fix dr level text
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@ -221,7 +221,6 @@ function Diminishings:UpdateFrame(unit)
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icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
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icon.drLevelText:SetFont(Gladdy:SMFetch("font", "drLevelTextFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drLevelTextFontScale, "OUTLINE")
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icon.drLevelText:SetTextColor(getDiminishColor(icon.diminishing))
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icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16)
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icon.cooldown:SetHeight(icon:GetHeight() - icon:GetHeight()/16)
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@ -241,7 +240,6 @@ function Diminishings:UpdateFrame(unit)
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if Gladdy.db.drLevelTextEnabled then
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icon.drLevelText:Show()
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icon.drLevelText:SetText(getDiminishText(icon.diminishing))
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else
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icon.drLevelText:Hide()
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end
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@ -368,6 +366,8 @@ function Diminishings:AuraFade(unit, spellID)
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lastIcon.active = true
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self:Positionate(unit)
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lastIcon:Show()
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lastIcon.drLevelText:SetText(getDiminishText(lastIcon.diminishing))
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lastIcon.drLevelText:SetTextColor(getDiminishColor(lastIcon.diminishing))
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end
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function Diminishings:Positionate(unit)
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