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			274 Commits
		
	
	
		
			v1.0.5-Bet
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			v2.00-Rele
		
	
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					ee1a78000e | 
							
								
								
									
										3
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										3
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@@ -5,4 +5,5 @@ BuffLib
 | 
			
		||||
*.psd
 | 
			
		||||
Ace-Libs
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		||||
Images_Raw
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		||||
Gladdy_old
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		||||
Gladdy_old
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		||||
Gladdy_TW
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		||||
							
								
								
									
										57
									
								
								Bindings.xml
									
									
									
									
									
								
							
							
						
						
									
										57
									
								
								Bindings.xml
									
									
									
									
									
								
							@@ -1,38 +1,31 @@
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<Bindings>
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		||||
    <Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON2_LEFT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON3_LEFT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON4_LEFT" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON5_LEFT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON2_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON1_RIGHT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON2_RIGHT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON3_RIGHT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON4_RIGHT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON5_RIGHT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON1_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON1_MIDDLE" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON2_MIDDLE" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON3_MIDDLE" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON4_MIDDLE" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON5_MIDDLE" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON1_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_MIDDLE" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON4_MIDDLE" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON5_MIDDLE" Category="Gladdy"/>
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		||||
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    <Binding name="GLADDYBUTTON1_BUTTON4" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON2_BUTTON4" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON3_BUTTON4" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON4_BUTTON4" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON5_BUTTON4" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON1_BUTTON4" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON2_BUTTON4" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON3_BUTTON4" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON4_BUTTON4" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON5_BUTTON4" Category="Gladdy"/>
 | 
			
		||||
 | 
			
		||||
    <Binding name="GLADDYBUTTON1_BUTTON5" category="ADDONS"/>
 | 
			
		||||
    <Binding name="GLADDYBUTTON2_BUTTON5" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON3_BUTTON5" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON4_BUTTON5" category="ADDONS"/>
 | 
			
		||||
    <Binding name="GLADDYBUTTON5_BUTTON5" category="ADDONS"/>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	<Binding header="GLADDYTRINKET" name="GLADDYTRINKET1" category="ADDONS"/>
 | 
			
		||||
	<Binding name="GLADDYTRINKET2"  category="ADDONS"/>
 | 
			
		||||
	<Binding name="GLADDYTRINKET3"  category="ADDONS"/>
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		||||
	<Binding name="GLADDYTRINKET4"  category="ADDONS"/>
 | 
			
		||||
	<Binding name="GLADDYTRINKET5"  category="ADDONS"/>
 | 
			
		||||
    <Binding name="GLADDYBUTTON1_BUTTON5" Category="Gladdy"/>
 | 
			
		||||
    <Binding name="GLADDYBUTTON2_BUTTON5" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON3_BUTTON5" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON4_BUTTON5" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON5_BUTTON5" Category="Gladdy"/>
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		||||
</Bindings>
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		||||
							
								
								
									
										2108
									
								
								Constants.lua
									
									
									
									
									
								
							
							
						
						
									
										2108
									
								
								Constants.lua
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -1,14 +1,14 @@
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		||||
local select, string_gsub, tostring = select, string.gsub, tostring
 | 
			
		||||
local select, string_gsub, tostring, pairs = select, string.gsub, tostring, pairs
 | 
			
		||||
 | 
			
		||||
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
 | 
			
		||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
			
		||||
local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
 | 
			
		||||
local AURA_TYPE_BUFF = AURA_TYPE_BUFF
 | 
			
		||||
 | 
			
		||||
local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit
 | 
			
		||||
local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit, UnitExists
 | 
			
		||||
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local FindAuraByName = AuraUtil.FindAuraByName
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
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		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local Cooldowns = Gladdy.modules["Cooldowns"]
 | 
			
		||||
@@ -34,7 +34,16 @@ function EventListener:JOINED_ARENA()
 | 
			
		||||
    self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
			
		||||
    self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
 | 
			
		||||
    self:SetScript("OnEvent", EventListener.OnEvent)
 | 
			
		||||
    Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
 | 
			
		||||
 | 
			
		||||
    -- in case arena has started already we check for units
 | 
			
		||||
    for i=1,Gladdy.curBracket do
 | 
			
		||||
        if UnitExists("arena" .. i) then
 | 
			
		||||
            Gladdy:SpotEnemy("arena" .. i, true)
 | 
			
		||||
        end
 | 
			
		||||
        if UnitExists("arenapet" .. i) then
 | 
			
		||||
            Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function EventListener:Reset()
 | 
			
		||||
@@ -42,14 +51,17 @@ function EventListener:Reset()
 | 
			
		||||
    self:SetScript("OnEvent", nil)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:DetectSpec(unit, specSpell)
 | 
			
		||||
    if specSpell then
 | 
			
		||||
        self.modules["Cooldowns"]:DetectSpec(unit, specSpell)
 | 
			
		||||
function Gladdy:DetectSpec(unit, spec)
 | 
			
		||||
    if spec then
 | 
			
		||||
        self.modules["Cooldowns"]:DetectSpec(unit, spec)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:SpotEnemy(unit, auraScan)
 | 
			
		||||
    local button = self.buttons[unit]
 | 
			
		||||
    if not unit or not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    button.raceLoc = UnitRace(unit)
 | 
			
		||||
    button.race = select(2, UnitRace(unit))
 | 
			
		||||
    button.classLoc = select(1, UnitClass(unit))
 | 
			
		||||
@@ -57,14 +69,24 @@ function Gladdy:SpotEnemy(unit, auraScan)
 | 
			
		||||
    button.name = UnitName(unit)
 | 
			
		||||
    button.stealthed = false
 | 
			
		||||
    Gladdy.guids[UnitGUID(unit)] = unit
 | 
			
		||||
    Gladdy:SendMessage("ENEMY_SPOTTED", unit)
 | 
			
		||||
    if button.class and button.race then
 | 
			
		||||
        Gladdy:SendMessage("ENEMY_SPOTTED", unit)
 | 
			
		||||
    end
 | 
			
		||||
    if auraScan and not button.spec then
 | 
			
		||||
        for n = 1, 30 do
 | 
			
		||||
            local spellName,_,_,_,_,_,unitCaster = UnitAura(unit, n, "HELPFUL")
 | 
			
		||||
            local spellName,_,_,_,_,expirationTime,unitCaster = UnitAura(unit, n, "HELPFUL")
 | 
			
		||||
            if ( not spellName ) then
 | 
			
		||||
                break
 | 
			
		||||
            end
 | 
			
		||||
            if Gladdy.specBuffs[spellName] then
 | 
			
		||||
            if Gladdy.cooldownBuffs[spellName] then -- Check for auras that detect used CDs (like Fear Ward)
 | 
			
		||||
                for arenaUnit,v in pairs(self.buttons) do
 | 
			
		||||
                    if (UnitIsUnit(arenaUnit, unitCaster)) then
 | 
			
		||||
                        Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime())
 | 
			
		||||
                        -- /run LibStub("Gladdy").modules["Cooldowns"]:CooldownUsed("arena5", "PRIEST", 6346, 10)
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            if Gladdy.specBuffs[spellName] then -- Check for auras that detect a spec
 | 
			
		||||
                local unitPet = string_gsub(unit, "%d$", "pet%1")
 | 
			
		||||
                if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
 | 
			
		||||
                    Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
 | 
			
		||||
@@ -76,57 +98,59 @@ end
 | 
			
		||||
 | 
			
		||||
function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
 | 
			
		||||
    -- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool
 | 
			
		||||
    local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
 | 
			
		||||
    local srcUnit = Gladdy.guids[sourceGUID]
 | 
			
		||||
    local destUnit = Gladdy.guids[destGUID]
 | 
			
		||||
 | 
			
		||||
    if Gladdy.specSpells[spellName] and srcUnit then
 | 
			
		||||
        --Gladdy:Print(eventType, spellName, Gladdy.specSpells[spellName], srcUnit)
 | 
			
		||||
    end
 | 
			
		||||
    if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
 | 
			
		||||
        if destUnit then
 | 
			
		||||
            --Gladdy:Print(eventType, "destUnit", destUnit)
 | 
			
		||||
        elseif srcUnit then
 | 
			
		||||
            --Gladdy:Print(eventType, "srcUnit", srcUnit)
 | 
			
		||||
        end
 | 
			
		||||
    local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool = CombatLogGetCurrentEventInfo()
 | 
			
		||||
    local srcUnit = Gladdy.guids[sourceGUID] -- can be a PET
 | 
			
		||||
    local destUnit = Gladdy.guids[destGUID] -- can be a PET
 | 
			
		||||
    if (Gladdy.db.shadowsightTimerEnabled and eventType == "SPELL_AURA_APPLIED" and spellID == 34709) then
 | 
			
		||||
        Gladdy.modules["Shadowsight Timer"]:AURA_GAIN(nil, nil, 34709)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if destUnit then
 | 
			
		||||
        -- diminish tracker
 | 
			
		||||
        if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
 | 
			
		||||
        if Gladdy.buttons[destUnit] and (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
 | 
			
		||||
            Diminishings:AuraFade(destUnit, spellID)
 | 
			
		||||
        end
 | 
			
		||||
        -- death detection
 | 
			
		||||
        if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
 | 
			
		||||
        if (Gladdy.buttons[destUnit] and eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
 | 
			
		||||
            Gladdy:SendMessage("UNIT_DEATH", destUnit)
 | 
			
		||||
        end
 | 
			
		||||
        -- spec detection
 | 
			
		||||
        if not Gladdy.buttons[destUnit].class then
 | 
			
		||||
        if Gladdy.buttons[destUnit] and (not Gladdy.buttons[destUnit].class or not Gladdy.buttons[destUnit].race) then
 | 
			
		||||
            Gladdy:SpotEnemy(destUnit, true)
 | 
			
		||||
        end
 | 
			
		||||
        --interrupt detection
 | 
			
		||||
        if Gladdy.buttons[destUnit] and eventType == "SPELL_INTERRUPT" then
 | 
			
		||||
            Gladdy:SendMessage("SPELL_INTERRUPT", destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if srcUnit then
 | 
			
		||||
        local unitRace = Gladdy.buttons[srcUnit].race
 | 
			
		||||
        -- cooldown tracker
 | 
			
		||||
        if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
 | 
			
		||||
            local unitClass
 | 
			
		||||
            local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
 | 
			
		||||
            if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
 | 
			
		||||
                if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
 | 
			
		||||
                    unitClass = Gladdy.buttons[srcUnit].class
 | 
			
		||||
                else
 | 
			
		||||
                    unitClass = Gladdy.buttons[srcUnit].race
 | 
			
		||||
        srcUnit = string_gsub(srcUnit, "pet", "")
 | 
			
		||||
        if (not UnitExists(srcUnit)) then
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
 | 
			
		||||
            local unitRace = Gladdy.buttons[srcUnit].race
 | 
			
		||||
            -- cooldown tracker
 | 
			
		||||
            if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
 | 
			
		||||
                local unitClass
 | 
			
		||||
                local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
 | 
			
		||||
                if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
 | 
			
		||||
                    if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
 | 
			
		||||
                        unitClass = Gladdy.buttons[srcUnit].class
 | 
			
		||||
                    else
 | 
			
		||||
                        unitClass = Gladdy.buttons[srcUnit].race
 | 
			
		||||
                    end
 | 
			
		||||
                    Cooldowns:CooldownUsed(srcUnit, unitClass, spellId)
 | 
			
		||||
                    Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
 | 
			
		||||
                end
 | 
			
		||||
                Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
 | 
			
		||||
                Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
            if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
 | 
			
		||||
                Gladdy:SendMessage("RACIAL_USED", srcUnit)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
 | 
			
		||||
            Gladdy:SendMessage("RACIAL_USED", srcUnit)
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if not Gladdy.buttons[srcUnit].class then
 | 
			
		||||
        if not Gladdy.buttons[srcUnit].class or not Gladdy.buttons[srcUnit].race then
 | 
			
		||||
            Gladdy:SpotEnemy(srcUnit, true)
 | 
			
		||||
        end
 | 
			
		||||
        if not Gladdy.buttons[srcUnit].spec then
 | 
			
		||||
@@ -143,12 +167,11 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
 | 
			
		||||
    if button or pet then
 | 
			
		||||
        if updateReason == "seen" then
 | 
			
		||||
            -- ENEMY_SPOTTED
 | 
			
		||||
            if button and not button.class then
 | 
			
		||||
                Gladdy:SpotEnemy(unit, true)
 | 
			
		||||
            end
 | 
			
		||||
            if button and button.stealthed then
 | 
			
		||||
                local class = Gladdy.buttons[unit].class
 | 
			
		||||
                button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1)
 | 
			
		||||
            if button then
 | 
			
		||||
                Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
 | 
			
		||||
                if not button.class or not button.race then
 | 
			
		||||
                    Gladdy:SpotEnemy(unit, true)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            if pet then
 | 
			
		||||
                Gladdy:SendMessage("PET_SPOTTED", unit)
 | 
			
		||||
@@ -156,9 +179,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
 | 
			
		||||
        elseif updateReason == "unseen" then
 | 
			
		||||
            -- STEALTH
 | 
			
		||||
            if button then
 | 
			
		||||
                Gladdy:SendMessage("ENEMY_STEALTH", unit)
 | 
			
		||||
                button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
 | 
			
		||||
                button.stealthed = true
 | 
			
		||||
                Gladdy:SendMessage("ENEMY_STEALTH", unit, true)
 | 
			
		||||
            end
 | 
			
		||||
            if pet then
 | 
			
		||||
                Gladdy:SendMessage("PET_STEALTH", unit)
 | 
			
		||||
@@ -177,7 +198,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local exceptionNames = {
 | 
			
		||||
Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
 | 
			
		||||
    [31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
 | 
			
		||||
    [43523] = GetSpellInfo(30405) .. " Silence",
 | 
			
		||||
    [24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
 | 
			
		||||
@@ -193,13 +214,17 @@ local exceptionNames = {
 | 
			
		||||
    [27010] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Gladdy.cooldownBuffs = {
 | 
			
		||||
    [GetSpellInfo(6346)] = { cd = 180, spellId = 6346 }, -- Fear Ward
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function EventListener:UNIT_AURA(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    for i = 1, 2 do
 | 
			
		||||
        if not Gladdy.buttons[unit].class then
 | 
			
		||||
        if not Gladdy.buttons[unit].class or not Gladdy.buttons[unit].race then
 | 
			
		||||
            Gladdy:SpotEnemy(unit, false)
 | 
			
		||||
        end
 | 
			
		||||
        local filter = (i == 1 and "HELPFUL" or "HARMFUL")
 | 
			
		||||
@@ -211,14 +236,21 @@ function EventListener:UNIT_AURA(unit)
 | 
			
		||||
                Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, auraType, n - 1)
 | 
			
		||||
                break
 | 
			
		||||
            end
 | 
			
		||||
            if Gladdy.cooldownBuffs[spellName] then -- Check for auras that hint used CDs (like Fear Ward)
 | 
			
		||||
                for arenaUnit,v in pairs(Gladdy.buttons) do
 | 
			
		||||
                    if (UnitIsUnit(arenaUnit, unitCaster)) then
 | 
			
		||||
                        Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime())
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            if not button.spec and Gladdy.specBuffs[spellName] then
 | 
			
		||||
                local unitPet = string_gsub(unit, "%d$", "pet%1")
 | 
			
		||||
                if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
 | 
			
		||||
                if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
 | 
			
		||||
                    Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            if exceptionNames[spellID] then
 | 
			
		||||
                spellName = exceptionNames[spellID]
 | 
			
		||||
            if Gladdy.exceptionNames[spellID] then
 | 
			
		||||
                spellName = Gladdy.exceptionNames[spellID]
 | 
			
		||||
            end
 | 
			
		||||
            Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
 | 
			
		||||
            Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
 | 
			
		||||
@@ -252,7 +284,3 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function EventListener:GetOptions()
 | 
			
		||||
    return nil
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										413
									
								
								Frame.lua
									
									
									
									
									
								
							
							
						
						
									
										413
									
								
								Frame.lua
									
									
									
									
									
								
							@@ -1,6 +1,9 @@
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local UIParent = UIParent
 | 
			
		||||
local InCombatLockdown = InCombatLockdown
 | 
			
		||||
local math_abs = math.abs
 | 
			
		||||
local pairs = pairs
 | 
			
		||||
local LibStub = LibStub
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
@@ -26,15 +29,26 @@ Gladdy.BUTTON_DEFAULTS = {
 | 
			
		||||
    damaged = 0,
 | 
			
		||||
    click = false,
 | 
			
		||||
    stealthed = false,
 | 
			
		||||
    classColors = {},
 | 
			
		||||
    lastState = 0,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function Gladdy:CreateFrame()
 | 
			
		||||
    self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
 | 
			
		||||
 | 
			
		||||
    self.frame.background = CreateFrame("Frame", nil, self.frame, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    self.frame.background:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = false, tileSize = 16})
 | 
			
		||||
    self.frame.background:SetFrameStrata("BACKGROUND")
 | 
			
		||||
    self.frame.background:SetBackdropColor(Gladdy:SetColor(self.db.backgroundColor))
 | 
			
		||||
    self.frame.background:SetAllPoints(self.frame)
 | 
			
		||||
    --self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    --self.frame.texture:SetAllPoints(self.frame)
 | 
			
		||||
    --self.frame.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
			
		||||
 | 
			
		||||
    self.frame:SetClampedToScreen(true)
 | 
			
		||||
    self.frame:EnableMouse(true)
 | 
			
		||||
    self.frame:EnableMouse(false)
 | 
			
		||||
    self.frame:SetMovable(true)
 | 
			
		||||
    self.frame:RegisterForDrag("LeftButton")
 | 
			
		||||
    --self.frame:RegisterForDrag("LeftButton")
 | 
			
		||||
 | 
			
		||||
    self.frame:SetScript("OnDragStart", function(f)
 | 
			
		||||
        if (not InCombatLockdown() and not self.db.locked) then
 | 
			
		||||
@@ -47,7 +61,7 @@ function Gladdy:CreateFrame()
 | 
			
		||||
 | 
			
		||||
            local scale = f:GetEffectiveScale()
 | 
			
		||||
            self.db.x = f:GetLeft() * scale
 | 
			
		||||
            self.db.y = (self.db.growUp and f:GetBottom() or f:GetTop()) * scale
 | 
			
		||||
            self.db.y = (self.db.growDirection == "TOP" and f:GetBottom() or f:GetTop()) * scale
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
 | 
			
		||||
@@ -71,7 +85,7 @@ function Gladdy:CreateFrame()
 | 
			
		||||
 | 
			
		||||
            local scale = self.frame:GetEffectiveScale()
 | 
			
		||||
            self.db.x = self.frame:GetLeft() * scale
 | 
			
		||||
            self.db.y = (self.db.growUp and self.frame:GetBottom() or self.frame:GetTop()) * scale
 | 
			
		||||
            self.db.y = (self.db.growDirection == "TOP" and self.frame:GetBottom() or self.frame:GetTop()) * scale
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
    self.anchor:SetScript("OnClick", function()
 | 
			
		||||
@@ -104,133 +118,170 @@ end
 | 
			
		||||
 | 
			
		||||
function Gladdy:UpdateFrame()
 | 
			
		||||
 | 
			
		||||
    if (InCombatLockdown()) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (not self.frame) then
 | 
			
		||||
        self:CreateFrame()
 | 
			
		||||
    end
 | 
			
		||||
    local teamSize = self.curBracket or 0
 | 
			
		||||
 | 
			
		||||
    local iconSize = self.db.healthBarHeight
 | 
			
		||||
    local margin = 0
 | 
			
		||||
    local width = self.db.barWidth + self.db.padding * 2 + 5
 | 
			
		||||
    local height = self.db.healthBarHeight * teamSize + margin * (teamSize - 1) + self.db.padding * 2 + 5
 | 
			
		||||
    local extraBarWidth = 0
 | 
			
		||||
    local extraBarHeight = 0
 | 
			
		||||
    local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
 | 
			
		||||
    local powerBarHeight = self.db.powerBarEnabled and (self.db.powerBarHeight + 1) or 0
 | 
			
		||||
 | 
			
		||||
    -- Powerbar
 | 
			
		||||
    iconSize = iconSize + self.db.powerBarHeight
 | 
			
		||||
    margin = margin + self.db.powerBarHeight
 | 
			
		||||
    height = height + self.db.powerBarHeight * teamSize
 | 
			
		||||
    extraBarHeight = extraBarHeight + self.db.powerBarHeight
 | 
			
		||||
    local margin = powerBarHeight
 | 
			
		||||
    local height = (self.db.healthBarHeight + powerBarHeight) * teamSize
 | 
			
		||||
            + (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
 | 
			
		||||
            + self.db.bottomMargin * (teamSize - 1)
 | 
			
		||||
 | 
			
		||||
    -- Cooldown
 | 
			
		||||
    margin = margin + 1 + self.db.highlightBorderSize * 2 + 1 -- + 1 space between health and power bar
 | 
			
		||||
    height = height + self.db.highlightBorderSize * teamSize
 | 
			
		||||
    -- Highlight
 | 
			
		||||
    margin = margin + highlightBorderSize
 | 
			
		||||
    margin, height = Gladdy:LegacyPositioning(margin, height, teamSize)
 | 
			
		||||
 | 
			
		||||
    if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
 | 
			
		||||
        margin = margin + self.db.cooldownSize
 | 
			
		||||
        height = height + self.db.cooldownSize * teamSize
 | 
			
		||||
    -- GrowDirection
 | 
			
		||||
    if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
 | 
			
		||||
        height = self.db.healthBarHeight + powerBarHeight
 | 
			
		||||
    end
 | 
			
		||||
    if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
 | 
			
		||||
        margin = margin + self.db.buffsIconSize
 | 
			
		||||
        height = height + self.db.buffsIconSize * teamSize
 | 
			
		||||
    end
 | 
			
		||||
    if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
 | 
			
		||||
        margin = margin + self.db.buffsBuffsIconSize
 | 
			
		||||
        height = height + self.db.buffsBuffsIconSize * teamSize
 | 
			
		||||
    end
 | 
			
		||||
    if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
 | 
			
		||||
        margin = margin + 1
 | 
			
		||||
    end
 | 
			
		||||
    if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
 | 
			
		||||
        margin = margin + 1
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    -- Classicon
 | 
			
		||||
    width = width + iconSize
 | 
			
		||||
    extraBarWidth = extraBarWidth + iconSize
 | 
			
		||||
 | 
			
		||||
    -- Trinket
 | 
			
		||||
    width = width + iconSize
 | 
			
		||||
 | 
			
		||||
    self.frame:SetScale(self.db.frameScale)
 | 
			
		||||
    self.frame:SetWidth(width)
 | 
			
		||||
    self:PixelPerfectScale(false)
 | 
			
		||||
    self.frame:SetWidth(self.db.barWidth + highlightBorderSize)
 | 
			
		||||
    self.frame:SetHeight(height)
 | 
			
		||||
    --self.frame:SetBackdropColor(self.db.frameColor.r, self.db.frameColor.g, self.db.frameColor.b, self.db.frameColor.a)
 | 
			
		||||
    self.frame:ClearAllPoints()
 | 
			
		||||
    self.frame.background:SetBackdropColor(Gladdy:SetColor(self.db.backgroundColor))
 | 
			
		||||
    self.frame:ClearAllPoints()
 | 
			
		||||
    if (self.db.x == 0 and self.db.y == 0) then
 | 
			
		||||
        self.frame:SetPoint("CENTER")
 | 
			
		||||
    else
 | 
			
		||||
        local scale = self.frame:GetEffectiveScale()
 | 
			
		||||
        if (self.db.growUp) then
 | 
			
		||||
        if (self.db.growDirection == "TOP") then
 | 
			
		||||
            self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
 | 
			
		||||
        else
 | 
			
		||||
            self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    self.anchor:SetWidth(width)
 | 
			
		||||
    --Anchor
 | 
			
		||||
    self.anchor:SetWidth(self.db.barWidth * 2 + highlightBorderSize)
 | 
			
		||||
    self.anchor:ClearAllPoints()
 | 
			
		||||
    if (self.db.growUp) then
 | 
			
		||||
        self.anchor:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
 | 
			
		||||
    if (self.db.growDirection == "TOP") then
 | 
			
		||||
        self.anchor:SetPoint("TOP", self.frame, "BOTTOM")
 | 
			
		||||
    elseif self.growDirection == "BOTTOM" or self.growDirection == "RIGHT" then
 | 
			
		||||
        self.anchor:SetPoint("BOTTOM", self.frame, "TOP")
 | 
			
		||||
    else
 | 
			
		||||
        self.anchor:SetPoint("BOTTOMLEFT", self.frame, "TOPLEFT")
 | 
			
		||||
        self.anchor:SetPoint("BOTTOM", self.frame, "TOP")
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (self.db.locked) then
 | 
			
		||||
        self.anchor:Hide()
 | 
			
		||||
        self.anchor:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        self.anchor:Show()
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    for i = 1, teamSize do
 | 
			
		||||
        local button = self.buttons["arena" .. i]
 | 
			
		||||
        button:SetWidth(self.db.barWidth + extraBarWidth)
 | 
			
		||||
        button:SetWidth(self.db.barWidth)
 | 
			
		||||
        button:SetHeight(self.db.healthBarHeight)
 | 
			
		||||
        button.secure:SetWidth(self.db.barWidth + extraBarWidth)
 | 
			
		||||
        button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight)
 | 
			
		||||
        button.secure:SetWidth(self.db.barWidth)
 | 
			
		||||
        button.secure:SetHeight(self.db.healthBarHeight + powerBarHeight)
 | 
			
		||||
 | 
			
		||||
        button:ClearAllPoints()
 | 
			
		||||
        button.secure:ClearAllPoints()
 | 
			
		||||
        if (self.db.growUp) then
 | 
			
		||||
        if (self.db.growDirection == "TOP") then
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
                button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
 | 
			
		||||
                button.secure:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
 | 
			
		||||
                button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", 0, powerBarHeight)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            else
 | 
			
		||||
                button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
 | 
			
		||||
                button.secure:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
        elseif (self.db.growDirection == "BOTTOM") then
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
 | 
			
		||||
                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            else
 | 
			
		||||
                button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            end
 | 
			
		||||
        elseif (self.db.growDirection == "LEFT") then
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
                button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -0, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            else
 | 
			
		||||
                button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", - self.db.bottomMargin, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            end
 | 
			
		||||
        elseif (self.db.growDirection == "RIGHT") then
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            else
 | 
			
		||||
                button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", self.db.bottomMargin, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        for k, v in self:IterModules() do
 | 
			
		||||
            self:Call(v, "UpdateFrame", button.unit)
 | 
			
		||||
        for _, v in self:IterModules() do
 | 
			
		||||
            self:Call(v, "UpdateFrame", "arena" .. i)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    for k, v in self:IterModules() do
 | 
			
		||||
    for _, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "UpdateFrameOnce")
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "always" then
 | 
			
		||||
        Gladdy:BlizzArenaSetAlpha(0)
 | 
			
		||||
    elseif Gladdy.db.hideBlizzard == "arena" then
 | 
			
		||||
        if Gladdy.curBracket then
 | 
			
		||||
            Gladdy:BlizzArenaSetAlpha(0)
 | 
			
		||||
        else
 | 
			
		||||
            Gladdy:BlizzArenaSetAlpha(1)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.hideBlizzard == "never" then
 | 
			
		||||
        Gladdy:BlizzArenaSetAlpha(1)
 | 
			
		||||
    end
 | 
			
		||||
    if (not Gladdy.db.newLayout) then
 | 
			
		||||
        Gladdy.db.newLayout = true
 | 
			
		||||
        --get margin
 | 
			
		||||
        local arena1Bottom
 | 
			
		||||
        local arena2Top
 | 
			
		||||
        if (self.db.growDirection == "BOTTOM") then
 | 
			
		||||
            arena1Bottom = self.buttons["arena1"].secure:GetBottom()
 | 
			
		||||
            arena2Top = self.buttons["arena2"].secure:GetTop()
 | 
			
		||||
        elseif (self.db.growDirection == "TOP") then
 | 
			
		||||
            arena1Bottom = self.buttons["arena1"].secure:GetTop()
 | 
			
		||||
            arena2Top = self.buttons["arena2"].secure:GetBottom()
 | 
			
		||||
        elseif (self.db.growDirection == "LEFT") then
 | 
			
		||||
            arena1Bottom = self.buttons["arena1"].secure:GetLeft()
 | 
			
		||||
            arena2Top = self.buttons["arena2"].secure:GetRight()
 | 
			
		||||
        elseif (self.db.growDirection == "RIGHT") then
 | 
			
		||||
            arena1Bottom = self.buttons["arena1"].secure:GetRight()
 | 
			
		||||
            arena2Top = self.buttons["arena2"].secure:GetLeft()
 | 
			
		||||
        end
 | 
			
		||||
        Gladdy.db.bottomMargin = math_abs(arena1Bottom - arena2Top)
 | 
			
		||||
        Gladdy:UpdateFrame()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:HideFrame()
 | 
			
		||||
    if (self.frame) then
 | 
			
		||||
        self.frame:Hide()
 | 
			
		||||
        if InCombatLockdown() then
 | 
			
		||||
            self.startTest = nil
 | 
			
		||||
            self.hideFrame = true
 | 
			
		||||
        else
 | 
			
		||||
            self:Reset()
 | 
			
		||||
            self.frame:Hide()
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        self.frame.testing = nil
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:ToggleFrame(i)
 | 
			
		||||
    self:Reset()
 | 
			
		||||
 | 
			
		||||
    if (self.frame and self.frame:IsShown() and i == self.curBracket) then
 | 
			
		||||
        self.frame.testing = nil
 | 
			
		||||
        self:HideFrame()
 | 
			
		||||
    else
 | 
			
		||||
        self.curBracket = i
 | 
			
		||||
@@ -238,6 +289,7 @@ function Gladdy:ToggleFrame(i)
 | 
			
		||||
        if (not self.frame) then
 | 
			
		||||
            self:CreateFrame()
 | 
			
		||||
        end
 | 
			
		||||
        self.frame.testing = true
 | 
			
		||||
 | 
			
		||||
        for o = 1, self.curBracket do
 | 
			
		||||
            local unit = "arena" .. o
 | 
			
		||||
@@ -245,9 +297,17 @@ function Gladdy:ToggleFrame(i)
 | 
			
		||||
                self:CreateButton(o)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        self:Reset()
 | 
			
		||||
        self.curBracket = i
 | 
			
		||||
        self:UpdateFrame()
 | 
			
		||||
        self:Test()
 | 
			
		||||
        self.frame:Show()
 | 
			
		||||
        if InCombatLockdown() then
 | 
			
		||||
            Gladdy:Print("Gladdy frames show as soon as you leave combat")
 | 
			
		||||
            self.showFrame = true
 | 
			
		||||
            self.startTest = true
 | 
			
		||||
        else
 | 
			
		||||
            self:Test()
 | 
			
		||||
            self.frame:Show()
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -257,32 +317,221 @@ function Gladdy:CreateButton(i)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
 | 
			
		||||
    button:SetAlpha(0)
 | 
			
		||||
    button:EnableMouse(false)
 | 
			
		||||
    --button:SetAlpha(0)
 | 
			
		||||
    --button.texture = button:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    --button.texture:SetAllPoints(button)
 | 
			
		||||
    --button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
			
		||||
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    secure:SetAttribute("*type1", "target")
 | 
			
		||||
    secure:SetAttribute("*type2", "focus")
 | 
			
		||||
    secure:RegisterForClicks("AnyDown")
 | 
			
		||||
 | 
			
		||||
    secure:SetAttribute("target", "arena" .. i)
 | 
			
		||||
    secure:SetAttribute("focus", "arena" .. i)
 | 
			
		||||
    secure:SetAttribute("unit", "arena" .. i)
 | 
			
		||||
 | 
			
		||||
    button:RegisterEvent("UNIT_NAME_UPDATE")
 | 
			
		||||
    button:RegisterEvent("ARENA_OPPONENT_UPDATE")
 | 
			
		||||
    button:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
 | 
			
		||||
    button:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
 | 
			
		||||
    button:RegisterUnitEvent("UNIT_CONNECTION", "arena" .. i)
 | 
			
		||||
    --[[
 | 
			
		||||
    secure:SetAttribute("target", i == 1 and "player" or "focus")
 | 
			
		||||
    secure:SetAttribute("focus", i == 1 and "player" or "focus")
 | 
			
		||||
    secure:SetAttribute("unit", i == 1 and "player" or "focus")
 | 
			
		||||
    --]]
 | 
			
		||||
 | 
			
		||||
    --secure.texture = secure:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    --secure.texture:SetAllPoints(secure)
 | 
			
		||||
    --secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
			
		||||
 | 
			
		||||
    button.id = i
 | 
			
		||||
    --button.unit = i == 1 and "player" or "focus"
 | 
			
		||||
    button.unit = "arena" .. i
 | 
			
		||||
    button.secure = secure
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    self:ResetButton(button.unit)
 | 
			
		||||
    self:ResetButton("arena" .. i)
 | 
			
		||||
 | 
			
		||||
    self.buttons[button.unit] = button
 | 
			
		||||
    self.buttons["arena" .. i] = button
 | 
			
		||||
 | 
			
		||||
    for k, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "CreateFrame", button.unit)
 | 
			
		||||
    for _, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "CreateFrame", "arena" .. i)
 | 
			
		||||
    end
 | 
			
		||||
    self:ResetButton("arena" .. i)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function Gladdy:SetPosition(frame, unit, xOffsetDB, yOffsetDB, newLayout, module)
 | 
			
		||||
    local button = self.buttons[unit]
 | 
			
		||||
    if not button or not frame or not xOffsetDB or not yOffsetDB then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (not newLayout) then
 | 
			
		||||
        --Gladdy:Debug("INFO", name, "old X/Y:", frame:GetCenter())
 | 
			
		||||
        local xOffset, yOffset = frame:GetLeft(), frame:GetTop()
 | 
			
		||||
        local x,y = button.healthBar:GetLeft(), button.healthBar:GetTop()
 | 
			
		||||
        local newXOffset = math_abs(x - xOffset) * (x > xOffset and -1 or 1)
 | 
			
		||||
        local newYOffset = math_abs(y - yOffset) * (y > yOffset and -1 or 1)
 | 
			
		||||
        frame:ClearAllPoints()
 | 
			
		||||
        frame:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", newXOffset, newYOffset)
 | 
			
		||||
        --Gladdy:Debug("INFO", name, "new X/Y:", frame:GetCenter())
 | 
			
		||||
        if unit == "arena1" then
 | 
			
		||||
            Gladdy.db[xOffsetDB] = newXOffset
 | 
			
		||||
            Gladdy.db[yOffsetDB] = newYOffset
 | 
			
		||||
            LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        frame:ClearAllPoints()
 | 
			
		||||
        frame:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", Gladdy.db[xOffsetDB], Gladdy.db[yOffsetDB])
 | 
			
		||||
    end
 | 
			
		||||
    if (self.newDefaults[module.name]) then
 | 
			
		||||
        for k,v in pairs(self.newDefaults[module.name]) do
 | 
			
		||||
            module.defaults[k] = v
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:CreateMover(frame, xConfig, yConfig, name, points, width, height, xOffset, yOffset, activated)
 | 
			
		||||
    if not frame.mover then
 | 
			
		||||
        frame:EnableMouse(false)
 | 
			
		||||
        frame:SetMovable(true)
 | 
			
		||||
        frame.mover = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
        frame.mover:SetFrameStrata("TOOLTIP")
 | 
			
		||||
        frame.mover:SetPoint(points[1], frame, points[2], xOffset or 0, yOffset or 0)
 | 
			
		||||
        frame.mover:SetHeight(height or frame:GetHeight())
 | 
			
		||||
        frame.mover:SetWidth(width or frame:GetWidth())
 | 
			
		||||
 | 
			
		||||
        local backdrop = {
 | 
			
		||||
            bgFile = "Interface/Tooltips/UI-Tooltip-Background",
 | 
			
		||||
            edgeFile = "",
 | 
			
		||||
            tile = true, tileSize = 16, edgeSize = 10,
 | 
			
		||||
            insets = {left = 0, right = 0, top = 0, bottom = 0}
 | 
			
		||||
        }
 | 
			
		||||
        frame.mover:SetBackdrop(backdrop)
 | 
			
		||||
        frame.mover:SetBackdropColor(0,1,0,0.5)
 | 
			
		||||
        frame.mover.border = CreateFrame("Frame", nil, frame.mover, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
        frame.mover.border:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = 2 })
 | 
			
		||||
        frame.mover.border:SetAllPoints(frame.mover)
 | 
			
		||||
        frame.mover.border:SetBackdropBorderColor(0,1,0,1)
 | 
			
		||||
        frame.mover.border:SetFrameStrata("TOOLTIP")
 | 
			
		||||
 | 
			
		||||
        frame.mover.text = frame.mover.border:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
 | 
			
		||||
        frame.mover.text:SetText(name)
 | 
			
		||||
        frame.mover.text:SetPoint("CENTER")
 | 
			
		||||
 | 
			
		||||
        frame.mover:SetMovable(true)
 | 
			
		||||
        frame.mover:EnableMouse(true)
 | 
			
		||||
 | 
			
		||||
        frame.mover:SetScript("OnMouseDown", function(self)
 | 
			
		||||
            self.point = { frame:GetPoint() }
 | 
			
		||||
            self.start = { frame:GetCenter() }
 | 
			
		||||
            frame:StartMoving()
 | 
			
		||||
            self:StartMoving()
 | 
			
		||||
        end)
 | 
			
		||||
        frame.mover:SetScript("OnMouseUp", function(self)
 | 
			
		||||
            frame:StopMovingOrSizing()
 | 
			
		||||
            self:StopMovingOrSizing()
 | 
			
		||||
            self.stop = { frame:GetCenter() }
 | 
			
		||||
            local diffX = math_abs(self.start[1] - self.stop[1])
 | 
			
		||||
            diffX = self.start[1] > self.stop[1] and -diffX or diffX
 | 
			
		||||
            local diffY = math_abs(self.start[2] - self.stop[2])
 | 
			
		||||
            diffY = self.start[2] > self.stop[2] and -diffY or diffY
 | 
			
		||||
            frame:ClearAllPoints()
 | 
			
		||||
            frame:SetPoint(self.point[1], self.point[2], self.point[3], self.point[4] + diffX, self.point[5] + diffY)
 | 
			
		||||
            Gladdy.db[xConfig] = self.point[4] + diffX
 | 
			
		||||
            Gladdy.db[yConfig] = self.point[5] + diffY
 | 
			
		||||
            LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
 | 
			
		||||
            Gladdy:UpdateFrame()
 | 
			
		||||
        end)
 | 
			
		||||
    else
 | 
			
		||||
        frame.mover:ClearAllPoints()
 | 
			
		||||
        frame.mover:SetPoint(points[1], frame, points[2], xOffset or 0, yOffset or 0)
 | 
			
		||||
        frame.mover:SetHeight(height or frame:GetHeight())
 | 
			
		||||
        frame.mover:SetWidth(width or frame:GetWidth())
 | 
			
		||||
    end
 | 
			
		||||
    if self.frame and self.frame.testing and self.db.showMover then
 | 
			
		||||
        if (activated ~= nil and not Gladdy.db[activated]) then
 | 
			
		||||
            frame.mover:Hide()
 | 
			
		||||
        else
 | 
			
		||||
            frame.mover:Show()
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        frame.mover:Hide()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- LAGACY SUPPORT
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Gladdy:LegacyPositioning(margin, height, teamSize)
 | 
			
		||||
    if not Gladdy.db.newLayout then
 | 
			
		||||
        for k,v in pairs(Gladdy.legacy) do
 | 
			
		||||
            if Gladdy.db[k] == nil then
 | 
			
		||||
                Gladdy:Debug("INFO", "Gladdy:LegacyPositioning write", k,v)
 | 
			
		||||
                Gladdy.db[k] = v
 | 
			
		||||
            else
 | 
			
		||||
                Gladdy:Debug("INFO", "Gladdy:LegacyPositioning found", k,v)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
 | 
			
		||||
            margin = margin + self.db.cooldownSize
 | 
			
		||||
            height = height + self.db.cooldownSize * (teamSize - 1)
 | 
			
		||||
        end
 | 
			
		||||
        if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
 | 
			
		||||
            margin = margin + self.db.buffsIconSize
 | 
			
		||||
            height = height + self.db.buffsIconSize * (teamSize - 1)
 | 
			
		||||
        end
 | 
			
		||||
        if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
 | 
			
		||||
            margin = margin + self.db.buffsBuffsIconSize
 | 
			
		||||
            height = height + self.db.buffsBuffsIconSize * (teamSize - 1)
 | 
			
		||||
        end
 | 
			
		||||
        if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
 | 
			
		||||
            margin = margin + 1
 | 
			
		||||
            height = height + (teamSize - 1)
 | 
			
		||||
        end
 | 
			
		||||
        if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
 | 
			
		||||
            margin = margin + 1
 | 
			
		||||
            height = height + (teamSize - 1)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return margin, height
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:PositionButton(button, i, leftSize, rightSize, powerBarHeight, margin)
 | 
			
		||||
    if (self.db.growDirection == "TOP") then
 | 
			
		||||
        if (i == 1) then
 | 
			
		||||
            button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight)
 | 
			
		||||
            button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
        else
 | 
			
		||||
            button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
 | 
			
		||||
            button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
        end
 | 
			
		||||
    elseif (self.db.growDirection == "BOTTOM") then
 | 
			
		||||
        if (i == 1) then
 | 
			
		||||
            button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
 | 
			
		||||
            button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
        else
 | 
			
		||||
            button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
 | 
			
		||||
            button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
        end
 | 
			
		||||
    elseif (self.db.growDirection == "LEFT") then
 | 
			
		||||
        if (i == 1) then
 | 
			
		||||
            button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -rightSize, 0)
 | 
			
		||||
            button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
        else
 | 
			
		||||
            button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", -rightSize - leftSize - self.db.bottomMargin, 0)
 | 
			
		||||
            button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
        end
 | 
			
		||||
    elseif (self.db.growDirection == "RIGHT") then
 | 
			
		||||
        if (i == 1) then
 | 
			
		||||
            button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
 | 
			
		||||
            button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
        else
 | 
			
		||||
            button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", leftSize + rightSize + self.db.bottomMargin, 0)
 | 
			
		||||
            button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										282
									
								
								Gladdy.lua
									
									
									
									
									
								
							
							
						
						
									
										282
									
								
								Gladdy.lua
									
									
									
									
									
								
							@@ -5,15 +5,21 @@ local select = select
 | 
			
		||||
local pairs = pairs
 | 
			
		||||
local tinsert = table.insert
 | 
			
		||||
local tsort = table.sort
 | 
			
		||||
local str_lower = string.lower
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
local GetPhysicalScreenSize = GetPhysicalScreenSize
 | 
			
		||||
local InCombatLockdown = InCombatLockdown
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local DEFAULT_CHAT_FRAME = DEFAULT_CHAT_FRAME
 | 
			
		||||
local IsAddOnLoaded = IsAddOnLoaded
 | 
			
		||||
local IsInInstance = IsInInstance
 | 
			
		||||
local GetBattlefieldStatus = GetBattlefieldStatus
 | 
			
		||||
local IsActiveBattlefieldArena = IsActiveBattlefieldArena
 | 
			
		||||
local IsInInstance = IsInInstance
 | 
			
		||||
local GetNumArenaOpponents = GetNumArenaOpponents
 | 
			
		||||
local RELEASE_TYPES = { alpha = "Alpha", beta = "Beta", release = "Release"}
 | 
			
		||||
local PREFIX = "TBC-Classic_v"
 | 
			
		||||
local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)"
 | 
			
		||||
local LibStub = LibStub
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
@@ -21,16 +27,18 @@ local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)"
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
local MAJOR, MINOR = "Gladdy", 4
 | 
			
		||||
local MAJOR, MINOR = "Gladdy", 5
 | 
			
		||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
 | 
			
		||||
local L
 | 
			
		||||
Gladdy.version_major_num = 1
 | 
			
		||||
Gladdy.version_minor_num = 0.05
 | 
			
		||||
Gladdy.version_major_num = 2
 | 
			
		||||
Gladdy.version_minor_num = 0.00
 | 
			
		||||
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
 | 
			
		||||
Gladdy.version_releaseType = RELEASE_TYPES.beta
 | 
			
		||||
Gladdy.version_releaseType = RELEASE_TYPES.release
 | 
			
		||||
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
 | 
			
		||||
Gladdy.VERSION_REGEX = VERSION_REGEX
 | 
			
		||||
 | 
			
		||||
Gladdy.debug = false
 | 
			
		||||
 | 
			
		||||
LibStub("AceTimer-3.0"):Embed(Gladdy)
 | 
			
		||||
LibStub("AceComm-3.0"):Embed(Gladdy)
 | 
			
		||||
Gladdy.modules = {}
 | 
			
		||||
@@ -52,6 +60,17 @@ function Gladdy:Print(...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:Warn(...)
 | 
			
		||||
    local text = "|cfff29f05Gladdy|r:"
 | 
			
		||||
    local val
 | 
			
		||||
    for i = 1, select("#", ...) do
 | 
			
		||||
        val = select(i, ...)
 | 
			
		||||
        if (type(val) == 'boolean') then val = val and "true" or false end
 | 
			
		||||
        text = text .. " " .. tostring(val)
 | 
			
		||||
    end
 | 
			
		||||
    DEFAULT_CHAT_FRAME:AddMessage(text)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:Error(...)
 | 
			
		||||
    local text = "|cfffc0303Gladdy|r:"
 | 
			
		||||
    local val
 | 
			
		||||
    for i = 1, select("#", ...) do
 | 
			
		||||
@@ -62,13 +81,38 @@ function Gladdy:Warn(...)
 | 
			
		||||
    DEFAULT_CHAT_FRAME:AddMessage(text)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:Debug(lvl, ...)
 | 
			
		||||
    if Gladdy.debug then
 | 
			
		||||
        if lvl == "INFO" then
 | 
			
		||||
            Gladdy:Print(...)
 | 
			
		||||
        elseif lvl == "WARN" then
 | 
			
		||||
            Gladdy:Warn(...)
 | 
			
		||||
        elseif lvl == "ERROR" then
 | 
			
		||||
            Gladdy:Error(...)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Gladdy.events = CreateFrame("Frame")
 | 
			
		||||
Gladdy.events.registered = {}
 | 
			
		||||
Gladdy.events:RegisterEvent("PLAYER_LOGIN")
 | 
			
		||||
Gladdy.events:RegisterEvent("PLAYER_LOGOUT")
 | 
			
		||||
Gladdy.events:RegisterEvent("CVAR_UPDATE")
 | 
			
		||||
hooksecurefunc("VideoOptionsFrameOkay_OnClick", function(self, button, down, apply)
 | 
			
		||||
    if (self:GetName() == "VideoOptionsFrameApply") then
 | 
			
		||||
        Gladdy:PixelPerfectScale(true)
 | 
			
		||||
    end
 | 
			
		||||
end)
 | 
			
		||||
Gladdy.events:SetScript("OnEvent", function(self, event, ...)
 | 
			
		||||
    if (event == "PLAYER_LOGIN") then
 | 
			
		||||
        Gladdy:OnInitialize()
 | 
			
		||||
        Gladdy:OnEnable()
 | 
			
		||||
    elseif (event == "CVAR_UPDATE") then
 | 
			
		||||
        if (str_lower(select(1, ...)) == "uiscale") then
 | 
			
		||||
            Gladdy:PixelPerfectScale(true)
 | 
			
		||||
        end
 | 
			
		||||
    elseif (event == "PLAYER_LOGOUT") then
 | 
			
		||||
        Gladdy:DeleteUnknownOptions(Gladdy.db, Gladdy.defaults.profile)
 | 
			
		||||
    else
 | 
			
		||||
        local func = self.registered[event]
 | 
			
		||||
 | 
			
		||||
@@ -131,8 +175,8 @@ function Gladdy:Call(module, func, ...)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
function Gladdy:SendMessage(message, ...)
 | 
			
		||||
    for k, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, v.messages[message], ...)
 | 
			
		||||
    for _, module in self:IterModules() do
 | 
			
		||||
        self:Call(module, module.messages[message], ...)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -147,6 +191,16 @@ function Gladdy:NewModule(name, priority, defaults)
 | 
			
		||||
        self.messages[message] = func or message
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    module.UnregisterMessage = function(self, message)
 | 
			
		||||
        self.messages[message] = nil
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    module.UnregisterAllMessages = function(self)
 | 
			
		||||
        for msg,_ in pairs(self.messages) do
 | 
			
		||||
            self.messages[msg] = nil
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    module.GetOptions = function()
 | 
			
		||||
        return nil
 | 
			
		||||
    end
 | 
			
		||||
@@ -172,11 +226,11 @@ function Gladdy:DeleteUnknownOptions(tbl, refTbl, str)
 | 
			
		||||
    end
 | 
			
		||||
    for k,v in pairs(tbl) do
 | 
			
		||||
        if refTbl[k] == nil then
 | 
			
		||||
            --Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "not found!")
 | 
			
		||||
            Gladdy:Debug("INFO", "SavedVariable deleted:", str .. "." .. k, "not found!")
 | 
			
		||||
            tbl[k] = nil
 | 
			
		||||
        else
 | 
			
		||||
            if type(v) ~= type(refTbl[k]) then
 | 
			
		||||
                --Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "type error!", "Expected", type(refTbl[k]), "but found", type(v))
 | 
			
		||||
                Gladdy:Debug("INFO", "SavedVariable deleted:", str .. "." .. k, "type error!", "Expected", type(refTbl[k]), "but found", type(v))
 | 
			
		||||
                tbl[k] = nil
 | 
			
		||||
            elseif type(v) == "table" then
 | 
			
		||||
                Gladdy:DeleteUnknownOptions(v, refTbl[k], str .. "." .. k)
 | 
			
		||||
@@ -185,11 +239,28 @@ function Gladdy:DeleteUnknownOptions(tbl, refTbl, str)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:PixelPerfectScale(update)
 | 
			
		||||
    local physicalWidth, physicalHeight = GetPhysicalScreenSize()
 | 
			
		||||
    local perfectUIScale = 768.0/physicalHeight--768/select(2, strsplit("x",({ GetScreenResolutions()})[GetCurrentResolution()]))
 | 
			
		||||
    if self.db and self.db.pixelPerfect and self.frame then
 | 
			
		||||
        self.frame:SetIgnoreParentScale(true)
 | 
			
		||||
        self.frame:SetScale(perfectUIScale)
 | 
			
		||||
        --local adaptiveScale = (GetCVar("useUiScale") == "1" and 1.0 + perfectUIScale - GetCVar("UIScale") or perfectUIScale)
 | 
			
		||||
        --self.frame:SetScale(adaptiveScale)
 | 
			
		||||
        if update then
 | 
			
		||||
            self:UpdateFrame()
 | 
			
		||||
        end
 | 
			
		||||
    elseif self.frame then
 | 
			
		||||
        self.frame:SetScale(self.db.frameScale)
 | 
			
		||||
        self.frame:SetIgnoreParentScale(false)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:OnInitialize()
 | 
			
		||||
    self.dbi = LibStub("AceDB-3.0"):New("GladdyXZ", self.defaults)
 | 
			
		||||
    self.dbi.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged")
 | 
			
		||||
    self.dbi.RegisterCallback(self, "OnProfileCopied", "OnProfileChanged")
 | 
			
		||||
    self.dbi.RegisterCallback(self, "OnProfileReset", "OnProfileChanged")
 | 
			
		||||
    self.dbi.RegisterCallback(self, "OnProfileReset", "OnProfileReset")
 | 
			
		||||
    self.db = self.dbi.profile
 | 
			
		||||
 | 
			
		||||
    self.LSM = LibStub("LibSharedMedia-3.0")
 | 
			
		||||
@@ -200,11 +271,12 @@ function Gladdy:OnInitialize()
 | 
			
		||||
    self.LSM:Register("border", "Gladdy Tooltip round", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_round_selfmade")
 | 
			
		||||
    self.LSM:Register("border", "Gladdy Tooltip squared", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_square_selfmade")
 | 
			
		||||
    self.LSM:Register("font", "DorisPP", "Interface\\AddOns\\Gladdy\\Images\\DorisPP.TTF")
 | 
			
		||||
    self.LSM:Register("border", "Square Full White", "Interface\\AddOns\\Gladdy\\Images\\Square_FullWhite.tga")
 | 
			
		||||
 | 
			
		||||
    L = self.L
 | 
			
		||||
 | 
			
		||||
    self.testData = {
 | 
			
		||||
        ["arena1"] = { name = "Swift", raceLoc = L["Tauren"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "Tauren" },
 | 
			
		||||
        ["arena1"] = { name = "Swift", raceLoc = L["NightElf"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "NightElf" },
 | 
			
		||||
        ["arena2"] = { name = "Vilden", raceLoc = L["Undead"], classLoc = L["Mage"], class = "MAGE", health = 10969, healthMax = 11023, power = 7833, powerMax = 10460, powerType = 0, testSpec = L["Frost"], race = "Scourge" },
 | 
			
		||||
        ["arena3"] = { name = "Krymu", raceLoc = L["Human"], classLoc = L["Rogue"], class = "ROGUE", health = 1592, healthMax = 11740, power = 45, powerMax = 110, powerType = 3, testSpec = L["Subtlety"], race = "Human" },
 | 
			
		||||
        ["arena4"] = { name = "Talmon", raceLoc = L["Human"], classLoc = L["Warlock"], class = "WARLOCK", health = 10221, healthMax = 14960, power = 9855, powerMax = 9855, powerType = 0, testSpec = L["Demonology"], race = "Human" },
 | 
			
		||||
@@ -219,27 +291,44 @@ function Gladdy:OnInitialize()
 | 
			
		||||
    self.guids = {}
 | 
			
		||||
    self.curBracket = nil
 | 
			
		||||
    self.curUnit = 1
 | 
			
		||||
    self.lastInstance = nil
 | 
			
		||||
 | 
			
		||||
    self:SetupOptions()
 | 
			
		||||
 | 
			
		||||
    for k, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "Initialize") -- B.E > A.E :D
 | 
			
		||||
    for _, module in self:IterModules() do
 | 
			
		||||
        self:Call(module, "Initialize") -- B.E > A.E :D
 | 
			
		||||
    end
 | 
			
		||||
    self:DeleteUnknownOptions(self.db, self.defaults.profile)
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "always" then
 | 
			
		||||
        Gladdy:BlizzArenaSetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
    if not self.db.newLayout then
 | 
			
		||||
        self:ToggleFrame(3)
 | 
			
		||||
        self:HideFrame()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:OnProfileReset()
 | 
			
		||||
    self.db = self.dbi.profile
 | 
			
		||||
    Gladdy:Debug("INFO", "OnProfileReset")
 | 
			
		||||
    self:HideFrame()
 | 
			
		||||
    self:ToggleFrame(3)
 | 
			
		||||
    Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
 | 
			
		||||
    Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
 | 
			
		||||
    LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:OnProfileChanged()
 | 
			
		||||
    self.db = self.dbi.profile
 | 
			
		||||
    self:DeleteUnknownOptions(self.db, self.defaults.profile)
 | 
			
		||||
 | 
			
		||||
    self:HideFrame()
 | 
			
		||||
    self:ToggleFrame(3)
 | 
			
		||||
    Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
 | 
			
		||||
    Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
 | 
			
		||||
    LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:OnEnable()
 | 
			
		||||
    self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
 | 
			
		||||
    self:RegisterEvent("PLAYER_ENTERING_WORLD")
 | 
			
		||||
    self:RegisterEvent("PLAYER_REGEN_ENABLED")
 | 
			
		||||
 | 
			
		||||
    if (IsAddOnLoaded("Clique")) then
 | 
			
		||||
        for i = 1, 5 do
 | 
			
		||||
@@ -266,6 +355,7 @@ function Gladdy:OnEnable()
 | 
			
		||||
 | 
			
		||||
        self:HideFrame()
 | 
			
		||||
        self:ToggleFrame(3)
 | 
			
		||||
        self.showConfig = true
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -285,23 +375,25 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Gladdy:Test()
 | 
			
		||||
    Gladdy.frame.testing = true
 | 
			
		||||
    for i = 1, self.curBracket do
 | 
			
		||||
        local unit = "arena" .. i
 | 
			
		||||
        if (not self.buttons[unit]) then
 | 
			
		||||
            self:CreateButton(i)
 | 
			
		||||
        end
 | 
			
		||||
        local button = self.buttons[unit]
 | 
			
		||||
    self.frame.testing = true
 | 
			
		||||
    if self.curBracket then
 | 
			
		||||
        for i = 1, self.curBracket do
 | 
			
		||||
            local unit = "arena" .. i
 | 
			
		||||
            if (not self.buttons[unit]) then
 | 
			
		||||
                self:CreateButton(i)
 | 
			
		||||
            end
 | 
			
		||||
            local button = self.buttons[unit]
 | 
			
		||||
 | 
			
		||||
        for k, v in pairs(self.testData[unit]) do
 | 
			
		||||
            button[k] = v
 | 
			
		||||
        end
 | 
			
		||||
            for k, v in pairs(self.testData[unit]) do
 | 
			
		||||
                button[k] = v
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
        for k, v in self:IterModules() do
 | 
			
		||||
            self:Call(v, "Test", unit)
 | 
			
		||||
        end
 | 
			
		||||
            for _, module in self:IterModules() do
 | 
			
		||||
                self:Call(module, "Test", unit)
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
        button:SetAlpha(1)
 | 
			
		||||
            button:SetAlpha(1)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -312,26 +404,44 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Gladdy:PLAYER_ENTERING_WORLD()
 | 
			
		||||
    local instance = select(2, IsInInstance())
 | 
			
		||||
    if (instance ~= "arena" and self.frame and self.frame:IsVisible() and not self.frame.testing) then
 | 
			
		||||
    if self.showConfig then
 | 
			
		||||
        LibStub("AceConfigDialog-3.0"):Open("Gladdy", nil, LibStub("AceConfigDialog-3.0"):SelectGroup("Gladdy", "XiconProfiles"))
 | 
			
		||||
        self.showConfig = nil
 | 
			
		||||
    end
 | 
			
		||||
    if (self.frame and self.frame:IsVisible()) then
 | 
			
		||||
        self:Reset()
 | 
			
		||||
        self:HideFrame()
 | 
			
		||||
    end
 | 
			
		||||
    if (instance == "arena") then
 | 
			
		||||
        self:Reset()
 | 
			
		||||
        self:HideFrame()
 | 
			
		||||
    end
 | 
			
		||||
    self.lastInstance = instance
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:UPDATE_BATTLEFIELD_STATUS(_, index)
 | 
			
		||||
    local status, mapName, instanceID, levelRangeMin, levelRangeMax, teamSize, isRankedArena, suspendedQueue, bool, queueType = GetBattlefieldStatus(index)
 | 
			
		||||
    if (status == "active" and teamSize > 0 and IsActiveBattlefieldArena()) then
 | 
			
		||||
    local instanceType = select(2, IsInInstance())
 | 
			
		||||
    Gladdy:Debug("INFO", "UPDATE_BATTLEFIELD_STATUS", instanceType, status, teamSize)
 | 
			
		||||
    if ((instanceType == "arena" or GetNumArenaOpponents() > 0) and status == "active" and teamSize > 0) then
 | 
			
		||||
        self.curBracket = teamSize
 | 
			
		||||
        self:JoinedArena()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:PLAYER_REGEN_ENABLED()
 | 
			
		||||
    if self.showFrame then
 | 
			
		||||
        self:UpdateFrame()
 | 
			
		||||
        if self.startTest then
 | 
			
		||||
            self:Test()
 | 
			
		||||
            self.startTest = nil
 | 
			
		||||
        end
 | 
			
		||||
        self.frame:Show()
 | 
			
		||||
        self:SendMessage("JOINED_ARENA")
 | 
			
		||||
        self.showFrame = nil
 | 
			
		||||
    end
 | 
			
		||||
    if self.hideFrame then
 | 
			
		||||
        self:Reset()
 | 
			
		||||
        self.frame:Hide()
 | 
			
		||||
        self.hideFrame = nil
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- RESET FUNCTIONS (ARENA LEAVE)
 | 
			
		||||
@@ -340,7 +450,7 @@ end
 | 
			
		||||
 | 
			
		||||
function Gladdy:Reset()
 | 
			
		||||
    if type(self.guids) == "table" then
 | 
			
		||||
        for k, v in pairs(self.guids) do
 | 
			
		||||
        for k,_ in pairs(self.guids) do
 | 
			
		||||
            self.guids[k] = nil
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
@@ -348,13 +458,16 @@ function Gladdy:Reset()
 | 
			
		||||
    self.curBracket = nil
 | 
			
		||||
    self.curUnit = 1
 | 
			
		||||
 | 
			
		||||
    for k1, v1 in self:IterModules() do
 | 
			
		||||
        self:Call(v1, "Reset")
 | 
			
		||||
    for _, module in self:IterModules() do
 | 
			
		||||
        self:Call(module, "Reset")
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    for unit in pairs(self.buttons) do
 | 
			
		||||
        self:ResetUnit(unit)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "never" or Gladdy.db.hideBlizzard == "arena" then
 | 
			
		||||
        Gladdy:BlizzArenaSetAlpha(1)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:ResetUnit(unit)
 | 
			
		||||
@@ -366,8 +479,8 @@ function Gladdy:ResetUnit(unit)
 | 
			
		||||
    button:SetAlpha(0)
 | 
			
		||||
    self:ResetButton(unit)
 | 
			
		||||
 | 
			
		||||
    for k2, v2 in self:IterModules() do
 | 
			
		||||
        self:Call(v2, "ResetUnit", unit)
 | 
			
		||||
    for _, module in self:IterModules() do
 | 
			
		||||
        self:Call(module, "ResetUnit", unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -381,7 +494,7 @@ function Gladdy:ResetButton(unit)
 | 
			
		||||
            button[k1] = nil
 | 
			
		||||
        elseif (type(v1) == "number") then
 | 
			
		||||
            button[k1] = 0
 | 
			
		||||
        elseif (type(v1) == "array") then
 | 
			
		||||
        elseif (type(v1) == "table") then
 | 
			
		||||
            button[k1] = {}
 | 
			
		||||
        elseif (type(v1) == "boolean") then
 | 
			
		||||
            button[k1] = false
 | 
			
		||||
@@ -406,10 +519,83 @@ function Gladdy:JoinedArena()
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    self:SendMessage("JOINED_ARENA")
 | 
			
		||||
    self:UpdateFrame()
 | 
			
		||||
    self.frame:Show()
 | 
			
		||||
    if InCombatLockdown() then
 | 
			
		||||
        Gladdy:Print("Gladdy frames show as soon as you leave combat")
 | 
			
		||||
        self.showFrame = true
 | 
			
		||||
    else
 | 
			
		||||
        self:UpdateFrame()
 | 
			
		||||
        self.frame:Show()
 | 
			
		||||
        self:SendMessage("JOINED_ARENA")
 | 
			
		||||
    end
 | 
			
		||||
    for i=1, self.curBracket do
 | 
			
		||||
        self.buttons["arena" .. i]:SetAlpha(1)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "arena" or Gladdy.db.hideBlizzard == "always" then
 | 
			
		||||
        Gladdy:BlizzArenaSetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- BLIZZARD FRAMES
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Gladdy:BlizzArenaSetAlpha(alpha)
 | 
			
		||||
    if IsAddOnLoaded("Blizzard_ArenaUI") then
 | 
			
		||||
        if (ArenaEnemyFrames) then
 | 
			
		||||
            ArenaEnemyFrames:SetAlpha(alpha)
 | 
			
		||||
        end
 | 
			
		||||
        if ArenaEnemyFrame1 then
 | 
			
		||||
            ArenaEnemyFrame1:SetAlpha(alpha)
 | 
			
		||||
        end
 | 
			
		||||
        if ArenaEnemyFrame1PetFrame then
 | 
			
		||||
            ArenaEnemyFrame1PetFrame:SetAlpha(alpha)
 | 
			
		||||
        end
 | 
			
		||||
        if ArenaEnemyFrame2 then
 | 
			
		||||
            ArenaEnemyFrame2:SetAlpha(alpha)
 | 
			
		||||
        end
 | 
			
		||||
        if ArenaEnemyFrame2PetFrame then
 | 
			
		||||
            ArenaEnemyFrame2PetFrame:SetAlpha(alpha)
 | 
			
		||||
        end
 | 
			
		||||
        if ArenaEnemyFrame3 then
 | 
			
		||||
            ArenaEnemyFrame3:SetAlpha(alpha)
 | 
			
		||||
        end
 | 
			
		||||
        if ArenaEnemyFrame3PetFrame then
 | 
			
		||||
            ArenaEnemyFrame3PetFrame:SetAlpha(alpha)
 | 
			
		||||
        end
 | 
			
		||||
        if ArenaEnemyFrame4 then
 | 
			
		||||
            ArenaEnemyFrame4:SetAlpha(alpha)
 | 
			
		||||
        end
 | 
			
		||||
        if ArenaEnemyFrame4PetFrame then
 | 
			
		||||
            ArenaEnemyFrame4PetFrame:SetAlpha(alpha)
 | 
			
		||||
        end
 | 
			
		||||
        if ArenaEnemyFrame5 then
 | 
			
		||||
            ArenaEnemyFrame5:SetAlpha(alpha)
 | 
			
		||||
        end
 | 
			
		||||
        if ArenaEnemyFrame5PetFrame then
 | 
			
		||||
            ArenaEnemyFrame5PetFrame:SetAlpha(alpha)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- FONT/STATUSBAR/BORDER
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
local defaults = {["statusbar"] = "Smooth", ["border"] = "Gladdy Tooltip round", ["font"] = "DorisPP"}
 | 
			
		||||
 | 
			
		||||
local lastWarning = {}
 | 
			
		||||
function Gladdy:SMFetch(lsmType, key)
 | 
			
		||||
    local smMediaType = self.LSM:Fetch(lsmType, Gladdy.db[key])
 | 
			
		||||
    if (smMediaType == nil and Gladdy.db[key] ~= "None") then
 | 
			
		||||
        if not lastWarning[key] or GetTime() - lastWarning[key] > 120 then
 | 
			
		||||
            lastWarning[key] = GetTime()
 | 
			
		||||
            Gladdy:Warn("Could not find", "\"" .. lsmType .. "\" \"", Gladdy.db[key], " \" for", "\"" .. key .. "\"", "- setting it to", "\"" .. defaults[lsmType] .. "\"")
 | 
			
		||||
        end
 | 
			
		||||
        return self.LSM:Fetch(lsmType, defaults[lsmType])
 | 
			
		||||
    end
 | 
			
		||||
    return smMediaType
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										10
									
								
								Gladdy.toc
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								Gladdy.toc
									
									
									
									
									
								
							@@ -1,7 +1,7 @@
 | 
			
		||||
## Interface: 20501
 | 
			
		||||
## Interface: 20503
 | 
			
		||||
## Title: Gladdy - TBC
 | 
			
		||||
## Version: 1.0.5-Beta
 | 
			
		||||
## Notes: The most powerful arena AddOn for WoW 2.5.1
 | 
			
		||||
## Version: 2.00-Release
 | 
			
		||||
## Notes: The most powerful arena AddOn for WoW 2.5.3
 | 
			
		||||
## Author: XiconQoo, DnB_Junkee, Knall
 | 
			
		||||
## X-Email: contact me on discord Knall#1751
 | 
			
		||||
## SavedVariables: GladdyXZ
 | 
			
		||||
@@ -22,6 +22,7 @@ Modules\Powerbar.lua
 | 
			
		||||
Modules\Auras.lua
 | 
			
		||||
Modules\Castbar.lua
 | 
			
		||||
Modules\Classicon.lua
 | 
			
		||||
Modules\Clicks.lua
 | 
			
		||||
Modules\Diminishings.lua
 | 
			
		||||
Modules\Highlight.lua
 | 
			
		||||
Modules\TotemPlates.lua
 | 
			
		||||
@@ -34,4 +35,7 @@ Modules\VersionCheck.lua
 | 
			
		||||
Modules\XiconProfiles.lua
 | 
			
		||||
Modules\Pets.lua
 | 
			
		||||
Modules\ExportImport.lua
 | 
			
		||||
Modules\CombatIndicator.lua
 | 
			
		||||
Modules\RangeCheck.lua
 | 
			
		||||
Modules\ShadowsightTimer.lua
 | 
			
		||||
EventListener.lua
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Images/BasicProfiles/Blizz1.blp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
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								Images/BasicProfiles/Blizz1.blp
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Images/BasicProfiles/Classic2.blp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Images/BasicProfiles/Classic2.blp
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Images/BasicProfiles/Mir1.blp
									
									
									
									
									
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							@@ -1,4 +1,4 @@
 | 
			
		||||
local major = "DRData-1.0"
 | 
			
		||||
local major = "DRData-1.0-BCC"
 | 
			
		||||
local minor = tonumber(string.match("$Revision: 793$", "(%d+)") or 1)
 | 
			
		||||
 | 
			
		||||
assert(LibStub, string.format("%s requires LibStub.", major))
 | 
			
		||||
@@ -6,8 +6,6 @@ assert(LibStub, string.format("%s requires LibStub.", major))
 | 
			
		||||
local Data = LibStub:NewLibrary(major, minor)
 | 
			
		||||
if( not Data ) then return end
 | 
			
		||||
 | 
			
		||||
if( IS_WRATH_BUILD == nil ) then IS_WRATH_BUILD = (select(4, GetBuildInfo()) >= 30000) end
 | 
			
		||||
 | 
			
		||||
-- How long before DR resets
 | 
			
		||||
Data.RESET_TIME = 18
 | 
			
		||||
 | 
			
		||||
@@ -141,6 +139,9 @@ Data.spells = {
 | 
			
		||||
	
 | 
			
		||||
	-- Revenge Stun
 | 
			
		||||
	[12798] = "rndstun",
 | 
			
		||||
 | 
			
		||||
	-- Pyroclasm
 | 
			
		||||
	[18093] = "rndstun",
 | 
			
		||||
	
 | 
			
		||||
	--[[ CYCLONE ]]--
 | 
			
		||||
	-- Blind
 | 
			
		||||
@@ -169,6 +170,15 @@ Data.spells = {
 | 
			
		||||
	[9853] = "root",
 | 
			
		||||
	[26989] = "root",
 | 
			
		||||
 | 
			
		||||
	-- Nature's Grasp
 | 
			
		||||
	[19975] = "root",
 | 
			
		||||
	[19974] = "root",
 | 
			
		||||
	[19973] = "root",
 | 
			
		||||
	[19972] = "root",
 | 
			
		||||
	[19971] = "root",
 | 
			
		||||
	[19970] = "root",
 | 
			
		||||
	[27010] = "root",
 | 
			
		||||
 | 
			
		||||
	--[[ RANDOM ROOTS ]]--
 | 
			
		||||
	-- Improved Hamstring
 | 
			
		||||
	[23694] = "rndroot",
 | 
			
		||||
@@ -178,45 +188,45 @@ Data.spells = {
 | 
			
		||||
 | 
			
		||||
	--[[ SLEEPS ]]--
 | 
			
		||||
	-- Hibernate
 | 
			
		||||
	[2637] = "sleep",
 | 
			
		||||
	[18657] = "sleep",
 | 
			
		||||
	[18658] = "sleep",
 | 
			
		||||
	[2637] = "disorient",
 | 
			
		||||
	[18657] = "disorient",
 | 
			
		||||
	[18658] = "disorient",
 | 
			
		||||
	
 | 
			
		||||
	-- Wyvern Sting
 | 
			
		||||
	[19386] = "sleep",
 | 
			
		||||
	[24132] = "sleep",
 | 
			
		||||
	[24133] = "sleep",
 | 
			
		||||
	[27068] = "sleep",
 | 
			
		||||
	[19386] = "disorient",
 | 
			
		||||
	[24132] = "disorient",
 | 
			
		||||
	[24133] = "disorient",
 | 
			
		||||
	[27068] = "disorient",
 | 
			
		||||
	
 | 
			
		||||
	--[[ MISC ]]--
 | 
			
		||||
	-- Chastise (Maybe this shares DR with Imp HS?)
 | 
			
		||||
	[44041] = "root",
 | 
			
		||||
	[44043] = "root",
 | 
			
		||||
	[44044] = "root",
 | 
			
		||||
	[44045] = "root",
 | 
			
		||||
	[44046] = "root",
 | 
			
		||||
	[44047] = "root",
 | 
			
		||||
	-- Chastise
 | 
			
		||||
	[44041] = "chastise",
 | 
			
		||||
	[44043] = "chastise",
 | 
			
		||||
	[44044] = "chastise",
 | 
			
		||||
	[44045] = "chastise",
 | 
			
		||||
	[44046] = "chastise",
 | 
			
		||||
	[44047] = "chastise",
 | 
			
		||||
 | 
			
		||||
	-- Dragon's Breath
 | 
			
		||||
	[31661] = "dragonsbreath", -- Dragon's Breath
 | 
			
		||||
	[33041] = "dragonsbreath", -- Dragon's Breath
 | 
			
		||||
	[33042] = "dragonsbreath", -- Dragon's Breath
 | 
			
		||||
	[33043] = "dragonsbreath", -- Dragon's Breath
 | 
			
		||||
	[31661] = "scatters", -- Dragon's Breath
 | 
			
		||||
	[33041] = "scatters", -- Dragon's Breath
 | 
			
		||||
	[33042] = "scatters", -- Dragon's Breath
 | 
			
		||||
	[33043] = "scatters", -- Dragon's Breath
 | 
			
		||||
	-- Repentance
 | 
			
		||||
	[20066] = "repentance",
 | 
			
		||||
	[20066] = "disorient",
 | 
			
		||||
 | 
			
		||||
	-- Scatter Shot
 | 
			
		||||
	[19503] = "scatters",
 | 
			
		||||
	
 | 
			
		||||
	-- Freezing Trap
 | 
			
		||||
	[3355] = "freezetrap",
 | 
			
		||||
	[14308] = "freezetrap",
 | 
			
		||||
	[14309] = "freezetrap",
 | 
			
		||||
	[3355] = "disorient",
 | 
			
		||||
	[14308] = "disorient",
 | 
			
		||||
	[14309] = "disorient",
 | 
			
		||||
	
 | 
			
		||||
	-- Improved Conc Shot
 | 
			
		||||
	[19410] = "impconc",
 | 
			
		||||
	[22915] = "impconc",
 | 
			
		||||
	[28445] = "impconc",
 | 
			
		||||
	[19410] = "rndstun",
 | 
			
		||||
	[22915] = "rndstun",
 | 
			
		||||
	[28445] = "rndstun",
 | 
			
		||||
	
 | 
			
		||||
	-- Death Coil
 | 
			
		||||
	[6789] = "dc",
 | 
			
		||||
@@ -232,43 +242,10 @@ Data.spells = {
 | 
			
		||||
	[605] = "charm",
 | 
			
		||||
	[10911] = "charm",
 | 
			
		||||
	[10912] = "charm",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Add WoTLK spells
 | 
			
		||||
if( IS_WRATH_BUILD ) then
 | 
			
		||||
	-- Death Coil
 | 
			
		||||
	Data.spells[47859] = "dc"
 | 
			
		||||
	Data.spells[47860] = "dc"
 | 
			
		||||
	
 | 
			
		||||
	-- Wyvern Sting
 | 
			
		||||
	Data.spells[49011] = "sleep"
 | 
			
		||||
	Data.spells[49012] = "sleep"
 | 
			
		||||
	
 | 
			
		||||
	-- Entangling Roots
 | 
			
		||||
	Data.spells[53308] = "root"
 | 
			
		||||
	
 | 
			
		||||
	-- Frost Nova
 | 
			
		||||
	Data.spells[42917] = "root"
 | 
			
		||||
	
 | 
			
		||||
	-- Intercept (Remove all except this one come WoTLK)
 | 
			
		||||
	Data.spells[20252] = "ctrlstun"
 | 
			
		||||
	
 | 
			
		||||
	-- Pounce
 | 
			
		||||
	Data.spells[49803] = "ctrlstun"
 | 
			
		||||
	
 | 
			
		||||
	-- Polymorph
 | 
			
		||||
	Data.spells[61305] = "disorient"
 | 
			
		||||
	Data.spells[61025] = "disorient"
 | 
			
		||||
	
 | 
			
		||||
	-- Sap
 | 
			
		||||
	Data.spells[51724] = "disorient"
 | 
			
		||||
	
 | 
			
		||||
	-- Maim
 | 
			
		||||
	Data.spells[49802] = "disorient"
 | 
			
		||||
	
 | 
			
		||||
	-- Hex (Guessing)
 | 
			
		||||
	Data.spells[51514] = "disorient"
 | 
			
		||||
end
 | 
			
		||||
	-- Counterattack
 | 
			
		||||
	[19306] = "counterattack"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- DR Category names
 | 
			
		||||
Data.typeNames = {
 | 
			
		||||
@@ -290,6 +267,7 @@ Data.typeNames = {
 | 
			
		||||
	["repentance"] = "Repentance",
 | 
			
		||||
	["dragonsbreath"] = "Dragon's Breath",
 | 
			
		||||
	["ua"] = "Unstable Affliction Silence",
 | 
			
		||||
	["counterattack"] = "Counterattack Immobilize"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Categories that have DR in PvE as well as PvP
 | 
			
		||||
 
 | 
			
		||||
@@ -59,41 +59,108 @@ Buff({ 33891 }, { buffType = "form"}, "DRUID") -- Tree of Life
 | 
			
		||||
Buff({ 16864 }, { buffType = "magic"}, "DRUID") -- Omen of Clarity
 | 
			
		||||
Buff({ 16689, 16810, 16811, 16812, 16813, 17329, 27009 }, { buffType = "magic"}, "DRUID") -- Nature's Grasp
 | 
			
		||||
Buff({ 45281, 45282, 45283 }, { buffType = "magic"}, "DRUID") -- Natural Perfection
 | 
			
		||||
Buff({ 16188 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
 | 
			
		||||
Buff({ 17116 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
 | 
			
		||||
Buff({ 17007 }, { buffType = "aura"}, "DRUID") -- Leader of the Pack
 | 
			
		||||
 | 
			
		||||
-------------
 | 
			
		||||
-- WARRIOR
 | 
			
		||||
-- WARRIOR -- TODO
 | 
			
		||||
-------------
 | 
			
		||||
--Buff({ 29703 }, { buffType = "physical"}, "WARRIOR") -- Dazed
 | 
			
		||||
Buff({ 29838 }, { buffType = "physical"}, "WARRIOR") -- Second Wind
 | 
			
		||||
Buff({ 12292 }, { buffType = "physical"}, "WARRIOR") -- Death Wish
 | 
			
		||||
Buff({ 6673 }, { buffType = "physical"}, "WARRIOR") -- Battle Shout
 | 
			
		||||
Buff({ 469 }, { buffType = "physical"}, "WARRIOR") -- Commanding Shout
 | 
			
		||||
Buff({ 12328 }, { buffType = "physical"}, "WARRIOR") -- Sweeping Strikes
 | 
			
		||||
Buff({ 30032 }, { buffType = "physical"}, "WARRIOR") -- Rampage
 | 
			
		||||
Buff({ 2687 }, { buffType = "physical"}, "WARRIOR") -- Blood Rage
 | 
			
		||||
Buff({ 20230 }, { buffType = "physical"}, "WARRIOR") -- Retaliation
 | 
			
		||||
Buff({ 871 }, { buffType = "physical"}, "WARRIOR") -- Shield Wall
 | 
			
		||||
Buff({ 18499 }, { buffType = "physical"}, "WARRIOR") -- Berserker Rage
 | 
			
		||||
Buff({ 23885 }, { buffType = "physical"}, "WARRIOR") -- Bloodthirst
 | 
			
		||||
Buff({ 3411 }, { buffType = "physical"}, "WARRIOR") -- Intervene
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
--------------
 | 
			
		||||
-- ROGUE
 | 
			
		||||
-- ROGUE -- TODO
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
Buff({ 2983 }, { buffType = "physical" }, "ROGUE") -- Sprint
 | 
			
		||||
Buff({ 5277 }, { buffType = "physical" }, "ROGUE") -- Evasion
 | 
			
		||||
Buff({ 31224 }, { buffType = "physical" }, "ROGUE") -- Cloak of Shadows
 | 
			
		||||
Buff({ 14278 }, { buffType = "physical" }, "ROGUE") -- Ghostly Strike
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
------------
 | 
			
		||||
-- WARLOCK
 | 
			
		||||
-- WARLOCK --TODO
 | 
			
		||||
------------
 | 
			
		||||
Buff({ 19028 }, { buffType = "immune"}, "WARLOCK") -- Soul Link
 | 
			
		||||
Buff({ 23759 }, { buffType = "immune"}, "WARLOCK") -- Master Demonologist
 | 
			
		||||
Buff({ 19028 }, { buffType = "aura"}, "WARLOCK") -- Soul Link
 | 
			
		||||
Buff({ 696 }, { buffType = "aura"}, "WARLOCK") -- Demon Skin
 | 
			
		||||
Buff({ 706 }, { buffType = "aura"}, "WARLOCK") -- Demon Armor
 | 
			
		||||
Buff({ 28176 }, { buffType = "aura"}, "WARLOCK") -- Fel Armor
 | 
			
		||||
Buff({ 23759 }, { buffType = "aura"}, "WARLOCK") -- Master Demonologist
 | 
			
		||||
Buff({ 34936 }, { buffType = "magic"}, "WARLOCK") -- Backlash
 | 
			
		||||
Buff({ 5697 }, { buffType = "magic"}, "WARLOCK") -- Unending Breath
 | 
			
		||||
Buff({ 132 }, { buffType = "magic"}, "WARLOCK") -- Detect Invisibility
 | 
			
		||||
Buff({ 1949 }, { buffType = "aura"}, "WARLOCK") -- Hellfire
 | 
			
		||||
Buff({ 6229 }, { buffType = "magic"}, "WARLOCK") -- Shadow Ward
 | 
			
		||||
Buff({ 19480 }, { buffType = "magic"}, "WARLOCK") -- Paranoia
 | 
			
		||||
Buff({ 7812 }, { buffType = "magic"}, "WARLOCK") -- Sacrifice
 | 
			
		||||
Buff({ 2947 }, { buffType = "magic"}, "WARLOCK") -- Fire Shield
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
---------------
 | 
			
		||||
-- SHAMAN
 | 
			
		||||
---------------
 | 
			
		||||
 | 
			
		||||
Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
 | 
			
		||||
 | 
			
		||||
Buff({ 30823 } ,{ buffType = "magic" }, "SHAMAN") -- Shamanistic Rage
 | 
			
		||||
Buff({ 32182 } ,{ buffType = "magic" }, "SHAMAN") -- Heroism
 | 
			
		||||
Buff({ 2825 } ,{ buffType = "magic" }, "SHAMAN") -- Bloodlust
 | 
			
		||||
Buff({ 974 } ,{ buffType = "magic" }, "SHAMAN") -- Earth Shield
 | 
			
		||||
Buff({ 24398 } ,{ buffType = "magic" }, "SHAMAN") -- Water Shield
 | 
			
		||||
Buff({ 324 } ,{ buffType = "magic" }, "SHAMAN") -- Lightning Shield
 | 
			
		||||
Buff({ 16188 } ,{ buffType = "magic" }, "SHAMAN") -- Nature's Swiftness
 | 
			
		||||
Buff({ 16166 } ,{ buffType = "magic" }, "SHAMAN") -- Elemental Mastery
 | 
			
		||||
 | 
			
		||||
--------------
 | 
			
		||||
-- PALADIN
 | 
			
		||||
-- PALADIN --TODO
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
--Buff( { 25771 }, { buffType = "immune"}, "PALADIN") -- Forbearance
 | 
			
		||||
--Blessings
 | 
			
		||||
Buff( { 1022, 5599, 10278 }, { buffType = "magic"}, "PALADIN") -- Blessing of Protection
 | 
			
		||||
Buff( { 6940 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sacrifice
 | 
			
		||||
Buff( { 1044 }, { buffType = "magic"}, "PALADIN") -- Blessing of Freedom
 | 
			
		||||
Buff( { 19740, 19834, 19835, 19836, 19837, 19838, 25291, 27140 }, { buffType = "magic"}, "PALADIN") -- Blessing of Might
 | 
			
		||||
Buff( { 19742 }, { buffType = "magic"}, "PALADIN") -- Blessing of Wisdom
 | 
			
		||||
Buff( { 20217 }, { buffType = "magic"}, "PALADIN") -- Blessing of Kings
 | 
			
		||||
Buff( { 19977 }, { buffType = "magic"}, "PALADIN") -- Blessing of Light
 | 
			
		||||
Buff( { 1038 }, { buffType = "magic"}, "PALADIN") -- Blessing of Salvation
 | 
			
		||||
Buff( { 20911 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sanctuary
 | 
			
		||||
Buff( { 25898 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Kings
 | 
			
		||||
Buff( { 25890 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Light
 | 
			
		||||
Buff( { 25782 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Might
 | 
			
		||||
Buff( { 25895 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Salvation
 | 
			
		||||
Buff( { 25899 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Sanctuary
 | 
			
		||||
Buff( { 25894 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Wisdom
 | 
			
		||||
Buff( { 642 }, { buffType = "immune"}, "PALADIN") -- Divine Shield
 | 
			
		||||
Buff( { 31884 }, { buffType = "magic"}, "PALADIN") -- Avenging Wrath
 | 
			
		||||
--Auras
 | 
			
		||||
Buff( { 465, 10290, 643, 10291, 1032, 10292, 10293, 27149 }, { buffType = "aura"}, "PALADIN") -- Devotion Aura
 | 
			
		||||
Buff( { 7294 }, { buffType = "aura"}, "PALADIN") -- Retribution Aura
 | 
			
		||||
Buff( { 19746 }, { buffType = "aura"}, "PALADIN") -- Concentration Aura
 | 
			
		||||
Buff( { 19876 }, { buffType = "aura"}, "PALADIN") -- Shadow Resistance Aura
 | 
			
		||||
Buff( { 20218 }, { buffType = "aura"}, "PALADIN") -- Sanctity Aura
 | 
			
		||||
Buff( { 19888 }, { buffType = "aura"}, "PALADIN") -- Frost Resistance Aura
 | 
			
		||||
Buff( { 19891 }, { buffType = "aura"}, "PALADIN") -- Fire Resistance Aura
 | 
			
		||||
Buff( { 32223 }, { buffType = "aura"}, "PALADIN") -- Crusader Aura
 | 
			
		||||
--Seals
 | 
			
		||||
Buff( { 20154, 20287, 20288, 20289, 20290, 20291, 20292, 20293, 27155 }, { buffType = "magic"}, "PALADIN") -- Seal of Righteousness
 | 
			
		||||
Buff( { 31892 }, { buffType = "magic"}, "PALADIN") -- Seal of Blood
 | 
			
		||||
Buff( { 20375 }, { buffType = "magic"}, "PALADIN") -- Seal of Command
 | 
			
		||||
Buff( { 20164 }, { buffType = "magic"}, "PALADIN") -- Seal of Justice
 | 
			
		||||
Buff( { 20165 }, { buffType = "magic"}, "PALADIN") -- Seal of Light
 | 
			
		||||
Buff( { 15277 }, { buffType = "magic"}, "PALADIN") -- Seal of Reckoning
 | 
			
		||||
Buff( { 31801 }, { buffType = "magic"}, "PALADIN") -- Seal of Vengeance
 | 
			
		||||
Buff( { 20166 }, { buffType = "magic"}, "PALADIN") -- Seal of Wisdom
 | 
			
		||||
Buff( { 21082 }, { buffType = "magic"}, "PALADIN") -- Seal of the Crusade
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-------------
 | 
			
		||||
@@ -101,6 +168,8 @@ Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
 | 
			
		||||
-------------
 | 
			
		||||
 | 
			
		||||
Buff( { 5384 }, { buffType = "physical"}, "HUNTER") -- Feign Death
 | 
			
		||||
Buff( { 19263 }, { buffType = "physical"}, "HUNTER") -- Deterrence
 | 
			
		||||
Buff( { 3045 }, { buffType = "physical"}, "HUNTER") -- Rapid Fire
 | 
			
		||||
--local FEIGN_DEATH = GetSpellInfo(5384) -- Localized name for Feign Death
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -20,7 +20,8 @@ Debuff({ 15286 } ,{ buffType = "magic" }, "PRIEST") -- Vampiric Embrace
 | 
			
		||||
Debuff({ 15407, 17311, 17312, 17313, 17314, 18807, 25387 }, { buffType = "magic" }, "PRIEST") -- Mind Flay
 | 
			
		||||
Debuff({ 605, 10911, 10912 }, { buffType = "magic" }, "PRIEST") -- Mind Control
 | 
			
		||||
Debuff({ 8122, 8124, 10888, 10890 }, { buffType = "magic", }, "PRIEST") -- Psychic Scream
 | 
			
		||||
Debuff({ 15269 }, { buffType = "magic"}, "PRIEST")
 | 
			
		||||
Debuff({ 15269 }, { buffType = "magic"}, "PRIEST") -- Blackout
 | 
			
		||||
Debuff({ 44041, 44043, 44044, 44045, 44046, 44047 }, { buffType = "magic"}, "PRIEST") -- Chastise
 | 
			
		||||
 | 
			
		||||
---------------
 | 
			
		||||
-- DRUID
 | 
			
		||||
@@ -44,6 +45,8 @@ Debuff({ 1822, 1823, 1824, 9904, 27003 }, { stacking = true, buffType = "physica
 | 
			
		||||
Debuff({ 1079, 9492, 9493, 9752, 9894, 9896, 27008 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Rip
 | 
			
		||||
Debuff({ 5570, 24974, 24975, 24976, 24977, 27013 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Insect Swarm
 | 
			
		||||
Debuff({ 33745 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Lacerate
 | 
			
		||||
Debuff({ 33878, 33986, 33987 }, { buffType = "physical" }, "DRUID") -- Mangle (Bear)
 | 
			
		||||
Debuff({ 33876, 33982, 33983 }, { buffType = "physical" }, "DRUID") -- Mangle (Cat)
 | 
			
		||||
 | 
			
		||||
-------------
 | 
			
		||||
-- WARRIOR
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,13 @@
 | 
			
		||||
local type, ipairs, pairs, tinsert = type, ipairs, pairs, tinsert
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
			
		||||
 | 
			
		||||
local LibClassAuras = LibStub:NewLibrary("LibClassAuras-1.0", 1)
 | 
			
		||||
LibClassAuras.debuffs = {}
 | 
			
		||||
LibClassAuras.debuffToId = {}
 | 
			
		||||
LibClassAuras.buffs = {}
 | 
			
		||||
LibClassAuras.buffToId = {}
 | 
			
		||||
LibClassAuras.altNames = {}
 | 
			
		||||
 | 
			
		||||
local function Spell(id, opts, class, spellTable, idTable)
 | 
			
		||||
    if not opts or not class then
 | 
			
		||||
@@ -25,9 +27,20 @@ local function Spell(id, opts, class, spellTable, idTable)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if opts.altName then
 | 
			
		||||
        idTable[opts.altName] = {id = id , class = class}
 | 
			
		||||
        for _,v in ipairs(id) do
 | 
			
		||||
            LibClassAuras.altNames[v] = opts.altName
 | 
			
		||||
        end
 | 
			
		||||
        if idTable[opts.altName] then
 | 
			
		||||
            tinsert(idTable[opts.altName], {id = id , class = class})
 | 
			
		||||
        else
 | 
			
		||||
            idTable[opts.altName] = {[1] = {id = id , class = class}}
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        idTable[spellName] = {id = id , class = class}
 | 
			
		||||
        if idTable[spellName] then
 | 
			
		||||
            tinsert(idTable[spellName], {id = id , class = class})
 | 
			
		||||
        else
 | 
			
		||||
            idTable[spellName] = {[1] = {id = id , class = class}}
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if type(id) == "table" then
 | 
			
		||||
@@ -53,9 +66,11 @@ LibClassAuras.Buff = Buff
 | 
			
		||||
 | 
			
		||||
local function getClassDebuffs(class)
 | 
			
		||||
    local classSpells = {}
 | 
			
		||||
    for k,v in pairs(LibClassAuras.debuffToId) do
 | 
			
		||||
        if v.class == class then
 | 
			
		||||
            tinsert(classSpells, {name = k, id = v.id})
 | 
			
		||||
    for name, spells in pairs(LibClassAuras.debuffToId) do
 | 
			
		||||
        for _, spellInfo in ipairs(spells) do
 | 
			
		||||
            if spellInfo.class == class then
 | 
			
		||||
                tinsert(classSpells, {name = name, id = spellInfo.id})
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return classSpells
 | 
			
		||||
@@ -64,11 +79,28 @@ LibClassAuras.GetClassDebuffs = getClassDebuffs
 | 
			
		||||
 | 
			
		||||
local function getClassBuffs(class)
 | 
			
		||||
    local classSpells = {}
 | 
			
		||||
    for k,v in pairs(LibClassAuras.buffToId) do
 | 
			
		||||
        if v.class == class then
 | 
			
		||||
            tinsert(classSpells, {name = k, id = v.id})
 | 
			
		||||
    for name, spells in pairs(LibClassAuras.buffToId) do
 | 
			
		||||
        for _, spellInfo in ipairs(spells) do
 | 
			
		||||
            if spellInfo.class == class then
 | 
			
		||||
                tinsert(classSpells, {name = name, id = spellInfo.id})
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return classSpells
 | 
			
		||||
end
 | 
			
		||||
LibClassAuras.GetClassBuffs = getClassBuffs
 | 
			
		||||
LibClassAuras.GetClassBuffs = getClassBuffs
 | 
			
		||||
 | 
			
		||||
local function getSpellNameToId(auraType)
 | 
			
		||||
    if auraType == AURA_TYPE_DEBUFF then
 | 
			
		||||
        return LibClassAuras.debuffToId
 | 
			
		||||
    else
 | 
			
		||||
        return LibClassAuras.buffToId
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
LibClassAuras.GetSpellNameToId = getSpellNameToId
 | 
			
		||||
 | 
			
		||||
local function getAltName(spellID)
 | 
			
		||||
    return LibClassAuras.altNames[spellID]
 | 
			
		||||
end
 | 
			
		||||
LibClassAuras.GetAltName = getAltName
 | 
			
		||||
							
								
								
									
										232
									
								
								Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										232
									
								
								Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,232 @@
 | 
			
		||||
--- = Background =
 | 
			
		||||
-- Blizzard's IsSpellInRange API has always been very limited - you either must have the name of the spell, or its spell book ID. Checking directly by spellID is simply not possible.
 | 
			
		||||
-- Now, in Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
 | 
			
		||||
-- = Usage = 
 | 
			
		||||
-- **LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
 | 
			
		||||
-- * Allows ranged checking based on both spell name and spellID.
 | 
			
		||||
-- * Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
 | 
			
		||||
--
 | 
			
		||||
-- @class file
 | 
			
		||||
-- @name LibSpellRange-1.0.lua
 | 
			
		||||
 | 
			
		||||
local major = "SpellRange-1.0"
 | 
			
		||||
local minor = 15
 | 
			
		||||
 | 
			
		||||
assert(LibStub, format("%s requires LibStub.", major))
 | 
			
		||||
 | 
			
		||||
local Lib = LibStub:NewLibrary(major, minor)
 | 
			
		||||
if not Lib then return end
 | 
			
		||||
 | 
			
		||||
local tonumber = _G.tonumber
 | 
			
		||||
local strlower = _G.strlower
 | 
			
		||||
local wipe = _G.wipe
 | 
			
		||||
local type = _G.type
 | 
			
		||||
 | 
			
		||||
local GetSpellTabInfo = _G.GetSpellTabInfo
 | 
			
		||||
local GetNumSpellTabs = _G.GetNumSpellTabs
 | 
			
		||||
local GetSpellBookItemInfo = _G.GetSpellBookItemInfo
 | 
			
		||||
local GetSpellBookItemName = _G.GetSpellBookItemName
 | 
			
		||||
local GetSpellLink = _G.GetSpellLink
 | 
			
		||||
local GetSpellInfo = _G.GetSpellInfo
 | 
			
		||||
 | 
			
		||||
local IsSpellInRange = _G.IsSpellInRange
 | 
			
		||||
local SpellHasRange = _G.SpellHasRange
 | 
			
		||||
 | 
			
		||||
-- isNumber is basically a tonumber cache for maximum efficiency
 | 
			
		||||
Lib.isNumber = Lib.isNumber or setmetatable({}, {
 | 
			
		||||
	__mode = "kv",
 | 
			
		||||
	__index = function(t, i)
 | 
			
		||||
		local o = tonumber(i) or false
 | 
			
		||||
		t[i] = o
 | 
			
		||||
		return o
 | 
			
		||||
end})
 | 
			
		||||
local isNumber = Lib.isNumber
 | 
			
		||||
 | 
			
		||||
-- strlower cache for maximum efficiency
 | 
			
		||||
Lib.strlowerCache = Lib.strlowerCache or setmetatable(
 | 
			
		||||
{}, {
 | 
			
		||||
	__index = function(t, i)
 | 
			
		||||
		if not i then return end
 | 
			
		||||
		local o
 | 
			
		||||
		if type(i) == "number" then
 | 
			
		||||
			o = i
 | 
			
		||||
		else
 | 
			
		||||
			o = strlower(i)
 | 
			
		||||
		end
 | 
			
		||||
		t[i] = o
 | 
			
		||||
		return o
 | 
			
		||||
	end,
 | 
			
		||||
}) local strlowerCache = Lib.strlowerCache
 | 
			
		||||
 | 
			
		||||
-- Matches lowercase player spell names to their spellBookID
 | 
			
		||||
Lib.spellsByName_spell = Lib.spellsByName_spell or {}
 | 
			
		||||
local spellsByName_spell = Lib.spellsByName_spell
 | 
			
		||||
 | 
			
		||||
-- Matches player spellIDs to their spellBookID
 | 
			
		||||
Lib.spellsByID_spell = Lib.spellsByID_spell or {}
 | 
			
		||||
local spellsByID_spell = Lib.spellsByID_spell
 | 
			
		||||
 | 
			
		||||
-- Matches lowercase pet spell names to their spellBookID
 | 
			
		||||
Lib.spellsByName_pet = Lib.spellsByName_pet or {}
 | 
			
		||||
local spellsByName_pet = Lib.spellsByName_pet
 | 
			
		||||
 | 
			
		||||
-- Matches pet spellIDs to their spellBookID
 | 
			
		||||
Lib.spellsByID_pet = Lib.spellsByID_pet or {}
 | 
			
		||||
local spellsByID_pet = Lib.spellsByID_pet
 | 
			
		||||
 | 
			
		||||
-- Updates spellsByName and spellsByID
 | 
			
		||||
local function UpdateBook(bookType)
 | 
			
		||||
	local max = 0
 | 
			
		||||
	for i = 1, GetNumSpellTabs() do
 | 
			
		||||
		local _, _, offs, numspells, _, specId = GetSpellTabInfo(i)
 | 
			
		||||
		if specId == 0 then
 | 
			
		||||
			max = offs + numspells
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local spellsByName = Lib["spellsByName_" .. bookType]
 | 
			
		||||
	local spellsByID = Lib["spellsByID_" .. bookType]
 | 
			
		||||
	
 | 
			
		||||
	wipe(spellsByName)
 | 
			
		||||
	wipe(spellsByID)
 | 
			
		||||
	
 | 
			
		||||
	for spellBookID = 1, max do
 | 
			
		||||
		local type, baseSpellID = GetSpellBookItemInfo(spellBookID, bookType)
 | 
			
		||||
		
 | 
			
		||||
		if type == "SPELL" or type == "PETACTION" then
 | 
			
		||||
			local currentSpellName = GetSpellBookItemName(spellBookID, bookType)
 | 
			
		||||
			local link = GetSpellLink(currentSpellName)
 | 
			
		||||
			local currentSpellID = tonumber(link and link:gsub("|", "||"):match("spell:(%d+)"))
 | 
			
		||||
 | 
			
		||||
			-- For each entry we add to a table,
 | 
			
		||||
			-- only add it if there isn't anything there already.
 | 
			
		||||
			-- This prevents weird passives from overwriting real, legit spells.
 | 
			
		||||
			-- For example, in WoW 7.3.5 the ret paladin mastery 
 | 
			
		||||
			-- was coming back with a base spell named "Judgement",
 | 
			
		||||
			-- which was overwriting the real "Judgement".
 | 
			
		||||
			-- Passives usually come last in the spellbook,
 | 
			
		||||
			-- so this should work just fine as a workaround.
 | 
			
		||||
			-- This issue with "Judgement" is gone in BFA because the mastery changed.
 | 
			
		||||
			
 | 
			
		||||
			if currentSpellName and not spellsByName[strlower(currentSpellName)] then
 | 
			
		||||
				spellsByName[strlower(currentSpellName)] = spellBookID
 | 
			
		||||
			end
 | 
			
		||||
			if currentSpellID and not spellsByID[currentSpellID] then
 | 
			
		||||
				spellsByID[currentSpellID] = spellBookID
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			if type == "SPELL" then
 | 
			
		||||
				-- PETACTION (pet abilities) don't return a spellID for baseSpellID,
 | 
			
		||||
				-- so base spells only work for proper player spells.
 | 
			
		||||
				local baseSpellName = GetSpellInfo(baseSpellID)
 | 
			
		||||
				if baseSpellName and not spellsByName[strlower(baseSpellName)] then
 | 
			
		||||
					spellsByName[strlower(baseSpellName)] = spellBookID
 | 
			
		||||
				end
 | 
			
		||||
				if baseSpellID and not spellsByID[baseSpellID] then
 | 
			
		||||
					spellsByID[baseSpellID] = spellBookID
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Handles updating spellsByName and spellsByID
 | 
			
		||||
if not Lib.updaterFrame then
 | 
			
		||||
	Lib.updaterFrame = CreateFrame("Frame")
 | 
			
		||||
end
 | 
			
		||||
Lib.updaterFrame:UnregisterAllEvents()
 | 
			
		||||
Lib.updaterFrame:RegisterEvent("SPELLS_CHANGED")
 | 
			
		||||
 | 
			
		||||
local function UpdateSpells()
 | 
			
		||||
	UpdateBook("spell")
 | 
			
		||||
	UpdateBook("pet")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Lib.updaterFrame:SetScript("OnEvent", UpdateSpells)
 | 
			
		||||
UpdateSpells()
 | 
			
		||||
 | 
			
		||||
--- Improved spell range checking function.
 | 
			
		||||
-- @name SpellRange.IsSpellInRange
 | 
			
		||||
-- @paramsig spell, unit
 | 
			
		||||
-- @param spell Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
-- @param unit UnitID of the spell that you wish to check the range on.
 | 
			
		||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/IsSpellInRange
 | 
			
		||||
-- @usage
 | 
			
		||||
-- -- Check spell range by spell name on unit "target"
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
 | 
			
		||||
--
 | 
			
		||||
-- -- Check spell range by spellID on unit "mouseover"
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
 | 
			
		||||
function Lib.IsSpellInRange(spellInput, unit)
 | 
			
		||||
	if isNumber[spellInput] then
 | 
			
		||||
		local spell = spellsByID_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return IsSpellInRange(spell, "spell", unit)
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByID_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return IsSpellInRange(spell, "pet", unit)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		local spellInput = strlowerCache[spellInput]
 | 
			
		||||
		
 | 
			
		||||
		local spell = spellsByName_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return IsSpellInRange(spell, "spell", unit)
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByName_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return IsSpellInRange(spell, "pet", unit)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		return IsSpellInRange(spellInput, unit)
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
--- Improved SpellHasRange.
 | 
			
		||||
-- @name SpellRange.SpellHasRange
 | 
			
		||||
-- @paramsig spell
 | 
			
		||||
-- @param spell Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/SpellHasRange
 | 
			
		||||
-- @usage
 | 
			
		||||
-- -- Check if a spell has a range by spell name
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local hasRange = SpellRange.SpellHasRange("Stormstrike")
 | 
			
		||||
--
 | 
			
		||||
-- -- Check if a spell has a range by spellID
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local hasRange = SpellRange.SpellHasRange(17364)
 | 
			
		||||
function Lib.SpellHasRange(spellInput)
 | 
			
		||||
	if isNumber[spellInput] then
 | 
			
		||||
		local spell = spellsByID_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return SpellHasRange(spell, "spell")
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByID_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return SpellHasRange(spell, "pet")
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		local spellInput = strlowerCache[spellInput]
 | 
			
		||||
		
 | 
			
		||||
		local spell = spellsByName_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return SpellHasRange(spell, "spell")
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByName_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return SpellHasRange(spell, "pet")
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		return SpellHasRange(spellInput)
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										61
									
								
								Libs/LibSpellRange-1.0/README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										61
									
								
								Libs/LibSpellRange-1.0/README.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,61 @@
 | 
			
		||||
# LibSpellRange-1.0
 | 
			
		||||
 | 
			
		||||
## Background
 | 
			
		||||
 | 
			
		||||
Blizzard's `IsSpellInRange` API has always been very limited - you either must have the name of the spell, 
 | 
			
		||||
or its spell book ID. Checking directly by spellID is simply not possible. 
 | 
			
		||||
Now, since Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - 
 | 
			
		||||
instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do 
 | 
			
		||||
not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
 | 
			
		||||
 | 
			
		||||
## Usage
 | 
			
		||||
 | 
			
		||||
**LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
 | 
			
		||||
 | 
			
		||||
*   Allows ranged checking based on both spell name and spellID.
 | 
			
		||||
*   Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
 | 
			
		||||
 | 
			
		||||
### `SpellRange.IsSpellInRange(spell, unit)` - Improved `IsSpellInRange`
 | 
			
		||||
 | 
			
		||||
#### Parameters
 | 
			
		||||
 | 
			
		||||
- `spell` - Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
- `unit` - UnitID of the spell that you wish to check the range on.
 | 
			
		||||
 | 
			
		||||
#### Return value
 | 
			
		||||
 | 
			
		||||
Exact same returns as [the built-in `IsSpellInRange`](http://wowprogramming.com/docs/api/IsSpellInRange.html)
 | 
			
		||||
 | 
			
		||||
#### Usage
 | 
			
		||||
 | 
			
		||||
``` lua
 | 
			
		||||
-- Check spell range by spell name on unit "target"
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
 | 
			
		||||
 | 
			
		||||
-- Check spell range by spellID on unit "mouseover"
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
### `SpellRange.SpellHasRange(spell)` - Improved `SpellHasRange`
 | 
			
		||||
 | 
			
		||||
#### Parameters
 | 
			
		||||
 | 
			
		||||
- `spell` - Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
 | 
			
		||||
#### Return value
 | 
			
		||||
 | 
			
		||||
Exact same returns as [the built-in `SpellHasRange`](http://wowprogramming.com/docs/api/SpellHasRange.html)
 | 
			
		||||
 | 
			
		||||
#### Usage
 | 
			
		||||
 | 
			
		||||
``` lua
 | 
			
		||||
-- Check if a spell has a range by spell name
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local hasRange = SpellRange.SpellHasRange("Stormstrike")
 | 
			
		||||
 | 
			
		||||
-- Check if a spell has a range by spellID
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local hasRange = SpellRange.SpellHasRange(17364)
 | 
			
		||||
```
 | 
			
		||||
							
								
								
									
										3
									
								
								Libs/LibSpellRange-1.0/lib.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								Libs/LibSpellRange-1.0/lib.xml
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
<Ui>
 | 
			
		||||
	<Script file="LibSpellRange-1.0.lua"/>
 | 
			
		||||
</Ui>
 | 
			
		||||
@@ -21,12 +21,13 @@ local Announcements = Gladdy:NewModule("Announcements", nil, {
 | 
			
		||||
        drinks = true,
 | 
			
		||||
        resurrections = true,
 | 
			
		||||
        enemy = false,
 | 
			
		||||
        spec = false,
 | 
			
		||||
        spec = true,
 | 
			
		||||
        health = false,
 | 
			
		||||
        healthThreshold = 20,
 | 
			
		||||
        trinketUsed = true,
 | 
			
		||||
        trinketReady = false,
 | 
			
		||||
        dest = "self",
 | 
			
		||||
        spellInterrupt = true,
 | 
			
		||||
        dest = "party",
 | 
			
		||||
    },
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
@@ -47,9 +48,12 @@ function Announcements:Initialize()
 | 
			
		||||
    self:RegisterMessage("UNIT_HEALTH")
 | 
			
		||||
    self:RegisterMessage("TRINKET_USED")
 | 
			
		||||
    self:RegisterMessage("TRINKET_READY")
 | 
			
		||||
    self:RegisterMessage("SHADOWSIGHT")
 | 
			
		||||
    self:RegisterMessage("SPELL_INTERRUPT")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:Reset()
 | 
			
		||||
    self:UnregisterAllMessages()
 | 
			
		||||
    self.enemy = {}
 | 
			
		||||
    self.throttled = {}
 | 
			
		||||
end
 | 
			
		||||
@@ -137,6 +141,14 @@ function Announcements:TRINKET_READY(unit)
 | 
			
		||||
    self:Send(L["TRINKET READY: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:SPELL_INTERRUPT(destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
 | 
			
		||||
    local button = Gladdy.buttons[destUnit]
 | 
			
		||||
    if (not button or not Gladdy.db.announcements.spellInterrupt) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    self:Send(L["INTERRUPTED: %s (%s)"]:format(extraSpellName, button.name or ""), nil, RAID_CLASS_COLORS[button.class])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:CheckDrink(unit, aura)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button or not Gladdy.db.announcements.drinks) then
 | 
			
		||||
@@ -148,13 +160,20 @@ function Announcements:CheckDrink(unit, aura)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:SHADOWSIGHT(msg)
 | 
			
		||||
    self:Send(msg, 2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:Send(msg, throttle, color)
 | 
			
		||||
    if (throttle and throttle > 0) then
 | 
			
		||||
        if (not self.throttled[msg]) then
 | 
			
		||||
            self.throttled[msg] = GetTime() + throttle
 | 
			
		||||
            Gladdy:Debug("INFO", msg, "- NOT THROTTLED -", self.throttled[msg])
 | 
			
		||||
        elseif (self.throttled[msg] < GetTime()) then
 | 
			
		||||
            self.throttled[msg] = nil
 | 
			
		||||
            Gladdy:Debug("INFO", msg, "- THROTTLED OVER -", self.throttled[msg])
 | 
			
		||||
            self.throttled[msg] = GetTime() + throttle
 | 
			
		||||
        else
 | 
			
		||||
            Gladdy:Debug("INFO", msg, "- THROTTLED -", self.throttled[msg])
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
@@ -172,9 +191,9 @@ function Announcements:Send(msg, throttle, color)
 | 
			
		||||
        RaidNotice_AddMessage(RaidBossEmoteFrame, msg, color)
 | 
			
		||||
    elseif (dest == "fct" and IsAddOnLoaded("Blizzard_CombatText")) then
 | 
			
		||||
        CombatText_AddMessage(msg, nil, color.r, color.g, color.b, "crit", 1)
 | 
			
		||||
    --[[elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
 | 
			
		||||
        MikSBT.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
 | 
			
		||||
    elseif (dest == "sct" and IsAddOnLoaded("sct")) then
 | 
			
		||||
    elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
 | 
			
		||||
        MikSBT.Animations.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
 | 
			
		||||
    --[[elseif (dest == "sct" and IsAddOnLoaded("sct")) then
 | 
			
		||||
        SCT:DisplayText(msg, color, true, "event", 1)
 | 
			
		||||
    elseif (dest == "parrot" and IsAddOnLoaded("parrot")) then
 | 
			
		||||
        Parrot:ShowMessage(msg, "Notification", true, color.r, color.g, color.b)--]]
 | 
			
		||||
@@ -205,12 +224,15 @@ function Announcements:GetOptions()
 | 
			
		||||
        ["self"] = L["Self"],
 | 
			
		||||
        ["party"] = L["Party"],
 | 
			
		||||
        ["rw"] = L["Raid Warning"],
 | 
			
		||||
        ["fct"] = L["Blizzard's Floating Combat Text"],
 | 
			
		||||
        --["msbt"] = L["MikScrollingBattleText"],
 | 
			
		||||
        --["sct"] = L["Scrolling Combat Text"],
 | 
			
		||||
        --["parrot"] = L["Parrot"],
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if IsAddOnLoaded("Blizzard_CombatText") then
 | 
			
		||||
        destValues["fct"] = L["Blizzard's Floating Combat Text"]
 | 
			
		||||
    end
 | 
			
		||||
    if IsAddOnLoaded("MikScrollingBattleText") then
 | 
			
		||||
        destValues["msbt"] = L["MikScrollingBattleText"]
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        headerAnnouncements = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
@@ -229,41 +251,47 @@ function Announcements:GetOptions()
 | 
			
		||||
            desc = L["Announce when an enemy's trinket is ready again"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
        }),
 | 
			
		||||
        spellInterrupt = option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Interrupts"],
 | 
			
		||||
            desc = L["Announces when enemies' spells are interrupted"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
        }),
 | 
			
		||||
        drinks = option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Drinking"],
 | 
			
		||||
            desc = L["Announces when enemies sit down to drink"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            order = 6,
 | 
			
		||||
        }),
 | 
			
		||||
        resurrections = option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Resurrection"],
 | 
			
		||||
            desc = L["Announces when an enemy tries to resurrect a teammate"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            order = 7,
 | 
			
		||||
        }),
 | 
			
		||||
        enemy = option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["New enemies"],
 | 
			
		||||
            desc = L["Announces when new enemies are discovered"],
 | 
			
		||||
            order = 7,
 | 
			
		||||
            order = 8,
 | 
			
		||||
        }),
 | 
			
		||||
        spec = option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Spec Detection"],
 | 
			
		||||
            desc = L["Announces when the spec of an enemy was detected"],
 | 
			
		||||
            order = 8,
 | 
			
		||||
            order = 9,
 | 
			
		||||
        }),
 | 
			
		||||
        health = option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Low health"],
 | 
			
		||||
            desc = L["Announces when an enemy drops below a certain health threshold"],
 | 
			
		||||
            order = 9,
 | 
			
		||||
            order = 10,
 | 
			
		||||
        }),
 | 
			
		||||
        healthThreshold = option({
 | 
			
		||||
            type = "range",
 | 
			
		||||
            name = L["Low health threshold"],
 | 
			
		||||
            desc = L["Choose how low an enemy must be before low health is announced"],
 | 
			
		||||
            order = 10,
 | 
			
		||||
            order = 11,
 | 
			
		||||
            min = 1,
 | 
			
		||||
            max = 100,
 | 
			
		||||
            step = 1,
 | 
			
		||||
@@ -275,7 +303,7 @@ function Announcements:GetOptions()
 | 
			
		||||
            type = "select",
 | 
			
		||||
            name = L["Destination"],
 | 
			
		||||
            desc = L["Choose how your announcements are displayed"],
 | 
			
		||||
            order = 11,
 | 
			
		||||
            order = 12,
 | 
			
		||||
            values = destValues,
 | 
			
		||||
        }),
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,157 +1,169 @@
 | 
			
		||||
local select, floor, str_len, tostring, str_sub, str_find = select, math.floor, string.len, tostring, string.sub, string.find
 | 
			
		||||
local IsInInstance = IsInInstance
 | 
			
		||||
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local ACDFrame = Gladdy:NewModule("Countdown", nil, {
 | 
			
		||||
local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, {
 | 
			
		||||
    countdown = true,
 | 
			
		||||
    arenaCountdownSize = 256
 | 
			
		||||
    arenaCountdownSize = 256,
 | 
			
		||||
    arenaCountdownFrameStrata = "HIGH",
 | 
			
		||||
    arenaCountdownFrameLevel = 50,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function ACDFrame:OnEvent(event, ...)
 | 
			
		||||
    self[event](self, ...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:Initialize()
 | 
			
		||||
    self.locale = Gladdy:GetArenaTimer()
 | 
			
		||||
    self.hidden = false
 | 
			
		||||
    self.countdown = -1
 | 
			
		||||
    self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
 | 
			
		||||
    ACDFrame:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    ACDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
 | 
			
		||||
 | 
			
		||||
    local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
 | 
			
		||||
    ACDNumFrame:EnableMouse(false)
 | 
			
		||||
    ACDNumFrame:SetHeight(512)
 | 
			
		||||
    ACDNumFrame:SetWidth(512)
 | 
			
		||||
    ACDNumFrame:SetPoint("CENTER", 0, 256)
 | 
			
		||||
    ACDNumFrame:Show()
 | 
			
		||||
    self.ACDNumFrame = ACDNumFrame
 | 
			
		||||
 | 
			
		||||
    local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
 | 
			
		||||
    ACDNumTens:SetWidth(256)
 | 
			
		||||
    ACDNumTens:SetHeight(256)
 | 
			
		||||
    ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -50, 0)
 | 
			
		||||
    self.ACDNumTens = ACDNumTens
 | 
			
		||||
 | 
			
		||||
    local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
 | 
			
		||||
    ACDNumOnes:SetWidth(256)
 | 
			
		||||
    ACDNumOnes:SetHeight(256)
 | 
			
		||||
    ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 50, 0)
 | 
			
		||||
    self.ACDNumOnes = ACDNumOnes
 | 
			
		||||
 | 
			
		||||
    local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
 | 
			
		||||
    ACDNumOne:SetWidth(256)
 | 
			
		||||
    ACDNumOne:SetHeight(256)
 | 
			
		||||
    ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
    self.ACDNumOne = ACDNumOne
 | 
			
		||||
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
    self.faction = UnitFactionGroup("player")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:OnEvent(event, ...)
 | 
			
		||||
    -- functions created in "object:method"-style have an implicit first parameter of "self", which points to object
 | 
			
		||||
    self[event](self, ...) -- route event parameters to LoseControl:event methods
 | 
			
		||||
function ACDFrame:UpdateFrameOnce()
 | 
			
		||||
    self.ACDNumFrame:SetFrameStrata(Gladdy.db.arenaCountdownFrameStrata)
 | 
			
		||||
    self.ACDNumFrame:SetFrameLevel(Gladdy.db.arenaCountdownFrameLevel)
 | 
			
		||||
end
 | 
			
		||||
ACDFrame:SetScript("OnEvent", ACDFrame.OnEvent)
 | 
			
		||||
 | 
			
		||||
function ACDFrame.OnUpdate(self, elapse)
 | 
			
		||||
    if (self.countdown > 0 and Gladdy.db.countdown) then
 | 
			
		||||
        self.hidden = false;
 | 
			
		||||
 | 
			
		||||
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
 | 
			
		||||
ACDNumFrame:SetHeight(256)
 | 
			
		||||
ACDNumFrame:SetWidth(256)
 | 
			
		||||
ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
ACDNumFrame:Show()
 | 
			
		||||
        if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
 | 
			
		||||
            local str = tostring(floor(self.countdown - elapse));
 | 
			
		||||
 | 
			
		||||
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
 | 
			
		||||
ACDNumTens:SetWidth(256)
 | 
			
		||||
ACDNumTens:SetHeight(128)
 | 
			
		||||
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
 | 
			
		||||
            if (str_len(str) == 2) then
 | 
			
		||||
                -- Display has 2 digits
 | 
			
		||||
                self.ACDNumOne:Hide();
 | 
			
		||||
                self.ACDNumTens:Show();
 | 
			
		||||
                self.ACDNumOnes:Show();
 | 
			
		||||
 | 
			
		||||
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
 | 
			
		||||
ACDNumOnes:SetWidth(256)
 | 
			
		||||
ACDNumOnes:SetHeight(128)
 | 
			
		||||
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
 | 
			
		||||
 | 
			
		||||
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
 | 
			
		||||
ACDNumOne:SetWidth(256)
 | 
			
		||||
ACDNumOne:SetHeight(128)
 | 
			
		||||
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
 | 
			
		||||
function ACDFrame:PLAYER_ENTERING_WORLD()
 | 
			
		||||
 | 
			
		||||
    local instanceType = select(2, IsInInstance())
 | 
			
		||||
    if (( instanceType == "arena" )) then
 | 
			
		||||
        ACDFrame:SetScript("OnUpdate", function(self, elapse)
 | 
			
		||||
            if (self.countdown > 0 and Gladdy.db.countdown) then
 | 
			
		||||
                self.hidden = false;
 | 
			
		||||
 | 
			
		||||
                if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
 | 
			
		||||
                    local str = tostring(floor(self.countdown - elapse));
 | 
			
		||||
 | 
			
		||||
                    if (floor(self.countdown - elapse) == 0) then
 | 
			
		||||
                        ACDNumTens:Hide();
 | 
			
		||||
                        ACDNumOnes:Hide();
 | 
			
		||||
                        ACDNumOne:Hide();
 | 
			
		||||
                    elseif (str_len(str) == 2) then
 | 
			
		||||
                        -- Display has 2 digits
 | 
			
		||||
                        ACDNumOne:Hide();
 | 
			
		||||
                        ACDNumTens:Show();
 | 
			
		||||
                        ACDNumOnes:Show();
 | 
			
		||||
 | 
			
		||||
                        ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
			
		||||
                        ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
 | 
			
		||||
                        ACDNumFrame:SetScale(0.7)
 | 
			
		||||
                    elseif (str_len(str) == 1) then
 | 
			
		||||
                        -- Display has 1 digit
 | 
			
		||||
                        ACDNumOne:Show();
 | 
			
		||||
                        ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
			
		||||
                        ACDNumOnes:Hide();
 | 
			
		||||
                        ACDNumTens:Hide();
 | 
			
		||||
                        ACDNumFrame:SetScale(1.0)
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
                self.countdown = self.countdown - elapse;
 | 
			
		||||
            else
 | 
			
		||||
                self.hidden = true;
 | 
			
		||||
                ACDNumTens:Hide();
 | 
			
		||||
                ACDNumOnes:Hide();
 | 
			
		||||
                ACDNumOne:Hide();
 | 
			
		||||
                self.ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
			
		||||
                self.ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
 | 
			
		||||
                self.ACDNumFrame:SetScale(0.7)
 | 
			
		||||
            elseif (str_len(str) == 1) then
 | 
			
		||||
                -- Display has 1 digit
 | 
			
		||||
                local numStr = str_sub(str, 0, 1)
 | 
			
		||||
                local path = numStr == "0" and self.faction or numStr
 | 
			
		||||
                self.ACDNumOne:Show();
 | 
			
		||||
                self.ACDNumOne:SetTexture(self.texturePath .. path);
 | 
			
		||||
                self.ACDNumOnes:Hide();
 | 
			
		||||
                self.ACDNumTens:Hide();
 | 
			
		||||
                self.ACDNumFrame:SetScale(1.0)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        self.countdown = self.countdown - elapse;
 | 
			
		||||
    else
 | 
			
		||||
        self.hidden = true;
 | 
			
		||||
        self.ACDNumTens:Hide();
 | 
			
		||||
        self.ACDNumOnes:Hide();
 | 
			
		||||
        self.ACDNumOne:Hide();
 | 
			
		||||
    end
 | 
			
		||||
    if (GetTime() > self.endTime) then
 | 
			
		||||
        self:SetScript("OnUpdate", nil)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
        end)
 | 
			
		||||
function ACDFrame:JOINED_ARENA()
 | 
			
		||||
    if Gladdy.db.countdown then
 | 
			
		||||
        self.ACDNumFrame:Show()
 | 
			
		||||
        self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
        self:SetScript("OnEvent", ACDFrame.OnEvent)
 | 
			
		||||
        self.endTime = GetTime() + 70
 | 
			
		||||
        self:SetScript("OnUpdate", ACDFrame.OnUpdate)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:ENEMY_SPOTTED()
 | 
			
		||||
    if not Gladdy.frame.testing then
 | 
			
		||||
        ACDFrame:Reset()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:UNIT_SPEC()
 | 
			
		||||
    if not Gladdy.frame.testing then
 | 
			
		||||
        ACDFrame:Reset()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
 | 
			
		||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 60 secondes !")) then
 | 
			
		||||
        self.countdown = 61
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 30 secondes !")) then
 | 
			
		||||
        self.countdown = 31
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 15 secondes !")) then
 | 
			
		||||
        self.countdown = 16
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 10 secondes !")) then
 | 
			
		||||
        self.countdown = 11
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "One minute until the Arena battle begins!")) then
 | 
			
		||||
        self.countdown = 61
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "Thirty seconds until the Arena battle begins!")) then
 | 
			
		||||
        self.countdown = 31
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "Fifteen seconds until the Arena battle begins!")) then
 | 
			
		||||
        self.countdown = 16
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "Ten seconds until the Arena battle begins!")) then
 | 
			
		||||
        self.countdown = 10
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "The Arena battle has begun!")) then
 | 
			
		||||
        ACDFrame:SetScript("OnUpdate", nil)
 | 
			
		||||
        return
 | 
			
		||||
    for k,v in pairs(self.locale) do
 | 
			
		||||
        if str_find(msg, v) then
 | 
			
		||||
            if k == 0 then
 | 
			
		||||
                ACDFrame:Reset()
 | 
			
		||||
            else
 | 
			
		||||
                self.countdown = k
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:UpdateFrame()
 | 
			
		||||
    ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
    self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
 | 
			
		||||
    ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
    self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
    self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
    self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:Test()
 | 
			
		||||
    self.countdown = 30
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:Reset()
 | 
			
		||||
    self.endTime = 0
 | 
			
		||||
    self.countdown = 0
 | 
			
		||||
    self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    self:SetScript("OnUpdate", nil)
 | 
			
		||||
    self.hidden = true;
 | 
			
		||||
    self.ACDNumFrame:Hide()
 | 
			
		||||
    self.ACDNumTens:Hide();
 | 
			
		||||
    self.ACDNumOnes:Hide();
 | 
			
		||||
    self.ACDNumOne:Hide();
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:GetOptions()
 | 
			
		||||
@@ -163,7 +175,7 @@ function ACDFrame:GetOptions()
 | 
			
		||||
        },
 | 
			
		||||
        countdown = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Turn on/off"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Turns countdown before the start of an arena match on/off."],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            width = "full",
 | 
			
		||||
@@ -175,6 +187,28 @@ function ACDFrame:GetOptions()
 | 
			
		||||
            min = 64,
 | 
			
		||||
            max = 512,
 | 
			
		||||
            step = 16,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
        headerAuraLevel = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Frame Strata and Level"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
        },
 | 
			
		||||
        arenaCountdownFrameStrata = Gladdy:option({
 | 
			
		||||
            type = "select",
 | 
			
		||||
            name = L["Frame Strata"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            values = Gladdy.frameStrata,
 | 
			
		||||
            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
        }),
 | 
			
		||||
        arenaCountdownFrameLevel = Gladdy:option({
 | 
			
		||||
            type = "range",
 | 
			
		||||
            name = L["Frame Level"],
 | 
			
		||||
            min = 0,
 | 
			
		||||
            max = 500,
 | 
			
		||||
            step = 1,
 | 
			
		||||
            order = 7,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -1,30 +1,20 @@
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
local select, lower, ceil, tremove, tinsert, pairs, ipairs = select, string.lower, ceil, tremove, tinsert, pairs, ipairs
 | 
			
		||||
local auraTypeColor = { }
 | 
			
		||||
local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring, random = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring, math.random
 | 
			
		||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
			
		||||
local auraTypes = {AURA_TYPE_BUFF, AURA_TYPE_DEBUFF}
 | 
			
		||||
 | 
			
		||||
auraTypeColor["none"]     = { r = 0.80, g = 0, b = 0 , a = 1}
 | 
			
		||||
auraTypeColor["magic"]    = { r = 0.20, g = 0.60, b = 1.00, a = 1}
 | 
			
		||||
auraTypeColor["curse"]    = { r = 0.60, g = 0.00, b = 1.00, a = 1 }
 | 
			
		||||
auraTypeColor["disease"]  = { r = 0.60, g = 0.40, b = 0, a = 1 }
 | 
			
		||||
auraTypeColor["poison"]   = { r = 0.00, g = 0.60, b = 0, a = 1 }
 | 
			
		||||
auraTypeColor["immune"]   = { r = 1.00, g = 0.02, b = 0.99, a = 1 }
 | 
			
		||||
auraTypeColor["form"]     = auraTypeColor["none"]
 | 
			
		||||
auraTypeColor["aura"]     = auraTypeColor["none"]
 | 
			
		||||
auraTypeColor[""]         = auraTypeColor["none"]
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
-- Module init
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local LibClassAuras = LibStub("LibClassAuras-1.0")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local defaultTrackedDebuffs = select(2, Gladdy:GetAuras("debuff"))
 | 
			
		||||
local defaultTrackedBuffs = select(2, Gladdy:GetAuras("buff"))
 | 
			
		||||
local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
 | 
			
		||||
local defaultTrackedDebuffs = select(2, Gladdy:GetAuras(AURA_TYPE_DEBUFF))
 | 
			
		||||
local defaultTrackedBuffs = select(2, Gladdy:GetAuras(AURA_TYPE_BUFF))
 | 
			
		||||
local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
 | 
			
		||||
    buffsEnabled = true,
 | 
			
		||||
    buffsShowAuraDebuffs = false,
 | 
			
		||||
    buffsAlpha = 1,
 | 
			
		||||
@@ -41,11 +31,9 @@ local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
 | 
			
		||||
    buffsFontScale = 1,
 | 
			
		||||
    buffsFontColor = {r = 1, g = 1, b = 0, a = 1},
 | 
			
		||||
    buffsDynamicColor = true,
 | 
			
		||||
    buffsCooldownPos = "TOP",
 | 
			
		||||
    buffsCooldownGrowDirection = "RIGHT",
 | 
			
		||||
    buffsXOffset = 0,
 | 
			
		||||
    buffsYOffset = 0,
 | 
			
		||||
    buffsBuffsCooldownPos = "BOTTOM",
 | 
			
		||||
    buffsBuffsCooldownGrowDirection = "RIGHT",
 | 
			
		||||
    buffsBuffsXOffset = 0,
 | 
			
		||||
    buffsBuffsYOffset = 0,
 | 
			
		||||
@@ -54,14 +42,16 @@ local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
 | 
			
		||||
    buffsBorderColorsEnabled = true,
 | 
			
		||||
    trackedDebuffs = defaultTrackedDebuffs,
 | 
			
		||||
    trackedBuffs = defaultTrackedBuffs,
 | 
			
		||||
    buffsBorderColorCurse = auraTypeColor["curse"],
 | 
			
		||||
    buffsBorderColorMagic = auraTypeColor["magic"],
 | 
			
		||||
    buffsBorderColorPoison = auraTypeColor["poison"],
 | 
			
		||||
    buffsBorderColorPhysical = auraTypeColor["none"],
 | 
			
		||||
    buffsBorderColorImmune = auraTypeColor["immune"],
 | 
			
		||||
    buffsBorderColorDisease = auraTypeColor["disease"],
 | 
			
		||||
    buffsBorderColorForm = auraTypeColor["form"],
 | 
			
		||||
    buffsBorderColorAura = auraTypeColor["aura"]
 | 
			
		||||
    buffsBorderColorCurse = Gladdy:GetAuraTypeColor()["curse"],
 | 
			
		||||
    buffsBorderColorMagic = Gladdy:GetAuraTypeColor()["magic"],
 | 
			
		||||
    buffsBorderColorPoison = Gladdy:GetAuraTypeColor()["poison"],
 | 
			
		||||
    buffsBorderColorPhysical = Gladdy:GetAuraTypeColor()["none"],
 | 
			
		||||
    buffsBorderColorImmune = Gladdy:GetAuraTypeColor()["immune"],
 | 
			
		||||
    buffsBorderColorDisease = Gladdy:GetAuraTypeColor()["disease"],
 | 
			
		||||
    buffsBorderColorForm = Gladdy:GetAuraTypeColor()["form"],
 | 
			
		||||
    buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"],
 | 
			
		||||
    buffFrameStrata = "MEDIUM",
 | 
			
		||||
    buffsFrameLevel = 9,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local spellSchoolToOptionValueTable
 | 
			
		||||
@@ -72,7 +62,7 @@ local function spellSchoolToOptionValue(spellSchool)
 | 
			
		||||
        spellSchoolToOptionValueTable[spellSchool].b,
 | 
			
		||||
        spellSchoolToOptionValueTable[spellSchool].a
 | 
			
		||||
    else
 | 
			
		||||
        return Gladdy.db.buffsBorderColor.r,Gladdy.db.buffsBorderColor.g,Gladdy.db.buffsBorderColor.b,Gladdy.db.buffsBorderColor.a
 | 
			
		||||
        return Gladdy:SetColor(Gladdy.db.buffsBorderColor)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -144,19 +134,31 @@ end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:Test(unit)
 | 
			
		||||
    if Gladdy.db.buffsEnabled then
 | 
			
		||||
        if unit == "arena1" or unit == "arena3" then
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1943, AURA_TYPE_DEBUFF, 10, 10, 1,"physical", select(3, GetSpellInfo(1943)), 1)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 18647, AURA_TYPE_DEBUFF, 10, 10,1, "immune", select(3, GetSpellInfo(18647)), 2)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 27218, AURA_TYPE_DEBUFF, 24, 20,1, "curse", select(3, GetSpellInfo(27218)), 3)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 27216, AURA_TYPE_DEBUFF, 18, 18,1, "magic", select(3, GetSpellInfo(27216)), 4)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 27189, AURA_TYPE_DEBUFF, 12, 12,5, "poison", select(3, GetSpellInfo(27189)), 5)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(32999)), 1)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(25389)), 2)
 | 
			
		||||
        elseif unit == "arena2" then
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1943, AURA_TYPE_DEBUFF, 10, 10, 1, "physical", select(3, GetSpellInfo(1943)), 1)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_DEBUFF, 20, 20,5, "poison", select(3, GetSpellInfo(1)), 2)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(32999)), 1)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(25389)), 2)
 | 
			
		||||
        local spellSchools = { "physical", "magic", "curse", "poison", "disease", "immune" }
 | 
			
		||||
 | 
			
		||||
        BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
        BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
        --BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 1243, select(1, GetSpellInfo(1243)), select(3, GetSpellInfo(1243)), 10, GetTime() + 10, 1, "physical")
 | 
			
		||||
        --self:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 31117, select(1, GetSpellInfo(31117)), select(3, GetSpellInfo(31117)), 10, GetTime() + 10, 1, "physical")
 | 
			
		||||
        local i = 1
 | 
			
		||||
        for spellID, enabled in pairs(Gladdy.db.trackedDebuffs) do
 | 
			
		||||
            if i > 4 then
 | 
			
		||||
                break
 | 
			
		||||
            end
 | 
			
		||||
            if enabled then
 | 
			
		||||
                BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_DEBUFF, 15, 15, random(1,5), spellSchools[random(1,6)], select(3, GetSpellInfo(spellID)), i)
 | 
			
		||||
                i = i + 1
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        i = 1
 | 
			
		||||
        for spellID, enabled in pairs(Gladdy.db.trackedBuffs) do
 | 
			
		||||
            if i > 4 then
 | 
			
		||||
                break
 | 
			
		||||
            end
 | 
			
		||||
            if enabled then
 | 
			
		||||
                BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_BUFF, 15, 15, random(1,5), spellSchools[random(1,6)], select(3, GetSpellInfo(spellID)), i)
 | 
			
		||||
                i = i + 1
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -196,11 +198,24 @@ function BuffsDebuffs:AURA_GAIN(unit, auraType, spellID, spellName, texture, dur
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local auraFrame = self.frames[unit]
 | 
			
		||||
    local aura = Gladdy.db.auraListDefault[spellName] and Gladdy.db.auraListDefault[spellName].enabled
 | 
			
		||||
    spellName = LibClassAuras.GetAltName(spellID) or spellName
 | 
			
		||||
    local aura = Gladdy:GetImportantAuras()[spellName] and Gladdy.db.auraListDefault[tostring(Gladdy:GetImportantAuras()[spellName].spellID)].enabled
 | 
			
		||||
    if aura and Gladdy.db.buffsShowAuraDebuffs then
 | 
			
		||||
        aura = false
 | 
			
		||||
    end
 | 
			
		||||
    if not aura and spellID and expirationTime and (Gladdy.db.trackedBuffs[spellName] or Gladdy.db.trackedDebuffs[spellName]) then
 | 
			
		||||
    local auraNames = LibClassAuras.GetSpellNameToId(auraType)
 | 
			
		||||
    local spellId
 | 
			
		||||
    local isTracked = false
 | 
			
		||||
    if auraNames[spellName] then
 | 
			
		||||
        for _, spellInfo in ipairs(auraNames[spellName]) do
 | 
			
		||||
            spellId = spellInfo.id[1]
 | 
			
		||||
            if (Gladdy.db.trackedBuffs[tostring(spellId)] or Gladdy.db.trackedDebuffs[tostring(spellId)]) then
 | 
			
		||||
                isTracked = true
 | 
			
		||||
                break
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if not aura and spellID and expirationTime and isTracked then
 | 
			
		||||
        local index
 | 
			
		||||
        if auraType == AURA_TYPE_DEBUFF then
 | 
			
		||||
            auraFrame.numDebuffs = auraFrame.numDebuffs + 1
 | 
			
		||||
@@ -219,14 +234,18 @@ end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:CreateFrame(unit)
 | 
			
		||||
    local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    debuffFrame:SetFrameStrata(Gladdy.db.buffFrameStrata)
 | 
			
		||||
    debuffFrame:SetFrameLevel(Gladdy.db.buffsFrameLevel)
 | 
			
		||||
    debuffFrame:SetMovable(true)
 | 
			
		||||
    debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
			
		||||
    debuffFrame:SetWidth(1)
 | 
			
		||||
    debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
 | 
			
		||||
    debuffFrame.unit = unit
 | 
			
		||||
    local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    buffFrame:SetFrameStrata(Gladdy.db.buffFrameStrata)
 | 
			
		||||
    buffFrame:SetFrameLevel(Gladdy.db.buffsFrameLevel)
 | 
			
		||||
    buffFrame:SetMovable(true)
 | 
			
		||||
    buffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
			
		||||
    buffFrame:SetWidth(1)
 | 
			
		||||
    buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
 | 
			
		||||
    buffFrame.unit = unit
 | 
			
		||||
    self.frames[unit] = {}
 | 
			
		||||
    self.frames[unit].buffFrame = buffFrame
 | 
			
		||||
@@ -258,150 +277,40 @@ local function styleIcon(aura, auraType)
 | 
			
		||||
        aura.cooldowncircle:SetAlpha(Gladdy.db.buffsCooldownAlpha)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    aura:SetFrameStrata(Gladdy.db.buffFrameStrata)
 | 
			
		||||
    aura:SetFrameLevel(Gladdy.db.buffsFrameLevel)
 | 
			
		||||
    aura.cooldowncircle:SetFrameLevel(Gladdy.db.buffsFrameLevel + 1)
 | 
			
		||||
    aura.overlay:SetFrameLevel(Gladdy.db.buffsFrameLevel + 2)
 | 
			
		||||
 | 
			
		||||
    aura.border:SetTexture(Gladdy.db.buffsBorderStyle)
 | 
			
		||||
    aura.border:SetVertexColor(spellSchoolToOptionValue(aura.spellSchool))
 | 
			
		||||
    aura.cooldown:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.buffsFont), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
 | 
			
		||||
    aura.cooldown:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
 | 
			
		||||
    aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
 | 
			
		||||
    aura.stacks:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.buffsFont), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
 | 
			
		||||
    aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
 | 
			
		||||
    aura.stacks:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
 | 
			
		||||
    aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, 1)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
    --DEBUFFS
 | 
			
		||||
    self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
			
		||||
    self.frames[unit].debuffFrame:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = Gladdy.db.highlightBorderSize
 | 
			
		||||
    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
    if Gladdy.db.buffsCooldownPos == "TOP" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.buffsCooldownPos == "BOTTOM" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.buffsCooldownPos == "LEFT" then
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
    elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    Gladdy:SetPosition(self.frames[unit].debuffFrame, unit, "buffsXOffset", "buffsYOffset", BuffsDebuffs:LegacySetPositionDebuffs(unit), BuffsDebuffs)
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        Gladdy:CreateMover(self.frames[unit].debuffFrame, "buffsXOffset", "buffsYOffset", L["Debuffs"],
 | 
			
		||||
                {"TOPRIGHT", "TOPRIGHT"},
 | 
			
		||||
                Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor, Gladdy.db.buffsIconSize,
 | 
			
		||||
                0, 0, "buffsEnabled")
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    --BUFFS
 | 
			
		||||
    self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
 | 
			
		||||
    self.frames[unit].buffFrame:ClearAllPoints()
 | 
			
		||||
    horizontalMargin = Gladdy.db.highlightBorderSize
 | 
			
		||||
    verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
    if Gladdy.db.buffsBuffsCooldownPos == "TOP" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.buffsBuffsCooldownPos == "BOTTOM" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        elseif (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.castBarPos == "LEFT") then
 | 
			
		||||
            verticalMargin = verticalMargin -
 | 
			
		||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
			
		||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        --self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
    elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        elseif (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.castBarPos == "RIGHT") then
 | 
			
		||||
            verticalMargin = verticalMargin -
 | 
			
		||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
			
		||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        --self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    Gladdy:SetPosition(self.frames[unit].buffFrame, unit, "buffsBuffsXOffset", "buffsBuffsYOffset", BuffsDebuffs:LegacySetPositionBuffs(unit), BuffsDebuffs)
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        Gladdy:CreateMover(self.frames[unit].buffFrame, "buffsBuffsXOffset", "buffsBuffsYOffset", L["Buffs"],
 | 
			
		||||
                {"TOPRIGHT", "TOPRIGHT"},
 | 
			
		||||
                Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor, Gladdy.db.buffsBuffsIconSize,
 | 
			
		||||
                0, 0, "buffsEnabled")
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
 | 
			
		||||
        styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF)
 | 
			
		||||
    end
 | 
			
		||||
@@ -421,13 +330,8 @@ end
 | 
			
		||||
function BuffsDebuffs:UpdateAurasOnUnit(unit)
 | 
			
		||||
    for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
 | 
			
		||||
        if i == 1 then
 | 
			
		||||
            if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
                self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
 | 
			
		||||
                self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].buffFrame, "LEFT")
 | 
			
		||||
            else
 | 
			
		||||
                self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
 | 
			
		||||
                self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("LEFT", self.frames[unit].buffFrame, "RIGHT")
 | 
			
		||||
            end
 | 
			
		||||
            self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
 | 
			
		||||
            self.frames[unit].auras[AURA_TYPE_BUFF][i]:SetPoint("RIGHT", self.frames[unit].buffFrame, "LEFT")
 | 
			
		||||
        else
 | 
			
		||||
            if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
                self.frames[unit].auras[AURA_TYPE_BUFF][i]:ClearAllPoints()
 | 
			
		||||
@@ -440,13 +344,8 @@ function BuffsDebuffs:UpdateAurasOnUnit(unit)
 | 
			
		||||
    end
 | 
			
		||||
    for i=1, #self.frames[unit].auras[AURA_TYPE_DEBUFF] do
 | 
			
		||||
        if i == 1 then
 | 
			
		||||
            if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
                self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
 | 
			
		||||
                self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].debuffFrame, "LEFT")
 | 
			
		||||
            else
 | 
			
		||||
                self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
 | 
			
		||||
                self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("LEFT", self.frames[unit].debuffFrame, "RIGHT")
 | 
			
		||||
            end
 | 
			
		||||
            self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
 | 
			
		||||
            self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:SetPoint("RIGHT", self.frames[unit].debuffFrame, "LEFT")
 | 
			
		||||
        else
 | 
			
		||||
            if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
                self.frames[unit].auras[AURA_TYPE_DEBUFF][i]:ClearAllPoints()
 | 
			
		||||
@@ -459,37 +358,28 @@ function BuffsDebuffs:UpdateAurasOnUnit(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:UNIT_DEATH(destUnit)
 | 
			
		||||
    self:RemoveAuras(destUnit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function iconTimer(auraFrame, elapsed)
 | 
			
		||||
    if auraFrame.endtime ~= "undefined" then
 | 
			
		||||
        local timeLeftMilliSec = auraFrame.endtime - GetTime()
 | 
			
		||||
        local timeLeftSec = ceil(timeLeftMilliSec)
 | 
			
		||||
        auraFrame.timeLeft = timeLeftMilliSec
 | 
			
		||||
        --auraFrame.cooldowncircle:SetCooldown(auraFrame.startTime, auraFrame.endtime)
 | 
			
		||||
        if timeLeftSec >= 60 then
 | 
			
		||||
            if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
 | 
			
		||||
            auraFrame.cooldown:SetFormattedText("%dm", ceil(timeLeftSec / 60))
 | 
			
		||||
        elseif timeLeftSec < 60 and timeLeftSec >= 11 then
 | 
			
		||||
            --if it's less than 60s
 | 
			
		||||
            if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
 | 
			
		||||
            auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
 | 
			
		||||
        elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
 | 
			
		||||
            if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0.7, 0) end
 | 
			
		||||
            auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
 | 
			
		||||
        elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
 | 
			
		||||
            if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
 | 
			
		||||
            auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
 | 
			
		||||
        elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
 | 
			
		||||
            if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
 | 
			
		||||
            auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec >= 0.0 and timeLeftMilliSec or 0.0)
 | 
			
		||||
        elseif timeLeftMilliSec <= 0 and timeLeftMilliSec > -0.05 then -- 50ms ping max wait for SPELL_AURA_REMOVED event
 | 
			
		||||
            auraFrame.cooldown:SetText("")
 | 
			
		||||
        else -- fallback in case SPELL_AURA_REMOVED is not fired
 | 
			
		||||
        if Gladdy.db.buffsDynamicColor then
 | 
			
		||||
            if timeLeftSec >= 60 then
 | 
			
		||||
                auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a)
 | 
			
		||||
            elseif timeLeftSec < 60 and timeLeftSec >= 11 then
 | 
			
		||||
                auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a)
 | 
			
		||||
            elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
 | 
			
		||||
                auraFrame.cooldown:SetTextColor(1, 0.7, 0, Gladdy.db.buffsFontColor.a)
 | 
			
		||||
            elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
 | 
			
		||||
                auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a)
 | 
			
		||||
            elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
 | 
			
		||||
                auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        if timeLeftMilliSec < 0 then
 | 
			
		||||
            auraFrame:Hide()
 | 
			
		||||
        end
 | 
			
		||||
        Gladdy:FormatTimer(auraFrame.cooldown, timeLeftMilliSec, timeLeftMilliSec <= 3)
 | 
			
		||||
    else
 | 
			
		||||
        auraFrame.cooldown:SetText("")
 | 
			
		||||
    end
 | 
			
		||||
@@ -502,17 +392,20 @@ function BuffsDebuffs:AddAura(unit, spellID, auraType, duration, timeLeft, stack
 | 
			
		||||
            aura = tremove(self.framePool, #self.framePool)
 | 
			
		||||
        else
 | 
			
		||||
            aura = CreateFrame("Frame")
 | 
			
		||||
            aura:SetFrameLevel(3)
 | 
			
		||||
            aura:EnableMouse(false)
 | 
			
		||||
            aura:SetFrameStrata(Gladdy.db.buffFrameStrata)
 | 
			
		||||
            aura:SetFrameLevel(Gladdy.db.buffsFrameLevel)
 | 
			
		||||
            aura.texture = aura:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
            aura.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
            aura.texture:SetAllPoints(aura)
 | 
			
		||||
            aura.cooldowncircle = CreateFrame("Cooldown", nil, aura, "CooldownFrameTemplate")
 | 
			
		||||
            aura.cooldowncircle:SetFrameLevel(4)
 | 
			
		||||
            aura.cooldowncircle:SetFrameLevel(Gladdy.db.buffsFrameLevel + 1)
 | 
			
		||||
            aura.cooldowncircle.noCooldownCount = true -- disable OmniCC
 | 
			
		||||
            aura.cooldowncircle:SetAllPoints(aura)
 | 
			
		||||
            aura.cooldowncircle:SetReverse(true)
 | 
			
		||||
            aura.cooldowncircle:SetHideCountdownNumbers(true)
 | 
			
		||||
            aura.overlay = CreateFrame("Frame", nil, aura)
 | 
			
		||||
            aura.overlay:SetFrameLevel(5)
 | 
			
		||||
            aura.overlay:SetFrameLevel(Gladdy.db.buffsFrameLevel + 2)
 | 
			
		||||
            aura.overlay:SetAllPoints(aura)
 | 
			
		||||
            aura.border = aura.overlay:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
            aura.border:SetAllPoints(aura)
 | 
			
		||||
@@ -574,36 +467,6 @@ end
 | 
			
		||||
-- OPTIONS
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
local function option(params)
 | 
			
		||||
    local defaults = {
 | 
			
		||||
        get = function(info)
 | 
			
		||||
            local key = info.arg or info[#info]
 | 
			
		||||
            return Gladdy.dbi.profile[key]
 | 
			
		||||
        end,
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            local key = info.arg or info[#info]
 | 
			
		||||
            Gladdy.dbi.profile[key] = value
 | 
			
		||||
            if Gladdy.db.buffsCooldownPos == "LEFT" then
 | 
			
		||||
                Gladdy.db.buffsCooldownGrowDirection = "LEFT"
 | 
			
		||||
            elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
 | 
			
		||||
                Gladdy.db.buffsCooldownGrowDirection = "RIGHT"
 | 
			
		||||
            end
 | 
			
		||||
            if Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
 | 
			
		||||
                Gladdy.db.buffsBuffsCooldownGrowDirection = "LEFT"
 | 
			
		||||
            elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
 | 
			
		||||
                Gladdy.db.buffsBuffsCooldownGrowDirection = "RIGHT"
 | 
			
		||||
            end
 | 
			
		||||
            Gladdy:UpdateFrame()
 | 
			
		||||
        end,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for k, v in pairs(params) do
 | 
			
		||||
        defaults[k] = v
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    return defaults
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerBuffs = {
 | 
			
		||||
@@ -613,7 +476,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
        },
 | 
			
		||||
        buffsEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enable"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enabled Buffs and Debuffs module"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
@@ -626,7 +489,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = {
 | 
			
		||||
                buffs = {
 | 
			
		||||
@@ -636,7 +499,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                    args = {
 | 
			
		||||
                        size = {
 | 
			
		||||
                            type = "group",
 | 
			
		||||
                            name = "Size & Padding",
 | 
			
		||||
                            name = L["Size & Padding"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                            args = {
 | 
			
		||||
                                header = {
 | 
			
		||||
@@ -652,6 +515,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 5,
 | 
			
		||||
                                    max = 50,
 | 
			
		||||
                                    step = 1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsBuffsWidthFactor = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -661,6 +525,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0.5,
 | 
			
		||||
                                    max = 2,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsBuffsIconPadding = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -670,12 +535,13 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 10,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
                        position = {
 | 
			
		||||
                            type = "group",
 | 
			
		||||
                            name = "Position",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            args = {
 | 
			
		||||
                                header = {
 | 
			
		||||
@@ -683,18 +549,6 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    name = L["Position"],
 | 
			
		||||
                                    order = 5,
 | 
			
		||||
                                },
 | 
			
		||||
                                buffsBuffsCooldownPos = option({
 | 
			
		||||
                                    type = "select",
 | 
			
		||||
                                    name = L["Aura Position"],
 | 
			
		||||
                                    desc = L["Position of the aura icons"],
 | 
			
		||||
                                    order = 21,
 | 
			
		||||
                                    values = {
 | 
			
		||||
                                        ["TOP"] = L["Top"],
 | 
			
		||||
                                        ["BOTTOM"] = L["Bottom"],
 | 
			
		||||
                                        ["LEFT"] = L["Left"],
 | 
			
		||||
                                        ["RIGHT"] = L["Right"],
 | 
			
		||||
                                    },
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsBuffsCooldownGrowDirection = Gladdy:option({
 | 
			
		||||
                                    type = "select",
 | 
			
		||||
                                    name = L["Grow Direction"],
 | 
			
		||||
@@ -712,6 +566,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsBuffsYOffset = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -720,6 +575,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
@@ -740,6 +596,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 1,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
@@ -752,7 +609,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                    args = {
 | 
			
		||||
                        size = {
 | 
			
		||||
                            type = "group",
 | 
			
		||||
                            name = "Size & Padding",
 | 
			
		||||
                            name = L["Size & Padding"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                            args = {
 | 
			
		||||
                                header = {
 | 
			
		||||
@@ -768,6 +625,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 5,
 | 
			
		||||
                                    max = 50,
 | 
			
		||||
                                    step = 1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsWidthFactor = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -777,6 +635,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0.5,
 | 
			
		||||
                                    max = 2,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsIconPadding = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -786,12 +645,13 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 10,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
                        position = {
 | 
			
		||||
                            type = "group",
 | 
			
		||||
                            name = "Position",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            args = {
 | 
			
		||||
                                header = {
 | 
			
		||||
@@ -799,18 +659,6 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    name = L["Position"],
 | 
			
		||||
                                    order = 5,
 | 
			
		||||
                                },
 | 
			
		||||
                                buffsCooldownPos = option({
 | 
			
		||||
                                    type = "select",
 | 
			
		||||
                                    name = L["Aura Position"],
 | 
			
		||||
                                    desc = L["Position of the aura icons"],
 | 
			
		||||
                                    order = 21,
 | 
			
		||||
                                    values = {
 | 
			
		||||
                                        ["TOP"] = L["Top"],
 | 
			
		||||
                                        ["BOTTOM"] = L["Bottom"],
 | 
			
		||||
                                        ["LEFT"] = L["Left"],
 | 
			
		||||
                                        ["RIGHT"] = L["Right"],
 | 
			
		||||
                                    },
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsCooldownGrowDirection = Gladdy:option({
 | 
			
		||||
                                    type = "select",
 | 
			
		||||
                                    name = L["Grow Direction"],
 | 
			
		||||
@@ -828,6 +676,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsYOffset = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -836,6 +685,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
@@ -856,6 +706,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 1,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
@@ -863,7 +714,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                cooldown = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Cooldown",
 | 
			
		||||
                    name = L["Cooldown"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
@@ -875,6 +726,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["No Cooldown Circle"],
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        buffsCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -883,12 +735,29 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        buffsCooldownNumberAlpha = {
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Cooldown number alpha"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            set = function(info, value)
 | 
			
		||||
                                Gladdy.db.buffsFontColor.a = value
 | 
			
		||||
                                Gladdy:UpdateFrame()
 | 
			
		||||
                            end,
 | 
			
		||||
                            get = function(info)
 | 
			
		||||
                                return Gladdy.db.buffsFontColor.a
 | 
			
		||||
                            end,
 | 
			
		||||
                        },
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                font = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Font",
 | 
			
		||||
                    name = L["Font"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
@@ -912,6 +781,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        buffsDynamicColor = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
@@ -930,7 +800,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Border",
 | 
			
		||||
                    name = L["Border"],
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
@@ -1014,14 +884,43 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 6,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        buffFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        buffsFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
        debuffList = {
 | 
			
		||||
            name = "Debuff Lists",
 | 
			
		||||
            name = L["Debuff Lists"],
 | 
			
		||||
            type = "group",
 | 
			
		||||
            order = 11,
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            args = select(1, Gladdy:GetAuras("debuff")),
 | 
			
		||||
            args = select(1, Gladdy:GetAuras(AURA_TYPE_DEBUFF)),
 | 
			
		||||
            set = function(info, state)
 | 
			
		||||
                local optionKey = info[#info]
 | 
			
		||||
                Gladdy.dbi.profile.trackedDebuffs[optionKey] = state
 | 
			
		||||
@@ -1032,11 +931,11 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
            end,
 | 
			
		||||
        },
 | 
			
		||||
        buffList = {
 | 
			
		||||
            name = "Buff Lists",
 | 
			
		||||
            name = L["Buff Lists"],
 | 
			
		||||
            type = "group",
 | 
			
		||||
            order = 12,
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            args = select(1, Gladdy:GetAuras("buffs")),
 | 
			
		||||
            args = select(1, Gladdy:GetAuras(AURA_TYPE_BUFF)),
 | 
			
		||||
            set = function(info, state)
 | 
			
		||||
                local optionKey = info[#info]
 | 
			
		||||
                Gladdy.dbi.profile.trackedBuffs[optionKey] = state
 | 
			
		||||
@@ -1049,3 +948,168 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- LAGACY HANDLER
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:LegacySetPositionDebuffs(unit)
 | 
			
		||||
    if Gladdy.db.newLayout then
 | 
			
		||||
        return Gladdy.db.newLayout
 | 
			
		||||
    end
 | 
			
		||||
    self.frames[unit].debuffFrame:ClearAllPoints()
 | 
			
		||||
    local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
			
		||||
    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
    local offset = 0
 | 
			
		||||
    if (Gladdy.db.buffsCooldownGrowDirection == "RIGHT") then
 | 
			
		||||
        offset = Gladdy.db.buffsIconSize * Gladdy.db.buffsWidthFactor
 | 
			
		||||
    end
 | 
			
		||||
    local pos = Gladdy.db.buffsCooldownPos
 | 
			
		||||
 | 
			
		||||
    if pos == "TOP" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset + verticalMargin)
 | 
			
		||||
        end
 | 
			
		||||
    elseif pos == "BOTTOM" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        end
 | 
			
		||||
    elseif pos == "LEFT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    elseif pos == "RIGHT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return Gladdy.db.newLayout
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:LegacySetPositionBuffs(unit)
 | 
			
		||||
    if Gladdy.db.newLayout then
 | 
			
		||||
        return Gladdy.db.newLayout
 | 
			
		||||
    end
 | 
			
		||||
    self.frames[unit].buffFrame:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
			
		||||
    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
    local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
			
		||||
    local offset = 0
 | 
			
		||||
    if (Gladdy.db.buffsBuffsCooldownGrowDirection == "RIGHT") then
 | 
			
		||||
        offset = Gladdy.db.buffsBuffsIconSize * Gladdy.db.buffsBuffsWidthFactor
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local pos = Gladdy.db.buffsBuffsCooldownPos
 | 
			
		||||
 | 
			
		||||
    if pos == "TOP" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "TOP" and Gladdy.db.cooldown then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", Gladdy.db.buffsXOffset + offset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
        end
 | 
			
		||||
    elseif pos == "BOTTOM" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "BOTTOM" and Gladdy.db.cooldown then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        end
 | 
			
		||||
    elseif pos == "LEFT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        elseif (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.castBarPos == "LEFT") then
 | 
			
		||||
            verticalMargin = verticalMargin -
 | 
			
		||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
			
		||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        --self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
    elseif pos == "RIGHT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        elseif (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.castBarPos == "RIGHT") then
 | 
			
		||||
            verticalMargin = verticalMargin -
 | 
			
		||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
			
		||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        --self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset + offset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return Gladdy.db.newLayout
 | 
			
		||||
end
 | 
			
		||||
@@ -18,7 +18,8 @@ local BackdropTemplateMixin = BackdropTemplateMixin
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
			
		||||
local Castbar = Gladdy:NewModule("Castbar", 70, {
 | 
			
		||||
local Castbar = Gladdy:NewModule("Cast Bar", 70, {
 | 
			
		||||
    castBarEnabled = true,
 | 
			
		||||
    castBarHeight = 20,
 | 
			
		||||
    castBarWidth = 160,
 | 
			
		||||
    castBarIconSize = 22,
 | 
			
		||||
@@ -32,8 +33,8 @@ local Castbar = Gladdy:NewModule("Castbar", 70, {
 | 
			
		||||
    castBarIconColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    castBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    castBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    castBarIconEnabled = true,
 | 
			
		||||
    castBarGuesses = true,
 | 
			
		||||
    castBarPos = "LEFT",
 | 
			
		||||
    castBarXOffset = 0,
 | 
			
		||||
    castBarYOffset = 0,
 | 
			
		||||
    castBarIconPos = "LEFT",
 | 
			
		||||
@@ -41,6 +42,8 @@ local Castbar = Gladdy:NewModule("Castbar", 70, {
 | 
			
		||||
    castBarTimerFormat = "LEFT",
 | 
			
		||||
    castBarSparkEnabled = true,
 | 
			
		||||
    castBarSparkColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    castBarFrameStrata = "MEDIUM",
 | 
			
		||||
    castBarFrameLevel = 5,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Castbar:Initialize()
 | 
			
		||||
@@ -56,19 +59,28 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Castbar:CreateFrame(unit)
 | 
			
		||||
    local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
			
		||||
    castBar:EnableMouse(false)
 | 
			
		||||
    castBar:SetMovable(true)
 | 
			
		||||
    castBar.unit = unit
 | 
			
		||||
    castBar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
 | 
			
		||||
    castBar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
 | 
			
		||||
 | 
			
		||||
    castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
 | 
			
		||||
    castBar.backdrop = CreateFrame("Frame", nil, castBar, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    castBar.backdrop:SetAllPoints(castBar)
 | 
			
		||||
    castBar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
 | 
			
		||||
                                 edgeSize = Gladdy.db.castBarBorderSize })
 | 
			
		||||
    castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
 | 
			
		||||
    castBar:SetFrameLevel(1)
 | 
			
		||||
    castBar.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.castBarBorderColor))
 | 
			
		||||
    castBar.backdrop:SetFrameStrata(Gladdy.db.castBarFrameStrata)
 | 
			
		||||
    castBar.backdrop:SetFrameLevel(Gladdy.db.castBarFrameLevel - 1)
 | 
			
		||||
 | 
			
		||||
    castBar.bar = CreateFrame("StatusBar", nil, castBar)
 | 
			
		||||
    castBar.bar:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
 | 
			
		||||
    castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
 | 
			
		||||
    castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
 | 
			
		||||
    castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor))
 | 
			
		||||
    castBar.bar:SetMinMaxValues(0, 100)
 | 
			
		||||
    castBar.bar:SetFrameLevel(0)
 | 
			
		||||
    castBar.bar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
 | 
			
		||||
    castBar.bar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
 | 
			
		||||
 | 
			
		||||
    castBar.spark = castBar:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    castBar.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
 | 
			
		||||
@@ -79,12 +91,15 @@ function Castbar:CreateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    castBar.bg = castBar.bar:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    castBar.bg:SetAlpha(1)
 | 
			
		||||
    castBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
 | 
			
		||||
    castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
 | 
			
		||||
    castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
 | 
			
		||||
    castBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarBgColor))
 | 
			
		||||
    castBar.bg:SetAllPoints(castBar.bar)
 | 
			
		||||
 | 
			
		||||
    castBar.icon = CreateFrame("Frame", nil, castBar)
 | 
			
		||||
    castBar.icon:SetFrameStrata(Gladdy.db.castBarFrameStrata)
 | 
			
		||||
    castBar.icon:SetFrameLevel(Gladdy.db.castBarFrameLevel)
 | 
			
		||||
    castBar.icon.texture = castBar.icon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    castBar.icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    castBar.icon.texture:SetAllPoints(castBar.icon)
 | 
			
		||||
    castBar.icon.texture.overlay = castBar.icon:CreateTexture(nil, "BORDER")
 | 
			
		||||
    castBar.icon.texture.overlay:SetAllPoints(castBar.icon.texture)
 | 
			
		||||
@@ -98,16 +113,16 @@ function Castbar:CreateFrame(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    castBar.spellText = castBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
			
		||||
    castBar.spellText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.spellText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
 | 
			
		||||
    castBar.spellText:SetShadowOffset(1, -1)
 | 
			
		||||
    castBar.spellText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    castBar.spellText:SetJustifyH("CENTER")
 | 
			
		||||
    castBar.spellText:SetPoint("LEFT", 7, 0) -- Text of the spell
 | 
			
		||||
 | 
			
		||||
    castBar.timeText = castBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
			
		||||
    castBar.timeText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
 | 
			
		||||
    castBar.timeText:SetShadowOffset(1, -1)
 | 
			
		||||
    castBar.timeText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    castBar.timeText:SetJustifyH("CENTER")
 | 
			
		||||
@@ -119,30 +134,38 @@ function Castbar:CreateFrame(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Castbar:UpdateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    local castBar = self.frames[unit]
 | 
			
		||||
    if (not castBar) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    castBar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
 | 
			
		||||
    castBar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
 | 
			
		||||
    castBar.backdrop:SetFrameStrata(Gladdy.db.castBarFrameStrata)
 | 
			
		||||
    castBar.backdrop:SetFrameLevel(Gladdy.db.castBarFrameLevel - 1)
 | 
			
		||||
    castBar.bar:SetFrameStrata(Gladdy.db.castBarFrameStrata)
 | 
			
		||||
    castBar.bar:SetFrameLevel(Gladdy.db.castBarFrameLevel)
 | 
			
		||||
    castBar.icon:SetFrameStrata(Gladdy.db.castBarFrameStrata)
 | 
			
		||||
    castBar.icon:SetFrameLevel(Gladdy.db.castBarFrameLevel)
 | 
			
		||||
 | 
			
		||||
    castBar:SetWidth(Gladdy.db.castBarWidth)
 | 
			
		||||
    castBar:SetHeight(Gladdy.db.castBarHeight)
 | 
			
		||||
    castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
 | 
			
		||||
    castBar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
 | 
			
		||||
                                 edgeSize = Gladdy.db.castBarBorderSize })
 | 
			
		||||
    castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
 | 
			
		||||
    castBar.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.castBarBorderColor))
 | 
			
		||||
 | 
			
		||||
    castBar.bar:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
 | 
			
		||||
    castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
 | 
			
		||||
    castBar.bar:ClearAllPoints()
 | 
			
		||||
    castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
 | 
			
		||||
    castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor))
 | 
			
		||||
    castBar.bar:SetPoint("TOPLEFT", castBar, "TOPLEFT", (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    castBar.bar:SetPoint("BOTTOMRIGHT", castBar, "BOTTOMRIGHT", -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
 | 
			
		||||
    castBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
 | 
			
		||||
    castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
 | 
			
		||||
    castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
 | 
			
		||||
    castBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarBgColor))
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.castBarSparkEnabled then
 | 
			
		||||
        castBar.spark:SetHeight(Gladdy.db.castBarHeight * 1.8)
 | 
			
		||||
        castBar.spark:SetVertexColor(Gladdy.db.castBarSparkColor.r, Gladdy.db.castBarSparkColor.g, Gladdy.db.castBarSparkColor.b, Gladdy.db.castBarSparkColor.a)
 | 
			
		||||
        castBar.spark:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarSparkColor))
 | 
			
		||||
    else
 | 
			
		||||
        castBar.spark:SetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
@@ -151,6 +174,11 @@ function Castbar:UpdateFrame(unit)
 | 
			
		||||
    castBar.icon:SetHeight(Gladdy.db.castBarIconSize)
 | 
			
		||||
    castBar.icon.texture:SetAllPoints(castBar.icon)
 | 
			
		||||
    castBar.icon:ClearAllPoints()
 | 
			
		||||
    if Gladdy.db.castBarIconEnabled then
 | 
			
		||||
        castBar.icon:Show()
 | 
			
		||||
    else
 | 
			
		||||
        castBar.icon:Hide()
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local rightMargin = 0
 | 
			
		||||
    local leftMargin = 0
 | 
			
		||||
@@ -162,33 +190,25 @@ function Castbar:UpdateFrame(unit)
 | 
			
		||||
        leftMargin = Gladdy.db.castBarIconSize + 1
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    castBar:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.castBarPos == "LEFT") then
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if (Gladdy.db.castBarPos == "RIGHT") then
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:SetPosition(castBar, unit, "castBarXOffset", "castBarYOffset", Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin), Castbar)
 | 
			
		||||
 | 
			
		||||
    castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
			
		||||
    castBar.spellText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.spellText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
 | 
			
		||||
 | 
			
		||||
    castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
			
		||||
    castBar.timeText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
 | 
			
		||||
 | 
			
		||||
    castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
 | 
			
		||||
    castBar.icon.texture.overlay:SetVertexColor(Gladdy.db.castBarIconColor.r, Gladdy.db.castBarIconColor.g, Gladdy.db.castBarIconColor.b, Gladdy.db.castBarIconColor.a)
 | 
			
		||||
    castBar.icon.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.castBarIconColor))
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        Gladdy:CreateMover(castBar, "castBarXOffset", "castBarYOffset", L["Cast Bar"],
 | 
			
		||||
                {"TOPLEFT", "TOPLEFT"}, Gladdy.db.castBarWidth, Gladdy.db.castBarHeight,
 | 
			
		||||
                0, 0, "castBarEnabled")
 | 
			
		||||
    end
 | 
			
		||||
    if not Gladdy.db.castBarEnabled then
 | 
			
		||||
        self:CAST_STOP(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
@@ -229,7 +249,7 @@ function Castbar.OnUpdate(castBar, elapsed)
 | 
			
		||||
            castBar.spark:SetPoint("CENTER", castBar.bar, "LEFT", castBar.spark.position, 0)
 | 
			
		||||
            castBar.spark:Show()
 | 
			
		||||
        end
 | 
			
		||||
    elseif ( GetTime() < castBar.holdTime ) then
 | 
			
		||||
    elseif ( castBar.holdTime and GetTime() < castBar.holdTime ) then
 | 
			
		||||
        castBar.timeText:Hide()
 | 
			
		||||
        castBar.spark:Hide()
 | 
			
		||||
        return
 | 
			
		||||
@@ -241,7 +261,7 @@ function Castbar.OnUpdate(castBar, elapsed)
 | 
			
		||||
            castBar.fadeOut = nil;
 | 
			
		||||
            castBar.timeText:Show()
 | 
			
		||||
            castBar.spark:Show()
 | 
			
		||||
            castBar:Hide();
 | 
			
		||||
            castBar:SetAlpha(0)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -250,7 +270,7 @@ Castbar.CastEventsFunc = {}
 | 
			
		||||
Castbar.CastEventsFunc["UNIT_SPELLCAST_START"] = function(castBar, event, ...)
 | 
			
		||||
    local name, text, texture, startTime, endTime, isTradeSkill, castID = UnitCastingInfo(castBar.unit)
 | 
			
		||||
    if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
 | 
			
		||||
        castBar:Hide()
 | 
			
		||||
        castBar:SetAlpha(0)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
@@ -281,7 +301,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_SUCCEEDED"] = function(castBar, event, ..
 | 
			
		||||
end
 | 
			
		||||
Castbar.CastEventsFunc["UNIT_SPELLCAST_STOP"] = function(castBar, event, ...)
 | 
			
		||||
    if ( not castBar:IsVisible() ) then
 | 
			
		||||
        castBar:Hide()
 | 
			
		||||
        castBar:SetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
    if ( (castBar.casting and event == "UNIT_SPELLCAST_STOP" and select(2, ...) == castBar.castID) or
 | 
			
		||||
            (castBar.channeling and event == "UNIT_SPELLCAST_CHANNEL_STOP") ) then
 | 
			
		||||
@@ -329,7 +349,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_DELAYED"] = function(castBar, event, ...)
 | 
			
		||||
 | 
			
		||||
        if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
 | 
			
		||||
            -- if there is no name, there is no bar
 | 
			
		||||
            castBar:Hide()
 | 
			
		||||
            castBar:SetAlpha(0)
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        castBar.value = (GetTime() - (startTime / 1000))
 | 
			
		||||
@@ -347,7 +367,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_CHANNEL_START"] = function(castBar, event
 | 
			
		||||
    local name, text, texture, startTime, endTime, isTradeSkill, spellID = UnitChannelInfo(castBar.unit)
 | 
			
		||||
 | 
			
		||||
    if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
 | 
			
		||||
        castBar:Hide()
 | 
			
		||||
        castBar:SetAlpha(0)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if ( castBar.spark ) then
 | 
			
		||||
@@ -365,7 +385,7 @@ Castbar.CastEventsFunc["UNIT_SPELLCAST_CHANNEL_UPDATE"] = function(castBar, even
 | 
			
		||||
    if ( castBar:IsShown() ) then
 | 
			
		||||
        local name, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo(castBar.unit)
 | 
			
		||||
        if ( not name or (not castBar.showTradeSkills and isTradeSkill)) then
 | 
			
		||||
            castBar:Hide()
 | 
			
		||||
            castBar:SetAlpha(0)
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        castBar.value = ((endTime / 1000) - GetTime())
 | 
			
		||||
@@ -394,18 +414,26 @@ function Castbar:CAST_START(unit, spell, icon, value, maxValue, test)
 | 
			
		||||
        castBar.channeling = test == "channel"
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
 | 
			
		||||
    castBar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.castBarColor))
 | 
			
		||||
    castBar.value = value
 | 
			
		||||
    castBar.maxValue = maxValue
 | 
			
		||||
    castBar.bar:SetMinMaxValues(0, maxValue)
 | 
			
		||||
    castBar.bar:SetValue(value)
 | 
			
		||||
    castBar.icon:SetAlpha(1)
 | 
			
		||||
    castBar.icon.texture:SetTexture(icon)
 | 
			
		||||
    castBar.spellText:SetText(spell)
 | 
			
		||||
    castBar.timeText:SetText(maxValue)
 | 
			
		||||
    castBar.bg:Show()
 | 
			
		||||
    castBar:Show()
 | 
			
		||||
    castBar.backdrop:Show()
 | 
			
		||||
    if Gladdy.db.castBarSparkEnabled then
 | 
			
		||||
        castBar.spark:Show()
 | 
			
		||||
    end
 | 
			
		||||
    castBar:SetAlpha(1)
 | 
			
		||||
    castBar.icon:Show()
 | 
			
		||||
    if Gladdy.db.castBarIconEnabled then
 | 
			
		||||
        castBar.icon:Show()
 | 
			
		||||
    else
 | 
			
		||||
        castBar.icon:Hide()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Castbar:CAST_STOP(unit, ...)
 | 
			
		||||
@@ -418,12 +446,14 @@ function Castbar:CAST_STOP(unit, ...)
 | 
			
		||||
        castBar.channeling = nil
 | 
			
		||||
        castBar.value = 0
 | 
			
		||||
        castBar.maxValue = 0
 | 
			
		||||
        castBar.icon:SetAlpha(0)
 | 
			
		||||
        castBar.icon.texture:SetTexture("")
 | 
			
		||||
        castBar.spellText:SetText("")
 | 
			
		||||
        castBar.timeText:SetText("")
 | 
			
		||||
        castBar.bar:SetValue(0)
 | 
			
		||||
        castBar.bg:Hide()
 | 
			
		||||
        castBar:Hide()
 | 
			
		||||
        castBar.backdrop:Hide()
 | 
			
		||||
        castBar.spark:Hide()
 | 
			
		||||
        castBar.icon:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        castBar.bar:SetStatusBarColor(...)
 | 
			
		||||
@@ -437,42 +467,41 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Castbar:JOINED_ARENA()
 | 
			
		||||
    for i=1, Gladdy.curBracket do
 | 
			
		||||
        local unit = "arena" .. i
 | 
			
		||||
        local castBar = self.frames[unit]
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
 | 
			
		||||
        castBar:SetScript("OnEvent", Castbar.OnEvent)
 | 
			
		||||
        castBar:SetScript("OnUpdate", Castbar.OnUpdate)
 | 
			
		||||
        castBar.fadeOut = nil
 | 
			
		||||
        self:CAST_STOP(unit)
 | 
			
		||||
        --Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
 | 
			
		||||
    if Gladdy.db.castBarEnabled then
 | 
			
		||||
        for i=1, Gladdy.curBracket do
 | 
			
		||||
            local unit = "arena" .. i
 | 
			
		||||
            local castBar = self.frames[unit]
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
 | 
			
		||||
            castBar:SetScript("OnEvent", Castbar.OnEvent)
 | 
			
		||||
            castBar:SetScript("OnUpdate", Castbar.OnUpdate)
 | 
			
		||||
            castBar.fadeOut = nil
 | 
			
		||||
            self:CAST_STOP(unit)
 | 
			
		||||
            --Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Castbar:ResetUnit(unit)
 | 
			
		||||
    local castBar = self.frames[unit]
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_START")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_STOP")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_FAILED")
 | 
			
		||||
    castBar:UnregisterAllEvents()
 | 
			
		||||
    castBar:SetScript("OnEvent", nil)
 | 
			
		||||
    castBar:SetScript("OnUpdate", nil)
 | 
			
		||||
    castBar.fadeOut = nil
 | 
			
		||||
    self:CAST_STOP(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Castbar:Reset()
 | 
			
		||||
    self.test = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- TEST
 | 
			
		||||
@@ -480,25 +509,30 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Castbar:Test(unit)
 | 
			
		||||
    local spell, _, icon, value, maxValue, event, endTime, startTime
 | 
			
		||||
    self.test = true
 | 
			
		||||
    if Gladdy.db.castBarEnabled then
 | 
			
		||||
        local spell, _, icon, value, maxValue, event, endTime, startTime
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena2") then
 | 
			
		||||
        spell, _, icon = GetSpellInfo(27072)
 | 
			
		||||
        value, maxValue, event = 0, 40, "cast"
 | 
			
		||||
    elseif (unit == "arena1") then
 | 
			
		||||
        spell, _, icon = GetSpellInfo(27220)
 | 
			
		||||
        endTime = GetTime() * 1000 + 60*1000
 | 
			
		||||
        startTime = GetTime() * 1000
 | 
			
		||||
        value = (endTime / 1000) - GetTime()
 | 
			
		||||
        maxValue = (endTime - startTime) / 1000
 | 
			
		||||
        event = "channel"
 | 
			
		||||
    elseif (unit == "arena3") then
 | 
			
		||||
        spell, _, icon = GetSpellInfo(20770)
 | 
			
		||||
        value, maxValue, event = 0, 60, "cast"
 | 
			
		||||
    end
 | 
			
		||||
        if (unit == "arena2") then
 | 
			
		||||
            spell, _, icon = GetSpellInfo(27072)
 | 
			
		||||
            value, maxValue, event = 0, 40, "cast"
 | 
			
		||||
        elseif (unit == "arena1") then
 | 
			
		||||
            spell, _, icon = GetSpellInfo(27220)
 | 
			
		||||
            endTime = GetTime() * 1000 + 60*1000
 | 
			
		||||
            startTime = GetTime() * 1000
 | 
			
		||||
            value = (endTime / 1000) - GetTime()
 | 
			
		||||
            maxValue = (endTime - startTime) / 1000
 | 
			
		||||
            event = "channel"
 | 
			
		||||
        else
 | 
			
		||||
            spell, _, icon = GetSpellInfo(20770)
 | 
			
		||||
            value, maxValue, event = 0, 60, "cast"
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
    if (spell) then
 | 
			
		||||
        self:CAST_START(unit, spell, icon, value, maxValue, event)
 | 
			
		||||
        if (spell) then
 | 
			
		||||
            self:CAST_START(unit, spell, icon, value, maxValue, event)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        self:CAST_STOP(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -517,7 +551,7 @@ local function option(params)
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            local key = info.arg or info[#info]
 | 
			
		||||
            Gladdy.dbi.profile[key] = value
 | 
			
		||||
            Gladdy.options.args.Castbar.args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
 | 
			
		||||
            Gladdy.options.args["Cast Bar"].args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
 | 
			
		||||
            if Gladdy.db.castBarBorderSize > Gladdy.db.castBarHeight/2 then
 | 
			
		||||
                Gladdy.db.castBarBorderSize = Gladdy.db.castBarHeight/2
 | 
			
		||||
            end
 | 
			
		||||
@@ -539,15 +573,21 @@ function Castbar:GetOptions()
 | 
			
		||||
            name = L["Cast Bar"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        castBarEnabled = option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["If test is running, type \"/gladdy test\" again"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            order = 3,
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                barFrame = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Bar",
 | 
			
		||||
                    name = L["Bar"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerSize = {
 | 
			
		||||
@@ -561,8 +601,9 @@ function Castbar:GetOptions()
 | 
			
		||||
                            desc = L["Height of the bar"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            max = 200,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarWidth = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -570,8 +611,9 @@ function Castbar:GetOptions()
 | 
			
		||||
                            desc = L["Width of the bars"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            max = 600,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerTexture = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -612,6 +654,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.castBarHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarBorderStyle = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
@@ -630,7 +673,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                icon = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Icon",
 | 
			
		||||
                    name = L["Icon"],
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerSize = {
 | 
			
		||||
@@ -638,6 +681,12 @@ function Castbar:GetOptions()
 | 
			
		||||
                            name = L["Icon Size"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        castBarIconEnabled = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Icon Enabled"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarIconSize = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon size"],
 | 
			
		||||
@@ -645,6 +694,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerBorder = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -667,7 +717,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                spark = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Spark",
 | 
			
		||||
                    name = L["Spark"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
@@ -691,7 +741,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                font = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Font",
 | 
			
		||||
                    name = L["Font"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
@@ -721,6 +771,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerFormat = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -741,7 +792,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                position = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Position",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
@@ -749,15 +800,6 @@ function Castbar:GetOptions()
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        castBarPos = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Castbar position"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarIconPos = option( {
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Icon position"],
 | 
			
		||||
@@ -779,6 +821,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarYOffset = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -787,10 +830,71 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 6,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        castBarFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- LAGACY HANDLER
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin)
 | 
			
		||||
    if Gladdy.db.newLayout then
 | 
			
		||||
        return Gladdy.db.newLayout
 | 
			
		||||
    end
 | 
			
		||||
    castBar:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.castBarPos == "LEFT") then
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if (Gladdy.db.castBarPos == "RIGHT") then
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return Gladdy.db.newLayout
 | 
			
		||||
end
 | 
			
		||||
@@ -1,27 +1,100 @@
 | 
			
		||||
local select = select
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Classicon = Gladdy:NewModule("Classicon", 80, {
 | 
			
		||||
    classIconPos = "LEFT",
 | 
			
		||||
local Classicon = Gladdy:NewModule("Class Icon", 81, {
 | 
			
		||||
    classIconEnabled = true,
 | 
			
		||||
    classIconSize = 60 + 20 + 1,
 | 
			
		||||
    classIconWidthFactor = 0.9,
 | 
			
		||||
    classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
    classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    classIconSpecIcon = false,
 | 
			
		||||
    classIconXOffset = 0,
 | 
			
		||||
    classIconYOffset = 0,
 | 
			
		||||
    classIconFrameStrata = "MEDIUM",
 | 
			
		||||
    classIconFrameLevel = 5,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
 | 
			
		||||
local classIcons = {
 | 
			
		||||
    ["DRUID"] = classIconPath .. "inv_misc_monsterclaw_04",
 | 
			
		||||
    ["HUNTER"] = classIconPath .. "inv_weapon_bow_07",
 | 
			
		||||
    ["MAGE"] = classIconPath .. "inv_staff_13",
 | 
			
		||||
    ["PALADIN"] = classIconPath .. "inv_hammer_01",
 | 
			
		||||
    ["PRIEST"] = classIconPath .. "inv_staff_30",
 | 
			
		||||
    ["ROGUE"] = classIconPath .. "inv_throwingknife_04",
 | 
			
		||||
    ["SHAMAN"] = classIconPath .. "inv_jewelry_talisman_04",
 | 
			
		||||
    ["WARLOCK"] = classIconPath .. "spell_nature_drowsy",
 | 
			
		||||
    ["WARRIOR"] = classIconPath .. "inv_sword_27",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local specIcons = {
 | 
			
		||||
    --DRUID
 | 
			
		||||
    ["DRUID"] = {
 | 
			
		||||
        [L["Balance"]] = select(3, GetSpellInfo(8921)), -- Moonfire
 | 
			
		||||
        [L["Feral"]] = select(3, GetSpellInfo(27545)), -- Cat Form
 | 
			
		||||
        [L["Restoration"]] = select(3, GetSpellInfo(5185)), -- Healing Touch
 | 
			
		||||
    },
 | 
			
		||||
    ["HUNTER"] = {
 | 
			
		||||
        [L["Beast Mastery"]] = select(3, GetSpellInfo(1515)), -- Tame Beast
 | 
			
		||||
        [L["Marksmanship"]] = select(3, GetSpellInfo(42243)), -- Volley
 | 
			
		||||
        [L["Survival"]] = select(3, GetSpellInfo(1495)), -- Mongoose Bite
 | 
			
		||||
    },
 | 
			
		||||
    ["MAGE"] = {
 | 
			
		||||
        [L["Arcane"]] = select(3, GetSpellInfo(1459)), -- Arcane Intellect
 | 
			
		||||
        [L["Fire"]] = select(3, GetSpellInfo(133)), -- Fireball
 | 
			
		||||
        [L["Frost"]] = select(3, GetSpellInfo(116)), -- Frostbolt
 | 
			
		||||
    },
 | 
			
		||||
    ["PALADIN"] = {
 | 
			
		||||
        [L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
 | 
			
		||||
        [L["Retribution"]] = select(3, GetSpellInfo(7294)), -- Retribution Aura
 | 
			
		||||
        [L["Protection"]] = select(3, GetSpellInfo(32828)), -- Protection Aura
 | 
			
		||||
    },
 | 
			
		||||
    ["PRIEST"] = {
 | 
			
		||||
        [L["Discipline"]] = select(3, GetSpellInfo(1243)), -- Power Word: Fortitude
 | 
			
		||||
        [L["Shadow"]] = select(3, GetSpellInfo(589)), -- Shadow Word: Pain
 | 
			
		||||
        [L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
 | 
			
		||||
    },
 | 
			
		||||
    ["ROGUE"] = {
 | 
			
		||||
        [L["Assassination"]] = select(3, GetSpellInfo(1329)), -- Mutilate (Eviscerate? 2098)
 | 
			
		||||
        [L["Combat"]] = select(3, GetSpellInfo(53)), -- Backstab
 | 
			
		||||
        [L["Subtlety"]] = select(3, GetSpellInfo(1784)), -- Stealth
 | 
			
		||||
    },
 | 
			
		||||
    ["SHAMAN"] = {
 | 
			
		||||
        [L["Elemental"]] = select(3, GetSpellInfo(403)), -- Lightning Bolt
 | 
			
		||||
        [L["Enhancement"]] = select(3, GetSpellInfo(324)), -- Lightning Shield
 | 
			
		||||
        [L["Restoration"]] = select(3, GetSpellInfo(331)), -- Healing Wave
 | 
			
		||||
    },
 | 
			
		||||
    ["WARLOCK"] = {
 | 
			
		||||
        [L["Affliction"]] = select(3, GetSpellInfo(6789)), -- Affliction
 | 
			
		||||
        [L["Demonology"]] = select(3, GetSpellInfo(5500)), -- Sense Demons
 | 
			
		||||
        [L["Destruction"]] = select(3, GetSpellInfo(5740)), -- Rain of Fire
 | 
			
		||||
    },
 | 
			
		||||
    ["WARRIOR"] = {
 | 
			
		||||
        [L["Arms"]] = select(3, GetSpellInfo(12294)), -- Mortal Strike
 | 
			
		||||
        [L["Fury"]] = select(3, GetSpellInfo(12325)), -- Inner Rage
 | 
			
		||||
        [L["Protection"]] = select(3, GetSpellInfo(71)), -- Defensive Stance
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function Classicon:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
    self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:CreateFrame(unit)
 | 
			
		||||
    local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
			
		||||
    classIcon:EnableMouse(false)
 | 
			
		||||
    classIcon:SetFrameStrata("MEDIUM")
 | 
			
		||||
    classIcon:SetFrameLevel(1)
 | 
			
		||||
    classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
			
		||||
    classIcon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
 | 
			
		||||
    classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
 | 
			
		||||
    classIcon.texture.overlay:SetAllPoints(classIcon)
 | 
			
		||||
@@ -30,13 +103,6 @@ function Classicon:CreateFrame(unit)
 | 
			
		||||
    classIcon:SetFrameStrata("MEDIUM")
 | 
			
		||||
    classIcon:SetFrameLevel(2)
 | 
			
		||||
 | 
			
		||||
    classIcon:ClearAllPoints()
 | 
			
		||||
    if (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
        classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", 2, 2)
 | 
			
		||||
    else
 | 
			
		||||
        classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -2, 2)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    Gladdy.buttons[unit].classIcon = classIcon
 | 
			
		||||
    self.frames[unit] = classIcon
 | 
			
		||||
end
 | 
			
		||||
@@ -47,22 +113,52 @@ function Classicon:UpdateFrame(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    classIcon:SetFrameStrata(Gladdy.db.classIconFrameStrata)
 | 
			
		||||
    classIcon:SetFrameLevel(Gladdy.db.classIconFrameLevel)
 | 
			
		||||
 | 
			
		||||
    classIcon:SetWidth(Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor)
 | 
			
		||||
    classIcon:SetHeight(Gladdy.db.classIconSize)
 | 
			
		||||
 | 
			
		||||
    classIcon:ClearAllPoints()
 | 
			
		||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
        classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
 | 
			
		||||
    else
 | 
			
		||||
        classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0)
 | 
			
		||||
    Gladdy:SetPosition(classIcon, unit, "classIconXOffset", "classIconYOffset", Classicon:LegacySetPosition(classIcon, unit), Classicon)
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        Gladdy:CreateMover(classIcon, "classIconXOffset", "classIconYOffset", L["Class Icon"],
 | 
			
		||||
                {"TOPLEFT", "TOPLEFT"},
 | 
			
		||||
                Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor,
 | 
			
		||||
                Gladdy.db.classIconSize,
 | 
			
		||||
                0,
 | 
			
		||||
                0, "classIconEnabled")
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    classIcon.texture:ClearAllPoints()
 | 
			
		||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
			
		||||
 | 
			
		||||
    classIcon.texture.overlay:SetTexture(Gladdy.db.classIconBorderStyle)
 | 
			
		||||
    classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
 | 
			
		||||
    classIcon.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.classIconBorderColor))
 | 
			
		||||
    if Gladdy.db.classIconEnabled then
 | 
			
		||||
        classIcon:Show()
 | 
			
		||||
    else
 | 
			
		||||
        classIcon:Hide()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local classIcon = self.frames[unit]
 | 
			
		||||
    if (not classIcon) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    classIcon.texture:SetTexture(classIcons[Gladdy.buttons[unit].class])
 | 
			
		||||
    --classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
 | 
			
		||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:UNIT_SPEC(unit, spec)
 | 
			
		||||
    local classIcon = self.frames[unit]
 | 
			
		||||
    if (not Gladdy.db.classIconSpecIcon or not classIcon) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    classIcon.texture:SetTexture(specIcons[Gladdy.buttons[unit].class][spec])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:Test(unit)
 | 
			
		||||
@@ -85,24 +181,54 @@ function Classicon:GetOptions()
 | 
			
		||||
            name = L["Class Icon"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        classIconEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Class Icon Enabled"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        classIconSpecIcon = {
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show Spec Icon"],
 | 
			
		||||
            desc = L["Shows Spec Icon once spec is detected"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            get = function() return Gladdy.db.classIconSpecIcon end,
 | 
			
		||||
            set = function(_, value)
 | 
			
		||||
                Gladdy.db.classIconSpecIcon = value
 | 
			
		||||
                if Gladdy.curBracket and Gladdy.curBracket > 0 then
 | 
			
		||||
                    for i=1,Gladdy.curBracket do
 | 
			
		||||
                        local unit = "arena" .. i
 | 
			
		||||
                        if (Gladdy.buttons[unit] and Gladdy.buttons[unit].spec) then
 | 
			
		||||
                            self:ENEMY_SPOTTED(unit)
 | 
			
		||||
                            self:UNIT_SPEC(unit, Gladdy.buttons[unit].spec)
 | 
			
		||||
                        end
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        },
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            order = 3,
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                size = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Icon size"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Icon size"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        classIconSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon size"],
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            min = 3,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            step = .1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        classIconWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -111,35 +237,44 @@ function Classicon:GetOptions()
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                position = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerPosition = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                        },
 | 
			
		||||
                        classIconPos = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Icon position"],
 | 
			
		||||
                            desc = L["This changes positions with trinket"],
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                            },
 | 
			
		||||
                        classIconXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Horizontal offset"],
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            min = -800,
 | 
			
		||||
                            max = 800,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        classIconYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Vertical offset"],
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            min = -800,
 | 
			
		||||
                            max = 800,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Border"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerBorder = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -161,42 +296,55 @@ function Classicon:GetOptions()
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        classIconFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        classIconFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function getClassIcon(class)
 | 
			
		||||
    -- see https://wow.gamepedia.com/Class_icon
 | 
			
		||||
    local classIcon = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
 | 
			
		||||
    if class == "DRUID" then
 | 
			
		||||
        return classIcon .. "inv_misc_monsterclaw_04"
 | 
			
		||||
    elseif class == "HUNTER" then
 | 
			
		||||
        return classIcon .. "inv_weapon_bow_07"
 | 
			
		||||
    elseif class == "MAGE" then
 | 
			
		||||
        return classIcon .. "inv_staff_13"
 | 
			
		||||
    elseif class == "PALADIN" then
 | 
			
		||||
        return classIcon .. "inv_hammer_01"
 | 
			
		||||
    elseif class == "PRIEST" then
 | 
			
		||||
        return classIcon .. "inv_staff_30"
 | 
			
		||||
    elseif class == "ROGUE" then
 | 
			
		||||
        return classIcon .. "inv_throwingknife_04"
 | 
			
		||||
    elseif class == "SHAMAN" then
 | 
			
		||||
        return classIcon .. "inv_jewelry_talisman_04"
 | 
			
		||||
    elseif class == "WARLOCK" then
 | 
			
		||||
        return classIcon .. "spell_nature_drowsy"
 | 
			
		||||
    elseif class == "WARRIOR" then
 | 
			
		||||
        return classIcon .. "inv_sword_27"
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Classicon:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local classIcon = self.frames[unit]
 | 
			
		||||
    if (not classIcon) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
-- LAGACY HANDLER
 | 
			
		||||
 | 
			
		||||
    classIcon.texture:SetTexture(getClassIcon(Gladdy.buttons[unit].class))
 | 
			
		||||
    --classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
 | 
			
		||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Classicon:LegacySetPosition(classIcon, unit)
 | 
			
		||||
    if Gladdy.db.newLayout then
 | 
			
		||||
        return Gladdy.db.newLayout
 | 
			
		||||
    end
 | 
			
		||||
    classIcon:ClearAllPoints()
 | 
			
		||||
    local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
        classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
 | 
			
		||||
    else
 | 
			
		||||
        classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										217
									
								
								Modules/Clicks.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										217
									
								
								Modules/Clicks.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,217 @@
 | 
			
		||||
local tinsert = table.insert
 | 
			
		||||
local pairs = pairs
 | 
			
		||||
local tonumber = tonumber
 | 
			
		||||
local tostring = tostring
 | 
			
		||||
 | 
			
		||||
local GetBindingKey = GetBindingKey
 | 
			
		||||
local ClearOverrideBindings = ClearOverrideBindings
 | 
			
		||||
local SetOverrideBindingClick = SetOverrideBindingClick
 | 
			
		||||
local MACRO, TARGET, FOCUS, ADDON_DISABLED = MACRO, TARGET, FOCUS, ADDON_DISABLED
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local attributes = {
 | 
			
		||||
    { name = L["Target"], button = "1", modifier = "", action = "target", spell = "" },
 | 
			
		||||
    { name = L["Focus"], button = "2", modifier = "", action = "focus", spell = "" },
 | 
			
		||||
}
 | 
			
		||||
for i = 3, 10 do
 | 
			
		||||
    tinsert(attributes, { name = L["Action #%d"]:format(i), button = "", modifier = "", action = "disabled", spell = "" })
 | 
			
		||||
end
 | 
			
		||||
local Clicks = Gladdy:NewModule("Clicks", nil, {
 | 
			
		||||
    attributes = attributes,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
BINDING_HEADER_GLADDY = "Gladdy"
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_LEFT = L["Left Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_LEFT = L["Left Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_LEFT = L["Left Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_LEFT = L["Left Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_LEFT = L["Left Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_RIGHT = L["Right Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_RIGHT = L["Right Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_RIGHT = L["Right Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_RIGHT = L["Right Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_RIGHT = L["Right Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_MIDDLE = L["Middle Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_MIDDLE = L["Middle Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_MIDDLE = L["Middle Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_MIDDLE = L["Middle Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_MIDDLE = L["Middle Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_BUTTON4 = L["Button4 Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_BUTTON4 = L["Button4 Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_BUTTON4 = L["Button4 Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_BUTTON4 = L["Button4 Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_BUTTON4 = L["Button4 Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_BUTTON5 = L["Button5 Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_BUTTON5 = L["Button5 Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_BUTTON5 = L["Button5 Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_BUTTON5 = L["Button5 Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_BUTTON5 = L["Button5 Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
function Clicks:Initialize()
 | 
			
		||||
    --
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:Reset()
 | 
			
		||||
    --
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:ResetUnit(unit)
 | 
			
		||||
    --
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:UpdateFrame(unit)
 | 
			
		||||
    self:SetupAttributes(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:UpdateFrameOnce()
 | 
			
		||||
    for _, v in pairs(Gladdy.buttons) do
 | 
			
		||||
        local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
 | 
			
		||||
        local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
 | 
			
		||||
        local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id))
 | 
			
		||||
        local button4 = GetBindingKey(("GLADDYBUTTON%d_BUTTON4"):format(v.id))
 | 
			
		||||
        local button5 = GetBindingKey(("GLADDYBUTTON%d_BUTTON5"):format(v.id))
 | 
			
		||||
 | 
			
		||||
        ClearOverrideBindings(v.secure)
 | 
			
		||||
 | 
			
		||||
        if (left) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, left, v.secure:GetName(), "LeftButton")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (right) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, right, v.secure:GetName(), "RightButton")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (middle) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, middle, v.secure:GetName(), "MiddleButton")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (button4) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, button4, v.secure:GetName(), "Button4")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (button5) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, button5, v.secure:GetName(), "Button5")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:SetupAttributes(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    for _, v in pairs(Gladdy.db.attributes) do
 | 
			
		||||
        self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:SetupAttribute(button, key, mod, action, spell)
 | 
			
		||||
    local attr = ""
 | 
			
		||||
    local text = ""
 | 
			
		||||
 | 
			
		||||
    if (action == "macro") then
 | 
			
		||||
        attr = mod .. "macrotext" .. key
 | 
			
		||||
        text = spell:gsub("%*arena%*", button.unit)
 | 
			
		||||
        button.secure:SetAttribute(mod .. "type" .. key, "macro")
 | 
			
		||||
    elseif (action ~= "disabled") then
 | 
			
		||||
        if (action == "target") then
 | 
			
		||||
            attr = mod .. "type" .. key
 | 
			
		||||
            text = "target"
 | 
			
		||||
        elseif (action == "focus") then
 | 
			
		||||
            attr = mod .. "type" .. key
 | 
			
		||||
            text = "focus"
 | 
			
		||||
        elseif (action == "spell") then
 | 
			
		||||
            attr = mod .. "type" .. key
 | 
			
		||||
            text = "spell"
 | 
			
		||||
            button.secure:SetAttribute(mod .. "spell" .. key, spell)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.secure:SetAttribute(attr, text)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local buttons = { ["1"] = L["Left button"], ["2"] = L["Right button"], ["3"] = L["Middle button"], ["4"] = L["Button 4"], ["5"] = L["Button 5"] }
 | 
			
		||||
local modifiers = { [""] = L["None"], ["*"] = L["All"], ["ctrl-"] = L["CTRL"], ["shift-"] = L["SHIFT"], ["alt-"] = L["ALT"] }
 | 
			
		||||
local clickValues = { ["macro"] = MACRO, ["target"] = TARGET, ["focus"] = FOCUS, ["spell"] = L["Cast Spell"], ["disabled"] = ADDON_DISABLED }
 | 
			
		||||
 | 
			
		||||
local function SetupAttributeOption(i)
 | 
			
		||||
    return {
 | 
			
		||||
        type = "group",
 | 
			
		||||
        name = Gladdy.dbi.profile.attributes[i].name,
 | 
			
		||||
        desc = Gladdy.dbi.profile.attributes[i].name,
 | 
			
		||||
        order = i + 1,
 | 
			
		||||
        get = function(info)
 | 
			
		||||
            return Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]]
 | 
			
		||||
        end,
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]] = value
 | 
			
		||||
 | 
			
		||||
            if (info[#info] == "name") then
 | 
			
		||||
                Gladdy.options.args.Clicks.args[info[#info - 1]].name = value
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
            Gladdy:UpdateFrame()
 | 
			
		||||
        end,
 | 
			
		||||
        args = {
 | 
			
		||||
            name = {
 | 
			
		||||
                type = "input",
 | 
			
		||||
                name = L["Name"],
 | 
			
		||||
                desc = L["Select the name of the click option"],
 | 
			
		||||
                order = 1,
 | 
			
		||||
            },
 | 
			
		||||
            button = {
 | 
			
		||||
                type = "select",
 | 
			
		||||
                name = L["Button"],
 | 
			
		||||
                desc = L["Select which mouse button to use"],
 | 
			
		||||
                order = 2,
 | 
			
		||||
                values = buttons,
 | 
			
		||||
            },
 | 
			
		||||
            modifier = {
 | 
			
		||||
                type = "select",
 | 
			
		||||
                name = L["Modifier"],
 | 
			
		||||
                desc = L["Select which modifier to use"],
 | 
			
		||||
                order = 3,
 | 
			
		||||
                values = modifiers,
 | 
			
		||||
            },
 | 
			
		||||
            action = {
 | 
			
		||||
                type = "select",
 | 
			
		||||
                name = L["Action"],
 | 
			
		||||
                desc = L["Select what action this mouse button does"],
 | 
			
		||||
                order = 4,
 | 
			
		||||
                values = clickValues,
 | 
			
		||||
            },
 | 
			
		||||
            spell = {
 | 
			
		||||
                type = "input",
 | 
			
		||||
                name = L["Cast Spell / Macro"],
 | 
			
		||||
                desc = L["\n|cff1ac742Cast Spell:|r\n" ..
 | 
			
		||||
                        "Type in the spell name.\n" ..
 | 
			
		||||
                        "For example:\n" ..
 | 
			
		||||
                        "|cff17d1c8Polymorph|r\n" ..
 | 
			
		||||
                        "\n" ..
 | 
			
		||||
                        "|cff1ac742Macro:|r\n" ..
 | 
			
		||||
                        "Use *arena* as placeholder.\n" ..
 | 
			
		||||
                        "For example:\n" ..
 | 
			
		||||
                        "|cff17d1c8/cast [@*arena*] Blind\n" ..
 | 
			
		||||
                        "/run SendChatMessage(\"Blinding \" .. UnitName(\"*arena*\"), \"PARTY\")|r"],
 | 
			
		||||
                order = 5,
 | 
			
		||||
                width = "full",
 | 
			
		||||
                multiline = 10,
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:GetOptions()
 | 
			
		||||
    local options = {}
 | 
			
		||||
    for i = 1, 10 do
 | 
			
		||||
        options[tostring(i)] = SetupAttributeOption(i)
 | 
			
		||||
    end
 | 
			
		||||
    return options
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										283
									
								
								Modules/CombatIndicator.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										283
									
								
								Modules/CombatIndicator.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,283 @@
 | 
			
		||||
local select = select
 | 
			
		||||
local UnitExists, UnitAffectingCombat, GetSpellInfo = UnitExists, UnitAffectingCombat, GetSpellInfo
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local CombatIndicator = Gladdy:NewModule("Combat Indicator", nil, {
 | 
			
		||||
    ciEnabled = true,
 | 
			
		||||
    ciSize = 20,
 | 
			
		||||
    ciAlpha = 1,
 | 
			
		||||
    ciWidthFactor = 1,
 | 
			
		||||
    ciXOffset = 0,
 | 
			
		||||
    ciYOffset = -31,
 | 
			
		||||
    ciBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
    ciBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    ciFrameStrata = "HIGH",
 | 
			
		||||
    ciFrameLevel = 5,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self.updateInterval = 0.05
 | 
			
		||||
    self.combatIndicatorIcon = select(3, GetSpellInfo(674))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:JOINED_ARENA()
 | 
			
		||||
    self:SetScript("OnUpdate", CombatIndicator.OnEvent)
 | 
			
		||||
    self.lastTimeUpdated = 0
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local ciFrame = CreateFrame("Frame", "GladdyCombatindicator" .. unit, button)
 | 
			
		||||
    ciFrame:EnableMouse(false)
 | 
			
		||||
    ciFrame:SetMovable(true)
 | 
			
		||||
    ciFrame:SetFrameStrata(Gladdy.db.ciFrameStrata)
 | 
			
		||||
    ciFrame:SetFrameLevel(Gladdy.db.ciFrameLevel)
 | 
			
		||||
    ciFrame:SetHeight(Gladdy.db.ciSize)
 | 
			
		||||
    ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
 | 
			
		||||
 | 
			
		||||
    ciFrame.texture = ciFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    ciFrame.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    ciFrame.texture:SetTexture(self.combatIndicatorIcon)
 | 
			
		||||
    ciFrame.texture:SetAllPoints(ciFrame)
 | 
			
		||||
 | 
			
		||||
    ciFrame.border = ciFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    ciFrame.border:SetAllPoints(ciFrame)
 | 
			
		||||
    ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
 | 
			
		||||
    ciFrame.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.ciBorderColor))
 | 
			
		||||
 | 
			
		||||
    self.frames[unit] = ciFrame
 | 
			
		||||
    button.ciFrame = ciFrame
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:UpdateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    local ciFrame = self.frames[unit]
 | 
			
		||||
    if (not button or not ciFrame) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    ciFrame:SetFrameStrata(Gladdy.db.ciFrameStrata)
 | 
			
		||||
    ciFrame:SetFrameLevel(Gladdy.db.ciFrameLevel)
 | 
			
		||||
 | 
			
		||||
    ciFrame:SetHeight(Gladdy.db.ciSize)
 | 
			
		||||
    ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
 | 
			
		||||
    ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
 | 
			
		||||
    ciFrame.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.ciBorderColor))
 | 
			
		||||
 | 
			
		||||
    Gladdy:SetPosition(ciFrame, unit, "ciXOffset", "ciYOffset", CombatIndicator:LegacySetPosition(ciFrame, unit), CombatIndicator)
 | 
			
		||||
 | 
			
		||||
    ciFrame:SetAlpha(Gladdy.db.ciAlpha)
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.ciEnabled == false) then
 | 
			
		||||
        ciFrame:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        ciFrame:Show()
 | 
			
		||||
    end
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        Gladdy:CreateMover(ciFrame, "ciXOffset", "ciYOffset", L["Combat Indicator"],
 | 
			
		||||
                {"TOPLEFT", "TOPLEFT"},
 | 
			
		||||
                Gladdy.db.ciSize * Gladdy.db.ciWidthFactor, Gladdy.db.ciSize,
 | 
			
		||||
                0, 0, "ciEnabled")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:Test()
 | 
			
		||||
    self.test = true
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:Reset()
 | 
			
		||||
    self:SetScript("OnUpdate", nil)
 | 
			
		||||
    self.test = false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator.OnEvent(self, elapsed)
 | 
			
		||||
    self.lastTimeUpdated = self.lastTimeUpdated + elapsed
 | 
			
		||||
 | 
			
		||||
    if (self.lastTimeUpdated > self.updateInterval) then
 | 
			
		||||
        for i=1,Gladdy.curBracket do
 | 
			
		||||
            local unit = "arena" .. i
 | 
			
		||||
            if Gladdy.db.ciEnabled and (CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit))) then
 | 
			
		||||
                CombatIndicator.frames[unit]:Show()
 | 
			
		||||
            else
 | 
			
		||||
                CombatIndicator.frames[unit]:Hide()
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        self.lastTimeUpdated = 0
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        header = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Combat Indicator"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        ciEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enable Combat Indicator icon"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        ciSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon size"],
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon width factor"],
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Alpha"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                position = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        ciXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Horizontal offset"],
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Vertical offset"],
 | 
			
		||||
                            order = 24,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Border"],
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Border"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        ciBorderStyle = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Border style"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                            values = Gladdy:GetIconStyles()
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Border color"],
 | 
			
		||||
                            desc = L["Color of the border"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        ciFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- LAGACY HANDLER
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:LegacySetPosition(ciFrame, unit)
 | 
			
		||||
    if Gladdy.db.newLayout then
 | 
			
		||||
        return Gladdy.db.newLayout
 | 
			
		||||
    end
 | 
			
		||||
    -- LEGACY options
 | 
			
		||||
    local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
 | 
			
		||||
    local ciAnchor = Gladdy.db.ciAnchor or Gladdy.legacy.ciAnchor
 | 
			
		||||
    local ciPos = Gladdy.db.ciPos
 | 
			
		||||
 | 
			
		||||
    ciFrame:ClearAllPoints()
 | 
			
		||||
    ciFrame:SetPoint(ANCHORS[ciPos], Gladdy.buttons[unit][ciAnchor], ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset)
 | 
			
		||||
    return Gladdy.db.newLayout
 | 
			
		||||
end
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
local type, pairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ceil, tonumber, mod, tostring, string.upper, select
 | 
			
		||||
local type, pairs, ipairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ipairs, ceil, tonumber, mod, tostring, string.upper, select
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local RACE_ICON_TCOORDS = {
 | 
			
		||||
@@ -36,13 +36,13 @@ local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local function getDefaultCooldown()
 | 
			
		||||
    local cooldowns = {}
 | 
			
		||||
    for class, t in pairs(Gladdy:GetCooldownList()) do
 | 
			
		||||
        for spellId, v in pairs(t) do
 | 
			
		||||
            local spellName, _, texture = GetSpellInfo(spellId)
 | 
			
		||||
    for _,spellTable in pairs(Gladdy:GetCooldownList()) do
 | 
			
		||||
        for spellId,_ in pairs(spellTable) do
 | 
			
		||||
            local spellName = GetSpellInfo(spellId)
 | 
			
		||||
            if spellName then
 | 
			
		||||
                cooldowns[tostring(spellId)] = true
 | 
			
		||||
            else
 | 
			
		||||
                Gladdy:Print("spellid does not exist  " .. spellId)
 | 
			
		||||
                Gladdy:Debug("ERROR", "spellid does not exist  " .. spellId)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
@@ -54,8 +54,8 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
 | 
			
		||||
    cooldownFontScale = 1,
 | 
			
		||||
    cooldownFontColor = { r = 1, g = 1, b = 0, a = 1 },
 | 
			
		||||
    cooldown = true,
 | 
			
		||||
    cooldownYPos = "TOP",
 | 
			
		||||
    cooldownXPos = "LEFT",
 | 
			
		||||
    cooldownYGrowDirection = "UP",
 | 
			
		||||
    cooldownXGrowDirection = "RIGHT",
 | 
			
		||||
    cooldownYOffset = 0,
 | 
			
		||||
    cooldownXOffset = 0,
 | 
			
		||||
    cooldownSize = 30,
 | 
			
		||||
@@ -66,20 +66,22 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
 | 
			
		||||
    cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    cooldownDisableCircle = false,
 | 
			
		||||
    cooldownCooldownAlpha = 1,
 | 
			
		||||
    cooldownCooldowns = getDefaultCooldown()
 | 
			
		||||
    cooldownCooldowns = getDefaultCooldown(),
 | 
			
		||||
    cooldownFrameStrata = "MEDIUM",
 | 
			
		||||
    cooldownFrameLevel = 3,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Cooldowns:Initialize()
 | 
			
		||||
    self.cooldownSpellIds = {}
 | 
			
		||||
    self.spellTextures = {}
 | 
			
		||||
    for class, t in pairs(Gladdy:GetCooldownList()) do
 | 
			
		||||
        for k, v in pairs(t) do
 | 
			
		||||
            local spellName, _, texture = GetSpellInfo(k)
 | 
			
		||||
    for _,spellTable in pairs(Gladdy:GetCooldownList()) do
 | 
			
		||||
        for spellId,_ in pairs(spellTable) do
 | 
			
		||||
            local spellName, _, texture = GetSpellInfo(spellId)
 | 
			
		||||
            if spellName then
 | 
			
		||||
                self.cooldownSpellIds[spellName] = k
 | 
			
		||||
                self.spellTextures[k] = texture
 | 
			
		||||
                self.cooldownSpellIds[spellName] = spellId
 | 
			
		||||
                self.spellTextures[spellId] = texture
 | 
			
		||||
            else
 | 
			
		||||
                Gladdy:Print("spellid does not exist  " .. k)
 | 
			
		||||
                Gladdy:Debug("ERROR", "spellid does not exist  " .. spellId)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
@@ -93,33 +95,41 @@ function Cooldowns:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    -- Cooldown frame
 | 
			
		||||
    local spellCooldownFrame = CreateFrame("Frame", nil, button)
 | 
			
		||||
    spellCooldownFrame:EnableMouse(false)
 | 
			
		||||
    spellCooldownFrame:SetMovable(true)
 | 
			
		||||
    spellCooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
 | 
			
		||||
    spellCooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
 | 
			
		||||
    for x = 1, 14 do
 | 
			
		||||
        local icon = CreateFrame("Frame", nil, spellCooldownFrame)
 | 
			
		||||
        icon:EnableMouse(false)
 | 
			
		||||
        icon:SetFrameLevel(3)
 | 
			
		||||
        icon:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
 | 
			
		||||
        icon:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
 | 
			
		||||
        icon.texture = icon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
        icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
        icon.texture:SetAllPoints(icon)
 | 
			
		||||
 | 
			
		||||
        icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
 | 
			
		||||
        icon.cooldown.noCooldownCount = true
 | 
			
		||||
 | 
			
		||||
        icon.cooldown:SetFrameLevel(4)
 | 
			
		||||
        icon.cooldown:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
 | 
			
		||||
        icon.cooldown:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 1)
 | 
			
		||||
        icon.cooldown:SetReverse(false)
 | 
			
		||||
        icon.cooldown:SetHideCountdownNumbers(true)
 | 
			
		||||
 | 
			
		||||
        icon.cooldownFrame = CreateFrame("Frame", nil, icon)
 | 
			
		||||
        icon.cooldownFrame:ClearAllPoints()
 | 
			
		||||
        icon.cooldownFrame:SetAllPoints(icon)
 | 
			
		||||
        icon.cooldownFrame:SetFrameLevel(5)
 | 
			
		||||
        icon.cooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
 | 
			
		||||
        icon.cooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 2)
 | 
			
		||||
 | 
			
		||||
        icon.border = icon.cooldownFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
        icon.border:SetAllPoints(icon)
 | 
			
		||||
        icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
 | 
			
		||||
        icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a)
 | 
			
		||||
        icon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.cooldownBorderColor))
 | 
			
		||||
 | 
			
		||||
        icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
        icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2  * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
        icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
 | 
			
		||||
        icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2  * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
        icon.cooldownFont:SetTextColor(Gladdy:SetColor(Gladdy.db.cooldownFontColor))
 | 
			
		||||
        icon.cooldownFont:SetAllPoints(icon)
 | 
			
		||||
 | 
			
		||||
        spellCooldownFrame["icon" .. x] = icon
 | 
			
		||||
@@ -131,52 +141,41 @@ function Cooldowns:UpdateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    -- Cooldown frame
 | 
			
		||||
    if (Gladdy.db.cooldown) then
 | 
			
		||||
        button.spellCooldownFrame:ClearAllPoints()
 | 
			
		||||
        local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "TOP" then
 | 
			
		||||
            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "BOTTOM" then
 | 
			
		||||
            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "LEFT" then
 | 
			
		||||
            local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
            if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(Gladdy.db.highlightBorderSize + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "RIGHT" then
 | 
			
		||||
            local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
            if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.highlightBorderSize + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
 | 
			
		||||
        button.spellCooldownFrame:SetWidth(1)
 | 
			
		||||
        button.spellCooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
 | 
			
		||||
        button.spellCooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
 | 
			
		||||
        button.spellCooldownFrame:Show()
 | 
			
		||||
 | 
			
		||||
        Gladdy:SetPosition(button.spellCooldownFrame, unit, "cooldownXOffset", "cooldownYOffset", Cooldowns:LegacySetPosition(button, unit), Cooldowns)
 | 
			
		||||
 | 
			
		||||
        if (unit == "arena1") then
 | 
			
		||||
            Gladdy:CreateMover(button.spellCooldownFrame,"cooldownXOffset", "cooldownYOffset", L["Cooldown"],
 | 
			
		||||
                    {"TOPLEFT", "TOPLEFT"},
 | 
			
		||||
                    Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor, Gladdy.db.cooldownSize, 0, 0, "cooldown")
 | 
			
		||||
        end
 | 
			
		||||
        -- Update each cooldown icon
 | 
			
		||||
        local o = 1
 | 
			
		||||
        for j = 1, 14 do
 | 
			
		||||
            local icon = button.spellCooldownFrame["icon" .. j]
 | 
			
		||||
 | 
			
		||||
            icon:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
 | 
			
		||||
            icon:SetFrameLevel(Gladdy.db.cooldownFrameLevel)
 | 
			
		||||
            icon.cooldown:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
 | 
			
		||||
            icon.cooldown:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 1)
 | 
			
		||||
            icon.cooldownFrame:SetFrameStrata(Gladdy.db.cooldownFrameStrata)
 | 
			
		||||
            icon.cooldownFrame:SetFrameLevel(Gladdy.db.cooldownFrameLevel + 2)
 | 
			
		||||
 | 
			
		||||
            icon:SetHeight(Gladdy.db.cooldownSize)
 | 
			
		||||
            icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
 | 
			
		||||
            icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
            icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
 | 
			
		||||
            icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
            icon.cooldownFont:SetTextColor(Gladdy:SetColor(Gladdy.db.cooldownFontColor))
 | 
			
		||||
            icon:ClearAllPoints()
 | 
			
		||||
            if (Gladdy.db.cooldownXPos == "RIGHT") then
 | 
			
		||||
            if (Gladdy.db.cooldownXGrowDirection == "LEFT") then
 | 
			
		||||
                if (j == 1) then
 | 
			
		||||
                    icon:SetPoint("RIGHT", button.spellCooldownFrame, "RIGHT", 0, 0)
 | 
			
		||||
                    icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0)
 | 
			
		||||
                elseif (mod(j-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
 | 
			
		||||
                    if (Gladdy.db.cooldownYPos == "BOTTOM" or Gladdy.db.cooldownYPos == "LEFT" or Gladdy.db.cooldownYPos == "RIGHT") then
 | 
			
		||||
                    if (Gladdy.db.cooldownYGrowDirection == "DOWN") then
 | 
			
		||||
                        icon:SetPoint("TOP", button.spellCooldownFrame["icon" .. o], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
 | 
			
		||||
                    else
 | 
			
		||||
                        icon:SetPoint("BOTTOM", button.spellCooldownFrame["icon" .. o], "TOP", 0, Gladdy.db.cooldownIconPadding)
 | 
			
		||||
@@ -186,11 +185,11 @@ function Cooldowns:UpdateFrame(unit)
 | 
			
		||||
                    icon:SetPoint("RIGHT", button.spellCooldownFrame["icon" .. j - 1], "LEFT", -Gladdy.db.cooldownIconPadding, 0)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            if (Gladdy.db.cooldownXPos == "LEFT") then
 | 
			
		||||
            if (Gladdy.db.cooldownXGrowDirection == "RIGHT") then
 | 
			
		||||
                if (j == 1) then
 | 
			
		||||
                    icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0)
 | 
			
		||||
                elseif (mod(j-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
 | 
			
		||||
                    if (Gladdy.db.cooldownYPos == "BOTTOM" or Gladdy.db.cooldownYPos == "LEFT" or Gladdy.db.cooldownYPos == "RIGHT") then
 | 
			
		||||
                    if (Gladdy.db.cooldownYGrowDirection == "DOWN") then
 | 
			
		||||
                        icon:SetPoint("TOP", button.spellCooldownFrame["icon" .. o], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
 | 
			
		||||
                    else
 | 
			
		||||
                        icon:SetPoint("BOTTOM", button.spellCooldownFrame["icon" .. o], "TOP", 0, Gladdy.db.cooldownIconPadding)
 | 
			
		||||
@@ -217,11 +216,11 @@ function Cooldowns:UpdateFrame(unit)
 | 
			
		||||
            icon.cooldown:SetPoint("CENTER", icon, "CENTER")
 | 
			
		||||
            icon.cooldown:SetAlpha(Gladdy.db.cooldownCooldownAlpha)
 | 
			
		||||
 | 
			
		||||
            icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
            icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
 | 
			
		||||
            icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
            icon.cooldownFont:SetTextColor(Gladdy:SetColor(Gladdy.db.cooldownFontColor))
 | 
			
		||||
 | 
			
		||||
            icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
 | 
			
		||||
            icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a)
 | 
			
		||||
            icon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.cooldownBorderColor))
 | 
			
		||||
            icon:Hide()
 | 
			
		||||
        end
 | 
			
		||||
        button.spellCooldownFrame:Show()
 | 
			
		||||
@@ -235,9 +234,16 @@ end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:Test(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    button.spellCooldownFrame:Show()
 | 
			
		||||
    button.lastCooldownSpell = 1
 | 
			
		||||
    self:UpdateTestCooldowns(unit)
 | 
			
		||||
    if Gladdy.db.cooldown then
 | 
			
		||||
        button.spellCooldownFrame:Show()
 | 
			
		||||
        button.lastCooldownSpell = 1
 | 
			
		||||
        self:UpdateTestCooldowns(unit)
 | 
			
		||||
    else
 | 
			
		||||
        button.spellCooldownFrame:Hide()
 | 
			
		||||
        button.lastCooldownSpell = 1
 | 
			
		||||
        self:UpdateTestCooldowns(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:UpdateTestCooldowns(unit)
 | 
			
		||||
@@ -251,13 +257,12 @@ function Cooldowns:UpdateTestCooldowns(unit)
 | 
			
		||||
        button.test = true
 | 
			
		||||
 | 
			
		||||
        -- use class spells
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
 | 
			
		||||
            --k is spellId
 | 
			
		||||
            self:CooldownUsed(unit, button.class, k, nil)
 | 
			
		||||
        for spellId,_ in pairs(Gladdy:GetCooldownList()[button.class]) do
 | 
			
		||||
            self:CooldownUsed(unit, button.class, spellId)
 | 
			
		||||
        end
 | 
			
		||||
        -- use race spells
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
 | 
			
		||||
            self:CooldownUsed(unit, button.race, k, nil)
 | 
			
		||||
        for spellId,_ in pairs(Gladdy:GetCooldownList()[button.race]) do
 | 
			
		||||
            self:CooldownUsed(unit, button.race, spellId)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -270,7 +275,7 @@ function Cooldowns:SPEC_DETECTED(unit, spec)
 | 
			
		||||
    self:DetectSpec(unit, spec)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:CooldownStart(button, spellId, duration)
 | 
			
		||||
function Cooldowns:CooldownStart(button, spellId, duration, start)
 | 
			
		||||
    -- starts timer frame
 | 
			
		||||
    if not duration or duration == nil or type(duration) ~= "number" then
 | 
			
		||||
        return
 | 
			
		||||
@@ -279,25 +284,19 @@ function Cooldowns:CooldownStart(button, spellId, duration)
 | 
			
		||||
        if (button.spellCooldownFrame["icon" .. i].spellId == spellId) then
 | 
			
		||||
            local frame = button.spellCooldownFrame["icon" .. i]
 | 
			
		||||
            frame.active = true
 | 
			
		||||
            frame.timeLeft = duration
 | 
			
		||||
            if (not Gladdy.db.cooldownDisableCircle) then frame.cooldown:SetCooldown(GetTime(), duration) end
 | 
			
		||||
            frame.timeLeft = start and start - GetTime() + duration or duration
 | 
			
		||||
            if (not Gladdy.db.cooldownDisableCircle) then frame.cooldown:SetCooldown(start or GetTime(), duration) end
 | 
			
		||||
            frame:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
                self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
                local timeLeft = ceil(self.timeLeft)
 | 
			
		||||
                if timeLeft >= 540 then
 | 
			
		||||
                    self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
 | 
			
		||||
                    self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
                    self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
                elseif timeLeft < 540 and timeLeft >= 60 then
 | 
			
		||||
                    -- more than 1 minute
 | 
			
		||||
                    self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
 | 
			
		||||
                    self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
                    self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
                elseif timeLeft < 60 and timeLeft > 0 then
 | 
			
		||||
                    -- between 60s and 21s (green)
 | 
			
		||||
                    self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
                    self.cooldownFont:SetText(timeLeft)
 | 
			
		||||
                else
 | 
			
		||||
                    self.cooldownFont:SetText("")
 | 
			
		||||
                    self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
			
		||||
                end
 | 
			
		||||
                Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 0)
 | 
			
		||||
                if (self.timeLeft <= 0) then
 | 
			
		||||
                    Cooldowns:CooldownReady(button, spellId, frame)
 | 
			
		||||
                end
 | 
			
		||||
@@ -329,12 +328,26 @@ function Cooldowns:CooldownReady(button, spellId, frame)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function notIn(spec, list)
 | 
			
		||||
    for _,v in ipairs(list) do
 | 
			
		||||
        if spec == v then
 | 
			
		||||
            return false
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:DetectSpec(unit, spec)
 | 
			
		||||
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button or not spec or button.spec) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if button.class == "PALADIN" and notIn(spec, {L["Holy"], L["Retribution"], L["Protection"]})
 | 
			
		||||
            or button.class == "SHAMAN" and notIn(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]})
 | 
			
		||||
            or button.class == "WARRIOR" and notIn(spec, {L["Arms"], L["Protection"], L["Fury"]}) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.spec = spec
 | 
			
		||||
    if not button.test then
 | 
			
		||||
@@ -349,7 +362,6 @@ function Cooldowns:DetectSpec(unit, spec)
 | 
			
		||||
    ]]
 | 
			
		||||
    if (Gladdy.db.cooldown) then
 | 
			
		||||
        local class = Gladdy.buttons[unit].class
 | 
			
		||||
        local race = Gladdy.buttons[unit].race
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[class]) do
 | 
			
		||||
            if Gladdy.db.cooldownCooldowns[tostring(k)] then
 | 
			
		||||
                --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
 | 
			
		||||
@@ -378,7 +390,6 @@ function Cooldowns:DetectSpec(unit, spec)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        --end
 | 
			
		||||
    end
 | 
			
		||||
    ----------------------
 | 
			
		||||
    --- RACE FUNCTIONALITY
 | 
			
		||||
@@ -480,7 +491,7 @@ function Cooldowns:UpdateCooldowns(button)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
 | 
			
		||||
function Cooldowns:CooldownUsed(unit, unitClass, spellId, expirationTimeInSeconds)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
@@ -498,8 +509,8 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
 | 
			
		||||
 | 
			
		||||
        -- check if we need to reset other cooldowns because of this spell
 | 
			
		||||
        if (cooldown.resetCD ~= nil) then
 | 
			
		||||
            for k, v in pairs(cooldown.resetCD) do
 | 
			
		||||
                self:CooldownReady(button, k, false)
 | 
			
		||||
            for spellID,_ in pairs(cooldown.resetCD) do
 | 
			
		||||
                self:CooldownReady(button, spellID, false)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
@@ -515,9 +526,9 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
 | 
			
		||||
        if (cooldown.sharedCD ~= nil) then
 | 
			
		||||
            local sharedCD = cooldown.sharedCD.cd and cooldown.sharedCD.cd or cd
 | 
			
		||||
 | 
			
		||||
            for k, v in pairs(cooldown.sharedCD) do
 | 
			
		||||
                if (k ~= "cd") then
 | 
			
		||||
                    self:CooldownStart(button, k, sharedCD)
 | 
			
		||||
            for spellID,_ in pairs(cooldown.sharedCD) do
 | 
			
		||||
                if (spellID ~= "cd") then
 | 
			
		||||
                    self:CooldownStart(button, spellID, sharedCD)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
@@ -525,7 +536,7 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.cooldown) then
 | 
			
		||||
        -- start cooldown
 | 
			
		||||
        self:CooldownStart(button, spellId, cd)
 | 
			
		||||
        self:CooldownStart(button, spellId, cd, expirationTimeInSeconds and (GetTime() + expirationTimeInSeconds - cd) or nil)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    --[[ announcement
 | 
			
		||||
@@ -539,31 +550,6 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
 | 
			
		||||
    end  ]]
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function option(params)
 | 
			
		||||
    local defaults = {
 | 
			
		||||
        get = function(info)
 | 
			
		||||
            local key = info.arg or info[#info]
 | 
			
		||||
            return Gladdy.dbi.profile[key]
 | 
			
		||||
        end,
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            local key = info.arg or info[#info]
 | 
			
		||||
            Gladdy.dbi.profile[key] = value
 | 
			
		||||
            if Gladdy.db.cooldownYPos == "LEFT" then
 | 
			
		||||
                Gladdy.db.cooldownXPos = "RIGHT"
 | 
			
		||||
            elseif Gladdy.db.cooldownYPos == "RIGHT" then
 | 
			
		||||
                Gladdy.db.cooldownXPos = "LEFT"
 | 
			
		||||
            end
 | 
			
		||||
            Gladdy:UpdateFrame()
 | 
			
		||||
        end,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for k, v in pairs(params) do
 | 
			
		||||
        defaults[k] = v
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    return defaults
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerCooldown = {
 | 
			
		||||
@@ -573,14 +559,14 @@ function Cooldowns:GetOptions()
 | 
			
		||||
        },
 | 
			
		||||
        cooldown = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enable"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enabled cooldown module"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            args = {
 | 
			
		||||
                icon = {
 | 
			
		||||
@@ -599,7 +585,8 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            desc = L["Size of each cd icon"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = (Gladdy.db.healthBarHeight + Gladdy.db.castBarHeight + Gladdy.db.powerBarHeight + Gladdy.db.bottomMargin) / 2,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -609,6 +596,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownIconPadding = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -618,14 +606,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 10,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownMaxIconsPerLine = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Max Icons per row"],
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                            min = 3,
 | 
			
		||||
                            max = 14,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -643,6 +624,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["No Cooldown Circle"],
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -651,7 +633,24 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownCooldownNumberAlpha = {
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Cooldown number alpha"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            set = function(info, value)
 | 
			
		||||
                                Gladdy.db.cooldownFontColor.a = value
 | 
			
		||||
                                Gladdy:UpdateFrame()
 | 
			
		||||
                            end,
 | 
			
		||||
                            get = function(info)
 | 
			
		||||
                                return Gladdy.db.cooldownFontColor.a
 | 
			
		||||
                            end,
 | 
			
		||||
                        },
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                font = {
 | 
			
		||||
@@ -680,6 +679,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownFontColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
@@ -693,62 +693,71 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                position = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                        },
 | 
			
		||||
                        cooldownYPos = option({
 | 
			
		||||
                        cooldownYGrowDirection = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Anchor"],
 | 
			
		||||
                            desc = L["Anchor of the cooldown icons"],
 | 
			
		||||
                            name = L["Vertical Grow Direction"],
 | 
			
		||||
                            desc = L["Vertical Grow Direction of the cooldown icons"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["TOP"] = L["Top"],
 | 
			
		||||
                                ["BOTTOM"] = L["Bottom"],
 | 
			
		||||
                                ["UP"] = L["Up"],
 | 
			
		||||
                                ["DOWN"] = L["Down"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownXGrowDirection = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Horizontal Grow Direction"],
 | 
			
		||||
                            desc = L["Horizontal Grow Direction of the cooldown icons"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownXPos = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Grow Direction"],
 | 
			
		||||
                            desc = L["Grow Direction of the cooldown icons"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["LEFT"] = L["Right"],
 | 
			
		||||
                                ["RIGHT"] = L["Left"],
 | 
			
		||||
                            },
 | 
			
		||||
                        cooldownMaxIconsPerLine = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Max Icons per row"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            min = 3,
 | 
			
		||||
                            max = 14,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerOffset = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Offset"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                        },
 | 
			
		||||
                        cooldownXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Horizontal offset"],
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Vertical offset"],
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Border"],
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -770,12 +779,41 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 6,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        cooldownFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
        cooldowns = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Cooldowns",
 | 
			
		||||
            name = L["Cooldowns"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = Cooldowns:GetCooldownOptions(),
 | 
			
		||||
        },
 | 
			
		||||
@@ -803,10 +841,10 @@ function Cooldowns:GetCooldownOptions()
 | 
			
		||||
                order = o,
 | 
			
		||||
                width = "full",
 | 
			
		||||
                image = select(3, GetSpellInfo(spellId)),
 | 
			
		||||
                get = function(info)
 | 
			
		||||
                get = function()
 | 
			
		||||
                    return Gladdy.db.cooldownCooldowns[tostring(spellId)]
 | 
			
		||||
                end,
 | 
			
		||||
                set = function(info, value)
 | 
			
		||||
                set = function(_, value)
 | 
			
		||||
                    Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
 | 
			
		||||
                    Gladdy:UpdateFrame()
 | 
			
		||||
                end
 | 
			
		||||
@@ -832,10 +870,10 @@ function Cooldowns:GetCooldownOptions()
 | 
			
		||||
                order = o,
 | 
			
		||||
                width = "full",
 | 
			
		||||
                image = select(3, GetSpellInfo(spellId)),
 | 
			
		||||
                get = function(info)
 | 
			
		||||
                get = function()
 | 
			
		||||
                    return Gladdy.db.cooldownCooldowns[tostring(spellId)]
 | 
			
		||||
                end,
 | 
			
		||||
                set = function(info, value)
 | 
			
		||||
                set = function(_, value)
 | 
			
		||||
                    Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
 | 
			
		||||
                    Gladdy:UpdateFrame()
 | 
			
		||||
                end
 | 
			
		||||
@@ -857,13 +895,76 @@ function Gladdy:UpdateTestCooldowns(i)
 | 
			
		||||
        Cooldowns:DetectSpec(unit, button.testSpec)
 | 
			
		||||
 | 
			
		||||
        -- use class spells
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
 | 
			
		||||
        for spellID,_ in pairs(Gladdy:GetCooldownList()[button.class]) do
 | 
			
		||||
            --k is spellId
 | 
			
		||||
            Cooldowns:CooldownUsed(unit, button.class, k, nil)
 | 
			
		||||
            Cooldowns:CooldownUsed(unit, button.class, spellID)
 | 
			
		||||
        end
 | 
			
		||||
        -- use race spells
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
 | 
			
		||||
            Cooldowns:CooldownUsed(unit, button.race, k, nil)
 | 
			
		||||
        for spellID,_ in pairs(Gladdy:GetCooldownList()[button.race]) do
 | 
			
		||||
            Cooldowns:CooldownUsed(unit, button.race, spellID)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- LAGACY HANDLER
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Cooldowns:LegacySetPosition(button, unit)
 | 
			
		||||
    if Gladdy.db.newLayout then
 | 
			
		||||
        return Gladdy.db.newLayout
 | 
			
		||||
    end
 | 
			
		||||
    button.spellCooldownFrame:ClearAllPoints()
 | 
			
		||||
    local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
			
		||||
 | 
			
		||||
    local offset = 0
 | 
			
		||||
    if (Gladdy.db.cooldownXPos == "RIGHT") then
 | 
			
		||||
        offset = -(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.cooldownYPos == "TOP" then
 | 
			
		||||
        Gladdy.db.cooldownYGrowDirection = "UP"
 | 
			
		||||
        if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
			
		||||
            Gladdy.db.cooldownXGrowDirection = "LEFT"
 | 
			
		||||
            button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset + offset, horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            Gladdy.db.cooldownXGrowDirection = "RIGHT"
 | 
			
		||||
            button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset + offset, horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.cooldownYPos == "BOTTOM" then
 | 
			
		||||
        Gladdy.db.cooldownYGrowDirection = "DOWN"
 | 
			
		||||
        if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
			
		||||
            Gladdy.db.cooldownXGrowDirection = "LEFT"
 | 
			
		||||
            button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset + offset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
 | 
			
		||||
        else
 | 
			
		||||
            Gladdy.db.cooldownXGrowDirection = "RIGHT"
 | 
			
		||||
            button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset + offset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.cooldownYPos == "LEFT" then
 | 
			
		||||
        Gladdy.db.cooldownYGrowDirection = "DOWN"
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            Gladdy.db.cooldownXGrowDirection = "LEFT"
 | 
			
		||||
            button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            Gladdy.db.cooldownXGrowDirection = "LEFT"
 | 
			
		||||
            button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.cooldownYPos == "RIGHT" then
 | 
			
		||||
        Gladdy.db.cooldownYGrowDirection = "DOWN"
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            Gladdy.db.cooldownXGrowDirection = "RIGHT"
 | 
			
		||||
            button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            Gladdy.db.cooldownXGrowDirection = "RIGHT"
 | 
			
		||||
            button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset + offset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
 | 
			
		||||
 | 
			
		||||
    return Gladdy.db.newLayout
 | 
			
		||||
end
 | 
			
		||||
@@ -1,14 +1,12 @@
 | 
			
		||||
local select = select
 | 
			
		||||
local pairs,ipairs,tbl_sort,tinsert,format = pairs,ipairs,table.sort,tinsert,format
 | 
			
		||||
 | 
			
		||||
local drDuration = 18
 | 
			
		||||
local pairs,ipairs,tbl_sort,tinsert,format,rand = pairs,ipairs,table.sort,tinsert,format,math.random
 | 
			
		||||
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local DRData = LibStub("DRData-1.0")
 | 
			
		||||
local DRData = LibStub("DRData-1.0-BCC")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local function defaultCategories()
 | 
			
		||||
    local categories = {}
 | 
			
		||||
@@ -17,7 +15,7 @@ local function defaultCategories()
 | 
			
		||||
        tinsert(indexList, {spellID = k, category = v})
 | 
			
		||||
    end
 | 
			
		||||
    tbl_sort(indexList, function(a, b) return a.spellID < b.spellID end)
 | 
			
		||||
    for i,v in ipairs(indexList) do
 | 
			
		||||
    for _,v in ipairs(indexList) do
 | 
			
		||||
        if not categories[v.category] then
 | 
			
		||||
            categories[v.category] = {
 | 
			
		||||
                enabled = true,
 | 
			
		||||
@@ -30,9 +28,10 @@ local function defaultCategories()
 | 
			
		||||
end
 | 
			
		||||
local Diminishings = Gladdy:NewModule("Diminishings", nil, {
 | 
			
		||||
    drFont = "DorisPP",
 | 
			
		||||
    drFontColorsEnabled = false,
 | 
			
		||||
    drFontColor = { r = 1, g = 1, b = 0, a = 1 },
 | 
			
		||||
    drFontScale = 1,
 | 
			
		||||
    drCooldownPos = "RIGHT",
 | 
			
		||||
    drGrowDirection = "RIGHT",
 | 
			
		||||
    drXOffset = 0,
 | 
			
		||||
    drYOffset = 0,
 | 
			
		||||
    drIconSize = 36,
 | 
			
		||||
@@ -46,17 +45,35 @@ local Diminishings = Gladdy:NewModule("Diminishings", nil, {
 | 
			
		||||
    drHalfColor = {r = 1, g = 1, b = 0, a = 1 },
 | 
			
		||||
    drQuarterColor = {r = 1, g = 0.7, b = 0, a = 1 },
 | 
			
		||||
    drNullColor = {r = 1, g = 0, b = 0, a = 1 },
 | 
			
		||||
    drLevelTextEnabled = true,
 | 
			
		||||
    drLevelTextFont = "DorisPP",
 | 
			
		||||
    drLevelTextScale = 0.8,
 | 
			
		||||
    drLevelTextColor = { r = 1, g = 1, b = 0, a = 1 },
 | 
			
		||||
    drLevelTextColorsEnabled = true,
 | 
			
		||||
    drWidthFactor = 1,
 | 
			
		||||
    drCategories = defaultCategories()
 | 
			
		||||
    drCategories = defaultCategories(),
 | 
			
		||||
    drDuration = 18,
 | 
			
		||||
    drFrameStrata = "MEDIUM",
 | 
			
		||||
    drFrameLevel = 3,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local function getDiminishColor(dr)
 | 
			
		||||
    if dr == 0.5 then
 | 
			
		||||
        return Gladdy.db.drHalfColor.r, Gladdy.db.drHalfColor.g, Gladdy.db.drHalfColor.b, Gladdy.db.drHalfColor.a
 | 
			
		||||
        return Gladdy:SetColor(Gladdy.db.drHalfColor)
 | 
			
		||||
    elseif dr == 0.25 then
 | 
			
		||||
        return Gladdy.db.drQuarterColor.r, Gladdy.db.drQuarterColor.g, Gladdy.db.drQuarterColor.b, Gladdy.db.drQuarterColor.a
 | 
			
		||||
        return Gladdy:SetColor(Gladdy.db.drQuarterColor)
 | 
			
		||||
    else
 | 
			
		||||
        return Gladdy.db.drNullColor.r, Gladdy.db.drNullColor.g, Gladdy.db.drNullColor.b, Gladdy.db.drNullColor.a
 | 
			
		||||
        return Gladdy:SetColor(Gladdy.db.drNullColor)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function getDiminishText(dr)
 | 
			
		||||
    if dr == 0.5 then
 | 
			
		||||
        return "½"
 | 
			
		||||
    elseif dr == 0.25 then
 | 
			
		||||
        return "¼"
 | 
			
		||||
    else
 | 
			
		||||
        return "ø"
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -67,13 +84,19 @@ end
 | 
			
		||||
 | 
			
		||||
function Diminishings:CreateFrame(unit)
 | 
			
		||||
    local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
			
		||||
    drFrame:EnableMouse(false)
 | 
			
		||||
    drFrame:SetMovable(true)
 | 
			
		||||
    drFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
 | 
			
		||||
    drFrame:SetFrameLevel(Gladdy.db.drFrameLevel)
 | 
			
		||||
 | 
			
		||||
    for i = 1, 16 do
 | 
			
		||||
        local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame)
 | 
			
		||||
        icon:Hide()
 | 
			
		||||
        icon:EnableMouse(false)
 | 
			
		||||
        icon:SetFrameLevel(3)
 | 
			
		||||
        icon:SetFrameStrata(Gladdy.db.drFrameStrata)
 | 
			
		||||
        icon:SetFrameLevel(Gladdy.db.drFrameLevel)
 | 
			
		||||
        icon.texture = icon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
        icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
        icon.texture:SetAllPoints(icon)
 | 
			
		||||
        icon:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
            if (self.active) then
 | 
			
		||||
@@ -86,16 +109,12 @@ function Diminishings:CreateFrame(unit)
 | 
			
		||||
                    self.dr = nil
 | 
			
		||||
                    self.diminishing = 1.0
 | 
			
		||||
                    self.texture:SetTexture("")
 | 
			
		||||
                    self.text:SetText("")
 | 
			
		||||
                    self.timeText:SetText("")
 | 
			
		||||
                    self:Hide()
 | 
			
		||||
                    Diminishings:Positionate(unit)
 | 
			
		||||
                else
 | 
			
		||||
                    self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
                    if self.timeLeft >=5 then
 | 
			
		||||
                        self.timeText:SetFormattedText("%d", self.timeLeft)
 | 
			
		||||
                    else
 | 
			
		||||
                        self.timeText:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
                    end
 | 
			
		||||
                    Gladdy:FormatTimer(self.timeText, self.timeLeft, self.timeLeft < 5)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end)
 | 
			
		||||
@@ -103,13 +122,15 @@ function Diminishings:CreateFrame(unit)
 | 
			
		||||
        icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
 | 
			
		||||
        icon.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
 | 
			
		||||
        icon.cooldown:SetHideCountdownNumbers(true)
 | 
			
		||||
        icon.cooldown:SetFrameLevel(4)
 | 
			
		||||
        icon.cooldown:SetFrameStrata(Gladdy.db.drFrameStrata)
 | 
			
		||||
        icon.cooldown:SetFrameLevel(Gladdy.db.drFrameLevel + 1)
 | 
			
		||||
 | 
			
		||||
        icon.cooldownFrame = CreateFrame("Frame", nil, icon)
 | 
			
		||||
        icon.cooldownFrame:ClearAllPoints()
 | 
			
		||||
        icon.cooldownFrame:SetPoint("TOPLEFT", icon, "TOPLEFT")
 | 
			
		||||
        icon.cooldownFrame:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT")
 | 
			
		||||
        icon.cooldownFrame:SetFrameLevel(5)
 | 
			
		||||
        icon.cooldownFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
 | 
			
		||||
        icon.cooldownFrame:SetFrameLevel(Gladdy.db.drFrameLevel + 2)
 | 
			
		||||
 | 
			
		||||
        --icon.overlay = CreateFrame("Frame", nil, icon)
 | 
			
		||||
        --icon.overlay:SetAllPoints(icon)
 | 
			
		||||
@@ -117,24 +138,24 @@ function Diminishings:CreateFrame(unit)
 | 
			
		||||
        icon.border:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
			
		||||
        icon.border:SetAllPoints(icon)
 | 
			
		||||
 | 
			
		||||
        icon.text = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
        icon.text:SetDrawLayer("OVERLAY")
 | 
			
		||||
        icon.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), 10, "OUTLINE")
 | 
			
		||||
        icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
			
		||||
        icon.text:SetShadowOffset(1, -1)
 | 
			
		||||
        icon.text:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
        icon.text:SetJustifyH("CENTER")
 | 
			
		||||
        icon.text:SetPoint("CENTER")
 | 
			
		||||
 | 
			
		||||
        icon.timeText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
        icon.timeText:SetDrawLayer("OVERLAY")
 | 
			
		||||
        icon.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), 10, "OUTLINE")
 | 
			
		||||
        icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
			
		||||
        icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), 10, "OUTLINE")
 | 
			
		||||
        icon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor))
 | 
			
		||||
        icon.timeText:SetShadowOffset(1, -1)
 | 
			
		||||
        icon.timeText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
        icon.timeText:SetJustifyH("CENTER")
 | 
			
		||||
        icon.timeText:SetPoint("CENTER", icon, "CENTER", 0, 1)
 | 
			
		||||
 | 
			
		||||
        icon.drLevelText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
        icon.drLevelText:SetDrawLayer("OVERLAY")
 | 
			
		||||
        icon.drLevelText:SetFont(Gladdy:SMFetch("font", "drLevelTextFont"), 10, "OUTLINE")
 | 
			
		||||
        icon.drLevelText:SetTextColor(getDiminishColor(1))
 | 
			
		||||
        icon.drLevelText:SetShadowOffset(1, -1)
 | 
			
		||||
        icon.drLevelText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
        icon.drLevelText:SetJustifyH("CENTER")
 | 
			
		||||
        icon.drLevelText:SetPoint("BOTTOM", icon, "BOTTOM", 0, 0)
 | 
			
		||||
 | 
			
		||||
        icon.diminishing = 1
 | 
			
		||||
 | 
			
		||||
        drFrame["icon" .. i] = icon
 | 
			
		||||
@@ -159,27 +180,21 @@ function Diminishings:UpdateFrame(unit)
 | 
			
		||||
        drFrame:Show()
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    drFrame:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.drCooldownPos == "LEFT") then
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if (Gladdy.db.drCooldownPos == "RIGHT") then
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    drFrame:SetWidth(Gladdy.db.drIconSize * 16)
 | 
			
		||||
    drFrame:SetWidth(Gladdy.db.drIconSize)
 | 
			
		||||
    drFrame:SetHeight(Gladdy.db.drIconSize)
 | 
			
		||||
    drFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
 | 
			
		||||
    drFrame:SetFrameLevel(Gladdy.db.drFrameLevel)
 | 
			
		||||
 | 
			
		||||
    Gladdy:SetPosition(drFrame, unit, "drXOffset", "drYOffset", Diminishings:LegacySetPosition(drFrame, unit), Diminishings)
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        Gladdy:CreateMover(drFrame,"drXOffset", "drYOffset", L["Diminishings"],
 | 
			
		||||
                Gladdy.db.drGrowDirection == "RIGHT" and {"TOPLEFT", "TOPLEFT"} or {"TOPRIGHT", "TOPRIGHT"},
 | 
			
		||||
                Gladdy.db.drIconSize * Gladdy.db.drWidthFactor,
 | 
			
		||||
                Gladdy.db.drIconSize,
 | 
			
		||||
                0,
 | 
			
		||||
                0, "drEnabled")
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    for i = 1, 16 do
 | 
			
		||||
        local icon = drFrame["icon" .. i]
 | 
			
		||||
@@ -187,10 +202,26 @@ function Diminishings:UpdateFrame(unit)
 | 
			
		||||
        icon:SetWidth(Gladdy.db.drIconSize * Gladdy.db.drWidthFactor)
 | 
			
		||||
        icon:SetHeight(Gladdy.db.drIconSize)
 | 
			
		||||
 | 
			
		||||
        icon.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
 | 
			
		||||
        icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
			
		||||
        icon.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
 | 
			
		||||
        icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
			
		||||
        icon:SetFrameStrata(Gladdy.db.drFrameStrata)
 | 
			
		||||
        icon:SetFrameLevel(Gladdy.db.drFrameLevel)
 | 
			
		||||
        icon.cooldown:SetFrameStrata(Gladdy.db.drFrameStrata)
 | 
			
		||||
        icon.cooldown:SetFrameLevel(Gladdy.db.drFrameLevel + 1)
 | 
			
		||||
        icon.cooldownFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
 | 
			
		||||
        icon.cooldownFrame:SetFrameLevel(Gladdy.db.drFrameLevel + 2)
 | 
			
		||||
 | 
			
		||||
        icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
 | 
			
		||||
        if Gladdy.db.drFontColorsEnabled then
 | 
			
		||||
            icon.timeText:SetTextColor(getDiminishColor(icon.diminishing))
 | 
			
		||||
        else
 | 
			
		||||
            icon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor))
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        icon.drLevelText:SetFont(Gladdy:SMFetch("font", "drLevelTextFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drLevelTextScale, "OUTLINE")
 | 
			
		||||
        if Gladdy.db.drLevelTextColorsEnabled then
 | 
			
		||||
            icon.drLevelText:SetTextColor(getDiminishColor(icon.diminishing))
 | 
			
		||||
        else
 | 
			
		||||
            icon.drLevelText:SetTextColor(Gladdy:SetColor(Gladdy.db.drLevelTextColor))
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16)
 | 
			
		||||
        icon.cooldown:SetHeight(icon:GetHeight() - icon:GetHeight()/16)
 | 
			
		||||
@@ -205,19 +236,25 @@ function Diminishings:UpdateFrame(unit)
 | 
			
		||||
        if Gladdy.db.drBorderColorsEnabled then
 | 
			
		||||
            icon.border:SetVertexColor(getDiminishColor(icon.diminishing))
 | 
			
		||||
        else
 | 
			
		||||
            icon.border:SetVertexColor(Gladdy.db.drBorderColor.r, Gladdy.db.drBorderColor.g, Gladdy.db.drBorderColor.b, Gladdy.db.drBorderColor.a)
 | 
			
		||||
            icon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.drBorderColor))
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if Gladdy.db.drLevelTextEnabled then
 | 
			
		||||
            icon.drLevelText:Show()
 | 
			
		||||
        else
 | 
			
		||||
            icon.drLevelText:Hide()
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        icon:ClearAllPoints()
 | 
			
		||||
        if (Gladdy.db.drCooldownPos == "LEFT") then
 | 
			
		||||
        if (Gladdy.db.drGrowDirection == "LEFT") then
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
                icon:SetPoint("TOPRIGHT")
 | 
			
		||||
                icon:SetPoint("TOPRIGHT", drFrame, "TOPRIGHT")
 | 
			
		||||
            else
 | 
			
		||||
                icon:SetPoint("RIGHT", drFrame["icon" .. (i - 1)], "LEFT", -Gladdy.db.drIconPadding, 0)
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
                icon:SetPoint("TOPLEFT")
 | 
			
		||||
                icon:SetPoint("TOPLEFT", drFrame, "TOPLEFT")
 | 
			
		||||
            else
 | 
			
		||||
                icon:SetPoint("LEFT", drFrame["icon" .. (i - 1)], "RIGHT", Gladdy.db.drIconPadding, 0)
 | 
			
		||||
            end
 | 
			
		||||
@@ -229,9 +266,9 @@ function Diminishings:UpdateFrame(unit)
 | 
			
		||||
            icon.border:SetTexture(Gladdy.db.drBorderStyle)
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        icon.texture:SetTexCoord(.1, .9, .1, .9)
 | 
			
		||||
        icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
 | 
			
		||||
        icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
 | 
			
		||||
        --icon.texture:SetTexCoord(.1, .9, .1, .9)
 | 
			
		||||
        --icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
 | 
			
		||||
        --icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -248,7 +285,6 @@ function Diminishings:ResetUnit(unit)
 | 
			
		||||
        icon.active = false
 | 
			
		||||
        icon.timeLeft = 0
 | 
			
		||||
        icon.texture:SetTexture("")
 | 
			
		||||
        icon.text:SetText("")
 | 
			
		||||
        icon.timeText:SetText("")
 | 
			
		||||
        icon:Hide()
 | 
			
		||||
    end
 | 
			
		||||
@@ -260,17 +296,32 @@ end
 | 
			
		||||
 | 
			
		||||
function Diminishings:Test(unit)
 | 
			
		||||
    if Gladdy.db.drEnabled then
 | 
			
		||||
        local spells = { 33786, 118, 8643, 8983 }
 | 
			
		||||
        for i = 1, 4 do
 | 
			
		||||
            if i == 1 then
 | 
			
		||||
                self:AuraFade(unit, spells[i])
 | 
			
		||||
            elseif i == 2 then
 | 
			
		||||
                self:AuraFade(unit, spells[i])
 | 
			
		||||
                self:AuraFade(unit, spells[i])
 | 
			
		||||
            else
 | 
			
		||||
                self:AuraFade(unit, spells[i])
 | 
			
		||||
                self:AuraFade(unit, spells[i])
 | 
			
		||||
                self:AuraFade(unit, spells[i])
 | 
			
		||||
        local enabledCategories = {}
 | 
			
		||||
        for cat,val in pairs(Gladdy.db.drCategories) do
 | 
			
		||||
            if (val.enabled) then
 | 
			
		||||
                tinsert(enabledCategories, {cat = cat , spellIDs = {}})
 | 
			
		||||
                enabledCategories[cat] = #enabledCategories
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        for spellId,cat in pairs(DRData:GetSpells()) do
 | 
			
		||||
            if enabledCategories[cat] then
 | 
			
		||||
                tinsert(enabledCategories[enabledCategories[cat]].spellIDs, spellId)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        --shuffle
 | 
			
		||||
        for i = #enabledCategories, 2, -1 do
 | 
			
		||||
            local j = rand(i)
 | 
			
		||||
            enabledCategories[i], enabledCategories[j] = enabledCategories[j], enabledCategories[i]
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        --execute test
 | 
			
		||||
        local index, amount = 0,0
 | 
			
		||||
        for i=1, (#enabledCategories < 4 and #enabledCategories) or 4 do
 | 
			
		||||
            amount = rand(1,3)
 | 
			
		||||
            index = rand(1, #enabledCategories[i].spellIDs)
 | 
			
		||||
            for _=1, amount do
 | 
			
		||||
                self:AuraFade(unit, enabledCategories[i].spellIDs[index])
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
@@ -297,20 +348,35 @@ function Diminishings:AuraFade(unit, spellID)
 | 
			
		||||
            lastIcon.diminishing = 1.0
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if not lastIcon then return end
 | 
			
		||||
    lastIcon.dr = drCat
 | 
			
		||||
    lastIcon.timeLeft = drDuration
 | 
			
		||||
    lastIcon.timeLeft = Gladdy.db.drDuration
 | 
			
		||||
    lastIcon.diminishing = DRData:NextDR(lastIcon.diminishing)
 | 
			
		||||
    if Gladdy.db.drBorderColorsEnabled then
 | 
			
		||||
        lastIcon.border:SetVertexColor(getDiminishColor(lastIcon.diminishing))
 | 
			
		||||
    else
 | 
			
		||||
        lastIcon.border:SetVertexColor(Gladdy.db.drBorderColor.r, Gladdy.db.drBorderColor.g, Gladdy.db.drBorderColor.b, Gladdy.db.drBorderColor.a)
 | 
			
		||||
        lastIcon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.drBorderColor))
 | 
			
		||||
    end
 | 
			
		||||
    lastIcon.cooldown:SetCooldown(GetTime(), drDuration)
 | 
			
		||||
    lastIcon.cooldown:SetCooldown(GetTime(), Gladdy.db.drDuration)
 | 
			
		||||
    if Gladdy.db.drCategories[drCat].forceIcon then
 | 
			
		||||
        lastIcon.texture:SetTexture(Gladdy.db.drCategories[drCat].icon)
 | 
			
		||||
    else
 | 
			
		||||
        lastIcon.texture:SetTexture(select(3, GetSpellInfo(spellID)))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.drFontColorsEnabled then
 | 
			
		||||
        lastIcon.timeText:SetTextColor(getDiminishColor(lastIcon.diminishing))
 | 
			
		||||
    else
 | 
			
		||||
        lastIcon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    lastIcon.drLevelText:SetText(getDiminishText(lastIcon.diminishing))
 | 
			
		||||
    if Gladdy.db.drLevelTextColorsEnabled then
 | 
			
		||||
        lastIcon.drLevelText:SetTextColor(getDiminishColor(lastIcon.diminishing))
 | 
			
		||||
    else
 | 
			
		||||
        lastIcon.drLevelText:SetTextColor(Gladdy:SetColor(Gladdy.db.drLevelTextColor))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    lastIcon.active = true
 | 
			
		||||
    self:Positionate(unit)
 | 
			
		||||
    lastIcon:Show()
 | 
			
		||||
@@ -329,13 +395,15 @@ function Diminishings:Positionate(unit)
 | 
			
		||||
 | 
			
		||||
        if (icon.active) then
 | 
			
		||||
            icon:ClearAllPoints()
 | 
			
		||||
            if (Gladdy.db.drCooldownPos == "LEFT") then
 | 
			
		||||
            if (Gladdy.db.newLayout and Gladdy.db.drGrowDirection == "LEFT"
 | 
			
		||||
                    or not Gladdy.db.newLayout and Gladdy.db.drCooldownPos == "LEFT") then
 | 
			
		||||
                if (not lastIcon) then
 | 
			
		||||
                    icon:SetPoint("TOPRIGHT")
 | 
			
		||||
                else
 | 
			
		||||
                    icon:SetPoint("RIGHT", lastIcon, "LEFT", -Gladdy.db.drIconPadding, 0)
 | 
			
		||||
                end
 | 
			
		||||
            else
 | 
			
		||||
            elseif (Gladdy.db.newLayout and Gladdy.db.drGrowDirection == "RIGHT"
 | 
			
		||||
                    or not Gladdy.db.newLayout and Gladdy.db.drCooldownPos == "RIGHT") then
 | 
			
		||||
                if (not lastIcon) then
 | 
			
		||||
                    icon:SetPoint("TOPLEFT")
 | 
			
		||||
                else
 | 
			
		||||
@@ -357,15 +425,24 @@ function Diminishings:GetOptions()
 | 
			
		||||
        },
 | 
			
		||||
        drEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enable"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enabled DR module"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        drDuration = Gladdy:option({
 | 
			
		||||
            type = "range",
 | 
			
		||||
            name = L["DR Duration"],
 | 
			
		||||
            desc = L["Change the DR Duration in seconds (DR is dynamic between 15-20s)"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            min = 15,
 | 
			
		||||
            max = 20,
 | 
			
		||||
            step = .1,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            order = 4,
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = {
 | 
			
		||||
                icon = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -383,8 +460,9 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            desc = L["Size of the DR Icons"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            max = 80,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -394,6 +472,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drIconPadding = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -403,6 +482,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 10,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -420,6 +500,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["No Cooldown Circle"],
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -428,85 +509,132 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drCooldownNumberAlpha = {
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Cooldown number alpha"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            set = function(info, value)
 | 
			
		||||
                                Gladdy.db.drFontColor.a = value
 | 
			
		||||
                                Gladdy:UpdateFrame()
 | 
			
		||||
                            end,
 | 
			
		||||
                            get = function(info)
 | 
			
		||||
                                return Gladdy.db.drFontColor.a
 | 
			
		||||
                            end,
 | 
			
		||||
                        },
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                font = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Font"],
 | 
			
		||||
                    name = L["Cooldown Font"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerFont = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                            name = L["Cooldown Font"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        drFont = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            desc = L["Font of the cooldown"],
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            dialogControl = "LSM30_Font",
 | 
			
		||||
                            values = AceGUIWidgetLSMlists.font,
 | 
			
		||||
                        drFontColorsEnabled = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Enable DR Colors as Font Color"],
 | 
			
		||||
                            desc = L["Shows the current DR Level on the DR icon."],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drFontColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Font color"],
 | 
			
		||||
                            desc = L["Color of the text"],
 | 
			
		||||
                            order = 13,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drFont = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            desc = L["Font of the cooldown"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            dialogControl = "LSM30_Font",
 | 
			
		||||
                            values = AceGUIWidgetLSMlists.font,
 | 
			
		||||
                        }),
 | 
			
		||||
                        drFontScale = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Font scale"],
 | 
			
		||||
                            desc = L["Scale of the text"],
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
                position = {
 | 
			
		||||
                levelText = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    name = L["DR Font"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerPosition = {
 | 
			
		||||
                        headerBorder = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 20,
 | 
			
		||||
                            name = L["DR Font"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        drCooldownPos = Gladdy:option({
 | 
			
		||||
                        drLevelTextEnabled = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Enable DR Font"],
 | 
			
		||||
                            desc = L["Shows the current DR Level on the DR icon."],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drLevelTextColorsEnabled = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Enable DR Colors as Font Color"],
 | 
			
		||||
                            desc = L["Shows the current DR Level on the DR icon."],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            disabled = function()
 | 
			
		||||
                                return not Gladdy.db.drLevelTextEnabled
 | 
			
		||||
                            end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        drLevelTextColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["DR Font color"],
 | 
			
		||||
                            desc = L["Color of the font"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                            disabled = function()
 | 
			
		||||
                                return not Gladdy.db.drLevelTextEnabled
 | 
			
		||||
                            end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        drLevelTextFont = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["DR Cooldown position"],
 | 
			
		||||
                            desc = L["Position of the cooldown icons"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                            },
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            desc = L["Font of the DR Font"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            dialogControl = "LSM30_Font",
 | 
			
		||||
                            values = AceGUIWidgetLSMlists.font,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            disabled = function()
 | 
			
		||||
                                return not Gladdy.db.drLevelTextEnabled
 | 
			
		||||
                            end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerOffset = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Offset"],
 | 
			
		||||
                            order = 22,
 | 
			
		||||
                        },
 | 
			
		||||
                        drXOffset = Gladdy:option({
 | 
			
		||||
                        drLevelTextScale = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Horizontal offset"],
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                        }),
 | 
			
		||||
                        drYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Vertical offset"],
 | 
			
		||||
                            order = 24,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            name = L["Font scale"],
 | 
			
		||||
                            desc = L["Scale of the text"],
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            disabled = function()
 | 
			
		||||
                                return not Gladdy.db.drLevelTextEnabled
 | 
			
		||||
                            end,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -518,33 +646,43 @@ function Diminishings:GetOptions()
 | 
			
		||||
                        headerBorder = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Border"],
 | 
			
		||||
                            order = 30,
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        drBorderStyle = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Border style"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                            values = Gladdy:GetIconStyles()
 | 
			
		||||
                        drBorderColorsEnabled = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Enable DR Colors as Border Color"],
 | 
			
		||||
                            desc = L["Colors borders of DRs in respective DR Colors"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Border color"],
 | 
			
		||||
                            desc = L["Color of the border"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            disabled = function()
 | 
			
		||||
                                return Gladdy.db.drBorderColorsEnabled
 | 
			
		||||
                            end,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerBorderColors = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["DR Border Colors"],
 | 
			
		||||
                            order = 40,
 | 
			
		||||
                        },
 | 
			
		||||
                        drBorderColorsEnabled = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Dr Border Colors Enabled"],
 | 
			
		||||
                            desc = L["Colors borders of DRs in respective DR-color below"],
 | 
			
		||||
                            order = 41,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        drBorderStyle = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Border style"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            values = Gladdy:GetIconStyles()
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
                levelColors = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["DR Colors"],
 | 
			
		||||
                    order = 6,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerColors = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["DR Colors"],
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                        },
 | 
			
		||||
                        drHalfColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Half"],
 | 
			
		||||
@@ -566,7 +704,76 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            order = 44,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                position = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 7,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerPosition = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 20,
 | 
			
		||||
                        },
 | 
			
		||||
                        drGrowDirection = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["DR Grow Direction"],
 | 
			
		||||
                            desc = L["Grow Direction of the dr icons"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        drXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Horizontal offset"],
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Vertical offset"],
 | 
			
		||||
                            order = 24,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 8,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        drFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
@@ -580,16 +787,39 @@ function Diminishings:GetOptions()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Diminishings:CategoryOptions()
 | 
			
		||||
    local categories = {}
 | 
			
		||||
    local categories = {
 | 
			
		||||
        checkAll = {
 | 
			
		||||
            order = 1,
 | 
			
		||||
            width = "0.7",
 | 
			
		||||
            name = L["Check All"],
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                for k,_ in pairs(defaultCategories()) do
 | 
			
		||||
                    Gladdy.db.drCategories[k].enabled = true
 | 
			
		||||
                end
 | 
			
		||||
            end,
 | 
			
		||||
        },
 | 
			
		||||
        uncheckAll = {
 | 
			
		||||
            order = 2,
 | 
			
		||||
            width = "0.7",
 | 
			
		||||
            name = L["Uncheck All"],
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                for k,_ in pairs(defaultCategories()) do
 | 
			
		||||
                    Gladdy.db.drCategories[k].enabled = false
 | 
			
		||||
                end
 | 
			
		||||
            end,
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
    local indexList = {}
 | 
			
		||||
    for k,v in pairs(DRData:GetCategories()) do
 | 
			
		||||
    for k,_ in pairs(DRData:GetCategories()) do
 | 
			
		||||
        tinsert(indexList, k)
 | 
			
		||||
    end
 | 
			
		||||
    tbl_sort(indexList)
 | 
			
		||||
    for i, k in ipairs(indexList) do
 | 
			
		||||
    for i,k in ipairs(indexList) do
 | 
			
		||||
        categories[k] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = DRData:GetCategoryName(k),
 | 
			
		||||
            name = L[DRData:GetCategoryName(k)],
 | 
			
		||||
            order = i,
 | 
			
		||||
            icon = Gladdy.db.drCategories[k].icon,
 | 
			
		||||
            args = {
 | 
			
		||||
@@ -597,10 +827,10 @@ function Diminishings:CategoryOptions()
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    name = L["Enabled"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    get = function(info)
 | 
			
		||||
                    get = function()
 | 
			
		||||
                        return Gladdy.db.drCategories[k].enabled
 | 
			
		||||
                    end,
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.db.drCategories[k].enabled = value
 | 
			
		||||
                    end,
 | 
			
		||||
                },
 | 
			
		||||
@@ -608,10 +838,10 @@ function Diminishings:CategoryOptions()
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    name = L["Force Icon"],
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    get = function(info)
 | 
			
		||||
                    get = function()
 | 
			
		||||
                        return Gladdy.db.drCategories[k].forceIcon
 | 
			
		||||
                    end,
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.db.drCategories[k].forceIcon = value
 | 
			
		||||
                    end,
 | 
			
		||||
                },
 | 
			
		||||
@@ -621,10 +851,10 @@ function Diminishings:CategoryOptions()
 | 
			
		||||
                    desc = L["Icon of the DR"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    values = Diminishings:GetDRIcons(k),
 | 
			
		||||
                    get = function(info)
 | 
			
		||||
                    get = function()
 | 
			
		||||
                        return Gladdy.db.drCategories[k].icon
 | 
			
		||||
                    end,
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.db.drCategories[k].icon = value
 | 
			
		||||
                        Gladdy.options.args.Diminishings.args.categories.args[k].icon = value
 | 
			
		||||
                    end,
 | 
			
		||||
@@ -644,3 +874,36 @@ function Diminishings:GetDRIcons(category)
 | 
			
		||||
    end
 | 
			
		||||
    return icons
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- LAGACY HANDLER
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Diminishings:LegacySetPosition(drFrame, unit)
 | 
			
		||||
    if Gladdy.db.newLayout then
 | 
			
		||||
        return Gladdy.db.newLayout
 | 
			
		||||
    end
 | 
			
		||||
    drFrame:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.drCooldownPos == "LEFT") then
 | 
			
		||||
        Gladdy.db.drGrowDirection = "LEFT"
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if (Gladdy.db.drCooldownPos == "RIGHT") then
 | 
			
		||||
        Gladdy.db.drGrowDirection = "RIGHT"
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return Gladdy.db.newLayout
 | 
			
		||||
end
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
local type, pairs = type, pairs
 | 
			
		||||
local type, pairs, str_match = type, pairs, string.match
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local AceSerializer = LibStub("AceSerializer-3.0")
 | 
			
		||||
@@ -6,23 +6,26 @@ local L = Gladdy.L
 | 
			
		||||
local AceGUI = LibStub("AceGUI-3.0")
 | 
			
		||||
local LibDeflate = LibStub:GetLibrary("LibDeflate")
 | 
			
		||||
 | 
			
		||||
local function table_copy(t)
 | 
			
		||||
 | 
			
		||||
local function table_copy(t, str)
 | 
			
		||||
    local t2 = {};
 | 
			
		||||
    if str == nil then
 | 
			
		||||
        str = "Gladdy.db"
 | 
			
		||||
    end
 | 
			
		||||
    for k,v in pairs(t) do
 | 
			
		||||
        if type(v) == "table" then
 | 
			
		||||
            t2[k] = table_copy(v);
 | 
			
		||||
            t2[k] = table_copy(v, str .. "." .. k);
 | 
			
		||||
        else
 | 
			
		||||
 | 
			
		||||
            t2[k] = v;
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return t2;
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local ExportImport = Gladdy:NewModule("ExportImport", nil, {
 | 
			
		||||
local ExportImport = Gladdy:NewModule("Export Import", nil, {
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local export = AceGUI:Create("Frame")
 | 
			
		||||
export:SetWidth(550)
 | 
			
		||||
export.sizer_se:Hide()
 | 
			
		||||
@@ -69,6 +72,7 @@ importButton:SetCallback("OnClick", function(widget)
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
    Gladdy:ToggleFrame(3)
 | 
			
		||||
    LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
 | 
			
		||||
end)
 | 
			
		||||
import:AddChild(importButton)
 | 
			
		||||
import.button = importButton
 | 
			
		||||
@@ -85,28 +89,80 @@ end)
 | 
			
		||||
import:AddChild(importClearButton)
 | 
			
		||||
import.clearButton = importClearButton
 | 
			
		||||
 | 
			
		||||
local deletedOptions = { -- backwards compatibility
 | 
			
		||||
    --deleted DR-categories
 | 
			
		||||
    repentance = true,
 | 
			
		||||
    sleep = true,
 | 
			
		||||
    impconc = true,
 | 
			
		||||
    dragonsbreath = true,
 | 
			
		||||
    freezetrap = true,
 | 
			
		||||
    --deleted db options
 | 
			
		||||
    castBarPos = true,
 | 
			
		||||
    buffsCooldownPos = true,
 | 
			
		||||
    buffsBuffsCooldownPos = true,
 | 
			
		||||
    classIconPos = true,
 | 
			
		||||
    ciAnchor = true,
 | 
			
		||||
    ciPos = true,
 | 
			
		||||
    cooldownYPos = true,
 | 
			
		||||
    cooldownXPos = true,
 | 
			
		||||
    drCooldownPos = true,
 | 
			
		||||
    racialAnchor = true,
 | 
			
		||||
    racialPos = true,
 | 
			
		||||
    trinketPos = true,
 | 
			
		||||
    padding = true,
 | 
			
		||||
    growUp = true,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local function checkIsDeletedOption(k, str, msg, errorFound, errorMsg)
 | 
			
		||||
    local isDeleted
 | 
			
		||||
    for key, _ in pairs(deletedOptions) do
 | 
			
		||||
        if str_match(k, key) then
 | 
			
		||||
            isDeleted = true
 | 
			
		||||
            Gladdy:Debug("WARN", "found deleted option =", str .. "." .. k)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if errorFound then
 | 
			
		||||
        return errorFound, errorMsg
 | 
			
		||||
    end
 | 
			
		||||
    if not isDeleted then
 | 
			
		||||
        return true, msg or str .. "." .. k .. " does not exist"
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
 | 
			
		||||
    if str == nil and not tbl.version_major_num then
 | 
			
		||||
        return false, "Version conflict: version_major_num not seen"
 | 
			
		||||
    end
 | 
			
		||||
    if str == nil and tbl.version_major_num ~= Gladdy.version_major_num then
 | 
			
		||||
        return false, "Version conflict: " .. tbl.version_major_num .. " ~= " .. Gladdy.version_major_num
 | 
			
		||||
    if str == nil and tbl.version_major_num > Gladdy.version_major_num then
 | 
			
		||||
        return false, "Version conflict: Major v" .. tbl.version_major_num .. " ~= v" .. Gladdy.version_major_num
 | 
			
		||||
    end
 | 
			
		||||
    if str == nil then
 | 
			
		||||
        str = "Gladdy.db"
 | 
			
		||||
        tbl.version_major_num = nil
 | 
			
		||||
    end
 | 
			
		||||
    for k,v in pairs(tbl) do
 | 
			
		||||
        if refTbl[k] == nil then
 | 
			
		||||
            return false, str .. "." .. k .. " does not exist"
 | 
			
		||||
        else
 | 
			
		||||
            if type(v) ~= type(refTbl[k]) then
 | 
			
		||||
                return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
 | 
			
		||||
    local res, msg
 | 
			
		||||
    local errorFound, errorMsg
 | 
			
		||||
    if refTbl == nil then
 | 
			
		||||
        return false, str .. "does not exist"
 | 
			
		||||
    else
 | 
			
		||||
        for k,v in pairs(tbl) do
 | 
			
		||||
            if refTbl[k] == nil then
 | 
			
		||||
                errorFound, errorMsg = checkIsDeletedOption(k, str, nil, errorFound, errorMsg)
 | 
			
		||||
            elseif type(v) ~= type(refTbl[k]) then
 | 
			
		||||
                errorFound = true
 | 
			
		||||
                errorMsg = str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
 | 
			
		||||
            elseif type(v) == "table" then
 | 
			
		||||
                ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
 | 
			
		||||
                res, msg = ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
 | 
			
		||||
                if not res then
 | 
			
		||||
                    errorFound, errorMsg = checkIsDeletedOption(msg, str, msg, errorFound, errorMsg)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if errorFound then
 | 
			
		||||
        return false, errorMsg
 | 
			
		||||
    end
 | 
			
		||||
    return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -133,8 +189,8 @@ function ExportImport:GetOptions()
 | 
			
		||||
                export.eb:HighlightText(0, export.eb.editBox:GetNumLetters())
 | 
			
		||||
                export:SetStatusText("Copy this string to share your configuration with others.")
 | 
			
		||||
            end,
 | 
			
		||||
            name = "Export",
 | 
			
		||||
            desc = "Export your current profile to share with others or your various accounts.",
 | 
			
		||||
            name = L["Export"],
 | 
			
		||||
            desc = L["Export your current profile to share with others or your various accounts."],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        },
 | 
			
		||||
        import = {
 | 
			
		||||
@@ -157,17 +213,28 @@ function ExportImport:GetOptions()
 | 
			
		||||
                    import.deserializedTable = deserialized
 | 
			
		||||
                end)
 | 
			
		||||
            end,
 | 
			
		||||
            name = "Import",
 | 
			
		||||
            desc = "This will overwrite your current profile!",
 | 
			
		||||
            name = L["Import"],
 | 
			
		||||
            desc = L["This will overwrite your current profile!"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ExportImport:ApplyImport(t, table)
 | 
			
		||||
function ExportImport:ApplyImport(t, table, str)
 | 
			
		||||
    if str == nil then
 | 
			
		||||
        str = "Gladdy.db"
 | 
			
		||||
        if (not t.newLayout) then
 | 
			
		||||
            table.newLayout = false
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    for k,v in pairs(t) do
 | 
			
		||||
        if type(v) == "table" then
 | 
			
		||||
            ExportImport:ApplyImport(v, table[k])
 | 
			
		||||
            if (table[k] ~= nil) then
 | 
			
		||||
                ExportImport:ApplyImport(v, table[k], str .. "." .. k)
 | 
			
		||||
            else
 | 
			
		||||
                Gladdy:Debug("ERROR", "ApplyImport failed for", str .. "." .. k)
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
        else
 | 
			
		||||
            table[k] = v
 | 
			
		||||
        end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
local pairs = pairs
 | 
			
		||||
local floor = math.floor
 | 
			
		||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists = UnitHealth, UnitHealthMax, UnitName, UnitExists
 | 
			
		||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
 | 
			
		||||
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
			
		||||
@@ -8,7 +8,7 @@ local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
			
		||||
local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
			
		||||
local Healthbar = Gladdy:NewModule("Health Bar", 100, {
 | 
			
		||||
    healthBarFont = "DorisPP",
 | 
			
		||||
    healthBarHeight = 60,
 | 
			
		||||
    healthBarTexture = "Smooth",
 | 
			
		||||
@@ -19,14 +19,18 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
			
		||||
    healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    healthBarNameFontSize = 12,
 | 
			
		||||
    healthBarHealthFontSize = 12,
 | 
			
		||||
    healthNameToArenaId = false,
 | 
			
		||||
    healthName = true,
 | 
			
		||||
    healthActual = false,
 | 
			
		||||
    healthMax = true,
 | 
			
		||||
    healthPercentage = true,
 | 
			
		||||
    healthFrameStrata = "MEDIUM",
 | 
			
		||||
    healthFrameLevel = 1,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Healthbar:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
@@ -36,32 +40,35 @@ function Healthbar:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
 | 
			
		||||
    local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
 | 
			
		||||
    healthBar:EnableMouse(false)
 | 
			
		||||
    healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
 | 
			
		||||
                                   edgeSize = Gladdy.db.healthBarBorderSize })
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
 | 
			
		||||
    healthBar:SetFrameLevel(1)
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor))
 | 
			
		||||
    healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata)
 | 
			
		||||
    healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel)
 | 
			
		||||
 | 
			
		||||
    healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
 | 
			
		||||
    healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
 | 
			
		||||
    healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
 | 
			
		||||
    healthBar.hp:SetMinMaxValues(0, 100)
 | 
			
		||||
    healthBar.hp:SetFrameLevel(0)
 | 
			
		||||
    healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata)
 | 
			
		||||
    healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1)
 | 
			
		||||
 | 
			
		||||
    healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
 | 
			
		||||
    healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
 | 
			
		||||
    healthBar.bg:ClearAllPoints()
 | 
			
		||||
    healthBar.bg:SetAllPoints(healthBar.hp)
 | 
			
		||||
    healthBar.bg:SetAlpha(1)
 | 
			
		||||
    healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
 | 
			
		||||
    healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor))
 | 
			
		||||
 | 
			
		||||
    healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
 | 
			
		||||
    if (Gladdy.db.healthBarNameFontSize < 1) then
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
 | 
			
		||||
        healthBar.nameText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
 | 
			
		||||
        healthBar.nameText:Show()
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
 | 
			
		||||
    healthBar.nameText:SetShadowOffset(1, -1)
 | 
			
		||||
    healthBar.nameText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    healthBar.nameText:SetJustifyH("CENTER")
 | 
			
		||||
@@ -69,13 +76,13 @@ function Healthbar:CreateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    if (Gladdy.db.healthBarHealthFontSize < 1) then
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
 | 
			
		||||
    healthBar.healthText:SetShadowOffset(1, -1)
 | 
			
		||||
    healthBar.healthText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    healthBar.healthText:SetJustifyH("CENTER")
 | 
			
		||||
@@ -92,12 +99,22 @@ function Healthbar:CreateFrame(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar.OnEvent(self, event, unit)
 | 
			
		||||
    local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit)
 | 
			
		||||
    if event == "UNIT_HEALTH" then
 | 
			
		||||
        if isDead then
 | 
			
		||||
            Gladdy:SendMessage("UNIT_DEATH", unit)
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        local health = UnitHealth(unit)
 | 
			
		||||
        local healthMax = UnitHealthMax(unit)
 | 
			
		||||
        Healthbar:SetHealthText(self, health, healthMax)
 | 
			
		||||
        self.hp:SetMinMaxValues(0, healthMax)
 | 
			
		||||
        self.hp:SetValue(UnitHealth(unit))
 | 
			
		||||
        Healthbar:SetHealthText(self, health, healthMax)
 | 
			
		||||
    elseif event == "UNIT_MAXHEALTH" then
 | 
			
		||||
        if isDead then
 | 
			
		||||
            Gladdy:SendMessage("UNIT_DEATH", unit)
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        local health = UnitHealth(unit)
 | 
			
		||||
        local healthMax = UnitHealthMax(unit)
 | 
			
		||||
        self.hp:SetMinMaxValues(0, healthMax)
 | 
			
		||||
@@ -106,7 +123,9 @@ function Healthbar.OnEvent(self, event, unit)
 | 
			
		||||
    elseif event == "UNIT_NAME_UPDATE" then
 | 
			
		||||
        local name = UnitName(unit)
 | 
			
		||||
        Gladdy.buttons[unit].name = name
 | 
			
		||||
        self.nameText:SetText(name)
 | 
			
		||||
        if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
 | 
			
		||||
            self.nameText:SetText(name)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if not Gladdy.buttons[unit].class then
 | 
			
		||||
        Gladdy:SpotEnemy(unit, true)
 | 
			
		||||
@@ -114,33 +133,16 @@ function Healthbar.OnEvent(self, event, unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:SetHealthText(healthBar, health, healthMax)
 | 
			
		||||
    local healthText
 | 
			
		||||
    local healthText = ""
 | 
			
		||||
    local healthPercentage = floor(health * 100 / healthMax)
 | 
			
		||||
 | 
			
		||||
    if health == 0 then
 | 
			
		||||
    if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) then
 | 
			
		||||
        self:UNIT_DEATH(healthBar.unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.healthActual) then
 | 
			
		||||
        healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.healthMax) then
 | 
			
		||||
        local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax
 | 
			
		||||
        if (healthText) then
 | 
			
		||||
            healthText = ("%s/%s"):format(healthText, text)
 | 
			
		||||
        else
 | 
			
		||||
            healthText = text
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.healthPercentage) then
 | 
			
		||||
        if (healthText) then
 | 
			
		||||
            healthText = ("%s (%d%%)"):format(healthText, healthPercentage)
 | 
			
		||||
        else
 | 
			
		||||
            healthText = ("%d%%"):format(healthPercentage)
 | 
			
		||||
        end
 | 
			
		||||
        healthText = ("%d%%"):format(healthPercentage)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    healthBar.healthText:SetText(healthText)
 | 
			
		||||
@@ -152,43 +154,46 @@ function Healthbar:UpdateFrame(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight
 | 
			
		||||
    healthBar:SetFrameStrata(Gladdy.db.healthFrameStrata)
 | 
			
		||||
    healthBar:SetFrameLevel(Gladdy.db.healthFrameLevel)
 | 
			
		||||
    healthBar.hp:SetFrameStrata(Gladdy.db.healthFrameStrata)
 | 
			
		||||
    healthBar.hp:SetFrameLevel(Gladdy.db.healthFrameLevel - 1)
 | 
			
		||||
 | 
			
		||||
    healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
 | 
			
		||||
    healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
 | 
			
		||||
    healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
 | 
			
		||||
    healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.healthBarBgColor))
 | 
			
		||||
 | 
			
		||||
    healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
 | 
			
		||||
    healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
 | 
			
		||||
                            edgeSize = Gladdy.db.healthBarBorderSize })
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.healthBarBorderColor))
 | 
			
		||||
    healthBar:ClearAllPoints()
 | 
			
		||||
    healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", iconSize, 0)
 | 
			
		||||
    healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
 | 
			
		||||
    healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
 | 
			
		||||
 | 
			
		||||
    healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
 | 
			
		||||
    healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
 | 
			
		||||
    healthBar.hp:ClearAllPoints()
 | 
			
		||||
    healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.healthBarHealthFontSize < 1) then
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
 | 
			
		||||
        healthBar.healthText:Show()
 | 
			
		||||
    end
 | 
			
		||||
    if (Gladdy.db.healthBarNameFontSize < 1) then
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
 | 
			
		||||
        healthBar.nameText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
 | 
			
		||||
        if Gladdy.db.healthName then
 | 
			
		||||
            healthBar.nameText:Show()
 | 
			
		||||
        else
 | 
			
		||||
            healthBar.nameText:Hide()
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:ResetUnit(unit)
 | 
			
		||||
@@ -210,10 +215,20 @@ function Healthbar:Test(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
    self:ENEMY_SPOTTED(unit)
 | 
			
		||||
    self:UNIT_HEALTH(unit, button.health, button.healthMax)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:JOINED_ARENA()
 | 
			
		||||
    if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
 | 
			
		||||
        for i=1,Gladdy.curBracket do
 | 
			
		||||
            local healthBar = self.frames["arena" .. i]
 | 
			
		||||
            healthBar.nameText:SetText(i)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local healthBar = self.frames[unit]
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
@@ -228,8 +243,13 @@ function Healthbar:ENEMY_SPOTTED(unit)
 | 
			
		||||
        healthBar.hp:SetValue(health)
 | 
			
		||||
        Healthbar:SetHealthText(healthBar, health, healthMax)
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.nameText:SetText(button.name)
 | 
			
		||||
    healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
 | 
			
		||||
    if button.name and Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
 | 
			
		||||
        healthBar.nameText:SetText(button.name)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if button.class then
 | 
			
		||||
        healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:UNIT_HEALTH(unit, health, healthMax)
 | 
			
		||||
@@ -243,27 +263,10 @@ function Healthbar:UNIT_HEALTH(unit, health, healthMax)
 | 
			
		||||
    Gladdy:SendMessage("UNIT_HEALTH", unit, health, healthMax)
 | 
			
		||||
 | 
			
		||||
    local healthPercentage = floor(health * 100 / healthMax)
 | 
			
		||||
    local healthText
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.healthActual) then
 | 
			
		||||
        healthText = healthMax > 999 and ("%.1fk"):format(health / 1000) or health
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.healthMax) then
 | 
			
		||||
        local text = healthMax > 999 and ("%.1fk"):format(healthMax / 1000) or healthMax
 | 
			
		||||
        if (healthText) then
 | 
			
		||||
            healthText = ("%s/%s"):format(healthText, text)
 | 
			
		||||
        else
 | 
			
		||||
            healthText = text
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    local healthText = ""
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.healthPercentage) then
 | 
			
		||||
        if (healthText) then
 | 
			
		||||
            healthText = ("%s (%d%%)"):format(healthText, healthPercentage)
 | 
			
		||||
        else
 | 
			
		||||
            healthText = ("%d%%"):format(healthPercentage)
 | 
			
		||||
        end
 | 
			
		||||
        healthText = ("%d%%"):format(healthPercentage)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    healthBar.healthText:SetText(healthText)
 | 
			
		||||
@@ -300,7 +303,7 @@ local function option(params)
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            local key = info.arg or info[#info]
 | 
			
		||||
            Gladdy.dbi.profile[key] = value
 | 
			
		||||
            Gladdy.options.args.Healthbar.args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
 | 
			
		||||
            Gladdy.options.args["Health Bar"].args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
 | 
			
		||||
            if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
 | 
			
		||||
                Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
 | 
			
		||||
            end
 | 
			
		||||
@@ -328,7 +331,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
@@ -349,6 +352,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            min = 10,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthBarTexture = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
@@ -400,6 +404,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthBarHealthFontSize = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -409,6 +414,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -437,6 +443,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.healthBarHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthBarBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
@@ -447,10 +454,39 @@ function Healthbar:GetOptions()
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        healthFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                healthValues = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Health Bar Text"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -459,27 +495,25 @@ function Healthbar:GetOptions()
 | 
			
		||||
                        },
 | 
			
		||||
                        healthName = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show the name"],
 | 
			
		||||
                            name = L["Show name text"],
 | 
			
		||||
                            desc = L["Show the units name"],
 | 
			
		||||
                            order = 30,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthActual = option({
 | 
			
		||||
                        healthNameToArenaId = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show the actual health"],
 | 
			
		||||
                            desc = L["Show the actual health on the health bar"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthMax = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show max health"],
 | 
			
		||||
                            desc = L["Show max health on the health bar"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            name = L["Show ArenaX"],
 | 
			
		||||
                            desc = L["Show 1-5 as name instead"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            disabled = function() return not Gladdy.db.healthName end
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthPercentage = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show health percentage"],
 | 
			
		||||
                            desc = L["Show health percentage on the health bar"],
 | 
			
		||||
                            order = 33,
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -3,14 +3,18 @@ local CreateFrame, UnitIsUnit = CreateFrame, UnitIsUnit
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Highlight = Gladdy:NewModule("Highlight", nil, {
 | 
			
		||||
    highlightBorderSize = 2,
 | 
			
		||||
    highlightBorderSize = 1,
 | 
			
		||||
    highlightInset = false,
 | 
			
		||||
    targetBorderColor = { r = 1, g = 0.8, b = 0, a = 1 },
 | 
			
		||||
    focusBorderColor = { r = 1, g = 0, b = 0, a = 1 },
 | 
			
		||||
    leaderBorderColor = { r = 0, g = 1, b = 0, a = 1 },
 | 
			
		||||
    highlightBorderStyle = "Square Full White",
 | 
			
		||||
    highlight = true,
 | 
			
		||||
    targetBorder = true,
 | 
			
		||||
    focusBorder = true,
 | 
			
		||||
    leaderBorder = true,
 | 
			
		||||
    highlightFrameStrata = "MEDIUM",
 | 
			
		||||
    highlightFrameLevel = 20,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Highlight:Initialize()
 | 
			
		||||
@@ -50,21 +54,24 @@ function Highlight:CreateFrame(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local healthBar = Gladdy.modules.Healthbar.frames[unit]
 | 
			
		||||
    local healthBar = Gladdy.modules["Health Bar"].frames[unit]
 | 
			
		||||
 | 
			
		||||
    local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    targetBorder:SetFrameStrata("HIGH")
 | 
			
		||||
    targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    targetBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
 | 
			
		||||
    targetBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
 | 
			
		||||
    targetBorder:Hide()
 | 
			
		||||
 | 
			
		||||
    local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    focusBorder:SetFrameStrata("LOW")
 | 
			
		||||
    focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    focusBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
 | 
			
		||||
    focusBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
 | 
			
		||||
    focusBorder:Hide()
 | 
			
		||||
 | 
			
		||||
    local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    leaderBorder:SetFrameStrata("MEDIUM")
 | 
			
		||||
    leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    leaderBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
 | 
			
		||||
    leaderBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
 | 
			
		||||
    leaderBorder:Hide()
 | 
			
		||||
 | 
			
		||||
    local highlight = healthBar:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
@@ -87,31 +94,58 @@ function Highlight:UpdateFrame(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
			
		||||
    local borderSize = Gladdy.db.highlightBorderSize
 | 
			
		||||
    local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
 | 
			
		||||
    local width = Gladdy.db.barWidth + borderSize * 2
 | 
			
		||||
    local height = iconSize + borderSize * 2
 | 
			
		||||
    local borderOffset = borderSize
 | 
			
		||||
    local hpAndPowerHeight = Gladdy.db.healthBarHeight + powerBarHeight
 | 
			
		||||
    local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
 | 
			
		||||
    local height = hpAndPowerHeight + (Gladdy.db.highlightInset and 0 or borderSize * 2)
 | 
			
		||||
 | 
			
		||||
    button.targetBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
 | 
			
		||||
    button.targetBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
 | 
			
		||||
    button.focusBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
 | 
			
		||||
    button.focusBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
 | 
			
		||||
    button.leaderBorder:SetFrameStrata(Gladdy.db.highlightFrameStrata)
 | 
			
		||||
    button.leaderBorder:SetFrameLevel(Gladdy.db.highlightFrameLevel)
 | 
			
		||||
 | 
			
		||||
    button.targetBorder:SetWidth(width)
 | 
			
		||||
    button.targetBorder:SetHeight(height)
 | 
			
		||||
    button.targetBorder:ClearAllPoints()
 | 
			
		||||
    button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
			
		||||
    button.targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
			
		||||
    button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
 | 
			
		||||
    if Gladdy.db.highlightInset then
 | 
			
		||||
        button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.targetBorder:SetPoint("BOTTOMRIGHT",  Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    else
 | 
			
		||||
        button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
 | 
			
		||||
    button.targetBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.targetBorderColor))
 | 
			
		||||
 | 
			
		||||
    button.focusBorder:SetWidth(width)
 | 
			
		||||
    button.focusBorder:SetHeight(height)
 | 
			
		||||
    button.focusBorder:ClearAllPoints()
 | 
			
		||||
    button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
			
		||||
    button.focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
			
		||||
    button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
 | 
			
		||||
    if Gladdy.db.highlightInset then
 | 
			
		||||
        button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.focusBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    else
 | 
			
		||||
        button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
 | 
			
		||||
    button.focusBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.focusBorderColor))
 | 
			
		||||
 | 
			
		||||
    button.leaderBorder:SetWidth(width)
 | 
			
		||||
    button.leaderBorder:SetHeight(height)
 | 
			
		||||
    button.leaderBorder:ClearAllPoints()
 | 
			
		||||
    button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
			
		||||
    button.leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
			
		||||
    button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
 | 
			
		||||
    if Gladdy.db.highlightInset then
 | 
			
		||||
        button.leaderBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.leaderBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    else
 | 
			
		||||
        button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
 | 
			
		||||
    button.leaderBorder:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.leaderBorderColor))
 | 
			
		||||
    if Gladdy.frame.testing then
 | 
			
		||||
        Highlight:Test(unit)
 | 
			
		||||
    end
 | 
			
		||||
@@ -135,7 +169,7 @@ function Highlight:Test(unit)
 | 
			
		||||
    elseif (unit == "arena2") then
 | 
			
		||||
        self:Toggle(unit, "target", true)
 | 
			
		||||
    elseif (unit == "arena3") then
 | 
			
		||||
        self:Toggle(unit, "leader", true)
 | 
			
		||||
        --self:Toggle(unit, "leader", true)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -179,64 +213,136 @@ function Highlight:GetOptions()
 | 
			
		||||
            name = L["Highlight"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        highlightBorderSize = {
 | 
			
		||||
            type = "range",
 | 
			
		||||
            name = L["Border size"],
 | 
			
		||||
            desc = L["Border size"],
 | 
			
		||||
        highlightInset = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show Inside"],
 | 
			
		||||
            desc = L["Show Highlight border inside of frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            min = 1,
 | 
			
		||||
            max = 10,
 | 
			
		||||
            step = 1,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            args = {
 | 
			
		||||
                enabled = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Enabled"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerEnable = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Enabled"],
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                        },
 | 
			
		||||
                        highlight = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Highlight target"],
 | 
			
		||||
                            desc = L["Toggle if the selected target should be highlighted"],
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        targetBorder = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show border around target"],
 | 
			
		||||
                            desc = L["Toggle if a border should be shown around the selected target"],
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        focusBorder = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show border around focus"],
 | 
			
		||||
                            desc = L["Toggle of a border should be shown around the current focus"],
 | 
			
		||||
                            order = 13,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Border"],
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerHighlight = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Border"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                        },
 | 
			
		||||
                        highlightBorderSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Border size"],
 | 
			
		||||
                            desc = L["Border size"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        highlightBorderStyle = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Border style"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            dialogControl = "LSM30_Border",
 | 
			
		||||
                            values = AceGUIWidgetLSMlists.border,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                color = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Color"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerColor = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Colors"],
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                        },
 | 
			
		||||
                        targetBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Target border color"],
 | 
			
		||||
                            desc = L["Color of the selected targets border"],
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                        focusBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Focus border color"],
 | 
			
		||||
                            desc = L["Color of the focus border"],
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        highlightFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        highlightFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
        targetBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Target border color"],
 | 
			
		||||
            desc = L["Color of the selected targets border"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
        }),
 | 
			
		||||
        focusBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Focus border color"],
 | 
			
		||||
            desc = L["Color of the focus border"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
        }),
 | 
			
		||||
        leaderBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Raid leader border color"],
 | 
			
		||||
            desc = L["Color of the raid leader border"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
        }),
 | 
			
		||||
        headerEnable = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Enable/Disable"],
 | 
			
		||||
            order = 10,
 | 
			
		||||
        },
 | 
			
		||||
        highlight = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Highlight target"],
 | 
			
		||||
            desc = L["Toggle if the selected target should be highlighted"],
 | 
			
		||||
            order = 11,
 | 
			
		||||
        }),
 | 
			
		||||
        targetBorder = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show border around target"],
 | 
			
		||||
            desc = L["Toggle if a border should be shown around the selected target"],
 | 
			
		||||
            order = 12,
 | 
			
		||||
        }),
 | 
			
		||||
        focusBorder = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show border around focus"],
 | 
			
		||||
            desc = L["Toggle of a border should be shown around the current focus"],
 | 
			
		||||
            order = 13,
 | 
			
		||||
        }),
 | 
			
		||||
        leaderBorder = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show border around raid leader"],
 | 
			
		||||
            desc = L["Toggle if a border should be shown around the raid leader"],
 | 
			
		||||
            order = 14,
 | 
			
		||||
        }),
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										209
									
								
								Modules/Pets.lua
									
									
									
									
									
								
							
							
						
						
									
										209
									
								
								Modules/Pets.lua
									
									
									
									
									
								
							@@ -1,12 +1,12 @@
 | 
			
		||||
local string_gsub, floor, pairs = string.gsub, math.floor, pairs
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
 | 
			
		||||
local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Pets = Gladdy:NewModule("Pets", nil, {
 | 
			
		||||
    petEnabled = true,
 | 
			
		||||
    petWidth = 100,
 | 
			
		||||
    petWidth = 128,
 | 
			
		||||
    petHeight = 20,
 | 
			
		||||
    petPortraitEnabled = true,
 | 
			
		||||
    petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
@@ -21,8 +21,12 @@ local Pets = Gladdy:NewModule("Pets", nil, {
 | 
			
		||||
    petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    petHealthBarFontSize = 12,
 | 
			
		||||
    petHealthPercentage = true,
 | 
			
		||||
    petXOffset = 50,
 | 
			
		||||
    petYOffset = 0,
 | 
			
		||||
    petXOffset = 1,
 | 
			
		||||
    petYOffset = -62,
 | 
			
		||||
    petGroup = false,
 | 
			
		||||
    petMargin = 1,
 | 
			
		||||
    petFrameStrata = "MEDIUM",
 | 
			
		||||
    petFrameLevel = 5,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Pets:Initialize()
 | 
			
		||||
@@ -35,12 +39,12 @@ function Pets:Initialize()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Pets:JOINED_ARENA()
 | 
			
		||||
    for k,v in pairs(self.frames) do
 | 
			
		||||
    for _,v in pairs(self.frames) do
 | 
			
		||||
        v.healthBar:SetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.petEnabled then
 | 
			
		||||
        self:RegisterEvent("UNIT_PET")
 | 
			
		||||
        self:SetScript("OnEvent", function(self, event, unitId)
 | 
			
		||||
        self:SetScript("OnEvent", function(_, event, unitId)
 | 
			
		||||
            if event == "UNIT_PET" then
 | 
			
		||||
                local unit = Gladdy.guids[UnitGUID(unitId)]
 | 
			
		||||
                if unit then
 | 
			
		||||
@@ -63,9 +67,10 @@ function Pets:ResetUnit(unitId)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Pets:PET_SPOTTED(unit)
 | 
			
		||||
    Gladdy.guids[UnitGUID(unit)] = unit
 | 
			
		||||
    if Gladdy.db.petEnabled then
 | 
			
		||||
        self.frames[unit].healthBar:SetAlpha(1)
 | 
			
		||||
        self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
 | 
			
		||||
        self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor))
 | 
			
		||||
        self.frames[unit].healthBar:SetScript("OnUpdate", function(self)
 | 
			
		||||
            self.hp:SetValue(UnitHealth(self.unit))
 | 
			
		||||
            Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit))
 | 
			
		||||
@@ -124,6 +129,7 @@ function Pets:Test(unitId)
 | 
			
		||||
        petFrame.healthBar.hp:SetMinMaxValues(0, 6200)
 | 
			
		||||
        petFrame.healthBar.hp:SetValue(2000)
 | 
			
		||||
        Pets:SetHealthText(petFrame.healthBar, 2000, 6200)
 | 
			
		||||
        SetPortraitTexture(petFrame.healthBar.portrait, "player")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -133,12 +139,13 @@ function Pets:CreateFrame(unitId)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local button = CreateFrame("Frame", "GladdyButtonFramePet" .. unit, Gladdy.frame)
 | 
			
		||||
    button:SetMovable(true)
 | 
			
		||||
    --button:SetAlpha(0)
 | 
			
		||||
    button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
 | 
			
		||||
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    secure:RegisterForClicks("AnyDown")
 | 
			
		||||
    secure:SetAttribute("*type1", "target")
 | 
			
		||||
    secure:SetAttribute("*type2", "focus")
 | 
			
		||||
    secure:SetAttribute("unit", unit)
 | 
			
		||||
@@ -148,46 +155,48 @@ function Pets:CreateFrame(unitId)
 | 
			
		||||
    button.secure = secure
 | 
			
		||||
 | 
			
		||||
    local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
 | 
			
		||||
    healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
 | 
			
		||||
                            edgeSize = Gladdy.db.petHealthBarBorderSize })
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
 | 
			
		||||
    healthBar:SetFrameLevel(1)
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
 | 
			
		||||
    healthBar:SetFrameStrata(Gladdy.db.petFrameStrata)
 | 
			
		||||
    healthBar:SetFrameLevel(Gladdy.db.petFrameLevel)
 | 
			
		||||
    healthBar:SetAllPoints(button)
 | 
			
		||||
    healthBar:SetAlpha(0)
 | 
			
		||||
 | 
			
		||||
    healthBar.portrait = healthBar:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
 | 
			
		||||
    healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
 | 
			
		||||
    SetPortraitTexture(healthBar.portrait, "player")
 | 
			
		||||
    healthBar.portrait.border = healthBar:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    healthBar.portrait.border:SetAllPoints(healthBar.portrait)
 | 
			
		||||
    healthBar.portrait.border:SetTexture(Gladdy.db.classIconBorderStyle)
 | 
			
		||||
    healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
 | 
			
		||||
    healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
 | 
			
		||||
    healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
 | 
			
		||||
    healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
 | 
			
		||||
    healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
 | 
			
		||||
    healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor))
 | 
			
		||||
    healthBar.hp:SetMinMaxValues(0, 100)
 | 
			
		||||
    healthBar.hp:SetFrameLevel(0)
 | 
			
		||||
    healthBar.hp:SetFrameStrata(Gladdy.db.petFrameStrata)
 | 
			
		||||
    healthBar.hp:SetFrameLevel(Gladdy.db.petFrameLevel - 1)
 | 
			
		||||
    healthBar.hp:SetAllPoints(healthBar)
 | 
			
		||||
 | 
			
		||||
    healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
 | 
			
		||||
    healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
 | 
			
		||||
    healthBar.bg:ClearAllPoints()
 | 
			
		||||
    healthBar.bg:SetAllPoints(healthBar.hp)
 | 
			
		||||
    healthBar.bg:SetAlpha(1)
 | 
			
		||||
    healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
 | 
			
		||||
    healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBgColor))
 | 
			
		||||
 | 
			
		||||
    healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
 | 
			
		||||
    if (Gladdy.db.petHealthBarFontSize < 1) then
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
 | 
			
		||||
        healthBar.nameText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
 | 
			
		||||
        healthBar.nameText:Show()
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
 | 
			
		||||
    healthBar.nameText:SetShadowOffset(1, -1)
 | 
			
		||||
    healthBar.nameText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    healthBar.nameText:SetJustifyH("CENTER")
 | 
			
		||||
@@ -195,13 +204,13 @@ function Pets:CreateFrame(unitId)
 | 
			
		||||
 | 
			
		||||
    healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    if (Gladdy.db.petHealthBarFontSize < 1) then
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
 | 
			
		||||
    healthBar.healthText:SetShadowOffset(1, -1)
 | 
			
		||||
    healthBar.healthText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    healthBar.healthText:SetJustifyH("CENTER")
 | 
			
		||||
@@ -240,6 +249,11 @@ function Pets:UpdateFrame(unitId)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    healthBar:SetFrameStrata(Gladdy.db.petFrameStrata)
 | 
			
		||||
    healthBar:SetFrameLevel(Gladdy.db.petFrameLevel)
 | 
			
		||||
    healthBar.hp:SetFrameStrata(Gladdy.db.petFrameStrata)
 | 
			
		||||
    healthBar.hp:SetFrameLevel(Gladdy.db.petFrameLevel - 1)
 | 
			
		||||
 | 
			
		||||
    if not Gladdy.db.petEnabled then
 | 
			
		||||
        self.frames[unit]:Hide()
 | 
			
		||||
    else
 | 
			
		||||
@@ -248,7 +262,22 @@ function Pets:UpdateFrame(unitId)
 | 
			
		||||
 | 
			
		||||
    self.frames[unit]:SetWidth(Gladdy.db.petWidth)
 | 
			
		||||
    self.frames[unit]:SetHeight(Gladdy.db.petHeight)
 | 
			
		||||
    self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
 | 
			
		||||
 | 
			
		||||
    Gladdy:SetPosition(self.frames[unit], unitId, "petXOffset", "petYOffset", Pets:LegacySetPosition(unit, unitId), Pets)
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.petGroup) then
 | 
			
		||||
        if (unit == "arenapet1") then
 | 
			
		||||
            self.frames[unit]:ClearAllPoints()
 | 
			
		||||
            self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            local previousPet = "arenapet" .. string_gsub(unit, "arenapet", "") - 1
 | 
			
		||||
            self.frames[unit]:ClearAllPoints()
 | 
			
		||||
            self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousPet], "BOTTOMLEFT", 0, - Gladdy.db.petMargin)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        self.frames[unit]:ClearAllPoints()
 | 
			
		||||
        self.frames[unit]:SetPoint("TOPLEFT", Gladdy.buttons[unitId].healthBar, "TOPLEFT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    healthBar.portrait:SetHeight(Gladdy.db.petHeight)
 | 
			
		||||
    healthBar.portrait:SetWidth(Gladdy.db.petHeight)
 | 
			
		||||
@@ -260,34 +289,37 @@ function Pets:UpdateFrame(unitId)
 | 
			
		||||
        healthBar.portrait.border:Show()
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle)
 | 
			
		||||
    healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
 | 
			
		||||
    healthBar.portrait.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
 | 
			
		||||
 | 
			
		||||
    healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
 | 
			
		||||
    healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
 | 
			
		||||
    healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar",  "petHealthBarTexture"))
 | 
			
		||||
    healthBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.petHealthBarBgColor))
 | 
			
		||||
 | 
			
		||||
    healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
 | 
			
		||||
    healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
 | 
			
		||||
                            edgeSize = Gladdy.db.petHealthBarBorderSize })
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.petHealthBarBorderColor))
 | 
			
		||||
 | 
			
		||||
    healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
 | 
			
		||||
    healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
 | 
			
		||||
    healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
 | 
			
		||||
    healthBar.hp:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.petHealthBarColor))
 | 
			
		||||
    healthBar.hp:ClearAllPoints()
 | 
			
		||||
    healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.petHealthBarFontSize < 1) then
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
 | 
			
		||||
        healthBar.nameText:Hide()
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
 | 
			
		||||
        healthBar.nameText:Show()
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
 | 
			
		||||
        healthBar.healthText:Show()
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.petHealthBarFontColor))
 | 
			
		||||
    if (unit == "arenapet1") then
 | 
			
		||||
        Gladdy:CreateMover(self.frames[unit], "petXOffset", "petYOffset", L["Pets"], {"TOPLEFT", "TOPLEFT"})
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Pets:SetHealthText(healthBar, health, healthMax)
 | 
			
		||||
@@ -332,21 +364,21 @@ end
 | 
			
		||||
 | 
			
		||||
function Pets:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerHealthbar = {
 | 
			
		||||
        header = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Health Bar"],
 | 
			
		||||
            name = L["Pets"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        petEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enable"],
 | 
			
		||||
            desc = L["Enabled Pets module"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enables Pets module"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
@@ -367,6 +399,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = 10,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petWidth = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -374,14 +407,32 @@ function Pets:GetOptions()
 | 
			
		||||
                            desc = L["Width of the bar"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 10,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petGroup = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Group Pets"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                        }),
 | 
			
		||||
                        petMargin = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Margin"],
 | 
			
		||||
                            desc = L["Height of the bar"],
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            disabled = function()
 | 
			
		||||
                                return not Gladdy.db.petGroup
 | 
			
		||||
                            end,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            step = .1,
 | 
			
		||||
                        }),
 | 
			
		||||
                        petHealthBarTexture = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Bar texture"],
 | 
			
		||||
                            desc = L["Texture of the bar"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                            dialogControl = "LSM30_Statusbar",
 | 
			
		||||
                            values = AceGUIWidgetLSMlists.statusbar,
 | 
			
		||||
                        }),
 | 
			
		||||
@@ -389,14 +440,14 @@ function Pets:GetOptions()
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Health color"],
 | 
			
		||||
                            desc = L["Color of the status bar"],
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                        petHealthBarBgColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Background color"],
 | 
			
		||||
                            desc = L["Color of the status bar background"],
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
@@ -457,6 +508,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            order = 13,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -485,6 +537,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.petHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petHealthBarBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
@@ -512,6 +565,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = -600,
 | 
			
		||||
                            max = 600,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -520,13 +574,43 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = -600,
 | 
			
		||||
                            max = 600,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 6,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        petFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                healthValues = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Health Values"],
 | 
			
		||||
                    order = 6,
 | 
			
		||||
                    order = 7,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -544,4 +628,31 @@ function Pets:GetOptions()
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- LAGACY HANDLER
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Pets:LegacySetPosition(unit, unitId)
 | 
			
		||||
    if Gladdy.db.newLayout then
 | 
			
		||||
        return Gladdy.db.newLayout
 | 
			
		||||
    end
 | 
			
		||||
    self.frames[unit]:ClearAllPoints()
 | 
			
		||||
    self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
 | 
			
		||||
    if (Gladdy.db.petGroup) then
 | 
			
		||||
        if (unit == "arenapet1") then
 | 
			
		||||
            self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            local previousPet = "arenapet" .. string_gsub(unit, "arenapet", "") - 1
 | 
			
		||||
            self.frames[unit]:ClearAllPoints()
 | 
			
		||||
            self.frames[unit]:SetPoint("TOPLEFT", self.frames[previousPet], "BOTTOMLEFT", 0, - Gladdy.db.petMargin)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        self.frames[unit]:ClearAllPoints()
 | 
			
		||||
        self.frames[unit]:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
 | 
			
		||||
    end
 | 
			
		||||
    return Gladdy.db.newLayout
 | 
			
		||||
end
 | 
			
		||||
@@ -6,7 +6,8 @@ local CreateFrame, UnitPower, UnitPowerType, UnitPowerMax, UnitExists = CreateFr
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
			
		||||
local Powerbar = Gladdy:NewModule("Powerbar", 90, {
 | 
			
		||||
local Powerbar = Gladdy:NewModule("Power Bar", 90, {
 | 
			
		||||
    powerBarEnabled = true,
 | 
			
		||||
    powerBarFont = "DorisPP",
 | 
			
		||||
    powerBarHeight = 20,
 | 
			
		||||
    powerBarTexture = "Smooth",
 | 
			
		||||
@@ -21,6 +22,8 @@ local Powerbar = Gladdy:NewModule("Powerbar", 90, {
 | 
			
		||||
    powerActual = true,
 | 
			
		||||
    powerMax = true,
 | 
			
		||||
    powerPercentage = false,
 | 
			
		||||
    powerFrameStrata = "MEDIUM",
 | 
			
		||||
    powerFrameLevel = 1,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Powerbar:Initialize()
 | 
			
		||||
@@ -36,33 +39,36 @@ function Powerbar:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
 | 
			
		||||
    local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
 | 
			
		||||
    powerBar:EnableMouse(false)
 | 
			
		||||
    powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
 | 
			
		||||
                                  edgeSize = Gladdy.db.powerBarBorderSize })
 | 
			
		||||
    powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
 | 
			
		||||
    powerBar:SetFrameLevel(1)
 | 
			
		||||
    powerBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.powerBarBorderColor))
 | 
			
		||||
    powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata)
 | 
			
		||||
    powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel)
 | 
			
		||||
 | 
			
		||||
    powerBar.energy = CreateFrame("StatusBar", nil, powerBar)
 | 
			
		||||
    powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
 | 
			
		||||
    powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
 | 
			
		||||
    powerBar.energy:SetMinMaxValues(0, 100)
 | 
			
		||||
    powerBar.energy:SetFrameLevel(0)
 | 
			
		||||
    powerBar.energy:SetFrameStrata(Gladdy.db.powerFrameStrata)
 | 
			
		||||
    powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1)
 | 
			
		||||
 | 
			
		||||
    powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
 | 
			
		||||
    powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
 | 
			
		||||
    powerBar.bg:ClearAllPoints()
 | 
			
		||||
    powerBar.bg:SetAllPoints(powerBar.energy)
 | 
			
		||||
    powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
 | 
			
		||||
    powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor))
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
    powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
 | 
			
		||||
    powerBar.raceText:SetShadowOffset(1, -1)
 | 
			
		||||
    powerBar.raceText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    powerBar.raceText:SetJustifyH("CENTER")
 | 
			
		||||
    powerBar.raceText:SetPoint("LEFT", 5, 1)
 | 
			
		||||
 | 
			
		||||
    powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
    powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
 | 
			
		||||
    powerBar.powerText:SetShadowOffset(1, -1)
 | 
			
		||||
    powerBar.powerText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    powerBar.powerText:SetJustifyH("CENTER")
 | 
			
		||||
@@ -112,17 +118,24 @@ function Powerbar:SetPower(powerBar, power, powerMax, powerType)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (powerType == 1) then
 | 
			
		||||
    if (powerType == 1 and powerBar.powerType ~= powerType) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
			
		||||
    elseif (powerType == 3) then
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 0, b = 0}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    elseif (powerType == 3 and powerBar.powerType ~= powerType) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
			
		||||
    else
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 1, b = 0}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    elseif powerBar.powerType ~= powerType then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
			
		||||
        powerBar.powerColor = {r = .18, g = .44, b = .75}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.powerText:SetText(powerText)
 | 
			
		||||
    powerBar.energy:SetMinMaxValues(0, powerMax)
 | 
			
		||||
    powerBar.energy:SetValue(power)
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UpdateFrame(unit)
 | 
			
		||||
@@ -130,12 +143,16 @@ function Powerbar:UpdateFrame(unit)
 | 
			
		||||
    if (not powerBar) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local healthBar = Gladdy.modules["Health Bar"].frames[unit]
 | 
			
		||||
 | 
			
		||||
    local healthBar = Gladdy.modules.Healthbar.frames[unit]
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
 | 
			
		||||
    powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
 | 
			
		||||
    if not Gladdy.db.powerBarEnabled then
 | 
			
		||||
        powerBar:Hide()
 | 
			
		||||
        return
 | 
			
		||||
    else
 | 
			
		||||
        powerBar:Show()
 | 
			
		||||
    end
 | 
			
		||||
    powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
 | 
			
		||||
    powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor))
 | 
			
		||||
 | 
			
		||||
    powerBar:SetWidth(healthBar:GetWidth())
 | 
			
		||||
    powerBar:SetHeight(Gladdy.db.powerBarHeight)
 | 
			
		||||
@@ -143,19 +160,24 @@ function Powerbar:UpdateFrame(unit)
 | 
			
		||||
    powerBar:ClearAllPoints()
 | 
			
		||||
    powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1)
 | 
			
		||||
 | 
			
		||||
    powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
 | 
			
		||||
    powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
 | 
			
		||||
                                  edgeSize = Gladdy.db.powerBarBorderSize })
 | 
			
		||||
    powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
 | 
			
		||||
    powerBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.powerBarBorderColor))
 | 
			
		||||
 | 
			
		||||
    powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
 | 
			
		||||
    powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
 | 
			
		||||
    powerBar.energy:ClearAllPoints()
 | 
			
		||||
    powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
    powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
    powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
 | 
			
		||||
    powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
 | 
			
		||||
 | 
			
		||||
    powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata)
 | 
			
		||||
    powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel)
 | 
			
		||||
    powerBar.energy:SetFrameStrata(Gladdy.db.powerFrameStrata)
 | 
			
		||||
    powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:ResetUnit(unit)
 | 
			
		||||
@@ -168,6 +190,8 @@ function Powerbar:ResetUnit(unit)
 | 
			
		||||
    powerBar.raceText:SetText("")
 | 
			
		||||
    powerBar.powerText:SetText("")
 | 
			
		||||
    powerBar.energy:SetValue(0)
 | 
			
		||||
    powerBar.powerType = ""
 | 
			
		||||
    powerBar.powerColor = {r = 1, g = 1, b = 1}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:Test(unit)
 | 
			
		||||
@@ -206,8 +230,13 @@ function Powerbar:UNIT_SPEC(unit, spec)
 | 
			
		||||
    if (not powerBar or not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText:SetText(spec .. " " .. button.raceLoc)
 | 
			
		||||
    if (button.spec and Gladdy.db.powerShowSpec) then
 | 
			
		||||
        raceText = spec .. " " .. raceText
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText:SetText(raceText)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
 | 
			
		||||
@@ -246,10 +275,13 @@ function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
 | 
			
		||||
 | 
			
		||||
    if (powerType == 1) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 0, b = 0}
 | 
			
		||||
    elseif (powerType == 3) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 1, b = 0}
 | 
			
		||||
    else
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
			
		||||
        powerBar.powerColor = {r = .18, g = .44, b = .75}
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.powerText:SetText(powerText)
 | 
			
		||||
@@ -284,7 +316,7 @@ local function option(params)
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            local key = info.arg or info[#info]
 | 
			
		||||
            Gladdy.dbi.profile[key] = value
 | 
			
		||||
            Gladdy.options.args.Powerbar.args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
 | 
			
		||||
            Gladdy.options.args["Power Bar"].args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
 | 
			
		||||
            if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
 | 
			
		||||
                Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
 | 
			
		||||
            end
 | 
			
		||||
@@ -309,11 +341,16 @@ function Powerbar:GetOptions()
 | 
			
		||||
            name = L["Power Bar"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        powerBarEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            order = 3,
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -333,6 +370,7 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerBarTexture = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
@@ -384,6 +422,7 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -412,6 +451,7 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.powerBarHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerBarBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
@@ -422,10 +462,39 @@ function Powerbar:GetOptions()
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        powerFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                powerValues = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Power Bar Text"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
 
 | 
			
		||||
@@ -1,29 +1,27 @@
 | 
			
		||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
 | 
			
		||||
local ceil = ceil
 | 
			
		||||
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Racial = Gladdy:NewModule("Racial", nil, {
 | 
			
		||||
local Racial = Gladdy:NewModule("Racial", 79, {
 | 
			
		||||
    racialFont = "DorisPP",
 | 
			
		||||
    racialFontScale = 1,
 | 
			
		||||
    racialEnabled = true,
 | 
			
		||||
    racialSize = 60 + 20 + 1,
 | 
			
		||||
    racialWidthFactor = 0.9,
 | 
			
		||||
    racialAnchor = "trinket",
 | 
			
		||||
    racialPos = "RIGHT",
 | 
			
		||||
    racialXOffset = 0,
 | 
			
		||||
    racialYOffset = 0,
 | 
			
		||||
    racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
    racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    racialDisableCircle = false,
 | 
			
		||||
    racialCooldownAlpha = 1,
 | 
			
		||||
    racialCooldownNumberAlpha = 1,
 | 
			
		||||
    racialFrameStrata = "MEDIUM",
 | 
			
		||||
    racialFrameLevel = 5,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
 | 
			
		||||
 | 
			
		||||
function Racial:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
@@ -45,59 +43,60 @@ local function iconTimer(self,elapsed)
 | 
			
		||||
        local timeLeft = ceil(self.timeLeft)
 | 
			
		||||
 | 
			
		||||
        if timeLeft >= 60 then
 | 
			
		||||
            -- more than 1 minute
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 60 and timeLeft >= 21 then
 | 
			
		||||
            -- between 60s and 21s (green)
 | 
			
		||||
            self.cooldownFont:SetTextColor(0.7, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 20.9 and timeLeft >= 11 then
 | 
			
		||||
            -- between 20s and 11s (green)
 | 
			
		||||
            self.cooldownFont:SetTextColor(0, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft <= 10 and timeLeft >= 5 then
 | 
			
		||||
            -- between 10s and 5s (orange)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 60 and timeLeft >= 30 then
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 30 and timeLeft >= 11 then
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 10 and timeLeft >= 5 then
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 5 and timeLeft > 0 then
 | 
			
		||||
            -- between 5s and 1s (red)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        else
 | 
			
		||||
            self.cooldownFont:SetText("")
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.racialCooldownNumberAlpha)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        end
 | 
			
		||||
        Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:CreateFrame(unit)
 | 
			
		||||
    local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    racial:EnableMouse(false)
 | 
			
		||||
    racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
 | 
			
		||||
    racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
 | 
			
		||||
 | 
			
		||||
    racial.texture = racial:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    racial.texture:SetAllPoints(racial)
 | 
			
		||||
    racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    --racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
 | 
			
		||||
 | 
			
		||||
    racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
 | 
			
		||||
    racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC
 | 
			
		||||
    racial.cooldown:SetHideCountdownNumbers(true)
 | 
			
		||||
    racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata)
 | 
			
		||||
    racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
 | 
			
		||||
 | 
			
		||||
    racial.cooldownFrame = CreateFrame("Frame", nil, racial)
 | 
			
		||||
    racial.cooldownFrame:ClearAllPoints()
 | 
			
		||||
    racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT")
 | 
			
		||||
    racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
 | 
			
		||||
    racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
 | 
			
		||||
    racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
 | 
			
		||||
 | 
			
		||||
    racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
    racial.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), 20, "OUTLINE")
 | 
			
		||||
    racial.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), 20, "OUTLINE")
 | 
			
		||||
    --trinket.cooldownFont:SetAllPoints(trinket.cooldown)
 | 
			
		||||
    racial.cooldownFont:SetJustifyH("CENTER")
 | 
			
		||||
    racial.cooldownFont:SetPoint("CENTER")
 | 
			
		||||
 | 
			
		||||
    racial.borderFrame = CreateFrame("Frame", nil, racial)
 | 
			
		||||
    racial.borderFrame:SetAllPoints(racial)
 | 
			
		||||
    racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
 | 
			
		||||
    racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3)
 | 
			
		||||
 | 
			
		||||
    racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    racial.texture.overlay:SetAllPoints(racial)
 | 
			
		||||
    racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
 | 
			
		||||
@@ -116,6 +115,15 @@ function Racial:UpdateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize
 | 
			
		||||
 | 
			
		||||
    racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
 | 
			
		||||
    racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
 | 
			
		||||
    racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata)
 | 
			
		||||
    racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
 | 
			
		||||
    racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
 | 
			
		||||
    racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
 | 
			
		||||
    racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
 | 
			
		||||
    racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3)
 | 
			
		||||
 | 
			
		||||
    racial:SetWidth(width)
 | 
			
		||||
    racial:SetHeight(height)
 | 
			
		||||
    racial.cooldown:SetWidth(width - width/16)
 | 
			
		||||
@@ -129,19 +137,16 @@ function Racial:UpdateFrame(unit)
 | 
			
		||||
    racial.texture:SetAllPoints(racial)
 | 
			
		||||
 | 
			
		||||
    racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
 | 
			
		||||
    racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
 | 
			
		||||
    racial.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.racialBorderColor))
 | 
			
		||||
 | 
			
		||||
    racial:ClearAllPoints()
 | 
			
		||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
 | 
			
		||||
    if (Gladdy.db.racialPos == "RIGHT") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
 | 
			
		||||
    elseif (Gladdy.db.racialPos == "LEFT") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
 | 
			
		||||
    elseif (Gladdy.db.racialPos == "TOP") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
 | 
			
		||||
    elseif (Gladdy.db.racialPos == "BOTTOM") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
 | 
			
		||||
    Gladdy:SetPosition(racial, unit, "racialXOffset", "racialYOffset", Racial:LegacySetPosition(racial, unit), Racial)
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        Gladdy:CreateMover(racial,"racialXOffset", "racialYOffset", L["Racial"],
 | 
			
		||||
                {"TOPLEFT", "TOPLEFT"},
 | 
			
		||||
                Gladdy.db.racialSize * Gladdy.db.racialWidthFactor,
 | 
			
		||||
                Gladdy.db.racialSize,
 | 
			
		||||
                0, 0, "racialEnabled")
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.racialEnabled == false) then
 | 
			
		||||
@@ -176,14 +181,14 @@ function Racial:Used(unit, startTime, duration)
 | 
			
		||||
    end
 | 
			
		||||
    if not racial.active then
 | 
			
		||||
        racial.timeLeft = duration
 | 
			
		||||
        if not Gladdy.db.trinketDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
 | 
			
		||||
        if not Gladdy.db.racialDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
 | 
			
		||||
        racial.active = true
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local racial = self.frames[unit]
 | 
			
		||||
    if (not racial) then
 | 
			
		||||
    if (not racial or not Gladdy.buttons[unit].race) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
 | 
			
		||||
@@ -194,7 +199,7 @@ function Racial:ResetUnit(unit)
 | 
			
		||||
    if (not racial) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    racial.texture:SetTexture(nil)
 | 
			
		||||
    racial.timeLeft = nil
 | 
			
		||||
    racial.active = false
 | 
			
		||||
    racial.cooldown:Clear()
 | 
			
		||||
@@ -224,7 +229,7 @@ function Racial:GetOptions()
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
@@ -235,7 +240,7 @@ function Racial:GetOptions()
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -243,7 +248,8 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -251,7 +257,8 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -269,6 +276,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["No Cooldown Circle"],
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -277,6 +285,16 @@ function Racial:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialCooldownNumberAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Cooldown number alpha"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -306,43 +324,20 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                position = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            name = L["Icon position"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialAnchor = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Anchor"],
 | 
			
		||||
                            desc = L["This changes the anchor of the racial icon"],
 | 
			
		||||
                            order = 20,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["trinket"] = L["Trinket"],
 | 
			
		||||
                                ["classIcon"] = L["Class Icon"],
 | 
			
		||||
                                ["healthBar"] = L["Health Bar"],
 | 
			
		||||
                                ["powerBar"] = L["Power Bar"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialPos = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            desc = L["This changes position relative to its anchor of the racial icon"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                                ["TOP"] = L["Top"],
 | 
			
		||||
                                ["BOTTOM"] = L["Bottom"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Horizontal offset"],
 | 
			
		||||
@@ -350,6 +345,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -358,6 +354,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -386,7 +383,62 @@ function Racial:GetOptions()
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 6,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- LAGACY HANDLER
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Racial:LegacySetPosition(racial, unit)
 | 
			
		||||
    if Gladdy.db.newLayout then
 | 
			
		||||
        return Gladdy.db.newLayout
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
 | 
			
		||||
    racial:ClearAllPoints()
 | 
			
		||||
    local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
 | 
			
		||||
    if (Gladdy.db.racialPos == "RIGHT") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
 | 
			
		||||
    elseif (Gladdy.db.racialPos == "LEFT") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
 | 
			
		||||
    elseif (Gladdy.db.racialPos == "TOP") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
 | 
			
		||||
    elseif (Gladdy.db.racialPos == "BOTTOM") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
 | 
			
		||||
    end
 | 
			
		||||
    return Gladdy.db.newLayout
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										421
									
								
								Modules/RangeCheck.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										421
									
								
								Modules/RangeCheck.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,421 @@
 | 
			
		||||
local UnitIsConnected = UnitIsConnected
 | 
			
		||||
local UnitInPhase = UnitInPhase
 | 
			
		||||
local UnitInRaid = UnitInRaid
 | 
			
		||||
local UnitInParty = UnitInParty
 | 
			
		||||
local UnitInRange = UnitInRange
 | 
			
		||||
local CheckInteractDistance = CheckInteractDistance
 | 
			
		||||
local C_Timer = C_Timer
 | 
			
		||||
local UnitIsUnit = UnitIsUnit
 | 
			
		||||
local UnitClass = UnitClass
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
			
		||||
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
 | 
			
		||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
 | 
			
		||||
local select, ipairs, type, tonumber, tostring, format = select, ipairs, type, tonumber, tostring, format
 | 
			
		||||
 | 
			
		||||
local LibStub = LibStub
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local LSR = LibStub("SpellRange-1.0")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local classSpells = {
 | 
			
		||||
    ["MAGE"] =  118,
 | 
			
		||||
    ["PRIEST"] = 32379,
 | 
			
		||||
    ["DRUID"] = 33786,
 | 
			
		||||
    ["SHAMAN"] = 10414,
 | 
			
		||||
    ["PALADIN"] = 10308,
 | 
			
		||||
    ["WARLOCK"] = 5782,
 | 
			
		||||
    ["WARRIOR"] = 25275,
 | 
			
		||||
    ["HUNTER"] = 27018,
 | 
			
		||||
    ["ROGUE"] = 36554,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local function defaultSpells()
 | 
			
		||||
    local defaults = {}
 | 
			
		||||
    for _,class in ipairs(Gladdy.CLASSES) do
 | 
			
		||||
        defaults[class] = { min = classSpells[class] }
 | 
			
		||||
    end
 | 
			
		||||
    return defaults
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local RangeCheck = Gladdy:NewModule("Range Check", nil, {
 | 
			
		||||
    rangeCheckEnabled = true,
 | 
			
		||||
    rangeCheckDefaultSpells = defaultSpells(),
 | 
			
		||||
    rangeCheckOorFactor = 1.5,
 | 
			
		||||
    rangeCheckHealthBar = true,
 | 
			
		||||
    rangeCheckHealthBarText = true,
 | 
			
		||||
    rangeCheckPowerBar = true,
 | 
			
		||||
    rangeCheckPowerBarText = true,
 | 
			
		||||
    rangeCheckClassIcon = false,
 | 
			
		||||
    rangeCheckTrinket = false,
 | 
			
		||||
    rangeCheckRacial = false,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function RangeCheck:Initialize()
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("ENEMY_STEALTH")
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self.playerClass = select(2, UnitClass("player"))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:Reset()
 | 
			
		||||
    self.test = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ResetUnit(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    self:CancelTimer(button)
 | 
			
		||||
    self:SetColor(button, 1)
 | 
			
		||||
    button.classColors = {}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:Test(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    self:ENEMY_SPOTTED(unit)
 | 
			
		||||
    self.test = true
 | 
			
		||||
    button.lastState = 0
 | 
			
		||||
    if Gladdy.db.rangeCheckEnabled then
 | 
			
		||||
        if unit == "arena1" then
 | 
			
		||||
            --button.unit = "target"
 | 
			
		||||
            --self:CreateTimer(button)
 | 
			
		||||
            self:SetRangeAlpha(button, nil)
 | 
			
		||||
        else
 | 
			
		||||
            self:SetRangeAlpha(button, true)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        self:SetRangeAlpha(button, true)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:UpdateFrame(unit)
 | 
			
		||||
    if self.test then
 | 
			
		||||
        self:Test(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:SetColor(button, oorFac)
 | 
			
		||||
    if button.lastState == oorFac then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if not button.classColors.r then
 | 
			
		||||
        if button.class then
 | 
			
		||||
            button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
			
		||||
        else
 | 
			
		||||
            button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckHealthBar then
 | 
			
		||||
        button.healthBar.hp:SetStatusBarColor(button.classColors.r/oorFac, button.classColors.g/oorFac, button.classColors.b/oorFac, 1)
 | 
			
		||||
    else
 | 
			
		||||
        button.healthBar.hp:SetStatusBarColor(button.classColors.r, button.classColors.g, button.classColors.b, 1)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckHealthBarText then
 | 
			
		||||
        button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
        button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
    else
 | 
			
		||||
        button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
        button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckPowerBar then
 | 
			
		||||
        button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r/oorFac, button.powerBar.powerColor.g/oorFac, button.powerBar.powerColor.b/oorFac, 1)
 | 
			
		||||
    else
 | 
			
		||||
        button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r, button.powerBar.powerColor.g, button.powerBar.powerColor.b, 1)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckPowerBarText then
 | 
			
		||||
        button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
        button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
    else
 | 
			
		||||
        button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
        button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckTrinket then
 | 
			
		||||
        button.trinket.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
    else
 | 
			
		||||
        button.trinket.texture:SetVertexColor(1, 1, 1)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.rangeCheckClassIcon then
 | 
			
		||||
        button.classIcon.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
        button.aura.icon:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
    else
 | 
			
		||||
        button.classIcon.texture:SetVertexColor(1, 1, 1)
 | 
			
		||||
        button.aura.icon:SetVertexColor(1, 1, 1)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.rangeCheckRacial then
 | 
			
		||||
        button.racial.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
    else
 | 
			
		||||
        button.racial.texture:SetVertexColor(1, 1, 1)
 | 
			
		||||
    end
 | 
			
		||||
    button.lastState = oorFac
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:SetRangeAlpha(button, inRange)
 | 
			
		||||
    local oorFac = Gladdy.db.rangeCheckOorFactor
 | 
			
		||||
    if inRange then
 | 
			
		||||
        RangeCheck:SetColor(button, 1)
 | 
			
		||||
    else
 | 
			
		||||
        RangeCheck:SetColor(button, oorFac)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:JOINED_ARENA()
 | 
			
		||||
    self.test = nil
 | 
			
		||||
    if Gladdy.db.rangeCheckEnabled then
 | 
			
		||||
        for i = 1, Gladdy.curBracket do
 | 
			
		||||
            local button = Gladdy.buttons["arena"..i]
 | 
			
		||||
            --if i == 1 then button.unit = "focus" end
 | 
			
		||||
            self:CreateTimer(button)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ENEMY_STEALTH(unit, stealth)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    button.lastState = 0
 | 
			
		||||
    if stealth then
 | 
			
		||||
        button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
 | 
			
		||||
        if not Gladdy.db.rangeCheckEnabled then
 | 
			
		||||
            button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        if button.class then
 | 
			
		||||
            button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
			
		||||
            if not Gladdy.db.rangeCheckEnabled then
 | 
			
		||||
                button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck.CheckRange(self)
 | 
			
		||||
    local button = self.parent
 | 
			
		||||
 | 
			
		||||
    local spell = Gladdy.db.rangeCheckDefaultSpells[RangeCheck.playerClass].min
 | 
			
		||||
 | 
			
		||||
    if (not UnitIsConnected(button.unit) or not UnitInPhase(button.unit)) then
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, false)
 | 
			
		||||
    elseif (spell) then
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, LSR.IsSpellInRange(spell, button.unit) == 1)
 | 
			
		||||
        -- That didn't work, but they are grouped lets try the actual API for this, it's a bit flaky though and not that useful generally
 | 
			
		||||
    elseif (UnitInRaid(button.unit) or UnitInParty(button.unit)) then
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, UnitInRange(button.unit, "player"))
 | 
			
		||||
        -- Nope, fall back to interaction :(
 | 
			
		||||
    else
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, CheckInteractDistance(button.unit, 4))
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:CreateTimer(frame)
 | 
			
		||||
    if not frame.range then
 | 
			
		||||
        frame.range = C_Timer.NewTicker(0.05, RangeCheck.CheckRange)
 | 
			
		||||
        frame.range.parent = frame
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:CancelTimer(frame)
 | 
			
		||||
    if frame.range then
 | 
			
		||||
        frame.range:Cancel()
 | 
			
		||||
        frame.range = nil
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ForceUpdate(frame)
 | 
			
		||||
    if( UnitIsUnit(frame.unit, "player") ) then
 | 
			
		||||
        frame.healthBar:SetAlpha(1)
 | 
			
		||||
        frame.powerBar:SetAlpha(1)
 | 
			
		||||
        self:CancelTimer(frame)
 | 
			
		||||
    else
 | 
			
		||||
        self:CreateTimer(frame)
 | 
			
		||||
        self.CheckRange(frame.parent)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        header = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Range Check"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
        rangeCheckEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enable racial icon"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["General"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["General"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["General"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        rangeCheckOorFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Out of Range Darkening Level"],
 | 
			
		||||
                            desc = L["Higher is darker"],
 | 
			
		||||
                            min = 1.1,
 | 
			
		||||
                            max = 5,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckHealthBar = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " .. L["Health Bar"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckHealthBarText = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Health Bar Text"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckPowerBar = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Power Bar"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckPowerBarText = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Power Bar Text"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckClassIcon = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Class Icon"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckTrinket = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Trinket"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckRacial = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Racial"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
        oorSpells = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Spells"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = RangeCheck:GetSpells(),
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:GetSpells()
 | 
			
		||||
    local group = {
 | 
			
		||||
        description = {
 | 
			
		||||
            type = "description",
 | 
			
		||||
            name = L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."],
 | 
			
		||||
            order = 1,
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
    for i,class in ipairs(Gladdy.CLASSES) do
 | 
			
		||||
        group[class] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = LOCALIZED_CLASS_NAMES_MALE[class],
 | 
			
		||||
            order = i + 1,
 | 
			
		||||
            icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
 | 
			
		||||
            iconCoords = CLASS_ICON_TCOORDS[class],
 | 
			
		||||
            args = {
 | 
			
		||||
                headerMin = {
 | 
			
		||||
                    type = "header",
 | 
			
		||||
                    name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %d" .. L["yds"], select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
			
		||||
                            or "nil",
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                },
 | 
			
		||||
                min = {
 | 
			
		||||
                    type = "input",
 | 
			
		||||
                    name = "Spell ID", --format("|T%s:20|t %s", select(3, GetSpellInfo(k)), select(1, GetSpellInfo(k)))
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    pattern = "%d+",
 | 
			
		||||
                    validate = function(_, value)
 | 
			
		||||
                        LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
 | 
			
		||||
                        return type(tonumber(value)) == "number"
 | 
			
		||||
                    end,
 | 
			
		||||
                    --image = select(3, GetSpellInfo(defaultSpells()[class].min)),
 | 
			
		||||
                    get = function(_)
 | 
			
		||||
                        return tostring(Gladdy.db.rangeCheckDefaultSpells[class].min)
 | 
			
		||||
                        end,
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.db.rangeCheckDefaultSpells[class].min = tonumber(value)
 | 
			
		||||
                        --Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.min.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
			
		||||
                        --        or "nil"
 | 
			
		||||
                        Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.headerMin.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %d" .. L["yds"], select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
			
		||||
                                or "nil"
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                --[[headerMax = {
 | 
			
		||||
                    type = "header",
 | 
			
		||||
                    name = L["Max"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                },
 | 
			
		||||
                max = {
 | 
			
		||||
                    type = "input",
 | 
			
		||||
                    name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
 | 
			
		||||
                            or "nil",
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    pattern = "%d+",
 | 
			
		||||
                    validate = function(_, value)
 | 
			
		||||
                        return type(tonumber(value)) == "number"
 | 
			
		||||
                    end,
 | 
			
		||||
                    --image = select(3, GetSpellInfo(defaultSpells()[class].max)),
 | 
			
		||||
                    get = function(_)
 | 
			
		||||
                        return tostring(Gladdy.db.rangeCheckDefaultSpells[class].max)
 | 
			
		||||
                    end,
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.db.rangeCheckDefaultSpells[class].max = tonumber(value)
 | 
			
		||||
                        Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.max.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
 | 
			
		||||
                                or "nil"
 | 
			
		||||
                    end
 | 
			
		||||
                }--]]
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    end
 | 
			
		||||
    return group
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										433
									
								
								Modules/ShadowsightTimer.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										433
									
								
								Modules/ShadowsightTimer.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,433 @@
 | 
			
		||||
local floor, str_find, pairs = math.floor, string.find, pairs
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- CORE
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, {
 | 
			
		||||
    shadowsightTimerEnabled = true,
 | 
			
		||||
    shadowsightTimerLocked = false,
 | 
			
		||||
    shadowsightTimerScale = 1,
 | 
			
		||||
    shadowsightTimerRelPoint1 = "CENTER",
 | 
			
		||||
    shadowsightTimerRelPoint2 = "CENTER",
 | 
			
		||||
    shadowsightTimerX = 0,
 | 
			
		||||
    shadowsightTimerY = 0,
 | 
			
		||||
    shadowsightAnnounce = true,
 | 
			
		||||
    shadowsightTimerStartTime = 91,
 | 
			
		||||
    shadowsightTimerResetTime = 120,
 | 
			
		||||
    shadowsightTimerShowTwoTimer = false,
 | 
			
		||||
    shadowsightTimerFrameStrata = "HIGH",
 | 
			
		||||
    shadowsightTimerFrameLevel = 20,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- /run LibStub("Gladdy").modules["Shadowsight Timer"]:AURA_GAIN(nil, nil, 34709)
 | 
			
		||||
-- /run LibStub("Gladdy").modules["Shadowsight Timer"].timerFrame1:SetAlpha(0)
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:OnEvent(event, ...)
 | 
			
		||||
    self[event](self, ...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Initialize()
 | 
			
		||||
    self.locale = Gladdy:GetArenaTimer()
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:CreateAnchor()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Reset()
 | 
			
		||||
    self.anchor:Hide()
 | 
			
		||||
    for i=1,2 do
 | 
			
		||||
        self["timerFrame" .. i].active = false
 | 
			
		||||
        self["timerFrame" .. i]:SetScript("OnUpdate", nil)
 | 
			
		||||
        self["timerFrame" .. i].font:SetTextColor(1, 0.8, 0)
 | 
			
		||||
    end
 | 
			
		||||
    self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    self:SetScript("OnEvent", nil)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- FRAME SETUP
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:CreateTimerFrame(anchor, name, points)
 | 
			
		||||
    local backdrop = {
 | 
			
		||||
        bgFile = "Interface/Tooltips/UI-Tooltip-Background",
 | 
			
		||||
        edgeFile = "",
 | 
			
		||||
        tile = true, tileSize = 16, edgeSize = 10,
 | 
			
		||||
        insets = {left = 0, right = 0, top = 0, bottom = 0}
 | 
			
		||||
    }
 | 
			
		||||
    self[name] = CreateFrame("Frame", nil, anchor, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    self[name]:SetPoint(points[1], anchor, points[2])
 | 
			
		||||
    self[name]:SetBackdrop(backdrop)
 | 
			
		||||
    self[name]:SetBackdropColor(0,0,0,0.8)
 | 
			
		||||
    self[name]:SetHeight(17)
 | 
			
		||||
    self[name]:SetWidth(35)
 | 
			
		||||
 | 
			
		||||
    self[name].texture = self[name]:CreateTexture(nil,"OVERLAY")
 | 
			
		||||
    self[name].texture:SetWidth(16)
 | 
			
		||||
    self[name].texture:SetHeight(16)
 | 
			
		||||
    self[name].texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye")
 | 
			
		||||
    self[name].texture:SetTexCoord(0.125,0.875,0.125,0.875)
 | 
			
		||||
    self[name].texture:SetPoint("RIGHT", self[name], "LEFT")
 | 
			
		||||
 | 
			
		||||
    self[name].font = self[name]:CreateFontString(nil,"OVERLAY","GameFontNormal")
 | 
			
		||||
    self[name].font:SetPoint("LEFT", 5, 0)
 | 
			
		||||
    self[name].font:SetJustifyH("LEFT")
 | 
			
		||||
    self[name].font:SetTextColor(1, 0.8, 0)
 | 
			
		||||
 | 
			
		||||
    self[name]:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
 | 
			
		||||
    self[name]:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:CreateAnchor()
 | 
			
		||||
    self.anchor = CreateFrame("Frame")
 | 
			
		||||
    self.anchor:SetMovable(true)
 | 
			
		||||
    self.anchor:EnableMouse(true)
 | 
			
		||||
    self.anchor:SetWidth(35)
 | 
			
		||||
    self.anchor:SetHeight(17)
 | 
			
		||||
    self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
			
		||||
    self.anchor:SetScript("OnMouseDown",function(self) self:StartMoving() end)
 | 
			
		||||
    self.anchor:SetScript("OnMouseUp",function(self)
 | 
			
		||||
        self:StopMovingOrSizing()
 | 
			
		||||
        Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint()
 | 
			
		||||
    end)
 | 
			
		||||
    self.anchor:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
			
		||||
    self.anchor:Hide()
 | 
			
		||||
 | 
			
		||||
    self:CreateTimerFrame(self.anchor, "timerFrame1", {"TOP", "TOP"})
 | 
			
		||||
    local show = Gladdy.db.shadowsightTimerShowTwoTimer
 | 
			
		||||
    self:CreateTimerFrame(show and self.timerFrame1 or self.anchor, "timerFrame2", show and {"TOP", "BOTTOM"} or {"TOP", "TOP"})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:UpdateFrameOnce()
 | 
			
		||||
    self.anchor:EnableMouse(not Gladdy.db.shadowsightTimerLocked)
 | 
			
		||||
 | 
			
		||||
    self.anchor:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
 | 
			
		||||
    self.anchor:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
 | 
			
		||||
    self.timerFrame1:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
 | 
			
		||||
    self.timerFrame1:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
 | 
			
		||||
    self.timerFrame2:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
 | 
			
		||||
    self.timerFrame2:SetFrameLevel(Gladdy.db.shadowsightTimerFrameLevel)
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.shadowsightTimerEnabled then
 | 
			
		||||
        self.anchor:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
			
		||||
        self.anchor:ClearAllPoints()
 | 
			
		||||
        self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
			
		||||
        if Gladdy.frame.testing or Gladdy.curBracket then
 | 
			
		||||
            self.anchor:Show()
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.shadowsightTimerShowTwoTimer then
 | 
			
		||||
            self.anchor:SetHeight(34)
 | 
			
		||||
            self.timerFrame2:ClearAllPoints()
 | 
			
		||||
            self.timerFrame2:SetPoint("TOP", self.timerFrame1, "BOTTOM")
 | 
			
		||||
            ShadowsightTimer:NotifyStart()
 | 
			
		||||
        else
 | 
			
		||||
            self.anchor:SetHeight(17)
 | 
			
		||||
            self.timerFrame2:ClearAllPoints()
 | 
			
		||||
            self.timerFrame2:SetPoint("TOP", self.anchor, "TOP")
 | 
			
		||||
            ShadowsightTimer:NotifyStart()
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        self.anchor:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
			
		||||
        self.anchor:ClearAllPoints()
 | 
			
		||||
        self.anchor:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
			
		||||
        self.anchor:Hide()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- EVENT HANDLING
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:JOINED_ARENA()
 | 
			
		||||
    self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    self:SetScript("OnEvent", ShadowsightTimer.OnEvent)
 | 
			
		||||
    for i=1,2 do
 | 
			
		||||
        self["timerFrame" .. i].font:SetText("1:30")
 | 
			
		||||
        self["timerFrame" .. i].font:SetTextColor(1, 0.8, 0)
 | 
			
		||||
    end
 | 
			
		||||
    self.anchor:Show()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:AURA_GAIN(unit, auraType, spellID)
 | 
			
		||||
    if (spellID == 34709 and Gladdy.db.shadowsightTimerEnabled) then
 | 
			
		||||
        self:Start(Gladdy.db.shadowsightTimerResetTime, self:GetHiddenTimer())
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
 | 
			
		||||
    for k,v in pairs(self.locale) do
 | 
			
		||||
        if str_find(msg, v) then
 | 
			
		||||
            if k == 0 then
 | 
			
		||||
                self:Start(nil, self.timerFrame1)
 | 
			
		||||
                self:Start(nil, self.timerFrame2)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- TEST
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Test()
 | 
			
		||||
    if Gladdy.db.shadowsightTimerEnabled then
 | 
			
		||||
        self.anchor:Show()
 | 
			
		||||
        ShadowsightTimer:JOINED_ARENA()
 | 
			
		||||
        self:Start(20, self.timerFrame1)
 | 
			
		||||
        self:Start(25, self.timerFrame2)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- TIMER
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Start(time, frame)
 | 
			
		||||
    frame.endTime = time or Gladdy.db.shadowsightTimerStartTime
 | 
			
		||||
    frame.active = true
 | 
			
		||||
    ShadowsightTimer:NotifyStart()
 | 
			
		||||
    frame.announced = nil
 | 
			
		||||
    frame.timeSinceLastUpdate = 0
 | 
			
		||||
    frame.font:SetTextColor(1, 0.8, 0)
 | 
			
		||||
    frame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer.OnUpdate(self, elapsed)
 | 
			
		||||
    self.timeSinceLastUpdate = self.timeSinceLastUpdate + elapsed;
 | 
			
		||||
    self.endTime = self.endTime - elapsed
 | 
			
		||||
 | 
			
		||||
    if (self.timeSinceLastUpdate > 0.01) then
 | 
			
		||||
        self.font:SetFormattedText(floor(self.endTime / 60) .. ":" ..  "%02d", self.endTime - floor(self.endTime / 60) * 60)
 | 
			
		||||
        self.timeSinceLastUpdate = 0;
 | 
			
		||||
        if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce and not self.announced then
 | 
			
		||||
            self.announced = true
 | 
			
		||||
            Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up in %ds"]:format(15))
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if self.endTime <= 0 then
 | 
			
		||||
        if Gladdy.db.shadowsightAnnounce then
 | 
			
		||||
            Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up!"])
 | 
			
		||||
        end
 | 
			
		||||
        self:SetScript("OnUpdate", nil)
 | 
			
		||||
        self.font:SetText("0:00")
 | 
			
		||||
        self.font:SetTextColor(0, 1, 0)
 | 
			
		||||
        self.active = false
 | 
			
		||||
        ShadowsightTimer:NotifyEnd()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:NotifyStart()
 | 
			
		||||
    local show = Gladdy.db.shadowsightTimerShowTwoTimer
 | 
			
		||||
    if self.timerFrame1.active and self.timerFrame2.active then
 | 
			
		||||
        if self.timerFrame1.endTime < self.timerFrame2.endTime then
 | 
			
		||||
            self.timerFrame1:SetAlpha(1)
 | 
			
		||||
            self.timerFrame2:SetAlpha(show and 1 or 0)
 | 
			
		||||
        else
 | 
			
		||||
            self.timerFrame1:SetAlpha(show and 1 or 0)
 | 
			
		||||
            self.timerFrame2:SetAlpha(1)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        if self.timerFrame1.active then
 | 
			
		||||
            self.timerFrame1:SetAlpha(1)
 | 
			
		||||
            self.timerFrame2:SetAlpha(show and 1 or 0)
 | 
			
		||||
        elseif self.timerFrame2.active then
 | 
			
		||||
            self.timerFrame1:SetAlpha(show and 1 or 0)
 | 
			
		||||
            self.timerFrame2:SetAlpha(1)
 | 
			
		||||
        else
 | 
			
		||||
            self.timerFrame1:SetAlpha(1)
 | 
			
		||||
            self.timerFrame2:SetAlpha(show and 1 or 0)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
function ShadowsightTimer:NotifyEnd()
 | 
			
		||||
    local show = Gladdy.db.shadowsightTimerShowTwoTimer
 | 
			
		||||
    if self.timerFrame1.active then
 | 
			
		||||
        self.timerFrame1:SetAlpha(1)
 | 
			
		||||
        self.timerFrame2:SetAlpha(show and 1 or 0)
 | 
			
		||||
    elseif self.timerFrame2.active then
 | 
			
		||||
        self.timerFrame1:SetAlpha(show and 1 or 0)
 | 
			
		||||
        self.timerFrame2:SetAlpha(1)
 | 
			
		||||
    else
 | 
			
		||||
        self.timerFrame1:SetAlpha(1)
 | 
			
		||||
        self.timerFrame2:SetAlpha(show and 1 or 0)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
function ShadowsightTimer:GetHiddenTimer()
 | 
			
		||||
    if self.timerFrame1.active and self.timerFrame2.active then
 | 
			
		||||
        return self.timerFrame1.endTime < self.timerFrame2.endTime and self.timerFrame1 or self.timerFrame2
 | 
			
		||||
    else
 | 
			
		||||
        return self.timerFrame1.active and self.timerFrame2 or self.timerFrame1
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- OPTIONS
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerShadowsight = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Shadowsight Timer"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        shadowsightTimerEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        shadowsightTimerLocked = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Locked"],
 | 
			
		||||
            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
			
		||||
            order = 4,
 | 
			
		||||
        }),
 | 
			
		||||
        shadowsightTimerShowTwoTimer = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show two timers"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
        }),
 | 
			
		||||
        shadowsightAnnounce = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Announce"],
 | 
			
		||||
            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
			
		||||
            order = 6,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 7,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Scale"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Scale"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        shadowsightTimerScale = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Scale"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 5,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                cooldown = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Cooldown"],
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Shadowsight CDs"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        shadowsightTimerStartTime = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Start Time"],
 | 
			
		||||
                            desc = L["Start time in seconds"],
 | 
			
		||||
                            min = 80,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        shadowsightTimerResetTime = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Reset Time"],
 | 
			
		||||
                            desc = L["Reset time in seconds"],
 | 
			
		||||
                            min = 110,
 | 
			
		||||
                            max = 130,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                --[[font = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Font"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialFont = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            desc = L["Font of the cooldown"],
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            dialogControl = "LSM30_Font",
 | 
			
		||||
                            values = AceGUIWidgetLSMlists.font,
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialFontScale = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Font scale"],
 | 
			
		||||
                            desc = L["Scale of the font"],
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },--]]
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 6,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        shadowsightTimerFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        shadowsightTimerFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
@@ -3,7 +3,7 @@ local UnitExists, UnitIsUnit, UnitName, UnitIsEnemy = UnitExists, UnitIsUnit, Un
 | 
			
		||||
local C_NamePlate = C_NamePlate
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local GetSpellInfo, CreateFrame, GetCVar = GetSpellInfo, CreateFrame, GetCVar
 | 
			
		||||
local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
@@ -26,7 +26,7 @@ local totemData = {
 | 
			
		||||
    [string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem
 | 
			
		||||
    [string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem
 | 
			
		||||
    [string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem
 | 
			
		||||
    [string_lower("Mana Spring Totem")] = {id = 5675,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_ManaRegenTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
 | 
			
		||||
    [string_lower("Mana Spring Totem")] = {id = 5675,texture = select(3, GetSpellInfo(5675)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
 | 
			
		||||
    -- Earth
 | 
			
		||||
    [string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem
 | 
			
		||||
    [string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem
 | 
			
		||||
@@ -36,13 +36,13 @@ local totemData = {
 | 
			
		||||
    [string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem
 | 
			
		||||
    -- Air
 | 
			
		||||
    [string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem
 | 
			
		||||
    [string_lower("Grace of Air Totem")] = {id = 8835,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_InvisibilityTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
 | 
			
		||||
    [string_lower("Grace of Air Totem")] = {id = 8835,texture = select(3, GetSpellInfo(8835)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
 | 
			
		||||
    [string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem
 | 
			
		||||
    [string_lower("Windfury Totem")] = {id = 8512,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_Windfury_edit", color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
 | 
			
		||||
    [string_lower("Sentry Totem")] = {id = 6495, texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_RemoveCurse_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
 | 
			
		||||
    [string_lower("Windfury Totem")] = {id = 8512,texture = select(3, GetSpellInfo(8512)), color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
 | 
			
		||||
    [string_lower("Sentry Totem")] = {id = 6495, texture = select(3, GetSpellInfo(6495)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
 | 
			
		||||
    [string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem
 | 
			
		||||
    [string_lower("Wrath of Air Totem")] = {id = 3738,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_SlowingTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
 | 
			
		||||
    [string_lower("Tranquil Air Totem")] = {id = 25908,texture = "Interface\\Icons\\INV_Staff_07", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
 | 
			
		||||
    [string_lower("Wrath of Air Totem")] = {id = 3738,texture = select(3, GetSpellInfo(3738)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
 | 
			
		||||
    [string_lower("Tranquil Air Totem")] = {id = 25908,texture = select(3, GetSpellInfo(25908)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
 | 
			
		||||
}
 | 
			
		||||
local localizedTotemData = {
 | 
			
		||||
    ["default"] = {
 | 
			
		||||
@@ -78,36 +78,11 @@ local localizedTotemData = {
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
 | 
			
		||||
    },
 | 
			
		||||
    ["frFR"] = {
 | 
			
		||||
        [string_lower("Totem incendiaire")] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
        [string_lower("Totem Langue de feu")] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
        [string_lower("Totem de lien terrestre")] = totemData[string_lower("Earthbind Totem")],
 | 
			
		||||
        [string_lower("Totem de Griffes de pierre")] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
        [string_lower("Totem Nova de feu")] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
        [string_lower("Totem de Magma")] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
        [string_lower("Totem de courroux")] = totemData[string_lower("Totem of Wrath")],
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
 | 
			
		||||
		[string_lower("Totem d'\195\169l\195\169mentaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
 | 
			
		||||
        [string_lower("Totem de Peau de pierre")] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
 | 
			
		||||
		[string_lower("Totem d'\195\169l\195\169mentaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
 | 
			
		||||
        [string_lower("Totem de Force de la Terre")] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
        [string_lower("Totem de r\195\169sistance au Givre")] = totemData[string_lower("Frost Resistance Totem")],
 | 
			
		||||
        [string_lower("Totem de r\195\169sistance au Feu")] = totemData[string_lower("Fire Resistance Totem")],
 | 
			
		||||
        [string_lower("Totem de Gl\195\168be")] = totemData[string_lower("Grounding Totem")],
 | 
			
		||||
        [string_lower("Totem de Gr\195\162ce a\195\169rienne")] = totemData[string_lower("Grace of Air Totem")],
 | 
			
		||||
        [string_lower("Totem de R\195\169sistance \195\160 la Nature")] = totemData[string_lower("Nature Resistance Totem")],
 | 
			
		||||
        [string_lower("Totem Furie-des-vents")] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
        [string_lower("Totem Sentinelle")] = totemData[string_lower("Sentry Totem")],
 | 
			
		||||
        [string_lower("Totem de Mur des vents")] = totemData[string_lower("Windwall Totem")],
 | 
			
		||||
        [string_lower("Totem de courroux de l'air")] = totemData[string_lower("Wrath of Air Totem")],
 | 
			
		||||
        [string_lower("Totem de S\195\169isme")] = totemData[string_lower("Tremor Totem")],
 | 
			
		||||
        [string_lower("Totem gu\195\169risseur")] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
        [string_lower("Totem de Purification du poison")] = totemData[string_lower("Poison Cleansing Totem")],
 | 
			
		||||
        [string_lower("Totem Fontaine de mana")] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
        [string_lower("Totem de Purification des maladies")] = totemData[string_lower("Disease Cleansing Totem")],
 | 
			
		||||
        [string_lower("Totem de purification")] = totemData[string_lower("Disease Cleansing Totem")],
 | 
			
		||||
        [string_lower("Totem de Vague de mana")] = totemData[string_lower("Mana Tide Totem")],
 | 
			
		||||
        [string_lower("Totem de Tranquillit\195\169 de l'air")] = totemData[string_lower("Tranquil Air Totem")],
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")], -- Earth Elemental Totem
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")], -- Fire Elemental Totem
 | 
			
		||||
    },
 | 
			
		||||
    ["ruRU"] = {
 | 
			
		||||
        [string_lower("")] = totemData[string_lower("Sentry Totem")], -- Sentry Totem
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -122,7 +97,7 @@ local function GetTotemColorDefaultOptions()
 | 
			
		||||
        return a.name < b.name
 | 
			
		||||
    end)
 | 
			
		||||
    for i=1,#indexedList do
 | 
			
		||||
        defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6}
 | 
			
		||||
        defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6, customText = ""}
 | 
			
		||||
        options["totem" .. indexedList[i].id] = {
 | 
			
		||||
            order = i+1,
 | 
			
		||||
            name = select(1, GetSpellInfo(indexedList[i].id)),
 | 
			
		||||
@@ -138,12 +113,12 @@ local function GetTotemColorDefaultOptions()
 | 
			
		||||
                },
 | 
			
		||||
                enabled = {
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    name = "Enabled",
 | 
			
		||||
                    name = L["Enabled"],
 | 
			
		||||
                    desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end,
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                    get = function() return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end,
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled = value
 | 
			
		||||
                        Gladdy:UpdateFrame()
 | 
			
		||||
                    end
 | 
			
		||||
@@ -155,15 +130,13 @@ local function GetTotemColorDefaultOptions()
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    hasAlpha = true,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    get = function(info)
 | 
			
		||||
                        local key = info.arg or info[#info]
 | 
			
		||||
                    get = function()
 | 
			
		||||
                        return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
 | 
			
		||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
 | 
			
		||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
 | 
			
		||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.a
 | 
			
		||||
                    end,
 | 
			
		||||
                    set = function(info, r, g, b, a)
 | 
			
		||||
                        local key = info.arg or info[#info]
 | 
			
		||||
                    set = function(_, r, g, b, a)
 | 
			
		||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
 | 
			
		||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
 | 
			
		||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
 | 
			
		||||
@@ -179,21 +152,21 @@ local function GetTotemColorDefaultOptions()
 | 
			
		||||
                    max = 1,
 | 
			
		||||
                    step = 0.1,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    get = function(info)
 | 
			
		||||
                    get = function()
 | 
			
		||||
                        return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha
 | 
			
		||||
                    end,
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha = value
 | 
			
		||||
                        Gladdy:UpdateFrame()
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                customText = {
 | 
			
		||||
                  type = "input",
 | 
			
		||||
                  name = L["Custom totem name"],
 | 
			
		||||
                  order = 5,
 | 
			
		||||
                  width = "full",
 | 
			
		||||
                  get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText end,
 | 
			
		||||
                  set = function(info, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
 | 
			
		||||
                    type = "input",
 | 
			
		||||
                    name = L["Custom totem name"],
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    get = function() return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end,
 | 
			
		||||
                    set = function(_, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
 | 
			
		||||
                },
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
@@ -201,15 +174,6 @@ local function GetTotemColorDefaultOptions()
 | 
			
		||||
    return defaultDB, options, indexedList
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function GetTotemOptions()
 | 
			
		||||
    local indexedList = select(3, GetTotemColorDefaultOptions())
 | 
			
		||||
    local colorList = {}
 | 
			
		||||
    for i=1, #indexedList do
 | 
			
		||||
        tinsert(colorList, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id])
 | 
			
		||||
    end
 | 
			
		||||
    return colorList
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:GetTotemColors()
 | 
			
		||||
    return GetTotemColorDefaultOptions()
 | 
			
		||||
end
 | 
			
		||||
@@ -220,7 +184,7 @@ end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
local TotemPlates = Gladdy:NewModule("TotemPlates", nil, {
 | 
			
		||||
local TotemPlates = Gladdy:NewModule("Totem Plates", nil, {
 | 
			
		||||
    npTotems = true,
 | 
			
		||||
    npTotemsShowFriendly = true,
 | 
			
		||||
    npTotemsShowEnemy = true,
 | 
			
		||||
@@ -252,7 +216,36 @@ function TotemPlates:Initialize()
 | 
			
		||||
    self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
 | 
			
		||||
    self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
 | 
			
		||||
    self:RegisterEvent("PLAYER_TARGET_CHANGED")
 | 
			
		||||
    self:RegisterEvent("UNIT_NAME_UPDATE")
 | 
			
		||||
    self:SetScript("OnEvent", TotemPlates.OnEvent)
 | 
			
		||||
    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
 | 
			
		||||
        --GetCVar("nameplateShowEnemyTotems")
 | 
			
		||||
        --SetCVar("nameplateShowEnemyTotems", true);
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
 | 
			
		||||
        --GetCVar("nameplateShowFriendlyTotems")
 | 
			
		||||
        --SetCVar("nameplateShowFriendlyTotems", true);
 | 
			
		||||
    end
 | 
			
		||||
    self.addon = "Blizzard"
 | 
			
		||||
    if (IsAddOnLoaded("Plater")) then
 | 
			
		||||
        self.addon = "Plater"
 | 
			
		||||
    elseif (IsAddOnLoaded("Kui_Nameplates")) then
 | 
			
		||||
        self.addon = "Kui_Nameplates"
 | 
			
		||||
    elseif (IsAddOnLoaded("NeatPlates")) then
 | 
			
		||||
        self.addon = "NeatPlates"
 | 
			
		||||
    elseif (IsAddOnLoaded("TidyPlates_ThreatPlates")) then
 | 
			
		||||
        self.addon = "TidyPlates_ThreatPlates"
 | 
			
		||||
    elseif (IsAddOnLoaded("Tukui")) then
 | 
			
		||||
        local _, C, _ = Tukui:unpack()
 | 
			
		||||
        if C.NamePlates.Enable then
 | 
			
		||||
            self.addon = "Tukui"
 | 
			
		||||
        end
 | 
			
		||||
    elseif (IsAddOnLoaded("ElvUI")) then
 | 
			
		||||
        local E = unpack(ElvUI)
 | 
			
		||||
        if E.private.nameplates.enable then
 | 
			
		||||
            self.addon = "ElvUI"
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:PLAYER_ENTERING_WORLD()
 | 
			
		||||
@@ -276,40 +269,158 @@ function TotemPlates:UpdateFrameOnce()
 | 
			
		||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
 | 
			
		||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
 | 
			
		||||
        self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
 | 
			
		||||
        if not Gladdy.db.npTotems then
 | 
			
		||||
            nameplate.gladdyTotemFrame:Hide()
 | 
			
		||||
            self:ToggleAddon(nameplate, true)
 | 
			
		||||
        else
 | 
			
		||||
            nameplate.gladdyTotemFrame:Show()
 | 
			
		||||
            self:ToggleAddon(nameplate)
 | 
			
		||||
        end
 | 
			
		||||
        local isEnemy = UnitIsEnemy("player", nameplate.gladdyTotemFrame.unitID)
 | 
			
		||||
        if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy and isEnemy then
 | 
			
		||||
            nameplate.gladdyTotemFrame:Show()
 | 
			
		||||
            self:ToggleAddon(nameplate)
 | 
			
		||||
        elseif Gladdy.db.npTotems and not Gladdy.db.npTotemsShowEnemy and isEnemy then
 | 
			
		||||
            nameplate.gladdyTotemFrame:Hide()
 | 
			
		||||
            self:ToggleAddon(nameplate, true)
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly and not isEnemy then
 | 
			
		||||
            nameplate.gladdyTotemFrame:Show()
 | 
			
		||||
            self:ToggleAddon(nameplate)
 | 
			
		||||
        elseif not Gladdy.db.npTotemsShowFriendly and not isEnemy then
 | 
			
		||||
            nameplate.gladdyTotemFrame:Hide()
 | 
			
		||||
            self:ToggleAddon(nameplate, true)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    for i,gladdyTotemFrame in ipairs(self.totemPlateCache) do
 | 
			
		||||
    for _,gladdyTotemFrame in ipairs(self.totemPlateCache) do
 | 
			
		||||
        gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
        gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
			
		||||
        gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
 | 
			
		||||
        gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
        gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
        gladdyTotemFrame.totemName:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- TotemPlates Frame
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPlates:CreateTotemFrame(nameplate)
 | 
			
		||||
    nameplate.gladdyTotemFrame = CreateFrame("Frame")
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill")
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetAlpha(0)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetBlendMode("ADD")
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetIgnoreParentAlpha(true)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetScript('OnUpdate', TotemPlates.OnUpdate)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetScript("OnHide", function(self)
 | 
			
		||||
        self.parent = nil
 | 
			
		||||
        self:SetParent(nil)
 | 
			
		||||
    end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Nameplate functions
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPlates:GetAddonFrame(nameplate)
 | 
			
		||||
    if self.addon == "Blizzard" then
 | 
			
		||||
        if nameplate.UnitFrame then
 | 
			
		||||
            return nameplate.UnitFrame
 | 
			
		||||
        end
 | 
			
		||||
    elseif self.addon == "Plater" or self.addon == "Tukui" or self.addon == "ElvUI" then
 | 
			
		||||
        if nameplate.unitFrame then
 | 
			
		||||
            return nameplate.unitFrame
 | 
			
		||||
        end
 | 
			
		||||
    elseif self.addon == "Kui_Nameplates" then
 | 
			
		||||
        if nameplate.kui then
 | 
			
		||||
            return nameplate.kui
 | 
			
		||||
        end
 | 
			
		||||
    elseif self.addon == "NeatPlates" then
 | 
			
		||||
        if nameplate.extended or nameplate.carrier then
 | 
			
		||||
            return nameplate.extended , nameplate.carrier
 | 
			
		||||
        end
 | 
			
		||||
    elseif self.addon == "TidyPlates_ThreatPlates" then
 | 
			
		||||
        if nameplate.TPFrame then
 | 
			
		||||
            return nameplate.TPFrame
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:PLAYER_TARGET_CHANGED()
 | 
			
		||||
    for k,nameplate in pairs(self.activeTotemNameplates) do
 | 
			
		||||
        TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
    local unitID = ...
 | 
			
		||||
function TotemPlates:ToggleAddon(nameplate, show)
 | 
			
		||||
    local addonFrames = { self:GetAddonFrame(nameplate) }
 | 
			
		||||
    if addonFrames and #addonFrames > 0 then
 | 
			
		||||
        if show then
 | 
			
		||||
            for _,v in ipairs(addonFrames) do
 | 
			
		||||
                v:Show()
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
            for _,v in ipairs(addonFrames) do
 | 
			
		||||
                v:Hide()
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates.OnUpdate(self)
 | 
			
		||||
    if (UnitIsUnit("mouseover", self.unitID) or UnitIsUnit("target", self.unitID)) then
 | 
			
		||||
        self.selectionHighlight:SetAlpha(.25)
 | 
			
		||||
    else
 | 
			
		||||
        self.selectionHighlight:SetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
    if (TotemPlates.addon == "Plater" or TotemPlates.addon == "Tukui" or TotemPlates.addon == "ElvUI") and self.parent and self.parent.unitFrame then
 | 
			
		||||
        self.parent.unitFrame:Hide()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:OnUnitEvent(unitID)
 | 
			
		||||
    local isEnemy = UnitIsEnemy("player", unitID)
 | 
			
		||||
    local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
 | 
			
		||||
    if not nameplate then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not Gladdy.db.npTotems then
 | 
			
		||||
        self:ToggleAddon(nameplate, true)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not Gladdy.db.npTotemsShowEnemy and isEnemy then
 | 
			
		||||
        self:ToggleAddon(nameplate, true)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not Gladdy.db.npTotemsShowFriendly and not isEnemy then
 | 
			
		||||
        self:ToggleAddon(nameplate, true)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local nameplateName = UnitName(unitID)
 | 
			
		||||
@@ -317,30 +428,14 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
    totemName = string_gsub(totemName, "%s+$", "") --trim
 | 
			
		||||
    totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
 | 
			
		||||
    totemName = string_lower(totemName)
 | 
			
		||||
    local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
 | 
			
		||||
    local totemDataEntry = localizedTotemData["default"][totemName]
 | 
			
		||||
    local totemDataEntry = localizedTotemData["default"][totemName] or localizedTotemData["frFR"][totemName] or localizedTotemData["ruRU"][totemName]
 | 
			
		||||
    if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
 | 
			
		||||
 | 
			
		||||
        if #self.totemPlateCache > 0 then
 | 
			
		||||
            nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
 | 
			
		||||
        else
 | 
			
		||||
            nameplate.gladdyTotemFrame = CreateFrame("Frame", nil)
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
			
		||||
            self:CreateTotemFrame(nameplate)
 | 
			
		||||
        end
 | 
			
		||||
        nameplate.gladdyTotemFrame.unitID = unitID
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemDataEntry = totemDataEntry
 | 
			
		||||
        nameplate.gladdyTotemFrame.parent = nameplate
 | 
			
		||||
        nameplate.gladdyTotemFrame:SetParent(nameplate)
 | 
			
		||||
@@ -352,29 +447,29 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
 | 
			
		||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
 | 
			
		||||
        nameplate.gladdyTotemFrame.parent = nameplate
 | 
			
		||||
        nameplate.gladdyTotemFrame:Show()
 | 
			
		||||
        TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
 | 
			
		||||
 | 
			
		||||
        nameplate.UnitFrame:SetAlpha(0)
 | 
			
		||||
        nameplate.UnitFrame.point = select(2, nameplate.UnitFrame.selectionHighlight:GetPoint())
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:ClearAllPoints()
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        nameplate.UnitFrame:SetScript("OnHide", function(unitFrame)
 | 
			
		||||
            unitFrame:SetAlpha(1)
 | 
			
		||||
            unitFrame.selectionHighlight:ClearAllPoints()
 | 
			
		||||
            unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.point, "TOPLEFT")
 | 
			
		||||
            unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.point, "BOTTOMRIGHT")
 | 
			
		||||
            unitFrame:SetScript("OnHide", nil)
 | 
			
		||||
        end)
 | 
			
		||||
        self:ToggleAddon(nameplate)
 | 
			
		||||
        self.activeTotemNameplates[unitID] = nameplate
 | 
			
		||||
    else
 | 
			
		||||
        self:ToggleAddon(nameplate, true)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
    self:OnUnitEvent(...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:UNIT_NAME_UPDATE(...)
 | 
			
		||||
    self:OnUnitEvent(...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:NAME_PLATE_UNIT_REMOVED(...)
 | 
			
		||||
    local unitID = ...
 | 
			
		||||
    local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
 | 
			
		||||
    self.activeTotemNameplates[unitID] = nil
 | 
			
		||||
    --self:ToggleAddon(nameplate, true)
 | 
			
		||||
    if nameplate.gladdyTotemFrame then
 | 
			
		||||
        nameplate.gladdyTotemFrame:Hide()
 | 
			
		||||
        nameplate.gladdyTotemFrame:SetParent(nil)
 | 
			
		||||
@@ -415,12 +510,12 @@ function TotemPlates:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerTotems = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Totem General"],
 | 
			
		||||
            name = L["Totem Plates"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        npTotems = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Totem icons on/off"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            width = 0.9,
 | 
			
		||||
@@ -442,7 +537,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                icon = {
 | 
			
		||||
@@ -463,6 +558,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 20,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        npTotemPlatesWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -472,6 +568,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -482,7 +579,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Icon"],
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        npTremorFont = Gladdy:option({
 | 
			
		||||
@@ -501,6 +598,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        npTremorFontXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -510,6 +608,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = -300,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        npTremorFontYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -519,6 +618,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = -300,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -552,21 +652,25 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "double",
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            get = function(info)
 | 
			
		||||
                                local alphas = GetTotemOptions()
 | 
			
		||||
                                for i=2, #alphas do
 | 
			
		||||
                                    if alphas[i].alpha ~= alphas[1].alpha then
 | 
			
		||||
                                        return ""
 | 
			
		||||
                            get = function()
 | 
			
		||||
                                local alpha, i = nil, 1
 | 
			
		||||
                                for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
 | 
			
		||||
                                    if i == 1 then
 | 
			
		||||
                                        alpha = v.alpha
 | 
			
		||||
                                        i = i + 1
 | 
			
		||||
                                    else
 | 
			
		||||
                                        if v.alpha ~= alpha then
 | 
			
		||||
                                            return ""
 | 
			
		||||
                                        end
 | 
			
		||||
                                    end
 | 
			
		||||
                                end
 | 
			
		||||
                                return alphas[1].alpha
 | 
			
		||||
                                return alpha
 | 
			
		||||
                            end,
 | 
			
		||||
                            set = function(info, value)
 | 
			
		||||
                                local alphas = GetTotemOptions()
 | 
			
		||||
                                for i=1, #alphas do
 | 
			
		||||
                                    alphas[i].alpha = value
 | 
			
		||||
                            set = function(_, value)
 | 
			
		||||
                                for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
 | 
			
		||||
                                    v.alpha = value
 | 
			
		||||
                                end
 | 
			
		||||
                                Gladdy:UpdateFrame()
 | 
			
		||||
                            end,
 | 
			
		||||
@@ -594,23 +698,27 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            name = L["All totem border color"],
 | 
			
		||||
                            order = 42,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                            get = function(info)
 | 
			
		||||
                                local colors = GetTotemOptions()
 | 
			
		||||
                                local color = colors[1].color
 | 
			
		||||
                                for i=2, #colors do
 | 
			
		||||
                                    if colors[i].r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r then
 | 
			
		||||
                                        return 0, 0, 0, 0
 | 
			
		||||
                            get = function()
 | 
			
		||||
                                local color
 | 
			
		||||
                                local i = 1
 | 
			
		||||
                                for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
 | 
			
		||||
                                    if i == 1 then
 | 
			
		||||
                                        color = v.color
 | 
			
		||||
                                        i = i + 1
 | 
			
		||||
                                    else
 | 
			
		||||
                                        if v.color.r ~= color.r or v.color.g ~= color.g or v.color.b ~= color.b or v.color.a ~= color.a then
 | 
			
		||||
                                            return 0, 0, 0, 0
 | 
			
		||||
                                        end
 | 
			
		||||
                                    end
 | 
			
		||||
                                end
 | 
			
		||||
                                return color.r, color.g, color.b, color.a
 | 
			
		||||
                            end,
 | 
			
		||||
                            set = function(info, r, g, b, a)
 | 
			
		||||
                                local colors = GetTotemOptions()
 | 
			
		||||
                                for i=1, #colors do
 | 
			
		||||
                                    colors[i].color.r = r
 | 
			
		||||
                                    colors[i].color.g = g
 | 
			
		||||
                                    colors[i].color.b = b
 | 
			
		||||
                                    colors[i].color.a = a
 | 
			
		||||
                            set = function(_, r, g, b, a)
 | 
			
		||||
                                for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
 | 
			
		||||
                                    v.color.r = r
 | 
			
		||||
                                    v.color.g = g
 | 
			
		||||
                                    v.color.b = b
 | 
			
		||||
                                    v.color.a = a
 | 
			
		||||
                                end
 | 
			
		||||
                                Gladdy:UpdateFrame()
 | 
			
		||||
                            end,
 | 
			
		||||
@@ -621,7 +729,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
        },
 | 
			
		||||
        npTotemColors = {
 | 
			
		||||
            order = 50,
 | 
			
		||||
            name = "Customize Totems",
 | 
			
		||||
            name = L["Customize Totems"],
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            args = select(2, Gladdy:GetTotemColors())
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
 | 
			
		||||
local ceil = ceil
 | 
			
		||||
local C_PvP = C_PvP
 | 
			
		||||
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
@@ -6,19 +6,26 @@ local GetTime = GetTime
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Trinket = Gladdy:NewModule("Trinket", nil, {
 | 
			
		||||
local Trinket = Gladdy:NewModule("Trinket", 80, {
 | 
			
		||||
    trinketFont = "DorisPP",
 | 
			
		||||
    trinketFontScale = 1,
 | 
			
		||||
    trinketFontEnabled = true,
 | 
			
		||||
    trinketEnabled = true,
 | 
			
		||||
    trinketSize = 60 + 20 + 1,
 | 
			
		||||
    trinketWidthFactor = 0.9,
 | 
			
		||||
    trinketPos = "RIGHT",
 | 
			
		||||
    trinketBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
    trinketBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    trinketDisableCircle = false,
 | 
			
		||||
    trinketCooldownAlpha = 1,
 | 
			
		||||
    trinketCooldownNumberAlpha = 1,
 | 
			
		||||
    trinketXOffset = 0,
 | 
			
		||||
    trinketYOffset = 0,
 | 
			
		||||
    trinketFrameStrata = "MEDIUM",
 | 
			
		||||
    trinketFrameLevel = 5,
 | 
			
		||||
    trinketColored = false,
 | 
			
		||||
    trinketColoredCd = { r = 1, g = 0, b = 0, a = 1 },
 | 
			
		||||
    trinketColoredNoCd = { r = 0, g = 1, b = 0, a = 1 },
 | 
			
		||||
})
 | 
			
		||||
LibStub("AceComm-3.0"):Embed(Trinket)
 | 
			
		||||
 | 
			
		||||
function Trinket:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
@@ -32,6 +39,9 @@ local function iconTimer(self, elapsed)
 | 
			
		||||
            self.active = false
 | 
			
		||||
            self.cooldown:Clear()
 | 
			
		||||
            Gladdy:SendMessage("TRINKET_READY", self.unit)
 | 
			
		||||
            if Gladdy.db.trinketColored then
 | 
			
		||||
                self:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredNoCd))
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
            self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
        end
 | 
			
		||||
@@ -39,30 +49,23 @@ local function iconTimer(self, elapsed)
 | 
			
		||||
        local timeLeft = ceil(self.timeLeft)
 | 
			
		||||
 | 
			
		||||
        if timeLeft >= 60 then
 | 
			
		||||
            -- more than 1 minute
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 60 and timeLeft >= 21 then
 | 
			
		||||
            -- between 60s and 21s (green)
 | 
			
		||||
            self.cooldownFont:SetTextColor(0.7, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 20.9 and timeLeft >= 11 then
 | 
			
		||||
            -- between 20s and 11s (green)
 | 
			
		||||
            self.cooldownFont:SetTextColor(0, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 60 and timeLeft >= 30 then
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 30 and timeLeft >= 11 then
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft <= 10 and timeLeft >= 5 then
 | 
			
		||||
            -- between 10s and 5s (orange)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 5 and timeLeft > 0 then
 | 
			
		||||
            -- between 5s and 1s (red)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.trinketCooldownNumberAlpha)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.trinketFontEnabled then
 | 
			
		||||
            Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
 | 
			
		||||
        else
 | 
			
		||||
            self.cooldownFont:SetText("")
 | 
			
		||||
        end
 | 
			
		||||
@@ -70,28 +73,41 @@ local function iconTimer(self, elapsed)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Trinket:CreateFrame(unit)
 | 
			
		||||
    local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    trinket:SetBackdrop({bgFile = "Interface\\AddOns\\Gladdy\\Images\\trinket" })
 | 
			
		||||
    trinket:EnableMouse(false)
 | 
			
		||||
    trinket:SetFrameStrata(Gladdy.db.trinketFrameStrata)
 | 
			
		||||
    trinket:SetFrameLevel(Gladdy.db.trinketFrameLevel)
 | 
			
		||||
 | 
			
		||||
    trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    trinket.texture:SetAllPoints(trinket)
 | 
			
		||||
    trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
 | 
			
		||||
    trinket.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
 | 
			
		||||
    trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate")
 | 
			
		||||
    trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
 | 
			
		||||
    trinket.cooldown:SetHideCountdownNumbers(true)
 | 
			
		||||
    trinket.cooldown:SetFrameStrata(Gladdy.db.trinketFrameStrata)
 | 
			
		||||
    trinket.cooldown:SetFrameLevel(Gladdy.db.trinketFrameLevel + 1)
 | 
			
		||||
 | 
			
		||||
    trinket.cooldownFrame = CreateFrame("Frame", nil, trinket)
 | 
			
		||||
    trinket.cooldownFrame:ClearAllPoints()
 | 
			
		||||
    trinket.cooldownFrame:SetPoint("TOPLEFT", trinket, "TOPLEFT")
 | 
			
		||||
    trinket.cooldownFrame:SetPoint("BOTTOMRIGHT", trinket, "BOTTOMRIGHT")
 | 
			
		||||
    trinket.cooldownFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
 | 
			
		||||
    trinket.cooldownFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 2)
 | 
			
		||||
 | 
			
		||||
    trinket.cooldownFont = trinket.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
    trinket.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), 20, "OUTLINE")
 | 
			
		||||
    trinket.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), 20, "OUTLINE")
 | 
			
		||||
    --trinket.cooldownFont:SetAllPoints(trinket.cooldown)
 | 
			
		||||
    trinket.cooldownFont:SetJustifyH("CENTER")
 | 
			
		||||
    trinket.cooldownFont:SetPoint("CENTER")
 | 
			
		||||
 | 
			
		||||
    trinket.borderFrame = CreateFrame("Frame", nil, trinket)
 | 
			
		||||
    trinket.borderFrame:SetAllPoints(trinket)
 | 
			
		||||
    trinket.borderFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
 | 
			
		||||
    trinket.borderFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 3)
 | 
			
		||||
 | 
			
		||||
    trinket.texture.overlay = trinket.borderFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    trinket.texture.overlay:SetAllPoints(trinket)
 | 
			
		||||
    trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
 | 
			
		||||
@@ -110,8 +126,29 @@ function Trinket:UpdateFrame(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.trinketColored then
 | 
			
		||||
        if trinket.active then
 | 
			
		||||
            trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredCd))
 | 
			
		||||
        else
 | 
			
		||||
            trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredNoCd))
 | 
			
		||||
        end
 | 
			
		||||
        trinket.texture:SetTexture()
 | 
			
		||||
    else
 | 
			
		||||
        trinket:SetBackdropColor(0,0,0,0)
 | 
			
		||||
        trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local width, height = Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor, Gladdy.db.trinketSize
 | 
			
		||||
 | 
			
		||||
    trinket:SetFrameStrata(Gladdy.db.trinketFrameStrata)
 | 
			
		||||
    trinket:SetFrameLevel(Gladdy.db.trinketFrameLevel)
 | 
			
		||||
    trinket.cooldown:SetFrameStrata(Gladdy.db.trinketFrameStrata)
 | 
			
		||||
    trinket.cooldown:SetFrameLevel(Gladdy.db.trinketFrameLevel + 1)
 | 
			
		||||
    trinket.cooldownFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
 | 
			
		||||
    trinket.cooldownFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 2)
 | 
			
		||||
    trinket.borderFrame:SetFrameStrata(Gladdy.db.trinketFrameStrata)
 | 
			
		||||
    trinket.borderFrame:SetFrameLevel(Gladdy.db.trinketFrameLevel + 3)
 | 
			
		||||
 | 
			
		||||
    trinket:SetWidth(width)
 | 
			
		||||
    trinket:SetHeight(height)
 | 
			
		||||
    trinket.cooldown:SetWidth(width - width/16)
 | 
			
		||||
@@ -125,25 +162,28 @@ function Trinket:UpdateFrame(unit)
 | 
			
		||||
    trinket.texture:SetAllPoints(trinket)
 | 
			
		||||
 | 
			
		||||
    trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
 | 
			
		||||
    trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a)
 | 
			
		||||
    trinket.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.trinketBorderColor))
 | 
			
		||||
 | 
			
		||||
    trinket:ClearAllPoints()
 | 
			
		||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT") then
 | 
			
		||||
            trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
 | 
			
		||||
        else
 | 
			
		||||
            trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].classIcon, "TOPLEFT", -Gladdy.db.padding, 0)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT") then
 | 
			
		||||
            trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].classIcon, "TOPRIGHT", Gladdy.db.padding, 0)
 | 
			
		||||
        else
 | 
			
		||||
            trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
 | 
			
		||||
        end
 | 
			
		||||
    Gladdy:SetPosition(trinket, unit, "trinketXOffset", "trinketYOffset", Trinket:LegacySetPosition(trinket, unit), Trinket)
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        Gladdy:CreateMover(trinket,"trinketXOffset", "trinketYOffset", L["Trinket"],
 | 
			
		||||
                {"TOPLEFT", "TOPLEFT"},
 | 
			
		||||
                Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor,
 | 
			
		||||
                Gladdy.db.trinketSize,
 | 
			
		||||
                0,
 | 
			
		||||
                0, "trinketEnabled")
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.trinketEnabled == false) then
 | 
			
		||||
    trinket.cooldown:SetAlpha(Gladdy.db.trinketCooldownAlpha)
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.trinketDisableCircle then
 | 
			
		||||
        trinket.cooldown:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        trinket.cooldown:Show()
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (not Gladdy.db.trinketEnabled) then
 | 
			
		||||
        trinket:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        trinket:Show()
 | 
			
		||||
@@ -207,6 +247,9 @@ function Trinket:Used(unit, startTime, duration)
 | 
			
		||||
        trinket.timeLeft = (startTime/1000.0 + duration/1000.0) - GetTime()
 | 
			
		||||
        if not Gladdy.db.trinketDisableCircle then trinket.cooldown:SetCooldown(startTime/1000.0, duration/1000.0) end
 | 
			
		||||
        trinket.active = true
 | 
			
		||||
        if Gladdy.db.trinketColored then
 | 
			
		||||
            trinket:SetBackdropColor(Gladdy:SetColor(Gladdy.db.trinketColoredCd))
 | 
			
		||||
        end
 | 
			
		||||
        Gladdy:SendMessage("TRINKET_USED", unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -224,11 +267,37 @@ function Trinket:GetOptions()
 | 
			
		||||
            desc = L["Enable trinket icon"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        trinketColored = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Colored trinket"],
 | 
			
		||||
            desc = L["Shows a solid colored icon when off/off CD."],
 | 
			
		||||
            order = 4,
 | 
			
		||||
        }),
 | 
			
		||||
        trinketColoredCd = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Colored trinket CD"],
 | 
			
		||||
            desc = L["Color of the border"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
            disabled = function()
 | 
			
		||||
                return not Gladdy.db.trinketColored
 | 
			
		||||
            end,
 | 
			
		||||
        }),
 | 
			
		||||
        trinketColoredNoCd = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Colored trinket No CD"],
 | 
			
		||||
            desc = L["Color of the border"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
            disabled = function()
 | 
			
		||||
                return not Gladdy.db.trinketColored
 | 
			
		||||
            end,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            order = 4,
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -238,15 +307,16 @@ function Trinket:GetOptions()
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        trinketSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Trinket size"],
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        trinketWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -255,6 +325,7 @@ function Trinket:GetOptions()
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -272,6 +343,7 @@ function Trinket:GetOptions()
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["No Cooldown Circle"],
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        trinketCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -280,6 +352,16 @@ function Trinket:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        trinketCooldownNumberAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Cooldown number alpha"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -291,13 +373,19 @@ function Trinket:GetOptions()
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        trinketFontEnabled = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Font Enabled"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        trinketFont = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            desc = L["Font of the cooldown"],
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            dialogControl = "LSM30_Font",
 | 
			
		||||
                            values = AceGUIWidgetLSMlists.font,
 | 
			
		||||
                        }),
 | 
			
		||||
@@ -305,32 +393,41 @@ function Trinket:GetOptions()
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Font scale"],
 | 
			
		||||
                            desc = L["Scale of the font"],
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                position = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            name = L["Icon position"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        trinketPos = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Trinket position"],
 | 
			
		||||
                            desc = L["This changes positions of the trinket"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                            },
 | 
			
		||||
                        trinketXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Horizontal offset"],
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            min = -800,
 | 
			
		||||
                            max = 800,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        trinketYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Vertical offset"],
 | 
			
		||||
                            order = 24,
 | 
			
		||||
                            min = -800,
 | 
			
		||||
                            max = 800,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -359,7 +456,63 @@ function Trinket:GetOptions()
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                frameStrata = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame Strata and Level"],
 | 
			
		||||
                    order = 6,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuraLevel = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame Strata and Level"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        trinketFrameStrata = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Frame Strata"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            values = Gladdy.frameStrata,
 | 
			
		||||
                            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        trinketFrameLevel = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Frame Level"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 500,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- LAGACY HANDLER
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Trinket:LegacySetPosition(trinket, unit)
 | 
			
		||||
    if Gladdy.db.newLayout then
 | 
			
		||||
        return Gladdy.db.newLayout
 | 
			
		||||
    end
 | 
			
		||||
    trinket:ClearAllPoints()
 | 
			
		||||
    local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT") then
 | 
			
		||||
            trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
 | 
			
		||||
        else
 | 
			
		||||
            trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].classIcon, "TOPLEFT", -Gladdy.db.padding, 0)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT") then
 | 
			
		||||
            trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].classIcon, "TOPRIGHT", Gladdy.db.padding, 0)
 | 
			
		||||
        else
 | 
			
		||||
            trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -1,9 +1,11 @@
 | 
			
		||||
local str_match, tonumber, tostring = string.match, tonumber, tostring
 | 
			
		||||
local tonumber, tostring = tonumber, tostring
 | 
			
		||||
 | 
			
		||||
local UnitName = UnitName
 | 
			
		||||
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
 | 
			
		||||
local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local VersionCheck = Gladdy:NewModule("VersionCheck", 1, {
 | 
			
		||||
})
 | 
			
		||||
LibStub("AceComm-3.0"):Embed(VersionCheck)
 | 
			
		||||
@@ -21,6 +23,13 @@ end
 | 
			
		||||
 | 
			
		||||
function VersionCheck:JOINED_ARENA()
 | 
			
		||||
    self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
 | 
			
		||||
    if IsInRaid(LE_PARTY_CATEGORY_HOME) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
 | 
			
		||||
    elseif IsInGroup(LE_PARTY_CATEGORY_INSTANCE) or IsInRaid(LE_PARTY_CATEGORY_INSTANCE) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "INSTANCE_CHAT", self.playerName)
 | 
			
		||||
    elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "PARTY", self.playerName)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function VersionCheck:Test(unit)
 | 
			
		||||
@@ -39,7 +48,7 @@ function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
 | 
			
		||||
        else
 | 
			
		||||
            Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
 | 
			
		||||
            Gladdy:Warn("Please download the latest Gladdy version at:")
 | 
			
		||||
            Gladdy:Warn("https://github.com/XiconQoo/Gladdy-TBC")
 | 
			
		||||
            Gladdy:Warn("https://www.curseforge.com/wow/addons/gladdy-tbc or https://github.com/XiconQoo/Gladdy-TBC")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -4,94 +4,172 @@ local L = Gladdy.L
 | 
			
		||||
local XiconProfiles = Gladdy:NewModule("XiconProfiles", nil, {
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:ApplyKlimp()
 | 
			
		||||
    local deserialized = Gladdy.modules["ExportImport"]:Decode(Gladdy:GetKlimpProfile())
 | 
			
		||||
local function applyProfile(profileString)
 | 
			
		||||
    local deserialized = Gladdy.modules["Export Import"]:Decode(profileString)
 | 
			
		||||
    if deserialized then
 | 
			
		||||
        Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
    Gladdy:ToggleFrame(3)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:ApplyKnall()
 | 
			
		||||
    local deserialized = Gladdy.modules["ExportImport"]:Decode(Gladdy:GetKnallProfile())
 | 
			
		||||
    if deserialized then
 | 
			
		||||
        Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
    Gladdy:ToggleFrame(3)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:ApplyClassic()
 | 
			
		||||
    local deserialized = Gladdy.modules["ExportImport"]:Decode(Gladdy:GetClassicProfile())
 | 
			
		||||
    if deserialized then
 | 
			
		||||
        Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
        Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
    Gladdy:ToggleFrame(3)
 | 
			
		||||
    Gladdy.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
 | 
			
		||||
    Gladdy.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
 | 
			
		||||
    LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerProfileBlizzard = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = "Blizzard " .. L["Profile"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        blizzardProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                applyProfile(Gladdy:GetBlizzardProfile())
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Blizzard " .. L["Profile"],
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Blizz1.blp",
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 3,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileClassic = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Classic Profile"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
            name = "Classic " .. L["Profile"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
        },
 | 
			
		||||
        classicProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                XiconProfiles:ApplyClassic()
 | 
			
		||||
                applyProfile(Gladdy:GetClassicProfile())
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Classic Profile",
 | 
			
		||||
            desc = "Classic " .. L["Profile"],
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic1.blp",
 | 
			
		||||
            imageWidth = 256,
 | 
			
		||||
            imageHeight = 128,
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 3,
 | 
			
		||||
            order = 5,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileClassicNoPet = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = "Classic " .. L["Profile"] .. L[" No Pet"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
        },
 | 
			
		||||
        classicProfileNoPet = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                applyProfile(Gladdy:GetClassicProfileNoPet())
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Classic " .. L["Profile"] .. L[" No Pet"],
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic2.blp",
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 7,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileKnall = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Knall's Profile"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            name = "Knall's " .. L["Profile"],
 | 
			
		||||
            order = 8,
 | 
			
		||||
        },
 | 
			
		||||
        knallProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                XiconProfiles:ApplyKnall()
 | 
			
		||||
                applyProfile(Gladdy:GetKnallProfile())
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Knall's Profile",
 | 
			
		||||
            desc = "Knall's " .. L["Profile"],
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Knall1.blp",
 | 
			
		||||
            imageWidth = 256,
 | 
			
		||||
            imageHeight = 128,
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 5,
 | 
			
		||||
            order = 9,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileKlimp = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Klimp's Profile"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            name = "Klimp's " .. L["Profile"],
 | 
			
		||||
            order = 10,
 | 
			
		||||
        },
 | 
			
		||||
        klimpProfiles = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                XiconProfiles:ApplyKlimp()
 | 
			
		||||
                applyProfile(Gladdy:GetKlimpProfile())
 | 
			
		||||
            end,
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Klimp1.blp",
 | 
			
		||||
            imageWidth = 256,
 | 
			
		||||
            imageHeight = 128,
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Klimp's Profile",
 | 
			
		||||
            desc = "Klimp's " .. L["Profile"],
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 7,
 | 
			
		||||
            order = 11,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileRukk = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = "Rukk1's " .. L["Profile"],
 | 
			
		||||
            order = 12,
 | 
			
		||||
        },
 | 
			
		||||
        rukkProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                applyProfile(Gladdy:GetRukkProfile())
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Rukk1's " .. L["Profile"],
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Rukk1.blp",
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 13,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileMir = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = "Mir's " .. L["Profile"],
 | 
			
		||||
            order = 14,
 | 
			
		||||
        },
 | 
			
		||||
        mirProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                applyProfile(Gladdy:GetMirProfile())
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Mir's " .. L["Profile"],
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Mir1.blp",
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 15,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileMirEdited = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = "Mir's " .. L["Profile"] .. " edited",
 | 
			
		||||
            order = 16,
 | 
			
		||||
        },
 | 
			
		||||
        mirProfileEdited = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                applyProfile(Gladdy:GetMirEditedProfile())
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Mir's " .. L["Profile"],
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Mir1_edited.blp",
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 17,
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										414
									
								
								Options.lua
									
									
									
									
									
								
							
							
						
						
									
										414
									
								
								Options.lua
									
									
									
									
									
								
							@@ -1,39 +1,74 @@
 | 
			
		||||
local type, pairs, tinsert, tsort, tostring = type, pairs, table.insert, table.sort, tostring
 | 
			
		||||
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
 | 
			
		||||
local tostring, str_match, tonumber, string_format = tostring, string.match, tonumber, string.format
 | 
			
		||||
local ceil, floor = ceil, floor
 | 
			
		||||
local ReloadUI = ReloadUI
 | 
			
		||||
 | 
			
		||||
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
 | 
			
		||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
 | 
			
		||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local LibClassAuras = LibStub("LibClassAuras-1.0")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
Gladdy.TIMER_FORMAT = { tenths = "tenths", seconds = "seconds",
 | 
			
		||||
                       values = {
 | 
			
		||||
                           ["tenths"] = "xx:xx Miliseconds",
 | 
			
		||||
                           ["seconds"] = "xx Seconds"
 | 
			
		||||
                       }}
 | 
			
		||||
 | 
			
		||||
function Gladdy:FormatTimer(fontString, timeLeft, milibreakpoint, showSeconds)
 | 
			
		||||
    if timeLeft < 0 then
 | 
			
		||||
        fontString:SetText("")
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local time = timeLeft >= 0.0 and timeLeft or 0.0
 | 
			
		||||
    if Gladdy.db.timerFormat == Gladdy.TIMER_FORMAT.tenths and milibreakpoint then
 | 
			
		||||
        fontString:SetFormattedText("%.1f", time)
 | 
			
		||||
    else
 | 
			
		||||
        if time >= 60 then
 | 
			
		||||
            if showSeconds then
 | 
			
		||||
                fontString:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
 | 
			
		||||
            else
 | 
			
		||||
                fontString:SetText(ceil(ceil(time / 60)) .. "m")
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
            fontString:SetFormattedText("%d", ceil(time))
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Gladdy.defaults = {
 | 
			
		||||
    profile = {
 | 
			
		||||
        locked = false,
 | 
			
		||||
        hideBlizzard = "arena",
 | 
			
		||||
        x = 0,
 | 
			
		||||
        y = 0,
 | 
			
		||||
        growUp = false,
 | 
			
		||||
        growDirection = "BOTTOM",
 | 
			
		||||
        frameScale = 1,
 | 
			
		||||
        padding = 3,
 | 
			
		||||
        pixelPerfect = false,
 | 
			
		||||
        barWidth = 180,
 | 
			
		||||
        bottomMargin = 10,
 | 
			
		||||
        statusbarBorderOffset = 7,
 | 
			
		||||
        bottomMargin = 2,
 | 
			
		||||
        statusbarBorderOffset = 6,
 | 
			
		||||
        timerFormat = Gladdy.TIMER_FORMAT.tenths,
 | 
			
		||||
        backgroundColor = {r = 0, g = 0, b = 0, a = 0},
 | 
			
		||||
        newLayout = false,
 | 
			
		||||
        showMover = true,
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SLASH_GLADDY1 = "/gladdy"
 | 
			
		||||
SlashCmdList["GLADDY"] = function(msg)
 | 
			
		||||
    if (msg == "test2") then
 | 
			
		||||
        Gladdy:ToggleFrame(2)
 | 
			
		||||
    elseif (msg == "test5") then
 | 
			
		||||
        Gladdy:ToggleFrame(5)
 | 
			
		||||
    elseif (msg:find("test")) then
 | 
			
		||||
    if (str_match(msg, "test[1-5]")) then
 | 
			
		||||
        local _, num = str_match(msg, "(test)([1-5])")
 | 
			
		||||
        Gladdy:ToggleFrame(tonumber(num))
 | 
			
		||||
    elseif (msg == "test") then
 | 
			
		||||
        Gladdy:ToggleFrame(3)
 | 
			
		||||
    elseif (msg == "ui" or msg == "options" or msg == "config") then
 | 
			
		||||
        LibStub("AceConfigDialog-3.0"):Open("Gladdy")
 | 
			
		||||
        --Gladdy:ShowOptions()
 | 
			
		||||
    elseif (msg == "reset") then
 | 
			
		||||
        Gladdy.dbi:ResetProfile()
 | 
			
		||||
    elseif (msg == "hide") then
 | 
			
		||||
@@ -42,7 +77,8 @@ SlashCmdList["GLADDY"] = function(msg)
 | 
			
		||||
    else
 | 
			
		||||
        Gladdy:Print(L["Valid slash commands are:"])
 | 
			
		||||
        Gladdy:Print("/gladdy ui")
 | 
			
		||||
        Gladdy:Print("/gladdy test2-5")
 | 
			
		||||
        Gladdy:Print("/gladdy test")
 | 
			
		||||
        Gladdy:Print("/gladdy test1-5")
 | 
			
		||||
        Gladdy:Print("/gladdy hide")
 | 
			
		||||
        Gladdy:Print("/gladdy reset")
 | 
			
		||||
    end
 | 
			
		||||
@@ -68,6 +104,10 @@ function Gladdy:option(params)
 | 
			
		||||
    return defaults
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:SetColor(option)
 | 
			
		||||
    return option.r, option.g, option.b, option.a
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:colorOption(params)
 | 
			
		||||
    local defaults = {
 | 
			
		||||
        get = function(info)
 | 
			
		||||
@@ -96,6 +136,11 @@ local function setOpt(info, value)
 | 
			
		||||
    local key = info.arg or info[#info]
 | 
			
		||||
    Gladdy.dbi.profile[key] = value
 | 
			
		||||
    Gladdy:UpdateFrame()
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "always" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 0)
 | 
			
		||||
    elseif Gladdy.db.hideBlizzard == "never" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 1)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
local function getColorOpt(info)
 | 
			
		||||
    local key = info.arg or info[#info]
 | 
			
		||||
@@ -113,7 +158,7 @@ function Gladdy:SetupModule(name, module, order)
 | 
			
		||||
        self.options.args[name] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = L[name],
 | 
			
		||||
            desc = L[name .. " settings"],
 | 
			
		||||
            desc = L[name] .. " " .. L["settings"],
 | 
			
		||||
            childGroups = "tab",
 | 
			
		||||
            order = order,
 | 
			
		||||
            args = {},
 | 
			
		||||
@@ -151,7 +196,7 @@ local function pairsByKeys(t)
 | 
			
		||||
    for k in pairs(t) do
 | 
			
		||||
        tinsert(a, k)
 | 
			
		||||
    end
 | 
			
		||||
    tsort(a)
 | 
			
		||||
    tsort(a, function(a, b) return L[a] < L[b] end)
 | 
			
		||||
 | 
			
		||||
    local i = 0
 | 
			
		||||
    return function()
 | 
			
		||||
@@ -168,35 +213,105 @@ end
 | 
			
		||||
function Gladdy:SetupOptions()
 | 
			
		||||
    self.options = {
 | 
			
		||||
        type = "group",
 | 
			
		||||
        name = "Gladdy",
 | 
			
		||||
        name = L["Gladdy"],
 | 
			
		||||
        plugins = {},
 | 
			
		||||
        childGroups = "tree",
 | 
			
		||||
        get = getOpt,
 | 
			
		||||
        set = setOpt,
 | 
			
		||||
        args = {
 | 
			
		||||
            lock = {
 | 
			
		||||
                order = 1,
 | 
			
		||||
                width = 0.7,
 | 
			
		||||
                name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"],
 | 
			
		||||
                desc = L["Toggle if frame can be moved"],
 | 
			
		||||
                type = "execute",
 | 
			
		||||
                func = function()
 | 
			
		||||
                    Gladdy.db.locked = not Gladdy.db.locked
 | 
			
		||||
                    Gladdy:UpdateFrame()
 | 
			
		||||
                    self.options.args.lock.name = Gladdy.db.locked and L["Unlock frame"] or L["Lock frame"]
 | 
			
		||||
                end,
 | 
			
		||||
            },
 | 
			
		||||
            showMover = {
 | 
			
		||||
                order = 2,
 | 
			
		||||
                width = 0.7,
 | 
			
		||||
                name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"],
 | 
			
		||||
                desc = L["Toggle to show Mover Frames"],
 | 
			
		||||
                type = "execute",
 | 
			
		||||
                func = function()
 | 
			
		||||
                    Gladdy.db.showMover = not Gladdy.db.showMover
 | 
			
		||||
                    Gladdy:UpdateFrame()
 | 
			
		||||
                    self.options.args.showMover.name = Gladdy.db.showMover and L["Hide Mover"] or L["Show Mover"]
 | 
			
		||||
                end,
 | 
			
		||||
            },
 | 
			
		||||
            test = {
 | 
			
		||||
                order = 2,
 | 
			
		||||
                width = 0.7,
 | 
			
		||||
                name = L["Test"],
 | 
			
		||||
                desc = L["Show Test frames"],
 | 
			
		||||
                type = "execute",
 | 
			
		||||
                func = function()
 | 
			
		||||
                    Gladdy:ToggleFrame(3)
 | 
			
		||||
                end,
 | 
			
		||||
            },
 | 
			
		||||
            hide = {
 | 
			
		||||
                order = 3,
 | 
			
		||||
                width = 0.7,
 | 
			
		||||
                name = L["Hide"],
 | 
			
		||||
                desc = L["Hide frames"],
 | 
			
		||||
                type = "execute",
 | 
			
		||||
                func = function()
 | 
			
		||||
                    Gladdy:Reset()
 | 
			
		||||
                    Gladdy:HideFrame()
 | 
			
		||||
                end,
 | 
			
		||||
            },
 | 
			
		||||
            reload = {
 | 
			
		||||
                order = 4,
 | 
			
		||||
                width = 0.7,
 | 
			
		||||
                name = L["ReloadUI"],
 | 
			
		||||
                desc = L["Reloads the UI"],
 | 
			
		||||
                type = "execute",
 | 
			
		||||
                func = function()
 | 
			
		||||
                    ReloadUI()
 | 
			
		||||
                end,
 | 
			
		||||
            },
 | 
			
		||||
            version = {
 | 
			
		||||
                order = 5,
 | 
			
		||||
                width = 1,
 | 
			
		||||
                type = "description",
 | 
			
		||||
                name = "     Gladdy v" .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
 | 
			
		||||
            },
 | 
			
		||||
            general = {
 | 
			
		||||
                type = "group",
 | 
			
		||||
                name = L["General"],
 | 
			
		||||
                desc = L["General settings"],
 | 
			
		||||
                childGroups = "tab",
 | 
			
		||||
                order = 1,
 | 
			
		||||
                order = 5,
 | 
			
		||||
                args = {
 | 
			
		||||
                    locked = {
 | 
			
		||||
                        type = "toggle",
 | 
			
		||||
                        name = L["Lock frame"],
 | 
			
		||||
                        desc = L["Toggle if frame can be moved"],
 | 
			
		||||
                        order = 1,
 | 
			
		||||
                    growDirection = {
 | 
			
		||||
                        type = "select",
 | 
			
		||||
                        name = L["Grow Direction"],
 | 
			
		||||
                        order = 3,
 | 
			
		||||
                        values = {
 | 
			
		||||
                            ["BOTTOM"] = L["Down"],
 | 
			
		||||
                            ["TOP"] = L["Up"],
 | 
			
		||||
                            ["LEFT"] = L["Left"],
 | 
			
		||||
                            ["RIGHT"] = L["Right"],
 | 
			
		||||
                        }
 | 
			
		||||
                    },
 | 
			
		||||
                    growUp = {
 | 
			
		||||
                        type = "toggle",
 | 
			
		||||
                        name = L["Grow frame upwards"],
 | 
			
		||||
                        desc = L["If enabled the frame will grow upwards instead of downwards"],
 | 
			
		||||
                        order = 2,
 | 
			
		||||
                    hideBlizzard = {
 | 
			
		||||
                        type = "select",
 | 
			
		||||
                        name = L["Hide Blizzard"],
 | 
			
		||||
                        values = {
 | 
			
		||||
                            ["arena"] = L["Arena only"],
 | 
			
		||||
                            ["never"] = L["Never"],
 | 
			
		||||
                            ["always"] = L["Always"],
 | 
			
		||||
                        },
 | 
			
		||||
                        order = 4,
 | 
			
		||||
                    },
 | 
			
		||||
                    group = {
 | 
			
		||||
                        type = "group",
 | 
			
		||||
                        name = "General",
 | 
			
		||||
                        order = 3,
 | 
			
		||||
                        name = L["General"],
 | 
			
		||||
                        order = 5,
 | 
			
		||||
                        childGroups = "tree",
 | 
			
		||||
                        args = {
 | 
			
		||||
                            frameGeneral = {
 | 
			
		||||
@@ -209,42 +324,49 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        name = L["Frame General"],
 | 
			
		||||
                                        order = 3,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    pixelPerfect = {
 | 
			
		||||
                                        type = "toggle",
 | 
			
		||||
                                        name = L["Pixel Perfect Scale"],
 | 
			
		||||
                                        desc = L["Enables Pixel Perfect Scale - disables manual "].. L["Frame scale"],
 | 
			
		||||
                                        order = 4,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    frameScale = {
 | 
			
		||||
                                        type = "range",
 | 
			
		||||
                                        name = L["Frame scale"],
 | 
			
		||||
                                        desc = L["Scale of the frame"],
 | 
			
		||||
                                        order = 4,
 | 
			
		||||
                                        disabled = function() return Gladdy.db.pixelPerfect end,
 | 
			
		||||
                                        order = 5,
 | 
			
		||||
                                        min = .1,
 | 
			
		||||
                                        max = 2,
 | 
			
		||||
                                        step = .1,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    padding = {
 | 
			
		||||
                                        type = "range",
 | 
			
		||||
                                        name = L["Frame padding"],
 | 
			
		||||
                                        desc = L["Padding of the frame"],
 | 
			
		||||
                                        order = 5,
 | 
			
		||||
                                        min = 0,
 | 
			
		||||
                                        max = 20,
 | 
			
		||||
                                        step = 1,
 | 
			
		||||
                                        step = .01,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    barWidth = {
 | 
			
		||||
                                        type = "range",
 | 
			
		||||
                                        name = L["Frame width"],
 | 
			
		||||
                                        desc = L["Width of the bars"],
 | 
			
		||||
                                        order = 6,
 | 
			
		||||
                                        order = 7,
 | 
			
		||||
                                        min = 10,
 | 
			
		||||
                                        max = 500,
 | 
			
		||||
                                        step = 5,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    bottomMargin = {
 | 
			
		||||
                                        type = "range",
 | 
			
		||||
                                        name = L["Bottom margin"],
 | 
			
		||||
                                        name = L["Margin"],
 | 
			
		||||
                                        desc = L["Margin between each button"],
 | 
			
		||||
                                        order = 7,
 | 
			
		||||
                                        min = -100,
 | 
			
		||||
                                        max = 100,
 | 
			
		||||
                                        order = 8,
 | 
			
		||||
                                        min = -200,
 | 
			
		||||
                                        max = 200,
 | 
			
		||||
                                        step = 1,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    backgroundColor = {
 | 
			
		||||
                                        type = "color",
 | 
			
		||||
                                        name = L["Background color"],
 | 
			
		||||
                                        desc = L["Background Color of the frame"],
 | 
			
		||||
                                        order = 9,
 | 
			
		||||
                                        hasAlpha = true,
 | 
			
		||||
                                        get = getColorOpt,
 | 
			
		||||
                                        set = setColorOpt,
 | 
			
		||||
                                    },
 | 
			
		||||
                                }
 | 
			
		||||
                            },
 | 
			
		||||
                            cooldownGeneral = {
 | 
			
		||||
@@ -267,7 +389,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local c = Gladdy.db.trinketDisableCircle
 | 
			
		||||
                                            local d = Gladdy.db.drDisableCircle
 | 
			
		||||
                                            local e = Gladdy.db.buffsDisableCircle
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e) then
 | 
			
		||||
                                            local f = Gladdy.db.racialDisableCircle
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -279,6 +402,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.trinketDisableCircle = value
 | 
			
		||||
                                            Gladdy.db.drDisableCircle = value
 | 
			
		||||
                                            Gladdy.db.buffsDisableCircle = value
 | 
			
		||||
                                            Gladdy.db.racialDisableCircle = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        width= "full",
 | 
			
		||||
@@ -296,7 +420,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local c = Gladdy.db.auraCooldownAlpha
 | 
			
		||||
                                            local d = Gladdy.db.trinketCooldownAlpha
 | 
			
		||||
                                            local e = Gladdy.db.buffsCooldownAlpha
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e) then
 | 
			
		||||
                                            local f = Gladdy.db.racialCooldownAlpha
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -308,9 +433,16 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.auraCooldownAlpha = value
 | 
			
		||||
                                            Gladdy.db.trinketCooldownAlpha = value
 | 
			
		||||
                                            Gladdy.db.buffsCooldownAlpha = value
 | 
			
		||||
                                            Gladdy.db.racialCooldownAlpha = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end
 | 
			
		||||
                                    },
 | 
			
		||||
                                    timerFormat = Gladdy:option({
 | 
			
		||||
                                        type = "select",
 | 
			
		||||
                                        name = L["Timer Format"],
 | 
			
		||||
                                        order = 11,
 | 
			
		||||
                                        values = Gladdy.TIMER_FORMAT.values
 | 
			
		||||
                                    })
 | 
			
		||||
                                },
 | 
			
		||||
                            },
 | 
			
		||||
                            fontGeneral = {
 | 
			
		||||
@@ -331,33 +463,42 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        dialogControl = "LSM30_Font",
 | 
			
		||||
                                        values = AceGUIWidgetLSMlists.font,
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            local a = Gladdy.db.castBarFont
 | 
			
		||||
                                            local b = Gladdy.db.healthBarFont
 | 
			
		||||
                                            local c = Gladdy.db.powerBarFont
 | 
			
		||||
                                            local a = Gladdy.db.auraFont
 | 
			
		||||
                                            local b = Gladdy.db.buffsFont
 | 
			
		||||
                                            local c = Gladdy.db.castBarFont
 | 
			
		||||
                                            local d = Gladdy.db.cooldownFont
 | 
			
		||||
                                            local e = Gladdy.db.drFont
 | 
			
		||||
                                            local f = Gladdy.db.auraFont
 | 
			
		||||
                                            local g = Gladdy.db.buffsFont
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f and a == g) then
 | 
			
		||||
                                            local f = Gladdy.db.healthBarFont
 | 
			
		||||
                                            local g = Gladdy.db.petHealthBarFont
 | 
			
		||||
                                            local h = Gladdy.db.powerBarFont
 | 
			
		||||
                                            local i = Gladdy.db.racialFont
 | 
			
		||||
                                            local j = Gladdy.db.npTremorFont
 | 
			
		||||
                                            local k = Gladdy.db.trinketFont
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f
 | 
			
		||||
                                                    and a == g and a == h and a == i and a == j and a == k) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
                                            end
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, value)
 | 
			
		||||
                                            Gladdy.db.castBarFont = value
 | 
			
		||||
                                            Gladdy.db.healthBarFont = value
 | 
			
		||||
                                            Gladdy.db.powerBarFont = value
 | 
			
		||||
                                            Gladdy.db.cooldownFont = value
 | 
			
		||||
                                            Gladdy.db.drFont = value
 | 
			
		||||
                                            Gladdy.db.auraFont = value
 | 
			
		||||
                                            Gladdy.db.buffsFont = value
 | 
			
		||||
                                            Gladdy.db.castBarFont = value
 | 
			
		||||
                                            Gladdy.db.cooldownFont = value
 | 
			
		||||
                                            Gladdy.db.drFont = value
 | 
			
		||||
                                            Gladdy.db.healthBarFont = value
 | 
			
		||||
                                            Gladdy.db.petHealthBarFont = value
 | 
			
		||||
                                            Gladdy.db.powerBarFont = value
 | 
			
		||||
                                            Gladdy.db.racialFont = value
 | 
			
		||||
                                            Gladdy.db.npTremorFont = value
 | 
			
		||||
                                            Gladdy.db.trinketFont = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    fontColor = {
 | 
			
		||||
                                        type = "color",
 | 
			
		||||
                                        name = L["Font color"],
 | 
			
		||||
                                        name = L["Font color text"],
 | 
			
		||||
                                        desc = L["Color of the text"],
 | 
			
		||||
                                        order = 12,
 | 
			
		||||
                                        hasAlpha = true,
 | 
			
		||||
@@ -365,8 +506,10 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.healthBarFontColor
 | 
			
		||||
                                            local b = Gladdy.db.powerBarFontColor
 | 
			
		||||
                                            local c = Gladdy.db.castBarFontColor
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarFontColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
@@ -377,6 +520,35 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.healthBarFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.powerBarFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.castBarFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.petHealthBarFontColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    fontColorCD = {
 | 
			
		||||
                                        type = "color",
 | 
			
		||||
                                        name = L["Font color timer"],
 | 
			
		||||
                                        desc = L["Color of the timers"],
 | 
			
		||||
                                        order = 12,
 | 
			
		||||
                                        hasAlpha = true,
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            local a = Gladdy.db.auraFontColor
 | 
			
		||||
                                            local b = Gladdy.db.buffsFontColor
 | 
			
		||||
                                            local c = Gladdy.db.cooldownFontColor
 | 
			
		||||
                                            local d = Gladdy.db.drFontColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
                                            end
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, r, g, b, a)
 | 
			
		||||
                                            local rgb = {r = r, g = g, b = b, a = a}
 | 
			
		||||
                                            Gladdy.db.auraFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.buffsFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.cooldownFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.drFontColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -399,27 +571,34 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        order = 14,
 | 
			
		||||
                                        values = Gladdy:GetIconStyles(),
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            if (Gladdy.db.classIconBorderStyle == Gladdy.db.trinketBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.castBarIconStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.auraBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.buffsBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.drBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.npTotemPlatesBorderStyle) then
 | 
			
		||||
                                                return Gladdy.db.classIconBorderStyle
 | 
			
		||||
                                            if (Gladdy.db.auraBorderStyle == Gladdy.db.buffsBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.castBarIconStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.classIconBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.ciBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.drBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.racialBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.npTotemPlatesBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.petPortraitBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.trinketBorderStyle) then
 | 
			
		||||
                                                return Gladdy.db.auraBorderStyle
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
                                            end
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, value)
 | 
			
		||||
                                            Gladdy.db.classIconBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.trinketBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.castBarIconStyle = value
 | 
			
		||||
                                            Gladdy.db.auraBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.npTotemPlatesBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.cooldownBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.buffsBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.castBarIconStyle = value
 | 
			
		||||
                                            Gladdy.db.classIconBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.ciBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.cooldownBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.drBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.racialBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.npTotemPlatesBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.petPortraitBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.trinketBorderStyle = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -430,11 +609,25 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        order = 15,
 | 
			
		||||
                                        hasAlpha = true,
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            local a = Gladdy.db.classIconBorderColor
 | 
			
		||||
                                            local b = Gladdy.db.trinketBorderColor
 | 
			
		||||
                                            local c = Gladdy.db.castBarIconColor
 | 
			
		||||
                                            local a = Gladdy.db.auraBuffBorderColor
 | 
			
		||||
                                            local b = Gladdy.db.auraDebuffBorderColor
 | 
			
		||||
                                            local c = Gladdy.db.buffsBorderColor
 | 
			
		||||
                                            local d = Gladdy.db.castBarIconColor
 | 
			
		||||
                                            local e = Gladdy.db.classIconBorderColor
 | 
			
		||||
                                            local f = Gladdy.db.ciBorderColor
 | 
			
		||||
                                            local g = Gladdy.db.cooldownBorderColor
 | 
			
		||||
                                            local h = Gladdy.db.drBorderColor
 | 
			
		||||
                                            local i = Gladdy.db.trinketBorderColor
 | 
			
		||||
                                            local j = Gladdy.db.racialBorderColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a
 | 
			
		||||
                                                    and a.r == e.r and a.g == e.g and a.b == e.b and a.a == e.a
 | 
			
		||||
                                                    and a.r == f.r and a.g == f.g and a.b == f.b and a.a == f.a
 | 
			
		||||
                                                    and a.r == g.r and a.g == g.g and a.b == g.b and a.a == g.a
 | 
			
		||||
                                                    and a.r == h.r and a.g == h.g and a.b == h.b and a.a == h.a
 | 
			
		||||
                                                    and a.r == i.r and a.g == i.g and a.b == i.b and a.a == i.a
 | 
			
		||||
                                                    and a.r == j.r and a.g == j.g and a.b == j.b and a.a == j.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
@@ -442,13 +635,16 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, r, g, b, a)
 | 
			
		||||
                                            local rgb = {r = r, g = g, b = b, a = a}
 | 
			
		||||
                                            Gladdy.db.classIconBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.trinketBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.castBarIconColor = rgb
 | 
			
		||||
                                            Gladdy.db.npTotemPlatesBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.drBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.cooldownBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.auraBuffBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.auraDebuffBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.buffsBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.castBarIconColor = rgb
 | 
			
		||||
                                            Gladdy.db.classIconBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.ciBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.cooldownBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.drBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.trinketBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.racialBorderColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -475,7 +671,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.healthBarTexture
 | 
			
		||||
                                            local b = Gladdy.db.powerBarTexture
 | 
			
		||||
                                            local c = Gladdy.db.castBarTexture
 | 
			
		||||
                                            if (a == b and a == c) then
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarTexture
 | 
			
		||||
                                            if (a == b and a == c and a == d) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -485,6 +682,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.healthBarTexture = value
 | 
			
		||||
                                            Gladdy.db.powerBarTexture = value
 | 
			
		||||
                                            Gladdy.db.castBarTexture = value
 | 
			
		||||
                                            Gladdy.db.petHealthBarTexture = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        width= "full",
 | 
			
		||||
@@ -500,7 +698,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.healthBarBorderStyle
 | 
			
		||||
                                            local b = Gladdy.db.powerBarBorderStyle
 | 
			
		||||
                                            local c = Gladdy.db.castBarBorderStyle
 | 
			
		||||
                                            if (a == b and a == c) then
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarBorderStyle
 | 
			
		||||
                                            if (a == b and a == c and a == d) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -510,6 +709,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.healthBarBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.powerBarBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.castBarBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.petHealthBarBorderStyle = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -531,8 +731,10 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.castBarBorderColor
 | 
			
		||||
                                            local b = Gladdy.db.healthBarBorderColor
 | 
			
		||||
                                            local c = Gladdy.db.powerBarBorderColor
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarBorderColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
@@ -543,6 +745,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.castBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.healthBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.powerBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.petHealthBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -555,19 +758,19 @@ function Gladdy:SetupOptions()
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    local order = 2
 | 
			
		||||
    local order = 6
 | 
			
		||||
    for k, v in pairsByKeys(self.modules) do
 | 
			
		||||
        self:SetupModule(k, v, order)
 | 
			
		||||
        order = order + 1
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local options = {
 | 
			
		||||
        name = "Gladdy",
 | 
			
		||||
        name = L["Gladdy"],
 | 
			
		||||
        type = "group",
 | 
			
		||||
        args = {
 | 
			
		||||
            load = {
 | 
			
		||||
                name = "Load configuration",
 | 
			
		||||
                desc = "Load configuration options",
 | 
			
		||||
                name = L["Load configuration"],
 | 
			
		||||
                desc = L["Load configuration options"],
 | 
			
		||||
                type = "execute",
 | 
			
		||||
                func = function()
 | 
			
		||||
                    HideUIPanel(InterfaceOptionsFrame)
 | 
			
		||||
@@ -594,22 +797,34 @@ function Gladdy:GetAuras(auraType)
 | 
			
		||||
        ckeckAll = {
 | 
			
		||||
            order = 1,
 | 
			
		||||
            width = "0.7",
 | 
			
		||||
            name = "Check All",
 | 
			
		||||
            name = L["Check All"],
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function(info)
 | 
			
		||||
                for k,v in pairs(Gladdy.dbi.profile.trackedDebuffs) do
 | 
			
		||||
                    Gladdy.dbi.profile.trackedDebuffs[k] = true
 | 
			
		||||
                if auraType == AURA_TYPE_DEBUFF then
 | 
			
		||||
                    for k,v in pairs(Gladdy.defaults.profile.trackedDebuffs) do
 | 
			
		||||
                        Gladdy.dbi.profile.trackedDebuffs[k] = true
 | 
			
		||||
                    end
 | 
			
		||||
                else
 | 
			
		||||
                    for k,v in pairs(Gladdy.defaults.profile.trackedBuffs) do
 | 
			
		||||
                        Gladdy.dbi.profile.trackedBuffs[k] = true
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end,
 | 
			
		||||
        },
 | 
			
		||||
        uncheckAll = {
 | 
			
		||||
            order = 2,
 | 
			
		||||
            width = "0.7",
 | 
			
		||||
            name = "Uncheck All",
 | 
			
		||||
            name = L["Uncheck All"],
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function(info)
 | 
			
		||||
                for k,v in pairs(Gladdy.dbi.profile.trackedDebuffs) do
 | 
			
		||||
                    Gladdy.dbi.profile.trackedDebuffs[k] = false
 | 
			
		||||
                if auraType == AURA_TYPE_DEBUFF then
 | 
			
		||||
                    for k,v in pairs(Gladdy.defaults.profile.trackedDebuffs) do
 | 
			
		||||
                        Gladdy.dbi.profile.trackedDebuffs[k] = false
 | 
			
		||||
                    end
 | 
			
		||||
                else
 | 
			
		||||
                    for k,v in pairs(Gladdy.defaults.profile.trackedBuffs) do
 | 
			
		||||
                        Gladdy.dbi.profile.trackedBuffs[k] = false
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end,
 | 
			
		||||
        },
 | 
			
		||||
@@ -689,13 +904,12 @@ function Gladdy:GetAuras(auraType)
 | 
			
		||||
    local defaultDebuffs = {}
 | 
			
		||||
    local assignForClass = function(class)
 | 
			
		||||
        local args = {}
 | 
			
		||||
        local classSpells = auraType == "debuff" and LibClassAuras.GetClassDebuffs(class) or LibClassAuras.GetClassBuffs(class)
 | 
			
		||||
        local classSpells = auraType == AURA_TYPE_DEBUFF and LibClassAuras.GetClassDebuffs(class) or LibClassAuras.GetClassBuffs(class)
 | 
			
		||||
        table.sort(classSpells, function(a, b)
 | 
			
		||||
            return a.name:upper() < b.name:upper()
 | 
			
		||||
        end)
 | 
			
		||||
        for i=1, #classSpells do
 | 
			
		||||
            local spellName, _, texture = GetSpellInfo(classSpells[i].id[#classSpells[i].id])
 | 
			
		||||
            --spellName = (classSpells[i].id[#classSpells[i].id] == 31117 or classSpells[i].id[#classSpells[i].id] ==  43523) and "Unstable Affliction Silence" or spellName
 | 
			
		||||
            local _, _, texture = GetSpellInfo(classSpells[i].id[#classSpells[i].id])
 | 
			
		||||
            if classSpells[i].texture then
 | 
			
		||||
                texture = classSpells[i].texture
 | 
			
		||||
            end
 | 
			
		||||
@@ -704,8 +918,8 @@ function Gladdy:GetAuras(auraType)
 | 
			
		||||
                name = classSpells[i].name,
 | 
			
		||||
                type = "toggle",
 | 
			
		||||
                image = texture,
 | 
			
		||||
                width = "2",
 | 
			
		||||
                arg = classSpells[i].name
 | 
			
		||||
                width = "full",
 | 
			
		||||
                arg = tostring(classSpells[i].id[1])
 | 
			
		||||
            }
 | 
			
		||||
            defaultDebuffs[tostring(classSpells[i].id[1])] = true
 | 
			
		||||
        end
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										261
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										261
									
								
								README.md
									
									
									
									
									
								
							@@ -1,31 +1,50 @@
 | 
			
		||||
# Gladdy - TBC
 | 
			
		||||
 | 
			
		||||
### The most powerful arena addon for WoW TBC 2.5.1
 | 
			
		||||
## [v1.0.5-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.0.5-Beta/Gladdy_TBC-Classic_v1.0.5-Beta.zip)
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
## [v2.00-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v2.00-Release/Gladdy_TBC-Classic_v2.00-Release.zip)
 | 
			
		||||
 | 
			
		||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
 | 
			
		||||
 | 
			
		||||
### Origin
 | 
			
		||||
 | 
			
		||||
Based on https://github.com/Schaka/gladdy
 | 
			
		||||
Based on https://github.com/miraage/gladdy
 | 
			
		||||
 | 
			
		||||
### Motivation for this edit
 | 
			
		||||
 | 
			
		||||
The goal is to make Gladdy highly configurable in it's appearance. Everything can be arranged left or right independently. Also I gave Gladdy a new look with black borders. A lot can be configured.
 | 
			
		||||
 | 
			
		||||
### Modules:
 | 
			
		||||
- Announcement (drink, trinket usage, spec detection ...)
 | 
			
		||||
- ArenaCountDown
 | 
			
		||||
- Auras (show important (de)buffs in the class icon)
 | 
			
		||||
- Cooldown (tracks important cooldowns)
 | 
			
		||||
- Diminishing (tracks DRs)
 | 
			
		||||
- ExportImport (share your profile with your friends in the form of a string, which can be imported)
 | 
			
		||||
- Highlight (highlights focus and target)
 | 
			
		||||
- Pets (show arena pets)
 | 
			
		||||
- TotemPlates (show totem icons instead of normal nameplates)
 | 
			
		||||
- Trinket (tracks trinket usage)
 | 
			
		||||
- VersionCheck (checks if you use an older version that your teammate)
 | 
			
		||||
- XiconProfiles (predefined profiles to start your configuration from)
 | 
			
		||||
- **Announcement** (drink, trinket usage, spec detection ...)
 | 
			
		||||
- **ArenaCountDown**
 | 
			
		||||
- **Auras** (show important (de)buffs as well as interrupts on the class icon)
 | 
			
		||||
- **BuffsDebuffs** (show buffs and debuffs on arena frames - can be filtered)
 | 
			
		||||
- **CastBar** (shows a castbar, can be disabled)
 | 
			
		||||
- **ClassIcon** (or specicon, once detected)
 | 
			
		||||
- **Clicks** (bind spells or macros to click actions)
 | 
			
		||||
- **CombatIndicator** (shows a sword icon if unit is in combat)
 | 
			
		||||
- **Cooldown** (tracks important cooldowns)
 | 
			
		||||
- **Diminishing** (tracks DRs)
 | 
			
		||||
- **ExportImport** (share your profile with your friends in the form of a string, which can be imported)
 | 
			
		||||
- **Highlight** (highlights focus and target)
 | 
			
		||||
- **Pets** (show arena pets)
 | 
			
		||||
- **Racial** (show arena racial cooldowns)
 | 
			
		||||
- **Range Check** (checks the range to a unit by a configurable spell)
 | 
			
		||||
- **Shadowsight Timer** (shows a little movable frame with time left until Shadow Eyes spawn)
 | 
			
		||||
- **TotemPlates** (show totem icons instead of normal nameplates, compatible with **Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI**)
 | 
			
		||||
- **Trinket** (tracks trinket usage)
 | 
			
		||||
- **VersionCheck** (checks if you use an older version that your teammate)
 | 
			
		||||
- **XiconProfiles** (predefined profiles to start your configuration from)
 | 
			
		||||
 | 
			
		||||
### Valid Slash commands
 | 
			
		||||
 | 
			
		||||
- **/gladdy ui** (shows config)
 | 
			
		||||
- **/gladdy test** (standard 3v3 test mode)
 | 
			
		||||
- **/gladdy test1** to **/gladdy test5** (test mode with 1-5 frames active)
 | 
			
		||||
- **/gladdy hide** (hides the frames)
 | 
			
		||||
- **/gladdy reset** (resets current profile to default settings)
 | 
			
		||||
 | 
			
		||||
## Screenshots
 | 
			
		||||
 | 
			
		||||
@@ -33,8 +52,222 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
 | 
			
		||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample2.jpg" align="right" width="48.5%">
 | 
			
		||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample3.png" width="48.5%">
 | 
			
		||||
 | 
			
		||||
## Contributors
 | 
			
		||||
 | 
			
		||||
- [ManneN1](https://github.com/ManneN1)
 | 
			
		||||
- [AlexFolland](https://github.com/AlexFolland)
 | 
			
		||||
- [dfherr](https://github.com/dfherr)
 | 
			
		||||
- [miraage](https://github.com/miraage)
 | 
			
		||||
- [veiz](https://github.com/veiz)
 | 
			
		||||
 | 
			
		||||
Thank you!
 | 
			
		||||
 | 
			
		||||
## Special Thanks
 | 
			
		||||
 | 
			
		||||
- **miraage** - the origininal author of Gladdy! Your work set the foundation for this edit. Thanks!
 | 
			
		||||
- **Schaka** - the maintainer of Gladdy! (thanks for letting me continue Gladdy and all the work you put into the TBC community)
 | 
			
		||||
- **Macumba** (thanks for all the support, your feedback and your dedication for the TBC community)
 | 
			
		||||
- **RMO** (without you I would not have modified Gladdy at all and thanks for all the suggestions and active feedback)
 | 
			
		||||
- **Ur0b0r0s aka DrainTheLock** (thanks for testing, giving feedback and correcting/adding wrong CDs)
 | 
			
		||||
- **Klimp** (thanks for all the suggestions and active feedback)
 | 
			
		||||
- **the whole TBC addons 2.4.3 discord** (thanks for the support and great community, especially the MVPs)
 | 
			
		||||
- **Hydra** (thanks for constructive feedback and suggestions)
 | 
			
		||||
- **Xyz** (thanks for suggestions)
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
### Changes
 | 
			
		||||
 | 
			
		||||
### v2.00-Release
 | 
			
		||||
 | 
			
		||||
This is a packed release with new features and bugfixes. Most importantly, positioning of all elements has been redone with movable frames.
 | 
			
		||||
Thank you for the great feedback and active contribution.
 | 
			
		||||
 | 
			
		||||
***Attention: Once you install this version it will drastically change your current profile! You can't go back to an earlier version. Either back up your WTF or export your Profile before updating!***
 | 
			
		||||
 | 
			
		||||
**Here is a list of all changes:**
 | 
			
		||||
- **major release version set to v2**
 | 
			
		||||
  - this will mean, that export strings will still be backwards compatible, but not forward (Gladdy v2.x String can't be imported into Gladdy v1.x but vice versa)
 | 
			
		||||
- **big overhaul of positioning elements added! All elements besides HP and PowerBar can be moved separately**
 | 
			
		||||
  - added Mover Frames for Auras, Interrupts, (De)Buffs, CastBar, ClassIcon, CombatIndicator, Cooldowns, DRs, Pets, Racial, Trinket
 | 
			
		||||
  - this will hopefully make configuration a lot easier
 | 
			
		||||
  - all visible elements' FrameStrata and FrameLevel can be configured (overlap frames how you want it)
 | 
			
		||||
- **SpecDetection:**
 | 
			
		||||
  - fixed spec detection for Paladins
 | 
			
		||||
  - added following spells for better spec detection:
 | 
			
		||||
      - Expose Weakness (Survival Hunter)
 | 
			
		||||
      - Slow (Arcane Mage)
 | 
			
		||||
      - Improved Blink (Arcane Mage)
 | 
			
		||||
      - Vindication (Retribution Paladin)
 | 
			
		||||
      - Holy Shield (Protection Paladin)
 | 
			
		||||
      - Vampiric Embrace (Shadow Priest)
 | 
			
		||||
      - Blade Flurry (Combat Rogue)
 | 
			
		||||
      - Unleashed Rage (Enhancement Shaman)
 | 
			
		||||
      - Flurry (Enhancement Shaman)
 | 
			
		||||
      - Shamanistic Rage (Enhancement Shaman)
 | 
			
		||||
      - Healing Way (Restoration Shaman)
 | 
			
		||||
      - Totem of Wrath (Elemental Shaman)
 | 
			
		||||
      - Dark Pact (Affliction Warlock)
 | 
			
		||||
      - Conflagrate (Destruction Warlock)
 | 
			
		||||
      - Shield Slam (Protection Warrior)
 | 
			
		||||
- **Cooldowns:**
 | 
			
		||||
  - added Fear Ward and Fear Ward Cooldown Detection in case it was used before arena
 | 
			
		||||
  - added following cooldowns:
 | 
			
		||||
      - Scare Beast (Hunter)
 | 
			
		||||
      - Feign Death (Hunter)
 | 
			
		||||
      - Viper Sting (Hunter)
 | 
			
		||||
      - Flare (Hunter)
 | 
			
		||||
      - Fear Ward (Priest)
 | 
			
		||||
      - Shadow Word: Death (Priest)
 | 
			
		||||
      - Evocation (Mage)
 | 
			
		||||
      - Grounding Totem (Shaman)
 | 
			
		||||
      - Spell Lock (Warlock)
 | 
			
		||||
      - Devour Magic (Warlock)
 | 
			
		||||
      - Intercept (Warrior)
 | 
			
		||||
- **Auras/Interrupts:**
 | 
			
		||||
  - can now be detached from ClassIcon and positioned/scaled anywhere separately
 | 
			
		||||
  - added Auras:
 | 
			
		||||
      - Scare Beast (Hunter)
 | 
			
		||||
      - Fear Ward (Priest)
 | 
			
		||||
- **Shadowsight:**
 | 
			
		||||
  - reset timer when buff was taken
 | 
			
		||||
  - add a configurable 2nd timer or show one timer with the closest CD
 | 
			
		||||
- **CastBar Icon can be enabled/disabled**
 | 
			
		||||
- **Trinket solid color option added**
 | 
			
		||||
  - color for Trinket on/off CD can be configured (red/green by default)
 | 
			
		||||
- **fixed some DR-categories** (Hibernate / Chastice / Dragonsbreath / ImpConcussiveShot / Counterattack)
 | 
			
		||||
- **Pixel Perfect option added** (makes your Gladdy Frames pixel perfect - no more weird scaling interferences)
 | 
			
		||||
- **Pets can be grouped** (not perfect yet, but a first step)
 | 
			
		||||
- **added DR-Level Text** (thanks https://github.com/ManneN1)
 | 
			
		||||
- **added zhCN Locale** (thanks https://github.com/veiz)
 | 
			
		||||
- **ClassIcon can be disabled**
 | 
			
		||||
- **add interrupt announcement**
 | 
			
		||||
- **detect SpellLock and Devour Magic cooldowns properly**
 | 
			
		||||
- **minor fixes:**
 | 
			
		||||
  - fixed reloading during arena to properly show all frames
 | 
			
		||||
  - fix grow up positioning
 | 
			
		||||
 | 
			
		||||
### v1.22-Release
 | 
			
		||||
- fixed import for some localizations not working
 | 
			
		||||
- added cooldown number alpha configurations for Auras, BuffsDebuffs, Cooldowns, Diminishings, Racial & Trinket
 | 
			
		||||
- grounding totem effect fix
 | 
			
		||||
- fixed some buffs/debuffs not being present in BuffsDebuffs
 | 
			
		||||
 | 
			
		||||
### v1.21-Release
 | 
			
		||||
- fixed error when hiding blizzard frames ArenaEnemyFrames related to ElvUI
 | 
			
		||||
- added Pummel cooldown
 | 
			
		||||
 | 
			
		||||
### v1.20-Release
 | 
			
		||||
- configurable DR duration
 | 
			
		||||
- scale in 0.01 percent steps
 | 
			
		||||
- added Net-o-Matic, Nigh Invulnerablility Shield, Nigh Invulnerablility Backfire & Flee (Skull of Impending Doom) to Auras
 | 
			
		||||
- added Mangle, Chastise, Avenging Wrath, Rapid Fire to BuffsDebuffs
 | 
			
		||||
- improved testmode to only activate Auras/Buffs/Debuffs/Dr's that are actually enabled
 | 
			
		||||
- added Mir's profile to XiconProfiles
 | 
			
		||||
- added zhTW localization
 | 
			
		||||
- added buttons for Test, Hide & Reload in the config
 | 
			
		||||
- added version in config
 | 
			
		||||
- ArenaCountdown upgrade
 | 
			
		||||
- Repentance, Freezing Trap & Wyvern Sting are now disorients
 | 
			
		||||
- import string now ignores errors on deleted options
 | 
			
		||||
- added (un)checkAll button in DR-Categories in Diminishing Module
 | 
			
		||||
- totemplates fix option to alter all colors/alphas
 | 
			
		||||
- hide blizzard arena pets as well
 | 
			
		||||
- fix shadowsight timer showing when not in arena or testmode
 | 
			
		||||
- some minor refactoring / optimization
 | 
			
		||||
 | 
			
		||||
### v1.19-Beta
 | 
			
		||||
- fix gladdy frames not showing v2
 | 
			
		||||
- minor bug fixes
 | 
			
		||||
 | 
			
		||||
### v1.18-Beta
 | 
			
		||||
- castbar font now working properly
 | 
			
		||||
 | 
			
		||||
### v1.17-Beta
 | 
			
		||||
- option TimerFormat added (seconds or seconds + milliseconds) (General > Cooldown General > Timer Format)
 | 
			
		||||
- hide blizzard arena frames without cvars
 | 
			
		||||
- fix Gladdy bugging out on arena join when in combat
 | 
			
		||||
- fix some TotemPlates issues
 | 
			
		||||
- fix Feign Death causing to reset DR and Aura tracking
 | 
			
		||||
- ArenaX option in Healthbar module now only shows the number
 | 
			
		||||
- add background for all frames (General > Frame General > Background Color)
 | 
			
		||||
- add evasion and banish to Aura
 | 
			
		||||
- add MSBT to Announcement module
 | 
			
		||||
- Shadowsight timer can be locked now
 | 
			
		||||
- add "All" modifier to Clicks module
 | 
			
		||||
- updated testmode for BuffsDebuffs (show only from enabled set)
 | 
			
		||||
- updated Klimp's profile
 | 
			
		||||
- added a new Profile in XiconProfiles -> Rukk1
 | 
			
		||||
 | 
			
		||||
### v1.16-Beta
 | 
			
		||||
- unit gray in stealth when rangecheck module disabled
 | 
			
		||||
 | 
			
		||||
### v1.15-Beta
 | 
			
		||||
- hotfix added entangling roots nature's grasp
 | 
			
		||||
 | 
			
		||||
### v1.14-Beta
 | 
			
		||||
- hotfix for secure button grow direction up
 | 
			
		||||
 | 
			
		||||
### v1.13-Beta
 | 
			
		||||
- frames behave now to mouseover macros
 | 
			
		||||
- added Range Check module (configurable which spell is used for range check)
 | 
			
		||||
- added Shadowsight Timer module (with announce)
 | 
			
		||||
- added Clicks module
 | 
			
		||||
- added Interrupt Tracker in Aura module (border color by spell school locked)
 | 
			
		||||
- TotemPlates compatible with Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI
 | 
			
		||||
- added a new Classic Profile in XiconProfiles
 | 
			
		||||
- hide blizzard arena frames option added in General
 | 
			
		||||
- castbar enable/disable
 | 
			
		||||
- powerbar enable/disable
 | 
			
		||||
- added some auras (Blackout, Improved Hamstring, Mace Stun, Stormherald Stun, Shadowsight Buff)
 | 
			
		||||
- added Swiftmend and Berserker Rage cooldowns
 | 
			
		||||
- changed textures for Mace Stun, Charge Stun and Intercept Stun
 | 
			
		||||
- reduced BLP size by 80%
 | 
			
		||||
- show XiconProfiles on first login
 | 
			
		||||
- DR bigger icons possible
 | 
			
		||||
- minor fixes
 | 
			
		||||
 | 
			
		||||
### v1.12-Beta
 | 
			
		||||
- fix classic profile
 | 
			
		||||
 | 
			
		||||
### v1.11-Beta
 | 
			
		||||
- TotemPlates fix after blizzard update
 | 
			
		||||
 | 
			
		||||
### v1.10-Beta
 | 
			
		||||
- fix german and russian client not working
 | 
			
		||||
- ArenaCountdown loacalization now working for all languages (except itIT...beta has no option to select italian)
 | 
			
		||||
- Race and Class localization working for all languages
 | 
			
		||||
- Localization finished for German
 | 
			
		||||
 | 
			
		||||
#### v1.09-Beta
 | 
			
		||||
- fix Blizzard profile not having all modules preconfigured
 | 
			
		||||
 | 
			
		||||
#### v1.08-Beta
 | 
			
		||||
- fix Buffs not showing on class icon
 | 
			
		||||
- added option highlight to be inside
 | 
			
		||||
- added option to grow frames vertically
 | 
			
		||||
- added new profile to XiconProfile (Blizzard raid style)
 | 
			
		||||
- minor bugfixes
 | 
			
		||||
 | 
			
		||||
#### v1.07-Beta
 | 
			
		||||
 | 
			
		||||
- CombatIndicator module added
 | 
			
		||||
- spec icon option added to Classicon module
 | 
			
		||||
- arena1-5 for name option added
 | 
			
		||||
- add a couple buffs to LibClassAuras
 | 
			
		||||
- add blessing of sacrifice and intervene to auras
 | 
			
		||||
- general options updated to apply font/borders/etc for all frames
 | 
			
		||||
- XiconProfiles updated
 | 
			
		||||
- /gladdy test1-5 now possible
 | 
			
		||||
- fix PowerBar text updates
 | 
			
		||||
- click through frames exept health/power bar
 | 
			
		||||
- add mask texture for icons
 | 
			
		||||
 | 
			
		||||
#### v1.06-Beta
 | 
			
		||||
- fixed BuffsDebuff module
 | 
			
		||||
- fix racial texture reset
 | 
			
		||||
- minor bugfixes
 | 
			
		||||
 | 
			
		||||
#### v1.0.5-Beta
 | 
			
		||||
- fixed Aura-Module
 | 
			
		||||
- Racial module added to EventListener and Version check updated
 | 
			
		||||
 
 | 
			
		||||
@@ -14,4 +14,5 @@
 | 
			
		||||
    <Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
 | 
			
		||||
    <Include file="libs\DRData-1.0\DRData-1.0.xml"/>
 | 
			
		||||
    <Include file="libs\LibClassAuras-1.0\lib.xml"/>
 | 
			
		||||
    <Include file="libs\LibSpellRange-1.0\lib.xml"/>
 | 
			
		||||
</Ui>
 | 
			
		||||
		Reference in New Issue
	
	Block a user