fix SpotEnemy
This commit is contained in:
		| @@ -48,6 +48,9 @@ end | ||||
|  | ||||
| function Gladdy:SpotEnemy(unit, auraScan) | ||||
|     local button = self.buttons[unit] | ||||
|     if not unit or not button then | ||||
|         return | ||||
|     end | ||||
|     button.raceLoc = UnitRace(unit) | ||||
|     button.race = select(2, UnitRace(unit)) | ||||
|     button.classLoc = select(1, UnitClass(unit)) | ||||
| @@ -55,7 +58,9 @@ function Gladdy:SpotEnemy(unit, auraScan) | ||||
|     button.name = UnitName(unit) | ||||
|     button.stealthed = false | ||||
|     Gladdy.guids[UnitGUID(unit)] = unit | ||||
|     Gladdy:SendMessage("ENEMY_SPOTTED", unit) | ||||
|     if button.class and button.race then | ||||
|         Gladdy:SendMessage("ENEMY_SPOTTED", unit) | ||||
|     end | ||||
|     if auraScan and not button.spec then | ||||
|         for n = 1, 30 do | ||||
|             local spellName,_,_,_,_,_,unitCaster = UnitAura(unit, n, "HELPFUL") | ||||
| @@ -88,7 +93,7 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED() | ||||
|             Gladdy:SendMessage("UNIT_DEATH", destUnit) | ||||
|         end | ||||
|         -- spec detection | ||||
|         if not Gladdy.buttons[destUnit].class then | ||||
|         if not Gladdy.buttons[destUnit].class or not Gladdy.buttons[destUnit].race then | ||||
|             Gladdy:SpotEnemy(destUnit, true) | ||||
|         end | ||||
|         --interrupt detection | ||||
| @@ -119,7 +124,7 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED() | ||||
|             end | ||||
|         end | ||||
|  | ||||
|         if not Gladdy.buttons[srcUnit].class then | ||||
|         if not Gladdy.buttons[srcUnit].class or not Gladdy.buttons[srcUnit].race then | ||||
|             Gladdy:SpotEnemy(srcUnit, true) | ||||
|         end | ||||
|         if not Gladdy.buttons[srcUnit].spec then | ||||
| @@ -138,7 +143,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason) | ||||
|             -- ENEMY_SPOTTED | ||||
|             if button then | ||||
|                 Gladdy:SendMessage("ENEMY_STEALTH", unit, false) | ||||
|                 if not button.class then | ||||
|                 if not button.class or not button.race then | ||||
|                     Gladdy:SpotEnemy(unit, true) | ||||
|                 end | ||||
|             end | ||||
| @@ -189,7 +194,7 @@ function EventListener:UNIT_AURA(unit) | ||||
|         return | ||||
|     end | ||||
|     for i = 1, 2 do | ||||
|         if not Gladdy.buttons[unit].class then | ||||
|         if not Gladdy.buttons[unit].class or not Gladdy.buttons[unit].race then | ||||
|             Gladdy:SpotEnemy(unit, false) | ||||
|         end | ||||
|         local filter = (i == 1 and "HELPFUL" or "HARMFUL") | ||||
|   | ||||
| @@ -171,7 +171,7 @@ end | ||||
|  | ||||
| function Racial:ENEMY_SPOTTED(unit) | ||||
|     local racial = self.frames[unit] | ||||
|     if (not racial) then | ||||
|     if (not racial or not Gladdy.buttons[unit].race) then | ||||
|         return | ||||
|     end | ||||
|     racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture) | ||||
|   | ||||
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