Compare commits
101 Commits
v1.10-Beta
...
v1.19-Beta
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31
Bindings.xml
Normal file
31
Bindings.xml
Normal file
@ -0,0 +1,31 @@
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||||
<Bindings>
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<Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON2_LEFT" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON3_LEFT" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON4_LEFT" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON5_LEFT" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON1_RIGHT" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON2_RIGHT" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON3_RIGHT" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON4_RIGHT" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON5_RIGHT" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON1_MIDDLE" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON2_MIDDLE" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON3_MIDDLE" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON4_MIDDLE" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON5_MIDDLE" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON1_BUTTON4" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON2_BUTTON4" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON3_BUTTON4" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON4_BUTTON4" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON5_BUTTON4" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON1_BUTTON5" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON2_BUTTON5" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON3_BUTTON5" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON4_BUTTON5" Category="Gladdy"/>
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<Binding name="GLADDYBUTTON5_BUTTON5" Category="Gladdy"/>
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</Bindings>
|
1987
Constants.lua
1987
Constants.lua
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,6 @@
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local select, string_gsub, tostring = select, string.gsub, tostring
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local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
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local AURA_TYPE_BUFF = AURA_TYPE_BUFF
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@ -34,7 +33,6 @@ function EventListener:JOINED_ARENA()
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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self:SetScript("OnEvent", EventListener.OnEvent)
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Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
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end
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function EventListener:Reset()
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@ -76,21 +74,10 @@ end
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function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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-- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool
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local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
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local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool = CombatLogGetCurrentEventInfo()
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local srcUnit = Gladdy.guids[sourceGUID]
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local destUnit = Gladdy.guids[destGUID]
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if Gladdy.specSpells[spellName] and srcUnit then
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--Gladdy:Print(eventType, spellName, Gladdy.specSpells[spellName], srcUnit)
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end
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if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
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if destUnit then
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--Gladdy:Print(eventType, "destUnit", destUnit)
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elseif srcUnit then
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--Gladdy:Print(eventType, "srcUnit", srcUnit)
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end
|
||||
end
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||||
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if destUnit then
|
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-- diminish tracker
|
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if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
|
||||
@ -104,26 +91,32 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
|
||||
if not Gladdy.buttons[destUnit].class then
|
||||
Gladdy:SpotEnemy(destUnit, true)
|
||||
end
|
||||
--interrupt detection
|
||||
if eventType == "SPELL_INTERRUPT" then
|
||||
Gladdy:SendMessage("SPELL_INTERRUPT", destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
|
||||
end
|
||||
end
|
||||
if srcUnit then
|
||||
local unitRace = Gladdy.buttons[srcUnit].race
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||||
-- cooldown tracker
|
||||
if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
|
||||
local unitClass
|
||||
local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
|
||||
if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
|
||||
if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
|
||||
unitClass = Gladdy.buttons[srcUnit].class
|
||||
else
|
||||
unitClass = Gladdy.buttons[srcUnit].race
|
||||
if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
|
||||
local unitRace = Gladdy.buttons[srcUnit].race
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||||
-- cooldown tracker
|
||||
if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
|
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local unitClass
|
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local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
|
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if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
|
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unitClass = Gladdy.buttons[srcUnit].class
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else
|
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unitClass = Gladdy.buttons[srcUnit].race
|
||||
end
|
||||
Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
|
||||
Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
|
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end
|
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Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
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Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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||||
end
|
||||
end
|
||||
|
||||
if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
|
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Gladdy:SendMessage("RACIAL_USED", srcUnit)
|
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if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
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Gladdy:SendMessage("RACIAL_USED", srcUnit)
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end
|
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end
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if not Gladdy.buttons[srcUnit].class then
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@ -143,12 +136,11 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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if button or pet then
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if updateReason == "seen" then
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-- ENEMY_SPOTTED
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if button and not button.class then
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Gladdy:SpotEnemy(unit, true)
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||||
end
|
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if button and button.stealthed then
|
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local class = Gladdy.buttons[unit].class
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button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1)
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if button then
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Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
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if not button.class then
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Gladdy:SpotEnemy(unit, true)
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end
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||||
end
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if pet then
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Gladdy:SendMessage("PET_SPOTTED", unit)
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@ -156,9 +148,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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elseif updateReason == "unseen" then
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||||
-- STEALTH
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||||
if button then
|
||||
Gladdy:SendMessage("ENEMY_STEALTH", unit)
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||||
button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
|
||||
button.stealthed = true
|
||||
Gladdy:SendMessage("ENEMY_STEALTH", unit, true)
|
||||
end
|
||||
if pet then
|
||||
Gladdy:SendMessage("PET_STEALTH", unit)
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||||
@ -213,7 +203,7 @@ function EventListener:UNIT_AURA(unit)
|
||||
end
|
||||
if not button.spec and Gladdy.specBuffs[spellName] then
|
||||
local unitPet = string_gsub(unit, "%d$", "pet%1")
|
||||
if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
|
||||
if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
|
||||
Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
|
||||
end
|
||||
end
|
||||
@ -252,7 +242,3 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EventListener:GetOptions()
|
||||
return nil
|
||||
end
|
||||
|
76
Frame.lua
76
Frame.lua
@ -26,10 +26,18 @@ Gladdy.BUTTON_DEFAULTS = {
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||||
damaged = 0,
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||||
click = false,
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stealthed = false,
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||||
classColors = {},
|
||||
lastState = 0,
|
||||
}
|
||||
|
||||
function Gladdy:CreateFrame()
|
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self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
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|
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self.frame.background = CreateFrame("Frame", nil, self.frame, BackdropTemplateMixin and "BackdropTemplate")
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self.frame.background:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = false, tileSize = 16})
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self.frame.background:SetFrameStrata("BACKGROUND")
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self.frame.background:SetBackdropColor(self.db.backgroundColor.r, self.db.backgroundColor.g, self.db.backgroundColor.b, self.db.backgroundColor.a)
|
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self.frame.background:SetAllPoints(self.frame)
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--self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY")
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||||
--self.frame.texture:SetAllPoints(self.frame)
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--self.frame.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
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||||
@ -107,12 +115,17 @@ end
|
||||
|
||||
function Gladdy:UpdateFrame()
|
||||
|
||||
if (InCombatLockdown()) then
|
||||
return
|
||||
end
|
||||
|
||||
if (not self.frame) then
|
||||
self:CreateFrame()
|
||||
end
|
||||
local teamSize = self.curBracket or 0
|
||||
|
||||
local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
|
||||
local powerBarHeight = self.db.powerBarEnabled and (self.db.powerBarHeight + 1) or 0
|
||||
local leftSize = 0
|
||||
local rightSize = 0
|
||||
--Trinket + Racial
|
||||
@ -140,9 +153,9 @@ function Gladdy:UpdateFrame()
|
||||
rightSize = rightSize + self.db.highlightBorderSize
|
||||
end
|
||||
|
||||
local margin = self.db.powerBarHeight + 1
|
||||
local margin = powerBarHeight
|
||||
local width = self.db.barWidth + leftSize + rightSize
|
||||
local height = (self.db.healthBarHeight + self.db.powerBarHeight + 1) * teamSize
|
||||
local height = (self.db.healthBarHeight + powerBarHeight) * teamSize
|
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+ (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
|
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+ self.db.bottomMargin * (teamSize - 1)
|
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|
||||
@ -173,12 +186,14 @@ function Gladdy:UpdateFrame()
|
||||
-- GrowDirection
|
||||
if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
|
||||
width = self.db.barWidth * teamSize + (leftSize + rightSize) * teamSize + self.db.bottomMargin * (teamSize - 1)
|
||||
height = self.db.healthBarHeight + self.db.powerBarHeight + 1
|
||||
height = self.db.healthBarHeight + powerBarHeight
|
||||
end
|
||||
|
||||
self.frame:SetScale(self.db.frameScale)
|
||||
self.frame:SetWidth(width)
|
||||
self.frame:SetHeight(height)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame.background:SetBackdropColor(self.db.backgroundColor.r, self.db.backgroundColor.g, self.db.backgroundColor.b, self.db.backgroundColor.a)
|
||||
--self.frame:SetBackdropColor(self.db.frameColor.r, self.db.frameColor.g, self.db.frameColor.b, self.db.frameColor.a)
|
||||
self.frame:ClearAllPoints()
|
||||
if (self.db.x == 0 and self.db.y == 0) then
|
||||
@ -214,17 +229,17 @@ function Gladdy:UpdateFrame()
|
||||
button:SetWidth(self.db.barWidth)
|
||||
button:SetHeight(self.db.healthBarHeight)
|
||||
button.secure:SetWidth(self.db.barWidth)
|
||||
button.secure:SetHeight(self.db.healthBarHeight + self.db.powerBarHeight + 1)
|
||||
button.secure:SetHeight(self.db.healthBarHeight + powerBarHeight)
|
||||
|
||||
button:ClearAllPoints()
|
||||
button.secure:ClearAllPoints()
|
||||
if (self.db.growDirection == "TOP") then
|
||||
if (i == 1) then
|
||||
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, self.db.powerBarHeight + 1)
|
||||
button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
|
||||
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight)
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
else
|
||||
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
|
||||
button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
|
||||
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
|
||||
end
|
||||
elseif (self.db.growDirection == "BOTTOM") then
|
||||
if (i == 1) then
|
||||
@ -254,7 +269,7 @@ function Gladdy:UpdateFrame()
|
||||
|
||||
|
||||
for _, v in self:IterModules() do
|
||||
self:Call(v, "UpdateFrame", button.unit)
|
||||
self:Call(v, "UpdateFrame", "arena" .. i)
|
||||
end
|
||||
end
|
||||
for _, v in self:IterModules() do
|
||||
@ -264,14 +279,19 @@ end
|
||||
|
||||
function Gladdy:HideFrame()
|
||||
if (self.frame) then
|
||||
self.frame:Hide()
|
||||
if InCombatLockdown() then
|
||||
self.startTest = nil
|
||||
self.hideFrame = true
|
||||
else
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
self.frame.testing = nil
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:ToggleFrame(i)
|
||||
self:Reset()
|
||||
|
||||
if (self.frame and self.frame:IsShown() and i == self.curBracket) then
|
||||
self:HideFrame()
|
||||
else
|
||||
@ -287,9 +307,17 @@ function Gladdy:ToggleFrame(i)
|
||||
self:CreateButton(o)
|
||||
end
|
||||
end
|
||||
self:Reset()
|
||||
self.curBracket = i
|
||||
self:UpdateFrame()
|
||||
self:Test()
|
||||
self.frame:Show()
|
||||
if InCombatLockdown() then
|
||||
Gladdy:Print("Gladdy frames show as soon as you leave combat")
|
||||
self.showFrame = true
|
||||
self.startTest = true
|
||||
else
|
||||
self:Test()
|
||||
self.frame:Show()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -305,28 +333,38 @@ function Gladdy:CreateButton(i)
|
||||
--button.texture:SetAllPoints(button)
|
||||
--button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
|
||||
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
secure:SetAttribute("*type1", "target")
|
||||
secure:SetAttribute("*type2", "focus")
|
||||
secure:RegisterForClicks("AnyDown")
|
||||
|
||||
secure:SetAttribute("target", "arena" .. i)
|
||||
secure:SetAttribute("focus", "arena" .. i)
|
||||
secure:SetAttribute("unit", "arena" .. i)
|
||||
|
||||
--[[
|
||||
secure:SetAttribute("target", i == 1 and "player" or "focus")
|
||||
secure:SetAttribute("focus", i == 1 and "player" or "focus")
|
||||
secure:SetAttribute("unit", i == 1 and "player" or "focus")
|
||||
--]]
|
||||
|
||||
--secure.texture = secure:CreateTexture(nil, "OVERLAY")
|
||||
--secure.texture:SetAllPoints(secure)
|
||||
--secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
|
||||
|
||||
button.id = i
|
||||
--button.unit = i == 1 and "player" or "focus"
|
||||
button.unit = "arena" .. i
|
||||
button.secure = secure
|
||||
|
||||
|
||||
self:ResetButton(button.unit)
|
||||
self:ResetButton("arena" .. i)
|
||||
|
||||
self.buttons[button.unit] = button
|
||||
self.buttons["arena" .. i] = button
|
||||
|
||||
for _, v in self:IterModules() do
|
||||
self:Call(v, "CreateFrame", button.unit)
|
||||
self:Call(v, "CreateFrame", "arena" .. i)
|
||||
end
|
||||
self:ResetButton("arena" .. i)
|
||||
end
|
||||
|
||||
function Gladdy:GetAnchor(unit, position)
|
||||
|
96
Gladdy.lua
96
Gladdy.lua
@ -25,7 +25,7 @@ local MAJOR, MINOR = "Gladdy", 4
|
||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
local L
|
||||
Gladdy.version_major_num = 1
|
||||
Gladdy.version_minor_num = 0.10
|
||||
Gladdy.version_minor_num = 0.19
|
||||
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
|
||||
Gladdy.version_releaseType = RELEASE_TYPES.beta
|
||||
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
|
||||
@ -200,11 +200,12 @@ function Gladdy:OnInitialize()
|
||||
self.LSM:Register("border", "Gladdy Tooltip round", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_round_selfmade")
|
||||
self.LSM:Register("border", "Gladdy Tooltip squared", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_square_selfmade")
|
||||
self.LSM:Register("font", "DorisPP", "Interface\\AddOns\\Gladdy\\Images\\DorisPP.TTF")
|
||||
self.LSM:Register("border", "Square Full White", "Interface\\AddOns\\Gladdy\\Images\\Square_FullWhite.tga")
|
||||
|
||||
L = self.L
|
||||
|
||||
self.testData = {
|
||||
["arena1"] = { name = "Swift", raceLoc = L["Tauren"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "Tauren" },
|
||||
["arena1"] = { name = "Swift", raceLoc = L["NightElf"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "NightElf" },
|
||||
["arena2"] = { name = "Vilden", raceLoc = L["Undead"], classLoc = L["Mage"], class = "MAGE", health = 10969, healthMax = 11023, power = 7833, powerMax = 10460, powerType = 0, testSpec = L["Frost"], race = "Scourge" },
|
||||
["arena3"] = { name = "Krymu", raceLoc = L["Human"], classLoc = L["Rogue"], class = "ROGUE", health = 1592, healthMax = 11740, power = 45, powerMax = 110, powerType = 3, testSpec = L["Subtlety"], race = "Human" },
|
||||
["arena4"] = { name = "Talmon", raceLoc = L["Human"], classLoc = L["Warlock"], class = "WARLOCK", health = 10221, healthMax = 14960, power = 9855, powerMax = 9855, powerType = 0, testSpec = L["Demonology"], race = "Human" },
|
||||
@ -227,6 +228,15 @@ function Gladdy:OnInitialize()
|
||||
self:Call(v, "Initialize") -- B.E > A.E :D
|
||||
end
|
||||
self:DeleteUnknownOptions(self.db, self.defaults.profile)
|
||||
if Gladdy.db.hideBlizzard == "always" then
|
||||
if IsAddOnLoaded("Blizzard_ArenaUI") then
|
||||
ArenaEnemyFrame1:SetAlpha(0)
|
||||
ArenaEnemyFrame2:SetAlpha(0)
|
||||
ArenaEnemyFrame3:SetAlpha(0)
|
||||
ArenaEnemyFrame4:SetAlpha(0)
|
||||
ArenaEnemyFrame5:SetAlpha(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:OnProfileChanged()
|
||||
@ -240,6 +250,7 @@ end
|
||||
function Gladdy:OnEnable()
|
||||
self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
|
||||
self:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
self:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
|
||||
if (IsAddOnLoaded("Clique")) then
|
||||
for i = 1, 5 do
|
||||
@ -266,6 +277,7 @@ function Gladdy:OnEnable()
|
||||
|
||||
self:HideFrame()
|
||||
self:ToggleFrame(3)
|
||||
self.showConfig = true
|
||||
end
|
||||
end
|
||||
|
||||
@ -285,23 +297,25 @@ end
|
||||
---------------------------
|
||||
|
||||
function Gladdy:Test()
|
||||
Gladdy.frame.testing = true
|
||||
for i = 1, self.curBracket do
|
||||
local unit = "arena" .. i
|
||||
if (not self.buttons[unit]) then
|
||||
self:CreateButton(i)
|
||||
end
|
||||
local button = self.buttons[unit]
|
||||
self.frame.testing = true
|
||||
if self.curBracket then
|
||||
for i = 1, self.curBracket do
|
||||
local unit = "arena" .. i
|
||||
if (not self.buttons[unit]) then
|
||||
self:CreateButton(i)
|
||||
end
|
||||
local button = self.buttons[unit]
|
||||
|
||||
for k, v in pairs(self.testData[unit]) do
|
||||
button[k] = v
|
||||
end
|
||||
for k, v in pairs(self.testData[unit]) do
|
||||
button[k] = v
|
||||
end
|
||||
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, "Test", unit)
|
||||
end
|
||||
for k, v in self:IterModules() do
|
||||
self:Call(v, "Test", unit)
|
||||
end
|
||||
|
||||
button:SetAlpha(1)
|
||||
button:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -312,6 +326,10 @@ end
|
||||
---------------------------
|
||||
|
||||
function Gladdy:PLAYER_ENTERING_WORLD()
|
||||
if self.showConfig then
|
||||
LibStub("AceConfigDialog-3.0"):Open("Gladdy", nil, LibStub("AceConfigDialog-3.0"):SelectGroup("Gladdy", "XiconProfiles"))
|
||||
self.showConfig = nil
|
||||
end
|
||||
local instance = select(2, IsInInstance())
|
||||
if (instance ~= "arena" and self.frame and self.frame:IsVisible() and not self.frame.testing) then
|
||||
self:Reset()
|
||||
@ -332,6 +350,23 @@ function Gladdy:UPDATE_BATTLEFIELD_STATUS(_, index)
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:PLAYER_REGEN_ENABLED()
|
||||
if self.showFrame then
|
||||
self:UpdateFrame()
|
||||
if self.startTest then
|
||||
self:Test()
|
||||
self.startTest = nil
|
||||
end
|
||||
self.frame:Show()
|
||||
self.showFrame = nil
|
||||
end
|
||||
if self.hideFrame then
|
||||
self:Reset()
|
||||
self.frame:Hide()
|
||||
self.hideFrame = nil
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- RESET FUNCTIONS (ARENA LEAVE)
|
||||
@ -355,6 +390,15 @@ function Gladdy:Reset()
|
||||
for unit in pairs(self.buttons) do
|
||||
self:ResetUnit(unit)
|
||||
end
|
||||
if Gladdy.db.hideBlizzard == "never" or Gladdy.db.hideBlizzard == "arena" then
|
||||
if IsAddOnLoaded("Blizzard_ArenaUI") then
|
||||
ArenaEnemyFrame1:SetAlpha(1)
|
||||
ArenaEnemyFrame2:SetAlpha(1)
|
||||
ArenaEnemyFrame3:SetAlpha(1)
|
||||
ArenaEnemyFrame4:SetAlpha(1)
|
||||
ArenaEnemyFrame5:SetAlpha(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Gladdy:ResetUnit(unit)
|
||||
@ -381,7 +425,7 @@ function Gladdy:ResetButton(unit)
|
||||
button[k1] = nil
|
||||
elseif (type(v1) == "number") then
|
||||
button[k1] = 0
|
||||
elseif (type(v1) == "array") then
|
||||
elseif (type(v1) == "table") then
|
||||
button[k1] = {}
|
||||
elseif (type(v1) == "boolean") then
|
||||
button[k1] = false
|
||||
@ -407,9 +451,23 @@ function Gladdy:JoinedArena()
|
||||
end
|
||||
|
||||
self:SendMessage("JOINED_ARENA")
|
||||
self:UpdateFrame()
|
||||
self.frame:Show()
|
||||
if InCombatLockdown() then
|
||||
Gladdy:Print("Gladdy frames show as soon as you leave combat")
|
||||
self.showFrame = true
|
||||
else
|
||||
self:UpdateFrame()
|
||||
self.frame:Show()
|
||||
end
|
||||
for i=1, self.curBracket do
|
||||
self.buttons["arena" .. i]:SetAlpha(1)
|
||||
end
|
||||
if Gladdy.db.hideBlizzard == "arena" or Gladdy.db.hideBlizzard == "always" then
|
||||
if IsAddOnLoaded("Blizzard_ArenaUI") then
|
||||
ArenaEnemyFrame1:SetAlpha(0)
|
||||
ArenaEnemyFrame2:SetAlpha(0)
|
||||
ArenaEnemyFrame3:SetAlpha(0)
|
||||
ArenaEnemyFrame4:SetAlpha(0)
|
||||
ArenaEnemyFrame5:SetAlpha(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -1,6 +1,6 @@
|
||||
## Interface: 20501
|
||||
## Title: Gladdy - TBC
|
||||
## Version: 1.10-Beta
|
||||
## Version: 1.19-Beta
|
||||
## Notes: The most powerful arena AddOn for WoW 2.5.1
|
||||
## Author: XiconQoo, DnB_Junkee, Knall
|
||||
## X-Email: contact me on discord Knall#1751
|
||||
@ -22,6 +22,7 @@ Modules\Powerbar.lua
|
||||
Modules\Auras.lua
|
||||
Modules\Castbar.lua
|
||||
Modules\Classicon.lua
|
||||
Modules\Clicks.lua
|
||||
Modules\Diminishings.lua
|
||||
Modules\Highlight.lua
|
||||
Modules\TotemPlates.lua
|
||||
@ -35,4 +36,6 @@ Modules\XiconProfiles.lua
|
||||
Modules\Pets.lua
|
||||
Modules\ExportImport.lua
|
||||
Modules\CombatIndicator.lua
|
||||
Modules\RangeCheck.lua
|
||||
Modules\ShadowsightTimer.lua
|
||||
EventListener.lua
|
||||
|
Binary file not shown.
Binary file not shown.
BIN
Images/BasicProfiles/Classic2.blp
Normal file
BIN
Images/BasicProfiles/Classic2.blp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Images/BasicProfiles/Rukk1.blp
Normal file
BIN
Images/BasicProfiles/Rukk1.blp
Normal file
Binary file not shown.
BIN
Images/Square_FullWhite.tga
Normal file
BIN
Images/Square_FullWhite.tga
Normal file
Binary file not shown.
File diff suppressed because one or more lines are too long
2
Lang.lua
2
Lang.lua
@ -427,7 +427,7 @@ elseif GetLocale() == "deDE" then
|
||||
L["Show name text"] = "Namen zeigen"
|
||||
L["Show the units name"] = "Zeige den Namen des Gegners"
|
||||
L["Show ArenaX"] = "ArenaX zeigen"
|
||||
L["Show Arena1-5 as name instead"] = "Zeigt Arena1-5 anstatt des Namens"
|
||||
L["Show 1-5 as name instead"] = "Zeigt 1-5 anstatt des Namens"
|
||||
L["Show the actual health"] = "Zeige die momentane Gesundheit"
|
||||
L["Show the actual health on the health bar"] = "Zeigt die momentane Gesundheit"
|
||||
L["Show max health"] = "Zeige maximale Gesundheit"
|
||||
|
232
Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
Normal file
232
Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
Normal file
@ -0,0 +1,232 @@
|
||||
--- = Background =
|
||||
-- Blizzard's IsSpellInRange API has always been very limited - you either must have the name of the spell, or its spell book ID. Checking directly by spellID is simply not possible.
|
||||
-- Now, in Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
|
||||
-- = Usage =
|
||||
-- **LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
|
||||
-- * Allows ranged checking based on both spell name and spellID.
|
||||
-- * Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
|
||||
--
|
||||
-- @class file
|
||||
-- @name LibSpellRange-1.0.lua
|
||||
|
||||
local major = "SpellRange-1.0"
|
||||
local minor = 15
|
||||
|
||||
assert(LibStub, format("%s requires LibStub.", major))
|
||||
|
||||
local Lib = LibStub:NewLibrary(major, minor)
|
||||
if not Lib then return end
|
||||
|
||||
local tonumber = _G.tonumber
|
||||
local strlower = _G.strlower
|
||||
local wipe = _G.wipe
|
||||
local type = _G.type
|
||||
|
||||
local GetSpellTabInfo = _G.GetSpellTabInfo
|
||||
local GetNumSpellTabs = _G.GetNumSpellTabs
|
||||
local GetSpellBookItemInfo = _G.GetSpellBookItemInfo
|
||||
local GetSpellBookItemName = _G.GetSpellBookItemName
|
||||
local GetSpellLink = _G.GetSpellLink
|
||||
local GetSpellInfo = _G.GetSpellInfo
|
||||
|
||||
local IsSpellInRange = _G.IsSpellInRange
|
||||
local SpellHasRange = _G.SpellHasRange
|
||||
|
||||
-- isNumber is basically a tonumber cache for maximum efficiency
|
||||
Lib.isNumber = Lib.isNumber or setmetatable({}, {
|
||||
__mode = "kv",
|
||||
__index = function(t, i)
|
||||
local o = tonumber(i) or false
|
||||
t[i] = o
|
||||
return o
|
||||
end})
|
||||
local isNumber = Lib.isNumber
|
||||
|
||||
-- strlower cache for maximum efficiency
|
||||
Lib.strlowerCache = Lib.strlowerCache or setmetatable(
|
||||
{}, {
|
||||
__index = function(t, i)
|
||||
if not i then return end
|
||||
local o
|
||||
if type(i) == "number" then
|
||||
o = i
|
||||
else
|
||||
o = strlower(i)
|
||||
end
|
||||
t[i] = o
|
||||
return o
|
||||
end,
|
||||
}) local strlowerCache = Lib.strlowerCache
|
||||
|
||||
-- Matches lowercase player spell names to their spellBookID
|
||||
Lib.spellsByName_spell = Lib.spellsByName_spell or {}
|
||||
local spellsByName_spell = Lib.spellsByName_spell
|
||||
|
||||
-- Matches player spellIDs to their spellBookID
|
||||
Lib.spellsByID_spell = Lib.spellsByID_spell or {}
|
||||
local spellsByID_spell = Lib.spellsByID_spell
|
||||
|
||||
-- Matches lowercase pet spell names to their spellBookID
|
||||
Lib.spellsByName_pet = Lib.spellsByName_pet or {}
|
||||
local spellsByName_pet = Lib.spellsByName_pet
|
||||
|
||||
-- Matches pet spellIDs to their spellBookID
|
||||
Lib.spellsByID_pet = Lib.spellsByID_pet or {}
|
||||
local spellsByID_pet = Lib.spellsByID_pet
|
||||
|
||||
-- Updates spellsByName and spellsByID
|
||||
local function UpdateBook(bookType)
|
||||
local max = 0
|
||||
for i = 1, GetNumSpellTabs() do
|
||||
local _, _, offs, numspells, _, specId = GetSpellTabInfo(i)
|
||||
if specId == 0 then
|
||||
max = offs + numspells
|
||||
end
|
||||
end
|
||||
|
||||
local spellsByName = Lib["spellsByName_" .. bookType]
|
||||
local spellsByID = Lib["spellsByID_" .. bookType]
|
||||
|
||||
wipe(spellsByName)
|
||||
wipe(spellsByID)
|
||||
|
||||
for spellBookID = 1, max do
|
||||
local type, baseSpellID = GetSpellBookItemInfo(spellBookID, bookType)
|
||||
|
||||
if type == "SPELL" or type == "PETACTION" then
|
||||
local currentSpellName = GetSpellBookItemName(spellBookID, bookType)
|
||||
local link = GetSpellLink(currentSpellName)
|
||||
local currentSpellID = tonumber(link and link:gsub("|", "||"):match("spell:(%d+)"))
|
||||
|
||||
-- For each entry we add to a table,
|
||||
-- only add it if there isn't anything there already.
|
||||
-- This prevents weird passives from overwriting real, legit spells.
|
||||
-- For example, in WoW 7.3.5 the ret paladin mastery
|
||||
-- was coming back with a base spell named "Judgement",
|
||||
-- which was overwriting the real "Judgement".
|
||||
-- Passives usually come last in the spellbook,
|
||||
-- so this should work just fine as a workaround.
|
||||
-- This issue with "Judgement" is gone in BFA because the mastery changed.
|
||||
|
||||
if currentSpellName and not spellsByName[strlower(currentSpellName)] then
|
||||
spellsByName[strlower(currentSpellName)] = spellBookID
|
||||
end
|
||||
if currentSpellID and not spellsByID[currentSpellID] then
|
||||
spellsByID[currentSpellID] = spellBookID
|
||||
end
|
||||
|
||||
if type == "SPELL" then
|
||||
-- PETACTION (pet abilities) don't return a spellID for baseSpellID,
|
||||
-- so base spells only work for proper player spells.
|
||||
local baseSpellName = GetSpellInfo(baseSpellID)
|
||||
if baseSpellName and not spellsByName[strlower(baseSpellName)] then
|
||||
spellsByName[strlower(baseSpellName)] = spellBookID
|
||||
end
|
||||
if baseSpellID and not spellsByID[baseSpellID] then
|
||||
spellsByID[baseSpellID] = spellBookID
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Handles updating spellsByName and spellsByID
|
||||
if not Lib.updaterFrame then
|
||||
Lib.updaterFrame = CreateFrame("Frame")
|
||||
end
|
||||
Lib.updaterFrame:UnregisterAllEvents()
|
||||
Lib.updaterFrame:RegisterEvent("SPELLS_CHANGED")
|
||||
|
||||
local function UpdateSpells()
|
||||
UpdateBook("spell")
|
||||
UpdateBook("pet")
|
||||
end
|
||||
|
||||
Lib.updaterFrame:SetScript("OnEvent", UpdateSpells)
|
||||
UpdateSpells()
|
||||
|
||||
--- Improved spell range checking function.
|
||||
-- @name SpellRange.IsSpellInRange
|
||||
-- @paramsig spell, unit
|
||||
-- @param spell Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
-- @param unit UnitID of the spell that you wish to check the range on.
|
||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/IsSpellInRange
|
||||
-- @usage
|
||||
-- -- Check spell range by spell name on unit "target"
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
|
||||
--
|
||||
-- -- Check spell range by spellID on unit "mouseover"
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
|
||||
function Lib.IsSpellInRange(spellInput, unit)
|
||||
if isNumber[spellInput] then
|
||||
local spell = spellsByID_spell[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "spell", unit)
|
||||
else
|
||||
local spell = spellsByID_pet[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "pet", unit)
|
||||
end
|
||||
end
|
||||
else
|
||||
local spellInput = strlowerCache[spellInput]
|
||||
|
||||
local spell = spellsByName_spell[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "spell", unit)
|
||||
else
|
||||
local spell = spellsByName_pet[spellInput]
|
||||
if spell then
|
||||
return IsSpellInRange(spell, "pet", unit)
|
||||
end
|
||||
end
|
||||
|
||||
return IsSpellInRange(spellInput, unit)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Improved SpellHasRange.
|
||||
-- @name SpellRange.SpellHasRange
|
||||
-- @paramsig spell
|
||||
-- @param spell Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/SpellHasRange
|
||||
-- @usage
|
||||
-- -- Check if a spell has a range by spell name
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local hasRange = SpellRange.SpellHasRange("Stormstrike")
|
||||
--
|
||||
-- -- Check if a spell has a range by spellID
|
||||
-- local SpellRange = LibStub("SpellRange-1.0")
|
||||
-- local hasRange = SpellRange.SpellHasRange(17364)
|
||||
function Lib.SpellHasRange(spellInput)
|
||||
if isNumber[spellInput] then
|
||||
local spell = spellsByID_spell[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "spell")
|
||||
else
|
||||
local spell = spellsByID_pet[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "pet")
|
||||
end
|
||||
end
|
||||
else
|
||||
local spellInput = strlowerCache[spellInput]
|
||||
|
||||
local spell = spellsByName_spell[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "spell")
|
||||
else
|
||||
local spell = spellsByName_pet[spellInput]
|
||||
if spell then
|
||||
return SpellHasRange(spell, "pet")
|
||||
end
|
||||
end
|
||||
|
||||
return SpellHasRange(spellInput)
|
||||
end
|
||||
|
||||
end
|
61
Libs/LibSpellRange-1.0/README.md
Normal file
61
Libs/LibSpellRange-1.0/README.md
Normal file
@ -0,0 +1,61 @@
|
||||
# LibSpellRange-1.0
|
||||
|
||||
## Background
|
||||
|
||||
Blizzard's `IsSpellInRange` API has always been very limited - you either must have the name of the spell,
|
||||
or its spell book ID. Checking directly by spellID is simply not possible.
|
||||
Now, since Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work -
|
||||
instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do
|
||||
not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
|
||||
|
||||
## Usage
|
||||
|
||||
**LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
|
||||
|
||||
* Allows ranged checking based on both spell name and spellID.
|
||||
* Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
|
||||
|
||||
### `SpellRange.IsSpellInRange(spell, unit)` - Improved `IsSpellInRange`
|
||||
|
||||
#### Parameters
|
||||
|
||||
- `spell` - Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
- `unit` - UnitID of the spell that you wish to check the range on.
|
||||
|
||||
#### Return value
|
||||
|
||||
Exact same returns as [the built-in `IsSpellInRange`](http://wowprogramming.com/docs/api/IsSpellInRange.html)
|
||||
|
||||
#### Usage
|
||||
|
||||
``` lua
|
||||
-- Check spell range by spell name on unit "target"
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
|
||||
|
||||
-- Check spell range by spellID on unit "mouseover"
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
|
||||
```
|
||||
|
||||
### `SpellRange.SpellHasRange(spell)` - Improved `SpellHasRange`
|
||||
|
||||
#### Parameters
|
||||
|
||||
- `spell` - Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
|
||||
|
||||
#### Return value
|
||||
|
||||
Exact same returns as [the built-in `SpellHasRange`](http://wowprogramming.com/docs/api/SpellHasRange.html)
|
||||
|
||||
#### Usage
|
||||
|
||||
``` lua
|
||||
-- Check if a spell has a range by spell name
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local hasRange = SpellRange.SpellHasRange("Stormstrike")
|
||||
|
||||
-- Check if a spell has a range by spellID
|
||||
local SpellRange = LibStub("SpellRange-1.0")
|
||||
local hasRange = SpellRange.SpellHasRange(17364)
|
||||
```
|
3
Libs/LibSpellRange-1.0/lib.xml
Normal file
3
Libs/LibSpellRange-1.0/lib.xml
Normal file
@ -0,0 +1,3 @@
|
||||
<Ui>
|
||||
<Script file="LibSpellRange-1.0.lua"/>
|
||||
</Ui>
|
@ -47,6 +47,7 @@ function Announcements:Initialize()
|
||||
self:RegisterMessage("UNIT_HEALTH")
|
||||
self:RegisterMessage("TRINKET_USED")
|
||||
self:RegisterMessage("TRINKET_READY")
|
||||
self:RegisterMessage("SHADOWSIGHT")
|
||||
end
|
||||
|
||||
function Announcements:Reset()
|
||||
@ -148,6 +149,10 @@ function Announcements:CheckDrink(unit, aura)
|
||||
end
|
||||
end
|
||||
|
||||
function Announcements:SHADOWSIGHT(msg)
|
||||
self:Send(msg, 2)
|
||||
end
|
||||
|
||||
function Announcements:Send(msg, throttle, color)
|
||||
if (throttle and throttle > 0) then
|
||||
if (not self.throttled[msg]) then
|
||||
@ -172,9 +177,9 @@ function Announcements:Send(msg, throttle, color)
|
||||
RaidNotice_AddMessage(RaidBossEmoteFrame, msg, color)
|
||||
elseif (dest == "fct" and IsAddOnLoaded("Blizzard_CombatText")) then
|
||||
CombatText_AddMessage(msg, nil, color.r, color.g, color.b, "crit", 1)
|
||||
--[[elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
|
||||
MikSBT.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
|
||||
elseif (dest == "sct" and IsAddOnLoaded("sct")) then
|
||||
elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
|
||||
MikSBT.Animations.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
|
||||
--[[elseif (dest == "sct" and IsAddOnLoaded("sct")) then
|
||||
SCT:DisplayText(msg, color, true, "event", 1)
|
||||
elseif (dest == "parrot" and IsAddOnLoaded("parrot")) then
|
||||
Parrot:ShowMessage(msg, "Notification", true, color.r, color.g, color.b)--]]
|
||||
@ -206,6 +211,7 @@ function Announcements:GetOptions()
|
||||
["party"] = L["Party"],
|
||||
["rw"] = L["Raid Warning"],
|
||||
["fct"] = L["Blizzard's Floating Combat Text"],
|
||||
["msbt"] = L["MikScrollingBattleText"],
|
||||
}
|
||||
|
||||
return {
|
||||
|
@ -15,11 +15,7 @@ function ACDFrame:OnEvent(event, ...)
|
||||
end
|
||||
|
||||
function ACDFrame:Initialize()
|
||||
if ACDFrame.locales[GetLocale()] then
|
||||
self.locale = ACDFrame.locales[GetLocale()]
|
||||
else
|
||||
self.locale = ACDFrame.locales["default"]
|
||||
end
|
||||
self.locale = Gladdy:GetArenaTimer()
|
||||
self.hidden = false
|
||||
self.countdown = -1
|
||||
self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
|
||||
@ -178,69 +174,7 @@ function ACDFrame:GetOptions()
|
||||
min = 64,
|
||||
max = 512,
|
||||
step = 16,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
end
|
||||
|
||||
ACDFrame.locales = {
|
||||
["default"] = {
|
||||
[61] = "One minute until the Arena battle begins!",
|
||||
[31] = "Thirty seconds until the Arena battle begins!",
|
||||
[16] = "Fifteen seconds until the Arena battle begins!",
|
||||
[0] = "The Arena battle has begun!",
|
||||
},
|
||||
["esES"] = {
|
||||
[61] = "¡Un minuto hasta que dé comienzo la batalla en arena!",
|
||||
[31] = "¡Treinta segundos hasta que comience la batalla en arena!",
|
||||
[16] = "¡Quince segundos hasta que comience la batalla en arena!",
|
||||
[0] = "¡La batalla en arena ha comenzado!",
|
||||
},
|
||||
["ptBR"] = {
|
||||
[61] = "Um minuto até a batalha na Arena começar!",
|
||||
[31] = "Trinta segundos até a batalha na Arena começar!",
|
||||
[16] = "Quinze segundos até a batalha na Arena começar!",
|
||||
[0] = "A batalha na Arena começou!",
|
||||
},
|
||||
["deDE"] = {
|
||||
[61] = "Noch eine Minute bis der Arenakampf beginnt!",
|
||||
[31] = "Noch dreißig Sekunden bis der Arenakampf beginnt!",
|
||||
[16] = "Noch fünfzehn Sekunden bis der Arenakampf beginnt!",
|
||||
[0] = "Der Arenakampf hat begonnen!",
|
||||
},
|
||||
["frFR"] = {
|
||||
[60] = "Le combat d'arène commence dans une minute\194\160!",
|
||||
[30] = "Le combat d'arène commence dans trente secondes\194\160!",
|
||||
[15] = "Le combat d'arène commence dans quinze secondes\194\160!",
|
||||
[0] = "Le combat d'arène commence\194\160!",
|
||||
},
|
||||
["ruRU"] = {
|
||||
[61] = "Одна минута до начала боя на арене!",
|
||||
[31] = "Тридцать секунд до начала боя на арене!",
|
||||
[16] = "До начала боя на арене осталось 15 секунд.",
|
||||
[0] = "Бой начался!",
|
||||
},
|
||||
["itIT"] = { -- TODO
|
||||
-- Beta has no itIT version available?
|
||||
},
|
||||
["koKR"] = {
|
||||
[61] = "투기장 전투 시작 1분 전입니다!",
|
||||
[31] = "투기장 전투 시작 30초 전입니다!",
|
||||
[16] = "투기장 전투 시작 15초 전입니다!",
|
||||
[0] = "투기장 전투가 시작되었습니다!",
|
||||
},
|
||||
["zhCN"] = {
|
||||
[61] = "竞技场战斗将在一分钟后开始!",
|
||||
[31] = "竞技场战斗将在三十秒后开始!",
|
||||
[16] = "竞技场战斗将在十五秒后开始!",
|
||||
[0] = "竞技场的战斗开始了!",
|
||||
},
|
||||
["zhTW"] = {
|
||||
[61] = "1分鐘後競技場戰鬥開始!",
|
||||
[31] = "30秒後競技場戰鬥開始!",
|
||||
[16] = "15秒後競技場戰鬥開始!",
|
||||
[0] = "競技場戰鬥開始了!",
|
||||
},
|
||||
}
|
||||
|
||||
ACDFrame.locales["esMX"] = ACDFrame.locales["esES"]
|
||||
ACDFrame.locales["ptPT"] = ACDFrame.locales["ptBR"]
|
||||
|
@ -18,6 +18,16 @@ local function defaultSpells(auraType)
|
||||
end
|
||||
return spells
|
||||
end
|
||||
local function defaultInterrupts()
|
||||
local spells = {}
|
||||
for k,v in pairs(Gladdy:GetInterrupts()) do
|
||||
spells[tostring(v.spellID)] = {}
|
||||
spells[tostring(v.spellID)].enabled = true
|
||||
spells[tostring(v.spellID)].priority = v.priority
|
||||
end
|
||||
return spells
|
||||
end
|
||||
|
||||
local Auras = Gladdy:NewModule("Auras", nil, {
|
||||
auraFont = "DorisPP",
|
||||
auraFontSizeScale = 1,
|
||||
@ -27,7 +37,10 @@ local Auras = Gladdy:NewModule("Auras", nil, {
|
||||
auraDebuffBorderColor = { r = 0, g = 1, b = 0, a = 1 },
|
||||
auraDisableCircle = false,
|
||||
auraCooldownAlpha = 1,
|
||||
auraListDefault = defaultSpells()
|
||||
auraListDefault = defaultSpells(),
|
||||
auraListInterrupts = defaultInterrupts(),
|
||||
auraInterruptColorsEnabled = true,
|
||||
auraInterruptColors = Gladdy:GetSpellSchoolColors()
|
||||
})
|
||||
|
||||
function Auras:Initialize()
|
||||
@ -39,6 +52,7 @@ function Auras:Initialize()
|
||||
self:RegisterMessage("UNIT_DEATH")
|
||||
self:RegisterMessage("AURA_GAIN")
|
||||
self:RegisterMessage("AURA_FADE")
|
||||
self:RegisterMessage("SPELL_INTERRUPT")
|
||||
end
|
||||
|
||||
function Auras:CreateFrame(unit)
|
||||
@ -83,16 +97,92 @@ function Auras:CreateFrame(unit)
|
||||
|
||||
auraFrame:SetScript("OnUpdate", function(self, elapsed)
|
||||
if (self.active) then
|
||||
if (self.interruptFrame.priority and self.priority < self.interruptFrame.priority) then
|
||||
self:SetAlpha(0.01)
|
||||
else
|
||||
self:SetAlpha(1)
|
||||
end
|
||||
if (self.timeLeft <= 0) then
|
||||
Auras:AURA_FADE(self.unit, self.track)
|
||||
else
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
|
||||
Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 10)
|
||||
end
|
||||
else
|
||||
self:SetAlpha(0.01)
|
||||
end
|
||||
end)
|
||||
|
||||
Gladdy.buttons[unit].aura = auraFrame
|
||||
self.frames[unit] = auraFrame
|
||||
self:CreateInterrupt(unit)
|
||||
self:ResetUnit(unit)
|
||||
end
|
||||
|
||||
function Auras:CreateInterrupt(unit)
|
||||
local interruptFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit])
|
||||
interruptFrame:EnableMouse(false)
|
||||
interruptFrame:SetFrameStrata("MEDIUM")
|
||||
interruptFrame:SetFrameLevel(3)
|
||||
|
||||
interruptFrame.cooldown = CreateFrame("Cooldown", nil, interruptFrame, "CooldownFrameTemplate")
|
||||
interruptFrame.cooldown.noCooldownCount = true
|
||||
interruptFrame.cooldown:SetFrameStrata("MEDIUM")
|
||||
interruptFrame.cooldown:SetFrameLevel(4)
|
||||
interruptFrame.cooldown:SetReverse(true)
|
||||
interruptFrame.cooldown:SetHideCountdownNumbers(true)
|
||||
|
||||
interruptFrame.cooldownFrame = CreateFrame("Frame", nil, interruptFrame)
|
||||
interruptFrame.cooldownFrame:ClearAllPoints()
|
||||
interruptFrame.cooldownFrame:SetAllPoints(interruptFrame)
|
||||
interruptFrame.cooldownFrame:SetFrameStrata("MEDIUM")
|
||||
interruptFrame.cooldownFrame:SetFrameLevel(5)
|
||||
|
||||
interruptFrame.icon = interruptFrame:CreateTexture(nil, "BACKGROUND")
|
||||
interruptFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
interruptFrame.icon:SetAllPoints(interruptFrame)
|
||||
|
||||
interruptFrame.icon.overlay = interruptFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
|
||||
interruptFrame.icon.overlay:SetAllPoints(interruptFrame)
|
||||
interruptFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
|
||||
|
||||
local classIcon = Gladdy.modules["Class Icon"].frames[unit]
|
||||
interruptFrame:ClearAllPoints()
|
||||
interruptFrame:SetAllPoints(classIcon)
|
||||
|
||||
interruptFrame.text = interruptFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
|
||||
interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
|
||||
interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
|
||||
--auraFrame.text:SetShadowOffset(1, -1)
|
||||
--auraFrame.text:SetShadowColor(0, 0, 0, 1)
|
||||
interruptFrame.text:SetJustifyH("CENTER")
|
||||
interruptFrame.text:SetPoint("CENTER")
|
||||
interruptFrame.unit = unit
|
||||
|
||||
interruptFrame:SetScript("OnUpdate", function(self, elapsed)
|
||||
if (self.active) then
|
||||
if (Auras.frames[self.unit].priority and self.priority <= Auras.frames[self.unit].priority) then
|
||||
self:SetAlpha(0.01)
|
||||
else
|
||||
self:SetAlpha(1)
|
||||
end
|
||||
if (self.timeLeft <= 0) then
|
||||
self.active = false
|
||||
self.priority = nil
|
||||
self.spellSchool = nil
|
||||
self.cooldown:Clear()
|
||||
self:SetAlpha(0.01)
|
||||
else
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 10)
|
||||
end
|
||||
else
|
||||
self:SetAlpha(0.01)
|
||||
end
|
||||
end)
|
||||
|
||||
Gladdy.buttons[unit].interruptFrame = interruptFrame
|
||||
self.frames[unit].interruptFrame = interruptFrame
|
||||
self:ResetUnit(unit)
|
||||
end
|
||||
|
||||
@ -125,10 +215,48 @@ function Auras:UpdateFrame(unit)
|
||||
else
|
||||
auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
|
||||
end
|
||||
auraFrame.icon.overlay:Hide()
|
||||
if not auraFrame.active then
|
||||
auraFrame.icon.overlay:Hide()
|
||||
end
|
||||
if Gladdy.db.auraDisableCircle then
|
||||
auraFrame.cooldown:SetAlpha(0)
|
||||
end
|
||||
self:UpdateInterruptFrame(unit)
|
||||
end
|
||||
|
||||
function Auras:UpdateInterruptFrame(unit)
|
||||
local interruptFrame = self.frames[unit] and self.frames[unit].interruptFrame
|
||||
if (not interruptFrame) then
|
||||
return
|
||||
end
|
||||
|
||||
local width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize
|
||||
|
||||
interruptFrame:SetWidth(width)
|
||||
interruptFrame:SetHeight(height)
|
||||
interruptFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit])
|
||||
|
||||
interruptFrame.cooldown:SetWidth(width - width/16)
|
||||
interruptFrame.cooldown:SetHeight(height - height/16)
|
||||
interruptFrame.cooldown:ClearAllPoints()
|
||||
interruptFrame.cooldown:SetPoint("CENTER", interruptFrame, "CENTER")
|
||||
interruptFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
|
||||
|
||||
interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
|
||||
interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
|
||||
|
||||
interruptFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
|
||||
if interruptFrame.spellSchool then
|
||||
interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(interruptFrame.spellSchool))
|
||||
else
|
||||
interruptFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
|
||||
end
|
||||
if not interruptFrame.active then
|
||||
interruptFrame.icon.overlay:Hide()
|
||||
end
|
||||
if Gladdy.db.auraDisableCircle then
|
||||
interruptFrame.cooldown:SetAlpha(0)
|
||||
end
|
||||
end
|
||||
|
||||
function Auras:ResetUnit(unit)
|
||||
@ -141,22 +269,25 @@ function Auras:Test(unit)
|
||||
local spellName, _, icon
|
||||
|
||||
if (unit == "arena1") then
|
||||
spellName, _, icon = GetSpellInfo(12826)
|
||||
spellName, _, icon = GetSpellInfo(7922)
|
||||
self:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 12826, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 7922, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
|
||||
elseif (unit == "arena2") then
|
||||
spellName, _, icon = GetSpellInfo(6770)
|
||||
spellName = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))
|
||||
_, _, icon = GetSpellInfo(27010)
|
||||
self:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
self:AURA_FADE(unit,AURA_TYPE_DEBUFF)
|
||||
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 6770, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 27010, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
|
||||
elseif (unit == "arena3") then
|
||||
spellName, _, icon = GetSpellInfo(31224)
|
||||
spellName, _, icon = GetSpellInfo(34709)
|
||||
self:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
self:AURA_GAIN(unit,AURA_TYPE_BUFF, 31224, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
self:AURA_GAIN(unit,AURA_TYPE_BUFF, 34709, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
spellName, _, icon = GetSpellInfo(18425)
|
||||
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
--self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
--self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
|
||||
end
|
||||
end
|
||||
|
||||
@ -173,6 +304,10 @@ function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, exp
|
||||
return
|
||||
end
|
||||
|
||||
if spellID == 31117 then
|
||||
spellName = "Unstable Affliction Silence"
|
||||
end
|
||||
|
||||
if not self.auras[spellName] then
|
||||
return
|
||||
end
|
||||
@ -189,7 +324,7 @@ function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, exp
|
||||
auraFrame.name = spellName
|
||||
auraFrame.timeLeft = expirationTime - GetTime()
|
||||
auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority
|
||||
auraFrame.icon:SetTexture(icon)
|
||||
auraFrame.icon:SetTexture(Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)] and Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)].texture or icon)
|
||||
auraFrame.track = auraType
|
||||
auraFrame.active = true
|
||||
auraFrame.icon.overlay:Show()
|
||||
@ -213,9 +348,9 @@ function Auras:AURA_FADE(unit, auraType)
|
||||
return
|
||||
end
|
||||
if auraFrame.active then
|
||||
auraFrame.cooldown:SetCooldown(GetTime(), 0)
|
||||
auraFrame.cooldown:Clear()
|
||||
end
|
||||
auraFrame.cooldown:Hide()
|
||||
--auraFrame.cooldown:Hide()
|
||||
auraFrame.active = false
|
||||
auraFrame.name = nil
|
||||
auraFrame.timeLeft = 0
|
||||
@ -224,11 +359,123 @@ function Auras:AURA_FADE(unit, auraType)
|
||||
auraFrame.endTime = nil
|
||||
auraFrame.icon:SetTexture("")
|
||||
auraFrame.text:SetText("")
|
||||
auraFrame.icon.overlay:Hide()
|
||||
auraFrame.cooldownFrame:Hide()
|
||||
--auraFrame.icon.overlay:Hide()
|
||||
--auraFrame.cooldownFrame:Hide()
|
||||
end
|
||||
|
||||
function Auras:GetInterruptColor(extraSpellSchool)
|
||||
if not Gladdy.db.auraInterruptColorsEnabled then
|
||||
return Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a
|
||||
else
|
||||
local color = Gladdy.db.auraInterruptColors[extraSpellSchool] or Gladdy.db.auraInterruptColors["unknown"]
|
||||
return color.r, color.g, color.b, color.a
|
||||
end
|
||||
end
|
||||
|
||||
function Auras:SPELL_INTERRUPT(unit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
|
||||
local auraFrame = self.frames[unit]
|
||||
local interruptFrame = auraFrame and auraFrame.interruptFrame
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not interruptFrame) then
|
||||
return
|
||||
end
|
||||
if not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)] or not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].enabled then
|
||||
return
|
||||
end
|
||||
if (interruptFrame.priority and interruptFrame.priority > Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority) then
|
||||
return
|
||||
end
|
||||
local multiplier = ((button.spec == L["Restoration"] and button.class == "SHAMAN") or (button.spec == L["Holy"] and button.class == "PALADIN")) and 0.7 or 1
|
||||
|
||||
local duration = Gladdy:GetInterrupts()[spellName].duration * multiplier
|
||||
|
||||
interruptFrame.startTime = GetTime()
|
||||
interruptFrame.endTime = GetTime() + duration
|
||||
interruptFrame.name = spellName
|
||||
interruptFrame.timeLeft = duration
|
||||
interruptFrame.priority = Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority
|
||||
interruptFrame.icon:SetTexture(Gladdy:GetInterrupts()[spellName].texture)
|
||||
interruptFrame.spellSchool = extraSpellSchool
|
||||
interruptFrame.active = true
|
||||
interruptFrame.icon.overlay:Show()
|
||||
interruptFrame.cooldownFrame:Show()
|
||||
|
||||
interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(extraSpellSchool))
|
||||
|
||||
if not Gladdy.db.auraDisableCircle then
|
||||
interruptFrame.cooldown:Show()
|
||||
interruptFrame.cooldown:SetCooldown(interruptFrame.startTime, duration)
|
||||
end
|
||||
--interruptFrame:SetAlpha(1)
|
||||
end
|
||||
|
||||
function Auras:GetOptions()
|
||||
local borderArgs = {
|
||||
headerAuras = {
|
||||
type = "header",
|
||||
name = L["Border"],
|
||||
order = 2,
|
||||
},
|
||||
auraBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Border style"],
|
||||
order = 9,
|
||||
values = Gladdy:GetIconStyles(),
|
||||
}),
|
||||
auraBuffBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Buff color"],
|
||||
desc = L["Color of the text"],
|
||||
order = 10,
|
||||
hasAlpha = true,
|
||||
width = "0.8",
|
||||
}),
|
||||
auraDebuffBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Debuff color"],
|
||||
desc = L["Color of the text"],
|
||||
order = 11,
|
||||
hasAlpha = true,
|
||||
width = "0.8",
|
||||
}),
|
||||
headerColors = {
|
||||
type = "header",
|
||||
name = L["Interrupt Spells School Colors"],
|
||||
order = 12,
|
||||
},
|
||||
auraInterruptColorsEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable Interrupt Spell School Colors"],
|
||||
width = "full",
|
||||
desc = L["Will use Debuff Color if disabled"],
|
||||
order = 13,
|
||||
}),
|
||||
}
|
||||
local list = {}
|
||||
for k,v in pairs(Gladdy:GetSpellSchoolColors()) do
|
||||
tinsert(list, { key = k, val = v})
|
||||
end
|
||||
tbl_sort(list, function(a, b) return a.val.type < b.val.type end)
|
||||
for i,v in ipairs(list) do
|
||||
borderArgs["auraSpellSchool" .. v.key] = {
|
||||
type = "color",
|
||||
name = v.val.type,
|
||||
order = i + 13,
|
||||
hasAlpha = true,
|
||||
width = "0.8",
|
||||
set = function(info, r, g, b, a)
|
||||
Gladdy.db.auraInterruptColors[v.key].r = r
|
||||
Gladdy.db.auraInterruptColors[v.key].g = g
|
||||
Gladdy.db.auraInterruptColors[v.key].b = b
|
||||
Gladdy.db.auraInterruptColors[v.key].a = a
|
||||
end,
|
||||
get = function()
|
||||
local color = Gladdy.db.auraInterruptColors[v.key]
|
||||
return color.r, color.g, color.b, color.a
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
return {
|
||||
header = {
|
||||
type = "header",
|
||||
@ -264,6 +511,7 @@ function Auras:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
},
|
||||
@ -293,6 +541,7 @@ function Auras:GetOptions()
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
auraFontColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
@ -307,35 +556,7 @@ function Auras:GetOptions()
|
||||
type = "group",
|
||||
name = L["Border"],
|
||||
order = 3,
|
||||
args = {
|
||||
headerAuras = {
|
||||
type = "header",
|
||||
name = L["Border"],
|
||||
order = 2,
|
||||
},
|
||||
auraBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Border style"],
|
||||
order = 9,
|
||||
values = Gladdy:GetIconStyles(),
|
||||
}),
|
||||
auraBuffBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Buff color"],
|
||||
desc = L["Color of the text"],
|
||||
order = 10,
|
||||
hasAlpha = true,
|
||||
width = "0.8",
|
||||
}),
|
||||
auraDebuffBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Debuff color"],
|
||||
desc = L["Color of the text"],
|
||||
order = 11,
|
||||
hasAlpha = true,
|
||||
width = "0.8",
|
||||
}),
|
||||
}
|
||||
args = borderArgs
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -352,6 +573,13 @@ function Auras:GetOptions()
|
||||
name = "Buffs",
|
||||
order = 5,
|
||||
args = Auras:GetAuraOptions(AURA_TYPE_BUFF)
|
||||
},
|
||||
interruptList = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Interrupts",
|
||||
order = 6,
|
||||
args = Auras:GetInterruptOptions()
|
||||
}
|
||||
}
|
||||
end
|
||||
@ -387,19 +615,25 @@ function Auras:GetAuraOptions(auraType)
|
||||
tinsert(auras, v.spellID)
|
||||
end
|
||||
end
|
||||
tbl_sort(auras)
|
||||
tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
|
||||
for i,k in ipairs(auras) do
|
||||
options[tostring(k)] = {
|
||||
type = "group",
|
||||
name = GetSpellInfo(k),
|
||||
name = (Gladdy:GetImportantAuras()["Unstable Affliction Silence"]
|
||||
and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].spellID == k
|
||||
and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].altName)
|
||||
or (Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))]
|
||||
and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].spellID == k
|
||||
and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].altName)
|
||||
or GetSpellInfo(k),
|
||||
order = i+2,
|
||||
icon = select(3, GetSpellInfo(k)),
|
||||
icon = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
||||
args = {
|
||||
enabled = {
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
type = "toggle",
|
||||
image = select(3, GetSpellInfo(k)),
|
||||
image = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
||||
width = "2",
|
||||
set = function(info, value)
|
||||
Gladdy.db.auraListDefault[tostring(k)].enabled = value
|
||||
@ -422,6 +656,82 @@ function Auras:GetAuraOptions(auraType)
|
||||
set = function(info, value)
|
||||
Gladdy.db.auraListDefault[tostring(k)].priority = value
|
||||
end,
|
||||
width = "full",
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
return options
|
||||
end
|
||||
|
||||
function Auras:GetInterruptOptions()
|
||||
local options = {
|
||||
ckeckAll = {
|
||||
order = 1,
|
||||
width = "0.7",
|
||||
name = L["Check All"],
|
||||
type = "execute",
|
||||
func = function(info)
|
||||
for k,v in pairs(defaultInterrupts()) do
|
||||
Gladdy.db.auraListInterrupts[k].enabled = true
|
||||
end
|
||||
end,
|
||||
},
|
||||
uncheckAll = {
|
||||
order = 2,
|
||||
width = "0.7",
|
||||
name = L["Uncheck All"],
|
||||
type = "execute",
|
||||
func = function(info)
|
||||
for k,v in pairs(defaultInterrupts()) do
|
||||
Gladdy.db.auraListInterrupts[k].enabled = false
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
local auras = {}
|
||||
for k,v in pairs(Gladdy:GetInterrupts()) do
|
||||
tinsert(auras, v.spellID)
|
||||
end
|
||||
tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
|
||||
for i,k in ipairs(auras) do
|
||||
options[tostring(k)] = {
|
||||
type = "group",
|
||||
name = Gladdy:GetInterrupts()["Unstable Affliction Silence"]
|
||||
and Gladdy:GetInterrupts()["Unstable Affliction Silence"].spellID == k
|
||||
and Gladdy:GetInterrupts()["Unstable Affliction Silence"].altName
|
||||
or GetSpellInfo(k),
|
||||
order = i+2,
|
||||
icon = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
||||
args = {
|
||||
enabled = {
|
||||
order = 1,
|
||||
name = L["Enabled"],
|
||||
type = "toggle",
|
||||
image = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
|
||||
width = "2",
|
||||
set = function(info, value)
|
||||
Gladdy.db.auraListInterrupts[tostring(k)].enabled = value
|
||||
end,
|
||||
get = function(info)
|
||||
return Gladdy.db.auraListInterrupts[tostring(k)].enabled
|
||||
end
|
||||
},
|
||||
priority = {
|
||||
order = 2,
|
||||
name = L["Priority"],
|
||||
type = "range",
|
||||
min = 0,
|
||||
max = 50,
|
||||
width = "2",
|
||||
step = 1,
|
||||
get = function(info)
|
||||
return Gladdy.db.auraListInterrupts[tostring(k)].priority
|
||||
end,
|
||||
set = function(info, value)
|
||||
Gladdy.db.auraListInterrupts[tostring(k)].priority = value
|
||||
end,
|
||||
width = "full",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,21 +1,10 @@
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local CreateFrame = CreateFrame
|
||||
local GetTime = GetTime
|
||||
local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring
|
||||
local auraTypeColor = { }
|
||||
local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring, random = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring, math.random
|
||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
|
||||
local auraTypes = {AURA_TYPE_BUFF, AURA_TYPE_DEBUFF}
|
||||
|
||||
auraTypeColor["none"] = { r = 0.80, g = 0, b = 0 , a = 1}
|
||||
auraTypeColor["magic"] = { r = 0.20, g = 0.60, b = 1.00, a = 1}
|
||||
auraTypeColor["curse"] = { r = 0.60, g = 0.00, b = 1.00, a = 1 }
|
||||
auraTypeColor["disease"] = { r = 0.60, g = 0.40, b = 0, a = 1 }
|
||||
auraTypeColor["poison"] = { r = 0.00, g = 0.60, b = 0, a = 1 }
|
||||
auraTypeColor["immune"] = { r = 1.00, g = 0.02, b = 0.99, a = 1 }
|
||||
auraTypeColor["form"] = auraTypeColor["none"]
|
||||
auraTypeColor["aura"] = auraTypeColor["none"]
|
||||
auraTypeColor[""] = auraTypeColor["none"]
|
||||
|
||||
---------------------------
|
||||
-- Module init
|
||||
---------------------------
|
||||
@ -55,14 +44,14 @@ local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
|
||||
buffsBorderColorsEnabled = true,
|
||||
trackedDebuffs = defaultTrackedDebuffs,
|
||||
trackedBuffs = defaultTrackedBuffs,
|
||||
buffsBorderColorCurse = auraTypeColor["curse"],
|
||||
buffsBorderColorMagic = auraTypeColor["magic"],
|
||||
buffsBorderColorPoison = auraTypeColor["poison"],
|
||||
buffsBorderColorPhysical = auraTypeColor["none"],
|
||||
buffsBorderColorImmune = auraTypeColor["immune"],
|
||||
buffsBorderColorDisease = auraTypeColor["disease"],
|
||||
buffsBorderColorForm = auraTypeColor["form"],
|
||||
buffsBorderColorAura = auraTypeColor["aura"]
|
||||
buffsBorderColorCurse = Gladdy:GetAuraTypeColor()["curse"],
|
||||
buffsBorderColorMagic = Gladdy:GetAuraTypeColor()["magic"],
|
||||
buffsBorderColorPoison = Gladdy:GetAuraTypeColor()["poison"],
|
||||
buffsBorderColorPhysical = Gladdy:GetAuraTypeColor()["none"],
|
||||
buffsBorderColorImmune = Gladdy:GetAuraTypeColor()["immune"],
|
||||
buffsBorderColorDisease = Gladdy:GetAuraTypeColor()["disease"],
|
||||
buffsBorderColorForm = Gladdy:GetAuraTypeColor()["form"],
|
||||
buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"]
|
||||
})
|
||||
|
||||
local spellSchoolToOptionValueTable
|
||||
@ -145,24 +134,30 @@ end
|
||||
|
||||
function BuffsDebuffs:Test(unit)
|
||||
if Gladdy.db.buffsEnabled then
|
||||
if unit == "arena1" or unit == "arena3" then
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 18647, select(1, GetSpellInfo(18647)), select(3, GetSpellInfo(18647)), 10, GetTime() + 10, 1, "immune")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27218, select(1, GetSpellInfo(27218)), select(3, GetSpellInfo(27218)), 24, GetTime() + 20, 1, "curse")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27216, select(1, GetSpellInfo(27216)), select(3, GetSpellInfo(27216)), 18, GetTime() + 18, 1, "magic")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27189, select(1, GetSpellInfo(27189)), select(3, GetSpellInfo(27189)), 12, GetTime() + 12, 5, "poison")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 33076, select(1, GetSpellInfo(33076)), select(3, GetSpellInfo(33076)), 20, GetTime() + 20, 1, "magic")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 26980, select(1, GetSpellInfo(26980)), select(3, GetSpellInfo(26980)), 20, GetTime() + 20, 5, "magic")
|
||||
elseif unit == "arena2" then
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1, select(1, GetSpellInfo(1)), select(3, GetSpellInfo(1)), 20, GetTime() + 20, 5, "poison")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 27009, select(1, GetSpellInfo(27009)), select(3, GetSpellInfo(27009)), 20, GetTime() + 15, 1, "magic")
|
||||
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 11426, select(1, GetSpellInfo(11426)), select(3, GetSpellInfo(11426)), 10, GetTime() + 10, 1, "magic")
|
||||
local spellSchools = { "physical", "magic", "curse", "poison", "disease", "immune" }
|
||||
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
|
||||
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
|
||||
|
||||
local i = 1
|
||||
for spellID, enabled in pairs(Gladdy.db.trackedDebuffs) do
|
||||
if i > 4 then
|
||||
break
|
||||
end
|
||||
if enabled then
|
||||
BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_DEBUFF, 15, 15, random(1,5), spellSchools[random(1,6)], select(3, GetSpellInfo(spellID)), i)
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
i = 1
|
||||
for spellID, enabled in pairs(Gladdy.db.trackedBuffs) do
|
||||
if i > 4 then
|
||||
break
|
||||
end
|
||||
if enabled then
|
||||
BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_BUFF, 15, 15, random(1,5), spellSchools[random(1,6)], select(3, GetSpellInfo(spellID)), i)
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -280,6 +275,7 @@ function BuffsDebuffs:UpdateFrame(unit)
|
||||
self.frames[unit].debuffFrame:ClearAllPoints()
|
||||
|
||||
--DEBUFFS
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
if Gladdy.db.buffsCooldownPos == "TOP" then
|
||||
@ -298,9 +294,9 @@ function BuffsDebuffs:UpdateFrame(unit)
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
|
||||
else
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
|
||||
self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
|
||||
end
|
||||
elseif Gladdy.db.buffsCooldownPos == "LEFT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
@ -342,9 +338,9 @@ function BuffsDebuffs:UpdateFrame(unit)
|
||||
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
|
||||
end
|
||||
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
|
||||
self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
|
||||
self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
|
||||
else
|
||||
self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
|
||||
self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
|
||||
end
|
||||
elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
|
||||
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
|
||||
@ -476,28 +472,23 @@ local function iconTimer(auraFrame, elapsed)
|
||||
local timeLeftMilliSec = auraFrame.endtime - GetTime()
|
||||
local timeLeftSec = ceil(timeLeftMilliSec)
|
||||
auraFrame.timeLeft = timeLeftMilliSec
|
||||
--auraFrame.cooldowncircle:SetCooldown(auraFrame.startTime, auraFrame.endtime)
|
||||
if timeLeftSec >= 60 then
|
||||
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
|
||||
auraFrame.cooldown:SetFormattedText("%dm", ceil(timeLeftSec / 60))
|
||||
elseif timeLeftSec < 60 and timeLeftSec >= 11 then
|
||||
--if it's less than 60s
|
||||
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
|
||||
auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
|
||||
elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
|
||||
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0.7, 0) end
|
||||
auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
|
||||
elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
|
||||
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
|
||||
auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
|
||||
elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
|
||||
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
|
||||
auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec >= 0.0 and timeLeftMilliSec or 0.0)
|
||||
elseif timeLeftMilliSec <= 0 and timeLeftMilliSec > -0.05 then -- 50ms ping max wait for SPELL_AURA_REMOVED event
|
||||
auraFrame.cooldown:SetText("")
|
||||
else -- fallback in case SPELL_AURA_REMOVED is not fired
|
||||
if Gladdy.db.buffsDynamicColor then
|
||||
if timeLeftSec >= 60 then
|
||||
auraFrame.cooldown:SetTextColor(0.7, 1, 0)
|
||||
elseif timeLeftSec < 60 and timeLeftSec >= 11 then
|
||||
auraFrame.cooldown:SetTextColor(0.7, 1, 0)
|
||||
elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
|
||||
auraFrame.cooldown:SetTextColor(1, 0.7, 0)
|
||||
elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
|
||||
auraFrame.cooldown:SetTextColor(1, 0, 0)
|
||||
elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
|
||||
auraFrame.cooldown:SetTextColor(1, 0, 0)
|
||||
end
|
||||
end
|
||||
if timeLeftMilliSec < 0 then
|
||||
auraFrame:Hide()
|
||||
end
|
||||
Gladdy:FormatTimer(auraFrame.cooldown, timeLeftMilliSec, timeLeftMilliSec <= 3)
|
||||
else
|
||||
auraFrame.cooldown:SetText("")
|
||||
end
|
||||
@ -662,6 +653,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 5,
|
||||
max = 50,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
buffsBuffsWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -671,6 +663,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
buffsBuffsIconPadding = Gladdy:option({
|
||||
type = "range",
|
||||
@ -680,6 +673,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0,
|
||||
max = 10,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -722,6 +716,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
buffsBuffsYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -730,6 +725,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -750,6 +746,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
}
|
||||
@ -778,6 +775,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 5,
|
||||
max = 50,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
buffsWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -787,6 +785,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
buffsIconPadding = Gladdy:option({
|
||||
type = "range",
|
||||
@ -796,6 +795,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0,
|
||||
max = 10,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -838,6 +838,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
buffsYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -846,6 +847,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -866,6 +868,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
}
|
||||
@ -894,6 +897,7 @@ function BuffsDebuffs:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 10,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -923,6 +927,7 @@ function BuffsDebuffs:GetOptions()
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
buffsDynamicColor = Gladdy:option({
|
||||
type = "toggle",
|
||||
|
@ -19,6 +19,7 @@ local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
|
||||
local Castbar = Gladdy:NewModule("Cast Bar", 70, {
|
||||
castBarEnabled = true,
|
||||
castBarHeight = 20,
|
||||
castBarWidth = 160,
|
||||
castBarIconSize = 22,
|
||||
@ -183,10 +184,10 @@ function Castbar:UpdateFrame(unit)
|
||||
end
|
||||
end
|
||||
|
||||
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
||||
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.castBarFont), Gladdy.db.castBarFontSize)
|
||||
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||
|
||||
castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
|
||||
castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.castBarFont), Gladdy.db.castBarFontSize)
|
||||
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
|
||||
|
||||
castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
|
||||
@ -439,42 +440,41 @@ end
|
||||
---------------------------
|
||||
|
||||
function Castbar:JOINED_ARENA()
|
||||
for i=1, Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
local castBar = self.frames[unit]
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
|
||||
castBar:SetScript("OnEvent", Castbar.OnEvent)
|
||||
castBar:SetScript("OnUpdate", Castbar.OnUpdate)
|
||||
castBar.fadeOut = nil
|
||||
self:CAST_STOP(unit)
|
||||
--Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
|
||||
if Gladdy.db.castBarEnabled then
|
||||
for i=1, Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
local castBar = self.frames[unit]
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
|
||||
castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
|
||||
castBar:SetScript("OnEvent", Castbar.OnEvent)
|
||||
castBar:SetScript("OnUpdate", Castbar.OnUpdate)
|
||||
castBar.fadeOut = nil
|
||||
self:CAST_STOP(unit)
|
||||
--Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Castbar:ResetUnit(unit)
|
||||
local castBar = self.frames[unit]
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_START")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_STOP")
|
||||
castBar:UnregisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
castBar:UnregisterAllEvents()
|
||||
castBar:SetScript("OnEvent", nil)
|
||||
castBar:SetScript("OnUpdate", nil)
|
||||
castBar.fadeOut = nil
|
||||
self:CAST_STOP(unit)
|
||||
end
|
||||
|
||||
function Castbar:Reset()
|
||||
self.test = nil
|
||||
end
|
||||
|
||||
---------------------------
|
||||
|
||||
-- TEST
|
||||
@ -482,25 +482,30 @@ end
|
||||
---------------------------
|
||||
|
||||
function Castbar:Test(unit)
|
||||
local spell, _, icon, value, maxValue, event, endTime, startTime
|
||||
self.test = true
|
||||
if Gladdy.db.castBarEnabled then
|
||||
local spell, _, icon, value, maxValue, event, endTime, startTime
|
||||
|
||||
if (unit == "arena2") then
|
||||
spell, _, icon = GetSpellInfo(27072)
|
||||
value, maxValue, event = 0, 40, "cast"
|
||||
elseif (unit == "arena1") then
|
||||
spell, _, icon = GetSpellInfo(27220)
|
||||
endTime = GetTime() * 1000 + 60*1000
|
||||
startTime = GetTime() * 1000
|
||||
value = (endTime / 1000) - GetTime()
|
||||
maxValue = (endTime - startTime) / 1000
|
||||
event = "channel"
|
||||
elseif (unit == "arena3") then
|
||||
spell, _, icon = GetSpellInfo(20770)
|
||||
value, maxValue, event = 0, 60, "cast"
|
||||
end
|
||||
if (unit == "arena2") then
|
||||
spell, _, icon = GetSpellInfo(27072)
|
||||
value, maxValue, event = 0, 40, "cast"
|
||||
elseif (unit == "arena1") then
|
||||
spell, _, icon = GetSpellInfo(27220)
|
||||
endTime = GetTime() * 1000 + 60*1000
|
||||
startTime = GetTime() * 1000
|
||||
value = (endTime / 1000) - GetTime()
|
||||
maxValue = (endTime - startTime) / 1000
|
||||
event = "channel"
|
||||
else
|
||||
spell, _, icon = GetSpellInfo(20770)
|
||||
value, maxValue, event = 0, 60, "cast"
|
||||
end
|
||||
|
||||
if (spell) then
|
||||
self:CAST_START(unit, spell, icon, value, maxValue, event)
|
||||
if (spell) then
|
||||
self:CAST_START(unit, spell, icon, value, maxValue, event)
|
||||
end
|
||||
else
|
||||
self:CAST_STOP(unit)
|
||||
end
|
||||
end
|
||||
|
||||
@ -541,11 +546,17 @@ function Castbar:GetOptions()
|
||||
name = L["Cast Bar"],
|
||||
order = 2,
|
||||
},
|
||||
castBarEnabled = option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["If test is running, type \"/gladdy test\" again"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
order = 4,
|
||||
args = {
|
||||
barFrame = {
|
||||
type = "group",
|
||||
@ -565,6 +576,7 @@ function Castbar:GetOptions()
|
||||
min = 0,
|
||||
max = 50,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
castBarWidth = option({
|
||||
type = "range",
|
||||
@ -574,6 +586,7 @@ function Castbar:GetOptions()
|
||||
min = 0,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
headerTexture = {
|
||||
type = "header",
|
||||
@ -614,6 +627,7 @@ function Castbar:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.castBarHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
castBarBorderStyle = option({
|
||||
type = "select",
|
||||
@ -647,6 +661,7 @@ function Castbar:GetOptions()
|
||||
min = 0,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
headerBorder = {
|
||||
type = "header",
|
||||
@ -723,6 +738,7 @@ function Castbar:GetOptions()
|
||||
order = 4,
|
||||
min = 1,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
headerFormat = {
|
||||
type = "header",
|
||||
@ -781,6 +797,7 @@ function Castbar:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
castBarYOffset = option({
|
||||
type = "range",
|
||||
@ -789,6 +806,7 @@ function Castbar:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
},
|
||||
|
@ -215,6 +215,7 @@ function Classicon:GetOptions()
|
||||
max = 100,
|
||||
step = 1,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
classIconWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -223,6 +224,7 @@ function Classicon:GetOptions()
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
|
217
Modules/Clicks.lua
Normal file
217
Modules/Clicks.lua
Normal file
@ -0,0 +1,217 @@
|
||||
local tinsert = table.insert
|
||||
local pairs = pairs
|
||||
local tonumber = tonumber
|
||||
local tostring = tostring
|
||||
|
||||
local GetBindingKey = GetBindingKey
|
||||
local ClearOverrideBindings = ClearOverrideBindings
|
||||
local SetOverrideBindingClick = SetOverrideBindingClick
|
||||
local MACRO, TARGET, FOCUS, ADDON_DISABLED = MACRO, TARGET, FOCUS, ADDON_DISABLED
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
|
||||
local attributes = {
|
||||
{ name = "Target", button = "1", modifier = "", action = "target", spell = "" },
|
||||
{ name = "Focus", button = "2", modifier = "", action = "focus", spell = "" },
|
||||
}
|
||||
for i = 3, 10 do
|
||||
tinsert(attributes, { name = L["Action #%d"]:format(i), button = "", modifier = "", action = "disabled", spell = "" })
|
||||
end
|
||||
local Clicks = Gladdy:NewModule("Clicks", nil, {
|
||||
attributes = attributes,
|
||||
})
|
||||
|
||||
BINDING_HEADER_GLADDY = "Gladdy"
|
||||
BINDING_NAME_GLADDYBUTTON1_LEFT = L["Left Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_LEFT = L["Left Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_LEFT = L["Left Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_LEFT = L["Left Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_LEFT = L["Left Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_RIGHT = L["Right Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_RIGHT = L["Right Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_RIGHT = L["Right Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_RIGHT = L["Right Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_RIGHT = L["Right Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_MIDDLE = L["Middle Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_MIDDLE = L["Middle Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_MIDDLE = L["Middle Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_MIDDLE = L["Middle Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_MIDDLE = L["Middle Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_BUTTON4 = L["Button4 Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_BUTTON4 = L["Button4 Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_BUTTON4 = L["Button4 Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_BUTTON4 = L["Button4 Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_BUTTON4 = L["Button4 Click Enemy 5"]
|
||||
|
||||
BINDING_NAME_GLADDYBUTTON1_BUTTON5 = L["Button5 Click Enemy 1"]
|
||||
BINDING_NAME_GLADDYBUTTON2_BUTTON5 = L["Button5 Click Enemy 2"]
|
||||
BINDING_NAME_GLADDYBUTTON3_BUTTON5 = L["Button5 Click Enemy 3"]
|
||||
BINDING_NAME_GLADDYBUTTON4_BUTTON5 = L["Button5 Click Enemy 4"]
|
||||
BINDING_NAME_GLADDYBUTTON5_BUTTON5 = L["Button5 Click Enemy 5"]
|
||||
|
||||
function Clicks:Initialize()
|
||||
--
|
||||
end
|
||||
|
||||
function Clicks:Reset()
|
||||
--
|
||||
end
|
||||
|
||||
function Clicks:ResetUnit(unit)
|
||||
--
|
||||
end
|
||||
|
||||
function Clicks:UpdateFrame(unit)
|
||||
self:SetupAttributes(unit)
|
||||
end
|
||||
|
||||
function Clicks:UpdateFrameOnce()
|
||||
for k, v in pairs(Gladdy.buttons) do
|
||||
local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
|
||||
local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
|
||||
local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id))
|
||||
local button4 = GetBindingKey(("GLADDYBUTTON%d_BUTTON4"):format(v.id))
|
||||
local button5 = GetBindingKey(("GLADDYBUTTON%d_BUTTON5"):format(v.id))
|
||||
|
||||
ClearOverrideBindings(v.secure)
|
||||
|
||||
if (left) then
|
||||
SetOverrideBindingClick(v.secure, false, left, v.secure:GetName(), "LeftButton")
|
||||
end
|
||||
|
||||
if (right) then
|
||||
SetOverrideBindingClick(v.secure, false, right, v.secure:GetName(), "RightButton")
|
||||
end
|
||||
|
||||
if (middle) then
|
||||
SetOverrideBindingClick(v.secure, false, middle, v.secure:GetName(), "MiddleButton")
|
||||
end
|
||||
|
||||
if (button4) then
|
||||
SetOverrideBindingClick(v.secure, false, button4, v.secure:GetName(), "Button4")
|
||||
end
|
||||
|
||||
if (button5) then
|
||||
SetOverrideBindingClick(v.secure, false, button5, v.secure:GetName(), "Button5")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Clicks:SetupAttributes(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not button) then
|
||||
return
|
||||
end
|
||||
|
||||
for k, v in pairs(Gladdy.db.attributes) do
|
||||
self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell)
|
||||
end
|
||||
end
|
||||
|
||||
function Clicks:SetupAttribute(button, key, mod, action, spell)
|
||||
local attr = ""
|
||||
local text = ""
|
||||
|
||||
if (action == "macro") then
|
||||
attr = mod .. "macrotext" .. key
|
||||
text = spell:gsub("%*arena%*", button.unit)
|
||||
button.secure:SetAttribute(mod .. "type" .. key, "macro")
|
||||
elseif (action ~= "disabled") then
|
||||
if (action == "target") then
|
||||
attr = mod .. "type" .. key
|
||||
text = "target"
|
||||
elseif (action == "focus") then
|
||||
attr = mod .. "type" .. key
|
||||
text = "focus"
|
||||
elseif (action == "spell") then
|
||||
attr = mod .. "type" .. key
|
||||
text = "spell"
|
||||
button.secure:SetAttribute(mod .. "spell" .. key, spell)
|
||||
end
|
||||
end
|
||||
|
||||
button.secure:SetAttribute(attr, text)
|
||||
end
|
||||
|
||||
local buttons = { ["1"] = L["Left button"], ["2"] = L["Right button"], ["3"] = L["Middle button"], ["4"] = L["Button 4"], ["5"] = L["Button 5"] }
|
||||
local modifiers = { [""] = L["None"], ["*"] = L["All"], ["ctrl-"] = L["CTRL"], ["shift-"] = L["SHIFT"], ["alt-"] = L["ALT"] }
|
||||
local clickValues = { ["macro"] = MACRO, ["target"] = TARGET, ["focus"] = FOCUS, ["spell"] = L["Cast Spell"], ["disabled"] = ADDON_DISABLED }
|
||||
|
||||
local function SetupAttributeOption(i)
|
||||
return {
|
||||
type = "group",
|
||||
name = Gladdy.dbi.profile.attributes[i].name,
|
||||
desc = Gladdy.dbi.profile.attributes[i].name,
|
||||
order = i + 1,
|
||||
get = function(info)
|
||||
return Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]]
|
||||
end,
|
||||
set = function(info, value)
|
||||
Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]] = value
|
||||
|
||||
if (info[#info] == "name") then
|
||||
Gladdy.options.args.Clicks.args[info[#info - 1]].name = value
|
||||
end
|
||||
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
args = {
|
||||
name = {
|
||||
type = "input",
|
||||
name = L["Name"],
|
||||
desc = L["Select the name of the click option"],
|
||||
order = 1,
|
||||
},
|
||||
button = {
|
||||
type = "select",
|
||||
name = L["Button"],
|
||||
desc = L["Select which mouse button to use"],
|
||||
order = 2,
|
||||
values = buttons,
|
||||
},
|
||||
modifier = {
|
||||
type = "select",
|
||||
name = L["Modifier"],
|
||||
desc = L["Select which modifier to use"],
|
||||
order = 3,
|
||||
values = modifiers,
|
||||
},
|
||||
action = {
|
||||
type = "select",
|
||||
name = L["Action"],
|
||||
desc = L["Select what action this mouse button does"],
|
||||
order = 4,
|
||||
values = clickValues,
|
||||
},
|
||||
spell = {
|
||||
type = "input",
|
||||
name = L["Cast Spell / Macro"],
|
||||
desc = L["\n|cff1ac742Cast Spell:|r\n" ..
|
||||
"Type in the spell name.\n" ..
|
||||
"For example:\n" ..
|
||||
"|cff17d1c8Polymorph|r\n" ..
|
||||
"\n" ..
|
||||
"|cff1ac742Macro:|r\n" ..
|
||||
"Use *arena* as placeholder.\n" ..
|
||||
"For example:\n" ..
|
||||
"|cff17d1c8/cast [@*arena*] Blind\n" ..
|
||||
"/run SendChatMessage(\"Blinding \" .. UnitName(\"*arena*\"), \"PARTY\")|r"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
multiline = 10,
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
function Clicks:GetOptions()
|
||||
local options = {}
|
||||
for i = 1, 10 do
|
||||
options[tostring(i)] = SetupAttributeOption(i)
|
||||
end
|
||||
return options
|
||||
end
|
@ -95,7 +95,7 @@ function CombatIndicator.OnEvent(self, elapsed)
|
||||
if (self.lastTimeUpdated > self.updateInterval) then
|
||||
for i=1,Gladdy.curBracket do
|
||||
local unit = "arena" .. i
|
||||
if CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit)) then
|
||||
if Gladdy.db.ciEnabled and (CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit))) then
|
||||
CombatIndicator.frames[unit]:Show()
|
||||
else
|
||||
CombatIndicator.frames[unit]:Hide()
|
||||
@ -141,6 +141,7 @@ function CombatIndicator:GetOptions()
|
||||
max = 100,
|
||||
step = 1,
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
ciWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -149,6 +150,7 @@ function CombatIndicator:GetOptions()
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
ciAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
@ -157,6 +159,7 @@ function CombatIndicator:GetOptions()
|
||||
max = 1,
|
||||
step = 0.05,
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -201,6 +204,7 @@ function CombatIndicator:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
ciYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -209,6 +213,7 @@ function CombatIndicator:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
|
@ -134,7 +134,7 @@ function Cooldowns:UpdateFrame(unit)
|
||||
-- Cooldown frame
|
||||
if (Gladdy.db.cooldown) then
|
||||
button.spellCooldownFrame:ClearAllPoints()
|
||||
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
|
||||
if Gladdy.db.cooldownYPos == "TOP" then
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
@ -144,9 +144,9 @@ function Cooldowns:UpdateFrame(unit)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "BOTTOM" then
|
||||
if Gladdy.db.cooldownXPos == "RIGHT" then
|
||||
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
|
||||
else
|
||||
button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
|
||||
button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
|
||||
end
|
||||
elseif Gladdy.db.cooldownYPos == "LEFT" then
|
||||
local anchor = Gladdy:GetAnchor(unit, "LEFT")
|
||||
@ -238,9 +238,16 @@ end
|
||||
|
||||
function Cooldowns:Test(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
button.spellCooldownFrame:Show()
|
||||
button.lastCooldownSpell = 1
|
||||
self:UpdateTestCooldowns(unit)
|
||||
if Gladdy.db.cooldown then
|
||||
button.spellCooldownFrame:Show()
|
||||
button.lastCooldownSpell = 1
|
||||
self:UpdateTestCooldowns(unit)
|
||||
else
|
||||
button.spellCooldownFrame:Hide()
|
||||
button.lastCooldownSpell = 1
|
||||
self:UpdateTestCooldowns(unit)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function Cooldowns:UpdateTestCooldowns(unit)
|
||||
@ -288,19 +295,13 @@ function Cooldowns:CooldownStart(button, spellId, duration)
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
local timeLeft = ceil(self.timeLeft)
|
||||
if timeLeft >= 540 then
|
||||
self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
elseif timeLeft < 540 and timeLeft >= 60 then
|
||||
-- more than 1 minute
|
||||
self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
elseif timeLeft < 60 and timeLeft > 0 then
|
||||
-- between 60s and 21s (green)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
else
|
||||
self.cooldownFont:SetText("")
|
||||
end
|
||||
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 0)
|
||||
if (self.timeLeft <= 0) then
|
||||
Cooldowns:CooldownReady(button, spellId, frame)
|
||||
end
|
||||
@ -603,6 +604,7 @@ function Cooldowns:GetOptions()
|
||||
order = 4,
|
||||
min = 5,
|
||||
max = 50,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -612,6 +614,7 @@ function Cooldowns:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownIconPadding = Gladdy:option({
|
||||
type = "range",
|
||||
@ -621,6 +624,7 @@ function Cooldowns:GetOptions()
|
||||
min = 0,
|
||||
max = 10,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownMaxIconsPerLine = Gladdy:option({
|
||||
type = "range",
|
||||
@ -629,6 +633,7 @@ function Cooldowns:GetOptions()
|
||||
min = 3,
|
||||
max = 14,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -655,6 +660,7 @@ function Cooldowns:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 9,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -684,6 +690,7 @@ function Cooldowns:GetOptions()
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownFontColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
@ -738,6 +745,7 @@ function Cooldowns:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
cooldownYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -746,6 +754,7 @@ function Cooldowns:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
|
@ -93,11 +93,7 @@ function Diminishings:CreateFrame(unit)
|
||||
Diminishings:Positionate(unit)
|
||||
else
|
||||
self.timeLeft = self.timeLeft - elapsed
|
||||
if self.timeLeft >=5 then
|
||||
self.timeText:SetFormattedText("%d", self.timeLeft)
|
||||
else
|
||||
self.timeText:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
|
||||
end
|
||||
Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 5)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@ -385,8 +381,9 @@ function Diminishings:GetOptions()
|
||||
desc = L["Size of the DR Icons"],
|
||||
order = 5,
|
||||
min = 5,
|
||||
max = 50,
|
||||
max = 80,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
drWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -396,6 +393,7 @@ function Diminishings:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
drIconPadding = Gladdy:option({
|
||||
type = "range",
|
||||
@ -405,6 +403,7 @@ function Diminishings:GetOptions()
|
||||
min = 0,
|
||||
max = 10,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -431,6 +430,7 @@ function Diminishings:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 9,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -467,6 +467,7 @@ function Diminishings:GetOptions()
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
},
|
||||
@ -502,6 +503,7 @@ function Diminishings:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
drYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -510,6 +512,7 @@ function Diminishings:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
|
@ -21,8 +21,6 @@ end
|
||||
local ExportImport = Gladdy:NewModule("Export Import", nil, {
|
||||
})
|
||||
|
||||
|
||||
|
||||
local export = AceGUI:Create("Frame")
|
||||
export:SetWidth(550)
|
||||
export.sizer_se:Hide()
|
||||
@ -102,7 +100,7 @@ function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
|
||||
end
|
||||
for k,v in pairs(tbl) do
|
||||
if refTbl[k] == nil then
|
||||
return false, str .. "." .. k .. " does not exist"
|
||||
--return false, str .. "." .. k .. " does not exist"
|
||||
else
|
||||
if type(v) ~= type(refTbl[k]) then
|
||||
return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
|
||||
|
@ -1,6 +1,6 @@
|
||||
local pairs = pairs
|
||||
local floor = math.floor
|
||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists = UnitHealth, UnitHealthMax, UnitName, UnitExists
|
||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
|
||||
|
||||
local CreateFrame = CreateFrame
|
||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
|
||||
@ -95,13 +95,22 @@ function Healthbar:CreateFrame(unit)
|
||||
end
|
||||
|
||||
function Healthbar.OnEvent(self, event, unit)
|
||||
local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit)
|
||||
if event == "UNIT_HEALTH" then
|
||||
if isDead then
|
||||
Gladdy:SendMessage("UNIT_DEATH", unit)
|
||||
return
|
||||
end
|
||||
local health = UnitHealth(unit)
|
||||
local healthMax = UnitHealthMax(unit)
|
||||
self.hp:SetMinMaxValues(0, healthMax)
|
||||
self.hp:SetValue(UnitHealth(unit))
|
||||
Healthbar:SetHealthText(self, health, healthMax)
|
||||
elseif event == "UNIT_MAXHEALTH" then
|
||||
if isDead then
|
||||
Gladdy:SendMessage("UNIT_DEATH", unit)
|
||||
return
|
||||
end
|
||||
local health = UnitHealth(unit)
|
||||
local healthMax = UnitHealthMax(unit)
|
||||
self.hp:SetMinMaxValues(0, healthMax)
|
||||
@ -123,7 +132,7 @@ function Healthbar:SetHealthText(healthBar, health, healthMax)
|
||||
local healthText
|
||||
local healthPercentage = floor(health * 100 / healthMax)
|
||||
|
||||
if health == 0 then
|
||||
if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) then
|
||||
self:UNIT_DEATH(healthBar.unit)
|
||||
return
|
||||
end
|
||||
@ -225,7 +234,7 @@ function Healthbar:JOINED_ARENA()
|
||||
if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
|
||||
for i=1,Gladdy.curBracket do
|
||||
local healthBar = self.frames["arena" .. i]
|
||||
healthBar.nameText:SetText("Arena" .. i)
|
||||
healthBar.nameText:SetText(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -248,7 +257,9 @@ function Healthbar:ENEMY_SPOTTED(unit)
|
||||
healthBar.nameText:SetText(button.name)
|
||||
end
|
||||
|
||||
healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
|
||||
if button.class then
|
||||
healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function Healthbar:UNIT_HEALTH(unit, health, healthMax)
|
||||
@ -368,6 +379,7 @@ function Healthbar:GetOptions()
|
||||
min = 10,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
healthBarTexture = option({
|
||||
type = "select",
|
||||
@ -419,6 +431,7 @@ function Healthbar:GetOptions()
|
||||
step = 0.1,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
healthBarHealthFontSize = option({
|
||||
type = "range",
|
||||
@ -428,6 +441,7 @@ function Healthbar:GetOptions()
|
||||
step = 0.1,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -456,6 +470,7 @@ function Healthbar:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.healthBarHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
healthBarBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
@ -486,7 +501,7 @@ function Healthbar:GetOptions()
|
||||
healthNameToArenaId = option({
|
||||
type = "toggle",
|
||||
name = L["Show ArenaX"],
|
||||
desc = L["Show Arena1-5 as name instead"],
|
||||
desc = L["Show 1-5 as name instead"],
|
||||
order = 3,
|
||||
width = "full",
|
||||
disabled = function() return not Gladdy.db.healthName end
|
||||
|
@ -89,18 +89,19 @@ function Highlight:UpdateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
|
||||
local borderSize = Gladdy.db.highlightBorderSize
|
||||
local borderOffset = borderSize
|
||||
local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
|
||||
local hpAndPowerHeight = Gladdy.db.healthBarHeight + powerBarHeight
|
||||
local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
|
||||
local height = iconSize + (Gladdy.db.highlightInset and 0 or borderSize * 2)
|
||||
local height = hpAndPowerHeight + (Gladdy.db.highlightInset and 0 or borderSize * 2)
|
||||
|
||||
button.targetBorder:SetWidth(width)
|
||||
button.targetBorder:SetHeight(height)
|
||||
button.targetBorder:ClearAllPoints()
|
||||
if Gladdy.db.highlightInset then
|
||||
button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.targetBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.targetBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
else
|
||||
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||
end
|
||||
@ -113,7 +114,7 @@ function Highlight:UpdateFrame(unit)
|
||||
button.focusBorder:ClearAllPoints()
|
||||
if Gladdy.db.highlightInset then
|
||||
button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.focusBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
button.focusBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
|
||||
else
|
||||
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
|
||||
end
|
||||
@ -156,7 +157,7 @@ function Highlight:Test(unit)
|
||||
elseif (unit == "arena2") then
|
||||
self:Toggle(unit, "target", true)
|
||||
elseif (unit == "arena3") then
|
||||
self:Toggle(unit, "leader", true)
|
||||
--self:Toggle(unit, "leader", true)
|
||||
end
|
||||
end
|
||||
|
||||
@ -214,6 +215,7 @@ function Highlight:GetOptions()
|
||||
min = 1,
|
||||
max = 20,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
highlightBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
|
@ -137,9 +137,9 @@ function Pets:CreateFrame(unitId)
|
||||
--button:SetAlpha(0)
|
||||
button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
|
||||
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
|
||||
secure:RegisterForClicks("AnyUp")
|
||||
secure:RegisterForClicks("AnyDown")
|
||||
secure:SetAttribute("*type1", "target")
|
||||
secure:SetAttribute("*type2", "focus")
|
||||
secure:SetAttribute("unit", unit)
|
||||
@ -156,7 +156,7 @@ function Pets:CreateFrame(unitId)
|
||||
healthBar:SetAllPoints(button)
|
||||
healthBar:SetAlpha(0)
|
||||
|
||||
healthBar.portrait = healthBar:CreateTexture(nil, "OVERLAY")
|
||||
healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND")
|
||||
healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
|
||||
healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
|
||||
SetPortraitTexture(healthBar.portrait, "player")
|
||||
@ -368,6 +368,7 @@ function Pets:GetOptions()
|
||||
min = 10,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
petWidth = option({
|
||||
type = "range",
|
||||
@ -377,6 +378,7 @@ function Pets:GetOptions()
|
||||
min = 10,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
petHealthBarTexture = option({
|
||||
type = "select",
|
||||
@ -458,6 +460,7 @@ function Pets:GetOptions()
|
||||
order = 13,
|
||||
min = 0,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -486,6 +489,7 @@ function Pets:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.petHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
petHealthBarBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
@ -513,6 +517,7 @@ function Pets:GetOptions()
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
petYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -521,6 +526,7 @@ function Pets:GetOptions()
|
||||
min = -600,
|
||||
max = 600,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
},
|
||||
|
@ -7,6 +7,7 @@ local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
|
||||
local Powerbar = Gladdy:NewModule("Power Bar", 90, {
|
||||
powerBarEnabled = true,
|
||||
powerBarFont = "DorisPP",
|
||||
powerBarHeight = 20,
|
||||
powerBarTexture = "Smooth",
|
||||
@ -113,17 +114,24 @@ function Powerbar:SetPower(powerBar, power, powerMax, powerType)
|
||||
end
|
||||
end
|
||||
|
||||
if (powerType == 1) then
|
||||
if (powerType == 1 and powerBar.powerType ~= powerType) then
|
||||
powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
|
||||
elseif (powerType == 3) then
|
||||
powerBar.powerColor = {r = 1, g = 0, b = 0}
|
||||
powerBar.powerType = powerType
|
||||
elseif (powerType == 3 and powerBar.powerType ~= powerType) then
|
||||
powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
|
||||
else
|
||||
powerBar.powerColor = {r = 1, g = 1, b = 0}
|
||||
powerBar.powerType = powerType
|
||||
elseif powerBar.powerType ~= powerType then
|
||||
powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
|
||||
powerBar.powerColor = {r = .18, g = .44, b = .75}
|
||||
powerBar.powerType = powerType
|
||||
end
|
||||
|
||||
powerBar.powerText:SetText(powerText)
|
||||
powerBar.energy:SetMinMaxValues(0, powerMax)
|
||||
powerBar.energy:SetValue(power)
|
||||
|
||||
end
|
||||
|
||||
function Powerbar:UpdateFrame(unit)
|
||||
@ -135,6 +143,12 @@ function Powerbar:UpdateFrame(unit)
|
||||
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
|
||||
|
||||
|
||||
if not Gladdy.db.powerBarEnabled then
|
||||
powerBar:Hide()
|
||||
return
|
||||
else
|
||||
powerBar:Show()
|
||||
end
|
||||
powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
|
||||
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
|
||||
|
||||
@ -169,6 +183,8 @@ function Powerbar:ResetUnit(unit)
|
||||
powerBar.raceText:SetText("")
|
||||
powerBar.powerText:SetText("")
|
||||
powerBar.energy:SetValue(0)
|
||||
powerBar.powerType = ""
|
||||
powerBar.powerColor = {r = 1, g = 1, b = 1}
|
||||
end
|
||||
|
||||
function Powerbar:Test(unit)
|
||||
@ -252,10 +268,13 @@ function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
|
||||
|
||||
if (powerType == 1) then
|
||||
powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
|
||||
powerBar.powerColor = {r = 1, g = 0, b = 0}
|
||||
elseif (powerType == 3) then
|
||||
powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
|
||||
powerBar.powerColor = {r = 1, g = 1, b = 0}
|
||||
else
|
||||
powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
|
||||
powerBar.powerColor = {r = .18, g = .44, b = .75}
|
||||
end
|
||||
|
||||
powerBar.powerText:SetText(powerText)
|
||||
@ -315,11 +334,16 @@ function Powerbar:GetOptions()
|
||||
name = L["Power Bar"],
|
||||
order = 2,
|
||||
},
|
||||
powerBarEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Frame"],
|
||||
order = 3,
|
||||
order = 4,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
@ -339,6 +363,7 @@ function Powerbar:GetOptions()
|
||||
min = 0,
|
||||
max = 50,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
powerBarTexture = option({
|
||||
type = "select",
|
||||
@ -390,6 +415,7 @@ function Powerbar:GetOptions()
|
||||
step = 0.1,
|
||||
min = 1,
|
||||
max = 20,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -418,6 +444,7 @@ function Powerbar:GetOptions()
|
||||
min = 0.5,
|
||||
max = Gladdy.db.powerBarHeight/2,
|
||||
step = 0.5,
|
||||
width = "full",
|
||||
}),
|
||||
powerBarBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
|
@ -45,33 +45,22 @@ local function iconTimer(self,elapsed)
|
||||
local timeLeft = ceil(self.timeLeft)
|
||||
|
||||
if timeLeft >= 60 then
|
||||
-- more than 1 minute
|
||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 60 and timeLeft >= 21 then
|
||||
-- between 60s and 21s (green)
|
||||
self.cooldownFont:SetTextColor(0.7, 1, 0)
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
elseif timeLeft < 60 and timeLeft >= 30 then
|
||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 20.9 and timeLeft >= 11 then
|
||||
-- between 20s and 11s (green)
|
||||
self.cooldownFont:SetTextColor(0, 1, 0)
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft <= 10 and timeLeft >= 5 then
|
||||
-- between 10s and 5s (orange)
|
||||
elseif timeLeft < 30 and timeLeft >= 11 then
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 10 and timeLeft >= 5 then
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||
self.cooldownFont:SetFormattedText("%.1f", timeLeft)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
elseif timeLeft < 5 and timeLeft > 0 then
|
||||
-- between 5s and 1s (red)
|
||||
self.cooldownFont:SetTextColor(1, 0, 0)
|
||||
self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
|
||||
else
|
||||
self.cooldownFont:SetText("")
|
||||
end
|
||||
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
|
||||
end
|
||||
end
|
||||
|
||||
@ -246,6 +235,7 @@ function Racial:GetOptions()
|
||||
max = 100,
|
||||
step = 1,
|
||||
order = 2,
|
||||
width = "full",
|
||||
}),
|
||||
racialWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -254,6 +244,7 @@ function Racial:GetOptions()
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -280,6 +271,7 @@ function Racial:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 8,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -309,6 +301,7 @@ function Racial:GetOptions()
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -353,6 +346,7 @@ function Racial:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
racialYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -361,6 +355,7 @@ function Racial:GetOptions()
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
|
421
Modules/RangeCheck.lua
Normal file
421
Modules/RangeCheck.lua
Normal file
@ -0,0 +1,421 @@
|
||||
local UnitIsConnected = UnitIsConnected
|
||||
local UnitInPhase = UnitInPhase
|
||||
local UnitInRaid = UnitInRaid
|
||||
local UnitInParty = UnitInParty
|
||||
local UnitInRange = UnitInRange
|
||||
local CheckInteractDistance = CheckInteractDistance
|
||||
local C_Timer = C_Timer
|
||||
local UnitIsUnit = UnitIsUnit
|
||||
local UnitClass = UnitClass
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
|
||||
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
|
||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
|
||||
local select, ipairs, type, tonumber, tostring, format = select, ipairs, type, tonumber, tostring, format
|
||||
|
||||
local LibStub = LibStub
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local LSR = LibStub("SpellRange-1.0")
|
||||
local L = Gladdy.L
|
||||
|
||||
local classSpells = {
|
||||
["MAGE"] = 118,
|
||||
["PRIEST"] = 32379,
|
||||
["DRUID"] = 33786,
|
||||
["SHAMAN"] = 10414,
|
||||
["PALADIN"] = 10308,
|
||||
["WARLOCK"] = 5782,
|
||||
["WARRIOR"] = 25275,
|
||||
["HUNTER"] = 27018,
|
||||
["ROGUE"] = 36554,
|
||||
}
|
||||
|
||||
local function defaultSpells()
|
||||
local defaults = {}
|
||||
for _,class in ipairs(Gladdy.CLASSES) do
|
||||
defaults[class] = { min = classSpells[class] }
|
||||
end
|
||||
return defaults
|
||||
end
|
||||
|
||||
local RangeCheck = Gladdy:NewModule("Range Check", nil, {
|
||||
rangeCheckEnabled = true,
|
||||
rangeCheckDefaultSpells = defaultSpells(),
|
||||
rangeCheckOorFactor = 1.5,
|
||||
rangeCheckHealthBar = true,
|
||||
rangeCheckHealthBarText = true,
|
||||
rangeCheckPowerBar = true,
|
||||
rangeCheckPowerBarText = true,
|
||||
rangeCheckClassIcon = false,
|
||||
rangeCheckTrinket = false,
|
||||
rangeCheckRacial = false,
|
||||
})
|
||||
|
||||
function RangeCheck:Initialize()
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:RegisterMessage("ENEMY_STEALTH")
|
||||
self:RegisterMessage("ENEMY_SPOTTED")
|
||||
self.playerClass = select(2, UnitClass("player"))
|
||||
end
|
||||
|
||||
function RangeCheck:Reset()
|
||||
self.test = nil
|
||||
end
|
||||
|
||||
function RangeCheck:ResetUnit(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
self:CancelTimer(button)
|
||||
self:SetColor(button, 1)
|
||||
button.classColors = {}
|
||||
end
|
||||
|
||||
function RangeCheck:Test(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
self:ENEMY_SPOTTED(unit)
|
||||
self.test = true
|
||||
button.lastState = 0
|
||||
if Gladdy.db.rangeCheckEnabled then
|
||||
if unit == "arena1" then
|
||||
--button.unit = "target"
|
||||
--self:CreateTimer(button)
|
||||
self:SetRangeAlpha(button, nil)
|
||||
else
|
||||
self:SetRangeAlpha(button, true)
|
||||
end
|
||||
else
|
||||
self:SetRangeAlpha(button, true)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:UpdateFrame(unit)
|
||||
if self.test then
|
||||
self:Test(unit)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:SetColor(button, oorFac)
|
||||
if button.lastState == oorFac then
|
||||
return
|
||||
end
|
||||
|
||||
if not button.classColors.r then
|
||||
if button.class then
|
||||
button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
|
||||
else
|
||||
button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
|
||||
end
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckHealthBar then
|
||||
button.healthBar.hp:SetStatusBarColor(button.classColors.r/oorFac, button.classColors.g/oorFac, button.classColors.b/oorFac, 1)
|
||||
else
|
||||
button.healthBar.hp:SetStatusBarColor(button.classColors.r, button.classColors.g, button.classColors.b, 1)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckHealthBarText then
|
||||
button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
|
||||
button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
|
||||
else
|
||||
button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckPowerBar then
|
||||
button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r/oorFac, button.powerBar.powerColor.g/oorFac, button.powerBar.powerColor.b/oorFac, 1)
|
||||
else
|
||||
button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r, button.powerBar.powerColor.g, button.powerBar.powerColor.b, 1)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckPowerBarText then
|
||||
button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
|
||||
button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
|
||||
else
|
||||
button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
|
||||
end
|
||||
|
||||
if Gladdy.db.rangeCheckTrinket then
|
||||
button.trinket.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
else
|
||||
button.trinket.texture:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
if Gladdy.db.rangeCheckClassIcon then
|
||||
button.classIcon.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
button.aura.icon:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
else
|
||||
button.classIcon.texture:SetVertexColor(1, 1, 1)
|
||||
button.aura.icon:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
if Gladdy.db.rangeCheckRacial then
|
||||
button.racial.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
|
||||
else
|
||||
button.racial.texture:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
button.lastState = oorFac
|
||||
end
|
||||
|
||||
function RangeCheck:SetRangeAlpha(button, inRange)
|
||||
local oorFac = Gladdy.db.rangeCheckOorFactor
|
||||
if inRange then
|
||||
RangeCheck:SetColor(button, 1)
|
||||
else
|
||||
RangeCheck:SetColor(button, oorFac)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:JOINED_ARENA()
|
||||
self.test = nil
|
||||
if Gladdy.db.rangeCheckEnabled then
|
||||
for i = 1, Gladdy.curBracket do
|
||||
local button = Gladdy.buttons["arena"..i]
|
||||
--if i == 1 then button.unit = "focus" end
|
||||
self:CreateTimer(button)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:ENEMY_STEALTH(unit, stealth)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
button.lastState = 0
|
||||
if stealth then
|
||||
button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
|
||||
if not Gladdy.db.rangeCheckEnabled then
|
||||
button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
|
||||
end
|
||||
else
|
||||
if button.class then
|
||||
button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
|
||||
if not Gladdy.db.rangeCheckEnabled then
|
||||
button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:ENEMY_SPOTTED(unit)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if (not button) then
|
||||
return
|
||||
end
|
||||
button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
|
||||
end
|
||||
|
||||
function RangeCheck.CheckRange(self)
|
||||
local button = self.parent
|
||||
|
||||
local spell = Gladdy.db.rangeCheckDefaultSpells[RangeCheck.playerClass].min
|
||||
|
||||
if( not UnitIsConnected(button.unit) or not UnitInPhase(button.unit) ) then
|
||||
RangeCheck:SetRangeAlpha(button, false)
|
||||
elseif( spell ) then
|
||||
RangeCheck:SetRangeAlpha(button, LSR.IsSpellInRange(spell, button.unit) == 1)
|
||||
-- That didn't work, but they are grouped lets try the actual API for this, it's a bit flaky though and not that useful generally
|
||||
elseif( UnitInRaid(button.unit) or UnitInParty(button.unit) ) then
|
||||
RangeCheck:SetRangeAlpha(button, UnitInRange(button.unit, "player"))
|
||||
-- Nope, fall back to interaction :(
|
||||
else
|
||||
RangeCheck:SetRangeAlpha(button, CheckInteractDistance(button.unit, 4))
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:CreateTimer(frame)
|
||||
if not frame.range then
|
||||
frame.range = C_Timer.NewTicker(0.05, RangeCheck.CheckRange)
|
||||
frame.range.parent = frame
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:CancelTimer(frame)
|
||||
if frame.range then
|
||||
frame.range:Cancel()
|
||||
frame.range = nil
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:ForceUpdate(frame)
|
||||
if( UnitIsUnit(frame.unit, "player") ) then
|
||||
frame.healthBar:SetAlpha(1)
|
||||
frame.powerBar:SetAlpha(1)
|
||||
self:CancelTimer(frame)
|
||||
else
|
||||
self:CreateTimer(frame)
|
||||
self.CheckRange(frame.parent)
|
||||
end
|
||||
end
|
||||
|
||||
function RangeCheck:GetOptions()
|
||||
return {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Range Check"],
|
||||
order = 2,
|
||||
},
|
||||
|
||||
rangeCheckEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
desc = L["Enable racial icon"],
|
||||
order = 3,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["General"],
|
||||
order = 5,
|
||||
args = {
|
||||
general = {
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
order = 1,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["General"],
|
||||
order = 1,
|
||||
},
|
||||
rangeCheckOorFactor = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Out of Range Darkening Level"],
|
||||
desc = L["Higher is darker"],
|
||||
min = 1.1,
|
||||
max = 5,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
order = 2,
|
||||
}),
|
||||
rangeCheckHealthBar = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Health Bar"],
|
||||
width = "full",
|
||||
order = 3,
|
||||
}),
|
||||
rangeCheckHealthBarText = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Health Bar Text"],
|
||||
width = "full",
|
||||
order = 4,
|
||||
}),
|
||||
rangeCheckPowerBar = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Power Bar"],
|
||||
width = "full",
|
||||
order = 5,
|
||||
}),
|
||||
rangeCheckPowerBarText = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Power Bar Text"],
|
||||
width = "full",
|
||||
order = 6,
|
||||
}),
|
||||
rangeCheckClassIcon = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Class Icon"],
|
||||
width = "full",
|
||||
order = 7,
|
||||
}),
|
||||
rangeCheckTrinket = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Trinket"],
|
||||
width = "full",
|
||||
order = 8,
|
||||
}),
|
||||
rangeCheckRacial = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Fade"] .. " " .. L["Racial"],
|
||||
width = "full",
|
||||
order = 9,
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
oorSpells = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = L["Spells"],
|
||||
order = 5,
|
||||
args = RangeCheck:GetSpells(),
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
function RangeCheck:GetSpells()
|
||||
local group = {
|
||||
description = {
|
||||
type = "description",
|
||||
name = "Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066.",
|
||||
order = 1,
|
||||
},
|
||||
}
|
||||
for i,class in ipairs(Gladdy.CLASSES) do
|
||||
group[class] = {
|
||||
type = "group",
|
||||
name = LOCALIZED_CLASS_NAMES_MALE[class],
|
||||
order = i + 1,
|
||||
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
|
||||
iconCoords = CLASS_ICON_TCOORDS[class],
|
||||
args = {
|
||||
headerMin = {
|
||||
type = "header",
|
||||
name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %dyds", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||
or "nil",
|
||||
order = 1,
|
||||
},
|
||||
min = {
|
||||
type = "input",
|
||||
name = "Spell ID", --format("|T%s:20|t %s", select(3, GetSpellInfo(k)), select(1, GetSpellInfo(k)))
|
||||
order = 2,
|
||||
width = "full",
|
||||
pattern = "%d+",
|
||||
validate = function(_, value)
|
||||
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
|
||||
return type(tonumber(value)) == "number"
|
||||
end,
|
||||
--image = select(3, GetSpellInfo(defaultSpells()[class].min)),
|
||||
get = function(_)
|
||||
return tostring(Gladdy.db.rangeCheckDefaultSpells[class].min)
|
||||
end,
|
||||
set = function(_, value)
|
||||
Gladdy.db.rangeCheckDefaultSpells[class].min = tonumber(value)
|
||||
--Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.min.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||
-- or "nil"
|
||||
Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.headerMin.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %dyds", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
|
||||
or "nil"
|
||||
end
|
||||
},
|
||||
--[[headerMax = {
|
||||
type = "header",
|
||||
name = L["Max"],
|
||||
order = 3,
|
||||
},
|
||||
max = {
|
||||
type = "input",
|
||||
name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
|
||||
or "nil",
|
||||
order = 4,
|
||||
width = "full",
|
||||
pattern = "%d+",
|
||||
validate = function(_, value)
|
||||
return type(tonumber(value)) == "number"
|
||||
end,
|
||||
--image = select(3, GetSpellInfo(defaultSpells()[class].max)),
|
||||
get = function(_)
|
||||
return tostring(Gladdy.db.rangeCheckDefaultSpells[class].max)
|
||||
end,
|
||||
set = function(_, value)
|
||||
Gladdy.db.rangeCheckDefaultSpells[class].max = tonumber(value)
|
||||
Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.max.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
|
||||
or "nil"
|
||||
end
|
||||
}--]]
|
||||
}
|
||||
}
|
||||
end
|
||||
return group
|
||||
end
|
178
Modules/ShadowsightTimer.lua
Normal file
178
Modules/ShadowsightTimer.lua
Normal file
@ -0,0 +1,178 @@
|
||||
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, {
|
||||
shadowsightTimerEnabled = true,
|
||||
shadowsightTimerLocked = false,
|
||||
shadowsightTimerScale = 1,
|
||||
shadowsightTimerRelPoint1 = "CENTER",
|
||||
shadowsightTimerRelPoint2 = "CENTER",
|
||||
shadowsightTimerX = 0,
|
||||
shadowsightTimerY = 0,
|
||||
shadowsightAnnounce = true,
|
||||
})
|
||||
|
||||
function ShadowsightTimer:OnEvent(event, ...)
|
||||
self[event](self, ...)
|
||||
end
|
||||
|
||||
function ShadowsightTimer:Initialize()
|
||||
self.locale = Gladdy:GetArenaTimer()
|
||||
self:RegisterMessage("JOINED_ARENA")
|
||||
self:CreateTimerFrame()
|
||||
end
|
||||
|
||||
function ShadowsightTimer:JOINED_ARENA()
|
||||
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
|
||||
self:SetScript("OnEvent", ShadowsightTimer.OnEvent)
|
||||
self.timerFrame.font:SetText("1:30")
|
||||
self.timerFrame.font:SetTextColor(1, 0.8, 0)
|
||||
self.timerFrame:Show()
|
||||
end
|
||||
|
||||
function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
|
||||
for k,v in pairs(self.locale) do
|
||||
if str_find(msg, v) then
|
||||
if k == 0 then
|
||||
self:Start()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ShadowsightTimer:Test()
|
||||
if Gladdy.db.shadowsightTimerEnabled then
|
||||
self.timerFrame:Show()
|
||||
self:Start()
|
||||
end
|
||||
end
|
||||
|
||||
function ShadowsightTimer:Reset()
|
||||
self.timerFrame:Hide()
|
||||
self.timerFrame:SetScript("OnUpdate", nil)
|
||||
self.timerFrame.font:SetTextColor(1, 0.8, 0)
|
||||
end
|
||||
|
||||
function ShadowsightTimer:CreateTimerFrame()
|
||||
self.timerFrame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
|
||||
self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
|
||||
|
||||
local backdrop = {
|
||||
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
|
||||
edgeFile = "",
|
||||
tile = true, tileSize = 16, edgeSize = 10,
|
||||
insets = {left = 0, right = 0, top = 0, bottom = 0}
|
||||
}
|
||||
|
||||
self.timerFrame:SetBackdrop(backdrop)
|
||||
self.timerFrame:SetBackdropColor(0,0,0,0.8)
|
||||
self.timerFrame:SetHeight(17)
|
||||
self.timerFrame:SetWidth(35)
|
||||
|
||||
self.timerFrame:SetMovable(true)
|
||||
self.timerFrame:EnableMouse(true)
|
||||
|
||||
self.timerFrame.texture = self.timerFrame:CreateTexture(nil,"OVERLAY")
|
||||
self.timerFrame.texture:SetWidth(16)
|
||||
self.timerFrame.texture:SetHeight(16)
|
||||
self.timerFrame.texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye")
|
||||
self.timerFrame.texture:SetTexCoord(0.125,0.875,0.125,0.875)
|
||||
self.timerFrame.texture:SetPoint("RIGHT", self.timerFrame, "LEFT")
|
||||
|
||||
self.timerFrame.font = self.timerFrame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
self.timerFrame.font:SetPoint("LEFT", 5, 0)
|
||||
self.timerFrame.font:SetJustifyH("LEFT")
|
||||
self.timerFrame.font:SetTextColor(1, 0.8, 0)
|
||||
|
||||
self.timerFrame:SetScript("OnMouseDown",function(self) self:StartMoving() end)
|
||||
self.timerFrame:SetScript("OnMouseUp",function(self)
|
||||
self:StopMovingOrSizing()
|
||||
Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint()
|
||||
end)
|
||||
self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
|
||||
self.timerFrame:Hide()
|
||||
end
|
||||
|
||||
function ShadowsightTimer:UpdateFrameOnce()
|
||||
self.timerFrame:EnableMouse(not Gladdy.db.shadowsightTimerLocked)
|
||||
if Gladdy.db.shadowsightTimerEnabled then
|
||||
self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
|
||||
self.timerFrame:ClearAllPoints()
|
||||
self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
|
||||
self.timerFrame:Show()
|
||||
else
|
||||
self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
|
||||
self.timerFrame:ClearAllPoints()
|
||||
self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
|
||||
self.timerFrame:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function ShadowsightTimer:Start()
|
||||
self.timerFrame.endTime = 91
|
||||
self.timerFrame.timeSinceLastUpdate = 0
|
||||
self.timerFrame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate)
|
||||
end
|
||||
|
||||
function ShadowsightTimer.OnUpdate(self, elapsed)
|
||||
self.timeSinceLastUpdate = self.timeSinceLastUpdate + elapsed;
|
||||
self.endTime = self.endTime - elapsed
|
||||
|
||||
if (self.timeSinceLastUpdate > 0.1) then
|
||||
self.font:SetFormattedText(floor(self.endTime / 60) .. ":" .. "%02d", self.endTime - floor(self.endTime / 60) * 60)
|
||||
self.timeSinceLastUpdate = 0;
|
||||
if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce then
|
||||
Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up in %ds"]:format(15))
|
||||
end
|
||||
end
|
||||
if self.endTime <= 0 then
|
||||
if Gladdy.db.shadowsightAnnounce then
|
||||
Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up!"])
|
||||
end
|
||||
self:SetScript("OnUpdate", nil)
|
||||
self.font:SetText("0:00")
|
||||
self.font:SetTextColor(0, 1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
function ShadowsightTimer:GetOptions()
|
||||
return {
|
||||
headerArenaCountdown = {
|
||||
type = "header",
|
||||
name = L["Shadowsight Timer"],
|
||||
order = 2,
|
||||
},
|
||||
shadowsightTimerEnabled = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enabled"],
|
||||
--desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 3,
|
||||
width = "full",
|
||||
}),
|
||||
shadowsightTimerLocked = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Locked"],
|
||||
--desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
shadowsightAnnounce = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Announce"],
|
||||
--desc = L["Turns countdown before the start of an arena match on/off."],
|
||||
order = 5,
|
||||
width = "full",
|
||||
}),
|
||||
shadowsightTimerScale = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Scale"],
|
||||
order = 6,
|
||||
min = 0.1,
|
||||
max = 5,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
}
|
||||
end
|
@ -97,7 +97,7 @@ local function GetTotemColorDefaultOptions()
|
||||
return a.name < b.name
|
||||
end)
|
||||
for i=1,#indexedList do
|
||||
defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6}
|
||||
defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6, customText = ""}
|
||||
options["totem" .. indexedList[i].id] = {
|
||||
order = i+1,
|
||||
name = select(1, GetSpellInfo(indexedList[i].id)),
|
||||
@ -163,12 +163,12 @@ local function GetTotemColorDefaultOptions()
|
||||
end
|
||||
},
|
||||
customText = {
|
||||
type = "input",
|
||||
name = L["Custom totem name"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText end,
|
||||
set = function(info, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
|
||||
type = "input",
|
||||
name = L["Custom totem name"],
|
||||
order = 5,
|
||||
width = "full",
|
||||
get = function(info) return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end,
|
||||
set = function(info, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -227,7 +227,36 @@ function TotemPlates:Initialize()
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
|
||||
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
|
||||
self:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
self:RegisterEvent("UNIT_NAME_UPDATE")
|
||||
self:SetScript("OnEvent", TotemPlates.OnEvent)
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
|
||||
--GetCVar("nameplateShowEnemyTotems")
|
||||
--SetCVar("nameplateShowEnemyTotems", true);
|
||||
end
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
|
||||
--GetCVar("nameplateShowFriendlyTotems")
|
||||
--SetCVar("nameplateShowFriendlyTotems", true);
|
||||
end
|
||||
self.addon = "Blizzard"
|
||||
if (IsAddOnLoaded("Plater")) then
|
||||
self.addon = "Plater"
|
||||
elseif (IsAddOnLoaded("Kui_Nameplates")) then
|
||||
self.addon = "Kui_Nameplates"
|
||||
elseif (IsAddOnLoaded("NeatPlates")) then
|
||||
self.addon = "NeatPlates"
|
||||
elseif (IsAddOnLoaded("TidyPlates_ThreatPlates")) then
|
||||
self.addon = "TidyPlates_ThreatPlates"
|
||||
elseif (IsAddOnLoaded("Tukui")) then
|
||||
local _, C, _ = Tukui:unpack()
|
||||
if C.NamePlates.Enable then
|
||||
self.addon = "Tukui"
|
||||
end
|
||||
elseif (IsAddOnLoaded("ElvUI")) then
|
||||
local E = unpack(ElvUI)
|
||||
if E.private.nameplates.enable then
|
||||
self.addon = "ElvUI"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:PLAYER_ENTERING_WORLD()
|
||||
@ -254,10 +283,31 @@ function TotemPlates:UpdateFrameOnce()
|
||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
|
||||
self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
|
||||
if not Gladdy.db.npTotems then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
self:ToggleAddon(nameplate, true)
|
||||
else
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
self:ToggleAddon(nameplate)
|
||||
end
|
||||
local isEnemy = UnitIsEnemy("player", nameplate.gladdyTotemFrame.unitID)
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy and isEnemy then
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
self:ToggleAddon(nameplate)
|
||||
elseif Gladdy.db.npTotems and not Gladdy.db.npTotemsShowEnemy and isEnemy then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
self:ToggleAddon(nameplate, true)
|
||||
end
|
||||
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly and not isEnemy then
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
self:ToggleAddon(nameplate)
|
||||
elseif not Gladdy.db.npTotemsShowFriendly and not isEnemy then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
self:ToggleAddon(nameplate, true)
|
||||
end
|
||||
end
|
||||
for i,gladdyTotemFrame in ipairs(self.totemPlateCache) do
|
||||
for _,gladdyTotemFrame in ipairs(self.totemPlateCache) do
|
||||
gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
||||
gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
|
||||
gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
||||
@ -268,23 +318,120 @@ end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- TotemPlates Frame
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPlates:CreateTotemFrame(nameplate)
|
||||
nameplate.gladdyTotemFrame = CreateFrame("Frame")
|
||||
nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
|
||||
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
||||
nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
|
||||
nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
|
||||
nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
||||
nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
|
||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY")
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill")
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetAlpha(0)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetBlendMode("ADD")
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetIgnoreParentAlpha(true)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.gladdyTotemFrame:SetScript('OnUpdate', TotemPlates.OnUpdate)
|
||||
nameplate.gladdyTotemFrame:SetScript("OnHide", function(self)
|
||||
self.parent = nil
|
||||
self:SetParent(nil)
|
||||
end)
|
||||
end
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
-- Nameplate functions
|
||||
|
||||
---------------------------------------------------
|
||||
|
||||
function TotemPlates:GetAddonFrame(nameplate)
|
||||
if self.addon == "Blizzard" then
|
||||
if nameplate.UnitFrame then
|
||||
return nameplate.UnitFrame
|
||||
end
|
||||
elseif self.addon == "Plater" or self.addon == "Tukui" or self.addon == "ElvUI" then
|
||||
if nameplate.unitFrame then
|
||||
return nameplate.unitFrame
|
||||
end
|
||||
elseif self.addon == "Kui_Nameplates" then
|
||||
if nameplate.kui then
|
||||
return nameplate.kui
|
||||
end
|
||||
elseif self.addon == "NeatPlates" then
|
||||
if nameplate.extended or nameplate.carrier then
|
||||
return nameplate.extended , nameplate.carrier
|
||||
end
|
||||
elseif self.addon == "TidyPlates_ThreatPlates" then
|
||||
if nameplate.TPFrame then
|
||||
return nameplate.TPFrame
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:PLAYER_TARGET_CHANGED()
|
||||
for k,nameplate in pairs(self.activeTotemNameplates) do
|
||||
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
local unitID = ...
|
||||
function TotemPlates:ToggleAddon(nameplate, show)
|
||||
local addonFrames = { self:GetAddonFrame(nameplate) }
|
||||
if addonFrames and #addonFrames > 0 then
|
||||
if show then
|
||||
for i,v in ipairs(addonFrames) do
|
||||
v:Show()
|
||||
end
|
||||
else
|
||||
for i,v in ipairs(addonFrames) do
|
||||
v:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates.OnUpdate(self)
|
||||
if (UnitIsUnit("mouseover", self.unitID) or UnitIsUnit("target", self.unitID)) then
|
||||
self.selectionHighlight:SetAlpha(.25)
|
||||
else
|
||||
self.selectionHighlight:SetAlpha(0)
|
||||
end
|
||||
if (TotemPlates.addon == "Plater" or TotemPlates.addon == "Tukui" or TotemPlates.addon == "ElvUI") and self.parent and self.parent.unitFrame then
|
||||
self.parent.unitFrame:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:OnUnitEvent(unitID)
|
||||
local isEnemy = UnitIsEnemy("player", unitID)
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
|
||||
if not nameplate then
|
||||
return
|
||||
end
|
||||
if not Gladdy.db.npTotems then
|
||||
self:ToggleAddon(nameplate, true)
|
||||
return
|
||||
end
|
||||
if not Gladdy.db.npTotemsShowEnemy and isEnemy then
|
||||
self:ToggleAddon(nameplate, true)
|
||||
return
|
||||
end
|
||||
if not Gladdy.db.npTotemsShowFriendly and not isEnemy then
|
||||
self:ToggleAddon(nameplate, true)
|
||||
return
|
||||
end
|
||||
local nameplateName = UnitName(unitID)
|
||||
@ -292,31 +439,14 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
totemName = string_gsub(totemName, "%s+$", "") --trim
|
||||
totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
|
||||
totemName = string_lower(totemName)
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
|
||||
local totemDataEntry = localizedTotemData["default"][totemName] or localizedTotemData["frFR"][totemName] or localizedTotemData["ruRU"][totemName]
|
||||
if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
|
||||
|
||||
if #self.totemPlateCache > 0 then
|
||||
nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
|
||||
else
|
||||
nameplate.gladdyTotemFrame = CreateFrame("Frame", nil)
|
||||
nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
|
||||
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
|
||||
nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
|
||||
nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
|
||||
nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
|
||||
nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
|
||||
nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
|
||||
nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
|
||||
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
|
||||
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
|
||||
self:CreateTotemFrame(nameplate)
|
||||
end
|
||||
nameplate.gladdyTotemFrame.unitID = unitID
|
||||
nameplate.gladdyTotemFrame.totemDataEntry = totemDataEntry
|
||||
nameplate.gladdyTotemFrame.parent = nameplate
|
||||
nameplate.gladdyTotemFrame:SetParent(nameplate)
|
||||
@ -328,29 +458,29 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
|
||||
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
|
||||
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
|
||||
nameplate.gladdyTotemFrame.parent = nameplate
|
||||
nameplate.gladdyTotemFrame:Show()
|
||||
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
|
||||
|
||||
nameplate.UnitFrame:SetAlpha(0)
|
||||
nameplate.UnitFrame.point = select(2, nameplate.UnitFrame.selectionHighlight:GetPoint())
|
||||
nameplate.UnitFrame.selectionHighlight:ClearAllPoints()
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
|
||||
nameplate.UnitFrame:SetScript("OnHide", function(unitFrame)
|
||||
unitFrame:SetAlpha(1)
|
||||
unitFrame.selectionHighlight:ClearAllPoints()
|
||||
unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.point, "TOPLEFT")
|
||||
unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.point, "BOTTOMRIGHT")
|
||||
unitFrame:SetScript("OnHide", nil)
|
||||
end)
|
||||
self:ToggleAddon(nameplate)
|
||||
self.activeTotemNameplates[unitID] = nameplate
|
||||
else
|
||||
self:ToggleAddon(nameplate, true)
|
||||
end
|
||||
end
|
||||
|
||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
|
||||
self:OnUnitEvent(...)
|
||||
end
|
||||
|
||||
function TotemPlates:UNIT_NAME_UPDATE(...)
|
||||
self:OnUnitEvent(...)
|
||||
end
|
||||
|
||||
function TotemPlates:NAME_PLATE_UNIT_REMOVED(...)
|
||||
local unitID = ...
|
||||
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
|
||||
self.activeTotemNameplates[unitID] = nil
|
||||
--self:ToggleAddon(nameplate, true)
|
||||
if nameplate.gladdyTotemFrame then
|
||||
nameplate.gladdyTotemFrame:Hide()
|
||||
nameplate.gladdyTotemFrame:SetParent(nil)
|
||||
@ -439,6 +569,7 @@ function TotemPlates:GetOptions()
|
||||
min = 20,
|
||||
max = 100,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
npTotemPlatesWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -448,6 +579,7 @@ function TotemPlates:GetOptions()
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -477,6 +609,7 @@ function TotemPlates:GetOptions()
|
||||
min = 1,
|
||||
max = 50,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
npTremorFontXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -486,6 +619,7 @@ function TotemPlates:GetOptions()
|
||||
min = -300,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
npTremorFontYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
@ -495,6 +629,7 @@ function TotemPlates:GetOptions()
|
||||
min = -300,
|
||||
max = 300,
|
||||
step = 1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -528,7 +663,7 @@ function TotemPlates:GetOptions()
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
width = "double",
|
||||
width = "full",
|
||||
order = 23,
|
||||
get = function(info)
|
||||
local alphas = GetTotemOptions()
|
||||
|
@ -39,33 +39,22 @@ local function iconTimer(self, elapsed)
|
||||
local timeLeft = ceil(self.timeLeft)
|
||||
|
||||
if timeLeft >= 60 then
|
||||
-- more than 1 minute
|
||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 60 and timeLeft >= 21 then
|
||||
-- between 60s and 21s (green)
|
||||
self.cooldownFont:SetTextColor(0.7, 1, 0)
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
elseif timeLeft < 60 and timeLeft >= 30 then
|
||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 20.9 and timeLeft >= 11 then
|
||||
-- between 20s and 11s (green)
|
||||
self.cooldownFont:SetTextColor(0, 1, 0)
|
||||
self.cooldownFont:SetText(timeLeft)
|
||||
elseif timeLeft < 30 and timeLeft >= 11 then
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft <= 10 and timeLeft >= 5 then
|
||||
-- between 10s and 5s (orange)
|
||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||
self.cooldownFont:SetFormattedText("%.1f", timeLeft)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
elseif timeLeft < 5 and timeLeft > 0 then
|
||||
-- between 5s and 1s (red)
|
||||
self.cooldownFont:SetTextColor(1, 0, 0)
|
||||
self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
|
||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||
else
|
||||
self.cooldownFont:SetText("")
|
||||
end
|
||||
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
|
||||
end
|
||||
end
|
||||
|
||||
@ -249,6 +238,7 @@ function Trinket:GetOptions()
|
||||
max = 100,
|
||||
step = 1,
|
||||
order = 4,
|
||||
width = "full",
|
||||
}),
|
||||
trinketWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
@ -257,6 +247,7 @@ function Trinket:GetOptions()
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
order = 6,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -283,6 +274,7 @@ function Trinket:GetOptions()
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 8,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
@ -312,6 +304,7 @@ function Trinket:GetOptions()
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
width = "full",
|
||||
}),
|
||||
},
|
||||
},
|
||||
|
@ -1,6 +1,8 @@
|
||||
local str_match, tonumber, tostring = string.match, tonumber, tostring
|
||||
|
||||
local UnitName = UnitName
|
||||
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
|
||||
local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
@ -21,6 +23,13 @@ end
|
||||
|
||||
function VersionCheck:JOINED_ARENA()
|
||||
self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
|
||||
if IsInRaid(LE_PARTY_CATEGORY_HOME) then
|
||||
self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
|
||||
elseif IsInGroup(LE_PARTY_CATEGORY_INSTANCE) or IsInRaid(LE_PARTY_CATEGORY_INSTANCE) then
|
||||
self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "INSTANCE_CHAT", self.playerName)
|
||||
elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then
|
||||
self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "PARTY", self.playerName)
|
||||
end
|
||||
end
|
||||
|
||||
function VersionCheck:Test(unit)
|
||||
@ -39,7 +48,7 @@ function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
|
||||
else
|
||||
Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
|
||||
Gladdy:Warn("Please download the latest Gladdy version at:")
|
||||
Gladdy:Warn("https://github.com/XiconQoo/Gladdy-TBC")
|
||||
Gladdy:Warn("https://www.curseforge.com/wow/addons/gladdy-tbc or https://github.com/XiconQoo/Gladdy-TBC")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -27,7 +27,17 @@ end
|
||||
function XiconProfiles:ApplyClassic()
|
||||
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetClassicProfile())
|
||||
if deserialized then
|
||||
Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
|
||||
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
|
||||
end
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
Gladdy:ToggleFrame(3)
|
||||
end
|
||||
|
||||
function XiconProfiles:ApplyClassicNoPet()
|
||||
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetClassicProfileNoPet())
|
||||
if deserialized then
|
||||
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
|
||||
end
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
@ -44,6 +54,16 @@ function XiconProfiles:ApplyBlizz()
|
||||
Gladdy:ToggleFrame(3)
|
||||
end
|
||||
|
||||
function XiconProfiles:ApplyRukk()
|
||||
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetRukkProfile())
|
||||
if deserialized then
|
||||
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
|
||||
end
|
||||
Gladdy:Reset()
|
||||
Gladdy:HideFrame()
|
||||
Gladdy:ToggleFrame(3)
|
||||
end
|
||||
|
||||
function XiconProfiles:GetOptions()
|
||||
return {
|
||||
headerProfileBlizzard = {
|
||||
@ -84,10 +104,29 @@ function XiconProfiles:GetOptions()
|
||||
width = "full",
|
||||
order = 5,
|
||||
},
|
||||
headerProfileClassicNoPet = {
|
||||
type = "header",
|
||||
name = "Classic " .. L["Profile"] .. " No Pet",
|
||||
order = 6,
|
||||
},
|
||||
classicProfileNoPet = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
XiconProfiles:ApplyClassicNoPet()
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Classic " .. L["Profile"] .. " No Pet",
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic2.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 7,
|
||||
},
|
||||
headerProfileKnall = {
|
||||
type = "header",
|
||||
name = "Knall's " .. L["Profile"],
|
||||
order = 6,
|
||||
order = 8,
|
||||
},
|
||||
knallProfile = {
|
||||
type = "execute",
|
||||
@ -101,12 +140,12 @@ function XiconProfiles:GetOptions()
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 7,
|
||||
order = 9,
|
||||
},
|
||||
headerProfileKlimp = {
|
||||
type = "header",
|
||||
name = "Klimp's " .. L["Profile"],
|
||||
order = 8,
|
||||
order = 10,
|
||||
},
|
||||
klimpProfiles = {
|
||||
type = "execute",
|
||||
@ -120,8 +159,26 @@ function XiconProfiles:GetOptions()
|
||||
name = " ",
|
||||
desc = "Klimp's " .. L["Profile"],
|
||||
width = "full",
|
||||
order = 9,
|
||||
order = 11,
|
||||
},
|
||||
headerProfileRukk = {
|
||||
type = "header",
|
||||
name = "Rukk1's " .. L["Profile"],
|
||||
order = 12,
|
||||
},
|
||||
rukkProfile = {
|
||||
type = "execute",
|
||||
func = function()
|
||||
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
|
||||
XiconProfiles:ApplyRukk()
|
||||
end,
|
||||
name = " ",
|
||||
desc = "Rukk1's " .. L["Profile"],
|
||||
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Rukk1.blp",
|
||||
imageWidth = 350,
|
||||
imageHeight = 175,
|
||||
width = "full",
|
||||
order = 13,
|
||||
},
|
||||
|
||||
}
|
||||
end
|
73
Options.lua
73
Options.lua
@ -1,4 +1,6 @@
|
||||
local type, pairs, tinsert, tsort, tostring, str_match, tonumber = type, pairs, table.insert, table.sort, tostring, string.match, tonumber
|
||||
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
|
||||
local tostring, str_match, tonumber, string_format = tostring, string.match, tonumber, string.format
|
||||
local ceil, floor = ceil, floor
|
||||
|
||||
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
|
||||
local GetSpellInfo = GetSpellInfo
|
||||
@ -6,13 +8,42 @@ local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
|
||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
|
||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
|
||||
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local LibClassAuras = LibStub("LibClassAuras-1.0")
|
||||
local L = Gladdy.L
|
||||
|
||||
Gladdy.TIMER_FORMAT = { tenths = "tenths", seconds = "seconds",
|
||||
values = {
|
||||
["tenths"] = "xx:xx Miliseconds",
|
||||
["seconds"] = "xx Seconds"
|
||||
}}
|
||||
|
||||
function Gladdy:FormatTimer(fontString, timeLeft, milibreakpoint, showSeconds)
|
||||
if timeLeft < 0 then
|
||||
fontString:SetText("")
|
||||
return
|
||||
end
|
||||
local time = timeLeft >= 0.0 and timeLeft or 0.0
|
||||
if Gladdy.db.timerFormat == Gladdy.TIMER_FORMAT.tenths and milibreakpoint then
|
||||
fontString:SetFormattedText("%.1f", time)
|
||||
else
|
||||
if time >= 60 then
|
||||
if showSeconds then
|
||||
fontString:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
|
||||
else
|
||||
fontString:SetText(ceil(ceil(time / 60)) .. "m")
|
||||
end
|
||||
else
|
||||
fontString:SetFormattedText("%d", ceil(time))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Gladdy.defaults = {
|
||||
profile = {
|
||||
locked = false,
|
||||
hideBlizzard = "arena",
|
||||
x = 0,
|
||||
y = 0,
|
||||
growUp = false,
|
||||
@ -22,6 +53,8 @@ Gladdy.defaults = {
|
||||
barWidth = 180,
|
||||
bottomMargin = 2,
|
||||
statusbarBorderOffset = 6,
|
||||
timerFormat = Gladdy.TIMER_FORMAT.tenths,
|
||||
backgroundColor = {r = 0, g = 0, b = 0, a = 0},
|
||||
},
|
||||
}
|
||||
|
||||
@ -97,6 +130,11 @@ local function setOpt(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
Gladdy:UpdateFrame()
|
||||
if Gladdy.db.hideBlizzard == "always" then
|
||||
SetCVar("showArenaEnemyFrames", 0)
|
||||
elseif Gladdy.db.hideBlizzard == "never" then
|
||||
SetCVar("showArenaEnemyFrames", 1)
|
||||
end
|
||||
end
|
||||
local function getColorOpt(info)
|
||||
local key = info.arg or info[#info]
|
||||
@ -188,12 +226,6 @@ function Gladdy:SetupOptions()
|
||||
desc = L["Toggle if frame can be moved"],
|
||||
order = 1,
|
||||
},
|
||||
growUp = {
|
||||
type = "toggle",
|
||||
name = L["Grow frame upwards"],
|
||||
desc = L["If enabled the frame will grow upwards instead of downwards"],
|
||||
order = 2,
|
||||
},
|
||||
growDirection = {
|
||||
type = "select",
|
||||
name = L["Grow Direction"],
|
||||
@ -205,10 +237,20 @@ function Gladdy:SetupOptions()
|
||||
["RIGHT"] = L["Right"],
|
||||
}
|
||||
},
|
||||
hideBlizzard = {
|
||||
type = "select",
|
||||
name = L["Hide Blizzard"],
|
||||
values = {
|
||||
["arena"] = L["Arena only"],
|
||||
["never"] = L["Never"],
|
||||
["always"] = L["Always"],
|
||||
},
|
||||
order = 4,
|
||||
},
|
||||
group = {
|
||||
type = "group",
|
||||
name = L["General"],
|
||||
order = 4,
|
||||
order = 5,
|
||||
childGroups = "tree",
|
||||
args = {
|
||||
frameGeneral = {
|
||||
@ -257,6 +299,15 @@ function Gladdy:SetupOptions()
|
||||
max = 200,
|
||||
step = 1,
|
||||
},
|
||||
backgroundColor = {
|
||||
type = "color",
|
||||
name = L["Background color"],
|
||||
desc = L["Background Color of the frame"],
|
||||
order = 8,
|
||||
hasAlpha = true,
|
||||
get = getColorOpt,
|
||||
set = setColorOpt,
|
||||
},
|
||||
}
|
||||
},
|
||||
cooldownGeneral = {
|
||||
@ -327,6 +378,12 @@ function Gladdy:SetupOptions()
|
||||
Gladdy:UpdateFrame()
|
||||
end
|
||||
},
|
||||
timerFormat = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Timer Format"],
|
||||
order = 11,
|
||||
values = Gladdy.TIMER_FORMAT.values
|
||||
})
|
||||
},
|
||||
},
|
||||
fontGeneral = {
|
||||
|
116
README.md
116
README.md
@ -1,35 +1,47 @@
|
||||
# Gladdy - TBC
|
||||
|
||||
### The most powerful arena addon for WoW TBC 2.5.1
|
||||
## [v1.10-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.10-Beta/Gladdy_TBC-Classic_v1.10-Beta.zip)
|
||||
## [v1.19-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.19-Beta/Gladdy_TBC-Classic_v1.19-Beta.zip)
|
||||
|
||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
|
||||
|
||||
### Origin
|
||||
|
||||
Based on https://github.com/Schaka/gladdy
|
||||
Based on https://github.com/miraage/gladdy
|
||||
|
||||
### Motivation for this edit
|
||||
|
||||
The goal is to make Gladdy highly configurable in it's appearance. Everything can be arranged left or right independently. Also I gave Gladdy a new look with black borders. A lot can be configured.
|
||||
|
||||
### Modules:
|
||||
- Announcement (drink, trinket usage, spec detection ...)
|
||||
- ArenaCountDown
|
||||
- Auras (show important (de)buffs in the class icon)
|
||||
- BuffsDebuffs (show buffs and debuffs on arena frames - can be filtered)
|
||||
- ClassIcon (or specicon, once detected)
|
||||
- CombatIndicator
|
||||
- Cooldown (tracks important cooldowns)
|
||||
- Diminishing (tracks DRs)
|
||||
- ExportImport (share your profile with your friends in the form of a string, which can be imported)
|
||||
- Highlight (highlights focus and target)
|
||||
- Pets (show arena pets)
|
||||
- Racial Spells
|
||||
- TotemPlates (show totem icons instead of normal nameplates)
|
||||
- Trinket (tracks trinket usage)
|
||||
- VersionCheck (checks if you use an older version that your teammate)
|
||||
- XiconProfiles (predefined profiles to start your configuration from)
|
||||
- **Announcement** (drink, trinket usage, spec detection ...)
|
||||
- **ArenaCountDown**
|
||||
- **Auras** (show important (de)buffs as well as interrupts on the class icon)
|
||||
- **BuffsDebuffs** (show buffs and debuffs on arena frames - can be filtered)
|
||||
- **CastBar** (shows a castbar, can be disabled)
|
||||
- **ClassIcon** (or specicon, once detected)
|
||||
- **Clicks** (bind spells or macros to click actions)
|
||||
- **CombatIndicator** (shows a sword icon if unit is in combat)
|
||||
- **Cooldown** (tracks important cooldowns)
|
||||
- **Diminishing** (tracks DRs)
|
||||
- **ExportImport** (share your profile with your friends in the form of a string, which can be imported)
|
||||
- **Highlight** (highlights focus and target)
|
||||
- **Pets** (show arena pets)
|
||||
- **Racial** (show arena racial cooldowns)
|
||||
- **Range Check** (checks the range to a unit by a configurable spell)
|
||||
- **Shadowsight Timer** (shows a little movable frame with time left until Shadow Eyes spawn)
|
||||
- **TotemPlates** (show totem icons instead of normal nameplates, compatible with **Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI**)
|
||||
- **Trinket** (tracks trinket usage)
|
||||
- **VersionCheck** (checks if you use an older version that your teammate)
|
||||
- **XiconProfiles** (predefined profiles to start your configuration from)
|
||||
|
||||
### Valid Slash commands
|
||||
|
||||
- **/gladdy ui** (shows config)
|
||||
- **/gladdy test** (standard 3v3 test mode)
|
||||
- **/gladdy test1** to **/gladdy test5** (test mode with 1-5 frames active)
|
||||
- **/gladdy hide** (hides the frames)
|
||||
- **/gladdy reset** (resets current profile to default settings)
|
||||
|
||||
## Screenshots
|
||||
|
||||
@ -37,8 +49,76 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
|
||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample2.jpg" align="right" width="48.5%">
|
||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample3.png" width="48.5%">
|
||||
|
||||
## Special Thanks
|
||||
|
||||
- **miraage** - the origininal author of Gladdy! Your work set the foundation for this edit. Thanks!
|
||||
- **Schaka** - the maintainer of Gladdy! (thanks for letting me continue Gladdy and all the work you put into the TBC community)
|
||||
- **Macumba** (thanks for all the support, your feedback and your dedication for the TBC community)
|
||||
- **RMO** (without you I would not have modified Gladdy at all and thanks for all the suggestions and active feedback)
|
||||
- **Ur0b0r0s aka DrainTheLock** (thanks for testing, giving feedback and correcting/adding wrong CDs)
|
||||
- **Klimp** (thanks for all the suggestions and active feedback)
|
||||
- **the whole TBC addons 2.4.3 discord** (thanks for the support and great community, especially the MVPs)
|
||||
- **Hydra** (thanks for constructive feedback and suggestions)
|
||||
|
||||
### Changes
|
||||
|
||||
### v1.19-Beta
|
||||
- fix gladdy frames not showing v2
|
||||
- minor bug fixes
|
||||
|
||||
### v1.18-Beta
|
||||
- castbar font now working properly
|
||||
|
||||
### v1.17-Beta
|
||||
- option TimerFormat added (seconds or seconds + milliseconds) (General > Cooldown General > Timer Format)
|
||||
- hide blizzard arena frames without cvars
|
||||
- fix Gladdy bugging out on arena join when in combat
|
||||
- fix some TotemPlates issues
|
||||
- fix Feign Death causing to reset DR and Aura tracking
|
||||
- ArenaX option in Healthbar module now only shows the number
|
||||
- add background for all frames (General > Frame General > Background Color)
|
||||
- add evasion and banish to Aura
|
||||
- add MSBT to Announcement module
|
||||
- Shadowsight timer can be locked now
|
||||
- add "All" modifier to Clicks module
|
||||
- updated testmode for BuffsDebuffs (show only from enabled set)
|
||||
- updated Klimp's profile
|
||||
- added a new Profile in XiconProfiles -> Rukk1
|
||||
|
||||
### v1.16-Beta
|
||||
- unit gray in stealth when rangecheck module disabled
|
||||
|
||||
### v1.15-Beta
|
||||
- hotfix added entangling roots nature's grasp
|
||||
|
||||
### v1.14-Beta
|
||||
- hotfix for secure button grow direction up
|
||||
|
||||
### v1.13-Beta
|
||||
- frames behave now to mouseover macros
|
||||
- added Range Check module (configurable which spell is used for range check)
|
||||
- added Shadowsight Timer module (with announce)
|
||||
- added Clicks module
|
||||
- added Interrupt Tracker in Aura module (border color by spell school locked)
|
||||
- TotemPlates compatible with Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI
|
||||
- added a new Classic Profile in XiconProfiles
|
||||
- hide blizzard arena frames option added in General
|
||||
- castbar enable/disable
|
||||
- powerbar enable/disable
|
||||
- added some auras (Blackout, Improved Hamstring, Mace Stun, Stormherald Stun, Shadowsight Buff)
|
||||
- added Swiftmend and Berserker Rage cooldowns
|
||||
- changed textures for Mace Stun, Charge Stun and Intercept Stun
|
||||
- reduced BLP size by 80%
|
||||
- show XiconProfiles on first login
|
||||
- DR bigger icons possible
|
||||
- minor fixes
|
||||
|
||||
### v1.12-Beta
|
||||
- fix classic profile
|
||||
|
||||
### v1.11-Beta
|
||||
- TotemPlates fix after blizzard update
|
||||
|
||||
### v1.10-Beta
|
||||
- fix german and russian client not working
|
||||
- ArenaCountdown loacalization now working for all languages (except itIT...beta has no option to select italian)
|
||||
|
@ -14,4 +14,5 @@
|
||||
<Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
|
||||
<Include file="libs\DRData-1.0\DRData-1.0.xml"/>
|
||||
<Include file="libs\LibClassAuras-1.0\lib.xml"/>
|
||||
<Include file="libs\LibSpellRange-1.0\lib.xml"/>
|
||||
</Ui>
|
Reference in New Issue
Block a user