cooldowns glow + diminish eventhandler update
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@ -70,9 +70,11 @@ function Gladdy:SpotEnemy(unit, auraScan)
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Gladdy:SendMessage("ENEMY_SPOTTED", unit)
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end
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if auraScan and not button.spec then
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Gladdy:SendMessage("AURA_FADE", unit, "HELPFUL")
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for n = 1, 30 do
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local spellName,_,_,_,_,expirationTime,unitCaster = UnitAura(unit, n, "HELPFUL")
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local spellName, texture, count, dispelType, duration, expirationTime, unitCaster, _, _, spellID = UnitAura(unit, n, "HELPFUL")
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if ( not spellName ) then
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Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, AURA_TYPE_BUFF, n - 1)
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break
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end
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if Gladdy.specBuffs[spellName] and unitCaster then -- Check for auras that detect a spec
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@ -92,6 +94,7 @@ function Gladdy:SpotEnemy(unit, auraScan)
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if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then
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Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
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end
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Gladdy:SendMessage("AURA_GAIN", unit, AURA_TYPE_BUFF, spellID, spellName, texture, duration, expirationTime, count, dispelType, n, unitCaster)
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end
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end
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end
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@ -106,9 +109,26 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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end
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if destUnit then
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-- cooldown
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if (Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName]) then
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local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman)
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spellId = spellID
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end
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Cooldowns:AURA_FADE(destUnit, spellID)
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end
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-- diminish tracker
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if Gladdy.buttons[destUnit] and (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
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Diminishings:AuraFade(destUnit, spellID)
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if Gladdy.buttons[destUnit] and Gladdy.db.drEnabled and extraSpellId == AURA_TYPE_DEBUFF then
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if (eventType == "SPELL_AURA_REMOVED") then
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Diminishings:AuraFade(destUnit, spellID)
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end
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if (eventType == "SPELL_AURA_REFRESH") then
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Diminishings:AuraGain(destUnit, spellID)
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--Diminishings:AuraFade(destUnit, spellID)
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end
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if (eventType == "SPELL_AURA_APPLIED") then
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Diminishings:AuraGain(destUnit, spellID)
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end
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end
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-- death detection
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if (Gladdy.buttons[destUnit] and eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
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@ -214,6 +234,8 @@ Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
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[24134] = select(1, GetSpellInfo(19386)) .. " Dot",
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[24135] = select(1, GetSpellInfo(19386)) .. " Dot",
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[27069] = select(1, GetSpellInfo(19386)) .. " Dot",
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[49009] = select(1, GetSpellInfo(19386)) .. " Dot",
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[49010] = select(1, GetSpellInfo(19386)) .. " Dot",
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[19975] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), -- Entangling Roots Nature's Grasp
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[19974] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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[19973] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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@ -221,6 +243,7 @@ Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
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[19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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[19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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[27010] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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[53312] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
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}
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Gladdy.cooldownBuffs = {
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@ -245,8 +268,10 @@ Gladdy.cooldownBuffs = {
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end, spellId = 20600 }, -- Perception
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}
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}
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function EventListener:UNIT_AURA(unit)
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--[[
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/run local f,sn,dt for i=1,2 do f=(i==1 and "HELPFUL"or"HARMFUL")for n=1,30 do sn,_,_,dt=UnitAura("player",n,f) if(not sn)then break end print(sn,dt,dt and dt:len())end end
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--]]
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function EventListener:UNIT_AURA(unit, isFullUpdate, updatedAuras)
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local button = Gladdy.buttons[unit]
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if not button then
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return
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@ -278,13 +303,13 @@ function EventListener:UNIT_AURA(unit)
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end
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end
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end
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if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then
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if Gladdy.cooldownBuffs.racials[spellName] then
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Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
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end
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if Gladdy.exceptionNames[spellID] then
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spellName = Gladdy.exceptionNames[spellID]
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end
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Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, dispelType, i)
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Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, dispelType, i, unitCaster)
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end
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end
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end
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