Compare commits
272 Commits
v1.06-Beta
...
v2.00-Rele
Author | SHA1 | Date | |
---|---|---|---|
7c145752f7 | |||
47a15bd2a1 | |||
cd64e8b481 | |||
7ce6cdd5e0 | |||
5f94e971f0 | |||
fd37f588ac | |||
038688bd5b | |||
cf485a91a1 | |||
9dbab9939f | |||
0d9e9735da | |||
83763aa016 | |||
b22756b6ab | |||
5f4bf034e5 | |||
042a8f7812 | |||
ea10481c13 | |||
99fa6c0664 | |||
61c50b3e32 | |||
e5151f1605 | |||
d24b330411 | |||
298ce642fc | |||
061bc5859c | |||
12abedfd0f | |||
22526c0386 | |||
1e926024ce | |||
1dd411fed7 | |||
242c45b8c4 | |||
2edca9b11e | |||
55860fc157 | |||
6954fb05d0 | |||
114a7b14e4 | |||
978ba56f85 | |||
61e49ffb8c | |||
b351bd9c23 | |||
2c4308712d | |||
91f7fcb998 | |||
5766484f92 | |||
035942abbe | |||
2e3fb06269 | |||
b5f67d066f | |||
c3a7c6cbc8 | |||
65daef4cd4 | |||
6b94fdc32f | |||
2571df3052 | |||
1c42523a2f | |||
114c0ac96d | |||
59da6f34c6 | |||
adb06d0c7f | |||
be292401cc | |||
8df7aae3b6 | |||
1b2311fea2 | |||
0a5176aaed | |||
f923f471d8 | |||
2dcdc9c978 | |||
7db32cceef | |||
e2a78c717b | |||
b2c8ed9c44 | |||
fed5d1c341 | |||
92322a4d9b | |||
91c25edcfe | |||
41f74f5896 | |||
69c1eca49b | |||
09a47e81f1 | |||
ebb56c4127 | |||
fabd9ae048 | |||
3f28947b05 | |||
1010d59bd3 | |||
069ca47210 | |||
d2f307fca0 | |||
033aa260f4 | |||
4925195de6 | |||
ff4799ceef | |||
548234aaaa | |||
df2721f1cf | |||
01f907f71c | |||
94efa7a112 | |||
e93f7c54c6 | |||
7a7c50e283 | |||
f29e8eff3b | |||
a0ed3be791 | |||
95106eab1e | |||
2c845547a4 | |||
b861091d44 | |||
c3a1555932 | |||
f36883df31 | |||
f9b1ac9c51 | |||
b6d243b8c0 | |||
ce5c8fc5a0 | |||
60c823fa07 | |||
f1e1ee4e0b | |||
d2884e777a | |||
b651eb39ce | |||
73b01c28d7 | |||
dd75f267f4 | |||
7108598603 | |||
6b4c35c66b | |||
75d4dfe9fe | |||
776464f551 | |||
dd8a35857d | |||
1c93e4ce4d | |||
e2d0af1e2b | |||
9e81455ec5 | |||
fad4321bf6 | |||
9c8c78bb83 | |||
bb7b820cbb | |||
890cf80531 | |||
f7f703d33a | |||
a7cdacb55d | |||
237130e3ce | |||
2c73188e15 | |||
5da6d1d7c9 | |||
8a17592842 | |||
51cd2b7311 | |||
720e5b63ec | |||
74753e327c | |||
0d5b5644a9 | |||
d53f89c6d4 | |||
79371b72b0 | |||
b73bc33630 | |||
4c239cd599 | |||
6de5a60309 | |||
31360bf695 | |||
599fde6581 | |||
382e5c3948 | |||
582ca88b59 | |||
aa53bfc241 | |||
bd2c15088d | |||
d2da0a22ae | |||
915c213eb5 | |||
0cfba040f1 | |||
2a5a0fa394 | |||
a1387f8ecd | |||
e7a83d61f3 | |||
90b146e433 | |||
61f79adda2 | |||
9b8c6a1426 | |||
d44ac29f43 | |||
751e84c61d | |||
f92b3a4964 | |||
c2fec39202 | |||
9f1bda3e80 | |||
fdeea258be | |||
960a98d244 | |||
82ec1460f8 | |||
23b9e2dfae | |||
755a3e52b5 | |||
5767bc7ae3 | |||
b1070d070a | |||
5f4ab71a5a | |||
c43228f0b9 | |||
b54ed1cda1 | |||
19d0460501 | |||
cb6e519afe | |||
d9f0c1491a | |||
17a983fad6 | |||
4e0ea70bfa | |||
da54c659bc | |||
6be94215b9 | |||
964a4b4f88 | |||
03a55395b8 | |||
8409ac1b96 | |||
d653c76e37 | |||
984c22a861 | |||
ede4b93ad8 | |||
ca211e047f | |||
8121cf3c6c | |||
5b348b760c | |||
6a66bcb0ca | |||
50716f3f63 | |||
9dab6b7299 | |||
43bd5af2cc | |||
9780922fec | |||
2c21a6e770 | |||
88b769c12d | |||
4ff3ed487b | |||
92dc847909 | |||
fa01d38989 | |||
326af8e796 | |||
af17c7e1b9 | |||
4148e775a9 | |||
0d7bd3c688 | |||
2988177128 | |||
b17e58f558 | |||
9edb632efc | |||
56de506ef1 | |||
6c471a0fad | |||
6f5cb0498b | |||
df2ff4c9e7 | |||
b03b05b2bb | |||
09a07c7201 | |||
152573124f | |||
3378cfcd0b | |||
53228a0e39 | |||
cbf8c1a13b | |||
993de572cd | |||
f0c0286708 | |||
20a654c810 | |||
c5f2ee1eff | |||
4eda8cea8f | |||
fb953530b6 | |||
bc1a617b6e | |||
505154e699 | |||
5776dde270 | |||
0b9c33b867 | |||
d7f31dbdab | |||
b363df73a3 | |||
54e0aa4a47 | |||
c970fe576f | |||
2be103fb88 | |||
4cd4ff982c | |||
9d26713dc1 | |||
db1e3da6fc | |||
5cad55e91a | |||
5972ef8c05 | |||
779e81727c | |||
0c4409fe16 | |||
85f63e590b | |||
da5a8ea67d | |||
4f370f4e63 | |||
06884ae043 | |||
7b0bf921c4 | |||
a83c1ad0c2 | |||
8ba1f84047 | |||
4721324a2a | |||
51e484eadd | |||
46f379c1e4 | |||
5e42a9b51f | |||
df58544f6e | |||
43518055f0 | |||
9ef174e290 | |||
a60119caa2 | |||
1546e3db6e | |||
82a9a014e4 | |||
a9a1a77dd3 | |||
084fad0074 | |||
2b9e219839 | |||
ba8ea87863 | |||
f498a0dde1 | |||
673dc72b3b | |||
6da33b6c68 | |||
0c6cae0b04 | |||
ded321e772 | |||
7015bb989e | |||
eaeccf5595 | |||
c7d07c62ee | |||
cf804546c2 | |||
467b459898 | |||
0d9cbc8f45 | |||
2c858e1c84 | |||
ffc5d32b80 | |||
1956b3a568 | |||
84f542b3b8 | |||
ccf7d08832 | |||
2e093950e2 | |||
2f9356f8de | |||
8c4a70fd04 | |||
cac0124f1a | |||
cef9de3819 | |||
a84178edbf | |||
c05fab9454 | |||
be54619576 | |||
c70560e66a | |||
de4adaec16 | |||
01d748f37e | |||
ad130af188 | |||
67edecf8d1 | |||
e01b86e1e6 | |||
8b69f5ef93 | |||
4f774b1ddb | |||
3a846add3b | |||
9dfec29f16 | |||
28d33d2f9a | |||
ee1a78000e |
1
.gitignore
vendored
1
.gitignore
vendored
@ -6,3 +6,4 @@ BuffLib
|
||||
Ace-Libs
|
||||
Images_Raw
|
||||
Gladdy_old
|
||||
Gladdy_TW
|
57
Bindings.xml
57
Bindings.xml
@ -1,38 +1,31 @@
|
||||
<Bindings>
|
||||
<Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON2_LEFT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON3_LEFT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON4_LEFT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON5_LEFT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON2_LEFT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON3_LEFT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON4_LEFT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON5_LEFT" Category="Gladdy"/>
|
||||
|
||||
<Binding name="GLADDYBUTTON1_RIGHT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON2_RIGHT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON3_RIGHT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON4_RIGHT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON5_RIGHT" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON1_RIGHT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON2_RIGHT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON3_RIGHT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON4_RIGHT" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON5_RIGHT" Category="Gladdy"/>
|
||||
|
||||
<Binding name="GLADDYBUTTON1_MIDDLE" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON2_MIDDLE" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON3_MIDDLE" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON4_MIDDLE" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON5_MIDDLE" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON1_MIDDLE" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON2_MIDDLE" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON3_MIDDLE" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON4_MIDDLE" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON5_MIDDLE" Category="Gladdy"/>
|
||||
|
||||
<Binding name="GLADDYBUTTON1_BUTTON4" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON2_BUTTON4" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON3_BUTTON4" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON4_BUTTON4" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON5_BUTTON4" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON1_BUTTON4" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON2_BUTTON4" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON3_BUTTON4" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON4_BUTTON4" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON5_BUTTON4" Category="Gladdy"/>
|
||||
|
||||
<Binding name="GLADDYBUTTON1_BUTTON5" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON2_BUTTON5" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON3_BUTTON5" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON4_BUTTON5" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON5_BUTTON5" category="ADDONS"/>
|
||||
|
||||
|
||||
<Binding header="GLADDYTRINKET" name="GLADDYTRINKET1" category="ADDONS"/>
|
||||
<Binding name="GLADDYTRINKET2" category="ADDONS"/>
|
||||
<Binding name="GLADDYTRINKET3" category="ADDONS"/>
|
||||
<Binding name="GLADDYTRINKET4" category="ADDONS"/>
|
||||
<Binding name="GLADDYTRINKET5" category="ADDONS"/>
|
||||
<Binding name="GLADDYBUTTON1_BUTTON5" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON2_BUTTON5" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON3_BUTTON5" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON4_BUTTON5" Category="Gladdy"/>
|
||||
<Binding name="GLADDYBUTTON5_BUTTON5" Category="Gladdy"/>
|
||||
</Bindings>
|
2122
Constants.lua
2122
Constants.lua
File diff suppressed because it is too large
Load Diff
@ -1,14 +1,14 @@
|
||||
local select, string_gsub, tostring = select, string.gsub, tostring
|
||||
local select, string_gsub, tostring, pairs = select, string.gsub, tostring, pairs
|
||||
|
||||
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
|
||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
|
||||
local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
|
||||
local AURA_TYPE_BUFF = AURA_TYPE_BUFF
|
||||
|
||||
local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit
|
||||
local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists
|
||||
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local FindAuraByName = AuraUtil.FindAuraByName
|
||||
local GetTime = GetTime
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local Cooldowns = Gladdy.modules["Cooldowns"]
|
||||
@ -34,7 +34,16 @@ function EventListener:JOINED_ARENA()
|
||||
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
self:SetScript("OnEvent", EventListener.OnEvent)
|
||||
Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
|
||||
|
||||
-- in case arena has started already we check for units
|
||||
for i=1,Gladdy.curBracket do
|
||||
if UnitExists("arena" .. i) then
|
||||
Gladdy:SpotEnemy("arena" .. i, true)
|
||||
end
|
||||
if UnitExists("arenapet" .. i) then
|
||||
Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EventListener:Reset()
|
||||
@ -42,14 +51,17 @@ function EventListener:Reset()
|
||||
self:SetScript("OnEvent", nil)
|
||||
end
|
||||
|
||||
function Gladdy:DetectSpec(unit, specSpell)
|
||||
if specSpell then
|
||||
self.modules["Cooldowns"]:DetectSpec(unit, specSpell)
|
||||
function Gladdy:DetectSpec(unit, spec)
|
||||
if spec then
|
||||
self.modules["Cooldowns"]:DetectSpec(unit, spec)
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:SpotEnemy(unit, auraScan)
|
||||
local button = self.buttons[unit]
|
||||
if not unit or not button then
|
||||
return
|
||||
end
|
||||
button.raceLoc = UnitRace(unit)
|
||||
button.race = select(2, UnitRace(unit))
|
||||
button.classLoc = select(1, UnitClass(unit))
|
||||
@ -57,14 +69,24 @@ function Gladdy:SpotEnemy(unit, auraScan)
|
||||
button.name = UnitName(unit)
|
||||
button.stealthed = false
|
||||
Gladdy.guids[UnitGUID(unit)] = unit
|
||||
Gladdy:SendMessage("ENEMY_SPOTTED", unit)
|
||||
if button.class and button.race then
|
||||
Gladdy:SendMessage("ENEMY_SPOTTED", unit)
|
||||
end
|
||||
if auraScan and not button.spec then
|
||||
for n = 1, 30 do
|
||||
local spellName,_,_,_,_,_,unitCaster = UnitAura(unit, n, "HELPFUL")
|
||||
local spellName,_,_,_,_,expirationTime,unitCaster = UnitAura(unit, n, "HELPFUL")
|
||||
if ( not spellName ) then
|
||||
break
|
||||
end
|
||||
if Gladdy.specBuffs[spellName] then
|
||||
if Gladdy.cooldownBuffs[spellName] then -- Check for auras that detect used CDs (like Fear Ward)
|
||||
for arenaUnit,v in pairs(self.buttons) do
|
||||
if (UnitIsUnit(arenaUnit, unitCaster)) then
|
||||
Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime())
|
||||
-- /run LibStub("Gladdy").modules["Cooldowns"]:CooldownUsed("arena5", "PRIEST", 6346, 10)
|
||||
end
|
||||
end
|
||||
end
|
||||
if Gladdy.specBuffs[spellName] then -- Check for auras that detect a spec
|
||||
local unitPet = string_gsub(unit, "%d$", "pet%1")
|
||||
if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
|
||||
Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
|
||||
@ -76,57 +98,59 @@ end
|
||||
|
||||
function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
|
||||
-- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool
|
||||
local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
|
||||
local srcUnit = Gladdy.guids[sourceGUID]
|
||||
local destUnit = Gladdy.guids[destGUID]
|
||||
|
||||
if Gladdy.specSpells[spellName] and srcUnit then
|
||||
--Gladdy:Print(eventType, spellName, Gladdy.specSpells[spellName], srcUnit)
|
||||
end
|
||||
if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
|
||||
if destUnit then
|
||||
--Gladdy:Print(eventType, "destUnit", destUnit)
|
||||
elseif srcUnit then
|
||||
--Gladdy:Print(eventType, "srcUnit", srcUnit)
|
||||
end
|
||||
local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool = CombatLogGetCurrentEventInfo()
|
||||
local srcUnit = Gladdy.guids[sourceGUID] -- can be a PET
|
||||
local destUnit = Gladdy.guids[destGUID] -- can be a PET
|
||||
if (Gladdy.db.shadowsightTimerEnabled and eventType == "SPELL_AURA_APPLIED" and spellID == 34709) then
|
||||
Gladdy.modules["Shadowsight Timer"]:AURA_GAIN(nil, nil, 34709)
|
||||
end
|
||||
|
||||
if destUnit then
|
||||
-- diminish tracker
|
||||
if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
|
||||
if Gladdy.buttons[destUnit] and (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
|
||||
Diminishings:AuraFade(destUnit, spellID)
|
||||
end
|
||||
-- death detection
|
||||
if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
|
||||
if (Gladdy.buttons[destUnit] and eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
|
||||
Gladdy:SendMessage("UNIT_DEATH", destUnit)
|
||||
end
|
||||
-- spec detection
|
||||
if not Gladdy.buttons[destUnit].class then
|
||||
if Gladdy.buttons[destUnit] and (not Gladdy.buttons[destUnit].class or not Gladdy.buttons[destUnit].race) then
|
||||
Gladdy:SpotEnemy(destUnit, true)
|
||||
end
|
||||
--interrupt detection
|
||||
if Gladdy.buttons[destUnit] and eventType == "SPELL_INTERRUPT" then
|
||||
Gladdy:SendMessage("SPELL_INTERRUPT", destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
|
||||
end
|
||||
end
|
||||
if srcUnit then
|
||||
local unitRace = Gladdy.buttons[srcUnit].race
|
||||
-- cooldown tracker
|
||||
if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
|
||||
local unitClass
|
||||
local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
|
||||
if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
|
||||
if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
|
||||
unitClass = Gladdy.buttons[srcUnit].class
|
||||
else
|
||||
unitClass = Gladdy.buttons[srcUnit].race
|
||||
srcUnit = string_gsub(srcUnit, "pet", "")
|
||||
if (not UnitExists(srcUnit)) then
|
||||
return
|
||||
end
|
||||
if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
|
||||
local unitRace = Gladdy.buttons[srcUnit].race
|
||||
-- cooldown tracker
|
||||
if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
|
||||
local unitClass
|
||||
local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
|
||||
if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
|
||||
if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
|
||||
unitClass = Gladdy.buttons[srcUnit].class
|
||||
else
|
||||
unitClass = Gladdy.buttons[srcUnit].race
|
||||
end
|
||||
Cooldowns:CooldownUsed(srcUnit, unitClass, spellId)
|
||||
Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
|
||||
end
|
||||
Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
|
||||
Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
|
||||
end
|
||||
|
||||
if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
|
||||
Gladdy:SendMessage("RACIAL_USED", srcUnit)
|
||||
end
|
||||
end
|
||||
|
||||
if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
|
||||
Gladdy:SendMessage("RACIAL_USED", srcUnit)
|
||||
end
|
||||
|
||||
if not Gladdy.buttons[srcUnit].class then
|
||||
if not Gladdy.buttons[srcUnit].class or not Gladdy.buttons[srcUnit].race then
|
||||
Gladdy:SpotEnemy(srcUnit, true)
|
||||
end
|
||||
if not Gladdy.buttons[srcUnit].spec then
|
||||
@ -143,12 +167,11 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
|
||||
if button or pet then
|
||||
if updateReason == "seen" then
|
||||
-- ENEMY_SPOTTED
|
||||
if button and not button.class then
|
||||
Gladdy:SpotEnemy(unit, true)
|
||||
end
|
||||
if button and button.stealthed then
|
||||
local class = Gladdy.buttons[unit].class
|
||||
button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1)
|
||||
if button then
|
||||
Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
|
||||
if not button.class or not button.race then
|
||||
Gladdy:SpotEnemy(unit, true)
|
||||
end
|
||||
end
|
||||
if pet then
|
||||
Gladdy:SendMessage("PET_SPOTTED", unit)
|
||||
@ -156,9 +179,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
|
||||
elseif updateReason == "unseen" then
|
||||
-- STEALTH
|
||||
if button then
|
||||
Gladdy:SendMessage("ENEMY_STEALTH", unit)
|
||||
button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
|
||||
button.stealthed = true
|
||||
Gladdy:SendMessage("ENEMY_STEALTH", unit, true)
|
||||
end
|
||||
if pet then
|
||||
Gladdy:SendMessage("PET_STEALTH", unit)
|
||||
@ -177,7 +198,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
|
||||
end
|
||||
end
|
||||
|
||||
local exceptionNames = {
|
||||
Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
|
||||
[31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
|
||||
[43523] = GetSpellInfo(30405) .. " Silence",
|
||||
[24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
|
||||
@ -193,13 +214,17 @@ local exceptionNames = {
|
||||
[27010] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
|
||||
}
|
||||
|
||||
Gladdy.cooldownBuffs = {
|
||||
[GetSpellInfo(6346)] = { cd = 180, spellId = 6346 }, -- Fear Ward
|
||||
}
|
||||
|
||||
function EventListener:UNIT_AURA(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
for i = 1, 2 do
|
||||
if not Gladdy.buttons[unit].class then
|
||||
if not Gladdy.buttons[unit].class or not Gladdy.buttons[unit].race then
|
||||
Gladdy:SpotEnemy(unit, false)
|
||||
end
|
||||
local filter = (i == 1 and "HELPFUL" or "HARMFUL")
|
||||
@ -211,14 +236,21 @@ function EventListener:UNIT_AURA(unit)
|
||||
Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, auraType, n - 1)
|
||||
break
|
||||
end
|
||||
if Gladdy.cooldownBuffs[spellName] then -- Check for auras that hint used CDs (like Fear Ward)
|
||||
for arenaUnit,v in pairs(Gladdy.buttons) do
|
||||
if (UnitIsUnit(arenaUnit, unitCaster)) then
|
||||
Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime())
|
||||
end
|
||||
end
|
||||
end
|
||||
if not button.spec and Gladdy.specBuffs[spellName] then
|
||||
local unitPet = string_gsub(unit, "%d$", "pet%1")
|
||||
if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
|
||||
if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
|
||||
Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
|
||||
end
|
||||
end
|
||||
if exceptionNames[spellID] then
|
||||
spellName = exceptionNames[spellID]
|
||||
if Gladdy.exceptionNames[spellID] then
|
||||
spellName = Gladdy.exceptionNames[spellID]
|
||||
end
|
||||
Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
|
||||
Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
|
||||
@ -252,7 +284,3 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EventListener:GetOptions()
|
||||
return nil
|
||||
end
|
||||
|
413
Frame.lua
413
Frame.lua
@ -1,6 +1,9 @@
|
||||
local CreateFrame = CreateFrame
|
||||
local UIParent = UIParent
|
||||
local InCombatLockdown = InCombatLockdown
|
||||
local math_abs = math.abs
|
||||
local pairs = pairs
|
||||
local LibStub = LibStub
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
@ -26,15 +29,26 @@ Gladdy.BUTTON_DEFAULTS = {
|
||||
damaged = 0,
|
||||
click = false,
|
||||
stealthed = false,
|
||||
classColors = {},
|
||||
lastState = 0,
|
||||
}
|
||||
|
||||
function Gladdy:CreateFrame()
|
||||
self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
|
||||
|
||||
self.frame.background = CreateFrame("Frame", nil, self.frame, BackdropTemplateMixin and "BackdropTemplate")
|
||||
self.frame.background:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = false, tileSize = 16})
|
||||
self.frame.background:SetFrameStrata("BACKGROUND")
|
||||
self.frame.background:SetBackdropColor(Gladdy:SetColor(self.db.backgroundColor))
|
||||
self.frame.background:SetAllPoints(self.frame)
|
||||
--self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY")
|
||||
--self.frame.texture:SetAllPoints(self.frame)
|
||||
--self.frame.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
|
||||
|
||||
self.frame:SetClampedToScreen(true)
|
||||
self.frame:EnableMouse(true)
|
||||
self.frame:EnableMouse(false)
|
||||
self.frame:SetMovable(true)
|
||||
self.frame:RegisterForDrag("LeftButton")
|
||||
--self.frame:RegisterForDrag("LeftButton")
|
||||
|
||||
self.frame:SetScript("OnDragStart", function(f)
|
||||
if (not InCombatLockdown() and not self.db.locked) then
|
||||
@ -47,7 +61,7 @@ function Gladdy:CreateFrame()
|
||||
|
||||
local scale = f:GetEffectiveScale()
|
||||
self.db.x = f:GetLeft() * scale
|
||||
self.db.y = (self.db.growUp and f:GetBottom() or f:GetTop()) * scale
|
||||
self.db.y = (self.db.growDirection == "TOP" and f:GetBottom() or f:GetTop()) * scale
|
||||
end
|
||||
end)
|
||||
|
||||
@ -71,7 +85,7 @@ function Gladdy:CreateFrame()
|
||||
|
||||
local scale = self.frame:GetEffectiveScale()
|
||||
self.db.x = self.frame:GetLeft() * scale
|
||||
self.db.y = (self.db.growUp and self.frame:GetBottom() or self.frame:GetTop()) * scale
|
||||
self.db.y = (self.db.growDirection == "TOP" and self.frame:GetBottom() or self.frame:GetTop()) * scale
|
||||
end
|
||||
end)
|
||||
self.anchor:SetScript("OnClick", function()
|
||||
@ -104,133 +118,170 @@ end
|
||||
|
||||
function Gladdy:UpdateFrame()
|
||||
|
||||
if (InCombatLockdown()) then
|
||||
return
|
||||
end
|
||||
|
||||
if (not self.frame) then
|
||||
self:CreateFrame()
|
||||
end
|
||||
local teamSize = self.curBracket or 0
|
||||
|
||||
local iconSize = self.db.healthBarHeight
|
||||
local margin = 0
|
||||
local width = self.db.barWidth + self.db.padding * 2 + 5
|
||||
local height = self.db.healthBarHeight * teamSize + margin * (teamSize - 1) + self.db.padding * 2 + 5
|
||||
local extraBarWidth = 0
|
||||
local extraBarHeight = 0
|
||||
local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
|
||||
local powerBarHeight = self.db.powerBarEnabled and (self.db.powerBarHeight + 1) or 0
|
||||
|
||||
-- Powerbar
|
||||
iconSize = iconSize + self.db.powerBarHeight
|
||||
margin = margin + self.db.powerBarHeight
|
||||
height = height + self.db.powerBarHeight * teamSize
|
||||
extraBarHeight = extraBarHeight + self.db.powerBarHeight
|
||||
local margin = powerBarHeight
|
||||
local height = (self.db.healthBarHeight + powerBarHeight) * teamSize
|
||||
+ (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
|
||||
+ self.db.bottomMargin * (teamSize - 1)
|
||||
|
||||
-- Cooldown
|
||||
margin = margin + 1 + self.db.highlightBorderSize * 2 + 1 -- + 1 space between health and power bar
|
||||
height = height + self.db.highlightBorderSize * teamSize
|
||||
-- Highlight
|
||||
margin = margin + highlightBorderSize
|
||||
margin, height = Gladdy:LegacyPositioning(margin, height, teamSize)
|
||||
|
||||
if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
|
||||
margin = margin + self.db.cooldownSize
|
||||
height = height + self.db.cooldownSize * teamSize
|
||||
-- GrowDirection
|
||||
if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
|
||||
height = self.db.healthBarHeight + powerBarHeight
|
||||
end
|
||||
if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
|
||||
margin = margin + self.db.buffsIconSize
|
||||
height = height + self.db.buffsIconSize * teamSize
|
||||
end
|
||||
if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
|
||||
margin = margin + self.db.buffsBuffsIconSize
|
||||
height = height + self.db.buffsBuffsIconSize * teamSize
|
||||
end
|
||||
if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
|
||||
margin = margin + 1
|
||||
end
|
||||
if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
|
||||
margin = margin + 1
|
||||
end
|
||||
|
||||
-- Classicon
|
||||
width = width + iconSize
|
||||
extraBarWidth = extraBarWidth + iconSize
|
||||
|
||||
-- Trinket
|
||||
width = width + iconSize
|
||||
|
||||
self.frame:SetScale(self.db.frameScale)
|
||||
self.frame:SetWidth(width)
|
||||
self:PixelPerfectScale(false)
|
||||
self.frame:SetWidth(self.db.barWidth + highlightBorderSize)
|
||||
self.frame:SetHeight(height)
|
||||
--self.frame:SetBackdropColor(self.db.frameColor.r, self.db.frameColor.g, self.db.frameColor.b, self.db.frameColor.a)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame.background:SetBackdropColor(Gladdy:SetColor(self.db.backgroundColor))
|
||||
self.frame:ClearAllPoints()
|
||||
if (self.db.x == 0 and self.db.y == 0) then
|
||||
self.frame:SetPoint("CENTER")
|
||||
else
|
||||
local scale = self.frame:GetEffectiveScale()
|
||||
if (self.db.growUp) then
|
||||
if (self.db.growDirection == "TOP") then
|
||||
self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
|
||||
else
|
||||
self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
|
||||
end
|
||||
end
|
||||
|
||||
self.anchor:SetWidth(width)
|
||||
--Anchor
|
||||
self.anchor:SetWidth(self.db.barWidth * 2 + highlightBorderSize)
|
||||
self.anchor:ClearAllPoints()
|
||||
if (self.db.growUp) then
|
||||
self.anchor:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
|
||||
if (self.db.growDirection == "TOP") then
|
||||
self.anchor:SetPoint("TOP", self.frame, "BOTTOM")
|
||||
elseif self.growDirection == "BOTTOM" or self.growDirection == "RIGHT" then
|
||||
self.anchor:SetPoint("BOTTOM", self.frame, "TOP")
|
||||
else
|
||||
self.anchor:SetPoint("BOTTOMLEFT", self.frame, "TOPLEFT")
|
||||
self.anchor:SetPoint("BOTTOM", self.frame, "TOP")
|
||||
end
|
||||
|
||||
if (self.db.locked) then
|
||||
self.anchor:Hide()
|
||||
self.anchor:Hide()
|
||||
else
|
||||
self.anchor:Show()
|
||||
end
|
||||
|
||||
for i = 1, teamSize do
|
||||
local button = self.buttons["arena" .. i]
|
||||
button:SetWidth(self.db.barWidth + extraBarWidth)
|
||||
button:SetWidth(self.db.barWidth)
|
||||
button:SetHeight(self.db.healthBarHeight)
|
||||
button.secure:SetWidth(self.db.barWidth + extraBarWidth)
|
||||
button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight)
|
||||
button.secure:SetWidth(self.db.barWidth)
|
||||
button.secure:SetHeight(self.db.healthBarHeight + powerBarHeight)
|
||||
|
||||
button:ClearAllPoints()
|
||||
button.secure:ClearAllPoints()
|
||||
if (self.db.growUp) then
|
||||
if (self.db.growDirection == "TOP") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
|
||||
button.secure:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
|
||||
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", 0, powerBarHeight)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
|
||||
button.secure:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
else
|
||||
elseif (self.db.growDirection == "BOTTOM") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
|
||||
button.secure:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "LEFT") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -0, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", - self.db.bottomMargin, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "RIGHT") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", self.db.bottomMargin, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, "UpdateFrame", button.unit)
|
||||
for _, v in self:IterModules() do
|
||||
self:Call(v, "UpdateFrame", "arena" .. i)
|
||||
end
|
||||
end
|
||||
for k, v in self:IterModules() do
|
||||
for _, v in self:IterModules() do
|
||||
self:Call(v, "UpdateFrameOnce")
|
||||
end
|
||||
if Gladdy.db.hideBlizzard == "always" then
|
||||
Gladdy:BlizzArenaSetAlpha(0)
|
||||
elseif Gladdy.db.hideBlizzard == "arena" then
|
||||
if Gladdy.curBracket then
|
||||
Gladdy:BlizzArenaSetAlpha(0)
|
||||
else
|
||||
Gladdy:BlizzArenaSetAlpha(1)
|
||||
end
|
||||
elseif Gladdy.db.hideBlizzard == "never" then
|
||||
Gladdy:BlizzArenaSetAlpha(1)
|
||||
end
|
||||
if (not Gladdy.db.newLayout) then
|
||||
Gladdy.db.newLayout = true
|
||||
--get margin
|
||||
local arena1Bottom
|
||||
local arena2Top
|
||||
if (self.db.growDirection == "BOTTOM") then
|
||||
arena1Bottom = self.buttons["arena1"].secure:GetBottom()
|
||||
arena2Top = self.buttons["arena2"].secure:GetTop()
|
||||
elseif (self.db.growDirection == "TOP") then
|
||||
arena1Bottom = self.buttons["arena1"].secure:GetTop()
|
||||
arena2Top = self.buttons["arena2"].secure:GetBottom()
|
||||
elseif (self.db.growDirection == "LEFT") then
|
||||
arena1Bottom = self.buttons["arena1"].secure:GetLeft()
|
||||
arena2Top = self.buttons["arena2"].secure:GetRight()
|
||||
elseif (self.db.growDirection == "RIGHT") then
|
||||
arena1Bottom = self.buttons["arena1"].secure:GetRight()
|
||||
arena2Top = self.buttons["arena2"].secure:GetLeft()
|
||||
end
|
||||
Gladdy.db.bottomMargin = math_abs(arena1Bottom - arena2Top)
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:HideFrame()
|
||||
if (self.frame) then
|
||||
self.frame:Hide()
|
||||
if InCombatLockdown() then
|
||||
self.startTest = nil
|
||||
self.hideFrame = true
|
||||
else
|
||||
self:Reset()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
self.frame.testing = nil
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:ToggleFrame(i)
|
||||
self:Reset()
|
||||
|
||||
if (self.frame and self.frame:IsShown() and i == self.curBracket) then
|
||||
self.frame.testing = nil
|
||||
self:HideFrame()
|
||||
else
|
||||
self.curBracket = i
|
||||
@ -238,6 +289,7 @@ function Gladdy:ToggleFrame(i)
|
||||
if (not self.frame) then
|
||||
self:CreateFrame()
|
||||
end
|
||||
self.frame.testing = true
|
||||
|
||||
for o = 1, self.curBracket do
|
||||
local unit = "arena" .. o
|
||||
@ -245,9 +297,17 @@ function Gladdy:ToggleFrame(i)
|
||||
self:CreateButton(o)
|
||||
end
|
||||
end
|
||||
self:Reset()
|
||||
self.curBracket = i
|
||||
self:UpdateFrame()
|
||||
self:Test()
|
||||
self.frame:Show()
|
||||
if InCombatLockdown() then
|
||||
Gladdy:Print("Gladdy frames show as soon as you leave combat")
|
||||
self.showFrame = true
|
||||
self.startTest = true
|
||||
else
|
||||
self:Test()
|
||||
self.frame:Show()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -257,32 +317,221 @@ function Gladdy:CreateButton(i)
|
||||
end
|
||||
|
||||
local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
|
||||
button:SetAlpha(0)
|
||||
button:EnableMouse(false)
|
||||
--button:SetAlpha(0)
|
||||
--button.texture = button:CreateTexture(nil, "OVERLAY")
|
||||
--button.texture:SetAllPoints(button)
|
||||
--button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
|
||||
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
secure:SetAttribute("*type1", "target")
|
||||
secure:SetAttribute("*type2", "focus")
|
||||
secure:RegisterForClicks("AnyDown")
|
||||
|
||||
secure:SetAttribute("target", "arena" .. i)
|
||||
secure:SetAttribute("focus", "arena" .. i)
|
||||
secure:SetAttribute("unit", "arena" .. i)
|
||||
|
||||
button:RegisterEvent("UNIT_NAME_UPDATE")
|
||||
button:RegisterEvent("ARENA_OPPONENT_UPDATE")
|
||||
button:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
|
||||
button:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
|
||||
button:RegisterUnitEvent("UNIT_CONNECTION", "arena" .. i)
|
||||
--[[
|
||||
secure:SetAttribute("target", i == 1 and "player" or "focus")
|
||||
secure:SetAttribute("focus", i == 1 and "player" or "focus")
|
||||
secure:SetAttribute("unit", i == 1 and "player" or "focus")
|
||||
--]]
|
||||
|
||||
--secure.texture = secure:CreateTexture(nil, "OVERLAY")
|
||||
--secure.texture:SetAllPoints(secure)
|
||||
--secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
|
||||
|
||||
button.id = i
|
||||
--button.unit = i == 1 and "player" or "focus"
|
||||
button.unit = "arena" .. i
|
||||
button.secure = secure
|
||||
|
||||
|
||||
self:ResetButton(button.unit)
|
||||
self:ResetButton("arena" .. i)
|
||||
|
||||
self.buttons[button.unit] = button
|
||||
self.buttons["arena" .. i] = button
|
||||
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, "CreateFrame", button.unit)
|
||||
for _, v in self:IterModules() do
|
||||
self:Call(v, "CreateFrame", "arena" .. i)
|
||||
end
|
||||
self:ResetButton("arena" .. i)
|
||||
end
|
||||
|
||||
|
||||
|
||||
function Gladdy:SetPosition(frame, unit, xOffsetDB, yOffsetDB, newLayout, module)
|
||||
local button = self.buttons[unit]
|
||||
if not button or not frame or not xOffsetDB or not yOffsetDB then
|
||||
return
|
||||
end
|
||||
|
||||
if (not newLayout) then
|
||||
--Gladdy:Debug("INFO", name, "old X/Y:", frame:GetCenter())
|
||||
local xOffset, yOffset = frame:GetLeft(), frame:GetTop()
|
||||
local x,y = button.healthBar:GetLeft(), button.healthBar:GetTop()
|
||||
local newXOffset = math_abs(x - xOffset) * (x > xOffset and -1 or 1)
|
||||
local newYOffset = math_abs(y - yOffset) * (y > yOffset and -1 or 1)
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", newXOffset, newYOffset)
|
||||
--Gladdy:Debug("INFO", name, "new X/Y:", frame:GetCenter())
|
||||
if unit == "arena1" then
|
||||
Gladdy.db[xOffsetDB] = newXOffset
|
||||
Gladdy.db[yOffsetDB] = newYOffset
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
end
|
||||
else
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", Gladdy.db[xOffsetDB], Gladdy.db[yOffsetDB])
|
||||
end
|
||||
if (self.newDefaults[module.name]) then
|
||||
for k,v in pairs(self.newDefaults[module.name]) do
|
||||
module.defaults[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:CreateMover(frame, xConfig, yConfig, name, points, width, height, xOffset, yOffset, activated)
|
||||
if not frame.mover then
|
||||
frame:EnableMouse(false)
|
||||
frame:SetMovable(true)
|
||||
frame.mover = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate")
|
||||
frame.mover:SetFrameStrata("TOOLTIP")
|
||||
frame.mover:SetPoint(points[1], frame, points[2], xOffset or 0, yOffset or 0)
|
||||
frame.mover:SetHeight(height or frame:GetHeight())
|
||||
frame.mover:SetWidth(width or frame:GetWidth())
|
||||
|
||||
local backdrop = {
|
||||
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
||||
edgeFile = "",
|
||||
tile = true, tileSize = 16, edgeSize = 10,
|
||||
insets = {left = 0, right = 0, top = 0, bottom = 0}
|
||||
}
|
||||
frame.mover:SetBackdrop(backdrop)
|
||||
frame.mover:SetBackdropColor(0,1,0,0.5)
|
||||
frame.mover.border = CreateFrame("Frame", nil, frame.mover, BackdropTemplateMixin and "BackdropTemplate")
|
||||
frame.mover.border:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = 2 })
|
||||
frame.mover.border:SetAllPoints(frame.mover)
|
||||
frame.mover.border:SetBackdropBorderColor(0,1,0,1)
|
||||
frame.mover.border:SetFrameStrata("TOOLTIP")
|
||||
|
||||
frame.mover.text = frame.mover.border:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
|
||||
frame.mover.text:SetText(name)
|
||||
frame.mover.text:SetPoint("CENTER")
|
||||
|
||||
frame.mover:SetMovable(true)
|
||||
frame.mover:EnableMouse(true)
|
||||
|
||||
frame.mover:SetScript("OnMouseDown", function(self)
|
||||
self.point = { frame:GetPoint() }
|
||||
self.start = { frame:GetCenter() }
|
||||
frame:StartMoving()
|
||||
self:StartMoving()
|
||||
end)
|
||||
frame.mover:SetScript("OnMouseUp", function(self)
|
||||
frame:StopMovingOrSizing()
|
||||
self:StopMovingOrSizing()
|
||||
self.stop = { frame:GetCenter() }
|
||||
local diffX = math_abs(self.start[1] - self.stop[1])
|
||||
diffX = self.start[1] > self.stop[1] and -diffX or diffX
|
||||
local diffY = math_abs(self.start[2] - self.stop[2])
|
||||
diffY = self.start[2] > self.stop[2] and -diffY or diffY
|
||||
frame:ClearAllPoints()
|
||||
frame:SetPoint(self.point[1], self.point[2], self.point[3], self.point[4] + diffX, self.point[5] + diffY)
|
||||
Gladdy.db[xConfig] = self.point[4] + diffX
|
||||
Gladdy.db[yConfig] = self.point[5] + diffY
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
Gladdy:UpdateFrame()
|
||||
end)
|
||||
else
|
||||
frame.mover:ClearAllPoints()
|
||||
frame.mover:SetPoint(points[1], frame, points[2], xOffset or 0, yOffset or 0)
|
||||
frame.mover:SetHeight(height or frame:GetHeight())
|
||||
frame.mover:SetWidth(width or frame:GetWidth())
|
||||
end
|
||||
if self.frame and self.frame.testing and self.db.showMover then
|
||||
if (activated ~= nil and not Gladdy.db[activated]) then
|
||||
frame.mover:Hide()
|
||||
else
|
||||
frame.mover:Show()
|
||||
end
|
||||
else
|
||||
frame.mover:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY SUPPORT
|
||||
|
||||
---------------------------
|
||||
|
||||
function Gladdy:LegacyPositioning(margin, height, teamSize)
|
||||
if not Gladdy.db.newLayout then
|
||||
for k,v in pairs(Gladdy.legacy) do
|
||||
if Gladdy.db[k] == nil then
|
||||
Gladdy:Debug("INFO", "Gladdy:LegacyPositioning write", k,v)
|
||||
Gladdy.db[k] = v
|
||||
else
|
||||
Gladdy:Debug("INFO", "Gladdy:LegacyPositioning found", k,v)
|
||||
end
|
||||
end
|
||||
if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
|
||||
margin = margin + self.db.cooldownSize
|
||||
height = height + self.db.cooldownSize * (teamSize - 1)
|
||||
end
|
||||
if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
|
||||
margin = margin + self.db.buffsIconSize
|
||||
height = height + self.db.buffsIconSize * (teamSize - 1)
|
||||
end
|
||||
if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
|
||||
margin = margin + self.db.buffsBuffsIconSize
|
||||
height = height + self.db.buffsBuffsIconSize * (teamSize - 1)
|
||||
end
|
||||
if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
|
||||
margin = margin + 1
|
||||
height = height + (teamSize - 1)
|
||||
end
|
||||
if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
|
||||
margin = margin + 1
|
||||
height = height + (teamSize - 1)
|
||||
end
|
||||
end
|
||||
return margin, height
|
||||
end
|
||||
|
||||
function Gladdy:PositionButton(button, i, leftSize, rightSize, powerBarHeight, margin)
|
||||
if (self.db.growDirection == "TOP") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "BOTTOM") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "LEFT") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -rightSize, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", -rightSize - leftSize - self.db.bottomMargin, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "RIGHT") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", leftSize + rightSize + self.db.bottomMargin, 0)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
282
Gladdy.lua
282
Gladdy.lua
@ -5,15 +5,21 @@ local select = select
|
||||
local pairs = pairs
|
||||
local tinsert = table.insert
|
||||
local tsort = table.sort
|
||||
local str_lower = string.lower
|
||||
local GetTime = GetTime
|
||||
local GetPhysicalScreenSize = GetPhysicalScreenSize
|
||||
local InCombatLockdown = InCombatLockdown
|
||||
local CreateFrame = CreateFrame
|
||||
local DEFAULT_CHAT_FRAME = DEFAULT_CHAT_FRAME
|
||||
local IsAddOnLoaded = IsAddOnLoaded
|
||||
local IsInInstance = IsInInstance
|
||||
local GetBattlefieldStatus = GetBattlefieldStatus
|
||||
local IsActiveBattlefieldArena = IsActiveBattlefieldArena
|
||||
local IsInInstance = IsInInstance
|
||||
local GetNumArenaOpponents = GetNumArenaOpponents
|
||||
local RELEASE_TYPES = { alpha = "Alpha", beta = "Beta", release = "Release"}
|
||||
local PREFIX = "TBC-Classic_v"
|
||||
local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)"
|
||||
local LibStub = LibStub
|
||||
|
||||
---------------------------
|
||||
|
||||
@ -21,16 +27,18 @@ local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)"
|
||||
|
||||
---------------------------
|
||||
|
||||
local MAJOR, MINOR = "Gladdy", 4
|
||||
local MAJOR, MINOR = "Gladdy", 5
|
||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
local L
|
||||
Gladdy.version_major_num = 1
|
||||
Gladdy.version_minor_num = 0.06
|
||||
Gladdy.version_major_num = 2
|
||||
Gladdy.version_minor_num = 0.00
|
||||
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
|
||||
Gladdy.version_releaseType = RELEASE_TYPES.beta
|
||||
Gladdy.version_releaseType = RELEASE_TYPES.release
|
||||
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
|
||||
Gladdy.VERSION_REGEX = VERSION_REGEX
|
||||
|
||||
Gladdy.debug = false
|
||||
|
||||
LibStub("AceTimer-3.0"):Embed(Gladdy)
|
||||
LibStub("AceComm-3.0"):Embed(Gladdy)
|
||||
Gladdy.modules = {}
|
||||
@ -52,6 +60,17 @@ function Gladdy:Print(...)
|
||||
end
|
||||
|
||||
function Gladdy:Warn(...)
|
||||
local text = "|cfff29f05Gladdy|r:"
|
||||
local val
|
||||
for i = 1, select("#", ...) do
|
||||
val = select(i, ...)
|
||||
if (type(val) == 'boolean') then val = val and "true" or false end
|
||||
text = text .. " " .. tostring(val)
|
||||
end
|
||||
DEFAULT_CHAT_FRAME:AddMessage(text)
|
||||
end
|
||||
|
||||
function Gladdy:Error(...)
|
||||
local text = "|cfffc0303Gladdy|r:"
|
||||
local val
|
||||
for i = 1, select("#", ...) do
|
||||
@ -62,13 +81,38 @@ function Gladdy:Warn(...)
|
||||
DEFAULT_CHAT_FRAME:AddMessage(text)
|
||||
end
|
||||
|
||||
function Gladdy:Debug(lvl, ...)
|
||||
if Gladdy.debug then
|
||||
if lvl == "INFO" then
|
||||
Gladdy:Print(...)
|
||||
elseif lvl == "WARN" then
|
||||
Gladdy:Warn(...)
|
||||
elseif lvl == "ERROR" then
|
||||
Gladdy:Error(...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Gladdy.events = CreateFrame("Frame")
|
||||
Gladdy.events.registered = {}
|
||||
Gladdy.events:RegisterEvent("PLAYER_LOGIN")
|
||||
Gladdy.events:RegisterEvent("PLAYER_LOGOUT")
|
||||
Gladdy.events:RegisterEvent("CVAR_UPDATE")
|
||||
hooksecurefunc("VideoOptionsFrameOkay_OnClick", function(self, button, down, apply)
|
||||
if (self:GetName() == "VideoOptionsFrameApply") then
|
||||
Gladdy:PixelPerfectScale(true)
|
||||
end
|
||||
end)
|
||||
Gladdy.events:SetScript("OnEvent", function(self, event, ...)
|
||||
if (event == "PLAYER_LOGIN") then
|
||||
Gladdy:OnInitialize()
|
||||
Gladdy:OnEnable()
|
||||
elseif (event == "CVAR_UPDATE") then
|
||||
if (str_lower(select(1, ...)) == "uiscale") then
|
||||
Gladdy:PixelPerfectScale(true)
|
||||
end
|
||||
elseif (event == "PLAYER_LOGOUT") then
|
||||
Gladdy:DeleteUnknownOptions(Gladdy.db, Gladdy.defaults.profile)
|
||||
else
|
||||
local func = self.registered[event]
|
||||
|
||||
@ -131,8 +175,8 @@ function Gladdy:Call(module, func, ...)
|
||||
end
|
||||
end
|
||||
function Gladdy:SendMessage(message, ...)
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, v.messages[message], ...)
|
||||
for _, module in self:IterModules() do
|
||||
self:Call(module, module.messages[message], ...)
|
||||
end
|
||||
end
|
||||
|
||||
@ -147,6 +191,16 @@ function Gladdy:NewModule(name, priority, defaults)
|
||||
self.messages[message] = func or message
|
||||
end
|
||||
|
||||
module.UnregisterMessage = function(self, message)
|
||||
self.messages[message] = nil
|
||||
end
|
||||
|
||||
module.UnregisterAllMessages = function(self)
|
||||
for msg,_ in pairs(self.messages) do
|
||||
self.messages[msg] = nil
|
||||
end
|
||||
end
|
||||
|
||||
module.GetOptions = function()
|
||||
return nil
|
||||
end
|
||||
@ -172,11 +226,11 @@ function Gladdy:DeleteUnknownOptions(tbl, refTbl, str)
|
||||
end
|
||||
for k,v in pairs(tbl) do
|
||||
if refTbl[k] == nil then
|
||||
--Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "not found!")
|
||||
Gladdy:Debug("INFO", "SavedVariable deleted:", str .. "." .. k, "not found!")
|
||||
tbl[k] = nil
|
||||
else
|
||||
if type(v) ~= type(refTbl[k]) then
|
||||
--Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "type error!", "Expected", type(refTbl[k]), "but found", type(v))
|
||||
Gladdy:Debug("INFO", "SavedVariable deleted:", str .. "." .. k, "type error!", "Expected", type(refTbl[k]), "but found", type(v))
|
||||
tbl[k] = nil
|
||||
elseif type(v) == "table" then
|
||||
Gladdy:DeleteUnknownOptions(v, refTbl[k], str .. "." .. k)
|
||||
@ -185,11 +239,28 @@ function Gladdy:DeleteUnknownOptions(tbl, refTbl, str)
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:PixelPerfectScale(update)
|
||||
local physicalWidth, physicalHeight = GetPhysicalScreenSize()
|
||||
local perfectUIScale = 768.0/physicalHeight--768/select(2, strsplit("x",({ GetScreenResolutions()})[GetCurrentResolution()]))
|
||||
if self.db and self.db.pixelPerfect and self.frame then
|
||||
self.frame:SetIgnoreParentScale(true)
|
||||
self.frame:SetScale(perfectUIScale)
|
||||
--local adaptiveScale = (GetCVar("useUiScale") == "1" and 1.0 + perfectUIScale - GetCVar("UIScale") or perfectUIScale)
|
||||
--self.frame:SetScale(adaptiveScale)
|
||||
if update then
|
||||
self:UpdateFrame()
|
||||
end
|
||||
elseif self.frame then
|
||||
self.frame:SetScale(self.db.frameScale)
|
||||
self.frame:SetIgnoreParentScale(false)
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:OnInitialize()
|
||||
self.dbi = LibStub("AceDB-3.0"):New("GladdyXZ", self.defaults)
|
||||
self.dbi.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged")
|
||||
self.dbi.RegisterCallback(self, "OnProfileCopied", "OnProfileChanged")
|
||||
self.dbi.RegisterCallback(self, "OnProfileReset", "OnProfileChanged")
|
||||
self.dbi.RegisterCallback(self, "OnProfileReset", "OnProfileReset")
|
||||
self.db = self.dbi.profile
|
||||
|
||||
self.LSM = LibStub("LibSharedMedia-3.0")
|
||||
@ -200,11 +271,12 @@ function Gladdy:OnInitialize()
|
||||
self.LSM:Register("border", "Gladdy Tooltip round", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_round_selfmade")
|
||||
self.LSM:Register("border", "Gladdy Tooltip squared", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_square_selfmade")
|
||||
self.LSM:Register("font", "DorisPP", "Interface\\AddOns\\Gladdy\\Images\\DorisPP.TTF")
|
||||
self.LSM:Register("border", "Square Full White", "Interface\\AddOns\\Gladdy\\Images\\Square_FullWhite.tga")
|
||||
|
||||
L = self.L
|
||||
|
||||
self.testData = {
|
||||
["arena1"] = { name = "Swift", raceLoc = L["Tauren"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "Tauren" },
|
||||
["arena1"] = { name = "Swift", raceLoc = L["NightElf"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "NightElf" },
|
||||
["arena2"] = { name = "Vilden", raceLoc = L["Undead"], classLoc = L["Mage"], class = "MAGE", health = 10969, healthMax = 11023, power = 7833, powerMax = 10460, powerType = 0, testSpec = L["Frost"], race = "Scourge" },
|
||||
["arena3"] = { name = "Krymu", raceLoc = L["Human"], classLoc = L["Rogue"], class = "ROGUE", health = 1592, healthMax = 11740, power = 45, powerMax = 110, powerType = 3, testSpec = L["Subtlety"], race = "Human" },
|
||||
["arena4"] = { name = "Talmon", raceLoc = L["Human"], classLoc = L["Warlock"], class = "WARLOCK", health = 10221, healthMax = 14960, power = 9855, powerMax = 9855, powerType = 0, testSpec = L["Demonology"], race = "Human" },
|
||||
@ -219,27 +291,44 @@ function Gladdy:OnInitialize()
|
||||
self.guids = {}
|
||||
self.curBracket = nil
|
||||
self.curUnit = 1
|
||||
self.lastInstance = nil
|
||||
|
||||
self:SetupOptions()
|
||||
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, "Initialize") -- B.E > A.E :D
|
||||
for _, module in self:IterModules() do
|
||||
self:Call(module, "Initialize") -- B.E > A.E :D
|
||||
end
|
||||
self:DeleteUnknownOptions(self.db, self.defaults.profile)
|
||||
if Gladdy.db.hideBlizzard == "always" then
|
||||
Gladdy:BlizzArenaSetAlpha(0)
|
||||
end
|
||||
if not self.db.newLayout then
|
||||
self:ToggleFrame(3)
|
||||
self:HideFrame()
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:OnProfileReset()
|
||||
self.db = self.dbi.profile
|
||||
Gladdy:Debug("INFO", "OnProfileReset")
|
||||
self:HideFrame()
|
||||
self:ToggleFrame(3)
|
||||
Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
|
||||
Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
end
|
||||
|
||||
function Gladdy:OnProfileChanged()
|
||||
self.db = self.dbi.profile
|
||||
self:DeleteUnknownOptions(self.db, self.defaults.profile)
|
||||
|
||||
self:HideFrame()
|
||||
self:ToggleFrame(3)
|
||||
Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
|
||||
Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
end
|
||||
|
||||
function Gladdy:OnEnable()
|
||||
self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
|
||||
if (IsAddOnLoaded("Clique")) then
|
||||
for i = 1, 5 do
|
||||
@ -266,6 +355,7 @@ function Gladdy:OnEnable()
|
||||
|
||||
self:HideFrame()
|
||||
self:ToggleFrame(3)
|
||||
self.showConfig = true
|
||||
end
|
||||
end
|
||||
|
||||
@ -285,23 +375,25 @@ end
|
||||
---------------------------
|
||||
|
||||
function Gladdy:Test()
|
||||
Gladdy.frame.testing = true
|
||||
for i = 1, self.curBracket do
|
||||
local unit = "arena" .. i
|
||||
if (not self.buttons[unit]) then
|
||||
self:CreateButton(i)
|
||||
end
|
||||
local button = self.buttons[unit]
|
||||
self.frame.testing = true
|
||||
if self.curBracket then
|
||||
for i = 1, self.curBracket do
|
||||
local unit = "arena" .. i
|
||||
if (not self.buttons[unit]) then
|
||||
self:CreateButton(i)
|
||||
end
|
||||
local button = self.buttons[unit]
|
||||
|
||||
for k, v in pairs(self.testData[unit]) do
|
||||
button[k] = v
|
||||
end
|
||||
for k, v in pairs(self.testData[unit]) do
|
||||
button[k] = v
|
||||
end
|
||||
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, "Test", unit)
|
||||
end
|
||||
for _, module in self:IterModules() do
|
||||
self:Call(module, "Test", unit)
|
||||
end
|
||||
|
||||
button:SetAlpha(1)
|
||||
button:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -312,26 +404,44 @@ end
|
||||
---------------------------
|
||||
|
||||
function Gladdy:PLAYER_ENTERING_WORLD()
|
||||
local instance = select(2, IsInInstance())
|
||||
if (instance ~= "arena" and self.frame and self.frame:IsVisible() and not self.frame.testing) then
|
||||
if self.showConfig then
|
||||
LibStub("AceConfigDialog-3.0"):Open("Gladdy", nil, LibStub("AceConfigDialog-3.0"):SelectGroup("Gladdy", "XiconProfiles"))
|
||||
self.showConfig = nil
|
||||
end
|
||||
if (self.frame and self.frame:IsVisible()) then
|
||||
self:Reset()
|
||||
self:HideFrame()
|
||||
end
|
||||
if (instance == "arena") then
|
||||
self:Reset()
|
||||
self:HideFrame()
|
||||
end
|
||||
self.lastInstance = instance
|
||||
end
|
||||
|
||||
function Gladdy:UPDATE_BATTLEFIELD_STATUS(_, index)
|
||||
local status, mapName, instanceID, levelRangeMin, levelRangeMax, teamSize, isRankedArena, suspendedQueue, bool, queueType = GetBattlefieldStatus(index)
|
||||
if (status == "active" and teamSize > 0 and IsActiveBattlefieldArena()) then
|
||||
local instanceType = select(2, IsInInstance())
|
||||
Gladdy:Debug("INFO", "UPDATE_BATTLEFIELD_STATUS", instanceType, status, teamSize)
|
||||
if ((instanceType == "arena" or GetNumArenaOpponents() > 0) and status == "active" and teamSize > 0) then
|
||||
self.curBracket = teamSize
|
||||
self:JoinedArena()
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:PLAYER_REGEN_ENABLED()
|
||||
if self.showFrame then
|
||||
self:UpdateFrame()
|
||||
if self.startTest then
|
||||
self:Test()
|
||||
self.startTest = nil
|
||||
end
|
||||
self.frame:Show()
|
||||
self:SendMessage("JOINED_ARENA")
|
||||
self.showFrame = nil
|
||||
end
|
||||
if self.hideFrame then
|
||||
self:Reset()
|
||||
self.frame:Hide()
|
||||
self.hideFrame = nil
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- RESET FUNCTIONS (ARENA LEAVE)
|
||||
@ -340,7 +450,7 @@ end
|
||||
|
||||
function Gladdy:Reset()
|
||||
if type(self.guids) == "table" then
|
||||
for k, v in pairs(self.guids) do
|
||||
for k,_ in pairs(self.guids) do
|
||||
self.guids[k] = nil
|
||||
end
|
||||
end
|
||||
@ -348,13 +458,16 @@ function Gladdy:Reset()
|
||||
self.curBracket = nil
|
||||
self.curUnit = 1
|
||||
|
||||
for k1, v1 in self:IterModules() do
|
||||
self:Call(v1, "Reset")
|
||||
for _, module in self:IterModules() do
|
||||
self:Call(module, "Reset")
|
||||
end
|
||||
|
||||
for unit in pairs(self.buttons) do
|
||||
self:ResetUnit(unit)
|
||||
end
|
||||
if Gladdy.db.hideBlizzard == "never" or Gladdy.db.hideBlizzard == "arena" then
|
||||
Gladdy:BlizzArenaSetAlpha(1)
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:ResetUnit(unit)
|
||||
@ -366,8 +479,8 @@ function Gladdy:ResetUnit(unit)
|
||||
button:SetAlpha(0)
|
||||
self:ResetButton(unit)
|
||||
|
||||
for k2, v2 in self:IterModules() do
|
||||
self:Call(v2, "ResetUnit", unit)
|
||||
for _, module in self:IterModules() do
|
||||
self:Call(module, "ResetUnit", unit)
|
||||
end
|
||||
end
|
||||
|
||||
@ -381,7 +494,7 @@ function Gladdy:ResetButton(unit)
|
||||
button[k1] = nil
|
||||
elseif (type(v1) == "number") then
|
||||
button[k1] = 0
|
||||
elseif (type(v1) == "array") then
|
||||
elseif (type(v1) == "table") then
|
||||
button[k1] = {}
|
||||
elseif (type(v1) == "boolean") then
|
||||
button[k1] = false
|
||||
@ -406,10 +519,83 @@ function Gladdy:JoinedArena()
|
||||
end
|
||||
end
|
||||
|
||||
self:SendMessage("JOINED_ARENA")
|
||||
self:UpdateFrame()
|
||||
self.frame:Show()
|
||||
if InCombatLockdown() then
|
||||
Gladdy:Print("Gladdy frames show as soon as you leave combat")
|
||||
self.showFrame = true
|
||||
else
|
||||
self:UpdateFrame()
|
||||
self.frame:Show()
|
||||
self:SendMessage("JOINED_ARENA")
|
||||
end
|
||||
for i=1, self.curBracket do
|
||||
self.buttons["arena" .. i]:SetAlpha(1)
|
||||
end
|
||||
if Gladdy.db.hideBlizzard == "arena" or Gladdy.db.hideBlizzard == "always" then
|
||||
Gladdy:BlizzArenaSetAlpha(0)
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- BLIZZARD FRAMES
|
||||
|
||||
---------------------------
|
||||
|
||||
function Gladdy:BlizzArenaSetAlpha(alpha)
|
||||
if IsAddOnLoaded("Blizzard_ArenaUI") then
|
||||
if (ArenaEnemyFrames) then
|
||||
ArenaEnemyFrames:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame1 then
|
||||
ArenaEnemyFrame1:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame1PetFrame then
|
||||
ArenaEnemyFrame1PetFrame:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame2 then
|
||||
ArenaEnemyFrame2:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame2PetFrame then
|
||||
ArenaEnemyFrame2PetFrame:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame3 then
|
||||
ArenaEnemyFrame3:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame3PetFrame then
|
||||
ArenaEnemyFrame3PetFrame:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame4 then
|
||||
ArenaEnemyFrame4:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame4PetFrame then
|
||||
ArenaEnemyFrame4PetFrame:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame5 then
|
||||
ArenaEnemyFrame5:SetAlpha(alpha)
|
||||
end
|
||||
if ArenaEnemyFrame5PetFrame then
|
||||
ArenaEnemyFrame5PetFrame:SetAlpha(alpha)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- FONT/STATUSBAR/BORDER
|
||||
|
||||
---------------------------
|
||||
|
||||
local defaults = {["statusbar"] = "Smooth", ["border"] = "Gladdy Tooltip round", ["font"] = "DorisPP"}
|
||||
|
||||
local lastWarning = {}
|
||||
function Gladdy:SMFetch(lsmType, key)
|
||||
local smMediaType = self.LSM:Fetch(lsmType, Gladdy.db[key])
|
||||
if (smMediaType == nil and Gladdy.db[key] ~= "None") then
|
||||
if not lastWarning[key] or GetTime() - lastWarning[key] > 120 then
|
||||
lastWarning[key] = GetTime()
|
||||
Gladdy:Warn("Could not find", "\"" .. lsmType .. "\" \"", Gladdy.db[key], " \" for", "\"" .. key .. "\"", "- setting it to", "\"" .. defaults[lsmType] .. "\"")
|
||||
end
|
||||
return self.LSM:Fetch(lsmType, defaults[lsmType])
|
||||
end
|
||||
return smMediaType
|
||||
end
|
10
Gladdy.toc
10
Gladdy.toc
@ -1,7 +1,7 @@
|
||||
## Interface: 20501
|
||||
## Interface: 20503
|
||||
## Title: Gladdy - TBC
|
||||
## Version: 1.06-Beta
|
||||
## Notes: The most powerful arena AddOn for WoW 2.5.1
|
||||
## Version: 2.00-Release
|
||||
## Notes: The most powerful arena AddOn for WoW 2.5.3
|
||||
## Author: XiconQoo, DnB_Junkee, Knall
|
||||
## X-Email: contact me on discord Knall#1751
|
||||
## SavedVariables: GladdyXZ
|
||||
@ -22,6 +22,7 @@ Modules\Powerbar.lua
|
||||
Modules\Auras.lua
|
||||
Modules\Castbar.lua
|
||||
Modules\Classicon.lua
|
||||
Modules\Clicks.lua
|
||||
Modules\Diminishings.lua
|
||||
Modules\Highlight.lua
|
||||
Modules\TotemPlates.lua
|
||||
@ -34,4 +35,7 @@ Modules\VersionCheck.lua
|
||||
Modules\XiconProfiles.lua
|
||||
Modules\Pets.lua
|
||||
Modules\ExportImport.lua
|
||||
Modules\CombatIndicator.lua
|
||||
Modules\RangeCheck.lua
|
||||
Modules\ShadowsightTimer.lua
|
||||
EventListener.lua
|
||||
|
BIN
Images/BasicProfiles/Blizz1.blp
Normal file
BIN
Images/BasicProfiles/Blizz1.blp
Normal file
Binary file not shown.
Binary file not shown.
BIN
Images/BasicProfiles/Classic2.blp
Normal file
BIN
Images/BasicProfiles/Classic2.blp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Images/BasicProfiles/Mir1.blp
Normal file
BIN
Images/BasicProfiles/Mir1.blp
Normal file
Binary file not shown.
BIN
Images/BasicProfiles/Mir1_edited.blp
Normal file
BIN
Images/BasicProfiles/Mir1_edited.blp
Normal file
Binary file not shown.
BIN
Images/BasicProfiles/Rukk1.blp
Normal file
BIN
Images/BasicProfiles/Rukk1.blp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Images/Countdown/Alliance.blp
Normal file
BIN
Images/Countdown/Alliance.blp
Normal file
Binary file not shown.
BIN
Images/Countdown/Horde.blp
Normal file
BIN
Images/Countdown/Horde.blp
Normal file
Binary file not shown.
BIN
Images/Square_FullWhite.tga
Normal file
BIN
Images/Square_FullWhite.tga
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Images/mask.blp
Normal file
BIN
Images/mask.blp
Normal file
Binary file not shown.
BIN
Images/trinket.blp
Normal file
BIN
Images/trinket.blp
Normal file
Binary file not shown.
File diff suppressed because one or more lines are too long
@ -1,4 +1,4 @@
|
||||
local major = "DRData-1.0"
|
||||
local major = "DRData-1.0-BCC"
|
||||
local minor = tonumber(string.match("$Revision: 793$", "(%d+)") or 1)
|
||||
|
||||
assert(LibStub, string.format("%s requires LibStub.", major))
|
||||
@ -6,8 +6,6 @@ assert(LibStub, string.format("%s requires LibStub.", major))
|
||||
local Data = LibStub:NewLibrary(major, minor)
|
||||
if( not Data ) then return end
|
||||
|
||||
if( IS_WRATH_BUILD == nil ) then IS_WRATH_BUILD = (select(4, GetBuildInfo()) >= 30000) end
|
||||
|
||||
-- How long before DR resets
|
||||
Data.RESET_TIME = 18
|
||||
|
||||
@ -142,6 +140,9 @@ Data.spells = {
|
||||
-- Revenge Stun
|
||||
[12798] = "rndstun",
|
||||
|
||||
-- Pyroclasm
|
||||
[18093] = "rndstun",
|
||||
|
||||
--[[ CYCLONE ]]--
|
||||
-- Blind
|
||||
[2094] = "cyclone",
|
||||
@ -169,6 +170,15 @@ Data.spells = {
|
||||
[9853] = "root",
|
||||
[26989] = "root",
|
||||
|
||||
-- Nature's Grasp
|
||||
[19975] = "root",
|
||||
[19974] = "root",
|
||||
[19973] = "root",
|
||||
[19972] = "root",
|
||||
[19971] = "root",
|
||||
[19970] = "root",
|
||||
[27010] = "root",
|
||||
|
||||
--[[ RANDOM ROOTS ]]--
|
||||
-- Improved Hamstring
|
||||
[23694] = "rndroot",
|
||||
@ -178,45 +188,45 @@ Data.spells = {
|
||||
|
||||
--[[ SLEEPS ]]--
|
||||
-- Hibernate
|
||||
[2637] = "sleep",
|
||||
[18657] = "sleep",
|
||||
[18658] = "sleep",
|
||||
[2637] = "disorient",
|
||||
[18657] = "disorient",
|
||||
[18658] = "disorient",
|
||||
|
||||
-- Wyvern Sting
|
||||
[19386] = "sleep",
|
||||
[24132] = "sleep",
|
||||
[24133] = "sleep",
|
||||
[27068] = "sleep",
|
||||
[19386] = "disorient",
|
||||
[24132] = "disorient",
|
||||
[24133] = "disorient",
|
||||
[27068] = "disorient",
|
||||
|
||||
--[[ MISC ]]--
|
||||
-- Chastise (Maybe this shares DR with Imp HS?)
|
||||
[44041] = "root",
|
||||
[44043] = "root",
|
||||
[44044] = "root",
|
||||
[44045] = "root",
|
||||
[44046] = "root",
|
||||
[44047] = "root",
|
||||
-- Chastise
|
||||
[44041] = "chastise",
|
||||
[44043] = "chastise",
|
||||
[44044] = "chastise",
|
||||
[44045] = "chastise",
|
||||
[44046] = "chastise",
|
||||
[44047] = "chastise",
|
||||
|
||||
-- Dragon's Breath
|
||||
[31661] = "dragonsbreath", -- Dragon's Breath
|
||||
[33041] = "dragonsbreath", -- Dragon's Breath
|
||||
[33042] = "dragonsbreath", -- Dragon's Breath
|
||||
[33043] = "dragonsbreath", -- Dragon's Breath
|
||||
[31661] = "scatters", -- Dragon's Breath
|
||||
[33041] = "scatters", -- Dragon's Breath
|
||||
[33042] = "scatters", -- Dragon's Breath
|
||||
[33043] = "scatters", -- Dragon's Breath
|
||||
-- Repentance
|
||||
[20066] = "repentance",
|
||||
[20066] = "disorient",
|
||||
|
||||
-- Scatter Shot
|
||||
[19503] = "scatters",
|
||||
|
||||
-- Freezing Trap
|
||||
[3355] = "freezetrap",
|
||||
[14308] = "freezetrap",
|
||||
[14309] = "freezetrap",
|
||||
[3355] = "disorient",
|
||||
[14308] = "disorient",
|
||||
[14309] = "disorient",
|
||||
|
||||
-- Improved Conc Shot
|
||||
[19410] = "impconc",
|
||||
[22915] = "impconc",
|
||||
[28445] = "impconc",
|
||||
[19410] = "rndstun",
|
||||
[22915] = "rndstun",
|
||||
[28445] = "rndstun",
|
||||
|
||||
-- Death Coil
|
||||
[6789] = "dc",
|
||||
@ -232,44 +242,11 @@ Data.spells = {
|
||||
[605] = "charm",
|
||||
[10911] = "charm",
|
||||
[10912] = "charm",
|
||||
|
||||
-- Counterattack
|
||||
[19306] = "counterattack"
|
||||
}
|
||||
|
||||
-- Add WoTLK spells
|
||||
if( IS_WRATH_BUILD ) then
|
||||
-- Death Coil
|
||||
Data.spells[47859] = "dc"
|
||||
Data.spells[47860] = "dc"
|
||||
|
||||
-- Wyvern Sting
|
||||
Data.spells[49011] = "sleep"
|
||||
Data.spells[49012] = "sleep"
|
||||
|
||||
-- Entangling Roots
|
||||
Data.spells[53308] = "root"
|
||||
|
||||
-- Frost Nova
|
||||
Data.spells[42917] = "root"
|
||||
|
||||
-- Intercept (Remove all except this one come WoTLK)
|
||||
Data.spells[20252] = "ctrlstun"
|
||||
|
||||
-- Pounce
|
||||
Data.spells[49803] = "ctrlstun"
|
||||
|
||||
-- Polymorph
|
||||
Data.spells[61305] = "disorient"
|
||||
Data.spells[61025] = "disorient"
|
||||
|
||||
-- Sap
|
||||
Data.spells[51724] = "disorient"
|
||||
|
||||
-- Maim
|
||||
Data.spells[49802] = "disorient"
|
||||
|
||||
-- Hex (Guessing)
|
||||
Data.spells[51514] = "disorient"
|
||||
end
|
||||
|
||||
-- DR Category names
|
||||
Data.typeNames = {
|
||||
["disorient"] = "Disorients",
|
||||
@ -290,6 +267,7 @@ Data.typeNames = {
|
||||
["repentance"] = "Repentance",
|
||||
["dragonsbreath"] = "Dragon's Breath",
|
||||
["ua"] = "Unstable Affliction Silence",
|
||||
["counterattack"] = "Counterattack Immobilize"
|
||||
}
|
||||
|
||||
-- Categories that have DR in PvE as well as PvP
|
||||
|
@ -59,41 +59,108 @@ Buff({ 33891 }, { buffType = "form"}, "DRUID") -- Tree of Life
|
||||
Buff({ 16864 }, { buffType = "magic"}, "DRUID") -- Omen of Clarity
|
||||
Buff({ 16689, 16810, 16811, 16812, 16813, 17329, 27009 }, { buffType = "magic"}, "DRUID") -- Nature's Grasp
|
||||
Buff({ 45281, 45282, 45283 }, { buffType = "magic"}, "DRUID") -- Natural Perfection
|
||||
Buff({ 16188 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
|
||||
Buff({ 17116 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
|
||||
Buff({ 17007 }, { buffType = "aura"}, "DRUID") -- Leader of the Pack
|
||||
|
||||
-------------
|
||||
-- WARRIOR
|
||||
-- WARRIOR -- TODO
|
||||
-------------
|
||||
--Buff({ 29703 }, { buffType = "physical"}, "WARRIOR") -- Dazed
|
||||
Buff({ 29838 }, { buffType = "physical"}, "WARRIOR") -- Second Wind
|
||||
Buff({ 12292 }, { buffType = "physical"}, "WARRIOR") -- Death Wish
|
||||
Buff({ 6673 }, { buffType = "physical"}, "WARRIOR") -- Battle Shout
|
||||
Buff({ 469 }, { buffType = "physical"}, "WARRIOR") -- Commanding Shout
|
||||
Buff({ 12328 }, { buffType = "physical"}, "WARRIOR") -- Sweeping Strikes
|
||||
Buff({ 30032 }, { buffType = "physical"}, "WARRIOR") -- Rampage
|
||||
Buff({ 2687 }, { buffType = "physical"}, "WARRIOR") -- Blood Rage
|
||||
Buff({ 20230 }, { buffType = "physical"}, "WARRIOR") -- Retaliation
|
||||
Buff({ 871 }, { buffType = "physical"}, "WARRIOR") -- Shield Wall
|
||||
Buff({ 18499 }, { buffType = "physical"}, "WARRIOR") -- Berserker Rage
|
||||
Buff({ 23885 }, { buffType = "physical"}, "WARRIOR") -- Bloodthirst
|
||||
Buff({ 3411 }, { buffType = "physical"}, "WARRIOR") -- Intervene
|
||||
|
||||
|
||||
--------------
|
||||
-- ROGUE
|
||||
-- ROGUE -- TODO
|
||||
--------------
|
||||
|
||||
Buff({ 2983 }, { buffType = "physical" }, "ROGUE") -- Sprint
|
||||
Buff({ 5277 }, { buffType = "physical" }, "ROGUE") -- Evasion
|
||||
Buff({ 31224 }, { buffType = "physical" }, "ROGUE") -- Cloak of Shadows
|
||||
Buff({ 14278 }, { buffType = "physical" }, "ROGUE") -- Ghostly Strike
|
||||
|
||||
|
||||
------------
|
||||
-- WARLOCK
|
||||
-- WARLOCK --TODO
|
||||
------------
|
||||
Buff({ 19028 }, { buffType = "immune"}, "WARLOCK") -- Soul Link
|
||||
Buff({ 23759 }, { buffType = "immune"}, "WARLOCK") -- Master Demonologist
|
||||
Buff({ 19028 }, { buffType = "aura"}, "WARLOCK") -- Soul Link
|
||||
Buff({ 696 }, { buffType = "aura"}, "WARLOCK") -- Demon Skin
|
||||
Buff({ 706 }, { buffType = "aura"}, "WARLOCK") -- Demon Armor
|
||||
Buff({ 28176 }, { buffType = "aura"}, "WARLOCK") -- Fel Armor
|
||||
Buff({ 23759 }, { buffType = "aura"}, "WARLOCK") -- Master Demonologist
|
||||
Buff({ 34936 }, { buffType = "magic"}, "WARLOCK") -- Backlash
|
||||
Buff({ 5697 }, { buffType = "magic"}, "WARLOCK") -- Unending Breath
|
||||
Buff({ 132 }, { buffType = "magic"}, "WARLOCK") -- Detect Invisibility
|
||||
Buff({ 1949 }, { buffType = "aura"}, "WARLOCK") -- Hellfire
|
||||
Buff({ 6229 }, { buffType = "magic"}, "WARLOCK") -- Shadow Ward
|
||||
Buff({ 19480 }, { buffType = "magic"}, "WARLOCK") -- Paranoia
|
||||
Buff({ 7812 }, { buffType = "magic"}, "WARLOCK") -- Sacrifice
|
||||
Buff({ 2947 }, { buffType = "magic"}, "WARLOCK") -- Fire Shield
|
||||
|
||||
|
||||
---------------
|
||||
-- SHAMAN
|
||||
---------------
|
||||
|
||||
Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
|
||||
|
||||
Buff({ 30823 } ,{ buffType = "magic" }, "SHAMAN") -- Shamanistic Rage
|
||||
Buff({ 32182 } ,{ buffType = "magic" }, "SHAMAN") -- Heroism
|
||||
Buff({ 2825 } ,{ buffType = "magic" }, "SHAMAN") -- Bloodlust
|
||||
Buff({ 974 } ,{ buffType = "magic" }, "SHAMAN") -- Earth Shield
|
||||
Buff({ 24398 } ,{ buffType = "magic" }, "SHAMAN") -- Water Shield
|
||||
Buff({ 324 } ,{ buffType = "magic" }, "SHAMAN") -- Lightning Shield
|
||||
Buff({ 16188 } ,{ buffType = "magic" }, "SHAMAN") -- Nature's Swiftness
|
||||
Buff({ 16166 } ,{ buffType = "magic" }, "SHAMAN") -- Elemental Mastery
|
||||
|
||||
--------------
|
||||
-- PALADIN
|
||||
-- PALADIN --TODO
|
||||
--------------
|
||||
|
||||
--Buff( { 25771 }, { buffType = "immune"}, "PALADIN") -- Forbearance
|
||||
--Blessings
|
||||
Buff( { 1022, 5599, 10278 }, { buffType = "magic"}, "PALADIN") -- Blessing of Protection
|
||||
Buff( { 6940 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sacrifice
|
||||
Buff( { 1044 }, { buffType = "magic"}, "PALADIN") -- Blessing of Freedom
|
||||
Buff( { 19740, 19834, 19835, 19836, 19837, 19838, 25291, 27140 }, { buffType = "magic"}, "PALADIN") -- Blessing of Might
|
||||
Buff( { 19742 }, { buffType = "magic"}, "PALADIN") -- Blessing of Wisdom
|
||||
Buff( { 20217 }, { buffType = "magic"}, "PALADIN") -- Blessing of Kings
|
||||
Buff( { 19977 }, { buffType = "magic"}, "PALADIN") -- Blessing of Light
|
||||
Buff( { 1038 }, { buffType = "magic"}, "PALADIN") -- Blessing of Salvation
|
||||
Buff( { 20911 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sanctuary
|
||||
Buff( { 25898 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Kings
|
||||
Buff( { 25890 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Light
|
||||
Buff( { 25782 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Might
|
||||
Buff( { 25895 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Salvation
|
||||
Buff( { 25899 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Sanctuary
|
||||
Buff( { 25894 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Wisdom
|
||||
Buff( { 642 }, { buffType = "immune"}, "PALADIN") -- Divine Shield
|
||||
Buff( { 31884 }, { buffType = "magic"}, "PALADIN") -- Avenging Wrath
|
||||
--Auras
|
||||
Buff( { 465, 10290, 643, 10291, 1032, 10292, 10293, 27149 }, { buffType = "aura"}, "PALADIN") -- Devotion Aura
|
||||
Buff( { 7294 }, { buffType = "aura"}, "PALADIN") -- Retribution Aura
|
||||
Buff( { 19746 }, { buffType = "aura"}, "PALADIN") -- Concentration Aura
|
||||
Buff( { 19876 }, { buffType = "aura"}, "PALADIN") -- Shadow Resistance Aura
|
||||
Buff( { 20218 }, { buffType = "aura"}, "PALADIN") -- Sanctity Aura
|
||||
Buff( { 19888 }, { buffType = "aura"}, "PALADIN") -- Frost Resistance Aura
|
||||
Buff( { 19891 }, { buffType = "aura"}, "PALADIN") -- Fire Resistance Aura
|
||||
Buff( { 32223 }, { buffType = "aura"}, "PALADIN") -- Crusader Aura
|
||||
--Seals
|
||||
Buff( { 20154, 20287, 20288, 20289, 20290, 20291, 20292, 20293, 27155 }, { buffType = "magic"}, "PALADIN") -- Seal of Righteousness
|
||||
Buff( { 31892 }, { buffType = "magic"}, "PALADIN") -- Seal of Blood
|
||||
Buff( { 20375 }, { buffType = "magic"}, "PALADIN") -- Seal of Command
|
||||
Buff( { 20164 }, { buffType = "magic"}, "PALADIN") -- Seal of Justice
|
||||
Buff( { 20165 }, { buffType = "magic"}, "PALADIN") -- Seal of Light
|
||||
Buff( { 15277 }, { buffType = "magic"}, "PALADIN") -- Seal of Reckoning
|
||||
Buff( { 31801 }, { buffType = "magic"}, "PALADIN") -- Seal of Vengeance
|
||||
Buff( { 20166 }, { buffType = "magic"}, "PALADIN") -- Seal of Wisdom
|
||||
Buff( { 21082 }, { buffType = "magic"}, "PALADIN") -- Seal of the Crusade
|
||||
|
||||
|
||||
-------------
|
||||
@ -101,6 +168,8 @@ Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
|
||||
-------------
|
||||
|
||||
Buff( { 5384 }, { buffType = "physical"}, "HUNTER") -- Feign Death
|
||||
Buff( { 19263 }, { buffType = "physical"}, "HUNTER") -- Deterrence
|
||||
Buff( { 3045 }, { buffType = "physical"}, "HUNTER") -- Rapid Fire
|
||||
--local FEIGN_DEATH = GetSpellInfo(5384) -- Localized name for Feign Death
|
||||
|
||||
|
||||
|
@ -20,7 +20,8 @@ Debuff({ 15286 } ,{ buffType = "magic" }, "PRIEST") -- Vampiric Embrace
|
||||
Debuff({ 15407, 17311, 17312, 17313, 17314, 18807, 25387 }, { buffType = "magic" }, "PRIEST") -- Mind Flay
|
||||
Debuff({ 605, 10911, 10912 }, { buffType = "magic" }, "PRIEST") -- Mind Control
|
||||
Debuff({ 8122, 8124, 10888, 10890 }, { buffType = "magic", }, "PRIEST") -- Psychic Scream
|
||||
Debuff({ 15269 }, { buffType = "magic"}, "PRIEST")
|
||||
Debuff({ 15269 }, { buffType = "magic"}, "PRIEST") -- Blackout
|
||||
Debuff({ 44041, 44043, 44044, 44045, 44046, 44047 }, { buffType = "magic"}, "PRIEST") -- Chastise
|
||||
|
||||
---------------
|
||||
-- DRUID
|
||||
@ -44,6 +45,8 @@ Debuff({ 1822, 1823, 1824, 9904, 27003 }, { stacking = true, buffType = "physica
|
||||
Debuff({ 1079, 9492, 9493, 9752, 9894, 9896, 27008 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Rip
|
||||
Debuff({ 5570, 24974, 24975, 24976, 24977, 27013 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Insect Swarm
|
||||
Debuff({ 33745 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Lacerate
|
||||
Debuff({ 33878, 33986, 33987 }, { buffType = "physical" }, "DRUID") -- Mangle (Bear)
|
||||
Debuff({ 33876, 33982, 33983 }, { buffType = "physical" }, "DRUID") -- Mangle (Cat)
|
||||
|
||||
-------------
|
||||
-- WARRIOR
|
||||
|
@ -7,6 +7,7 @@ LibClassAuras.debuffs = {}
|
||||
LibClassAuras.debuffToId = {}
|
||||
LibClassAuras.buffs = {}
|
||||
LibClassAuras.buffToId = {}
|
||||
LibClassAuras.altNames = {}
|
||||
|
||||
local function Spell(id, opts, class, spellTable, idTable)
|
||||
if not opts or not class then
|
||||
@ -26,9 +27,20 @@ local function Spell(id, opts, class, spellTable, idTable)
|
||||
return
|
||||
end
|
||||
if opts.altName then
|
||||
idTable[opts.altName] = {id = id , class = class}
|
||||
for _,v in ipairs(id) do
|
||||
LibClassAuras.altNames[v] = opts.altName
|
||||
end
|
||||
if idTable[opts.altName] then
|
||||
tinsert(idTable[opts.altName], {id = id , class = class})
|
||||
else
|
||||
idTable[opts.altName] = {[1] = {id = id , class = class}}
|
||||
end
|
||||
else
|
||||
idTable[spellName] = {id = id , class = class}
|
||||
if idTable[spellName] then
|
||||
tinsert(idTable[spellName], {id = id , class = class})
|
||||
else
|
||||
idTable[spellName] = {[1] = {id = id , class = class}}
|
||||
end
|
||||
end
|
||||
|
||||
if type(id) == "table" then
|
||||
@ -54,9 +66,11 @@ LibClassAuras.Buff = Buff
|
||||
|
||||
local function getClassDebuffs(class)
|
||||
local classSpells = {}
|
||||
for k,v in pairs(LibClassAuras.debuffToId) do
|
||||
if v.class == class then
|
||||
tinsert(classSpells, {name = k, id = v.id})
|
||||
for name, spells in pairs(LibClassAuras.debuffToId) do
|
||||
for _, spellInfo in ipairs(spells) do
|
||||
if spellInfo.class == class then
|
||||
tinsert(classSpells, {name = name, id = spellInfo.id})
|
||||
end
|
||||
end
|
||||
end
|
||||
return classSpells
|
||||
@ -65,9 +79,11 @@ LibClassAuras.GetClassDebuffs = getClassDebuffs
|
||||
|
||||
local function getClassBuffs(class)
|
||||
local classSpells = {}
|
||||
for k,v in pairs(LibClassAuras.buffToId) do
|
||||
if v.class == class then
|
||||
tinsert(classSpells, {name = k, id = v.id})
|
||||
for name, spells in pairs(LibClassAuras.buffToId) do
|
||||
for _, spellInfo in ipairs(spells) do
|
||||
if spellInfo.class == class then
|
||||
tinsert(classSpells, {name = name, id = spellInfo.id})
|
||||
end
|
||||
end
|
||||
end
|
||||
return classSpells
|
||||
@ -83,3 +99,8 @@ local function getSpellNameToId(auraType)
|
||||
end
|
||||
|
||||
LibClassAuras.GetSpellNameToId = getSpellNameToId
|
||||
|
||||
local function getAltName(spellID)
|
||||
return LibClassAuras.altNames[spellID]
|
||||
end
|
||||
LibClassAuras.GetAltName = getAltName
|
232
Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
Normal file
232
Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
Normal file
@ -0,0 +1,232 @@
|
||||
--- = Background =
|
||||
-- Blizzard's IsSpellInRange API has always been very limited - you either must have the name of the spell, or its spell book ID. Checking directly by spellID is simply not possible.
|
||||
-- Now, in Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
|
||||
-- = Usage =
|
||||
-- **LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
|
||||
-- * Allows ranged checking based on both spell name and spellID.
|
||||
-- * Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
|
||||
--
|
||||
-- @class file
|
||||
-- @name LibSpellRange-1.0.lua
|
||||
|
||||
local major = "SpellRange-1.0"
|
||||
local minor = 15
|
||||
|
||||
assert(LibStub, format("%s requires LibStub.", major))
|
||||
|
||||
local Lib = LibStub:NewLibrary(major, minor)
|
||||
if not Lib then return end
|
||||
|
||||
local tonumber = _G.tonumber
|
||||
local strlower = _G.strlower
|
||||
local wipe = _G.wipe
|
||||
local type = _G.type
|
||||
|
||||
local GetSpellTabInfo = _G.GetSpellTabInfo
|
||||
local GetNumSpellTabs = _G.GetNumSpellTabs
|
||||
local GetSpellBookItemInfo = _G.GetSpellBookItemInfo
|
||||
local GetSpellBookItemName = _G.GetSpellBookItemName
|
||||
local GetSpellLink = _G.GetSpellLink
|
||||
local GetSpellInfo = _G.GetSpellInfo
|
||||
|
||||
local IsSpellInRange = _G.IsSpellInRange
|
||||
local SpellHasRange = _G.SpellHasRange
|
||||
|
||||
-- isNumber is basically a tonumber cache for maximum efficiency
|
||||
Lib.isNumber = Lib.isNumber or setmetatable({}, {
|
||||
__mode = "kv",
|
||||
__index = function(t, i)
|
||||
local o = tonumber(i) or false
|
||||
t[i] = o
|
||||
return o
|
||||
end})
|
||||
local isNumber = Lib.isNumber
|
||||
|
||||
-- strlower cache for maximum efficiency
|
||||
Lib.strlowerCache = Lib.strlowerCache or setmetatable(
|
||||
{}, {
|
||||
__index = function(t, i)
|
||||
if not i then return end
|
||||
local o
|
||||
if type(i) == "number" then
|
||||
o = i
|
||||
else
|
||||
o = strlower(i)
|
||||
end
|
||||
t[i] = o
|
||||
return o
|
||||
end,
|
||||
}) local strlowerCache = Lib.strlowerCache
|
||||
|
||||
-- Matches lowercase player spell names to their spellBookID
|
||||
Lib.spellsByName_spell = Lib.spellsByName_spell or {}
|
||||
local spellsByName_spell = Lib.spellsByName_spell
|
||||
|
||||
-- Matches player spellIDs to their spellBookID
|
||||
Lib.spellsByID_spell = Lib.spellsByID_spell or {}
|
||||
local spellsByID_spell = Lib.spellsByID_spell
|
||||
|
||||
-- Matches lowercase pet spell names to their spellBookID
|
||||
Lib.spellsByName_pet = Lib.spellsByName_pet or {}
|
||||
local spellsByName_pet = Lib.spellsByName_pet
|
||||
|
||||
-- Matches pet spellIDs to their spellBookID
|
||||
Lib.spellsByID_pet = Lib.spellsByID_pet or {}
|
||||
local spellsByID_pet = Lib.spellsByID_pet
|
||||
|
||||
-- Updates spellsByName and spellsByID
|
||||
local function UpdateBook(bookType)
|
||||
local max = 0
|
||||
for i = 1, GetNumSpellTabs() do
|
||||
local _, _, offs, numspells, _, specId = GetSpellTabInfo(i)
|
||||
if specId == 0 then
|
||||
max = offs + numspells
|
||||
end
|
||||
end
|
||||
|
||||
local spellsByName = Lib["spellsByName_" .. bookType]
|
||||
local spellsByID = Lib["spellsByID_" .. bookType]
|
||||
|
||||
wipe(spellsByName)
|
||||
wipe(spellsByID)
|
||||
|
||||
for spellBookID = 1, max do
|
||||
local type, baseSpellID = GetSpellBookItemInfo(spellBookID, bookType)
|
||||
|
||||
if type == "SPELL" or type == "PETACTION" then
|
||||
local currentSpellName = GetSpellBookItemName(spellBookID, bookType)
|
||||
local link = GetSpellLink(currentSpellName)
|
||||
local currentSpellID = tonumber(link and link:gsub("|", "||"):match("spell:(%d+)"))
|
||||
|
||||
-- For each entry we add to a table,
|
||||
-- only add it if there isn't anything there already.
|
||||
-- This prevents weird passives from overwriting real, legit spells.
|
||||
-- For example, in WoW 7.3.5 the ret paladin mastery
|
||||
-- was coming back with a base spell named "Judgement",
|
||||
-- which was overwriting the real "Judgement".
|
||||
-- Passives usually come last in the spellbook,
|
||||
-- so this should work just fine as a workaround.
|
||||
-- This issue with "Judgement" is gone in BFA because the mastery changed.
|
||||
|
||||
if currentSpellName and not spellsByName[strlower(currentSpellName)] then
|
||||
spellsByName[strlower(currentSpellName)] = spellBookID
|
||||
end
|
||||
if currentSpellID and not spellsByID[currentSpellID] then
|
||||
spellsByID[currentSpellID] = spellBookID
|
||||
end
|
||||
|
||||
if type == "SPELL" then
|
||||
-- PETACTION (pet abilities) don't return a spellID for baseSpellID,
|
||||
-- so base spells only work for proper player spells.
|
||||
local baseSpellName = GetSpellInfo(baseSpellID)
|
||||
if baseSpellName and not spellsByName[strlower(baseSpellName)] then
|
||||
spellsByName[strlower(baseSpellName)] = spellBookID
|
||||
end
|
||||
if baseSpellID and not spellsByID[baseSpellID] then
|
||||
spellsByID[baseSpellID] = spellBookID
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Handles updating spellsByName and spellsByID
|
||||
if not Lib.updaterFrame then
|
||||
Lib.updaterFrame = CreateFrame("Frame")
|
||||
end
|
||||
Lib.updaterFrame:UnregisterAllEvents()
|
||||
Lib.updaterFrame:RegisterEvent("SPELLS_CHANGED")
|
||||
|
||||
local function UpdateSpells()
|
||||
UpdateBook("spell")
|
||||
UpdateBook("pet")
|
||||
end
|
||||
|
||||
Lib.updaterFrame:SetScript("OnEvent", UpdateSpells)
|
||||
UpdateSpells()
|
||||
|
||||
--- Improved spell range checking function.
|
||||
-- @name SpellRange.IsSpellInRange
|
||||
-- @paramsig spell, unit
|
||||
-- @param spell Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
-- @param unit UnitID of the spell that you wish to check the range on.
|
||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/IsSpellInRange
|
||||
-- @usage
|
||||
-- -- Check spell range by spell name on unit "target"
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
|
||||
--
|
||||
-- -- Check spell range by spellID on unit "mouseover"
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
|
||||
function Lib.IsSpellInRange(spellInput, unit)
|
||||
if isNumber[spellInput] then
|
||||
local spell = spellsByID_spell[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "spell", unit)
|
||||
else
|
||||
local spell = spellsByID_pet[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "pet", unit)
|
||||
end
|
||||
end
|
||||
else
|
||||
local spellInput = strlowerCache[spellInput]
|
||||
|
||||
local spell = spellsByName_spell[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "spell", unit)
|
||||
else
|
||||
local spell = spellsByName_pet[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "pet", unit)
|
||||
end
|
||||
end
|
||||
|
||||
return IsSpellInRange(spellInput, unit)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Improved SpellHasRange.
|
||||
-- @name SpellRange.SpellHasRange
|
||||
-- @paramsig spell
|
||||
-- @param spell Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/SpellHasRange
|
||||
-- @usage
|
||||
-- -- Check if a spell has a range by spell name
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local hasRange = SpellRange.SpellHasRange("Stormstrike")
|
||||
--
|
||||
-- -- Check if a spell has a range by spellID
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local hasRange = SpellRange.SpellHasRange(17364)
|
||||
function Lib.SpellHasRange(spellInput)
|
||||
if isNumber[spellInput] then
|
||||
local spell = spellsByID_spell[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "spell")
|
||||
else
|
||||
local spell = spellsByID_pet[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "pet")
|
||||
end
|
||||
end
|
||||
else
|
||||
local spellInput = strlowerCache[spellInput]
|
||||
|
||||
local spell = spellsByName_spell[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "spell")
|
||||
else
|
||||
local spell = spellsByName_pet[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "pet")
|
||||
end
|
||||
end
|
||||
|
||||
return SpellHasRange(spellInput)
|
||||
end
|
||||
|
||||
end
|
61
Libs/LibSpellRange-1.0/README.md
Normal file
61
Libs/LibSpellRange-1.0/README.md
Normal file
@ -0,0 +1,61 @@
|
||||
# LibSpellRange-1.0
|
||||
|
||||
## Background
|
||||
|
||||
Blizzard's `IsSpellInRange` API has always been very limited - you either must have the name of the spell,
|
||||
or its spell book ID. Checking directly by spellID is simply not possible.
|
||||
Now, since Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work -
|
||||
instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do
|
||||
not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
|
||||
|
||||
## Usage
|
||||
|
||||
**LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
|
||||
|
||||
* Allows ranged checking based on both spell name and spellID.
|
||||
* Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
|
||||
|
||||
### `SpellRange.IsSpellInRange(spell, unit)` - Improved `IsSpellInRange`
|
||||
|
||||
#### Parameters
|
||||
|
||||
- `spell` - Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
- `unit` - UnitID of the spell that you wish to check the range on.
|
||||
|
||||
#### Return value
|
||||
|
||||
Exact same returns as [the built-in `IsSpellInRange`](http://wowprogramming.com/docs/api/IsSpellInRange.html)
|
||||
|
||||
#### Usage
|
||||
|
||||
``` lua
|
||||
-- Check spell range by spell name on unit "target"
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
|
||||
|
||||
-- Check spell range by spellID on unit "mouseover"
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
|
||||
```
|
||||
|
||||
### `SpellRange.SpellHasRange(spell)` - Improved `SpellHasRange`
|
||||
|
||||
#### Parameters
|
||||
|
||||
- `spell` - Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
|
||||
#### Return value
|
||||
|
||||
Exact same returns as [the built-in `SpellHasRange`](http://wowprogramming.com/docs/api/SpellHasRange.html)
|
||||
|
||||
#### Usage
|
||||
|
||||
``` lua
|
||||
-- Check if a spell has a range by spell name
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local hasRange = SpellRange.SpellHasRange("Stormstrike")
|
||||
|
||||
-- Check if a spell has a range by spellID
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local hasRange = SpellRange.SpellHasRange(17364)
|
||||
```
|
3
Libs/LibSpellRange-1.0/lib.xml
Normal file
3
Libs/LibSpellRange-1.0/lib.xml
Normal file
@ -0,0 +1,3 @@
|
||||
<Ui>
|
||||
<Script file="LibSpellRange-1.0.lua"/>
|
||||
</Ui>
|
@ -21,12 +21,13 @@ local Announcements = Gladdy:NewModule("Announcements", nil, {
|
||||
drinks = true,
|
||||
resurrections = true,
|
||||
enemy = false,
|
||||
spec = false,
|
||||
spec = true,
|
||||
health = false,
|
||||
healthThreshold = 20,
|
||||
trinketUsed = true,
|
||||
trinketReady = false,
|
||||
dest = "self",
|
||||
spellInterrupt = true,
|
||||
dest = "party",
|
||||
},
|
||||
})
|
||||
|
||||
@ -47,9 +48,12 @@ function Announcements:Initialize()
|
||||
self:RegisterMessage("UNIT_HEALTH")
|
||||
self:RegisterMessage("TRINKET_USED")
|
||||
self:RegisterMessage("TRINKET_READY")
|
||||
self:RegisterMessage("SHADOWSIGHT")
|
||||
self:RegisterMessage("SPELL_INTERRUPT")
|
||||
end
|
||||
|
||||
function Announcements:Reset()
|
||||
self:UnregisterAllMessages()
|
||||
self.enemy = {}
|
||||
self.throttled = {}
|
||||
end
|
||||
@ -137,6 +141,14 @@ function Announcements:TRINKET_READY(unit)
|
||||
self:Send(L["TRINKET READY: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class])
|
||||
end
|
||||
|
||||
function Announcements:SPELL_INTERRUPT(destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
|
||||
local button = Gladdy.buttons[destUnit]
|
||||
if (not button or not Gladdy.db.announcements.spellInterrupt) then
|
||||
return
|
||||
end
|
||||
self:Send(L["INTERRUPTED: %s (%s)"]:format(extraSpellName, button.name or ""), nil, RAID_CLASS_COLORS[button.class])
|
||||
end
|
||||
|
||||
function Announcements:CheckDrink(unit, aura)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not button or not Gladdy.db.announcements.drinks) then
|
||||
@ -148,13 +160,20 @@ function Announcements:CheckDrink(unit, aura)
|
||||
end
|
||||
end
|
||||
|
||||
function Announcements:SHADOWSIGHT(msg)
|
||||
self:Send(msg, 2)
|
||||
end
|
||||
|
||||
function Announcements:Send(msg, throttle, color)
|
||||
if (throttle and throttle > 0) then
|
||||
if (not self.throttled[msg]) then
|
||||
self.throttled[msg] = GetTime() + throttle
|
||||
Gladdy:Debug("INFO", msg, "- NOT THROTTLED -", self.throttled[msg])
|
||||
elseif (self.throttled[msg] < GetTime()) then
|
||||
self.throttled[msg] = nil
|
||||
Gladdy:Debug("INFO", msg, "- THROTTLED OVER -", self.throttled[msg])
|
||||
self.throttled[msg] = GetTime() + throttle
|
||||
else
|
||||
Gladdy:Debug("INFO", msg, "- THROTTLED -", self.throttled[msg])
|
||||
return
|
||||
end
|
||||
end
|
||||
@ -172,9 +191,9 @@ function Announcements:Send(msg, throttle, color)
|
||||
RaidNotice_AddMessage(RaidBossEmoteFrame, msg, color)
|
||||
elseif (dest == "fct" and IsAddOnLoaded("Blizzard_CombatText")) then
|
||||
CombatText_AddMessage(msg, nil, color.r, color.g, color.b, "crit", 1)
|
||||
--[[elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
|
||||
MikSBT.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
|
||||
elseif (dest == "sct" and IsAddOnLoaded("sct")) then
|
||||
elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
|
||||
MikSBT.Animations.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
|
||||
--[[elseif (dest == "sct" and IsAddOnLoaded("sct")) then
|
||||
SCT:DisplayText(msg, color, true, "event", 1)
|
||||
elseif (dest == "parrot" and IsAddOnLoaded("parrot")) then
|
||||
Parrot:ShowMessage(msg, "Notification", true, color.r, color.g, color.b)--]]
|
||||
@ -205,12 +224,15 @@ function Announcements:GetOptions()
|
||||
["self"] = L["Self"],
|
||||
["party"] = L["Party"],
|
||||
["rw"] = L["Raid Warning"],
|
||||
["fct"] = L["Blizzard's Floating Combat Text"],
|
||||
--["msbt"] = L["MikScrollingBattleText"],
|
||||
--["sct"] = L["Scrolling Combat Text"],
|
||||
--["parrot"] = L["Parrot"],
|
||||
}
|
||||
|
||||
if IsAddOnLoaded("Blizzard_CombatText") then
|
||||
destValues["fct"] = L["Blizzard's Floating Combat Text"]
|
||||
end
|
||||
if IsAddOnLoaded("MikScrollingBattleText") then
|
||||
destValues["msbt"] = L["MikScrollingBattleText"]
|
||||
end
|
||||
|
||||
return {
|
||||
headerAnnouncements = {
|
||||
type = "header",
|
||||
@ -229,41 +251,47 @@ function Announcements:GetOptions()
|
||||
desc = L["Announce when an enemy's trinket is ready again"],
|
||||
order = 4,
|
||||
}),
|
||||
spellInterrupt = option({
|
||||
type = "toggle",
|
||||
name = L["Interrupts"],
|
||||
desc = L["Announces when enemies' spells are interrupted"],
|
||||
order = 5,
|
||||
}),
|
||||
drinks = option({
|
||||
type = "toggle",
|
||||
name = L["Drinking"],
|
||||
desc = L["Announces when enemies sit down to drink"],
|
||||
order = 5,
|
||||
order = 6,
|
||||
}),
|
||||
resurrections = option({
|
||||
type = "toggle",
|
||||
name = L["Resurrection"],
|
||||
desc = L["Announces when an enemy tries to resurrect a teammate"],
|
||||
order = 6,
|
||||
order = 7,
|
||||
}),
|
||||
enemy = option({
|
||||
type = "toggle",
|
||||
name = L["New enemies"],
|
||||
desc = L["Announces when new enemies are discovered"],
|
||||
order = 7,
|
||||
order = 8,
|
||||
}),
|
||||
spec = option({
|
||||
type = "toggle",
|
||||
name = L["Spec Detection"],
|
||||
desc = L["Announces when the spec of an enemy was detected"],
|
||||
order = 8,
|
||||
order = 9,
|
||||
}),
|
||||
health = option({
|
||||
type = "toggle",
|
||||
name = L["Low health"],
|
||||
desc = L["Announces when an enemy drops below a certain health threshold"],
|
||||
order = 9,
|
||||
order = 10,
|
||||
}),
|
||||
healthThreshold = option({
|
||||
type = "range",
|
||||
name = L["Low health threshold"],
|
||||
desc = L["Choose how low an enemy must be before low health is announced"],
|
||||
order = 10,
|
||||
order = 11,
|
||||
min = 1,
|
||||
max = 100,
|
||||
step = 1,
|
||||
@ -275,7 +303,7 @@ function Announcements:GetOptions()
|
||||
type = "select",
|
||||
name = L["Destination"],
|
||||
desc = L["Choose how your announcements are displayed"],
|
||||
order = 11,
|
||||
order = 12,
|
||||
values = destValues,
|
||||
}),
|
||||
}
|
||||
|
@ -1,157 +1,169 @@
|
||||
local select, floor, str_len, tostring, str_sub, str_find = select, math.floor, string.len, tostring, string.sub, string.find
|
||||
local IsInInstance = IsInInstance
|
||||
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
|
||||
local CreateFrame = CreateFrame
|
||||
local GetTime = GetTime
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local ACDFrame = Gladdy:NewModule("Countdown", nil, {
|
||||
local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, {
|
||||
countdown = true,
|
||||
arenaCountdownSize = 256
|
||||
arenaCountdownSize = 256,
|
||||
arenaCountdownFrameStrata = "HIGH",
|
||||
arenaCountdownFrameLevel = 50,
|
||||
})
|
||||
|
||||
function ACDFrame:OnEvent(event, ...)
|
||||
self[event](self, ...)
|
||||
end
|
||||
|
||||
function ACDFrame:Initialize()
|
||||
self.locale = Gladdy:GetArenaTimer()
|
||||
self.hidden = false
|
||||
self.countdown = -1
|
||||
self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
|
||||
ACDFrame:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
ACDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
|
||||
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
|
||||
ACDNumFrame:EnableMouse(false)
|
||||
ACDNumFrame:SetHeight(512)
|
||||
ACDNumFrame:SetWidth(512)
|
||||
ACDNumFrame:SetPoint("CENTER", 0, 256)
|
||||
ACDNumFrame:Show()
|
||||
self.ACDNumFrame = ACDNumFrame
|
||||
|
||||
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
|
||||
ACDNumTens:SetWidth(256)
|
||||
ACDNumTens:SetHeight(256)
|
||||
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -50, 0)
|
||||
self.ACDNumTens = ACDNumTens
|
||||
|
||||
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
|
||||
ACDNumOnes:SetWidth(256)
|
||||
ACDNumOnes:SetHeight(256)
|
||||
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 50, 0)
|
||||
self.ACDNumOnes = ACDNumOnes
|
||||
|
||||
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
|
||||
ACDNumOne:SetWidth(256)
|
||||
ACDNumOne:SetHeight(256)
|
||||
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
|
||||
self.ACDNumOne = ACDNumOne
|
||||
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
self.faction = UnitFactionGroup("player")
|
||||
end
|
||||
|
||||
function ACDFrame:OnEvent(event, ...)
|
||||
-- functions created in "object:method"-style have an implicit first parameter of "self", which points to object
|
||||
self[event](self, ...) -- route event parameters to LoseControl:event methods
|
||||
function ACDFrame:UpdateFrameOnce()
|
||||
self.ACDNumFrame:SetFrameStrata(Gladdy.db.arenaCountdownFrameStrata)
|
||||
self.ACDNumFrame:SetFrameLevel(Gladdy.db.arenaCountdownFrameLevel)
|
||||
end
|
||||
ACDFrame:SetScript("OnEvent", ACDFrame.OnEvent)
|
||||
|
||||
function ACDFrame.OnUpdate(self, elapse)
|
||||
if (self.countdown > 0 and Gladdy.db.countdown) then
|
||||
self.hidden = false;
|
||||
|
||||
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
|
||||
ACDNumFrame:SetHeight(256)
|
||||
ACDNumFrame:SetWidth(256)
|
||||
ACDNumFrame:SetPoint("CENTER", 0, 128)
|
||||
ACDNumFrame:Show()
|
||||
if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
|
||||
local str = tostring(floor(self.countdown - elapse));
|
||||
|
||||
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
|
||||
ACDNumTens:SetWidth(256)
|
||||
ACDNumTens:SetHeight(128)
|
||||
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
|
||||
if (str_len(str) == 2) then
|
||||
-- Display has 2 digits
|
||||
self.ACDNumOne:Hide();
|
||||
self.ACDNumTens:Show();
|
||||
self.ACDNumOnes:Show();
|
||||
|
||||
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
|
||||
ACDNumOnes:SetWidth(256)
|
||||
ACDNumOnes:SetHeight(128)
|
||||
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
|
||||
|
||||
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
|
||||
ACDNumOne:SetWidth(256)
|
||||
ACDNumOne:SetHeight(128)
|
||||
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
|
||||
|
||||
function ACDFrame:PLAYER_ENTERING_WORLD()
|
||||
|
||||
local instanceType = select(2, IsInInstance())
|
||||
if (( instanceType == "arena" )) then
|
||||
ACDFrame:SetScript("OnUpdate", function(self, elapse)
|
||||
if (self.countdown > 0 and Gladdy.db.countdown) then
|
||||
self.hidden = false;
|
||||
|
||||
if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
|
||||
local str = tostring(floor(self.countdown - elapse));
|
||||
|
||||
if (floor(self.countdown - elapse) == 0) then
|
||||
ACDNumTens:Hide();
|
||||
ACDNumOnes:Hide();
|
||||
ACDNumOne:Hide();
|
||||
elseif (str_len(str) == 2) then
|
||||
-- Display has 2 digits
|
||||
ACDNumOne:Hide();
|
||||
ACDNumTens:Show();
|
||||
ACDNumOnes:Show();
|
||||
|
||||
ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
|
||||
ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
|
||||
ACDNumFrame:SetScale(0.7)
|
||||
elseif (str_len(str) == 1) then
|
||||
-- Display has 1 digit
|
||||
ACDNumOne:Show();
|
||||
ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
|
||||
ACDNumOnes:Hide();
|
||||
ACDNumTens:Hide();
|
||||
ACDNumFrame:SetScale(1.0)
|
||||
end
|
||||
end
|
||||
self.countdown = self.countdown - elapse;
|
||||
else
|
||||
self.hidden = true;
|
||||
ACDNumTens:Hide();
|
||||
ACDNumOnes:Hide();
|
||||
ACDNumOne:Hide();
|
||||
self.ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
|
||||
self.ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
|
||||
self.ACDNumFrame:SetScale(0.7)
|
||||
elseif (str_len(str) == 1) then
|
||||
-- Display has 1 digit
|
||||
local numStr = str_sub(str, 0, 1)
|
||||
local path = numStr == "0" and self.faction or numStr
|
||||
self.ACDNumOne:Show();
|
||||
self.ACDNumOne:SetTexture(self.texturePath .. path);
|
||||
self.ACDNumOnes:Hide();
|
||||
self.ACDNumTens:Hide();
|
||||
self.ACDNumFrame:SetScale(1.0)
|
||||
end
|
||||
end
|
||||
self.countdown = self.countdown - elapse;
|
||||
else
|
||||
self.hidden = true;
|
||||
self.ACDNumTens:Hide();
|
||||
self.ACDNumOnes:Hide();
|
||||
self.ACDNumOne:Hide();
|
||||
end
|
||||
if (GetTime() > self.endTime) then
|
||||
self:SetScript("OnUpdate", nil)
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
function ACDFrame:JOINED_ARENA()
|
||||
if Gladdy.db.countdown then
|
||||
self.ACDNumFrame:Show()
|
||||
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
self:SetScript("OnEvent", ACDFrame.OnEvent)
|
||||
self.endTime = GetTime() + 70
|
||||
self:SetScript("OnUpdate", ACDFrame.OnUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
function ACDFrame:ENEMY_SPOTTED()
|
||||
if not Gladdy.frame.testing then
|
||||
ACDFrame:Reset()
|
||||
end
|
||||
end
|
||||
|
||||
function ACDFrame:UNIT_SPEC()
|
||||
if not Gladdy.frame.testing then
|
||||
ACDFrame:Reset()
|
||||
end
|
||||
end
|
||||
|
||||
function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 60 secondes !")) then
|
||||
self.countdown = 61
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 30 secondes !")) then
|
||||
self.countdown = 31
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 15 secondes !")) then
|
||||
self.countdown = 16
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 10 secondes !")) then
|
||||
self.countdown = 11
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "One minute until the Arena battle begins!")) then
|
||||
self.countdown = 61
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "Thirty seconds until the Arena battle begins!")) then
|
||||
self.countdown = 31
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "Fifteen seconds until the Arena battle begins!")) then
|
||||
self.countdown = 16
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "Ten seconds until the Arena battle begins!")) then
|
||||
self.countdown = 10
|
||||
return
|
||||
end
|
||||
if (str_find(msg, "The Arena battle has begun!")) then
|
||||
ACDFrame:SetScript("OnUpdate", nil)
|
||||
return
|
||||
for k,v in pairs(self.locale) do
|
||||
if str_find(msg, v) then
|
||||
if k == 0 then
|
||||
ACDFrame:Reset()
|
||||
else
|
||||
self.countdown = k
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ACDFrame:UpdateFrame()
|
||||
ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
ACDNumFrame:SetPoint("CENTER", 0, 128)
|
||||
self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumFrame:SetPoint("CENTER", 0, 128)
|
||||
|
||||
ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
|
||||
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||
self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||
|
||||
ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
|
||||
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||
self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
|
||||
|
||||
ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
|
||||
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
|
||||
self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
|
||||
self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
|
||||
end
|
||||
|
||||
function ACDFrame:Test()
|
||||
self.countdown = 30
|
||||
self:JOINED_ARENA()
|
||||
end
|
||||
|
||||
function ACDFrame:Reset()
|
||||
self.endTime = 0
|
||||
self.countdown = 0
|
||||
self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
self:SetScript("OnUpdate", nil)
|
||||
self.hidden = true;
|
||||
self.ACDNumFrame:Hide()
|
||||
self.ACDNumTens:Hide();
|
||||
self.ACDNumOnes:Hide();
|
||||
self.ACDNumOne:Hide();
|
||||
end
|
||||
|
||||
function ACDFrame:GetOptions()
|
||||
@ -163,7 +175,7 @@ function ACDFrame:GetOptions()
|
||||
},
|
||||
countdown = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Turn on/off"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 3,
|
||||
width = "full",
|
||||
@ -175,6 +187,28 @@ function ACDFrame:GetOptions()
|
||||
min = 64,
|
||||
max = 512,
|
||||
step = 16,
|
||||
width = "full",
|
||||
}),
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 5,
|
||||
},
|
||||
arenaCountdownFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 6,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
}),
|
||||
arenaCountdownFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 7,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
end
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,21 +1,10 @@
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local CreateFrame = CreateFrame
|
||||
local GetTime = GetTime
|
||||
local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring
|
||||
local auraTypeColor = { }
|
||||
local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring, random = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring, math.random
|
||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
|
||||
local auraTypes = {AURA_TYPE_BUFF, AURA_TYPE_DEBUFF}
|
||||
|
||||
auraTypeColor["none"] = { r = 0.80, g = 0, b = 0 , a = 1}
|
||||
auraTypeColor["magic"] = { r = 0.20, g = 0.60, b = 1.00, a = 1}
|
||||
auraTypeColor["curse"] = { r = 0.60, g = 0.00, b = 1.00, a = 1 }
|
||||
auraTypeColor["disease"] = { r = 0.60, g = 0.40, b = 0, a = 1 }
|
||||
auraTypeColor["poison"] = { r = 0.00, g = 0.60, b = 0, a = 1 }
|
||||
auraTypeColor["immune"] = { r = 1.00, g = 0.02, b = 0.99, a = 1 }
|
||||
auraTypeColor["form"] = auraTypeColor["none"]
|
||||
auraTypeColor["aura"] = auraTypeColor["none"]
|
||||
auraTypeColor[""] = auraTypeColor["none"]
|
||||
|
||||
---------------------------
|
||||
-- Module init
|
||||
---------------------------
|
||||
@ -25,7 +14,7 @@ local LibClassAuras = LibStub("LibClassAuras-1.0")
|
||||
local L = Gladdy.L
|
||||
local defaultTrackedDebuffs = select(2, Gladdy:GetAuras(AURA_TYPE_DEBUFF))
|
||||
local defaultTrackedBuffs = select(2, Gladdy:GetAuras(AURA_TYPE_BUFF))
|
||||
local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
|
||||
local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
|
||||
buffsEnabled = true,
|
||||
buffsShowAuraDebuffs = false,
|
||||
buffsAlpha = 1,
|
||||
@ -42,11 +31,9 @@ local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
|
||||
buffsFontScale = 1,
|
||||
buffsFontColor = {r = 1, g = 1, b = 0, a = 1},
|
||||
buffsDynamicColor = true,
|
||||
buffsCooldownPos = "TOP",
|
||||
buffsCooldownGrowDirection = "RIGHT",
|
||||
buffsXOffset = 0,
|
||||
buffsYOffset = 0,
|
||||
buffsBuffsCooldownPos = "BOTTOM",
|
||||
buffsBuffsCooldownGrowDirection = "RIGHT",
|
||||
buffsBuffsXOffset = 0,
|
||||
buffsBuffsYOffset = 0,
|
||||
@ -55,14 +42,16 @@ local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
|
||||
buffsBorderColorsEnabled = true,
|
||||
trackedDebuffs = defaultTrackedDebuffs,
|
||||
trackedBuffs = defaultTrackedBuffs,
|
||||
buffsBorderColorCurse = auraTypeColor["curse"],
|
||||
buffsBorderColorMagic = auraTypeColor["magic"],
|
||||
buffsBorderColorPoison = auraTypeColor["poison"],
|
||||
buffsBorderColorPhysical = auraTypeColor["none"],
|
||||
buffsBorderColorImmune = auraTypeColor["immune"],
|
||||
buffsBorderColorDisease = auraTypeColor["disease"],
|
||||
buffsBorderColorForm = auraTypeColor["form"],
|
||||
buffsBorderColorAura = auraTypeColor["aura"]
|
||||
buffsBorderColorCurse = Gladdy:GetAuraTypeColor()["curse"],
|
||||
buffsBorderColorMagic = Gladdy:GetAuraTypeColor()["magic"],
|
||||
buffsBorderColorPoison = Gladdy:GetAuraTypeColor()["poison"],
|
||||
buffsBorderColorPhysical = Gladdy:GetAuraTypeColor()["none"],
|
||||
buffsBorderColorImmune = Gladdy:GetAuraTypeColor()["immune"],
|
||||
buffsBorderColorDisease = Gladdy:GetAuraTypeColor()["disease"],
|
||||
buffsBorderColorForm = Gladdy:GetAuraTypeColor()["form"],
|
||||
buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"],
|
||||
buffFrameStrata = "MEDIUM",
|
||||
buffsFrameLevel = 9,
|
||||
})
|
||||
|
||||
local spellSchoolToOptionValueTable
|
||||
@ -73,7 +62,7 @@ local function spellSchoolToOptionValue(spellSchool)
|
||||
spellSchoolToOptionValueTable[spellSchool].b,
|
||||
spellSchoolToOptionValueTable[spellSchool].a
|
||||
else
|
||||
return Gladdy.db.buffsBorderColor.r,Gladdy.db.buffsBorderColor.g,Gladdy.db.buffsBorderColor.b,Gladdy.db.buffsBorderColor.a
|
||||
return Gladdy:SetColor(Gladdy.db.buffsBorderColor)
|
||||
end
|
||||
end
|
||||
|
||||
@ -145,24 +134,31 @@ end
|
||||
|
||||
function BuffsDebuffs:Test(unit)
|
||||
if Gladdy.db.buffsEnabled then
|
||||
if unit == "arena1" or unit == "arena3" then
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 18647, select(1, GetSpellInfo(18647)), select(3, GetSpellInfo(18647)), 10, GetTime() + 10, 1, "immune")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27218, select(1, GetSpellInfo(27218)), select(3, GetSpellInfo(27218)), 24, GetTime() + 20, 1, "curse")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27216, select(1, GetSpellInfo(27216)), select(3, GetSpellInfo(27216)), 18, GetTime() + 18, 1, "magic")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27189, select(1, GetSpellInfo(27189)), select(3, GetSpellInfo(27189)), 12, GetTime() + 12, 5, "poison")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 33076, select(1, GetSpellInfo(33076)), select(3, GetSpellInfo(33076)), 20, GetTime() + 20, 1, "magic")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 26980, select(1, GetSpellInfo(26980)), select(3, GetSpellInfo(26980)), 20, GetTime() + 20, 5, "magic")
|
||||
elseif unit == "arena2" then
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1, select(1, GetSpellInfo(1)), select(3, GetSpellInfo(1)), 20, GetTime() + 20, 5, "poison")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 27009, select(1, GetSpellInfo(27009)), select(3, GetSpellInfo(27009)), 20, GetTime() + 15, 1, "magic")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 11426, select(1, GetSpellInfo(11426)), select(3, GetSpellInfo(11426)), 10, GetTime() + 10, 1, "magic")
|
||||
local spellSchools = { "physical", "magic", "curse", "poison", "disease", "immune" }
|
||||
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
--BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 1243, select(1, GetSpellInfo(1243)), select(3, GetSpellInfo(1243)), 10, GetTime() + 10, 1, "physical")
|
||||
--self:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 31117, select(1, GetSpellInfo(31117)), select(3, GetSpellInfo(31117)), 10, GetTime() + 10, 1, "physical")
|
||||
local i = 1
|
||||
for spellID, enabled in pairs(Gladdy.db.trackedDebuffs) do
|
||||
if i > 4 then
|
||||
break
|
||||
end
|
||||
if enabled then
|
||||
BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_DEBUFF, 15, 15, random(1,5), spellSchools[random(1,6)], select(3, GetSpellInfo(spellID)), i)
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
i = 1
|
||||
for spellID, enabled in pairs(Gladdy.db.trackedBuffs) do
|
||||
if i > 4 then
|
||||
break
|
||||
end
|
||||
if enabled then
|
||||
BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_BUFF, 15, 15, random(1,5), spellSchools[random(1,6)], select(3, GetSpellInfo(spellID)), i)
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -202,13 +198,24 @@ function BuffsDebuffs:AURA_GAIN(unit, auraType, spellID, spellName, texture, dur
|
||||
return
|
||||
end
|
||||
local auraFrame = self.frames[unit]
|
||||
spellName = LibClassAuras.GetAltName(spellID) or spellName
|
||||
local aura = Gladdy:GetImportantAuras()[spellName] and Gladdy.db.auraListDefault[tostring(Gladdy:GetImportantAuras()[spellName].spellID)].enabled
|
||||
if aura and Gladdy.db.buffsShowAuraDebuffs then
|
||||
aura = false
|
||||
end
|
||||
local auraNames = LibClassAuras.GetSpellNameToId(auraType)
|
||||
local spellId = auraNames[spellName] and auraNames[spellName].id[1]
|
||||
if not aura and spellID and spellId and expirationTime and (Gladdy.db.trackedBuffs[tostring(spellId)] or Gladdy.db.trackedDebuffs[tostring(spellId)]) then
|
||||
local spellId
|
||||
local isTracked = false
|
||||
if auraNames[spellName] then
|
||||
for _, spellInfo in ipairs(auraNames[spellName]) do
|
||||
spellId = spellInfo.id[1]
|
||||
if (Gladdy.db.trackedBuffs[tostring(spellId)] or Gladdy.db.trackedDebuffs[tostring(spellId)]) then
|
||||
isTracked = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if not aura and spellID and expirationTime and isTracked then
|
||||
local index
|
||||
if auraType == AURA_TYPE_DEBUFF then
|
||||
auraFrame.numDebuffs = auraFrame.numDebuffs + 1
|
||||
@ -227,14 +234,18 @@ end
|
||||
|
||||
function BuffsDebuffs:CreateFrame(unit)
|
||||
local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit])
|
||||
debuffFrame:SetFrameStrata(Gladdy.db.buffFrameStrata)
|
||||
debuffFrame:SetFrameLevel(Gladdy.db.buffsFrameLevel)
|
||||
debuffFrame:SetMovable(true)
|
||||
debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
|
||||
debuffFrame:SetWidth(1)
|
||||
debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
|
||||
debuffFrame.unit = unit
|
||||
local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit])
|
||||
buffFrame:SetFrameStrata(Gladdy.db.buffFrameStrata)
|
||||
buffFrame:SetFrameLevel(Gladdy.db.buffsFrameLevel)
|
||||
buffFrame:SetMovable(true)
|
||||
buffFrame:SetHeight(Gladdy.db.buffsIconSize)
|
||||
buffFrame:SetWidth(1)
|
||||
buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
|
||||
buffFrame.unit = unit
|
||||
self.frames[unit] = {}
|
||||
self.frames[unit].buffFrame = buffFrame
|
||||
@ -266,150 +277,40 @@ local function styleIcon(aura, auraType)
|
||||
aura.cooldowncircle:SetAlpha(Gladdy.db.buffsCooldownAlpha)
|
||||
end
|
||||
|
||||
aura:SetFrameStrata(Gladdy.db.buffFrameStrata)
|
||||
aura:SetFrameLevel(Gladdy.db.buffsFrameLevel)
|
||||
aura.cooldowncircle:SetFrameLevel(Gladdy.db.buffsFrameLevel + 1)
|
||||
aura.overlay:SetFrameLevel(Gladdy.db.buffsFrameLevel + 2)
|
||||
|
||||
aura.border:SetTexture(Gladdy.db.buffsBorderStyle)
|
||||
aura.border:SetVertexColor(spellSchoolToOptionValue(aura.spellSchool))
|
||||
aura.cooldown:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.buffsFont), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
|
||||
aura.cooldown:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
|
||||
aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
|
||||
aura.stacks:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.buffsFont), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
|
||||
aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
|
||||
aura.stacks:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
|
||||
aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, 1)
|
||||
end
|
||||
|
||||
function BuffsDebuffs:UpdateFrame(unit)
|
||||
--DEBUFFS
|
||||
self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
|
||||
self.frames[unit].debuffFrame:ClearAllPoints()
|
||||
local horizontalMargin = Gladdy.db.highlightBorderSize
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
if Gladdy.db.buffsCooldownPos == "TOP" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
|
||||
end
|
||||
elseif Gladdy.db.buffsCooldownPos == "BOTTOM" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
|
||||
end
|
||||
elseif Gladdy.db.buffsCooldownPos == "LEFT" then
|
||||
horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
|
||||
end
|
||||
|
||||
elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
|
||||
end
|
||||
Gladdy:SetPosition(self.frames[unit].debuffFrame, unit, "buffsXOffset", "buffsYOffset", BuffsDebuffs:LegacySetPositionDebuffs(unit), BuffsDebuffs)
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(self.frames[unit].debuffFrame, "buffsXOffset", "buffsYOffset", L["Debuffs"],
|
||||
{"TOPRIGHT", "TOPRIGHT"},
|
||||
Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor, Gladdy.db.buffsIconSize,
|
||||
0, 0, "buffsEnabled")
|
||||
end
|
||||
|
||||
--BUFFS
|
||||
self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
|
||||
self.frames[unit].buffFrame:ClearAllPoints()
|
||||
horizontalMargin = Gladdy.db.highlightBorderSize
|
||||
verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
if Gladdy.db.buffsBuffsCooldownPos == "TOP" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
end
|
||||
elseif Gladdy.db.buffsBuffsCooldownPos == "BOTTOM" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
|
||||
end
|
||||
elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
verticalMargin = verticalMargin -
|
||||
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
--self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
|
||||
end
|
||||
|
||||
elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
verticalMargin = verticalMargin -
|
||||
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
--self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
|
||||
end
|
||||
Gladdy:SetPosition(self.frames[unit].buffFrame, unit, "buffsBuffsXOffset", "buffsBuffsYOffset", BuffsDebuffs:LegacySetPositionBuffs(unit), BuffsDebuffs)
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(self.frames[unit].buffFrame, "buffsBuffsXOffset", "buffsBuffsYOffset", L["Buffs"],
|
||||
{"TOPRIGHT", "TOPRIGHT"},
|
||||
Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor, Gladdy.db.buffsBuffsIconSize,
|
||||
0, 0, "buffsEnabled")
|
||||
end
|
||||
|
||||
for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
|
||||
styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF)
|
||||
end
|
||||
@ -429,13 +330,8 @@ end
|
||||
function BuffsDebuffs:UpdateAurasOnUnit(unit)
|
||||
for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
|
||||
if i == 1 then
|
||||
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
|
||||
self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].buffFrame, "LEFT")
|
||||
else
|
||||
self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
|
||||
self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("LEFT", self.frames[unit].buffFrame, "RIGHT")
|
||||
end
|
||||
self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
|
||||
self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].buffFrame, "LEFT")
|
||||
else
|
||||
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
|
||||
@ -448,13 +344,8 @@ function BuffsDebuffs:UpdateAurasOnUnit(unit)
|
||||
end
|
||||
for i=1, #self.frames[unit].auras[AURA_TYPE_DEBUFF] do
|
||||
if i == 1 then
|
||||
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
|
||||
self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].debuffFrame, "LEFT")
|
||||
else
|
||||
self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
|
||||
self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("LEFT", self.frames[unit].debuffFrame, "RIGHT")
|
||||
end
|
||||
self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
|
||||
self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].debuffFrame, "LEFT")
|
||||
else
|
||||
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
|
||||
@ -472,28 +363,23 @@ local function iconTimer(auraFrame, elapsed)
|
||||
local timeLeftMilliSec = auraFrame.endtime - GetTime()
|
||||
local timeLeftSec = ceil(timeLeftMilliSec)
|
||||
auraFrame.timeLeft = timeLeftMilliSec
|
||||
--auraFrame.cooldowncircle:SetCooldown(auraFrame.startTime, auraFrame.endtime)
|
||||
if timeLeftSec >= 60 then
|
||||
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
|
||||
auraFrame.cooldown:SetFormattedText("%dm", ceil(timeLeftSec / 60))
|
||||
elseif timeLeftSec < 60 and timeLeftSec >= 11 then
|
||||
--if it's less than 60s
|
||||
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
|
||||
auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
|
||||
elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
|
||||
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0.7, 0) end
|
||||
auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
|
||||
elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
|
||||
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
|
||||
auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
|
||||
elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
|
||||
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
|
||||
auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec >= 0.0 and timeLeftMilliSec or 0.0)
|
||||
elseif timeLeftMilliSec <= 0 and timeLeftMilliSec > -0.05 then -- 50ms ping max wait for SPELL_AURA_REMOVED event
|
||||
auraFrame.cooldown:SetText("")
|
||||
else -- fallback in case SPELL_AURA_REMOVED is not fired
|
||||
if Gladdy.db.buffsDynamicColor then
|
||||
if timeLeftSec >= 60 then
|
||||
auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a)
|
||||
elseif timeLeftSec < 60 and timeLeftSec >= 11 then
|
||||
auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a)
|
||||
elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
|
||||
auraFrame.cooldown:SetTextColor(1, 0.7, 0, Gladdy.db.buffsFontColor.a)
|
||||
elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
|
||||
auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a)
|
||||
elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
|
||||
auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a)
|
||||
end
|
||||
end
|
||||
if timeLeftMilliSec < 0 then
|
||||
auraFrame:Hide()
|
||||
end
|
||||
Gladdy:FormatTimer(auraFrame.cooldown, timeLeftMilliSec, timeLeftMilliSec <= 3)
|
||||
else
|
||||
auraFrame.cooldown:SetText("")
|
||||
end
|
||||
@ -506,17 +392,20 @@ function BuffsDebuffs:AddAura(unit, spellID, auraType, duration, timeLeft, stack
|
||||
aura = tremove(self.framePool, #self.framePool)
|
||||
else
|
||||
aura = CreateFrame("Frame")
|
||||
aura:SetFrameLevel(3)
|
||||
aura:EnableMouse(false)
|
||||
aura:SetFrameStrata(Gladdy.db.buffFrameStrata)
|
||||
aura:SetFrameLevel(Gladdy.db.buffsFrameLevel)
|
||||
aura.texture = aura:CreateTexture(nil, "BACKGROUND")
|
||||
aura.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
aura.texture:SetAllPoints(aura)
|
||||
aura.cooldowncircle = CreateFrame("Cooldown", nil, aura, "CooldownFrameTemplate")
|
||||
aura.cooldowncircle:SetFrameLevel(4)
|
||||
aura.cooldowncircle:SetFrameLevel(Gladdy.db.buffsFrameLevel + 1)
|
||||
aura.cooldowncircle.noCooldownCount = true -- disable OmniCC
|
||||
aura.cooldowncircle:SetAllPoints(aura)
|
||||
aura.cooldowncircle:SetReverse(true)
|
||||
aura.cooldowncircle:SetHideCountdownNumbers(true)
|
||||
aura.overlay = CreateFrame("Frame", nil, aura)
|
||||
aura.overlay:SetFrameLevel(5)
|
||||
aura.overlay:SetFrameLevel(Gladdy.db.buffsFrameLevel + 2)
|
||||
aura.overlay:SetAllPoints(aura)
|
||||
aura.border = aura.overlay:CreateTexture(nil, "OVERLAY")
|
||||
aura.border:SetAllPoints(aura)
|
||||
@ -578,36 +467,6 @@ end
|
||||
-- OPTIONS
|
||||
------------
|
||||
|
||||
local function option(params)
|
||||
local defaults = {
|
||||
get = function(info)
|
||||
local key = info.arg or info[#info]
|
||||
return Gladdy.dbi.profile[key]
|
||||
end,
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
if Gladdy.db.buffsCooldownPos == "LEFT" then
|
||||
Gladdy.db.buffsCooldownGrowDirection = "LEFT"
|
||||
elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
|
||||
Gladdy.db.buffsCooldownGrowDirection = "RIGHT"
|
||||
end
|
||||
if Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
|
||||
Gladdy.db.buffsBuffsCooldownGrowDirection = "LEFT"
|
||||
elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
|
||||
Gladdy.db.buffsBuffsCooldownGrowDirection = "RIGHT"
|
||||
end
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
}
|
||||
|
||||
for k, v in pairs(params) do
|
||||
defaults[k] = v
|
||||
end
|
||||
|
||||
return defaults
|
||||
end
|
||||
|
||||
function BuffsDebuffs:GetOptions()
|
||||
return {
|
||||
headerBuffs = {
|
||||
@ -617,7 +476,7 @@ function BuffsDebuffs:GetOptions()
|
||||
},
|
||||
buffsEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Enabled Buffs and Debuffs module"],
|
||||
order = 3,
|
||||
}),
|
||||
@ -630,7 +489,7 @@ function BuffsDebuffs:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 5,
|
||||
args = {
|
||||
buffs = {
|
||||
@ -640,7 +499,7 @@ function BuffsDebuffs:GetOptions()
|
||||
args = {
|
||||
size = {
|
||||
type = "group",
|
||||
name = "Size & Padding",
|
||||
name = L["Size & Padding"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
@ -656,6 +515,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 5,
|
||||
max = 50,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
buffsBuffsWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -665,6 +525,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
buffsBuffsIconPadding = Gladdy:option({
|
||||
type = "range",
|
||||
@ -674,12 +535,13 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0,
|
||||
max = 10,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = "Position",
|
||||
name = L["Position"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
@ -687,18 +549,6 @@ function BuffsDebuffs:GetOptions()
|
||||
name = L["Position"],
|
||||
order = 5,
|
||||
},
|
||||
buffsBuffsCooldownPos = option({
|
||||
type = "select",
|
||||
name = L["Aura Position"],
|
||||
desc = L["Position of the aura icons"],
|
||||
order = 21,
|
||||
values = {
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
}),
|
||||
buffsBuffsCooldownGrowDirection = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Grow Direction"],
|
||||
@ -716,6 +566,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
buffsBuffsYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -724,6 +575,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -744,6 +596,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
}
|
||||
@ -756,7 +609,7 @@ function BuffsDebuffs:GetOptions()
|
||||
args = {
|
||||
size = {
|
||||
type = "group",
|
||||
name = "Size & Padding",
|
||||
name = L["Size & Padding"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
@ -772,6 +625,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 5,
|
||||
max = 50,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
buffsWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -781,6 +635,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
buffsIconPadding = Gladdy:option({
|
||||
type = "range",
|
||||
@ -790,12 +645,13 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0,
|
||||
max = 10,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = "Position",
|
||||
name = L["Position"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
@ -803,18 +659,6 @@ function BuffsDebuffs:GetOptions()
|
||||
name = L["Position"],
|
||||
order = 5,
|
||||
},
|
||||
buffsCooldownPos = option({
|
||||
type = "select",
|
||||
name = L["Aura Position"],
|
||||
desc = L["Position of the aura icons"],
|
||||
order = 21,
|
||||
values = {
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
}),
|
||||
buffsCooldownGrowDirection = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Grow Direction"],
|
||||
@ -832,6 +676,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
buffsYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -840,6 +685,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -860,6 +706,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
}
|
||||
@ -867,7 +714,7 @@ function BuffsDebuffs:GetOptions()
|
||||
},
|
||||
cooldown = {
|
||||
type = "group",
|
||||
name = "Cooldown",
|
||||
name = L["Cooldown"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
@ -879,6 +726,7 @@ function BuffsDebuffs:GetOptions()
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 9,
|
||||
width = "full",
|
||||
}),
|
||||
buffsCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
@ -887,12 +735,29 @@ function BuffsDebuffs:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 10,
|
||||
width = "full",
|
||||
}),
|
||||
buffsCooldownNumberAlpha = {
|
||||
type = "range",
|
||||
name = L["Cooldown number alpha"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 11,
|
||||
width = "full",
|
||||
set = function(info, value)
|
||||
Gladdy.db.buffsFontColor.a = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
get = function(info)
|
||||
return Gladdy.db.buffsFontColor.a
|
||||
end,
|
||||
},
|
||||
},
|
||||
},
|
||||
font = {
|
||||
type = "group",
|
||||
name = "Font",
|
||||
name = L["Font"],
|
||||
order = 4,
|
||||
args = {
|
||||
header = {
|
||||
@ -916,6 +781,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
buffsDynamicColor = Gladdy:option({
|
||||
type = "toggle",
|
||||
@ -934,7 +800,7 @@ function BuffsDebuffs:GetOptions()
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = "Border",
|
||||
name = L["Border"],
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
@ -1018,10 +884,39 @@ function BuffsDebuffs:GetOptions()
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
buffFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
buffsFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
debuffList = {
|
||||
name = "Debuff Lists",
|
||||
name = L["Debuff Lists"],
|
||||
type = "group",
|
||||
order = 11,
|
||||
childGroups = "tree",
|
||||
@ -1036,7 +931,7 @@ function BuffsDebuffs:GetOptions()
|
||||
end,
|
||||
},
|
||||
buffList = {
|
||||
name = "Buff Lists",
|
||||
name = L["Buff Lists"],
|
||||
type = "group",
|
||||
order = 12,
|
||||
childGroups = "tree",
|
||||
@ -1053,3 +948,168 @@ function BuffsDebuffs:GetOptions()
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function BuffsDebuffs:LegacySetPositionDebuffs(unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
self.frames[unit].debuffFrame:ClearAllPoints()
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
local offset = 0
|
||||
if (Gladdy.db.buffsCooldownGrowDirection == "RIGHT") then
|
||||
offset = Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor
|
||||
end
|
||||
local pos = Gladdy.db.buffsCooldownPos
|
||||
|
||||
if pos == "TOP" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin)
|
||||
end
|
||||
elseif pos == "BOTTOM" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
|
||||
end
|
||||
elseif pos == "LEFT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
end
|
||||
elseif pos == "RIGHT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
|
||||
end
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
|
||||
function BuffsDebuffs:LegacySetPositionBuffs(unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
self.frames[unit].buffFrame:ClearAllPoints()
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local offset = 0
|
||||
if (Gladdy.db.buffsBuffsCooldownGrowDirection == "RIGHT") then
|
||||
offset = Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor
|
||||
end
|
||||
|
||||
local pos = Gladdy.db.buffsBuffsCooldownPos
|
||||
|
||||
if pos == "TOP" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
end
|
||||
elseif pos == "BOTTOM" then
|
||||
verticalMargin = horizontalMargin + 1
|
||||
if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
|
||||
end
|
||||
elseif pos == "LEFT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "LEFT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
verticalMargin = verticalMargin -
|
||||
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
--self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
end
|
||||
|
||||
elseif pos == "RIGHT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
elseif (Gladdy.db.classIconPos == "RIGHT") then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
|
||||
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
|
||||
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
|
||||
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
verticalMargin = verticalMargin -
|
||||
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
|
||||
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
|
||||
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
|
||||
end
|
||||
--self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
|
||||
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
|
||||
end
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -18,7 +18,8 @@ local BackdropTemplateMixin = BackdropTemplateMixin
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
|
||||
local Castbar = Gladdy:NewModule("Castbar", 70, {
|
||||
local Castbar = Gladdy:NewModule("Cast Bar", 70, {
|
||||
castBarEnabled = true,
|
||||
castBarHeight = 20,
|
||||
castBarWidth = 160,
|
||||
castBarIconSize = 22,
|
||||
@ -32,8 +33,8 @@ local Castbar = Gladdy:NewModule("Castbar", 70, {
|
||||
castBarIconColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
castBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
castBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
castBarIconEnabled = true,
|
||||
castBarGuesses = true,
|
||||
castBarPos = "LEFT",
|
||||
castBarXOffset = 0,
|
||||
castBarYOffset = 0,
|
||||
castBarIconPos = "LEFT",
|
||||
@ -41,6 +42,8 @@ local Castbar = Gladdy:NewModule("Castbar", 70, {
|
||||
castBarTimerFormat = "LEFT",
|
||||
castBarSparkEnabled = true,
|
||||
castBarSparkColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
castBarFrameStrata = "MEDIUM",
|
||||
castBarFrameLevel = 5,
|
||||
})
|
||||
|
||||
function Castbar:Initialize()
|
||||
@ -56,19 +59,28 @@ end
|
||||
---------------------------
|
||||
|
||||
function Castbar:CreateFrame(unit)
|
||||
local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
||||
local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit])
|
||||
castBar:EnableMouse(false)
|
||||
castBar:SetMovable(true)
|
||||
castBar.unit = unit
|
||||
castBar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
|
||||
castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
|
||||
castBar.backdrop = CreateFrame("Frame", nil, castBar, BackdropTemplateMixin and "BackdropTemplate")
|
||||
castBar.backdrop:SetAllPoints(castBar)
|
||||
castBar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.castBarBorderSize })
|
||||
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
||||
castBar:SetFrameLevel(1)
|
||||
castBar.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.castBarBorderColor))
|
||||
castBar.backdrop:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.backdrop:SetFrameLevel(Gladdy.db.castBarFrameLevel - 1)
|
||||
|
||||
castBar.bar = CreateFrame("StatusBar", nil, castBar)
|
||||
castBar.bar:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
||||
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
|
||||
castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||
castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor))
|
||||
castBar.bar:SetMinMaxValues(0, 100)
|
||||
castBar.bar:SetFrameLevel(0)
|
||||
castBar.bar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.bar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
|
||||
castBar.spark = castBar:CreateTexture(nil, "OVERLAY")
|
||||
castBar.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||
@ -79,12 +91,15 @@ function Castbar:CreateFrame(unit)
|
||||
|
||||
castBar.bg = castBar.bar:CreateTexture(nil, "BACKGROUND")
|
||||
castBar.bg:SetAlpha(1)
|
||||
castBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
||||
castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
|
||||
castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||
castBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarBgColor))
|
||||
castBar.bg:SetAllPoints(castBar.bar)
|
||||
|
||||
castBar.icon = CreateFrame("Frame", nil, castBar)
|
||||
castBar.icon:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.icon:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
castBar.icon.texture = castBar.icon:CreateTexture(nil, "BACKGROUND")
|
||||
castBar.icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
castBar.icon.texture:SetAllPoints(castBar.icon)
|
||||
castBar.icon.texture.overlay = castBar.icon:CreateTexture(nil, "BORDER")
|
||||
castBar.icon.texture.overlay:SetAllPoints(castBar.icon.texture)
|
||||
@ -98,16 +113,16 @@ function Castbar:CreateFrame(unit)
|
||||
end
|
||||
|
||||
castBar.spellText = castBar:CreateFontString(nil, "LOW")
|
||||
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
||||
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||
castBar.spellText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
|
||||
castBar.spellText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
|
||||
castBar.spellText:SetShadowOffset(1, -1)
|
||||
castBar.spellText:SetShadowColor(0, 0, 0, 1)
|
||||
castBar.spellText:SetJustifyH("CENTER")
|
||||
castBar.spellText:SetPoint("LEFT", 7, 0) -- Text of the spell
|
||||
|
||||
castBar.timeText = castBar:CreateFontString(nil, "LOW")
|
||||
castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
||||
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||
castBar.timeText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
|
||||
castBar.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
|
||||
castBar.timeText:SetShadowOffset(1, -1)
|
||||
castBar.timeText:SetShadowColor(0, 0, 0, 1)
|
||||
castBar.timeText:SetJustifyH("CENTER")
|
||||
@ -119,30 +134,38 @@ function Castbar:CreateFrame(unit)
|
||||
end
|
||||
|
||||
function Castbar:UpdateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
local castBar = self.frames[unit]
|
||||
if (not castBar) then
|
||||
return
|
||||
end
|
||||
|
||||
castBar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
castBar.backdrop:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.backdrop:SetFrameLevel(Gladdy.db.castBarFrameLevel - 1)
|
||||
castBar.bar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.bar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
castBar.icon:SetFrameStrata(Gladdy.db.castBarFrameStrata)
|
||||
castBar.icon:SetFrameLevel(Gladdy.db.castBarFrameLevel)
|
||||
|
||||
castBar:SetWidth(Gladdy.db.castBarWidth)
|
||||
castBar:SetHeight(Gladdy.db.castBarHeight)
|
||||
castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
|
||||
castBar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.castBarBorderSize })
|
||||
castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
|
||||
castBar.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.castBarBorderColor))
|
||||
|
||||
castBar.bar:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
||||
castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||
castBar.bar:ClearAllPoints()
|
||||
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
|
||||
castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor))
|
||||
castBar.bar:SetPoint("TOPLEFT", castBar, "TOPLEFT", (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
castBar.bar:SetPoint("BOTTOMRIGHT", castBar, "BOTTOMRIGHT", -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
|
||||
castBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
|
||||
castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
|
||||
castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
|
||||
castBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarBgColor))
|
||||
|
||||
if Gladdy.db.castBarSparkEnabled then
|
||||
castBar.spark:SetHeight(Gladdy.db.castBarHeight * 1.8)
|
||||
castBar.spark:SetVertexColor(Gladdy.db.castBarSparkColor.r, Gladdy.db.castBarSparkColor.g, Gladdy.db.castBarSparkColor.b, Gladdy.db.castBarSparkColor.a)
|
||||
castBar.spark:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarSparkColor))
|
||||
else
|
||||
castBar.spark:SetAlpha(0)
|
||||
end
|
||||
@ -151,6 +174,11 @@ function Castbar:UpdateFrame(unit)
|
||||
castBar.icon:SetHeight(Gladdy.db.castBarIconSize)
|
||||
castBar.icon.texture:SetAllPoints(castBar.icon)
|
||||
castBar.icon:ClearAllPoints()
|
||||
if Gladdy.db.castBarIconEnabled then
|
||||
castBar.icon:Show()
|
||||
else
|
||||
castBar.icon:Hide()
|
||||
end
|
||||
|
||||
local rightMargin = 0
|
||||
local leftMargin = 0
|
||||
@ -162,33 +190,25 @@ function Castbar:UpdateFrame(unit)
|
||||
leftMargin = Gladdy.db.castBarIconSize + 1
|
||||
end
|
||||
|
||||
castBar:ClearAllPoints()
|
||||
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
else
|
||||
castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
else
|
||||
castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
end
|
||||
end
|
||||
Gladdy:SetPosition(castBar, unit, "castBarXOffset", "castBarYOffset", Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin), Castbar)
|
||||
|
||||
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
||||
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||
castBar.spellText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
|
||||
castBar.spellText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
|
||||
|
||||
castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
||||
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||
castBar.timeText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
|
||||
castBar.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
|
||||
|
||||
castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
|
||||
castBar.icon.texture.overlay:SetVertexColor(Gladdy.db.castBarIconColor.r, Gladdy.db.castBarIconColor.g, Gladdy.db.castBarIconColor.b, Gladdy.db.castBarIconColor.a)
|
||||
castBar.icon.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarIconColor))
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(castBar, "castBarXOffset", "castBarYOffset", L["Cast Bar"],
|
||||
{"TOPLEFT", "TOPLEFT"}, Gladdy.db.castBarWidth, Gladdy.db.castBarHeight,
|
||||
0, 0, "castBarEnabled")
|
||||
end
|
||||
if not Gladdy.db.castBarEnabled then
|
||||
self:CAST_STOP(unit)
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
@ -229,7 +249,7 @@ function Castbar.OnUpdate(castBar, elapsed)
|
||||
castBar.spark:SetPoint("CENTER", castBar.bar, "LEFT", castBar.spark.position, 0)
|
||||
castBar.spark:Show()
|
||||
end
|
||||
elseif ( GetTime() < castBar.holdTime ) then
|
||||
elseif ( castBar.holdTime and GetTime() < castBar.holdTime ) then
|
||||
castBar.timeText:Hide()
|
||||
castBar.spark:Hide()
|
||||
return
|
||||
@ -241,7 +261,7 @@ function Castbar.OnUpdate(castBar, elapsed)
|
||||
castBar.fadeOut = nil;
|
||||
castBar.timeText:Show()
|
||||
castBar.spark:Show()
|
||||
castBar:Hide();
|
||||
castBar:SetAlpha(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -250,7 +270,7 @@ Castbar.CastEventsFunc = {}
|
||||
Castbar.CastEventsFunc["UNIT_SPELLCAST_START"] = function(castBar, event, ...)
|
||||
local name, text, texture, startTime, endTime, isTradeSkill, castID = UnitCastingInfo(castBar.unit)
|
||||
if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
|
||||
castBar:Hide()
|
||||
castBar:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
|
||||
@ -281,7 +301,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_SUCCEEDED"] = function(castBar, event, ..
|
||||
end
|
||||
Castbar.CastEventsFunc["UNIT_SPELLCAST_STOP"] = function(castBar, event, ...)
|
||||
if ( not castBar:IsVisible() ) then
|
||||
castBar:Hide()
|
||||
castBar:SetAlpha(0)
|
||||
end
|
||||
if ( (castBar.casting and event == "UNIT_SPELLCAST_STOP" and select(2, ...) == castBar.castID) or
|
||||
(castBar.channeling and event == "UNIT_SPELLCAST_CHANNEL_STOP") ) then
|
||||
@ -329,7 +349,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_DELAYED"] = function(castBar, event, ...)
|
||||
|
||||
if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
|
||||
-- if there is no name, there is no bar
|
||||
castBar:Hide()
|
||||
castBar:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
castBar.value = (GetTime() - (startTime / 1000))
|
||||
@ -347,7 +367,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_CHANNEL_START"] = function(castBar, event
|
||||
local name, text, texture, startTime, endTime, isTradeSkill, spellID = UnitChannelInfo(castBar.unit)
|
||||
|
||||
if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
|
||||
castBar:Hide()
|
||||
castBar:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
if ( castBar.spark ) then
|
||||
@ -365,7 +385,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_CHANNEL_UPDATE"] = function(castBar, even
|
||||
if ( castBar:IsShown() ) then
|
||||
local name, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(castBar.unit)
|
||||
if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
|
||||
castBar:Hide()
|
||||
castBar:SetAlpha(0)
|
||||
return
|
||||
end
|
||||
castBar.value = ((endTime / 1000) - GetTime())
|
||||
@ -394,18 +414,26 @@ function Castbar:CAST_START(unit, spell, icon, value, maxValue, test)
|
||||
castBar.channeling = test == "channel"
|
||||
end
|
||||
|
||||
castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
|
||||
castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor))
|
||||
castBar.value = value
|
||||
castBar.maxValue = maxValue
|
||||
castBar.bar:SetMinMaxValues(0, maxValue)
|
||||
castBar.bar:SetValue(value)
|
||||
castBar.icon:SetAlpha(1)
|
||||
castBar.icon.texture:SetTexture(icon)
|
||||
castBar.spellText:SetText(spell)
|
||||
castBar.timeText:SetText(maxValue)
|
||||
castBar.bg:Show()
|
||||
castBar:Show()
|
||||
castBar.backdrop:Show()
|
||||
if Gladdy.db.castBarSparkEnabled then
|
||||
castBar.spark:Show()
|
||||
end
|
||||
castBar:SetAlpha(1)
|
||||
castBar.icon:Show()
|
||||
if Gladdy.db.castBarIconEnabled then
|
||||
castBar.icon:Show()
|
||||
else
|
||||
castBar.icon:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function Castbar:CAST_STOP(unit, ...)
|
||||
@ -418,12 +446,14 @@ function Castbar:CAST_STOP(unit, ...)
|
||||
castBar.channeling = nil
|
||||
castBar.value = 0
|
||||
castBar.maxValue = 0
|
||||
castBar.icon:SetAlpha(0)
|
||||
castBar.icon.texture:SetTexture("")
|
||||
castBar.spellText:SetText("")
|
||||
castBar.timeText:SetText("")
|
||||
castBar.bar:SetValue(0)
|
||||
castBar.bg:Hide()
|
||||
castBar:Hide()
|
||||
castBar.backdrop:Hide()
|
||||
castBar.spark:Hide()
|
||||
castBar.icon:Hide()
|
||||
else
|
||||
castBar.bar:SetStatusBarColor(...)
|
||||
@ -437,42 +467,41 @@ end
|
||||
---------------------------
|
||||
|
||||
function Castbar:JOINED_ARENA()
|
||||
for i=1, Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
local castBar = self.frames[unit]
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
|
||||
castBar:SetScript("OnEvent", Castbar.OnEvent)
|
||||
castBar:SetScript("OnUpdate", Castbar.OnUpdate)
|
||||
castBar.fadeOut = nil
|
||||
self:CAST_STOP(unit)
|
||||
--Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
|
||||
if Gladdy.db.castBarEnabled then
|
||||
for i=1, Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
local castBar = self.frames[unit]
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
|
||||
castBar:SetScript("OnEvent", Castbar.OnEvent)
|
||||
castBar:SetScript("OnUpdate", Castbar.OnUpdate)
|
||||
castBar.fadeOut = nil
|
||||
self:CAST_STOP(unit)
|
||||
--Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Castbar:ResetUnit(unit)
|
||||
local castBar = self.frames[unit]
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_START")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_STOP")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
castBar:UnregisterAllEvents()
|
||||
castBar:SetScript("OnEvent", nil)
|
||||
castBar:SetScript("OnUpdate", nil)
|
||||
castBar.fadeOut = nil
|
||||
self:CAST_STOP(unit)
|
||||
end
|
||||
|
||||
function Castbar:Reset()
|
||||
self.test = nil
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- TEST
|
||||
@ -480,25 +509,30 @@ end
|
||||
---------------------------
|
||||
|
||||
function Castbar:Test(unit)
|
||||
local spell, _, icon, value, maxValue, event, endTime, startTime
|
||||
self.test = true
|
||||
if Gladdy.db.castBarEnabled then
|
||||
local spell, _, icon, value, maxValue, event, endTime, startTime
|
||||
|
||||
if (unit == "arena2") then
|
||||
spell, _, icon = GetSpellInfo(27072)
|
||||
value, maxValue, event = 0, 40, "cast"
|
||||
elseif (unit == "arena1") then
|
||||
spell, _, icon = GetSpellInfo(27220)
|
||||
endTime = GetTime() * 1000 + 60*1000
|
||||
startTime = GetTime() * 1000
|
||||
value = (endTime / 1000) - GetTime()
|
||||
maxValue = (endTime - startTime) / 1000
|
||||
event = "channel"
|
||||
elseif (unit == "arena3") then
|
||||
spell, _, icon = GetSpellInfo(20770)
|
||||
value, maxValue, event = 0, 60, "cast"
|
||||
end
|
||||
if (unit == "arena2") then
|
||||
spell, _, icon = GetSpellInfo(27072)
|
||||
value, maxValue, event = 0, 40, "cast"
|
||||
elseif (unit == "arena1") then
|
||||
spell, _, icon = GetSpellInfo(27220)
|
||||
endTime = GetTime() * 1000 + 60*1000
|
||||
startTime = GetTime() * 1000
|
||||
value = (endTime / 1000) - GetTime()
|
||||
maxValue = (endTime - startTime) / 1000
|
||||
event = "channel"
|
||||
else
|
||||
spell, _, icon = GetSpellInfo(20770)
|
||||
value, maxValue, event = 0, 60, "cast"
|
||||
end
|
||||
|
||||
if (spell) then
|
||||
self:CAST_START(unit, spell, icon, value, maxValue, event)
|
||||
if (spell) then
|
||||
self:CAST_START(unit, spell, icon, value, maxValue, event)
|
||||
end
|
||||
else
|
||||
self:CAST_STOP(unit)
|
||||
end
|
||||
end
|
||||
|
||||
@ -517,7 +551,7 @@ local function option(params)
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy.options.args.Castbar.args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
|
||||
Gladdy.options.args["Cast Bar"].args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
|
||||
if Gladdy.db.castBarBorderSize > Gladdy.db.castBarHeight/2 then
|
||||
Gladdy.db.castBarBorderSize = Gladdy.db.castBarHeight/2
|
||||
end
|
||||
@ -539,15 +573,21 @@ function Castbar:GetOptions()
|
||||
name = L["Cast Bar"],
|
||||
order = 2,
|
||||
},
|
||||
castBarEnabled = option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["If test is running, type \"/gladdy test\" again"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
order = 3,
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
barFrame = {
|
||||
type = "group",
|
||||
name = "Bar",
|
||||
name = L["Bar"],
|
||||
order = 1,
|
||||
args = {
|
||||
headerSize = {
|
||||
@ -561,8 +601,9 @@ function Castbar:GetOptions()
|
||||
desc = L["Height of the bar"],
|
||||
order = 3,
|
||||
min = 0,
|
||||
max = 50,
|
||||
max = 200,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
castBarWidth = option({
|
||||
type = "range",
|
||||
@ -570,8 +611,9 @@ function Castbar:GetOptions()
|
||||
desc = L["Width of the bars"],
|
||||
order = 4,
|
||||
min = 0,
|
||||
max = 300,
|
||||
max = 600,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
headerTexture = {
|
||||
type = "header",
|
||||
@ -612,6 +654,7 @@ function Castbar:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.castBarHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
castBarBorderStyle = option({
|
||||
type = "select",
|
||||
@ -630,7 +673,7 @@ function Castbar:GetOptions()
|
||||
},
|
||||
icon = {
|
||||
type = "group",
|
||||
name = "Icon",
|
||||
name = L["Icon"],
|
||||
order = 2,
|
||||
args = {
|
||||
headerSize = {
|
||||
@ -638,6 +681,12 @@ function Castbar:GetOptions()
|
||||
name = L["Icon Size"],
|
||||
order = 1,
|
||||
},
|
||||
castBarIconEnabled = option({
|
||||
type = "toggle",
|
||||
name = L["Icon Enabled"],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
castBarIconSize = option({
|
||||
type = "range",
|
||||
name = L["Icon size"],
|
||||
@ -645,6 +694,7 @@ function Castbar:GetOptions()
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
headerBorder = {
|
||||
type = "header",
|
||||
@ -667,7 +717,7 @@ function Castbar:GetOptions()
|
||||
},
|
||||
spark = {
|
||||
type = "group",
|
||||
name = "Spark",
|
||||
name = L["Spark"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
@ -691,7 +741,7 @@ function Castbar:GetOptions()
|
||||
},
|
||||
font = {
|
||||
type = "group",
|
||||
name = "Font",
|
||||
name = L["Font"],
|
||||
order = 4,
|
||||
args = {
|
||||
header = {
|
||||
@ -721,6 +771,7 @@ function Castbar:GetOptions()
|
||||
order = 4,
|
||||
min = 1,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
headerFormat = {
|
||||
type = "header",
|
||||
@ -741,7 +792,7 @@ function Castbar:GetOptions()
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = "Position",
|
||||
name = L["Position"],
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
@ -749,15 +800,6 @@ function Castbar:GetOptions()
|
||||
name = L["Position"],
|
||||
order = 1,
|
||||
},
|
||||
castBarPos = option({
|
||||
type = "select",
|
||||
name = L["Castbar position"],
|
||||
order = 2,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
}),
|
||||
castBarIconPos = option( {
|
||||
type = "select",
|
||||
name = L["Icon position"],
|
||||
@ -779,6 +821,7 @@ function Castbar:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
castBarYOffset = option({
|
||||
type = "range",
|
||||
@ -787,10 +830,71 @@ function Castbar:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
castBarFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
castBarFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 1,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
castBar:ClearAllPoints()
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.castBarPos == "LEFT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
else
|
||||
castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.castBarPos == "RIGHT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
else
|
||||
castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
|
||||
end
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -1,27 +1,100 @@
|
||||
local select = select
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local CreateFrame = CreateFrame
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local L = Gladdy.L
|
||||
local Classicon = Gladdy:NewModule("Classicon", 80, {
|
||||
classIconPos = "LEFT",
|
||||
local Classicon = Gladdy:NewModule("Class Icon", 81, {
|
||||
classIconEnabled = true,
|
||||
classIconSize = 60 + 20 + 1,
|
||||
classIconWidthFactor = 0.9,
|
||||
classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
classIconSpecIcon = false,
|
||||
classIconXOffset = 0,
|
||||
classIconYOffset = 0,
|
||||
classIconFrameStrata = "MEDIUM",
|
||||
classIconFrameLevel = 5,
|
||||
})
|
||||
|
||||
local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
|
||||
local classIcons = {
|
||||
["DRUID"] = classIconPath .. "inv_misc_monsterclaw_04",
|
||||
["HUNTER"] = classIconPath .. "inv_weapon_bow_07",
|
||||
["MAGE"] = classIconPath .. "inv_staff_13",
|
||||
["PALADIN"] = classIconPath .. "inv_hammer_01",
|
||||
["PRIEST"] = classIconPath .. "inv_staff_30",
|
||||
["ROGUE"] = classIconPath .. "inv_throwingknife_04",
|
||||
["SHAMAN"] = classIconPath .. "inv_jewelry_talisman_04",
|
||||
["WARLOCK"] = classIconPath .. "spell_nature_drowsy",
|
||||
["WARRIOR"] = classIconPath .. "inv_sword_27",
|
||||
}
|
||||
|
||||
local specIcons = {
|
||||
--DRUID
|
||||
["DRUID"] = {
|
||||
[L["Balance"]] = select(3, GetSpellInfo(8921)), -- Moonfire
|
||||
[L["Feral"]] = select(3, GetSpellInfo(27545)), -- Cat Form
|
||||
[L["Restoration"]] = select(3, GetSpellInfo(5185)), -- Healing Touch
|
||||
},
|
||||
["HUNTER"] = {
|
||||
[L["Beast Mastery"]] = select(3, GetSpellInfo(1515)), -- Tame Beast
|
||||
[L["Marksmanship"]] = select(3, GetSpellInfo(42243)), -- Volley
|
||||
[L["Survival"]] = select(3, GetSpellInfo(1495)), -- Mongoose Bite
|
||||
},
|
||||
["MAGE"] = {
|
||||
[L["Arcane"]] = select(3, GetSpellInfo(1459)), -- Arcane Intellect
|
||||
[L["Fire"]] = select(3, GetSpellInfo(133)), -- Fireball
|
||||
[L["Frost"]] = select(3, GetSpellInfo(116)), -- Frostbolt
|
||||
},
|
||||
["PALADIN"] = {
|
||||
[L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
|
||||
[L["Retribution"]] = select(3, GetSpellInfo(7294)), -- Retribution Aura
|
||||
[L["Protection"]] = select(3, GetSpellInfo(32828)), -- Protection Aura
|
||||
},
|
||||
["PRIEST"] = {
|
||||
[L["Discipline"]] = select(3, GetSpellInfo(1243)), -- Power Word: Fortitude
|
||||
[L["Shadow"]] = select(3, GetSpellInfo(589)), -- Shadow Word: Pain
|
||||
[L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
|
||||
},
|
||||
["ROGUE"] = {
|
||||
[L["Assassination"]] = select(3, GetSpellInfo(1329)), -- Mutilate (Eviscerate? 2098)
|
||||
[L["Combat"]] = select(3, GetSpellInfo(53)), -- Backstab
|
||||
[L["Subtlety"]] = select(3, GetSpellInfo(1784)), -- Stealth
|
||||
},
|
||||
["SHAMAN"] = {
|
||||
[L["Elemental"]] = select(3, GetSpellInfo(403)), -- Lightning Bolt
|
||||
[L["Enhancement"]] = select(3, GetSpellInfo(324)), -- Lightning Shield
|
||||
[L["Restoration"]] = select(3, GetSpellInfo(331)), -- Healing Wave
|
||||
},
|
||||
["WARLOCK"] = {
|
||||
[L["Affliction"]] = select(3, GetSpellInfo(6789)), -- Affliction
|
||||
[L["Demonology"]] = select(3, GetSpellInfo(5500)), -- Sense Demons
|
||||
[L["Destruction"]] = select(3, GetSpellInfo(5740)), -- Rain of Fire
|
||||
},
|
||||
["WARRIOR"] = {
|
||||
[L["Arms"]] = select(3, GetSpellInfo(12294)), -- Mortal Strike
|
||||
[L["Fury"]] = select(3, GetSpellInfo(12325)), -- Inner Rage
|
||||
[L["Protection"]] = select(3, GetSpellInfo(71)), -- Defensive Stance
|
||||
},
|
||||
}
|
||||
|
||||
function Classicon:Initialize()
|
||||
self.frames = {}
|
||||
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
self:RegisterMessage("UNIT_SPEC")
|
||||
end
|
||||
|
||||
function Classicon:CreateFrame(unit)
|
||||
local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
|
||||
classIcon:EnableMouse(false)
|
||||
classIcon:SetFrameStrata("MEDIUM")
|
||||
classIcon:SetFrameLevel(1)
|
||||
classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
|
||||
classIcon.texture:SetAllPoints(classIcon)
|
||||
classIcon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
|
||||
classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
|
||||
classIcon.texture.overlay:SetAllPoints(classIcon)
|
||||
@ -30,13 +103,6 @@ function Classicon:CreateFrame(unit)
|
||||
classIcon:SetFrameStrata("MEDIUM")
|
||||
classIcon:SetFrameLevel(2)
|
||||
|
||||
classIcon:ClearAllPoints()
|
||||
if (Gladdy.db.classIconPos == "RIGHT") then
|
||||
classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", 2, 2)
|
||||
else
|
||||
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -2, 2)
|
||||
end
|
||||
|
||||
Gladdy.buttons[unit].classIcon = classIcon
|
||||
self.frames[unit] = classIcon
|
||||
end
|
||||
@ -47,22 +113,52 @@ function Classicon:UpdateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
classIcon:SetFrameStrata(Gladdy.db.classIconFrameStrata)
|
||||
classIcon:SetFrameLevel(Gladdy.db.classIconFrameLevel)
|
||||
|
||||
classIcon:SetWidth(Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor)
|
||||
classIcon:SetHeight(Gladdy.db.classIconSize)
|
||||
|
||||
classIcon:ClearAllPoints()
|
||||
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
else
|
||||
classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0)
|
||||
Gladdy:SetPosition(classIcon, unit, "classIconXOffset", "classIconYOffset", Classicon:LegacySetPosition(classIcon, unit), Classicon)
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(classIcon, "classIconXOffset", "classIconYOffset", L["Class Icon"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor,
|
||||
Gladdy.db.classIconSize,
|
||||
0,
|
||||
0, "classIconEnabled")
|
||||
end
|
||||
|
||||
classIcon.texture:ClearAllPoints()
|
||||
classIcon.texture:SetAllPoints(classIcon)
|
||||
|
||||
classIcon.texture.overlay:SetTexture(Gladdy.db.classIconBorderStyle)
|
||||
classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
|
||||
classIcon.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.classIconBorderColor))
|
||||
if Gladdy.db.classIconEnabled then
|
||||
classIcon:Show()
|
||||
else
|
||||
classIcon:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function Classicon:ENEMY_SPOTTED(unit)
|
||||
local classIcon = self.frames[unit]
|
||||
if (not classIcon) then
|
||||
return
|
||||
end
|
||||
|
||||
classIcon.texture:SetTexture(classIcons[Gladdy.buttons[unit].class])
|
||||
--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
|
||||
classIcon.texture:SetAllPoints(classIcon)
|
||||
end
|
||||
|
||||
function Classicon:UNIT_SPEC(unit, spec)
|
||||
local classIcon = self.frames[unit]
|
||||
if (not Gladdy.db.classIconSpecIcon or not classIcon) then
|
||||
return
|
||||
end
|
||||
classIcon.texture:SetTexture(specIcons[Gladdy.buttons[unit].class][spec])
|
||||
end
|
||||
|
||||
function Classicon:Test(unit)
|
||||
@ -85,24 +181,54 @@ function Classicon:GetOptions()
|
||||
name = L["Class Icon"],
|
||||
order = 2,
|
||||
},
|
||||
classIconEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Class Icon Enabled"],
|
||||
order = 3,
|
||||
}),
|
||||
classIconSpecIcon = {
|
||||
type = "toggle",
|
||||
name = L["Show Spec Icon"],
|
||||
desc = L["Shows Spec Icon once spec is detected"],
|
||||
order = 4,
|
||||
get = function() return Gladdy.db.classIconSpecIcon end,
|
||||
set = function(_, value)
|
||||
Gladdy.db.classIconSpecIcon = value
|
||||
if Gladdy.curBracket and Gladdy.curBracket > 0 then
|
||||
for i=1,Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
if (Gladdy.buttons[unit] and Gladdy.buttons[unit].spec) then
|
||||
self:ENEMY_SPOTTED(unit)
|
||||
self:UNIT_SPEC(unit, Gladdy.buttons[unit].spec)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
},
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
order = 3,
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
size = {
|
||||
type = "group",
|
||||
name = L["Icon size"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Icon size"],
|
||||
order = 1,
|
||||
},
|
||||
classIconSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Icon size"],
|
||||
min = 1,
|
||||
min = 3,
|
||||
max = 100,
|
||||
step = 1,
|
||||
step = .1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
classIconWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -111,35 +237,44 @@ function Classicon:GetOptions()
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
order = 1,
|
||||
order = 3,
|
||||
args = {
|
||||
headerPosition = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
order = 5,
|
||||
},
|
||||
classIconPos = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Icon position"],
|
||||
desc = L["This changes positions with trinket"],
|
||||
order = 6,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
classIconXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 11,
|
||||
min = -800,
|
||||
max = 800,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
classIconYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 12,
|
||||
min = -800,
|
||||
max = 800,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = L["Border"],
|
||||
order = 1,
|
||||
order = 2,
|
||||
args = {
|
||||
headerBorder = {
|
||||
type = "header",
|
||||
@ -161,42 +296,55 @@ function Classicon:GetOptions()
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 4,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
classIconFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
classIconFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
local function getClassIcon(class)
|
||||
-- see https://wow.gamepedia.com/Class_icon
|
||||
local classIcon = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
|
||||
if class == "DRUID" then
|
||||
return classIcon .. "inv_misc_monsterclaw_04"
|
||||
elseif class == "HUNTER" then
|
||||
return classIcon .. "inv_weapon_bow_07"
|
||||
elseif class == "MAGE" then
|
||||
return classIcon .. "inv_staff_13"
|
||||
elseif class == "PALADIN" then
|
||||
return classIcon .. "inv_hammer_01"
|
||||
elseif class == "PRIEST" then
|
||||
return classIcon .. "inv_staff_30"
|
||||
elseif class == "ROGUE" then
|
||||
return classIcon .. "inv_throwingknife_04"
|
||||
elseif class == "SHAMAN" then
|
||||
return classIcon .. "inv_jewelry_talisman_04"
|
||||
elseif class == "WARLOCK" then
|
||||
return classIcon .. "spell_nature_drowsy"
|
||||
elseif class == "WARRIOR" then
|
||||
return classIcon .. "inv_sword_27"
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Classicon:LegacySetPosition(classIcon, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
classIcon:ClearAllPoints()
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
else
|
||||
classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0)
|
||||
end
|
||||
end
|
||||
|
||||
function Classicon:ENEMY_SPOTTED(unit)
|
||||
local classIcon = self.frames[unit]
|
||||
if (not classIcon) then
|
||||
return
|
||||
end
|
||||
|
||||
classIcon.texture:SetTexture(getClassIcon(Gladdy.buttons[unit].class))
|
||||
--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
|
||||
classIcon.texture:SetAllPoints(classIcon)
|
||||
end
|
217
Modules/Clicks.lua
Normal file
217
Modules/Clicks.lua
Normal file
@ -0,0 +1,217 @@
|
||||
local tinsert = table.insert
|
||||
local pairs = pairs
|
||||
local tonumber = tonumber
|
||||
local tostring = tostring
|
||||
|
||||
local GetBindingKey = GetBindingKey
|
||||
local ClearOverrideBindings = ClearOverrideBindings
|
||||
local SetOverrideBindingClick = SetOverrideBindingClick
|
||||
local MACRO, TARGET, FOCUS, ADDON_DISABLED = MACRO, TARGET, FOCUS, ADDON_DISABLED
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
|
||||
local attributes = {
|
||||
{ name = L["Target"], button = "1", modifier = "", action = "target", spell = "" },
|
||||
{ name = L["Focus"], button = "2", modifier = "", action = "focus", spell = "" },
|
||||
}
|
||||
for i = 3, 10 do
|
||||
tinsert(attributes, { name = L["Action #%d"]:format(i), button = "", modifier = "", action = "disabled", spell = "" })
|
||||
end
|
||||
local Clicks = Gladdy:NewModule("Clicks", nil, {
|
||||
attributes = attributes,
|
||||
})
|
||||
|
||||
BINDING_HEADER_GLADDY = "Gladdy"
|
||||
BINDING_NAME_GLADDYBUTTON1_LEFT = L["Left Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_LEFT = L["Left Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_LEFT = L["Left Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_LEFT = L["Left Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_LEFT = L["Left Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_RIGHT = L["Right Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_RIGHT = L["Right Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_RIGHT = L["Right Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_RIGHT = L["Right Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_RIGHT = L["Right Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_MIDDLE = L["Middle Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_MIDDLE = L["Middle Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_MIDDLE = L["Middle Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_MIDDLE = L["Middle Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_MIDDLE = L["Middle Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_BUTTON4 = L["Button4 Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_BUTTON4 = L["Button4 Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_BUTTON4 = L["Button4 Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_BUTTON4 = L["Button4 Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_BUTTON4 = L["Button4 Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_BUTTON5 = L["Button5 Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_BUTTON5 = L["Button5 Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_BUTTON5 = L["Button5 Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_BUTTON5 = L["Button5 Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_BUTTON5 = L["Button5 Click Enemy 5"]
|
||||
|
||||
function Clicks:Initialize()
|
||||
--
|
||||
end
|
||||
|
||||
function Clicks:Reset()
|
||||
--
|
||||
end
|
||||
|
||||
function Clicks:ResetUnit(unit)
|
||||
--
|
||||
end
|
||||
|
||||
function Clicks:UpdateFrame(unit)
|
||||
self:SetupAttributes(unit)
|
||||
end
|
||||
|
||||
function Clicks:UpdateFrameOnce()
|
||||
for _, v in pairs(Gladdy.buttons) do
|
||||
local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
|
||||
local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
|
||||
local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id))
|
||||
local button4 = GetBindingKey(("GLADDYBUTTON%d_BUTTON4"):format(v.id))
|
||||
local button5 = GetBindingKey(("GLADDYBUTTON%d_BUTTON5"):format(v.id))
|
||||
|
||||
ClearOverrideBindings(v.secure)
|
||||
|
||||
if (left) then
|
||||
SetOverrideBindingClick(v.secure, false, left, v.secure:GetName(), "LeftButton")
|
||||
end
|
||||
|
||||
if (right) then
|
||||
SetOverrideBindingClick(v.secure, false, right, v.secure:GetName(), "RightButton")
|
||||
end
|
||||
|
||||
if (middle) then
|
||||
SetOverrideBindingClick(v.secure, false, middle, v.secure:GetName(), "MiddleButton")
|
||||
end
|
||||
|
||||
if (button4) then
|
||||
SetOverrideBindingClick(v.secure, false, button4, v.secure:GetName(), "Button4")
|
||||
end
|
||||
|
||||
if (button5) then
|
||||
SetOverrideBindingClick(v.secure, false, button5, v.secure:GetName(), "Button5")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Clicks:SetupAttributes(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not button) then
|
||||
return
|
||||
end
|
||||
|
||||
for _, v in pairs(Gladdy.db.attributes) do
|
||||
self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell)
|
||||
end
|
||||
end
|
||||
|
||||
function Clicks:SetupAttribute(button, key, mod, action, spell)
|
||||
local attr = ""
|
||||
local text = ""
|
||||
|
||||
if (action == "macro") then
|
||||
attr = mod .. "macrotext" .. key
|
||||
text = spell:gsub("%*arena%*", button.unit)
|
||||
button.secure:SetAttribute(mod .. "type" .. key, "macro")
|
||||
elseif (action ~= "disabled") then
|
||||
if (action == "target") then
|
||||
attr = mod .. "type" .. key
|
||||
text = "target"
|
||||
elseif (action == "focus") then
|
||||
attr = mod .. "type" .. key
|
||||
text = "focus"
|
||||
elseif (action == "spell") then
|
||||
attr = mod .. "type" .. key
|
||||
text = "spell"
|
||||
button.secure:SetAttribute(mod .. "spell" .. key, spell)
|
||||
end
|
||||
end
|
||||
|
||||
button.secure:SetAttribute(attr, text)
|
||||
end
|
||||
|
||||
local buttons = { ["1"] = L["Left button"], ["2"] = L["Right button"], ["3"] = L["Middle button"], ["4"] = L["Button 4"], ["5"] = L["Button 5"] }
|
||||
local modifiers = { [""] = L["None"], ["*"] = L["All"], ["ctrl-"] = L["CTRL"], ["shift-"] = L["SHIFT"], ["alt-"] = L["ALT"] }
|
||||
local clickValues = { ["macro"] = MACRO, ["target"] = TARGET, ["focus"] = FOCUS, ["spell"] = L["Cast Spell"], ["disabled"] = ADDON_DISABLED }
|
||||
|
||||
local function SetupAttributeOption(i)
|
||||
return {
|
||||
type = "group",
|
||||
name = Gladdy.dbi.profile.attributes[i].name,
|
||||
desc = Gladdy.dbi.profile.attributes[i].name,
|
||||
order = i + 1,
|
||||
get = function(info)
|
||||
return Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]]
|
||||
end,
|
||||
set = function(info, value)
|
||||
Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]] = value
|
||||
|
||||
if (info[#info] == "name") then
|
||||
Gladdy.options.args.Clicks.args[info[#info - 1]].name = value
|
||||
end
|
||||
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
args = {
|
||||
name = {
|
||||
type = "input",
|
||||
name = L["Name"],
|
||||
desc = L["Select the name of the click option"],
|
||||
order = 1,
|
||||
},
|
||||
button = {
|
||||
type = "select",
|
||||
name = L["Button"],
|
||||
desc = L["Select which mouse button to use"],
|
||||
order = 2,
|
||||
values = buttons,
|
||||
},
|
||||
modifier = {
|
||||
type = "select",
|
||||
name = L["Modifier"],
|
||||
desc = L["Select which modifier to use"],
|
||||
order = 3,
|
||||
values = modifiers,
|
||||
},
|
||||
action = {
|
||||
type = "select",
|
||||
name = L["Action"],
|
||||
desc = L["Select what action this mouse button does"],
|
||||
order = 4,
|
||||
values = clickValues,
|
||||
},
|
||||
spell = {
|
||||
type = "input",
|
||||
name = L["Cast Spell / Macro"],
|
||||
desc = L["\n|cff1ac742Cast Spell:|r\n" ..
|
||||
"Type in the spell name.\n" ..
|
||||
"For example:\n" ..
|
||||
"|cff17d1c8Polymorph|r\n" ..
|
||||
"\n" ..
|
||||
"|cff1ac742Macro:|r\n" ..
|
||||
"Use *arena* as placeholder.\n" ..
|
||||
"For example:\n" ..
|
||||
"|cff17d1c8/cast [@*arena*] Blind\n" ..
|
||||
"/run SendChatMessage(\"Blinding \" .. UnitName(\"*arena*\"), \"PARTY\")|r"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
multiline = 10,
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
function Clicks:GetOptions()
|
||||
local options = {}
|
||||
for i = 1, 10 do
|
||||
options[tostring(i)] = SetupAttributeOption(i)
|
||||
end
|
||||
return options
|
||||
end
|
283
Modules/CombatIndicator.lua
Normal file
283
Modules/CombatIndicator.lua
Normal file
@ -0,0 +1,283 @@
|
||||
local select = select
|
||||
local UnitExists, UnitAffectingCombat, GetSpellInfo = UnitExists, UnitAffectingCombat, GetSpellInfo
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
|
||||
local CombatIndicator = Gladdy:NewModule("Combat Indicator", nil, {
|
||||
ciEnabled = true,
|
||||
ciSize = 20,
|
||||
ciAlpha = 1,
|
||||
ciWidthFactor = 1,
|
||||
ciXOffset = 0,
|
||||
ciYOffset = -31,
|
||||
ciBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
ciBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
ciFrameStrata = "HIGH",
|
||||
ciFrameLevel = 5,
|
||||
})
|
||||
|
||||
function CombatIndicator:Initialize()
|
||||
self.frames = {}
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self.updateInterval = 0.05
|
||||
self.combatIndicatorIcon = select(3, GetSpellInfo(674))
|
||||
end
|
||||
|
||||
function CombatIndicator:JOINED_ARENA()
|
||||
self:SetScript("OnUpdate", CombatIndicator.OnEvent)
|
||||
self.lastTimeUpdated = 0
|
||||
end
|
||||
|
||||
function CombatIndicator:CreateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
local ciFrame = CreateFrame("Frame", "GladdyCombatindicator" .. unit, button)
|
||||
ciFrame:EnableMouse(false)
|
||||
ciFrame:SetMovable(true)
|
||||
ciFrame:SetFrameStrata(Gladdy.db.ciFrameStrata)
|
||||
ciFrame:SetFrameLevel(Gladdy.db.ciFrameLevel)
|
||||
ciFrame:SetHeight(Gladdy.db.ciSize)
|
||||
ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
|
||||
|
||||
ciFrame.texture = ciFrame:CreateTexture(nil, "OVERLAY")
|
||||
ciFrame.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
ciFrame.texture:SetTexture(self.combatIndicatorIcon)
|
||||
ciFrame.texture:SetAllPoints(ciFrame)
|
||||
|
||||
ciFrame.border = ciFrame:CreateTexture(nil, "OVERLAY")
|
||||
ciFrame.border:SetAllPoints(ciFrame)
|
||||
ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
|
||||
ciFrame.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.ciBorderColor))
|
||||
|
||||
self.frames[unit] = ciFrame
|
||||
button.ciFrame = ciFrame
|
||||
end
|
||||
|
||||
function CombatIndicator:UpdateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
local ciFrame = self.frames[unit]
|
||||
if (not button or not ciFrame) then
|
||||
return
|
||||
end
|
||||
|
||||
ciFrame:SetFrameStrata(Gladdy.db.ciFrameStrata)
|
||||
ciFrame:SetFrameLevel(Gladdy.db.ciFrameLevel)
|
||||
|
||||
ciFrame:SetHeight(Gladdy.db.ciSize)
|
||||
ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
|
||||
ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
|
||||
ciFrame.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.ciBorderColor))
|
||||
|
||||
Gladdy:SetPosition(ciFrame, unit, "ciXOffset", "ciYOffset", CombatIndicator:LegacySetPosition(ciFrame, unit), CombatIndicator)
|
||||
|
||||
ciFrame:SetAlpha(Gladdy.db.ciAlpha)
|
||||
|
||||
if (Gladdy.db.ciEnabled == false) then
|
||||
ciFrame:Hide()
|
||||
else
|
||||
ciFrame:Show()
|
||||
end
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(ciFrame, "ciXOffset", "ciYOffset", L["Combat Indicator"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.ciSize * Gladdy.db.ciWidthFactor, Gladdy.db.ciSize,
|
||||
0, 0, "ciEnabled")
|
||||
end
|
||||
end
|
||||
|
||||
function CombatIndicator:Test()
|
||||
self.test = true
|
||||
self:JOINED_ARENA()
|
||||
end
|
||||
|
||||
function CombatIndicator:Reset()
|
||||
self:SetScript("OnUpdate", nil)
|
||||
self.test = false
|
||||
end
|
||||
|
||||
function CombatIndicator.OnEvent(self, elapsed)
|
||||
self.lastTimeUpdated = self.lastTimeUpdated + elapsed
|
||||
|
||||
if (self.lastTimeUpdated > self.updateInterval) then
|
||||
for i=1,Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
if Gladdy.db.ciEnabled and (CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit))) then
|
||||
CombatIndicator.frames[unit]:Show()
|
||||
else
|
||||
CombatIndicator.frames[unit]:Hide()
|
||||
end
|
||||
end
|
||||
self.lastTimeUpdated = 0
|
||||
end
|
||||
end
|
||||
|
||||
function CombatIndicator:GetOptions()
|
||||
return {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Combat Indicator"],
|
||||
order = 2,
|
||||
},
|
||||
ciEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable Combat Indicator icon"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["Frame"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Frame"],
|
||||
order = 1,
|
||||
},
|
||||
ciSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Icon size"],
|
||||
min = 5,
|
||||
max = 100,
|
||||
step = 1,
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
ciWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Icon width factor"],
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
ciAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Alpha"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.05,
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
order = 4,
|
||||
},
|
||||
ciXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 23,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
ciYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 24,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = L["Border"],
|
||||
order = 2,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Border"],
|
||||
order = 4,
|
||||
},
|
||||
ciBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Border style"],
|
||||
order = 31,
|
||||
values = Gladdy:GetIconStyles()
|
||||
}),
|
||||
ciBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Border color"],
|
||||
desc = L["Color of the border"],
|
||||
order = 32,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 5,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
ciFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
ciFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function CombatIndicator:LegacySetPosition(ciFrame, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
-- LEGACY options
|
||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
|
||||
local ciAnchor = Gladdy.db.ciAnchor or Gladdy.legacy.ciAnchor
|
||||
local ciPos = Gladdy.db.ciPos
|
||||
|
||||
ciFrame:ClearAllPoints()
|
||||
ciFrame:SetPoint(ANCHORS[ciPos], Gladdy.buttons[unit][ciAnchor], ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset)
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -1,4 +1,4 @@
|
||||
local type, pairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ceil, tonumber, mod, tostring, string.upper, select
|
||||
local type, pairs, ipairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ipairs, ceil, tonumber, mod, tostring, string.upper, select
|
||||
local GetTime = GetTime
|
||||
local CreateFrame = CreateFrame
|
||||
local RACE_ICON_TCOORDS = {
|
||||
@ -36,13 +36,13 @@ local L = Gladdy.L
|
||||
|
||||
local function getDefaultCooldown()
|
||||
local cooldowns = {}
|
||||
for class, t in pairs(Gladdy:GetCooldownList()) do
|
||||
for spellId, v in pairs(t) do
|
||||
local spellName, _, texture = GetSpellInfo(spellId)
|
||||
for _,spellTable in pairs(Gladdy:GetCooldownList()) do
|
||||
for spellId,_ in pairs(spellTable) do
|
||||
local spellName = GetSpellInfo(spellId)
|
||||
if spellName then
|
||||
cooldowns[tostring(spellId)] = true
|
||||
else
|
||||
Gladdy:Print("spellid does not exist " .. spellId)
|
||||
Gladdy:Debug("ERROR", "spellid does not exist " .. spellId)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -54,8 +54,8 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
|
||||
cooldownFontScale = 1,
|
||||
cooldownFontColor = { r = 1, g = 1, b = 0, a = 1 },
|
||||
cooldown = true,
|
||||
cooldownYPos = "TOP",
|
||||
cooldownXPos = "LEFT",
|
||||
cooldownYGrowDirection = "UP",
|
||||
cooldownXGrowDirection = "RIGHT",
|
||||
cooldownYOffset = 0,
|
||||
cooldownXOffset = 0,
|
||||
cooldownSize = 30,
|
||||
@ -66,20 +66,22 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
|
||||
cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
cooldownDisableCircle = false,
|
||||
cooldownCooldownAlpha = 1,
|
||||
cooldownCooldowns = getDefaultCooldown()
|
||||
cooldownCooldowns = getDefaultCooldown(),
|
||||
cooldownFrameStrata = "MEDIUM",
|
||||
cooldownFrameLevel = 3,
|
||||
})
|
||||
|
||||
function Cooldowns:Initialize()
|
||||
self.cooldownSpellIds = {}
|
||||
self.spellTextures = {}
|
||||
for class, t in pairs(Gladdy:GetCooldownList()) do
|
||||
for k, v in pairs(t) do
|
||||
local spellName, _, texture = GetSpellInfo(k)
|
||||
for _,spellTable in pairs(Gladdy:GetCooldownList()) do
|
||||
for spellId,_ in pairs(spellTable) do
|
||||
local spellName, _, texture = GetSpellInfo(spellId)
|
||||
if spellName then
|
||||
self.cooldownSpellIds[spellName] = k
|
||||
self.spellTextures[k] = texture
|
||||
self.cooldownSpellIds[spellName] = spellId
|
||||
self.spellTextures[spellId] = texture
|
||||
else
|
||||
Gladdy:Print("spellid does not exist " .. k)
|
||||
Gladdy:Debug("ERROR", "spellid does not exist " .. spellId)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -93,33 +95,41 @@ function Cooldowns:CreateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
-- Cooldown frame
|
||||
local spellCooldownFrame = CreateFrame("Frame", nil, button)
|
||||
spellCooldownFrame:EnableMouse(false)
|
||||
spellCooldownFrame:SetMovable(true)
|
||||
spellCooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
|
||||
spellCooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
|
||||
for x = 1, 14 do
|
||||
local icon = CreateFrame("Frame", nil, spellCooldownFrame)
|
||||
icon:EnableMouse(false)
|
||||
icon:SetFrameLevel(3)
|
||||
icon:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
|
||||
icon:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
|
||||
icon.texture = icon:CreateTexture(nil, "BACKGROUND")
|
||||
icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
icon.texture:SetAllPoints(icon)
|
||||
|
||||
icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
|
||||
icon.cooldown.noCooldownCount = true
|
||||
|
||||
icon.cooldown:SetFrameLevel(4)
|
||||
icon.cooldown:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
|
||||
icon.cooldown:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 1)
|
||||
icon.cooldown:SetReverse(false)
|
||||
icon.cooldown:SetHideCountdownNumbers(true)
|
||||
|
||||
icon.cooldownFrame = CreateFrame("Frame", nil, icon)
|
||||
icon.cooldownFrame:ClearAllPoints()
|
||||
icon.cooldownFrame:SetAllPoints(icon)
|
||||
icon.cooldownFrame:SetFrameLevel(5)
|
||||
icon.cooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
|
||||
icon.cooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 2)
|
||||
|
||||
icon.border = icon.cooldownFrame:CreateTexture(nil, "OVERLAY")
|
||||
icon.border:SetAllPoints(icon)
|
||||
icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
|
||||
icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a)
|
||||
icon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.cooldownBorderColor))
|
||||
|
||||
icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||
icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
|
||||
icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
icon.cooldownFont:SetTextColor(Gladdy:SetColor(Gladdy.db.cooldownFontColor))
|
||||
icon.cooldownFont:SetAllPoints(icon)
|
||||
|
||||
spellCooldownFrame["icon" .. x] = icon
|
||||
@ -131,52 +141,41 @@ function Cooldowns:UpdateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
-- Cooldown frame
|
||||
if (Gladdy.db.cooldown) then
|
||||
button.spellCooldownFrame:ClearAllPoints()
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
if Gladdy.db.cooldownYPos == "TOP" then
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "BOTTOM" then
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "LEFT" then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(Gladdy.db.highlightBorderSize + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "RIGHT" then
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.highlightBorderSize + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
end
|
||||
button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
|
||||
button.spellCooldownFrame:SetWidth(1)
|
||||
button.spellCooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
|
||||
button.spellCooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
|
||||
button.spellCooldownFrame:Show()
|
||||
|
||||
Gladdy:SetPosition(button.spellCooldownFrame, unit, "cooldownXOffset", "cooldownYOffset", Cooldowns:LegacySetPosition(button, unit), Cooldowns)
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(button.spellCooldownFrame,"cooldownXOffset", "cooldownYOffset", L["Cooldown"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor, Gladdy.db.cooldownSize, 0, 0, "cooldown")
|
||||
end
|
||||
-- Update each cooldown icon
|
||||
local o = 1
|
||||
for j = 1, 14 do
|
||||
local icon = button.spellCooldownFrame["icon" .. j]
|
||||
|
||||
icon:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
|
||||
icon:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
|
||||
icon.cooldown:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
|
||||
icon.cooldown:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 1)
|
||||
icon.cooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
|
||||
icon.cooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 2)
|
||||
|
||||
icon:SetHeight(Gladdy.db.cooldownSize)
|
||||
icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
|
||||
icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
|
||||
icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
icon.cooldownFont:SetTextColor(Gladdy:SetColor(Gladdy.db.cooldownFontColor))
|
||||
icon:ClearAllPoints()
|
||||
if (Gladdy.db.cooldownXPos == "RIGHT") then
|
||||
if (Gladdy.db.cooldownXGrowDirection == "LEFT") then
|
||||
if (j == 1) then
|
||||
icon:SetPoint("RIGHT", button.spellCooldownFrame, "RIGHT", 0, 0)
|
||||
icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0)
|
||||
elseif (mod(j-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
|
||||
if (Gladdy.db.cooldownYPos == "BOTTOM" or Gladdy.db.cooldownYPos == "LEFT" or Gladdy.db.cooldownYPos == "RIGHT") then
|
||||
if (Gladdy.db.cooldownYGrowDirection == "DOWN") then
|
||||
icon:SetPoint("TOP", button.spellCooldownFrame["icon" .. o], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
|
||||
else
|
||||
icon:SetPoint("BOTTOM", button.spellCooldownFrame["icon" .. o], "TOP", 0, Gladdy.db.cooldownIconPadding)
|
||||
@ -186,11 +185,11 @@ function Cooldowns:UpdateFrame(unit)
|
||||
icon:SetPoint("RIGHT", button.spellCooldownFrame["icon" .. j - 1], "LEFT", -Gladdy.db.cooldownIconPadding, 0)
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.cooldownXPos == "LEFT") then
|
||||
if (Gladdy.db.cooldownXGrowDirection == "RIGHT") then
|
||||
if (j == 1) then
|
||||
icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0)
|
||||
elseif (mod(j-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
|
||||
if (Gladdy.db.cooldownYPos == "BOTTOM" or Gladdy.db.cooldownYPos == "LEFT" or Gladdy.db.cooldownYPos == "RIGHT") then
|
||||
if (Gladdy.db.cooldownYGrowDirection == "DOWN") then
|
||||
icon:SetPoint("TOP", button.spellCooldownFrame["icon" .. o], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
|
||||
else
|
||||
icon:SetPoint("BOTTOM", button.spellCooldownFrame["icon" .. o], "TOP", 0, Gladdy.db.cooldownIconPadding)
|
||||
@ -217,11 +216,11 @@ function Cooldowns:UpdateFrame(unit)
|
||||
icon.cooldown:SetPoint("CENTER", icon, "CENTER")
|
||||
icon.cooldown:SetAlpha(Gladdy.db.cooldownCooldownAlpha)
|
||||
|
||||
icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
|
||||
icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
icon.cooldownFont:SetTextColor(Gladdy:SetColor(Gladdy.db.cooldownFontColor))
|
||||
|
||||
icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
|
||||
icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a)
|
||||
icon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.cooldownBorderColor))
|
||||
icon:Hide()
|
||||
end
|
||||
button.spellCooldownFrame:Show()
|
||||
@ -235,9 +234,16 @@ end
|
||||
|
||||
function Cooldowns:Test(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
button.spellCooldownFrame:Show()
|
||||
button.lastCooldownSpell = 1
|
||||
self:UpdateTestCooldowns(unit)
|
||||
if Gladdy.db.cooldown then
|
||||
button.spellCooldownFrame:Show()
|
||||
button.lastCooldownSpell = 1
|
||||
self:UpdateTestCooldowns(unit)
|
||||
else
|
||||
button.spellCooldownFrame:Hide()
|
||||
button.lastCooldownSpell = 1
|
||||
self:UpdateTestCooldowns(unit)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function Cooldowns:UpdateTestCooldowns(unit)
|
||||
@ -251,13 +257,12 @@ function Cooldowns:UpdateTestCooldowns(unit)
|
||||
button.test = true
|
||||
|
||||
-- use class spells
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
|
||||
--k is spellId
|
||||
self:CooldownUsed(unit, button.class, k, nil)
|
||||
for spellId,_ in pairs(Gladdy:GetCooldownList()[button.class]) do
|
||||
self:CooldownUsed(unit, button.class, spellId)
|
||||
end
|
||||
-- use race spells
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
|
||||
self:CooldownUsed(unit, button.race, k, nil)
|
||||
for spellId,_ in pairs(Gladdy:GetCooldownList()[button.race]) do
|
||||
self:CooldownUsed(unit, button.race, spellId)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -270,7 +275,7 @@ function Cooldowns:SPEC_DETECTED(unit, spec)
|
||||
self:DetectSpec(unit, spec)
|
||||
end
|
||||
|
||||
function Cooldowns:CooldownStart(button, spellId, duration)
|
||||
function Cooldowns:CooldownStart(button, spellId, duration, start)
|
||||
-- starts timer frame
|
||||
if not duration or duration == nil or type(duration) ~= "number" then
|
||||
return
|
||||
@ -279,25 +284,19 @@ function Cooldowns:CooldownStart(button, spellId, duration)
|
||||
if (button.spellCooldownFrame["icon" .. i].spellId == spellId) then
|
||||
local frame = button.spellCooldownFrame["icon" .. i]
|
||||
frame.active = true
|
||||
frame.timeLeft = duration
|
||||
if (not Gladdy.db.cooldownDisableCircle) then frame.cooldown:SetCooldown(GetTime(), duration) end
|
||||
frame.timeLeft = start and start - GetTime() + duration or duration
|
||||
if (not Gladdy.db.cooldownDisableCircle) then frame.cooldown:SetCooldown(start or GetTime(), duration) end
|
||||
frame:SetScript("OnUpdate", function(self, elapsed)
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
local timeLeft = ceil(self.timeLeft)
|
||||
if timeLeft >= 540 then
|
||||
self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
elseif timeLeft < 540 and timeLeft >= 60 then
|
||||
-- more than 1 minute
|
||||
self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
elseif timeLeft < 60 and timeLeft > 0 then
|
||||
-- between 60s and 21s (green)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
else
|
||||
self.cooldownFont:SetText("")
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
end
|
||||
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 0)
|
||||
if (self.timeLeft <= 0) then
|
||||
Cooldowns:CooldownReady(button, spellId, frame)
|
||||
end
|
||||
@ -329,12 +328,26 @@ function Cooldowns:CooldownReady(button, spellId, frame)
|
||||
end
|
||||
end
|
||||
|
||||
local function notIn(spec, list)
|
||||
for _,v in ipairs(list) do
|
||||
if spec == v then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function Cooldowns:DetectSpec(unit, spec)
|
||||
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not button or not spec or button.spec) then
|
||||
return
|
||||
end
|
||||
if button.class == "PALADIN" and notIn(spec, {L["Holy"], L["Retribution"], L["Protection"]})
|
||||
or button.class == "SHAMAN" and notIn(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]})
|
||||
or button.class == "WARRIOR" and notIn(spec, {L["Arms"], L["Protection"], L["Fury"]}) then
|
||||
return
|
||||
end
|
||||
|
||||
button.spec = spec
|
||||
if not button.test then
|
||||
@ -349,7 +362,6 @@ function Cooldowns:DetectSpec(unit, spec)
|
||||
]]
|
||||
if (Gladdy.db.cooldown) then
|
||||
local class = Gladdy.buttons[unit].class
|
||||
local race = Gladdy.buttons[unit].race
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[class]) do
|
||||
if Gladdy.db.cooldownCooldowns[tostring(k)] then
|
||||
--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
|
||||
@ -378,7 +390,6 @@ function Cooldowns:DetectSpec(unit, spec)
|
||||
end
|
||||
end
|
||||
end
|
||||
--end
|
||||
end
|
||||
----------------------
|
||||
--- RACE FUNCTIONALITY
|
||||
@ -480,7 +491,7 @@ function Cooldowns:UpdateCooldowns(button)
|
||||
end
|
||||
end
|
||||
|
||||
function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
|
||||
function Cooldowns:CooldownUsed(unit, unitClass, spellId, expirationTimeInSeconds)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
@ -498,8 +509,8 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
|
||||
|
||||
-- check if we need to reset other cooldowns because of this spell
|
||||
if (cooldown.resetCD ~= nil) then
|
||||
for k, v in pairs(cooldown.resetCD) do
|
||||
self:CooldownReady(button, k, false)
|
||||
for spellID,_ in pairs(cooldown.resetCD) do
|
||||
self:CooldownReady(button, spellID, false)
|
||||
end
|
||||
end
|
||||
|
||||
@ -515,9 +526,9 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
|
||||
if (cooldown.sharedCD ~= nil) then
|
||||
local sharedCD = cooldown.sharedCD.cd and cooldown.sharedCD.cd or cd
|
||||
|
||||
for k, v in pairs(cooldown.sharedCD) do
|
||||
if (k ~= "cd") then
|
||||
self:CooldownStart(button, k, sharedCD)
|
||||
for spellID,_ in pairs(cooldown.sharedCD) do
|
||||
if (spellID ~= "cd") then
|
||||
self:CooldownStart(button, spellID, sharedCD)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -525,7 +536,7 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
|
||||
|
||||
if (Gladdy.db.cooldown) then
|
||||
-- start cooldown
|
||||
self:CooldownStart(button, spellId, cd)
|
||||
self:CooldownStart(button, spellId, cd, expirationTimeInSeconds and (GetTime() + expirationTimeInSeconds - cd) or nil)
|
||||
end
|
||||
|
||||
--[[ announcement
|
||||
@ -539,31 +550,6 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
|
||||
end ]]
|
||||
end
|
||||
|
||||
local function option(params)
|
||||
local defaults = {
|
||||
get = function(info)
|
||||
local key = info.arg or info[#info]
|
||||
return Gladdy.dbi.profile[key]
|
||||
end,
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
if Gladdy.db.cooldownYPos == "LEFT" then
|
||||
Gladdy.db.cooldownXPos = "RIGHT"
|
||||
elseif Gladdy.db.cooldownYPos == "RIGHT" then
|
||||
Gladdy.db.cooldownXPos = "LEFT"
|
||||
end
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
}
|
||||
|
||||
for k, v in pairs(params) do
|
||||
defaults[k] = v
|
||||
end
|
||||
|
||||
return defaults
|
||||
end
|
||||
|
||||
function Cooldowns:GetOptions()
|
||||
return {
|
||||
headerCooldown = {
|
||||
@ -573,14 +559,14 @@ function Cooldowns:GetOptions()
|
||||
},
|
||||
cooldown = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Enabled cooldown module"],
|
||||
order = 2,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
icon = {
|
||||
@ -599,7 +585,8 @@ function Cooldowns:GetOptions()
|
||||
desc = L["Size of each cd icon"],
|
||||
order = 4,
|
||||
min = 5,
|
||||
max = (Gladdy.db.healthBarHeight + Gladdy.db.castBarHeight + Gladdy.db.powerBarHeight + Gladdy.db.bottomMargin) / 2,
|
||||
max = 50,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -609,6 +596,7 @@ function Cooldowns:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownIconPadding = Gladdy:option({
|
||||
type = "range",
|
||||
@ -618,14 +606,7 @@ function Cooldowns:GetOptions()
|
||||
min = 0,
|
||||
max = 10,
|
||||
step = 0.1,
|
||||
}),
|
||||
cooldownMaxIconsPerLine = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Max Icons per row"],
|
||||
order = 7,
|
||||
min = 3,
|
||||
max = 14,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -643,6 +624,7 @@ function Cooldowns:GetOptions()
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 8,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
@ -651,7 +633,24 @@ function Cooldowns:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 9,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownCooldownNumberAlpha = {
|
||||
type = "range",
|
||||
name = L["Cooldown number alpha"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 10,
|
||||
width = "full",
|
||||
set = function(info, value)
|
||||
Gladdy.db.cooldownFontColor.a = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
get = function(info)
|
||||
return Gladdy.db.cooldownFontColor.a
|
||||
end,
|
||||
},
|
||||
},
|
||||
},
|
||||
font = {
|
||||
@ -680,6 +679,7 @@ function Cooldowns:GetOptions()
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownFontColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
@ -693,62 +693,71 @@ function Cooldowns:GetOptions()
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
order = 4,
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
order = 2,
|
||||
},
|
||||
cooldownYPos = option({
|
||||
cooldownYGrowDirection = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Anchor"],
|
||||
desc = L["Anchor of the cooldown icons"],
|
||||
name = L["Vertical Grow Direction"],
|
||||
desc = L["Vertical Grow Direction of the cooldown icons"],
|
||||
order = 3,
|
||||
values = {
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["UP"] = L["Up"],
|
||||
["DOWN"] = L["Down"],
|
||||
},
|
||||
}),
|
||||
cooldownXGrowDirection = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Horizontal Grow Direction"],
|
||||
desc = L["Horizontal Grow Direction of the cooldown icons"],
|
||||
order = 4,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
}),
|
||||
cooldownXPos = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Grow Direction"],
|
||||
desc = L["Grow Direction of the cooldown icons"],
|
||||
order = 4,
|
||||
values = {
|
||||
["LEFT"] = L["Right"],
|
||||
["RIGHT"] = L["Left"],
|
||||
},
|
||||
cooldownMaxIconsPerLine = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Max Icons per row"],
|
||||
order = 5,
|
||||
min = 3,
|
||||
max = 14,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
headerOffset = {
|
||||
type = "header",
|
||||
name = L["Offset"],
|
||||
order = 5,
|
||||
order = 10,
|
||||
},
|
||||
cooldownXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 6,
|
||||
order = 11,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 7,
|
||||
order = 12,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = L["Border"],
|
||||
order = 5,
|
||||
order = 4,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
@ -770,12 +779,41 @@ function Cooldowns:GetOptions()
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
cooldownFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
cooldowns = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Cooldowns",
|
||||
name = L["Cooldowns"],
|
||||
order = 4,
|
||||
args = Cooldowns:GetCooldownOptions(),
|
||||
},
|
||||
@ -803,10 +841,10 @@ function Cooldowns:GetCooldownOptions()
|
||||
order = o,
|
||||
width = "full",
|
||||
image = select(3, GetSpellInfo(spellId)),
|
||||
get = function(info)
|
||||
get = function()
|
||||
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
|
||||
end,
|
||||
set = function(info, value)
|
||||
set = function(_, value)
|
||||
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
@ -832,10 +870,10 @@ function Cooldowns:GetCooldownOptions()
|
||||
order = o,
|
||||
width = "full",
|
||||
image = select(3, GetSpellInfo(spellId)),
|
||||
get = function(info)
|
||||
get = function()
|
||||
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
|
||||
end,
|
||||
set = function(info, value)
|
||||
set = function(_, value)
|
||||
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
@ -857,13 +895,76 @@ function Gladdy:UpdateTestCooldowns(i)
|
||||
Cooldowns:DetectSpec(unit, button.testSpec)
|
||||
|
||||
-- use class spells
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
|
||||
for spellID,_ in pairs(Gladdy:GetCooldownList()[button.class]) do
|
||||
--k is spellId
|
||||
Cooldowns:CooldownUsed(unit, button.class, k, nil)
|
||||
Cooldowns:CooldownUsed(unit, button.class, spellID)
|
||||
end
|
||||
-- use race spells
|
||||
for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
|
||||
Cooldowns:CooldownUsed(unit, button.race, k, nil)
|
||||
for spellID,_ in pairs(Gladdy:GetCooldownList()[button.race]) do
|
||||
Cooldowns:CooldownUsed(unit, button.race, spellID)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Cooldowns:LegacySetPosition(button, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
button.spellCooldownFrame:ClearAllPoints()
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
|
||||
local offset = 0
|
||||
if (Gladdy.db.cooldownXPos == "RIGHT") then
|
||||
offset = -(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
|
||||
end
|
||||
|
||||
if Gladdy.db.cooldownYPos == "TOP" then
|
||||
Gladdy.db.cooldownYGrowDirection = "UP"
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset + offset, horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
||||
button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset + offset, horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "BOTTOM" then
|
||||
Gladdy.db.cooldownYGrowDirection = "DOWN"
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
||||
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset + offset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
|
||||
else
|
||||
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
||||
button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset + offset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "LEFT" then
|
||||
Gladdy.db.cooldownYGrowDirection = "DOWN"
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
Gladdy.db.cooldownXGrowDirection = "LEFT"
|
||||
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "RIGHT" then
|
||||
Gladdy.db.cooldownYGrowDirection = "DOWN"
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
||||
else
|
||||
Gladdy.db.cooldownXGrowDirection = "RIGHT"
|
||||
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
|
||||
end
|
||||
end
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -1,14 +1,12 @@
|
||||
local select = select
|
||||
local pairs,ipairs,tbl_sort,tinsert,format = pairs,ipairs,table.sort,tinsert,format
|
||||
|
||||
local drDuration = 18
|
||||
local pairs,ipairs,tbl_sort,tinsert,format,rand = pairs,ipairs,table.sort,tinsert,format,math.random
|
||||
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local CreateFrame = CreateFrame
|
||||
local GetTime = GetTime
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local DRData = LibStub("DRData-1.0")
|
||||
local DRData = LibStub("DRData-1.0-BCC")
|
||||
local L = Gladdy.L
|
||||
local function defaultCategories()
|
||||
local categories = {}
|
||||
@ -17,7 +15,7 @@ local function defaultCategories()
|
||||
tinsert(indexList, {spellID = k, category = v})
|
||||
end
|
||||
tbl_sort(indexList, function(a, b) return a.spellID < b.spellID end)
|
||||
for i,v in ipairs(indexList) do
|
||||
for _,v in ipairs(indexList) do
|
||||
if not categories[v.category] then
|
||||
categories[v.category] = {
|
||||
enabled = true,
|
||||
@ -30,9 +28,10 @@ local function defaultCategories()
|
||||
end
|
||||
local Diminishings = Gladdy:NewModule("Diminishings", nil, {
|
||||
drFont = "DorisPP",
|
||||
drFontColorsEnabled = false,
|
||||
drFontColor = { r = 1, g = 1, b = 0, a = 1 },
|
||||
drFontScale = 1,
|
||||
drCooldownPos = "RIGHT",
|
||||
drGrowDirection = "RIGHT",
|
||||
drXOffset = 0,
|
||||
drYOffset = 0,
|
||||
drIconSize = 36,
|
||||
@ -46,17 +45,35 @@ local Diminishings = Gladdy:NewModule("Diminishings", nil, {
|
||||
drHalfColor = {r = 1, g = 1, b = 0, a = 1 },
|
||||
drQuarterColor = {r = 1, g = 0.7, b = 0, a = 1 },
|
||||
drNullColor = {r = 1, g = 0, b = 0, a = 1 },
|
||||
drLevelTextEnabled = true,
|
||||
drLevelTextFont = "DorisPP",
|
||||
drLevelTextScale = 0.8,
|
||||
drLevelTextColor = { r = 1, g = 1, b = 0, a = 1 },
|
||||
drLevelTextColorsEnabled = true,
|
||||
drWidthFactor = 1,
|
||||
drCategories = defaultCategories()
|
||||
drCategories = defaultCategories(),
|
||||
drDuration = 18,
|
||||
drFrameStrata = "MEDIUM",
|
||||
drFrameLevel = 3,
|
||||
})
|
||||
|
||||
local function getDiminishColor(dr)
|
||||
if dr == 0.5 then
|
||||
return Gladdy.db.drHalfColor.r, Gladdy.db.drHalfColor.g, Gladdy.db.drHalfColor.b, Gladdy.db.drHalfColor.a
|
||||
return Gladdy:SetColor(Gladdy.db.drHalfColor)
|
||||
elseif dr == 0.25 then
|
||||
return Gladdy.db.drQuarterColor.r, Gladdy.db.drQuarterColor.g, Gladdy.db.drQuarterColor.b, Gladdy.db.drQuarterColor.a
|
||||
return Gladdy:SetColor(Gladdy.db.drQuarterColor)
|
||||
else
|
||||
return Gladdy.db.drNullColor.r, Gladdy.db.drNullColor.g, Gladdy.db.drNullColor.b, Gladdy.db.drNullColor.a
|
||||
return Gladdy:SetColor(Gladdy.db.drNullColor)
|
||||
end
|
||||
end
|
||||
|
||||
local function getDiminishText(dr)
|
||||
if dr == 0.5 then
|
||||
return "½"
|
||||
elseif dr == 0.25 then
|
||||
return "¼"
|
||||
else
|
||||
return "ø"
|
||||
end
|
||||
end
|
||||
|
||||
@ -67,13 +84,19 @@ end
|
||||
|
||||
function Diminishings:CreateFrame(unit)
|
||||
local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit])
|
||||
drFrame:EnableMouse(false)
|
||||
drFrame:SetMovable(true)
|
||||
drFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
|
||||
drFrame:SetFrameLevel(Gladdy.db.drFrameLevel)
|
||||
|
||||
for i = 1, 16 do
|
||||
local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame)
|
||||
icon:Hide()
|
||||
icon:EnableMouse(false)
|
||||
icon:SetFrameLevel(3)
|
||||
icon:SetFrameStrata(Gladdy.db.drFrameStrata)
|
||||
icon:SetFrameLevel(Gladdy.db.drFrameLevel)
|
||||
icon.texture = icon:CreateTexture(nil, "BACKGROUND")
|
||||
icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
icon.texture:SetAllPoints(icon)
|
||||
icon:SetScript("OnUpdate", function(self, elapsed)
|
||||
if (self.active) then
|
||||
@ -86,16 +109,12 @@ function Diminishings:CreateFrame(unit)
|
||||
self.dr = nil
|
||||
self.diminishing = 1.0
|
||||
self.texture:SetTexture("")
|
||||
self.text:SetText("")
|
||||
self.timeText:SetText("")
|
||||
self:Hide()
|
||||
Diminishings:Positionate(unit)
|
||||
else
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
if self.timeLeft >=5 then
|
||||
self.timeText:SetFormattedText("%d", self.timeLeft)
|
||||
else
|
||||
self.timeText:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
|
||||
end
|
||||
Gladdy:FormatTimer(self.timeText, self.timeLeft, self.timeLeft < 5)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@ -103,13 +122,15 @@ function Diminishings:CreateFrame(unit)
|
||||
icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
|
||||
icon.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
|
||||
icon.cooldown:SetHideCountdownNumbers(true)
|
||||
icon.cooldown:SetFrameLevel(4)
|
||||
icon.cooldown:SetFrameStrata(Gladdy.db.drFrameStrata)
|
||||
icon.cooldown:SetFrameLevel(Gladdy.db.drFrameLevel + 1)
|
||||
|
||||
icon.cooldownFrame = CreateFrame("Frame", nil, icon)
|
||||
icon.cooldownFrame:ClearAllPoints()
|
||||
icon.cooldownFrame:SetPoint("TOPLEFT", icon, "TOPLEFT")
|
||||
icon.cooldownFrame:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT")
|
||||
icon.cooldownFrame:SetFrameLevel(5)
|
||||
icon.cooldownFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
|
||||
icon.cooldownFrame:SetFrameLevel(Gladdy.db.drFrameLevel + 2)
|
||||
|
||||
--icon.overlay = CreateFrame("Frame", nil, icon)
|
||||
--icon.overlay:SetAllPoints(icon)
|
||||
@ -117,24 +138,24 @@ function Diminishings:CreateFrame(unit)
|
||||
icon.border:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
|
||||
icon.border:SetAllPoints(icon)
|
||||
|
||||
icon.text = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||
icon.text:SetDrawLayer("OVERLAY")
|
||||
icon.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), 10, "OUTLINE")
|
||||
icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
||||
icon.text:SetShadowOffset(1, -1)
|
||||
icon.text:SetShadowColor(0, 0, 0, 1)
|
||||
icon.text:SetJustifyH("CENTER")
|
||||
icon.text:SetPoint("CENTER")
|
||||
|
||||
icon.timeText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||
icon.timeText:SetDrawLayer("OVERLAY")
|
||||
icon.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), 10, "OUTLINE")
|
||||
icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
||||
icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), 10, "OUTLINE")
|
||||
icon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor))
|
||||
icon.timeText:SetShadowOffset(1, -1)
|
||||
icon.timeText:SetShadowColor(0, 0, 0, 1)
|
||||
icon.timeText:SetJustifyH("CENTER")
|
||||
icon.timeText:SetPoint("CENTER", icon, "CENTER", 0, 1)
|
||||
|
||||
icon.drLevelText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||
icon.drLevelText:SetDrawLayer("OVERLAY")
|
||||
icon.drLevelText:SetFont(Gladdy:SMFetch("font", "drLevelTextFont"), 10, "OUTLINE")
|
||||
icon.drLevelText:SetTextColor(getDiminishColor(1))
|
||||
icon.drLevelText:SetShadowOffset(1, -1)
|
||||
icon.drLevelText:SetShadowColor(0, 0, 0, 1)
|
||||
icon.drLevelText:SetJustifyH("CENTER")
|
||||
icon.drLevelText:SetPoint("BOTTOM", icon, "BOTTOM", 0, 0)
|
||||
|
||||
icon.diminishing = 1
|
||||
|
||||
drFrame["icon" .. i] = icon
|
||||
@ -159,27 +180,21 @@ function Diminishings:UpdateFrame(unit)
|
||||
drFrame:Show()
|
||||
end
|
||||
|
||||
drFrame:ClearAllPoints()
|
||||
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
if (Gladdy.db.drCooldownPos == "LEFT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
else
|
||||
drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "RIGHT") then
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
else
|
||||
drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
drFrame:SetWidth(Gladdy.db.drIconSize * 16)
|
||||
drFrame:SetWidth(Gladdy.db.drIconSize)
|
||||
drFrame:SetHeight(Gladdy.db.drIconSize)
|
||||
drFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
|
||||
drFrame:SetFrameLevel(Gladdy.db.drFrameLevel)
|
||||
|
||||
Gladdy:SetPosition(drFrame, unit, "drXOffset", "drYOffset", Diminishings:LegacySetPosition(drFrame, unit), Diminishings)
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(drFrame,"drXOffset", "drYOffset", L["Diminishings"],
|
||||
Gladdy.db.drGrowDirection == "RIGHT" and {"TOPLEFT", "TOPLEFT"} or {"TOPRIGHT", "TOPRIGHT"},
|
||||
Gladdy.db.drIconSize * Gladdy.db.drWidthFactor,
|
||||
Gladdy.db.drIconSize,
|
||||
0,
|
||||
0, "drEnabled")
|
||||
end
|
||||
|
||||
for i = 1, 16 do
|
||||
local icon = drFrame["icon" .. i]
|
||||
@ -187,10 +202,26 @@ function Diminishings:UpdateFrame(unit)
|
||||
icon:SetWidth(Gladdy.db.drIconSize * Gladdy.db.drWidthFactor)
|
||||
icon:SetHeight(Gladdy.db.drIconSize)
|
||||
|
||||
icon.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
|
||||
icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
||||
icon.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
|
||||
icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
|
||||
icon:SetFrameStrata(Gladdy.db.drFrameStrata)
|
||||
icon:SetFrameLevel(Gladdy.db.drFrameLevel)
|
||||
icon.cooldown:SetFrameStrata(Gladdy.db.drFrameStrata)
|
||||
icon.cooldown:SetFrameLevel(Gladdy.db.drFrameLevel + 1)
|
||||
icon.cooldownFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
|
||||
icon.cooldownFrame:SetFrameLevel(Gladdy.db.drFrameLevel + 2)
|
||||
|
||||
icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
|
||||
if Gladdy.db.drFontColorsEnabled then
|
||||
icon.timeText:SetTextColor(getDiminishColor(icon.diminishing))
|
||||
else
|
||||
icon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor))
|
||||
end
|
||||
|
||||
icon.drLevelText:SetFont(Gladdy:SMFetch("font", "drLevelTextFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drLevelTextScale, "OUTLINE")
|
||||
if Gladdy.db.drLevelTextColorsEnabled then
|
||||
icon.drLevelText:SetTextColor(getDiminishColor(icon.diminishing))
|
||||
else
|
||||
icon.drLevelText:SetTextColor(Gladdy:SetColor(Gladdy.db.drLevelTextColor))
|
||||
end
|
||||
|
||||
icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16)
|
||||
icon.cooldown:SetHeight(icon:GetHeight() - icon:GetHeight()/16)
|
||||
@ -205,19 +236,25 @@ function Diminishings:UpdateFrame(unit)
|
||||
if Gladdy.db.drBorderColorsEnabled then
|
||||
icon.border:SetVertexColor(getDiminishColor(icon.diminishing))
|
||||
else
|
||||
icon.border:SetVertexColor(Gladdy.db.drBorderColor.r, Gladdy.db.drBorderColor.g, Gladdy.db.drBorderColor.b, Gladdy.db.drBorderColor.a)
|
||||
icon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.drBorderColor))
|
||||
end
|
||||
|
||||
if Gladdy.db.drLevelTextEnabled then
|
||||
icon.drLevelText:Show()
|
||||
else
|
||||
icon.drLevelText:Hide()
|
||||
end
|
||||
|
||||
icon:ClearAllPoints()
|
||||
if (Gladdy.db.drCooldownPos == "LEFT") then
|
||||
if (Gladdy.db.drGrowDirection == "LEFT") then
|
||||
if (i == 1) then
|
||||
icon:SetPoint("TOPRIGHT")
|
||||
icon:SetPoint("TOPRIGHT", drFrame, "TOPRIGHT")
|
||||
else
|
||||
icon:SetPoint("RIGHT", drFrame["icon" .. (i - 1)], "LEFT", -Gladdy.db.drIconPadding, 0)
|
||||
end
|
||||
else
|
||||
if (i == 1) then
|
||||
icon:SetPoint("TOPLEFT")
|
||||
icon:SetPoint("TOPLEFT", drFrame, "TOPLEFT")
|
||||
else
|
||||
icon:SetPoint("LEFT", drFrame["icon" .. (i - 1)], "RIGHT", Gladdy.db.drIconPadding, 0)
|
||||
end
|
||||
@ -229,9 +266,9 @@ function Diminishings:UpdateFrame(unit)
|
||||
icon.border:SetTexture(Gladdy.db.drBorderStyle)
|
||||
end
|
||||
|
||||
icon.texture:SetTexCoord(.1, .9, .1, .9)
|
||||
icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
|
||||
icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
|
||||
--icon.texture:SetTexCoord(.1, .9, .1, .9)
|
||||
--icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
|
||||
--icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
|
||||
end
|
||||
end
|
||||
|
||||
@ -248,7 +285,6 @@ function Diminishings:ResetUnit(unit)
|
||||
icon.active = false
|
||||
icon.timeLeft = 0
|
||||
icon.texture:SetTexture("")
|
||||
icon.text:SetText("")
|
||||
icon.timeText:SetText("")
|
||||
icon:Hide()
|
||||
end
|
||||
@ -260,17 +296,32 @@ end
|
||||
|
||||
function Diminishings:Test(unit)
|
||||
if Gladdy.db.drEnabled then
|
||||
local spells = { 33786, 118, 8643, 8983 }
|
||||
for i = 1, 4 do
|
||||
if i == 1 then
|
||||
self:AuraFade(unit, spells[i])
|
||||
elseif i == 2 then
|
||||
self:AuraFade(unit, spells[i])
|
||||
self:AuraFade(unit, spells[i])
|
||||
else
|
||||
self:AuraFade(unit, spells[i])
|
||||
self:AuraFade(unit, spells[i])
|
||||
self:AuraFade(unit, spells[i])
|
||||
local enabledCategories = {}
|
||||
for cat,val in pairs(Gladdy.db.drCategories) do
|
||||
if (val.enabled) then
|
||||
tinsert(enabledCategories, {cat = cat , spellIDs = {}})
|
||||
enabledCategories[cat] = #enabledCategories
|
||||
end
|
||||
end
|
||||
for spellId,cat in pairs(DRData:GetSpells()) do
|
||||
if enabledCategories[cat] then
|
||||
tinsert(enabledCategories[enabledCategories[cat]].spellIDs, spellId)
|
||||
end
|
||||
end
|
||||
|
||||
--shuffle
|
||||
for i = #enabledCategories, 2, -1 do
|
||||
local j = rand(i)
|
||||
enabledCategories[i], enabledCategories[j] = enabledCategories[j], enabledCategories[i]
|
||||
end
|
||||
|
||||
--execute test
|
||||
local index, amount = 0,0
|
||||
for i=1, (#enabledCategories < 4 and #enabledCategories) or 4 do
|
||||
amount = rand(1,3)
|
||||
index = rand(1, #enabledCategories[i].spellIDs)
|
||||
for _=1, amount do
|
||||
self:AuraFade(unit, enabledCategories[i].spellIDs[index])
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -297,20 +348,35 @@ function Diminishings:AuraFade(unit, spellID)
|
||||
lastIcon.diminishing = 1.0
|
||||
end
|
||||
end
|
||||
if not lastIcon then return end
|
||||
lastIcon.dr = drCat
|
||||
lastIcon.timeLeft = drDuration
|
||||
lastIcon.timeLeft = Gladdy.db.drDuration
|
||||
lastIcon.diminishing = DRData:NextDR(lastIcon.diminishing)
|
||||
if Gladdy.db.drBorderColorsEnabled then
|
||||
lastIcon.border:SetVertexColor(getDiminishColor(lastIcon.diminishing))
|
||||
else
|
||||
lastIcon.border:SetVertexColor(Gladdy.db.drBorderColor.r, Gladdy.db.drBorderColor.g, Gladdy.db.drBorderColor.b, Gladdy.db.drBorderColor.a)
|
||||
lastIcon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.drBorderColor))
|
||||
end
|
||||
lastIcon.cooldown:SetCooldown(GetTime(), drDuration)
|
||||
lastIcon.cooldown:SetCooldown(GetTime(), Gladdy.db.drDuration)
|
||||
if Gladdy.db.drCategories[drCat].forceIcon then
|
||||
lastIcon.texture:SetTexture(Gladdy.db.drCategories[drCat].icon)
|
||||
else
|
||||
lastIcon.texture:SetTexture(select(3, GetSpellInfo(spellID)))
|
||||
end
|
||||
|
||||
if Gladdy.db.drFontColorsEnabled then
|
||||
lastIcon.timeText:SetTextColor(getDiminishColor(lastIcon.diminishing))
|
||||
else
|
||||
lastIcon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor))
|
||||
end
|
||||
|
||||
lastIcon.drLevelText:SetText(getDiminishText(lastIcon.diminishing))
|
||||
if Gladdy.db.drLevelTextColorsEnabled then
|
||||
lastIcon.drLevelText:SetTextColor(getDiminishColor(lastIcon.diminishing))
|
||||
else
|
||||
lastIcon.drLevelText:SetTextColor(Gladdy:SetColor(Gladdy.db.drLevelTextColor))
|
||||
end
|
||||
|
||||
lastIcon.active = true
|
||||
self:Positionate(unit)
|
||||
lastIcon:Show()
|
||||
@ -329,13 +395,15 @@ function Diminishings:Positionate(unit)
|
||||
|
||||
if (icon.active) then
|
||||
icon:ClearAllPoints()
|
||||
if (Gladdy.db.drCooldownPos == "LEFT") then
|
||||
if (Gladdy.db.newLayout and Gladdy.db.drGrowDirection == "LEFT"
|
||||
or not Gladdy.db.newLayout and Gladdy.db.drCooldownPos == "LEFT") then
|
||||
if (not lastIcon) then
|
||||
icon:SetPoint("TOPRIGHT")
|
||||
else
|
||||
icon:SetPoint("RIGHT", lastIcon, "LEFT", -Gladdy.db.drIconPadding, 0)
|
||||
end
|
||||
else
|
||||
elseif (Gladdy.db.newLayout and Gladdy.db.drGrowDirection == "RIGHT"
|
||||
or not Gladdy.db.newLayout and Gladdy.db.drCooldownPos == "RIGHT") then
|
||||
if (not lastIcon) then
|
||||
icon:SetPoint("TOPLEFT")
|
||||
else
|
||||
@ -357,15 +425,24 @@ function Diminishings:GetOptions()
|
||||
},
|
||||
drEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Enabled DR module"],
|
||||
order = 3,
|
||||
}),
|
||||
drDuration = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["DR Duration"],
|
||||
desc = L["Change the DR Duration in seconds (DR is dynamic between 15-20s)"],
|
||||
order = 4,
|
||||
min = 15,
|
||||
max = 20,
|
||||
step = .1,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
order = 4,
|
||||
name = L["Frame"],
|
||||
order = 5,
|
||||
args = {
|
||||
icon = {
|
||||
type = "group",
|
||||
@ -383,8 +460,9 @@ function Diminishings:GetOptions()
|
||||
desc = L["Size of the DR Icons"],
|
||||
order = 5,
|
||||
min = 5,
|
||||
max = 50,
|
||||
max = 80,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
drWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -394,6 +472,7 @@ function Diminishings:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
drIconPadding = Gladdy:option({
|
||||
type = "range",
|
||||
@ -403,6 +482,7 @@ function Diminishings:GetOptions()
|
||||
min = 0,
|
||||
max = 10,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -420,6 +500,7 @@ function Diminishings:GetOptions()
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 8,
|
||||
width = "full",
|
||||
}),
|
||||
drCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
@ -428,85 +509,132 @@ function Diminishings:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 9,
|
||||
width = "full",
|
||||
}),
|
||||
drCooldownNumberAlpha = {
|
||||
type = "range",
|
||||
name = L["Cooldown number alpha"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 10,
|
||||
width = "full",
|
||||
set = function(info, value)
|
||||
Gladdy.db.drFontColor.a = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
get = function(info)
|
||||
return Gladdy.db.drFontColor.a
|
||||
end,
|
||||
},
|
||||
},
|
||||
},
|
||||
font = {
|
||||
type = "group",
|
||||
name = L["Font"],
|
||||
name = L["Cooldown Font"],
|
||||
order = 3,
|
||||
args = {
|
||||
headerFont = {
|
||||
type = "header",
|
||||
name = L["Font"],
|
||||
order = 10,
|
||||
name = L["Cooldown Font"],
|
||||
order = 1,
|
||||
},
|
||||
drFont = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
desc = L["Font of the cooldown"],
|
||||
order = 11,
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
drFontColorsEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable DR Colors as Font Color"],
|
||||
desc = L["Shows the current DR Level on the DR icon."],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
drFontColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Font color"],
|
||||
desc = L["Color of the text"],
|
||||
order = 13,
|
||||
order = 3,
|
||||
hasAlpha = true,
|
||||
width = "full",
|
||||
}),
|
||||
drFont = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
desc = L["Font of the cooldown"],
|
||||
order = 4,
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
}),
|
||||
drFontScale = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Font scale"],
|
||||
desc = L["Scale of the text"],
|
||||
order = 12,
|
||||
order = 5,
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
},
|
||||
position = {
|
||||
levelText = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
name = L["DR Font"],
|
||||
order = 4,
|
||||
args = {
|
||||
headerPosition = {
|
||||
headerBorder = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
order = 20,
|
||||
name = L["DR Font"],
|
||||
order = 1,
|
||||
},
|
||||
drCooldownPos = Gladdy:option({
|
||||
drLevelTextEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable DR Font"],
|
||||
desc = L["Shows the current DR Level on the DR icon."],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
drLevelTextColorsEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable DR Colors as Font Color"],
|
||||
desc = L["Shows the current DR Level on the DR icon."],
|
||||
order = 3,
|
||||
width = "full",
|
||||
disabled = function()
|
||||
return not Gladdy.db.drLevelTextEnabled
|
||||
end,
|
||||
}),
|
||||
drLevelTextColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["DR Font color"],
|
||||
desc = L["Color of the font"],
|
||||
order = 4,
|
||||
hasAlpha = true,
|
||||
disabled = function()
|
||||
return not Gladdy.db.drLevelTextEnabled
|
||||
end,
|
||||
}),
|
||||
drLevelTextFont = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["DR Cooldown position"],
|
||||
desc = L["Position of the cooldown icons"],
|
||||
order = 21,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
name = L["Font"],
|
||||
desc = L["Font of the DR Font"],
|
||||
order = 5,
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
width = "full",
|
||||
disabled = function()
|
||||
return not Gladdy.db.drLevelTextEnabled
|
||||
end,
|
||||
}),
|
||||
headerOffset = {
|
||||
type = "header",
|
||||
name = L["Offset"],
|
||||
order = 22,
|
||||
},
|
||||
drXOffset = Gladdy:option({
|
||||
drLevelTextScale = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 23,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
}),
|
||||
drYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 24,
|
||||
min = -400,
|
||||
max = 400,
|
||||
name = L["Font scale"],
|
||||
desc = L["Scale of the text"],
|
||||
order = 6,
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
disabled = function()
|
||||
return not Gladdy.db.drLevelTextEnabled
|
||||
end,
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -518,33 +646,43 @@ function Diminishings:GetOptions()
|
||||
headerBorder = {
|
||||
type = "header",
|
||||
name = L["Border"],
|
||||
order = 30,
|
||||
order = 1,
|
||||
},
|
||||
drBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Border style"],
|
||||
order = 31,
|
||||
values = Gladdy:GetIconStyles()
|
||||
drBorderColorsEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable DR Colors as Border Color"],
|
||||
desc = L["Colors borders of DRs in respective DR Colors"],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
drBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Border color"],
|
||||
desc = L["Color of the border"],
|
||||
order = 32,
|
||||
order = 3,
|
||||
disabled = function()
|
||||
return Gladdy.db.drBorderColorsEnabled
|
||||
end,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
headerBorderColors = {
|
||||
type = "header",
|
||||
name = L["DR Border Colors"],
|
||||
order = 40,
|
||||
},
|
||||
drBorderColorsEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Dr Border Colors Enabled"],
|
||||
desc = L["Colors borders of DRs in respective DR-color below"],
|
||||
order = 41,
|
||||
width = "full",
|
||||
drBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Border style"],
|
||||
order = 4,
|
||||
values = Gladdy:GetIconStyles()
|
||||
}),
|
||||
}
|
||||
},
|
||||
levelColors = {
|
||||
type = "group",
|
||||
name = L["DR Colors"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerColors = {
|
||||
type = "header",
|
||||
name = L["DR Colors"],
|
||||
order = 10,
|
||||
},
|
||||
drHalfColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Half"],
|
||||
@ -566,7 +704,76 @@ function Diminishings:GetOptions()
|
||||
order = 44,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
}
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
order = 7,
|
||||
args = {
|
||||
headerPosition = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
order = 20,
|
||||
},
|
||||
drGrowDirection = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["DR Grow Direction"],
|
||||
desc = L["Grow Direction of the dr icons"],
|
||||
order = 21,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
}),
|
||||
drXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 23,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
drYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 24,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 8,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
drFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
drFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
@ -580,16 +787,39 @@ function Diminishings:GetOptions()
|
||||
end
|
||||
|
||||
function Diminishings:CategoryOptions()
|
||||
local categories = {}
|
||||
local categories = {
|
||||
checkAll = {
|
||||
order = 1,
|
||||
width = "0.7",
|
||||
name = L["Check All"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
for k,_ in pairs(defaultCategories()) do
|
||||
Gladdy.db.drCategories[k].enabled = true
|
||||
end
|
||||
end,
|
||||
},
|
||||
uncheckAll = {
|
||||
order = 2,
|
||||
width = "0.7",
|
||||
name = L["Uncheck All"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
for k,_ in pairs(defaultCategories()) do
|
||||
Gladdy.db.drCategories[k].enabled = false
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
local indexList = {}
|
||||
for k,v in pairs(DRData:GetCategories()) do
|
||||
for k,_ in pairs(DRData:GetCategories()) do
|
||||
tinsert(indexList, k)
|
||||
end
|
||||
tbl_sort(indexList)
|
||||
for i, k in ipairs(indexList) do
|
||||
for i,k in ipairs(indexList) do
|
||||
categories[k] = {
|
||||
type = "group",
|
||||
name = DRData:GetCategoryName(k),
|
||||
name = L[DRData:GetCategoryName(k)],
|
||||
order = i,
|
||||
icon = Gladdy.db.drCategories[k].icon,
|
||||
args = {
|
||||
@ -597,10 +827,10 @@ function Diminishings:CategoryOptions()
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
order = 1,
|
||||
get = function(info)
|
||||
get = function()
|
||||
return Gladdy.db.drCategories[k].enabled
|
||||
end,
|
||||
set = function(info, value)
|
||||
set = function(_, value)
|
||||
Gladdy.db.drCategories[k].enabled = value
|
||||
end,
|
||||
},
|
||||
@ -608,10 +838,10 @@ function Diminishings:CategoryOptions()
|
||||
type = "toggle",
|
||||
name = L["Force Icon"],
|
||||
order = 2,
|
||||
get = function(info)
|
||||
get = function()
|
||||
return Gladdy.db.drCategories[k].forceIcon
|
||||
end,
|
||||
set = function(info, value)
|
||||
set = function(_, value)
|
||||
Gladdy.db.drCategories[k].forceIcon = value
|
||||
end,
|
||||
},
|
||||
@ -621,10 +851,10 @@ function Diminishings:CategoryOptions()
|
||||
desc = L["Icon of the DR"],
|
||||
order = 4,
|
||||
values = Diminishings:GetDRIcons(k),
|
||||
get = function(info)
|
||||
get = function()
|
||||
return Gladdy.db.drCategories[k].icon
|
||||
end,
|
||||
set = function(info, value)
|
||||
set = function(_, value)
|
||||
Gladdy.db.drCategories[k].icon = value
|
||||
Gladdy.options.args.Diminishings.args.categories.args[k].icon = value
|
||||
end,
|
||||
@ -644,3 +874,36 @@ function Diminishings:GetDRIcons(category)
|
||||
end
|
||||
return icons
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Diminishings:LegacySetPosition(drFrame, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
drFrame:ClearAllPoints()
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.drCooldownPos == "LEFT") then
|
||||
Gladdy.db.drGrowDirection = "LEFT"
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
else
|
||||
drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
end
|
||||
end
|
||||
if (Gladdy.db.drCooldownPos == "RIGHT") then
|
||||
Gladdy.db.drGrowDirection = "RIGHT"
|
||||
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
|
||||
if anchor == Gladdy.buttons[unit].healthBar then
|
||||
drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
else
|
||||
drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
|
||||
end
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -1,4 +1,4 @@
|
||||
local type, pairs = type, pairs
|
||||
local type, pairs, str_match = type, pairs, string.match
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local AceSerializer = LibStub("AceSerializer-3.0")
|
||||
@ -6,23 +6,26 @@ local L = Gladdy.L
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
local LibDeflate = LibStub:GetLibrary("LibDeflate")
|
||||
|
||||
local function table_copy(t)
|
||||
|
||||
local function table_copy(t, str)
|
||||
local t2 = {};
|
||||
if str == nil then
|
||||
str = "Gladdy.db"
|
||||
end
|
||||
for k,v in pairs(t) do
|
||||
if type(v) == "table" then
|
||||
t2[k] = table_copy(v);
|
||||
t2[k] = table_copy(v, str .. "." .. k);
|
||||
else
|
||||
|
||||
t2[k] = v;
|
||||
end
|
||||
end
|
||||
return t2;
|
||||
end
|
||||
|
||||
local ExportImport = Gladdy:NewModule("ExportImport", nil, {
|
||||
local ExportImport = Gladdy:NewModule("Export Import", nil, {
|
||||
})
|
||||
|
||||
|
||||
|
||||
local export = AceGUI:Create("Frame")
|
||||
export:SetWidth(550)
|
||||
export.sizer_se:Hide()
|
||||
@ -69,6 +72,7 @@ importButton:SetCallback("OnClick", function(widget)
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
Gladdy:ToggleFrame(3)
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
end)
|
||||
import:AddChild(importButton)
|
||||
import.button = importButton
|
||||
@ -85,28 +89,80 @@ end)
|
||||
import:AddChild(importClearButton)
|
||||
import.clearButton = importClearButton
|
||||
|
||||
local deletedOptions = { -- backwards compatibility
|
||||
--deleted DR-categories
|
||||
repentance = true,
|
||||
sleep = true,
|
||||
impconc = true,
|
||||
dragonsbreath = true,
|
||||
freezetrap = true,
|
||||
--deleted db options
|
||||
castBarPos = true,
|
||||
buffsCooldownPos = true,
|
||||
buffsBuffsCooldownPos = true,
|
||||
classIconPos = true,
|
||||
ciAnchor = true,
|
||||
ciPos = true,
|
||||
cooldownYPos = true,
|
||||
cooldownXPos = true,
|
||||
drCooldownPos = true,
|
||||
racialAnchor = true,
|
||||
racialPos = true,
|
||||
trinketPos = true,
|
||||
padding = true,
|
||||
growUp = true,
|
||||
}
|
||||
|
||||
local function checkIsDeletedOption(k, str, msg, errorFound, errorMsg)
|
||||
local isDeleted
|
||||
for key, _ in pairs(deletedOptions) do
|
||||
if str_match(k, key) then
|
||||
isDeleted = true
|
||||
Gladdy:Debug("WARN", "found deleted option =", str .. "." .. k)
|
||||
end
|
||||
end
|
||||
if errorFound then
|
||||
return errorFound, errorMsg
|
||||
end
|
||||
if not isDeleted then
|
||||
return true, msg or str .. "." .. k .. " does not exist"
|
||||
end
|
||||
end
|
||||
|
||||
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
|
||||
if str == nil and not tbl.version_major_num then
|
||||
return false, "Version conflict: version_major_num not seen"
|
||||
end
|
||||
if str == nil and tbl.version_major_num ~= Gladdy.version_major_num then
|
||||
return false, "Version conflict: " .. tbl.version_major_num .. " ~= " .. Gladdy.version_major_num
|
||||
if str == nil and tbl.version_major_num > Gladdy.version_major_num then
|
||||
return false, "Version conflict: Major v" .. tbl.version_major_num .. " ~= v" .. Gladdy.version_major_num
|
||||
end
|
||||
if str == nil then
|
||||
str = "Gladdy.db"
|
||||
tbl.version_major_num = nil
|
||||
end
|
||||
for k,v in pairs(tbl) do
|
||||
if refTbl[k] == nil then
|
||||
return false, str .. "." .. k .. " does not exist"
|
||||
else
|
||||
if type(v) ~= type(refTbl[k]) then
|
||||
return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
|
||||
local res, msg
|
||||
local errorFound, errorMsg
|
||||
if refTbl == nil then
|
||||
return false, str .. "does not exist"
|
||||
else
|
||||
for k,v in pairs(tbl) do
|
||||
if refTbl[k] == nil then
|
||||
errorFound, errorMsg = checkIsDeletedOption(k, str, nil, errorFound, errorMsg)
|
||||
elseif type(v) ~= type(refTbl[k]) then
|
||||
errorFound = true
|
||||
errorMsg = str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
|
||||
elseif type(v) == "table" then
|
||||
ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
|
||||
res, msg = ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
|
||||
if not res then
|
||||
errorFound, errorMsg = checkIsDeletedOption(msg, str, msg, errorFound, errorMsg)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if errorFound then
|
||||
return false, errorMsg
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
@ -133,8 +189,8 @@ function ExportImport:GetOptions()
|
||||
export.eb:HighlightText(0, export.eb.editBox:GetNumLetters())
|
||||
export:SetStatusText("Copy this string to share your configuration with others.")
|
||||
end,
|
||||
name = "Export",
|
||||
desc = "Export your current profile to share with others or your various accounts.",
|
||||
name = L["Export"],
|
||||
desc = L["Export your current profile to share with others or your various accounts."],
|
||||
order = 3,
|
||||
},
|
||||
import = {
|
||||
@ -157,17 +213,28 @@ function ExportImport:GetOptions()
|
||||
import.deserializedTable = deserialized
|
||||
end)
|
||||
end,
|
||||
name = "Import",
|
||||
desc = "This will overwrite your current profile!",
|
||||
name = L["Import"],
|
||||
desc = L["This will overwrite your current profile!"],
|
||||
order = 4,
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
function ExportImport:ApplyImport(t, table)
|
||||
function ExportImport:ApplyImport(t, table, str)
|
||||
if str == nil then
|
||||
str = "Gladdy.db"
|
||||
if (not t.newLayout) then
|
||||
table.newLayout = false
|
||||
end
|
||||
end
|
||||
for k,v in pairs(t) do
|
||||
if type(v) == "table" then
|
||||
ExportImport:ApplyImport(v, table[k])
|
||||
if (table[k] ~= nil) then
|
||||
ExportImport:ApplyImport(v, table[k], str .. "." .. k)
|
||||
else
|
||||
Gladdy:Debug("ERROR", "ApplyImport failed for", str .. "." .. k)
|
||||
end
|
||||
|
||||
else
|
||||
table[k] = v
|
||||
end
|
||||
|
@ -1,6 +1,6 @@
|
||||
local pairs = pairs
|
||||
local floor = math.floor
|
||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists = UnitHealth, UnitHealthMax, UnitName, UnitExists
|
||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
|
||||
|
||||
local CreateFrame = CreateFrame
|
||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
|
||||
@ -8,7 +8,7 @@ local RAID_CLASS_COLORS = RAID_CLASS_COLORS
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
|
||||
local Healthbar = Gladdy:NewModule("Healthbar", 100, {
|
||||
local Healthbar = Gladdy:NewModule("Health Bar", 100, {
|
||||
healthBarFont = "DorisPP",
|
||||
healthBarHeight = 60,
|
||||
healthBarTexture = "Smooth",
|
||||
@ -19,14 +19,18 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
|
||||
healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
healthBarNameFontSize = 12,
|
||||
healthBarHealthFontSize = 12,
|
||||
healthNameToArenaId = false,
|
||||
healthName = true,
|
||||
healthActual = false,
|
||||
healthMax = true,
|
||||
healthPercentage = true,
|
||||
healthFrameStrata = "MEDIUM",
|
||||
healthFrameLevel = 1,
|
||||
})
|
||||
|
||||
function Healthbar:Initialize()
|
||||
self.frames = {}
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self:RegisterMessage("UNIT_DESTROYED")
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
@ -36,32 +40,35 @@ function Healthbar:CreateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
|
||||
local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
|
||||
healthBar:EnableMouse(false)
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.healthBarBorderSize })
|
||||
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
|
||||
healthBar:SetFrameLevel(1)
|
||||
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor))
|
||||
healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata)
|
||||
healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel)
|
||||
|
||||
healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||
healthBar.hp:SetMinMaxValues(0, 100)
|
||||
healthBar.hp:SetFrameLevel(0)
|
||||
healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata)
|
||||
healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1)
|
||||
|
||||
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
|
||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
||||
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||
healthBar.bg:ClearAllPoints()
|
||||
healthBar.bg:SetAllPoints(healthBar.hp)
|
||||
healthBar.bg:SetAlpha(1)
|
||||
healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
|
||||
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor))
|
||||
|
||||
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
|
||||
if (Gladdy.db.healthBarNameFontSize < 1) then
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
|
||||
healthBar.nameText:Hide()
|
||||
else
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
|
||||
healthBar.nameText:Show()
|
||||
end
|
||||
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
|
||||
healthBar.nameText:SetShadowOffset(1, -1)
|
||||
healthBar.nameText:SetShadowColor(0, 0, 0, 1)
|
||||
healthBar.nameText:SetJustifyH("CENTER")
|
||||
@ -69,13 +76,13 @@ function Healthbar:CreateFrame(unit)
|
||||
|
||||
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
|
||||
if (Gladdy.db.healthBarHealthFontSize < 1) then
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
|
||||
healthBar.healthText:Hide()
|
||||
else
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
|
||||
healthBar.healthText:Hide()
|
||||
end
|
||||
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
|
||||
healthBar.healthText:SetShadowOffset(1, -1)
|
||||
healthBar.healthText:SetShadowColor(0, 0, 0, 1)
|
||||
healthBar.healthText:SetJustifyH("CENTER")
|
||||
@ -92,12 +99,22 @@ function Healthbar:CreateFrame(unit)
|
||||
end
|
||||
|
||||
function Healthbar.OnEvent(self, event, unit)
|
||||
local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit)
|
||||
if event == "UNIT_HEALTH" then
|
||||
if isDead then
|
||||
Gladdy:SendMessage("UNIT_DEATH", unit)
|
||||
return
|
||||
end
|
||||
local health = UnitHealth(unit)
|
||||
local healthMax = UnitHealthMax(unit)
|
||||
Healthbar:SetHealthText(self, health, healthMax)
|
||||
self.hp:SetMinMaxValues(0, healthMax)
|
||||
self.hp:SetValue(UnitHealth(unit))
|
||||
Healthbar:SetHealthText(self, health, healthMax)
|
||||
elseif event == "UNIT_MAXHEALTH" then
|
||||
if isDead then
|
||||
Gladdy:SendMessage("UNIT_DEATH", unit)
|
||||
return
|
||||
end
|
||||
local health = UnitHealth(unit)
|
||||
local healthMax = UnitHealthMax(unit)
|
||||
self.hp:SetMinMaxValues(0, healthMax)
|
||||
@ -106,7 +123,9 @@ function Healthbar.OnEvent(self, event, unit)
|
||||
elseif event == "UNIT_NAME_UPDATE" then
|
||||
local name = UnitName(unit)
|
||||
Gladdy.buttons[unit].name = name
|
||||
self.nameText:SetText(name)
|
||||
if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
|
||||
self.nameText:SetText(name)
|
||||
end
|
||||
end
|
||||
if not Gladdy.buttons[unit].class then
|
||||
Gladdy:SpotEnemy(unit, true)
|
||||
@ -114,33 +133,16 @@ function Healthbar.OnEvent(self, event, unit)
|
||||
end
|
||||
|
||||
function Healthbar:SetHealthText(healthBar, health, healthMax)
|
||||
local healthText
|
||||
local healthText = ""
|
||||
local healthPercentage = floor(health * 100 / healthMax)
|
||||
|
||||
if health == 0 then
|
||||
if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) then
|
||||
self:UNIT_DEATH(healthBar.unit)
|
||||
return
|
||||
end
|
||||
|
||||
if (Gladdy.db.healthActual) then
|
||||
healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health
|
||||
end
|
||||
|
||||
if (Gladdy.db.healthMax) then
|
||||
local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax
|
||||
if (healthText) then
|
||||
healthText = ("%s/%s"):format(healthText, text)
|
||||
else
|
||||
healthText = text
|
||||
end
|
||||
end
|
||||
|
||||
if (Gladdy.db.healthPercentage) then
|
||||
if (healthText) then
|
||||
healthText = ("%s (%d%%)"):format(healthText, healthPercentage)
|
||||
else
|
||||
healthText = ("%d%%"):format(healthPercentage)
|
||||
end
|
||||
healthText = ("%d%%"):format(healthPercentage)
|
||||
end
|
||||
|
||||
healthBar.healthText:SetText(healthText)
|
||||
@ -152,43 +154,46 @@ function Healthbar:UpdateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight
|
||||
healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata)
|
||||
healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel)
|
||||
healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata)
|
||||
healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1)
|
||||
|
||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
||||
healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
|
||||
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor))
|
||||
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.healthBarBorderSize })
|
||||
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
|
||||
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor))
|
||||
healthBar:ClearAllPoints()
|
||||
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", iconSize, 0)
|
||||
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
|
||||
healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
|
||||
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
|
||||
healthBar.hp:ClearAllPoints()
|
||||
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
|
||||
if (Gladdy.db.healthBarHealthFontSize < 1) then
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
|
||||
healthBar.healthText:Hide()
|
||||
else
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
|
||||
healthBar.healthText:Show()
|
||||
end
|
||||
if (Gladdy.db.healthBarNameFontSize < 1) then
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
|
||||
healthBar.nameText:Hide()
|
||||
else
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
|
||||
if Gladdy.db.healthName then
|
||||
healthBar.nameText:Show()
|
||||
else
|
||||
healthBar.nameText:Hide()
|
||||
end
|
||||
end
|
||||
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
|
||||
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
|
||||
end
|
||||
|
||||
function Healthbar:ResetUnit(unit)
|
||||
@ -210,10 +215,20 @@ function Healthbar:Test(unit)
|
||||
return
|
||||
end
|
||||
|
||||
self:JOINED_ARENA()
|
||||
self:ENEMY_SPOTTED(unit)
|
||||
self:UNIT_HEALTH(unit, button.health, button.healthMax)
|
||||
end
|
||||
|
||||
function Healthbar:JOINED_ARENA()
|
||||
if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
|
||||
for i=1,Gladdy.curBracket do
|
||||
local healthBar = self.frames["arena" .. i]
|
||||
healthBar.nameText:SetText(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Healthbar:ENEMY_SPOTTED(unit)
|
||||
local healthBar = self.frames[unit]
|
||||
local button = Gladdy.buttons[unit]
|
||||
@ -228,8 +243,13 @@ function Healthbar:ENEMY_SPOTTED(unit)
|
||||
healthBar.hp:SetValue(health)
|
||||
Healthbar:SetHealthText(healthBar, health, healthMax)
|
||||
end
|
||||
healthBar.nameText:SetText(button.name)
|
||||
healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
|
||||
if button.name and Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
|
||||
healthBar.nameText:SetText(button.name)
|
||||
end
|
||||
|
||||
if button.class then
|
||||
healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function Healthbar:UNIT_HEALTH(unit, health, healthMax)
|
||||
@ -243,27 +263,10 @@ function Healthbar:UNIT_HEALTH(unit, health, healthMax)
|
||||
Gladdy:SendMessage("UNIT_HEALTH", unit, health, healthMax)
|
||||
|
||||
local healthPercentage = floor(health * 100 / healthMax)
|
||||
local healthText
|
||||
|
||||
if (Gladdy.db.healthActual) then
|
||||
healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health
|
||||
end
|
||||
|
||||
if (Gladdy.db.healthMax) then
|
||||
local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax
|
||||
if (healthText) then
|
||||
healthText = ("%s/%s"):format(healthText, text)
|
||||
else
|
||||
healthText = text
|
||||
end
|
||||
end
|
||||
local healthText = ""
|
||||
|
||||
if (Gladdy.db.healthPercentage) then
|
||||
if (healthText) then
|
||||
healthText = ("%s (%d%%)"):format(healthText, healthPercentage)
|
||||
else
|
||||
healthText = ("%d%%"):format(healthPercentage)
|
||||
end
|
||||
healthText = ("%d%%"):format(healthPercentage)
|
||||
end
|
||||
|
||||
healthBar.healthText:SetText(healthText)
|
||||
@ -300,7 +303,7 @@ local function option(params)
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy.options.args.Healthbar.args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
|
||||
Gladdy.options.args["Health Bar"].args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
|
||||
if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
|
||||
Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
|
||||
end
|
||||
@ -328,7 +331,7 @@ function Healthbar:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
general = {
|
||||
@ -349,6 +352,7 @@ function Healthbar:GetOptions()
|
||||
min = 10,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
healthBarTexture = option({
|
||||
type = "select",
|
||||
@ -400,6 +404,7 @@ function Healthbar:GetOptions()
|
||||
step = 0.1,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
healthBarHealthFontSize = option({
|
||||
type = "range",
|
||||
@ -409,6 +414,7 @@ function Healthbar:GetOptions()
|
||||
step = 0.1,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -437,6 +443,7 @@ function Healthbar:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.healthBarHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
healthBarBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
@ -447,10 +454,39 @@ function Healthbar:GetOptions()
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 4,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
healthFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
healthFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 1,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
healthValues = {
|
||||
type = "group",
|
||||
name = L["Health Bar Text"],
|
||||
order = 4,
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
@ -459,27 +495,25 @@ function Healthbar:GetOptions()
|
||||
},
|
||||
healthName = option({
|
||||
type = "toggle",
|
||||
name = L["Show the name"],
|
||||
name = L["Show name text"],
|
||||
desc = L["Show the units name"],
|
||||
order = 30,
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
healthActual = option({
|
||||
healthNameToArenaId = option({
|
||||
type = "toggle",
|
||||
name = L["Show the actual health"],
|
||||
desc = L["Show the actual health on the health bar"],
|
||||
order = 31,
|
||||
}),
|
||||
healthMax = option({
|
||||
type = "toggle",
|
||||
name = L["Show max health"],
|
||||
desc = L["Show max health on the health bar"],
|
||||
order = 32,
|
||||
name = L["Show ArenaX"],
|
||||
desc = L["Show 1-5 as name instead"],
|
||||
order = 3,
|
||||
width = "full",
|
||||
disabled = function() return not Gladdy.db.healthName end
|
||||
}),
|
||||
healthPercentage = option({
|
||||
type = "toggle",
|
||||
name = L["Show health percentage"],
|
||||
desc = L["Show health percentage on the health bar"],
|
||||
order = 33,
|
||||
order = 6,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
|
@ -3,14 +3,18 @@ local CreateFrame, UnitIsUnit = CreateFrame, UnitIsUnit
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Highlight = Gladdy:NewModule("Highlight", nil, {
|
||||
highlightBorderSize = 2,
|
||||
highlightBorderSize = 1,
|
||||
highlightInset = false,
|
||||
targetBorderColor = { r = 1, g = 0.8, b = 0, a = 1 },
|
||||
focusBorderColor = { r = 1, g = 0, b = 0, a = 1 },
|
||||
leaderBorderColor = { r = 0, g = 1, b = 0, a = 1 },
|
||||
highlightBorderStyle = "Square Full White",
|
||||
highlight = true,
|
||||
targetBorder = true,
|
||||
focusBorder = true,
|
||||
leaderBorder = true,
|
||||
highlightFrameStrata = "MEDIUM",
|
||||
highlightFrameLevel = 20,
|
||||
})
|
||||
|
||||
function Highlight:Initialize()
|
||||
@ -50,21 +54,24 @@ function Highlight:CreateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local healthBar = Gladdy.modules.Healthbar.frames[unit]
|
||||
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
|
||||
|
||||
local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||
targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
|
||||
targetBorder:SetFrameStrata("HIGH")
|
||||
targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
|
||||
targetBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
targetBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
targetBorder:Hide()
|
||||
|
||||
local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||
focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
|
||||
focusBorder:SetFrameStrata("LOW")
|
||||
focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
|
||||
focusBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
focusBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
focusBorder:Hide()
|
||||
|
||||
local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||
leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
|
||||
leaderBorder:SetFrameStrata("MEDIUM")
|
||||
leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
|
||||
leaderBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
leaderBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
leaderBorder:Hide()
|
||||
|
||||
local highlight = healthBar:CreateTexture(nil, "OVERLAY")
|
||||
@ -87,31 +94,58 @@ function Highlight:UpdateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local borderSize = Gladdy.db.highlightBorderSize
|
||||
local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
|
||||
local width = Gladdy.db.barWidth + borderSize * 2
|
||||
local height = iconSize + borderSize * 2
|
||||
local borderOffset = borderSize
|
||||
local hpAndPowerHeight = Gladdy.db.healthBarHeight + powerBarHeight
|
||||
local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
|
||||
local height = hpAndPowerHeight + (Gladdy.db.highlightInset and 0 or borderSize * 2)
|
||||
|
||||
button.targetBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
button.targetBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
button.focusBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
button.focusBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
button.leaderBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
|
||||
button.leaderBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
|
||||
|
||||
button.targetBorder:SetWidth(width)
|
||||
button.targetBorder:SetHeight(height)
|
||||
button.targetBorder:ClearAllPoints()
|
||||
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
|
||||
button.targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
|
||||
button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
|
||||
if Gladdy.db.highlightInset then
|
||||
button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.targetBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
else
|
||||
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||
end
|
||||
|
||||
button.targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
|
||||
button.targetBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.targetBorderColor))
|
||||
|
||||
button.focusBorder:SetWidth(width)
|
||||
button.focusBorder:SetHeight(height)
|
||||
button.focusBorder:ClearAllPoints()
|
||||
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
|
||||
button.focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
|
||||
button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
|
||||
if Gladdy.db.highlightInset then
|
||||
button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.focusBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
else
|
||||
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||
end
|
||||
|
||||
button.focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
|
||||
button.focusBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.focusBorderColor))
|
||||
|
||||
button.leaderBorder:SetWidth(width)
|
||||
button.leaderBorder:SetHeight(height)
|
||||
button.leaderBorder:ClearAllPoints()
|
||||
button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
|
||||
button.leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
|
||||
button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
|
||||
if Gladdy.db.highlightInset then
|
||||
button.leaderBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.leaderBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
else
|
||||
button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||
end
|
||||
|
||||
button.leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
|
||||
button.leaderBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.leaderBorderColor))
|
||||
if Gladdy.frame.testing then
|
||||
Highlight:Test(unit)
|
||||
end
|
||||
@ -135,7 +169,7 @@ function Highlight:Test(unit)
|
||||
elseif (unit == "arena2") then
|
||||
self:Toggle(unit, "target", true)
|
||||
elseif (unit == "arena3") then
|
||||
self:Toggle(unit, "leader", true)
|
||||
--self:Toggle(unit, "leader", true)
|
||||
end
|
||||
end
|
||||
|
||||
@ -179,64 +213,136 @@ function Highlight:GetOptions()
|
||||
name = L["Highlight"],
|
||||
order = 2,
|
||||
},
|
||||
highlightBorderSize = {
|
||||
type = "range",
|
||||
name = L["Border size"],
|
||||
desc = L["Border size"],
|
||||
highlightInset = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show Inside"],
|
||||
desc = L["Show Highlight border inside of frame"],
|
||||
order = 3,
|
||||
min = 1,
|
||||
max = 10,
|
||||
step = 1,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
enabled = {
|
||||
type = "group",
|
||||
name = L["Enabled"],
|
||||
order = 1,
|
||||
args = {
|
||||
headerEnable = {
|
||||
type = "header",
|
||||
name = L["Enabled"],
|
||||
order = 10,
|
||||
},
|
||||
highlight = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Highlight target"],
|
||||
desc = L["Toggle if the selected target should be highlighted"],
|
||||
order = 11,
|
||||
width = "full",
|
||||
}),
|
||||
targetBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around target"],
|
||||
desc = L["Toggle if a border should be shown around the selected target"],
|
||||
order = 12,
|
||||
width = "full",
|
||||
}),
|
||||
focusBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around focus"],
|
||||
desc = L["Toggle of a border should be shown around the current focus"],
|
||||
order = 13,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = L["Border"],
|
||||
order = 2,
|
||||
args = {
|
||||
headerHighlight = {
|
||||
type = "header",
|
||||
name = L["Border"],
|
||||
order = 2,
|
||||
},
|
||||
highlightBorderSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Border size"],
|
||||
desc = L["Border size"],
|
||||
order = 4,
|
||||
min = 1,
|
||||
max = 20,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
highlightBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Border style"],
|
||||
order = 5,
|
||||
dialogControl = "LSM30_Border",
|
||||
values = AceGUIWidgetLSMlists.border,
|
||||
}),
|
||||
},
|
||||
},
|
||||
color = {
|
||||
type = "group",
|
||||
name = L["Color"],
|
||||
order = 3,
|
||||
args = {
|
||||
headerColor = {
|
||||
type = "header",
|
||||
name = L["Colors"],
|
||||
order = 6,
|
||||
},
|
||||
targetBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Target border color"],
|
||||
desc = L["Color of the selected targets border"],
|
||||
order = 7,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
focusBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Focus border color"],
|
||||
desc = L["Color of the focus border"],
|
||||
order = 8,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 4,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
highlightFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
highlightFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 1,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
targetBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Target border color"],
|
||||
desc = L["Color of the selected targets border"],
|
||||
order = 4,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
focusBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Focus border color"],
|
||||
desc = L["Color of the focus border"],
|
||||
order = 5,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
leaderBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Raid leader border color"],
|
||||
desc = L["Color of the raid leader border"],
|
||||
order = 6,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
headerEnable = {
|
||||
type = "header",
|
||||
name = L["Enable/Disable"],
|
||||
order = 10,
|
||||
},
|
||||
highlight = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Highlight target"],
|
||||
desc = L["Toggle if the selected target should be highlighted"],
|
||||
order = 11,
|
||||
}),
|
||||
targetBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around target"],
|
||||
desc = L["Toggle if a border should be shown around the selected target"],
|
||||
order = 12,
|
||||
}),
|
||||
focusBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around focus"],
|
||||
desc = L["Toggle of a border should be shown around the current focus"],
|
||||
order = 13,
|
||||
}),
|
||||
leaderBorder = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show border around raid leader"],
|
||||
desc = L["Toggle if a border should be shown around the raid leader"],
|
||||
order = 14,
|
||||
}),
|
||||
}
|
||||
end
|
209
Modules/Pets.lua
209
Modules/Pets.lua
@ -1,12 +1,12 @@
|
||||
local string_gsub, floor, pairs = string.gsub, math.floor, pairs
|
||||
local CreateFrame = CreateFrame
|
||||
local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
|
||||
local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Pets = Gladdy:NewModule("Pets", nil, {
|
||||
petEnabled = true,
|
||||
petWidth = 100,
|
||||
petWidth = 128,
|
||||
petHeight = 20,
|
||||
petPortraitEnabled = true,
|
||||
petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
@ -21,8 +21,12 @@ local Pets = Gladdy:NewModule("Pets", nil, {
|
||||
petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
|
||||
petHealthBarFontSize = 12,
|
||||
petHealthPercentage = true,
|
||||
petXOffset = 50,
|
||||
petYOffset = 0,
|
||||
petXOffset = 1,
|
||||
petYOffset = -62,
|
||||
petGroup = false,
|
||||
petMargin = 1,
|
||||
petFrameStrata = "MEDIUM",
|
||||
petFrameLevel = 5,
|
||||
})
|
||||
|
||||
function Pets:Initialize()
|
||||
@ -35,12 +39,12 @@ function Pets:Initialize()
|
||||
end
|
||||
|
||||
function Pets:JOINED_ARENA()
|
||||
for k,v in pairs(self.frames) do
|
||||
for _,v in pairs(self.frames) do
|
||||
v.healthBar:SetAlpha(0)
|
||||
end
|
||||
if Gladdy.db.petEnabled then
|
||||
self:RegisterEvent("UNIT_PET")
|
||||
self:SetScript("OnEvent", function(self, event, unitId)
|
||||
self:SetScript("OnEvent", function(_, event, unitId)
|
||||
if event == "UNIT_PET" then
|
||||
local unit = Gladdy.guids[UnitGUID(unitId)]
|
||||
if unit then
|
||||
@ -63,9 +67,10 @@ function Pets:ResetUnit(unitId)
|
||||
end
|
||||
|
||||
function Pets:PET_SPOTTED(unit)
|
||||
Gladdy.guids[UnitGUID(unit)] = unit
|
||||
if Gladdy.db.petEnabled then
|
||||
self.frames[unit].healthBar:SetAlpha(1)
|
||||
self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
|
||||
self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor))
|
||||
self.frames[unit].healthBar:SetScript("OnUpdate", function(self)
|
||||
self.hp:SetValue(UnitHealth(self.unit))
|
||||
Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit))
|
||||
@ -124,6 +129,7 @@ function Pets:Test(unitId)
|
||||
petFrame.healthBar.hp:SetMinMaxValues(0, 6200)
|
||||
petFrame.healthBar.hp:SetValue(2000)
|
||||
Pets:SetHealthText(petFrame.healthBar, 2000, 6200)
|
||||
SetPortraitTexture(petFrame.healthBar.portrait, "player")
|
||||
end
|
||||
end
|
||||
|
||||
@ -133,12 +139,13 @@ function Pets:CreateFrame(unitId)
|
||||
return
|
||||
end
|
||||
local button = CreateFrame("Frame", "GladdyButtonFramePet" .. unit, Gladdy.frame)
|
||||
button:SetMovable(true)
|
||||
--button:SetAlpha(0)
|
||||
button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
secure:RegisterForClicks("AnyDown")
|
||||
secure:SetAttribute("*type1", "target")
|
||||
secure:SetAttribute("*type2", "focus")
|
||||
secure:SetAttribute("unit", unit)
|
||||
@ -148,46 +155,48 @@ function Pets:CreateFrame(unitId)
|
||||
button.secure = secure
|
||||
|
||||
local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.petHealthBarBorderSize })
|
||||
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
||||
healthBar:SetFrameLevel(1)
|
||||
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
|
||||
healthBar:SetFrameStrata(Gladdy.db.petFrameStrata)
|
||||
healthBar:SetFrameLevel(Gladdy.db.petFrameLevel)
|
||||
healthBar:SetAllPoints(button)
|
||||
healthBar:SetAlpha(0)
|
||||
|
||||
healthBar.portrait = healthBar:CreateTexture(nil, "OVERLAY")
|
||||
healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND")
|
||||
healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
|
||||
healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
SetPortraitTexture(healthBar.portrait, "player")
|
||||
healthBar.portrait.border = healthBar:CreateTexture(nil, "OVERLAY")
|
||||
healthBar.portrait.border:SetAllPoints(healthBar.portrait)
|
||||
healthBar.portrait.border:SetTexture(Gladdy.db.classIconBorderStyle)
|
||||
healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
||||
healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
|
||||
|
||||
|
||||
healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
||||
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||
healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor))
|
||||
healthBar.hp:SetMinMaxValues(0, 100)
|
||||
healthBar.hp:SetFrameLevel(0)
|
||||
healthBar.hp:SetFrameStrata(Gladdy.db.petFrameStrata)
|
||||
healthBar.hp:SetFrameLevel(Gladdy.db.petFrameLevel - 1)
|
||||
healthBar.hp:SetAllPoints(healthBar)
|
||||
|
||||
healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
|
||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
||||
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||
healthBar.bg:ClearAllPoints()
|
||||
healthBar.bg:SetAllPoints(healthBar.hp)
|
||||
healthBar.bg:SetAlpha(1)
|
||||
healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
|
||||
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBgColor))
|
||||
|
||||
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
|
||||
if (Gladdy.db.petHealthBarFontSize < 1) then
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||
healthBar.nameText:Hide()
|
||||
else
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.nameText:Show()
|
||||
end
|
||||
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
||||
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
|
||||
healthBar.nameText:SetShadowOffset(1, -1)
|
||||
healthBar.nameText:SetShadowColor(0, 0, 0, 1)
|
||||
healthBar.nameText:SetJustifyH("CENTER")
|
||||
@ -195,13 +204,13 @@ function Pets:CreateFrame(unitId)
|
||||
|
||||
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
|
||||
if (Gladdy.db.petHealthBarFontSize < 1) then
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||
healthBar.healthText:Hide()
|
||||
else
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.healthText:Hide()
|
||||
end
|
||||
healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
||||
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
|
||||
healthBar.healthText:SetShadowOffset(1, -1)
|
||||
healthBar.healthText:SetShadowColor(0, 0, 0, 1)
|
||||
healthBar.healthText:SetJustifyH("CENTER")
|
||||
@ -240,6 +249,11 @@ function Pets:UpdateFrame(unitId)
|
||||
return
|
||||
end
|
||||
|
||||
healthBar:SetFrameStrata(Gladdy.db.petFrameStrata)
|
||||
healthBar:SetFrameLevel(Gladdy.db.petFrameLevel)
|
||||
healthBar.hp:SetFrameStrata(Gladdy.db.petFrameStrata)
|
||||
healthBar.hp:SetFrameLevel(Gladdy.db.petFrameLevel - 1)
|
||||
|
||||
if not Gladdy.db.petEnabled then
|
||||
self.frames[unit]:Hide()
|
||||
else
|
||||
@ -248,7 +262,22 @@ function Pets:UpdateFrame(unitId)
|
||||
|
||||
self.frames[unit]:SetWidth(Gladdy.db.petWidth)
|
||||
self.frames[unit]:SetHeight(Gladdy.db.petHeight)
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
|
||||
Gladdy:SetPosition(self.frames[unit], unitId, "petXOffset", "petYOffset", Pets:LegacySetPosition(unit, unitId), Pets)
|
||||
|
||||
if (Gladdy.db.petGroup) then
|
||||
if (unit == "arenapet1") then
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
else
|
||||
local previousPet = "arenapet" .. string_gsub(unit, "arenapet", "") - 1
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousPet], "BOTTOMLEFT", 0, - Gladdy.db.petMargin)
|
||||
end
|
||||
else
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
end
|
||||
|
||||
healthBar.portrait:SetHeight(Gladdy.db.petHeight)
|
||||
healthBar.portrait:SetWidth(Gladdy.db.petHeight)
|
||||
@ -260,34 +289,37 @@ function Pets:UpdateFrame(unitId)
|
||||
healthBar.portrait.border:Show()
|
||||
end
|
||||
healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle)
|
||||
healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
||||
healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
|
||||
|
||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
||||
healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
|
||||
healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||
healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBgColor))
|
||||
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
|
||||
healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.petHealthBarBorderSize })
|
||||
healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
|
||||
healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
|
||||
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
|
||||
healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
|
||||
healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
|
||||
healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor))
|
||||
healthBar.hp:ClearAllPoints()
|
||||
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
|
||||
if (Gladdy.db.petHealthBarFontSize < 1) then
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
|
||||
healthBar.nameText:Hide()
|
||||
healthBar.healthText:Hide()
|
||||
else
|
||||
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.nameText:Show()
|
||||
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
|
||||
healthBar.healthText:Show()
|
||||
end
|
||||
healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
||||
healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
|
||||
healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
|
||||
healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
|
||||
if (unit == "arenapet1") then
|
||||
Gladdy:CreateMover(self.frames[unit], "petXOffset", "petYOffset", L["Pets"], {"TOPLEFT", "TOPLEFT"})
|
||||
end
|
||||
end
|
||||
|
||||
function Pets:SetHealthText(healthBar, health, healthMax)
|
||||
@ -332,21 +364,21 @@ end
|
||||
|
||||
function Pets:GetOptions()
|
||||
return {
|
||||
headerHealthbar = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Health Bar"],
|
||||
name = L["Pets"],
|
||||
order = 2,
|
||||
},
|
||||
petEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enabled Pets module"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Enables Pets module"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
args = {
|
||||
general = {
|
||||
@ -367,6 +399,7 @@ function Pets:GetOptions()
|
||||
min = 10,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
petWidth = option({
|
||||
type = "range",
|
||||
@ -374,14 +407,32 @@ function Pets:GetOptions()
|
||||
desc = L["Width of the bar"],
|
||||
order = 4,
|
||||
min = 10,
|
||||
max = 100,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
petGroup = option({
|
||||
type = "toggle",
|
||||
name = L["Group Pets"],
|
||||
order = 5,
|
||||
}),
|
||||
petMargin = option({
|
||||
type = "range",
|
||||
name = L["Margin"],
|
||||
desc = L["Height of the bar"],
|
||||
order = 6,
|
||||
disabled = function()
|
||||
return not Gladdy.db.petGroup
|
||||
end,
|
||||
min = 0,
|
||||
max = 50,
|
||||
step = .1,
|
||||
}),
|
||||
petHealthBarTexture = option({
|
||||
type = "select",
|
||||
name = L["Bar texture"],
|
||||
desc = L["Texture of the bar"],
|
||||
order = 5,
|
||||
order = 7,
|
||||
dialogControl = "LSM30_Statusbar",
|
||||
values = AceGUIWidgetLSMlists.statusbar,
|
||||
}),
|
||||
@ -389,14 +440,14 @@ function Pets:GetOptions()
|
||||
type = "color",
|
||||
name = L["Health color"],
|
||||
desc = L["Color of the status bar"],
|
||||
order = 6,
|
||||
order = 8,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
petHealthBarBgColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Background color"],
|
||||
desc = L["Color of the status bar background"],
|
||||
order = 7,
|
||||
order = 9,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
},
|
||||
@ -457,6 +508,7 @@ function Pets:GetOptions()
|
||||
order = 13,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -485,6 +537,7 @@ function Pets:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.petHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
petHealthBarBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
@ -512,6 +565,7 @@ function Pets:GetOptions()
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
petYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -520,13 +574,43 @@ function Pets:GetOptions()
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
petFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
petFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 1,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
healthValues = {
|
||||
type = "group",
|
||||
name = L["Health Values"],
|
||||
order = 6,
|
||||
order = 7,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
@ -545,3 +629,30 @@ function Pets:GetOptions()
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Pets:LegacySetPosition(unit, unitId)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
if (Gladdy.db.petGroup) then
|
||||
if (unit == "arenapet1") then
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
else
|
||||
local previousPet = "arenapet" .. string_gsub(unit, "arenapet", "") - 1
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousPet], "BOTTOMLEFT", 0, - Gladdy.db.petMargin)
|
||||
end
|
||||
else
|
||||
self.frames[unit]:ClearAllPoints()
|
||||
self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
@ -6,7 +6,8 @@ local CreateFrame, UnitPower, UnitPowerType, UnitPowerMax, UnitExists = CreateFr
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
|
||||
local Powerbar = Gladdy:NewModule("Powerbar", 90, {
|
||||
local Powerbar = Gladdy:NewModule("Power Bar", 90, {
|
||||
powerBarEnabled = true,
|
||||
powerBarFont = "DorisPP",
|
||||
powerBarHeight = 20,
|
||||
powerBarTexture = "Smooth",
|
||||
@ -21,6 +22,8 @@ local Powerbar = Gladdy:NewModule("Powerbar", 90, {
|
||||
powerActual = true,
|
||||
powerMax = true,
|
||||
powerPercentage = false,
|
||||
powerFrameStrata = "MEDIUM",
|
||||
powerFrameLevel = 1,
|
||||
})
|
||||
|
||||
function Powerbar:Initialize()
|
||||
@ -36,33 +39,36 @@ function Powerbar:CreateFrame(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
|
||||
local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
||||
powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
|
||||
powerBar:EnableMouse(false)
|
||||
powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.powerBarBorderSize })
|
||||
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
|
||||
powerBar:SetFrameLevel(1)
|
||||
powerBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.powerBarBorderColor))
|
||||
powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata)
|
||||
powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel)
|
||||
|
||||
powerBar.energy = CreateFrame("StatusBar", nil, powerBar)
|
||||
powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
||||
powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||
powerBar.energy:SetMinMaxValues(0, 100)
|
||||
powerBar.energy:SetFrameLevel(0)
|
||||
powerBar.energy:SetFrameStrata(Gladdy.db.powerFrameStrata)
|
||||
powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1)
|
||||
|
||||
powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND")
|
||||
powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
||||
powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||
powerBar.bg:ClearAllPoints()
|
||||
powerBar.bg:SetAllPoints(powerBar.energy)
|
||||
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
|
||||
powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor))
|
||||
|
||||
powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
|
||||
powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
||||
powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
|
||||
powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
|
||||
powerBar.raceText:SetShadowOffset(1, -1)
|
||||
powerBar.raceText:SetShadowColor(0, 0, 0, 1)
|
||||
powerBar.raceText:SetJustifyH("CENTER")
|
||||
powerBar.raceText:SetPoint("LEFT", 5, 1)
|
||||
|
||||
powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
|
||||
powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
||||
powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
|
||||
powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
|
||||
powerBar.powerText:SetShadowOffset(1, -1)
|
||||
powerBar.powerText:SetShadowColor(0, 0, 0, 1)
|
||||
powerBar.powerText:SetJustifyH("CENTER")
|
||||
@ -112,17 +118,24 @@ function Powerbar:SetPower(powerBar, power, powerMax, powerType)
|
||||
end
|
||||
end
|
||||
|
||||
if (powerType == 1) then
|
||||
if (powerType == 1 and powerBar.powerType ~= powerType) then
|
||||
powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
|
||||
elseif (powerType == 3) then
|
||||
powerBar.powerColor = {r = 1, g = 0, b = 0}
|
||||
powerBar.powerType = powerType
|
||||
elseif (powerType == 3 and powerBar.powerType ~= powerType) then
|
||||
powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
|
||||
else
|
||||
powerBar.powerColor = {r = 1, g = 1, b = 0}
|
||||
powerBar.powerType = powerType
|
||||
elseif powerBar.powerType ~= powerType then
|
||||
powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
|
||||
powerBar.powerColor = {r = .18, g = .44, b = .75}
|
||||
powerBar.powerType = powerType
|
||||
end
|
||||
|
||||
powerBar.powerText:SetText(powerText)
|
||||
powerBar.energy:SetMinMaxValues(0, powerMax)
|
||||
powerBar.energy:SetValue(power)
|
||||
|
||||
end
|
||||
|
||||
function Powerbar:UpdateFrame(unit)
|
||||
@ -130,12 +143,16 @@ function Powerbar:UpdateFrame(unit)
|
||||
if (not powerBar) then
|
||||
return
|
||||
end
|
||||
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
|
||||
|
||||
local healthBar = Gladdy.modules.Healthbar.frames[unit]
|
||||
|
||||
|
||||
powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
||||
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
|
||||
if not Gladdy.db.powerBarEnabled then
|
||||
powerBar:Hide()
|
||||
return
|
||||
else
|
||||
powerBar:Show()
|
||||
end
|
||||
powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||
powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor))
|
||||
|
||||
powerBar:SetWidth(healthBar:GetWidth())
|
||||
powerBar:SetHeight(Gladdy.db.powerBarHeight)
|
||||
@ -143,19 +160,24 @@ function Powerbar:UpdateFrame(unit)
|
||||
powerBar:ClearAllPoints()
|
||||
powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1)
|
||||
|
||||
powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
|
||||
powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
|
||||
edgeSize = Gladdy.db.powerBarBorderSize })
|
||||
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
|
||||
powerBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.powerBarBorderColor))
|
||||
|
||||
powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
||||
powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
|
||||
powerBar.energy:ClearAllPoints()
|
||||
powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
|
||||
|
||||
powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
||||
powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
|
||||
powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
|
||||
powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
|
||||
powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
|
||||
powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
|
||||
|
||||
powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata)
|
||||
powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel)
|
||||
powerBar.energy:SetFrameStrata(Gladdy.db.powerFrameStrata)
|
||||
powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1)
|
||||
end
|
||||
|
||||
function Powerbar:ResetUnit(unit)
|
||||
@ -168,6 +190,8 @@ function Powerbar:ResetUnit(unit)
|
||||
powerBar.raceText:SetText("")
|
||||
powerBar.powerText:SetText("")
|
||||
powerBar.energy:SetValue(0)
|
||||
powerBar.powerType = ""
|
||||
powerBar.powerColor = {r = 1, g = 1, b = 1}
|
||||
end
|
||||
|
||||
function Powerbar:Test(unit)
|
||||
@ -206,8 +230,13 @@ function Powerbar:UNIT_SPEC(unit, spec)
|
||||
if (not powerBar or not button) then
|
||||
return
|
||||
end
|
||||
local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
|
||||
|
||||
powerBar.raceText:SetText(spec .. " " .. button.raceLoc)
|
||||
if (button.spec and Gladdy.db.powerShowSpec) then
|
||||
raceText = spec .. " " .. raceText
|
||||
end
|
||||
|
||||
powerBar.raceText:SetText(raceText)
|
||||
end
|
||||
|
||||
function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
|
||||
@ -246,10 +275,13 @@ function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
|
||||
|
||||
if (powerType == 1) then
|
||||
powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
|
||||
powerBar.powerColor = {r = 1, g = 0, b = 0}
|
||||
elseif (powerType == 3) then
|
||||
powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
|
||||
powerBar.powerColor = {r = 1, g = 1, b = 0}
|
||||
else
|
||||
powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
|
||||
powerBar.powerColor = {r = .18, g = .44, b = .75}
|
||||
end
|
||||
|
||||
powerBar.powerText:SetText(powerText)
|
||||
@ -284,7 +316,7 @@ local function option(params)
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy.options.args.Powerbar.args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
|
||||
Gladdy.options.args["Power Bar"].args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
|
||||
if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
|
||||
Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
|
||||
end
|
||||
@ -309,11 +341,16 @@ function Powerbar:GetOptions()
|
||||
name = L["Power Bar"],
|
||||
order = 2,
|
||||
},
|
||||
powerBarEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
order = 3,
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
@ -333,6 +370,7 @@ function Powerbar:GetOptions()
|
||||
min = 0,
|
||||
max = 50,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
powerBarTexture = option({
|
||||
type = "select",
|
||||
@ -384,6 +422,7 @@ function Powerbar:GetOptions()
|
||||
step = 0.1,
|
||||
min = 1,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -412,6 +451,7 @@ function Powerbar:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.powerBarHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
powerBarBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
@ -422,10 +462,39 @@ function Powerbar:GetOptions()
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 4,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
powerFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
powerFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 1,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
powerValues = {
|
||||
type = "group",
|
||||
name = L["Power Bar Text"],
|
||||
order = 4,
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
|
@ -1,29 +1,27 @@
|
||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
|
||||
local ceil = ceil
|
||||
|
||||
local CreateFrame = CreateFrame
|
||||
local GetTime = GetTime
|
||||
|
||||
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Racial = Gladdy:NewModule("Racial", nil, {
|
||||
local Racial = Gladdy:NewModule("Racial", 79, {
|
||||
racialFont = "DorisPP",
|
||||
racialFontScale = 1,
|
||||
racialEnabled = true,
|
||||
racialSize = 60 + 20 + 1,
|
||||
racialWidthFactor = 0.9,
|
||||
racialAnchor = "trinket",
|
||||
racialPos = "RIGHT",
|
||||
racialXOffset = 0,
|
||||
racialYOffset = 0,
|
||||
racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
racialDisableCircle = false,
|
||||
racialCooldownAlpha = 1,
|
||||
racialCooldownNumberAlpha = 1,
|
||||
racialFrameStrata = "MEDIUM",
|
||||
racialFrameLevel = 5,
|
||||
})
|
||||
|
||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
|
||||
|
||||
function Racial:Initialize()
|
||||
self.frames = {}
|
||||
@ -45,59 +43,60 @@ local function iconTimer(self,elapsed)
|
||||
local timeLeft = ceil(self.timeLeft)
|
||||
|
||||
if timeLeft >= 60 then
|
||||
-- more than 1 minute
|
||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 60 and timeLeft >= 21 then
|
||||
-- between 60s and 21s (green)
|
||||
self.cooldownFont:SetTextColor(0.7, 1, 0)
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 20.9 and timeLeft >= 11 then
|
||||
-- between 20s and 11s (green)
|
||||
self.cooldownFont:SetTextColor(0, 1, 0)
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft <= 10 and timeLeft >= 5 then
|
||||
-- between 10s and 5s (orange)
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||
self.cooldownFont:SetFormattedText("%.1f", timeLeft)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 60 and timeLeft >= 30 then
|
||||
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 30 and timeLeft >= 11 then
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 10 and timeLeft >= 5 then
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 5 and timeLeft > 0 then
|
||||
-- between 5s and 1s (red)
|
||||
self.cooldownFont:SetTextColor(1, 0, 0)
|
||||
self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
else
|
||||
self.cooldownFont:SetText("")
|
||||
self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.racialCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
end
|
||||
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
|
||||
end
|
||||
end
|
||||
|
||||
function Racial:CreateFrame(unit)
|
||||
local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
|
||||
racial:EnableMouse(false)
|
||||
racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
|
||||
|
||||
racial.texture = racial:CreateTexture(nil, "BACKGROUND")
|
||||
racial.texture:SetAllPoints(racial)
|
||||
racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
--racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
|
||||
|
||||
racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
|
||||
racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC
|
||||
racial.cooldown:SetHideCountdownNumbers(true)
|
||||
racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
|
||||
|
||||
racial.cooldownFrame = CreateFrame("Frame", nil, racial)
|
||||
racial.cooldownFrame:ClearAllPoints()
|
||||
racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT")
|
||||
racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
|
||||
racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
|
||||
|
||||
racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||
racial.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), 20, "OUTLINE")
|
||||
racial.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), 20, "OUTLINE")
|
||||
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
|
||||
racial.cooldownFont:SetJustifyH("CENTER")
|
||||
racial.cooldownFont:SetPoint("CENTER")
|
||||
|
||||
racial.borderFrame = CreateFrame("Frame", nil, racial)
|
||||
racial.borderFrame:SetAllPoints(racial)
|
||||
racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3)
|
||||
|
||||
racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY")
|
||||
racial.texture.overlay:SetAllPoints(racial)
|
||||
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
|
||||
@ -116,6 +115,15 @@ function Racial:UpdateFrame(unit)
|
||||
|
||||
local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize
|
||||
|
||||
racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
|
||||
racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
|
||||
racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
|
||||
racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
|
||||
racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3)
|
||||
|
||||
racial:SetWidth(width)
|
||||
racial:SetHeight(height)
|
||||
racial.cooldown:SetWidth(width - width/16)
|
||||
@ -129,19 +137,16 @@ function Racial:UpdateFrame(unit)
|
||||
racial.texture:SetAllPoints(racial)
|
||||
|
||||
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
|
||||
racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
|
||||
racial.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.racialBorderColor))
|
||||
|
||||
racial:ClearAllPoints()
|
||||
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
|
||||
if (Gladdy.db.racialPos == "RIGHT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "LEFT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "TOP") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "BOTTOM") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
|
||||
Gladdy:SetPosition(racial, unit, "racialXOffset", "racialYOffset", Racial:LegacySetPosition(racial, unit), Racial)
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(racial,"racialXOffset", "racialYOffset", L["Racial"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.racialSize * Gladdy.db.racialWidthFactor,
|
||||
Gladdy.db.racialSize,
|
||||
0, 0, "racialEnabled")
|
||||
end
|
||||
|
||||
if (Gladdy.db.racialEnabled == false) then
|
||||
@ -176,14 +181,14 @@ function Racial:Used(unit, startTime, duration)
|
||||
end
|
||||
if not racial.active then
|
||||
racial.timeLeft = duration
|
||||
if not Gladdy.db.trinketDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
|
||||
if not Gladdy.db.racialDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
|
||||
racial.active = true
|
||||
end
|
||||
end
|
||||
|
||||
function Racial:ENEMY_SPOTTED(unit)
|
||||
local racial = self.frames[unit]
|
||||
if (not racial) then
|
||||
if (not racial or not Gladdy.buttons[unit].race) then
|
||||
return
|
||||
end
|
||||
racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
|
||||
@ -224,7 +229,7 @@ function Racial:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
general = {
|
||||
@ -235,7 +240,7 @@ function Racial:GetOptions()
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Size"],
|
||||
order = 4,
|
||||
order = 1,
|
||||
},
|
||||
racialSize = Gladdy:option({
|
||||
type = "range",
|
||||
@ -243,7 +248,8 @@ function Racial:GetOptions()
|
||||
min = 5,
|
||||
max = 100,
|
||||
step = 1,
|
||||
order = 4,
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
racialWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -251,7 +257,8 @@ function Racial:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 6,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -269,6 +276,7 @@ function Racial:GetOptions()
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 7,
|
||||
width = "full",
|
||||
}),
|
||||
racialCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
@ -277,6 +285,16 @@ function Racial:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 8,
|
||||
width = "full",
|
||||
}),
|
||||
racialCooldownNumberAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Cooldown number alpha"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 9,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -306,43 +324,20 @@ function Racial:GetOptions()
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
order = 4,
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
name = L["Icon position"],
|
||||
order = 4,
|
||||
},
|
||||
racialAnchor = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Anchor"],
|
||||
desc = L["This changes the anchor of the racial icon"],
|
||||
order = 20,
|
||||
values = {
|
||||
["trinket"] = L["Trinket"],
|
||||
["classIcon"] = L["Class Icon"],
|
||||
["healthBar"] = L["Health Bar"],
|
||||
["powerBar"] = L["Power Bar"],
|
||||
},
|
||||
}),
|
||||
racialPos = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Position"],
|
||||
desc = L["This changes position relative to its anchor of the racial icon"],
|
||||
order = 21,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
},
|
||||
}),
|
||||
racialXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
@ -350,6 +345,7 @@ function Racial:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
racialYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -358,6 +354,7 @@ function Racial:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -386,7 +383,62 @@ function Racial:GetOptions()
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
racialFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
racialFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Racial:LegacySetPosition(racial, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
|
||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
|
||||
racial:ClearAllPoints()
|
||||
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
|
||||
if (Gladdy.db.racialPos == "RIGHT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "LEFT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "TOP") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
|
||||
elseif (Gladdy.db.racialPos == "BOTTOM") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
|
||||
end
|
||||
return Gladdy.db.newLayout
|
||||
end
|
421
Modules/RangeCheck.lua
Normal file
421
Modules/RangeCheck.lua
Normal file
@ -0,0 +1,421 @@
|
||||
local UnitIsConnected = UnitIsConnected
|
||||
local UnitInPhase = UnitInPhase
|
||||
local UnitInRaid = UnitInRaid
|
||||
local UnitInParty = UnitInParty
|
||||
local UnitInRange = UnitInRange
|
||||
local CheckInteractDistance = CheckInteractDistance
|
||||
local C_Timer = C_Timer
|
||||
local UnitIsUnit = UnitIsUnit
|
||||
local UnitClass = UnitClass
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
|
||||
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
|
||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
|
||||
local select, ipairs, type, tonumber, tostring, format = select, ipairs, type, tonumber, tostring, format
|
||||
|
||||
local LibStub = LibStub
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local LSR = LibStub("SpellRange-1.0")
|
||||
local L = Gladdy.L
|
||||
|
||||
local classSpells = {
|
||||
["MAGE"] = 118,
|
||||
["PRIEST"] = 32379,
|
||||
["DRUID"] = 33786,
|
||||
["SHAMAN"] = 10414,
|
||||
["PALADIN"] = 10308,
|
||||
["WARLOCK"] = 5782,
|
||||
["WARRIOR"] = 25275,
|
||||
["HUNTER"] = 27018,
|
||||
["ROGUE"] = 36554,
|
||||
}
|
||||
|
||||
local function defaultSpells()
|
||||
local defaults = {}
|
||||
for _,class in ipairs(Gladdy.CLASSES) do
|
||||
defaults[class] = { min = classSpells[class] }
|
||||
end
|
||||
return defaults
|
||||
end
|
||||
|
||||
local RangeCheck = Gladdy:NewModule("Range Check", nil, {
|
||||
rangeCheckEnabled = true,
|
||||
rangeCheckDefaultSpells = defaultSpells(),
|
||||
rangeCheckOorFactor = 1.5,
|
||||
rangeCheckHealthBar = true,
|
||||
rangeCheckHealthBarText = true,
|
||||
rangeCheckPowerBar = true,
|
||||
rangeCheckPowerBarText = true,
|
||||
rangeCheckClassIcon = false,
|
||||
rangeCheckTrinket = false,
|
||||
rangeCheckRacial = false,
|
||||
})
|
||||
|
||||
function RangeCheck:Initialize()
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("ENEMY_STEALTH")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self.playerClass = select(2, UnitClass("player"))
|
||||
end
|
||||
|
||||
function RangeCheck:Reset()
|
||||
self.test = nil
|
||||
end
|
||||
|
||||
function RangeCheck:ResetUnit(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
self:CancelTimer(button)
|
||||
self:SetColor(button, 1)
|
||||
button.classColors = {}
|
||||
end
|
||||
|
||||
function RangeCheck:Test(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
self:ENEMY_SPOTTED(unit)
|
||||
self.test = true
|
||||
button.lastState = 0
|
||||
if Gladdy.db.rangeCheckEnabled then
|
||||
if unit == "arena1" then
|
||||
--button.unit = "target"
|
||||
--self:CreateTimer(button)
|
||||
self:SetRangeAlpha(button, nil)
|
||||
else
|
||||
self:SetRangeAlpha(button, true)
|
||||
end
|
||||
else
|
||||
self:SetRangeAlpha(button, true)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:UpdateFrame(unit)
|
||||
if self.test then
|
||||
self:Test(unit)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:SetColor(button, oorFac)
|
||||
if button.lastState == oorFac then
|
||||
return
|
||||
end
|
||||
|
||||
if not button.classColors.r then
|
||||
if button.class then
|
||||
button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
|
||||
else
|
||||
button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
|
||||
end
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckHealthBar then
|
||||
button.healthBar.hp:SetStatusBarColor(button.classColors.r/oorFac, button.classColors.g/oorFac, button.classColors.b/oorFac, 1)
|
||||
else
|
||||
button.healthBar.hp:SetStatusBarColor(button.classColors.r, button.classColors.g, button.classColors.b, 1)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckHealthBarText then
|
||||
button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
|
||||
button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
|
||||
else
|
||||
button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckPowerBar then
|
||||
button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r/oorFac, button.powerBar.powerColor.g/oorFac, button.powerBar.powerColor.b/oorFac, 1)
|
||||
else
|
||||
button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r, button.powerBar.powerColor.g, button.powerBar.powerColor.b, 1)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckPowerBarText then
|
||||
button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
|
||||
button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
|
||||
else
|
||||
button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckTrinket then
|
||||
button.trinket.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
else
|
||||
button.trinket.texture:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
if Gladdy.db.rangeCheckClassIcon then
|
||||
button.classIcon.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
button.aura.icon:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
else
|
||||
button.classIcon.texture:SetVertexColor(1, 1, 1)
|
||||
button.aura.icon:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
if Gladdy.db.rangeCheckRacial then
|
||||
button.racial.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
else
|
||||
button.racial.texture:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
button.lastState = oorFac
|
||||
end
|
||||
|
||||
function RangeCheck:SetRangeAlpha(button, inRange)
|
||||
local oorFac = Gladdy.db.rangeCheckOorFactor
|
||||
if inRange then
|
||||
RangeCheck:SetColor(button, 1)
|
||||
else
|
||||
RangeCheck:SetColor(button, oorFac)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:JOINED_ARENA()
|
||||
self.test = nil
|
||||
if Gladdy.db.rangeCheckEnabled then
|
||||
for i = 1, Gladdy.curBracket do
|
||||
local button = Gladdy.buttons["arena"..i]
|
||||
--if i == 1 then button.unit = "focus" end
|
||||
self:CreateTimer(button)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:ENEMY_STEALTH(unit, stealth)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
button.lastState = 0
|
||||
if stealth then
|
||||
button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
|
||||
if not Gladdy.db.rangeCheckEnabled then
|
||||
button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
|
||||
end
|
||||
else
|
||||
if button.class then
|
||||
button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
|
||||
if not Gladdy.db.rangeCheckEnabled then
|
||||
button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:ENEMY_SPOTTED(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not button) then
|
||||
return
|
||||
end
|
||||
button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
|
||||
end
|
||||
|
||||
function RangeCheck.CheckRange(self)
|
||||
local button = self.parent
|
||||
|
||||
local spell = Gladdy.db.rangeCheckDefaultSpells[RangeCheck.playerClass].min
|
||||
|
||||
if (not UnitIsConnected(button.unit) or not UnitInPhase(button.unit)) then
|
||||
RangeCheck:SetRangeAlpha(button, false)
|
||||
elseif (spell) then
|
||||
RangeCheck:SetRangeAlpha(button, LSR.IsSpellInRange(spell, button.unit) == 1)
|
||||
-- That didn't work, but they are grouped lets try the actual API for this, it's a bit flaky though and not that useful generally
|
||||
elseif (UnitInRaid(button.unit) or UnitInParty(button.unit)) then
|
||||
RangeCheck:SetRangeAlpha(button, UnitInRange(button.unit, "player"))
|
||||
-- Nope, fall back to interaction :(
|
||||
else
|
||||
RangeCheck:SetRangeAlpha(button, CheckInteractDistance(button.unit, 4))
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:CreateTimer(frame)
|
||||
if not frame.range then
|
||||
frame.range = C_Timer.NewTicker(0.05, RangeCheck.CheckRange)
|
||||
frame.range.parent = frame
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:CancelTimer(frame)
|
||||
if frame.range then
|
||||
frame.range:Cancel()
|
||||
frame.range = nil
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:ForceUpdate(frame)
|
||||
if( UnitIsUnit(frame.unit, "player") ) then
|
||||
frame.healthBar:SetAlpha(1)
|
||||
frame.powerBar:SetAlpha(1)
|
||||
self:CancelTimer(frame)
|
||||
else
|
||||
self:CreateTimer(frame)
|
||||
self.CheckRange(frame.parent)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:GetOptions()
|
||||
return {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Range Check"],
|
||||
order = 2,
|
||||
},
|
||||
|
||||
rangeCheckEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable racial icon"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["General"],
|
||||
order = 5,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["General"],
|
||||
order = 1,
|
||||
},
|
||||
rangeCheckOorFactor = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Out of Range Darkening Level"],
|
||||
desc = L["Higher is darker"],
|
||||
min = 1.1,
|
||||
max = 5,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
order = 2,
|
||||
}),
|
||||
rangeCheckHealthBar = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Health Bar"],
|
||||
width = "full",
|
||||
order = 3,
|
||||
}),
|
||||
rangeCheckHealthBarText = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Health Bar Text"],
|
||||
width = "full",
|
||||
order = 4,
|
||||
}),
|
||||
rangeCheckPowerBar = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Power Bar"],
|
||||
width = "full",
|
||||
order = 5,
|
||||
}),
|
||||
rangeCheckPowerBarText = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Power Bar Text"],
|
||||
width = "full",
|
||||
order = 6,
|
||||
}),
|
||||
rangeCheckClassIcon = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Class Icon"],
|
||||
width = "full",
|
||||
order = 7,
|
||||
}),
|
||||
rangeCheckTrinket = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Trinket"],
|
||||
width = "full",
|
||||
order = 8,
|
||||
}),
|
||||
rangeCheckRacial = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Racial"],
|
||||
width = "full",
|
||||
order = 9,
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
oorSpells = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Spells"],
|
||||
order = 5,
|
||||
args = RangeCheck:GetSpells(),
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
function RangeCheck:GetSpells()
|
||||
local group = {
|
||||
description = {
|
||||
type = "description",
|
||||
name = L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."],
|
||||
order = 1,
|
||||
},
|
||||
}
|
||||
for i,class in ipairs(Gladdy.CLASSES) do
|
||||
group[class] = {
|
||||
type = "group",
|
||||
name = LOCALIZED_CLASS_NAMES_MALE[class],
|
||||
order = i + 1,
|
||||
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
|
||||
iconCoords = CLASS_ICON_TCOORDS[class],
|
||||
args = {
|
||||
headerMin = {
|
||||
type = "header",
|
||||
name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %d" .. L["yds"], select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||
or "nil",
|
||||
order = 1,
|
||||
},
|
||||
min = {
|
||||
type = "input",
|
||||
name = "Spell ID", --format("|T%s:20|t %s", select(3, GetSpellInfo(k)), select(1, GetSpellInfo(k)))
|
||||
order = 2,
|
||||
width = "full",
|
||||
pattern = "%d+",
|
||||
validate = function(_, value)
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
return type(tonumber(value)) == "number"
|
||||
end,
|
||||
--image = select(3, GetSpellInfo(defaultSpells()[class].min)),
|
||||
get = function(_)
|
||||
return tostring(Gladdy.db.rangeCheckDefaultSpells[class].min)
|
||||
end,
|
||||
set = function(_, value)
|
||||
Gladdy.db.rangeCheckDefaultSpells[class].min = tonumber(value)
|
||||
--Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.min.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||
-- or "nil"
|
||||
Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.headerMin.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %d" .. L["yds"], select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||
or "nil"
|
||||
end
|
||||
},
|
||||
--[[headerMax = {
|
||||
type = "header",
|
||||
name = L["Max"],
|
||||
order = 3,
|
||||
},
|
||||
max = {
|
||||
type = "input",
|
||||
name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
|
||||
or "nil",
|
||||
order = 4,
|
||||
width = "full",
|
||||
pattern = "%d+",
|
||||
validate = function(_, value)
|
||||
return type(tonumber(value)) == "number"
|
||||
end,
|
||||
--image = select(3, GetSpellInfo(defaultSpells()[class].max)),
|
||||
get = function(_)
|
||||
return tostring(Gladdy.db.rangeCheckDefaultSpells[class].max)
|
||||
end,
|
||||
set = function(_, value)
|
||||
Gladdy.db.rangeCheckDefaultSpells[class].max = tonumber(value)
|
||||
Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.max.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
|
||||
or "nil"
|
||||
end
|
||||
}--]]
|
||||
}
|
||||
}
|
||||
end
|
||||
return group
|
||||
end
|
433
Modules/ShadowsightTimer.lua
Normal file
433
Modules/ShadowsightTimer.lua
Normal file
@ -0,0 +1,433 @@
|
||||
local floor, str_find, pairs = math.floor, string.find, pairs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
---------------------------
|
||||
|
||||
-- CORE
|
||||
|
||||
---------------------------
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, {
|
||||
shadowsightTimerEnabled = true,
|
||||
shadowsightTimerLocked = false,
|
||||
shadowsightTimerScale = 1,
|
||||
shadowsightTimerRelPoint1 = "CENTER",
|
||||
shadowsightTimerRelPoint2 = "CENTER",
|
||||
shadowsightTimerX = 0,
|
||||
shadowsightTimerY = 0,
|
||||
shadowsightAnnounce = true,
|
||||
shadowsightTimerStartTime = 91,
|
||||
shadowsightTimerResetTime = 120,
|
||||
shadowsightTimerShowTwoTimer = false,
|
||||
shadowsightTimerFrameStrata = "HIGH",
|
||||
shadowsightTimerFrameLevel = 20,
|
||||
})
|
||||
|
||||
-- /run LibStub("Gladdy").modules["Shadowsight Timer"]:AURA_GAIN(nil, nil, 34709)
|
||||
-- /run LibStub("Gladdy").modules["Shadowsight Timer"].timerFrame1:SetAlpha(0)
|
||||
|
||||
function ShadowsightTimer:OnEvent(event, ...)
|
||||
self[event](self, ...)
|
||||
end
|
||||
|
||||
function ShadowsightTimer:Initialize()
|
||||
self.locale = Gladdy:GetArenaTimer()
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:CreateAnchor()
|
||||
end
|
||||
|
||||
function ShadowsightTimer:Reset()
|
||||
self.anchor:Hide()
|
||||
for i=1,2 do
|
||||
self["timerFrame" .. i].active = false
|
||||
self["timerFrame" .. i]:SetScript("OnUpdate", nil)
|
||||
self["timerFrame" .. i].font:SetTextColor(1, 0.8, 0)
|
||||
end
|
||||
self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
self:SetScript("OnEvent", nil)
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- FRAME SETUP
|
||||
|
||||
---------------------------
|
||||
|
||||
function ShadowsightTimer:CreateTimerFrame(anchor, name, points)
|
||||
local backdrop = {
|
||||
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
||||
edgeFile = "",
|
||||
tile = true, tileSize = 16, edgeSize = 10,
|
||||
insets = {left = 0, right = 0, top = 0, bottom = 0}
|
||||
}
|
||||
self[name] = CreateFrame("Frame", nil, anchor, BackdropTemplateMixin and "BackdropTemplate")
|
||||
self[name]:SetPoint(points[1], anchor, points[2])
|
||||
self[name]:SetBackdrop(backdrop)
|
||||
self[name]:SetBackdropColor(0,0,0,0.8)
|
||||
self[name]:SetHeight(17)
|
||||
self[name]:SetWidth(35)
|
||||
|
||||
self[name].texture = self[name]:CreateTexture(nil,"OVERLAY")
|
||||
self[name].texture:SetWidth(16)
|
||||
self[name].texture:SetHeight(16)
|
||||
self[name].texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye")
|
||||
self[name].texture:SetTexCoord(0.125,0.875,0.125,0.875)
|
||||
self[name].texture:SetPoint("RIGHT", self[name], "LEFT")
|
||||
|
||||
self[name].font = self[name]:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
self[name].font:SetPoint("LEFT", 5, 0)
|
||||
self[name].font:SetJustifyH("LEFT")
|
||||
self[name].font:SetTextColor(1, 0.8, 0)
|
||||
|
||||
self[name]:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
|
||||
self[name]:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
|
||||
end
|
||||
|
||||
function ShadowsightTimer:CreateAnchor()
|
||||
self.anchor = CreateFrame("Frame")
|
||||
self.anchor:SetMovable(true)
|
||||
self.anchor:EnableMouse(true)
|
||||
self.anchor:SetWidth(35)
|
||||
self.anchor:SetHeight(17)
|
||||
self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
|
||||
self.anchor:SetScript("OnMouseDown",function(self) self:StartMoving() end)
|
||||
self.anchor:SetScript("OnMouseUp",function(self)
|
||||
self:StopMovingOrSizing()
|
||||
Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint()
|
||||
end)
|
||||
self.anchor:SetScale(Gladdy.db.shadowsightTimerScale)
|
||||
self.anchor:Hide()
|
||||
|
||||
self:CreateTimerFrame(self.anchor, "timerFrame1", {"TOP", "TOP"})
|
||||
local show = Gladdy.db.shadowsightTimerShowTwoTimer
|
||||
self:CreateTimerFrame(show and self.timerFrame1 or self.anchor, "timerFrame2", show and {"TOP", "BOTTOM"} or {"TOP", "TOP"})
|
||||
end
|
||||
|
||||
function ShadowsightTimer:UpdateFrameOnce()
|
||||
self.anchor:EnableMouse(not Gladdy.db.shadowsightTimerLocked)
|
||||
|
||||
self.anchor:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
|
||||
self.anchor:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
|
||||
self.timerFrame1:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
|
||||
self.timerFrame1:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
|
||||
self.timerFrame2:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
|
||||
self.timerFrame2:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
|
||||
|
||||
if Gladdy.db.shadowsightTimerEnabled then
|
||||
self.anchor:SetScale(Gladdy.db.shadowsightTimerScale)
|
||||
self.anchor:ClearAllPoints()
|
||||
self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
|
||||
if Gladdy.frame.testing or Gladdy.curBracket then
|
||||
self.anchor:Show()
|
||||
end
|
||||
if Gladdy.db.shadowsightTimerShowTwoTimer then
|
||||
self.anchor:SetHeight(34)
|
||||
self.timerFrame2:ClearAllPoints()
|
||||
self.timerFrame2:SetPoint("TOP", self.timerFrame1, "BOTTOM")
|
||||
ShadowsightTimer:NotifyStart()
|
||||
else
|
||||
self.anchor:SetHeight(17)
|
||||
self.timerFrame2:ClearAllPoints()
|
||||
self.timerFrame2:SetPoint("TOP", self.anchor, "TOP")
|
||||
ShadowsightTimer:NotifyStart()
|
||||
end
|
||||
else
|
||||
self.anchor:SetScale(Gladdy.db.shadowsightTimerScale)
|
||||
self.anchor:ClearAllPoints()
|
||||
self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
|
||||
self.anchor:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- EVENT HANDLING
|
||||
|
||||
---------------------------
|
||||
|
||||
function ShadowsightTimer:JOINED_ARENA()
|
||||
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
self:SetScript("OnEvent", ShadowsightTimer.OnEvent)
|
||||
for i=1,2 do
|
||||
self["timerFrame" .. i].font:SetText("1:30")
|
||||
self["timerFrame" .. i].font:SetTextColor(1, 0.8, 0)
|
||||
end
|
||||
self.anchor:Show()
|
||||
end
|
||||
|
||||
function ShadowsightTimer:AURA_GAIN(unit, auraType, spellID)
|
||||
if (spellID == 34709 and Gladdy.db.shadowsightTimerEnabled) then
|
||||
self:Start(Gladdy.db.shadowsightTimerResetTime, self:GetHiddenTimer())
|
||||
end
|
||||
end
|
||||
|
||||
function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
|
||||
for k,v in pairs(self.locale) do
|
||||
if str_find(msg, v) then
|
||||
if k == 0 then
|
||||
self:Start(nil, self.timerFrame1)
|
||||
self:Start(nil, self.timerFrame2)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- TEST
|
||||
|
||||
---------------------------
|
||||
|
||||
function ShadowsightTimer:Test()
|
||||
if Gladdy.db.shadowsightTimerEnabled then
|
||||
self.anchor:Show()
|
||||
ShadowsightTimer:JOINED_ARENA()
|
||||
self:Start(20, self.timerFrame1)
|
||||
self:Start(25, self.timerFrame2)
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- TIMER
|
||||
|
||||
---------------------------
|
||||
|
||||
function ShadowsightTimer:Start(time, frame)
|
||||
frame.endTime = time or Gladdy.db.shadowsightTimerStartTime
|
||||
frame.active = true
|
||||
ShadowsightTimer:NotifyStart()
|
||||
frame.announced = nil
|
||||
frame.timeSinceLastUpdate = 0
|
||||
frame.font:SetTextColor(1, 0.8, 0)
|
||||
frame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate)
|
||||
end
|
||||
|
||||
function ShadowsightTimer.OnUpdate(self, elapsed)
|
||||
self.timeSinceLastUpdate = self.timeSinceLastUpdate + elapsed;
|
||||
self.endTime = self.endTime - elapsed
|
||||
|
||||
if (self.timeSinceLastUpdate > 0.01) then
|
||||
self.font:SetFormattedText(floor(self.endTime / 60) .. ":" .. "%02d", self.endTime - floor(self.endTime / 60) * 60)
|
||||
self.timeSinceLastUpdate = 0;
|
||||
if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce and not self.announced then
|
||||
self.announced = true
|
||||
Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up in %ds"]:format(15))
|
||||
end
|
||||
end
|
||||
if self.endTime <= 0 then
|
||||
if Gladdy.db.shadowsightAnnounce then
|
||||
Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up!"])
|
||||
end
|
||||
self:SetScript("OnUpdate", nil)
|
||||
self.font:SetText("0:00")
|
||||
self.font:SetTextColor(0, 1, 0)
|
||||
self.active = false
|
||||
ShadowsightTimer:NotifyEnd()
|
||||
end
|
||||
end
|
||||
|
||||
function ShadowsightTimer:NotifyStart()
|
||||
local show = Gladdy.db.shadowsightTimerShowTwoTimer
|
||||
if self.timerFrame1.active and self.timerFrame2.active then
|
||||
if self.timerFrame1.endTime < self.timerFrame2.endTime then
|
||||
self.timerFrame1:SetAlpha(1)
|
||||
self.timerFrame2:SetAlpha(show and 1 or 0)
|
||||
else
|
||||
self.timerFrame1:SetAlpha(show and 1 or 0)
|
||||
self.timerFrame2:SetAlpha(1)
|
||||
end
|
||||
else
|
||||
if self.timerFrame1.active then
|
||||
self.timerFrame1:SetAlpha(1)
|
||||
self.timerFrame2:SetAlpha(show and 1 or 0)
|
||||
elseif self.timerFrame2.active then
|
||||
self.timerFrame1:SetAlpha(show and 1 or 0)
|
||||
self.timerFrame2:SetAlpha(1)
|
||||
else
|
||||
self.timerFrame1:SetAlpha(1)
|
||||
self.timerFrame2:SetAlpha(show and 1 or 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
function ShadowsightTimer:NotifyEnd()
|
||||
local show = Gladdy.db.shadowsightTimerShowTwoTimer
|
||||
if self.timerFrame1.active then
|
||||
self.timerFrame1:SetAlpha(1)
|
||||
self.timerFrame2:SetAlpha(show and 1 or 0)
|
||||
elseif self.timerFrame2.active then
|
||||
self.timerFrame1:SetAlpha(show and 1 or 0)
|
||||
self.timerFrame2:SetAlpha(1)
|
||||
else
|
||||
self.timerFrame1:SetAlpha(1)
|
||||
self.timerFrame2:SetAlpha(show and 1 or 0)
|
||||
end
|
||||
end
|
||||
function ShadowsightTimer:GetHiddenTimer()
|
||||
if self.timerFrame1.active and self.timerFrame2.active then
|
||||
return self.timerFrame1.endTime < self.timerFrame2.endTime and self.timerFrame1 or self.timerFrame2
|
||||
else
|
||||
return self.timerFrame1.active and self.timerFrame2 or self.timerFrame1
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- OPTIONS
|
||||
|
||||
---------------------------
|
||||
|
||||
function ShadowsightTimer:GetOptions()
|
||||
return {
|
||||
headerShadowsight = {
|
||||
type = "header",
|
||||
name = L["Shadowsight Timer"],
|
||||
order = 2,
|
||||
},
|
||||
shadowsightTimerEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
--desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 3,
|
||||
}),
|
||||
shadowsightTimerLocked = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Locked"],
|
||||
--desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 4,
|
||||
}),
|
||||
shadowsightTimerShowTwoTimer = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Show two timers"],
|
||||
order = 5,
|
||||
}),
|
||||
shadowsightAnnounce = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Announce"],
|
||||
--desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 6,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Frame"],
|
||||
order = 7,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["Scale"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Scale"],
|
||||
order = 1,
|
||||
},
|
||||
shadowsightTimerScale = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Scale"],
|
||||
order = 2,
|
||||
min = 0.1,
|
||||
max = 5,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
cooldown = {
|
||||
type = "group",
|
||||
name = L["Cooldown"],
|
||||
order = 2,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Shadowsight CDs"],
|
||||
order = 1,
|
||||
},
|
||||
shadowsightTimerStartTime = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Start Time"],
|
||||
desc = L["Start time in seconds"],
|
||||
min = 80,
|
||||
max = 100,
|
||||
order = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
shadowsightTimerResetTime = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Reset Time"],
|
||||
desc = L["Reset time in seconds"],
|
||||
min = 110,
|
||||
max = 130,
|
||||
order = 3,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
--[[font = {
|
||||
type = "group",
|
||||
name = L["Font"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Font"],
|
||||
order = 4,
|
||||
},
|
||||
racialFont = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
desc = L["Font of the cooldown"],
|
||||
order = 11,
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
}),
|
||||
racialFontScale = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Font scale"],
|
||||
desc = L["Scale of the font"],
|
||||
order = 12,
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},--]]
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
shadowsightTimerFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
shadowsightTimerFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
@ -3,7 +3,7 @@ local UnitExists, UnitIsUnit, UnitName, UnitIsEnemy = UnitExists, UnitIsUnit, Un
|
||||
local C_NamePlate = C_NamePlate
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local GetSpellInfo, CreateFrame, GetCVar = GetSpellInfo, CreateFrame, GetCVar
|
||||
local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
@ -26,7 +26,7 @@ local totemData = {
|
||||
[string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem
|
||||
[string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem
|
||||
[string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem
|
||||
[string_lower("Mana Spring Totem")] = {id = 5675,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_ManaRegenTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
|
||||
[string_lower("Mana Spring Totem")] = {id = 5675,texture = select(3, GetSpellInfo(5675)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
|
||||
-- Earth
|
||||
[string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem
|
||||
[string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem
|
||||
@ -36,13 +36,13 @@ local totemData = {
|
||||
[string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem
|
||||
-- Air
|
||||
[string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem
|
||||
[string_lower("Grace of Air Totem")] = {id = 8835,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_InvisibilityTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
|
||||
[string_lower("Grace of Air Totem")] = {id = 8835,texture = select(3, GetSpellInfo(8835)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
|
||||
[string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem
|
||||
[string_lower("Windfury Totem")] = {id = 8512,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_Windfury_edit", color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
|
||||
[string_lower("Sentry Totem")] = {id = 6495, texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_RemoveCurse_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
|
||||
[string_lower("Windfury Totem")] = {id = 8512,texture = select(3, GetSpellInfo(8512)), color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
|
||||
[string_lower("Sentry Totem")] = {id = 6495, texture = select(3, GetSpellInfo(6495)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
|
||||
[string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem
|
||||
[string_lower("Wrath of Air Totem")] = {id = 3738,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_SlowingTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
|
||||
[string_lower("Tranquil Air Totem")] = {id = 25908,texture = "Interface\\Icons\\INV_Staff_07", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
|
||||
[string_lower("Wrath of Air Totem")] = {id = 3738,texture = select(3, GetSpellInfo(3738)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
|
||||
[string_lower("Tranquil Air Totem")] = {id = 25908,texture = select(3, GetSpellInfo(25908)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
|
||||
}
|
||||
local localizedTotemData = {
|
||||
["default"] = {
|
||||
@ -78,36 +78,11 @@ local localizedTotemData = {
|
||||
[string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
|
||||
},
|
||||
["frFR"] = {
|
||||
[string_lower("Totem incendiaire")] = totemData[string_lower("Searing Totem")],
|
||||
[string_lower("Totem Langue de feu")] = totemData[string_lower("Flametongue Totem")],
|
||||
[string_lower("Totem de lien terrestre")] = totemData[string_lower("Earthbind Totem")],
|
||||
[string_lower("Totem de Griffes de pierre")] = totemData[string_lower("Stoneclaw Totem")],
|
||||
[string_lower("Totem Nova de feu")] = totemData[string_lower("Fire Nova Totem")],
|
||||
[string_lower("Totem de Magma")] = totemData[string_lower("Magma Totem")],
|
||||
[string_lower("Totem de courroux")] = totemData[string_lower("Totem of Wrath")],
|
||||
[string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
|
||||
[string_lower("Totem d'\195\169l\195\169mentaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
|
||||
[string_lower("Totem de Peau de pierre")] = totemData[string_lower("Stoneskin Totem")],
|
||||
[string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
|
||||
[string_lower("Totem d'\195\169l\195\169mentaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
|
||||
[string_lower("Totem de Force de la Terre")] = totemData[string_lower("Strength of Earth Totem")],
|
||||
[string_lower("Totem de r\195\169sistance au Givre")] = totemData[string_lower("Frost Resistance Totem")],
|
||||
[string_lower("Totem de r\195\169sistance au Feu")] = totemData[string_lower("Fire Resistance Totem")],
|
||||
[string_lower("Totem de Gl\195\168be")] = totemData[string_lower("Grounding Totem")],
|
||||
[string_lower("Totem de Gr\195\162ce a\195\169rienne")] = totemData[string_lower("Grace of Air Totem")],
|
||||
[string_lower("Totem de R\195\169sistance \195\160 la Nature")] = totemData[string_lower("Nature Resistance Totem")],
|
||||
[string_lower("Totem Furie-des-vents")] = totemData[string_lower("Windfury Totem")],
|
||||
[string_lower("Totem Sentinelle")] = totemData[string_lower("Sentry Totem")],
|
||||
[string_lower("Totem de Mur des vents")] = totemData[string_lower("Windwall Totem")],
|
||||
[string_lower("Totem de courroux de l'air")] = totemData[string_lower("Wrath of Air Totem")],
|
||||
[string_lower("Totem de S\195\169isme")] = totemData[string_lower("Tremor Totem")],
|
||||
[string_lower("Totem gu\195\169risseur")] = totemData[string_lower("Healing Stream Totem")],
|
||||
[string_lower("Totem de Purification du poison")] = totemData[string_lower("Poison Cleansing Totem")],
|
||||
[string_lower("Totem Fontaine de mana")] = totemData[string_lower("Mana Spring Totem")],
|
||||
[string_lower("Totem de Purification des maladies")] = totemData[string_lower("Disease Cleansing Totem")],
|
||||
[string_lower("Totem de purification")] = totemData[string_lower("Disease Cleansing Totem")],
|
||||
[string_lower("Totem de Vague de mana")] = totemData[string_lower("Mana Tide Totem")],
|
||||
[string_lower("Totem de Tranquillit\195\169 de l'air")] = totemData[string_lower("Tranquil Air Totem")],
|
||||
[string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")], -- Earth Elemental Totem
|
||||
[string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")], -- Fire Elemental Totem
|
||||
},
|
||||
["ruRU"] = {
|
||||
[string_lower("")] = totemData[string_lower("Sentry Totem")], -- Sentry Totem
|
||||
}
|
||||
}
|
||||
|
||||
@ -122,7 +97,7 @@ local function GetTotemColorDefaultOptions()
|
||||
return a.name < b.name
|
||||
end)
|
||||
for i=1,#indexedList do
|
||||
defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6}
|
||||
defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6, customText = ""}
|
||||
options["totem" .. indexedList[i].id] = {
|
||||
order = i+1,
|
||||
name = select(1, GetSpellInfo(indexedList[i].id)),
|
||||
@ -138,12 +113,12 @@ local function GetTotemColorDefaultOptions()
|
||||
},
|
||||
enabled = {
|
||||
order = 2,
|
||||
name = "Enabled",
|
||||
name = L["Enabled"],
|
||||
desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
|
||||
type = "toggle",
|
||||
width = "full",
|
||||
get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end,
|
||||
set = function(info, value)
|
||||
get = function() return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end,
|
||||
set = function(_, value)
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
@ -155,15 +130,13 @@ local function GetTotemColorDefaultOptions()
|
||||
order = 3,
|
||||
hasAlpha = true,
|
||||
width = "full",
|
||||
get = function(info)
|
||||
local key = info.arg or info[#info]
|
||||
get = function()
|
||||
return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.a
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local key = info.arg or info[#info]
|
||||
set = function(_, r, g, b, a)
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
|
||||
@ -179,21 +152,21 @@ local function GetTotemColorDefaultOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
get = function(info)
|
||||
get = function()
|
||||
return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha
|
||||
end,
|
||||
set = function(info, value)
|
||||
set = function(_, value)
|
||||
Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
},
|
||||
customText = {
|
||||
type = "input",
|
||||
name = L["Custom totem name"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText end,
|
||||
set = function(info, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
|
||||
type = "input",
|
||||
name = L["Custom totem name"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
get = function() return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end,
|
||||
set = function(_, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -201,15 +174,6 @@ local function GetTotemColorDefaultOptions()
|
||||
return defaultDB, options, indexedList
|
||||
end
|
||||
|
||||
local function GetTotemOptions()
|
||||
local indexedList = select(3, GetTotemColorDefaultOptions())
|
||||
local colorList = {}
|
||||
for i=1, #indexedList do
|
||||
tinsert(colorList, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id])
|
||||
end
|
||||
return colorList
|
||||
end
|
||||
|
||||
function Gladdy:GetTotemColors()
|
||||
return GetTotemColorDefaultOptions()
|
||||
end
|
||||
@ -220,7 +184,7 @@ end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
local TotemPlates = Gladdy:NewModule("TotemPlates", nil, {
|
||||
local TotemPlates = Gladdy:NewModule("Totem Plates", nil, {
|
||||
npTotems = true,
|
||||
npTotemsShowFriendly = true,
|
||||
npTotemsShowEnemy = true,
|
||||
@ -252,7 +216,36 @@ function TotemPlates:Initialize()
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
self:RegisterEvent("UNIT_NAME_UPDATE")
|
||||
self:SetScript("OnEvent", TotemPlates.OnEvent)
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
|
||||
--GetCVar("nameplateShowEnemyTotems")
|
||||
--SetCVar("nameplateShowEnemyTotems", true);
|
||||
end
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
|
||||
--GetCVar("nameplateShowFriendlyTotems")
|
||||
--SetCVar("nameplateShowFriendlyTotems", true);
|
||||
end
|
||||
self.addon = "Blizzard"
|
||||
if (IsAddOnLoaded("Plater")) then
|
||||
self.addon = "Plater"
|
||||
elseif (IsAddOnLoaded("Kui_Nameplates")) then
|
||||
self.addon = "Kui_Nameplates"
|
||||
elseif (IsAddOnLoaded("NeatPlates")) then
|
||||
self.addon = "NeatPlates"
|
||||
elseif (IsAddOnLoaded("TidyPlates_ThreatPlates")) then
|
||||
self.addon = "TidyPlates_ThreatPlates"
|
||||
elseif (IsAddOnLoaded("Tukui")) then
|
||||
local _, C, _ = Tukui:unpack()
|
||||
if C.NamePlates.Enable then
|
||||
self.addon = "Tukui"
|
||||
end
|
||||
elseif (IsAddOnLoaded("ElvUI")) then
|
||||
local E = unpack(ElvUI)
|
||||
if E.private.nameplates.enable then
|
||||
self.addon = "ElvUI"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:PLAYER_ENTERING_WORLD()
|
||||
@ -276,40 +269,158 @@ function TotemPlates:UpdateFrameOnce()
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
|
||||
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
|
||||
self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
|
||||
if not Gladdy.db.npTotems then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
self:ToggleAddon(nameplate, true)
|
||||
else
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
self:ToggleAddon(nameplate)
|
||||
end
|
||||
local isEnemy = UnitIsEnemy("player", nameplate.gladdyTotemFrame.unitID)
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy and isEnemy then
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
self:ToggleAddon(nameplate)
|
||||
elseif Gladdy.db.npTotems and not Gladdy.db.npTotemsShowEnemy and isEnemy then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
self:ToggleAddon(nameplate, true)
|
||||
end
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly and not isEnemy then
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
self:ToggleAddon(nameplate)
|
||||
elseif not Gladdy.db.npTotemsShowFriendly and not isEnemy then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
self:ToggleAddon(nameplate, true)
|
||||
end
|
||||
end
|
||||
for i,gladdyTotemFrame in ipairs(self.totemPlateCache) do
|
||||
for _,gladdyTotemFrame in ipairs(self.totemPlateCache) do
|
||||
gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
||||
gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
|
||||
gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
||||
gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
gladdyTotemFrame.totemName:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- TotemPlates Frame
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPlates:CreateTotemFrame(nameplate)
|
||||
nameplate.gladdyTotemFrame = CreateFrame("Frame")
|
||||
nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
|
||||
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
||||
nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
|
||||
nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
|
||||
nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
||||
nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
|
||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY")
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill")
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetAlpha(0)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetBlendMode("ADD")
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetIgnoreParentAlpha(true)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.gladdyTotemFrame:SetScript('OnUpdate', TotemPlates.OnUpdate)
|
||||
nameplate.gladdyTotemFrame:SetScript("OnHide", function(self)
|
||||
self.parent = nil
|
||||
self:SetParent(nil)
|
||||
end)
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Nameplate functions
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPlates:GetAddonFrame(nameplate)
|
||||
if self.addon == "Blizzard" then
|
||||
if nameplate.UnitFrame then
|
||||
return nameplate.UnitFrame
|
||||
end
|
||||
elseif self.addon == "Plater" or self.addon == "Tukui" or self.addon == "ElvUI" then
|
||||
if nameplate.unitFrame then
|
||||
return nameplate.unitFrame
|
||||
end
|
||||
elseif self.addon == "Kui_Nameplates" then
|
||||
if nameplate.kui then
|
||||
return nameplate.kui
|
||||
end
|
||||
elseif self.addon == "NeatPlates" then
|
||||
if nameplate.extended or nameplate.carrier then
|
||||
return nameplate.extended , nameplate.carrier
|
||||
end
|
||||
elseif self.addon == "TidyPlates_ThreatPlates" then
|
||||
if nameplate.TPFrame then
|
||||
return nameplate.TPFrame
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:PLAYER_TARGET_CHANGED()
|
||||
for k,nameplate in pairs(self.activeTotemNameplates) do
|
||||
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
local unitID = ...
|
||||
function TotemPlates:ToggleAddon(nameplate, show)
|
||||
local addonFrames = { self:GetAddonFrame(nameplate) }
|
||||
if addonFrames and #addonFrames > 0 then
|
||||
if show then
|
||||
for _,v in ipairs(addonFrames) do
|
||||
v:Show()
|
||||
end
|
||||
else
|
||||
for _,v in ipairs(addonFrames) do
|
||||
v:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates.OnUpdate(self)
|
||||
if (UnitIsUnit("mouseover", self.unitID) or UnitIsUnit("target", self.unitID)) then
|
||||
self.selectionHighlight:SetAlpha(.25)
|
||||
else
|
||||
self.selectionHighlight:SetAlpha(0)
|
||||
end
|
||||
if (TotemPlates.addon == "Plater" or TotemPlates.addon == "Tukui" or TotemPlates.addon == "ElvUI") and self.parent and self.parent.unitFrame then
|
||||
self.parent.unitFrame:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:OnUnitEvent(unitID)
|
||||
local isEnemy = UnitIsEnemy("player", unitID)
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
|
||||
if not nameplate then
|
||||
return
|
||||
end
|
||||
if not Gladdy.db.npTotems then
|
||||
self:ToggleAddon(nameplate, true)
|
||||
return
|
||||
end
|
||||
if not Gladdy.db.npTotemsShowEnemy and isEnemy then
|
||||
self:ToggleAddon(nameplate, true)
|
||||
return
|
||||
end
|
||||
if not Gladdy.db.npTotemsShowFriendly and not isEnemy then
|
||||
self:ToggleAddon(nameplate, true)
|
||||
return
|
||||
end
|
||||
local nameplateName = UnitName(unitID)
|
||||
@ -317,30 +428,14 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
totemName = string_gsub(totemName, "%s+$", "") --trim
|
||||
totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
|
||||
totemName = string_lower(totemName)
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
|
||||
local totemDataEntry = localizedTotemData["default"][totemName]
|
||||
local totemDataEntry = localizedTotemData["default"][totemName] or localizedTotemData["frFR"][totemName] or localizedTotemData["ruRU"][totemName]
|
||||
if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
|
||||
|
||||
if #self.totemPlateCache > 0 then
|
||||
nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
|
||||
else
|
||||
nameplate.gladdyTotemFrame = CreateFrame("Frame", nil)
|
||||
nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
|
||||
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
||||
nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
|
||||
nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
|
||||
nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
|
||||
nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
||||
nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
|
||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||
self:CreateTotemFrame(nameplate)
|
||||
end
|
||||
nameplate.gladdyTotemFrame.unitID = unitID
|
||||
nameplate.gladdyTotemFrame.totemDataEntry = totemDataEntry
|
||||
nameplate.gladdyTotemFrame.parent = nameplate
|
||||
nameplate.gladdyTotemFrame:SetParent(nameplate)
|
||||
@ -352,29 +447,29 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
|
||||
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
|
||||
nameplate.gladdyTotemFrame.parent = nameplate
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
|
||||
|
||||
nameplate.UnitFrame:SetAlpha(0)
|
||||
nameplate.UnitFrame.point = select(2, nameplate.UnitFrame.selectionHighlight:GetPoint())
|
||||
nameplate.UnitFrame.selectionHighlight:ClearAllPoints()
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.UnitFrame:SetScript("OnHide", function(unitFrame)
|
||||
unitFrame:SetAlpha(1)
|
||||
unitFrame.selectionHighlight:ClearAllPoints()
|
||||
unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.point, "TOPLEFT")
|
||||
unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.point, "BOTTOMRIGHT")
|
||||
unitFrame:SetScript("OnHide", nil)
|
||||
end)
|
||||
self:ToggleAddon(nameplate)
|
||||
self.activeTotemNameplates[unitID] = nameplate
|
||||
else
|
||||
self:ToggleAddon(nameplate, true)
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
self:OnUnitEvent(...)
|
||||
end
|
||||
|
||||
function TotemPlates:UNIT_NAME_UPDATE(...)
|
||||
self:OnUnitEvent(...)
|
||||
end
|
||||
|
||||
function TotemPlates:NAME_PLATE_UNIT_REMOVED(...)
|
||||
local unitID = ...
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
|
||||
self.activeTotemNameplates[unitID] = nil
|
||||
--self:ToggleAddon(nameplate, true)
|
||||
if nameplate.gladdyTotemFrame then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
nameplate.gladdyTotemFrame:SetParent(nil)
|
||||
@ -415,12 +510,12 @@ function TotemPlates:GetOptions()
|
||||
return {
|
||||
headerTotems = {
|
||||
type = "header",
|
||||
name = L["Totem General"],
|
||||
name = L["Totem Plates"],
|
||||
order = 2,
|
||||
},
|
||||
npTotems = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Totem icons on/off"],
|
||||
name = L["Enabled"],
|
||||
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
|
||||
order = 3,
|
||||
width = 0.9,
|
||||
@ -442,7 +537,7 @@ function TotemPlates:GetOptions()
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
name = L["Frame"],
|
||||
order = 4,
|
||||
args = {
|
||||
icon = {
|
||||
@ -463,6 +558,7 @@ function TotemPlates:GetOptions()
|
||||
min = 20,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
npTotemPlatesWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -472,6 +568,7 @@ function TotemPlates:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -482,7 +579,7 @@ function TotemPlates:GetOptions()
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Icon"],
|
||||
name = L["Font"],
|
||||
order = 1,
|
||||
},
|
||||
npTremorFont = Gladdy:option({
|
||||
@ -501,6 +598,7 @@ function TotemPlates:GetOptions()
|
||||
min = 1,
|
||||
max = 50,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
npTremorFontXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -510,6 +608,7 @@ function TotemPlates:GetOptions()
|
||||
min = -300,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
npTremorFontYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -519,6 +618,7 @@ function TotemPlates:GetOptions()
|
||||
min = -300,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -552,21 +652,25 @@ function TotemPlates:GetOptions()
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
width = "double",
|
||||
width = "full",
|
||||
order = 23,
|
||||
get = function(info)
|
||||
local alphas = GetTotemOptions()
|
||||
for i=2, #alphas do
|
||||
if alphas[i].alpha ~= alphas[1].alpha then
|
||||
return ""
|
||||
get = function()
|
||||
local alpha, i = nil, 1
|
||||
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||
if i == 1 then
|
||||
alpha = v.alpha
|
||||
i = i + 1
|
||||
else
|
||||
if v.alpha ~= alpha then
|
||||
return ""
|
||||
end
|
||||
end
|
||||
end
|
||||
return alphas[1].alpha
|
||||
return alpha
|
||||
end,
|
||||
set = function(info, value)
|
||||
local alphas = GetTotemOptions()
|
||||
for i=1, #alphas do
|
||||
alphas[i].alpha = value
|
||||
set = function(_, value)
|
||||
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||
v.alpha = value
|
||||
end
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
@ -594,23 +698,27 @@ function TotemPlates:GetOptions()
|
||||
name = L["All totem border color"],
|
||||
order = 42,
|
||||
hasAlpha = true,
|
||||
get = function(info)
|
||||
local colors = GetTotemOptions()
|
||||
local color = colors[1].color
|
||||
for i=2, #colors do
|
||||
if colors[i].r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r then
|
||||
return 0, 0, 0, 0
|
||||
get = function()
|
||||
local color
|
||||
local i = 1
|
||||
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||
if i == 1 then
|
||||
color = v.color
|
||||
i = i + 1
|
||||
else
|
||||
if v.color.r ~= color.r or v.color.g ~= color.g or v.color.b ~= color.b or v.color.a ~= color.a then
|
||||
return 0, 0, 0, 0
|
||||
end
|
||||
end
|
||||
end
|
||||
return color.r, color.g, color.b, color.a
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local colors = GetTotemOptions()
|
||||
for i=1, #colors do
|
||||
colors[i].color.r = r
|
||||
colors[i].color.g = g
|
||||
colors[i].color.b = b
|
||||
colors[i].color.a = a
|
||||
set = function(_, r, g, b, a)
|
||||
for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
|
||||
v.color.r = r
|
||||
v.color.g = g
|
||||
v.color.b = b
|
||||
v.color.a = a
|
||||
end
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
@ -621,7 +729,7 @@ function TotemPlates:GetOptions()
|
||||
},
|
||||
npTotemColors = {
|
||||
order = 50,
|
||||
name = "Customize Totems",
|
||||
name = L["Customize Totems"],
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
args = select(2, Gladdy:GetTotemColors())
|
||||
|
@ -1,4 +1,4 @@
|
||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
|
||||
local ceil = ceil
|
||||
local C_PvP = C_PvP
|
||||
|
||||
local CreateFrame = CreateFrame
|
||||
@ -6,19 +6,26 @@ local GetTime = GetTime
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Trinket = Gladdy:NewModule("Trinket", nil, {
|
||||
local Trinket = Gladdy:NewModule("Trinket", 80, {
|
||||
trinketFont = "DorisPP",
|
||||
trinketFontScale = 1,
|
||||
trinketFontEnabled = true,
|
||||
trinketEnabled = true,
|
||||
trinketSize = 60 + 20 + 1,
|
||||
trinketWidthFactor = 0.9,
|
||||
trinketPos = "RIGHT",
|
||||
trinketBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
|
||||
trinketBorderColor = { r = 0, g = 0, b = 0, a = 1 },
|
||||
trinketDisableCircle = false,
|
||||
trinketCooldownAlpha = 1,
|
||||
trinketCooldownNumberAlpha = 1,
|
||||
trinketXOffset = 0,
|
||||
trinketYOffset = 0,
|
||||
trinketFrameStrata = "MEDIUM",
|
||||
trinketFrameLevel = 5,
|
||||
trinketColored = false,
|
||||
trinketColoredCd = { r = 1, g = 0, b = 0, a = 1 },
|
||||
trinketColoredNoCd = { r = 0, g = 1, b = 0, a = 1 },
|
||||
})
|
||||
LibStub("AceComm-3.0"):Embed(Trinket)
|
||||
|
||||
function Trinket:Initialize()
|
||||
self.frames = {}
|
||||
@ -32,6 +39,9 @@ local function iconTimer(self, elapsed)
|
||||
self.active = false
|
||||
self.cooldown:Clear()
|
||||
Gladdy:SendMessage("TRINKET_READY", self.unit)
|
||||
if Gladdy.db.trinketColored then
|
||||
self:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredNoCd))
|
||||
end
|
||||
else
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
end
|
||||
@ -39,30 +49,23 @@ local function iconTimer(self, elapsed)
|
||||
local timeLeft = ceil(self.timeLeft)
|
||||
|
||||
if timeLeft >= 60 then
|
||||
-- more than 1 minute
|
||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 60 and timeLeft >= 21 then
|
||||
-- between 60s and 21s (green)
|
||||
self.cooldownFont:SetTextColor(0.7, 1, 0)
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 20.9 and timeLeft >= 11 then
|
||||
-- between 20s and 11s (green)
|
||||
self.cooldownFont:SetTextColor(0, 1, 0)
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 60 and timeLeft >= 30 then
|
||||
self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 30 and timeLeft >= 11 then
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft <= 10 and timeLeft >= 5 then
|
||||
-- between 10s and 5s (orange)
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||
self.cooldownFont:SetFormattedText("%.1f", timeLeft)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 5 and timeLeft > 0 then
|
||||
-- between 5s and 1s (red)
|
||||
self.cooldownFont:SetTextColor(1, 0, 0)
|
||||
self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.trinketCooldownNumberAlpha)
|
||||
self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
end
|
||||
if Gladdy.db.trinketFontEnabled then
|
||||
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
|
||||
else
|
||||
self.cooldownFont:SetText("")
|
||||
end
|
||||
@ -70,28 +73,41 @@ local function iconTimer(self, elapsed)
|
||||
end
|
||||
|
||||
function Trinket:CreateFrame(unit)
|
||||
local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
|
||||
local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
|
||||
trinket:SetBackdrop({bgFile = "Interface\\AddOns\\Gladdy\\Images\\trinket" })
|
||||
trinket:EnableMouse(false)
|
||||
trinket:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket:SetFrameLevel(Gladdy.db.trinketFrameLevel)
|
||||
|
||||
trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
|
||||
trinket.texture:SetAllPoints(trinket)
|
||||
trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
|
||||
trinket.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
|
||||
trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate")
|
||||
trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
|
||||
trinket.cooldown:SetHideCountdownNumbers(true)
|
||||
trinket.cooldown:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.cooldown:SetFrameLevel(Gladdy.db.trinketFrameLevel + 1)
|
||||
|
||||
trinket.cooldownFrame = CreateFrame("Frame", nil, trinket)
|
||||
trinket.cooldownFrame:ClearAllPoints()
|
||||
trinket.cooldownFrame:SetPoint("TOPLEFT", trinket, "TOPLEFT")
|
||||
trinket.cooldownFrame:SetPoint("BOTTOMRIGHT", trinket, "BOTTOMRIGHT")
|
||||
trinket.cooldownFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.cooldownFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 2)
|
||||
|
||||
trinket.cooldownFont = trinket.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||
trinket.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), 20, "OUTLINE")
|
||||
trinket.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), 20, "OUTLINE")
|
||||
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
|
||||
trinket.cooldownFont:SetJustifyH("CENTER")
|
||||
trinket.cooldownFont:SetPoint("CENTER")
|
||||
|
||||
trinket.borderFrame = CreateFrame("Frame", nil, trinket)
|
||||
trinket.borderFrame:SetAllPoints(trinket)
|
||||
trinket.borderFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.borderFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 3)
|
||||
|
||||
trinket.texture.overlay = trinket.borderFrame:CreateTexture(nil, "OVERLAY")
|
||||
trinket.texture.overlay:SetAllPoints(trinket)
|
||||
trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
|
||||
@ -110,8 +126,29 @@ function Trinket:UpdateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
if Gladdy.db.trinketColored then
|
||||
if trinket.active then
|
||||
trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredCd))
|
||||
else
|
||||
trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredNoCd))
|
||||
end
|
||||
trinket.texture:SetTexture()
|
||||
else
|
||||
trinket:SetBackdropColor(0,0,0,0)
|
||||
trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
|
||||
end
|
||||
|
||||
local width, height = Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor, Gladdy.db.trinketSize
|
||||
|
||||
trinket:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket:SetFrameLevel(Gladdy.db.trinketFrameLevel)
|
||||
trinket.cooldown:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.cooldown:SetFrameLevel(Gladdy.db.trinketFrameLevel + 1)
|
||||
trinket.cooldownFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.cooldownFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 2)
|
||||
trinket.borderFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
|
||||
trinket.borderFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 3)
|
||||
|
||||
trinket:SetWidth(width)
|
||||
trinket:SetHeight(height)
|
||||
trinket.cooldown:SetWidth(width - width/16)
|
||||
@ -125,25 +162,28 @@ function Trinket:UpdateFrame(unit)
|
||||
trinket.texture:SetAllPoints(trinket)
|
||||
|
||||
trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
|
||||
trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a)
|
||||
trinket.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.trinketBorderColor))
|
||||
|
||||
trinket:ClearAllPoints()
|
||||
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].classIcon, "TOPLEFT", -Gladdy.db.padding, 0)
|
||||
end
|
||||
else
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].classIcon, "TOPRIGHT", Gladdy.db.padding, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
end
|
||||
Gladdy:SetPosition(trinket, unit, "trinketXOffset", "trinketYOffset", Trinket:LegacySetPosition(trinket, unit), Trinket)
|
||||
|
||||
if (unit == "arena1") then
|
||||
Gladdy:CreateMover(trinket,"trinketXOffset", "trinketYOffset", L["Trinket"],
|
||||
{"TOPLEFT", "TOPLEFT"},
|
||||
Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor,
|
||||
Gladdy.db.trinketSize,
|
||||
0,
|
||||
0, "trinketEnabled")
|
||||
end
|
||||
|
||||
if (Gladdy.db.trinketEnabled == false) then
|
||||
trinket.cooldown:SetAlpha(Gladdy.db.trinketCooldownAlpha)
|
||||
|
||||
if Gladdy.db.trinketDisableCircle then
|
||||
trinket.cooldown:Hide()
|
||||
else
|
||||
trinket.cooldown:Show()
|
||||
end
|
||||
|
||||
if (not Gladdy.db.trinketEnabled) then
|
||||
trinket:Hide()
|
||||
else
|
||||
trinket:Show()
|
||||
@ -207,6 +247,9 @@ function Trinket:Used(unit, startTime, duration)
|
||||
trinket.timeLeft = (startTime/1000.0 + duration/1000.0) - GetTime()
|
||||
if not Gladdy.db.trinketDisableCircle then trinket.cooldown:SetCooldown(startTime/1000.0, duration/1000.0) end
|
||||
trinket.active = true
|
||||
if Gladdy.db.trinketColored then
|
||||
trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredCd))
|
||||
end
|
||||
Gladdy:SendMessage("TRINKET_USED", unit)
|
||||
end
|
||||
end
|
||||
@ -224,11 +267,37 @@ function Trinket:GetOptions()
|
||||
desc = L["Enable trinket icon"],
|
||||
order = 3,
|
||||
}),
|
||||
trinketColored = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Colored trinket"],
|
||||
desc = L["Shows a solid colored icon when off/off CD."],
|
||||
order = 4,
|
||||
}),
|
||||
trinketColoredCd = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Colored trinket CD"],
|
||||
desc = L["Color of the border"],
|
||||
order = 5,
|
||||
hasAlpha = true,
|
||||
disabled = function()
|
||||
return not Gladdy.db.trinketColored
|
||||
end,
|
||||
}),
|
||||
trinketColoredNoCd = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Colored trinket No CD"],
|
||||
desc = L["Color of the border"],
|
||||
order = 6,
|
||||
hasAlpha = true,
|
||||
disabled = function()
|
||||
return not Gladdy.db.trinketColored
|
||||
end,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
order = 4,
|
||||
name = L["Frame"],
|
||||
order = 5,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
@ -238,15 +307,16 @@ function Trinket:GetOptions()
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Size"],
|
||||
order = 4,
|
||||
order = 1,
|
||||
},
|
||||
trinketSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Trinket size"],
|
||||
name = L["Size"],
|
||||
min = 5,
|
||||
max = 100,
|
||||
step = 1,
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
trinketWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -255,6 +325,7 @@ function Trinket:GetOptions()
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 6,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -272,6 +343,7 @@ function Trinket:GetOptions()
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 7,
|
||||
width = "full",
|
||||
}),
|
||||
trinketCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
@ -280,6 +352,16 @@ function Trinket:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 8,
|
||||
width = "full",
|
||||
}),
|
||||
trinketCooldownNumberAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Cooldown number alpha"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 9,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -291,13 +373,19 @@ function Trinket:GetOptions()
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Font"],
|
||||
order = 4,
|
||||
order = 1,
|
||||
},
|
||||
trinketFontEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Font Enabled"],
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
trinketFont = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
desc = L["Font of the cooldown"],
|
||||
order = 11,
|
||||
order = 3,
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
}),
|
||||
@ -305,32 +393,41 @@ function Trinket:GetOptions()
|
||||
type = "range",
|
||||
name = L["Font scale"],
|
||||
desc = L["Scale of the font"],
|
||||
order = 12,
|
||||
order = 4,
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
order = 4,
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
name = L["Icon position"],
|
||||
order = 4,
|
||||
},
|
||||
trinketPos = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Trinket position"],
|
||||
desc = L["This changes positions of the trinket"],
|
||||
order = 21,
|
||||
values = {
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
trinketXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 23,
|
||||
min = -800,
|
||||
max = 800,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
trinketYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 24,
|
||||
min = -800,
|
||||
max = 800,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -359,7 +456,63 @@ function Trinket:GetOptions()
|
||||
}),
|
||||
},
|
||||
},
|
||||
frameStrata = {
|
||||
type = "group",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 6,
|
||||
args = {
|
||||
headerAuraLevel = {
|
||||
type = "header",
|
||||
name = L["Frame Strata and Level"],
|
||||
order = 1,
|
||||
},
|
||||
trinketFrameStrata = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Frame Strata"],
|
||||
order = 2,
|
||||
values = Gladdy.frameStrata,
|
||||
sorting = Gladdy.frameStrataSorting,
|
||||
width = "full",
|
||||
}),
|
||||
trinketFrameLevel = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Frame Level"],
|
||||
min = 0,
|
||||
max = 500,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- LAGACY HANDLER
|
||||
|
||||
---------------------------
|
||||
|
||||
function Trinket:LegacySetPosition(trinket, unit)
|
||||
if Gladdy.db.newLayout then
|
||||
return Gladdy.db.newLayout
|
||||
end
|
||||
trinket:ClearAllPoints()
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
if (Gladdy.db.classIconPos == "LEFT") then
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].classIcon, "TOPLEFT", -Gladdy.db.padding, 0)
|
||||
end
|
||||
else
|
||||
if (Gladdy.db.trinketPos == "RIGHT") then
|
||||
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].classIcon, "TOPRIGHT", Gladdy.db.padding, 0)
|
||||
else
|
||||
trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
|
||||
end
|
||||
end
|
||||
end
|
@ -1,9 +1,11 @@
|
||||
local str_match, tonumber, tostring = string.match, tonumber, tostring
|
||||
local tonumber, tostring = tonumber, tostring
|
||||
|
||||
local UnitName = UnitName
|
||||
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
|
||||
local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
|
||||
local VersionCheck = Gladdy:NewModule("VersionCheck", 1, {
|
||||
})
|
||||
LibStub("AceComm-3.0"):Embed(VersionCheck)
|
||||
@ -21,6 +23,13 @@ end
|
||||
|
||||
function VersionCheck:JOINED_ARENA()
|
||||
self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
|
||||
if IsInRaid(LE_PARTY_CATEGORY_HOME) then
|
||||
self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
|
||||
elseif IsInGroup(LE_PARTY_CATEGORY_INSTANCE) or IsInRaid(LE_PARTY_CATEGORY_INSTANCE) then
|
||||
self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "INSTANCE_CHAT", self.playerName)
|
||||
elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then
|
||||
self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "PARTY", self.playerName)
|
||||
end
|
||||
end
|
||||
|
||||
function VersionCheck:Test(unit)
|
||||
@ -39,7 +48,7 @@ function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
|
||||
else
|
||||
Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
|
||||
Gladdy:Warn("Please download the latest Gladdy version at:")
|
||||
Gladdy:Warn("https://github.com/XiconQoo/Gladdy-TBC")
|
||||
Gladdy:Warn("https://www.curseforge.com/wow/addons/gladdy-tbc or https://github.com/XiconQoo/Gladdy-TBC")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -4,94 +4,172 @@ local L = Gladdy.L
|
||||
local XiconProfiles = Gladdy:NewModule("XiconProfiles", nil, {
|
||||
})
|
||||
|
||||
function XiconProfiles:ApplyKlimp()
|
||||
local deserialized = Gladdy.modules["ExportImport"]:Decode(Gladdy:GetKlimpProfile())
|
||||
local function applyProfile(profileString)
|
||||
local deserialized = Gladdy.modules["Export Import"]:Decode(profileString)
|
||||
if deserialized then
|
||||
Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
|
||||
end
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
Gladdy:ToggleFrame(3)
|
||||
end
|
||||
|
||||
function XiconProfiles:ApplyKnall()
|
||||
local deserialized = Gladdy.modules["ExportImport"]:Decode(Gladdy:GetKnallProfile())
|
||||
if deserialized then
|
||||
Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
|
||||
end
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
Gladdy:ToggleFrame(3)
|
||||
end
|
||||
|
||||
function XiconProfiles:ApplyClassic()
|
||||
local deserialized = Gladdy.modules["ExportImport"]:Decode(Gladdy:GetClassicProfile())
|
||||
if deserialized then
|
||||
Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
|
||||
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
|
||||
end
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
Gladdy:ToggleFrame(3)
|
||||
Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
|
||||
Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
end
|
||||
|
||||
function XiconProfiles:GetOptions()
|
||||
return {
|
||||
headerProfileBlizzard = {
|
||||
type = "header",
|
||||
name = "Blizzard " .. L["Profile"],
|
||||
order = 2,
|
||||
},
|
||||
blizzardProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
applyProfile(Gladdy:GetBlizzardProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Blizzard " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Blizz1.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 3,
|
||||
},
|
||||
headerProfileClassic = {
|
||||
type = "header",
|
||||
name = L["Classic Profile"],
|
||||
order = 2,
|
||||
name = "Classic " .. L["Profile"],
|
||||
order = 4,
|
||||
},
|
||||
classicProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
XiconProfiles:ApplyClassic()
|
||||
applyProfile(Gladdy:GetClassicProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Classic Profile",
|
||||
desc = "Classic " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic1.blp",
|
||||
imageWidth = 256,
|
||||
imageHeight = 128,
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 3,
|
||||
order = 5,
|
||||
},
|
||||
headerProfileClassicNoPet = {
|
||||
type = "header",
|
||||
name = "Classic " .. L["Profile"] .. L[" No Pet"],
|
||||
order = 6,
|
||||
},
|
||||
classicProfileNoPet = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
applyProfile(Gladdy:GetClassicProfileNoPet())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Classic " .. L["Profile"] .. L[" No Pet"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic2.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 7,
|
||||
},
|
||||
headerProfileKnall = {
|
||||
type = "header",
|
||||
name = L["Knall's Profile"],
|
||||
order = 4,
|
||||
name = "Knall's " .. L["Profile"],
|
||||
order = 8,
|
||||
},
|
||||
knallProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
XiconProfiles:ApplyKnall()
|
||||
applyProfile(Gladdy:GetKnallProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Knall's Profile",
|
||||
desc = "Knall's " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Knall1.blp",
|
||||
imageWidth = 256,
|
||||
imageHeight = 128,
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 5,
|
||||
order = 9,
|
||||
},
|
||||
headerProfileKlimp = {
|
||||
type = "header",
|
||||
name = L["Klimp's Profile"],
|
||||
order = 6,
|
||||
name = "Klimp's " .. L["Profile"],
|
||||
order = 10,
|
||||
},
|
||||
klimpProfiles = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
XiconProfiles:ApplyKlimp()
|
||||
applyProfile(Gladdy:GetKlimpProfile())
|
||||
end,
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Klimp1.blp",
|
||||
imageWidth = 256,
|
||||
imageHeight = 128,
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
name = " ",
|
||||
desc = "Klimp's Profile",
|
||||
desc = "Klimp's " .. L["Profile"],
|
||||
width = "full",
|
||||
order = 7,
|
||||
order = 11,
|
||||
},
|
||||
headerProfileRukk = {
|
||||
type = "header",
|
||||
name = "Rukk1's " .. L["Profile"],
|
||||
order = 12,
|
||||
},
|
||||
rukkProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
applyProfile(Gladdy:GetRukkProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Rukk1's " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Rukk1.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 13,
|
||||
},
|
||||
headerProfileMir = {
|
||||
type = "header",
|
||||
name = "Mir's " .. L["Profile"],
|
||||
order = 14,
|
||||
},
|
||||
mirProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
applyProfile(Gladdy:GetMirProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Mir's " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Mir1.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 15,
|
||||
},
|
||||
headerProfileMirEdited = {
|
||||
type = "header",
|
||||
name = "Mir's " .. L["Profile"] .. " edited",
|
||||
order = 16,
|
||||
},
|
||||
mirProfileEdited = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
applyProfile(Gladdy:GetMirEditedProfile())
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Mir's " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Mir1_edited.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 17,
|
||||
},
|
||||
}
|
||||
end
|
386
Options.lua
386
Options.lua
@ -1,4 +1,7 @@
|
||||
local type, pairs, tinsert, tsort, tostring = type, pairs, table.insert, table.sort, tostring
|
||||
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
|
||||
local tostring, str_match, tonumber, string_format = tostring, string.match, tonumber, string.format
|
||||
local ceil, floor = ceil, floor
|
||||
local ReloadUI = ReloadUI
|
||||
|
||||
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
@ -6,35 +9,66 @@ local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
|
||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
|
||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
|
||||
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local LibClassAuras = LibStub("LibClassAuras-1.0")
|
||||
local L = Gladdy.L
|
||||
|
||||
Gladdy.TIMER_FORMAT = { tenths = "tenths", seconds = "seconds",
|
||||
values = {
|
||||
["tenths"] = "xx:xx Miliseconds",
|
||||
["seconds"] = "xx Seconds"
|
||||
}}
|
||||
|
||||
function Gladdy:FormatTimer(fontString, timeLeft, milibreakpoint, showSeconds)
|
||||
if timeLeft < 0 then
|
||||
fontString:SetText("")
|
||||
return
|
||||
end
|
||||
local time = timeLeft >= 0.0 and timeLeft or 0.0
|
||||
if Gladdy.db.timerFormat == Gladdy.TIMER_FORMAT.tenths and milibreakpoint then
|
||||
fontString:SetFormattedText("%.1f", time)
|
||||
else
|
||||
if time >= 60 then
|
||||
if showSeconds then
|
||||
fontString:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
|
||||
else
|
||||
fontString:SetText(ceil(ceil(time / 60)) .. "m")
|
||||
end
|
||||
else
|
||||
fontString:SetFormattedText("%d", ceil(time))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Gladdy.defaults = {
|
||||
profile = {
|
||||
locked = false,
|
||||
hideBlizzard = "arena",
|
||||
x = 0,
|
||||
y = 0,
|
||||
growUp = false,
|
||||
growDirection = "BOTTOM",
|
||||
frameScale = 1,
|
||||
padding = 3,
|
||||
pixelPerfect = false,
|
||||
barWidth = 180,
|
||||
bottomMargin = 10,
|
||||
statusbarBorderOffset = 7,
|
||||
bottomMargin = 2,
|
||||
statusbarBorderOffset = 6,
|
||||
timerFormat = Gladdy.TIMER_FORMAT.tenths,
|
||||
backgroundColor = {r = 0, g = 0, b = 0, a = 0},
|
||||
newLayout = false,
|
||||
showMover = true,
|
||||
},
|
||||
}
|
||||
|
||||
SLASH_GLADDY1 = "/gladdy"
|
||||
SlashCmdList["GLADDY"] = function(msg)
|
||||
if (msg == "test2") then
|
||||
Gladdy:ToggleFrame(2)
|
||||
elseif (msg == "test5") then
|
||||
Gladdy:ToggleFrame(5)
|
||||
elseif (msg:find("test")) then
|
||||
if (str_match(msg, "test[1-5]")) then
|
||||
local _, num = str_match(msg, "(test)([1-5])")
|
||||
Gladdy:ToggleFrame(tonumber(num))
|
||||
elseif (msg == "test") then
|
||||
Gladdy:ToggleFrame(3)
|
||||
elseif (msg == "ui" or msg == "options" or msg == "config") then
|
||||
LibStub("AceConfigDialog-3.0"):Open("Gladdy")
|
||||
--Gladdy:ShowOptions()
|
||||
elseif (msg == "reset") then
|
||||
Gladdy.dbi:ResetProfile()
|
||||
elseif (msg == "hide") then
|
||||
@ -43,7 +77,8 @@ SlashCmdList["GLADDY"] = function(msg)
|
||||
else
|
||||
Gladdy:Print(L["Valid slash commands are:"])
|
||||
Gladdy:Print("/gladdy ui")
|
||||
Gladdy:Print("/gladdy test2-5")
|
||||
Gladdy:Print("/gladdy test")
|
||||
Gladdy:Print("/gladdy test1-5")
|
||||
Gladdy:Print("/gladdy hide")
|
||||
Gladdy:Print("/gladdy reset")
|
||||
end
|
||||
@ -69,6 +104,10 @@ function Gladdy:option(params)
|
||||
return defaults
|
||||
end
|
||||
|
||||
function Gladdy:SetColor(option)
|
||||
return option.r, option.g, option.b, option.a
|
||||
end
|
||||
|
||||
function Gladdy:colorOption(params)
|
||||
local defaults = {
|
||||
get = function(info)
|
||||
@ -97,6 +136,11 @@ local function setOpt(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy:UpdateFrame()
|
||||
if Gladdy.db.hideBlizzard == "always" then
|
||||
SetCVar("showArenaEnemyFrames", 0)
|
||||
elseif Gladdy.db.hideBlizzard == "never" then
|
||||
SetCVar("showArenaEnemyFrames", 1)
|
||||
end
|
||||
end
|
||||
local function getColorOpt(info)
|
||||
local key = info.arg or info[#info]
|
||||
@ -114,7 +158,7 @@ function Gladdy:SetupModule(name, module, order)
|
||||
self.options.args[name] = {
|
||||
type = "group",
|
||||
name = L[name],
|
||||
desc = L[name .. " settings"],
|
||||
desc = L[name] .. " " .. L["settings"],
|
||||
childGroups = "tab",
|
||||
order = order,
|
||||
args = {},
|
||||
@ -152,7 +196,7 @@ local function pairsByKeys(t)
|
||||
for k in pairs(t) do
|
||||
tinsert(a, k)
|
||||
end
|
||||
tsort(a)
|
||||
tsort(a, function(a, b) return L[a] < L[b] end)
|
||||
|
||||
local i = 0
|
||||
return function()
|
||||
@ -169,35 +213,105 @@ end
|
||||
function Gladdy:SetupOptions()
|
||||
self.options = {
|
||||
type = "group",
|
||||
name = "Gladdy",
|
||||
name = L["Gladdy"],
|
||||
plugins = {},
|
||||
childGroups = "tree",
|
||||
get = getOpt,
|
||||
set = setOpt,
|
||||
args = {
|
||||
lock = {
|
||||
order = 1,
|
||||
width = 0.7,
|
||||
name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"],
|
||||
desc = L["Toggle if frame can be moved"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.db.locked = not Gladdy.db.locked
|
||||
Gladdy:UpdateFrame()
|
||||
self.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
|
||||
end,
|
||||
},
|
||||
showMover = {
|
||||
order = 2,
|
||||
width = 0.7,
|
||||
name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"],
|
||||
desc = L["Toggle to show Mover Frames"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.db.showMover = not Gladdy.db.showMover
|
||||
Gladdy:UpdateFrame()
|
||||
self.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
|
||||
end,
|
||||
},
|
||||
test = {
|
||||
order = 2,
|
||||
width = 0.7,
|
||||
name = L["Test"],
|
||||
desc = L["Show Test frames"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy:ToggleFrame(3)
|
||||
end,
|
||||
},
|
||||
hide = {
|
||||
order = 3,
|
||||
width = 0.7,
|
||||
name = L["Hide"],
|
||||
desc = L["Hide frames"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
end,
|
||||
},
|
||||
reload = {
|
||||
order = 4,
|
||||
width = 0.7,
|
||||
name = L["ReloadUI"],
|
||||
desc = L["Reloads the UI"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
ReloadUI()
|
||||
end,
|
||||
},
|
||||
version = {
|
||||
order = 5,
|
||||
width = 1,
|
||||
type = "description",
|
||||
name = " Gladdy v" .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
|
||||
},
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
desc = L["General settings"],
|
||||
childGroups = "tab",
|
||||
order = 1,
|
||||
order = 5,
|
||||
args = {
|
||||
locked = {
|
||||
type = "toggle",
|
||||
name = L["Lock frame"],
|
||||
desc = L["Toggle if frame can be moved"],
|
||||
order = 1,
|
||||
growDirection = {
|
||||
type = "select",
|
||||
name = L["Grow Direction"],
|
||||
order = 3,
|
||||
values = {
|
||||
["BOTTOM"] = L["Down"],
|
||||
["TOP"] = L["Up"],
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
}
|
||||
},
|
||||
growUp = {
|
||||
type = "toggle",
|
||||
name = L["Grow frame upwards"],
|
||||
desc = L["If enabled the frame will grow upwards instead of downwards"],
|
||||
order = 2,
|
||||
hideBlizzard = {
|
||||
type = "select",
|
||||
name = L["Hide Blizzard"],
|
||||
values = {
|
||||
["arena"] = L["Arena only"],
|
||||
["never"] = L["Never"],
|
||||
["always"] = L["Always"],
|
||||
},
|
||||
order = 4,
|
||||
},
|
||||
group = {
|
||||
type = "group",
|
||||
name = "General",
|
||||
order = 3,
|
||||
name = L["General"],
|
||||
order = 5,
|
||||
childGroups = "tree",
|
||||
args = {
|
||||
frameGeneral = {
|
||||
@ -210,42 +324,49 @@ function Gladdy:SetupOptions()
|
||||
name = L["Frame General"],
|
||||
order = 3,
|
||||
},
|
||||
pixelPerfect = {
|
||||
type = "toggle",
|
||||
name = L["Pixel Perfect Scale"],
|
||||
desc = L["Enables Pixel Perfect Scale - disables manual "].. L["Frame scale"],
|
||||
order = 4,
|
||||
},
|
||||
frameScale = {
|
||||
type = "range",
|
||||
name = L["Frame scale"],
|
||||
desc = L["Scale of the frame"],
|
||||
order = 4,
|
||||
disabled = function() return Gladdy.db.pixelPerfect end,
|
||||
order = 5,
|
||||
min = .1,
|
||||
max = 2,
|
||||
step = .1,
|
||||
},
|
||||
padding = {
|
||||
type = "range",
|
||||
name = L["Frame padding"],
|
||||
desc = L["Padding of the frame"],
|
||||
order = 5,
|
||||
min = 0,
|
||||
max = 20,
|
||||
step = 1,
|
||||
step = .01,
|
||||
},
|
||||
barWidth = {
|
||||
type = "range",
|
||||
name = L["Frame width"],
|
||||
desc = L["Width of the bars"],
|
||||
order = 6,
|
||||
order = 7,
|
||||
min = 10,
|
||||
max = 500,
|
||||
step = 5,
|
||||
},
|
||||
bottomMargin = {
|
||||
type = "range",
|
||||
name = L["Bottom margin"],
|
||||
name = L["Margin"],
|
||||
desc = L["Margin between each button"],
|
||||
order = 7,
|
||||
min = -100,
|
||||
max = 100,
|
||||
order = 8,
|
||||
min = -200,
|
||||
max = 200,
|
||||
step = 1,
|
||||
},
|
||||
backgroundColor = {
|
||||
type = "color",
|
||||
name = L["Background color"],
|
||||
desc = L["Background Color of the frame"],
|
||||
order = 9,
|
||||
hasAlpha = true,
|
||||
get = getColorOpt,
|
||||
set = setColorOpt,
|
||||
},
|
||||
}
|
||||
},
|
||||
cooldownGeneral = {
|
||||
@ -268,7 +389,8 @@ function Gladdy:SetupOptions()
|
||||
local c = Gladdy.db.trinketDisableCircle
|
||||
local d = Gladdy.db.drDisableCircle
|
||||
local e = Gladdy.db.buffsDisableCircle
|
||||
if (a == b and a == c and a == d and a == e) then
|
||||
local f = Gladdy.db.racialDisableCircle
|
||||
if (a == b and a == c and a == d and a == e and a == f) then
|
||||
return a
|
||||
else
|
||||
return ""
|
||||
@ -280,6 +402,7 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.trinketDisableCircle = value
|
||||
Gladdy.db.drDisableCircle = value
|
||||
Gladdy.db.buffsDisableCircle = value
|
||||
Gladdy.db.racialDisableCircle = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
width= "full",
|
||||
@ -297,7 +420,8 @@ function Gladdy:SetupOptions()
|
||||
local c = Gladdy.db.auraCooldownAlpha
|
||||
local d = Gladdy.db.trinketCooldownAlpha
|
||||
local e = Gladdy.db.buffsCooldownAlpha
|
||||
if (a == b and a == c and a == d and a == e) then
|
||||
local f = Gladdy.db.racialCooldownAlpha
|
||||
if (a == b and a == c and a == d and a == e and a == f) then
|
||||
return a
|
||||
else
|
||||
return ""
|
||||
@ -309,9 +433,16 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.auraCooldownAlpha = value
|
||||
Gladdy.db.trinketCooldownAlpha = value
|
||||
Gladdy.db.buffsCooldownAlpha = value
|
||||
Gladdy.db.racialCooldownAlpha = value
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
},
|
||||
timerFormat = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Timer Format"],
|
||||
order = 11,
|
||||
values = Gladdy.TIMER_FORMAT.values
|
||||
})
|
||||
},
|
||||
},
|
||||
fontGeneral = {
|
||||
@ -332,33 +463,42 @@ function Gladdy:SetupOptions()
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
get = function(info)
|
||||
local a = Gladdy.db.castBarFont
|
||||
local b = Gladdy.db.healthBarFont
|
||||
local c = Gladdy.db.powerBarFont
|
||||
local a = Gladdy.db.auraFont
|
||||
local b = Gladdy.db.buffsFont
|
||||
local c = Gladdy.db.castBarFont
|
||||
local d = Gladdy.db.cooldownFont
|
||||
local e = Gladdy.db.drFont
|
||||
local f = Gladdy.db.auraFont
|
||||
local g = Gladdy.db.buffsFont
|
||||
if (a == b and a == c and a == d and a == e and a == f and a == g) then
|
||||
local f = Gladdy.db.healthBarFont
|
||||
local g = Gladdy.db.petHealthBarFont
|
||||
local h = Gladdy.db.powerBarFont
|
||||
local i = Gladdy.db.racialFont
|
||||
local j = Gladdy.db.npTremorFont
|
||||
local k = Gladdy.db.trinketFont
|
||||
if (a == b and a == c and a == d and a == e and a == f
|
||||
and a == g and a == h and a == i and a == j and a == k) then
|
||||
return a
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end,
|
||||
set = function(info, value)
|
||||
Gladdy.db.castBarFont = value
|
||||
Gladdy.db.healthBarFont = value
|
||||
Gladdy.db.powerBarFont = value
|
||||
Gladdy.db.cooldownFont = value
|
||||
Gladdy.db.drFont = value
|
||||
Gladdy.db.auraFont = value
|
||||
Gladdy.db.buffsFont = value
|
||||
Gladdy.db.castBarFont = value
|
||||
Gladdy.db.cooldownFont = value
|
||||
Gladdy.db.drFont = value
|
||||
Gladdy.db.healthBarFont = value
|
||||
Gladdy.db.petHealthBarFont = value
|
||||
Gladdy.db.powerBarFont = value
|
||||
Gladdy.db.racialFont = value
|
||||
Gladdy.db.npTremorFont = value
|
||||
Gladdy.db.trinketFont = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
fontColor = {
|
||||
type = "color",
|
||||
name = L["Font color"],
|
||||
name = L["Font color text"],
|
||||
desc = L["Color of the text"],
|
||||
order = 12,
|
||||
hasAlpha = true,
|
||||
@ -366,8 +506,10 @@ function Gladdy:SetupOptions()
|
||||
local a = Gladdy.db.healthBarFontColor
|
||||
local b = Gladdy.db.powerBarFontColor
|
||||
local c = Gladdy.db.castBarFontColor
|
||||
local d = Gladdy.db.petHealthBarFontColor
|
||||
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
|
||||
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
|
||||
return a.r, a.g, a.b, a.a
|
||||
else
|
||||
return { r = 0, g = 0, b = 0, a = 0 }
|
||||
@ -378,6 +520,35 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.healthBarFontColor = rgb
|
||||
Gladdy.db.powerBarFontColor = rgb
|
||||
Gladdy.db.castBarFontColor = rgb
|
||||
Gladdy.db.petHealthBarFontColor = rgb
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
fontColorCD = {
|
||||
type = "color",
|
||||
name = L["Font color timer"],
|
||||
desc = L["Color of the timers"],
|
||||
order = 12,
|
||||
hasAlpha = true,
|
||||
get = function(info)
|
||||
local a = Gladdy.db.auraFontColor
|
||||
local b = Gladdy.db.buffsFontColor
|
||||
local c = Gladdy.db.cooldownFontColor
|
||||
local d = Gladdy.db.drFontColor
|
||||
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
|
||||
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
|
||||
return a.r, a.g, a.b, a.a
|
||||
else
|
||||
return { r = 0, g = 0, b = 0, a = 0 }
|
||||
end
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local rgb = {r = r, g = g, b = b, a = a}
|
||||
Gladdy.db.auraFontColor = rgb
|
||||
Gladdy.db.buffsFontColor = rgb
|
||||
Gladdy.db.cooldownFontColor = rgb
|
||||
Gladdy.db.drFontColor = rgb
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
@ -400,27 +571,34 @@ function Gladdy:SetupOptions()
|
||||
order = 14,
|
||||
values = Gladdy:GetIconStyles(),
|
||||
get = function(info)
|
||||
if (Gladdy.db.classIconBorderStyle == Gladdy.db.trinketBorderStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.castBarIconStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.auraBorderStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.cooldownBorderStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.buffsBorderStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.drBorderStyle
|
||||
and Gladdy.db.classIconBorderStyle == Gladdy.db.npTotemPlatesBorderStyle) then
|
||||
return Gladdy.db.classIconBorderStyle
|
||||
if (Gladdy.db.auraBorderStyle == Gladdy.db.buffsBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.castBarIconStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.classIconBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.ciBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.drBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.racialBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.npTotemPlatesBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.petPortraitBorderStyle
|
||||
and Gladdy.db.auraBorderStyle == Gladdy.db.trinketBorderStyle) then
|
||||
return Gladdy.db.auraBorderStyle
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end,
|
||||
set = function(info, value)
|
||||
Gladdy.db.classIconBorderStyle = value
|
||||
Gladdy.db.trinketBorderStyle = value
|
||||
Gladdy.db.castBarIconStyle = value
|
||||
Gladdy.db.auraBorderStyle = value
|
||||
Gladdy.db.npTotemPlatesBorderStyle = value
|
||||
Gladdy.db.cooldownBorderStyle = value
|
||||
Gladdy.db.buffsBorderStyle = value
|
||||
Gladdy.db.castBarIconStyle = value
|
||||
Gladdy.db.classIconBorderStyle = value
|
||||
Gladdy.db.ciBorderStyle = value
|
||||
Gladdy.db.cooldownBorderStyle = value
|
||||
Gladdy.db.drBorderStyle = value
|
||||
Gladdy.db.racialBorderStyle = value
|
||||
Gladdy.db.npTotemPlatesBorderStyle = value
|
||||
Gladdy.db.petPortraitBorderStyle = value
|
||||
Gladdy.db.trinketBorderStyle = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
@ -431,11 +609,25 @@ function Gladdy:SetupOptions()
|
||||
order = 15,
|
||||
hasAlpha = true,
|
||||
get = function(info)
|
||||
local a = Gladdy.db.classIconBorderColor
|
||||
local b = Gladdy.db.trinketBorderColor
|
||||
local c = Gladdy.db.castBarIconColor
|
||||
local a = Gladdy.db.auraBuffBorderColor
|
||||
local b = Gladdy.db.auraDebuffBorderColor
|
||||
local c = Gladdy.db.buffsBorderColor
|
||||
local d = Gladdy.db.castBarIconColor
|
||||
local e = Gladdy.db.classIconBorderColor
|
||||
local f = Gladdy.db.ciBorderColor
|
||||
local g = Gladdy.db.cooldownBorderColor
|
||||
local h = Gladdy.db.drBorderColor
|
||||
local i = Gladdy.db.trinketBorderColor
|
||||
local j = Gladdy.db.racialBorderColor
|
||||
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
|
||||
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a
|
||||
and a.r == e.r and a.g == e.g and a.b == e.b and a.a == e.a
|
||||
and a.r == f.r and a.g == f.g and a.b == f.b and a.a == f.a
|
||||
and a.r == g.r and a.g == g.g and a.b == g.b and a.a == g.a
|
||||
and a.r == h.r and a.g == h.g and a.b == h.b and a.a == h.a
|
||||
and a.r == i.r and a.g == i.g and a.b == i.b and a.a == i.a
|
||||
and a.r == j.r and a.g == j.g and a.b == j.b and a.a == j.a) then
|
||||
return a.r, a.g, a.b, a.a
|
||||
else
|
||||
return { r = 0, g = 0, b = 0, a = 0 }
|
||||
@ -443,13 +635,16 @@ function Gladdy:SetupOptions()
|
||||
end,
|
||||
set = function(info, r, g, b, a)
|
||||
local rgb = {r = r, g = g, b = b, a = a}
|
||||
Gladdy.db.classIconBorderColor = rgb
|
||||
Gladdy.db.trinketBorderColor = rgb
|
||||
Gladdy.db.castBarIconColor = rgb
|
||||
Gladdy.db.npTotemPlatesBorderColor = rgb
|
||||
Gladdy.db.drBorderColor = rgb
|
||||
Gladdy.db.cooldownBorderColor = rgb
|
||||
Gladdy.db.auraBuffBorderColor = rgb
|
||||
Gladdy.db.auraDebuffBorderColor = rgb
|
||||
Gladdy.db.buffsBorderColor = rgb
|
||||
Gladdy.db.castBarIconColor = rgb
|
||||
Gladdy.db.classIconBorderColor = rgb
|
||||
Gladdy.db.ciBorderColor = rgb
|
||||
Gladdy.db.cooldownBorderColor = rgb
|
||||
Gladdy.db.drBorderColor = rgb
|
||||
Gladdy.db.trinketBorderColor = rgb
|
||||
Gladdy.db.racialBorderColor = rgb
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
@ -476,7 +671,8 @@ function Gladdy:SetupOptions()
|
||||
local a = Gladdy.db.healthBarTexture
|
||||
local b = Gladdy.db.powerBarTexture
|
||||
local c = Gladdy.db.castBarTexture
|
||||
if (a == b and a == c) then
|
||||
local d = Gladdy.db.petHealthBarTexture
|
||||
if (a == b and a == c and a == d) then
|
||||
return a
|
||||
else
|
||||
return ""
|
||||
@ -486,6 +682,7 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.healthBarTexture = value
|
||||
Gladdy.db.powerBarTexture = value
|
||||
Gladdy.db.castBarTexture = value
|
||||
Gladdy.db.petHealthBarTexture = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
width= "full",
|
||||
@ -501,7 +698,8 @@ function Gladdy:SetupOptions()
|
||||
local a = Gladdy.db.healthBarBorderStyle
|
||||
local b = Gladdy.db.powerBarBorderStyle
|
||||
local c = Gladdy.db.castBarBorderStyle
|
||||
if (a == b and a == c) then
|
||||
local d = Gladdy.db.petHealthBarBorderStyle
|
||||
if (a == b and a == c and a == d) then
|
||||
return a
|
||||
else
|
||||
return ""
|
||||
@ -511,6 +709,7 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.healthBarBorderStyle = value
|
||||
Gladdy.db.powerBarBorderStyle = value
|
||||
Gladdy.db.castBarBorderStyle = value
|
||||
Gladdy.db.petHealthBarBorderStyle = value
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
@ -532,8 +731,10 @@ function Gladdy:SetupOptions()
|
||||
local a = Gladdy.db.castBarBorderColor
|
||||
local b = Gladdy.db.healthBarBorderColor
|
||||
local c = Gladdy.db.powerBarBorderColor
|
||||
local d = Gladdy.db.petHealthBarBorderColor
|
||||
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
|
||||
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
|
||||
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
|
||||
return a.r, a.g, a.b, a.a
|
||||
else
|
||||
return { r = 0, g = 0, b = 0, a = 0 }
|
||||
@ -544,6 +745,7 @@ function Gladdy:SetupOptions()
|
||||
Gladdy.db.castBarBorderColor = rgb
|
||||
Gladdy.db.healthBarBorderColor = rgb
|
||||
Gladdy.db.powerBarBorderColor = rgb
|
||||
Gladdy.db.petHealthBarBorderColor = rgb
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
},
|
||||
@ -556,19 +758,19 @@ function Gladdy:SetupOptions()
|
||||
},
|
||||
}
|
||||
|
||||
local order = 2
|
||||
local order = 6
|
||||
for k, v in pairsByKeys(self.modules) do
|
||||
self:SetupModule(k, v, order)
|
||||
order = order + 1
|
||||
end
|
||||
|
||||
local options = {
|
||||
name = "Gladdy",
|
||||
name = L["Gladdy"],
|
||||
type = "group",
|
||||
args = {
|
||||
load = {
|
||||
name = "Load configuration",
|
||||
desc = "Load configuration options",
|
||||
name = L["Load configuration"],
|
||||
desc = L["Load configuration options"],
|
||||
type = "execute",
|
||||
func = function()
|
||||
HideUIPanel(InterfaceOptionsFrame)
|
||||
@ -595,7 +797,7 @@ function Gladdy:GetAuras(auraType)
|
||||
ckeckAll = {
|
||||
order = 1,
|
||||
width = "0.7",
|
||||
name = "Check All",
|
||||
name = L["Check All"],
|
||||
type = "execute",
|
||||
func = function(info)
|
||||
if auraType == AURA_TYPE_DEBUFF then
|
||||
@ -612,7 +814,7 @@ function Gladdy:GetAuras(auraType)
|
||||
uncheckAll = {
|
||||
order = 2,
|
||||
width = "0.7",
|
||||
name = "Uncheck All",
|
||||
name = L["Uncheck All"],
|
||||
type = "execute",
|
||||
func = function(info)
|
||||
if auraType == AURA_TYPE_DEBUFF then
|
||||
@ -716,7 +918,7 @@ function Gladdy:GetAuras(auraType)
|
||||
name = classSpells[i].name,
|
||||
type = "toggle",
|
||||
image = texture,
|
||||
width = "2",
|
||||
width = "full",
|
||||
arg = tostring(classSpells[i].id[1])
|
||||
}
|
||||
defaultDebuffs[tostring(classSpells[i].id[1])] = true
|
||||
|
256
README.md
256
README.md
@ -1,31 +1,50 @@
|
||||
# Gladdy - TBC
|
||||
|
||||
### The most powerful arena addon for WoW TBC 2.5.1
|
||||
## [v1.06-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.06-Beta/Gladdy_TBC-Classic_v1.06-Beta.zip)
|
||||
|
||||
---
|
||||
|
||||
## [v2.00-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v2.00-Release/Gladdy_TBC-Classic_v2.00-Release.zip)
|
||||
|
||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
|
||||
|
||||
### Origin
|
||||
|
||||
Based on https://github.com/Schaka/gladdy
|
||||
Based on https://github.com/miraage/gladdy
|
||||
|
||||
### Motivation for this edit
|
||||
|
||||
The goal is to make Gladdy highly configurable in it's appearance. Everything can be arranged left or right independently. Also I gave Gladdy a new look with black borders. A lot can be configured.
|
||||
|
||||
### Modules:
|
||||
- Announcement (drink, trinket usage, spec detection ...)
|
||||
- ArenaCountDown
|
||||
- Auras (show important (de)buffs in the class icon)
|
||||
- Cooldown (tracks important cooldowns)
|
||||
- Diminishing (tracks DRs)
|
||||
- ExportImport (share your profile with your friends in the form of a string, which can be imported)
|
||||
- Highlight (highlights focus and target)
|
||||
- Pets (show arena pets)
|
||||
- TotemPlates (show totem icons instead of normal nameplates)
|
||||
- Trinket (tracks trinket usage)
|
||||
- VersionCheck (checks if you use an older version that your teammate)
|
||||
- XiconProfiles (predefined profiles to start your configuration from)
|
||||
- **Announcement** (drink, trinket usage, spec detection ...)
|
||||
- **ArenaCountDown**
|
||||
- **Auras** (show important (de)buffs as well as interrupts on the class icon)
|
||||
- **BuffsDebuffs** (show buffs and debuffs on arena frames - can be filtered)
|
||||
- **CastBar** (shows a castbar, can be disabled)
|
||||
- **ClassIcon** (or specicon, once detected)
|
||||
- **Clicks** (bind spells or macros to click actions)
|
||||
- **CombatIndicator** (shows a sword icon if unit is in combat)
|
||||
- **Cooldown** (tracks important cooldowns)
|
||||
- **Diminishing** (tracks DRs)
|
||||
- **ExportImport** (share your profile with your friends in the form of a string, which can be imported)
|
||||
- **Highlight** (highlights focus and target)
|
||||
- **Pets** (show arena pets)
|
||||
- **Racial** (show arena racial cooldowns)
|
||||
- **Range Check** (checks the range to a unit by a configurable spell)
|
||||
- **Shadowsight Timer** (shows a little movable frame with time left until Shadow Eyes spawn)
|
||||
- **TotemPlates** (show totem icons instead of normal nameplates, compatible with **Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI**)
|
||||
- **Trinket** (tracks trinket usage)
|
||||
- **VersionCheck** (checks if you use an older version that your teammate)
|
||||
- **XiconProfiles** (predefined profiles to start your configuration from)
|
||||
|
||||
### Valid Slash commands
|
||||
|
||||
- **/gladdy ui** (shows config)
|
||||
- **/gladdy test** (standard 3v3 test mode)
|
||||
- **/gladdy test1** to **/gladdy test5** (test mode with 1-5 frames active)
|
||||
- **/gladdy hide** (hides the frames)
|
||||
- **/gladdy reset** (resets current profile to default settings)
|
||||
|
||||
## Screenshots
|
||||
|
||||
@ -33,8 +52,217 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
|
||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample2.jpg" align="right" width="48.5%">
|
||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample3.png" width="48.5%">
|
||||
|
||||
## Contributors
|
||||
|
||||
- [ManneN1](https://github.com/ManneN1)
|
||||
- [AlexFolland](https://github.com/AlexFolland)
|
||||
- [dfherr](https://github.com/dfherr)
|
||||
- [miraage](https://github.com/miraage)
|
||||
- [veiz](https://github.com/veiz)
|
||||
|
||||
Thank you!
|
||||
|
||||
## Special Thanks
|
||||
|
||||
- **miraage** - the origininal author of Gladdy! Your work set the foundation for this edit. Thanks!
|
||||
- **Schaka** - the maintainer of Gladdy! (thanks for letting me continue Gladdy and all the work you put into the TBC community)
|
||||
- **Macumba** (thanks for all the support, your feedback and your dedication for the TBC community)
|
||||
- **RMO** (without you I would not have modified Gladdy at all and thanks for all the suggestions and active feedback)
|
||||
- **Ur0b0r0s aka DrainTheLock** (thanks for testing, giving feedback and correcting/adding wrong CDs)
|
||||
- **Klimp** (thanks for all the suggestions and active feedback)
|
||||
- **the whole TBC addons 2.4.3 discord** (thanks for the support and great community, especially the MVPs)
|
||||
- **Hydra** (thanks for constructive feedback and suggestions)
|
||||
- **Xyz** (thanks for suggestions)
|
||||
|
||||
---
|
||||
|
||||
### Changes
|
||||
|
||||
### v2.00-Release
|
||||
|
||||
This is a packed release with new features and bugfixes. Most importantly, positioning of all elements has been redone with movable frames.
|
||||
Thank you for the great feedback and active contribution.
|
||||
|
||||
***Attention: Once you install this version it will drastically change your current profile! You can't go back to an earlier version. Either back up your WTF or export your Profile before updating!***
|
||||
|
||||
**Here is a list of all changes:**
|
||||
- **major release version set to v2**
|
||||
- this will mean, that export strings will still be backwards compatible, but not forward (Gladdy v2.x String can't be imported into Gladdy v1.x but vice versa)
|
||||
- **big overhaul of positioning elements added! All elements besides HP and PowerBar can be moved separately**
|
||||
- added Mover Frames for Auras, Interrupts, (De)Buffs, CastBar, ClassIcon, CombatIndicator, Cooldowns, DRs, Pets, Racial, Trinket
|
||||
- this will hopefully make configuration a lot easier
|
||||
- all visible elements' FrameStrata and FrameLevel can be configured (overlap frames how you want it)
|
||||
- **SpecDetection:**
|
||||
- fixed spec detection for Paladins
|
||||
- added following spells for better spec detection:
|
||||
- Expose Weakness (Survival Hunter)
|
||||
- Slow (Arcane Mage)
|
||||
- Improved Blink (Arcane Mage)
|
||||
- Vindication (Retribution Paladin)
|
||||
- Holy Shield (Protection Paladin)
|
||||
- Vampiric Embrace (Shadow Priest)
|
||||
- Blade Flurry (Combat Rogue)
|
||||
- Unleashed Rage (Enhancement Shaman)
|
||||
- Flurry (Enhancement Shaman)
|
||||
- Shamanistic Rage (Enhancement Shaman)
|
||||
- Healing Way (Restoration Shaman)
|
||||
- Totem of Wrath (Elemental Shaman)
|
||||
- Dark Pact (Affliction Warlock)
|
||||
- Conflagrate (Destruction Warlock)
|
||||
- Shield Slam (Protection Warrior)
|
||||
- **Cooldowns:**
|
||||
- added Fear Ward and Fear Ward Cooldown Detection in case it was used before arena
|
||||
- added following cooldowns:
|
||||
- Scare Beast (Hunter)
|
||||
- Feign Death (Hunter)
|
||||
- Viper Sting (Hunter)
|
||||
- Flare (Hunter)
|
||||
- Fear Ward (Priest)
|
||||
- Shadow Word: Death (Priest)
|
||||
- Evocation (Mage)
|
||||
- Grounding Totem (Shaman)
|
||||
- Spell Lock (Warlock)
|
||||
- Devour Magic (Warlock)
|
||||
- Intercept (Warrior)
|
||||
- **Auras/Interrupts:**
|
||||
- can now be detached from ClassIcon and positioned/scaled anywhere separately
|
||||
- added Auras:
|
||||
- Scare Beast (Hunter)
|
||||
- Fear Ward (Priest)
|
||||
- **Shadowsight:**
|
||||
- reset timer when buff was taken
|
||||
- add a configurable 2nd timer or show one timer with the closest CD
|
||||
- **CastBar Icon can be enabled/disabled**
|
||||
- **Trinket solid color option added**
|
||||
- color for Trinket on/off CD can be configured (red/green by default)
|
||||
- **fixed some DR-categories** (Hibernate / Chastice / Dragonsbreath / ImpConcussiveShot / Counterattack)
|
||||
- **Pixel Perfect option added** (makes your Gladdy Frames pixel perfect - no more weird scaling interferences)
|
||||
- **Pets can be grouped** (not perfect yet, but a first step)
|
||||
- **added DR-Level Text** (thanks https://github.com/ManneN1)
|
||||
- **added zhCN Locale** (thanks https://github.com/veiz)
|
||||
- **ClassIcon can be disabled**
|
||||
- **add interrupt announcement**
|
||||
- **detect SpellLock and Devour Magic cooldowns properly**
|
||||
- **minor fixes:**
|
||||
- fixed reloading during arena to properly show all frames
|
||||
- fix grow up positioning
|
||||
|
||||
### v1.22-Release
|
||||
- fixed import for some localizations not working
|
||||
- added cooldown number alpha configurations for Auras, BuffsDebuffs, Cooldowns, Diminishings, Racial & Trinket
|
||||
- grounding totem effect fix
|
||||
- fixed some buffs/debuffs not being present in BuffsDebuffs
|
||||
|
||||
### v1.21-Release
|
||||
- fixed error when hiding blizzard frames ArenaEnemyFrames related to ElvUI
|
||||
- added Pummel cooldown
|
||||
|
||||
### v1.20-Release
|
||||
- configurable DR duration
|
||||
- scale in 0.01 percent steps
|
||||
- added Net-o-Matic, Nigh Invulnerablility Shield, Nigh Invulnerablility Backfire & Flee (Skull of Impending Doom) to Auras
|
||||
- added Mangle, Chastise, Avenging Wrath, Rapid Fire to BuffsDebuffs
|
||||
- improved testmode to only activate Auras/Buffs/Debuffs/Dr's that are actually enabled
|
||||
- added Mir's profile to XiconProfiles
|
||||
- added zhTW localization
|
||||
- added buttons for Test, Hide & Reload in the config
|
||||
- added version in config
|
||||
- ArenaCountdown upgrade
|
||||
- Repentance, Freezing Trap & Wyvern Sting are now disorients
|
||||
- import string now ignores errors on deleted options
|
||||
- added (un)checkAll button in DR-Categories in Diminishing Module
|
||||
- totemplates fix option to alter all colors/alphas
|
||||
- hide blizzard arena pets as well
|
||||
- fix shadowsight timer showing when not in arena or testmode
|
||||
- some minor refactoring / optimization
|
||||
|
||||
### v1.19-Beta
|
||||
- fix gladdy frames not showing v2
|
||||
- minor bug fixes
|
||||
|
||||
### v1.18-Beta
|
||||
- castbar font now working properly
|
||||
|
||||
### v1.17-Beta
|
||||
- option TimerFormat added (seconds or seconds + milliseconds) (General > Cooldown General > Timer Format)
|
||||
- hide blizzard arena frames without cvars
|
||||
- fix Gladdy bugging out on arena join when in combat
|
||||
- fix some TotemPlates issues
|
||||
- fix Feign Death causing to reset DR and Aura tracking
|
||||
- ArenaX option in Healthbar module now only shows the number
|
||||
- add background for all frames (General > Frame General > Background Color)
|
||||
- add evasion and banish to Aura
|
||||
- add MSBT to Announcement module
|
||||
- Shadowsight timer can be locked now
|
||||
- add "All" modifier to Clicks module
|
||||
- updated testmode for BuffsDebuffs (show only from enabled set)
|
||||
- updated Klimp's profile
|
||||
- added a new Profile in XiconProfiles -> Rukk1
|
||||
|
||||
### v1.16-Beta
|
||||
- unit gray in stealth when rangecheck module disabled
|
||||
|
||||
### v1.15-Beta
|
||||
- hotfix added entangling roots nature's grasp
|
||||
|
||||
### v1.14-Beta
|
||||
- hotfix for secure button grow direction up
|
||||
|
||||
### v1.13-Beta
|
||||
- frames behave now to mouseover macros
|
||||
- added Range Check module (configurable which spell is used for range check)
|
||||
- added Shadowsight Timer module (with announce)
|
||||
- added Clicks module
|
||||
- added Interrupt Tracker in Aura module (border color by spell school locked)
|
||||
- TotemPlates compatible with Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI
|
||||
- added a new Classic Profile in XiconProfiles
|
||||
- hide blizzard arena frames option added in General
|
||||
- castbar enable/disable
|
||||
- powerbar enable/disable
|
||||
- added some auras (Blackout, Improved Hamstring, Mace Stun, Stormherald Stun, Shadowsight Buff)
|
||||
- added Swiftmend and Berserker Rage cooldowns
|
||||
- changed textures for Mace Stun, Charge Stun and Intercept Stun
|
||||
- reduced BLP size by 80%
|
||||
- show XiconProfiles on first login
|
||||
- DR bigger icons possible
|
||||
- minor fixes
|
||||
|
||||
### v1.12-Beta
|
||||
- fix classic profile
|
||||
|
||||
### v1.11-Beta
|
||||
- TotemPlates fix after blizzard update
|
||||
|
||||
### v1.10-Beta
|
||||
- fix german and russian client not working
|
||||
- ArenaCountdown loacalization now working for all languages (except itIT...beta has no option to select italian)
|
||||
- Race and Class localization working for all languages
|
||||
- Localization finished for German
|
||||
|
||||
#### v1.09-Beta
|
||||
- fix Blizzard profile not having all modules preconfigured
|
||||
|
||||
#### v1.08-Beta
|
||||
- fix Buffs not showing on class icon
|
||||
- added option highlight to be inside
|
||||
- added option to grow frames vertically
|
||||
- added new profile to XiconProfile (Blizzard raid style)
|
||||
- minor bugfixes
|
||||
|
||||
#### v1.07-Beta
|
||||
|
||||
- CombatIndicator module added
|
||||
- spec icon option added to Classicon module
|
||||
- arena1-5 for name option added
|
||||
- add a couple buffs to LibClassAuras
|
||||
- add blessing of sacrifice and intervene to auras
|
||||
- general options updated to apply font/borders/etc for all frames
|
||||
- XiconProfiles updated
|
||||
- /gladdy test1-5 now possible
|
||||
- fix PowerBar text updates
|
||||
- click through frames exept health/power bar
|
||||
- add mask texture for icons
|
||||
|
||||
#### v1.06-Beta
|
||||
- fixed BuffsDebuff module
|
||||
- fix racial texture reset
|
||||
|
@ -14,4 +14,5 @@
|
||||
<Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
|
||||
<Include file="libs\DRData-1.0\DRData-1.0.xml"/>
|
||||
<Include file="libs\LibClassAuras-1.0\lib.xml"/>
|
||||
<Include file="libs\LibSpellRange-1.0\lib.xml"/>
|
||||
</Ui>
|
Reference in New Issue
Block a user