add custom tags to PowerBar
This commit is contained in:
parent
1a8cd81f7a
commit
c6c3d23074
@ -111,6 +111,7 @@ local deletedOptions = { -- backwards compatibility
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trinketPos = true,
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padding = true,
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growUp = true,
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powerBarFontSize = true,
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}
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local function checkIsDeletedOption(k, str, msg, errorFound, errorMsg)
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@ -28,7 +28,6 @@ local Healthbar = Gladdy:NewModule("Health Bar", 100, {
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healthFrameStrata = "MEDIUM",
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healthFrameLevel = 1,
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healthCustomTagsEnabled = false,
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healthTextRight = "[percent|status]",
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healthTextLeft = "[name]",
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healthTextRight = "[percent|status]",
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healthTextLeftOutline = false,
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@ -122,12 +121,13 @@ function Healthbar.OnEvent(self, event, unit)
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self.hp:SetMinMaxValues(0, healthMax)
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self.hp:SetValue(health)
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self.hp.current = health
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self.hp.max = healthMax
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Healthbar:SetText(unit, health, healthMax)
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--Healthbar:SetHealthText(self, health, healthMax)
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elseif event == "UNIT_NAME_UPDATE" then
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local name = UnitName(unit)
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Gladdy.buttons[unit].name = name
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Healthbar:SetText(unit, self.hp.current, 100)
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Healthbar:SetText(unit, self.hp.current, self.hp.max)
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end
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if not Gladdy.buttons[unit].class then
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Gladdy:SpotEnemy(unit, true)
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@ -245,6 +245,7 @@ function Healthbar:Test(unit)
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--self:JOINED_ARENA()
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Gladdy:SendMessage("UNIT_HEALTH", unit, button.health, button.healthMax)
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healthBar.hp.current = button.health
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healthBar.hp.max = button.healthMax
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self:ENEMY_SPOTTED(unit)
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self:SetText(unit, button.health, button.healthMax)
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healthBar.hp:SetValue(button.health)
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@ -259,7 +260,7 @@ function Healthbar:UNIT_SPEC(unit)
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if not button then
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return
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end
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self:SetText(unit, button.healthBar.hp.current, 100)
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self:SetText(unit, button.healthBar.hp.current, button.healthBar.hp.max)
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--button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, button.health, button.healthMax))
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end
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@ -282,6 +283,7 @@ function Healthbar:ENEMY_SPOTTED(unit)
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healthBar.hp:SetMinMaxValues(0, healthMax)
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healthBar.hp:SetValue(health)
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healthBar.hp.current = health
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healthBar.hp.max = healthMax
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Healthbar:SetText(unit, health, healthMax)
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--Healthbar:SetHealthText(healthBar, health, healthMax)
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end
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@ -310,8 +312,7 @@ function Healthbar:UNIT_DESTROYED(unit)
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healthBar.hp:SetValue(0)
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healthBar.hp.current = 0
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healthBar.healthText:SetText(L["LEAVE"])
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healthBar.nameText:SetText("")
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Healthbar:SetText(unit, 0, 100, L["LEAVE"])
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end
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local function option(params)
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@ -455,7 +456,7 @@ function Healthbar:GetOptions()
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max = 20,
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width = "full",
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}),
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headerLeftText = {
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headerOffsets = {
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type = "header",
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name = L["Offsets"],
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order = 30,
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@ -16,7 +16,8 @@ local Powerbar = Gladdy:NewModule("Power Bar", 90, {
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powerBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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powerBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
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powerBarBgColor = { r = 0.3, g = 0.3, b = 0.3, a = 0.7 },
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powerBarFontSize = 10,
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powerBarRaceFontSize = 10,
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powerBarPowerFontSize = 10,
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powerShowSpec = true,
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powerShowRace = true,
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powerActual = true,
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@ -24,6 +25,15 @@ local Powerbar = Gladdy:NewModule("Power Bar", 90, {
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powerPercentage = false,
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powerFrameStrata = "MEDIUM",
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powerFrameLevel = 1,
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powerCustomTagsEnabled = false,
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powerTextLeft = "[spec] [race]",
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powerTextRight = "[current]/[max]",
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powerTextLeftOutline = false,
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powerTextRightOutline = false,
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powerTextLeftVOffset = 1,
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powerTextLeftHOffset = 5,
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powerTextRightVOffset = 1,
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powerTextRightHOffset = -5,
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})
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function Powerbar:Initialize()
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@ -72,85 +82,31 @@ function Powerbar:CreateFrame(unit)
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powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor))
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powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
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powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
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powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarRaceFontSize, Gladdy.db.powerTextLeftOutline and "OUTLINE")
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powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
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powerBar.raceText:SetShadowOffset(1, -1)
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powerBar.raceText:SetShadowColor(0, 0, 0, 1)
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powerBar.raceText:SetJustifyH("CENTER")
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powerBar.raceText:SetPoint("LEFT", 5, 1)
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powerBar.raceText:SetPoint("LEFT", Gladdy.db.powerTextLeftHOffset, Gladdy.db.powerTextLeftVOffset)
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powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
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powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
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powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarPowerFontSize, Gladdy.db.powerTextRightOutline and "OUTLINE")
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powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
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powerBar.powerText:SetShadowOffset(1, -1)
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powerBar.powerText:SetShadowColor(0, 0, 0, 1)
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powerBar.powerText:SetJustifyH("CENTER")
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powerBar.powerText:SetPoint("RIGHT", -5, 1)
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powerBar.powerText:SetPoint("RIGHT", Gladdy.db.powerTextRightHOffset, Gladdy.db.powerTextRightVOffset)
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button.powerBar = powerBar
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self.frames[unit] = powerBar
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self:ResetUnit(unit)
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powerBar.unit = unit
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powerBar:RegisterUnitEvent("UNIT_POWER_UPDATE", unit)
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powerBar:RegisterUnitEvent("UNIT_MAXPOWER", unit)
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powerBar:RegisterUnitEvent("UNIT_DISPLAYPOWER", unit)
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powerBar:SetScript("OnEvent", Powerbar.OnEvent)
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end
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function Powerbar.OnEvent(powerBar, event, unit)
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if event == "UNIT_POWER_UPDATE" then
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Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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elseif event == "UNIT_MAXPOWER" then
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Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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elseif event == "UNIT_DISPLAYPOWER" then
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Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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end
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end
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function Powerbar:SetPower(powerBar, power, powerMax, powerType)
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local powerPercentage = floor(power * 100 / powerMax)
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local powerText
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if (Gladdy.db.powerActual) then
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powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
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end
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if (Gladdy.db.powerMax) then
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local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
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if (powerText) then
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powerText = ("%s/%s"):format(powerText, text)
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else
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powerText = text
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end
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end
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if (Gladdy.db.powerPercentage) then
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if (powerText) then
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powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
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else
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powerText = ("%d%%"):format(powerPercentage)
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end
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end
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if (powerType == 1 and powerBar.powerType ~= powerType) then
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powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
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powerBar.powerColor = {r = 1, g = 0, b = 0}
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powerBar.powerType = powerType
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elseif (powerType == 3 and powerBar.powerType ~= powerType) then
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powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
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powerBar.powerColor = {r = 1, g = 1, b = 0}
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powerBar.powerType = powerType
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elseif powerBar.powerType ~= powerType then
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powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
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powerBar.powerColor = {r = .18, g = .44, b = .75}
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powerBar.powerType = powerType
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end
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powerBar.powerText:SetText(powerText)
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powerBar.energy:SetMinMaxValues(0, powerMax)
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powerBar.energy:SetValue(power)
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end
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function Powerbar:UpdateFrame(unit)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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@ -182,7 +138,7 @@ function Powerbar:UpdateFrame(unit)
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powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1)
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powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
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edgeSize = Gladdy.db.powerBarBorderSize })
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edgeSize = Gladdy.db.powerBarBorderSize })
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powerBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.powerBarBorderColor))
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powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
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@ -190,10 +146,13 @@ function Powerbar:UpdateFrame(unit)
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powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
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powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
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powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
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powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarRaceFontSize, Gladdy.db.powerTextLeftOutline and "OUTLINE")
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powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
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powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
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powerBar.raceText:SetPoint("LEFT", Gladdy.db.powerTextLeftHOffset, Gladdy.db.powerTextLeftVOffset)
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powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarPowerFontSize, Gladdy.db.powerTextRightOutline and "OUTLINE")
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powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
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powerBar.powerText:SetPoint("RIGHT", Gladdy.db.powerTextRightHOffset, Gladdy.db.powerTextRightVOffset)
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powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata)
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powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel)
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@ -201,6 +160,83 @@ function Powerbar:UpdateFrame(unit)
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powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1)
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end
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function Powerbar.OnEvent(powerBar, event, unit)
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if event == "UNIT_POWER_UPDATE" then
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Powerbar:SetPower(powerBar, unit, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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elseif event == "UNIT_MAXPOWER" then
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Powerbar:SetPower(powerBar, unit, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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elseif event == "UNIT_DISPLAYPOWER" then
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Powerbar:SetPower(powerBar, unit, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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end
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end
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function Powerbar:SetText(unit, power, powerMax, status)
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local button = Gladdy.buttons[unit]
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if not Gladdy.buttons[unit] then
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return
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end
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local powerBar = button.powerBar
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if Gladdy.db.powerCustomTagsEnabled then
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powerBar.powerText:SetText(Gladdy:SetTag(unit, Gladdy.db.powerTextRight, power, powerMax, status))
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powerBar.raceText:SetText(Gladdy:SetTag(unit, Gladdy.db.powerTextLeft, power, powerMax, status))
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else
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if power then
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local powerPercentage = floor(power * 100 / powerMax)
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local powerText
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if (Gladdy.db.powerActual) then
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powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
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end
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if (Gladdy.db.powerMax) then
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local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
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if (powerText) then
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powerText = ("%s/%s"):format(powerText, text)
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else
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powerText = text
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end
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end
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if (Gladdy.db.powerPercentage) then
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if (powerText) then
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powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
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else
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powerText = ("%d%%"):format(powerPercentage)
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end
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end
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powerBar.powerText:SetText(powerText)
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end
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local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
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if (button.spec and Gladdy.db.powerShowSpec) then
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raceText = button.spec .. " " .. raceText
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end
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powerBar.raceText:SetText(raceText)
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end
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end
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function Powerbar:SetPower(powerBar, unit, power, powerMax, powerType, status)
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Powerbar:SetText(unit, power, powerMax, status)
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powerBar.energy.current = power
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powerBar.energy.max = powerMax
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powerBar.energy.powerType = powerType
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if (powerType == 1 and powerBar.powerType ~= powerType) then
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powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
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powerBar.powerColor = {r = 1, g = 0, b = 0}
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powerBar.powerType = powerType
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elseif (powerType == 3 and powerBar.powerType ~= powerType) then
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powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
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powerBar.powerColor = {r = 1, g = 1, b = 0}
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powerBar.powerType = powerType
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elseif powerBar.powerType ~= powerType then
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powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
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powerBar.powerColor = {r = .18, g = .44, b = .75}
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powerBar.powerType = powerType
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end
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powerBar.energy:SetMinMaxValues(0, powerMax)
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powerBar.energy:SetValue(power)
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end
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function Powerbar:ResetUnit(unit)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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@ -222,8 +258,14 @@ function Powerbar:Test(unit)
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return
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end
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powerBar.energy.current = button.power
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powerBar.energy.max = button.powerMax
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powerBar.energy.powerType = button.powerType
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self:ENEMY_SPOTTED(unit)
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self:UNIT_POWER(unit, button.power, button.powerMax, button.powerType)
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if unit == "arena1" then
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self:UNIT_DEATH(unit)
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end
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end
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function Powerbar:ENEMY_SPOTTED(unit)
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@ -233,13 +275,6 @@ function Powerbar:ENEMY_SPOTTED(unit)
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return
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end
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local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
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if (button.spec and Gladdy.db.powerShowSpec) then
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raceText = button.spec .. " " .. raceText
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end
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powerBar.raceText:SetText(raceText)
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if UnitExists(unit) then
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Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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end
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@ -251,13 +286,10 @@ function Powerbar:UNIT_SPEC(unit, spec)
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if (not powerBar or not button) then
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return
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end
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local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
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if (button.spec and Gladdy.db.powerShowSpec) then
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raceText = spec .. " " .. raceText
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if UnitExists(unit) then
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Powerbar:SetPower(powerBar, unit, powerBar.energy.current, powerBar.energy.max, powerBar.energy.powerType)
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end
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powerBar.raceText:SetText(raceText)
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end
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function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
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@ -269,44 +301,7 @@ function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
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if not Gladdy.buttons[unit].class then
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Gladdy:SpotEnemy(unit, true)
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end
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local powerPercentage = floor(power * 100 / powerMax)
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local powerText
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if (Gladdy.db.powerActual) then
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powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
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end
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if (Gladdy.db.powerMax) then
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local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
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if (powerText) then
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powerText = ("%s/%s"):format(powerText, text)
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else
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powerText = text
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end
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end
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if (Gladdy.db.powerPercentage) then
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if (powerText) then
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powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
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else
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powerText = ("%d%%"):format(powerPercentage)
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end
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end
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if (powerType == 1) then
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powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
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powerBar.powerColor = {r = 1, g = 0, b = 0}
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elseif (powerType == 3) then
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powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
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powerBar.powerColor = {r = 1, g = 1, b = 0}
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else
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powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
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powerBar.powerColor = {r = .18, g = .44, b = .75}
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end
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powerBar.powerText:SetText(powerText)
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powerBar.energy:SetValue(powerPercentage)
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Powerbar:SetPower(powerBar, unit, power, powerMax, powerType)
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end
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function Powerbar:UNIT_DEATH(unit)
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@ -314,9 +309,7 @@ function Powerbar:UNIT_DEATH(unit)
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if (not powerBar) then
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return
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end
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powerBar.energy:SetValue(0)
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powerBar.powerText:SetText("0%")
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||||
Powerbar:SetPower(powerBar, unit, 0, powerBar.energy.max, powerBar.energy.powerType, L["DEAD"])
|
||||
end
|
||||
|
||||
function Powerbar:UNIT_DESTROYED(unit)
|
||||
@ -324,8 +317,7 @@ function Powerbar:UNIT_DESTROYED(unit)
|
||||
if (not powerBar) then
|
||||
return
|
||||
end
|
||||
powerBar.energy:SetValue(0)
|
||||
powerBar.powerText:SetText("0%")
|
||||
Powerbar:SetPower(powerBar, unit, 0, powerBar.energy.max, powerBar.energy.powerType, L["LEAVE"])
|
||||
end
|
||||
|
||||
local function option(params)
|
||||
@ -341,8 +333,10 @@ local function option(params)
|
||||
if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
|
||||
Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
|
||||
end
|
||||
for i=1,Gladdy.curBracket do
|
||||
Powerbar:Test("arena" .. i)
|
||||
if Gladdy.frame.testing then
|
||||
for i=1,Gladdy.curBracket do
|
||||
Powerbar:Test("arena" .. i)
|
||||
end
|
||||
end
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
@ -436,16 +430,84 @@ function Powerbar:GetOptions()
|
||||
order = 12,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
powerBarFontSize = option({
|
||||
type = "range",
|
||||
name = L["Font size"],
|
||||
desc = L["Size of the text"],
|
||||
powerTextLeftOutline = option({
|
||||
type = "toggle",
|
||||
name = L["Left Font Outline"],
|
||||
order = 13,
|
||||
width = "full",
|
||||
}),
|
||||
powerTextRightOutline = option({
|
||||
type = "toggle",
|
||||
name = L["Right Font Outline"],
|
||||
order = 14,
|
||||
width = "full",
|
||||
}),
|
||||
headerSize = {
|
||||
type = "header",
|
||||
name = L["Size"],
|
||||
order = 20,
|
||||
},
|
||||
powerBarRaceFontSize = option({
|
||||
type = "range",
|
||||
name = L["Race font size"],
|
||||
desc = L["Size of the race text"],
|
||||
order = 21,
|
||||
step = 0.1,
|
||||
min = 1,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
powerBarPowerFontSize = option({
|
||||
type = "range",
|
||||
name = L["Power font size"],
|
||||
desc = L["Size of the power text"],
|
||||
order = 22,
|
||||
step = 0.1,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
headerOffsets = {
|
||||
type = "header",
|
||||
name = L["Offsets"],
|
||||
order = 30,
|
||||
},
|
||||
powerTextLeftVOffset = option({
|
||||
type = "range",
|
||||
name = L["Left Text Vertical Offset"],
|
||||
order = 31,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
powerTextLeftHOffset = option({
|
||||
type = "range",
|
||||
name = L["Left Text Horizontal Offset"],
|
||||
order = 32,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
powerTextRightVOffset = option({
|
||||
type = "range",
|
||||
name = L["Right Text Vertical Offset"],
|
||||
order = 33,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
powerTextRightHOffset = option({
|
||||
type = "range",
|
||||
name = L["Right Text Horizontal Offset"],
|
||||
order = 34,
|
||||
step = 0.1,
|
||||
min = -200,
|
||||
max = 200,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
border = {
|
||||
@ -528,31 +590,44 @@ function Powerbar:GetOptions()
|
||||
name = L["Show race"],
|
||||
desc = L["Show race"],
|
||||
order = 2,
|
||||
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
||||
}),
|
||||
powerShowSpec= option({
|
||||
type = "toggle",
|
||||
name = L["Show spec"],
|
||||
desc = L["Show spec"],
|
||||
order = 3,
|
||||
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
||||
}),
|
||||
powerActual = option({
|
||||
type = "toggle",
|
||||
name = L["Show the actual power"],
|
||||
desc = L["Show the actual power on the power bar"],
|
||||
order = 31,
|
||||
order = 4,
|
||||
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
||||
}),
|
||||
powerMax = option({
|
||||
type = "toggle",
|
||||
name = L["Show max power"],
|
||||
desc = L["Show max power on the power bar"],
|
||||
order = 32,
|
||||
order = 5,
|
||||
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
||||
}),
|
||||
powerPercentage = option({
|
||||
type = "toggle",
|
||||
name = L["Show power percentage"],
|
||||
desc = L["Show power percentage on the power bar"],
|
||||
order = 33,
|
||||
order = 6,
|
||||
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
||||
}),
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Custom Tags"],
|
||||
order = 10,
|
||||
},
|
||||
powerCustomTagsEnabled = Gladdy:GetTagOption(L["Custom Tags Enabled"], 11, nil, option, true),
|
||||
powerTextLeft = Gladdy:GetTagOption(L["Left Text"], 12, "powerCustomTagsEnabled", option),
|
||||
powerTextRight = Gladdy:GetTagOption(L["Right Text"], 13, "powerCustomTagsEnabled", option),
|
||||
},
|
||||
},
|
||||
},
|
||||
|
11
Util.lua
11
Util.lua
@ -43,9 +43,9 @@ local function getTagText(unit, tag, current, max, status)
|
||||
if str_find(tag, "percent") then
|
||||
return current and max and floor(current * 100 / max) .. "%%" or ""
|
||||
elseif str_find(tag, "current") then
|
||||
return current or ""
|
||||
return current and max > 999 and ("%.1fk"):format(current / 1000) or current or ""
|
||||
elseif str_find(tag, "max") then
|
||||
return max or ""
|
||||
return max and max > 999 and ("%.1fk"):format(max / 1000) or max or ""
|
||||
elseif str_find(tag, "status") then
|
||||
if str_find(tag, "%|") and status == nil then
|
||||
return nil
|
||||
@ -55,11 +55,12 @@ local function getTagText(unit, tag, current, max, status)
|
||||
elseif str_find(tag, "name") then
|
||||
return button.name or ""
|
||||
elseif str_find(tag, "class") then
|
||||
return button.classLoc or ""
|
||||
return button.classLoc or ""
|
||||
elseif str_find(tag, "race") then
|
||||
return button.raceLoc or ""
|
||||
return button.raceLoc or ""
|
||||
elseif str_find(tag, "arena") then
|
||||
return str_gsub(unit, "arena", "")
|
||||
local str,found = str_gsub(unit, "arena", "")
|
||||
return found == 1 and str or ""
|
||||
elseif str_find(tag, "spec") then
|
||||
if str_find(tag, "%|") and button.spec == nil then
|
||||
return nil
|
||||
|
Loading…
Reference in New Issue
Block a user