spell interrupt announce
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@ -26,6 +26,7 @@ local Announcements = Gladdy:NewModule("Announcements", nil, {
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healthThreshold = 20,
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trinketUsed = true,
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trinketReady = false,
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spellInterrupt = true,
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dest = "party",
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},
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})
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@ -48,6 +49,7 @@ function Announcements:Initialize()
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self:RegisterMessage("TRINKET_USED")
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self:RegisterMessage("TRINKET_READY")
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self:RegisterMessage("SHADOWSIGHT")
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self:RegisterMessage("SPELL_INTERRUPT")
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end
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function Announcements:Reset()
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@ -138,6 +140,14 @@ function Announcements:TRINKET_READY(unit)
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self:Send(L["TRINKET READY: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class])
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end
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function Announcements:SPELL_INTERRUPT(destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
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local button = Gladdy.buttons[destUnit]
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if (not button or not Gladdy.db.announcements.spellInterrupt) then
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return
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end
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self:Send(L["INTERRUPTED: %s (%s)"]:format(extraSpellName, button.name or ""), 3, RAID_CLASS_COLORS[button.class])
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end
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function Announcements:CheckDrink(unit, aura)
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local button = Gladdy.buttons[unit]
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if (not button or not Gladdy.db.announcements.drinks) then
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@ -237,41 +247,47 @@ function Announcements:GetOptions()
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desc = L["Announce when an enemy's trinket is ready again"],
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order = 4,
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}),
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spellInterrupt = option({
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type = "toggle",
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name = L["Interrupts"],
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desc = L["Announces when enemies' spells are interrupted"],
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order = 5,
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}),
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drinks = option({
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type = "toggle",
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name = L["Drinking"],
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desc = L["Announces when enemies sit down to drink"],
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order = 5,
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order = 6,
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}),
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resurrections = option({
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type = "toggle",
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name = L["Resurrection"],
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desc = L["Announces when an enemy tries to resurrect a teammate"],
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order = 6,
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order = 7,
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}),
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enemy = option({
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type = "toggle",
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name = L["New enemies"],
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desc = L["Announces when new enemies are discovered"],
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order = 7,
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order = 8,
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}),
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spec = option({
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type = "toggle",
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name = L["Spec Detection"],
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desc = L["Announces when the spec of an enemy was detected"],
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order = 8,
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order = 9,
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}),
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health = option({
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type = "toggle",
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name = L["Low health"],
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desc = L["Announces when an enemy drops below a certain health threshold"],
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order = 9,
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order = 10,
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}),
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healthThreshold = option({
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type = "range",
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name = L["Low health threshold"],
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desc = L["Choose how low an enemy must be before low health is announced"],
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order = 10,
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order = 11,
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min = 1,
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max = 100,
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step = 1,
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@ -283,7 +299,7 @@ function Announcements:GetOptions()
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type = "select",
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name = L["Destination"],
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desc = L["Choose how your announcements are displayed"],
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order = 11,
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order = 12,
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values = destValues,
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}),
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}
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