Gladdy-TBC/Frame.lua

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local CreateFrame = CreateFrame
local UIParent = UIParent
local InCombatLockdown = InCombatLockdown
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local math_abs = math.abs
local pairs = pairs
local LibStub = LibStub
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local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
Gladdy.BUTTON_DEFAULTS = {
name = "",
guid = "",
raceLoc = "",
classLoc = "",
class = "",
health = "",
healthMax = 0,
power = 0,
powerMax = 0,
powerType = 0,
spec = "",
testSpec = "",
spells = {},
ns = false,
nf = false,
pom = false,
fd = false,
damaged = 0,
click = false,
stealthed = false,
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classColors = {},
lastState = 0,
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}
function Gladdy:CreateFrame()
self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
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self.frame.background = CreateFrame("Frame", nil, self.frame, BackdropTemplateMixin and "BackdropTemplate")
self.frame.background:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = false, tileSize = 16})
self.frame.background:SetFrameStrata("BACKGROUND")
self.frame.background:SetBackdropColor(Gladdy:SetColor(self.db.backgroundColor))
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self.frame.background:SetAllPoints(self.frame)
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--self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY")
--self.frame.texture:SetAllPoints(self.frame)
--self.frame.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
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self.frame:SetClampedToScreen(true)
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self.frame:EnableMouse(false)
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self.frame:SetMovable(true)
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--self.frame:RegisterForDrag("LeftButton")
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self.frame:SetScript("OnDragStart", function(f)
if (not InCombatLockdown() and not self.db.locked) then
f:StartMoving()
end
end)
self.frame:SetScript("OnDragStop", function(f)
if (not InCombatLockdown()) then
f:StopMovingOrSizing()
local scale = f:GetEffectiveScale()
self.db.x = f:GetLeft() * scale
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self.db.y = (self.db.growDirection == "TOP" and f:GetBottom() or f:GetTop()) * scale
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end
end)
self.anchor = CreateFrame("Button", "GladdyAnchor", self.frame, BackdropTemplateMixin and "BackdropTemplate")
self.anchor:SetHeight(20)
self.anchor:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16 })
self.anchor:SetBackdropColor(0, 0, 0, 1)
self.anchor:SetClampedToScreen(true)
self.anchor:EnableMouse(true)
self.anchor:SetMovable(true)
self.anchor:RegisterForDrag("LeftButton")
self.anchor:RegisterForClicks("RightButtonUp")
self.anchor:SetScript("OnDragStart", function()
if (not InCombatLockdown() and not self.db.locked) then
self.frame:StartMoving()
end
end)
self.anchor:SetScript("OnDragStop", function()
if (not InCombatLockdown()) then
self.frame:StopMovingOrSizing()
local scale = self.frame:GetEffectiveScale()
self.db.x = self.frame:GetLeft() * scale
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self.db.y = (self.db.growDirection == "TOP" and self.frame:GetBottom() or self.frame:GetTop()) * scale
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end
end)
self.anchor:SetScript("OnClick", function()
if (not InCombatLockdown()) then
self:ShowOptions()
end
end)
self.anchor.text = self.anchor:CreateFontString("GladdyAnchorText", "ARTWORK", "GameFontHighlightSmall")
self.anchor.text:SetText(L["Gladdy - drag to move"])
self.anchor.text:SetPoint("CENTER")
self.anchor.button = CreateFrame("Button", "GladdyAnchorButton", self.anchor, "UIPanelCloseButton")
self.anchor.button:SetWidth(20)
self.anchor.button:SetHeight(20)
self.anchor.button:SetPoint("RIGHT", self.anchor, "RIGHT", 2, 0)
self.anchor.button:SetScript("OnClick", function(_, _, down)
if (not down) then
self.db.locked = true
self:UpdateFrame()
end
end)
if (self.db.locked) then
self.anchor:Hide()
end
self.frame:Hide()
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end
function Gladdy:UpdateFrame()
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if (InCombatLockdown()) then
return
end
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if (not self.frame) then
self:CreateFrame()
end
local teamSize = self.curBracket or 0
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local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
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local powerBarHeight = self.db.powerBarEnabled and (self.db.powerBarHeight + 1) or 0
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local margin = powerBarHeight
local height = (self.db.healthBarHeight + powerBarHeight) * teamSize
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+ (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
+ self.db.bottomMargin * (teamSize - 1)
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-- Highlight
margin = margin + highlightBorderSize
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margin, height = Gladdy:LegacyPositioning(margin, height, teamSize)
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-- GrowDirection
if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
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height = self.db.healthBarHeight + powerBarHeight
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end
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self.frame:SetScale(self.db.frameScale)
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self:PixelPerfectScale(false)
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self.frame:SetWidth(self.db.barWidth + highlightBorderSize)
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self.frame:SetHeight(height)
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self.frame:ClearAllPoints()
self.frame.background:SetBackdropColor(Gladdy:SetColor(self.db.backgroundColor))
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self.frame:ClearAllPoints()
if (self.db.x == 0 and self.db.y == 0) then
self.frame:SetPoint("CENTER")
else
local scale = self.frame:GetEffectiveScale()
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if (self.db.growDirection == "TOP") then
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self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
else
self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
end
end
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--Anchor
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self.anchor:SetWidth(self.db.barWidth * 2 + highlightBorderSize)
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self.anchor:ClearAllPoints()
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if (self.db.growDirection == "TOP") then
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self.anchor:SetPoint("TOP", self.frame, "BOTTOM")
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elseif self.growDirection == "BOTTOM" or self.growDirection == "RIGHT" then
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self.anchor:SetPoint("BOTTOM", self.frame, "TOP")
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else
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self.anchor:SetPoint("BOTTOM", self.frame, "TOP")
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end
if (self.db.locked) then
self.anchor:Hide()
else
self.anchor:Show()
end
for i = 1, teamSize do
local button = self.buttons["arena" .. i]
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button:SetWidth(self.db.barWidth)
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button:SetHeight(self.db.healthBarHeight)
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button.secure:SetWidth(self.db.barWidth)
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button.secure:SetHeight(self.db.healthBarHeight + powerBarHeight)
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button:ClearAllPoints()
button.secure:ClearAllPoints()
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if (self.db.growDirection == "TOP") then
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if (i == 1) then
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button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", 0, powerBarHeight)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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else
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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end
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elseif (self.db.growDirection == "BOTTOM") then
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if (i == 1) then
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button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, 0)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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else
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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end
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elseif (self.db.growDirection == "LEFT") then
if (i == 1) then
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button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -0, 0)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else
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button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", - self.db.bottomMargin, 0)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end
elseif (self.db.growDirection == "RIGHT") then
if (i == 1) then
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button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, 0)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else
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button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", self.db.bottomMargin, 0)
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button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end
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end
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for _, v in self:IterModules() do
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self:Call(v, "UpdateFrame", "arena" .. i)
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end
end
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for _, v in self:IterModules() do
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self:Call(v, "UpdateFrameOnce")
end
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if Gladdy.db.hideBlizzard == "always" then
Gladdy:BlizzArenaSetAlpha(0)
elseif Gladdy.db.hideBlizzard == "arena" then
if Gladdy.curBracket then
Gladdy:BlizzArenaSetAlpha(0)
else
Gladdy:BlizzArenaSetAlpha(1)
end
elseif Gladdy.db.hideBlizzard == "never" then
Gladdy:BlizzArenaSetAlpha(1)
end
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if (not Gladdy.db.newLayout) then
Gladdy.db.newLayout = true
--get margin
local arena1Bottom
local arena2Top
if (self.db.growDirection == "BOTTOM") then
arena1Bottom = self.buttons["arena1"].secure:GetBottom()
arena2Top = self.buttons["arena2"].secure:GetTop()
elseif (self.db.growDirection == "TOP") then
arena1Bottom = self.buttons["arena1"].secure:GetTop()
arena2Top = self.buttons["arena2"].secure:GetBottom()
elseif (self.db.growDirection == "LEFT") then
arena1Bottom = self.buttons["arena1"].secure:GetLeft()
arena2Top = self.buttons["arena2"].secure:GetRight()
elseif (self.db.growDirection == "RIGHT") then
arena1Bottom = self.buttons["arena1"].secure:GetRight()
arena2Top = self.buttons["arena2"].secure:GetLeft()
end
Gladdy.db.bottomMargin = math_abs(arena1Bottom - arena2Top)
Gladdy:UpdateFrame()
end
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end
function Gladdy:HideFrame()
if (self.frame) then
if InCombatLockdown() then
self.startTest = nil
self.hideFrame = true
else
self:Reset()
self.frame:Hide()
end
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self.frame.testing = nil
end
end
function Gladdy:ToggleFrame(i)
self:Reset()
if (self.frame and self.frame:IsShown() and i == self.curBracket) then
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self.frame.testing = nil
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self:HideFrame()
else
self.curBracket = i
if (not self.frame) then
self:CreateFrame()
end
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self.frame.testing = true
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for o = 1, self.curBracket do
local unit = "arena" .. o
if (not self.buttons[unit]) then
self:CreateButton(o)
end
end
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self:Reset()
self.curBracket = i
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self:UpdateFrame()
if InCombatLockdown() then
Gladdy:Print("Gladdy frames show as soon as you leave combat")
self.showFrame = true
self.startTest = true
else
self:Test()
self.frame:Show()
end
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end
end
function Gladdy:CreateButton(i)
if (not self.frame) then
self:CreateFrame()
end
local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
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button:EnableMouse(false)
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--button:SetAlpha(0)
--button.texture = button:CreateTexture(nil, "OVERLAY")
--button.texture:SetAllPoints(button)
--button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
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local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
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secure:RegisterForClicks("AnyUp")
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secure:RegisterForClicks("AnyDown")
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secure:SetAttribute("target", "arena" .. i)
secure:SetAttribute("focus", "arena" .. i)
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secure:SetAttribute("unit", "arena" .. i)
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--[[
secure:SetAttribute("target", i == 1 and "player" or "focus")
secure:SetAttribute("focus", i == 1 and "player" or "focus")
secure:SetAttribute("unit", i == 1 and "player" or "focus")
--]]
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--secure.texture = secure:CreateTexture(nil, "OVERLAY")
--secure.texture:SetAllPoints(secure)
--secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
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button.id = i
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--button.unit = i == 1 and "player" or "focus"
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button.unit = "arena" .. i
button.secure = secure
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self:ResetButton("arena" .. i)
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self.buttons["arena" .. i] = button
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for _, v in self:IterModules() do
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self:Call(v, "CreateFrame", "arena" .. i)
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end
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self:ResetButton("arena" .. i)
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end
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function Gladdy:SetPosition(frame, unit, xOffsetDB, yOffsetDB, newLayout, module)
local button = self.buttons[unit]
if not button or not frame or not xOffsetDB or not yOffsetDB then
return
end
if (not newLayout) then
--Gladdy:Debug("INFO", name, "old X/Y:", frame:GetCenter())
local xOffset, yOffset = frame:GetLeft(), frame:GetTop()
local x,y = button.healthBar:GetLeft(), button.healthBar:GetTop()
local newXOffset = math_abs(x - xOffset) * (x > xOffset and -1 or 1)
local newYOffset = math_abs(y - yOffset) * (y > yOffset and -1 or 1)
frame:ClearAllPoints()
frame:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", newXOffset, newYOffset)
--Gladdy:Debug("INFO", name, "new X/Y:", frame:GetCenter())
if unit == "arena1" then
Gladdy.db[xOffsetDB] = newXOffset
Gladdy.db[yOffsetDB] = newYOffset
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
end
else
frame:ClearAllPoints()
frame:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", Gladdy.db[xOffsetDB], Gladdy.db[yOffsetDB])
end
if (self.newDefaults[module.name]) then
for k,v in pairs(self.newDefaults[module.name]) do
module.defaults[k] = v
end
end
end
function Gladdy:CreateMover(frame, xConfig, yConfig, name, points, width, height, xOffset, yOffset, activated)
if not frame.mover then
frame:EnableMouse(false)
frame:SetMovable(true)
frame.mover = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate")
frame.mover:SetFrameStrata("TOOLTIP")
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frame.mover:SetPoint(points[1], frame, points[2], xOffset or 0, yOffset or 0)
frame.mover:SetHeight(height or frame:GetHeight())
frame.mover:SetWidth(width or frame:GetWidth())
local backdrop = {
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
edgeFile = "",
tile = true, tileSize = 16, edgeSize = 10,
insets = {left = 0, right = 0, top = 0, bottom = 0}
}
frame.mover:SetBackdrop(backdrop)
frame.mover:SetBackdropColor(0,1,0,0.5)
frame.mover.border = CreateFrame("Frame", nil, frame.mover, BackdropTemplateMixin and "BackdropTemplate")
frame.mover.border:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "highlightBorderStyle"), edgeSize = 2 })
frame.mover.border:SetAllPoints(frame.mover)
frame.mover.border:SetBackdropBorderColor(0,1,0,1)
frame.mover.border:SetFrameStrata("TOOLTIP")
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frame.mover.text = frame.mover.border:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
frame.mover.text:SetText(name)
frame.mover.text:SetPoint("CENTER")
frame.mover:SetMovable(true)
frame.mover:EnableMouse(true)
frame.mover:SetScript("OnMouseDown", function(self)
self.point = { frame:GetPoint() }
self.start = { frame:GetCenter() }
frame:StartMoving()
self:StartMoving()
end)
frame.mover:SetScript("OnMouseUp", function(self)
frame:StopMovingOrSizing()
self:StopMovingOrSizing()
self.stop = { frame:GetCenter() }
local diffX = math_abs(self.start[1] - self.stop[1])
diffX = self.start[1] > self.stop[1] and -diffX or diffX
local diffY = math_abs(self.start[2] - self.stop[2])
diffY = self.start[2] > self.stop[2] and -diffY or diffY
frame:ClearAllPoints()
frame:SetPoint(self.point[1], self.point[2], self.point[3], self.point[4] + diffX, self.point[5] + diffY)
Gladdy.db[xConfig] = self.point[4] + diffX
Gladdy.db[yConfig] = self.point[5] + diffY
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
Gladdy:UpdateFrame()
end)
else
frame.mover:ClearAllPoints()
frame.mover:SetPoint(points[1], frame, points[2], xOffset or 0, yOffset or 0)
frame.mover:SetHeight(height or frame:GetHeight())
frame.mover:SetWidth(width or frame:GetWidth())
end
if self.frame and self.frame.testing and self.db.showMover then
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if (activated ~= nil and not Gladdy.db[activated]) then
frame.mover:Hide()
else
frame.mover:Show()
end
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else
frame.mover:Hide()
end
end
---------------------------
-- LAGACY SUPPORT
---------------------------
function Gladdy:LegacyPositioning(margin, height, teamSize)
if not Gladdy.db.newLayout then
for k,v in pairs(Gladdy.legacy) do
if Gladdy.db[k] == nil then
Gladdy:Debug("INFO", "Gladdy:LegacyPositioning write", k,v)
Gladdy.db[k] = v
else
Gladdy:Debug("INFO", "Gladdy:LegacyPositioning found", k,v)
end
end
if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
margin = margin + self.db.cooldownSize
height = height + self.db.cooldownSize * (teamSize - 1)
end
if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
margin = margin + self.db.buffsIconSize
height = height + self.db.buffsIconSize * (teamSize - 1)
end
if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
margin = margin + self.db.buffsBuffsIconSize
height = height + self.db.buffsBuffsIconSize * (teamSize - 1)
end
if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
margin = margin + 1
height = height + (teamSize - 1)
end
if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
margin = margin + 1
height = height + (teamSize - 1)
end
end
return margin, height
end
function Gladdy:PositionButton(button, i, leftSize, rightSize, powerBarHeight, margin)
if (self.db.growDirection == "TOP") then
if (i == 1) then
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end
elseif (self.db.growDirection == "BOTTOM") then
if (i == 1) then
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end
elseif (self.db.growDirection == "LEFT") then
if (i == 1) then
button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -rightSize, 0)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else
button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", -rightSize - leftSize - self.db.bottomMargin, 0)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end
elseif (self.db.growDirection == "RIGHT") then
if (i == 1) then
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", leftSize + rightSize + self.db.bottomMargin, 0)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end
end
end
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function Gladdy:GetAnchor(unit, position)
local anchor = "healthBar"
if Gladdy.db.classIconPos == position then
anchor = "classIcon"
end
if Gladdy.db.trinketPos == position then
anchor = "trinket"
end
if anchor == Gladdy.db.racialAnchor and Gladdy.db.racialPos == position then
anchor = "racial"
end
return Gladdy.buttons[unit][anchor]
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end