Revert "fix entering arena in combat bug"
This reverts commit 755a3e52b5.
			
			
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								Frame.lua
									
									
									
									
									
								
							
							
						
						
									
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								Frame.lua
									
									
									
									
									
								
							| @@ -110,7 +110,7 @@ function Gladdy:CreateFrame() | ||||
|         self.anchor:Hide() | ||||
|     end | ||||
|  | ||||
|     self.frame:SetAlpha(0) | ||||
|     self.frame:Hide() | ||||
| end | ||||
|  | ||||
| function Gladdy:UpdateFrame() | ||||
| @@ -279,7 +279,13 @@ end | ||||
|  | ||||
| function Gladdy:HideFrame() | ||||
|     if (self.frame) then | ||||
|         self.frame:SetAlpha(0) | ||||
|         if InCombatLockdown() then | ||||
|             self.startTest = nil | ||||
|             self.hideFrame = true | ||||
|         else | ||||
|             self.frame:Hide() | ||||
|         end | ||||
|  | ||||
|         self.frame.testing = nil | ||||
|     end | ||||
| end | ||||
| @@ -304,8 +310,14 @@ function Gladdy:ToggleFrame(i) | ||||
|         self:Reset() | ||||
|         self.curBracket = i | ||||
|         self:UpdateFrame() | ||||
|         self:Test() | ||||
|         self.frame:SetAlpha(1) | ||||
|         if InCombatLockdown() then | ||||
|             Gladdy:Print("Gladdy frames show as soon as you leave combat") | ||||
|             self.showFrame = true | ||||
|             self.startTest = true | ||||
|         else | ||||
|             self:Test() | ||||
|             self.frame:Show() | ||||
|         end | ||||
|     end | ||||
| end | ||||
|  | ||||
|   | ||||
							
								
								
									
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								Gladdy.lua
									
									
									
									
									
								
							
							
						
						
									
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								Gladdy.lua
									
									
									
									
									
								
							| @@ -250,16 +250,13 @@ end | ||||
| function Gladdy:OnEnable() | ||||
|     self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS") | ||||
|     self:RegisterEvent("PLAYER_ENTERING_WORLD") | ||||
|  | ||||
|     self:CreateFrame() | ||||
|     for i = 1, 5 do | ||||
|         self:CreateButton(i) | ||||
|     end | ||||
|     self.curBracket = 5 | ||||
|     self:UpdateFrame() | ||||
|     self:Reset() | ||||
|     self:RegisterEvent("PLAYER_REGEN_ENABLED") | ||||
|  | ||||
|     if (IsAddOnLoaded("Clique")) then | ||||
|         for i = 1, 5 do | ||||
|             self:CreateButton(i) | ||||
|         end | ||||
|  | ||||
|         ClickCastFrames = ClickCastFrames or {} | ||||
|         ClickCastFrames[self.buttons.arena1.secure] = true | ||||
|         ClickCastFrames[self.buttons.arena2.secure] = true | ||||
| @@ -301,22 +298,24 @@ end | ||||
|  | ||||
| function Gladdy:Test() | ||||
|     self.frame.testing = true | ||||
|     for i = 1, self.curBracket do | ||||
|         local unit = "arena" .. i | ||||
|         if (not self.buttons[unit]) then | ||||
|             self:CreateButton(i) | ||||
|         end | ||||
|         local button = self.buttons[unit] | ||||
|     if self.curBracket then | ||||
|         for i = 1, self.curBracket do | ||||
|             local unit = "arena" .. i | ||||
|             if (not self.buttons[unit]) then | ||||
|                 self:CreateButton(i) | ||||
|             end | ||||
|             local button = self.buttons[unit] | ||||
|  | ||||
|         for k, v in pairs(self.testData[unit]) do | ||||
|             button[k] = v | ||||
|         end | ||||
|             for k, v in pairs(self.testData[unit]) do | ||||
|                 button[k] = v | ||||
|             end | ||||
|  | ||||
|         for k, v in self:IterModules() do | ||||
|             self:Call(v, "Test", unit) | ||||
|         end | ||||
|             for k, v in self:IterModules() do | ||||
|                 self:Call(v, "Test", unit) | ||||
|             end | ||||
|  | ||||
|         button:SetAlpha(1) | ||||
|             button:SetAlpha(1) | ||||
|         end | ||||
|     end | ||||
| end | ||||
|  | ||||
| @@ -351,6 +350,23 @@ function Gladdy:UPDATE_BATTLEFIELD_STATUS(_, index) | ||||
|     end | ||||
| end | ||||
|  | ||||
| function Gladdy:PLAYER_REGEN_ENABLED() | ||||
|     if self.showFrame then | ||||
|         self:UpdateFrame() | ||||
|         if self.startTest then | ||||
|             self:Test() | ||||
|             self.startTest = nil | ||||
|         end | ||||
|         self.frame:Show() | ||||
|         self.showFrame = nil | ||||
|     end | ||||
|     if self.hideFrame then | ||||
|         self:Reset() | ||||
|         self.frame:Hide() | ||||
|         self.hideFrame = nil | ||||
|     end | ||||
| end | ||||
|  | ||||
| --------------------------- | ||||
|  | ||||
| -- RESET FUNCTIONS (ARENA LEAVE) | ||||
| @@ -428,8 +444,20 @@ function Gladdy:JoinedArena() | ||||
|         self.curBracket = 2 | ||||
|     end | ||||
|  | ||||
|     Gladdy:SendMessage("JOINED_ARENA") | ||||
|     self.frame:SetAlpha(1) | ||||
|     for i = 1, self.curBracket do | ||||
|         if (not self.buttons["arena" .. i]) then | ||||
|             self:CreateButton(i) | ||||
|         end | ||||
|     end | ||||
|  | ||||
|     self:SendMessage("JOINED_ARENA") | ||||
|     if InCombatLockdown() then | ||||
|         Gladdy:Print("Gladdy frames show as soon as you leave combat") | ||||
|         self.showFrame = true | ||||
|     else | ||||
|         self:UpdateFrame() | ||||
|         self.frame:Show() | ||||
|     end | ||||
|     for i=1, self.curBracket do | ||||
|         self.buttons["arena" .. i]:SetAlpha(1) | ||||
|     end | ||||
|   | ||||
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