DRData cleanup
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@ -6,8 +6,6 @@ assert(LibStub, string.format("%s requires LibStub.", major))
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local Data = LibStub:NewLibrary(major, minor)
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if( not Data ) then return end
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if( IS_WRATH_BUILD == nil ) then IS_WRATH_BUILD = (select(4, GetBuildInfo()) >= 30000) end
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-- How long before DR resets
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Data.RESET_TIME = 18
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@ -234,42 +232,6 @@ Data.spells = {
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[10912] = "charm",
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}
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-- Add WoTLK spells
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if( IS_WRATH_BUILD ) then
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-- Death Coil
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Data.spells[47859] = "dc"
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Data.spells[47860] = "dc"
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-- Wyvern Sting
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Data.spells[49011] = "sleep"
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Data.spells[49012] = "sleep"
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-- Entangling Roots
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Data.spells[53308] = "root"
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-- Frost Nova
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Data.spells[42917] = "root"
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-- Intercept (Remove all except this one come WoTLK)
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Data.spells[20252] = "ctrlstun"
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-- Pounce
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Data.spells[49803] = "ctrlstun"
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-- Polymorph
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Data.spells[61305] = "disorient"
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Data.spells[61025] = "disorient"
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-- Sap
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Data.spells[51724] = "disorient"
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-- Maim
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Data.spells[49802] = "disorient"
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-- Hex (Guessing)
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Data.spells[51514] = "disorient"
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end
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-- DR Category names
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Data.typeNames = {
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["disorient"] = "Disorients",
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