Compare commits
409 Commits
v1.0.3-Bet
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github-act
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48
.github/workflows/release.yml
vendored
Normal file
48
.github/workflows/release.yml
vendored
Normal file
@ -0,0 +1,48 @@
|
||||
# description of this workflow, can be anything you want
|
||||
name: Package and release
|
||||
|
||||
# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
|
||||
# this will target only tags, and not all pushes to the master branch.
|
||||
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
|
||||
# other branches or even pullrequests.
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '**'
|
||||
-
|
||||
# Allows you to run this workflow manually from the Actions tab
|
||||
workflow_dispatch:
|
||||
|
||||
# a workflow is built up as jobs, and within these jobs are steps
|
||||
jobs:
|
||||
|
||||
# "release" is a job, you can name it anything you want
|
||||
release:
|
||||
|
||||
# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
# specify the environment variables used by the packager, matching the secrets from the project on GitHub
|
||||
env:
|
||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
|
||||
# for your own token, the name cannot start with "GITHUB_"
|
||||
|
||||
# "steps" holds a list of all the steps needed to package and release our AddOn
|
||||
steps:
|
||||
|
||||
# we first have to clone the AddOn project, this is a required step
|
||||
- name: Clone project
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0 # gets git history for changelogs
|
||||
|
||||
# once cloned, we just run the GitHub Action for the packager project
|
||||
- name: Package and release
|
||||
uses: BigWigsMods/packager@v2
|
||||
|
||||
# another example where we supply additional arguments, this example is specifically to release
|
||||
# for the Burning Crusade Classic version of the game and doesn't upload to WoWInterface
|
||||
- name: Package and release for Burning Crusade Classic
|
||||
uses: BigWigsMods/packager@v2
|
||||
with:
|
||||
args: -g bcc -w 0
|
4
.gitignore
vendored
4
.gitignore
vendored
@ -5,4 +5,6 @@ BuffLib
|
||||
*.psd
|
||||
Ace-Libs
|
||||
Images_Raw
|
||||
Gladdy_old
|
||||
Gladdy_old
|
||||
untracked
|
||||
Gladdy_TW
|
10
.pkgmeta
Normal file
10
.pkgmeta
Normal file
@ -0,0 +1,10 @@
|
||||
package-as: Gladdy
|
||||
|
||||
enable-nolib-creation: no
|
||||
|
||||
embedded-libraries:
|
||||
- drlist-1-0
|
||||
|
||||
manual-changelog:
|
||||
filename: CHANGELOG.md
|
||||
markup-type: markdown
|
57
Bindings.xml
57
Bindings.xml
@ -1,38 +1,31 @@
|
||||
<Bindings>
|
||||
<Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON2_LEFT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON3_LEFT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON4_LEFT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON5_LEFT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON2_LEFT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON3_LEFT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON4_LEFT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON5_LEFT" Category="Gladdy"/>
|
||||
|
||||
<Binding name="GLADDYBUTTON1_RIGHT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON2_RIGHT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON3_RIGHT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON4_RIGHT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON5_RIGHT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON1_RIGHT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON2_RIGHT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON3_RIGHT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON4_RIGHT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON5_RIGHT" Category="Gladdy"/>
|
||||
|
||||
<Binding name="GLADDYBUTTON1_MIDDLE" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON2_MIDDLE" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON3_MIDDLE" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON4_MIDDLE" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON5_MIDDLE" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON1_MIDDLE" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON2_MIDDLE" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON3_MIDDLE" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON4_MIDDLE" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON5_MIDDLE" Category="Gladdy"/>
|
||||
|
||||
<Binding name="GLADDYBUTTON1_BUTTON4" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON2_BUTTON4" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON3_BUTTON4" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON4_BUTTON4" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON5_BUTTON4" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON1_BUTTON4" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON2_BUTTON4" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON3_BUTTON4" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON4_BUTTON4" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON5_BUTTON4" Category="Gladdy"/>
|
||||
|
||||
<Binding name="GLADDYBUTTON1_BUTTON5" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON2_BUTTON5" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON3_BUTTON5" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON4_BUTTON5" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON5_BUTTON5" category="ADDONS"/>
|
||||
|
||||
|
||||
<Binding header="GLADDYTRINKET" name="GLADDYTRINKET1" category="ADDONS"/>
|
||||
<Binding name="GLADDYTRINKET2" category="ADDONS"/>
|
||||
<Binding name="GLADDYTRINKET3" category="ADDONS"/>
|
||||
<Binding name="GLADDYTRINKET4" category="ADDONS"/>
|
||||
<Binding name="GLADDYTRINKET5" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON1_BUTTON5" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON2_BUTTON5" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON3_BUTTON5" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON4_BUTTON5" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON5_BUTTON5" Category="Gladdy"/>
|
||||
</Bindings>
|
24
CHANGELOG.md
Normal file
24
CHANGELOG.md
Normal file
@ -0,0 +1,24 @@
|
||||
### v2.20-Beta
|
||||
- **Wrath** & **BCC** support
|
||||
- different auras/DRs/Cooldowns/Buffs per expansion
|
||||
- **Zoomed Icon** options added for all modules
|
||||
- **Cooldowns**
|
||||
- desaturate icon on cd added
|
||||
- alpha on cd added
|
||||
- glow on CD active added
|
||||
- **Diminishing**
|
||||
- replaced DRData with DRList (your dr-categories options will be reset like "force icon" and what is enabled)
|
||||
- zoomed icons
|
||||
- changed DR-tracking behaviour (DR will show once aura is applied and start CD once aura fades)
|
||||
- **Trinket & Racial**
|
||||
- in Wrath racials like wotf share CD with Trinket and vice versa
|
||||
- fixed some potential API bug in Trinket use detection
|
||||
- **ArenaCountdown**
|
||||
- uses C_Timer now
|
||||
- **Import/Export of Profiles**
|
||||
- profiles should now be able to import/export between BCC and Wrath
|
||||
- auras, cooldowns, DRs and buffs/debuffs are ignored
|
||||
- positioning, style etc will be transferred between expansions
|
||||
- proper Feign Death detection
|
||||
- fix detect pet abilities CD like Spell Lock
|
||||
- minor bugfixes
|
610
Constants.lua
610
Constants.lua
@ -1,610 +0,0 @@
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
|
||||
|
||||
function Gladdy:GetSpecBuffs()
|
||||
return {
|
||||
-- DRUID
|
||||
[GetSpellInfo(45283)] = L["Restoration"], -- Natural Perfection
|
||||
[GetSpellInfo(16880)] = L["Restoration"], -- Nature's Grace; Dreamstate spec in TBC equals Restoration
|
||||
[GetSpellInfo(24858)] = L["Restoration"], -- Moonkin Form; Dreamstate spec in TBC equals Restoration
|
||||
[GetSpellInfo(17007)] = L["Feral"], -- Leader of the Pack
|
||||
[GetSpellInfo(16188)] = L["Restoration"], -- Nature's Swiftness
|
||||
|
||||
-- HUNTER
|
||||
[GetSpellInfo(34692)] = L["Beast Mastery"], -- The Beast Within
|
||||
[GetSpellInfo(20895)] = L["Beast Mastery"], -- Spirit Bond
|
||||
[GetSpellInfo(34455)] = L["Beast Mastery"], -- Ferocious Inspiration
|
||||
[GetSpellInfo(27066)] = L["Marksmanship"], -- Trueshot Aura
|
||||
|
||||
-- MAGE
|
||||
[GetSpellInfo(33405)] = L["Frost"], -- Ice Barrier
|
||||
[GetSpellInfo(11129)] = L["Fire"], -- Combustion
|
||||
[GetSpellInfo(12042)] = L["Arcane"], -- Arcane Power
|
||||
[GetSpellInfo(12043)] = L["Arcane"], -- Presence of Mind
|
||||
[GetSpellInfo(12472)] = L["Frost"], -- Icy Veins
|
||||
|
||||
-- PALADIN
|
||||
[GetSpellInfo(31836)] = L["Holy"], -- Light's Grace
|
||||
[GetSpellInfo(31842)] = L["Holy"], -- Divine Illumination
|
||||
[GetSpellInfo(20216)] = L["Holy"], -- Divine Favor
|
||||
[GetSpellInfo(20375)] = L["Retribution"], -- Seal of Command
|
||||
[GetSpellInfo(20049)] = L["Retribution"], -- Vengeance
|
||||
[GetSpellInfo(20218)] = L["Retribution"], -- Sanctity Aura
|
||||
|
||||
-- PRIEST
|
||||
[GetSpellInfo(15473)] = L["Shadow"], -- Shadowform
|
||||
[GetSpellInfo(45234)] = L["Discipline"], -- Focused Will
|
||||
[GetSpellInfo(27811)] = L["Discipline"], -- Blessed Recovery
|
||||
[GetSpellInfo(33142)] = L["Holy"], -- Blessed Resilience
|
||||
[GetSpellInfo(14752)] = L["Discipline"], -- Divine Spirit
|
||||
[GetSpellInfo(27681)] = L["Discipline"], -- Prayer of Spirit
|
||||
[GetSpellInfo(10060)] = L["Discipline"], -- Power Infusion
|
||||
[GetSpellInfo(33206)] = L["Discipline"], -- Pain Suppression
|
||||
[GetSpellInfo(14893)] = L["Discipline"], -- Inspiration
|
||||
|
||||
-- ROGUE
|
||||
[GetSpellInfo(36554)] = L["Subtlety"], -- Shadowstep
|
||||
[GetSpellInfo(44373)] = L["Subtlety"], -- Shadowstep Speed
|
||||
[GetSpellInfo(36563)] = L["Subtlety"], -- Shadowstep DMG
|
||||
[GetSpellInfo(14278)] = L["Subtlety"], -- Ghostly Strike
|
||||
[GetSpellInfo(31233)] = L["Assassination"], -- Find Weakness
|
||||
|
||||
--Shaman
|
||||
[GetSpellInfo(16190)] = L["Restoration"], -- Mana Tide Totem
|
||||
[GetSpellInfo(32594)] = L["Restoration"], -- Earth Shield
|
||||
[GetSpellInfo(30823)] = L["Enhancement"], -- Shamanistic Rage
|
||||
|
||||
-- WARLOCK
|
||||
[GetSpellInfo(19028)] = L["Demonology"], -- Soul Link
|
||||
[GetSpellInfo(23759)] = L["Demonology"], -- Master Demonologist
|
||||
[GetSpellInfo(30302)] = L["Destruction"], -- Nether Protection
|
||||
[GetSpellInfo(34935)] = L["Destruction"], -- Backlash
|
||||
|
||||
-- WARRIOR
|
||||
[GetSpellInfo(29838)] = L["Arms"], -- Second Wind
|
||||
[GetSpellInfo(12292)] = L["Arms"], -- Death Wish
|
||||
|
||||
}
|
||||
end
|
||||
|
||||
function Gladdy:GetSpecSpells()
|
||||
return {
|
||||
-- DRUID
|
||||
[GetSpellInfo(33831)] = L["Balance"], -- Force of Nature
|
||||
[GetSpellInfo(33983)] = L["Feral"], -- Mangle (Cat)
|
||||
[GetSpellInfo(33987)] = L["Feral"], -- Mangle (Bear)
|
||||
[GetSpellInfo(18562)] = L["Restoration"], -- Swiftmend
|
||||
[GetSpellInfo(16188)] = L["Restoration"], -- Nature's Swiftness
|
||||
|
||||
-- HUNTER
|
||||
[GetSpellInfo(19577)] = L["Beast Mastery"], -- Intimidation
|
||||
[GetSpellInfo(34490)] = L["Marksmanship"], -- Silencing Shot
|
||||
[GetSpellInfo(27068)] = L["Survival"], -- Wyvern Sting
|
||||
[GetSpellInfo(19306)] = L["Survival"], -- Counterattack
|
||||
[GetSpellInfo(27066)] = L["Marksmanship"], -- Trueshot Aura
|
||||
|
||||
-- MAGE
|
||||
[GetSpellInfo(12042)] = L["Arcane"], -- Arcane Power
|
||||
[GetSpellInfo(33043)] = L["Fire"], -- Dragon's Breath
|
||||
[GetSpellInfo(33933)] = L["Fire"], -- Blast Wave
|
||||
[GetSpellInfo(33405)] = L["Frost"], -- Ice Barrier
|
||||
[GetSpellInfo(31687)] = L["Frost"], -- Summon Water Elemental
|
||||
[GetSpellInfo(12472)] = L["Frost"], -- Icy Veins
|
||||
[GetSpellInfo(11958)] = L["Frost"], -- Cold Snap
|
||||
|
||||
-- PALADIN
|
||||
[GetSpellInfo(33072)] = L["Holy"], -- Holy Shock
|
||||
[GetSpellInfo(20216)] = L["Holy"], -- Divine Favor
|
||||
[GetSpellInfo(31842)] = L["Holy"], -- Divine Illumination
|
||||
[GetSpellInfo(32700)] = L["Protection"], -- Avenger's Shield
|
||||
[GetSpellInfo(27170)] = L["Retribution"], -- Seal of Command
|
||||
[GetSpellInfo(35395)] = L["Retribution"], -- Crusader Strike
|
||||
[GetSpellInfo(20066)] = L["Retribution"], -- Repentance
|
||||
[GetSpellInfo(20218)] = L["Retribution"], -- Sanctity Aura
|
||||
|
||||
-- PRIEST
|
||||
[GetSpellInfo(10060)] = L["Discipline"], -- Power Infusion
|
||||
[GetSpellInfo(33206)] = L["Discipline"], -- Pain Suppression
|
||||
[GetSpellInfo(14752)] = L["Discipline"], -- Divine Spirit
|
||||
[GetSpellInfo(33143)] = L["Holy"], -- Blessed Resilience
|
||||
[GetSpellInfo(34861)] = L["Holy"], -- Circle of Healing
|
||||
[GetSpellInfo(15473)] = L["Shadow"], -- Shadowform
|
||||
[GetSpellInfo(34917)] = L["Shadow"], -- Vampiric Touch
|
||||
|
||||
-- ROGUE
|
||||
[GetSpellInfo(34413)] = L["Assassination"], -- Mutilate
|
||||
[GetSpellInfo(14177)] = L["Assassination"], -- Cold Blood
|
||||
[GetSpellInfo(13750)] = L["Combat"], -- Adrenaline Rush
|
||||
[GetSpellInfo(14185)] = L["Subtlety"], -- Preparation
|
||||
[GetSpellInfo(16511)] = L["Subtlety"], -- Hemorrhage
|
||||
[GetSpellInfo(36554)] = L["Subtlety"], -- Shadowstep
|
||||
[GetSpellInfo(14278)] = L["Subtlety"], -- Ghostly Strike
|
||||
[GetSpellInfo(14183)] = L["Subtlety"], -- Premeditation
|
||||
|
||||
-- SHAMAN
|
||||
[GetSpellInfo(16166)] = L["Elemental"], -- Elemental Mastery
|
||||
[GetSpellInfo(30823)] = L["Enhancement"], -- Shamanistic Rage
|
||||
[GetSpellInfo(17364)] = L["Enhancement"], -- Stormstrike
|
||||
[GetSpellInfo(16190)] = L["Restoration"], -- Mana Tide Totem
|
||||
[GetSpellInfo(32594)] = L["Restoration"], -- Earth Shield
|
||||
--[GetSpellInfo(16188)] = L["Restoration"], -- Nature's Swiftness
|
||||
|
||||
-- WARLOCK
|
||||
[GetSpellInfo(30405)] = L["Affliction"], -- Unstable Affliction
|
||||
--[GetSpellInfo(30911)] = L["Affliction"], -- Siphon Life
|
||||
[GetSpellInfo(30414)] = L["Destruction"], -- Shadowfury
|
||||
|
||||
-- WARRIOR
|
||||
[GetSpellInfo(30330)] = L["Arms"], -- Mortal Strike
|
||||
[GetSpellInfo(12292)] = L["Arms"], -- Death Wish
|
||||
[GetSpellInfo(30335)] = L["Fury"], -- Bloodthirst
|
||||
[GetSpellInfo(12809)] = L["Protection"], -- Concussion Blow
|
||||
[GetSpellInfo(30022)] = L["Protection"], -- Devastation
|
||||
}
|
||||
end
|
||||
|
||||
function Gladdy:GetImportantAuras()
|
||||
return {
|
||||
-- Cyclone
|
||||
[GetSpellInfo(33786)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 6,
|
||||
priority = 40,
|
||||
spellID = 33786,
|
||||
},
|
||||
-- Hibername
|
||||
[GetSpellInfo(18658)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 10,
|
||||
priority = 40,
|
||||
magic = true,
|
||||
spellID = 18658,
|
||||
},
|
||||
-- Entangling Roots
|
||||
[GetSpellInfo(26989)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 10,
|
||||
priority = 30,
|
||||
onDamage = true,
|
||||
magic = true,
|
||||
root = true,
|
||||
spellID = 26989,
|
||||
},
|
||||
-- Feral Charge
|
||||
[GetSpellInfo(16979)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 4,
|
||||
priority = 30,
|
||||
root = true,
|
||||
spellID = 16979,
|
||||
},
|
||||
-- Bash
|
||||
[GetSpellInfo(8983)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 4,
|
||||
priority = 30,
|
||||
spellID = 8983,
|
||||
},
|
||||
-- Pounce
|
||||
[GetSpellInfo(9005)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 3,
|
||||
priority = 40,
|
||||
spellID = 9005,
|
||||
},
|
||||
-- Maim
|
||||
[GetSpellInfo(22570)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 6,
|
||||
priority = 40,
|
||||
incapacite = true,
|
||||
spellID = 22570,
|
||||
},
|
||||
-- Innervate
|
||||
[GetSpellInfo(29166)] = {
|
||||
track = AURA_TYPE_BUFF,
|
||||
duration = 20,
|
||||
priority = 10,
|
||||
spellID = 29166,
|
||||
},
|
||||
-- Imp Starfire Stun
|
||||
[GetSpellInfo(16922)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 3,
|
||||
priority = 40,
|
||||
spellSchool = "physical",
|
||||
spellID = 16922,
|
||||
},
|
||||
|
||||
|
||||
-- Freezing Trap Effect
|
||||
[GetSpellInfo(14309)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 10,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
magic = true,
|
||||
spellID = 14309,
|
||||
},
|
||||
-- Wyvern Sting
|
||||
[GetSpellInfo(19386)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 10,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
poison = true,
|
||||
sleep = true,
|
||||
spellID = 19386,
|
||||
},
|
||||
-- Scatter Shot
|
||||
[GetSpellInfo(19503)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 4,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
spellID = 19503,
|
||||
},
|
||||
-- Silencing Shot
|
||||
[GetSpellInfo(34490)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 3,
|
||||
priority = 15,
|
||||
magic = true,
|
||||
spellID = 34490,
|
||||
},
|
||||
-- Intimidation
|
||||
[GetSpellInfo(19577)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 2,
|
||||
priority = 40,
|
||||
spellID = 19577,
|
||||
},
|
||||
-- The Beast Within
|
||||
[GetSpellInfo(34692)] = {
|
||||
track = AURA_TYPE_BUFF,
|
||||
duration = 18,
|
||||
priority = 20,
|
||||
spellID = 34692,
|
||||
},
|
||||
|
||||
|
||||
-- Polymorph
|
||||
[GetSpellInfo(12826)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 10,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
magic = true,
|
||||
spellID = 12826,
|
||||
},
|
||||
-- Dragon's Breath
|
||||
[GetSpellInfo(31661)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 3,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
magic = true,
|
||||
spellID = 31661,
|
||||
},
|
||||
-- Frost Nova
|
||||
[GetSpellInfo(27088)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 8,
|
||||
priority = 30,
|
||||
onDamage = true,
|
||||
magic = true,
|
||||
root = true,
|
||||
spellID = 27088,
|
||||
},
|
||||
-- Freeze (Water Elemental)
|
||||
[GetSpellInfo(33395)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 8,
|
||||
priority = 30,
|
||||
onDamage = true,
|
||||
magic = true,
|
||||
root = true,
|
||||
spellID = 33395,
|
||||
},
|
||||
-- Counterspell - Silence
|
||||
[GetSpellInfo(18469)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 4,
|
||||
priority = 15,
|
||||
magic = true,
|
||||
spellID = 18469,
|
||||
},
|
||||
-- Ice Block
|
||||
[GetSpellInfo(45438)] = {
|
||||
track = AURA_TYPE_BUFF,
|
||||
duration = 10,
|
||||
priority = 20,
|
||||
spellID = 45438,
|
||||
},
|
||||
-- Impact
|
||||
[GetSpellInfo(12355)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 2,
|
||||
priority = 40,
|
||||
spellID = 12355,
|
||||
},
|
||||
|
||||
-- Hammer of Justice
|
||||
[GetSpellInfo(10308)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 6,
|
||||
priority = 40,
|
||||
magic = true,
|
||||
spellID = 10308,
|
||||
},
|
||||
-- Repentance
|
||||
[GetSpellInfo(20066)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 6,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
magic = true,
|
||||
incapacite = true,
|
||||
spellID = 20066,
|
||||
},
|
||||
-- Blessing of Protection
|
||||
[GetSpellInfo(10278)] = {
|
||||
track = AURA_TYPE_BUFF,
|
||||
duration = 10,
|
||||
priority = 10,
|
||||
spellID = 10278,
|
||||
},
|
||||
-- Blessing of Freedom
|
||||
[GetSpellInfo(1044)] = {
|
||||
track = AURA_TYPE_BUFF,
|
||||
duration = 14,
|
||||
priority = 10,
|
||||
spellID = 1044,
|
||||
},
|
||||
-- Divine Shield
|
||||
[GetSpellInfo(642)] = {
|
||||
track = AURA_TYPE_BUFF,
|
||||
duration = 12,
|
||||
priority = 20,
|
||||
spellID = 642,
|
||||
},
|
||||
|
||||
|
||||
-- Psychic Scream
|
||||
[GetSpellInfo(8122)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 8,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
fear = true,
|
||||
magic = true,
|
||||
spellID = 8122,
|
||||
},
|
||||
-- Chastise
|
||||
[GetSpellInfo(44047)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 8,
|
||||
priority = 30,
|
||||
root = true,
|
||||
spellID = 44047,
|
||||
},
|
||||
-- Mind Control
|
||||
[GetSpellInfo(605)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 10,
|
||||
priority = 40,
|
||||
magic = true,
|
||||
spellID = 605,
|
||||
},
|
||||
-- Silence
|
||||
[GetSpellInfo(15487)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 5,
|
||||
priority = 15,
|
||||
magic = true,
|
||||
spellID = 15487,
|
||||
},
|
||||
-- Pain Suppression
|
||||
[GetSpellInfo(33206)] = {
|
||||
track = AURA_TYPE_BUFF,
|
||||
duration = 8,
|
||||
priority = 10,
|
||||
spellID = 33206,
|
||||
},
|
||||
|
||||
|
||||
-- Sap
|
||||
[GetSpellInfo(6770)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 10,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
incapacite = true,
|
||||
spellID = 6770,
|
||||
},
|
||||
-- Blind
|
||||
[GetSpellInfo(2094)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 10,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
spellID = 2094,
|
||||
},
|
||||
-- Cheap Shot
|
||||
[GetSpellInfo(1833)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 4,
|
||||
priority = 40,
|
||||
spellID = 1833,
|
||||
},
|
||||
-- Kidney Shot
|
||||
[GetSpellInfo(8643)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 6,
|
||||
priority = 40,
|
||||
spellID = 8643,
|
||||
},
|
||||
-- Gouge
|
||||
[GetSpellInfo(1776)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 4,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
incapacite = true,
|
||||
spellID = 1776,
|
||||
},
|
||||
-- Kick - Silence
|
||||
[GetSpellInfo(18425)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 2,
|
||||
priority = 15,
|
||||
spellID = 18425,
|
||||
},
|
||||
-- Garrote - Silence
|
||||
[GetSpellInfo(1330)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 3,
|
||||
priority = 15,
|
||||
spellID = 1330,
|
||||
},
|
||||
-- Cloak of Shadows
|
||||
[GetSpellInfo(31224)] = {
|
||||
track = AURA_TYPE_BUFF,
|
||||
duration = 5,
|
||||
priority = 20,
|
||||
spellID = 31224,
|
||||
},
|
||||
|
||||
|
||||
-- Fear
|
||||
[GetSpellInfo(5782)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 10,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
fear = true,
|
||||
magic = true,
|
||||
spellID = 5782,
|
||||
},
|
||||
-- Death Coil
|
||||
[GetSpellInfo(27223)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 3,
|
||||
priority = 40,
|
||||
spellID = 27223,
|
||||
},
|
||||
-- Shadowfury
|
||||
[GetSpellInfo(30283)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 2,
|
||||
priority = 40,
|
||||
magic = true,
|
||||
spellID = 30283,
|
||||
},
|
||||
-- Seduction (Succubus)
|
||||
[GetSpellInfo(6358)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 10,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
fear = true,
|
||||
magic = true,
|
||||
spellID = 6358,
|
||||
},
|
||||
-- Howl of Terror
|
||||
[GetSpellInfo(5484)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 8,
|
||||
priority = 40,
|
||||
onDamage = true,
|
||||
fear = true,
|
||||
magic = true,
|
||||
spellID = 5484,
|
||||
texture = select(3, GetSpellInfo(5484))
|
||||
},
|
||||
-- Spell Lock (Felhunter)
|
||||
[GetSpellInfo(24259)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 3,
|
||||
priority = 15,
|
||||
magic = true,
|
||||
spellID = 24259,
|
||||
},
|
||||
-- Unstable Affliction Silence
|
||||
["Unstable Affliction Silence"] = { -- GetSpellInfo returns "Unstable Affliction"
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 5,
|
||||
priority = 15,
|
||||
magic = true,
|
||||
spellID = 31117,
|
||||
},
|
||||
|
||||
|
||||
-- Intimidating Shout
|
||||
[GetSpellInfo(5246)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 8,
|
||||
priority = 15,
|
||||
onDamage = true,
|
||||
fear = true,
|
||||
spellID = 5246,
|
||||
},
|
||||
-- Concussion Blow
|
||||
[GetSpellInfo(12809)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 5,
|
||||
priority = 40,
|
||||
spellID = 12809,
|
||||
},
|
||||
-- Intercept Stun
|
||||
[GetSpellInfo(25274)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 3,
|
||||
priority = 40,
|
||||
spellID = 25274,
|
||||
},
|
||||
-- Spell Reflection
|
||||
[GetSpellInfo(23920)] = {
|
||||
track = AURA_TYPE_BUFF,
|
||||
duration = 5,
|
||||
priority = 50,
|
||||
spellID = 23920,
|
||||
},
|
||||
-- Shield Bash - Silenced
|
||||
[GetSpellInfo(18498)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 3,
|
||||
priority = 15,
|
||||
spellSchool = "magic",
|
||||
spellID = 18498,
|
||||
},
|
||||
|
||||
-- Grounding Totem Effect
|
||||
[GetSpellInfo(8178)] = {
|
||||
track = AURA_TYPE_BUFF,
|
||||
duration = 0,
|
||||
priority = 20,
|
||||
spellID = 8178
|
||||
},
|
||||
|
||||
|
||||
-- War Stomp
|
||||
[GetSpellInfo(20549)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 2,
|
||||
priority = 40,
|
||||
spellID = 20549,
|
||||
},
|
||||
-- Arcane Torrent
|
||||
[GetSpellInfo(28730)] = {
|
||||
track = AURA_TYPE_DEBUFF,
|
||||
duration = 2,
|
||||
priority = 15,
|
||||
magic = true,
|
||||
spellID = 28730,
|
||||
},
|
||||
}
|
||||
end
|
1453
Constants_BCC.lua
Normal file
1453
Constants_BCC.lua
Normal file
File diff suppressed because it is too large
Load Diff
1383
Constants_Wrath.lua
Normal file
1383
Constants_Wrath.lua
Normal file
File diff suppressed because it is too large
Load Diff
295
Constants_shared.lua
Normal file
295
Constants_shared.lua
Normal file
@ -0,0 +1,295 @@
|
||||
local tbl_sort, select, string_lower = table.sort, select, string.lower
|
||||
local GetLocale = GetLocale
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
|
||||
Gladdy.RACES = {"Scourge", "BloodElf", "Tauren", "Orc", "Troll", "NightElf", "Draenei", "Human", "Gnome", "Dwarf"}
|
||||
tbl_sort(Gladdy.RACES)
|
||||
|
||||
local RACE_ICON_TCOORDS = {
|
||||
["HUMAN_MALE"] = { 0, 0.125, 0, 0.25 },
|
||||
["DWARF_MALE"] = { 0.125, 0.25, 0, 0.25 },
|
||||
["GNOME_MALE"] = { 0.25, 0.375, 0, 0.25 },
|
||||
["NIGHTELF_MALE"] = { 0.375, 0.5, 0, 0.25 },
|
||||
|
||||
["TAUREN_MALE"] = { 0, 0.125, 0.25, 0.5 },
|
||||
["SCOURGE_MALE"] = { 0.125, 0.25, 0.25, 0.5 },
|
||||
["TROLL_MALE"] = { 0.25, 0.375, 0.25, 0.5 },
|
||||
["ORC_MALE"] = { 0.375, 0.5, 0.25, 0.5 },
|
||||
|
||||
["HUMAN_FEMALE"] = { 0, 0.125, 0.5, 0.75 },
|
||||
["DWARF_FEMALE"] = { 0.125, 0.25, 0.5, 0.75 },
|
||||
["GNOME_FEMALE"] = { 0.25, 0.375, 0.5, 0.75 },
|
||||
["NIGHTELF_FEMALE"] = { 0.375, 0.5, 0.5, 0.75 },
|
||||
|
||||
["TAUREN_FEMALE"] = { 0, 0.125, 0.75, 1.0 },
|
||||
["SCOURGE_FEMALE"] = { 0.125, 0.25, 0.75, 1.0 },
|
||||
["TROLL_FEMALE"] = { 0.25, 0.375, 0.75, 1.0 },
|
||||
["ORC_FEMALE"] = { 0.375, 0.5, 0.75, 1.0 },
|
||||
|
||||
["BLOODELF_MALE"] = { 0.5, 0.625, 0.25, 0.5 },
|
||||
["BLOODELF_FEMALE"] = { 0.5, 0.625, 0.75, 1.0 },
|
||||
|
||||
["DRAENEI_MALE"] = { 0.5, 0.625, 0, 0.25 },
|
||||
["DRAENEI_FEMALE"] = { 0.5, 0.625, 0.5, 0.75 },
|
||||
}
|
||||
|
||||
local arenaTimer = {
|
||||
["default"] = {
|
||||
[60] = "One minute until the Arena battle begins!",
|
||||
[30] = "Thirty seconds until the Arena battle begins!",
|
||||
[15] = "Fifteen seconds until the Arena battle begins!",
|
||||
[0] = "The Arena battle has begun!",
|
||||
},
|
||||
["esES"] = {
|
||||
[60] = "¡Un minuto hasta que dé comienzo la batalla en arena!",
|
||||
[30] = "¡Treinta segundos hasta que comience la batalla en arena!",
|
||||
[15] = "¡Quince segundos hasta que comience la batalla en arena!",
|
||||
[0] = "¡La batalla en arena ha comenzado!",
|
||||
},
|
||||
["ptBR"] = {
|
||||
[60] = "Um minuto até a batalha na Arena começar!",
|
||||
[30] = "Trinta segundos até a batalha na Arena começar!",
|
||||
[15] = "Quinze segundos até a batalha na Arena começar!",
|
||||
[0] = "A batalha na Arena começou!",
|
||||
},
|
||||
["deDE"] = {
|
||||
[60] = "Noch eine Minute bis der Arenakampf beginnt!",
|
||||
[30] = "Noch dreißig Sekunden bis der Arenakampf beginnt!",
|
||||
[15] = "Noch fünfzehn Sekunden bis der Arenakampf beginnt!",
|
||||
[0] = "Der Arenakampf hat begonnen!",
|
||||
},
|
||||
["frFR"] = {
|
||||
[60] = "Le combat d'arène commence dans une minute\194\160!",
|
||||
[30] = "Le combat d'arène commence dans trente secondes\194\160!",
|
||||
[15] = "Le combat d'arène commence dans quinze secondes\194\160!",
|
||||
[0] = "Le combat d'arène commence\194\160!",
|
||||
},
|
||||
["ruRU"] = {
|
||||
[60] = "Одна минута до начала боя на арене!",
|
||||
[30] = "Тридцать секунд до начала боя на арене!",
|
||||
[15] = "До начала боя на арене осталось 15 секунд.",
|
||||
[0] = "Бой начался!",
|
||||
},
|
||||
["itIT"] = { -- TODO
|
||||
-- Beta has no itIT version available?
|
||||
},
|
||||
["koKR"] = {
|
||||
[60] = "투기장 전투 시작 1분 전입니다!",
|
||||
[30] = "투기장 전투 시작 30초 전입니다!",
|
||||
[15] = "투기장 전투 시작 15초 전입니다!",
|
||||
[0] = "투기장 전투가 시작되었습니다!",
|
||||
},
|
||||
["zhCN"] = {
|
||||
[60] = "竞技场战斗将在一分钟后开始!",
|
||||
[30] = "竞技场战斗将在三十秒后开始!",
|
||||
[15] = "竞技场战斗将在十五秒后开始!",
|
||||
[0] = "竞技场的战斗开始了!",
|
||||
},
|
||||
["zhTW"] = {
|
||||
[60] = "1分鐘後競技場戰鬥開始!",
|
||||
[30] = "30秒後競技場戰鬥開始!",
|
||||
[15] = "15秒後競技場戰鬥開始!",
|
||||
[0] = "競技場戰鬥開始了!",
|
||||
},
|
||||
}
|
||||
arenaTimer["esMX"] = arenaTimer["esES"]
|
||||
arenaTimer["ptPT"] = arenaTimer["ptBR"]
|
||||
|
||||
function Gladdy:GetArenaTimer()
|
||||
if arenaTimer[GetLocale()] then
|
||||
return arenaTimer[GetLocale()]
|
||||
else
|
||||
return arenaTimer["default"]
|
||||
end
|
||||
end
|
||||
|
||||
Gladdy.legacy = {
|
||||
castBarPos = "LEFT",
|
||||
buffsCooldownPos = "TOP",
|
||||
buffsBuffsCooldownPos = "BOTTOM",
|
||||
classIconPos = "LEFT",
|
||||
ciAnchor = "healthBar",
|
||||
ciPos = "TOP",
|
||||
cooldownYPos = "TOP",
|
||||
cooldownXPos = "LEFT",
|
||||
drCooldownPos = "RIGHT",
|
||||
racialAnchor = "trinket",
|
||||
racialPos = "RIGHT",
|
||||
trinketPos = "RIGHT",
|
||||
padding = 1,
|
||||
growUp = false,
|
||||
}
|
||||
|
||||
Gladdy.newDefaults = {
|
||||
["bottomMargin"] = 94.99996948242188,
|
||||
["newLayout"] = true,
|
||||
Pets = {
|
||||
["petYOffset"] = -81.99993896484375,
|
||||
["petXOffset"] = 181,
|
||||
},
|
||||
ClassIcon = {
|
||||
["classIconXOffset"] = -74.90008544921875,
|
||||
},
|
||||
Racial = {
|
||||
["racialXOffset"] = 255.9000244140625,
|
||||
},
|
||||
Trinket = {
|
||||
["trinketXOffset"] = 182,
|
||||
},
|
||||
["Combat Indicator"] = {
|
||||
["ciXOffset"] = 79.99993896484375,
|
||||
["ciYOffset"] = -10.99993896484375,
|
||||
},
|
||||
Cooldowns = {
|
||||
["cooldownYOffset"] = 31,
|
||||
},
|
||||
["Buffs and Debuffs"] = {
|
||||
["buffsBuffsXOffset"] = 29,
|
||||
["buffsBuffsYOffset"] = -82.99993896484375,
|
||||
["buffsXOffset"] = 29,
|
||||
["buffsYOffset"] = 62.00006103515625,
|
||||
},
|
||||
Diminishings = {
|
||||
["drXOffset"] = 329.7999877929688,
|
||||
["drYOffset"] = -22.5,
|
||||
},
|
||||
["Cast Bar"] = {
|
||||
["castBarXOffset"] = -235.900146484375,
|
||||
["castBarYOffset"] = -30.5,
|
||||
},
|
||||
}
|
||||
|
||||
Gladdy.frameStrata = {
|
||||
BACKGROUND = L["Background"] .. "(0)",
|
||||
LOW = L["Low"] .. "(1)",
|
||||
MEDIUM = L["Medium"] .. "(2)",
|
||||
HIGH = L["High"] .. "(3)",
|
||||
DIALOG = L["Dialog"] .. "(4)",
|
||||
FULLSCREEN = L["Fullscreen"] .. "(5)",
|
||||
FULLSCREEN_DIALOG = L["Fullscreen Dialog"] .. "(6)",
|
||||
TOOLTIP = L["Tooltip"] .. "(7)",
|
||||
}
|
||||
|
||||
Gladdy.frameStrataSorting = {
|
||||
[1] = "BACKGROUND",
|
||||
[2] = "LOW",
|
||||
[3] = "MEDIUM",
|
||||
[4] = "HIGH",
|
||||
[5] = "DIALOG",
|
||||
[6] = "FULLSCREEN",
|
||||
[7] = "FULLSCREEN_DIALOG",
|
||||
[8] = "TOOLTIP",
|
||||
}
|
||||
|
||||
local dispelTypeColors = {}
|
||||
dispelTypeColors["none"] = { r = 0.80, g = 0, b = 0, a = 1 }
|
||||
dispelTypeColors["magic"] = { r = 0.20, g = 0.60, b = 1.00, a = 1 }
|
||||
dispelTypeColors["curse"] = { r = 0.60, g = 0.00, b = 1.00, a = 1 }
|
||||
dispelTypeColors["disease"] = { r = 0.60, g = 0.40, b = 0, a = 1 }
|
||||
dispelTypeColors["poison"] = { r = 0.00, g = 0.60, b = 0, a = 1 }
|
||||
dispelTypeColors["immune"] = { r = 1.00, g = 0.02, b = 0.99, a = 1 }
|
||||
dispelTypeColors["enrage"] = dispelTypeColors["none"]
|
||||
dispelTypeColors["form"] = dispelTypeColors["none"]
|
||||
dispelTypeColors["aura"] = dispelTypeColors["none"]
|
||||
dispelTypeColors[""] = dispelTypeColors["none"]
|
||||
|
||||
function Gladdy:GetDispelTypeColors()
|
||||
return dispelTypeColors
|
||||
end
|
||||
|
||||
|
||||
--[[schoolColoring = {
|
||||
[SCHOOL_MASK_NONE] = {a=1.0,r=1.00,g=1.00,b=1.00};
|
||||
[SCHOOL_MASK_PHYSICAL] = {a=1.0,r=1.00,g=1.00,b=0.00};
|
||||
[SCHOOL_MASK_HOLY] = {a=1.0,r=1.00,g=0.90,b=0.50};
|
||||
[SCHOOL_MASK_FIRE] = {a=1.0,r=1.00,g=0.50,b=0.00};
|
||||
[SCHOOL_MASK_NATURE] = {a=1.0,r=0.30,g=1.00,b=0.30};
|
||||
[SCHOOL_MASK_FROST] = {a=1.0,r=0.50,g=1.00,b=1.00};
|
||||
[SCHOOL_MASK_SHADOW] = {a=1.0,r=0.50,g=0.50,b=1.00};
|
||||
[SCHOOL_MASK_ARCANE] = {a=1.0,r=1.00,g=0.50,b=1.00};
|
||||
|
||||
SCHOOL_MASK_NONE = 0x00;
|
||||
SCHOOL_MASK_PHYSICAL = 0x01;
|
||||
SCHOOL_MASK_HOLY = 0x02;
|
||||
SCHOOL_MASK_FIRE = 0x04;
|
||||
SCHOOL_MASK_NATURE = 0x08;
|
||||
SCHOOL_MASK_FROST = 0x10;
|
||||
SCHOOL_MASK_SHADOW = 0x20;
|
||||
SCHOOL_MASK_ARCANE = 0x40;
|
||||
--]]
|
||||
local spellSchoolColors = {}
|
||||
spellSchoolColors[1] = { r = 1, g = 1, b = 0, a = 1, type = "Physical" } -- "physical" 255, 255, 0
|
||||
spellSchoolColors[2] = { r = 1, g = 0.901, b = 0.501, a = 1, type = "Holy" } --"holy" -- 255, 230, 128
|
||||
spellSchoolColors[4] = { r = 1, g = 0.501, b = 0, a = 1, type = "Fire" } --"fire" -- 255, 128, 0
|
||||
spellSchoolColors[8] = { r = 0.302, g = 1, b = 0.302, a = 1, type = "Nature" } --"nature" -- 77, 255, 77
|
||||
spellSchoolColors[16] = { r = 0.501, g = 1, b = 1, a = 1, type = "Frost" } --"frost" -- 128, 255, 255
|
||||
spellSchoolColors[32] = { r = 0.501, g = 0.501, b = 1, a = 1, type = "Shadow" } --"shadow" --128, 128, 255
|
||||
spellSchoolColors[64] = { r = 1, g = 0.501, b = 1, a = 1, type = "Arcane" } --"arcane" -- 255, 128, 255
|
||||
spellSchoolColors["unknown"] = { r = 0, g = 0, b = 0, a = 1, type = "Unknown" } --"unknown spell school"
|
||||
|
||||
function Gladdy:GetSpellSchoolColors()
|
||||
return spellSchoolColors
|
||||
end
|
||||
|
||||
---------------------
|
||||
-- TRINKET STUFF
|
||||
---------------------
|
||||
|
||||
local pvpTrinkets = { -- [itemID] = cd in ms
|
||||
--wotlk
|
||||
[59752] = 120000,
|
||||
[51377] = 120000,
|
||||
[51378] = 120000,
|
||||
[46083] = 120000,
|
||||
[46085] = 120000,
|
||||
[46081] = 120000,
|
||||
[46084] = 120000,
|
||||
[46082] = 120000,
|
||||
[42122] = 120000,
|
||||
[42123] = 120000,
|
||||
--tbc
|
||||
[37864] = 120000,
|
||||
[37865] = 120000,
|
||||
[28235] = 120000,
|
||||
[30348] = 120000,
|
||||
[28238] = 120000,
|
||||
[30351] = 120000,
|
||||
[28236] = 120000,
|
||||
[30349] = 120000,
|
||||
[28234] = 120000,
|
||||
[28237] = 120000,
|
||||
[30350] = 120000,
|
||||
[28240] = 120000,
|
||||
[28243] = 120000,
|
||||
[30345] = 120000,
|
||||
[28241] = 120000,
|
||||
[30343] = 120000,
|
||||
[28239] = 120000,
|
||||
[30346] = 120000,
|
||||
[28242] = 120000,
|
||||
[30344] = 120000,
|
||||
[29593] = 120000,
|
||||
[29593] = 300000,
|
||||
[18859] = 300000,
|
||||
[18857] = 300000,
|
||||
[18864] = 300000,
|
||||
[18854] = 300000,
|
||||
[18862] = 300000,
|
||||
[18858] = 300000,
|
||||
[18856] = 300000,
|
||||
[18863] = 300000,
|
||||
[18834] = 300000,
|
||||
[18851] = 300000,
|
||||
[18845] = 300000,
|
||||
[18852] = 300000,
|
||||
[29592] = 300000,
|
||||
[18850] = 300000,
|
||||
[18846] = 300000,
|
||||
[18853] = 300000,
|
||||
}
|
||||
|
||||
function Gladdy:GetPvpTrinkets()
|
||||
return pvpTrinkets
|
||||
end
|
@ -1,20 +1,21 @@
|
||||
local select, string_gsub = select, string.gsub
|
||||
local select, string_gsub, tostring, pairs, ipairs = select, string.gsub, tostring, pairs, ipairs
|
||||
|
||||
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
|
||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
|
||||
local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
|
||||
local AURA_TYPE_BUFF = AURA_TYPE_BUFF
|
||||
|
||||
local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit
|
||||
local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists
|
||||
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local FindAuraByName = AuraUtil.FindAuraByName
|
||||
local GetTime = GetTime
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Cooldowns = Gladdy.modules["Cooldowns"]
|
||||
local Diminishings = Gladdy.modules["Diminishings"]
|
||||
|
||||
local EventListener = Gladdy:NewModule("EventListener", nil, {
|
||||
local EventListener = Gladdy:NewModule("EventListener", 101, {
|
||||
test = true,
|
||||
})
|
||||
|
||||
@ -34,7 +35,16 @@ function EventListener:JOINED_ARENA()
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
self:SetScript("OnEvent", EventListener.OnEvent)
|
||||
Gladdy:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", UnitName("player"))
|
||||
|
||||
-- in case arena has started already we check for units
|
||||
for i=1,Gladdy.curBracket do
|
||||
if UnitExists("arena" .. i) then
|
||||
Gladdy:SpotEnemy("arena" .. i, true)
|
||||
end
|
||||
if UnitExists("arenapet" .. i) then
|
||||
Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EventListener:Reset()
|
||||
@ -42,88 +52,135 @@ function EventListener:Reset()
|
||||
self:SetScript("OnEvent", nil)
|
||||
end
|
||||
|
||||
function Gladdy:DetectSpec(unit, specSpell)
|
||||
if specSpell then
|
||||
self.modules["Cooldowns"]:DetectSpec(unit, specSpell)
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:SpotEnemy(unit, auraScan)
|
||||
local button = self.buttons[unit]
|
||||
button.raceLoc = UnitRace(unit)
|
||||
button.race = select(2, UnitRace(unit))
|
||||
button.classLoc = select(1, UnitClass(unit))
|
||||
button.class = select(2, UnitClass(unit))
|
||||
button.name = UnitName(unit)
|
||||
if not unit or not button then
|
||||
return
|
||||
end
|
||||
button.stealthed = false
|
||||
Gladdy.guids[UnitGUID(unit)] = unit
|
||||
Gladdy:SendMessage("ENEMY_SPOTTED", unit)
|
||||
if UnitExists(unit) then
|
||||
button.raceLoc = UnitRace(unit)
|
||||
button.race = select(2, UnitRace(unit))
|
||||
button.classLoc = select(1, UnitClass(unit))
|
||||
button.class = select(2, UnitClass(unit))
|
||||
button.name = UnitName(unit)
|
||||
Gladdy.guids[UnitGUID(unit)] = unit
|
||||
end
|
||||
if button.class and button.race then
|
||||
Gladdy:SendMessage("ENEMY_SPOTTED", unit)
|
||||
end
|
||||
if auraScan and not button.spec then
|
||||
Gladdy:SendMessage("AURA_FADE", unit, "HELPFUL")
|
||||
for n = 1, 30 do
|
||||
local spellName,_,_,_,_,_,unitCaster = UnitAura(unit, n, "HELPFUL")
|
||||
local spellName, texture, count, dispelType, duration, expirationTime, unitCaster, _, _, spellID = UnitAura(unit, n, "HELPFUL")
|
||||
if ( not spellName ) then
|
||||
Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, AURA_TYPE_BUFF, n - 1)
|
||||
break
|
||||
end
|
||||
if Gladdy.specBuffs[spellName] then
|
||||
if Gladdy.specBuffs[spellName] and unitCaster then -- Check for auras that detect a spec
|
||||
local unitPet = string_gsub(unit, "%d$", "pet%1")
|
||||
if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
|
||||
Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
|
||||
EventListener:DetectSpec(unit, Gladdy.specBuffs[spellName])
|
||||
end
|
||||
end
|
||||
if Gladdy.cooldownBuffs[spellName] and unitCaster then -- Check for auras that detect used CDs (like Fear Ward)
|
||||
for arenaUnit,v in pairs(self.buttons) do
|
||||
if (UnitIsUnit(arenaUnit, unitCaster)) then
|
||||
Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, Gladdy.cooldownBuffs[spellName].cd(expirationTime - GetTime()))
|
||||
-- /run LibStub("Gladdy").modules["Cooldowns"]:CooldownUsed("arena5", "PRIEST", 6346, 10)
|
||||
end
|
||||
end
|
||||
end
|
||||
if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then
|
||||
Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
|
||||
end
|
||||
Gladdy:SendMessage("AURA_GAIN", unit, AURA_TYPE_BUFF, spellID, spellName, texture, duration, expirationTime, count, dispelType, n, unitCaster)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
|
||||
-- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool
|
||||
local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
|
||||
local srcUnit = Gladdy.guids[sourceGUID]
|
||||
local destUnit = Gladdy.guids[destGUID]
|
||||
|
||||
if Gladdy.specSpells[spellName] and srcUnit then
|
||||
--Gladdy:Print(eventType, spellName, Gladdy.specSpells[spellName], srcUnit)
|
||||
end
|
||||
if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
|
||||
if destUnit then
|
||||
--Gladdy:Print(eventType, "destUnit", destUnit)
|
||||
elseif srcUnit then
|
||||
--Gladdy:Print(eventType, "srcUnit", srcUnit)
|
||||
end
|
||||
local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool = CombatLogGetCurrentEventInfo()
|
||||
local srcUnit = Gladdy.guids[sourceGUID] -- can be a PET
|
||||
local destUnit = Gladdy.guids[destGUID] -- can be a PET
|
||||
if (Gladdy.db.shadowsightTimerEnabled and eventType == "SPELL_AURA_APPLIED" and spellID == 34709) then
|
||||
Gladdy.modules["Shadowsight Timer"]:AURA_GAIN(nil, nil, 34709)
|
||||
end
|
||||
|
||||
if destUnit then
|
||||
-- cooldown
|
||||
if (Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName]) then
|
||||
local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
|
||||
if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman)
|
||||
spellId = spellID
|
||||
end
|
||||
Cooldowns:AURA_FADE(destUnit, spellID)
|
||||
end
|
||||
-- diminish tracker
|
||||
if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
|
||||
Diminishings:AuraFade(destUnit, spellID)
|
||||
if Gladdy.buttons[destUnit] and Gladdy.db.drEnabled and extraSpellId == AURA_TYPE_DEBUFF then
|
||||
if (eventType == "SPELL_AURA_REMOVED") then
|
||||
Diminishings:AuraFade(destUnit, spellID)
|
||||
end
|
||||
if (eventType == "SPELL_AURA_REFRESH") then
|
||||
Diminishings:AuraGain(destUnit, spellID)
|
||||
--Diminishings:AuraFade(destUnit, spellID)
|
||||
end
|
||||
if (eventType == "SPELL_AURA_APPLIED") then
|
||||
Diminishings:AuraGain(destUnit, spellID)
|
||||
end
|
||||
end
|
||||
-- death detection
|
||||
if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
|
||||
Gladdy:SendMessage("UNIT_DEATH", destUnit)
|
||||
if (Gladdy.buttons[destUnit] and eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
|
||||
if not Gladdy:isFeignDeath(destUnit) then
|
||||
Gladdy:SendMessage("UNIT_DEATH", destUnit)
|
||||
end
|
||||
end
|
||||
-- spec detection
|
||||
if not Gladdy.buttons[destUnit].class then
|
||||
if Gladdy.buttons[destUnit] and (not Gladdy.buttons[destUnit].class or not Gladdy.buttons[destUnit].race) then
|
||||
Gladdy:SpotEnemy(destUnit, true)
|
||||
end
|
||||
--interrupt detection
|
||||
if Gladdy.buttons[destUnit] and eventType == "SPELL_INTERRUPT" then
|
||||
Gladdy:SendMessage("SPELL_INTERRUPT", destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
|
||||
end
|
||||
end
|
||||
if srcUnit then
|
||||
-- cooldown tracker
|
||||
if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
|
||||
local unitClass
|
||||
local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
|
||||
if (Cooldowns.cooldownSpells[Gladdy.buttons[srcUnit].class][spellId]) then
|
||||
unitClass = Gladdy.buttons[srcUnit].class
|
||||
else
|
||||
unitClass = Gladdy.buttons[srcUnit].race
|
||||
end
|
||||
Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
|
||||
Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
|
||||
srcUnit = string_gsub(srcUnit, "pet", "")
|
||||
if (not UnitExists(srcUnit)) then
|
||||
return
|
||||
end
|
||||
|
||||
if not Gladdy.buttons[srcUnit].class then
|
||||
if not Gladdy.buttons[srcUnit].class or not Gladdy.buttons[srcUnit].race then
|
||||
Gladdy:SpotEnemy(srcUnit, true)
|
||||
end
|
||||
if not Gladdy.buttons[srcUnit].spec then
|
||||
Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
|
||||
self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
|
||||
end
|
||||
if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED" or eventType == "SPELL_MISSED") then
|
||||
self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
|
||||
-- cooldown tracker
|
||||
if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
|
||||
local unitClass
|
||||
local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
|
||||
if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman)
|
||||
spellId = spellID
|
||||
end
|
||||
if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
|
||||
if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
|
||||
unitClass = Gladdy.buttons[srcUnit].class
|
||||
else
|
||||
unitClass = Gladdy.buttons[srcUnit].race
|
||||
end
|
||||
if spellID ~= 16188 and spellID ~= 17116 then -- Nature's Swiftness CD starts when buff fades
|
||||
Gladdy:Debug("INFO", "SPELL_CAST_SUCCESS - CooldownUsed", srcUnit, "spellID:", spellID)
|
||||
Cooldowns:CooldownUsed(srcUnit, unitClass, spellId)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if (eventType == "SPELL_AURA_REMOVED" and (spellID == 16188 or spellID == 17116) and Gladdy.buttons[srcUnit].class) then
|
||||
Gladdy:Debug("INFO", "SPELL_AURA_REMOVED - CooldownUsed", srcUnit, "spellID:", spellID)
|
||||
Cooldowns:CooldownUsed(srcUnit, Gladdy.buttons[srcUnit].class, spellID)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -131,17 +188,18 @@ end
|
||||
function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
|
||||
--[[ updateReason: seen, unseen, destroyed, cleared ]]
|
||||
|
||||
unit = Gladdy:GetArenaUnit(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
local pet = Gladdy.modules["Pets"].frames[unit]
|
||||
Gladdy:Debug("INFO", "ARENA_OPPONENT_UPDATE", unit, updateReason)
|
||||
if button or pet then
|
||||
if updateReason == "seen" then
|
||||
-- ENEMY_SPOTTED
|
||||
if button and not button.class then
|
||||
Gladdy:SpotEnemy(unit, true)
|
||||
end
|
||||
if button and button.stealthed then
|
||||
local class = Gladdy.buttons[unit].class
|
||||
button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1)
|
||||
if button then
|
||||
Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
|
||||
if not button.class or not button.race then
|
||||
Gladdy:SpotEnemy(unit, true)
|
||||
end
|
||||
end
|
||||
if pet then
|
||||
Gladdy:SendMessage("PET_SPOTTED", unit)
|
||||
@ -149,9 +207,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
|
||||
elseif updateReason == "unseen" then
|
||||
-- STEALTH
|
||||
if button then
|
||||
Gladdy:SendMessage("ENEMY_STEALTH", unit)
|
||||
button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
|
||||
button.stealthed = true
|
||||
Gladdy:SendMessage("ENEMY_STEALTH", unit, true)
|
||||
end
|
||||
if pet then
|
||||
Gladdy:SendMessage("PET_STEALTH", unit)
|
||||
@ -170,13 +226,15 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
|
||||
end
|
||||
end
|
||||
|
||||
local exceptionNames = {
|
||||
Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
|
||||
[31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
|
||||
[43523] = GetSpellInfo(30405) .. " Silence",
|
||||
[24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
|
||||
[24134] = select(1, GetSpellInfo(19386)) .. " Dot",
|
||||
[24135] = select(1, GetSpellInfo(19386)) .. " Dot",
|
||||
[27069] = select(1, GetSpellInfo(19386)) .. " Dot",
|
||||
[49009] = select(1, GetSpellInfo(19386)) .. " Dot",
|
||||
[49010] = select(1, GetSpellInfo(19386)) .. " Dot",
|
||||
[19975] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), -- Entangling Roots Nature's Grasp
|
||||
[19974] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
|
||||
[19973] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
|
||||
@ -184,37 +242,73 @@ local exceptionNames = {
|
||||
[19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
|
||||
[19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
|
||||
[27010] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
|
||||
[53312] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
|
||||
}
|
||||
|
||||
function EventListener:UNIT_AURA(unit)
|
||||
Gladdy.cooldownBuffs = {
|
||||
[GetSpellInfo(6346)] = { cd = function(expTime) -- 180s uptime == cd
|
||||
return expTime
|
||||
end, spellId = 6346 }, -- Fear Ward
|
||||
[GetSpellInfo(11305)] = { cd = function(expTime) -- 15s uptime
|
||||
return 300 - (15 - expTime)
|
||||
end, spellId = 11305 }, -- Sprint
|
||||
[36554] = { cd = function(expTime) -- 3s uptime
|
||||
return 30 - (3 - expTime)
|
||||
end, spellId = 36554 }, -- Shadowstep speed buff
|
||||
[36563] = { cd = function(expTime) -- 10s uptime
|
||||
return 30 - (10 - expTime)
|
||||
end, spellId = 36554 }, -- Shadowstep dmg buff
|
||||
[GetSpellInfo(26889)] = { cd = function(expTime) -- 3s uptime
|
||||
return 180 - (10 - expTime)
|
||||
end, spellId = 26889 }, -- Vanish
|
||||
racials = {
|
||||
[GetSpellInfo(20600)] = { cd = function(expTime) -- 20s uptime
|
||||
return GetTime() - (20 - expTime)
|
||||
end, spellId = 20600 }, -- Perception
|
||||
}
|
||||
}
|
||||
--[[
|
||||
/run local f,sn,dt for i=1,2 do f=(i==1 and "HELPFUL"or"HARMFUL")for n=1,30 do sn,_,_,dt=UnitAura("player",n,f) if(not sn)then break end print(sn,dt,dt and dt:len())end end
|
||||
--]]
|
||||
function EventListener:UNIT_AURA(unit, isFullUpdate, updatedAuras)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
for i = 1, 2 do
|
||||
if not Gladdy.buttons[unit].class then
|
||||
if not Gladdy.buttons[unit].class or not Gladdy.buttons[unit].race then
|
||||
Gladdy:SpotEnemy(unit, false)
|
||||
end
|
||||
local filter = (i == 1 and "HELPFUL" or "HARMFUL")
|
||||
local auraType = i == 1 and AURA_TYPE_BUFF or AURA_TYPE_DEBUFF
|
||||
Gladdy:SendMessage("AURA_FADE", unit, auraType)
|
||||
for n = 1, 30 do
|
||||
local spellName, texture, count, debuffType, duration, expirationTime, unitCaster, _, shouldConsolidate, spellID = UnitAura(unit, n, filter)
|
||||
local spellName, texture, count, dispelType, duration, expirationTime, unitCaster, _, shouldConsolidate, spellID = UnitAura(unit, n, filter)
|
||||
if ( not spellID ) then
|
||||
Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, auraType, n - 1)
|
||||
break
|
||||
end
|
||||
if not button.spec and Gladdy.specBuffs[spellName] then
|
||||
if not button.spec and Gladdy.specBuffs[spellName] and unitCaster then
|
||||
local unitPet = string_gsub(unit, "%d$", "pet%1")
|
||||
if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
|
||||
Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
|
||||
if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
|
||||
self:DetectSpec(unit, Gladdy.specBuffs[spellName])
|
||||
end
|
||||
end
|
||||
if exceptionNames[spellID] then
|
||||
spellName = exceptionNames[spellID]
|
||||
if (Gladdy.cooldownBuffs[spellName] or Gladdy.cooldownBuffs[spellID]) and unitCaster then -- Check for auras that hint used CDs (like Fear Ward)
|
||||
local cooldownBuff = Gladdy.cooldownBuffs[spellID] or Gladdy.cooldownBuffs[spellName]
|
||||
for arenaUnit,v in pairs(Gladdy.buttons) do
|
||||
if (UnitIsUnit(arenaUnit, unitCaster)) then
|
||||
Cooldowns:CooldownUsed(arenaUnit, v.class, cooldownBuff.spellId, cooldownBuff.cd(expirationTime - GetTime()))
|
||||
end
|
||||
end
|
||||
end
|
||||
Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
|
||||
Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
|
||||
if Gladdy.cooldownBuffs.racials[spellName] then
|
||||
Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
|
||||
end
|
||||
if Gladdy.exceptionNames[spellID] then
|
||||
spellName = Gladdy.exceptionNames[spellID]
|
||||
end
|
||||
Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, dispelType, i, unitCaster)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -223,7 +317,7 @@ function EventListener:UNIT_SPELLCAST_START(unit)
|
||||
if Gladdy.buttons[unit] then
|
||||
local spellName = UnitCastingInfo(unit)
|
||||
if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
|
||||
Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName])
|
||||
self:DetectSpec(unit, Gladdy.specSpells[spellName])
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -232,20 +326,65 @@ function EventListener:UNIT_SPELLCAST_CHANNEL_START(unit)
|
||||
if Gladdy.buttons[unit] then
|
||||
local spellName = UnitChannelInfo(unit)
|
||||
if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
|
||||
Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName])
|
||||
self:DetectSpec(unit, Gladdy.specSpells[spellName])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
|
||||
function EventListener:UNIT_SPELLCAST_SUCCEEDED(...)
|
||||
local unit, castGUID, spellID = ...
|
||||
unit = Gladdy:GetArenaUnit(unit, true)
|
||||
if Gladdy.buttons[unit] then
|
||||
local spellName = UnitCastingInfo(unit)
|
||||
local unitRace = Gladdy.buttons[unit].race
|
||||
local spellName = GetSpellInfo(spellID)
|
||||
|
||||
-- spec detection
|
||||
if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
|
||||
Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName])
|
||||
self:DetectSpec(unit, Gladdy.specSpells[spellName])
|
||||
end
|
||||
|
||||
-- trinket
|
||||
if spellID == 42292 or spellID == 59752 then
|
||||
Gladdy:Debug("INFO", "UNIT_SPELLCAST_SUCCEEDED - TRINKET_USED", unit, spellID)
|
||||
Gladdy:SendMessage("TRINKET_USED", unit)
|
||||
end
|
||||
|
||||
-- racial
|
||||
if Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
|
||||
Gladdy:Debug("INFO", "UNIT_SPELLCAST_SUCCEEDED - RACIAL_USED", unit, spellID)
|
||||
Gladdy:SendMessage("RACIAL_USED", unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EventListener:GetOptions()
|
||||
return nil
|
||||
function EventListener:DetectSpec(unit, spec)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not button or not spec or button.spec) then
|
||||
return
|
||||
end
|
||||
if button.class == "PALADIN" and Gladdy:contains(spec, {L["Holy"], L["Retribution"], L["Protection"]})
|
||||
or button.class == "SHAMAN" and not Gladdy:contains(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]})
|
||||
or button.class == "ROGUE" and not Gladdy:contains(spec, {L["Subtlety"], L["Assassination"], L["Combat"]})
|
||||
or button.class == "WARLOCK" and not Gladdy:contains(spec, {L["Demonology"], L["Destruction"], L["Affliction"]})
|
||||
or button.class == "PRIEST" and not Gladdy:contains(spec, {L["Shadow"], L["Discipline"], L["Holy"]})
|
||||
or button.class == "MAGE" and not Gladdy:contains(spec, {L["Frost"], L["Fire"], L["Arcane"]})
|
||||
or button.class == "DRUID" and not Gladdy:contains(spec, {L["Restoration"], L["Feral"], L["Balance"]})
|
||||
or button.class == "HUNTER" and not Gladdy:contains(spec, {L["Beast Mastery"], L["Marksmanship"], L["Survival"]})
|
||||
or button.class == "WARRIOR" and not Gladdy:contains(spec, {L["Arms"], L["Protection"], L["Fury"]})
|
||||
or button.class == "DEATHKNIGHT" and not Gladdy:contains(spec, {L["Unholy"], L["Blood"], L["Frost"]}) then
|
||||
return
|
||||
end
|
||||
if not button.spec then
|
||||
button.spec = spec
|
||||
Gladdy:SendMessage("UNIT_SPEC", unit, spec)
|
||||
end
|
||||
end
|
||||
|
||||
function EventListener:Test(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (button and Gladdy.testData[unit].testSpec) then
|
||||
button.spec = nil
|
||||
Gladdy:SpotEnemy(unit, false)
|
||||
self:DetectSpec(unit, button.testSpec)
|
||||
end
|
||||
end
|
||||
|
440
Frame.lua
440
Frame.lua
@ -1,6 +1,9 @@
|
||||
local CreateFrame = CreateFrame
|
||||
local UIParent = UIParent
|
||||
local InCombatLockdown = InCombatLockdown
|
||||
local math_abs = math.abs
|
||||
local pairs = pairs
|
||||
local LibStub = LibStub
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
@ -26,15 +29,26 @@ Gladdy.BUTTON_DEFAULTS = {
|
||||
damaged = 0,
|
||||
click = false,
|
||||
stealthed = false,
|
||||
classColors = {},
|
||||
lastState = 0,
|
||||
}
|
||||
|
||||
function Gladdy:CreateFrame()
|
||||
self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
|
||||
|
||||
self.frame.background = CreateFrame("Frame", nil, self.frame, BackdropTemplateMixin and "BackdropTemplate")
|
||||
self.frame.background:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = false, tileSize = 16})
|
||||
self.frame.background:SetFrameStrata("BACKGROUND")
|
||||
self.frame.background:SetBackdropColor(Gladdy:SetColor(self.db.backgroundColor))
|
||||
self.frame.background:SetAllPoints(self.frame)
|
||||
--self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY")
|
||||
--self.frame.texture:SetAllPoints(self.frame)
|
||||
--self.frame.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
|
||||
|
||||
self.frame:SetClampedToScreen(true)
|
||||
self.frame:EnableMouse(true)
|
||||
self.frame:EnableMouse(false)
|
||||
self.frame:SetMovable(true)
|
||||
self.frame:RegisterForDrag("LeftButton")
|
||||
--self.frame:RegisterForDrag("LeftButton")
|
||||
|
||||
self.frame:SetScript("OnDragStart", function(f)
|
||||
if (not InCombatLockdown() and not self.db.locked) then
|
||||
@ -47,7 +61,7 @@ function Gladdy:CreateFrame()
|
||||
|
||||
local scale = f:GetEffectiveScale()
|
||||
self.db.x = f:GetLeft() * scale
|
||||
self.db.y = (self.db.growUp and f:GetBottom() or f:GetTop()) * scale
|
||||
self.db.y = (self.db.growDirection == "TOP" and f:GetBottom() or f:GetTop()) * scale
|
||||
end
|
||||
end)
|
||||
|
||||
@ -71,7 +85,7 @@ function Gladdy:CreateFrame()
|
||||
|
||||
local scale = self.frame:GetEffectiveScale()
|
||||
self.db.x = self.frame:GetLeft() * scale
|
||||
self.db.y = (self.db.growUp and self.frame:GetBottom() or self.frame:GetTop()) * scale
|
||||
self.db.y = (self.db.growDirection == "TOP" and self.frame:GetBottom() or self.frame:GetTop()) * scale
|
||||
end
|
||||
end)
|
||||
self.anchor:SetScript("OnClick", function()
|
||||
@ -104,133 +118,175 @@ end
|
||||
|
||||
function Gladdy:UpdateFrame()
|
||||
|
||||
if (InCombatLockdown()) then
|
||||
return
|
||||
end
|
||||
|
||||
if (not self.frame) then
|
||||
self:CreateFrame()
|
||||
end
|
||||
local teamSize = self.curBracket or 0
|
||||
|
||||
local iconSize = self.db.healthBarHeight
|
||||
local margin = 0
|
||||
local width = self.db.barWidth + self.db.padding * 2 + 5
|
||||
local height = self.db.healthBarHeight * teamSize + margin * (teamSize - 1) + self.db.padding * 2 + 5
|
||||
local extraBarWidth = 0
|
||||
local extraBarHeight = 0
|
||||
local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
|
||||
local powerBarHeight = self.db.powerBarEnabled and (self.db.powerBarHeight + 1) or 0
|
||||
|
||||
-- Powerbar
|
||||
iconSize = iconSize + self.db.powerBarHeight
|
||||
margin = margin + self.db.powerBarHeight
|
||||
height = height + self.db.powerBarHeight * teamSize
|
||||
extraBarHeight = extraBarHeight + self.db.powerBarHeight
|
||||
local margin = powerBarHeight
|
||||
local height = (self.db.healthBarHeight + powerBarHeight) * teamSize
|
||||
+ (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
|
||||
+ self.db.bottomMargin * (teamSize - 1)
|
||||
local singleFrameHeight = self.db.healthBarHeight + powerBarHeight +
|
||||
(self.db.highlightInset and 0 or self.db.highlightBorderSize * 2) + self.db.bottomMargin
|
||||
|
||||
-- Cooldown
|
||||
margin = margin + 1 + self.db.highlightBorderSize * 2 + 1 -- + 1 space between health and power bar
|
||||
height = height + self.db.highlightBorderSize * teamSize
|
||||
-- Highlight
|
||||
margin = margin + highlightBorderSize
|
||||
margin, height = Gladdy:LegacyPositioning(margin, height, teamSize)
|
||||
|
||||
if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
|
||||
margin = margin + self.db.cooldownSize
|
||||
height = height + self.db.cooldownSize * teamSize
|
||||
-- GrowDirection
|
||||
if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
|
||||
height = self.db.healthBarHeight + powerBarHeight
|
||||
end
|
||||
if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
|
||||
margin = margin + self.db.buffsIconSize
|
||||
height = height + self.db.buffsIconSize * teamSize
|
||||
end
|
||||
if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
|
||||
margin = margin + self.db.buffsBuffsIconSize
|
||||
height = height + self.db.buffsBuffsIconSize * teamSize
|
||||
end
|
||||
if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
|
||||
margin = margin + 1
|
||||
end
|
||||
if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
|
||||
margin = margin + 1
|
||||
end
|
||||
|
||||
-- Classicon
|
||||
width = width + iconSize
|
||||
extraBarWidth = extraBarWidth + iconSize
|
||||
|
||||
-- Trinket
|
||||
width = width + iconSize
|
||||
|
||||
self.frame:SetScale(self.db.frameScale)
|
||||
self.frame:SetWidth(width)
|
||||
self:PixelPerfectScale(false)
|
||||
self.frame:SetWidth(self.db.barWidth + highlightBorderSize)
|
||||
self.frame:SetHeight(height)
|
||||
--self.frame:SetBackdropColor(self.db.frameColor.r, self.db.frameColor.g, self.db.frameColor.b, self.db.frameColor.a)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame.background:SetBackdropColor(Gladdy:SetColor(self.db.backgroundColor))
|
||||
self.frame:ClearAllPoints()
|
||||
if (self.db.x == 0 and self.db.y == 0) then
|
||||
self.frame:SetPoint("CENTER")
|
||||
else
|
||||
local scale = self.frame:GetEffectiveScale()
|
||||
if (self.db.growUp) then
|
||||
self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
|
||||
local growMiddle = self.db.growMiddle and teamSize > 0 and teamSize / 2 >= 1 and (teamSize - 1) * (singleFrameHeight / 2) or 0
|
||||
if (self.db.growDirection == "TOP") then
|
||||
self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, (self.db.y / scale) - growMiddle)
|
||||
elseif self.db.growDirection == "BOTTOM" then
|
||||
self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, (self.db.y / scale) + growMiddle)
|
||||
else
|
||||
self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
|
||||
self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, (self.db.y / scale))
|
||||
end
|
||||
end
|
||||
|
||||
self.anchor:SetWidth(width)
|
||||
--Anchor
|
||||
self.anchor:SetWidth(self.db.barWidth * 2 + highlightBorderSize)
|
||||
self.anchor:ClearAllPoints()
|
||||
if (self.db.growUp) then
|
||||
self.anchor:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
if (self.db.growDirection == "TOP") then
|
||||
self.anchor:SetPoint("TOP", self.frame, "BOTTOM")
|
||||
elseif self.growDirection == "BOTTOM" or self.growDirection == "RIGHT" then
|
||||
self.anchor:SetPoint("BOTTOM", self.frame, "TOP")
|
||||
else
|
||||
self.anchor:SetPoint("BOTTOMLEFT", self.frame, "TOPLEFT")
|
||||
self.anchor:SetPoint("BOTTOM", self.frame, "TOP")
|
||||
end
|
||||
|
||||
if (self.db.locked) then
|
||||
self.anchor:Hide()
|
||||
self.anchor:Hide()
|
||||
else
|
||||
self.anchor:Show()
|
||||
end
|
||||
|
||||
for i = 1, teamSize do
|
||||
local button = self.buttons["arena" .. i]
|
||||
button:SetWidth(self.db.barWidth + extraBarWidth)
|
||||
button:SetWidth(self.db.barWidth)
|
||||
button:SetHeight(self.db.healthBarHeight)
|
||||
button.secure:SetWidth(self.db.barWidth + extraBarWidth)
|
||||
button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight)
|
||||
button.secure:SetWidth(self.db.barWidth)
|
||||
button.secure:SetHeight(self.db.healthBarHeight + powerBarHeight)
|
||||
|
||||
button:ClearAllPoints()
|
||||
button.secure:ClearAllPoints()
|
||||
if (self.db.growUp) then
|
||||
if (self.db.growDirection == "TOP") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
|
||||
button.secure:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
|
||||
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", 0, powerBarHeight)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
|
||||
button.secure:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
else
|
||||
elseif (self.db.growDirection == "BOTTOM") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
|
||||
button.secure:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "LEFT") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -0, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", - self.db.bottomMargin, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "RIGHT") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", self.db.bottomMargin, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, "UpdateFrame", button.unit)
|
||||
for _, v in self:IterModules() do
|
||||
self:Call(v, "UpdateFrame", "arena" .. i)
|
||||
end
|
||||
end
|
||||
for k, v in self:IterModules() do
|
||||
for _, v in self:IterModules() do
|
||||
self:Call(v, "UpdateFrameOnce")
|
||||
end
|
||||
if Gladdy.db.hideBlizzard == "always" then
|
||||
Gladdy:BlizzArenaSetAlpha(0)
|
||||
elseif Gladdy.db.hideBlizzard == "arena" then
|
||||
if Gladdy.curBracket then
|
||||
Gladdy:BlizzArenaSetAlpha(0)
|
||||
else
|
||||
Gladdy:BlizzArenaSetAlpha(1)
|
||||
end
|
||||
elseif Gladdy.db.hideBlizzard == "never" then
|
||||
Gladdy:BlizzArenaSetAlpha(1)
|
||||
end
|
||||
if (not Gladdy.db.newLayout) then
|
||||
Gladdy.db.newLayout = true
|
||||
--get margin
|
||||
local arena1Bottom
|
||||
local arena2Top
|
||||
if (self.db.growDirection == "BOTTOM") then
|
||||
arena1Bottom = self.buttons["arena1"].secure:GetBottom()
|
||||
arena2Top = self.buttons["arena2"].secure:GetTop()
|
||||
elseif (self.db.growDirection == "TOP") then
|
||||
arena1Bottom = self.buttons["arena1"].secure:GetTop()
|
||||
arena2Top = self.buttons["arena2"].secure:GetBottom()
|
||||
elseif (self.db.growDirection == "LEFT") then
|
||||
arena1Bottom = self.buttons["arena1"].secure:GetLeft()
|
||||
arena2Top = self.buttons["arena2"].secure:GetRight()
|
||||
elseif (self.db.growDirection == "RIGHT") then
|
||||
arena1Bottom = self.buttons["arena1"].secure:GetRight()
|
||||
arena2Top = self.buttons["arena2"].secure:GetLeft()
|
||||
end
|
||||
Gladdy.db.bottomMargin = math_abs(arena1Bottom - arena2Top)
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:HideFrame()
|
||||
if (self.frame) then
|
||||
self.frame:Hide()
|
||||
if InCombatLockdown() then
|
||||
self.startTest = nil
|
||||
self.hideFrame = true
|
||||
else
|
||||
self:Reset()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
self.frame.testing = nil
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:ToggleFrame(i)
|
||||
self:Reset()
|
||||
|
||||
if (self.frame and self.frame:IsShown() and i == self.curBracket) then
|
||||
self.frame.testing = nil
|
||||
self:HideFrame()
|
||||
else
|
||||
self.curBracket = i
|
||||
@ -238,6 +294,7 @@ function Gladdy:ToggleFrame(i)
|
||||
if (not self.frame) then
|
||||
self:CreateFrame()
|
||||
end
|
||||
self.frame.testing = true
|
||||
|
||||
for o = 1, self.curBracket do
|
||||
local unit = "arena" .. o
|
||||
@ -245,9 +302,17 @@ function Gladdy:ToggleFrame(i)
|
||||
self:CreateButton(o)
|
||||
end
|
||||
end
|
||||
self:Reset()
|
||||
self.curBracket = i
|
||||
self:UpdateFrame()
|
||||
self:Test()
|
||||
self.frame:Show()
|
||||
if InCombatLockdown() then
|
||||
Gladdy:Print("Gladdy frames show as soon as you leave combat")
|
||||
self.showFrame = true
|
||||
self.startTest = true
|
||||
else
|
||||
self:Test()
|
||||
self.frame:Show()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -257,31 +322,238 @@ function Gladdy:CreateButton(i)
|
||||
end
|
||||
|
||||
local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
|
||||
button:SetAlpha(0)
|
||||
button:EnableMouse(false)
|
||||
--button:SetAlpha(0)
|
||||
--button.texture = button:CreateTexture(nil, "OVERLAY")
|
||||
--button.texture:SetAllPoints(button)
|
||||
--button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
|
||||
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
secure:SetAttribute("*type1", "target")
|
||||
secure:SetAttribute("*type2", "focus")
|
||||
secure:RegisterForClicks("AnyDown")
|
||||
|
||||
secure:SetAttribute("target", "arena" .. i)
|
||||
secure:SetAttribute("focus", "arena" .. i)
|
||||
secure:SetAttribute("unit", "arena" .. i)
|
||||
|
||||
button:RegisterEvent("UNIT_NAME_UPDATE")
|
||||
button:RegisterEvent("ARENA_OPPONENT_UPDATE")
|
||||
button:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
|
||||
button:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
|
||||
button:RegisterUnitEvent("UNIT_CONNECTION", "arena" .. i)
|
||||
--[[
|
||||
secure:SetAttribute("target", i == 1 and "player" or "focus")
|
||||
secure:SetAttribute("focus", i == 1 and "player" or "focus")
|
||||
secure:SetAttribute("unit", i == 1 and "player" or "focus")
|
||||
--]]
|
||||
|
||||
--secure.texture = secure:CreateTexture(nil, "OVERLAY")
|
||||
--secure.texture:SetAllPoints(secure)
|
||||
--secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
|
||||
|
||||
button.id = i
|
||||
--button.unit = i == 1 and "player" or "focus"
|
||||
button.unit = "arena" .. i
|
||||
button.secure = secure
|
||||
|
||||
|
||||
self:ResetButton(button.unit)
|
||||
self:ResetButton("arena" .. i)
|
||||
|
||||
self.buttons[button.unit] = button
|
||||
self.buttons["arena" .. i] = button
|
||||
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, "CreateFrame", button.unit)
|
||||
for _, v in self:IterModules() do
|
||||
self:Call(v, "CreateFrame", "arena" .. i)
|
||||
end
|
||||
self:ResetButton("arena" .. i)
|
||||
end
|
||||
|
||||
|
||||
|
||||
function Gladdy:SetPosition(frame, unit, xOffsetDB, yOffsetDB, newLayout, module)
|
||||
local button = self.buttons[unit]
|
||||
if not button or not frame or not xOffsetDB or not yOffsetDB then
|
||||
return
|
||||
end
|
||||
|
||||
if (not newLayout) then
|
||||
--Gladdy:Debug("INFO", name, "old X/Y:", frame:GetCenter())
|
||||
local xOffset, yOffset = frame:GetLeft(), frame:GetTop()
|
||||
if not xOffset or not yOffset then
|
||||
xOffset = frame:GetCenter()-- - frame:GetWidth()/2
|
||||
yOffset = select(2, frame:GetCenter())-- + frame:GetHeight()/2
|
||||
end
|
||||
local x,y = button.healthBar:GetLeft(), button.healthBar:GetTop()
|
||||
local newXOffset = math_abs(x - xOffset) * (x > xOffset and -1 or 1)
|
||||
local newYOffset = math_abs(y - yOffset) * (y > yOffset and -1 or 1)
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", newXOffset, newYOffset)
|
||||
--Gladdy:Debug("INFO", name, "new X/Y:", frame:GetCenter())
|
||||
if unit == "arena1" then
|
||||
Gladdy.db[xOffsetDB] = newXOffset
|
||||
Gladdy.db[yOffsetDB] = newYOffset
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
end
|
||||
else
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", Gladdy.db[xOffsetDB], Gladdy.db[yOffsetDB])
|
||||
end
|
||||
if (self.newDefaults[module.name]) then
|
||||
for k,v in pairs(self.newDefaults[module.name]) do
|
||||
module.defaults[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:CreateMover(frame, xConfig, yConfig, name, points, width, height, xOffset, yOffset, activated)
|
||||
if not frame.mover then
|
||||
frame:EnableMouse(false)
|
||||
frame:SetMovable(true)
|
||||
frame.mover = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate")
|
||||
frame.mover:SetFrameStrata("TOOLTIP")
|
||||
frame.mover:SetPoint(points[1], frame, points[2], xOffset or 0, yOffset or 0)
|
||||
frame.mover:SetHeight(height or frame:GetHeight())
|
||||
frame.mover:SetWidth(width or frame:GetWidth())
|
||||
|
||||
local backdrop = {
|
||||
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
||||
edgeFile = "",
|
||||
tile = true, tileSize = 16, edgeSize = 10,
|
||||
insets = {left = 0, right = 0, top = 0, bottom = 0}
|
||||
}
|
||||
frame.mover:SetBackdrop(backdrop)
|
||||
frame.mover:SetBackdropColor(0,1,0,0.5)
|
||||
frame.mover.border = CreateFrame("Frame", nil, frame.mover, BackdropTemplateMixin and "BackdropTemplate")
|
||||
frame.mover.border:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = 2 })
|
||||
frame.mover.border:SetAllPoints(frame.mover)
|
||||
frame.mover.border:SetBackdropBorderColor(0,1,0,1)
|
||||
frame.mover.border:SetFrameStrata("TOOLTIP")
|
||||
|
||||
frame.mover.text = frame.mover.border:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||
frame.mover.text:SetText(name)
|
||||
frame.mover.text:SetPoint("CENTER")
|
||||
|
||||
frame.mover:SetMovable(true)
|
||||
frame.mover:EnableMouse(true)
|
||||
|
||||
frame.mover:SetScript("OnMouseDown", function(self)
|
||||
self.point = { frame:GetPoint() }
|
||||
self.start = { frame:GetCenter() }
|
||||
frame:StartMoving()
|
||||
self:StartMoving()
|
||||
end)
|
||||
frame.mover:SetScript("OnMouseUp", function(self)
|
||||
frame:StopMovingOrSizing()
|
||||
self:StopMovingOrSizing()
|
||||
self.stop = { frame:GetCenter() }
|
||||
local diffX = math_abs(self.start[1] - self.stop[1])
|
||||
diffX = self.start[1] > self.stop[1] and -diffX or diffX
|
||||
local diffY = math_abs(self.start[2] - self.stop[2])
|
||||
diffY = self.start[2] > self.stop[2] and -diffY or diffY
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint(self.point[1], self.point[2], self.point[3], self.point[4] + diffX, self.point[5] + diffY)
|
||||
Gladdy.db[xConfig] = self.point[4] + diffX
|
||||
Gladdy.db[yConfig] = self.point[5] + diffY
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
Gladdy:UpdateFrame()
|
||||
end)
|
||||
else
|
||||
frame.mover:ClearAllPoints()
|
||||
frame.mover:SetPoint(points[1], frame, points[2], xOffset or 0, yOffset or 0)
|
||||
frame.mover:SetHeight(height or frame:GetHeight())
|
||||
frame.mover:SetWidth(width or frame:GetWidth())
|
||||
end
|
||||
if self.frame and self.frame.testing and self.db.showMover then
|
||||
if (activated ~= nil and not Gladdy.db[activated]) then
|
||||
frame.mover:Hide()
|
||||
else
|
||||
frame.mover:Show()
|
||||
end
|
||||
else
|
||||
frame.mover:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY SUPPORT
|
||||
|
||||
---------------------------
|
||||
|
||||
function Gladdy:LegacyPositioning(margin, height, teamSize)
|
||||
if not Gladdy.db.newLayout then
|
||||
for k,v in pairs(Gladdy.legacy) do
|
||||
if Gladdy.db[k] == nil then
|
||||
Gladdy:Debug("INFO", "Gladdy:LegacyPositioning write", k,v)
|
||||
Gladdy.db[k] = v
|
||||
else
|
||||
Gladdy:Debug("INFO", "Gladdy:LegacyPositioning found", k,v)
|
||||
end
|
||||
end
|
||||
if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
|
||||
margin = margin + self.db.cooldownSize
|
||||
height = height + self.db.cooldownSize * (teamSize - 1)
|
||||
end
|
||||
if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
|
||||
margin = margin + self.db.buffsIconSize
|
||||
height = height + self.db.buffsIconSize * (teamSize - 1)
|
||||
end
|
||||
if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
|
||||
margin = margin + self.db.buffsBuffsIconSize
|
||||
height = height + self.db.buffsBuffsIconSize * (teamSize - 1)
|
||||
end
|
||||
if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
|
||||
margin = margin + 1
|
||||
height = height + (teamSize - 1)
|
||||
end
|
||||
if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
|
||||
margin = margin + 1
|
||||
height = height + (teamSize - 1)
|
||||
end
|
||||
end
|
||||
return margin, height
|
||||
end
|
||||
|
||||
function Gladdy:PositionButton(button, i, leftSize, rightSize, powerBarHeight, margin)
|
||||
if (self.db.growDirection == "TOP") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "BOTTOM") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "LEFT") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -rightSize, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", -rightSize - leftSize - self.db.bottomMargin, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "RIGHT") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", leftSize + rightSize + self.db.bottomMargin, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:GetAnchor(unit, position)
|
||||
local anchor = "healthBar"
|
||||
if Gladdy.db.classIconPos == position then
|
||||
anchor = "classIcon"
|
||||
end
|
||||
if Gladdy.db.trinketPos == position then
|
||||
anchor = "trinket"
|
||||
end
|
||||
if anchor == Gladdy.db.racialAnchor and Gladdy.db.racialPos == position then
|
||||
anchor = "racial"
|
||||
end
|
||||
return Gladdy.buttons[unit][anchor]
|
||||
end
|
325
Gladdy.lua
325
Gladdy.lua
@ -5,12 +5,21 @@ local select = select
|
||||
local pairs = pairs
|
||||
local tinsert = table.insert
|
||||
local tsort = table.sort
|
||||
local str_lower = string.lower
|
||||
local GetTime = GetTime
|
||||
local GetPhysicalScreenSize = GetPhysicalScreenSize
|
||||
local InCombatLockdown = InCombatLockdown
|
||||
local CreateFrame = CreateFrame
|
||||
local DEFAULT_CHAT_FRAME = DEFAULT_CHAT_FRAME
|
||||
local IsAddOnLoaded = IsAddOnLoaded
|
||||
local IsInInstance = IsInInstance
|
||||
local GetBattlefieldStatus = GetBattlefieldStatus
|
||||
local IsActiveBattlefieldArena = IsActiveBattlefieldArena
|
||||
local IsInInstance = IsInInstance
|
||||
local GetNumArenaOpponents = GetNumArenaOpponents
|
||||
local RELEASE_TYPES = { alpha = "Alpha", beta = "Beta", release = "Release"}
|
||||
local PREFIX = "Gladdy v"
|
||||
local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)"
|
||||
local LibStub = LibStub
|
||||
|
||||
---------------------------
|
||||
|
||||
@ -18,12 +27,17 @@ local IsActiveBattlefieldArena = IsActiveBattlefieldArena
|
||||
|
||||
---------------------------
|
||||
|
||||
local MAJOR, MINOR = "Gladdy", 4
|
||||
local MAJOR, MINOR = "Gladdy", 8
|
||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
local L
|
||||
Gladdy.version_major = "TBC-Classic_v1"
|
||||
Gladdy.version_minor = "0.3-Beta"
|
||||
Gladdy.version = Gladdy.version_major .. "." .. Gladdy.version_minor
|
||||
Gladdy.version_major_num = 2
|
||||
Gladdy.version_minor_num = 0.20
|
||||
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
|
||||
Gladdy.version_releaseType = RELEASE_TYPES.beta
|
||||
Gladdy.version = PREFIX .. string.format("%.2f", Gladdy.version_num) .. "-" .. Gladdy.version_releaseType
|
||||
Gladdy.VERSION_REGEX = VERSION_REGEX
|
||||
|
||||
Gladdy.debug = false
|
||||
|
||||
LibStub("AceTimer-3.0"):Embed(Gladdy)
|
||||
LibStub("AceComm-3.0"):Embed(Gladdy)
|
||||
@ -46,6 +60,17 @@ function Gladdy:Print(...)
|
||||
end
|
||||
|
||||
function Gladdy:Warn(...)
|
||||
local text = "|cfff29f05Gladdy|r:"
|
||||
local val
|
||||
for i = 1, select("#", ...) do
|
||||
val = select(i, ...)
|
||||
if (type(val) == 'boolean') then val = val and "true" or false end
|
||||
text = text .. " " .. tostring(val)
|
||||
end
|
||||
DEFAULT_CHAT_FRAME:AddMessage(text)
|
||||
end
|
||||
|
||||
function Gladdy:Error(...)
|
||||
local text = "|cfffc0303Gladdy|r:"
|
||||
local val
|
||||
for i = 1, select("#", ...) do
|
||||
@ -56,13 +81,38 @@ function Gladdy:Warn(...)
|
||||
DEFAULT_CHAT_FRAME:AddMessage(text)
|
||||
end
|
||||
|
||||
function Gladdy:Debug(lvl, ...)
|
||||
if Gladdy.debug then
|
||||
if lvl == "INFO" then
|
||||
Gladdy:Print("[INFO]", ...)
|
||||
elseif lvl == "WARN" then
|
||||
Gladdy:Warn("[WARN]", ...)
|
||||
elseif lvl == "ERROR" then
|
||||
Gladdy:Error("[ERROR]", ...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Gladdy.events = CreateFrame("Frame")
|
||||
Gladdy.events.registered = {}
|
||||
Gladdy.events:RegisterEvent("PLAYER_LOGIN")
|
||||
Gladdy.events:RegisterEvent("PLAYER_LOGOUT")
|
||||
Gladdy.events:RegisterEvent("CVAR_UPDATE")
|
||||
hooksecurefunc("VideoOptionsFrameOkay_OnClick", function(self, button, down, apply)
|
||||
if (self:GetName() == "VideoOptionsFrameApply") then
|
||||
Gladdy:PixelPerfectScale(true)
|
||||
end
|
||||
end)
|
||||
Gladdy.events:SetScript("OnEvent", function(self, event, ...)
|
||||
if (event == "PLAYER_LOGIN") then
|
||||
Gladdy:OnInitialize()
|
||||
Gladdy:OnEnable()
|
||||
elseif (event == "CVAR_UPDATE") then
|
||||
if (str_lower(select(1, ...)) == "uiscale") then
|
||||
Gladdy:PixelPerfectScale(true)
|
||||
end
|
||||
elseif (event == "PLAYER_LOGOUT") then
|
||||
Gladdy:DeleteUnknownOptions(Gladdy.db, Gladdy.defaults.profile)
|
||||
else
|
||||
local func = self.registered[event]
|
||||
|
||||
@ -125,8 +175,8 @@ function Gladdy:Call(module, func, ...)
|
||||
end
|
||||
end
|
||||
function Gladdy:SendMessage(message, ...)
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, v.messages[message], ...)
|
||||
for _, module in self:IterModules() do
|
||||
self:Call(module, module.messages[message], ...)
|
||||
end
|
||||
end
|
||||
|
||||
@ -137,10 +187,32 @@ function Gladdy:NewModule(name, priority, defaults)
|
||||
module.defaults = defaults or {}
|
||||
module.messages = {}
|
||||
|
||||
module.RegisterMessages = function(self, ...)
|
||||
for _,message in pairs({...}) do
|
||||
self.messages[message] = message
|
||||
end
|
||||
end
|
||||
|
||||
module.RegisterMessage = function(self, message, func)
|
||||
self.messages[message] = func or message
|
||||
end
|
||||
|
||||
module.UnregisterMessage = function(self, message)
|
||||
self.messages[message] = nil
|
||||
end
|
||||
|
||||
module.UnregisterMessages = function(self, ...)
|
||||
for _,message in pairs({...}) do
|
||||
self.messages[message] = nil
|
||||
end
|
||||
end
|
||||
|
||||
module.UnregisterAllMessages = function(self)
|
||||
for msg,_ in pairs(self.messages) do
|
||||
self.messages[msg] = nil
|
||||
end
|
||||
end
|
||||
|
||||
module.GetOptions = function()
|
||||
return nil
|
||||
end
|
||||
@ -160,11 +232,47 @@ end
|
||||
|
||||
---------------------------
|
||||
|
||||
function Gladdy:DeleteUnknownOptions(tbl, refTbl, str)
|
||||
if str == nil then
|
||||
str = "Gladdy.db"
|
||||
end
|
||||
for k,v in pairs(tbl) do
|
||||
if refTbl[k] == nil then
|
||||
Gladdy:Debug("INFO", "SavedVariable deleted:", str .. "." .. k, "not found!")
|
||||
tbl[k] = nil
|
||||
else
|
||||
if type(v) ~= type(refTbl[k]) then
|
||||
Gladdy:Debug("INFO", "SavedVariable deleted:", str .. "." .. k, "type error!", "Expected", type(refTbl[k]), "but found", type(v))
|
||||
tbl[k] = nil
|
||||
elseif type(v) == "table" then
|
||||
Gladdy:DeleteUnknownOptions(v, refTbl[k], str .. "." .. k)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:PixelPerfectScale(update)
|
||||
local physicalWidth, physicalHeight = GetPhysicalScreenSize()
|
||||
local perfectUIScale = 768.0/physicalHeight--768/select(2, strsplit("x",({ GetScreenResolutions()})[GetCurrentResolution()]))
|
||||
if self.db and self.db.pixelPerfect and self.frame then
|
||||
self.frame:SetIgnoreParentScale(true)
|
||||
self.frame:SetScale(perfectUIScale)
|
||||
--local adaptiveScale = (GetCVar("useUiScale") == "1" and 1.0 + perfectUIScale - GetCVar("UIScale") or perfectUIScale)
|
||||
--self.frame:SetScale(adaptiveScale)
|
||||
if update then
|
||||
self:UpdateFrame()
|
||||
end
|
||||
elseif self.frame then
|
||||
self.frame:SetScale(self.db.frameScale)
|
||||
self.frame:SetIgnoreParentScale(false)
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:OnInitialize()
|
||||
self.dbi = LibStub("AceDB-3.0"):New("GladdyXZ", self.defaults)
|
||||
self.dbi.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged")
|
||||
self.dbi.RegisterCallback(self, "OnProfileCopied", "OnProfileChanged")
|
||||
self.dbi.RegisterCallback(self, "OnProfileReset", "OnProfileChanged")
|
||||
self.dbi.RegisterCallback(self, "OnProfileReset", "OnProfileReset")
|
||||
self.db = self.dbi.profile
|
||||
|
||||
self.LSM = LibStub("LibSharedMedia-3.0")
|
||||
@ -172,18 +280,20 @@ function Gladdy:OnInitialize()
|
||||
self.LSM:Register("statusbar", "Smooth", "Interface\\AddOns\\Gladdy\\Images\\Smooth")
|
||||
self.LSM:Register("statusbar", "Minimalist", "Interface\\AddOns\\Gladdy\\Images\\Minimalist")
|
||||
self.LSM:Register("statusbar", "LiteStep", "Interface\\AddOns\\Gladdy\\Images\\LiteStep.tga")
|
||||
self.LSM:Register("statusbar", "Flat", "Interface\\AddOns\\Gladdy\\Images\\UI-StatusBar")
|
||||
self.LSM:Register("border", "Gladdy Tooltip round", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_round_selfmade")
|
||||
self.LSM:Register("border", "Gladdy Tooltip squared", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_square_selfmade")
|
||||
self.LSM:Register("font", "DorisPP", "Interface\\AddOns\\Gladdy\\Images\\DorisPP.TTF")
|
||||
self.LSM:Register("border", "Square Full White", "Interface\\AddOns\\Gladdy\\Images\\Square_FullWhite.tga")
|
||||
|
||||
L = self.L
|
||||
|
||||
self.testData = {
|
||||
["arena1"] = { name = "Swift", raceLoc = L["Tauren"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "Tauren" },
|
||||
["arena2"] = { name = "Vilden", raceLoc = L["Undead"], classLoc = L["Mage"], class = "MAGE", health = 10969, healthMax = 11023, power = 7833, powerMax = 10460, powerType = 0, testSpec = L["Frost"], race = "Scourge" },
|
||||
["arena3"] = { name = "Krymu", raceLoc = L["Human"], classLoc = L["Rogue"], class = "ROGUE", health = 1592, healthMax = 11740, power = 45, powerMax = 110, powerType = 3, testSpec = L["Subtlety"], race = "Human" },
|
||||
["arena4"] = { name = "Talmon", raceLoc = L["Human"], classLoc = L["Warlock"], class = "WARLOCK", health = 10221, healthMax = 14960, power = 9855, powerMax = 9855, powerType = 0, testSpec = L["Demonology"], race = "Human" },
|
||||
["arena5"] = { name = "Hydra", raceLoc = L["Undead"], classLoc = L["Priest"], class = "PRIEST", health = 11960, healthMax = 11960, power = 2515, powerMax = 10240, powerType = 0, testSpec = L["Discipline"], race = "Human" },
|
||||
["arena1"] = { name = "Swift", raceLoc = L["NightElf"], classLoc = L["Druid"], class = "DRUID", health = 67, healthMax = 100, power = 76, powerMax = 100, powerType = 1, testSpec = L["Restoration"], race = "NightElf" },
|
||||
["arena2"] = { name = "Vilden", raceLoc = L["Undead"], classLoc = L["Mage"], class = "MAGE", health = 99, healthMax = 100, power = 7833, powerMax = 10460, powerType = 0, testSpec = L["Frost"], race = "Scourge" },
|
||||
["arena3"] = { name = "Krymu", raceLoc = L["Human"], classLoc = L["Rogue"], class = "ROGUE", health = 10, healthMax = 100, power = 45, powerMax = 110, powerType = 3, testSpec = L["Subtlety"], race = "Human" },
|
||||
["arena4"] = { name = "Talmon", raceLoc = L["Human"], classLoc = L["Warlock"], class = "WARLOCK", health = 40, healthMax = 100, power = 9855, powerMax = 9855, powerType = 0, testSpec = L["Demonology"], race = "Human" },
|
||||
["arena5"] = { name = "Hydra", raceLoc = L["Undead"], classLoc = L["Priest"], class = "PRIEST", health = 70, healthMax = 100, power = 2515, powerMax = 10240, powerType = 0, testSpec = L["Discipline"], race = "Human" },
|
||||
}
|
||||
|
||||
self.cooldownSpellIds = {}
|
||||
@ -194,25 +304,44 @@ function Gladdy:OnInitialize()
|
||||
self.guids = {}
|
||||
self.curBracket = nil
|
||||
self.curUnit = 1
|
||||
self.lastInstance = nil
|
||||
|
||||
self:SetupOptions()
|
||||
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, "Initialize") -- B.E > A.E :D
|
||||
for _, module in self:IterModules() do
|
||||
self:Call(module, "Initialize") -- B.E > A.E :D
|
||||
end
|
||||
if Gladdy.db.hideBlizzard == "always" then
|
||||
Gladdy:BlizzArenaSetAlpha(0)
|
||||
end
|
||||
if not self.db.newLayout then
|
||||
self:ToggleFrame(3)
|
||||
self:HideFrame()
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:OnProfileReset()
|
||||
self.db = self.dbi.profile
|
||||
Gladdy:Debug("INFO", "OnProfileReset")
|
||||
self:HideFrame()
|
||||
self:ToggleFrame(3)
|
||||
Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
|
||||
Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
end
|
||||
|
||||
function Gladdy:OnProfileChanged()
|
||||
self.db = self.dbi.profile
|
||||
|
||||
self:HideFrame()
|
||||
self:ToggleFrame(3)
|
||||
Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
|
||||
Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
end
|
||||
|
||||
function Gladdy:OnEnable()
|
||||
self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
|
||||
if (IsAddOnLoaded("Clique")) then
|
||||
for i = 1, 5 do
|
||||
@ -239,6 +368,7 @@ function Gladdy:OnEnable()
|
||||
|
||||
self:HideFrame()
|
||||
self:ToggleFrame(3)
|
||||
self.showConfig = true
|
||||
end
|
||||
end
|
||||
|
||||
@ -258,23 +388,28 @@ end
|
||||
---------------------------
|
||||
|
||||
function Gladdy:Test()
|
||||
Gladdy.frame.testing = true
|
||||
for i = 1, self.curBracket do
|
||||
local unit = "arena" .. i
|
||||
if (not self.buttons[unit]) then
|
||||
self:CreateButton(i)
|
||||
end
|
||||
local button = self.buttons[unit]
|
||||
self.frame.testing = true
|
||||
if self.curBracket then
|
||||
for i = 1, self.curBracket do
|
||||
local unit = "arena" .. i
|
||||
if (not self.buttons[unit]) then
|
||||
self:CreateButton(i)
|
||||
end
|
||||
local button = self.buttons[unit]
|
||||
|
||||
for k, v in pairs(self.testData[unit]) do
|
||||
button[k] = v
|
||||
end
|
||||
for k, v in pairs(self.testData[unit]) do
|
||||
button[k] = v
|
||||
end
|
||||
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, "Test", unit)
|
||||
end
|
||||
for _, module in self:IterModules() do
|
||||
self:Call(module, "Test", unit)
|
||||
end
|
||||
|
||||
button:SetAlpha(1)
|
||||
button:SetAlpha(1)
|
||||
end
|
||||
for _, module in self:IterModules() do
|
||||
self:Call(module, "TestOnce")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -285,26 +420,44 @@ end
|
||||
---------------------------
|
||||
|
||||
function Gladdy:PLAYER_ENTERING_WORLD()
|
||||
local instance = select(2, IsInInstance())
|
||||
if (instance ~= "arena" and self.frame and self.frame:IsVisible() and not self.frame.testing) then
|
||||
if self.showConfig then
|
||||
LibStub("AceConfigDialog-3.0"):Open("Gladdy", nil, LibStub("AceConfigDialog-3.0"):SelectGroup("Gladdy", "XiconProfiles"))
|
||||
self.showConfig = nil
|
||||
end
|
||||
if (self.frame and self.frame:IsVisible()) then
|
||||
self:Reset()
|
||||
self:HideFrame()
|
||||
end
|
||||
if (instance == "arena") then
|
||||
self:Reset()
|
||||
self:HideFrame()
|
||||
end
|
||||
self.lastInstance = instance
|
||||
end
|
||||
|
||||
function Gladdy:UPDATE_BATTLEFIELD_STATUS(_, index)
|
||||
local status, mapName, instanceID, levelRangeMin, levelRangeMax, teamSize, isRankedArena, suspendedQueue, bool, queueType = GetBattlefieldStatus(index)
|
||||
if (status == "active" and teamSize > 0 and IsActiveBattlefieldArena()) then
|
||||
local instanceType = select(2, IsInInstance())
|
||||
Gladdy:Debug("INFO", "UPDATE_BATTLEFIELD_STATUS", instanceType, status, teamSize)
|
||||
if ((instanceType == "arena" or GetNumArenaOpponents() > 0) and status == "active" and teamSize > 0) then
|
||||
self.curBracket = teamSize
|
||||
self:JoinedArena()
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:PLAYER_REGEN_ENABLED()
|
||||
if self.showFrame then
|
||||
self:UpdateFrame()
|
||||
if self.startTest then
|
||||
self:Test()
|
||||
self.startTest = nil
|
||||
end
|
||||
self.frame:Show()
|
||||
self:SendMessage("JOINED_ARENA")
|
||||
self.showFrame = nil
|
||||
end
|
||||
if self.hideFrame then
|
||||
self:Reset()
|
||||
self.frame:Hide()
|
||||
self.hideFrame = nil
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- RESET FUNCTIONS (ARENA LEAVE)
|
||||
@ -313,7 +466,7 @@ end
|
||||
|
||||
function Gladdy:Reset()
|
||||
if type(self.guids) == "table" then
|
||||
for k, v in pairs(self.guids) do
|
||||
for k,_ in pairs(self.guids) do
|
||||
self.guids[k] = nil
|
||||
end
|
||||
end
|
||||
@ -321,13 +474,16 @@ function Gladdy:Reset()
|
||||
self.curBracket = nil
|
||||
self.curUnit = 1
|
||||
|
||||
for k1, v1 in self:IterModules() do
|
||||
self:Call(v1, "Reset")
|
||||
for _, module in self:IterModules() do
|
||||
self:Call(module, "Reset")
|
||||
end
|
||||
|
||||
for unit in pairs(self.buttons) do
|
||||
self:ResetUnit(unit)
|
||||
end
|
||||
if Gladdy.db.hideBlizzard == "never" or Gladdy.db.hideBlizzard == "arena" then
|
||||
Gladdy:BlizzArenaSetAlpha(1)
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:ResetUnit(unit)
|
||||
@ -339,8 +495,8 @@ function Gladdy:ResetUnit(unit)
|
||||
button:SetAlpha(0)
|
||||
self:ResetButton(unit)
|
||||
|
||||
for k2, v2 in self:IterModules() do
|
||||
self:Call(v2, "ResetUnit", unit)
|
||||
for _, module in self:IterModules() do
|
||||
self:Call(module, "ResetUnit", unit)
|
||||
end
|
||||
end
|
||||
|
||||
@ -354,7 +510,7 @@ function Gladdy:ResetButton(unit)
|
||||
button[k1] = nil
|
||||
elseif (type(v1) == "number") then
|
||||
button[k1] = 0
|
||||
elseif (type(v1) == "array") then
|
||||
elseif (type(v1) == "table") then
|
||||
button[k1] = {}
|
||||
elseif (type(v1) == "boolean") then
|
||||
button[k1] = false
|
||||
@ -379,10 +535,83 @@ function Gladdy:JoinedArena()
|
||||
end
|
||||
end
|
||||
|
||||
self:SendMessage("JOINED_ARENA")
|
||||
self:UpdateFrame()
|
||||
self.frame:Show()
|
||||
if InCombatLockdown() then
|
||||
Gladdy:Print("Gladdy frames show as soon as you leave combat")
|
||||
self.showFrame = true
|
||||
else
|
||||
self:UpdateFrame()
|
||||
self.frame:Show()
|
||||
self:SendMessage("JOINED_ARENA")
|
||||
end
|
||||
for i=1, self.curBracket do
|
||||
self.buttons["arena" .. i]:SetAlpha(1)
|
||||
end
|
||||
if Gladdy.db.hideBlizzard == "arena" or Gladdy.db.hideBlizzard == "always" then
|
||||
Gladdy:BlizzArenaSetAlpha(0)
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- BLIZZARD FRAMES
|
||||
|
||||
---------------------------
|
||||
|
||||
function Gladdy:BlizzArenaSetAlpha(alpha)
|
||||
if IsAddOnLoaded("Blizzard_ArenaUI") then
|
||||
if (ArenaEnemyFrames) then
|
||||
ArenaEnemyFrames:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame1 then
|
||||
ArenaEnemyFrame1:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame1PetFrame then
|
||||
ArenaEnemyFrame1PetFrame:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame2 then
|
||||
ArenaEnemyFrame2:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame2PetFrame then
|
||||
ArenaEnemyFrame2PetFrame:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame3 then
|
||||
ArenaEnemyFrame3:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame3PetFrame then
|
||||
ArenaEnemyFrame3PetFrame:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame4 then
|
||||
ArenaEnemyFrame4:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame4PetFrame then
|
||||
ArenaEnemyFrame4PetFrame:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame5 then
|
||||
ArenaEnemyFrame5:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame5PetFrame then
|
||||
ArenaEnemyFrame5PetFrame:SetAlpha(alpha)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- FONT/STATUSBAR/BORDER
|
||||
|
||||
---------------------------
|
||||
|
||||
local defaults = {["statusbar"] = "Smooth", ["border"] = "Gladdy Tooltip round", ["font"] = "DorisPP"}
|
||||
|
||||
local lastWarning = {}
|
||||
function Gladdy:SMFetch(lsmType, key)
|
||||
local smMediaType = self.LSM:Fetch(lsmType, Gladdy.db[key])
|
||||
if (smMediaType == nil and Gladdy.db[key] ~= "None") then
|
||||
if not lastWarning[key] or GetTime() - lastWarning[key] > 120 then
|
||||
lastWarning[key] = GetTime()
|
||||
Gladdy:Warn("Could not find", "\"" .. lsmType .. "\" \"", Gladdy.db[key], " \" for", "\"" .. key .. "\"", "- setting it to", "\"" .. defaults[lsmType] .. "\"")
|
||||
end
|
||||
return self.LSM:Fetch(lsmType, defaults[lsmType])
|
||||
end
|
||||
return smMediaType
|
||||
end
|
40
Gladdy.toc
40
Gladdy.toc
@ -1,35 +1,9 @@
|
||||
## Interface: 20501
|
||||
## Title: Gladdy - TBC
|
||||
## Version: 1.0.3-Beta
|
||||
## Notes: The most powerful arena AddOn for WoW 2.5.1
|
||||
## Interface: 20504
|
||||
## Title: Gladdy |cFFFF0000 game client not supported|r
|
||||
## Version: @project-version@
|
||||
## Notes: The most powerful arena AddOn for WoW Classic TBC/WotLK
|
||||
## Author: XiconQoo, DnB_Junkee, Knall
|
||||
## X-Email: contact me on discord Knall#1751
|
||||
## SavedVariables: GladdyXZ
|
||||
## OptionalDeps: SharedMedia, Blizzard_CombatLog, Blizzard_ArenaUI, Blizzard_CombatText
|
||||
|
||||
embeds.xml
|
||||
|
||||
Gladdy.lua
|
||||
Lang.lua
|
||||
Frame.lua
|
||||
Options.lua
|
||||
Constants.lua
|
||||
|
||||
Modules\Announcements.lua
|
||||
Modules\Healthbar.lua
|
||||
Modules\Powerbar.lua
|
||||
Modules\Auras.lua
|
||||
Modules\Castbar.lua
|
||||
Modules\Classicon.lua
|
||||
Modules\Diminishings.lua
|
||||
Modules\Highlight.lua
|
||||
Modules\TotemPlates.lua
|
||||
Modules\Trinket.lua
|
||||
Modules\Cooldowns.lua
|
||||
Modules\ArenaCountDown.lua
|
||||
Modules\BuffsDebuffs.lua
|
||||
Modules\VersionCheck.lua
|
||||
Modules\XiconProfiles.lua
|
||||
Modules\Pets.lua
|
||||
Modules\ExportImport.lua
|
||||
EventListener.lua
|
||||
## X-Curse-Project-ID: 482332
|
||||
## X-WoWI-ID: 26350
|
||||
## Notes: Gladdy only supports Classic TBC and Classic WotLK.
|
46
Gladdy_BCC.toc
Normal file
46
Gladdy_BCC.toc
Normal file
@ -0,0 +1,46 @@
|
||||
## Interface: 20504
|
||||
## Title: Gladdy - TBC
|
||||
## Version: @project-version@
|
||||
## Notes: The most powerful arena AddOn for WoW 2.5.4
|
||||
## Author: XiconQoo, DnB_Junkee, Knall
|
||||
## X-Email: contact me on discord Knall#1751
|
||||
## X-Curse-Project-ID: 482332
|
||||
## X-WoWI-ID: 26350
|
||||
## SavedVariables: GladdyXZ
|
||||
## OptionalDeps: SharedMedia, Blizzard_CombatLog, Blizzard_ArenaUI, Blizzard_CombatText, Plater, Kui_Nameplates, NeatPlates, TidyPlates_ThreatPlates, Tukui, ElvUI
|
||||
|
||||
embeds.xml
|
||||
|
||||
Gladdy.lua
|
||||
Lang.lua
|
||||
Frame.lua
|
||||
Options.lua
|
||||
Constants_shared.lua
|
||||
Constants_BCC.lua
|
||||
ImportStrings.lua
|
||||
Util.lua
|
||||
|
||||
Modules\Announcements.lua
|
||||
Modules\Healthbar.lua
|
||||
Modules\Powerbar.lua
|
||||
Modules\Auras.lua
|
||||
Modules\Castbar.lua
|
||||
Modules\Classicon.lua
|
||||
Modules\Clicks.lua
|
||||
Modules\Diminishings.lua
|
||||
Modules\Highlight.lua
|
||||
Modules\TotemPlates.lua
|
||||
Modules\TotemPulse.lua
|
||||
Modules\Trinket.lua
|
||||
Modules\Racial.lua
|
||||
Modules\Cooldowns.lua
|
||||
Modules\ArenaCountDown.lua
|
||||
Modules\BuffsDebuffs.lua
|
||||
Modules\VersionCheck.lua
|
||||
Modules\XiconProfiles.lua
|
||||
Modules\Pets.lua
|
||||
Modules\ExportImport.lua
|
||||
Modules\CombatIndicator.lua
|
||||
Modules\RangeCheck.lua
|
||||
Modules\ShadowsightTimer.lua
|
||||
EventListener.lua
|
46
Gladdy_Wrath.toc
Normal file
46
Gladdy_Wrath.toc
Normal file
@ -0,0 +1,46 @@
|
||||
## Interface: 30400
|
||||
## Title: Gladdy - WotLK
|
||||
## Version: @project-version@
|
||||
## Notes: The most powerful arena AddOn for WoW 3.4.0
|
||||
## Author: XiconQoo, DnB_Junkee, Knall
|
||||
## X-Email: contact me on discord Knall#1751
|
||||
## X-Curse-Project-ID: 482332
|
||||
## X-WoWI-ID: 26350
|
||||
## SavedVariables: GladdyXZ
|
||||
## OptionalDeps: SharedMedia, Blizzard_CombatLog, Blizzard_ArenaUI, Blizzard_CombatText, Plater, Kui_Nameplates, NeatPlates, TidyPlates_ThreatPlates, Tukui, ElvUI
|
||||
|
||||
embeds.xml
|
||||
|
||||
Gladdy.lua
|
||||
Lang.lua
|
||||
Frame.lua
|
||||
Options.lua
|
||||
Constants_shared.lua
|
||||
Constants_Wrath.lua
|
||||
ImportStrings.lua
|
||||
Util.lua
|
||||
|
||||
Modules\Announcements.lua
|
||||
Modules\Healthbar.lua
|
||||
Modules\Powerbar.lua
|
||||
Modules\Auras.lua
|
||||
Modules\Castbar.lua
|
||||
Modules\Classicon.lua
|
||||
Modules\Clicks.lua
|
||||
Modules\Diminishings.lua
|
||||
Modules\Highlight.lua
|
||||
Modules\TotemPlates.lua
|
||||
Modules\TotemPulse.lua
|
||||
Modules\Trinket.lua
|
||||
Modules\Racial.lua
|
||||
Modules\Cooldowns.lua
|
||||
Modules\ArenaCountDown.lua
|
||||
Modules\BuffsDebuffs.lua
|
||||
Modules\VersionCheck.lua
|
||||
Modules\XiconProfiles.lua
|
||||
Modules\Pets.lua
|
||||
Modules\ExportImport.lua
|
||||
Modules\CombatIndicator.lua
|
||||
Modules\RangeCheck.lua
|
||||
Modules\ShadowsightTimer.lua
|
||||
EventListener.lua
|
BIN
Images/BasicProfiles/Blizz1.blp
Normal file
BIN
Images/BasicProfiles/Blizz1.blp
Normal file
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BIN
Images/BasicProfiles/Classic2.blp
Normal file
BIN
Images/BasicProfiles/Classic2.blp
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BIN
Images/BasicProfiles/Mir1.blp
Normal file
BIN
Images/BasicProfiles/Mir1.blp
Normal file
Binary file not shown.
BIN
Images/BasicProfiles/Mir1_edited.blp
Normal file
BIN
Images/BasicProfiles/Mir1_edited.blp
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BIN
Images/BasicProfiles/Rukk1.blp
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Images/BasicProfiles/Rukk1.blp
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BIN
Images/Countdown/Alliance.blp
Normal file
BIN
Images/Countdown/Alliance.blp
Normal file
Binary file not shown.
BIN
Images/Countdown/Horde.blp
Normal file
BIN
Images/Countdown/Horde.blp
Normal file
Binary file not shown.
BIN
Images/Square_FullWhite.tga
Normal file
BIN
Images/Square_FullWhite.tga
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
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BIN
Images/UI-StatusBar.blp
Normal file
BIN
Images/UI-StatusBar.blp
Normal file
Binary file not shown.
BIN
Images/castbar-shield.blp
Normal file
BIN
Images/castbar-shield.blp
Normal file
Binary file not shown.
BIN
Images/downarrow.blp
Normal file
BIN
Images/downarrow.blp
Normal file
Binary file not shown.
BIN
Images/mask.blp
Normal file
BIN
Images/mask.blp
Normal file
Binary file not shown.
BIN
Images/trinket.blp
Normal file
BIN
Images/trinket.blp
Normal file
Binary file not shown.
BIN
Images/uparrow.blp
Normal file
BIN
Images/uparrow.blp
Normal file
Binary file not shown.
33
ImportStrings.lua
Normal file
33
ImportStrings.lua
Normal file
File diff suppressed because one or more lines are too long
@ -1,427 +0,0 @@
|
||||
local major = "DRData-1.0"
|
||||
local minor = tonumber(string.match("$Revision: 793$", "(%d+)") or 1)
|
||||
|
||||
assert(LibStub, string.format("%s requires LibStub.", major))
|
||||
|
||||
local Data = LibStub:NewLibrary(major, minor)
|
||||
if( not Data ) then return end
|
||||
|
||||
if( IS_WRATH_BUILD == nil ) then IS_WRATH_BUILD = (select(4, GetBuildInfo()) >= 30000) end
|
||||
|
||||
-- How long before DR resets
|
||||
Data.RESET_TIME = 18
|
||||
|
||||
-- List of spellID -> DR category
|
||||
Data.spells = {
|
||||
--[[ DISORIENTS ]]--
|
||||
-- Maim
|
||||
[22570] = "disorient",
|
||||
|
||||
-- Sap
|
||||
[6770] = "disorient",
|
||||
[2070] = "disorient",
|
||||
[11297] = "disorient",
|
||||
|
||||
-- Gouge (Remove all except 1776 come WoTLK)
|
||||
[1776] = "disorient",
|
||||
[1777] = "disorient",
|
||||
[8629] = "disorient",
|
||||
[11285] = "disorient",
|
||||
[11286] = "disorient",
|
||||
[38764] = "disorient",
|
||||
|
||||
-- Polymorph
|
||||
[118] = "disorient",
|
||||
[12824] = "disorient",
|
||||
[12825] = "disorient",
|
||||
[28272] = "disorient",
|
||||
[28271] = "disorient",
|
||||
[12826] = "disorient",
|
||||
|
||||
--[[ FEARS ]]--
|
||||
-- Fear (Warlock)
|
||||
[5782] = "fear",
|
||||
[6213] = "fear",
|
||||
[6215] = "fear",
|
||||
|
||||
-- Seduction (Pet)
|
||||
[6358] = "fear",
|
||||
|
||||
-- Howl of Terror
|
||||
[5484] = "fear",
|
||||
[17928] = "fear",
|
||||
|
||||
-- Psychic scream
|
||||
[8122] = "fear",
|
||||
[8124] = "fear",
|
||||
[10888] = "fear",
|
||||
[10890] = "fear",
|
||||
|
||||
-- Scare Beast
|
||||
[1513] = "fear",
|
||||
[14326] = "fear",
|
||||
[14327] = "fear",
|
||||
|
||||
-- Turn Evil
|
||||
[10326] = "fear",
|
||||
|
||||
-- Intimidating Shout
|
||||
[5246] = "fear",
|
||||
|
||||
--[[ CONTROL STUNS ]]--
|
||||
-- Hammer of Justice
|
||||
[853] = "ctrlstun",
|
||||
[5588] = "ctrlstun",
|
||||
[5589] = "ctrlstun",
|
||||
[10308] = "ctrlstun",
|
||||
|
||||
-- Bash
|
||||
[5211] = "ctrlstun",
|
||||
[6798] = "ctrlstun",
|
||||
[8983] = "ctrlstun",
|
||||
|
||||
-- Pounce
|
||||
[9005] = "ctrlstun",
|
||||
[9823] = "ctrlstun",
|
||||
[9827] = "ctrlstun",
|
||||
[27006] = "ctrlstun",
|
||||
|
||||
-- Intimidation
|
||||
[19577] = "ctrlstun",
|
||||
|
||||
-- Charge
|
||||
[7922] = "ctrlstun",
|
||||
|
||||
-- Cheap Shot
|
||||
[1833] = "ctrlstun",
|
||||
|
||||
-- War Stomp
|
||||
[20549] = "ctrlstun",
|
||||
|
||||
-- Intercept
|
||||
[20253] = "ctrlstun",
|
||||
[20614] = "ctrlstun",
|
||||
[20615] = "ctrlstun",
|
||||
[25273] = "ctrlstun",
|
||||
[25274] = "ctrlstun",
|
||||
|
||||
-- Concussion Blow
|
||||
[12809] = "ctrlstun",
|
||||
|
||||
-- Shadowfury
|
||||
[30283] = "ctrlstun",
|
||||
[30413] = "ctrlstun",
|
||||
[30414] = "ctrlstun",
|
||||
|
||||
-- Unstable Affliction (Silence)
|
||||
[43523] = "ua",
|
||||
[31117] = "ua",
|
||||
|
||||
-- Impact
|
||||
[12355] = "rndstun",
|
||||
|
||||
--[[ RANDOM STUNS ]]--
|
||||
-- Stoneclaw Stun
|
||||
[39796] = "rndstun",
|
||||
|
||||
-- Starfire Stun
|
||||
[16922] = "rndstun",
|
||||
|
||||
-- Mace Stun
|
||||
[5530] = "rndstun",
|
||||
|
||||
-- Stormherald/Deep Thunder
|
||||
[34510] = "rndstun",
|
||||
|
||||
-- Seal of Justice
|
||||
[20170] = "rndstun",
|
||||
|
||||
-- Blackout
|
||||
[15269] = "rndstun",
|
||||
|
||||
-- Revenge Stun
|
||||
[12798] = "rndstun",
|
||||
|
||||
--[[ CYCLONE ]]--
|
||||
-- Blind
|
||||
[2094] = "cyclone",
|
||||
|
||||
-- Cyclone
|
||||
[33786] = "cyclone",
|
||||
|
||||
--[[ ROOTS ]]--
|
||||
-- Freeze (Water Elemental)
|
||||
[33395] = "root",
|
||||
|
||||
-- Frost Nova
|
||||
[122] = "root",
|
||||
[865] = "root",
|
||||
[6131] = "root",
|
||||
[10230] = "root",
|
||||
[27088] = "root",
|
||||
|
||||
-- Entangling Roots
|
||||
[339] = "root",
|
||||
[1062] = "root",
|
||||
[5195] = "root",
|
||||
[5196] = "root",
|
||||
[9852] = "root",
|
||||
[9853] = "root",
|
||||
[26989] = "root",
|
||||
|
||||
--[[ RANDOM ROOTS ]]--
|
||||
-- Improved Hamstring
|
||||
[23694] = "rndroot",
|
||||
|
||||
-- Frostbite
|
||||
[12494] = "rndroot",
|
||||
|
||||
--[[ SLEEPS ]]--
|
||||
-- Hibernate
|
||||
[2637] = "sleep",
|
||||
[18657] = "sleep",
|
||||
[18658] = "sleep",
|
||||
|
||||
-- Wyvern Sting
|
||||
[19386] = "sleep",
|
||||
[24132] = "sleep",
|
||||
[24133] = "sleep",
|
||||
[27068] = "sleep",
|
||||
|
||||
--[[ MISC ]]--
|
||||
-- Chastise (Maybe this shares DR with Imp HS?)
|
||||
[44041] = "root",
|
||||
[44043] = "root",
|
||||
[44044] = "root",
|
||||
[44045] = "root",
|
||||
[44046] = "root",
|
||||
[44047] = "root",
|
||||
|
||||
-- Dragon's Breath
|
||||
[31661] = "dragonsbreath", -- Dragon's Breath
|
||||
[33041] = "dragonsbreath", -- Dragon's Breath
|
||||
[33042] = "dragonsbreath", -- Dragon's Breath
|
||||
[33043] = "dragonsbreath", -- Dragon's Breath
|
||||
-- Repentance
|
||||
[20066] = "repentance",
|
||||
|
||||
-- Scatter Shot
|
||||
[19503] = "scatters",
|
||||
|
||||
-- Freezing Trap
|
||||
[3355] = "freezetrap",
|
||||
[14308] = "freezetrap",
|
||||
[14309] = "freezetrap",
|
||||
|
||||
-- Improved Conc Shot
|
||||
[19410] = "impconc",
|
||||
[22915] = "impconc",
|
||||
[28445] = "impconc",
|
||||
|
||||
-- Death Coil
|
||||
[6789] = "dc",
|
||||
[17925] = "dc",
|
||||
[17926] = "dc",
|
||||
[27223] = "dc",
|
||||
|
||||
-- Kidney Shot
|
||||
[408] = "ks",
|
||||
[8643] = "ks",
|
||||
|
||||
-- Mind Control
|
||||
[605] = "charm",
|
||||
[10911] = "charm",
|
||||
[10912] = "charm",
|
||||
}
|
||||
|
||||
-- Add WoTLK spells
|
||||
if( IS_WRATH_BUILD ) then
|
||||
-- Death Coil
|
||||
Data.spells[47859] = "dc"
|
||||
Data.spells[47860] = "dc"
|
||||
|
||||
-- Wyvern Sting
|
||||
Data.spells[49011] = "sleep"
|
||||
Data.spells[49012] = "sleep"
|
||||
|
||||
-- Entangling Roots
|
||||
Data.spells[53308] = "root"
|
||||
|
||||
-- Frost Nova
|
||||
Data.spells[42917] = "root"
|
||||
|
||||
-- Intercept (Remove all except this one come WoTLK)
|
||||
Data.spells[20252] = "ctrlstun"
|
||||
|
||||
-- Pounce
|
||||
Data.spells[49803] = "ctrlstun"
|
||||
|
||||
-- Polymorph
|
||||
Data.spells[61305] = "disorient"
|
||||
Data.spells[61025] = "disorient"
|
||||
|
||||
-- Sap
|
||||
Data.spells[51724] = "disorient"
|
||||
|
||||
-- Maim
|
||||
Data.spells[49802] = "disorient"
|
||||
|
||||
-- Hex (Guessing)
|
||||
Data.spells[51514] = "disorient"
|
||||
end
|
||||
|
||||
-- DR Category names
|
||||
Data.typeNames = {
|
||||
["disorient"] = "Disorients",
|
||||
["fear"] = "Fears",
|
||||
["ctrlstun"] = "Controlled Stuns",
|
||||
["rndstun"] = "Random Stuns",
|
||||
["cyclone"] = "Cyclone/Blind",
|
||||
["ks"] = "Kidney Shot",
|
||||
["chastise"] = "Chastise",
|
||||
["scatters"] = "Scatter Shot",
|
||||
["freezetrap"] = "Freeze Trap",
|
||||
["rndroot"] = "Random Roots",
|
||||
["dc"] = "Death Coil",
|
||||
["sleep"] = "Sleep",
|
||||
["root"] = "Controlled Roots",
|
||||
["impconc"] = "Imp Concussive Shot",
|
||||
["charm"] = "Charms",
|
||||
["repentance"] = "Repentance",
|
||||
["dragonsbreath"] = "Dragon's Breath",
|
||||
["ua"] = "Unstable Affliction Silence",
|
||||
}
|
||||
|
||||
-- Categories that have DR in PvE as well as PvP
|
||||
Data.pveDRs = {
|
||||
["ks"] = true,
|
||||
["ctrlstun"] = true,
|
||||
["rndstun"] = true,
|
||||
["cyclone"] = true,
|
||||
}
|
||||
|
||||
-- List of DRs
|
||||
Data.categories = {}
|
||||
for _, cat in pairs(Data.spells) do
|
||||
Data.categories[cat] = true
|
||||
end
|
||||
|
||||
-- Public APIs
|
||||
-- Category name in something usable
|
||||
function Data:GetCategoryName(cat)
|
||||
return cat and Data.typeNames[cat] or nil
|
||||
end
|
||||
|
||||
-- Spell list
|
||||
function Data:GetSpells()
|
||||
return Data.spells
|
||||
end
|
||||
|
||||
-- Seconds before DR resets
|
||||
function Data:GetResetTime()
|
||||
return Data.RESET_TIME
|
||||
end
|
||||
|
||||
-- Get the category of the spellID
|
||||
function Data:GetSpellCategory(spellID)
|
||||
return spellID and Data.spells[spellID] or nil
|
||||
end
|
||||
|
||||
-- Does this category DR in PvE?
|
||||
function Data:IsPVE(cat)
|
||||
return cat and Data.pveDRs[cat] or nil
|
||||
end
|
||||
|
||||
-- List of categories
|
||||
function Data:GetCategories()
|
||||
return Data.categories
|
||||
end
|
||||
|
||||
-- Next DR, if it's 1.0, next is 0.50, if it's 0.50 next is 0.25 and such
|
||||
function Data:NextDR(diminished)
|
||||
if( diminished == 1.0 ) then
|
||||
return 0.50
|
||||
elseif( diminished == 0.50 ) then
|
||||
return 0.25
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
--[[ EXAMPLES ]]--
|
||||
--[[
|
||||
This is how you would track DR easily, you're welcome to do whatever you want with the below 4 functions.
|
||||
|
||||
Does not include tracking for PvE, you'd need to hack that in yourself but it's not (too) hard.
|
||||
]]
|
||||
|
||||
--[[
|
||||
local trackedPlayers = {}
|
||||
local function debuffGained(spellID, destName, destGUID, isEnemy)
|
||||
if( not trackedPlayers[destGUID] ) then
|
||||
trackedPlayers[destGUID] = {}
|
||||
end
|
||||
|
||||
-- See if we should reset it back to undiminished
|
||||
local drCat = DRData:GetSpellCae
|
||||
local tracked = trackedPlayers[destGUID][drCat]
|
||||
if( tracked and tracked.reset <= GetTime() ) then
|
||||
tracked.diminished = 1.0
|
||||
end
|
||||
end
|
||||
|
||||
local function debuffFaded(spellID, destName, destGUID, isEnemy)
|
||||
local drCat = DRData:GetSpellCategory(spellID)
|
||||
if( not trackedPlayers[destGUID] ) then
|
||||
trackedPlayers[destGUID] = {}
|
||||
end
|
||||
|
||||
if( not trackedPlayers[destGUID][drCat] ) then
|
||||
trackedPlayers[destGUID][drCat] = { reset = 0, diminished = 1.0 }
|
||||
end
|
||||
|
||||
local time = GetTime()
|
||||
local tracked = trackedPlayers[destGUID][drCat]
|
||||
|
||||
tracked.reset = time + DRData:GetResetTime()
|
||||
tracked.diminished = nextDR(tracked.diminished)
|
||||
end
|
||||
|
||||
local function resetDR(destGUID)
|
||||
-- Reset the tracked DRs for this person
|
||||
if( trackedPlayers[destGUID] ) then
|
||||
for cat in pairs(trackedPlayers[destGUID]) do
|
||||
trackedPlayers[destGUID][cat].reset = 0
|
||||
trackedPlayers[destGUID][cat].diminished = 1.0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local COMBATLOG_OBJECT_TYPE_PLAYER = COMBATLOG_OBJECT_TYPE_PLAYER
|
||||
local COMBATLOG_OBJECT_REACTION_HOSTILE = COMBATLOG_OBJECT_REACTION_HOSTILE
|
||||
local COMBATLOG_OBJECT_CONTROL_PLAYER = COMBATLOG_OBJECT_CONTROL_PLAYER
|
||||
|
||||
local eventRegistered = {["SPELL_AURA_APPLIED"] = true, ["SPELL_AURA_REMOVED"] = true, ["PARTY_KILL"] = true, ["UNIT_DIED"] = true}
|
||||
local function COMBAT_LOG_EVENT_UNFILTERED(self, event, timestamp, eventType, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID, spellName, spellSchool, auraType)
|
||||
if( not eventRegistered[eventType] or ( bit.band(destFlags, COMBATLOG_OBJECT_TYPE_PLAYER) ~= COMBATLOG_OBJECT_TYPE_PLAYER and bit.band(destFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) ~= COMBATLOG_OBJECT_CONTROL_PLAYER ) ) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Enemy gained a debuff
|
||||
if( eventType == "SPELL_AURA_APPLIED" ) then
|
||||
if( auraType == "DEBUFF" and Data.Spells[spellID] ) then
|
||||
debuffGained(spellID, destName, destGUID, (bit.band(destFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE))
|
||||
end
|
||||
|
||||
-- Buff or debuff faded from an enemy
|
||||
elseif( eventType == "SPELL_AURA_REMOVED" ) then
|
||||
if( auraType == "DEBUFF" and Data.Spells[spellID] ) then
|
||||
debuffFaded(spellID, destName, destGUID, (bit.band(destFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) == COMBATLOG_OBJECT_REACTION_HOSTILE))
|
||||
end
|
||||
|
||||
-- Don't use UNIT_DIED inside arenas due to accuracy issues, outside of arenas we don't care too much
|
||||
elseif( ( eventType == "UNIT_DIED" and select(2, IsInInstance()) ~= "arena" ) or eventType == "PARTY_KILL" ) then
|
||||
resetDR(destGUID)
|
||||
end
|
||||
end
|
||||
]]
|
@ -1,8 +0,0 @@
|
||||
## Interface: 20400
|
||||
## Title: Lib: Diminishing Returns Data-1.0
|
||||
## Notes: DB of spellIDs -> DR category
|
||||
## Author: Mayen
|
||||
|
||||
LibStub-1.0\LibStub-1.0.xml
|
||||
|
||||
DRData-1.0.xml
|
400
Libs/DRList-1.0/DRList-1.0.lua
Normal file
400
Libs/DRList-1.0/DRList-1.0.lua
Normal file
@ -0,0 +1,400 @@
|
||||
--[[
|
||||
Name: DRList-1.0
|
||||
Description: Diminishing returns categorization. Fork of outdated DRData-1.0.
|
||||
Website: https://github.com/wardz/DRList-1.0/
|
||||
Documentation: https://wardz.github.io/DRList-1.0/
|
||||
Dependencies: LibStub
|
||||
License: MIT
|
||||
]]
|
||||
|
||||
--- DRList-1.0
|
||||
-- @module DRList-1.0
|
||||
local MAJOR, MINOR = "DRList-1.0", 40 -- Don't forget to change this in Spells.lua aswell!
|
||||
local Lib = assert(LibStub, MAJOR .. " requires LibStub."):NewLibrary(MAJOR, MINOR)
|
||||
if not Lib then return end -- already loaded
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- *** LOCALIZATIONS ARE AUTOMATICALLY GENERATED ***
|
||||
-- Please see Curseforge localization page if you'd like to help translate.
|
||||
-- https://www.curseforge.com/wow/addons/drlist-1-0/localization
|
||||
local L = {}
|
||||
Lib.L = L
|
||||
L["DISARMS"] = "Disarms"
|
||||
L["DISORIENTS"] = "Disorients"
|
||||
L["INCAPACITATES"] = "Incapacitates"
|
||||
L["KNOCKBACKS"] = "Knockbacks"
|
||||
L["ROOTS"] = "Roots"
|
||||
L["SILENCES"] = "Silences"
|
||||
L["STUNS"] = "Stuns"
|
||||
L["TAUNTS"] = "Taunts"
|
||||
L["FEARS"] = "Fears"
|
||||
L["RANDOM_ROOTS"] = "Random roots"
|
||||
L["RANDOM_STUNS"] = "Random stuns"
|
||||
L["OPENER_STUN"] = "Opener Stuns"
|
||||
L["HORROR"] = "Horrors"
|
||||
L["SCATTERS"] = "Scatters"
|
||||
L["SLEEPS"] = GetSpellInfo(1090) or "Sleep"
|
||||
L["MIND_CONTROL"] = GetSpellInfo(605) or "Mind Control"
|
||||
L["FROST_SHOCK"] = GetSpellInfo(15089) or "Frost Shock"
|
||||
L["KIDNEY_SHOT"] = GetSpellInfo(408) or "Kidney Shot"
|
||||
L["DEATH_COIL"] = GetSpellInfo(28412) or "Death Coil"
|
||||
L["UNSTABLE_AFFLICTION"] = GetSpellInfo(31117) or "Unstable Affliction"
|
||||
L["CHASTISE"] = GetSpellInfo(44041) or "Chastise"
|
||||
L["COUNTERATTACK"] = GetSpellInfo(19306) or "Counterattack"
|
||||
L["CYCLONE"] = GetSpellInfo(33786) or "Cyclone"
|
||||
L["BANISH"] = GetSpellInfo(710) or "Banish"
|
||||
L["CHARGE"] = GetSpellInfo(100) or "Charge"
|
||||
|
||||
-- luacheck: push ignore 542
|
||||
local locale = GetLocale()
|
||||
if locale == "deDE" then
|
||||
L["FEARS"] = "Furchteffekte"
|
||||
L["KNOCKBACKS"] = "Rückstoßeffekte"
|
||||
L["ROOTS"] = "Bewegungsunfähigkeitseffekte"
|
||||
L["SILENCES"] = "Stilleeffekte"
|
||||
L["STUNS"] = "Betäubungseffekte"
|
||||
L["TAUNTS"] = "Spotteffekte"
|
||||
elseif locale == "frFR" then
|
||||
L["FEARS"] = "Peurs"
|
||||
L["KNOCKBACKS"] = "Projections"
|
||||
L["ROOTS"] = "Immobilisations"
|
||||
L["SILENCES"] = "Silences"
|
||||
L["STUNS"] = "Etourdissements"
|
||||
L["TAUNTS"] = "Provocations"
|
||||
elseif locale == "itIT" then
|
||||
--@localization(locale="itIT", namespace="Categories", format="lua_additive_table", handle-unlocalized="ignore")@
|
||||
elseif locale == "koKR" then
|
||||
L["DISORIENTS"] = "방향 감각 상실"
|
||||
L["INCAPACITATES"] = "행동 불가"
|
||||
L["KNOCKBACKS"] = "밀쳐내기"
|
||||
L["ROOTS"] = "이동 불가"
|
||||
L["SILENCES"] = "침묵"
|
||||
L["STUNS"] = "기절"
|
||||
elseif locale == "ptBR" then
|
||||
--@localization(locale="ptBR", namespace="Categories", format="lua_additive_table", handle-unlocalized="ignore")@
|
||||
elseif locale == "ruRU" then
|
||||
L["DISARMS"] = "Разоружение"
|
||||
L["DISORIENTS"] = "Дезориентация"
|
||||
L["FEARS"] = "Опасения"
|
||||
L["INCAPACITATES"] = "Паралич"
|
||||
L["KNOCKBACKS"] = "Отбрасывание"
|
||||
L["RANDOM_ROOTS"] = "Случайные корни"
|
||||
L["RANDOM_STUNS"] = "Случайные оглушения"
|
||||
L["ROOTS"] = "Сковывание"
|
||||
L["SILENCES"] = "Немота"
|
||||
L["STUNS"] = "Оглушение"
|
||||
L["TAUNTS"] = "Насмешки"
|
||||
elseif locale == "esES" or locale == "esMX" then
|
||||
L["DISARMS"] = "Desarmar"
|
||||
L["DISORIENTS"] = "Desorientar"
|
||||
L["FEARS"] = "Miedos"
|
||||
L["INCAPACITATES"] = "Incapacitar"
|
||||
L["KNOCKBACKS"] = "Derribos"
|
||||
L["RANDOM_ROOTS"] = "Raíces aleatorias"
|
||||
L["RANDOM_STUNS"] = "Aturdir aleatorio"
|
||||
L["ROOTS"] = "Raíces"
|
||||
L["SILENCES"] = "Silencios"
|
||||
L["STUNS"] = "Aturdimientos"
|
||||
L["TAUNTS"] = "Provocaciones"
|
||||
elseif locale == "zhCN" then
|
||||
L["DISARMS"] = "缴械"
|
||||
L["DISORIENTS"] = "迷惑"
|
||||
L["FEARS"] = "恐惧"
|
||||
L["INCAPACITATES"] = "瘫痪"
|
||||
L["KNOCKBACKS"] = "击退"
|
||||
L["RANDOM_ROOTS"] = "随机定身"
|
||||
L["RANDOM_STUNS"] = "随机眩晕"
|
||||
L["ROOTS"] = "定身"
|
||||
L["SILENCES"] = "沉默"
|
||||
L["STUNS"] = "昏迷"
|
||||
L["TAUNTS"] = "嘲讽"
|
||||
elseif locale == "zhTW" then
|
||||
L["DISARMS"] = "繳械"
|
||||
L["DISORIENTS"] = "迷惑"
|
||||
L["FEARS"] = "恐懼"
|
||||
L["INCAPACITATES"] = "癱瘓"
|
||||
L["KNOCKBACKS"] = "擊退"
|
||||
L["RANDOM_ROOTS"] = "隨機定身"
|
||||
L["RANDOM_STUNS"] = "隨機昏迷"
|
||||
L["ROOTS"] = "定身"
|
||||
L["SILENCES"] = "沉默"
|
||||
L["STUNS"] = "昏迷"
|
||||
L["TAUNTS"] = "嘲諷"
|
||||
end
|
||||
-- luacheck: pop
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- Check what game version we're running
|
||||
Lib.gameExpansion = ({
|
||||
[WOW_PROJECT_MAINLINE] = "retail",
|
||||
[WOW_PROJECT_CLASSIC] = "classic",
|
||||
[WOW_PROJECT_BURNING_CRUSADE_CLASSIC or 5] = "tbc",
|
||||
})[WOW_PROJECT_ID]
|
||||
|
||||
local tocVersion = select(4, GetBuildInfo())
|
||||
if tocVersion >= 30400 and tocVersion < 40000 then
|
||||
Lib.gameExpansion = "wotlk" -- temporary check for wotlk build until new constant is added
|
||||
end
|
||||
|
||||
-- How long it takes for a DR to expire, in seconds.
|
||||
Lib.resetTimes = {
|
||||
retail = {
|
||||
["default"] = 18.5, -- 18 sec + 0.5 latency
|
||||
["npc"] = 23, -- Against mobs it seems to last slightly longer, depending on server load
|
||||
["knockback"] = 10, -- Knockbacks are immediately immune and only DRs for 10s
|
||||
},
|
||||
|
||||
classic = {
|
||||
["default"] = 19, -- dynamic between 15 and 20s
|
||||
["npc"] = 23,
|
||||
},
|
||||
|
||||
tbc = {
|
||||
["default"] = 19, -- dynamic between 15 and 20s
|
||||
["npc"] = 23,
|
||||
},
|
||||
|
||||
wotlk = {
|
||||
["default"] = 19, -- dynamic between 15 and 20s
|
||||
["npc"] = 23,
|
||||
},
|
||||
}
|
||||
|
||||
-- List of all DR categories, english -> localized.
|
||||
Lib.categoryNames = {
|
||||
retail = {
|
||||
["disorient"] = L.DISORIENTS,
|
||||
["incapacitate"] = L.INCAPACITATES,
|
||||
["silence"] = L.SILENCES,
|
||||
["stun"] = L.STUNS,
|
||||
["root"] = L.ROOTS,
|
||||
["disarm"] = L.DISARMS,
|
||||
["taunt"] = L.TAUNTS,
|
||||
["knockback"] = L.KNOCKBACKS,
|
||||
},
|
||||
|
||||
classic = {
|
||||
["incapacitate"] = L.INCAPACITATES,
|
||||
["stun"] = L.STUNS, -- controlled stun
|
||||
["root"] = L.ROOTS, -- controlled root
|
||||
["random_stun"] = L.RANDOM_STUNS, -- random proc stun, usually short (<3s)
|
||||
["random_root"] = L.RANDOM_ROOTS,
|
||||
["fear"] = L.FEARS,
|
||||
["mind_control"] = L.MIND_CONTROL,
|
||||
["frost_shock"] = L.FROST_SHOCK,
|
||||
["kidney_shot"] = L.KIDNEY_SHOT,
|
||||
},
|
||||
|
||||
tbc = {
|
||||
["disorient"] = L.DISORIENTS,
|
||||
["incapacitate"] = L.INCAPACITATES,
|
||||
["stun"] = L.STUNS,
|
||||
["random_stun"] = L.RANDOM_STUNS,
|
||||
["random_root"] = L.RANDOM_ROOTS,
|
||||
["root"] = L.ROOTS,
|
||||
["disarm"] = L.DISARMS,
|
||||
["fear"] = L.FEARS,
|
||||
["scatter"] = L.SCATTERS,
|
||||
["mind_control"] = L.MIND_CONTROL,
|
||||
["kidney_shot"] = L.KIDNEY_SHOT,
|
||||
["death_coil"] = L.DEATH_COIL,
|
||||
["unstable_affliction"] = L.UNSTABLE_AFFLICTION,
|
||||
["chastise"] = L.CHASTISE,
|
||||
["counterattack"] = L.COUNTERATTACK,
|
||||
},
|
||||
|
||||
wotlk = { -- WORK IN PROGRESS
|
||||
["incapacitate"] = L.INCAPACITATES,
|
||||
["stun"] = L.STUNS,
|
||||
["random_stun"] = L.RANDOM_STUNS,
|
||||
["random_root"] = L.RANDOM_ROOTS,
|
||||
["root"] = L.ROOTS,
|
||||
["disarm"] = L.DISARMS,
|
||||
["fear"] = L.FEARS,
|
||||
["scatter"] = L.SCATTERS,
|
||||
["silence"] = L.SILENCES,
|
||||
["horror"] = L.HORROR,
|
||||
["mind_control"] = L.MIND_CONTROL,
|
||||
["cyclone"] = L.CYCLONE,
|
||||
["charge"] = L.CHARGE,
|
||||
["opener_stun"] = L.OPENER_STUN,
|
||||
["counterattack"] = L.COUNTERATTACK,
|
||||
},
|
||||
}
|
||||
|
||||
-- Categories that have DR against normal mobs.
|
||||
-- Note that this is only for normal mobs on retail. Special mobs or pets have DR on all categories,
|
||||
-- see UnitClassification() and UnitIsQuestBoss().
|
||||
Lib.categoriesPvE = {
|
||||
retail = {
|
||||
["taunt"] = L.TAUNTS, -- Lib.categoryNames.retail.taunt
|
||||
["stun"] = L.STUNS,
|
||||
["root"] = L.ROOTS,
|
||||
},
|
||||
|
||||
classic = {
|
||||
["stun"] = L.STUNS,
|
||||
["kidney_shot"] = L.KIDNEY_SHOT,
|
||||
},
|
||||
|
||||
tbc = {
|
||||
["stun"] = L.STUNS,
|
||||
["random_stun"] = L.RANDOM_STUNS,
|
||||
["kidney_shot"] = L.KIDNEY_SHOT,
|
||||
},
|
||||
|
||||
wotlk = {
|
||||
--["taunt"] = L.TAUNTS,
|
||||
["stun"] = L.STUNS,
|
||||
["random_stun"] = L.RANDOM_STUNS,
|
||||
["opener_stun"] = L.OPENER_STUN,
|
||||
},
|
||||
}
|
||||
|
||||
-- Successives diminished durations
|
||||
Lib.diminishedDurations = {
|
||||
retail = {
|
||||
-- Decreases by 50%, immune at the 4th application
|
||||
["default"] = { 0.50, 0.25 },
|
||||
-- Decreases by 35%, immune at the 5th application
|
||||
["taunt"] = { 0.65, 0.42, 0.27 },
|
||||
-- Immediately immune
|
||||
["knockback"] = {},
|
||||
},
|
||||
|
||||
classic = {
|
||||
["default"] = { 0.50, 0.25 },
|
||||
},
|
||||
|
||||
tbc = {
|
||||
["default"] = { 0.50, 0.25 },
|
||||
},
|
||||
|
||||
wotlk = {
|
||||
["default"] = { 0.50, 0.25 },
|
||||
},
|
||||
}
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- Public API
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
--- Get table of all spells that DRs.
|
||||
-- Key is the spellID, and value is the unlocalized DR category.
|
||||
-- For Classic the key is the localized spell name instead, and value
|
||||
-- is a table containing both the DR category and spell ID. (Classic has no spellID payload in the combat log)
|
||||
-- @see IterateSpellsByCategory
|
||||
-- @treturn ?table {number=string}|table {string=table}
|
||||
function Lib:GetSpells()
|
||||
return Lib.spellList
|
||||
end
|
||||
|
||||
--- Get table of all DR categories.
|
||||
-- Key is unlocalized name used for API functions, value is localized name used for UI.
|
||||
-- @treturn table {string=string}
|
||||
function Lib:GetCategories()
|
||||
return Lib.categoryNames[Lib.gameExpansion]
|
||||
end
|
||||
|
||||
--- Get table of all categories that DRs in PvE only.
|
||||
-- Key is unlocalized name used for API functions, value is localized name used for UI.
|
||||
-- Note that this is only for normal mobs on retail. Special mobs or pets have DR on all categories,
|
||||
-- see UnitClassification() and UnitIsQuestBoss().
|
||||
-- Tip: you can combine :GetPvECategories() and :IterateSpellsByCategory() to get spellIDs only for PvE aswell.
|
||||
-- @treturn table {string=string}
|
||||
function Lib:GetPvECategories()
|
||||
return Lib.categoriesPvE[Lib.gameExpansion]
|
||||
end
|
||||
|
||||
--- Get constant for how long a DR lasts for a given category.
|
||||
-- @tparam[opt="default"] string category Unlocalized category name, or "npc" for PvE timer.
|
||||
-- @treturn number
|
||||
function Lib:GetResetTime(category)
|
||||
return Lib.resetTimes[Lib.gameExpansion][category or "default"] or Lib.resetTimes[Lib.gameExpansion].default
|
||||
end
|
||||
|
||||
--- Get unlocalized DR category by spell ID.
|
||||
-- For Classic (vanilla) you should pass in the spell name instead of ID.
|
||||
-- For Classic you also get an optional second return value
|
||||
-- which is the hardcoded spell ID of the spell name you passed in.
|
||||
-- You should use this ID to query additional info from Blizzard API if needed, as
|
||||
-- spell names only works for the player if they have the spell in their current spellbook.
|
||||
-- @tparam number spellID
|
||||
-- @treturn[1] string|nil The category name.
|
||||
-- @treturn[2] number|nil The spell ID. (Classic only)
|
||||
function Lib:GetCategoryBySpellID(spellID)
|
||||
if Lib.gameExpansion == "classic" then
|
||||
-- special case for classic as CLEU doesn't provide spellIDs
|
||||
local data = Lib.spellList[spellID]
|
||||
if not data then return end
|
||||
return data.category, data.spellID
|
||||
end
|
||||
|
||||
return Lib.spellList[spellID]
|
||||
end
|
||||
|
||||
--- Get localized category from unlocalized category name, case sensitive.
|
||||
-- @tparam string category Unlocalized category name
|
||||
-- @treturn ?string|nil The localized category name.
|
||||
function Lib:GetCategoryLocalization(category)
|
||||
return Lib.categoryNames[Lib.gameExpansion][category]
|
||||
end
|
||||
|
||||
--- Check if a category has DR against mobs.
|
||||
-- Note that this is only for normal mobs on retail. Special mobs or pets have DR on all categories,
|
||||
-- see UnitClassification() and UnitIsQuestBoss().
|
||||
-- @tparam string category Unlocalized category name
|
||||
-- @treturn bool
|
||||
function Lib:IsPvECategory(category)
|
||||
return Lib.categoriesPvE[Lib.gameExpansion][category] and true or false -- make sure bool is always returned here
|
||||
end
|
||||
|
||||
--- Get next successive diminished duration
|
||||
-- @tparam number diminished How many times the DR has been applied so far
|
||||
-- @tparam[opt="default"] string category Unlocalized category name
|
||||
-- @usage local reduction = DRList:GetNextDR(1) -- returns 0.50, half duration on debuff
|
||||
-- @treturn number DR percentage in decimals. Returns 0 if max DR is reached or arguments are invalid.
|
||||
function Lib:GetNextDR(diminished, category)
|
||||
local durations = Lib.diminishedDurations[Lib.gameExpansion][category or "default"]
|
||||
if not durations and Lib.categoryNames[Lib.gameExpansion][category] then
|
||||
-- Redirect to default when "stun", "root" etc is passed
|
||||
durations = Lib.diminishedDurations[Lib.gameExpansion]["default"]
|
||||
end
|
||||
|
||||
return durations and durations[diminished] or 0
|
||||
end
|
||||
|
||||
do
|
||||
local next = _G.next
|
||||
|
||||
local function CategoryIterator(category, index)
|
||||
local spellList, newCat = Lib.spellList
|
||||
repeat
|
||||
index, newCat = next(spellList, index)
|
||||
if index then
|
||||
if newCat == category or newCat.category == category then
|
||||
return index, category
|
||||
end
|
||||
end
|
||||
until not index
|
||||
end
|
||||
|
||||
--- Iterate through the spells of a given category.
|
||||
-- @tparam string category Unlocalized category name
|
||||
-- @usage for spellID in DRList:IterateSpellsByCategory("root") do print(spellID) end
|
||||
-- @warning Slow function, do not use for frequent combat related stuff unless you cache results.
|
||||
-- @return Iterator function
|
||||
function Lib:IterateSpellsByCategory(category)
|
||||
assert(Lib.categoryNames[Lib.gameExpansion][category], "invalid category")
|
||||
return CategoryIterator, category
|
||||
end
|
||||
end
|
||||
|
||||
-- keep same API as DRData-1.0 for easier transitions
|
||||
Lib.GetCategoryName = Lib.GetCategoryLocalization
|
||||
Lib.IsPVE = Lib.IsPvECategory
|
||||
Lib.NextDR = Lib.GetNextDR
|
||||
Lib.GetSpellCategory = Lib.GetCategoryBySpellID
|
||||
Lib.IterateSpells = Lib.IterateSpellsByCategory
|
||||
Lib.RESET_TIME = Lib.resetTimes[Lib.gameExpansion].default
|
||||
Lib.pveDR = Lib.categoriesPvE
|
23
Libs/DRList-1.0/DRList-1.0.toc
Normal file
23
Libs/DRList-1.0/DRList-1.0.toc
Normal file
@ -0,0 +1,23 @@
|
||||
## Interface: 90205
|
||||
## Interface-Classic: 11402
|
||||
## Interface-BCC: 20504
|
||||
## Interface-Wrath: 30400
|
||||
## Title: Lib: DRList-1.0
|
||||
## Version: @project-version@
|
||||
## X-Category: Library
|
||||
## X-License: MIT
|
||||
## X-Curse-Project-ID: 315757
|
||||
## X-Wago-ID: 9rN4BxKD
|
||||
|
||||
#@no-lib-strip@
|
||||
libs\LibStub\LibStub.lua
|
||||
#@end-no-lib-strip@
|
||||
|
||||
DRList-1.0.xml
|
||||
#@do-not-package@
|
||||
tests\engine.lua
|
||||
tests\test-retail.lua
|
||||
tests\test-classic.lua
|
||||
tests\test-tbc.lua
|
||||
tests\test-wotlk.lua
|
||||
#@end-do-not-package@
|
4
Libs/DRList-1.0/DRList-1.0.xml
Normal file
4
Libs/DRList-1.0/DRList-1.0.xml
Normal file
@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
|
||||
<Script file="DRList-1.0.lua"/>
|
||||
<Script file="Spells.lua"/>
|
||||
</Ui>
|
695
Libs/DRList-1.0/Spells.lua
Normal file
695
Libs/DRList-1.0/Spells.lua
Normal file
@ -0,0 +1,695 @@
|
||||
local Lib, version = LibStub("DRList-1.0")
|
||||
if Lib.spellList and version >= 40 then return end
|
||||
|
||||
if Lib.gameExpansion == "retail" then
|
||||
|
||||
-- SpellID list for mainline aka retail WoW
|
||||
Lib.spellList = {
|
||||
[207167] = "disorient", -- Blinding Sleet
|
||||
[207685] = "disorient", -- Sigil of Misery
|
||||
[33786] = "disorient", -- Cyclone
|
||||
[1513] = "disorient", -- Scare Beast
|
||||
[31661] = "disorient", -- Dragon's Breath
|
||||
[198909] = "disorient", -- Song of Chi-ji
|
||||
[202274] = "disorient", -- Incendiary Brew
|
||||
[105421] = "disorient", -- Blinding Light
|
||||
[10326] = "disorient", -- Turn Evil
|
||||
[605] = "disorient", -- Mind Control
|
||||
[8122] = "disorient", -- Psychic Scream
|
||||
[226943] = "disorient", -- Mind Bomb
|
||||
[2094] = "disorient", -- Blind
|
||||
[118699] = "disorient", -- Fear
|
||||
[5484] = "disorient", -- Howl of Terror
|
||||
[261589] = "disorient", -- Seduction (Grimoire of Sacrifice)
|
||||
[6358] = "disorient", -- Seduction (Succubus)
|
||||
[5246] = "disorient", -- Intimidating Shout 1
|
||||
[316593] = "disorient", -- Intimidating Shout 2 (TODO: not sure which one is correct in 9.0.1)
|
||||
[316595] = "disorient", -- Intimidating Shout 3
|
||||
[331866] = "disorient", -- Agent of Chaos (Venthyr Covenant)
|
||||
|
||||
[217832] = "incapacitate", -- Imprison
|
||||
[221527] = "incapacitate", -- Imprison (Honor talent)
|
||||
[2637] = "incapacitate", -- Hibernate
|
||||
[99] = "incapacitate", -- Incapacitating Roar
|
||||
[3355] = "incapacitate", -- Freezing Trap
|
||||
[203337] = "incapacitate", -- Freezing Trap (Honor talent)
|
||||
[213691] = "incapacitate", -- Scatter Shot
|
||||
[118] = "incapacitate", -- Polymorph
|
||||
[28271] = "incapacitate", -- Polymorph (Turtle)
|
||||
[28272] = "incapacitate", -- Polymorph (Pig)
|
||||
[61025] = "incapacitate", -- Polymorph (Snake)
|
||||
[61305] = "incapacitate", -- Polymorph (Black Cat)
|
||||
[61780] = "incapacitate", -- Polymorph (Turkey)
|
||||
[61721] = "incapacitate", -- Polymorph (Rabbit)
|
||||
[126819] = "incapacitate", -- Polymorph (Porcupine)
|
||||
[161353] = "incapacitate", -- Polymorph (Polar Bear Cub)
|
||||
[161354] = "incapacitate", -- Polymorph (Monkey)
|
||||
[161355] = "incapacitate", -- Polymorph (Penguin)
|
||||
[161372] = "incapacitate", -- Polymorph (Peacock)
|
||||
[277787] = "incapacitate", -- Polymorph (Baby Direhorn)
|
||||
[277792] = "incapacitate", -- Polymorph (Bumblebee)
|
||||
[82691] = "incapacitate", -- Ring of Frost
|
||||
[115078] = "incapacitate", -- Paralysis
|
||||
[20066] = "incapacitate", -- Repentance
|
||||
[9484] = "incapacitate", -- Shackle Undead
|
||||
[200196] = "incapacitate", -- Holy Word: Chastise
|
||||
[1776] = "incapacitate", -- Gouge
|
||||
[6770] = "incapacitate", -- Sap
|
||||
[51514] = "incapacitate", -- Hex
|
||||
[196942] = "incapacitate", -- Hex (Voodoo Totem)
|
||||
[210873] = "incapacitate", -- Hex (Raptor)
|
||||
[211004] = "incapacitate", -- Hex (Spider)
|
||||
[211010] = "incapacitate", -- Hex (Snake)
|
||||
[211015] = "incapacitate", -- Hex (Cockroach)
|
||||
[269352] = "incapacitate", -- Hex (Skeletal Hatchling)
|
||||
[309328] = "incapacitate", -- Hex (Living Honey)
|
||||
[277778] = "incapacitate", -- Hex (Zandalari Tendonripper)
|
||||
[277784] = "incapacitate", -- Hex (Wicker Mongrel)
|
||||
[197214] = "incapacitate", -- Sundering
|
||||
[710] = "incapacitate", -- Banish
|
||||
[6789] = "incapacitate", -- Mortal Coil
|
||||
[107079] = "incapacitate", -- Quaking Palm (Pandaren racial)
|
||||
|
||||
[47476] = "silence", -- Strangulate
|
||||
[204490] = "silence", -- Sigil of Silence
|
||||
-- [78675] = "silence", -- Solar Beam (doesn't seem to DR)
|
||||
[202933] = "silence", -- Spider Sting
|
||||
[356727] = "silence", -- Spider Venom
|
||||
[217824] = "silence", -- Shield of Virtue
|
||||
[15487] = "silence", -- Silence
|
||||
[1330] = "silence", -- Garrote
|
||||
[196364] = "silence", -- Unstable Affliction Silence Effect
|
||||
|
||||
[210141] = "stun", -- Zombie Explosion
|
||||
[334693] = "stun", -- Absolute Zero (Breath of Sindragosa)
|
||||
[108194] = "stun", -- Asphyxiate (Unholy)
|
||||
[221562] = "stun", -- Asphyxiate (Blood)
|
||||
[91800] = "stun", -- Gnaw (Ghoul)
|
||||
[91797] = "stun", -- Monstrous Blow (Mutated Ghoul)
|
||||
[287254] = "stun", -- Dead of Winter
|
||||
[179057] = "stun", -- Chaos Nova
|
||||
[205630] = "stun", -- Illidan's Grasp (Primary effect)
|
||||
[208618] = "stun", -- Illidan's Grasp (Secondary effect)
|
||||
[211881] = "stun", -- Fel Eruption
|
||||
[200166] = "stun", -- Metamorphosis (PvE stun effect)
|
||||
[203123] = "stun", -- Maim
|
||||
[163505] = "stun", -- Rake (Prowl)
|
||||
[5211] = "stun", -- Mighty Bash
|
||||
[202244] = "stun", -- Overrun
|
||||
[325321] = "stun", -- Wild Hunt's Charge
|
||||
[357021] = "stun", -- Consecutive Concussion
|
||||
[24394] = "stun", -- Intimidation
|
||||
[119381] = "stun", -- Leg Sweep
|
||||
[202346] = "stun", -- Double Barrel
|
||||
[853] = "stun", -- Hammer of Justice
|
||||
[255941] = "stun", -- Wake of Ashes
|
||||
[64044] = "stun", -- Psychic Horror
|
||||
[200200] = "stun", -- Holy Word: Chastise Censure
|
||||
[1833] = "stun", -- Cheap Shot
|
||||
[408] = "stun", -- Kidney Shot
|
||||
[118905] = "stun", -- Static Charge (Capacitor Totem)
|
||||
[118345] = "stun", -- Pulverize (Primal Earth Elemental)
|
||||
[305485] = "stun", -- Lightning Lasso
|
||||
[89766] = "stun", -- Axe Toss
|
||||
[171017] = "stun", -- Meteor Strike (Infernal)
|
||||
[171018] = "stun", -- Meteor Strike (Abyssal)
|
||||
[30283] = "stun", -- Shadowfury
|
||||
[46968] = "stun", -- Shockwave
|
||||
[132168] = "stun", -- Shockwave (Protection)
|
||||
[145047] = "stun", -- Shockwave (Proving Grounds PvE)
|
||||
[132169] = "stun", -- Storm Bolt
|
||||
[199085] = "stun", -- Warpath
|
||||
[20549] = "stun", -- War Stomp (Tauren)
|
||||
[255723] = "stun", -- Bull Rush (Highmountain Tauren)
|
||||
[287712] = "stun", -- Haymaker (Kul Tiran)
|
||||
[332423] = "stun", -- Sparkling Driftglobe Core (Kyrian Covenant)
|
||||
|
||||
[204085] = "root", -- Deathchill (Chains of Ice)
|
||||
[233395] = "root", -- Deathchill (Remorseless Winter)
|
||||
[339] = "root", -- Entangling Roots
|
||||
[170855] = "root", -- Entangling Roots (Nature's Grasp)
|
||||
[102359] = "root", -- Mass Entanglement
|
||||
[117526] = "root", -- Binding Shot
|
||||
[162480] = "root", -- Steel Trap
|
||||
[273909] = "root", -- Steelclaw Trap
|
||||
-- [190927] = "root_harpoon", -- Harpoon (TODO: confirm)
|
||||
[212638] = "root", -- Tracker's Net
|
||||
[201158] = "root", -- Super Sticky Tar
|
||||
[122] = "root", -- Frost Nova
|
||||
[33395] = "root", -- Freeze
|
||||
[198121] = "root", -- Frostbite
|
||||
[342375] = "root", -- Tormenting Backlash (Torghast PvE)
|
||||
[233582] = "root", -- Entrenched in Flame
|
||||
[116706] = "root", -- Disable
|
||||
[324382] = "root", -- Clash
|
||||
[64695] = "root", -- Earthgrab (Totem effect)
|
||||
[285515] = "root", -- Surge of Power
|
||||
[39965] = "root", -- Frost Grenade (Item)
|
||||
[75148] = "root", -- Embersilk Net (Item)
|
||||
[55536] = "root", -- Frostweave Net (Item)
|
||||
[268966] = "root", -- Hooked Deep Sea Net (Item)
|
||||
|
||||
[209749] = "disarm", -- Faerie Swarm (Balance Honor Talent)
|
||||
[207777] = "disarm", -- Dismantle
|
||||
[233759] = "disarm", -- Grapple Weapon
|
||||
[236077] = "disarm", -- Disarm
|
||||
|
||||
[56222] = "taunt", -- Dark Command
|
||||
[51399] = "taunt", -- Death Grip (Taunt Effect)
|
||||
[185245] = "taunt", -- Torment
|
||||
[6795] = "taunt", -- Growl (Druid)
|
||||
[2649] = "taunt", -- Growl (Hunter Pet) (TODO: confirm)
|
||||
[20736] = "taunt", -- Distracting Shot
|
||||
[116189] = "taunt", -- Provoke
|
||||
[118635] = "taunt", -- Provoke (Black Ox Statue)
|
||||
[196727] = "taunt", -- Provoke (Niuzao)
|
||||
[204079] = "taunt", -- Final Stand
|
||||
[62124] = "taunt", -- Hand of Reckoning
|
||||
[17735] = "taunt", -- Suffering (Voidwalker) (TODO: confirm)
|
||||
[355] = "taunt", -- Taunt
|
||||
|
||||
-- Experimental
|
||||
[108199] = "knockback", -- Gorefiend's Grasp
|
||||
[202249] = "knockback", -- Overrun
|
||||
[61391] = "knockback", -- Typhoon
|
||||
[102793] = "knockback", -- Ursol's Vortex
|
||||
[186387] = "knockback", -- Bursting Shot
|
||||
[236777] = "knockback", -- Hi-Explosive Trap
|
||||
[157981] = "knockback", -- Blast Wave
|
||||
[237371] = "knockback", -- Ring of Peace
|
||||
[204263] = "knockback", -- Shining Force
|
||||
[51490] = "knockback", -- Thunderstorm
|
||||
-- [287712] = "knockback", -- Haywire (Kul'Tiran Racial)
|
||||
}
|
||||
|
||||
elseif Lib.gameExpansion == "tbc" then
|
||||
|
||||
-- SpellID list for The Burning Crusade
|
||||
-- spellID for every rank is used over spell name to avoid name collisions, and faster lookups
|
||||
Lib.spellList = {
|
||||
[2637] = "incapacitate", -- Hibernate (Rank 1)
|
||||
[18657] = "incapacitate", -- Hibernate (Rank 2)
|
||||
[18658] = "incapacitate", -- Hibernate (Rank 3)
|
||||
[22570] = "incapacitate", -- Maim
|
||||
[3355] = "incapacitate", -- Freezing Trap Effect (Rank 1)
|
||||
[14308] = "incapacitate", -- Freezing Trap Effect (Rank 2)
|
||||
[14309] = "incapacitate", -- Freezing Trap Effect (Rank 3)
|
||||
[19386] = "incapacitate", -- Wyvern Sting (Rank 1)
|
||||
[24132] = "incapacitate", -- Wyvern Sting (Rank 2)
|
||||
[24133] = "incapacitate", -- Wyvern Sting (Rank 3)
|
||||
[27068] = "incapacitate", -- Wyvern Sting (Rank 4)
|
||||
[118] = "incapacitate", -- Polymorph (Rank 1)
|
||||
[12824] = "incapacitate", -- Polymorph (Rank 2)
|
||||
[12825] = "incapacitate", -- Polymorph (Rank 3)
|
||||
[12826] = "incapacitate", -- Polymorph (Rank 4)
|
||||
[28271] = "incapacitate", -- Polymorph: Turtle
|
||||
[28272] = "incapacitate", -- Polymorph: Pig
|
||||
[20066] = "incapacitate", -- Repentance
|
||||
[6770] = "incapacitate", -- Sap (Rank 1)
|
||||
[2070] = "incapacitate", -- Sap (Rank 2)
|
||||
[11297] = "incapacitate", -- Sap (Rank 3)
|
||||
[1776] = "incapacitate", -- Gouge (Rank 1)
|
||||
[1777] = "incapacitate", -- Gouge (Rank 2)
|
||||
[8629] = "incapacitate", -- Gouge (Rank 3)
|
||||
[11285] = "incapacitate", -- Gouge (Rank 4)
|
||||
[11286] = "incapacitate", -- Gouge (Rank 5)
|
||||
[38764] = "incapacitate", -- Gouge (Rank 6)
|
||||
[13327] = "incapacitate", -- Reckless Charge (Rocket Helmet)
|
||||
[4064] = "incapacitate", -- Rough Copper Bomb
|
||||
[4065] = "incapacitate", -- Large Copper Bomb
|
||||
[4066] = "incapacitate", -- Small Bronze Bomb
|
||||
[4067] = "incapacitate", -- Big Bronze Bomb
|
||||
[4068] = "incapacitate", -- Iron Grenade
|
||||
[12421] = "incapacitate", -- Mithril Frag Bomb
|
||||
[4069] = "incapacitate", -- Big Iron Bomb
|
||||
[12562] = "incapacitate", -- The Big One
|
||||
[12543] = "incapacitate", -- Hi-Explosive Bomb
|
||||
[19769] = "incapacitate", -- Thorium Grenade
|
||||
[19784] = "incapacitate", -- Dark Iron Bomb
|
||||
[30216] = "incapacitate", -- Fel Iron Bomb
|
||||
[30461] = "incapacitate", -- The Bigger One
|
||||
[30217] = "incapacitate", -- Adamantite Grenade
|
||||
|
||||
[33786] = "disorient", -- Cyclone
|
||||
[2094] = "disorient", -- Blind
|
||||
|
||||
[5211] = "stun", -- Bash (Rank 1)
|
||||
[6798] = "stun", -- Bash (Rank 2)
|
||||
[8983] = "stun", -- Bash (Rank 3)
|
||||
[9005] = "stun", -- Pounce (Rank 1)
|
||||
[9823] = "stun", -- Pounce (Rank 2)
|
||||
[9827] = "stun", -- Pounce (Rank 3)
|
||||
[27006] = "stun", -- Pounce (Rank 4)
|
||||
[24394] = "stun", -- Intimidation
|
||||
[853] = "stun", -- Hammer of Justice (Rank 1)
|
||||
[5588] = "stun", -- Hammer of Justice (Rank 2)
|
||||
[5589] = "stun", -- Hammer of Justice (Rank 3)
|
||||
[10308] = "stun", -- Hammer of Justice (Rank 4)
|
||||
[1833] = "stun", -- Cheap Shot
|
||||
[30283] = "stun", -- Shadowfury (Rank 1)
|
||||
[30413] = "stun", -- Shadowfury (Rank 2)
|
||||
[30414] = "stun", -- Shadowfury (Rank 3)
|
||||
[12809] = "stun", -- Concussion Blow
|
||||
[7922] = "stun", -- Charge Stun
|
||||
[20253] = "stun", -- Intercept Stun (Rank 1)
|
||||
[20614] = "stun", -- Intercept Stun (Rank 2)
|
||||
[20615] = "stun", -- Intercept Stun (Rank 3)
|
||||
[25273] = "stun", -- Intercept Stun (Rank 4)
|
||||
[25274] = "stun", -- Intercept Stun (Rank 5)
|
||||
[20549] = "stun", -- War Stomp (Racial)
|
||||
[13237] = "stun", -- Goblin Mortar
|
||||
[835] = "stun", -- Tidal Charm
|
||||
|
||||
[16922] = "random_stun", -- Celestial Focus (Starfire Stun)
|
||||
[19410] = "random_stun", -- Improved Concussive Shot
|
||||
[12355] = "random_stun", -- Impact
|
||||
[20170] = "random_stun", -- Seal of Justice Stun
|
||||
[15269] = "random_stun", -- Blackout
|
||||
[18093] = "random_stun", -- Pyroclasm
|
||||
[39796] = "random_stun", -- Stoneclaw Stun
|
||||
[12798] = "random_stun", -- Revenge Stun
|
||||
[5530] = "random_stun", -- Mace Stun Effect (Mace Specialization)
|
||||
[15283] = "random_stun", -- Stunning Blow (Weapon Proc)
|
||||
[56] = "random_stun", -- Stun (Weapon Proc)
|
||||
[34510] = "random_stun", -- Stormherald/Deep Thunder (Weapon Proc)
|
||||
|
||||
[10326] = "fear", -- Turn Evil (Might be PvE only until wotlk, adding just incase)
|
||||
[8122] = "fear", -- Psychic Scream (Rank 1)
|
||||
[8124] = "fear", -- Psychic Scream (Rank 2)
|
||||
[10888] = "fear", -- Psychic Scream (Rank 3)
|
||||
[10890] = "fear", -- Psychic Scream (Rank 4)
|
||||
[5782] = "fear", -- Fear (Rank 1)
|
||||
[6213] = "fear", -- Fear (Rank 2)
|
||||
[6215] = "fear", -- Fear (Rank 3)
|
||||
[6358] = "fear", -- Seduction (Succubus)
|
||||
[5484] = "fear", -- Howl of Terror (Rank 1)
|
||||
[17928] = "fear", -- Howl of Terror (Rank 2)
|
||||
[1513] = "fear", -- Scare Beast (Rank 1)
|
||||
[14326] = "fear", -- Scare Beast (Rank 2)
|
||||
[14327] = "fear", -- Scare Beast (Rank 3)
|
||||
[5246] = "fear", -- Intimidating Shout
|
||||
[5134] = "fear", -- Flash Bomb Fear (Item)
|
||||
|
||||
[339] = "root", -- Entangling Roots (Rank 1)
|
||||
[1062] = "root", -- Entangling Roots (Rank 2)
|
||||
[5195] = "root", -- Entangling Roots (Rank 3)
|
||||
[5196] = "root", -- Entangling Roots (Rank 4)
|
||||
[9852] = "root", -- Entangling Roots (Rank 5)
|
||||
[9853] = "root", -- Entangling Roots (Rank 6)
|
||||
[26989] = "root", -- Entangling Roots (Rank 7)
|
||||
[19975] = "root", -- Nature's Grasp (Rank 1)
|
||||
[19974] = "root", -- Nature's Grasp (Rank 2)
|
||||
[19973] = "root", -- Nature's Grasp (Rank 3)
|
||||
[19972] = "root", -- Nature's Grasp (Rank 4)
|
||||
[19971] = "root", -- Nature's Grasp (Rank 5)
|
||||
[19970] = "root", -- Nature's Grasp (Rank 6)
|
||||
[27010] = "root", -- Nature's Grasp (Rank 7)
|
||||
[122] = "root", -- Frost Nova (Rank 1)
|
||||
[865] = "root", -- Frost Nova (Rank 2)
|
||||
[6131] = "root", -- Frost Nova (Rank 3)
|
||||
[10230] = "root", -- Frost Nova (Rank 4)
|
||||
[27088] = "root", -- Frost Nova (Rank 5)
|
||||
[33395] = "root", -- Freeze (Water Elemental)
|
||||
[39965] = "root", -- Frost Grenade (Item)
|
||||
|
||||
[605] = "mind_control", -- Mind Control (Rank 1)
|
||||
[10911] = "mind_control", -- Mind Control (Rank 2)
|
||||
[10912] = "mind_control", -- Mind Control (Rank 3)
|
||||
[13181] = "mind_control", -- Gnomish Mind Control Cap
|
||||
|
||||
[14251] = "disarm", -- Riposte
|
||||
[34097] = "disarm", -- Riposte 2 (TODO: Check which ID is the correct one)
|
||||
[676] = "disarm", -- Disarm
|
||||
|
||||
[12494] = "random_root", -- Frostbite
|
||||
[23694] = "random_root", -- Improved Hamstring
|
||||
[19229] = "random_root", -- Improved Wing Clip
|
||||
[19185] = "random_root", -- Entrapment
|
||||
|
||||
[19503] = "scatter", -- Scatter Shot
|
||||
[31661] = "scatter", -- Dragon's Breath (Rank 1)
|
||||
[33041] = "scatter", -- Dragon's Breath (Rank 2)
|
||||
[33042] = "scatter", -- Dragon's Breath (Rank 3)
|
||||
[33043] = "scatter", -- Dragon's Breath (Rank 4)
|
||||
|
||||
-- Spells that DR with itself only
|
||||
[408] = "kidney_shot", -- Kidney Shot (Rank 1)
|
||||
[8643] = "kidney_shot", -- Kidney Shot (Rank 2)
|
||||
[43523] = "unstable_affliction", -- Unstable Affliction 1
|
||||
[31117] = "unstable_affliction", -- Unstable Affliction 2
|
||||
[6789] = "death_coil", -- Death Coil (Rank 1)
|
||||
[17925] = "death_coil", -- Death Coil (Rank 2)
|
||||
[17926] = "death_coil", -- Death Coil (Rank 3)
|
||||
[27223] = "death_coil", -- Death Coil (Rank 4)
|
||||
[44041] = "chastise", -- Chastise (Rank 1)
|
||||
[44043] = "chastise", -- Chastise (Rank 2)
|
||||
[44044] = "chastise", -- Chastise (Rank 3)
|
||||
[44045] = "chastise", -- Chastise (Rank 4)
|
||||
[44046] = "chastise", -- Chastise (Rank 5)
|
||||
[44047] = "chastise", -- Chastise (Rank 6)
|
||||
[19306] = "counterattack", -- Counterattack (Rank 1)
|
||||
[20909] = "counterattack", -- Counterattack (Rank 2)
|
||||
[20910] = "counterattack", -- Counterattack (Rank 3)
|
||||
[27067] = "counterattack", -- Counterattack (Rank 4)
|
||||
}
|
||||
|
||||
elseif Lib.gameExpansion == "wotlk" then -- STILL WORK IN PROGRESS, I DON'T HAVE BETA ACCESS
|
||||
|
||||
-- SpellID list for Wrath of the Lich King.
|
||||
-- spellID for every rank is used over spell name to avoid name collisions, and faster lookups
|
||||
Lib.spellList = {
|
||||
[49203] = "incapacitate", -- Hungering Cold
|
||||
[2637] = "incapacitate", -- Hibernate (Rank 1)
|
||||
[18657] = "incapacitate", -- Hibernate (Rank 2)
|
||||
[18658] = "incapacitate", -- Hibernate (Rank 3)
|
||||
[60210] = "incapacitate", -- Freezing Arrow Effect (Rank 1)
|
||||
[3355] = "incapacitate", -- Freezing Trap Effect (Rank 1)
|
||||
[14308] = "incapacitate", -- Freezing Trap Effect (Rank 2)
|
||||
[14309] = "incapacitate", -- Freezing Trap Effect (Rank 3)
|
||||
[19386] = "incapacitate", -- Wyvern Sting (Rank 1)
|
||||
[24132] = "incapacitate", -- Wyvern Sting (Rank 2)
|
||||
[24133] = "incapacitate", -- Wyvern Sting (Rank 3)
|
||||
[27068] = "incapacitate", -- Wyvern Sting (Rank 4)
|
||||
[49011] = "incapacitate", -- Wyvern Sting (Rank 5)
|
||||
[49012] = "incapacitate", -- Wyvern Sting (Rank 6)
|
||||
[118] = "incapacitate", -- Polymorph (Rank 1)
|
||||
[12824] = "incapacitate", -- Polymorph (Rank 2)
|
||||
[12825] = "incapacitate", -- Polymorph (Rank 3)
|
||||
[12826] = "incapacitate", -- Polymorph (Rank 4)
|
||||
[28271] = "incapacitate", -- Polymorph: Turtle
|
||||
[28272] = "incapacitate", -- Polymorph: Pig
|
||||
[61721] = "incapacitate", -- Polymorph: Rabbit
|
||||
[61780] = "incapacitate", -- Polymorph: Turkey
|
||||
[61305] = "incapacitate", -- Polymorph: Black Cat
|
||||
[20066] = "incapacitate", -- Repentance
|
||||
[1776] = "incapacitate", -- Gouge
|
||||
[6770] = "incapacitate", -- Sap (Rank 1)
|
||||
[2070] = "incapacitate", -- Sap (Rank 2)
|
||||
[11297] = "incapacitate", -- Sap (Rank 3)
|
||||
[51724] = "incapacitate", -- Sap (Rank 4)
|
||||
[710] = "incapacitate", -- Banish (Rank 1)
|
||||
[18647] = "incapacitate", -- Banish (Rank 2)
|
||||
[9484] = "incapacitate", -- Shackle Undead (Rank 1)
|
||||
[9485] = "incapacitate", -- Shackle Undead (Rank 2)
|
||||
[10955] = "incapacitate", -- Shackle Undead (Rank 3)
|
||||
[51514] = "incapacitate", -- Hex
|
||||
[13327] = "incapacitate", -- Reckless Charge (Rocket Helmet)
|
||||
[4064] = "incapacitate", -- Rough Copper Bomb
|
||||
[4065] = "incapacitate", -- Large Copper Bomb
|
||||
[4066] = "incapacitate", -- Small Bronze Bomb
|
||||
[4067] = "incapacitate", -- Big Bronze Bomb
|
||||
[4068] = "incapacitate", -- Iron Grenade
|
||||
[12421] = "incapacitate", -- Mithril Frag Bomb
|
||||
[4069] = "incapacitate", -- Big Iron Bomb
|
||||
[12562] = "incapacitate", -- The Big One
|
||||
[12543] = "incapacitate", -- Hi-Explosive Bomb
|
||||
[19769] = "incapacitate", -- Thorium Grenade
|
||||
[19784] = "incapacitate", -- Dark Iron Bomb
|
||||
[30216] = "incapacitate", -- Fel Iron Bomb
|
||||
[30461] = "incapacitate", -- The Bigger One
|
||||
[30217] = "incapacitate", -- Adamantite Grenade
|
||||
|
||||
[47481] = "stun", -- Gnaw (Ghoul Pet)
|
||||
[5211] = "stun", -- Bash (Rank 1)
|
||||
[6798] = "stun", -- Bash (Rank 2)
|
||||
[8983] = "stun", -- Bash (Rank 3)
|
||||
[22570] = "stun", -- Maim (Rank 1)
|
||||
[49802] = "stun", -- Maim (Rank 2)
|
||||
[24394] = "stun", -- Intimidation
|
||||
[50519] = "stun", -- Sonic Blast (Pet Rank 1)
|
||||
[53564] = "stun", -- Sonic Blast (Pet Rank 2)
|
||||
[53565] = "stun", -- Sonic Blast (Pet Rank 3)
|
||||
[53566] = "stun", -- Sonic Blast (Pet Rank 4)
|
||||
[53567] = "stun", -- Sonic Blast (Pet Rank 5)
|
||||
[53568] = "stun", -- Sonic Blast (Pet Rank 6)
|
||||
[50518] = "stun", -- Ravage (Pet Rank 1)
|
||||
[53558] = "stun", -- Ravage (Pet Rank 2)
|
||||
[53559] = "stun", -- Ravage (Pet Rank 3)
|
||||
[53560] = "stun", -- Ravage (Pet Rank 4)
|
||||
[53561] = "stun", -- Ravage (Pet Rank 5)
|
||||
[53562] = "stun", -- Ravage (Pet Rank 6)
|
||||
[44572] = "stun", -- Deep Freeze
|
||||
[853] = "stun", -- Hammer of Justice (Rank 1)
|
||||
[5588] = "stun", -- Hammer of Justice (Rank 2)
|
||||
[5589] = "stun", -- Hammer of Justice (Rank 3)
|
||||
[10308] = "stun", -- Hammer of Justice (Rank 4)
|
||||
[2812] = "stun", -- Holy Wrath (Rank 1)
|
||||
[10318] = "stun", -- Holy Wrath (Rank 2)
|
||||
[27139] = "stun", -- Holy Wrath (Rank 3)
|
||||
[48816] = "stun", -- Holy Wrath (Rank 4)
|
||||
[48817] = "stun", -- Holy Wrath (Rank 5)
|
||||
[408] = "stun", -- Kidney Shot (Rank 1)
|
||||
[8643] = "stun", -- Kidney Shot (Rank 2)
|
||||
[58861] = "stun", -- Bash (Spirit Wolves)
|
||||
[30283] = "stun", -- Shadowfury (Rank 1)
|
||||
[30413] = "stun", -- Shadowfury (Rank 2)
|
||||
[30414] = "stun", -- Shadowfury (Rank 3)
|
||||
[47846] = "stun", -- Shadowfury (Rank 4)
|
||||
[47847] = "stun", -- Shadowfury (Rank 5)
|
||||
[12809] = "stun", -- Concussion Blow
|
||||
[60995] = "stun", -- Demon Charge
|
||||
[30153] = "stun", -- Intercept (Felguard Rank 1)
|
||||
[30195] = "stun", -- Intercept (Felguard Rank 2)
|
||||
[30197] = "stun", -- Intercept (Felguard Rank 3)
|
||||
[47995] = "stun", -- Intercept (Felguard Rank 4)
|
||||
[20253] = "stun", -- Intercept Stun (Rank 1)
|
||||
[20614] = "stun", -- Intercept Stun (Rank 2)
|
||||
[20615] = "stun", -- Intercept Stun (Rank 3)
|
||||
[25273] = "stun", -- Intercept Stun (Rank 4)
|
||||
[25274] = "stun", -- Intercept Stun (Rank 5)
|
||||
[46968] = "stun", -- Shockwave
|
||||
[20549] = "stun", -- War Stomp (Racial)
|
||||
|
||||
[16922] = "random_stun", -- Celestial Focus (Starfire Stun)
|
||||
[28445] = "random_stun", -- Improved Concussive Shot
|
||||
[12355] = "random_stun", -- Impact
|
||||
[20170] = "random_stun", -- Seal of Justice Stun
|
||||
[39796] = "random_stun", -- Stoneclaw Stun
|
||||
[12798] = "random_stun", -- Revenge Stun
|
||||
[5530] = "random_stun", -- Mace Stun Effect (Mace Specialization)
|
||||
[15283] = "random_stun", -- Stunning Blow (Weapon Proc)
|
||||
[56] = "random_stun", -- Stun (Weapon Proc)
|
||||
[34510] = "random_stun", -- Stormherald/Deep Thunder (Weapon Proc)
|
||||
|
||||
[1513] = "fear", -- Scare Beast (Rank 1)
|
||||
[14326] = "fear", -- Scare Beast (Rank 2)
|
||||
[14327] = "fear", -- Scare Beast (Rank 3)
|
||||
[10326] = "fear", -- Turn Evil
|
||||
[8122] = "fear", -- Psychic Scream (Rank 1)
|
||||
[8124] = "fear", -- Psychic Scream (Rank 2)
|
||||
[10888] = "fear", -- Psychic Scream (Rank 3)
|
||||
[10890] = "fear", -- Psychic Scream (Rank 4)
|
||||
[2094] = "fear", -- Blind
|
||||
[5782] = "fear", -- Fear (Rank 1)
|
||||
[6213] = "fear", -- Fear (Rank 2)
|
||||
[6215] = "fear", -- Fear (Rank 3)
|
||||
[6358] = "fear", -- Seduction (Succubus)
|
||||
[5484] = "fear", -- Howl of Terror (Rank 1)
|
||||
[17928] = "fear", -- Howl of Terror (Rank 2)
|
||||
[5246] = "fear", -- Intimidating Shout
|
||||
[5134] = "fear", -- Flash Bomb Fear (Item)
|
||||
|
||||
[339] = "root", -- Entangling Roots (Rank 1)
|
||||
[1062] = "root", -- Entangling Roots (Rank 2)
|
||||
[5195] = "root", -- Entangling Roots (Rank 3)
|
||||
[5196] = "root", -- Entangling Roots (Rank 4)
|
||||
[9852] = "root", -- Entangling Roots (Rank 5)
|
||||
[9853] = "root", -- Entangling Roots (Rank 6)
|
||||
[26989] = "root", -- Entangling Roots (Rank 7)
|
||||
[53308] = "root", -- Entangling Roots (Rank 8)
|
||||
[19975] = "root", -- Nature's Grasp (Rank 1)
|
||||
[19974] = "root", -- Nature's Grasp (Rank 2)
|
||||
[19973] = "root", -- Nature's Grasp (Rank 3)
|
||||
[19972] = "root", -- Nature's Grasp (Rank 4)
|
||||
[19971] = "root", -- Nature's Grasp (Rank 5)
|
||||
[19970] = "root", -- Nature's Grasp (Rank 6)
|
||||
[27010] = "root", -- Nature's Grasp (Rank 7)
|
||||
[53312] = "root", -- Nature's Grasp (Rank 8)
|
||||
[50245] = "root", -- Pin (Rank 1)
|
||||
[53544] = "root", -- Pin (Rank 2)
|
||||
[53545] = "root", -- Pin (Rank 3)
|
||||
[53546] = "root", -- Pin (Rank 4)
|
||||
[53547] = "root", -- Pin (Rank 5)
|
||||
[53548] = "root", -- Pin (Rank 6)
|
||||
[33395] = "root", -- Freeze (Water Elemental)
|
||||
[122] = "root", -- Frost Nova (Rank 1)
|
||||
[865] = "root", -- Frost Nova (Rank 2)
|
||||
[6131] = "root", -- Frost Nova (Rank 3)
|
||||
[10230] = "root", -- Frost Nova (Rank 4)
|
||||
[27088] = "root", -- Frost Nova (Rank 5)
|
||||
[42917] = "root", -- Frost Nova (Rank 6)
|
||||
[39965] = "root", -- Frost Grenade (Item)
|
||||
[63685] = "root", -- Freeze (Frost Shock)
|
||||
|
||||
[12494] = "random_root", -- Frostbite
|
||||
[55080] = "random_root", -- Shattered Barrier
|
||||
[58373] = "random_root", -- Glyph of Hamstring
|
||||
[23694] = "random_root", -- Improved Hamstring
|
||||
[47168] = "random_root", -- Improved Wing Clip
|
||||
[19185] = "random_root", -- Entrapment
|
||||
|
||||
[53359] = "disarm", -- Chimera Shot (Scorpid)
|
||||
[50541] = "disarm", -- Snatch (Rank 1)
|
||||
[53537] = "disarm", -- Snatch (Rank 2)
|
||||
[53538] = "disarm", -- Snatch (Rank 3)
|
||||
[53540] = "disarm", -- Snatch (Rank 4)
|
||||
[53542] = "disarm", -- Snatch (Rank 5)
|
||||
[53543] = "disarm", -- Snatch (Rank 6)
|
||||
[64058] = "disarm", -- Psychic Horror Disarm Effect
|
||||
[51722] = "disarm", -- Dismantle
|
||||
[676] = "disarm", -- Disarm
|
||||
|
||||
[47476] = "silence", -- Strangulate
|
||||
[34490] = "silence", -- Silencing Shot
|
||||
[35334] = "silence", -- Nether Shock 1 -- TODO: verify
|
||||
[44957] = "silence", -- Nether Shock 2 -- TODO: verify
|
||||
[18469] = "silence", -- Silenced - Improved Counterspell (Rank 1)
|
||||
[55021] = "silence", -- Silenced - Improved Counterspell (Rank 2)
|
||||
[63529] = "silence", -- Silenced - Shield of the Templar
|
||||
[15487] = "silence", -- Silence
|
||||
[1330] = "silence", -- Garrote - Silence
|
||||
[18425] = "silence", -- Silenced - Improved Kick
|
||||
[24259] = "silence", -- Spell Lock
|
||||
[43523] = "silence", -- Unstable Affliction 1
|
||||
[31117] = "silence", -- Unstable Affliction 2
|
||||
[18498] = "silence", -- Silenced - Gag Order 1
|
||||
[74347] = "silence", -- Silenced - Gag Order 1
|
||||
[50613] = "silence", -- Arcane Torrent (Racial, Runic Power)
|
||||
[28730] = "silence", -- Arcane Torrent (Racial, Mana)
|
||||
[25046] = "silence", -- Arcane Torrent (Racial, Energy)
|
||||
|
||||
[64044] = "horror", -- Psychic Horror
|
||||
[6789] = "horror", -- Death Coil (Rank 1)
|
||||
[17925] = "horror", -- Death Coil (Rank 2)
|
||||
[17926] = "horror", -- Death Coil (Rank 3)
|
||||
[27223] = "horror", -- Death Coil (Rank 4)
|
||||
[47859] = "horror", -- Death Coil (Rank 5)
|
||||
[47860] = "horror", -- Death Coil (Rank 6)
|
||||
|
||||
[1833] = "opener_stun", -- Cheap Shot
|
||||
[9005] = "opener_stun", -- Pounce (Rank 1)
|
||||
[9823] = "opener_stun", -- Pounce (Rank 2)
|
||||
[9827] = "opener_stun", -- Pounce (Rank 3)
|
||||
[27006] = "opener_stun", -- Pounce (Rank 4)
|
||||
[49803] = "opener_stun", -- Pounce (Rank 5)
|
||||
|
||||
[31661] = "scatter", -- Dragon's Breath (Rank 1)
|
||||
[33041] = "scatter", -- Dragon's Breath (Rank 2)
|
||||
[33042] = "scatter", -- Dragon's Breath (Rank 3)
|
||||
[33043] = "scatter", -- Dragon's Breath (Rank 4)
|
||||
[42949] = "scatter", -- Dragon's Breath (Rank 5)
|
||||
[42950] = "scatter", -- Dragon's Breath (Rank 6)
|
||||
[19503] = "scatter", -- Scatter Shot
|
||||
|
||||
-- Spells that DR with itself only
|
||||
[33786] = "cyclone", -- Cyclone
|
||||
[605] = "mind_control", -- Mind Control
|
||||
[13181] = "mind_control", -- Gnomish Mind Control Cap
|
||||
[7922] = "charge", -- Charge Stun
|
||||
[19306] = "counterattack", -- Counterattack 1
|
||||
[20909] = "counterattack", -- Counterattack 2
|
||||
[20910] = "counterattack", -- Counterattack 3
|
||||
[27067] = "counterattack", -- Counterattack 4
|
||||
[48998] = "counterattack", -- Counterattack 5
|
||||
[48999] = "counterattack", -- Counterattack 6
|
||||
--Storm, Earth and Fire has no DR
|
||||
|
||||
-- TODO: profession stuff
|
||||
}
|
||||
|
||||
elseif Lib.gameExpansion == "classic" then
|
||||
|
||||
-- SpellID list for Classic Era (vanilla)
|
||||
-- In Classic the spell ID payload is gone from the combat log, so we need the key here to be
|
||||
-- spell name instead. We also provide spell ID in the table value so it's possible to retrieve
|
||||
-- for example spell icon using GetSpellTexture(spellID) later on. (These functions only accept
|
||||
-- spell names if the player has the spell in their spell book)
|
||||
local GetSpellInfo = _G.GetSpellInfo -- upvalue
|
||||
Lib.spellList = {
|
||||
-- Controlled roots
|
||||
[GetSpellInfo(339)] = { category = "root", spellID = 339 }, -- Entangling Roots
|
||||
[GetSpellInfo(19306)] = { category = "root", spellID = 19306 }, -- Counterattack
|
||||
[GetSpellInfo(122)] = { category = "root", spellID = 122 }, -- Frost Nova
|
||||
-- [GetSpellInfo(13099)] = { category = "root", spellID = 13099 }, -- Net-o-Matic
|
||||
-- [GetSpellInfo(8312)] = { category = "root", spellID = 8312 }, -- Trap
|
||||
|
||||
-- Controlled stuns
|
||||
[GetSpellInfo(5211)] = { category = "stun", spellID = 5211 }, -- Bash
|
||||
[GetSpellInfo(24394)] = { category = "stun", spellID = 24394 }, -- Intimidation
|
||||
[GetSpellInfo(853)] = { category = "stun", spellID = 853 }, -- Hammer of Justice
|
||||
[GetSpellInfo(9005)] = { category = "stun", spellID = 9005 }, -- Pounce
|
||||
[GetSpellInfo(1833)] = { category = "stun", spellID = 1833 }, -- Cheap Shot
|
||||
[GetSpellInfo(12809)] = { category = "stun", spellID = 12809 }, -- Concussion Blow
|
||||
[GetSpellInfo(20253)] = { category = "stun", spellID = 20253 }, -- Intercept Stun
|
||||
[GetSpellInfo(7922)] = { category = "stun", spellID = 7922 }, -- Charge Stun
|
||||
[GetSpellInfo(20549)] = { category = "stun", spellID = 20549 }, -- War Stomp (Racial)
|
||||
[GetSpellInfo(4068)] = { category = "stun", spellID = 4068 }, -- Iron Grenade
|
||||
[GetSpellInfo(19769)] = { category = "stun", spellID = 19769 }, -- Thorium Grenade
|
||||
[GetSpellInfo(13808)] = { category = "stun", spellID = 13808 }, -- M73 Frag Grenade
|
||||
[GetSpellInfo(4069)] = { category = "stun", spellID = 4069 }, -- Big Iron Bomb
|
||||
[GetSpellInfo(12543)] = { category = "stun", spellID = 12543 }, -- Hi-Explosive Bomb
|
||||
[GetSpellInfo(4064)] = { category = "stun", spellID = 4064 }, -- Rough Copper Bomb
|
||||
[GetSpellInfo(12421)] = { category = "stun", spellID = 12421 }, -- Mithril Frag Bomb
|
||||
[GetSpellInfo(19784)] = { category = "stun", spellID = 19784 }, -- Dark Iron Bomb
|
||||
[GetSpellInfo(4067)] = { category = "stun", spellID = 4067 }, -- Big Bronze Bomb
|
||||
[GetSpellInfo(4066)] = { category = "stun", spellID = 4066 }, -- Small Bronze Bomb
|
||||
[GetSpellInfo(4065)] = { category = "stun", spellID = 4065 }, -- Large Copper Bomb
|
||||
[GetSpellInfo(13237)] = { category = "stun", spellID = 13237 }, -- Goblin Mortar
|
||||
[GetSpellInfo(835)] = { category = "stun", spellID = 835 }, -- Tidal Charm
|
||||
[GetSpellInfo(12562)] = { category = "stun", spellID = 12562 }, -- The Big One
|
||||
|
||||
-- Incapacitates
|
||||
[GetSpellInfo(2637)] = { category = "incapacitate", spellID = 2637 }, -- Hibernate
|
||||
[GetSpellInfo(3355)] = { category = "incapacitate", spellID = 3355 }, -- Freezing Trap
|
||||
[GetSpellInfo(19503)] = { category = "incapacitate", spellID = 19503 }, -- Scatter Shot
|
||||
[GetSpellInfo(19386)] = { category = "incapacitate", spellID = 19386 }, -- Wyvern Sting
|
||||
[GetSpellInfo(28271)] = { category = "incapacitate", spellID = 28271 }, -- Polymorph: Turtle
|
||||
[GetSpellInfo(28272)] = { category = "incapacitate", spellID = 28272 }, -- Polymorph: Pig
|
||||
[GetSpellInfo(118)] = { category = "incapacitate", spellID = 118 }, -- Polymorph
|
||||
[GetSpellInfo(20066)] = { category = "incapacitate", spellID = 20066 }, -- Repentance
|
||||
[GetSpellInfo(1776)] = { category = "incapacitate", spellID = 1776 }, -- Gouge
|
||||
[GetSpellInfo(6770)] = { category = "incapacitate", spellID = 6770 }, -- Sap
|
||||
[GetSpellInfo(1090)] = { category = "incapacitate", spellID = 1090 }, -- Sleep
|
||||
[GetSpellInfo(13327)] = { category = "incapacitate", spellID = 13327 }, -- Reckless Charge (Rocket Helmet)
|
||||
[GetSpellInfo(26108)] = { category = "incapacitate", spellID = 26108 }, -- Glimpse of Madness
|
||||
|
||||
-- Fears
|
||||
[GetSpellInfo(1513)] = { category = "fear", spellID = 1513 }, -- Scare Beast
|
||||
[GetSpellInfo(8122)] = { category = "fear", spellID = 8122 }, -- Psychic Scream
|
||||
[GetSpellInfo(5782)] = { category = "fear", spellID = 5782 }, -- Fear
|
||||
[GetSpellInfo(5484)] = { category = "fear", spellID = 5484 }, -- Howl of Terror
|
||||
[GetSpellInfo(6358)] = { category = "fear", spellID = 6358 }, -- Seduction
|
||||
[GetSpellInfo(5246)] = { category = "fear", spellID = 5246 }, -- Intimidating Shout
|
||||
[GetSpellInfo(5134)] = { category = "fear", spellID = 5134 }, -- Flash Bomb Fear
|
||||
|
||||
-- Random/short roots
|
||||
[GetSpellInfo(19229)] = { category = "random_root", spellID = 19229 }, -- Improved Wing Clip
|
||||
-- [GetSpellInfo(27868)] = { category = "random_root", spellID = 12494 }, -- Frostbite
|
||||
[GetSpellInfo(23694)] = { category = "random_root", spellID = 23694 }, -- Improved Hamstring
|
||||
[GetSpellInfo(27868)] = { category = "random_root", spellID = 27868 }, -- Freeze (Item proc and set bonus)
|
||||
|
||||
-- Random/short stuns
|
||||
[GetSpellInfo(16922)] = { category = "random_stun", spellID = 16922 }, -- Improved Starfire
|
||||
[GetSpellInfo(19410)] = { category = "random_stun", spellID = 19410 }, -- Improved Concussive Shot
|
||||
[GetSpellInfo(12355)] = { category = "random_stun", spellID = 12355 }, -- Impact
|
||||
[GetSpellInfo(20170)] = { category = "random_stun", spellID = 20170 }, -- Seal of Justice Stun
|
||||
[GetSpellInfo(15269)] = { category = "random_stun", spellID = 15269 }, -- Blackout
|
||||
[GetSpellInfo(18093)] = { category = "random_stun", spellID = 18093 }, -- Pyroclasm
|
||||
[GetSpellInfo(12798)] = { category = "random_stun", spellID = 12798 }, -- Revenge Stun
|
||||
[GetSpellInfo(5530)] = { category = "random_stun", spellID = 5530 }, -- Mace Stun Effect (Mace Specialization)
|
||||
[GetSpellInfo(15283)] = { category = "random_stun", spellID = 15283 }, -- Stunning Blow (Weapon Proc)
|
||||
[GetSpellInfo(56)] = { category = "random_stun", spellID = 56 }, -- Stun (Weapon Proc)
|
||||
[GetSpellInfo(21152)] = { category = "random_stun", spellID = 21152 }, -- Earthshaker (Weapon Proc)
|
||||
|
||||
-- Spells that DRs with itself only
|
||||
[GetSpellInfo(408)] = { category = "kidney_shot", spellID = 408 }, -- Kidney Shot
|
||||
[GetSpellInfo(605)] = { category = "mind_control", spellID = 605 }, -- Mind Control
|
||||
[GetSpellInfo(13181)] = { category = "mind_control", spellID = 13181 }, -- Gnomish Mind Control Cap
|
||||
[GetSpellInfo(8056)] = { category = "frost_shock", spellID = 8056 }, -- Frost Shock
|
||||
}
|
||||
else
|
||||
print("DRList-1.0: Unsupported game expansion loaded.") -- luacheck: ignore
|
||||
end
|
||||
|
||||
-- Alias for DRData-1.0
|
||||
Lib.spells = Lib.spellList
|
@ -6,24 +6,23 @@ local Buff = LibClassAuras.Buff
|
||||
-------------
|
||||
-- PRIEST
|
||||
-------------
|
||||
Buff({ 1243, 1244, 1245, 2791, 10937, 10938, 25389 }, { buffType = "magic" }, "PRIEST") -- Power Word: Fortitude
|
||||
Buff({ 21562, 21564, 25392 }, { buffType = "magic" }, "PRIEST") -- Prayer of Fortitude
|
||||
Buff({ 17, 592, 600, 3747, 6065, 6066, 10898, 10899, 10900, 10901, 25217, 25218 }, { buffType = "magic" }, "PRIEST") -- Power Word: Shield
|
||||
Buff({ 588, 7128, 602, 1006, 10951, 10952, 25431 }, { buffType = "magic" }, "PRIEST") -- Inner Fire
|
||||
Buff({ 1243, 1244, 1245, 2791, 10937, 10938, 25389, 48161 }, { buffType = "magic" }, "PRIEST") -- Power Word: Fortitude
|
||||
Buff({ 21562, 21564, 25392, 48162 }, { buffType = "magic" }, "PRIEST") -- Prayer of Fortitude
|
||||
Buff({ 17, 592, 600, 3747, 6065, 6066, 10898, 10899, 10900, 10901, 25217, 25218, 48065, 48066 }, { buffType = "magic" }, "PRIEST") -- Power Word: Shield
|
||||
Buff({ 588, 7128, 602, 1006, 10951, 10952, 25431, 48040, 48168 }, { buffType = "magic" }, "PRIEST") -- Inner Fire
|
||||
Buff({ 2651 }, { buffType = "magic" }, "PRIEST") -- Elune's Grace
|
||||
Buff({ 6346 }, { buffType = "magic" }, "PRIEST") -- Fear Ward
|
||||
Buff({ 14752, 14818, 14819, 27841, 25312 }, { buffType = "magic" }, "PRIEST") -- Divine Spirit
|
||||
Buff({ 27681, 32999 }, { buffType = "magic" }, "PRIEST") -- Prayer of Spirit
|
||||
Buff({ 14752, 14818, 14819, 27841, 25312, 48073 }, { buffType = "magic" }, "PRIEST") -- Divine Spirit
|
||||
Buff({ 27681, 32999, 48074 }, { buffType = "magic" }, "PRIEST") -- Prayer of Spirit
|
||||
Buff({ 1706 }, { buffType = "magic" }, "PRIEST") -- Levitate
|
||||
Buff({ 139, 6074, 6075, 6076, 6077, 6078, 10927, 10928, 10929, 25315, 25221, 25222 }, { buffType = "magic" }, "PRIEST") -- Renew
|
||||
Buff({ 139, 6074, 6075, 6076, 6077, 6078, 10927, 10928, 10929, 25315, 25221, 25222, 48067, 48068 }, { buffType = "magic" }, "PRIEST") -- Renew
|
||||
Buff({ 552 }, { buffType = "magic" }, "PRIEST") -- Abolish Disease
|
||||
Buff({ 33076 }, { buffType = "magic" }, "PRIEST") -- Prayer of Mending
|
||||
Buff({ 33076, 48112, 48113 }, { buffType = "magic" }, "PRIEST") -- Prayer of Mending
|
||||
Buff({ 586, 9578, 9579, 9592, 10941, 10942, 25429 }, { buffType = "magic" }, "PRIEST") -- Fade
|
||||
Buff({ 2652, 19261, 19262, 19264, 19265, 19266, 25461 }, { buffType = "magic" }, "PRIEST") -- Touch of Weakness
|
||||
Buff({ 18137, 19308, 19310, 19311, 19312, 25477 }, { buffType = "magic" }, "PRIEST") -- Shadowguard
|
||||
Buff({ 976, 10957, 10958, 16874, 25433 }, { buffType = "magic" }, "PRIEST") -- Shadow Protection
|
||||
Buff({ 27683, 39374 }, { buffType = "magic" }, "PRIEST") -- Prayer of Shadow Protection
|
||||
Buff({ 15473 }, { buffType = "form" }, "PRIEST") -- Shadowform
|
||||
--talents
|
||||
Buff({ 14893, 15357, 15359 }, { buffType = "magic" }, "PRIEST") -- Inspiration
|
||||
Buff({ 27813, 27817, 27818 }, { buffType = "magic" }, "PRIEST") -- Blessed Recovery
|
||||
@ -32,68 +31,189 @@ Buff({ 14751 }, { buffType = "magic" }, "PRIEST") -- Inner Focus
|
||||
Buff({ 10060 }, { buffType = "magic" }, "PRIEST") -- Power Infusion
|
||||
Buff({ 33206 }, { buffType = "magic" }, "PRIEST") -- Pain Suppression
|
||||
Buff({ 34754 }, { buffType = "magic" }, "PRIEST") -- Clearcasting
|
||||
Buff({ 15473 }, { buffType = "form" }, "PRIEST") -- Shadowform
|
||||
Buff({ 47788 }, { buffType = "magic" }, "PRIEST") -- Guardian's Spirit
|
||||
Buff({ 47585 }, { buffType = "magic" }, "PRIEST") -- Dispersion
|
||||
Buff({ 65081 }, { buffType = "magic" }, "PRIEST") -- Body and Soul
|
||||
Buff({ 33151 }, { buffType = "magic" }, "PRIEST") -- Surge of Light
|
||||
Buff({ 47753 }, { buffType = "magic" }, "PRIEST") -- Divine Aegis
|
||||
Buff({ 47930 }, { buffType = "magic" }, "PRIEST") -- Grace
|
||||
Buff({ 63734 }, { buffType = "magic" }, "PRIEST") -- Serendipity
|
||||
|
||||
---------------
|
||||
-- DRUID
|
||||
---------------
|
||||
Buff({ 467, 782, 1075, 8914, 9756, 9910, 26992 }, { buffType = "magic"}, "DRUID") -- Thorns
|
||||
Buff({ 467, 782, 1075, 8914, 9756, 9910, 26992, 53307 }, { buffType = "magic"}, "DRUID") -- Thorns
|
||||
Buff({ 5487 }, { buffType = "form"}, "DRUID") -- Bear Form
|
||||
Buff({ 783 }, { buffType = "form"}, "DRUID") -- Travel Form
|
||||
Buff({ 9634 }, { buffType = "form"}, "DRUID") -- Dire Bear Form
|
||||
Buff({ 768 }, { buffType = "form"}, "DRUID") -- Cat Form
|
||||
Buff({ 22812 }, { buffType = "magic"}, "DRUID") -- Barkskin
|
||||
Buff({ 5229 }, { buffType = "physical"}, "DRUID") -- Enrage
|
||||
Buff({ 5217, 6793, 9845, 9846 }, { buffType = "physical"}, "DRUID") -- Tiger's Fury
|
||||
Buff({ 5229 }, { buffType = "enrage"}, "DRUID") -- Enrage
|
||||
Buff({ 5217, 6793, 9845, 9846, 50212, 50213 }, { buffType = "physical"}, "DRUID") -- Tiger's Fury
|
||||
Buff({ 1850, 9821, 33357 }, { buffType = "physical"}, "DRUID") -- Dash
|
||||
Buff({ 22842, 22895, 22896, 26999 }, { buffType = "physical"}, "DRUID") -- Frenzied Regeneration
|
||||
Buff({ 1126, 5232, 6756, 5234, 8907, 9884, 9885, 26990 }, { buffType = "magic"}, "DRUID") -- Mark of the Wild
|
||||
Buff({ 21849, 21850, 26991 }, { buffType = "magic"}, "DRUID") -- Gift of the Wild
|
||||
Buff({ 774, 1058, 1430, 2090, 2091, 3627, 8910, 9839, 9840, 9841, 25299, 26981, 26982 }, { buffType = "magic"}, "DRUID") -- Regrowth
|
||||
Buff({ 8936, 8938, 8939, 8940, 8941, 9750, 9856, 9857, 9858, 26980 }, { buffType = "magic"}, "DRUID") -- Rejuvenation
|
||||
Buff({ 22842 }, { buffType = "physical"}, "DRUID") -- Frenzied Regeneration
|
||||
Buff({ 1126, 5232, 6756, 5234, 8907, 9884, 9885, 26990, 48469 }, { buffType = "magic"}, "DRUID") -- Mark of the Wild
|
||||
Buff({ 21849, 21850, 26991, 48470 }, { buffType = "magic"}, "DRUID") -- Gift of the Wild
|
||||
Buff({ 774, 1058, 1430, 2090, 2091, 3627, 8910, 9839, 9840, 9841, 25299, 26981, 26982, 48442, 48443 }, { buffType = "magic"}, "DRUID") -- Regrowth
|
||||
Buff({ 8936, 8938, 8939, 8940, 8941, 9750, 9856, 9857, 9858, 26980, 48440, 48441 }, { buffType = "magic"}, "DRUID") -- Rejuvenation
|
||||
Buff({ 2893 }, { buffType = "magic"}, "DRUID") -- Abolish Poison
|
||||
Buff({ 33763 }, { buffType = "magic"}, "DRUID") -- Lifebloom
|
||||
Buff({ 33763, 48450, 48451}, { buffType = "magic"}, "DRUID") -- Lifebloom
|
||||
--Talents
|
||||
Buff({ 24858 }, { buffType = "form"}, "DRUID") -- Moonkin Form
|
||||
Buff({ 24907 }, { buffType = "aura"}, "DRUID") -- Moonkin Aura
|
||||
Buff({ 33891 }, { buffType = "form"}, "DRUID") -- Tree of Life
|
||||
Buff({ 16864 }, { buffType = "magic"}, "DRUID") -- Omen of Clarity
|
||||
Buff({ 16689, 16810, 16811, 16812, 16813, 17329, 27009 }, { buffType = "magic"}, "DRUID") -- Nature's Grasp
|
||||
Buff({ 16864, 16870 }, { buffType = "magic"}, "DRUID") -- Omen of Clarity
|
||||
Buff({ 16689, 16810, 16811, 16812, 16813, 17329, 27009, 53312 }, { buffType = "magic"}, "DRUID") -- Nature's Grasp
|
||||
Buff({ 45281, 45282, 45283 }, { buffType = "magic"}, "DRUID") -- Natural Perfection
|
||||
Buff({ 16188 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
|
||||
Buff({ 17116 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
|
||||
Buff({ 17007 }, { buffType = "aura"}, "DRUID") -- Leader of the Pack
|
||||
Buff({ 48518 }, { buffType = "physical"}, "DRUID") -- Eclipse (Lunar)
|
||||
Buff({ 48517 }, { buffType = "physical"}, "DRUID") -- Eclipse (Solar)
|
||||
Buff({ 16886 }, { buffType = "magic"}, "DRUID") -- Nature's Grace
|
||||
Buff({ 48503, 48504 }, { buffType = "magic"}, "DRUID") -- Living Seed
|
||||
Buff({ 50334 }, { buffType = "physical"}, "DRUID") -- Berserk
|
||||
Buff({ 52610, 62071 }, { buffType = "enrage"}, "DRUID") -- Savage Roar
|
||||
Buff({ 48391 }, { buffType = "enrage"}, "DRUID") -- Owlkin Frenzy
|
||||
|
||||
|
||||
-------------
|
||||
-- WARRIOR
|
||||
-- WARRIOR -- TODO
|
||||
-------------
|
||||
--Buff({ 29703 }, { buffType = "physical"}, "WARRIOR") -- Dazed
|
||||
Buff({ 29838 }, { buffType = "physical"}, "WARRIOR") -- Second Wind
|
||||
Buff({ 12292 }, { buffType = "enrage"}, "WARRIOR") -- Death Wish
|
||||
Buff({ 6673 }, { buffType = "physical"}, "WARRIOR") -- Battle Shout
|
||||
Buff({ 469 }, { buffType = "physical"}, "WARRIOR") -- Commanding Shout
|
||||
Buff({ 12328 }, { buffType = "physical"}, "WARRIOR") -- Sweeping Strikes
|
||||
Buff({ 29801, 30032 }, { buffType = "aura"}, "WARRIOR") -- Rampage
|
||||
Buff({ 2687 }, { buffType = "enrage"}, "WARRIOR") -- Blood Rage
|
||||
Buff({ 20230 }, { buffType = "physical"}, "WARRIOR") -- Retaliation
|
||||
Buff({ 871 }, { buffType = "physical"}, "WARRIOR") -- Shield Wall
|
||||
Buff({ 18499 }, { buffType = "enrage"}, "WARRIOR") -- Berserker Rage
|
||||
Buff({ 23885 }, { buffType = "enrage"}, "WARRIOR") -- Bloodthirst
|
||||
Buff({ 3411 }, { buffType = "physical"}, "WARRIOR") -- Intervene
|
||||
Buff({ 50622 }, { buffType = "physical"}, "WARRIOR") -- Bladestorm (whirlwind)
|
||||
Buff({ 52437 }, { buffType = "physical"}, "WARRIOR") -- Sudden Death
|
||||
Buff({ 57522 }, { buffType = "physical"}, "WARRIOR") -- Wrecking Crew
|
||||
Buff({ 46916 }, { buffType = "physical"}, "WARRIOR") -- Slam!
|
||||
Buff({ 50720 }, { buffType = "physical"}, "WARRIOR") -- Vigilance
|
||||
Buff({ 55694 }, { buffType = "enrage"}, "WARRIOR") -- Enraged Regeneration
|
||||
Buff({ 1719 }, { buffType = "enrage"}, "WARRIOR") -- Recklessness
|
||||
|
||||
|
||||
--------------
|
||||
-- ROGUE
|
||||
-- ROGUE -- TODO
|
||||
--------------
|
||||
|
||||
Buff({ 2983 }, { buffType = "physical" }, "ROGUE") -- Sprint
|
||||
Buff({ 5277 }, { buffType = "physical" }, "ROGUE") -- Evasion
|
||||
Buff({ 31224 }, { buffType = "physical" }, "ROGUE") -- Cloak of Shadows
|
||||
Buff({ 14278 }, { buffType = "physical" }, "ROGUE") -- Ghostly Strike
|
||||
Buff({ 51713 }, { buffType = "physical" }, "ROGUE") -- Shadow Dance
|
||||
Buff({ 31665 }, { buffType = "physical" }, "ROGUE") -- Master of Subtlety
|
||||
Buff({ 51690 }, { buffType = "physical" }, "ROGUE") -- Killing Spree
|
||||
Buff({ 63848 }, { buffType = "enrage" }, "ROGUE") -- Hunger For Blood
|
||||
Buff({ 57934 }, { buffType = "physical" }, "ROGUE") -- Tricks of the Trade
|
||||
|
||||
|
||||
------------
|
||||
-- WARLOCK
|
||||
-- WARLOCK --TODO
|
||||
------------
|
||||
Buff({ 19028 }, { buffType = "immune"}, "WARLOCK") -- Soul Link
|
||||
Buff({ 23759 }, { buffType = "immune"}, "WARLOCK") -- Master Demonologist
|
||||
Buff({ 19028 }, { buffType = "aura"}, "WARLOCK") -- Soul Link
|
||||
Buff({ 687, 696 }, { buffType = "aura"}, "WARLOCK") -- Demon Skin
|
||||
Buff({ 706, 1086, 11733, 11734, 11735, 27260, 47793, 47889 }, { buffType = "aura"}, "WARLOCK") -- Demon Armor
|
||||
Buff({ 28176, 28189, 47892, 47893 }, { buffType = "aura"}, "WARLOCK") -- Fel Armor
|
||||
Buff({ 23759 }, { buffType = "aura"}, "WARLOCK") -- Master Demonologist
|
||||
Buff({ 34936 }, { buffType = "magic"}, "WARLOCK") -- Backlash
|
||||
Buff({ 5697 }, { buffType = "magic"}, "WARLOCK") -- Unending Breath
|
||||
Buff({ 132 }, { buffType = "magic"}, "WARLOCK") -- Detect Invisibility
|
||||
Buff({ 1949, 11683, 11684, 27213, 47823 }, { buffType = "aura"}, "WARLOCK") -- Hellfire
|
||||
Buff({ 6229, 11739, 11740, 28610, 47890, 47891 }, { buffType = "magic"}, "WARLOCK") -- Shadow Ward
|
||||
Buff({ 19480, 20435, 41002 }, { buffType = "aura"}, "WARLOCK") -- Paranoia
|
||||
Buff({ 7812, 19438, 19440, 19441, 19442, 19443, 27273, 47985, 47986 }, { buffType = "magic"}, "WARLOCK") -- Sacrifice
|
||||
Buff({ 2947, 8316, 8317, 11770, 11771, 27269, 47983 }, { buffType = "magic"}, "WARLOCK") -- Fire Shield
|
||||
Buff({ 48018 }, { buffType = "magic"}, "WARLOCK") -- Demonic Circle: Summon
|
||||
Buff({ 59672 }, { buffType = "physical"}, "WARLOCK") -- Metamorphosis
|
||||
Buff({ 54277 }, { buffType = "physical"}, "WARLOCK") -- Backdraft
|
||||
Buff({ 47283 }, { buffType = "magic"}, "WARLOCK") -- Empowered Imp
|
||||
Buff({ 64371 }, { buffType = "magic"}, "WARLOCK") -- Eradication
|
||||
Buff({ 18093, 63243, 63244 } ,{ buffType = "physical" }, "WARLOCK") -- Pyroclasm
|
||||
|
||||
|
||||
---------------
|
||||
-- SHAMAN
|
||||
---------------
|
||||
|
||||
Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
|
||||
Buff({ 30823 } ,{ buffType = "magic" }, "SHAMAN") -- Shamanistic Rage
|
||||
Buff({ 32182 } ,{ buffType = "magic" }, "SHAMAN") -- Heroism
|
||||
Buff({ 2825 } ,{ buffType = "magic" }, "SHAMAN") -- Bloodlust
|
||||
Buff({ 974, 32593, 32594, 49283, 49284 } ,{ buffType = "magic" }, "SHAMAN") -- Earth Shield
|
||||
Buff({ 24398, 33736, 57960 } ,{ buffType = "magic" }, "SHAMAN") -- Water Shield
|
||||
Buff({ 324, 25472, 49280, 49281 } ,{ buffType = "magic" }, "SHAMAN") -- Lightning Shield
|
||||
Buff({ 16188 } ,{ buffType = "magic" }, "SHAMAN") -- Nature's Swiftness
|
||||
Buff({ 16166 } ,{ buffType = "magic" }, "SHAMAN") -- Elemental Mastery
|
||||
Buff({ 51470 } ,{ buffType = "aura" }, "SHAMAN") -- Elemental Oath
|
||||
Buff({ 30809 } ,{ buffType = "aura" }, "SHAMAN") -- Unleashed Rage
|
||||
Buff({ 52179 } ,{ buffType = "magic" }, "SHAMAN") -- Astral Shift
|
||||
Buff({ 61295, 61299, 61300, 61301 } ,{ buffType = "magic" }, "SHAMAN") -- Riptide
|
||||
Buff({ 53390 } ,{ buffType = "magic" }, "SHAMAN") -- Tidal Waves
|
||||
Buff({ 52000, 51999, 51998, 51997, 51990, 51945 } ,{ buffType = "magic" }, "SHAMAN") -- Earthliving proc
|
||||
|
||||
|
||||
|
||||
--------------
|
||||
-- PALADIN
|
||||
-- PALADIN --TODO
|
||||
--------------
|
||||
--Blessings
|
||||
Buff( { 1022, 5599, 10278 }, { buffType = "magic"}, "PALADIN") -- Blessing/Hand of Protection
|
||||
Buff( { 6940 }, { buffType = "magic"}, "PALADIN") -- Blessing/Hand of Sacrifice
|
||||
Buff( { 1044, 66115 }, { buffType = "magic"}, "PALADIN") -- Blessing/Hand of Freedom
|
||||
Buff( { 19740, 19834, 19835, 19836, 19837, 19838, 25291, 27140, 48931, 48932 }, { buffType = "magic"}, "PALADIN") -- Blessing of Might
|
||||
Buff( { 19742, 19850, 19852, 19853, 19854, 25290, 27142, 48935, 48936 }, { buffType = "magic"}, "PALADIN") -- Blessing of Wisdom
|
||||
Buff( { 20217 }, { buffType = "magic"}, "PALADIN") -- Blessing of Kings
|
||||
Buff( { 19977 }, { buffType = "magic"}, "PALADIN") -- Blessing of Light
|
||||
Buff( { 1038 }, { buffType = "magic"}, "PALADIN") -- Blessing/Hand of Salvation
|
||||
Buff( { 20911 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sanctuary
|
||||
Buff( { 25898 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Kings
|
||||
Buff( { 25890 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Light
|
||||
Buff( { 25782, 27141, 48933, 48934 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Might
|
||||
Buff( { 25895 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Salvation
|
||||
Buff( { 25899 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Sanctuary
|
||||
Buff( { 25894, 48937 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Wisdom
|
||||
Buff( { 642 }, { buffType = "immune"}, "PALADIN") -- Divine Shield
|
||||
Buff( { 31884 }, { buffType = "magic"}, "PALADIN") -- Avenging Wrath
|
||||
--Auras
|
||||
Buff( { 465, 10290, 643, 10291, 1032, 10292, 10293, 27149, 48941, 48942 }, { buffType = "aura"}, "PALADIN") -- Devotion Aura
|
||||
Buff( { 7294 }, { buffType = "aura"}, "PALADIN") -- Retribution Aura
|
||||
Buff( { 19746 }, { buffType = "aura"}, "PALADIN") -- Concentration Aura
|
||||
Buff( { 19876 }, { buffType = "aura"}, "PALADIN") -- Shadow Resistance Aura
|
||||
Buff( { 20218 }, { buffType = "aura"}, "PALADIN") -- Sanctity Aura
|
||||
Buff( { 19888 }, { buffType = "aura"}, "PALADIN") -- Frost Resistance Aura
|
||||
Buff( { 19891 }, { buffType = "aura"}, "PALADIN") -- Fire Resistance Aura
|
||||
Buff( { 32223 }, { buffType = "aura"}, "PALADIN") -- Crusader Aura
|
||||
--Seals
|
||||
Buff( { 20154, 21084, 20287, 20288, 20289, 20290, 20291, 20292, 20293, 27155 }, { buffType = "magic"}, "PALADIN") -- Seal of Righteousness
|
||||
Buff( { 31892 }, { buffType = "magic"}, "PALADIN") -- Seal of Blood
|
||||
Buff( { 20375 }, { buffType = "magic"}, "PALADIN") -- Seal of Command
|
||||
Buff( { 20164 }, { buffType = "magic"}, "PALADIN") -- Seal of Justice
|
||||
Buff( { 20165 }, { buffType = "magic"}, "PALADIN") -- Seal of Light
|
||||
Buff( { 15277 }, { buffType = "magic"}, "PALADIN") -- Seal of Reckoning
|
||||
Buff( { 31801 }, { buffType = "magic"}, "PALADIN") -- Seal of Vengeance
|
||||
Buff( { 20166 }, { buffType = "magic"}, "PALADIN") -- Seal of Wisdom
|
||||
Buff( { 21082 }, { buffType = "magic"}, "PALADIN") -- Seal of the Crusade
|
||||
Buff( { 53563 }, { buffType = "magic"}, "PALADIN") -- Beacon of Light
|
||||
Buff( { 54149 }, { buffType = "magic"}, "PALADIN") -- Infusion of Light
|
||||
Buff( { 59578 }, { buffType = "magic"}, "PALADIN") -- The Art of War
|
||||
Buff( { 20925, 20927, 20928, 27179, 48951, 48952 }, { buffType = "magic"}, "PALADIN") -- Holy Shield
|
||||
Buff( { 53601 }, { buffType = "magic"}, "PALADIN") -- Sacred Shield
|
||||
Buff( { 54428 }, { buffType = "magic"}, "PALADIN") -- Divine Plea
|
||||
Buff( { 31821 }, { buffType = "magic"}, "PALADIN") -- Aura Mastery
|
||||
Buff( { 31842 }, { buffType = "magic"}, "PALADIN") -- Divine Illumination
|
||||
Buff( { 20216 }, { buffType = "magic"}, "PALADIN") -- Divine Favor
|
||||
Buff( { 25780 }, { buffType = "magic"}, "PALADIN") -- Righteous Fury
|
||||
|
||||
|
||||
--Buff( { 25771 }, { buffType = "immune"}, "PALADIN") -- Forbearance
|
||||
|
||||
|
||||
-------------
|
||||
@ -101,7 +221,12 @@ Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
|
||||
-------------
|
||||
|
||||
Buff( { 5384 }, { buffType = "physical"}, "HUNTER") -- Feign Death
|
||||
--local FEIGN_DEATH = GetSpellInfo(5384) -- Localized name for Feign Death
|
||||
Buff( { 19263 }, { buffType = "physical"}, "HUNTER") -- Deterrence
|
||||
Buff( { 3045 }, { buffType = "physical"}, "HUNTER") -- Rapid Fire
|
||||
Buff( { 64420 }, { buffType = "physical"}, "HUNTER") -- Sniper Training
|
||||
Buff( { 34835 }, { buffType = "physical"}, "HUNTER") -- Master Tactician
|
||||
Buff( { 54216 }, { buffType = "physical"}, "HUNTER") -- Master's Call
|
||||
Buff( { 34471 }, { buffType = "physical"}, "HUNTER") -- The Beast Within
|
||||
|
||||
|
||||
-------------
|
||||
@ -109,20 +234,50 @@ Buff( { 5384 }, { buffType = "physical"}, "HUNTER") -- Feign Death
|
||||
-------------
|
||||
|
||||
Buff({ 66 }, { buffType = "magic"}, "MAGE") -- Invisibility
|
||||
Buff({ 1459 }, { buffType = "magic"}, "MAGE") -- Arcane Intellect
|
||||
Buff({ 1459, 1460, 1461, 10156, 10157, 27126, 42995 }, { buffType = "magic"}, "MAGE") -- Arcane Intellect
|
||||
Buff({ 130 }, { buffType = "magic"}, "MAGE") -- Slow Fall
|
||||
Buff({ 604 }, { buffType = "magic"}, "MAGE") -- Dampen Magic
|
||||
Buff({ 1008 }, { buffType = "magic"}, "MAGE") -- Amplify Magic
|
||||
Buff({ 1463 }, { buffType = "magic"}, "MAGE") -- Mana Shield
|
||||
Buff({ 6117 }, { buffType = "form"}, "MAGE") -- Mage Armor
|
||||
Buff({ 604, 8450, 8451, 10173, 10174, 33944, 43015 }, { buffType = "magic"}, "MAGE") -- Dampen Magic
|
||||
Buff({ 1008, 8455, 10169, 10170, 27130, 33946, 43017, }, { buffType = "magic"}, "MAGE") -- Amplify Magic
|
||||
Buff({ 1463, 8494, 8495, 10191, 10192, 10193, 27131, 43019, 43020 }, { buffType = "magic"}, "MAGE") -- Mana Shield
|
||||
Buff({ 6117, 22782, 22783, 27125, 43023, 43024 }, { buffType = "form"}, "MAGE") -- Mage Armor
|
||||
Buff({ 31643 }, { buffType = "magic"}, "MAGE") -- Blazing Speed
|
||||
Buff({ 543 }, { buffType = "magic"}, "MAGE") -- Fire Ward
|
||||
Buff({ 543, 8457, 8458, 10223, 10225, 27128, 43010 }, { buffType = "magic"}, "MAGE") -- Fire Ward
|
||||
Buff({ 11129 }, { buffType = "magic"}, "MAGE") -- Combustion
|
||||
Buff({ 30482 }, { buffType = "form"}, "MAGE") -- Molten Armor
|
||||
Buff({ 168 }, { buffType = "form"}, "MAGE") -- Frost Armor
|
||||
Buff({ 7302 }, { buffType = "form"}, "MAGE") -- Ice Armor
|
||||
Buff({ 30482, 43045, 43046 }, { buffType = "form"}, "MAGE") -- Molten Armor
|
||||
Buff({ 168, 7300, 7301 }, { buffType = "form"}, "MAGE") -- Frost Armor
|
||||
Buff({ 7302, 7320, 10219, 10220, 27124, 43008 }, { buffType = "form"}, "MAGE") -- Ice Armor
|
||||
Buff({ 45438 }, { buffType = "immune"}, "MAGE") -- Ice Block
|
||||
Buff({ 6143 }, { buffType = "magic"}, "MAGE") -- Frost Ward
|
||||
Buff({ 6143, 32796, 8462, 28609, 10177, 43012, 8461 }, { buffType = "magic"}, "MAGE") -- Frost Ward
|
||||
--talents
|
||||
Buff({ 11426 }, { buffType = "magic"}, "MAGE") -- Ice Barrier
|
||||
Buff({ 12472 }, { buffType = "magic"}, "MAGE") -- Icy Veins
|
||||
Buff({ 11426, 13031, 13032, 13033, 27134, 33405, 43038, 43039 }, { buffType = "magic"}, "MAGE") -- Ice Barrier
|
||||
Buff({ 12472 }, { buffType = "magic"}, "MAGE") -- Icy Veins
|
||||
Buff({ 74396 }, { buffType = "magic"}, "MAGE") -- Fingers of Frost
|
||||
Buff({ 57761 }, { buffType = "magic"}, "MAGE") -- FireBall!
|
||||
Buff({ 44413 }, { buffType = "magic"}, "MAGE") -- Incanter's Absorption
|
||||
Buff({ 48108 }, { buffType = "magic"}, "MAGE") -- Hot Streak
|
||||
Buff({ 54741 }, { buffType = "magic"}, "MAGE") -- Hot Streak
|
||||
Buff({ 61316 }, { buffType = "magic"}, "MAGE") -- Dalaran Brilliance
|
||||
Buff({ 44401 }, { buffType = "magic"}, "MAGE") -- Missile Barrage
|
||||
|
||||
|
||||
|
||||
|
||||
-------------
|
||||
-- DEATHKNIGHT
|
||||
-------------
|
||||
|
||||
Buff({ 48707 }, { buffType = "physical"}, "DEATHKNIGHT") -- Anti-Magic Shell
|
||||
Buff({ 48792 }, { buffType = "physical"}, "DEATHKNIGHT") -- Icebound Fortitude
|
||||
Buff({ 49039 }, { buffType = "physical"}, "DEATHKNIGHT") -- Lichborne
|
||||
Buff({ 50461 }, { buffType = "physical"}, "DEATHKNIGHT") -- Anti-Magic Zone
|
||||
Buff({ 57330, 57623 }, { buffType = "physical"}, "DEATHKNIGHT") -- Horn of Winter
|
||||
Buff({ 49222 }, { buffType = "physical"}, "DEATHKNIGHT") -- Bone Shield
|
||||
Buff({ 49016 }, { buffType = "enrage"}, "DEATHKNIGHT") -- Unholy Frenzy
|
||||
Buff({ 59052 }, { buffType = "physical"}, "DEATHKNIGHT") -- Freezing Fog
|
||||
Buff({ 55233 }, { buffType = "physical"}, "DEATHKNIGHT") -- Vampiric Blood
|
||||
Buff({ 51271 }, { buffType = "physical"}, "DEATHKNIGHT") -- Unbreakable Armor
|
||||
Buff({ 49796 }, { buffType = "physical"}, "DEATHKNIGHT") -- Deathchill
|
||||
Buff({ 50485 }, { buffType = "physical"}, "DEATHKNIGHT") -- Acclimation
|
||||
Buff({ 66803 }, { buffType = "physical"}, "DEATHKNIGHT") -- Desolation
|
||||
Buff({ 55610 }, { buffType = "aura"}, "DEATHKNIGHT") -- Improved Icy Talons
|
||||
Buff({ 53138 }, { buffType = "aura"}, "DEATHKNIGHT") -- Abomination's Might
|
@ -11,126 +11,151 @@ Debuff({ 9035, 19281, 19282, 19283, 19284, 19285, 25470 }, { buffType = "curse"
|
||||
Debuff({ 6788 }, { }, "PRIEST") -- Weakened Soul
|
||||
Debuff({ 15487 }, { buffType = "magic" }, "PRIEST") -- Silence
|
||||
Debuff({ 10797, 19296, 19299, 19302, 19303, 19304, 19305, 25446 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "PRIEST") -- starshards
|
||||
Debuff({ 2944, 19276, 19277, 19278, 19279, 19280, 25467 }, { stacking = true , buffType = "disease", preEvent = "SPELL_CAST_SUCCESS"}, "PRIEST") --devouring plague
|
||||
Debuff({ 2944, 19276, 19277, 19278, 19279, 19280, 25467, 48299, 48300 }, { stacking = true , buffType = "disease", preEvent = "SPELL_CAST_SUCCESS"}, "PRIEST") --devouring plague
|
||||
Debuff({ 453, 8192, 10953, 25596 }, { }, "PRIEST") -- mind soothe
|
||||
Debuff({ 14914, 15261, 15262, 15263, 15264, 15265, 15266, 15267, 25384 }, { stacking = true, buffType = "magic", preEvent = "SPELL_DAMAGE"}, "PRIEST") -- Holy Fire, stacking?
|
||||
Debuff({ 589, 594, 970, 992, 2767, 10892, 10893, 10894, 25367, 25368 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS"}, "PRIEST") -- SW:P
|
||||
Debuff({ 14914, 15261, 15262, 15263, 15264, 15265, 15266, 15267, 25384, 48134, 48135 }, { stacking = true, buffType = "magic", preEvent = "SPELL_DAMAGE"}, "PRIEST") -- Holy Fire, stacking?
|
||||
Debuff({ 589, 594, 970, 992, 2767, 10892, 10893, 10894, 25367, 25368, 48124, 48125 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS"}, "PRIEST") -- SW:P
|
||||
Debuff({ 15258 } ,{ buffType = "magic" }, "PRIEST") -- Shadow Vulnerability (Shadow Weaving Talent Effect)
|
||||
Debuff({ 15286 } ,{ buffType = "magic" }, "PRIEST") -- Vampiric Embrace
|
||||
Debuff({ 15407, 17311, 17312, 17313, 17314, 18807, 25387 }, { buffType = "magic" }, "PRIEST") -- Mind Flay
|
||||
Debuff({ 34914, 34916, 34917, 48159, 48160 }, { buffType = "magic"}, "PRIEST") -- Vampiric Touch
|
||||
Debuff({ 15407, 17311, 17312, 17313, 17314, 18807, 25387, 48155, 48156 }, { buffType = "magic" }, "PRIEST") -- Mind Flay
|
||||
Debuff({ 605, 10911, 10912 }, { buffType = "magic" }, "PRIEST") -- Mind Control
|
||||
Debuff({ 8122, 8124, 10888, 10890 }, { buffType = "magic", }, "PRIEST") -- Psychic Scream
|
||||
Debuff({ 15269 }, { buffType = "magic"}, "PRIEST")
|
||||
Debuff({ 15269 }, { buffType = "magic"}, "PRIEST") -- Blackout
|
||||
Debuff({ 44041, 44043, 44044, 44045, 44046, 44047 }, { buffType = "magic"}, "PRIEST") -- Chastise
|
||||
Debuff({ 48045, 53023 }, {stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS"}, "PRIEST") -- Mind Sear
|
||||
Debuff({ 64044 }, { buffType = "magic" }, "PRIEST") -- Psychic Horror
|
||||
Debuff({ 64058 }, { buffType = "physical" }, "PRIEST") -- Psychic Horror Disarm
|
||||
|
||||
---------------
|
||||
-- DRUID
|
||||
---------------
|
||||
Debuff({ 33786 }, { buffType = "immune"}, "DRUID") -- Cyclone
|
||||
Debuff({ 19675 }, { }, "DRUID") -- Feral Charge
|
||||
Debuff( { 22570}, { buffType = "physical"}, "DRUID") -- Maim
|
||||
Debuff({ 19975, 19974, 19973, 19972, 19971, 19970, 27010 }, { buffType = "magic", altName = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)) }, "DRUID") -- Nature's Grasp root
|
||||
Debuff({ 22570, 49802}, { buffType = "physical"}, "DRUID") -- Maim
|
||||
Debuff({ 19975, 19974, 19973, 19972, 19971, 19970, 27010, 53313 }, { buffType = "magic", altName = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)) }, "DRUID") -- Nature's Grasp root
|
||||
Debuff({ 339, 1062, 5195, 5196, 9852, 9853, 26989 }, { buffType = "magic"}, "DRUID") -- Entangling Roots
|
||||
Debuff({ 770, 778, 9749, 9907, 26993 }, { buffType = "magic" }, "DRUID") -- Faerie Fire
|
||||
Debuff({ 16857, 17390, 17391, 17392, 27011 }, { buffType = "magic" }, "DRUID") -- Faerie Fire (Feral)
|
||||
Debuff({ 2637, 18657, 18658 }, { buffType = "magic"}, "DRUID") -- Hibernate
|
||||
Debuff({ 99, 1735, 9490, 9747, 9898, 26998 }, { buffType = "physical" }, "DRUID") -- Demoralizing Roar
|
||||
Debuff({ 99, 1735, 9490, 9747, 9898, 26998, 48559, 48560 }, { buffType = "physical" }, "DRUID") -- Demoralizing Roar
|
||||
Debuff({ 5209 }, { buffType = "physical" }, "DRUID") -- Challenging Roar
|
||||
Debuff({ 6795 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Taunt
|
||||
Debuff({ 16922 }, { buffType = "physical" }, "DRUID") -- Imp Starfire Stun
|
||||
Debuff({ 9005, 9823, 9827, 27006 }, { buffType = "physical" }, "DRUID") -- Pounce
|
||||
Debuff({ 9007, 9824, 9826, 27007 }, { buffType = "physical", stacking = true, preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Pounce Bleed
|
||||
Debuff({ 8921, 8924, 8925, 8926, 8927, 8928, 8929, 9833, 9834, 9835, 26987, 26988 }, { stacking = true, buffType = "magic"}, "DRUID") -- Moonfire
|
||||
Debuff({ 1822, 1823, 1824, 9904, 27003 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Rake
|
||||
Debuff({ 1079, 9492, 9493, 9752, 9894, 9896, 27008 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Rip
|
||||
Debuff({ 5570, 24974, 24975, 24976, 24977, 27013 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Insect Swarm
|
||||
Debuff({ 33745 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Lacerate
|
||||
Debuff({ 9005, 9823, 9827, 27006, 49803 }, { buffType = "physical" }, "DRUID") -- Pounce
|
||||
Debuff({ 9007, 9824, 9826, 27007, 49804 }, { buffType = "physical", stacking = true, preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Pounce Bleed
|
||||
Debuff({ 8921, 8924, 8925, 8926, 8927, 8928, 8929, 9833, 9834, 9835, 26987, 26988, 48462, 48463 }, { stacking = true, buffType = "magic"}, "DRUID") -- Moonfire
|
||||
Debuff({ 1822, 1823, 1824, 9904, 27003, 48573, 48574, 59886 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Rake
|
||||
Debuff({ 1079, 9492, 9493, 9752, 9894, 9896, 27008, 49799, 49800 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Rip
|
||||
Debuff({ 5570, 24974, 24975, 24976, 24977, 27013, 48468 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Insect Swarm
|
||||
Debuff({ 33745, 48567, 48568 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Lacerate
|
||||
Debuff({ 33878, 33986, 33987, 48563, 48564 }, { buffType = "physical" }, "DRUID") -- Mangle (Bear)
|
||||
Debuff({ 33876, 33982, 33983, 48565, 48566 }, { buffType = "physical" }, "DRUID") -- Mangle (Cat)
|
||||
Debuff({ 60433 }, { buffType = "magic" }, "DRUID") -- Earth and Moon
|
||||
Debuff({ 58181 }, { buffType = "physical" }, "DRUID") -- Infected Wounds
|
||||
|
||||
|
||||
-------------
|
||||
-- WARRIOR
|
||||
-------------
|
||||
Debuff({ 29703 }, { buffType = "physical"}, "WARRIOR") -- Dazed
|
||||
Debuff({ 12294, 21551, 21552, 21553, 25248, 30330 }, { buffType = "physical" }, "WARRIOR") -- Mortal Strike
|
||||
Debuff({ 72, 1671, 1672, 29704}, { buffType = "physical" }, "WARRIOR") -- Shield Bash
|
||||
Debuff({ 12294, 21551, 21552, 21553, 25248, 30330, 47485, 47486 }, { buffType = "physical" }, "WARRIOR") -- Mortal Strike
|
||||
Debuff({ 72, 1671, 1672, 29704 }, { buffType = "physical" }, "WARRIOR") -- Shield Bash
|
||||
Debuff({ 18498 }, { buffType = "physical" }, "WARRIOR") -- Improved Shield Bash
|
||||
Debuff({ 772, 6546, 6547, 6548, 11572, 11573, 11574, 25208 }, { stacking = true, buffType = "physical"}, "WARRIOR") -- Rend
|
||||
Debuff({ 12721, 43104 }, { stacking = true, buffType = "physical"}, "WARRIOR") -- Deep Wounds
|
||||
Debuff({ 772, 6546, 6547, 6548, 11572, 11573, 11574, 25208, 46845, 47465 }, { stacking = true, buffType = "physical"}, "WARRIOR") -- Rend
|
||||
Debuff({ 12721, 43104, }, { stacking = true, buffType = "physical"}, "WARRIOR") -- Deep Wounds
|
||||
Debuff({ 12323 }, { buffType = "physical"}, "WARRIOR") -- Piercing Howl
|
||||
Debuff({ 1715, 7372, 7373, 25212 }, { buffType = "physical" }, "WARRIOR") -- Hamstring
|
||||
Debuff({ 23694 } , { buffType = "physical" }, "WARRIOR") -- Improved Hamstring
|
||||
Debuff({ 6343, 8198, 8204, 8205, 11580, 11581, 25264 }, { buffType = "physical"}, "WARRIOR") -- Thunder Clap
|
||||
Debuff({ 6343, 8198, 8204, 8205, 11580, 11581, 25264, 47501, 47502 }, { buffType = "physical"}, "WARRIOR") -- Thunder Clap
|
||||
Debuff({ 694, 7400, 7402, 20559, 20560 }, { buffType = "physical", }, "WARRIOR") -- Mocking Blow
|
||||
Debuff({ 1161 } ,{ buffType = "physical", }, "WARRIOR") -- Challenging Shout
|
||||
Debuff({ 355 } ,{ stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "WARRIOR") -- Taunt
|
||||
Debuff({ 1160, 6190, 11554, 11555, 11556, 25202, 25203 }, { buffType = "physical" }, "WARRIOR") -- Demoralizing Shout, varies
|
||||
Debuff({ 1160, 6190, 11554, 11555, 11556, 25202, 25203, 47437 }, { buffType = "physical" }, "WARRIOR") -- Demoralizing Shout, varies
|
||||
Debuff({ 5246 }, { buffType = "physical" }, "WARRIOR") -- Intimidating Shout Fear
|
||||
Debuff({ 676 } ,{ buffType = "physical" }, "WARRIOR") -- Disarm
|
||||
Debuff({ 12798 } , { buffType = "physical" }, "WARRIOR") -- Imp Revenge Stun
|
||||
Debuff({ 7386, 7405, 8380, 11596, 11597, 25225, buffType = "physical" }, { }, "WARRIOR") -- Sunder Armor
|
||||
Debuff({ 7386, 7405, 8380, 11596, 11597, 25225 }, { buffType = "physical" }, { }, "WARRIOR") -- Sunder Armor
|
||||
Debuff({ 12809 } ,{ buffType = "physical" }, "WARRIOR") -- Concussion Blow
|
||||
Debuff({ 7922 }, { buffType = "physical" }, "WARRIOR") -- Charge Stun
|
||||
Debuff({ 20253, 20614, 20615, 25273, 25274 }, { buffType = "physical" }, "WARRIOR") -- Intercept Stun
|
||||
Debuff({ 20253, 20614, 20615, 25273, 25274, 47995 }, { buffType = "physical" }, "WARRIOR") -- Intercept Stun
|
||||
Debuff({ 5530 }, { buffType = "physical"}, "WARRIOR") -- Mace Stun Effect (Mace Specialization)
|
||||
Debuff({ 56112 }, { buffType = "physical"}, "WARRIOR") -- Furious Attacks
|
||||
Debuff({ 18498, 74347 }, { buffType = "physical"}, "WARRIOR") -- Gag Order
|
||||
Debuff({ 46857 }, { buffType = "physical"}, "WARRIOR") -- Trauma
|
||||
Debuff({ 46968 }, { buffType = "physical"}, "WARRIOR") -- Shockwave
|
||||
Debuff({ 64382 }, { buffType = "physical"}, "WARRIOR") -- Shattering Throw
|
||||
|
||||
|
||||
--------------
|
||||
-- ROGUE
|
||||
--------------
|
||||
|
||||
Debuff({ 16511, 17347, 17348, 26864 }, { buffType = "physical" }, "ROGUE") -- Hemorrhage
|
||||
Debuff({ 16511, 17347, 17348, 26864, 48660 }, { buffType = "physical" }, "ROGUE") -- Hemorrhage
|
||||
Debuff({ 3409, 11201 }, { buffType = "poison" }, "ROGUE") -- Crippling Poison
|
||||
Debuff({ 13218, 13222, 13223, 13224, 27189 }, { buffType = "poison" }, "ROGUE") -- Wound Poison
|
||||
Debuff({ 13218, 13222, 13223, 13224, 27189, 57975 }, { buffType = "poison" }, "ROGUE") -- Wound Poison
|
||||
Debuff({ 26679 }, { buffType = "physical"}, "ROGUE") -- Deadly Throw Slow
|
||||
Debuff({ 2818, 2819, 11353, 11354, 25349, 26968, 27187 }, { stacking = true, buffType = "poison", preEvent = { { event = "SPELL_DAMAGE", spellID = 5940}, "SWING_DAMAGE" }}, "ROGUE") -- Deadly Poison
|
||||
Debuff({ 2818, 2819, 11353, 11354, 25349, 26968, 27187, 57970 }, { stacking = true, buffType = "poison", preEvent = { { event = "SPELL_DAMAGE", spellID = 5940}, "SWING_DAMAGE" }}, "ROGUE") -- Deadly Poison
|
||||
Debuff({ 5760, 8692, 11398 }, { buffType = "poison" }, "ROGUE") -- Mind-numbing Poison
|
||||
Debuff({ 18425 }, { buffType = "physical" }, "ROGUE") -- Improved Kick Silence
|
||||
Debuff({ 1833 }, { buffType = "physical" }, "ROGUE") -- Cheap Shot
|
||||
Debuff({ 2070, 6770, 11297 }, { buffType = "physical" }, "ROGUE") -- Sap
|
||||
Debuff({ 2094 } , { buffType = "physical" }, "ROGUE") -- Blind
|
||||
Debuff({ 8647, 8649, 8650, 11197, 11198, 26866 }, { buffType = "physical" }, "ROGUE") -- Expose Armor
|
||||
Debuff({ 703, 8631, 8632, 8633, 11289, 11290, 26839, 26884 }, { buffType = "physical", stacking = true, preEvent = "SPELL_CAST_SUCCESS"}, "ROGUE") -- Garrote
|
||||
Debuff({ 703, 8631, 8632, 8633, 11289, 11290, 26839, 26884, 48676 }, { buffType = "physical", stacking = true, preEvent = "SPELL_CAST_SUCCESS"}, "ROGUE") -- Garrote
|
||||
Debuff({ 1330 }, { buffType = "physical"}, "ROGUE")-- Garrote - Silence
|
||||
Debuff({ 408, 8643 }, { buffType = "physical" }, "ROGUE") -- Kidney Shot
|
||||
Debuff({ 1943, 8639, 8640, 11273, 11274, 11275, 26867 }, { buffType = "physical", stacking = true}, "ROGUE") -- Rupture
|
||||
Debuff({ 1943, 8639, 8640, 11273, 11274, 11275, 26867, 48671, 48672 }, { buffType = "physical", stacking = true}, "ROGUE") -- Rupture
|
||||
Debuff({ 1776, 1777, 8629, 11285, 11286, 38764 }, { buffType = "physical", }, "ROGUE") -- Gouge
|
||||
Debuff({ 14251 } , { buffType = "physical", }, "ROGUE") -- Riposte (disarm)
|
||||
Debuff({ 51693 } , { buffType = "physical", }, "ROGUE") -- Waylay
|
||||
Debuff({ 51585 } , { buffType = "physical", }, "ROGUE") -- Blade Twisting
|
||||
|
||||
|
||||
------------
|
||||
-- WARLOCK
|
||||
------------
|
||||
Debuff({ 32386 }, { buffType = "magic"}, "WARLOCK") -- Shadow Embrace
|
||||
Debuff({ 710, 18647 } ,{ buffType = "immune"}, "WARLOCK") -- Banish
|
||||
Debuff( { 348, 707, 1094, 2941, 11665, 11667, 11668, 25309, 27215 }, { buffType = "magic", stacking = true, preEvent = "SPELL_DAMAGE"}, "WARLOCK") -- Immolate
|
||||
Debuff( { 348, 707, 1094, 2941, 11665, 11667, 11668, 25309, 27215, 47810, 47811 }, { buffType = "magic", stacking = true, preEvent = "SPELL_DAMAGE"}, "WARLOCK") -- Immolate
|
||||
Debuff({ 24259 } ,{ buffType = "magic" }, "WARLOCK") -- Spell Lock Silence
|
||||
Debuff({ 27243 } ,{ buffType = "magic", stacking = true, preEvent = "SPELL_CAST_START" }, "WARLOCK") -- Seed of Corruption
|
||||
Debuff( { 689, 699, 709, 7651, 11699, 11700, 27219, 27220 }, { buffType = "magic", stacking = true, preEvent = "SPELL_CAST_SUCCESS"}, "WARLOCK") -- Drain Life
|
||||
Debuff( { 689, 699, 709, 7651, 11699, 11700, 27219, 27220, 47857 }, { buffType = "magic", stacking = true, preEvent = "SPELL_CAST_SUCCESS"}, "WARLOCK") -- Drain Life
|
||||
Debuff( { 5138, 6226, 11703, 11704, 27221, 30908 }, { buffType = "magic", stacking = true, preEvent = "SPELL_CAST_SUCCESS"}, "WARLOCK") -- Drain Mana
|
||||
Debuff( { 1120, 8288, 8289, 11675, 27217 }, { buffType = "magic", stacking = true, preEvent = "SPELL_CAST_SUCCESS"}, "WARLOCK") -- Drain Soul
|
||||
Debuff( { 1120, 8288, 8289, 11675, 27217, 47855 }, { buffType = "magic", stacking = true, preEvent = "SPELL_CAST_SUCCESS"}, "WARLOCK") -- Drain Soul
|
||||
Debuff( { 18265, 18879, 18880, 18881, 27264, 30911}, { buffType = "magic", stacking = true, preEvent = "SPELL_CAST_SUCCESS"}, "WARLOCK") -- Siphon Life
|
||||
Debuff( { 172, 6222, 6223, 7648, 11671, 11672, 25311, 27216 }, { buffType = "magic", stacking = true }, "WARLOCK") -- Corruption
|
||||
Debuff( { 980, 1014, 6217, 11711, 11712, 11713, 27218 }, { buffType = "curse", stacking = true, preEvent = "SPELL_CAST_SUCCESS"}, "WARLOCK") -- Curse of Agony
|
||||
Debuff( { 172, 6222, 6223, 7648, 11671, 11672, 25311, 27216, 47812, 47813 }, { buffType = "magic", stacking = true }, "WARLOCK") -- Corruption
|
||||
Debuff( { 980, 1014, 6217, 11711, 11712, 11713, 27218, 47863, 47864 }, { buffType = "curse", stacking = true, preEvent = "SPELL_CAST_SUCCESS"}, "WARLOCK") -- Curse of Agony
|
||||
Debuff({ 18223, 29539, 46434 }, { buffType = "curse"}, "WARLOCK") -- Curse of Exhaustion
|
||||
Debuff( { 704, 7658, 7659, 11717, 27226 }, { buffType = "curse"}, "WARLOCK") -- Curse of Recklessness
|
||||
Debuff( { 1490, 11721, 11722, 27228 }, { buffType = "curse"}, "WARLOCK") -- Curse of the Elements
|
||||
Debuff( { 16231, 704, 7658, 7659, 11717, 27226 }, { buffType = "curse"}, "WARLOCK") -- Curse of Recklessness
|
||||
Debuff( { 1490, 11721, 11722, 27228, 47865 }, { buffType = "curse"}, "WARLOCK") -- Curse of the Elements
|
||||
Debuff( { 1714, 11719 }, { buffType = "curse"}, "WARLOCK") -- Curse of Tongues
|
||||
Debuff( { 702, 1108, 6205, 7646, 11707, 11708, 27224, 30909 }, { buffType = "curse"}, "WARLOCK") -- Curse of Weakness
|
||||
Debuff( { 603, 30910 }, { buffType = "curse"}, "WARLOCK") -- Curse of Doom
|
||||
Debuff( { 6789, 17925, 17926, 27223 }, { buffType = "magic"}, "WARLOCK") -- Death Coil
|
||||
Debuff( { 702, 1108, 6205, 7646, 11707, 11708, 27224, 30909, 50511 }, { buffType = "curse"}, "WARLOCK") -- Curse of Weakness
|
||||
Debuff( { 603, 30910, 47867 }, { buffType = "curse"}, "WARLOCK") -- Curse of Doom
|
||||
Debuff( { 6789, 17925, 17926, 27223, 47859, 47860 }, { buffType = "magic"}, "WARLOCK") -- Death Coil
|
||||
Debuff( { 5782, 6213, 6215 }, { buffType = "magic"}, "WARLOCK") -- Fear
|
||||
Debuff( { 5484, 17928 }, { buffType = "magic"}, "WARLOCK") -- Howl of Terror
|
||||
Debuff({ 6358 }, { buffType = "magic" }, "WARLOCK") -- Seduction
|
||||
Debuff({ 30108, 30404, 30405 }, { buffType = "magic", stacking = true, preEvent = "SPELL_CAST_START" }, "WARLOCK") -- Unstable Affliction
|
||||
Debuff({ 31117, 43523 }, { buffType = "magic", altName = select(1, GetSpellInfo(30405)) .. " Silence" }, "WARLOCK") -- Unstable Affliction Silence
|
||||
Debuff({ 30108, 30404, 30405, 47841, 47843 }, { buffType = "magic", stacking = true, preEvent = "SPELL_CAST_START" }, "WARLOCK") -- Unstable Affliction
|
||||
Debuff({ 31117, 43523, 65813 }, { buffType = "magic", altName = select(1, GetSpellInfo(30405)) .. " Silence" }, "WARLOCK") -- Unstable Affliction Silence
|
||||
Debuff({ 18093 } ,{ buffType = "physical" }, "WARLOCK") -- Pyroclasm
|
||||
Debuff({ 17877, 18867, 18868, 18869, 18870, 18871, 27263, 30546 }, { buffType = "physical", stacking = true, preEvent = "SPELL_CAST_SUCCESS" }, "WARLOCK") -- Shadowburn Debuff
|
||||
Debuff({ 17877, 18867, 18868, 18869, 18870, 18871, 27263, 30546, 47826, 47827 }, { buffType = "physical", stacking = true, preEvent = "SPELL_CAST_SUCCESS" }, "WARLOCK") -- Shadowburn Debuff
|
||||
Debuff({ 47960, 61291 } ,{ buffType = "magic" }, "WARLOCK") -- Shadowflame dot
|
||||
Debuff({ 63311 } ,{ buffType = "physical" }, "WARLOCK") -- Shadowflame slow
|
||||
Debuff({ 48181, 59161, 59163, 59164 }, { buffType = "magic" }, "WARLOCK") -- Haunt
|
||||
|
||||
|
||||
---------------
|
||||
-- SHAMAN
|
||||
---------------
|
||||
|
||||
Debuff({ 17364 } ,{ buffType = "magic" }, "SHAMAN") -- Stormstrike
|
||||
Debuff({ 8056, 8058, 10472, 10473, 25464 }, { buffType = "magic" }, "SHAMAN") -- Frost Shock
|
||||
Debuff({ 8050, 8052, 8053, 10447, 10448, 29228, 25457 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "SHAMAN") -- Flame Shock
|
||||
Debuff({ 8034, 8037, 10458, 16352, 16353, 25501 }, { buffType = "magic" }, "SHAMAN") -- Frostbrand Attack
|
||||
Debuff({ 8056, 8058, 10472, 10473, 25464, 49235, 49236 }, { buffType = "magic" }, "SHAMAN") -- Frost Shock
|
||||
Debuff({ 8050, 8052, 8053, 10447, 10448, 29228, 25457, 49232, 49233 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "SHAMAN") -- Flame Shock
|
||||
Debuff({ 8034, 8037, 10458, 16352, 16353, 25501, 58797, 58798, 58799 }, { buffType = "magic" }, "SHAMAN") -- Frostbrand Attack
|
||||
Debuff({ 3600 } ,{ buffType = "magic" }, "SHAMAN") -- Earthbind Totem
|
||||
Debuff({ 63685 } ,{ buffType = "magic" }, "SHAMAN") -- Frozen Power
|
||||
|
||||
|
||||
--------------
|
||||
-- PALADIN
|
||||
@ -140,59 +165,94 @@ Debuff( { 25771 }, { buffType = "immune"}, "PALADIN") -- Forbearance
|
||||
Debuff({ 20066 }, { buffType = "magic" }, "PALADIN") -- Repentance
|
||||
Debuff({ 2878, 5627, 5627 }, { buffType = "magic"}, "PALADIN") -- Turn Undead
|
||||
Debuff({ 21183, 20188, 20300, 20301, 20302, 20303, 27159 }, { }, "PALADIN") -- Judgement of the Crusader
|
||||
Debuff({ 20185, 20344, 20345, 20346 }, { buffType = "magic"}, "PALADIN") -- Judgement of Light
|
||||
Debuff({ 20186, 20354, 20355 }, { buffType = "magic"}, "PALADIN") -- Judgement of Wisdom
|
||||
Debuff({ 20184, 31896}, { buffType = "magic", }, "PALADIN") -- Judgement of Justice
|
||||
Debuff({ 20271, 20185, 20344, 20345, 20346 }, { buffType = "magic"}, "PALADIN") -- Judgement of Light
|
||||
Debuff({ 20186, 20354, 20355, 53408 }, { buffType = "magic"}, "PALADIN") -- Judgement of Wisdom
|
||||
Debuff({ 20184, 31896, 53407}, { buffType = "magic", }, "PALADIN") -- Judgement of Justice
|
||||
Debuff({ 853, 5588, 5589, 10308 }, { buffType = "magic" }, "PALADIN") -- Hammer of Justice
|
||||
Debuff({ 20170 } ,{ buffType = "physical", }, "PALADIN") -- Seal of Justice stun
|
||||
Debuff({ 63529 } ,{ buffType = "magic", }, "PALADIN") -- Shield of the Templar
|
||||
Debuff({ 61840 } ,{ buffType = "magic", }, "PALADIN") -- Righteous Vengeance
|
||||
Debuff({ 10326 }, { buffType = "magic"}, "PALADIN") -- Turn Evil
|
||||
|
||||
|
||||
-------------
|
||||
-- HUNTER
|
||||
-------------
|
||||
|
||||
Debuff( { 19434, 20900, 20901, 20902, 20903, 20904}, { buffType = "physical"}, "HUNTER") -- Aimed Shot
|
||||
Debuff({ 1130, 14323, 14324, 14325 }, { buffType = "magic", }, "HUNTER") -- Hunter's Mark
|
||||
Debuff({ 1978, 13549, 13550, 13551, 13552, 13553, 13554, 13555, 25295, 27016 }, { stacking = true, buffType = "poison", preEvent = "SPELL_CAST_SUCCESS" }, "HUNTER") -- Serpent Sting
|
||||
Debuff( { 19434, 20900, 20901, 20902, 20903, 20904, 27065, 49049, 49050}, { buffType = "physical"}, "HUNTER") -- Aimed Shot
|
||||
Debuff({ 1130, 14323, 14324, 14325, 53338 }, { buffType = "magic", }, "HUNTER") -- Hunter's Mark
|
||||
Debuff({ 1978, 13549, 13550, 13551, 13552, 13553, 13554, 13555, 25295, 27016, 49000, 49001 }, { stacking = true, buffType = "poison", preEvent = "SPELL_CAST_SUCCESS" }, "HUNTER") -- Serpent Sting
|
||||
Debuff({ 34490 }, { buffType = "magic" }, "HUNTER") -- Silencing Shot
|
||||
Debuff({ 3043 }, { buffType = "poison", }, "HUNTER") -- Scorpid Sting
|
||||
Debuff({ 3034, 14279, 14280, 27018 }, { buffType = "poison", }, "HUNTER") -- Viper Sting
|
||||
Debuff({ 19386, 24132, 24133, 27068 }, { buffType = "poison", }, "HUNTER") -- Wyvern Sting
|
||||
Debuff({ 24131, 24134, 24135, 27069 }, { buffType = "poison", altName = select(1, GetSpellInfo(19386)) .. " Dot" }, "HUNTER") -- Wyvern Sting Dot
|
||||
Debuff({ 19386, 24132, 24133, 27068, 49011, 49012 }, { buffType = "poison", }, "HUNTER") -- Wyvern Sting
|
||||
Debuff({ 24131, 24134, 24135, 27069, 49009, 49010 }, { buffType = "poison", altName = select(1, GetSpellInfo(19386)) .. " Dot" }, "HUNTER") -- Wyvern Sting Dot
|
||||
Debuff({ 1513, 14326, 14327 }, { buffType = "magic"}, "HUNTER") -- Scare Beast
|
||||
Debuff({ 19229 }, { buffType = "physical", }, "HUNTER") -- Wing Clip Root
|
||||
Debuff({ 19306, 20909, 20910 }, { buffType = "physical"}, "HUNTER") -- Counterattack
|
||||
Debuff({ 13812, 14314, 14315, 27026 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "HUNTER") -- Explosive Trap
|
||||
Debuff({ 19229, 47168 }, { buffType = "physical", }, "HUNTER") -- Wing Clip Root
|
||||
Debuff({ 19306, 20909, 20910, 27067, 48998, 48999 }, { buffType = "physical"}, "HUNTER") -- Counterattack
|
||||
Debuff({ 13812, 14314, 14315, 27026, 49064, 49065 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "HUNTER") -- Explosive Trap
|
||||
Debuff({ 13797, 14298, 14299, 14300, 14301, 27024 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "HUNTER") -- Immolation Trap
|
||||
Debuff({ 3355, 14308, 14309 }, { buffType = "magic" }, "HUNTER") -- Freezing Trap
|
||||
Debuff({ 19503 }, { buffType = "physical" }, "HUNTER") -- Scatter Shot
|
||||
Debuff({ 2974, 14267, 14268 }, { buffType = "physical" }, "HUNTER") -- Wing Clip
|
||||
Debuff({ 2974 }, { buffType = "physical" }, "HUNTER") -- Wing Clip
|
||||
Debuff({ 19229, 47168 }, { buffType = "physical" }, "HUNTER") -- Improved Wing Clip
|
||||
Debuff({ 5116 }, { buffType = "physical" }, "HUNTER") -- Concussive Shot
|
||||
Debuff({ 19410 }, { buffType = "physical" }, "HUNTER") -- Conc Stun
|
||||
Debuff({ 24394 }, { buffType = "physical" }, "HUNTER") -- Intimidation
|
||||
Debuff({ 15571 }, { buffType = "physical" }, "HUNTER") -- Daze from Aspect
|
||||
Debuff({ 19185 }, { buffType = "physical" }, "HUNTER") -- Entrapment
|
||||
Debuff({ 25999 }, { buffType = "physical" }, "HUNTER") -- Boar Charge
|
||||
Debuff({ 24640, 24583, 24586, 24587, 27060 }, { buffType = "poison" }, "HUNTER") -- Scorpid Poison
|
||||
Debuff({ 24640, 24583, 24586, 24587, 27060, 55728 }, { buffType = "poison" }, "HUNTER") -- Scorpid Poison
|
||||
Debuff({ 60053 }, { buffType = "magic" }, "HUNTER") -- Explosive Shot
|
||||
Debuff({ 63468 }, { buffType = "physical" }, "HUNTER") -- Piercing Shots
|
||||
Debuff({ 3674 }, { buffType = "magic" }, "HUNTER") -- Black Arrow
|
||||
Debuff({ 60210 }, { buffType = "magic" }, "HUNTER") -- Freezing Arrow effect
|
||||
|
||||
-------------
|
||||
-- MAGE
|
||||
-------------
|
||||
|
||||
Debuff({ 133, 143, 145, 3140, 8400, 8401, 8402, 10148, 10149, 10150, 10151, 25306, 27070 }, { buffType = "magic"}, "MAGE") -- Fireball
|
||||
Debuff({ 11366, 12505, 12522, 12523, 12524, 12525, 12526, 18809, 27132, 33938 }, { buffType = "magic" }, "MAGE") -- Pyroblast
|
||||
Debuff({ 133, 143, 145, 3140, 8400, 8401, 8402, 10148, 10149, 10150, 10151, 25306, 27070, 38692, 42832, 42833 }, { buffType = "magic"}, "MAGE") -- Fireball
|
||||
Debuff({ 11366, 12505, 12522, 12523, 12524, 12525, 12526, 18809, 27132, 33938, 42890, 42891 }, { buffType = "magic" }, "MAGE") -- Pyroblast
|
||||
Debuff({ 18469 }, { buffType = "magic" }, "MAGE") -- Imp CS Silence
|
||||
Debuff({ 118, 12824, 12825, 12826 }, { buffType = "magic" }, "MAGE") -- Polymorph
|
||||
Debuff({ 118, 12824, 12825, 12826, 61721, 61305, 61780 }, { buffType = "magic" }, "MAGE") -- Polymorph
|
||||
Debuff({ 12355 } , { buffType = "physical" }, "MAGE") -- Impact
|
||||
Debuff({ 12654 }, { buffType = "magic" }, "MAGE") -- Ignite
|
||||
Debuff({ 22959 }, { buffType = "magic" }, "MAGE") -- Fire Vulnerability
|
||||
Debuff({ 12579 }, { buffType = "magic" }, "MAGE") -- Winter's Chill
|
||||
Debuff({ 11113, 13018, 13019, 13020, 13021, 27133, 33933 }, { buffType = "physical" }, "MAGE") -- Blast Wave
|
||||
Debuff({ 11113, 13018, 13019, 13020, 13021, 27133, 33933, 42944, 42945 }, { buffType = "physical" }, "MAGE") -- Blast Wave
|
||||
--Spell({ 2120, 2121, 8422, 8423, 10215, 10216, 27086 }, { stacking = true, buffType = "physical" }) -- Flamestrike
|
||||
Debuff({ 120, 8492, 10159, 10160, 10161, 27087 }, { buffType = "magic" }, "MAGE") -- Cone of Cold
|
||||
Debuff({ 120, 8492, 10159, 10160, 10161, 27087, 42930, 42931 }, { buffType = "magic" }, "MAGE") -- Cone of Cold
|
||||
Debuff({ 12484, 12485, 12486 }, { .5 }) -- Improved Blizzard (Chilled)
|
||||
Debuff({ 6136, 7321, 18101, 20005, 16927, 15850, 31257}, { buffType = "magic" }, "MAGE") -- Frost/Ice Armor (Chilled)
|
||||
Debuff({ 116, 205, 837, 7322, 8406, 8407, 8408, 10179, 10180, 10181, 25304, 27071, 27072, 38697 }, { buffType = "magic" }, "MAGE") -- Frostbolt
|
||||
Debuff({ 116, 205, 837, 7322, 8406, 8407, 8408, 10179, 10180, 10181, 25304, 27071, 27072, 38697, 42841, 42842 }, { buffType = "magic" }, "MAGE") -- Frostbolt
|
||||
Debuff({ 12494 }, { buffType = "magic" }, "MAGE") -- Frostbite
|
||||
Debuff({ 122, 865, 6131, 10230 }, { buffType = "magic" }, "MAGE") -- Frost Nova
|
||||
Debuff({ 122, 865, 6131, 10230, 27088, 42917 }, { buffType = "magic" }, "MAGE") -- Frost Nova
|
||||
Debuff({ 31589 }, { buffType = "magic" }, "MAGE") -- Slow
|
||||
Debuff({ 41425 }, { buffType = "immune" }, "MAGE") -- Hypothermia
|
||||
Debuff({ 41425 }, { buffType = "immune" }, "MAGE") -- Hypothermia
|
||||
Debuff({ 44572 }, { buffType = "magic" }, "MAGE") -- Deep Freeze
|
||||
Debuff({ 55360 }, { buffType = "magic" }, "MAGE") -- Living Bomb
|
||||
Debuff({ 64346 }, { buffType = "magic" }, "MAGE") -- Fiery Payback
|
||||
Debuff({ 44614, 47610 }, { buffType = "magic" }, "MAGE") -- Frostfire Bolt
|
||||
Debuff({ 31661, 33041, 33042, 33043, 42949, 42950 }, { buffType = "magic" }, "MAGE") -- Dragon's Breath
|
||||
Debuff({ 36032 }, { }, "MAGE") -- Arcane Blast
|
||||
Debuff({ 55080 }, { buffType = "magic" }, "MAGE") -- Shattered Barrier
|
||||
|
||||
|
||||
-------------
|
||||
-- Death Knight
|
||||
-------------
|
||||
Debuff({ 55095 }, { buffType = "disease" }, "DEATHKNIGHT") -- Frost Fever
|
||||
Debuff({ 55078 }, { buffType = "disease" }, "DEATHKNIGHT") -- Blood Plague
|
||||
Debuff({ 50510 }, { buffType = "disease" }, "DEATHKNIGHT") -- Crypt Fever
|
||||
Debuff({ 51735 }, { buffType = "disease" }, "DEATHKNIGHT") -- Ebon Plague
|
||||
Debuff({ 50536 }, { buffType = "physical" }, "DEATHKNIGHT") -- Unholy Blight
|
||||
Debuff({ 51209 }, { buffType = "magic" }, "DEATHKNIGHT") -- Hungering Cold
|
||||
Debuff({ 47476 }, { buffType = "magic" }, "DEATHKNIGHT") -- Strangulate
|
||||
Debuff({ 43265, 49936, 49937, 49938 }, { buffType = "physical" }, "DEATHKNIGHT") -- Death and decay
|
||||
Debuff({ 45524 }, { buffType = "magic" }, "DEATHKNIGHT") -- Chains of Ice
|
||||
Debuff({ 66803 }, { buffType = "physical" }, "DEATHKNIGHT") -- Desecration
|
||||
Debuff({ 50436 }, { buffType = "physical" }, "DEATHKNIGHT") -- Icy Clutch
|
||||
Debuff({ 49005 }, { buffType = "physical" }, "DEATHKNIGHT") -- Mark of Blood
|
||||
|
||||
|
||||
|
@ -1,33 +1,57 @@
|
||||
local type, ipairs, pairs, tinsert = type, ipairs, pairs, tinsert
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
|
||||
|
||||
local LibClassAuras = LibStub:NewLibrary("LibClassAuras-1.0", 1)
|
||||
LibClassAuras.debuffs = {}
|
||||
LibClassAuras.debuffToId = {}
|
||||
LibClassAuras.buffs = {}
|
||||
LibClassAuras.buffToId = {}
|
||||
LibClassAuras.altNames = {}
|
||||
|
||||
LibClassAuras.gameExpansion = ({
|
||||
[WOW_PROJECT_MAINLINE] = "retail",
|
||||
[WOW_PROJECT_CLASSIC] = "classic",
|
||||
[WOW_PROJECT_BURNING_CRUSADE_CLASSIC or 5] = "tbc"
|
||||
})[WOW_PROJECT_ID]
|
||||
|
||||
local function Spell(id, opts, class, spellTable, idTable)
|
||||
if not opts or not class then
|
||||
return
|
||||
end
|
||||
|
||||
local lastRankID
|
||||
local spellName
|
||||
if type(id) == "table" then
|
||||
local clones = id
|
||||
lastRankID = clones[#clones]
|
||||
local realIds = {}
|
||||
for i = 1, #id do
|
||||
if GetSpellInfo(id[i]) then
|
||||
tinsert(realIds, id[i])
|
||||
spellName = GetSpellInfo(id[i])
|
||||
end
|
||||
end
|
||||
id = realIds
|
||||
else
|
||||
lastRankID = id
|
||||
spellName = GetSpellInfo(id)
|
||||
end
|
||||
|
||||
local spellName = GetSpellInfo(lastRankID)
|
||||
|
||||
if not spellName then
|
||||
return
|
||||
end
|
||||
if opts.altName then
|
||||
idTable[opts.altName] = {id = id , class = class}
|
||||
for _,v in ipairs(id) do
|
||||
LibClassAuras.altNames[v] = opts.altName
|
||||
end
|
||||
if idTable[opts.altName] then
|
||||
tinsert(idTable[opts.altName], {id = id , class = class})
|
||||
else
|
||||
idTable[opts.altName] = {[1] = {id = id , class = class}}
|
||||
end
|
||||
else
|
||||
idTable[spellName] = {id = id , class = class}
|
||||
if idTable[spellName] then
|
||||
tinsert(idTable[spellName], {id = id , class = class})
|
||||
else
|
||||
idTable[spellName] = {[1] = {id = id , class = class}}
|
||||
end
|
||||
end
|
||||
|
||||
if type(id) == "table" then
|
||||
@ -53,9 +77,11 @@ LibClassAuras.Buff = Buff
|
||||
|
||||
local function getClassDebuffs(class)
|
||||
local classSpells = {}
|
||||
for k,v in pairs(LibClassAuras.debuffToId) do
|
||||
if v.class == class then
|
||||
tinsert(classSpells, {name = k, id = v.id})
|
||||
for name, spells in pairs(LibClassAuras.debuffToId) do
|
||||
for _, spellInfo in ipairs(spells) do
|
||||
if spellInfo.class == class then
|
||||
tinsert(classSpells, {name = name, id = spellInfo.id})
|
||||
end
|
||||
end
|
||||
end
|
||||
return classSpells
|
||||
@ -64,11 +90,28 @@ LibClassAuras.GetClassDebuffs = getClassDebuffs
|
||||
|
||||
local function getClassBuffs(class)
|
||||
local classSpells = {}
|
||||
for k,v in pairs(LibClassAuras.buffToId) do
|
||||
if v.class == class then
|
||||
tinsert(classSpells, {name = k, id = v.id})
|
||||
for name, spells in pairs(LibClassAuras.buffToId) do
|
||||
for _, spellInfo in ipairs(spells) do
|
||||
if spellInfo.class == class then
|
||||
tinsert(classSpells, {name = name, id = spellInfo.id})
|
||||
end
|
||||
end
|
||||
end
|
||||
return classSpells
|
||||
end
|
||||
LibClassAuras.GetClassBuffs = getClassBuffs
|
||||
LibClassAuras.GetClassBuffs = getClassBuffs
|
||||
|
||||
local function getSpellNameToId(auraType)
|
||||
if auraType == AURA_TYPE_DEBUFF then
|
||||
return LibClassAuras.debuffToId
|
||||
else
|
||||
return LibClassAuras.buffToId
|
||||
end
|
||||
end
|
||||
|
||||
LibClassAuras.GetSpellNameToId = getSpellNameToId
|
||||
|
||||
local function getAltName(spellID)
|
||||
return LibClassAuras.altNames[spellID]
|
||||
end
|
||||
LibClassAuras.GetAltName = getAltName
|
711
Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.lua
Normal file
711
Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.lua
Normal file
@ -0,0 +1,711 @@
|
||||
--[[
|
||||
This library contains work of Hendrick "nevcairiel" Leppkes
|
||||
https://www.wowace.com/projects/libbuttonglow-1-0
|
||||
]]
|
||||
|
||||
-- luacheck: globals CreateFromMixins ObjectPoolMixin CreateTexturePool CreateFramePool
|
||||
|
||||
local MAJOR_VERSION = "LibCustomGlow-1.0"
|
||||
local MINOR_VERSION = 16
|
||||
if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
|
||||
local lib, oldversion = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
|
||||
if not lib then return end
|
||||
local Masque = LibStub("Masque", true)
|
||||
|
||||
local isRetail = WOW_PROJECT_ID == WOW_PROJECT_MAINLINE
|
||||
local textureList = {
|
||||
empty = [[Interface\AdventureMap\BrokenIsles\AM_29]],
|
||||
white = [[Interface\BUTTONS\WHITE8X8]],
|
||||
shine = [[Interface\ItemSocketingFrame\UI-ItemSockets]]
|
||||
}
|
||||
|
||||
local shineCoords = {0.3984375, 0.4453125, 0.40234375, 0.44921875}
|
||||
if isRetail then
|
||||
textureList.shine = [[Interface\Artifacts\Artifacts]]
|
||||
shineCoords = {0.8115234375,0.9169921875,0.8798828125,0.9853515625}
|
||||
end
|
||||
|
||||
function lib.RegisterTextures(texture,id)
|
||||
textureList[id] = texture
|
||||
end
|
||||
|
||||
lib.glowList = {}
|
||||
lib.startList = {}
|
||||
lib.stopList = {}
|
||||
|
||||
local GlowParent = UIParent
|
||||
|
||||
local GlowMaskPool = CreateFromMixins(ObjectPoolMixin)
|
||||
lib.GlowMaskPool = GlowMaskPool
|
||||
local function MaskPoolFactory(maskPool)
|
||||
return maskPool.parent:CreateMaskTexture()
|
||||
end
|
||||
|
||||
local MaskPoolResetter = function(maskPool,mask)
|
||||
mask:Hide()
|
||||
mask:ClearAllPoints()
|
||||
end
|
||||
|
||||
ObjectPoolMixin.OnLoad(GlowMaskPool,MaskPoolFactory,MaskPoolResetter)
|
||||
GlowMaskPool.parent = GlowParent
|
||||
|
||||
local TexPoolResetter = function(pool,tex)
|
||||
local maskNum = tex:GetNumMaskTextures()
|
||||
for i = maskNum,1 do
|
||||
tex:RemoveMaskTexture(tex:GetMaskTexture(i))
|
||||
end
|
||||
tex:Hide()
|
||||
tex:ClearAllPoints()
|
||||
end
|
||||
local GlowTexPool = CreateTexturePool(GlowParent ,"ARTWORK",7,nil,TexPoolResetter)
|
||||
lib.GlowTexPool = GlowTexPool
|
||||
|
||||
local FramePoolResetter = function(framePool,frame)
|
||||
frame:SetScript("OnUpdate",nil)
|
||||
local parent = frame:GetParent()
|
||||
if parent[frame.name] then
|
||||
parent[frame.name] = nil
|
||||
end
|
||||
if frame.textures then
|
||||
for _, texture in pairs(frame.textures) do
|
||||
GlowTexPool:Release(texture)
|
||||
end
|
||||
end
|
||||
if frame.bg then
|
||||
GlowTexPool:Release(frame.bg)
|
||||
frame.bg = nil
|
||||
end
|
||||
if frame.masks then
|
||||
for _,mask in pairs(frame.masks) do
|
||||
GlowMaskPool:Release(mask)
|
||||
end
|
||||
frame.masks = nil
|
||||
end
|
||||
frame.textures = {}
|
||||
frame.info = {}
|
||||
frame.name = nil
|
||||
frame.timer = nil
|
||||
frame:Hide()
|
||||
frame:ClearAllPoints()
|
||||
end
|
||||
local GlowFramePool = CreateFramePool("Frame",GlowParent,nil,FramePoolResetter)
|
||||
lib.GlowFramePool = GlowFramePool
|
||||
|
||||
local function addFrameAndTex(r,color,name,key,N,xOffset,yOffset,texture,texCoord,desaturated,frameLevel)
|
||||
key = key or ""
|
||||
frameLevel = frameLevel or 8
|
||||
if not r[name..key] then
|
||||
r[name..key] = GlowFramePool:Acquire()
|
||||
r[name..key]:SetParent(r)
|
||||
r[name..key].name = name..key
|
||||
end
|
||||
local f = r[name..key]
|
||||
f:SetFrameLevel(r:GetFrameLevel()+frameLevel)
|
||||
f:SetPoint("TOPLEFT",r,"TOPLEFT",-xOffset+0.05,yOffset+0.05)
|
||||
f:SetPoint("BOTTOMRIGHT",r,"BOTTOMRIGHT",xOffset,-yOffset+0.05)
|
||||
f:Show()
|
||||
|
||||
if not f.textures then
|
||||
f.textures = {}
|
||||
end
|
||||
|
||||
for i=1,N do
|
||||
if not f.textures[i] then
|
||||
f.textures[i] = GlowTexPool:Acquire()
|
||||
f.textures[i]:SetTexture(texture)
|
||||
f.textures[i]:SetTexCoord(texCoord[1],texCoord[2],texCoord[3],texCoord[4])
|
||||
f.textures[i]:SetDesaturated(desaturated)
|
||||
f.textures[i]:SetParent(f)
|
||||
f.textures[i]:SetDrawLayer("ARTWORK",7)
|
||||
if not isRetail and name == "_AutoCastGlow" then
|
||||
f.textures[i]:SetBlendMode("ADD")
|
||||
end
|
||||
end
|
||||
f.textures[i]:SetVertexColor(color[1],color[2],color[3],color[4])
|
||||
f.textures[i]:Show()
|
||||
end
|
||||
while #f.textures>N do
|
||||
GlowTexPool:Release(f.textures[#f.textures])
|
||||
table.remove(f.textures)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--Pixel Glow Functions--
|
||||
local pCalc1 = function(progress,s,th,p)
|
||||
local c
|
||||
if progress>p[3] or progress<p[0] then
|
||||
c = 0
|
||||
elseif progress>p[2] then
|
||||
c =s-th-(progress-p[2])/(p[3]-p[2])*(s-th)
|
||||
elseif progress>p[1] then
|
||||
c =s-th
|
||||
else
|
||||
c = (progress-p[0])/(p[1]-p[0])*(s-th)
|
||||
end
|
||||
return math.floor(c+0.5)
|
||||
end
|
||||
|
||||
local pCalc2 = function(progress,s,th,p)
|
||||
local c
|
||||
if progress>p[3] then
|
||||
c = s-th-(progress-p[3])/(p[0]+1-p[3])*(s-th)
|
||||
elseif progress>p[2] then
|
||||
c = s-th
|
||||
elseif progress>p[1] then
|
||||
c = (progress-p[1])/(p[2]-p[1])*(s-th)
|
||||
elseif progress>p[0] then
|
||||
c = 0
|
||||
else
|
||||
c = s-th-(progress+1-p[3])/(p[0]+1-p[3])*(s-th)
|
||||
end
|
||||
return math.floor(c+0.5)
|
||||
end
|
||||
|
||||
local pUpdate = function(self,elapsed)
|
||||
self.timer = self.timer+elapsed/self.info.period
|
||||
if self.timer>1 or self.timer <-1 then
|
||||
self.timer = self.timer%1
|
||||
end
|
||||
local progress = self.timer
|
||||
local width,height = self:GetSize()
|
||||
if width ~= self.info.width or height ~= self.info.height then
|
||||
local perimeter = 2*(width+height)
|
||||
if not (perimeter>0) then
|
||||
return
|
||||
end
|
||||
self.info.width = width
|
||||
self.info.height = height
|
||||
self.info.pTLx = {
|
||||
[0] = (height+self.info.length/2)/perimeter,
|
||||
[1] = (height+width+self.info.length/2)/perimeter,
|
||||
[2] = (2*height+width-self.info.length/2)/perimeter,
|
||||
[3] = 1-self.info.length/2/perimeter
|
||||
}
|
||||
self.info.pTLy ={
|
||||
[0] = (height-self.info.length/2)/perimeter,
|
||||
[1] = (height+width+self.info.length/2)/perimeter,
|
||||
[2] = (height*2+width+self.info.length/2)/perimeter,
|
||||
[3] = 1-self.info.length/2/perimeter
|
||||
}
|
||||
self.info.pBRx ={
|
||||
[0] = self.info.length/2/perimeter,
|
||||
[1] = (height-self.info.length/2)/perimeter,
|
||||
[2] = (height+width-self.info.length/2)/perimeter,
|
||||
[3] = (height*2+width+self.info.length/2)/perimeter
|
||||
}
|
||||
self.info.pBRy ={
|
||||
[0] = self.info.length/2/perimeter,
|
||||
[1] = (height+self.info.length/2)/perimeter,
|
||||
[2] = (height+width-self.info.length/2)/perimeter,
|
||||
[3] = (height*2+width-self.info.length/2)/perimeter
|
||||
}
|
||||
end
|
||||
if self:IsShown() then
|
||||
if not (self.masks[1]:IsShown()) then
|
||||
self.masks[1]:Show()
|
||||
self.masks[1]:SetPoint("TOPLEFT",self,"TOPLEFT",self.info.th,-self.info.th)
|
||||
self.masks[1]:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",-self.info.th,self.info.th)
|
||||
end
|
||||
if self.masks[2] and not(self.masks[2]:IsShown()) then
|
||||
self.masks[2]:Show()
|
||||
self.masks[2]:SetPoint("TOPLEFT",self,"TOPLEFT",self.info.th+1,-self.info.th-1)
|
||||
self.masks[2]:SetPoint("BOTTOMRIGHT",self,"BOTTOMRIGHT",-self.info.th-1,self.info.th+1)
|
||||
end
|
||||
if self.bg and not(self.bg:IsShown()) then
|
||||
self.bg:Show()
|
||||
end
|
||||
for k,line in pairs(self.textures) do
|
||||
line:SetPoint("TOPLEFT",self,"TOPLEFT",pCalc1((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pTLx),-pCalc2((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pTLy))
|
||||
line:SetPoint("BOTTOMRIGHT",self,"TOPLEFT",self.info.th+pCalc2((progress+self.info.step*(k-1))%1,width,self.info.th,self.info.pBRx),-height+pCalc1((progress+self.info.step*(k-1))%1,height,self.info.th,self.info.pBRy))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function lib.PixelGlow_Start(r,color,N,frequency,length,th,xOffset,yOffset,border,key,frameLevel)
|
||||
if not r then
|
||||
return
|
||||
end
|
||||
if not color then
|
||||
color = {0.95,0.95,0.32,1}
|
||||
end
|
||||
|
||||
if not(N and N>0) then
|
||||
N = 8
|
||||
end
|
||||
|
||||
local period
|
||||
if frequency then
|
||||
if not(frequency>0 or frequency<0) then
|
||||
period = 4
|
||||
else
|
||||
period = 1/frequency
|
||||
end
|
||||
else
|
||||
period = 4
|
||||
end
|
||||
local width,height = r:GetSize()
|
||||
length = length or math.floor((width+height)*(2/N-0.1))
|
||||
length = min(length,min(width,height))
|
||||
th = th or 1
|
||||
xOffset = xOffset or 0
|
||||
yOffset = yOffset or 0
|
||||
key = key or ""
|
||||
|
||||
addFrameAndTex(r,color,"_PixelGlow",key,N,xOffset,yOffset,textureList.white,{0,1,0,1},nil,frameLevel)
|
||||
local f = r["_PixelGlow"..key]
|
||||
if not f.masks then
|
||||
f.masks = {}
|
||||
end
|
||||
if not f.masks[1] then
|
||||
f.masks[1] = GlowMaskPool:Acquire()
|
||||
f.masks[1]:SetTexture(textureList.empty, "CLAMPTOWHITE","CLAMPTOWHITE")
|
||||
f.masks[1]:Show()
|
||||
end
|
||||
f.masks[1]:SetPoint("TOPLEFT",f,"TOPLEFT",th,-th)
|
||||
f.masks[1]:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-th,th)
|
||||
|
||||
if not(border==false) then
|
||||
if not f.masks[2] then
|
||||
f.masks[2] = GlowMaskPool:Acquire()
|
||||
f.masks[2]:SetTexture(textureList.empty, "CLAMPTOWHITE","CLAMPTOWHITE")
|
||||
end
|
||||
f.masks[2]:SetPoint("TOPLEFT",f,"TOPLEFT",th+1,-th-1)
|
||||
f.masks[2]:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-th-1,th+1)
|
||||
|
||||
if not f.bg then
|
||||
f.bg = GlowTexPool:Acquire()
|
||||
f.bg:SetColorTexture(0.1,0.1,0.1,0.8)
|
||||
f.bg:SetParent(f)
|
||||
f.bg:SetAllPoints(f)
|
||||
f.bg:SetDrawLayer("ARTWORK",6)
|
||||
f.bg:AddMaskTexture(f.masks[2])
|
||||
end
|
||||
else
|
||||
if f.bg then
|
||||
GlowTexPool:Release(f.bg)
|
||||
f.bg = nil
|
||||
end
|
||||
if f.masks[2] then
|
||||
GlowMaskPool:Release(f.masks[2])
|
||||
f.masks[2] = nil
|
||||
end
|
||||
end
|
||||
for _,tex in pairs(f.textures) do
|
||||
if tex:GetNumMaskTextures() < 1 then
|
||||
tex:AddMaskTexture(f.masks[1])
|
||||
end
|
||||
end
|
||||
f.timer = f.timer or 0
|
||||
f.info = f.info or {}
|
||||
f.info.step = 1/N
|
||||
f.info.period = period
|
||||
f.info.th = th
|
||||
if f.info.length ~= length then
|
||||
f.info.width = nil
|
||||
f.info.length = length
|
||||
end
|
||||
pUpdate(f, 0)
|
||||
f:SetScript("OnUpdate",pUpdate)
|
||||
end
|
||||
|
||||
function lib.PixelGlow_Stop(r,key)
|
||||
if not r then
|
||||
return
|
||||
end
|
||||
key = key or ""
|
||||
if not r["_PixelGlow"..key] then
|
||||
return false
|
||||
else
|
||||
GlowFramePool:Release(r["_PixelGlow"..key])
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(lib.glowList, "Pixel Glow")
|
||||
lib.startList["Pixel Glow"] = lib.PixelGlow_Start
|
||||
lib.stopList["Pixel Glow"] = lib.PixelGlow_Stop
|
||||
|
||||
|
||||
--Autocast Glow Funcitons--
|
||||
local function acUpdate(self,elapsed)
|
||||
local width,height = self:GetSize()
|
||||
if width ~= self.info.width or height ~= self.info.height then
|
||||
if width*height == 0 then return end -- Avoid division by zero
|
||||
self.info.width = width
|
||||
self.info.height = height
|
||||
self.info.perimeter = 2*(width+height)
|
||||
self.info.bottomlim = height*2+width
|
||||
self.info.rightlim = height+width
|
||||
self.info.space = self.info.perimeter/self.info.N
|
||||
end
|
||||
|
||||
local texIndex = 0;
|
||||
for k=1,4 do
|
||||
self.timer[k] = self.timer[k]+elapsed/(self.info.period*k)
|
||||
if self.timer[k] > 1 or self.timer[k] <-1 then
|
||||
self.timer[k] = self.timer[k]%1
|
||||
end
|
||||
for i = 1,self.info.N do
|
||||
texIndex = texIndex+1
|
||||
local position = (self.info.space*i+self.info.perimeter*self.timer[k])%self.info.perimeter
|
||||
if position>self.info.bottomlim then
|
||||
self.textures[texIndex]: SetPoint("CENTER",self,"BOTTOMRIGHT",-position+self.info.bottomlim,0)
|
||||
elseif position>self.info.rightlim then
|
||||
self.textures[texIndex]: SetPoint("CENTER",self,"TOPRIGHT",0,-position+self.info.rightlim)
|
||||
elseif position>self.info.height then
|
||||
self.textures[texIndex]: SetPoint("CENTER",self,"TOPLEFT",position-self.info.height,0)
|
||||
else
|
||||
self.textures[texIndex]: SetPoint("CENTER",self,"BOTTOMLEFT",0,position)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function lib.AutoCastGlow_Start(r,color,N,frequency,scale,xOffset,yOffset,key,frameLevel)
|
||||
if not r then
|
||||
return
|
||||
end
|
||||
|
||||
if not color then
|
||||
color = {0.95,0.95,0.32,1}
|
||||
end
|
||||
|
||||
if not(N and N>0) then
|
||||
N = 4
|
||||
end
|
||||
|
||||
local period
|
||||
if frequency then
|
||||
if not(frequency>0 or frequency<0) then
|
||||
period = 8
|
||||
else
|
||||
period = 1/frequency
|
||||
end
|
||||
else
|
||||
period = 8
|
||||
end
|
||||
scale = scale or 1
|
||||
xOffset = xOffset or 0
|
||||
yOffset = yOffset or 0
|
||||
key = key or ""
|
||||
|
||||
addFrameAndTex(r,color,"_AutoCastGlow",key,N*4,xOffset,yOffset,textureList.shine,shineCoords, true, frameLevel)
|
||||
local f = r["_AutoCastGlow"..key]
|
||||
local sizes = {7,6,5,4}
|
||||
for k,size in pairs(sizes) do
|
||||
for i = 1,N do
|
||||
f.textures[i+N*(k-1)]:SetSize(size*scale,size*scale)
|
||||
end
|
||||
end
|
||||
f.timer = f.timer or {0,0,0,0}
|
||||
f.info = f.info or {}
|
||||
f.info.N = N
|
||||
f.info.period = period
|
||||
f:SetScript("OnUpdate",acUpdate)
|
||||
end
|
||||
|
||||
function lib.AutoCastGlow_Stop(r,key)
|
||||
if not r then
|
||||
return
|
||||
end
|
||||
|
||||
key = key or ""
|
||||
if not r["_AutoCastGlow"..key] then
|
||||
return false
|
||||
else
|
||||
GlowFramePool:Release(r["_AutoCastGlow"..key])
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(lib.glowList, "Autocast Shine")
|
||||
lib.startList["Autocast Shine"] = lib.AutoCastGlow_Start
|
||||
lib.stopList["Autocast Shine"] = lib.AutoCastGlow_Stop
|
||||
|
||||
--Action Button Glow--
|
||||
local function ButtonGlowResetter(framePool,frame)
|
||||
frame:SetScript("OnUpdate",nil)
|
||||
local parent = frame:GetParent()
|
||||
if parent._ButtonGlow then
|
||||
parent._ButtonGlow = nil
|
||||
end
|
||||
frame:Hide()
|
||||
frame:ClearAllPoints()
|
||||
end
|
||||
local ButtonGlowPool = CreateFramePool("Frame",GlowParent,nil,ButtonGlowResetter)
|
||||
lib.ButtonGlowPool = ButtonGlowPool
|
||||
|
||||
local function CreateScaleAnim(group, target, order, duration, x, y, delay)
|
||||
local scale = group:CreateAnimation("Scale")
|
||||
scale:SetChildKey(target)
|
||||
scale:SetOrder(order)
|
||||
scale:SetDuration(duration)
|
||||
scale:SetScale(x, y)
|
||||
|
||||
if delay then
|
||||
scale:SetStartDelay(delay)
|
||||
end
|
||||
end
|
||||
|
||||
local function CreateAlphaAnim(group, target, order, duration, fromAlpha, toAlpha, delay, appear)
|
||||
local alpha = group:CreateAnimation("Alpha")
|
||||
alpha:SetChildKey(target)
|
||||
alpha:SetOrder(order)
|
||||
alpha:SetDuration(duration)
|
||||
alpha:SetFromAlpha(fromAlpha)
|
||||
alpha:SetToAlpha(toAlpha)
|
||||
if delay then
|
||||
alpha:SetStartDelay(delay)
|
||||
end
|
||||
if appear then
|
||||
table.insert(group.appear, alpha)
|
||||
else
|
||||
table.insert(group.fade, alpha)
|
||||
end
|
||||
end
|
||||
|
||||
local function AnimIn_OnPlay(group)
|
||||
local frame = group:GetParent()
|
||||
local frameWidth, frameHeight = frame:GetSize()
|
||||
frame.spark:SetSize(frameWidth, frameHeight)
|
||||
frame.spark:SetAlpha(not(frame.color) and 1.0 or 0.3*frame.color[4])
|
||||
frame.innerGlow:SetSize(frameWidth / 2, frameHeight / 2)
|
||||
frame.innerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
|
||||
frame.innerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
|
||||
frame.outerGlow:SetSize(frameWidth * 2, frameHeight * 2)
|
||||
frame.outerGlow:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
|
||||
frame.outerGlowOver:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
|
||||
frame.ants:SetSize(frameWidth * 0.85, frameHeight * 0.85)
|
||||
frame.ants:SetAlpha(0)
|
||||
frame:Show()
|
||||
end
|
||||
|
||||
local function AnimIn_OnFinished(group)
|
||||
local frame = group:GetParent()
|
||||
local frameWidth, frameHeight = frame:GetSize()
|
||||
frame.spark:SetAlpha(0)
|
||||
frame.innerGlow:SetAlpha(0)
|
||||
frame.innerGlow:SetSize(frameWidth, frameHeight)
|
||||
frame.innerGlowOver:SetAlpha(0.0)
|
||||
frame.outerGlow:SetSize(frameWidth, frameHeight)
|
||||
frame.outerGlowOver:SetAlpha(0.0)
|
||||
frame.outerGlowOver:SetSize(frameWidth, frameHeight)
|
||||
frame.ants:SetAlpha(not(frame.color) and 1.0 or frame.color[4])
|
||||
end
|
||||
|
||||
local function AnimIn_OnStop(group)
|
||||
local frame = group:GetParent()
|
||||
local frameWidth, frameHeight = frame:GetSize()
|
||||
frame.spark:SetAlpha(0)
|
||||
frame.innerGlow:SetAlpha(0)
|
||||
frame.innerGlowOver:SetAlpha(0.0)
|
||||
frame.outerGlowOver:SetAlpha(0.0)
|
||||
end
|
||||
|
||||
local function bgHide(self)
|
||||
if self.animOut:IsPlaying() then
|
||||
self.animOut:Stop()
|
||||
ButtonGlowPool:Release(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function bgUpdate(self, elapsed)
|
||||
AnimateTexCoords(self.ants, 256, 256, 48, 48, 22, elapsed, self.throttle);
|
||||
local cooldown = self:GetParent().cooldown;
|
||||
if(cooldown and cooldown:IsShown() and cooldown:GetCooldownDuration() > 3000) then
|
||||
self:SetAlpha(0.5);
|
||||
else
|
||||
self:SetAlpha(1.0);
|
||||
end
|
||||
end
|
||||
|
||||
local function configureButtonGlow(f,alpha)
|
||||
f.spark = f:CreateTexture(nil, "BACKGROUND")
|
||||
f.spark:SetPoint("CENTER")
|
||||
f.spark:SetAlpha(0)
|
||||
f.spark:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
||||
f.spark:SetTexCoord(0.00781250, 0.61718750, 0.00390625, 0.26953125)
|
||||
|
||||
-- inner glow
|
||||
f.innerGlow = f:CreateTexture(nil, "ARTWORK")
|
||||
f.innerGlow:SetPoint("CENTER")
|
||||
f.innerGlow:SetAlpha(0)
|
||||
f.innerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
||||
f.innerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
|
||||
|
||||
-- inner glow over
|
||||
f.innerGlowOver = f:CreateTexture(nil, "ARTWORK")
|
||||
f.innerGlowOver:SetPoint("TOPLEFT", f.innerGlow, "TOPLEFT")
|
||||
f.innerGlowOver:SetPoint("BOTTOMRIGHT", f.innerGlow, "BOTTOMRIGHT")
|
||||
f.innerGlowOver:SetAlpha(0)
|
||||
f.innerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
||||
f.innerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
|
||||
|
||||
-- outer glow
|
||||
f.outerGlow = f:CreateTexture(nil, "ARTWORK")
|
||||
f.outerGlow:SetPoint("CENTER")
|
||||
f.outerGlow:SetAlpha(0)
|
||||
f.outerGlow:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
||||
f.outerGlow:SetTexCoord(0.00781250, 0.50781250, 0.27734375, 0.52734375)
|
||||
|
||||
-- outer glow over
|
||||
f.outerGlowOver = f:CreateTexture(nil, "ARTWORK")
|
||||
f.outerGlowOver:SetPoint("TOPLEFT", f.outerGlow, "TOPLEFT")
|
||||
f.outerGlowOver:SetPoint("BOTTOMRIGHT", f.outerGlow, "BOTTOMRIGHT")
|
||||
f.outerGlowOver:SetAlpha(0)
|
||||
f.outerGlowOver:SetTexture([[Interface\SpellActivationOverlay\IconAlert]])
|
||||
f.outerGlowOver:SetTexCoord(0.00781250, 0.50781250, 0.53515625, 0.78515625)
|
||||
|
||||
-- ants
|
||||
f.ants = f:CreateTexture(nil, "OVERLAY")
|
||||
f.ants:SetPoint("CENTER")
|
||||
f.ants:SetAlpha(0)
|
||||
f.ants:SetTexture([[Interface\SpellActivationOverlay\IconAlertAnts]])
|
||||
|
||||
f.animIn = f:CreateAnimationGroup()
|
||||
f.animIn.appear = {}
|
||||
f.animIn.fade = {}
|
||||
CreateScaleAnim(f.animIn, "spark", 1, 0.2, 1.5, 1.5)
|
||||
CreateAlphaAnim(f.animIn, "spark", 1, 0.2, 0, alpha, nil, true)
|
||||
CreateScaleAnim(f.animIn, "innerGlow", 1, 0.3, 2, 2)
|
||||
CreateScaleAnim(f.animIn, "innerGlowOver", 1, 0.3, 2, 2)
|
||||
CreateAlphaAnim(f.animIn, "innerGlowOver", 1, 0.3, alpha, 0, nil, false)
|
||||
CreateScaleAnim(f.animIn, "outerGlow", 1, 0.3, 0.5, 0.5)
|
||||
CreateScaleAnim(f.animIn, "outerGlowOver", 1, 0.3, 0.5, 0.5)
|
||||
CreateAlphaAnim(f.animIn, "outerGlowOver", 1, 0.3, alpha, 0, nil, false)
|
||||
CreateScaleAnim(f.animIn, "spark", 1, 0.2, 2/3, 2/3, 0.2)
|
||||
CreateAlphaAnim(f.animIn, "spark", 1, 0.2, alpha, 0, 0.2, false)
|
||||
CreateAlphaAnim(f.animIn, "innerGlow", 1, 0.2, alpha, 0, 0.3, false)
|
||||
CreateAlphaAnim(f.animIn, "ants", 1, 0.2, 0, alpha, 0.3, true)
|
||||
f.animIn:SetScript("OnPlay", AnimIn_OnPlay)
|
||||
f.animIn:SetScript("OnStop", AnimIn_OnStop)
|
||||
f.animIn:SetScript("OnFinished", AnimIn_OnFinished)
|
||||
|
||||
f.animOut = f:CreateAnimationGroup()
|
||||
f.animOut.appear = {}
|
||||
f.animOut.fade = {}
|
||||
CreateAlphaAnim(f.animOut, "outerGlowOver", 1, 0.2, 0, alpha, nil, true)
|
||||
CreateAlphaAnim(f.animOut, "ants", 1, 0.2, alpha, 0, nil, false)
|
||||
CreateAlphaAnim(f.animOut, "outerGlowOver", 2, 0.2, alpha, 0, nil, false)
|
||||
CreateAlphaAnim(f.animOut, "outerGlow", 2, 0.2, alpha, 0, nil, false)
|
||||
f.animOut:SetScript("OnFinished", function(self) ButtonGlowPool:Release(self:GetParent()) end)
|
||||
|
||||
f:SetScript("OnHide", bgHide)
|
||||
end
|
||||
|
||||
local function updateAlphaAnim(f,alpha)
|
||||
for _,anim in pairs(f.animIn.appear) do
|
||||
anim:SetToAlpha(alpha)
|
||||
end
|
||||
for _,anim in pairs(f.animIn.fade) do
|
||||
anim:SetFromAlpha(alpha)
|
||||
end
|
||||
for _,anim in pairs(f.animOut.appear) do
|
||||
anim:SetToAlpha(alpha)
|
||||
end
|
||||
for _,anim in pairs(f.animOut.fade) do
|
||||
anim:SetFromAlpha(alpha)
|
||||
end
|
||||
end
|
||||
|
||||
local ButtonGlowTextures = {["spark"] = true,["innerGlow"] = true,["innerGlowOver"] = true,["outerGlow"] = true,["outerGlowOver"] = true,["ants"] = true}
|
||||
|
||||
function lib.ButtonGlow_Start(r,color,frequency,frameLevel)
|
||||
if not r then
|
||||
return
|
||||
end
|
||||
frameLevel = frameLevel or 8;
|
||||
local throttle
|
||||
if frequency and frequency > 0 then
|
||||
throttle = 0.25/frequency*0.01
|
||||
else
|
||||
throttle = 0.01
|
||||
end
|
||||
if r._ButtonGlow then
|
||||
local f = r._ButtonGlow
|
||||
local width,height = r:GetSize()
|
||||
f:SetFrameLevel(r:GetFrameLevel()+frameLevel)
|
||||
f:SetSize(width*1.4 , height*1.4)
|
||||
f:SetPoint("TOPLEFT", r, "TOPLEFT", -width * 0.2, height * 0.2)
|
||||
f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", width * 0.2, -height * 0.2)
|
||||
f.ants:SetSize(width*1.4*0.85, height*1.4*0.85)
|
||||
AnimIn_OnFinished(f.animIn)
|
||||
if f.animOut:IsPlaying() then
|
||||
f.animOut:Stop()
|
||||
f.animIn:Play()
|
||||
end
|
||||
|
||||
if not(color) then
|
||||
for texture in pairs(ButtonGlowTextures) do
|
||||
f[texture]:SetDesaturated(nil)
|
||||
f[texture]:SetVertexColor(1,1,1)
|
||||
f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1))
|
||||
updateAlphaAnim(f, 1)
|
||||
end
|
||||
f.color = false
|
||||
else
|
||||
for texture in pairs(ButtonGlowTextures) do
|
||||
f[texture]:SetDesaturated(1)
|
||||
f[texture]:SetVertexColor(color[1],color[2],color[3])
|
||||
f[texture]:SetAlpha(f[texture]:GetAlpha()/(f.color and f.color[4] or 1)*color[4])
|
||||
updateAlphaAnim(f,color and color[4] or 1)
|
||||
end
|
||||
f.color = color
|
||||
end
|
||||
f.throttle = throttle
|
||||
else
|
||||
local f, new = ButtonGlowPool:Acquire()
|
||||
if new then
|
||||
configureButtonGlow(f,color and color[4] or 1)
|
||||
else
|
||||
updateAlphaAnim(f,color and color[4] or 1)
|
||||
end
|
||||
r._ButtonGlow = f
|
||||
local width,height = r:GetSize()
|
||||
f:SetParent(r)
|
||||
f:SetFrameLevel(r:GetFrameLevel()+frameLevel)
|
||||
f:SetSize(width * 1.4, height * 1.4)
|
||||
f:SetPoint("TOPLEFT", r, "TOPLEFT", -width * 0.2, height * 0.2)
|
||||
f:SetPoint("BOTTOMRIGHT", r, "BOTTOMRIGHT", width * 0.2, -height * 0.2)
|
||||
if not(color) then
|
||||
f.color = false
|
||||
for texture in pairs(ButtonGlowTextures) do
|
||||
f[texture]:SetDesaturated(nil)
|
||||
f[texture]:SetVertexColor(1,1,1)
|
||||
end
|
||||
else
|
||||
f.color = color
|
||||
for texture in pairs(ButtonGlowTextures) do
|
||||
f[texture]:SetDesaturated(1)
|
||||
f[texture]:SetVertexColor(color[1],color[2],color[3])
|
||||
end
|
||||
end
|
||||
f.throttle = throttle
|
||||
f:SetScript("OnUpdate", bgUpdate)
|
||||
|
||||
f.animIn:Play()
|
||||
|
||||
if Masque and Masque.UpdateSpellAlert and (not r.overlay or not issecurevariable(r, "overlay")) then
|
||||
local old_overlay = r.overlay
|
||||
r.overlay = f
|
||||
Masque:UpdateSpellAlert(r)
|
||||
r.overlay = old_overlay
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function lib.ButtonGlow_Stop(r)
|
||||
if r._ButtonGlow then
|
||||
if r._ButtonGlow.animIn:IsPlaying() then
|
||||
r._ButtonGlow.animIn:Stop()
|
||||
ButtonGlowPool:Release(r._ButtonGlow)
|
||||
elseif r:IsVisible() then
|
||||
r._ButtonGlow.animOut:Play()
|
||||
else
|
||||
ButtonGlowPool:Release(r._ButtonGlow)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(lib.glowList, "Action Button Glow")
|
||||
lib.startList["Action Button Glow"] = lib.ButtonGlow_Start
|
||||
lib.stopList["Action Button Glow"] = lib.ButtonGlow_Stop
|
12
Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.toc
Normal file
12
Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.toc
Normal file
@ -0,0 +1,12 @@
|
||||
## Interface: 80200
|
||||
## Title: Lib: CustomGlow
|
||||
## Notes: Creates custom glow functions
|
||||
## Author: deezo
|
||||
## X-Category: Library
|
||||
## X-License: BSD
|
||||
## Version: f15e6de
|
||||
## OptionalDeps: Masque
|
||||
|
||||
LibStub\LibStub.lua
|
||||
|
||||
LibCustomGlow-1.0.xml
|
@ -1,4 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="DRData-1.0.lua"/>
|
||||
<Script file = "LibCustomGlow-1.0.lua"/>
|
||||
</Ui>
|
51
Libs/LibCustomGlow-1.0/README.md
Normal file
51
Libs/LibCustomGlow-1.0/README.md
Normal file
@ -0,0 +1,51 @@
|
||||
Adds functions:
|
||||
|
||||
`PixelGlow_Start(frame[, color[, N[, frequency[, length[, th[, xOffset[, yOffset[, border[ ,key]]]]]]]])`
|
||||
|
||||
Starts glow over target frame with set parameters:
|
||||
|
||||
- frame - target frame to set glowing;
|
||||
- color - {r,g,b,a}, color of lines and opacity, from 0 to 1. Defaul value is {0.95, 0.95, 0.32, 1};
|
||||
- N - number of lines. Defaul value is 8;
|
||||
- frequency - frequency, set to negative to inverse direction of rotation. Default value is 0.25;
|
||||
- length - length of lines. Default value depends on region size and number of lines;
|
||||
- th - thickness of lines. Default value is 2;
|
||||
- xOffset,yOffset - offset of glow relative to region border;
|
||||
- border - set to true to create border under lines;
|
||||
- key - key of glow, allows for multiple glows on one frame;
|
||||
|
||||
`PixelGlow_Stop(frame[, key])`
|
||||
|
||||
Stops glow with set key over target frame
|
||||
|
||||
`AutoCastGlow_Start(frame[, color[, N[, frequency[, scale[, xOffset[, yOffset[, key]]]]]]])`
|
||||
|
||||
Starts glow over target frame with set parameters:
|
||||
|
||||
- frame - target frame to set glowing;
|
||||
- color - {r,g,b,a}, color of particles and opacity, from 0 to 1. Defaul value is {0.95, 0.95, 0.32, 1};
|
||||
- N - number of particle groups. Each group contains 4 particles. Defaul value is 4;
|
||||
- frequency - frequency, set to negative to inverse direction of rotation. Default value is 0.125;
|
||||
- scale - scale of particles;
|
||||
- xOffset,yOffset - offset of glow relative to region border;
|
||||
- key - key of glow, allows for multiple glows on one frame;
|
||||
|
||||
`AutoCastGlow_Stop(frame[, key])`
|
||||
|
||||
Stops glow with set key over target frame
|
||||
|
||||
|
||||
Blizzard glow is based heavily on https://www.wowace.com/projects/libbuttonglow-1-0
|
||||
|
||||
`ButtonGlow_Start(frame[, color[, frequency]]])`
|
||||
|
||||
Starts glow over target frame with set parameters:
|
||||
|
||||
- frame - target frame to set glowing;
|
||||
- color - {r,g,b,a}, color of particles and opacity, from 0 to 1. Defaul value is {0.95, 0.95, 0.32, 1};
|
||||
- frequency - frequency. Default value is 0.125;
|
||||
- frameLevel - frameLevel. Default value is 8;
|
||||
|
||||
`ButtonGlow_Stop(frame)`
|
||||
|
||||
Stops glow over target frame
|
232
Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
Normal file
232
Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
Normal file
@ -0,0 +1,232 @@
|
||||
--- = Background =
|
||||
-- Blizzard's IsSpellInRange API has always been very limited - you either must have the name of the spell, or its spell book ID. Checking directly by spellID is simply not possible.
|
||||
-- Now, in Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
|
||||
-- = Usage =
|
||||
-- **LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
|
||||
-- * Allows ranged checking based on both spell name and spellID.
|
||||
-- * Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
|
||||
--
|
||||
-- @class file
|
||||
-- @name LibSpellRange-1.0.lua
|
||||
|
||||
local major = "SpellRange-1.0"
|
||||
local minor = 15
|
||||
|
||||
assert(LibStub, format("%s requires LibStub.", major))
|
||||
|
||||
local Lib = LibStub:NewLibrary(major, minor)
|
||||
if not Lib then return end
|
||||
|
||||
local tonumber = _G.tonumber
|
||||
local strlower = _G.strlower
|
||||
local wipe = _G.wipe
|
||||
local type = _G.type
|
||||
|
||||
local GetSpellTabInfo = _G.GetSpellTabInfo
|
||||
local GetNumSpellTabs = _G.GetNumSpellTabs
|
||||
local GetSpellBookItemInfo = _G.GetSpellBookItemInfo
|
||||
local GetSpellBookItemName = _G.GetSpellBookItemName
|
||||
local GetSpellLink = _G.GetSpellLink
|
||||
local GetSpellInfo = _G.GetSpellInfo
|
||||
|
||||
local IsSpellInRange = _G.IsSpellInRange
|
||||
local SpellHasRange = _G.SpellHasRange
|
||||
|
||||
-- isNumber is basically a tonumber cache for maximum efficiency
|
||||
Lib.isNumber = Lib.isNumber or setmetatable({}, {
|
||||
__mode = "kv",
|
||||
__index = function(t, i)
|
||||
local o = tonumber(i) or false
|
||||
t[i] = o
|
||||
return o
|
||||
end})
|
||||
local isNumber = Lib.isNumber
|
||||
|
||||
-- strlower cache for maximum efficiency
|
||||
Lib.strlowerCache = Lib.strlowerCache or setmetatable(
|
||||
{}, {
|
||||
__index = function(t, i)
|
||||
if not i then return end
|
||||
local o
|
||||
if type(i) == "number" then
|
||||
o = i
|
||||
else
|
||||
o = strlower(i)
|
||||
end
|
||||
t[i] = o
|
||||
return o
|
||||
end,
|
||||
}) local strlowerCache = Lib.strlowerCache
|
||||
|
||||
-- Matches lowercase player spell names to their spellBookID
|
||||
Lib.spellsByName_spell = Lib.spellsByName_spell or {}
|
||||
local spellsByName_spell = Lib.spellsByName_spell
|
||||
|
||||
-- Matches player spellIDs to their spellBookID
|
||||
Lib.spellsByID_spell = Lib.spellsByID_spell or {}
|
||||
local spellsByID_spell = Lib.spellsByID_spell
|
||||
|
||||
-- Matches lowercase pet spell names to their spellBookID
|
||||
Lib.spellsByName_pet = Lib.spellsByName_pet or {}
|
||||
local spellsByName_pet = Lib.spellsByName_pet
|
||||
|
||||
-- Matches pet spellIDs to their spellBookID
|
||||
Lib.spellsByID_pet = Lib.spellsByID_pet or {}
|
||||
local spellsByID_pet = Lib.spellsByID_pet
|
||||
|
||||
-- Updates spellsByName and spellsByID
|
||||
local function UpdateBook(bookType)
|
||||
local max = 0
|
||||
for i = 1, GetNumSpellTabs() do
|
||||
local _, _, offs, numspells, _, specId = GetSpellTabInfo(i)
|
||||
if specId == 0 then
|
||||
max = offs + numspells
|
||||
end
|
||||
end
|
||||
|
||||
local spellsByName = Lib["spellsByName_" .. bookType]
|
||||
local spellsByID = Lib["spellsByID_" .. bookType]
|
||||
|
||||
wipe(spellsByName)
|
||||
wipe(spellsByID)
|
||||
|
||||
for spellBookID = 1, max do
|
||||
local type, baseSpellID = GetSpellBookItemInfo(spellBookID, bookType)
|
||||
|
||||
if type == "SPELL" or type == "PETACTION" then
|
||||
local currentSpellName = GetSpellBookItemName(spellBookID, bookType)
|
||||
local link = GetSpellLink(currentSpellName)
|
||||
local currentSpellID = tonumber(link and link:gsub("|", "||"):match("spell:(%d+)"))
|
||||
|
||||
-- For each entry we add to a table,
|
||||
-- only add it if there isn't anything there already.
|
||||
-- This prevents weird passives from overwriting real, legit spells.
|
||||
-- For example, in WoW 7.3.5 the ret paladin mastery
|
||||
-- was coming back with a base spell named "Judgement",
|
||||
-- which was overwriting the real "Judgement".
|
||||
-- Passives usually come last in the spellbook,
|
||||
-- so this should work just fine as a workaround.
|
||||
-- This issue with "Judgement" is gone in BFA because the mastery changed.
|
||||
|
||||
if currentSpellName and not spellsByName[strlower(currentSpellName)] then
|
||||
spellsByName[strlower(currentSpellName)] = spellBookID
|
||||
end
|
||||
if currentSpellID and not spellsByID[currentSpellID] then
|
||||
spellsByID[currentSpellID] = spellBookID
|
||||
end
|
||||
|
||||
if type == "SPELL" then
|
||||
-- PETACTION (pet abilities) don't return a spellID for baseSpellID,
|
||||
-- so base spells only work for proper player spells.
|
||||
local baseSpellName = GetSpellInfo(baseSpellID)
|
||||
if baseSpellName and not spellsByName[strlower(baseSpellName)] then
|
||||
spellsByName[strlower(baseSpellName)] = spellBookID
|
||||
end
|
||||
if baseSpellID and not spellsByID[baseSpellID] then
|
||||
spellsByID[baseSpellID] = spellBookID
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Handles updating spellsByName and spellsByID
|
||||
if not Lib.updaterFrame then
|
||||
Lib.updaterFrame = CreateFrame("Frame")
|
||||
end
|
||||
Lib.updaterFrame:UnregisterAllEvents()
|
||||
Lib.updaterFrame:RegisterEvent("SPELLS_CHANGED")
|
||||
|
||||
local function UpdateSpells()
|
||||
UpdateBook("spell")
|
||||
UpdateBook("pet")
|
||||
end
|
||||
|
||||
Lib.updaterFrame:SetScript("OnEvent", UpdateSpells)
|
||||
UpdateSpells()
|
||||
|
||||
--- Improved spell range checking function.
|
||||
-- @name SpellRange.IsSpellInRange
|
||||
-- @paramsig spell, unit
|
||||
-- @param spell Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
-- @param unit UnitID of the spell that you wish to check the range on.
|
||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/IsSpellInRange
|
||||
-- @usage
|
||||
-- -- Check spell range by spell name on unit "target"
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
|
||||
--
|
||||
-- -- Check spell range by spellID on unit "mouseover"
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
|
||||
function Lib.IsSpellInRange(spellInput, unit)
|
||||
if isNumber[spellInput] then
|
||||
local spell = spellsByID_spell[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "spell", unit)
|
||||
else
|
||||
local spell = spellsByID_pet[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "pet", unit)
|
||||
end
|
||||
end
|
||||
else
|
||||
local spellInput = strlowerCache[spellInput]
|
||||
|
||||
local spell = spellsByName_spell[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "spell", unit)
|
||||
else
|
||||
local spell = spellsByName_pet[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "pet", unit)
|
||||
end
|
||||
end
|
||||
|
||||
return IsSpellInRange(spellInput, unit)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Improved SpellHasRange.
|
||||
-- @name SpellRange.SpellHasRange
|
||||
-- @paramsig spell
|
||||
-- @param spell Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/SpellHasRange
|
||||
-- @usage
|
||||
-- -- Check if a spell has a range by spell name
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local hasRange = SpellRange.SpellHasRange("Stormstrike")
|
||||
--
|
||||
-- -- Check if a spell has a range by spellID
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local hasRange = SpellRange.SpellHasRange(17364)
|
||||
function Lib.SpellHasRange(spellInput)
|
||||
if isNumber[spellInput] then
|
||||
local spell = spellsByID_spell[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "spell")
|
||||
else
|
||||
local spell = spellsByID_pet[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "pet")
|
||||
end
|
||||
end
|
||||
else
|
||||
local spellInput = strlowerCache[spellInput]
|
||||
|
||||
local spell = spellsByName_spell[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "spell")
|
||||
else
|
||||
local spell = spellsByName_pet[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "pet")
|
||||
end
|
||||
end
|
||||
|
||||
return SpellHasRange(spellInput)
|
||||
end
|
||||
|
||||
end
|
61
Libs/LibSpellRange-1.0/README.md
Normal file
61
Libs/LibSpellRange-1.0/README.md
Normal file
@ -0,0 +1,61 @@
|
||||
# LibSpellRange-1.0
|
||||
|
||||
## Background
|
||||
|
||||
Blizzard's `IsSpellInRange` API has always been very limited - you either must have the name of the spell,
|
||||
or its spell book ID. Checking directly by spellID is simply not possible.
|
||||
Now, since Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work -
|
||||
instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do
|
||||
not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
|
||||
|
||||
## Usage
|
||||
|
||||
**LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
|
||||
|
||||
* Allows ranged checking based on both spell name and spellID.
|
||||
* Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
|
||||
|
||||
### `SpellRange.IsSpellInRange(spell, unit)` - Improved `IsSpellInRange`
|
||||
|
||||
#### Parameters
|
||||
|
||||
- `spell` - Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
- `unit` - UnitID of the spell that you wish to check the range on.
|
||||
|
||||
#### Return value
|
||||
|
||||
Exact same returns as [the built-in `IsSpellInRange`](http://wowprogramming.com/docs/api/IsSpellInRange.html)
|
||||
|
||||
#### Usage
|
||||
|
||||
``` lua
|
||||
-- Check spell range by spell name on unit "target"
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
|
||||
|
||||
-- Check spell range by spellID on unit "mouseover"
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
|
||||
```
|
||||
|
||||
### `SpellRange.SpellHasRange(spell)` - Improved `SpellHasRange`
|
||||
|
||||
#### Parameters
|
||||
|
||||
- `spell` - Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
|
||||
#### Return value
|
||||
|
||||
Exact same returns as [the built-in `SpellHasRange`](http://wowprogramming.com/docs/api/SpellHasRange.html)
|
||||
|
||||
#### Usage
|
||||
|
||||
``` lua
|
||||
-- Check if a spell has a range by spell name
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local hasRange = SpellRange.SpellHasRange("Stormstrike")
|
||||
|
||||
-- Check if a spell has a range by spellID
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local hasRange = SpellRange.SpellHasRange(17364)
|
||||
```
|
3
Libs/LibSpellRange-1.0/lib.xml
Normal file
3
Libs/LibSpellRange-1.0/lib.xml
Normal file
@ -0,0 +1,3 @@
|
||||
<Ui>
|
||||
<Script file="LibSpellRange-1.0.lua"/>
|
||||
</Ui>
|
@ -16,17 +16,18 @@ local UnitName = UnitName
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Announcements = Gladdy:NewModule("Announcements", nil, {
|
||||
local Announcements = Gladdy:NewModule("Announcements", 101, {
|
||||
announcements = {
|
||||
drinks = true,
|
||||
resurrections = true,
|
||||
enemy = false,
|
||||
spec = false,
|
||||
spec = true,
|
||||
health = false,
|
||||
healthThreshold = 20,
|
||||
trinketUsed = true,
|
||||
trinketReady = false,
|
||||
dest = "self",
|
||||
spellInterrupt = true,
|
||||
dest = "party",
|
||||
},
|
||||
})
|
||||
|
||||
@ -41,15 +42,20 @@ function Announcements:Initialize()
|
||||
[GetSpellInfo(20777)] = true,
|
||||
}
|
||||
|
||||
self:RegisterMessage("CAST_START")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
self:RegisterMessage("UNIT_HEALTH")
|
||||
self:RegisterMessage("TRINKET_USED")
|
||||
self:RegisterMessage("TRINKET_READY")
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
end
|
||||
|
||||
function Announcements:Reset()
|
||||
self:UnregisterMessages(
|
||||
"CAST_START",
|
||||
"ENEMY_SPOTTED",
|
||||
"UNIT_SPEC",
|
||||
"AURA_GAIN",
|
||||
"UNIT_HEALTH",
|
||||
"TRINKET_USED",
|
||||
"TRINKET_READY",
|
||||
"SHADOWSIGHT",
|
||||
"SPELL_INTERRUPT")
|
||||
self.enemy = {}
|
||||
self.throttled = {}
|
||||
end
|
||||
@ -59,17 +65,25 @@ function Announcements:Test(unit)
|
||||
if (not button) then
|
||||
return
|
||||
end
|
||||
|
||||
if (unit == "arena1") then
|
||||
self:UNIT_SPEC(unit, button.testSpec)
|
||||
elseif (unit == "arena2") then
|
||||
self:CheckDrink(unit, self.DRINK_AURA)
|
||||
elseif (unit == "arena3") then
|
||||
self:UNIT_HEALTH(unit, button.health, button.healthMax)
|
||||
self:ENEMY_SPOTTED(unit)
|
||||
self:JOINED_ARENA()
|
||||
if unit == "arena1" then
|
||||
self:AURA_GAIN(unit, nil, nil, self.DRINK_AURA)
|
||||
end
|
||||
end
|
||||
|
||||
function Announcements:JOINED_ARENA()
|
||||
self:RegisterMessages(
|
||||
"CAST_START",
|
||||
"ENEMY_SPOTTED",
|
||||
"UNIT_SPEC",
|
||||
"AURA_GAIN",
|
||||
"UNIT_HEALTH",
|
||||
"TRINKET_USED",
|
||||
"TRINKET_READY",
|
||||
"SHADOWSIGHT",
|
||||
"SPELL_INTERRUPT")
|
||||
end
|
||||
|
||||
function Announcements:CAST_START(unit, spell)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not button or not Gladdy.db.announcements.resurrections) then
|
||||
@ -77,7 +91,7 @@ function Announcements:CAST_START(unit, spell)
|
||||
end
|
||||
|
||||
if (self.RES_SPELLS[spell]) then
|
||||
self:Send(L["RESURRECTING: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class])
|
||||
self:Send(L["RESURRECTING: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class], unit)
|
||||
end
|
||||
end
|
||||
|
||||
@ -91,7 +105,7 @@ function Announcements:ENEMY_SPOTTED(unit)
|
||||
if button.name == "Unknown" then
|
||||
button.name = UnitName(unit)
|
||||
end
|
||||
self:Send("ENEMY SPOTTED:" .. ("%s (%s)"):format(button.name, button.classLoc), 0, RAID_CLASS_COLORS[button.class])
|
||||
self:Send("ENEMY SPOTTED:" .. ("%s (%s)"):format(button.name, button.classLoc), 0, RAID_CLASS_COLORS[button.class], unit)
|
||||
self.enemy[unit] = true
|
||||
end
|
||||
end
|
||||
@ -104,7 +118,7 @@ function Announcements:UNIT_SPEC(unit, spec)
|
||||
if button.name == "Unknown" then
|
||||
button.name = UnitName(unit)
|
||||
end
|
||||
self:Send(L["SPEC DETECTED: %s - %s (%s)"]:format(button.name, spec, button.classLoc), 0, RAID_CLASS_COLORS[button.class])
|
||||
self:Send(L["SPEC DETECTED: %s - %s (%s)"]:format(button.name, spec, button.classLoc), 1, RAID_CLASS_COLORS[button.class], unit)
|
||||
end
|
||||
|
||||
function Announcements:UNIT_HEALTH(unit, health, healthMax)
|
||||
@ -115,7 +129,7 @@ function Announcements:UNIT_HEALTH(unit, health, healthMax)
|
||||
|
||||
local healthPercent = floor(health * 100 / healthMax)
|
||||
if (healthPercent < Gladdy.db.announcements.healthThreshold) then
|
||||
self:Send(L["LOW HEALTH: %s (%s)"]:format(button.name, button.classLoc), 10, RAID_CLASS_COLORS[button.class])
|
||||
self:Send(L["LOW HEALTH: %s (%s)"]:format(button.name, button.classLoc), 10, RAID_CLASS_COLORS[button.class], unit)
|
||||
end
|
||||
end
|
||||
|
||||
@ -125,7 +139,7 @@ function Announcements:TRINKET_USED(unit)
|
||||
return
|
||||
end
|
||||
|
||||
self:Send(L["TRINKET USED: %s (%s)"]:format(button.name, button.classLoc), 0, RAID_CLASS_COLORS[button.class])
|
||||
self:Send(L["TRINKET USED: %s (%s)"]:format(button.name, button.classLoc), 1, RAID_CLASS_COLORS[button.class], unit)
|
||||
end
|
||||
|
||||
function Announcements:TRINKET_READY(unit)
|
||||
@ -134,27 +148,43 @@ function Announcements:TRINKET_READY(unit)
|
||||
return
|
||||
end
|
||||
|
||||
self:Send(L["TRINKET READY: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class])
|
||||
self:Send(L["TRINKET READY: %s (%s)"]:format(button.name, button.classLoc), 1, RAID_CLASS_COLORS[button.class], unit)
|
||||
end
|
||||
|
||||
function Announcements:CheckDrink(unit, aura)
|
||||
function Announcements:SPELL_INTERRUPT(unit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not button or not Gladdy.db.announcements.spellInterrupt) then
|
||||
return
|
||||
end
|
||||
self:Send(L["INTERRUPTED: %s (%s)"]:format(extraSpellName, button.name or ""), nil, RAID_CLASS_COLORS[button.class], unit)
|
||||
end
|
||||
|
||||
function Announcements:AURA_GAIN(unit, auraType, spellID, spellName)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not button or not Gladdy.db.announcements.drinks) then
|
||||
return
|
||||
end
|
||||
|
||||
if (aura == self.DRINK_AURA) then
|
||||
self:Send(L["DRINKING: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class])
|
||||
if (spellName == self.DRINK_AURA) then
|
||||
self:Send(L["DRINKING: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class], unit)
|
||||
end
|
||||
end
|
||||
|
||||
function Announcements:Send(msg, throttle, color)
|
||||
function Announcements:SHADOWSIGHT(msg)
|
||||
self:Send(msg, 2)
|
||||
end
|
||||
|
||||
function Announcements:Send(msg, throttle, color, unit)
|
||||
if (throttle and throttle > 0) then
|
||||
if (not self.throttled[msg]) then
|
||||
self.throttled[msg] = GetTime() + throttle
|
||||
elseif (self.throttled[msg] < GetTime()) then
|
||||
self.throttled[msg] = nil
|
||||
local throttledMsg = unit and msg .. unit or msg
|
||||
if (not self.throttled[throttledMsg]) then
|
||||
self.throttled[throttledMsg] = GetTime() + throttle
|
||||
Gladdy:Debug("INFO", throttledMsg, "- NOT THROTTLED -", self.throttled[throttledMsg])
|
||||
elseif (self.throttled[throttledMsg] < GetTime()) then
|
||||
Gladdy:Debug("INFO", throttledMsg, "- THROTTLED OVER -", self.throttled[throttledMsg])
|
||||
self.throttled[throttledMsg] = GetTime() + throttle
|
||||
else
|
||||
Gladdy:Debug("INFO", throttledMsg, "- THROTTLED -", self.throttled[throttledMsg])
|
||||
return
|
||||
end
|
||||
end
|
||||
@ -172,9 +202,9 @@ function Announcements:Send(msg, throttle, color)
|
||||
RaidNotice_AddMessage(RaidBossEmoteFrame, msg, color)
|
||||
elseif (dest == "fct" and IsAddOnLoaded("Blizzard_CombatText")) then
|
||||
CombatText_AddMessage(msg, nil, color.r, color.g, color.b, "crit", 1)
|
||||
--[[elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
|
||||
MikSBT.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
|
||||
elseif (dest == "sct" and IsAddOnLoaded("sct")) then
|
||||
elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
|
||||
MikSBT.Animations.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
|
||||
--[[elseif (dest == "sct" and IsAddOnLoaded("sct")) then
|
||||
SCT:DisplayText(msg, color, true, "event", 1)
|
||||
elseif (dest == "parrot" and IsAddOnLoaded("parrot")) then
|
||||
Parrot:ShowMessage(msg, "Notification", true, color.r, color.g, color.b)--]]
|
||||
@ -205,12 +235,15 @@ function Announcements:GetOptions()
|
||||
["self"] = L["Self"],
|
||||
["party"] = L["Party"],
|
||||
["rw"] = L["Raid Warning"],
|
||||
["fct"] = L["Blizzard's Floating Combat Text"],
|
||||
--["msbt"] = L["MikScrollingBattleText"],
|
||||
--["sct"] = L["Scrolling Combat Text"],
|
||||
--["parrot"] = L["Parrot"],
|
||||
}
|
||||
|
||||
if IsAddOnLoaded("Blizzard_CombatText") then
|
||||
destValues["fct"] = L["Blizzard's Floating Combat Text"]
|
||||
end
|
||||
if IsAddOnLoaded("MikScrollingBattleText") then
|
||||
destValues["msbt"] = L["MikScrollingBattleText"]
|
||||
end
|
||||
|
||||
return {
|
||||
headerAnnouncements = {
|
||||
type = "header",
|
||||
@ -229,41 +262,47 @@ function Announcements:GetOptions()
|
||||
desc = L["Announce when an enemy's trinket is ready again"],
|
||||
order = 4,
|
||||
}),
|
||||
spellInterrupt = option({
|
||||
type = "toggle",
|
||||
name = L["Interrupts"],
|
||||
desc = L["Announces when enemies' spells are interrupted"],
|
||||
order = 5,
|
||||
}),
|
||||
drinks = option({
|
||||
type = "toggle",
|
||||
name = L["Drinking"],
|
||||
desc = L["Announces when enemies sit down to drink"],
|
||||
order = 5,
|
||||
order = 6,
|
||||
}),
|
||||
resurrections = option({
|
||||
type = "toggle",
|
||||
name = L["Resurrection"],
|
||||
desc = L["Announces when an enemy tries to resurrect a teammate"],
|
||||
order = 6,
|
||||
order = 7,
|
||||
}),
|
||||
enemy = option({
|
||||
type = "toggle",
|
||||
name = L["New enemies"],
|
||||
desc = L["Announces when new enemies are discovered"],
|
||||
order = 7,
|
||||
order = 8,
|
||||
}),
|
||||
spec = option({
|
||||
type = "toggle",
|
||||
name = L["Spec Detection"],
|
||||
desc = L["Announces when the spec of an enemy was detected"],
|
||||
order = 8,
|
||||
order = 9,
|
||||
}),
|
||||
health = option({
|
||||
type = "toggle",
|
||||
name = L["Low health"],
|
||||
desc = L["Announces when an enemy drops below a certain health threshold"],
|
||||
order = 9,
|
||||
order = 10,
|
||||
}),
|
||||
healthThreshold = option({
|
||||
type = "range",
|
||||
name = L["Low health threshold"],
|
||||
desc = L["Choose how low an enemy must be before low health is announced"],
|
||||
order = 10,
|
||||
order = 11,
|
||||
min = 1,
|
||||
max = 100,
|
||||
step = 1,
|
||||
@ -275,7 +314,7 @@ function Announcements:GetOptions()
|
||||
type = "select",
|
||||
name = L["Destination"],
|
||||
desc = L["Choose how your announcements are displayed"],
|
||||
order = 11,
|
||||
order = 12,
|
||||
values = destValues,
|
||||
}),
|
||||
}
|
||||
|
@ -1,157 +1,178 @@
|
||||
local select, floor, str_len, tostring, str_sub, str_find = select, math.floor, string.len, tostring, string.sub, string.find
|
||||
local IsInInstance = IsInInstance
|
||||
local str_find, pairs = string.find, pairs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local ACDFrame = Gladdy:NewModule("Countdown", nil, {
|
||||
local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, {
|
||||
countdown = true,
|
||||
arenaCountdownSize = 256
|
||||
arenaCountdownSize = 256,
|
||||
arenaCountdownFrameStrata = "HIGH",
|
||||
arenaCountdownFrameLevel = 50,
|
||||
})
|
||||
|
||||
function ACDFrame:OnEvent(event, ...)
|
||||
self[event](self, ...)
|
||||
end
|
||||
|
||||
function ACDFrame:Initialize()
|
||||
self.hidden = false
|
||||
self.locale = Gladdy:GetArenaTimer()
|
||||
self.countdown = -1
|
||||
self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
|
||||
ACDFrame:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
ACDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
|
||||
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
|
||||
self.ACDNumFrame = ACDNumFrame
|
||||
self.ACDNumFrame:EnableMouse(false)
|
||||
self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumFrame:SetPoint("CENTER", 0, 128)
|
||||
self.ACDNumFrame:Hide()
|
||||
|
||||
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
|
||||
self.ACDNumTens = ACDNumTens
|
||||
self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||
|
||||
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
|
||||
self.ACDNumOnes = ACDNumOnes
|
||||
self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||
|
||||
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
|
||||
self.ACDNumOne = ACDNumOne
|
||||
self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
|
||||
|
||||
if Gladdy.db.countdown then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
end
|
||||
self.faction = UnitFactionGroup("player")
|
||||
self:SetScript("OnEvent", ACDFrame.OnEvent)
|
||||
end
|
||||
|
||||
function ACDFrame:OnEvent(event, ...)
|
||||
-- functions created in "object:method"-style have an implicit first parameter of "self", which points to object
|
||||
self[event](self, ...) -- route event parameters to LoseControl:event methods
|
||||
function ACDFrame:UpdateFrameOnce()
|
||||
if Gladdy.db.countdown then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
else
|
||||
self:UnregisterAllMessages()
|
||||
end
|
||||
self.ACDNumFrame:SetFrameStrata(Gladdy.db.arenaCountdownFrameStrata)
|
||||
self.ACDNumFrame:SetFrameLevel(Gladdy.db.arenaCountdownFrameLevel)
|
||||
|
||||
self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumFrame:SetPoint("CENTER", 0, 128)
|
||||
|
||||
self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||
|
||||
self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||
|
||||
self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
|
||||
end
|
||||
ACDFrame:SetScript("OnEvent", ACDFrame.OnEvent)
|
||||
|
||||
function ACDFrame:HideAll()
|
||||
self.ACDNumFrame:Hide()
|
||||
self.ACDNumTens:Hide()
|
||||
self.ACDNumOnes:Hide()
|
||||
self.ACDNumOne:Hide()
|
||||
end
|
||||
|
||||
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
|
||||
ACDNumFrame:SetHeight(256)
|
||||
ACDNumFrame:SetWidth(256)
|
||||
ACDNumFrame:SetPoint("CENTER", 0, 128)
|
||||
ACDNumFrame:Show()
|
||||
function ACDFrame:CreateTicker(countdown)
|
||||
self.countdown = countdown
|
||||
if self.ticker and not self.ticker:IsCancelled() then
|
||||
self.ticker:Cancel()
|
||||
end
|
||||
self.ticker = C_Timer.NewTicker(1, ACDFrame.Ticker)
|
||||
end
|
||||
|
||||
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
|
||||
ACDNumTens:SetWidth(256)
|
||||
ACDNumTens:SetHeight(128)
|
||||
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
|
||||
function ACDFrame.Ticker()
|
||||
local self = ACDFrame
|
||||
if (Gladdy.db.countdown) then
|
||||
self.ACDNumFrame:Show()
|
||||
if (self.countdown and self.countdown >= 10 and self.countdown <= 60) then
|
||||
-- Display has 2 digits
|
||||
local ones = self.countdown % 10
|
||||
local tens = (self.countdown / 10) % 10
|
||||
self.ACDNumOne:Hide()
|
||||
self.ACDNumTens:Show()
|
||||
self.ACDNumOnes:Show()
|
||||
|
||||
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
|
||||
ACDNumOnes:SetWidth(256)
|
||||
ACDNumOnes:SetHeight(128)
|
||||
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
|
||||
|
||||
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
|
||||
ACDNumOne:SetWidth(256)
|
||||
ACDNumOne:SetHeight(128)
|
||||
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
|
||||
|
||||
function ACDFrame:PLAYER_ENTERING_WORLD()
|
||||
|
||||
local instanceType = select(2, IsInInstance())
|
||||
if (( instanceType == "arena" )) then
|
||||
ACDFrame:SetScript("OnUpdate", function(self, elapse)
|
||||
if (self.countdown > 0 and Gladdy.db.countdown) then
|
||||
self.hidden = false;
|
||||
|
||||
if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
|
||||
local str = tostring(floor(self.countdown - elapse));
|
||||
|
||||
if (floor(self.countdown - elapse) == 0) then
|
||||
ACDNumTens:Hide();
|
||||
ACDNumOnes:Hide();
|
||||
ACDNumOne:Hide();
|
||||
elseif (str_len(str) == 2) then
|
||||
-- Display has 2 digits
|
||||
ACDNumOne:Hide();
|
||||
ACDNumTens:Show();
|
||||
ACDNumOnes:Show();
|
||||
|
||||
ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
|
||||
ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
|
||||
ACDNumFrame:SetScale(0.7)
|
||||
elseif (str_len(str) == 1) then
|
||||
-- Display has 1 digit
|
||||
ACDNumOne:Show();
|
||||
ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
|
||||
ACDNumOnes:Hide();
|
||||
ACDNumTens:Hide();
|
||||
ACDNumFrame:SetScale(1.0)
|
||||
end
|
||||
end
|
||||
self.countdown = self.countdown - elapse;
|
||||
else
|
||||
self.hidden = true;
|
||||
ACDNumTens:Hide();
|
||||
ACDNumOnes:Hide();
|
||||
ACDNumOne:Hide();
|
||||
self.ACDNumTens:SetTexture(self.texturePath .. tens)
|
||||
self.ACDNumOnes:SetTexture(self.texturePath .. ones)
|
||||
self.ACDNumFrame:SetScale(0.7)
|
||||
elseif (self.countdown and self.countdown < 10 and self.countdown > -1) then
|
||||
-- Display has 1 digit
|
||||
local path = self.countdown <= 0 and self.faction or self.countdown
|
||||
self.ACDNumOne:Show()
|
||||
self.ACDNumOne:SetTexture(self.texturePath .. path)
|
||||
self.ACDNumOnes:Hide()
|
||||
self.ACDNumTens:Hide()
|
||||
self.ACDNumFrame:SetScale(1.0)
|
||||
else
|
||||
ACDFrame:HideAll()
|
||||
if (self.countdown and self.countdown < -1) then
|
||||
self.ticker:Cancel()
|
||||
end
|
||||
end
|
||||
self.countdown = self.countdown and self.countdown - 1
|
||||
else
|
||||
ACDFrame:HideAll()
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
function ACDFrame:JOINED_ARENA()
|
||||
if Gladdy.db.countdown then
|
||||
self:CreateTicker(nil)
|
||||
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
end
|
||||
end
|
||||
|
||||
function ACDFrame:Reset()
|
||||
if self.ticker and not self.ticker:IsCancelled() then
|
||||
self.ticker:Cancel()
|
||||
end
|
||||
self.countdown = nil
|
||||
self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
ACDFrame:HideAll()
|
||||
end
|
||||
|
||||
function ACDFrame:ENEMY_SPOTTED()
|
||||
if not Gladdy.frame.testing then
|
||||
ACDFrame:Reset()
|
||||
end
|
||||
end
|
||||
|
||||
function ACDFrame:UNIT_SPEC()
|
||||
if not Gladdy.frame.testing then
|
||||
ACDFrame:Reset()
|
||||
end
|
||||
end
|
||||
|
||||
function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 60 secondes !")) then
|
||||
self.countdown = 61
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 30 secondes !")) then
|
||||
self.countdown = 31
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 15 secondes !")) then
|
||||
self.countdown = 16
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 10 secondes !")) then
|
||||
self.countdown = 11
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "One minute until the Arena battle begins!")) then
|
||||
self.countdown = 61
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "Thirty seconds until the Arena battle begins!")) then
|
||||
self.countdown = 31
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "Fifteen seconds until the Arena battle begins!")) then
|
||||
self.countdown = 16
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "Ten seconds until the Arena battle begins!")) then
|
||||
self.countdown = 10
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "The Arena battle has begun!")) then
|
||||
ACDFrame:SetScript("OnUpdate", nil)
|
||||
return
|
||||
for k,v in pairs(self.locale) do
|
||||
if str_find(msg, v) then
|
||||
if self.countdown and self.countdown == 0 then
|
||||
return
|
||||
end
|
||||
self.countdown = k
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ACDFrame:UpdateFrame()
|
||||
ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
ACDNumFrame:SetPoint("CENTER", 0, 128)
|
||||
|
||||
ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
|
||||
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||
|
||||
ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
|
||||
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||
|
||||
ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
|
||||
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
|
||||
end
|
||||
|
||||
function ACDFrame:Test()
|
||||
self.countdown = 30
|
||||
end
|
||||
|
||||
function ACDFrame:Reset()
|
||||
self.countdown = 0
|
||||
function ACDFrame:TestOnce()
|
||||
self:CreateTicker(30)
|
||||
end
|
||||
|
||||
function ACDFrame:GetOptions()
|
||||
@ -163,7 +184,7 @@ function ACDFrame:GetOptions()
|
||||
},
|
||||
countdown = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Turn on/off"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 3,
|
||||
width = "full",
|
||||
@ -175,6 +196,31 @@ function ACDFrame:GetOptions()
|
||||
min = 64,
|
||||
max = 512,
|
||||
step = 16,
|
||||
width = "full",
|
||||
disabled = function() return not Gladdy.db.countdown end,
|
||||
}),
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 5,
|
||||
},
|
||||
arenaCountdownFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 6,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
disabled = function() return not Gladdy.db.countdown end,
|
||||
}),
|
||||
arenaCountdownFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 7,
|
||||
width = "full",
|
||||
disabled = function() return not Gladdy.db.countdown end,
|
||||
}),
|
||||
}
|
||||
end
|
||||
|
1217
Modules/Auras.lua
1217
Modules/Auras.lua
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -18,12 +18,15 @@ local BackdropTemplateMixin = BackdropTemplateMixin
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
|
||||
local Castbar = Gladdy:NewModule("Castbar", 70, {
|
||||
local Castbar = Gladdy:NewModule("Cast Bar", 70, {
|
||||
castBarEnabled = true,
|
||||
castBarHeight = 20,
|
||||
castBarWidth = 160,
|
||||
castBarIconSize = 22,
|
||||
castBarIconZoomed = false,
|
||||
castBarBorderSize = 8,
|
||||
castBarFontSize = 12,
|
||||
castBarFontOutline = false,
|
||||
castBarTexture = "Smooth",
|
||||
castBarIconStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
castBarBorderStyle = "Gladdy Tooltip round",
|
||||
@ -32,8 +35,8 @@ local Castbar = Gladdy:NewModule("Castbar", 70, {
|
||||
castBarIconColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
castBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
castBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
castBarIconEnabled = true,
|
||||
castBarGuesses = true,
|
||||
castBarPos = "LEFT",
|
||||
castBarXOffset = 0,
|
||||
castBarYOffset = 0,
|
||||
castBarIconPos = "LEFT",
|
||||
@ -41,12 +44,16 @@ local Castbar = Gladdy:NewModule("Castbar", 70, {
|
||||
castBarTimerFormat = "LEFT",
|
||||
castBarSparkEnabled = true,
|
||||
castBarSparkColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
castBarFrameStrata = "MEDIUM",
|
||||
castBarFrameLevel = 5,
|
||||
})
|
||||
|
||||
function Castbar:Initialize()
|
||||
self.frames = {}
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
if Gladdy.db.castBarEnabled then
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
@ -56,19 +63,28 @@ end
|
||||
---------------------------
|
||||
|
||||
function Castbar:CreateFrame(unit)
|
||||
local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
||||
local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit])
|
||||
castBar:EnableMouse(false)
|
||||
castBar:SetMovable(true)
|
||||
castBar.unit = unit
|
||||
castBar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
|
||||
castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
|
||||
castBar.backdrop = CreateFrame("Frame", nil, castBar, BackdropTemplateMixin and "BackdropTemplate")
|
||||
castBar.backdrop:SetAllPoints(castBar)
|
||||
castBar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.castBarBorderSize })
|
||||
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
||||
castBar:SetFrameLevel(1)
|
||||
castBar.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.castBarBorderColor))
|
||||
castBar.backdrop:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.backdrop:SetFrameLevel(Gladdy.db.castBarFrameLevel - 1)
|
||||
|
||||
castBar.bar = CreateFrame("StatusBar", nil, castBar)
|
||||
castBar.bar:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
||||
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
|
||||
castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||
castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor))
|
||||
castBar.bar:SetMinMaxValues(0, 100)
|
||||
castBar.bar:SetFrameLevel(0)
|
||||
castBar.bar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.bar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
|
||||
castBar.spark = castBar:CreateTexture(nil, "OVERLAY")
|
||||
castBar.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||
@ -79,17 +95,27 @@ function Castbar:CreateFrame(unit)
|
||||
|
||||
castBar.bg = castBar.bar:CreateTexture(nil, "BACKGROUND")
|
||||
castBar.bg:SetAlpha(1)
|
||||
castBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
||||
castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
|
||||
castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||
castBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarBgColor))
|
||||
castBar.bg:SetAllPoints(castBar.bar)
|
||||
|
||||
castBar.icon = CreateFrame("Frame", nil, castBar)
|
||||
castBar.icon:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.icon:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
castBar.icon.texture = castBar.icon:CreateTexture(nil, "BACKGROUND")
|
||||
castBar.icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
castBar.icon.texture:SetAllPoints(castBar.icon)
|
||||
castBar.icon.texture.masked = true
|
||||
castBar.icon.texture.overlay = castBar.icon:CreateTexture(nil, "BORDER")
|
||||
castBar.icon.texture.overlay:SetAllPoints(castBar.icon.texture)
|
||||
castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
|
||||
|
||||
castBar.shield = castBar.icon:CreateTexture(nil, "OVERLAY")
|
||||
castBar.shield:SetTexture("Interface\\AddOns\\Gladdy\\Images\\castbar-shield")
|
||||
castBar.shield:SetHeight(80)
|
||||
castBar.shield:SetWidth(80)
|
||||
castBar.shield:SetPoint("CENTER", castBar.icon, "CENTER", 0, -1.5)
|
||||
|
||||
castBar.icon:ClearAllPoints()
|
||||
if (Gladdy.db.castBarIconPos == "LEFT") then
|
||||
castBar.icon:SetPoint("RIGHT", castBar, "LEFT", -3, 0) -- Icon of castbar
|
||||
@ -98,16 +124,16 @@ function Castbar:CreateFrame(unit)
|
||||
end
|
||||
|
||||
castBar.spellText = castBar:CreateFontString(nil, "LOW")
|
||||
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
||||
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||
castBar.spellText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize, Gladdy.db.castBarFontOutline and "OUTLINE")
|
||||
castBar.spellText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
|
||||
castBar.spellText:SetShadowOffset(1, -1)
|
||||
castBar.spellText:SetShadowColor(0, 0, 0, 1)
|
||||
castBar.spellText:SetJustifyH("CENTER")
|
||||
castBar.spellText:SetPoint("LEFT", 7, 0) -- Text of the spell
|
||||
castBar.spellText:SetPoint("LEFT", 10, 0) -- Text of the spell
|
||||
|
||||
castBar.timeText = castBar:CreateFontString(nil, "LOW")
|
||||
castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
||||
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||
castBar.timeText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize, Gladdy.db.castBarFontOutline and "OUTLINE")
|
||||
castBar.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
|
||||
castBar.timeText:SetShadowOffset(1, -1)
|
||||
castBar.timeText:SetShadowColor(0, 0, 0, 1)
|
||||
castBar.timeText:SetJustifyH("CENTER")
|
||||
@ -118,31 +144,50 @@ function Castbar:CreateFrame(unit)
|
||||
self:ResetUnit(unit)
|
||||
end
|
||||
|
||||
function Castbar:UpdateFrameOnce()
|
||||
if Gladdy.db.castBarEnabled then
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
else
|
||||
self:UnregisterAllMessages()
|
||||
end
|
||||
end
|
||||
|
||||
function Castbar:UpdateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
local castBar = self.frames[unit]
|
||||
if (not castBar) then
|
||||
return
|
||||
end
|
||||
|
||||
local testAgain = false
|
||||
|
||||
castBar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
castBar.backdrop:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.backdrop:SetFrameLevel(Gladdy.db.castBarFrameLevel - 1)
|
||||
castBar.bar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.bar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
castBar.icon:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.icon:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
|
||||
castBar:SetWidth(Gladdy.db.castBarWidth)
|
||||
castBar:SetHeight(Gladdy.db.castBarHeight)
|
||||
castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
|
||||
castBar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.castBarBorderSize })
|
||||
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
||||
castBar.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.castBarBorderColor))
|
||||
|
||||
castBar.bar:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
||||
castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||
castBar.bar:ClearAllPoints()
|
||||
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
|
||||
castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor))
|
||||
castBar.bar:SetPoint("TOPLEFT", castBar, "TOPLEFT", (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
castBar.bar:SetPoint("BOTTOMRIGHT", castBar, "BOTTOMRIGHT", -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
|
||||
castBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
||||
castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
|
||||
castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||
castBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarBgColor))
|
||||
|
||||
if Gladdy.db.castBarSparkEnabled then
|
||||
castBar.spark:SetHeight(Gladdy.db.castBarHeight * 1.8)
|
||||
castBar.spark:SetVertexColor(Gladdy.db.castBarSparkColor.r, Gladdy.db.castBarSparkColor.g, Gladdy.db.castBarSparkColor.b, Gladdy.db.castBarSparkColor.a)
|
||||
castBar.spark:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarSparkColor))
|
||||
else
|
||||
castBar.spark:SetAlpha(0)
|
||||
end
|
||||
@ -150,8 +195,28 @@ function Castbar:UpdateFrame(unit)
|
||||
castBar.icon:SetWidth(Gladdy.db.castBarIconSize)
|
||||
castBar.icon:SetHeight(Gladdy.db.castBarIconSize)
|
||||
castBar.icon.texture:SetAllPoints(castBar.icon)
|
||||
if Gladdy.db.castBarIconZoomed then
|
||||
if castBar.icon.texture.masked then
|
||||
castBar.icon.texture:SetMask(nil)
|
||||
castBar.icon.texture:SetTexCoord(0.1,0.9,0.1,0.9)
|
||||
castBar.icon.texture.masked = nil
|
||||
end
|
||||
else
|
||||
if not castBar.icon.texture.masked then
|
||||
castBar.icon.texture:SetMask(nil)
|
||||
castBar.icon.texture:SetTexCoord(0,1,0,1)
|
||||
castBar.icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
castBar.icon.texture.masked = true
|
||||
if Gladdy.frame.testing then
|
||||
testAgain = true
|
||||
end
|
||||
end
|
||||
end
|
||||
castBar.icon:ClearAllPoints()
|
||||
|
||||
castBar.shield:SetWidth(Gladdy.db.castBarIconSize * 3.2)
|
||||
castBar.shield:SetHeight(Gladdy.db.castBarIconSize * 3.2)
|
||||
|
||||
local rightMargin = 0
|
||||
local leftMargin = 0
|
||||
if (Gladdy.db.castBarIconPos == "LEFT") then
|
||||
@ -162,64 +227,35 @@ function Castbar:UpdateFrame(unit)
|
||||
leftMargin = Gladdy.db.castBarIconSize + 1
|
||||
end
|
||||
|
||||
castBar:ClearAllPoints()
|
||||
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
castBar:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
castBar:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
|
||||
end
|
||||
Gladdy:SetPosition(castBar, unit, "castBarXOffset", "castBarYOffset", Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin), Castbar)
|
||||
|
||||
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
||||
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||
castBar.spellText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize, Gladdy.db.castBarFontOutline and "OUTLINE")
|
||||
castBar.spellText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
|
||||
|
||||
castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
||||
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||
castBar.timeText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize, Gladdy.db.castBarFontOutline and "OUTLINE")
|
||||
castBar.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
|
||||
|
||||
castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
|
||||
castBar.icon.texture.overlay:SetVertexColor(Gladdy.db.castBarIconColor.r, Gladdy.db.castBarIconColor.g, Gladdy.db.castBarIconColor.b, Gladdy.db.castBarIconColor.a)
|
||||
castBar.icon.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarIconColor))
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(castBar, "castBarXOffset", "castBarYOffset", L["Cast Bar"],
|
||||
{"TOPLEFT", "TOPLEFT"}, Gladdy.db.castBarWidth, Gladdy.db.castBarHeight,
|
||||
0, 0, "castBarEnabled")
|
||||
end
|
||||
if not Gladdy.db.castBarEnabled then
|
||||
self:CAST_STOP(unit)
|
||||
end
|
||||
|
||||
if Gladdy.db.castBarIconEnabled then
|
||||
castBar.icon:Show()
|
||||
if testAgain then
|
||||
self:ResetUnit(unit)
|
||||
self:Test(unit)
|
||||
end
|
||||
else
|
||||
castBar.icon:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
@ -260,7 +296,7 @@ function Castbar.OnUpdate(castBar, elapsed)
|
||||
castBar.spark:SetPoint("CENTER", castBar.bar, "LEFT", castBar.spark.position, 0)
|
||||
castBar.spark:Show()
|
||||
end
|
||||
elseif ( GetTime() < castBar.holdTime ) then
|
||||
elseif ( castBar.holdTime and GetTime() < castBar.holdTime ) then
|
||||
castBar.timeText:Hide()
|
||||
castBar.spark:Hide()
|
||||
return
|
||||
@ -272,16 +308,16 @@ function Castbar.OnUpdate(castBar, elapsed)
|
||||
castBar.fadeOut = nil;
|
||||
castBar.timeText:Show()
|
||||
castBar.spark:Show()
|
||||
castBar:Hide();
|
||||
castBar:SetAlpha(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Castbar.CastEventsFunc = {}
|
||||
Castbar.CastEventsFunc["UNIT_SPELLCAST_START"] = function(castBar, event, ...)
|
||||
local name, text, texture, startTime, endTime, isTradeSkill, castID = UnitCastingInfo(castBar.unit)
|
||||
local name, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible, spellId = UnitCastingInfo(castBar.unit)
|
||||
if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
|
||||
castBar:Hide()
|
||||
castBar:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
|
||||
@ -312,7 +348,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_SUCCEEDED"] = function(castBar, event, ..
|
||||
end
|
||||
Castbar.CastEventsFunc["UNIT_SPELLCAST_STOP"] = function(castBar, event, ...)
|
||||
if ( not castBar:IsVisible() ) then
|
||||
castBar:Hide()
|
||||
castBar:SetAlpha(0)
|
||||
end
|
||||
if ( (castBar.casting and event == "UNIT_SPELLCAST_STOP" and select(2, ...) == castBar.castID) or
|
||||
(castBar.channeling and event == "UNIT_SPELLCAST_CHANNEL_STOP") ) then
|
||||
@ -360,7 +396,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_DELAYED"] = function(castBar, event, ...)
|
||||
|
||||
if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
|
||||
-- if there is no name, there is no bar
|
||||
castBar:Hide()
|
||||
castBar:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
castBar.value = (GetTime() - (startTime / 1000))
|
||||
@ -375,10 +411,10 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_DELAYED"] = function(castBar, event, ...)
|
||||
end
|
||||
end
|
||||
Castbar.CastEventsFunc["UNIT_SPELLCAST_CHANNEL_START"] = function(castBar, event, ...)
|
||||
local name, text, texture, startTime, endTime, isTradeSkill, spellID = UnitChannelInfo(castBar.unit)
|
||||
local name, text, texture, startTime, endTime, isTradeSkill, notInterruptible, spellId = UnitChannelInfo(castBar.unit)
|
||||
|
||||
if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
|
||||
castBar:Hide()
|
||||
castBar:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
if ( castBar.spark ) then
|
||||
@ -396,7 +432,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_CHANNEL_UPDATE"] = function(castBar, even
|
||||
if ( castBar:IsShown() ) then
|
||||
local name, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(castBar.unit)
|
||||
if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
|
||||
castBar:Hide()
|
||||
castBar:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
castBar.value = ((endTime / 1000) - GetTime())
|
||||
@ -413,7 +449,7 @@ function Castbar.OnEvent(self, event, ...)
|
||||
Castbar.CastEventsFunc[event](self, event, ...)
|
||||
end
|
||||
|
||||
function Castbar:CAST_START(unit, spell, icon, value, maxValue, test)
|
||||
function Castbar:CAST_START(unit, spell, icon, value, maxValue, notInterruptible, test)
|
||||
local castBar = self.frames[unit]
|
||||
if (not castBar) then
|
||||
return
|
||||
@ -425,18 +461,36 @@ function Castbar:CAST_START(unit, spell, icon, value, maxValue, test)
|
||||
castBar.channeling = test == "channel"
|
||||
end
|
||||
|
||||
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
|
||||
if notInterruptible then
|
||||
castBar.bar:SetStatusBarColor(.8,.8,.8,1)
|
||||
else
|
||||
castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor))
|
||||
end
|
||||
|
||||
castBar.value = value
|
||||
castBar.maxValue = maxValue
|
||||
castBar.bar:SetMinMaxValues(0, maxValue)
|
||||
castBar.bar:SetValue(value)
|
||||
castBar.icon:SetAlpha(1)
|
||||
castBar.icon.texture:SetTexture(icon)
|
||||
castBar.spellText:SetText(spell)
|
||||
castBar.timeText:SetText(maxValue)
|
||||
castBar.bg:Show()
|
||||
castBar:Show()
|
||||
castBar.backdrop:Show()
|
||||
if Gladdy.db.castBarSparkEnabled then
|
||||
castBar.spark:Show()
|
||||
end
|
||||
if notInterruptible then
|
||||
castBar.shield:Show()
|
||||
else
|
||||
castBar.shield:Hide()
|
||||
end
|
||||
castBar:SetAlpha(1)
|
||||
castBar.icon:Show()
|
||||
if Gladdy.db.castBarIconEnabled then
|
||||
castBar.icon:Show()
|
||||
else
|
||||
castBar.icon:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function Castbar:CAST_STOP(unit, ...)
|
||||
@ -449,13 +503,16 @@ function Castbar:CAST_STOP(unit, ...)
|
||||
castBar.channeling = nil
|
||||
castBar.value = 0
|
||||
castBar.maxValue = 0
|
||||
castBar.icon:SetAlpha(0)
|
||||
castBar.icon.texture:SetTexture("")
|
||||
castBar.spellText:SetText("")
|
||||
castBar.timeText:SetText("")
|
||||
castBar.bar:SetValue(0)
|
||||
castBar.bg:Hide()
|
||||
castBar:Hide()
|
||||
castBar.backdrop:Hide()
|
||||
castBar.spark:Hide()
|
||||
castBar.icon:Hide()
|
||||
castBar.shield:Hide()
|
||||
else
|
||||
castBar.bar:SetStatusBarColor(...)
|
||||
end
|
||||
@ -468,42 +525,41 @@ end
|
||||
---------------------------
|
||||
|
||||
function Castbar:JOINED_ARENA()
|
||||
for i=1, Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
local castBar = self.frames[unit]
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
|
||||
castBar:SetScript("OnEvent", Castbar.OnEvent)
|
||||
castBar:SetScript("OnUpdate", Castbar.OnUpdate)
|
||||
castBar.fadeOut = nil
|
||||
self:CAST_STOP(unit)
|
||||
--Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
|
||||
if Gladdy.db.castBarEnabled then
|
||||
for i=1, Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
local castBar = self.frames[unit]
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
|
||||
castBar:SetScript("OnEvent", Castbar.OnEvent)
|
||||
castBar:SetScript("OnUpdate", Castbar.OnUpdate)
|
||||
castBar.fadeOut = nil
|
||||
self:CAST_STOP(unit)
|
||||
--Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Castbar:ResetUnit(unit)
|
||||
local castBar = self.frames[unit]
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_START")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_STOP")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
castBar:UnregisterAllEvents()
|
||||
castBar:SetScript("OnEvent", nil)
|
||||
castBar:SetScript("OnUpdate", nil)
|
||||
castBar.fadeOut = nil
|
||||
self:CAST_STOP(unit)
|
||||
end
|
||||
|
||||
function Castbar:Reset()
|
||||
self.test = nil
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- TEST
|
||||
@ -511,25 +567,31 @@ end
|
||||
---------------------------
|
||||
|
||||
function Castbar:Test(unit)
|
||||
local spell, _, icon, value, maxValue, event, endTime, startTime
|
||||
self.test = true
|
||||
if Gladdy.db.castBarEnabled then
|
||||
local spell, _, icon, value, maxValue, event, endTime, startTime
|
||||
|
||||
if (unit == "arena2") then
|
||||
spell, _, icon = GetSpellInfo(27072)
|
||||
value, maxValue, event = 0, 2, "cast"
|
||||
elseif (unit == "arena1") then
|
||||
spell, _, icon = GetSpellInfo(27220)
|
||||
endTime = GetTime() * 1000 + 60*1000
|
||||
startTime = GetTime() * 1000
|
||||
value = (endTime / 1000) - GetTime()
|
||||
maxValue = (endTime - startTime) / 1000
|
||||
event = "channel"
|
||||
elseif (unit == "arena3") then
|
||||
spell, _, icon = GetSpellInfo(20770)
|
||||
value, maxValue, event = 0, 60, "cast"
|
||||
end
|
||||
if (unit == "arena2") then
|
||||
spell, _, icon = GetSpellInfo(27072)
|
||||
value, maxValue, event = 0, 40, "cast"
|
||||
elseif (unit == "arena1") then
|
||||
spell, _, icon = GetSpellInfo(27220)
|
||||
endTime = GetTime() * 1000 + 60*1000
|
||||
startTime = GetTime() * 1000
|
||||
value = (endTime / 1000) - GetTime()
|
||||
maxValue = (endTime - startTime) / 1000
|
||||
event = "channel"
|
||||
else
|
||||
spell, _, icon = GetSpellInfo(20770)
|
||||
value, maxValue, event = 0, 60, "cast"
|
||||
end
|
||||
|
||||
if (spell) then
|
||||
self:CAST_START(unit, spell, icon, value, maxValue, event)
|
||||
if (spell) then
|
||||
local nonInterruptable = unit == "arena1" and Gladdy.expansion == "Wrath"
|
||||
self:CAST_START(unit, spell, icon, value, maxValue, nonInterruptable, event)
|
||||
end
|
||||
else
|
||||
self:CAST_STOP(unit)
|
||||
end
|
||||
end
|
||||
|
||||
@ -548,7 +610,7 @@ local function option(params)
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy.options.args.Castbar.args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
|
||||
Gladdy.options.args["Cast Bar"].args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
|
||||
if Gladdy.db.castBarBorderSize > Gladdy.db.castBarHeight/2 then
|
||||
Gladdy.db.castBarBorderSize = Gladdy.db.castBarHeight/2
|
||||
end
|
||||
@ -570,15 +632,22 @@ function Castbar:GetOptions()
|
||||
name = L["Cast Bar"],
|
||||
order = 2,
|
||||
},
|
||||
castBarEnabled = option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["If test is running, type \"/gladdy test\" again"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
order = 3,
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
disabled = function() return not Gladdy.db.castBarEnabled end,
|
||||
args = {
|
||||
barFrame = {
|
||||
type = "group",
|
||||
name = "Bar",
|
||||
name = L["Bar"],
|
||||
order = 1,
|
||||
args = {
|
||||
headerSize = {
|
||||
@ -592,8 +661,9 @@ function Castbar:GetOptions()
|
||||
desc = L["Height of the bar"],
|
||||
order = 3,
|
||||
min = 0,
|
||||
max = 50,
|
||||
max = 200,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
castBarWidth = option({
|
||||
type = "range",
|
||||
@ -601,8 +671,9 @@ function Castbar:GetOptions()
|
||||
desc = L["Width of the bars"],
|
||||
order = 4,
|
||||
min = 0,
|
||||
max = 300,
|
||||
max = 600,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
headerTexture = {
|
||||
type = "header",
|
||||
@ -643,6 +714,7 @@ function Castbar:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.castBarHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
castBarBorderStyle = option({
|
||||
type = "select",
|
||||
@ -661,14 +733,27 @@ function Castbar:GetOptions()
|
||||
},
|
||||
icon = {
|
||||
type = "group",
|
||||
name = "Icon",
|
||||
name = L["Icon"],
|
||||
order = 2,
|
||||
args = {
|
||||
headerSize = {
|
||||
type = "header",
|
||||
name = L["Icon Size"],
|
||||
name = L["Icon"],
|
||||
order = 1,
|
||||
},
|
||||
castBarIconEnabled = option({
|
||||
type = "toggle",
|
||||
name = L["Icon Enabled"],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
castBarIconZoomed = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Zoomed Icon"],
|
||||
desc = L["Zoomes the icon to remove borders"],
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
castBarIconSize = option({
|
||||
type = "range",
|
||||
name = L["Icon size"],
|
||||
@ -676,6 +761,7 @@ function Castbar:GetOptions()
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
headerBorder = {
|
||||
type = "header",
|
||||
@ -698,7 +784,7 @@ function Castbar:GetOptions()
|
||||
},
|
||||
spark = {
|
||||
type = "group",
|
||||
name = "Spark",
|
||||
name = L["Spark"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
@ -722,7 +808,7 @@ function Castbar:GetOptions()
|
||||
},
|
||||
font = {
|
||||
type = "group",
|
||||
name = "Font",
|
||||
name = L["Font"],
|
||||
order = 4,
|
||||
args = {
|
||||
header = {
|
||||
@ -752,6 +838,13 @@ function Castbar:GetOptions()
|
||||
order = 4,
|
||||
min = 1,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
castBarFontOutline = option({
|
||||
type = "toggle",
|
||||
name = L["Outline"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
}),
|
||||
headerFormat = {
|
||||
type = "header",
|
||||
@ -772,7 +865,7 @@ function Castbar:GetOptions()
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = "Position",
|
||||
name = L["Position"],
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
@ -780,15 +873,6 @@ function Castbar:GetOptions()
|
||||
name = L["Position"],
|
||||
order = 1,
|
||||
},
|
||||
castBarPos = option({
|
||||
type = "select",
|
||||
name = L["Castbar position"],
|
||||
order = 2,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
}),
|
||||
castBarIconPos = option( {
|
||||
type = "select",
|
||||
name = L["Icon position"],
|
||||
@ -810,6 +894,7 @@ function Castbar:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
castBarYOffset = option({
|
||||
type = "range",
|
||||
@ -818,10 +903,77 @@ function Castbar:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
castBarFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
castBarFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 1,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
castBar:ClearAllPoints()
|
||||
if Gladdy.db.castBarWidth <= 0 then
|
||||
castBar:SetWidth(0.1)
|
||||
end
|
||||
if Gladdy.db.castBarHeight <= 0 then
|
||||
castBar:SetHeight(0.1)
|
||||
end
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
else
|
||||
castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
else
|
||||
castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
end
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -1,27 +1,122 @@
|
||||
local select, str_gsub = select, string.gsub
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local CreateFrame = CreateFrame
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local L = Gladdy.L
|
||||
local Classicon = Gladdy:NewModule("Classicon", 80, {
|
||||
classIconPos = "LEFT",
|
||||
local Classicon = Gladdy:NewModule("Class Icon", 81, {
|
||||
classIconEnabled = true,
|
||||
classIconSize = 60 + 20 + 1,
|
||||
classIconWidthFactor = 0.9,
|
||||
classIconZoomed = false,
|
||||
classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
classIconSpecIcon = false,
|
||||
classIconXOffset = 0,
|
||||
classIconYOffset = 0,
|
||||
classIconFrameStrata = "MEDIUM",
|
||||
classIconFrameLevel = 5,
|
||||
classIconGroup = false,
|
||||
classIconGroupDirection = "DOWN"
|
||||
})
|
||||
|
||||
local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
|
||||
local classIcons = {
|
||||
["DRUID"] = classIconPath .. "inv_misc_monsterclaw_04",
|
||||
["DEATHKNIGHT"] = select(3, GetSpellInfo(49023)), --Might of Mograine
|
||||
["HUNTER"] = classIconPath .. "inv_weapon_bow_07",
|
||||
["MAGE"] = classIconPath .. "inv_staff_13",
|
||||
["PALADIN"] = classIconPath .. "inv_hammer_01",
|
||||
["PRIEST"] = classIconPath .. "inv_staff_30",
|
||||
["ROGUE"] = classIconPath .. "inv_throwingknife_04",
|
||||
["SHAMAN"] = classIconPath .. "inv_jewelry_talisman_04",
|
||||
["WARLOCK"] = classIconPath .. "spell_nature_drowsy",
|
||||
["WARRIOR"] = classIconPath .. "inv_sword_27",
|
||||
}
|
||||
|
||||
local specIcons = {
|
||||
--DRUID
|
||||
["DRUID"] = {
|
||||
[L["Balance"]] = select(3, GetSpellInfo(8921)), -- Moonfire
|
||||
[L["Feral"]] = select(3, GetSpellInfo(27545)), -- Cat Form
|
||||
[L["Restoration"]] = select(3, GetSpellInfo(5185)), -- Healing Touch
|
||||
},
|
||||
["DEATHKNIGHT"] = {
|
||||
[L["Unholy"]] = select(3, GetSpellInfo(48265)), -- Unholy Presence
|
||||
[L["Blood"]] = select(3, GetSpellInfo(48266)), -- Blood Presence
|
||||
[L["Frost"]] = select(3, GetSpellInfo(48263)), -- Frost Presence
|
||||
},
|
||||
["HUNTER"] = {
|
||||
[L["Beast Mastery"]] = select(3, GetSpellInfo(1515)), -- Tame Beast
|
||||
[L["Marksmanship"]] = select(3, GetSpellInfo(42243)), -- Volley
|
||||
[L["Survival"]] = select(3, GetSpellInfo(1495)), -- Mongoose Bite
|
||||
},
|
||||
["MAGE"] = {
|
||||
[L["Arcane"]] = select(3, GetSpellInfo(1459)), -- Arcane Intellect
|
||||
[L["Fire"]] = select(3, GetSpellInfo(133)), -- Fireball
|
||||
[L["Frost"]] = select(3, GetSpellInfo(116)), -- Frostbolt
|
||||
},
|
||||
["PALADIN"] = {
|
||||
[L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
|
||||
[L["Retribution"]] = select(3, GetSpellInfo(7294)), -- Retribution Aura
|
||||
[L["Protection"]] = select(3, GetSpellInfo(32828)), -- Protection Aura
|
||||
},
|
||||
["PRIEST"] = {
|
||||
[L["Discipline"]] = select(3, GetSpellInfo(1243)), -- Power Word: Fortitude
|
||||
[L["Shadow"]] = select(3, GetSpellInfo(589)), -- Shadow Word: Pain
|
||||
[L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
|
||||
},
|
||||
["ROGUE"] = {
|
||||
[L["Assassination"]] = select(3, GetSpellInfo(1329)), -- Mutilate (Eviscerate? 2098)
|
||||
[L["Combat"]] = select(3, GetSpellInfo(53)), -- Backstab
|
||||
[L["Subtlety"]] = select(3, GetSpellInfo(1784)), -- Stealth
|
||||
},
|
||||
["SHAMAN"] = {
|
||||
[L["Elemental"]] = select(3, GetSpellInfo(403)), -- Lightning Bolt
|
||||
[L["Enhancement"]] = select(3, GetSpellInfo(324)), -- Lightning Shield
|
||||
[L["Restoration"]] = select(3, GetSpellInfo(331)), -- Healing Wave
|
||||
},
|
||||
["WARLOCK"] = {
|
||||
[L["Affliction"]] = select(3, GetSpellInfo(6789)), -- Affliction
|
||||
[L["Demonology"]] = select(3, GetSpellInfo(5500)), -- Sense Demons
|
||||
[L["Destruction"]] = select(3, GetSpellInfo(5740)), -- Rain of Fire
|
||||
},
|
||||
["WARRIOR"] = {
|
||||
[L["Arms"]] = select(3, GetSpellInfo(12294)), -- Mortal Strike
|
||||
[L["Fury"]] = select(3, GetSpellInfo(12325)), -- Inner Rage
|
||||
[L["Protection"]] = select(3, GetSpellInfo(71)), -- Defensive Stance
|
||||
},
|
||||
}
|
||||
|
||||
function Classicon:Initialize()
|
||||
self.frames = {}
|
||||
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
if Gladdy.db.classIconEnabled then
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
end
|
||||
end
|
||||
|
||||
function Classicon:UpdateFrameOnce()
|
||||
if Gladdy.db.classIconEnabled then
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
else
|
||||
self:UnregisterAllMessages()
|
||||
end
|
||||
end
|
||||
|
||||
function Classicon:CreateFrame(unit)
|
||||
local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
|
||||
classIcon:EnableMouse(false)
|
||||
classIcon:SetFrameStrata("MEDIUM")
|
||||
classIcon:SetFrameLevel(1)
|
||||
classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
|
||||
classIcon.texture:SetAllPoints(classIcon)
|
||||
classIcon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
classIcon.texture.masked = true
|
||||
|
||||
classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
|
||||
classIcon.texture.overlay:SetAllPoints(classIcon)
|
||||
@ -30,13 +125,6 @@ function Classicon:CreateFrame(unit)
|
||||
classIcon:SetFrameStrata("MEDIUM")
|
||||
classIcon:SetFrameLevel(2)
|
||||
|
||||
classIcon:ClearAllPoints()
|
||||
if (Gladdy.db.classIconPos == "RIGHT") then
|
||||
classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", 2, 2)
|
||||
else
|
||||
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -2, 2)
|
||||
end
|
||||
|
||||
Gladdy.buttons[unit].classIcon = classIcon
|
||||
self.frames[unit] = classIcon
|
||||
end
|
||||
@ -47,26 +135,92 @@ function Classicon:UpdateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local testAgain = false
|
||||
|
||||
classIcon:SetFrameStrata(Gladdy.db.classIconFrameStrata)
|
||||
classIcon:SetFrameLevel(Gladdy.db.classIconFrameLevel)
|
||||
|
||||
classIcon:SetWidth(Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor)
|
||||
classIcon:SetHeight(Gladdy.db.classIconSize)
|
||||
|
||||
classIcon:ClearAllPoints()
|
||||
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
if Gladdy.db.classIconZoomed then
|
||||
if classIcon.texture.masked then
|
||||
classIcon.texture:SetMask(nil)
|
||||
classIcon.texture:SetTexCoord(0.1,0.9,0.1,0.9)
|
||||
classIcon.texture.masked = nil
|
||||
end
|
||||
else
|
||||
classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0)
|
||||
if not classIcon.texture.masked then
|
||||
classIcon.texture:SetMask(nil)
|
||||
classIcon.texture:SetTexCoord(0,1,0,1)
|
||||
classIcon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
classIcon.texture.masked = true
|
||||
if Gladdy.frame.testing then
|
||||
testAgain = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Gladdy:SetPosition(classIcon, unit, "classIconXOffset", "classIconYOffset", Classicon:LegacySetPosition(classIcon, unit), Classicon)
|
||||
|
||||
if (Gladdy.db.classIconGroup) then
|
||||
if (unit ~= "arena1") then
|
||||
local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
if Gladdy.db.classIconGroupDirection == "RIGHT" then
|
||||
self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
|
||||
elseif Gladdy.db.classIconGroupDirection == "LEFT" then
|
||||
self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
|
||||
elseif Gladdy.db.classIconGroupDirection == "UP" then
|
||||
self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
|
||||
elseif Gladdy.db.classIconGroupDirection == "DOWN" then
|
||||
self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(classIcon, "classIconXOffset", "classIconYOffset", L["Class Icon"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor,
|
||||
Gladdy.db.classIconSize,
|
||||
0,
|
||||
0, "classIconEnabled")
|
||||
end
|
||||
|
||||
classIcon.texture:ClearAllPoints()
|
||||
classIcon.texture:SetAllPoints(classIcon)
|
||||
|
||||
classIcon.texture.overlay:SetTexture(Gladdy.db.classIconBorderStyle)
|
||||
classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
|
||||
classIcon.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.classIconBorderColor))
|
||||
if Gladdy.db.classIconEnabled then
|
||||
classIcon:Show()
|
||||
if testAgain then
|
||||
Classicon:ResetUnit(unit)
|
||||
Classicon:ENEMY_SPOTTED(unit)
|
||||
end
|
||||
else
|
||||
classIcon:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function Classicon:Test(unit)
|
||||
self:ENEMY_SPOTTED(unit)
|
||||
function Classicon:ENEMY_SPOTTED(unit)
|
||||
local classIcon = self.frames[unit]
|
||||
if (not classIcon) then
|
||||
return
|
||||
end
|
||||
|
||||
classIcon.texture:SetTexture(classIcons[Gladdy.buttons[unit].class])
|
||||
--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
|
||||
classIcon.texture:SetAllPoints(classIcon)
|
||||
end
|
||||
|
||||
function Classicon:UNIT_SPEC(unit, spec)
|
||||
local classIcon = self.frames[unit]
|
||||
if (not Gladdy.db.classIconSpecIcon or not classIcon) then
|
||||
return
|
||||
end
|
||||
classIcon.texture:SetTexture(specIcons[Gladdy.buttons[unit].class][spec])
|
||||
end
|
||||
|
||||
function Classicon:ResetUnit(unit)
|
||||
@ -85,24 +239,83 @@ function Classicon:GetOptions()
|
||||
name = L["Class Icon"],
|
||||
order = 2,
|
||||
},
|
||||
classIconEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Class Icon Enabled"],
|
||||
order = 3,
|
||||
}),
|
||||
classIconSpecIcon = {
|
||||
type = "toggle",
|
||||
name = L["Show Spec Icon"],
|
||||
desc = L["Shows Spec Icon once spec is detected"],
|
||||
order = 4,
|
||||
disabled = function() return not Gladdy.db.classIconEnabled end,
|
||||
get = function() return Gladdy.db.classIconSpecIcon end,
|
||||
set = function(_, value)
|
||||
Gladdy.db.classIconSpecIcon = value
|
||||
if Gladdy.curBracket and Gladdy.curBracket > 0 then
|
||||
for i=1,Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
if (Gladdy.buttons[unit] and Gladdy.buttons[unit].spec) then
|
||||
self:ENEMY_SPOTTED(unit)
|
||||
self:UNIT_SPEC(unit, Gladdy.buttons[unit].spec)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
},
|
||||
classIconGroup = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Group"] .. " " .. L["Class Icon"],
|
||||
order = 5,
|
||||
disabled = function() return not Gladdy.db.classIconEnabled end,
|
||||
}),
|
||||
classIconGroupDirection = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Group direction"],
|
||||
order = 6,
|
||||
values = {
|
||||
["RIGHT"] = L["Right"],
|
||||
["LEFT"] = L["Left"],
|
||||
["UP"] = L["Up"],
|
||||
["DOWN"] = L["Down"],
|
||||
},
|
||||
disabled = function()
|
||||
return not Gladdy.db.classIconGroup or not Gladdy.db.classIconEnabled
|
||||
end,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
order = 3,
|
||||
name = L["Frame"],
|
||||
order = 7,
|
||||
disabled = function() return not Gladdy.db.classIconEnabled end,
|
||||
args = {
|
||||
size = {
|
||||
type = "group",
|
||||
name = L["Icon size"],
|
||||
name = L["Icon"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Icon"],
|
||||
order = 1,
|
||||
},
|
||||
classIconZoomed = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Zoomed Icon"],
|
||||
desc = L["Zoomes the icon to remove borders"],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
classIconSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Icon size"],
|
||||
min = 1,
|
||||
name = L["Size"],
|
||||
min = 3,
|
||||
max = 100,
|
||||
step = 1,
|
||||
step = .1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
classIconWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -111,35 +324,44 @@ function Classicon:GetOptions()
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
order = 1,
|
||||
order = 3,
|
||||
args = {
|
||||
headerPosition = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
order = 5,
|
||||
},
|
||||
classIconPos = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Icon position"],
|
||||
desc = L["This changes positions with trinket"],
|
||||
order = 6,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
classIconXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 11,
|
||||
min = -800,
|
||||
max = 800,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
classIconYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 12,
|
||||
min = -800,
|
||||
max = 800,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = L["Border"],
|
||||
order = 1,
|
||||
order = 2,
|
||||
args = {
|
||||
headerBorder = {
|
||||
type = "header",
|
||||
@ -161,42 +383,55 @@ function Classicon:GetOptions()
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 4,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
classIconFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
classIconFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
local function getClassIcon(class)
|
||||
-- see https://wow.gamepedia.com/Class_icon
|
||||
local classIcon = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
|
||||
if class == "DRUID" then
|
||||
return classIcon .. "inv_misc_monsterclaw_04"
|
||||
elseif class == "HUNTER" then
|
||||
return classIcon .. "inv_weapon_bow_07"
|
||||
elseif class == "MAGE" then
|
||||
return classIcon .. "inv_staff_13"
|
||||
elseif class == "PALADIN" then
|
||||
return classIcon .. "inv_hammer_01"
|
||||
elseif class == "PRIEST" then
|
||||
return classIcon .. "inv_staff_30"
|
||||
elseif class == "ROGUE" then
|
||||
return classIcon .. "inv_throwingknife_04"
|
||||
elseif class == "SHAMAN" then
|
||||
return classIcon .. "inv_jewelry_talisman_04"
|
||||
elseif class == "WARLOCK" then
|
||||
return classIcon .. "spell_nature_drowsy"
|
||||
elseif class == "WARRIOR" then
|
||||
return classIcon .. "inv_sword_27"
|
||||
end
|
||||
end
|
||||
---------------------------
|
||||
|
||||
function Classicon:ENEMY_SPOTTED(unit)
|
||||
local classIcon = self.frames[unit]
|
||||
if (not classIcon) then
|
||||
return
|
||||
end
|
||||
-- LAGACY HANDLER
|
||||
|
||||
classIcon.texture:SetTexture(getClassIcon(Gladdy.buttons[unit].class))
|
||||
--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
|
||||
classIcon.texture:SetAllPoints(classIcon)
|
||||
---------------------------
|
||||
|
||||
function Classicon:LegacySetPosition(classIcon, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
classIcon:ClearAllPoints()
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
else
|
||||
classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0)
|
||||
end
|
||||
end
|
217
Modules/Clicks.lua
Normal file
217
Modules/Clicks.lua
Normal file
@ -0,0 +1,217 @@
|
||||
local tinsert = table.insert
|
||||
local pairs = pairs
|
||||
local tonumber = tonumber
|
||||
local tostring = tostring
|
||||
|
||||
local GetBindingKey = GetBindingKey
|
||||
local ClearOverrideBindings = ClearOverrideBindings
|
||||
local SetOverrideBindingClick = SetOverrideBindingClick
|
||||
local MACRO, TARGET, FOCUS, ADDON_DISABLED = MACRO, TARGET, FOCUS, ADDON_DISABLED
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
|
||||
local attributes = {
|
||||
{ name = L["Target"], button = "1", modifier = "", action = "target", spell = "" },
|
||||
{ name = L["Focus"], button = "2", modifier = "", action = "focus", spell = "" },
|
||||
}
|
||||
for i = 3, 10 do
|
||||
tinsert(attributes, { name = L["Action #%d"]:format(i), button = "", modifier = "", action = "disabled", spell = "" })
|
||||
end
|
||||
local Clicks = Gladdy:NewModule("Clicks", nil, {
|
||||
attributes = attributes,
|
||||
})
|
||||
|
||||
BINDING_HEADER_GLADDY = "Gladdy"
|
||||
BINDING_NAME_GLADDYBUTTON1_LEFT = L["Left Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_LEFT = L["Left Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_LEFT = L["Left Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_LEFT = L["Left Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_LEFT = L["Left Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_RIGHT = L["Right Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_RIGHT = L["Right Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_RIGHT = L["Right Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_RIGHT = L["Right Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_RIGHT = L["Right Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_MIDDLE = L["Middle Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_MIDDLE = L["Middle Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_MIDDLE = L["Middle Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_MIDDLE = L["Middle Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_MIDDLE = L["Middle Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_BUTTON4 = L["Button4 Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_BUTTON4 = L["Button4 Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_BUTTON4 = L["Button4 Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_BUTTON4 = L["Button4 Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_BUTTON4 = L["Button4 Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_BUTTON5 = L["Button5 Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_BUTTON5 = L["Button5 Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_BUTTON5 = L["Button5 Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_BUTTON5 = L["Button5 Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_BUTTON5 = L["Button5 Click Enemy 5"]
|
||||
|
||||
function Clicks:Initialize()
|
||||
--
|
||||
end
|
||||
|
||||
function Clicks:Reset()
|
||||
--
|
||||
end
|
||||
|
||||
function Clicks:ResetUnit(unit)
|
||||
--
|
||||
end
|
||||
|
||||
function Clicks:UpdateFrame(unit)
|
||||
self:SetupAttributes(unit)
|
||||
end
|
||||
|
||||
function Clicks:UpdateFrameOnce()
|
||||
for _, v in pairs(Gladdy.buttons) do
|
||||
local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
|
||||
local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
|
||||
local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id))
|
||||
local button4 = GetBindingKey(("GLADDYBUTTON%d_BUTTON4"):format(v.id))
|
||||
local button5 = GetBindingKey(("GLADDYBUTTON%d_BUTTON5"):format(v.id))
|
||||
|
||||
ClearOverrideBindings(v.secure)
|
||||
|
||||
if (left) then
|
||||
SetOverrideBindingClick(v.secure, false, left, v.secure:GetName(), "LeftButton")
|
||||
end
|
||||
|
||||
if (right) then
|
||||
SetOverrideBindingClick(v.secure, false, right, v.secure:GetName(), "RightButton")
|
||||
end
|
||||
|
||||
if (middle) then
|
||||
SetOverrideBindingClick(v.secure, false, middle, v.secure:GetName(), "MiddleButton")
|
||||
end
|
||||
|
||||
if (button4) then
|
||||
SetOverrideBindingClick(v.secure, false, button4, v.secure:GetName(), "Button4")
|
||||
end
|
||||
|
||||
if (button5) then
|
||||
SetOverrideBindingClick(v.secure, false, button5, v.secure:GetName(), "Button5")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Clicks:SetupAttributes(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not button) then
|
||||
return
|
||||
end
|
||||
|
||||
for _, v in pairs(Gladdy.db.attributes) do
|
||||
self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell)
|
||||
end
|
||||
end
|
||||
|
||||
function Clicks:SetupAttribute(button, key, mod, action, spell)
|
||||
local attr = ""
|
||||
local text = ""
|
||||
|
||||
if (action == "macro") then
|
||||
attr = mod .. "macrotext" .. key
|
||||
text = spell:gsub("%*arena%*", button.unit)
|
||||
button.secure:SetAttribute(mod .. "type" .. key, "macro")
|
||||
elseif (action ~= "disabled") then
|
||||
if (action == "target") then
|
||||
attr = mod .. "type" .. key
|
||||
text = "target"
|
||||
elseif (action == "focus") then
|
||||
attr = mod .. "type" .. key
|
||||
text = "focus"
|
||||
elseif (action == "spell") then
|
||||
attr = mod .. "type" .. key
|
||||
text = "spell"
|
||||
button.secure:SetAttribute(mod .. "spell" .. key, spell)
|
||||
end
|
||||
end
|
||||
|
||||
button.secure:SetAttribute(attr, text)
|
||||
end
|
||||
|
||||
local buttons = { ["1"] = L["Left button"], ["2"] = L["Right button"], ["3"] = L["Middle button"], ["4"] = L["Button 4"], ["5"] = L["Button 5"] }
|
||||
local modifiers = { [""] = L["None"], ["*"] = L["All"], ["ctrl-"] = L["CTRL"], ["shift-"] = L["SHIFT"], ["alt-"] = L["ALT"] }
|
||||
local clickValues = { ["macro"] = MACRO, ["target"] = TARGET, ["focus"] = FOCUS, ["spell"] = L["Cast Spell"], ["disabled"] = ADDON_DISABLED }
|
||||
|
||||
local function SetupAttributeOption(i)
|
||||
return {
|
||||
type = "group",
|
||||
name = Gladdy.dbi.profile.attributes[i].name,
|
||||
desc = Gladdy.dbi.profile.attributes[i].name,
|
||||
order = i + 1,
|
||||
get = function(info)
|
||||
return Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]]
|
||||
end,
|
||||
set = function(info, value)
|
||||
Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]] = value
|
||||
|
||||
if (info[#info] == "name") then
|
||||
Gladdy.options.args.Clicks.args[info[#info - 1]].name = value
|
||||
end
|
||||
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
args = {
|
||||
name = {
|
||||
type = "input",
|
||||
name = L["Name"],
|
||||
desc = L["Select the name of the click option"],
|
||||
order = 1,
|
||||
},
|
||||
button = {
|
||||
type = "select",
|
||||
name = L["Button"],
|
||||
desc = L["Select which mouse button to use"],
|
||||
order = 2,
|
||||
values = buttons,
|
||||
},
|
||||
modifier = {
|
||||
type = "select",
|
||||
name = L["Modifier"],
|
||||
desc = L["Select which modifier to use"],
|
||||
order = 3,
|
||||
values = modifiers,
|
||||
},
|
||||
action = {
|
||||
type = "select",
|
||||
name = L["Action"],
|
||||
desc = L["Select what action this mouse button does"],
|
||||
order = 4,
|
||||
values = clickValues,
|
||||
},
|
||||
spell = {
|
||||
type = "input",
|
||||
name = L["Cast Spell / Macro"],
|
||||
desc = L["\n|cff1ac742Cast Spell:|r\n" ..
|
||||
"Type in the spell name.\n" ..
|
||||
"For example:\n" ..
|
||||
"|cff17d1c8Polymorph|r\n" ..
|
||||
"\n" ..
|
||||
"|cff1ac742Macro:|r\n" ..
|
||||
"Use *arena* as placeholder.\n" ..
|
||||
"For example:\n" ..
|
||||
"|cff17d1c8/cast [@*arena*] Blind\n" ..
|
||||
"/run SendChatMessage(\"Blinding \" .. UnitName(\"*arena*\"), \"PARTY\")|r"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
multiline = 10,
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
function Clicks:GetOptions()
|
||||
local options = {}
|
||||
for i = 1, 10 do
|
||||
options[tostring(i)] = SetupAttributeOption(i)
|
||||
end
|
||||
return options
|
||||
end
|
294
Modules/CombatIndicator.lua
Normal file
294
Modules/CombatIndicator.lua
Normal file
@ -0,0 +1,294 @@
|
||||
local select = select
|
||||
local UnitExists, UnitAffectingCombat, GetSpellInfo = UnitExists, UnitAffectingCombat, GetSpellInfo
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
|
||||
local CombatIndicator = Gladdy:NewModule("Combat Indicator", nil, {
|
||||
ciEnabled = true,
|
||||
ciSize = 20,
|
||||
ciAlpha = 1,
|
||||
ciWidthFactor = 1,
|
||||
ciXOffset = 0,
|
||||
ciYOffset = -31,
|
||||
ciBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
ciBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
ciFrameStrata = "HIGH",
|
||||
ciFrameLevel = 5,
|
||||
})
|
||||
|
||||
function CombatIndicator:Initialize()
|
||||
self.frames = {}
|
||||
if Gladdy.db.ciEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
end
|
||||
self.updateInterval = 0.05
|
||||
self.combatIndicatorIcon = select(3, GetSpellInfo(674))
|
||||
end
|
||||
|
||||
function CombatIndicator:JOINED_ARENA()
|
||||
self:SetScript("OnUpdate", CombatIndicator.OnEvent)
|
||||
self.lastTimeUpdated = 0
|
||||
end
|
||||
|
||||
function CombatIndicator:CreateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
local ciFrame = CreateFrame("Frame", "GladdyCombatindicator" .. unit, button)
|
||||
ciFrame:EnableMouse(false)
|
||||
ciFrame:SetMovable(true)
|
||||
ciFrame:SetFrameStrata(Gladdy.db.ciFrameStrata)
|
||||
ciFrame:SetFrameLevel(Gladdy.db.ciFrameLevel)
|
||||
ciFrame:SetHeight(Gladdy.db.ciSize)
|
||||
ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
|
||||
|
||||
ciFrame.texture = ciFrame:CreateTexture(nil, "OVERLAY")
|
||||
ciFrame.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
ciFrame.texture:SetTexture(self.combatIndicatorIcon)
|
||||
ciFrame.texture:SetAllPoints(ciFrame)
|
||||
|
||||
ciFrame.border = ciFrame:CreateTexture(nil, "OVERLAY")
|
||||
ciFrame.border:SetAllPoints(ciFrame)
|
||||
ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
|
||||
ciFrame.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.ciBorderColor))
|
||||
|
||||
self.frames[unit] = ciFrame
|
||||
button.ciFrame = ciFrame
|
||||
end
|
||||
|
||||
function CombatIndicator:UpdateFrameOnce()
|
||||
if Gladdy.db.ciEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
else
|
||||
self:UnregisterAllMessages()
|
||||
end
|
||||
end
|
||||
|
||||
function CombatIndicator:UpdateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
local ciFrame = self.frames[unit]
|
||||
if (not button or not ciFrame) then
|
||||
return
|
||||
end
|
||||
|
||||
ciFrame:SetFrameStrata(Gladdy.db.ciFrameStrata)
|
||||
ciFrame:SetFrameLevel(Gladdy.db.ciFrameLevel)
|
||||
|
||||
ciFrame:SetHeight(Gladdy.db.ciSize)
|
||||
ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
|
||||
ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
|
||||
ciFrame.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.ciBorderColor))
|
||||
|
||||
Gladdy:SetPosition(ciFrame, unit, "ciXOffset", "ciYOffset", CombatIndicator:LegacySetPosition(ciFrame, unit), CombatIndicator)
|
||||
|
||||
ciFrame:SetAlpha(Gladdy.db.ciAlpha)
|
||||
|
||||
if (Gladdy.db.ciEnabled == false) then
|
||||
ciFrame:Hide()
|
||||
else
|
||||
ciFrame:Show()
|
||||
end
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(ciFrame, "ciXOffset", "ciYOffset", L["Combat Indicator"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.ciSize * Gladdy.db.ciWidthFactor, Gladdy.db.ciSize,
|
||||
0, 0, "ciEnabled")
|
||||
end
|
||||
end
|
||||
|
||||
function CombatIndicator:Test()
|
||||
self.test = true
|
||||
self:JOINED_ARENA()
|
||||
end
|
||||
|
||||
function CombatIndicator:Reset()
|
||||
self:SetScript("OnUpdate", nil)
|
||||
self.test = false
|
||||
end
|
||||
|
||||
function CombatIndicator.OnEvent(self, elapsed)
|
||||
self.lastTimeUpdated = self.lastTimeUpdated + elapsed
|
||||
|
||||
if (self.lastTimeUpdated > self.updateInterval) then
|
||||
for i=1,Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
if Gladdy.db.ciEnabled and (CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit))) then
|
||||
CombatIndicator.frames[unit]:Show()
|
||||
else
|
||||
CombatIndicator.frames[unit]:Hide()
|
||||
end
|
||||
end
|
||||
self.lastTimeUpdated = 0
|
||||
end
|
||||
end
|
||||
|
||||
function CombatIndicator:GetOptions()
|
||||
return {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Combat Indicator"],
|
||||
order = 2,
|
||||
},
|
||||
ciEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable Combat Indicator icon"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
disabled = function() return not Gladdy.db.ciEnabled end,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["Frame"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Frame"],
|
||||
order = 1,
|
||||
},
|
||||
ciSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Icon size"],
|
||||
min = 5,
|
||||
max = 100,
|
||||
step = 1,
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
ciWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Icon width factor"],
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
ciAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Alpha"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.05,
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
order = 4,
|
||||
},
|
||||
ciXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 23,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
ciYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 24,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = L["Border"],
|
||||
order = 2,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Border"],
|
||||
order = 4,
|
||||
},
|
||||
ciBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Border style"],
|
||||
order = 31,
|
||||
values = Gladdy:GetIconStyles()
|
||||
}),
|
||||
ciBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Border color"],
|
||||
desc = L["Color of the border"],
|
||||
order = 32,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 5,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
ciFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
ciFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function CombatIndicator:LegacySetPosition(ciFrame, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
-- LEGACY options
|
||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
|
||||
local ciAnchor = Gladdy.db.ciAnchor or Gladdy.legacy.ciAnchor
|
||||
local ciPos = Gladdy.db.ciPos
|
||||
|
||||
ciFrame:ClearAllPoints()
|
||||
ciFrame:SetPoint(ANCHORS[ciPos], Gladdy.buttons[unit][ciAnchor], ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset)
|
||||
return Gladdy.db.newLayout
|
||||
end
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,4 @@
|
||||
local type, pairs = type, pairs
|
||||
local type, pairs, str_match = type, pairs, string.match
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local AceSerializer = LibStub("AceSerializer-3.0")
|
||||
@ -6,29 +6,25 @@ local L = Gladdy.L
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local LibDeflate = LibStub:GetLibrary("LibDeflate")
|
||||
|
||||
local function table_copy(t)
|
||||
|
||||
local function table_copy(t, str)
|
||||
local t2 = {};
|
||||
if str == nil then
|
||||
str = "Gladdy.db"
|
||||
end
|
||||
for k,v in pairs(t) do
|
||||
if type(v) == "table" then
|
||||
t2[k] = table_copy(v);
|
||||
t2[k] = table_copy(v, str .. "." .. k);
|
||||
else
|
||||
|
||||
t2[k] = v;
|
||||
end
|
||||
end
|
||||
return t2;
|
||||
end
|
||||
|
||||
local function applyImport(t)
|
||||
for k,v in pairs(t) do
|
||||
if type(v) == "table" then
|
||||
applyImport(v, Gladdy.dbi.profile[k]);
|
||||
else
|
||||
Gladdy.dbi.profile[k] = v;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local ExportImport = Gladdy:NewModule("ExportImport", nil, {
|
||||
local ExportImport = Gladdy:NewModule("Export Import", nil, {
|
||||
expansion = Gladdy.expansion,
|
||||
})
|
||||
|
||||
local export = AceGUI:Create("Frame")
|
||||
@ -72,9 +68,12 @@ importButton:SetText("Import\n(this will overwrite your current profile!)")
|
||||
importButton:SetWidth(200)
|
||||
importButton:SetHeight(50)
|
||||
importButton:SetCallback("OnClick", function(widget)
|
||||
applyImport(import.deserializedTable)
|
||||
Gladdy:UpdateFrame()
|
||||
ExportImport:ApplyImport(import.deserializedTable, Gladdy.db)
|
||||
import:Hide()
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
Gladdy:ToggleFrame(3)
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
end)
|
||||
import:AddChild(importButton)
|
||||
import.button = importButton
|
||||
@ -91,29 +90,93 @@ end)
|
||||
import:AddChild(importClearButton)
|
||||
import.clearButton = importClearButton
|
||||
|
||||
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
|
||||
if str == nil and not tbl.version_major then
|
||||
return false, "Version conflict: version_major not seen"
|
||||
local deletedOptions = { -- backwards compatibility
|
||||
--deleted DR-categories
|
||||
repentance = true,
|
||||
sleep = true,
|
||||
impconc = true,
|
||||
dragonsbreath = true,
|
||||
freezetrap = true,
|
||||
--deleted db options
|
||||
castBarPos = true,
|
||||
buffsCooldownPos = true,
|
||||
buffsBuffsCooldownPos = true,
|
||||
classIconPos = true,
|
||||
ciAnchor = true,
|
||||
ciPos = true,
|
||||
cooldownYPos = true,
|
||||
cooldownXPos = true,
|
||||
drCooldownPos = true,
|
||||
racialAnchor = true,
|
||||
racialPos = true,
|
||||
trinketPos = true,
|
||||
padding = true,
|
||||
growUp = true,
|
||||
powerBarFontSize = true,
|
||||
["38373"] = true, -- The Beast Within (Auras)
|
||||
["34692"] = true, -- The Beast Within (Cooldowns)
|
||||
}
|
||||
|
||||
local expansionSpecific = {
|
||||
"drCategories",
|
||||
"auraListDefault",
|
||||
"auraListInterrupts",
|
||||
"trackedDebuffs",
|
||||
"trackedBuffs",
|
||||
"cooldownCooldowns",
|
||||
"cooldownCooldownsOrder",
|
||||
}
|
||||
|
||||
local function checkIsDeletedOption(k, str, msg, errorFound, errorMsg)
|
||||
local isDeleted
|
||||
for key, _ in pairs(deletedOptions) do
|
||||
if str_match(k, key) then
|
||||
isDeleted = true
|
||||
Gladdy:Debug("WARN", "found deleted option =", str .. "." .. k)
|
||||
end
|
||||
end
|
||||
if str == nil and tbl.version_major ~= Gladdy.version_major then
|
||||
return false, "Version conflict: " .. tbl.version_major .. " ~= " .. Gladdy.version_major
|
||||
if errorFound then
|
||||
return errorFound, errorMsg
|
||||
end
|
||||
if not isDeleted then
|
||||
return true, msg or str .. "." .. k .. " does not exist"
|
||||
end
|
||||
end
|
||||
|
||||
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
|
||||
if str == nil and not tbl.version_major_num then
|
||||
return false, "Version conflict: version_major_num not seen"
|
||||
end
|
||||
if str == nil and tbl.version_major_num > Gladdy.version_major_num then
|
||||
return false, "Version conflict: Major v" .. tbl.version_major_num .. " ~= v" .. Gladdy.version_major_num
|
||||
end
|
||||
if str == nil then
|
||||
str = "Gladdy.db"
|
||||
tbl.version_major = nil
|
||||
tbl.version_major_num = nil
|
||||
end
|
||||
if type(tbl) == "table" then
|
||||
local res, msg
|
||||
local errorFound, errorMsg
|
||||
if refTbl == nil then
|
||||
return false, str .. "does not exist"
|
||||
else
|
||||
for k,v in pairs(tbl) do
|
||||
if refTbl[k] ~= nil then
|
||||
if type(v) ~= type(refTbl[k]) then
|
||||
return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
|
||||
if refTbl[k] == nil then
|
||||
errorFound, errorMsg = checkIsDeletedOption(k, str, nil, errorFound, errorMsg)
|
||||
elseif type(v) ~= type(refTbl[k]) then
|
||||
errorFound = true
|
||||
errorMsg = str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
|
||||
elseif type(v) == "table" then
|
||||
res, msg = ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
|
||||
if not res then
|
||||
errorFound, errorMsg = checkIsDeletedOption(msg, str, msg, errorFound, errorMsg)
|
||||
end
|
||||
ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
|
||||
else
|
||||
return false, str .. "." .. k .. " does not exist"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if errorFound then
|
||||
--return false, errorMsg
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
@ -130,7 +193,7 @@ function ExportImport:GetOptions()
|
||||
type = "execute",
|
||||
func = function()
|
||||
local db = table_copy(Gladdy.db)
|
||||
db.version_major = Gladdy.version_major
|
||||
db.version_major_num = Gladdy.version_major_num
|
||||
dump = AceSerializer:Serialize(db)
|
||||
local compress_deflate = LibDeflate:CompressZlib(dump)
|
||||
printable_compressed = LibDeflate:EncodeForPrint(compress_deflate)
|
||||
@ -140,8 +203,8 @@ function ExportImport:GetOptions()
|
||||
export.eb:HighlightText(0, export.eb.editBox:GetNumLetters())
|
||||
export:SetStatusText("Copy this string to share your configuration with others.")
|
||||
end,
|
||||
name = "Export",
|
||||
desc = "Export your current profile to share with others or your various accounts.",
|
||||
name = L["Export"],
|
||||
desc = L["Export your current profile to share with others or your various accounts."],
|
||||
order = 3,
|
||||
},
|
||||
import = {
|
||||
@ -154,44 +217,92 @@ function ExportImport:GetOptions()
|
||||
import.statustext:SetTextColor(1,0,0)
|
||||
import.eb:SetFocus()
|
||||
import.eb:SetCallback("OnTextChanged", function(widget)
|
||||
local decoded_string = LibDeflate:DecodeForPrint(widget:GetText())
|
||||
if not decoded_string then
|
||||
import.statustext:SetTextColor(1,0,0)
|
||||
import:SetStatusText("Invalid Import String FAILED LibDeflate:DecodeForPrint")
|
||||
import.button.frame:Disable()
|
||||
local deserialized = ExportImport:Decode(widget:GetText(), true)
|
||||
if not deserialized then
|
||||
return
|
||||
end
|
||||
local decompress_deflate = LibDeflate:DecompressZlib(decoded_string)
|
||||
if not decompress_deflate then
|
||||
import.statustext:SetTextColor(1,0,0)
|
||||
import:SetStatusText("Invalid Import String FAILED LibDeflate:DecompressZlib")
|
||||
import.button.frame:Disable()
|
||||
return
|
||||
end
|
||||
local success, deserialized = AceSerializer:Deserialize(decompress_deflate)
|
||||
if not success then
|
||||
import.statustext:SetTextColor(1,0,0)
|
||||
import:SetStatusText("Invalid Import String FAILED AceSerializer:Deserialize")
|
||||
import.button.frame:Disable()
|
||||
return
|
||||
end
|
||||
local statusOption, error = ExportImport:CheckDeserializedOptions(deserialized, Gladdy.db)
|
||||
if not statusOption then
|
||||
import.statustext:SetTextColor(1,0,0)
|
||||
import:SetStatusText(error)
|
||||
import.button.frame:Disable()
|
||||
return
|
||||
end
|
||||
|
||||
import.statustext:SetTextColor(0,1,0)
|
||||
import:SetStatusText("SUCCESS")
|
||||
import.button.frame:Enable()
|
||||
import.deserializedTable = deserialized
|
||||
end)
|
||||
end,
|
||||
name = "Import",
|
||||
desc = "This will overwrite your current profile!",
|
||||
name = L["Import"],
|
||||
desc = L["This will overwrite your current profile!"],
|
||||
order = 4,
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
function ExportImport:ApplyImport(t, table, str)
|
||||
if str == nil then
|
||||
str = "Gladdy.db"
|
||||
if (not t.newLayout) then
|
||||
table.newLayout = false
|
||||
end
|
||||
if not t.expansion then
|
||||
t.expansion = "BCC"
|
||||
end
|
||||
end
|
||||
for k,v in pairs(t) do
|
||||
local skip = k == "expansion"
|
||||
if t.expansion and t.expansion ~= table.expansion then
|
||||
if Gladdy:contains(k, expansionSpecific) then
|
||||
Gladdy:Debug("WARN", "ExportImport:ApplyImport", "skipped", k, "- import string expansion is", t.expansion, "- current expansion is", table.expansion)
|
||||
skip = true
|
||||
end
|
||||
end
|
||||
if not skip then
|
||||
if type(v) == "table" then
|
||||
if (table[k] ~= nil) then
|
||||
ExportImport:ApplyImport(v, table[k], str .. "." .. k)
|
||||
else
|
||||
Gladdy:Debug("ERROR", "ExportImport:ApplyImport", "failed for", str .. "." .. k)
|
||||
end
|
||||
|
||||
else
|
||||
table[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ExportImport:Decode(str, showError)
|
||||
local decoded_string = LibDeflate:DecodeForPrint(str)
|
||||
if not decoded_string then
|
||||
if showError then
|
||||
import.statustext:SetTextColor(1,0,0)
|
||||
import:SetStatusText("Invalid Import String FAILED LibDeflate:DecodeForPrint")
|
||||
import.button.frame:Disable()
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local decompress_deflate = LibDeflate:DecompressZlib(decoded_string)
|
||||
if not decompress_deflate then
|
||||
if showError then
|
||||
import.statustext:SetTextColor(1,0,0)
|
||||
import:SetStatusText("Invalid Import String FAILED LibDeflate:DecompressZlib")
|
||||
import.button.frame:Disable()
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local success, deserialized = AceSerializer:Deserialize(decompress_deflate)
|
||||
if not success then
|
||||
if showError then
|
||||
import.statustext:SetTextColor(1,0,0)
|
||||
import:SetStatusText("Invalid Import String FAILED AceSerializer:Deserialize")
|
||||
import.button.frame:Disable()
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local statusOption, error = ExportImport:CheckDeserializedOptions(deserialized, Gladdy.defaults.profile)
|
||||
if not statusOption then
|
||||
if showError then
|
||||
import.statustext:SetTextColor(1,0,0)
|
||||
import:SetStatusText(error)
|
||||
import.button.frame:Disable()
|
||||
end
|
||||
return nil
|
||||
end
|
||||
return deserialized
|
||||
end
|
@ -1,6 +1,7 @@
|
||||
local pairs = pairs
|
||||
local floor = math.floor
|
||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists = UnitHealth, UnitHealthMax, UnitName, UnitExists
|
||||
local pairs, ipairs = pairs, ipairs
|
||||
local floor, abs = math.floor, math.abs
|
||||
local str_find, str_gsub, str_sub, tinsert = string.find, string.gsub, string.sub, table.insert
|
||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
|
||||
|
||||
local CreateFrame = CreateFrame
|
||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
|
||||
@ -8,7 +9,7 @@ local RAID_CLASS_COLORS = RAID_CLASS_COLORS
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
|
||||
local Healthbar = Gladdy:NewModule("Healthbar", 100, {
|
||||
local Healthbar = Gladdy:NewModule("Health Bar", 100, {
|
||||
healthBarFont = "DorisPP",
|
||||
healthBarHeight = 60,
|
||||
healthBarTexture = "Smooth",
|
||||
@ -16,16 +17,41 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
|
||||
healthBarBorderSize = 9,
|
||||
healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
|
||||
healthBarClassColored = true,
|
||||
healthBarColoredByCurrentHp = false,
|
||||
healthBarStatusBarColorMax = { r = 0, g = 1, b = 0, a = 1 },
|
||||
healthBarStatusBarColorMid = { r = 1, g = 1, b = 0, a = 1 },
|
||||
healthBarStatusBarColorMin = { r = 1, g = 0, b = 0, a = 1 },
|
||||
healthFrameStrata = "MEDIUM",
|
||||
healthFrameLevel = 1,
|
||||
healthBarStealthColor = { r = 0.66, g = 0.66, b = 0.66, a = 1 },
|
||||
--font
|
||||
healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
healthBarFontSize = 12,
|
||||
healthBarNameFontSize = 12,
|
||||
healthBarHealthFontSize = 12,
|
||||
healthNameToArenaId = false,
|
||||
healthName = true,
|
||||
healthActual = false,
|
||||
healthMax = true,
|
||||
healthPercentage = true,
|
||||
healthCustomTagsEnabled = false,
|
||||
healthTextLeft = "[name]",
|
||||
healthTextRight = "[percent|status]",
|
||||
healthTextLeftOutline = false,
|
||||
healthTextRightOutline = false,
|
||||
healthTextLeftVOffset = 0,
|
||||
healthTextLeftHOffset = 5,
|
||||
healthTextRightVOffset = 0,
|
||||
healthTextRightHOffset = -5,
|
||||
})
|
||||
|
||||
function Healthbar:Initialize()
|
||||
self.frames = {}
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("ENEMY_STEALTH")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
self:RegisterMessage("UNIT_DESTROYED")
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
end
|
||||
|
||||
@ -33,152 +59,238 @@ function Healthbar:CreateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
|
||||
local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
|
||||
healthBar:EnableMouse(false)
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.healthBarBorderSize })
|
||||
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
|
||||
healthBar:SetFrameLevel(1)
|
||||
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor))
|
||||
healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata)
|
||||
healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel)
|
||||
|
||||
healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||
healthBar.hp:SetMinMaxValues(0, 100)
|
||||
healthBar.hp:SetFrameLevel(0)
|
||||
healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata)
|
||||
healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1)
|
||||
|
||||
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
|
||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
||||
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||
healthBar.bg:ClearAllPoints()
|
||||
healthBar.bg:SetAllPoints(healthBar.hp)
|
||||
healthBar.bg:SetAlpha(1)
|
||||
healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
|
||||
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor))
|
||||
|
||||
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
|
||||
if (Gladdy.db.healthBarFontSize < 1) then
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
|
||||
if (Gladdy.db.healthBarNameFontSize < 1) then
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
|
||||
healthBar.nameText:Hide()
|
||||
else
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE")
|
||||
healthBar.nameText:Show()
|
||||
end
|
||||
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
|
||||
healthBar.nameText:SetShadowOffset(1, -1)
|
||||
healthBar.nameText:SetShadowColor(0, 0, 0, 1)
|
||||
healthBar.nameText:SetJustifyH("CENTER")
|
||||
healthBar.nameText:SetPoint("LEFT", 5, 0)
|
||||
healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset)
|
||||
|
||||
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
|
||||
if (Gladdy.db.healthBarFontSize < 1) then
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
|
||||
if (Gladdy.db.healthBarHealthFontSize < 1) then
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
|
||||
healthBar.healthText:Hide()
|
||||
else
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE")
|
||||
healthBar.healthText:Hide()
|
||||
end
|
||||
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
|
||||
healthBar.healthText:SetShadowOffset(1, -1)
|
||||
healthBar.healthText:SetShadowColor(0, 0, 0, 1)
|
||||
healthBar.healthText:SetJustifyH("CENTER")
|
||||
healthBar.healthText:SetPoint("RIGHT", -5, 0)
|
||||
healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset)
|
||||
|
||||
healthBar.unit = unit
|
||||
self.frames[unit] = healthBar
|
||||
button.healthBar = healthBar
|
||||
self:ResetUnit(unit)
|
||||
healthBar:RegisterUnitEvent("UNIT_HEALTH", unit)
|
||||
healthBar:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", unit)
|
||||
healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit)
|
||||
healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit)
|
||||
healthBar:SetScript("OnEvent", Healthbar.OnEvent)
|
||||
end
|
||||
|
||||
function Healthbar.OnEvent(self, event, unit)
|
||||
if event == "UNIT_HEALTH" then
|
||||
local health = UnitHealth(unit)
|
||||
local healthMax = UnitHealthMax(unit)
|
||||
Healthbar:SetHealthText(self, health, healthMax)
|
||||
self.hp:SetValue(UnitHealth(unit))
|
||||
elseif event == "UNIT_MAXHEALTH" then
|
||||
local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit) and not Gladdy:isFeignDeath(unit)
|
||||
if event == "UNIT_HEALTH_FREQUENT" or event == "UNIT_MAXHEALTH" then
|
||||
if isDead then
|
||||
Gladdy:SendMessage("UNIT_DEATH", unit)
|
||||
return
|
||||
end
|
||||
local health = UnitHealth(unit)
|
||||
local healthMax = UnitHealthMax(unit)
|
||||
self.hp:SetMinMaxValues(0, healthMax)
|
||||
self.hp:SetValue(health)
|
||||
Healthbar:SetHealthText(self, health, healthMax)
|
||||
self.hp.current = health
|
||||
self.hp.max = healthMax
|
||||
Healthbar:SetText(unit, health, healthMax)
|
||||
Healthbar:SetHealthStatusBarColor(unit, self.hp.current, self.hp.max)
|
||||
elseif event == "UNIT_NAME_UPDATE" then
|
||||
local name = UnitName(unit)
|
||||
Gladdy.buttons[unit].name = name
|
||||
self.nameText:SetText(name)
|
||||
Healthbar:SetText(unit, self.hp.current, self.hp.max)
|
||||
end
|
||||
if not Gladdy.buttons[unit].class then
|
||||
Gladdy:SpotEnemy(unit, true)
|
||||
end
|
||||
end
|
||||
|
||||
function Healthbar:SetHealthText(healthBar, health, healthMax)
|
||||
local healthText
|
||||
local healthPercentage = floor(health * 100 / healthMax)
|
||||
local function getGradient(start, ending, percentage, factor)
|
||||
return start * abs(-2 * percentage + 1) + ending * factor
|
||||
end
|
||||
|
||||
if health == 0 then
|
||||
self:UNIT_DEATH(healthBar.unit)
|
||||
-- /run LibStub("Gladdy").modules["Health Bar"]:SetHealthStatusBarColor("arena1", 51, 100)
|
||||
local rMax, gMax, bMax, rMid, gMid, bMid, rMin, gMin, bMin, rNow, gNow, bNow, percentage, factor, stealthAlpha
|
||||
function Healthbar:SetHealthStatusBarColor(unit, health, healthMax)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button or not health or not healthMax then
|
||||
return
|
||||
end
|
||||
|
||||
if (Gladdy.db.healthActual) then
|
||||
healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health
|
||||
local healthBar = Gladdy.buttons[unit].healthBar
|
||||
if not healthBar.hp.oorFactor then
|
||||
healthBar.hp.oorFactor = 1
|
||||
end
|
||||
|
||||
if (Gladdy.db.healthMax) then
|
||||
local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax
|
||||
if (healthText) then
|
||||
healthText = ("%s/%s"):format(healthText, text)
|
||||
healthBar.hp:SetMinMaxValues(0, healthMax)
|
||||
healthBar.hp:SetValue(health)
|
||||
|
||||
if healthBar.hp.stealth then
|
||||
stealthAlpha = Gladdy.db.healthBarStealthColor.a < Gladdy.db.healthBarBgColor.a and Gladdy.db.healthBarStealthColor.a or Gladdy.db.healthBarBgColor.a
|
||||
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor, nil, stealthAlpha))
|
||||
healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.healthBarStealthColor))
|
||||
return
|
||||
else
|
||||
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor))
|
||||
end
|
||||
|
||||
if not Gladdy.db.healthBarClassColored then
|
||||
if Gladdy.db.healthBarColoredByCurrentHp then
|
||||
rMax, gMax, bMax = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMax)
|
||||
rMid, gMid, bMid = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMid)
|
||||
rMin, gMin, bMin = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMin)
|
||||
percentage = health / healthMax
|
||||
if percentage == 0.5 then
|
||||
rNow, gNow, bNow = Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMid, healthBar.hp.oorFactor)
|
||||
elseif percentage < 0.5 then
|
||||
factor = percentage * 2
|
||||
rNow = getGradient(rMin, rMid, percentage, factor)
|
||||
gNow = getGradient(gMin, gMid, percentage, factor)
|
||||
bNow = getGradient(bMin, bMid, percentage, factor)
|
||||
elseif percentage > 0.5 then
|
||||
factor = ((healthMax - health) / healthMax) * 2
|
||||
rNow = getGradient(rMax, rMid, percentage, factor)
|
||||
gNow = getGradient(gMax, gMid, percentage, factor)
|
||||
bNow = getGradient(bMax, bMid, percentage, factor)
|
||||
end
|
||||
healthBar.hp:SetStatusBarColor(rNow / healthBar.hp.oorFactor, gNow / healthBar.hp.oorFactor, bNow / healthBar.hp.oorFactor, 1)
|
||||
else
|
||||
healthText = text
|
||||
healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.healthBarStatusBarColorMax, healthBar.hp.oorFactor))
|
||||
end
|
||||
end
|
||||
|
||||
if (Gladdy.db.healthPercentage) then
|
||||
if (healthText) then
|
||||
healthText = ("%s (%d%%)"):format(healthText, healthPercentage)
|
||||
else
|
||||
healthText = ("%d%%"):format(healthPercentage)
|
||||
end
|
||||
if button.class and Gladdy.db.healthBarClassColored then
|
||||
healthBar.hp:SetStatusBarColor(
|
||||
RAID_CLASS_COLORS[button.class].r / healthBar.hp.oorFactor,
|
||||
RAID_CLASS_COLORS[button.class].g / healthBar.hp.oorFactor,
|
||||
RAID_CLASS_COLORS[button.class].b / healthBar.hp.oorFactor, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function Healthbar:SetHealthText(healthBar, health, healthMax)
|
||||
local healthText = ""
|
||||
local healthPercentage = health and healthMax and floor(health * 100 / healthMax)
|
||||
|
||||
if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) and not Gladdy:isFeignDeath(healthBar.unit) then
|
||||
self:UNIT_DEATH(healthBar.unit)
|
||||
return
|
||||
end
|
||||
if (Gladdy.db.healthPercentage and healthPercentage) then
|
||||
healthText = ("%d%%"):format(healthPercentage)
|
||||
end
|
||||
healthBar.healthText:SetText(healthText)
|
||||
end
|
||||
|
||||
function Healthbar:SetText(unit, health, healthMax, status)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not Gladdy.buttons[unit] then
|
||||
return
|
||||
end
|
||||
if Gladdy.db.healthCustomTagsEnabled then
|
||||
button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, health, healthMax, status))
|
||||
button.healthBar.healthText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextRight, health, healthMax, status))
|
||||
else
|
||||
if Gladdy.db.healthName then
|
||||
if Gladdy.db.healthNameToArenaId then
|
||||
button.healthBar.nameText:SetText(str_gsub(unit, "arena", ""))
|
||||
else
|
||||
button.healthBar.nameText:SetText(Gladdy.buttons[unit].name)
|
||||
end
|
||||
end
|
||||
if status then
|
||||
button.healthBar.healthText:SetText(status)
|
||||
else
|
||||
Healthbar:SetHealthText(button.healthBar, health, healthMax)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Healthbar:UpdateFrame(unit)
|
||||
local healthBar = self.frames[unit]
|
||||
if (not healthBar) then
|
||||
return
|
||||
end
|
||||
|
||||
local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight
|
||||
healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata)
|
||||
healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel)
|
||||
healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata)
|
||||
healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1)
|
||||
|
||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
||||
healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
|
||||
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor))
|
||||
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.healthBarBorderSize })
|
||||
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
|
||||
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor))
|
||||
healthBar:ClearAllPoints()
|
||||
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", iconSize, 0)
|
||||
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
|
||||
healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
|
||||
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||
healthBar.hp:ClearAllPoints()
|
||||
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
|
||||
if (Gladdy.db.healthBarFontSize < 1) then
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
|
||||
healthBar.nameText:Hide()
|
||||
if (Gladdy.db.healthBarHealthFontSize < 1) then
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
|
||||
healthBar.healthText:Hide()
|
||||
else
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
|
||||
healthBar.nameText:Show()
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE")
|
||||
healthBar.healthText:Show()
|
||||
end
|
||||
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
if (Gladdy.db.healthBarNameFontSize < 1) then
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
|
||||
healthBar.nameText:Hide()
|
||||
else
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE")
|
||||
if Gladdy.db.healthName or Gladdy.db.healthCustomTagsEnabled then
|
||||
healthBar.nameText:Show()
|
||||
else
|
||||
healthBar.nameText:Hide()
|
||||
end
|
||||
end
|
||||
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
|
||||
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
|
||||
healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset)
|
||||
healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset)
|
||||
|
||||
Healthbar:SetHealthStatusBarColor(unit, healthBar.hp.current, healthBar.hp.max)
|
||||
end
|
||||
|
||||
function Healthbar:ResetUnit(unit)
|
||||
@ -191,6 +303,8 @@ function Healthbar:ResetUnit(unit)
|
||||
healthBar.nameText:SetText("")
|
||||
healthBar.healthText:SetText("")
|
||||
healthBar.hp:SetValue(0)
|
||||
healthBar.hp.current = nil
|
||||
healthBar.hp.max = nil
|
||||
end
|
||||
|
||||
function Healthbar:Test(unit)
|
||||
@ -200,8 +314,31 @@ function Healthbar:Test(unit)
|
||||
return
|
||||
end
|
||||
|
||||
Gladdy:SendMessage("UNIT_HEALTH", unit, button.health, button.healthMax)
|
||||
healthBar.hp.current = button.health
|
||||
healthBar.hp.max = button.healthMax
|
||||
self:ENEMY_SPOTTED(unit)
|
||||
self:UNIT_HEALTH(unit, button.health, button.healthMax)
|
||||
self:SetText(unit, button.health, button.healthMax)
|
||||
healthBar.hp:SetValue(button.health)
|
||||
if unit == "arena1" then
|
||||
self:UNIT_DEATH(unit)
|
||||
end
|
||||
end
|
||||
|
||||
function Healthbar:UNIT_SPEC(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
self:SetText(unit, button.healthBar.hp.current, button.healthBar.hp.max)
|
||||
--button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, button.health, button.healthMax))
|
||||
end
|
||||
|
||||
function Healthbar:JOINED_ARENA()
|
||||
for i=1,Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
self:SetText(unit, self.frames[unit].hp.current, self.frames[unit].hp.max)
|
||||
end
|
||||
end
|
||||
|
||||
function Healthbar:ENEMY_SPOTTED(unit)
|
||||
@ -216,48 +353,23 @@ function Healthbar:ENEMY_SPOTTED(unit)
|
||||
local healthMax = UnitHealthMax(unit)
|
||||
healthBar.hp:SetMinMaxValues(0, healthMax)
|
||||
healthBar.hp:SetValue(health)
|
||||
Healthbar:SetHealthText(healthBar, health, healthMax)
|
||||
healthBar.hp.current = health
|
||||
healthBar.hp.max = healthMax
|
||||
end
|
||||
healthBar.nameText:SetText(button.name)
|
||||
healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
|
||||
Healthbar:SetText(unit, healthBar.hp.current, healthBar.hp.max)
|
||||
Healthbar:SetHealthStatusBarColor(unit, healthBar.hp.current, healthBar.hp.max)
|
||||
end
|
||||
|
||||
function Healthbar:UNIT_HEALTH(unit, health, healthMax)
|
||||
function Healthbar:ENEMY_STEALTH(unit, stealth)
|
||||
local healthBar = self.frames[unit]
|
||||
if (not healthBar) then
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not healthBar or not button) then
|
||||
return
|
||||
end
|
||||
if not Gladdy.buttons[unit].class then
|
||||
Gladdy:SpotEnemy(unit, true)
|
||||
end
|
||||
Gladdy:SendMessage("UNIT_HEALTH", unit, health, healthMax)
|
||||
|
||||
local healthPercentage = floor(health * 100 / healthMax)
|
||||
local healthText
|
||||
healthBar.hp.stealth = stealth
|
||||
|
||||
if (Gladdy.db.healthActual) then
|
||||
healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health
|
||||
end
|
||||
|
||||
if (Gladdy.db.healthMax) then
|
||||
local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax
|
||||
if (healthText) then
|
||||
healthText = ("%s/%s"):format(healthText, text)
|
||||
else
|
||||
healthText = text
|
||||
end
|
||||
end
|
||||
|
||||
if (Gladdy.db.healthPercentage) then
|
||||
if (healthText) then
|
||||
healthText = ("%s (%d%%)"):format(healthText, healthPercentage)
|
||||
else
|
||||
healthText = ("%d%%"):format(healthPercentage)
|
||||
end
|
||||
end
|
||||
|
||||
healthBar.healthText:SetText(healthText)
|
||||
healthBar.hp:SetValue(healthPercentage)
|
||||
Healthbar:SetHealthStatusBarColor(unit, healthBar.hp.current, healthBar.hp.max)
|
||||
end
|
||||
|
||||
function Healthbar:UNIT_DEATH(unit)
|
||||
@ -267,7 +379,19 @@ function Healthbar:UNIT_DEATH(unit)
|
||||
end
|
||||
|
||||
healthBar.hp:SetValue(0)
|
||||
healthBar.healthText:SetText(L["DEAD"])
|
||||
healthBar.hp.current = 0
|
||||
Healthbar:SetText(unit, 0, 100, L["DEAD"])
|
||||
end
|
||||
|
||||
function Healthbar:UNIT_DESTROYED(unit)
|
||||
local healthBar = self.frames[unit]
|
||||
if (not healthBar) then
|
||||
return
|
||||
end
|
||||
|
||||
healthBar.hp:SetValue(0)
|
||||
healthBar.hp.current = 0
|
||||
Healthbar:SetText(unit, 0, 100, L["LEAVE"])
|
||||
end
|
||||
|
||||
local function option(params)
|
||||
@ -279,10 +403,15 @@ local function option(params)
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy.options.args.Healthbar.args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
|
||||
Gladdy.options.args["Health Bar"].args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
|
||||
if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
|
||||
Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
|
||||
end
|
||||
if Gladdy.frame.testing then
|
||||
for i=1,Gladdy.curBracket do
|
||||
Healthbar:Test("arena" .. i)
|
||||
end
|
||||
end
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
}
|
||||
@ -304,7 +433,7 @@ function Healthbar:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
general = {
|
||||
@ -325,6 +454,7 @@ function Healthbar:GetOptions()
|
||||
min = 10,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
healthBarTexture = option({
|
||||
type = "select",
|
||||
@ -334,19 +464,76 @@ function Healthbar:GetOptions()
|
||||
dialogControl = "LSM30_Statusbar",
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
}),
|
||||
},
|
||||
},
|
||||
barColor = {
|
||||
type = "group",
|
||||
name = L["Bar Color"],
|
||||
order = 2,
|
||||
args = {
|
||||
headerAuras = {
|
||||
type = "header",
|
||||
name = L["Color"],
|
||||
order = 1,
|
||||
},
|
||||
healthBarClassColored = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Class colored"] .. " " .. L["Health Bar"],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
healthBarStealthColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Stealth Color"],
|
||||
order = 3,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
healthBarBgColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Background color"],
|
||||
desc = L["Color of the status bar background"],
|
||||
order = 5,
|
||||
order = 4,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
headerAuras = {
|
||||
type = "header",
|
||||
name = L["Custom Colors"],
|
||||
order = 10,
|
||||
},
|
||||
healthBarColoredByCurrentHp = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable Custom Colors"],
|
||||
order = 11,
|
||||
width = "full",
|
||||
disabled = function() return Gladdy.db.healthBarClassColored end,
|
||||
}),
|
||||
healthBarStatusBarColorMax = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["100%"],
|
||||
order = 12,
|
||||
hasAlpha = false,
|
||||
disabled = function() return Gladdy.db.healthBarClassColored end,
|
||||
}),
|
||||
healthBarStatusBarColorMid = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["50%"],
|
||||
order = 13,
|
||||
hasAlpha = false,
|
||||
disabled = function() return Gladdy.db.healthBarClassColored end,
|
||||
}),
|
||||
healthBarStatusBarColorMin = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["0%"],
|
||||
order = 14,
|
||||
hasAlpha = false,
|
||||
disabled = function() return Gladdy.db.healthBarClassColored end,
|
||||
}),
|
||||
},
|
||||
},
|
||||
font = {
|
||||
type = "group",
|
||||
name = L["Font"],
|
||||
order = 2,
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
@ -368,20 +555,90 @@ function Healthbar:GetOptions()
|
||||
order = 12,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
healthBarFontSize = option({
|
||||
type = "range",
|
||||
name = L["Font size"],
|
||||
desc = L["Size of the text"],
|
||||
healthTextLeftOutline = option({
|
||||
type = "toggle",
|
||||
name = L["Left Font Outline"],
|
||||
order = 13,
|
||||
width = "full",
|
||||
}),
|
||||
healthTextRightOutline = option({
|
||||
type = "toggle",
|
||||
name = L["Right Font Outline"],
|
||||
order = 14,
|
||||
width = "full",
|
||||
}),
|
||||
headerSize = {
|
||||
type = "header",
|
||||
name = L["Size"],
|
||||
order = 20,
|
||||
},
|
||||
healthBarNameFontSize = option({
|
||||
type = "range",
|
||||
name = L["Name font size"],
|
||||
desc = L["Size of the name text"],
|
||||
order = 21,
|
||||
step = 0.1,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
healthBarHealthFontSize = option({
|
||||
type = "range",
|
||||
name = L["Health font size"],
|
||||
desc = L["Size of the health text"],
|
||||
order = 22,
|
||||
step = 0.1,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
headerOffsets = {
|
||||
type = "header",
|
||||
name = L["Offsets"],
|
||||
order = 30,
|
||||
},
|
||||
healthTextLeftVOffset = option({
|
||||
type = "range",
|
||||
name = L["Left Text Vertical Offset"],
|
||||
order = 31,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
healthTextLeftHOffset = option({
|
||||
type = "range",
|
||||
name = L["Left Text Horizontal Offset"],
|
||||
order = 32,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
healthTextRightVOffset = option({
|
||||
type = "range",
|
||||
name = L["Right Text Vertical Offset"],
|
||||
order = 33,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
healthTextRightHOffset = option({
|
||||
type = "range",
|
||||
name = L["Right Text Horizontal Offset"],
|
||||
order = 34,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = L["Border"],
|
||||
order = 3,
|
||||
order = 4,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
@ -403,6 +660,7 @@ function Healthbar:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.healthBarHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
healthBarBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
@ -413,34 +671,77 @@ function Healthbar:GetOptions()
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 5,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
healthFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
healthFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 1,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
healthValues = {
|
||||
type = "group",
|
||||
name = L["Health Values"],
|
||||
order = 4,
|
||||
name = L["Health Bar Text"],
|
||||
order = 6,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Health Values"],
|
||||
name = L["Health Bar Text"],
|
||||
order = 1,
|
||||
},
|
||||
healthActual = option({
|
||||
healthName = option({
|
||||
type = "toggle",
|
||||
name = L["Show the actual health"],
|
||||
desc = L["Show the actual health on the health bar"],
|
||||
order = 31,
|
||||
name = L["Show name text"],
|
||||
desc = L["Show the units name"],
|
||||
order = 2,
|
||||
width = "full",
|
||||
disabled = function() return Gladdy.db.healthCustomTagsEnabled end,
|
||||
}),
|
||||
healthMax = option({
|
||||
healthNameToArenaId = option({
|
||||
type = "toggle",
|
||||
name = L["Show max health"],
|
||||
desc = L["Show max health on the health bar"],
|
||||
order = 32,
|
||||
name = L["Show ArenaX"],
|
||||
desc = L["Show 1-5 as name instead"],
|
||||
order = 3,
|
||||
width = "full",
|
||||
disabled = function() return not Gladdy.db.healthName or Gladdy.db.healthCustomTagsEnabled end,
|
||||
}),
|
||||
healthPercentage = option({
|
||||
type = "toggle",
|
||||
name = L["Show health percentage"],
|
||||
desc = L["Show health percentage on the health bar"],
|
||||
order = 33,
|
||||
order = 6,
|
||||
width = "full",
|
||||
disabled = function() return Gladdy.db.healthCustomTagsEnabled end,
|
||||
}),
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Custom Tags"],
|
||||
order = 10,
|
||||
},
|
||||
healthCustomTagsEnabled = Gladdy:GetTagOption(L["Custom Tags Enabled"], 11, nil, option, true),
|
||||
healthTextLeft = Gladdy:GetTagOption(L["Left Text"], 12, "healthCustomTagsEnabled", option),
|
||||
healthTextRight = Gladdy:GetTagOption(L["Right Text"], 13, "healthCustomTagsEnabled", option),
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -3,14 +3,18 @@ local CreateFrame, UnitIsUnit = CreateFrame, UnitIsUnit
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Highlight = Gladdy:NewModule("Highlight", nil, {
|
||||
highlightBorderSize = 2,
|
||||
highlightBorderSize = 1,
|
||||
highlightInset = false,
|
||||
targetBorderColor = { r = 1, g = 0.8, b = 0, a = 1 },
|
||||
focusBorderColor = { r = 1, g = 0, b = 0, a = 1 },
|
||||
leaderBorderColor = { r = 0, g = 1, b = 0, a = 1 },
|
||||
highlightBorderStyle = "Square Full White",
|
||||
highlight = true,
|
||||
targetBorder = true,
|
||||
focusBorder = true,
|
||||
leaderBorder = true,
|
||||
highlightFrameStrata = "MEDIUM",
|
||||
highlightFrameLevel = 20,
|
||||
})
|
||||
|
||||
function Highlight:Initialize()
|
||||
@ -50,21 +54,24 @@ function Highlight:CreateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local healthBar = Gladdy.modules.Healthbar.frames[unit]
|
||||
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
|
||||
|
||||
local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||
targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
|
||||
targetBorder:SetFrameStrata("HIGH")
|
||||
targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
|
||||
targetBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
targetBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
targetBorder:Hide()
|
||||
|
||||
local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||
focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
|
||||
focusBorder:SetFrameStrata("LOW")
|
||||
focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
|
||||
focusBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
focusBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
focusBorder:Hide()
|
||||
|
||||
local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||
leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
|
||||
leaderBorder:SetFrameStrata("MEDIUM")
|
||||
leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
|
||||
leaderBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
leaderBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
leaderBorder:Hide()
|
||||
|
||||
local highlight = healthBar:CreateTexture(nil, "OVERLAY")
|
||||
@ -87,31 +94,58 @@ function Highlight:UpdateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local borderSize = Gladdy.db.highlightBorderSize
|
||||
local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
|
||||
local width = Gladdy.db.barWidth + borderSize * 2
|
||||
local height = iconSize + borderSize * 2
|
||||
local borderOffset = borderSize
|
||||
local hpAndPowerHeight = Gladdy.db.healthBarHeight + powerBarHeight
|
||||
local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
|
||||
local height = hpAndPowerHeight + (Gladdy.db.highlightInset and 0 or borderSize * 2)
|
||||
|
||||
button.targetBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
button.targetBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
button.focusBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
button.focusBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
button.leaderBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
button.leaderBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
|
||||
button.targetBorder:SetWidth(width)
|
||||
button.targetBorder:SetHeight(height)
|
||||
button.targetBorder:ClearAllPoints()
|
||||
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
|
||||
button.targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
|
||||
button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
|
||||
if Gladdy.db.highlightInset then
|
||||
button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.targetBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
else
|
||||
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||
end
|
||||
|
||||
button.targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
|
||||
button.targetBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.targetBorderColor))
|
||||
|
||||
button.focusBorder:SetWidth(width)
|
||||
button.focusBorder:SetHeight(height)
|
||||
button.focusBorder:ClearAllPoints()
|
||||
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
|
||||
button.focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
|
||||
button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
|
||||
if Gladdy.db.highlightInset then
|
||||
button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.focusBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
else
|
||||
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||
end
|
||||
|
||||
button.focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
|
||||
button.focusBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.focusBorderColor))
|
||||
|
||||
button.leaderBorder:SetWidth(width)
|
||||
button.leaderBorder:SetHeight(height)
|
||||
button.leaderBorder:ClearAllPoints()
|
||||
button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
|
||||
button.leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
|
||||
button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
|
||||
if Gladdy.db.highlightInset then
|
||||
button.leaderBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.leaderBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
else
|
||||
button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||
end
|
||||
|
||||
button.leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
|
||||
button.leaderBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.leaderBorderColor))
|
||||
if Gladdy.frame.testing then
|
||||
Highlight:Test(unit)
|
||||
end
|
||||
@ -135,7 +169,7 @@ function Highlight:Test(unit)
|
||||
elseif (unit == "arena2") then
|
||||
self:Toggle(unit, "target", true)
|
||||
elseif (unit == "arena3") then
|
||||
self:Toggle(unit, "leader", true)
|
||||
--self:Toggle(unit, "leader", true)
|
||||
end
|
||||
end
|
||||
|
||||
@ -179,64 +213,136 @@ function Highlight:GetOptions()
|
||||
name = L["Highlight"],
|
||||
order = 2,
|
||||
},
|
||||
highlightBorderSize = {
|
||||
type = "range",
|
||||
name = L["Border size"],
|
||||
desc = L["Border size"],
|
||||
highlightInset = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show Inside"],
|
||||
desc = L["Show Highlight border inside of frame"],
|
||||
order = 3,
|
||||
min = 1,
|
||||
max = 10,
|
||||
step = 1,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
enabled = {
|
||||
type = "group",
|
||||
name = L["Enabled"],
|
||||
order = 1,
|
||||
args = {
|
||||
headerEnable = {
|
||||
type = "header",
|
||||
name = L["Enabled"],
|
||||
order = 10,
|
||||
},
|
||||
highlight = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Highlight target"],
|
||||
desc = L["Toggle if the selected target should be highlighted"],
|
||||
order = 11,
|
||||
width = "full",
|
||||
}),
|
||||
targetBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around target"],
|
||||
desc = L["Toggle if a border should be shown around the selected target"],
|
||||
order = 12,
|
||||
width = "full",
|
||||
}),
|
||||
focusBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around focus"],
|
||||
desc = L["Toggle of a border should be shown around the current focus"],
|
||||
order = 13,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = L["Border"],
|
||||
order = 2,
|
||||
args = {
|
||||
headerHighlight = {
|
||||
type = "header",
|
||||
name = L["Border"],
|
||||
order = 2,
|
||||
},
|
||||
highlightBorderSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Border size"],
|
||||
desc = L["Border size"],
|
||||
order = 4,
|
||||
min = 1,
|
||||
max = 20,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
highlightBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Border style"],
|
||||
order = 5,
|
||||
dialogControl = "LSM30_Border",
|
||||
values = AceGUIWidgetLSMlists.border,
|
||||
}),
|
||||
},
|
||||
},
|
||||
color = {
|
||||
type = "group",
|
||||
name = L["Color"],
|
||||
order = 3,
|
||||
args = {
|
||||
headerColor = {
|
||||
type = "header",
|
||||
name = L["Colors"],
|
||||
order = 6,
|
||||
},
|
||||
targetBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Target border color"],
|
||||
desc = L["Color of the selected targets border"],
|
||||
order = 7,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
focusBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Focus border color"],
|
||||
desc = L["Color of the focus border"],
|
||||
order = 8,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 4,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
highlightFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
highlightFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 1,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
targetBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Target border color"],
|
||||
desc = L["Color of the selected targets border"],
|
||||
order = 4,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
focusBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Focus border color"],
|
||||
desc = L["Color of the focus border"],
|
||||
order = 5,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
leaderBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Raid leader border color"],
|
||||
desc = L["Color of the raid leader border"],
|
||||
order = 6,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
headerEnable = {
|
||||
type = "header",
|
||||
name = L["Enable/Disable"],
|
||||
order = 10,
|
||||
},
|
||||
highlight = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Highlight target"],
|
||||
desc = L["Toggle if the selected target should be highlighted"],
|
||||
order = 11,
|
||||
}),
|
||||
targetBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around target"],
|
||||
desc = L["Toggle if a border should be shown around the selected target"],
|
||||
order = 12,
|
||||
}),
|
||||
focusBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around focus"],
|
||||
desc = L["Toggle of a border should be shown around the current focus"],
|
||||
order = 13,
|
||||
}),
|
||||
leaderBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around raid leader"],
|
||||
desc = L["Toggle if a border should be shown around the raid leader"],
|
||||
order = 14,
|
||||
}),
|
||||
}
|
||||
end
|
249
Modules/Pets.lua
249
Modules/Pets.lua
@ -1,12 +1,12 @@
|
||||
local string_gsub, floor, pairs = string.gsub, math.floor, pairs
|
||||
local CreateFrame = CreateFrame
|
||||
local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
|
||||
local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Pets = Gladdy:NewModule("Pets", nil, {
|
||||
petEnabled = true,
|
||||
petWidth = 100,
|
||||
petWidth = 128,
|
||||
petHeight = 20,
|
||||
petPortraitEnabled = true,
|
||||
petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
@ -21,26 +21,44 @@ local Pets = Gladdy:NewModule("Pets", nil, {
|
||||
petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
petHealthBarFontSize = 12,
|
||||
petHealthPercentage = true,
|
||||
petXOffset = 50,
|
||||
petYOffset = 0,
|
||||
petXOffset = 1,
|
||||
petYOffset = -62,
|
||||
petGroup = false,
|
||||
petMargin = 1,
|
||||
petFrameStrata = "MEDIUM",
|
||||
petFrameLevel = 5,
|
||||
})
|
||||
|
||||
function Pets:Initialize()
|
||||
self.frames = {}
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("PET_SPOTTED")
|
||||
self:RegisterMessage("PET_DESTROYED")
|
||||
self:RegisterMessage("PET_STEALTH")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
if Gladdy.db.petEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("PET_SPOTTED")
|
||||
self:RegisterMessage("PET_DESTROYED")
|
||||
self:RegisterMessage("PET_STEALTH")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
end
|
||||
end
|
||||
|
||||
function Pets:UpdateFrameOnce()
|
||||
if Gladdy.db.petEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("PET_SPOTTED")
|
||||
self:RegisterMessage("PET_DESTROYED")
|
||||
self:RegisterMessage("PET_STEALTH")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
else
|
||||
self:UnregisterAllMessages()
|
||||
end
|
||||
end
|
||||
|
||||
function Pets:JOINED_ARENA()
|
||||
for k,v in pairs(self.frames) do
|
||||
for _,v in pairs(self.frames) do
|
||||
v.healthBar:SetAlpha(0)
|
||||
end
|
||||
if Gladdy.db.petEnabled then
|
||||
self:RegisterEvent("UNIT_PET")
|
||||
self:SetScript("OnEvent", function(self, event, unitId)
|
||||
self:SetScript("OnEvent", function(_, event, unitId)
|
||||
if event == "UNIT_PET" then
|
||||
local unit = Gladdy.guids[UnitGUID(unitId)]
|
||||
if unit then
|
||||
@ -63,9 +81,10 @@ function Pets:ResetUnit(unitId)
|
||||
end
|
||||
|
||||
function Pets:PET_SPOTTED(unit)
|
||||
Gladdy.guids[UnitGUID(unit)] = unit
|
||||
if Gladdy.db.petEnabled then
|
||||
self.frames[unit].healthBar:SetAlpha(1)
|
||||
self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
|
||||
self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor))
|
||||
self.frames[unit].healthBar:SetScript("OnUpdate", function(self)
|
||||
self.hp:SetValue(UnitHealth(self.unit))
|
||||
Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit))
|
||||
@ -124,6 +143,7 @@ function Pets:Test(unitId)
|
||||
petFrame.healthBar.hp:SetMinMaxValues(0, 6200)
|
||||
petFrame.healthBar.hp:SetValue(2000)
|
||||
Pets:SetHealthText(petFrame.healthBar, 2000, 6200)
|
||||
SetPortraitTexture(petFrame.healthBar.portrait, "player")
|
||||
end
|
||||
end
|
||||
|
||||
@ -133,12 +153,13 @@ function Pets:CreateFrame(unitId)
|
||||
return
|
||||
end
|
||||
local button = CreateFrame("Frame", "GladdyButtonFramePet" .. unit, Gladdy.frame)
|
||||
button:SetMovable(true)
|
||||
--button:SetAlpha(0)
|
||||
button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
secure:RegisterForClicks("AnyDown")
|
||||
secure:SetAttribute("*type1", "target")
|
||||
secure:SetAttribute("*type2", "focus")
|
||||
secure:SetAttribute("unit", unit)
|
||||
@ -148,46 +169,48 @@ function Pets:CreateFrame(unitId)
|
||||
button.secure = secure
|
||||
|
||||
local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.petHealthBarBorderSize })
|
||||
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
||||
healthBar:SetFrameLevel(1)
|
||||
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
|
||||
healthBar:SetFrameStrata(Gladdy.db.petFrameStrata)
|
||||
healthBar:SetFrameLevel(Gladdy.db.petFrameLevel)
|
||||
healthBar:SetAllPoints(button)
|
||||
healthBar:SetAlpha(0)
|
||||
|
||||
healthBar.portrait = healthBar:CreateTexture(nil, "OVERLAY")
|
||||
healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND")
|
||||
healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
|
||||
healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
SetPortraitTexture(healthBar.portrait, "player")
|
||||
healthBar.portrait.border = healthBar:CreateTexture(nil, "OVERLAY")
|
||||
healthBar.portrait.border:SetAllPoints(healthBar.portrait)
|
||||
healthBar.portrait.border:SetTexture(Gladdy.db.classIconBorderStyle)
|
||||
healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
||||
healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
|
||||
|
||||
|
||||
healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
||||
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||
healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor))
|
||||
healthBar.hp:SetMinMaxValues(0, 100)
|
||||
healthBar.hp:SetFrameLevel(0)
|
||||
healthBar.hp:SetFrameStrata(Gladdy.db.petFrameStrata)
|
||||
healthBar.hp:SetFrameLevel(Gladdy.db.petFrameLevel - 1)
|
||||
healthBar.hp:SetAllPoints(healthBar)
|
||||
|
||||
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
|
||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
||||
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||
healthBar.bg:ClearAllPoints()
|
||||
healthBar.bg:SetAllPoints(healthBar.hp)
|
||||
healthBar.bg:SetAlpha(1)
|
||||
healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
|
||||
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBgColor))
|
||||
|
||||
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
|
||||
if (Gladdy.db.petHealthBarFontSize < 1) then
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||
healthBar.nameText:Hide()
|
||||
else
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.nameText:Show()
|
||||
end
|
||||
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
||||
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
|
||||
healthBar.nameText:SetShadowOffset(1, -1)
|
||||
healthBar.nameText:SetShadowColor(0, 0, 0, 1)
|
||||
healthBar.nameText:SetJustifyH("CENTER")
|
||||
@ -195,13 +218,13 @@ function Pets:CreateFrame(unitId)
|
||||
|
||||
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
|
||||
if (Gladdy.db.petHealthBarFontSize < 1) then
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||
healthBar.healthText:Hide()
|
||||
else
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.healthText:Hide()
|
||||
end
|
||||
healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
||||
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
|
||||
healthBar.healthText:SetShadowOffset(1, -1)
|
||||
healthBar.healthText:SetShadowColor(0, 0, 0, 1)
|
||||
healthBar.healthText:SetJustifyH("CENTER")
|
||||
@ -210,7 +233,7 @@ function Pets:CreateFrame(unitId)
|
||||
healthBar.unit = unit
|
||||
button.healthBar = healthBar
|
||||
|
||||
healthBar:RegisterUnitEvent("UNIT_HEALTH", unit)
|
||||
healthBar:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", unit)
|
||||
healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit)
|
||||
healthBar:RegisterUnitEvent("UNIT_PORTRAIT_UPDATE", unit)
|
||||
healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit)
|
||||
@ -240,6 +263,11 @@ function Pets:UpdateFrame(unitId)
|
||||
return
|
||||
end
|
||||
|
||||
healthBar:SetFrameStrata(Gladdy.db.petFrameStrata)
|
||||
healthBar:SetFrameLevel(Gladdy.db.petFrameLevel)
|
||||
healthBar.hp:SetFrameStrata(Gladdy.db.petFrameStrata)
|
||||
healthBar.hp:SetFrameLevel(Gladdy.db.petFrameLevel - 1)
|
||||
|
||||
if not Gladdy.db.petEnabled then
|
||||
self.frames[unit]:Hide()
|
||||
else
|
||||
@ -248,7 +276,22 @@ function Pets:UpdateFrame(unitId)
|
||||
|
||||
self.frames[unit]:SetWidth(Gladdy.db.petWidth)
|
||||
self.frames[unit]:SetHeight(Gladdy.db.petHeight)
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
|
||||
Gladdy:SetPosition(self.frames[unit], unitId, "petXOffset", "petYOffset", Pets:LegacySetPosition(unit, unitId), Pets)
|
||||
|
||||
if (Gladdy.db.petGroup) then
|
||||
if (unit == "arenapet1") then
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
else
|
||||
local previousPet = "arenapet" .. string_gsub(unit, "arenapet", "") - 1
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousPet], "BOTTOMLEFT", 0, - Gladdy.db.petMargin)
|
||||
end
|
||||
else
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
end
|
||||
|
||||
healthBar.portrait:SetHeight(Gladdy.db.petHeight)
|
||||
healthBar.portrait:SetWidth(Gladdy.db.petHeight)
|
||||
@ -260,34 +303,37 @@ function Pets:UpdateFrame(unitId)
|
||||
healthBar.portrait.border:Show()
|
||||
end
|
||||
healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle)
|
||||
healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
||||
healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
|
||||
|
||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
||||
healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
|
||||
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBgColor))
|
||||
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.petHealthBarBorderSize })
|
||||
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
||||
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
|
||||
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
||||
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||
healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor))
|
||||
healthBar.hp:ClearAllPoints()
|
||||
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
|
||||
if (Gladdy.db.petHealthBarFontSize < 1) then
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||
healthBar.nameText:Hide()
|
||||
healthBar.healthText:Hide()
|
||||
else
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.nameText:Show()
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.healthText:Show()
|
||||
end
|
||||
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
||||
healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
||||
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
|
||||
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
|
||||
if (unit == "arenapet1") then
|
||||
Gladdy:CreateMover(self.frames[unit], "petXOffset", "petYOffset", L["Pets"], {"TOPLEFT", "TOPLEFT"})
|
||||
end
|
||||
end
|
||||
|
||||
function Pets:SetHealthText(healthBar, health, healthMax)
|
||||
@ -332,22 +378,28 @@ end
|
||||
|
||||
function Pets:GetOptions()
|
||||
return {
|
||||
headerHealthbar = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Health Bar"],
|
||||
name = L["Pets"],
|
||||
order = 2,
|
||||
},
|
||||
petEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enabled Pets module"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Enables Pets module"],
|
||||
order = 3,
|
||||
}),
|
||||
petGroup = option({
|
||||
type = "toggle",
|
||||
name = L["Group Pets"],
|
||||
order = 4,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
disabled = function() return not Gladdy.db.petEnabled end,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
@ -367,6 +419,7 @@ function Pets:GetOptions()
|
||||
min = 10,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
petWidth = option({
|
||||
type = "range",
|
||||
@ -374,14 +427,27 @@ function Pets:GetOptions()
|
||||
desc = L["Width of the bar"],
|
||||
order = 4,
|
||||
min = 10,
|
||||
max = 100,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
petMargin = option({
|
||||
type = "range",
|
||||
name = L["Margin"],
|
||||
desc = L["Height of the bar"],
|
||||
order = 6,
|
||||
disabled = function()
|
||||
return not Gladdy.db.petGroup
|
||||
end,
|
||||
min = 0,
|
||||
max = 50,
|
||||
step = .1,
|
||||
}),
|
||||
petHealthBarTexture = option({
|
||||
type = "select",
|
||||
name = L["Bar texture"],
|
||||
desc = L["Texture of the bar"],
|
||||
order = 5,
|
||||
order = 7,
|
||||
dialogControl = "LSM30_Statusbar",
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
}),
|
||||
@ -389,14 +455,14 @@ function Pets:GetOptions()
|
||||
type = "color",
|
||||
name = L["Health color"],
|
||||
desc = L["Color of the status bar"],
|
||||
order = 6,
|
||||
order = 8,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
petHealthBarBgColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Background color"],
|
||||
desc = L["Color of the status bar background"],
|
||||
order = 7,
|
||||
order = 9,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
},
|
||||
@ -457,6 +523,7 @@ function Pets:GetOptions()
|
||||
order = 13,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -485,6 +552,7 @@ function Pets:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.petHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
petHealthBarBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
@ -500,28 +568,64 @@ function Pets:GetOptions()
|
||||
name = L["Position"],
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
order = 1,
|
||||
},
|
||||
petXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 22,
|
||||
min = -400,
|
||||
max = 400,
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
petYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 23,
|
||||
min = -400,
|
||||
max = 400,
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
petFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
petFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 1,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
healthValues = {
|
||||
type = "group",
|
||||
name = L["Health Values"],
|
||||
order = 6,
|
||||
order = 7,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
@ -539,4 +643,31 @@ function Pets:GetOptions()
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Pets:LegacySetPosition(unit, unitId)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
if (Gladdy.db.petGroup) then
|
||||
if (unit == "arenapet1") then
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
else
|
||||
local previousPet = "arenapet" .. string_gsub(unit, "arenapet", "") - 1
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousPet], "BOTTOMLEFT", 0, - Gladdy.db.petMargin)
|
||||
end
|
||||
else
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -6,7 +6,8 @@ local CreateFrame, UnitPower, UnitPowerType, UnitPowerMax, UnitExists = CreateFr
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
|
||||
local Powerbar = Gladdy:NewModule("Powerbar", 90, {
|
||||
local Powerbar = Gladdy:NewModule("Power Bar", 90, {
|
||||
powerBarEnabled = true,
|
||||
powerBarFont = "DorisPP",
|
||||
powerBarHeight = 20,
|
||||
powerBarTexture = "Smooth",
|
||||
@ -15,124 +16,120 @@ local Powerbar = Gladdy:NewModule("Powerbar", 90, {
|
||||
powerBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
powerBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
powerBarBgColor = { r = 0.3, g = 0.3, b = 0.3, a = 0.7 },
|
||||
powerBarFontSize = 10,
|
||||
powerBarRaceFontSize = 10,
|
||||
powerBarPowerFontSize = 10,
|
||||
powerShowSpec = true,
|
||||
powerShowRace = true,
|
||||
powerActual = true,
|
||||
powerMax = true,
|
||||
powerPercentage = false,
|
||||
powerFrameStrata = "MEDIUM",
|
||||
powerFrameLevel = 1,
|
||||
powerCustomTagsEnabled = false,
|
||||
powerTextLeft = "[spec] [race]",
|
||||
powerTextRight = "[current]/[max]",
|
||||
powerTextLeftOutline = false,
|
||||
powerTextRightOutline = false,
|
||||
powerTextLeftVOffset = 1,
|
||||
powerTextLeftHOffset = 5,
|
||||
powerTextRightVOffset = 1,
|
||||
powerTextRightHOffset = -5,
|
||||
})
|
||||
|
||||
function Powerbar:Initialize()
|
||||
self.frames = {}
|
||||
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
if Gladdy.db.powerBarEnabled then
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
self:RegisterMessage("UNIT_DESTROYED")
|
||||
end
|
||||
end
|
||||
|
||||
function Powerbar:UpdateFrameOnce()
|
||||
if Gladdy.db.powerBarEnabled then
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
self:RegisterMessage("UNIT_DESTROYED")
|
||||
else
|
||||
self:UnregisterAllMessages()
|
||||
end
|
||||
end
|
||||
|
||||
function Powerbar:CreateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
|
||||
local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
||||
powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
|
||||
powerBar:EnableMouse(false)
|
||||
powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.powerBarBorderSize })
|
||||
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
|
||||
powerBar:SetFrameLevel(1)
|
||||
powerBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.powerBarBorderColor))
|
||||
powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata)
|
||||
powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel)
|
||||
|
||||
powerBar.energy = CreateFrame("StatusBar", nil, powerBar)
|
||||
powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
||||
powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||
powerBar.energy:SetMinMaxValues(0, 100)
|
||||
powerBar.energy:SetFrameLevel(0)
|
||||
powerBar.energy:SetFrameStrata(Gladdy.db.powerFrameStrata)
|
||||
powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1)
|
||||
|
||||
powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND")
|
||||
powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
||||
powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||
powerBar.bg:ClearAllPoints()
|
||||
powerBar.bg:SetAllPoints(powerBar.energy)
|
||||
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
|
||||
powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor))
|
||||
|
||||
powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
|
||||
powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
||||
powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarRaceFontSize, Gladdy.db.powerTextLeftOutline and "OUTLINE")
|
||||
powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
|
||||
powerBar.raceText:SetShadowOffset(1, -1)
|
||||
powerBar.raceText:SetShadowColor(0, 0, 0, 1)
|
||||
powerBar.raceText:SetJustifyH("CENTER")
|
||||
powerBar.raceText:SetPoint("LEFT", 5, 1)
|
||||
powerBar.raceText:SetPoint("LEFT", Gladdy.db.powerTextLeftHOffset, Gladdy.db.powerTextLeftVOffset)
|
||||
|
||||
powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
|
||||
powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
||||
powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarPowerFontSize, Gladdy.db.powerTextRightOutline and "OUTLINE")
|
||||
powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
|
||||
powerBar.powerText:SetShadowOffset(1, -1)
|
||||
powerBar.powerText:SetShadowColor(0, 0, 0, 1)
|
||||
powerBar.powerText:SetJustifyH("CENTER")
|
||||
powerBar.powerText:SetPoint("RIGHT", -5, 1)
|
||||
powerBar.powerText:SetPoint("RIGHT", Gladdy.db.powerTextRightHOffset, Gladdy.db.powerTextRightVOffset)
|
||||
|
||||
button.powerBar = powerBar
|
||||
self.frames[unit] = powerBar
|
||||
self:ResetUnit(unit)
|
||||
powerBar.unit = unit
|
||||
powerBar:RegisterUnitEvent("UNIT_POWER_UPDATE", unit)
|
||||
powerBar:RegisterUnitEvent("UNIT_MAXPOWER", unit)
|
||||
powerBar:RegisterUnitEvent("UNIT_DISPLAYPOWER", unit)
|
||||
powerBar:SetScript("OnEvent", Powerbar.OnEvent)
|
||||
end
|
||||
|
||||
function Powerbar.OnEvent(powerBar, event, unit)
|
||||
if event == "UNIT_POWER_UPDATE" then
|
||||
Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
|
||||
elseif event == "UNIT_MAXPOWER" then
|
||||
Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
|
||||
elseif event == "UNIT_DISPLAYPOWER" then
|
||||
Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
|
||||
end
|
||||
end
|
||||
|
||||
function Powerbar:SetPower(powerBar, power, powerMax, powerType)
|
||||
local powerPercentage = floor(power * 100 / powerMax)
|
||||
local powerText
|
||||
|
||||
if (Gladdy.db.powerActual) then
|
||||
powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
|
||||
end
|
||||
|
||||
if (Gladdy.db.powerMax) then
|
||||
local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
|
||||
if (powerText) then
|
||||
powerText = ("%s/%s"):format(powerText, text)
|
||||
else
|
||||
powerText = text
|
||||
end
|
||||
end
|
||||
|
||||
if (Gladdy.db.powerPercentage) then
|
||||
if (powerText) then
|
||||
powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
|
||||
else
|
||||
powerText = ("%d%%"):format(powerPercentage)
|
||||
end
|
||||
end
|
||||
|
||||
if (powerType == 1) then
|
||||
powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
|
||||
elseif (powerType == 3) then
|
||||
powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
|
||||
else
|
||||
powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
|
||||
end
|
||||
|
||||
powerBar.powerText:SetText(powerText)
|
||||
powerBar.energy:SetMinMaxValues(0, powerMax)
|
||||
powerBar.energy:SetValue(power)
|
||||
end
|
||||
|
||||
function Powerbar:UpdateFrame(unit)
|
||||
local powerBar = self.frames[unit]
|
||||
if (not powerBar) then
|
||||
return
|
||||
end
|
||||
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
|
||||
|
||||
local healthBar = Gladdy.modules.Healthbar.frames[unit]
|
||||
|
||||
|
||||
powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
||||
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
|
||||
if not Gladdy.db.powerBarEnabled then
|
||||
powerBar:Hide()
|
||||
powerBar:UnregisterEvent("UNIT_POWER_UPDATE")
|
||||
powerBar:UnregisterEvent("UNIT_MAXPOWER")
|
||||
powerBar:UnregisterEvent("UNIT_DISPLAYPOWER")
|
||||
powerBar:SetScript("OnEvent", nil)
|
||||
return
|
||||
else
|
||||
powerBar:RegisterUnitEvent("UNIT_POWER_UPDATE", unit)
|
||||
powerBar:RegisterUnitEvent("UNIT_MAXPOWER", unit)
|
||||
powerBar:RegisterUnitEvent("UNIT_DISPLAYPOWER", unit)
|
||||
powerBar:SetScript("OnEvent", Powerbar.OnEvent)
|
||||
powerBar:Show()
|
||||
end
|
||||
powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||
powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor))
|
||||
|
||||
powerBar:SetWidth(healthBar:GetWidth())
|
||||
powerBar:SetHeight(Gladdy.db.powerBarHeight)
|
||||
@ -140,19 +137,100 @@ function Powerbar:UpdateFrame(unit)
|
||||
powerBar:ClearAllPoints()
|
||||
powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1)
|
||||
|
||||
powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
|
||||
edgeSize = Gladdy.db.powerBarBorderSize })
|
||||
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
|
||||
powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.powerBarBorderSize })
|
||||
powerBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.powerBarBorderColor))
|
||||
|
||||
powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
||||
powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||
powerBar.energy:ClearAllPoints()
|
||||
powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
|
||||
powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
||||
powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
||||
powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarRaceFontSize, Gladdy.db.powerTextLeftOutline and "OUTLINE")
|
||||
powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
|
||||
powerBar.raceText:SetPoint("LEFT", Gladdy.db.powerTextLeftHOffset, Gladdy.db.powerTextLeftVOffset)
|
||||
|
||||
powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarPowerFontSize, Gladdy.db.powerTextRightOutline and "OUTLINE")
|
||||
powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
|
||||
powerBar.powerText:SetPoint("RIGHT", Gladdy.db.powerTextRightHOffset, Gladdy.db.powerTextRightVOffset)
|
||||
|
||||
powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata)
|
||||
powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel)
|
||||
powerBar.energy:SetFrameStrata(Gladdy.db.powerFrameStrata)
|
||||
powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1)
|
||||
end
|
||||
|
||||
function Powerbar.OnEvent(powerBar, event, unit)
|
||||
powerBar.energy.powerType = select(1, UnitPowerType(unit))
|
||||
powerBar.energy.current, powerBar.energy.max = UnitPower(unit, powerBar.energy.powerType, true), UnitPowerMax(unit, powerBar.energy.powerType, true)
|
||||
Powerbar:SetPower(powerBar, unit, powerBar.energy.current, powerBar.energy.max, powerBar.energy.powerType)
|
||||
end
|
||||
|
||||
function Powerbar:SetText(unit, power, powerMax, status)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not Gladdy.buttons[unit] then
|
||||
return
|
||||
end
|
||||
local powerBar = button.powerBar
|
||||
if Gladdy.db.powerCustomTagsEnabled then
|
||||
powerBar.powerText:SetText(Gladdy:SetTag(unit, Gladdy.db.powerTextRight, power, powerMax, status))
|
||||
powerBar.raceText:SetText(Gladdy:SetTag(unit, Gladdy.db.powerTextLeft, power, powerMax, status))
|
||||
else
|
||||
if power then
|
||||
local powerPercentage = floor(power * 100 / powerMax)
|
||||
local powerText
|
||||
if (Gladdy.db.powerActual) then
|
||||
powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
|
||||
end
|
||||
if (Gladdy.db.powerMax) then
|
||||
local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
|
||||
if (powerText) then
|
||||
powerText = ("%s/%s"):format(powerText, text)
|
||||
else
|
||||
powerText = text
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.powerPercentage) then
|
||||
if (powerText) then
|
||||
powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
|
||||
else
|
||||
powerText = ("%d%%"):format(powerPercentage)
|
||||
end
|
||||
end
|
||||
powerBar.powerText:SetText(powerText)
|
||||
end
|
||||
|
||||
local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
|
||||
if (button.spec and Gladdy.db.powerShowSpec) then
|
||||
raceText = button.spec .. " " .. raceText
|
||||
end
|
||||
powerBar.raceText:SetText(raceText)
|
||||
end
|
||||
end
|
||||
|
||||
function Powerbar:SetPower(powerBar, unit, power, powerMax, powerType, status)
|
||||
Powerbar:SetText(unit, power, powerMax, status)
|
||||
powerBar.energy.current = power
|
||||
powerBar.energy.max = powerMax
|
||||
powerBar.energy.powerType = powerType
|
||||
|
||||
if (powerType == 1 and powerBar.powerType ~= powerType) then
|
||||
powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
|
||||
powerBar.powerColor = {r = 1, g = 0, b = 0}
|
||||
powerBar.powerType = powerType
|
||||
elseif (powerType == 3 and powerBar.powerType ~= powerType) then
|
||||
powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
|
||||
powerBar.powerColor = {r = 1, g = 1, b = 0}
|
||||
powerBar.powerType = powerType
|
||||
elseif powerBar.powerType ~= powerType then
|
||||
powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
|
||||
powerBar.powerColor = {r = .18, g = .44, b = .75}
|
||||
powerBar.powerType = powerType
|
||||
end
|
||||
|
||||
powerBar.energy:SetMinMaxValues(0, powerMax)
|
||||
powerBar.energy:SetValue(power)
|
||||
|
||||
end
|
||||
|
||||
function Powerbar:ResetUnit(unit)
|
||||
@ -165,6 +243,8 @@ function Powerbar:ResetUnit(unit)
|
||||
powerBar.raceText:SetText("")
|
||||
powerBar.powerText:SetText("")
|
||||
powerBar.energy:SetValue(0)
|
||||
powerBar.powerType = ""
|
||||
powerBar.powerColor = {r = 1, g = 1, b = 1}
|
||||
end
|
||||
|
||||
function Powerbar:Test(unit)
|
||||
@ -174,8 +254,14 @@ function Powerbar:Test(unit)
|
||||
return
|
||||
end
|
||||
|
||||
powerBar.energy.current = button.power
|
||||
powerBar.energy.max = button.powerMax
|
||||
powerBar.energy.powerType = button.powerType
|
||||
self:ENEMY_SPOTTED(unit)
|
||||
self:UNIT_POWER(unit, button.power, button.powerMax, button.powerType)
|
||||
if unit == "arena1" then
|
||||
self:UNIT_DEATH(unit)
|
||||
end
|
||||
end
|
||||
|
||||
function Powerbar:ENEMY_SPOTTED(unit)
|
||||
@ -185,15 +271,10 @@ function Powerbar:ENEMY_SPOTTED(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local raceText = button.raceLoc
|
||||
|
||||
if (button.spec) then
|
||||
raceText = button.spec .. " " .. raceText
|
||||
end
|
||||
|
||||
powerBar.raceText:SetText(raceText)
|
||||
if UnitExists(unit) then
|
||||
Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
|
||||
powerBar.energy.powerType = select(1, UnitPowerType(unit))
|
||||
powerBar.energy.current, powerBar.energy.max = UnitPower(unit, powerBar.energy.powerType, true), UnitPowerMax(unit, powerBar.energy.powerType, true)
|
||||
Powerbar:SetPower(powerBar, unit, powerBar.energy.current, powerBar.energy.max, powerBar.energy.powerType)
|
||||
end
|
||||
end
|
||||
|
||||
@ -204,7 +285,9 @@ function Powerbar:UNIT_SPEC(unit, spec)
|
||||
return
|
||||
end
|
||||
|
||||
powerBar.raceText:SetText(spec .. " " .. button.raceLoc)
|
||||
if UnitExists(unit) then
|
||||
Powerbar:SetPower(powerBar, unit, powerBar.energy.current, powerBar.energy.max, powerBar.energy.powerType)
|
||||
end
|
||||
end
|
||||
|
||||
function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
|
||||
@ -216,41 +299,7 @@ function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
|
||||
if not Gladdy.buttons[unit].class then
|
||||
Gladdy:SpotEnemy(unit, true)
|
||||
end
|
||||
|
||||
local powerPercentage = floor(power * 100 / powerMax)
|
||||
local powerText
|
||||
|
||||
if (Gladdy.db.powerActual) then
|
||||
powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
|
||||
end
|
||||
|
||||
if (Gladdy.db.powerMax) then
|
||||
local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
|
||||
if (powerText) then
|
||||
powerText = ("%s/%s"):format(powerText, text)
|
||||
else
|
||||
powerText = text
|
||||
end
|
||||
end
|
||||
|
||||
if (Gladdy.db.powerPercentage) then
|
||||
if (powerText) then
|
||||
powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
|
||||
else
|
||||
powerText = ("%d%%"):format(powerPercentage)
|
||||
end
|
||||
end
|
||||
|
||||
if (powerType == 1) then
|
||||
powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
|
||||
elseif (powerType == 3) then
|
||||
powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
|
||||
else
|
||||
powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
|
||||
end
|
||||
|
||||
powerBar.powerText:SetText(powerText)
|
||||
powerBar.energy:SetValue(powerPercentage)
|
||||
Powerbar:SetPower(powerBar, unit, power, powerMax, powerType)
|
||||
end
|
||||
|
||||
function Powerbar:UNIT_DEATH(unit)
|
||||
@ -258,9 +307,15 @@ function Powerbar:UNIT_DEATH(unit)
|
||||
if (not powerBar) then
|
||||
return
|
||||
end
|
||||
Powerbar:SetPower(powerBar, unit, 0, powerBar.energy.max, powerBar.energy.powerType, L["DEAD"])
|
||||
end
|
||||
|
||||
powerBar.energy:SetValue(0)
|
||||
powerBar.powerText:SetText("0%")
|
||||
function Powerbar:UNIT_DESTROYED(unit)
|
||||
local powerBar = self.frames[unit]
|
||||
if (not powerBar) then
|
||||
return
|
||||
end
|
||||
Powerbar:SetPower(powerBar, unit, 0, powerBar.energy.max, powerBar.energy.powerType, L["LEAVE"])
|
||||
end
|
||||
|
||||
local function option(params)
|
||||
@ -272,10 +327,15 @@ local function option(params)
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy.options.args.Powerbar.args.group.args.border.arg.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
|
||||
Gladdy.options.args["Power Bar"].args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
|
||||
if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
|
||||
Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
|
||||
end
|
||||
if Gladdy.frame.testing then
|
||||
for i=1,Gladdy.curBracket do
|
||||
Powerbar:Test("arena" .. i)
|
||||
end
|
||||
end
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
}
|
||||
@ -294,11 +354,17 @@ function Powerbar:GetOptions()
|
||||
name = L["Power Bar"],
|
||||
order = 2,
|
||||
},
|
||||
powerBarEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
order = 3,
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
disabled = function() return not Gladdy.db.powerBarEnabled end,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
@ -318,6 +384,7 @@ function Powerbar:GetOptions()
|
||||
min = 0,
|
||||
max = 50,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
powerBarTexture = option({
|
||||
type = "select",
|
||||
@ -361,13 +428,83 @@ function Powerbar:GetOptions()
|
||||
order = 12,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
powerBarFontSize = option({
|
||||
type = "range",
|
||||
name = L["Font size"],
|
||||
desc = L["Size of the text"],
|
||||
powerTextLeftOutline = option({
|
||||
type = "toggle",
|
||||
name = L["Left Font Outline"],
|
||||
order = 13,
|
||||
min = 1,
|
||||
width = "full",
|
||||
}),
|
||||
powerTextRightOutline = option({
|
||||
type = "toggle",
|
||||
name = L["Right Font Outline"],
|
||||
order = 14,
|
||||
width = "full",
|
||||
}),
|
||||
headerSize = {
|
||||
type = "header",
|
||||
name = L["Size"],
|
||||
order = 20,
|
||||
},
|
||||
powerBarRaceFontSize = option({
|
||||
type = "range",
|
||||
name = L["Race font size"],
|
||||
desc = L["Size of the race text"],
|
||||
order = 21,
|
||||
step = 0.1,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
powerBarPowerFontSize = option({
|
||||
type = "range",
|
||||
name = L["Power font size"],
|
||||
desc = L["Size of the power text"],
|
||||
order = 22,
|
||||
step = 0.1,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
headerOffsets = {
|
||||
type = "header",
|
||||
name = L["Offsets"],
|
||||
order = 30,
|
||||
},
|
||||
powerTextLeftVOffset = option({
|
||||
type = "range",
|
||||
name = L["Left Text Vertical Offset"],
|
||||
order = 31,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
powerTextLeftHOffset = option({
|
||||
type = "range",
|
||||
name = L["Left Text Horizontal Offset"],
|
||||
order = 32,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
powerTextRightVOffset = option({
|
||||
type = "range",
|
||||
name = L["Right Text Vertical Offset"],
|
||||
order = 33,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
powerTextRightHOffset = option({
|
||||
type = "range",
|
||||
name = L["Right Text Horizontal Offset"],
|
||||
order = 34,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -396,6 +533,7 @@ function Powerbar:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.powerBarHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
powerBarBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
@ -406,34 +544,88 @@ function Powerbar:GetOptions()
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 4,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
powerFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
powerFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 1,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
powerValues = {
|
||||
type = "group",
|
||||
name = L["Power Values"],
|
||||
order = 4,
|
||||
name = L["Power Bar Text"],
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Power Values"],
|
||||
name = L["Power Texts"],
|
||||
order = 1,
|
||||
},
|
||||
powerShowRace = option({
|
||||
type = "toggle",
|
||||
name = L["Show race"],
|
||||
desc = L["Show race"],
|
||||
order = 2,
|
||||
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
||||
}),
|
||||
powerShowSpec= option({
|
||||
type = "toggle",
|
||||
name = L["Show spec"],
|
||||
desc = L["Show spec"],
|
||||
order = 3,
|
||||
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
||||
}),
|
||||
powerActual = option({
|
||||
type = "toggle",
|
||||
name = L["Show the actual power"],
|
||||
desc = L["Show the actual power on the power bar"],
|
||||
order = 31,
|
||||
order = 4,
|
||||
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
||||
}),
|
||||
powerMax = option({
|
||||
type = "toggle",
|
||||
name = L["Show max power"],
|
||||
desc = L["Show max power on the power bar"],
|
||||
order = 32,
|
||||
order = 5,
|
||||
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
||||
}),
|
||||
powerPercentage = option({
|
||||
type = "toggle",
|
||||
name = L["Show power percentage"],
|
||||
desc = L["Show power percentage on the power bar"],
|
||||
order = 33,
|
||||
order = 6,
|
||||
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
||||
}),
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Custom Tags"],
|
||||
order = 10,
|
||||
},
|
||||
powerCustomTagsEnabled = Gladdy:GetTagOption(L["Custom Tags Enabled"], 11, nil, option, true),
|
||||
powerTextLeft = Gladdy:GetTagOption(L["Left Text"], 12, "powerCustomTagsEnabled", option),
|
||||
powerTextRight = Gladdy:GetTagOption(L["Right Text"], 13, "powerCustomTagsEnabled", option),
|
||||
},
|
||||
},
|
||||
},
|
||||
|
558
Modules/Racial.lua
Normal file
558
Modules/Racial.lua
Normal file
@ -0,0 +1,558 @@
|
||||
local ceil, str_gsub = ceil, string.gsub
|
||||
|
||||
local CreateFrame = CreateFrame
|
||||
local GetTime = GetTime
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Racial = Gladdy:NewModule("Racial", 79, {
|
||||
racialFont = "DorisPP",
|
||||
racialFontScale = 1,
|
||||
racialEnabled = true,
|
||||
racialSize = 60 + 20 + 1,
|
||||
racialWidthFactor = 0.9,
|
||||
racialIconZoomed = false,
|
||||
racialXOffset = 0,
|
||||
racialYOffset = 0,
|
||||
racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
racialDisableCircle = false,
|
||||
racialCooldownAlpha = 1,
|
||||
racialCooldownNumberAlpha = 1,
|
||||
racialFrameStrata = "MEDIUM",
|
||||
racialFrameLevel = 5,
|
||||
racialGroup = false,
|
||||
racialGroupDirection = "DOWN",
|
||||
})
|
||||
|
||||
|
||||
function Racial:Initialize()
|
||||
self.frames = {}
|
||||
|
||||
if Gladdy.db.racialEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("RACIAL_USED")
|
||||
if Gladdy.expansion == "Wrath" then
|
||||
self:RegisterMessage("TRINKET_USED")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Racial:UpdateFrameOnce()
|
||||
if Gladdy.db.racialEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("RACIAL_USED")
|
||||
if Gladdy.expansion == "Wrath" then
|
||||
self:RegisterMessage("TRINKET_USED")
|
||||
end
|
||||
else
|
||||
self:UnregisterAllMessages()
|
||||
end
|
||||
end
|
||||
|
||||
local function iconTimer(self,elapsed)
|
||||
if (self.active) then
|
||||
if (self.timeLeft <= 0) then
|
||||
self.active = false
|
||||
self.cooldown:Clear()
|
||||
else
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
end
|
||||
|
||||
local timeLeft = ceil(self.timeLeft)
|
||||
|
||||
if timeLeft >= 60 then
|
||||
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 60 and timeLeft >= 30 then
|
||||
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 30 and timeLeft >= 11 then
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 10 and timeLeft >= 5 then
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 5 and timeLeft > 0 then
|
||||
self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.racialCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
end
|
||||
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
|
||||
end
|
||||
end
|
||||
|
||||
function Racial:CreateFrame(unit)
|
||||
local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
|
||||
racial:EnableMouse(false)
|
||||
racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
|
||||
|
||||
racial.texture = racial:CreateTexture(nil, "BACKGROUND")
|
||||
racial.texture:SetAllPoints(racial)
|
||||
racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
racial.texture.masked = true
|
||||
--racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
|
||||
|
||||
racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
|
||||
racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC
|
||||
racial.cooldown:SetHideCountdownNumbers(true)
|
||||
racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
|
||||
|
||||
racial.cooldownFrame = CreateFrame("Frame", nil, racial)
|
||||
racial.cooldownFrame:ClearAllPoints()
|
||||
racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT")
|
||||
racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
|
||||
racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
|
||||
|
||||
racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||
racial.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), 20, "OUTLINE")
|
||||
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
|
||||
racial.cooldownFont:SetJustifyH("CENTER")
|
||||
racial.cooldownFont:SetPoint("CENTER")
|
||||
|
||||
racial.borderFrame = CreateFrame("Frame", nil, racial)
|
||||
racial.borderFrame:SetAllPoints(racial)
|
||||
racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3)
|
||||
|
||||
racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY")
|
||||
racial.texture.overlay:SetAllPoints(racial)
|
||||
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
|
||||
|
||||
racial:SetScript("OnUpdate", iconTimer)
|
||||
|
||||
Gladdy.buttons[unit].racial = racial
|
||||
self.frames[unit] = racial
|
||||
end
|
||||
|
||||
function Racial:UpdateFrame(unit)
|
||||
local racial = self.frames[unit]
|
||||
if (not racial) then
|
||||
return
|
||||
end
|
||||
|
||||
local testAgain = false
|
||||
local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize
|
||||
|
||||
racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
|
||||
racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
|
||||
racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
|
||||
racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3)
|
||||
|
||||
racial:SetWidth(width)
|
||||
racial:SetHeight(height)
|
||||
if Gladdy.db.racialIconZoomed then
|
||||
racial.cooldown:SetWidth(width)
|
||||
racial.cooldown:SetHeight(height)
|
||||
else
|
||||
racial.cooldown:SetWidth(width - width/16)
|
||||
racial.cooldown:SetHeight(height - height/16)
|
||||
end
|
||||
racial.cooldown:ClearAllPoints()
|
||||
racial.cooldown:SetPoint("CENTER", racial, "CENTER")
|
||||
racial.cooldown.noCooldownCount = true -- Gladdy.db.racialDisableOmniCC
|
||||
racial.cooldown:SetAlpha(Gladdy.db.racialCooldownAlpha)
|
||||
|
||||
racial.texture:ClearAllPoints()
|
||||
racial.texture:SetAllPoints(racial)
|
||||
|
||||
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
|
||||
racial.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.racialBorderColor))
|
||||
|
||||
if Gladdy.db.racialIconZoomed then
|
||||
if racial.texture.masked then
|
||||
racial.texture:SetMask(nil)
|
||||
racial.texture:SetTexCoord(0.1,0.9,0.1,0.9)
|
||||
racial.texture.masked = nil
|
||||
end
|
||||
else
|
||||
if not racial.texture.masked then
|
||||
racial.texture:SetMask(nil)
|
||||
racial.texture:SetTexCoord(0,1,0,1)
|
||||
racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
racial.texture.masked = true
|
||||
if Gladdy.frame.testing then
|
||||
testAgain = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Gladdy:SetPosition(racial, unit, "racialXOffset", "racialYOffset", Racial:LegacySetPosition(racial, unit), Racial)
|
||||
|
||||
if (Gladdy.db.racialGroup) then
|
||||
if (unit ~= "arena1") then
|
||||
local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
if Gladdy.db.racialGroupDirection == "RIGHT" then
|
||||
self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
|
||||
elseif Gladdy.db.racialGroupDirection == "LEFT" then
|
||||
self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
|
||||
elseif Gladdy.db.racialGroupDirection == "UP" then
|
||||
self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
|
||||
elseif Gladdy.db.racialGroupDirection == "DOWN" then
|
||||
self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(racial,"racialXOffset", "racialYOffset", L["Racial"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.racialSize * Gladdy.db.racialWidthFactor,
|
||||
Gladdy.db.racialSize,
|
||||
0, 0, "racialEnabled")
|
||||
end
|
||||
|
||||
if (Gladdy.db.racialEnabled == false) then
|
||||
racial:Hide()
|
||||
else
|
||||
racial:Show()
|
||||
if testAgain then
|
||||
Racial:ResetUnit(unit)
|
||||
Racial:Test(unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Racial:JOINED_ARENA()
|
||||
self:SetScript("OnEvent", function(self, event, ...)
|
||||
if self[event] then
|
||||
self[event](self, ...)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function Racial:RACIAL_USED(unit, expirationTime, spellName)
|
||||
local racial = self.frames[unit]
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not racial or not button or not button.race or not Gladdy.db.racialEnabled) then
|
||||
return
|
||||
end
|
||||
if expirationTime and Gladdy:Racials()[button.race].spellName ~= spellName then
|
||||
return
|
||||
end
|
||||
local startTime = expirationTime or GetTime()
|
||||
Racial:Used(unit, startTime, Gladdy:Racials()[button.race].duration)
|
||||
end
|
||||
|
||||
function Racial:TRINKET_USED(unit) -- Wrath only
|
||||
local racial = self.frames[unit]
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not racial or not button or not button.race) then
|
||||
return
|
||||
end
|
||||
if button.race == "Scourge" then
|
||||
if racial.active and racial.timeLeft >= 45 then
|
||||
-- do nothing
|
||||
else
|
||||
self:Used(unit, GetTime(), 45)
|
||||
end
|
||||
elseif button.race == "Human" then
|
||||
self:Used(unit, GetTime(), 120)
|
||||
end
|
||||
end
|
||||
|
||||
function Racial:Used(unit, startTime, duration)
|
||||
local racial = self.frames[unit]
|
||||
if (not racial) then
|
||||
return
|
||||
end
|
||||
if not racial.active then
|
||||
racial.timeLeft = duration
|
||||
if not Gladdy.db.racialDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
|
||||
racial.active = true
|
||||
end
|
||||
end
|
||||
|
||||
function Racial:ENEMY_SPOTTED(unit)
|
||||
local racial = self.frames[unit]
|
||||
if (not racial or not Gladdy.buttons[unit].race) then
|
||||
return
|
||||
end
|
||||
racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
|
||||
end
|
||||
|
||||
function Racial:ResetUnit(unit)
|
||||
local racial = self.frames[unit]
|
||||
if (not racial) then
|
||||
return
|
||||
end
|
||||
racial.texture:SetTexture(nil)
|
||||
racial.timeLeft = nil
|
||||
racial.active = false
|
||||
racial.cooldown:Clear()
|
||||
racial.cooldownFont:SetText("")
|
||||
end
|
||||
|
||||
function Racial:Test(unit)
|
||||
Racial:ENEMY_SPOTTED(unit)
|
||||
if (unit == "arena2" or unit == "arena3") then
|
||||
Gladdy:SendMessage("RACIAL_USED", unit)
|
||||
end
|
||||
end
|
||||
|
||||
function Racial:GetOptions()
|
||||
return {
|
||||
headerTrinket = {
|
||||
type = "header",
|
||||
name = L["Racial"],
|
||||
order = 2,
|
||||
},
|
||||
racialEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable racial icon"],
|
||||
order = 3,
|
||||
}),
|
||||
racialGroup = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Group"] .. " " .. L["Racial"],
|
||||
order = 4,
|
||||
disabled = function() return not Gladdy.db.racialEnabled end,
|
||||
}),
|
||||
racialGroupDirection = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Group direction"],
|
||||
order = 5,
|
||||
values = {
|
||||
["RIGHT"] = L["Right"],
|
||||
["LEFT"] = L["Left"],
|
||||
["UP"] = L["Up"],
|
||||
["DOWN"] = L["Down"],
|
||||
},
|
||||
disabled = function()
|
||||
return not Gladdy.db.racialGroup or not Gladdy.db.racialEnabled
|
||||
end,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Frame"],
|
||||
order = 6,
|
||||
disabled = function() return not Gladdy.db.racialEnabled end,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["Icon"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Icon"],
|
||||
order = 1,
|
||||
},
|
||||
racialIconZoomed = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Zoomed Icon"],
|
||||
desc = L["Zoomes the icon to remove borders"],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
racialSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Icon size"],
|
||||
min = 5,
|
||||
max = 100,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
racialWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Icon width factor"],
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
cooldown = {
|
||||
type = "group",
|
||||
name = L["Cooldown"],
|
||||
order = 2,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Cooldown"],
|
||||
order = 4,
|
||||
},
|
||||
racialDisableCircle = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 7,
|
||||
width = "full",
|
||||
}),
|
||||
racialCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Cooldown circle alpha"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 8,
|
||||
width = "full",
|
||||
}),
|
||||
racialCooldownNumberAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Cooldown number alpha"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 9,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
font = {
|
||||
type = "group",
|
||||
name = L["Font"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Font"],
|
||||
order = 4,
|
||||
},
|
||||
racialFont = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
desc = L["Font of the cooldown"],
|
||||
order = 11,
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
}),
|
||||
racialFontScale = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Font scale"],
|
||||
desc = L["Scale of the font"],
|
||||
order = 12,
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Icon position"],
|
||||
order = 4,
|
||||
},
|
||||
racialXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 23,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
racialYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 24,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = L["Border"],
|
||||
order = 4,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Border"],
|
||||
order = 4,
|
||||
},
|
||||
racialBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Border style"],
|
||||
order = 31,
|
||||
values = Gladdy:GetIconStyles()
|
||||
}),
|
||||
racialBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Border color"],
|
||||
desc = L["Color of the border"],
|
||||
order = 32,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
racialFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
racialFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Racial:LegacySetPosition(racial, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
|
||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
|
||||
racial:ClearAllPoints()
|
||||
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
|
||||
if (Gladdy.db.racialPos == "RIGHT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "LEFT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "TOP") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "BOTTOM") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
395
Modules/RangeCheck.lua
Normal file
395
Modules/RangeCheck.lua
Normal file
@ -0,0 +1,395 @@
|
||||
local UnitIsConnected = UnitIsConnected
|
||||
local UnitInPhase = UnitInPhase
|
||||
local UnitInRaid = UnitInRaid
|
||||
local UnitInParty = UnitInParty
|
||||
local UnitInRange = UnitInRange
|
||||
local CheckInteractDistance = CheckInteractDistance
|
||||
local C_Timer = C_Timer
|
||||
local UnitIsUnit = UnitIsUnit
|
||||
local UnitClass = UnitClass
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
|
||||
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
|
||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
|
||||
local select, ipairs, type, tonumber, tostring, format = select, ipairs, type, tonumber, tostring, format
|
||||
|
||||
local LibStub = LibStub
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local LSR = LibStub("SpellRange-1.0")
|
||||
local L = Gladdy.L
|
||||
local HealthBar = Gladdy.modules["Health Bar"]
|
||||
|
||||
local classSpells = {
|
||||
["MAGE"] = 118,
|
||||
["PRIEST"] = 32379,
|
||||
["DRUID"] = 33786,
|
||||
["SHAMAN"] = 10414,
|
||||
["PALADIN"] = 10308,
|
||||
["WARLOCK"] = 5782,
|
||||
["WARRIOR"] = 25275,
|
||||
["HUNTER"] = 27018,
|
||||
["ROGUE"] = 36554,
|
||||
}
|
||||
|
||||
local function defaultSpells()
|
||||
local defaults = {}
|
||||
for _,class in ipairs(Gladdy.CLASSES) do
|
||||
defaults[class] = { min = classSpells[class] }
|
||||
end
|
||||
return defaults
|
||||
end
|
||||
|
||||
local RangeCheck = Gladdy:NewModule("Range Check", nil, {
|
||||
rangeCheckEnabled = true,
|
||||
rangeCheckDefaultSpells = defaultSpells(),
|
||||
rangeCheckOorFactor = 1.5,
|
||||
rangeCheckHealthBar = true,
|
||||
rangeCheckHealthBarText = true,
|
||||
rangeCheckPowerBar = true,
|
||||
rangeCheckPowerBarText = true,
|
||||
rangeCheckClassIcon = false,
|
||||
rangeCheckTrinket = false,
|
||||
rangeCheckRacial = false,
|
||||
})
|
||||
|
||||
function RangeCheck:Initialize()
|
||||
if Gladdy.db.rangeCheckEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
end
|
||||
self.playerClass = select(2, UnitClass("player"))
|
||||
end
|
||||
|
||||
function RangeCheck:UpdateFrameOnce()
|
||||
if Gladdy.db.rangeCheckEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
else
|
||||
self:UnregisterAllMessages()
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:Reset()
|
||||
self.test = nil
|
||||
end
|
||||
|
||||
function RangeCheck:ResetUnit(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
self:CancelTimer(button)
|
||||
self:SetColor(button, 1)
|
||||
end
|
||||
|
||||
function RangeCheck:Test(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
self.test = true
|
||||
button.lastState = 0
|
||||
if Gladdy.db.rangeCheckEnabled then
|
||||
if unit == "arena2" or unit == "arena4" then
|
||||
--button.unit = "target"
|
||||
--self:CreateTimer(button)
|
||||
self:SetRangeAlpha(button, nil)
|
||||
else
|
||||
self:SetRangeAlpha(button, true)
|
||||
end
|
||||
else
|
||||
self:SetRangeAlpha(button, true)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:UpdateFrame(unit)
|
||||
if self.test then
|
||||
self:Test(unit)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:SetColor(button, oorFac)
|
||||
if button.lastState == oorFac then
|
||||
return
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckHealthBar then
|
||||
button.healthBar.hp.oorFactor = oorFac
|
||||
HealthBar:SetHealthStatusBarColor(button.unit, button.healthBar.hp.current, button.healthBar.hp.max)
|
||||
else
|
||||
button.healthBar.hp.oorFactor = 1
|
||||
HealthBar:SetHealthStatusBarColor(button.unit, button.healthBar.hp.current, button.healthBar.hp.max)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckHealthBarText then
|
||||
button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
|
||||
button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
|
||||
else
|
||||
button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckPowerBar then
|
||||
button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r/oorFac, button.powerBar.powerColor.g/oorFac, button.powerBar.powerColor.b/oorFac, 1)
|
||||
else
|
||||
button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r, button.powerBar.powerColor.g, button.powerBar.powerColor.b, 1)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckPowerBarText then
|
||||
button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
|
||||
button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
|
||||
else
|
||||
button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckTrinket then
|
||||
button.trinket.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
else
|
||||
button.trinket.texture:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
if Gladdy.db.rangeCheckClassIcon then
|
||||
button.classIcon.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
button.aura.icon:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
else
|
||||
button.classIcon.texture:SetVertexColor(1, 1, 1)
|
||||
button.aura.icon:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
if Gladdy.db.rangeCheckRacial then
|
||||
button.racial.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
else
|
||||
button.racial.texture:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
button.lastState = oorFac
|
||||
end
|
||||
|
||||
function RangeCheck:SetRangeAlpha(button, inRange)
|
||||
local oorFac = Gladdy.db.rangeCheckOorFactor
|
||||
if inRange then
|
||||
RangeCheck:SetColor(button, 1)
|
||||
else
|
||||
RangeCheck:SetColor(button, oorFac)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:JOINED_ARENA()
|
||||
self.test = nil
|
||||
if Gladdy.db.rangeCheckEnabled then
|
||||
for i = 1, Gladdy.curBracket do
|
||||
local button = Gladdy.buttons["arena"..i]
|
||||
--if i == 1 then button.unit = "focus" end
|
||||
self:CreateTimer(button)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck.CheckRange(self)
|
||||
local button = self.parent
|
||||
|
||||
local spell = Gladdy.db.rangeCheckDefaultSpells[RangeCheck.playerClass].min
|
||||
|
||||
if (not UnitIsConnected(button.unit) or not UnitInPhase(button.unit)) then
|
||||
RangeCheck:SetRangeAlpha(button, false)
|
||||
elseif (spell) then
|
||||
RangeCheck:SetRangeAlpha(button, LSR.IsSpellInRange(spell, button.unit) == 1)
|
||||
-- That didn't work, but they are grouped lets try the actual API for this, it's a bit flaky though and not that useful generally
|
||||
elseif (UnitInRaid(button.unit) or UnitInParty(button.unit)) then
|
||||
RangeCheck:SetRangeAlpha(button, UnitInRange(button.unit, "player"))
|
||||
-- Nope, fall back to interaction :(
|
||||
else
|
||||
RangeCheck:SetRangeAlpha(button, CheckInteractDistance(button.unit, 4))
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:CreateTimer(frame)
|
||||
if not frame.range then
|
||||
frame.range = C_Timer.NewTicker(0.05, RangeCheck.CheckRange)
|
||||
frame.range.parent = frame
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:CancelTimer(frame)
|
||||
if frame.range then
|
||||
frame.range:Cancel()
|
||||
frame.range = nil
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:ForceUpdate(frame)
|
||||
if( UnitIsUnit(frame.unit, "player") ) then
|
||||
frame.healthBar:SetAlpha(1)
|
||||
frame.powerBar:SetAlpha(1)
|
||||
self:CancelTimer(frame)
|
||||
else
|
||||
self:CreateTimer(frame)
|
||||
self.CheckRange(frame.parent)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:GetOptions()
|
||||
return {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Range Check"],
|
||||
order = 2,
|
||||
},
|
||||
|
||||
rangeCheckEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable racial icon"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["General"],
|
||||
order = 5,
|
||||
disabled = function() return not Gladdy.db.rangeCheckEnabled end,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["General"],
|
||||
order = 1,
|
||||
},
|
||||
rangeCheckOorFactor = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Out of Range Darkening Level"],
|
||||
desc = L["Higher is darker"],
|
||||
min = 1.1,
|
||||
max = 5,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
order = 2,
|
||||
}),
|
||||
rangeCheckHealthBar = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Health Bar"],
|
||||
width = "full",
|
||||
order = 3,
|
||||
}),
|
||||
rangeCheckHealthBarText = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Health Bar Text"],
|
||||
width = "full",
|
||||
order = 4,
|
||||
}),
|
||||
rangeCheckPowerBar = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Power Bar"],
|
||||
width = "full",
|
||||
order = 5,
|
||||
}),
|
||||
rangeCheckPowerBarText = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Power Bar Text"],
|
||||
width = "full",
|
||||
order = 6,
|
||||
}),
|
||||
rangeCheckClassIcon = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Class Icon"],
|
||||
width = "full",
|
||||
order = 7,
|
||||
}),
|
||||
rangeCheckTrinket = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Trinket"],
|
||||
width = "full",
|
||||
order = 8,
|
||||
}),
|
||||
rangeCheckRacial = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Racial"],
|
||||
width = "full",
|
||||
order = 9,
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
oorSpells = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Spells"],
|
||||
order = 5,
|
||||
disabled = function() return not Gladdy.db.rangeCheckEnabled end,
|
||||
args = RangeCheck:GetSpells(),
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
function RangeCheck:GetSpells()
|
||||
local group = {
|
||||
description = {
|
||||
type = "description",
|
||||
name = L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."],
|
||||
order = 1,
|
||||
},
|
||||
}
|
||||
for i,class in ipairs(Gladdy.CLASSES) do
|
||||
group[class] = {
|
||||
type = "group",
|
||||
name = LOCALIZED_CLASS_NAMES_MALE[class],
|
||||
order = i + 1,
|
||||
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
|
||||
iconCoords = CLASS_ICON_TCOORDS[class],
|
||||
args = {
|
||||
headerMin = {
|
||||
type = "header",
|
||||
name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %d" .. L["yds"], select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||
or "nil",
|
||||
order = 1,
|
||||
},
|
||||
min = {
|
||||
type = "input",
|
||||
name = "Spell ID", --format("|T%s:20|t %s", select(3, GetSpellInfo(k)), select(1, GetSpellInfo(k)))
|
||||
order = 2,
|
||||
width = "full",
|
||||
pattern = "%d+",
|
||||
validate = function(_, value)
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
return type(tonumber(value)) == "number"
|
||||
end,
|
||||
--image = select(3, GetSpellInfo(defaultSpells()[class].min)),
|
||||
get = function(_)
|
||||
return tostring(Gladdy.db.rangeCheckDefaultSpells[class].min)
|
||||
end,
|
||||
set = function(_, value)
|
||||
Gladdy.db.rangeCheckDefaultSpells[class].min = tonumber(value)
|
||||
--Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.min.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||
-- or "nil"
|
||||
Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.headerMin.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %d" .. L["yds"], select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||
or "nil"
|
||||
end
|
||||
},
|
||||
--[[headerMax = {
|
||||
type = "header",
|
||||
name = L["Max"],
|
||||
order = 3,
|
||||
},
|
||||
max = {
|
||||
type = "input",
|
||||
name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
|
||||
or "nil",
|
||||
order = 4,
|
||||
width = "full",
|
||||
pattern = "%d+",
|
||||
validate = function(_, value)
|
||||
return type(tonumber(value)) == "number"
|
||||
end,
|
||||
--image = select(3, GetSpellInfo(defaultSpells()[class].max)),
|
||||
get = function(_)
|
||||
return tostring(Gladdy.db.rangeCheckDefaultSpells[class].max)
|
||||
end,
|
||||
set = function(_, value)
|
||||
Gladdy.db.rangeCheckDefaultSpells[class].max = tonumber(value)
|
||||
Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.max.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
|
||||
or "nil"
|
||||
end
|
||||
}--]]
|
||||
}
|
||||
}
|
||||
end
|
||||
return group
|
||||
end
|
447
Modules/ShadowsightTimer.lua
Normal file
447
Modules/ShadowsightTimer.lua
Normal file
@ -0,0 +1,447 @@
|
||||
local floor, str_find, pairs = math.floor, string.find, pairs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
---------------------------
|
||||
|
||||
-- CORE
|
||||
|
||||
---------------------------
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, {
|
||||
shadowsightTimerEnabled = true,
|
||||
shadowsightTimerLocked = false,
|
||||
shadowsightTimerScale = 1,
|
||||
shadowsightTimerRelPoint1 = "CENTER",
|
||||
shadowsightTimerRelPoint2 = "CENTER",
|
||||
shadowsightTimerX = 0,
|
||||
shadowsightTimerY = 0,
|
||||
shadowsightAnnounce = true,
|
||||
shadowsightTimerStartTime = 91,
|
||||
shadowsightTimerResetTime = 120,
|
||||
shadowsightTimerShowTwoTimer = false,
|
||||
shadowsightTimerFrameStrata = "HIGH",
|
||||
shadowsightTimerFrameLevel = 20,
|
||||
})
|
||||
|
||||
-- /run LibStub("Gladdy").modules["Shadowsight Timer"]:AURA_GAIN(nil, nil, 34709)
|
||||
-- /run LibStub("Gladdy").modules["Shadowsight Timer"].timerFrame1:SetAlpha(0)
|
||||
|
||||
function ShadowsightTimer:OnEvent(event, ...)
|
||||
self[event](self, ...)
|
||||
end
|
||||
|
||||
function ShadowsightTimer:Initialize()
|
||||
self.locale = Gladdy:GetArenaTimer()
|
||||
self:CreateAnchor()
|
||||
if Gladdy.db.shadowsightTimerEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
end
|
||||
end
|
||||
|
||||
function ShadowsightTimer:Reset()
|
||||
self.anchor:Hide()
|
||||
for i=1,2 do
|
||||
self["timerFrame" .. i].active = false
|
||||
self["timerFrame" .. i]:SetScript("OnUpdate", nil)
|
||||
self["timerFrame" .. i].font:SetTextColor(1, 0.8, 0)
|
||||
end
|
||||
self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
self:SetScript("OnEvent", nil)
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- FRAME SETUP
|
||||
|
||||
---------------------------
|
||||
|
||||
function ShadowsightTimer:CreateTimerFrame(anchor, name, points)
|
||||
local backdrop = {
|
||||
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
||||
edgeFile = "",
|
||||
tile = true, tileSize = 16, edgeSize = 10,
|
||||
insets = {left = 0, right = 0, top = 0, bottom = 0}
|
||||
}
|
||||
self[name] = CreateFrame("Frame", nil, anchor, BackdropTemplateMixin and "BackdropTemplate")
|
||||
self[name]:SetPoint(points[1], anchor, points[2])
|
||||
self[name]:SetBackdrop(backdrop)
|
||||
self[name]:SetBackdropColor(0,0,0,0.8)
|
||||
self[name]:SetHeight(17)
|
||||
self[name]:SetWidth(35)
|
||||
|
||||
self[name].texture = self[name]:CreateTexture(nil,"OVERLAY")
|
||||
self[name].texture:SetWidth(16)
|
||||
self[name].texture:SetHeight(16)
|
||||
self[name].texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye")
|
||||
self[name].texture:SetTexCoord(0.125,0.875,0.125,0.875)
|
||||
self[name].texture:SetPoint("RIGHT", self[name], "LEFT")
|
||||
|
||||
self[name].font = self[name]:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
self[name].font:SetPoint("LEFT", 5, 0)
|
||||
self[name].font:SetJustifyH("LEFT")
|
||||
self[name].font:SetTextColor(1, 0.8, 0)
|
||||
|
||||
self[name]:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
|
||||
self[name]:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
|
||||
end
|
||||
|
||||
function ShadowsightTimer:CreateAnchor()
|
||||
self.anchor = CreateFrame("Frame")
|
||||
self.anchor:SetMovable(true)
|
||||
self.anchor:EnableMouse(true)
|
||||
self.anchor:SetWidth(35)
|
||||
self.anchor:SetHeight(17)
|
||||
self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
|
||||
self.anchor:SetScript("OnMouseDown",function(self) self:StartMoving() end)
|
||||
self.anchor:SetScript("OnMouseUp",function(self)
|
||||
self:StopMovingOrSizing()
|
||||
Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint()
|
||||
end)
|
||||
self.anchor:SetScale(Gladdy.db.shadowsightTimerScale)
|
||||
self.anchor:Hide()
|
||||
|
||||
self:CreateTimerFrame(self.anchor, "timerFrame1", {"TOP", "TOP"})
|
||||
local show = Gladdy.db.shadowsightTimerShowTwoTimer
|
||||
self:CreateTimerFrame(show and self.timerFrame1 or self.anchor, "timerFrame2", show and {"TOP", "BOTTOM"} or {"TOP", "TOP"})
|
||||
end
|
||||
|
||||
function ShadowsightTimer:UpdateFrameOnce()
|
||||
if Gladdy.db.shadowsightTimerEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
else
|
||||
self:UnregisterAllMessages()
|
||||
end
|
||||
|
||||
self.anchor:EnableMouse(not Gladdy.db.shadowsightTimerLocked)
|
||||
|
||||
self.anchor:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
|
||||
self.anchor:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
|
||||
self.timerFrame1:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
|
||||
self.timerFrame1:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
|
||||
self.timerFrame2:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
|
||||
self.timerFrame2:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
|
||||
|
||||
if Gladdy.db.shadowsightTimerEnabled then
|
||||
self.anchor:SetScale(Gladdy.db.shadowsightTimerScale)
|
||||
self.anchor:ClearAllPoints()
|
||||
self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
|
||||
if Gladdy.frame.testing or Gladdy.curBracket then
|
||||
self.anchor:Show()
|
||||
end
|
||||
if Gladdy.db.shadowsightTimerShowTwoTimer then
|
||||
self.anchor:SetHeight(34)
|
||||
self.timerFrame2:ClearAllPoints()
|
||||
self.timerFrame2:SetPoint("TOP", self.timerFrame1, "BOTTOM")
|
||||
ShadowsightTimer:NotifyStart()
|
||||
else
|
||||
self.anchor:SetHeight(17)
|
||||
self.timerFrame2:ClearAllPoints()
|
||||
self.timerFrame2:SetPoint("TOP", self.anchor, "TOP")
|
||||
ShadowsightTimer:NotifyStart()
|
||||
end
|
||||
else
|
||||
self.anchor:SetScale(Gladdy.db.shadowsightTimerScale)
|
||||
self.anchor:ClearAllPoints()
|
||||
self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
|
||||
self.anchor:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- EVENT HANDLING
|
||||
|
||||
---------------------------
|
||||
|
||||
function ShadowsightTimer:JOINED_ARENA()
|
||||
if Gladdy.db.shadowsightTimerEnabled then
|
||||
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
self:SetScript("OnEvent", ShadowsightTimer.OnEvent)
|
||||
for i=1,2 do
|
||||
self["timerFrame" .. i].font:SetText("1:30")
|
||||
self["timerFrame" .. i].font:SetTextColor(1, 0.8, 0)
|
||||
end
|
||||
self.anchor:Show()
|
||||
end
|
||||
end
|
||||
|
||||
function ShadowsightTimer:AURA_GAIN(unit, auraType, spellID)
|
||||
if (spellID == 34709 and Gladdy.db.shadowsightTimerEnabled) then
|
||||
self:Start(Gladdy.db.shadowsightTimerResetTime, self:GetHiddenTimer())
|
||||
end
|
||||
end
|
||||
|
||||
function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
|
||||
for k,v in pairs(self.locale) do
|
||||
if str_find(msg, v) then
|
||||
if k == 0 then
|
||||
self:Start(nil, self.timerFrame1)
|
||||
self:Start(nil, self.timerFrame2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- TEST
|
||||
|
||||
---------------------------
|
||||
|
||||
function ShadowsightTimer:Test()
|
||||
if Gladdy.db.shadowsightTimerEnabled then
|
||||
self.anchor:Show()
|
||||
ShadowsightTimer:JOINED_ARENA()
|
||||
self:Start(20, self.timerFrame1)
|
||||
self:Start(25, self.timerFrame2)
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- TIMER
|
||||
|
||||
---------------------------
|
||||
|
||||
function ShadowsightTimer:Start(time, frame)
|
||||
frame.endTime = time or Gladdy.db.shadowsightTimerStartTime
|
||||
frame.active = true
|
||||
ShadowsightTimer:NotifyStart()
|
||||
frame.announced = nil
|
||||
frame.timeSinceLastUpdate = 0
|
||||
frame.font:SetTextColor(1, 0.8, 0)
|
||||
frame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate)
|
||||
end
|
||||
|
||||
function ShadowsightTimer.OnUpdate(self, elapsed)
|
||||
self.timeSinceLastUpdate = self.timeSinceLastUpdate + elapsed;
|
||||
self.endTime = self.endTime - elapsed
|
||||
|
||||
if (self.timeSinceLastUpdate > 0.01) then
|
||||
self.font:SetFormattedText(floor(self.endTime / 60) .. ":" .. "%02d", self.endTime - floor(self.endTime / 60) * 60)
|
||||
self.timeSinceLastUpdate = 0;
|
||||
if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce and not self.announced then
|
||||
self.announced = true
|
||||
Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up in %ds"]:format(15))
|
||||
end
|
||||
end
|
||||
if self.endTime <= 0 then
|
||||
if Gladdy.db.shadowsightAnnounce then
|
||||
Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up!"])
|
||||
end
|
||||
self:SetScript("OnUpdate", nil)
|
||||
self.font:SetText("0:00")
|
||||
self.font:SetTextColor(0, 1, 0)
|
||||
self.active = false
|
||||
ShadowsightTimer:NotifyEnd()
|
||||
end
|
||||
end
|
||||
|
||||
function ShadowsightTimer:NotifyStart()
|
||||
local show = Gladdy.db.shadowsightTimerShowTwoTimer
|
||||
if self.timerFrame1.active and self.timerFrame2.active then
|
||||
if self.timerFrame1.endTime < self.timerFrame2.endTime then
|
||||
self.timerFrame1:SetAlpha(1)
|
||||
self.timerFrame2:SetAlpha(show and 1 or 0)
|
||||
else
|
||||
self.timerFrame1:SetAlpha(show and 1 or 0)
|
||||
self.timerFrame2:SetAlpha(1)
|
||||
end
|
||||
else
|
||||
if self.timerFrame1.active then
|
||||
self.timerFrame1:SetAlpha(1)
|
||||
self.timerFrame2:SetAlpha(show and 1 or 0)
|
||||
elseif self.timerFrame2.active then
|
||||
self.timerFrame1:SetAlpha(show and 1 or 0)
|
||||
self.timerFrame2:SetAlpha(1)
|
||||
else
|
||||
self.timerFrame1:SetAlpha(1)
|
||||
self.timerFrame2:SetAlpha(show and 1 or 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
function ShadowsightTimer:NotifyEnd()
|
||||
local show = Gladdy.db.shadowsightTimerShowTwoTimer
|
||||
if self.timerFrame1.active then
|
||||
self.timerFrame1:SetAlpha(1)
|
||||
self.timerFrame2:SetAlpha(show and 1 or 0)
|
||||
elseif self.timerFrame2.active then
|
||||
self.timerFrame1:SetAlpha(show and 1 or 0)
|
||||
self.timerFrame2:SetAlpha(1)
|
||||
else
|
||||
self.timerFrame1:SetAlpha(1)
|
||||
self.timerFrame2:SetAlpha(show and 1 or 0)
|
||||
end
|
||||
end
|
||||
function ShadowsightTimer:GetHiddenTimer()
|
||||
if self.timerFrame1.active and self.timerFrame2.active then
|
||||
return self.timerFrame1.endTime < self.timerFrame2.endTime and self.timerFrame1 or self.timerFrame2
|
||||
else
|
||||
return self.timerFrame1.active and self.timerFrame2 or self.timerFrame1
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- OPTIONS
|
||||
|
||||
---------------------------
|
||||
|
||||
function ShadowsightTimer:GetOptions()
|
||||
return {
|
||||
headerShadowsight = {
|
||||
type = "header",
|
||||
name = L["Shadowsight Timer"],
|
||||
order = 2,
|
||||
},
|
||||
shadowsightTimerEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
--desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 3,
|
||||
}),
|
||||
shadowsightTimerLocked = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Locked"],
|
||||
--desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 4,
|
||||
disabled = function() return not Gladdy.db.shadowsightTimerEnabled end,
|
||||
}),
|
||||
shadowsightTimerShowTwoTimer = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show two timers"],
|
||||
order = 5,
|
||||
disabled = function() return not Gladdy.db.shadowsightTimerEnabled end,
|
||||
}),
|
||||
shadowsightAnnounce = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Announce"],
|
||||
--desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 6,
|
||||
disabled = function() return not Gladdy.db.shadowsightTimerEnabled end,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Frame"],
|
||||
order = 7,
|
||||
disabled = function() return not Gladdy.db.shadowsightTimerEnabled end,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["Scale"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Scale"],
|
||||
order = 1,
|
||||
},
|
||||
shadowsightTimerScale = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Scale"],
|
||||
order = 2,
|
||||
min = 0.1,
|
||||
max = 5,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
cooldown = {
|
||||
type = "group",
|
||||
name = L["Cooldown"],
|
||||
order = 2,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Shadowsight CDs"],
|
||||
order = 1,
|
||||
},
|
||||
shadowsightTimerStartTime = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Start Time"],
|
||||
desc = L["Start time in seconds"],
|
||||
min = 80,
|
||||
max = 100,
|
||||
order = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
shadowsightTimerResetTime = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Reset Time"],
|
||||
desc = L["Reset time in seconds"],
|
||||
min = 110,
|
||||
max = 130,
|
||||
order = 3,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
--[[font = {
|
||||
type = "group",
|
||||
name = L["Font"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Font"],
|
||||
order = 4,
|
||||
},
|
||||
racialFont = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
desc = L["Font of the cooldown"],
|
||||
order = 11,
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
}),
|
||||
racialFontScale = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Font scale"],
|
||||
desc = L["Scale of the font"],
|
||||
order = 12,
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},--]]
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
shadowsightTimerFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
shadowsightTimerFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
@ -1,128 +1,41 @@
|
||||
local select, pairs, string_lower, tremove, tinsert, format, string_gsub, ipairs = select, pairs, string.lower, tremove, tinsert, format, string.gsub, ipairs
|
||||
local UnitExists, UnitIsUnit, UnitName = UnitExists, UnitIsUnit, UnitName
|
||||
local select, pairs, tremove, tinsert, format, strsplit, tonumber, ipairs = select, pairs, tremove, tinsert, format, strsplit, tonumber, ipairs
|
||||
local UnitExists, UnitIsUnit, UnitIsEnemy, UnitGUID = UnitExists, UnitIsUnit, UnitIsEnemy, UnitGUID
|
||||
local C_NamePlate = C_NamePlate
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local GetSpellInfo, CreateFrame, GetCVar = GetSpellInfo, CreateFrame, GetCVar
|
||||
local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame
|
||||
local totemData, npcIdToTotemData = Gladdy:GetTotemData()
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Constants
|
||||
-- Option Helpers
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
local totemData = {
|
||||
-- Fire
|
||||
[string_lower("Searing Totem")] = {id = 3599,texture = select(3, GetSpellInfo(3599)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Searing Totem
|
||||
[string_lower("Flametongue Totem")] = {id = 8227,texture = select(3, GetSpellInfo(8227)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Flametongue Totem
|
||||
[string_lower("Magma Totem")] = {id = 8190,texture = select(3, GetSpellInfo(8190)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Magma Totem
|
||||
[string_lower("Fire Nova Totem")] = {id = 1535,texture = select(3, GetSpellInfo(1535)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Fire Nova Totem
|
||||
[string_lower("Totem of Wrath")] = {id = 30706,texture = select(3, GetSpellInfo(30706)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Totem of Wrath
|
||||
[string_lower("Fire Elemental Totem")] = {id = 32982,texture = select(3, GetSpellInfo(32982)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Fire Elemental Totem
|
||||
[string_lower("Frost Resistance Totem")] = {id = 8181,texture = select(3, GetSpellInfo(8181)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Frost Resistance Totem
|
||||
-- Water
|
||||
[string_lower("Fire Resistance Totem")] = {id = 8184,texture = select(3, GetSpellInfo(8184)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Fire Resistance Totem
|
||||
[string_lower("Poison Cleansing Totem")] = {id = 8166,texture = select(3, GetSpellInfo(8166)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Poison Cleansing Totem
|
||||
[string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem
|
||||
[string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem
|
||||
[string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem
|
||||
[string_lower("Mana Spring Totem")] = {id = 5675,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_ManaRegenTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
|
||||
-- Earth
|
||||
[string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem
|
||||
[string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem
|
||||
[string_lower("Stoneskin Totem")] = {id = 8071,texture = select(3, GetSpellInfo(8071)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneskin Totem
|
||||
[string_lower("Strength of Earth Totem")] = {id = 8075,texture = select(3, GetSpellInfo(8075)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Strength of Earth Totem
|
||||
[string_lower("Earth Elemental Totem")] = {id = 33663,texture = select(3, GetSpellInfo(33663)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Earth Elemental Totem
|
||||
[string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem
|
||||
-- Air
|
||||
[string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem
|
||||
[string_lower("Grace of Air Totem")] = {id = 8835,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_InvisibilityTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
|
||||
[string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem
|
||||
[string_lower("Windfury Totem")] = {id = 8512,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_Windfury_edit", color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
|
||||
[string_lower("Sentry Totem")] = {id = 6495, texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_RemoveCurse_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
|
||||
[string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem
|
||||
[string_lower("Wrath of Air Totem")] = {id = 3738,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_SlowingTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
|
||||
[string_lower("Tranquil Air Totem")] = {id = 25908,texture = "Interface\\Icons\\INV_Staff_07", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
|
||||
}
|
||||
local localizedTotemData = {
|
||||
["default"] = {
|
||||
[string_lower(select(1, GetSpellInfo(3599)))] = totemData[string_lower("Searing Totem")], -- Searing Totem
|
||||
[string_lower(select(1, GetSpellInfo(8227)))] = totemData[string_lower("Flametongue Totem")], -- Flametongue Totem
|
||||
[string_lower(select(1, GetSpellInfo(8190)))] = totemData[string_lower("Magma Totem")], -- Magma Totem
|
||||
[string_lower(select(1, GetSpellInfo(1535)))] = totemData[string_lower("Fire Nova Totem")], -- Fire Nova Totem
|
||||
[string_lower(select(1, GetSpellInfo(30706)))] = totemData[string_lower("Totem of Wrath")], -- Totem of Wrath
|
||||
[string_lower(select(1, GetSpellInfo(32982)))] = totemData[string_lower("Fire Elemental Totem")], -- Fire Elemental Totem
|
||||
[string_lower(select(1, GetSpellInfo(8181)))] = totemData[string_lower("Frost Resistance Totem")], -- Frost Resistance Totem
|
||||
-- Water
|
||||
[string_lower(select(1, GetSpellInfo(8184)))] = totemData[string_lower("Fire Resistance Totem")], -- Fire Resistance Totem
|
||||
[string_lower(select(1, GetSpellInfo(8166)))] = totemData[string_lower("Poison Cleansing Totem")], -- Poison Cleansing Totem
|
||||
[string_lower(select(1, GetSpellInfo(8170)))] = totemData[string_lower("Disease Cleansing Totem")], -- Disease Cleansing Totem
|
||||
[string_lower(select(1, GetSpellInfo(5394)))] = totemData[string_lower("Healing Stream Totem")], -- Healing Stream Totem
|
||||
[string_lower(select(1, GetSpellInfo(16190)))] = totemData[string_lower("Mana Tide Totem")], -- Mana Tide Totem
|
||||
[string_lower(select(1, GetSpellInfo(5675)))] = totemData[string_lower("Mana Spring Totem")], -- Mana Spring Totem
|
||||
-- Earth
|
||||
[string_lower(select(1, GetSpellInfo(2484)))] = totemData[string_lower("Earthbind Totem")], -- Earthbind Totem
|
||||
[string_lower(select(1, GetSpellInfo(5730)))] = totemData[string_lower("Stoneclaw Totem")], -- Stoneclaw Totem
|
||||
[string_lower(select(1, GetSpellInfo(8071)))] = totemData[string_lower("Stoneskin Totem")], -- Stoneskin Totem
|
||||
[string_lower(select(1, GetSpellInfo(8075)))] = totemData[string_lower("Strength of Earth Totem")], -- Strength of Earth Totem
|
||||
[string_lower(select(1, GetSpellInfo(33663)))] = totemData[string_lower("Earth Elemental Totem")], -- Earth Elemental Totem
|
||||
[string_lower(select(1, GetSpellInfo(8143)))] = totemData[string_lower("Tremor Totem")], -- Tremor Totem
|
||||
-- Air
|
||||
[string_lower(select(1, GetSpellInfo(8177)))] = totemData[string_lower("Grounding Totem")], -- Grounding Totem
|
||||
[string_lower(select(1, GetSpellInfo(8835)))] = totemData[string_lower("Grace of Air Totem")], -- Grace of Air Totem
|
||||
[string_lower(select(1, GetSpellInfo(10595)))] = totemData[string_lower("Nature Resistance Totem")], -- Nature Resistance Totem
|
||||
[string_lower(select(1, GetSpellInfo(8512)))] = totemData[string_lower("Windfury Totem")], -- Windfury Totem
|
||||
[string_lower(select(1, GetSpellInfo(6495)))] = totemData[string_lower("Sentry Totem")], -- Sentry Totem
|
||||
[string_lower(select(1, GetSpellInfo(15107)))] = totemData[string_lower("Windwall Totem")], -- Windwall Totem
|
||||
[string_lower(select(1, GetSpellInfo(3738)))] = totemData[string_lower("Wrath of Air Totem")], -- Wrath of Air Totem
|
||||
[string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
|
||||
},
|
||||
["frFR"] = {
|
||||
[string_lower("Totem incendiaire")] = totemData[string_lower("Searing Totem")],
|
||||
[string_lower("Totem Langue de feu")] = totemData[string_lower("Flametongue Totem")],
|
||||
[string_lower("Totem de lien terrestre")] = totemData[string_lower("Earthbind Totem")],
|
||||
[string_lower("Totem de Griffes de pierre")] = totemData[string_lower("Stoneclaw Totem")],
|
||||
[string_lower("Totem Nova de feu")] = totemData[string_lower("Fire Nova Totem")],
|
||||
[string_lower("Totem de Magma")] = totemData[string_lower("Magma Totem")],
|
||||
[string_lower("Totem de courroux")] = totemData[string_lower("Totem of Wrath")],
|
||||
[string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
|
||||
[string_lower("Totem d'\195\169l\195\169mentaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
|
||||
[string_lower("Totem de Peau de pierre")] = totemData[string_lower("Stoneskin Totem")],
|
||||
[string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
|
||||
[string_lower("Totem d'\195\169l\195\169mentaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
|
||||
[string_lower("Totem de Force de la Terre")] = totemData[string_lower("Strength of Earth Totem")],
|
||||
[string_lower("Totem de r\195\169sistance au Givre")] = totemData[string_lower("Frost Resistance Totem")],
|
||||
[string_lower("Totem de r\195\169sistance au Feu")] = totemData[string_lower("Fire Resistance Totem")],
|
||||
[string_lower("Totem de Gl\195\168be")] = totemData[string_lower("Grounding Totem")],
|
||||
[string_lower("Totem de Gr\195\162ce a\195\169rienne")] = totemData[string_lower("Grace of Air Totem")],
|
||||
[string_lower("Totem de R\195\169sistance \195\160 la Nature")] = totemData[string_lower("Nature Resistance Totem")],
|
||||
[string_lower("Totem Furie-des-vents")] = totemData[string_lower("Windfury Totem")],
|
||||
[string_lower("Totem Sentinelle")] = totemData[string_lower("Sentry Totem")],
|
||||
[string_lower("Totem de Mur des vents")] = totemData[string_lower("Windwall Totem")],
|
||||
[string_lower("Totem de courroux de l'air")] = totemData[string_lower("Wrath of Air Totem")],
|
||||
[string_lower("Totem de S\195\169isme")] = totemData[string_lower("Tremor Totem")],
|
||||
[string_lower("Totem gu\195\169risseur")] = totemData[string_lower("Healing Stream Totem")],
|
||||
[string_lower("Totem de Purification du poison")] = totemData[string_lower("Poison Cleansing Totem")],
|
||||
[string_lower("Totem Fontaine de mana")] = totemData[string_lower("Mana Spring Totem")],
|
||||
[string_lower("Totem de Purification des maladies")] = totemData[string_lower("Disease Cleansing Totem")],
|
||||
[string_lower("Totem de purification")] = totemData[string_lower("Disease Cleansing Totem")],
|
||||
[string_lower("Totem de Vague de mana")] = totemData[string_lower("Mana Tide Totem")],
|
||||
[string_lower("Totem de Tranquillit\195\169 de l'air")] = totemData[string_lower("Tranquil Air Totem")],
|
||||
}
|
||||
}
|
||||
|
||||
local function GetTotemColorDefaultOptions()
|
||||
local defaultDB = {}
|
||||
local options = {}
|
||||
local indexedList = {}
|
||||
for k,v in pairs(totemData) do
|
||||
tinsert(indexedList, {name = k, id = v.id, color = v.color, texture = v.texture, enabled = v.enabled})
|
||||
tinsert(indexedList, {name = k, id = v.id, color = v.color, texture = v.texture})
|
||||
end
|
||||
table.sort(indexedList, function (a, b)
|
||||
return a.name < b.name
|
||||
end)
|
||||
for i=1,#indexedList do
|
||||
defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6}
|
||||
defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = true, alpha = 0.6, customText = ""}
|
||||
options["npTotemsHideDisabledTotems"] = {
|
||||
order = 1,
|
||||
name = L["Hide Disabled Totem Plates"],
|
||||
desc = L["Hide Disabled Totem Plates"],
|
||||
type = "toggle",
|
||||
width = "full",
|
||||
get = function() return Gladdy.dbi.profile.npTotemsHideDisabledTotems end,
|
||||
set = function(_, value)
|
||||
Gladdy.dbi.profile.npTotemsHideDisabledTotems = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
}
|
||||
options["totem" .. indexedList[i].id] = {
|
||||
order = i+1,
|
||||
name = select(1, GetSpellInfo(indexedList[i].id)),
|
||||
@ -138,12 +51,12 @@ local function GetTotemColorDefaultOptions()
|
||||
},
|
||||
enabled = {
|
||||
order = 2,
|
||||
name = "Enabled",
|
||||
name = L["Enabled"],
|
||||
desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
|
||||
type = "toggle",
|
||||
width = "full",
|
||||
get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end,
|
||||
set = function(info, value)
|
||||
get = function() return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end,
|
||||
set = function(_, value)
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
@ -155,15 +68,13 @@ local function GetTotemColorDefaultOptions()
|
||||
order = 3,
|
||||
hasAlpha = true,
|
||||
width = "full",
|
||||
get = function(info)
|
||||
local key = info.arg or info[#info]
|
||||
get = function()
|
||||
return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.a
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local key = info.arg or info[#info]
|
||||
set = function(_, r, g, b, a)
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
|
||||
@ -179,21 +90,21 @@ local function GetTotemColorDefaultOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
get = function(info)
|
||||
get = function()
|
||||
return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha
|
||||
end,
|
||||
set = function(info, value)
|
||||
set = function(_, value)
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
},
|
||||
customText = {
|
||||
type = "input",
|
||||
name = L["Custom totem name"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText end,
|
||||
set = function(info, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
|
||||
type = "input",
|
||||
name = L["Custom totem name"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
get = function() return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end,
|
||||
set = function(_, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -201,27 +112,16 @@ local function GetTotemColorDefaultOptions()
|
||||
return defaultDB, options, indexedList
|
||||
end
|
||||
|
||||
local function GetTotemOptions()
|
||||
local indexedList = select(3, GetTotemColorDefaultOptions())
|
||||
local colorList = {}
|
||||
for i=1, #indexedList do
|
||||
tinsert(colorList, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id])
|
||||
end
|
||||
return colorList
|
||||
end
|
||||
|
||||
function Gladdy:GetTotemColors()
|
||||
return GetTotemColorDefaultOptions()
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Core
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
local TotemPlates = Gladdy:NewModule("TotemPlates", nil, {
|
||||
local TotemPlates = Gladdy:NewModule("Totem Plates", 2, {
|
||||
npTotems = true,
|
||||
npTotemsShowFriendly = true,
|
||||
npTotemsShowEnemy = true,
|
||||
npTotemPlatesBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
npTotemPlatesSize = 40,
|
||||
npTotemPlatesWidthFactor = 1,
|
||||
@ -232,12 +132,10 @@ local TotemPlates = Gladdy:NewModule("TotemPlates", nil, {
|
||||
npTotemPlatesAlpha = 0.6,
|
||||
npTotemPlatesAlphaAlways = false,
|
||||
npTotemPlatesAlphaAlwaysTargeted = false,
|
||||
npTotemColors = select(1, GetTotemColorDefaultOptions())
|
||||
npTotemColors = select(1, GetTotemColorDefaultOptions()),
|
||||
npTotemsHideDisabledTotems = false,
|
||||
})
|
||||
|
||||
LibStub("AceHook-3.0"):Embed(TotemPlates)
|
||||
LibStub("AceTimer-3.0"):Embed(TotemPlates)
|
||||
|
||||
function TotemPlates.OnEvent(self, event, ...)
|
||||
TotemPlates[event](self, ...)
|
||||
end
|
||||
@ -246,24 +144,102 @@ function TotemPlates:Initialize()
|
||||
self.numChildren = 0
|
||||
self.activeTotemNameplates = {}
|
||||
self.totemPlateCache = {}
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
self:SetScript("OnEvent", TotemPlates.OnEvent)
|
||||
if Gladdy.db.npTotems then
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
self:SetScript("OnEvent", TotemPlates.OnEvent)
|
||||
end
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
|
||||
SetCVar("nameplateShowEnemyTotems", true);
|
||||
end
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
|
||||
SetCVar("nameplateShowFriendlyTotems", true);
|
||||
end
|
||||
self.addon = "Blizzard"
|
||||
if (IsAddOnLoaded("Plater")) then
|
||||
self.addon = "Plater"
|
||||
elseif (IsAddOnLoaded("Kui_Nameplates")) then
|
||||
self.addon = "Kui_Nameplates"
|
||||
elseif (IsAddOnLoaded("NeatPlates")) then
|
||||
self.addon = "NeatPlates"
|
||||
elseif (IsAddOnLoaded("TidyPlates_ThreatPlates")) then
|
||||
self.addon = "TidyPlates_ThreatPlates"
|
||||
elseif (IsAddOnLoaded("Tukui")) then
|
||||
local _, C, _ = Tukui:unpack()
|
||||
if C.NamePlates.Enable then
|
||||
self.addon = "Tukui"
|
||||
end
|
||||
elseif (IsAddOnLoaded("ElvUI")) then
|
||||
local E = unpack(ElvUI)
|
||||
if E.private.nameplates.enable then
|
||||
self.addon = "ElvUI"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Events
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPlates:PLAYER_ENTERING_WORLD()
|
||||
self.numChildren = 0
|
||||
self.activeTotemNameplates = {}
|
||||
end
|
||||
|
||||
function TotemPlates:Reset()
|
||||
--self:CancelAllTimers()
|
||||
--self:UnhookAll()
|
||||
function TotemPlates:PLAYER_TARGET_CHANGED()
|
||||
for k,nameplate in pairs(self.activeTotemNameplates) do
|
||||
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(unitID)
|
||||
self:OnUnitEvent(unitID)
|
||||
end
|
||||
|
||||
function TotemPlates:NAME_PLATE_UNIT_REMOVED(unitID)
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
|
||||
self.activeTotemNameplates[unitID] = nil
|
||||
--self:ToggleAddon(nameplate, true)
|
||||
if nameplate.gladdyTotemFrame then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
nameplate.gladdyTotemFrame:SetParent(nil)
|
||||
tinsert(self.totemPlateCache, nameplate.gladdyTotemFrame)
|
||||
nameplate.gladdyTotemFrame = nil
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Gladdy Call
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPlates:UpdateFrameOnce()
|
||||
if Gladdy.db.npTotems then
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
self:SetScript("OnEvent", TotemPlates.OnEvent)
|
||||
else
|
||||
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self:UnregisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
self:UnregisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
self:UnregisterEvent("PLAYER_TARGET_CHANGED")
|
||||
self:SetScript("OnEvent", nil)
|
||||
end
|
||||
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
|
||||
SetCVar("nameplateShowEnemyTotems", true);
|
||||
end
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
|
||||
SetCVar("nameplateShowFriendlyTotems", true);
|
||||
end
|
||||
|
||||
for k,nameplate in pairs(self.activeTotemNameplates) do
|
||||
local totemDataEntry = nameplate.gladdyTotemFrame.totemDataEntry
|
||||
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
||||
@ -274,64 +250,184 @@ function TotemPlates:UpdateFrameOnce()
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
|
||||
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
|
||||
self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
|
||||
if not Gladdy.db.npTotems then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
self:ToggleAddon(nameplate, true)
|
||||
else
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
self:ToggleAddon(nameplate)
|
||||
end
|
||||
local isEnemy = UnitIsEnemy("player", nameplate.gladdyTotemFrame.unitID)
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy and isEnemy then
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
self:ToggleAddon(nameplate)
|
||||
elseif Gladdy.db.npTotems and not Gladdy.db.npTotemsShowEnemy and isEnemy then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
self:ToggleAddon(nameplate, true)
|
||||
end
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly and not isEnemy then
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
self:ToggleAddon(nameplate)
|
||||
elseif not Gladdy.db.npTotemsShowFriendly and not isEnemy then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
self:ToggleAddon(nameplate, true)
|
||||
end
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
self:ToggleAddon(nameplate)
|
||||
end
|
||||
if Gladdy.db.npTotems and not Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
self:ToggleAddon(nameplate, true)
|
||||
end
|
||||
if Gladdy.db.npTotems and not Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled and Gladdy.db.npTotemsHideDisabledTotems then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
self:ToggleAddon(nameplate)
|
||||
end
|
||||
end
|
||||
for i,gladdyTotemFrame in ipairs(self.totemPlateCache) do
|
||||
for _,gladdyTotemFrame in ipairs(self.totemPlateCache) do
|
||||
gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
||||
gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
|
||||
gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
||||
gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
gladdyTotemFrame.totemName:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- TotemPlates Frame
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPlates:CreateTotemFrame(nameplate)
|
||||
nameplate.gladdyTotemFrame = CreateFrame("Frame")
|
||||
nameplate.gladdyTotemFrame:SetFrameLevel(1)
|
||||
nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
|
||||
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
||||
nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
|
||||
nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
|
||||
nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
||||
nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
|
||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY")
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill")
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetAlpha(0)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetBlendMode("ADD")
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetIgnoreParentAlpha(true)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.gladdyTotemFrame:SetScript('OnUpdate', TotemPlates.OnUpdate)
|
||||
nameplate.gladdyTotemFrame:SetScript("OnHide", function(self)
|
||||
self.parent = nil
|
||||
self:SetParent(nil)
|
||||
end)
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Nameplate functions
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPlates:PLAYER_TARGET_CHANGED()
|
||||
for k,nameplate in pairs(self.activeTotemNameplates) do
|
||||
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
|
||||
function TotemPlates:GetAddonFrame(nameplate)
|
||||
if self.addon == "Blizzard" then
|
||||
if nameplate.UnitFrame then
|
||||
return nameplate.UnitFrame
|
||||
end
|
||||
elseif self.addon == "Plater" or self.addon == "Tukui" or self.addon == "ElvUI" then
|
||||
if nameplate.unitFrame then
|
||||
return nameplate.unitFrame
|
||||
end
|
||||
elseif self.addon == "Kui_Nameplates" then
|
||||
if nameplate.kui then
|
||||
return nameplate.kui
|
||||
end
|
||||
elseif self.addon == "NeatPlates" then
|
||||
if nameplate.extended or nameplate.carrier then
|
||||
return nameplate.extended , nameplate.carrier
|
||||
end
|
||||
elseif self.addon == "TidyPlates_ThreatPlates" then
|
||||
if nameplate.TPFrame then
|
||||
return nameplate.TPFrame
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
local unitID = ...
|
||||
local nameplateName = UnitName(unitID)
|
||||
local totemName = string_gsub(nameplateName, "^%s+", "") --trim
|
||||
totemName = string_gsub(totemName, "%s+$", "") --trim
|
||||
totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
|
||||
totemName = string_lower(totemName)
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
|
||||
local totemDataEntry = localizedTotemData["default"][totemName]
|
||||
if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
|
||||
|
||||
|
||||
function TotemPlates:ToggleAddon(nameplate, show)
|
||||
local addonFrames = { self:GetAddonFrame(nameplate) }
|
||||
if addonFrames and #addonFrames > 0 then
|
||||
if show then
|
||||
for _,v in ipairs(addonFrames) do
|
||||
v:Show()
|
||||
end
|
||||
else
|
||||
for _,v in ipairs(addonFrames) do
|
||||
v:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates.OnUpdate(self)
|
||||
if (UnitIsUnit("mouseover", self.unitID) or UnitIsUnit("target", self.unitID)) and Gladdy.db.npTotemColors["totem" .. self.totemDataEntry.id].alpha > 0 then
|
||||
self.selectionHighlight:SetAlpha(.25)
|
||||
else
|
||||
self.selectionHighlight:SetAlpha(0)
|
||||
end
|
||||
if (TotemPlates.addon == "Plater" or TotemPlates.addon == "Tukui" or TotemPlates.addon == "ElvUI") and self.parent and self.parent.unitFrame then
|
||||
self.parent.unitFrame:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:OnUnitEvent(unitID)
|
||||
local isEnemy = UnitIsEnemy("player", unitID)
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
|
||||
if not nameplate then
|
||||
return
|
||||
end
|
||||
if not Gladdy.db.npTotems then
|
||||
self:ToggleAddon(nameplate, true)
|
||||
return
|
||||
end
|
||||
if not Gladdy.db.npTotemsShowEnemy and isEnemy then
|
||||
self:ToggleAddon(nameplate, true)
|
||||
return
|
||||
end
|
||||
if not Gladdy.db.npTotemsShowFriendly and not isEnemy then
|
||||
self:ToggleAddon(nameplate, true)
|
||||
return
|
||||
end
|
||||
local npcType, _, _, _, _, npcId = strsplit("-", UnitGUID(unitID))
|
||||
if npcType ~= "Creature" then
|
||||
return
|
||||
end
|
||||
local totemDataEntry = npcIdToTotemData[tonumber(npcId)]
|
||||
if not totemDataEntry then
|
||||
return
|
||||
end
|
||||
if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
|
||||
if #self.totemPlateCache > 0 then
|
||||
nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
|
||||
else
|
||||
nameplate.gladdyTotemFrame = CreateFrame("Frame", nil)
|
||||
nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
|
||||
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
||||
nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
|
||||
nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
|
||||
nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
|
||||
nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
||||
nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
|
||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||
self:CreateTotemFrame(nameplate)
|
||||
end
|
||||
nameplate.gladdyTotemFrame.unitID = unitID
|
||||
nameplate.gladdyTotemFrame.totemDataEntry = totemDataEntry
|
||||
nameplate.gladdyTotemFrame.parent = nameplate
|
||||
nameplate.gladdyTotemFrame:SetParent(nameplate)
|
||||
@ -343,34 +439,21 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
|
||||
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
|
||||
nameplate.gladdyTotemFrame.parent = nameplate
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
|
||||
|
||||
nameplate.UnitFrame:SetAlpha(0)
|
||||
nameplate.UnitFrame.point = select(2, nameplate.UnitFrame.selectionHighlight:GetPoint())
|
||||
nameplate.UnitFrame.selectionHighlight:ClearAllPoints()
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.UnitFrame:SetScript("OnHide", function(unitFrame)
|
||||
unitFrame:SetAlpha(1)
|
||||
unitFrame.selectionHighlight:ClearAllPoints()
|
||||
unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.point, "TOPLEFT")
|
||||
unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.point, "BOTTOMRIGHT")
|
||||
unitFrame:SetScript("OnHide", nil)
|
||||
end)
|
||||
self:ToggleAddon(nameplate)
|
||||
self.activeTotemNameplates[unitID] = nameplate
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:NAME_PLATE_UNIT_REMOVED(...)
|
||||
local unitID = ...
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
|
||||
self.activeTotemNameplates[unitID] = nil
|
||||
if nameplate.gladdyTotemFrame then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
nameplate.gladdyTotemFrame:SetParent(nil)
|
||||
tinsert(self.totemPlateCache, nameplate.gladdyTotemFrame)
|
||||
nameplate.gladdyTotemFrame = nil
|
||||
elseif totemDataEntry and not Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled and Gladdy.db.npTotemsHideDisabledTotems then
|
||||
if nameplate.gladdyTotemFrame then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
nameplate.gladdyTotemFrame:SetParent(nil)
|
||||
tinsert(self.totemPlateCache, nameplate.gladdyTotemFrame)
|
||||
nameplate.gladdyTotemFrame = nil
|
||||
end
|
||||
self:ToggleAddon(nameplate)
|
||||
else
|
||||
self:ToggleAddon(nameplate, true)
|
||||
end
|
||||
end
|
||||
|
||||
@ -398,6 +481,65 @@ end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Test
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPlates:TestOnce()
|
||||
if not self.testFrame then
|
||||
self.testFrame = CreateFrame("Frame", nil, UIParent)
|
||||
self.testFrame:SetWidth(1)
|
||||
self.testFrame:SetHeight(32)
|
||||
self.testFrame:SetPoint("CENTER", UIParent, "CENTER", 0, -140)
|
||||
self.testFrame:SetIgnoreParentScale(true)
|
||||
end
|
||||
local totemDataEntry = npcIdToTotemData[5913]
|
||||
self.testFrame:Show()
|
||||
if not self.testFrame.gladdyTotemFrame then
|
||||
if #self.totemPlateCache > 0 then
|
||||
self.testFrame.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
|
||||
else
|
||||
self:CreateTotemFrame(self.testFrame)
|
||||
self.testFrame.gladdyTotemFrame:SetScript("OnHide", nil)
|
||||
self.testFrame.gladdyTotemFrame:SetScript("OnUpdate", nil)
|
||||
end
|
||||
end
|
||||
if Gladdy.db.npTotems then
|
||||
self.testFrame.gladdyTotemFrame.unitID = "player"
|
||||
self.testFrame.gladdyTotemFrame.totemDataEntry = totemDataEntry
|
||||
self.testFrame.gladdyTotemFrame.parent = self.testFrame
|
||||
self.testFrame.gladdyTotemFrame:SetParent(self.testFrame)
|
||||
self.testFrame.gladdyTotemFrame:ClearAllPoints()
|
||||
self.testFrame.gladdyTotemFrame:SetPoint("CENTER", self.testFrame, "CENTER", 0, 0)
|
||||
self.testFrame.gladdyTotemFrame.totemIcon:SetTexture(totemDataEntry.texture)
|
||||
self.testFrame.gladdyTotemFrame.totemBorder:SetVertexColor(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.r,
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.g,
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
|
||||
self.testFrame.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
|
||||
self.testFrame.gladdyTotemFrame.parent = self.testFrame
|
||||
self.testFrame.gladdyTotemFrame:Show()
|
||||
self.activeTotemNameplates["player"] = self.testFrame
|
||||
else
|
||||
self.testFrame.gladdyTotemFrame:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:Reset()
|
||||
if self.testFrame then
|
||||
if self.testFrame.gladdyTotemFrame then
|
||||
self.testFrame.gladdyTotemFrame:Hide()
|
||||
self.testFrame.gladdyTotemFrame:SetParent(nil)
|
||||
tinsert(self.totemPlateCache, self.testFrame.gladdyTotemFrame)
|
||||
self.testFrame.gladdyTotemFrame = nil
|
||||
end
|
||||
self.testFrame:Hide()
|
||||
self.activeTotemNameplates["player"] = nil
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Interface options
|
||||
|
||||
---------------------------------------------------
|
||||
@ -406,19 +548,37 @@ function TotemPlates:GetOptions()
|
||||
return {
|
||||
headerTotems = {
|
||||
type = "header",
|
||||
name = L["Totem General"],
|
||||
name = L["Totem Plates"],
|
||||
order = 2,
|
||||
},
|
||||
npTotems = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Totem icons on/off"],
|
||||
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Turns totem icons instead of nameplates on or off."],
|
||||
order = 3,
|
||||
width = 0.9,
|
||||
}),
|
||||
npTotemsShowFriendly = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show friendly"],
|
||||
desc = L["Turns totem icons instead of nameplates on or off."],
|
||||
disabled = function() return not Gladdy.db.npTotems end,
|
||||
order = 4,
|
||||
width = 0.65,
|
||||
}),
|
||||
npTotemsShowEnemy = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show enemy"],
|
||||
desc = L["Turns totem icons instead of nameplates on or off."],
|
||||
disabled = function() return not Gladdy.db.npTotems end,
|
||||
order = 5,
|
||||
width = 0.6,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
disabled = function() return not Gladdy.db.npTotems end,
|
||||
order = 4,
|
||||
args = {
|
||||
icon = {
|
||||
@ -439,6 +599,7 @@ function TotemPlates:GetOptions()
|
||||
min = 20,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
npTotemPlatesWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -448,6 +609,7 @@ function TotemPlates:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -458,7 +620,7 @@ function TotemPlates:GetOptions()
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Icon"],
|
||||
name = L["Font"],
|
||||
order = 1,
|
||||
},
|
||||
npTremorFont = Gladdy:option({
|
||||
@ -477,6 +639,7 @@ function TotemPlates:GetOptions()
|
||||
min = 1,
|
||||
max = 50,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
npTremorFontXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -486,6 +649,7 @@ function TotemPlates:GetOptions()
|
||||
min = -300,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
npTremorFontYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -495,6 +659,7 @@ function TotemPlates:GetOptions()
|
||||
min = -300,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -528,21 +693,25 @@ function TotemPlates:GetOptions()
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
width = "double",
|
||||
width = "full",
|
||||
order = 23,
|
||||
get = function(info)
|
||||
local alphas = GetTotemOptions()
|
||||
for i=2, #alphas do
|
||||
if alphas[i].alpha ~= alphas[1].alpha then
|
||||
return ""
|
||||
get = function()
|
||||
local alpha, i = nil, 1
|
||||
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||
if i == 1 then
|
||||
alpha = v.alpha
|
||||
i = i + 1
|
||||
else
|
||||
if v.alpha ~= alpha then
|
||||
return ""
|
||||
end
|
||||
end
|
||||
end
|
||||
return alphas[1].alpha
|
||||
return alpha
|
||||
end,
|
||||
set = function(info, value)
|
||||
local alphas = GetTotemOptions()
|
||||
for i=1, #alphas do
|
||||
alphas[i].alpha = value
|
||||
set = function(_, value)
|
||||
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||
v.alpha = value
|
||||
end
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
@ -570,23 +739,27 @@ function TotemPlates:GetOptions()
|
||||
name = L["All totem border color"],
|
||||
order = 42,
|
||||
hasAlpha = true,
|
||||
get = function(info)
|
||||
local colors = GetTotemOptions()
|
||||
local color = colors[1].color
|
||||
for i=2, #colors do
|
||||
if colors[i].r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r then
|
||||
return 0, 0, 0, 0
|
||||
get = function()
|
||||
local color
|
||||
local i = 1
|
||||
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||
if i == 1 then
|
||||
color = v.color
|
||||
i = i + 1
|
||||
else
|
||||
if v.color.r ~= color.r or v.color.g ~= color.g or v.color.b ~= color.b or v.color.a ~= color.a then
|
||||
return 0, 0, 0, 0
|
||||
end
|
||||
end
|
||||
end
|
||||
return color.r, color.g, color.b, color.a
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local colors = GetTotemOptions()
|
||||
for i=1, #colors do
|
||||
colors[i].color.r = r
|
||||
colors[i].color.g = g
|
||||
colors[i].color.b = b
|
||||
colors[i].color.a = a
|
||||
set = function(_, r, g, b, a)
|
||||
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||
v.color.r = r
|
||||
v.color.g = g
|
||||
v.color.b = b
|
||||
v.color.a = a
|
||||
end
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
@ -597,10 +770,11 @@ function TotemPlates:GetOptions()
|
||||
},
|
||||
npTotemColors = {
|
||||
order = 50,
|
||||
name = "Customize Totems",
|
||||
name = L["Customize Totems"],
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
args = select(2, Gladdy:GetTotemColors())
|
||||
disabled = function() return not Gladdy.db.npTotems end,
|
||||
args = select(2, GetTotemColorDefaultOptions())
|
||||
},
|
||||
}
|
||||
end
|
782
Modules/TotemPulse.lua
Normal file
782
Modules/TotemPulse.lua
Normal file
@ -0,0 +1,782 @@
|
||||
local select, pairs, tremove, tinsert, format, strsplit, tonumber = select, pairs, tremove, tinsert, format, strsplit, tonumber
|
||||
local type = type
|
||||
local C_NamePlate = C_NamePlate
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame
|
||||
local GetTime, UnitIsEnemy, UnitGUID = GetTime, UnitIsEnemy, UnitGUID
|
||||
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
|
||||
local UIParent = UIParent
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Helper
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
local totemData, npcIdToTotemData, cooldowns = Gladdy:GetTotemData()
|
||||
local ninetyDegreeInRad = 90 * math.pi / 180
|
||||
|
||||
local function TotemOptions()
|
||||
local defaultDB = {}
|
||||
local options = {}
|
||||
local indexedList = {}
|
||||
for k,v in pairs(totemData) do
|
||||
if v.pulse then
|
||||
tinsert(indexedList, {name = k, id = v.id, color = v.color, texture = v.texture})
|
||||
end
|
||||
end
|
||||
table.sort(indexedList, function (a, b)
|
||||
return a.name < b.name
|
||||
end)
|
||||
for i=1,#indexedList do
|
||||
defaultDB["totem" .. indexedList[i].id] = {enabled = true, attachToGladdyTotemFrame = true, style = "COOLDOWN", reverse = false}
|
||||
options["totem" .. indexedList[i].id] = {
|
||||
order = i+1,
|
||||
name = select(1, GetSpellInfo(indexedList[i].id)),
|
||||
--inline = true,
|
||||
width = "3.0",
|
||||
type = "group",
|
||||
icon = indexedList[i].texture,
|
||||
args = {
|
||||
headerTotemConfig = {
|
||||
type = "header",
|
||||
name = format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
|
||||
order = 1,
|
||||
},
|
||||
enabled = {
|
||||
order = 2,
|
||||
name = L["Enabled"],
|
||||
desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
|
||||
type = "toggle",
|
||||
width = "full",
|
||||
get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled end,
|
||||
set = function(_, value)
|
||||
Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
},
|
||||
attachToGladdyTotemFrame = {
|
||||
order = 3,
|
||||
disabled = function() return not Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled end,
|
||||
name = L["Attach To TotemPlate"],
|
||||
desc = "Attach " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))) .. " To TotemPlate",
|
||||
type = "toggle",
|
||||
width = "full",
|
||||
get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].attachToGladdyTotemFrame end,
|
||||
set = function(_, value)
|
||||
Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].attachToGladdyTotemFrame = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
},
|
||||
style = {
|
||||
type = "select",
|
||||
name = L["Style"],
|
||||
order = 4,
|
||||
values = {
|
||||
COOLDOWN = L["Cooldown"],
|
||||
Vertical = L["Bar vertical"],
|
||||
Horizontal = L["Bar horizontal"]
|
||||
},
|
||||
get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].style end,
|
||||
set = function(_, value)
|
||||
Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].style = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
},
|
||||
reverse = {
|
||||
order = 5,
|
||||
disabled = function() return not Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled end,
|
||||
name = L["Reverse"],
|
||||
type = "toggle",
|
||||
width = "full",
|
||||
get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].reverse end,
|
||||
set = function(_, value)
|
||||
Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].reverse = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
},
|
||||
}
|
||||
}
|
||||
end
|
||||
return options,defaultDB
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Core
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
local TotemPulse = Gladdy:NewModule("Totem Pulse", 1, {
|
||||
totemPulseEnabled = true,
|
||||
totemPulseEnabledShowFriendly = true,
|
||||
totemPulseEnabledShowEnemy = true,
|
||||
totemPulseStyle = "", -- "COOLDOWN", "COOLDOWNREVERSE", "BARVERTICAL", "BARHORIZONTAL"
|
||||
--text
|
||||
totemPulseTextColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
totemPulseTextSize = 14,
|
||||
totemPulseTextFont = "DorisPP",
|
||||
--bar
|
||||
totemPulseBarWidth = 40,
|
||||
totemPulseBarHeight = 20,
|
||||
totemPulseBarColor = { r = 1, g = 0, b = 0, a = .5 },
|
||||
totemPulseBarBgColor = { r = 0, g = 1, b = 0, a = .5 },
|
||||
totemPulseBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
totemPulseBarBorderSize = 4,
|
||||
totemPulseBarBorderStyle = "Gladdy Tooltip squared",
|
||||
totemPulseBarTexture = "Flat",
|
||||
totemPulseBarReverse = false,
|
||||
--cooldown
|
||||
totemPulseCooldownWidth = 40,
|
||||
totemPulseCooldownHeight = 20,
|
||||
totemPulseCooldownAlpha = 1,
|
||||
totemPulseCooldownReverse = true,
|
||||
--totems
|
||||
totemPulseTotems = select(2, TotemOptions())
|
||||
})
|
||||
|
||||
function TotemPulse.OnEvent(self, event, ...)
|
||||
TotemPulse[event](self, ...)
|
||||
end
|
||||
|
||||
function TotemPulse:Initialize()
|
||||
self.timeStamps = {}
|
||||
self.cooldownCache = {}
|
||||
self.barCache = {}
|
||||
self.activeFrames = { bars = {}, cooldowns = {} }
|
||||
if Gladdy.db.totemPulseEnabled then
|
||||
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
self:RegisterEvent("UNIT_NAME_UPDATE")
|
||||
self:SetScript("OnEvent", self.OnEvent)
|
||||
end
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- EVENTS
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPulse:PLAYER_ENTERING_WORLD()
|
||||
self.timeStamps = {}
|
||||
end
|
||||
|
||||
function TotemPulse:COMBAT_LOG_EVENT_UNFILTERED()
|
||||
local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
|
||||
local pulse = cooldowns[spellID] or cooldowns[spellName]
|
||||
local npcId = tonumber(select(6, strsplit("-", destGUID)), 10)
|
||||
if eventType == "UNIT_DESTROYED" and self.timeStamps[destGUID] then
|
||||
self.timeStamps[destGUID] = nil
|
||||
end
|
||||
if (eventType == "SWING_DAMAGE" or eventType == "SPELL_DAMAGE") and self.timeStamps[destGUID] and npcIdToTotemData[npcId] then
|
||||
self.timeStamps[destGUID] = nil
|
||||
end
|
||||
if not pulse then
|
||||
return
|
||||
end
|
||||
if eventType == "SPELL_CAST_SUCCESS" then
|
||||
self.timeStamps[sourceGUID] = { timeStamp = GetTime(), pulse = pulse }
|
||||
end
|
||||
if eventType == "SPELL_SUMMON" then
|
||||
if not npcIdToTotemData[npcId] then
|
||||
return
|
||||
end
|
||||
if not Gladdy.dbi.profile.totemPulseTotems["totem" .. npcIdToTotemData[npcId].id].enabled then
|
||||
return
|
||||
end
|
||||
if self.timeStamps[sourceGUID] then
|
||||
self.timeStamps[destGUID] = self.timeStamps[sourceGUID]
|
||||
self.timeStamps[destGUID].id = npcIdToTotemData[npcId].id
|
||||
self.timeStamps[sourceGUID] = nil
|
||||
else
|
||||
self.timeStamps[destGUID] = { timeStamp = GetTime(), pulse = pulse, id = npcIdToTotemData[npcId].id }
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPulse:NAME_PLATE_UNIT_REMOVED(unitId)
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitId)
|
||||
if nameplate.totemTick then
|
||||
nameplate.totemTick:SetScript("OnUpdate", nil)
|
||||
nameplate.totemTick:Hide()
|
||||
nameplate.totemTick:SetParent(nil)
|
||||
tinsert(nameplate.totemTick.bar and self.barCache or self.cooldownCache, nameplate.totemTick)
|
||||
self.activeFrames.bars[nameplate.totemTick] = nil
|
||||
self.activeFrames.cooldowns[nameplate.totemTick] = nil
|
||||
nameplate.totemTick = nil
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPulse:NAME_PLATE_UNIT_ADDED(unitId)
|
||||
self:OnUnitAdded(unitId, "NAME_PLATE_UNIT_ADDED")
|
||||
end
|
||||
|
||||
function TotemPulse:UNIT_NAME_UPDATE(unitId)
|
||||
self:OnUnitAdded(unitId, "UNIT_NAME_UPDATE")
|
||||
end
|
||||
|
||||
function TotemPulse:OnUnitAdded(unitId)
|
||||
local isEnemy = UnitIsEnemy("player", unitId)
|
||||
local guid = UnitGUID(unitId)
|
||||
if strsplit("-", guid) ~= "Creature" then
|
||||
return
|
||||
end
|
||||
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitId)
|
||||
|
||||
if nameplate and (isEnemy and Gladdy.db.totemPulseEnabledShowEnemy or not isEnemy and Gladdy.db.totemPulseEnabledShowFriendly) then
|
||||
if self.timeStamps[guid] and strsplit("-", guid) then
|
||||
self:AddTimerFrame(nameplate, self.timeStamps[guid])
|
||||
else
|
||||
if nameplate.totemTick then
|
||||
nameplate.totemTick:SetScript("OnUpdate", nil)
|
||||
nameplate.totemTick:Hide()
|
||||
nameplate.totemTick:SetParent(nil)
|
||||
tinsert(nameplate.totemTick.bar and self.barCache or self.cooldownCache, nameplate.totemTick)
|
||||
self.activeFrames.bars[nameplate.totemTick] = nil
|
||||
self.activeFrames.cooldowns[nameplate.totemTick] = nil
|
||||
nameplate.totemTick = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- FRAMES
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPulse:CreateCooldownFrame(style)
|
||||
local totemTick
|
||||
|
||||
if style == "COOLDOWN" then
|
||||
if #self.cooldownCache > 0 then
|
||||
totemTick = tremove(self.cooldownCache, #self.cooldownCache)
|
||||
else
|
||||
totemTick = CreateFrame("Frame")
|
||||
totemTick:SetWidth(Gladdy.db.totemPulseCooldownWidth)
|
||||
totemTick:SetHeight(Gladdy.db.totemPulseCooldownHeight)
|
||||
totemTick.cd = CreateFrame("Cooldown", nil, totemTick, "CooldownFrameTemplate")
|
||||
totemTick.cd:SetAllPoints(totemTick)
|
||||
totemTick.cd.noCooldownCount = true
|
||||
totemTick:SetFrameStrata("MEDIUM")
|
||||
totemTick:SetFrameLevel(4)
|
||||
totemTick.cd:SetReverse(Gladdy.db.totemPulseCooldownReverse)
|
||||
totemTick.cd:SetHideCountdownNumbers(true)
|
||||
totemTick.cd:SetAlpha(Gladdy.db.totemPulseCooldownAlpha)
|
||||
|
||||
totemTick.textFrame = CreateFrame("Frame", nil, totemTick)
|
||||
totemTick.textFrame:SetAllPoints(totemTick)
|
||||
totemTick.text = totemTick.textFrame:CreateFontString(nil, "OVERLAY")
|
||||
totemTick.text:SetPoint("CENTER", totemTick.textFrame, "CENTER")
|
||||
totemTick.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
|
||||
totemTick.text:SetJustifyH("CENTER")
|
||||
totemTick.text:SetShadowOffset(1, -1)
|
||||
totemTick.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
|
||||
end
|
||||
else
|
||||
if #self.barCache > 0 then
|
||||
totemTick = tremove(self.barCache, #self.barCache)
|
||||
totemTick.bar:SetOrientation(style)
|
||||
totemTick.spark:SetRotation(style == "Vertical" and ninetyDegreeInRad or 0)
|
||||
totemTick.spark:SetHeight(style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
|
||||
else
|
||||
totemTick = CreateFrame("Frame", nil)
|
||||
|
||||
totemTick:SetWidth(Gladdy.db.totemPulseBarWidth)
|
||||
totemTick:SetHeight(Gladdy.db.totemPulseBarHeight)
|
||||
|
||||
totemTick.backdrop = CreateFrame("Frame", nil, totemTick, BackdropTemplateMixin and "BackdropTemplate")
|
||||
totemTick.backdrop:SetAllPoints(totemTick)
|
||||
totemTick.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "totemPulseBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.totemPulseBarBorderSize })
|
||||
totemTick.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBorderColor))
|
||||
totemTick.backdrop:SetFrameLevel(1)
|
||||
|
||||
totemTick.bar = CreateFrame("StatusBar", nil, totemTick)
|
||||
totemTick.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
|
||||
totemTick.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.totemPulseBarColor))
|
||||
totemTick.bar:SetOrientation(style)
|
||||
totemTick.bar:SetFrameLevel(0)
|
||||
totemTick.bar:SetAllPoints(totemTick)
|
||||
|
||||
totemTick.spark = totemTick.bar:CreateTexture(nil, "OVERLAY")
|
||||
totemTick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||
totemTick.spark:SetBlendMode("ADD")
|
||||
totemTick.spark:SetWidth(8)
|
||||
totemTick.spark:SetHeight(style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
|
||||
totemTick.spark.position = 0
|
||||
totemTick.spark:SetRotation(style == "Vertical" and ninetyDegreeInRad or 0)
|
||||
|
||||
totemTick.bg = totemTick:CreateTexture(nil, "ARTWORK")
|
||||
totemTick.bg:SetTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
|
||||
totemTick.bg:SetAllPoints(totemTick.bar)
|
||||
totemTick.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBgColor))
|
||||
|
||||
totemTick.text = totemTick.bar:CreateFontString(nil, "OVERLAY")
|
||||
totemTick.text:SetPoint("CENTER", totemTick, "CENTER", 0, 0)
|
||||
totemTick.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
|
||||
totemTick.text:SetJustifyH("CENTER")
|
||||
totemTick.text:SetShadowOffset(1, -1)
|
||||
totemTick.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
|
||||
end
|
||||
end
|
||||
return totemTick
|
||||
end
|
||||
|
||||
function TotemPulse:AddTimerFrame(nameplate, timestamp, test)
|
||||
if (nameplate:IsShown() or test) and timestamp and timestamp.id then
|
||||
if not nameplate.totemTick then
|
||||
nameplate.totemTick = TotemPulse:CreateCooldownFrame(Gladdy.db.totemPulseTotems["totem" .. timestamp.id].style)
|
||||
end
|
||||
nameplate.totemTick:SetParent(nameplate)
|
||||
|
||||
local cd = type(timestamp.pulse) == "table" and timestamp.pulse.cd or timestamp.pulse
|
||||
local once = type(timestamp.pulse) == "table"
|
||||
local cooldown = (timestamp.timeStamp - GetTime()) % cd
|
||||
|
||||
nameplate.totemTick.timestamp = timestamp.timeStamp
|
||||
nameplate.totemTick.maxValue = cd
|
||||
nameplate.totemTick.value = cooldown
|
||||
nameplate.totemTick.once = once
|
||||
nameplate.totemTick.id = timestamp.id
|
||||
|
||||
if nameplate.totemTick.bar then
|
||||
self:UpdateBarPartial(nameplate.totemTick)
|
||||
nameplate.totemTick.bar:SetMinMaxValues(0, cd)
|
||||
nameplate.totemTick.bar:SetValue(cooldown)
|
||||
self.activeFrames.bars[nameplate.totemTick] = nameplate.totemTick
|
||||
else
|
||||
self:UpdateCooldown(nameplate.totemTick)
|
||||
self.activeFrames.cooldowns[nameplate.totemTick] = nameplate.totemTick
|
||||
end
|
||||
|
||||
if once and GetTime() - timestamp.timeStamp > cd then
|
||||
nameplate.totemTick:SetScript("OnUpdate", nil)
|
||||
nameplate.totemTick:Hide()
|
||||
else
|
||||
nameplate.totemTick:SetScript("OnUpdate", TotemPulse.TotemPulseOnUpdate)
|
||||
nameplate.totemTick:Show()
|
||||
end
|
||||
else
|
||||
if nameplate.totemTick then
|
||||
nameplate.totemTick:SetScript("OnUpdate", nil)
|
||||
nameplate.totemTick:Hide()
|
||||
nameplate.totemTick:SetParent(nil)
|
||||
tinsert(nameplate.totemTick.bar and self.barCache or self.cooldownCache, nameplate.totemTick)
|
||||
self.activeFrames.bars[nameplate.totemTick] = nil
|
||||
self.activeFrames.cooldowns[nameplate.totemTick] = nil
|
||||
nameplate.totemTick = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPulse:SetSparkPosition(totemTick, referenceSize, vertical)
|
||||
if not Gladdy.db.totemPulseTotems["totem" .. totemTick.id].reverse then
|
||||
totemTick.bar:SetValue(totemTick.maxValue - totemTick.value)
|
||||
totemTick.spark.position = referenceSize / 2 - (totemTick.value / totemTick.maxValue) * referenceSize
|
||||
if ( totemTick.spark.position < -referenceSize / 2 ) then
|
||||
totemTick.spark.position = -referenceSize / 2
|
||||
end
|
||||
else
|
||||
totemTick.bar:SetValue(totemTick.value)
|
||||
totemTick.spark.position = referenceSize / 2 - ((totemTick.maxValue - totemTick.value) / totemTick.maxValue) * referenceSize
|
||||
if ( totemTick.spark.position > referenceSize / 2 ) then
|
||||
totemTick.spark.position = referenceSize / 2
|
||||
end
|
||||
end
|
||||
totemTick.spark:SetPoint("CENTER", totemTick.bar, "CENTER", vertical and 0 or totemTick.spark.position, vertical and totemTick.spark.position or 0)
|
||||
end
|
||||
|
||||
function TotemPulse.TotemPulseOnUpdate(totemTick)
|
||||
totemTick.now = GetTime()
|
||||
totemTick.value = (totemTick.timestamp - totemTick.now) % totemTick.maxValue
|
||||
if totemTick.once and totemTick.now - totemTick.timestamp >= totemTick.maxValue then
|
||||
totemTick:SetScript("OnUpdate", nil)
|
||||
totemTick:Hide()
|
||||
end
|
||||
if not totemTick.bar and not (totemTick.once and totemTick.now - totemTick.timestamp >= totemTick.maxValue) then
|
||||
if Gladdy.db.totemPulseTotems["totem" .. totemTick.id].reverse then
|
||||
totemTick.cd:SetCooldown(totemTick.now - totemTick.value, totemTick.maxValue)
|
||||
else
|
||||
totemTick.cd:SetCooldown(totemTick.now - (totemTick.maxValue - totemTick.value), totemTick.maxValue)
|
||||
end
|
||||
elseif totemTick.bar then
|
||||
if Gladdy.db.totemPulseTotems["totem" .. totemTick.id].style == "Vertical" then
|
||||
TotemPulse:SetSparkPosition(totemTick, totemTick.bar:GetHeight(), true)
|
||||
else
|
||||
TotemPulse:SetSparkPosition(totemTick, totemTick.bar:GetWidth(), false)
|
||||
end
|
||||
end
|
||||
totemTick.text:SetFormattedText("%.1f", totemTick.value)
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Update Styles
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPulse:UpdateBarPartial(bar)
|
||||
local style = bar.id and Gladdy.db.totemPulseTotems["totem" .. bar.id].style
|
||||
|
||||
bar:SetWidth(Gladdy.db.totemPulseBarWidth)
|
||||
bar:SetHeight(Gladdy.db.totemPulseBarHeight)
|
||||
|
||||
bar.spark:SetWidth(8)
|
||||
bar.spark:SetHeight(style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
|
||||
bar.spark:SetRotation(style == "Vertical" and ninetyDegreeInRad or 0)
|
||||
|
||||
|
||||
if bar:GetParent() and bar:GetParent() ~= UIParent then
|
||||
local gladdyTotemFrame = bar:GetParent().gladdyTotemFrame and bar:GetParent().gladdyTotemFrame
|
||||
local nameplate = bar:GetParent()
|
||||
bar:ClearAllPoints()
|
||||
if bar.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and Gladdy.db.totemPulseTotems["totem" .. bar.id].attachToGladdyTotemFrame then
|
||||
bar:SetPoint("TOPLEFT", gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
bar:SetPoint("BOTTOMRIGHT", gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
if style then
|
||||
bar.spark:SetHeight(style == "Vertical" and gladdyTotemFrame:GetWidth() or gladdyTotemFrame:GetHeight())
|
||||
end
|
||||
elseif bar.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and not Gladdy.db.totemPulseTotems["totem" .. bar.id].attachToGladdyTotemFrame then
|
||||
bar:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", 0, -0.5)
|
||||
else
|
||||
bar:SetPoint("TOP", nameplate, "BOTTOM", 0, -0.5)
|
||||
end
|
||||
end
|
||||
bar.bar:SetOrientation(style ~= "COOLDOWN" and style or bar.bar:GetOrientation())
|
||||
end
|
||||
|
||||
function TotemPulse:UpdateBar(bar)
|
||||
self:UpdateBarPartial(bar)
|
||||
|
||||
bar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "totemPulseBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.totemPulseBarBorderSize })
|
||||
bar.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBorderColor))
|
||||
|
||||
bar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
|
||||
bar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.totemPulseBarColor))
|
||||
|
||||
bar.bg:SetTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
|
||||
bar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBgColor))
|
||||
|
||||
bar.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
|
||||
bar.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
|
||||
end
|
||||
|
||||
function TotemPulse:UpdateCooldown(cooldown)
|
||||
cooldown:SetWidth(Gladdy.db.totemPulseCooldownWidth)
|
||||
cooldown:SetHeight(Gladdy.db.totemPulseCooldownHeight)
|
||||
|
||||
cooldown.cd:SetCooldown(0,0)
|
||||
cooldown.cd:SetReverse(Gladdy.db.totemPulseCooldownReverse)
|
||||
cooldown.cd:SetAlpha(Gladdy.db.totemPulseCooldownAlpha)
|
||||
|
||||
cooldown.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
|
||||
cooldown.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
|
||||
|
||||
if cooldown:GetParent() and cooldown:GetParent() ~= UIParent then
|
||||
local gladdyTotemFrame = cooldown:GetParent().gladdyTotemFrame and cooldown:GetParent().gladdyTotemFrame
|
||||
local nameplate = cooldown:GetParent()
|
||||
cooldown:ClearAllPoints()
|
||||
if cooldown.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and Gladdy.db.totemPulseTotems["totem" .. cooldown.id].attachToGladdyTotemFrame then
|
||||
cooldown:SetPoint("TOPLEFT", gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
cooldown:SetPoint("BOTTOMRIGHT", gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
elseif cooldown.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and not Gladdy.db.totemPulseTotems["totem" .. cooldown.id].attachToGladdyTotemFrame then
|
||||
cooldown:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", 0, -0.5)
|
||||
else
|
||||
cooldown:SetPoint("TOP", nameplate, "BOTTOM", 0, -0.5)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPulse:UpdateFrameOnce()
|
||||
if Gladdy.frame.testing then
|
||||
TotemPulse:TestOnce()
|
||||
end
|
||||
if Gladdy.db.totemPulseEnabled then
|
||||
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
self:RegisterEvent("UNIT_NAME_UPDATE")
|
||||
self:SetScript("OnEvent", self.OnEvent)
|
||||
else
|
||||
for _,bar in pairs(self.activeFrames.bars) do
|
||||
bar:SetScript("OnUpdate", nil)
|
||||
bar:Hide()
|
||||
bar:SetParent(nil)
|
||||
tinsert(self.barCache, bar)
|
||||
self.activeFrames.bars[bar] = nil
|
||||
end
|
||||
for _,cooldown in pairs(self.activeFrames.cooldowns) do
|
||||
cooldown:SetScript("OnUpdate", nil)
|
||||
cooldown:Hide()
|
||||
cooldown:SetParent(nil)
|
||||
tinsert(self.cooldownCache, cooldown)
|
||||
self.activeFrames.cooldowns[cooldown] = nil
|
||||
end
|
||||
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
self:UnregisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
self:UnregisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
self:UnregisterEvent("UNIT_NAME_UPDATE")
|
||||
self:SetScript("OnEvent", nil)
|
||||
end
|
||||
for _,bar in pairs(self.activeFrames.bars) do
|
||||
self:UpdateBar(bar)
|
||||
end
|
||||
for _,cooldown in pairs(self.activeFrames.cooldowns) do
|
||||
self:UpdateCooldown(cooldown)
|
||||
end
|
||||
for _,bar in pairs(self.barCache) do
|
||||
self:UpdateBar(bar)
|
||||
end
|
||||
for _,cooldown in pairs(self.cooldownCache) do
|
||||
self:UpdateCooldown(cooldown)
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- TEST
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPulse:TestOnce()
|
||||
local totemPlatesTestFrame = Gladdy.modules["Totem Plates"].testFrame
|
||||
if totemPlatesTestFrame then
|
||||
if totemPlatesTestFrame.totemTick
|
||||
and (Gladdy.db.totemPulseTotems["totem" .. npcIdToTotemData[5913].id].style == "COOLDOWN" and totemPlatesTestFrame.totemTick.bar
|
||||
or Gladdy.db.totemPulseTotems["totem" .. npcIdToTotemData[5913].id].style ~= "COOLDOWN" and not totemPlatesTestFrame.totemTick.bar) then
|
||||
totemPlatesTestFrame.totemTick:SetScript("OnUpdate", nil)
|
||||
totemPlatesTestFrame.totemTick:Hide()
|
||||
totemPlatesTestFrame.totemTick:SetParent(nil)
|
||||
totemPlatesTestFrame.totemTick.id = nil
|
||||
tinsert(totemPlatesTestFrame.totemTick.bar and self.barCache or self.cooldownCache, totemPlatesTestFrame.totemTick)
|
||||
self.activeFrames.bars[totemPlatesTestFrame.totemTick] = nil
|
||||
self.activeFrames.cooldowns[totemPlatesTestFrame.totemTick] = nil
|
||||
totemPlatesTestFrame.totemTick = nil
|
||||
end
|
||||
|
||||
local timestamp = { timeStamp = GetTime(), pulse = npcIdToTotemData[5913].pulse, id = npcIdToTotemData[5913].id }
|
||||
TotemPulse:AddTimerFrame(totemPlatesTestFrame, timestamp, true)
|
||||
self.testFrame = totemPlatesTestFrame.totemTick
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPulse:Reset()
|
||||
if self.testFrame then
|
||||
self.testFrame:SetScript("OnUpdate", nil)
|
||||
self.testFrame:Hide()
|
||||
self.testFrame:SetParent(nil)
|
||||
tinsert(self.testFrame.bar and self.barCache or self.cooldownCache, self.testFrame)
|
||||
self.activeFrames.bars[self.testFrame] = nil
|
||||
self.activeFrames.cooldowns[self.testFrame] = nil
|
||||
self.testFrame = nil
|
||||
Gladdy.modules["Totem Plates"].testFrame.totemTick = nil
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- OPTIONS
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPulse:GetOptions()
|
||||
return {
|
||||
headerClassicon = {
|
||||
type = "header",
|
||||
name = L["Totem Pulse"],
|
||||
order = 2,
|
||||
},
|
||||
totemPulseEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Totem Pulse Enabled"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
disabled = function() return not Gladdy.db.totemPulseEnabled end,
|
||||
args = {
|
||||
barFrame = {
|
||||
type = "group",
|
||||
name = L["Bar"],
|
||||
order = 2,
|
||||
args = {
|
||||
headerSize = {
|
||||
type = "header",
|
||||
name = L["Size"],
|
||||
order = 10,
|
||||
},
|
||||
totemPulseBarHeight = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Bar height"],
|
||||
desc = L["Height of the bar"],
|
||||
order = 11,
|
||||
min = 0.1,
|
||||
max = 200,
|
||||
step = .1,
|
||||
width = "full",
|
||||
}),
|
||||
totemPulseBarWidth = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Bar width"],
|
||||
desc = L["Width of the bar"],
|
||||
order = 12,
|
||||
min = 0.1,
|
||||
max = 600,
|
||||
step = .1,
|
||||
width = "full",
|
||||
}),
|
||||
headerTexture = {
|
||||
type = "header",
|
||||
name = L["Texture"],
|
||||
order = 20,
|
||||
},
|
||||
totemPulseBarTexture = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Bar texture"],
|
||||
desc = L["Texture of the bar"],
|
||||
order = 21,
|
||||
dialogControl = "LSM30_Statusbar",
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
}),
|
||||
totemPulseBarColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Bar color"],
|
||||
desc = L["Color of the cast bar"],
|
||||
order = 22,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
totemPulseBarBgColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Background color"],
|
||||
desc = L["Color of the cast bar background"],
|
||||
order = 23,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
headerBorder = {
|
||||
type = "header",
|
||||
name = L["Border"],
|
||||
order = 30,
|
||||
},
|
||||
totemPulseBarBorderSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Border size"],
|
||||
order = 31,
|
||||
min = 0.5,
|
||||
max = Gladdy.db.castBarHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
totemPulseBarBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Status Bar border"],
|
||||
order = 32,
|
||||
dialogControl = "LSM30_Border",
|
||||
values = AceGUIWidgetLSMlists.border,
|
||||
}),
|
||||
totemPulseBarBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Status Bar border color"],
|
||||
order = 33,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
},
|
||||
},
|
||||
cooldownFrame = {
|
||||
type = "group",
|
||||
name = L["Cooldown"],
|
||||
order = 3,
|
||||
args = {
|
||||
headerSize = {
|
||||
type = "header",
|
||||
name = L["Frame"],
|
||||
order = 10,
|
||||
},
|
||||
totemPulseCooldownHeight = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Height"],
|
||||
order = 11,
|
||||
min = 0.1,
|
||||
max = 200,
|
||||
step = .1,
|
||||
width = "full",
|
||||
}),
|
||||
totemPulseCooldownWidth = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Width"],
|
||||
order = 12,
|
||||
min = 0.1,
|
||||
max = 600,
|
||||
step = .1,
|
||||
width = "full",
|
||||
}),
|
||||
totemPulseCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Alpha"],
|
||||
order = 21,
|
||||
min = 0.1,
|
||||
max = 1,
|
||||
step = .1,
|
||||
width = "full",
|
||||
}),
|
||||
|
||||
},
|
||||
},
|
||||
text = {
|
||||
type = "group",
|
||||
name = L["Text"],
|
||||
order = 4,
|
||||
args = {
|
||||
headerSize = {
|
||||
type = "header",
|
||||
name = L["Text"],
|
||||
order = 10,
|
||||
},
|
||||
totemPulseTextSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Size"],
|
||||
order = 11,
|
||||
min = 0.5,
|
||||
max = 30,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
totemPulseTextFont = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
desc = L["Font of the bar"],
|
||||
order = 12,
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
}),
|
||||
totemPulseTextColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Font color"],
|
||||
desc = L["Color of the text"],
|
||||
order = 13,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
customizeTotems = {
|
||||
order = 50,
|
||||
name = L["Customize Totems"],
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
disabled = function() return not Gladdy.db.totemPulseEnabled end,
|
||||
args = select(1, TotemOptions())
|
||||
},
|
||||
}
|
||||
end
|
@ -1,106 +1,143 @@
|
||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
|
||||
local ceil, str_gsub = ceil, string.gsub
|
||||
local C_PvP = C_PvP
|
||||
|
||||
local CreateFrame = CreateFrame
|
||||
local GetTime = GetTime
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Trinket = Gladdy:NewModule("Trinket", nil, {
|
||||
local Trinket = Gladdy:NewModule("Trinket", 80, {
|
||||
trinketFont = "DorisPP",
|
||||
trinketFontScale = 1,
|
||||
trinketFontEnabled = true,
|
||||
trinketEnabled = true,
|
||||
trinketSize = 60 + 20 + 1,
|
||||
trinketWidthFactor = 0.9,
|
||||
trinketPos = "RIGHT",
|
||||
trinketIconZoomed = false,
|
||||
trinketBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
trinketBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
trinketDisableCircle = false,
|
||||
trinketCooldownAlpha = 1,
|
||||
trinketCooldownNumberAlpha = 1,
|
||||
trinketXOffset = 0,
|
||||
trinketYOffset = 0,
|
||||
trinketFrameStrata = "MEDIUM",
|
||||
trinketFrameLevel = 5,
|
||||
trinketColored = false,
|
||||
trinketColoredCd = { r = 1, g = 0, b = 0, a = 1 },
|
||||
trinketColoredNoCd = { r = 0, g = 1, b = 0, a = 1 },
|
||||
trinketGroup = false,
|
||||
trinketGroupDirection = "DOWN",
|
||||
})
|
||||
LibStub("AceComm-3.0"):Embed(Trinket)
|
||||
|
||||
function Trinket:Initialize()
|
||||
self.frames = {}
|
||||
if Gladdy.db.trinketEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("TRINKET_USED")
|
||||
if Gladdy.expansion == "Wrath" then
|
||||
self:RegisterMessage("RACIAL_USED")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
function Trinket:UpdateFrameOnce()
|
||||
if Gladdy.db.trinketEnabled then
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
if Gladdy.expansion == "Wrath" then
|
||||
self:RegisterMessage("RACIAL_USED")
|
||||
end
|
||||
else
|
||||
self:UnregisterAllMessages()
|
||||
end
|
||||
end
|
||||
|
||||
local function iconTimer(self, elapsed)
|
||||
if (self.active) then
|
||||
if (self.timeLeft <= 0) then
|
||||
self.active = false
|
||||
self.cooldown:Clear()
|
||||
Gladdy:SendMessage("TRINKET_READY", self.unit)
|
||||
if Gladdy.db.trinketColored then
|
||||
self:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredNoCd))
|
||||
end
|
||||
else
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
end
|
||||
|
||||
local timeLeft = ceil(self.timeLeft)
|
||||
|
||||
if timeLeft >= 60 then
|
||||
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 60 and timeLeft >= 30 then
|
||||
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 30 and timeLeft >= 11 then
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft <= 10 and timeLeft >= 5 then
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 5 and timeLeft > 0 then
|
||||
self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.trinketCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
end
|
||||
if Gladdy.db.trinketFontEnabled then
|
||||
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
|
||||
else
|
||||
self.cooldownFont:SetText("")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Trinket:CreateFrame(unit)
|
||||
local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
|
||||
local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
||||
trinket:SetBackdrop({bgFile = "Interface\\AddOns\\Gladdy\\Images\\trinket" })
|
||||
trinket:EnableMouse(false)
|
||||
trinket:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket:SetFrameLevel(Gladdy.db.trinketFrameLevel)
|
||||
|
||||
trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
|
||||
trinket.texture:SetAllPoints(trinket)
|
||||
trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
|
||||
trinket.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
trinket.texture.masked = true
|
||||
|
||||
trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate")
|
||||
trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
|
||||
trinket.cooldown:SetHideCountdownNumbers(true)
|
||||
trinket.cooldown:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.cooldown:SetFrameLevel(Gladdy.db.trinketFrameLevel + 1)
|
||||
|
||||
trinket.cooldownFrame = CreateFrame("Frame", nil, trinket)
|
||||
trinket.cooldownFrame:ClearAllPoints()
|
||||
trinket.cooldownFrame:SetPoint("TOPLEFT", trinket, "TOPLEFT")
|
||||
trinket.cooldownFrame:SetPoint("BOTTOMRIGHT", trinket, "BOTTOMRIGHT")
|
||||
trinket.cooldownFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.cooldownFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 2)
|
||||
|
||||
trinket.cooldownFont = trinket.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||
trinket.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), 20, "OUTLINE")
|
||||
trinket.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), 20, "OUTLINE")
|
||||
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
|
||||
trinket.cooldownFont:SetJustifyH("CENTER")
|
||||
trinket.cooldownFont:SetPoint("CENTER")
|
||||
|
||||
trinket.borderFrame = CreateFrame("Frame", nil, trinket)
|
||||
trinket.borderFrame:SetAllPoints(trinket)
|
||||
trinket.borderFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.borderFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 3)
|
||||
|
||||
trinket.texture.overlay = trinket.borderFrame:CreateTexture(nil, "OVERLAY")
|
||||
trinket.texture.overlay:SetAllPoints(trinket)
|
||||
trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
|
||||
|
||||
local function formatTimer(num, numDecimalPlaces)
|
||||
return tonumber(string_format("%." .. (numDecimalPlaces or 0) .. "f", num))
|
||||
end
|
||||
trinket.unit = unit
|
||||
|
||||
trinket:SetScript("OnUpdate", function(self, elapsed)
|
||||
if (self.active) then
|
||||
if (self.timeLeft <= 0) then
|
||||
self.active = false
|
||||
self.cooldown:Clear()
|
||||
Gladdy:SendMessage("TRINKET_READY", unit)
|
||||
else
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
end
|
||||
|
||||
local timeLeft = ceil(self.timeLeft)
|
||||
local timeLeftMilliSec = formatTimer(self.timeLeft, 1)
|
||||
|
||||
if timeLeft >= 60 then
|
||||
-- more than 1 minute
|
||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 0.15*trinket:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 60 and timeLeft >= 21 then
|
||||
-- between 60s and 21s (green)
|
||||
self.cooldownFont:SetTextColor(0.7, 1, 0)
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 20.9 and timeLeft >= 11 then
|
||||
-- between 20s and 11s (green)
|
||||
self.cooldownFont:SetTextColor(0, 1, 0)
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeftMilliSec <= 10 and timeLeftMilliSec >= 5 then
|
||||
-- between 10s and 5s (orange)
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||
self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeftMilliSec < 5 and timeLeftMilliSec > 0 then
|
||||
-- between 5s and 1s (red)
|
||||
self.cooldownFont:SetTextColor(1, 0, 0)
|
||||
self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
else
|
||||
self.cooldownFont:SetText("")
|
||||
end
|
||||
end
|
||||
end)
|
||||
trinket:SetScript("OnUpdate", iconTimer)
|
||||
|
||||
self.frames[unit] = trinket
|
||||
Gladdy.buttons[unit].trinket = trinket
|
||||
end
|
||||
|
||||
function Trinket:UpdateFrame(unit)
|
||||
@ -109,12 +146,29 @@ function Trinket:UpdateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local testAgain = false
|
||||
|
||||
local width, height = Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor, Gladdy.db.trinketSize
|
||||
|
||||
trinket:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket:SetFrameLevel(Gladdy.db.trinketFrameLevel)
|
||||
trinket.cooldown:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.cooldown:SetFrameLevel(Gladdy.db.trinketFrameLevel + 1)
|
||||
trinket.cooldownFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.cooldownFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 2)
|
||||
trinket.borderFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.borderFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 3)
|
||||
|
||||
trinket:SetWidth(width)
|
||||
trinket:SetHeight(height)
|
||||
trinket.cooldown:SetWidth(width - width/16)
|
||||
trinket.cooldown:SetHeight(height - height/16)
|
||||
if Gladdy.db.trinketIconZoomed then
|
||||
trinket.cooldown:SetWidth(width)
|
||||
trinket.cooldown:SetHeight(height)
|
||||
|
||||
else
|
||||
trinket.cooldown:SetWidth(width - width/16)
|
||||
trinket.cooldown:SetHeight(height - height/16)
|
||||
end
|
||||
trinket.cooldown:ClearAllPoints()
|
||||
trinket.cooldown:SetPoint("CENTER", trinket, "CENTER")
|
||||
trinket.cooldown.noCooldownCount = true -- Gladdy.db.trinketDisableOmniCC
|
||||
@ -124,28 +178,81 @@ function Trinket:UpdateFrame(unit)
|
||||
trinket.texture:SetAllPoints(trinket)
|
||||
|
||||
trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
|
||||
trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a)
|
||||
trinket.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.trinketBorderColor))
|
||||
|
||||
trinket:ClearAllPoints()
|
||||
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].classIcon, "TOPLEFT", -Gladdy.db.padding, 0)
|
||||
if Gladdy.db.trinketIconZoomed then
|
||||
if trinket.texture.masked then
|
||||
trinket.texture:SetMask(nil)
|
||||
trinket.texture:SetTexCoord(0.1,0.9,0.1,0.9)
|
||||
trinket.texture.masked = nil
|
||||
end
|
||||
else
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].classIcon, "TOPRIGHT", Gladdy.db.padding, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
if not trinket.texture.masked then
|
||||
trinket.texture:SetMask(nil)
|
||||
trinket.texture:SetTexCoord(0,1,0,1)
|
||||
trinket.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
trinket.texture.masked = true
|
||||
if Gladdy.frame.testing then
|
||||
testAgain = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (Gladdy.db.trinketEnabled == false) then
|
||||
if Gladdy.db.trinketColored then
|
||||
if trinket.active then
|
||||
trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredCd))
|
||||
else
|
||||
trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredNoCd))
|
||||
end
|
||||
trinket.texture:SetTexture()
|
||||
else
|
||||
trinket:SetBackdropColor(0,0,0,0)
|
||||
trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
|
||||
end
|
||||
|
||||
Gladdy:SetPosition(trinket, unit, "trinketXOffset", "trinketYOffset", Trinket:LegacySetPosition(trinket, unit), Trinket)
|
||||
|
||||
if (Gladdy.db.trinketGroup) then
|
||||
if (unit ~= "arena1") then
|
||||
local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
if Gladdy.db.trinketGroupDirection == "RIGHT" then
|
||||
self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
|
||||
elseif Gladdy.db.trinketGroupDirection == "LEFT" then
|
||||
self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
|
||||
elseif Gladdy.db.trinketGroupDirection == "UP" then
|
||||
self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
|
||||
elseif Gladdy.db.trinketGroupDirection == "DOWN" then
|
||||
self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(trinket,"trinketXOffset", "trinketYOffset", L["Trinket"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor,
|
||||
Gladdy.db.trinketSize,
|
||||
0,
|
||||
0, "trinketEnabled")
|
||||
end
|
||||
|
||||
trinket.cooldown:SetAlpha(Gladdy.db.trinketCooldownAlpha)
|
||||
|
||||
if Gladdy.db.trinketDisableCircle then
|
||||
trinket.cooldown:Hide()
|
||||
else
|
||||
trinket.cooldown:Show()
|
||||
end
|
||||
|
||||
if (not Gladdy.db.trinketEnabled) then
|
||||
trinket:Hide()
|
||||
else
|
||||
trinket:Show()
|
||||
if testAgain then
|
||||
Trinket:ResetUnit(unit)
|
||||
Trinket:Test(unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -160,6 +267,7 @@ function Trinket:ResetUnit(unit)
|
||||
return
|
||||
end
|
||||
|
||||
trinket.itemID = nil
|
||||
trinket.timeLeft = nil
|
||||
trinket.active = false
|
||||
trinket.cooldown:Clear()
|
||||
@ -171,13 +279,14 @@ function Trinket:Test(unit)
|
||||
if (not trinket) then
|
||||
return
|
||||
end
|
||||
if (unit == "arena2" or unit == "arena3") then
|
||||
self:Used(unit, GetTime() * 1000, 120000)
|
||||
if (unit == "arena1" or unit == "arena2") then
|
||||
Gladdy:SendMessage("TRINKET_USED", unit)
|
||||
end
|
||||
end
|
||||
|
||||
function Trinket:JOINED_ARENA()
|
||||
self:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
|
||||
self:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
|
||||
self:SetScript("OnEvent", function(self, event, ...)
|
||||
if self[event] then
|
||||
self[event](self, ...)
|
||||
@ -185,13 +294,52 @@ function Trinket:JOINED_ARENA()
|
||||
end)
|
||||
end
|
||||
|
||||
function Trinket:ARENA_CROWD_CONTROL_SPELL_UPDATE(...)
|
||||
local unitID, spellID, itemID = ...
|
||||
Gladdy:Debug("INFO", "Trinket:ARENA_CROWD_CONTROL_SPELL_UPDATE", unitID, spellID, itemID)
|
||||
if Gladdy.buttons[unitID] and Gladdy:GetPvpTrinkets()[itemID] then
|
||||
Gladdy.buttons[unitID].trinket.itemID = itemID
|
||||
if not Gladdy.db.trinketColored then
|
||||
self.frames[unitID].texture:SetTexture(GetItemIcon(itemID))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Trinket:TRINKET_USED(unit)
|
||||
if Gladdy.buttons[unit] then
|
||||
self:Used(unit, GetTime() * 1000,
|
||||
Gladdy.buttons[unit].trinket.itemID and Gladdy:GetPvpTrinkets()[Gladdy.buttons[unit].trinket.itemID]
|
||||
or 120000)
|
||||
end
|
||||
end
|
||||
|
||||
function Trinket:RACIAL_USED(unit) -- Wrath only
|
||||
local trinket = self.frames[unit]
|
||||
if (not trinket) then
|
||||
return
|
||||
end
|
||||
if Gladdy.buttons[unit].race == "Scourge" then
|
||||
if trinket.active and trinket.timeLeft >= 45 then
|
||||
-- do nothing
|
||||
else
|
||||
self:Used(unit, GetTime() * 1000, 45000)
|
||||
end
|
||||
elseif Gladdy.buttons[unit].race == "Human" then
|
||||
self:Used(unit, GetTime() * 1000, 120000)
|
||||
end
|
||||
end
|
||||
|
||||
function Trinket:ARENA_COOLDOWNS_UPDATE()
|
||||
for i=1, Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
local spellID, itemID, startTime, duration = C_PvP.GetArenaCrowdControlInfo(unit);
|
||||
local unitID = "arena" .. i
|
||||
local spellID, itemID, startTime, duration = C_PvP.GetArenaCrowdControlInfo(unitID)
|
||||
if (spellID) then
|
||||
Gladdy:Debug("INFO", "Trinket:ARENA_COOLDOWNS_UPDATE", spellID, itemID, startTime, duration)
|
||||
if not Gladdy.db.trinketColored and Gladdy:GetPvpTrinkets()[itemID] then
|
||||
self.frames[unitID].texture:SetTexture(GetItemIcon(itemID))
|
||||
end
|
||||
if (startTime ~= 0 and duration ~= 0) then
|
||||
self:Used(unit, startTime, duration)
|
||||
self:Used(unitID, startTime, duration)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -199,15 +347,17 @@ end
|
||||
|
||||
function Trinket:Used(unit, startTime, duration)
|
||||
local trinket = self.frames[unit]
|
||||
if (not trinket) then
|
||||
if (not trinket or not Gladdy.db.trinketEnabled) then
|
||||
return
|
||||
end
|
||||
if not trinket.active then
|
||||
--if not trinket.active then
|
||||
trinket.timeLeft = (startTime/1000.0 + duration/1000.0) - GetTime()
|
||||
if not Gladdy.db.trinketDisableCircle then trinket.cooldown:SetCooldown(startTime/1000.0, duration/1000.0) end
|
||||
trinket.active = true
|
||||
Gladdy:SendMessage("TRINKET_USED", unit)
|
||||
end
|
||||
if Gladdy.db.trinketColored then
|
||||
trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredCd))
|
||||
end
|
||||
--end
|
||||
end
|
||||
|
||||
function Trinket:GetOptions()
|
||||
@ -223,29 +373,81 @@ function Trinket:GetOptions()
|
||||
desc = L["Enable trinket icon"],
|
||||
order = 3,
|
||||
}),
|
||||
trinketColored = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Colored trinket"],
|
||||
desc = L["Shows a solid colored icon when off/off CD."],
|
||||
order = 4,
|
||||
disabled = function() return not Gladdy.db.trinketEnabled end,
|
||||
}),
|
||||
trinketColoredCd = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Colored trinket CD"],
|
||||
desc = L["Color of the border"],
|
||||
order = 5,
|
||||
hasAlpha = true,
|
||||
disabled = function() return not Gladdy.db.trinketEnabled end,
|
||||
}),
|
||||
trinketColoredNoCd = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Colored trinket No CD"],
|
||||
desc = L["Color of the border"],
|
||||
order = 6,
|
||||
hasAlpha = true,
|
||||
disabled = function() return not Gladdy.db.trinketEnabled end,
|
||||
}),
|
||||
trinketGroup = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Group Class Icons"],
|
||||
order = 7,
|
||||
disabled = function() return not Gladdy.db.trinketEnabled end,
|
||||
}),
|
||||
trinketGroupDirection = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Group direction"],
|
||||
order = 8,
|
||||
values = {
|
||||
["RIGHT"] = L["Right"],
|
||||
["LEFT"] = L["Left"],
|
||||
["UP"] = L["Up"],
|
||||
["DOWN"] = L["Down"],
|
||||
},
|
||||
disabled = function()
|
||||
return not Gladdy.db.trinketGroup or not Gladdy.db.trinketEnabled
|
||||
end,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
order = 4,
|
||||
name = L["Frame"],
|
||||
order = 5,
|
||||
disabled = function() return not Gladdy.db.trinketEnabled end,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["Size"],
|
||||
name = L["Icon"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Size"],
|
||||
order = 4,
|
||||
name = L["Icon"],
|
||||
order = 1,
|
||||
},
|
||||
trinketIconZoomed = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Zoomed Icon"],
|
||||
desc = L["Zoomes the icon to remove borders"],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
trinketSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Trinket size"],
|
||||
name = L["Size"],
|
||||
min = 5,
|
||||
max = 100,
|
||||
step = 1,
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
trinketWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -254,6 +456,7 @@ function Trinket:GetOptions()
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 6,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -271,6 +474,7 @@ function Trinket:GetOptions()
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 7,
|
||||
width = "full",
|
||||
}),
|
||||
trinketCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
@ -279,6 +483,16 @@ function Trinket:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 8,
|
||||
width = "full",
|
||||
}),
|
||||
trinketCooldownNumberAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Cooldown number alpha"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 9,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -290,13 +504,19 @@ function Trinket:GetOptions()
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Font"],
|
||||
order = 4,
|
||||
order = 1,
|
||||
},
|
||||
trinketFontEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Font Enabled"],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
trinketFont = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
desc = L["Font of the cooldown"],
|
||||
order = 11,
|
||||
order = 3,
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
}),
|
||||
@ -304,32 +524,41 @@ function Trinket:GetOptions()
|
||||
type = "range",
|
||||
name = L["Font scale"],
|
||||
desc = L["Scale of the font"],
|
||||
order = 12,
|
||||
order = 4,
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
order = 4,
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
name = L["Icon position"],
|
||||
order = 4,
|
||||
},
|
||||
trinketPos = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Trinket position"],
|
||||
desc = L["This changes positions of the trinket"],
|
||||
order = 21,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
trinketXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 23,
|
||||
min = -800,
|
||||
max = 800,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
trinketYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 24,
|
||||
min = -800,
|
||||
max = 800,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -358,7 +587,63 @@ function Trinket:GetOptions()
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
trinketFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
trinketFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Trinket:LegacySetPosition(trinket, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
trinket:ClearAllPoints()
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].classIcon, "TOPLEFT", -Gladdy.db.padding, 0)
|
||||
end
|
||||
else
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].classIcon, "TOPRIGHT", Gladdy.db.padding, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
end
|
||||
end
|
||||
end
|
@ -1,7 +1,11 @@
|
||||
local tonumber, tostring, str_format = tonumber, tostring, string.format
|
||||
|
||||
local UnitName = UnitName
|
||||
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
|
||||
local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
|
||||
local VersionCheck = Gladdy:NewModule("VersionCheck", 1, {
|
||||
})
|
||||
LibStub("AceComm-3.0"):Embed(VersionCheck)
|
||||
@ -19,24 +23,32 @@ end
|
||||
|
||||
function VersionCheck:JOINED_ARENA()
|
||||
self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
|
||||
if IsInRaid(LE_PARTY_CATEGORY_HOME) then
|
||||
self:SendCommMessage("GladdyVCheck", str_format("%.2f", Gladdy.version_num), "RAID", self.playerName)
|
||||
elseif IsInGroup(LE_PARTY_CATEGORY_INSTANCE) or IsInRaid(LE_PARTY_CATEGORY_INSTANCE) then
|
||||
self:SendCommMessage("GladdyVCheck", str_format("%.2f", Gladdy.version_num), "INSTANCE_CHAT", self.playerName)
|
||||
elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then
|
||||
self:SendCommMessage("GladdyVCheck", str_format("%.2f", Gladdy.version_num), "PARTY", self.playerName)
|
||||
end
|
||||
end
|
||||
|
||||
function VersionCheck:Test(unit)
|
||||
if unit == "arena1" then
|
||||
self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
|
||||
self:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", self.playerName)
|
||||
self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
|
||||
end
|
||||
end
|
||||
|
||||
function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
|
||||
if sender ~= VersionCheck.playerName then
|
||||
local addonVersion = Gladdy.version
|
||||
if (message == addonVersion) then
|
||||
local addonVersion = str_format("%.2f", Gladdy.version_num)
|
||||
local message_num = tonumber(message) or 0
|
||||
if message and message_num <= Gladdy.version_num then
|
||||
--Gladdy:Print("Version", "\"".. addonVersion.."\"", "is up to date")
|
||||
else
|
||||
Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
|
||||
Gladdy:Warn("Please download the latest Gladdy version at:")
|
||||
Gladdy:Warn("https://github.com/XiconQoo/Gladdy")
|
||||
Gladdy:Warn("https://www.curseforge.com/wow/addons/gladdy-tbc or https://github.com/XiconQoo/Gladdy-TBC")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -4,285 +4,172 @@ local L = Gladdy.L
|
||||
local XiconProfiles = Gladdy:NewModule("XiconProfiles", nil, {
|
||||
})
|
||||
|
||||
function XiconProfiles:ApplyKlimp()
|
||||
Gladdy.db.castBarXOffset = -7
|
||||
Gladdy.db.powerActual = false
|
||||
Gladdy.db.npCastbarsBorderSize = 4
|
||||
Gladdy.db.healthBarTexture = "Minimalist"
|
||||
Gladdy.db.highlight = false
|
||||
Gladdy.db.healthMax = false
|
||||
Gladdy.db.castBarYOffset = -24
|
||||
Gladdy.db.castBarFont = "Friz Quadrata TT"
|
||||
Gladdy.db.drXOffset = -7
|
||||
Gladdy.db.classIconBorderColor.a = 0.6200000047683716
|
||||
Gladdy.db.auraBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp"
|
||||
Gladdy.db.powerBarHeight = 7
|
||||
Gladdy.db.powerBarFontSize = 8
|
||||
Gladdy.db.announcements.dest = "party"
|
||||
Gladdy.db.powerMax = false
|
||||
Gladdy.db.healthBarFontSize = 17
|
||||
Gladdy.db.healthBarBorderSize = 5
|
||||
Gladdy.db.npCastbarsWidth = 85
|
||||
Gladdy.db.npCastbarsTexture = "Minimalist"
|
||||
Gladdy.db.cooldown = false
|
||||
Gladdy.db.barWidth = 190
|
||||
Gladdy.db.healthBarBgColor.a = 0.6700000166893005
|
||||
Gladdy.db.drCooldownPos = "LEFT"
|
||||
Gladdy.db.npCastbarsFont = "Friz Quadrata TT"
|
||||
Gladdy.db.trinketSize = 40
|
||||
Gladdy.db.y = 501.7654729182068
|
||||
Gladdy.db.x = 1048.626941536808
|
||||
Gladdy.db.bottomMargin = 2
|
||||
Gladdy.db.npCastbarsIconSize = 14
|
||||
Gladdy.db.castBarTexture = "Minimalist"
|
||||
Gladdy.db.drFont = "Friz Quadrata TT"
|
||||
Gladdy.db.highlightBorderSize = 1
|
||||
Gladdy.db.healthBarFont = "Friz Quadrata TT"
|
||||
Gladdy.db.padding = 0
|
||||
Gladdy.db.castBarBorderSize = 5
|
||||
Gladdy.db.powerBarFontColor.a = 0
|
||||
Gladdy.db.classIconSize = 40
|
||||
Gladdy.db.npCastbarsHeight = 14
|
||||
Gladdy.db.castBarIconColor.a = 0.6200000047683716
|
||||
Gladdy.db.trinketFontScale = 1.3
|
||||
Gladdy.db.trinketBorderColor.a = 0.6200000047683716
|
||||
Gladdy.db.leaderBorder = false
|
||||
Gladdy.db.powerPercentage = true
|
||||
Gladdy.db.drYOffset = 33
|
||||
Gladdy.db.healthBarHeight = 40
|
||||
Gladdy.db.powerBarTexture = "Minimalist"
|
||||
Gladdy.db.cooldownFont = "Friz Quadrata TT"
|
||||
Gladdy.db.powerBarFont = "Friz Quadrata TT"
|
||||
Gladdy.db.auraFont = "Friz Quadrata TT"
|
||||
Gladdy.db.powerBarBorderSize = 3
|
||||
Gladdy.db.trinketFont = "Friz Quadrata TT"
|
||||
Gladdy.db.castBarIconSize = 20
|
||||
Gladdy.db.cooldownYOffset = 15.10000000000002
|
||||
Gladdy.db.cooldownXOffset = 5
|
||||
Gladdy.db.cooldownMaxIconsPerLine = 4
|
||||
Gladdy.db.cooldownBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp"
|
||||
Gladdy.db.cooldownYPos = "RIGHT"
|
||||
Gladdy.db.cooldownCooldownAlpha = 0.6000000000000001
|
||||
Gladdy.db.cooldownSize = 25.25495910644531
|
||||
Gladdy.db.cooldownFontScale = 0.6
|
||||
Gladdy.db.cooldownBorderColor = {
|
||||
b = 0.3019607843137255,
|
||||
g = 0.3019607843137255,
|
||||
r = 0.3019607843137255,
|
||||
}
|
||||
Gladdy.db.locked = true
|
||||
Gladdy.db.classIconWidthFactor = 1
|
||||
Gladdy.db.buffsFontScale = 0.8
|
||||
Gladdy.db.buffsIconSize = 24
|
||||
Gladdy.db.buffsCooldownAlpha = 0.8
|
||||
Gladdy.db.trinketWidthFactor = 1
|
||||
Gladdy.db.frameScale = 1
|
||||
Gladdy.db.drWidthFactor = 1.3
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
|
||||
function XiconProfiles:ApplyKnall()
|
||||
Gladdy.db["cooldownCooldownAlpha"] = 0.6000000000000001
|
||||
Gladdy.db["buffsIconPadding"] = 1.5
|
||||
Gladdy.db["powerBarBorderSize"] = 5.5
|
||||
Gladdy.db["trinketSize"] = 66
|
||||
Gladdy.db["cooldownFontScale"] = 0.8
|
||||
Gladdy.db["healthBarHeight"] = 54
|
||||
Gladdy.db["drYOffset"] = -14
|
||||
Gladdy.db["classIconSize"] = 70
|
||||
Gladdy.db["padding"] = 0
|
||||
Gladdy.db["buffsFontScale"] = 0.8
|
||||
Gladdy.db["healthBarFontColor"]["a"] = 0
|
||||
Gladdy.db["buffsCooldownGrowDirection"] = "LEFT"
|
||||
Gladdy.db["cooldownXOffset"] = 1
|
||||
Gladdy.db["castBarIconSize"] = 26
|
||||
Gladdy.db["bottomMargin"] = -35
|
||||
Gladdy.db["y"] = 457.111085058903
|
||||
Gladdy.db["x"] = 993.110763706718
|
||||
Gladdy.db["locked"] = true
|
||||
Gladdy.db["drCooldownPos"] = "LEFT"
|
||||
Gladdy.db["castBarWidth"] = 162
|
||||
Gladdy.db["healthBarBorderSize"] = 8.5
|
||||
Gladdy.db["buffsYOffset"] = -47
|
||||
Gladdy.db["frameScale"] = 0.9
|
||||
Gladdy.db["announcements"]["dest"] = "fct"
|
||||
Gladdy.db["powerBarFontSize"] = 8.576186180114746
|
||||
Gladdy.db["powerBarHeight"] = 11
|
||||
Gladdy.db["drIconPadding"] = 2
|
||||
Gladdy.db["buffsXOffset"] = -245.7
|
||||
Gladdy.db["castBarYOffset"] = -13.59999999999997
|
||||
Gladdy.db["drFontScale"] = 0.8
|
||||
Gladdy.db["castBarHeight"] = 26
|
||||
Gladdy.db["castBarHeight"] = 26
|
||||
Gladdy.db["buffsCooldownAlpha"] = 0.8
|
||||
Gladdy.db["drCooldownAlpha"] = 0.7000000000000001
|
||||
Gladdy.db["buffsIconSize"] = 35
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
|
||||
function XiconProfiles:ApplyClassic()
|
||||
Gladdy.db["buffsIconSize"] = 29
|
||||
Gladdy.db["drCooldownAlpha"] = 0.8
|
||||
Gladdy.db["castBarBgColor"] = {
|
||||
["a"] = 0.4000000357627869,
|
||||
["b"] = 0.7372549019607844,
|
||||
["g"] = 0.7372549019607844,
|
||||
["r"] = 0.7372549019607844,
|
||||
}
|
||||
Gladdy.db["npCastbarsBorderSize"] = 4
|
||||
Gladdy.db["healthBarTexture"] = "Minimalist"
|
||||
Gladdy.db["drFontScale"] = 0.9
|
||||
Gladdy.db["highlight"] = false
|
||||
Gladdy.db["buffsCooldownPos"] = "LEFT"
|
||||
Gladdy.db["castBarYOffset"] = -67
|
||||
Gladdy.db["castBarFont"] = "Friz Quadrata TT"
|
||||
Gladdy.db["buffsXOffset"] = -1
|
||||
Gladdy.db["drXOffset"] = -1
|
||||
Gladdy.db["classIconBorderColor"]["a"] = 0
|
||||
Gladdy.db["cooldownYOffset"] = 10
|
||||
Gladdy.db["auraBorderStyle"] = "Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp"
|
||||
Gladdy.db["powerBarHeight"] = 16
|
||||
Gladdy.db["powerBarFontSize"] = 10.21056747436523
|
||||
Gladdy.db["announcements"]["dest"] = "party"
|
||||
Gladdy.db["healthBarFontSize"] = 13.42293167114258
|
||||
Gladdy.db["buffsYOffset"] = -2.099999999999966
|
||||
Gladdy.db["healthBarBorderSize"] = 4
|
||||
Gladdy.db["healthBarBorderStyle"] = "Gladdy Tooltip squared"
|
||||
Gladdy.db["barWidth"] = 190
|
||||
Gladdy.db["castBarWidth"] = 265
|
||||
Gladdy.db["cooldownMaxIconsPerLine"] = 4
|
||||
Gladdy.db["drCooldownPos"] = "LEFT"
|
||||
Gladdy.db["locked"] = true
|
||||
Gladdy.db["npCastbarsFont"] = "Friz Quadrata TT"
|
||||
Gladdy.db["cooldownFontScale"] = 0.6
|
||||
Gladdy.db["auraFont"] = "Friz Quadrata TT"
|
||||
Gladdy.db["y"] = 511.0100769632991
|
||||
Gladdy.db["x"] = 912.8048284050892
|
||||
Gladdy.db["bottomMargin"] = 20
|
||||
Gladdy.db["trinketFont"] = "Friz Quadrata TT"
|
||||
Gladdy.db["npCastbarsIconSize"] = 14
|
||||
Gladdy.db["trinketFontScale"] = 1.3
|
||||
Gladdy.db["cooldownBorderStyle"] = "Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp"
|
||||
Gladdy.db["castBarTexture"] = "Minimalist"
|
||||
Gladdy.db["classIconWidthFactor"] = 1
|
||||
Gladdy.db["cooldownYPos"] = "RIGHT"
|
||||
Gladdy.db["castBarIconSize"] = 20
|
||||
Gladdy.db["drFont"] = "Friz Quadrata TT"
|
||||
Gladdy.db["buffsCooldownAlpha"] = 0.8
|
||||
Gladdy.db["cooldownXOffset"] = 1
|
||||
Gladdy.db["buffsCooldownGrowDirection"] = "LEFT"
|
||||
Gladdy.db["highlightBorderSize"] = 1
|
||||
Gladdy.db["drIconSize"] = 34
|
||||
Gladdy.db["powerBarBgColor"] = {
|
||||
["a"] = 0.3500000238418579,
|
||||
["r"] = 0.8,
|
||||
["g"] = 0.8,
|
||||
["b"] = 0.8,
|
||||
}
|
||||
Gladdy.db["castBarXOffset"] = 287
|
||||
Gladdy.db["healthBarFont"] = "Friz Quadrata TT"
|
||||
Gladdy.db["buffsFontScale"] = 0.8
|
||||
Gladdy.db["castBarIconStyle"] = "Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp"
|
||||
Gladdy.db["padding"] = 0
|
||||
Gladdy.db["powerBarBorderStyle"] = "Gladdy Tooltip squared"
|
||||
Gladdy.db["castBarBorderSize"] = 4
|
||||
Gladdy.db["classIconSize"] = 48
|
||||
Gladdy.db["castBarColor"]["g"] = 0.8274509803921568
|
||||
Gladdy.db["castBarColor"]["b"] = 0
|
||||
Gladdy.db["castBarIconColor"]["a"] = 0.6200000047683716
|
||||
Gladdy.db["leaderBorder"] = false
|
||||
Gladdy.db["castBarBorderStyle"] = "Gladdy Tooltip squared"
|
||||
Gladdy.db["drYOffset"] = -3
|
||||
Gladdy.db["cooldownCooldownAlpha"] = 0.6000000000000001
|
||||
Gladdy.db["healthBarHeight"] = 30
|
||||
Gladdy.db["healthBarBgColor"] = {
|
||||
["a"] = 0.3600000143051148,
|
||||
["r"] = 0.7294117647058823,
|
||||
["g"] = 0.7294117647058823,
|
||||
["b"] = 0.7294117647058823,
|
||||
}
|
||||
Gladdy.db["powerBarTexture"] = "Minimalist"
|
||||
Gladdy.db["healthBarBorderColor"] = {
|
||||
["r"] = 0.4313725490196079,
|
||||
["g"] = 0.4313725490196079,
|
||||
["b"] = 0.4313725490196079,
|
||||
["a"] = 1,
|
||||
}
|
||||
Gladdy.db["powerBarFont"] = "Friz Quadrata TT"
|
||||
Gladdy.db["cooldownFont"] = "Friz Quadrata TT"
|
||||
Gladdy.db["cooldownBorderColor"] = {
|
||||
["r"] = 0.3019607843137255,
|
||||
["g"] = 0.3019607843137255,
|
||||
["b"] = 0.3019607843137255,
|
||||
["a"] = 1,
|
||||
}
|
||||
Gladdy.db["trinketWidthFactor"] = 1
|
||||
Gladdy.db["powerBarBorderSize"] = 4
|
||||
Gladdy.db["trinketSize"] = 47
|
||||
Gladdy.db["cooldownSize"] = 25.25495910644531
|
||||
Gladdy.db["trinketBorderColor"]["a"] = 0
|
||||
Gladdy.db["npCastbarsTexture"] = "Minimalist"
|
||||
Gladdy:UpdateFrame()
|
||||
local function applyProfile(profileString)
|
||||
local deserialized = Gladdy.modules["Export Import"]:Decode(profileString)
|
||||
if deserialized then
|
||||
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
|
||||
end
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
Gladdy:ToggleFrame(3)
|
||||
Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
|
||||
Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
end
|
||||
|
||||
function XiconProfiles:GetOptions()
|
||||
return {
|
||||
headerProfileBlizzard = {
|
||||
type = "header",
|
||||
name = "Blizzard " .. L["Profile"],
|
||||
order = 2,
|
||||
},
|
||||
blizzardProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
applyProfile(Gladdy:GetBlizzardProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Blizzard " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Blizz1.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 3,
|
||||
},
|
||||
headerProfileClassic = {
|
||||
type = "header",
|
||||
name = L["Classic Profile"],
|
||||
order = 2,
|
||||
name = "Classic " .. L["Profile"],
|
||||
order = 4,
|
||||
},
|
||||
classicProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
XiconProfiles:ApplyClassic()
|
||||
applyProfile(Gladdy:GetClassicProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Classic Profile",
|
||||
desc = "Classic " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic1.blp",
|
||||
imageWidth = 256,
|
||||
imageHeight = 128,
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 3,
|
||||
order = 5,
|
||||
},
|
||||
headerProfileClassicNoPet = {
|
||||
type = "header",
|
||||
name = "Classic " .. L["Profile"] .. L[" No Pet"],
|
||||
order = 6,
|
||||
},
|
||||
classicProfileNoPet = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
applyProfile(Gladdy:GetClassicProfileNoPet())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Classic " .. L["Profile"] .. L[" No Pet"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic2.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 7,
|
||||
},
|
||||
headerProfileKnall = {
|
||||
type = "header",
|
||||
name = L["Knall's Profile"],
|
||||
order = 4,
|
||||
name = "Knall's " .. L["Profile"],
|
||||
order = 8,
|
||||
},
|
||||
knallProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
XiconProfiles:ApplyKnall()
|
||||
applyProfile(Gladdy:GetKnallProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Knall's Profile",
|
||||
desc = "Knall's " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Knall1.blp",
|
||||
imageWidth = 256,
|
||||
imageHeight = 128,
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 5,
|
||||
order = 9,
|
||||
},
|
||||
headerProfileKlimp = {
|
||||
type = "header",
|
||||
name = L["Klimp's Profile"],
|
||||
order = 6,
|
||||
name = "Klimp's " .. L["Profile"],
|
||||
order = 10,
|
||||
},
|
||||
klimpProfiles = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
XiconProfiles:ApplyKlimp()
|
||||
applyProfile(Gladdy:GetKlimpProfile())
|
||||
end,
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Klimp1.blp",
|
||||
imageWidth = 256,
|
||||
imageHeight = 128,
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
name = " ",
|
||||
desc = "Klimp's Profile",
|
||||
desc = "Klimp's " .. L["Profile"],
|
||||
width = "full",
|
||||
order = 7,
|
||||
order = 11,
|
||||
},
|
||||
headerProfileRukk = {
|
||||
type = "header",
|
||||
name = "Rukk1's " .. L["Profile"],
|
||||
order = 12,
|
||||
},
|
||||
rukkProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
applyProfile(Gladdy:GetRukkProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Rukk1's " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Rukk1.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 13,
|
||||
},
|
||||
headerProfileMir = {
|
||||
type = "header",
|
||||
name = "Mir's " .. L["Profile"],
|
||||
order = 14,
|
||||
},
|
||||
mirProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
applyProfile(Gladdy:GetMirProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Mir's " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Mir1.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 15,
|
||||
},
|
||||
headerProfileMirEdited = {
|
||||
type = "header",
|
||||
name = "Mir's " .. L["Profile"] .. " edited",
|
||||
order = 16,
|
||||
},
|
||||
mirProfileEdited = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
applyProfile(Gladdy:GetMirEditedProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Mir's " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Mir1_edited.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 17,
|
||||
},
|
||||
}
|
||||
end
|
440
Options.lua
440
Options.lua
@ -1,39 +1,74 @@
|
||||
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
|
||||
local tostring, str_match, tonumber, str_format = tostring, string.match, tonumber, string.format
|
||||
local ceil, floor = ceil, floor
|
||||
local ReloadUI = ReloadUI
|
||||
|
||||
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
|
||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
|
||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
|
||||
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local LibClassAuras = LibStub("LibClassAuras-1.0")
|
||||
local L = Gladdy.L
|
||||
|
||||
Gladdy.TIMER_FORMAT = { tenths = "tenths", seconds = "seconds",
|
||||
values = {
|
||||
["tenths"] = "xx:xx Miliseconds",
|
||||
["seconds"] = "xx Seconds"
|
||||
}}
|
||||
|
||||
function Gladdy:FormatTimer(fontString, timeLeft, milibreakpoint, showSeconds)
|
||||
if timeLeft < 0 then
|
||||
fontString:SetText("")
|
||||
return
|
||||
end
|
||||
local time = timeLeft >= 0.0 and timeLeft or 0.0
|
||||
if Gladdy.db.timerFormat == Gladdy.TIMER_FORMAT.tenths and milibreakpoint then
|
||||
fontString:SetFormattedText("%.1f", time)
|
||||
else
|
||||
if time >= 60 then
|
||||
if showSeconds then
|
||||
fontString:SetText(floor(timeLeft / 60) .. ":" .. str_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
|
||||
else
|
||||
fontString:SetText(ceil(ceil(time / 60)) .. "m")
|
||||
end
|
||||
else
|
||||
fontString:SetFormattedText("%d", ceil(time))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Gladdy.defaults = {
|
||||
profile = {
|
||||
locked = false,
|
||||
hideBlizzard = "arena",
|
||||
x = 0,
|
||||
y = 0,
|
||||
growUp = false,
|
||||
growDirection = "BOTTOM",
|
||||
growMiddle = false,
|
||||
frameScale = 1,
|
||||
padding = 3,
|
||||
pixelPerfect = false,
|
||||
barWidth = 180,
|
||||
bottomMargin = 10,
|
||||
statusbarBorderOffset = 7,
|
||||
bottomMargin = 2,
|
||||
statusbarBorderOffset = 6,
|
||||
timerFormat = Gladdy.TIMER_FORMAT.tenths,
|
||||
backgroundColor = {r = 0, g = 0, b = 0, a = 0},
|
||||
newLayout = false,
|
||||
showMover = true,
|
||||
},
|
||||
}
|
||||
|
||||
SLASH_GLADDY1 = "/gladdy"
|
||||
SlashCmdList["GLADDY"] = function(msg)
|
||||
if (msg == "test2") then
|
||||
Gladdy:ToggleFrame(2)
|
||||
elseif (msg == "test5") then
|
||||
Gladdy:ToggleFrame(5)
|
||||
elseif (msg:find("test")) then
|
||||
if (str_match(msg, "test[1-5]")) then
|
||||
local _, num = str_match(msg, "(test)([1-5])")
|
||||
Gladdy:ToggleFrame(tonumber(num))
|
||||
elseif (msg == "test") then
|
||||
Gladdy:ToggleFrame(3)
|
||||
elseif (msg == "ui" or msg == "options" or msg == "config") then
|
||||
LibStub("AceConfigDialog-3.0"):Open("Gladdy")
|
||||
--Gladdy:ShowOptions()
|
||||
elseif (msg == "reset") then
|
||||
Gladdy.dbi:ResetProfile()
|
||||
elseif (msg == "hide") then
|
||||
@ -42,7 +77,8 @@ SlashCmdList["GLADDY"] = function(msg)
|
||||
else
|
||||
Gladdy:Print(L["Valid slash commands are:"])
|
||||
Gladdy:Print("/gladdy ui")
|
||||
Gladdy:Print("/gladdy test2-5")
|
||||
Gladdy:Print("/gladdy test")
|
||||
Gladdy:Print("/gladdy test1-5")
|
||||
Gladdy:Print("/gladdy hide")
|
||||
Gladdy:Print("/gladdy reset")
|
||||
end
|
||||
@ -68,6 +104,13 @@ function Gladdy:option(params)
|
||||
return defaults
|
||||
end
|
||||
|
||||
function Gladdy:SetColor(option, factor, altAlpha)
|
||||
if not factor then
|
||||
factor = 1
|
||||
end
|
||||
return option.r / factor, option.g / factor, option.b / factor, altAlpha or option.a
|
||||
end
|
||||
|
||||
function Gladdy:colorOption(params)
|
||||
local defaults = {
|
||||
get = function(info)
|
||||
@ -96,6 +139,11 @@ local function setOpt(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy:UpdateFrame()
|
||||
if Gladdy.db.hideBlizzard == "always" then
|
||||
SetCVar("showArenaEnemyFrames", 0)
|
||||
elseif Gladdy.db.hideBlizzard == "never" then
|
||||
SetCVar("showArenaEnemyFrames", 1)
|
||||
end
|
||||
end
|
||||
local function getColorOpt(info)
|
||||
local key = info.arg or info[#info]
|
||||
@ -113,7 +161,7 @@ function Gladdy:SetupModule(name, module, order)
|
||||
self.options.args[name] = {
|
||||
type = "group",
|
||||
name = L[name],
|
||||
desc = L[name .. " settings"],
|
||||
desc = L[name] .. " " .. L["settings"],
|
||||
childGroups = "tab",
|
||||
order = order,
|
||||
args = {},
|
||||
@ -151,7 +199,7 @@ local function pairsByKeys(t)
|
||||
for k in pairs(t) do
|
||||
tinsert(a, k)
|
||||
end
|
||||
tsort(a)
|
||||
tsort(a, function(a, b) return L[a] < L[b] end)
|
||||
|
||||
local i = 0
|
||||
return function()
|
||||
@ -168,35 +216,105 @@ end
|
||||
function Gladdy:SetupOptions()
|
||||
self.options = {
|
||||
type = "group",
|
||||
name = "Gladdy",
|
||||
name = L["Gladdy"],
|
||||
plugins = {},
|
||||
childGroups = "tree",
|
||||
get = getOpt,
|
||||
set = setOpt,
|
||||
args = {
|
||||
lock = {
|
||||
order = 1,
|
||||
width = 0.7,
|
||||
name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"],
|
||||
desc = L["Toggle if frame can be moved"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.db.locked = not Gladdy.db.locked
|
||||
Gladdy:UpdateFrame()
|
||||
self.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
|
||||
end,
|
||||
},
|
||||
showMover = {
|
||||
order = 2,
|
||||
width = 0.7,
|
||||
name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"],
|
||||
desc = L["Toggle to show Mover Frames"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.db.showMover = not Gladdy.db.showMover
|
||||
Gladdy:UpdateFrame()
|
||||
self.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
|
||||
end,
|
||||
},
|
||||
test = {
|
||||
order = 2,
|
||||
width = 0.7,
|
||||
name = L["Test"],
|
||||
desc = L["Show Test frames"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy:ToggleFrame(3)
|
||||
end,
|
||||
},
|
||||
hide = {
|
||||
order = 3,
|
||||
width = 0.7,
|
||||
name = L["Hide"],
|
||||
desc = L["Hide frames"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
end,
|
||||
},
|
||||
reload = {
|
||||
order = 4,
|
||||
width = 0.7,
|
||||
name = L["ReloadUI"],
|
||||
desc = L["Reloads the UI"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
ReloadUI()
|
||||
end,
|
||||
},
|
||||
version = {
|
||||
order = 5,
|
||||
width = 1,
|
||||
type = "description",
|
||||
name = " " .. Gladdy.version
|
||||
},
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
desc = L["General settings"],
|
||||
childGroups = "tab",
|
||||
order = 1,
|
||||
order = 5,
|
||||
args = {
|
||||
locked = {
|
||||
type = "toggle",
|
||||
name = L["Lock frame"],
|
||||
desc = L["Toggle if frame can be moved"],
|
||||
order = 1,
|
||||
growDirection = {
|
||||
type = "select",
|
||||
name = L["Grow Direction"],
|
||||
order = 3,
|
||||
values = {
|
||||
["BOTTOM"] = L["Down"],
|
||||
["TOP"] = L["Up"],
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
}
|
||||
},
|
||||
growUp = {
|
||||
type = "toggle",
|
||||
name = L["Grow frame upwards"],
|
||||
desc = L["If enabled the frame will grow upwards instead of downwards"],
|
||||
order = 2,
|
||||
hideBlizzard = {
|
||||
type = "select",
|
||||
name = L["Hide Blizzard"],
|
||||
values = {
|
||||
["arena"] = L["Arena only"],
|
||||
["never"] = L["Never"],
|
||||
["always"] = L["Always"],
|
||||
},
|
||||
order = 4,
|
||||
},
|
||||
group = {
|
||||
type = "group",
|
||||
name = "General",
|
||||
order = 3,
|
||||
name = L["General"],
|
||||
order = 6,
|
||||
childGroups = "tree",
|
||||
args = {
|
||||
frameGeneral = {
|
||||
@ -207,44 +325,57 @@ function Gladdy:SetupOptions()
|
||||
headerFrame = {
|
||||
type = "header",
|
||||
name = L["Frame General"],
|
||||
order = 2,
|
||||
},
|
||||
growMiddle = {
|
||||
type = "toggle",
|
||||
name = L["Grow Middle"],
|
||||
desc = L["Frames expand along a centric anchor"],
|
||||
order = 3,
|
||||
},
|
||||
pixelPerfect = {
|
||||
type = "toggle",
|
||||
name = L["Pixel Perfect Scale"],
|
||||
desc = L["Enables Pixel Perfect Scale - disables manual "].. L["Frame scale"],
|
||||
order = 4,
|
||||
},
|
||||
frameScale = {
|
||||
type = "range",
|
||||
name = L["Frame scale"],
|
||||
desc = L["Scale of the frame"],
|
||||
order = 4,
|
||||
disabled = function() return Gladdy.db.pixelPerfect end,
|
||||
order = 5,
|
||||
min = .1,
|
||||
max = 2,
|
||||
step = .1,
|
||||
},
|
||||
padding = {
|
||||
type = "range",
|
||||
name = L["Frame padding"],
|
||||
desc = L["Padding of the frame"],
|
||||
order = 5,
|
||||
min = 0,
|
||||
max = 20,
|
||||
step = 1,
|
||||
step = .01,
|
||||
},
|
||||
barWidth = {
|
||||
type = "range",
|
||||
name = L["Frame width"],
|
||||
desc = L["Width of the bars"],
|
||||
order = 6,
|
||||
order = 7,
|
||||
min = 10,
|
||||
max = 500,
|
||||
step = 5,
|
||||
},
|
||||
bottomMargin = {
|
||||
type = "range",
|
||||
name = L["Bottom margin"],
|
||||
name = L["Margin"],
|
||||
desc = L["Margin between each button"],
|
||||
order = 7,
|
||||
min = -100,
|
||||
max = 100,
|
||||
order = 8,
|
||||
min = -200,
|
||||
max = 200,
|
||||
step = 1,
|
||||
},
|
||||
backgroundColor = {
|
||||
type = "color",
|
||||
name = L["Background color"],
|
||||
desc = L["Background Color of the frame"],
|
||||
order = 9,
|
||||
hasAlpha = true,
|
||||
get = getColorOpt,
|
||||
set = setColorOpt,
|
||||
},
|
||||
}
|
||||
},
|
||||
cooldownGeneral = {
|
||||
@ -267,7 +398,8 @@ function Gladdy:SetupOptions()
|
||||
local c = Gladdy.db.trinketDisableCircle
|
||||
local d = Gladdy.db.drDisableCircle
|
||||
local e = Gladdy.db.buffsDisableCircle
|
||||
if (a == b and a == c and a == d and a == e) then
|
||||
local f = Gladdy.db.racialDisableCircle
|
||||
if (a == b and a == c and a == d and a == e and a == f) then
|
||||
return a
|
||||
else
|
||||
return ""
|
||||
@ -279,6 +411,7 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.trinketDisableCircle = value
|
||||
Gladdy.db.drDisableCircle = value
|
||||
Gladdy.db.buffsDisableCircle = value
|
||||
Gladdy.db.racialDisableCircle = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
width= "full",
|
||||
@ -296,7 +429,8 @@ function Gladdy:SetupOptions()
|
||||
local c = Gladdy.db.auraCooldownAlpha
|
||||
local d = Gladdy.db.trinketCooldownAlpha
|
||||
local e = Gladdy.db.buffsCooldownAlpha
|
||||
if (a == b and a == c and a == d and a == e) then
|
||||
local f = Gladdy.db.racialCooldownAlpha
|
||||
if (a == b and a == c and a == d and a == e and a == f) then
|
||||
return a
|
||||
else
|
||||
return ""
|
||||
@ -308,9 +442,16 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.auraCooldownAlpha = value
|
||||
Gladdy.db.trinketCooldownAlpha = value
|
||||
Gladdy.db.buffsCooldownAlpha = value
|
||||
Gladdy.db.racialCooldownAlpha = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
},
|
||||
timerFormat = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Timer Format"],
|
||||
order = 11,
|
||||
values = Gladdy.TIMER_FORMAT.values
|
||||
})
|
||||
},
|
||||
},
|
||||
fontGeneral = {
|
||||
@ -331,33 +472,42 @@ function Gladdy:SetupOptions()
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
get = function(info)
|
||||
local a = Gladdy.db.castBarFont
|
||||
local b = Gladdy.db.healthBarFont
|
||||
local c = Gladdy.db.powerBarFont
|
||||
local a = Gladdy.db.auraFont
|
||||
local b = Gladdy.db.buffsFont
|
||||
local c = Gladdy.db.castBarFont
|
||||
local d = Gladdy.db.cooldownFont
|
||||
local e = Gladdy.db.drFont
|
||||
local f = Gladdy.db.auraFont
|
||||
local g = Gladdy.db.buffsFont
|
||||
if (a == b and a == c and a == d and a == e and a == f and a == g) then
|
||||
local f = Gladdy.db.healthBarFont
|
||||
local g = Gladdy.db.petHealthBarFont
|
||||
local h = Gladdy.db.powerBarFont
|
||||
local i = Gladdy.db.racialFont
|
||||
local j = Gladdy.db.npTremorFont
|
||||
local k = Gladdy.db.trinketFont
|
||||
if (a == b and a == c and a == d and a == e and a == f
|
||||
and a == g and a == h and a == i and a == j and a == k) then
|
||||
return a
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end,
|
||||
set = function(info, value)
|
||||
Gladdy.db.castBarFont = value
|
||||
Gladdy.db.healthBarFont = value
|
||||
Gladdy.db.powerBarFont = value
|
||||
Gladdy.db.cooldownFont = value
|
||||
Gladdy.db.drFont = value
|
||||
Gladdy.db.auraFont = value
|
||||
Gladdy.db.buffsFont = value
|
||||
Gladdy.db.castBarFont = value
|
||||
Gladdy.db.cooldownFont = value
|
||||
Gladdy.db.drFont = value
|
||||
Gladdy.db.healthBarFont = value
|
||||
Gladdy.db.petHealthBarFont = value
|
||||
Gladdy.db.powerBarFont = value
|
||||
Gladdy.db.racialFont = value
|
||||
Gladdy.db.npTremorFont = value
|
||||
Gladdy.db.trinketFont = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
fontColor = {
|
||||
type = "color",
|
||||
name = L["Font color"],
|
||||
name = L["Font color text"],
|
||||
desc = L["Color of the text"],
|
||||
order = 12,
|
||||
hasAlpha = true,
|
||||
@ -365,8 +515,10 @@ function Gladdy:SetupOptions()
|
||||
local a = Gladdy.db.healthBarFontColor
|
||||
local b = Gladdy.db.powerBarFontColor
|
||||
local c = Gladdy.db.castBarFontColor
|
||||
local d = Gladdy.db.petHealthBarFontColor
|
||||
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
|
||||
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
|
||||
return a.r, a.g, a.b, a.a
|
||||
else
|
||||
return { r = 0, g = 0, b = 0, a = 0 }
|
||||
@ -377,6 +529,35 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.healthBarFontColor = rgb
|
||||
Gladdy.db.powerBarFontColor = rgb
|
||||
Gladdy.db.castBarFontColor = rgb
|
||||
Gladdy.db.petHealthBarFontColor = rgb
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
fontColorCD = {
|
||||
type = "color",
|
||||
name = L["Font color timer"],
|
||||
desc = L["Color of the timers"],
|
||||
order = 12,
|
||||
hasAlpha = true,
|
||||
get = function(info)
|
||||
local a = Gladdy.db.auraFontColor
|
||||
local b = Gladdy.db.buffsFontColor
|
||||
local c = Gladdy.db.cooldownFontColor
|
||||
local d = Gladdy.db.drFontColor
|
||||
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
|
||||
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
|
||||
return a.r, a.g, a.b, a.a
|
||||
else
|
||||
return { r = 0, g = 0, b = 0, a = 0 }
|
||||
end
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local rgb = {r = r, g = g, b = b, a = a}
|
||||
Gladdy.db.auraFontColor = rgb
|
||||
Gladdy.db.buffsFontColor = rgb
|
||||
Gladdy.db.cooldownFontColor = rgb
|
||||
Gladdy.db.drFontColor = rgb
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
@ -399,27 +580,34 @@ function Gladdy:SetupOptions()
|
||||
order = 14,
|
||||
values = Gladdy:GetIconStyles(),
|
||||
get = function(info)
|
||||
if (Gladdy.db.classIconBorderStyle == Gladdy.db.trinketBorderStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.castBarIconStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.auraBorderStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.cooldownBorderStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.buffsBorderStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.drBorderStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.npTotemPlatesBorderStyle) then
|
||||
return Gladdy.db.classIconBorderStyle
|
||||
if (Gladdy.db.auraBorderStyle == Gladdy.db.buffsBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.castBarIconStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.classIconBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.ciBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.drBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.racialBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.npTotemPlatesBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.petPortraitBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.trinketBorderStyle) then
|
||||
return Gladdy.db.auraBorderStyle
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end,
|
||||
set = function(info, value)
|
||||
Gladdy.db.classIconBorderStyle = value
|
||||
Gladdy.db.trinketBorderStyle = value
|
||||
Gladdy.db.castBarIconStyle = value
|
||||
Gladdy.db.auraBorderStyle = value
|
||||
Gladdy.db.npTotemPlatesBorderStyle = value
|
||||
Gladdy.db.cooldownBorderStyle = value
|
||||
Gladdy.db.buffsBorderStyle = value
|
||||
Gladdy.db.castBarIconStyle = value
|
||||
Gladdy.db.classIconBorderStyle = value
|
||||
Gladdy.db.ciBorderStyle = value
|
||||
Gladdy.db.cooldownBorderStyle = value
|
||||
Gladdy.db.drBorderStyle = value
|
||||
Gladdy.db.racialBorderStyle = value
|
||||
Gladdy.db.npTotemPlatesBorderStyle = value
|
||||
Gladdy.db.petPortraitBorderStyle = value
|
||||
Gladdy.db.trinketBorderStyle = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
@ -430,11 +618,25 @@ function Gladdy:SetupOptions()
|
||||
order = 15,
|
||||
hasAlpha = true,
|
||||
get = function(info)
|
||||
local a = Gladdy.db.classIconBorderColor
|
||||
local b = Gladdy.db.trinketBorderColor
|
||||
local c = Gladdy.db.castBarIconColor
|
||||
local a = Gladdy.db.auraBuffBorderColor
|
||||
local b = Gladdy.db.auraDebuffBorderColor
|
||||
local c = Gladdy.db.buffsBorderColor
|
||||
local d = Gladdy.db.castBarIconColor
|
||||
local e = Gladdy.db.classIconBorderColor
|
||||
local f = Gladdy.db.ciBorderColor
|
||||
local g = Gladdy.db.cooldownBorderColor
|
||||
local h = Gladdy.db.drBorderColor
|
||||
local i = Gladdy.db.trinketBorderColor
|
||||
local j = Gladdy.db.racialBorderColor
|
||||
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
|
||||
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a
|
||||
and a.r == e.r and a.g == e.g and a.b == e.b and a.a == e.a
|
||||
and a.r == f.r and a.g == f.g and a.b == f.b and a.a == f.a
|
||||
and a.r == g.r and a.g == g.g and a.b == g.b and a.a == g.a
|
||||
and a.r == h.r and a.g == h.g and a.b == h.b and a.a == h.a
|
||||
and a.r == i.r and a.g == i.g and a.b == i.b and a.a == i.a
|
||||
and a.r == j.r and a.g == j.g and a.b == j.b and a.a == j.a) then
|
||||
return a.r, a.g, a.b, a.a
|
||||
else
|
||||
return { r = 0, g = 0, b = 0, a = 0 }
|
||||
@ -442,13 +644,16 @@ function Gladdy:SetupOptions()
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local rgb = {r = r, g = g, b = b, a = a}
|
||||
Gladdy.db.classIconBorderColor = rgb
|
||||
Gladdy.db.trinketBorderColor = rgb
|
||||
Gladdy.db.castBarIconColor = rgb
|
||||
Gladdy.db.npTotemPlatesBorderColor = rgb
|
||||
Gladdy.db.drBorderColor = rgb
|
||||
Gladdy.db.cooldownBorderColor = rgb
|
||||
Gladdy.db.auraBuffBorderColor = rgb
|
||||
Gladdy.db.auraDebuffBorderColor = rgb
|
||||
Gladdy.db.buffsBorderColor = rgb
|
||||
Gladdy.db.castBarIconColor = rgb
|
||||
Gladdy.db.classIconBorderColor = rgb
|
||||
Gladdy.db.ciBorderColor = rgb
|
||||
Gladdy.db.cooldownBorderColor = rgb
|
||||
Gladdy.db.drBorderColor = rgb
|
||||
Gladdy.db.trinketBorderColor = rgb
|
||||
Gladdy.db.racialBorderColor = rgb
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
@ -475,7 +680,8 @@ function Gladdy:SetupOptions()
|
||||
local a = Gladdy.db.healthBarTexture
|
||||
local b = Gladdy.db.powerBarTexture
|
||||
local c = Gladdy.db.castBarTexture
|
||||
if (a == b and a == c) then
|
||||
local d = Gladdy.db.petHealthBarTexture
|
||||
if (a == b and a == c and a == d) then
|
||||
return a
|
||||
else
|
||||
return ""
|
||||
@ -485,6 +691,7 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.healthBarTexture = value
|
||||
Gladdy.db.powerBarTexture = value
|
||||
Gladdy.db.castBarTexture = value
|
||||
Gladdy.db.petHealthBarTexture = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
width= "full",
|
||||
@ -500,7 +707,8 @@ function Gladdy:SetupOptions()
|
||||
local a = Gladdy.db.healthBarBorderStyle
|
||||
local b = Gladdy.db.powerBarBorderStyle
|
||||
local c = Gladdy.db.castBarBorderStyle
|
||||
if (a == b and a == c) then
|
||||
local d = Gladdy.db.petHealthBarBorderStyle
|
||||
if (a == b and a == c and a == d) then
|
||||
return a
|
||||
else
|
||||
return ""
|
||||
@ -510,6 +718,7 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.healthBarBorderStyle = value
|
||||
Gladdy.db.powerBarBorderStyle = value
|
||||
Gladdy.db.castBarBorderStyle = value
|
||||
Gladdy.db.petHealthBarBorderStyle = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
@ -531,8 +740,10 @@ function Gladdy:SetupOptions()
|
||||
local a = Gladdy.db.castBarBorderColor
|
||||
local b = Gladdy.db.healthBarBorderColor
|
||||
local c = Gladdy.db.powerBarBorderColor
|
||||
local d = Gladdy.db.petHealthBarBorderColor
|
||||
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
|
||||
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
|
||||
return a.r, a.g, a.b, a.a
|
||||
else
|
||||
return { r = 0, g = 0, b = 0, a = 0 }
|
||||
@ -543,6 +754,7 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.castBarBorderColor = rgb
|
||||
Gladdy.db.healthBarBorderColor = rgb
|
||||
Gladdy.db.powerBarBorderColor = rgb
|
||||
Gladdy.db.petHealthBarBorderColor = rgb
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
@ -555,19 +767,19 @@ function Gladdy:SetupOptions()
|
||||
},
|
||||
}
|
||||
|
||||
local order = 2
|
||||
local order = 6
|
||||
for k, v in pairsByKeys(self.modules) do
|
||||
self:SetupModule(k, v, order)
|
||||
order = order + 1
|
||||
end
|
||||
|
||||
local options = {
|
||||
name = "Gladdy",
|
||||
name = L["Gladdy"],
|
||||
type = "group",
|
||||
args = {
|
||||
load = {
|
||||
name = "Load configuration",
|
||||
desc = "Load configuration options",
|
||||
name = L["Load configuration"],
|
||||
desc = L["Load configuration options"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
HideUIPanel(InterfaceOptionsFrame)
|
||||
@ -586,7 +798,7 @@ function Gladdy:SetupOptions()
|
||||
end
|
||||
|
||||
function Gladdy:ShowOptions()
|
||||
InterfaceOptionsFrame_OpenToFrame("Gladdy")
|
||||
LibStub("AceConfigDialog-3.0"):Open("Gladdy")
|
||||
end
|
||||
|
||||
function Gladdy:GetAuras(auraType)
|
||||
@ -594,22 +806,34 @@ function Gladdy:GetAuras(auraType)
|
||||
ckeckAll = {
|
||||
order = 1,
|
||||
width = "0.7",
|
||||
name = "Check All",
|
||||
name = L["Check All"],
|
||||
type = "execute",
|
||||
func = function(info)
|
||||
for k,v in pairs(Gladdy.dbi.profile.trackedDebuffs) do
|
||||
Gladdy.dbi.profile.trackedDebuffs[k] = true
|
||||
if auraType == AURA_TYPE_DEBUFF then
|
||||
for k,v in pairs(Gladdy.defaults.profile.trackedDebuffs) do
|
||||
Gladdy.dbi.profile.trackedDebuffs[k] = true
|
||||
end
|
||||
else
|
||||
for k,v in pairs(Gladdy.defaults.profile.trackedBuffs) do
|
||||
Gladdy.dbi.profile.trackedBuffs[k] = true
|
||||
end
|
||||
end
|
||||
end,
|
||||
},
|
||||
uncheckAll = {
|
||||
order = 2,
|
||||
width = "0.7",
|
||||
name = "Uncheck All",
|
||||
name = L["Uncheck All"],
|
||||
type = "execute",
|
||||
func = function(info)
|
||||
for k,v in pairs(Gladdy.dbi.profile.trackedDebuffs) do
|
||||
Gladdy.dbi.profile.trackedDebuffs[k] = false
|
||||
if auraType == AURA_TYPE_DEBUFF then
|
||||
for k,v in pairs(Gladdy.defaults.profile.trackedDebuffs) do
|
||||
Gladdy.dbi.profile.trackedDebuffs[k] = false
|
||||
end
|
||||
else
|
||||
for k,v in pairs(Gladdy.defaults.profile.trackedBuffs) do
|
||||
Gladdy.dbi.profile.trackedBuffs[k] = false
|
||||
end
|
||||
end
|
||||
end,
|
||||
},
|
||||
@ -689,28 +913,38 @@ function Gladdy:GetAuras(auraType)
|
||||
local defaultDebuffs = {}
|
||||
local assignForClass = function(class)
|
||||
local args = {}
|
||||
local classSpells = auraType == "debuff" and LibClassAuras.GetClassDebuffs(class) or LibClassAuras.GetClassBuffs(class)
|
||||
local classSpells = auraType == AURA_TYPE_DEBUFF and LibClassAuras.GetClassDebuffs(class) or LibClassAuras.GetClassBuffs(class)
|
||||
table.sort(classSpells, function(a, b)
|
||||
return a.name:upper() < b.name:upper()
|
||||
end)
|
||||
for i=1, #classSpells do
|
||||
local spellName, _, texture = GetSpellInfo(classSpells[i].id[#classSpells[i].id])
|
||||
--spellName = (classSpells[i].id[#classSpells[i].id] == 31117 or classSpells[i].id[#classSpells[i].id] == 43523) and "Unstable Affliction Silence" or spellName
|
||||
local _, _, texture = GetSpellInfo(classSpells[i].id[#classSpells[i].id])
|
||||
if classSpells[i].texture then
|
||||
texture = classSpells[i].texture
|
||||
end
|
||||
args[classSpells[i].name] = {
|
||||
args[tostring(classSpells[i].id[1])] = {
|
||||
order = i,
|
||||
name = classSpells[i].name,
|
||||
type = "toggle",
|
||||
image = texture,
|
||||
width = "2",
|
||||
arg = classSpells[i].name
|
||||
width = "full",
|
||||
arg = tostring(classSpells[i].id[1])
|
||||
}
|
||||
defaultDebuffs[classSpells[i].name] = true
|
||||
defaultDebuffs[tostring(classSpells[i].id[1])] = true
|
||||
end
|
||||
return args
|
||||
end
|
||||
if Gladdy.expansion == "Wrath" then
|
||||
spells.deathknight = {
|
||||
order = 3,
|
||||
type = "group",
|
||||
name = LOCALIZED_CLASS_NAMES_MALE["DEATHKNIGHT"],
|
||||
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
|
||||
iconCoords = CLASS_ICON_TCOORDS["DEATHKNIGHT"],
|
||||
args = {},
|
||||
}
|
||||
spells.deathknight.args = assignForClass("DEATHKNIGHT")
|
||||
end
|
||||
spells.druid.args = assignForClass("DRUID")
|
||||
spells.hunter.args = assignForClass("HUNTER")
|
||||
spells.mage.args = assignForClass("MAGE")
|
||||
|
353
README.md
353
README.md
@ -1,31 +1,51 @@
|
||||
# Gladdy - TBC
|
||||
# Gladdy - Classic
|
||||
|
||||
### The most powerful arena addon for WoW TBC 2.5.1
|
||||
## [v1.0.3-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.0.3-Beta/Gladdy_TBC-Classic_v1.0.3-Beta.zip)
|
||||
### The most powerful arena addon for WoW TBC 2.5.4 & WotLK 3.4.0
|
||||
|
||||
---
|
||||
|
||||
## [v2.20-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v2.20-Release/Gladdy_Classic_v2.20-Beta.zip)
|
||||
|
||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
|
||||
|
||||
### Origin
|
||||
|
||||
Based on https://github.com/Schaka/gladdy
|
||||
Based on https://github.com/miraage/gladdy
|
||||
|
||||
### Motivation for this edit
|
||||
|
||||
The goal is to make Gladdy highly configurable in it's appearance. Everything can be arranged left or right independently. Also I gave Gladdy a new look with black borders. A lot can be configured.
|
||||
|
||||
### Modules:
|
||||
- Announcement (drink, trinket usage, spec detection ...)
|
||||
- ArenaCountDown
|
||||
- Auras (show important (de)buffs in the class icon)
|
||||
- Cooldown (tracks important cooldowns)
|
||||
- Diminishing (tracks DRs)
|
||||
- ExportImport (share your profile with your friends in the form of a string, which can be imported)
|
||||
- Highlight (highlights focus and target)
|
||||
- Pets (show arena pets)
|
||||
- TotemPlates (show totem icons instead of normal nameplates)
|
||||
- Trinket (tracks trinket usage)
|
||||
- VersionCheck (checks if you use an older version that your teammate)
|
||||
- XiconProfiles (predefined profiles to start your configuration from)
|
||||
- **Announcement** (drink, trinket usage, spec detection ...)
|
||||
- **ArenaCountDown**
|
||||
- **Auras** (show important (de)buffs as well as interrupts on the class icon)
|
||||
- **BuffsDebuffs** (show buffs and debuffs on arena frames - can be filtered)
|
||||
- **CastBar** (shows a castbar, can be disabled)
|
||||
- **ClassIcon** (or specicon, once detected)
|
||||
- **Clicks** (bind spells or macros to click actions)
|
||||
- **CombatIndicator** (shows a sword icon if unit is in combat)
|
||||
- **Cooldown** (tracks important cooldowns)
|
||||
- **Diminishing** (tracks DRs)
|
||||
- **ExportImport** (share your profile with your friends in the form of a string, which can be imported)
|
||||
- **Highlight** (highlights focus and target)
|
||||
- **Pets** (show arena pets)
|
||||
- **Racial** (show arena racial cooldowns)
|
||||
- **Range Check** (checks the range to a unit by a configurable spell)
|
||||
- **Shadowsight Timer** (shows a little movable frame with time left until Shadow Eyes spawn)
|
||||
- **TotemPlates** (show totem icons instead of normal nameplates, compatible with **Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI**)
|
||||
- **TotemPulse** (shows pulse on TotemPlate icon or beneath nameplate)
|
||||
- **Trinket** (tracks trinket usage)
|
||||
- **VersionCheck** (checks if you use an older version that your teammate)
|
||||
- **XiconProfiles** (predefined profiles to start your configuration from)
|
||||
|
||||
### Valid Slash commands
|
||||
|
||||
- **/gladdy ui** (shows config)
|
||||
- **/gladdy test** (standard 3v3 test mode)
|
||||
- **/gladdy test1** to **/gladdy test5** (test mode with 1-5 frames active)
|
||||
- **/gladdy hide** (hides the frames)
|
||||
- **/gladdy reset** (resets current profile to default settings)
|
||||
|
||||
## Screenshots
|
||||
|
||||
@ -33,7 +53,308 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
|
||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample2.jpg" align="right" width="48.5%">
|
||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample3.png" width="48.5%">
|
||||
|
||||
## Contributors
|
||||
|
||||
- [ManneN1](https://github.com/ManneN1)
|
||||
- [AlexFolland](https://github.com/AlexFolland)
|
||||
- [dfherr](https://github.com/dfherr)
|
||||
- [miraage](https://github.com/miraage)
|
||||
- [veiz](https://github.com/veiz)
|
||||
|
||||
Thank you!
|
||||
|
||||
## Special Thanks
|
||||
|
||||
- **miraage** - the origininal author of Gladdy! Your work set the foundation for this edit. Thanks!
|
||||
- **Schaka** - the maintainer of Gladdy! (thanks for letting me continue Gladdy and all the work you put into the TBC community)
|
||||
- **Macumba** (thanks for all the support, your feedback and your dedication for the TBC community)
|
||||
- **RMO** (without you I would not have modified Gladdy at all and thanks for all the suggestions and active feedback)
|
||||
- **Ur0b0r0s aka DrainTheLock** (thanks for testing, giving feedback and correcting/adding wrong CDs)
|
||||
- **Klimp** (thanks for all the suggestions and active feedback)
|
||||
- **the whole TBC addons 2.4.3 discord** (thanks for the support and great community, especially the MVPs)
|
||||
- **Hydra** (thanks for constructive feedback and suggestions)
|
||||
- **Xyz** (thanks for suggestions and extensive testing <3)
|
||||
|
||||
---
|
||||
|
||||
### Changes
|
||||
|
||||
### v2.20-Beta
|
||||
- **Wrath** & **BCC** support
|
||||
- different auras/DRs/Cooldowns/Buffs per expansion
|
||||
- **Zoomed Icon** options added for all modules
|
||||
- **Cooldowns**
|
||||
- desaturate icon on cd added
|
||||
- alpha on cd added
|
||||
- glow on CD active added
|
||||
- **Diminishing**
|
||||
- replaced DRData with DRList (your dr-categories options will be reset like "force icon" and what is enabled)
|
||||
- zoomed icons
|
||||
- changed DR-tracking behaviour (DR will show once aura is applied and start CD once aura fades)
|
||||
- **Trinket & Racial**
|
||||
- in Wrath racials like wotf share CD with Trinket and vice versa
|
||||
- fixed some potential API bug in Trinket use detection
|
||||
- **ArenaCountdown**
|
||||
- uses C_Timer now
|
||||
- **Import/Export of Profiles**
|
||||
- profiles should now be able to import/export between BCC and Wrath
|
||||
- auras, cooldowns, DRs and buffs/debuffs are ignored
|
||||
- positioning, style etc will be transferred between expansions
|
||||
- proper Feign Death detection
|
||||
- fix detect pet abilities CD like Spell Lock
|
||||
- minor bugfixes
|
||||
|
||||
### v2.11-Release
|
||||
- **Cooldowns**
|
||||
- fixed cooldowns not showing properly for detected spec
|
||||
- Nature's Swiftness (Druid/Shaman) now properly tracked
|
||||
- improved cd out of stealth detection
|
||||
- **HealthBar**
|
||||
- added options class colored or custom colors
|
||||
- custom colors for 100%, 50% 0% hp values added
|
||||
- custom stealth color added
|
||||
- add group option for DRs
|
||||
- intercept cd adjusted (-5s for 4pc set bonus)
|
||||
- totempulse minor adjustments
|
||||
|
||||
### v2.10-Release
|
||||
|
||||
- **Totems**:
|
||||
- added new module **TotemPulse** (sorry Shamans)
|
||||
- displays pulse ticks on all totems that have a pulse mechanic (e.g. tremor totem)
|
||||
- either cooldown or bar style
|
||||
- attaches to TotemPlates if enabled (con be configured individually by totem)
|
||||
- completely hide totem nameplate option added
|
||||
- added a dummy totemplate in config mode
|
||||
- totem detection is completely localization independent now
|
||||
- **Cooldowns**:
|
||||
- completely refactored to fix general bugs
|
||||
- can now be ordered individually
|
||||
- some cooldown tracking improved for units coming out of stealth (e.g. perception, sprint, shadowstep)
|
||||
- **Custom Text Tags**
|
||||
- PowerBar and HealthBar can now have custom tags. Check it out
|
||||
- also the texts can be moved to achieve a Blizzlike style with names above HealthBar
|
||||
- general improvements to spec detection
|
||||
- no more restoration warlocks :D
|
||||
- tree of life spec detection should work now
|
||||
- fix Announcements
|
||||
- added grouping option for Auras (+ Interrupts) in detached mode, ClassIcon, Cooldowns, Trinket, Racial
|
||||
- added a "Grow Middle" option, which aligns the gladdy frames on a centric point
|
||||
- added frFR localization by Macumba
|
||||
- added Flat statusbar texture
|
||||
- added some auras (e.g. disarm)
|
||||
- added disarm DRs
|
||||
- improved some class icons
|
||||
- added font OUTLINE option for Health-/Power-/CastBar texts
|
||||
- fixed health bug since 2.5.4
|
||||
- updated Mir Profile
|
||||
|
||||
### v2.00-Release
|
||||
|
||||
This is a packed release with new features and bugfixes. Most importantly, positioning of all elements has been redone with movable frames.
|
||||
Thank you for the great feedback and active contribution.
|
||||
|
||||
***Attention: Once you install this version it will drastically change your current profile! You can't go back to an earlier version. Either back up your WTF or export your Profile before updating!***
|
||||
|
||||
**Here is a list of all changes:**
|
||||
- **major release version set to v2**
|
||||
- this will mean, that export strings will still be backwards compatible, but not forward (Gladdy v2.x String can't be imported into Gladdy v1.x but vice versa)
|
||||
- **big overhaul of positioning elements added! All elements besides HP and PowerBar can be moved separately**
|
||||
- added Mover Frames for Auras, Interrupts, (De)Buffs, CastBar, ClassIcon, CombatIndicator, Cooldowns, DRs, Pets, Racial, Trinket
|
||||
- this will hopefully make configuration a lot easier
|
||||
- all visible elements' FrameStrata and FrameLevel can be configured (overlap frames how you want it)
|
||||
- **SpecDetection:**
|
||||
- fixed spec detection for Paladins
|
||||
- added following spells for better spec detection:
|
||||
- Expose Weakness (Survival Hunter)
|
||||
- Slow (Arcane Mage)
|
||||
- Improved Blink (Arcane Mage)
|
||||
- Vindication (Retribution Paladin)
|
||||
- Holy Shield (Protection Paladin)
|
||||
- Vampiric Embrace (Shadow Priest)
|
||||
- Blade Flurry (Combat Rogue)
|
||||
- Unleashed Rage (Enhancement Shaman)
|
||||
- Flurry (Enhancement Shaman)
|
||||
- Shamanistic Rage (Enhancement Shaman)
|
||||
- Healing Way (Restoration Shaman)
|
||||
- Totem of Wrath (Elemental Shaman)
|
||||
- Dark Pact (Affliction Warlock)
|
||||
- Conflagrate (Destruction Warlock)
|
||||
- Shield Slam (Protection Warrior)
|
||||
- **Cooldowns:**
|
||||
- added Fear Ward and Fear Ward Cooldown Detection in case it was used before arena
|
||||
- added following cooldowns:
|
||||
- Scare Beast (Hunter)
|
||||
- Feign Death (Hunter)
|
||||
- Viper Sting (Hunter)
|
||||
- Flare (Hunter)
|
||||
- Fear Ward (Priest)
|
||||
- Shadow Word: Death (Priest)
|
||||
- Evocation (Mage)
|
||||
- Grounding Totem (Shaman)
|
||||
- Spell Lock (Warlock)
|
||||
- Devour Magic (Warlock)
|
||||
- Intercept (Warrior)
|
||||
- **Auras/Interrupts:**
|
||||
- can now be detached from ClassIcon and positioned/scaled anywhere separately
|
||||
- added Auras:
|
||||
- Scare Beast (Hunter)
|
||||
- Fear Ward (Priest)
|
||||
- **Shadowsight:**
|
||||
- reset timer when buff was taken
|
||||
- add a configurable 2nd timer or show one timer with the closest CD
|
||||
- **CastBar Icon can be enabled/disabled**
|
||||
- **Trinket solid color option added**
|
||||
- color for Trinket on/off CD can be configured (red/green by default)
|
||||
- **fixed some DR-categories** (Hibernate / Chastice / Dragonsbreath / ImpConcussiveShot / Counterattack)
|
||||
- **Pixel Perfect option added** (makes your Gladdy Frames pixel perfect - no more weird scaling interferences)
|
||||
- **Pets can be grouped** (not perfect yet, but a first step)
|
||||
- **added DR-Level Text** (thanks https://github.com/ManneN1)
|
||||
- **added zhCN Locale** (thanks https://github.com/veiz)
|
||||
- **ClassIcon can be disabled**
|
||||
- **add interrupt announcement**
|
||||
- **detect SpellLock and Devour Magic cooldowns properly**
|
||||
- **minor fixes:**
|
||||
- fixed reloading during arena to properly show all frames
|
||||
- fix grow up positioning
|
||||
|
||||
### v1.22-Release
|
||||
- fixed import for some localizations not working
|
||||
- added cooldown number alpha configurations for Auras, BuffsDebuffs, Cooldowns, Diminishings, Racial & Trinket
|
||||
- grounding totem effect fix
|
||||
- fixed some buffs/debuffs not being present in BuffsDebuffs
|
||||
|
||||
### v1.21-Release
|
||||
- fixed error when hiding blizzard frames ArenaEnemyFrames related to ElvUI
|
||||
- added Pummel cooldown
|
||||
|
||||
### v1.20-Release
|
||||
- configurable DR duration
|
||||
- scale in 0.01 percent steps
|
||||
- added Net-o-Matic, Nigh Invulnerablility Shield, Nigh Invulnerablility Backfire & Flee (Skull of Impending Doom) to Auras
|
||||
- added Mangle, Chastise, Avenging Wrath, Rapid Fire to BuffsDebuffs
|
||||
- improved testmode to only activate Auras/Buffs/Debuffs/Dr's that are actually enabled
|
||||
- added Mir's profile to XiconProfiles
|
||||
- added zhTW localization
|
||||
- added buttons for Test, Hide & Reload in the config
|
||||
- added version in config
|
||||
- ArenaCountdown upgrade
|
||||
- Repentance, Freezing Trap & Wyvern Sting are now disorients
|
||||
- import string now ignores errors on deleted options
|
||||
- added (un)checkAll button in DR-Categories in Diminishing Module
|
||||
- totemplates fix option to alter all colors/alphas
|
||||
- hide blizzard arena pets as well
|
||||
- fix shadowsight timer showing when not in arena or testmode
|
||||
- some minor refactoring / optimization
|
||||
|
||||
### v1.19-Beta
|
||||
- fix gladdy frames not showing v2
|
||||
- minor bug fixes
|
||||
|
||||
### v1.18-Beta
|
||||
- castbar font now working properly
|
||||
|
||||
### v1.17-Beta
|
||||
- option TimerFormat added (seconds or seconds + milliseconds) (General > Cooldown General > Timer Format)
|
||||
- hide blizzard arena frames without cvars
|
||||
- fix Gladdy bugging out on arena join when in combat
|
||||
- fix some TotemPlates issues
|
||||
- fix Feign Death causing to reset DR and Aura tracking
|
||||
- ArenaX option in Healthbar module now only shows the number
|
||||
- add background for all frames (General > Frame General > Background Color)
|
||||
- add evasion and banish to Aura
|
||||
- add MSBT to Announcement module
|
||||
- Shadowsight timer can be locked now
|
||||
- add "All" modifier to Clicks module
|
||||
- updated testmode for BuffsDebuffs (show only from enabled set)
|
||||
- updated Klimp's profile
|
||||
- added a new Profile in XiconProfiles -> Rukk1
|
||||
|
||||
### v1.16-Beta
|
||||
- unit gray in stealth when rangecheck module disabled
|
||||
|
||||
### v1.15-Beta
|
||||
- hotfix added entangling roots nature's grasp
|
||||
|
||||
### v1.14-Beta
|
||||
- hotfix for secure button grow direction up
|
||||
|
||||
### v1.13-Beta
|
||||
- frames behave now to mouseover macros
|
||||
- added Range Check module (configurable which spell is used for range check)
|
||||
- added Shadowsight Timer module (with announce)
|
||||
- added Clicks module
|
||||
- added Interrupt Tracker in Aura module (border color by spell school locked)
|
||||
- TotemPlates compatible with Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI
|
||||
- added a new Classic Profile in XiconProfiles
|
||||
- hide blizzard arena frames option added in General
|
||||
- castbar enable/disable
|
||||
- powerbar enable/disable
|
||||
- added some auras (Blackout, Improved Hamstring, Mace Stun, Stormherald Stun, Shadowsight Buff)
|
||||
- added Swiftmend and Berserker Rage cooldowns
|
||||
- changed textures for Mace Stun, Charge Stun and Intercept Stun
|
||||
- reduced BLP size by 80%
|
||||
- show XiconProfiles on first login
|
||||
- DR bigger icons possible
|
||||
- minor fixes
|
||||
|
||||
### v1.12-Beta
|
||||
- fix classic profile
|
||||
|
||||
### v1.11-Beta
|
||||
- TotemPlates fix after blizzard update
|
||||
|
||||
### v1.10-Beta
|
||||
- fix german and russian client not working
|
||||
- ArenaCountdown loacalization now working for all languages (except itIT...beta has no option to select italian)
|
||||
- Race and Class localization working for all languages
|
||||
- Localization finished for German
|
||||
|
||||
#### v1.09-Beta
|
||||
- fix Blizzard profile not having all modules preconfigured
|
||||
|
||||
#### v1.08-Beta
|
||||
- fix Buffs not showing on class icon
|
||||
- added option highlight to be inside
|
||||
- added option to grow frames vertically
|
||||
- added new profile to XiconProfile (Blizzard raid style)
|
||||
- minor bugfixes
|
||||
|
||||
#### v1.07-Beta
|
||||
|
||||
- CombatIndicator module added
|
||||
- spec icon option added to Classicon module
|
||||
- arena1-5 for name option added
|
||||
- add a couple buffs to LibClassAuras
|
||||
- add blessing of sacrifice and intervene to auras
|
||||
- general options updated to apply font/borders/etc for all frames
|
||||
- XiconProfiles updated
|
||||
- /gladdy test1-5 now possible
|
||||
- fix PowerBar text updates
|
||||
- click through frames exept health/power bar
|
||||
- add mask texture for icons
|
||||
|
||||
#### v1.06-Beta
|
||||
- fixed BuffsDebuff module
|
||||
- fix racial texture reset
|
||||
- minor bugfixes
|
||||
|
||||
#### v1.0.5-Beta
|
||||
- fixed Aura-Module
|
||||
- Racial module added to EventListener and Version check updated
|
||||
- constants for auras/cooldowns/racials updated
|
||||
- anchoring for modules rewritten
|
||||
- fix Aura module options (localization independent for profile export)
|
||||
- Power-/HealthBar customize texts added and UNIT_DESTROYED added
|
||||
- Racial module added and trinket modified
|
||||
- XiconProfiles import strings
|
||||
- Pets position extended
|
||||
- delete unused saved variables
|
||||
- ExportImport, VersionCheck & XiconProfiles fix
|
||||
- TotemPlates add option to show friendly/enemy icons
|
||||
|
||||
#### v1.0.4-Beta
|
||||
- XiconProfiles fixed
|
||||
|
||||
#### v1.0.0-Beta
|
||||
- port form 2.4.3
|
182
Util.lua
Normal file
182
Util.lua
Normal file
@ -0,0 +1,182 @@
|
||||
local pairs, ipairs = pairs, ipairs
|
||||
local floor = math.floor
|
||||
local str_find, str_gsub, str_sub, tinsert = string.find, string.gsub, string.sub, table.insert
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AuraUtil = AuraUtil
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local UnitIsUnit = UnitIsUnit
|
||||
|
||||
---------------------------
|
||||
|
||||
-- TAGS
|
||||
|
||||
---------------------------
|
||||
|
||||
local tags = {
|
||||
["current"] = true,
|
||||
["max"] = true,
|
||||
["percent"] = true,
|
||||
["race"] = "race",
|
||||
["class"] = "class",
|
||||
["arena"] = true,
|
||||
["name"] = "name",
|
||||
["status"] = true,
|
||||
["spec"] = "spec",
|
||||
}
|
||||
|
||||
local function str_extract(s, pattern)
|
||||
local t = {} -- table to store the indices
|
||||
local i, j = 0,0
|
||||
while true do
|
||||
i, j = str_find(s, pattern, i+1) -- find 'next' occurrence
|
||||
if i == nil then break end
|
||||
tinsert(t, str_sub(s, i, j))
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
--TODO optimize this function as it's being called often!
|
||||
local function getTagText(unit, tag, current, max, status)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
|
||||
if str_find(tag, "percent") then
|
||||
return current and max and floor(current * 100 / max) .. "%%" or ""
|
||||
elseif str_find(tag, "current") then
|
||||
return current and max > 999 and ("%.1fk"):format(current / 1000) or current or ""
|
||||
elseif str_find(tag, "max") then
|
||||
return max and max > 999 and ("%.1fk"):format(max / 1000) or max or ""
|
||||
elseif str_find(tag, "status") then
|
||||
if str_find(tag, "%|") and status == nil then
|
||||
return nil
|
||||
else
|
||||
return status or ""
|
||||
end
|
||||
elseif str_find(tag, "name") then
|
||||
return button.name or ""
|
||||
elseif str_find(tag, "class") then
|
||||
return button.classLoc or ""
|
||||
elseif str_find(tag, "race") then
|
||||
return button.raceLoc or ""
|
||||
elseif str_find(tag, "arena") then
|
||||
local str,found = str_gsub(unit, "arena", "")
|
||||
return found == 1 and str or ""
|
||||
elseif str_find(tag, "spec") then
|
||||
if str_find(tag, "%|") and button.spec == nil then
|
||||
return nil
|
||||
else
|
||||
return button.spec or ""
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:SetTag(unit, tagOption, current, max, status)
|
||||
local button = self.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
|
||||
local returnStr = tagOption
|
||||
|
||||
local t = str_extract(returnStr, "%[[^%[].-%]")
|
||||
for _, tag in ipairs(t) do
|
||||
local replace
|
||||
if str_find(tag, "|") then -- or operator
|
||||
local indicators = str_extract(tag, "[%[|%|]%a+[%||%]]")
|
||||
local replaces = {}
|
||||
for _, indicator in ipairs(indicators) do
|
||||
tinsert(replaces, getTagText(unit, indicator, current, max, status))
|
||||
end
|
||||
replace = replaces[#replaces]
|
||||
else
|
||||
replace = getTagText(unit, tag, current, max, status)
|
||||
end
|
||||
|
||||
if replace then
|
||||
local find = str_gsub(tag, "%[", "%%[")
|
||||
find = str_gsub(find, "%]", "%%]")
|
||||
find = str_gsub(find, "%|", "%%|")
|
||||
returnStr = str_gsub(returnStr, find, replace)
|
||||
end
|
||||
end
|
||||
return returnStr
|
||||
end
|
||||
|
||||
function Gladdy:GetTagOption(name, order, enabledOption, func, toggle)
|
||||
if toggle then
|
||||
return func({
|
||||
type = "toggle",
|
||||
name = name,
|
||||
order = order,
|
||||
width = "full",
|
||||
desc = L["Custom Tags:\n"..
|
||||
"\n|cff1ac742[current]|r - Shows current\n" ..
|
||||
"\n|cff1ac742[max]|r - Shows max\n" ..
|
||||
"\n|cff1ac742[percent]|r - Shows percent\n" ..
|
||||
"\n|cff1ac742[name]|r - Shows name\n" ..
|
||||
"\n|cff1ac742[arena]|r - Shows arena number\n" ..
|
||||
"\n|cff1ac742[status]|r - Shows status (eg DEATH)\n" ..
|
||||
"\n|cff1ac742[race]|r - Shows race\n" ..
|
||||
"\n|cff1ac742[class]|r - Shows class\n" ..
|
||||
"\n|cff1ac742[spec]|r - Shows spec\n\n" ..
|
||||
"Can be combined with OR operator like |cff1ac742[percent|status]|r. The last valid option will be used.\n"],
|
||||
})
|
||||
else
|
||||
return func({
|
||||
type = "input",
|
||||
name = name,
|
||||
order = order,
|
||||
width = "full",
|
||||
disabled = function() return not Gladdy.db[enabledOption] end,
|
||||
desc = L["Custom Tags:\n"..
|
||||
"\n|cff1ac742[current]|r - Shows current\n" ..
|
||||
"\n|cff1ac742[max]|r - Shows max\n" ..
|
||||
"\n|cff1ac742[percent]|r - Shows percent\n" ..
|
||||
"\n|cff1ac742[name]|r - Shows name\n" ..
|
||||
"\n|cff1ac742[arena]|r - Shows arena number\n" ..
|
||||
"\n|cff1ac742[status]|r - Shows status (eg DEATH)\n" ..
|
||||
"\n|cff1ac742[race]|r - Shows race\n" ..
|
||||
"\n|cff1ac742[class]|r - Shows class\n" ..
|
||||
"\n|cff1ac742[spec]|r - Shows spec\n\n" ..
|
||||
"Can be combined with OR operator like |cff1ac742[percent|status]|r. The last valid option will be used.\n"],
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:contains(entry, list)
|
||||
for _,v in pairs(list) do
|
||||
if entry == v then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local feignDeath = GetSpellInfo(5384)
|
||||
function Gladdy:isFeignDeath(unit)
|
||||
return AuraUtil.FindAuraByName(feignDeath, unit)
|
||||
end
|
||||
|
||||
function Gladdy:GetArenaUnit(unitCaster, unify)
|
||||
if unitCaster then
|
||||
for i=1,5 do
|
||||
local arenaUnit = "arena" .. i
|
||||
local arenaUnitPet = "arenapet" .. i
|
||||
if unify then
|
||||
if unitCaster and (UnitIsUnit(arenaUnit, unitCaster) or UnitIsUnit(arenaUnitPet, unitCaster)) then
|
||||
return arenaUnit
|
||||
end
|
||||
else
|
||||
if unitCaster and UnitIsUnit(arenaUnit, unitCaster) then
|
||||
return arenaUnit
|
||||
end
|
||||
if unitCaster and UnitIsUnit(arenaUnitPet, unitCaster) then
|
||||
return arenaUnitPet
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
@ -12,6 +12,8 @@
|
||||
<Include file="libs\LibDeflate\lib.xml"/>
|
||||
<Include file="libs\LibSharedMedia-3.0\lib.xml"/>
|
||||
<Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
|
||||
<Include file="libs\DRData-1.0\DRData-1.0.xml"/>
|
||||
<Include file="libs\DRList-1.0\DRList-1.0.xml"/>
|
||||
<Include file="libs\LibClassAuras-1.0\lib.xml"/>
|
||||
<Include file="libs\LibSpellRange-1.0\lib.xml"/>
|
||||
<Include file="libs\LibCustomGlow-1.0\LibCustomGlow-1.0.lua"/>
|
||||
</Ui>
|
Reference in New Issue
Block a user