add option cooldown number alpha

This commit is contained in:
Sumsebrum 2021-09-18 15:00:34 +02:00
parent 548234aaaa
commit ff4799ceef
6 changed files with 100 additions and 16 deletions

View File

@ -557,6 +557,22 @@ function Auras:GetOptions()
order = 4,
width = "full",
}),
auraCooldownNumberAlpha = {
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 5,
width = "full",
set = function(info, value)
Gladdy.db.auraFontColor.a = value
Gladdy:UpdateFrame()
end,
get = function(info)
return Gladdy.db.auraFontColor.a
end,
},
}
},
font = {

View File

@ -279,7 +279,7 @@ local function styleIcon(aura, auraType)
aura.cooldown:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
aura.stacks:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, 1)
end
function BuffsDebuffs:UpdateFrame(unit)
@ -486,15 +486,15 @@ local function iconTimer(auraFrame, elapsed)
auraFrame.timeLeft = timeLeftMilliSec
if Gladdy.db.buffsDynamicColor then
if timeLeftSec >= 60 then
auraFrame.cooldown:SetTextColor(0.7, 1, 0)
auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a)
elseif timeLeftSec < 60 and timeLeftSec >= 11 then
auraFrame.cooldown:SetTextColor(0.7, 1, 0)
auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a)
elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
auraFrame.cooldown:SetTextColor(1, 0.7, 0)
auraFrame.cooldown:SetTextColor(1, 0.7, 0, Gladdy.db.buffsFontColor.a)
elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
auraFrame.cooldown:SetTextColor(1, 0, 0)
auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a)
elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
auraFrame.cooldown:SetTextColor(1, 0, 0)
auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a)
end
end
if timeLeftMilliSec < 0 then
@ -911,6 +911,22 @@ function BuffsDebuffs:GetOptions()
order = 10,
width = "full",
}),
buffsCooldownNumberAlpha = {
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 11,
width = "full",
set = function(info, value)
Gladdy.db.buffsFontColor.a = value
Gladdy:UpdateFrame()
end,
get = function(info)
return Gladdy.db.buffsFontColor.a
end,
},
},
},
font = {

View File

@ -663,6 +663,22 @@ function Cooldowns:GetOptions()
order = 9,
width = "full",
}),
cooldownCooldownNumberAlpha = {
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 10,
width = "full",
set = function(info, value)
Gladdy.db.cooldownFontColor.a = value
Gladdy:UpdateFrame()
end,
get = function(info)
return Gladdy.db.cooldownFontColor.a
end,
},
},
},
font = {

View File

@ -456,6 +456,22 @@ function Diminishings:GetOptions()
order = 9,
width = "full",
}),
drCooldownNumberAlpha = {
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 10,
width = "full",
set = function(info, value)
Gladdy.db.drFontColor.a = value
Gladdy:UpdateFrame()
end,
get = function(info)
return Gladdy.db.drFontColor.a
end,
},
},
},
font = {

View File

@ -19,6 +19,7 @@ local Racial = Gladdy:NewModule("Racial", nil, {
racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
racialDisableCircle = false,
racialCooldownAlpha = 1,
racialCooldownNumberAlpha = 1,
})
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
@ -43,19 +44,19 @@ local function iconTimer(self,elapsed)
local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 30 then
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 30 and timeLeft >= 11 then
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 10 and timeLeft >= 5 then
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then
self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.racialCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
@ -270,6 +271,15 @@ function Racial:GetOptions()
order = 8,
width = "full",
}),
racialCooldownNumberAlpha = Gladdy:option({
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 9,
width = "full",
}),
},
},
font = {

View File

@ -17,6 +17,7 @@ local Trinket = Gladdy:NewModule("Trinket", nil, {
trinketBorderColor = { r = 0, g = 0, b = 0, a = 1 },
trinketDisableCircle = false,
trinketCooldownAlpha = 1,
trinketCooldownNumberAlpha = 1,
})
LibStub("AceComm-3.0"):Embed(Trinket)
@ -39,19 +40,19 @@ local function iconTimer(self, elapsed)
local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 30 then
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 30 and timeLeft >= 11 then
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft <= 10 and timeLeft >= 5 then
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then
self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.trinketCooldownNumberAlpha)
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
@ -276,6 +277,15 @@ function Trinket:GetOptions()
order = 8,
width = "full",
}),
trinketCooldownNumberAlpha = Gladdy:option({
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 9,
width = "full",
}),
},
},
font = {