Compare commits
	
		
			57 Commits
		
	
	
		
			v1.10-Beta
			...
			entangling
		
	
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					8ba1f84047 | 
							
								
								
									
										31
									
								
								Bindings.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								Bindings.xml
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,31 @@
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		||||
<Bindings>
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		||||
    <Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_LEFT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON1_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_RIGHT" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON1_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_MIDDLE" Category="Gladdy"/>
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		||||
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    <Binding name="GLADDYBUTTON1_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON1_BUTTON5" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON2_BUTTON5" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON3_BUTTON5" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON4_BUTTON5" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_BUTTON5" Category="Gladdy"/>
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</Bindings>
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		||||
							
								
								
									
										1959
									
								
								Constants.lua
									
									
									
									
									
								
							
							
						
						
									
										1959
									
								
								Constants.lua
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -1,7 +1,6 @@
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		||||
local select, string_gsub, tostring = select, string.gsub, tostring
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		||||
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		||||
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
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local AURA_TYPE_BUFF = AURA_TYPE_BUFF
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@@ -34,7 +33,6 @@ function EventListener:JOINED_ARENA()
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    self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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    self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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    self:SetScript("OnEvent", EventListener.OnEvent)
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    Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
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end
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function EventListener:Reset()
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@@ -76,21 +74,10 @@ end
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		||||
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		||||
function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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    -- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool
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		||||
    local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
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		||||
    local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool = CombatLogGetCurrentEventInfo()
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		||||
    local srcUnit = Gladdy.guids[sourceGUID]
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		||||
    local destUnit = Gladdy.guids[destGUID]
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		||||
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		||||
    if Gladdy.specSpells[spellName] and srcUnit then
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		||||
        --Gladdy:Print(eventType, spellName, Gladdy.specSpells[spellName], srcUnit)
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		||||
    end
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		||||
    if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
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		||||
        if destUnit then
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		||||
            --Gladdy:Print(eventType, "destUnit", destUnit)
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		||||
        elseif srcUnit then
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		||||
            --Gladdy:Print(eventType, "srcUnit", srcUnit)
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		||||
        end
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		||||
    end
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		||||
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		||||
    if destUnit then
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		||||
        -- diminish tracker
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		||||
        if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
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		||||
@@ -104,26 +91,32 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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		||||
        if not Gladdy.buttons[destUnit].class then
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            Gladdy:SpotEnemy(destUnit, true)
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		||||
        end
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		||||
        --interrupt detection
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		||||
        if eventType == "SPELL_INTERRUPT" then
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		||||
            Gladdy:SendMessage("SPELL_INTERRUPT", destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
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		||||
        end
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		||||
    end
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		||||
    if srcUnit then
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		||||
        local unitRace = Gladdy.buttons[srcUnit].race
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		||||
        -- cooldown tracker
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		||||
        if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
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		||||
            local unitClass
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		||||
            local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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		||||
            if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
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                if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
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                    unitClass = Gladdy.buttons[srcUnit].class
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                else
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                    unitClass = Gladdy.buttons[srcUnit].race
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        if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
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            local unitRace = Gladdy.buttons[srcUnit].race
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            -- cooldown tracker
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            if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
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                local unitClass
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                local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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		||||
                if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
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                    if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
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                        unitClass = Gladdy.buttons[srcUnit].class
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                    else
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                        unitClass = Gladdy.buttons[srcUnit].race
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		||||
                    end
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                    Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
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                    Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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                end
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                Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
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                Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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            end
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        end
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        if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
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            Gladdy:SendMessage("RACIAL_USED", srcUnit)
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            if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
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                Gladdy:SendMessage("RACIAL_USED", srcUnit)
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            end
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		||||
        end
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        if not Gladdy.buttons[srcUnit].class then
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@@ -143,12 +136,11 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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    if button or pet then
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        if updateReason == "seen" then
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            -- ENEMY_SPOTTED
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            if button and not button.class then
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		||||
                Gladdy:SpotEnemy(unit, true)
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            end
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            if button and button.stealthed then
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                local class = Gladdy.buttons[unit].class
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                button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1)
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            if button then
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                Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
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                if not button.class then
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                    Gladdy:SpotEnemy(unit, true)
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                end
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            end
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            if pet then
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                Gladdy:SendMessage("PET_SPOTTED", unit)
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@@ -156,9 +148,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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        elseif updateReason == "unseen" then
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            -- STEALTH
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            if button then
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                Gladdy:SendMessage("ENEMY_STEALTH", unit)
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                button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
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                button.stealthed = true
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                Gladdy:SendMessage("ENEMY_STEALTH", unit, true)
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            end
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            if pet then
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                Gladdy:SendMessage("PET_STEALTH", unit)
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@@ -213,7 +203,7 @@ function EventListener:UNIT_AURA(unit)
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            end
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            if not button.spec and Gladdy.specBuffs[spellName] then
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                local unitPet = string_gsub(unit, "%d$", "pet%1")
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                if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
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                if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
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                    Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
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                end
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            end
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@@ -252,7 +242,3 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
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        end
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    end
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end
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function EventListener:GetOptions()
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    return nil
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end
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		||||
							
								
								
									
										50
									
								
								Frame.lua
									
									
									
									
									
								
							
							
						
						
									
										50
									
								
								Frame.lua
									
									
									
									
									
								
							@@ -26,6 +26,8 @@ Gladdy.BUTTON_DEFAULTS = {
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    damaged = 0,
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    click = false,
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    stealthed = false,
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    classColors = {},
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    lastState = 0,
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}
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function Gladdy:CreateFrame()
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@@ -107,12 +109,17 @@ end
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		||||
function Gladdy:UpdateFrame()
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    if (InCombatLockdown()) then
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		||||
        return
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		||||
    end
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		||||
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		||||
    if (not self.frame) then
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		||||
        self:CreateFrame()
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		||||
    end
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		||||
    local teamSize = self.curBracket or 0
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		||||
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		||||
    local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
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		||||
    local powerBarHeight = self.db.powerBarEnabled and (self.db.powerBarHeight + 1) or 0
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		||||
    local leftSize = 0
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		||||
    local rightSize = 0
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		||||
    --Trinket + Racial
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@@ -140,9 +147,9 @@ function Gladdy:UpdateFrame()
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        rightSize = rightSize + self.db.highlightBorderSize
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		||||
    end
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		||||
 | 
			
		||||
    local margin = self.db.powerBarHeight + 1
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		||||
    local margin = powerBarHeight
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		||||
    local width = self.db.barWidth + leftSize + rightSize
 | 
			
		||||
    local height = (self.db.healthBarHeight + self.db.powerBarHeight + 1) * teamSize
 | 
			
		||||
    local height = (self.db.healthBarHeight + powerBarHeight) * teamSize
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		||||
            + (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
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		||||
            + self.db.bottomMargin * (teamSize - 1)
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		||||
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		||||
@@ -173,7 +180,7 @@ function Gladdy:UpdateFrame()
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		||||
    -- GrowDirection
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		||||
    if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
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		||||
        width = self.db.barWidth * teamSize + (leftSize + rightSize) * teamSize + self.db.bottomMargin * (teamSize - 1)
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		||||
        height = self.db.healthBarHeight + self.db.powerBarHeight + 1
 | 
			
		||||
        height = self.db.healthBarHeight + powerBarHeight
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    self.frame:SetScale(self.db.frameScale)
 | 
			
		||||
@@ -214,17 +221,17 @@ function Gladdy:UpdateFrame()
 | 
			
		||||
        button:SetWidth(self.db.barWidth)
 | 
			
		||||
        button:SetHeight(self.db.healthBarHeight)
 | 
			
		||||
        button.secure:SetWidth(self.db.barWidth)
 | 
			
		||||
        button.secure:SetHeight(self.db.healthBarHeight + self.db.powerBarHeight + 1)
 | 
			
		||||
        button.secure:SetHeight(self.db.healthBarHeight + powerBarHeight)
 | 
			
		||||
 | 
			
		||||
        button:ClearAllPoints()
 | 
			
		||||
        button.secure:ClearAllPoints()
 | 
			
		||||
        if (self.db.growDirection == "TOP") then
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
                button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, self.db.powerBarHeight + 1)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
 | 
			
		||||
                button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            else
 | 
			
		||||
                button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            end
 | 
			
		||||
        elseif (self.db.growDirection == "BOTTOM") then
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
@@ -254,7 +261,7 @@ function Gladdy:UpdateFrame()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        for _, v in self:IterModules() do
 | 
			
		||||
            self:Call(v, "UpdateFrame", button.unit)
 | 
			
		||||
            self:Call(v, "UpdateFrame", "arena" .. i)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    for _, v in self:IterModules() do
 | 
			
		||||
@@ -271,7 +278,6 @@ end
 | 
			
		||||
 | 
			
		||||
function Gladdy:ToggleFrame(i)
 | 
			
		||||
    self:Reset()
 | 
			
		||||
 | 
			
		||||
    if (self.frame and self.frame:IsShown() and i == self.curBracket) then
 | 
			
		||||
        self:HideFrame()
 | 
			
		||||
    else
 | 
			
		||||
@@ -287,6 +293,8 @@ function Gladdy:ToggleFrame(i)
 | 
			
		||||
                self:CreateButton(o)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        self:Reset()
 | 
			
		||||
        self.curBracket = i
 | 
			
		||||
        self:UpdateFrame()
 | 
			
		||||
        self:Test()
 | 
			
		||||
        self.frame:Show()
 | 
			
		||||
@@ -305,28 +313,38 @@ function Gladdy:CreateButton(i)
 | 
			
		||||
    --button.texture:SetAllPoints(button)
 | 
			
		||||
    --button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
			
		||||
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    secure:SetAttribute("*type1", "target")
 | 
			
		||||
    secure:SetAttribute("*type2", "focus")
 | 
			
		||||
    secure:RegisterForClicks("AnyDown")
 | 
			
		||||
 | 
			
		||||
    secure:SetAttribute("target", "arena" .. i)
 | 
			
		||||
    secure:SetAttribute("focus", "arena" .. i)
 | 
			
		||||
    secure:SetAttribute("unit", "arena" .. i)
 | 
			
		||||
 | 
			
		||||
    --[[
 | 
			
		||||
    secure:SetAttribute("target", i == 1 and "player" or "focus")
 | 
			
		||||
    secure:SetAttribute("focus", i == 1 and "player" or "focus")
 | 
			
		||||
    secure:SetAttribute("unit", i == 1 and "player" or "focus")
 | 
			
		||||
    --]]
 | 
			
		||||
 | 
			
		||||
    --secure.texture = secure:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    --secure.texture:SetAllPoints(secure)
 | 
			
		||||
    --secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
			
		||||
 | 
			
		||||
    button.id = i
 | 
			
		||||
    --button.unit = i == 1 and "player" or "focus"
 | 
			
		||||
    button.unit = "arena" .. i
 | 
			
		||||
    button.secure = secure
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    self:ResetButton(button.unit)
 | 
			
		||||
    self:ResetButton("arena" .. i)
 | 
			
		||||
 | 
			
		||||
    self.buttons[button.unit] = button
 | 
			
		||||
    self.buttons["arena" .. i] = button
 | 
			
		||||
 | 
			
		||||
    for _, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "CreateFrame", button.unit)
 | 
			
		||||
        self:Call(v, "CreateFrame", "arena" .. i)
 | 
			
		||||
    end
 | 
			
		||||
    self:ResetButton("arena" .. i)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:GetAnchor(unit, position)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										21
									
								
								Gladdy.lua
									
									
									
									
									
								
							
							
						
						
									
										21
									
								
								Gladdy.lua
									
									
									
									
									
								
							@@ -25,7 +25,7 @@ local MAJOR, MINOR = "Gladdy", 4
 | 
			
		||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
 | 
			
		||||
local L
 | 
			
		||||
Gladdy.version_major_num = 1
 | 
			
		||||
Gladdy.version_minor_num = 0.10
 | 
			
		||||
Gladdy.version_minor_num = 0.15
 | 
			
		||||
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
 | 
			
		||||
Gladdy.version_releaseType = RELEASE_TYPES.beta
 | 
			
		||||
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
 | 
			
		||||
@@ -200,6 +200,7 @@ function Gladdy:OnInitialize()
 | 
			
		||||
    self.LSM:Register("border", "Gladdy Tooltip round", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_round_selfmade")
 | 
			
		||||
    self.LSM:Register("border", "Gladdy Tooltip squared", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_square_selfmade")
 | 
			
		||||
    self.LSM:Register("font", "DorisPP", "Interface\\AddOns\\Gladdy\\Images\\DorisPP.TTF")
 | 
			
		||||
    self.LSM:Register("border", "Square Full White", "Interface\\AddOns\\Gladdy\\Images\\Square_FullWhite.tga")
 | 
			
		||||
 | 
			
		||||
    L = self.L
 | 
			
		||||
 | 
			
		||||
@@ -227,6 +228,9 @@ function Gladdy:OnInitialize()
 | 
			
		||||
        self:Call(v, "Initialize") -- B.E > A.E :D
 | 
			
		||||
    end
 | 
			
		||||
    self:DeleteUnknownOptions(self.db, self.defaults.profile)
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "always" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 0)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:OnProfileChanged()
 | 
			
		||||
@@ -266,6 +270,7 @@ function Gladdy:OnEnable()
 | 
			
		||||
 | 
			
		||||
        self:HideFrame()
 | 
			
		||||
        self:ToggleFrame(3)
 | 
			
		||||
        self.showConfig = true
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -285,7 +290,7 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Gladdy:Test()
 | 
			
		||||
    Gladdy.frame.testing = true
 | 
			
		||||
    self.frame.testing = true
 | 
			
		||||
    for i = 1, self.curBracket do
 | 
			
		||||
        local unit = "arena" .. i
 | 
			
		||||
        if (not self.buttons[unit]) then
 | 
			
		||||
@@ -312,6 +317,10 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Gladdy:PLAYER_ENTERING_WORLD()
 | 
			
		||||
    if self.showConfig then
 | 
			
		||||
        LibStub("AceConfigDialog-3.0"):Open("Gladdy", nil, LibStub("AceConfigDialog-3.0"):SelectGroup("Gladdy", "XiconProfiles"))
 | 
			
		||||
        self.showConfig = nil
 | 
			
		||||
    end
 | 
			
		||||
    local instance = select(2, IsInInstance())
 | 
			
		||||
    if (instance ~= "arena" and self.frame and self.frame:IsVisible() and not self.frame.testing) then
 | 
			
		||||
        self:Reset()
 | 
			
		||||
@@ -355,6 +364,9 @@ function Gladdy:Reset()
 | 
			
		||||
    for unit in pairs(self.buttons) do
 | 
			
		||||
        self:ResetUnit(unit)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "never" or Gladdy.db.hideBlizzard == "arena" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 1)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:ResetUnit(unit)
 | 
			
		||||
@@ -381,7 +393,7 @@ function Gladdy:ResetButton(unit)
 | 
			
		||||
            button[k1] = nil
 | 
			
		||||
        elseif (type(v1) == "number") then
 | 
			
		||||
            button[k1] = 0
 | 
			
		||||
        elseif (type(v1) == "array") then
 | 
			
		||||
        elseif (type(v1) == "table") then
 | 
			
		||||
            button[k1] = {}
 | 
			
		||||
        elseif (type(v1) == "boolean") then
 | 
			
		||||
            button[k1] = false
 | 
			
		||||
@@ -412,4 +424,7 @@ function Gladdy:JoinedArena()
 | 
			
		||||
    for i=1, self.curBracket do
 | 
			
		||||
        self.buttons["arena" .. i]:SetAlpha(1)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "arena" or Gladdy.db.hideBlizzard == "always" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 0)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
## Interface: 20501
 | 
			
		||||
## Title: Gladdy - TBC
 | 
			
		||||
## Version: 1.10-Beta
 | 
			
		||||
## Version: 1.15-Beta
 | 
			
		||||
## Notes: The most powerful arena AddOn for WoW 2.5.1
 | 
			
		||||
## Author: XiconQoo, DnB_Junkee, Knall
 | 
			
		||||
## X-Email: contact me on discord Knall#1751
 | 
			
		||||
@@ -22,6 +22,7 @@ Modules\Powerbar.lua
 | 
			
		||||
Modules\Auras.lua
 | 
			
		||||
Modules\Castbar.lua
 | 
			
		||||
Modules\Classicon.lua
 | 
			
		||||
Modules\Clicks.lua
 | 
			
		||||
Modules\Diminishings.lua
 | 
			
		||||
Modules\Highlight.lua
 | 
			
		||||
Modules\TotemPlates.lua
 | 
			
		||||
@@ -35,4 +36,6 @@ Modules\XiconProfiles.lua
 | 
			
		||||
Modules\Pets.lua
 | 
			
		||||
Modules\ExportImport.lua
 | 
			
		||||
Modules\CombatIndicator.lua
 | 
			
		||||
Modules\RangeCheck.lua
 | 
			
		||||
Modules\ShadowsightTimer.lua
 | 
			
		||||
EventListener.lua
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Images/BasicProfiles/Classic2.blp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Images/BasicProfiles/Classic2.blp
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								Images/Square_FullWhite.tga
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Images/Square_FullWhite.tga
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										232
									
								
								Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										232
									
								
								Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,232 @@
 | 
			
		||||
--- = Background =
 | 
			
		||||
-- Blizzard's IsSpellInRange API has always been very limited - you either must have the name of the spell, or its spell book ID. Checking directly by spellID is simply not possible.
 | 
			
		||||
-- Now, in Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
 | 
			
		||||
-- = Usage = 
 | 
			
		||||
-- **LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
 | 
			
		||||
-- * Allows ranged checking based on both spell name and spellID.
 | 
			
		||||
-- * Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
 | 
			
		||||
--
 | 
			
		||||
-- @class file
 | 
			
		||||
-- @name LibSpellRange-1.0.lua
 | 
			
		||||
 | 
			
		||||
local major = "SpellRange-1.0"
 | 
			
		||||
local minor = 15
 | 
			
		||||
 | 
			
		||||
assert(LibStub, format("%s requires LibStub.", major))
 | 
			
		||||
 | 
			
		||||
local Lib = LibStub:NewLibrary(major, minor)
 | 
			
		||||
if not Lib then return end
 | 
			
		||||
 | 
			
		||||
local tonumber = _G.tonumber
 | 
			
		||||
local strlower = _G.strlower
 | 
			
		||||
local wipe = _G.wipe
 | 
			
		||||
local type = _G.type
 | 
			
		||||
 | 
			
		||||
local GetSpellTabInfo = _G.GetSpellTabInfo
 | 
			
		||||
local GetNumSpellTabs = _G.GetNumSpellTabs
 | 
			
		||||
local GetSpellBookItemInfo = _G.GetSpellBookItemInfo
 | 
			
		||||
local GetSpellBookItemName = _G.GetSpellBookItemName
 | 
			
		||||
local GetSpellLink = _G.GetSpellLink
 | 
			
		||||
local GetSpellInfo = _G.GetSpellInfo
 | 
			
		||||
 | 
			
		||||
local IsSpellInRange = _G.IsSpellInRange
 | 
			
		||||
local SpellHasRange = _G.SpellHasRange
 | 
			
		||||
 | 
			
		||||
-- isNumber is basically a tonumber cache for maximum efficiency
 | 
			
		||||
Lib.isNumber = Lib.isNumber or setmetatable({}, {
 | 
			
		||||
	__mode = "kv",
 | 
			
		||||
	__index = function(t, i)
 | 
			
		||||
		local o = tonumber(i) or false
 | 
			
		||||
		t[i] = o
 | 
			
		||||
		return o
 | 
			
		||||
end})
 | 
			
		||||
local isNumber = Lib.isNumber
 | 
			
		||||
 | 
			
		||||
-- strlower cache for maximum efficiency
 | 
			
		||||
Lib.strlowerCache = Lib.strlowerCache or setmetatable(
 | 
			
		||||
{}, {
 | 
			
		||||
	__index = function(t, i)
 | 
			
		||||
		if not i then return end
 | 
			
		||||
		local o
 | 
			
		||||
		if type(i) == "number" then
 | 
			
		||||
			o = i
 | 
			
		||||
		else
 | 
			
		||||
			o = strlower(i)
 | 
			
		||||
		end
 | 
			
		||||
		t[i] = o
 | 
			
		||||
		return o
 | 
			
		||||
	end,
 | 
			
		||||
}) local strlowerCache = Lib.strlowerCache
 | 
			
		||||
 | 
			
		||||
-- Matches lowercase player spell names to their spellBookID
 | 
			
		||||
Lib.spellsByName_spell = Lib.spellsByName_spell or {}
 | 
			
		||||
local spellsByName_spell = Lib.spellsByName_spell
 | 
			
		||||
 | 
			
		||||
-- Matches player spellIDs to their spellBookID
 | 
			
		||||
Lib.spellsByID_spell = Lib.spellsByID_spell or {}
 | 
			
		||||
local spellsByID_spell = Lib.spellsByID_spell
 | 
			
		||||
 | 
			
		||||
-- Matches lowercase pet spell names to their spellBookID
 | 
			
		||||
Lib.spellsByName_pet = Lib.spellsByName_pet or {}
 | 
			
		||||
local spellsByName_pet = Lib.spellsByName_pet
 | 
			
		||||
 | 
			
		||||
-- Matches pet spellIDs to their spellBookID
 | 
			
		||||
Lib.spellsByID_pet = Lib.spellsByID_pet or {}
 | 
			
		||||
local spellsByID_pet = Lib.spellsByID_pet
 | 
			
		||||
 | 
			
		||||
-- Updates spellsByName and spellsByID
 | 
			
		||||
local function UpdateBook(bookType)
 | 
			
		||||
	local max = 0
 | 
			
		||||
	for i = 1, GetNumSpellTabs() do
 | 
			
		||||
		local _, _, offs, numspells, _, specId = GetSpellTabInfo(i)
 | 
			
		||||
		if specId == 0 then
 | 
			
		||||
			max = offs + numspells
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local spellsByName = Lib["spellsByName_" .. bookType]
 | 
			
		||||
	local spellsByID = Lib["spellsByID_" .. bookType]
 | 
			
		||||
	
 | 
			
		||||
	wipe(spellsByName)
 | 
			
		||||
	wipe(spellsByID)
 | 
			
		||||
	
 | 
			
		||||
	for spellBookID = 1, max do
 | 
			
		||||
		local type, baseSpellID = GetSpellBookItemInfo(spellBookID, bookType)
 | 
			
		||||
		
 | 
			
		||||
		if type == "SPELL" or type == "PETACTION" then
 | 
			
		||||
			local currentSpellName = GetSpellBookItemName(spellBookID, bookType)
 | 
			
		||||
			local link = GetSpellLink(currentSpellName)
 | 
			
		||||
			local currentSpellID = tonumber(link and link:gsub("|", "||"):match("spell:(%d+)"))
 | 
			
		||||
 | 
			
		||||
			-- For each entry we add to a table,
 | 
			
		||||
			-- only add it if there isn't anything there already.
 | 
			
		||||
			-- This prevents weird passives from overwriting real, legit spells.
 | 
			
		||||
			-- For example, in WoW 7.3.5 the ret paladin mastery 
 | 
			
		||||
			-- was coming back with a base spell named "Judgement",
 | 
			
		||||
			-- which was overwriting the real "Judgement".
 | 
			
		||||
			-- Passives usually come last in the spellbook,
 | 
			
		||||
			-- so this should work just fine as a workaround.
 | 
			
		||||
			-- This issue with "Judgement" is gone in BFA because the mastery changed.
 | 
			
		||||
			
 | 
			
		||||
			if currentSpellName and not spellsByName[strlower(currentSpellName)] then
 | 
			
		||||
				spellsByName[strlower(currentSpellName)] = spellBookID
 | 
			
		||||
			end
 | 
			
		||||
			if currentSpellID and not spellsByID[currentSpellID] then
 | 
			
		||||
				spellsByID[currentSpellID] = spellBookID
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			if type == "SPELL" then
 | 
			
		||||
				-- PETACTION (pet abilities) don't return a spellID for baseSpellID,
 | 
			
		||||
				-- so base spells only work for proper player spells.
 | 
			
		||||
				local baseSpellName = GetSpellInfo(baseSpellID)
 | 
			
		||||
				if baseSpellName and not spellsByName[strlower(baseSpellName)] then
 | 
			
		||||
					spellsByName[strlower(baseSpellName)] = spellBookID
 | 
			
		||||
				end
 | 
			
		||||
				if baseSpellID and not spellsByID[baseSpellID] then
 | 
			
		||||
					spellsByID[baseSpellID] = spellBookID
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Handles updating spellsByName and spellsByID
 | 
			
		||||
if not Lib.updaterFrame then
 | 
			
		||||
	Lib.updaterFrame = CreateFrame("Frame")
 | 
			
		||||
end
 | 
			
		||||
Lib.updaterFrame:UnregisterAllEvents()
 | 
			
		||||
Lib.updaterFrame:RegisterEvent("SPELLS_CHANGED")
 | 
			
		||||
 | 
			
		||||
local function UpdateSpells()
 | 
			
		||||
	UpdateBook("spell")
 | 
			
		||||
	UpdateBook("pet")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Lib.updaterFrame:SetScript("OnEvent", UpdateSpells)
 | 
			
		||||
UpdateSpells()
 | 
			
		||||
 | 
			
		||||
--- Improved spell range checking function.
 | 
			
		||||
-- @name SpellRange.IsSpellInRange
 | 
			
		||||
-- @paramsig spell, unit
 | 
			
		||||
-- @param spell Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
-- @param unit UnitID of the spell that you wish to check the range on.
 | 
			
		||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/IsSpellInRange
 | 
			
		||||
-- @usage
 | 
			
		||||
-- -- Check spell range by spell name on unit "target"
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
 | 
			
		||||
--
 | 
			
		||||
-- -- Check spell range by spellID on unit "mouseover"
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
 | 
			
		||||
function Lib.IsSpellInRange(spellInput, unit)
 | 
			
		||||
	if isNumber[spellInput] then
 | 
			
		||||
		local spell = spellsByID_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return IsSpellInRange(spell, "spell", unit)
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByID_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return IsSpellInRange(spell, "pet", unit)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		local spellInput = strlowerCache[spellInput]
 | 
			
		||||
		
 | 
			
		||||
		local spell = spellsByName_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return IsSpellInRange(spell, "spell", unit)
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByName_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return IsSpellInRange(spell, "pet", unit)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		return IsSpellInRange(spellInput, unit)
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
--- Improved SpellHasRange.
 | 
			
		||||
-- @name SpellRange.SpellHasRange
 | 
			
		||||
-- @paramsig spell
 | 
			
		||||
-- @param spell Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/SpellHasRange
 | 
			
		||||
-- @usage
 | 
			
		||||
-- -- Check if a spell has a range by spell name
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local hasRange = SpellRange.SpellHasRange("Stormstrike")
 | 
			
		||||
--
 | 
			
		||||
-- -- Check if a spell has a range by spellID
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local hasRange = SpellRange.SpellHasRange(17364)
 | 
			
		||||
function Lib.SpellHasRange(spellInput)
 | 
			
		||||
	if isNumber[spellInput] then
 | 
			
		||||
		local spell = spellsByID_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return SpellHasRange(spell, "spell")
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByID_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return SpellHasRange(spell, "pet")
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		local spellInput = strlowerCache[spellInput]
 | 
			
		||||
		
 | 
			
		||||
		local spell = spellsByName_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return SpellHasRange(spell, "spell")
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByName_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return SpellHasRange(spell, "pet")
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		return SpellHasRange(spellInput)
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										61
									
								
								Libs/LibSpellRange-1.0/README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										61
									
								
								Libs/LibSpellRange-1.0/README.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,61 @@
 | 
			
		||||
# LibSpellRange-1.0
 | 
			
		||||
 | 
			
		||||
## Background
 | 
			
		||||
 | 
			
		||||
Blizzard's `IsSpellInRange` API has always been very limited - you either must have the name of the spell, 
 | 
			
		||||
or its spell book ID. Checking directly by spellID is simply not possible. 
 | 
			
		||||
Now, since Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - 
 | 
			
		||||
instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do 
 | 
			
		||||
not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
 | 
			
		||||
 | 
			
		||||
## Usage
 | 
			
		||||
 | 
			
		||||
**LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
 | 
			
		||||
 | 
			
		||||
*   Allows ranged checking based on both spell name and spellID.
 | 
			
		||||
*   Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
 | 
			
		||||
 | 
			
		||||
### `SpellRange.IsSpellInRange(spell, unit)` - Improved `IsSpellInRange`
 | 
			
		||||
 | 
			
		||||
#### Parameters
 | 
			
		||||
 | 
			
		||||
- `spell` - Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
- `unit` - UnitID of the spell that you wish to check the range on.
 | 
			
		||||
 | 
			
		||||
#### Return value
 | 
			
		||||
 | 
			
		||||
Exact same returns as [the built-in `IsSpellInRange`](http://wowprogramming.com/docs/api/IsSpellInRange.html)
 | 
			
		||||
 | 
			
		||||
#### Usage
 | 
			
		||||
 | 
			
		||||
``` lua
 | 
			
		||||
-- Check spell range by spell name on unit "target"
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
 | 
			
		||||
 | 
			
		||||
-- Check spell range by spellID on unit "mouseover"
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
### `SpellRange.SpellHasRange(spell)` - Improved `SpellHasRange`
 | 
			
		||||
 | 
			
		||||
#### Parameters
 | 
			
		||||
 | 
			
		||||
- `spell` - Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
 | 
			
		||||
#### Return value
 | 
			
		||||
 | 
			
		||||
Exact same returns as [the built-in `SpellHasRange`](http://wowprogramming.com/docs/api/SpellHasRange.html)
 | 
			
		||||
 | 
			
		||||
#### Usage
 | 
			
		||||
 | 
			
		||||
``` lua
 | 
			
		||||
-- Check if a spell has a range by spell name
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local hasRange = SpellRange.SpellHasRange("Stormstrike")
 | 
			
		||||
 | 
			
		||||
-- Check if a spell has a range by spellID
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local hasRange = SpellRange.SpellHasRange(17364)
 | 
			
		||||
```
 | 
			
		||||
							
								
								
									
										3
									
								
								Libs/LibSpellRange-1.0/lib.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								Libs/LibSpellRange-1.0/lib.xml
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
<Ui>
 | 
			
		||||
	<Script file="LibSpellRange-1.0.lua"/>
 | 
			
		||||
</Ui>
 | 
			
		||||
@@ -47,6 +47,7 @@ function Announcements:Initialize()
 | 
			
		||||
    self:RegisterMessage("UNIT_HEALTH")
 | 
			
		||||
    self:RegisterMessage("TRINKET_USED")
 | 
			
		||||
    self:RegisterMessage("TRINKET_READY")
 | 
			
		||||
    self:RegisterMessage("SHADOWSIGHT")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:Reset()
 | 
			
		||||
@@ -148,6 +149,10 @@ function Announcements:CheckDrink(unit, aura)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:SHADOWSIGHT(msg)
 | 
			
		||||
    self:Send(msg, 2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:Send(msg, throttle, color)
 | 
			
		||||
    if (throttle and throttle > 0) then
 | 
			
		||||
        if (not self.throttled[msg]) then
 | 
			
		||||
 
 | 
			
		||||
@@ -15,11 +15,7 @@ function ACDFrame:OnEvent(event, ...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:Initialize()
 | 
			
		||||
    if ACDFrame.locales[GetLocale()] then
 | 
			
		||||
        self.locale = ACDFrame.locales[GetLocale()]
 | 
			
		||||
    else
 | 
			
		||||
        self.locale = ACDFrame.locales["default"]
 | 
			
		||||
    end
 | 
			
		||||
    self.locale = Gladdy:GetArenaTimer()
 | 
			
		||||
    self.hidden = false
 | 
			
		||||
    self.countdown = -1
 | 
			
		||||
    self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
 | 
			
		||||
@@ -178,69 +174,7 @@ function ACDFrame:GetOptions()
 | 
			
		||||
            min = 64,
 | 
			
		||||
            max = 512,
 | 
			
		||||
            step = 16,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
ACDFrame.locales = {
 | 
			
		||||
    ["default"] = {
 | 
			
		||||
        [61] = "One minute until the Arena battle begins!",
 | 
			
		||||
        [31] = "Thirty seconds until the Arena battle begins!",
 | 
			
		||||
        [16] = "Fifteen seconds until the Arena battle begins!",
 | 
			
		||||
        [0] = "The Arena battle has begun!",
 | 
			
		||||
    },
 | 
			
		||||
    ["esES"] = {
 | 
			
		||||
        [61] = "¡Un minuto hasta que dé comienzo la batalla en arena!",
 | 
			
		||||
        [31] = "¡Treinta segundos hasta que comience la batalla en arena!",
 | 
			
		||||
        [16] = "¡Quince segundos hasta que comience la batalla en arena!",
 | 
			
		||||
        [0] = "¡La batalla en arena ha comenzado!",
 | 
			
		||||
    },
 | 
			
		||||
    ["ptBR"] = {
 | 
			
		||||
        [61] = "Um minuto até a batalha na Arena começar!",
 | 
			
		||||
        [31] = "Trinta segundos até a batalha na Arena começar!",
 | 
			
		||||
        [16] = "Quinze segundos até a batalha na Arena começar!",
 | 
			
		||||
        [0] = "A batalha na Arena começou!",
 | 
			
		||||
    },
 | 
			
		||||
    ["deDE"] = {
 | 
			
		||||
        [61] = "Noch eine Minute bis der Arenakampf beginnt!",
 | 
			
		||||
        [31] = "Noch dreißig Sekunden bis der Arenakampf beginnt!",
 | 
			
		||||
        [16] = "Noch fünfzehn Sekunden bis der Arenakampf beginnt!",
 | 
			
		||||
        [0] = "Der Arenakampf hat begonnen!",
 | 
			
		||||
    },
 | 
			
		||||
    ["frFR"] = {
 | 
			
		||||
        [60] = "Le combat d'arène commence dans une minute\194\160!",
 | 
			
		||||
        [30] = "Le combat d'arène commence dans trente secondes\194\160!",
 | 
			
		||||
        [15] = "Le combat d'arène commence dans quinze secondes\194\160!",
 | 
			
		||||
        [0] = "Le combat d'arène commence\194\160!",
 | 
			
		||||
    },
 | 
			
		||||
    ["ruRU"] = {
 | 
			
		||||
        [61] = "Одна минута до начала боя на арене!",
 | 
			
		||||
        [31] = "Тридцать секунд до начала боя на арене!",
 | 
			
		||||
        [16] = "До начала боя на арене осталось 15 секунд.",
 | 
			
		||||
        [0] = "Бой начался!",
 | 
			
		||||
    },
 | 
			
		||||
    ["itIT"] = { -- TODO
 | 
			
		||||
        -- Beta has no itIT version available?
 | 
			
		||||
    },
 | 
			
		||||
    ["koKR"] = {
 | 
			
		||||
        [61] = "투기장 전투 시작 1분 전입니다!",
 | 
			
		||||
        [31] = "투기장 전투 시작 30초 전입니다!",
 | 
			
		||||
        [16] = "투기장 전투 시작 15초 전입니다!",
 | 
			
		||||
        [0] = "투기장 전투가 시작되었습니다!",
 | 
			
		||||
    },
 | 
			
		||||
    ["zhCN"] = {
 | 
			
		||||
        [61] = "竞技场战斗将在一分钟后开始!",
 | 
			
		||||
        [31] = "竞技场战斗将在三十秒后开始!",
 | 
			
		||||
        [16] = "竞技场战斗将在十五秒后开始!",
 | 
			
		||||
        [0] = "竞技场的战斗开始了!",
 | 
			
		||||
    },
 | 
			
		||||
    ["zhTW"] = {
 | 
			
		||||
        [61] = "1分鐘後競技場戰鬥開始!",
 | 
			
		||||
        [31] = "30秒後競技場戰鬥開始!",
 | 
			
		||||
        [16] = "15秒後競技場戰鬥開始!",
 | 
			
		||||
        [0] = "競技場戰鬥開始了!",
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ACDFrame.locales["esMX"] = ACDFrame.locales["esES"]
 | 
			
		||||
ACDFrame.locales["ptPT"] = ACDFrame.locales["ptBR"]
 | 
			
		||||
 
 | 
			
		||||
@@ -18,6 +18,16 @@ local function defaultSpells(auraType)
 | 
			
		||||
    end
 | 
			
		||||
    return spells
 | 
			
		||||
end
 | 
			
		||||
local function defaultInterrupts()
 | 
			
		||||
    local spells = {}
 | 
			
		||||
    for k,v in pairs(Gladdy:GetInterrupts()) do
 | 
			
		||||
        spells[tostring(v.spellID)] = {}
 | 
			
		||||
        spells[tostring(v.spellID)].enabled = true
 | 
			
		||||
        spells[tostring(v.spellID)].priority = v.priority
 | 
			
		||||
    end
 | 
			
		||||
    return spells
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local Auras = Gladdy:NewModule("Auras", nil, {
 | 
			
		||||
    auraFont = "DorisPP",
 | 
			
		||||
    auraFontSizeScale = 1,
 | 
			
		||||
@@ -27,7 +37,10 @@ local Auras = Gladdy:NewModule("Auras", nil, {
 | 
			
		||||
    auraDebuffBorderColor = { r = 0, g = 1, b = 0, a = 1 },
 | 
			
		||||
    auraDisableCircle = false,
 | 
			
		||||
    auraCooldownAlpha = 1,
 | 
			
		||||
    auraListDefault = defaultSpells()
 | 
			
		||||
    auraListDefault = defaultSpells(),
 | 
			
		||||
    auraListInterrupts = defaultInterrupts(),
 | 
			
		||||
    auraInterruptColorsEnabled = true,
 | 
			
		||||
    auraInterruptColors = Gladdy:GetSpellSchoolColors()
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Auras:Initialize()
 | 
			
		||||
@@ -39,6 +52,7 @@ function Auras:Initialize()
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
    self:RegisterMessage("AURA_GAIN")
 | 
			
		||||
    self:RegisterMessage("AURA_FADE")
 | 
			
		||||
    self:RegisterMessage("SPELL_INTERRUPT")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:CreateFrame(unit)
 | 
			
		||||
@@ -83,16 +97,92 @@ function Auras:CreateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    auraFrame:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
        if (self.active) then
 | 
			
		||||
            if (self.interruptFrame.priority and self.priority < self.interruptFrame.priority) then
 | 
			
		||||
                self:SetAlpha(0.01)
 | 
			
		||||
            else
 | 
			
		||||
                self:SetAlpha(1)
 | 
			
		||||
            end
 | 
			
		||||
            if (self.timeLeft <= 0) then
 | 
			
		||||
                Auras:AURA_FADE(self.unit, self.track)
 | 
			
		||||
            else
 | 
			
		||||
                self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
                self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
            self:SetAlpha(0.01)
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
 | 
			
		||||
    Gladdy.buttons[unit].aura = auraFrame
 | 
			
		||||
    self.frames[unit] = auraFrame
 | 
			
		||||
    self:CreateInterrupt(unit)
 | 
			
		||||
    self:ResetUnit(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:CreateInterrupt(unit)
 | 
			
		||||
    local interruptFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit])
 | 
			
		||||
    interruptFrame:EnableMouse(false)
 | 
			
		||||
    interruptFrame:SetFrameStrata("MEDIUM")
 | 
			
		||||
    interruptFrame:SetFrameLevel(3)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.cooldown = CreateFrame("Cooldown", nil, interruptFrame, "CooldownFrameTemplate")
 | 
			
		||||
    interruptFrame.cooldown.noCooldownCount = true
 | 
			
		||||
    interruptFrame.cooldown:SetFrameStrata("MEDIUM")
 | 
			
		||||
    interruptFrame.cooldown:SetFrameLevel(4)
 | 
			
		||||
    interruptFrame.cooldown:SetReverse(true)
 | 
			
		||||
    interruptFrame.cooldown:SetHideCountdownNumbers(true)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.cooldownFrame = CreateFrame("Frame", nil, interruptFrame)
 | 
			
		||||
    interruptFrame.cooldownFrame:ClearAllPoints()
 | 
			
		||||
    interruptFrame.cooldownFrame:SetAllPoints(interruptFrame)
 | 
			
		||||
    interruptFrame.cooldownFrame:SetFrameStrata("MEDIUM")
 | 
			
		||||
    interruptFrame.cooldownFrame:SetFrameLevel(5)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.icon = interruptFrame:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    interruptFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    interruptFrame.icon:SetAllPoints(interruptFrame)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.icon.overlay = interruptFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    interruptFrame.icon.overlay:SetAllPoints(interruptFrame)
 | 
			
		||||
    interruptFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
 | 
			
		||||
 | 
			
		||||
    local classIcon = Gladdy.modules["Class Icon"].frames[unit]
 | 
			
		||||
    interruptFrame:ClearAllPoints()
 | 
			
		||||
    interruptFrame:SetAllPoints(classIcon)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.text = interruptFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
    interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
 | 
			
		||||
    interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
 | 
			
		||||
    --auraFrame.text:SetShadowOffset(1, -1)
 | 
			
		||||
    --auraFrame.text:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    interruptFrame.text:SetJustifyH("CENTER")
 | 
			
		||||
    interruptFrame.text:SetPoint("CENTER")
 | 
			
		||||
    interruptFrame.unit = unit
 | 
			
		||||
 | 
			
		||||
    interruptFrame:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
        if (self.active) then
 | 
			
		||||
            if (Auras.frames[self.unit].priority and self.priority <= Auras.frames[self.unit].priority) then
 | 
			
		||||
                self:SetAlpha(0.01)
 | 
			
		||||
            else
 | 
			
		||||
                self:SetAlpha(1)
 | 
			
		||||
            end
 | 
			
		||||
            if (self.timeLeft <= 0) then
 | 
			
		||||
                self.active = false
 | 
			
		||||
                self.priority = nil
 | 
			
		||||
                self.spellSchool = nil
 | 
			
		||||
                self.cooldown:SetCooldown(GetTime(), 0)
 | 
			
		||||
                self:SetAlpha(0.01)
 | 
			
		||||
            else
 | 
			
		||||
                self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
                self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
            self:SetAlpha(0.01)
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
 | 
			
		||||
    Gladdy.buttons[unit].interruptFrame = interruptFrame
 | 
			
		||||
    self.frames[unit].interruptFrame = interruptFrame
 | 
			
		||||
    self:ResetUnit(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -125,10 +215,48 @@ function Auras:UpdateFrame(unit)
 | 
			
		||||
    else
 | 
			
		||||
        auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
 | 
			
		||||
    end
 | 
			
		||||
    auraFrame.icon.overlay:Hide()
 | 
			
		||||
    if not auraFrame.active then
 | 
			
		||||
        auraFrame.icon.overlay:Hide()
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.auraDisableCircle then
 | 
			
		||||
        auraFrame.cooldown:SetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
    self:UpdateInterruptFrame(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:UpdateInterruptFrame(unit)
 | 
			
		||||
    local interruptFrame = self.frames[unit] and self.frames[unit].interruptFrame
 | 
			
		||||
    if (not interruptFrame) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize
 | 
			
		||||
 | 
			
		||||
    interruptFrame:SetWidth(width)
 | 
			
		||||
    interruptFrame:SetHeight(height)
 | 
			
		||||
    interruptFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit])
 | 
			
		||||
 | 
			
		||||
    interruptFrame.cooldown:SetWidth(width - width/16)
 | 
			
		||||
    interruptFrame.cooldown:SetHeight(height - height/16)
 | 
			
		||||
    interruptFrame.cooldown:ClearAllPoints()
 | 
			
		||||
    interruptFrame.cooldown:SetPoint("CENTER", interruptFrame, "CENTER")
 | 
			
		||||
    interruptFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
 | 
			
		||||
    interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
 | 
			
		||||
    if interruptFrame.spellSchool then
 | 
			
		||||
        interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(interruptFrame.spellSchool))
 | 
			
		||||
    else
 | 
			
		||||
        interruptFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
 | 
			
		||||
    end
 | 
			
		||||
    if not interruptFrame.active then
 | 
			
		||||
        interruptFrame.icon.overlay:Hide()
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.auraDisableCircle then
 | 
			
		||||
        interruptFrame.cooldown:SetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:ResetUnit(unit)
 | 
			
		||||
@@ -141,15 +269,18 @@ function Auras:Test(unit)
 | 
			
		||||
    local spellName, _, icon
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        spellName, _, icon = GetSpellInfo(12826)
 | 
			
		||||
        spellName, _, icon = GetSpellInfo(7922)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 12826, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 7922, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
        self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
 | 
			
		||||
    elseif (unit == "arena2") then
 | 
			
		||||
        spellName, _, icon = GetSpellInfo(6770)
 | 
			
		||||
        spellName = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))
 | 
			
		||||
        _, _, icon = GetSpellInfo(27010)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
        self:AURA_FADE(unit,AURA_TYPE_DEBUFF)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 6770, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 27010, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
        self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
 | 
			
		||||
    elseif (unit == "arena3") then
 | 
			
		||||
        spellName, _, icon = GetSpellInfo(31224)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
@@ -173,6 +304,10 @@ function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, exp
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if spellID == 31117 then
 | 
			
		||||
        spellName = "Unstable Affliction Silence"
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if not self.auras[spellName] then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
@@ -189,7 +324,7 @@ function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, exp
 | 
			
		||||
    auraFrame.name = spellName
 | 
			
		||||
    auraFrame.timeLeft = expirationTime - GetTime()
 | 
			
		||||
    auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority
 | 
			
		||||
    auraFrame.icon:SetTexture(icon)
 | 
			
		||||
    auraFrame.icon:SetTexture(Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)] and Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)].texture or icon)
 | 
			
		||||
    auraFrame.track = auraType
 | 
			
		||||
    auraFrame.active = true
 | 
			
		||||
    auraFrame.icon.overlay:Show()
 | 
			
		||||
@@ -215,7 +350,7 @@ function Auras:AURA_FADE(unit, auraType)
 | 
			
		||||
    if auraFrame.active then
 | 
			
		||||
        auraFrame.cooldown:SetCooldown(GetTime(), 0)
 | 
			
		||||
    end
 | 
			
		||||
    auraFrame.cooldown:Hide()
 | 
			
		||||
    --auraFrame.cooldown:Hide()
 | 
			
		||||
    auraFrame.active = false
 | 
			
		||||
    auraFrame.name = nil
 | 
			
		||||
    auraFrame.timeLeft = 0
 | 
			
		||||
@@ -224,11 +359,123 @@ function Auras:AURA_FADE(unit, auraType)
 | 
			
		||||
    auraFrame.endTime = nil
 | 
			
		||||
    auraFrame.icon:SetTexture("")
 | 
			
		||||
    auraFrame.text:SetText("")
 | 
			
		||||
    auraFrame.icon.overlay:Hide()
 | 
			
		||||
    auraFrame.cooldownFrame:Hide()
 | 
			
		||||
    --auraFrame.icon.overlay:Hide()
 | 
			
		||||
    --auraFrame.cooldownFrame:Hide()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:GetInterruptColor(extraSpellSchool)
 | 
			
		||||
    if not Gladdy.db.auraInterruptColorsEnabled then
 | 
			
		||||
        return Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a
 | 
			
		||||
    else
 | 
			
		||||
        local color = Gladdy.db.auraInterruptColors[extraSpellSchool] or Gladdy.db.auraInterruptColors["unknown"]
 | 
			
		||||
        return color.r, color.g, color.b, color.a
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:SPELL_INTERRUPT(unit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
 | 
			
		||||
    local auraFrame = self.frames[unit]
 | 
			
		||||
    local interruptFrame = auraFrame and auraFrame.interruptFrame
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not interruptFrame) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)] or not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].enabled then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (interruptFrame.priority and interruptFrame.priority > Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local multiplier = ((button.spec == L["Restoration"] and button.class == "SHAMAN") or (button.spec == L["Holy"] and button.class == "PALADIN")) and 0.7 or 1
 | 
			
		||||
 | 
			
		||||
    local duration = Gladdy:GetInterrupts()[spellName].duration * multiplier
 | 
			
		||||
 | 
			
		||||
    interruptFrame.startTime = GetTime()
 | 
			
		||||
    interruptFrame.endTime = GetTime() + duration
 | 
			
		||||
    interruptFrame.name = spellName
 | 
			
		||||
    interruptFrame.timeLeft = duration
 | 
			
		||||
    interruptFrame.priority = Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority
 | 
			
		||||
    interruptFrame.icon:SetTexture(Gladdy:GetInterrupts()[spellName].texture)
 | 
			
		||||
    interruptFrame.spellSchool = extraSpellSchool
 | 
			
		||||
    interruptFrame.active = true
 | 
			
		||||
    interruptFrame.icon.overlay:Show()
 | 
			
		||||
    interruptFrame.cooldownFrame:Show()
 | 
			
		||||
 | 
			
		||||
    interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(extraSpellSchool))
 | 
			
		||||
 | 
			
		||||
    if not Gladdy.db.auraDisableCircle then
 | 
			
		||||
        interruptFrame.cooldown:Show()
 | 
			
		||||
        interruptFrame.cooldown:SetCooldown(interruptFrame.startTime, duration)
 | 
			
		||||
    end
 | 
			
		||||
    --interruptFrame:SetAlpha(1)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:GetOptions()
 | 
			
		||||
    local borderArgs = {
 | 
			
		||||
        headerAuras = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Border"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        auraBorderStyle = Gladdy:option({
 | 
			
		||||
            type = "select",
 | 
			
		||||
            name = L["Border style"],
 | 
			
		||||
            order = 9,
 | 
			
		||||
            values = Gladdy:GetIconStyles(),
 | 
			
		||||
        }),
 | 
			
		||||
        auraBuffBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Buff color"],
 | 
			
		||||
            desc = L["Color of the text"],
 | 
			
		||||
            order = 10,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
            width = "0.8",
 | 
			
		||||
        }),
 | 
			
		||||
        auraDebuffBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Debuff color"],
 | 
			
		||||
            desc = L["Color of the text"],
 | 
			
		||||
            order = 11,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
            width = "0.8",
 | 
			
		||||
        }),
 | 
			
		||||
        headerColors = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Interrupt Spells School Colors"],
 | 
			
		||||
            order = 12,
 | 
			
		||||
        },
 | 
			
		||||
        auraInterruptColorsEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enable Interrupt Spell School Colors"],
 | 
			
		||||
            width = "full",
 | 
			
		||||
            desc = L["Will use Debuff Color if disabled"],
 | 
			
		||||
            order = 13,
 | 
			
		||||
        }),
 | 
			
		||||
    }
 | 
			
		||||
    local list = {}
 | 
			
		||||
    for k,v in pairs(Gladdy:GetSpellSchoolColors()) do
 | 
			
		||||
        tinsert(list, { key = k, val = v})
 | 
			
		||||
    end
 | 
			
		||||
    tbl_sort(list, function(a, b) return a.val.type < b.val.type end)
 | 
			
		||||
    for i,v in ipairs(list) do
 | 
			
		||||
        borderArgs["auraSpellSchool" .. v.key] = {
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = v.val.type,
 | 
			
		||||
            order = i + 13,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
            width = "0.8",
 | 
			
		||||
            set = function(info, r, g, b, a)
 | 
			
		||||
                Gladdy.db.auraInterruptColors[v.key].r = r
 | 
			
		||||
                Gladdy.db.auraInterruptColors[v.key].g = g
 | 
			
		||||
                Gladdy.db.auraInterruptColors[v.key].b = b
 | 
			
		||||
                Gladdy.db.auraInterruptColors[v.key].a = a
 | 
			
		||||
            end,
 | 
			
		||||
            get = function()
 | 
			
		||||
                local color = Gladdy.db.auraInterruptColors[v.key]
 | 
			
		||||
                return color.r, color.g, color.b, color.a
 | 
			
		||||
            end
 | 
			
		||||
        }
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        header = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
@@ -264,6 +511,7 @@ function Auras:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
@@ -293,6 +541,7 @@ function Auras:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        auraFontColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
@@ -307,35 +556,7 @@ function Auras:GetOptions()
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Border"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuras = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Border"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                        },
 | 
			
		||||
                        auraBorderStyle = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Border style"],
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            values = Gladdy:GetIconStyles(),
 | 
			
		||||
                        }),
 | 
			
		||||
                        auraBuffBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Buff color"],
 | 
			
		||||
                            desc = L["Color of the text"],
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                            width = "0.8",
 | 
			
		||||
                        }),
 | 
			
		||||
                        auraDebuffBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Debuff color"],
 | 
			
		||||
                            desc = L["Color of the text"],
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                            width = "0.8",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                    args = borderArgs
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        },
 | 
			
		||||
@@ -352,6 +573,13 @@ function Auras:GetOptions()
 | 
			
		||||
            name = "Buffs",
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = Auras:GetAuraOptions(AURA_TYPE_BUFF)
 | 
			
		||||
        },
 | 
			
		||||
        interruptList = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Interrupts",
 | 
			
		||||
            order = 6,
 | 
			
		||||
            args = Auras:GetInterruptOptions()
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
@@ -387,19 +615,25 @@ function Auras:GetAuraOptions(auraType)
 | 
			
		||||
            tinsert(auras, v.spellID)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    tbl_sort(auras)
 | 
			
		||||
    tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
 | 
			
		||||
    for i,k in ipairs(auras) do
 | 
			
		||||
        options[tostring(k)] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = GetSpellInfo(k),
 | 
			
		||||
            name = (Gladdy:GetImportantAuras()["Unstable Affliction Silence"]
 | 
			
		||||
                    and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].spellID == k
 | 
			
		||||
                    and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].altName)
 | 
			
		||||
                    or (Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))]
 | 
			
		||||
                    and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].spellID == k
 | 
			
		||||
                    and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].altName)
 | 
			
		||||
                    or GetSpellInfo(k),
 | 
			
		||||
            order = i+2,
 | 
			
		||||
            icon = select(3, GetSpellInfo(k)),
 | 
			
		||||
            icon = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
			
		||||
            args = {
 | 
			
		||||
                enabled = {
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    name = L["Enabled"],
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    image = select(3, GetSpellInfo(k)),
 | 
			
		||||
                    image = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
			
		||||
                    width = "2",
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                        Gladdy.db.auraListDefault[tostring(k)].enabled = value
 | 
			
		||||
@@ -422,6 +656,82 @@ function Auras:GetAuraOptions(auraType)
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                        Gladdy.db.auraListDefault[tostring(k)].priority = value
 | 
			
		||||
                    end,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    end
 | 
			
		||||
    return options
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:GetInterruptOptions()
 | 
			
		||||
    local options = {
 | 
			
		||||
        ckeckAll = {
 | 
			
		||||
            order = 1,
 | 
			
		||||
            width = "0.7",
 | 
			
		||||
            name = L["Check All"],
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function(info)
 | 
			
		||||
                for k,v in pairs(defaultInterrupts()) do
 | 
			
		||||
                    Gladdy.db.auraListInterrupts[k].enabled = true
 | 
			
		||||
                end
 | 
			
		||||
            end,
 | 
			
		||||
        },
 | 
			
		||||
        uncheckAll = {
 | 
			
		||||
            order = 2,
 | 
			
		||||
            width = "0.7",
 | 
			
		||||
            name = L["Uncheck All"],
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function(info)
 | 
			
		||||
                for k,v in pairs(defaultInterrupts()) do
 | 
			
		||||
                    Gladdy.db.auraListInterrupts[k].enabled = false
 | 
			
		||||
                end
 | 
			
		||||
            end,
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
    local auras = {}
 | 
			
		||||
    for k,v in pairs(Gladdy:GetInterrupts()) do
 | 
			
		||||
        tinsert(auras, v.spellID)
 | 
			
		||||
    end
 | 
			
		||||
    tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
 | 
			
		||||
    for i,k in ipairs(auras) do
 | 
			
		||||
        options[tostring(k)] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = Gladdy:GetInterrupts()["Unstable Affliction Silence"]
 | 
			
		||||
                    and Gladdy:GetInterrupts()["Unstable Affliction Silence"].spellID == k
 | 
			
		||||
                    and Gladdy:GetInterrupts()["Unstable Affliction Silence"].altName
 | 
			
		||||
                    or GetSpellInfo(k),
 | 
			
		||||
            order = i+2,
 | 
			
		||||
            icon = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
			
		||||
            args = {
 | 
			
		||||
                enabled = {
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    name = L["Enabled"],
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    image = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
			
		||||
                    width = "2",
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                        Gladdy.db.auraListInterrupts[tostring(k)].enabled = value
 | 
			
		||||
                    end,
 | 
			
		||||
                    get = function(info)
 | 
			
		||||
                        return Gladdy.db.auraListInterrupts[tostring(k)].enabled
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                priority = {
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    name = L["Priority"],
 | 
			
		||||
                    type = "range",
 | 
			
		||||
                    min = 0,
 | 
			
		||||
                    max = 50,
 | 
			
		||||
                    width = "2",
 | 
			
		||||
                    step = 1,
 | 
			
		||||
                    get = function(info)
 | 
			
		||||
                        return Gladdy.db.auraListInterrupts[tostring(k)].priority
 | 
			
		||||
                    end,
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                        Gladdy.db.auraListInterrupts[tostring(k)].priority = value
 | 
			
		||||
                    end,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -2,20 +2,9 @@ local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring
 | 
			
		||||
local auraTypeColor = { }
 | 
			
		||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
			
		||||
local auraTypes = {AURA_TYPE_BUFF, AURA_TYPE_DEBUFF}
 | 
			
		||||
 | 
			
		||||
auraTypeColor["none"]     = { r = 0.80, g = 0, b = 0 , a = 1}
 | 
			
		||||
auraTypeColor["magic"]    = { r = 0.20, g = 0.60, b = 1.00, a = 1}
 | 
			
		||||
auraTypeColor["curse"]    = { r = 0.60, g = 0.00, b = 1.00, a = 1 }
 | 
			
		||||
auraTypeColor["disease"]  = { r = 0.60, g = 0.40, b = 0, a = 1 }
 | 
			
		||||
auraTypeColor["poison"]   = { r = 0.00, g = 0.60, b = 0, a = 1 }
 | 
			
		||||
auraTypeColor["immune"]   = { r = 1.00, g = 0.02, b = 0.99, a = 1 }
 | 
			
		||||
auraTypeColor["form"]     = auraTypeColor["none"]
 | 
			
		||||
auraTypeColor["aura"]     = auraTypeColor["none"]
 | 
			
		||||
auraTypeColor[""]         = auraTypeColor["none"]
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
-- Module init
 | 
			
		||||
---------------------------
 | 
			
		||||
@@ -55,14 +44,14 @@ local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
 | 
			
		||||
    buffsBorderColorsEnabled = true,
 | 
			
		||||
    trackedDebuffs = defaultTrackedDebuffs,
 | 
			
		||||
    trackedBuffs = defaultTrackedBuffs,
 | 
			
		||||
    buffsBorderColorCurse = auraTypeColor["curse"],
 | 
			
		||||
    buffsBorderColorMagic = auraTypeColor["magic"],
 | 
			
		||||
    buffsBorderColorPoison = auraTypeColor["poison"],
 | 
			
		||||
    buffsBorderColorPhysical = auraTypeColor["none"],
 | 
			
		||||
    buffsBorderColorImmune = auraTypeColor["immune"],
 | 
			
		||||
    buffsBorderColorDisease = auraTypeColor["disease"],
 | 
			
		||||
    buffsBorderColorForm = auraTypeColor["form"],
 | 
			
		||||
    buffsBorderColorAura = auraTypeColor["aura"]
 | 
			
		||||
    buffsBorderColorCurse = Gladdy:GetAuraTypeColor()["curse"],
 | 
			
		||||
    buffsBorderColorMagic = Gladdy:GetAuraTypeColor()["magic"],
 | 
			
		||||
    buffsBorderColorPoison = Gladdy:GetAuraTypeColor()["poison"],
 | 
			
		||||
    buffsBorderColorPhysical = Gladdy:GetAuraTypeColor()["none"],
 | 
			
		||||
    buffsBorderColorImmune = Gladdy:GetAuraTypeColor()["immune"],
 | 
			
		||||
    buffsBorderColorDisease = Gladdy:GetAuraTypeColor()["disease"],
 | 
			
		||||
    buffsBorderColorForm = Gladdy:GetAuraTypeColor()["form"],
 | 
			
		||||
    buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"]
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local spellSchoolToOptionValueTable
 | 
			
		||||
@@ -148,21 +137,24 @@ function BuffsDebuffs:Test(unit)
 | 
			
		||||
        if unit == "arena1" or unit == "arena3" then
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 18647, select(1, GetSpellInfo(18647)), select(3, GetSpellInfo(18647)), 10, GetTime() + 10, 1, "immune")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27218, select(1, GetSpellInfo(27218)), select(3, GetSpellInfo(27218)), 24, GetTime() + 20, 1, "curse")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27216, select(1, GetSpellInfo(27216)), select(3, GetSpellInfo(27216)), 18, GetTime() + 18, 1, "magic")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27189, select(1, GetSpellInfo(27189)), select(3, GetSpellInfo(27189)), 12, GetTime() + 12, 5, "poison")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 33076, select(1, GetSpellInfo(33076)), select(3, GetSpellInfo(33076)), 20, GetTime() + 20, 1, "magic")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 26980, select(1, GetSpellInfo(26980)), select(3, GetSpellInfo(26980)), 20, GetTime() + 20, 5, "magic")
 | 
			
		||||
        elseif unit == "arena2" then
 | 
			
		||||
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 1943, AURA_TYPE_DEBUFF, 12, 12, 1, "physical", select(3, GetSpellInfo(1943)), 1)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 18647, AURA_TYPE_DEBUFF, 10, 10, 1, "immune", select(3, GetSpellInfo(18647)), 2)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 27218, AURA_TYPE_DEBUFF, 9, 9, 1, "curse", select(3, GetSpellInfo(27218)), 3)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 27216, AURA_TYPE_DEBUFF, 9, 9, 1, "magic", select(3, GetSpellInfo(27216)), 4)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 27189, AURA_TYPE_DEBUFF, 9, 9, 5, "poison", select(3, GetSpellInfo(27189)), 5)
 | 
			
		||||
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 33076, AURA_TYPE_BUFF, 15, 15, 1, "magic", select(3, GetSpellInfo(33076)), 1)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 26980, AURA_TYPE_BUFF, 12, 12, 5, "magic", select(3, GetSpellInfo(26980)), 2)
 | 
			
		||||
        else
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1, select(1, GetSpellInfo(1)), select(3, GetSpellInfo(1)), 20, GetTime() + 20, 5, "poison")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 27009, select(1, GetSpellInfo(27009)), select(3, GetSpellInfo(27009)), 20, GetTime() + 15, 1, "magic")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 11426, select(1, GetSpellInfo(11426)), select(3, GetSpellInfo(11426)), 10, GetTime() + 10, 1, "magic")
 | 
			
		||||
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 12, 12, 1, "poison", select(3, GetSpellInfo(1943)), 1)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 10, 10, 2, "magic", select(3, GetSpellInfo(1)), 2)
 | 
			
		||||
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 5, AURA_TYPE_DEBUFF, 12, 12, 3, "physical", select(3, GetSpellInfo(27009)), 1)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 5, AURA_TYPE_DEBUFF, 11, 11, 4, "disease", select(3, GetSpellInfo(11426)), 2)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -280,6 +272,7 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
    self.frames[unit].debuffFrame:ClearAllPoints()
 | 
			
		||||
 | 
			
		||||
    --DEBUFFS
 | 
			
		||||
    local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
			
		||||
    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
    if Gladdy.db.buffsCooldownPos == "TOP" then
 | 
			
		||||
@@ -298,9 +291,9 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.buffsCooldownPos == "LEFT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
@@ -342,9 +335,9 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
@@ -662,6 +655,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 5,
 | 
			
		||||
                                    max = 50,
 | 
			
		||||
                                    step = 1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsBuffsWidthFactor = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -671,6 +665,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0.5,
 | 
			
		||||
                                    max = 2,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsBuffsIconPadding = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -680,6 +675,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 10,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
@@ -722,6 +718,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsBuffsYOffset = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -730,6 +727,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
@@ -750,6 +748,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 1,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
@@ -778,6 +777,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 5,
 | 
			
		||||
                                    max = 50,
 | 
			
		||||
                                    step = 1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsWidthFactor = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -787,6 +787,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0.5,
 | 
			
		||||
                                    max = 2,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsIconPadding = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -796,6 +797,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 10,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
@@ -838,6 +840,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsYOffset = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -846,6 +849,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
@@ -866,6 +870,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 1,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
@@ -894,6 +899,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -923,6 +929,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        buffsDynamicColor = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
 
 | 
			
		||||
@@ -19,6 +19,7 @@ local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
			
		||||
local Castbar = Gladdy:NewModule("Cast Bar", 70, {
 | 
			
		||||
    castBarEnabled = true,
 | 
			
		||||
    castBarHeight = 20,
 | 
			
		||||
    castBarWidth = 160,
 | 
			
		||||
    castBarIconSize = 22,
 | 
			
		||||
@@ -439,42 +440,41 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Castbar:JOINED_ARENA()
 | 
			
		||||
    for i=1, Gladdy.curBracket do
 | 
			
		||||
        local unit = "arena" .. i
 | 
			
		||||
        local castBar = self.frames[unit]
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
 | 
			
		||||
        castBar:SetScript("OnEvent", Castbar.OnEvent)
 | 
			
		||||
        castBar:SetScript("OnUpdate", Castbar.OnUpdate)
 | 
			
		||||
        castBar.fadeOut = nil
 | 
			
		||||
        self:CAST_STOP(unit)
 | 
			
		||||
        --Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
 | 
			
		||||
    if Gladdy.db.castBarEnabled then
 | 
			
		||||
        for i=1, Gladdy.curBracket do
 | 
			
		||||
            local unit = "arena" .. i
 | 
			
		||||
            local castBar = self.frames[unit]
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
 | 
			
		||||
            castBar:SetScript("OnEvent", Castbar.OnEvent)
 | 
			
		||||
            castBar:SetScript("OnUpdate", Castbar.OnUpdate)
 | 
			
		||||
            castBar.fadeOut = nil
 | 
			
		||||
            self:CAST_STOP(unit)
 | 
			
		||||
            --Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Castbar:ResetUnit(unit)
 | 
			
		||||
    local castBar = self.frames[unit]
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_START")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_STOP")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_FAILED")
 | 
			
		||||
    castBar:UnregisterAllEvents()
 | 
			
		||||
    castBar:SetScript("OnEvent", nil)
 | 
			
		||||
    castBar:SetScript("OnUpdate", nil)
 | 
			
		||||
    castBar.fadeOut = nil
 | 
			
		||||
    self:CAST_STOP(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Castbar:Reset()
 | 
			
		||||
    self.test = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- TEST
 | 
			
		||||
@@ -482,25 +482,30 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Castbar:Test(unit)
 | 
			
		||||
    local spell, _, icon, value, maxValue, event, endTime, startTime
 | 
			
		||||
    self.test = true
 | 
			
		||||
    if Gladdy.db.castBarEnabled then
 | 
			
		||||
        local spell, _, icon, value, maxValue, event, endTime, startTime
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena2") then
 | 
			
		||||
        spell, _, icon = GetSpellInfo(27072)
 | 
			
		||||
        value, maxValue, event = 0, 40, "cast"
 | 
			
		||||
    elseif (unit == "arena1") then
 | 
			
		||||
        spell, _, icon = GetSpellInfo(27220)
 | 
			
		||||
        endTime = GetTime() * 1000 + 60*1000
 | 
			
		||||
        startTime = GetTime() * 1000
 | 
			
		||||
        value = (endTime / 1000) - GetTime()
 | 
			
		||||
        maxValue = (endTime - startTime) / 1000
 | 
			
		||||
        event = "channel"
 | 
			
		||||
    elseif (unit == "arena3") then
 | 
			
		||||
        spell, _, icon = GetSpellInfo(20770)
 | 
			
		||||
        value, maxValue, event = 0, 60, "cast"
 | 
			
		||||
    end
 | 
			
		||||
        if (unit == "arena2") then
 | 
			
		||||
            spell, _, icon = GetSpellInfo(27072)
 | 
			
		||||
            value, maxValue, event = 0, 40, "cast"
 | 
			
		||||
        elseif (unit == "arena1") then
 | 
			
		||||
            spell, _, icon = GetSpellInfo(27220)
 | 
			
		||||
            endTime = GetTime() * 1000 + 60*1000
 | 
			
		||||
            startTime = GetTime() * 1000
 | 
			
		||||
            value = (endTime / 1000) - GetTime()
 | 
			
		||||
            maxValue = (endTime - startTime) / 1000
 | 
			
		||||
            event = "channel"
 | 
			
		||||
        else
 | 
			
		||||
            spell, _, icon = GetSpellInfo(20770)
 | 
			
		||||
            value, maxValue, event = 0, 60, "cast"
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
    if (spell) then
 | 
			
		||||
        self:CAST_START(unit, spell, icon, value, maxValue, event)
 | 
			
		||||
        if (spell) then
 | 
			
		||||
            self:CAST_START(unit, spell, icon, value, maxValue, event)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        self:CAST_STOP(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -541,11 +546,17 @@ function Castbar:GetOptions()
 | 
			
		||||
            name = L["Cast Bar"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        castBarEnabled = option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["If test is running, type \"/gladdy test\" again"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                barFrame = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -565,6 +576,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarWidth = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -574,6 +586,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerTexture = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -614,6 +627,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.castBarHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarBorderStyle = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
@@ -647,6 +661,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerBorder = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -723,6 +738,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerFormat = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -781,6 +797,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarYOffset = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -789,6 +806,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -215,6 +215,7 @@ function Classicon:GetOptions()
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        classIconWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -223,6 +224,7 @@ function Classicon:GetOptions()
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										229
									
								
								Modules/Clicks.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										229
									
								
								Modules/Clicks.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,229 @@
 | 
			
		||||
local tinsert = table.insert
 | 
			
		||||
local pairs = pairs
 | 
			
		||||
local tonumber = tonumber
 | 
			
		||||
local tostring = tostring
 | 
			
		||||
 | 
			
		||||
local GetBindingKey = GetBindingKey
 | 
			
		||||
local ClearOverrideBindings = ClearOverrideBindings
 | 
			
		||||
local SetOverrideBindingClick = SetOverrideBindingClick
 | 
			
		||||
local MACRO, TARGET, FOCUS, ADDON_DISABLED = MACRO, TARGET, FOCUS, ADDON_DISABLED
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local attributes = {
 | 
			
		||||
    { name = "Target", button = "1", modifier = "", action = "target", spell = "" },
 | 
			
		||||
    { name = "Focus", button = "2", modifier = "", action = "focus", spell = "" },
 | 
			
		||||
}
 | 
			
		||||
for i = 3, 10 do
 | 
			
		||||
    tinsert(attributes, { name = L["Action #%d"]:format(i), button = "", modifier = "", action = "disabled", spell = "" })
 | 
			
		||||
end
 | 
			
		||||
local Clicks = Gladdy:NewModule("Clicks", nil, {
 | 
			
		||||
    attributes = attributes,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
BINDING_HEADER_GLADDY = "Gladdy"
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_LEFT = L["Left Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_LEFT = L["Left Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_LEFT = L["Left Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_LEFT = L["Left Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_LEFT = L["Left Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_RIGHT = L["Right Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_RIGHT = L["Right Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_RIGHT = L["Right Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_RIGHT = L["Right Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_RIGHT = L["Right Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_MIDDLE = L["Middle Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_MIDDLE = L["Middle Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_MIDDLE = L["Middle Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_MIDDLE = L["Middle Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_MIDDLE = L["Middle Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_BUTTON4 = L["Button4 Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_BUTTON4 = L["Button4 Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_BUTTON4 = L["Button4 Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_BUTTON4 = L["Button4 Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_BUTTON4 = L["Button4 Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_BUTTON5 = L["Button5 Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_BUTTON5 = L["Button5 Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_BUTTON5 = L["Button5 Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_BUTTON5 = L["Button5 Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_BUTTON5 = L["Button5 Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
function Clicks:Initialise()
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:Reset()
 | 
			
		||||
    --
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:ResetUnit(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    for k, v in pairs(Gladdy.db.attributes) do
 | 
			
		||||
        button.secure:SetAttribute(v.modifier .. "macrotext" .. v.button, "")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:Test()
 | 
			
		||||
    Clicks:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:JOINED_ARENA()
 | 
			
		||||
    for k, v in pairs(Gladdy.buttons) do
 | 
			
		||||
        local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
 | 
			
		||||
        local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
 | 
			
		||||
        local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id))
 | 
			
		||||
        local button4 = GetBindingKey(("GLADDYBUTTON%d_BUTTON4"):format(v.id))
 | 
			
		||||
        local button5 = GetBindingKey(("GLADDYBUTTON%d_BUTTON5"):format(v.id))
 | 
			
		||||
 | 
			
		||||
        ClearOverrideBindings(v.secure)
 | 
			
		||||
 | 
			
		||||
        if (left) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, left, v.secure:GetName(), "LeftButton")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (right) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, right, v.secure:GetName(), "RightButton")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (middle) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, middle, v.secure:GetName(), "MiddleButton")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (button4) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, button4, v.secure:GetName(), "Button4")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (button5) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, button5, v.secure:GetName(), "Button5")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:SetupAttributes(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    for k, v in pairs(Gladdy.db.attributes) do
 | 
			
		||||
        self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:SetupAttribute(button, key, mod, action, spell)
 | 
			
		||||
    local attr = ""
 | 
			
		||||
    local text = ""
 | 
			
		||||
 | 
			
		||||
    if (action == "macro") then
 | 
			
		||||
        attr = mod .. "macrotext" .. key
 | 
			
		||||
        text = spell:gsub("%*arena%*", button.unit)
 | 
			
		||||
        button.secure:SetAttribute(mod .. "type" .. key, "macro")
 | 
			
		||||
    elseif (action ~= "disabled") then
 | 
			
		||||
        if (action == "target") then
 | 
			
		||||
            attr = mod .. "type" .. key
 | 
			
		||||
            text = "target"
 | 
			
		||||
        elseif (action == "focus") then
 | 
			
		||||
            attr = mod .. "type" .. key
 | 
			
		||||
            text = "focus"
 | 
			
		||||
        elseif (action == "spell") then
 | 
			
		||||
            attr = mod .. "type" .. key
 | 
			
		||||
            text = "spell"
 | 
			
		||||
            button.secure:SetAttribute(mod .. "spell" .. key, spell)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.secure:SetAttribute(attr, text)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local buttons = { ["1"] = L["Left button"], ["2"] = L["Right button"], ["3"] = L["Middle button"], ["4"] = L["Button 4"], ["5"] = L["Button 5"] }
 | 
			
		||||
local modifiers = { [""] = L["None"], ["ctrl-"] = L["CTRL"], ["shift-"] = L["SHIFT"], ["alt-"] = L["ALT"] }
 | 
			
		||||
local clickValues = { ["macro"] = MACRO, ["target"] = TARGET, ["focus"] = FOCUS, ["spell"] = L["Cast Spell"], ["disabled"] = ADDON_DISABLED }
 | 
			
		||||
 | 
			
		||||
local function SetupAttributeOption(i)
 | 
			
		||||
    return {
 | 
			
		||||
        type = "group",
 | 
			
		||||
        name = Gladdy.dbi.profile.attributes[i].name,
 | 
			
		||||
        desc = Gladdy.dbi.profile.attributes[i].name,
 | 
			
		||||
        order = i + 1,
 | 
			
		||||
        get = function(info)
 | 
			
		||||
            return Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]]
 | 
			
		||||
        end,
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]] = value
 | 
			
		||||
 | 
			
		||||
            if (info[#info] == "name") then
 | 
			
		||||
                Gladdy.options.args.Clicks.args[info[#info - 1]].name = value
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
            Gladdy:UpdateFrame()
 | 
			
		||||
        end,
 | 
			
		||||
        args = {
 | 
			
		||||
            name = {
 | 
			
		||||
                type = "input",
 | 
			
		||||
                name = L["Name"],
 | 
			
		||||
                desc = L["Select the name of the click option"],
 | 
			
		||||
                order = 1,
 | 
			
		||||
            },
 | 
			
		||||
            button = {
 | 
			
		||||
                type = "select",
 | 
			
		||||
                name = L["Button"],
 | 
			
		||||
                desc = L["Select which mouse button to use"],
 | 
			
		||||
                order = 2,
 | 
			
		||||
                values = buttons,
 | 
			
		||||
            },
 | 
			
		||||
            modifier = {
 | 
			
		||||
                type = "select",
 | 
			
		||||
                name = L["Modifier"],
 | 
			
		||||
                desc = L["Select which modifier to use"],
 | 
			
		||||
                order = 3,
 | 
			
		||||
                values = modifiers,
 | 
			
		||||
            },
 | 
			
		||||
            action = {
 | 
			
		||||
                type = "select",
 | 
			
		||||
                name = L["Action"],
 | 
			
		||||
                desc = L["Select what action this mouse button does"],
 | 
			
		||||
                order = 4,
 | 
			
		||||
                values = clickValues,
 | 
			
		||||
            },
 | 
			
		||||
            spell = {
 | 
			
		||||
                type = "input",
 | 
			
		||||
                name = L["Cast Spell / Macro"],
 | 
			
		||||
                desc = L["\n|cff1ac742Cast Spell:|r\n" ..
 | 
			
		||||
                        "Type in the spell name.\n" ..
 | 
			
		||||
                        "For example:\n" ..
 | 
			
		||||
                        "|cff17d1c8Polymorph|r\n" ..
 | 
			
		||||
                        "\n" ..
 | 
			
		||||
                        "|cff1ac742Macro:|r\n" ..
 | 
			
		||||
                        "Use *arena* as placeholder.\n" ..
 | 
			
		||||
                        "For example:\n" ..
 | 
			
		||||
                        "|cff17d1c8/cast [@*arena*] Blind\n" ..
 | 
			
		||||
                        "/run SendChatMessage(\"Blinding \" .. UnitName(\"*arena*\"), \"PARTY\")|r"],
 | 
			
		||||
                order = 5,
 | 
			
		||||
                width = "full",
 | 
			
		||||
                multiline = 10,
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:GetOptions()
 | 
			
		||||
    local options = {}
 | 
			
		||||
    for i = 1, 10 do
 | 
			
		||||
        options[tostring(i)] = SetupAttributeOption(i)
 | 
			
		||||
    end
 | 
			
		||||
    return options
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:UpdateFrame(unit)
 | 
			
		||||
    self:SetupAttributes(unit)
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
@@ -141,6 +141,7 @@ function CombatIndicator:GetOptions()
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -149,6 +150,7 @@ function CombatIndicator:GetOptions()
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -157,6 +159,7 @@ function CombatIndicator:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -201,6 +204,7 @@ function CombatIndicator:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -209,6 +213,7 @@ function CombatIndicator:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -134,7 +134,7 @@ function Cooldowns:UpdateFrame(unit)
 | 
			
		||||
    -- Cooldown frame
 | 
			
		||||
    if (Gladdy.db.cooldown) then
 | 
			
		||||
        button.spellCooldownFrame:ClearAllPoints()
 | 
			
		||||
        local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
        local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
			
		||||
        local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "TOP" then
 | 
			
		||||
            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
			
		||||
@@ -144,9 +144,9 @@ function Cooldowns:UpdateFrame(unit)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "BOTTOM" then
 | 
			
		||||
            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "LEFT" then
 | 
			
		||||
            local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
@@ -238,9 +238,16 @@ end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:Test(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    button.spellCooldownFrame:Show()
 | 
			
		||||
    button.lastCooldownSpell = 1
 | 
			
		||||
    self:UpdateTestCooldowns(unit)
 | 
			
		||||
    if Gladdy.db.cooldown then
 | 
			
		||||
        button.spellCooldownFrame:Show()
 | 
			
		||||
        button.lastCooldownSpell = 1
 | 
			
		||||
        self:UpdateTestCooldowns(unit)
 | 
			
		||||
    else
 | 
			
		||||
        button.spellCooldownFrame:Hide()
 | 
			
		||||
        button.lastCooldownSpell = 1
 | 
			
		||||
        self:UpdateTestCooldowns(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:UpdateTestCooldowns(unit)
 | 
			
		||||
@@ -603,6 +610,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -612,6 +620,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownIconPadding = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -621,6 +630,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 10,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownMaxIconsPerLine = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -629,6 +639,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = 3,
 | 
			
		||||
                            max = 14,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -655,6 +666,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -684,6 +696,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownFontColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
@@ -738,6 +751,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -746,6 +760,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -385,8 +385,9 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            desc = L["Size of the DR Icons"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            max = 80,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -396,6 +397,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drIconPadding = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -405,6 +407,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 10,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -431,6 +434,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -467,6 +471,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
@@ -502,6 +507,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -510,6 +516,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -21,8 +21,6 @@ end
 | 
			
		||||
local ExportImport = Gladdy:NewModule("Export Import", nil, {
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local export = AceGUI:Create("Frame")
 | 
			
		||||
export:SetWidth(550)
 | 
			
		||||
export.sizer_se:Hide()
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
local pairs = pairs
 | 
			
		||||
local floor = math.floor
 | 
			
		||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists = UnitHealth, UnitHealthMax, UnitName, UnitExists
 | 
			
		||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
 | 
			
		||||
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
			
		||||
@@ -95,13 +95,22 @@ function Healthbar:CreateFrame(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar.OnEvent(self, event, unit)
 | 
			
		||||
    local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit)
 | 
			
		||||
    if event == "UNIT_HEALTH" then
 | 
			
		||||
        if isDead then
 | 
			
		||||
            Gladdy:SendMessage("UNIT_DEATH", unit)
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        local health = UnitHealth(unit)
 | 
			
		||||
        local healthMax = UnitHealthMax(unit)
 | 
			
		||||
        self.hp:SetMinMaxValues(0, healthMax)
 | 
			
		||||
        self.hp:SetValue(UnitHealth(unit))
 | 
			
		||||
        Healthbar:SetHealthText(self, health, healthMax)
 | 
			
		||||
    elseif event == "UNIT_MAXHEALTH" then
 | 
			
		||||
        if isDead then
 | 
			
		||||
            Gladdy:SendMessage("UNIT_DEATH", unit)
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        local health = UnitHealth(unit)
 | 
			
		||||
        local healthMax = UnitHealthMax(unit)
 | 
			
		||||
        self.hp:SetMinMaxValues(0, healthMax)
 | 
			
		||||
@@ -368,6 +377,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            min = 10,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthBarTexture = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
@@ -419,6 +429,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthBarHealthFontSize = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -428,6 +439,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -456,6 +468,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.healthBarHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthBarBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
 
 | 
			
		||||
@@ -89,18 +89,19 @@ function Highlight:UpdateFrame(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
			
		||||
    local borderSize = Gladdy.db.highlightBorderSize
 | 
			
		||||
    local borderOffset = borderSize
 | 
			
		||||
    local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
 | 
			
		||||
    local hpAndPowerHeight = Gladdy.db.healthBarHeight + powerBarHeight
 | 
			
		||||
    local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
 | 
			
		||||
    local height = iconSize + (Gladdy.db.highlightInset and 0 or borderSize * 2)
 | 
			
		||||
    local height = hpAndPowerHeight + (Gladdy.db.highlightInset and 0 or borderSize * 2)
 | 
			
		||||
 | 
			
		||||
    button.targetBorder:SetWidth(width)
 | 
			
		||||
    button.targetBorder:SetHeight(height)
 | 
			
		||||
    button.targetBorder:ClearAllPoints()
 | 
			
		||||
    if Gladdy.db.highlightInset then
 | 
			
		||||
        button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.targetBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.targetBorder:SetPoint("BOTTOMRIGHT",  Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    else
 | 
			
		||||
        button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
			
		||||
    end
 | 
			
		||||
@@ -113,7 +114,7 @@ function Highlight:UpdateFrame(unit)
 | 
			
		||||
    button.focusBorder:ClearAllPoints()
 | 
			
		||||
    if Gladdy.db.highlightInset then
 | 
			
		||||
        button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.focusBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.focusBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    else
 | 
			
		||||
        button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
			
		||||
    end
 | 
			
		||||
@@ -156,7 +157,7 @@ function Highlight:Test(unit)
 | 
			
		||||
    elseif (unit == "arena2") then
 | 
			
		||||
        self:Toggle(unit, "target", true)
 | 
			
		||||
    elseif (unit == "arena3") then
 | 
			
		||||
        self:Toggle(unit, "leader", true)
 | 
			
		||||
        --self:Toggle(unit, "leader", true)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -214,6 +215,7 @@ function Highlight:GetOptions()
 | 
			
		||||
            min = 1,
 | 
			
		||||
            max = 20,
 | 
			
		||||
            step = 1,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
        highlightBorderStyle = Gladdy:option({
 | 
			
		||||
            type = "select",
 | 
			
		||||
 
 | 
			
		||||
@@ -137,9 +137,9 @@ function Pets:CreateFrame(unitId)
 | 
			
		||||
    --button:SetAlpha(0)
 | 
			
		||||
    button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
 | 
			
		||||
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    secure:RegisterForClicks("AnyDown")
 | 
			
		||||
    secure:SetAttribute("*type1", "target")
 | 
			
		||||
    secure:SetAttribute("*type2", "focus")
 | 
			
		||||
    secure:SetAttribute("unit", unit)
 | 
			
		||||
@@ -156,7 +156,7 @@ function Pets:CreateFrame(unitId)
 | 
			
		||||
    healthBar:SetAllPoints(button)
 | 
			
		||||
    healthBar:SetAlpha(0)
 | 
			
		||||
 | 
			
		||||
    healthBar.portrait = healthBar:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
 | 
			
		||||
    healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
 | 
			
		||||
    SetPortraitTexture(healthBar.portrait, "player")
 | 
			
		||||
@@ -368,6 +368,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = 10,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petWidth = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -377,6 +378,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = 10,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petHealthBarTexture = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
@@ -458,6 +460,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            order = 13,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -486,6 +489,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.petHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petHealthBarBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
@@ -513,6 +517,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = -600,
 | 
			
		||||
                            max = 600,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -521,6 +526,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = -600,
 | 
			
		||||
                            max = 600,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,7 @@ local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
			
		||||
local Powerbar = Gladdy:NewModule("Power Bar", 90, {
 | 
			
		||||
    powerBarEnabled = true,
 | 
			
		||||
    powerBarFont = "DorisPP",
 | 
			
		||||
    powerBarHeight = 20,
 | 
			
		||||
    powerBarTexture = "Smooth",
 | 
			
		||||
@@ -113,17 +114,24 @@ function Powerbar:SetPower(powerBar, power, powerMax, powerType)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (powerType == 1) then
 | 
			
		||||
    if (powerType == 1 and powerBar.powerType ~= powerType) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
			
		||||
    elseif (powerType == 3) then
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 0, b = 0}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    elseif (powerType == 3 and powerBar.powerType ~= powerType) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
			
		||||
    else
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 1, b = 0}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    elseif powerBar.powerType ~= powerType then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
			
		||||
        powerBar.powerColor = {r = .18, g = .44, b = .75}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.powerText:SetText(powerText)
 | 
			
		||||
    powerBar.energy:SetMinMaxValues(0, powerMax)
 | 
			
		||||
    powerBar.energy:SetValue(power)
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UpdateFrame(unit)
 | 
			
		||||
@@ -135,6 +143,12 @@ function Powerbar:UpdateFrame(unit)
 | 
			
		||||
    local healthBar = Gladdy.modules["Health Bar"].frames[unit]
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    if not Gladdy.db.powerBarEnabled then
 | 
			
		||||
        powerBar:Hide()
 | 
			
		||||
        return
 | 
			
		||||
    else
 | 
			
		||||
        powerBar:Show()
 | 
			
		||||
    end
 | 
			
		||||
    powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
 | 
			
		||||
    powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
 | 
			
		||||
 | 
			
		||||
@@ -169,6 +183,8 @@ function Powerbar:ResetUnit(unit)
 | 
			
		||||
    powerBar.raceText:SetText("")
 | 
			
		||||
    powerBar.powerText:SetText("")
 | 
			
		||||
    powerBar.energy:SetValue(0)
 | 
			
		||||
    powerBar.powerType = ""
 | 
			
		||||
    powerBar.powerColor = {r = 1, g = 1, b = 1}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:Test(unit)
 | 
			
		||||
@@ -252,10 +268,13 @@ function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
 | 
			
		||||
 | 
			
		||||
    if (powerType == 1) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 0, b = 0}
 | 
			
		||||
    elseif (powerType == 3) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 1, b = 0}
 | 
			
		||||
    else
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
			
		||||
        powerBar.powerColor = {r = .18, g = .44, b = .75}
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.powerText:SetText(powerText)
 | 
			
		||||
@@ -315,11 +334,16 @@ function Powerbar:GetOptions()
 | 
			
		||||
            name = L["Power Bar"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        powerBarEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -339,6 +363,7 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerBarTexture = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
@@ -390,6 +415,7 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -418,6 +444,7 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.powerBarHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerBarBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
 
 | 
			
		||||
@@ -62,12 +62,12 @@ local function iconTimer(self,elapsed)
 | 
			
		||||
        elseif timeLeft <= 10 and timeLeft >= 5 then
 | 
			
		||||
            -- between 10s and 5s (orange)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", self.timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 5 and timeLeft > 0 then
 | 
			
		||||
            -- between 5s and 1s (red)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        else
 | 
			
		||||
            self.cooldownFont:SetText("")
 | 
			
		||||
@@ -246,6 +246,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -254,6 +255,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -280,6 +282,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -309,6 +312,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -353,6 +357,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -361,6 +366,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										415
									
								
								Modules/RangeCheck.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										415
									
								
								Modules/RangeCheck.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,415 @@
 | 
			
		||||
local UnitIsConnected = UnitIsConnected
 | 
			
		||||
local UnitInPhase = UnitInPhase
 | 
			
		||||
local UnitInRaid = UnitInRaid
 | 
			
		||||
local UnitInParty = UnitInParty
 | 
			
		||||
local UnitInRange = UnitInRange
 | 
			
		||||
local CheckInteractDistance = CheckInteractDistance
 | 
			
		||||
local C_Timer = C_Timer
 | 
			
		||||
local UnitIsUnit = UnitIsUnit
 | 
			
		||||
local UnitClass = UnitClass
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
			
		||||
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
 | 
			
		||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
 | 
			
		||||
local select, ipairs, type, tonumber, tostring, format = select, ipairs, type, tonumber, tostring, format
 | 
			
		||||
 | 
			
		||||
local LibStub = LibStub
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local LSR = LibStub("SpellRange-1.0")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local classSpells = {
 | 
			
		||||
    ["MAGE"] =  118,
 | 
			
		||||
    ["PRIEST"] = 32379,
 | 
			
		||||
    ["DRUID"] = 33786,
 | 
			
		||||
    ["SHAMAN"] = 10414,
 | 
			
		||||
    ["PALADIN"] = 10308,
 | 
			
		||||
    ["WARLOCK"] = 5782,
 | 
			
		||||
    ["WARRIOR"] = 20252,
 | 
			
		||||
    ["HUNTER"] = 27018,
 | 
			
		||||
    ["ROGUE"] = 36554,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local function defaultSpells()
 | 
			
		||||
    local defaults = {}
 | 
			
		||||
    for _,class in ipairs(Gladdy.CLASSES) do
 | 
			
		||||
        defaults[class] = { min = classSpells[class] }
 | 
			
		||||
    end
 | 
			
		||||
    return defaults
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local RangeCheck = Gladdy:NewModule("Range Check", nil, {
 | 
			
		||||
    rangeCheckEnabled = true,
 | 
			
		||||
    rangeCheckDefaultSpells = defaultSpells(),
 | 
			
		||||
    rangeCheckOorFactor = 1.5,
 | 
			
		||||
    rangeCheckHealthBar = true,
 | 
			
		||||
    rangeCheckHealthBarText = true,
 | 
			
		||||
    rangeCheckPowerBar = true,
 | 
			
		||||
    rangeCheckPowerBarText = true,
 | 
			
		||||
    rangeCheckClassIcon = false,
 | 
			
		||||
    rangeCheckTrinket = false,
 | 
			
		||||
    rangeCheckRacial = false,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function RangeCheck:Initialize()
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("ENEMY_STEALTH")
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self.playerClass = select(2, UnitClass("player"))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:Reset()
 | 
			
		||||
    self.test = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ResetUnit(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    self:CancelTimer(button)
 | 
			
		||||
    self:SetColor(button, 1)
 | 
			
		||||
    button.classColors = {}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:Test(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    self:ENEMY_SPOTTED(unit)
 | 
			
		||||
    self.test = true
 | 
			
		||||
    button.lastState = 0
 | 
			
		||||
    if Gladdy.db.rangeCheckEnabled then
 | 
			
		||||
        if unit == "arena1" then
 | 
			
		||||
            --button.unit = "target"
 | 
			
		||||
            --self:CreateTimer(button)
 | 
			
		||||
            self:SetRangeAlpha(button, nil)
 | 
			
		||||
        else
 | 
			
		||||
            self:SetRangeAlpha(button, true)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        self:SetRangeAlpha(button, true)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:UpdateFrame(unit)
 | 
			
		||||
    if self.test then
 | 
			
		||||
        self:Test(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:SetColor(button, oorFac)
 | 
			
		||||
    if button.lastState == oorFac then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if not button.classColors.r then
 | 
			
		||||
        if button.class then
 | 
			
		||||
            button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
			
		||||
        else
 | 
			
		||||
            button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckHealthBar then
 | 
			
		||||
        button.healthBar.hp:SetStatusBarColor(button.classColors.r/oorFac, button.classColors.g/oorFac, button.classColors.b/oorFac, 1)
 | 
			
		||||
    else
 | 
			
		||||
        button.healthBar.hp:SetStatusBarColor(button.classColors.r, button.classColors.g, button.classColors.b, 1)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckHealthBarText then
 | 
			
		||||
        button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
        button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
    else
 | 
			
		||||
        button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
        button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckPowerBar then
 | 
			
		||||
        button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r/oorFac, button.powerBar.powerColor.g/oorFac, button.powerBar.powerColor.b/oorFac, 1)
 | 
			
		||||
    else
 | 
			
		||||
        button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r, button.powerBar.powerColor.g, button.powerBar.powerColor.b, 1)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckPowerBarText then
 | 
			
		||||
        button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
        button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
    else
 | 
			
		||||
        button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
        button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckTrinket then
 | 
			
		||||
        button.trinket.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
    else
 | 
			
		||||
        button.trinket.texture:SetVertexColor(1, 1, 1)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.rangeCheckClassIcon then
 | 
			
		||||
        button.classIcon.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
        button.aura.icon:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
    else
 | 
			
		||||
        button.classIcon.texture:SetVertexColor(1, 1, 1)
 | 
			
		||||
        button.aura.icon:SetVertexColor(1, 1, 1)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.rangeCheckRacial then
 | 
			
		||||
        button.racial.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
    else
 | 
			
		||||
        button.racial.texture:SetVertexColor(1, 1, 1)
 | 
			
		||||
    end
 | 
			
		||||
    button.lastState = oorFac
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:SetRangeAlpha(button, inRange)
 | 
			
		||||
    local oorFac = Gladdy.db.rangeCheckOorFactor
 | 
			
		||||
    if inRange then
 | 
			
		||||
        RangeCheck:SetColor(button, 1)
 | 
			
		||||
    else
 | 
			
		||||
        RangeCheck:SetColor(button, oorFac)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:JOINED_ARENA()
 | 
			
		||||
    self.test = nil
 | 
			
		||||
    if Gladdy.db.rangeCheckEnabled then
 | 
			
		||||
        for i = 1, Gladdy.curBracket do
 | 
			
		||||
            local button = Gladdy.buttons["arena"..i]
 | 
			
		||||
            --if i == 1 then button.unit = "focus" end
 | 
			
		||||
            self:CreateTimer(button)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ENEMY_STEALTH(unit, stealth)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    button.lastState = 0
 | 
			
		||||
    if stealth then
 | 
			
		||||
        button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
 | 
			
		||||
    else
 | 
			
		||||
        if button.class then
 | 
			
		||||
            button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck.CheckRange(self)
 | 
			
		||||
    local button = self.parent
 | 
			
		||||
 | 
			
		||||
    local spell = Gladdy.db.rangeCheckDefaultSpells[RangeCheck.playerClass].min
 | 
			
		||||
 | 
			
		||||
    if( not UnitIsConnected(button.unit) or not UnitInPhase(button.unit) ) then
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, false)
 | 
			
		||||
    elseif( spell ) then
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, LSR.IsSpellInRange(spell, button.unit) == 1)
 | 
			
		||||
        -- That didn't work, but they are grouped lets try the actual API for this, it's a bit flaky though and not that useful generally
 | 
			
		||||
    elseif( UnitInRaid(button.unit) or UnitInParty(button.unit) ) then
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, UnitInRange(button.unit, "player"))
 | 
			
		||||
        -- Nope, fall back to interaction :(
 | 
			
		||||
    else
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, CheckInteractDistance(button.unit, 4))
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:CreateTimer(frame)
 | 
			
		||||
    if not frame.range then
 | 
			
		||||
        frame.range = C_Timer.NewTicker(0.05, RangeCheck.CheckRange)
 | 
			
		||||
        frame.range.parent = frame
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:CancelTimer(frame)
 | 
			
		||||
    if frame.range then
 | 
			
		||||
        frame.range:Cancel()
 | 
			
		||||
        frame.range = nil
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ForceUpdate(frame)
 | 
			
		||||
    if( UnitIsUnit(frame.unit, "player") ) then
 | 
			
		||||
        frame.healthBar:SetAlpha(1)
 | 
			
		||||
        frame.powerBar:SetAlpha(1)
 | 
			
		||||
        self:CancelTimer(frame)
 | 
			
		||||
    else
 | 
			
		||||
        self:CreateTimer(frame)
 | 
			
		||||
        self.CheckRange(frame.parent)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        header = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Range Check"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
        rangeCheckEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enable racial icon"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["General"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["General"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["General"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        rangeCheckOorFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Out of Range Darkening Level"],
 | 
			
		||||
                            desc = L["Higher is darker"],
 | 
			
		||||
                            min = 1.1,
 | 
			
		||||
                            max = 5,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckHealthBar = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " .. L["Health Bar"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckHealthBarText = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Health Bar Text"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckPowerBar = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Power Bar"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckPowerBarText = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Power Bar Text"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckClassIcon = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Class Icon"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckTrinket = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Trinket"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckRacial = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Racial"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
        oorSpells = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Spells"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = RangeCheck:GetSpells(),
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:GetSpells()
 | 
			
		||||
    local group = {
 | 
			
		||||
        description = {
 | 
			
		||||
            type = "description",
 | 
			
		||||
            name = "Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066.",
 | 
			
		||||
            order = 1,
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
    for i,class in ipairs(Gladdy.CLASSES) do
 | 
			
		||||
        group[class] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = LOCALIZED_CLASS_NAMES_MALE[class],
 | 
			
		||||
            order = i + 1,
 | 
			
		||||
            icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
 | 
			
		||||
            iconCoords = CLASS_ICON_TCOORDS[class],
 | 
			
		||||
            args = {
 | 
			
		||||
                headerMin = {
 | 
			
		||||
                    type = "header",
 | 
			
		||||
                    name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %dyds", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
			
		||||
                            or "nil",
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                },
 | 
			
		||||
                min = {
 | 
			
		||||
                    type = "input",
 | 
			
		||||
                    name = "Spell ID", --format("|T%s:20|t %s", select(3, GetSpellInfo(k)), select(1, GetSpellInfo(k)))
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    pattern = "%d+",
 | 
			
		||||
                    validate = function(_, value)
 | 
			
		||||
                        LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
 | 
			
		||||
                        return type(tonumber(value)) == "number"
 | 
			
		||||
                    end,
 | 
			
		||||
                    --image = select(3, GetSpellInfo(defaultSpells()[class].min)),
 | 
			
		||||
                    get = function(_)
 | 
			
		||||
                        return tostring(Gladdy.db.rangeCheckDefaultSpells[class].min)
 | 
			
		||||
                        end,
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.db.rangeCheckDefaultSpells[class].min = tonumber(value)
 | 
			
		||||
                        --Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.min.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
			
		||||
                        --        or "nil"
 | 
			
		||||
                        Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.headerMin.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %dyds", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
			
		||||
                                or "nil"
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                --[[headerMax = {
 | 
			
		||||
                    type = "header",
 | 
			
		||||
                    name = L["Max"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                },
 | 
			
		||||
                max = {
 | 
			
		||||
                    type = "input",
 | 
			
		||||
                    name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
 | 
			
		||||
                            or "nil",
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    pattern = "%d+",
 | 
			
		||||
                    validate = function(_, value)
 | 
			
		||||
                        return type(tonumber(value)) == "number"
 | 
			
		||||
                    end,
 | 
			
		||||
                    --image = select(3, GetSpellInfo(defaultSpells()[class].max)),
 | 
			
		||||
                    get = function(_)
 | 
			
		||||
                        return tostring(Gladdy.db.rangeCheckDefaultSpells[class].max)
 | 
			
		||||
                    end,
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.db.rangeCheckDefaultSpells[class].max = tonumber(value)
 | 
			
		||||
                        Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.max.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
 | 
			
		||||
                                or "nil"
 | 
			
		||||
                    end
 | 
			
		||||
                }--]]
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    end
 | 
			
		||||
    return group
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										169
									
								
								Modules/ShadowsightTimer.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										169
									
								
								Modules/ShadowsightTimer.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,169 @@
 | 
			
		||||
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, {
 | 
			
		||||
    shadowsightTimerEnabled = true,
 | 
			
		||||
    shadowsightTimerScale = 1,
 | 
			
		||||
    shadowsightTimerRelPoint1 = "CENTER",
 | 
			
		||||
    shadowsightTimerRelPoint2 = "CENTER",
 | 
			
		||||
    shadowsightTimerX = 0,
 | 
			
		||||
    shadowsightTimerY = 0,
 | 
			
		||||
    shadowsightAnnounce = true,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:OnEvent(event, ...)
 | 
			
		||||
    self[event](self, ...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Initialize()
 | 
			
		||||
    self.locale = Gladdy:GetArenaTimer()
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:CreateTimerFrame()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:JOINED_ARENA()
 | 
			
		||||
    self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    self:SetScript("OnEvent", ShadowsightTimer.OnEvent)
 | 
			
		||||
    self.timerFrame.font:SetText("1:30")
 | 
			
		||||
    self.timerFrame.font:SetTextColor(1, 0.8, 0)
 | 
			
		||||
    self.timerFrame:Show()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
 | 
			
		||||
    for k,v in pairs(self.locale) do
 | 
			
		||||
        if str_find(msg, v) then
 | 
			
		||||
            if k == 0 then
 | 
			
		||||
                self:Start()
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Test()
 | 
			
		||||
    if Gladdy.db.shadowsightTimerEnabled then
 | 
			
		||||
        self.timerFrame:Show()
 | 
			
		||||
        self:Start()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Reset()
 | 
			
		||||
    self.timerFrame:Hide()
 | 
			
		||||
    self.timerFrame:SetScript("OnUpdate", nil)
 | 
			
		||||
    self.timerFrame.font:SetTextColor(1, 0.8, 0)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:CreateTimerFrame()
 | 
			
		||||
    self.timerFrame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
			
		||||
 | 
			
		||||
    local backdrop = {
 | 
			
		||||
        bgFile = "Interface/Tooltips/UI-Tooltip-Background",
 | 
			
		||||
        edgeFile = "",
 | 
			
		||||
        tile = true, tileSize = 16, edgeSize = 10,
 | 
			
		||||
        insets = {left = 0, right = 0, top = 0, bottom = 0}
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    self.timerFrame:SetBackdrop(backdrop)
 | 
			
		||||
    self.timerFrame:SetBackdropColor(0,0,0,0.8)
 | 
			
		||||
    self.timerFrame:SetHeight(17)
 | 
			
		||||
    self.timerFrame:SetWidth(35)
 | 
			
		||||
 | 
			
		||||
    self.timerFrame:SetMovable(true)
 | 
			
		||||
    self.timerFrame:EnableMouse(true)
 | 
			
		||||
 | 
			
		||||
    self.timerFrame.texture = self.timerFrame:CreateTexture(nil,"OVERLAY")
 | 
			
		||||
    self.timerFrame.texture:SetWidth(16)
 | 
			
		||||
    self.timerFrame.texture:SetHeight(16)
 | 
			
		||||
    self.timerFrame.texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye")
 | 
			
		||||
    self.timerFrame.texture:SetTexCoord(0.125,0.875,0.125,0.875)
 | 
			
		||||
    self.timerFrame.texture:SetPoint("RIGHT", self.timerFrame, "LEFT")
 | 
			
		||||
 | 
			
		||||
    self.timerFrame.font = self.timerFrame:CreateFontString(nil,"OVERLAY","GameFontNormal")
 | 
			
		||||
    self.timerFrame.font:SetPoint("LEFT", 5, 0)
 | 
			
		||||
    self.timerFrame.font:SetJustifyH("LEFT")
 | 
			
		||||
    self.timerFrame.font:SetTextColor(1, 0.8, 0)
 | 
			
		||||
 | 
			
		||||
    self.timerFrame:SetScript("OnMouseDown",function(self) self:StartMoving() end)
 | 
			
		||||
    self.timerFrame:SetScript("OnMouseUp",function(self)
 | 
			
		||||
        self:StopMovingOrSizing()
 | 
			
		||||
        Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint()
 | 
			
		||||
    end)
 | 
			
		||||
    self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
			
		||||
    self.timerFrame:Hide()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:UpdateFrame()
 | 
			
		||||
    if Gladdy.db.shadowsightTimerEnabled then
 | 
			
		||||
        self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
			
		||||
        self.timerFrame:ClearAllPoints()
 | 
			
		||||
        self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
			
		||||
        self.timerFrame:Show()
 | 
			
		||||
    else
 | 
			
		||||
        self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
			
		||||
        self.timerFrame:ClearAllPoints()
 | 
			
		||||
        self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
			
		||||
        self.timerFrame:Hide()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Start()
 | 
			
		||||
    self.timerFrame.endTime = 92
 | 
			
		||||
    self.timerFrame.timeSinceLastUpdate = 0
 | 
			
		||||
    self.timerFrame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer.OnUpdate(self, elapsed)
 | 
			
		||||
    self.timeSinceLastUpdate = self.timeSinceLastUpdate + elapsed;
 | 
			
		||||
    self.endTime = self.endTime - elapsed
 | 
			
		||||
 | 
			
		||||
    if (self.timeSinceLastUpdate > 0.1) then
 | 
			
		||||
        self.font:SetFormattedText(floor(self.endTime / 60) .. ":" ..  "%02d", self.endTime - floor(self.endTime / 60) * 60)
 | 
			
		||||
        self.timeSinceLastUpdate = 0;
 | 
			
		||||
        if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce then
 | 
			
		||||
            Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up in %ds"]:format(15))
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if self.endTime <= 0 then
 | 
			
		||||
        if Gladdy.db.shadowsightAnnounce then
 | 
			
		||||
            Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up!"])
 | 
			
		||||
        end
 | 
			
		||||
        self:SetScript("OnUpdate", nil)
 | 
			
		||||
        self.font:SetText("0:00")
 | 
			
		||||
        self.font:SetTextColor(0, 1, 0)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerArenaCountdown = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Shadowsight Timer"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        shadowsightTimerEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
        shadowsightAnnounce = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Announce"],
 | 
			
		||||
            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
        shadowsightTimerScale = Gladdy:option({
 | 
			
		||||
            type = "range",
 | 
			
		||||
            name = L["Scale"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            min = 0.1,
 | 
			
		||||
            max = 5,
 | 
			
		||||
            step = 0.1,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
@@ -97,7 +97,7 @@ local function GetTotemColorDefaultOptions()
 | 
			
		||||
        return a.name < b.name
 | 
			
		||||
    end)
 | 
			
		||||
    for i=1,#indexedList do
 | 
			
		||||
        defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6}
 | 
			
		||||
        defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6, customText = ""}
 | 
			
		||||
        options["totem" .. indexedList[i].id] = {
 | 
			
		||||
            order = i+1,
 | 
			
		||||
            name = select(1, GetSpellInfo(indexedList[i].id)),
 | 
			
		||||
@@ -163,12 +163,12 @@ local function GetTotemColorDefaultOptions()
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                customText = {
 | 
			
		||||
                  type = "input",
 | 
			
		||||
                  name = L["Custom totem name"],
 | 
			
		||||
                  order = 5,
 | 
			
		||||
                  width = "full",
 | 
			
		||||
                  get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText end,
 | 
			
		||||
                  set = function(info, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
 | 
			
		||||
                    type = "input",
 | 
			
		||||
                    name = L["Custom totem name"],
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    get = function(info) return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end,
 | 
			
		||||
                    set = function(info, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
 | 
			
		||||
                },
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
@@ -228,6 +228,34 @@ function TotemPlates:Initialize()
 | 
			
		||||
    self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
 | 
			
		||||
    self:RegisterEvent("PLAYER_TARGET_CHANGED")
 | 
			
		||||
    self:SetScript("OnEvent", TotemPlates.OnEvent)
 | 
			
		||||
    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
 | 
			
		||||
        --GetCVar("nameplateShowEnemyTotems")
 | 
			
		||||
        --SetCVar("nameplateShowEnemyTotems", true);
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
 | 
			
		||||
        --GetCVar("nameplateShowFriendlyTotems")
 | 
			
		||||
        --SetCVar("nameplateShowFriendlyTotems", true);
 | 
			
		||||
    end
 | 
			
		||||
    self.addon = "Blizzard"
 | 
			
		||||
    if (IsAddOnLoaded("Plater")) then
 | 
			
		||||
        self.addon = "Plater"
 | 
			
		||||
    elseif (IsAddOnLoaded("Kui_Nameplates")) then
 | 
			
		||||
        self.addon = "Kui_Nameplates"
 | 
			
		||||
    elseif (IsAddOnLoaded("NeatPlates")) then
 | 
			
		||||
        self.addon = "NeatPlates"
 | 
			
		||||
    elseif (IsAddOnLoaded("TidyPlates_ThreatPlates")) then
 | 
			
		||||
        self.addon = "TidyPlates_ThreatPlates"
 | 
			
		||||
    elseif (IsAddOnLoaded("Tukui")) then
 | 
			
		||||
        local _, C, _ = Tukui:unpack()
 | 
			
		||||
        if C.NamePlates.Enable then
 | 
			
		||||
            self.addon = "Tukui"
 | 
			
		||||
        end
 | 
			
		||||
    elseif (IsAddOnLoaded("ElvUI")) then
 | 
			
		||||
        local E = unpack(ElvUI)
 | 
			
		||||
        if E.private.nameplates.enable then
 | 
			
		||||
            self.addon = "ElvUI"
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:PLAYER_ENTERING_WORLD()
 | 
			
		||||
@@ -254,8 +282,7 @@ function TotemPlates:UpdateFrameOnce()
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
 | 
			
		||||
        self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        self:ToggleAddon(nameplate)
 | 
			
		||||
    end
 | 
			
		||||
    for i,gladdyTotemFrame in ipairs(self.totemPlateCache) do
 | 
			
		||||
        gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
@@ -268,6 +295,44 @@ end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- TotemPlates Frame
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPlates:CreateTotemFrame(nameplate)
 | 
			
		||||
    nameplate.gladdyTotemFrame = CreateFrame("Frame")
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill")
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetAlpha(0)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetBlendMode("ADD")
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetIgnoreParentAlpha(true)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetScript('OnUpdate', TotemPlates.OnUpdate)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetScript("OnHide", function(self)
 | 
			
		||||
        self.parent = nil
 | 
			
		||||
        self:SetParent(nil)
 | 
			
		||||
    end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Nameplate functions
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
@@ -278,6 +343,36 @@ function TotemPlates:PLAYER_TARGET_CHANGED()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:ToggleAddon(nameplate)
 | 
			
		||||
    if self.addon == "Blizzard" then
 | 
			
		||||
        nameplate.UnitFrame:Hide()
 | 
			
		||||
    elseif self.addon == "Plater" then
 | 
			
		||||
        nameplate.unitFrame:Hide()
 | 
			
		||||
    elseif self.addon == "Kui_Nameplates" then
 | 
			
		||||
        nameplate.kui:Hide()
 | 
			
		||||
    elseif self.addon == "NeatPlates" then
 | 
			
		||||
        nameplate.extended:Hide()
 | 
			
		||||
        nameplate.carrier:Hide()
 | 
			
		||||
    elseif self.addon == "TidyPlates_ThreatPlates" then
 | 
			
		||||
        nameplate.TPFrame:Hide()
 | 
			
		||||
    elseif self.addon == "Tukui" or self.addon == "ElvUI" then
 | 
			
		||||
        if nameplate.unitFrame then
 | 
			
		||||
            nameplate.unitFrame:Hide()
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates.OnUpdate(self)
 | 
			
		||||
    if (UnitIsUnit("mouseover", self.unitID) or UnitIsUnit("target", self.unitID)) then
 | 
			
		||||
        self.selectionHighlight:SetAlpha(.25)
 | 
			
		||||
    else
 | 
			
		||||
        self.selectionHighlight:SetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
    if (TotemPlates.addon == "Tukui" or TotemPlates.addon == "ElvUI") and self.parent and self.parent.unitFrame then
 | 
			
		||||
        self.parent.unitFrame:Hide()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
    local unitID = ...
 | 
			
		||||
    local isEnemy = UnitIsEnemy("player", unitID)
 | 
			
		||||
@@ -295,28 +390,12 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
    local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
 | 
			
		||||
    local totemDataEntry = localizedTotemData["default"][totemName] or localizedTotemData["frFR"][totemName] or localizedTotemData["ruRU"][totemName]
 | 
			
		||||
    if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
 | 
			
		||||
 | 
			
		||||
        if #self.totemPlateCache > 0 then
 | 
			
		||||
            nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
 | 
			
		||||
        else
 | 
			
		||||
            nameplate.gladdyTotemFrame = CreateFrame("Frame", nil)
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
			
		||||
            self:CreateTotemFrame(nameplate)
 | 
			
		||||
        end
 | 
			
		||||
        nameplate.gladdyTotemFrame.unitID = unitID
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemDataEntry = totemDataEntry
 | 
			
		||||
        nameplate.gladdyTotemFrame.parent = nameplate
 | 
			
		||||
        nameplate.gladdyTotemFrame:SetParent(nameplate)
 | 
			
		||||
@@ -328,21 +407,10 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
 | 
			
		||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
 | 
			
		||||
        nameplate.gladdyTotemFrame.parent = nameplate
 | 
			
		||||
        nameplate.gladdyTotemFrame:Show()
 | 
			
		||||
        TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
 | 
			
		||||
 | 
			
		||||
        nameplate.UnitFrame:SetAlpha(0)
 | 
			
		||||
        nameplate.UnitFrame.point = select(2, nameplate.UnitFrame.selectionHighlight:GetPoint())
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:ClearAllPoints()
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        nameplate.UnitFrame:SetScript("OnHide", function(unitFrame)
 | 
			
		||||
            unitFrame:SetAlpha(1)
 | 
			
		||||
            unitFrame.selectionHighlight:ClearAllPoints()
 | 
			
		||||
            unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.point, "TOPLEFT")
 | 
			
		||||
            unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.point, "BOTTOMRIGHT")
 | 
			
		||||
            unitFrame:SetScript("OnHide", nil)
 | 
			
		||||
        end)
 | 
			
		||||
        self:ToggleAddon(nameplate)
 | 
			
		||||
        self.activeTotemNameplates[unitID] = nameplate
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -439,6 +507,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 20,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        npTotemPlatesWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -448,6 +517,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -477,6 +547,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        npTremorFontXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -486,6 +557,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = -300,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        npTremorFontYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -495,6 +567,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = -300,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -528,7 +601,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "double",
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            get = function(info)
 | 
			
		||||
                                local alphas = GetTotemOptions()
 | 
			
		||||
 
 | 
			
		||||
@@ -56,12 +56,12 @@ local function iconTimer(self, elapsed)
 | 
			
		||||
        elseif timeLeft <= 10 and timeLeft >= 5 then
 | 
			
		||||
            -- between 10s and 5s (orange)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", self.timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 5 and timeLeft > 0 then
 | 
			
		||||
            -- between 5s and 1s (red)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        else
 | 
			
		||||
            self.cooldownFont:SetText("")
 | 
			
		||||
@@ -249,6 +249,7 @@ function Trinket:GetOptions()
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        trinketWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -257,6 +258,7 @@ function Trinket:GetOptions()
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -283,6 +285,7 @@ function Trinket:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -312,6 +315,7 @@ function Trinket:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
local str_match, tonumber, tostring = string.match, tonumber, tostring
 | 
			
		||||
 | 
			
		||||
local UnitName = UnitName
 | 
			
		||||
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
 | 
			
		||||
local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
@@ -21,6 +23,13 @@ end
 | 
			
		||||
 | 
			
		||||
function VersionCheck:JOINED_ARENA()
 | 
			
		||||
    self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
 | 
			
		||||
    if IsInRaid(LE_PARTY_CATEGORY_HOME) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
 | 
			
		||||
    elseif IsInGroup(LE_PARTY_CATEGORY_INSTANCE) or IsInRaid(LE_PARTY_CATEGORY_INSTANCE) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "INSTANCE_CHAT", self.playerName)
 | 
			
		||||
    elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "PARTY", self.playerName)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function VersionCheck:Test(unit)
 | 
			
		||||
@@ -39,7 +48,7 @@ function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
 | 
			
		||||
        else
 | 
			
		||||
            Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
 | 
			
		||||
            Gladdy:Warn("Please download the latest Gladdy version at:")
 | 
			
		||||
            Gladdy:Warn("https://github.com/XiconQoo/Gladdy-TBC")
 | 
			
		||||
            Gladdy:Warn("https://www.curseforge.com/wow/addons/gladdy-tbc or https://github.com/XiconQoo/Gladdy-TBC")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -27,7 +27,17 @@ end
 | 
			
		||||
function XiconProfiles:ApplyClassic()
 | 
			
		||||
    local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetClassicProfile())
 | 
			
		||||
    if deserialized then
 | 
			
		||||
        Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
        Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
    Gladdy:ToggleFrame(3)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:ApplyClassicNoPet()
 | 
			
		||||
    local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetClassicProfileNoPet())
 | 
			
		||||
    if deserialized then
 | 
			
		||||
        Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
@@ -84,10 +94,29 @@ function XiconProfiles:GetOptions()
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 5,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileClassicNoPet = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = "Classic " .. L["Profile"] .. " No Pet",
 | 
			
		||||
            order = 6,
 | 
			
		||||
        },
 | 
			
		||||
        classicProfileNoPet = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                XiconProfiles:ApplyClassicNoPet()
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Classic " .. L["Profile"] .. " No Pet",
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic2.blp",
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 7,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileKnall = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = "Knall's " .. L["Profile"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            order = 8,
 | 
			
		||||
        },
 | 
			
		||||
        knallProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
@@ -101,12 +130,12 @@ function XiconProfiles:GetOptions()
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 7,
 | 
			
		||||
            order = 9,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileKlimp = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = "Klimp's " .. L["Profile"],
 | 
			
		||||
            order = 8,
 | 
			
		||||
            order = 10,
 | 
			
		||||
        },
 | 
			
		||||
        klimpProfiles = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
@@ -120,7 +149,7 @@ function XiconProfiles:GetOptions()
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Klimp's " .. L["Profile"],
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 9,
 | 
			
		||||
            order = 11,
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										18
									
								
								Options.lua
									
									
									
									
									
								
							
							
						
						
									
										18
									
								
								Options.lua
									
									
									
									
									
								
							@@ -13,6 +13,7 @@ local L = Gladdy.L
 | 
			
		||||
Gladdy.defaults = {
 | 
			
		||||
    profile = {
 | 
			
		||||
        locked = false,
 | 
			
		||||
        hideBlizzard = "arena",
 | 
			
		||||
        x = 0,
 | 
			
		||||
        y = 0,
 | 
			
		||||
        growUp = false,
 | 
			
		||||
@@ -97,6 +98,11 @@ local function setOpt(info, value)
 | 
			
		||||
    local key = info.arg or info[#info]
 | 
			
		||||
    Gladdy.dbi.profile[key] = value
 | 
			
		||||
    Gladdy:UpdateFrame()
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "always" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 0)
 | 
			
		||||
    elseif Gladdy.db.hideBlizzard == "never" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 1)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
local function getColorOpt(info)
 | 
			
		||||
    local key = info.arg or info[#info]
 | 
			
		||||
@@ -205,10 +211,20 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                            ["RIGHT"] = L["Right"],
 | 
			
		||||
                        }
 | 
			
		||||
                    },
 | 
			
		||||
                    hideBlizzard = {
 | 
			
		||||
                        type = "select",
 | 
			
		||||
                        name = L["Hide Blizzard"],
 | 
			
		||||
                        values = {
 | 
			
		||||
                            ["arena"] = L["Arena only"],
 | 
			
		||||
                            ["never"] = L["Never"],
 | 
			
		||||
                            ["always"] = L["Always"],
 | 
			
		||||
                        },
 | 
			
		||||
                        order = 4,
 | 
			
		||||
                    },
 | 
			
		||||
                    group = {
 | 
			
		||||
                        type = "group",
 | 
			
		||||
                        name = L["General"],
 | 
			
		||||
                        order = 4,
 | 
			
		||||
                        order = 5,
 | 
			
		||||
                        childGroups = "tree",
 | 
			
		||||
                        args = {
 | 
			
		||||
                            frameGeneral = {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										90
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										90
									
								
								README.md
									
									
									
									
									
								
							@@ -1,35 +1,47 @@
 | 
			
		||||
# Gladdy - TBC
 | 
			
		||||
 | 
			
		||||
### The most powerful arena addon for WoW TBC 2.5.1
 | 
			
		||||
## [v1.10-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.10-Beta/Gladdy_TBC-Classic_v1.10-Beta.zip)
 | 
			
		||||
## [v1.15-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.15-Beta/Gladdy_TBC-Classic_v1.15-Beta.zip)
 | 
			
		||||
 | 
			
		||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
 | 
			
		||||
 | 
			
		||||
### Origin
 | 
			
		||||
 | 
			
		||||
Based on https://github.com/Schaka/gladdy
 | 
			
		||||
Based on https://github.com/miraage/gladdy
 | 
			
		||||
 | 
			
		||||
### Motivation for this edit
 | 
			
		||||
 | 
			
		||||
The goal is to make Gladdy highly configurable in it's appearance. Everything can be arranged left or right independently. Also I gave Gladdy a new look with black borders. A lot can be configured.
 | 
			
		||||
 | 
			
		||||
### Modules:
 | 
			
		||||
- Announcement (drink, trinket usage, spec detection ...)
 | 
			
		||||
- ArenaCountDown
 | 
			
		||||
- Auras (show important (de)buffs in the class icon)
 | 
			
		||||
- BuffsDebuffs (show buffs and debuffs on arena frames - can be filtered)
 | 
			
		||||
- ClassIcon (or specicon, once detected)
 | 
			
		||||
- CombatIndicator 
 | 
			
		||||
- Cooldown (tracks important cooldowns)
 | 
			
		||||
- Diminishing (tracks DRs)
 | 
			
		||||
- ExportImport (share your profile with your friends in the form of a string, which can be imported)
 | 
			
		||||
- Highlight (highlights focus and target)
 | 
			
		||||
- Pets (show arena pets)
 | 
			
		||||
- Racial Spells
 | 
			
		||||
- TotemPlates (show totem icons instead of normal nameplates)
 | 
			
		||||
- Trinket (tracks trinket usage)
 | 
			
		||||
- VersionCheck (checks if you use an older version that your teammate)
 | 
			
		||||
- XiconProfiles (predefined profiles to start your configuration from)
 | 
			
		||||
- **Announcement** (drink, trinket usage, spec detection ...)
 | 
			
		||||
- **ArenaCountDown**
 | 
			
		||||
- **Auras** (show important (de)buffs as well as interrupts on the class icon)
 | 
			
		||||
- **BuffsDebuffs** (show buffs and debuffs on arena frames - can be filtered)
 | 
			
		||||
- **CastBar** (shows a castbar, can be disabled)
 | 
			
		||||
- **ClassIcon** (or specicon, once detected)
 | 
			
		||||
- **Clicks** (bind spells or macros to click actions)
 | 
			
		||||
- **CombatIndicator** (shows a sword icon if unit is in combat)
 | 
			
		||||
- **Cooldown** (tracks important cooldowns)
 | 
			
		||||
- **Diminishing** (tracks DRs)
 | 
			
		||||
- **ExportImport** (share your profile with your friends in the form of a string, which can be imported)
 | 
			
		||||
- **Highlight** (highlights focus and target)
 | 
			
		||||
- **Pets** (show arena pets)
 | 
			
		||||
- **Racial** (show arena racial cooldowns)
 | 
			
		||||
- **Range Check** (checks the range to a unit by a configurable spell)
 | 
			
		||||
- **Shadowsight Timer** (shows a little movable frame with time left until Shadow Eyes spawn)
 | 
			
		||||
- **TotemPlates** (show totem icons instead of normal nameplates, compatible with **Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI**)
 | 
			
		||||
- **Trinket** (tracks trinket usage)
 | 
			
		||||
- **VersionCheck** (checks if you use an older version that your teammate)
 | 
			
		||||
- **XiconProfiles** (predefined profiles to start your configuration from)
 | 
			
		||||
 | 
			
		||||
### Valid Slash commands
 | 
			
		||||
 | 
			
		||||
- **/gladdy ui** (shows config)
 | 
			
		||||
- **/gladdy test** (standard 3v3 test mode)
 | 
			
		||||
- **/gladdy test1** to **/gladdy test5** (test mode with 1-5 frames active)
 | 
			
		||||
- **/gladdy hide** (hides the frames)
 | 
			
		||||
- **/gladdy reset** (resets current profile to default settings)
 | 
			
		||||
 | 
			
		||||
## Screenshots
 | 
			
		||||
 | 
			
		||||
@@ -37,8 +49,50 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
 | 
			
		||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample2.jpg" align="right" width="48.5%">
 | 
			
		||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample3.png" width="48.5%">
 | 
			
		||||
 | 
			
		||||
## Special Thanks
 | 
			
		||||
 | 
			
		||||
- **miraage** - the origininal author of Gladdy! Your work set the foundation for this edit. Thanks!
 | 
			
		||||
- **Schaka** - the maintainer of Gladdy! (thanks for letting me continue Gladdy and all the work you put into the TBC community)
 | 
			
		||||
- **Macumba** (thanks for all the support, your feedback and your dedication for the TBC community)
 | 
			
		||||
- **RMO** (without you I would not have modified Gladdy at all and thanks for all the suggestions and active feedback)
 | 
			
		||||
- **Ur0b0r0s aka DrainTheLock** (thanks for testing, giving feedback and correcting/adding wrong CDs)
 | 
			
		||||
- **Klimp** (thanks for all the suggestions and active feedback)
 | 
			
		||||
- **the whole TBC addons 2.4.3 discord** (thanks for the support and great community, especially the MVPs)
 | 
			
		||||
- **Hydra** (thanks for constructive feedback and suggestions)
 | 
			
		||||
 | 
			
		||||
### Changes
 | 
			
		||||
 | 
			
		||||
### v1.15-Beta
 | 
			
		||||
- hotfix added entangling roots nature's grasp
 | 
			
		||||
 | 
			
		||||
### v1.14-Beta
 | 
			
		||||
- hotfix for secure button grow direction up
 | 
			
		||||
 | 
			
		||||
### v1.13-Beta
 | 
			
		||||
- frames behave now to mouseover macros
 | 
			
		||||
- added Range Check module (configurable which spell is used for range check)
 | 
			
		||||
- added Shadowsight Timer module (with announce)
 | 
			
		||||
- added Clicks module
 | 
			
		||||
- added Interrupt Tracker in Aura module (border color by spell school locked)
 | 
			
		||||
- TotemPlates compatible with Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI
 | 
			
		||||
- added a new Classic Profile in XiconProfiles
 | 
			
		||||
- hide blizzard arena frames option added in General
 | 
			
		||||
- castbar enable/disable
 | 
			
		||||
- powerbar enable/disable
 | 
			
		||||
- added some auras (Blackout, Improved Hamstring, Mace Stun, Stormherald Stun, Shadowsight Buff)
 | 
			
		||||
- added Swiftmend and Berserker Rage cooldowns
 | 
			
		||||
- changed textures for Mace Stun, Charge Stun and Intercept Stun
 | 
			
		||||
- reduced BLP size by 80%
 | 
			
		||||
- show XiconProfiles on first login
 | 
			
		||||
- DR bigger icons possible
 | 
			
		||||
- minor fixes
 | 
			
		||||
 | 
			
		||||
### v1.12-Beta
 | 
			
		||||
- fix classic profile
 | 
			
		||||
 | 
			
		||||
### v1.11-Beta
 | 
			
		||||
- TotemPlates fix after blizzard update
 | 
			
		||||
 | 
			
		||||
### v1.10-Beta
 | 
			
		||||
- fix german and russian client not working
 | 
			
		||||
- ArenaCountdown loacalization now working for all languages (except itIT...beta has no option to select italian)
 | 
			
		||||
 
 | 
			
		||||
@@ -14,4 +14,5 @@
 | 
			
		||||
    <Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
 | 
			
		||||
    <Include file="libs\DRData-1.0\DRData-1.0.xml"/>
 | 
			
		||||
    <Include file="libs\LibClassAuras-1.0\lib.xml"/>
 | 
			
		||||
    <Include file="libs\LibSpellRange-1.0\lib.xml"/>
 | 
			
		||||
</Ui>
 | 
			
		||||
		Reference in New Issue
	
	Block a user