cleanup
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1c42523a2f
commit
2571df3052
@ -129,7 +129,7 @@ function Healthbar.OnEvent(self, event, unit)
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end
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function Healthbar:SetHealthText(healthBar, health, healthMax)
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local healthText
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local healthText = ""
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local healthPercentage = floor(health * 100 / healthMax)
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if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) then
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@ -137,25 +137,8 @@ function Healthbar:SetHealthText(healthBar, health, healthMax)
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return
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end
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if (Gladdy.db.healthActual) then
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healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health
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end
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if (Gladdy.db.healthMax) then
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local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax
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if (healthText) then
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healthText = ("%s/%s"):format(healthText, text)
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else
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healthText = text
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end
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end
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if (Gladdy.db.healthPercentage) then
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if (healthText) then
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healthText = ("%s (%d%%)"):format(healthText, healthPercentage)
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else
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healthText = ("%d%%"):format(healthPercentage)
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end
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healthText = ("%d%%"):format(healthPercentage)
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end
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healthBar.healthText:SetText(healthText)
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@ -271,27 +254,10 @@ function Healthbar:UNIT_HEALTH(unit, health, healthMax)
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Gladdy:SendMessage("UNIT_HEALTH", unit, health, healthMax)
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local healthPercentage = floor(health * 100 / healthMax)
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local healthText
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if (Gladdy.db.healthActual) then
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healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health
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end
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if (Gladdy.db.healthMax) then
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local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax
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if (healthText) then
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healthText = ("%s/%s"):format(healthText, text)
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else
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healthText = text
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end
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end
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local healthText = ""
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if (Gladdy.db.healthPercentage) then
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if (healthText) then
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healthText = ("%s (%d%%)"):format(healthText, healthPercentage)
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else
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healthText = ("%d%%"):format(healthPercentage)
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end
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healthText = ("%d%%"):format(healthPercentage)
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end
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healthBar.healthText:SetText(healthText)
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@ -20,7 +20,6 @@ local Trinket = Gladdy:NewModule("Trinket", 80, {
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trinketXOffset = 0,
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trinketYOffset = 0,
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})
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LibStub("AceComm-3.0"):Embed(Trinket)
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function Trinket:Initialize()
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self.frames = {}
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