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			v1.22-Rele
		
	
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					ea44a9d5f2 | 
							
								
								
									
										1
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										1
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@@ -6,3 +6,4 @@ BuffLib
 | 
				
			|||||||
Ace-Libs
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					Ace-Libs
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			||||||
Images_Raw
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					Images_Raw
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			||||||
Gladdy_old
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					Gladdy_old
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			||||||
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					Gladdy_TW
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			||||||
							
								
								
									
										57
									
								
								Bindings.xml
									
									
									
									
									
								
							
							
						
						
									
										57
									
								
								Bindings.xml
									
									
									
									
									
								
							@@ -1,38 +1,31 @@
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<Bindings>
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					<Bindings>
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			||||||
    <Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_LEFT" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON2_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_LEFT" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON3_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_LEFT" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON4_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_LEFT" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON5_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON1_RIGHT" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON1_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_RIGHT" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON2_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_RIGHT" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON3_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_RIGHT" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON4_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_RIGHT" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON5_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON1_MIDDLE" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON1_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_MIDDLE" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON2_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_MIDDLE" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON3_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_MIDDLE" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON4_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_MIDDLE" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON5_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON1_BUTTON4" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON1_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_BUTTON4" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON2_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_BUTTON4" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON3_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_BUTTON4" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON4_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_BUTTON4" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON5_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON1_BUTTON5" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON1_BUTTON5" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_BUTTON5" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON2_BUTTON5" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_BUTTON5" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON3_BUTTON5" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_BUTTON5" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON4_BUTTON5" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_BUTTON5" category="ADDONS"/>
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					    <Binding name="GLADDYBUTTON5_BUTTON5" Category="Gladdy"/>
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					 | 
				
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					 | 
				
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	<Binding header="GLADDYTRINKET" name="GLADDYTRINKET1" category="ADDONS"/>
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					 | 
				
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	<Binding name="GLADDYTRINKET2"  category="ADDONS"/>
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					 | 
				
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	<Binding name="GLADDYTRINKET3"  category="ADDONS"/>
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					 | 
				
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	<Binding name="GLADDYTRINKET4"  category="ADDONS"/>
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					 | 
				
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	<Binding name="GLADDYTRINKET5"  category="ADDONS"/>
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					 | 
				
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</Bindings>
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					</Bindings>
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			||||||
							
								
								
									
										1722
									
								
								Constants.lua
									
									
									
									
									
								
							
							
						
						
									
										1722
									
								
								Constants.lua
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -1,7 +1,6 @@
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local select, string_gsub = select, string.gsub
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					local select, string_gsub, tostring = select, string.gsub, tostring
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			||||||
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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					local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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			||||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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					 | 
				
			||||||
local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
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					local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
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			||||||
local AURA_TYPE_BUFF = AURA_TYPE_BUFF
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					local AURA_TYPE_BUFF = AURA_TYPE_BUFF
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@@ -34,7 +33,6 @@ function EventListener:JOINED_ARENA()
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    self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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					    self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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			||||||
    self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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					    self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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    self:SetScript("OnEvent", EventListener.OnEvent)
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					    self:SetScript("OnEvent", EventListener.OnEvent)
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			||||||
    Gladdy:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", UnitName("player"))
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					 | 
				
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end
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					end
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function EventListener:Reset()
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					function EventListener:Reset()
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@@ -50,6 +48,9 @@ end
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function Gladdy:SpotEnemy(unit, auraScan)
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					function Gladdy:SpotEnemy(unit, auraScan)
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    local button = self.buttons[unit]
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					    local button = self.buttons[unit]
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					    if not unit or not button then
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					        return
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					    end
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    button.raceLoc = UnitRace(unit)
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					    button.raceLoc = UnitRace(unit)
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    button.race = select(2, UnitRace(unit))
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					    button.race = select(2, UnitRace(unit))
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    button.classLoc = select(1, UnitClass(unit))
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					    button.classLoc = select(1, UnitClass(unit))
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@@ -57,7 +58,9 @@ function Gladdy:SpotEnemy(unit, auraScan)
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    button.name = UnitName(unit)
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					    button.name = UnitName(unit)
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    button.stealthed = false
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					    button.stealthed = false
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    Gladdy.guids[UnitGUID(unit)] = unit
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					    Gladdy.guids[UnitGUID(unit)] = unit
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    Gladdy:SendMessage("ENEMY_SPOTTED", unit)
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					    if button.class and button.race then
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					        Gladdy:SendMessage("ENEMY_SPOTTED", unit)
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					    end
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    if auraScan and not button.spec then
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					    if auraScan and not button.spec then
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			||||||
        for n = 1, 30 do
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					        for n = 1, 30 do
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			||||||
            local spellName,_,_,_,_,_,unitCaster = UnitAura(unit, n, "HELPFUL")
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					            local spellName,_,_,_,_,_,unitCaster = UnitAura(unit, n, "HELPFUL")
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@@ -76,21 +79,10 @@ end
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function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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					function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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    -- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool
 | 
					    -- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool
 | 
				
			||||||
    local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
 | 
					    local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool = CombatLogGetCurrentEventInfo()
 | 
				
			||||||
    local srcUnit = Gladdy.guids[sourceGUID]
 | 
					    local srcUnit = Gladdy.guids[sourceGUID]
 | 
				
			||||||
    local destUnit = Gladdy.guids[destGUID]
 | 
					    local destUnit = Gladdy.guids[destGUID]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if Gladdy.specSpells[spellName] and srcUnit then
 | 
					 | 
				
			||||||
        --Gladdy:Print(eventType, spellName, Gladdy.specSpells[spellName], srcUnit)
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
    if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
 | 
					 | 
				
			||||||
        if destUnit then
 | 
					 | 
				
			||||||
            --Gladdy:Print(eventType, "destUnit", destUnit)
 | 
					 | 
				
			||||||
        elseif srcUnit then
 | 
					 | 
				
			||||||
            --Gladdy:Print(eventType, "srcUnit", srcUnit)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if destUnit then
 | 
					    if destUnit then
 | 
				
			||||||
        -- diminish tracker
 | 
					        -- diminish tracker
 | 
				
			||||||
        if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
 | 
					        if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
 | 
				
			||||||
@@ -101,25 +93,38 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
 | 
				
			|||||||
            Gladdy:SendMessage("UNIT_DEATH", destUnit)
 | 
					            Gladdy:SendMessage("UNIT_DEATH", destUnit)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        -- spec detection
 | 
					        -- spec detection
 | 
				
			||||||
        if not Gladdy.buttons[destUnit].class then
 | 
					        if not Gladdy.buttons[destUnit].class or not Gladdy.buttons[destUnit].race then
 | 
				
			||||||
            Gladdy:SpotEnemy(destUnit, true)
 | 
					            Gladdy:SpotEnemy(destUnit, true)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
 | 
					        --interrupt detection
 | 
				
			||||||
 | 
					        if eventType == "SPELL_INTERRUPT" then
 | 
				
			||||||
 | 
					            Gladdy:SendMessage("SPELL_INTERRUPT", destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if srcUnit then
 | 
					    if srcUnit then
 | 
				
			||||||
        -- cooldown tracker
 | 
					        if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
 | 
				
			||||||
        if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
 | 
					            local unitRace = Gladdy.buttons[srcUnit].race
 | 
				
			||||||
            local unitClass
 | 
					            -- cooldown tracker
 | 
				
			||||||
            local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
 | 
					            if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
 | 
				
			||||||
            if (Cooldowns.cooldownSpells[Gladdy.buttons[srcUnit].class][spellId]) then
 | 
					                local unitClass
 | 
				
			||||||
                unitClass = Gladdy.buttons[srcUnit].class
 | 
					                local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
 | 
				
			||||||
            else
 | 
					                if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
 | 
				
			||||||
                unitClass = Gladdy.buttons[srcUnit].race
 | 
					                    if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
 | 
				
			||||||
 | 
					                        unitClass = Gladdy.buttons[srcUnit].class
 | 
				
			||||||
 | 
					                    else
 | 
				
			||||||
 | 
					                        unitClass = Gladdy.buttons[srcUnit].race
 | 
				
			||||||
 | 
					                    end
 | 
				
			||||||
 | 
					                    Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
 | 
				
			||||||
 | 
					                    Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
 | 
				
			||||||
 | 
					                Gladdy:SendMessage("RACIAL_USED", srcUnit)
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
            Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
 | 
					 | 
				
			||||||
            Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
 | 
					 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        if not Gladdy.buttons[srcUnit].class then
 | 
					        if not Gladdy.buttons[srcUnit].class or not Gladdy.buttons[srcUnit].race then
 | 
				
			||||||
            Gladdy:SpotEnemy(srcUnit, true)
 | 
					            Gladdy:SpotEnemy(srcUnit, true)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        if not Gladdy.buttons[srcUnit].spec then
 | 
					        if not Gladdy.buttons[srcUnit].spec then
 | 
				
			||||||
@@ -136,12 +141,11 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
 | 
				
			|||||||
    if button or pet then
 | 
					    if button or pet then
 | 
				
			||||||
        if updateReason == "seen" then
 | 
					        if updateReason == "seen" then
 | 
				
			||||||
            -- ENEMY_SPOTTED
 | 
					            -- ENEMY_SPOTTED
 | 
				
			||||||
            if button and not button.class then
 | 
					            if button then
 | 
				
			||||||
                Gladdy:SpotEnemy(unit, true)
 | 
					                Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
 | 
				
			||||||
            end
 | 
					                if not button.class or not button.race then
 | 
				
			||||||
            if button and button.stealthed then
 | 
					                    Gladdy:SpotEnemy(unit, true)
 | 
				
			||||||
                local class = Gladdy.buttons[unit].class
 | 
					                end
 | 
				
			||||||
                button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1)
 | 
					 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
            if pet then
 | 
					            if pet then
 | 
				
			||||||
                Gladdy:SendMessage("PET_SPOTTED", unit)
 | 
					                Gladdy:SendMessage("PET_SPOTTED", unit)
 | 
				
			||||||
@@ -149,9 +153,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
 | 
				
			|||||||
        elseif updateReason == "unseen" then
 | 
					        elseif updateReason == "unseen" then
 | 
				
			||||||
            -- STEALTH
 | 
					            -- STEALTH
 | 
				
			||||||
            if button then
 | 
					            if button then
 | 
				
			||||||
                Gladdy:SendMessage("ENEMY_STEALTH", unit)
 | 
					                Gladdy:SendMessage("ENEMY_STEALTH", unit, true)
 | 
				
			||||||
                button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
 | 
					 | 
				
			||||||
                button.stealthed = true
 | 
					 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
            if pet then
 | 
					            if pet then
 | 
				
			||||||
                Gladdy:SendMessage("PET_STEALTH", unit)
 | 
					                Gladdy:SendMessage("PET_STEALTH", unit)
 | 
				
			||||||
@@ -170,7 +172,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local exceptionNames = {
 | 
					Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
 | 
				
			||||||
    [31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
 | 
					    [31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
 | 
				
			||||||
    [43523] = GetSpellInfo(30405) .. " Silence",
 | 
					    [43523] = GetSpellInfo(30405) .. " Silence",
 | 
				
			||||||
    [24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
 | 
					    [24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
 | 
				
			||||||
@@ -192,7 +194,7 @@ function EventListener:UNIT_AURA(unit)
 | 
				
			|||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    for i = 1, 2 do
 | 
					    for i = 1, 2 do
 | 
				
			||||||
        if not Gladdy.buttons[unit].class then
 | 
					        if not Gladdy.buttons[unit].class or not Gladdy.buttons[unit].race then
 | 
				
			||||||
            Gladdy:SpotEnemy(unit, false)
 | 
					            Gladdy:SpotEnemy(unit, false)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        local filter = (i == 1 and "HELPFUL" or "HARMFUL")
 | 
					        local filter = (i == 1 and "HELPFUL" or "HARMFUL")
 | 
				
			||||||
@@ -206,12 +208,12 @@ function EventListener:UNIT_AURA(unit)
 | 
				
			|||||||
            end
 | 
					            end
 | 
				
			||||||
            if not button.spec and Gladdy.specBuffs[spellName] then
 | 
					            if not button.spec and Gladdy.specBuffs[spellName] then
 | 
				
			||||||
                local unitPet = string_gsub(unit, "%d$", "pet%1")
 | 
					                local unitPet = string_gsub(unit, "%d$", "pet%1")
 | 
				
			||||||
                if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
 | 
					                if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
 | 
				
			||||||
                    Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
 | 
					                    Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
 | 
				
			||||||
                end
 | 
					                end
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
            if exceptionNames[spellID] then
 | 
					            if Gladdy.exceptionNames[spellID] then
 | 
				
			||||||
                spellName = exceptionNames[spellID]
 | 
					                spellName = Gladdy.exceptionNames[spellID]
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
            Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
 | 
					            Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
 | 
				
			||||||
            Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
 | 
					            Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
 | 
				
			||||||
@@ -245,7 +247,3 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
 | 
				
			|||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					 | 
				
			||||||
function EventListener:GetOptions()
 | 
					 | 
				
			||||||
    return nil
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										226
									
								
								Frame.lua
									
									
									
									
									
								
							
							
						
						
									
										226
									
								
								Frame.lua
									
									
									
									
									
								
							@@ -26,13 +26,24 @@ Gladdy.BUTTON_DEFAULTS = {
 | 
				
			|||||||
    damaged = 0,
 | 
					    damaged = 0,
 | 
				
			||||||
    click = false,
 | 
					    click = false,
 | 
				
			||||||
    stealthed = false,
 | 
					    stealthed = false,
 | 
				
			||||||
 | 
					    classColors = {},
 | 
				
			||||||
 | 
					    lastState = 0,
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Gladdy:CreateFrame()
 | 
					function Gladdy:CreateFrame()
 | 
				
			||||||
    self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
 | 
					    self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self.frame.background = CreateFrame("Frame", nil, self.frame, BackdropTemplateMixin and "BackdropTemplate")
 | 
				
			||||||
 | 
					    self.frame.background:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = false, tileSize = 16})
 | 
				
			||||||
 | 
					    self.frame.background:SetFrameStrata("BACKGROUND")
 | 
				
			||||||
 | 
					    self.frame.background:SetBackdropColor(self.db.backgroundColor.r, self.db.backgroundColor.g, self.db.backgroundColor.b, self.db.backgroundColor.a)
 | 
				
			||||||
 | 
					    self.frame.background:SetAllPoints(self.frame)
 | 
				
			||||||
 | 
					    --self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY")
 | 
				
			||||||
 | 
					    --self.frame.texture:SetAllPoints(self.frame)
 | 
				
			||||||
 | 
					    --self.frame.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    self.frame:SetClampedToScreen(true)
 | 
					    self.frame:SetClampedToScreen(true)
 | 
				
			||||||
    self.frame:EnableMouse(true)
 | 
					    self.frame:EnableMouse(false)
 | 
				
			||||||
    self.frame:SetMovable(true)
 | 
					    self.frame:SetMovable(true)
 | 
				
			||||||
    self.frame:RegisterForDrag("LeftButton")
 | 
					    self.frame:RegisterForDrag("LeftButton")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -104,132 +115,194 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function Gladdy:UpdateFrame()
 | 
					function Gladdy:UpdateFrame()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (InCombatLockdown()) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (not self.frame) then
 | 
					    if (not self.frame) then
 | 
				
			||||||
        self:CreateFrame()
 | 
					        self:CreateFrame()
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    local teamSize = self.curBracket or 0
 | 
					    local teamSize = self.curBracket or 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local iconSize = self.db.healthBarHeight
 | 
					    local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
 | 
				
			||||||
    local margin = 0
 | 
					    local powerBarHeight = self.db.powerBarEnabled and (self.db.powerBarHeight + 1) or 0
 | 
				
			||||||
    local width = self.db.barWidth + self.db.padding * 2 + 5
 | 
					    local leftSize = 0
 | 
				
			||||||
    local height = self.db.healthBarHeight * teamSize + margin * (teamSize - 1) + self.db.padding * 2 + 5
 | 
					    local rightSize = 0
 | 
				
			||||||
    local extraBarWidth = 0
 | 
					    --Trinket + Racial
 | 
				
			||||||
    local extraBarHeight = 0
 | 
					    if self.db.trinketEnabled and self.db.trinketPos == "LEFT" then
 | 
				
			||||||
 | 
					        leftSize = leftSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding
 | 
				
			||||||
 | 
					        if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "LEFT" then
 | 
				
			||||||
 | 
					            leftSize = leftSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if self.db.trinketEnabled and self.db.trinketPos == "RIGHT" then
 | 
				
			||||||
 | 
					        rightSize = rightSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding
 | 
				
			||||||
 | 
					        if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "RIGHT" then
 | 
				
			||||||
 | 
					            rightSize = rightSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    --ClassIcon
 | 
				
			||||||
 | 
					    if self.db.classIconPos == "LEFT" then
 | 
				
			||||||
 | 
					        leftSize = leftSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        rightSize = rightSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    --Highlight
 | 
				
			||||||
 | 
					    if not self.db.highlightInset then
 | 
				
			||||||
 | 
					        leftSize = leftSize + self.db.highlightBorderSize
 | 
				
			||||||
 | 
					        rightSize = rightSize + self.db.highlightBorderSize
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    -- Powerbar
 | 
					    local margin = powerBarHeight
 | 
				
			||||||
    iconSize = iconSize + self.db.powerBarHeight
 | 
					    local width = self.db.barWidth + leftSize + rightSize
 | 
				
			||||||
    margin = margin + self.db.powerBarHeight
 | 
					    local height = (self.db.healthBarHeight + powerBarHeight) * teamSize
 | 
				
			||||||
    height = height + self.db.powerBarHeight * teamSize
 | 
					            + (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
 | 
				
			||||||
    extraBarHeight = extraBarHeight + self.db.powerBarHeight
 | 
					            + self.db.bottomMargin * (teamSize - 1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    -- Cooldown
 | 
					    -- Highlight
 | 
				
			||||||
    margin = margin + 1 + self.db.highlightBorderSize * 2 + 1 -- + 1 space between health and power bar
 | 
					    margin = margin + highlightBorderSize
 | 
				
			||||||
    height = height + self.db.highlightBorderSize * teamSize
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
 | 
					    if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
 | 
				
			||||||
        margin = margin + self.db.cooldownSize
 | 
					        margin = margin + self.db.cooldownSize
 | 
				
			||||||
        height = height + self.db.cooldownSize * teamSize
 | 
					        height = height + self.db.cooldownSize * (teamSize - 1)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
 | 
					    if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
 | 
				
			||||||
        margin = margin + self.db.buffsIconSize
 | 
					        margin = margin + self.db.buffsIconSize
 | 
				
			||||||
        height = height + self.db.buffsIconSize * teamSize
 | 
					        height = height + self.db.buffsIconSize * (teamSize - 1)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
 | 
					    if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
 | 
				
			||||||
        margin = margin + self.db.buffsBuffsIconSize
 | 
					        margin = margin + self.db.buffsBuffsIconSize
 | 
				
			||||||
        height = height + self.db.buffsBuffsIconSize * teamSize
 | 
					        height = height + self.db.buffsBuffsIconSize * (teamSize - 1)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
 | 
					    if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
 | 
				
			||||||
        margin = margin + 1
 | 
					        margin = margin + 1
 | 
				
			||||||
 | 
					        height = height + (teamSize - 1)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
 | 
					    if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
 | 
				
			||||||
        margin = margin + 1
 | 
					        margin = margin + 1
 | 
				
			||||||
 | 
					        height = height + (teamSize - 1)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    -- Classicon
 | 
					    -- GrowDirection
 | 
				
			||||||
    width = width + iconSize
 | 
					    if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
 | 
				
			||||||
    extraBarWidth = extraBarWidth + iconSize
 | 
					        width = self.db.barWidth * teamSize + (leftSize + rightSize) * teamSize + self.db.bottomMargin * (teamSize - 1)
 | 
				
			||||||
 | 
					        height = self.db.healthBarHeight + powerBarHeight
 | 
				
			||||||
    -- Trinket
 | 
					    end
 | 
				
			||||||
    width = width + iconSize
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    self.frame:SetScale(self.db.frameScale)
 | 
					    self.frame:SetScale(self.db.frameScale)
 | 
				
			||||||
    self.frame:SetWidth(width)
 | 
					    self.frame:SetWidth(width)
 | 
				
			||||||
    self.frame:SetHeight(height)
 | 
					    self.frame:SetHeight(height)
 | 
				
			||||||
 | 
					    self.frame:ClearAllPoints()
 | 
				
			||||||
 | 
					    self.frame.background:SetBackdropColor(self.db.backgroundColor.r, self.db.backgroundColor.g, self.db.backgroundColor.b, self.db.backgroundColor.a)
 | 
				
			||||||
    --self.frame:SetBackdropColor(self.db.frameColor.r, self.db.frameColor.g, self.db.frameColor.b, self.db.frameColor.a)
 | 
					    --self.frame:SetBackdropColor(self.db.frameColor.r, self.db.frameColor.g, self.db.frameColor.b, self.db.frameColor.a)
 | 
				
			||||||
    self.frame:ClearAllPoints()
 | 
					    self.frame:ClearAllPoints()
 | 
				
			||||||
    if (self.db.x == 0 and self.db.y == 0) then
 | 
					    if (self.db.x == 0 and self.db.y == 0) then
 | 
				
			||||||
        self.frame:SetPoint("CENTER")
 | 
					        self.frame:SetPoint("CENTER")
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        local scale = self.frame:GetEffectiveScale()
 | 
					        local scale = self.frame:GetEffectiveScale()
 | 
				
			||||||
        if (self.db.growUp) then
 | 
					        if (self.db.growDirection == "TOP") then
 | 
				
			||||||
            self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
 | 
					            self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
            self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
 | 
					            self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    --Anchor
 | 
				
			||||||
    self.anchor:SetWidth(width)
 | 
					    self.anchor:SetWidth(width)
 | 
				
			||||||
    self.anchor:ClearAllPoints()
 | 
					    self.anchor:ClearAllPoints()
 | 
				
			||||||
    if (self.db.growUp) then
 | 
					    if (self.db.growDirection == "TOP") then
 | 
				
			||||||
        self.anchor:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
 | 
					        self.anchor:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
 | 
				
			||||||
    else
 | 
					    elseif self.growDirection == "BOTTOM" or self.growDirection == "RIGHT" then
 | 
				
			||||||
        self.anchor:SetPoint("BOTTOMLEFT", self.frame, "TOPLEFT")
 | 
					        self.anchor:SetPoint("BOTTOMLEFT", self.frame, "TOPLEFT")
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        self.anchor:SetPoint("BOTTOMRIGHT", self.frame, "TOPRIGHT")
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (self.db.locked) then
 | 
					    if (self.db.locked) then
 | 
				
			||||||
        self.anchor:Hide()
 | 
					        self.anchor:Hide()
 | 
				
			||||||
        self.anchor:Hide()
 | 
					 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        self.anchor:Show()
 | 
					        self.anchor:Show()
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for i = 1, teamSize do
 | 
					    for i = 1, teamSize do
 | 
				
			||||||
        local button = self.buttons["arena" .. i]
 | 
					        local button = self.buttons["arena" .. i]
 | 
				
			||||||
        button:SetWidth(self.db.barWidth + extraBarWidth)
 | 
					        button:SetWidth(self.db.barWidth)
 | 
				
			||||||
        button:SetHeight(self.db.healthBarHeight)
 | 
					        button:SetHeight(self.db.healthBarHeight)
 | 
				
			||||||
        button.secure:SetWidth(self.db.barWidth + extraBarWidth)
 | 
					        button.secure:SetWidth(self.db.barWidth)
 | 
				
			||||||
        button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight)
 | 
					        button.secure:SetHeight(self.db.healthBarHeight + powerBarHeight)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        button:ClearAllPoints()
 | 
					        button:ClearAllPoints()
 | 
				
			||||||
        button.secure:ClearAllPoints()
 | 
					        button.secure:ClearAllPoints()
 | 
				
			||||||
        if (self.db.growUp) then
 | 
					        if (self.db.growDirection == "TOP") then
 | 
				
			||||||
            if (i == 1) then
 | 
					            if (i == 1) then
 | 
				
			||||||
                button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
 | 
					                button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight)
 | 
				
			||||||
                button.secure:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
 | 
					                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
				
			||||||
            else
 | 
					            else
 | 
				
			||||||
                button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
 | 
					                button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
 | 
				
			||||||
                button.secure:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
 | 
					                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        else
 | 
					        elseif (self.db.growDirection == "BOTTOM") then
 | 
				
			||||||
            if (i == 1) then
 | 
					            if (i == 1) then
 | 
				
			||||||
                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
 | 
					                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
 | 
				
			||||||
                button.secure:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
 | 
					                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
				
			||||||
            else
 | 
					            else
 | 
				
			||||||
                button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
 | 
					                button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
 | 
				
			||||||
                button.secure:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
 | 
					                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        elseif (self.db.growDirection == "LEFT") then
 | 
				
			||||||
 | 
					            if (i == 1) then
 | 
				
			||||||
 | 
					                button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -rightSize, 0)
 | 
				
			||||||
 | 
					                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", -rightSize - leftSize - self.db.bottomMargin, 0)
 | 
				
			||||||
 | 
					                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        elseif (self.db.growDirection == "RIGHT") then
 | 
				
			||||||
 | 
					            if (i == 1) then
 | 
				
			||||||
 | 
					                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
 | 
				
			||||||
 | 
					                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", leftSize + rightSize + self.db.bottomMargin, 0)
 | 
				
			||||||
 | 
					                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for k, v in self:IterModules() do
 | 
					        for _, v in self:IterModules() do
 | 
				
			||||||
            self:Call(v, "UpdateFrame", button.unit)
 | 
					            self:Call(v, "UpdateFrame", "arena" .. i)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    for k, v in self:IterModules() do
 | 
					    for _, v in self:IterModules() do
 | 
				
			||||||
        self:Call(v, "UpdateFrameOnce")
 | 
					        self:Call(v, "UpdateFrameOnce")
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					    if Gladdy.db.hideBlizzard == "always" then
 | 
				
			||||||
 | 
					        Gladdy:BlizzArenaSetAlpha(0)
 | 
				
			||||||
 | 
					    elseif Gladdy.db.hideBlizzard == "arena" then
 | 
				
			||||||
 | 
					        if Gladdy.curBracket then
 | 
				
			||||||
 | 
					            Gladdy:BlizzArenaSetAlpha(0)
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            Gladdy:BlizzArenaSetAlpha(1)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    elseif Gladdy.db.hideBlizzard == "never" then
 | 
				
			||||||
 | 
					        Gladdy:BlizzArenaSetAlpha(1)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Gladdy:HideFrame()
 | 
					function Gladdy:HideFrame()
 | 
				
			||||||
    if (self.frame) then
 | 
					    if (self.frame) then
 | 
				
			||||||
        self.frame:Hide()
 | 
					        if InCombatLockdown() then
 | 
				
			||||||
 | 
					            self.startTest = nil
 | 
				
			||||||
 | 
					            self.hideFrame = true
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            self.frame:Hide()
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        self.frame.testing = nil
 | 
					        self.frame.testing = nil
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Gladdy:ToggleFrame(i)
 | 
					function Gladdy:ToggleFrame(i)
 | 
				
			||||||
    self:Reset()
 | 
					    self:Reset()
 | 
				
			||||||
 | 
					 | 
				
			||||||
    if (self.frame and self.frame:IsShown() and i == self.curBracket) then
 | 
					    if (self.frame and self.frame:IsShown() and i == self.curBracket) then
 | 
				
			||||||
        self:HideFrame()
 | 
					        self:HideFrame()
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
@@ -245,9 +318,17 @@ function Gladdy:ToggleFrame(i)
 | 
				
			|||||||
                self:CreateButton(o)
 | 
					                self:CreateButton(o)
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
 | 
					        self:Reset()
 | 
				
			||||||
 | 
					        self.curBracket = i
 | 
				
			||||||
        self:UpdateFrame()
 | 
					        self:UpdateFrame()
 | 
				
			||||||
        self:Test()
 | 
					        if InCombatLockdown() then
 | 
				
			||||||
        self.frame:Show()
 | 
					            Gladdy:Print("Gladdy frames show as soon as you leave combat")
 | 
				
			||||||
 | 
					            self.showFrame = true
 | 
				
			||||||
 | 
					            self.startTest = true
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            self:Test()
 | 
				
			||||||
 | 
					            self.frame:Show()
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -257,31 +338,56 @@ function Gladdy:CreateButton(i)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
 | 
					    local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
 | 
				
			||||||
    button:SetAlpha(0)
 | 
					    button:EnableMouse(false)
 | 
				
			||||||
 | 
					    --button:SetAlpha(0)
 | 
				
			||||||
 | 
					    --button.texture = button:CreateTexture(nil, "OVERLAY")
 | 
				
			||||||
 | 
					    --button.texture:SetAllPoints(button)
 | 
				
			||||||
 | 
					    --button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
 | 
					    local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
 | 
				
			||||||
    secure:RegisterForClicks("AnyUp")
 | 
					    secure:RegisterForClicks("AnyUp")
 | 
				
			||||||
    secure:RegisterForClicks("AnyUp")
 | 
					    secure:RegisterForClicks("AnyDown")
 | 
				
			||||||
    secure:SetAttribute("*type1", "target")
 | 
					
 | 
				
			||||||
    secure:SetAttribute("*type2", "focus")
 | 
					    secure:SetAttribute("target", "arena" .. i)
 | 
				
			||||||
 | 
					    secure:SetAttribute("focus", "arena" .. i)
 | 
				
			||||||
    secure:SetAttribute("unit", "arena" .. i)
 | 
					    secure:SetAttribute("unit", "arena" .. i)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    button:RegisterEvent("UNIT_NAME_UPDATE")
 | 
					    --[[
 | 
				
			||||||
    button:RegisterEvent("ARENA_OPPONENT_UPDATE")
 | 
					    secure:SetAttribute("target", i == 1 and "player" or "focus")
 | 
				
			||||||
    button:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
 | 
					    secure:SetAttribute("focus", i == 1 and "player" or "focus")
 | 
				
			||||||
    button:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
 | 
					    secure:SetAttribute("unit", i == 1 and "player" or "focus")
 | 
				
			||||||
    button:RegisterUnitEvent("UNIT_CONNECTION", "arena" .. i)
 | 
					    --]]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    --secure.texture = secure:CreateTexture(nil, "OVERLAY")
 | 
				
			||||||
 | 
					    --secure.texture:SetAllPoints(secure)
 | 
				
			||||||
 | 
					    --secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    button.id = i
 | 
					    button.id = i
 | 
				
			||||||
 | 
					    --button.unit = i == 1 and "player" or "focus"
 | 
				
			||||||
    button.unit = "arena" .. i
 | 
					    button.unit = "arena" .. i
 | 
				
			||||||
    button.secure = secure
 | 
					    button.secure = secure
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    self:ResetButton(button.unit)
 | 
					    self:ResetButton("arena" .. i)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    self.buttons[button.unit] = button
 | 
					    self.buttons["arena" .. i] = button
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for k, v in self:IterModules() do
 | 
					    for _, v in self:IterModules() do
 | 
				
			||||||
        self:Call(v, "CreateFrame", button.unit)
 | 
					        self:Call(v, "CreateFrame", "arena" .. i)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					    self:ResetButton("arena" .. i)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Gladdy:GetAnchor(unit, position)
 | 
				
			||||||
 | 
					    local anchor = "healthBar"
 | 
				
			||||||
 | 
					    if Gladdy.db.classIconPos == position then
 | 
				
			||||||
 | 
					        anchor = "classIcon"
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if Gladdy.db.trinketPos == position then
 | 
				
			||||||
 | 
					        anchor = "trinket"
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if anchor == Gladdy.db.racialAnchor and Gladdy.db.racialPos == position then
 | 
				
			||||||
 | 
					        anchor = "racial"
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    return Gladdy.buttons[unit][anchor]
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
							
								
								
									
										193
									
								
								Gladdy.lua
									
									
									
									
									
								
							
							
						
						
									
										193
									
								
								Gladdy.lua
									
									
									
									
									
								
							@@ -5,12 +5,16 @@ local select = select
 | 
				
			|||||||
local pairs = pairs
 | 
					local pairs = pairs
 | 
				
			||||||
local tinsert = table.insert
 | 
					local tinsert = table.insert
 | 
				
			||||||
local tsort = table.sort
 | 
					local tsort = table.sort
 | 
				
			||||||
 | 
					local GetTime = GetTime
 | 
				
			||||||
local CreateFrame = CreateFrame
 | 
					local CreateFrame = CreateFrame
 | 
				
			||||||
local DEFAULT_CHAT_FRAME = DEFAULT_CHAT_FRAME
 | 
					local DEFAULT_CHAT_FRAME = DEFAULT_CHAT_FRAME
 | 
				
			||||||
local IsAddOnLoaded = IsAddOnLoaded
 | 
					local IsAddOnLoaded = IsAddOnLoaded
 | 
				
			||||||
local IsInInstance = IsInInstance
 | 
					local IsInInstance = IsInInstance
 | 
				
			||||||
local GetBattlefieldStatus = GetBattlefieldStatus
 | 
					local GetBattlefieldStatus = GetBattlefieldStatus
 | 
				
			||||||
local IsActiveBattlefieldArena = IsActiveBattlefieldArena
 | 
					local IsActiveBattlefieldArena = IsActiveBattlefieldArena
 | 
				
			||||||
 | 
					local RELEASE_TYPES = { alpha = "Alpha", beta = "Beta", release = "Release"}
 | 
				
			||||||
 | 
					local PREFIX = "TBC-Classic_v"
 | 
				
			||||||
 | 
					local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
---------------------------
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -21,9 +25,12 @@ local IsActiveBattlefieldArena = IsActiveBattlefieldArena
 | 
				
			|||||||
local MAJOR, MINOR = "Gladdy", 4
 | 
					local MAJOR, MINOR = "Gladdy", 4
 | 
				
			||||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
 | 
					local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
 | 
				
			||||||
local L
 | 
					local L
 | 
				
			||||||
Gladdy.version_major = "TBC-Classic_v1"
 | 
					Gladdy.version_major_num = 1
 | 
				
			||||||
Gladdy.version_minor = "0.4-Beta"
 | 
					Gladdy.version_minor_num = 0.22
 | 
				
			||||||
Gladdy.version = Gladdy.version_major .. "." .. Gladdy.version_minor
 | 
					Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
 | 
				
			||||||
 | 
					Gladdy.version_releaseType = RELEASE_TYPES.release
 | 
				
			||||||
 | 
					Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
 | 
				
			||||||
 | 
					Gladdy.VERSION_REGEX = VERSION_REGEX
 | 
				
			||||||
 | 
					
 | 
				
			||||||
LibStub("AceTimer-3.0"):Embed(Gladdy)
 | 
					LibStub("AceTimer-3.0"):Embed(Gladdy)
 | 
				
			||||||
LibStub("AceComm-3.0"):Embed(Gladdy)
 | 
					LibStub("AceComm-3.0"):Embed(Gladdy)
 | 
				
			||||||
@@ -125,8 +132,8 @@ function Gladdy:Call(module, func, ...)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
function Gladdy:SendMessage(message, ...)
 | 
					function Gladdy:SendMessage(message, ...)
 | 
				
			||||||
    for k, v in self:IterModules() do
 | 
					    for _, module in self:IterModules() do
 | 
				
			||||||
        self:Call(v, v.messages[message], ...)
 | 
					        self:Call(module, module.messages[message], ...)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -160,6 +167,25 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
---------------------------
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Gladdy:DeleteUnknownOptions(tbl, refTbl, str)
 | 
				
			||||||
 | 
					    if str == nil then
 | 
				
			||||||
 | 
					        str = "Gladdy.db"
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    for k,v in pairs(tbl) do
 | 
				
			||||||
 | 
					        if refTbl[k] == nil then
 | 
				
			||||||
 | 
					            --Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "not found!")
 | 
				
			||||||
 | 
					            tbl[k] = nil
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            if type(v) ~= type(refTbl[k]) then
 | 
				
			||||||
 | 
					                --Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "type error!", "Expected", type(refTbl[k]), "but found", type(v))
 | 
				
			||||||
 | 
					                tbl[k] = nil
 | 
				
			||||||
 | 
					            elseif type(v) == "table" then
 | 
				
			||||||
 | 
					                Gladdy:DeleteUnknownOptions(v, refTbl[k], str .. "." .. k)
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Gladdy:OnInitialize()
 | 
					function Gladdy:OnInitialize()
 | 
				
			||||||
    self.dbi = LibStub("AceDB-3.0"):New("GladdyXZ", self.defaults)
 | 
					    self.dbi = LibStub("AceDB-3.0"):New("GladdyXZ", self.defaults)
 | 
				
			||||||
    self.dbi.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged")
 | 
					    self.dbi.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged")
 | 
				
			||||||
@@ -175,11 +201,12 @@ function Gladdy:OnInitialize()
 | 
				
			|||||||
    self.LSM:Register("border", "Gladdy Tooltip round", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_round_selfmade")
 | 
					    self.LSM:Register("border", "Gladdy Tooltip round", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_round_selfmade")
 | 
				
			||||||
    self.LSM:Register("border", "Gladdy Tooltip squared", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_square_selfmade")
 | 
					    self.LSM:Register("border", "Gladdy Tooltip squared", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_square_selfmade")
 | 
				
			||||||
    self.LSM:Register("font", "DorisPP", "Interface\\AddOns\\Gladdy\\Images\\DorisPP.TTF")
 | 
					    self.LSM:Register("font", "DorisPP", "Interface\\AddOns\\Gladdy\\Images\\DorisPP.TTF")
 | 
				
			||||||
 | 
					    self.LSM:Register("border", "Square Full White", "Interface\\AddOns\\Gladdy\\Images\\Square_FullWhite.tga")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    L = self.L
 | 
					    L = self.L
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    self.testData = {
 | 
					    self.testData = {
 | 
				
			||||||
        ["arena1"] = { name = "Swift", raceLoc = L["Tauren"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "Tauren" },
 | 
					        ["arena1"] = { name = "Swift", raceLoc = L["NightElf"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "NightElf" },
 | 
				
			||||||
        ["arena2"] = { name = "Vilden", raceLoc = L["Undead"], classLoc = L["Mage"], class = "MAGE", health = 10969, healthMax = 11023, power = 7833, powerMax = 10460, powerType = 0, testSpec = L["Frost"], race = "Scourge" },
 | 
					        ["arena2"] = { name = "Vilden", raceLoc = L["Undead"], classLoc = L["Mage"], class = "MAGE", health = 10969, healthMax = 11023, power = 7833, powerMax = 10460, powerType = 0, testSpec = L["Frost"], race = "Scourge" },
 | 
				
			||||||
        ["arena3"] = { name = "Krymu", raceLoc = L["Human"], classLoc = L["Rogue"], class = "ROGUE", health = 1592, healthMax = 11740, power = 45, powerMax = 110, powerType = 3, testSpec = L["Subtlety"], race = "Human" },
 | 
					        ["arena3"] = { name = "Krymu", raceLoc = L["Human"], classLoc = L["Rogue"], class = "ROGUE", health = 1592, healthMax = 11740, power = 45, powerMax = 110, powerType = 3, testSpec = L["Subtlety"], race = "Human" },
 | 
				
			||||||
        ["arena4"] = { name = "Talmon", raceLoc = L["Human"], classLoc = L["Warlock"], class = "WARLOCK", health = 10221, healthMax = 14960, power = 9855, powerMax = 9855, powerType = 0, testSpec = L["Demonology"], race = "Human" },
 | 
					        ["arena4"] = { name = "Talmon", raceLoc = L["Human"], classLoc = L["Warlock"], class = "WARLOCK", health = 10221, healthMax = 14960, power = 9855, powerMax = 9855, powerType = 0, testSpec = L["Demonology"], race = "Human" },
 | 
				
			||||||
@@ -198,13 +225,18 @@ function Gladdy:OnInitialize()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    self:SetupOptions()
 | 
					    self:SetupOptions()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for k, v in self:IterModules() do
 | 
					    for _, module in self:IterModules() do
 | 
				
			||||||
        self:Call(v, "Initialize") -- B.E > A.E :D
 | 
					        self:Call(module, "Initialize") -- B.E > A.E :D
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    self:DeleteUnknownOptions(self.db, self.defaults.profile)
 | 
				
			||||||
 | 
					    if Gladdy.db.hideBlizzard == "always" then
 | 
				
			||||||
 | 
					        Gladdy:BlizzArenaSetAlpha(0)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Gladdy:OnProfileChanged()
 | 
					function Gladdy:OnProfileChanged()
 | 
				
			||||||
    self.db = self.dbi.profile
 | 
					    self.db = self.dbi.profile
 | 
				
			||||||
 | 
					    self:DeleteUnknownOptions(self.db, self.defaults.profile)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    self:HideFrame()
 | 
					    self:HideFrame()
 | 
				
			||||||
    self:ToggleFrame(3)
 | 
					    self:ToggleFrame(3)
 | 
				
			||||||
@@ -213,6 +245,7 @@ end
 | 
				
			|||||||
function Gladdy:OnEnable()
 | 
					function Gladdy:OnEnable()
 | 
				
			||||||
    self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
 | 
					    self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
 | 
				
			||||||
    self:RegisterEvent("PLAYER_ENTERING_WORLD")
 | 
					    self:RegisterEvent("PLAYER_ENTERING_WORLD")
 | 
				
			||||||
 | 
					    self:RegisterEvent("PLAYER_REGEN_ENABLED")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (IsAddOnLoaded("Clique")) then
 | 
					    if (IsAddOnLoaded("Clique")) then
 | 
				
			||||||
        for i = 1, 5 do
 | 
					        for i = 1, 5 do
 | 
				
			||||||
@@ -239,6 +272,7 @@ function Gladdy:OnEnable()
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        self:HideFrame()
 | 
					        self:HideFrame()
 | 
				
			||||||
        self:ToggleFrame(3)
 | 
					        self:ToggleFrame(3)
 | 
				
			||||||
 | 
					        self.showConfig = true
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -258,23 +292,25 @@ end
 | 
				
			|||||||
---------------------------
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Gladdy:Test()
 | 
					function Gladdy:Test()
 | 
				
			||||||
    Gladdy.frame.testing = true
 | 
					    self.frame.testing = true
 | 
				
			||||||
    for i = 1, self.curBracket do
 | 
					    if self.curBracket then
 | 
				
			||||||
        local unit = "arena" .. i
 | 
					        for i = 1, self.curBracket do
 | 
				
			||||||
        if (not self.buttons[unit]) then
 | 
					            local unit = "arena" .. i
 | 
				
			||||||
            self:CreateButton(i)
 | 
					            if (not self.buttons[unit]) then
 | 
				
			||||||
        end
 | 
					                self:CreateButton(i)
 | 
				
			||||||
        local button = self.buttons[unit]
 | 
					            end
 | 
				
			||||||
 | 
					            local button = self.buttons[unit]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for k, v in pairs(self.testData[unit]) do
 | 
					            for k, v in pairs(self.testData[unit]) do
 | 
				
			||||||
            button[k] = v
 | 
					                button[k] = v
 | 
				
			||||||
        end
 | 
					            end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        for k, v in self:IterModules() do
 | 
					            for _, module in self:IterModules() do
 | 
				
			||||||
            self:Call(v, "Test", unit)
 | 
					                self:Call(module, "Test", unit)
 | 
				
			||||||
        end
 | 
					            end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        button:SetAlpha(1)
 | 
					            button:SetAlpha(1)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -285,6 +321,10 @@ end
 | 
				
			|||||||
---------------------------
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Gladdy:PLAYER_ENTERING_WORLD()
 | 
					function Gladdy:PLAYER_ENTERING_WORLD()
 | 
				
			||||||
 | 
					    if self.showConfig then
 | 
				
			||||||
 | 
					        LibStub("AceConfigDialog-3.0"):Open("Gladdy", nil, LibStub("AceConfigDialog-3.0"):SelectGroup("Gladdy", "XiconProfiles"))
 | 
				
			||||||
 | 
					        self.showConfig = nil
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
    local instance = select(2, IsInInstance())
 | 
					    local instance = select(2, IsInInstance())
 | 
				
			||||||
    if (instance ~= "arena" and self.frame and self.frame:IsVisible() and not self.frame.testing) then
 | 
					    if (instance ~= "arena" and self.frame and self.frame:IsVisible() and not self.frame.testing) then
 | 
				
			||||||
        self:Reset()
 | 
					        self:Reset()
 | 
				
			||||||
@@ -305,6 +345,23 @@ function Gladdy:UPDATE_BATTLEFIELD_STATUS(_, index)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Gladdy:PLAYER_REGEN_ENABLED()
 | 
				
			||||||
 | 
					    if self.showFrame then
 | 
				
			||||||
 | 
					        self:UpdateFrame()
 | 
				
			||||||
 | 
					        if self.startTest then
 | 
				
			||||||
 | 
					            self:Test()
 | 
				
			||||||
 | 
					            self.startTest = nil
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        self.frame:Show()
 | 
				
			||||||
 | 
					        self.showFrame = nil
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if self.hideFrame then
 | 
				
			||||||
 | 
					        self:Reset()
 | 
				
			||||||
 | 
					        self.frame:Hide()
 | 
				
			||||||
 | 
					        self.hideFrame = nil
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
---------------------------
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- RESET FUNCTIONS (ARENA LEAVE)
 | 
					-- RESET FUNCTIONS (ARENA LEAVE)
 | 
				
			||||||
@@ -313,7 +370,7 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function Gladdy:Reset()
 | 
					function Gladdy:Reset()
 | 
				
			||||||
    if type(self.guids) == "table" then
 | 
					    if type(self.guids) == "table" then
 | 
				
			||||||
        for k, v in pairs(self.guids) do
 | 
					        for k,_ in pairs(self.guids) do
 | 
				
			||||||
            self.guids[k] = nil
 | 
					            self.guids[k] = nil
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
@@ -321,13 +378,16 @@ function Gladdy:Reset()
 | 
				
			|||||||
    self.curBracket = nil
 | 
					    self.curBracket = nil
 | 
				
			||||||
    self.curUnit = 1
 | 
					    self.curUnit = 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for k1, v1 in self:IterModules() do
 | 
					    for _, module in self:IterModules() do
 | 
				
			||||||
        self:Call(v1, "Reset")
 | 
					        self:Call(module, "Reset")
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for unit in pairs(self.buttons) do
 | 
					    for unit in pairs(self.buttons) do
 | 
				
			||||||
        self:ResetUnit(unit)
 | 
					        self:ResetUnit(unit)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					    if Gladdy.db.hideBlizzard == "never" or Gladdy.db.hideBlizzard == "arena" then
 | 
				
			||||||
 | 
					        Gladdy:BlizzArenaSetAlpha(1)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Gladdy:ResetUnit(unit)
 | 
					function Gladdy:ResetUnit(unit)
 | 
				
			||||||
@@ -339,8 +399,8 @@ function Gladdy:ResetUnit(unit)
 | 
				
			|||||||
    button:SetAlpha(0)
 | 
					    button:SetAlpha(0)
 | 
				
			||||||
    self:ResetButton(unit)
 | 
					    self:ResetButton(unit)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for k2, v2 in self:IterModules() do
 | 
					    for _, module in self:IterModules() do
 | 
				
			||||||
        self:Call(v2, "ResetUnit", unit)
 | 
					        self:Call(module, "ResetUnit", unit)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -354,7 +414,7 @@ function Gladdy:ResetButton(unit)
 | 
				
			|||||||
            button[k1] = nil
 | 
					            button[k1] = nil
 | 
				
			||||||
        elseif (type(v1) == "number") then
 | 
					        elseif (type(v1) == "number") then
 | 
				
			||||||
            button[k1] = 0
 | 
					            button[k1] = 0
 | 
				
			||||||
        elseif (type(v1) == "array") then
 | 
					        elseif (type(v1) == "table") then
 | 
				
			||||||
            button[k1] = {}
 | 
					            button[k1] = {}
 | 
				
			||||||
        elseif (type(v1) == "boolean") then
 | 
					        elseif (type(v1) == "boolean") then
 | 
				
			||||||
            button[k1] = false
 | 
					            button[k1] = false
 | 
				
			||||||
@@ -380,9 +440,82 @@ function Gladdy:JoinedArena()
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    self:SendMessage("JOINED_ARENA")
 | 
					    self:SendMessage("JOINED_ARENA")
 | 
				
			||||||
    self:UpdateFrame()
 | 
					    if InCombatLockdown() then
 | 
				
			||||||
    self.frame:Show()
 | 
					        Gladdy:Print("Gladdy frames show as soon as you leave combat")
 | 
				
			||||||
 | 
					        self.showFrame = true
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        self:UpdateFrame()
 | 
				
			||||||
 | 
					        self.frame:Show()
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
    for i=1, self.curBracket do
 | 
					    for i=1, self.curBracket do
 | 
				
			||||||
        self.buttons["arena" .. i]:SetAlpha(1)
 | 
					        self.buttons["arena" .. i]:SetAlpha(1)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					    if Gladdy.db.hideBlizzard == "arena" or Gladdy.db.hideBlizzard == "always" then
 | 
				
			||||||
 | 
					        Gladdy:BlizzArenaSetAlpha(0)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- BLIZZARD FRAMES
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Gladdy:BlizzArenaSetAlpha(alpha)
 | 
				
			||||||
 | 
					    if IsAddOnLoaded("Blizzard_ArenaUI") then
 | 
				
			||||||
 | 
					        if (ArenaEnemyFrames) then
 | 
				
			||||||
 | 
					            ArenaEnemyFrames:SetAlpha(alpha)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if ArenaEnemyFrame1 then
 | 
				
			||||||
 | 
					            ArenaEnemyFrame1:SetAlpha(alpha)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if ArenaEnemyFrame1PetFrame then
 | 
				
			||||||
 | 
					            ArenaEnemyFrame1PetFrame:SetAlpha(alpha)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if ArenaEnemyFrame2 then
 | 
				
			||||||
 | 
					            ArenaEnemyFrame2:SetAlpha(alpha)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if ArenaEnemyFrame2PetFrame then
 | 
				
			||||||
 | 
					            ArenaEnemyFrame2PetFrame:SetAlpha(alpha)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if ArenaEnemyFrame3 then
 | 
				
			||||||
 | 
					            ArenaEnemyFrame3:SetAlpha(alpha)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if ArenaEnemyFrame3PetFrame then
 | 
				
			||||||
 | 
					            ArenaEnemyFrame3PetFrame:SetAlpha(alpha)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if ArenaEnemyFrame4 then
 | 
				
			||||||
 | 
					            ArenaEnemyFrame4:SetAlpha(alpha)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if ArenaEnemyFrame4PetFrame then
 | 
				
			||||||
 | 
					            ArenaEnemyFrame4PetFrame:SetAlpha(alpha)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if ArenaEnemyFrame5 then
 | 
				
			||||||
 | 
					            ArenaEnemyFrame5:SetAlpha(alpha)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if ArenaEnemyFrame5PetFrame then
 | 
				
			||||||
 | 
					            ArenaEnemyFrame5PetFrame:SetAlpha(alpha)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- FONT/STATUSBAR/BORDER
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local defaults = {["statusbar"] = "Smooth", ["border"] = "Gladdy Tooltip round", ["font"] = "DorisPP"}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local lastWarning = {}
 | 
				
			||||||
 | 
					function Gladdy:SMFetch(lsmType, key)
 | 
				
			||||||
 | 
					    local smMediaType = self.LSM:Fetch(lsmType, Gladdy.db[key])
 | 
				
			||||||
 | 
					    if (smMediaType == nil and Gladdy.db[key] ~= "None") then
 | 
				
			||||||
 | 
					        if not lastWarning[key] or GetTime() - lastWarning[key] > 120 then
 | 
				
			||||||
 | 
					            lastWarning[key] = GetTime()
 | 
				
			||||||
 | 
					            Gladdy:Warn("Could not find", "\"" .. lsmType .. "\" \"", Gladdy.db[key], " \" for", "\"" .. key .. "\"", "- setting it to", "\"" .. defaults[lsmType] .. "\"")
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        return self.LSM:Fetch(lsmType, defaults[lsmType])
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    return smMediaType
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
							
								
								
									
										10
									
								
								Gladdy.toc
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								Gladdy.toc
									
									
									
									
									
								
							@@ -1,6 +1,6 @@
 | 
				
			|||||||
## Interface: 20501
 | 
					## Interface: 20502
 | 
				
			||||||
## Title: Gladdy - TBC
 | 
					## Title: Gladdy - TBC
 | 
				
			||||||
## Version: 1.0.4-Beta
 | 
					## Version: 1.22-Release
 | 
				
			||||||
## Notes: The most powerful arena AddOn for WoW 2.5.1
 | 
					## Notes: The most powerful arena AddOn for WoW 2.5.1
 | 
				
			||||||
## Author: XiconQoo, DnB_Junkee, Knall
 | 
					## Author: XiconQoo, DnB_Junkee, Knall
 | 
				
			||||||
## X-Email: contact me on discord Knall#1751
 | 
					## X-Email: contact me on discord Knall#1751
 | 
				
			||||||
@@ -14,6 +14,7 @@ Lang.lua
 | 
				
			|||||||
Frame.lua
 | 
					Frame.lua
 | 
				
			||||||
Options.lua
 | 
					Options.lua
 | 
				
			||||||
Constants.lua
 | 
					Constants.lua
 | 
				
			||||||
 | 
					ImportStrings.lua
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Modules\Announcements.lua
 | 
					Modules\Announcements.lua
 | 
				
			||||||
Modules\Healthbar.lua
 | 
					Modules\Healthbar.lua
 | 
				
			||||||
@@ -21,10 +22,12 @@ Modules\Powerbar.lua
 | 
				
			|||||||
Modules\Auras.lua
 | 
					Modules\Auras.lua
 | 
				
			||||||
Modules\Castbar.lua
 | 
					Modules\Castbar.lua
 | 
				
			||||||
Modules\Classicon.lua
 | 
					Modules\Classicon.lua
 | 
				
			||||||
 | 
					Modules\Clicks.lua
 | 
				
			||||||
Modules\Diminishings.lua
 | 
					Modules\Diminishings.lua
 | 
				
			||||||
Modules\Highlight.lua
 | 
					Modules\Highlight.lua
 | 
				
			||||||
Modules\TotemPlates.lua
 | 
					Modules\TotemPlates.lua
 | 
				
			||||||
Modules\Trinket.lua
 | 
					Modules\Trinket.lua
 | 
				
			||||||
 | 
					Modules\Racial.lua
 | 
				
			||||||
Modules\Cooldowns.lua
 | 
					Modules\Cooldowns.lua
 | 
				
			||||||
Modules\ArenaCountDown.lua
 | 
					Modules\ArenaCountDown.lua
 | 
				
			||||||
Modules\BuffsDebuffs.lua
 | 
					Modules\BuffsDebuffs.lua
 | 
				
			||||||
@@ -32,4 +35,7 @@ Modules\VersionCheck.lua
 | 
				
			|||||||
Modules\XiconProfiles.lua
 | 
					Modules\XiconProfiles.lua
 | 
				
			||||||
Modules\Pets.lua
 | 
					Modules\Pets.lua
 | 
				
			||||||
Modules\ExportImport.lua
 | 
					Modules\ExportImport.lua
 | 
				
			||||||
 | 
					Modules\CombatIndicator.lua
 | 
				
			||||||
 | 
					Modules\RangeCheck.lua
 | 
				
			||||||
 | 
					Modules\ShadowsightTimer.lua
 | 
				
			||||||
EventListener.lua
 | 
					EventListener.lua
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
								Images/BasicProfiles/Blizz1.blp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
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								Images/BasicProfiles/Classic2.blp
									
									
									
									
									
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								Images/BasicProfiles/Classic2.blp
									
									
									
									
									
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								Images/BasicProfiles/Mir1.blp
									
									
									
									
									
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								Images/BasicProfiles/Mir1.blp
									
									
									
									
									
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											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Images/BasicProfiles/Rukk1.blp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
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								Images/BasicProfiles/Rukk1.blp
									
									
									
									
									
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								Images/Countdown/Alliance.blp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Images/Countdown/Alliance.blp
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Images/Countdown/Horde.blp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
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								Images/Countdown/Horde.blp
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Images/Square_FullWhite.tga
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Images/Square_FullWhite.tga
									
									
									
									
									
										Normal file
									
								
							
										
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								Images/mask.blp
									
									
									
									
									
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								Images/mask.blp
									
									
									
									
									
										Normal file
									
								
							
										
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										29
									
								
								ImportStrings.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										29
									
								
								ImportStrings.lua
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							@@ -1,4 +1,4 @@
 | 
				
			|||||||
local major = "DRData-1.0"
 | 
					local major = "DRData-1.0-BCC"
 | 
				
			||||||
local minor = tonumber(string.match("$Revision: 793$", "(%d+)") or 1)
 | 
					local minor = tonumber(string.match("$Revision: 793$", "(%d+)") or 1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
assert(LibStub, string.format("%s requires LibStub.", major))
 | 
					assert(LibStub, string.format("%s requires LibStub.", major))
 | 
				
			||||||
@@ -6,8 +6,6 @@ assert(LibStub, string.format("%s requires LibStub.", major))
 | 
				
			|||||||
local Data = LibStub:NewLibrary(major, minor)
 | 
					local Data = LibStub:NewLibrary(major, minor)
 | 
				
			||||||
if( not Data ) then return end
 | 
					if( not Data ) then return end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
if( IS_WRATH_BUILD == nil ) then IS_WRATH_BUILD = (select(4, GetBuildInfo()) >= 30000) end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- How long before DR resets
 | 
					-- How long before DR resets
 | 
				
			||||||
Data.RESET_TIME = 18
 | 
					Data.RESET_TIME = 18
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -142,6 +140,9 @@ Data.spells = {
 | 
				
			|||||||
	-- Revenge Stun
 | 
						-- Revenge Stun
 | 
				
			||||||
	[12798] = "rndstun",
 | 
						[12798] = "rndstun",
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- Pyroclasm
 | 
				
			||||||
 | 
						[18093] = "rndstun",
 | 
				
			||||||
 | 
						
 | 
				
			||||||
	--[[ CYCLONE ]]--
 | 
						--[[ CYCLONE ]]--
 | 
				
			||||||
	-- Blind
 | 
						-- Blind
 | 
				
			||||||
	[2094] = "cyclone",
 | 
						[2094] = "cyclone",
 | 
				
			||||||
@@ -169,6 +170,15 @@ Data.spells = {
 | 
				
			|||||||
	[9853] = "root",
 | 
						[9853] = "root",
 | 
				
			||||||
	[26989] = "root",
 | 
						[26989] = "root",
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- Nature's Grasp
 | 
				
			||||||
 | 
						[19975] = "root",
 | 
				
			||||||
 | 
						[19974] = "root",
 | 
				
			||||||
 | 
						[19973] = "root",
 | 
				
			||||||
 | 
						[19972] = "root",
 | 
				
			||||||
 | 
						[19971] = "root",
 | 
				
			||||||
 | 
						[19970] = "root",
 | 
				
			||||||
 | 
						[27010] = "root",
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	--[[ RANDOM ROOTS ]]--
 | 
						--[[ RANDOM ROOTS ]]--
 | 
				
			||||||
	-- Improved Hamstring
 | 
						-- Improved Hamstring
 | 
				
			||||||
	[23694] = "rndroot",
 | 
						[23694] = "rndroot",
 | 
				
			||||||
@@ -183,10 +193,10 @@ Data.spells = {
 | 
				
			|||||||
	[18658] = "sleep",
 | 
						[18658] = "sleep",
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	-- Wyvern Sting
 | 
						-- Wyvern Sting
 | 
				
			||||||
	[19386] = "sleep",
 | 
						[19386] = "disorient",
 | 
				
			||||||
	[24132] = "sleep",
 | 
						[24132] = "disorient",
 | 
				
			||||||
	[24133] = "sleep",
 | 
						[24133] = "disorient",
 | 
				
			||||||
	[27068] = "sleep",
 | 
						[27068] = "disorient",
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	--[[ MISC ]]--
 | 
						--[[ MISC ]]--
 | 
				
			||||||
	-- Chastise (Maybe this shares DR with Imp HS?)
 | 
						-- Chastise (Maybe this shares DR with Imp HS?)
 | 
				
			||||||
@@ -203,15 +213,15 @@ Data.spells = {
 | 
				
			|||||||
	[33042] = "dragonsbreath", -- Dragon's Breath
 | 
						[33042] = "dragonsbreath", -- Dragon's Breath
 | 
				
			||||||
	[33043] = "dragonsbreath", -- Dragon's Breath
 | 
						[33043] = "dragonsbreath", -- Dragon's Breath
 | 
				
			||||||
	-- Repentance
 | 
						-- Repentance
 | 
				
			||||||
	[20066] = "repentance",
 | 
						[20066] = "disorient",
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	-- Scatter Shot
 | 
						-- Scatter Shot
 | 
				
			||||||
	[19503] = "scatters",
 | 
						[19503] = "scatters",
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	-- Freezing Trap
 | 
						-- Freezing Trap
 | 
				
			||||||
	[3355] = "freezetrap",
 | 
						[3355] = "disorient",
 | 
				
			||||||
	[14308] = "freezetrap",
 | 
						[14308] = "disorient",
 | 
				
			||||||
	[14309] = "freezetrap",
 | 
						[14309] = "disorient",
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	-- Improved Conc Shot
 | 
						-- Improved Conc Shot
 | 
				
			||||||
	[19410] = "impconc",
 | 
						[19410] = "impconc",
 | 
				
			||||||
@@ -234,42 +244,6 @@ Data.spells = {
 | 
				
			|||||||
	[10912] = "charm",
 | 
						[10912] = "charm",
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Add WoTLK spells
 | 
					 | 
				
			||||||
if( IS_WRATH_BUILD ) then
 | 
					 | 
				
			||||||
	-- Death Coil
 | 
					 | 
				
			||||||
	Data.spells[47859] = "dc"
 | 
					 | 
				
			||||||
	Data.spells[47860] = "dc"
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	-- Wyvern Sting
 | 
					 | 
				
			||||||
	Data.spells[49011] = "sleep"
 | 
					 | 
				
			||||||
	Data.spells[49012] = "sleep"
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	-- Entangling Roots
 | 
					 | 
				
			||||||
	Data.spells[53308] = "root"
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	-- Frost Nova
 | 
					 | 
				
			||||||
	Data.spells[42917] = "root"
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	-- Intercept (Remove all except this one come WoTLK)
 | 
					 | 
				
			||||||
	Data.spells[20252] = "ctrlstun"
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	-- Pounce
 | 
					 | 
				
			||||||
	Data.spells[49803] = "ctrlstun"
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	-- Polymorph
 | 
					 | 
				
			||||||
	Data.spells[61305] = "disorient"
 | 
					 | 
				
			||||||
	Data.spells[61025] = "disorient"
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	-- Sap
 | 
					 | 
				
			||||||
	Data.spells[51724] = "disorient"
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	-- Maim
 | 
					 | 
				
			||||||
	Data.spells[49802] = "disorient"
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
	-- Hex (Guessing)
 | 
					 | 
				
			||||||
	Data.spells[51514] = "disorient"
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-- DR Category names
 | 
					-- DR Category names
 | 
				
			||||||
Data.typeNames = {
 | 
					Data.typeNames = {
 | 
				
			||||||
	["disorient"] = "Disorients",
 | 
						["disorient"] = "Disorients",
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -59,41 +59,108 @@ Buff({ 33891 }, { buffType = "form"}, "DRUID") -- Tree of Life
 | 
				
			|||||||
Buff({ 16864 }, { buffType = "magic"}, "DRUID") -- Omen of Clarity
 | 
					Buff({ 16864 }, { buffType = "magic"}, "DRUID") -- Omen of Clarity
 | 
				
			||||||
Buff({ 16689, 16810, 16811, 16812, 16813, 17329, 27009 }, { buffType = "magic"}, "DRUID") -- Nature's Grasp
 | 
					Buff({ 16689, 16810, 16811, 16812, 16813, 17329, 27009 }, { buffType = "magic"}, "DRUID") -- Nature's Grasp
 | 
				
			||||||
Buff({ 45281, 45282, 45283 }, { buffType = "magic"}, "DRUID") -- Natural Perfection
 | 
					Buff({ 45281, 45282, 45283 }, { buffType = "magic"}, "DRUID") -- Natural Perfection
 | 
				
			||||||
Buff({ 16188 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
 | 
					Buff({ 17116 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
 | 
				
			||||||
Buff({ 17007 }, { buffType = "aura"}, "DRUID") -- Leader of the Pack
 | 
					Buff({ 17007 }, { buffType = "aura"}, "DRUID") -- Leader of the Pack
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-------------
 | 
					-------------
 | 
				
			||||||
-- WARRIOR
 | 
					-- WARRIOR -- TODO
 | 
				
			||||||
-------------
 | 
					-------------
 | 
				
			||||||
--Buff({ 29703 }, { buffType = "physical"}, "WARRIOR") -- Dazed
 | 
					Buff({ 29838 }, { buffType = "physical"}, "WARRIOR") -- Second Wind
 | 
				
			||||||
 | 
					Buff({ 12292 }, { buffType = "physical"}, "WARRIOR") -- Death Wish
 | 
				
			||||||
 | 
					Buff({ 6673 }, { buffType = "physical"}, "WARRIOR") -- Battle Shout
 | 
				
			||||||
 | 
					Buff({ 469 }, { buffType = "physical"}, "WARRIOR") -- Commanding Shout
 | 
				
			||||||
 | 
					Buff({ 12328 }, { buffType = "physical"}, "WARRIOR") -- Sweeping Strikes
 | 
				
			||||||
 | 
					Buff({ 30032 }, { buffType = "physical"}, "WARRIOR") -- Rampage
 | 
				
			||||||
 | 
					Buff({ 2687 }, { buffType = "physical"}, "WARRIOR") -- Blood Rage
 | 
				
			||||||
 | 
					Buff({ 20230 }, { buffType = "physical"}, "WARRIOR") -- Retaliation
 | 
				
			||||||
 | 
					Buff({ 871 }, { buffType = "physical"}, "WARRIOR") -- Shield Wall
 | 
				
			||||||
 | 
					Buff({ 18499 }, { buffType = "physical"}, "WARRIOR") -- Berserker Rage
 | 
				
			||||||
 | 
					Buff({ 23885 }, { buffType = "physical"}, "WARRIOR") -- Bloodthirst
 | 
				
			||||||
 | 
					Buff({ 3411 }, { buffType = "physical"}, "WARRIOR") -- Intervene
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
--------------
 | 
					--------------
 | 
				
			||||||
-- ROGUE
 | 
					-- ROGUE -- TODO
 | 
				
			||||||
--------------
 | 
					--------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Buff({ 2983 }, { buffType = "physical" }, "ROGUE") -- Sprint
 | 
					Buff({ 2983 }, { buffType = "physical" }, "ROGUE") -- Sprint
 | 
				
			||||||
Buff({ 5277 }, { buffType = "physical" }, "ROGUE") -- Evasion
 | 
					Buff({ 5277 }, { buffType = "physical" }, "ROGUE") -- Evasion
 | 
				
			||||||
 | 
					Buff({ 31224 }, { buffType = "physical" }, "ROGUE") -- Cloak of Shadows
 | 
				
			||||||
 | 
					Buff({ 14278 }, { buffType = "physical" }, "ROGUE") -- Ghostly Strike
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
------------
 | 
					------------
 | 
				
			||||||
-- WARLOCK
 | 
					-- WARLOCK --TODO
 | 
				
			||||||
------------
 | 
					------------
 | 
				
			||||||
Buff({ 19028 }, { buffType = "immune"}, "WARLOCK") -- Soul Link
 | 
					Buff({ 19028 }, { buffType = "aura"}, "WARLOCK") -- Soul Link
 | 
				
			||||||
Buff({ 23759 }, { buffType = "immune"}, "WARLOCK") -- Master Demonologist
 | 
					Buff({ 696 }, { buffType = "aura"}, "WARLOCK") -- Demon Skin
 | 
				
			||||||
 | 
					Buff({ 706 }, { buffType = "aura"}, "WARLOCK") -- Demon Armor
 | 
				
			||||||
 | 
					Buff({ 28176 }, { buffType = "aura"}, "WARLOCK") -- Fel Armor
 | 
				
			||||||
 | 
					Buff({ 23759 }, { buffType = "aura"}, "WARLOCK") -- Master Demonologist
 | 
				
			||||||
 | 
					Buff({ 34936 }, { buffType = "magic"}, "WARLOCK") -- Backlash
 | 
				
			||||||
 | 
					Buff({ 5697 }, { buffType = "magic"}, "WARLOCK") -- Unending Breath
 | 
				
			||||||
 | 
					Buff({ 132 }, { buffType = "magic"}, "WARLOCK") -- Detect Invisibility
 | 
				
			||||||
 | 
					Buff({ 1949 }, { buffType = "aura"}, "WARLOCK") -- Hellfire
 | 
				
			||||||
 | 
					Buff({ 6229 }, { buffType = "magic"}, "WARLOCK") -- Shadow Ward
 | 
				
			||||||
 | 
					Buff({ 19480 }, { buffType = "magic"}, "WARLOCK") -- Paranoia
 | 
				
			||||||
 | 
					Buff({ 7812 }, { buffType = "magic"}, "WARLOCK") -- Sacrifice
 | 
				
			||||||
 | 
					Buff({ 2947 }, { buffType = "magic"}, "WARLOCK") -- Fire Shield
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
---------------
 | 
					---------------
 | 
				
			||||||
-- SHAMAN
 | 
					-- SHAMAN
 | 
				
			||||||
---------------
 | 
					---------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
 | 
					Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
 | 
				
			||||||
 | 
					Buff({ 30823 } ,{ buffType = "magic" }, "SHAMAN") -- Shamanistic Rage
 | 
				
			||||||
 | 
					Buff({ 32182 } ,{ buffType = "magic" }, "SHAMAN") -- Heroism
 | 
				
			||||||
 | 
					Buff({ 2825 } ,{ buffType = "magic" }, "SHAMAN") -- Bloodlust
 | 
				
			||||||
 | 
					Buff({ 974 } ,{ buffType = "magic" }, "SHAMAN") -- Earth Shield
 | 
				
			||||||
 | 
					Buff({ 24398 } ,{ buffType = "magic" }, "SHAMAN") -- Water Shield
 | 
				
			||||||
 | 
					Buff({ 324 } ,{ buffType = "magic" }, "SHAMAN") -- Lightning Shield
 | 
				
			||||||
 | 
					Buff({ 16188 } ,{ buffType = "magic" }, "SHAMAN") -- Nature's Swiftness
 | 
				
			||||||
 | 
					Buff({ 16166 } ,{ buffType = "magic" }, "SHAMAN") -- Elemental Mastery
 | 
				
			||||||
 | 
					
 | 
				
			||||||
--------------
 | 
					--------------
 | 
				
			||||||
-- PALADIN
 | 
					-- PALADIN --TODO
 | 
				
			||||||
--------------
 | 
					--------------
 | 
				
			||||||
 | 
					--Blessings
 | 
				
			||||||
--Buff( { 25771 }, { buffType = "immune"}, "PALADIN") -- Forbearance
 | 
					Buff( { 1022, 5599, 10278 }, { buffType = "magic"}, "PALADIN") -- Blessing of Protection
 | 
				
			||||||
 | 
					Buff( { 6940 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sacrifice
 | 
				
			||||||
 | 
					Buff( { 1044 }, { buffType = "magic"}, "PALADIN") -- Blessing of Freedom
 | 
				
			||||||
 | 
					Buff( { 19740, 19834, 19835, 19836, 19837, 19838, 25291, 27140 }, { buffType = "magic"}, "PALADIN") -- Blessing of Might
 | 
				
			||||||
 | 
					Buff( { 19742 }, { buffType = "magic"}, "PALADIN") -- Blessing of Wisdom
 | 
				
			||||||
 | 
					Buff( { 20217 }, { buffType = "magic"}, "PALADIN") -- Blessing of Kings
 | 
				
			||||||
 | 
					Buff( { 19977 }, { buffType = "magic"}, "PALADIN") -- Blessing of Light
 | 
				
			||||||
 | 
					Buff( { 1038 }, { buffType = "magic"}, "PALADIN") -- Blessing of Salvation
 | 
				
			||||||
 | 
					Buff( { 20911 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sanctuary
 | 
				
			||||||
 | 
					Buff( { 25898 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Kings
 | 
				
			||||||
 | 
					Buff( { 25890 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Light
 | 
				
			||||||
 | 
					Buff( { 25782 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Might
 | 
				
			||||||
 | 
					Buff( { 25895 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Salvation
 | 
				
			||||||
 | 
					Buff( { 25899 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Sanctuary
 | 
				
			||||||
 | 
					Buff( { 25894 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Wisdom
 | 
				
			||||||
 | 
					Buff( { 642 }, { buffType = "immune"}, "PALADIN") -- Divine Shield
 | 
				
			||||||
 | 
					Buff( { 31884 }, { buffType = "magic"}, "PALADIN") -- Avenging Wrath
 | 
				
			||||||
 | 
					--Auras
 | 
				
			||||||
 | 
					Buff( { 465, 10290, 643, 10291, 1032, 10292, 10293, 27149 }, { buffType = "aura"}, "PALADIN") -- Devotion Aura
 | 
				
			||||||
 | 
					Buff( { 7294 }, { buffType = "aura"}, "PALADIN") -- Retribution Aura
 | 
				
			||||||
 | 
					Buff( { 19746 }, { buffType = "aura"}, "PALADIN") -- Concentration Aura
 | 
				
			||||||
 | 
					Buff( { 19876 }, { buffType = "aura"}, "PALADIN") -- Shadow Resistance Aura
 | 
				
			||||||
 | 
					Buff( { 20218 }, { buffType = "aura"}, "PALADIN") -- Sanctity Aura
 | 
				
			||||||
 | 
					Buff( { 19888 }, { buffType = "aura"}, "PALADIN") -- Frost Resistance Aura
 | 
				
			||||||
 | 
					Buff( { 19891 }, { buffType = "aura"}, "PALADIN") -- Fire Resistance Aura
 | 
				
			||||||
 | 
					Buff( { 32223 }, { buffType = "aura"}, "PALADIN") -- Crusader Aura
 | 
				
			||||||
 | 
					--Seals
 | 
				
			||||||
 | 
					Buff( { 20154, 20287, 20288, 20289, 20290, 20291, 20292, 20293, 27155 }, { buffType = "magic"}, "PALADIN") -- Seal of Righteousness
 | 
				
			||||||
 | 
					Buff( { 31892 }, { buffType = "magic"}, "PALADIN") -- Seal of Blood
 | 
				
			||||||
 | 
					Buff( { 20375 }, { buffType = "magic"}, "PALADIN") -- Seal of Command
 | 
				
			||||||
 | 
					Buff( { 20164 }, { buffType = "magic"}, "PALADIN") -- Seal of Justice
 | 
				
			||||||
 | 
					Buff( { 20165 }, { buffType = "magic"}, "PALADIN") -- Seal of Light
 | 
				
			||||||
 | 
					Buff( { 15277 }, { buffType = "magic"}, "PALADIN") -- Seal of Reckoning
 | 
				
			||||||
 | 
					Buff( { 31801 }, { buffType = "magic"}, "PALADIN") -- Seal of Vengeance
 | 
				
			||||||
 | 
					Buff( { 20166 }, { buffType = "magic"}, "PALADIN") -- Seal of Wisdom
 | 
				
			||||||
 | 
					Buff( { 21082 }, { buffType = "magic"}, "PALADIN") -- Seal of the Crusade
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-------------
 | 
					-------------
 | 
				
			||||||
@@ -101,6 +168,8 @@ Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
 | 
				
			|||||||
-------------
 | 
					-------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Buff( { 5384 }, { buffType = "physical"}, "HUNTER") -- Feign Death
 | 
					Buff( { 5384 }, { buffType = "physical"}, "HUNTER") -- Feign Death
 | 
				
			||||||
 | 
					Buff( { 19263 }, { buffType = "physical"}, "HUNTER") -- Deterrence
 | 
				
			||||||
 | 
					Buff( { 3045 }, { buffType = "physical"}, "HUNTER") -- Rapid Fire
 | 
				
			||||||
--local FEIGN_DEATH = GetSpellInfo(5384) -- Localized name for Feign Death
 | 
					--local FEIGN_DEATH = GetSpellInfo(5384) -- Localized name for Feign Death
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -20,7 +20,8 @@ Debuff({ 15286 } ,{ buffType = "magic" }, "PRIEST") -- Vampiric Embrace
 | 
				
			|||||||
Debuff({ 15407, 17311, 17312, 17313, 17314, 18807, 25387 }, { buffType = "magic" }, "PRIEST") -- Mind Flay
 | 
					Debuff({ 15407, 17311, 17312, 17313, 17314, 18807, 25387 }, { buffType = "magic" }, "PRIEST") -- Mind Flay
 | 
				
			||||||
Debuff({ 605, 10911, 10912 }, { buffType = "magic" }, "PRIEST") -- Mind Control
 | 
					Debuff({ 605, 10911, 10912 }, { buffType = "magic" }, "PRIEST") -- Mind Control
 | 
				
			||||||
Debuff({ 8122, 8124, 10888, 10890 }, { buffType = "magic", }, "PRIEST") -- Psychic Scream
 | 
					Debuff({ 8122, 8124, 10888, 10890 }, { buffType = "magic", }, "PRIEST") -- Psychic Scream
 | 
				
			||||||
Debuff({ 15269 }, { buffType = "magic"}, "PRIEST")
 | 
					Debuff({ 15269 }, { buffType = "magic"}, "PRIEST") -- Blackout
 | 
				
			||||||
 | 
					Debuff({ 44041, 44043, 44044, 44045, 44046, 44047 }, { buffType = "magic"}, "PRIEST") -- Chastise
 | 
				
			||||||
 | 
					
 | 
				
			||||||
---------------
 | 
					---------------
 | 
				
			||||||
-- DRUID
 | 
					-- DRUID
 | 
				
			||||||
@@ -44,6 +45,8 @@ Debuff({ 1822, 1823, 1824, 9904, 27003 }, { stacking = true, buffType = "physica
 | 
				
			|||||||
Debuff({ 1079, 9492, 9493, 9752, 9894, 9896, 27008 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Rip
 | 
					Debuff({ 1079, 9492, 9493, 9752, 9894, 9896, 27008 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Rip
 | 
				
			||||||
Debuff({ 5570, 24974, 24975, 24976, 24977, 27013 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Insect Swarm
 | 
					Debuff({ 5570, 24974, 24975, 24976, 24977, 27013 }, { stacking = true, buffType = "magic", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Insect Swarm
 | 
				
			||||||
Debuff({ 33745 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Lacerate
 | 
					Debuff({ 33745 }, { stacking = true, buffType = "physical", preEvent = "SPELL_CAST_SUCCESS" }, "DRUID") -- Lacerate
 | 
				
			||||||
 | 
					Debuff({ 33878, 33986, 33987 }, { buffType = "physical" }, "DRUID") -- Mangle (Bear)
 | 
				
			||||||
 | 
					Debuff({ 33876, 33982, 33983 }, { buffType = "physical" }, "DRUID") -- Mangle (Cat)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-------------
 | 
					-------------
 | 
				
			||||||
-- WARRIOR
 | 
					-- WARRIOR
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,11 +1,13 @@
 | 
				
			|||||||
local type, ipairs, pairs, tinsert = type, ipairs, pairs, tinsert
 | 
					local type, ipairs, pairs, tinsert = type, ipairs, pairs, tinsert
 | 
				
			||||||
local GetSpellInfo = GetSpellInfo
 | 
					local GetSpellInfo = GetSpellInfo
 | 
				
			||||||
 | 
					local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local LibClassAuras = LibStub:NewLibrary("LibClassAuras-1.0", 1)
 | 
					local LibClassAuras = LibStub:NewLibrary("LibClassAuras-1.0", 1)
 | 
				
			||||||
LibClassAuras.debuffs = {}
 | 
					LibClassAuras.debuffs = {}
 | 
				
			||||||
LibClassAuras.debuffToId = {}
 | 
					LibClassAuras.debuffToId = {}
 | 
				
			||||||
LibClassAuras.buffs = {}
 | 
					LibClassAuras.buffs = {}
 | 
				
			||||||
LibClassAuras.buffToId = {}
 | 
					LibClassAuras.buffToId = {}
 | 
				
			||||||
 | 
					LibClassAuras.altNames = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function Spell(id, opts, class, spellTable, idTable)
 | 
					local function Spell(id, opts, class, spellTable, idTable)
 | 
				
			||||||
    if not opts or not class then
 | 
					    if not opts or not class then
 | 
				
			||||||
@@ -25,9 +27,20 @@ local function Spell(id, opts, class, spellTable, idTable)
 | 
				
			|||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if opts.altName then
 | 
					    if opts.altName then
 | 
				
			||||||
        idTable[opts.altName] = {id = id , class = class}
 | 
					        for _,v in ipairs(id) do
 | 
				
			||||||
 | 
					            LibClassAuras.altNames[v] = opts.altName
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if idTable[opts.altName] then
 | 
				
			||||||
 | 
					            tinsert(idTable[opts.altName], {id = id , class = class})
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            idTable[opts.altName] = {[1] = {id = id , class = class}}
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        idTable[spellName] = {id = id , class = class}
 | 
					        if idTable[spellName] then
 | 
				
			||||||
 | 
					            tinsert(idTable[spellName], {id = id , class = class})
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            idTable[spellName] = {[1] = {id = id , class = class}}
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if type(id) == "table" then
 | 
					    if type(id) == "table" then
 | 
				
			||||||
@@ -53,9 +66,11 @@ LibClassAuras.Buff = Buff
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
local function getClassDebuffs(class)
 | 
					local function getClassDebuffs(class)
 | 
				
			||||||
    local classSpells = {}
 | 
					    local classSpells = {}
 | 
				
			||||||
    for k,v in pairs(LibClassAuras.debuffToId) do
 | 
					    for name, spells in pairs(LibClassAuras.debuffToId) do
 | 
				
			||||||
        if v.class == class then
 | 
					        for _, spellInfo in ipairs(spells) do
 | 
				
			||||||
            tinsert(classSpells, {name = k, id = v.id})
 | 
					            if spellInfo.class == class then
 | 
				
			||||||
 | 
					                tinsert(classSpells, {name = name, id = spellInfo.id})
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    return classSpells
 | 
					    return classSpells
 | 
				
			||||||
@@ -64,11 +79,28 @@ LibClassAuras.GetClassDebuffs = getClassDebuffs
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
local function getClassBuffs(class)
 | 
					local function getClassBuffs(class)
 | 
				
			||||||
    local classSpells = {}
 | 
					    local classSpells = {}
 | 
				
			||||||
    for k,v in pairs(LibClassAuras.buffToId) do
 | 
					    for name, spells in pairs(LibClassAuras.buffToId) do
 | 
				
			||||||
        if v.class == class then
 | 
					        for _, spellInfo in ipairs(spells) do
 | 
				
			||||||
            tinsert(classSpells, {name = k, id = v.id})
 | 
					            if spellInfo.class == class then
 | 
				
			||||||
 | 
					                tinsert(classSpells, {name = name, id = spellInfo.id})
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    return classSpells
 | 
					    return classSpells
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
LibClassAuras.GetClassBuffs = getClassBuffs
 | 
					LibClassAuras.GetClassBuffs = getClassBuffs
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function getSpellNameToId(auraType)
 | 
				
			||||||
 | 
					    if auraType == AURA_TYPE_DEBUFF then
 | 
				
			||||||
 | 
					        return LibClassAuras.debuffToId
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        return LibClassAuras.buffToId
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					LibClassAuras.GetSpellNameToId = getSpellNameToId
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function getAltName(spellID)
 | 
				
			||||||
 | 
					    return LibClassAuras.altNames[spellID]
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					LibClassAuras.GetAltName = getAltName
 | 
				
			||||||
							
								
								
									
										232
									
								
								Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										232
									
								
								Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,232 @@
 | 
				
			|||||||
 | 
					--- = Background =
 | 
				
			||||||
 | 
					-- Blizzard's IsSpellInRange API has always been very limited - you either must have the name of the spell, or its spell book ID. Checking directly by spellID is simply not possible.
 | 
				
			||||||
 | 
					-- Now, in Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
 | 
				
			||||||
 | 
					-- = Usage = 
 | 
				
			||||||
 | 
					-- **LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
 | 
				
			||||||
 | 
					-- * Allows ranged checking based on both spell name and spellID.
 | 
				
			||||||
 | 
					-- * Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					-- @class file
 | 
				
			||||||
 | 
					-- @name LibSpellRange-1.0.lua
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local major = "SpellRange-1.0"
 | 
				
			||||||
 | 
					local minor = 15
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					assert(LibStub, format("%s requires LibStub.", major))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local Lib = LibStub:NewLibrary(major, minor)
 | 
				
			||||||
 | 
					if not Lib then return end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local tonumber = _G.tonumber
 | 
				
			||||||
 | 
					local strlower = _G.strlower
 | 
				
			||||||
 | 
					local wipe = _G.wipe
 | 
				
			||||||
 | 
					local type = _G.type
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local GetSpellTabInfo = _G.GetSpellTabInfo
 | 
				
			||||||
 | 
					local GetNumSpellTabs = _G.GetNumSpellTabs
 | 
				
			||||||
 | 
					local GetSpellBookItemInfo = _G.GetSpellBookItemInfo
 | 
				
			||||||
 | 
					local GetSpellBookItemName = _G.GetSpellBookItemName
 | 
				
			||||||
 | 
					local GetSpellLink = _G.GetSpellLink
 | 
				
			||||||
 | 
					local GetSpellInfo = _G.GetSpellInfo
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local IsSpellInRange = _G.IsSpellInRange
 | 
				
			||||||
 | 
					local SpellHasRange = _G.SpellHasRange
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- isNumber is basically a tonumber cache for maximum efficiency
 | 
				
			||||||
 | 
					Lib.isNumber = Lib.isNumber or setmetatable({}, {
 | 
				
			||||||
 | 
						__mode = "kv",
 | 
				
			||||||
 | 
						__index = function(t, i)
 | 
				
			||||||
 | 
							local o = tonumber(i) or false
 | 
				
			||||||
 | 
							t[i] = o
 | 
				
			||||||
 | 
							return o
 | 
				
			||||||
 | 
					end})
 | 
				
			||||||
 | 
					local isNumber = Lib.isNumber
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- strlower cache for maximum efficiency
 | 
				
			||||||
 | 
					Lib.strlowerCache = Lib.strlowerCache or setmetatable(
 | 
				
			||||||
 | 
					{}, {
 | 
				
			||||||
 | 
						__index = function(t, i)
 | 
				
			||||||
 | 
							if not i then return end
 | 
				
			||||||
 | 
							local o
 | 
				
			||||||
 | 
							if type(i) == "number" then
 | 
				
			||||||
 | 
								o = i
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								o = strlower(i)
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							t[i] = o
 | 
				
			||||||
 | 
							return o
 | 
				
			||||||
 | 
						end,
 | 
				
			||||||
 | 
					}) local strlowerCache = Lib.strlowerCache
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Matches lowercase player spell names to their spellBookID
 | 
				
			||||||
 | 
					Lib.spellsByName_spell = Lib.spellsByName_spell or {}
 | 
				
			||||||
 | 
					local spellsByName_spell = Lib.spellsByName_spell
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Matches player spellIDs to their spellBookID
 | 
				
			||||||
 | 
					Lib.spellsByID_spell = Lib.spellsByID_spell or {}
 | 
				
			||||||
 | 
					local spellsByID_spell = Lib.spellsByID_spell
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Matches lowercase pet spell names to their spellBookID
 | 
				
			||||||
 | 
					Lib.spellsByName_pet = Lib.spellsByName_pet or {}
 | 
				
			||||||
 | 
					local spellsByName_pet = Lib.spellsByName_pet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Matches pet spellIDs to their spellBookID
 | 
				
			||||||
 | 
					Lib.spellsByID_pet = Lib.spellsByID_pet or {}
 | 
				
			||||||
 | 
					local spellsByID_pet = Lib.spellsByID_pet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Updates spellsByName and spellsByID
 | 
				
			||||||
 | 
					local function UpdateBook(bookType)
 | 
				
			||||||
 | 
						local max = 0
 | 
				
			||||||
 | 
						for i = 1, GetNumSpellTabs() do
 | 
				
			||||||
 | 
							local _, _, offs, numspells, _, specId = GetSpellTabInfo(i)
 | 
				
			||||||
 | 
							if specId == 0 then
 | 
				
			||||||
 | 
								max = offs + numspells
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						local spellsByName = Lib["spellsByName_" .. bookType]
 | 
				
			||||||
 | 
						local spellsByID = Lib["spellsByID_" .. bookType]
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						wipe(spellsByName)
 | 
				
			||||||
 | 
						wipe(spellsByID)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						for spellBookID = 1, max do
 | 
				
			||||||
 | 
							local type, baseSpellID = GetSpellBookItemInfo(spellBookID, bookType)
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							if type == "SPELL" or type == "PETACTION" then
 | 
				
			||||||
 | 
								local currentSpellName = GetSpellBookItemName(spellBookID, bookType)
 | 
				
			||||||
 | 
								local link = GetSpellLink(currentSpellName)
 | 
				
			||||||
 | 
								local currentSpellID = tonumber(link and link:gsub("|", "||"):match("spell:(%d+)"))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								-- For each entry we add to a table,
 | 
				
			||||||
 | 
								-- only add it if there isn't anything there already.
 | 
				
			||||||
 | 
								-- This prevents weird passives from overwriting real, legit spells.
 | 
				
			||||||
 | 
								-- For example, in WoW 7.3.5 the ret paladin mastery 
 | 
				
			||||||
 | 
								-- was coming back with a base spell named "Judgement",
 | 
				
			||||||
 | 
								-- which was overwriting the real "Judgement".
 | 
				
			||||||
 | 
								-- Passives usually come last in the spellbook,
 | 
				
			||||||
 | 
								-- so this should work just fine as a workaround.
 | 
				
			||||||
 | 
								-- This issue with "Judgement" is gone in BFA because the mastery changed.
 | 
				
			||||||
 | 
								
 | 
				
			||||||
 | 
								if currentSpellName and not spellsByName[strlower(currentSpellName)] then
 | 
				
			||||||
 | 
									spellsByName[strlower(currentSpellName)] = spellBookID
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
								if currentSpellID and not spellsByID[currentSpellID] then
 | 
				
			||||||
 | 
									spellsByID[currentSpellID] = spellBookID
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
								
 | 
				
			||||||
 | 
								if type == "SPELL" then
 | 
				
			||||||
 | 
									-- PETACTION (pet abilities) don't return a spellID for baseSpellID,
 | 
				
			||||||
 | 
									-- so base spells only work for proper player spells.
 | 
				
			||||||
 | 
									local baseSpellName = GetSpellInfo(baseSpellID)
 | 
				
			||||||
 | 
									if baseSpellName and not spellsByName[strlower(baseSpellName)] then
 | 
				
			||||||
 | 
										spellsByName[strlower(baseSpellName)] = spellBookID
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
									if baseSpellID and not spellsByID[baseSpellID] then
 | 
				
			||||||
 | 
										spellsByID[baseSpellID] = spellBookID
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Handles updating spellsByName and spellsByID
 | 
				
			||||||
 | 
					if not Lib.updaterFrame then
 | 
				
			||||||
 | 
						Lib.updaterFrame = CreateFrame("Frame")
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					Lib.updaterFrame:UnregisterAllEvents()
 | 
				
			||||||
 | 
					Lib.updaterFrame:RegisterEvent("SPELLS_CHANGED")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function UpdateSpells()
 | 
				
			||||||
 | 
						UpdateBook("spell")
 | 
				
			||||||
 | 
						UpdateBook("pet")
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Lib.updaterFrame:SetScript("OnEvent", UpdateSpells)
 | 
				
			||||||
 | 
					UpdateSpells()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					--- Improved spell range checking function.
 | 
				
			||||||
 | 
					-- @name SpellRange.IsSpellInRange
 | 
				
			||||||
 | 
					-- @paramsig spell, unit
 | 
				
			||||||
 | 
					-- @param spell Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
				
			||||||
 | 
					-- @param unit UnitID of the spell that you wish to check the range on.
 | 
				
			||||||
 | 
					-- @return Exact same returns as http://wowprogramming.com/docs/api/IsSpellInRange
 | 
				
			||||||
 | 
					-- @usage
 | 
				
			||||||
 | 
					-- -- Check spell range by spell name on unit "target"
 | 
				
			||||||
 | 
					-- local SpellRange = LibStub("SpellRange-1.0")
 | 
				
			||||||
 | 
					-- local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					-- -- Check spell range by spellID on unit "mouseover"
 | 
				
			||||||
 | 
					-- local SpellRange = LibStub("SpellRange-1.0")
 | 
				
			||||||
 | 
					-- local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
 | 
				
			||||||
 | 
					function Lib.IsSpellInRange(spellInput, unit)
 | 
				
			||||||
 | 
						if isNumber[spellInput] then
 | 
				
			||||||
 | 
							local spell = spellsByID_spell[spellInput]
 | 
				
			||||||
 | 
							if spell then
 | 
				
			||||||
 | 
								return IsSpellInRange(spell, "spell", unit)
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								local spell = spellsByID_pet[spellInput]
 | 
				
			||||||
 | 
								if spell then
 | 
				
			||||||
 | 
									return IsSpellInRange(spell, "pet", unit)
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							local spellInput = strlowerCache[spellInput]
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							local spell = spellsByName_spell[spellInput]
 | 
				
			||||||
 | 
							if spell then
 | 
				
			||||||
 | 
								return IsSpellInRange(spell, "spell", unit)
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								local spell = spellsByName_pet[spellInput]
 | 
				
			||||||
 | 
								if spell then
 | 
				
			||||||
 | 
									return IsSpellInRange(spell, "pet", unit)
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							return IsSpellInRange(spellInput, unit)
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					--- Improved SpellHasRange.
 | 
				
			||||||
 | 
					-- @name SpellRange.SpellHasRange
 | 
				
			||||||
 | 
					-- @paramsig spell
 | 
				
			||||||
 | 
					-- @param spell Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
				
			||||||
 | 
					-- @return Exact same returns as http://wowprogramming.com/docs/api/SpellHasRange
 | 
				
			||||||
 | 
					-- @usage
 | 
				
			||||||
 | 
					-- -- Check if a spell has a range by spell name
 | 
				
			||||||
 | 
					-- local SpellRange = LibStub("SpellRange-1.0")
 | 
				
			||||||
 | 
					-- local hasRange = SpellRange.SpellHasRange("Stormstrike")
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					-- -- Check if a spell has a range by spellID
 | 
				
			||||||
 | 
					-- local SpellRange = LibStub("SpellRange-1.0")
 | 
				
			||||||
 | 
					-- local hasRange = SpellRange.SpellHasRange(17364)
 | 
				
			||||||
 | 
					function Lib.SpellHasRange(spellInput)
 | 
				
			||||||
 | 
						if isNumber[spellInput] then
 | 
				
			||||||
 | 
							local spell = spellsByID_spell[spellInput]
 | 
				
			||||||
 | 
							if spell then
 | 
				
			||||||
 | 
								return SpellHasRange(spell, "spell")
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								local spell = spellsByID_pet[spellInput]
 | 
				
			||||||
 | 
								if spell then
 | 
				
			||||||
 | 
									return SpellHasRange(spell, "pet")
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							local spellInput = strlowerCache[spellInput]
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							local spell = spellsByName_spell[spellInput]
 | 
				
			||||||
 | 
							if spell then
 | 
				
			||||||
 | 
								return SpellHasRange(spell, "spell")
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								local spell = spellsByName_pet[spellInput]
 | 
				
			||||||
 | 
								if spell then
 | 
				
			||||||
 | 
									return SpellHasRange(spell, "pet")
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							return SpellHasRange(spellInput)
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
							
								
								
									
										61
									
								
								Libs/LibSpellRange-1.0/README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										61
									
								
								Libs/LibSpellRange-1.0/README.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,61 @@
 | 
				
			|||||||
 | 
					# LibSpellRange-1.0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Background
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Blizzard's `IsSpellInRange` API has always been very limited - you either must have the name of the spell, 
 | 
				
			||||||
 | 
					or its spell book ID. Checking directly by spellID is simply not possible. 
 | 
				
			||||||
 | 
					Now, since Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - 
 | 
				
			||||||
 | 
					instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do 
 | 
				
			||||||
 | 
					not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Usage
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					**LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					*   Allows ranged checking based on both spell name and spellID.
 | 
				
			||||||
 | 
					*   Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### `SpellRange.IsSpellInRange(spell, unit)` - Improved `IsSpellInRange`
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#### Parameters
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					- `spell` - Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
				
			||||||
 | 
					- `unit` - UnitID of the spell that you wish to check the range on.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#### Return value
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Exact same returns as [the built-in `IsSpellInRange`](http://wowprogramming.com/docs/api/IsSpellInRange.html)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#### Usage
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					``` lua
 | 
				
			||||||
 | 
					-- Check spell range by spell name on unit "target"
 | 
				
			||||||
 | 
					local SpellRange = LibStub("SpellRange-1.0")
 | 
				
			||||||
 | 
					local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Check spell range by spellID on unit "mouseover"
 | 
				
			||||||
 | 
					local SpellRange = LibStub("SpellRange-1.0")
 | 
				
			||||||
 | 
					local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### `SpellRange.SpellHasRange(spell)` - Improved `SpellHasRange`
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#### Parameters
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					- `spell` - Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#### Return value
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Exact same returns as [the built-in `SpellHasRange`](http://wowprogramming.com/docs/api/SpellHasRange.html)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#### Usage
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					``` lua
 | 
				
			||||||
 | 
					-- Check if a spell has a range by spell name
 | 
				
			||||||
 | 
					local SpellRange = LibStub("SpellRange-1.0")
 | 
				
			||||||
 | 
					local hasRange = SpellRange.SpellHasRange("Stormstrike")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Check if a spell has a range by spellID
 | 
				
			||||||
 | 
					local SpellRange = LibStub("SpellRange-1.0")
 | 
				
			||||||
 | 
					local hasRange = SpellRange.SpellHasRange(17364)
 | 
				
			||||||
 | 
					```
 | 
				
			||||||
							
								
								
									
										3
									
								
								Libs/LibSpellRange-1.0/lib.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								Libs/LibSpellRange-1.0/lib.xml
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					<Ui>
 | 
				
			||||||
 | 
						<Script file="LibSpellRange-1.0.lua"/>
 | 
				
			||||||
 | 
					</Ui>
 | 
				
			||||||
@@ -21,12 +21,12 @@ local Announcements = Gladdy:NewModule("Announcements", nil, {
 | 
				
			|||||||
        drinks = true,
 | 
					        drinks = true,
 | 
				
			||||||
        resurrections = true,
 | 
					        resurrections = true,
 | 
				
			||||||
        enemy = false,
 | 
					        enemy = false,
 | 
				
			||||||
        spec = false,
 | 
					        spec = true,
 | 
				
			||||||
        health = false,
 | 
					        health = false,
 | 
				
			||||||
        healthThreshold = 20,
 | 
					        healthThreshold = 20,
 | 
				
			||||||
        trinketUsed = true,
 | 
					        trinketUsed = true,
 | 
				
			||||||
        trinketReady = false,
 | 
					        trinketReady = false,
 | 
				
			||||||
        dest = "self",
 | 
					        dest = "party",
 | 
				
			||||||
    },
 | 
					    },
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -47,6 +47,7 @@ function Announcements:Initialize()
 | 
				
			|||||||
    self:RegisterMessage("UNIT_HEALTH")
 | 
					    self:RegisterMessage("UNIT_HEALTH")
 | 
				
			||||||
    self:RegisterMessage("TRINKET_USED")
 | 
					    self:RegisterMessage("TRINKET_USED")
 | 
				
			||||||
    self:RegisterMessage("TRINKET_READY")
 | 
					    self:RegisterMessage("TRINKET_READY")
 | 
				
			||||||
 | 
					    self:RegisterMessage("SHADOWSIGHT")
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Announcements:Reset()
 | 
					function Announcements:Reset()
 | 
				
			||||||
@@ -148,6 +149,10 @@ function Announcements:CheckDrink(unit, aura)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Announcements:SHADOWSIGHT(msg)
 | 
				
			||||||
 | 
					    self:Send(msg, 2)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Announcements:Send(msg, throttle, color)
 | 
					function Announcements:Send(msg, throttle, color)
 | 
				
			||||||
    if (throttle and throttle > 0) then
 | 
					    if (throttle and throttle > 0) then
 | 
				
			||||||
        if (not self.throttled[msg]) then
 | 
					        if (not self.throttled[msg]) then
 | 
				
			||||||
@@ -172,9 +177,9 @@ function Announcements:Send(msg, throttle, color)
 | 
				
			|||||||
        RaidNotice_AddMessage(RaidBossEmoteFrame, msg, color)
 | 
					        RaidNotice_AddMessage(RaidBossEmoteFrame, msg, color)
 | 
				
			||||||
    elseif (dest == "fct" and IsAddOnLoaded("Blizzard_CombatText")) then
 | 
					    elseif (dest == "fct" and IsAddOnLoaded("Blizzard_CombatText")) then
 | 
				
			||||||
        CombatText_AddMessage(msg, nil, color.r, color.g, color.b, "crit", 1)
 | 
					        CombatText_AddMessage(msg, nil, color.r, color.g, color.b, "crit", 1)
 | 
				
			||||||
    --[[elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
 | 
					    elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
 | 
				
			||||||
        MikSBT.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
 | 
					        MikSBT.Animations.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
 | 
				
			||||||
    elseif (dest == "sct" and IsAddOnLoaded("sct")) then
 | 
					    --[[elseif (dest == "sct" and IsAddOnLoaded("sct")) then
 | 
				
			||||||
        SCT:DisplayText(msg, color, true, "event", 1)
 | 
					        SCT:DisplayText(msg, color, true, "event", 1)
 | 
				
			||||||
    elseif (dest == "parrot" and IsAddOnLoaded("parrot")) then
 | 
					    elseif (dest == "parrot" and IsAddOnLoaded("parrot")) then
 | 
				
			||||||
        Parrot:ShowMessage(msg, "Notification", true, color.r, color.g, color.b)--]]
 | 
					        Parrot:ShowMessage(msg, "Notification", true, color.r, color.g, color.b)--]]
 | 
				
			||||||
@@ -205,12 +210,15 @@ function Announcements:GetOptions()
 | 
				
			|||||||
        ["self"] = L["Self"],
 | 
					        ["self"] = L["Self"],
 | 
				
			||||||
        ["party"] = L["Party"],
 | 
					        ["party"] = L["Party"],
 | 
				
			||||||
        ["rw"] = L["Raid Warning"],
 | 
					        ["rw"] = L["Raid Warning"],
 | 
				
			||||||
        ["fct"] = L["Blizzard's Floating Combat Text"],
 | 
					 | 
				
			||||||
        --["msbt"] = L["MikScrollingBattleText"],
 | 
					 | 
				
			||||||
        --["sct"] = L["Scrolling Combat Text"],
 | 
					 | 
				
			||||||
        --["parrot"] = L["Parrot"],
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if IsAddOnLoaded("Blizzard_CombatText") then
 | 
				
			||||||
 | 
					        destValues["fct"] = L["Blizzard's Floating Combat Text"]
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if IsAddOnLoaded("MikScrollingBattleText") then
 | 
				
			||||||
 | 
					        destValues["msbt"] = L["MikScrollingBattleText"]
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return {
 | 
					    return {
 | 
				
			||||||
        headerAnnouncements = {
 | 
					        headerAnnouncements = {
 | 
				
			||||||
            type = "header",
 | 
					            type = "header",
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,157 +1,160 @@
 | 
				
			|||||||
local select, floor, str_len, tostring, str_sub, str_find = select, math.floor, string.len, tostring, string.sub, string.find
 | 
					local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
 | 
				
			||||||
local IsInInstance = IsInInstance
 | 
					local CreateFrame = CreateFrame
 | 
				
			||||||
 | 
					local GetTime = GetTime
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
local ACDFrame = Gladdy:NewModule("Countdown", nil, {
 | 
					local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, {
 | 
				
			||||||
    countdown = true,
 | 
					    countdown = true,
 | 
				
			||||||
    arenaCountdownSize = 256
 | 
					    arenaCountdownSize = 256
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ACDFrame:OnEvent(event, ...)
 | 
				
			||||||
 | 
					    self[event](self, ...)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ACDFrame:Initialize()
 | 
					function ACDFrame:Initialize()
 | 
				
			||||||
 | 
					    self.locale = Gladdy:GetArenaTimer()
 | 
				
			||||||
    self.hidden = false
 | 
					    self.hidden = false
 | 
				
			||||||
    self.countdown = -1
 | 
					    self.countdown = -1
 | 
				
			||||||
    self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
 | 
					    self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
 | 
				
			||||||
    ACDFrame:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
					
 | 
				
			||||||
    ACDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
 | 
					    local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
 | 
				
			||||||
 | 
					    ACDNumFrame:EnableMouse(false)
 | 
				
			||||||
 | 
					    ACDNumFrame:SetHeight(512)
 | 
				
			||||||
 | 
					    ACDNumFrame:SetWidth(512)
 | 
				
			||||||
 | 
					    ACDNumFrame:SetPoint("CENTER", 0, 256)
 | 
				
			||||||
 | 
					    ACDNumFrame:Show()
 | 
				
			||||||
 | 
					    self.ACDNumFrame = ACDNumFrame
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
 | 
				
			||||||
 | 
					    ACDNumTens:SetWidth(256)
 | 
				
			||||||
 | 
					    ACDNumTens:SetHeight(256)
 | 
				
			||||||
 | 
					    ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -50, 0)
 | 
				
			||||||
 | 
					    self.ACDNumTens = ACDNumTens
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
 | 
				
			||||||
 | 
					    ACDNumOnes:SetWidth(256)
 | 
				
			||||||
 | 
					    ACDNumOnes:SetHeight(256)
 | 
				
			||||||
 | 
					    ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 50, 0)
 | 
				
			||||||
 | 
					    self.ACDNumOnes = ACDNumOnes
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
 | 
				
			||||||
 | 
					    ACDNumOne:SetWidth(256)
 | 
				
			||||||
 | 
					    ACDNumOne:SetHeight(256)
 | 
				
			||||||
 | 
					    ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
				
			||||||
 | 
					    self.ACDNumOne = ACDNumOne
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self:RegisterMessage("JOINED_ARENA")
 | 
				
			||||||
 | 
					    self:RegisterMessage("ENEMY_SPOTTED")
 | 
				
			||||||
 | 
					    self:RegisterMessage("UNIT_SPEC")
 | 
				
			||||||
 | 
					    self.faction = UnitFactionGroup("player")
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ACDFrame:OnEvent(event, ...)
 | 
					function ACDFrame.OnUpdate(self, elapse)
 | 
				
			||||||
    -- functions created in "object:method"-style have an implicit first parameter of "self", which points to object
 | 
					    if (self.countdown > 0 and Gladdy.db.countdown) then
 | 
				
			||||||
    self[event](self, ...) -- route event parameters to LoseControl:event methods
 | 
					        self.hidden = false;
 | 
				
			||||||
end
 | 
					 | 
				
			||||||
ACDFrame:SetScript("OnEvent", ACDFrame.OnEvent)
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
 | 
				
			||||||
 | 
					            local str = tostring(floor(self.countdown - elapse));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
 | 
					            if (str_len(str) == 2) then
 | 
				
			||||||
ACDNumFrame:SetHeight(256)
 | 
					                -- Display has 2 digits
 | 
				
			||||||
ACDNumFrame:SetWidth(256)
 | 
					                self.ACDNumOne:Hide();
 | 
				
			||||||
ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
					                self.ACDNumTens:Show();
 | 
				
			||||||
ACDNumFrame:Show()
 | 
					                self.ACDNumOnes:Show();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
 | 
					                self.ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
				
			||||||
ACDNumTens:SetWidth(256)
 | 
					                self.ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
 | 
				
			||||||
ACDNumTens:SetHeight(128)
 | 
					                self.ACDNumFrame:SetScale(0.7)
 | 
				
			||||||
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
 | 
					            elseif (str_len(str) == 1) then
 | 
				
			||||||
 | 
					                -- Display has 1 digit
 | 
				
			||||||
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
 | 
					                local numStr = str_sub(str, 0, 1)
 | 
				
			||||||
ACDNumOnes:SetWidth(256)
 | 
					                local path = numStr == "0" and self.faction or numStr
 | 
				
			||||||
ACDNumOnes:SetHeight(128)
 | 
					                self.ACDNumOne:Show();
 | 
				
			||||||
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
 | 
					                self.ACDNumOne:SetTexture(self.texturePath .. path);
 | 
				
			||||||
 | 
					                self.ACDNumOnes:Hide();
 | 
				
			||||||
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
 | 
					                self.ACDNumTens:Hide();
 | 
				
			||||||
ACDNumOne:SetWidth(256)
 | 
					                self.ACDNumFrame:SetScale(1.0)
 | 
				
			||||||
ACDNumOne:SetHeight(128)
 | 
					 | 
				
			||||||
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function ACDFrame:PLAYER_ENTERING_WORLD()
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    local instanceType = select(2, IsInInstance())
 | 
					 | 
				
			||||||
    if (( instanceType == "arena" )) then
 | 
					 | 
				
			||||||
        ACDFrame:SetScript("OnUpdate", function(self, elapse)
 | 
					 | 
				
			||||||
            if (self.countdown > 0 and Gladdy.db.countdown) then
 | 
					 | 
				
			||||||
                self.hidden = false;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
 | 
					 | 
				
			||||||
                    local str = tostring(floor(self.countdown - elapse));
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                    if (floor(self.countdown - elapse) == 0) then
 | 
					 | 
				
			||||||
                        ACDNumTens:Hide();
 | 
					 | 
				
			||||||
                        ACDNumOnes:Hide();
 | 
					 | 
				
			||||||
                        ACDNumOne:Hide();
 | 
					 | 
				
			||||||
                    elseif (str_len(str) == 2) then
 | 
					 | 
				
			||||||
                        -- Display has 2 digits
 | 
					 | 
				
			||||||
                        ACDNumOne:Hide();
 | 
					 | 
				
			||||||
                        ACDNumTens:Show();
 | 
					 | 
				
			||||||
                        ACDNumOnes:Show();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                        ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
					 | 
				
			||||||
                        ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
 | 
					 | 
				
			||||||
                        ACDNumFrame:SetScale(0.7)
 | 
					 | 
				
			||||||
                    elseif (str_len(str) == 1) then
 | 
					 | 
				
			||||||
                        -- Display has 1 digit
 | 
					 | 
				
			||||||
                        ACDNumOne:Show();
 | 
					 | 
				
			||||||
                        ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
					 | 
				
			||||||
                        ACDNumOnes:Hide();
 | 
					 | 
				
			||||||
                        ACDNumTens:Hide();
 | 
					 | 
				
			||||||
                        ACDNumFrame:SetScale(1.0)
 | 
					 | 
				
			||||||
                    end
 | 
					 | 
				
			||||||
                end
 | 
					 | 
				
			||||||
                self.countdown = self.countdown - elapse;
 | 
					 | 
				
			||||||
            else
 | 
					 | 
				
			||||||
                self.hidden = true;
 | 
					 | 
				
			||||||
                ACDNumTens:Hide();
 | 
					 | 
				
			||||||
                ACDNumOnes:Hide();
 | 
					 | 
				
			||||||
                ACDNumOne:Hide();
 | 
					 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        self.countdown = self.countdown - elapse;
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        self.hidden = true;
 | 
				
			||||||
 | 
					        self.ACDNumTens:Hide();
 | 
				
			||||||
 | 
					        self.ACDNumOnes:Hide();
 | 
				
			||||||
 | 
					        self.ACDNumOne:Hide();
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if (GetTime() > self.endTime) then
 | 
				
			||||||
 | 
					        self:SetScript("OnUpdate", nil)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        end)
 | 
					function ACDFrame:JOINED_ARENA()
 | 
				
			||||||
 | 
					    if Gladdy.db.countdown then
 | 
				
			||||||
 | 
					        self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
				
			||||||
 | 
					        self:SetScript("OnEvent", ACDFrame.OnEvent)
 | 
				
			||||||
 | 
					        self.endTime = GetTime() + 70
 | 
				
			||||||
 | 
					        self:SetScript("OnUpdate", ACDFrame.OnUpdate)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ACDFrame:ENEMY_SPOTTED()
 | 
				
			||||||
 | 
					    if not Gladdy.frame.testing then
 | 
				
			||||||
 | 
					        ACDFrame:Reset()
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ACDFrame:UNIT_SPEC()
 | 
				
			||||||
 | 
					    if not Gladdy.frame.testing then
 | 
				
			||||||
 | 
					        ACDFrame:Reset()
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
 | 
					function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
 | 
				
			||||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 60 secondes !")) then
 | 
					    for k,v in pairs(self.locale) do
 | 
				
			||||||
        self.countdown = 61
 | 
					        if str_find(msg, v) then
 | 
				
			||||||
        return
 | 
					            if k == 0 then
 | 
				
			||||||
    end
 | 
					                ACDFrame:Reset()
 | 
				
			||||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 30 secondes !")) then
 | 
					            else
 | 
				
			||||||
        self.countdown = 31
 | 
					                self.countdown = k
 | 
				
			||||||
        return
 | 
					            end
 | 
				
			||||||
    end
 | 
					        end
 | 
				
			||||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 15 secondes !")) then
 | 
					 | 
				
			||||||
        self.countdown = 16
 | 
					 | 
				
			||||||
        return
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 10 secondes !")) then
 | 
					 | 
				
			||||||
        self.countdown = 11
 | 
					 | 
				
			||||||
        return
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
    if (str_find(msg, "One minute until the Arena battle begins!")) then
 | 
					 | 
				
			||||||
        self.countdown = 61
 | 
					 | 
				
			||||||
        return
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
    if (str_find(msg, "Thirty seconds until the Arena battle begins!")) then
 | 
					 | 
				
			||||||
        self.countdown = 31
 | 
					 | 
				
			||||||
        return
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
    if (str_find(msg, "Fifteen seconds until the Arena battle begins!")) then
 | 
					 | 
				
			||||||
        self.countdown = 16
 | 
					 | 
				
			||||||
        return
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
    if (str_find(msg, "Ten seconds until the Arena battle begins!")) then
 | 
					 | 
				
			||||||
        self.countdown = 10
 | 
					 | 
				
			||||||
        return
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
    if (str_find(msg, "The Arena battle has begun!")) then
 | 
					 | 
				
			||||||
        ACDFrame:SetScript("OnUpdate", nil)
 | 
					 | 
				
			||||||
        return
 | 
					 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ACDFrame:UpdateFrame()
 | 
					function ACDFrame:UpdateFrame()
 | 
				
			||||||
    ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
					    self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
				
			||||||
    ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
					    self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
				
			||||||
    ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
					    self.ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
					    self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
				
			||||||
    ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
					    self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
				
			||||||
    ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
					    self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
					    self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
				
			||||||
    ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
					    self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
				
			||||||
    ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
					    self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
					    self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
				
			||||||
    ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
					    self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
				
			||||||
    ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
					    self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ACDFrame:Test()
 | 
					function ACDFrame:Test()
 | 
				
			||||||
    self.countdown = 30
 | 
					    self.countdown = 30
 | 
				
			||||||
 | 
					    self:JOINED_ARENA()
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ACDFrame:Reset()
 | 
					function ACDFrame:Reset()
 | 
				
			||||||
 | 
					    self.endTime = 0
 | 
				
			||||||
    self.countdown = 0
 | 
					    self.countdown = 0
 | 
				
			||||||
 | 
					    self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
				
			||||||
 | 
					    self:SetScript("OnUpdate", nil)
 | 
				
			||||||
 | 
					    self.hidden = true;
 | 
				
			||||||
 | 
					    self.ACDNumTens:Hide();
 | 
				
			||||||
 | 
					    self.ACDNumOnes:Hide();
 | 
				
			||||||
 | 
					    self.ACDNumOne:Hide();
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ACDFrame:GetOptions()
 | 
					function ACDFrame:GetOptions()
 | 
				
			||||||
@@ -163,7 +166,7 @@ function ACDFrame:GetOptions()
 | 
				
			|||||||
        },
 | 
					        },
 | 
				
			||||||
        countdown = Gladdy:option({
 | 
					        countdown = Gladdy:option({
 | 
				
			||||||
            type = "toggle",
 | 
					            type = "toggle",
 | 
				
			||||||
            name = L["Turn on/off"],
 | 
					            name = L["Enabled"],
 | 
				
			||||||
            desc = L["Turns countdown before the start of an arena match on/off."],
 | 
					            desc = L["Turns countdown before the start of an arena match on/off."],
 | 
				
			||||||
            order = 3,
 | 
					            order = 3,
 | 
				
			||||||
            width = "full",
 | 
					            width = "full",
 | 
				
			||||||
@@ -175,6 +178,7 @@ function ACDFrame:GetOptions()
 | 
				
			|||||||
            min = 64,
 | 
					            min = 64,
 | 
				
			||||||
            max = 512,
 | 
					            max = 512,
 | 
				
			||||||
            step = 16,
 | 
					            step = 16,
 | 
				
			||||||
 | 
					            width = "full",
 | 
				
			||||||
        }),
 | 
					        }),
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,6 +1,7 @@
 | 
				
			|||||||
local pairs, ipairs, select, tinsert, tbl_sort = pairs, ipairs, select, tinsert, table.sort
 | 
					local pairs, ipairs, select, tinsert, tbl_sort, tostring, tonumber, rand = pairs, ipairs, select, tinsert, table.sort, tostring, tonumber, math.random
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local GetSpellInfo = GetSpellInfo
 | 
					local GetSpellInfo = GetSpellInfo
 | 
				
			||||||
 | 
					local GetSpellDescription = GetSpellDescription
 | 
				
			||||||
local CreateFrame, GetTime = CreateFrame, GetTime
 | 
					local CreateFrame, GetTime = CreateFrame, GetTime
 | 
				
			||||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
					local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -8,15 +9,26 @@ local Gladdy = LibStub("Gladdy")
 | 
				
			|||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
local function defaultSpells(auraType)
 | 
					local function defaultSpells(auraType)
 | 
				
			||||||
    local spells = {}
 | 
					    local spells = {}
 | 
				
			||||||
    for k,v in pairs(Gladdy:GetImportantAuras()) do
 | 
					    for _,v in pairs(Gladdy:GetImportantAuras()) do
 | 
				
			||||||
        if not auraType or auraType == v.track then
 | 
					        if not auraType or auraType == v.track then
 | 
				
			||||||
            spells[k] = {}
 | 
					            spells[tostring(v.spellID)] = {}
 | 
				
			||||||
            spells[k].enabled = true
 | 
					            spells[tostring(v.spellID)].enabled = true
 | 
				
			||||||
            spells[k].priority = v.priority
 | 
					            spells[tostring(v.spellID)].priority = v.priority
 | 
				
			||||||
 | 
					            spells[tostring(v.spellID)].track = v.track
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    return spells
 | 
					    return spells
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					local function defaultInterrupts()
 | 
				
			||||||
 | 
					    local spells = {}
 | 
				
			||||||
 | 
					    for _,v in pairs(Gladdy:GetInterrupts()) do
 | 
				
			||||||
 | 
					        spells[tostring(v.spellID)] = {}
 | 
				
			||||||
 | 
					        spells[tostring(v.spellID)].enabled = true
 | 
				
			||||||
 | 
					        spells[tostring(v.spellID)].priority = v.priority
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    return spells
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Auras = Gladdy:NewModule("Auras", nil, {
 | 
					local Auras = Gladdy:NewModule("Auras", nil, {
 | 
				
			||||||
    auraFont = "DorisPP",
 | 
					    auraFont = "DorisPP",
 | 
				
			||||||
    auraFontSizeScale = 1,
 | 
					    auraFontSizeScale = 1,
 | 
				
			||||||
@@ -26,7 +38,10 @@ local Auras = Gladdy:NewModule("Auras", nil, {
 | 
				
			|||||||
    auraDebuffBorderColor = { r = 0, g = 1, b = 0, a = 1 },
 | 
					    auraDebuffBorderColor = { r = 0, g = 1, b = 0, a = 1 },
 | 
				
			||||||
    auraDisableCircle = false,
 | 
					    auraDisableCircle = false,
 | 
				
			||||||
    auraCooldownAlpha = 1,
 | 
					    auraCooldownAlpha = 1,
 | 
				
			||||||
    auraListDefault = defaultSpells()
 | 
					    auraListDefault = defaultSpells(),
 | 
				
			||||||
 | 
					    auraListInterrupts = defaultInterrupts(),
 | 
				
			||||||
 | 
					    auraInterruptColorsEnabled = true,
 | 
				
			||||||
 | 
					    auraInterruptColors = Gladdy:GetSpellSchoolColors()
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Auras:Initialize()
 | 
					function Auras:Initialize()
 | 
				
			||||||
@@ -38,10 +53,12 @@ function Auras:Initialize()
 | 
				
			|||||||
    self:RegisterMessage("UNIT_DEATH")
 | 
					    self:RegisterMessage("UNIT_DEATH")
 | 
				
			||||||
    self:RegisterMessage("AURA_GAIN")
 | 
					    self:RegisterMessage("AURA_GAIN")
 | 
				
			||||||
    self:RegisterMessage("AURA_FADE")
 | 
					    self:RegisterMessage("AURA_FADE")
 | 
				
			||||||
 | 
					    self:RegisterMessage("SPELL_INTERRUPT")
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Auras:CreateFrame(unit)
 | 
					function Auras:CreateFrame(unit)
 | 
				
			||||||
    local auraFrame = CreateFrame("Frame", nil, Gladdy.modules.Classicon.frames[unit])
 | 
					    local auraFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit])
 | 
				
			||||||
 | 
					    auraFrame:EnableMouse(false)
 | 
				
			||||||
    auraFrame:SetFrameStrata("MEDIUM")
 | 
					    auraFrame:SetFrameStrata("MEDIUM")
 | 
				
			||||||
    auraFrame:SetFrameLevel(3)
 | 
					    auraFrame:SetFrameLevel(3)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -59,28 +76,19 @@ function Auras:CreateFrame(unit)
 | 
				
			|||||||
    auraFrame.cooldownFrame:SetFrameLevel(5)
 | 
					    auraFrame.cooldownFrame:SetFrameLevel(5)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    auraFrame.icon = auraFrame:CreateTexture(nil, "BACKGROUND")
 | 
					    auraFrame.icon = auraFrame:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
 | 
					    auraFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
				
			||||||
    auraFrame.icon:SetAllPoints(auraFrame)
 | 
					    auraFrame.icon:SetAllPoints(auraFrame)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    auraFrame.icon.overlay = auraFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
 | 
					    auraFrame.icon.overlay = auraFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
 | 
				
			||||||
    auraFrame.icon.overlay:SetAllPoints(auraFrame)
 | 
					    auraFrame.icon.overlay:SetAllPoints(auraFrame)
 | 
				
			||||||
    auraFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
 | 
					    auraFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local classIcon = Gladdy.modules.Classicon.frames[unit]
 | 
					    local classIcon = Gladdy.modules["Class Icon"].frames[unit]
 | 
				
			||||||
    auraFrame:ClearAllPoints()
 | 
					    auraFrame:ClearAllPoints()
 | 
				
			||||||
    auraFrame:SetAllPoints(classIcon)
 | 
					    auraFrame:SetAllPoints(classIcon)
 | 
				
			||||||
    auraFrame:SetScript("OnUpdate", function(self, elapsed)
 | 
					 | 
				
			||||||
        if (self.active) then
 | 
					 | 
				
			||||||
            if (self.timeLeft <= 0) then
 | 
					 | 
				
			||||||
                Auras:AURA_FADE(unit)
 | 
					 | 
				
			||||||
            else
 | 
					 | 
				
			||||||
                self.timeLeft = self.timeLeft - elapsed
 | 
					 | 
				
			||||||
                self.text:SetFormattedText("%.1f", self.timeLeft)
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
    end)
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
					    auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
				
			||||||
    auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
 | 
					    auraFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), 10, "OUTLINE")
 | 
				
			||||||
    auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
 | 
					    auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
 | 
				
			||||||
    --auraFrame.text:SetShadowOffset(1, -1)
 | 
					    --auraFrame.text:SetShadowOffset(1, -1)
 | 
				
			||||||
    --auraFrame.text:SetShadowColor(0, 0, 0, 1)
 | 
					    --auraFrame.text:SetShadowColor(0, 0, 0, 1)
 | 
				
			||||||
@@ -88,7 +96,98 @@ function Auras:CreateFrame(unit)
 | 
				
			|||||||
    auraFrame.text:SetPoint("CENTER")
 | 
					    auraFrame.text:SetPoint("CENTER")
 | 
				
			||||||
    auraFrame.unit = unit
 | 
					    auraFrame.unit = unit
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    auraFrame:SetScript("OnUpdate", function(self, elapsed)
 | 
				
			||||||
 | 
					        if (self.active) then
 | 
				
			||||||
 | 
					            if (self.interruptFrame.priority and self.priority < self.interruptFrame.priority) then
 | 
				
			||||||
 | 
					                self:SetAlpha(0.01)
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                self:SetAlpha(1)
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					            if (self.timeLeft <= 0) then
 | 
				
			||||||
 | 
					                Auras:AURA_FADE(self.unit, self.track)
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                if self.spellID == 8178 then
 | 
				
			||||||
 | 
					                    self.text:SetText("")
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                    Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 10)
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
 | 
					                self.timeLeft = self.timeLeft - elapsed
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            self:SetAlpha(0.01)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Gladdy.buttons[unit].aura = auraFrame
 | 
				
			||||||
    self.frames[unit] = auraFrame
 | 
					    self.frames[unit] = auraFrame
 | 
				
			||||||
 | 
					    self:CreateInterrupt(unit)
 | 
				
			||||||
 | 
					    self:ResetUnit(unit)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Auras:CreateInterrupt(unit)
 | 
				
			||||||
 | 
					    local interruptFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit])
 | 
				
			||||||
 | 
					    interruptFrame:EnableMouse(false)
 | 
				
			||||||
 | 
					    interruptFrame:SetFrameStrata("MEDIUM")
 | 
				
			||||||
 | 
					    interruptFrame:SetFrameLevel(3)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame.cooldown = CreateFrame("Cooldown", nil, interruptFrame, "CooldownFrameTemplate")
 | 
				
			||||||
 | 
					    interruptFrame.cooldown.noCooldownCount = true
 | 
				
			||||||
 | 
					    interruptFrame.cooldown:SetFrameStrata("MEDIUM")
 | 
				
			||||||
 | 
					    interruptFrame.cooldown:SetFrameLevel(4)
 | 
				
			||||||
 | 
					    interruptFrame.cooldown:SetReverse(true)
 | 
				
			||||||
 | 
					    interruptFrame.cooldown:SetHideCountdownNumbers(true)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame.cooldownFrame = CreateFrame("Frame", nil, interruptFrame)
 | 
				
			||||||
 | 
					    interruptFrame.cooldownFrame:ClearAllPoints()
 | 
				
			||||||
 | 
					    interruptFrame.cooldownFrame:SetAllPoints(interruptFrame)
 | 
				
			||||||
 | 
					    interruptFrame.cooldownFrame:SetFrameStrata("MEDIUM")
 | 
				
			||||||
 | 
					    interruptFrame.cooldownFrame:SetFrameLevel(5)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame.icon = interruptFrame:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
 | 
					    interruptFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
				
			||||||
 | 
					    interruptFrame.icon:SetAllPoints(interruptFrame)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame.icon.overlay = interruptFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
 | 
				
			||||||
 | 
					    interruptFrame.icon.overlay:SetAllPoints(interruptFrame)
 | 
				
			||||||
 | 
					    interruptFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local classIcon = Gladdy.modules["Class Icon"].frames[unit]
 | 
				
			||||||
 | 
					    interruptFrame:ClearAllPoints()
 | 
				
			||||||
 | 
					    interruptFrame:SetAllPoints(classIcon)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame.text = interruptFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
				
			||||||
 | 
					    interruptFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), 10, "OUTLINE")
 | 
				
			||||||
 | 
					    interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
 | 
				
			||||||
 | 
					    --auraFrame.text:SetShadowOffset(1, -1)
 | 
				
			||||||
 | 
					    --auraFrame.text:SetShadowColor(0, 0, 0, 1)
 | 
				
			||||||
 | 
					    interruptFrame.text:SetJustifyH("CENTER")
 | 
				
			||||||
 | 
					    interruptFrame.text:SetPoint("CENTER")
 | 
				
			||||||
 | 
					    interruptFrame.unit = unit
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame:SetScript("OnUpdate", function(self, elapsed)
 | 
				
			||||||
 | 
					        if (self.active) then
 | 
				
			||||||
 | 
					            if (Auras.frames[self.unit].priority and self.priority <= Auras.frames[self.unit].priority) then
 | 
				
			||||||
 | 
					                self:SetAlpha(0.01)
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                self:SetAlpha(1)
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					            if (self.timeLeft <= 0) then
 | 
				
			||||||
 | 
					                self.active = false
 | 
				
			||||||
 | 
					                self.priority = nil
 | 
				
			||||||
 | 
					                self.spellSchool = nil
 | 
				
			||||||
 | 
					                self.cooldown:Clear()
 | 
				
			||||||
 | 
					                self:SetAlpha(0.01)
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                self.timeLeft = self.timeLeft - elapsed
 | 
				
			||||||
 | 
					                Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 10)
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            self:SetAlpha(0.01)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Gladdy.buttons[unit].interruptFrame = interruptFrame
 | 
				
			||||||
 | 
					    self.frames[unit].interruptFrame = interruptFrame
 | 
				
			||||||
    self:ResetUnit(unit)
 | 
					    self:ResetUnit(unit)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -102,7 +201,7 @@ function Auras:UpdateFrame(unit)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    auraFrame:SetWidth(width)
 | 
					    auraFrame:SetWidth(width)
 | 
				
			||||||
    auraFrame:SetHeight(height)
 | 
					    auraFrame:SetHeight(height)
 | 
				
			||||||
    auraFrame:SetAllPoints(Gladdy.modules.Classicon.frames[unit])
 | 
					    auraFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit])
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    auraFrame.cooldown:SetWidth(width - width/16)
 | 
					    auraFrame.cooldown:SetWidth(width - width/16)
 | 
				
			||||||
    auraFrame.cooldown:SetHeight(height - height/16)
 | 
					    auraFrame.cooldown:SetHeight(height - height/16)
 | 
				
			||||||
@@ -110,7 +209,7 @@ function Auras:UpdateFrame(unit)
 | 
				
			|||||||
    auraFrame.cooldown:SetPoint("CENTER", auraFrame, "CENTER")
 | 
					    auraFrame.cooldown:SetPoint("CENTER", auraFrame, "CENTER")
 | 
				
			||||||
    auraFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
 | 
					    auraFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
 | 
					    auraFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
 | 
				
			||||||
    auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
 | 
					    auraFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
 | 
					    auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
 | 
				
			||||||
@@ -121,85 +220,181 @@ function Auras:UpdateFrame(unit)
 | 
				
			|||||||
    else
 | 
					    else
 | 
				
			||||||
        auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
 | 
					        auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					    if not auraFrame.active then
 | 
				
			||||||
 | 
					        auraFrame.icon.overlay:Hide()
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
    if Gladdy.db.auraDisableCircle then
 | 
					    if Gladdy.db.auraDisableCircle then
 | 
				
			||||||
        auraFrame.cooldown:SetAlpha(0)
 | 
					        auraFrame.cooldown:SetAlpha(0)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					    self:UpdateInterruptFrame(unit)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Auras:UpdateInterruptFrame(unit)
 | 
				
			||||||
 | 
					    local interruptFrame = self.frames[unit] and self.frames[unit].interruptFrame
 | 
				
			||||||
 | 
					    if (not interruptFrame) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame:SetWidth(width)
 | 
				
			||||||
 | 
					    interruptFrame:SetHeight(height)
 | 
				
			||||||
 | 
					    interruptFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit])
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame.cooldown:SetWidth(width - width/16)
 | 
				
			||||||
 | 
					    interruptFrame.cooldown:SetHeight(height - height/16)
 | 
				
			||||||
 | 
					    interruptFrame.cooldown:ClearAllPoints()
 | 
				
			||||||
 | 
					    interruptFrame.cooldown:SetPoint("CENTER", interruptFrame, "CENTER")
 | 
				
			||||||
 | 
					    interruptFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame.text:SetFont(Gladdy:SMFetch("font", "auraFont"), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
 | 
				
			||||||
 | 
					    interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
 | 
				
			||||||
 | 
					    if interruptFrame.spellSchool then
 | 
				
			||||||
 | 
					        interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(interruptFrame.spellSchool))
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        interruptFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if not interruptFrame.active then
 | 
				
			||||||
 | 
					        interruptFrame.icon.overlay:Hide()
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if Gladdy.db.auraDisableCircle then
 | 
				
			||||||
 | 
					        interruptFrame.cooldown:SetAlpha(0)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Auras:ResetUnit(unit)
 | 
					function Auras:ResetUnit(unit)
 | 
				
			||||||
    self.frames[unit]:UnregisterAllEvents()
 | 
					    self.frames[unit]:UnregisterAllEvents()
 | 
				
			||||||
    self:AURA_FADE(unit)
 | 
					    self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
				
			||||||
 | 
					    self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Auras:Test(unit)
 | 
					function Auras:Test(unit)
 | 
				
			||||||
    local aura, _, icon
 | 
					    local spellName, spellid, icon, limit
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (unit == "arena1") then
 | 
					    self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
				
			||||||
        aura, _, icon = GetSpellInfo(12826)
 | 
					    self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
				
			||||||
    elseif (unit == "arena4") then
 | 
					
 | 
				
			||||||
        aura, _, icon = GetSpellInfo(6770)
 | 
					    --Auras
 | 
				
			||||||
    elseif (unit == "arena3") then
 | 
					    local enabledDebuffs, enabledBuffs, testauras = {}, {}
 | 
				
			||||||
        aura, _, icon = GetSpellInfo(31224)
 | 
					    for spellIdStr,value in pairs(Gladdy.db.auraListDefault) do
 | 
				
			||||||
 | 
					        if value.enabled then
 | 
				
			||||||
 | 
					            if value.track == AURA_TYPE_BUFF then
 | 
				
			||||||
 | 
					                tinsert(enabledBuffs, {value = value, spellIdStr = spellIdStr})
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                tinsert(enabledDebuffs, {value = value, spellIdStr = spellIdStr})
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if unit == "arena2" then
 | 
				
			||||||
 | 
					        testauras = enabledBuffs
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        testauras = enabledDebuffs
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (aura) then
 | 
					    if #testauras > 0 then
 | 
				
			||||||
        --(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType)
 | 
					        limit = rand(1, #testauras)
 | 
				
			||||||
        self:AURA_GAIN(unit,nil, nil, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
 | 
					        local v = testauras[rand(1, #testauras)]
 | 
				
			||||||
        --self:AURA_FADE(unit)
 | 
					        spellid = tonumber(v.spellIdStr)
 | 
				
			||||||
 | 
					        spellName = select(1, GetSpellInfo(tonumber(v.spellIdStr)))
 | 
				
			||||||
 | 
					        icon = select(3, GetSpellInfo(tonumber(v.spellIdStr)))
 | 
				
			||||||
 | 
					        if Gladdy.exceptionNames[spellid] then
 | 
				
			||||||
 | 
					            spellName = Gladdy.exceptionNames[spellid]
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if (unit == "arena2") then
 | 
				
			||||||
 | 
					            if (v.value.track == AURA_TYPE_BUFF) then
 | 
				
			||||||
 | 
					                self:AURA_GAIN(unit,v.value.track, spellid, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            self:AURA_GAIN(unit,v.value.track, spellid, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    --Interrupts
 | 
				
			||||||
 | 
					    if (unit == "arena1" or unit == "arena3") then
 | 
				
			||||||
 | 
					        local enabledInterrupts = {}
 | 
				
			||||||
 | 
					        local spellSchools = {}
 | 
				
			||||||
 | 
					        for k,_ in pairs(Gladdy:GetSpellSchoolColors()) do
 | 
				
			||||||
 | 
					            tinsert(spellSchools, k)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        for spellIdStr, value in pairs(Gladdy.db.auraListInterrupts) do
 | 
				
			||||||
 | 
					            if value.enabled then
 | 
				
			||||||
 | 
					                tinsert(enabledInterrupts, spellIdStr)
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if #enabledInterrupts > 0 then
 | 
				
			||||||
 | 
					            local extraSpellSchool = spellSchools[rand(1, #spellSchools)]
 | 
				
			||||||
 | 
					            spellid = tonumber(enabledInterrupts[rand(1, #enabledInterrupts)])
 | 
				
			||||||
 | 
					            spellName = select(1, GetSpellInfo(spellid))
 | 
				
			||||||
 | 
					            self:SPELL_INTERRUPT(unit,spellid, spellName, "physical", spellid, spellName, extraSpellSchool)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Auras:JOINED_ARENA()
 | 
					function Auras:JOINED_ARENA()
 | 
				
			||||||
    for i=1, Gladdy.curBracket do
 | 
					    --[[for i=1, Gladdy.curBracket do
 | 
				
			||||||
        --self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i)
 | 
					        self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i)
 | 
				
			||||||
        --self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent)
 | 
					        self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent)
 | 
				
			||||||
    end
 | 
					    end--]]
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType)
 | 
					function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType)
 | 
				
			||||||
    if not Gladdy.db.auraListDefault[aura] or not Gladdy.db.auraListDefault[aura].enabled then
 | 
					 | 
				
			||||||
        return
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
    local auraFrame = self.frames[unit]
 | 
					    local auraFrame = self.frames[unit]
 | 
				
			||||||
    if (not auraFrame) then
 | 
					    if (not auraFrame) then
 | 
				
			||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[aura].priority) then
 | 
					    if spellID == 31117 then
 | 
				
			||||||
 | 
					        spellName = "Unstable Affliction Silence"
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if not self.auras[spellName] then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    -- don't use spellId from combatlog, in case of different spellrank
 | 
				
			||||||
 | 
					    if not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].enabled then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority) then
 | 
				
			||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    auraFrame.startTime = expirationTime - duration
 | 
					    auraFrame.startTime = expirationTime - duration
 | 
				
			||||||
    auraFrame.endTime = expirationTime
 | 
					    auraFrame.endTime = expirationTime
 | 
				
			||||||
    auraFrame.name = aura
 | 
					    auraFrame.name = spellName
 | 
				
			||||||
    auraFrame.timeLeft = expirationTime - GetTime()
 | 
					    auraFrame.spellID = spellID
 | 
				
			||||||
    auraFrame.priority = Gladdy.db.auraListDefault[aura].priority
 | 
					    auraFrame.timeLeft = spellID == 8178 and 45 or expirationTime - GetTime()
 | 
				
			||||||
    auraFrame.icon:SetTexture(icon)
 | 
					    auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority
 | 
				
			||||||
    auraFrame.track = self.auras[aura].track
 | 
					    auraFrame.icon:SetTexture(Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)] and Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)].texture or icon)
 | 
				
			||||||
 | 
					    auraFrame.track = auraType
 | 
				
			||||||
    auraFrame.active = true
 | 
					    auraFrame.active = true
 | 
				
			||||||
    auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
 | 
					    auraFrame.icon.overlay:Show()
 | 
				
			||||||
    auraFrame.cooldownFrame:Show()
 | 
					    auraFrame.cooldownFrame:Show()
 | 
				
			||||||
    if auraFrame.track and auraFrame.track == AURA_TYPE_DEBUFF then
 | 
					    if auraType == AURA_TYPE_DEBUFF then
 | 
				
			||||||
        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a)
 | 
					        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a)
 | 
				
			||||||
    elseif auraFrame.track and auraFrame.track == AURA_TYPE_BUFF then
 | 
					    elseif auraType == AURA_TYPE_BUFF then
 | 
				
			||||||
        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a)
 | 
					        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a)
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a)
 | 
					        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if not Gladdy.db.auraDisableCircle then
 | 
					    if not Gladdy.db.auraDisableCircle and spellID ~= 8178 then
 | 
				
			||||||
        auraFrame.cooldown:Show()
 | 
					        auraFrame.cooldown:Show()
 | 
				
			||||||
        auraFrame.cooldown:SetCooldown(auraFrame.startTime, duration)
 | 
					        auraFrame.cooldown:SetCooldown(auraFrame.startTime, duration)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        auraFrame.cooldown:Hide()
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Auras:AURA_FADE(unit)
 | 
					function Auras:AURA_FADE(unit, auraType)
 | 
				
			||||||
    local auraFrame = self.frames[unit]
 | 
					    local auraFrame = self.frames[unit]
 | 
				
			||||||
    if (not auraFrame) then
 | 
					    if (not auraFrame or auraFrame.track ~= auraType) then
 | 
				
			||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if auraFrame.active then
 | 
					    if auraFrame.active then
 | 
				
			||||||
        auraFrame.cooldown:SetCooldown(GetTime(), 0)
 | 
					        auraFrame.cooldown:Clear()
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    auraFrame.cooldown:Hide()
 | 
					    --auraFrame.cooldown:Hide()
 | 
				
			||||||
    auraFrame.active = false
 | 
					    auraFrame.active = false
 | 
				
			||||||
    auraFrame.name = nil
 | 
					    auraFrame.name = nil
 | 
				
			||||||
    auraFrame.timeLeft = 0
 | 
					    auraFrame.timeLeft = 0
 | 
				
			||||||
@@ -208,11 +403,123 @@ function Auras:AURA_FADE(unit)
 | 
				
			|||||||
    auraFrame.endTime = nil
 | 
					    auraFrame.endTime = nil
 | 
				
			||||||
    auraFrame.icon:SetTexture("")
 | 
					    auraFrame.icon:SetTexture("")
 | 
				
			||||||
    auraFrame.text:SetText("")
 | 
					    auraFrame.text:SetText("")
 | 
				
			||||||
    auraFrame.icon.overlay:SetTexture("")
 | 
					    --auraFrame.icon.overlay:Hide()
 | 
				
			||||||
    auraFrame.cooldownFrame:Hide()
 | 
					    --auraFrame.cooldownFrame:Hide()
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Auras:GetInterruptColor(extraSpellSchool)
 | 
				
			||||||
 | 
					    if not Gladdy.db.auraInterruptColorsEnabled then
 | 
				
			||||||
 | 
					        return Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        local color = Gladdy.db.auraInterruptColors[extraSpellSchool] or Gladdy.db.auraInterruptColors["unknown"]
 | 
				
			||||||
 | 
					        return color.r, color.g, color.b, color.a
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Auras:SPELL_INTERRUPT(unit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
 | 
				
			||||||
 | 
					    local auraFrame = self.frames[unit]
 | 
				
			||||||
 | 
					    local interruptFrame = auraFrame and auraFrame.interruptFrame
 | 
				
			||||||
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
 | 
					    if (not interruptFrame) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)] or not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].enabled then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if (interruptFrame.priority and interruptFrame.priority > Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    local multiplier = ((button.spec == L["Restoration"] and button.class == "SHAMAN") or (button.spec == L["Holy"] and button.class == "PALADIN")) and 0.7 or 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local duration = Gladdy:GetInterrupts()[spellName].duration * multiplier
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame.startTime = GetTime()
 | 
				
			||||||
 | 
					    interruptFrame.endTime = GetTime() + duration
 | 
				
			||||||
 | 
					    interruptFrame.name = spellName
 | 
				
			||||||
 | 
					    interruptFrame.timeLeft = duration
 | 
				
			||||||
 | 
					    interruptFrame.priority = Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority
 | 
				
			||||||
 | 
					    interruptFrame.icon:SetTexture(Gladdy:GetInterrupts()[spellName].texture)
 | 
				
			||||||
 | 
					    interruptFrame.spellSchool = extraSpellSchool
 | 
				
			||||||
 | 
					    interruptFrame.active = true
 | 
				
			||||||
 | 
					    interruptFrame.icon.overlay:Show()
 | 
				
			||||||
 | 
					    interruptFrame.cooldownFrame:Show()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(extraSpellSchool))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if not Gladdy.db.auraDisableCircle then
 | 
				
			||||||
 | 
					        interruptFrame.cooldown:Show()
 | 
				
			||||||
 | 
					        interruptFrame.cooldown:SetCooldown(interruptFrame.startTime, duration)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    --interruptFrame:SetAlpha(1)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Auras:GetOptions()
 | 
					function Auras:GetOptions()
 | 
				
			||||||
 | 
					    local borderArgs = {
 | 
				
			||||||
 | 
					        headerAuras = {
 | 
				
			||||||
 | 
					            type = "header",
 | 
				
			||||||
 | 
					            name = L["Border"],
 | 
				
			||||||
 | 
					            order = 2,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        auraBorderStyle = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "select",
 | 
				
			||||||
 | 
					            name = L["Border style"],
 | 
				
			||||||
 | 
					            order = 9,
 | 
				
			||||||
 | 
					            values = Gladdy:GetIconStyles(),
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        auraBuffBorderColor = Gladdy:colorOption({
 | 
				
			||||||
 | 
					            type = "color",
 | 
				
			||||||
 | 
					            name = L["Buff color"],
 | 
				
			||||||
 | 
					            desc = L["Color of the text"],
 | 
				
			||||||
 | 
					            order = 10,
 | 
				
			||||||
 | 
					            hasAlpha = true,
 | 
				
			||||||
 | 
					            width = "0.8",
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        auraDebuffBorderColor = Gladdy:colorOption({
 | 
				
			||||||
 | 
					            type = "color",
 | 
				
			||||||
 | 
					            name = L["Debuff color"],
 | 
				
			||||||
 | 
					            desc = L["Color of the text"],
 | 
				
			||||||
 | 
					            order = 11,
 | 
				
			||||||
 | 
					            hasAlpha = true,
 | 
				
			||||||
 | 
					            width = "0.8",
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        headerColors = {
 | 
				
			||||||
 | 
					            type = "header",
 | 
				
			||||||
 | 
					            name = L["Interrupt Spells School Colors"],
 | 
				
			||||||
 | 
					            order = 12,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        auraInterruptColorsEnabled = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Enable Interrupt Spell School Colors"],
 | 
				
			||||||
 | 
					            width = "full",
 | 
				
			||||||
 | 
					            desc = L["Will use Debuff Color if disabled"],
 | 
				
			||||||
 | 
					            order = 13,
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    local list = {}
 | 
				
			||||||
 | 
					    for k,v in pairs(Gladdy:GetSpellSchoolColors()) do
 | 
				
			||||||
 | 
					        tinsert(list, { key = k, val = v})
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    tbl_sort(list, function(a, b) return a.val.type < b.val.type end)
 | 
				
			||||||
 | 
					    for i,v in ipairs(list) do
 | 
				
			||||||
 | 
					        borderArgs["auraSpellSchool" .. v.key] = {
 | 
				
			||||||
 | 
					            type = "color",
 | 
				
			||||||
 | 
					            name = L[v.val.type],
 | 
				
			||||||
 | 
					            order = i + 13,
 | 
				
			||||||
 | 
					            hasAlpha = true,
 | 
				
			||||||
 | 
					            width = "0.8",
 | 
				
			||||||
 | 
					            set = function(_, r, g, b, a)
 | 
				
			||||||
 | 
					                Gladdy.db.auraInterruptColors[v.key].r = r
 | 
				
			||||||
 | 
					                Gladdy.db.auraInterruptColors[v.key].g = g
 | 
				
			||||||
 | 
					                Gladdy.db.auraInterruptColors[v.key].b = b
 | 
				
			||||||
 | 
					                Gladdy.db.auraInterruptColors[v.key].a = a
 | 
				
			||||||
 | 
					            end,
 | 
				
			||||||
 | 
					            get = function()
 | 
				
			||||||
 | 
					                local color = Gladdy.db.auraInterruptColors[v.key]
 | 
				
			||||||
 | 
					                return color.r, color.g, color.b, color.a
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return {
 | 
					    return {
 | 
				
			||||||
        header = {
 | 
					        header = {
 | 
				
			||||||
            type = "header",
 | 
					            type = "header",
 | 
				
			||||||
@@ -222,12 +529,12 @@ function Auras:GetOptions()
 | 
				
			|||||||
        group = {
 | 
					        group = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Frame",
 | 
					            name = L["Frame"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 3,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                cooldown = {
 | 
					                cooldown = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = "Cooldown",
 | 
					                    name = L["Cooldown"],
 | 
				
			||||||
                    order = 1,
 | 
					                    order = 1,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        headerAuras = {
 | 
					                        headerAuras = {
 | 
				
			||||||
@@ -248,7 +555,36 @@ function Auras:GetOptions()
 | 
				
			|||||||
                            max = 1,
 | 
					                            max = 1,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
                            order = 4,
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
 | 
					                        auraCooldownNumberAlpha = {
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Cooldown number alpha"],
 | 
				
			||||||
 | 
					                            min = 0,
 | 
				
			||||||
 | 
					                            max = 1,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            order = 5,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            set = function(info, value)
 | 
				
			||||||
 | 
					                                Gladdy.db.auraFontColor.a = value
 | 
				
			||||||
 | 
					                                Gladdy:UpdateFrame()
 | 
				
			||||||
 | 
					                            end,
 | 
				
			||||||
 | 
					                            get = function(info)
 | 
				
			||||||
 | 
					                                return Gladdy.db.auraFontColor.a
 | 
				
			||||||
 | 
					                            end,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                font = {
 | 
				
			||||||
 | 
					                    type = "group",
 | 
				
			||||||
 | 
					                    name = L["Font"],
 | 
				
			||||||
 | 
					                    order = 2,
 | 
				
			||||||
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        headerAuras = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["Font"],
 | 
				
			||||||
 | 
					                            order = 1,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
                        auraFont = Gladdy:option({
 | 
					                        auraFont = Gladdy:option({
 | 
				
			||||||
                            type = "select",
 | 
					                            type = "select",
 | 
				
			||||||
                            name = L["Font"],
 | 
					                            name = L["Font"],
 | 
				
			||||||
@@ -265,6 +601,7 @@ function Auras:GetOptions()
 | 
				
			|||||||
                            min = 0.1,
 | 
					                            min = 0.1,
 | 
				
			||||||
                            max = 2,
 | 
					                            max = 2,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        auraFontColor = Gladdy:colorOption({
 | 
					                        auraFontColor = Gladdy:colorOption({
 | 
				
			||||||
                            type = "color",
 | 
					                            type = "color",
 | 
				
			||||||
@@ -273,57 +610,36 @@ function Auras:GetOptions()
 | 
				
			|||||||
                            order = 7,
 | 
					                            order = 7,
 | 
				
			||||||
                            hasAlpha = true,
 | 
					                            hasAlpha = true,
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    }
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
                border = {
 | 
					                border = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = "Border",
 | 
					                    name = L["Border"],
 | 
				
			||||||
                    order = 2,
 | 
					                    order = 3,
 | 
				
			||||||
                    args = {
 | 
					                    args = borderArgs
 | 
				
			||||||
                        headerAuras = {
 | 
					 | 
				
			||||||
                            type = "header",
 | 
					 | 
				
			||||||
                            name = L["Border"],
 | 
					 | 
				
			||||||
                            order = 2,
 | 
					 | 
				
			||||||
                        },
 | 
					 | 
				
			||||||
                        auraBorderStyle = Gladdy:option({
 | 
					 | 
				
			||||||
                            type = "select",
 | 
					 | 
				
			||||||
                            name = L["Border style"],
 | 
					 | 
				
			||||||
                            order = 9,
 | 
					 | 
				
			||||||
                            values = Gladdy:GetIconStyles(),
 | 
					 | 
				
			||||||
                        }),
 | 
					 | 
				
			||||||
                        auraBuffBorderColor = Gladdy:colorOption({
 | 
					 | 
				
			||||||
                            type = "color",
 | 
					 | 
				
			||||||
                            name = L["Buff color"],
 | 
					 | 
				
			||||||
                            desc = L["Color of the text"],
 | 
					 | 
				
			||||||
                            order = 10,
 | 
					 | 
				
			||||||
                            hasAlpha = true,
 | 
					 | 
				
			||||||
                            width = "0.8",
 | 
					 | 
				
			||||||
                        }),
 | 
					 | 
				
			||||||
                        auraDebuffBorderColor = Gladdy:colorOption({
 | 
					 | 
				
			||||||
                            type = "color",
 | 
					 | 
				
			||||||
                            name = L["Debuff color"],
 | 
					 | 
				
			||||||
                            desc = L["Color of the text"],
 | 
					 | 
				
			||||||
                            order = 11,
 | 
					 | 
				
			||||||
                            hasAlpha = true,
 | 
					 | 
				
			||||||
                            width = "0.8",
 | 
					 | 
				
			||||||
                        }),
 | 
					 | 
				
			||||||
                    }
 | 
					 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        debuffList = {
 | 
					        debuffList = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Debuffs",
 | 
					            name = L["Debuffs"],
 | 
				
			||||||
            order = 4,
 | 
					            order = 4,
 | 
				
			||||||
            args = Auras:GetAuraOptions(AURA_TYPE_DEBUFF)
 | 
					            args = Auras:GetAuraOptions(AURA_TYPE_DEBUFF)
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        buffList = {
 | 
					        buffList = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Buffs",
 | 
					            name = L["Buffs"],
 | 
				
			||||||
            order = 5,
 | 
					            order = 5,
 | 
				
			||||||
            args = Auras:GetAuraOptions(AURA_TYPE_BUFF)
 | 
					            args = Auras:GetAuraOptions(AURA_TYPE_BUFF)
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        interruptList = {
 | 
				
			||||||
 | 
					            type = "group",
 | 
				
			||||||
 | 
					            childGroups = "tree",
 | 
				
			||||||
 | 
					            name = L["Interrupts"],
 | 
				
			||||||
 | 
					            order = 6,
 | 
				
			||||||
 | 
					            args = Auras:GetInterruptOptions()
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
@@ -333,10 +649,10 @@ function Auras:GetAuraOptions(auraType)
 | 
				
			|||||||
        ckeckAll = {
 | 
					        ckeckAll = {
 | 
				
			||||||
            order = 1,
 | 
					            order = 1,
 | 
				
			||||||
            width = "0.7",
 | 
					            width = "0.7",
 | 
				
			||||||
            name = "Check All",
 | 
					            name = L["Check All"],
 | 
				
			||||||
            type = "execute",
 | 
					            type = "execute",
 | 
				
			||||||
            func = function(info)
 | 
					            func = function()
 | 
				
			||||||
                for k,v in pairs(defaultSpells(auraType)) do
 | 
					                for k,_ in pairs(defaultSpells(auraType)) do
 | 
				
			||||||
                    Gladdy.db.auraListDefault[k].enabled = true
 | 
					                    Gladdy.db.auraListDefault[k].enabled = true
 | 
				
			||||||
                end
 | 
					                end
 | 
				
			||||||
            end,
 | 
					            end,
 | 
				
			||||||
@@ -344,40 +660,48 @@ function Auras:GetAuraOptions(auraType)
 | 
				
			|||||||
        uncheckAll = {
 | 
					        uncheckAll = {
 | 
				
			||||||
            order = 2,
 | 
					            order = 2,
 | 
				
			||||||
            width = "0.7",
 | 
					            width = "0.7",
 | 
				
			||||||
            name = "Uncheck All",
 | 
					            name = L["Uncheck All"],
 | 
				
			||||||
            type = "execute",
 | 
					            type = "execute",
 | 
				
			||||||
            func = function(info)
 | 
					            func = function()
 | 
				
			||||||
                for k,v in pairs(defaultSpells(auraType)) do
 | 
					                for k,_ in pairs(defaultSpells(auraType)) do
 | 
				
			||||||
                    Gladdy.db.auraListDefault[k].enabled = false
 | 
					                    Gladdy.db.auraListDefault[k].enabled = false
 | 
				
			||||||
                end
 | 
					                end
 | 
				
			||||||
            end,
 | 
					            end,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    local auras = {}
 | 
					    local auras = {}
 | 
				
			||||||
    for k,v in pairs(Gladdy:GetImportantAuras()) do
 | 
					    for _,v in pairs(Gladdy:GetImportantAuras()) do
 | 
				
			||||||
        if v.track == auraType then
 | 
					        if v.track == auraType then
 | 
				
			||||||
            tinsert(auras, k)
 | 
					            tinsert(auras, v.spellID)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    tbl_sort(auras)
 | 
					    tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
 | 
				
			||||||
    for i,k in ipairs(auras) do
 | 
					    for i,k in ipairs(auras) do
 | 
				
			||||||
        options[k] = {
 | 
					        options[tostring(k)] = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            name = k,
 | 
					            name = (Gladdy:GetImportantAuras()["Unstable Affliction Silence"]
 | 
				
			||||||
 | 
					                    and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].spellID == k
 | 
				
			||||||
 | 
					                    and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].altName)
 | 
				
			||||||
 | 
					                    or (Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))]
 | 
				
			||||||
 | 
					                    and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].spellID == k
 | 
				
			||||||
 | 
					                    and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].altName)
 | 
				
			||||||
 | 
					                    or Gladdy:GetImportantAuras()[GetSpellInfo(k)].altName
 | 
				
			||||||
 | 
					                    or GetSpellInfo(k),
 | 
				
			||||||
            order = i+2,
 | 
					            order = i+2,
 | 
				
			||||||
            icon = select(3, GetSpellInfo(Gladdy:GetImportantAuras()[k].spellID)),
 | 
					            icon = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                enabled = {
 | 
					                enabled = {
 | 
				
			||||||
                    order = 1,
 | 
					                    order = 1,
 | 
				
			||||||
                    name = L["Enabled"],
 | 
					                    name = L["Enabled"],
 | 
				
			||||||
 | 
					                    desc = GetSpellDescription(k),
 | 
				
			||||||
                    type = "toggle",
 | 
					                    type = "toggle",
 | 
				
			||||||
                    image = select(3, GetSpellInfo(Gladdy:GetImportantAuras()[k].spellID)),
 | 
					                    image = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
				
			||||||
                    width = "2",
 | 
					                    width = "2",
 | 
				
			||||||
                    set = function(info, value)
 | 
					                    set = function(_, value)
 | 
				
			||||||
                        Gladdy.db.auraListDefault[k].enabled = value
 | 
					                        Gladdy.db.auraListDefault[tostring(k)].enabled = value
 | 
				
			||||||
                    end,
 | 
					                    end,
 | 
				
			||||||
                    get = function(info)
 | 
					                    get = function()
 | 
				
			||||||
                        return Gladdy.db.auraListDefault[k].enabled
 | 
					                        return Gladdy.db.auraListDefault[tostring(k)].enabled
 | 
				
			||||||
                    end
 | 
					                    end
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
                priority = {
 | 
					                priority = {
 | 
				
			||||||
@@ -388,12 +712,88 @@ function Auras:GetAuraOptions(auraType)
 | 
				
			|||||||
                    max = 50,
 | 
					                    max = 50,
 | 
				
			||||||
                    width = "2",
 | 
					                    width = "2",
 | 
				
			||||||
                    step = 1,
 | 
					                    step = 1,
 | 
				
			||||||
                    get = function(info)
 | 
					                    get = function()
 | 
				
			||||||
                        return Gladdy.db.auraListDefault[k].priority
 | 
					                        return Gladdy.db.auraListDefault[tostring(k)].priority
 | 
				
			||||||
                    end,
 | 
					                    end,
 | 
				
			||||||
                    set = function(info, value)
 | 
					                    set = function(_, value)
 | 
				
			||||||
                        Gladdy.db.auraListDefault[k].priority = value
 | 
					                        Gladdy.db.auraListDefault[tostring(k)].priority = value
 | 
				
			||||||
                    end,
 | 
					                    end,
 | 
				
			||||||
 | 
					                    width = "full",
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    return options
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Auras:GetInterruptOptions()
 | 
				
			||||||
 | 
					    local options = {
 | 
				
			||||||
 | 
					        checkAll = {
 | 
				
			||||||
 | 
					            order = 1,
 | 
				
			||||||
 | 
					            width = "0.7",
 | 
				
			||||||
 | 
					            name = L["Check All"],
 | 
				
			||||||
 | 
					            type = "execute",
 | 
				
			||||||
 | 
					            func = function()
 | 
				
			||||||
 | 
					                for k,_ in pairs(defaultInterrupts()) do
 | 
				
			||||||
 | 
					                    Gladdy.db.auraListInterrupts[k].enabled = true
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
 | 
					            end,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        uncheckAll = {
 | 
				
			||||||
 | 
					            order = 2,
 | 
				
			||||||
 | 
					            width = "0.7",
 | 
				
			||||||
 | 
					            name = L["Uncheck All"],
 | 
				
			||||||
 | 
					            type = "execute",
 | 
				
			||||||
 | 
					            func = function()
 | 
				
			||||||
 | 
					                for k,_ in pairs(defaultInterrupts()) do
 | 
				
			||||||
 | 
					                    Gladdy.db.auraListInterrupts[k].enabled = false
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
 | 
					            end,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    local auras = {}
 | 
				
			||||||
 | 
					    for _,v in pairs(Gladdy:GetInterrupts()) do
 | 
				
			||||||
 | 
					        tinsert(auras, v.spellID)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
 | 
				
			||||||
 | 
					    for i,k in ipairs(auras) do
 | 
				
			||||||
 | 
					        options[tostring(k)] = {
 | 
				
			||||||
 | 
					            type = "group",
 | 
				
			||||||
 | 
					            name = Gladdy:GetInterrupts()["Unstable Affliction Silence"]
 | 
				
			||||||
 | 
					                    and Gladdy:GetInterrupts()["Unstable Affliction Silence"].spellID == k
 | 
				
			||||||
 | 
					                    and Gladdy:GetInterrupts()["Unstable Affliction Silence"].altName
 | 
				
			||||||
 | 
					                    or GetSpellInfo(k),
 | 
				
			||||||
 | 
					            order = i+2,
 | 
				
			||||||
 | 
					            icon = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
				
			||||||
 | 
					            args = {
 | 
				
			||||||
 | 
					                enabled = {
 | 
				
			||||||
 | 
					                    order = 1,
 | 
				
			||||||
 | 
					                    name = L["Enabled"],
 | 
				
			||||||
 | 
					                    type = "toggle",
 | 
				
			||||||
 | 
					                    image = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
				
			||||||
 | 
					                    width = "2",
 | 
				
			||||||
 | 
					                    set = function(_, value)
 | 
				
			||||||
 | 
					                        Gladdy.db.auraListInterrupts[tostring(k)].enabled = value
 | 
				
			||||||
 | 
					                    end,
 | 
				
			||||||
 | 
					                    get = function()
 | 
				
			||||||
 | 
					                        return Gladdy.db.auraListInterrupts[tostring(k)].enabled
 | 
				
			||||||
 | 
					                    end
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                priority = {
 | 
				
			||||||
 | 
					                    order = 2,
 | 
				
			||||||
 | 
					                    name = L["Priority"],
 | 
				
			||||||
 | 
					                    type = "range",
 | 
				
			||||||
 | 
					                    min = 0,
 | 
				
			||||||
 | 
					                    max = 50,
 | 
				
			||||||
 | 
					                    width = "2",
 | 
				
			||||||
 | 
					                    step = 1,
 | 
				
			||||||
 | 
					                    get = function()
 | 
				
			||||||
 | 
					                        return Gladdy.db.auraListInterrupts[tostring(k)].priority
 | 
				
			||||||
 | 
					                    end,
 | 
				
			||||||
 | 
					                    set = function(_, value)
 | 
				
			||||||
 | 
					                        Gladdy.db.auraListInterrupts[tostring(k)].priority = value
 | 
				
			||||||
 | 
					                    end,
 | 
				
			||||||
 | 
					                    width = "full",
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,30 +1,20 @@
 | 
				
			|||||||
local GetSpellInfo = GetSpellInfo
 | 
					local GetSpellInfo = GetSpellInfo
 | 
				
			||||||
local CreateFrame = CreateFrame
 | 
					local CreateFrame = CreateFrame
 | 
				
			||||||
local GetTime = GetTime
 | 
					local GetTime = GetTime
 | 
				
			||||||
local select, lower, ceil, tremove, tinsert, pairs, ipairs = select, string.lower, ceil, tremove, tinsert, pairs, ipairs
 | 
					local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring, random = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring, math.random
 | 
				
			||||||
local auraTypeColor = { }
 | 
					 | 
				
			||||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
					local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
				
			||||||
local auraTypes = {AURA_TYPE_BUFF, AURA_TYPE_DEBUFF}
 | 
					local auraTypes = {AURA_TYPE_BUFF, AURA_TYPE_DEBUFF}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
auraTypeColor["none"]     = { r = 0.80, g = 0, b = 0 , a = 1}
 | 
					 | 
				
			||||||
auraTypeColor["magic"]    = { r = 0.20, g = 0.60, b = 1.00, a = 1}
 | 
					 | 
				
			||||||
auraTypeColor["curse"]    = { r = 0.60, g = 0.00, b = 1.00, a = 1 }
 | 
					 | 
				
			||||||
auraTypeColor["disease"]  = { r = 0.60, g = 0.40, b = 0, a = 1 }
 | 
					 | 
				
			||||||
auraTypeColor["poison"]   = { r = 0.00, g = 0.60, b = 0, a = 1 }
 | 
					 | 
				
			||||||
auraTypeColor["immune"]   = { r = 1.00, g = 0.02, b = 0.99, a = 1 }
 | 
					 | 
				
			||||||
auraTypeColor["form"]     = auraTypeColor["none"]
 | 
					 | 
				
			||||||
auraTypeColor["aura"]     = auraTypeColor["none"]
 | 
					 | 
				
			||||||
auraTypeColor[""]         = auraTypeColor["none"]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
---------------------------
 | 
					---------------------------
 | 
				
			||||||
-- Module init
 | 
					-- Module init
 | 
				
			||||||
---------------------------
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
 | 
					local LibClassAuras = LibStub("LibClassAuras-1.0")
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
local defaultTrackedDebuffs = select(2, Gladdy:GetAuras("debuff"))
 | 
					local defaultTrackedDebuffs = select(2, Gladdy:GetAuras(AURA_TYPE_DEBUFF))
 | 
				
			||||||
local defaultTrackedBuffs = select(2, Gladdy:GetAuras("buff"))
 | 
					local defaultTrackedBuffs = select(2, Gladdy:GetAuras(AURA_TYPE_BUFF))
 | 
				
			||||||
local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
 | 
					local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
 | 
				
			||||||
    buffsEnabled = true,
 | 
					    buffsEnabled = true,
 | 
				
			||||||
    buffsShowAuraDebuffs = false,
 | 
					    buffsShowAuraDebuffs = false,
 | 
				
			||||||
    buffsAlpha = 1,
 | 
					    buffsAlpha = 1,
 | 
				
			||||||
@@ -54,14 +44,14 @@ local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
 | 
				
			|||||||
    buffsBorderColorsEnabled = true,
 | 
					    buffsBorderColorsEnabled = true,
 | 
				
			||||||
    trackedDebuffs = defaultTrackedDebuffs,
 | 
					    trackedDebuffs = defaultTrackedDebuffs,
 | 
				
			||||||
    trackedBuffs = defaultTrackedBuffs,
 | 
					    trackedBuffs = defaultTrackedBuffs,
 | 
				
			||||||
    buffsBorderColorCurse = auraTypeColor["curse"],
 | 
					    buffsBorderColorCurse = Gladdy:GetAuraTypeColor()["curse"],
 | 
				
			||||||
    buffsBorderColorMagic = auraTypeColor["magic"],
 | 
					    buffsBorderColorMagic = Gladdy:GetAuraTypeColor()["magic"],
 | 
				
			||||||
    buffsBorderColorPoison = auraTypeColor["poison"],
 | 
					    buffsBorderColorPoison = Gladdy:GetAuraTypeColor()["poison"],
 | 
				
			||||||
    buffsBorderColorPhysical = auraTypeColor["none"],
 | 
					    buffsBorderColorPhysical = Gladdy:GetAuraTypeColor()["none"],
 | 
				
			||||||
    buffsBorderColorImmune = auraTypeColor["immune"],
 | 
					    buffsBorderColorImmune = Gladdy:GetAuraTypeColor()["immune"],
 | 
				
			||||||
    buffsBorderColorDisease = auraTypeColor["disease"],
 | 
					    buffsBorderColorDisease = Gladdy:GetAuraTypeColor()["disease"],
 | 
				
			||||||
    buffsBorderColorForm = auraTypeColor["form"],
 | 
					    buffsBorderColorForm = Gladdy:GetAuraTypeColor()["form"],
 | 
				
			||||||
    buffsBorderColorAura = auraTypeColor["aura"]
 | 
					    buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"]
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local spellSchoolToOptionValueTable
 | 
					local spellSchoolToOptionValueTable
 | 
				
			||||||
@@ -87,6 +77,8 @@ function BuffsDebuffs:Initialize()
 | 
				
			|||||||
    self.trackedCC = {}
 | 
					    self.trackedCC = {}
 | 
				
			||||||
    self.framePool = {}
 | 
					    self.framePool = {}
 | 
				
			||||||
    self:RegisterMessage("JOINED_ARENA")
 | 
					    self:RegisterMessage("JOINED_ARENA")
 | 
				
			||||||
 | 
					    self:RegisterMessage("UNIT_DESTROYED")
 | 
				
			||||||
 | 
					    self:RegisterMessage("UNIT_DEATH")
 | 
				
			||||||
    self:RegisterMessage("AURA_FADE")
 | 
					    self:RegisterMessage("AURA_FADE")
 | 
				
			||||||
    self:RegisterMessage("AURA_GAIN")
 | 
					    self:RegisterMessage("AURA_GAIN")
 | 
				
			||||||
    self:RegisterMessage("AURA_GAIN_LIMIT")
 | 
					    self:RegisterMessage("AURA_GAIN_LIMIT")
 | 
				
			||||||
@@ -126,6 +118,14 @@ function BuffsDebuffs:ResetUnit(unit)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function BuffsDebuffs:UNIT_DESTROYED(unit)
 | 
				
			||||||
 | 
					    BuffsDebuffs:ResetUnit(unit)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function BuffsDebuffs:UNIT_DEATH(unit)
 | 
				
			||||||
 | 
					    BuffsDebuffs:ResetUnit(unit)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function BuffsDebuffs:Reset()
 | 
					function BuffsDebuffs:Reset()
 | 
				
			||||||
    for i=1,#self.framePool do
 | 
					    for i=1,#self.framePool do
 | 
				
			||||||
        self.framePool[i]:Hide()
 | 
					        self.framePool[i]:Hide()
 | 
				
			||||||
@@ -134,19 +134,31 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function BuffsDebuffs:Test(unit)
 | 
					function BuffsDebuffs:Test(unit)
 | 
				
			||||||
    if Gladdy.db.buffsEnabled then
 | 
					    if Gladdy.db.buffsEnabled then
 | 
				
			||||||
        if unit == "arena1" or unit == "arena3" then
 | 
					        local spellSchools = { "physical", "magic", "curse", "poison", "disease", "immune" }
 | 
				
			||||||
            self:AddOrRefreshAura(unit, 1943, AURA_TYPE_DEBUFF, 10, 10, 1,"physical", select(3, GetSpellInfo(1943)), 1)
 | 
					
 | 
				
			||||||
            self:AddOrRefreshAura(unit, 18647, AURA_TYPE_DEBUFF, 10, 10,1, "immune", select(3, GetSpellInfo(18647)), 2)
 | 
					        BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
				
			||||||
            self:AddOrRefreshAura(unit, 27218, AURA_TYPE_DEBUFF, 24, 20,1, "curse", select(3, GetSpellInfo(27218)), 3)
 | 
					        BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
				
			||||||
            self:AddOrRefreshAura(unit, 27216, AURA_TYPE_DEBUFF, 18, 18,1, "magic", select(3, GetSpellInfo(27216)), 4)
 | 
					        --BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 1243, select(1, GetSpellInfo(1243)), select(3, GetSpellInfo(1243)), 10, GetTime() + 10, 1, "physical")
 | 
				
			||||||
            self:AddOrRefreshAura(unit, 27189, AURA_TYPE_DEBUFF, 12, 12,5, "poison", select(3, GetSpellInfo(27189)), 5)
 | 
					        --self:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 31117, select(1, GetSpellInfo(31117)), select(3, GetSpellInfo(31117)), 10, GetTime() + 10, 1, "physical")
 | 
				
			||||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(32999)), 1)
 | 
					        local i = 1
 | 
				
			||||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(25389)), 2)
 | 
					        for spellID, enabled in pairs(Gladdy.db.trackedDebuffs) do
 | 
				
			||||||
        elseif unit == "arena2" then
 | 
					            if i > 4 then
 | 
				
			||||||
            self:AddOrRefreshAura(unit, 1943, AURA_TYPE_DEBUFF, 10, 10, 1, "physical", select(3, GetSpellInfo(1943)), 1)
 | 
					                break
 | 
				
			||||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_DEBUFF, 20, 20,5, "poison", select(3, GetSpellInfo(1)), 2)
 | 
					            end
 | 
				
			||||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(32999)), 1)
 | 
					            if enabled then
 | 
				
			||||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(25389)), 2)
 | 
					                BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_DEBUFF, 15, 15, random(1,5), spellSchools[random(1,6)], select(3, GetSpellInfo(spellID)), i)
 | 
				
			||||||
 | 
					                i = i + 1
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        i = 1
 | 
				
			||||||
 | 
					        for spellID, enabled in pairs(Gladdy.db.trackedBuffs) do
 | 
				
			||||||
 | 
					            if i > 4 then
 | 
				
			||||||
 | 
					                break
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					            if enabled then
 | 
				
			||||||
 | 
					                BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_BUFF, 15, 15, random(1,5), spellSchools[random(1,6)], select(3, GetSpellInfo(spellID)), i)
 | 
				
			||||||
 | 
					                i = i + 1
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
@@ -186,11 +198,24 @@ function BuffsDebuffs:AURA_GAIN(unit, auraType, spellID, spellName, texture, dur
 | 
				
			|||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    local auraFrame = self.frames[unit]
 | 
					    local auraFrame = self.frames[unit]
 | 
				
			||||||
    local aura = Gladdy.db.auraListDefault[spellName] and Gladdy.db.auraListDefault[spellName].enabled
 | 
					    spellName = LibClassAuras.GetAltName(spellID) or spellName
 | 
				
			||||||
 | 
					    local aura = Gladdy:GetImportantAuras()[spellName] and Gladdy.db.auraListDefault[tostring(Gladdy:GetImportantAuras()[spellName].spellID)].enabled
 | 
				
			||||||
    if aura and Gladdy.db.buffsShowAuraDebuffs then
 | 
					    if aura and Gladdy.db.buffsShowAuraDebuffs then
 | 
				
			||||||
        aura = false
 | 
					        aura = false
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if not aura and spellID and expirationTime and (Gladdy.db.trackedBuffs[spellName] or Gladdy.db.trackedDebuffs[spellName]) then
 | 
					    local auraNames = LibClassAuras.GetSpellNameToId(auraType)
 | 
				
			||||||
 | 
					    local spellId
 | 
				
			||||||
 | 
					    local isTracked = false
 | 
				
			||||||
 | 
					    if auraNames[spellName] then
 | 
				
			||||||
 | 
					        for _, spellInfo in ipairs(auraNames[spellName]) do
 | 
				
			||||||
 | 
					            spellId = spellInfo.id[1]
 | 
				
			||||||
 | 
					            if (Gladdy.db.trackedBuffs[tostring(spellId)] or Gladdy.db.trackedDebuffs[tostring(spellId)]) then
 | 
				
			||||||
 | 
					                isTracked = true
 | 
				
			||||||
 | 
					                break
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if not aura and spellID and expirationTime and isTracked then
 | 
				
			||||||
        local index
 | 
					        local index
 | 
				
			||||||
        if auraType == AURA_TYPE_DEBUFF then
 | 
					        if auraType == AURA_TYPE_DEBUFF then
 | 
				
			||||||
            auraFrame.numDebuffs = auraFrame.numDebuffs + 1
 | 
					            auraFrame.numDebuffs = auraFrame.numDebuffs + 1
 | 
				
			||||||
@@ -208,15 +233,16 @@ end
 | 
				
			|||||||
---------------------------
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function BuffsDebuffs:CreateFrame(unit)
 | 
					function BuffsDebuffs:CreateFrame(unit)
 | 
				
			||||||
 | 
					    local verticalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
				
			||||||
    local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit])
 | 
					    local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit])
 | 
				
			||||||
    debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
					    debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
				
			||||||
    debuffFrame:SetWidth(1)
 | 
					    debuffFrame:SetWidth(1)
 | 
				
			||||||
    debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
 | 
					    debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
 | 
				
			||||||
    debuffFrame.unit = unit
 | 
					    debuffFrame.unit = unit
 | 
				
			||||||
    local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit])
 | 
					    local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit])
 | 
				
			||||||
    buffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
					    buffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
				
			||||||
    buffFrame:SetWidth(1)
 | 
					    buffFrame:SetWidth(1)
 | 
				
			||||||
    buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
 | 
					    buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
 | 
				
			||||||
    buffFrame.unit = unit
 | 
					    buffFrame.unit = unit
 | 
				
			||||||
    self.frames[unit] = {}
 | 
					    self.frames[unit] = {}
 | 
				
			||||||
    self.frames[unit].buffFrame = buffFrame
 | 
					    self.frames[unit].buffFrame = buffFrame
 | 
				
			||||||
@@ -250,16 +276,19 @@ local function styleIcon(aura, auraType)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    aura.border:SetTexture(Gladdy.db.buffsBorderStyle)
 | 
					    aura.border:SetTexture(Gladdy.db.buffsBorderStyle)
 | 
				
			||||||
    aura.border:SetVertexColor(spellSchoolToOptionValue(aura.spellSchool))
 | 
					    aura.border:SetVertexColor(spellSchoolToOptionValue(aura.spellSchool))
 | 
				
			||||||
    aura.cooldown:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.buffsFont), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
 | 
					    aura.cooldown:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/2 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
 | 
				
			||||||
    aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
 | 
					    aura.cooldown:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
 | 
				
			||||||
    aura.stacks:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.buffsFont), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
 | 
					    aura.stacks:SetFont(Gladdy:SMFetch("font", "buffsFont"), (Gladdy.db.buffsIconSize/3 - 1) * Gladdy.db.buffsFontScale, "OUTLINE")
 | 
				
			||||||
    aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, Gladdy.db.buffsFontColor.a)
 | 
					    aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, 1)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function BuffsDebuffs:UpdateFrame(unit)
 | 
					function BuffsDebuffs:UpdateFrame(unit)
 | 
				
			||||||
    self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
					    self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
				
			||||||
    self.frames[unit].debuffFrame:ClearAllPoints()
 | 
					    self.frames[unit].debuffFrame:ClearAllPoints()
 | 
				
			||||||
    local horizontalMargin = Gladdy.db.highlightBorderSize
 | 
					
 | 
				
			||||||
 | 
					    --DEBUFFS
 | 
				
			||||||
 | 
					    local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
				
			||||||
 | 
					    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
				
			||||||
    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
					    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
				
			||||||
    if Gladdy.db.buffsCooldownPos == "TOP" then
 | 
					    if Gladdy.db.buffsCooldownPos == "TOP" then
 | 
				
			||||||
        verticalMargin = horizontalMargin + 1
 | 
					        verticalMargin = horizontalMargin + 1
 | 
				
			||||||
@@ -277,65 +306,33 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
				
			|||||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
					            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
 | 
					        if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
 | 
				
			||||||
            self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
 | 
					            self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
            self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
 | 
					            self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    elseif Gladdy.db.buffsCooldownPos == "LEFT" then
 | 
					    elseif Gladdy.db.buffsCooldownPos == "LEFT" then
 | 
				
			||||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
					        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
				
			||||||
        if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
					        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					        if anchor == Gladdy.buttons[unit].healthBar then
 | 
				
			||||||
            if (Gladdy.db.classIconPos == "LEFT") then
 | 
					            self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					        else
 | 
				
			||||||
            end
 | 
					            self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
				
			||||||
        elseif (Gladdy.db.classIconPos == "LEFT") then
 | 
					 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
					 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
 | 
					
 | 
				
			||||||
            verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.castBarPos == "LEFT") then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin -
 | 
					 | 
				
			||||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
					 | 
				
			||||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        self.frames[unit].debuffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
 | 
					 | 
				
			||||||
    elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
 | 
					    elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
 | 
				
			||||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
					        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
				
			||||||
        if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
					        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					        if anchor == Gladdy.buttons[unit].healthBar then
 | 
				
			||||||
            if (Gladdy.db.classIconPos == "RIGHT") then
 | 
					            self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					        else
 | 
				
			||||||
            end
 | 
					            self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
				
			||||||
        elseif (Gladdy.db.classIconPos == "RIGHT") then
 | 
					 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
					 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.castBarPos == "RIGHT") then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin -
 | 
					 | 
				
			||||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
					 | 
				
			||||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        self.frames[unit].debuffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
 | 
					 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    --BUFFS
 | 
				
			||||||
    self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
 | 
					    self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
 | 
				
			||||||
    self.frames[unit].buffFrame:ClearAllPoints()
 | 
					    self.frames[unit].buffFrame:ClearAllPoints()
 | 
				
			||||||
    horizontalMargin = Gladdy.db.highlightBorderSize
 | 
					    horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
				
			||||||
    verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
					    verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
				
			||||||
    if Gladdy.db.buffsBuffsCooldownPos == "TOP" then
 | 
					    if Gladdy.db.buffsBuffsCooldownPos == "TOP" then
 | 
				
			||||||
        verticalMargin = horizontalMargin + 1
 | 
					        verticalMargin = horizontalMargin + 1
 | 
				
			||||||
@@ -353,9 +350,9 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
				
			|||||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
					            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
 | 
					        if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
 | 
				
			||||||
            self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
 | 
					            self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
            self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
 | 
					            self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
 | 
					    elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
 | 
				
			||||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
					        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
				
			||||||
@@ -381,7 +378,16 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
				
			|||||||
        if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
 | 
					        if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
 | 
				
			||||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
 | 
					            verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
					        --self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
				
			||||||
 | 
					        horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
 | 
				
			||||||
 | 
					        if anchor == Gladdy.buttons[unit].healthBar then
 | 
				
			||||||
 | 
					            self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
 | 
					    elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
 | 
				
			||||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
					        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
				
			||||||
        if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
					        if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
				
			||||||
@@ -406,7 +412,15 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
				
			|||||||
        if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
 | 
					        if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
 | 
				
			||||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
 | 
					            verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
					        --self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
				
			||||||
 | 
					        horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
 | 
				
			||||||
 | 
					        if anchor == Gladdy.buttons[unit].healthBar then
 | 
				
			||||||
 | 
					            self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
 | 
					    for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
 | 
				
			||||||
        styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF)
 | 
					        styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF)
 | 
				
			||||||
@@ -465,37 +479,28 @@ function BuffsDebuffs:UpdateAurasOnUnit(unit)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function BuffsDebuffs:UNIT_DEATH(destUnit)
 | 
					 | 
				
			||||||
    self:RemoveAuras(destUnit)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
local function iconTimer(auraFrame, elapsed)
 | 
					local function iconTimer(auraFrame, elapsed)
 | 
				
			||||||
    if auraFrame.endtime ~= "undefined" then
 | 
					    if auraFrame.endtime ~= "undefined" then
 | 
				
			||||||
        local timeLeftMilliSec = auraFrame.endtime - GetTime()
 | 
					        local timeLeftMilliSec = auraFrame.endtime - GetTime()
 | 
				
			||||||
        local timeLeftSec = ceil(timeLeftMilliSec)
 | 
					        local timeLeftSec = ceil(timeLeftMilliSec)
 | 
				
			||||||
        auraFrame.timeLeft = timeLeftMilliSec
 | 
					        auraFrame.timeLeft = timeLeftMilliSec
 | 
				
			||||||
        --auraFrame.cooldowncircle:SetCooldown(auraFrame.startTime, auraFrame.endtime)
 | 
					        if Gladdy.db.buffsDynamicColor then
 | 
				
			||||||
        if timeLeftSec >= 60 then
 | 
					            if timeLeftSec >= 60 then
 | 
				
			||||||
            if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
 | 
					                auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a)
 | 
				
			||||||
            auraFrame.cooldown:SetFormattedText("%dm", ceil(timeLeftSec / 60))
 | 
					            elseif timeLeftSec < 60 and timeLeftSec >= 11 then
 | 
				
			||||||
        elseif timeLeftSec < 60 and timeLeftSec >= 11 then
 | 
					                auraFrame.cooldown:SetTextColor(0.7, 1, 0, Gladdy.db.buffsFontColor.a)
 | 
				
			||||||
            --if it's less than 60s
 | 
					            elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
 | 
				
			||||||
            if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
 | 
					                auraFrame.cooldown:SetTextColor(1, 0.7, 0, Gladdy.db.buffsFontColor.a)
 | 
				
			||||||
            auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
 | 
					            elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
 | 
				
			||||||
        elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
 | 
					                auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a)
 | 
				
			||||||
            if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0.7, 0) end
 | 
					            elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
 | 
				
			||||||
            auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
 | 
					                auraFrame.cooldown:SetTextColor(1, 0, 0, Gladdy.db.buffsFontColor.a)
 | 
				
			||||||
        elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
 | 
					            end
 | 
				
			||||||
            if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
 | 
					        end
 | 
				
			||||||
            auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
 | 
					        if timeLeftMilliSec < 0 then
 | 
				
			||||||
        elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
 | 
					 | 
				
			||||||
            if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
 | 
					 | 
				
			||||||
            auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec)
 | 
					 | 
				
			||||||
        elseif timeLeftMilliSec <= 0 and timeLeftMilliSec > -0.05 then -- 50ms ping max wait for SPELL_AURA_REMOVED event
 | 
					 | 
				
			||||||
            auraFrame.cooldown:SetText("")
 | 
					 | 
				
			||||||
        else -- fallback in case SPELL_AURA_REMOVED is not fired
 | 
					 | 
				
			||||||
            auraFrame:Hide()
 | 
					            auraFrame:Hide()
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
 | 
					        Gladdy:FormatTimer(auraFrame.cooldown, timeLeftMilliSec, timeLeftMilliSec <= 3)
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        auraFrame.cooldown:SetText("")
 | 
					        auraFrame.cooldown:SetText("")
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
@@ -508,8 +513,10 @@ function BuffsDebuffs:AddAura(unit, spellID, auraType, duration, timeLeft, stack
 | 
				
			|||||||
            aura = tremove(self.framePool, #self.framePool)
 | 
					            aura = tremove(self.framePool, #self.framePool)
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
            aura = CreateFrame("Frame")
 | 
					            aura = CreateFrame("Frame")
 | 
				
			||||||
 | 
					            aura:EnableMouse(false)
 | 
				
			||||||
            aura:SetFrameLevel(3)
 | 
					            aura:SetFrameLevel(3)
 | 
				
			||||||
            aura.texture = aura:CreateTexture(nil, "BACKGROUND")
 | 
					            aura.texture = aura:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
 | 
					            aura.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
				
			||||||
            aura.texture:SetAllPoints(aura)
 | 
					            aura.texture:SetAllPoints(aura)
 | 
				
			||||||
            aura.cooldowncircle = CreateFrame("Cooldown", nil, aura, "CooldownFrameTemplate")
 | 
					            aura.cooldowncircle = CreateFrame("Cooldown", nil, aura, "CooldownFrameTemplate")
 | 
				
			||||||
            aura.cooldowncircle:SetFrameLevel(4)
 | 
					            aura.cooldowncircle:SetFrameLevel(4)
 | 
				
			||||||
@@ -619,7 +626,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
        },
 | 
					        },
 | 
				
			||||||
        buffsEnabled = Gladdy:option({
 | 
					        buffsEnabled = Gladdy:option({
 | 
				
			||||||
            type = "toggle",
 | 
					            type = "toggle",
 | 
				
			||||||
            name = L["Enable"],
 | 
					            name = L["Enabled"],
 | 
				
			||||||
            desc = L["Enabled Buffs and Debuffs module"],
 | 
					            desc = L["Enabled Buffs and Debuffs module"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 3,
 | 
				
			||||||
        }),
 | 
					        }),
 | 
				
			||||||
@@ -632,7 +639,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
        group = {
 | 
					        group = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Frame",
 | 
					            name = L["Frame"],
 | 
				
			||||||
            order = 5,
 | 
					            order = 5,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                buffs = {
 | 
					                buffs = {
 | 
				
			||||||
@@ -642,7 +649,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        size = {
 | 
					                        size = {
 | 
				
			||||||
                            type = "group",
 | 
					                            type = "group",
 | 
				
			||||||
                            name = "Size & Padding",
 | 
					                            name = L["Size & Padding"],
 | 
				
			||||||
                            order = 1,
 | 
					                            order = 1,
 | 
				
			||||||
                            args = {
 | 
					                            args = {
 | 
				
			||||||
                                header = {
 | 
					                                header = {
 | 
				
			||||||
@@ -658,6 +665,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = 5,
 | 
					                                    min = 5,
 | 
				
			||||||
                                    max = 50,
 | 
					                                    max = 50,
 | 
				
			||||||
                                    step = 1,
 | 
					                                    step = 1,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                                buffsBuffsWidthFactor = Gladdy:option({
 | 
					                                buffsBuffsWidthFactor = Gladdy:option({
 | 
				
			||||||
                                    type = "range",
 | 
					                                    type = "range",
 | 
				
			||||||
@@ -667,6 +675,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = 0.5,
 | 
					                                    min = 0.5,
 | 
				
			||||||
                                    max = 2,
 | 
					                                    max = 2,
 | 
				
			||||||
                                    step = 0.05,
 | 
					                                    step = 0.05,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                                buffsBuffsIconPadding = Gladdy:option({
 | 
					                                buffsBuffsIconPadding = Gladdy:option({
 | 
				
			||||||
                                    type = "range",
 | 
					                                    type = "range",
 | 
				
			||||||
@@ -676,12 +685,13 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = 0,
 | 
					                                    min = 0,
 | 
				
			||||||
                                    max = 10,
 | 
					                                    max = 10,
 | 
				
			||||||
                                    step = 0.1,
 | 
					                                    step = 0.1,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                            },
 | 
					                            },
 | 
				
			||||||
                        },
 | 
					                        },
 | 
				
			||||||
                        position = {
 | 
					                        position = {
 | 
				
			||||||
                            type = "group",
 | 
					                            type = "group",
 | 
				
			||||||
                            name = "Position",
 | 
					                            name = L["Position"],
 | 
				
			||||||
                            order = 3,
 | 
					                            order = 3,
 | 
				
			||||||
                            args = {
 | 
					                            args = {
 | 
				
			||||||
                                header = {
 | 
					                                header = {
 | 
				
			||||||
@@ -718,6 +728,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = -400,
 | 
					                                    min = -400,
 | 
				
			||||||
                                    max = 400,
 | 
					                                    max = 400,
 | 
				
			||||||
                                    step = 0.1,
 | 
					                                    step = 0.1,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                                buffsBuffsYOffset = Gladdy:option({
 | 
					                                buffsBuffsYOffset = Gladdy:option({
 | 
				
			||||||
                                    type = "range",
 | 
					                                    type = "range",
 | 
				
			||||||
@@ -726,6 +737,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = -400,
 | 
					                                    min = -400,
 | 
				
			||||||
                                    max = 400,
 | 
					                                    max = 400,
 | 
				
			||||||
                                    step = 0.1,
 | 
					                                    step = 0.1,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                            },
 | 
					                            },
 | 
				
			||||||
                        },
 | 
					                        },
 | 
				
			||||||
@@ -746,6 +758,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = 0,
 | 
					                                    min = 0,
 | 
				
			||||||
                                    max = 1,
 | 
					                                    max = 1,
 | 
				
			||||||
                                    step = 0.05,
 | 
					                                    step = 0.05,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                            }
 | 
					                            }
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
@@ -758,7 +771,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        size = {
 | 
					                        size = {
 | 
				
			||||||
                            type = "group",
 | 
					                            type = "group",
 | 
				
			||||||
                            name = "Size & Padding",
 | 
					                            name = L["Size & Padding"],
 | 
				
			||||||
                            order = 1,
 | 
					                            order = 1,
 | 
				
			||||||
                            args = {
 | 
					                            args = {
 | 
				
			||||||
                                header = {
 | 
					                                header = {
 | 
				
			||||||
@@ -774,6 +787,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = 5,
 | 
					                                    min = 5,
 | 
				
			||||||
                                    max = 50,
 | 
					                                    max = 50,
 | 
				
			||||||
                                    step = 1,
 | 
					                                    step = 1,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                                buffsWidthFactor = Gladdy:option({
 | 
					                                buffsWidthFactor = Gladdy:option({
 | 
				
			||||||
                                    type = "range",
 | 
					                                    type = "range",
 | 
				
			||||||
@@ -783,6 +797,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = 0.5,
 | 
					                                    min = 0.5,
 | 
				
			||||||
                                    max = 2,
 | 
					                                    max = 2,
 | 
				
			||||||
                                    step = 0.05,
 | 
					                                    step = 0.05,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                                buffsIconPadding = Gladdy:option({
 | 
					                                buffsIconPadding = Gladdy:option({
 | 
				
			||||||
                                    type = "range",
 | 
					                                    type = "range",
 | 
				
			||||||
@@ -792,12 +807,13 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = 0,
 | 
					                                    min = 0,
 | 
				
			||||||
                                    max = 10,
 | 
					                                    max = 10,
 | 
				
			||||||
                                    step = 0.1,
 | 
					                                    step = 0.1,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                            },
 | 
					                            },
 | 
				
			||||||
                        },
 | 
					                        },
 | 
				
			||||||
                        position = {
 | 
					                        position = {
 | 
				
			||||||
                            type = "group",
 | 
					                            type = "group",
 | 
				
			||||||
                            name = "Position",
 | 
					                            name = L["Position"],
 | 
				
			||||||
                            order = 3,
 | 
					                            order = 3,
 | 
				
			||||||
                            args = {
 | 
					                            args = {
 | 
				
			||||||
                                header = {
 | 
					                                header = {
 | 
				
			||||||
@@ -834,6 +850,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = -400,
 | 
					                                    min = -400,
 | 
				
			||||||
                                    max = 400,
 | 
					                                    max = 400,
 | 
				
			||||||
                                    step = 0.1,
 | 
					                                    step = 0.1,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                                buffsYOffset = Gladdy:option({
 | 
					                                buffsYOffset = Gladdy:option({
 | 
				
			||||||
                                    type = "range",
 | 
					                                    type = "range",
 | 
				
			||||||
@@ -842,6 +859,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = -400,
 | 
					                                    min = -400,
 | 
				
			||||||
                                    max = 400,
 | 
					                                    max = 400,
 | 
				
			||||||
                                    step = 0.1,
 | 
					                                    step = 0.1,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                            },
 | 
					                            },
 | 
				
			||||||
                        },
 | 
					                        },
 | 
				
			||||||
@@ -862,6 +880,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                                    min = 0,
 | 
					                                    min = 0,
 | 
				
			||||||
                                    max = 1,
 | 
					                                    max = 1,
 | 
				
			||||||
                                    step = 0.05,
 | 
					                                    step = 0.05,
 | 
				
			||||||
 | 
					                                    width = "full",
 | 
				
			||||||
                                }),
 | 
					                                }),
 | 
				
			||||||
                            }
 | 
					                            }
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
@@ -869,7 +888,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                },
 | 
					                },
 | 
				
			||||||
                cooldown = {
 | 
					                cooldown = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = "Cooldown",
 | 
					                    name = L["Cooldown"],
 | 
				
			||||||
                    order = 3,
 | 
					                    order = 3,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        header = {
 | 
					                        header = {
 | 
				
			||||||
@@ -881,6 +900,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                            type = "toggle",
 | 
					                            type = "toggle",
 | 
				
			||||||
                            name = L["No Cooldown Circle"],
 | 
					                            name = L["No Cooldown Circle"],
 | 
				
			||||||
                            order = 9,
 | 
					                            order = 9,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        buffsCooldownAlpha = Gladdy:option({
 | 
					                        buffsCooldownAlpha = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -889,12 +909,29 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                            max = 1,
 | 
					                            max = 1,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
                            order = 10,
 | 
					                            order = 10,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
 | 
					                        buffsCooldownNumberAlpha = {
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Cooldown number alpha"],
 | 
				
			||||||
 | 
					                            min = 0,
 | 
				
			||||||
 | 
					                            max = 1,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            order = 11,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            set = function(info, value)
 | 
				
			||||||
 | 
					                                Gladdy.db.buffsFontColor.a = value
 | 
				
			||||||
 | 
					                                Gladdy:UpdateFrame()
 | 
				
			||||||
 | 
					                            end,
 | 
				
			||||||
 | 
					                            get = function(info)
 | 
				
			||||||
 | 
					                                return Gladdy.db.buffsFontColor.a
 | 
				
			||||||
 | 
					                            end,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
                font = {
 | 
					                font = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = "Font",
 | 
					                    name = L["Font"],
 | 
				
			||||||
                    order = 4,
 | 
					                    order = 4,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        header = {
 | 
					                        header = {
 | 
				
			||||||
@@ -918,6 +955,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                            min = 0.1,
 | 
					                            min = 0.1,
 | 
				
			||||||
                            max = 2,
 | 
					                            max = 2,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        buffsDynamicColor = Gladdy:option({
 | 
					                        buffsDynamicColor = Gladdy:option({
 | 
				
			||||||
                            type = "toggle",
 | 
					                            type = "toggle",
 | 
				
			||||||
@@ -936,7 +974,7 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
                },
 | 
					                },
 | 
				
			||||||
                border = {
 | 
					                border = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = "Border",
 | 
					                    name = L["Border"],
 | 
				
			||||||
                    order = 5,
 | 
					                    order = 5,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        header = {
 | 
					                        header = {
 | 
				
			||||||
@@ -1023,11 +1061,11 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
            },
 | 
					            },
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        debuffList = {
 | 
					        debuffList = {
 | 
				
			||||||
            name = "Debuff Lists",
 | 
					            name = L["Debuff Lists"],
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            order = 11,
 | 
					            order = 11,
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            args = select(1, Gladdy:GetAuras("debuff")),
 | 
					            args = select(1, Gladdy:GetAuras(AURA_TYPE_DEBUFF)),
 | 
				
			||||||
            set = function(info, state)
 | 
					            set = function(info, state)
 | 
				
			||||||
                local optionKey = info[#info]
 | 
					                local optionKey = info[#info]
 | 
				
			||||||
                Gladdy.dbi.profile.trackedDebuffs[optionKey] = state
 | 
					                Gladdy.dbi.profile.trackedDebuffs[optionKey] = state
 | 
				
			||||||
@@ -1038,11 +1076,11 @@ function BuffsDebuffs:GetOptions()
 | 
				
			|||||||
            end,
 | 
					            end,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        buffList = {
 | 
					        buffList = {
 | 
				
			||||||
            name = "Buff Lists",
 | 
					            name = L["Buff Lists"],
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            order = 12,
 | 
					            order = 12,
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            args = select(1, Gladdy:GetAuras("buffs")),
 | 
					            args = select(1, Gladdy:GetAuras(AURA_TYPE_BUFF)),
 | 
				
			||||||
            set = function(info, state)
 | 
					            set = function(info, state)
 | 
				
			||||||
                local optionKey = info[#info]
 | 
					                local optionKey = info[#info]
 | 
				
			||||||
                Gladdy.dbi.profile.trackedBuffs[optionKey] = state
 | 
					                Gladdy.dbi.profile.trackedBuffs[optionKey] = state
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -18,7 +18,8 @@ local BackdropTemplateMixin = BackdropTemplateMixin
 | 
				
			|||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
					local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
				
			||||||
local Castbar = Gladdy:NewModule("Castbar", 70, {
 | 
					local Castbar = Gladdy:NewModule("Cast Bar", 70, {
 | 
				
			||||||
 | 
					    castBarEnabled = true,
 | 
				
			||||||
    castBarHeight = 20,
 | 
					    castBarHeight = 20,
 | 
				
			||||||
    castBarWidth = 160,
 | 
					    castBarWidth = 160,
 | 
				
			||||||
    castBarIconSize = 22,
 | 
					    castBarIconSize = 22,
 | 
				
			||||||
@@ -57,15 +58,16 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function Castbar:CreateFrame(unit)
 | 
					function Castbar:CreateFrame(unit)
 | 
				
			||||||
    local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
					    local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
				
			||||||
 | 
					    castBar:EnableMouse(false)
 | 
				
			||||||
    castBar.unit = unit
 | 
					    castBar.unit = unit
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
 | 
					    castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
 | 
				
			||||||
                                 edgeSize = Gladdy.db.castBarBorderSize })
 | 
					                                 edgeSize = Gladdy.db.castBarBorderSize })
 | 
				
			||||||
    castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
 | 
					    castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
 | 
				
			||||||
    castBar:SetFrameLevel(1)
 | 
					    castBar:SetFrameLevel(1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    castBar.bar = CreateFrame("StatusBar", nil, castBar)
 | 
					    castBar.bar = CreateFrame("StatusBar", nil, castBar)
 | 
				
			||||||
    castBar.bar:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
 | 
					    castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
 | 
				
			||||||
    castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
 | 
					    castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
 | 
				
			||||||
    castBar.bar:SetMinMaxValues(0, 100)
 | 
					    castBar.bar:SetMinMaxValues(0, 100)
 | 
				
			||||||
    castBar.bar:SetFrameLevel(0)
 | 
					    castBar.bar:SetFrameLevel(0)
 | 
				
			||||||
@@ -79,12 +81,13 @@ function Castbar:CreateFrame(unit)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    castBar.bg = castBar.bar:CreateTexture(nil, "BACKGROUND")
 | 
					    castBar.bg = castBar.bar:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
    castBar.bg:SetAlpha(1)
 | 
					    castBar.bg:SetAlpha(1)
 | 
				
			||||||
    castBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
 | 
					    castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
 | 
				
			||||||
    castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
 | 
					    castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
 | 
				
			||||||
    castBar.bg:SetAllPoints(castBar.bar)
 | 
					    castBar.bg:SetAllPoints(castBar.bar)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    castBar.icon = CreateFrame("Frame", nil, castBar)
 | 
					    castBar.icon = CreateFrame("Frame", nil, castBar)
 | 
				
			||||||
    castBar.icon.texture = castBar.icon:CreateTexture(nil, "BACKGROUND")
 | 
					    castBar.icon.texture = castBar.icon:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
 | 
					    castBar.icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
				
			||||||
    castBar.icon.texture:SetAllPoints(castBar.icon)
 | 
					    castBar.icon.texture:SetAllPoints(castBar.icon)
 | 
				
			||||||
    castBar.icon.texture.overlay = castBar.icon:CreateTexture(nil, "BORDER")
 | 
					    castBar.icon.texture.overlay = castBar.icon:CreateTexture(nil, "BORDER")
 | 
				
			||||||
    castBar.icon.texture.overlay:SetAllPoints(castBar.icon.texture)
 | 
					    castBar.icon.texture.overlay:SetAllPoints(castBar.icon.texture)
 | 
				
			||||||
@@ -98,7 +101,7 @@ function Castbar:CreateFrame(unit)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    castBar.spellText = castBar:CreateFontString(nil, "LOW")
 | 
					    castBar.spellText = castBar:CreateFontString(nil, "LOW")
 | 
				
			||||||
    castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
 | 
					    castBar.spellText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
 | 
				
			||||||
    castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
					    castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
				
			||||||
    castBar.spellText:SetShadowOffset(1, -1)
 | 
					    castBar.spellText:SetShadowOffset(1, -1)
 | 
				
			||||||
    castBar.spellText:SetShadowColor(0, 0, 0, 1)
 | 
					    castBar.spellText:SetShadowColor(0, 0, 0, 1)
 | 
				
			||||||
@@ -106,7 +109,7 @@ function Castbar:CreateFrame(unit)
 | 
				
			|||||||
    castBar.spellText:SetPoint("LEFT", 7, 0) -- Text of the spell
 | 
					    castBar.spellText:SetPoint("LEFT", 7, 0) -- Text of the spell
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    castBar.timeText = castBar:CreateFontString(nil, "LOW")
 | 
					    castBar.timeText = castBar:CreateFontString(nil, "LOW")
 | 
				
			||||||
    castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
 | 
					    castBar.timeText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
 | 
				
			||||||
    castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
					    castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
				
			||||||
    castBar.timeText:SetShadowOffset(1, -1)
 | 
					    castBar.timeText:SetShadowOffset(1, -1)
 | 
				
			||||||
    castBar.timeText:SetShadowColor(0, 0, 0, 1)
 | 
					    castBar.timeText:SetShadowColor(0, 0, 0, 1)
 | 
				
			||||||
@@ -119,7 +122,6 @@ function Castbar:CreateFrame(unit)
 | 
				
			|||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Castbar:UpdateFrame(unit)
 | 
					function Castbar:UpdateFrame(unit)
 | 
				
			||||||
    local button = Gladdy.buttons[unit]
 | 
					 | 
				
			||||||
    local castBar = self.frames[unit]
 | 
					    local castBar = self.frames[unit]
 | 
				
			||||||
    if (not castBar) then
 | 
					    if (not castBar) then
 | 
				
			||||||
        return
 | 
					        return
 | 
				
			||||||
@@ -127,17 +129,17 @@ function Castbar:UpdateFrame(unit)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    castBar:SetWidth(Gladdy.db.castBarWidth)
 | 
					    castBar:SetWidth(Gladdy.db.castBarWidth)
 | 
				
			||||||
    castBar:SetHeight(Gladdy.db.castBarHeight)
 | 
					    castBar:SetHeight(Gladdy.db.castBarHeight)
 | 
				
			||||||
    castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
 | 
					    castBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "castBarBorderStyle"),
 | 
				
			||||||
                                 edgeSize = Gladdy.db.castBarBorderSize })
 | 
					                                 edgeSize = Gladdy.db.castBarBorderSize })
 | 
				
			||||||
    castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
 | 
					    castBar:SetBackdropBorderColor(Gladdy.db.castBarBorderColor.r, Gladdy.db.castBarBorderColor.g, Gladdy.db.castBarBorderColor.b, Gladdy.db.castBarBorderColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    castBar.bar:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
 | 
					    castBar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
 | 
				
			||||||
    castBar.bar:ClearAllPoints()
 | 
					    castBar.bar:ClearAllPoints()
 | 
				
			||||||
    castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
 | 
					    castBar.bar:SetStatusBarColor(Gladdy.db.castBarColor.r, Gladdy.db.castBarColor.g, Gladdy.db.castBarColor.b, Gladdy.db.castBarColor.a)
 | 
				
			||||||
    castBar.bar:SetPoint("TOPLEFT", castBar, "TOPLEFT", (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
					    castBar.bar:SetPoint("TOPLEFT", castBar, "TOPLEFT", (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
    castBar.bar:SetPoint("BOTTOMRIGHT", castBar, "BOTTOMRIGHT", -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
					    castBar.bar:SetPoint("BOTTOMRIGHT", castBar, "BOTTOMRIGHT", -(Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.castBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    castBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.castBarTexture))
 | 
					    castBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "castBarTexture"))
 | 
				
			||||||
    castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
 | 
					    castBar.bg:SetVertexColor(Gladdy.db.castBarBgColor.r, Gladdy.db.castBarBgColor.g, Gladdy.db.castBarBgColor.b, Gladdy.db.castBarBgColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if Gladdy.db.castBarSparkEnabled then
 | 
					    if Gladdy.db.castBarSparkEnabled then
 | 
				
			||||||
@@ -163,59 +165,28 @@ function Castbar:UpdateFrame(unit)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    castBar:ClearAllPoints()
 | 
					    castBar:ClearAllPoints()
 | 
				
			||||||
    local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
					    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
				
			||||||
    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
					 | 
				
			||||||
    if (Gladdy.db.castBarPos == "LEFT") then
 | 
					    if (Gladdy.db.castBarPos == "LEFT") then
 | 
				
			||||||
        if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
					        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					        if anchor == Gladdy.buttons[unit].healthBar then
 | 
				
			||||||
            if (Gladdy.db.classIconPos == "LEFT") then
 | 
					            castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					        else
 | 
				
			||||||
            end
 | 
					            castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
				
			||||||
        elseif (Gladdy.db.classIconPos == "LEFT") then
 | 
					 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
					 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        castBar:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
 | 
					 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if (Gladdy.db.castBarPos == "RIGHT") then
 | 
					    if (Gladdy.db.castBarPos == "RIGHT") then
 | 
				
			||||||
        if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
					        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					        if anchor == Gladdy.buttons[unit].healthBar then
 | 
				
			||||||
            if (Gladdy.db.classIconPos == "RIGHT") then
 | 
					            castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					        else
 | 
				
			||||||
            end
 | 
					            castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
				
			||||||
        elseif (Gladdy.db.classIconPos == "RIGHT") then
 | 
					 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
					 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        castBar:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
 | 
					 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
 | 
					    castBar.spellText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
 | 
				
			||||||
    castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
					    castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
 | 
					    castBar.timeText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
 | 
				
			||||||
    castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
					    castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
 | 
					    castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
 | 
				
			||||||
@@ -468,42 +439,41 @@ end
 | 
				
			|||||||
---------------------------
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Castbar:JOINED_ARENA()
 | 
					function Castbar:JOINED_ARENA()
 | 
				
			||||||
    for i=1, Gladdy.curBracket do
 | 
					    if Gladdy.db.castBarEnabled then
 | 
				
			||||||
        local unit = "arena" .. i
 | 
					        for i=1, Gladdy.curBracket do
 | 
				
			||||||
        local castBar = self.frames[unit]
 | 
					            local unit = "arena" .. i
 | 
				
			||||||
        castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
					            local castBar = self.frames[unit]
 | 
				
			||||||
        castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
					            castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
				
			||||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
					            castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
				
			||||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
					            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
				
			||||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
					            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
				
			||||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
 | 
					            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
				
			||||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
 | 
					            castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
 | 
				
			||||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
 | 
					            castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
 | 
				
			||||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
 | 
					            castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
 | 
				
			||||||
        castBar:SetScript("OnEvent", Castbar.OnEvent)
 | 
					            castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
 | 
				
			||||||
        castBar:SetScript("OnUpdate", Castbar.OnUpdate)
 | 
					            castBar:SetScript("OnEvent", Castbar.OnEvent)
 | 
				
			||||||
        castBar.fadeOut = nil
 | 
					            castBar:SetScript("OnUpdate", Castbar.OnUpdate)
 | 
				
			||||||
        self:CAST_STOP(unit)
 | 
					            castBar.fadeOut = nil
 | 
				
			||||||
        --Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
 | 
					            self:CAST_STOP(unit)
 | 
				
			||||||
 | 
					            --Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Castbar:ResetUnit(unit)
 | 
					function Castbar:ResetUnit(unit)
 | 
				
			||||||
    local castBar = self.frames[unit]
 | 
					    local castBar = self.frames[unit]
 | 
				
			||||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
					    castBar:UnregisterAllEvents()
 | 
				
			||||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
					 | 
				
			||||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
					 | 
				
			||||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
					 | 
				
			||||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
					 | 
				
			||||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_START")
 | 
					 | 
				
			||||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_STOP")
 | 
					 | 
				
			||||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_FAILED")
 | 
					 | 
				
			||||||
    castBar:SetScript("OnEvent", nil)
 | 
					    castBar:SetScript("OnEvent", nil)
 | 
				
			||||||
    castBar:SetScript("OnUpdate", nil)
 | 
					    castBar:SetScript("OnUpdate", nil)
 | 
				
			||||||
    castBar.fadeOut = nil
 | 
					    castBar.fadeOut = nil
 | 
				
			||||||
    self:CAST_STOP(unit)
 | 
					    self:CAST_STOP(unit)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Castbar:Reset()
 | 
				
			||||||
 | 
					    self.test = nil
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
---------------------------
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- TEST
 | 
					-- TEST
 | 
				
			||||||
@@ -511,25 +481,30 @@ end
 | 
				
			|||||||
---------------------------
 | 
					---------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Castbar:Test(unit)
 | 
					function Castbar:Test(unit)
 | 
				
			||||||
    local spell, _, icon, value, maxValue, event, endTime, startTime
 | 
					    self.test = true
 | 
				
			||||||
 | 
					    if Gladdy.db.castBarEnabled then
 | 
				
			||||||
 | 
					        local spell, _, icon, value, maxValue, event, endTime, startTime
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (unit == "arena2") then
 | 
					        if (unit == "arena2") then
 | 
				
			||||||
        spell, _, icon = GetSpellInfo(27072)
 | 
					            spell, _, icon = GetSpellInfo(27072)
 | 
				
			||||||
        value, maxValue, event = 0, 2, "cast"
 | 
					            value, maxValue, event = 0, 40, "cast"
 | 
				
			||||||
    elseif (unit == "arena1") then
 | 
					        elseif (unit == "arena1") then
 | 
				
			||||||
        spell, _, icon = GetSpellInfo(27220)
 | 
					            spell, _, icon = GetSpellInfo(27220)
 | 
				
			||||||
        endTime = GetTime() * 1000 + 60*1000
 | 
					            endTime = GetTime() * 1000 + 60*1000
 | 
				
			||||||
        startTime = GetTime() * 1000
 | 
					            startTime = GetTime() * 1000
 | 
				
			||||||
        value = (endTime / 1000) - GetTime()
 | 
					            value = (endTime / 1000) - GetTime()
 | 
				
			||||||
        maxValue = (endTime - startTime) / 1000
 | 
					            maxValue = (endTime - startTime) / 1000
 | 
				
			||||||
        event = "channel"
 | 
					            event = "channel"
 | 
				
			||||||
    elseif (unit == "arena3") then
 | 
					        else
 | 
				
			||||||
        spell, _, icon = GetSpellInfo(20770)
 | 
					            spell, _, icon = GetSpellInfo(20770)
 | 
				
			||||||
        value, maxValue, event = 0, 60, "cast"
 | 
					            value, maxValue, event = 0, 60, "cast"
 | 
				
			||||||
    end
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (spell) then
 | 
					        if (spell) then
 | 
				
			||||||
        self:CAST_START(unit, spell, icon, value, maxValue, event)
 | 
					            self:CAST_START(unit, spell, icon, value, maxValue, event)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        self:CAST_STOP(unit)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -548,7 +523,7 @@ local function option(params)
 | 
				
			|||||||
        set = function(info, value)
 | 
					        set = function(info, value)
 | 
				
			||||||
            local key = info.arg or info[#info]
 | 
					            local key = info.arg or info[#info]
 | 
				
			||||||
            Gladdy.dbi.profile[key] = value
 | 
					            Gladdy.dbi.profile[key] = value
 | 
				
			||||||
            Gladdy.options.args.Castbar.args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
 | 
					            Gladdy.options.args["Cast Bar"].args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
 | 
				
			||||||
            if Gladdy.db.castBarBorderSize > Gladdy.db.castBarHeight/2 then
 | 
					            if Gladdy.db.castBarBorderSize > Gladdy.db.castBarHeight/2 then
 | 
				
			||||||
                Gladdy.db.castBarBorderSize = Gladdy.db.castBarHeight/2
 | 
					                Gladdy.db.castBarBorderSize = Gladdy.db.castBarHeight/2
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
@@ -570,15 +545,21 @@ function Castbar:GetOptions()
 | 
				
			|||||||
            name = L["Cast Bar"],
 | 
					            name = L["Cast Bar"],
 | 
				
			||||||
            order = 2,
 | 
					            order = 2,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
 | 
					        castBarEnabled = option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Enabled"],
 | 
				
			||||||
 | 
					            desc = L["If test is running, type \"/gladdy test\" again"],
 | 
				
			||||||
 | 
					            order = 3,
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
        group = {
 | 
					        group = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Frame",
 | 
					            name = L["Frame"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 4,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                barFrame = {
 | 
					                barFrame = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = "Bar",
 | 
					                    name = L["Bar"],
 | 
				
			||||||
                    order = 1,
 | 
					                    order = 1,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        headerSize = {
 | 
					                        headerSize = {
 | 
				
			||||||
@@ -594,6 +575,7 @@ function Castbar:GetOptions()
 | 
				
			|||||||
                            min = 0,
 | 
					                            min = 0,
 | 
				
			||||||
                            max = 50,
 | 
					                            max = 50,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        castBarWidth = option({
 | 
					                        castBarWidth = option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -603,6 +585,7 @@ function Castbar:GetOptions()
 | 
				
			|||||||
                            min = 0,
 | 
					                            min = 0,
 | 
				
			||||||
                            max = 300,
 | 
					                            max = 300,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        headerTexture = {
 | 
					                        headerTexture = {
 | 
				
			||||||
                            type = "header",
 | 
					                            type = "header",
 | 
				
			||||||
@@ -643,6 +626,7 @@ function Castbar:GetOptions()
 | 
				
			|||||||
                            min = 0.5,
 | 
					                            min = 0.5,
 | 
				
			||||||
                            max = Gladdy.db.castBarHeight/2,
 | 
					                            max = Gladdy.db.castBarHeight/2,
 | 
				
			||||||
                            step = 0.5,
 | 
					                            step = 0.5,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        castBarBorderStyle = option({
 | 
					                        castBarBorderStyle = option({
 | 
				
			||||||
                            type = "select",
 | 
					                            type = "select",
 | 
				
			||||||
@@ -661,7 +645,7 @@ function Castbar:GetOptions()
 | 
				
			|||||||
                },
 | 
					                },
 | 
				
			||||||
                icon = {
 | 
					                icon = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = "Icon",
 | 
					                    name = L["Icon"],
 | 
				
			||||||
                    order = 2,
 | 
					                    order = 2,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        headerSize = {
 | 
					                        headerSize = {
 | 
				
			||||||
@@ -676,6 +660,7 @@ function Castbar:GetOptions()
 | 
				
			|||||||
                            min = 0,
 | 
					                            min = 0,
 | 
				
			||||||
                            max = 100,
 | 
					                            max = 100,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        headerBorder = {
 | 
					                        headerBorder = {
 | 
				
			||||||
                            type = "header",
 | 
					                            type = "header",
 | 
				
			||||||
@@ -698,7 +683,7 @@ function Castbar:GetOptions()
 | 
				
			|||||||
                },
 | 
					                },
 | 
				
			||||||
                spark = {
 | 
					                spark = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = "Spark",
 | 
					                    name = L["Spark"],
 | 
				
			||||||
                    order = 3,
 | 
					                    order = 3,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        header = {
 | 
					                        header = {
 | 
				
			||||||
@@ -722,7 +707,7 @@ function Castbar:GetOptions()
 | 
				
			|||||||
                },
 | 
					                },
 | 
				
			||||||
                font = {
 | 
					                font = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = "Font",
 | 
					                    name = L["Font"],
 | 
				
			||||||
                    order = 4,
 | 
					                    order = 4,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        header = {
 | 
					                        header = {
 | 
				
			||||||
@@ -752,6 +737,7 @@ function Castbar:GetOptions()
 | 
				
			|||||||
                            order = 4,
 | 
					                            order = 4,
 | 
				
			||||||
                            min = 1,
 | 
					                            min = 1,
 | 
				
			||||||
                            max = 20,
 | 
					                            max = 20,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        headerFormat = {
 | 
					                        headerFormat = {
 | 
				
			||||||
                            type = "header",
 | 
					                            type = "header",
 | 
				
			||||||
@@ -772,7 +758,7 @@ function Castbar:GetOptions()
 | 
				
			|||||||
                },
 | 
					                },
 | 
				
			||||||
                position = {
 | 
					                position = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = "Position",
 | 
					                    name = L["Position"],
 | 
				
			||||||
                    order = 5,
 | 
					                    order = 5,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        header = {
 | 
					                        header = {
 | 
				
			||||||
@@ -810,6 +796,7 @@ function Castbar:GetOptions()
 | 
				
			|||||||
                            min = -400,
 | 
					                            min = -400,
 | 
				
			||||||
                            max = 400,
 | 
					                            max = 400,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        castBarYOffset = option({
 | 
					                        castBarYOffset = option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -818,6 +805,7 @@ function Castbar:GetOptions()
 | 
				
			|||||||
                            min = -400,
 | 
					                            min = -400,
 | 
				
			||||||
                            max = 400,
 | 
					                            max = 400,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,27 +1,96 @@
 | 
				
			|||||||
 | 
					local select = select
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local CreateFrame = CreateFrame
 | 
					local CreateFrame = CreateFrame
 | 
				
			||||||
 | 
					local GetSpellInfo = GetSpellInfo
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
local Classicon = Gladdy:NewModule("Classicon", 80, {
 | 
					local Classicon = Gladdy:NewModule("Class Icon", 80, {
 | 
				
			||||||
    classIconPos = "LEFT",
 | 
					    classIconPos = "LEFT",
 | 
				
			||||||
    classIconSize = 60 + 20 + 1,
 | 
					    classIconSize = 60 + 20 + 1,
 | 
				
			||||||
    classIconWidthFactor = 0.9,
 | 
					    classIconWidthFactor = 0.9,
 | 
				
			||||||
    classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
					    classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
				
			||||||
    classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
					    classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
				
			||||||
 | 
					    classIconSpecIcon = false,
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
 | 
				
			||||||
 | 
					local classIcons = {
 | 
				
			||||||
 | 
					    ["DRUID"] = classIconPath .. "inv_misc_monsterclaw_04",
 | 
				
			||||||
 | 
					    ["HUNTER"] = classIconPath .. "inv_weapon_bow_07",
 | 
				
			||||||
 | 
					    ["MAGE"] = classIconPath .. "inv_staff_13",
 | 
				
			||||||
 | 
					    ["PALADIN"] = classIconPath .. "inv_hammer_01",
 | 
				
			||||||
 | 
					    ["PRIEST"] = classIconPath .. "inv_staff_30",
 | 
				
			||||||
 | 
					    ["ROGUE"] = classIconPath .. "inv_throwingknife_04",
 | 
				
			||||||
 | 
					    ["SHAMAN"] = classIconPath .. "inv_jewelry_talisman_04",
 | 
				
			||||||
 | 
					    ["WARLOCK"] = classIconPath .. "spell_nature_drowsy",
 | 
				
			||||||
 | 
					    ["WARRIOR"] = classIconPath .. "inv_sword_27",
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local specIcons = {
 | 
				
			||||||
 | 
					    --DRUID
 | 
				
			||||||
 | 
					    ["DRUID"] = {
 | 
				
			||||||
 | 
					        [L["Balance"]] = select(3, GetSpellInfo(8921)), -- Moonfire
 | 
				
			||||||
 | 
					        [L["Feral"]] = select(3, GetSpellInfo(27545)), -- Cat Form
 | 
				
			||||||
 | 
					        [L["Restoration"]] = select(3, GetSpellInfo(5185)), -- Healing Touch
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    ["HUNTER"] = {
 | 
				
			||||||
 | 
					        [L["Beast Mastery"]] = select(3, GetSpellInfo(1515)), -- Tame Beast
 | 
				
			||||||
 | 
					        [L["Marksmanship"]] = select(3, GetSpellInfo(42243)), -- Volley
 | 
				
			||||||
 | 
					        [L["Survival"]] = select(3, GetSpellInfo(1495)), -- Mongoose Bite
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    ["MAGE"] = {
 | 
				
			||||||
 | 
					        [L["Arcane"]] = select(3, GetSpellInfo(1459)), -- Arcane Intellect
 | 
				
			||||||
 | 
					        [L["Fire"]] = select(3, GetSpellInfo(133)), -- Fireball
 | 
				
			||||||
 | 
					        [L["Frost"]] = select(3, GetSpellInfo(116)), -- Frostbolt
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    ["PALADIN"] = {
 | 
				
			||||||
 | 
					        [L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
 | 
				
			||||||
 | 
					        [L["Retribution"]] = select(3, GetSpellInfo(7294)), -- Retribution Aura
 | 
				
			||||||
 | 
					        [L["Protection"]] = select(3, GetSpellInfo(32828)), -- Protection Aura
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    ["PRIEST"] = {
 | 
				
			||||||
 | 
					        [L["Discipline"]] = select(3, GetSpellInfo(1243)), -- Power Word: Fortitude
 | 
				
			||||||
 | 
					        [L["Shadow"]] = select(3, GetSpellInfo(589)), -- Shadow Word: Pain
 | 
				
			||||||
 | 
					        [L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    ["ROGUE"] = {
 | 
				
			||||||
 | 
					        [L["Assassination"]] = select(3, GetSpellInfo(1329)), -- Mutilate (Eviscerate? 2098)
 | 
				
			||||||
 | 
					        [L["Combat"]] = select(3, GetSpellInfo(53)), -- Backstab
 | 
				
			||||||
 | 
					        [L["Subtlety"]] = select(3, GetSpellInfo(1784)), -- Stealth
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    ["SHAMAN"] = {
 | 
				
			||||||
 | 
					        [L["Elemental"]] = select(3, GetSpellInfo(403)), -- Lightning Bolt
 | 
				
			||||||
 | 
					        [L["Enhancement"]] = select(3, GetSpellInfo(324)), -- Lightning Shield
 | 
				
			||||||
 | 
					        [L["Restoration"]] = select(3, GetSpellInfo(331)), -- Healing Wave
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    ["WARLOCK"] = {
 | 
				
			||||||
 | 
					        [L["Affliction"]] = select(3, GetSpellInfo(6789)), -- Affliction
 | 
				
			||||||
 | 
					        [L["Demonology"]] = select(3, GetSpellInfo(5500)), -- Sense Demons
 | 
				
			||||||
 | 
					        [L["Destruction"]] = select(3, GetSpellInfo(5740)), -- Rain of Fire
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					    ["WARRIOR"] = {
 | 
				
			||||||
 | 
					        [L["Arms"]] = select(3, GetSpellInfo(12294)), -- Mortal Strike
 | 
				
			||||||
 | 
					        [L["Fury"]] = select(3, GetSpellInfo(12325)), -- Inner Rage
 | 
				
			||||||
 | 
					        [L["Protection"]] = select(3, GetSpellInfo(71)), -- Defensive Stance
 | 
				
			||||||
 | 
					    },
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Classicon:Initialize()
 | 
					function Classicon:Initialize()
 | 
				
			||||||
    self.frames = {}
 | 
					    self.frames = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
					    self:RegisterMessage("ENEMY_SPOTTED")
 | 
				
			||||||
    self:RegisterMessage("UNIT_DEATH")
 | 
					    self:RegisterMessage("UNIT_DEATH")
 | 
				
			||||||
 | 
					    self:RegisterMessage("UNIT_SPEC")
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Classicon:CreateFrame(unit)
 | 
					function Classicon:CreateFrame(unit)
 | 
				
			||||||
    local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
					    local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
				
			||||||
 | 
					    classIcon:EnableMouse(false)
 | 
				
			||||||
    classIcon:SetFrameStrata("MEDIUM")
 | 
					    classIcon:SetFrameStrata("MEDIUM")
 | 
				
			||||||
    classIcon:SetFrameLevel(1)
 | 
					    classIcon:SetFrameLevel(1)
 | 
				
			||||||
    classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
 | 
					    classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
					    classIcon.texture:SetAllPoints(classIcon)
 | 
				
			||||||
 | 
					    classIcon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
 | 
					    classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
 | 
				
			||||||
    classIcon.texture.overlay:SetAllPoints(classIcon)
 | 
					    classIcon.texture.overlay:SetAllPoints(classIcon)
 | 
				
			||||||
@@ -51,7 +120,7 @@ function Classicon:UpdateFrame(unit)
 | 
				
			|||||||
    classIcon:SetHeight(Gladdy.db.classIconSize)
 | 
					    classIcon:SetHeight(Gladdy.db.classIconSize)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    classIcon:ClearAllPoints()
 | 
					    classIcon:ClearAllPoints()
 | 
				
			||||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
					    local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
				
			||||||
    if (Gladdy.db.classIconPos == "LEFT") then
 | 
					    if (Gladdy.db.classIconPos == "LEFT") then
 | 
				
			||||||
        classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
 | 
					        classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
@@ -65,6 +134,25 @@ function Classicon:UpdateFrame(unit)
 | 
				
			|||||||
    classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
 | 
					    classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Classicon:ENEMY_SPOTTED(unit)
 | 
				
			||||||
 | 
					    local classIcon = self.frames[unit]
 | 
				
			||||||
 | 
					    if (not classIcon) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    classIcon.texture:SetTexture(classIcons[Gladdy.buttons[unit].class])
 | 
				
			||||||
 | 
					    --classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
 | 
				
			||||||
 | 
					    classIcon.texture:SetAllPoints(classIcon)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Classicon:UNIT_SPEC(unit, spec)
 | 
				
			||||||
 | 
					    local classIcon = self.frames[unit]
 | 
				
			||||||
 | 
					    if (not Gladdy.db.classIconSpecIcon or not classIcon) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    classIcon.texture:SetTexture(specIcons[Gladdy.buttons[unit].class][spec])
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Classicon:Test(unit)
 | 
					function Classicon:Test(unit)
 | 
				
			||||||
    self:ENEMY_SPOTTED(unit)
 | 
					    self:ENEMY_SPOTTED(unit)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
@@ -85,17 +173,41 @@ function Classicon:GetOptions()
 | 
				
			|||||||
            name = L["Class Icon"],
 | 
					            name = L["Class Icon"],
 | 
				
			||||||
            order = 2,
 | 
					            order = 2,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
 | 
					        classIconSpecIcon = {
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Show Spec Icon"],
 | 
				
			||||||
 | 
					            desc = L["Shows Spec Icon once spec is detected"],
 | 
				
			||||||
 | 
					            order = 3,
 | 
				
			||||||
 | 
					            get = function() return Gladdy.db.classIconSpecIcon end,
 | 
				
			||||||
 | 
					            set = function(_, value)
 | 
				
			||||||
 | 
					                Gladdy.db.classIconSpecIcon = value
 | 
				
			||||||
 | 
					                if Gladdy.curBracket and Gladdy.curBracket > 0 then
 | 
				
			||||||
 | 
					                    for i=1,Gladdy.curBracket do
 | 
				
			||||||
 | 
					                        local unit = "arena" .. i
 | 
				
			||||||
 | 
					                        if (Gladdy.buttons[unit] and Gladdy.buttons[unit].spec) then
 | 
				
			||||||
 | 
					                            self:ENEMY_SPOTTED(unit)
 | 
				
			||||||
 | 
					                            self:UNIT_SPEC(unit, Gladdy.buttons[unit].spec)
 | 
				
			||||||
 | 
					                        end
 | 
				
			||||||
 | 
					                    end
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
        group = {
 | 
					        group = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Frame",
 | 
					            name = L["Frame"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 4,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                size = {
 | 
					                size = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = L["Icon size"],
 | 
					                    name = L["Icon size"],
 | 
				
			||||||
                    order = 1,
 | 
					                    order = 1,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        header = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["Icon size"],
 | 
				
			||||||
 | 
					                            order = 1,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
                        classIconSize = Gladdy:option({
 | 
					                        classIconSize = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
                            name = L["Icon size"],
 | 
					                            name = L["Icon size"],
 | 
				
			||||||
@@ -103,6 +215,7 @@ function Classicon:GetOptions()
 | 
				
			|||||||
                            max = 100,
 | 
					                            max = 100,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
                            order = 3,
 | 
					                            order = 3,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        classIconWidthFactor = Gladdy:option({
 | 
					                        classIconWidthFactor = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -111,6 +224,7 @@ function Classicon:GetOptions()
 | 
				
			|||||||
                            max = 2,
 | 
					                            max = 2,
 | 
				
			||||||
                            step = 0.05,
 | 
					                            step = 0.05,
 | 
				
			||||||
                            order = 4,
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -165,38 +279,3 @@ function Classicon:GetOptions()
 | 
				
			|||||||
        },
 | 
					        },
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					 | 
				
			||||||
local function getClassIcon(class)
 | 
					 | 
				
			||||||
    -- see https://wow.gamepedia.com/Class_icon
 | 
					 | 
				
			||||||
    local classIcon = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
 | 
					 | 
				
			||||||
    if class == "DRUID" then
 | 
					 | 
				
			||||||
        return classIcon .. "inv_misc_monsterclaw_04"
 | 
					 | 
				
			||||||
    elseif class == "HUNTER" then
 | 
					 | 
				
			||||||
        return classIcon .. "inv_weapon_bow_07"
 | 
					 | 
				
			||||||
    elseif class == "MAGE" then
 | 
					 | 
				
			||||||
        return classIcon .. "inv_staff_13"
 | 
					 | 
				
			||||||
    elseif class == "PALADIN" then
 | 
					 | 
				
			||||||
        return classIcon .. "inv_hammer_01"
 | 
					 | 
				
			||||||
    elseif class == "PRIEST" then
 | 
					 | 
				
			||||||
        return classIcon .. "inv_staff_30"
 | 
					 | 
				
			||||||
    elseif class == "ROGUE" then
 | 
					 | 
				
			||||||
        return classIcon .. "inv_throwingknife_04"
 | 
					 | 
				
			||||||
    elseif class == "SHAMAN" then
 | 
					 | 
				
			||||||
        return classIcon .. "inv_jewelry_talisman_04"
 | 
					 | 
				
			||||||
    elseif class == "WARLOCK" then
 | 
					 | 
				
			||||||
        return classIcon .. "spell_nature_drowsy"
 | 
					 | 
				
			||||||
    elseif class == "WARRIOR" then
 | 
					 | 
				
			||||||
        return classIcon .. "inv_sword_27"
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function Classicon:ENEMY_SPOTTED(unit)
 | 
					 | 
				
			||||||
    local classIcon = self.frames[unit]
 | 
					 | 
				
			||||||
    if (not classIcon) then
 | 
					 | 
				
			||||||
        return
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    classIcon.texture:SetTexture(getClassIcon(Gladdy.buttons[unit].class))
 | 
					 | 
				
			||||||
    --classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
 | 
					 | 
				
			||||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
							
								
								
									
										217
									
								
								Modules/Clicks.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										217
									
								
								Modules/Clicks.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,217 @@
 | 
				
			|||||||
 | 
					local tinsert = table.insert
 | 
				
			||||||
 | 
					local pairs = pairs
 | 
				
			||||||
 | 
					local tonumber = tonumber
 | 
				
			||||||
 | 
					local tostring = tostring
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local GetBindingKey = GetBindingKey
 | 
				
			||||||
 | 
					local ClearOverrideBindings = ClearOverrideBindings
 | 
				
			||||||
 | 
					local SetOverrideBindingClick = SetOverrideBindingClick
 | 
				
			||||||
 | 
					local MACRO, TARGET, FOCUS, ADDON_DISABLED = MACRO, TARGET, FOCUS, ADDON_DISABLED
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
 | 
					local L = Gladdy.L
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local attributes = {
 | 
				
			||||||
 | 
					    { name = L["Target"], button = "1", modifier = "", action = "target", spell = "" },
 | 
				
			||||||
 | 
					    { name = L["Focus"], button = "2", modifier = "", action = "focus", spell = "" },
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					for i = 3, 10 do
 | 
				
			||||||
 | 
					    tinsert(attributes, { name = L["Action #%d"]:format(i), button = "", modifier = "", action = "disabled", spell = "" })
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					local Clicks = Gladdy:NewModule("Clicks", nil, {
 | 
				
			||||||
 | 
					    attributes = attributes,
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BINDING_HEADER_GLADDY = "Gladdy"
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON1_LEFT = L["Left Click Enemy 1"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON2_LEFT = L["Left Click Enemy 2"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON3_LEFT = L["Left Click Enemy 3"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON4_LEFT = L["Left Click Enemy 4"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON5_LEFT = L["Left Click Enemy 5"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON1_RIGHT = L["Right Click Enemy 1"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON2_RIGHT = L["Right Click Enemy 2"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON3_RIGHT = L["Right Click Enemy 3"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON4_RIGHT = L["Right Click Enemy 4"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON5_RIGHT = L["Right Click Enemy 5"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON1_MIDDLE = L["Middle Click Enemy 1"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON2_MIDDLE = L["Middle Click Enemy 2"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON3_MIDDLE = L["Middle Click Enemy 3"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON4_MIDDLE = L["Middle Click Enemy 4"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON5_MIDDLE = L["Middle Click Enemy 5"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON1_BUTTON4 = L["Button4 Click Enemy 1"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON2_BUTTON4 = L["Button4 Click Enemy 2"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON3_BUTTON4 = L["Button4 Click Enemy 3"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON4_BUTTON4 = L["Button4 Click Enemy 4"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON5_BUTTON4 = L["Button4 Click Enemy 5"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON1_BUTTON5 = L["Button5 Click Enemy 1"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON2_BUTTON5 = L["Button5 Click Enemy 2"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON3_BUTTON5 = L["Button5 Click Enemy 3"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON4_BUTTON5 = L["Button5 Click Enemy 4"]
 | 
				
			||||||
 | 
					BINDING_NAME_GLADDYBUTTON5_BUTTON5 = L["Button5 Click Enemy 5"]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Clicks:Initialize()
 | 
				
			||||||
 | 
					    --
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Clicks:Reset()
 | 
				
			||||||
 | 
					    --
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Clicks:ResetUnit(unit)
 | 
				
			||||||
 | 
					    --
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Clicks:UpdateFrame(unit)
 | 
				
			||||||
 | 
					    self:SetupAttributes(unit)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Clicks:UpdateFrameOnce()
 | 
				
			||||||
 | 
					    for _, v in pairs(Gladdy.buttons) do
 | 
				
			||||||
 | 
					        local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
 | 
				
			||||||
 | 
					        local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
 | 
				
			||||||
 | 
					        local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id))
 | 
				
			||||||
 | 
					        local button4 = GetBindingKey(("GLADDYBUTTON%d_BUTTON4"):format(v.id))
 | 
				
			||||||
 | 
					        local button5 = GetBindingKey(("GLADDYBUTTON%d_BUTTON5"):format(v.id))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        ClearOverrideBindings(v.secure)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (left) then
 | 
				
			||||||
 | 
					            SetOverrideBindingClick(v.secure, false, left, v.secure:GetName(), "LeftButton")
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (right) then
 | 
				
			||||||
 | 
					            SetOverrideBindingClick(v.secure, false, right, v.secure:GetName(), "RightButton")
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (middle) then
 | 
				
			||||||
 | 
					            SetOverrideBindingClick(v.secure, false, middle, v.secure:GetName(), "MiddleButton")
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (button4) then
 | 
				
			||||||
 | 
					            SetOverrideBindingClick(v.secure, false, button4, v.secure:GetName(), "Button4")
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (button5) then
 | 
				
			||||||
 | 
					            SetOverrideBindingClick(v.secure, false, button5, v.secure:GetName(), "Button5")
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Clicks:SetupAttributes(unit)
 | 
				
			||||||
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
 | 
					    if (not button) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for _, v in pairs(Gladdy.db.attributes) do
 | 
				
			||||||
 | 
					        self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Clicks:SetupAttribute(button, key, mod, action, spell)
 | 
				
			||||||
 | 
					    local attr = ""
 | 
				
			||||||
 | 
					    local text = ""
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (action == "macro") then
 | 
				
			||||||
 | 
					        attr = mod .. "macrotext" .. key
 | 
				
			||||||
 | 
					        text = spell:gsub("%*arena%*", button.unit)
 | 
				
			||||||
 | 
					        button.secure:SetAttribute(mod .. "type" .. key, "macro")
 | 
				
			||||||
 | 
					    elseif (action ~= "disabled") then
 | 
				
			||||||
 | 
					        if (action == "target") then
 | 
				
			||||||
 | 
					            attr = mod .. "type" .. key
 | 
				
			||||||
 | 
					            text = "target"
 | 
				
			||||||
 | 
					        elseif (action == "focus") then
 | 
				
			||||||
 | 
					            attr = mod .. "type" .. key
 | 
				
			||||||
 | 
					            text = "focus"
 | 
				
			||||||
 | 
					        elseif (action == "spell") then
 | 
				
			||||||
 | 
					            attr = mod .. "type" .. key
 | 
				
			||||||
 | 
					            text = "spell"
 | 
				
			||||||
 | 
					            button.secure:SetAttribute(mod .. "spell" .. key, spell)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    button.secure:SetAttribute(attr, text)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local buttons = { ["1"] = L["Left button"], ["2"] = L["Right button"], ["3"] = L["Middle button"], ["4"] = L["Button 4"], ["5"] = L["Button 5"] }
 | 
				
			||||||
 | 
					local modifiers = { [""] = L["None"], ["*"] = L["All"], ["ctrl-"] = L["CTRL"], ["shift-"] = L["SHIFT"], ["alt-"] = L["ALT"] }
 | 
				
			||||||
 | 
					local clickValues = { ["macro"] = MACRO, ["target"] = TARGET, ["focus"] = FOCUS, ["spell"] = L["Cast Spell"], ["disabled"] = ADDON_DISABLED }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function SetupAttributeOption(i)
 | 
				
			||||||
 | 
					    return {
 | 
				
			||||||
 | 
					        type = "group",
 | 
				
			||||||
 | 
					        name = Gladdy.dbi.profile.attributes[i].name,
 | 
				
			||||||
 | 
					        desc = Gladdy.dbi.profile.attributes[i].name,
 | 
				
			||||||
 | 
					        order = i + 1,
 | 
				
			||||||
 | 
					        get = function(info)
 | 
				
			||||||
 | 
					            return Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]]
 | 
				
			||||||
 | 
					        end,
 | 
				
			||||||
 | 
					        set = function(info, value)
 | 
				
			||||||
 | 
					            Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]] = value
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (info[#info] == "name") then
 | 
				
			||||||
 | 
					                Gladdy.options.args.Clicks.args[info[#info - 1]].name = value
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            Gladdy:UpdateFrame()
 | 
				
			||||||
 | 
					        end,
 | 
				
			||||||
 | 
					        args = {
 | 
				
			||||||
 | 
					            name = {
 | 
				
			||||||
 | 
					                type = "input",
 | 
				
			||||||
 | 
					                name = L["Name"],
 | 
				
			||||||
 | 
					                desc = L["Select the name of the click option"],
 | 
				
			||||||
 | 
					                order = 1,
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            button = {
 | 
				
			||||||
 | 
					                type = "select",
 | 
				
			||||||
 | 
					                name = L["Button"],
 | 
				
			||||||
 | 
					                desc = L["Select which mouse button to use"],
 | 
				
			||||||
 | 
					                order = 2,
 | 
				
			||||||
 | 
					                values = buttons,
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            modifier = {
 | 
				
			||||||
 | 
					                type = "select",
 | 
				
			||||||
 | 
					                name = L["Modifier"],
 | 
				
			||||||
 | 
					                desc = L["Select which modifier to use"],
 | 
				
			||||||
 | 
					                order = 3,
 | 
				
			||||||
 | 
					                values = modifiers,
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            action = {
 | 
				
			||||||
 | 
					                type = "select",
 | 
				
			||||||
 | 
					                name = L["Action"],
 | 
				
			||||||
 | 
					                desc = L["Select what action this mouse button does"],
 | 
				
			||||||
 | 
					                order = 4,
 | 
				
			||||||
 | 
					                values = clickValues,
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            spell = {
 | 
				
			||||||
 | 
					                type = "input",
 | 
				
			||||||
 | 
					                name = L["Cast Spell / Macro"],
 | 
				
			||||||
 | 
					                desc = L["\n|cff1ac742Cast Spell:|r\n" ..
 | 
				
			||||||
 | 
					                        "Type in the spell name.\n" ..
 | 
				
			||||||
 | 
					                        "For example:\n" ..
 | 
				
			||||||
 | 
					                        "|cff17d1c8Polymorph|r\n" ..
 | 
				
			||||||
 | 
					                        "\n" ..
 | 
				
			||||||
 | 
					                        "|cff1ac742Macro:|r\n" ..
 | 
				
			||||||
 | 
					                        "Use *arena* as placeholder.\n" ..
 | 
				
			||||||
 | 
					                        "For example:\n" ..
 | 
				
			||||||
 | 
					                        "|cff17d1c8/cast [@*arena*] Blind\n" ..
 | 
				
			||||||
 | 
					                        "/run SendChatMessage(\"Blinding \" .. UnitName(\"*arena*\"), \"PARTY\")|r"],
 | 
				
			||||||
 | 
					                order = 5,
 | 
				
			||||||
 | 
					                width = "full",
 | 
				
			||||||
 | 
					                multiline = 10,
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Clicks:GetOptions()
 | 
				
			||||||
 | 
					    local options = {}
 | 
				
			||||||
 | 
					    for i = 1, 10 do
 | 
				
			||||||
 | 
					        options[tostring(i)] = SetupAttributeOption(i)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    return options
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
							
								
								
									
										248
									
								
								Modules/CombatIndicator.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										248
									
								
								Modules/CombatIndicator.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,248 @@
 | 
				
			|||||||
 | 
					local select = select
 | 
				
			||||||
 | 
					local UnitExists, UnitAffectingCombat, GetSpellInfo = UnitExists, UnitAffectingCombat, GetSpellInfo
 | 
				
			||||||
 | 
					local CreateFrame = CreateFrame
 | 
				
			||||||
 | 
					local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
 | 
					local L = Gladdy.L
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local CombatIndicator = Gladdy:NewModule("Combat Indicator", nil, {
 | 
				
			||||||
 | 
					    ciEnabled = true,
 | 
				
			||||||
 | 
					    ciSize = 20,
 | 
				
			||||||
 | 
					    ciAlpha = 1,
 | 
				
			||||||
 | 
					    ciWidthFactor = 1,
 | 
				
			||||||
 | 
					    ciAnchor = "healthBar",
 | 
				
			||||||
 | 
					    ciPos = "TOP",
 | 
				
			||||||
 | 
					    ciXOffset = 0,
 | 
				
			||||||
 | 
					    ciYOffset = -31,
 | 
				
			||||||
 | 
					    ciBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
				
			||||||
 | 
					    ciBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function CombatIndicator:Initialize()
 | 
				
			||||||
 | 
					    self.frames = {}
 | 
				
			||||||
 | 
					    self:RegisterMessage("JOINED_ARENA")
 | 
				
			||||||
 | 
					    self.updateInterval = 0.05
 | 
				
			||||||
 | 
					    self.combatIndicatorIcon = select(3, GetSpellInfo(674))
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function CombatIndicator:JOINED_ARENA()
 | 
				
			||||||
 | 
					    self:SetScript("OnUpdate", CombatIndicator.OnEvent)
 | 
				
			||||||
 | 
					    self.lastTimeUpdated = 0
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function CombatIndicator:CreateFrame(unit)
 | 
				
			||||||
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
 | 
					    if not button then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    local ciFrame = CreateFrame("Frame", "GladdyCombatindicator" .. unit, button)
 | 
				
			||||||
 | 
					    ciFrame:EnableMouse(false)
 | 
				
			||||||
 | 
					    ciFrame:SetFrameStrata("HIGH")
 | 
				
			||||||
 | 
					    ciFrame:SetHeight(Gladdy.db.ciSize)
 | 
				
			||||||
 | 
					    ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ciFrame.texture = ciFrame:CreateTexture(nil, "OVERLAY")
 | 
				
			||||||
 | 
					    ciFrame.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
				
			||||||
 | 
					    ciFrame.texture:SetTexture(self.combatIndicatorIcon)
 | 
				
			||||||
 | 
					    ciFrame.texture:SetAllPoints(ciFrame)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ciFrame.border = ciFrame:CreateTexture(nil, "OVERLAY")
 | 
				
			||||||
 | 
					    ciFrame.border:SetAllPoints(ciFrame)
 | 
				
			||||||
 | 
					    ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
 | 
				
			||||||
 | 
					    ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self.frames[unit] = ciFrame
 | 
				
			||||||
 | 
					    button.ciFrame = ciFrame
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function CombatIndicator:UpdateFrame(unit)
 | 
				
			||||||
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
 | 
					    local ciFrame = self.frames[unit]
 | 
				
			||||||
 | 
					    if (not button or not ciFrame) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    ciFrame:SetHeight(Gladdy.db.ciSize)
 | 
				
			||||||
 | 
					    ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
 | 
				
			||||||
 | 
					    ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
 | 
				
			||||||
 | 
					    ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ciFrame:ClearAllPoints()
 | 
				
			||||||
 | 
					    ciFrame:SetPoint(ANCHORS[Gladdy.db.ciPos], Gladdy.buttons[unit][Gladdy.db.ciAnchor], Gladdy.db.ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ciFrame:SetAlpha(Gladdy.db.ciAlpha)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (Gladdy.db.ciEnabled == false) then
 | 
				
			||||||
 | 
					        ciFrame:Hide()
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        ciFrame:Show()
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function CombatIndicator:Test()
 | 
				
			||||||
 | 
					    self.test = true
 | 
				
			||||||
 | 
					    self:JOINED_ARENA()
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function CombatIndicator:Reset()
 | 
				
			||||||
 | 
					    self:SetScript("OnUpdate", nil)
 | 
				
			||||||
 | 
					    self.test = false
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function CombatIndicator.OnEvent(self, elapsed)
 | 
				
			||||||
 | 
					    self.lastTimeUpdated = self.lastTimeUpdated + elapsed
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (self.lastTimeUpdated > self.updateInterval) then
 | 
				
			||||||
 | 
					        for i=1,Gladdy.curBracket do
 | 
				
			||||||
 | 
					            local unit = "arena" .. i
 | 
				
			||||||
 | 
					            if Gladdy.db.ciEnabled and (CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit))) then
 | 
				
			||||||
 | 
					                CombatIndicator.frames[unit]:Show()
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                CombatIndicator.frames[unit]:Hide()
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        self.lastTimeUpdated = 0
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function CombatIndicator:GetOptions()
 | 
				
			||||||
 | 
					    return {
 | 
				
			||||||
 | 
					        header = {
 | 
				
			||||||
 | 
					            type = "header",
 | 
				
			||||||
 | 
					            name = L["Combat Indicator"],
 | 
				
			||||||
 | 
					            order = 2,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        ciEnabled = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Enabled"],
 | 
				
			||||||
 | 
					            desc = L["Enable Combat Indicator icon"],
 | 
				
			||||||
 | 
					            order = 3,
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        group = {
 | 
				
			||||||
 | 
					            type = "group",
 | 
				
			||||||
 | 
					            childGroups = "tree",
 | 
				
			||||||
 | 
					            name = L["Frame"],
 | 
				
			||||||
 | 
					            order = 4,
 | 
				
			||||||
 | 
					            args = {
 | 
				
			||||||
 | 
					                general = {
 | 
				
			||||||
 | 
					                    type = "group",
 | 
				
			||||||
 | 
					                    name = L["Frame"],
 | 
				
			||||||
 | 
					                    order = 1,
 | 
				
			||||||
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        header = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["Frame"],
 | 
				
			||||||
 | 
					                            order = 1,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
 | 
					                        ciSize = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Icon size"],
 | 
				
			||||||
 | 
					                            min = 5,
 | 
				
			||||||
 | 
					                            max = 100,
 | 
				
			||||||
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            order = 2,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        ciWidthFactor = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Icon width factor"],
 | 
				
			||||||
 | 
					                            min = 0.5,
 | 
				
			||||||
 | 
					                            max = 2,
 | 
				
			||||||
 | 
					                            step = 0.05,
 | 
				
			||||||
 | 
					                            order = 3,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        ciAlpha = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Alpha"],
 | 
				
			||||||
 | 
					                            min = 0,
 | 
				
			||||||
 | 
					                            max = 1,
 | 
				
			||||||
 | 
					                            step = 0.05,
 | 
				
			||||||
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                position = {
 | 
				
			||||||
 | 
					                    type = "group",
 | 
				
			||||||
 | 
					                    name = L["Position"],
 | 
				
			||||||
 | 
					                    order = 4,
 | 
				
			||||||
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        header = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["Position"],
 | 
				
			||||||
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
 | 
					                        ciAnchor = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "select",
 | 
				
			||||||
 | 
					                            name = L["Anchor"],
 | 
				
			||||||
 | 
					                            desc = L["This changes the anchor of the ci icon"],
 | 
				
			||||||
 | 
					                            order = 20,
 | 
				
			||||||
 | 
					                            values = {
 | 
				
			||||||
 | 
					                                ["trinket"] = L["Trinket"],
 | 
				
			||||||
 | 
					                                ["classIcon"] = L["Class Icon"],
 | 
				
			||||||
 | 
					                                ["healthBar"] = L["Health Bar"],
 | 
				
			||||||
 | 
					                                ["powerBar"] = L["Power Bar"],
 | 
				
			||||||
 | 
					                            },
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        ciPos = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "select",
 | 
				
			||||||
 | 
					                            name = L["Position"],
 | 
				
			||||||
 | 
					                            desc = L["This changes position relative to its anchor of the ci icon"],
 | 
				
			||||||
 | 
					                            order = 21,
 | 
				
			||||||
 | 
					                            values = {
 | 
				
			||||||
 | 
					                                ["LEFT"] = L["Left"],
 | 
				
			||||||
 | 
					                                ["RIGHT"] = L["Right"],
 | 
				
			||||||
 | 
					                                ["TOP"] = L["Top"],
 | 
				
			||||||
 | 
					                                ["BOTTOM"] = L["Bottom"],
 | 
				
			||||||
 | 
					                            },
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        ciXOffset = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Horizontal offset"],
 | 
				
			||||||
 | 
					                            order = 23,
 | 
				
			||||||
 | 
					                            min = -400,
 | 
				
			||||||
 | 
					                            max = 400,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        ciYOffset = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Vertical offset"],
 | 
				
			||||||
 | 
					                            order = 24,
 | 
				
			||||||
 | 
					                            min = -400,
 | 
				
			||||||
 | 
					                            max = 400,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                border = {
 | 
				
			||||||
 | 
					                    type = "group",
 | 
				
			||||||
 | 
					                    name = L["Border"],
 | 
				
			||||||
 | 
					                    order = 4,
 | 
				
			||||||
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        header = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["Border"],
 | 
				
			||||||
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
 | 
					                        ciBorderStyle = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "select",
 | 
				
			||||||
 | 
					                            name = L["Border style"],
 | 
				
			||||||
 | 
					                            order = 31,
 | 
				
			||||||
 | 
					                            values = Gladdy:GetIconStyles()
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        ciBorderColor = Gladdy:colorOption({
 | 
				
			||||||
 | 
					                            type = "color",
 | 
				
			||||||
 | 
					                            name = L["Border color"],
 | 
				
			||||||
 | 
					                            desc = L["Color of the border"],
 | 
				
			||||||
 | 
					                            order = 32,
 | 
				
			||||||
 | 
					                            hasAlpha = true,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
@@ -1,12 +1,54 @@
 | 
				
			|||||||
local type, pairs, ceil, tonumber, mod = type, pairs, ceil, tonumber, mod
 | 
					local type, pairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ceil, tonumber, mod, tostring, string.upper, select
 | 
				
			||||||
local GetTime = GetTime
 | 
					local GetTime = GetTime
 | 
				
			||||||
local CreateFrame = CreateFrame
 | 
					local CreateFrame = CreateFrame
 | 
				
			||||||
 | 
					local RACE_ICON_TCOORDS = {
 | 
				
			||||||
 | 
					    ["HUMAN_MALE"]		= {0, 0.125, 0, 0.25},
 | 
				
			||||||
 | 
					    ["DWARF_MALE"]		= {0.125, 0.25, 0, 0.25},
 | 
				
			||||||
 | 
					    ["GNOME_MALE"]		= {0.25, 0.375, 0, 0.25},
 | 
				
			||||||
 | 
					    ["NIGHTELF_MALE"]	= {0.375, 0.5, 0, 0.25},
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ["TAUREN_MALE"]		= {0, 0.125, 0.25, 0.5},
 | 
				
			||||||
 | 
					    ["SCOURGE_MALE"]	= {0.125, 0.25, 0.25, 0.5},
 | 
				
			||||||
 | 
					    ["TROLL_MALE"]		= {0.25, 0.375, 0.25, 0.5},
 | 
				
			||||||
 | 
					    ["ORC_MALE"]		= {0.375, 0.5, 0.25, 0.5},
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ["HUMAN_FEMALE"]	= {0, 0.125, 0.5, 0.75},
 | 
				
			||||||
 | 
					    ["DWARF_FEMALE"]	= {0.125, 0.25, 0.5, 0.75},
 | 
				
			||||||
 | 
					    ["GNOME_FEMALE"]	= {0.25, 0.375, 0.5, 0.75},
 | 
				
			||||||
 | 
					    ["NIGHTELF_FEMALE"]	= {0.375, 0.5, 0.5, 0.75},
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ["TAUREN_FEMALE"]	= {0, 0.125, 0.75, 1.0},
 | 
				
			||||||
 | 
					    ["SCOURGE_FEMALE"]	= {0.125, 0.25, 0.75, 1.0},
 | 
				
			||||||
 | 
					    ["TROLL_FEMALE"]	= {0.25, 0.375, 0.75, 1.0},
 | 
				
			||||||
 | 
					    ["ORC_FEMALE"]		= {0.375, 0.5, 0.75, 1.0},
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ["BLOODELF_MALE"]	= {0.5, 0.625, 0.25, 0.5},
 | 
				
			||||||
 | 
					    ["BLOODELF_FEMALE"]	= {0.5, 0.625, 0.75, 1.0},
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ["DRAENEI_MALE"]	= {0.5, 0.625, 0, 0.25},
 | 
				
			||||||
 | 
					    ["DRAENEI_FEMALE"]	= {0.5, 0.625, 0.5, 0.75},
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local GetSpellInfo = GetSpellInfo
 | 
					local GetSpellInfo = GetSpellInfo
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function getDefaultCooldown()
 | 
				
			||||||
 | 
					    local cooldowns = {}
 | 
				
			||||||
 | 
					    for _,spellTable in pairs(Gladdy:GetCooldownList()) do
 | 
				
			||||||
 | 
					        for spellId,_ in pairs(spellTable) do
 | 
				
			||||||
 | 
					            local spellName = GetSpellInfo(spellId)
 | 
				
			||||||
 | 
					            if spellName then
 | 
				
			||||||
 | 
					                cooldowns[tostring(spellId)] = true
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                Gladdy:Print("spellid does not exist  " .. spellId)
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    return cooldowns
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
 | 
					local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
 | 
				
			||||||
    cooldownFont = "DorisPP",
 | 
					    cooldownFont = "DorisPP",
 | 
				
			||||||
    cooldownFontScale = 1,
 | 
					    cooldownFontScale = 1,
 | 
				
			||||||
@@ -23,37 +65,41 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
 | 
				
			|||||||
    cooldownBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_Gloss",
 | 
					    cooldownBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_Gloss",
 | 
				
			||||||
    cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
					    cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
				
			||||||
    cooldownDisableCircle = false,
 | 
					    cooldownDisableCircle = false,
 | 
				
			||||||
    cooldownCooldownAlpha = 1
 | 
					    cooldownCooldownAlpha = 1,
 | 
				
			||||||
 | 
					    cooldownCooldowns = getDefaultCooldown()
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Cooldowns:Initialize()
 | 
					function Cooldowns:Initialize()
 | 
				
			||||||
    self.cooldownSpellIds = {}
 | 
					    self.cooldownSpellIds = {}
 | 
				
			||||||
    self.spellTextures = {}
 | 
					    self.spellTextures = {}
 | 
				
			||||||
    for class, t in pairs(self.cooldownSpells) do
 | 
					    for _,spellTable in pairs(Gladdy:GetCooldownList()) do
 | 
				
			||||||
        for k, v in pairs(t) do
 | 
					        for spellId,_ in pairs(spellTable) do
 | 
				
			||||||
            local spellName, _, texture = GetSpellInfo(k)
 | 
					            local spellName, _, texture = GetSpellInfo(spellId)
 | 
				
			||||||
            if spellName then
 | 
					            if spellName then
 | 
				
			||||||
                self.cooldownSpellIds[spellName] = k
 | 
					                self.cooldownSpellIds[spellName] = spellId
 | 
				
			||||||
                self.spellTextures[k] = texture
 | 
					                self.spellTextures[spellId] = texture
 | 
				
			||||||
            else
 | 
					            else
 | 
				
			||||||
                Gladdy:Print("spellid does not exist  " .. k)
 | 
					                Gladdy:Print("spellid does not exist  " .. spellId)
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
					    self:RegisterMessage("ENEMY_SPOTTED")
 | 
				
			||||||
    self:RegisterMessage("SPEC_DETECTED")
 | 
					    self:RegisterMessage("SPEC_DETECTED")
 | 
				
			||||||
    self:RegisterMessage("UNIT_DEATH")
 | 
					    self:RegisterMessage("UNIT_DEATH")
 | 
				
			||||||
 | 
					    self:RegisterMessage("UNIT_DESTROYED")
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Cooldowns:CreateFrame(unit)
 | 
					function Cooldowns:CreateFrame(unit)
 | 
				
			||||||
    local button = Gladdy.buttons[unit]
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
    -- Cooldown frame
 | 
					    -- Cooldown frame
 | 
				
			||||||
    local spellCooldownFrame = CreateFrame("Frame", nil, button)
 | 
					    local spellCooldownFrame = CreateFrame("Frame", nil, button)
 | 
				
			||||||
 | 
					    spellCooldownFrame:EnableMouse(false)
 | 
				
			||||||
    for x = 1, 14 do
 | 
					    for x = 1, 14 do
 | 
				
			||||||
        local icon = CreateFrame("Frame", nil, spellCooldownFrame)
 | 
					        local icon = CreateFrame("Frame", nil, spellCooldownFrame)
 | 
				
			||||||
        icon:EnableMouse(false)
 | 
					        icon:EnableMouse(false)
 | 
				
			||||||
        icon:SetFrameLevel(3)
 | 
					        icon:SetFrameLevel(3)
 | 
				
			||||||
        icon.texture = icon:CreateTexture(nil, "BACKGROUND")
 | 
					        icon.texture = icon:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
 | 
					        icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
				
			||||||
        icon.texture:SetAllPoints(icon)
 | 
					        icon.texture:SetAllPoints(icon)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
 | 
					        icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
 | 
				
			||||||
@@ -74,7 +120,7 @@ function Cooldowns:CreateFrame(unit)
 | 
				
			|||||||
        icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a)
 | 
					        icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
					        icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
				
			||||||
        icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2  * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
					        icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2  * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
				
			||||||
        icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
 | 
					        icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
 | 
				
			||||||
        icon.cooldownFont:SetAllPoints(icon)
 | 
					        icon.cooldownFont:SetAllPoints(icon)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -88,70 +134,34 @@ function Cooldowns:UpdateFrame(unit)
 | 
				
			|||||||
    -- Cooldown frame
 | 
					    -- Cooldown frame
 | 
				
			||||||
    if (Gladdy.db.cooldown) then
 | 
					    if (Gladdy.db.cooldown) then
 | 
				
			||||||
        button.spellCooldownFrame:ClearAllPoints()
 | 
					        button.spellCooldownFrame:ClearAllPoints()
 | 
				
			||||||
        local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
					        local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
				
			||||||
 | 
					        local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
				
			||||||
        if Gladdy.db.cooldownYPos == "TOP" then
 | 
					        if Gladdy.db.cooldownYPos == "TOP" then
 | 
				
			||||||
            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
					            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
				
			||||||
                button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
 | 
					                button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
				
			||||||
            else
 | 
					            else
 | 
				
			||||||
                button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
 | 
					                button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        elseif Gladdy.db.cooldownYPos == "BOTTOM" then
 | 
					        elseif Gladdy.db.cooldownYPos == "BOTTOM" then
 | 
				
			||||||
            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
					            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
				
			||||||
                button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
 | 
					                button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
 | 
				
			||||||
            else
 | 
					            else
 | 
				
			||||||
                button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
 | 
					                button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        elseif Gladdy.db.cooldownYPos == "LEFT" then
 | 
					        elseif Gladdy.db.cooldownYPos == "LEFT" then
 | 
				
			||||||
            local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
					            local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
				
			||||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
					            if anchor == Gladdy.buttons[unit].healthBar then
 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
				
			||||||
                if (Gladdy.db.classIconPos == "LEFT") then
 | 
					            else
 | 
				
			||||||
                    horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
				
			||||||
                end
 | 
					 | 
				
			||||||
            elseif (Gladdy.db.classIconPos == "LEFT") then
 | 
					 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
                if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
					 | 
				
			||||||
                    horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
                end
 | 
					 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
            if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
 | 
					 | 
				
			||||||
                verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
            if (Gladdy.db.castBarPos == "LEFT") then
 | 
					 | 
				
			||||||
                verticalMargin = verticalMargin -
 | 
					 | 
				
			||||||
                        ((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
					 | 
				
			||||||
                                or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
            if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
 | 
					 | 
				
			||||||
                verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
            button.spellCooldownFrame:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
 | 
					 | 
				
			||||||
        elseif Gladdy.db.cooldownYPos == "RIGHT" then
 | 
					        elseif Gladdy.db.cooldownYPos == "RIGHT" then
 | 
				
			||||||
            verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
					            local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
				
			||||||
            local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
					            if anchor == Gladdy.buttons[unit].healthBar then
 | 
				
			||||||
            if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
					                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					            else
 | 
				
			||||||
                if (Gladdy.db.classIconPos == "RIGHT") then
 | 
					                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
				
			||||||
                    horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
                end
 | 
					 | 
				
			||||||
            elseif (Gladdy.db.classIconPos == "RIGHT") then
 | 
					 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
                if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
					 | 
				
			||||||
                    horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
                end
 | 
					 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
            if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
 | 
					 | 
				
			||||||
                verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
            if (Gladdy.db.castBarPos == "RIGHT") then
 | 
					 | 
				
			||||||
                verticalMargin = verticalMargin -
 | 
					 | 
				
			||||||
                        ((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
					 | 
				
			||||||
                                or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
            if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
 | 
					 | 
				
			||||||
                verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
            button.spellCooldownFrame:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
 | 
					 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
 | 
					        button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
 | 
				
			||||||
        button.spellCooldownFrame:SetWidth(1)
 | 
					        button.spellCooldownFrame:SetWidth(1)
 | 
				
			||||||
@@ -162,7 +172,7 @@ function Cooldowns:UpdateFrame(unit)
 | 
				
			|||||||
            local icon = button.spellCooldownFrame["icon" .. j]
 | 
					            local icon = button.spellCooldownFrame["icon" .. j]
 | 
				
			||||||
            icon:SetHeight(Gladdy.db.cooldownSize)
 | 
					            icon:SetHeight(Gladdy.db.cooldownSize)
 | 
				
			||||||
            icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
 | 
					            icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
 | 
				
			||||||
            icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
					            icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
				
			||||||
            icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
 | 
					            icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
 | 
				
			||||||
            icon:ClearAllPoints()
 | 
					            icon:ClearAllPoints()
 | 
				
			||||||
            if (Gladdy.db.cooldownXPos == "RIGHT") then
 | 
					            if (Gladdy.db.cooldownXPos == "RIGHT") then
 | 
				
			||||||
@@ -210,7 +220,7 @@ function Cooldowns:UpdateFrame(unit)
 | 
				
			|||||||
            icon.cooldown:SetPoint("CENTER", icon, "CENTER")
 | 
					            icon.cooldown:SetPoint("CENTER", icon, "CENTER")
 | 
				
			||||||
            icon.cooldown:SetAlpha(Gladdy.db.cooldownCooldownAlpha)
 | 
					            icon.cooldown:SetAlpha(Gladdy.db.cooldownCooldownAlpha)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
					            icon.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
				
			||||||
            icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
 | 
					            icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
 | 
					            icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
 | 
				
			||||||
@@ -227,12 +237,17 @@ function Cooldowns:UpdateFrame(unit)
 | 
				
			|||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Cooldowns:Test(unit)
 | 
					function Cooldowns:Test(unit)
 | 
				
			||||||
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
    if Gladdy.db.cooldown then
 | 
					    if Gladdy.db.cooldown then
 | 
				
			||||||
        local button = Gladdy.buttons[unit]
 | 
					 | 
				
			||||||
        button.spellCooldownFrame:Show()
 | 
					        button.spellCooldownFrame:Show()
 | 
				
			||||||
        button.lastCooldownSpell = 1
 | 
					        button.lastCooldownSpell = 1
 | 
				
			||||||
        self:UpdateTestCooldowns(unit)
 | 
					        self:UpdateTestCooldowns(unit)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        button.spellCooldownFrame:Hide()
 | 
				
			||||||
 | 
					        button.lastCooldownSpell = 1
 | 
				
			||||||
 | 
					        self:UpdateTestCooldowns(unit)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Cooldowns:UpdateTestCooldowns(unit)
 | 
					function Cooldowns:UpdateTestCooldowns(unit)
 | 
				
			||||||
@@ -246,13 +261,12 @@ function Cooldowns:UpdateTestCooldowns(unit)
 | 
				
			|||||||
        button.test = true
 | 
					        button.test = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        -- use class spells
 | 
					        -- use class spells
 | 
				
			||||||
        for k, v in pairs(self.cooldownSpells[button.class]) do
 | 
					        for spellId,_ in pairs(Gladdy:GetCooldownList()[button.class]) do
 | 
				
			||||||
            --k is spellId
 | 
					            self:CooldownUsed(unit, button.class, spellId)
 | 
				
			||||||
            self:CooldownUsed(unit, button.class, k, nil)
 | 
					 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        -- use race spells
 | 
					        -- use race spells
 | 
				
			||||||
        for k, v in pairs(self.cooldownSpells[button.race]) do
 | 
					        for spellId,_ in pairs(Gladdy:GetCooldownList()[button.race]) do
 | 
				
			||||||
            self:CooldownUsed(unit, button.race, k, nil)
 | 
					            self:CooldownUsed(unit, button.race, spellId)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
@@ -280,19 +294,13 @@ function Cooldowns:CooldownStart(button, spellId, duration)
 | 
				
			|||||||
                self.timeLeft = self.timeLeft - elapsed
 | 
					                self.timeLeft = self.timeLeft - elapsed
 | 
				
			||||||
                local timeLeft = ceil(self.timeLeft)
 | 
					                local timeLeft = ceil(self.timeLeft)
 | 
				
			||||||
                if timeLeft >= 540 then
 | 
					                if timeLeft >= 540 then
 | 
				
			||||||
                    self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
 | 
					                    self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
				
			||||||
                    self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
					 | 
				
			||||||
                elseif timeLeft < 540 and timeLeft >= 60 then
 | 
					                elseif timeLeft < 540 and timeLeft >= 60 then
 | 
				
			||||||
                    -- more than 1 minute
 | 
					                    self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
				
			||||||
                    self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
 | 
					 | 
				
			||||||
                    self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
					 | 
				
			||||||
                elseif timeLeft < 60 and timeLeft > 0 then
 | 
					                elseif timeLeft < 60 and timeLeft > 0 then
 | 
				
			||||||
                    -- between 60s and 21s (green)
 | 
					                    self.cooldownFont:SetFont(Gladdy:SMFetch("font", "cooldownFont"), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
				
			||||||
                    self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
 | 
					 | 
				
			||||||
                    self.cooldownFont:SetText(timeLeft)
 | 
					 | 
				
			||||||
                else
 | 
					 | 
				
			||||||
                    self.cooldownFont:SetText("")
 | 
					 | 
				
			||||||
                end
 | 
					                end
 | 
				
			||||||
 | 
					                Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 0)
 | 
				
			||||||
                if (self.timeLeft <= 0) then
 | 
					                if (self.timeLeft <= 0) then
 | 
				
			||||||
                    Cooldowns:CooldownReady(button, spellId, frame)
 | 
					                    Cooldowns:CooldownReady(button, spellId, frame)
 | 
				
			||||||
                end
 | 
					                end
 | 
				
			||||||
@@ -330,6 +338,9 @@ function Cooldowns:DetectSpec(unit, spec)
 | 
				
			|||||||
    if (not button or not spec or button.spec) then
 | 
					    if (not button or not spec or button.spec) then
 | 
				
			||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					    if button.class == "PALADIN" and (spec ~= L["Holy"] or spec ~= L["Retribution"]) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    button.spec = spec
 | 
					    button.spec = spec
 | 
				
			||||||
    if not button.test then
 | 
					    if not button.test then
 | 
				
			||||||
@@ -344,31 +355,32 @@ function Cooldowns:DetectSpec(unit, spec)
 | 
				
			|||||||
    ]]
 | 
					    ]]
 | 
				
			||||||
    if (Gladdy.db.cooldown) then
 | 
					    if (Gladdy.db.cooldown) then
 | 
				
			||||||
        local class = Gladdy.buttons[unit].class
 | 
					        local class = Gladdy.buttons[unit].class
 | 
				
			||||||
        local race = Gladdy.buttons[unit].race
 | 
					        for k, v in pairs(Gladdy:GetCooldownList()[class]) do
 | 
				
			||||||
        for k, v in pairs(self.cooldownSpells[class]) do
 | 
					            if Gladdy.db.cooldownCooldowns[tostring(k)] then
 | 
				
			||||||
            --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
 | 
					                --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
 | 
				
			||||||
            if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
 | 
					                if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
 | 
				
			||||||
                local sharedCD = false
 | 
					                    local sharedCD = false
 | 
				
			||||||
                if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
					                    if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
				
			||||||
                    for spellId, _ in pairs(v.sharedCD) do
 | 
					                        for spellId, _ in pairs(v.sharedCD) do
 | 
				
			||||||
                        for i = 1, button.lastCooldownSpell do
 | 
					                            for i = 1, button.lastCooldownSpell do
 | 
				
			||||||
                            local icon = button.spellCooldownFrame["icon" .. i]
 | 
					                                local icon = button.spellCooldownFrame["icon" .. i]
 | 
				
			||||||
                            if (icon.spellId == spellId) then
 | 
					                                if (icon.spellId == spellId) then
 | 
				
			||||||
                                sharedCD = true
 | 
					                                    sharedCD = true
 | 
				
			||||||
 | 
					                                end
 | 
				
			||||||
                            end
 | 
					                            end
 | 
				
			||||||
                        end
 | 
					                        end
 | 
				
			||||||
                    end
 | 
					                    end
 | 
				
			||||||
                end
 | 
					                    if sharedCD then
 | 
				
			||||||
                if sharedCD then
 | 
					                        return
 | 
				
			||||||
                    return
 | 
					                    end
 | 
				
			||||||
                end
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
                local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
					                    local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
				
			||||||
                icon:Show()
 | 
					                    icon:Show()
 | 
				
			||||||
                icon.texture:SetTexture(self.spellTextures[k])
 | 
					                    icon.texture:SetTexture(self.spellTextures[k])
 | 
				
			||||||
                icon.spellId = k
 | 
					                    icon.spellId = k
 | 
				
			||||||
                button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
					                    button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
				
			||||||
                button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
					                    button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        --end
 | 
					        --end
 | 
				
			||||||
@@ -377,31 +389,33 @@ function Cooldowns:DetectSpec(unit, spec)
 | 
				
			|||||||
    --- RACE FUNCTIONALITY
 | 
					    --- RACE FUNCTIONALITY
 | 
				
			||||||
    ----------------------
 | 
					    ----------------------
 | 
				
			||||||
    local race = Gladdy.buttons[unit].race
 | 
					    local race = Gladdy.buttons[unit].race
 | 
				
			||||||
    if self.cooldownSpells[race] then
 | 
					    if Gladdy:GetCooldownList()[race] then
 | 
				
			||||||
        for k, v in pairs(self.cooldownSpells[race]) do
 | 
					        for k, v in pairs(Gladdy:GetCooldownList()[race]) do
 | 
				
			||||||
            --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
 | 
					            if Gladdy.db.cooldownCooldowns[tostring(k)] then
 | 
				
			||||||
            if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
 | 
					                --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
 | 
				
			||||||
                local sharedCD = false
 | 
					                if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
 | 
				
			||||||
                if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
					                    local sharedCD = false
 | 
				
			||||||
                    for spellId, _ in pairs(v.sharedCD) do
 | 
					                    if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
				
			||||||
                        for i = 1, button.lastCooldownSpell do
 | 
					                        for spellId, _ in pairs(v.sharedCD) do
 | 
				
			||||||
                            local icon = button.spellCooldownFrame["icon" .. i]
 | 
					                            for i = 1, button.lastCooldownSpell do
 | 
				
			||||||
                            if (icon.spellId == spellId) then
 | 
					                                local icon = button.spellCooldownFrame["icon" .. i]
 | 
				
			||||||
                                sharedCD = true
 | 
					                                if (icon.spellId == spellId) then
 | 
				
			||||||
 | 
					                                    sharedCD = true
 | 
				
			||||||
 | 
					                                end
 | 
				
			||||||
                            end
 | 
					                            end
 | 
				
			||||||
                        end
 | 
					                        end
 | 
				
			||||||
                    end
 | 
					                    end
 | 
				
			||||||
                end
 | 
					                    if sharedCD then
 | 
				
			||||||
                if sharedCD then
 | 
					                        return
 | 
				
			||||||
                    return
 | 
					                    end
 | 
				
			||||||
                end
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
                local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
					                    local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
				
			||||||
                icon:Show()
 | 
					                    icon:Show()
 | 
				
			||||||
                icon.texture:SetTexture(self.spellTextures[k])
 | 
					                    icon.texture:SetTexture(self.spellTextures[k])
 | 
				
			||||||
                icon.spellId = k
 | 
					                    icon.spellId = k
 | 
				
			||||||
                button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
					                    button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
				
			||||||
                button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
					                    button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
@@ -412,6 +426,10 @@ function Cooldowns:ResetUnit(unit)
 | 
				
			|||||||
    Gladdy.buttons[unit].test = nil
 | 
					    Gladdy.buttons[unit].test = nil
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Cooldowns:UNIT_DESTROYED(unit)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Cooldowns:UpdateCooldowns(button)
 | 
					function Cooldowns:UpdateCooldowns(button)
 | 
				
			||||||
    local class = button.class
 | 
					    local class = button.class
 | 
				
			||||||
    local race = button.race
 | 
					    local race = button.race
 | 
				
			||||||
@@ -420,23 +438,41 @@ function Cooldowns:UpdateCooldowns(button)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (Gladdy.db.cooldown) then
 | 
					    if (Gladdy.db.cooldown) then
 | 
				
			||||||
        for k, v in pairs(self.cooldownSpells[class]) do
 | 
					        for k, v in pairs(Gladdy:GetCooldownList()[class]) do
 | 
				
			||||||
            if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
 | 
					            if Gladdy.db.cooldownCooldowns[tostring(k)] then
 | 
				
			||||||
                -- see if we have shared cooldowns without a cooldown defined
 | 
					                if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
 | 
				
			||||||
                -- e.g. hunter traps have shared cooldowns, so only display one trap instead all of them
 | 
					                    -- see if we have shared cooldowns without a cooldown defined
 | 
				
			||||||
                local sharedCD = false
 | 
					                    -- e.g. hunter traps have shared cooldowns, so only display one trap instead all of them
 | 
				
			||||||
                if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
					                    local sharedCD = false
 | 
				
			||||||
                    for spellId, _ in pairs(v.sharedCD) do
 | 
					                    if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
				
			||||||
                        for i = 1, button.lastCooldownSpell do
 | 
					                        for spellId, _ in pairs(v.sharedCD) do
 | 
				
			||||||
                            local icon = button.spellCooldownFrame["icon" .. i]
 | 
					                            for i = 1, button.lastCooldownSpell do
 | 
				
			||||||
                            if (icon.spellId == spellId) then
 | 
					                                local icon = button.spellCooldownFrame["icon" .. i]
 | 
				
			||||||
                                sharedCD = true
 | 
					                                if (icon.spellId == spellId) then
 | 
				
			||||||
 | 
					                                    sharedCD = true
 | 
				
			||||||
 | 
					                                end
 | 
				
			||||||
                            end
 | 
					                            end
 | 
				
			||||||
                        end
 | 
					                        end
 | 
				
			||||||
                    end
 | 
					                    end
 | 
				
			||||||
                end
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
                if (not sharedCD) then
 | 
					                    if (not sharedCD) then
 | 
				
			||||||
 | 
					                        local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
				
			||||||
 | 
					                        icon:Show()
 | 
				
			||||||
 | 
					                        icon.spellId = k
 | 
				
			||||||
 | 
					                        icon.texture:SetTexture(self.spellTextures[k])
 | 
				
			||||||
 | 
					                        button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
				
			||||||
 | 
					                        button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
				
			||||||
 | 
					                    end
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        ----
 | 
				
			||||||
 | 
					        -- RACE FUNCTIONALITY
 | 
				
			||||||
 | 
					        ----
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        for k, v in pairs(Gladdy:GetCooldownList()[race]) do
 | 
				
			||||||
 | 
					            if Gladdy.db.cooldownCooldowns[tostring(k)] then
 | 
				
			||||||
 | 
					                if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
 | 
				
			||||||
                    local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
					                    local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
				
			||||||
                    icon:Show()
 | 
					                    icon:Show()
 | 
				
			||||||
                    icon.spellId = k
 | 
					                    icon.spellId = k
 | 
				
			||||||
@@ -446,31 +482,17 @@ function Cooldowns:UpdateCooldowns(button)
 | 
				
			|||||||
                end
 | 
					                end
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        ----
 | 
					 | 
				
			||||||
        -- RACE FUNCTIONALITY
 | 
					 | 
				
			||||||
        ----
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        for k, v in pairs(self.cooldownSpells[race]) do
 | 
					 | 
				
			||||||
            if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
 | 
					 | 
				
			||||||
                local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
					 | 
				
			||||||
                icon:Show()
 | 
					 | 
				
			||||||
                icon.spellId = k
 | 
					 | 
				
			||||||
                icon.texture:SetTexture(self.spellTextures[k])
 | 
					 | 
				
			||||||
                button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
					 | 
				
			||||||
                button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
 | 
					function Cooldowns:CooldownUsed(unit, unitClass, spellId)
 | 
				
			||||||
    local button = Gladdy.buttons[unit]
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
    if not button then
 | 
					    if not button then
 | 
				
			||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    -- if (self.db.cooldownList[spellId] == false) then return end
 | 
					    -- if (self.db.cooldownList[spellId] == false) then return end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local cooldown = self.cooldownSpells[unitClass][spellId]
 | 
					    local cooldown = Gladdy:GetCooldownList()[unitClass][spellId]
 | 
				
			||||||
    local cd = cooldown
 | 
					    local cd = cooldown
 | 
				
			||||||
    if (type(cooldown) == "table") then
 | 
					    if (type(cooldown) == "table") then
 | 
				
			||||||
        -- return if the spec doesn't have a cooldown for this spell
 | 
					        -- return if the spec doesn't have a cooldown for this spell
 | 
				
			||||||
@@ -481,8 +503,8 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        -- check if we need to reset other cooldowns because of this spell
 | 
					        -- check if we need to reset other cooldowns because of this spell
 | 
				
			||||||
        if (cooldown.resetCD ~= nil) then
 | 
					        if (cooldown.resetCD ~= nil) then
 | 
				
			||||||
            for k, v in pairs(cooldown.resetCD) do
 | 
					            for spellID,_ in pairs(cooldown.resetCD) do
 | 
				
			||||||
                self:CooldownReady(button, k, false)
 | 
					                self:CooldownReady(button, spellID, false)
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -498,9 +520,9 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
 | 
				
			|||||||
        if (cooldown.sharedCD ~= nil) then
 | 
					        if (cooldown.sharedCD ~= nil) then
 | 
				
			||||||
            local sharedCD = cooldown.sharedCD.cd and cooldown.sharedCD.cd or cd
 | 
					            local sharedCD = cooldown.sharedCD.cd and cooldown.sharedCD.cd or cd
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            for k, v in pairs(cooldown.sharedCD) do
 | 
					            for spellID,_ in pairs(cooldown.sharedCD) do
 | 
				
			||||||
                if (k ~= "cd") then
 | 
					                if (spellID ~= "cd") then
 | 
				
			||||||
                    self:CooldownStart(button, k, sharedCD)
 | 
					                    self:CooldownStart(button, spellID, sharedCD)
 | 
				
			||||||
                end
 | 
					                end
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
@@ -556,14 +578,14 @@ function Cooldowns:GetOptions()
 | 
				
			|||||||
        },
 | 
					        },
 | 
				
			||||||
        cooldown = Gladdy:option({
 | 
					        cooldown = Gladdy:option({
 | 
				
			||||||
            type = "toggle",
 | 
					            type = "toggle",
 | 
				
			||||||
            name = L["Enable"],
 | 
					            name = L["Enabled"],
 | 
				
			||||||
            desc = L["Enabled cooldown module"],
 | 
					            desc = L["Enabled cooldown module"],
 | 
				
			||||||
            order = 2,
 | 
					            order = 2,
 | 
				
			||||||
        }),
 | 
					        }),
 | 
				
			||||||
        group = {
 | 
					        group = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Frame",
 | 
					            name = L["Frame"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 3,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                icon = {
 | 
					                icon = {
 | 
				
			||||||
@@ -582,7 +604,8 @@ function Cooldowns:GetOptions()
 | 
				
			|||||||
                            desc = L["Size of each cd icon"],
 | 
					                            desc = L["Size of each cd icon"],
 | 
				
			||||||
                            order = 4,
 | 
					                            order = 4,
 | 
				
			||||||
                            min = 5,
 | 
					                            min = 5,
 | 
				
			||||||
                            max = (Gladdy.db.healthBarHeight + Gladdy.db.castBarHeight + Gladdy.db.powerBarHeight + Gladdy.db.bottomMargin) / 2,
 | 
					                            max = 50,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        cooldownWidthFactor = Gladdy:option({
 | 
					                        cooldownWidthFactor = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -592,6 +615,7 @@ function Cooldowns:GetOptions()
 | 
				
			|||||||
                            min = 0.5,
 | 
					                            min = 0.5,
 | 
				
			||||||
                            max = 2,
 | 
					                            max = 2,
 | 
				
			||||||
                            step = 0.05,
 | 
					                            step = 0.05,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        cooldownIconPadding = Gladdy:option({
 | 
					                        cooldownIconPadding = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -601,6 +625,7 @@ function Cooldowns:GetOptions()
 | 
				
			|||||||
                            min = 0,
 | 
					                            min = 0,
 | 
				
			||||||
                            max = 10,
 | 
					                            max = 10,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        cooldownMaxIconsPerLine = Gladdy:option({
 | 
					                        cooldownMaxIconsPerLine = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -609,6 +634,7 @@ function Cooldowns:GetOptions()
 | 
				
			|||||||
                            min = 3,
 | 
					                            min = 3,
 | 
				
			||||||
                            max = 14,
 | 
					                            max = 14,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -626,6 +652,7 @@ function Cooldowns:GetOptions()
 | 
				
			|||||||
                            type = "toggle",
 | 
					                            type = "toggle",
 | 
				
			||||||
                            name = L["No Cooldown Circle"],
 | 
					                            name = L["No Cooldown Circle"],
 | 
				
			||||||
                            order = 8,
 | 
					                            order = 8,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        cooldownCooldownAlpha = Gladdy:option({
 | 
					                        cooldownCooldownAlpha = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -634,7 +661,24 @@ function Cooldowns:GetOptions()
 | 
				
			|||||||
                            max = 1,
 | 
					                            max = 1,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
                            order = 9,
 | 
					                            order = 9,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
 | 
					                        cooldownCooldownNumberAlpha = {
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Cooldown number alpha"],
 | 
				
			||||||
 | 
					                            min = 0,
 | 
				
			||||||
 | 
					                            max = 1,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            order = 10,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            set = function(info, value)
 | 
				
			||||||
 | 
					                                Gladdy.db.cooldownFontColor.a = value
 | 
				
			||||||
 | 
					                                Gladdy:UpdateFrame()
 | 
				
			||||||
 | 
					                            end,
 | 
				
			||||||
 | 
					                            get = function(info)
 | 
				
			||||||
 | 
					                                return Gladdy.db.cooldownFontColor.a
 | 
				
			||||||
 | 
					                            end,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
                font = {
 | 
					                font = {
 | 
				
			||||||
@@ -663,6 +707,7 @@ function Cooldowns:GetOptions()
 | 
				
			|||||||
                            min = 0.1,
 | 
					                            min = 0.1,
 | 
				
			||||||
                            max = 2,
 | 
					                            max = 2,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        cooldownFontColor = Gladdy:colorOption({
 | 
					                        cooldownFontColor = Gladdy:colorOption({
 | 
				
			||||||
                            type = "color",
 | 
					                            type = "color",
 | 
				
			||||||
@@ -717,6 +762,7 @@ function Cooldowns:GetOptions()
 | 
				
			|||||||
                            min = -400,
 | 
					                            min = -400,
 | 
				
			||||||
                            max = 400,
 | 
					                            max = 400,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        cooldownYOffset = Gladdy:option({
 | 
					                        cooldownYOffset = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -725,6 +771,7 @@ function Cooldowns:GetOptions()
 | 
				
			|||||||
                            min = -400,
 | 
					                            min = -400,
 | 
				
			||||||
                            max = 400,
 | 
					                            max = 400,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -755,9 +802,80 @@ function Cooldowns:GetOptions()
 | 
				
			|||||||
                },
 | 
					                },
 | 
				
			||||||
            },
 | 
					            },
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
 | 
					        cooldowns = {
 | 
				
			||||||
 | 
					            type = "group",
 | 
				
			||||||
 | 
					            childGroups = "tree",
 | 
				
			||||||
 | 
					            name = L["Cooldowns"],
 | 
				
			||||||
 | 
					            order = 4,
 | 
				
			||||||
 | 
					            args = Cooldowns:GetCooldownOptions(),
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Cooldowns:GetCooldownOptions()
 | 
				
			||||||
 | 
					    local group = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local p = 1
 | 
				
			||||||
 | 
					    for i,class in ipairs(Gladdy.CLASSES) do
 | 
				
			||||||
 | 
					        group[class] = {
 | 
				
			||||||
 | 
					            type = "group",
 | 
				
			||||||
 | 
					            name = LOCALIZED_CLASS_NAMES_MALE[class],
 | 
				
			||||||
 | 
					            order = i,
 | 
				
			||||||
 | 
					            icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
 | 
				
			||||||
 | 
					            iconCoords = CLASS_ICON_TCOORDS[class],
 | 
				
			||||||
 | 
					            args = {}
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        local o = 1
 | 
				
			||||||
 | 
					        for spellId,cooldown in pairs(Gladdy:GetCooldownList()[class]) do
 | 
				
			||||||
 | 
					            group[class].args[tostring(spellId)] = {
 | 
				
			||||||
 | 
					                type = "toggle",
 | 
				
			||||||
 | 
					                name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
 | 
				
			||||||
 | 
					                order = o,
 | 
				
			||||||
 | 
					                width = "full",
 | 
				
			||||||
 | 
					                image = select(3, GetSpellInfo(spellId)),
 | 
				
			||||||
 | 
					                get = function()
 | 
				
			||||||
 | 
					                    return Gladdy.db.cooldownCooldowns[tostring(spellId)]
 | 
				
			||||||
 | 
					                end,
 | 
				
			||||||
 | 
					                set = function(_, value)
 | 
				
			||||||
 | 
					                    Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
 | 
				
			||||||
 | 
					                    Gladdy:UpdateFrame()
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            o = o + 1
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        p = p + i
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    for i,race in ipairs(Gladdy.RACES) do
 | 
				
			||||||
 | 
					        group[race] = {
 | 
				
			||||||
 | 
					            type = "group",
 | 
				
			||||||
 | 
					            name = L[race],
 | 
				
			||||||
 | 
					            order = i + p,
 | 
				
			||||||
 | 
					            icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races",
 | 
				
			||||||
 | 
					            iconCoords = RACE_ICON_TCOORDS[upper(race) .. "_FEMALE"],
 | 
				
			||||||
 | 
					            args = {}
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        local o = 1
 | 
				
			||||||
 | 
					        for spellId,cooldown in pairs(Gladdy:GetCooldownList()[race]) do
 | 
				
			||||||
 | 
					            group[race].args[tostring(spellId)] = {
 | 
				
			||||||
 | 
					                type = "toggle",
 | 
				
			||||||
 | 
					                name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
 | 
				
			||||||
 | 
					                order = o,
 | 
				
			||||||
 | 
					                width = "full",
 | 
				
			||||||
 | 
					                image = select(3, GetSpellInfo(spellId)),
 | 
				
			||||||
 | 
					                get = function()
 | 
				
			||||||
 | 
					                    return Gladdy.db.cooldownCooldowns[tostring(spellId)]
 | 
				
			||||||
 | 
					                end,
 | 
				
			||||||
 | 
					                set = function(_, value)
 | 
				
			||||||
 | 
					                    Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
 | 
				
			||||||
 | 
					                    Gladdy:UpdateFrame()
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            o = o + 1
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    return group
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Gladdy:UpdateTestCooldowns(i)
 | 
					function Gladdy:UpdateTestCooldowns(i)
 | 
				
			||||||
    local unit = "arena" .. i
 | 
					    local unit = "arena" .. i
 | 
				
			||||||
    local button = Gladdy.buttons[unit]
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
@@ -769,219 +887,13 @@ function Gladdy:UpdateTestCooldowns(i)
 | 
				
			|||||||
        Cooldowns:DetectSpec(unit, button.testSpec)
 | 
					        Cooldowns:DetectSpec(unit, button.testSpec)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        -- use class spells
 | 
					        -- use class spells
 | 
				
			||||||
        for k, v in pairs(Cooldowns.cooldownSpells[button.class]) do
 | 
					        for spellID,_ in pairs(Gladdy:GetCooldownList()[button.class]) do
 | 
				
			||||||
            --k is spellId
 | 
					            --k is spellId
 | 
				
			||||||
            Cooldowns:CooldownUsed(unit, button.class, k, nil)
 | 
					            Cooldowns:CooldownUsed(unit, button.class, spellID)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        -- use race spells
 | 
					        -- use race spells
 | 
				
			||||||
        for k, v in pairs(Cooldowns.cooldownSpells[button.race]) do
 | 
					        for spellID,_ in pairs(Gladdy:GetCooldownList()[button.race]) do
 | 
				
			||||||
            Cooldowns:CooldownUsed(unit, button.race, k, nil)
 | 
					            Cooldowns:CooldownUsed(unit, button.race, spellID)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					 | 
				
			||||||
Cooldowns.cooldownSpells = {
 | 
					 | 
				
			||||||
    -- Spell Name			   Cooldown[, Spec]
 | 
					 | 
				
			||||||
    -- Mage
 | 
					 | 
				
			||||||
    ["MAGE"] = {
 | 
					 | 
				
			||||||
        [1953] = 15, -- Blink
 | 
					 | 
				
			||||||
        --[122] 	= 22,    -- Frost Nova
 | 
					 | 
				
			||||||
        --[12051] = 480, --Evocation
 | 
					 | 
				
			||||||
        [2139] = 24, -- Counterspell
 | 
					 | 
				
			||||||
        [45438] = { cd = 300, [L["Frost"]] = 240, }, -- Ice Block
 | 
					 | 
				
			||||||
        [12472] = { cd = 180, spec = L["Frost"], }, -- Icy Veins
 | 
					 | 
				
			||||||
        [31687] = { cd = 180, spec = L["Frost"], }, -- Summon Water Elemental
 | 
					 | 
				
			||||||
        [12043] = { cd = 180, spec = L["Arcane"], }, -- Presence of Mind
 | 
					 | 
				
			||||||
        [11129] = { cd = 180, spec = L["Fire"] }, -- Combustion
 | 
					 | 
				
			||||||
        [120] = { cd = 10,
 | 
					 | 
				
			||||||
                  sharedCD = {
 | 
					 | 
				
			||||||
                      [31661] = true, -- Cone of Cold
 | 
					 | 
				
			||||||
                  }, spec = L["Fire"] }, -- Dragon's Breath
 | 
					 | 
				
			||||||
        [31661] = { cd = 20,
 | 
					 | 
				
			||||||
                    sharedCD = {
 | 
					 | 
				
			||||||
                        [120] = true, -- Cone of Cold
 | 
					 | 
				
			||||||
                    }, spec = L["Fire"] }, -- Dragon's Breath
 | 
					 | 
				
			||||||
        [12042] = { cd = 180, spec = L["Arcane"], }, -- Arcane Power
 | 
					 | 
				
			||||||
        [11958] = { cd = 384, spec = L["Frost"], -- Coldsnap
 | 
					 | 
				
			||||||
                    resetCD = {
 | 
					 | 
				
			||||||
                        [12472] = true,
 | 
					 | 
				
			||||||
                        [45438] = true,
 | 
					 | 
				
			||||||
                        [31687] = true,
 | 
					 | 
				
			||||||
                    },
 | 
					 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    -- Priest
 | 
					 | 
				
			||||||
    ["PRIEST"] = {
 | 
					 | 
				
			||||||
        [10890] = { cd = 27, [L["Shadow"]] = 23, }, -- Psychic Scream
 | 
					 | 
				
			||||||
        [15487] = { cd = 45, spec = L["Shadow"], }, -- Silence
 | 
					 | 
				
			||||||
        [10060] = { cd = 180, spec = L["Discipline"], }, -- Power Infusion
 | 
					 | 
				
			||||||
        [33206] = { cd = 120, spec = L["Discipline"], }, -- Pain Suppression
 | 
					 | 
				
			||||||
        [34433] = 300, -- Shadowfiend
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    -- Druid
 | 
					 | 
				
			||||||
    ["DRUID"] = {
 | 
					 | 
				
			||||||
        [22812] = 60, -- Barkskin
 | 
					 | 
				
			||||||
        [29166] = 360, -- Innervate
 | 
					 | 
				
			||||||
        [8983] = 60, -- Bash
 | 
					 | 
				
			||||||
        [16689] = 60, -- Natures Grasp
 | 
					 | 
				
			||||||
        [17116] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
 | 
					 | 
				
			||||||
        [33831] = { cd = 180, spec = L["Balance"], }, -- Force of Nature
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    -- Shaman
 | 
					 | 
				
			||||||
    ["SHAMAN"] = {
 | 
					 | 
				
			||||||
        [8042] = { cd = 6, -- Earth Shock
 | 
					 | 
				
			||||||
                   sharedCD = {
 | 
					 | 
				
			||||||
                       [8056] = true, -- Frost Shock
 | 
					 | 
				
			||||||
                       [8050] = true, -- Flame Shock
 | 
					 | 
				
			||||||
                   },
 | 
					 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
        [30823] = { cd = 120, spec = L["Enhancement"], }, -- Shamanistic Rage
 | 
					 | 
				
			||||||
        [16166] = { cd = 180, spec = L["Elemental"], }, -- Elemental Mastery
 | 
					 | 
				
			||||||
        [16188] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
 | 
					 | 
				
			||||||
        [16190] = { cd = 300, spec = L["Restoration"], }, -- Mana Tide Totem
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    -- Paladin
 | 
					 | 
				
			||||||
    ["PALADIN"] = {
 | 
					 | 
				
			||||||
        [10278] = 180, -- Blessing of Protection
 | 
					 | 
				
			||||||
        [1044] = 25, -- Blessing of Freedom
 | 
					 | 
				
			||||||
        [10308] = { cd = 60, [L["Retribution"]] = 40, }, -- Hammer of Justice
 | 
					 | 
				
			||||||
        [642] = { cd = 300, -- Divine Shield
 | 
					 | 
				
			||||||
                  sharedCD = {
 | 
					 | 
				
			||||||
                      cd = 60, -- no actual shared CD but debuff
 | 
					 | 
				
			||||||
                      [31884] = true,
 | 
					 | 
				
			||||||
                  },
 | 
					 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
        [31884] = { cd = 180, spec = L["Retribution"], -- Avenging Wrath
 | 
					 | 
				
			||||||
                    sharedCD = {
 | 
					 | 
				
			||||||
                        cd = 60,
 | 
					 | 
				
			||||||
                        [642] = true,
 | 
					 | 
				
			||||||
                    },
 | 
					 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
        [20066] = { cd = 60, spec = L["Retribution"], }, -- Repentance
 | 
					 | 
				
			||||||
        [31842] = { cd = 180, spec = L["Holy"], }, -- Divine Illumination
 | 
					 | 
				
			||||||
        [31935] = { cd = 30, spec = L["Protection"], }, -- Avengers Shield
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    -- Warlock
 | 
					 | 
				
			||||||
    ["WARLOCK"] = {
 | 
					 | 
				
			||||||
        [17928] = 40, -- Howl of Terror
 | 
					 | 
				
			||||||
        [27223] = 120, -- Death Coil
 | 
					 | 
				
			||||||
        --[19647] 	= { cd = 24 },	-- Spell Lock; how will I handle pet spells?
 | 
					 | 
				
			||||||
        [30414] = { cd = 20, spec = L["Destruction"], }, -- Shadowfury
 | 
					 | 
				
			||||||
        [17877] = { cd = 15, spec = L["Destruction"], }, -- Shadowburn
 | 
					 | 
				
			||||||
        [18708] = { cd = 900, spec = L["Demonology"], }, -- Feldom
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    -- Warrior
 | 
					 | 
				
			||||||
    ["WARRIOR"] = {
 | 
					 | 
				
			||||||
        --[[6552] 	= { cd = 10,                              -- Pummel
 | 
					 | 
				
			||||||
           sharedCD = {
 | 
					 | 
				
			||||||
              [72] = true,
 | 
					 | 
				
			||||||
           },
 | 
					 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
        [72] 	   = { cd = 12,                              -- Shield Bash
 | 
					 | 
				
			||||||
           sharedCD = {
 | 
					 | 
				
			||||||
              [6552] = true,
 | 
					 | 
				
			||||||
           },
 | 
					 | 
				
			||||||
        }, ]]
 | 
					 | 
				
			||||||
        --[23920] 	= 10,    -- Spell Reflection
 | 
					 | 
				
			||||||
        [3411] = 30, -- Intervene
 | 
					 | 
				
			||||||
        [676] = 60, -- Disarm
 | 
					 | 
				
			||||||
        [5246] = 180, -- Intimidating Shout
 | 
					 | 
				
			||||||
        --[2565] 	= 60,    -- Shield Block
 | 
					 | 
				
			||||||
        [12292] = { cd = 180, spec = L["Arms"], }, -- Death Wish
 | 
					 | 
				
			||||||
        [12975] = { cd = 180, spec = L["Protection"], }, -- Last Stand
 | 
					 | 
				
			||||||
        [12809] = { cd = 30, spec = L["Protection"], }, -- Concussion Blow
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    -- Hunter
 | 
					 | 
				
			||||||
    ["HUNTER"] = {
 | 
					 | 
				
			||||||
        [19503] = 30, -- Scatter Shot
 | 
					 | 
				
			||||||
        [19263] = 300, -- Deterrence; not on BM but can't do 2 specs
 | 
					 | 
				
			||||||
        [14311] = { cd = 30, -- Freezing Trap
 | 
					 | 
				
			||||||
                    sharedCD = {
 | 
					 | 
				
			||||||
                        [13809] = true, -- Frost Trap
 | 
					 | 
				
			||||||
                        [34600] = true, -- Snake Trap
 | 
					 | 
				
			||||||
                    },
 | 
					 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
        [13809] = { cd = 30, -- Frost Trap
 | 
					 | 
				
			||||||
                    sharedCD = {
 | 
					 | 
				
			||||||
                        [14311] = true, -- Freezing Trap
 | 
					 | 
				
			||||||
                        [34600] = true, -- Snake Trap
 | 
					 | 
				
			||||||
                    },
 | 
					 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
        [34600] = { cd = 30, -- Snake Trap
 | 
					 | 
				
			||||||
                    sharedCD = {
 | 
					 | 
				
			||||||
                        [14311] = true, -- Freezing Trap
 | 
					 | 
				
			||||||
                        [13809] = true, -- Frost Trap
 | 
					 | 
				
			||||||
                    },
 | 
					 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
        [34490] = { cd = 20, spec = L["Marksmanship"], }, -- Silencing Shot
 | 
					 | 
				
			||||||
        [19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting
 | 
					 | 
				
			||||||
        [19577] = { cd = 60, spec = L["Beast Mastery"], }, -- Intimidation
 | 
					 | 
				
			||||||
        [38373] = { cd = 120, spec = L["Beast Mastery"], }, -- The Beast Within
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    -- Rogue
 | 
					 | 
				
			||||||
    ["ROGUE"] = {
 | 
					 | 
				
			||||||
        [1766] 	= 10,    -- Kick
 | 
					 | 
				
			||||||
        [8643] 	= 20,    -- Kidney Shot
 | 
					 | 
				
			||||||
        [31224] = 60, -- Cloak of Shadow
 | 
					 | 
				
			||||||
        [26889] = { cd = 300, [L["Subtlety"]] = 180, }, -- Vanish
 | 
					 | 
				
			||||||
        [2094] = { cd = 180, [L["Subtlety"]] = 90, }, -- Blind
 | 
					 | 
				
			||||||
        [11305] = { cd = 300, [L["Combat"]] = 180, }, -- Sprint
 | 
					 | 
				
			||||||
        [26669] = { cd = 300, [L["Combat"]] = 180, }, -- Evasion
 | 
					 | 
				
			||||||
        [14177] = { cd = 180, spec = L["Assassination"], }, -- Cold Blood
 | 
					 | 
				
			||||||
        [13750] = { cd = 300, spec = L["Combat"], }, -- Adrenaline Rush
 | 
					 | 
				
			||||||
        [13877] = { cd = 120, spec = L["Combat"], }, -- Blade Flurry
 | 
					 | 
				
			||||||
        [36554] = { cd = 30, spec = L["Subtlety"], }, -- Shadowstep
 | 
					 | 
				
			||||||
        [14185] = { cd = 600, spec = L["Subtlety"], -- Preparation
 | 
					 | 
				
			||||||
                    resetCD = {
 | 
					 | 
				
			||||||
                        [26669] = true,
 | 
					 | 
				
			||||||
                        [11305] = true,
 | 
					 | 
				
			||||||
                        [26889] = true,
 | 
					 | 
				
			||||||
                        [14177] = true,
 | 
					 | 
				
			||||||
                        [36554] = true,
 | 
					 | 
				
			||||||
                    },
 | 
					 | 
				
			||||||
        },
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
    ["Scourge"] = {
 | 
					 | 
				
			||||||
        [7744] = 120, -- Will of the Forsaken
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
    ["BloodElf"] = {
 | 
					 | 
				
			||||||
        [28730] = 120, -- Arcane Torrent
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
    ["Tauren"] = {
 | 
					 | 
				
			||||||
        [20549] = 120, -- War Stomp
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
    ["Orc"] = {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
    ["Troll"] = {
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
    ["NightElf"] = {
 | 
					 | 
				
			||||||
        [2651] = { cd = 180, spec = L["Discipline"], }, -- Elune's Grace
 | 
					 | 
				
			||||||
        [10797] = { cd = 30, spec = L["Discipline"], }, -- Star Shards
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
    ["Draenei"] = {
 | 
					 | 
				
			||||||
        [32548] = { cd = 300, spec = L["Discipline"], }, -- Hymn of Hope
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
    ["Human"] = {
 | 
					 | 
				
			||||||
        [13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
 | 
					 | 
				
			||||||
        [20600] = 180, -- Perception
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
    ["Gnome"] = {
 | 
					 | 
				
			||||||
        [20589] = 105, -- Escape Artist
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
    ["Dwarf"] = {
 | 
					 | 
				
			||||||
        [20594] = 180, -- Stoneform
 | 
					 | 
				
			||||||
        [13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
 | 
					 | 
				
			||||||
    },
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,14 +1,12 @@
 | 
				
			|||||||
local select = select
 | 
					local select = select
 | 
				
			||||||
local pairs,ipairs,tbl_sort,tinsert,format = pairs,ipairs,table.sort,tinsert,format
 | 
					local pairs,ipairs,tbl_sort,tinsert,format,rand = pairs,ipairs,table.sort,tinsert,format,math.random
 | 
				
			||||||
 | 
					 | 
				
			||||||
local drDuration = 18
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
local GetSpellInfo = GetSpellInfo
 | 
					local GetSpellInfo = GetSpellInfo
 | 
				
			||||||
local CreateFrame = CreateFrame
 | 
					local CreateFrame = CreateFrame
 | 
				
			||||||
local GetTime = GetTime
 | 
					local GetTime = GetTime
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local DRData = LibStub("DRData-1.0")
 | 
					local DRData = LibStub("DRData-1.0-BCC")
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
local function defaultCategories()
 | 
					local function defaultCategories()
 | 
				
			||||||
    local categories = {}
 | 
					    local categories = {}
 | 
				
			||||||
@@ -17,7 +15,7 @@ local function defaultCategories()
 | 
				
			|||||||
        tinsert(indexList, {spellID = k, category = v})
 | 
					        tinsert(indexList, {spellID = k, category = v})
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    tbl_sort(indexList, function(a, b) return a.spellID < b.spellID end)
 | 
					    tbl_sort(indexList, function(a, b) return a.spellID < b.spellID end)
 | 
				
			||||||
    for i,v in ipairs(indexList) do
 | 
					    for _,v in ipairs(indexList) do
 | 
				
			||||||
        if not categories[v.category] then
 | 
					        if not categories[v.category] then
 | 
				
			||||||
            categories[v.category] = {
 | 
					            categories[v.category] = {
 | 
				
			||||||
                enabled = true,
 | 
					                enabled = true,
 | 
				
			||||||
@@ -47,7 +45,8 @@ local Diminishings = Gladdy:NewModule("Diminishings", nil, {
 | 
				
			|||||||
    drQuarterColor = {r = 1, g = 0.7, b = 0, a = 1 },
 | 
					    drQuarterColor = {r = 1, g = 0.7, b = 0, a = 1 },
 | 
				
			||||||
    drNullColor = {r = 1, g = 0, b = 0, a = 1 },
 | 
					    drNullColor = {r = 1, g = 0, b = 0, a = 1 },
 | 
				
			||||||
    drWidthFactor = 1,
 | 
					    drWidthFactor = 1,
 | 
				
			||||||
    drCategories = defaultCategories()
 | 
					    drCategories = defaultCategories(),
 | 
				
			||||||
 | 
					    drDuration = 18
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function getDiminishColor(dr)
 | 
					local function getDiminishColor(dr)
 | 
				
			||||||
@@ -62,11 +61,12 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function Diminishings:Initialize()
 | 
					function Diminishings:Initialize()
 | 
				
			||||||
    self.frames = {}
 | 
					    self.frames = {}
 | 
				
			||||||
    self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE")
 | 
					    self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE", "UNIT_DESTROYED")
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Diminishings:CreateFrame(unit)
 | 
					function Diminishings:CreateFrame(unit)
 | 
				
			||||||
    local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
					    local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
				
			||||||
 | 
					    drFrame:EnableMouse(false)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    for i = 1, 16 do
 | 
					    for i = 1, 16 do
 | 
				
			||||||
        local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame)
 | 
					        local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame)
 | 
				
			||||||
@@ -74,6 +74,7 @@ function Diminishings:CreateFrame(unit)
 | 
				
			|||||||
        icon:EnableMouse(false)
 | 
					        icon:EnableMouse(false)
 | 
				
			||||||
        icon:SetFrameLevel(3)
 | 
					        icon:SetFrameLevel(3)
 | 
				
			||||||
        icon.texture = icon:CreateTexture(nil, "BACKGROUND")
 | 
					        icon.texture = icon:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
 | 
					        icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
				
			||||||
        icon.texture:SetAllPoints(icon)
 | 
					        icon.texture:SetAllPoints(icon)
 | 
				
			||||||
        icon:SetScript("OnUpdate", function(self, elapsed)
 | 
					        icon:SetScript("OnUpdate", function(self, elapsed)
 | 
				
			||||||
            if (self.active) then
 | 
					            if (self.active) then
 | 
				
			||||||
@@ -91,11 +92,7 @@ function Diminishings:CreateFrame(unit)
 | 
				
			|||||||
                    Diminishings:Positionate(unit)
 | 
					                    Diminishings:Positionate(unit)
 | 
				
			||||||
                else
 | 
					                else
 | 
				
			||||||
                    self.timeLeft = self.timeLeft - elapsed
 | 
					                    self.timeLeft = self.timeLeft - elapsed
 | 
				
			||||||
                    if self.timeLeft >=5 then
 | 
					                    Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 5)
 | 
				
			||||||
                        self.timeText:SetFormattedText("%d", self.timeLeft)
 | 
					 | 
				
			||||||
                    else
 | 
					 | 
				
			||||||
                        self.timeText:SetFormattedText("%.1f", self.timeLeft)
 | 
					 | 
				
			||||||
                    end
 | 
					 | 
				
			||||||
                end
 | 
					                end
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end)
 | 
					        end)
 | 
				
			||||||
@@ -119,7 +116,7 @@ function Diminishings:CreateFrame(unit)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        icon.text = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
					        icon.text = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
				
			||||||
        icon.text:SetDrawLayer("OVERLAY")
 | 
					        icon.text:SetDrawLayer("OVERLAY")
 | 
				
			||||||
        icon.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), 10, "OUTLINE")
 | 
					        icon.text:SetFont(Gladdy:SMFetch("font", "drFont"), 10, "OUTLINE")
 | 
				
			||||||
        icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
					        icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
				
			||||||
        icon.text:SetShadowOffset(1, -1)
 | 
					        icon.text:SetShadowOffset(1, -1)
 | 
				
			||||||
        icon.text:SetShadowColor(0, 0, 0, 1)
 | 
					        icon.text:SetShadowColor(0, 0, 0, 1)
 | 
				
			||||||
@@ -128,7 +125,7 @@ function Diminishings:CreateFrame(unit)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        icon.timeText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
					        icon.timeText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
				
			||||||
        icon.timeText:SetDrawLayer("OVERLAY")
 | 
					        icon.timeText:SetDrawLayer("OVERLAY")
 | 
				
			||||||
        icon.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), 10, "OUTLINE")
 | 
					        icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), 10, "OUTLINE")
 | 
				
			||||||
        icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
					        icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
				
			||||||
        icon.timeText:SetShadowOffset(1, -1)
 | 
					        icon.timeText:SetShadowOffset(1, -1)
 | 
				
			||||||
        icon.timeText:SetShadowColor(0, 0, 0, 1)
 | 
					        icon.timeText:SetShadowColor(0, 0, 0, 1)
 | 
				
			||||||
@@ -160,57 +157,22 @@ function Diminishings:UpdateFrame(unit)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    drFrame:ClearAllPoints()
 | 
					    drFrame:ClearAllPoints()
 | 
				
			||||||
    local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
					    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
				
			||||||
    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
					 | 
				
			||||||
    if (Gladdy.db.drCooldownPos == "LEFT") then
 | 
					    if (Gladdy.db.drCooldownPos == "LEFT") then
 | 
				
			||||||
        if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
					        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					        if anchor == Gladdy.buttons[unit].healthBar then
 | 
				
			||||||
            if (Gladdy.db.classIconPos == "LEFT") then
 | 
					            drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					        else
 | 
				
			||||||
            end
 | 
					            drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
				
			||||||
        elseif (Gladdy.db.classIconPos == "LEFT") then
 | 
					 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
					 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        if (Gladdy.db.castBarPos == "LEFT") then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin -
 | 
					 | 
				
			||||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
					 | 
				
			||||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        drFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
 | 
					 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if (Gladdy.db.drCooldownPos == "RIGHT") then
 | 
					    if (Gladdy.db.drCooldownPos == "RIGHT") then
 | 
				
			||||||
        if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
					        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					        if anchor == Gladdy.buttons[unit].healthBar then
 | 
				
			||||||
            if (Gladdy.db.classIconPos == "RIGHT") then
 | 
					            drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					        else
 | 
				
			||||||
            end
 | 
					            drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
				
			||||||
        elseif (Gladdy.db.classIconPos == "RIGHT") then
 | 
					 | 
				
			||||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
					 | 
				
			||||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        if (Gladdy.db.castBarPos == "RIGHT") then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin -
 | 
					 | 
				
			||||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
					 | 
				
			||||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
 | 
					 | 
				
			||||||
            verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
        drFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
 | 
					 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    drFrame:SetWidth(Gladdy.db.drIconSize * 16)
 | 
					    drFrame:SetWidth(Gladdy.db.drIconSize * 16)
 | 
				
			||||||
@@ -222,9 +184,9 @@ function Diminishings:UpdateFrame(unit)
 | 
				
			|||||||
        icon:SetWidth(Gladdy.db.drIconSize * Gladdy.db.drWidthFactor)
 | 
					        icon:SetWidth(Gladdy.db.drIconSize * Gladdy.db.drWidthFactor)
 | 
				
			||||||
        icon:SetHeight(Gladdy.db.drIconSize)
 | 
					        icon:SetHeight(Gladdy.db.drIconSize)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        icon.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
 | 
					        icon.text:SetFont(Gladdy:SMFetch("font", "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
 | 
				
			||||||
        icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
					        icon.text:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
				
			||||||
        icon.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.drFont), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
 | 
					        icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
 | 
				
			||||||
        icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
					        icon.timeText:SetTextColor(Gladdy.db.drFontColor.r, Gladdy.db.drFontColor.g, Gladdy.db.drFontColor.b, Gladdy.db.drFontColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16)
 | 
					        icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16)
 | 
				
			||||||
@@ -264,9 +226,9 @@ function Diminishings:UpdateFrame(unit)
 | 
				
			|||||||
            icon.border:SetTexture(Gladdy.db.drBorderStyle)
 | 
					            icon.border:SetTexture(Gladdy.db.drBorderStyle)
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        icon.texture:SetTexCoord(.1, .9, .1, .9)
 | 
					        --icon.texture:SetTexCoord(.1, .9, .1, .9)
 | 
				
			||||||
        icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
 | 
					        --icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
 | 
				
			||||||
        icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
 | 
					        --icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -289,19 +251,38 @@ function Diminishings:ResetUnit(unit)
 | 
				
			|||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Diminishings:UNIT_DESTROYED(unit)
 | 
				
			||||||
 | 
					    Diminishings:ResetUnit(unit)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Diminishings:Test(unit)
 | 
					function Diminishings:Test(unit)
 | 
				
			||||||
    if Gladdy.db.drEnabled then
 | 
					    if Gladdy.db.drEnabled then
 | 
				
			||||||
        local spells = { 33786, 118, 8643, 8983 }
 | 
					        local enabledCategories = {}
 | 
				
			||||||
        for i = 1, 4 do
 | 
					        for cat,val in pairs(Gladdy.db.drCategories) do
 | 
				
			||||||
            if i == 1 then
 | 
					            if (val.enabled) then
 | 
				
			||||||
                self:AuraFade(unit, spells[i])
 | 
					                tinsert(enabledCategories, {cat = cat , spellIDs = {}})
 | 
				
			||||||
            elseif i == 2 then
 | 
					                enabledCategories[cat] = #enabledCategories
 | 
				
			||||||
                self:AuraFade(unit, spells[i])
 | 
					            end
 | 
				
			||||||
                self:AuraFade(unit, spells[i])
 | 
					        end
 | 
				
			||||||
            else
 | 
					        for spellId,cat in pairs(DRData:GetSpells()) do
 | 
				
			||||||
                self:AuraFade(unit, spells[i])
 | 
					            if enabledCategories[cat] then
 | 
				
			||||||
                self:AuraFade(unit, spells[i])
 | 
					                tinsert(enabledCategories[enabledCategories[cat]].spellIDs, spellId)
 | 
				
			||||||
                self:AuraFade(unit, spells[i])
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        --shuffle
 | 
				
			||||||
 | 
					        for i = #enabledCategories, 2, -1 do
 | 
				
			||||||
 | 
					            local j = rand(i)
 | 
				
			||||||
 | 
					            enabledCategories[i], enabledCategories[j] = enabledCategories[j], enabledCategories[i]
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        --execute test
 | 
				
			||||||
 | 
					        local index, amount = 0,0
 | 
				
			||||||
 | 
					        for i=1, (#enabledCategories < 4 and #enabledCategories) or 4 do
 | 
				
			||||||
 | 
					            amount = rand(1,3)
 | 
				
			||||||
 | 
					            index = rand(1, #enabledCategories[i].spellIDs)
 | 
				
			||||||
 | 
					            for _=1, amount do
 | 
				
			||||||
 | 
					                self:AuraFade(unit, enabledCategories[i].spellIDs[index])
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
@@ -328,15 +309,16 @@ function Diminishings:AuraFade(unit, spellID)
 | 
				
			|||||||
            lastIcon.diminishing = 1.0
 | 
					            lastIcon.diminishing = 1.0
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					    if not lastIcon then return end
 | 
				
			||||||
    lastIcon.dr = drCat
 | 
					    lastIcon.dr = drCat
 | 
				
			||||||
    lastIcon.timeLeft = drDuration
 | 
					    lastIcon.timeLeft = Gladdy.db.drDuration
 | 
				
			||||||
    lastIcon.diminishing = DRData:NextDR(lastIcon.diminishing)
 | 
					    lastIcon.diminishing = DRData:NextDR(lastIcon.diminishing)
 | 
				
			||||||
    if Gladdy.db.drBorderColorsEnabled then
 | 
					    if Gladdy.db.drBorderColorsEnabled then
 | 
				
			||||||
        lastIcon.border:SetVertexColor(getDiminishColor(lastIcon.diminishing))
 | 
					        lastIcon.border:SetVertexColor(getDiminishColor(lastIcon.diminishing))
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        lastIcon.border:SetVertexColor(Gladdy.db.drBorderColor.r, Gladdy.db.drBorderColor.g, Gladdy.db.drBorderColor.b, Gladdy.db.drBorderColor.a)
 | 
					        lastIcon.border:SetVertexColor(Gladdy.db.drBorderColor.r, Gladdy.db.drBorderColor.g, Gladdy.db.drBorderColor.b, Gladdy.db.drBorderColor.a)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    lastIcon.cooldown:SetCooldown(GetTime(), drDuration)
 | 
					    lastIcon.cooldown:SetCooldown(GetTime(), Gladdy.db.drDuration)
 | 
				
			||||||
    if Gladdy.db.drCategories[drCat].forceIcon then
 | 
					    if Gladdy.db.drCategories[drCat].forceIcon then
 | 
				
			||||||
        lastIcon.texture:SetTexture(Gladdy.db.drCategories[drCat].icon)
 | 
					        lastIcon.texture:SetTexture(Gladdy.db.drCategories[drCat].icon)
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
@@ -388,15 +370,24 @@ function Diminishings:GetOptions()
 | 
				
			|||||||
        },
 | 
					        },
 | 
				
			||||||
        drEnabled = Gladdy:option({
 | 
					        drEnabled = Gladdy:option({
 | 
				
			||||||
            type = "toggle",
 | 
					            type = "toggle",
 | 
				
			||||||
            name = L["Enable"],
 | 
					            name = L["Enabled"],
 | 
				
			||||||
            desc = L["Enabled DR module"],
 | 
					            desc = L["Enabled DR module"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 3,
 | 
				
			||||||
        }),
 | 
					        }),
 | 
				
			||||||
 | 
					        drDuration = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "range",
 | 
				
			||||||
 | 
					            name = L["DR Duration"],
 | 
				
			||||||
 | 
					            desc = L["Change the DR Duration in seconds (DR is dynamic between 15-20s)"],
 | 
				
			||||||
 | 
					            order = 4,
 | 
				
			||||||
 | 
					            min = 15,
 | 
				
			||||||
 | 
					            max = 20,
 | 
				
			||||||
 | 
					            step = .1,
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
        group = {
 | 
					        group = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Frame",
 | 
					            name = L["Frame"],
 | 
				
			||||||
            order = 4,
 | 
					            order = 5,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                icon = {
 | 
					                icon = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
@@ -414,8 +405,9 @@ function Diminishings:GetOptions()
 | 
				
			|||||||
                            desc = L["Size of the DR Icons"],
 | 
					                            desc = L["Size of the DR Icons"],
 | 
				
			||||||
                            order = 5,
 | 
					                            order = 5,
 | 
				
			||||||
                            min = 5,
 | 
					                            min = 5,
 | 
				
			||||||
                            max = 50,
 | 
					                            max = 80,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        drWidthFactor = Gladdy:option({
 | 
					                        drWidthFactor = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -425,6 +417,7 @@ function Diminishings:GetOptions()
 | 
				
			|||||||
                            min = 0.5,
 | 
					                            min = 0.5,
 | 
				
			||||||
                            max = 2,
 | 
					                            max = 2,
 | 
				
			||||||
                            step = 0.05,
 | 
					                            step = 0.05,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        drIconPadding = Gladdy:option({
 | 
					                        drIconPadding = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -434,6 +427,7 @@ function Diminishings:GetOptions()
 | 
				
			|||||||
                            min = 0,
 | 
					                            min = 0,
 | 
				
			||||||
                            max = 10,
 | 
					                            max = 10,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -451,6 +445,7 @@ function Diminishings:GetOptions()
 | 
				
			|||||||
                            type = "toggle",
 | 
					                            type = "toggle",
 | 
				
			||||||
                            name = L["No Cooldown Circle"],
 | 
					                            name = L["No Cooldown Circle"],
 | 
				
			||||||
                            order = 8,
 | 
					                            order = 8,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        drCooldownAlpha = Gladdy:option({
 | 
					                        drCooldownAlpha = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -459,7 +454,24 @@ function Diminishings:GetOptions()
 | 
				
			|||||||
                            max = 1,
 | 
					                            max = 1,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
                            order = 9,
 | 
					                            order = 9,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
 | 
					                        drCooldownNumberAlpha = {
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Cooldown number alpha"],
 | 
				
			||||||
 | 
					                            min = 0,
 | 
				
			||||||
 | 
					                            max = 1,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            order = 10,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            set = function(info, value)
 | 
				
			||||||
 | 
					                                Gladdy.db.drFontColor.a = value
 | 
				
			||||||
 | 
					                                Gladdy:UpdateFrame()
 | 
				
			||||||
 | 
					                            end,
 | 
				
			||||||
 | 
					                            get = function(info)
 | 
				
			||||||
 | 
					                                return Gladdy.db.drFontColor.a
 | 
				
			||||||
 | 
					                            end,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
                font = {
 | 
					                font = {
 | 
				
			||||||
@@ -495,6 +507,7 @@ function Diminishings:GetOptions()
 | 
				
			|||||||
                            min = 0.1,
 | 
					                            min = 0.1,
 | 
				
			||||||
                            max = 2,
 | 
					                            max = 2,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -530,6 +543,7 @@ function Diminishings:GetOptions()
 | 
				
			|||||||
                            min = -400,
 | 
					                            min = -400,
 | 
				
			||||||
                            max = 400,
 | 
					                            max = 400,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        drYOffset = Gladdy:option({
 | 
					                        drYOffset = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -538,6 +552,7 @@ function Diminishings:GetOptions()
 | 
				
			|||||||
                            min = -400,
 | 
					                            min = -400,
 | 
				
			||||||
                            max = 400,
 | 
					                            max = 400,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -611,16 +626,39 @@ function Diminishings:GetOptions()
 | 
				
			|||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Diminishings:CategoryOptions()
 | 
					function Diminishings:CategoryOptions()
 | 
				
			||||||
    local categories = {}
 | 
					    local categories = {
 | 
				
			||||||
 | 
					        checkAll = {
 | 
				
			||||||
 | 
					            order = 1,
 | 
				
			||||||
 | 
					            width = "0.7",
 | 
				
			||||||
 | 
					            name = L["Check All"],
 | 
				
			||||||
 | 
					            type = "execute",
 | 
				
			||||||
 | 
					            func = function()
 | 
				
			||||||
 | 
					                for k,_ in pairs(defaultCategories()) do
 | 
				
			||||||
 | 
					                    Gladdy.db.drCategories[k].enabled = true
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
 | 
					            end,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        uncheckAll = {
 | 
				
			||||||
 | 
					            order = 2,
 | 
				
			||||||
 | 
					            width = "0.7",
 | 
				
			||||||
 | 
					            name = L["Uncheck All"],
 | 
				
			||||||
 | 
					            type = "execute",
 | 
				
			||||||
 | 
					            func = function()
 | 
				
			||||||
 | 
					                for k,_ in pairs(defaultCategories()) do
 | 
				
			||||||
 | 
					                    Gladdy.db.drCategories[k].enabled = false
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
 | 
					            end,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
    local indexList = {}
 | 
					    local indexList = {}
 | 
				
			||||||
    for k,v in pairs(DRData:GetCategories()) do
 | 
					    for k,_ in pairs(DRData:GetCategories()) do
 | 
				
			||||||
        tinsert(indexList, k)
 | 
					        tinsert(indexList, k)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    tbl_sort(indexList)
 | 
					    tbl_sort(indexList)
 | 
				
			||||||
    for i, k in ipairs(indexList) do
 | 
					    for i,k in ipairs(indexList) do
 | 
				
			||||||
        categories[k] = {
 | 
					        categories[k] = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            name = DRData:GetCategoryName(k),
 | 
					            name = L[DRData:GetCategoryName(k)],
 | 
				
			||||||
            order = i,
 | 
					            order = i,
 | 
				
			||||||
            icon = Gladdy.db.drCategories[k].icon,
 | 
					            icon = Gladdy.db.drCategories[k].icon,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
@@ -628,10 +666,10 @@ function Diminishings:CategoryOptions()
 | 
				
			|||||||
                    type = "toggle",
 | 
					                    type = "toggle",
 | 
				
			||||||
                    name = L["Enabled"],
 | 
					                    name = L["Enabled"],
 | 
				
			||||||
                    order = 1,
 | 
					                    order = 1,
 | 
				
			||||||
                    get = function(info)
 | 
					                    get = function()
 | 
				
			||||||
                        return Gladdy.db.drCategories[k].enabled
 | 
					                        return Gladdy.db.drCategories[k].enabled
 | 
				
			||||||
                    end,
 | 
					                    end,
 | 
				
			||||||
                    set = function(info, value)
 | 
					                    set = function(_, value)
 | 
				
			||||||
                        Gladdy.db.drCategories[k].enabled = value
 | 
					                        Gladdy.db.drCategories[k].enabled = value
 | 
				
			||||||
                    end,
 | 
					                    end,
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -639,10 +677,10 @@ function Diminishings:CategoryOptions()
 | 
				
			|||||||
                    type = "toggle",
 | 
					                    type = "toggle",
 | 
				
			||||||
                    name = L["Force Icon"],
 | 
					                    name = L["Force Icon"],
 | 
				
			||||||
                    order = 2,
 | 
					                    order = 2,
 | 
				
			||||||
                    get = function(info)
 | 
					                    get = function()
 | 
				
			||||||
                        return Gladdy.db.drCategories[k].forceIcon
 | 
					                        return Gladdy.db.drCategories[k].forceIcon
 | 
				
			||||||
                    end,
 | 
					                    end,
 | 
				
			||||||
                    set = function(info, value)
 | 
					                    set = function(_, value)
 | 
				
			||||||
                        Gladdy.db.drCategories[k].forceIcon = value
 | 
					                        Gladdy.db.drCategories[k].forceIcon = value
 | 
				
			||||||
                    end,
 | 
					                    end,
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -652,10 +690,10 @@ function Diminishings:CategoryOptions()
 | 
				
			|||||||
                    desc = L["Icon of the DR"],
 | 
					                    desc = L["Icon of the DR"],
 | 
				
			||||||
                    order = 4,
 | 
					                    order = 4,
 | 
				
			||||||
                    values = Diminishings:GetDRIcons(k),
 | 
					                    values = Diminishings:GetDRIcons(k),
 | 
				
			||||||
                    get = function(info)
 | 
					                    get = function()
 | 
				
			||||||
                        return Gladdy.db.drCategories[k].icon
 | 
					                        return Gladdy.db.drCategories[k].icon
 | 
				
			||||||
                    end,
 | 
					                    end,
 | 
				
			||||||
                    set = function(info, value)
 | 
					                    set = function(_, value)
 | 
				
			||||||
                        Gladdy.db.drCategories[k].icon = value
 | 
					                        Gladdy.db.drCategories[k].icon = value
 | 
				
			||||||
                        Gladdy.options.args.Diminishings.args.categories.args[k].icon = value
 | 
					                        Gladdy.options.args.Diminishings.args.categories.args[k].icon = value
 | 
				
			||||||
                    end,
 | 
					                    end,
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,4 +1,4 @@
 | 
				
			|||||||
local type, pairs = type, pairs
 | 
					local type, pairs, str_match = type, pairs, string.match
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local AceSerializer = LibStub("AceSerializer-3.0")
 | 
					local AceSerializer = LibStub("AceSerializer-3.0")
 | 
				
			||||||
@@ -6,23 +6,26 @@ local L = Gladdy.L
 | 
				
			|||||||
local AceGUI = LibStub("AceGUI-3.0")
 | 
					local AceGUI = LibStub("AceGUI-3.0")
 | 
				
			||||||
local LibDeflate = LibStub:GetLibrary("LibDeflate")
 | 
					local LibDeflate = LibStub:GetLibrary("LibDeflate")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function table_copy(t)
 | 
					
 | 
				
			||||||
 | 
					local function table_copy(t, str)
 | 
				
			||||||
    local t2 = {};
 | 
					    local t2 = {};
 | 
				
			||||||
 | 
					    if str == nil then
 | 
				
			||||||
 | 
					        str = "Gladdy.db"
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
    for k,v in pairs(t) do
 | 
					    for k,v in pairs(t) do
 | 
				
			||||||
        if type(v) == "table" then
 | 
					        if type(v) == "table" then
 | 
				
			||||||
            t2[k] = table_copy(v);
 | 
					            t2[k] = table_copy(v, str .. "." .. k);
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            t2[k] = v;
 | 
					            t2[k] = v;
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    return t2;
 | 
					    return t2;
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local ExportImport = Gladdy:NewModule("ExportImport", nil, {
 | 
					local ExportImport = Gladdy:NewModule("Export Import", nil, {
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
local export = AceGUI:Create("Frame")
 | 
					local export = AceGUI:Create("Frame")
 | 
				
			||||||
export:SetWidth(550)
 | 
					export:SetWidth(550)
 | 
				
			||||||
export.sizer_se:Hide()
 | 
					export.sizer_se:Hide()
 | 
				
			||||||
@@ -64,9 +67,11 @@ importButton:SetText("Import\n(this will overwrite your current profile!)")
 | 
				
			|||||||
importButton:SetWidth(200)
 | 
					importButton:SetWidth(200)
 | 
				
			||||||
importButton:SetHeight(50)
 | 
					importButton:SetHeight(50)
 | 
				
			||||||
importButton:SetCallback("OnClick", function(widget)
 | 
					importButton:SetCallback("OnClick", function(widget)
 | 
				
			||||||
    ExportImport:ApplyImport(import.deserializedTable)
 | 
					    ExportImport:ApplyImport(import.deserializedTable, Gladdy.db)
 | 
				
			||||||
    Gladdy:UpdateFrame()
 | 
					 | 
				
			||||||
    import:Hide()
 | 
					    import:Hide()
 | 
				
			||||||
 | 
					    Gladdy:Reset()
 | 
				
			||||||
 | 
					    Gladdy:HideFrame()
 | 
				
			||||||
 | 
					    Gladdy:ToggleFrame(3)
 | 
				
			||||||
end)
 | 
					end)
 | 
				
			||||||
import:AddChild(importButton)
 | 
					import:AddChild(importButton)
 | 
				
			||||||
import.button = importButton
 | 
					import.button = importButton
 | 
				
			||||||
@@ -83,29 +88,62 @@ end)
 | 
				
			|||||||
import:AddChild(importClearButton)
 | 
					import:AddChild(importClearButton)
 | 
				
			||||||
import.clearButton = importClearButton
 | 
					import.clearButton = importClearButton
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
 | 
					local deletedOptions = { -- backwards compatibility
 | 
				
			||||||
    if str == nil and not tbl.version_major then
 | 
					    growUp = true,
 | 
				
			||||||
        return false, "Version conflict: version_major not seen"
 | 
					    freezetrap = true,
 | 
				
			||||||
 | 
					    repentance = true
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function checkIsDeletedOption(k, str, msg, errorFound, errorMsg)
 | 
				
			||||||
 | 
					    local isDeleted
 | 
				
			||||||
 | 
					    for key, _ in pairs(deletedOptions) do
 | 
				
			||||||
 | 
					        if str_match(k, key) then
 | 
				
			||||||
 | 
					            isDeleted = true
 | 
				
			||||||
 | 
					            Gladdy:Warn("found deleted option =", str .. "." .. k)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if str == nil and tbl.version_major ~= Gladdy.version_major then
 | 
					    if errorFound then
 | 
				
			||||||
        return false, "Version conflict: " .. tbl.version_major .. " ~= " .. Gladdy.version_major
 | 
					        return errorFound, errorMsg
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if not isDeleted then
 | 
				
			||||||
 | 
					        return true, msg or str .. "." .. k .. " does not exist"
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
 | 
				
			||||||
 | 
					    if str == nil and not tbl.version_major_num then
 | 
				
			||||||
 | 
					        return false, "Version conflict: version_major_num not seen"
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if str == nil and tbl.version_major_num ~= Gladdy.version_major_num then
 | 
				
			||||||
 | 
					        return false, "Version conflict: " .. tbl.version_major_num .. " ~= " .. Gladdy.version_major_num
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if str == nil then
 | 
					    if str == nil then
 | 
				
			||||||
        str = "Gladdy.db"
 | 
					        str = "Gladdy.db"
 | 
				
			||||||
        tbl.version_major = nil
 | 
					        tbl.version_major_num = nil
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if type(tbl) == "table" then
 | 
					    local res, msg
 | 
				
			||||||
 | 
					    local errorFound, errorMsg
 | 
				
			||||||
 | 
					    if refTbl == nil then
 | 
				
			||||||
 | 
					        return false, str .. "does not exist"
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
        for k,v in pairs(tbl) do
 | 
					        for k,v in pairs(tbl) do
 | 
				
			||||||
            if refTbl[k] ~= nil then
 | 
					            if refTbl[k] == nil then
 | 
				
			||||||
                if type(v) ~= type(refTbl[k]) then
 | 
					                errorFound, errorMsg = checkIsDeletedOption(k, str, nil, errorFound, errorMsg)
 | 
				
			||||||
                    return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
 | 
					            elseif type(v) ~= type(refTbl[k]) then
 | 
				
			||||||
 | 
					                errorFound = true
 | 
				
			||||||
 | 
					                errorMsg = str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
 | 
				
			||||||
 | 
					            elseif type(v) == "table" then
 | 
				
			||||||
 | 
					                res, msg = ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
 | 
				
			||||||
 | 
					                if not res then
 | 
				
			||||||
 | 
					                    errorFound, errorMsg = checkIsDeletedOption(msg, str, msg, errorFound, errorMsg)
 | 
				
			||||||
                end
 | 
					                end
 | 
				
			||||||
                ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
 | 
					 | 
				
			||||||
            else
 | 
					 | 
				
			||||||
                return false, str .. "." .. k .. " does not exist"
 | 
					 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if errorFound then
 | 
				
			||||||
 | 
					        return false, errorMsg
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
    return true
 | 
					    return true
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -122,7 +160,7 @@ function ExportImport:GetOptions()
 | 
				
			|||||||
            type = "execute",
 | 
					            type = "execute",
 | 
				
			||||||
            func = function()
 | 
					            func = function()
 | 
				
			||||||
                local db = table_copy(Gladdy.db)
 | 
					                local db = table_copy(Gladdy.db)
 | 
				
			||||||
                db.version_major = Gladdy.version_major
 | 
					                db.version_major_num = Gladdy.version_major_num
 | 
				
			||||||
                dump = AceSerializer:Serialize(db)
 | 
					                dump = AceSerializer:Serialize(db)
 | 
				
			||||||
                local compress_deflate = LibDeflate:CompressZlib(dump)
 | 
					                local compress_deflate = LibDeflate:CompressZlib(dump)
 | 
				
			||||||
                printable_compressed = LibDeflate:EncodeForPrint(compress_deflate)
 | 
					                printable_compressed = LibDeflate:EncodeForPrint(compress_deflate)
 | 
				
			||||||
@@ -132,8 +170,8 @@ function ExportImport:GetOptions()
 | 
				
			|||||||
                export.eb:HighlightText(0, export.eb.editBox:GetNumLetters())
 | 
					                export.eb:HighlightText(0, export.eb.editBox:GetNumLetters())
 | 
				
			||||||
                export:SetStatusText("Copy this string to share your configuration with others.")
 | 
					                export:SetStatusText("Copy this string to share your configuration with others.")
 | 
				
			||||||
            end,
 | 
					            end,
 | 
				
			||||||
            name = "Export",
 | 
					            name = L["Export"],
 | 
				
			||||||
            desc = "Export your current profile to share with others or your various accounts.",
 | 
					            desc = L["Export your current profile to share with others or your various accounts."],
 | 
				
			||||||
            order = 3,
 | 
					            order = 3,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        import = {
 | 
					        import = {
 | 
				
			||||||
@@ -156,22 +194,27 @@ function ExportImport:GetOptions()
 | 
				
			|||||||
                    import.deserializedTable = deserialized
 | 
					                    import.deserializedTable = deserialized
 | 
				
			||||||
                end)
 | 
					                end)
 | 
				
			||||||
            end,
 | 
					            end,
 | 
				
			||||||
            name = "Import",
 | 
					            name = L["Import"],
 | 
				
			||||||
            desc = "This will overwrite your current profile!",
 | 
					            desc = L["This will overwrite your current profile!"],
 | 
				
			||||||
            order = 4,
 | 
					            order = 4,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function ExportImport:ApplyImport(t, table)
 | 
					function ExportImport:ApplyImport(t, table, str)
 | 
				
			||||||
    if table == nil then
 | 
					    if str == nil then
 | 
				
			||||||
        table = Gladdy.dbi.profile
 | 
					        str = "Gladdy.db"
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    for k,v in pairs(t) do
 | 
					    for k,v in pairs(t) do
 | 
				
			||||||
        if type(v) == "table" then
 | 
					        if type(v) == "table" then
 | 
				
			||||||
            ExportImport:ApplyImport(v, table[k])
 | 
					            if (table[k] ~= nil) then
 | 
				
			||||||
 | 
					                ExportImport:ApplyImport(v, table[k], str .. "." .. k)
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                Gladdy:Warn("ApplyImport failed for", str .. "." .. k)
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
            table[k] = v;
 | 
					            table[k] = v
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
@@ -204,7 +247,7 @@ function ExportImport:Decode(str, showError)
 | 
				
			|||||||
        end
 | 
					        end
 | 
				
			||||||
        return nil
 | 
					        return nil
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    local statusOption, error = ExportImport:CheckDeserializedOptions(deserialized, Gladdy.db)
 | 
					    local statusOption, error = ExportImport:CheckDeserializedOptions(deserialized, Gladdy.defaults.profile)
 | 
				
			||||||
    if not statusOption then
 | 
					    if not statusOption then
 | 
				
			||||||
        if showError then
 | 
					        if showError then
 | 
				
			||||||
            import.statustext:SetTextColor(1,0,0)
 | 
					            import.statustext:SetTextColor(1,0,0)
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,6 +1,6 @@
 | 
				
			|||||||
local pairs = pairs
 | 
					local pairs = pairs
 | 
				
			||||||
local floor = math.floor
 | 
					local floor = math.floor
 | 
				
			||||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists = UnitHealth, UnitHealthMax, UnitName, UnitExists
 | 
					local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local CreateFrame = CreateFrame
 | 
					local CreateFrame = CreateFrame
 | 
				
			||||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
					local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
				
			||||||
@@ -8,7 +8,7 @@ local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
				
			|||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
					local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
				
			||||||
local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
					local Healthbar = Gladdy:NewModule("Health Bar", 100, {
 | 
				
			||||||
    healthBarFont = "DorisPP",
 | 
					    healthBarFont = "DorisPP",
 | 
				
			||||||
    healthBarHeight = 60,
 | 
					    healthBarHeight = 60,
 | 
				
			||||||
    healthBarTexture = "Smooth",
 | 
					    healthBarTexture = "Smooth",
 | 
				
			||||||
@@ -17,7 +17,10 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
				
			|||||||
    healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
					    healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
				
			||||||
    healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
 | 
					    healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
 | 
				
			||||||
    healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
					    healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
				
			||||||
    healthBarFontSize = 12,
 | 
					    healthBarNameFontSize = 12,
 | 
				
			||||||
 | 
					    healthBarHealthFontSize = 12,
 | 
				
			||||||
 | 
					    healthNameToArenaId = false,
 | 
				
			||||||
 | 
					    healthName = true,
 | 
				
			||||||
    healthActual = false,
 | 
					    healthActual = false,
 | 
				
			||||||
    healthMax = true,
 | 
					    healthMax = true,
 | 
				
			||||||
    healthPercentage = true,
 | 
					    healthPercentage = true,
 | 
				
			||||||
@@ -25,7 +28,9 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function Healthbar:Initialize()
 | 
					function Healthbar:Initialize()
 | 
				
			||||||
    self.frames = {}
 | 
					    self.frames = {}
 | 
				
			||||||
 | 
					    self:RegisterMessage("JOINED_ARENA")
 | 
				
			||||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
					    self:RegisterMessage("ENEMY_SPOTTED")
 | 
				
			||||||
 | 
					    self:RegisterMessage("UNIT_DESTROYED")
 | 
				
			||||||
    self:RegisterMessage("UNIT_DEATH")
 | 
					    self:RegisterMessage("UNIT_DEATH")
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -33,29 +38,30 @@ function Healthbar:CreateFrame(unit)
 | 
				
			|||||||
    local button = Gladdy.buttons[unit]
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
					    local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
				
			||||||
    healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
 | 
					    healthBar:EnableMouse(false)
 | 
				
			||||||
 | 
					    healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
 | 
				
			||||||
                                   edgeSize = Gladdy.db.healthBarBorderSize })
 | 
					                                   edgeSize = Gladdy.db.healthBarBorderSize })
 | 
				
			||||||
    healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
 | 
					    healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
 | 
				
			||||||
    healthBar:SetFrameLevel(1)
 | 
					    healthBar:SetFrameLevel(1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
 | 
					    healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
 | 
				
			||||||
    healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
 | 
					    healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
 | 
				
			||||||
    healthBar.hp:SetMinMaxValues(0, 100)
 | 
					    healthBar.hp:SetMinMaxValues(0, 100)
 | 
				
			||||||
    healthBar.hp:SetFrameLevel(0)
 | 
					    healthBar.hp:SetFrameLevel(0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
 | 
					    healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
    healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
 | 
					    healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
 | 
				
			||||||
    healthBar.bg:ClearAllPoints()
 | 
					    healthBar.bg:ClearAllPoints()
 | 
				
			||||||
    healthBar.bg:SetAllPoints(healthBar.hp)
 | 
					    healthBar.bg:SetAllPoints(healthBar.hp)
 | 
				
			||||||
    healthBar.bg:SetAlpha(1)
 | 
					    healthBar.bg:SetAlpha(1)
 | 
				
			||||||
    healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
 | 
					    healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
 | 
					    healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
 | 
				
			||||||
    if (Gladdy.db.healthBarFontSize < 1) then
 | 
					    if (Gladdy.db.healthBarNameFontSize < 1) then
 | 
				
			||||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
 | 
					        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
 | 
				
			||||||
        healthBar.nameText:Hide()
 | 
					        healthBar.nameText:Hide()
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
 | 
					        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
 | 
				
			||||||
        healthBar.nameText:Show()
 | 
					        healthBar.nameText:Show()
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
					    healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
				
			||||||
@@ -65,11 +71,11 @@ function Healthbar:CreateFrame(unit)
 | 
				
			|||||||
    healthBar.nameText:SetPoint("LEFT", 5, 0)
 | 
					    healthBar.nameText:SetPoint("LEFT", 5, 0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
 | 
					    healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
 | 
				
			||||||
    if (Gladdy.db.healthBarFontSize < 1) then
 | 
					    if (Gladdy.db.healthBarHealthFontSize < 1) then
 | 
				
			||||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
 | 
					        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
 | 
				
			||||||
        healthBar.healthText:Hide()
 | 
					        healthBar.healthText:Hide()
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
 | 
					        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
 | 
				
			||||||
        healthBar.healthText:Hide()
 | 
					        healthBar.healthText:Hide()
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
					    healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
				
			||||||
@@ -89,12 +95,22 @@ function Healthbar:CreateFrame(unit)
 | 
				
			|||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Healthbar.OnEvent(self, event, unit)
 | 
					function Healthbar.OnEvent(self, event, unit)
 | 
				
			||||||
 | 
					    local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit)
 | 
				
			||||||
    if event == "UNIT_HEALTH" then
 | 
					    if event == "UNIT_HEALTH" then
 | 
				
			||||||
 | 
					        if isDead then
 | 
				
			||||||
 | 
					            Gladdy:SendMessage("UNIT_DEATH", unit)
 | 
				
			||||||
 | 
					            return
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
        local health = UnitHealth(unit)
 | 
					        local health = UnitHealth(unit)
 | 
				
			||||||
        local healthMax = UnitHealthMax(unit)
 | 
					        local healthMax = UnitHealthMax(unit)
 | 
				
			||||||
        Healthbar:SetHealthText(self, health, healthMax)
 | 
					        self.hp:SetMinMaxValues(0, healthMax)
 | 
				
			||||||
        self.hp:SetValue(UnitHealth(unit))
 | 
					        self.hp:SetValue(UnitHealth(unit))
 | 
				
			||||||
 | 
					        Healthbar:SetHealthText(self, health, healthMax)
 | 
				
			||||||
    elseif event == "UNIT_MAXHEALTH" then
 | 
					    elseif event == "UNIT_MAXHEALTH" then
 | 
				
			||||||
 | 
					        if isDead then
 | 
				
			||||||
 | 
					            Gladdy:SendMessage("UNIT_DEATH", unit)
 | 
				
			||||||
 | 
					            return
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
        local health = UnitHealth(unit)
 | 
					        local health = UnitHealth(unit)
 | 
				
			||||||
        local healthMax = UnitHealthMax(unit)
 | 
					        local healthMax = UnitHealthMax(unit)
 | 
				
			||||||
        self.hp:SetMinMaxValues(0, healthMax)
 | 
					        self.hp:SetMinMaxValues(0, healthMax)
 | 
				
			||||||
@@ -103,7 +119,9 @@ function Healthbar.OnEvent(self, event, unit)
 | 
				
			|||||||
    elseif event == "UNIT_NAME_UPDATE" then
 | 
					    elseif event == "UNIT_NAME_UPDATE" then
 | 
				
			||||||
        local name = UnitName(unit)
 | 
					        local name = UnitName(unit)
 | 
				
			||||||
        Gladdy.buttons[unit].name = name
 | 
					        Gladdy.buttons[unit].name = name
 | 
				
			||||||
        self.nameText:SetText(name)
 | 
					        if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
 | 
				
			||||||
 | 
					            self.nameText:SetText(name)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if not Gladdy.buttons[unit].class then
 | 
					    if not Gladdy.buttons[unit].class then
 | 
				
			||||||
        Gladdy:SpotEnemy(unit, true)
 | 
					        Gladdy:SpotEnemy(unit, true)
 | 
				
			||||||
@@ -114,7 +132,7 @@ function Healthbar:SetHealthText(healthBar, health, healthMax)
 | 
				
			|||||||
    local healthText
 | 
					    local healthText
 | 
				
			||||||
    local healthPercentage = floor(health * 100 / healthMax)
 | 
					    local healthPercentage = floor(health * 100 / healthMax)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if health == 0 then
 | 
					    if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) then
 | 
				
			||||||
        self:UNIT_DEATH(healthBar.unit)
 | 
					        self:UNIT_DEATH(healthBar.unit)
 | 
				
			||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
@@ -149,34 +167,39 @@ function Healthbar:UpdateFrame(unit)
 | 
				
			|||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight
 | 
					    healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
 | 
				
			||||||
 | 
					 | 
				
			||||||
    healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
 | 
					 | 
				
			||||||
    healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
 | 
					    healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
 | 
					    healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "healthBarBorderStyle"),
 | 
				
			||||||
                            edgeSize = Gladdy.db.healthBarBorderSize })
 | 
					                            edgeSize = Gladdy.db.healthBarBorderSize })
 | 
				
			||||||
    healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
 | 
					    healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
 | 
				
			||||||
    healthBar:ClearAllPoints()
 | 
					    healthBar:ClearAllPoints()
 | 
				
			||||||
    healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", iconSize, 0)
 | 
					    healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
 | 
				
			||||||
    healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
 | 
					    healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
 | 
					    healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "healthBarTexture"))
 | 
				
			||||||
    healthBar.hp:ClearAllPoints()
 | 
					    healthBar.hp:ClearAllPoints()
 | 
				
			||||||
    healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
					    healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
    healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
					    healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (Gladdy.db.healthBarFontSize < 1) then
 | 
					    if (Gladdy.db.healthBarHealthFontSize < 1) then
 | 
				
			||||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
 | 
					        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
 | 
				
			||||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
 | 
					 | 
				
			||||||
        healthBar.nameText:Hide()
 | 
					 | 
				
			||||||
        healthBar.healthText:Hide()
 | 
					        healthBar.healthText:Hide()
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
 | 
					        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
 | 
				
			||||||
        healthBar.nameText:Show()
 | 
					 | 
				
			||||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
 | 
					 | 
				
			||||||
        healthBar.healthText:Show()
 | 
					        healthBar.healthText:Show()
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					    if (Gladdy.db.healthBarNameFontSize < 1) then
 | 
				
			||||||
 | 
					        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
 | 
				
			||||||
 | 
					        healthBar.nameText:Hide()
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
 | 
				
			||||||
 | 
					        if Gladdy.db.healthName then
 | 
				
			||||||
 | 
					            healthBar.nameText:Show()
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            healthBar.nameText:Hide()
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
    healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
					    healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
				
			||||||
    healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
					    healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
@@ -200,10 +223,20 @@ function Healthbar:Test(unit)
 | 
				
			|||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self:JOINED_ARENA()
 | 
				
			||||||
    self:ENEMY_SPOTTED(unit)
 | 
					    self:ENEMY_SPOTTED(unit)
 | 
				
			||||||
    self:UNIT_HEALTH(unit, button.health, button.healthMax)
 | 
					    self:UNIT_HEALTH(unit, button.health, button.healthMax)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Healthbar:JOINED_ARENA()
 | 
				
			||||||
 | 
					    if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
 | 
				
			||||||
 | 
					        for i=1,Gladdy.curBracket do
 | 
				
			||||||
 | 
					            local healthBar = self.frames["arena" .. i]
 | 
				
			||||||
 | 
					            healthBar.nameText:SetText(i)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Healthbar:ENEMY_SPOTTED(unit)
 | 
					function Healthbar:ENEMY_SPOTTED(unit)
 | 
				
			||||||
    local healthBar = self.frames[unit]
 | 
					    local healthBar = self.frames[unit]
 | 
				
			||||||
    local button = Gladdy.buttons[unit]
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
@@ -218,8 +251,13 @@ function Healthbar:ENEMY_SPOTTED(unit)
 | 
				
			|||||||
        healthBar.hp:SetValue(health)
 | 
					        healthBar.hp:SetValue(health)
 | 
				
			||||||
        Healthbar:SetHealthText(healthBar, health, healthMax)
 | 
					        Healthbar:SetHealthText(healthBar, health, healthMax)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    healthBar.nameText:SetText(button.name)
 | 
					    if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
 | 
				
			||||||
    healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
 | 
					        healthBar.nameText:SetText(button.name)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if button.class then
 | 
				
			||||||
 | 
					        healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Healthbar:UNIT_HEALTH(unit, health, healthMax)
 | 
					function Healthbar:UNIT_HEALTH(unit, health, healthMax)
 | 
				
			||||||
@@ -270,6 +308,17 @@ function Healthbar:UNIT_DEATH(unit)
 | 
				
			|||||||
    healthBar.healthText:SetText(L["DEAD"])
 | 
					    healthBar.healthText:SetText(L["DEAD"])
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Healthbar:UNIT_DESTROYED(unit)
 | 
				
			||||||
 | 
					    local healthBar = self.frames[unit]
 | 
				
			||||||
 | 
					    if (not healthBar) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    healthBar.hp:SetValue(0)
 | 
				
			||||||
 | 
					    healthBar.healthText:SetText(L["LEAVE"])
 | 
				
			||||||
 | 
					    healthBar.nameText:SetText("")
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function option(params)
 | 
					local function option(params)
 | 
				
			||||||
    local defaults = {
 | 
					    local defaults = {
 | 
				
			||||||
        get = function(info)
 | 
					        get = function(info)
 | 
				
			||||||
@@ -279,10 +328,13 @@ local function option(params)
 | 
				
			|||||||
        set = function(info, value)
 | 
					        set = function(info, value)
 | 
				
			||||||
            local key = info.arg or info[#info]
 | 
					            local key = info.arg or info[#info]
 | 
				
			||||||
            Gladdy.dbi.profile[key] = value
 | 
					            Gladdy.dbi.profile[key] = value
 | 
				
			||||||
            Gladdy.options.args.Healthbar.args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
 | 
					            Gladdy.options.args["Health Bar"].args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
 | 
				
			||||||
            if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
 | 
					            if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
 | 
				
			||||||
                Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
 | 
					                Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
 | 
					            for i=1,Gladdy.curBracket do
 | 
				
			||||||
 | 
					                Healthbar:Test("arena" .. i)
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
            Gladdy:UpdateFrame()
 | 
					            Gladdy:UpdateFrame()
 | 
				
			||||||
        end,
 | 
					        end,
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -304,7 +356,7 @@ function Healthbar:GetOptions()
 | 
				
			|||||||
        group = {
 | 
					        group = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Frame",
 | 
					            name = L["Frame"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 3,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                general = {
 | 
					                general = {
 | 
				
			||||||
@@ -325,6 +377,7 @@ function Healthbar:GetOptions()
 | 
				
			|||||||
                            min = 10,
 | 
					                            min = 10,
 | 
				
			||||||
                            max = 100,
 | 
					                            max = 100,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        healthBarTexture = option({
 | 
					                        healthBarTexture = option({
 | 
				
			||||||
                            type = "select",
 | 
					                            type = "select",
 | 
				
			||||||
@@ -368,13 +421,25 @@ function Healthbar:GetOptions()
 | 
				
			|||||||
                            order = 12,
 | 
					                            order = 12,
 | 
				
			||||||
                            hasAlpha = true,
 | 
					                            hasAlpha = true,
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        healthBarFontSize = option({
 | 
					                        healthBarNameFontSize = option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
                            name = L["Font size"],
 | 
					                            name = L["Name font size"],
 | 
				
			||||||
                            desc = L["Size of the text"],
 | 
					                            desc = L["Size of the name text"],
 | 
				
			||||||
                            order = 13,
 | 
					                            order = 13,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
                            min = 0,
 | 
					                            min = 0,
 | 
				
			||||||
                            max = 20,
 | 
					                            max = 20,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        healthBarHealthFontSize = option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Health font size"],
 | 
				
			||||||
 | 
					                            desc = L["Size of the health text"],
 | 
				
			||||||
 | 
					                            order = 14,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            min = 0,
 | 
				
			||||||
 | 
					                            max = 20,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -403,6 +468,7 @@ function Healthbar:GetOptions()
 | 
				
			|||||||
                            min = 0.5,
 | 
					                            min = 0.5,
 | 
				
			||||||
                            max = Gladdy.db.healthBarHeight/2,
 | 
					                            max = Gladdy.db.healthBarHeight/2,
 | 
				
			||||||
                            step = 0.5,
 | 
					                            step = 0.5,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        healthBarBorderColor = Gladdy:colorOption({
 | 
					                        healthBarBorderColor = Gladdy:colorOption({
 | 
				
			||||||
                            type = "color",
 | 
					                            type = "color",
 | 
				
			||||||
@@ -415,31 +481,49 @@ function Healthbar:GetOptions()
 | 
				
			|||||||
                },
 | 
					                },
 | 
				
			||||||
                healthValues = {
 | 
					                healthValues = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = L["Health Values"],
 | 
					                    name = L["Health Bar Text"],
 | 
				
			||||||
                    order = 4,
 | 
					                    order = 4,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        header = {
 | 
					                        header = {
 | 
				
			||||||
                            type = "header",
 | 
					                            type = "header",
 | 
				
			||||||
                            name = L["Health Values"],
 | 
					                            name = L["Health Bar Text"],
 | 
				
			||||||
                            order = 1,
 | 
					                            order = 1,
 | 
				
			||||||
                        },
 | 
					                        },
 | 
				
			||||||
 | 
					                        healthName = option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["Show name text"],
 | 
				
			||||||
 | 
					                            desc = L["Show the units name"],
 | 
				
			||||||
 | 
					                            order = 2,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        healthNameToArenaId = option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["Show ArenaX"],
 | 
				
			||||||
 | 
					                            desc = L["Show 1-5 as name instead"],
 | 
				
			||||||
 | 
					                            order = 3,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            disabled = function() return not Gladdy.db.healthName end
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
                        healthActual = option({
 | 
					                        healthActual = option({
 | 
				
			||||||
                            type = "toggle",
 | 
					                            type = "toggle",
 | 
				
			||||||
                            name = L["Show the actual health"],
 | 
					                            name = L["Show the actual health"],
 | 
				
			||||||
                            desc = L["Show the actual health on the health bar"],
 | 
					                            desc = L["Show the actual health on the health bar"],
 | 
				
			||||||
                            order = 31,
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        healthMax = option({
 | 
					                        healthMax = option({
 | 
				
			||||||
                            type = "toggle",
 | 
					                            type = "toggle",
 | 
				
			||||||
                            name = L["Show max health"],
 | 
					                            name = L["Show max health"],
 | 
				
			||||||
                            desc = L["Show max health on the health bar"],
 | 
					                            desc = L["Show max health on the health bar"],
 | 
				
			||||||
                            order = 32,
 | 
					                            order = 5,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        healthPercentage = option({
 | 
					                        healthPercentage = option({
 | 
				
			||||||
                            type = "toggle",
 | 
					                            type = "toggle",
 | 
				
			||||||
                            name = L["Show health percentage"],
 | 
					                            name = L["Show health percentage"],
 | 
				
			||||||
                            desc = L["Show health percentage on the health bar"],
 | 
					                            desc = L["Show health percentage on the health bar"],
 | 
				
			||||||
                            order = 33,
 | 
					                            order = 6,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3,10 +3,12 @@ local CreateFrame, UnitIsUnit = CreateFrame, UnitIsUnit
 | 
				
			|||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
local Highlight = Gladdy:NewModule("Highlight", nil, {
 | 
					local Highlight = Gladdy:NewModule("Highlight", nil, {
 | 
				
			||||||
    highlightBorderSize = 2,
 | 
					    highlightBorderSize = 1,
 | 
				
			||||||
 | 
					    highlightInset = false,
 | 
				
			||||||
    targetBorderColor = { r = 1, g = 0.8, b = 0, a = 1 },
 | 
					    targetBorderColor = { r = 1, g = 0.8, b = 0, a = 1 },
 | 
				
			||||||
    focusBorderColor = { r = 1, g = 0, b = 0, a = 1 },
 | 
					    focusBorderColor = { r = 1, g = 0, b = 0, a = 1 },
 | 
				
			||||||
    leaderBorderColor = { r = 0, g = 1, b = 0, a = 1 },
 | 
					    leaderBorderColor = { r = 0, g = 1, b = 0, a = 1 },
 | 
				
			||||||
 | 
					    highlightBorderStyle = "Square Full White",
 | 
				
			||||||
    highlight = true,
 | 
					    highlight = true,
 | 
				
			||||||
    targetBorder = true,
 | 
					    targetBorder = true,
 | 
				
			||||||
    focusBorder = true,
 | 
					    focusBorder = true,
 | 
				
			||||||
@@ -50,21 +52,21 @@ function Highlight:CreateFrame(unit)
 | 
				
			|||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local healthBar = Gladdy.modules.Healthbar.frames[unit]
 | 
					    local healthBar = Gladdy.modules["Health Bar"].frames[unit]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
					    local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
				
			||||||
    targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
					    targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
 | 
				
			||||||
    targetBorder:SetFrameStrata("HIGH")
 | 
					    --targetBorder:SetFrameStrata("MEDIUM")
 | 
				
			||||||
    targetBorder:Hide()
 | 
					    targetBorder:Hide()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
					    local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
				
			||||||
    focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
					    focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
 | 
				
			||||||
    focusBorder:SetFrameStrata("LOW")
 | 
					    --focusBorder:SetFrameStrata("MEDIUM")
 | 
				
			||||||
    focusBorder:Hide()
 | 
					    focusBorder:Hide()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
					    local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
				
			||||||
    leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
					    leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = Gladdy.db.highlightBorderSize })
 | 
				
			||||||
    leaderBorder:SetFrameStrata("MEDIUM")
 | 
					    --leaderBorder:SetFrameStrata("MEDIUM")
 | 
				
			||||||
    leaderBorder:Hide()
 | 
					    leaderBorder:Hide()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local highlight = healthBar:CreateTexture(nil, "OVERLAY")
 | 
					    local highlight = healthBar:CreateTexture(nil, "OVERLAY")
 | 
				
			||||||
@@ -87,30 +89,50 @@ function Highlight:UpdateFrame(unit)
 | 
				
			|||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
				
			||||||
    local borderSize = Gladdy.db.highlightBorderSize
 | 
					    local borderSize = Gladdy.db.highlightBorderSize
 | 
				
			||||||
    local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
 | 
					    local borderOffset = borderSize
 | 
				
			||||||
    local width = Gladdy.db.barWidth + borderSize * 2
 | 
					    local hpAndPowerHeight = Gladdy.db.healthBarHeight + powerBarHeight
 | 
				
			||||||
    local height = iconSize + borderSize * 2
 | 
					    local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
 | 
				
			||||||
 | 
					    local height = hpAndPowerHeight + (Gladdy.db.highlightInset and 0 or borderSize * 2)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    button.targetBorder:SetWidth(width)
 | 
					    button.targetBorder:SetWidth(width)
 | 
				
			||||||
    button.targetBorder:SetHeight(height)
 | 
					    button.targetBorder:SetHeight(height)
 | 
				
			||||||
    button.targetBorder:ClearAllPoints()
 | 
					    button.targetBorder:ClearAllPoints()
 | 
				
			||||||
    button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
					    if Gladdy.db.highlightInset then
 | 
				
			||||||
    button.targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
					        button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
 | 
					        button.targetBorder:SetPoint("BOTTOMRIGHT",  Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    button.targetBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
 | 
				
			||||||
    button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
 | 
					    button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    button.focusBorder:SetWidth(width)
 | 
					    button.focusBorder:SetWidth(width)
 | 
				
			||||||
    button.focusBorder:SetHeight(height)
 | 
					    button.focusBorder:SetHeight(height)
 | 
				
			||||||
    button.focusBorder:ClearAllPoints()
 | 
					    button.focusBorder:ClearAllPoints()
 | 
				
			||||||
    button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
					    if Gladdy.db.highlightInset then
 | 
				
			||||||
    button.focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
					        button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
 | 
					        button.focusBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    button.focusBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
 | 
				
			||||||
    button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
 | 
					    button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    button.leaderBorder:SetWidth(width)
 | 
					    button.leaderBorder:SetWidth(width)
 | 
				
			||||||
    button.leaderBorder:SetHeight(height)
 | 
					    button.leaderBorder:SetHeight(height)
 | 
				
			||||||
    button.leaderBorder:ClearAllPoints()
 | 
					    button.leaderBorder:ClearAllPoints()
 | 
				
			||||||
    button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
					    if Gladdy.db.highlightInset then
 | 
				
			||||||
    button.leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
					        button.leaderBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
 | 
					        button.leaderBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    button.leaderBorder:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = borderSize })
 | 
				
			||||||
    button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
 | 
					    button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
 | 
				
			||||||
    if Gladdy.frame.testing then
 | 
					    if Gladdy.frame.testing then
 | 
				
			||||||
        Highlight:Test(unit)
 | 
					        Highlight:Test(unit)
 | 
				
			||||||
@@ -135,7 +157,7 @@ function Highlight:Test(unit)
 | 
				
			|||||||
    elseif (unit == "arena2") then
 | 
					    elseif (unit == "arena2") then
 | 
				
			||||||
        self:Toggle(unit, "target", true)
 | 
					        self:Toggle(unit, "target", true)
 | 
				
			||||||
    elseif (unit == "arena3") then
 | 
					    elseif (unit == "arena3") then
 | 
				
			||||||
        self:Toggle(unit, "leader", true)
 | 
					        --self:Toggle(unit, "leader", true)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -179,39 +201,51 @@ function Highlight:GetOptions()
 | 
				
			|||||||
            name = L["Highlight"],
 | 
					            name = L["Highlight"],
 | 
				
			||||||
            order = 2,
 | 
					            order = 2,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        highlightBorderSize = {
 | 
					        highlightInset = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Show Inside"],
 | 
				
			||||||
 | 
					            desc = L["Show Highlight border inside of frame"],
 | 
				
			||||||
 | 
					            order = 3,
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        highlightBorderSize = Gladdy:option({
 | 
				
			||||||
            type = "range",
 | 
					            type = "range",
 | 
				
			||||||
            name = L["Border size"],
 | 
					            name = L["Border size"],
 | 
				
			||||||
            desc = L["Border size"],
 | 
					            desc = L["Border size"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 4,
 | 
				
			||||||
            min = 1,
 | 
					            min = 1,
 | 
				
			||||||
            max = 10,
 | 
					            max = 20,
 | 
				
			||||||
            step = 1,
 | 
					            step = 1,
 | 
				
			||||||
 | 
					            width = "full",
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        highlightBorderStyle = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "select",
 | 
				
			||||||
 | 
					            name = L["Border style"],
 | 
				
			||||||
 | 
					            order = 5,
 | 
				
			||||||
 | 
					            dialogControl = "LSM30_Border",
 | 
				
			||||||
 | 
					            values = AceGUIWidgetLSMlists.border,
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        headerColor = {
 | 
				
			||||||
 | 
					            type = "header",
 | 
				
			||||||
 | 
					            name = L["Colors"],
 | 
				
			||||||
 | 
					            order = 6,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        targetBorderColor = Gladdy:colorOption({
 | 
					        targetBorderColor = Gladdy:colorOption({
 | 
				
			||||||
            type = "color",
 | 
					            type = "color",
 | 
				
			||||||
            name = L["Target border color"],
 | 
					            name = L["Target border color"],
 | 
				
			||||||
            desc = L["Color of the selected targets border"],
 | 
					            desc = L["Color of the selected targets border"],
 | 
				
			||||||
            order = 4,
 | 
					            order = 7,
 | 
				
			||||||
            hasAlpha = true,
 | 
					            hasAlpha = true,
 | 
				
			||||||
        }),
 | 
					        }),
 | 
				
			||||||
        focusBorderColor = Gladdy:colorOption({
 | 
					        focusBorderColor = Gladdy:colorOption({
 | 
				
			||||||
            type = "color",
 | 
					            type = "color",
 | 
				
			||||||
            name = L["Focus border color"],
 | 
					            name = L["Focus border color"],
 | 
				
			||||||
            desc = L["Color of the focus border"],
 | 
					            desc = L["Color of the focus border"],
 | 
				
			||||||
            order = 5,
 | 
					            order = 8,
 | 
				
			||||||
            hasAlpha = true,
 | 
					 | 
				
			||||||
        }),
 | 
					 | 
				
			||||||
        leaderBorderColor = Gladdy:colorOption({
 | 
					 | 
				
			||||||
            type = "color",
 | 
					 | 
				
			||||||
            name = L["Raid leader border color"],
 | 
					 | 
				
			||||||
            desc = L["Color of the raid leader border"],
 | 
					 | 
				
			||||||
            order = 6,
 | 
					 | 
				
			||||||
            hasAlpha = true,
 | 
					            hasAlpha = true,
 | 
				
			||||||
        }),
 | 
					        }),
 | 
				
			||||||
        headerEnable = {
 | 
					        headerEnable = {
 | 
				
			||||||
            type = "header",
 | 
					            type = "header",
 | 
				
			||||||
            name = L["Enable/Disable"],
 | 
					            name = L["Enabled"],
 | 
				
			||||||
            order = 10,
 | 
					            order = 10,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        highlight = Gladdy:option({
 | 
					        highlight = Gladdy:option({
 | 
				
			||||||
@@ -219,24 +253,21 @@ function Highlight:GetOptions()
 | 
				
			|||||||
            name = L["Highlight target"],
 | 
					            name = L["Highlight target"],
 | 
				
			||||||
            desc = L["Toggle if the selected target should be highlighted"],
 | 
					            desc = L["Toggle if the selected target should be highlighted"],
 | 
				
			||||||
            order = 11,
 | 
					            order = 11,
 | 
				
			||||||
 | 
					            width = "full",
 | 
				
			||||||
        }),
 | 
					        }),
 | 
				
			||||||
        targetBorder = Gladdy:option({
 | 
					        targetBorder = Gladdy:option({
 | 
				
			||||||
            type = "toggle",
 | 
					            type = "toggle",
 | 
				
			||||||
            name = L["Show border around target"],
 | 
					            name = L["Show border around target"],
 | 
				
			||||||
            desc = L["Toggle if a border should be shown around the selected target"],
 | 
					            desc = L["Toggle if a border should be shown around the selected target"],
 | 
				
			||||||
            order = 12,
 | 
					            order = 12,
 | 
				
			||||||
 | 
					            width = "full",
 | 
				
			||||||
        }),
 | 
					        }),
 | 
				
			||||||
        focusBorder = Gladdy:option({
 | 
					        focusBorder = Gladdy:option({
 | 
				
			||||||
            type = "toggle",
 | 
					            type = "toggle",
 | 
				
			||||||
            name = L["Show border around focus"],
 | 
					            name = L["Show border around focus"],
 | 
				
			||||||
            desc = L["Toggle of a border should be shown around the current focus"],
 | 
					            desc = L["Toggle of a border should be shown around the current focus"],
 | 
				
			||||||
            order = 13,
 | 
					            order = 13,
 | 
				
			||||||
        }),
 | 
					            width = "full",
 | 
				
			||||||
        leaderBorder = Gladdy:option({
 | 
					 | 
				
			||||||
            type = "toggle",
 | 
					 | 
				
			||||||
            name = L["Show border around raid leader"],
 | 
					 | 
				
			||||||
            desc = L["Toggle if a border should be shown around the raid leader"],
 | 
					 | 
				
			||||||
            order = 14,
 | 
					 | 
				
			||||||
        }),
 | 
					        }),
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
@@ -1,12 +1,12 @@
 | 
				
			|||||||
local string_gsub, floor, pairs = string.gsub, math.floor, pairs
 | 
					local string_gsub, floor, pairs = string.gsub, math.floor, pairs
 | 
				
			||||||
local CreateFrame = CreateFrame
 | 
					local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
 | 
				
			||||||
local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
 | 
					local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
local Pets = Gladdy:NewModule("Pets", nil, {
 | 
					local Pets = Gladdy:NewModule("Pets", nil, {
 | 
				
			||||||
    petEnabled = true,
 | 
					    petEnabled = true,
 | 
				
			||||||
    petWidth = 100,
 | 
					    petWidth = 128,
 | 
				
			||||||
    petHeight = 20,
 | 
					    petHeight = 20,
 | 
				
			||||||
    petPortraitEnabled = true,
 | 
					    petPortraitEnabled = true,
 | 
				
			||||||
    petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
					    petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
				
			||||||
@@ -21,8 +21,8 @@ local Pets = Gladdy:NewModule("Pets", nil, {
 | 
				
			|||||||
    petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
					    petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
				
			||||||
    petHealthBarFontSize = 12,
 | 
					    petHealthBarFontSize = 12,
 | 
				
			||||||
    petHealthPercentage = true,
 | 
					    petHealthPercentage = true,
 | 
				
			||||||
    petXOffset = 50,
 | 
					    petXOffset = 1,
 | 
				
			||||||
    petYOffset = 0,
 | 
					    petYOffset = -62,
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Pets:Initialize()
 | 
					function Pets:Initialize()
 | 
				
			||||||
@@ -35,12 +35,12 @@ function Pets:Initialize()
 | 
				
			|||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Pets:JOINED_ARENA()
 | 
					function Pets:JOINED_ARENA()
 | 
				
			||||||
    for k,v in pairs(self.frames) do
 | 
					    for _,v in pairs(self.frames) do
 | 
				
			||||||
        v.healthBar:SetAlpha(0)
 | 
					        v.healthBar:SetAlpha(0)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    if Gladdy.db.petEnabled then
 | 
					    if Gladdy.db.petEnabled then
 | 
				
			||||||
        self:RegisterEvent("UNIT_PET")
 | 
					        self:RegisterEvent("UNIT_PET")
 | 
				
			||||||
        self:SetScript("OnEvent", function(self, event, unitId)
 | 
					        self:SetScript("OnEvent", function(_, event, unitId)
 | 
				
			||||||
            if event == "UNIT_PET" then
 | 
					            if event == "UNIT_PET" then
 | 
				
			||||||
                local unit = Gladdy.guids[UnitGUID(unitId)]
 | 
					                local unit = Gladdy.guids[UnitGUID(unitId)]
 | 
				
			||||||
                if unit then
 | 
					                if unit then
 | 
				
			||||||
@@ -124,6 +124,7 @@ function Pets:Test(unitId)
 | 
				
			|||||||
        petFrame.healthBar.hp:SetMinMaxValues(0, 6200)
 | 
					        petFrame.healthBar.hp:SetMinMaxValues(0, 6200)
 | 
				
			||||||
        petFrame.healthBar.hp:SetValue(2000)
 | 
					        petFrame.healthBar.hp:SetValue(2000)
 | 
				
			||||||
        Pets:SetHealthText(petFrame.healthBar, 2000, 6200)
 | 
					        Pets:SetHealthText(petFrame.healthBar, 2000, 6200)
 | 
				
			||||||
 | 
					        SetPortraitTexture(petFrame.healthBar.portrait, "player")
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -136,9 +137,9 @@ function Pets:CreateFrame(unitId)
 | 
				
			|||||||
    --button:SetAlpha(0)
 | 
					    --button:SetAlpha(0)
 | 
				
			||||||
    button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
 | 
					    button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate")
 | 
					    local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
 | 
				
			||||||
    secure:RegisterForClicks("AnyUp")
 | 
					 | 
				
			||||||
    secure:RegisterForClicks("AnyUp")
 | 
					    secure:RegisterForClicks("AnyUp")
 | 
				
			||||||
 | 
					    secure:RegisterForClicks("AnyDown")
 | 
				
			||||||
    secure:SetAttribute("*type1", "target")
 | 
					    secure:SetAttribute("*type1", "target")
 | 
				
			||||||
    secure:SetAttribute("*type2", "focus")
 | 
					    secure:SetAttribute("*type2", "focus")
 | 
				
			||||||
    secure:SetAttribute("unit", unit)
 | 
					    secure:SetAttribute("unit", unit)
 | 
				
			||||||
@@ -148,14 +149,14 @@ function Pets:CreateFrame(unitId)
 | 
				
			|||||||
    button.secure = secure
 | 
					    button.secure = secure
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
					    local healthBar = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
				
			||||||
    healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
 | 
					    healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
 | 
				
			||||||
                            edgeSize = Gladdy.db.petHealthBarBorderSize })
 | 
					                            edgeSize = Gladdy.db.petHealthBarBorderSize })
 | 
				
			||||||
    healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
 | 
					    healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
 | 
				
			||||||
    healthBar:SetFrameLevel(1)
 | 
					    healthBar:SetFrameLevel(1)
 | 
				
			||||||
    healthBar:SetAllPoints(button)
 | 
					    healthBar:SetAllPoints(button)
 | 
				
			||||||
    healthBar:SetAlpha(0)
 | 
					    healthBar:SetAlpha(0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar.portrait = healthBar:CreateTexture(nil, "OVERLAY")
 | 
					    healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
    healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
 | 
					    healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
 | 
				
			||||||
    healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
 | 
					    healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
 | 
				
			||||||
    SetPortraitTexture(healthBar.portrait, "player")
 | 
					    SetPortraitTexture(healthBar.portrait, "player")
 | 
				
			||||||
@@ -166,14 +167,14 @@ function Pets:CreateFrame(unitId)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
 | 
					    healthBar.hp = CreateFrame("StatusBar", nil, healthBar)
 | 
				
			||||||
    healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
 | 
					    healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
 | 
				
			||||||
    healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
 | 
					    healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
 | 
				
			||||||
    healthBar.hp:SetMinMaxValues(0, 100)
 | 
					    healthBar.hp:SetMinMaxValues(0, 100)
 | 
				
			||||||
    healthBar.hp:SetFrameLevel(0)
 | 
					    healthBar.hp:SetFrameLevel(0)
 | 
				
			||||||
    healthBar.hp:SetAllPoints(healthBar)
 | 
					    healthBar.hp:SetAllPoints(healthBar)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
 | 
					    healthBar.bg = healthBar.hp:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
    healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
 | 
					    healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
 | 
				
			||||||
    healthBar.bg:ClearAllPoints()
 | 
					    healthBar.bg:ClearAllPoints()
 | 
				
			||||||
    healthBar.bg:SetAllPoints(healthBar.hp)
 | 
					    healthBar.bg:SetAllPoints(healthBar.hp)
 | 
				
			||||||
    healthBar.bg:SetAlpha(1)
 | 
					    healthBar.bg:SetAlpha(1)
 | 
				
			||||||
@@ -181,10 +182,10 @@ function Pets:CreateFrame(unitId)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
 | 
					    healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
 | 
				
			||||||
    if (Gladdy.db.petHealthBarFontSize < 1) then
 | 
					    if (Gladdy.db.petHealthBarFontSize < 1) then
 | 
				
			||||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
 | 
					        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
 | 
				
			||||||
        healthBar.nameText:Hide()
 | 
					        healthBar.nameText:Hide()
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
 | 
					        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
 | 
				
			||||||
        healthBar.nameText:Show()
 | 
					        healthBar.nameText:Show()
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
 | 
					    healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
 | 
				
			||||||
@@ -195,10 +196,10 @@ function Pets:CreateFrame(unitId)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
 | 
					    healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
 | 
				
			||||||
    if (Gladdy.db.petHealthBarFontSize < 1) then
 | 
					    if (Gladdy.db.petHealthBarFontSize < 1) then
 | 
				
			||||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
 | 
					        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
 | 
				
			||||||
        healthBar.healthText:Hide()
 | 
					        healthBar.healthText:Hide()
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
 | 
					        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
 | 
				
			||||||
        healthBar.healthText:Hide()
 | 
					        healthBar.healthText:Hide()
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
 | 
					    healthBar.healthText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
 | 
				
			||||||
@@ -262,28 +263,28 @@ function Pets:UpdateFrame(unitId)
 | 
				
			|||||||
    healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle)
 | 
					    healthBar.portrait.border:SetTexture(Gladdy.db.petPortraitBorderStyle)
 | 
				
			||||||
    healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
 | 
					    healthBar.portrait.border:SetVertexColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
 | 
					    healthBar.bg:SetTexture(Gladdy:SMFetch("statusbar",  "petHealthBarTexture"))
 | 
				
			||||||
    healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
 | 
					    healthBar.bg:SetVertexColor(Gladdy.db.petHealthBarBgColor.r, Gladdy.db.petHealthBarBgColor.g, Gladdy.db.petHealthBarBgColor.b, Gladdy.db.petHealthBarBgColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.petHealthBarBorderStyle),
 | 
					    healthBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "petHealthBarBorderStyle"),
 | 
				
			||||||
                            edgeSize = Gladdy.db.petHealthBarBorderSize })
 | 
					                            edgeSize = Gladdy.db.petHealthBarBorderSize })
 | 
				
			||||||
    healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
 | 
					    healthBar:SetBackdropBorderColor(Gladdy.db.petHealthBarBorderColor.r, Gladdy.db.petHealthBarBorderColor.g, Gladdy.db.petHealthBarBorderColor.b, Gladdy.db.petHealthBarBorderColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.petHealthBarTexture))
 | 
					    healthBar.hp:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "petHealthBarTexture"))
 | 
				
			||||||
    healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
 | 
					    healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
 | 
				
			||||||
    healthBar.hp:ClearAllPoints()
 | 
					    healthBar.hp:ClearAllPoints()
 | 
				
			||||||
    healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
					    healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
    healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
					    healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.petHealthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (Gladdy.db.petHealthBarFontSize < 1) then
 | 
					    if (Gladdy.db.petHealthBarFontSize < 1) then
 | 
				
			||||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
 | 
					        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
 | 
				
			||||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), 1)
 | 
					        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), 1)
 | 
				
			||||||
        healthBar.nameText:Hide()
 | 
					        healthBar.nameText:Hide()
 | 
				
			||||||
        healthBar.healthText:Hide()
 | 
					        healthBar.healthText:Hide()
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
 | 
					        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
 | 
				
			||||||
        healthBar.nameText:Show()
 | 
					        healthBar.nameText:Show()
 | 
				
			||||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.petHealthBarFont), Gladdy.db.petHealthBarFontSize)
 | 
					        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "petHealthBarFont"), Gladdy.db.petHealthBarFontSize)
 | 
				
			||||||
        healthBar.healthText:Show()
 | 
					        healthBar.healthText:Show()
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
 | 
					    healthBar.nameText:SetTextColor(Gladdy.db.petHealthBarFontColor.r, Gladdy.db.petHealthBarFontColor.g, Gladdy.db.petHealthBarFontColor.b, Gladdy.db.petHealthBarFontColor.a)
 | 
				
			||||||
@@ -332,21 +333,21 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function Pets:GetOptions()
 | 
					function Pets:GetOptions()
 | 
				
			||||||
    return {
 | 
					    return {
 | 
				
			||||||
        headerHealthbar = {
 | 
					        header = {
 | 
				
			||||||
            type = "header",
 | 
					            type = "header",
 | 
				
			||||||
            name = L["Health Bar"],
 | 
					            name = L["Pets"],
 | 
				
			||||||
            order = 2,
 | 
					            order = 2,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        petEnabled = Gladdy:option({
 | 
					        petEnabled = Gladdy:option({
 | 
				
			||||||
            type = "toggle",
 | 
					            type = "toggle",
 | 
				
			||||||
            name = L["Enable"],
 | 
					            name = L["Enabled"],
 | 
				
			||||||
            desc = L["Enabled Pets module"],
 | 
					            desc = L["Enables Pets module"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 3,
 | 
				
			||||||
        }),
 | 
					        }),
 | 
				
			||||||
        group = {
 | 
					        group = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Frame",
 | 
					            name = L["Frame"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 3,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                general = {
 | 
					                general = {
 | 
				
			||||||
@@ -367,6 +368,7 @@ function Pets:GetOptions()
 | 
				
			|||||||
                            min = 10,
 | 
					                            min = 10,
 | 
				
			||||||
                            max = 100,
 | 
					                            max = 100,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        petWidth = option({
 | 
					                        petWidth = option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -374,8 +376,9 @@ function Pets:GetOptions()
 | 
				
			|||||||
                            desc = L["Width of the bar"],
 | 
					                            desc = L["Width of the bar"],
 | 
				
			||||||
                            order = 4,
 | 
					                            order = 4,
 | 
				
			||||||
                            min = 10,
 | 
					                            min = 10,
 | 
				
			||||||
                            max = 100,
 | 
					                            max = 300,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        petHealthBarTexture = option({
 | 
					                        petHealthBarTexture = option({
 | 
				
			||||||
                            type = "select",
 | 
					                            type = "select",
 | 
				
			||||||
@@ -457,6 +460,7 @@ function Pets:GetOptions()
 | 
				
			|||||||
                            order = 13,
 | 
					                            order = 13,
 | 
				
			||||||
                            min = 0,
 | 
					                            min = 0,
 | 
				
			||||||
                            max = 20,
 | 
					                            max = 20,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -485,6 +489,7 @@ function Pets:GetOptions()
 | 
				
			|||||||
                            min = 0.5,
 | 
					                            min = 0.5,
 | 
				
			||||||
                            max = Gladdy.db.petHeight/2,
 | 
					                            max = Gladdy.db.petHeight/2,
 | 
				
			||||||
                            step = 0.5,
 | 
					                            step = 0.5,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        petHealthBarBorderColor = Gladdy:colorOption({
 | 
					                        petHealthBarBorderColor = Gladdy:colorOption({
 | 
				
			||||||
                            type = "color",
 | 
					                            type = "color",
 | 
				
			||||||
@@ -500,21 +505,28 @@ function Pets:GetOptions()
 | 
				
			|||||||
                    name = L["Position"],
 | 
					                    name = L["Position"],
 | 
				
			||||||
                    order = 5,
 | 
					                    order = 5,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        header = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["Position"],
 | 
				
			||||||
 | 
					                            order = 1,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
                        petXOffset = Gladdy:option({
 | 
					                        petXOffset = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
                            name = L["Horizontal offset"],
 | 
					                            name = L["Horizontal offset"],
 | 
				
			||||||
                            order = 22,
 | 
					                            order = 22,
 | 
				
			||||||
                            min = -400,
 | 
					                            min = -600,
 | 
				
			||||||
                            max = 400,
 | 
					                            max = 600,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        petYOffset = Gladdy:option({
 | 
					                        petYOffset = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
                            name = L["Vertical offset"],
 | 
					                            name = L["Vertical offset"],
 | 
				
			||||||
                            order = 23,
 | 
					                            order = 23,
 | 
				
			||||||
                            min = -400,
 | 
					                            min = -600,
 | 
				
			||||||
                            max = 400,
 | 
					                            max = 600,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    }
 | 
					                    }
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -6,7 +6,8 @@ local CreateFrame, UnitPower, UnitPowerType, UnitPowerMax, UnitExists = CreateFr
 | 
				
			|||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
					local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
				
			||||||
local Powerbar = Gladdy:NewModule("Powerbar", 90, {
 | 
					local Powerbar = Gladdy:NewModule("Power Bar", 90, {
 | 
				
			||||||
 | 
					    powerBarEnabled = true,
 | 
				
			||||||
    powerBarFont = "DorisPP",
 | 
					    powerBarFont = "DorisPP",
 | 
				
			||||||
    powerBarHeight = 20,
 | 
					    powerBarHeight = 20,
 | 
				
			||||||
    powerBarTexture = "Smooth",
 | 
					    powerBarTexture = "Smooth",
 | 
				
			||||||
@@ -16,6 +17,8 @@ local Powerbar = Gladdy:NewModule("Powerbar", 90, {
 | 
				
			|||||||
    powerBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
					    powerBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
				
			||||||
    powerBarBgColor = { r = 0.3, g = 0.3, b = 0.3, a = 0.7 },
 | 
					    powerBarBgColor = { r = 0.3, g = 0.3, b = 0.3, a = 0.7 },
 | 
				
			||||||
    powerBarFontSize = 10,
 | 
					    powerBarFontSize = 10,
 | 
				
			||||||
 | 
					    powerShowSpec = true,
 | 
				
			||||||
 | 
					    powerShowRace = true,
 | 
				
			||||||
    powerActual = true,
 | 
					    powerActual = true,
 | 
				
			||||||
    powerMax = true,
 | 
					    powerMax = true,
 | 
				
			||||||
    powerPercentage = false,
 | 
					    powerPercentage = false,
 | 
				
			||||||
@@ -27,30 +30,32 @@ function Powerbar:Initialize()
 | 
				
			|||||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
					    self:RegisterMessage("ENEMY_SPOTTED")
 | 
				
			||||||
    self:RegisterMessage("UNIT_SPEC")
 | 
					    self:RegisterMessage("UNIT_SPEC")
 | 
				
			||||||
    self:RegisterMessage("UNIT_DEATH")
 | 
					    self:RegisterMessage("UNIT_DEATH")
 | 
				
			||||||
 | 
					    self:RegisterMessage("UNIT_DESTROYED")
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Powerbar:CreateFrame(unit)
 | 
					function Powerbar:CreateFrame(unit)
 | 
				
			||||||
    local button = Gladdy.buttons[unit]
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
					    local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
				
			||||||
    powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
 | 
					    powerBar:EnableMouse(false)
 | 
				
			||||||
 | 
					    powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
 | 
				
			||||||
                                  edgeSize = Gladdy.db.powerBarBorderSize })
 | 
					                                  edgeSize = Gladdy.db.powerBarBorderSize })
 | 
				
			||||||
    powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
 | 
					    powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
 | 
				
			||||||
    powerBar:SetFrameLevel(1)
 | 
					    powerBar:SetFrameLevel(1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar.energy = CreateFrame("StatusBar", nil, powerBar)
 | 
					    powerBar.energy = CreateFrame("StatusBar", nil, powerBar)
 | 
				
			||||||
    powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
 | 
					    powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
 | 
				
			||||||
    powerBar.energy:SetMinMaxValues(0, 100)
 | 
					    powerBar.energy:SetMinMaxValues(0, 100)
 | 
				
			||||||
    powerBar.energy:SetFrameLevel(0)
 | 
					    powerBar.energy:SetFrameLevel(0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND")
 | 
					    powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
    powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
 | 
					    powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
 | 
				
			||||||
    powerBar.bg:ClearAllPoints()
 | 
					    powerBar.bg:ClearAllPoints()
 | 
				
			||||||
    powerBar.bg:SetAllPoints(powerBar.energy)
 | 
					    powerBar.bg:SetAllPoints(powerBar.energy)
 | 
				
			||||||
    powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
 | 
					    powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
 | 
					    powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
 | 
				
			||||||
    powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
 | 
					    powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
				
			||||||
    powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
					    powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
				
			||||||
    powerBar.raceText:SetShadowOffset(1, -1)
 | 
					    powerBar.raceText:SetShadowOffset(1, -1)
 | 
				
			||||||
    powerBar.raceText:SetShadowColor(0, 0, 0, 1)
 | 
					    powerBar.raceText:SetShadowColor(0, 0, 0, 1)
 | 
				
			||||||
@@ -58,7 +63,7 @@ function Powerbar:CreateFrame(unit)
 | 
				
			|||||||
    powerBar.raceText:SetPoint("LEFT", 5, 1)
 | 
					    powerBar.raceText:SetPoint("LEFT", 5, 1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
 | 
					    powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
 | 
				
			||||||
    powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
 | 
					    powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
				
			||||||
    powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
					    powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
				
			||||||
    powerBar.powerText:SetShadowOffset(1, -1)
 | 
					    powerBar.powerText:SetShadowOffset(1, -1)
 | 
				
			||||||
    powerBar.powerText:SetShadowColor(0, 0, 0, 1)
 | 
					    powerBar.powerText:SetShadowColor(0, 0, 0, 1)
 | 
				
			||||||
@@ -109,17 +114,24 @@ function Powerbar:SetPower(powerBar, power, powerMax, powerType)
 | 
				
			|||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (powerType == 1) then
 | 
					    if (powerType == 1 and powerBar.powerType ~= powerType) then
 | 
				
			||||||
        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
					        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
				
			||||||
    elseif (powerType == 3) then
 | 
					        powerBar.powerColor = {r = 1, g = 0, b = 0}
 | 
				
			||||||
 | 
					        powerBar.powerType = powerType
 | 
				
			||||||
 | 
					    elseif (powerType == 3 and powerBar.powerType ~= powerType) then
 | 
				
			||||||
        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
					        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
				
			||||||
    else
 | 
					        powerBar.powerColor = {r = 1, g = 1, b = 0}
 | 
				
			||||||
 | 
					        powerBar.powerType = powerType
 | 
				
			||||||
 | 
					    elseif powerBar.powerType ~= powerType then
 | 
				
			||||||
        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
					        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
				
			||||||
 | 
					        powerBar.powerColor = {r = .18, g = .44, b = .75}
 | 
				
			||||||
 | 
					        powerBar.powerType = powerType
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar.powerText:SetText(powerText)
 | 
					    powerBar.powerText:SetText(powerText)
 | 
				
			||||||
    powerBar.energy:SetMinMaxValues(0, powerMax)
 | 
					    powerBar.energy:SetMinMaxValues(0, powerMax)
 | 
				
			||||||
    powerBar.energy:SetValue(power)
 | 
					    powerBar.energy:SetValue(power)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Powerbar:UpdateFrame(unit)
 | 
					function Powerbar:UpdateFrame(unit)
 | 
				
			||||||
@@ -128,10 +140,16 @@ function Powerbar:UpdateFrame(unit)
 | 
				
			|||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local healthBar = Gladdy.modules.Healthbar.frames[unit]
 | 
					    local healthBar = Gladdy.modules["Health Bar"].frames[unit]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
 | 
					    if not Gladdy.db.powerBarEnabled then
 | 
				
			||||||
 | 
					        powerBar:Hide()
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        powerBar:Show()
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
 | 
				
			||||||
    powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
 | 
					    powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar:SetWidth(healthBar:GetWidth())
 | 
					    powerBar:SetWidth(healthBar:GetWidth())
 | 
				
			||||||
@@ -140,18 +158,18 @@ function Powerbar:UpdateFrame(unit)
 | 
				
			|||||||
    powerBar:ClearAllPoints()
 | 
					    powerBar:ClearAllPoints()
 | 
				
			||||||
    powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1)
 | 
					    powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
 | 
					    powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
 | 
				
			||||||
                                  edgeSize = Gladdy.db.powerBarBorderSize })
 | 
					                                  edgeSize = Gladdy.db.powerBarBorderSize })
 | 
				
			||||||
    powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
 | 
					    powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar.energy:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
 | 
					    powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
 | 
				
			||||||
    powerBar.energy:ClearAllPoints()
 | 
					    powerBar.energy:ClearAllPoints()
 | 
				
			||||||
    powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
					    powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
    powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
					    powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar.raceText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
 | 
					    powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
				
			||||||
    powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
					    powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
				
			||||||
    powerBar.powerText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.powerBarFont), Gladdy.db.powerBarFontSize)
 | 
					    powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
				
			||||||
    powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
					    powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -165,6 +183,8 @@ function Powerbar:ResetUnit(unit)
 | 
				
			|||||||
    powerBar.raceText:SetText("")
 | 
					    powerBar.raceText:SetText("")
 | 
				
			||||||
    powerBar.powerText:SetText("")
 | 
					    powerBar.powerText:SetText("")
 | 
				
			||||||
    powerBar.energy:SetValue(0)
 | 
					    powerBar.energy:SetValue(0)
 | 
				
			||||||
 | 
					    powerBar.powerType = ""
 | 
				
			||||||
 | 
					    powerBar.powerColor = {r = 1, g = 1, b = 1}
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Powerbar:Test(unit)
 | 
					function Powerbar:Test(unit)
 | 
				
			||||||
@@ -185,9 +205,9 @@ function Powerbar:ENEMY_SPOTTED(unit)
 | 
				
			|||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local raceText = button.raceLoc
 | 
					    local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (button.spec) then
 | 
					    if (button.spec and Gladdy.db.powerShowSpec) then
 | 
				
			||||||
        raceText = button.spec .. " " .. raceText
 | 
					        raceText = button.spec .. " " .. raceText
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -203,8 +223,13 @@ function Powerbar:UNIT_SPEC(unit, spec)
 | 
				
			|||||||
    if (not powerBar or not button) then
 | 
					    if (not powerBar or not button) then
 | 
				
			||||||
        return
 | 
					        return
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					    local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar.raceText:SetText(spec .. " " .. button.raceLoc)
 | 
					    if (button.spec and Gladdy.db.powerShowSpec) then
 | 
				
			||||||
 | 
					        raceText = spec .. " " .. raceText
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    powerBar.raceText:SetText(raceText)
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
 | 
					function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
 | 
				
			||||||
@@ -243,10 +268,13 @@ function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    if (powerType == 1) then
 | 
					    if (powerType == 1) then
 | 
				
			||||||
        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
					        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
				
			||||||
 | 
					        powerBar.powerColor = {r = 1, g = 0, b = 0}
 | 
				
			||||||
    elseif (powerType == 3) then
 | 
					    elseif (powerType == 3) then
 | 
				
			||||||
        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
					        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
				
			||||||
 | 
					        powerBar.powerColor = {r = 1, g = 1, b = 0}
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
					        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
				
			||||||
 | 
					        powerBar.powerColor = {r = .18, g = .44, b = .75}
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    powerBar.powerText:SetText(powerText)
 | 
					    powerBar.powerText:SetText(powerText)
 | 
				
			||||||
@@ -263,6 +291,15 @@ function Powerbar:UNIT_DEATH(unit)
 | 
				
			|||||||
    powerBar.powerText:SetText("0%")
 | 
					    powerBar.powerText:SetText("0%")
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Powerbar:UNIT_DESTROYED(unit)
 | 
				
			||||||
 | 
					    local powerBar = self.frames[unit]
 | 
				
			||||||
 | 
					    if (not powerBar) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    powerBar.energy:SetValue(0)
 | 
				
			||||||
 | 
					    powerBar.powerText:SetText("0%")
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function option(params)
 | 
					local function option(params)
 | 
				
			||||||
    local defaults = {
 | 
					    local defaults = {
 | 
				
			||||||
        get = function(info)
 | 
					        get = function(info)
 | 
				
			||||||
@@ -272,10 +309,13 @@ local function option(params)
 | 
				
			|||||||
        set = function(info, value)
 | 
					        set = function(info, value)
 | 
				
			||||||
            local key = info.arg or info[#info]
 | 
					            local key = info.arg or info[#info]
 | 
				
			||||||
            Gladdy.dbi.profile[key] = value
 | 
					            Gladdy.dbi.profile[key] = value
 | 
				
			||||||
            Gladdy.options.args.Powerbar.args.group.args.border.arg.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
 | 
					            Gladdy.options.args["Power Bar"].args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
 | 
				
			||||||
            if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
 | 
					            if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
 | 
				
			||||||
                Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
 | 
					                Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
 | 
					            for i=1,Gladdy.curBracket do
 | 
				
			||||||
 | 
					                Powerbar:Test("arena" .. i)
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
            Gladdy:UpdateFrame()
 | 
					            Gladdy:UpdateFrame()
 | 
				
			||||||
        end,
 | 
					        end,
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -294,11 +334,16 @@ function Powerbar:GetOptions()
 | 
				
			|||||||
            name = L["Power Bar"],
 | 
					            name = L["Power Bar"],
 | 
				
			||||||
            order = 2,
 | 
					            order = 2,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
 | 
					        powerBarEnabled = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Enabled"],
 | 
				
			||||||
 | 
					            order = 3,
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
        group = {
 | 
					        group = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Frame",
 | 
					            name = L["Frame"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 4,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                general = {
 | 
					                general = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
@@ -318,6 +363,7 @@ function Powerbar:GetOptions()
 | 
				
			|||||||
                            min = 0,
 | 
					                            min = 0,
 | 
				
			||||||
                            max = 50,
 | 
					                            max = 50,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        powerBarTexture = option({
 | 
					                        powerBarTexture = option({
 | 
				
			||||||
                            type = "select",
 | 
					                            type = "select",
 | 
				
			||||||
@@ -366,8 +412,10 @@ function Powerbar:GetOptions()
 | 
				
			|||||||
                            name = L["Font size"],
 | 
					                            name = L["Font size"],
 | 
				
			||||||
                            desc = L["Size of the text"],
 | 
					                            desc = L["Size of the text"],
 | 
				
			||||||
                            order = 13,
 | 
					                            order = 13,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
                            min = 1,
 | 
					                            min = 1,
 | 
				
			||||||
                            max = 20,
 | 
					                            max = 20,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -396,6 +444,7 @@ function Powerbar:GetOptions()
 | 
				
			|||||||
                            min = 0.5,
 | 
					                            min = 0.5,
 | 
				
			||||||
                            max = Gladdy.db.powerBarHeight/2,
 | 
					                            max = Gladdy.db.powerBarHeight/2,
 | 
				
			||||||
                            step = 0.5,
 | 
					                            step = 0.5,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        powerBarBorderColor = Gladdy:colorOption({
 | 
					                        powerBarBorderColor = Gladdy:colorOption({
 | 
				
			||||||
                            type = "color",
 | 
					                            type = "color",
 | 
				
			||||||
@@ -408,14 +457,26 @@ function Powerbar:GetOptions()
 | 
				
			|||||||
                },
 | 
					                },
 | 
				
			||||||
                powerValues = {
 | 
					                powerValues = {
 | 
				
			||||||
                    type = "group",
 | 
					                    type = "group",
 | 
				
			||||||
                    name = L["Power Values"],
 | 
					                    name = L["Power Bar Text"],
 | 
				
			||||||
                    order = 4,
 | 
					                    order = 4,
 | 
				
			||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        header = {
 | 
					                        header = {
 | 
				
			||||||
                            type = "header",
 | 
					                            type = "header",
 | 
				
			||||||
                            name = L["Power Values"],
 | 
					                            name = L["Power Texts"],
 | 
				
			||||||
                            order = 1,
 | 
					                            order = 1,
 | 
				
			||||||
                        },
 | 
					                        },
 | 
				
			||||||
 | 
					                        powerShowRace = option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["Show race"],
 | 
				
			||||||
 | 
					                            desc = L["Show race"],
 | 
				
			||||||
 | 
					                            order = 2,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        powerShowSpec= option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["Show spec"],
 | 
				
			||||||
 | 
					                            desc = L["Show spec"],
 | 
				
			||||||
 | 
					                            order = 3,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
                        powerActual = option({
 | 
					                        powerActual = option({
 | 
				
			||||||
                            type = "toggle",
 | 
					                            type = "toggle",
 | 
				
			||||||
                            name = L["Show the actual power"],
 | 
					                            name = L["Show the actual power"],
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										397
									
								
								Modules/Racial.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										397
									
								
								Modules/Racial.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,397 @@
 | 
				
			|||||||
 | 
					local ceil = ceil
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local CreateFrame = CreateFrame
 | 
				
			||||||
 | 
					local GetTime = GetTime
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
 | 
					local L = Gladdy.L
 | 
				
			||||||
 | 
					local Racial = Gladdy:NewModule("Racial", nil, {
 | 
				
			||||||
 | 
					    racialFont = "DorisPP",
 | 
				
			||||||
 | 
					    racialFontScale = 1,
 | 
				
			||||||
 | 
					    racialEnabled = true,
 | 
				
			||||||
 | 
					    racialSize = 60 + 20 + 1,
 | 
				
			||||||
 | 
					    racialWidthFactor = 0.9,
 | 
				
			||||||
 | 
					    racialAnchor = "trinket",
 | 
				
			||||||
 | 
					    racialPos = "RIGHT",
 | 
				
			||||||
 | 
					    racialXOffset = 0,
 | 
				
			||||||
 | 
					    racialYOffset = 0,
 | 
				
			||||||
 | 
					    racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
				
			||||||
 | 
					    racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
				
			||||||
 | 
					    racialDisableCircle = false,
 | 
				
			||||||
 | 
					    racialCooldownAlpha = 1,
 | 
				
			||||||
 | 
					    racialCooldownNumberAlpha = 1,
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Racial:Initialize()
 | 
				
			||||||
 | 
					    self.frames = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self:RegisterMessage("JOINED_ARENA")
 | 
				
			||||||
 | 
					    self:RegisterMessage("ENEMY_SPOTTED")
 | 
				
			||||||
 | 
					    self:RegisterMessage("RACIAL_USED")
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function iconTimer(self,elapsed)
 | 
				
			||||||
 | 
					    if (self.active) then
 | 
				
			||||||
 | 
					        if (self.timeLeft <= 0) then
 | 
				
			||||||
 | 
					            self.active = false
 | 
				
			||||||
 | 
					            self.cooldown:Clear()
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            self.timeLeft = self.timeLeft - elapsed
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        local timeLeft = ceil(self.timeLeft)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if timeLeft >= 60 then
 | 
				
			||||||
 | 
					            self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
 | 
				
			||||||
 | 
					            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
				
			||||||
 | 
					        elseif timeLeft < 60 and timeLeft >= 30 then
 | 
				
			||||||
 | 
					            self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
 | 
				
			||||||
 | 
					            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
				
			||||||
 | 
					        elseif timeLeft < 30 and timeLeft >= 11 then
 | 
				
			||||||
 | 
					            self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
 | 
				
			||||||
 | 
					            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
				
			||||||
 | 
					        elseif timeLeft < 10 and timeLeft >= 5 then
 | 
				
			||||||
 | 
					            self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
 | 
				
			||||||
 | 
					            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
				
			||||||
 | 
					        elseif timeLeft < 5 and timeLeft > 0 then
 | 
				
			||||||
 | 
					            self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.racialCooldownNumberAlpha)
 | 
				
			||||||
 | 
					            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Racial:CreateFrame(unit)
 | 
				
			||||||
 | 
					    local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
 | 
				
			||||||
 | 
					    racial:EnableMouse(false)
 | 
				
			||||||
 | 
					    racial.texture = racial:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
 | 
					    racial.texture:SetAllPoints(racial)
 | 
				
			||||||
 | 
					    racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
				
			||||||
 | 
					    --racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
 | 
				
			||||||
 | 
					    racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC
 | 
				
			||||||
 | 
					    racial.cooldown:SetHideCountdownNumbers(true)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    racial.cooldownFrame = CreateFrame("Frame", nil, racial)
 | 
				
			||||||
 | 
					    racial.cooldownFrame:ClearAllPoints()
 | 
				
			||||||
 | 
					    racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT")
 | 
				
			||||||
 | 
					    racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
				
			||||||
 | 
					    racial.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), 20, "OUTLINE")
 | 
				
			||||||
 | 
					    --trinket.cooldownFont:SetAllPoints(trinket.cooldown)
 | 
				
			||||||
 | 
					    racial.cooldownFont:SetJustifyH("CENTER")
 | 
				
			||||||
 | 
					    racial.cooldownFont:SetPoint("CENTER")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    racial.borderFrame = CreateFrame("Frame", nil, racial)
 | 
				
			||||||
 | 
					    racial.borderFrame:SetAllPoints(racial)
 | 
				
			||||||
 | 
					    racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY")
 | 
				
			||||||
 | 
					    racial.texture.overlay:SetAllPoints(racial)
 | 
				
			||||||
 | 
					    racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    racial:SetScript("OnUpdate", iconTimer)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Gladdy.buttons[unit].racial = racial
 | 
				
			||||||
 | 
					    self.frames[unit] = racial
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Racial:UpdateFrame(unit)
 | 
				
			||||||
 | 
					    local racial = self.frames[unit]
 | 
				
			||||||
 | 
					    if (not racial) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    racial:SetWidth(width)
 | 
				
			||||||
 | 
					    racial:SetHeight(height)
 | 
				
			||||||
 | 
					    racial.cooldown:SetWidth(width - width/16)
 | 
				
			||||||
 | 
					    racial.cooldown:SetHeight(height - height/16)
 | 
				
			||||||
 | 
					    racial.cooldown:ClearAllPoints()
 | 
				
			||||||
 | 
					    racial.cooldown:SetPoint("CENTER", racial, "CENTER")
 | 
				
			||||||
 | 
					    racial.cooldown.noCooldownCount = true -- Gladdy.db.racialDisableOmniCC
 | 
				
			||||||
 | 
					    racial.cooldown:SetAlpha(Gladdy.db.racialCooldownAlpha)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    racial.texture:ClearAllPoints()
 | 
				
			||||||
 | 
					    racial.texture:SetAllPoints(racial)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
 | 
				
			||||||
 | 
					    racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    racial:ClearAllPoints()
 | 
				
			||||||
 | 
					    local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
 | 
				
			||||||
 | 
					    if (Gladdy.db.racialPos == "RIGHT") then
 | 
				
			||||||
 | 
					        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
 | 
				
			||||||
 | 
					    elseif (Gladdy.db.racialPos == "LEFT") then
 | 
				
			||||||
 | 
					        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
 | 
				
			||||||
 | 
					    elseif (Gladdy.db.racialPos == "TOP") then
 | 
				
			||||||
 | 
					        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
 | 
				
			||||||
 | 
					    elseif (Gladdy.db.racialPos == "BOTTOM") then
 | 
				
			||||||
 | 
					        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (Gladdy.db.racialEnabled == false) then
 | 
				
			||||||
 | 
					        racial:Hide()
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        racial:Show()
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Racial:JOINED_ARENA()
 | 
				
			||||||
 | 
					    self:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
 | 
				
			||||||
 | 
					    self:SetScript("OnEvent", function(self, event, ...)
 | 
				
			||||||
 | 
					        if self[event] then
 | 
				
			||||||
 | 
					            self[event](self, ...)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Racial:RACIAL_USED(unit)
 | 
				
			||||||
 | 
					    local racial = self.frames[unit]
 | 
				
			||||||
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
 | 
					    if (not racial or not button or not button.race) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    Racial:Used(unit, GetTime(), Gladdy:Racials()[button.race].duration)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Racial:Used(unit, startTime, duration)
 | 
				
			||||||
 | 
					    local racial = self.frames[unit]
 | 
				
			||||||
 | 
					    if (not racial) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if not racial.active then
 | 
				
			||||||
 | 
					        racial.timeLeft = duration
 | 
				
			||||||
 | 
					        if not Gladdy.db.trinketDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
 | 
				
			||||||
 | 
					        racial.active = true
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Racial:ENEMY_SPOTTED(unit)
 | 
				
			||||||
 | 
					    local racial = self.frames[unit]
 | 
				
			||||||
 | 
					    if (not racial or not Gladdy.buttons[unit].race) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Racial:ResetUnit(unit)
 | 
				
			||||||
 | 
					    local racial = self.frames[unit]
 | 
				
			||||||
 | 
					    if (not racial) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    racial.texture:SetTexture(nil)
 | 
				
			||||||
 | 
					    racial.timeLeft = nil
 | 
				
			||||||
 | 
					    racial.active = false
 | 
				
			||||||
 | 
					    racial.cooldown:Clear()
 | 
				
			||||||
 | 
					    racial.cooldownFont:SetText("")
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Racial:Test(unit)
 | 
				
			||||||
 | 
					    Racial:ENEMY_SPOTTED(unit)
 | 
				
			||||||
 | 
					    if (unit == "arena1" or unit == "arena3") then
 | 
				
			||||||
 | 
					        Racial:Used(unit, GetTime(), Gladdy:Racials()[Gladdy.buttons[unit].race].duration)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Racial:GetOptions()
 | 
				
			||||||
 | 
					    return {
 | 
				
			||||||
 | 
					        headerTrinket = {
 | 
				
			||||||
 | 
					            type = "header",
 | 
				
			||||||
 | 
					            name = L["Racial"],
 | 
				
			||||||
 | 
					            order = 2,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        racialEnabled = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Enabled"],
 | 
				
			||||||
 | 
					            desc = L["Enable racial icon"],
 | 
				
			||||||
 | 
					            order = 3,
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        group = {
 | 
				
			||||||
 | 
					            type = "group",
 | 
				
			||||||
 | 
					            childGroups = "tree",
 | 
				
			||||||
 | 
					            name = L["Frame"],
 | 
				
			||||||
 | 
					            order = 4,
 | 
				
			||||||
 | 
					            args = {
 | 
				
			||||||
 | 
					                general = {
 | 
				
			||||||
 | 
					                    type = "group",
 | 
				
			||||||
 | 
					                    name = L["Size"],
 | 
				
			||||||
 | 
					                    order = 1,
 | 
				
			||||||
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        header = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["Size"],
 | 
				
			||||||
 | 
					                            order = 1,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
 | 
					                        racialSize = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Icon size"],
 | 
				
			||||||
 | 
					                            min = 5,
 | 
				
			||||||
 | 
					                            max = 100,
 | 
				
			||||||
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            order = 2,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        racialWidthFactor = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Icon width factor"],
 | 
				
			||||||
 | 
					                            min = 0.5,
 | 
				
			||||||
 | 
					                            max = 2,
 | 
				
			||||||
 | 
					                            step = 0.05,
 | 
				
			||||||
 | 
					                            order = 3,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                cooldown = {
 | 
				
			||||||
 | 
					                    type = "group",
 | 
				
			||||||
 | 
					                    name = L["Cooldown"],
 | 
				
			||||||
 | 
					                    order = 2,
 | 
				
			||||||
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        header = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["Cooldown"],
 | 
				
			||||||
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
 | 
					                        racialDisableCircle = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["No Cooldown Circle"],
 | 
				
			||||||
 | 
					                            order = 7,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        racialCooldownAlpha = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Cooldown circle alpha"],
 | 
				
			||||||
 | 
					                            min = 0,
 | 
				
			||||||
 | 
					                            max = 1,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            order = 8,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        racialCooldownNumberAlpha = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Cooldown number alpha"],
 | 
				
			||||||
 | 
					                            min = 0,
 | 
				
			||||||
 | 
					                            max = 1,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            order = 9,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                font = {
 | 
				
			||||||
 | 
					                    type = "group",
 | 
				
			||||||
 | 
					                    name = L["Font"],
 | 
				
			||||||
 | 
					                    order = 3,
 | 
				
			||||||
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        header = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["Font"],
 | 
				
			||||||
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
 | 
					                        racialFont = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "select",
 | 
				
			||||||
 | 
					                            name = L["Font"],
 | 
				
			||||||
 | 
					                            desc = L["Font of the cooldown"],
 | 
				
			||||||
 | 
					                            order = 11,
 | 
				
			||||||
 | 
					                            dialogControl = "LSM30_Font",
 | 
				
			||||||
 | 
					                            values = AceGUIWidgetLSMlists.font,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        racialFontScale = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Font scale"],
 | 
				
			||||||
 | 
					                            desc = L["Scale of the font"],
 | 
				
			||||||
 | 
					                            order = 12,
 | 
				
			||||||
 | 
					                            min = 0.1,
 | 
				
			||||||
 | 
					                            max = 2,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                position = {
 | 
				
			||||||
 | 
					                    type = "group",
 | 
				
			||||||
 | 
					                    name = L["Position"],
 | 
				
			||||||
 | 
					                    order = 4,
 | 
				
			||||||
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        header = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["Icon position"],
 | 
				
			||||||
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
 | 
					                        racialAnchor = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "select",
 | 
				
			||||||
 | 
					                            name = L["Anchor"],
 | 
				
			||||||
 | 
					                            desc = L["This changes the anchor of the racial icon"],
 | 
				
			||||||
 | 
					                            order = 20,
 | 
				
			||||||
 | 
					                            values = {
 | 
				
			||||||
 | 
					                                ["trinket"] = L["Trinket"],
 | 
				
			||||||
 | 
					                                ["classIcon"] = L["Class Icon"],
 | 
				
			||||||
 | 
					                                ["healthBar"] = L["Health Bar"],
 | 
				
			||||||
 | 
					                                ["powerBar"] = L["Power Bar"],
 | 
				
			||||||
 | 
					                            },
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        racialPos = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "select",
 | 
				
			||||||
 | 
					                            name = L["Icon position"],
 | 
				
			||||||
 | 
					                            desc = L["This changes position relative to its anchor of the racial icon"],
 | 
				
			||||||
 | 
					                            order = 21,
 | 
				
			||||||
 | 
					                            values = {
 | 
				
			||||||
 | 
					                                ["LEFT"] = L["Left"],
 | 
				
			||||||
 | 
					                                ["RIGHT"] = L["Right"],
 | 
				
			||||||
 | 
					                                ["TOP"] = L["Top"],
 | 
				
			||||||
 | 
					                                ["BOTTOM"] = L["Bottom"],
 | 
				
			||||||
 | 
					                            },
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        racialXOffset = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Horizontal offset"],
 | 
				
			||||||
 | 
					                            order = 23,
 | 
				
			||||||
 | 
					                            min = -400,
 | 
				
			||||||
 | 
					                            max = 400,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        racialYOffset = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Vertical offset"],
 | 
				
			||||||
 | 
					                            order = 24,
 | 
				
			||||||
 | 
					                            min = -400,
 | 
				
			||||||
 | 
					                            max = 400,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                border = {
 | 
				
			||||||
 | 
					                    type = "group",
 | 
				
			||||||
 | 
					                    name = L["Border"],
 | 
				
			||||||
 | 
					                    order = 4,
 | 
				
			||||||
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        header = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["Border"],
 | 
				
			||||||
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
 | 
					                        racialBorderStyle = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "select",
 | 
				
			||||||
 | 
					                            name = L["Border style"],
 | 
				
			||||||
 | 
					                            order = 31,
 | 
				
			||||||
 | 
					                            values = Gladdy:GetIconStyles()
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        racialBorderColor = Gladdy:colorOption({
 | 
				
			||||||
 | 
					                            type = "color",
 | 
				
			||||||
 | 
					                            name = L["Border color"],
 | 
				
			||||||
 | 
					                            desc = L["Color of the border"],
 | 
				
			||||||
 | 
					                            order = 32,
 | 
				
			||||||
 | 
					                            hasAlpha = true,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
							
								
								
									
										421
									
								
								Modules/RangeCheck.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										421
									
								
								Modules/RangeCheck.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,421 @@
 | 
				
			|||||||
 | 
					local UnitIsConnected = UnitIsConnected
 | 
				
			||||||
 | 
					local UnitInPhase = UnitInPhase
 | 
				
			||||||
 | 
					local UnitInRaid = UnitInRaid
 | 
				
			||||||
 | 
					local UnitInParty = UnitInParty
 | 
				
			||||||
 | 
					local UnitInRange = UnitInRange
 | 
				
			||||||
 | 
					local CheckInteractDistance = CheckInteractDistance
 | 
				
			||||||
 | 
					local C_Timer = C_Timer
 | 
				
			||||||
 | 
					local UnitIsUnit = UnitIsUnit
 | 
				
			||||||
 | 
					local UnitClass = UnitClass
 | 
				
			||||||
 | 
					local GetSpellInfo = GetSpellInfo
 | 
				
			||||||
 | 
					local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
				
			||||||
 | 
					local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
 | 
				
			||||||
 | 
					local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
 | 
				
			||||||
 | 
					local select, ipairs, type, tonumber, tostring, format = select, ipairs, type, tonumber, tostring, format
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local LibStub = LibStub
 | 
				
			||||||
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
 | 
					local LSR = LibStub("SpellRange-1.0")
 | 
				
			||||||
 | 
					local L = Gladdy.L
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local classSpells = {
 | 
				
			||||||
 | 
					    ["MAGE"] =  118,
 | 
				
			||||||
 | 
					    ["PRIEST"] = 32379,
 | 
				
			||||||
 | 
					    ["DRUID"] = 33786,
 | 
				
			||||||
 | 
					    ["SHAMAN"] = 10414,
 | 
				
			||||||
 | 
					    ["PALADIN"] = 10308,
 | 
				
			||||||
 | 
					    ["WARLOCK"] = 5782,
 | 
				
			||||||
 | 
					    ["WARRIOR"] = 25275,
 | 
				
			||||||
 | 
					    ["HUNTER"] = 27018,
 | 
				
			||||||
 | 
					    ["ROGUE"] = 36554,
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function defaultSpells()
 | 
				
			||||||
 | 
					    local defaults = {}
 | 
				
			||||||
 | 
					    for _,class in ipairs(Gladdy.CLASSES) do
 | 
				
			||||||
 | 
					        defaults[class] = { min = classSpells[class] }
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    return defaults
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local RangeCheck = Gladdy:NewModule("Range Check", nil, {
 | 
				
			||||||
 | 
					    rangeCheckEnabled = true,
 | 
				
			||||||
 | 
					    rangeCheckDefaultSpells = defaultSpells(),
 | 
				
			||||||
 | 
					    rangeCheckOorFactor = 1.5,
 | 
				
			||||||
 | 
					    rangeCheckHealthBar = true,
 | 
				
			||||||
 | 
					    rangeCheckHealthBarText = true,
 | 
				
			||||||
 | 
					    rangeCheckPowerBar = true,
 | 
				
			||||||
 | 
					    rangeCheckPowerBarText = true,
 | 
				
			||||||
 | 
					    rangeCheckClassIcon = false,
 | 
				
			||||||
 | 
					    rangeCheckTrinket = false,
 | 
				
			||||||
 | 
					    rangeCheckRacial = false,
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:Initialize()
 | 
				
			||||||
 | 
					    self:RegisterMessage("JOINED_ARENA")
 | 
				
			||||||
 | 
					    self:RegisterMessage("ENEMY_STEALTH")
 | 
				
			||||||
 | 
					    self:RegisterMessage("ENEMY_SPOTTED")
 | 
				
			||||||
 | 
					    self.playerClass = select(2, UnitClass("player"))
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:Reset()
 | 
				
			||||||
 | 
					    self.test = nil
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:ResetUnit(unit)
 | 
				
			||||||
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
 | 
					    self:CancelTimer(button)
 | 
				
			||||||
 | 
					    self:SetColor(button, 1)
 | 
				
			||||||
 | 
					    button.classColors = {}
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:Test(unit)
 | 
				
			||||||
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
 | 
					    if not button then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    self:ENEMY_SPOTTED(unit)
 | 
				
			||||||
 | 
					    self.test = true
 | 
				
			||||||
 | 
					    button.lastState = 0
 | 
				
			||||||
 | 
					    if Gladdy.db.rangeCheckEnabled then
 | 
				
			||||||
 | 
					        if unit == "arena1" then
 | 
				
			||||||
 | 
					            --button.unit = "target"
 | 
				
			||||||
 | 
					            --self:CreateTimer(button)
 | 
				
			||||||
 | 
					            self:SetRangeAlpha(button, nil)
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            self:SetRangeAlpha(button, true)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        self:SetRangeAlpha(button, true)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:UpdateFrame(unit)
 | 
				
			||||||
 | 
					    if self.test then
 | 
				
			||||||
 | 
					        self:Test(unit)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:SetColor(button, oorFac)
 | 
				
			||||||
 | 
					    if button.lastState == oorFac then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if not button.classColors.r then
 | 
				
			||||||
 | 
					        if button.class then
 | 
				
			||||||
 | 
					            button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if Gladdy.db.rangeCheckHealthBar then
 | 
				
			||||||
 | 
					        button.healthBar.hp:SetStatusBarColor(button.classColors.r/oorFac, button.classColors.g/oorFac, button.classColors.b/oorFac, 1)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        button.healthBar.hp:SetStatusBarColor(button.classColors.r, button.classColors.g, button.classColors.b, 1)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if Gladdy.db.rangeCheckHealthBarText then
 | 
				
			||||||
 | 
					        button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
 | 
				
			||||||
 | 
					        button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
				
			||||||
 | 
					        button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if Gladdy.db.rangeCheckPowerBar then
 | 
				
			||||||
 | 
					        button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r/oorFac, button.powerBar.powerColor.g/oorFac, button.powerBar.powerColor.b/oorFac, 1)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r, button.powerBar.powerColor.g, button.powerBar.powerColor.b, 1)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if Gladdy.db.rangeCheckPowerBarText then
 | 
				
			||||||
 | 
					        button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
 | 
				
			||||||
 | 
					        button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
				
			||||||
 | 
					        button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if Gladdy.db.rangeCheckTrinket then
 | 
				
			||||||
 | 
					        button.trinket.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        button.trinket.texture:SetVertexColor(1, 1, 1)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if Gladdy.db.rangeCheckClassIcon then
 | 
				
			||||||
 | 
					        button.classIcon.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
				
			||||||
 | 
					        button.aura.icon:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        button.classIcon.texture:SetVertexColor(1, 1, 1)
 | 
				
			||||||
 | 
					        button.aura.icon:SetVertexColor(1, 1, 1)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if Gladdy.db.rangeCheckRacial then
 | 
				
			||||||
 | 
					        button.racial.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        button.racial.texture:SetVertexColor(1, 1, 1)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    button.lastState = oorFac
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:SetRangeAlpha(button, inRange)
 | 
				
			||||||
 | 
					    local oorFac = Gladdy.db.rangeCheckOorFactor
 | 
				
			||||||
 | 
					    if inRange then
 | 
				
			||||||
 | 
					        RangeCheck:SetColor(button, 1)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        RangeCheck:SetColor(button, oorFac)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:JOINED_ARENA()
 | 
				
			||||||
 | 
					    self.test = nil
 | 
				
			||||||
 | 
					    if Gladdy.db.rangeCheckEnabled then
 | 
				
			||||||
 | 
					        for i = 1, Gladdy.curBracket do
 | 
				
			||||||
 | 
					            local button = Gladdy.buttons["arena"..i]
 | 
				
			||||||
 | 
					            --if i == 1 then button.unit = "focus" end
 | 
				
			||||||
 | 
					            self:CreateTimer(button)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:ENEMY_STEALTH(unit, stealth)
 | 
				
			||||||
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
 | 
					    if not button then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    button.lastState = 0
 | 
				
			||||||
 | 
					    if stealth then
 | 
				
			||||||
 | 
					        button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
 | 
				
			||||||
 | 
					        if not Gladdy.db.rangeCheckEnabled then
 | 
				
			||||||
 | 
					            button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        if button.class then
 | 
				
			||||||
 | 
					            button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
				
			||||||
 | 
					            if not Gladdy.db.rangeCheckEnabled then
 | 
				
			||||||
 | 
					                button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:ENEMY_SPOTTED(unit)
 | 
				
			||||||
 | 
					    local button = Gladdy.buttons[unit]
 | 
				
			||||||
 | 
					    if (not button) then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck.CheckRange(self)
 | 
				
			||||||
 | 
					    local button = self.parent
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local spell = Gladdy.db.rangeCheckDefaultSpells[RangeCheck.playerClass].min
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (not UnitIsConnected(button.unit) or not UnitInPhase(button.unit)) then
 | 
				
			||||||
 | 
					        RangeCheck:SetRangeAlpha(button, false)
 | 
				
			||||||
 | 
					    elseif (spell) then
 | 
				
			||||||
 | 
					        RangeCheck:SetRangeAlpha(button, LSR.IsSpellInRange(spell, button.unit) == 1)
 | 
				
			||||||
 | 
					        -- That didn't work, but they are grouped lets try the actual API for this, it's a bit flaky though and not that useful generally
 | 
				
			||||||
 | 
					    elseif (UnitInRaid(button.unit) or UnitInParty(button.unit)) then
 | 
				
			||||||
 | 
					        RangeCheck:SetRangeAlpha(button, UnitInRange(button.unit, "player"))
 | 
				
			||||||
 | 
					        -- Nope, fall back to interaction :(
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        RangeCheck:SetRangeAlpha(button, CheckInteractDistance(button.unit, 4))
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:CreateTimer(frame)
 | 
				
			||||||
 | 
					    if not frame.range then
 | 
				
			||||||
 | 
					        frame.range = C_Timer.NewTicker(0.05, RangeCheck.CheckRange)
 | 
				
			||||||
 | 
					        frame.range.parent = frame
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:CancelTimer(frame)
 | 
				
			||||||
 | 
					    if frame.range then
 | 
				
			||||||
 | 
					        frame.range:Cancel()
 | 
				
			||||||
 | 
					        frame.range = nil
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:ForceUpdate(frame)
 | 
				
			||||||
 | 
					    if( UnitIsUnit(frame.unit, "player") ) then
 | 
				
			||||||
 | 
					        frame.healthBar:SetAlpha(1)
 | 
				
			||||||
 | 
					        frame.powerBar:SetAlpha(1)
 | 
				
			||||||
 | 
					        self:CancelTimer(frame)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        self:CreateTimer(frame)
 | 
				
			||||||
 | 
					        self.CheckRange(frame.parent)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:GetOptions()
 | 
				
			||||||
 | 
					    return {
 | 
				
			||||||
 | 
					        header = {
 | 
				
			||||||
 | 
					            type = "header",
 | 
				
			||||||
 | 
					            name = L["Range Check"],
 | 
				
			||||||
 | 
					            order = 2,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        rangeCheckEnabled = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Enabled"],
 | 
				
			||||||
 | 
					            desc = L["Enable racial icon"],
 | 
				
			||||||
 | 
					            order = 3,
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        group = {
 | 
				
			||||||
 | 
					            type = "group",
 | 
				
			||||||
 | 
					            childGroups = "tree",
 | 
				
			||||||
 | 
					            name = L["General"],
 | 
				
			||||||
 | 
					            order = 5,
 | 
				
			||||||
 | 
					            args = {
 | 
				
			||||||
 | 
					                general = {
 | 
				
			||||||
 | 
					                    type = "group",
 | 
				
			||||||
 | 
					                    name = L["General"],
 | 
				
			||||||
 | 
					                    order = 1,
 | 
				
			||||||
 | 
					                    args = {
 | 
				
			||||||
 | 
					                        header = {
 | 
				
			||||||
 | 
					                            type = "header",
 | 
				
			||||||
 | 
					                            name = L["General"],
 | 
				
			||||||
 | 
					                            order = 1,
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
 | 
					                        rangeCheckOorFactor = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Out of Range Darkening Level"],
 | 
				
			||||||
 | 
					                            desc = L["Higher is darker"],
 | 
				
			||||||
 | 
					                            min = 1.1,
 | 
				
			||||||
 | 
					                            max = 5,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            order = 2,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        rangeCheckHealthBar = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["Fade"] .. " " .. L["Health Bar"],
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            order = 3,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        rangeCheckHealthBarText = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["Fade"] .. " " ..  L["Health Bar Text"],
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        rangeCheckPowerBar = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["Fade"] .. " " ..  L["Power Bar"],
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            order = 5,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        rangeCheckPowerBarText = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["Fade"] .. " " ..  L["Power Bar Text"],
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            order = 6,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        rangeCheckClassIcon = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["Fade"] .. " " ..  L["Class Icon"],
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            order = 7,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        rangeCheckTrinket = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["Fade"] .. " " ..  L["Trinket"],
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            order = 8,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        rangeCheckRacial = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "toggle",
 | 
				
			||||||
 | 
					                            name = L["Fade"] .. " " ..  L["Racial"],
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                            order = 9,
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        oorSpells = {
 | 
				
			||||||
 | 
					            type = "group",
 | 
				
			||||||
 | 
					            childGroups = "tree",
 | 
				
			||||||
 | 
					            name = L["Spells"],
 | 
				
			||||||
 | 
					            order = 5,
 | 
				
			||||||
 | 
					            args = RangeCheck:GetSpells(),
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function RangeCheck:GetSpells()
 | 
				
			||||||
 | 
					    local group = {
 | 
				
			||||||
 | 
					        description = {
 | 
				
			||||||
 | 
					            type = "description",
 | 
				
			||||||
 | 
					            name = L["Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066."],
 | 
				
			||||||
 | 
					            order = 1,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    for i,class in ipairs(Gladdy.CLASSES) do
 | 
				
			||||||
 | 
					        group[class] = {
 | 
				
			||||||
 | 
					            type = "group",
 | 
				
			||||||
 | 
					            name = LOCALIZED_CLASS_NAMES_MALE[class],
 | 
				
			||||||
 | 
					            order = i + 1,
 | 
				
			||||||
 | 
					            icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
 | 
				
			||||||
 | 
					            iconCoords = CLASS_ICON_TCOORDS[class],
 | 
				
			||||||
 | 
					            args = {
 | 
				
			||||||
 | 
					                headerMin = {
 | 
				
			||||||
 | 
					                    type = "header",
 | 
				
			||||||
 | 
					                    name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %d" .. L["yds"], select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
				
			||||||
 | 
					                            or "nil",
 | 
				
			||||||
 | 
					                    order = 1,
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                min = {
 | 
				
			||||||
 | 
					                    type = "input",
 | 
				
			||||||
 | 
					                    name = "Spell ID", --format("|T%s:20|t %s", select(3, GetSpellInfo(k)), select(1, GetSpellInfo(k)))
 | 
				
			||||||
 | 
					                    order = 2,
 | 
				
			||||||
 | 
					                    width = "full",
 | 
				
			||||||
 | 
					                    pattern = "%d+",
 | 
				
			||||||
 | 
					                    validate = function(_, value)
 | 
				
			||||||
 | 
					                        LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
 | 
				
			||||||
 | 
					                        return type(tonumber(value)) == "number"
 | 
				
			||||||
 | 
					                    end,
 | 
				
			||||||
 | 
					                    --image = select(3, GetSpellInfo(defaultSpells()[class].min)),
 | 
				
			||||||
 | 
					                    get = function(_)
 | 
				
			||||||
 | 
					                        return tostring(Gladdy.db.rangeCheckDefaultSpells[class].min)
 | 
				
			||||||
 | 
					                        end,
 | 
				
			||||||
 | 
					                    set = function(_, value)
 | 
				
			||||||
 | 
					                        Gladdy.db.rangeCheckDefaultSpells[class].min = tonumber(value)
 | 
				
			||||||
 | 
					                        --Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.min.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
				
			||||||
 | 
					                        --        or "nil"
 | 
				
			||||||
 | 
					                        Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.headerMin.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %d" .. L["yds"], select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
				
			||||||
 | 
					                                or "nil"
 | 
				
			||||||
 | 
					                    end
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                --[[headerMax = {
 | 
				
			||||||
 | 
					                    type = "header",
 | 
				
			||||||
 | 
					                    name = L["Max"],
 | 
				
			||||||
 | 
					                    order = 3,
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					                max = {
 | 
				
			||||||
 | 
					                    type = "input",
 | 
				
			||||||
 | 
					                    name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
 | 
				
			||||||
 | 
					                            or "nil",
 | 
				
			||||||
 | 
					                    order = 4,
 | 
				
			||||||
 | 
					                    width = "full",
 | 
				
			||||||
 | 
					                    pattern = "%d+",
 | 
				
			||||||
 | 
					                    validate = function(_, value)
 | 
				
			||||||
 | 
					                        return type(tonumber(value)) == "number"
 | 
				
			||||||
 | 
					                    end,
 | 
				
			||||||
 | 
					                    --image = select(3, GetSpellInfo(defaultSpells()[class].max)),
 | 
				
			||||||
 | 
					                    get = function(_)
 | 
				
			||||||
 | 
					                        return tostring(Gladdy.db.rangeCheckDefaultSpells[class].max)
 | 
				
			||||||
 | 
					                    end,
 | 
				
			||||||
 | 
					                    set = function(_, value)
 | 
				
			||||||
 | 
					                        Gladdy.db.rangeCheckDefaultSpells[class].max = tonumber(value)
 | 
				
			||||||
 | 
					                        Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.max.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
 | 
				
			||||||
 | 
					                                or "nil"
 | 
				
			||||||
 | 
					                    end
 | 
				
			||||||
 | 
					                }--]]
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    return group
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
							
								
								
									
										187
									
								
								Modules/ShadowsightTimer.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										187
									
								
								Modules/ShadowsightTimer.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,187 @@
 | 
				
			|||||||
 | 
					local floor, str_find, pairs = math.floor, string.find, pairs
 | 
				
			||||||
 | 
					local CreateFrame = CreateFrame
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
 | 
					local L = Gladdy.L
 | 
				
			||||||
 | 
					local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, {
 | 
				
			||||||
 | 
					    shadowsightTimerEnabled = true,
 | 
				
			||||||
 | 
					    shadowsightTimerLocked = false,
 | 
				
			||||||
 | 
					    shadowsightTimerScale = 1,
 | 
				
			||||||
 | 
					    shadowsightTimerRelPoint1 = "CENTER",
 | 
				
			||||||
 | 
					    shadowsightTimerRelPoint2 = "CENTER",
 | 
				
			||||||
 | 
					    shadowsightTimerX = 0,
 | 
				
			||||||
 | 
					    shadowsightTimerY = 0,
 | 
				
			||||||
 | 
					    shadowsightAnnounce = true,
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer:OnEvent(event, ...)
 | 
				
			||||||
 | 
					    self[event](self, ...)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer:Initialize()
 | 
				
			||||||
 | 
					    self.locale = Gladdy:GetArenaTimer()
 | 
				
			||||||
 | 
					    self:RegisterMessage("JOINED_ARENA")
 | 
				
			||||||
 | 
					    self:RegisterMessage("AURA_GAIN")
 | 
				
			||||||
 | 
					    self:CreateTimerFrame()
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer:JOINED_ARENA()
 | 
				
			||||||
 | 
					    self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
				
			||||||
 | 
					    self:SetScript("OnEvent", ShadowsightTimer.OnEvent)
 | 
				
			||||||
 | 
					    self.timerFrame.font:SetText("1:30")
 | 
				
			||||||
 | 
					    self.timerFrame.font:SetTextColor(1, 0.8, 0)
 | 
				
			||||||
 | 
					    self.timerFrame:Show()
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer:AURA_GAIN(unit, auraType, spellID)
 | 
				
			||||||
 | 
					    if (spellID == 34709) then
 | 
				
			||||||
 | 
					        --TODO reset timer after 15s
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
 | 
				
			||||||
 | 
					    for k,v in pairs(self.locale) do
 | 
				
			||||||
 | 
					        if str_find(msg, v) then
 | 
				
			||||||
 | 
					            if k == 0 then
 | 
				
			||||||
 | 
					                self:Start()
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer:Test()
 | 
				
			||||||
 | 
					    if Gladdy.db.shadowsightTimerEnabled then
 | 
				
			||||||
 | 
					        self.timerFrame:Show()
 | 
				
			||||||
 | 
					        self:Start()
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer:Reset()
 | 
				
			||||||
 | 
					    self.timerFrame:Hide()
 | 
				
			||||||
 | 
					    self.timerFrame:SetScript("OnUpdate", nil)
 | 
				
			||||||
 | 
					    self.timerFrame.font:SetTextColor(1, 0.8, 0)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer:CreateTimerFrame()
 | 
				
			||||||
 | 
					    self.timerFrame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
 | 
				
			||||||
 | 
					    self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    local backdrop = {
 | 
				
			||||||
 | 
					        bgFile = "Interface/Tooltips/UI-Tooltip-Background",
 | 
				
			||||||
 | 
					        edgeFile = "",
 | 
				
			||||||
 | 
					        tile = true, tileSize = 16, edgeSize = 10,
 | 
				
			||||||
 | 
					        insets = {left = 0, right = 0, top = 0, bottom = 0}
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self.timerFrame:SetBackdrop(backdrop)
 | 
				
			||||||
 | 
					    self.timerFrame:SetBackdropColor(0,0,0,0.8)
 | 
				
			||||||
 | 
					    self.timerFrame:SetHeight(17)
 | 
				
			||||||
 | 
					    self.timerFrame:SetWidth(35)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self.timerFrame:SetMovable(true)
 | 
				
			||||||
 | 
					    self.timerFrame:EnableMouse(true)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self.timerFrame.texture = self.timerFrame:CreateTexture(nil,"OVERLAY")
 | 
				
			||||||
 | 
					    self.timerFrame.texture:SetWidth(16)
 | 
				
			||||||
 | 
					    self.timerFrame.texture:SetHeight(16)
 | 
				
			||||||
 | 
					    self.timerFrame.texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye")
 | 
				
			||||||
 | 
					    self.timerFrame.texture:SetTexCoord(0.125,0.875,0.125,0.875)
 | 
				
			||||||
 | 
					    self.timerFrame.texture:SetPoint("RIGHT", self.timerFrame, "LEFT")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self.timerFrame.font = self.timerFrame:CreateFontString(nil,"OVERLAY","GameFontNormal")
 | 
				
			||||||
 | 
					    self.timerFrame.font:SetPoint("LEFT", 5, 0)
 | 
				
			||||||
 | 
					    self.timerFrame.font:SetJustifyH("LEFT")
 | 
				
			||||||
 | 
					    self.timerFrame.font:SetTextColor(1, 0.8, 0)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    self.timerFrame:SetScript("OnMouseDown",function(self) self:StartMoving() end)
 | 
				
			||||||
 | 
					    self.timerFrame:SetScript("OnMouseUp",function(self)
 | 
				
			||||||
 | 
					        self:StopMovingOrSizing()
 | 
				
			||||||
 | 
					        Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint()
 | 
				
			||||||
 | 
					    end)
 | 
				
			||||||
 | 
					    self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
				
			||||||
 | 
					    self.timerFrame:Hide()
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer:UpdateFrameOnce()
 | 
				
			||||||
 | 
					    self.timerFrame:EnableMouse(not Gladdy.db.shadowsightTimerLocked)
 | 
				
			||||||
 | 
					    if Gladdy.db.shadowsightTimerEnabled then
 | 
				
			||||||
 | 
					        self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
				
			||||||
 | 
					        self.timerFrame:ClearAllPoints()
 | 
				
			||||||
 | 
					        self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
				
			||||||
 | 
					        if Gladdy.frame.testing or Gladdy.curBracket then
 | 
				
			||||||
 | 
					            self.timerFrame:Show()
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
				
			||||||
 | 
					        self.timerFrame:ClearAllPoints()
 | 
				
			||||||
 | 
					        self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
				
			||||||
 | 
					        self.timerFrame:Hide()
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer:Start()
 | 
				
			||||||
 | 
					    self.timerFrame.endTime = 91
 | 
				
			||||||
 | 
					    self.timerFrame.timeSinceLastUpdate = 0
 | 
				
			||||||
 | 
					    self.timerFrame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer.OnUpdate(self, elapsed)
 | 
				
			||||||
 | 
					    self.timeSinceLastUpdate = self.timeSinceLastUpdate + elapsed;
 | 
				
			||||||
 | 
					    self.endTime = self.endTime - elapsed
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (self.timeSinceLastUpdate > 0.1) then
 | 
				
			||||||
 | 
					        self.font:SetFormattedText(floor(self.endTime / 60) .. ":" ..  "%02d", self.endTime - floor(self.endTime / 60) * 60)
 | 
				
			||||||
 | 
					        self.timeSinceLastUpdate = 0;
 | 
				
			||||||
 | 
					        if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce then
 | 
				
			||||||
 | 
					            Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up in %ds"]:format(15))
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if self.endTime <= 0 then
 | 
				
			||||||
 | 
					        if Gladdy.db.shadowsightAnnounce then
 | 
				
			||||||
 | 
					            Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up!"])
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        self:SetScript("OnUpdate", nil)
 | 
				
			||||||
 | 
					        self.font:SetText("0:00")
 | 
				
			||||||
 | 
					        self.font:SetTextColor(0, 1, 0)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function ShadowsightTimer:GetOptions()
 | 
				
			||||||
 | 
					    return {
 | 
				
			||||||
 | 
					        headerArenaCountdown = {
 | 
				
			||||||
 | 
					            type = "header",
 | 
				
			||||||
 | 
					            name = L["Shadowsight Timer"],
 | 
				
			||||||
 | 
					            order = 2,
 | 
				
			||||||
 | 
					        },
 | 
				
			||||||
 | 
					        shadowsightTimerEnabled = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Enabled"],
 | 
				
			||||||
 | 
					            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
				
			||||||
 | 
					            order = 3,
 | 
				
			||||||
 | 
					            width = "full",
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        shadowsightTimerLocked = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Locked"],
 | 
				
			||||||
 | 
					            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
				
			||||||
 | 
					            order = 4,
 | 
				
			||||||
 | 
					            width = "full",
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        shadowsightAnnounce = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Announce"],
 | 
				
			||||||
 | 
					            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
				
			||||||
 | 
					            order = 5,
 | 
				
			||||||
 | 
					            width = "full",
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        shadowsightTimerScale = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "range",
 | 
				
			||||||
 | 
					            name = L["Scale"],
 | 
				
			||||||
 | 
					            order = 6,
 | 
				
			||||||
 | 
					            min = 0.1,
 | 
				
			||||||
 | 
					            max = 5,
 | 
				
			||||||
 | 
					            step = 0.1,
 | 
				
			||||||
 | 
					            width = "full",
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
@@ -1,9 +1,9 @@
 | 
				
			|||||||
local select, pairs, string_lower, tremove, tinsert, format, string_gsub, ipairs = select, pairs, string.lower, tremove, tinsert, format, string.gsub, ipairs
 | 
					local select, pairs, string_lower, tremove, tinsert, format, string_gsub, ipairs = select, pairs, string.lower, tremove, tinsert, format, string.gsub, ipairs
 | 
				
			||||||
local UnitExists, UnitIsUnit, UnitName = UnitExists, UnitIsUnit, UnitName
 | 
					local UnitExists, UnitIsUnit, UnitName, UnitIsEnemy = UnitExists, UnitIsUnit, UnitName, UnitIsEnemy
 | 
				
			||||||
local C_NamePlate = C_NamePlate
 | 
					local C_NamePlate = C_NamePlate
 | 
				
			||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
local GetSpellInfo, CreateFrame, GetCVar = GetSpellInfo, CreateFrame, GetCVar
 | 
					local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame
 | 
				
			||||||
 | 
					
 | 
				
			||||||
---------------------------------------------------
 | 
					---------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -26,7 +26,7 @@ local totemData = {
 | 
				
			|||||||
    [string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem
 | 
					    [string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem
 | 
				
			||||||
    [string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem
 | 
					    [string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem
 | 
				
			||||||
    [string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem
 | 
					    [string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem
 | 
				
			||||||
    [string_lower("Mana Spring Totem")] = {id = 5675,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_ManaRegenTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
 | 
					    [string_lower("Mana Spring Totem")] = {id = 5675,texture = select(3, GetSpellInfo(5675)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
 | 
				
			||||||
    -- Earth
 | 
					    -- Earth
 | 
				
			||||||
    [string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem
 | 
					    [string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem
 | 
				
			||||||
    [string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem
 | 
					    [string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem
 | 
				
			||||||
@@ -36,13 +36,13 @@ local totemData = {
 | 
				
			|||||||
    [string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem
 | 
					    [string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem
 | 
				
			||||||
    -- Air
 | 
					    -- Air
 | 
				
			||||||
    [string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem
 | 
					    [string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem
 | 
				
			||||||
    [string_lower("Grace of Air Totem")] = {id = 8835,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_InvisibilityTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
 | 
					    [string_lower("Grace of Air Totem")] = {id = 8835,texture = select(3, GetSpellInfo(8835)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
 | 
				
			||||||
    [string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem
 | 
					    [string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem
 | 
				
			||||||
    [string_lower("Windfury Totem")] = {id = 8512,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_Windfury_edit", color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
 | 
					    [string_lower("Windfury Totem")] = {id = 8512,texture = select(3, GetSpellInfo(8512)), color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
 | 
				
			||||||
    [string_lower("Sentry Totem")] = {id = 6495, texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_RemoveCurse_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
 | 
					    [string_lower("Sentry Totem")] = {id = 6495, texture = select(3, GetSpellInfo(6495)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
 | 
				
			||||||
    [string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem
 | 
					    [string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem
 | 
				
			||||||
    [string_lower("Wrath of Air Totem")] = {id = 3738,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_SlowingTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
 | 
					    [string_lower("Wrath of Air Totem")] = {id = 3738,texture = select(3, GetSpellInfo(3738)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
 | 
				
			||||||
    [string_lower("Tranquil Air Totem")] = {id = 25908,texture = "Interface\\Icons\\INV_Staff_07", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
 | 
					    [string_lower("Tranquil Air Totem")] = {id = 25908,texture = select(3, GetSpellInfo(25908)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
local localizedTotemData = {
 | 
					local localizedTotemData = {
 | 
				
			||||||
    ["default"] = {
 | 
					    ["default"] = {
 | 
				
			||||||
@@ -78,36 +78,11 @@ local localizedTotemData = {
 | 
				
			|||||||
        [string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
 | 
					        [string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
 | 
				
			||||||
    },
 | 
					    },
 | 
				
			||||||
    ["frFR"] = {
 | 
					    ["frFR"] = {
 | 
				
			||||||
        [string_lower("Totem incendiaire")] = totemData[string_lower("Searing Totem")],
 | 
					        [string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")], -- Earth Elemental Totem
 | 
				
			||||||
        [string_lower("Totem Langue de feu")] = totemData[string_lower("Flametongue Totem")],
 | 
					        [string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")], -- Fire Elemental Totem
 | 
				
			||||||
        [string_lower("Totem de lien terrestre")] = totemData[string_lower("Earthbind Totem")],
 | 
					    },
 | 
				
			||||||
        [string_lower("Totem de Griffes de pierre")] = totemData[string_lower("Stoneclaw Totem")],
 | 
					    ["ruRU"] = {
 | 
				
			||||||
        [string_lower("Totem Nova de feu")] = totemData[string_lower("Fire Nova Totem")],
 | 
					        [string_lower("")] = totemData[string_lower("Sentry Totem")], -- Sentry Totem
 | 
				
			||||||
        [string_lower("Totem de Magma")] = totemData[string_lower("Magma Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de courroux")] = totemData[string_lower("Totem of Wrath")],
 | 
					 | 
				
			||||||
        [string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
 | 
					 | 
				
			||||||
		[string_lower("Totem d'\195\169l\195\169mentaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de Peau de pierre")] = totemData[string_lower("Stoneskin Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
 | 
					 | 
				
			||||||
		[string_lower("Totem d'\195\169l\195\169mentaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de Force de la Terre")] = totemData[string_lower("Strength of Earth Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de r\195\169sistance au Givre")] = totemData[string_lower("Frost Resistance Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de r\195\169sistance au Feu")] = totemData[string_lower("Fire Resistance Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de Gl\195\168be")] = totemData[string_lower("Grounding Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de Gr\195\162ce a\195\169rienne")] = totemData[string_lower("Grace of Air Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de R\195\169sistance \195\160 la Nature")] = totemData[string_lower("Nature Resistance Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem Furie-des-vents")] = totemData[string_lower("Windfury Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem Sentinelle")] = totemData[string_lower("Sentry Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de Mur des vents")] = totemData[string_lower("Windwall Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de courroux de l'air")] = totemData[string_lower("Wrath of Air Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de S\195\169isme")] = totemData[string_lower("Tremor Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem gu\195\169risseur")] = totemData[string_lower("Healing Stream Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de Purification du poison")] = totemData[string_lower("Poison Cleansing Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem Fontaine de mana")] = totemData[string_lower("Mana Spring Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de Purification des maladies")] = totemData[string_lower("Disease Cleansing Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de purification")] = totemData[string_lower("Disease Cleansing Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de Vague de mana")] = totemData[string_lower("Mana Tide Totem")],
 | 
					 | 
				
			||||||
        [string_lower("Totem de Tranquillit\195\169 de l'air")] = totemData[string_lower("Tranquil Air Totem")],
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -122,7 +97,7 @@ local function GetTotemColorDefaultOptions()
 | 
				
			|||||||
        return a.name < b.name
 | 
					        return a.name < b.name
 | 
				
			||||||
    end)
 | 
					    end)
 | 
				
			||||||
    for i=1,#indexedList do
 | 
					    for i=1,#indexedList do
 | 
				
			||||||
        defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6}
 | 
					        defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6, customText = ""}
 | 
				
			||||||
        options["totem" .. indexedList[i].id] = {
 | 
					        options["totem" .. indexedList[i].id] = {
 | 
				
			||||||
            order = i+1,
 | 
					            order = i+1,
 | 
				
			||||||
            name = select(1, GetSpellInfo(indexedList[i].id)),
 | 
					            name = select(1, GetSpellInfo(indexedList[i].id)),
 | 
				
			||||||
@@ -138,12 +113,12 @@ local function GetTotemColorDefaultOptions()
 | 
				
			|||||||
                },
 | 
					                },
 | 
				
			||||||
                enabled = {
 | 
					                enabled = {
 | 
				
			||||||
                    order = 2,
 | 
					                    order = 2,
 | 
				
			||||||
                    name = "Enabled",
 | 
					                    name = L["Enabled"],
 | 
				
			||||||
                    desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
 | 
					                    desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
 | 
				
			||||||
                    type = "toggle",
 | 
					                    type = "toggle",
 | 
				
			||||||
                    width = "full",
 | 
					                    width = "full",
 | 
				
			||||||
                    get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end,
 | 
					                    get = function() return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled end,
 | 
				
			||||||
                    set = function(info, value)
 | 
					                    set = function(_, value)
 | 
				
			||||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled = value
 | 
					                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].enabled = value
 | 
				
			||||||
                        Gladdy:UpdateFrame()
 | 
					                        Gladdy:UpdateFrame()
 | 
				
			||||||
                    end
 | 
					                    end
 | 
				
			||||||
@@ -155,15 +130,13 @@ local function GetTotemColorDefaultOptions()
 | 
				
			|||||||
                    order = 3,
 | 
					                    order = 3,
 | 
				
			||||||
                    hasAlpha = true,
 | 
					                    hasAlpha = true,
 | 
				
			||||||
                    width = "full",
 | 
					                    width = "full",
 | 
				
			||||||
                    get = function(info)
 | 
					                    get = function()
 | 
				
			||||||
                        local key = info.arg or info[#info]
 | 
					 | 
				
			||||||
                        return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
 | 
					                        return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
 | 
				
			||||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
 | 
					                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
 | 
				
			||||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
 | 
					                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
 | 
				
			||||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.a
 | 
					                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.a
 | 
				
			||||||
                    end,
 | 
					                    end,
 | 
				
			||||||
                    set = function(info, r, g, b, a)
 | 
					                    set = function(_, r, g, b, a)
 | 
				
			||||||
                        local key = info.arg or info[#info]
 | 
					 | 
				
			||||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
 | 
					                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.r,
 | 
				
			||||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
 | 
					                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.g,
 | 
				
			||||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
 | 
					                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].color.b,
 | 
				
			||||||
@@ -179,21 +152,21 @@ local function GetTotemColorDefaultOptions()
 | 
				
			|||||||
                    max = 1,
 | 
					                    max = 1,
 | 
				
			||||||
                    step = 0.1,
 | 
					                    step = 0.1,
 | 
				
			||||||
                    width = "full",
 | 
					                    width = "full",
 | 
				
			||||||
                    get = function(info)
 | 
					                    get = function()
 | 
				
			||||||
                        return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha
 | 
					                        return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha
 | 
				
			||||||
                    end,
 | 
					                    end,
 | 
				
			||||||
                    set = function(info, value)
 | 
					                    set = function(_, value)
 | 
				
			||||||
                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha = value
 | 
					                        Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].alpha = value
 | 
				
			||||||
                        Gladdy:UpdateFrame()
 | 
					                        Gladdy:UpdateFrame()
 | 
				
			||||||
                    end
 | 
					                    end
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
                customText = {
 | 
					                customText = {
 | 
				
			||||||
                  type = "input",
 | 
					                    type = "input",
 | 
				
			||||||
                  name = L["Custom totem name"],
 | 
					                    name = L["Custom totem name"],
 | 
				
			||||||
                  order = 5,
 | 
					                    order = 5,
 | 
				
			||||||
                  width = "full",
 | 
					                    width = "full",
 | 
				
			||||||
                  get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText end,
 | 
					                    get = function() return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end,
 | 
				
			||||||
                  set = function(info, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
 | 
					                    set = function(_, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -201,15 +174,6 @@ local function GetTotemColorDefaultOptions()
 | 
				
			|||||||
    return defaultDB, options, indexedList
 | 
					    return defaultDB, options, indexedList
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function GetTotemOptions()
 | 
					 | 
				
			||||||
    local indexedList = select(3, GetTotemColorDefaultOptions())
 | 
					 | 
				
			||||||
    local colorList = {}
 | 
					 | 
				
			||||||
    for i=1, #indexedList do
 | 
					 | 
				
			||||||
        tinsert(colorList, Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id])
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
    return colorList
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function Gladdy:GetTotemColors()
 | 
					function Gladdy:GetTotemColors()
 | 
				
			||||||
    return GetTotemColorDefaultOptions()
 | 
					    return GetTotemColorDefaultOptions()
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
@@ -220,8 +184,10 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
---------------------------------------------------
 | 
					---------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local TotemPlates = Gladdy:NewModule("TotemPlates", nil, {
 | 
					local TotemPlates = Gladdy:NewModule("Totem Plates", nil, {
 | 
				
			||||||
    npTotems = true,
 | 
					    npTotems = true,
 | 
				
			||||||
 | 
					    npTotemsShowFriendly = true,
 | 
				
			||||||
 | 
					    npTotemsShowEnemy = true,
 | 
				
			||||||
    npTotemPlatesBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
					    npTotemPlatesBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
				
			||||||
    npTotemPlatesSize = 40,
 | 
					    npTotemPlatesSize = 40,
 | 
				
			||||||
    npTotemPlatesWidthFactor = 1,
 | 
					    npTotemPlatesWidthFactor = 1,
 | 
				
			||||||
@@ -250,7 +216,36 @@ function TotemPlates:Initialize()
 | 
				
			|||||||
    self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
 | 
					    self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
 | 
				
			||||||
    self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
 | 
					    self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
 | 
				
			||||||
    self:RegisterEvent("PLAYER_TARGET_CHANGED")
 | 
					    self:RegisterEvent("PLAYER_TARGET_CHANGED")
 | 
				
			||||||
 | 
					    self:RegisterEvent("UNIT_NAME_UPDATE")
 | 
				
			||||||
    self:SetScript("OnEvent", TotemPlates.OnEvent)
 | 
					    self:SetScript("OnEvent", TotemPlates.OnEvent)
 | 
				
			||||||
 | 
					    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
 | 
				
			||||||
 | 
					        --GetCVar("nameplateShowEnemyTotems")
 | 
				
			||||||
 | 
					        --SetCVar("nameplateShowEnemyTotems", true);
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
 | 
				
			||||||
 | 
					        --GetCVar("nameplateShowFriendlyTotems")
 | 
				
			||||||
 | 
					        --SetCVar("nameplateShowFriendlyTotems", true);
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    self.addon = "Blizzard"
 | 
				
			||||||
 | 
					    if (IsAddOnLoaded("Plater")) then
 | 
				
			||||||
 | 
					        self.addon = "Plater"
 | 
				
			||||||
 | 
					    elseif (IsAddOnLoaded("Kui_Nameplates")) then
 | 
				
			||||||
 | 
					        self.addon = "Kui_Nameplates"
 | 
				
			||||||
 | 
					    elseif (IsAddOnLoaded("NeatPlates")) then
 | 
				
			||||||
 | 
					        self.addon = "NeatPlates"
 | 
				
			||||||
 | 
					    elseif (IsAddOnLoaded("TidyPlates_ThreatPlates")) then
 | 
				
			||||||
 | 
					        self.addon = "TidyPlates_ThreatPlates"
 | 
				
			||||||
 | 
					    elseif (IsAddOnLoaded("Tukui")) then
 | 
				
			||||||
 | 
					        local _, C, _ = Tukui:unpack()
 | 
				
			||||||
 | 
					        if C.NamePlates.Enable then
 | 
				
			||||||
 | 
					            self.addon = "Tukui"
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    elseif (IsAddOnLoaded("ElvUI")) then
 | 
				
			||||||
 | 
					        local E = unpack(ElvUI)
 | 
				
			||||||
 | 
					        if E.private.nameplates.enable then
 | 
				
			||||||
 | 
					            self.addon = "ElvUI"
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function TotemPlates:PLAYER_ENTERING_WORLD()
 | 
					function TotemPlates:PLAYER_ENTERING_WORLD()
 | 
				
			||||||
@@ -274,64 +269,173 @@ function TotemPlates:UpdateFrameOnce()
 | 
				
			|||||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
 | 
					                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
 | 
				
			||||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
 | 
					                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
 | 
				
			||||||
        nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
					        nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
				
			||||||
        nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
					        nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
				
			||||||
        nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
 | 
					        nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
 | 
				
			||||||
        self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
 | 
					        self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
 | 
				
			||||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
					
 | 
				
			||||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
					        if not Gladdy.db.npTotems then
 | 
				
			||||||
 | 
					            nameplate.gladdyTotemFrame:Hide()
 | 
				
			||||||
 | 
					            self:ToggleAddon(nameplate, true)
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            nameplate.gladdyTotemFrame:Show()
 | 
				
			||||||
 | 
					            self:ToggleAddon(nameplate)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        local isEnemy = UnitIsEnemy("player", nameplate.gladdyTotemFrame.unitID)
 | 
				
			||||||
 | 
					        if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy and isEnemy then
 | 
				
			||||||
 | 
					            nameplate.gladdyTotemFrame:Show()
 | 
				
			||||||
 | 
					            self:ToggleAddon(nameplate)
 | 
				
			||||||
 | 
					        elseif Gladdy.db.npTotems and not Gladdy.db.npTotemsShowEnemy and isEnemy then
 | 
				
			||||||
 | 
					            nameplate.gladdyTotemFrame:Hide()
 | 
				
			||||||
 | 
					            self:ToggleAddon(nameplate, true)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly and not isEnemy then
 | 
				
			||||||
 | 
					            nameplate.gladdyTotemFrame:Show()
 | 
				
			||||||
 | 
					            self:ToggleAddon(nameplate)
 | 
				
			||||||
 | 
					        elseif not Gladdy.db.npTotemsShowFriendly and not isEnemy then
 | 
				
			||||||
 | 
					            nameplate.gladdyTotemFrame:Hide()
 | 
				
			||||||
 | 
					            self:ToggleAddon(nameplate, true)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    for i,gladdyTotemFrame in ipairs(self.totemPlateCache) do
 | 
					    for _,gladdyTotemFrame in ipairs(self.totemPlateCache) do
 | 
				
			||||||
        gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
					        gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
				
			||||||
        gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
					        gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
				
			||||||
        gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
 | 
					        gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
 | 
				
			||||||
        gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
					        gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
				
			||||||
        gladdyTotemFrame.totemName:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
					        gladdyTotemFrame.totemName:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
---------------------------------------------------
 | 
					---------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- TotemPlates Frame
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					---------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function TotemPlates:CreateTotemFrame(nameplate)
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame = CreateFrame("Frame")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy:SMFetch("font", "npTremorFont"), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.selectionHighlight:SetAlpha(0)
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.selectionHighlight:SetBlendMode("ADD")
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.selectionHighlight:SetIgnoreParentAlpha(true)
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame:SetScript('OnUpdate', TotemPlates.OnUpdate)
 | 
				
			||||||
 | 
					    nameplate.gladdyTotemFrame:SetScript("OnHide", function(self)
 | 
				
			||||||
 | 
					        self.parent = nil
 | 
				
			||||||
 | 
					        self:SetParent(nil)
 | 
				
			||||||
 | 
					    end)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					---------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Nameplate functions
 | 
					-- Nameplate functions
 | 
				
			||||||
 | 
					
 | 
				
			||||||
---------------------------------------------------
 | 
					---------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function TotemPlates:GetAddonFrame(nameplate)
 | 
				
			||||||
 | 
					    if self.addon == "Blizzard" then
 | 
				
			||||||
 | 
					        if nameplate.UnitFrame then
 | 
				
			||||||
 | 
					            return nameplate.UnitFrame
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    elseif self.addon == "Plater" or self.addon == "Tukui" or self.addon == "ElvUI" then
 | 
				
			||||||
 | 
					        if nameplate.unitFrame then
 | 
				
			||||||
 | 
					            return nameplate.unitFrame
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    elseif self.addon == "Kui_Nameplates" then
 | 
				
			||||||
 | 
					        if nameplate.kui then
 | 
				
			||||||
 | 
					            return nameplate.kui
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    elseif self.addon == "NeatPlates" then
 | 
				
			||||||
 | 
					        if nameplate.extended or nameplate.carrier then
 | 
				
			||||||
 | 
					            return nameplate.extended , nameplate.carrier
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    elseif self.addon == "TidyPlates_ThreatPlates" then
 | 
				
			||||||
 | 
					        if nameplate.TPFrame then
 | 
				
			||||||
 | 
					            return nameplate.TPFrame
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function TotemPlates:PLAYER_TARGET_CHANGED()
 | 
					function TotemPlates:PLAYER_TARGET_CHANGED()
 | 
				
			||||||
    for k,nameplate in pairs(self.activeTotemNameplates) do
 | 
					    for k,nameplate in pairs(self.activeTotemNameplates) do
 | 
				
			||||||
        TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
 | 
					        TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
					function TotemPlates:ToggleAddon(nameplate, show)
 | 
				
			||||||
    local unitID = ...
 | 
					    local addonFrames = { self:GetAddonFrame(nameplate) }
 | 
				
			||||||
 | 
					    if addonFrames and #addonFrames > 0 then
 | 
				
			||||||
 | 
					        if show then
 | 
				
			||||||
 | 
					            for _,v in ipairs(addonFrames) do
 | 
				
			||||||
 | 
					                v:Show()
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            for _,v in ipairs(addonFrames) do
 | 
				
			||||||
 | 
					                v:Hide()
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function TotemPlates.OnUpdate(self)
 | 
				
			||||||
 | 
					    if (UnitIsUnit("mouseover", self.unitID) or UnitIsUnit("target", self.unitID)) then
 | 
				
			||||||
 | 
					        self.selectionHighlight:SetAlpha(.25)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        self.selectionHighlight:SetAlpha(0)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if (TotemPlates.addon == "Plater" or TotemPlates.addon == "Tukui" or TotemPlates.addon == "ElvUI") and self.parent and self.parent.unitFrame then
 | 
				
			||||||
 | 
					        self.parent.unitFrame:Hide()
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function TotemPlates:OnUnitEvent(unitID)
 | 
				
			||||||
 | 
					    local isEnemy = UnitIsEnemy("player", unitID)
 | 
				
			||||||
 | 
					    local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
 | 
				
			||||||
 | 
					    if not nameplate then
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if not Gladdy.db.npTotems then
 | 
				
			||||||
 | 
					        self:ToggleAddon(nameplate, true)
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if not Gladdy.db.npTotemsShowEnemy and isEnemy then
 | 
				
			||||||
 | 
					        self:ToggleAddon(nameplate, true)
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    if not Gladdy.db.npTotemsShowFriendly and not isEnemy then
 | 
				
			||||||
 | 
					        self:ToggleAddon(nameplate, true)
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
    local nameplateName = UnitName(unitID)
 | 
					    local nameplateName = UnitName(unitID)
 | 
				
			||||||
    local totemName = string_gsub(nameplateName, "^%s+", "") --trim
 | 
					    local totemName = string_gsub(nameplateName, "^%s+", "") --trim
 | 
				
			||||||
    totemName = string_gsub(totemName, "%s+$", "") --trim
 | 
					    totemName = string_gsub(totemName, "%s+$", "") --trim
 | 
				
			||||||
    totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
 | 
					    totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
 | 
				
			||||||
    totemName = string_lower(totemName)
 | 
					    totemName = string_lower(totemName)
 | 
				
			||||||
    local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
 | 
					    local totemDataEntry = localizedTotemData["default"][totemName] or localizedTotemData["frFR"][totemName] or localizedTotemData["ruRU"][totemName]
 | 
				
			||||||
    local totemDataEntry = localizedTotemData["default"][totemName]
 | 
					 | 
				
			||||||
    if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
 | 
					    if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
 | 
				
			||||||
 | 
					 | 
				
			||||||
        if #self.totemPlateCache > 0 then
 | 
					        if #self.totemPlateCache > 0 then
 | 
				
			||||||
            nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
 | 
					            nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
            nameplate.gladdyTotemFrame = CreateFrame("Frame", nil)
 | 
					            self:CreateTotemFrame(nameplate)
 | 
				
			||||||
            nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
					 | 
				
			||||||
            nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
					 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
 | 
					        nameplate.gladdyTotemFrame.unitID = unitID
 | 
				
			||||||
        nameplate.gladdyTotemFrame.totemDataEntry = totemDataEntry
 | 
					        nameplate.gladdyTotemFrame.totemDataEntry = totemDataEntry
 | 
				
			||||||
        nameplate.gladdyTotemFrame.parent = nameplate
 | 
					        nameplate.gladdyTotemFrame.parent = nameplate
 | 
				
			||||||
        nameplate.gladdyTotemFrame:SetParent(nameplate)
 | 
					        nameplate.gladdyTotemFrame:SetParent(nameplate)
 | 
				
			||||||
@@ -343,29 +447,29 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
				
			|||||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
 | 
					                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
 | 
				
			||||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
 | 
					                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
 | 
				
			||||||
        nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
 | 
					        nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
 | 
				
			||||||
 | 
					        nameplate.gladdyTotemFrame.parent = nameplate
 | 
				
			||||||
        nameplate.gladdyTotemFrame:Show()
 | 
					        nameplate.gladdyTotemFrame:Show()
 | 
				
			||||||
        TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
 | 
					        TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
 | 
				
			||||||
 | 
					        self:ToggleAddon(nameplate)
 | 
				
			||||||
        nameplate.UnitFrame:SetAlpha(0)
 | 
					 | 
				
			||||||
        nameplate.UnitFrame.point = select(2, nameplate.UnitFrame.selectionHighlight:GetPoint())
 | 
					 | 
				
			||||||
        nameplate.UnitFrame.selectionHighlight:ClearAllPoints()
 | 
					 | 
				
			||||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
					 | 
				
			||||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
					 | 
				
			||||||
        nameplate.UnitFrame:SetScript("OnHide", function(unitFrame)
 | 
					 | 
				
			||||||
            unitFrame:SetAlpha(1)
 | 
					 | 
				
			||||||
            unitFrame.selectionHighlight:ClearAllPoints()
 | 
					 | 
				
			||||||
            unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.point, "TOPLEFT")
 | 
					 | 
				
			||||||
            unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.point, "BOTTOMRIGHT")
 | 
					 | 
				
			||||||
            unitFrame:SetScript("OnHide", nil)
 | 
					 | 
				
			||||||
        end)
 | 
					 | 
				
			||||||
        self.activeTotemNameplates[unitID] = nameplate
 | 
					        self.activeTotemNameplates[unitID] = nameplate
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        self:ToggleAddon(nameplate, true)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
				
			||||||
 | 
					    self:OnUnitEvent(...)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function TotemPlates:UNIT_NAME_UPDATE(...)
 | 
				
			||||||
 | 
					    self:OnUnitEvent(...)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function TotemPlates:NAME_PLATE_UNIT_REMOVED(...)
 | 
					function TotemPlates:NAME_PLATE_UNIT_REMOVED(...)
 | 
				
			||||||
    local unitID = ...
 | 
					    local unitID = ...
 | 
				
			||||||
    local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
 | 
					    local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
 | 
				
			||||||
    self.activeTotemNameplates[unitID] = nil
 | 
					    self.activeTotemNameplates[unitID] = nil
 | 
				
			||||||
 | 
					    --self:ToggleAddon(nameplate, true)
 | 
				
			||||||
    if nameplate.gladdyTotemFrame then
 | 
					    if nameplate.gladdyTotemFrame then
 | 
				
			||||||
        nameplate.gladdyTotemFrame:Hide()
 | 
					        nameplate.gladdyTotemFrame:Hide()
 | 
				
			||||||
        nameplate.gladdyTotemFrame:SetParent(nil)
 | 
					        nameplate.gladdyTotemFrame:SetParent(nil)
 | 
				
			||||||
@@ -406,19 +510,34 @@ function TotemPlates:GetOptions()
 | 
				
			|||||||
    return {
 | 
					    return {
 | 
				
			||||||
        headerTotems = {
 | 
					        headerTotems = {
 | 
				
			||||||
            type = "header",
 | 
					            type = "header",
 | 
				
			||||||
            name = L["Totem General"],
 | 
					            name = L["Totem Plates"],
 | 
				
			||||||
            order = 2,
 | 
					            order = 2,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        npTotems = Gladdy:option({
 | 
					        npTotems = Gladdy:option({
 | 
				
			||||||
            type = "toggle",
 | 
					            type = "toggle",
 | 
				
			||||||
            name = L["Totem icons on/off"],
 | 
					            name = L["Enabled"],
 | 
				
			||||||
            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
					            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
				
			||||||
            order = 3,
 | 
					            order = 3,
 | 
				
			||||||
 | 
					            width = 0.9,
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        npTotemsShowFriendly = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Show friendly"],
 | 
				
			||||||
 | 
					            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
				
			||||||
 | 
					            order = 4,
 | 
				
			||||||
 | 
					            width = 0.65,
 | 
				
			||||||
 | 
					        }),
 | 
				
			||||||
 | 
					        npTotemsShowEnemy = Gladdy:option({
 | 
				
			||||||
 | 
					            type = "toggle",
 | 
				
			||||||
 | 
					            name = L["Show enemy"],
 | 
				
			||||||
 | 
					            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
				
			||||||
 | 
					            order = 5,
 | 
				
			||||||
 | 
					            width = 0.6,
 | 
				
			||||||
        }),
 | 
					        }),
 | 
				
			||||||
        group = {
 | 
					        group = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Frame",
 | 
					            name = L["Frame"],
 | 
				
			||||||
            order = 4,
 | 
					            order = 4,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                icon = {
 | 
					                icon = {
 | 
				
			||||||
@@ -439,6 +558,7 @@ function TotemPlates:GetOptions()
 | 
				
			|||||||
                            min = 20,
 | 
					                            min = 20,
 | 
				
			||||||
                            max = 100,
 | 
					                            max = 100,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        npTotemPlatesWidthFactor = Gladdy:option({
 | 
					                        npTotemPlatesWidthFactor = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -448,6 +568,7 @@ function TotemPlates:GetOptions()
 | 
				
			|||||||
                            min = 0.5,
 | 
					                            min = 0.5,
 | 
				
			||||||
                            max = 2,
 | 
					                            max = 2,
 | 
				
			||||||
                            step = 0.05,
 | 
					                            step = 0.05,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -458,7 +579,7 @@ function TotemPlates:GetOptions()
 | 
				
			|||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        header = {
 | 
					                        header = {
 | 
				
			||||||
                            type = "header",
 | 
					                            type = "header",
 | 
				
			||||||
                            name = L["Icon"],
 | 
					                            name = L["Font"],
 | 
				
			||||||
                            order = 1,
 | 
					                            order = 1,
 | 
				
			||||||
                        },
 | 
					                        },
 | 
				
			||||||
                        npTremorFont = Gladdy:option({
 | 
					                        npTremorFont = Gladdy:option({
 | 
				
			||||||
@@ -477,6 +598,7 @@ function TotemPlates:GetOptions()
 | 
				
			|||||||
                            min = 1,
 | 
					                            min = 1,
 | 
				
			||||||
                            max = 50,
 | 
					                            max = 50,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        npTremorFontXOffset = Gladdy:option({
 | 
					                        npTremorFontXOffset = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -486,6 +608,7 @@ function TotemPlates:GetOptions()
 | 
				
			|||||||
                            min = -300,
 | 
					                            min = -300,
 | 
				
			||||||
                            max = 300,
 | 
					                            max = 300,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        npTremorFontYOffset = Gladdy:option({
 | 
					                        npTremorFontYOffset = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -495,6 +618,7 @@ function TotemPlates:GetOptions()
 | 
				
			|||||||
                            min = -300,
 | 
					                            min = -300,
 | 
				
			||||||
                            max = 300,
 | 
					                            max = 300,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -528,21 +652,25 @@ function TotemPlates:GetOptions()
 | 
				
			|||||||
                            min = 0,
 | 
					                            min = 0,
 | 
				
			||||||
                            max = 1,
 | 
					                            max = 1,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
                            width = "double",
 | 
					                            width = "full",
 | 
				
			||||||
                            order = 23,
 | 
					                            order = 23,
 | 
				
			||||||
                            get = function(info)
 | 
					                            get = function()
 | 
				
			||||||
                                local alphas = GetTotemOptions()
 | 
					                                local alpha, i = nil, 1
 | 
				
			||||||
                                for i=2, #alphas do
 | 
					                                for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
 | 
				
			||||||
                                    if alphas[i].alpha ~= alphas[1].alpha then
 | 
					                                    if i == 1 then
 | 
				
			||||||
                                        return ""
 | 
					                                        alpha = v.alpha
 | 
				
			||||||
 | 
					                                        i = i + 1
 | 
				
			||||||
 | 
					                                    else
 | 
				
			||||||
 | 
					                                        if v.alpha ~= alpha then
 | 
				
			||||||
 | 
					                                            return ""
 | 
				
			||||||
 | 
					                                        end
 | 
				
			||||||
                                    end
 | 
					                                    end
 | 
				
			||||||
                                end
 | 
					                                end
 | 
				
			||||||
                                return alphas[1].alpha
 | 
					                                return alpha
 | 
				
			||||||
                            end,
 | 
					                            end,
 | 
				
			||||||
                            set = function(info, value)
 | 
					                            set = function(_, value)
 | 
				
			||||||
                                local alphas = GetTotemOptions()
 | 
					                                for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
 | 
				
			||||||
                                for i=1, #alphas do
 | 
					                                    v.alpha = value
 | 
				
			||||||
                                    alphas[i].alpha = value
 | 
					 | 
				
			||||||
                                end
 | 
					                                end
 | 
				
			||||||
                                Gladdy:UpdateFrame()
 | 
					                                Gladdy:UpdateFrame()
 | 
				
			||||||
                            end,
 | 
					                            end,
 | 
				
			||||||
@@ -570,23 +698,27 @@ function TotemPlates:GetOptions()
 | 
				
			|||||||
                            name = L["All totem border color"],
 | 
					                            name = L["All totem border color"],
 | 
				
			||||||
                            order = 42,
 | 
					                            order = 42,
 | 
				
			||||||
                            hasAlpha = true,
 | 
					                            hasAlpha = true,
 | 
				
			||||||
                            get = function(info)
 | 
					                            get = function()
 | 
				
			||||||
                                local colors = GetTotemOptions()
 | 
					                                local color
 | 
				
			||||||
                                local color = colors[1].color
 | 
					                                local i = 1
 | 
				
			||||||
                                for i=2, #colors do
 | 
					                                for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
 | 
				
			||||||
                                    if colors[i].r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r or colors[i].color.r ~= color.r then
 | 
					                                    if i == 1 then
 | 
				
			||||||
                                        return 0, 0, 0, 0
 | 
					                                        color = v.color
 | 
				
			||||||
 | 
					                                        i = i + 1
 | 
				
			||||||
 | 
					                                    else
 | 
				
			||||||
 | 
					                                        if v.color.r ~= color.r or v.color.g ~= color.g or v.color.b ~= color.b or v.color.a ~= color.a then
 | 
				
			||||||
 | 
					                                            return 0, 0, 0, 0
 | 
				
			||||||
 | 
					                                        end
 | 
				
			||||||
                                    end
 | 
					                                    end
 | 
				
			||||||
                                end
 | 
					                                end
 | 
				
			||||||
                                return color.r, color.g, color.b, color.a
 | 
					                                return color.r, color.g, color.b, color.a
 | 
				
			||||||
                            end,
 | 
					                            end,
 | 
				
			||||||
                            set = function(info, r, g, b, a)
 | 
					                            set = function(_, r, g, b, a)
 | 
				
			||||||
                                local colors = GetTotemOptions()
 | 
					                                for _,v in pairs(Gladdy.dbi.profile.npTotemColors) do
 | 
				
			||||||
                                for i=1, #colors do
 | 
					                                    v.color.r = r
 | 
				
			||||||
                                    colors[i].color.r = r
 | 
					                                    v.color.g = g
 | 
				
			||||||
                                    colors[i].color.g = g
 | 
					                                    v.color.b = b
 | 
				
			||||||
                                    colors[i].color.b = b
 | 
					                                    v.color.a = a
 | 
				
			||||||
                                    colors[i].color.a = a
 | 
					 | 
				
			||||||
                                end
 | 
					                                end
 | 
				
			||||||
                                Gladdy:UpdateFrame()
 | 
					                                Gladdy:UpdateFrame()
 | 
				
			||||||
                            end,
 | 
					                            end,
 | 
				
			||||||
@@ -597,7 +729,7 @@ function TotemPlates:GetOptions()
 | 
				
			|||||||
        },
 | 
					        },
 | 
				
			||||||
        npTotemColors = {
 | 
					        npTotemColors = {
 | 
				
			||||||
            order = 50,
 | 
					            order = 50,
 | 
				
			||||||
            name = "Customize Totems",
 | 
					            name = L["Customize Totems"],
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            args = select(2, Gladdy:GetTotemColors())
 | 
					            args = select(2, Gladdy:GetTotemColors())
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,4 +1,5 @@
 | 
				
			|||||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
 | 
					local ceil = ceil
 | 
				
			||||||
 | 
					local C_PvP = C_PvP
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local CreateFrame = CreateFrame
 | 
					local CreateFrame = CreateFrame
 | 
				
			||||||
local GetTime = GetTime
 | 
					local GetTime = GetTime
 | 
				
			||||||
@@ -16,6 +17,7 @@ local Trinket = Gladdy:NewModule("Trinket", nil, {
 | 
				
			|||||||
    trinketBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
					    trinketBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
				
			||||||
    trinketDisableCircle = false,
 | 
					    trinketDisableCircle = false,
 | 
				
			||||||
    trinketCooldownAlpha = 1,
 | 
					    trinketCooldownAlpha = 1,
 | 
				
			||||||
 | 
					    trinketCooldownNumberAlpha = 1,
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
LibStub("AceComm-3.0"):Embed(Trinket)
 | 
					LibStub("AceComm-3.0"):Embed(Trinket)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -25,11 +27,45 @@ function Trinket:Initialize()
 | 
				
			|||||||
    self:RegisterMessage("JOINED_ARENA")
 | 
					    self:RegisterMessage("JOINED_ARENA")
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local function iconTimer(self, elapsed)
 | 
				
			||||||
 | 
					    if (self.active) then
 | 
				
			||||||
 | 
					        if (self.timeLeft <= 0) then
 | 
				
			||||||
 | 
					            self.active = false
 | 
				
			||||||
 | 
					            self.cooldown:Clear()
 | 
				
			||||||
 | 
					            Gladdy:SendMessage("TRINKET_READY", self.unit)
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            self.timeLeft = self.timeLeft - elapsed
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        local timeLeft = ceil(self.timeLeft)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if timeLeft >= 60 then
 | 
				
			||||||
 | 
					            self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
 | 
				
			||||||
 | 
					            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
				
			||||||
 | 
					        elseif timeLeft < 60 and timeLeft >= 30 then
 | 
				
			||||||
 | 
					            self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.trinketCooldownNumberAlpha)
 | 
				
			||||||
 | 
					            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
				
			||||||
 | 
					        elseif timeLeft < 30 and timeLeft >= 11 then
 | 
				
			||||||
 | 
					            self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
 | 
				
			||||||
 | 
					            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
				
			||||||
 | 
					        elseif timeLeft <= 10 and timeLeft >= 5 then
 | 
				
			||||||
 | 
					            self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.trinketCooldownNumberAlpha)
 | 
				
			||||||
 | 
					            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
				
			||||||
 | 
					        elseif timeLeft < 5 and timeLeft > 0 then
 | 
				
			||||||
 | 
					            self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.trinketCooldownNumberAlpha)
 | 
				
			||||||
 | 
					            self.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Trinket:CreateFrame(unit)
 | 
					function Trinket:CreateFrame(unit)
 | 
				
			||||||
    local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
 | 
					    local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
 | 
				
			||||||
 | 
					    trinket:EnableMouse(false)
 | 
				
			||||||
    trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
 | 
					    trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
 | 
				
			||||||
    trinket.texture:SetAllPoints(trinket)
 | 
					    trinket.texture:SetAllPoints(trinket)
 | 
				
			||||||
    trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
 | 
					    trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
 | 
				
			||||||
 | 
					    trinket.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate")
 | 
					    trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate")
 | 
				
			||||||
    trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
 | 
					    trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
 | 
				
			||||||
@@ -41,7 +77,7 @@ function Trinket:CreateFrame(unit)
 | 
				
			|||||||
    trinket.cooldownFrame:SetPoint("BOTTOMRIGHT", trinket, "BOTTOMRIGHT")
 | 
					    trinket.cooldownFrame:SetPoint("BOTTOMRIGHT", trinket, "BOTTOMRIGHT")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    trinket.cooldownFont = trinket.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
					    trinket.cooldownFont = trinket.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
				
			||||||
    trinket.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), 20, "OUTLINE")
 | 
					    trinket.cooldownFont:SetFont(Gladdy:SMFetch("font", "trinketFont"), 20, "OUTLINE")
 | 
				
			||||||
    --trinket.cooldownFont:SetAllPoints(trinket.cooldown)
 | 
					    --trinket.cooldownFont:SetAllPoints(trinket.cooldown)
 | 
				
			||||||
    trinket.cooldownFont:SetJustifyH("CENTER")
 | 
					    trinket.cooldownFont:SetJustifyH("CENTER")
 | 
				
			||||||
    trinket.cooldownFont:SetPoint("CENTER")
 | 
					    trinket.cooldownFont:SetPoint("CENTER")
 | 
				
			||||||
@@ -52,55 +88,12 @@ function Trinket:CreateFrame(unit)
 | 
				
			|||||||
    trinket.texture.overlay:SetAllPoints(trinket)
 | 
					    trinket.texture.overlay:SetAllPoints(trinket)
 | 
				
			||||||
    trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
 | 
					    trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local function formatTimer(num, numDecimalPlaces)
 | 
					    trinket.unit = unit
 | 
				
			||||||
        return tonumber(string_format("%." .. (numDecimalPlaces or 0) .. "f", num))
 | 
					 | 
				
			||||||
    end
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    trinket:SetScript("OnUpdate", function(self, elapsed)
 | 
					    trinket:SetScript("OnUpdate", iconTimer)
 | 
				
			||||||
        if (self.active) then
 | 
					 | 
				
			||||||
            if (self.timeLeft <= 0) then
 | 
					 | 
				
			||||||
                self.active = false
 | 
					 | 
				
			||||||
                self.cooldown:Clear()
 | 
					 | 
				
			||||||
                Gladdy:SendMessage("TRINKET_READY", unit)
 | 
					 | 
				
			||||||
            else
 | 
					 | 
				
			||||||
                self.timeLeft = self.timeLeft - elapsed
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            local timeLeft = ceil(self.timeLeft)
 | 
					 | 
				
			||||||
            local timeLeftMilliSec = formatTimer(self.timeLeft, 1)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            if timeLeft >= 60 then
 | 
					 | 
				
			||||||
                -- more than 1 minute
 | 
					 | 
				
			||||||
                self.cooldownFont:SetTextColor(1, 1, 0)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
 | 
					 | 
				
			||||||
                self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 0.15*trinket:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
					 | 
				
			||||||
            elseif timeLeft < 60 and timeLeft >= 21 then
 | 
					 | 
				
			||||||
                -- between 60s and 21s (green)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetTextColor(0.7, 1, 0)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetText(timeLeft)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
					 | 
				
			||||||
            elseif timeLeft < 20.9 and timeLeft >= 11 then
 | 
					 | 
				
			||||||
                -- between 20s and 11s (green)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetTextColor(0, 1, 0)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetText(timeLeft)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
					 | 
				
			||||||
            elseif timeLeftMilliSec <= 10 and timeLeftMilliSec >= 5 then
 | 
					 | 
				
			||||||
                -- between 10s and 5s (orange)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetTextColor(1, 0.7, 0)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
					 | 
				
			||||||
            elseif timeLeftMilliSec < 5 and timeLeftMilliSec > 0 then
 | 
					 | 
				
			||||||
                -- between 5s and 1s (red)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetTextColor(1, 0, 0)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
 | 
					 | 
				
			||||||
                self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
					 | 
				
			||||||
            else
 | 
					 | 
				
			||||||
                self.cooldownFont:SetText("")
 | 
					 | 
				
			||||||
            end
 | 
					 | 
				
			||||||
        end
 | 
					 | 
				
			||||||
    end)
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    self.frames[unit] = trinket
 | 
					    self.frames[unit] = trinket
 | 
				
			||||||
 | 
					    Gladdy.buttons[unit].trinket = trinket
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function Trinket:UpdateFrame(unit)
 | 
					function Trinket:UpdateFrame(unit)
 | 
				
			||||||
@@ -127,7 +120,7 @@ function Trinket:UpdateFrame(unit)
 | 
				
			|||||||
    trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a)
 | 
					    trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    trinket:ClearAllPoints()
 | 
					    trinket:ClearAllPoints()
 | 
				
			||||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
					    local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
				
			||||||
    if (Gladdy.db.classIconPos == "LEFT") then
 | 
					    if (Gladdy.db.classIconPos == "LEFT") then
 | 
				
			||||||
        if (Gladdy.db.trinketPos == "RIGHT") then
 | 
					        if (Gladdy.db.trinketPos == "RIGHT") then
 | 
				
			||||||
            trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
 | 
					            trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
 | 
				
			||||||
@@ -226,7 +219,7 @@ function Trinket:GetOptions()
 | 
				
			|||||||
        group = {
 | 
					        group = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            childGroups = "tree",
 | 
					            childGroups = "tree",
 | 
				
			||||||
            name = "Frame",
 | 
					            name = L["Frame"],
 | 
				
			||||||
            order = 4,
 | 
					            order = 4,
 | 
				
			||||||
            args = {
 | 
					            args = {
 | 
				
			||||||
                general = {
 | 
					                general = {
 | 
				
			||||||
@@ -237,15 +230,16 @@ function Trinket:GetOptions()
 | 
				
			|||||||
                        header = {
 | 
					                        header = {
 | 
				
			||||||
                            type = "header",
 | 
					                            type = "header",
 | 
				
			||||||
                            name = L["Size"],
 | 
					                            name = L["Size"],
 | 
				
			||||||
                            order = 4,
 | 
					                            order = 1,
 | 
				
			||||||
                        },
 | 
					                        },
 | 
				
			||||||
                        trinketSize = Gladdy:option({
 | 
					                        trinketSize = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
                            name = L["Trinket size"],
 | 
					                            name = L["Size"],
 | 
				
			||||||
                            min = 5,
 | 
					                            min = 5,
 | 
				
			||||||
                            max = 100,
 | 
					                            max = 100,
 | 
				
			||||||
                            step = 1,
 | 
					                            step = 1,
 | 
				
			||||||
                            order = 4,
 | 
					                            order = 4,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        trinketWidthFactor = Gladdy:option({
 | 
					                        trinketWidthFactor = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -254,6 +248,7 @@ function Trinket:GetOptions()
 | 
				
			|||||||
                            max = 2,
 | 
					                            max = 2,
 | 
				
			||||||
                            step = 0.05,
 | 
					                            step = 0.05,
 | 
				
			||||||
                            order = 6,
 | 
					                            order = 6,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -271,6 +266,7 @@ function Trinket:GetOptions()
 | 
				
			|||||||
                            type = "toggle",
 | 
					                            type = "toggle",
 | 
				
			||||||
                            name = L["No Cooldown Circle"],
 | 
					                            name = L["No Cooldown Circle"],
 | 
				
			||||||
                            order = 7,
 | 
					                            order = 7,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                        trinketCooldownAlpha = Gladdy:option({
 | 
					                        trinketCooldownAlpha = Gladdy:option({
 | 
				
			||||||
                            type = "range",
 | 
					                            type = "range",
 | 
				
			||||||
@@ -279,6 +275,16 @@ function Trinket:GetOptions()
 | 
				
			|||||||
                            max = 1,
 | 
					                            max = 1,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
                            order = 8,
 | 
					                            order = 8,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
 | 
					                        }),
 | 
				
			||||||
 | 
					                        trinketCooldownNumberAlpha = Gladdy:option({
 | 
				
			||||||
 | 
					                            type = "range",
 | 
				
			||||||
 | 
					                            name = L["Cooldown number alpha"],
 | 
				
			||||||
 | 
					                            min = 0,
 | 
				
			||||||
 | 
					                            max = 1,
 | 
				
			||||||
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            order = 9,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -308,6 +314,7 @@ function Trinket:GetOptions()
 | 
				
			|||||||
                            min = 0.1,
 | 
					                            min = 0.1,
 | 
				
			||||||
                            max = 2,
 | 
					                            max = 2,
 | 
				
			||||||
                            step = 0.1,
 | 
					                            step = 0.1,
 | 
				
			||||||
 | 
					                            width = "full",
 | 
				
			||||||
                        }),
 | 
					                        }),
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                },
 | 
					                },
 | 
				
			||||||
@@ -318,12 +325,12 @@ function Trinket:GetOptions()
 | 
				
			|||||||
                    args = {
 | 
					                    args = {
 | 
				
			||||||
                        header = {
 | 
					                        header = {
 | 
				
			||||||
                            type = "header",
 | 
					                            type = "header",
 | 
				
			||||||
                            name = L["Position"],
 | 
					                            name = L["Icon position"],
 | 
				
			||||||
                            order = 4,
 | 
					                            order = 4,
 | 
				
			||||||
                        },
 | 
					                        },
 | 
				
			||||||
                        trinketPos = Gladdy:option({
 | 
					                        trinketPos = Gladdy:option({
 | 
				
			||||||
                            type = "select",
 | 
					                            type = "select",
 | 
				
			||||||
                            name = L["Trinket position"],
 | 
					                            name = L["Icon position"],
 | 
				
			||||||
                            desc = L["This changes positions of the trinket"],
 | 
					                            desc = L["This changes positions of the trinket"],
 | 
				
			||||||
                            order = 21,
 | 
					                            order = 21,
 | 
				
			||||||
                            values = {
 | 
					                            values = {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,7 +1,11 @@
 | 
				
			|||||||
 | 
					local tonumber, tostring = tonumber, tostring
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local UnitName = UnitName
 | 
					local UnitName = UnitName
 | 
				
			||||||
 | 
					local IsInGroup, IsInRaid = IsInGroup, IsInRaid
 | 
				
			||||||
 | 
					local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local L = Gladdy.L
 | 
					
 | 
				
			||||||
local VersionCheck = Gladdy:NewModule("VersionCheck", 1, {
 | 
					local VersionCheck = Gladdy:NewModule("VersionCheck", 1, {
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
LibStub("AceComm-3.0"):Embed(VersionCheck)
 | 
					LibStub("AceComm-3.0"):Embed(VersionCheck)
 | 
				
			||||||
@@ -19,24 +23,32 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
function VersionCheck:JOINED_ARENA()
 | 
					function VersionCheck:JOINED_ARENA()
 | 
				
			||||||
    self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
 | 
					    self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
 | 
				
			||||||
 | 
					    if IsInRaid(LE_PARTY_CATEGORY_HOME) then
 | 
				
			||||||
 | 
					        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
 | 
				
			||||||
 | 
					    elseif IsInGroup(LE_PARTY_CATEGORY_INSTANCE) or IsInRaid(LE_PARTY_CATEGORY_INSTANCE) then
 | 
				
			||||||
 | 
					        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "INSTANCE_CHAT", self.playerName)
 | 
				
			||||||
 | 
					    elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then
 | 
				
			||||||
 | 
					        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "PARTY", self.playerName)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function VersionCheck:Test(unit)
 | 
					function VersionCheck:Test(unit)
 | 
				
			||||||
    if unit == "arena1" then
 | 
					    if unit == "arena1" then
 | 
				
			||||||
        self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
 | 
					        self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
 | 
				
			||||||
        self:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", self.playerName)
 | 
					        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
 | 
					function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
 | 
				
			||||||
    if sender ~= VersionCheck.playerName then
 | 
					    if sender ~= VersionCheck.playerName then
 | 
				
			||||||
        local addonVersion = Gladdy.version
 | 
					        local addonVersion = Gladdy.version_num
 | 
				
			||||||
        if (message == addonVersion) then
 | 
					        message = tonumber(message)
 | 
				
			||||||
 | 
					        if message and message <= Gladdy.version_num then
 | 
				
			||||||
            --Gladdy:Print("Version", "\"".. addonVersion.."\"", "is up to date")
 | 
					            --Gladdy:Print("Version", "\"".. addonVersion.."\"", "is up to date")
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
            Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
 | 
					            Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
 | 
				
			||||||
            Gladdy:Warn("Please download the latest Gladdy version at:")
 | 
					            Gladdy:Warn("Please download the latest Gladdy version at:")
 | 
				
			||||||
            Gladdy:Warn("https://github.com/XiconQoo/Gladdy")
 | 
					            Gladdy:Warn("https://www.curseforge.com/wow/addons/gladdy-tbc or https://github.com/XiconQoo/Gladdy-TBC")
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 
 | 
				
			|||||||
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										356
									
								
								Options.lua
									
									
									
									
									
								
							
							
						
						
									
										356
									
								
								Options.lua
									
									
									
									
									
								
							@@ -1,39 +1,73 @@
 | 
				
			|||||||
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
 | 
					local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
 | 
				
			||||||
 | 
					local tostring, str_match, tonumber, string_format = tostring, string.match, tonumber, string.format
 | 
				
			||||||
 | 
					local ceil, floor = ceil, floor
 | 
				
			||||||
 | 
					local ReloadUI = ReloadUI
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
 | 
					local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
 | 
				
			||||||
local GetSpellInfo = GetSpellInfo
 | 
					local GetSpellInfo = GetSpellInfo
 | 
				
			||||||
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
 | 
					local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
 | 
				
			||||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
 | 
					local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
 | 
				
			||||||
 | 
					local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local Gladdy = LibStub("Gladdy")
 | 
					local Gladdy = LibStub("Gladdy")
 | 
				
			||||||
local LibClassAuras = LibStub("LibClassAuras-1.0")
 | 
					local LibClassAuras = LibStub("LibClassAuras-1.0")
 | 
				
			||||||
local L = Gladdy.L
 | 
					local L = Gladdy.L
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Gladdy.TIMER_FORMAT = { tenths = "tenths", seconds = "seconds",
 | 
				
			||||||
 | 
					                       values = {
 | 
				
			||||||
 | 
					                           ["tenths"] = "xx:xx Miliseconds",
 | 
				
			||||||
 | 
					                           ["seconds"] = "xx Seconds"
 | 
				
			||||||
 | 
					                       }}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function Gladdy:FormatTimer(fontString, timeLeft, milibreakpoint, showSeconds)
 | 
				
			||||||
 | 
					    if timeLeft < 0 then
 | 
				
			||||||
 | 
					        fontString:SetText("")
 | 
				
			||||||
 | 
					        return
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					    local time = timeLeft >= 0.0 and timeLeft or 0.0
 | 
				
			||||||
 | 
					    if Gladdy.db.timerFormat == Gladdy.TIMER_FORMAT.tenths and milibreakpoint then
 | 
				
			||||||
 | 
					        fontString:SetFormattedText("%.1f", time)
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        if time >= 60 then
 | 
				
			||||||
 | 
					            if showSeconds then
 | 
				
			||||||
 | 
					                fontString:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					                fontString:SetText(ceil(ceil(time / 60)) .. "m")
 | 
				
			||||||
 | 
					            end
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					            fontString:SetFormattedText("%d", ceil(time))
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Gladdy.defaults = {
 | 
					Gladdy.defaults = {
 | 
				
			||||||
    profile = {
 | 
					    profile = {
 | 
				
			||||||
        locked = false,
 | 
					        locked = false,
 | 
				
			||||||
 | 
					        hideBlizzard = "arena",
 | 
				
			||||||
        x = 0,
 | 
					        x = 0,
 | 
				
			||||||
        y = 0,
 | 
					        y = 0,
 | 
				
			||||||
        growUp = false,
 | 
					        growUp = false,
 | 
				
			||||||
 | 
					        growDirection = "BOTTOM",
 | 
				
			||||||
        frameScale = 1,
 | 
					        frameScale = 1,
 | 
				
			||||||
        padding = 3,
 | 
					        padding = 1,
 | 
				
			||||||
        barWidth = 180,
 | 
					        barWidth = 180,
 | 
				
			||||||
        bottomMargin = 10,
 | 
					        bottomMargin = 2,
 | 
				
			||||||
        statusbarBorderOffset = 7,
 | 
					        statusbarBorderOffset = 6,
 | 
				
			||||||
 | 
					        timerFormat = Gladdy.TIMER_FORMAT.tenths,
 | 
				
			||||||
 | 
					        backgroundColor = {r = 0, g = 0, b = 0, a = 0},
 | 
				
			||||||
    },
 | 
					    },
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
SLASH_GLADDY1 = "/gladdy"
 | 
					SLASH_GLADDY1 = "/gladdy"
 | 
				
			||||||
SlashCmdList["GLADDY"] = function(msg)
 | 
					SlashCmdList["GLADDY"] = function(msg)
 | 
				
			||||||
    if (msg == "test2") then
 | 
					    if (str_match(msg, "test[1-5]")) then
 | 
				
			||||||
        Gladdy:ToggleFrame(2)
 | 
					        local _, num = str_match(msg, "(test)([1-5])")
 | 
				
			||||||
    elseif (msg == "test5") then
 | 
					        Gladdy:ToggleFrame(tonumber(num))
 | 
				
			||||||
        Gladdy:ToggleFrame(5)
 | 
					    elseif (msg == "test") then
 | 
				
			||||||
    elseif (msg:find("test")) then
 | 
					 | 
				
			||||||
        Gladdy:ToggleFrame(3)
 | 
					        Gladdy:ToggleFrame(3)
 | 
				
			||||||
    elseif (msg == "ui" or msg == "options" or msg == "config") then
 | 
					    elseif (msg == "ui" or msg == "options" or msg == "config") then
 | 
				
			||||||
        LibStub("AceConfigDialog-3.0"):Open("Gladdy")
 | 
					        LibStub("AceConfigDialog-3.0"):Open("Gladdy")
 | 
				
			||||||
        --Gladdy:ShowOptions()
 | 
					 | 
				
			||||||
    elseif (msg == "reset") then
 | 
					    elseif (msg == "reset") then
 | 
				
			||||||
        Gladdy.dbi:ResetProfile()
 | 
					        Gladdy.dbi:ResetProfile()
 | 
				
			||||||
    elseif (msg == "hide") then
 | 
					    elseif (msg == "hide") then
 | 
				
			||||||
@@ -42,7 +76,8 @@ SlashCmdList["GLADDY"] = function(msg)
 | 
				
			|||||||
    else
 | 
					    else
 | 
				
			||||||
        Gladdy:Print(L["Valid slash commands are:"])
 | 
					        Gladdy:Print(L["Valid slash commands are:"])
 | 
				
			||||||
        Gladdy:Print("/gladdy ui")
 | 
					        Gladdy:Print("/gladdy ui")
 | 
				
			||||||
        Gladdy:Print("/gladdy test2-5")
 | 
					        Gladdy:Print("/gladdy test")
 | 
				
			||||||
 | 
					        Gladdy:Print("/gladdy test1-5")
 | 
				
			||||||
        Gladdy:Print("/gladdy hide")
 | 
					        Gladdy:Print("/gladdy hide")
 | 
				
			||||||
        Gladdy:Print("/gladdy reset")
 | 
					        Gladdy:Print("/gladdy reset")
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
@@ -96,6 +131,11 @@ local function setOpt(info, value)
 | 
				
			|||||||
    local key = info.arg or info[#info]
 | 
					    local key = info.arg or info[#info]
 | 
				
			||||||
    Gladdy.dbi.profile[key] = value
 | 
					    Gladdy.dbi.profile[key] = value
 | 
				
			||||||
    Gladdy:UpdateFrame()
 | 
					    Gladdy:UpdateFrame()
 | 
				
			||||||
 | 
					    if Gladdy.db.hideBlizzard == "always" then
 | 
				
			||||||
 | 
					        SetCVar("showArenaEnemyFrames", 0)
 | 
				
			||||||
 | 
					    elseif Gladdy.db.hideBlizzard == "never" then
 | 
				
			||||||
 | 
					        SetCVar("showArenaEnemyFrames", 1)
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
local function getColorOpt(info)
 | 
					local function getColorOpt(info)
 | 
				
			||||||
    local key = info.arg or info[#info]
 | 
					    local key = info.arg or info[#info]
 | 
				
			||||||
@@ -113,7 +153,7 @@ function Gladdy:SetupModule(name, module, order)
 | 
				
			|||||||
        self.options.args[name] = {
 | 
					        self.options.args[name] = {
 | 
				
			||||||
            type = "group",
 | 
					            type = "group",
 | 
				
			||||||
            name = L[name],
 | 
					            name = L[name],
 | 
				
			||||||
            desc = L[name .. " settings"],
 | 
					            desc = L[name] .. " " .. L["settings"],
 | 
				
			||||||
            childGroups = "tab",
 | 
					            childGroups = "tab",
 | 
				
			||||||
            order = order,
 | 
					            order = order,
 | 
				
			||||||
            args = {},
 | 
					            args = {},
 | 
				
			||||||
@@ -151,7 +191,7 @@ local function pairsByKeys(t)
 | 
				
			|||||||
    for k in pairs(t) do
 | 
					    for k in pairs(t) do
 | 
				
			||||||
        tinsert(a, k)
 | 
					        tinsert(a, k)
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
    tsort(a)
 | 
					    tsort(a, function(a, b) return L[a] < L[b] end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local i = 0
 | 
					    local i = 0
 | 
				
			||||||
    return function()
 | 
					    return function()
 | 
				
			||||||
@@ -168,18 +208,52 @@ end
 | 
				
			|||||||
function Gladdy:SetupOptions()
 | 
					function Gladdy:SetupOptions()
 | 
				
			||||||
    self.options = {
 | 
					    self.options = {
 | 
				
			||||||
        type = "group",
 | 
					        type = "group",
 | 
				
			||||||
        name = "Gladdy",
 | 
					        name = L["Gladdy"],
 | 
				
			||||||
        plugins = {},
 | 
					        plugins = {},
 | 
				
			||||||
        childGroups = "tree",
 | 
					        childGroups = "tree",
 | 
				
			||||||
        get = getOpt,
 | 
					        get = getOpt,
 | 
				
			||||||
        set = setOpt,
 | 
					        set = setOpt,
 | 
				
			||||||
        args = {
 | 
					        args = {
 | 
				
			||||||
 | 
					            test = {
 | 
				
			||||||
 | 
					                order = 1,
 | 
				
			||||||
 | 
					                width = 0.7,
 | 
				
			||||||
 | 
					                name = L["Test"],
 | 
				
			||||||
 | 
					                type = "execute",
 | 
				
			||||||
 | 
					                func = function()
 | 
				
			||||||
 | 
					                    Gladdy:ToggleFrame(3)
 | 
				
			||||||
 | 
					                end,
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            hide = {
 | 
				
			||||||
 | 
					                order = 2,
 | 
				
			||||||
 | 
					                width = 0.7,
 | 
				
			||||||
 | 
					                name = L["Hide"],
 | 
				
			||||||
 | 
					                type = "execute",
 | 
				
			||||||
 | 
					                func = function()
 | 
				
			||||||
 | 
					                    Gladdy:Reset()
 | 
				
			||||||
 | 
					                    Gladdy:HideFrame()
 | 
				
			||||||
 | 
					                end,
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            reload = {
 | 
				
			||||||
 | 
					                order = 3,
 | 
				
			||||||
 | 
					                width = 0.7,
 | 
				
			||||||
 | 
					                name = L["ReloadUI"],
 | 
				
			||||||
 | 
					                type = "execute",
 | 
				
			||||||
 | 
					                func = function()
 | 
				
			||||||
 | 
					                    ReloadUI()
 | 
				
			||||||
 | 
					                end,
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
 | 
					            version = {
 | 
				
			||||||
 | 
					                order = 4,
 | 
				
			||||||
 | 
					                width = 1,
 | 
				
			||||||
 | 
					                type = "description",
 | 
				
			||||||
 | 
					                name = "     Gladdy v" .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
 | 
				
			||||||
 | 
					            },
 | 
				
			||||||
            general = {
 | 
					            general = {
 | 
				
			||||||
                type = "group",
 | 
					                type = "group",
 | 
				
			||||||
                name = L["General"],
 | 
					                name = L["General"],
 | 
				
			||||||
                desc = L["General settings"],
 | 
					                desc = L["General settings"],
 | 
				
			||||||
                childGroups = "tab",
 | 
					                childGroups = "tab",
 | 
				
			||||||
                order = 1,
 | 
					                order = 5,
 | 
				
			||||||
                args = {
 | 
					                args = {
 | 
				
			||||||
                    locked = {
 | 
					                    locked = {
 | 
				
			||||||
                        type = "toggle",
 | 
					                        type = "toggle",
 | 
				
			||||||
@@ -187,16 +261,31 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                        desc = L["Toggle if frame can be moved"],
 | 
					                        desc = L["Toggle if frame can be moved"],
 | 
				
			||||||
                        order = 1,
 | 
					                        order = 1,
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                    growUp = {
 | 
					                    growDirection = {
 | 
				
			||||||
                        type = "toggle",
 | 
					                        type = "select",
 | 
				
			||||||
                        name = L["Grow frame upwards"],
 | 
					                        name = L["Grow Direction"],
 | 
				
			||||||
                        desc = L["If enabled the frame will grow upwards instead of downwards"],
 | 
					                        order = 3,
 | 
				
			||||||
                        order = 2,
 | 
					                        values = {
 | 
				
			||||||
 | 
					                            ["BOTTOM"] = L["Down"],
 | 
				
			||||||
 | 
					                            ["TOP"] = L["Up"],
 | 
				
			||||||
 | 
					                            ["LEFT"] = L["Left"],
 | 
				
			||||||
 | 
					                            ["RIGHT"] = L["Right"],
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                    },
 | 
				
			||||||
 | 
					                    hideBlizzard = {
 | 
				
			||||||
 | 
					                        type = "select",
 | 
				
			||||||
 | 
					                        name = L["Hide Blizzard"],
 | 
				
			||||||
 | 
					                        values = {
 | 
				
			||||||
 | 
					                            ["arena"] = L["Arena only"],
 | 
				
			||||||
 | 
					                            ["never"] = L["Never"],
 | 
				
			||||||
 | 
					                            ["always"] = L["Always"],
 | 
				
			||||||
 | 
					                        },
 | 
				
			||||||
 | 
					                        order = 4,
 | 
				
			||||||
                    },
 | 
					                    },
 | 
				
			||||||
                    group = {
 | 
					                    group = {
 | 
				
			||||||
                        type = "group",
 | 
					                        type = "group",
 | 
				
			||||||
                        name = "General",
 | 
					                        name = L["General"],
 | 
				
			||||||
                        order = 3,
 | 
					                        order = 5,
 | 
				
			||||||
                        childGroups = "tree",
 | 
					                        childGroups = "tree",
 | 
				
			||||||
                        args = {
 | 
					                        args = {
 | 
				
			||||||
                            frameGeneral = {
 | 
					                            frameGeneral = {
 | 
				
			||||||
@@ -216,7 +305,7 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                        order = 4,
 | 
					                                        order = 4,
 | 
				
			||||||
                                        min = .1,
 | 
					                                        min = .1,
 | 
				
			||||||
                                        max = 2,
 | 
					                                        max = 2,
 | 
				
			||||||
                                        step = .1,
 | 
					                                        step = .01,
 | 
				
			||||||
                                    },
 | 
					                                    },
 | 
				
			||||||
                                    padding = {
 | 
					                                    padding = {
 | 
				
			||||||
                                        type = "range",
 | 
					                                        type = "range",
 | 
				
			||||||
@@ -238,13 +327,22 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                    },
 | 
					                                    },
 | 
				
			||||||
                                    bottomMargin = {
 | 
					                                    bottomMargin = {
 | 
				
			||||||
                                        type = "range",
 | 
					                                        type = "range",
 | 
				
			||||||
                                        name = L["Bottom margin"],
 | 
					                                        name = L["Margin"],
 | 
				
			||||||
                                        desc = L["Margin between each button"],
 | 
					                                        desc = L["Margin between each button"],
 | 
				
			||||||
                                        order = 7,
 | 
					                                        order = 7,
 | 
				
			||||||
                                        min = -100,
 | 
					                                        min = -200,
 | 
				
			||||||
                                        max = 100,
 | 
					                                        max = 200,
 | 
				
			||||||
                                        step = 1,
 | 
					                                        step = 1,
 | 
				
			||||||
                                    },
 | 
					                                    },
 | 
				
			||||||
 | 
					                                    backgroundColor = {
 | 
				
			||||||
 | 
					                                        type = "color",
 | 
				
			||||||
 | 
					                                        name = L["Background color"],
 | 
				
			||||||
 | 
					                                        desc = L["Background Color of the frame"],
 | 
				
			||||||
 | 
					                                        order = 8,
 | 
				
			||||||
 | 
					                                        hasAlpha = true,
 | 
				
			||||||
 | 
					                                        get = getColorOpt,
 | 
				
			||||||
 | 
					                                        set = setColorOpt,
 | 
				
			||||||
 | 
					                                    },
 | 
				
			||||||
                                }
 | 
					                                }
 | 
				
			||||||
                            },
 | 
					                            },
 | 
				
			||||||
                            cooldownGeneral = {
 | 
					                            cooldownGeneral = {
 | 
				
			||||||
@@ -267,7 +365,8 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            local c = Gladdy.db.trinketDisableCircle
 | 
					                                            local c = Gladdy.db.trinketDisableCircle
 | 
				
			||||||
                                            local d = Gladdy.db.drDisableCircle
 | 
					                                            local d = Gladdy.db.drDisableCircle
 | 
				
			||||||
                                            local e = Gladdy.db.buffsDisableCircle
 | 
					                                            local e = Gladdy.db.buffsDisableCircle
 | 
				
			||||||
                                            if (a == b and a == c and a == d and a == e) then
 | 
					                                            local f = Gladdy.db.racialDisableCircle
 | 
				
			||||||
 | 
					                                            if (a == b and a == c and a == d and a == e and a == f) then
 | 
				
			||||||
                                                return a
 | 
					                                                return a
 | 
				
			||||||
                                            else
 | 
					                                            else
 | 
				
			||||||
                                                return ""
 | 
					                                                return ""
 | 
				
			||||||
@@ -279,6 +378,7 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            Gladdy.db.trinketDisableCircle = value
 | 
					                                            Gladdy.db.trinketDisableCircle = value
 | 
				
			||||||
                                            Gladdy.db.drDisableCircle = value
 | 
					                                            Gladdy.db.drDisableCircle = value
 | 
				
			||||||
                                            Gladdy.db.buffsDisableCircle = value
 | 
					                                            Gladdy.db.buffsDisableCircle = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.racialDisableCircle = value
 | 
				
			||||||
                                            Gladdy:UpdateFrame()
 | 
					                                            Gladdy:UpdateFrame()
 | 
				
			||||||
                                        end,
 | 
					                                        end,
 | 
				
			||||||
                                        width= "full",
 | 
					                                        width= "full",
 | 
				
			||||||
@@ -296,7 +396,8 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            local c = Gladdy.db.auraCooldownAlpha
 | 
					                                            local c = Gladdy.db.auraCooldownAlpha
 | 
				
			||||||
                                            local d = Gladdy.db.trinketCooldownAlpha
 | 
					                                            local d = Gladdy.db.trinketCooldownAlpha
 | 
				
			||||||
                                            local e = Gladdy.db.buffsCooldownAlpha
 | 
					                                            local e = Gladdy.db.buffsCooldownAlpha
 | 
				
			||||||
                                            if (a == b and a == c and a == d and a == e) then
 | 
					                                            local f = Gladdy.db.racialCooldownAlpha
 | 
				
			||||||
 | 
					                                            if (a == b and a == c and a == d and a == e and a == f) then
 | 
				
			||||||
                                                return a
 | 
					                                                return a
 | 
				
			||||||
                                            else
 | 
					                                            else
 | 
				
			||||||
                                                return ""
 | 
					                                                return ""
 | 
				
			||||||
@@ -308,9 +409,16 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            Gladdy.db.auraCooldownAlpha = value
 | 
					                                            Gladdy.db.auraCooldownAlpha = value
 | 
				
			||||||
                                            Gladdy.db.trinketCooldownAlpha = value
 | 
					                                            Gladdy.db.trinketCooldownAlpha = value
 | 
				
			||||||
                                            Gladdy.db.buffsCooldownAlpha = value
 | 
					                                            Gladdy.db.buffsCooldownAlpha = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.racialCooldownAlpha = value
 | 
				
			||||||
                                            Gladdy:UpdateFrame()
 | 
					                                            Gladdy:UpdateFrame()
 | 
				
			||||||
                                        end
 | 
					                                        end
 | 
				
			||||||
                                    },
 | 
					                                    },
 | 
				
			||||||
 | 
					                                    timerFormat = Gladdy:option({
 | 
				
			||||||
 | 
					                                        type = "select",
 | 
				
			||||||
 | 
					                                        name = L["Timer Format"],
 | 
				
			||||||
 | 
					                                        order = 11,
 | 
				
			||||||
 | 
					                                        values = Gladdy.TIMER_FORMAT.values
 | 
				
			||||||
 | 
					                                    })
 | 
				
			||||||
                                },
 | 
					                                },
 | 
				
			||||||
                            },
 | 
					                            },
 | 
				
			||||||
                            fontGeneral = {
 | 
					                            fontGeneral = {
 | 
				
			||||||
@@ -331,33 +439,42 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                        dialogControl = "LSM30_Font",
 | 
					                                        dialogControl = "LSM30_Font",
 | 
				
			||||||
                                        values = AceGUIWidgetLSMlists.font,
 | 
					                                        values = AceGUIWidgetLSMlists.font,
 | 
				
			||||||
                                        get = function(info)
 | 
					                                        get = function(info)
 | 
				
			||||||
                                            local a = Gladdy.db.castBarFont
 | 
					                                            local a = Gladdy.db.auraFont
 | 
				
			||||||
                                            local b = Gladdy.db.healthBarFont
 | 
					                                            local b = Gladdy.db.buffsFont
 | 
				
			||||||
                                            local c = Gladdy.db.powerBarFont
 | 
					                                            local c = Gladdy.db.castBarFont
 | 
				
			||||||
                                            local d = Gladdy.db.cooldownFont
 | 
					                                            local d = Gladdy.db.cooldownFont
 | 
				
			||||||
                                            local e = Gladdy.db.drFont
 | 
					                                            local e = Gladdy.db.drFont
 | 
				
			||||||
                                            local f = Gladdy.db.auraFont
 | 
					                                            local f = Gladdy.db.healthBarFont
 | 
				
			||||||
                                            local g = Gladdy.db.buffsFont
 | 
					                                            local g = Gladdy.db.petHealthBarFont
 | 
				
			||||||
                                            if (a == b and a == c and a == d and a == e and a == f and a == g) then
 | 
					                                            local h = Gladdy.db.powerBarFont
 | 
				
			||||||
 | 
					                                            local i = Gladdy.db.racialFont
 | 
				
			||||||
 | 
					                                            local j = Gladdy.db.npTremorFont
 | 
				
			||||||
 | 
					                                            local k = Gladdy.db.trinketFont
 | 
				
			||||||
 | 
					                                            if (a == b and a == c and a == d and a == e and a == f
 | 
				
			||||||
 | 
					                                                    and a == g and a == h and a == i and a == j and a == k) then
 | 
				
			||||||
                                                return a
 | 
					                                                return a
 | 
				
			||||||
                                            else
 | 
					                                            else
 | 
				
			||||||
                                                return ""
 | 
					                                                return ""
 | 
				
			||||||
                                            end
 | 
					                                            end
 | 
				
			||||||
                                        end,
 | 
					                                        end,
 | 
				
			||||||
                                        set = function(info, value)
 | 
					                                        set = function(info, value)
 | 
				
			||||||
                                            Gladdy.db.castBarFont = value
 | 
					 | 
				
			||||||
                                            Gladdy.db.healthBarFont = value
 | 
					 | 
				
			||||||
                                            Gladdy.db.powerBarFont = value
 | 
					 | 
				
			||||||
                                            Gladdy.db.cooldownFont = value
 | 
					 | 
				
			||||||
                                            Gladdy.db.drFont = value
 | 
					 | 
				
			||||||
                                            Gladdy.db.auraFont = value
 | 
					                                            Gladdy.db.auraFont = value
 | 
				
			||||||
                                            Gladdy.db.buffsFont = value
 | 
					                                            Gladdy.db.buffsFont = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.castBarFont = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.cooldownFont = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.drFont = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.healthBarFont = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.petHealthBarFont = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.powerBarFont = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.racialFont = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.npTremorFont = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.trinketFont = value
 | 
				
			||||||
                                            Gladdy:UpdateFrame()
 | 
					                                            Gladdy:UpdateFrame()
 | 
				
			||||||
                                        end,
 | 
					                                        end,
 | 
				
			||||||
                                    },
 | 
					                                    },
 | 
				
			||||||
                                    fontColor = {
 | 
					                                    fontColor = {
 | 
				
			||||||
                                        type = "color",
 | 
					                                        type = "color",
 | 
				
			||||||
                                        name = L["Font color"],
 | 
					                                        name = L["Font color text"],
 | 
				
			||||||
                                        desc = L["Color of the text"],
 | 
					                                        desc = L["Color of the text"],
 | 
				
			||||||
                                        order = 12,
 | 
					                                        order = 12,
 | 
				
			||||||
                                        hasAlpha = true,
 | 
					                                        hasAlpha = true,
 | 
				
			||||||
@@ -365,8 +482,10 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            local a = Gladdy.db.healthBarFontColor
 | 
					                                            local a = Gladdy.db.healthBarFontColor
 | 
				
			||||||
                                            local b = Gladdy.db.powerBarFontColor
 | 
					                                            local b = Gladdy.db.powerBarFontColor
 | 
				
			||||||
                                            local c = Gladdy.db.castBarFontColor
 | 
					                                            local c = Gladdy.db.castBarFontColor
 | 
				
			||||||
 | 
					                                            local d = Gladdy.db.petHealthBarFontColor
 | 
				
			||||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
					                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
				
			||||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
					                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
				
			||||||
 | 
					                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
				
			||||||
                                                return a.r, a.g, a.b, a.a
 | 
					                                                return a.r, a.g, a.b, a.a
 | 
				
			||||||
                                            else
 | 
					                                            else
 | 
				
			||||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
					                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
				
			||||||
@@ -377,6 +496,35 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            Gladdy.db.healthBarFontColor = rgb
 | 
					                                            Gladdy.db.healthBarFontColor = rgb
 | 
				
			||||||
                                            Gladdy.db.powerBarFontColor = rgb
 | 
					                                            Gladdy.db.powerBarFontColor = rgb
 | 
				
			||||||
                                            Gladdy.db.castBarFontColor = rgb
 | 
					                                            Gladdy.db.castBarFontColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.petHealthBarFontColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy:UpdateFrame()
 | 
				
			||||||
 | 
					                                        end,
 | 
				
			||||||
 | 
					                                    },
 | 
				
			||||||
 | 
					                                    fontColorCD = {
 | 
				
			||||||
 | 
					                                        type = "color",
 | 
				
			||||||
 | 
					                                        name = L["Font color timer"],
 | 
				
			||||||
 | 
					                                        desc = L["Color of the timers"],
 | 
				
			||||||
 | 
					                                        order = 12,
 | 
				
			||||||
 | 
					                                        hasAlpha = true,
 | 
				
			||||||
 | 
					                                        get = function(info)
 | 
				
			||||||
 | 
					                                            local a = Gladdy.db.auraFontColor
 | 
				
			||||||
 | 
					                                            local b = Gladdy.db.buffsFontColor
 | 
				
			||||||
 | 
					                                            local c = Gladdy.db.cooldownFontColor
 | 
				
			||||||
 | 
					                                            local d = Gladdy.db.drFontColor
 | 
				
			||||||
 | 
					                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
				
			||||||
 | 
					                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
				
			||||||
 | 
					                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
				
			||||||
 | 
					                                                return a.r, a.g, a.b, a.a
 | 
				
			||||||
 | 
					                                            else
 | 
				
			||||||
 | 
					                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
				
			||||||
 | 
					                                            end
 | 
				
			||||||
 | 
					                                        end,
 | 
				
			||||||
 | 
					                                        set = function(info, r, g, b, a)
 | 
				
			||||||
 | 
					                                            local rgb = {r = r, g = g, b = b, a = a}
 | 
				
			||||||
 | 
					                                            Gladdy.db.auraFontColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.buffsFontColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.cooldownFontColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.drFontColor = rgb
 | 
				
			||||||
                                            Gladdy:UpdateFrame()
 | 
					                                            Gladdy:UpdateFrame()
 | 
				
			||||||
                                        end,
 | 
					                                        end,
 | 
				
			||||||
                                    },
 | 
					                                    },
 | 
				
			||||||
@@ -399,27 +547,34 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                        order = 14,
 | 
					                                        order = 14,
 | 
				
			||||||
                                        values = Gladdy:GetIconStyles(),
 | 
					                                        values = Gladdy:GetIconStyles(),
 | 
				
			||||||
                                        get = function(info)
 | 
					                                        get = function(info)
 | 
				
			||||||
                                            if (Gladdy.db.classIconBorderStyle == Gladdy.db.trinketBorderStyle
 | 
					                                            if (Gladdy.db.auraBorderStyle == Gladdy.db.buffsBorderStyle
 | 
				
			||||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.castBarIconStyle
 | 
					                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.castBarIconStyle
 | 
				
			||||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.auraBorderStyle
 | 
					                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.classIconBorderStyle
 | 
				
			||||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
					                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
				
			||||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.buffsBorderStyle
 | 
					                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.ciBorderStyle
 | 
				
			||||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.drBorderStyle
 | 
					                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
				
			||||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.npTotemPlatesBorderStyle) then
 | 
					                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.drBorderStyle
 | 
				
			||||||
                                                return Gladdy.db.classIconBorderStyle
 | 
					                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.racialBorderStyle
 | 
				
			||||||
 | 
					                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.npTotemPlatesBorderStyle
 | 
				
			||||||
 | 
					                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.petPortraitBorderStyle
 | 
				
			||||||
 | 
					                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.trinketBorderStyle) then
 | 
				
			||||||
 | 
					                                                return Gladdy.db.auraBorderStyle
 | 
				
			||||||
                                            else
 | 
					                                            else
 | 
				
			||||||
                                                return ""
 | 
					                                                return ""
 | 
				
			||||||
                                            end
 | 
					                                            end
 | 
				
			||||||
                                        end,
 | 
					                                        end,
 | 
				
			||||||
                                        set = function(info, value)
 | 
					                                        set = function(info, value)
 | 
				
			||||||
                                            Gladdy.db.classIconBorderStyle = value
 | 
					 | 
				
			||||||
                                            Gladdy.db.trinketBorderStyle = value
 | 
					 | 
				
			||||||
                                            Gladdy.db.castBarIconStyle = value
 | 
					 | 
				
			||||||
                                            Gladdy.db.auraBorderStyle = value
 | 
					                                            Gladdy.db.auraBorderStyle = value
 | 
				
			||||||
                                            Gladdy.db.npTotemPlatesBorderStyle = value
 | 
					 | 
				
			||||||
                                            Gladdy.db.cooldownBorderStyle = value
 | 
					 | 
				
			||||||
                                            Gladdy.db.buffsBorderStyle = value
 | 
					                                            Gladdy.db.buffsBorderStyle = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.castBarIconStyle = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.classIconBorderStyle = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.ciBorderStyle = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.cooldownBorderStyle = value
 | 
				
			||||||
                                            Gladdy.db.drBorderStyle = value
 | 
					                                            Gladdy.db.drBorderStyle = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.racialBorderStyle = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.npTotemPlatesBorderStyle = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.petPortraitBorderStyle = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.trinketBorderStyle = value
 | 
				
			||||||
                                            Gladdy:UpdateFrame()
 | 
					                                            Gladdy:UpdateFrame()
 | 
				
			||||||
                                        end,
 | 
					                                        end,
 | 
				
			||||||
                                    },
 | 
					                                    },
 | 
				
			||||||
@@ -430,11 +585,25 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                        order = 15,
 | 
					                                        order = 15,
 | 
				
			||||||
                                        hasAlpha = true,
 | 
					                                        hasAlpha = true,
 | 
				
			||||||
                                        get = function(info)
 | 
					                                        get = function(info)
 | 
				
			||||||
                                            local a = Gladdy.db.classIconBorderColor
 | 
					                                            local a = Gladdy.db.auraBuffBorderColor
 | 
				
			||||||
                                            local b = Gladdy.db.trinketBorderColor
 | 
					                                            local b = Gladdy.db.auraDebuffBorderColor
 | 
				
			||||||
                                            local c = Gladdy.db.castBarIconColor
 | 
					                                            local c = Gladdy.db.buffsBorderColor
 | 
				
			||||||
 | 
					                                            local d = Gladdy.db.castBarIconColor
 | 
				
			||||||
 | 
					                                            local e = Gladdy.db.classIconBorderColor
 | 
				
			||||||
 | 
					                                            local f = Gladdy.db.ciBorderColor
 | 
				
			||||||
 | 
					                                            local g = Gladdy.db.cooldownBorderColor
 | 
				
			||||||
 | 
					                                            local h = Gladdy.db.drBorderColor
 | 
				
			||||||
 | 
					                                            local i = Gladdy.db.trinketBorderColor
 | 
				
			||||||
 | 
					                                            local j = Gladdy.db.racialBorderColor
 | 
				
			||||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
					                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
				
			||||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
					                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
				
			||||||
 | 
					                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a
 | 
				
			||||||
 | 
					                                                    and a.r == e.r and a.g == e.g and a.b == e.b and a.a == e.a
 | 
				
			||||||
 | 
					                                                    and a.r == f.r and a.g == f.g and a.b == f.b and a.a == f.a
 | 
				
			||||||
 | 
					                                                    and a.r == g.r and a.g == g.g and a.b == g.b and a.a == g.a
 | 
				
			||||||
 | 
					                                                    and a.r == h.r and a.g == h.g and a.b == h.b and a.a == h.a
 | 
				
			||||||
 | 
					                                                    and a.r == i.r and a.g == i.g and a.b == i.b and a.a == i.a
 | 
				
			||||||
 | 
					                                                    and a.r == j.r and a.g == j.g and a.b == j.b and a.a == j.a) then
 | 
				
			||||||
                                                return a.r, a.g, a.b, a.a
 | 
					                                                return a.r, a.g, a.b, a.a
 | 
				
			||||||
                                            else
 | 
					                                            else
 | 
				
			||||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
					                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
				
			||||||
@@ -442,13 +611,16 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                        end,
 | 
					                                        end,
 | 
				
			||||||
                                        set = function(info, r, g, b, a)
 | 
					                                        set = function(info, r, g, b, a)
 | 
				
			||||||
                                            local rgb = {r = r, g = g, b = b, a = a}
 | 
					                                            local rgb = {r = r, g = g, b = b, a = a}
 | 
				
			||||||
                                            Gladdy.db.classIconBorderColor = rgb
 | 
					                                            Gladdy.db.auraBuffBorderColor = rgb
 | 
				
			||||||
                                            Gladdy.db.trinketBorderColor = rgb
 | 
					                                            Gladdy.db.auraDebuffBorderColor = rgb
 | 
				
			||||||
                                            Gladdy.db.castBarIconColor = rgb
 | 
					 | 
				
			||||||
                                            Gladdy.db.npTotemPlatesBorderColor = rgb
 | 
					 | 
				
			||||||
                                            Gladdy.db.drBorderColor = rgb
 | 
					 | 
				
			||||||
                                            Gladdy.db.cooldownBorderColor = rgb
 | 
					 | 
				
			||||||
                                            Gladdy.db.buffsBorderColor = rgb
 | 
					                                            Gladdy.db.buffsBorderColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.castBarIconColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.classIconBorderColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.ciBorderColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.cooldownBorderColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.drBorderColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.trinketBorderColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.racialBorderColor = rgb
 | 
				
			||||||
                                            Gladdy:UpdateFrame()
 | 
					                                            Gladdy:UpdateFrame()
 | 
				
			||||||
                                        end,
 | 
					                                        end,
 | 
				
			||||||
                                    },
 | 
					                                    },
 | 
				
			||||||
@@ -475,7 +647,8 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            local a = Gladdy.db.healthBarTexture
 | 
					                                            local a = Gladdy.db.healthBarTexture
 | 
				
			||||||
                                            local b = Gladdy.db.powerBarTexture
 | 
					                                            local b = Gladdy.db.powerBarTexture
 | 
				
			||||||
                                            local c = Gladdy.db.castBarTexture
 | 
					                                            local c = Gladdy.db.castBarTexture
 | 
				
			||||||
                                            if (a == b and a == c) then
 | 
					                                            local d = Gladdy.db.petHealthBarTexture
 | 
				
			||||||
 | 
					                                            if (a == b and a == c and a == d) then
 | 
				
			||||||
                                                return a
 | 
					                                                return a
 | 
				
			||||||
                                            else
 | 
					                                            else
 | 
				
			||||||
                                                return ""
 | 
					                                                return ""
 | 
				
			||||||
@@ -485,6 +658,7 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            Gladdy.db.healthBarTexture = value
 | 
					                                            Gladdy.db.healthBarTexture = value
 | 
				
			||||||
                                            Gladdy.db.powerBarTexture = value
 | 
					                                            Gladdy.db.powerBarTexture = value
 | 
				
			||||||
                                            Gladdy.db.castBarTexture = value
 | 
					                                            Gladdy.db.castBarTexture = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.petHealthBarTexture = value
 | 
				
			||||||
                                            Gladdy:UpdateFrame()
 | 
					                                            Gladdy:UpdateFrame()
 | 
				
			||||||
                                        end,
 | 
					                                        end,
 | 
				
			||||||
                                        width= "full",
 | 
					                                        width= "full",
 | 
				
			||||||
@@ -500,7 +674,8 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            local a = Gladdy.db.healthBarBorderStyle
 | 
					                                            local a = Gladdy.db.healthBarBorderStyle
 | 
				
			||||||
                                            local b = Gladdy.db.powerBarBorderStyle
 | 
					                                            local b = Gladdy.db.powerBarBorderStyle
 | 
				
			||||||
                                            local c = Gladdy.db.castBarBorderStyle
 | 
					                                            local c = Gladdy.db.castBarBorderStyle
 | 
				
			||||||
                                            if (a == b and a == c) then
 | 
					                                            local d = Gladdy.db.petHealthBarBorderStyle
 | 
				
			||||||
 | 
					                                            if (a == b and a == c and a == d) then
 | 
				
			||||||
                                                return a
 | 
					                                                return a
 | 
				
			||||||
                                            else
 | 
					                                            else
 | 
				
			||||||
                                                return ""
 | 
					                                                return ""
 | 
				
			||||||
@@ -510,6 +685,7 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            Gladdy.db.healthBarBorderStyle = value
 | 
					                                            Gladdy.db.healthBarBorderStyle = value
 | 
				
			||||||
                                            Gladdy.db.powerBarBorderStyle = value
 | 
					                                            Gladdy.db.powerBarBorderStyle = value
 | 
				
			||||||
                                            Gladdy.db.castBarBorderStyle = value
 | 
					                                            Gladdy.db.castBarBorderStyle = value
 | 
				
			||||||
 | 
					                                            Gladdy.db.petHealthBarBorderStyle = value
 | 
				
			||||||
                                            Gladdy:UpdateFrame()
 | 
					                                            Gladdy:UpdateFrame()
 | 
				
			||||||
                                        end,
 | 
					                                        end,
 | 
				
			||||||
                                    },
 | 
					                                    },
 | 
				
			||||||
@@ -531,8 +707,10 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            local a = Gladdy.db.castBarBorderColor
 | 
					                                            local a = Gladdy.db.castBarBorderColor
 | 
				
			||||||
                                            local b = Gladdy.db.healthBarBorderColor
 | 
					                                            local b = Gladdy.db.healthBarBorderColor
 | 
				
			||||||
                                            local c = Gladdy.db.powerBarBorderColor
 | 
					                                            local c = Gladdy.db.powerBarBorderColor
 | 
				
			||||||
 | 
					                                            local d = Gladdy.db.petHealthBarBorderColor
 | 
				
			||||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
					                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
				
			||||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
					                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
				
			||||||
 | 
					                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
				
			||||||
                                                return a.r, a.g, a.b, a.a
 | 
					                                                return a.r, a.g, a.b, a.a
 | 
				
			||||||
                                            else
 | 
					                                            else
 | 
				
			||||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
					                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
				
			||||||
@@ -543,6 +721,7 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
                                            Gladdy.db.castBarBorderColor = rgb
 | 
					                                            Gladdy.db.castBarBorderColor = rgb
 | 
				
			||||||
                                            Gladdy.db.healthBarBorderColor = rgb
 | 
					                                            Gladdy.db.healthBarBorderColor = rgb
 | 
				
			||||||
                                            Gladdy.db.powerBarBorderColor = rgb
 | 
					                                            Gladdy.db.powerBarBorderColor = rgb
 | 
				
			||||||
 | 
					                                            Gladdy.db.petHealthBarBorderColor = rgb
 | 
				
			||||||
                                            Gladdy:UpdateFrame()
 | 
					                                            Gladdy:UpdateFrame()
 | 
				
			||||||
                                        end,
 | 
					                                        end,
 | 
				
			||||||
                                    },
 | 
					                                    },
 | 
				
			||||||
@@ -555,19 +734,19 @@ function Gladdy:SetupOptions()
 | 
				
			|||||||
        },
 | 
					        },
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local order = 2
 | 
					    local order = 6
 | 
				
			||||||
    for k, v in pairsByKeys(self.modules) do
 | 
					    for k, v in pairsByKeys(self.modules) do
 | 
				
			||||||
        self:SetupModule(k, v, order)
 | 
					        self:SetupModule(k, v, order)
 | 
				
			||||||
        order = order + 1
 | 
					        order = order + 1
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    local options = {
 | 
					    local options = {
 | 
				
			||||||
        name = "Gladdy",
 | 
					        name = L["Gladdy"],
 | 
				
			||||||
        type = "group",
 | 
					        type = "group",
 | 
				
			||||||
        args = {
 | 
					        args = {
 | 
				
			||||||
            load = {
 | 
					            load = {
 | 
				
			||||||
                name = "Load configuration",
 | 
					                name = L["Load configuration"],
 | 
				
			||||||
                desc = "Load configuration options",
 | 
					                desc = L["Load configuration options"],
 | 
				
			||||||
                type = "execute",
 | 
					                type = "execute",
 | 
				
			||||||
                func = function()
 | 
					                func = function()
 | 
				
			||||||
                    HideUIPanel(InterfaceOptionsFrame)
 | 
					                    HideUIPanel(InterfaceOptionsFrame)
 | 
				
			||||||
@@ -594,22 +773,34 @@ function Gladdy:GetAuras(auraType)
 | 
				
			|||||||
        ckeckAll = {
 | 
					        ckeckAll = {
 | 
				
			||||||
            order = 1,
 | 
					            order = 1,
 | 
				
			||||||
            width = "0.7",
 | 
					            width = "0.7",
 | 
				
			||||||
            name = "Check All",
 | 
					            name = L["Check All"],
 | 
				
			||||||
            type = "execute",
 | 
					            type = "execute",
 | 
				
			||||||
            func = function(info)
 | 
					            func = function(info)
 | 
				
			||||||
                for k,v in pairs(Gladdy.dbi.profile.trackedDebuffs) do
 | 
					                if auraType == AURA_TYPE_DEBUFF then
 | 
				
			||||||
                    Gladdy.dbi.profile.trackedDebuffs[k] = true
 | 
					                    for k,v in pairs(Gladdy.defaults.profile.trackedDebuffs) do
 | 
				
			||||||
 | 
					                        Gladdy.dbi.profile.trackedDebuffs[k] = true
 | 
				
			||||||
 | 
					                    end
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                    for k,v in pairs(Gladdy.defaults.profile.trackedBuffs) do
 | 
				
			||||||
 | 
					                        Gladdy.dbi.profile.trackedBuffs[k] = true
 | 
				
			||||||
 | 
					                    end
 | 
				
			||||||
                end
 | 
					                end
 | 
				
			||||||
            end,
 | 
					            end,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
        uncheckAll = {
 | 
					        uncheckAll = {
 | 
				
			||||||
            order = 2,
 | 
					            order = 2,
 | 
				
			||||||
            width = "0.7",
 | 
					            width = "0.7",
 | 
				
			||||||
            name = "Uncheck All",
 | 
					            name = L["Uncheck All"],
 | 
				
			||||||
            type = "execute",
 | 
					            type = "execute",
 | 
				
			||||||
            func = function(info)
 | 
					            func = function(info)
 | 
				
			||||||
                for k,v in pairs(Gladdy.dbi.profile.trackedDebuffs) do
 | 
					                if auraType == AURA_TYPE_DEBUFF then
 | 
				
			||||||
                    Gladdy.dbi.profile.trackedDebuffs[k] = false
 | 
					                    for k,v in pairs(Gladdy.defaults.profile.trackedDebuffs) do
 | 
				
			||||||
 | 
					                        Gladdy.dbi.profile.trackedDebuffs[k] = false
 | 
				
			||||||
 | 
					                    end
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                    for k,v in pairs(Gladdy.defaults.profile.trackedBuffs) do
 | 
				
			||||||
 | 
					                        Gladdy.dbi.profile.trackedBuffs[k] = false
 | 
				
			||||||
 | 
					                    end
 | 
				
			||||||
                end
 | 
					                end
 | 
				
			||||||
            end,
 | 
					            end,
 | 
				
			||||||
        },
 | 
					        },
 | 
				
			||||||
@@ -689,25 +880,24 @@ function Gladdy:GetAuras(auraType)
 | 
				
			|||||||
    local defaultDebuffs = {}
 | 
					    local defaultDebuffs = {}
 | 
				
			||||||
    local assignForClass = function(class)
 | 
					    local assignForClass = function(class)
 | 
				
			||||||
        local args = {}
 | 
					        local args = {}
 | 
				
			||||||
        local classSpells = auraType == "debuff" and LibClassAuras.GetClassDebuffs(class) or LibClassAuras.GetClassBuffs(class)
 | 
					        local classSpells = auraType == AURA_TYPE_DEBUFF and LibClassAuras.GetClassDebuffs(class) or LibClassAuras.GetClassBuffs(class)
 | 
				
			||||||
        table.sort(classSpells, function(a, b)
 | 
					        table.sort(classSpells, function(a, b)
 | 
				
			||||||
            return a.name:upper() < b.name:upper()
 | 
					            return a.name:upper() < b.name:upper()
 | 
				
			||||||
        end)
 | 
					        end)
 | 
				
			||||||
        for i=1, #classSpells do
 | 
					        for i=1, #classSpells do
 | 
				
			||||||
            local spellName, _, texture = GetSpellInfo(classSpells[i].id[#classSpells[i].id])
 | 
					            local _, _, texture = GetSpellInfo(classSpells[i].id[#classSpells[i].id])
 | 
				
			||||||
            --spellName = (classSpells[i].id[#classSpells[i].id] == 31117 or classSpells[i].id[#classSpells[i].id] ==  43523) and "Unstable Affliction Silence" or spellName
 | 
					 | 
				
			||||||
            if classSpells[i].texture then
 | 
					            if classSpells[i].texture then
 | 
				
			||||||
                texture = classSpells[i].texture
 | 
					                texture = classSpells[i].texture
 | 
				
			||||||
            end
 | 
					            end
 | 
				
			||||||
            args[classSpells[i].name] = {
 | 
					            args[tostring(classSpells[i].id[1])] = {
 | 
				
			||||||
                order = i,
 | 
					                order = i,
 | 
				
			||||||
                name = classSpells[i].name,
 | 
					                name = classSpells[i].name,
 | 
				
			||||||
                type = "toggle",
 | 
					                type = "toggle",
 | 
				
			||||||
                image = texture,
 | 
					                image = texture,
 | 
				
			||||||
                width = "2",
 | 
					                width = "full",
 | 
				
			||||||
                arg = classSpells[i].name
 | 
					                arg = tostring(classSpells[i].id[1])
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            defaultDebuffs[classSpells[i].name] = true
 | 
					            defaultDebuffs[tostring(classSpells[i].id[1])] = true
 | 
				
			||||||
        end
 | 
					        end
 | 
				
			||||||
        return args
 | 
					        return args
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										190
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										190
									
								
								README.md
									
									
									
									
									
								
							@@ -1,31 +1,47 @@
 | 
				
			|||||||
# Gladdy - TBC
 | 
					# Gladdy - TBC
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### The most powerful arena addon for WoW TBC 2.5.1
 | 
					### The most powerful arena addon for WoW TBC 2.5.1
 | 
				
			||||||
## [v1.0.4-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.0.4-Beta/Gladdy_TBC-Classic_v1.0.4-Beta.zip)
 | 
					## [v1.22-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.22-Release/Gladdy_TBC-Classic_v1.22-Release.zip)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
 | 
					###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### Origin
 | 
					### Origin
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Based on https://github.com/Schaka/gladdy
 | 
					Based on https://github.com/miraage/gladdy
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### Motivation for this edit
 | 
					### Motivation for this edit
 | 
				
			||||||
 | 
					
 | 
				
			||||||
The goal is to make Gladdy highly configurable in it's appearance. Everything can be arranged left or right independently. Also I gave Gladdy a new look with black borders. A lot can be configured.
 | 
					The goal is to make Gladdy highly configurable in it's appearance. Everything can be arranged left or right independently. Also I gave Gladdy a new look with black borders. A lot can be configured.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### Modules:
 | 
					### Modules:
 | 
				
			||||||
- Announcement (drink, trinket usage, spec detection ...)
 | 
					- **Announcement** (drink, trinket usage, spec detection ...)
 | 
				
			||||||
- ArenaCountDown
 | 
					- **ArenaCountDown**
 | 
				
			||||||
- Auras (show important (de)buffs in the class icon)
 | 
					- **Auras** (show important (de)buffs as well as interrupts on the class icon)
 | 
				
			||||||
- Cooldown (tracks important cooldowns)
 | 
					- **BuffsDebuffs** (show buffs and debuffs on arena frames - can be filtered)
 | 
				
			||||||
- Diminishing (tracks DRs)
 | 
					- **CastBar** (shows a castbar, can be disabled)
 | 
				
			||||||
- ExportImport (share your profile with your friends in the form of a string, which can be imported)
 | 
					- **ClassIcon** (or specicon, once detected)
 | 
				
			||||||
- Highlight (highlights focus and target)
 | 
					- **Clicks** (bind spells or macros to click actions)
 | 
				
			||||||
- Pets (show arena pets)
 | 
					- **CombatIndicator** (shows a sword icon if unit is in combat)
 | 
				
			||||||
- TotemPlates (show totem icons instead of normal nameplates)
 | 
					- **Cooldown** (tracks important cooldowns)
 | 
				
			||||||
- Trinket (tracks trinket usage)
 | 
					- **Diminishing** (tracks DRs)
 | 
				
			||||||
- VersionCheck (checks if you use an older version that your teammate)
 | 
					- **ExportImport** (share your profile with your friends in the form of a string, which can be imported)
 | 
				
			||||||
- XiconProfiles (predefined profiles to start your configuration from)
 | 
					- **Highlight** (highlights focus and target)
 | 
				
			||||||
 | 
					- **Pets** (show arena pets)
 | 
				
			||||||
 | 
					- **Racial** (show arena racial cooldowns)
 | 
				
			||||||
 | 
					- **Range Check** (checks the range to a unit by a configurable spell)
 | 
				
			||||||
 | 
					- **Shadowsight Timer** (shows a little movable frame with time left until Shadow Eyes spawn)
 | 
				
			||||||
 | 
					- **TotemPlates** (show totem icons instead of normal nameplates, compatible with **Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI**)
 | 
				
			||||||
 | 
					- **Trinket** (tracks trinket usage)
 | 
				
			||||||
 | 
					- **VersionCheck** (checks if you use an older version that your teammate)
 | 
				
			||||||
 | 
					- **XiconProfiles** (predefined profiles to start your configuration from)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### Valid Slash commands
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					- **/gladdy ui** (shows config)
 | 
				
			||||||
 | 
					- **/gladdy test** (standard 3v3 test mode)
 | 
				
			||||||
 | 
					- **/gladdy test1** to **/gladdy test5** (test mode with 1-5 frames active)
 | 
				
			||||||
 | 
					- **/gladdy hide** (hides the frames)
 | 
				
			||||||
 | 
					- **/gladdy reset** (resets current profile to default settings)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
## Screenshots
 | 
					## Screenshots
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -33,8 +49,154 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
 | 
				
			|||||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample2.jpg" align="right" width="48.5%">
 | 
					<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample2.jpg" align="right" width="48.5%">
 | 
				
			||||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample3.png" width="48.5%">
 | 
					<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample3.png" width="48.5%">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Special Thanks
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					- **miraage** - the origininal author of Gladdy! Your work set the foundation for this edit. Thanks!
 | 
				
			||||||
 | 
					- **Schaka** - the maintainer of Gladdy! (thanks for letting me continue Gladdy and all the work you put into the TBC community)
 | 
				
			||||||
 | 
					- **Macumba** (thanks for all the support, your feedback and your dedication for the TBC community)
 | 
				
			||||||
 | 
					- **RMO** (without you I would not have modified Gladdy at all and thanks for all the suggestions and active feedback)
 | 
				
			||||||
 | 
					- **Ur0b0r0s aka DrainTheLock** (thanks for testing, giving feedback and correcting/adding wrong CDs)
 | 
				
			||||||
 | 
					- **Klimp** (thanks for all the suggestions and active feedback)
 | 
				
			||||||
 | 
					- **the whole TBC addons 2.4.3 discord** (thanks for the support and great community, especially the MVPs)
 | 
				
			||||||
 | 
					- **Hydra** (thanks for constructive feedback and suggestions)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
### Changes
 | 
					### Changes
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.22-Release
 | 
				
			||||||
 | 
					- fixed import for some localizations not working
 | 
				
			||||||
 | 
					- added cooldown number alpha configurations for Auras, BuffsDebuffs, Cooldowns, Diminishings, Racial & Trinket
 | 
				
			||||||
 | 
					- grounding totem effect fix
 | 
				
			||||||
 | 
					- fixed some buffs/debuffs not being present in BuffsDebuffs
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.21-Release
 | 
				
			||||||
 | 
					- fixed error when hiding blizzard frames ArenaEnemyFrames related to ElvUI
 | 
				
			||||||
 | 
					- added Pummel cooldown
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.20-Release
 | 
				
			||||||
 | 
					- configurable DR duration
 | 
				
			||||||
 | 
					- scale in 0.01 percent steps
 | 
				
			||||||
 | 
					- added Net-o-Matic, Nigh Invulnerablility Shield, Nigh Invulnerablility Backfire & Flee (Skull of Impending Doom) to Auras
 | 
				
			||||||
 | 
					- added Mangle, Chastise, Avenging Wrath, Rapid Fire to BuffsDebuffs
 | 
				
			||||||
 | 
					- improved testmode to only activate Auras/Buffs/Debuffs/Dr's that are actually enabled
 | 
				
			||||||
 | 
					- added Mir's profile to XiconProfiles
 | 
				
			||||||
 | 
					- added zhTW localization
 | 
				
			||||||
 | 
					- added buttons for Test, Hide & Reload in the config
 | 
				
			||||||
 | 
					- added version in config
 | 
				
			||||||
 | 
					- ArenaCountdown upgrade
 | 
				
			||||||
 | 
					- Repentance, Freezing Trap & Wyvern Sting are now disorients
 | 
				
			||||||
 | 
					- import string now ignores errors on deleted options
 | 
				
			||||||
 | 
					- added (un)checkAll button in DR-Categories in Diminishing Module
 | 
				
			||||||
 | 
					- totemplates fix option to alter all colors/alphas
 | 
				
			||||||
 | 
					- hide blizzard arena pets as well
 | 
				
			||||||
 | 
					- fix shadowsight timer showing when not in arena or testmode
 | 
				
			||||||
 | 
					- some minor refactoring / optimization
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.19-Beta
 | 
				
			||||||
 | 
					- fix gladdy frames not showing v2
 | 
				
			||||||
 | 
					- minor bug fixes
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.18-Beta
 | 
				
			||||||
 | 
					- castbar font now working properly
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.17-Beta
 | 
				
			||||||
 | 
					- option TimerFormat added (seconds or seconds + milliseconds) (General > Cooldown General > Timer Format)
 | 
				
			||||||
 | 
					- hide blizzard arena frames without cvars
 | 
				
			||||||
 | 
					- fix Gladdy bugging out on arena join when in combat
 | 
				
			||||||
 | 
					- fix some TotemPlates issues
 | 
				
			||||||
 | 
					- fix Feign Death causing to reset DR and Aura tracking
 | 
				
			||||||
 | 
					- ArenaX option in Healthbar module now only shows the number
 | 
				
			||||||
 | 
					- add background for all frames (General > Frame General > Background Color)
 | 
				
			||||||
 | 
					- add evasion and banish to Aura
 | 
				
			||||||
 | 
					- add MSBT to Announcement module
 | 
				
			||||||
 | 
					- Shadowsight timer can be locked now
 | 
				
			||||||
 | 
					- add "All" modifier to Clicks module
 | 
				
			||||||
 | 
					- updated testmode for BuffsDebuffs (show only from enabled set)
 | 
				
			||||||
 | 
					- updated Klimp's profile
 | 
				
			||||||
 | 
					- added a new Profile in XiconProfiles -> Rukk1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.16-Beta
 | 
				
			||||||
 | 
					- unit gray in stealth when rangecheck module disabled
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.15-Beta
 | 
				
			||||||
 | 
					- hotfix added entangling roots nature's grasp
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.14-Beta
 | 
				
			||||||
 | 
					- hotfix for secure button grow direction up
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.13-Beta
 | 
				
			||||||
 | 
					- frames behave now to mouseover macros
 | 
				
			||||||
 | 
					- added Range Check module (configurable which spell is used for range check)
 | 
				
			||||||
 | 
					- added Shadowsight Timer module (with announce)
 | 
				
			||||||
 | 
					- added Clicks module
 | 
				
			||||||
 | 
					- added Interrupt Tracker in Aura module (border color by spell school locked)
 | 
				
			||||||
 | 
					- TotemPlates compatible with Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI
 | 
				
			||||||
 | 
					- added a new Classic Profile in XiconProfiles
 | 
				
			||||||
 | 
					- hide blizzard arena frames option added in General
 | 
				
			||||||
 | 
					- castbar enable/disable
 | 
				
			||||||
 | 
					- powerbar enable/disable
 | 
				
			||||||
 | 
					- added some auras (Blackout, Improved Hamstring, Mace Stun, Stormherald Stun, Shadowsight Buff)
 | 
				
			||||||
 | 
					- added Swiftmend and Berserker Rage cooldowns
 | 
				
			||||||
 | 
					- changed textures for Mace Stun, Charge Stun and Intercept Stun
 | 
				
			||||||
 | 
					- reduced BLP size by 80%
 | 
				
			||||||
 | 
					- show XiconProfiles on first login
 | 
				
			||||||
 | 
					- DR bigger icons possible
 | 
				
			||||||
 | 
					- minor fixes
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.12-Beta
 | 
				
			||||||
 | 
					- fix classic profile
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.11-Beta
 | 
				
			||||||
 | 
					- TotemPlates fix after blizzard update
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### v1.10-Beta
 | 
				
			||||||
 | 
					- fix german and russian client not working
 | 
				
			||||||
 | 
					- ArenaCountdown loacalization now working for all languages (except itIT...beta has no option to select italian)
 | 
				
			||||||
 | 
					- Race and Class localization working for all languages
 | 
				
			||||||
 | 
					- Localization finished for German
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#### v1.09-Beta
 | 
				
			||||||
 | 
					- fix Blizzard profile not having all modules preconfigured
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#### v1.08-Beta
 | 
				
			||||||
 | 
					- fix Buffs not showing on class icon
 | 
				
			||||||
 | 
					- added option highlight to be inside
 | 
				
			||||||
 | 
					- added option to grow frames vertically
 | 
				
			||||||
 | 
					- added new profile to XiconProfile (Blizzard raid style)
 | 
				
			||||||
 | 
					- minor bugfixes
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#### v1.07-Beta
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					- CombatIndicator module added
 | 
				
			||||||
 | 
					- spec icon option added to Classicon module
 | 
				
			||||||
 | 
					- arena1-5 for name option added
 | 
				
			||||||
 | 
					- add a couple buffs to LibClassAuras
 | 
				
			||||||
 | 
					- add blessing of sacrifice and intervene to auras
 | 
				
			||||||
 | 
					- general options updated to apply font/borders/etc for all frames
 | 
				
			||||||
 | 
					- XiconProfiles updated
 | 
				
			||||||
 | 
					- /gladdy test1-5 now possible
 | 
				
			||||||
 | 
					- fix PowerBar text updates
 | 
				
			||||||
 | 
					- click through frames exept health/power bar
 | 
				
			||||||
 | 
					- add mask texture for icons
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#### v1.06-Beta
 | 
				
			||||||
 | 
					- fixed BuffsDebuff module
 | 
				
			||||||
 | 
					- fix racial texture reset
 | 
				
			||||||
 | 
					- minor bugfixes
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#### v1.0.5-Beta
 | 
				
			||||||
 | 
					- fixed Aura-Module
 | 
				
			||||||
 | 
					- Racial module added to EventListener and Version check updated
 | 
				
			||||||
 | 
					- constants for auras/cooldowns/racials updated
 | 
				
			||||||
 | 
					- anchoring for modules rewritten
 | 
				
			||||||
 | 
					- fix Aura module options (localization independent for profile export)
 | 
				
			||||||
 | 
					- Power-/HealthBar customize texts added and UNIT_DESTROYED added
 | 
				
			||||||
 | 
					- Racial module added and trinket modified
 | 
				
			||||||
 | 
					- XiconProfiles import strings
 | 
				
			||||||
 | 
					- Pets position extended
 | 
				
			||||||
 | 
					- delete unused saved variables
 | 
				
			||||||
 | 
					- ExportImport, VersionCheck & XiconProfiles fix
 | 
				
			||||||
 | 
					- TotemPlates add option to show friendly/enemy icons
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#### v1.0.4-Beta
 | 
					#### v1.0.4-Beta
 | 
				
			||||||
- XiconProfiles fixed
 | 
					- XiconProfiles fixed
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -14,4 +14,5 @@
 | 
				
			|||||||
    <Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
 | 
					    <Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
 | 
				
			||||||
    <Include file="libs\DRData-1.0\DRData-1.0.xml"/>
 | 
					    <Include file="libs\DRData-1.0\DRData-1.0.xml"/>
 | 
				
			||||||
    <Include file="libs\LibClassAuras-1.0\lib.xml"/>
 | 
					    <Include file="libs\LibClassAuras-1.0\lib.xml"/>
 | 
				
			||||||
 | 
					    <Include file="libs\LibSpellRange-1.0\lib.xml"/>
 | 
				
			||||||
</Ui>
 | 
					</Ui>
 | 
				
			||||||
		Reference in New Issue
	
	Block a user