detect spec before CD used
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6f50bc96ef
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73a54b4489
@ -73,6 +73,12 @@ function Gladdy:SpotEnemy(unit, auraScan)
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if ( not spellName ) then
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break
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end
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if Gladdy.specBuffs[spellName] and unitCaster then -- Check for auras that detect a spec
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local unitPet = string_gsub(unit, "%d$", "pet%1")
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if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
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EventListener:DetectSpec(unit, Gladdy.specBuffs[spellName])
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end
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end
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if Gladdy.cooldownBuffs[spellName] and unitCaster then -- Check for auras that detect used CDs (like Fear Ward)
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for arenaUnit,v in pairs(self.buttons) do
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if (UnitIsUnit(arenaUnit, unitCaster)) then
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@ -84,12 +90,6 @@ function Gladdy:SpotEnemy(unit, auraScan)
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if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then
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Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
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end
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if Gladdy.specBuffs[spellName] and unitCaster then -- Check for auras that detect a spec
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local unitPet = string_gsub(unit, "%d$", "pet%1")
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if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
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EventListener:DetectSpec(unit, Gladdy.specBuffs[spellName])
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end
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end
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end
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end
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end
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@ -126,6 +126,12 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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if (not UnitExists(srcUnit)) then
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return
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end
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if not Gladdy.buttons[srcUnit].class or not Gladdy.buttons[srcUnit].race then
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Gladdy:SpotEnemy(srcUnit, true)
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end
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if not Gladdy.buttons[srcUnit].spec then
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self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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end
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if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
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local unitRace = Gladdy.buttons[srcUnit].race
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-- cooldown tracker
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@ -147,13 +153,6 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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Gladdy:SendMessage("RACIAL_USED", srcUnit)
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end
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end
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if not Gladdy.buttons[srcUnit].class or not Gladdy.buttons[srcUnit].race then
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Gladdy:SpotEnemy(srcUnit, true)
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end
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if not Gladdy.buttons[srcUnit].spec then
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self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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end
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end
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end
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@ -250,6 +249,12 @@ function EventListener:UNIT_AURA(unit)
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Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, auraType, n - 1)
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break
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end
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if not button.spec and Gladdy.specBuffs[spellName] and unitCaster then
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local unitPet = string_gsub(unit, "%d$", "pet%1")
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if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
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self:DetectSpec(unit, Gladdy.specBuffs[spellName])
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end
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end
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if Gladdy.cooldownBuffs[spellName] and unitCaster then -- Check for auras that hint used CDs (like Fear Ward)
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for arenaUnit,v in pairs(Gladdy.buttons) do
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if (UnitIsUnit(arenaUnit, unitCaster)) then
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@ -260,12 +265,6 @@ function EventListener:UNIT_AURA(unit)
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if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then
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Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
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end
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if not button.spec and Gladdy.specBuffs[spellName] and unitCaster then
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local unitPet = string_gsub(unit, "%d$", "pet%1")
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if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
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self:DetectSpec(unit, Gladdy.specBuffs[spellName])
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end
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end
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if Gladdy.exceptionNames[spellID] then
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spellName = Gladdy.exceptionNames[spellID]
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end
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