powerbar enable/disable
This commit is contained in:
parent
4f370f4e63
commit
da5a8ea67d
11
Frame.lua
11
Frame.lua
@ -113,6 +113,7 @@ function Gladdy:UpdateFrame()
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local teamSize = self.curBracket or 0
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local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
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local powerBarHeight = self.db.powerBarEnabled and (self.db.powerBarHeight + 1) or 0
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local leftSize = 0
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local rightSize = 0
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--Trinket + Racial
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@ -140,9 +141,9 @@ function Gladdy:UpdateFrame()
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rightSize = rightSize + self.db.highlightBorderSize
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end
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local margin = self.db.powerBarHeight + 1
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local margin = powerBarHeight
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local width = self.db.barWidth + leftSize + rightSize
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local height = (self.db.healthBarHeight + self.db.powerBarHeight + 1) * teamSize
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local height = (self.db.healthBarHeight + powerBarHeight) * teamSize
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+ (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
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+ self.db.bottomMargin * (teamSize - 1)
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@ -173,7 +174,7 @@ function Gladdy:UpdateFrame()
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-- GrowDirection
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if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
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width = self.db.barWidth * teamSize + (leftSize + rightSize) * teamSize + self.db.bottomMargin * (teamSize - 1)
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height = self.db.healthBarHeight + self.db.powerBarHeight + 1
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height = self.db.healthBarHeight + powerBarHeight
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end
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self.frame:SetScale(self.db.frameScale)
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@ -214,13 +215,13 @@ function Gladdy:UpdateFrame()
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button:SetWidth(self.db.barWidth)
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button:SetHeight(self.db.healthBarHeight)
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button.secure:SetWidth(self.db.barWidth)
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button.secure:SetHeight(self.db.healthBarHeight + self.db.powerBarHeight + 1)
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button.secure:SetHeight(self.db.healthBarHeight + powerBarHeight)
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button:ClearAllPoints()
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button.secure:ClearAllPoints()
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if (self.db.growDirection == "TOP") then
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if (i == 1) then
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button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, self.db.powerBarHeight + 1)
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button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight)
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button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
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else
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button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
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@ -280,6 +280,7 @@ function BuffsDebuffs:UpdateFrame(unit)
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self.frames[unit].debuffFrame:ClearAllPoints()
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--DEBUFFS
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local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
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local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
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local verticalMargin = -(Gladdy.db.powerBarHeight)/2
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if Gladdy.db.buffsCooldownPos == "TOP" then
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@ -298,9 +299,9 @@ function BuffsDebuffs:UpdateFrame(unit)
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verticalMargin = verticalMargin + Gladdy.db.cooldownSize
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end
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if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
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self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
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else
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self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
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self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
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end
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elseif Gladdy.db.buffsCooldownPos == "LEFT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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@ -342,9 +343,9 @@ function BuffsDebuffs:UpdateFrame(unit)
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verticalMargin = verticalMargin + Gladdy.db.cooldownSize
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end
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if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
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self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
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self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
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else
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self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
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self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
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end
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elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
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horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
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@ -662,6 +663,7 @@ function BuffsDebuffs:GetOptions()
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min = 5,
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max = 50,
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step = 1,
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width = "full",
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}),
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buffsBuffsWidthFactor = Gladdy:option({
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type = "range",
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@ -671,6 +673,7 @@ function BuffsDebuffs:GetOptions()
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min = 0.5,
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max = 2,
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step = 0.05,
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width = "full",
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}),
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buffsBuffsIconPadding = Gladdy:option({
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type = "range",
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@ -680,6 +683,7 @@ function BuffsDebuffs:GetOptions()
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min = 0,
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max = 10,
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step = 0.1,
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width = "full",
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}),
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},
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},
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@ -722,6 +726,7 @@ function BuffsDebuffs:GetOptions()
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min = -400,
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max = 400,
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step = 0.1,
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width = "full",
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}),
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buffsBuffsYOffset = Gladdy:option({
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type = "range",
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@ -730,6 +735,7 @@ function BuffsDebuffs:GetOptions()
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min = -400,
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max = 400,
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step = 0.1,
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width = "full",
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}),
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},
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},
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@ -750,6 +756,7 @@ function BuffsDebuffs:GetOptions()
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min = 0,
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max = 1,
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step = 0.05,
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width = "full",
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}),
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}
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}
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@ -778,6 +785,7 @@ function BuffsDebuffs:GetOptions()
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min = 5,
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max = 50,
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step = 1,
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width = "full",
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}),
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buffsWidthFactor = Gladdy:option({
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type = "range",
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@ -787,6 +795,7 @@ function BuffsDebuffs:GetOptions()
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min = 0.5,
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max = 2,
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step = 0.05,
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width = "full",
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}),
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buffsIconPadding = Gladdy:option({
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type = "range",
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@ -796,6 +805,7 @@ function BuffsDebuffs:GetOptions()
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min = 0,
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max = 10,
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step = 0.1,
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width = "full",
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}),
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},
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},
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@ -838,6 +848,7 @@ function BuffsDebuffs:GetOptions()
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min = -400,
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max = 400,
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step = 0.1,
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width = "full",
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}),
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buffsYOffset = Gladdy:option({
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type = "range",
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@ -846,6 +857,7 @@ function BuffsDebuffs:GetOptions()
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min = -400,
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max = 400,
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step = 0.1,
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width = "full",
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}),
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},
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},
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@ -866,6 +878,7 @@ function BuffsDebuffs:GetOptions()
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min = 0,
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max = 1,
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step = 0.05,
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width = "full",
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}),
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}
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}
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@ -894,6 +907,7 @@ function BuffsDebuffs:GetOptions()
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max = 1,
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step = 0.1,
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order = 10,
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width = "full",
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}),
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},
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},
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@ -923,6 +937,7 @@ function BuffsDebuffs:GetOptions()
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min = 0.1,
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max = 2,
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step = 0.1,
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width = "full",
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}),
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buffsDynamicColor = Gladdy:option({
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type = "toggle",
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@ -215,6 +215,7 @@ function Classicon:GetOptions()
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max = 100,
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step = 1,
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order = 3,
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width = "full",
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}),
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classIconWidthFactor = Gladdy:option({
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type = "range",
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@ -223,6 +224,7 @@ function Classicon:GetOptions()
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max = 2,
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step = 0.05,
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order = 4,
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width = "full",
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}),
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},
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},
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@ -141,6 +141,7 @@ function CombatIndicator:GetOptions()
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max = 100,
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step = 1,
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order = 2,
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width = "full",
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}),
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ciWidthFactor = Gladdy:option({
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type = "range",
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@ -149,6 +150,7 @@ function CombatIndicator:GetOptions()
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max = 2,
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step = 0.05,
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order = 3,
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width = "full",
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}),
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ciAlpha = Gladdy:option({
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type = "range",
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@ -157,6 +159,7 @@ function CombatIndicator:GetOptions()
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max = 1,
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step = 0.05,
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order = 4,
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width = "full",
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}),
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},
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},
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@ -201,6 +204,7 @@ function CombatIndicator:GetOptions()
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min = -400,
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max = 400,
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step = 0.1,
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width = "full",
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}),
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ciYOffset = Gladdy:option({
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type = "range",
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@ -209,6 +213,7 @@ function CombatIndicator:GetOptions()
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min = -400,
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max = 400,
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step = 0.1,
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width = "full",
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}),
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},
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},
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@ -134,7 +134,7 @@ function Cooldowns:UpdateFrame(unit)
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-- Cooldown frame
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if (Gladdy.db.cooldown) then
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button.spellCooldownFrame:ClearAllPoints()
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local verticalMargin = -(Gladdy.db.powerBarHeight)/2
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local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
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local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
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if Gladdy.db.cooldownYPos == "TOP" then
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if Gladdy.db.cooldownXPos == "RIGHT" then
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@ -144,9 +144,9 @@ function Cooldowns:UpdateFrame(unit)
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end
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elseif Gladdy.db.cooldownYPos == "BOTTOM" then
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if Gladdy.db.cooldownXPos == "RIGHT" then
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button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
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button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
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else
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button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
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button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
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end
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elseif Gladdy.db.cooldownYPos == "LEFT" then
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local anchor = Gladdy:GetAnchor(unit, "LEFT")
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@ -603,6 +603,7 @@ function Cooldowns:GetOptions()
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order = 4,
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min = 5,
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max = 50,
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width = "full",
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}),
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cooldownWidthFactor = Gladdy:option({
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type = "range",
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@ -612,6 +613,7 @@ function Cooldowns:GetOptions()
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min = 0.5,
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max = 2,
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step = 0.05,
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width = "full",
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}),
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cooldownIconPadding = Gladdy:option({
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type = "range",
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@ -621,6 +623,7 @@ function Cooldowns:GetOptions()
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min = 0,
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max = 10,
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step = 0.1,
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width = "full",
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}),
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cooldownMaxIconsPerLine = Gladdy:option({
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type = "range",
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@ -629,6 +632,7 @@ function Cooldowns:GetOptions()
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min = 3,
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max = 14,
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step = 1,
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width = "full",
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}),
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},
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},
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@ -655,6 +659,7 @@ function Cooldowns:GetOptions()
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max = 1,
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step = 0.1,
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order = 9,
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width = "full",
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}),
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},
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},
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@ -684,6 +689,7 @@ function Cooldowns:GetOptions()
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min = 0.1,
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max = 2,
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step = 0.1,
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width = "full",
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}),
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cooldownFontColor = Gladdy:colorOption({
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type = "color",
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@ -738,6 +744,7 @@ function Cooldowns:GetOptions()
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min = -400,
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max = 400,
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step = 0.1,
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width = "full",
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}),
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cooldownYOffset = Gladdy:option({
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type = "range",
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@ -746,6 +753,7 @@ function Cooldowns:GetOptions()
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min = -400,
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max = 400,
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step = 0.1,
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width = "full",
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}),
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},
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},
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@ -89,18 +89,19 @@ function Highlight:UpdateFrame(unit)
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return
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end
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local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
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local borderSize = Gladdy.db.highlightBorderSize
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local borderOffset = borderSize
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local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
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local hpAndPowerHeight = Gladdy.db.healthBarHeight + powerBarHeight
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local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
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local height = iconSize + (Gladdy.db.highlightInset and 0 or borderSize * 2)
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local height = hpAndPowerHeight + (Gladdy.db.highlightInset and 0 or borderSize * 2)
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button.targetBorder:SetWidth(width)
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button.targetBorder:SetHeight(height)
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button.targetBorder:ClearAllPoints()
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if Gladdy.db.highlightInset then
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button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
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button.targetBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
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button.targetBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
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else
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button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
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end
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@ -113,7 +114,7 @@ function Highlight:UpdateFrame(unit)
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button.focusBorder:ClearAllPoints()
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if Gladdy.db.highlightInset then
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button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
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button.focusBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
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button.focusBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
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else
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button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
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end
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@ -214,6 +215,7 @@ function Highlight:GetOptions()
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min = 1,
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max = 20,
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step = 1,
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width = "full",
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}),
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highlightBorderStyle = Gladdy:option({
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type = "select",
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@ -7,6 +7,7 @@ local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
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local Powerbar = Gladdy:NewModule("Power Bar", 90, {
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powerBarEnabled = true,
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powerBarFont = "DorisPP",
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powerBarHeight = 20,
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powerBarTexture = "Smooth",
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@ -113,17 +114,24 @@ function Powerbar:SetPower(powerBar, power, powerMax, powerType)
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end
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end
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if (powerType == 1) then
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if (powerType == 1 and powerBar.powerType ~= powerType) then
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powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
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elseif (powerType == 3) then
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powerBar.powerColor = {r = 1, g = 0, b = 0}
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powerBar.powerType = powerType
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elseif (powerType == 3 and powerBar.powerType ~= powerType) then
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powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
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else
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powerBar.powerColor = {r = 1, g = 1, b = 0}
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powerBar.powerType = powerType
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elseif powerBar.powerType ~= powerType then
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powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
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powerBar.powerColor = {r = .18, g = .44, b = .75}
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powerBar.powerType = powerType
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end
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powerBar.powerText:SetText(powerText)
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powerBar.energy:SetMinMaxValues(0, powerMax)
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powerBar.energy:SetValue(power)
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end
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function Powerbar:UpdateFrame(unit)
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@ -135,6 +143,12 @@ function Powerbar:UpdateFrame(unit)
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local healthBar = Gladdy.modules["Health Bar"].frames[unit]
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if not Gladdy.db.powerBarEnabled then
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powerBar:Hide()
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||||
return
|
||||
else
|
||||
powerBar:Show()
|
||||
end
|
||||
powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
||||
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
|
||||
|
||||
@ -169,6 +183,7 @@ function Powerbar:ResetUnit(unit)
|
||||
powerBar.raceText:SetText("")
|
||||
powerBar.powerText:SetText("")
|
||||
powerBar.energy:SetValue(0)
|
||||
powerBar.powerColor = {r = 1, g = 1, b = 1}
|
||||
end
|
||||
|
||||
function Powerbar:Test(unit)
|
||||
@ -252,10 +267,13 @@ function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
|
||||
|
||||
if (powerType == 1) then
|
||||
powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
|
||||
powerBar.powerColor = {r = 1, g = 0, b = 0}
|
||||
elseif (powerType == 3) then
|
||||
powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
|
||||
powerBar.powerColor = {r = 1, g = 1, b = 0}
|
||||
else
|
||||
powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
|
||||
powerBar.powerColor = {r = .18, g = .44, b = .75}
|
||||
end
|
||||
|
||||
powerBar.powerText:SetText(powerText)
|
||||
@ -315,11 +333,16 @@ function Powerbar:GetOptions()
|
||||
name = L["Power Bar"],
|
||||
order = 2,
|
||||
},
|
||||
powerBarEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
order = 4,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
@ -339,6 +362,7 @@ function Powerbar:GetOptions()
|
||||
min = 0,
|
||||
max = 50,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
powerBarTexture = option({
|
||||
type = "select",
|
||||
@ -390,6 +414,7 @@ function Powerbar:GetOptions()
|
||||
step = 0.1,
|
||||
min = 1,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -418,6 +443,7 @@ function Powerbar:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.powerBarHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
powerBarBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
|
Loading…
Reference in New Issue
Block a user