reload during arena
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@ -33,6 +33,16 @@ function EventListener:JOINED_ARENA()
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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self:SetScript("OnEvent", EventListener.OnEvent)
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-- in case arena has started already we check for units
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for i=1,Gladdy.curBracket do
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if UnitExists("arena" .. i) then
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Gladdy:SpotEnemy("arena" .. i, true)
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end
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if UnitExists("arenapet" .. i) then
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Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i)
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end
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end
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end
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function EventListener:Reset()
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