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			107 Commits
		
	
	
		
			v1.06-Beta
			...
			entangling
		
	
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					ee1a78000e | 
							
								
								
									
										57
									
								
								Bindings.xml
									
									
									
									
									
								
							
							
						
						
									
										57
									
								
								Bindings.xml
									
									
									
									
									
								
							@@ -1,38 +1,31 @@
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		||||
<Bindings>
 | 
			
		||||
    <Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON2_LEFT" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON3_LEFT" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON4_LEFT" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON5_LEFT" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON2_LEFT" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON3_LEFT" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON4_LEFT" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON5_LEFT" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON1_RIGHT" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON2_RIGHT" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON3_RIGHT" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON4_RIGHT" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON5_RIGHT" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON1_RIGHT" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON2_RIGHT" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON3_RIGHT" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON4_RIGHT" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON5_RIGHT" Category="Gladdy"/>
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		||||
 | 
			
		||||
    <Binding name="GLADDYBUTTON1_MIDDLE" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON2_MIDDLE" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON3_MIDDLE" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON4_MIDDLE" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON5_MIDDLE" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON1_MIDDLE" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON2_MIDDLE" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON3_MIDDLE" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON4_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_MIDDLE" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON1_BUTTON4" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON2_BUTTON4" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON3_BUTTON4" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON4_BUTTON4" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON5_BUTTON4" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON1_BUTTON4" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON2_BUTTON4" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON3_BUTTON4" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON4_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON5_BUTTON4" Category="Gladdy"/>
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    <Binding name="GLADDYBUTTON1_BUTTON5" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON2_BUTTON5" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON3_BUTTON5" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON4_BUTTON5" category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON5_BUTTON5" category="ADDONS"/>
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	<Binding header="GLADDYTRINKET" name="GLADDYTRINKET1" category="ADDONS"/>
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	<Binding name="GLADDYTRINKET2"  category="ADDONS"/>
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		||||
	<Binding name="GLADDYTRINKET3"  category="ADDONS"/>
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		||||
	<Binding name="GLADDYTRINKET4"  category="ADDONS"/>
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	<Binding name="GLADDYTRINKET5"  category="ADDONS"/>
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		||||
    <Binding name="GLADDYBUTTON1_BUTTON5" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON2_BUTTON5" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON3_BUTTON5" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON4_BUTTON5" Category="Gladdy"/>
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		||||
    <Binding name="GLADDYBUTTON5_BUTTON5" Category="Gladdy"/>
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		||||
</Bindings>
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		||||
							
								
								
									
										1944
									
								
								Constants.lua
									
									
									
									
									
								
							
							
						
						
									
										1944
									
								
								Constants.lua
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -1,7 +1,6 @@
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		||||
local select, string_gsub, tostring = select, string.gsub, tostring
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		||||
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		||||
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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		||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
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		||||
local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
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		||||
local AURA_TYPE_BUFF = AURA_TYPE_BUFF
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		||||
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		||||
@@ -34,7 +33,6 @@ function EventListener:JOINED_ARENA()
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		||||
    self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
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		||||
    self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
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		||||
    self:SetScript("OnEvent", EventListener.OnEvent)
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		||||
    Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
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		||||
end
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		||||
function EventListener:Reset()
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		||||
@@ -76,21 +74,10 @@ end
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		||||
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		||||
function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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		||||
    -- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool
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		||||
    local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
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		||||
    local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool = CombatLogGetCurrentEventInfo()
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		||||
    local srcUnit = Gladdy.guids[sourceGUID]
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		||||
    local destUnit = Gladdy.guids[destGUID]
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		||||
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		||||
    if Gladdy.specSpells[spellName] and srcUnit then
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		||||
        --Gladdy:Print(eventType, spellName, Gladdy.specSpells[spellName], srcUnit)
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		||||
    end
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		||||
    if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
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		||||
        if destUnit then
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		||||
            --Gladdy:Print(eventType, "destUnit", destUnit)
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		||||
        elseif srcUnit then
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		||||
            --Gladdy:Print(eventType, "srcUnit", srcUnit)
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		||||
        end
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		||||
    end
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    if destUnit then
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        -- diminish tracker
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        if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
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@@ -104,26 +91,32 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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        if not Gladdy.buttons[destUnit].class then
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		||||
            Gladdy:SpotEnemy(destUnit, true)
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		||||
        end
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		||||
        --interrupt detection
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		||||
        if eventType == "SPELL_INTERRUPT" then
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		||||
            Gladdy:SendMessage("SPELL_INTERRUPT", destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
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		||||
        end
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		||||
    end
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		||||
    if srcUnit then
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		||||
        local unitRace = Gladdy.buttons[srcUnit].race
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		||||
        -- cooldown tracker
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		||||
        if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
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		||||
            local unitClass
 | 
			
		||||
            local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
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		||||
            if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
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		||||
                if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
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		||||
                    unitClass = Gladdy.buttons[srcUnit].class
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		||||
                else
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		||||
                    unitClass = Gladdy.buttons[srcUnit].race
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		||||
        if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
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		||||
            local unitRace = Gladdy.buttons[srcUnit].race
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		||||
            -- cooldown tracker
 | 
			
		||||
            if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
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		||||
                local unitClass
 | 
			
		||||
                local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
 | 
			
		||||
                if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
 | 
			
		||||
                    if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
 | 
			
		||||
                        unitClass = Gladdy.buttons[srcUnit].class
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		||||
                    else
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		||||
                        unitClass = Gladdy.buttons[srcUnit].race
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		||||
                    end
 | 
			
		||||
                    Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
 | 
			
		||||
                    Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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		||||
                end
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		||||
                Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
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		||||
                Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
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		||||
            end
 | 
			
		||||
        end
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		||||
 | 
			
		||||
        if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
 | 
			
		||||
            Gladdy:SendMessage("RACIAL_USED", srcUnit)
 | 
			
		||||
            if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
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		||||
                Gladdy:SendMessage("RACIAL_USED", srcUnit)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if not Gladdy.buttons[srcUnit].class then
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		||||
@@ -143,12 +136,11 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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		||||
    if button or pet then
 | 
			
		||||
        if updateReason == "seen" then
 | 
			
		||||
            -- ENEMY_SPOTTED
 | 
			
		||||
            if button and not button.class then
 | 
			
		||||
                Gladdy:SpotEnemy(unit, true)
 | 
			
		||||
            end
 | 
			
		||||
            if button and button.stealthed then
 | 
			
		||||
                local class = Gladdy.buttons[unit].class
 | 
			
		||||
                button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1)
 | 
			
		||||
            if button then
 | 
			
		||||
                Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
 | 
			
		||||
                if not button.class then
 | 
			
		||||
                    Gladdy:SpotEnemy(unit, true)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            if pet then
 | 
			
		||||
                Gladdy:SendMessage("PET_SPOTTED", unit)
 | 
			
		||||
@@ -156,9 +148,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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		||||
        elseif updateReason == "unseen" then
 | 
			
		||||
            -- STEALTH
 | 
			
		||||
            if button then
 | 
			
		||||
                Gladdy:SendMessage("ENEMY_STEALTH", unit)
 | 
			
		||||
                button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
 | 
			
		||||
                button.stealthed = true
 | 
			
		||||
                Gladdy:SendMessage("ENEMY_STEALTH", unit, true)
 | 
			
		||||
            end
 | 
			
		||||
            if pet then
 | 
			
		||||
                Gladdy:SendMessage("PET_STEALTH", unit)
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		||||
@@ -177,7 +167,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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		||||
    end
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		||||
end
 | 
			
		||||
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		||||
local exceptionNames = {
 | 
			
		||||
local exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
 | 
			
		||||
    [31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
 | 
			
		||||
    [43523] = GetSpellInfo(30405) .. " Silence",
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		||||
    [24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
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		||||
@@ -213,7 +203,7 @@ function EventListener:UNIT_AURA(unit)
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		||||
            end
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		||||
            if not button.spec and Gladdy.specBuffs[spellName] then
 | 
			
		||||
                local unitPet = string_gsub(unit, "%d$", "pet%1")
 | 
			
		||||
                if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
 | 
			
		||||
                if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
 | 
			
		||||
                    Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
 | 
			
		||||
                end
 | 
			
		||||
            end
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		||||
@@ -252,7 +242,3 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
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		||||
        end
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		||||
    end
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		||||
end
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		||||
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		||||
function EventListener:GetOptions()
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		||||
    return nil
 | 
			
		||||
end
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		||||
 
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		||||
							
								
								
									
										175
									
								
								Frame.lua
									
									
									
									
									
								
							
							
						
						
									
										175
									
								
								Frame.lua
									
									
									
									
									
								
							@@ -26,13 +26,18 @@ Gladdy.BUTTON_DEFAULTS = {
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		||||
    damaged = 0,
 | 
			
		||||
    click = false,
 | 
			
		||||
    stealthed = false,
 | 
			
		||||
    classColors = {},
 | 
			
		||||
    lastState = 0,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function Gladdy:CreateFrame()
 | 
			
		||||
    self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
 | 
			
		||||
    --self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    --self.frame.texture:SetAllPoints(self.frame)
 | 
			
		||||
    --self.frame.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
			
		||||
 | 
			
		||||
    self.frame:SetClampedToScreen(true)
 | 
			
		||||
    self.frame:EnableMouse(true)
 | 
			
		||||
    self.frame:EnableMouse(false)
 | 
			
		||||
    self.frame:SetMovable(true)
 | 
			
		||||
    self.frame:RegisterForDrag("LeftButton")
 | 
			
		||||
 | 
			
		||||
@@ -104,53 +109,79 @@ end
 | 
			
		||||
 | 
			
		||||
function Gladdy:UpdateFrame()
 | 
			
		||||
 | 
			
		||||
    if (InCombatLockdown()) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (not self.frame) then
 | 
			
		||||
        self:CreateFrame()
 | 
			
		||||
    end
 | 
			
		||||
    local teamSize = self.curBracket or 0
 | 
			
		||||
 | 
			
		||||
    local iconSize = self.db.healthBarHeight
 | 
			
		||||
    local margin = 0
 | 
			
		||||
    local width = self.db.barWidth + self.db.padding * 2 + 5
 | 
			
		||||
    local height = self.db.healthBarHeight * teamSize + margin * (teamSize - 1) + self.db.padding * 2 + 5
 | 
			
		||||
    local extraBarWidth = 0
 | 
			
		||||
    local extraBarHeight = 0
 | 
			
		||||
    local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
 | 
			
		||||
    local powerBarHeight = self.db.powerBarEnabled and (self.db.powerBarHeight + 1) or 0
 | 
			
		||||
    local leftSize = 0
 | 
			
		||||
    local rightSize = 0
 | 
			
		||||
    --Trinket + Racial
 | 
			
		||||
    if self.db.trinketEnabled and self.db.trinketPos == "LEFT" then
 | 
			
		||||
        leftSize = leftSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding
 | 
			
		||||
        if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "LEFT" then
 | 
			
		||||
            leftSize = leftSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if self.db.trinketEnabled and self.db.trinketPos == "RIGHT" then
 | 
			
		||||
        rightSize = rightSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding
 | 
			
		||||
        if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "RIGHT" then
 | 
			
		||||
            rightSize = rightSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    --ClassIcon
 | 
			
		||||
    if self.db.classIconPos == "LEFT" then
 | 
			
		||||
        leftSize = leftSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding
 | 
			
		||||
    else
 | 
			
		||||
        rightSize = rightSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding
 | 
			
		||||
    end
 | 
			
		||||
    --Highlight
 | 
			
		||||
    if not self.db.highlightInset then
 | 
			
		||||
        leftSize = leftSize + self.db.highlightBorderSize
 | 
			
		||||
        rightSize = rightSize + self.db.highlightBorderSize
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    -- Powerbar
 | 
			
		||||
    iconSize = iconSize + self.db.powerBarHeight
 | 
			
		||||
    margin = margin + self.db.powerBarHeight
 | 
			
		||||
    height = height + self.db.powerBarHeight * teamSize
 | 
			
		||||
    extraBarHeight = extraBarHeight + self.db.powerBarHeight
 | 
			
		||||
    local margin = powerBarHeight
 | 
			
		||||
    local width = self.db.barWidth + leftSize + rightSize
 | 
			
		||||
    local height = (self.db.healthBarHeight + powerBarHeight) * teamSize
 | 
			
		||||
            + (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
 | 
			
		||||
            + self.db.bottomMargin * (teamSize - 1)
 | 
			
		||||
 | 
			
		||||
    -- Cooldown
 | 
			
		||||
    margin = margin + 1 + self.db.highlightBorderSize * 2 + 1 -- + 1 space between health and power bar
 | 
			
		||||
    height = height + self.db.highlightBorderSize * teamSize
 | 
			
		||||
    -- Highlight
 | 
			
		||||
    margin = margin + highlightBorderSize
 | 
			
		||||
 | 
			
		||||
    if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
 | 
			
		||||
        margin = margin + self.db.cooldownSize
 | 
			
		||||
        height = height + self.db.cooldownSize * teamSize
 | 
			
		||||
        height = height + self.db.cooldownSize * (teamSize - 1)
 | 
			
		||||
    end
 | 
			
		||||
    if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
 | 
			
		||||
        margin = margin + self.db.buffsIconSize
 | 
			
		||||
        height = height + self.db.buffsIconSize * teamSize
 | 
			
		||||
        height = height + self.db.buffsIconSize * (teamSize - 1)
 | 
			
		||||
    end
 | 
			
		||||
    if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
 | 
			
		||||
        margin = margin + self.db.buffsBuffsIconSize
 | 
			
		||||
        height = height + self.db.buffsBuffsIconSize * teamSize
 | 
			
		||||
        height = height + self.db.buffsBuffsIconSize * (teamSize - 1)
 | 
			
		||||
    end
 | 
			
		||||
    if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
 | 
			
		||||
        margin = margin + 1
 | 
			
		||||
        height = height + (teamSize - 1)
 | 
			
		||||
    end
 | 
			
		||||
    if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
 | 
			
		||||
        margin = margin + 1
 | 
			
		||||
        height = height + (teamSize - 1)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    -- Classicon
 | 
			
		||||
    width = width + iconSize
 | 
			
		||||
    extraBarWidth = extraBarWidth + iconSize
 | 
			
		||||
 | 
			
		||||
    -- Trinket
 | 
			
		||||
    width = width + iconSize
 | 
			
		||||
    -- GrowDirection
 | 
			
		||||
    if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
 | 
			
		||||
        width = self.db.barWidth * teamSize + (leftSize + rightSize) * teamSize + self.db.bottomMargin * (teamSize - 1)
 | 
			
		||||
        height = self.db.healthBarHeight + powerBarHeight
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    self.frame:SetScale(self.db.frameScale)
 | 
			
		||||
    self.frame:SetWidth(width)
 | 
			
		||||
@@ -161,61 +192,79 @@ function Gladdy:UpdateFrame()
 | 
			
		||||
        self.frame:SetPoint("CENTER")
 | 
			
		||||
    else
 | 
			
		||||
        local scale = self.frame:GetEffectiveScale()
 | 
			
		||||
        if (self.db.growUp) then
 | 
			
		||||
        if (self.db.growDirection == "TOP") then
 | 
			
		||||
            self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
 | 
			
		||||
        else
 | 
			
		||||
            self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    --Anchor
 | 
			
		||||
    self.anchor:SetWidth(width)
 | 
			
		||||
    self.anchor:ClearAllPoints()
 | 
			
		||||
    if (self.db.growUp) then
 | 
			
		||||
    if (self.db.growDirection == "TOP") then
 | 
			
		||||
        self.anchor:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
 | 
			
		||||
    else
 | 
			
		||||
    elseif self.growDirection == "BOTTOM" or self.growDirection == "RIGHT" then
 | 
			
		||||
        self.anchor:SetPoint("BOTTOMLEFT", self.frame, "TOPLEFT")
 | 
			
		||||
    else
 | 
			
		||||
        self.anchor:SetPoint("BOTTOMRIGHT", self.frame, "TOPRIGHT")
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (self.db.locked) then
 | 
			
		||||
        self.anchor:Hide()
 | 
			
		||||
        self.anchor:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        self.anchor:Show()
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    for i = 1, teamSize do
 | 
			
		||||
        local button = self.buttons["arena" .. i]
 | 
			
		||||
        button:SetWidth(self.db.barWidth + extraBarWidth)
 | 
			
		||||
        button:SetWidth(self.db.barWidth)
 | 
			
		||||
        button:SetHeight(self.db.healthBarHeight)
 | 
			
		||||
        button.secure:SetWidth(self.db.barWidth + extraBarWidth)
 | 
			
		||||
        button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight)
 | 
			
		||||
        button.secure:SetWidth(self.db.barWidth)
 | 
			
		||||
        button.secure:SetHeight(self.db.healthBarHeight + powerBarHeight)
 | 
			
		||||
 | 
			
		||||
        button:ClearAllPoints()
 | 
			
		||||
        button.secure:ClearAllPoints()
 | 
			
		||||
        if (self.db.growUp) then
 | 
			
		||||
        if (self.db.growDirection == "TOP") then
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
                button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
 | 
			
		||||
                button.secure:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
 | 
			
		||||
                button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            else
 | 
			
		||||
                button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
 | 
			
		||||
                button.secure:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
        elseif (self.db.growDirection == "BOTTOM") then
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
 | 
			
		||||
                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            else
 | 
			
		||||
                button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            end
 | 
			
		||||
        elseif (self.db.growDirection == "LEFT") then
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
                button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -rightSize, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            else
 | 
			
		||||
                button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", -rightSize - leftSize - self.db.bottomMargin, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            end
 | 
			
		||||
        elseif (self.db.growDirection == "RIGHT") then
 | 
			
		||||
            if (i == 1) then
 | 
			
		||||
                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            else
 | 
			
		||||
                button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", leftSize + rightSize + self.db.bottomMargin, 0)
 | 
			
		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        for k, v in self:IterModules() do
 | 
			
		||||
            self:Call(v, "UpdateFrame", button.unit)
 | 
			
		||||
        for _, v in self:IterModules() do
 | 
			
		||||
            self:Call(v, "UpdateFrame", "arena" .. i)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    for k, v in self:IterModules() do
 | 
			
		||||
    for _, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "UpdateFrameOnce")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -229,7 +278,6 @@ end
 | 
			
		||||
 | 
			
		||||
function Gladdy:ToggleFrame(i)
 | 
			
		||||
    self:Reset()
 | 
			
		||||
 | 
			
		||||
    if (self.frame and self.frame:IsShown() and i == self.curBracket) then
 | 
			
		||||
        self:HideFrame()
 | 
			
		||||
    else
 | 
			
		||||
@@ -245,6 +293,8 @@ function Gladdy:ToggleFrame(i)
 | 
			
		||||
                self:CreateButton(o)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        self:Reset()
 | 
			
		||||
        self.curBracket = i
 | 
			
		||||
        self:UpdateFrame()
 | 
			
		||||
        self:Test()
 | 
			
		||||
        self.frame:Show()
 | 
			
		||||
@@ -257,33 +307,44 @@ function Gladdy:CreateButton(i)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
 | 
			
		||||
    button:SetAlpha(0)
 | 
			
		||||
    button:EnableMouse(false)
 | 
			
		||||
    --button:SetAlpha(0)
 | 
			
		||||
    --button.texture = button:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    --button.texture:SetAllPoints(button)
 | 
			
		||||
    --button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
			
		||||
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    secure:SetAttribute("*type1", "target")
 | 
			
		||||
    secure:SetAttribute("*type2", "focus")
 | 
			
		||||
    secure:RegisterForClicks("AnyDown")
 | 
			
		||||
 | 
			
		||||
    secure:SetAttribute("target", "arena" .. i)
 | 
			
		||||
    secure:SetAttribute("focus", "arena" .. i)
 | 
			
		||||
    secure:SetAttribute("unit", "arena" .. i)
 | 
			
		||||
 | 
			
		||||
    button:RegisterEvent("UNIT_NAME_UPDATE")
 | 
			
		||||
    button:RegisterEvent("ARENA_OPPONENT_UPDATE")
 | 
			
		||||
    button:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
 | 
			
		||||
    button:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
 | 
			
		||||
    button:RegisterUnitEvent("UNIT_CONNECTION", "arena" .. i)
 | 
			
		||||
    --[[
 | 
			
		||||
    secure:SetAttribute("target", i == 1 and "player" or "focus")
 | 
			
		||||
    secure:SetAttribute("focus", i == 1 and "player" or "focus")
 | 
			
		||||
    secure:SetAttribute("unit", i == 1 and "player" or "focus")
 | 
			
		||||
    --]]
 | 
			
		||||
 | 
			
		||||
    --secure.texture = secure:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    --secure.texture:SetAllPoints(secure)
 | 
			
		||||
    --secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
			
		||||
 | 
			
		||||
    button.id = i
 | 
			
		||||
    --button.unit = i == 1 and "player" or "focus"
 | 
			
		||||
    button.unit = "arena" .. i
 | 
			
		||||
    button.secure = secure
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    self:ResetButton(button.unit)
 | 
			
		||||
    self:ResetButton("arena" .. i)
 | 
			
		||||
 | 
			
		||||
    self.buttons[button.unit] = button
 | 
			
		||||
    self.buttons["arena" .. i] = button
 | 
			
		||||
 | 
			
		||||
    for k, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "CreateFrame", button.unit)
 | 
			
		||||
    for _, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "CreateFrame", "arena" .. i)
 | 
			
		||||
    end
 | 
			
		||||
    self:ResetButton("arena" .. i)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:GetAnchor(unit, position)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										21
									
								
								Gladdy.lua
									
									
									
									
									
								
							
							
						
						
									
										21
									
								
								Gladdy.lua
									
									
									
									
									
								
							@@ -25,7 +25,7 @@ local MAJOR, MINOR = "Gladdy", 4
 | 
			
		||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
 | 
			
		||||
local L
 | 
			
		||||
Gladdy.version_major_num = 1
 | 
			
		||||
Gladdy.version_minor_num = 0.06
 | 
			
		||||
Gladdy.version_minor_num = 0.15
 | 
			
		||||
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
 | 
			
		||||
Gladdy.version_releaseType = RELEASE_TYPES.beta
 | 
			
		||||
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
 | 
			
		||||
@@ -200,6 +200,7 @@ function Gladdy:OnInitialize()
 | 
			
		||||
    self.LSM:Register("border", "Gladdy Tooltip round", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_round_selfmade")
 | 
			
		||||
    self.LSM:Register("border", "Gladdy Tooltip squared", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_square_selfmade")
 | 
			
		||||
    self.LSM:Register("font", "DorisPP", "Interface\\AddOns\\Gladdy\\Images\\DorisPP.TTF")
 | 
			
		||||
    self.LSM:Register("border", "Square Full White", "Interface\\AddOns\\Gladdy\\Images\\Square_FullWhite.tga")
 | 
			
		||||
 | 
			
		||||
    L = self.L
 | 
			
		||||
 | 
			
		||||
@@ -227,6 +228,9 @@ function Gladdy:OnInitialize()
 | 
			
		||||
        self:Call(v, "Initialize") -- B.E > A.E :D
 | 
			
		||||
    end
 | 
			
		||||
    self:DeleteUnknownOptions(self.db, self.defaults.profile)
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "always" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 0)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:OnProfileChanged()
 | 
			
		||||
@@ -266,6 +270,7 @@ function Gladdy:OnEnable()
 | 
			
		||||
 | 
			
		||||
        self:HideFrame()
 | 
			
		||||
        self:ToggleFrame(3)
 | 
			
		||||
        self.showConfig = true
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -285,7 +290,7 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Gladdy:Test()
 | 
			
		||||
    Gladdy.frame.testing = true
 | 
			
		||||
    self.frame.testing = true
 | 
			
		||||
    for i = 1, self.curBracket do
 | 
			
		||||
        local unit = "arena" .. i
 | 
			
		||||
        if (not self.buttons[unit]) then
 | 
			
		||||
@@ -312,6 +317,10 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Gladdy:PLAYER_ENTERING_WORLD()
 | 
			
		||||
    if self.showConfig then
 | 
			
		||||
        LibStub("AceConfigDialog-3.0"):Open("Gladdy", nil, LibStub("AceConfigDialog-3.0"):SelectGroup("Gladdy", "XiconProfiles"))
 | 
			
		||||
        self.showConfig = nil
 | 
			
		||||
    end
 | 
			
		||||
    local instance = select(2, IsInInstance())
 | 
			
		||||
    if (instance ~= "arena" and self.frame and self.frame:IsVisible() and not self.frame.testing) then
 | 
			
		||||
        self:Reset()
 | 
			
		||||
@@ -355,6 +364,9 @@ function Gladdy:Reset()
 | 
			
		||||
    for unit in pairs(self.buttons) do
 | 
			
		||||
        self:ResetUnit(unit)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "never" or Gladdy.db.hideBlizzard == "arena" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 1)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:ResetUnit(unit)
 | 
			
		||||
@@ -381,7 +393,7 @@ function Gladdy:ResetButton(unit)
 | 
			
		||||
            button[k1] = nil
 | 
			
		||||
        elseif (type(v1) == "number") then
 | 
			
		||||
            button[k1] = 0
 | 
			
		||||
        elseif (type(v1) == "array") then
 | 
			
		||||
        elseif (type(v1) == "table") then
 | 
			
		||||
            button[k1] = {}
 | 
			
		||||
        elseif (type(v1) == "boolean") then
 | 
			
		||||
            button[k1] = false
 | 
			
		||||
@@ -412,4 +424,7 @@ function Gladdy:JoinedArena()
 | 
			
		||||
    for i=1, self.curBracket do
 | 
			
		||||
        self.buttons["arena" .. i]:SetAlpha(1)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "arena" or Gladdy.db.hideBlizzard == "always" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 0)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
## Interface: 20501
 | 
			
		||||
## Title: Gladdy - TBC
 | 
			
		||||
## Version: 1.06-Beta
 | 
			
		||||
## Version: 1.15-Beta
 | 
			
		||||
## Notes: The most powerful arena AddOn for WoW 2.5.1
 | 
			
		||||
## Author: XiconQoo, DnB_Junkee, Knall
 | 
			
		||||
## X-Email: contact me on discord Knall#1751
 | 
			
		||||
@@ -22,6 +22,7 @@ Modules\Powerbar.lua
 | 
			
		||||
Modules\Auras.lua
 | 
			
		||||
Modules\Castbar.lua
 | 
			
		||||
Modules\Classicon.lua
 | 
			
		||||
Modules\Clicks.lua
 | 
			
		||||
Modules\Diminishings.lua
 | 
			
		||||
Modules\Highlight.lua
 | 
			
		||||
Modules\TotemPlates.lua
 | 
			
		||||
@@ -34,4 +35,7 @@ Modules\VersionCheck.lua
 | 
			
		||||
Modules\XiconProfiles.lua
 | 
			
		||||
Modules\Pets.lua
 | 
			
		||||
Modules\ExportImport.lua
 | 
			
		||||
Modules\CombatIndicator.lua
 | 
			
		||||
Modules\RangeCheck.lua
 | 
			
		||||
Modules\ShadowsightTimer.lua
 | 
			
		||||
EventListener.lua
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Images/BasicProfiles/Blizz1.blp
									
									
									
									
									
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								Images/BasicProfiles/Classic2.blp
									
									
									
									
									
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								Images/mask.blp
									
									
									
									
									
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												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										593
									
								
								Lang.lua
									
									
									
									
									
								
							
							
						
						
									
										593
									
								
								Lang.lua
									
									
									
									
									
								
							@@ -1,33 +1,34 @@
 | 
			
		||||
local setmetatable = setmetatable
 | 
			
		||||
local C_CreatureInfo = C_CreatureInfo
 | 
			
		||||
 | 
			
		||||
local GetLocale = GetLocale
 | 
			
		||||
 | 
			
		||||
local L = {}
 | 
			
		||||
 | 
			
		||||
-- Classes
 | 
			
		||||
L["Druid"] = C_CreatureInfo.GetClassInfo(11).className
 | 
			
		||||
L["Hunter"] = C_CreatureInfo.GetClassInfo(3).className
 | 
			
		||||
L["Mage"] = C_CreatureInfo.GetClassInfo(8).className
 | 
			
		||||
L["Paladin"] = C_CreatureInfo.GetClassInfo(2).className
 | 
			
		||||
L["Priest"] = C_CreatureInfo.GetClassInfo(5).className
 | 
			
		||||
L["Rogue"] = C_CreatureInfo.GetClassInfo(4).className
 | 
			
		||||
L["Shaman"] = C_CreatureInfo.GetClassInfo(7).className
 | 
			
		||||
L["Warlock"] = C_CreatureInfo.GetClassInfo(9).className
 | 
			
		||||
L["Warrior"] = C_CreatureInfo.GetClassInfo(1).className
 | 
			
		||||
 | 
			
		||||
-- Races
 | 
			
		||||
L["Human"] = C_CreatureInfo.GetRaceInfo(1).raceName
 | 
			
		||||
L["Orc"] = C_CreatureInfo.GetRaceInfo(2).raceName
 | 
			
		||||
L["Dwarf"] = C_CreatureInfo.GetRaceInfo(3).raceName
 | 
			
		||||
L["Night Elf"] = C_CreatureInfo.GetRaceInfo(4).raceName
 | 
			
		||||
L["Undead"] = C_CreatureInfo.GetRaceInfo(5).raceName
 | 
			
		||||
L["Tauren"] = C_CreatureInfo.GetRaceInfo(6).raceName
 | 
			
		||||
L["Gnome"] = C_CreatureInfo.GetRaceInfo(7).raceName
 | 
			
		||||
L["Troll"] = C_CreatureInfo.GetRaceInfo(8).raceName
 | 
			
		||||
L["Blood Elf"] = C_CreatureInfo.GetRaceInfo(10).raceName
 | 
			
		||||
L["Draenei"] = C_CreatureInfo.GetRaceInfo(11).raceName
 | 
			
		||||
 | 
			
		||||
if (GetLocale() == "ruRU") then
 | 
			
		||||
    -- Races
 | 
			
		||||
    L["Human"] = "Человек"
 | 
			
		||||
    L["Dwarf"] = "Дворф"
 | 
			
		||||
    L["Night Elf"] = "Ночной эльф"
 | 
			
		||||
    L["Gnome"] = "Гном"
 | 
			
		||||
    L["Draenei"] = "Дреней"
 | 
			
		||||
    L["Orc"] = "Орк"
 | 
			
		||||
    L["Undead"] = "Нежить"
 | 
			
		||||
    L["Tauren"] = "Таурен"
 | 
			
		||||
    L["Troll"] = "Тролль"
 | 
			
		||||
    L["Blood Elf"] = "Эльф крови"
 | 
			
		||||
 | 
			
		||||
    -- Classes
 | 
			
		||||
    L["Druid"] = "Друид"
 | 
			
		||||
    L["Hunter"] = "Охотник"
 | 
			
		||||
    L["Mage"] = "Маг"
 | 
			
		||||
    L["Paladin"] = "Паладин"
 | 
			
		||||
    L["Priest"] = "Жрец"
 | 
			
		||||
    L["Rogue"] = "Разбойник"
 | 
			
		||||
    L["Shaman"] = "Шаман"
 | 
			
		||||
    L["Warlock"] = "Чернокнижник"
 | 
			
		||||
    L["Warrior"] = "Воин"
 | 
			
		||||
 | 
			
		||||
    -- Specs
 | 
			
		||||
    L["Balance"] = "Баланс"
 | 
			
		||||
    L["Feral"] = "Сила зверя"
 | 
			
		||||
@@ -157,40 +158,7 @@ if (GetLocale() == "ruRU") then
 | 
			
		||||
    L["Color of the cast bar"] = "Цвет полосы применений"
 | 
			
		||||
    L["Background color"] = "Цвет фона полосы"
 | 
			
		||||
    L["Color of the cast bar background"] = "Цвет фона полосы применений"
 | 
			
		||||
    L["Icon position"] "Расположение значка трансляции"
 | 
			
		||||
 | 
			
		||||
    -- Clicks.lua
 | 
			
		||||
    L["Action #%d"] = "Действие #%d"
 | 
			
		||||
    L["Left Click Enemy 1"] = "Левый клик по цели 1"
 | 
			
		||||
    L["Left Click Enemy 2"] = "Левый клик по цели 2"
 | 
			
		||||
    L["Left Click Enemy 3"] = "Левый клик по цели 3"
 | 
			
		||||
    L["Left Click Enemy 4"] = "Левый клик по цели 4"
 | 
			
		||||
    L["Left Click Enemy 5"] = "Левый клик по цели 5"
 | 
			
		||||
    L["Right Click Enemy 1"] = "Правый клик по цели 1"
 | 
			
		||||
    L["Right Click Enemy 2"] = "Правый клик по цели 2"
 | 
			
		||||
    L["Right Click Enemy 3"] = "Правый клик по цели 3"
 | 
			
		||||
    L["Right Click Enemy 4"] = "Правый клик по цели 4"
 | 
			
		||||
    L["Right Click Enemy 5"] = "Правый клик по цели 5"
 | 
			
		||||
    L["Left button"] = "Левая кнопка"
 | 
			
		||||
    L["Right button"] = "Правая кнопка"
 | 
			
		||||
    L["Middle button"] = "Средняя кнопка"
 | 
			
		||||
    L["Button 4"] = "Кнопка 4"
 | 
			
		||||
    L["Button 5"] = "Кнопка 5"
 | 
			
		||||
    L["None"] = "Не назначено"
 | 
			
		||||
    L["CTRL"] = "CTRL"
 | 
			
		||||
    L["SHIFT"] = "SHIFT"
 | 
			
		||||
    L["ALT"] = "ALT"
 | 
			
		||||
    L["Cast Spell"] = "Применить заклинание"
 | 
			
		||||
    L["Name"] = "Название"
 | 
			
		||||
    L["Select the name of the click option"] = "Выбрать название опции клика"
 | 
			
		||||
    L["Button"] = "Кнопка"
 | 
			
		||||
    L["Select which mouse button to use"] = "Выбрать кнопку мыши для использования"
 | 
			
		||||
    L["Modifier"] = "Модификатор"
 | 
			
		||||
    L["Select which modifier to use"] = "Выбрать модификатор для использования"
 | 
			
		||||
    L["Action"] = "Действите"
 | 
			
		||||
    L["Select what action this mouse button does"] = "Выбрать действие, производимое данной кнопкой мыши"
 | 
			
		||||
    L["Spell name / Macro text"] = "Название заклинания / Текст макроса"
 | 
			
		||||
    L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Используйте *name* в качестве имени игрока. Например, '/rofl *name*'"
 | 
			
		||||
    L["Icon position"] = "Расположение значка трансляции"
 | 
			
		||||
 | 
			
		||||
    -- Diminishings.lua
 | 
			
		||||
    L["DR Cooldown position"] = "Позиция ДР таймеров"
 | 
			
		||||
@@ -237,31 +205,146 @@ if (GetLocale() == "ruRU") then
 | 
			
		||||
    -- Trinket.lua
 | 
			
		||||
    L["No cooldown count (OmniCC)"] = "Не показывать кулдаун (OmniCC)"
 | 
			
		||||
    L["Disable cooldown timers by addons (reload UI to take effect)"] = "Отключить таймер кулдаунов для аддонов (необходима перезагрузка интерфейса)"
 | 
			
		||||
elseif (GetLocale() == "deDE") then
 | 
			
		||||
    -- Races
 | 
			
		||||
    L["Human"] = "Mensch"
 | 
			
		||||
    L["Dwarf"] = "Zwerg"
 | 
			
		||||
    L["Night Elf"] = "Nachtelf"
 | 
			
		||||
    L["Gnome"] = "Gnom"
 | 
			
		||||
    L["Draenei"] = "Draenei"
 | 
			
		||||
    L["Orc"] = "Ork"
 | 
			
		||||
    L["Undead"] = "Untoter"
 | 
			
		||||
    L["Tauren"] = "Taure"
 | 
			
		||||
    L["Troll"] = "Тroll"
 | 
			
		||||
    L["Blood Elf"] = "Blutelf"
 | 
			
		||||
elseif GetLocale() == "deDE" then
 | 
			
		||||
    -- Announcements.lua
 | 
			
		||||
    L["Announcements"] = "Meldungen"
 | 
			
		||||
    L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) "
 | 
			
		||||
    L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)"
 | 
			
		||||
    L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)"
 | 
			
		||||
    L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)"
 | 
			
		||||
    L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)"
 | 
			
		||||
    L["DRINKING: %s (%s)"] = "Trinken: %s (%s)"
 | 
			
		||||
    L["Self"] = "Selbst"
 | 
			
		||||
    L["Party"] = "Gruppe"
 | 
			
		||||
    L["Raid Warning"] = "Schlachtzugwarnung"
 | 
			
		||||
    L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext"
 | 
			
		||||
    L["Trinket used"] = "Insignie benutzt"
 | 
			
		||||
    L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt"
 | 
			
		||||
    L["Trinket ready"] = "Insignie bereit"
 | 
			
		||||
    L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist"
 | 
			
		||||
    L["Drinking"] = "Trinken"
 | 
			
		||||
    L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen"
 | 
			
		||||
    L["Resurrection"] = "Wiederbelebung"
 | 
			
		||||
    L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
 | 
			
		||||
    L["New enemies"] = "Neue Gegner"
 | 
			
		||||
    L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden"
 | 
			
		||||
    L["Spec Detection"] = "Talent Entdeckung"
 | 
			
		||||
    L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden"
 | 
			
		||||
    L["Low health"] = "Wenig Leben"
 | 
			
		||||
    L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
 | 
			
		||||
    L["Low health threshold"] = "Prozentwert: Wenig Leben"
 | 
			
		||||
    L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
 | 
			
		||||
    L["Destination"] = "Ziel"
 | 
			
		||||
    L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden"
 | 
			
		||||
 | 
			
		||||
    -- Classes
 | 
			
		||||
    L["Druid"] = "Druide"
 | 
			
		||||
    L["Hunter"] = "Jäger"
 | 
			
		||||
    L["Mage"] = "Magier"
 | 
			
		||||
    L["Paladin"] = "Paladin"
 | 
			
		||||
    L["Priest"] = "Priester"
 | 
			
		||||
    L["Rogue"] = "Schurke"
 | 
			
		||||
    L["Shaman"] = "Schamane"
 | 
			
		||||
    L["Warlock"] = "Hexenmeister"
 | 
			
		||||
    L["Warrior"] = "Krieger"
 | 
			
		||||
    -- ArenaCountDown.lua
 | 
			
		||||
    L["Arena Countdown"] = "Arena Countdown"
 | 
			
		||||
    L["Turns countdown before the start of an arena match on/off."] = ""
 | 
			
		||||
    L["Size"] = "Größe"
 | 
			
		||||
 | 
			
		||||
    -- Specs
 | 
			
		||||
    -- Auras.lua
 | 
			
		||||
    L["Auras"] = "Auren"
 | 
			
		||||
    L["Frame"] = "Frame"
 | 
			
		||||
    L["Cooldown"] = "Abklingzeit"
 | 
			
		||||
    L["No Cooldown Circle"] = "Verstecke Abklingzeitzirkel"
 | 
			
		||||
    L["Cooldown circle alpha"] = "Abklingzeitzirkel Alpha"
 | 
			
		||||
    L["Font"] = "Schrift"
 | 
			
		||||
    L["Font of the cooldown"] = "Schrift der Abklingzeit"
 | 
			
		||||
    L["Font scale"] = "Schriftskalierung"
 | 
			
		||||
    L["Scale of the text"] = "Skalierungfaktor des Texts"
 | 
			
		||||
    L["Font color"] = "Schriftfarbe"
 | 
			
		||||
    L["Color of the text"] = "Farbe des Texts"
 | 
			
		||||
    L["Border"] = "Rahmen"
 | 
			
		||||
    L["Border style"] = "Rahmen Stil"
 | 
			
		||||
    L["Buff color"] = "Buff Farbe"
 | 
			
		||||
    L["Debuff color"] = "Debuff Farbe"
 | 
			
		||||
    L["Check All"] = "Alle auswählen"
 | 
			
		||||
    L["Uncheck All"] = "Alle abwählen"
 | 
			
		||||
    L["Enabled"] = "Eingeschaltet"
 | 
			
		||||
    L["Priority"] = "Priorität"
 | 
			
		||||
 | 
			
		||||
    -- BuffsDebuffs.lua
 | 
			
		||||
    L["Buffs and Debuffs"] = "Buffs und Debuffs"
 | 
			
		||||
    L["Enabled Buffs and Debuffs module"] = "Buffs und Debuffs Modul einschalten"
 | 
			
		||||
    L["Show CC"] = "Zeige Crowdcontrol"
 | 
			
		||||
    L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "Zeigt alle Buffs & Debuffs, die auch auf dem Klassensymbol dargestellt werden"
 | 
			
		||||
    L["Buffs"] = "Buffs"
 | 
			
		||||
    L["Size & Padding"] = "Größe und Abstand"
 | 
			
		||||
    L["Icon Size"] = "Symbol Größe"
 | 
			
		||||
    L["Size of the DR Icons"] = "Größe der DR Symbole"
 | 
			
		||||
    L["Icon Width Factor"] = "Symbol Breitenfaktor"
 | 
			
		||||
    L["Stretches the icon"] = "Streckt das Symbol"
 | 
			
		||||
    L["Icon Padding"] = "Symbol Abstand"
 | 
			
		||||
    L["Space between Icons"] = "Abstand zwischen den Symbolen"
 | 
			
		||||
    L["Position"] = "Position"
 | 
			
		||||
    L["Aura Position"] = "Aura Position"
 | 
			
		||||
    L["Position of the aura icons"] = "Position der Aura Symbole"
 | 
			
		||||
    L["Top"] = "Oben"
 | 
			
		||||
    L["Bottom"] = "Unten"
 | 
			
		||||
    L["Left"] = "Links"
 | 
			
		||||
    L["Right"] = "Rechts"
 | 
			
		||||
    L["Grow Direction"] = "Richtung"
 | 
			
		||||
    L["Grow Direction of the aura icons"] = "In welche Richtung die Symbole wachsen"
 | 
			
		||||
    L["Horizontal offset"] = "Horizontaler Offset"
 | 
			
		||||
    L["Vertical offset"] = "Vertikaler Offset"
 | 
			
		||||
    L["Alpha"] = "Alpha"
 | 
			
		||||
    L["Debuffs"] = "Debuffs"
 | 
			
		||||
    L["Dynamic Timer Color"] = "Dynamische Textfarbe"
 | 
			
		||||
    L["Show dynamic color on cooldown numbers"] = "Verändert die Farbe des Textes dynamisch"
 | 
			
		||||
    L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel"
 | 
			
		||||
    L["Spell School Colors"] = "Zauberart Farbe"
 | 
			
		||||
    L["Spell School Colors Enabled"] = "Zauberart Farbe Eingeschaltet"
 | 
			
		||||
    L["Show border colors by spell school"] = "Färbt den Rahmen entspechend der Zauberart"
 | 
			
		||||
    L["Curse"] = "Fluch"
 | 
			
		||||
    L["Color of the border"] = "Farbe des Rahmens"
 | 
			
		||||
    L["Magic"] = "Magie"
 | 
			
		||||
    L["Poison"] = "Gift"
 | 
			
		||||
    L["Physical"] = "Physisch"
 | 
			
		||||
    L["Immune"] = "Immun"
 | 
			
		||||
    L["Disease"] = "Erkrankung"
 | 
			
		||||
    L["Aura"] = "Aura"
 | 
			
		||||
    L["Form"] = "Form"
 | 
			
		||||
 | 
			
		||||
    -- Castbar.lua
 | 
			
		||||
    L["Cast Bar"] = "Zauberleiste"
 | 
			
		||||
    L["Bar"] = "Balken"
 | 
			
		||||
    L["Bar Size"] = "Balken Größe"
 | 
			
		||||
    L["Bar height"] = "Balken Höhe"
 | 
			
		||||
    L["Height of the bar"] = "Höhe des Balken"
 | 
			
		||||
    L["Bar width"] = "Balken Weite"
 | 
			
		||||
    L["Width of the bars"] = "Weite des Balken"
 | 
			
		||||
    L["Texture"] = "Textur"
 | 
			
		||||
    L["Bar texture"] = "Balken Textur"
 | 
			
		||||
    L["Texture of the bar"] = "Textur des Balken"
 | 
			
		||||
    L["Bar color"] = "Balken Farbe"
 | 
			
		||||
    L["Color of the cast bar"] = "Farbe des Balken"
 | 
			
		||||
    L["Background color"] = "Hintergrundfarbe"
 | 
			
		||||
    L["Color of the cast bar background"] = "Hinergrundfarbe des Zauberbalkens"
 | 
			
		||||
    L["Border size"] = "Rahmen Größe"
 | 
			
		||||
    L["Status Bar border"] = "Balken Rahmen"
 | 
			
		||||
    L["Status Bar border color"] = "Balken Rahmen Farbe"
 | 
			
		||||
    L["Icon"] = "Symbol"
 | 
			
		||||
    L["Icon size"] = "Symbolgröße"
 | 
			
		||||
    L["Icon border"] = "Symbolrahmen"
 | 
			
		||||
    L["Icon border color"] = "Farbe Symbolrahmen"
 | 
			
		||||
    L["Spark"] = "Funke"
 | 
			
		||||
    L["Spark enabled"] = "Funke eingeschaltet"
 | 
			
		||||
    L["Spark color"] = "Funkenfarbe"
 | 
			
		||||
    L["Color of the cast bar spark"] = "Farbe des Zauberleisten Funke"
 | 
			
		||||
    L["Font of the castbar"] = "Schriftart der Zauberleiste"
 | 
			
		||||
    L["Font size"] = "Schriftgröße"
 | 
			
		||||
    L["Size of the text"] = "Schriftgröße"
 | 
			
		||||
    L["Format"] = "Darstellung"
 | 
			
		||||
    L["Timer Format"] = "Zeitdarstellung"
 | 
			
		||||
    L["Remaining"] = "Verbleibend"
 | 
			
		||||
    L["Total"] = "Total"
 | 
			
		||||
    L["Both"] = "Beides"
 | 
			
		||||
    L["Castbar position"] = "Zauberleistenposition"
 | 
			
		||||
    L["Icon position"] = "Symbolposition"
 | 
			
		||||
    L["Offsets"] = "Offsets"
 | 
			
		||||
 | 
			
		||||
    -- Classicon.lua
 | 
			
		||||
    L["Class Icon"] = "Klassensymbol"
 | 
			
		||||
    L["Balance"] = "Gleichgewicht"
 | 
			
		||||
    L["Feral"] = "Wilder Kampf"
 | 
			
		||||
    L["Restoration"] = "Wiederherstellung"
 | 
			
		||||
@@ -286,6 +369,145 @@ elseif (GetLocale() == "deDE") then
 | 
			
		||||
    L["Destruction"] = "Zerstörung"
 | 
			
		||||
    L["Arms"] = "Waffen"
 | 
			
		||||
    L["Fury"] = "Furor"
 | 
			
		||||
    L["Show Spec Icon"] = "Zeige Spezialisierungssymbol"
 | 
			
		||||
    L["Shows Spec Icon once spec is detected"] = "Zeigt das Talentspezialisierungs Symbol sobald die Spezialisierung erkannt wurde"
 | 
			
		||||
    L["Icon width factor"] = "Symbol Breitenfaktor"
 | 
			
		||||
    L["This changes positions with trinket"] = "Das tauscht die Position mit dem Trinket, wenn auf der gleichen Seite."
 | 
			
		||||
    L["Border color"] = "Rahmenfarbe"
 | 
			
		||||
 | 
			
		||||
    --CombatIndicator.lua
 | 
			
		||||
    L["Combat Indicator"] = "Kampfindikator"
 | 
			
		||||
    L["Enable Combat Indicator icon"] = "Schalte Kampfindikator ein"
 | 
			
		||||
    L["Anchor"] = "Anker"
 | 
			
		||||
    L["This changes the anchor of the ci icon"] = "Dies ändert den Anker des Kampfindikatorsymbols"
 | 
			
		||||
    L["This changes position relative to its anchor of the ci icon"] = "Dies ändert die Position relativ zum Anker"
 | 
			
		||||
 | 
			
		||||
    -- Cooldowns.lua
 | 
			
		||||
    L["Cooldowns"] = "Abklingzeiten"
 | 
			
		||||
    L["Enabled cooldown module"] = ""
 | 
			
		||||
    L["Cooldown size"] = "Abklingzeit Größe"
 | 
			
		||||
    L["Size of each cd icon"] = "Größe eines einzelnen Symbols"
 | 
			
		||||
    L["Max Icons per row"] = "Maximale Anzahl an Symbolen pro Reihe"
 | 
			
		||||
    L["Scale of the font"] = "Skalierung der Schrift"
 | 
			
		||||
    L["Anchor of the cooldown icons"] = "Anker der Abklingzeiten Symbole"
 | 
			
		||||
    L["Grow Direction of the cooldown icons"] = "Richtung der Abklingzeiten Symbole"
 | 
			
		||||
    L["Offset"] = "Offset"
 | 
			
		||||
 | 
			
		||||
    -- Diminishings.lua
 | 
			
		||||
    L["Diminishings"] = "DR"
 | 
			
		||||
    L["Enabled DR module"] = "DR einschalten"
 | 
			
		||||
    L["DR Cooldown position"] = "DR Position"
 | 
			
		||||
    L["Position of the cooldown icons"] = "Position der Symbole"
 | 
			
		||||
    L["DR Border Colors"] = "DR Rahmen Farbe"
 | 
			
		||||
    L["Dr Border Colors Enabled"] = "DR Rahmen Farben eingeschaltet"
 | 
			
		||||
    L["Colors borders of DRs in respective DR-color below"] = "Färbt die Rahmen der DR Symbole je nach Stärke der Verminderung"
 | 
			
		||||
    L["Half"] = "Hälfte"
 | 
			
		||||
    L["Quarter"] = "Viertel"
 | 
			
		||||
    L["Categories"] = "Kategorien"
 | 
			
		||||
    L["Force Icon"] = "Erzwinge Symbol"
 | 
			
		||||
    L["Icon of the DR"] = "Symbol des DR"
 | 
			
		||||
 | 
			
		||||
    -- ExportImport.lua
 | 
			
		||||
    L["Export Import"] = "Exportieren Importieren"
 | 
			
		||||
    L["Profile Export Import"] = "Profile Exportieren Importieren"
 | 
			
		||||
 | 
			
		||||
    -- Healthbar.lua
 | 
			
		||||
    L["Health Bar"] = "Lebensbalken"
 | 
			
		||||
    L["DEAD"] = "TOT"
 | 
			
		||||
    L["LEAVE"] = "VERLASSEN"
 | 
			
		||||
    L["General"] = "Allgemein"
 | 
			
		||||
    L["Color of the status bar background"] = "Farbe des Balkenhintergrunds"
 | 
			
		||||
    L["Font of the bar"] = "Schriftart des Balken"
 | 
			
		||||
    L["Name font size"] = "Schriftgröße des Namen"
 | 
			
		||||
    L["Size of the name text"] = "Schriftgröße des Namen"
 | 
			
		||||
    L["Health font size"] = "Schriftgröße der Gesundheit"
 | 
			
		||||
    L["Size of the health text"] = "Schriftgröße der Gesundheit"
 | 
			
		||||
    L["Size of the border"] = "Rahmengröße"
 | 
			
		||||
    L["Health Bar Text"] = "Lebensbalken Text"
 | 
			
		||||
    L["Show name text"] = "Namen zeigen"
 | 
			
		||||
    L["Show the units name"] = "Zeige den Namen des Gegners"
 | 
			
		||||
    L["Show ArenaX"] = "ArenaX zeigen"
 | 
			
		||||
    L["Show Arena1-5 as name instead"] = "Zeigt Arena1-5 anstatt des Namens"
 | 
			
		||||
    L["Show the actual health"] = "Zeige die momentane Gesundheit"
 | 
			
		||||
    L["Show the actual health on the health bar"] = "Zeigt die momentane Gesundheit"
 | 
			
		||||
    L["Show max health"] = "Zeige maximale Gesundheit"
 | 
			
		||||
    L["Show max health on the health bar"] = "Zeige maximale Gesundheit"
 | 
			
		||||
    L["Show health percentage"] = "Zeige Prozentwert"
 | 
			
		||||
    L["Show health percentage on the health bar"] = "Zeige Prozentwert der Gesundheit"
 | 
			
		||||
 | 
			
		||||
    -- Highlight.lua
 | 
			
		||||
    L["Highlight"] = "Hervorhebung"
 | 
			
		||||
    L["Show Inside"] = "Zeige innen"
 | 
			
		||||
    L["Show Highlight border inside of frame"] = "Zeige die Hervorhebung innerhalb des Frames"
 | 
			
		||||
    L["Colors"] = "Farben"
 | 
			
		||||
    L["Target border color"] = "Rahmenfarbe deines Ziels"
 | 
			
		||||
    L["Color of the selected targets border"] = "Rahmenfarbe deines momentanen Ziels"
 | 
			
		||||
    L["Focus border color"] = "Rahmenfarbe deines Fokus"
 | 
			
		||||
    L["Color of the focus border"] = "Rahmenfarbe deines momentanen Fokus"
 | 
			
		||||
    L["Highlight target"] = "Hervorhebung des Ziels"
 | 
			
		||||
    L["Toggle if the selected target should be highlighted"] = "Ziel hervorheben ein/ausschalten"
 | 
			
		||||
    L["Show border around target"] = "Zeige Rahmen um dein Ziel"
 | 
			
		||||
    L["Toggle if a border should be shown around the selected target"] = "Zeigt Rahmen um dein momentanes Ziel"
 | 
			
		||||
    L["Show border around focus"] = "Zeige Rahmen um dein Fokus"
 | 
			
		||||
    L["Toggle of a border should be shown around the current focus"] = "Zeigt Rahmen um dein Fokusziel"
 | 
			
		||||
 | 
			
		||||
    -- Pets.lua
 | 
			
		||||
    L["Pets"] = "Begleiter"
 | 
			
		||||
    L["Enables Pets module"] = "Schaltet das Begleiter Modul ein"
 | 
			
		||||
    L["Width of the bar"] = "Breite des Balkens"
 | 
			
		||||
    L["Health color"] = "Gesundheitsfarbe"
 | 
			
		||||
    L["Color of the status bar"] = "Farbe des Balkens"
 | 
			
		||||
    L["Portrait"] = "Portrait"
 | 
			
		||||
    L["Health Values"] = "Gesundheitswerte"
 | 
			
		||||
 | 
			
		||||
    -- Powerbar.lua
 | 
			
		||||
    L["Power Bar"] = "Mana/Energie Balken"
 | 
			
		||||
    L["Power Bar Text"] = "Mana/Energie Balken Text"
 | 
			
		||||
    L["Power Texts"] = "Mana/Energie Balken Texte"
 | 
			
		||||
    L["Show race"] = "Rasse zeigen"
 | 
			
		||||
    L["Show spec"] = "Spezialisierung zeigen"
 | 
			
		||||
    L["Show the actual power"] = "Zeige das momentane Mana"
 | 
			
		||||
    L["Show the actual power on the power bar"] = "Zeige das momentane Mana"
 | 
			
		||||
    L["Show max power"] = "Zeige das maximale Mana"
 | 
			
		||||
    L["Show max power on the power bar"] = "Zeige das maximale Mana"
 | 
			
		||||
    L["Show power percentage"] = "Zeige Prozentwert"
 | 
			
		||||
    L["Show power percentage on the power bar"] = "Zeige Prozentwert"
 | 
			
		||||
 | 
			
		||||
    -- Racial.lua
 | 
			
		||||
    L["Racial"] = "Rassenfertigkeit"
 | 
			
		||||
    L["Enable racial icon"] = "Rassenfertigkeit einschalten"
 | 
			
		||||
    L["This changes the anchor of the racial icon"] = "Dies ändert den Anker des Rassenfertigkeitssymbols"
 | 
			
		||||
    L["This changes position relative to its anchor of the racial icon"] = "Dies ändert doe Position relativ zu seinem Anker"
 | 
			
		||||
 | 
			
		||||
    -- TotemPlates.lua
 | 
			
		||||
    L["Totem Plates"] = "Totem Symbole"
 | 
			
		||||
    L["Customize Totems"] = "Individuelle Totemeinstellungen"
 | 
			
		||||
    L["Custom totem name"] = "Individueller Totem Name"
 | 
			
		||||
    L["Totem General"] = "Totems Allgemein"
 | 
			
		||||
    L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = ""
 | 
			
		||||
    L["Show friendly"] = "Zeige für freundliche"
 | 
			
		||||
    L["Show enemy"] = "Zeige für feindliche"
 | 
			
		||||
    L["Totem size"] = "Totem Größe"
 | 
			
		||||
    L["Size of totem icons"] = "Größe der Totemsymbole"
 | 
			
		||||
    L["Font of the custom totem name"] = "Schriftart der benutzerdefinierten Totem Namen"
 | 
			
		||||
    L["Apply alpha when no target"] = "Wende den Alpha-Wert an, wenn kein Ziel anvisiert ist"
 | 
			
		||||
    L["Always applies alpha, even when you don't have a target. Else it is 1."] = "Alpha immer anwenden, auch wenn man kein Ziel anvisiert hat. Sonst ist der Alpha-Wert 1"
 | 
			
		||||
    L["Apply alpha when targeted"] = "Wende den Alpha-Wert an, wenn das Totem als Ziel anvisiert ist"
 | 
			
		||||
    L["Always applies alpha, even when you target the totem. Else it is 1."] = "Alpha immer anwenden, auch wenn das Totem als Ziel anvisiert ist. Sonst ist der Alpha-Wert 1"
 | 
			
		||||
    L["All totem border alphas (configurable per totem)"] = "Alpha aller Totems"
 | 
			
		||||
    L["Totem icon border style"] = "Totem Rahmenstil"
 | 
			
		||||
    L["All totem border color"] = "Rahmenfarbe aller Totems"
 | 
			
		||||
 | 
			
		||||
    -- Trinket.lua
 | 
			
		||||
    L["Trinket"] = "Insignie"
 | 
			
		||||
    L["Enable trinket icon"] = "Insignie einschalten"
 | 
			
		||||
    L["This changes positions of the trinket"] = "Dies ändert die Position der Insignie"
 | 
			
		||||
 | 
			
		||||
    -- XiconProfiles.lua
 | 
			
		||||
    L["Profile"] = "Profil"
 | 
			
		||||
 | 
			
		||||
    -- Frame.lua
 | 
			
		||||
    L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen"
 | 
			
		||||
 | 
			
		||||
    -- Gladdy.lua
 | 
			
		||||
    L["Welcome to Gladdy!"] = "Willkommen bei Gladdy!"
 | 
			
		||||
@@ -293,185 +515,50 @@ elseif (GetLocale() == "deDE") then
 | 
			
		||||
    L["Valid slash commands are:"] = "Gültige slash Befehle sind:"
 | 
			
		||||
    L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Wenn dies nicht dein erster Start ist, sperre oder bewege das Bild um diese Meldung zu verhindern."
 | 
			
		||||
 | 
			
		||||
    -- Frame.lua
 | 
			
		||||
    L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen"
 | 
			
		||||
 | 
			
		||||
    -- Options.lua
 | 
			
		||||
    L["Announcements"] = "Meldungen"
 | 
			
		||||
    L["Announcement settings"] = "Meldungseinstellungen"
 | 
			
		||||
    L["Auras"] = "Auren"
 | 
			
		||||
    L["Auras settings"] = "Aureneinstellungen"
 | 
			
		||||
    L["Castbar"] = "Zauberleiste"
 | 
			
		||||
    L["Castbar settings"] = "Zauberleisteneinstellungen"
 | 
			
		||||
    L["Classicon"] = "Klassensymbol"
 | 
			
		||||
    L["Classicon settings"] = "Klassensymboleinstellungen"
 | 
			
		||||
    L["Clicks"] = "Klicks"
 | 
			
		||||
    L["Clicks settings"] = "Klickeinstellungen"
 | 
			
		||||
    L["Diminishings"] = "DR"
 | 
			
		||||
    L["Diminishings settings"] = "DR Einstellungen"
 | 
			
		||||
    L["Healthbar"] = "Lebensleiste"
 | 
			
		||||
    L["Healthbar settings"] = "Lebensleisteneinstellungen"
 | 
			
		||||
    L["Highlight"] = "warnung"
 | 
			
		||||
    L["Highlight settings"] = "Warnungseinstellungen"
 | 
			
		||||
    L["Nameplates"] = "Namensplaketten"
 | 
			
		||||
    L["Nameplates settings"] = "Namensplaketteneinstellungen"
 | 
			
		||||
    L["Powerbar"] = "Powerleiste"
 | 
			
		||||
    L["Powerbar settings"] = "Powerleisteneinstellungen"
 | 
			
		||||
    L["Score"] = "Score"
 | 
			
		||||
    L["Score settings"] = "Scoreeinstellungen"
 | 
			
		||||
    L["Trinket"] = "Insignie"
 | 
			
		||||
    L["Trinket settings"] = "Insignieneinstellungen"
 | 
			
		||||
    L["Reset module"] = "Model zurücksetzen"
 | 
			
		||||
    L["Reset module to defaults"] = "Modul auf Standardeinstellungen zurücksetzen"
 | 
			
		||||
    L["settings"] = "Einstellungen"
 | 
			
		||||
    L["Reset module"] = "Modul zurücksetzen"
 | 
			
		||||
    L["Reset module to defaults"] = "Setze das Modul auf seine Standardwerte zurück"
 | 
			
		||||
    L["No settings"] = "Keine Einstellungen"
 | 
			
		||||
    L["Module has no settings"] = "Modul hat keine Einstellungen"
 | 
			
		||||
    L["General"] = "ОAllgemein"
 | 
			
		||||
    L["General settings"] = "Allgemeine Einstellungen"
 | 
			
		||||
    L["Lock frame"] = "Sperre Bild"
 | 
			
		||||
    L["Toggle if frame can be moved"] = "Aktivieren falls das Bild bewegt werden kann"
 | 
			
		||||
    L["Grow frame upwards"] = "Bild von unten nach oben aufbauen"
 | 
			
		||||
    L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Bild von unten nach oben aufgebaut"
 | 
			
		||||
    L["Frame scale"] = "Bildskalierung"
 | 
			
		||||
    L["Scale of the frame"] = "Skalierung des Bildes"
 | 
			
		||||
    L["Frame padding"] = "Bild Unterlage"
 | 
			
		||||
    L["Padding of the frame"] = "Unterlage des Bildes"
 | 
			
		||||
    L["Frame color"] = "Bildfarbe"
 | 
			
		||||
    L["Color of the frame"] = "Farbe des Bildes"
 | 
			
		||||
    L["Bar width"] = "Leistenbreite"
 | 
			
		||||
    L["Width of the bars"] = "Breite der Leisten"
 | 
			
		||||
    L["Bottom margin"] = "Unterer Abstand"
 | 
			
		||||
    L["Margin between each button"] = "Abstand zwischen jedem Buttom"
 | 
			
		||||
 | 
			
		||||
    -- Announcements.lua
 | 
			
		||||
    L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) "
 | 
			
		||||
    L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)"
 | 
			
		||||
    L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)"
 | 
			
		||||
    L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)"
 | 
			
		||||
    L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)"
 | 
			
		||||
    L["DRINKING: %s (%s)"] = "Trinken: %s (%s)"
 | 
			
		||||
    L["Self"] = "Selbst"
 | 
			
		||||
    L["Party"] = "Gruppe"
 | 
			
		||||
    L["Raid Warning"] = "Schlachtzugwarnung"
 | 
			
		||||
    L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext"
 | 
			
		||||
    L["MikScrollingBattleText"] = "MikScrollingBattleText"
 | 
			
		||||
    L["Scrolling Combat Text"] = "Scrolling Combat Text"
 | 
			
		||||
    L["Parrot"] = "Parrot"
 | 
			
		||||
    L["Drinking"] = "Trinken"
 | 
			
		||||
    L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen"
 | 
			
		||||
    L["Resurrection"] = "Wiederbelebung"
 | 
			
		||||
    L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
 | 
			
		||||
    L["New enemies"] = "Neue Gegner"
 | 
			
		||||
    L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden"
 | 
			
		||||
    L["Spec Detection"] = "Talent Entdeckung"
 | 
			
		||||
    L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden"
 | 
			
		||||
    L["Low health"] = "Wenig Leben"
 | 
			
		||||
    L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
 | 
			
		||||
    L["Low health threshold"] = "Prozentwert: Wenig Leben"
 | 
			
		||||
    L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
 | 
			
		||||
    L["Trinket used"] = "Insignie benutzt"
 | 
			
		||||
    L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt"
 | 
			
		||||
    L["Trinket ready"] = "Insignie bereit"
 | 
			
		||||
    L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist"
 | 
			
		||||
    L["Destination"] = "Ziel"
 | 
			
		||||
    L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden"
 | 
			
		||||
 | 
			
		||||
    -- Auras.lua
 | 
			
		||||
    L["Font color"] = "Schriftfarbe"
 | 
			
		||||
    L["Color of the text"] = "Farbe der Schrift"
 | 
			
		||||
    L["Font size"] = "Schriftgröße"
 | 
			
		||||
    L["Size of the text"] = "Größe der Schrift"
 | 
			
		||||
 | 
			
		||||
    -- Castbar.lua
 | 
			
		||||
    L["Bar height"] = "Leistenhöhe"
 | 
			
		||||
    L["Height of the bar"] = "Höhe der Leiste"
 | 
			
		||||
    L["Bar texture"] = "Leistentextur"
 | 
			
		||||
    L["Texture of the bar"] = "Textur der Leiste"
 | 
			
		||||
    L["Bar color"] = "Leistenfarbe"
 | 
			
		||||
    L["Color of the cast bar"] = "Farbe der Zauberleiste"
 | 
			
		||||
    L["Background color"] = "Hintergrundfarbe"
 | 
			
		||||
    L["Color of the cast bar background"] = "Hintergrundfarbe der Zauberleiste"
 | 
			
		||||
    L["Icon position"] "Position des Zauberleistensymbols"
 | 
			
		||||
 | 
			
		||||
    -- Clicks.lua
 | 
			
		||||
    L["Action #%d"] = "Aktion #%d"
 | 
			
		||||
    L["Left Click Enemy 1"] = "Linksklick Gegner 1"
 | 
			
		||||
    L["Left Click Enemy 2"] = "Linksklick Gegner 2"
 | 
			
		||||
    L["Left Click Enemy 3"] = "Linksklick Gegner 3"
 | 
			
		||||
    L["Left Click Enemy 4"] = "Linksklick Gegner 4"
 | 
			
		||||
    L["Left Click Enemy 5"] = "Linksklick Gegner 5"
 | 
			
		||||
    L["Right Click Enemy 1"] = "Rechtsklick Gegner 1"
 | 
			
		||||
    L["Right Click Enemy 2"] = "Rechtsklick Gegner 2"
 | 
			
		||||
    L["Right Click Enemy 3"] = "Rechtsklick Gegner 3"
 | 
			
		||||
    L["Right Click Enemy 4"] = "Rechtsklick Gegner 4"
 | 
			
		||||
    L["Right Click Enemy 5"] = "Rechtsklick Gegner 5"
 | 
			
		||||
    L["Left button"] = "Linke Taste"
 | 
			
		||||
    L["Right button"] = "Rechte Taste"
 | 
			
		||||
    L["Middle button"] = "Mittlere Taste"
 | 
			
		||||
    L["Button 4"] = "Maus 4"
 | 
			
		||||
    L["Button 5"] = "Maus 5"
 | 
			
		||||
    L["None"] = "Keine"
 | 
			
		||||
    L["CTRL"] = "STRG"
 | 
			
		||||
    L["SHIFT"] = "SHIFT"
 | 
			
		||||
    L["ALT"] = "ALT"
 | 
			
		||||
    L["Cast Spell"] = "Wirke Zauber"
 | 
			
		||||
    L["Name"] = "Name"
 | 
			
		||||
    L["Select the name of the click option"] = "Wähle einen Namen für die Klickoption"
 | 
			
		||||
    L["Button"] = "Taste"
 | 
			
		||||
    L["Select which mouse button to use"] = "Wähle welche Maustaste genutzt werden soll"
 | 
			
		||||
    L["Modifier"] = "Modifier"
 | 
			
		||||
    L["Select which modifier to use"] = "Wähle welcher Modifier benutzt werdne soll"
 | 
			
		||||
    L["Action"] = "Aktion"
 | 
			
		||||
    L["Select what action this mouse button does"] = "Wähle welche Aktion die Maustaste durchführt"
 | 
			
		||||
    L["Spell name / Macro text"] = "Zaubername / Makrotext"
 | 
			
		||||
    L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Benutzt *name* als Gegnername. Zum Beispiel '/rofl *name*'"
 | 
			
		||||
 | 
			
		||||
    -- Diminishings.lua
 | 
			
		||||
    L["DR Cooldown position"] = "Position des DR Cooldowns"
 | 
			
		||||
    L["Position of the cooldown icons"] = "Position des DR Cooldowns"
 | 
			
		||||
    L["Left"] = "Links"
 | 
			
		||||
    L["Right"] = "Rechts"
 | 
			
		||||
    L["Icon Size"] = "Symbolgröße"
 | 
			
		||||
    L["Size of the DR Icons"] = "Größe des DR Symbols"
 | 
			
		||||
 | 
			
		||||
    -- Healthbar.lua
 | 
			
		||||
    L["Show the actual health"] = "Zeige das Leben an"
 | 
			
		||||
    L["Show the actual health on the health bar"] = "Zeige das Leben auf der Lebensanzeige an"
 | 
			
		||||
    L["Show max health"] = "Zeige Maximalleben an"
 | 
			
		||||
    L["Show max health on the health bar"] = "Zeige Maximalleben auf der Lebensanzeige an"
 | 
			
		||||
    L["Show health percentage"] = "Zeige prozentuales Leben"
 | 
			
		||||
    L["Show health percentage on the health bar"] = "Zeige prozentuales Leben auf der Lebensanzeige an"
 | 
			
		||||
 | 
			
		||||
    -- Highlight.lua
 | 
			
		||||
    L["Border size"] = "Rahmengröße"
 | 
			
		||||
    L["Target border color"] = "Zielrahmenfarbe"
 | 
			
		||||
    L["Color of the selected targets border"] = "Farbe des Rahmens des gewählten Ziels"
 | 
			
		||||
    L["Focus border color"] = "Focusrahmenfarbe"
 | 
			
		||||
    L["Color of the focus border"] = "Farbe des Focusrahmens"
 | 
			
		||||
    L["Raid leader border color"] = "Schlachtzugleiterrahmenfarbe"
 | 
			
		||||
    L["Color of the raid leader border"] = "Farbe des Rahmens für den Schlachtzugleiter"
 | 
			
		||||
    L["Highlight target"] = "Highlight Ziel"
 | 
			
		||||
    L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели"
 | 
			
		||||
    L["Show border around target"] = "Zeige Rahmen um das Ziel an"
 | 
			
		||||
    L["Toggle if a border should be shown around the selected target"] = "Auswählen wenn ein Ramhen um das ausgewählte Ziel angezeigt werden soll"
 | 
			
		||||
    L["Show border around focus"] = "Zeige Rahmen um Focus"
 | 
			
		||||
    L["Toggle of a border should be shown around the current focus"] = "Auswählen wenn ein Ramhen um das ausgewählte Focusziel angezeigt werden soll"
 | 
			
		||||
    L["Show border around raid leader"] = "Zeige Rahmen um Schlachtzugleiter"
 | 
			
		||||
    L["Toggle if a border should be shown around the raid leader"] = "Auswählen wenn ein Ramhen um den ausgewählten SChlachtzugleiter angezeigt werden soll"
 | 
			
		||||
 | 
			
		||||
    -- Powerbar.lua
 | 
			
		||||
    L["Show the actual power"] = "Zeige genaue Power"
 | 
			
		||||
    L["Show the actual power on the power bar"] = "Zeige die genaue Power in der Powerleiste "
 | 
			
		||||
    L["Show max power"] = "Zeige Maximalpower"
 | 
			
		||||
    L["Show max power on the power bar"] = "Zeige Maximalpower in der Powerbau"
 | 
			
		||||
    L["Show power percentage"] = "Zeige prozentuale Power"
 | 
			
		||||
    L["Show power percentage on the power bar"] = "Zeige prozentuale Power in der Powerbau"
 | 
			
		||||
    L["Color of the status bar background"] = "Hintergrundfarbe der Statusleiste"
 | 
			
		||||
 | 
			
		||||
    -- Trinket.lua
 | 
			
		||||
    L["No cooldown count (OmniCC)"] = "Keine Cooldownanzeige (OmniCC)"
 | 
			
		||||
    L["Disable cooldown timers by addons (reload UI to take effect)"] = "Deaktiviere Cooldownanzeige durch Addons (UI neu laden um zu wirken)"
 | 
			
		||||
    L["Lock frame"] = "Sperre Frame"
 | 
			
		||||
    L["Toggle if frame can be moved"] = "Aktivieren falls das Frame bewegt werden kann"
 | 
			
		||||
    L["Grow frame upwards"] = "Frame von unten nach oben aufbauen"
 | 
			
		||||
    L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Frame von unten nach oben aufgebaut"
 | 
			
		||||
    L["Down"] = "Runter"
 | 
			
		||||
    L["Up"] = "Hoch"
 | 
			
		||||
    L["Frame General"] = "Frame Allgemein"
 | 
			
		||||
    L["Frame scale"] = "Frame Skalierung"
 | 
			
		||||
    L["Scale of the frame"] = "Skalierung des Frames"
 | 
			
		||||
    L["Frame padding"] = "Symbolabstand"
 | 
			
		||||
    L["Padding of the frame"] = "Abstand zwischen den Elementen des Frames"
 | 
			
		||||
    L["Frame width"] = "Frame Breite"
 | 
			
		||||
    L["Margin"] = "Frame Abstand"
 | 
			
		||||
    L["Margin between each button"] = "Abstand zwischen den Arena Einheiten"
 | 
			
		||||
    L["Cooldown General"] = "Abklingzeiten Allgemein"
 | 
			
		||||
    L["Font General"] = "Schriftart Allgemein"
 | 
			
		||||
    L["General Font"] = "Allgemeine Schriftart"
 | 
			
		||||
    L["Font color text"] = "Schriftfarbe von text"
 | 
			
		||||
    L["Font color timer"] = "Schriftfarbe von Abklingzeiten"
 | 
			
		||||
    L["Color of the timers"] = "Farbe der Abklingzeiten"
 | 
			
		||||
    L["Icons General"] = "Symbol Allgemein"
 | 
			
		||||
    L["Icon border style"] = "Rahmenstil"
 | 
			
		||||
    L["This changes the border style of all icons"] = "Dies ändert den Rahmenstil aller Symbole"
 | 
			
		||||
    L["This changes the border color of all icons"] = "Dies ändert die Rahmenfarbe aller Symbole"
 | 
			
		||||
    L["Statusbar General"] = "Balken Allgemein"
 | 
			
		||||
    L["Statusbar texture"] = "Balken Textur"
 | 
			
		||||
    L["This changes the texture of all statusbar frames"] = "Dies ändert die Textur aller Balken"
 | 
			
		||||
    L["Statusbar border style"] = "Balken Rahmenstil"
 | 
			
		||||
    L["This changes the border style of all statusbar frames"] = "Dies ändert den Rahmenstil aller Balken"
 | 
			
		||||
    L["Statusbar border offset divider (smaller is higher offset)"] = "Rahmenstil offset Quotient"
 | 
			
		||||
    L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Offset des Rahmens zur Statusbar (falls der Balken hinter dem Rahmen erscheint)"
 | 
			
		||||
    L["Statusbar border color"] = "Balken Rahmenfarbe"
 | 
			
		||||
    L["This changes the border color of all statusbar frames"] = "Dies ändert die Rahmenfarbe aller Balken"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- Superhack allowing use key as value if not present in table
 | 
			
		||||
LibStub("Gladdy").L = setmetatable(L, {
 | 
			
		||||
    __index = function(t, k)
 | 
			
		||||
 
 | 
			
		||||
@@ -6,8 +6,6 @@ assert(LibStub, string.format("%s requires LibStub.", major))
 | 
			
		||||
local Data = LibStub:NewLibrary(major, minor)
 | 
			
		||||
if( not Data ) then return end
 | 
			
		||||
 | 
			
		||||
if( IS_WRATH_BUILD == nil ) then IS_WRATH_BUILD = (select(4, GetBuildInfo()) >= 30000) end
 | 
			
		||||
 | 
			
		||||
-- How long before DR resets
 | 
			
		||||
Data.RESET_TIME = 18
 | 
			
		||||
 | 
			
		||||
@@ -234,42 +232,6 @@ Data.spells = {
 | 
			
		||||
	[10912] = "charm",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Add WoTLK spells
 | 
			
		||||
if( IS_WRATH_BUILD ) then
 | 
			
		||||
	-- Death Coil
 | 
			
		||||
	Data.spells[47859] = "dc"
 | 
			
		||||
	Data.spells[47860] = "dc"
 | 
			
		||||
	
 | 
			
		||||
	-- Wyvern Sting
 | 
			
		||||
	Data.spells[49011] = "sleep"
 | 
			
		||||
	Data.spells[49012] = "sleep"
 | 
			
		||||
	
 | 
			
		||||
	-- Entangling Roots
 | 
			
		||||
	Data.spells[53308] = "root"
 | 
			
		||||
	
 | 
			
		||||
	-- Frost Nova
 | 
			
		||||
	Data.spells[42917] = "root"
 | 
			
		||||
	
 | 
			
		||||
	-- Intercept (Remove all except this one come WoTLK)
 | 
			
		||||
	Data.spells[20252] = "ctrlstun"
 | 
			
		||||
	
 | 
			
		||||
	-- Pounce
 | 
			
		||||
	Data.spells[49803] = "ctrlstun"
 | 
			
		||||
	
 | 
			
		||||
	-- Polymorph
 | 
			
		||||
	Data.spells[61305] = "disorient"
 | 
			
		||||
	Data.spells[61025] = "disorient"
 | 
			
		||||
	
 | 
			
		||||
	-- Sap
 | 
			
		||||
	Data.spells[51724] = "disorient"
 | 
			
		||||
	
 | 
			
		||||
	-- Maim
 | 
			
		||||
	Data.spells[49802] = "disorient"
 | 
			
		||||
	
 | 
			
		||||
	-- Hex (Guessing)
 | 
			
		||||
	Data.spells[51514] = "disorient"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- DR Category names
 | 
			
		||||
Data.typeNames = {
 | 
			
		||||
	["disorient"] = "Disorients",
 | 
			
		||||
 
 | 
			
		||||
@@ -59,41 +59,107 @@ Buff({ 33891 }, { buffType = "form"}, "DRUID") -- Tree of Life
 | 
			
		||||
Buff({ 16864 }, { buffType = "magic"}, "DRUID") -- Omen of Clarity
 | 
			
		||||
Buff({ 16689, 16810, 16811, 16812, 16813, 17329, 27009 }, { buffType = "magic"}, "DRUID") -- Nature's Grasp
 | 
			
		||||
Buff({ 45281, 45282, 45283 }, { buffType = "magic"}, "DRUID") -- Natural Perfection
 | 
			
		||||
Buff({ 16188 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
 | 
			
		||||
Buff({ 17116 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
 | 
			
		||||
Buff({ 17007 }, { buffType = "aura"}, "DRUID") -- Leader of the Pack
 | 
			
		||||
 | 
			
		||||
-------------
 | 
			
		||||
-- WARRIOR
 | 
			
		||||
-- WARRIOR -- TODO
 | 
			
		||||
-------------
 | 
			
		||||
--Buff({ 29703 }, { buffType = "physical"}, "WARRIOR") -- Dazed
 | 
			
		||||
Buff({ 29838 }, { buffType = "physical"}, "WARRIOR") -- Second Wind
 | 
			
		||||
Buff({ 12292 }, { buffType = "physical"}, "WARRIOR") -- Death Wish
 | 
			
		||||
Buff({ 6673 }, { buffType = "physical"}, "WARRIOR") -- Battle Shout
 | 
			
		||||
Buff({ 469 }, { buffType = "physical"}, "WARRIOR") -- Commanding Shout
 | 
			
		||||
Buff({ 12328 }, { buffType = "physical"}, "WARRIOR") -- Sweeping Strikes
 | 
			
		||||
Buff({ 30032 }, { buffType = "physical"}, "WARRIOR") -- Rampage
 | 
			
		||||
Buff({ 2687 }, { buffType = "physical"}, "WARRIOR") -- Blood Rage
 | 
			
		||||
Buff({ 20230 }, { buffType = "physical"}, "WARRIOR") -- Retaliation
 | 
			
		||||
Buff({ 871 }, { buffType = "physical"}, "WARRIOR") -- Shield Wall
 | 
			
		||||
Buff({ 18499 }, { buffType = "physical"}, "WARRIOR") -- Berserker Rage
 | 
			
		||||
Buff({ 23885 }, { buffType = "physical"}, "WARRIOR") -- Bloodthirst
 | 
			
		||||
Buff({ 3411 }, { buffType = "physical"}, "WARRIOR") -- Intervene
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
--------------
 | 
			
		||||
-- ROGUE
 | 
			
		||||
-- ROGUE -- TODO
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
Buff({ 2983 }, { buffType = "physical" }, "ROGUE") -- Sprint
 | 
			
		||||
Buff({ 5277 }, { buffType = "physical" }, "ROGUE") -- Evasion
 | 
			
		||||
Buff({ 31224 }, { buffType = "physical" }, "ROGUE") -- Cloak of Shadows
 | 
			
		||||
Buff({ 14278 }, { buffType = "physical" }, "ROGUE") -- Ghostly Strike
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
------------
 | 
			
		||||
-- WARLOCK
 | 
			
		||||
-- WARLOCK --TODO
 | 
			
		||||
------------
 | 
			
		||||
Buff({ 19028 }, { buffType = "immune"}, "WARLOCK") -- Soul Link
 | 
			
		||||
Buff({ 23759 }, { buffType = "immune"}, "WARLOCK") -- Master Demonologist
 | 
			
		||||
Buff({ 19028 }, { buffType = "aura"}, "WARLOCK") -- Soul Link
 | 
			
		||||
Buff({ 696 }, { buffType = "aura"}, "WARLOCK") -- Demon Skin
 | 
			
		||||
Buff({ 706 }, { buffType = "aura"}, "WARLOCK") -- Demon Armor
 | 
			
		||||
Buff({ 28176 }, { buffType = "aura"}, "WARLOCK") -- Fel Armor
 | 
			
		||||
Buff({ 23759 }, { buffType = "aura"}, "WARLOCK") -- Master Demonologist
 | 
			
		||||
Buff({ 34936 }, { buffType = "magic"}, "WARLOCK") -- Backlash
 | 
			
		||||
Buff({ 5697 }, { buffType = "magic"}, "WARLOCK") -- Unending Breath
 | 
			
		||||
Buff({ 132 }, { buffType = "magic"}, "WARLOCK") -- Detect Invisibility
 | 
			
		||||
Buff({ 1949 }, { buffType = "aura"}, "WARLOCK") -- Hellfire
 | 
			
		||||
Buff({ 6229 }, { buffType = "magic"}, "WARLOCK") -- Shadow Ward
 | 
			
		||||
Buff({ 19480 }, { buffType = "magic"}, "WARLOCK") -- Paranoia
 | 
			
		||||
Buff({ 7812 }, { buffType = "magic"}, "WARLOCK") -- Sacrifice
 | 
			
		||||
Buff({ 2947 }, { buffType = "magic"}, "WARLOCK") -- Fire Shield
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
---------------
 | 
			
		||||
-- SHAMAN
 | 
			
		||||
---------------
 | 
			
		||||
 | 
			
		||||
Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
 | 
			
		||||
 | 
			
		||||
Buff({ 30823 } ,{ buffType = "magic" }, "SHAMAN") -- Shamanistic Rage
 | 
			
		||||
Buff({ 32182 } ,{ buffType = "magic" }, "SHAMAN") -- Heroism
 | 
			
		||||
Buff({ 2825 } ,{ buffType = "magic" }, "SHAMAN") -- Bloodlust
 | 
			
		||||
Buff({ 974 } ,{ buffType = "magic" }, "SHAMAN") -- Earth Shield
 | 
			
		||||
Buff({ 24398 } ,{ buffType = "magic" }, "SHAMAN") -- Water Shield
 | 
			
		||||
Buff({ 324 } ,{ buffType = "magic" }, "SHAMAN") -- Lightning Shield
 | 
			
		||||
Buff({ 16188 } ,{ buffType = "magic" }, "SHAMAN") -- Nature's Swiftness
 | 
			
		||||
Buff({ 16166 } ,{ buffType = "magic" }, "SHAMAN") -- Elemental Mastery
 | 
			
		||||
 | 
			
		||||
--------------
 | 
			
		||||
-- PALADIN
 | 
			
		||||
-- PALADIN --TODO
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
--Buff( { 25771 }, { buffType = "immune"}, "PALADIN") -- Forbearance
 | 
			
		||||
--Blessings
 | 
			
		||||
Buff( { 1022, 5599, 10278 }, { buffType = "magic"}, "PALADIN") -- Blessing of Protection
 | 
			
		||||
Buff( { 6940 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sacrifice
 | 
			
		||||
Buff( { 1044 }, { buffType = "magic"}, "PALADIN") -- Blessing of Freedom
 | 
			
		||||
Buff( { 19740, 19834, 19835, 19836, 19837, 19838, 25291, 27140 }, { buffType = "magic"}, "PALADIN") -- Blessing of Might
 | 
			
		||||
Buff( { 19742 }, { buffType = "magic"}, "PALADIN") -- Blessing of Wisdom
 | 
			
		||||
Buff( { 20217 }, { buffType = "magic"}, "PALADIN") -- Blessing of Kings
 | 
			
		||||
Buff( { 19977 }, { buffType = "magic"}, "PALADIN") -- Blessing of Light
 | 
			
		||||
Buff( { 1038 }, { buffType = "magic"}, "PALADIN") -- Blessing of Salvation
 | 
			
		||||
Buff( { 20911 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sanctuary
 | 
			
		||||
Buff( { 25898 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Kings
 | 
			
		||||
Buff( { 25890 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Light
 | 
			
		||||
Buff( { 25782 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Might
 | 
			
		||||
Buff( { 25895 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Salvation
 | 
			
		||||
Buff( { 25899 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Sanctuary
 | 
			
		||||
Buff( { 25894 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Wisdom
 | 
			
		||||
Buff( { 642 }, { buffType = "magic"}, "PALADIN") -- Divine Shield
 | 
			
		||||
--Auras
 | 
			
		||||
Buff( { 465, 10290, 643, 10291, 1032, 10292, 10293, 27149 }, { buffType = "aura"}, "PALADIN") -- Devotion Aura
 | 
			
		||||
Buff( { 7294 }, { buffType = "aura"}, "PALADIN") -- Retribution Aura
 | 
			
		||||
Buff( { 19746 }, { buffType = "aura"}, "PALADIN") -- Concentration Aura
 | 
			
		||||
Buff( { 19876 }, { buffType = "aura"}, "PALADIN") -- Shadow Resistance Aura
 | 
			
		||||
Buff( { 20218 }, { buffType = "aura"}, "PALADIN") -- Sanctity Aura
 | 
			
		||||
Buff( { 19888 }, { buffType = "aura"}, "PALADIN") -- Frost Resistance Aura
 | 
			
		||||
Buff( { 19891 }, { buffType = "aura"}, "PALADIN") -- Fire Resistance Aura
 | 
			
		||||
Buff( { 32223 }, { buffType = "aura"}, "PALADIN") -- Crusader Aura
 | 
			
		||||
--Seals
 | 
			
		||||
Buff( { 20154, 20287, 20288, 20289, 20290, 20291, 20292, 20293, 27155 }, { buffType = "magic"}, "PALADIN") -- Seal of Righteousness
 | 
			
		||||
Buff( { 31892 }, { buffType = "magic"}, "PALADIN") -- Seal of Blood
 | 
			
		||||
Buff( { 20375 }, { buffType = "magic"}, "PALADIN") -- Seal of Command
 | 
			
		||||
Buff( { 20164 }, { buffType = "magic"}, "PALADIN") -- Seal of Justice
 | 
			
		||||
Buff( { 20165 }, { buffType = "magic"}, "PALADIN") -- Seal of Light
 | 
			
		||||
Buff( { 15277 }, { buffType = "magic"}, "PALADIN") -- Seal of Reckoning
 | 
			
		||||
Buff( { 31801 }, { buffType = "magic"}, "PALADIN") -- Seal of Vengeance
 | 
			
		||||
Buff( { 20166 }, { buffType = "magic"}, "PALADIN") -- Seal of Wisdom
 | 
			
		||||
Buff( { 21082 }, { buffType = "magic"}, "PALADIN") -- Seal of the Crusade
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-------------
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										232
									
								
								Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										232
									
								
								Libs/LibSpellRange-1.0/LibSpellRange-1.0.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,232 @@
 | 
			
		||||
--- = Background =
 | 
			
		||||
-- Blizzard's IsSpellInRange API has always been very limited - you either must have the name of the spell, or its spell book ID. Checking directly by spellID is simply not possible.
 | 
			
		||||
-- Now, in Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
 | 
			
		||||
-- = Usage = 
 | 
			
		||||
-- **LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
 | 
			
		||||
-- * Allows ranged checking based on both spell name and spellID.
 | 
			
		||||
-- * Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
 | 
			
		||||
--
 | 
			
		||||
-- @class file
 | 
			
		||||
-- @name LibSpellRange-1.0.lua
 | 
			
		||||
 | 
			
		||||
local major = "SpellRange-1.0"
 | 
			
		||||
local minor = 15
 | 
			
		||||
 | 
			
		||||
assert(LibStub, format("%s requires LibStub.", major))
 | 
			
		||||
 | 
			
		||||
local Lib = LibStub:NewLibrary(major, minor)
 | 
			
		||||
if not Lib then return end
 | 
			
		||||
 | 
			
		||||
local tonumber = _G.tonumber
 | 
			
		||||
local strlower = _G.strlower
 | 
			
		||||
local wipe = _G.wipe
 | 
			
		||||
local type = _G.type
 | 
			
		||||
 | 
			
		||||
local GetSpellTabInfo = _G.GetSpellTabInfo
 | 
			
		||||
local GetNumSpellTabs = _G.GetNumSpellTabs
 | 
			
		||||
local GetSpellBookItemInfo = _G.GetSpellBookItemInfo
 | 
			
		||||
local GetSpellBookItemName = _G.GetSpellBookItemName
 | 
			
		||||
local GetSpellLink = _G.GetSpellLink
 | 
			
		||||
local GetSpellInfo = _G.GetSpellInfo
 | 
			
		||||
 | 
			
		||||
local IsSpellInRange = _G.IsSpellInRange
 | 
			
		||||
local SpellHasRange = _G.SpellHasRange
 | 
			
		||||
 | 
			
		||||
-- isNumber is basically a tonumber cache for maximum efficiency
 | 
			
		||||
Lib.isNumber = Lib.isNumber or setmetatable({}, {
 | 
			
		||||
	__mode = "kv",
 | 
			
		||||
	__index = function(t, i)
 | 
			
		||||
		local o = tonumber(i) or false
 | 
			
		||||
		t[i] = o
 | 
			
		||||
		return o
 | 
			
		||||
end})
 | 
			
		||||
local isNumber = Lib.isNumber
 | 
			
		||||
 | 
			
		||||
-- strlower cache for maximum efficiency
 | 
			
		||||
Lib.strlowerCache = Lib.strlowerCache or setmetatable(
 | 
			
		||||
{}, {
 | 
			
		||||
	__index = function(t, i)
 | 
			
		||||
		if not i then return end
 | 
			
		||||
		local o
 | 
			
		||||
		if type(i) == "number" then
 | 
			
		||||
			o = i
 | 
			
		||||
		else
 | 
			
		||||
			o = strlower(i)
 | 
			
		||||
		end
 | 
			
		||||
		t[i] = o
 | 
			
		||||
		return o
 | 
			
		||||
	end,
 | 
			
		||||
}) local strlowerCache = Lib.strlowerCache
 | 
			
		||||
 | 
			
		||||
-- Matches lowercase player spell names to their spellBookID
 | 
			
		||||
Lib.spellsByName_spell = Lib.spellsByName_spell or {}
 | 
			
		||||
local spellsByName_spell = Lib.spellsByName_spell
 | 
			
		||||
 | 
			
		||||
-- Matches player spellIDs to their spellBookID
 | 
			
		||||
Lib.spellsByID_spell = Lib.spellsByID_spell or {}
 | 
			
		||||
local spellsByID_spell = Lib.spellsByID_spell
 | 
			
		||||
 | 
			
		||||
-- Matches lowercase pet spell names to their spellBookID
 | 
			
		||||
Lib.spellsByName_pet = Lib.spellsByName_pet or {}
 | 
			
		||||
local spellsByName_pet = Lib.spellsByName_pet
 | 
			
		||||
 | 
			
		||||
-- Matches pet spellIDs to their spellBookID
 | 
			
		||||
Lib.spellsByID_pet = Lib.spellsByID_pet or {}
 | 
			
		||||
local spellsByID_pet = Lib.spellsByID_pet
 | 
			
		||||
 | 
			
		||||
-- Updates spellsByName and spellsByID
 | 
			
		||||
local function UpdateBook(bookType)
 | 
			
		||||
	local max = 0
 | 
			
		||||
	for i = 1, GetNumSpellTabs() do
 | 
			
		||||
		local _, _, offs, numspells, _, specId = GetSpellTabInfo(i)
 | 
			
		||||
		if specId == 0 then
 | 
			
		||||
			max = offs + numspells
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local spellsByName = Lib["spellsByName_" .. bookType]
 | 
			
		||||
	local spellsByID = Lib["spellsByID_" .. bookType]
 | 
			
		||||
	
 | 
			
		||||
	wipe(spellsByName)
 | 
			
		||||
	wipe(spellsByID)
 | 
			
		||||
	
 | 
			
		||||
	for spellBookID = 1, max do
 | 
			
		||||
		local type, baseSpellID = GetSpellBookItemInfo(spellBookID, bookType)
 | 
			
		||||
		
 | 
			
		||||
		if type == "SPELL" or type == "PETACTION" then
 | 
			
		||||
			local currentSpellName = GetSpellBookItemName(spellBookID, bookType)
 | 
			
		||||
			local link = GetSpellLink(currentSpellName)
 | 
			
		||||
			local currentSpellID = tonumber(link and link:gsub("|", "||"):match("spell:(%d+)"))
 | 
			
		||||
 | 
			
		||||
			-- For each entry we add to a table,
 | 
			
		||||
			-- only add it if there isn't anything there already.
 | 
			
		||||
			-- This prevents weird passives from overwriting real, legit spells.
 | 
			
		||||
			-- For example, in WoW 7.3.5 the ret paladin mastery 
 | 
			
		||||
			-- was coming back with a base spell named "Judgement",
 | 
			
		||||
			-- which was overwriting the real "Judgement".
 | 
			
		||||
			-- Passives usually come last in the spellbook,
 | 
			
		||||
			-- so this should work just fine as a workaround.
 | 
			
		||||
			-- This issue with "Judgement" is gone in BFA because the mastery changed.
 | 
			
		||||
			
 | 
			
		||||
			if currentSpellName and not spellsByName[strlower(currentSpellName)] then
 | 
			
		||||
				spellsByName[strlower(currentSpellName)] = spellBookID
 | 
			
		||||
			end
 | 
			
		||||
			if currentSpellID and not spellsByID[currentSpellID] then
 | 
			
		||||
				spellsByID[currentSpellID] = spellBookID
 | 
			
		||||
			end
 | 
			
		||||
			
 | 
			
		||||
			if type == "SPELL" then
 | 
			
		||||
				-- PETACTION (pet abilities) don't return a spellID for baseSpellID,
 | 
			
		||||
				-- so base spells only work for proper player spells.
 | 
			
		||||
				local baseSpellName = GetSpellInfo(baseSpellID)
 | 
			
		||||
				if baseSpellName and not spellsByName[strlower(baseSpellName)] then
 | 
			
		||||
					spellsByName[strlower(baseSpellName)] = spellBookID
 | 
			
		||||
				end
 | 
			
		||||
				if baseSpellID and not spellsByID[baseSpellID] then
 | 
			
		||||
					spellsByID[baseSpellID] = spellBookID
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Handles updating spellsByName and spellsByID
 | 
			
		||||
if not Lib.updaterFrame then
 | 
			
		||||
	Lib.updaterFrame = CreateFrame("Frame")
 | 
			
		||||
end
 | 
			
		||||
Lib.updaterFrame:UnregisterAllEvents()
 | 
			
		||||
Lib.updaterFrame:RegisterEvent("SPELLS_CHANGED")
 | 
			
		||||
 | 
			
		||||
local function UpdateSpells()
 | 
			
		||||
	UpdateBook("spell")
 | 
			
		||||
	UpdateBook("pet")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Lib.updaterFrame:SetScript("OnEvent", UpdateSpells)
 | 
			
		||||
UpdateSpells()
 | 
			
		||||
 | 
			
		||||
--- Improved spell range checking function.
 | 
			
		||||
-- @name SpellRange.IsSpellInRange
 | 
			
		||||
-- @paramsig spell, unit
 | 
			
		||||
-- @param spell Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
-- @param unit UnitID of the spell that you wish to check the range on.
 | 
			
		||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/IsSpellInRange
 | 
			
		||||
-- @usage
 | 
			
		||||
-- -- Check spell range by spell name on unit "target"
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
 | 
			
		||||
--
 | 
			
		||||
-- -- Check spell range by spellID on unit "mouseover"
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
 | 
			
		||||
function Lib.IsSpellInRange(spellInput, unit)
 | 
			
		||||
	if isNumber[spellInput] then
 | 
			
		||||
		local spell = spellsByID_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return IsSpellInRange(spell, "spell", unit)
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByID_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return IsSpellInRange(spell, "pet", unit)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		local spellInput = strlowerCache[spellInput]
 | 
			
		||||
		
 | 
			
		||||
		local spell = spellsByName_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return IsSpellInRange(spell, "spell", unit)
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByName_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return IsSpellInRange(spell, "pet", unit)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		return IsSpellInRange(spellInput, unit)
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
--- Improved SpellHasRange.
 | 
			
		||||
-- @name SpellRange.SpellHasRange
 | 
			
		||||
-- @paramsig spell
 | 
			
		||||
-- @param spell Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
-- @return Exact same returns as http://wowprogramming.com/docs/api/SpellHasRange
 | 
			
		||||
-- @usage
 | 
			
		||||
-- -- Check if a spell has a range by spell name
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local hasRange = SpellRange.SpellHasRange("Stormstrike")
 | 
			
		||||
--
 | 
			
		||||
-- -- Check if a spell has a range by spellID
 | 
			
		||||
-- local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
-- local hasRange = SpellRange.SpellHasRange(17364)
 | 
			
		||||
function Lib.SpellHasRange(spellInput)
 | 
			
		||||
	if isNumber[spellInput] then
 | 
			
		||||
		local spell = spellsByID_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return SpellHasRange(spell, "spell")
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByID_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return SpellHasRange(spell, "pet")
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		local spellInput = strlowerCache[spellInput]
 | 
			
		||||
		
 | 
			
		||||
		local spell = spellsByName_spell[spellInput]
 | 
			
		||||
		if spell then
 | 
			
		||||
			return SpellHasRange(spell, "spell")
 | 
			
		||||
		else
 | 
			
		||||
			local spell = spellsByName_pet[spellInput]
 | 
			
		||||
			if spell then
 | 
			
		||||
				return SpellHasRange(spell, "pet")
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		
 | 
			
		||||
		return SpellHasRange(spellInput)
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										61
									
								
								Libs/LibSpellRange-1.0/README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										61
									
								
								Libs/LibSpellRange-1.0/README.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,61 @@
 | 
			
		||||
# LibSpellRange-1.0
 | 
			
		||||
 | 
			
		||||
## Background
 | 
			
		||||
 | 
			
		||||
Blizzard's `IsSpellInRange` API has always been very limited - you either must have the name of the spell, 
 | 
			
		||||
or its spell book ID. Checking directly by spellID is simply not possible. 
 | 
			
		||||
Now, since Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - 
 | 
			
		||||
instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do 
 | 
			
		||||
not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
 | 
			
		||||
 | 
			
		||||
## Usage
 | 
			
		||||
 | 
			
		||||
**LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
 | 
			
		||||
 | 
			
		||||
*   Allows ranged checking based on both spell name and spellID.
 | 
			
		||||
*   Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
 | 
			
		||||
 | 
			
		||||
### `SpellRange.IsSpellInRange(spell, unit)` - Improved `IsSpellInRange`
 | 
			
		||||
 | 
			
		||||
#### Parameters
 | 
			
		||||
 | 
			
		||||
- `spell` - Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
- `unit` - UnitID of the spell that you wish to check the range on.
 | 
			
		||||
 | 
			
		||||
#### Return value
 | 
			
		||||
 | 
			
		||||
Exact same returns as [the built-in `IsSpellInRange`](http://wowprogramming.com/docs/api/IsSpellInRange.html)
 | 
			
		||||
 | 
			
		||||
#### Usage
 | 
			
		||||
 | 
			
		||||
``` lua
 | 
			
		||||
-- Check spell range by spell name on unit "target"
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
 | 
			
		||||
 | 
			
		||||
-- Check spell range by spellID on unit "mouseover"
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
### `SpellRange.SpellHasRange(spell)` - Improved `SpellHasRange`
 | 
			
		||||
 | 
			
		||||
#### Parameters
 | 
			
		||||
 | 
			
		||||
- `spell` - Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
 | 
			
		||||
 | 
			
		||||
#### Return value
 | 
			
		||||
 | 
			
		||||
Exact same returns as [the built-in `SpellHasRange`](http://wowprogramming.com/docs/api/SpellHasRange.html)
 | 
			
		||||
 | 
			
		||||
#### Usage
 | 
			
		||||
 | 
			
		||||
``` lua
 | 
			
		||||
-- Check if a spell has a range by spell name
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local hasRange = SpellRange.SpellHasRange("Stormstrike")
 | 
			
		||||
 | 
			
		||||
-- Check if a spell has a range by spellID
 | 
			
		||||
local SpellRange = LibStub("SpellRange-1.0")
 | 
			
		||||
local hasRange = SpellRange.SpellHasRange(17364)
 | 
			
		||||
```
 | 
			
		||||
							
								
								
									
										3
									
								
								Libs/LibSpellRange-1.0/lib.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								Libs/LibSpellRange-1.0/lib.xml
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
<Ui>
 | 
			
		||||
	<Script file="LibSpellRange-1.0.lua"/>
 | 
			
		||||
</Ui>
 | 
			
		||||
@@ -21,12 +21,12 @@ local Announcements = Gladdy:NewModule("Announcements", nil, {
 | 
			
		||||
        drinks = true,
 | 
			
		||||
        resurrections = true,
 | 
			
		||||
        enemy = false,
 | 
			
		||||
        spec = false,
 | 
			
		||||
        spec = true,
 | 
			
		||||
        health = false,
 | 
			
		||||
        healthThreshold = 20,
 | 
			
		||||
        trinketUsed = true,
 | 
			
		||||
        trinketReady = false,
 | 
			
		||||
        dest = "self",
 | 
			
		||||
        dest = "party",
 | 
			
		||||
    },
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
@@ -47,6 +47,7 @@ function Announcements:Initialize()
 | 
			
		||||
    self:RegisterMessage("UNIT_HEALTH")
 | 
			
		||||
    self:RegisterMessage("TRINKET_USED")
 | 
			
		||||
    self:RegisterMessage("TRINKET_READY")
 | 
			
		||||
    self:RegisterMessage("SHADOWSIGHT")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:Reset()
 | 
			
		||||
@@ -148,6 +149,10 @@ function Announcements:CheckDrink(unit, aura)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:SHADOWSIGHT(msg)
 | 
			
		||||
    self:Send(msg, 2)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:Send(msg, throttle, color)
 | 
			
		||||
    if (throttle and throttle > 0) then
 | 
			
		||||
        if (not self.throttled[msg]) then
 | 
			
		||||
@@ -206,9 +211,6 @@ function Announcements:GetOptions()
 | 
			
		||||
        ["party"] = L["Party"],
 | 
			
		||||
        ["rw"] = L["Raid Warning"],
 | 
			
		||||
        ["fct"] = L["Blizzard's Floating Combat Text"],
 | 
			
		||||
        --["msbt"] = L["MikScrollingBattleText"],
 | 
			
		||||
        --["sct"] = L["Scrolling Combat Text"],
 | 
			
		||||
        --["parrot"] = L["Parrot"],
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,157 +1,156 @@
 | 
			
		||||
local select, floor, str_len, tostring, str_sub, str_find = select, math.floor, string.len, tostring, string.sub, string.find
 | 
			
		||||
local IsInInstance = IsInInstance
 | 
			
		||||
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetLocale = GetLocale
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local ACDFrame = Gladdy:NewModule("Countdown", nil, {
 | 
			
		||||
local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, {
 | 
			
		||||
    countdown = true,
 | 
			
		||||
    arenaCountdownSize = 256
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function ACDFrame:OnEvent(event, ...)
 | 
			
		||||
    self[event](self, ...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:Initialize()
 | 
			
		||||
    self.locale = Gladdy:GetArenaTimer()
 | 
			
		||||
    self.hidden = false
 | 
			
		||||
    self.countdown = -1
 | 
			
		||||
    self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
 | 
			
		||||
    ACDFrame:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    ACDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
 | 
			
		||||
 | 
			
		||||
    local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
 | 
			
		||||
    ACDNumFrame:EnableMouse(false)
 | 
			
		||||
    ACDNumFrame:SetHeight(256)
 | 
			
		||||
    ACDNumFrame:SetWidth(256)
 | 
			
		||||
    ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
    ACDNumFrame:Show()
 | 
			
		||||
    self.ACDNumFrame = ACDNumFrame
 | 
			
		||||
 | 
			
		||||
    local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
 | 
			
		||||
    ACDNumTens:SetWidth(256)
 | 
			
		||||
    ACDNumTens:SetHeight(128)
 | 
			
		||||
    ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
 | 
			
		||||
    self.ACDNumTens = ACDNumTens
 | 
			
		||||
 | 
			
		||||
    local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
 | 
			
		||||
    ACDNumOnes:SetWidth(256)
 | 
			
		||||
    ACDNumOnes:SetHeight(128)
 | 
			
		||||
    ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
 | 
			
		||||
    self.ACDNumOnes = ACDNumOnes
 | 
			
		||||
 | 
			
		||||
    local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
 | 
			
		||||
    ACDNumOne:SetWidth(256)
 | 
			
		||||
    ACDNumOne:SetHeight(128)
 | 
			
		||||
    ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
    self.ACDNumOne = ACDNumOne
 | 
			
		||||
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:OnEvent(event, ...)
 | 
			
		||||
    -- functions created in "object:method"-style have an implicit first parameter of "self", which points to object
 | 
			
		||||
    self[event](self, ...) -- route event parameters to LoseControl:event methods
 | 
			
		||||
end
 | 
			
		||||
ACDFrame:SetScript("OnEvent", ACDFrame.OnEvent)
 | 
			
		||||
function ACDFrame.OnUpdate(self, elapse)
 | 
			
		||||
    if (self.countdown > 0 and Gladdy.db.countdown) then
 | 
			
		||||
        self.hidden = false;
 | 
			
		||||
 | 
			
		||||
        if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
 | 
			
		||||
            local str = tostring(floor(self.countdown - elapse));
 | 
			
		||||
 | 
			
		||||
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
 | 
			
		||||
ACDNumFrame:SetHeight(256)
 | 
			
		||||
ACDNumFrame:SetWidth(256)
 | 
			
		||||
ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
ACDNumFrame:Show()
 | 
			
		||||
            if (floor(self.countdown - elapse) == 0) then
 | 
			
		||||
                self.ACDNumTens:Hide();
 | 
			
		||||
                self.ACDNumOnes:Hide();
 | 
			
		||||
                self.ACDNumOne:Hide();
 | 
			
		||||
            elseif (str_len(str) == 2) then
 | 
			
		||||
                -- Display has 2 digits
 | 
			
		||||
                self.ACDNumOne:Hide();
 | 
			
		||||
                self.ACDNumTens:Show();
 | 
			
		||||
                self.ACDNumOnes:Show();
 | 
			
		||||
 | 
			
		||||
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
 | 
			
		||||
ACDNumTens:SetWidth(256)
 | 
			
		||||
ACDNumTens:SetHeight(128)
 | 
			
		||||
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
 | 
			
		||||
 | 
			
		||||
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
 | 
			
		||||
ACDNumOnes:SetWidth(256)
 | 
			
		||||
ACDNumOnes:SetHeight(128)
 | 
			
		||||
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
 | 
			
		||||
 | 
			
		||||
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
 | 
			
		||||
ACDNumOne:SetWidth(256)
 | 
			
		||||
ACDNumOne:SetHeight(128)
 | 
			
		||||
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
 | 
			
		||||
function ACDFrame:PLAYER_ENTERING_WORLD()
 | 
			
		||||
 | 
			
		||||
    local instanceType = select(2, IsInInstance())
 | 
			
		||||
    if (( instanceType == "arena" )) then
 | 
			
		||||
        ACDFrame:SetScript("OnUpdate", function(self, elapse)
 | 
			
		||||
            if (self.countdown > 0 and Gladdy.db.countdown) then
 | 
			
		||||
                self.hidden = false;
 | 
			
		||||
 | 
			
		||||
                if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
 | 
			
		||||
                    local str = tostring(floor(self.countdown - elapse));
 | 
			
		||||
 | 
			
		||||
                    if (floor(self.countdown - elapse) == 0) then
 | 
			
		||||
                        ACDNumTens:Hide();
 | 
			
		||||
                        ACDNumOnes:Hide();
 | 
			
		||||
                        ACDNumOne:Hide();
 | 
			
		||||
                    elseif (str_len(str) == 2) then
 | 
			
		||||
                        -- Display has 2 digits
 | 
			
		||||
                        ACDNumOne:Hide();
 | 
			
		||||
                        ACDNumTens:Show();
 | 
			
		||||
                        ACDNumOnes:Show();
 | 
			
		||||
 | 
			
		||||
                        ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
			
		||||
                        ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
 | 
			
		||||
                        ACDNumFrame:SetScale(0.7)
 | 
			
		||||
                    elseif (str_len(str) == 1) then
 | 
			
		||||
                        -- Display has 1 digit
 | 
			
		||||
                        ACDNumOne:Show();
 | 
			
		||||
                        ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
			
		||||
                        ACDNumOnes:Hide();
 | 
			
		||||
                        ACDNumTens:Hide();
 | 
			
		||||
                        ACDNumFrame:SetScale(1.0)
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
                self.countdown = self.countdown - elapse;
 | 
			
		||||
            else
 | 
			
		||||
                self.hidden = true;
 | 
			
		||||
                ACDNumTens:Hide();
 | 
			
		||||
                ACDNumOnes:Hide();
 | 
			
		||||
                ACDNumOne:Hide();
 | 
			
		||||
                self.ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
			
		||||
                self.ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
 | 
			
		||||
                self.ACDNumFrame:SetScale(0.7)
 | 
			
		||||
            elseif (str_len(str) == 1) then
 | 
			
		||||
                -- Display has 1 digit
 | 
			
		||||
                self.ACDNumOne:Show();
 | 
			
		||||
                self.ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
			
		||||
                self.ACDNumOnes:Hide();
 | 
			
		||||
                self.ACDNumTens:Hide();
 | 
			
		||||
                self.ACDNumFrame:SetScale(1.0)
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
        end)
 | 
			
		||||
        end
 | 
			
		||||
        self.countdown = self.countdown - elapse;
 | 
			
		||||
    else
 | 
			
		||||
        self.hidden = true;
 | 
			
		||||
        self.ACDNumTens:Hide();
 | 
			
		||||
        self.ACDNumOnes:Hide();
 | 
			
		||||
        self.ACDNumOne:Hide();
 | 
			
		||||
    end
 | 
			
		||||
    if (GetTime() > self.endTime) then
 | 
			
		||||
        self:SetScript("OnUpdate", nil)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:JOINED_ARENA()
 | 
			
		||||
    self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    self:SetScript("OnEvent", ACDFrame.OnEvent)
 | 
			
		||||
    self.endTime = GetTime() + 70
 | 
			
		||||
    self:SetScript("OnUpdate", ACDFrame.OnUpdate)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:ENEMY_SPOTTED()
 | 
			
		||||
    ACDFrame:Reset()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:UNIT_SPEC()
 | 
			
		||||
    ACDFrame:Reset()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
 | 
			
		||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 60 secondes !")) then
 | 
			
		||||
        self.countdown = 61
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 30 secondes !")) then
 | 
			
		||||
        self.countdown = 31
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 15 secondes !")) then
 | 
			
		||||
        self.countdown = 16
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 10 secondes !")) then
 | 
			
		||||
        self.countdown = 11
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "One minute until the Arena battle begins!")) then
 | 
			
		||||
        self.countdown = 61
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "Thirty seconds until the Arena battle begins!")) then
 | 
			
		||||
        self.countdown = 31
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "Fifteen seconds until the Arena battle begins!")) then
 | 
			
		||||
        self.countdown = 16
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "Ten seconds until the Arena battle begins!")) then
 | 
			
		||||
        self.countdown = 10
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (str_find(msg, "The Arena battle has begun!")) then
 | 
			
		||||
        ACDFrame:SetScript("OnUpdate", nil)
 | 
			
		||||
        return
 | 
			
		||||
    for k,v in pairs(self.locale) do
 | 
			
		||||
        if str_find(msg, v) then
 | 
			
		||||
            if k == 0 then
 | 
			
		||||
                ACDFrame:Reset()
 | 
			
		||||
            else
 | 
			
		||||
                self.countdown = k
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:UpdateFrame()
 | 
			
		||||
    ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
    self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
 | 
			
		||||
    ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
    self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
    self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
    self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:Test()
 | 
			
		||||
    self.countdown = 30
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:Reset()
 | 
			
		||||
    self.endTime = 0
 | 
			
		||||
    self.countdown = 0
 | 
			
		||||
    self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    self:SetScript("OnUpdate", nil)
 | 
			
		||||
    self.hidden = true;
 | 
			
		||||
    self.ACDNumTens:Hide();
 | 
			
		||||
    self.ACDNumOnes:Hide();
 | 
			
		||||
    self.ACDNumOne:Hide();
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:GetOptions()
 | 
			
		||||
@@ -163,7 +162,7 @@ function ACDFrame:GetOptions()
 | 
			
		||||
        },
 | 
			
		||||
        countdown = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Turn on/off"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Turns countdown before the start of an arena match on/off."],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            width = "full",
 | 
			
		||||
@@ -175,6 +174,7 @@ function ACDFrame:GetOptions()
 | 
			
		||||
            min = 64,
 | 
			
		||||
            max = 512,
 | 
			
		||||
            step = 16,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -13,10 +13,21 @@ local function defaultSpells(auraType)
 | 
			
		||||
            spells[tostring(v.spellID)] = {}
 | 
			
		||||
            spells[tostring(v.spellID)].enabled = true
 | 
			
		||||
            spells[tostring(v.spellID)].priority = v.priority
 | 
			
		||||
            spells[tostring(v.spellID)].track = v.track
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return spells
 | 
			
		||||
end
 | 
			
		||||
local function defaultInterrupts()
 | 
			
		||||
    local spells = {}
 | 
			
		||||
    for k,v in pairs(Gladdy:GetInterrupts()) do
 | 
			
		||||
        spells[tostring(v.spellID)] = {}
 | 
			
		||||
        spells[tostring(v.spellID)].enabled = true
 | 
			
		||||
        spells[tostring(v.spellID)].priority = v.priority
 | 
			
		||||
    end
 | 
			
		||||
    return spells
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local Auras = Gladdy:NewModule("Auras", nil, {
 | 
			
		||||
    auraFont = "DorisPP",
 | 
			
		||||
    auraFontSizeScale = 1,
 | 
			
		||||
@@ -26,7 +37,10 @@ local Auras = Gladdy:NewModule("Auras", nil, {
 | 
			
		||||
    auraDebuffBorderColor = { r = 0, g = 1, b = 0, a = 1 },
 | 
			
		||||
    auraDisableCircle = false,
 | 
			
		||||
    auraCooldownAlpha = 1,
 | 
			
		||||
    auraListDefault = defaultSpells()
 | 
			
		||||
    auraListDefault = defaultSpells(),
 | 
			
		||||
    auraListInterrupts = defaultInterrupts(),
 | 
			
		||||
    auraInterruptColorsEnabled = true,
 | 
			
		||||
    auraInterruptColors = Gladdy:GetSpellSchoolColors()
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Auras:Initialize()
 | 
			
		||||
@@ -38,10 +52,12 @@ function Auras:Initialize()
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
    self:RegisterMessage("AURA_GAIN")
 | 
			
		||||
    self:RegisterMessage("AURA_FADE")
 | 
			
		||||
    self:RegisterMessage("SPELL_INTERRUPT")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:CreateFrame(unit)
 | 
			
		||||
    local auraFrame = CreateFrame("Frame", nil, Gladdy.modules.Classicon.frames[unit])
 | 
			
		||||
    local auraFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit])
 | 
			
		||||
    auraFrame:EnableMouse(false)
 | 
			
		||||
    auraFrame:SetFrameStrata("MEDIUM")
 | 
			
		||||
    auraFrame:SetFrameLevel(3)
 | 
			
		||||
 | 
			
		||||
@@ -59,25 +75,16 @@ function Auras:CreateFrame(unit)
 | 
			
		||||
    auraFrame.cooldownFrame:SetFrameLevel(5)
 | 
			
		||||
 | 
			
		||||
    auraFrame.icon = auraFrame:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    auraFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    auraFrame.icon:SetAllPoints(auraFrame)
 | 
			
		||||
 | 
			
		||||
    auraFrame.icon.overlay = auraFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    auraFrame.icon.overlay:SetAllPoints(auraFrame)
 | 
			
		||||
    auraFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
 | 
			
		||||
 | 
			
		||||
    local classIcon = Gladdy.modules.Classicon.frames[unit]
 | 
			
		||||
    local classIcon = Gladdy.modules["Class Icon"].frames[unit]
 | 
			
		||||
    auraFrame:ClearAllPoints()
 | 
			
		||||
    auraFrame:SetAllPoints(classIcon)
 | 
			
		||||
    auraFrame:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
        if (self.active) then
 | 
			
		||||
            if (self.timeLeft <= 0) then
 | 
			
		||||
                Auras:AURA_FADE(unit)
 | 
			
		||||
            else
 | 
			
		||||
                self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
                self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
 | 
			
		||||
    auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
    auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
 | 
			
		||||
@@ -88,7 +95,94 @@ function Auras:CreateFrame(unit)
 | 
			
		||||
    auraFrame.text:SetPoint("CENTER")
 | 
			
		||||
    auraFrame.unit = unit
 | 
			
		||||
 | 
			
		||||
    auraFrame:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
        if (self.active) then
 | 
			
		||||
            if (self.interruptFrame.priority and self.priority < self.interruptFrame.priority) then
 | 
			
		||||
                self:SetAlpha(0.01)
 | 
			
		||||
            else
 | 
			
		||||
                self:SetAlpha(1)
 | 
			
		||||
            end
 | 
			
		||||
            if (self.timeLeft <= 0) then
 | 
			
		||||
                Auras:AURA_FADE(self.unit, self.track)
 | 
			
		||||
            else
 | 
			
		||||
                self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
                self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
            self:SetAlpha(0.01)
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
 | 
			
		||||
    Gladdy.buttons[unit].aura = auraFrame
 | 
			
		||||
    self.frames[unit] = auraFrame
 | 
			
		||||
    self:CreateInterrupt(unit)
 | 
			
		||||
    self:ResetUnit(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:CreateInterrupt(unit)
 | 
			
		||||
    local interruptFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit])
 | 
			
		||||
    interruptFrame:EnableMouse(false)
 | 
			
		||||
    interruptFrame:SetFrameStrata("MEDIUM")
 | 
			
		||||
    interruptFrame:SetFrameLevel(3)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.cooldown = CreateFrame("Cooldown", nil, interruptFrame, "CooldownFrameTemplate")
 | 
			
		||||
    interruptFrame.cooldown.noCooldownCount = true
 | 
			
		||||
    interruptFrame.cooldown:SetFrameStrata("MEDIUM")
 | 
			
		||||
    interruptFrame.cooldown:SetFrameLevel(4)
 | 
			
		||||
    interruptFrame.cooldown:SetReverse(true)
 | 
			
		||||
    interruptFrame.cooldown:SetHideCountdownNumbers(true)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.cooldownFrame = CreateFrame("Frame", nil, interruptFrame)
 | 
			
		||||
    interruptFrame.cooldownFrame:ClearAllPoints()
 | 
			
		||||
    interruptFrame.cooldownFrame:SetAllPoints(interruptFrame)
 | 
			
		||||
    interruptFrame.cooldownFrame:SetFrameStrata("MEDIUM")
 | 
			
		||||
    interruptFrame.cooldownFrame:SetFrameLevel(5)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.icon = interruptFrame:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    interruptFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    interruptFrame.icon:SetAllPoints(interruptFrame)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.icon.overlay = interruptFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    interruptFrame.icon.overlay:SetAllPoints(interruptFrame)
 | 
			
		||||
    interruptFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
 | 
			
		||||
 | 
			
		||||
    local classIcon = Gladdy.modules["Class Icon"].frames[unit]
 | 
			
		||||
    interruptFrame:ClearAllPoints()
 | 
			
		||||
    interruptFrame:SetAllPoints(classIcon)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.text = interruptFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
    interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
 | 
			
		||||
    interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
 | 
			
		||||
    --auraFrame.text:SetShadowOffset(1, -1)
 | 
			
		||||
    --auraFrame.text:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    interruptFrame.text:SetJustifyH("CENTER")
 | 
			
		||||
    interruptFrame.text:SetPoint("CENTER")
 | 
			
		||||
    interruptFrame.unit = unit
 | 
			
		||||
 | 
			
		||||
    interruptFrame:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
        if (self.active) then
 | 
			
		||||
            if (Auras.frames[self.unit].priority and self.priority <= Auras.frames[self.unit].priority) then
 | 
			
		||||
                self:SetAlpha(0.01)
 | 
			
		||||
            else
 | 
			
		||||
                self:SetAlpha(1)
 | 
			
		||||
            end
 | 
			
		||||
            if (self.timeLeft <= 0) then
 | 
			
		||||
                self.active = false
 | 
			
		||||
                self.priority = nil
 | 
			
		||||
                self.spellSchool = nil
 | 
			
		||||
                self.cooldown:SetCooldown(GetTime(), 0)
 | 
			
		||||
                self:SetAlpha(0.01)
 | 
			
		||||
            else
 | 
			
		||||
                self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
                self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            end
 | 
			
		||||
        else
 | 
			
		||||
            self:SetAlpha(0.01)
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
 | 
			
		||||
    Gladdy.buttons[unit].interruptFrame = interruptFrame
 | 
			
		||||
    self.frames[unit].interruptFrame = interruptFrame
 | 
			
		||||
    self:ResetUnit(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -102,7 +196,7 @@ function Auras:UpdateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    auraFrame:SetWidth(width)
 | 
			
		||||
    auraFrame:SetHeight(height)
 | 
			
		||||
    auraFrame:SetAllPoints(Gladdy.modules.Classicon.frames[unit])
 | 
			
		||||
    auraFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit])
 | 
			
		||||
 | 
			
		||||
    auraFrame.cooldown:SetWidth(width - width/16)
 | 
			
		||||
    auraFrame.cooldown:SetHeight(height - height/16)
 | 
			
		||||
@@ -121,28 +215,79 @@ function Auras:UpdateFrame(unit)
 | 
			
		||||
    else
 | 
			
		||||
        auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
 | 
			
		||||
    end
 | 
			
		||||
    if not auraFrame.active then
 | 
			
		||||
        auraFrame.icon.overlay:Hide()
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.auraDisableCircle then
 | 
			
		||||
        auraFrame.cooldown:SetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
    self:UpdateInterruptFrame(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:UpdateInterruptFrame(unit)
 | 
			
		||||
    local interruptFrame = self.frames[unit] and self.frames[unit].interruptFrame
 | 
			
		||||
    if (not interruptFrame) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize
 | 
			
		||||
 | 
			
		||||
    interruptFrame:SetWidth(width)
 | 
			
		||||
    interruptFrame:SetHeight(height)
 | 
			
		||||
    interruptFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit])
 | 
			
		||||
 | 
			
		||||
    interruptFrame.cooldown:SetWidth(width - width/16)
 | 
			
		||||
    interruptFrame.cooldown:SetHeight(height - height/16)
 | 
			
		||||
    interruptFrame.cooldown:ClearAllPoints()
 | 
			
		||||
    interruptFrame.cooldown:SetPoint("CENTER", interruptFrame, "CENTER")
 | 
			
		||||
    interruptFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
 | 
			
		||||
    interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
 | 
			
		||||
 | 
			
		||||
    interruptFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
 | 
			
		||||
    if interruptFrame.spellSchool then
 | 
			
		||||
        interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(interruptFrame.spellSchool))
 | 
			
		||||
    else
 | 
			
		||||
        interruptFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
 | 
			
		||||
    end
 | 
			
		||||
    if not interruptFrame.active then
 | 
			
		||||
        interruptFrame.icon.overlay:Hide()
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.auraDisableCircle then
 | 
			
		||||
        interruptFrame.cooldown:SetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:ResetUnit(unit)
 | 
			
		||||
    self.frames[unit]:UnregisterAllEvents()
 | 
			
		||||
    self:AURA_FADE(unit)
 | 
			
		||||
    self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
    self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:Test(unit)
 | 
			
		||||
    local aura, _, icon
 | 
			
		||||
    local spellName, _, icon
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        aura, _, icon = GetSpellInfo(12826)
 | 
			
		||||
        self:AURA_GAIN(unit,nil, 12826, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
 | 
			
		||||
        spellName, _, icon = GetSpellInfo(7922)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 7922, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
        self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
 | 
			
		||||
    elseif (unit == "arena2") then
 | 
			
		||||
        aura, _, icon = GetSpellInfo(6770)
 | 
			
		||||
        self:AURA_GAIN(unit,nil, 6770, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
 | 
			
		||||
        spellName = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))
 | 
			
		||||
        _, _, icon = GetSpellInfo(27010)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
        self:AURA_FADE(unit,AURA_TYPE_DEBUFF)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 27010, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
        self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
 | 
			
		||||
    elseif (unit == "arena3") then
 | 
			
		||||
        aura, _, icon = GetSpellInfo(31224)
 | 
			
		||||
        self:AURA_GAIN(unit,nil, 31224, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
 | 
			
		||||
        spellName, _, icon = GetSpellInfo(31224)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_BUFF, 31224, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
        spellName, _, icon = GetSpellInfo(18425)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -153,35 +298,40 @@ function Auras:JOINED_ARENA()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType)
 | 
			
		||||
function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType)
 | 
			
		||||
    local auraFrame = self.frames[unit]
 | 
			
		||||
    if (not auraFrame) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not self.auras[aura] then
 | 
			
		||||
 | 
			
		||||
    if spellID == 31117 then
 | 
			
		||||
        spellName = "Unstable Affliction Silence"
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if not self.auras[spellName] then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    -- don't use spellId from combatlog, in case of different spellrank
 | 
			
		||||
    if not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].enabled then
 | 
			
		||||
    if not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].enabled then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority) then
 | 
			
		||||
    if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    auraFrame.startTime = expirationTime - duration
 | 
			
		||||
    auraFrame.endTime = expirationTime
 | 
			
		||||
    auraFrame.name = aura
 | 
			
		||||
    auraFrame.name = spellName
 | 
			
		||||
    auraFrame.timeLeft = expirationTime - GetTime()
 | 
			
		||||
    auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority
 | 
			
		||||
    auraFrame.icon:SetTexture(icon)
 | 
			
		||||
    auraFrame.track = self.auras[aura].track
 | 
			
		||||
    auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority
 | 
			
		||||
    auraFrame.icon:SetTexture(Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)] and Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)].texture or icon)
 | 
			
		||||
    auraFrame.track = auraType
 | 
			
		||||
    auraFrame.active = true
 | 
			
		||||
    auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
 | 
			
		||||
    auraFrame.icon.overlay:Show()
 | 
			
		||||
    auraFrame.cooldownFrame:Show()
 | 
			
		||||
    if auraFrame.track and auraFrame.track == AURA_TYPE_DEBUFF then
 | 
			
		||||
    if auraType == AURA_TYPE_DEBUFF then
 | 
			
		||||
        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a)
 | 
			
		||||
    elseif auraFrame.track and auraFrame.track == AURA_TYPE_BUFF then
 | 
			
		||||
    elseif auraType == AURA_TYPE_BUFF then
 | 
			
		||||
        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a)
 | 
			
		||||
    else
 | 
			
		||||
        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a)
 | 
			
		||||
@@ -192,15 +342,15 @@ function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirati
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:AURA_FADE(unit)
 | 
			
		||||
function Auras:AURA_FADE(unit, auraType)
 | 
			
		||||
    local auraFrame = self.frames[unit]
 | 
			
		||||
    if (not auraFrame) then
 | 
			
		||||
    if (not auraFrame or auraFrame.track ~= auraType) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if auraFrame.active then
 | 
			
		||||
        auraFrame.cooldown:SetCooldown(GetTime(), 0)
 | 
			
		||||
    end
 | 
			
		||||
    auraFrame.cooldown:Hide()
 | 
			
		||||
    --auraFrame.cooldown:Hide()
 | 
			
		||||
    auraFrame.active = false
 | 
			
		||||
    auraFrame.name = nil
 | 
			
		||||
    auraFrame.timeLeft = 0
 | 
			
		||||
@@ -209,11 +359,123 @@ function Auras:AURA_FADE(unit)
 | 
			
		||||
    auraFrame.endTime = nil
 | 
			
		||||
    auraFrame.icon:SetTexture("")
 | 
			
		||||
    auraFrame.text:SetText("")
 | 
			
		||||
    auraFrame.icon.overlay:SetTexture("")
 | 
			
		||||
    auraFrame.cooldownFrame:Hide()
 | 
			
		||||
    --auraFrame.icon.overlay:Hide()
 | 
			
		||||
    --auraFrame.cooldownFrame:Hide()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:GetInterruptColor(extraSpellSchool)
 | 
			
		||||
    if not Gladdy.db.auraInterruptColorsEnabled then
 | 
			
		||||
        return Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a
 | 
			
		||||
    else
 | 
			
		||||
        local color = Gladdy.db.auraInterruptColors[extraSpellSchool] or Gladdy.db.auraInterruptColors["unknown"]
 | 
			
		||||
        return color.r, color.g, color.b, color.a
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:SPELL_INTERRUPT(unit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
 | 
			
		||||
    local auraFrame = self.frames[unit]
 | 
			
		||||
    local interruptFrame = auraFrame and auraFrame.interruptFrame
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not interruptFrame) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)] or not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].enabled then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if (interruptFrame.priority and interruptFrame.priority > Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local multiplier = ((button.spec == L["Restoration"] and button.class == "SHAMAN") or (button.spec == L["Holy"] and button.class == "PALADIN")) and 0.7 or 1
 | 
			
		||||
 | 
			
		||||
    local duration = Gladdy:GetInterrupts()[spellName].duration * multiplier
 | 
			
		||||
 | 
			
		||||
    interruptFrame.startTime = GetTime()
 | 
			
		||||
    interruptFrame.endTime = GetTime() + duration
 | 
			
		||||
    interruptFrame.name = spellName
 | 
			
		||||
    interruptFrame.timeLeft = duration
 | 
			
		||||
    interruptFrame.priority = Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority
 | 
			
		||||
    interruptFrame.icon:SetTexture(Gladdy:GetInterrupts()[spellName].texture)
 | 
			
		||||
    interruptFrame.spellSchool = extraSpellSchool
 | 
			
		||||
    interruptFrame.active = true
 | 
			
		||||
    interruptFrame.icon.overlay:Show()
 | 
			
		||||
    interruptFrame.cooldownFrame:Show()
 | 
			
		||||
 | 
			
		||||
    interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(extraSpellSchool))
 | 
			
		||||
 | 
			
		||||
    if not Gladdy.db.auraDisableCircle then
 | 
			
		||||
        interruptFrame.cooldown:Show()
 | 
			
		||||
        interruptFrame.cooldown:SetCooldown(interruptFrame.startTime, duration)
 | 
			
		||||
    end
 | 
			
		||||
    --interruptFrame:SetAlpha(1)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:GetOptions()
 | 
			
		||||
    local borderArgs = {
 | 
			
		||||
        headerAuras = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Border"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        auraBorderStyle = Gladdy:option({
 | 
			
		||||
            type = "select",
 | 
			
		||||
            name = L["Border style"],
 | 
			
		||||
            order = 9,
 | 
			
		||||
            values = Gladdy:GetIconStyles(),
 | 
			
		||||
        }),
 | 
			
		||||
        auraBuffBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Buff color"],
 | 
			
		||||
            desc = L["Color of the text"],
 | 
			
		||||
            order = 10,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
            width = "0.8",
 | 
			
		||||
        }),
 | 
			
		||||
        auraDebuffBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Debuff color"],
 | 
			
		||||
            desc = L["Color of the text"],
 | 
			
		||||
            order = 11,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
            width = "0.8",
 | 
			
		||||
        }),
 | 
			
		||||
        headerColors = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Interrupt Spells School Colors"],
 | 
			
		||||
            order = 12,
 | 
			
		||||
        },
 | 
			
		||||
        auraInterruptColorsEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enable Interrupt Spell School Colors"],
 | 
			
		||||
            width = "full",
 | 
			
		||||
            desc = L["Will use Debuff Color if disabled"],
 | 
			
		||||
            order = 13,
 | 
			
		||||
        }),
 | 
			
		||||
    }
 | 
			
		||||
    local list = {}
 | 
			
		||||
    for k,v in pairs(Gladdy:GetSpellSchoolColors()) do
 | 
			
		||||
        tinsert(list, { key = k, val = v})
 | 
			
		||||
    end
 | 
			
		||||
    tbl_sort(list, function(a, b) return a.val.type < b.val.type end)
 | 
			
		||||
    for i,v in ipairs(list) do
 | 
			
		||||
        borderArgs["auraSpellSchool" .. v.key] = {
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = v.val.type,
 | 
			
		||||
            order = i + 13,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
            width = "0.8",
 | 
			
		||||
            set = function(info, r, g, b, a)
 | 
			
		||||
                Gladdy.db.auraInterruptColors[v.key].r = r
 | 
			
		||||
                Gladdy.db.auraInterruptColors[v.key].g = g
 | 
			
		||||
                Gladdy.db.auraInterruptColors[v.key].b = b
 | 
			
		||||
                Gladdy.db.auraInterruptColors[v.key].a = a
 | 
			
		||||
            end,
 | 
			
		||||
            get = function()
 | 
			
		||||
                local color = Gladdy.db.auraInterruptColors[v.key]
 | 
			
		||||
                return color.r, color.g, color.b, color.a
 | 
			
		||||
            end
 | 
			
		||||
        }
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        header = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
@@ -223,12 +485,12 @@ function Auras:GetOptions()
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            args = {
 | 
			
		||||
                cooldown = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Cooldown",
 | 
			
		||||
                    name = L["Cooldown"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuras = {
 | 
			
		||||
@@ -249,7 +511,20 @@ function Auras:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
                font = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Font"],
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuras = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        auraFont = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
@@ -266,6 +541,7 @@ function Auras:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        auraFontColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
@@ -274,41 +550,13 @@ function Auras:GetOptions()
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Border",
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuras = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Border"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                        },
 | 
			
		||||
                        auraBorderStyle = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Border style"],
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            values = Gladdy:GetIconStyles(),
 | 
			
		||||
                        }),
 | 
			
		||||
                        auraBuffBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Buff color"],
 | 
			
		||||
                            desc = L["Color of the text"],
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                            width = "0.8",
 | 
			
		||||
                        }),
 | 
			
		||||
                        auraDebuffBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Debuff color"],
 | 
			
		||||
                            desc = L["Color of the text"],
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                            width = "0.8",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                    name = L["Border"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = borderArgs
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        },
 | 
			
		||||
@@ -325,6 +573,13 @@ function Auras:GetOptions()
 | 
			
		||||
            name = "Buffs",
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = Auras:GetAuraOptions(AURA_TYPE_BUFF)
 | 
			
		||||
        },
 | 
			
		||||
        interruptList = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Interrupts",
 | 
			
		||||
            order = 6,
 | 
			
		||||
            args = Auras:GetInterruptOptions()
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
@@ -334,7 +589,7 @@ function Auras:GetAuraOptions(auraType)
 | 
			
		||||
        ckeckAll = {
 | 
			
		||||
            order = 1,
 | 
			
		||||
            width = "0.7",
 | 
			
		||||
            name = "Check All",
 | 
			
		||||
            name = L["Check All"],
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function(info)
 | 
			
		||||
                for k,v in pairs(defaultSpells(auraType)) do
 | 
			
		||||
@@ -345,7 +600,7 @@ function Auras:GetAuraOptions(auraType)
 | 
			
		||||
        uncheckAll = {
 | 
			
		||||
            order = 2,
 | 
			
		||||
            width = "0.7",
 | 
			
		||||
            name = "Uncheck All",
 | 
			
		||||
            name = L["Uncheck All"],
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function(info)
 | 
			
		||||
                for k,v in pairs(defaultSpells(auraType)) do
 | 
			
		||||
@@ -360,19 +615,25 @@ function Auras:GetAuraOptions(auraType)
 | 
			
		||||
            tinsert(auras, v.spellID)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    tbl_sort(auras)
 | 
			
		||||
    tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
 | 
			
		||||
    for i,k in ipairs(auras) do
 | 
			
		||||
        options[tostring(k)] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = GetSpellInfo(k),
 | 
			
		||||
            name = (Gladdy:GetImportantAuras()["Unstable Affliction Silence"]
 | 
			
		||||
                    and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].spellID == k
 | 
			
		||||
                    and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].altName)
 | 
			
		||||
                    or (Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))]
 | 
			
		||||
                    and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].spellID == k
 | 
			
		||||
                    and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].altName)
 | 
			
		||||
                    or GetSpellInfo(k),
 | 
			
		||||
            order = i+2,
 | 
			
		||||
            icon = select(3, GetSpellInfo(k)),
 | 
			
		||||
            icon = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
			
		||||
            args = {
 | 
			
		||||
                enabled = {
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    name = L["Enabled"],
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    image = select(3, GetSpellInfo(k)),
 | 
			
		||||
                    image = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
			
		||||
                    width = "2",
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                        Gladdy.db.auraListDefault[tostring(k)].enabled = value
 | 
			
		||||
@@ -395,6 +656,82 @@ function Auras:GetAuraOptions(auraType)
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                        Gladdy.db.auraListDefault[tostring(k)].priority = value
 | 
			
		||||
                    end,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    end
 | 
			
		||||
    return options
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:GetInterruptOptions()
 | 
			
		||||
    local options = {
 | 
			
		||||
        ckeckAll = {
 | 
			
		||||
            order = 1,
 | 
			
		||||
            width = "0.7",
 | 
			
		||||
            name = L["Check All"],
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function(info)
 | 
			
		||||
                for k,v in pairs(defaultInterrupts()) do
 | 
			
		||||
                    Gladdy.db.auraListInterrupts[k].enabled = true
 | 
			
		||||
                end
 | 
			
		||||
            end,
 | 
			
		||||
        },
 | 
			
		||||
        uncheckAll = {
 | 
			
		||||
            order = 2,
 | 
			
		||||
            width = "0.7",
 | 
			
		||||
            name = L["Uncheck All"],
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function(info)
 | 
			
		||||
                for k,v in pairs(defaultInterrupts()) do
 | 
			
		||||
                    Gladdy.db.auraListInterrupts[k].enabled = false
 | 
			
		||||
                end
 | 
			
		||||
            end,
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
    local auras = {}
 | 
			
		||||
    for k,v in pairs(Gladdy:GetInterrupts()) do
 | 
			
		||||
        tinsert(auras, v.spellID)
 | 
			
		||||
    end
 | 
			
		||||
    tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
 | 
			
		||||
    for i,k in ipairs(auras) do
 | 
			
		||||
        options[tostring(k)] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = Gladdy:GetInterrupts()["Unstable Affliction Silence"]
 | 
			
		||||
                    and Gladdy:GetInterrupts()["Unstable Affliction Silence"].spellID == k
 | 
			
		||||
                    and Gladdy:GetInterrupts()["Unstable Affliction Silence"].altName
 | 
			
		||||
                    or GetSpellInfo(k),
 | 
			
		||||
            order = i+2,
 | 
			
		||||
            icon = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
			
		||||
            args = {
 | 
			
		||||
                enabled = {
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    name = L["Enabled"],
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    image = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
 | 
			
		||||
                    width = "2",
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                        Gladdy.db.auraListInterrupts[tostring(k)].enabled = value
 | 
			
		||||
                    end,
 | 
			
		||||
                    get = function(info)
 | 
			
		||||
                        return Gladdy.db.auraListInterrupts[tostring(k)].enabled
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                priority = {
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    name = L["Priority"],
 | 
			
		||||
                    type = "range",
 | 
			
		||||
                    min = 0,
 | 
			
		||||
                    max = 50,
 | 
			
		||||
                    width = "2",
 | 
			
		||||
                    step = 1,
 | 
			
		||||
                    get = function(info)
 | 
			
		||||
                        return Gladdy.db.auraListInterrupts[tostring(k)].priority
 | 
			
		||||
                    end,
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                        Gladdy.db.auraListInterrupts[tostring(k)].priority = value
 | 
			
		||||
                    end,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 
 | 
			
		||||
@@ -2,20 +2,9 @@ local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring
 | 
			
		||||
local auraTypeColor = { }
 | 
			
		||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
			
		||||
local auraTypes = {AURA_TYPE_BUFF, AURA_TYPE_DEBUFF}
 | 
			
		||||
 | 
			
		||||
auraTypeColor["none"]     = { r = 0.80, g = 0, b = 0 , a = 1}
 | 
			
		||||
auraTypeColor["magic"]    = { r = 0.20, g = 0.60, b = 1.00, a = 1}
 | 
			
		||||
auraTypeColor["curse"]    = { r = 0.60, g = 0.00, b = 1.00, a = 1 }
 | 
			
		||||
auraTypeColor["disease"]  = { r = 0.60, g = 0.40, b = 0, a = 1 }
 | 
			
		||||
auraTypeColor["poison"]   = { r = 0.00, g = 0.60, b = 0, a = 1 }
 | 
			
		||||
auraTypeColor["immune"]   = { r = 1.00, g = 0.02, b = 0.99, a = 1 }
 | 
			
		||||
auraTypeColor["form"]     = auraTypeColor["none"]
 | 
			
		||||
auraTypeColor["aura"]     = auraTypeColor["none"]
 | 
			
		||||
auraTypeColor[""]         = auraTypeColor["none"]
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
-- Module init
 | 
			
		||||
---------------------------
 | 
			
		||||
@@ -25,7 +14,7 @@ local LibClassAuras = LibStub("LibClassAuras-1.0")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local defaultTrackedDebuffs = select(2, Gladdy:GetAuras(AURA_TYPE_DEBUFF))
 | 
			
		||||
local defaultTrackedBuffs = select(2, Gladdy:GetAuras(AURA_TYPE_BUFF))
 | 
			
		||||
local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
 | 
			
		||||
local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
 | 
			
		||||
    buffsEnabled = true,
 | 
			
		||||
    buffsShowAuraDebuffs = false,
 | 
			
		||||
    buffsAlpha = 1,
 | 
			
		||||
@@ -55,14 +44,14 @@ local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
 | 
			
		||||
    buffsBorderColorsEnabled = true,
 | 
			
		||||
    trackedDebuffs = defaultTrackedDebuffs,
 | 
			
		||||
    trackedBuffs = defaultTrackedBuffs,
 | 
			
		||||
    buffsBorderColorCurse = auraTypeColor["curse"],
 | 
			
		||||
    buffsBorderColorMagic = auraTypeColor["magic"],
 | 
			
		||||
    buffsBorderColorPoison = auraTypeColor["poison"],
 | 
			
		||||
    buffsBorderColorPhysical = auraTypeColor["none"],
 | 
			
		||||
    buffsBorderColorImmune = auraTypeColor["immune"],
 | 
			
		||||
    buffsBorderColorDisease = auraTypeColor["disease"],
 | 
			
		||||
    buffsBorderColorForm = auraTypeColor["form"],
 | 
			
		||||
    buffsBorderColorAura = auraTypeColor["aura"]
 | 
			
		||||
    buffsBorderColorCurse = Gladdy:GetAuraTypeColor()["curse"],
 | 
			
		||||
    buffsBorderColorMagic = Gladdy:GetAuraTypeColor()["magic"],
 | 
			
		||||
    buffsBorderColorPoison = Gladdy:GetAuraTypeColor()["poison"],
 | 
			
		||||
    buffsBorderColorPhysical = Gladdy:GetAuraTypeColor()["none"],
 | 
			
		||||
    buffsBorderColorImmune = Gladdy:GetAuraTypeColor()["immune"],
 | 
			
		||||
    buffsBorderColorDisease = Gladdy:GetAuraTypeColor()["disease"],
 | 
			
		||||
    buffsBorderColorForm = Gladdy:GetAuraTypeColor()["form"],
 | 
			
		||||
    buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"]
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local spellSchoolToOptionValueTable
 | 
			
		||||
@@ -148,21 +137,24 @@ function BuffsDebuffs:Test(unit)
 | 
			
		||||
        if unit == "arena1" or unit == "arena3" then
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 18647, select(1, GetSpellInfo(18647)), select(3, GetSpellInfo(18647)), 10, GetTime() + 10, 1, "immune")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27218, select(1, GetSpellInfo(27218)), select(3, GetSpellInfo(27218)), 24, GetTime() + 20, 1, "curse")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27216, select(1, GetSpellInfo(27216)), select(3, GetSpellInfo(27216)), 18, GetTime() + 18, 1, "magic")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27189, select(1, GetSpellInfo(27189)), select(3, GetSpellInfo(27189)), 12, GetTime() + 12, 5, "poison")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 33076, select(1, GetSpellInfo(33076)), select(3, GetSpellInfo(33076)), 20, GetTime() + 20, 1, "magic")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 26980, select(1, GetSpellInfo(26980)), select(3, GetSpellInfo(26980)), 20, GetTime() + 20, 5, "magic")
 | 
			
		||||
        elseif unit == "arena2" then
 | 
			
		||||
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 1943, AURA_TYPE_DEBUFF, 12, 12, 1, "physical", select(3, GetSpellInfo(1943)), 1)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 18647, AURA_TYPE_DEBUFF, 10, 10, 1, "immune", select(3, GetSpellInfo(18647)), 2)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 27218, AURA_TYPE_DEBUFF, 9, 9, 1, "curse", select(3, GetSpellInfo(27218)), 3)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 27216, AURA_TYPE_DEBUFF, 9, 9, 1, "magic", select(3, GetSpellInfo(27216)), 4)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 27189, AURA_TYPE_DEBUFF, 9, 9, 5, "poison", select(3, GetSpellInfo(27189)), 5)
 | 
			
		||||
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 33076, AURA_TYPE_BUFF, 15, 15, 1, "magic", select(3, GetSpellInfo(33076)), 1)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 26980, AURA_TYPE_BUFF, 12, 12, 5, "magic", select(3, GetSpellInfo(26980)), 2)
 | 
			
		||||
        else
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1, select(1, GetSpellInfo(1)), select(3, GetSpellInfo(1)), 20, GetTime() + 20, 5, "poison")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 27009, select(1, GetSpellInfo(27009)), select(3, GetSpellInfo(27009)), 20, GetTime() + 15, 1, "magic")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 11426, select(1, GetSpellInfo(11426)), select(3, GetSpellInfo(11426)), 10, GetTime() + 10, 1, "magic")
 | 
			
		||||
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 12, 12, 1, "poison", select(3, GetSpellInfo(1943)), 1)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 10, 10, 2, "magic", select(3, GetSpellInfo(1)), 2)
 | 
			
		||||
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 5, AURA_TYPE_DEBUFF, 12, 12, 3, "physical", select(3, GetSpellInfo(27009)), 1)
 | 
			
		||||
            BuffsDebuffs:AddOrRefreshAura(unit, 5, AURA_TYPE_DEBUFF, 11, 11, 4, "disease", select(3, GetSpellInfo(11426)), 2)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -226,15 +218,16 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:CreateFrame(unit)
 | 
			
		||||
    local verticalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
			
		||||
    debuffFrame:SetWidth(1)
 | 
			
		||||
    debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
 | 
			
		||||
    debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
 | 
			
		||||
    debuffFrame.unit = unit
 | 
			
		||||
    local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    buffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
			
		||||
    buffFrame:SetWidth(1)
 | 
			
		||||
    buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
 | 
			
		||||
    buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
 | 
			
		||||
    buffFrame.unit = unit
 | 
			
		||||
    self.frames[unit] = {}
 | 
			
		||||
    self.frames[unit].buffFrame = buffFrame
 | 
			
		||||
@@ -277,7 +270,10 @@ end
 | 
			
		||||
function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
    self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
			
		||||
    self.frames[unit].debuffFrame:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = Gladdy.db.highlightBorderSize
 | 
			
		||||
 | 
			
		||||
    --DEBUFFS
 | 
			
		||||
    local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
			
		||||
    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
    if Gladdy.db.buffsCooldownPos == "TOP" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
@@ -295,12 +291,12 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.buffsCooldownPos == "LEFT" then
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
			
		||||
@@ -318,9 +314,10 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    --BUFFS
 | 
			
		||||
    self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
 | 
			
		||||
    self.frames[unit].buffFrame:ClearAllPoints()
 | 
			
		||||
    horizontalMargin = Gladdy.db.highlightBorderSize
 | 
			
		||||
    horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
			
		||||
    verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
    if Gladdy.db.buffsBuffsCooldownPos == "TOP" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
@@ -338,9 +335,9 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.cooldownSize
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
@@ -369,7 +366,7 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
        --self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
@@ -403,7 +400,7 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
        --self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
@@ -506,8 +503,10 @@ function BuffsDebuffs:AddAura(unit, spellID, auraType, duration, timeLeft, stack
 | 
			
		||||
            aura = tremove(self.framePool, #self.framePool)
 | 
			
		||||
        else
 | 
			
		||||
            aura = CreateFrame("Frame")
 | 
			
		||||
            aura:EnableMouse(false)
 | 
			
		||||
            aura:SetFrameLevel(3)
 | 
			
		||||
            aura.texture = aura:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
            aura.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
            aura.texture:SetAllPoints(aura)
 | 
			
		||||
            aura.cooldowncircle = CreateFrame("Cooldown", nil, aura, "CooldownFrameTemplate")
 | 
			
		||||
            aura.cooldowncircle:SetFrameLevel(4)
 | 
			
		||||
@@ -617,7 +616,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
        },
 | 
			
		||||
        buffsEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enable"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enabled Buffs and Debuffs module"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
@@ -630,7 +629,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = {
 | 
			
		||||
                buffs = {
 | 
			
		||||
@@ -640,7 +639,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                    args = {
 | 
			
		||||
                        size = {
 | 
			
		||||
                            type = "group",
 | 
			
		||||
                            name = "Size & Padding",
 | 
			
		||||
                            name = L["Size & Padding"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                            args = {
 | 
			
		||||
                                header = {
 | 
			
		||||
@@ -656,6 +655,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 5,
 | 
			
		||||
                                    max = 50,
 | 
			
		||||
                                    step = 1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsBuffsWidthFactor = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -665,6 +665,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0.5,
 | 
			
		||||
                                    max = 2,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsBuffsIconPadding = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -674,12 +675,13 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 10,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
                        position = {
 | 
			
		||||
                            type = "group",
 | 
			
		||||
                            name = "Position",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            args = {
 | 
			
		||||
                                header = {
 | 
			
		||||
@@ -716,6 +718,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsBuffsYOffset = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -724,6 +727,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
@@ -744,6 +748,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 1,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
@@ -756,7 +761,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                    args = {
 | 
			
		||||
                        size = {
 | 
			
		||||
                            type = "group",
 | 
			
		||||
                            name = "Size & Padding",
 | 
			
		||||
                            name = L["Size & Padding"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                            args = {
 | 
			
		||||
                                header = {
 | 
			
		||||
@@ -772,6 +777,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 5,
 | 
			
		||||
                                    max = 50,
 | 
			
		||||
                                    step = 1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsWidthFactor = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -781,6 +787,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0.5,
 | 
			
		||||
                                    max = 2,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsIconPadding = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -790,12 +797,13 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 10,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
                        position = {
 | 
			
		||||
                            type = "group",
 | 
			
		||||
                            name = "Position",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            args = {
 | 
			
		||||
                                header = {
 | 
			
		||||
@@ -832,6 +840,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                                buffsYOffset = Gladdy:option({
 | 
			
		||||
                                    type = "range",
 | 
			
		||||
@@ -840,6 +849,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = -400,
 | 
			
		||||
                                    max = 400,
 | 
			
		||||
                                    step = 0.1,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            },
 | 
			
		||||
                        },
 | 
			
		||||
@@ -860,6 +870,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                                    min = 0,
 | 
			
		||||
                                    max = 1,
 | 
			
		||||
                                    step = 0.05,
 | 
			
		||||
                                    width = "full",
 | 
			
		||||
                                }),
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
@@ -867,7 +878,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                cooldown = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Cooldown",
 | 
			
		||||
                    name = L["Cooldown"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
@@ -879,6 +890,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["No Cooldown Circle"],
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        buffsCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -887,6 +899,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -916,6 +929,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        buffsDynamicColor = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,8 @@ local BackdropTemplateMixin = BackdropTemplateMixin
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
			
		||||
local Castbar = Gladdy:NewModule("Castbar", 70, {
 | 
			
		||||
local Castbar = Gladdy:NewModule("Cast Bar", 70, {
 | 
			
		||||
    castBarEnabled = true,
 | 
			
		||||
    castBarHeight = 20,
 | 
			
		||||
    castBarWidth = 160,
 | 
			
		||||
    castBarIconSize = 22,
 | 
			
		||||
@@ -57,6 +58,7 @@ end
 | 
			
		||||
 | 
			
		||||
function Castbar:CreateFrame(unit)
 | 
			
		||||
    local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    castBar:EnableMouse(false)
 | 
			
		||||
    castBar.unit = unit
 | 
			
		||||
 | 
			
		||||
    castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
 | 
			
		||||
@@ -85,6 +87,7 @@ function Castbar:CreateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    castBar.icon = CreateFrame("Frame", nil, castBar)
 | 
			
		||||
    castBar.icon.texture = castBar.icon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    castBar.icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    castBar.icon.texture:SetAllPoints(castBar.icon)
 | 
			
		||||
    castBar.icon.texture.overlay = castBar.icon:CreateTexture(nil, "BORDER")
 | 
			
		||||
    castBar.icon.texture.overlay:SetAllPoints(castBar.icon.texture)
 | 
			
		||||
@@ -163,7 +166,7 @@ function Castbar:UpdateFrame(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    castBar:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.castBarPos == "LEFT") then
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
@@ -437,42 +440,41 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Castbar:JOINED_ARENA()
 | 
			
		||||
    for i=1, Gladdy.curBracket do
 | 
			
		||||
        local unit = "arena" .. i
 | 
			
		||||
        local castBar = self.frames[unit]
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
			
		||||
        castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
 | 
			
		||||
        castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
 | 
			
		||||
        castBar:SetScript("OnEvent", Castbar.OnEvent)
 | 
			
		||||
        castBar:SetScript("OnUpdate", Castbar.OnUpdate)
 | 
			
		||||
        castBar.fadeOut = nil
 | 
			
		||||
        self:CAST_STOP(unit)
 | 
			
		||||
        --Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
 | 
			
		||||
    if Gladdy.db.castBarEnabled then
 | 
			
		||||
        for i=1, Gladdy.curBracket do
 | 
			
		||||
            local unit = "arena" .. i
 | 
			
		||||
            local castBar = self.frames[unit]
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
			
		||||
            castBar:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_START", unit)
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unit)
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unit)
 | 
			
		||||
            castBar:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unit)
 | 
			
		||||
            castBar:SetScript("OnEvent", Castbar.OnEvent)
 | 
			
		||||
            castBar:SetScript("OnUpdate", Castbar.OnUpdate)
 | 
			
		||||
            castBar.fadeOut = nil
 | 
			
		||||
            self:CAST_STOP(unit)
 | 
			
		||||
            --Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Castbar:ResetUnit(unit)
 | 
			
		||||
    local castBar = self.frames[unit]
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_DELAYED")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_START")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_STOP")
 | 
			
		||||
    castBar:UnregisterEvent("UNIT_SPELLCAST_FAILED")
 | 
			
		||||
    castBar:UnregisterAllEvents()
 | 
			
		||||
    castBar:SetScript("OnEvent", nil)
 | 
			
		||||
    castBar:SetScript("OnUpdate", nil)
 | 
			
		||||
    castBar.fadeOut = nil
 | 
			
		||||
    self:CAST_STOP(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Castbar:Reset()
 | 
			
		||||
    self.test = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- TEST
 | 
			
		||||
@@ -480,25 +482,30 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Castbar:Test(unit)
 | 
			
		||||
    local spell, _, icon, value, maxValue, event, endTime, startTime
 | 
			
		||||
    self.test = true
 | 
			
		||||
    if Gladdy.db.castBarEnabled then
 | 
			
		||||
        local spell, _, icon, value, maxValue, event, endTime, startTime
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena2") then
 | 
			
		||||
        spell, _, icon = GetSpellInfo(27072)
 | 
			
		||||
        value, maxValue, event = 0, 40, "cast"
 | 
			
		||||
    elseif (unit == "arena1") then
 | 
			
		||||
        spell, _, icon = GetSpellInfo(27220)
 | 
			
		||||
        endTime = GetTime() * 1000 + 60*1000
 | 
			
		||||
        startTime = GetTime() * 1000
 | 
			
		||||
        value = (endTime / 1000) - GetTime()
 | 
			
		||||
        maxValue = (endTime - startTime) / 1000
 | 
			
		||||
        event = "channel"
 | 
			
		||||
    elseif (unit == "arena3") then
 | 
			
		||||
        spell, _, icon = GetSpellInfo(20770)
 | 
			
		||||
        value, maxValue, event = 0, 60, "cast"
 | 
			
		||||
    end
 | 
			
		||||
        if (unit == "arena2") then
 | 
			
		||||
            spell, _, icon = GetSpellInfo(27072)
 | 
			
		||||
            value, maxValue, event = 0, 40, "cast"
 | 
			
		||||
        elseif (unit == "arena1") then
 | 
			
		||||
            spell, _, icon = GetSpellInfo(27220)
 | 
			
		||||
            endTime = GetTime() * 1000 + 60*1000
 | 
			
		||||
            startTime = GetTime() * 1000
 | 
			
		||||
            value = (endTime / 1000) - GetTime()
 | 
			
		||||
            maxValue = (endTime - startTime) / 1000
 | 
			
		||||
            event = "channel"
 | 
			
		||||
        else
 | 
			
		||||
            spell, _, icon = GetSpellInfo(20770)
 | 
			
		||||
            value, maxValue, event = 0, 60, "cast"
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
    if (spell) then
 | 
			
		||||
        self:CAST_START(unit, spell, icon, value, maxValue, event)
 | 
			
		||||
        if (spell) then
 | 
			
		||||
            self:CAST_START(unit, spell, icon, value, maxValue, event)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        self:CAST_STOP(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -517,7 +524,7 @@ local function option(params)
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            local key = info.arg or info[#info]
 | 
			
		||||
            Gladdy.dbi.profile[key] = value
 | 
			
		||||
            Gladdy.options.args.Castbar.args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
 | 
			
		||||
            Gladdy.options.args["Cast Bar"].args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
 | 
			
		||||
            if Gladdy.db.castBarBorderSize > Gladdy.db.castBarHeight/2 then
 | 
			
		||||
                Gladdy.db.castBarBorderSize = Gladdy.db.castBarHeight/2
 | 
			
		||||
            end
 | 
			
		||||
@@ -539,15 +546,21 @@ function Castbar:GetOptions()
 | 
			
		||||
            name = L["Cast Bar"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        castBarEnabled = option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["If test is running, type \"/gladdy test\" again"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            order = 3,
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                barFrame = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Bar",
 | 
			
		||||
                    name = L["Bar"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerSize = {
 | 
			
		||||
@@ -563,6 +576,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarWidth = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -572,6 +586,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerTexture = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -612,6 +627,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.castBarHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarBorderStyle = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
@@ -630,7 +646,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                icon = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Icon",
 | 
			
		||||
                    name = L["Icon"],
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerSize = {
 | 
			
		||||
@@ -645,6 +661,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerBorder = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -667,7 +684,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                spark = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Spark",
 | 
			
		||||
                    name = L["Spark"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
@@ -691,7 +708,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                font = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Font",
 | 
			
		||||
                    name = L["Font"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
@@ -721,6 +738,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerFormat = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -741,7 +759,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                position = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Position",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
@@ -779,6 +797,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarYOffset = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -787,6 +806,7 @@ function Castbar:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -1,27 +1,96 @@
 | 
			
		||||
local select = select
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Classicon = Gladdy:NewModule("Classicon", 80, {
 | 
			
		||||
local Classicon = Gladdy:NewModule("Class Icon", 80, {
 | 
			
		||||
    classIconPos = "LEFT",
 | 
			
		||||
    classIconSize = 60 + 20 + 1,
 | 
			
		||||
    classIconWidthFactor = 0.9,
 | 
			
		||||
    classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
    classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    classIconSpecIcon = false,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
 | 
			
		||||
local classIcons = {
 | 
			
		||||
    ["DRUID"] = classIconPath .. "inv_misc_monsterclaw_04",
 | 
			
		||||
    ["HUNTER"] = classIconPath .. "inv_weapon_bow_07",
 | 
			
		||||
    ["MAGE"] = classIconPath .. "inv_staff_13",
 | 
			
		||||
    ["PALADIN"] = classIconPath .. "inv_hammer_01",
 | 
			
		||||
    ["PRIEST"] = classIconPath .. "inv_staff_30",
 | 
			
		||||
    ["ROGUE"] = classIconPath .. "inv_throwingknife_04",
 | 
			
		||||
    ["SHAMAN"] = classIconPath .. "inv_jewelry_talisman_04",
 | 
			
		||||
    ["WARLOCK"] = classIconPath .. "spell_nature_drowsy",
 | 
			
		||||
    ["WARRIOR"] = classIconPath .. "inv_sword_27",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local specIcons = {
 | 
			
		||||
    --DRUID
 | 
			
		||||
    ["DRUID"] = {
 | 
			
		||||
        [L["Balance"]] = select(3, GetSpellInfo(8921)), -- Moonfire
 | 
			
		||||
        [L["Feral"]] = select(3, GetSpellInfo(27545)), -- Cat Form
 | 
			
		||||
        [L["Restoration"]] = select(3, GetSpellInfo(5185)), -- Healing Touch
 | 
			
		||||
    },
 | 
			
		||||
    ["HUNTER"] = {
 | 
			
		||||
        [L["Beast Mastery"]] = select(3, GetSpellInfo(1515)), -- Tame Beast
 | 
			
		||||
        [L["Marksmanship"]] = select(3, GetSpellInfo(42243)), -- Volley
 | 
			
		||||
        [L["Survival"]] = select(3, GetSpellInfo(1495)), -- Mongoose Bite
 | 
			
		||||
    },
 | 
			
		||||
    ["MAGE"] = {
 | 
			
		||||
        [L["Arcane"]] = select(3, GetSpellInfo(1459)), -- Arcane Intellect
 | 
			
		||||
        [L["Fire"]] = select(3, GetSpellInfo(133)), -- Fireball
 | 
			
		||||
        [L["Frost"]] = select(3, GetSpellInfo(116)), -- Frostbolt
 | 
			
		||||
    },
 | 
			
		||||
    ["PALADIN"] = {
 | 
			
		||||
        [L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
 | 
			
		||||
        [L["Retribution"]] = select(3, GetSpellInfo(7294)), -- Retribution Aura
 | 
			
		||||
        [L["Protection"]] = select(3, GetSpellInfo(32828)), -- Protection Aura
 | 
			
		||||
    },
 | 
			
		||||
    ["PRIEST"] = {
 | 
			
		||||
        [L["Discipline"]] = select(3, GetSpellInfo(1243)), -- Power Word: Fortitude
 | 
			
		||||
        [L["Shadow"]] = select(3, GetSpellInfo(589)), -- Shadow Word: Pain
 | 
			
		||||
        [L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
 | 
			
		||||
    },
 | 
			
		||||
    ["ROGUE"] = {
 | 
			
		||||
        [L["Assassination"]] = select(3, GetSpellInfo(1329)), -- Mutilate (Eviscerate? 2098)
 | 
			
		||||
        [L["Combat"]] = select(3, GetSpellInfo(53)), -- Backstab
 | 
			
		||||
        [L["Subtlety"]] = select(3, GetSpellInfo(1784)), -- Stealth
 | 
			
		||||
    },
 | 
			
		||||
    ["SHAMAN"] = {
 | 
			
		||||
        [L["Elemental"]] = select(3, GetSpellInfo(403)), -- Lightning Bolt
 | 
			
		||||
        [L["Enhancement"]] = select(3, GetSpellInfo(324)), -- Lightning Shield
 | 
			
		||||
        [L["Restoration"]] = select(3, GetSpellInfo(331)), -- Healing Wave
 | 
			
		||||
    },
 | 
			
		||||
    ["WARLOCK"] = {
 | 
			
		||||
        [L["Affliction"]] = select(3, GetSpellInfo(6789)), -- Affliction
 | 
			
		||||
        [L["Demonology"]] = select(3, GetSpellInfo(5500)), -- Sense Demons
 | 
			
		||||
        [L["Destruction"]] = select(3, GetSpellInfo(5740)), -- Rain of Fire
 | 
			
		||||
    },
 | 
			
		||||
    ["WARRIOR"] = {
 | 
			
		||||
        [L["Arms"]] = select(3, GetSpellInfo(12294)), -- Mortal Strike
 | 
			
		||||
        [L["Fury"]] = select(3, GetSpellInfo(12325)), -- Inner Rage
 | 
			
		||||
        [L["Protection"]] = select(3, GetSpellInfo(71)), -- Defensive Stance
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function Classicon:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
    self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:CreateFrame(unit)
 | 
			
		||||
    local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
			
		||||
    classIcon:EnableMouse(false)
 | 
			
		||||
    classIcon:SetFrameStrata("MEDIUM")
 | 
			
		||||
    classIcon:SetFrameLevel(1)
 | 
			
		||||
    classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
			
		||||
    classIcon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
 | 
			
		||||
    classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
 | 
			
		||||
    classIcon.texture.overlay:SetAllPoints(classIcon)
 | 
			
		||||
@@ -51,7 +120,7 @@ function Classicon:UpdateFrame(unit)
 | 
			
		||||
    classIcon:SetHeight(Gladdy.db.classIconSize)
 | 
			
		||||
 | 
			
		||||
    classIcon:ClearAllPoints()
 | 
			
		||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
        classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
 | 
			
		||||
    else
 | 
			
		||||
@@ -65,6 +134,25 @@ function Classicon:UpdateFrame(unit)
 | 
			
		||||
    classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local classIcon = self.frames[unit]
 | 
			
		||||
    if (not classIcon) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    classIcon.texture:SetTexture(classIcons[Gladdy.buttons[unit].class])
 | 
			
		||||
    --classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
 | 
			
		||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:UNIT_SPEC(unit, spec)
 | 
			
		||||
    local classIcon = self.frames[unit]
 | 
			
		||||
    if (not Gladdy.db.classIconSpecIcon or not classIcon) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    classIcon.texture:SetTexture(specIcons[Gladdy.buttons[unit].class][spec])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:Test(unit)
 | 
			
		||||
    self:ENEMY_SPOTTED(unit)
 | 
			
		||||
end
 | 
			
		||||
@@ -85,17 +173,41 @@ function Classicon:GetOptions()
 | 
			
		||||
            name = L["Class Icon"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        classIconSpecIcon = {
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show Spec Icon"],
 | 
			
		||||
            desc = L["Shows Spec Icon once spec is detected"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            get = function(info) return Gladdy.db.classIconSpecIcon end,
 | 
			
		||||
            set = function(info, value)
 | 
			
		||||
                Gladdy.db.classIconSpecIcon = value
 | 
			
		||||
                if Gladdy.curBracket and Gladdy.curBracket > 0 then
 | 
			
		||||
                    for i=1,Gladdy.curBracket do
 | 
			
		||||
                        local unit = "arena" .. i
 | 
			
		||||
                        if (Gladdy.buttons[unit] and Gladdy.buttons[unit].spec) then
 | 
			
		||||
                            self:ENEMY_SPOTTED(unit)
 | 
			
		||||
                            self:UNIT_SPEC(unit, Gladdy.buttons[unit].spec)
 | 
			
		||||
                        end
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        },
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            order = 3,
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                size = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Icon size"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Icon size"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        classIconSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon size"],
 | 
			
		||||
@@ -103,6 +215,7 @@ function Classicon:GetOptions()
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        classIconWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -111,6 +224,7 @@ function Classicon:GetOptions()
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -164,39 +278,4 @@ function Classicon:GetOptions()
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function getClassIcon(class)
 | 
			
		||||
    -- see https://wow.gamepedia.com/Class_icon
 | 
			
		||||
    local classIcon = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
 | 
			
		||||
    if class == "DRUID" then
 | 
			
		||||
        return classIcon .. "inv_misc_monsterclaw_04"
 | 
			
		||||
    elseif class == "HUNTER" then
 | 
			
		||||
        return classIcon .. "inv_weapon_bow_07"
 | 
			
		||||
    elseif class == "MAGE" then
 | 
			
		||||
        return classIcon .. "inv_staff_13"
 | 
			
		||||
    elseif class == "PALADIN" then
 | 
			
		||||
        return classIcon .. "inv_hammer_01"
 | 
			
		||||
    elseif class == "PRIEST" then
 | 
			
		||||
        return classIcon .. "inv_staff_30"
 | 
			
		||||
    elseif class == "ROGUE" then
 | 
			
		||||
        return classIcon .. "inv_throwingknife_04"
 | 
			
		||||
    elseif class == "SHAMAN" then
 | 
			
		||||
        return classIcon .. "inv_jewelry_talisman_04"
 | 
			
		||||
    elseif class == "WARLOCK" then
 | 
			
		||||
        return classIcon .. "spell_nature_drowsy"
 | 
			
		||||
    elseif class == "WARRIOR" then
 | 
			
		||||
        return classIcon .. "inv_sword_27"
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local classIcon = self.frames[unit]
 | 
			
		||||
    if (not classIcon) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    classIcon.texture:SetTexture(getClassIcon(Gladdy.buttons[unit].class))
 | 
			
		||||
    --classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
 | 
			
		||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										229
									
								
								Modules/Clicks.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										229
									
								
								Modules/Clicks.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,229 @@
 | 
			
		||||
local tinsert = table.insert
 | 
			
		||||
local pairs = pairs
 | 
			
		||||
local tonumber = tonumber
 | 
			
		||||
local tostring = tostring
 | 
			
		||||
 | 
			
		||||
local GetBindingKey = GetBindingKey
 | 
			
		||||
local ClearOverrideBindings = ClearOverrideBindings
 | 
			
		||||
local SetOverrideBindingClick = SetOverrideBindingClick
 | 
			
		||||
local MACRO, TARGET, FOCUS, ADDON_DISABLED = MACRO, TARGET, FOCUS, ADDON_DISABLED
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local attributes = {
 | 
			
		||||
    { name = "Target", button = "1", modifier = "", action = "target", spell = "" },
 | 
			
		||||
    { name = "Focus", button = "2", modifier = "", action = "focus", spell = "" },
 | 
			
		||||
}
 | 
			
		||||
for i = 3, 10 do
 | 
			
		||||
    tinsert(attributes, { name = L["Action #%d"]:format(i), button = "", modifier = "", action = "disabled", spell = "" })
 | 
			
		||||
end
 | 
			
		||||
local Clicks = Gladdy:NewModule("Clicks", nil, {
 | 
			
		||||
    attributes = attributes,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
BINDING_HEADER_GLADDY = "Gladdy"
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_LEFT = L["Left Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_LEFT = L["Left Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_LEFT = L["Left Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_LEFT = L["Left Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_LEFT = L["Left Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_RIGHT = L["Right Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_RIGHT = L["Right Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_RIGHT = L["Right Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_RIGHT = L["Right Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_RIGHT = L["Right Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_MIDDLE = L["Middle Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_MIDDLE = L["Middle Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_MIDDLE = L["Middle Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_MIDDLE = L["Middle Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_MIDDLE = L["Middle Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_BUTTON4 = L["Button4 Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_BUTTON4 = L["Button4 Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_BUTTON4 = L["Button4 Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_BUTTON4 = L["Button4 Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_BUTTON4 = L["Button4 Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON1_BUTTON5 = L["Button5 Click Enemy 1"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON2_BUTTON5 = L["Button5 Click Enemy 2"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON3_BUTTON5 = L["Button5 Click Enemy 3"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON4_BUTTON5 = L["Button5 Click Enemy 4"]
 | 
			
		||||
BINDING_NAME_GLADDYBUTTON5_BUTTON5 = L["Button5 Click Enemy 5"]
 | 
			
		||||
 | 
			
		||||
function Clicks:Initialise()
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:Reset()
 | 
			
		||||
    --
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:ResetUnit(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    for k, v in pairs(Gladdy.db.attributes) do
 | 
			
		||||
        button.secure:SetAttribute(v.modifier .. "macrotext" .. v.button, "")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:Test()
 | 
			
		||||
    Clicks:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:JOINED_ARENA()
 | 
			
		||||
    for k, v in pairs(Gladdy.buttons) do
 | 
			
		||||
        local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
 | 
			
		||||
        local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
 | 
			
		||||
        local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id))
 | 
			
		||||
        local button4 = GetBindingKey(("GLADDYBUTTON%d_BUTTON4"):format(v.id))
 | 
			
		||||
        local button5 = GetBindingKey(("GLADDYBUTTON%d_BUTTON5"):format(v.id))
 | 
			
		||||
 | 
			
		||||
        ClearOverrideBindings(v.secure)
 | 
			
		||||
 | 
			
		||||
        if (left) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, left, v.secure:GetName(), "LeftButton")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (right) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, right, v.secure:GetName(), "RightButton")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (middle) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, middle, v.secure:GetName(), "MiddleButton")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (button4) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, button4, v.secure:GetName(), "Button4")
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (button5) then
 | 
			
		||||
            SetOverrideBindingClick(v.secure, false, button5, v.secure:GetName(), "Button5")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:SetupAttributes(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    for k, v in pairs(Gladdy.db.attributes) do
 | 
			
		||||
        self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:SetupAttribute(button, key, mod, action, spell)
 | 
			
		||||
    local attr = ""
 | 
			
		||||
    local text = ""
 | 
			
		||||
 | 
			
		||||
    if (action == "macro") then
 | 
			
		||||
        attr = mod .. "macrotext" .. key
 | 
			
		||||
        text = spell:gsub("%*arena%*", button.unit)
 | 
			
		||||
        button.secure:SetAttribute(mod .. "type" .. key, "macro")
 | 
			
		||||
    elseif (action ~= "disabled") then
 | 
			
		||||
        if (action == "target") then
 | 
			
		||||
            attr = mod .. "type" .. key
 | 
			
		||||
            text = "target"
 | 
			
		||||
        elseif (action == "focus") then
 | 
			
		||||
            attr = mod .. "type" .. key
 | 
			
		||||
            text = "focus"
 | 
			
		||||
        elseif (action == "spell") then
 | 
			
		||||
            attr = mod .. "type" .. key
 | 
			
		||||
            text = "spell"
 | 
			
		||||
            button.secure:SetAttribute(mod .. "spell" .. key, spell)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.secure:SetAttribute(attr, text)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local buttons = { ["1"] = L["Left button"], ["2"] = L["Right button"], ["3"] = L["Middle button"], ["4"] = L["Button 4"], ["5"] = L["Button 5"] }
 | 
			
		||||
local modifiers = { [""] = L["None"], ["ctrl-"] = L["CTRL"], ["shift-"] = L["SHIFT"], ["alt-"] = L["ALT"] }
 | 
			
		||||
local clickValues = { ["macro"] = MACRO, ["target"] = TARGET, ["focus"] = FOCUS, ["spell"] = L["Cast Spell"], ["disabled"] = ADDON_DISABLED }
 | 
			
		||||
 | 
			
		||||
local function SetupAttributeOption(i)
 | 
			
		||||
    return {
 | 
			
		||||
        type = "group",
 | 
			
		||||
        name = Gladdy.dbi.profile.attributes[i].name,
 | 
			
		||||
        desc = Gladdy.dbi.profile.attributes[i].name,
 | 
			
		||||
        order = i + 1,
 | 
			
		||||
        get = function(info)
 | 
			
		||||
            return Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]]
 | 
			
		||||
        end,
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]] = value
 | 
			
		||||
 | 
			
		||||
            if (info[#info] == "name") then
 | 
			
		||||
                Gladdy.options.args.Clicks.args[info[#info - 1]].name = value
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
            Gladdy:UpdateFrame()
 | 
			
		||||
        end,
 | 
			
		||||
        args = {
 | 
			
		||||
            name = {
 | 
			
		||||
                type = "input",
 | 
			
		||||
                name = L["Name"],
 | 
			
		||||
                desc = L["Select the name of the click option"],
 | 
			
		||||
                order = 1,
 | 
			
		||||
            },
 | 
			
		||||
            button = {
 | 
			
		||||
                type = "select",
 | 
			
		||||
                name = L["Button"],
 | 
			
		||||
                desc = L["Select which mouse button to use"],
 | 
			
		||||
                order = 2,
 | 
			
		||||
                values = buttons,
 | 
			
		||||
            },
 | 
			
		||||
            modifier = {
 | 
			
		||||
                type = "select",
 | 
			
		||||
                name = L["Modifier"],
 | 
			
		||||
                desc = L["Select which modifier to use"],
 | 
			
		||||
                order = 3,
 | 
			
		||||
                values = modifiers,
 | 
			
		||||
            },
 | 
			
		||||
            action = {
 | 
			
		||||
                type = "select",
 | 
			
		||||
                name = L["Action"],
 | 
			
		||||
                desc = L["Select what action this mouse button does"],
 | 
			
		||||
                order = 4,
 | 
			
		||||
                values = clickValues,
 | 
			
		||||
            },
 | 
			
		||||
            spell = {
 | 
			
		||||
                type = "input",
 | 
			
		||||
                name = L["Cast Spell / Macro"],
 | 
			
		||||
                desc = L["\n|cff1ac742Cast Spell:|r\n" ..
 | 
			
		||||
                        "Type in the spell name.\n" ..
 | 
			
		||||
                        "For example:\n" ..
 | 
			
		||||
                        "|cff17d1c8Polymorph|r\n" ..
 | 
			
		||||
                        "\n" ..
 | 
			
		||||
                        "|cff1ac742Macro:|r\n" ..
 | 
			
		||||
                        "Use *arena* as placeholder.\n" ..
 | 
			
		||||
                        "For example:\n" ..
 | 
			
		||||
                        "|cff17d1c8/cast [@*arena*] Blind\n" ..
 | 
			
		||||
                        "/run SendChatMessage(\"Blinding \" .. UnitName(\"*arena*\"), \"PARTY\")|r"],
 | 
			
		||||
                order = 5,
 | 
			
		||||
                width = "full",
 | 
			
		||||
                multiline = 10,
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:GetOptions()
 | 
			
		||||
    local options = {}
 | 
			
		||||
    for i = 1, 10 do
 | 
			
		||||
        options[tostring(i)] = SetupAttributeOption(i)
 | 
			
		||||
    end
 | 
			
		||||
    return options
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Clicks:UpdateFrame(unit)
 | 
			
		||||
    self:SetupAttributes(unit)
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										248
									
								
								Modules/CombatIndicator.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										248
									
								
								Modules/CombatIndicator.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,248 @@
 | 
			
		||||
local select = select
 | 
			
		||||
local UnitExists, UnitAffectingCombat, GetSpellInfo = UnitExists, UnitAffectingCombat, GetSpellInfo
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local CombatIndicator = Gladdy:NewModule("Combat Indicator", nil, {
 | 
			
		||||
    ciEnabled = true,
 | 
			
		||||
    ciSize = 20,
 | 
			
		||||
    ciAlpha = 1,
 | 
			
		||||
    ciWidthFactor = 1,
 | 
			
		||||
    ciAnchor = "healthBar",
 | 
			
		||||
    ciPos = "TOP",
 | 
			
		||||
    ciXOffset = 0,
 | 
			
		||||
    ciYOffset = -31,
 | 
			
		||||
    ciBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
    ciBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self.updateInterval = 0.05
 | 
			
		||||
    self.combatIndicatorIcon = select(3, GetSpellInfo(674))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:JOINED_ARENA()
 | 
			
		||||
    self:SetScript("OnUpdate", CombatIndicator.OnEvent)
 | 
			
		||||
    self.lastTimeUpdated = 0
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local ciFrame = CreateFrame("Frame", "GladdyCombatindicator" .. unit, button)
 | 
			
		||||
    ciFrame:EnableMouse(false)
 | 
			
		||||
    ciFrame:SetFrameStrata("HIGH")
 | 
			
		||||
    ciFrame:SetHeight(Gladdy.db.ciSize)
 | 
			
		||||
    ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
 | 
			
		||||
 | 
			
		||||
    ciFrame.texture = ciFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    ciFrame.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    ciFrame.texture:SetTexture(self.combatIndicatorIcon)
 | 
			
		||||
    ciFrame.texture:SetAllPoints(ciFrame)
 | 
			
		||||
 | 
			
		||||
    ciFrame.border = ciFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    ciFrame.border:SetAllPoints(ciFrame)
 | 
			
		||||
    ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
 | 
			
		||||
    ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    self.frames[unit] = ciFrame
 | 
			
		||||
    button.ciFrame = ciFrame
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:UpdateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    local ciFrame = self.frames[unit]
 | 
			
		||||
    if (not button or not ciFrame) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    ciFrame:SetHeight(Gladdy.db.ciSize)
 | 
			
		||||
    ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
 | 
			
		||||
    ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
 | 
			
		||||
    ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    ciFrame:ClearAllPoints()
 | 
			
		||||
    ciFrame:SetPoint(ANCHORS[Gladdy.db.ciPos], Gladdy.buttons[unit][Gladdy.db.ciAnchor], Gladdy.db.ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset)
 | 
			
		||||
 | 
			
		||||
    ciFrame:SetAlpha(Gladdy.db.ciAlpha)
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.ciEnabled == false) then
 | 
			
		||||
        ciFrame:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        ciFrame:Show()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:Test()
 | 
			
		||||
    self.test = true
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:Reset()
 | 
			
		||||
    self:SetScript("OnUpdate", nil)
 | 
			
		||||
    self.test = false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator.OnEvent(self, elapsed)
 | 
			
		||||
    self.lastTimeUpdated = self.lastTimeUpdated + elapsed
 | 
			
		||||
 | 
			
		||||
    if (self.lastTimeUpdated > self.updateInterval) then
 | 
			
		||||
        for i=1,Gladdy.curBracket do
 | 
			
		||||
            local unit = "arena" .. i
 | 
			
		||||
            if CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit)) then
 | 
			
		||||
                CombatIndicator.frames[unit]:Show()
 | 
			
		||||
            else
 | 
			
		||||
                CombatIndicator.frames[unit]:Hide()
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        self.lastTimeUpdated = 0
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        header = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Combat Indicator"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        ciEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enable Combat Indicator icon"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        ciSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon size"],
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon width factor"],
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Alpha"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                position = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        ciAnchor = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Anchor"],
 | 
			
		||||
                            desc = L["This changes the anchor of the ci icon"],
 | 
			
		||||
                            order = 20,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["trinket"] = L["Trinket"],
 | 
			
		||||
                                ["classIcon"] = L["Class Icon"],
 | 
			
		||||
                                ["healthBar"] = L["Health Bar"],
 | 
			
		||||
                                ["powerBar"] = L["Power Bar"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciPos = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            desc = L["This changes position relative to its anchor of the ci icon"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                                ["TOP"] = L["Top"],
 | 
			
		||||
                                ["BOTTOM"] = L["Bottom"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Horizontal offset"],
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Vertical offset"],
 | 
			
		||||
                            order = 24,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Border"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Border"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        ciBorderStyle = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Border style"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                            values = Gladdy:GetIconStyles()
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Border color"],
 | 
			
		||||
                            desc = L["Color of the border"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
@@ -93,11 +93,13 @@ function Cooldowns:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    -- Cooldown frame
 | 
			
		||||
    local spellCooldownFrame = CreateFrame("Frame", nil, button)
 | 
			
		||||
    spellCooldownFrame:EnableMouse(false)
 | 
			
		||||
    for x = 1, 14 do
 | 
			
		||||
        local icon = CreateFrame("Frame", nil, spellCooldownFrame)
 | 
			
		||||
        icon:EnableMouse(false)
 | 
			
		||||
        icon:SetFrameLevel(3)
 | 
			
		||||
        icon.texture = icon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
        icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
        icon.texture:SetAllPoints(icon)
 | 
			
		||||
 | 
			
		||||
        icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
 | 
			
		||||
@@ -132,30 +134,31 @@ function Cooldowns:UpdateFrame(unit)
 | 
			
		||||
    -- Cooldown frame
 | 
			
		||||
    if (Gladdy.db.cooldown) then
 | 
			
		||||
        button.spellCooldownFrame:ClearAllPoints()
 | 
			
		||||
        local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
        local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
			
		||||
        local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "TOP" then
 | 
			
		||||
            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "BOTTOM" then
 | 
			
		||||
            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "LEFT" then
 | 
			
		||||
            local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
            if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(Gladdy.db.highlightBorderSize + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "RIGHT" then
 | 
			
		||||
            local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
            if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.highlightBorderSize + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
@@ -235,9 +238,16 @@ end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:Test(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    button.spellCooldownFrame:Show()
 | 
			
		||||
    button.lastCooldownSpell = 1
 | 
			
		||||
    self:UpdateTestCooldowns(unit)
 | 
			
		||||
    if Gladdy.db.cooldown then
 | 
			
		||||
        button.spellCooldownFrame:Show()
 | 
			
		||||
        button.lastCooldownSpell = 1
 | 
			
		||||
        self:UpdateTestCooldowns(unit)
 | 
			
		||||
    else
 | 
			
		||||
        button.spellCooldownFrame:Hide()
 | 
			
		||||
        button.lastCooldownSpell = 1
 | 
			
		||||
        self:UpdateTestCooldowns(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:UpdateTestCooldowns(unit)
 | 
			
		||||
@@ -573,14 +583,14 @@ function Cooldowns:GetOptions()
 | 
			
		||||
        },
 | 
			
		||||
        cooldown = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enable"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enabled cooldown module"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            args = {
 | 
			
		||||
                icon = {
 | 
			
		||||
@@ -599,7 +609,8 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            desc = L["Size of each cd icon"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = (Gladdy.db.healthBarHeight + Gladdy.db.castBarHeight + Gladdy.db.powerBarHeight + Gladdy.db.bottomMargin) / 2,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -609,6 +620,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownIconPadding = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -618,6 +630,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 10,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownMaxIconsPerLine = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -626,6 +639,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = 3,
 | 
			
		||||
                            max = 14,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -643,6 +657,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["No Cooldown Circle"],
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -651,6 +666,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -680,6 +696,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownFontColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
@@ -734,6 +751,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -742,6 +760,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -775,7 +794,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
        cooldowns = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Cooldowns",
 | 
			
		||||
            name = L["Cooldowns"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = Cooldowns:GetCooldownOptions(),
 | 
			
		||||
        },
 | 
			
		||||
 
 | 
			
		||||
@@ -67,6 +67,7 @@ end
 | 
			
		||||
 | 
			
		||||
function Diminishings:CreateFrame(unit)
 | 
			
		||||
    local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
			
		||||
    drFrame:EnableMouse(false)
 | 
			
		||||
 | 
			
		||||
    for i = 1, 16 do
 | 
			
		||||
        local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame)
 | 
			
		||||
@@ -74,6 +75,7 @@ function Diminishings:CreateFrame(unit)
 | 
			
		||||
        icon:EnableMouse(false)
 | 
			
		||||
        icon:SetFrameLevel(3)
 | 
			
		||||
        icon.texture = icon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
        icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
        icon.texture:SetAllPoints(icon)
 | 
			
		||||
        icon:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
            if (self.active) then
 | 
			
		||||
@@ -160,7 +162,7 @@ function Diminishings:UpdateFrame(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    drFrame:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.drCooldownPos == "LEFT") then
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
@@ -229,9 +231,9 @@ function Diminishings:UpdateFrame(unit)
 | 
			
		||||
            icon.border:SetTexture(Gladdy.db.drBorderStyle)
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        icon.texture:SetTexCoord(.1, .9, .1, .9)
 | 
			
		||||
        icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
 | 
			
		||||
        icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
 | 
			
		||||
        --icon.texture:SetTexCoord(.1, .9, .1, .9)
 | 
			
		||||
        --icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
 | 
			
		||||
        --icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -357,14 +359,14 @@ function Diminishings:GetOptions()
 | 
			
		||||
        },
 | 
			
		||||
        drEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enable"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enabled DR module"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                icon = {
 | 
			
		||||
@@ -383,8 +385,9 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            desc = L["Size of the DR Icons"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            max = 80,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -394,6 +397,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drIconPadding = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -403,6 +407,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 10,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -420,6 +425,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["No Cooldown Circle"],
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -428,6 +434,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -464,6 +471,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
@@ -499,6 +507,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        drYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -507,6 +516,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -18,11 +18,9 @@ local function table_copy(t)
 | 
			
		||||
    return t2;
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local ExportImport = Gladdy:NewModule("ExportImport", nil, {
 | 
			
		||||
local ExportImport = Gladdy:NewModule("Export Import", nil, {
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local export = AceGUI:Create("Frame")
 | 
			
		||||
export:SetWidth(550)
 | 
			
		||||
export.sizer_se:Hide()
 | 
			
		||||
@@ -85,6 +83,10 @@ end)
 | 
			
		||||
import:AddChild(importClearButton)
 | 
			
		||||
import.clearButton = importClearButton
 | 
			
		||||
 | 
			
		||||
local deletedOptions = { --TODO backward compatibility Imports on deleted options
 | 
			
		||||
    growUp = true
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
 | 
			
		||||
    if str == nil and not tbl.version_major_num then
 | 
			
		||||
        return false, "Version conflict: version_major_num not seen"
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
local pairs = pairs
 | 
			
		||||
local floor = math.floor
 | 
			
		||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists = UnitHealth, UnitHealthMax, UnitName, UnitExists
 | 
			
		||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
 | 
			
		||||
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
			
		||||
@@ -8,7 +8,7 @@ local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
			
		||||
local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
			
		||||
local Healthbar = Gladdy:NewModule("Health Bar", 100, {
 | 
			
		||||
    healthBarFont = "DorisPP",
 | 
			
		||||
    healthBarHeight = 60,
 | 
			
		||||
    healthBarTexture = "Smooth",
 | 
			
		||||
@@ -19,6 +19,7 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
			
		||||
    healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    healthBarNameFontSize = 12,
 | 
			
		||||
    healthBarHealthFontSize = 12,
 | 
			
		||||
    healthNameToArenaId = false,
 | 
			
		||||
    healthName = true,
 | 
			
		||||
    healthActual = false,
 | 
			
		||||
    healthMax = true,
 | 
			
		||||
@@ -27,6 +28,7 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
			
		||||
 | 
			
		||||
function Healthbar:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
@@ -36,6 +38,7 @@ function Healthbar:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
 | 
			
		||||
    local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    healthBar:EnableMouse(false)
 | 
			
		||||
    healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
 | 
			
		||||
                                   edgeSize = Gladdy.db.healthBarBorderSize })
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
 | 
			
		||||
@@ -92,12 +95,22 @@ function Healthbar:CreateFrame(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar.OnEvent(self, event, unit)
 | 
			
		||||
    local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit)
 | 
			
		||||
    if event == "UNIT_HEALTH" then
 | 
			
		||||
        if isDead then
 | 
			
		||||
            Gladdy:SendMessage("UNIT_DEATH", unit)
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        local health = UnitHealth(unit)
 | 
			
		||||
        local healthMax = UnitHealthMax(unit)
 | 
			
		||||
        Healthbar:SetHealthText(self, health, healthMax)
 | 
			
		||||
        self.hp:SetMinMaxValues(0, healthMax)
 | 
			
		||||
        self.hp:SetValue(UnitHealth(unit))
 | 
			
		||||
        Healthbar:SetHealthText(self, health, healthMax)
 | 
			
		||||
    elseif event == "UNIT_MAXHEALTH" then
 | 
			
		||||
        if isDead then
 | 
			
		||||
            Gladdy:SendMessage("UNIT_DEATH", unit)
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        local health = UnitHealth(unit)
 | 
			
		||||
        local healthMax = UnitHealthMax(unit)
 | 
			
		||||
        self.hp:SetMinMaxValues(0, healthMax)
 | 
			
		||||
@@ -106,7 +119,9 @@ function Healthbar.OnEvent(self, event, unit)
 | 
			
		||||
    elseif event == "UNIT_NAME_UPDATE" then
 | 
			
		||||
        local name = UnitName(unit)
 | 
			
		||||
        Gladdy.buttons[unit].name = name
 | 
			
		||||
        self.nameText:SetText(name)
 | 
			
		||||
        if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
 | 
			
		||||
            self.nameText:SetText(name)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if not Gladdy.buttons[unit].class then
 | 
			
		||||
        Gladdy:SpotEnemy(unit, true)
 | 
			
		||||
@@ -161,7 +176,7 @@ function Healthbar:UpdateFrame(unit)
 | 
			
		||||
                            edgeSize = Gladdy.db.healthBarBorderSize })
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
 | 
			
		||||
    healthBar:ClearAllPoints()
 | 
			
		||||
    healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", iconSize, 0)
 | 
			
		||||
    healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
 | 
			
		||||
    healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
 | 
			
		||||
 | 
			
		||||
    healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
 | 
			
		||||
@@ -210,10 +225,20 @@ function Healthbar:Test(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
    self:ENEMY_SPOTTED(unit)
 | 
			
		||||
    self:UNIT_HEALTH(unit, button.health, button.healthMax)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:JOINED_ARENA()
 | 
			
		||||
    if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
 | 
			
		||||
        for i=1,Gladdy.curBracket do
 | 
			
		||||
            local healthBar = self.frames["arena" .. i]
 | 
			
		||||
            healthBar.nameText:SetText("Arena" .. i)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local healthBar = self.frames[unit]
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
@@ -228,7 +253,10 @@ function Healthbar:ENEMY_SPOTTED(unit)
 | 
			
		||||
        healthBar.hp:SetValue(health)
 | 
			
		||||
        Healthbar:SetHealthText(healthBar, health, healthMax)
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.nameText:SetText(button.name)
 | 
			
		||||
    if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
 | 
			
		||||
        healthBar.nameText:SetText(button.name)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -300,7 +328,7 @@ local function option(params)
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            local key = info.arg or info[#info]
 | 
			
		||||
            Gladdy.dbi.profile[key] = value
 | 
			
		||||
            Gladdy.options.args.Healthbar.args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
 | 
			
		||||
            Gladdy.options.args["Health Bar"].args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
 | 
			
		||||
            if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
 | 
			
		||||
                Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
 | 
			
		||||
            end
 | 
			
		||||
@@ -328,7 +356,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
@@ -349,6 +377,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            min = 10,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthBarTexture = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
@@ -400,6 +429,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthBarHealthFontSize = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -409,6 +439,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -437,6 +468,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.healthBarHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthBarBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
@@ -459,27 +491,39 @@ function Healthbar:GetOptions()
 | 
			
		||||
                        },
 | 
			
		||||
                        healthName = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show the name"],
 | 
			
		||||
                            name = L["Show name text"],
 | 
			
		||||
                            desc = L["Show the units name"],
 | 
			
		||||
                            order = 30,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthNameToArenaId = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show ArenaX"],
 | 
			
		||||
                            desc = L["Show Arena1-5 as name instead"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            disabled = function() return not Gladdy.db.healthName end
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthActual = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show the actual health"],
 | 
			
		||||
                            desc = L["Show the actual health on the health bar"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthMax = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show max health"],
 | 
			
		||||
                            desc = L["Show max health on the health bar"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthPercentage = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show health percentage"],
 | 
			
		||||
                            desc = L["Show health percentage on the health bar"],
 | 
			
		||||
                            order = 33,
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -3,10 +3,12 @@ local CreateFrame, UnitIsUnit = CreateFrame, UnitIsUnit
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Highlight = Gladdy:NewModule("Highlight", nil, {
 | 
			
		||||
    highlightBorderSize = 2,
 | 
			
		||||
    highlightBorderSize = 1,
 | 
			
		||||
    highlightInset = false,
 | 
			
		||||
    targetBorderColor = { r = 1, g = 0.8, b = 0, a = 1 },
 | 
			
		||||
    focusBorderColor = { r = 1, g = 0, b = 0, a = 1 },
 | 
			
		||||
    leaderBorderColor = { r = 0, g = 1, b = 0, a = 1 },
 | 
			
		||||
    highlightBorderStyle = "Square Full White",
 | 
			
		||||
    highlight = true,
 | 
			
		||||
    targetBorder = true,
 | 
			
		||||
    focusBorder = true,
 | 
			
		||||
@@ -50,21 +52,21 @@ function Highlight:CreateFrame(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local healthBar = Gladdy.modules.Healthbar.frames[unit]
 | 
			
		||||
    local healthBar = Gladdy.modules["Health Bar"].frames[unit]
 | 
			
		||||
 | 
			
		||||
    local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    targetBorder:SetFrameStrata("HIGH")
 | 
			
		||||
    targetBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    --targetBorder:SetFrameStrata("MEDIUM")
 | 
			
		||||
    targetBorder:Hide()
 | 
			
		||||
 | 
			
		||||
    local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    focusBorder:SetFrameStrata("LOW")
 | 
			
		||||
    focusBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    --focusBorder:SetFrameStrata("MEDIUM")
 | 
			
		||||
    focusBorder:Hide()
 | 
			
		||||
 | 
			
		||||
    local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    leaderBorder:SetFrameStrata("MEDIUM")
 | 
			
		||||
    leaderBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    --leaderBorder:SetFrameStrata("MEDIUM")
 | 
			
		||||
    leaderBorder:Hide()
 | 
			
		||||
 | 
			
		||||
    local highlight = healthBar:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
@@ -87,30 +89,50 @@ function Highlight:UpdateFrame(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
 | 
			
		||||
    local borderSize = Gladdy.db.highlightBorderSize
 | 
			
		||||
    local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
 | 
			
		||||
    local width = Gladdy.db.barWidth + borderSize * 2
 | 
			
		||||
    local height = iconSize + borderSize * 2
 | 
			
		||||
    local borderOffset = borderSize
 | 
			
		||||
    local hpAndPowerHeight = Gladdy.db.healthBarHeight + powerBarHeight
 | 
			
		||||
    local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
 | 
			
		||||
    local height = hpAndPowerHeight + (Gladdy.db.highlightInset and 0 or borderSize * 2)
 | 
			
		||||
 | 
			
		||||
    button.targetBorder:SetWidth(width)
 | 
			
		||||
    button.targetBorder:SetHeight(height)
 | 
			
		||||
    button.targetBorder:ClearAllPoints()
 | 
			
		||||
    button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
			
		||||
    button.targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
			
		||||
    if Gladdy.db.highlightInset then
 | 
			
		||||
        button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.targetBorder:SetPoint("BOTTOMRIGHT",  Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    else
 | 
			
		||||
        button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.targetBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
 | 
			
		||||
    button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    button.focusBorder:SetWidth(width)
 | 
			
		||||
    button.focusBorder:SetHeight(height)
 | 
			
		||||
    button.focusBorder:ClearAllPoints()
 | 
			
		||||
    button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
			
		||||
    button.focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
			
		||||
    if Gladdy.db.highlightInset then
 | 
			
		||||
        button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.focusBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    else
 | 
			
		||||
        button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.focusBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
 | 
			
		||||
    button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    button.leaderBorder:SetWidth(width)
 | 
			
		||||
    button.leaderBorder:SetHeight(height)
 | 
			
		||||
    button.leaderBorder:ClearAllPoints()
 | 
			
		||||
    button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
			
		||||
    button.leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
			
		||||
    if Gladdy.db.highlightInset then
 | 
			
		||||
        button.leaderBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.leaderBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    else
 | 
			
		||||
        button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.leaderBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
 | 
			
		||||
    button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
 | 
			
		||||
    if Gladdy.frame.testing then
 | 
			
		||||
        Highlight:Test(unit)
 | 
			
		||||
@@ -135,7 +157,7 @@ function Highlight:Test(unit)
 | 
			
		||||
    elseif (unit == "arena2") then
 | 
			
		||||
        self:Toggle(unit, "target", true)
 | 
			
		||||
    elseif (unit == "arena3") then
 | 
			
		||||
        self:Toggle(unit, "leader", true)
 | 
			
		||||
        --self:Toggle(unit, "leader", true)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -179,39 +201,51 @@ function Highlight:GetOptions()
 | 
			
		||||
            name = L["Highlight"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        highlightBorderSize = {
 | 
			
		||||
        highlightInset = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show Inside"],
 | 
			
		||||
            desc = L["Show Highlight border inside of frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        highlightBorderSize = Gladdy:option({
 | 
			
		||||
            type = "range",
 | 
			
		||||
            name = L["Border size"],
 | 
			
		||||
            desc = L["Border size"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            order = 4,
 | 
			
		||||
            min = 1,
 | 
			
		||||
            max = 10,
 | 
			
		||||
            max = 20,
 | 
			
		||||
            step = 1,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
        highlightBorderStyle = Gladdy:option({
 | 
			
		||||
            type = "select",
 | 
			
		||||
            name = L["Border style"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            dialogControl = "LSM30_Border",
 | 
			
		||||
            values = AceGUIWidgetLSMlists.border,
 | 
			
		||||
        }),
 | 
			
		||||
        headerColor = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Colors"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
        },
 | 
			
		||||
        targetBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Target border color"],
 | 
			
		||||
            desc = L["Color of the selected targets border"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            order = 7,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
        }),
 | 
			
		||||
        focusBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Focus border color"],
 | 
			
		||||
            desc = L["Color of the focus border"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
        }),
 | 
			
		||||
        leaderBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Raid leader border color"],
 | 
			
		||||
            desc = L["Color of the raid leader border"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            order = 8,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
        }),
 | 
			
		||||
        headerEnable = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Enable/Disable"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            order = 10,
 | 
			
		||||
        },
 | 
			
		||||
        highlight = Gladdy:option({
 | 
			
		||||
@@ -219,24 +253,21 @@ function Highlight:GetOptions()
 | 
			
		||||
            name = L["Highlight target"],
 | 
			
		||||
            desc = L["Toggle if the selected target should be highlighted"],
 | 
			
		||||
            order = 11,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
        targetBorder = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show border around target"],
 | 
			
		||||
            desc = L["Toggle if a border should be shown around the selected target"],
 | 
			
		||||
            order = 12,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
        focusBorder = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show border around focus"],
 | 
			
		||||
            desc = L["Toggle of a border should be shown around the current focus"],
 | 
			
		||||
            order = 13,
 | 
			
		||||
        }),
 | 
			
		||||
        leaderBorder = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show border around raid leader"],
 | 
			
		||||
            desc = L["Toggle if a border should be shown around the raid leader"],
 | 
			
		||||
            order = 14,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
@@ -1,12 +1,12 @@
 | 
			
		||||
local string_gsub, floor, pairs = string.gsub, math.floor, pairs
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
 | 
			
		||||
local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Pets = Gladdy:NewModule("Pets", nil, {
 | 
			
		||||
    petEnabled = true,
 | 
			
		||||
    petWidth = 100,
 | 
			
		||||
    petWidth = 128,
 | 
			
		||||
    petHeight = 20,
 | 
			
		||||
    petPortraitEnabled = true,
 | 
			
		||||
    petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
@@ -21,8 +21,8 @@ local Pets = Gladdy:NewModule("Pets", nil, {
 | 
			
		||||
    petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    petHealthBarFontSize = 12,
 | 
			
		||||
    petHealthPercentage = true,
 | 
			
		||||
    petXOffset = 50,
 | 
			
		||||
    petYOffset = 0,
 | 
			
		||||
    petXOffset = 1,
 | 
			
		||||
    petYOffset = -62,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Pets:Initialize()
 | 
			
		||||
@@ -124,6 +124,7 @@ function Pets:Test(unitId)
 | 
			
		||||
        petFrame.healthBar.hp:SetMinMaxValues(0, 6200)
 | 
			
		||||
        petFrame.healthBar.hp:SetValue(2000)
 | 
			
		||||
        Pets:SetHealthText(petFrame.healthBar, 2000, 6200)
 | 
			
		||||
        SetPortraitTexture(petFrame.healthBar.portrait, "player")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -136,9 +137,9 @@ function Pets:CreateFrame(unitId)
 | 
			
		||||
    --button:SetAlpha(0)
 | 
			
		||||
    button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
 | 
			
		||||
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
    secure:RegisterForClicks("AnyDown")
 | 
			
		||||
    secure:SetAttribute("*type1", "target")
 | 
			
		||||
    secure:SetAttribute("*type2", "focus")
 | 
			
		||||
    secure:SetAttribute("unit", unit)
 | 
			
		||||
@@ -155,7 +156,7 @@ function Pets:CreateFrame(unitId)
 | 
			
		||||
    healthBar:SetAllPoints(button)
 | 
			
		||||
    healthBar:SetAlpha(0)
 | 
			
		||||
 | 
			
		||||
    healthBar.portrait = healthBar:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
 | 
			
		||||
    healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
 | 
			
		||||
    SetPortraitTexture(healthBar.portrait, "player")
 | 
			
		||||
@@ -332,21 +333,21 @@ end
 | 
			
		||||
 | 
			
		||||
function Pets:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerHealthbar = {
 | 
			
		||||
        header = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Health Bar"],
 | 
			
		||||
            name = L["Pets"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        petEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enable"],
 | 
			
		||||
            desc = L["Enabled Pets module"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enables Pets module"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
@@ -367,6 +368,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = 10,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petWidth = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -374,8 +376,9 @@ function Pets:GetOptions()
 | 
			
		||||
                            desc = L["Width of the bar"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 10,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petHealthBarTexture = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
@@ -457,6 +460,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            order = 13,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -485,6 +489,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.petHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petHealthBarBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
@@ -512,6 +517,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = -600,
 | 
			
		||||
                            max = 600,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -520,6 +526,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            min = -600,
 | 
			
		||||
                            max = 600,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,8 @@ local CreateFrame, UnitPower, UnitPowerType, UnitPowerMax, UnitExists = CreateFr
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
 | 
			
		||||
local Powerbar = Gladdy:NewModule("Powerbar", 90, {
 | 
			
		||||
local Powerbar = Gladdy:NewModule("Power Bar", 90, {
 | 
			
		||||
    powerBarEnabled = true,
 | 
			
		||||
    powerBarFont = "DorisPP",
 | 
			
		||||
    powerBarHeight = 20,
 | 
			
		||||
    powerBarTexture = "Smooth",
 | 
			
		||||
@@ -36,6 +37,7 @@ function Powerbar:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
 | 
			
		||||
    local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    powerBar:EnableMouse(false)
 | 
			
		||||
    powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
 | 
			
		||||
                                  edgeSize = Gladdy.db.powerBarBorderSize })
 | 
			
		||||
    powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
 | 
			
		||||
@@ -112,17 +114,24 @@ function Powerbar:SetPower(powerBar, power, powerMax, powerType)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (powerType == 1) then
 | 
			
		||||
    if (powerType == 1 and powerBar.powerType ~= powerType) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
			
		||||
    elseif (powerType == 3) then
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 0, b = 0}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    elseif (powerType == 3 and powerBar.powerType ~= powerType) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
			
		||||
    else
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 1, b = 0}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    elseif powerBar.powerType ~= powerType then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
			
		||||
        powerBar.powerColor = {r = .18, g = .44, b = .75}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.powerText:SetText(powerText)
 | 
			
		||||
    powerBar.energy:SetMinMaxValues(0, powerMax)
 | 
			
		||||
    powerBar.energy:SetValue(power)
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UpdateFrame(unit)
 | 
			
		||||
@@ -131,9 +140,15 @@ function Powerbar:UpdateFrame(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local healthBar = Gladdy.modules.Healthbar.frames[unit]
 | 
			
		||||
    local healthBar = Gladdy.modules["Health Bar"].frames[unit]
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    if not Gladdy.db.powerBarEnabled then
 | 
			
		||||
        powerBar:Hide()
 | 
			
		||||
        return
 | 
			
		||||
    else
 | 
			
		||||
        powerBar:Show()
 | 
			
		||||
    end
 | 
			
		||||
    powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
 | 
			
		||||
    powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
 | 
			
		||||
 | 
			
		||||
@@ -168,6 +183,8 @@ function Powerbar:ResetUnit(unit)
 | 
			
		||||
    powerBar.raceText:SetText("")
 | 
			
		||||
    powerBar.powerText:SetText("")
 | 
			
		||||
    powerBar.energy:SetValue(0)
 | 
			
		||||
    powerBar.powerType = ""
 | 
			
		||||
    powerBar.powerColor = {r = 1, g = 1, b = 1}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:Test(unit)
 | 
			
		||||
@@ -206,8 +223,13 @@ function Powerbar:UNIT_SPEC(unit, spec)
 | 
			
		||||
    if (not powerBar or not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText:SetText(spec .. " " .. button.raceLoc)
 | 
			
		||||
    if (button.spec and Gladdy.db.powerShowSpec) then
 | 
			
		||||
        raceText = spec .. " " .. raceText
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText:SetText(raceText)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
 | 
			
		||||
@@ -246,10 +268,13 @@ function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
 | 
			
		||||
 | 
			
		||||
    if (powerType == 1) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 0, b = 0}
 | 
			
		||||
    elseif (powerType == 3) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 1, b = 0}
 | 
			
		||||
    else
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
			
		||||
        powerBar.powerColor = {r = .18, g = .44, b = .75}
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.powerText:SetText(powerText)
 | 
			
		||||
@@ -284,7 +309,7 @@ local function option(params)
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            local key = info.arg or info[#info]
 | 
			
		||||
            Gladdy.dbi.profile[key] = value
 | 
			
		||||
            Gladdy.options.args.Powerbar.args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
 | 
			
		||||
            Gladdy.options.args["Power Bar"].args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
 | 
			
		||||
            if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
 | 
			
		||||
                Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
 | 
			
		||||
            end
 | 
			
		||||
@@ -309,11 +334,16 @@ function Powerbar:GetOptions()
 | 
			
		||||
            name = L["Power Bar"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        powerBarEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            order = 3,
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -333,6 +363,7 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerBarTexture = option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
@@ -384,6 +415,7 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -412,6 +444,7 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.powerBarHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerBarBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
 
 | 
			
		||||
@@ -62,12 +62,12 @@ local function iconTimer(self,elapsed)
 | 
			
		||||
        elseif timeLeft <= 10 and timeLeft >= 5 then
 | 
			
		||||
            -- between 10s and 5s (orange)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", self.timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 5 and timeLeft > 0 then
 | 
			
		||||
            -- between 5s and 1s (red)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        else
 | 
			
		||||
            self.cooldownFont:SetText("")
 | 
			
		||||
@@ -77,8 +77,10 @@ end
 | 
			
		||||
 | 
			
		||||
function Racial:CreateFrame(unit)
 | 
			
		||||
    local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    racial:EnableMouse(false)
 | 
			
		||||
    racial.texture = racial:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    racial.texture:SetAllPoints(racial)
 | 
			
		||||
    racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    --racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
 | 
			
		||||
 | 
			
		||||
    racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
 | 
			
		||||
@@ -132,7 +134,7 @@ function Racial:UpdateFrame(unit)
 | 
			
		||||
    racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    racial:ClearAllPoints()
 | 
			
		||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
 | 
			
		||||
    if (Gladdy.db.racialPos == "RIGHT") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
 | 
			
		||||
@@ -224,7 +226,7 @@ function Racial:GetOptions()
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
@@ -235,7 +237,7 @@ function Racial:GetOptions()
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -243,7 +245,8 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -251,7 +254,8 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -269,6 +273,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["No Cooldown Circle"],
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -277,6 +282,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -306,6 +312,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -316,7 +323,7 @@ function Racial:GetOptions()
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            name = L["Icon position"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialAnchor = Gladdy:option({
 | 
			
		||||
@@ -333,7 +340,7 @@ function Racial:GetOptions()
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialPos = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            name = L["Icon position"],
 | 
			
		||||
                            desc = L["This changes position relative to its anchor of the racial icon"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            values = {
 | 
			
		||||
@@ -350,6 +357,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -358,6 +366,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										415
									
								
								Modules/RangeCheck.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										415
									
								
								Modules/RangeCheck.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,415 @@
 | 
			
		||||
local UnitIsConnected = UnitIsConnected
 | 
			
		||||
local UnitInPhase = UnitInPhase
 | 
			
		||||
local UnitInRaid = UnitInRaid
 | 
			
		||||
local UnitInParty = UnitInParty
 | 
			
		||||
local UnitInRange = UnitInRange
 | 
			
		||||
local CheckInteractDistance = CheckInteractDistance
 | 
			
		||||
local C_Timer = C_Timer
 | 
			
		||||
local UnitIsUnit = UnitIsUnit
 | 
			
		||||
local UnitClass = UnitClass
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
			
		||||
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
 | 
			
		||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
 | 
			
		||||
local select, ipairs, type, tonumber, tostring, format = select, ipairs, type, tonumber, tostring, format
 | 
			
		||||
 | 
			
		||||
local LibStub = LibStub
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local LSR = LibStub("SpellRange-1.0")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local classSpells = {
 | 
			
		||||
    ["MAGE"] =  118,
 | 
			
		||||
    ["PRIEST"] = 32379,
 | 
			
		||||
    ["DRUID"] = 33786,
 | 
			
		||||
    ["SHAMAN"] = 10414,
 | 
			
		||||
    ["PALADIN"] = 10308,
 | 
			
		||||
    ["WARLOCK"] = 5782,
 | 
			
		||||
    ["WARRIOR"] = 20252,
 | 
			
		||||
    ["HUNTER"] = 27018,
 | 
			
		||||
    ["ROGUE"] = 36554,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local function defaultSpells()
 | 
			
		||||
    local defaults = {}
 | 
			
		||||
    for _,class in ipairs(Gladdy.CLASSES) do
 | 
			
		||||
        defaults[class] = { min = classSpells[class] }
 | 
			
		||||
    end
 | 
			
		||||
    return defaults
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local RangeCheck = Gladdy:NewModule("Range Check", nil, {
 | 
			
		||||
    rangeCheckEnabled = true,
 | 
			
		||||
    rangeCheckDefaultSpells = defaultSpells(),
 | 
			
		||||
    rangeCheckOorFactor = 1.5,
 | 
			
		||||
    rangeCheckHealthBar = true,
 | 
			
		||||
    rangeCheckHealthBarText = true,
 | 
			
		||||
    rangeCheckPowerBar = true,
 | 
			
		||||
    rangeCheckPowerBarText = true,
 | 
			
		||||
    rangeCheckClassIcon = false,
 | 
			
		||||
    rangeCheckTrinket = false,
 | 
			
		||||
    rangeCheckRacial = false,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function RangeCheck:Initialize()
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("ENEMY_STEALTH")
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self.playerClass = select(2, UnitClass("player"))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:Reset()
 | 
			
		||||
    self.test = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ResetUnit(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    self:CancelTimer(button)
 | 
			
		||||
    self:SetColor(button, 1)
 | 
			
		||||
    button.classColors = {}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:Test(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    self:ENEMY_SPOTTED(unit)
 | 
			
		||||
    self.test = true
 | 
			
		||||
    button.lastState = 0
 | 
			
		||||
    if Gladdy.db.rangeCheckEnabled then
 | 
			
		||||
        if unit == "arena1" then
 | 
			
		||||
            --button.unit = "target"
 | 
			
		||||
            --self:CreateTimer(button)
 | 
			
		||||
            self:SetRangeAlpha(button, nil)
 | 
			
		||||
        else
 | 
			
		||||
            self:SetRangeAlpha(button, true)
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        self:SetRangeAlpha(button, true)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:UpdateFrame(unit)
 | 
			
		||||
    if self.test then
 | 
			
		||||
        self:Test(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:SetColor(button, oorFac)
 | 
			
		||||
    if button.lastState == oorFac then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if not button.classColors.r then
 | 
			
		||||
        if button.class then
 | 
			
		||||
            button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
			
		||||
        else
 | 
			
		||||
            button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckHealthBar then
 | 
			
		||||
        button.healthBar.hp:SetStatusBarColor(button.classColors.r/oorFac, button.classColors.g/oorFac, button.classColors.b/oorFac, 1)
 | 
			
		||||
    else
 | 
			
		||||
        button.healthBar.hp:SetStatusBarColor(button.classColors.r, button.classColors.g, button.classColors.b, 1)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckHealthBarText then
 | 
			
		||||
        button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
        button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
    else
 | 
			
		||||
        button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
        button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckPowerBar then
 | 
			
		||||
        button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r/oorFac, button.powerBar.powerColor.g/oorFac, button.powerBar.powerColor.b/oorFac, 1)
 | 
			
		||||
    else
 | 
			
		||||
        button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r, button.powerBar.powerColor.g, button.powerBar.powerColor.b, 1)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckPowerBarText then
 | 
			
		||||
        button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
        button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
    else
 | 
			
		||||
        button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
        button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.rangeCheckTrinket then
 | 
			
		||||
        button.trinket.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
    else
 | 
			
		||||
        button.trinket.texture:SetVertexColor(1, 1, 1)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.rangeCheckClassIcon then
 | 
			
		||||
        button.classIcon.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
        button.aura.icon:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
    else
 | 
			
		||||
        button.classIcon.texture:SetVertexColor(1, 1, 1)
 | 
			
		||||
        button.aura.icon:SetVertexColor(1, 1, 1)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.rangeCheckRacial then
 | 
			
		||||
        button.racial.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
 | 
			
		||||
    else
 | 
			
		||||
        button.racial.texture:SetVertexColor(1, 1, 1)
 | 
			
		||||
    end
 | 
			
		||||
    button.lastState = oorFac
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:SetRangeAlpha(button, inRange)
 | 
			
		||||
    local oorFac = Gladdy.db.rangeCheckOorFactor
 | 
			
		||||
    if inRange then
 | 
			
		||||
        RangeCheck:SetColor(button, 1)
 | 
			
		||||
    else
 | 
			
		||||
        RangeCheck:SetColor(button, oorFac)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:JOINED_ARENA()
 | 
			
		||||
    self.test = nil
 | 
			
		||||
    if Gladdy.db.rangeCheckEnabled then
 | 
			
		||||
        for i = 1, Gladdy.curBracket do
 | 
			
		||||
            local button = Gladdy.buttons["arena"..i]
 | 
			
		||||
            --if i == 1 then button.unit = "focus" end
 | 
			
		||||
            self:CreateTimer(button)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ENEMY_STEALTH(unit, stealth)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    button.lastState = 0
 | 
			
		||||
    if stealth then
 | 
			
		||||
        button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
 | 
			
		||||
    else
 | 
			
		||||
        if button.class then
 | 
			
		||||
            button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck.CheckRange(self)
 | 
			
		||||
    local button = self.parent
 | 
			
		||||
 | 
			
		||||
    local spell = Gladdy.db.rangeCheckDefaultSpells[RangeCheck.playerClass].min
 | 
			
		||||
 | 
			
		||||
    if( not UnitIsConnected(button.unit) or not UnitInPhase(button.unit) ) then
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, false)
 | 
			
		||||
    elseif( spell ) then
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, LSR.IsSpellInRange(spell, button.unit) == 1)
 | 
			
		||||
        -- That didn't work, but they are grouped lets try the actual API for this, it's a bit flaky though and not that useful generally
 | 
			
		||||
    elseif( UnitInRaid(button.unit) or UnitInParty(button.unit) ) then
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, UnitInRange(button.unit, "player"))
 | 
			
		||||
        -- Nope, fall back to interaction :(
 | 
			
		||||
    else
 | 
			
		||||
        RangeCheck:SetRangeAlpha(button, CheckInteractDistance(button.unit, 4))
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:CreateTimer(frame)
 | 
			
		||||
    if not frame.range then
 | 
			
		||||
        frame.range = C_Timer.NewTicker(0.05, RangeCheck.CheckRange)
 | 
			
		||||
        frame.range.parent = frame
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:CancelTimer(frame)
 | 
			
		||||
    if frame.range then
 | 
			
		||||
        frame.range:Cancel()
 | 
			
		||||
        frame.range = nil
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:ForceUpdate(frame)
 | 
			
		||||
    if( UnitIsUnit(frame.unit, "player") ) then
 | 
			
		||||
        frame.healthBar:SetAlpha(1)
 | 
			
		||||
        frame.powerBar:SetAlpha(1)
 | 
			
		||||
        self:CancelTimer(frame)
 | 
			
		||||
    else
 | 
			
		||||
        self:CreateTimer(frame)
 | 
			
		||||
        self.CheckRange(frame.parent)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        header = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Range Check"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
        rangeCheckEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enable racial icon"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["General"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["General"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["General"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        rangeCheckOorFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Out of Range Darkening Level"],
 | 
			
		||||
                            desc = L["Higher is darker"],
 | 
			
		||||
                            min = 1.1,
 | 
			
		||||
                            max = 5,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckHealthBar = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " .. L["Health Bar"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckHealthBarText = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Health Bar Text"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckPowerBar = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Power Bar"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckPowerBarText = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Power Bar Text"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckClassIcon = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Class Icon"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckTrinket = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Trinket"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                        }),
 | 
			
		||||
                        rangeCheckRacial = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Fade"] .. " " ..  L["Racial"],
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 9,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
        oorSpells = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Spells"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            args = RangeCheck:GetSpells(),
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:GetSpells()
 | 
			
		||||
    local group = {
 | 
			
		||||
        description = {
 | 
			
		||||
            type = "description",
 | 
			
		||||
            name = "Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066.",
 | 
			
		||||
            order = 1,
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
    for i,class in ipairs(Gladdy.CLASSES) do
 | 
			
		||||
        group[class] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = LOCALIZED_CLASS_NAMES_MALE[class],
 | 
			
		||||
            order = i + 1,
 | 
			
		||||
            icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
 | 
			
		||||
            iconCoords = CLASS_ICON_TCOORDS[class],
 | 
			
		||||
            args = {
 | 
			
		||||
                headerMin = {
 | 
			
		||||
                    type = "header",
 | 
			
		||||
                    name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %dyds", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
			
		||||
                            or "nil",
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                },
 | 
			
		||||
                min = {
 | 
			
		||||
                    type = "input",
 | 
			
		||||
                    name = "Spell ID", --format("|T%s:20|t %s", select(3, GetSpellInfo(k)), select(1, GetSpellInfo(k)))
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    pattern = "%d+",
 | 
			
		||||
                    validate = function(_, value)
 | 
			
		||||
                        LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
 | 
			
		||||
                        return type(tonumber(value)) == "number"
 | 
			
		||||
                    end,
 | 
			
		||||
                    --image = select(3, GetSpellInfo(defaultSpells()[class].min)),
 | 
			
		||||
                    get = function(_)
 | 
			
		||||
                        return tostring(Gladdy.db.rangeCheckDefaultSpells[class].min)
 | 
			
		||||
                        end,
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.db.rangeCheckDefaultSpells[class].min = tonumber(value)
 | 
			
		||||
                        --Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.min.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
			
		||||
                        --        or "nil"
 | 
			
		||||
                        Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.headerMin.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %dyds", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
 | 
			
		||||
                                or "nil"
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                --[[headerMax = {
 | 
			
		||||
                    type = "header",
 | 
			
		||||
                    name = L["Max"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                },
 | 
			
		||||
                max = {
 | 
			
		||||
                    type = "input",
 | 
			
		||||
                    name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
 | 
			
		||||
                            or "nil",
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    pattern = "%d+",
 | 
			
		||||
                    validate = function(_, value)
 | 
			
		||||
                        return type(tonumber(value)) == "number"
 | 
			
		||||
                    end,
 | 
			
		||||
                    --image = select(3, GetSpellInfo(defaultSpells()[class].max)),
 | 
			
		||||
                    get = function(_)
 | 
			
		||||
                        return tostring(Gladdy.db.rangeCheckDefaultSpells[class].max)
 | 
			
		||||
                    end,
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.db.rangeCheckDefaultSpells[class].max = tonumber(value)
 | 
			
		||||
                        Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.max.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
 | 
			
		||||
                                or "nil"
 | 
			
		||||
                    end
 | 
			
		||||
                }--]]
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    end
 | 
			
		||||
    return group
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										169
									
								
								Modules/ShadowsightTimer.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										169
									
								
								Modules/ShadowsightTimer.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,169 @@
 | 
			
		||||
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, {
 | 
			
		||||
    shadowsightTimerEnabled = true,
 | 
			
		||||
    shadowsightTimerScale = 1,
 | 
			
		||||
    shadowsightTimerRelPoint1 = "CENTER",
 | 
			
		||||
    shadowsightTimerRelPoint2 = "CENTER",
 | 
			
		||||
    shadowsightTimerX = 0,
 | 
			
		||||
    shadowsightTimerY = 0,
 | 
			
		||||
    shadowsightAnnounce = true,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:OnEvent(event, ...)
 | 
			
		||||
    self[event](self, ...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Initialize()
 | 
			
		||||
    self.locale = Gladdy:GetArenaTimer()
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:CreateTimerFrame()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:JOINED_ARENA()
 | 
			
		||||
    self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    self:SetScript("OnEvent", ShadowsightTimer.OnEvent)
 | 
			
		||||
    self.timerFrame.font:SetText("1:30")
 | 
			
		||||
    self.timerFrame.font:SetTextColor(1, 0.8, 0)
 | 
			
		||||
    self.timerFrame:Show()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
 | 
			
		||||
    for k,v in pairs(self.locale) do
 | 
			
		||||
        if str_find(msg, v) then
 | 
			
		||||
            if k == 0 then
 | 
			
		||||
                self:Start()
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Test()
 | 
			
		||||
    if Gladdy.db.shadowsightTimerEnabled then
 | 
			
		||||
        self.timerFrame:Show()
 | 
			
		||||
        self:Start()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Reset()
 | 
			
		||||
    self.timerFrame:Hide()
 | 
			
		||||
    self.timerFrame:SetScript("OnUpdate", nil)
 | 
			
		||||
    self.timerFrame.font:SetTextColor(1, 0.8, 0)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:CreateTimerFrame()
 | 
			
		||||
    self.timerFrame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
			
		||||
 | 
			
		||||
    local backdrop = {
 | 
			
		||||
        bgFile = "Interface/Tooltips/UI-Tooltip-Background",
 | 
			
		||||
        edgeFile = "",
 | 
			
		||||
        tile = true, tileSize = 16, edgeSize = 10,
 | 
			
		||||
        insets = {left = 0, right = 0, top = 0, bottom = 0}
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    self.timerFrame:SetBackdrop(backdrop)
 | 
			
		||||
    self.timerFrame:SetBackdropColor(0,0,0,0.8)
 | 
			
		||||
    self.timerFrame:SetHeight(17)
 | 
			
		||||
    self.timerFrame:SetWidth(35)
 | 
			
		||||
 | 
			
		||||
    self.timerFrame:SetMovable(true)
 | 
			
		||||
    self.timerFrame:EnableMouse(true)
 | 
			
		||||
 | 
			
		||||
    self.timerFrame.texture = self.timerFrame:CreateTexture(nil,"OVERLAY")
 | 
			
		||||
    self.timerFrame.texture:SetWidth(16)
 | 
			
		||||
    self.timerFrame.texture:SetHeight(16)
 | 
			
		||||
    self.timerFrame.texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye")
 | 
			
		||||
    self.timerFrame.texture:SetTexCoord(0.125,0.875,0.125,0.875)
 | 
			
		||||
    self.timerFrame.texture:SetPoint("RIGHT", self.timerFrame, "LEFT")
 | 
			
		||||
 | 
			
		||||
    self.timerFrame.font = self.timerFrame:CreateFontString(nil,"OVERLAY","GameFontNormal")
 | 
			
		||||
    self.timerFrame.font:SetPoint("LEFT", 5, 0)
 | 
			
		||||
    self.timerFrame.font:SetJustifyH("LEFT")
 | 
			
		||||
    self.timerFrame.font:SetTextColor(1, 0.8, 0)
 | 
			
		||||
 | 
			
		||||
    self.timerFrame:SetScript("OnMouseDown",function(self) self:StartMoving() end)
 | 
			
		||||
    self.timerFrame:SetScript("OnMouseUp",function(self)
 | 
			
		||||
        self:StopMovingOrSizing()
 | 
			
		||||
        Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint()
 | 
			
		||||
    end)
 | 
			
		||||
    self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
			
		||||
    self.timerFrame:Hide()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:UpdateFrame()
 | 
			
		||||
    if Gladdy.db.shadowsightTimerEnabled then
 | 
			
		||||
        self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
			
		||||
        self.timerFrame:ClearAllPoints()
 | 
			
		||||
        self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
			
		||||
        self.timerFrame:Show()
 | 
			
		||||
    else
 | 
			
		||||
        self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
 | 
			
		||||
        self.timerFrame:ClearAllPoints()
 | 
			
		||||
        self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
 | 
			
		||||
        self.timerFrame:Hide()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Start()
 | 
			
		||||
    self.timerFrame.endTime = 92
 | 
			
		||||
    self.timerFrame.timeSinceLastUpdate = 0
 | 
			
		||||
    self.timerFrame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer.OnUpdate(self, elapsed)
 | 
			
		||||
    self.timeSinceLastUpdate = self.timeSinceLastUpdate + elapsed;
 | 
			
		||||
    self.endTime = self.endTime - elapsed
 | 
			
		||||
 | 
			
		||||
    if (self.timeSinceLastUpdate > 0.1) then
 | 
			
		||||
        self.font:SetFormattedText(floor(self.endTime / 60) .. ":" ..  "%02d", self.endTime - floor(self.endTime / 60) * 60)
 | 
			
		||||
        self.timeSinceLastUpdate = 0;
 | 
			
		||||
        if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce then
 | 
			
		||||
            Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up in %ds"]:format(15))
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if self.endTime <= 0 then
 | 
			
		||||
        if Gladdy.db.shadowsightAnnounce then
 | 
			
		||||
            Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up!"])
 | 
			
		||||
        end
 | 
			
		||||
        self:SetScript("OnUpdate", nil)
 | 
			
		||||
        self.font:SetText("0:00")
 | 
			
		||||
        self.font:SetTextColor(0, 1, 0)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerArenaCountdown = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Shadowsight Timer"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        shadowsightTimerEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
        shadowsightAnnounce = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Announce"],
 | 
			
		||||
            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
        shadowsightTimerScale = Gladdy:option({
 | 
			
		||||
            type = "range",
 | 
			
		||||
            name = L["Scale"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            min = 0.1,
 | 
			
		||||
            max = 5,
 | 
			
		||||
            step = 0.1,
 | 
			
		||||
            width = "full",
 | 
			
		||||
        }),
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
@@ -26,7 +26,7 @@ local totemData = {
 | 
			
		||||
    [string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem
 | 
			
		||||
    [string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem
 | 
			
		||||
    [string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem
 | 
			
		||||
    [string_lower("Mana Spring Totem")] = {id = 5675,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_ManaRegenTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
 | 
			
		||||
    [string_lower("Mana Spring Totem")] = {id = 5675,texture = select(3, GetSpellInfo(5675)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
 | 
			
		||||
    -- Earth
 | 
			
		||||
    [string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem
 | 
			
		||||
    [string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem
 | 
			
		||||
@@ -36,13 +36,13 @@ local totemData = {
 | 
			
		||||
    [string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem
 | 
			
		||||
    -- Air
 | 
			
		||||
    [string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem
 | 
			
		||||
    [string_lower("Grace of Air Totem")] = {id = 8835,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_InvisibilityTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
 | 
			
		||||
    [string_lower("Grace of Air Totem")] = {id = 8835,texture = select(3, GetSpellInfo(8835)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
 | 
			
		||||
    [string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem
 | 
			
		||||
    [string_lower("Windfury Totem")] = {id = 8512,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_Windfury_edit", color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
 | 
			
		||||
    [string_lower("Sentry Totem")] = {id = 6495, texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_RemoveCurse_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
 | 
			
		||||
    [string_lower("Windfury Totem")] = {id = 8512,texture = select(3, GetSpellInfo(8512)), color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
 | 
			
		||||
    [string_lower("Sentry Totem")] = {id = 6495, texture = select(3, GetSpellInfo(6495)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
 | 
			
		||||
    [string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem
 | 
			
		||||
    [string_lower("Wrath of Air Totem")] = {id = 3738,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_SlowingTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
 | 
			
		||||
    [string_lower("Tranquil Air Totem")] = {id = 25908,texture = "Interface\\Icons\\INV_Staff_07", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
 | 
			
		||||
    [string_lower("Wrath of Air Totem")] = {id = 3738,texture = select(3, GetSpellInfo(3738)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
 | 
			
		||||
    [string_lower("Tranquil Air Totem")] = {id = 25908,texture = select(3, GetSpellInfo(25908)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
 | 
			
		||||
}
 | 
			
		||||
local localizedTotemData = {
 | 
			
		||||
    ["default"] = {
 | 
			
		||||
@@ -78,36 +78,11 @@ local localizedTotemData = {
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
 | 
			
		||||
    },
 | 
			
		||||
    ["frFR"] = {
 | 
			
		||||
        [string_lower("Totem incendiaire")] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
        [string_lower("Totem Langue de feu")] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
        [string_lower("Totem de lien terrestre")] = totemData[string_lower("Earthbind Totem")],
 | 
			
		||||
        [string_lower("Totem de Griffes de pierre")] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
        [string_lower("Totem Nova de feu")] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
        [string_lower("Totem de Magma")] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
        [string_lower("Totem de courroux")] = totemData[string_lower("Totem of Wrath")],
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
 | 
			
		||||
		[string_lower("Totem d'\195\169l\195\169mentaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
 | 
			
		||||
        [string_lower("Totem de Peau de pierre")] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
 | 
			
		||||
		[string_lower("Totem d'\195\169l\195\169mentaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
 | 
			
		||||
        [string_lower("Totem de Force de la Terre")] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
        [string_lower("Totem de r\195\169sistance au Givre")] = totemData[string_lower("Frost Resistance Totem")],
 | 
			
		||||
        [string_lower("Totem de r\195\169sistance au Feu")] = totemData[string_lower("Fire Resistance Totem")],
 | 
			
		||||
        [string_lower("Totem de Gl\195\168be")] = totemData[string_lower("Grounding Totem")],
 | 
			
		||||
        [string_lower("Totem de Gr\195\162ce a\195\169rienne")] = totemData[string_lower("Grace of Air Totem")],
 | 
			
		||||
        [string_lower("Totem de R\195\169sistance \195\160 la Nature")] = totemData[string_lower("Nature Resistance Totem")],
 | 
			
		||||
        [string_lower("Totem Furie-des-vents")] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
        [string_lower("Totem Sentinelle")] = totemData[string_lower("Sentry Totem")],
 | 
			
		||||
        [string_lower("Totem de Mur des vents")] = totemData[string_lower("Windwall Totem")],
 | 
			
		||||
        [string_lower("Totem de courroux de l'air")] = totemData[string_lower("Wrath of Air Totem")],
 | 
			
		||||
        [string_lower("Totem de S\195\169isme")] = totemData[string_lower("Tremor Totem")],
 | 
			
		||||
        [string_lower("Totem gu\195\169risseur")] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
        [string_lower("Totem de Purification du poison")] = totemData[string_lower("Poison Cleansing Totem")],
 | 
			
		||||
        [string_lower("Totem Fontaine de mana")] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
        [string_lower("Totem de Purification des maladies")] = totemData[string_lower("Disease Cleansing Totem")],
 | 
			
		||||
        [string_lower("Totem de purification")] = totemData[string_lower("Disease Cleansing Totem")],
 | 
			
		||||
        [string_lower("Totem de Vague de mana")] = totemData[string_lower("Mana Tide Totem")],
 | 
			
		||||
        [string_lower("Totem de Tranquillit\195\169 de l'air")] = totemData[string_lower("Tranquil Air Totem")],
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")], -- Earth Elemental Totem
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")], -- Fire Elemental Totem
 | 
			
		||||
    },
 | 
			
		||||
    ["ruRU"] = {
 | 
			
		||||
        [string_lower("")] = totemData[string_lower("Sentry Totem")], -- Sentry Totem
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -122,7 +97,7 @@ local function GetTotemColorDefaultOptions()
 | 
			
		||||
        return a.name < b.name
 | 
			
		||||
    end)
 | 
			
		||||
    for i=1,#indexedList do
 | 
			
		||||
        defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6}
 | 
			
		||||
        defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6, customText = ""}
 | 
			
		||||
        options["totem" .. indexedList[i].id] = {
 | 
			
		||||
            order = i+1,
 | 
			
		||||
            name = select(1, GetSpellInfo(indexedList[i].id)),
 | 
			
		||||
@@ -138,7 +113,7 @@ local function GetTotemColorDefaultOptions()
 | 
			
		||||
                },
 | 
			
		||||
                enabled = {
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    name = "Enabled",
 | 
			
		||||
                    name = L["Enabled"],
 | 
			
		||||
                    desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    width = "full",
 | 
			
		||||
@@ -188,12 +163,12 @@ local function GetTotemColorDefaultOptions()
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                customText = {
 | 
			
		||||
                  type = "input",
 | 
			
		||||
                  name = L["Custom totem name"],
 | 
			
		||||
                  order = 5,
 | 
			
		||||
                  width = "full",
 | 
			
		||||
                  get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText end,
 | 
			
		||||
                  set = function(info, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
 | 
			
		||||
                    type = "input",
 | 
			
		||||
                    name = L["Custom totem name"],
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    get = function(info) return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end,
 | 
			
		||||
                    set = function(info, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
 | 
			
		||||
                },
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
@@ -220,7 +195,7 @@ end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
local TotemPlates = Gladdy:NewModule("TotemPlates", nil, {
 | 
			
		||||
local TotemPlates = Gladdy:NewModule("Totem Plates", nil, {
 | 
			
		||||
    npTotems = true,
 | 
			
		||||
    npTotemsShowFriendly = true,
 | 
			
		||||
    npTotemsShowEnemy = true,
 | 
			
		||||
@@ -253,6 +228,34 @@ function TotemPlates:Initialize()
 | 
			
		||||
    self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
 | 
			
		||||
    self:RegisterEvent("PLAYER_TARGET_CHANGED")
 | 
			
		||||
    self:SetScript("OnEvent", TotemPlates.OnEvent)
 | 
			
		||||
    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
 | 
			
		||||
        --GetCVar("nameplateShowEnemyTotems")
 | 
			
		||||
        --SetCVar("nameplateShowEnemyTotems", true);
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
 | 
			
		||||
        --GetCVar("nameplateShowFriendlyTotems")
 | 
			
		||||
        --SetCVar("nameplateShowFriendlyTotems", true);
 | 
			
		||||
    end
 | 
			
		||||
    self.addon = "Blizzard"
 | 
			
		||||
    if (IsAddOnLoaded("Plater")) then
 | 
			
		||||
        self.addon = "Plater"
 | 
			
		||||
    elseif (IsAddOnLoaded("Kui_Nameplates")) then
 | 
			
		||||
        self.addon = "Kui_Nameplates"
 | 
			
		||||
    elseif (IsAddOnLoaded("NeatPlates")) then
 | 
			
		||||
        self.addon = "NeatPlates"
 | 
			
		||||
    elseif (IsAddOnLoaded("TidyPlates_ThreatPlates")) then
 | 
			
		||||
        self.addon = "TidyPlates_ThreatPlates"
 | 
			
		||||
    elseif (IsAddOnLoaded("Tukui")) then
 | 
			
		||||
        local _, C, _ = Tukui:unpack()
 | 
			
		||||
        if C.NamePlates.Enable then
 | 
			
		||||
            self.addon = "Tukui"
 | 
			
		||||
        end
 | 
			
		||||
    elseif (IsAddOnLoaded("ElvUI")) then
 | 
			
		||||
        local E = unpack(ElvUI)
 | 
			
		||||
        if E.private.nameplates.enable then
 | 
			
		||||
            self.addon = "ElvUI"
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:PLAYER_ENTERING_WORLD()
 | 
			
		||||
@@ -279,8 +282,7 @@ function TotemPlates:UpdateFrameOnce()
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
 | 
			
		||||
        self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        self:ToggleAddon(nameplate)
 | 
			
		||||
    end
 | 
			
		||||
    for i,gladdyTotemFrame in ipairs(self.totemPlateCache) do
 | 
			
		||||
        gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
@@ -293,6 +295,44 @@ end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- TotemPlates Frame
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPlates:CreateTotemFrame(nameplate)
 | 
			
		||||
    nameplate.gladdyTotemFrame = CreateFrame("Frame")
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
    nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill")
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetAlpha(0)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetBlendMode("ADD")
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetIgnoreParentAlpha(true)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
    nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetScript('OnUpdate', TotemPlates.OnUpdate)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetScript("OnHide", function(self)
 | 
			
		||||
        self.parent = nil
 | 
			
		||||
        self:SetParent(nil)
 | 
			
		||||
    end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Nameplate functions
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
@@ -303,6 +343,36 @@ function TotemPlates:PLAYER_TARGET_CHANGED()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:ToggleAddon(nameplate)
 | 
			
		||||
    if self.addon == "Blizzard" then
 | 
			
		||||
        nameplate.UnitFrame:Hide()
 | 
			
		||||
    elseif self.addon == "Plater" then
 | 
			
		||||
        nameplate.unitFrame:Hide()
 | 
			
		||||
    elseif self.addon == "Kui_Nameplates" then
 | 
			
		||||
        nameplate.kui:Hide()
 | 
			
		||||
    elseif self.addon == "NeatPlates" then
 | 
			
		||||
        nameplate.extended:Hide()
 | 
			
		||||
        nameplate.carrier:Hide()
 | 
			
		||||
    elseif self.addon == "TidyPlates_ThreatPlates" then
 | 
			
		||||
        nameplate.TPFrame:Hide()
 | 
			
		||||
    elseif self.addon == "Tukui" or self.addon == "ElvUI" then
 | 
			
		||||
        if nameplate.unitFrame then
 | 
			
		||||
            nameplate.unitFrame:Hide()
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates.OnUpdate(self)
 | 
			
		||||
    if (UnitIsUnit("mouseover", self.unitID) or UnitIsUnit("target", self.unitID)) then
 | 
			
		||||
        self.selectionHighlight:SetAlpha(.25)
 | 
			
		||||
    else
 | 
			
		||||
        self.selectionHighlight:SetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
    if (TotemPlates.addon == "Tukui" or TotemPlates.addon == "ElvUI") and self.parent and self.parent.unitFrame then
 | 
			
		||||
        self.parent.unitFrame:Hide()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
    local unitID = ...
 | 
			
		||||
    local isEnemy = UnitIsEnemy("player", unitID)
 | 
			
		||||
@@ -318,29 +388,14 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
    totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
 | 
			
		||||
    totemName = string_lower(totemName)
 | 
			
		||||
    local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
 | 
			
		||||
    local totemDataEntry = localizedTotemData["default"][totemName]
 | 
			
		||||
    local totemDataEntry = localizedTotemData["default"][totemName] or localizedTotemData["frFR"][totemName] or localizedTotemData["ruRU"][totemName]
 | 
			
		||||
    if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
 | 
			
		||||
 | 
			
		||||
        if #self.totemPlateCache > 0 then
 | 
			
		||||
            nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
 | 
			
		||||
        else
 | 
			
		||||
            nameplate.gladdyTotemFrame = CreateFrame("Frame", nil)
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder = nameplate.gladdyTotemFrame:CreateTexture(nil, "BORDER")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:ClearAllPoints()
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
 | 
			
		||||
            self:CreateTotemFrame(nameplate)
 | 
			
		||||
        end
 | 
			
		||||
        nameplate.gladdyTotemFrame.unitID = unitID
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemDataEntry = totemDataEntry
 | 
			
		||||
        nameplate.gladdyTotemFrame.parent = nameplate
 | 
			
		||||
        nameplate.gladdyTotemFrame:SetParent(nameplate)
 | 
			
		||||
@@ -352,21 +407,10 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
 | 
			
		||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
 | 
			
		||||
        nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
 | 
			
		||||
        nameplate.gladdyTotemFrame.parent = nameplate
 | 
			
		||||
        nameplate.gladdyTotemFrame:Show()
 | 
			
		||||
        TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
 | 
			
		||||
 | 
			
		||||
        nameplate.UnitFrame:SetAlpha(0)
 | 
			
		||||
        nameplate.UnitFrame.point = select(2, nameplate.UnitFrame.selectionHighlight:GetPoint())
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:ClearAllPoints()
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        nameplate.UnitFrame:SetScript("OnHide", function(unitFrame)
 | 
			
		||||
            unitFrame:SetAlpha(1)
 | 
			
		||||
            unitFrame.selectionHighlight:ClearAllPoints()
 | 
			
		||||
            unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.point, "TOPLEFT")
 | 
			
		||||
            unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.point, "BOTTOMRIGHT")
 | 
			
		||||
            unitFrame:SetScript("OnHide", nil)
 | 
			
		||||
        end)
 | 
			
		||||
        self:ToggleAddon(nameplate)
 | 
			
		||||
        self.activeTotemNameplates[unitID] = nameplate
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -415,12 +459,12 @@ function TotemPlates:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerTotems = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Totem General"],
 | 
			
		||||
            name = L["Totem Plates"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        npTotems = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Totem icons on/off"],
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            width = 0.9,
 | 
			
		||||
@@ -442,7 +486,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                icon = {
 | 
			
		||||
@@ -463,6 +507,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 20,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        npTotemPlatesWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -472,6 +517,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -482,7 +528,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Icon"],
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        npTremorFont = Gladdy:option({
 | 
			
		||||
@@ -501,6 +547,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        npTremorFontXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -510,6 +557,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = -300,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        npTremorFontYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -519,6 +567,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = -300,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -552,7 +601,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "double",
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            get = function(info)
 | 
			
		||||
                                local alphas = GetTotemOptions()
 | 
			
		||||
@@ -621,7 +670,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
        },
 | 
			
		||||
        npTotemColors = {
 | 
			
		||||
            order = 50,
 | 
			
		||||
            name = "Customize Totems",
 | 
			
		||||
            name = L["Customize Totems"],
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            args = select(2, Gladdy:GetTotemColors())
 | 
			
		||||
 
 | 
			
		||||
@@ -56,12 +56,12 @@ local function iconTimer(self, elapsed)
 | 
			
		||||
        elseif timeLeft <= 10 and timeLeft >= 5 then
 | 
			
		||||
            -- between 10s and 5s (orange)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", self.timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 5 and timeLeft > 0 then
 | 
			
		||||
            -- between 5s and 1s (red)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        else
 | 
			
		||||
            self.cooldownFont:SetText("")
 | 
			
		||||
@@ -71,9 +71,11 @@ end
 | 
			
		||||
 | 
			
		||||
function Trinket:CreateFrame(unit)
 | 
			
		||||
    local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    trinket:EnableMouse(false)
 | 
			
		||||
    trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    trinket.texture:SetAllPoints(trinket)
 | 
			
		||||
    trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
 | 
			
		||||
    trinket.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
 | 
			
		||||
    trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate")
 | 
			
		||||
    trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
 | 
			
		||||
@@ -128,7 +130,7 @@ function Trinket:UpdateFrame(unit)
 | 
			
		||||
    trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    trinket:ClearAllPoints()
 | 
			
		||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT") then
 | 
			
		||||
            trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
 | 
			
		||||
@@ -227,7 +229,7 @@ function Trinket:GetOptions()
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
@@ -238,15 +240,16 @@ function Trinket:GetOptions()
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        trinketSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Trinket size"],
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        trinketWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -255,6 +258,7 @@ function Trinket:GetOptions()
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -272,6 +276,7 @@ function Trinket:GetOptions()
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["No Cooldown Circle"],
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        trinketCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -280,6 +285,7 @@ function Trinket:GetOptions()
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -309,6 +315,7 @@ function Trinket:GetOptions()
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
@@ -319,12 +326,12 @@ function Trinket:GetOptions()
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            name = L["Icon position"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        trinketPos = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Trinket position"],
 | 
			
		||||
                            name = L["Icon position"],
 | 
			
		||||
                            desc = L["This changes positions of the trinket"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            values = {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,8 @@
 | 
			
		||||
local str_match, tonumber, tostring = string.match, tonumber, tostring
 | 
			
		||||
 | 
			
		||||
local UnitName = UnitName
 | 
			
		||||
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
 | 
			
		||||
local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
@@ -21,6 +23,13 @@ end
 | 
			
		||||
 | 
			
		||||
function VersionCheck:JOINED_ARENA()
 | 
			
		||||
    self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
 | 
			
		||||
    if IsInRaid(LE_PARTY_CATEGORY_HOME) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
 | 
			
		||||
    elseif IsInGroup(LE_PARTY_CATEGORY_INSTANCE) or IsInRaid(LE_PARTY_CATEGORY_INSTANCE) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "INSTANCE_CHAT", self.playerName)
 | 
			
		||||
    elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "PARTY", self.playerName)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function VersionCheck:Test(unit)
 | 
			
		||||
@@ -39,7 +48,7 @@ function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
 | 
			
		||||
        else
 | 
			
		||||
            Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
 | 
			
		||||
            Gladdy:Warn("Please download the latest Gladdy version at:")
 | 
			
		||||
            Gladdy:Warn("https://github.com/XiconQoo/Gladdy-TBC")
 | 
			
		||||
            Gladdy:Warn("https://www.curseforge.com/wow/addons/gladdy-tbc or https://github.com/XiconQoo/Gladdy-TBC")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -5,9 +5,9 @@ local XiconProfiles = Gladdy:NewModule("XiconProfiles", nil, {
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:ApplyKlimp()
 | 
			
		||||
    local deserialized = Gladdy.modules["ExportImport"]:Decode(Gladdy:GetKlimpProfile())
 | 
			
		||||
    local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetKlimpProfile())
 | 
			
		||||
    if deserialized then
 | 
			
		||||
        Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
        Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
@@ -15,9 +15,9 @@ function XiconProfiles:ApplyKlimp()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:ApplyKnall()
 | 
			
		||||
    local deserialized = Gladdy.modules["ExportImport"]:Decode(Gladdy:GetKnallProfile())
 | 
			
		||||
    local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetKnallProfile())
 | 
			
		||||
    if deserialized then
 | 
			
		||||
        Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
        Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
@@ -25,9 +25,29 @@ function XiconProfiles:ApplyKnall()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:ApplyClassic()
 | 
			
		||||
    local deserialized = Gladdy.modules["ExportImport"]:Decode(Gladdy:GetClassicProfile())
 | 
			
		||||
    local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetClassicProfile())
 | 
			
		||||
    if deserialized then
 | 
			
		||||
        Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
        Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
    Gladdy:ToggleFrame(3)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:ApplyClassicNoPet()
 | 
			
		||||
    local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetClassicProfileNoPet())
 | 
			
		||||
    if deserialized then
 | 
			
		||||
        Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
    Gladdy:ToggleFrame(3)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:ApplyBlizz()
 | 
			
		||||
    local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetBlizzardProfile())
 | 
			
		||||
    if deserialized then
 | 
			
		||||
        Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
@@ -36,10 +56,29 @@ end
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerProfileBlizzard = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = "Blizzard " .. L["Profile"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        blizzardProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                XiconProfiles:ApplyBlizz()
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Blizzard " .. L["Profile"],
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Blizz1.blp",
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 3,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileClassic = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Classic Profile"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
            name = "Classic " .. L["Profile"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
        },
 | 
			
		||||
        classicProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
@@ -48,17 +87,36 @@ function XiconProfiles:GetOptions()
 | 
			
		||||
                XiconProfiles:ApplyClassic()
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Classic Profile",
 | 
			
		||||
            desc = "Classic " .. L["Profile"],
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic1.blp",
 | 
			
		||||
            imageWidth = 256,
 | 
			
		||||
            imageHeight = 128,
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 3,
 | 
			
		||||
            order = 5,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileClassicNoPet = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = "Classic " .. L["Profile"] .. " No Pet",
 | 
			
		||||
            order = 6,
 | 
			
		||||
        },
 | 
			
		||||
        classicProfileNoPet = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                XiconProfiles:ApplyClassicNoPet()
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Classic " .. L["Profile"] .. " No Pet",
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic2.blp",
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 7,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileKnall = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Knall's Profile"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            name = "Knall's " .. L["Profile"],
 | 
			
		||||
            order = 8,
 | 
			
		||||
        },
 | 
			
		||||
        knallProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
@@ -67,17 +125,17 @@ function XiconProfiles:GetOptions()
 | 
			
		||||
                XiconProfiles:ApplyKnall()
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Knall's Profile",
 | 
			
		||||
            desc = "Knall's " .. L["Profile"],
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Knall1.blp",
 | 
			
		||||
            imageWidth = 256,
 | 
			
		||||
            imageHeight = 128,
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 5,
 | 
			
		||||
            order = 9,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileKlimp = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Klimp's Profile"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            name = "Klimp's " .. L["Profile"],
 | 
			
		||||
            order = 10,
 | 
			
		||||
        },
 | 
			
		||||
        klimpProfiles = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
@@ -86,12 +144,13 @@ function XiconProfiles:GetOptions()
 | 
			
		||||
                XiconProfiles:ApplyKlimp()
 | 
			
		||||
            end,
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Klimp1.blp",
 | 
			
		||||
            imageWidth = 256,
 | 
			
		||||
            imageHeight = 128,
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Klimp's Profile",
 | 
			
		||||
            desc = "Klimp's " .. L["Profile"],
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 7,
 | 
			
		||||
            order = 11,
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										222
									
								
								Options.lua
									
									
									
									
									
								
							
							
						
						
									
										222
									
								
								Options.lua
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
 | 
			
		||||
local type, pairs, tinsert, tsort, tostring = type, pairs, table.insert, table.sort, tostring
 | 
			
		||||
local type, pairs, tinsert, tsort, tostring, str_match, tonumber = type, pairs, table.insert, table.sort, tostring, string.match, tonumber
 | 
			
		||||
 | 
			
		||||
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
@@ -13,28 +13,28 @@ local L = Gladdy.L
 | 
			
		||||
Gladdy.defaults = {
 | 
			
		||||
    profile = {
 | 
			
		||||
        locked = false,
 | 
			
		||||
        hideBlizzard = "arena",
 | 
			
		||||
        x = 0,
 | 
			
		||||
        y = 0,
 | 
			
		||||
        growUp = false,
 | 
			
		||||
        growDirection = "BOTTOM",
 | 
			
		||||
        frameScale = 1,
 | 
			
		||||
        padding = 3,
 | 
			
		||||
        padding = 1,
 | 
			
		||||
        barWidth = 180,
 | 
			
		||||
        bottomMargin = 10,
 | 
			
		||||
        statusbarBorderOffset = 7,
 | 
			
		||||
        bottomMargin = 2,
 | 
			
		||||
        statusbarBorderOffset = 6,
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SLASH_GLADDY1 = "/gladdy"
 | 
			
		||||
SlashCmdList["GLADDY"] = function(msg)
 | 
			
		||||
    if (msg == "test2") then
 | 
			
		||||
        Gladdy:ToggleFrame(2)
 | 
			
		||||
    elseif (msg == "test5") then
 | 
			
		||||
        Gladdy:ToggleFrame(5)
 | 
			
		||||
    elseif (msg:find("test")) then
 | 
			
		||||
    if (str_match(msg, "test[1-5]")) then
 | 
			
		||||
        local _, num = str_match(msg, "(test)([1-5])")
 | 
			
		||||
        Gladdy:ToggleFrame(tonumber(num))
 | 
			
		||||
    elseif (msg == "test") then
 | 
			
		||||
        Gladdy:ToggleFrame(3)
 | 
			
		||||
    elseif (msg == "ui" or msg == "options" or msg == "config") then
 | 
			
		||||
        LibStub("AceConfigDialog-3.0"):Open("Gladdy")
 | 
			
		||||
        --Gladdy:ShowOptions()
 | 
			
		||||
    elseif (msg == "reset") then
 | 
			
		||||
        Gladdy.dbi:ResetProfile()
 | 
			
		||||
    elseif (msg == "hide") then
 | 
			
		||||
@@ -43,7 +43,8 @@ SlashCmdList["GLADDY"] = function(msg)
 | 
			
		||||
    else
 | 
			
		||||
        Gladdy:Print(L["Valid slash commands are:"])
 | 
			
		||||
        Gladdy:Print("/gladdy ui")
 | 
			
		||||
        Gladdy:Print("/gladdy test2-5")
 | 
			
		||||
        Gladdy:Print("/gladdy test")
 | 
			
		||||
        Gladdy:Print("/gladdy test1-5")
 | 
			
		||||
        Gladdy:Print("/gladdy hide")
 | 
			
		||||
        Gladdy:Print("/gladdy reset")
 | 
			
		||||
    end
 | 
			
		||||
@@ -97,6 +98,11 @@ local function setOpt(info, value)
 | 
			
		||||
    local key = info.arg or info[#info]
 | 
			
		||||
    Gladdy.dbi.profile[key] = value
 | 
			
		||||
    Gladdy:UpdateFrame()
 | 
			
		||||
    if Gladdy.db.hideBlizzard == "always" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 0)
 | 
			
		||||
    elseif Gladdy.db.hideBlizzard == "never" then
 | 
			
		||||
        SetCVar("showArenaEnemyFrames", 1)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
local function getColorOpt(info)
 | 
			
		||||
    local key = info.arg or info[#info]
 | 
			
		||||
@@ -114,7 +120,7 @@ function Gladdy:SetupModule(name, module, order)
 | 
			
		||||
        self.options.args[name] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = L[name],
 | 
			
		||||
            desc = L[name .. " settings"],
 | 
			
		||||
            desc = L[name] .. " " .. L["settings"],
 | 
			
		||||
            childGroups = "tab",
 | 
			
		||||
            order = order,
 | 
			
		||||
            args = {},
 | 
			
		||||
@@ -152,7 +158,7 @@ local function pairsByKeys(t)
 | 
			
		||||
    for k in pairs(t) do
 | 
			
		||||
        tinsert(a, k)
 | 
			
		||||
    end
 | 
			
		||||
    tsort(a)
 | 
			
		||||
    tsort(a, function(a, b) return L[a] < L[b] end)
 | 
			
		||||
 | 
			
		||||
    local i = 0
 | 
			
		||||
    return function()
 | 
			
		||||
@@ -194,10 +200,31 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                        desc = L["If enabled the frame will grow upwards instead of downwards"],
 | 
			
		||||
                        order = 2,
 | 
			
		||||
                    },
 | 
			
		||||
                    growDirection = {
 | 
			
		||||
                        type = "select",
 | 
			
		||||
                        name = L["Grow Direction"],
 | 
			
		||||
                        order = 3,
 | 
			
		||||
                        values = {
 | 
			
		||||
                            ["BOTTOM"] = L["Down"],
 | 
			
		||||
                            ["TOP"] = L["Up"],
 | 
			
		||||
                            ["LEFT"] = L["Left"],
 | 
			
		||||
                            ["RIGHT"] = L["Right"],
 | 
			
		||||
                        }
 | 
			
		||||
                    },
 | 
			
		||||
                    hideBlizzard = {
 | 
			
		||||
                        type = "select",
 | 
			
		||||
                        name = L["Hide Blizzard"],
 | 
			
		||||
                        values = {
 | 
			
		||||
                            ["arena"] = L["Arena only"],
 | 
			
		||||
                            ["never"] = L["Never"],
 | 
			
		||||
                            ["always"] = L["Always"],
 | 
			
		||||
                        },
 | 
			
		||||
                        order = 4,
 | 
			
		||||
                    },
 | 
			
		||||
                    group = {
 | 
			
		||||
                        type = "group",
 | 
			
		||||
                        name = "General",
 | 
			
		||||
                        order = 3,
 | 
			
		||||
                        name = L["General"],
 | 
			
		||||
                        order = 5,
 | 
			
		||||
                        childGroups = "tree",
 | 
			
		||||
                        args = {
 | 
			
		||||
                            frameGeneral = {
 | 
			
		||||
@@ -239,11 +266,11 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                    },
 | 
			
		||||
                                    bottomMargin = {
 | 
			
		||||
                                        type = "range",
 | 
			
		||||
                                        name = L["Bottom margin"],
 | 
			
		||||
                                        name = L["Margin"],
 | 
			
		||||
                                        desc = L["Margin between each button"],
 | 
			
		||||
                                        order = 7,
 | 
			
		||||
                                        min = -100,
 | 
			
		||||
                                        max = 100,
 | 
			
		||||
                                        min = -200,
 | 
			
		||||
                                        max = 200,
 | 
			
		||||
                                        step = 1,
 | 
			
		||||
                                    },
 | 
			
		||||
                                }
 | 
			
		||||
@@ -268,7 +295,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local c = Gladdy.db.trinketDisableCircle
 | 
			
		||||
                                            local d = Gladdy.db.drDisableCircle
 | 
			
		||||
                                            local e = Gladdy.db.buffsDisableCircle
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e) then
 | 
			
		||||
                                            local f = Gladdy.db.racialDisableCircle
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -280,6 +308,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.trinketDisableCircle = value
 | 
			
		||||
                                            Gladdy.db.drDisableCircle = value
 | 
			
		||||
                                            Gladdy.db.buffsDisableCircle = value
 | 
			
		||||
                                            Gladdy.db.racialDisableCircle = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        width= "full",
 | 
			
		||||
@@ -297,7 +326,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local c = Gladdy.db.auraCooldownAlpha
 | 
			
		||||
                                            local d = Gladdy.db.trinketCooldownAlpha
 | 
			
		||||
                                            local e = Gladdy.db.buffsCooldownAlpha
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e) then
 | 
			
		||||
                                            local f = Gladdy.db.racialCooldownAlpha
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -309,6 +339,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.auraCooldownAlpha = value
 | 
			
		||||
                                            Gladdy.db.trinketCooldownAlpha = value
 | 
			
		||||
                                            Gladdy.db.buffsCooldownAlpha = value
 | 
			
		||||
                                            Gladdy.db.racialCooldownAlpha = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -332,33 +363,42 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        dialogControl = "LSM30_Font",
 | 
			
		||||
                                        values = AceGUIWidgetLSMlists.font,
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            local a = Gladdy.db.castBarFont
 | 
			
		||||
                                            local b = Gladdy.db.healthBarFont
 | 
			
		||||
                                            local c = Gladdy.db.powerBarFont
 | 
			
		||||
                                            local a = Gladdy.db.auraFont
 | 
			
		||||
                                            local b = Gladdy.db.buffsFont
 | 
			
		||||
                                            local c = Gladdy.db.castBarFont
 | 
			
		||||
                                            local d = Gladdy.db.cooldownFont
 | 
			
		||||
                                            local e = Gladdy.db.drFont
 | 
			
		||||
                                            local f = Gladdy.db.auraFont
 | 
			
		||||
                                            local g = Gladdy.db.buffsFont
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f and a == g) then
 | 
			
		||||
                                            local f = Gladdy.db.healthBarFont
 | 
			
		||||
                                            local g = Gladdy.db.petHealthBarFont
 | 
			
		||||
                                            local h = Gladdy.db.powerBarFont
 | 
			
		||||
                                            local i = Gladdy.db.racialFont
 | 
			
		||||
                                            local j = Gladdy.db.npTremorFont
 | 
			
		||||
                                            local k = Gladdy.db.trinketFont
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f
 | 
			
		||||
                                                    and a == g and a == h and a == i and a == j and a == k) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
                                            end
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, value)
 | 
			
		||||
                                            Gladdy.db.castBarFont = value
 | 
			
		||||
                                            Gladdy.db.healthBarFont = value
 | 
			
		||||
                                            Gladdy.db.powerBarFont = value
 | 
			
		||||
                                            Gladdy.db.cooldownFont = value
 | 
			
		||||
                                            Gladdy.db.drFont = value
 | 
			
		||||
                                            Gladdy.db.auraFont = value
 | 
			
		||||
                                            Gladdy.db.buffsFont = value
 | 
			
		||||
                                            Gladdy.db.castBarFont = value
 | 
			
		||||
                                            Gladdy.db.cooldownFont = value
 | 
			
		||||
                                            Gladdy.db.drFont = value
 | 
			
		||||
                                            Gladdy.db.healthBarFont = value
 | 
			
		||||
                                            Gladdy.db.petHealthBarFont = value
 | 
			
		||||
                                            Gladdy.db.powerBarFont = value
 | 
			
		||||
                                            Gladdy.db.racialFont = value
 | 
			
		||||
                                            Gladdy.db.npTremorFont = value
 | 
			
		||||
                                            Gladdy.db.trinketFont = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    fontColor = {
 | 
			
		||||
                                        type = "color",
 | 
			
		||||
                                        name = L["Font color"],
 | 
			
		||||
                                        name = L["Font color text"],
 | 
			
		||||
                                        desc = L["Color of the text"],
 | 
			
		||||
                                        order = 12,
 | 
			
		||||
                                        hasAlpha = true,
 | 
			
		||||
@@ -366,8 +406,10 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.healthBarFontColor
 | 
			
		||||
                                            local b = Gladdy.db.powerBarFontColor
 | 
			
		||||
                                            local c = Gladdy.db.castBarFontColor
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarFontColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
@@ -378,6 +420,35 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.healthBarFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.powerBarFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.castBarFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.petHealthBarFontColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    fontColorCD = {
 | 
			
		||||
                                        type = "color",
 | 
			
		||||
                                        name = L["Font color timer"],
 | 
			
		||||
                                        desc = L["Color of the timers"],
 | 
			
		||||
                                        order = 12,
 | 
			
		||||
                                        hasAlpha = true,
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            local a = Gladdy.db.auraFontColor
 | 
			
		||||
                                            local b = Gladdy.db.buffsFontColor
 | 
			
		||||
                                            local c = Gladdy.db.cooldownFontColor
 | 
			
		||||
                                            local d = Gladdy.db.drFontColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
                                            end
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, r, g, b, a)
 | 
			
		||||
                                            local rgb = {r = r, g = g, b = b, a = a}
 | 
			
		||||
                                            Gladdy.db.auraFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.buffsFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.cooldownFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.drFontColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -400,27 +471,34 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        order = 14,
 | 
			
		||||
                                        values = Gladdy:GetIconStyles(),
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            if (Gladdy.db.classIconBorderStyle == Gladdy.db.trinketBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.castBarIconStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.auraBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.buffsBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.drBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.npTotemPlatesBorderStyle) then
 | 
			
		||||
                                                return Gladdy.db.classIconBorderStyle
 | 
			
		||||
                                            if (Gladdy.db.auraBorderStyle == Gladdy.db.buffsBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.castBarIconStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.classIconBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.ciBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.drBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.racialBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.npTotemPlatesBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.petPortraitBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.trinketBorderStyle) then
 | 
			
		||||
                                                return Gladdy.db.auraBorderStyle
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
                                            end
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, value)
 | 
			
		||||
                                            Gladdy.db.classIconBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.trinketBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.castBarIconStyle = value
 | 
			
		||||
                                            Gladdy.db.auraBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.npTotemPlatesBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.cooldownBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.buffsBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.castBarIconStyle = value
 | 
			
		||||
                                            Gladdy.db.classIconBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.ciBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.cooldownBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.drBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.racialBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.npTotemPlatesBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.petPortraitBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.trinketBorderStyle = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -431,11 +509,25 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        order = 15,
 | 
			
		||||
                                        hasAlpha = true,
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            local a = Gladdy.db.classIconBorderColor
 | 
			
		||||
                                            local b = Gladdy.db.trinketBorderColor
 | 
			
		||||
                                            local c = Gladdy.db.castBarIconColor
 | 
			
		||||
                                            local a = Gladdy.db.auraBuffBorderColor
 | 
			
		||||
                                            local b = Gladdy.db.auraDebuffBorderColor
 | 
			
		||||
                                            local c = Gladdy.db.buffsBorderColor
 | 
			
		||||
                                            local d = Gladdy.db.castBarIconColor
 | 
			
		||||
                                            local e = Gladdy.db.classIconBorderColor
 | 
			
		||||
                                            local f = Gladdy.db.ciBorderColor
 | 
			
		||||
                                            local g = Gladdy.db.cooldownBorderColor
 | 
			
		||||
                                            local h = Gladdy.db.drBorderColor
 | 
			
		||||
                                            local i = Gladdy.db.trinketBorderColor
 | 
			
		||||
                                            local j = Gladdy.db.racialBorderColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a
 | 
			
		||||
                                                    and a.r == e.r and a.g == e.g and a.b == e.b and a.a == e.a
 | 
			
		||||
                                                    and a.r == f.r and a.g == f.g and a.b == f.b and a.a == f.a
 | 
			
		||||
                                                    and a.r == g.r and a.g == g.g and a.b == g.b and a.a == g.a
 | 
			
		||||
                                                    and a.r == h.r and a.g == h.g and a.b == h.b and a.a == h.a
 | 
			
		||||
                                                    and a.r == i.r and a.g == i.g and a.b == i.b and a.a == i.a
 | 
			
		||||
                                                    and a.r == j.r and a.g == j.g and a.b == j.b and a.a == j.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
@@ -443,13 +535,16 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, r, g, b, a)
 | 
			
		||||
                                            local rgb = {r = r, g = g, b = b, a = a}
 | 
			
		||||
                                            Gladdy.db.classIconBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.trinketBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.castBarIconColor = rgb
 | 
			
		||||
                                            Gladdy.db.npTotemPlatesBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.drBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.cooldownBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.auraBuffBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.auraDebuffBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.buffsBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.castBarIconColor = rgb
 | 
			
		||||
                                            Gladdy.db.classIconBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.ciBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.cooldownBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.drBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.trinketBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.racialBorderColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -476,7 +571,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.healthBarTexture
 | 
			
		||||
                                            local b = Gladdy.db.powerBarTexture
 | 
			
		||||
                                            local c = Gladdy.db.castBarTexture
 | 
			
		||||
                                            if (a == b and a == c) then
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarTexture
 | 
			
		||||
                                            if (a == b and a == c and a == d) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -486,6 +582,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.healthBarTexture = value
 | 
			
		||||
                                            Gladdy.db.powerBarTexture = value
 | 
			
		||||
                                            Gladdy.db.castBarTexture = value
 | 
			
		||||
                                            Gladdy.db.petHealthBarTexture = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        width= "full",
 | 
			
		||||
@@ -501,7 +598,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.healthBarBorderStyle
 | 
			
		||||
                                            local b = Gladdy.db.powerBarBorderStyle
 | 
			
		||||
                                            local c = Gladdy.db.castBarBorderStyle
 | 
			
		||||
                                            if (a == b and a == c) then
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarBorderStyle
 | 
			
		||||
                                            if (a == b and a == c and a == d) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -511,6 +609,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.healthBarBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.powerBarBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.castBarBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.petHealthBarBorderStyle = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -532,8 +631,10 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.castBarBorderColor
 | 
			
		||||
                                            local b = Gladdy.db.healthBarBorderColor
 | 
			
		||||
                                            local c = Gladdy.db.powerBarBorderColor
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarBorderColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
@@ -544,6 +645,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.castBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.healthBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.powerBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.petHealthBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -716,7 +818,7 @@ function Gladdy:GetAuras(auraType)
 | 
			
		||||
                name = classSpells[i].name,
 | 
			
		||||
                type = "toggle",
 | 
			
		||||
                image = texture,
 | 
			
		||||
                width = "2",
 | 
			
		||||
                width = "full",
 | 
			
		||||
                arg = tostring(classSpells[i].id[1])
 | 
			
		||||
            }
 | 
			
		||||
            defaultDebuffs[tostring(classSpells[i].id[1])] = true
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										116
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										116
									
								
								README.md
									
									
									
									
									
								
							@@ -1,31 +1,47 @@
 | 
			
		||||
# Gladdy - TBC
 | 
			
		||||
 | 
			
		||||
### The most powerful arena addon for WoW TBC 2.5.1
 | 
			
		||||
## [v1.06-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.06-Beta/Gladdy_TBC-Classic_v1.06-Beta.zip)
 | 
			
		||||
## [v1.15-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.15-Beta/Gladdy_TBC-Classic_v1.15-Beta.zip)
 | 
			
		||||
 | 
			
		||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
 | 
			
		||||
 | 
			
		||||
### Origin
 | 
			
		||||
 | 
			
		||||
Based on https://github.com/Schaka/gladdy
 | 
			
		||||
Based on https://github.com/miraage/gladdy
 | 
			
		||||
 | 
			
		||||
### Motivation for this edit
 | 
			
		||||
 | 
			
		||||
The goal is to make Gladdy highly configurable in it's appearance. Everything can be arranged left or right independently. Also I gave Gladdy a new look with black borders. A lot can be configured.
 | 
			
		||||
 | 
			
		||||
### Modules:
 | 
			
		||||
- Announcement (drink, trinket usage, spec detection ...)
 | 
			
		||||
- ArenaCountDown
 | 
			
		||||
- Auras (show important (de)buffs in the class icon)
 | 
			
		||||
- Cooldown (tracks important cooldowns)
 | 
			
		||||
- Diminishing (tracks DRs)
 | 
			
		||||
- ExportImport (share your profile with your friends in the form of a string, which can be imported)
 | 
			
		||||
- Highlight (highlights focus and target)
 | 
			
		||||
- Pets (show arena pets)
 | 
			
		||||
- TotemPlates (show totem icons instead of normal nameplates)
 | 
			
		||||
- Trinket (tracks trinket usage)
 | 
			
		||||
- VersionCheck (checks if you use an older version that your teammate)
 | 
			
		||||
- XiconProfiles (predefined profiles to start your configuration from)
 | 
			
		||||
- **Announcement** (drink, trinket usage, spec detection ...)
 | 
			
		||||
- **ArenaCountDown**
 | 
			
		||||
- **Auras** (show important (de)buffs as well as interrupts on the class icon)
 | 
			
		||||
- **BuffsDebuffs** (show buffs and debuffs on arena frames - can be filtered)
 | 
			
		||||
- **CastBar** (shows a castbar, can be disabled)
 | 
			
		||||
- **ClassIcon** (or specicon, once detected)
 | 
			
		||||
- **Clicks** (bind spells or macros to click actions)
 | 
			
		||||
- **CombatIndicator** (shows a sword icon if unit is in combat)
 | 
			
		||||
- **Cooldown** (tracks important cooldowns)
 | 
			
		||||
- **Diminishing** (tracks DRs)
 | 
			
		||||
- **ExportImport** (share your profile with your friends in the form of a string, which can be imported)
 | 
			
		||||
- **Highlight** (highlights focus and target)
 | 
			
		||||
- **Pets** (show arena pets)
 | 
			
		||||
- **Racial** (show arena racial cooldowns)
 | 
			
		||||
- **Range Check** (checks the range to a unit by a configurable spell)
 | 
			
		||||
- **Shadowsight Timer** (shows a little movable frame with time left until Shadow Eyes spawn)
 | 
			
		||||
- **TotemPlates** (show totem icons instead of normal nameplates, compatible with **Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI**)
 | 
			
		||||
- **Trinket** (tracks trinket usage)
 | 
			
		||||
- **VersionCheck** (checks if you use an older version that your teammate)
 | 
			
		||||
- **XiconProfiles** (predefined profiles to start your configuration from)
 | 
			
		||||
 | 
			
		||||
### Valid Slash commands
 | 
			
		||||
 | 
			
		||||
- **/gladdy ui** (shows config)
 | 
			
		||||
- **/gladdy test** (standard 3v3 test mode)
 | 
			
		||||
- **/gladdy test1** to **/gladdy test5** (test mode with 1-5 frames active)
 | 
			
		||||
- **/gladdy hide** (hides the frames)
 | 
			
		||||
- **/gladdy reset** (resets current profile to default settings)
 | 
			
		||||
 | 
			
		||||
## Screenshots
 | 
			
		||||
 | 
			
		||||
@@ -33,8 +49,80 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
 | 
			
		||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample2.jpg" align="right" width="48.5%">
 | 
			
		||||
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample3.png" width="48.5%">
 | 
			
		||||
 | 
			
		||||
## Special Thanks
 | 
			
		||||
 | 
			
		||||
- **miraage** - the origininal author of Gladdy! Your work set the foundation for this edit. Thanks!
 | 
			
		||||
- **Schaka** - the maintainer of Gladdy! (thanks for letting me continue Gladdy and all the work you put into the TBC community)
 | 
			
		||||
- **Macumba** (thanks for all the support, your feedback and your dedication for the TBC community)
 | 
			
		||||
- **RMO** (without you I would not have modified Gladdy at all and thanks for all the suggestions and active feedback)
 | 
			
		||||
- **Ur0b0r0s aka DrainTheLock** (thanks for testing, giving feedback and correcting/adding wrong CDs)
 | 
			
		||||
- **Klimp** (thanks for all the suggestions and active feedback)
 | 
			
		||||
- **the whole TBC addons 2.4.3 discord** (thanks for the support and great community, especially the MVPs)
 | 
			
		||||
- **Hydra** (thanks for constructive feedback and suggestions)
 | 
			
		||||
 | 
			
		||||
### Changes
 | 
			
		||||
 | 
			
		||||
### v1.15-Beta
 | 
			
		||||
- hotfix added entangling roots nature's grasp
 | 
			
		||||
 | 
			
		||||
### v1.14-Beta
 | 
			
		||||
- hotfix for secure button grow direction up
 | 
			
		||||
 | 
			
		||||
### v1.13-Beta
 | 
			
		||||
- frames behave now to mouseover macros
 | 
			
		||||
- added Range Check module (configurable which spell is used for range check)
 | 
			
		||||
- added Shadowsight Timer module (with announce)
 | 
			
		||||
- added Clicks module
 | 
			
		||||
- added Interrupt Tracker in Aura module (border color by spell school locked)
 | 
			
		||||
- TotemPlates compatible with Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI
 | 
			
		||||
- added a new Classic Profile in XiconProfiles
 | 
			
		||||
- hide blizzard arena frames option added in General
 | 
			
		||||
- castbar enable/disable
 | 
			
		||||
- powerbar enable/disable
 | 
			
		||||
- added some auras (Blackout, Improved Hamstring, Mace Stun, Stormherald Stun, Shadowsight Buff)
 | 
			
		||||
- added Swiftmend and Berserker Rage cooldowns
 | 
			
		||||
- changed textures for Mace Stun, Charge Stun and Intercept Stun
 | 
			
		||||
- reduced BLP size by 80%
 | 
			
		||||
- show XiconProfiles on first login
 | 
			
		||||
- DR bigger icons possible
 | 
			
		||||
- minor fixes
 | 
			
		||||
 | 
			
		||||
### v1.12-Beta
 | 
			
		||||
- fix classic profile
 | 
			
		||||
 | 
			
		||||
### v1.11-Beta
 | 
			
		||||
- TotemPlates fix after blizzard update
 | 
			
		||||
 | 
			
		||||
### v1.10-Beta
 | 
			
		||||
- fix german and russian client not working
 | 
			
		||||
- ArenaCountdown loacalization now working for all languages (except itIT...beta has no option to select italian)
 | 
			
		||||
- Race and Class localization working for all languages
 | 
			
		||||
- Localization finished for German
 | 
			
		||||
 | 
			
		||||
#### v1.09-Beta
 | 
			
		||||
- fix Blizzard profile not having all modules preconfigured
 | 
			
		||||
 | 
			
		||||
#### v1.08-Beta
 | 
			
		||||
- fix Buffs not showing on class icon
 | 
			
		||||
- added option highlight to be inside
 | 
			
		||||
- added option to grow frames vertically
 | 
			
		||||
- added new profile to XiconProfile (Blizzard raid style)
 | 
			
		||||
- minor bugfixes
 | 
			
		||||
 | 
			
		||||
#### v1.07-Beta
 | 
			
		||||
 | 
			
		||||
- CombatIndicator module added
 | 
			
		||||
- spec icon option added to Classicon module
 | 
			
		||||
- arena1-5 for name option added
 | 
			
		||||
- add a couple buffs to LibClassAuras
 | 
			
		||||
- add blessing of sacrifice and intervene to auras
 | 
			
		||||
- general options updated to apply font/borders/etc for all frames
 | 
			
		||||
- XiconProfiles updated
 | 
			
		||||
- /gladdy test1-5 now possible
 | 
			
		||||
- fix PowerBar text updates
 | 
			
		||||
- click through frames exept health/power bar
 | 
			
		||||
- add mask texture for icons
 | 
			
		||||
 | 
			
		||||
#### v1.06-Beta
 | 
			
		||||
- fixed BuffsDebuff module
 | 
			
		||||
- fix racial texture reset
 | 
			
		||||
 
 | 
			
		||||
@@ -14,4 +14,5 @@
 | 
			
		||||
    <Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
 | 
			
		||||
    <Include file="libs\DRData-1.0\DRData-1.0.xml"/>
 | 
			
		||||
    <Include file="libs\LibClassAuras-1.0\lib.xml"/>
 | 
			
		||||
    <Include file="libs\LibSpellRange-1.0\lib.xml"/>
 | 
			
		||||
</Ui>
 | 
			
		||||
		Reference in New Issue
	
	Block a user