init v1.0.3-Beta

This commit is contained in:
Sumsebrum 2021-05-17 16:49:54 +02:00
commit 07b87b2c12
138 changed files with 31713 additions and 0 deletions

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.gitignore vendored Normal file
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.idea
Gladdy
BuffLib
*.zip
*.psd
Ace-Libs
Images_Raw
Gladdy_old

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Bindings.xml Normal file
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<Bindings>
<Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_BUTTON5" category="ADDONS"/>
<Binding header="GLADDYTRINKET" name="GLADDYTRINKET1" category="ADDONS"/>
<Binding name="GLADDYTRINKET2" category="ADDONS"/>
<Binding name="GLADDYTRINKET3" category="ADDONS"/>
<Binding name="GLADDYTRINKET4" category="ADDONS"/>
<Binding name="GLADDYTRINKET5" category="ADDONS"/>
</Bindings>

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Constants.lua Normal file
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local GetSpellInfo = GetSpellInfo
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
function Gladdy:GetSpecBuffs()
return {
-- DRUID
[GetSpellInfo(45283)] = L["Restoration"], -- Natural Perfection
[GetSpellInfo(16880)] = L["Restoration"], -- Nature's Grace; Dreamstate spec in TBC equals Restoration
[GetSpellInfo(24858)] = L["Restoration"], -- Moonkin Form; Dreamstate spec in TBC equals Restoration
[GetSpellInfo(17007)] = L["Feral"], -- Leader of the Pack
[GetSpellInfo(16188)] = L["Restoration"], -- Nature's Swiftness
-- HUNTER
[GetSpellInfo(34692)] = L["Beast Mastery"], -- The Beast Within
[GetSpellInfo(20895)] = L["Beast Mastery"], -- Spirit Bond
[GetSpellInfo(34455)] = L["Beast Mastery"], -- Ferocious Inspiration
[GetSpellInfo(27066)] = L["Marksmanship"], -- Trueshot Aura
-- MAGE
[GetSpellInfo(33405)] = L["Frost"], -- Ice Barrier
[GetSpellInfo(11129)] = L["Fire"], -- Combustion
[GetSpellInfo(12042)] = L["Arcane"], -- Arcane Power
[GetSpellInfo(12043)] = L["Arcane"], -- Presence of Mind
[GetSpellInfo(12472)] = L["Frost"], -- Icy Veins
-- PALADIN
[GetSpellInfo(31836)] = L["Holy"], -- Light's Grace
[GetSpellInfo(31842)] = L["Holy"], -- Divine Illumination
[GetSpellInfo(20216)] = L["Holy"], -- Divine Favor
[GetSpellInfo(20375)] = L["Retribution"], -- Seal of Command
[GetSpellInfo(20049)] = L["Retribution"], -- Vengeance
[GetSpellInfo(20218)] = L["Retribution"], -- Sanctity Aura
-- PRIEST
[GetSpellInfo(15473)] = L["Shadow"], -- Shadowform
[GetSpellInfo(45234)] = L["Discipline"], -- Focused Will
[GetSpellInfo(27811)] = L["Discipline"], -- Blessed Recovery
[GetSpellInfo(33142)] = L["Holy"], -- Blessed Resilience
[GetSpellInfo(14752)] = L["Discipline"], -- Divine Spirit
[GetSpellInfo(27681)] = L["Discipline"], -- Prayer of Spirit
[GetSpellInfo(10060)] = L["Discipline"], -- Power Infusion
[GetSpellInfo(33206)] = L["Discipline"], -- Pain Suppression
[GetSpellInfo(14893)] = L["Discipline"], -- Inspiration
-- ROGUE
[GetSpellInfo(36554)] = L["Subtlety"], -- Shadowstep
[GetSpellInfo(44373)] = L["Subtlety"], -- Shadowstep Speed
[GetSpellInfo(36563)] = L["Subtlety"], -- Shadowstep DMG
[GetSpellInfo(14278)] = L["Subtlety"], -- Ghostly Strike
[GetSpellInfo(31233)] = L["Assassination"], -- Find Weakness
--Shaman
[GetSpellInfo(16190)] = L["Restoration"], -- Mana Tide Totem
[GetSpellInfo(32594)] = L["Restoration"], -- Earth Shield
[GetSpellInfo(30823)] = L["Enhancement"], -- Shamanistic Rage
-- WARLOCK
[GetSpellInfo(19028)] = L["Demonology"], -- Soul Link
[GetSpellInfo(23759)] = L["Demonology"], -- Master Demonologist
[GetSpellInfo(30302)] = L["Destruction"], -- Nether Protection
[GetSpellInfo(34935)] = L["Destruction"], -- Backlash
-- WARRIOR
[GetSpellInfo(29838)] = L["Arms"], -- Second Wind
[GetSpellInfo(12292)] = L["Arms"], -- Death Wish
}
end
function Gladdy:GetSpecSpells()
return {
-- DRUID
[GetSpellInfo(33831)] = L["Balance"], -- Force of Nature
[GetSpellInfo(33983)] = L["Feral"], -- Mangle (Cat)
[GetSpellInfo(33987)] = L["Feral"], -- Mangle (Bear)
[GetSpellInfo(18562)] = L["Restoration"], -- Swiftmend
[GetSpellInfo(16188)] = L["Restoration"], -- Nature's Swiftness
-- HUNTER
[GetSpellInfo(19577)] = L["Beast Mastery"], -- Intimidation
[GetSpellInfo(34490)] = L["Marksmanship"], -- Silencing Shot
[GetSpellInfo(27068)] = L["Survival"], -- Wyvern Sting
[GetSpellInfo(19306)] = L["Survival"], -- Counterattack
[GetSpellInfo(27066)] = L["Marksmanship"], -- Trueshot Aura
-- MAGE
[GetSpellInfo(12042)] = L["Arcane"], -- Arcane Power
[GetSpellInfo(33043)] = L["Fire"], -- Dragon's Breath
[GetSpellInfo(33933)] = L["Fire"], -- Blast Wave
[GetSpellInfo(33405)] = L["Frost"], -- Ice Barrier
[GetSpellInfo(31687)] = L["Frost"], -- Summon Water Elemental
[GetSpellInfo(12472)] = L["Frost"], -- Icy Veins
[GetSpellInfo(11958)] = L["Frost"], -- Cold Snap
-- PALADIN
[GetSpellInfo(33072)] = L["Holy"], -- Holy Shock
[GetSpellInfo(20216)] = L["Holy"], -- Divine Favor
[GetSpellInfo(31842)] = L["Holy"], -- Divine Illumination
[GetSpellInfo(32700)] = L["Protection"], -- Avenger's Shield
[GetSpellInfo(27170)] = L["Retribution"], -- Seal of Command
[GetSpellInfo(35395)] = L["Retribution"], -- Crusader Strike
[GetSpellInfo(20066)] = L["Retribution"], -- Repentance
[GetSpellInfo(20218)] = L["Retribution"], -- Sanctity Aura
-- PRIEST
[GetSpellInfo(10060)] = L["Discipline"], -- Power Infusion
[GetSpellInfo(33206)] = L["Discipline"], -- Pain Suppression
[GetSpellInfo(14752)] = L["Discipline"], -- Divine Spirit
[GetSpellInfo(33143)] = L["Holy"], -- Blessed Resilience
[GetSpellInfo(34861)] = L["Holy"], -- Circle of Healing
[GetSpellInfo(15473)] = L["Shadow"], -- Shadowform
[GetSpellInfo(34917)] = L["Shadow"], -- Vampiric Touch
-- ROGUE
[GetSpellInfo(34413)] = L["Assassination"], -- Mutilate
[GetSpellInfo(14177)] = L["Assassination"], -- Cold Blood
[GetSpellInfo(13750)] = L["Combat"], -- Adrenaline Rush
[GetSpellInfo(14185)] = L["Subtlety"], -- Preparation
[GetSpellInfo(16511)] = L["Subtlety"], -- Hemorrhage
[GetSpellInfo(36554)] = L["Subtlety"], -- Shadowstep
[GetSpellInfo(14278)] = L["Subtlety"], -- Ghostly Strike
[GetSpellInfo(14183)] = L["Subtlety"], -- Premeditation
-- SHAMAN
[GetSpellInfo(16166)] = L["Elemental"], -- Elemental Mastery
[GetSpellInfo(30823)] = L["Enhancement"], -- Shamanistic Rage
[GetSpellInfo(17364)] = L["Enhancement"], -- Stormstrike
[GetSpellInfo(16190)] = L["Restoration"], -- Mana Tide Totem
[GetSpellInfo(32594)] = L["Restoration"], -- Earth Shield
--[GetSpellInfo(16188)] = L["Restoration"], -- Nature's Swiftness
-- WARLOCK
[GetSpellInfo(30405)] = L["Affliction"], -- Unstable Affliction
--[GetSpellInfo(30911)] = L["Affliction"], -- Siphon Life
[GetSpellInfo(30414)] = L["Destruction"], -- Shadowfury
-- WARRIOR
[GetSpellInfo(30330)] = L["Arms"], -- Mortal Strike
[GetSpellInfo(12292)] = L["Arms"], -- Death Wish
[GetSpellInfo(30335)] = L["Fury"], -- Bloodthirst
[GetSpellInfo(12809)] = L["Protection"], -- Concussion Blow
[GetSpellInfo(30022)] = L["Protection"], -- Devastation
}
end
function Gladdy:GetImportantAuras()
return {
-- Cyclone
[GetSpellInfo(33786)] = {
track = AURA_TYPE_DEBUFF,
duration = 6,
priority = 40,
spellID = 33786,
},
-- Hibername
[GetSpellInfo(18658)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 40,
magic = true,
spellID = 18658,
},
-- Entangling Roots
[GetSpellInfo(26989)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 30,
onDamage = true,
magic = true,
root = true,
spellID = 26989,
},
-- Feral Charge
[GetSpellInfo(16979)] = {
track = AURA_TYPE_DEBUFF,
duration = 4,
priority = 30,
root = true,
spellID = 16979,
},
-- Bash
[GetSpellInfo(8983)] = {
track = AURA_TYPE_DEBUFF,
duration = 4,
priority = 30,
spellID = 8983,
},
-- Pounce
[GetSpellInfo(9005)] = {
track = AURA_TYPE_DEBUFF,
duration = 3,
priority = 40,
spellID = 9005,
},
-- Maim
[GetSpellInfo(22570)] = {
track = AURA_TYPE_DEBUFF,
duration = 6,
priority = 40,
incapacite = true,
spellID = 22570,
},
-- Innervate
[GetSpellInfo(29166)] = {
track = AURA_TYPE_BUFF,
duration = 20,
priority = 10,
spellID = 29166,
},
-- Imp Starfire Stun
[GetSpellInfo(16922)] = {
track = AURA_TYPE_DEBUFF,
duration = 3,
priority = 40,
spellSchool = "physical",
spellID = 16922,
},
-- Freezing Trap Effect
[GetSpellInfo(14309)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 40,
onDamage = true,
magic = true,
spellID = 14309,
},
-- Wyvern Sting
[GetSpellInfo(19386)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 40,
onDamage = true,
poison = true,
sleep = true,
spellID = 19386,
},
-- Scatter Shot
[GetSpellInfo(19503)] = {
track = AURA_TYPE_DEBUFF,
duration = 4,
priority = 40,
onDamage = true,
spellID = 19503,
},
-- Silencing Shot
[GetSpellInfo(34490)] = {
track = AURA_TYPE_DEBUFF,
duration = 3,
priority = 15,
magic = true,
spellID = 34490,
},
-- Intimidation
[GetSpellInfo(19577)] = {
track = AURA_TYPE_DEBUFF,
duration = 2,
priority = 40,
spellID = 19577,
},
-- The Beast Within
[GetSpellInfo(34692)] = {
track = AURA_TYPE_BUFF,
duration = 18,
priority = 20,
spellID = 34692,
},
-- Polymorph
[GetSpellInfo(12826)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 40,
onDamage = true,
magic = true,
spellID = 12826,
},
-- Dragon's Breath
[GetSpellInfo(31661)] = {
track = AURA_TYPE_DEBUFF,
duration = 3,
priority = 40,
onDamage = true,
magic = true,
spellID = 31661,
},
-- Frost Nova
[GetSpellInfo(27088)] = {
track = AURA_TYPE_DEBUFF,
duration = 8,
priority = 30,
onDamage = true,
magic = true,
root = true,
spellID = 27088,
},
-- Freeze (Water Elemental)
[GetSpellInfo(33395)] = {
track = AURA_TYPE_DEBUFF,
duration = 8,
priority = 30,
onDamage = true,
magic = true,
root = true,
spellID = 33395,
},
-- Counterspell - Silence
[GetSpellInfo(18469)] = {
track = AURA_TYPE_DEBUFF,
duration = 4,
priority = 15,
magic = true,
spellID = 18469,
},
-- Ice Block
[GetSpellInfo(45438)] = {
track = AURA_TYPE_BUFF,
duration = 10,
priority = 20,
spellID = 45438,
},
-- Impact
[GetSpellInfo(12355)] = {
track = AURA_TYPE_DEBUFF,
duration = 2,
priority = 40,
spellID = 12355,
},
-- Hammer of Justice
[GetSpellInfo(10308)] = {
track = AURA_TYPE_DEBUFF,
duration = 6,
priority = 40,
magic = true,
spellID = 10308,
},
-- Repentance
[GetSpellInfo(20066)] = {
track = AURA_TYPE_DEBUFF,
duration = 6,
priority = 40,
onDamage = true,
magic = true,
incapacite = true,
spellID = 20066,
},
-- Blessing of Protection
[GetSpellInfo(10278)] = {
track = AURA_TYPE_BUFF,
duration = 10,
priority = 10,
spellID = 10278,
},
-- Blessing of Freedom
[GetSpellInfo(1044)] = {
track = AURA_TYPE_BUFF,
duration = 14,
priority = 10,
spellID = 1044,
},
-- Divine Shield
[GetSpellInfo(642)] = {
track = AURA_TYPE_BUFF,
duration = 12,
priority = 20,
spellID = 642,
},
-- Psychic Scream
[GetSpellInfo(8122)] = {
track = AURA_TYPE_DEBUFF,
duration = 8,
priority = 40,
onDamage = true,
fear = true,
magic = true,
spellID = 8122,
},
-- Chastise
[GetSpellInfo(44047)] = {
track = AURA_TYPE_DEBUFF,
duration = 8,
priority = 30,
root = true,
spellID = 44047,
},
-- Mind Control
[GetSpellInfo(605)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 40,
magic = true,
spellID = 605,
},
-- Silence
[GetSpellInfo(15487)] = {
track = AURA_TYPE_DEBUFF,
duration = 5,
priority = 15,
magic = true,
spellID = 15487,
},
-- Pain Suppression
[GetSpellInfo(33206)] = {
track = AURA_TYPE_BUFF,
duration = 8,
priority = 10,
spellID = 33206,
},
-- Sap
[GetSpellInfo(6770)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 40,
onDamage = true,
incapacite = true,
spellID = 6770,
},
-- Blind
[GetSpellInfo(2094)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 40,
onDamage = true,
spellID = 2094,
},
-- Cheap Shot
[GetSpellInfo(1833)] = {
track = AURA_TYPE_DEBUFF,
duration = 4,
priority = 40,
spellID = 1833,
},
-- Kidney Shot
[GetSpellInfo(8643)] = {
track = AURA_TYPE_DEBUFF,
duration = 6,
priority = 40,
spellID = 8643,
},
-- Gouge
[GetSpellInfo(1776)] = {
track = AURA_TYPE_DEBUFF,
duration = 4,
priority = 40,
onDamage = true,
incapacite = true,
spellID = 1776,
},
-- Kick - Silence
[GetSpellInfo(18425)] = {
track = AURA_TYPE_DEBUFF,
duration = 2,
priority = 15,
spellID = 18425,
},
-- Garrote - Silence
[GetSpellInfo(1330)] = {
track = AURA_TYPE_DEBUFF,
duration = 3,
priority = 15,
spellID = 1330,
},
-- Cloak of Shadows
[GetSpellInfo(31224)] = {
track = AURA_TYPE_BUFF,
duration = 5,
priority = 20,
spellID = 31224,
},
-- Fear
[GetSpellInfo(5782)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 40,
onDamage = true,
fear = true,
magic = true,
spellID = 5782,
},
-- Death Coil
[GetSpellInfo(27223)] = {
track = AURA_TYPE_DEBUFF,
duration = 3,
priority = 40,
spellID = 27223,
},
-- Shadowfury
[GetSpellInfo(30283)] = {
track = AURA_TYPE_DEBUFF,
duration = 2,
priority = 40,
magic = true,
spellID = 30283,
},
-- Seduction (Succubus)
[GetSpellInfo(6358)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 40,
onDamage = true,
fear = true,
magic = true,
spellID = 6358,
},
-- Howl of Terror
[GetSpellInfo(5484)] = {
track = AURA_TYPE_DEBUFF,
duration = 8,
priority = 40,
onDamage = true,
fear = true,
magic = true,
spellID = 5484,
texture = select(3, GetSpellInfo(5484))
},
-- Spell Lock (Felhunter)
[GetSpellInfo(24259)] = {
track = AURA_TYPE_DEBUFF,
duration = 3,
priority = 15,
magic = true,
spellID = 24259,
},
-- Unstable Affliction Silence
["Unstable Affliction Silence"] = { -- GetSpellInfo returns "Unstable Affliction"
track = AURA_TYPE_DEBUFF,
duration = 5,
priority = 15,
magic = true,
spellID = 31117,
},
-- Intimidating Shout
[GetSpellInfo(5246)] = {
track = AURA_TYPE_DEBUFF,
duration = 8,
priority = 15,
onDamage = true,
fear = true,
spellID = 5246,
},
-- Concussion Blow
[GetSpellInfo(12809)] = {
track = AURA_TYPE_DEBUFF,
duration = 5,
priority = 40,
spellID = 12809,
},
-- Intercept Stun
[GetSpellInfo(25274)] = {
track = AURA_TYPE_DEBUFF,
duration = 3,
priority = 40,
spellID = 25274,
},
-- Spell Reflection
[GetSpellInfo(23920)] = {
track = AURA_TYPE_BUFF,
duration = 5,
priority = 50,
spellID = 23920,
},
-- Shield Bash - Silenced
[GetSpellInfo(18498)] = {
track = AURA_TYPE_DEBUFF,
duration = 3,
priority = 15,
spellSchool = "magic",
spellID = 18498,
},
-- Grounding Totem Effect
[GetSpellInfo(8178)] = {
track = AURA_TYPE_BUFF,
duration = 0,
priority = 20,
spellID = 8178
},
-- War Stomp
[GetSpellInfo(20549)] = {
track = AURA_TYPE_DEBUFF,
duration = 2,
priority = 40,
spellID = 20549,
},
-- Arcane Torrent
[GetSpellInfo(28730)] = {
track = AURA_TYPE_DEBUFF,
duration = 2,
priority = 15,
magic = true,
spellID = 28730,
},
}
end

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local select, string_gsub = select, string.gsub
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
local AURA_TYPE_BUFF = AURA_TYPE_BUFF
local UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit = UnitName, UnitAura, UnitRace, UnitClass, UnitGUID, UnitIsUnit
local UnitCastingInfo, UnitChannelInfo = UnitCastingInfo, UnitChannelInfo
local GetSpellInfo = GetSpellInfo
local FindAuraByName = AuraUtil.FindAuraByName
local Gladdy = LibStub("Gladdy")
local Cooldowns = Gladdy.modules["Cooldowns"]
local Diminishings = Gladdy.modules["Diminishings"]
local EventListener = Gladdy:NewModule("EventListener", nil, {
test = true,
})
function EventListener:Initialize()
self:RegisterMessage("JOINED_ARENA")
end
function EventListener.OnEvent(self, event, ...)
EventListener[event](self, ...)
end
function EventListener:JOINED_ARENA()
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("ARENA_OPPONENT_UPDATE")
self:RegisterEvent("UNIT_AURA")
self:RegisterEvent("UNIT_SPELLCAST_START")
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
self:SetScript("OnEvent", EventListener.OnEvent)
Gladdy:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", UnitName("player"))
end
function EventListener:Reset()
self:UnregisterAllEvents()
self:SetScript("OnEvent", nil)
end
function Gladdy:DetectSpec(unit, specSpell)
if specSpell then
self.modules["Cooldowns"]:DetectSpec(unit, specSpell)
end
end
function Gladdy:SpotEnemy(unit, auraScan)
local button = self.buttons[unit]
button.raceLoc = UnitRace(unit)
button.race = select(2, UnitRace(unit))
button.classLoc = select(1, UnitClass(unit))
button.class = select(2, UnitClass(unit))
button.name = UnitName(unit)
button.stealthed = false
Gladdy.guids[UnitGUID(unit)] = unit
Gladdy:SendMessage("ENEMY_SPOTTED", unit)
if auraScan and not button.spec then
for n = 1, 30 do
local spellName,_,_,_,_,_,unitCaster = UnitAura(unit, n, "HELPFUL")
if ( not spellName ) then
break
end
if Gladdy.specBuffs[spellName] then
local unitPet = string_gsub(unit, "%d$", "pet%1")
if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
end
end
end
end
end
function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
-- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool
local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
local srcUnit = Gladdy.guids[sourceGUID]
local destUnit = Gladdy.guids[destGUID]
if Gladdy.specSpells[spellName] and srcUnit then
--Gladdy:Print(eventType, spellName, Gladdy.specSpells[spellName], srcUnit)
end
if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
if destUnit then
--Gladdy:Print(eventType, "destUnit", destUnit)
elseif srcUnit then
--Gladdy:Print(eventType, "srcUnit", srcUnit)
end
end
if destUnit then
-- diminish tracker
if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
Diminishings:AuraFade(destUnit, spellID)
end
-- death detection
if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
Gladdy:SendMessage("UNIT_DEATH", destUnit)
end
-- spec detection
if not Gladdy.buttons[destUnit].class then
Gladdy:SpotEnemy(destUnit, true)
end
end
if srcUnit then
-- cooldown tracker
if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
local unitClass
local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
if (Cooldowns.cooldownSpells[Gladdy.buttons[srcUnit].class][spellId]) then
unitClass = Gladdy.buttons[srcUnit].class
else
unitClass = Gladdy.buttons[srcUnit].race
end
Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
end
if not Gladdy.buttons[srcUnit].class then
Gladdy:SpotEnemy(srcUnit, true)
end
if not Gladdy.buttons[srcUnit].spec then
Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
end
end
end
function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
--[[ updateReason: seen, unseen, destroyed, cleared ]]
local button = Gladdy.buttons[unit]
local pet = Gladdy.modules["Pets"].frames[unit]
if button or pet then
if updateReason == "seen" then
-- ENEMY_SPOTTED
if button and not button.class then
Gladdy:SpotEnemy(unit, true)
end
if button and button.stealthed then
local class = Gladdy.buttons[unit].class
button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1)
end
if pet then
Gladdy:SendMessage("PET_SPOTTED", unit)
end
elseif updateReason == "unseen" then
-- STEALTH
if button then
Gladdy:SendMessage("ENEMY_STEALTH", unit)
button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
button.stealthed = true
end
if pet then
Gladdy:SendMessage("PET_STEALTH", unit)
end
elseif updateReason == "destroyed" then
-- LEAVE
if button then
Gladdy:SendMessage("UNIT_DESTROYED", unit)
end
if pet then
Gladdy:SendMessage("PET_DESTROYED", unit)
end
elseif updateReason == "cleared" then
--Gladdy:Print("ARENA_OPPONENT_UPDATE", updateReason, unit)
end
end
end
local exceptionNames = {
[31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
[43523] = GetSpellInfo(30405) .. " Silence",
[24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
[24134] = select(1, GetSpellInfo(19386)) .. " Dot",
[24135] = select(1, GetSpellInfo(19386)) .. " Dot",
[27069] = select(1, GetSpellInfo(19386)) .. " Dot",
[19975] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), -- Entangling Roots Nature's Grasp
[19974] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
[19973] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
[19972] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
[19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
[19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
[27010] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
}
function EventListener:UNIT_AURA(unit)
local button = Gladdy.buttons[unit]
if not button then
return
end
for i = 1, 2 do
if not Gladdy.buttons[unit].class then
Gladdy:SpotEnemy(unit, false)
end
local filter = (i == 1 and "HELPFUL" or "HARMFUL")
local auraType = i == 1 and AURA_TYPE_BUFF or AURA_TYPE_DEBUFF
Gladdy:SendMessage("AURA_FADE", unit, auraType)
for n = 1, 30 do
local spellName, texture, count, debuffType, duration, expirationTime, unitCaster, _, shouldConsolidate, spellID = UnitAura(unit, n, filter)
if ( not spellID ) then
Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, auraType, n - 1)
break
end
if not button.spec and Gladdy.specBuffs[spellName] then
local unitPet = string_gsub(unit, "%d$", "pet%1")
if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
end
end
if exceptionNames[spellID] then
spellName = exceptionNames[spellID]
end
Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
end
end
end
function EventListener:UNIT_SPELLCAST_START(unit)
if Gladdy.buttons[unit] then
local spellName = UnitCastingInfo(unit)
if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName])
end
end
end
function EventListener:UNIT_SPELLCAST_CHANNEL_START(unit)
if Gladdy.buttons[unit] then
local spellName = UnitChannelInfo(unit)
if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName])
end
end
end
function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
if Gladdy.buttons[unit] then
local spellName = UnitCastingInfo(unit)
if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName])
end
end
end
function EventListener:GetOptions()
return nil
end

287
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local CreateFrame = CreateFrame
local UIParent = UIParent
local InCombatLockdown = InCombatLockdown
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
Gladdy.BUTTON_DEFAULTS = {
name = "",
guid = "",
raceLoc = "",
classLoc = "",
class = "",
health = "",
healthMax = 0,
power = 0,
powerMax = 0,
powerType = 0,
spec = "",
testSpec = "",
spells = {},
ns = false,
nf = false,
pom = false,
fd = false,
damaged = 0,
click = false,
stealthed = false,
}
function Gladdy:CreateFrame()
self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
self.frame:SetClampedToScreen(true)
self.frame:EnableMouse(true)
self.frame:SetMovable(true)
self.frame:RegisterForDrag("LeftButton")
self.frame:SetScript("OnDragStart", function(f)
if (not InCombatLockdown() and not self.db.locked) then
f:StartMoving()
end
end)
self.frame:SetScript("OnDragStop", function(f)
if (not InCombatLockdown()) then
f:StopMovingOrSizing()
local scale = f:GetEffectiveScale()
self.db.x = f:GetLeft() * scale
self.db.y = (self.db.growUp and f:GetBottom() or f:GetTop()) * scale
end
end)
self.anchor = CreateFrame("Button", "GladdyAnchor", self.frame, BackdropTemplateMixin and "BackdropTemplate")
self.anchor:SetHeight(20)
self.anchor:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16 })
self.anchor:SetBackdropColor(0, 0, 0, 1)
self.anchor:SetClampedToScreen(true)
self.anchor:EnableMouse(true)
self.anchor:SetMovable(true)
self.anchor:RegisterForDrag("LeftButton")
self.anchor:RegisterForClicks("RightButtonUp")
self.anchor:SetScript("OnDragStart", function()
if (not InCombatLockdown() and not self.db.locked) then
self.frame:StartMoving()
end
end)
self.anchor:SetScript("OnDragStop", function()
if (not InCombatLockdown()) then
self.frame:StopMovingOrSizing()
local scale = self.frame:GetEffectiveScale()
self.db.x = self.frame:GetLeft() * scale
self.db.y = (self.db.growUp and self.frame:GetBottom() or self.frame:GetTop()) * scale
end
end)
self.anchor:SetScript("OnClick", function()
if (not InCombatLockdown()) then
self:ShowOptions()
end
end)
self.anchor.text = self.anchor:CreateFontString("GladdyAnchorText", "ARTWORK", "GameFontHighlightSmall")
self.anchor.text:SetText(L["Gladdy - drag to move"])
self.anchor.text:SetPoint("CENTER")
self.anchor.button = CreateFrame("Button", "GladdyAnchorButton", self.anchor, "UIPanelCloseButton")
self.anchor.button:SetWidth(20)
self.anchor.button:SetHeight(20)
self.anchor.button:SetPoint("RIGHT", self.anchor, "RIGHT", 2, 0)
self.anchor.button:SetScript("OnClick", function(_, _, down)
if (not down) then
self.db.locked = true
self:UpdateFrame()
end
end)
if (self.db.locked) then
self.anchor:Hide()
end
self.frame:Hide()
end
function Gladdy:UpdateFrame()
if (not self.frame) then
self:CreateFrame()
end
local teamSize = self.curBracket or 0
local iconSize = self.db.healthBarHeight
local margin = 0
local width = self.db.barWidth + self.db.padding * 2 + 5
local height = self.db.healthBarHeight * teamSize + margin * (teamSize - 1) + self.db.padding * 2 + 5
local extraBarWidth = 0
local extraBarHeight = 0
-- Powerbar
iconSize = iconSize + self.db.powerBarHeight
margin = margin + self.db.powerBarHeight
height = height + self.db.powerBarHeight * teamSize
extraBarHeight = extraBarHeight + self.db.powerBarHeight
-- Cooldown
margin = margin + 1 + self.db.highlightBorderSize * 2 + 1 -- + 1 space between health and power bar
height = height + self.db.highlightBorderSize * teamSize
if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
margin = margin + self.db.cooldownSize
height = height + self.db.cooldownSize * teamSize
end
if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
margin = margin + self.db.buffsIconSize
height = height + self.db.buffsIconSize * teamSize
end
if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
margin = margin + self.db.buffsBuffsIconSize
height = height + self.db.buffsBuffsIconSize * teamSize
end
if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
margin = margin + 1
end
if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
margin = margin + 1
end
-- Classicon
width = width + iconSize
extraBarWidth = extraBarWidth + iconSize
-- Trinket
width = width + iconSize
self.frame:SetScale(self.db.frameScale)
self.frame:SetWidth(width)
self.frame:SetHeight(height)
--self.frame:SetBackdropColor(self.db.frameColor.r, self.db.frameColor.g, self.db.frameColor.b, self.db.frameColor.a)
self.frame:ClearAllPoints()
if (self.db.x == 0 and self.db.y == 0) then
self.frame:SetPoint("CENTER")
else
local scale = self.frame:GetEffectiveScale()
if (self.db.growUp) then
self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
else
self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
end
end
self.anchor:SetWidth(width)
self.anchor:ClearAllPoints()
if (self.db.growUp) then
self.anchor:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
else
self.anchor:SetPoint("BOTTOMLEFT", self.frame, "TOPLEFT")
end
if (self.db.locked) then
self.anchor:Hide()
self.anchor:Hide()
else
self.anchor:Show()
end
for i = 1, teamSize do
local button = self.buttons["arena" .. i]
button:SetWidth(self.db.barWidth + extraBarWidth)
button:SetHeight(self.db.healthBarHeight)
button.secure:SetWidth(self.db.barWidth + extraBarWidth)
button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight)
button:ClearAllPoints()
button.secure:ClearAllPoints()
if (self.db.growUp) then
if (i == 1) then
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
button.secure:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
else
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
button.secure:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
end
else
if (i == 1) then
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
button.secure:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
else
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
button.secure:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
end
end
for k, v in self:IterModules() do
self:Call(v, "UpdateFrame", button.unit)
end
end
for k, v in self:IterModules() do
self:Call(v, "UpdateFrameOnce")
end
end
function Gladdy:HideFrame()
if (self.frame) then
self.frame:Hide()
self.frame.testing = nil
end
end
function Gladdy:ToggleFrame(i)
self:Reset()
if (self.frame and self.frame:IsShown() and i == self.curBracket) then
self:HideFrame()
else
self.curBracket = i
if (not self.frame) then
self:CreateFrame()
end
for o = 1, self.curBracket do
local unit = "arena" .. o
if (not self.buttons[unit]) then
self:CreateButton(o)
end
end
self:UpdateFrame()
self:Test()
self.frame:Show()
end
end
function Gladdy:CreateButton(i)
if (not self.frame) then
self:CreateFrame()
end
local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
button:SetAlpha(0)
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
secure:RegisterForClicks("AnyUp")
secure:RegisterForClicks("AnyUp")
secure:SetAttribute("*type1", "target")
secure:SetAttribute("*type2", "focus")
secure:SetAttribute("unit", "arena" .. i)
button:RegisterEvent("UNIT_NAME_UPDATE")
button:RegisterEvent("ARENA_OPPONENT_UPDATE")
button:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
button:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
button:RegisterUnitEvent("UNIT_CONNECTION", "arena" .. i)
button.id = i
button.unit = "arena" .. i
button.secure = secure
self:ResetButton(button.unit)
self.buttons[button.unit] = button
for k, v in self:IterModules() do
self:Call(v, "CreateFrame", button.unit)
end
end

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local setmetatable = setmetatable
local type = type
local tostring = tostring
local select = select
local pairs = pairs
local tinsert = table.insert
local tsort = table.sort
local CreateFrame = CreateFrame
local DEFAULT_CHAT_FRAME = DEFAULT_CHAT_FRAME
local IsAddOnLoaded = IsAddOnLoaded
local IsInInstance = IsInInstance
local GetBattlefieldStatus = GetBattlefieldStatus
local IsActiveBattlefieldArena = IsActiveBattlefieldArena
---------------------------
-- CORE
---------------------------
local MAJOR, MINOR = "Gladdy", 4
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
local L
Gladdy.version_major = "TBC-Classic_v1"
Gladdy.version_minor = "0.3-Beta"
Gladdy.version = Gladdy.version_major .. "." .. Gladdy.version_minor
LibStub("AceTimer-3.0"):Embed(Gladdy)
LibStub("AceComm-3.0"):Embed(Gladdy)
Gladdy.modules = {}
setmetatable(Gladdy, {
__tostring = function()
return MAJOR
end
})
function Gladdy:Print(...)
local text = "|cff0384fcGladdy|r:"
local val
for i = 1, select("#", ...) do
val = select(i, ...)
if (type(val) == 'boolean') then val = val and "true" or false end
text = text .. " " .. tostring(val)
end
DEFAULT_CHAT_FRAME:AddMessage(text)
end
function Gladdy:Warn(...)
local text = "|cfffc0303Gladdy|r:"
local val
for i = 1, select("#", ...) do
val = select(i, ...)
if (type(val) == 'boolean') then val = val and "true" or false end
text = text .. " " .. tostring(val)
end
DEFAULT_CHAT_FRAME:AddMessage(text)
end
Gladdy.events = CreateFrame("Frame")
Gladdy.events.registered = {}
Gladdy.events:RegisterEvent("PLAYER_LOGIN")
Gladdy.events:SetScript("OnEvent", function(self, event, ...)
if (event == "PLAYER_LOGIN") then
Gladdy:OnInitialize()
Gladdy:OnEnable()
else
local func = self.registered[event]
if (type(Gladdy[func]) == "function") then
Gladdy[func](Gladdy, event, ...)
end
end
end)
function Gladdy:RegisterEvent(event, func)
self.events.registered[event] = func or event
self.events:RegisterEvent(event)
end
function Gladdy:UnregisterEvent(event)
self.events.registered[event] = nil
self.events:UnregisterEvent(event)
end
function Gladdy:UnregisterAllEvents()
self.events.registered = {}
self.events:UnregisterAllEvents()
end
---------------------------
-- MODULE FUNCTIONS
---------------------------
local function pairsByPrio(t)
local a = {}
for k, v in pairs(t) do
tinsert(a, { k, v.priority })
end
tsort(a, function(x, y)
return x[2] > y[2]
end)
local i = 0
return function()
i = i + 1
if (a[i] ~= nil) then
return a[i][1], t[a[i][1]]
else
return nil
end
end
end
function Gladdy:IterModules()
return pairsByPrio(self.modules)
end
function Gladdy:Call(module, func, ...)
if (type(module) == "string") then
module = self.modules[module]
end
if (type(module[func]) == "function") then
module[func](module, ...)
end
end
function Gladdy:SendMessage(message, ...)
for k, v in self:IterModules() do
self:Call(v, v.messages[message], ...)
end
end
function Gladdy:NewModule(name, priority, defaults)
local module = CreateFrame("Frame")
module.name = name
module.priority = priority or 0
module.defaults = defaults or {}
module.messages = {}
module.RegisterMessage = function(self, message, func)
self.messages[message] = func or message
end
module.GetOptions = function()
return nil
end
for k, v in pairs(module.defaults) do
self.defaults.profile[k] = v
end
self.modules[name] = module
return module
end
---------------------------
-- INIT
---------------------------
function Gladdy:OnInitialize()
self.dbi = LibStub("AceDB-3.0"):New("GladdyXZ", self.defaults)
self.dbi.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged")
self.dbi.RegisterCallback(self, "OnProfileCopied", "OnProfileChanged")
self.dbi.RegisterCallback(self, "OnProfileReset", "OnProfileChanged")
self.db = self.dbi.profile
self.LSM = LibStub("LibSharedMedia-3.0")
self.LSM:Register("statusbar", "Gloss", "Interface\\AddOns\\Gladdy\\Images\\Gloss")
self.LSM:Register("statusbar", "Smooth", "Interface\\AddOns\\Gladdy\\Images\\Smooth")
self.LSM:Register("statusbar", "Minimalist", "Interface\\AddOns\\Gladdy\\Images\\Minimalist")
self.LSM:Register("statusbar", "LiteStep", "Interface\\AddOns\\Gladdy\\Images\\LiteStep.tga")
self.LSM:Register("border", "Gladdy Tooltip round", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_round_selfmade")
self.LSM:Register("border", "Gladdy Tooltip squared", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_square_selfmade")
self.LSM:Register("font", "DorisPP", "Interface\\AddOns\\Gladdy\\Images\\DorisPP.TTF")
L = self.L
self.testData = {
["arena1"] = { name = "Swift", raceLoc = L["Tauren"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "Tauren" },
["arena2"] = { name = "Vilden", raceLoc = L["Undead"], classLoc = L["Mage"], class = "MAGE", health = 10969, healthMax = 11023, power = 7833, powerMax = 10460, powerType = 0, testSpec = L["Frost"], race = "Scourge" },
["arena3"] = { name = "Krymu", raceLoc = L["Human"], classLoc = L["Rogue"], class = "ROGUE", health = 1592, healthMax = 11740, power = 45, powerMax = 110, powerType = 3, testSpec = L["Subtlety"], race = "Human" },
["arena4"] = { name = "Talmon", raceLoc = L["Human"], classLoc = L["Warlock"], class = "WARLOCK", health = 10221, healthMax = 14960, power = 9855, powerMax = 9855, powerType = 0, testSpec = L["Demonology"], race = "Human" },
["arena5"] = { name = "Hydra", raceLoc = L["Undead"], classLoc = L["Priest"], class = "PRIEST", health = 11960, healthMax = 11960, power = 2515, powerMax = 10240, powerType = 0, testSpec = L["Discipline"], race = "Human" },
}
self.cooldownSpellIds = {}
self.spellTextures = {}
self.specBuffs = self:GetSpecBuffs()
self.specSpells = self:GetSpecSpells()
self.buttons = {}
self.guids = {}
self.curBracket = nil
self.curUnit = 1
self.lastInstance = nil
self:SetupOptions()
for k, v in self:IterModules() do
self:Call(v, "Initialize") -- B.E > A.E :D
end
end
function Gladdy:OnProfileChanged()
self.db = self.dbi.profile
self:HideFrame()
self:ToggleFrame(3)
end
function Gladdy:OnEnable()
self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
if (IsAddOnLoaded("Clique")) then
for i = 1, 5 do
self:CreateButton(i)
end
ClickCastFrames = ClickCastFrames or {}
ClickCastFrames[self.buttons.arena1.secure] = true
ClickCastFrames[self.buttons.arena2.secure] = true
ClickCastFrames[self.buttons.arena3.secure] = true
ClickCastFrames[self.buttons.arena4.secure] = true
ClickCastFrames[self.buttons.arena5.secure] = true
end
if (not self.db.locked and self.db.x == 0 and self.db.y == 0) then
self:Print(L["Welcome to Gladdy!"])
self:Print(L["First run has been detected, displaying test frame."])
self:Print(L["Valid slash commands are:"])
self:Print(L["/gladdy ui"])
self:Print(L["/gladdy test2-5"])
self:Print(L["/gladdy hide"])
self:Print(L["/gladdy reset"])
self:Print(L["If this is not your first run please lock or move the frame to prevent this from happening."])
self:HideFrame()
self:ToggleFrame(3)
end
end
function Gladdy:GetIconStyles()
return
{
["Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp"] = L["Gladdy Tooltip round"],
["Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp"] = L["Gladdy Tooltip squared"],
["Interface\\AddOns\\Gladdy\\Images\\Border_Gloss"] = L["Gloss (black border)"],
}
end
---------------------------
-- TEST
---------------------------
function Gladdy:Test()
Gladdy.frame.testing = true
for i = 1, self.curBracket do
local unit = "arena" .. i
if (not self.buttons[unit]) then
self:CreateButton(i)
end
local button = self.buttons[unit]
for k, v in pairs(self.testData[unit]) do
button[k] = v
end
for k, v in self:IterModules() do
self:Call(v, "Test", unit)
end
button:SetAlpha(1)
end
end
---------------------------
-- EVENT HANDLING
---------------------------
function Gladdy:PLAYER_ENTERING_WORLD()
local instance = select(2, IsInInstance())
if (instance ~= "arena" and self.frame and self.frame:IsVisible() and not self.frame.testing) then
self:Reset()
self:HideFrame()
end
if (instance == "arena") then
self:Reset()
self:HideFrame()
end
self.lastInstance = instance
end
function Gladdy:UPDATE_BATTLEFIELD_STATUS(_, index)
local status, mapName, instanceID, levelRangeMin, levelRangeMax, teamSize, isRankedArena, suspendedQueue, bool, queueType = GetBattlefieldStatus(index)
if (status == "active" and teamSize > 0 and IsActiveBattlefieldArena()) then
self.curBracket = teamSize
self:JoinedArena()
end
end
---------------------------
-- RESET FUNCTIONS (ARENA LEAVE)
---------------------------
function Gladdy:Reset()
if type(self.guids) == "table" then
for k, v in pairs(self.guids) do
self.guids[k] = nil
end
end
self.guids = {}
self.curBracket = nil
self.curUnit = 1
for k1, v1 in self:IterModules() do
self:Call(v1, "Reset")
end
for unit in pairs(self.buttons) do
self:ResetUnit(unit)
end
end
function Gladdy:ResetUnit(unit)
local button = self.buttons[unit]
if (not button) then
return
end
button:SetAlpha(0)
self:ResetButton(unit)
for k2, v2 in self:IterModules() do
self:Call(v2, "ResetUnit", unit)
end
end
function Gladdy:ResetButton(unit)
local button = self.buttons[unit]
if (not button) then
return
end
for k1, v1 in pairs(self.BUTTON_DEFAULTS) do
if (type(v1) == "string") then
button[k1] = nil
elseif (type(v1) == "number") then
button[k1] = 0
elseif (type(v1) == "array") then
button[k1] = {}
elseif (type(v1) == "boolean") then
button[k1] = false
end
end
end
---------------------------
-- ARENA JOINED
---------------------------
function Gladdy:JoinedArena()
if not self.curBracket then
self.curBracket = 2
end
for i = 1, self.curBracket do
if (not self.buttons["arena" .. i]) then
self:CreateButton(i)
end
end
self:SendMessage("JOINED_ARENA")
self:UpdateFrame()
self.frame:Show()
for i=1, self.curBracket do
self.buttons["arena" .. i]:SetAlpha(1)
end
end

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## Interface: 20501
## Title: Gladdy - Macumba/XiCoN Edit
## Version: 1.0.3-Beta
## Notes: The most powerful arena AddOn for WoW 2.5.1
## Author: XiconQoo
## X-Email:
## SavedVariables: GladdyXZ
## OptionalDeps: SharedMedia, Blizzard_CombatLog, Blizzard_ArenaUI, Blizzard_CombatText
embeds.xml
Gladdy.lua
Lang.lua
Frame.lua
Options.lua
Constants.lua
Modules\Announcements.lua
Modules\Healthbar.lua
Modules\Powerbar.lua
Modules\Auras.lua
Modules\Castbar.lua
Modules\Classicon.lua
Modules\Diminishings.lua
Modules\Highlight.lua
Modules\TotemPlates.lua
Modules\Trinket.lua
Modules\Cooldowns.lua
Modules\ArenaCountDown.lua
Modules\BuffsDebuffs.lua
Modules\VersionCheck.lua
Modules\XiconProfiles.lua
Modules\Pets.lua
Modules\ExportImport.lua
EventListener.lua

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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{description}
Copyright (C) {year} {fullname}
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
{signature of Ty Coon}, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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local setmetatable = setmetatable
local GetLocale = GetLocale
local L = {}
if (GetLocale() == "ruRU") then
-- Races
L["Human"] = "Человек"
L["Dwarf"] = "Дворф"
L["Night Elf"] = "Ночной эльф"
L["Gnome"] = "Гном"
L["Draenei"] = "Дреней"
L["Orc"] = "Орк"
L["Undead"] = "Нежить"
L["Tauren"] = "Таурен"
L["Troll"] = "Тролль"
L["Blood Elf"] = "Эльф крови"
-- Classes
L["Druid"] = "Друид"
L["Hunter"] = "Охотник"
L["Mage"] = "Маг"
L["Paladin"] = "Паладин"
L["Priest"] = "Жрец"
L["Rogue"] = "Разбойник"
L["Shaman"] = "Шаман"
L["Warlock"] = "Чернокнижник"
L["Warrior"] = "Воин"
-- Specs
L["Balance"] = "Баланс"
L["Feral"] = "Сила зверя"
L["Restoration"] = "Исцеление"
L["Beast Mastery"] = "Повелитель зверей"
L["Marksmanship"] = "Стрельба"
L["Survival"] = "Выживание"
L["Arcane"] = "Тайная магия"
L["Fire"] = "Огонь"
L["Frost"] = "Лед"
L["Holy"] = "Свет"
L["Protection"] = "Защита"
L["Retribution"] = "Возмездие"
L["Discipline"] = "Послушание"
L["Shadow"] = "Тьма"
L["Assassination"] = "Ликвидация"
L["Combat"] = "Бой"
L["Subtlety"] = "Скрытность"
L["Elemental"] = "Cтихии"
L["Enhancement"] = "Совершенствование"
L["Affliction"] = "Колдовство"
L["Demonology"] = "Демонология"
L["Destruction"] = "Разрушение"
L["Arms"] = "Оружие"
L["Fury"] = "Неистовство"
-- Gladdy.lua
L["Welcome to Gladdy!"] = "Вас приветствует Gladdy!"
L["First run has been detected, displaying test frame."] = "Обнаружен первый запуск, показываем тестовое окно."
L["Valid slash commands are:"] = "Валидные команды:"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Если это не первый запуск, переместите, либо закрепите окно во избежание показа окна."
-- Frame.lua
L["Gladdy - drag to move"] = "Gladdy - тащите для перемещения"
-- Options.lua
L["Announcements"] = "Оповещения"
L["Announcement settings"] = "Настройки оповещения"
L["Auras"] = "Ауры"
L["Auras settings"] = "Настройки аур"
L["Castbar"] = "Полоса применения"
L["Castbar settings"] = "Настройки полосы применения"
L["Classicon"] = "Иконка класса"
L["Classicon settings"] = "Настройки иконки класса"
L["Clicks"] = "Клики"
L["Clicks settings"] = "Настройки кликов"
L["Diminishings"] = "Диминишинги"
L["Diminishings settings"] = "Настройки диминишингов"
L["Healthbar"] = "Полоса жизней"
L["Healthbar settings"] = "Настройки полосы жизней"
L["Highlight"] = "Подсветка"
L["Highlight settings"] = "Настройки подсветки"
L["Nameplates"] = "Индикаторы здоровья"
L["Nameplates settings"] = "Настройки индикаторов здоровья "
L["Powerbar"] = "Полоса маны"
L["Powerbar settings"] = "Настройки полосы маны"
L["Score"] = "Счет"
L["Score settings"] = "Настройки счета"
L["Trinket"] = "Тринкет"
L["Trinket settings"] = "Настройки тринкета"
L["Reset module"] = "Сбросить настройки"
L["Reset module to defaults"] = "Сбросить настройки модуля к начальным"
L["No settings"] = "Нет настроек"
L["Module has no settings"] = "Модуль не имеет настроек"
L["General"] = "Основные"
L["General settings"] = "Основные настройки"
L["Lock frame"] = "Закрепить фрейм"
L["Toggle if frame can be moved"] = "Включите, если фрейм можно двигать"
L["Grow frame upwards"] = "Расти вверх"
L["If enabled the frame will grow upwards instead of downwards"] = "Если включено, то фрейм будет расти вверх, а не вниз"
L["Frame scale"] = "Масштаб фрейма"
L["Scale of the frame"] = "Масштаб фрейма"
L["Frame padding"] = "Отступы фрейма"
L["Padding of the frame"] = "Отступы фрейма"
L["Frame color"] = "Цвет фрейма"
L["Color of the frame"] = "Цвет фрейма"
L["Bar width"] = "Ширина полос"
L["Width of the bars"] = "Ширина полос"
L["Bottom margin"] = "Нижняя граница полосы"
L["Margin between each button"] = "Отступ до следующей полосы"
-- Announcements.lua
L["RESURRECTING: %s (%s)"] = "ВОСКРЕШАЕТ: %s (%s)"
L["SPEC DETECTED: %s - %s (%s)"] = "СПЕЦИАЛИЗАЦИЯ ОПРЕДЕЛЕНА: %s - %s (%s)"
L["LOW HEALTH: %s (%s)"] = "МАЛО ЗДОРОВЬЯ: %s (%s)"
L["TRINKET USED: %s (%s)"] = "ТРИНКЕТ ИСПОЛЬЗОВАН: %s (%s)"
L["TRINKET READY: %s (%s)"] = "ТРИНКЕТ ГОТОВ: %s (%s)"
L["DRINKING: %s (%s)"] = "ПЬЁТ: %s (%s)"
L["Self"] = "Сам"
L["Party"] = "Группа"
L["Raid Warning"] = "Объявление рейду"
L["Blizzard's Floating Combat Text"] = "Стандартный текст боя"
L["MikScrollingBattleText"] = "MikScrollingBattleText"
L["Scrolling Combat Text"] = "Scrolling Combat Text"
L["Parrot"] = "Parrot"
L["Drinking"] = "Питьё"
L["Announces when enemies sit down to drink"] = "Оповещать, когда вражеский игрок начинает пить"
L["Resurrection"] = "Воскрешение"
L["Announces when an enemy tries to resurrect a teammate"] = "Оповещать, когда вражеский игрок начинает воскрешать союзника"
L["New enemies"] = "Новые враги"
L["Announces when new enemies are discovered"] = "Оповещать о найденных вражеских игроках"
L["Spec Detection"] = "Обнаружение специализации"
L["Announces when the spec of an enemy was detected"] = "Оповещать, когда обнаружена специализация вражеского игрока"
L["Low health"] = "Мало жизней"
L["Announces when an enemy drops below a certain health threshold"] = "Оповещать, когда уровень здоровья вражеского игрока падает ниже определенного количества"
L["Low health threshold"] = "Процент малого количества здоровья"
L["Choose how low an enemy must be before low health is announced"] = "Укажите процент здоровья вражеского игрока, когда нужно показать оповещение"
L["Trinket used"] = "Использование пвп-тринкета"
L["Announce when an enemy's trinket is used"] = "Оповещать об использовании пвп-тринкета вражеским игроком"
L["Trinket ready"] = "Готовность пвп-тринкета"
L["Announce when an enemy's trinket is ready again"] = "Оповещать, когда пвп-тринкет вражеского игрока готов"
L["Destination"] = "Вариант оповещений"
L["Choose how your announcements are displayed"] = "Выберать, как показывать оповещения"
-- Auras.lua
L["Font color"] = "Цвет текста"
L["Color of the text"] = "Цвет текста"
L["Font size"] = "Размер текста"
L["Size of the text"] = "Размер текста"
-- Castbar.lua
L["Bar height"] = "Высота полосы"
L["Height of the bar"] = "Высота полосы"
L["Bar texture"] = "Текстура полосы"
L["Texture of the bar"] = "Текстура полосы"
L["Bar color"] = "Цвет полосы"
L["Color of the cast bar"] = "Цвет полосы применений"
L["Background color"] = "Цвет фона полосы"
L["Color of the cast bar background"] = "Цвет фона полосы применений"
L["Icon position"] "Расположение значка трансляции"
-- Clicks.lua
L["Action #%d"] = "Действие #%d"
L["Left Click Enemy 1"] = "Левый клик по цели 1"
L["Left Click Enemy 2"] = "Левый клик по цели 2"
L["Left Click Enemy 3"] = "Левый клик по цели 3"
L["Left Click Enemy 4"] = "Левый клик по цели 4"
L["Left Click Enemy 5"] = "Левый клик по цели 5"
L["Right Click Enemy 1"] = "Правый клик по цели 1"
L["Right Click Enemy 2"] = "Правый клик по цели 2"
L["Right Click Enemy 3"] = "Правый клик по цели 3"
L["Right Click Enemy 4"] = "Правый клик по цели 4"
L["Right Click Enemy 5"] = "Правый клик по цели 5"
L["Left button"] = "Левая кнопка"
L["Right button"] = "Правая кнопка"
L["Middle button"] = "Средняя кнопка"
L["Button 4"] = "Кнопка 4"
L["Button 5"] = "Кнопка 5"
L["None"] = "Не назначено"
L["CTRL"] = "CTRL"
L["SHIFT"] = "SHIFT"
L["ALT"] = "ALT"
L["Cast Spell"] = "Применить заклинание"
L["Name"] = "Название"
L["Select the name of the click option"] = "Выбрать название опции клика"
L["Button"] = "Кнопка"
L["Select which mouse button to use"] = "Выбрать кнопку мыши для использования"
L["Modifier"] = "Модификатор"
L["Select which modifier to use"] = "Выбрать модификатор для использования"
L["Action"] = "Действите"
L["Select what action this mouse button does"] = "Выбрать действие, производимое данной кнопкой мыши"
L["Spell name / Macro text"] = "Название заклинания / Текст макроса"
L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Используйте *name* в качестве имени игрока. Например, '/rofl *name*'"
-- Diminishings.lua
L["DR Cooldown position"] = "Позиция ДР таймеров"
L["Position of the cooldown icons"] = "Позиция ДР таймеров"
L["Left"] = "Слева"
L["Right"] = "Справа"
L["Icon Size"] = "Размер иконок"
L["Size of the DR Icons"] = "Размер ДР иконок"
-- Healthbar.lua
L["Show the actual health"] = "Показывать текущее здоровье"
L["Show the actual health on the health bar"] = "Показывать текущее здоровье на полосе жизней"
L["Show max health"] = "Показывать максимальное здоровье"
L["Show max health on the health bar"] = "Показывать максимальное здоровье на полосе жизней"
L["Show health percentage"] = "Показывать здоровье в процентах"
L["Show health percentage on the health bar"] = "Показывать здоровье в процентах на полосе жизней"
-- Highlight.lua
L["Border size"] = "Размер границы"
L["Target border color"] = "Цвет контура цели"
L["Color of the selected targets border"] = "Цвет контура цели"
L["Focus border color"] = "Цвет контура фокуса"
L["Color of the focus border"] = "Цвет контура фокуса"
L["Raid leader border color"] = "Цвет контура цели рейд лидера"
L["Color of the raid leader border"] = "Цвет контура цели рейд лидера"
L["Highlight target"] = "Подсвечивать цель"
L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели"
L["Show border around target"] = "Показывать контур вокруг цели"
L["Toggle if a border should be shown around the selected target"] = "Включите, если необходимо показывать контур вокруг цели"
L["Show border around focus"] = "Показывать контур вокруг фокуса"
L["Toggle of a border should be shown around the current focus"] = "Включите, если необходимо показывать контур вокруг фокуса"
L["Show border around raid leader"] = "Показывать контур вокруг цели рейд лидера"
L["Toggle if a border should be shown around the raid leader"] = "Включите, если необходимо показывать контур вокруг цели рейд лидера"
-- Powerbar.lua
L["Show the actual power"] = "Показывать текущую ману"
L["Show the actual power on the power bar"] = "Показывать текущую ману на полосе маны"
L["Show max power"] = "Показывать максимальную ману"
L["Show max power on the power bar"] = "Показывать максимальную ману на полосе маны"
L["Show power percentage"] = "Показывать ману в процентах"
L["Show power percentage on the power bar"] = "Показывать ману в процентах на полосе маны"
L["Color of the status bar background"] = "Цвет фона строки состояния"
-- Trinket.lua
L["No cooldown count (OmniCC)"] = "Не показывать кулдаун (OmniCC)"
L["Disable cooldown timers by addons (reload UI to take effect)"] = "Отключить таймер кулдаунов для аддонов (необходима перезагрузка интерфейса)"
elseif (GetLocale() == "deDE") then
-- Races
L["Human"] = "Mensch"
L["Dwarf"] = "Zwerg"
L["Night Elf"] = "Nachtelf"
L["Gnome"] = "Gnom"
L["Draenei"] = "Draenei"
L["Orc"] = "Ork"
L["Undead"] = "Untoter"
L["Tauren"] = "Taure"
L["Troll"] = "Тroll"
L["Blood Elf"] = "Blutelf"
-- Classes
L["Druid"] = "Druide"
L["Hunter"] = "Jäger"
L["Mage"] = "Magier"
L["Paladin"] = "Paladin"
L["Priest"] = "Priester"
L["Rogue"] = "Schurke"
L["Shaman"] = "Schamane"
L["Warlock"] = "Hexenmeister"
L["Warrior"] = "Krieger"
-- Specs
L["Balance"] = "Gleichgewicht"
L["Feral"] = "Wilder Kampf"
L["Restoration"] = "Wiederherstellung"
L["Beast Mastery"] = "Tierherrschaft"
L["Marksmanship"] = "Treffsicherheit"
L["Survival"] = "Überleben"
L["Arcane"] = "Arkan"
L["Fire"] = "Feuer"
L["Frost"] = "Frost"
L["Holy"] = "Heilig"
L["Protection"] = "Schutz"
L["Retribution"] = "Vergeltung"
L["Discipline"] = "Disziplin"
L["Shadow"] = "Schatten"
L["Assassination"] = "Meucheln"
L["Combat"] = "Kampf"
L["Subtlety"] = "Täuschung"
L["Elemental"] = "Elemental"
L["Enhancement"] = "Verstärkung"
L["Affliction"] = "Gebrechen"
L["Demonology"] = "Demonologie"
L["Destruction"] = "Zerstörung"
L["Arms"] = "Waffen"
L["Fury"] = "Furor"
-- Gladdy.lua
L["Welcome to Gladdy!"] = "Willkommen bei Gladdy!"
L["First run has been detected, displaying test frame."] = "Erster Start wurde entdeckt, zeige Testbild an."
L["Valid slash commands are:"] = "Gültige slash Befehle sind:"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Wenn dies nicht dein erster Start ist, sperre oder bewege das Bild um diese Meldung zu verhindern."
-- Frame.lua
L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen"
-- Options.lua
L["Announcements"] = "Meldungen"
L["Announcement settings"] = "Meldungseinstellungen"
L["Auras"] = "Auren"
L["Auras settings"] = "Aureneinstellungen"
L["Castbar"] = "Zauberleiste"
L["Castbar settings"] = "Zauberleisteneinstellungen"
L["Classicon"] = "Klassensymbol"
L["Classicon settings"] = "Klassensymboleinstellungen"
L["Clicks"] = "Klicks"
L["Clicks settings"] = "Klickeinstellungen"
L["Diminishings"] = "DR"
L["Diminishings settings"] = "DR Einstellungen"
L["Healthbar"] = "Lebensleiste"
L["Healthbar settings"] = "Lebensleisteneinstellungen"
L["Highlight"] = "warnung"
L["Highlight settings"] = "Warnungseinstellungen"
L["Nameplates"] = "Namensplaketten"
L["Nameplates settings"] = "Namensplaketteneinstellungen"
L["Powerbar"] = "Powerleiste"
L["Powerbar settings"] = "Powerleisteneinstellungen"
L["Score"] = "Score"
L["Score settings"] = "Scoreeinstellungen"
L["Trinket"] = "Insignie"
L["Trinket settings"] = "Insignieneinstellungen"
L["Reset module"] = "Model zurücksetzen"
L["Reset module to defaults"] = "Modul auf Standardeinstellungen zurücksetzen"
L["No settings"] = "Keine Einstellungen"
L["Module has no settings"] = "Modul hat keine Einstellungen"
L["General"] = "ОAllgemein"
L["General settings"] = "Allgemeine Einstellungen"
L["Lock frame"] = "Sperre Bild"
L["Toggle if frame can be moved"] = "Aktivieren falls das Bild bewegt werden kann"
L["Grow frame upwards"] = "Bild von unten nach oben aufbauen"
L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Bild von unten nach oben aufgebaut"
L["Frame scale"] = "Bildskalierung"
L["Scale of the frame"] = "Skalierung des Bildes"
L["Frame padding"] = "Bild Unterlage"
L["Padding of the frame"] = "Unterlage des Bildes"
L["Frame color"] = "Bildfarbe"
L["Color of the frame"] = "Farbe des Bildes"
L["Bar width"] = "Leistenbreite"
L["Width of the bars"] = "Breite der Leisten"
L["Bottom margin"] = "Unterer Abstand"
L["Margin between each button"] = "Abstand zwischen jedem Buttom"
-- Announcements.lua
L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) "
L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)"
L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)"
L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)"
L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)"
L["DRINKING: %s (%s)"] = "Trinken: %s (%s)"
L["Self"] = "Selbst"
L["Party"] = "Gruppe"
L["Raid Warning"] = "Schlachtzugwarnung"
L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext"
L["MikScrollingBattleText"] = "MikScrollingBattleText"
L["Scrolling Combat Text"] = "Scrolling Combat Text"
L["Parrot"] = "Parrot"
L["Drinking"] = "Trinken"
L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen"
L["Resurrection"] = "Wiederbelebung"
L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
L["New enemies"] = "Neue Gegner"
L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden"
L["Spec Detection"] = "Talent Entdeckung"
L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden"
L["Low health"] = "Wenig Leben"
L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
L["Low health threshold"] = "Prozentwert: Wenig Leben"
L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
L["Trinket used"] = "Insignie benutzt"
L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt"
L["Trinket ready"] = "Insignie bereit"
L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist"
L["Destination"] = "Ziel"
L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden"
-- Auras.lua
L["Font color"] = "Schriftfarbe"
L["Color of the text"] = "Farbe der Schrift"
L["Font size"] = "Schriftgröße"
L["Size of the text"] = "Größe der Schrift"
-- Castbar.lua
L["Bar height"] = "Leistenhöhe"
L["Height of the bar"] = "Höhe der Leiste"
L["Bar texture"] = "Leistentextur"
L["Texture of the bar"] = "Textur der Leiste"
L["Bar color"] = "Leistenfarbe"
L["Color of the cast bar"] = "Farbe der Zauberleiste"
L["Background color"] = "Hintergrundfarbe"
L["Color of the cast bar background"] = "Hintergrundfarbe der Zauberleiste"
L["Icon position"] "Position des Zauberleistensymbols"
-- Clicks.lua
L["Action #%d"] = "Aktion #%d"
L["Left Click Enemy 1"] = "Linksklick Gegner 1"
L["Left Click Enemy 2"] = "Linksklick Gegner 2"
L["Left Click Enemy 3"] = "Linksklick Gegner 3"
L["Left Click Enemy 4"] = "Linksklick Gegner 4"
L["Left Click Enemy 5"] = "Linksklick Gegner 5"
L["Right Click Enemy 1"] = "Rechtsklick Gegner 1"
L["Right Click Enemy 2"] = "Rechtsklick Gegner 2"
L["Right Click Enemy 3"] = "Rechtsklick Gegner 3"
L["Right Click Enemy 4"] = "Rechtsklick Gegner 4"
L["Right Click Enemy 5"] = "Rechtsklick Gegner 5"
L["Left button"] = "Linke Taste"
L["Right button"] = "Rechte Taste"
L["Middle button"] = "Mittlere Taste"
L["Button 4"] = "Maus 4"
L["Button 5"] = "Maus 5"
L["None"] = "Keine"
L["CTRL"] = "STRG"
L["SHIFT"] = "SHIFT"
L["ALT"] = "ALT"
L["Cast Spell"] = "Wirke Zauber"
L["Name"] = "Name"
L["Select the name of the click option"] = "Wähle einen Namen für die Klickoption"
L["Button"] = "Taste"
L["Select which mouse button to use"] = "Wähle welche Maustaste genutzt werden soll"
L["Modifier"] = "Modifier"
L["Select which modifier to use"] = "Wähle welcher Modifier benutzt werdne soll"
L["Action"] = "Aktion"
L["Select what action this mouse button does"] = "Wähle welche Aktion die Maustaste durchführt"
L["Spell name / Macro text"] = "Zaubername / Makrotext"
L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Benutzt *name* als Gegnername. Zum Beispiel '/rofl *name*'"
-- Diminishings.lua
L["DR Cooldown position"] = "Position des DR Cooldowns"
L["Position of the cooldown icons"] = "Position des DR Cooldowns"
L["Left"] = "Links"
L["Right"] = "Rechts"
L["Icon Size"] = "Symbolgröße"
L["Size of the DR Icons"] = "Größe des DR Symbols"
-- Healthbar.lua
L["Show the actual health"] = "Zeige das Leben an"
L["Show the actual health on the health bar"] = "Zeige das Leben auf der Lebensanzeige an"
L["Show max health"] = "Zeige Maximalleben an"
L["Show max health on the health bar"] = "Zeige Maximalleben auf der Lebensanzeige an"
L["Show health percentage"] = "Zeige prozentuales Leben"
L["Show health percentage on the health bar"] = "Zeige prozentuales Leben auf der Lebensanzeige an"
-- Highlight.lua
L["Border size"] = "Rahmengröße"
L["Target border color"] = "Zielrahmenfarbe"
L["Color of the selected targets border"] = "Farbe des Rahmens des gewählten Ziels"
L["Focus border color"] = "Focusrahmenfarbe"
L["Color of the focus border"] = "Farbe des Focusrahmens"
L["Raid leader border color"] = "Schlachtzugleiterrahmenfarbe"
L["Color of the raid leader border"] = "Farbe des Rahmens für den Schlachtzugleiter"
L["Highlight target"] = "Highlight Ziel"
L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели"
L["Show border around target"] = "Zeige Rahmen um das Ziel an"
L["Toggle if a border should be shown around the selected target"] = "Auswählen wenn ein Ramhen um das ausgewählte Ziel angezeigt werden soll"
L["Show border around focus"] = "Zeige Rahmen um Focus"
L["Toggle of a border should be shown around the current focus"] = "Auswählen wenn ein Ramhen um das ausgewählte Focusziel angezeigt werden soll"
L["Show border around raid leader"] = "Zeige Rahmen um Schlachtzugleiter"
L["Toggle if a border should be shown around the raid leader"] = "Auswählen wenn ein Ramhen um den ausgewählten SChlachtzugleiter angezeigt werden soll"
-- Powerbar.lua
L["Show the actual power"] = "Zeige genaue Power"
L["Show the actual power on the power bar"] = "Zeige die genaue Power in der Powerleiste "
L["Show max power"] = "Zeige Maximalpower"
L["Show max power on the power bar"] = "Zeige Maximalpower in der Powerbau"
L["Show power percentage"] = "Zeige prozentuale Power"
L["Show power percentage on the power bar"] = "Zeige prozentuale Power in der Powerbau"
L["Color of the status bar background"] = "Hintergrundfarbe der Statusleiste"
-- Trinket.lua
L["No cooldown count (OmniCC)"] = "Keine Cooldownanzeige (OmniCC)"
L["Disable cooldown timers by addons (reload UI to take effect)"] = "Deaktiviere Cooldownanzeige durch Addons (UI neu laden um zu wirken)"
end
-- Superhack allowing use key as value if not present in table
LibStub("Gladdy").L = setmetatable(L, {
__index = function(t, k)
return k
end
})

View File

@ -0,0 +1,305 @@
--- **AceComm-3.0** allows you to send messages of unlimited length over the addon comm channels.
-- It'll automatically split the messages into multiple parts and rebuild them on the receiving end.\\
-- **ChatThrottleLib** is of course being used to avoid being disconnected by the server.
--
-- **AceComm-3.0** can be embeded into your addon, either explicitly by calling AceComm:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceComm itself.\\
-- It is recommended to embed AceComm, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceComm.
-- @class file
-- @name AceComm-3.0
-- @release $Id: AceComm-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
--[[ AceComm-3.0
TODO: Time out old data rotting around from dead senders? Not a HUGE deal since the number of possible sender names is somewhat limited.
]]
local CallbackHandler = LibStub("CallbackHandler-1.0")
local CTL = assert(ChatThrottleLib, "AceComm-3.0 requires ChatThrottleLib")
local MAJOR, MINOR = "AceComm-3.0", 12
local AceComm,oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceComm then return end
-- Lua APIs
local type, next, pairs, tostring = type, next, pairs, tostring
local strsub, strfind = string.sub, string.find
local match = string.match
local tinsert, tconcat = table.insert, table.concat
local error, assert = error, assert
-- WoW APIs
local Ambiguate = Ambiguate
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, DEFAULT_CHAT_FRAME, geterrorhandler, RegisterAddonMessagePrefix
AceComm.embeds = AceComm.embeds or {}
-- for my sanity and yours, let's give the message type bytes some names
local MSG_MULTI_FIRST = "\001"
local MSG_MULTI_NEXT = "\002"
local MSG_MULTI_LAST = "\003"
local MSG_ESCAPE = "\004"
-- remove old structures (pre WoW 4.0)
AceComm.multipart_origprefixes = nil
AceComm.multipart_reassemblers = nil
-- the multipart message spool: indexed by a combination of sender+distribution+
AceComm.multipart_spool = AceComm.multipart_spool or {}
--- Register for Addon Traffic on a specified prefix
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent), max 16 characters
-- @param method Callback to call on message reception: Function reference, or method name (string) to call on self. Defaults to "OnCommReceived"
function AceComm:RegisterComm(prefix, method)
if method == nil then
method = "OnCommReceived"
end
if #prefix > 16 then -- TODO: 15?
error("AceComm:RegisterComm(prefix,method): prefix length is limited to 16 characters")
end
if C_ChatInfo then
C_ChatInfo.RegisterAddonMessagePrefix(prefix)
else
RegisterAddonMessagePrefix(prefix)
end
return AceComm._RegisterComm(self, prefix, method) -- created by CallbackHandler
end
local warnedPrefix=false
--- Send a message over the Addon Channel
-- @param prefix A printable character (\032-\255) classification of the message (typically AddonName or AddonNameEvent)
-- @param text Data to send, nils (\000) not allowed. Any length.
-- @param distribution Addon channel, e.g. "RAID", "GUILD", etc; see SendAddonMessage API
-- @param target Destination for some distributions; see SendAddonMessage API
-- @param prio OPTIONAL: ChatThrottleLib priority, "BULK", "NORMAL" or "ALERT". Defaults to "NORMAL".
-- @param callbackFn OPTIONAL: callback function to be called as each chunk is sent. receives 3 args: the user supplied arg (see next), the number of bytes sent so far, and the number of bytes total to send.
-- @param callbackArg: OPTIONAL: first arg to the callback function. nil will be passed if not specified.
function AceComm:SendCommMessage(prefix, text, distribution, target, prio, callbackFn, callbackArg)
prio = prio or "NORMAL" -- pasta's reference implementation had different prio for singlepart and multipart, but that's a very bad idea since that can easily lead to out-of-sequence delivery!
if not( type(prefix)=="string" and
type(text)=="string" and
type(distribution)=="string" and
(target==nil or type(target)=="string" or type(target)=="number") and
(prio=="BULK" or prio=="NORMAL" or prio=="ALERT")
) then
error('Usage: SendCommMessage(addon, "prefix", "text", "distribution"[, "target"[, "prio"[, callbackFn, callbackarg]]])', 2)
end
local textlen = #text
local maxtextlen = 255 -- Yes, the max is 255 even if the dev post said 256. I tested. Char 256+ get silently truncated. /Mikk, 20110327
local queueName = prefix..distribution..(target or "")
local ctlCallback = nil
if callbackFn then
ctlCallback = function(sent)
return callbackFn(callbackArg, sent, textlen)
end
end
local forceMultipart
if match(text, "^[\001-\009]") then -- 4.1+: see if the first character is a control character
-- we need to escape the first character with a \004
if textlen+1 > maxtextlen then -- would we go over the size limit?
forceMultipart = true -- just make it multipart, no escape problems then
else
text = "\004" .. text
end
end
if not forceMultipart and textlen <= maxtextlen then
-- fits all in one message
CTL:SendAddonMessage(prio, prefix, text, distribution, target, queueName, ctlCallback, textlen)
else
maxtextlen = maxtextlen - 1 -- 1 extra byte for part indicator in prefix(4.0)/start of message(4.1)
-- first part
local chunk = strsub(text, 1, maxtextlen)
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_FIRST..chunk, distribution, target, queueName, ctlCallback, maxtextlen)
-- continuation
local pos = 1+maxtextlen
while pos+maxtextlen <= textlen do
chunk = strsub(text, pos, pos+maxtextlen-1)
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_NEXT..chunk, distribution, target, queueName, ctlCallback, pos+maxtextlen-1)
pos = pos + maxtextlen
end
-- final part
chunk = strsub(text, pos)
CTL:SendAddonMessage(prio, prefix, MSG_MULTI_LAST..chunk, distribution, target, queueName, ctlCallback, textlen)
end
end
----------------------------------------
-- Message receiving
----------------------------------------
do
local compost = setmetatable({}, {__mode = "k"})
local function new()
local t = next(compost)
if t then
compost[t]=nil
for i=#t,3,-1 do -- faster than pairs loop. don't even nil out 1/2 since they'll be overwritten
t[i]=nil
end
return t
end
return {}
end
local function lostdatawarning(prefix,sender,where)
DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: lost network data regarding '"..tostring(prefix).."' from '"..tostring(sender).."' (in "..where..")")
end
function AceComm:OnReceiveMultipartFirst(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
--[[
if spool[key] then
lostdatawarning(prefix,sender,"First")
-- continue and overwrite
end
--]]
spool[key] = message -- plain string for now
end
function AceComm:OnReceiveMultipartNext(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
local olddata = spool[key]
if not olddata then
--lostdatawarning(prefix,sender,"Next")
return
end
if type(olddata)~="table" then
-- ... but what we have is not a table. So make it one. (Pull a composted one if available)
local t = new()
t[1] = olddata -- add old data as first string
t[2] = message -- and new message as second string
spool[key] = t -- and put the table in the spool instead of the old string
else
tinsert(olddata, message)
end
end
function AceComm:OnReceiveMultipartLast(prefix, message, distribution, sender)
local key = prefix.."\t"..distribution.."\t"..sender -- a unique stream is defined by the prefix + distribution + sender
local spool = AceComm.multipart_spool
local olddata = spool[key]
if not olddata then
--lostdatawarning(prefix,sender,"End")
return
end
spool[key] = nil
if type(olddata) == "table" then
-- if we've received a "next", the spooled data will be a table for rapid & garbage-free tconcat
tinsert(olddata, message)
AceComm.callbacks:Fire(prefix, tconcat(olddata, ""), distribution, sender)
compost[olddata] = true
else
-- if we've only received a "first", the spooled data will still only be a string
AceComm.callbacks:Fire(prefix, olddata..message, distribution, sender)
end
end
end
----------------------------------------
-- Embed CallbackHandler
----------------------------------------
if not AceComm.callbacks then
AceComm.callbacks = CallbackHandler:New(AceComm,
"_RegisterComm",
"UnregisterComm",
"UnregisterAllComm")
end
AceComm.callbacks.OnUsed = nil
AceComm.callbacks.OnUnused = nil
local function OnEvent(self, event, prefix, message, distribution, sender)
if event == "CHAT_MSG_ADDON" then
sender = Ambiguate(sender, "none")
local control, rest = match(message, "^([\001-\009])(.*)")
if control then
if control==MSG_MULTI_FIRST then
AceComm:OnReceiveMultipartFirst(prefix, rest, distribution, sender)
elseif control==MSG_MULTI_NEXT then
AceComm:OnReceiveMultipartNext(prefix, rest, distribution, sender)
elseif control==MSG_MULTI_LAST then
AceComm:OnReceiveMultipartLast(prefix, rest, distribution, sender)
elseif control==MSG_ESCAPE then
AceComm.callbacks:Fire(prefix, rest, distribution, sender)
else
-- unknown control character, ignore SILENTLY (dont warn unnecessarily about future extensions!)
end
else
-- single part: fire it off immediately and let CallbackHandler decide if it's registered or not
AceComm.callbacks:Fire(prefix, message, distribution, sender)
end
else
assert(false, "Received "..tostring(event).." event?!")
end
end
AceComm.frame = AceComm.frame or CreateFrame("Frame", "AceComm30Frame")
AceComm.frame:SetScript("OnEvent", OnEvent)
AceComm.frame:UnregisterAllEvents()
AceComm.frame:RegisterEvent("CHAT_MSG_ADDON")
----------------------------------------
-- Base library stuff
----------------------------------------
local mixins = {
"RegisterComm",
"UnregisterComm",
"UnregisterAllComm",
"SendCommMessage",
}
-- Embeds AceComm-3.0 into the target object making the functions from the mixins list available on target:..
-- @param target target object to embed AceComm-3.0 in
function AceComm:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
function AceComm:OnEmbedDisable(target)
target:UnregisterAllComm()
end
-- Update embeds
for target, v in pairs(AceComm.embeds) do
AceComm:Embed(target)
end

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@ -0,0 +1,5 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="ChatThrottleLib.lua"/>
<Script file="AceComm-3.0.lua"/>
</Ui>

View File

@ -0,0 +1,534 @@
--
-- ChatThrottleLib by Mikk
--
-- Manages AddOn chat output to keep player from getting kicked off.
--
-- ChatThrottleLib:SendChatMessage/:SendAddonMessage functions that accept
-- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage.
--
-- Priorities get an equal share of available bandwidth when fully loaded.
-- Communication channels are separated on extension+chattype+destination and
-- get round-robinned. (Destination only matters for whispers and channels,
-- obviously)
--
-- Will install hooks for SendChatMessage and SendAddonMessage to measure
-- bandwidth bypassing the library and use less bandwidth itself.
--
--
-- Fully embeddable library. Just copy this file into your addon directory,
-- add it to the .toc, and it's done.
--
-- Can run as a standalone addon also, but, really, just embed it! :-)
--
-- LICENSE: ChatThrottleLib is released into the Public Domain
--
local CTL_VERSION = 24
local _G = _G
if _G.ChatThrottleLib then
if _G.ChatThrottleLib.version >= CTL_VERSION then
-- There's already a newer (or same) version loaded. Buh-bye.
return
elseif not _G.ChatThrottleLib.securelyHooked then
print("ChatThrottleLib: Warning: There's an ANCIENT ChatThrottleLib.lua (pre-wow 2.0, <v16) in an addon somewhere. Get the addon updated or copy in a newer ChatThrottleLib.lua (>=v16) in it!")
-- ATTEMPT to unhook; this'll behave badly if someone else has hooked...
-- ... and if someone has securehooked, they can kiss that goodbye too... >.<
_G.SendChatMessage = _G.ChatThrottleLib.ORIG_SendChatMessage
if _G.ChatThrottleLib.ORIG_SendAddonMessage then
_G.SendAddonMessage = _G.ChatThrottleLib.ORIG_SendAddonMessage
end
end
_G.ChatThrottleLib.ORIG_SendChatMessage = nil
_G.ChatThrottleLib.ORIG_SendAddonMessage = nil
end
if not _G.ChatThrottleLib then
_G.ChatThrottleLib = {}
end
ChatThrottleLib = _G.ChatThrottleLib -- in case some addon does "local ChatThrottleLib" above us and we're copypasted (AceComm-2, sigh)
local ChatThrottleLib = _G.ChatThrottleLib
ChatThrottleLib.version = CTL_VERSION
------------------ TWEAKABLES -----------------
ChatThrottleLib.MAX_CPS = 800 -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
ChatThrottleLib.MSG_OVERHEAD = 40 -- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
ChatThrottleLib.BURST = 4000 -- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
ChatThrottleLib.MIN_FPS = 20 -- Reduce output CPS to half (and don't burst) if FPS drops below this value
local setmetatable = setmetatable
local table_remove = table.remove
local tostring = tostring
local GetTime = GetTime
local math_min = math.min
local math_max = math.max
local next = next
local strlen = string.len
local GetFramerate = GetFramerate
local strlower = string.lower
local unpack,type,pairs,wipe = unpack,type,pairs,wipe
local UnitInRaid,UnitInParty = UnitInRaid,UnitInParty
-----------------------------------------------------------------------
-- Double-linked ring implementation
local Ring = {}
local RingMeta = { __index = Ring }
function Ring:New()
local ret = {}
setmetatable(ret, RingMeta)
return ret
end
function Ring:Add(obj) -- Append at the "far end" of the ring (aka just before the current position)
if self.pos then
obj.prev = self.pos.prev
obj.prev.next = obj
obj.next = self.pos
obj.next.prev = obj
else
obj.next = obj
obj.prev = obj
self.pos = obj
end
end
function Ring:Remove(obj)
obj.next.prev = obj.prev
obj.prev.next = obj.next
if self.pos == obj then
self.pos = obj.next
if self.pos == obj then
self.pos = nil
end
end
end
-----------------------------------------------------------------------
-- Recycling bin for pipes
-- A pipe is a plain integer-indexed queue of messages
-- Pipes normally live in Rings of pipes (3 rings total, one per priority)
ChatThrottleLib.PipeBin = nil -- pre-v19, drastically different
local PipeBin = setmetatable({}, {__mode="k"})
local function DelPipe(pipe)
PipeBin[pipe] = true
end
local function NewPipe()
local pipe = next(PipeBin)
if pipe then
wipe(pipe)
PipeBin[pipe] = nil
return pipe
end
return {}
end
-----------------------------------------------------------------------
-- Recycling bin for messages
ChatThrottleLib.MsgBin = nil -- pre-v19, drastically different
local MsgBin = setmetatable({}, {__mode="k"})
local function DelMsg(msg)
msg[1] = nil
-- there's more parameters, but they're very repetetive so the string pool doesn't suffer really, and it's faster to just not delete them.
MsgBin[msg] = true
end
local function NewMsg()
local msg = next(MsgBin)
if msg then
MsgBin[msg] = nil
return msg
end
return {}
end
-----------------------------------------------------------------------
-- ChatThrottleLib:Init
-- Initialize queues, set up frame for OnUpdate, etc
function ChatThrottleLib:Init()
-- Set up queues
if not self.Prio then
self.Prio = {}
self.Prio["ALERT"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["NORMAL"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
self.Prio["BULK"] = { ByName = {}, Ring = Ring:New(), avail = 0 }
end
-- v4: total send counters per priority
for _, Prio in pairs(self.Prio) do
Prio.nTotalSent = Prio.nTotalSent or 0
end
if not self.avail then
self.avail = 0 -- v5
end
if not self.nTotalSent then
self.nTotalSent = 0 -- v5
end
-- Set up a frame to get OnUpdate events
if not self.Frame then
self.Frame = CreateFrame("Frame")
self.Frame:Hide()
end
self.Frame:SetScript("OnUpdate", self.OnUpdate)
self.Frame:SetScript("OnEvent", self.OnEvent) -- v11: Monitor P_E_W so we can throttle hard for a few seconds
self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD")
self.OnUpdateDelay = 0
self.LastAvailUpdate = GetTime()
self.HardThrottlingBeginTime = GetTime() -- v11: Throttle hard for a few seconds after startup
-- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7)
if not self.securelyHooked then
-- Use secure hooks as of v16. Old regular hook support yanked out in v21.
self.securelyHooked = true
--SendChatMessage
hooksecurefunc("SendChatMessage", function(...)
return ChatThrottleLib.Hook_SendChatMessage(...)
end)
--SendAddonMessage
if _G.C_ChatInfo then
hooksecurefunc(_G.C_ChatInfo, "SendAddonMessage", function(...)
return ChatThrottleLib.Hook_SendAddonMessage(...)
end)
else
hooksecurefunc("SendAddonMessage", function(...)
return ChatThrottleLib.Hook_SendAddonMessage(...)
end)
end
end
self.nBypass = 0
end
-----------------------------------------------------------------------
-- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage
local bMyTraffic = false
function ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination, ...)
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = strlen(tostring(text or "")) + strlen(tostring(destination or "")) + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype, destination, ...)
if bMyTraffic then
return
end
local self = ChatThrottleLib
local size = tostring(text or ""):len() + tostring(prefix or ""):len();
size = size + tostring(destination or ""):len() + self.MSG_OVERHEAD
self.avail = self.avail - size
self.nBypass = self.nBypass + size -- just a statistic
end
-----------------------------------------------------------------------
-- ChatThrottleLib:UpdateAvail
-- Update self.avail with how much bandwidth is currently available
function ChatThrottleLib:UpdateAvail()
local now = GetTime()
local MAX_CPS = self.MAX_CPS;
local newavail = MAX_CPS * (now - self.LastAvailUpdate)
local avail = self.avail
if now - self.HardThrottlingBeginTime < 5 then
-- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then
avail = math_min(avail + (newavail*0.1), MAX_CPS*0.5)
self.bChoking = true
elseif GetFramerate() < self.MIN_FPS then -- GetFrameRate call takes ~0.002 secs
avail = math_min(MAX_CPS, avail + newavail*0.5)
self.bChoking = true -- just a statistic
else
avail = math_min(self.BURST, avail + newavail)
self.bChoking = false
end
avail = math_max(avail, 0-(MAX_CPS*2)) -- Can go negative when someone is eating bandwidth past the lib. but we refuse to stay silent for more than 2 seconds; if they can do it, we can.
self.avail = avail
self.LastAvailUpdate = now
return avail
end
-----------------------------------------------------------------------
-- Despooling logic
-- Reminder:
-- - We have 3 Priorities, each containing a "Ring" construct ...
-- - ... made up of N "Pipe"s (1 for each destination/pipename)
-- - and each pipe contains messages
function ChatThrottleLib:Despool(Prio)
local ring = Prio.Ring
while ring.pos and Prio.avail > ring.pos[1].nSize do
local msg = table_remove(ring.pos, 1)
if not ring.pos[1] then -- did we remove last msg in this pipe?
local pipe = Prio.Ring.pos
Prio.Ring:Remove(pipe)
Prio.ByName[pipe.name] = nil
DelPipe(pipe)
else
Prio.Ring.pos = Prio.Ring.pos.next
end
local didSend=false
local lowerDest = strlower(msg[3] or "")
if lowerDest == "raid" and not UnitInRaid("player") then
-- do nothing
elseif lowerDest == "party" and not UnitInParty("player") then
-- do nothing
else
Prio.avail = Prio.avail - msg.nSize
bMyTraffic = true
msg.f(unpack(msg, 1, msg.n))
bMyTraffic = false
Prio.nTotalSent = Prio.nTotalSent + msg.nSize
DelMsg(msg)
didSend = true
end
-- notify caller of delivery (even if we didn't send it)
if msg.callbackFn then
msg.callbackFn (msg.callbackArg, didSend)
end
-- USER CALLBACK MAY ERROR
end
end
function ChatThrottleLib.OnEvent(this,event)
-- v11: We know that the rate limiter is touchy after login. Assume that it's touchy after zoning, too.
local self = ChatThrottleLib
if event == "PLAYER_ENTERING_WORLD" then
self.HardThrottlingBeginTime = GetTime() -- Throttle hard for a few seconds after zoning
self.avail = 0
end
end
function ChatThrottleLib.OnUpdate(this,delay)
local self = ChatThrottleLib
self.OnUpdateDelay = self.OnUpdateDelay + delay
if self.OnUpdateDelay < 0.08 then
return
end
self.OnUpdateDelay = 0
self:UpdateAvail()
if self.avail < 0 then
return -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu.
end
-- See how many of our priorities have queued messages (we only have 3, don't worry about the loop)
local n = 0
for prioname,Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
n = n + 1
end
end
-- Anything queued still?
if n<1 then
-- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing
for prioname, Prio in pairs(self.Prio) do
self.avail = self.avail + Prio.avail
Prio.avail = 0
end
self.bQueueing = false
self.Frame:Hide()
return
end
-- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues
local avail = self.avail/n
self.avail = 0
for prioname, Prio in pairs(self.Prio) do
if Prio.Ring.pos or Prio.avail < 0 then
Prio.avail = Prio.avail + avail
if Prio.Ring.pos and Prio.avail > Prio.Ring.pos[1].nSize then
self:Despool(Prio)
-- Note: We might not get here if the user-supplied callback function errors out! Take care!
end
end
end
end
-----------------------------------------------------------------------
-- Spooling logic
function ChatThrottleLib:Enqueue(prioname, pipename, msg)
local Prio = self.Prio[prioname]
local pipe = Prio.ByName[pipename]
if not pipe then
self.Frame:Show()
pipe = NewPipe()
pipe.name = pipename
Prio.ByName[pipename] = pipe
Prio.Ring:Add(pipe)
end
pipe[#pipe + 1] = msg
self.bQueueing = true
end
function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix", "text"[, "chattype"[, "language"[, "destination"]]]', 2)
end
if callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:ChatMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
end
local nSize = text:len()
if nSize>255 then
error("ChatThrottleLib:SendChatMessage(): message length cannot exceed 255 bytes", 2)
end
nSize = nSize + self.MSG_OVERHEAD
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
bMyTraffic = true
_G.SendChatMessage(text, chattype, language, destination)
bMyTraffic = false
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
if callbackFn then
callbackFn (callbackArg, true)
end
-- USER CALLBACK MAY ERROR
return
end
-- Message needs to be queued
local msg = NewMsg()
msg.f = _G.SendChatMessage
msg[1] = text
msg[2] = chattype or "SAY"
msg[3] = language
msg[4] = destination
msg.n = 4
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
self:Enqueue(prio, queueName or (prefix..(chattype or "SAY")..(destination or "")), msg)
end
function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype, target, queueName, callbackFn, callbackArg)
if not self or not prio or not prefix or not text or not chattype or not self.Prio[prio] then
error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype"[, "target"])', 2)
end
if callbackFn and type(callbackFn)~="function" then
error('ChatThrottleLib:SendAddonMessage(): callbackFn: expected function, got '..type(callbackFn), 2)
end
local nSize = text:len();
if C_ChatInfo or RegisterAddonMessagePrefix then
if nSize>255 then
error("ChatThrottleLib:SendAddonMessage(): message length cannot exceed 255 bytes", 2)
end
else
nSize = nSize + prefix:len() + 1
if nSize>255 then
error("ChatThrottleLib:SendAddonMessage(): prefix + message length cannot exceed 254 bytes", 2)
end
end
nSize = nSize + self.MSG_OVERHEAD;
-- Check if there's room in the global available bandwidth gauge to send directly
if not self.bQueueing and nSize < self:UpdateAvail() then
self.avail = self.avail - nSize
bMyTraffic = true
if _G.C_ChatInfo then
_G.C_ChatInfo.SendAddonMessage(prefix, text, chattype, target)
else
_G.SendAddonMessage(prefix, text, chattype, target)
end
bMyTraffic = false
self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize
if callbackFn then
callbackFn (callbackArg, true)
end
-- USER CALLBACK MAY ERROR
return
end
-- Message needs to be queued
local msg = NewMsg()
msg.f = _G.C_ChatInfo and _G.C_ChatInfo.SendAddonMessage or _G.SendAddonMessage
msg[1] = prefix
msg[2] = text
msg[3] = chattype
msg[4] = target
msg.n = (target~=nil) and 4 or 3;
msg.nSize = nSize
msg.callbackFn = callbackFn
msg.callbackArg = callbackArg
self:Enqueue(prio, queueName or (prefix..chattype..(target or "")), msg)
end
-----------------------------------------------------------------------
-- Get the ball rolling!
ChatThrottleLib:Init()
--[[ WoWBench debugging snippet
if(WOWB_VER) then
local function SayTimer()
print("SAY: "..GetTime().." "..arg1)
end
ChatThrottleLib.Frame:SetScript("OnEvent", SayTimer)
ChatThrottleLib.Frame:RegisterEvent("CHAT_MSG_SAY")
end
]]

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@ -0,0 +1,58 @@
--- AceConfig-3.0 wrapper library.
-- Provides an API to register an options table with the config registry,
-- as well as associate it with a slash command.
-- @class file
-- @name AceConfig-3.0
-- @release $Id: AceConfig-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
--[[
AceConfig-3.0
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
]]
local cfgreg = LibStub("AceConfigRegistry-3.0")
local cfgcmd = LibStub("AceConfigCmd-3.0")
local MAJOR, MINOR = "AceConfig-3.0", 3
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfig then return end
--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
-- Lua APIs
local pcall, error, type, pairs = pcall, error, type, pairs
-- -------------------------------------------------------------------
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
--
-- - appName - (string) application name
-- - options - table or function ref, see AceConfigRegistry
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
--- Register a option table with the AceConfig registry.
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
-- @paramsig appName, options [, slashcmd]
-- @param appName The application name for the config table.
-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
-- @usage
-- local AceConfig = LibStub("AceConfig-3.0")
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
if not ok then error(msg, 2) end
if slashcmd then
if type(slashcmd) == "table" then
for _,cmd in pairs(slashcmd) do
cfgcmd:CreateChatCommand(cmd, appName)
end
else
cfgcmd:CreateChatCommand(slashcmd, appName)
end
end
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
<Script file="AceConfig-3.0.lua"/>
</Ui>

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@ -0,0 +1,794 @@
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
-- @class file
-- @name AceConfigCmd-3.0
-- @release $Id: AceConfigCmd-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
--[[
AceConfigCmd-3.0
Handles commandline optionstable access
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
]]
-- TODO: plugin args
local cfgreg = LibStub("AceConfigRegistry-3.0")
local MAJOR, MINOR = "AceConfigCmd-3.0", 14
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigCmd then return end
AceConfigCmd.commands = AceConfigCmd.commands or {}
local commands = AceConfigCmd.commands
local AceConsole -- LoD
local AceConsoleName = "AceConsole-3.0"
-- Lua APIs
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
local format, tonumber, tostring = string.format, tonumber, tostring
local tsort, tinsert = table.sort, table.insert
local select, pairs, next, type = select, pairs, next, type
local error, assert = error, assert
-- WoW APIs
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
local L = setmetatable({}, { -- TODO: replace with proper locale
__index = function(self,k) return k end
})
local function print(msg)
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
end
-- constants used by getparam() calls below
local handlertypes = {["table"]=true}
local handlermsg = "expected a table"
local functypes = {["function"]=true, ["string"]=true}
local funcmsg = "expected function or member name"
-- pickfirstset() - picks the first non-nil value and returns it
local function pickfirstset(...)
for i=1,select("#",...) do
if select(i,...)~=nil then
return select(i,...)
end
end
end
-- err() - produce real error() regarding malformed options tables etc
local function err(info,inputpos,msg )
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
end
-- usererr() - produce chatframe message regarding bad slash syntax etc
local function usererr(info,inputpos,msg )
local cmdstr=strsub(info.input, 1, inputpos-1);
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
end
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
local function callmethod(info, inputpos, tab, methodtype, ...)
local method = info[methodtype]
if not method then
err(info, inputpos, "'"..methodtype.."': not set")
end
info.arg = tab.arg
info.option = tab
info.type = tab.type
if type(method)=="function" then
return method(info, ...)
elseif type(method)=="string" then
if type(info.handler[method])~="function" then
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
end
return info.handler[method](info.handler, info, ...)
else
assert(false) -- type should have already been checked on read
end
end
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
local function callfunction(info, tab, methodtype, ...)
local method = tab[methodtype]
info.arg = tab.arg
info.option = tab
info.type = tab.type
if type(method)=="function" then
return method(info, ...)
else
assert(false) -- type should have already been checked on read
end
end
-- do_final() - do the final step (set/execute) along with validation and confirmation
local function do_final(info, inputpos, tab, methodtype, ...)
if info.validate then
local res = callmethod(info,inputpos,tab,"validate",...)
if type(res)=="string" then
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
return
end
end
-- console ignores .confirm
callmethod(info,inputpos,tab,methodtype, ...)
end
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
local old,oldat = info[paramname], info[paramname.."_at"]
local val=tab[paramname]
if val~=nil then
if val==false then
val=nil
elseif not types[type(val)] then
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
end
info[paramname] = val
info[paramname.."_at"] = depth
end
return old,oldat
end
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
local dummytable={}
local function iterateargs(tab)
if not tab.plugins then
return pairs(tab.args)
end
local argtabkey,argtab=next(tab.plugins)
local v
return function(_, k)
while argtab do
k,v = next(argtab, k)
if k then return k,v end
if argtab==tab.args then
argtab=nil
else
argtabkey,argtab = next(tab.plugins, argtabkey)
if not argtabkey then
argtab=tab.args
end
end
end
end
end
local function checkhidden(info, inputpos, tab)
if tab.cmdHidden~=nil then
return tab.cmdHidden
end
local hidden = tab.hidden
if type(hidden) == "function" or type(hidden) == "string" then
info.hidden = hidden
hidden = callmethod(info, inputpos, tab, 'hidden')
info.hidden = nil
end
return hidden
end
local function showhelp(info, inputpos, tab, depth, noHead)
if not noHead then
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
end
local sortTbl = {} -- [1..n]=name
local refTbl = {} -- [name]=tableref
for k,v in iterateargs(tab) do
if not refTbl[k] then -- a plugin overriding something in .args
tinsert(sortTbl, k)
refTbl[k] = v
end
end
tsort(sortTbl, function(one, two)
local o1 = refTbl[one].order or 100
local o2 = refTbl[two].order or 100
if type(o1) == "function" or type(o1) == "string" then
info.order = o1
info[#info+1] = one
o1 = callmethod(info, inputpos, refTbl[one], "order")
info[#info] = nil
info.order = nil
end
if type(o2) == "function" or type(o1) == "string" then
info.order = o2
info[#info+1] = two
o2 = callmethod(info, inputpos, refTbl[two], "order")
info[#info] = nil
info.order = nil
end
if o1<0 and o2<0 then return o1<o2 end
if o2<0 then return true end
if o1<0 then return false end
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
return o1<o2
end)
for i = 1, #sortTbl do
local k = sortTbl[i]
local v = refTbl[k]
if not checkhidden(info, inputpos, v) then
if v.type ~= "description" and v.type ~= "header" then
-- recursively show all inline groups
local name, desc = v.name, v.desc
if type(name) == "function" then
name = callfunction(info, v, 'name')
end
if type(desc) == "function" then
desc = callfunction(info, v, 'desc')
end
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
print(" "..(desc or name)..":")
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
showhelp(info, inputpos, v, depth, true)
info.handler,info.handler_at = oldhandler,oldhandler_at
else
local key = k:gsub(" ", "_")
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
end
end
end
end
end
local function keybindingValidateFunc(text)
if text == nil or text == "NONE" then
return nil
end
text = text:upper()
local shift, ctrl, alt
local modifier
while true do
if text == "-" then
break
end
modifier, text = strsplit('-', text, 2)
if text then
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
return false
end
if modifier == "SHIFT" then
if shift then
return false
end
shift = true
end
if modifier == "CTRL" then
if ctrl then
return false
end
ctrl = true
end
if modifier == "ALT" then
if alt then
return false
end
alt = true
end
else
text = modifier
break
end
end
if text == "" then
return false
end
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
return false
end
local s = text
if shift then
s = "SHIFT-" .. s
end
if ctrl then
s = "CTRL-" .. s
end
if alt then
s = "ALT-" .. s
end
return s
end
-- handle() - selfrecursing function that processes input->optiontable
-- - depth - starts at 0
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
local function handle(info, inputpos, tab, depth, retfalse)
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
-------------------------------------------------------------------
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
-- Note that we do NOT validate if method names are correct at this stage,
-- the handler may change before they're actually used!
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
-------------------------------------------------------------------
-- Act according to .type of this table
if tab.type=="group" then
------------ group --------------------------------------------
if type(tab.args)~="table" then err(info, inputpos) end
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
-- grab next arg from input
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
if not arg then
showhelp(info, inputpos, tab, depth)
return
end
nextpos=nextpos+1
-- loop .args and try to find a key with a matching name
for k,v in iterateargs(tab) do
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
-- is this child an inline group? if so, traverse into it
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
info[depth+1] = k
if handle(info, inputpos, v, depth+1, true)==false then
info[depth+1] = nil
-- wasn't found in there, but that's ok, we just keep looking down here
else
return -- done, name was found in inline group
end
-- matching name and not a inline group
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
info[depth+1] = k
return handle(info,nextpos,v,depth+1)
end
end
-- no match
if retfalse then
-- restore old infotable members and return false to indicate failure
info.handler,info.handler_at = oldhandler,oldhandler_at
info.set,info.set_at = oldset,oldset_at
info.get,info.get_at = oldget,oldget_at
info.func,info.func_at = oldfunc,oldfunc_at
info.validate,info.validate_at = oldvalidate,oldvalidate_at
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
return false
end
-- couldn't find the command, display error
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
return
end
local str = strsub(info.input,inputpos);
if tab.type=="execute" then
------------ execute --------------------------------------------
do_final(info, inputpos, tab, "func")
elseif tab.type=="input" then
------------ input --------------------------------------------
local res = true
if tab.pattern then
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
if not strmatch(str, tab.pattern) then
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
return
end
end
do_final(info, inputpos, tab, "set", str)
elseif tab.type=="toggle" then
------------ toggle --------------------------------------------
local b
local str = strtrim(strlower(str))
if str=="" then
b = callmethod(info, inputpos, tab, "get")
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
elseif str==L["on"] then
b = true
elseif str==L["off"] then
b = false
elseif tab.tristate and str==L["default"] then
b = nil
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
else
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
end
return
end
do_final(info, inputpos, tab, "set", b)
elseif tab.type=="range" then
------------ range --------------------------------------------
local val = tonumber(str)
if not val then
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
return
end
if type(info.step)=="number" then
val = val- (val % info.step)
end
if type(info.min)=="number" and val<info.min then
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
return
end
if type(info.max)=="number" and val>info.max then
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
return
end
do_final(info, inputpos, tab, "set", val)
elseif tab.type=="select" then
------------ select ------------------------------------
local str = strtrim(strlower(str))
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
if str == "" then
local b = callmethod(info, inputpos, tab, "get")
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r:"])
for k, v in pairs(values) do
if b == k then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
local ok
for k,v in pairs(values) do
if strlower(k)==str then
str = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
return
end
do_final(info, inputpos, tab, "set", str)
elseif tab.type=="multiselect" then
------------ multiselect -------------------------------------------
local str = strtrim(strlower(str))
local values = tab.values
if type(values) == "function" or type(values) == "string" then
info.values = values
values = callmethod(info, inputpos, tab, "values")
info.values = nil
end
if str == "" then
local fmt = "|cffffff78- [%s]|r %s"
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
for k, v in pairs(values) do
if callmethod(info, inputpos, tab, "get", k) then
print(fmt_sel:format(k, v))
else
print(fmt:format(k, v))
end
end
return
end
--build a table of the selections, checking that they exist
--parse for =on =off =default in the process
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
local sels = {}
for v in str:gmatch("[^ ]+") do
--parse option=on etc
local opt, val = v:match('(.+)=(.+)')
--get option if toggling
if not opt then
opt = v
end
--check that the opt is valid
local ok
for k,v in pairs(values) do
if strlower(k)==opt then
opt = k -- overwrite with key (in case of case mismatches)
ok = true
break
end
end
if not ok then
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
return
end
--check that if val was supplied it is valid
if val then
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
--val is valid insert it
sels[opt] = val
else
if tab.tristate then
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
else
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
end
return
end
else
-- no val supplied, toggle
sels[opt] = true
end
end
for opt, val in pairs(sels) do
local newval
if (val == true) then
--toggle the option
local b = callmethod(info, inputpos, tab, "get", opt)
if tab.tristate then
--cycle in true, nil, false order
if b then
b = nil
elseif b == nil then
b = false
else
b = true
end
else
b = not b
end
newval = b
else
--set the option as specified
if val==L["on"] then
newval = true
elseif val==L["off"] then
newval = false
elseif val==L["default"] then
newval = nil
end
end
do_final(info, inputpos, tab, "set", opt, newval)
end
elseif tab.type=="color" then
------------ color --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local r, g, b, a
local hasAlpha = tab.hasAlpha
if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
info.hasAlpha = hasAlpha
hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
info.hasAlpha = nil
end
if hasAlpha then
if str:len() == 8 and str:find("^%x*$") then
--parse a hex string
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
else
--parse seperate values
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
end
if not (r and g and b and a) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
a = a / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
end
else
a = 1.0
if str:len() == 6 and str:find("^%x*$") then
--parse a hex string
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
else
--parse seperate values
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
r,g,b = tonumber(r), tonumber(g), tonumber(b)
end
if not (r and g and b) then
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
return
end
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
--values are valid
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
--values are valid 0..255, convert to 0..1
r = r / 255
g = g / 255
b = b / 255
else
--values are invalid
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
end
end
do_final(info, inputpos, tab, "set", r,g,b,a)
elseif tab.type=="keybinding" then
------------ keybinding --------------------------------------------
local str = strtrim(strlower(str))
if str == "" then
--TODO: Show current value
return
end
local value = keybindingValidateFunc(str:upper())
if value == false then
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
return
end
do_final(info, inputpos, tab, "set", value)
elseif tab.type=="description" then
------------ description --------------------
-- ignore description, GUI config only
else
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
end
end
--- Handle the chat command.
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
-- -- Use AceConsole-3.0 to register a Chat Command
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
--
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
-- function MyAddon:ChatCommand(input)
-- -- Assuming "MyOptions" is the appName of a valid options table
-- if not input or input:trim() == "" then
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
-- else
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
-- end
-- end
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
local optgetter = cfgreg:GetOptionsTable(appName)
if not optgetter then
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
end
local options = assert( optgetter("cmd", MAJOR) )
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
[0] = slashcmd,
appName = appName,
options = options,
input = input,
self = self,
handler = self,
uiType = "cmd",
uiName = MAJOR,
}
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
end
--- Utility function to create a slash command handler.
-- Also registers tab completion with AceTab
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
if not AceConsole then
AceConsole = LibStub(AceConsoleName)
end
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
end,
true) then -- succesfully registered so lets get the command -> app table in
commands[slashcmd] = appName
end
end
--- Utility function that returns the options table that belongs to a slashcommand.
-- Designed to be used for the AceTab interface.
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
function AceConfigCmd:GetChatCommandOptions(slashcmd)
return commands[slashcmd]
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigCmd-3.0.lua"/>
</Ui>

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigDialog-3.0.lua"/>
</Ui>

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--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
-- * The **appName** field is the options table name as given at registration time \\
--
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
-- @class file
-- @name AceConfigRegistry-3.0
-- @release $Id: AceConfigRegistry-3.0.lua 1207 2019-06-23 12:08:33Z nevcairiel $
local CallbackHandler = LibStub("CallbackHandler-1.0")
local MAJOR, MINOR = "AceConfigRegistry-3.0", 20
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
if not AceConfigRegistry then return end
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
if not AceConfigRegistry.callbacks then
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
end
-- Lua APIs
local tinsert, tconcat = table.insert, table.concat
local strfind, strmatch = string.find, string.match
local type, tostring, select, pairs = type, tostring, select, pairs
local error, assert = error, assert
-----------------------------------------------------------------------
-- Validating options table consistency:
AceConfigRegistry.validated = {
-- list of options table names ran through :ValidateOptionsTable automatically.
-- CLEARED ON PURPOSE, since newer versions may have newer validators
cmd = {},
dropdown = {},
dialog = {},
}
local function err(msg, errlvl, ...)
local t = {}
for i=select("#",...),1,-1 do
tinsert(t, (select(i, ...)))
end
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
end
local isstring={["string"]=true, _="string"}
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
local istable={["table"]=true, _="table"}
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
local optstring={["nil"]=true,["string"]=true, _="string"}
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
local optnumber={["nil"]=true,["number"]=true, _="number"}
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
local opttable={["nil"]=true,["table"]=true, _="table"}
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
local basekeys={
type=isstring,
name=isstringfunc,
desc=optstringfunc,
descStyle=optstring,
order=optmethodnumber,
validate=optmethodfalse,
confirm=optmethodbool,
confirmText=optstring,
disabled=optmethodbool,
hidden=optmethodbool,
guiHidden=optmethodbool,
dialogHidden=optmethodbool,
dropdownHidden=optmethodbool,
cmdHidden=optmethodbool,
icon=optstringnumberfunc,
iconCoords=optmethodtable,
handler=opttable,
get=optmethodfalse,
set=optmethodfalse,
func=optmethodfalse,
arg={["*"]=true},
width=optstringnumber,
}
local typedkeys={
header={
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
description={
image=optstringnumberfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
fontSize=optstringfunc,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
group={
args=istable,
plugins=opttable,
inline=optbool,
cmdInline=optbool,
guiInline=optbool,
dropdownInline=optbool,
dialogInline=optbool,
childGroups=optstring,
},
execute={
image=optstringnumberfunc,
imageCoords=optmethodtable,
imageHeight=optnumber,
imageWidth=optnumber,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
input={
pattern=optstring,
usage=optstring,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
multiline=optboolnumber,
},
toggle={
tristate=optbool,
image=optstringnumberfunc,
imageCoords=optmethodtable,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
tristate={
},
range={
min=optnumber,
softMin=optnumber,
max=optnumber,
softMax=optnumber,
step=optnumber,
bigStep=optnumber,
isPercent=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
select={
values=ismethodtable,
sorting=optmethodtable,
style={
["nil"]=true,
["string"]={dropdown=true,radio=true},
_="string: 'dropdown' or 'radio'"
},
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
itemControl=optstring,
},
multiselect={
values=ismethodtable,
style=optstring,
tristate=optbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
color={
hasAlpha=optmethodbool,
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
keybinding={
control=optstring,
dialogControl=optstring,
dropdownControl=optstring,
},
}
local function validateKey(k,errlvl,...)
errlvl=(errlvl or 0)+1
if type(k)~="string" then
err("["..tostring(k).."] - key is not a string", errlvl,...)
end
if strfind(k, "[%c\127]") then
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
end
end
local function validateVal(v, oktypes, errlvl,...)
errlvl=(errlvl or 0)+1
local isok=oktypes[type(v)] or oktypes["*"]
if not isok then
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
end
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
if not isok[v] then
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
end
end
end
local function validate(options,errlvl,...)
errlvl=(errlvl or 0)+1
-- basic consistency
if type(options)~="table" then
err(": expected a table, got a "..type(options), errlvl,...)
end
if type(options.type)~="string" then
err(".type: expected a string, got a "..type(options.type), errlvl,...)
end
-- get type and 'typedkeys' member
local tk = typedkeys[options.type]
if not tk then
err(".type: unknown type '"..options.type.."'", errlvl,...)
end
-- make sure that all options[] are known parameters
for k,v in pairs(options) do
if not (tk[k] or basekeys[k]) then
err(": unknown parameter", errlvl,tostring(k),...)
end
end
-- verify that required params are there, and that everything is the right type
for k,oktypes in pairs(basekeys) do
validateVal(options[k], oktypes, errlvl,k,...)
end
for k,oktypes in pairs(tk) do
validateVal(options[k], oktypes, errlvl,k,...)
end
-- extra logic for groups
if options.type=="group" then
for k,v in pairs(options.args) do
validateKey(k,errlvl,"args",...)
validate(v, errlvl,k,"args",...)
end
if options.plugins then
for plugname,plugin in pairs(options.plugins) do
if type(plugin)~="table" then
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
end
for k,v in pairs(plugin) do
validateKey(k,errlvl,tostring(plugname),"plugins",...)
validate(v, errlvl,k,tostring(plugname),"plugins",...)
end
end
end
end
end
--- Validates basic structure and integrity of an options table \\
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
-- @param options The table to be validated
-- @param name The name of the table to be validated (shown in any error message)
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
errlvl=(errlvl or 0)+1
name = name or "Optionstable"
if not options.name then
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
end
validate(options,errlvl,name)
end
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
-- You should call this function if your options table changed from any outside event, like a game event
-- or a timer.
-- @param appName The application name as given to `:RegisterOptionsTable()`
function AceConfigRegistry:NotifyChange(appName)
if not AceConfigRegistry.tables[appName] then return end
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
end
-- -------------------------------------------------------------------
-- Registering and retreiving options tables:
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
local function validateGetterArgs(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+2
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
end
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
end
end
--- Register an options table with the config registry.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param options The options table, OR a function reference that generates it on demand. \\
-- See the top of the page for info on arguments passed to such functions.
-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
if type(options)=="table" then
if options.type~="group" then -- quick sanity checker
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
end
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return options
end
elseif type(options)=="function" then
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
errlvl=(errlvl or 0)+1
validateGetterArgs(uiType, uiName, errlvl)
local tab = assert(options(uiType, uiName, appName))
if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
AceConfigRegistry.validated[uiType][appName] = true
end
return tab
end
else
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
end
end
--- Returns an iterator of ["appName"]=funcref pairs
function AceConfigRegistry:IterateOptionsTables()
return pairs(AceConfigRegistry.tables)
end
--- Query the registry for a specific options table.
-- If only appName is given, a function is returned which you
-- can call with (uiType,uiName) to get the table.\\
-- If uiType&uiName are given, the table is returned.
-- @param appName The application name as given to `:RegisterOptionsTable()`
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
local f = AceConfigRegistry.tables[appName]
if not f then
return nil
end
if uiType then
return f(uiType,uiName,1) -- get the table for us
else
return f -- return the function
end
end

View File

@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceConfigRegistry-3.0.lua"/>
</Ui>

View File

@ -0,0 +1,744 @@
--- **AceDB-3.0** manages the SavedVariables of your addon.
-- It offers profile management, smart defaults and namespaces for modules.\\
-- Data can be saved in different data-types, depending on its intended usage.
-- The most common data-type is the `profile` type, which allows the user to choose
-- the active profile, and manage the profiles of all of his characters.\\
-- The following data types are available:
-- * **char** Character-specific data. Every character has its own database.
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
-- * **class** Class-specific data. All of the players characters of the same class share this database.
-- * **race** Race-specific data. All of the players characters of the same race share this database.
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
-- * **locale** Locale specific data, based on the locale of the players game client.
-- * **global** Global Data. All characters on the same account share this database.
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
--
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
-- of the DBObjectLib listed here. \\
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
--
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
--
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
--
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
--
-- -- declare defaults to be used in the DB
-- local defaults = {
-- profile = {
-- setting = true,
-- }
-- }
--
-- function MyAddon:OnInitialize()
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-- end
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 1217 2019-07-11 03:06:18Z funkydude $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 27
local AceDB = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
if not AceDB then return end -- No upgrade needed
-- Lua APIs
local type, pairs, next, error = type, pairs, next, error
local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-- WoW APIs
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub
AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame")
local CallbackHandler
local CallbackDummy = { Fire = function() end }
local DBObjectLib = {}
--[[-------------------------------------------------------------------------
AceDB Utility Functions
---------------------------------------------------------------------------]]
-- Simple shallow copy for copying defaults
local function copyTable(src, dest)
if type(dest) ~= "table" then dest = {} end
if type(src) == "table" then
for k,v in pairs(src) do
if type(v) == "table" then
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
v = copyTable(v, dest[k])
end
dest[k] = v
end
end
return dest
end
-- Called to add defaults to a section of the database
--
-- When a ["*"] default section is indexed with a new key, a table is returned
-- and set in the host table. These tables must be cleaned up by removeDefaults
-- in order to ensure we don't write empty default tables.
local function copyDefaults(dest, src)
-- this happens if some value in the SV overwrites our default value with a non-table
--if type(dest) ~= "table" then return end
for k, v in pairs(src) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
__index = function(t,k)
if k == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
rawset(t, k, tbl)
return tbl
end,
}
setmetatable(dest, mt)
-- handle already existing tables in the SV
for dk, dv in pairs(dest) do
if not rawget(src, dk) and type(dv) == "table" then
copyDefaults(dv, v)
end
end
else
-- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == "table" then
copyDefaults(dest[k], v)
if src['**'] then
copyDefaults(dest[k], src['**'])
end
end
else
if rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
end
end
-- Called to remove all defaults in the default table from the database
local function removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- Loop through all the actual k,v pairs and remove
for key, value in pairs(db) do
if type(value) == "table" then
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
removeDefaults(value, v)
-- if the table is empty afterwards, remove it
if next(value) == nil then
db[key] = nil
end
-- if it was specified, only strip ** content, but block values which were set in the key table
elseif k == "**" then
removeDefaults(value, v, defaults[key])
end
end
end
elseif k == "*" then
-- check for non-table default
for key, value in pairs(db) do
if defaults[key] == nil and v == value then
db[key] = nil
end
end
end
elseif type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
-- This is called when a table section is first accessed, to set up the defaults
local function initSection(db, section, svstore, key, defaults)
local sv = rawget(db, "sv")
local tableCreated
if not sv[svstore] then sv[svstore] = {} end
if not sv[svstore][key] then
sv[svstore][key] = {}
tableCreated = true
end
local tbl = sv[svstore][key]
if defaults then
copyDefaults(tbl, defaults)
end
rawset(db, section, tbl)
return tableCreated, tbl
end
-- Metatable to handle the dynamic creation of sections and copying of sections.
local dbmt = {
__index = function(t, section)
local keys = rawget(t, "keys")
local key = keys[section]
if key then
local defaultTbl = rawget(t, "defaults")
local defaults = defaultTbl and defaultTbl[section]
if section == "profile" then
local new = initSection(t, section, "profiles", key, defaults)
if new then
-- Callback: OnNewProfile, database, newProfileKey
t.callbacks:Fire("OnNewProfile", t, key)
end
elseif section == "profiles" then
local sv = rawget(t, "sv")
if not sv.profiles then sv.profiles = {} end
rawset(t, "profiles", sv.profiles)
elseif section == "global" then
local sv = rawget(t, "sv")
if not sv.global then sv.global = {} end
if defaults then
copyDefaults(sv.global, defaults)
end
rawset(t, section, sv.global)
else
initSection(t, section, section, key, defaults)
end
end
return rawget(t, section)
end
}
local function validateDefaults(defaults, keyTbl, offset)
if not defaults then return end
offset = offset or 0
for k in pairs(defaults) do
if not keyTbl[k] or k == "profiles" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
end
end
end
local preserve_keys = {
["callbacks"] = true,
["RegisterCallback"] = true,
["UnregisterCallback"] = true,
["UnregisterAllCallbacks"] = true,
["children"] = true,
}
local realmKey = GetRealmName()
local charKey = UnitName("player") .. " - " .. realmKey
local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey
local localeKey = GetLocale():lower()
local regionTable = { "US", "KR", "EU", "TW", "CN" }
local regionKey = regionTable[GetCurrentRegion()]
local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
-- map "true" to our "Default" profile
if defaultProfile == true then defaultProfile = "Default" end
local profileKey
if not parent then
-- Make a container for profile keys
if not sv.profileKeys then sv.profileKeys = {} end
-- Try to get the profile selected from the char db
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
-- save the selected profile for later
sv.profileKeys[charKey] = profileKey
else
-- Use the profile of the parents DB
profileKey = parent.keys.profile or defaultProfile or charKey
-- clear the profileKeys in the DB, namespaces don't need to store them
sv.profileKeys = nil
end
-- This table contains keys that enable the dynamic creation
-- of each section of the table. The 'global' and 'profiles'
-- have a key of true, since they are handled in a special case
local keyTbl= {
["char"] = charKey,
["realm"] = realmKey,
["class"] = classKey,
["race"] = raceKey,
["faction"] = factionKey,
["factionrealm"] = factionrealmKey,
["factionrealmregion"] = factionrealmregionKey,
["profile"] = profileKey,
["locale"] = localeKey,
["global"] = true,
["profiles"] = true,
}
validateDefaults(defaults, keyTbl, 1)
-- This allows us to use this function to reset an entire database
-- Clear out the old database
if olddb then
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
end
-- Give this database the metatable so it initializes dynamically
local db = setmetatable(olddb or {}, dbmt)
if not rawget(db, "callbacks") then
-- try to load CallbackHandler-1.0 if it loaded after our library
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
end
-- Copy methods locally into the database object, to avoid hitting
-- the metatable when calling methods
if not parent then
for name, func in pairs(DBObjectLib) do
db[name] = func
end
else
-- hack this one in
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
-- Set some properties in the database object
db.profiles = sv.profiles
db.keys = keyTbl
db.sv = sv
--db.sv_name = name
db.defaults = defaults
db.parent = parent
-- store the DB in the registry
AceDB.db_registry[db] = true
return db
end
-- handle PLAYER_LOGOUT
-- strip all defaults from all databases
-- and cleans up empty sections
local function logoutHandler(frame, event)
if event == "PLAYER_LOGOUT" then
for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", db)
db:RegisterDefaults(nil)
-- cleanup sections that are empty without defaults
local sv = rawget(db, "sv")
for section in pairs(db.keys) do
if rawget(sv, section) then
-- global is special, all other sections have sub-entrys
-- also don't delete empty profiles on main dbs, only on namespaces
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
for key in pairs(sv[section]) do
if not next(sv[section][key]) then
sv[section][key] = nil
end
end
end
if not next(sv[section]) then
sv[section] = nil
end
end
end
end
end
end
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
AceDB.frame:SetScript("OnEvent", logoutHandler)
--[[-------------------------------------------------------------------------
AceDB Object Method Definitions
---------------------------------------------------------------------------]]
--- Sets the defaults table for the given database object by clearing any
-- that are currently set, and then setting the new defaults.
-- @param defaults A table of defaults for this database
function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
end
validateDefaults(defaults, self.keys)
-- Remove any currently set defaults
if self.defaults then
for section,key in pairs(self.keys) do
if self.defaults[section] and rawget(self, section) then
removeDefaults(self[section], self.defaults[section])
end
end
end
-- Set the DBObject.defaults table
self.defaults = defaults
-- Copy in any defaults, only touching those sections already created
if defaults then
for section,key in pairs(self.keys) do
if defaults[section] and rawget(self, section) then
copyDefaults(self[section], defaults[section])
end
end
end
end
--- Changes the profile of the database and all of it's namespaces to the
-- supplied named profile
-- @param name The name of the profile to set as the current profile
function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then
error(("Usage: AceDBObject:SetProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
-- changing to the same profile, dont do anything
if name == self.keys.profile then return end
local oldProfile = self.profile
local defaults = self.defaults and self.defaults.profile
-- Callback: OnProfileShutdown, database
self.callbacks:Fire("OnProfileShutdown", self)
if oldProfile and defaults then
-- Remove the defaults from the old profile
removeDefaults(oldProfile, defaults)
end
self.profile = nil
self.keys["profile"] = name
-- if the storage exists, save the new profile
-- this won't exist on namespaces.
if self.sv.profileKeys then
self.sv.profileKeys[charKey] = name
end
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.SetProfile(db, name)
end
end
-- Callback: OnProfileChanged, database, newProfileKey
self.callbacks:Fire("OnProfileChanged", self, name)
end
--- Returns a table with the names of the existing profiles in the database.
-- You can optionally supply a table to re-use for this purpose.
-- @param tbl A table to store the profile names in (optional)
function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then
error(("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected, got %q."):format(type(tbl)), 2)
end
-- Clear the container table
if tbl then
for k,v in pairs(tbl) do tbl[k] = nil end
else
tbl = {}
end
local curProfile = self.keys.profile
local i = 0
for profileKey in pairs(self.profiles) do
i = i + 1
tbl[i] = profileKey
if curProfile and profileKey == curProfile then curProfile = nil end
end
-- Add the current profile, if it hasn't been created yet
if curProfile then
i = i + 1
tbl[i] = curProfile
end
return tbl, i
end
--- Returns the current profile name used by the database
function DBObjectLib:GetCurrentProfile()
return self.keys.profile
end
--- Deletes a named profile. This profile must not be the active profile.
-- @param name The name of the profile to be deleted
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then
error(("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
if self.keys.profile == name then
error(("Cannot delete the active profile (%q) in an AceDBObject."):format(name), 2)
end
if not rawget(self.profiles, name) and not silent then
error(("Cannot delete profile %q as it does not exist."):format(name), 2)
end
self.profiles[name] = nil
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.DeleteProfile(db, name, true)
end
end
-- switch all characters that use this profile back to the default
if self.sv.profileKeys then
for key, profile in pairs(self.sv.profileKeys) do
if profile == name then
self.sv.profileKeys[key] = nil
end
end
end
-- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name)
end
--- Copies a named profile into the current profile, overwriting any conflicting
-- settings.
-- @param name The name of the profile to be copied into the current profile
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then
error(("Usage: AceDBObject:CopyProfile(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
if name == self.keys.profile then
error(("Cannot have the same source and destination profiles (%q)."):format(name), 2)
end
if not rawget(self.profiles, name) and not silent then
error(("Cannot copy profile %q as it does not exist."):format(name), 2)
end
-- Reset the profile before copying
DBObjectLib.ResetProfile(self, nil, true)
local profile = self.profile
local source = self.profiles[name]
copyTable(source, profile)
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.CopyProfile(db, name, true)
end
end
-- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name)
end
--- Resets the current profile to the default values (if specified).
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
local profile = self.profile
for k,v in pairs(profile) do
profile[k] = nil
end
local defaults = self.defaults and self.defaults.profile
if defaults then
copyDefaults(profile, defaults)
end
-- populate to child namespaces
if self.children and not noChildren then
for _, db in pairs(self.children) do
DBObjectLib.ResetProfile(db, nil, noCallbacks)
end
end
-- Callback: OnProfileReset, database
if not noCallbacks then
self.callbacks:Fire("OnProfileReset", self)
end
end
--- Resets the entire database, using the string defaultProfile as the new default
-- profile.
-- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then
error(("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected, got %q."):format(type(defaultProfile)), 2)
end
local sv = self.sv
for k,v in pairs(sv) do
sv[k] = nil
end
initdb(sv, self.defaults, defaultProfile, self)
-- fix the child namespaces
if self.children then
if not sv.namespaces then sv.namespaces = {} end
for name, db in pairs(self.children) do
if not sv.namespaces[name] then sv.namespaces[name] = {} end
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
end
end
-- Callback: OnDatabaseReset, database
self.callbacks:Fire("OnDatabaseReset", self)
-- Callback: OnProfileChanged, database, profileKey
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
return self
end
--- Creates a new database namespace, directly tied to the database. This
-- is a full scale database in it's own rights other than the fact that
-- it cannot control its profile individually
-- @param name The name of the new namespace
-- @param defaults A table of values to use as defaults
function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected, got %q."):format(type(name)), 2)
end
if defaults and type(defaults) ~= "table" then
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected, got %q."):format(type(defaults)), 2)
end
if self.children and self.children[name] then
error(("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace called %q already exists."):format(name), 2)
end
local sv = self.sv
if not sv.namespaces then sv.namespaces = {} end
if not sv.namespaces[name] then
sv.namespaces[name] = {}
end
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
if not self.children then self.children = {} end
self.children[name] = newDB
return newDB
end
--- Returns an already existing namespace from the database object.
-- @param name The name of the new namespace
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- local namespace = self.db:GetNamespace('namespace')
-- @return the namespace object if found
function DBObjectLib:GetNamespace(name, silent)
if type(name) ~= "string" then
error(("Usage: AceDBObject:GetNamespace(name): 'name' - string expected, got %q."):format(type(name)), 2)
end
if not silent and not (self.children and self.children[name]) then
error(("Usage: AceDBObject:GetNamespace(name): 'name' - namespace %q does not exist."):format(name), 2)
end
if not self.children then self.children = {} end
return self.children[name]
end
--[[-------------------------------------------------------------------------
AceDB Exposed Methods
---------------------------------------------------------------------------]]
--- Creates a new database object that can be used to handle database settings and profiles.
-- By default, an empty DB is created, using a character specific profile.
--
-- You can override the default profile used by passing any profile name as the third argument,
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
--
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
-- will use a profile named "char", and not a character-specific profile.
-- @param tbl The name of variable, or table to use for the database
-- @param defaults A table of database defaults
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
-- You can also pass //true// to use a shared global profile called "Default".
-- @usage
-- -- Create an empty DB using a character-specific default profile.
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
-- @usage
-- -- Create a DB using defaults and using a shared default profile
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
function AceDB:New(tbl, defaults, defaultProfile)
if type(tbl) == "string" then
local name = tbl
tbl = _G[name]
if not tbl then
tbl = {}
_G[name] = tbl
end
end
if type(tbl) ~= "table" then
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected, got %q."):format(type(tbl)), 2)
end
if defaults and type(defaults) ~= "table" then
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected, got %q."):format(type(defaults)), 2)
end
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error(("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected, got %q."):format(type(defaultProfile)), 2)
end
return initdb(tbl, defaults, defaultProfile)
end
-- upgrade existing databases
for db in pairs(AceDB.db_registry) do
if not db.parent then
for name,func in pairs(DBObjectLib) do
db[name] = func
end
else
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
end

View File

@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDB-3.0.lua"/>
</Ui>

View File

@ -0,0 +1,460 @@
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
-- @class file
-- @name AceDBOptions-3.0
-- @release $Id: AceDBOptions-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 15
local AceDBOptions = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
if not AceDBOptions then return end -- No upgrade needed
-- Lua APIs
local pairs, next = pairs, next
-- WoW APIs
local UnitClass = UnitClass
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
AceDBOptions.handlers = AceDBOptions.handlers or {}
--[[
Localization of AceDBOptions-3.0
]]
local L = {
choose = "Existing Profiles",
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already existing profiles.",
choose_sub = "Select one of your currently available profiles.",
copy = "Copy From",
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
current = "Current Profile:",
default = "Default",
delete = "Delete a Profile",
delete_confirm = "Are you sure you want to delete the selected profile?",
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
delete_sub = "Deletes a profile from the database.",
intro = "You can change the active database profile, so you can have different settings for every character.",
new = "New",
new_sub = "Create a new empty profile.",
profiles = "Profiles",
profiles_sub = "Manage Profiles",
reset = "Reset Profile",
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
reset_sub = "Reset the current profile to the default",
}
local LOCALE = GetLocale()
if LOCALE == "deDE" then
L["choose"] = "Vorhandene Profile"
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder wähle eines der vorhandenen Profile aus."
L["choose_sub"] = "Wählt ein bereits vorhandenes Profil aus."
L["copy"] = "Kopieren von..."
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
L["current"] = "Aktuelles Profil:"
L["default"] = "Standard"
L["delete"] = "Profil löschen"
L["delete_confirm"] = "Willst du das ausgewählte Profil wirklich löschen?"
L["delete_desc"] = "Lösche vorhandene oder unbenutzte Profile aus der Datenbank, um Platz zu sparen und die SavedVariables-Datei 'sauber' zu halten."
L["delete_sub"] = "Löscht ein Profil aus der Datenbank."
L["intro"] = "Hier kannst du das aktive Datenbankprofil ändern, damit du verschiedene Einstellungen für jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration möglich wird."
L["new"] = "Neu"
L["new_sub"] = "Ein neues Profil erstellen."
L["profiles"] = "Profile"
L["profiles_sub"] = "Profile verwalten"
L["reset"] = "Profil zurücksetzen"
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zurück, für den Fall, dass mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
L["reset_sub"] = "Das aktuelle Profil auf Standard zurücksetzen."
elseif LOCALE == "frFR" then
L["choose"] = "Profils existants"
L["choose_desc"] = "Vous pouvez créer un nouveau profil en entrant un nouveau nom dans la boîte de saisie, ou en choississant un des profils déjà existants."
L["choose_sub"] = "Permet de choisir un des profils déjà disponibles."
L["copy"] = "Copier à partir de"
L["copy_desc"] = "Copie les paramètres d'un profil déjà existant dans le profil actuellement actif."
L["current"] = "Profil actuel :"
L["default"] = "Défaut"
L["delete"] = "Supprimer un profil"
L["delete_confirm"] = "Etes-vous sûr de vouloir supprimer le profil sélectionné ?"
L["delete_desc"] = "Supprime les profils existants inutilisés de la base de données afin de gagner de la place et de nettoyer le fichier SavedVariables."
L["delete_sub"] = "Supprime un profil de la base de données."
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des paramètres différents pour chaque personnage, permettant ainsi d'avoir une configuration très flexible."
L["new"] = "Nouveau"
L["new_sub"] = "Créée un nouveau profil vierge."
L["profiles"] = "Profils"
L["profiles_sub"] = "Gestion des profils"
L["reset"] = "Réinitialiser le profil"
L["reset_desc"] = "Réinitialise le profil actuel au cas où votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
L["reset_sub"] = "Réinitialise le profil actuel avec les paramètres par défaut."
elseif LOCALE == "koKR" then
L["choose"] = "저장 중인 프로필"
L["choose_desc"] = "입력창에 새로운 이름을 입력하거나 저장 중인 프로필 중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
L["choose_sub"] = "현재 이용할 수 있는 프로필 중 하나를 선택합니다."
L["copy"] = "복사해오기"
L["copy_desc"] = "현재 사용 중인 프로필에 선택한 프로필의 설정을 복사합니다."
L["current"] = "현재 프로필:"
L["default"] = "기본값"
L["delete"] = "프로필 삭제"
L["delete_confirm"] = "정말로 선택한 프로필을 삭제할까요?"
L["delete_desc"] = "저장 공간 절약과 SavedVariables 파일의 정리를 위해 데이터베이스에서 사용하지 않는 프로필을 삭제하세요."
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
L["intro"] = "활성 데이터베이스 프로필을 변경할 수 있고, 각 캐릭터 별로 다른 설정을 할 수 있습니다."
L["new"] = "새로운 프로필"
L["new_sub"] = "새로운 프로필을 만듭니다."
L["profiles"] = "프로필"
L["profiles_sub"] = "프로필 관리"
L["reset"] = "프로필 초기화"
L["reset_desc"] = "설정이 깨졌거나 처음부터 다시 설정을 원하는 경우, 현재 프로필을 기본값으로 초기화하세요."
L["reset_sub"] = "현재 프로필을 기본값으로 초기화합니다"
elseif LOCALE == "esES" or LOCALE == "esMX" then
L["choose"] = "Perfiles existentes"
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
L["copy"] = "Copiar de"
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
L["current"] = "Perfil actual:"
L["default"] = "Por defecto"
L["delete"] = "Borrar un Perfil"
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
L["delete_sub"] = "Borra un perfil de la base de datos."
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
L["new"] = "Nuevo"
L["new_sub"] = "Crear un nuevo perfil vacio."
L["profiles"] = "Perfiles"
L["profiles_sub"] = "Manejar Perfiles"
L["reset"] = "Reiniciar Perfil"
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
elseif LOCALE == "zhTW" then
L["choose"] = "現有的設定檔"
L["choose_desc"] = "您可以在文字方塊內輸入名字以建立新的設定檔,或是選擇一個現有的設定檔使用。"
L["choose_sub"] = "從當前可用的設定檔裡面選擇一個。"
L["copy"] = "複製自"
L["copy_desc"] = "從一個現有的設定檔,將設定複製到現在使用中的設定檔。"
L["current"] = "目前設定檔:"
L["default"] = "預設"
L["delete"] = "刪除一個設定檔"
L["delete_confirm"] = "確定要刪除所選擇的設定檔嗎?"
L["delete_desc"] = "從資料庫裡刪除不再使用的設定檔,以節省空間,並且清理 SavedVariables 檔案。"
L["delete_sub"] = "從資料庫裡刪除一個設定檔。"
L["intro"] = "您可以從資料庫中選擇一個設定檔來使用,如此就可以讓每個角色使用不同的設定。"
L["new"] = "新建"
L["new_sub"] = "新建一個空的設定檔。"
L["profiles"] = "設定檔"
L["profiles_sub"] = "管理設定檔"
L["reset"] = "重置設定檔"
L["reset_desc"] = "將現用的設定檔重置為預設值;用於設定檔損壞,或者單純想要重來的情況。"
L["reset_sub"] = "將目前的設定檔重置為預設值"
elseif LOCALE == "zhCN" then
L["choose"] = "现有的配置文件"
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
L["copy"] = "复制自"
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
L["current"] = "当前配置文件:"
L["default"] = "默认"
L["delete"] = "删除一个配置文件"
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
L["delete_desc"] = "从数据库里删除不再使用的配置文件以节省空间并且清理SavedVariables文件。"
L["delete_sub"] = "从数据库里删除一个配置文件。"
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
L["new"] = "新建"
L["new_sub"] = "新建一个空的配置文件。"
L["profiles"] = "配置文件"
L["profiles_sub"] = "管理配置文件"
L["reset"] = "重置配置文件"
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
L["reset_sub"] = "将当前的配置文件恢复为默认值"
elseif LOCALE == "ruRU" then
L["choose"] = "Существующие профили"
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
L["copy"] = "Скопировать из"
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
L["current"] = "Текущий профиль:"
L["default"] = "По умолчанию"
L["delete"] = "Удалить профиль"
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
L["delete_sub"] = "Удаление профиля из БД"
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
L["new"] = "Новый"
L["new_sub"] = "Создать новый чистый профиль"
L["profiles"] = "Профили"
L["profiles_sub"] = "Управление профилями"
L["reset"] = "Сброс профиля"
L["reset_desc"] = "Сбросить текущий профиль к стандартным настройкам, если ваша конфигурация испорчена или вы хотите настроить всё заново."
L["reset_sub"] = "Сброс текущего профиля на стандартный"
elseif LOCALE == "itIT" then
L["choose"] = "Profili Esistenti"
L["choose_desc"] = "Puoi creare un nuovo profilo digitando il nome della casella di testo, oppure scegliendone uno tra i profili già esistenti."
L["choose_sub"] = "Seleziona uno dei profili attualmente disponibili."
L["copy"] = "Copia Da"
L["copy_desc"] = "Copia le impostazioni da un profilo esistente, nel profilo attivo in questo momento."
L["current"] = "Profilo Attivo:"
L["default"] = "Standard"
L["delete"] = "Cancella un Profilo"
L["delete_confirm"] = "Sei sicuro di voler cancellare il profilo selezionato?"
L["delete_desc"] = "Cancella i profili non utilizzati dal database per risparmiare spazio e mantenere puliti i file di configurazione SavedVariables."
L["delete_sub"] = "Cancella un profilo dal Database."
L["intro"] = "Puoi cambiare il profilo attivo, in modo da usare impostazioni diverse per ogni personaggio."
L["new"] = "Nuovo"
L["new_sub"] = "Crea un nuovo profilo vuoto."
L["profiles"] = "Profili"
L["profiles_sub"] = "Gestisci Profili"
L["reset"] = "Reimposta Profilo"
L["reset_desc"] = "Riporta il tuo profilo attivo alle sue impostazioni predefinite, nel caso in cui la tua configurazione si sia corrotta, o semplicemente tu voglia re-inizializzarla."
L["reset_sub"] = "Reimposta il profilo ai suoi valori predefiniti."
elseif LOCALE == "ptBR" then
L["choose"] = "Perfis Existentes"
L["choose_desc"] = "Você pode tanto criar um perfil novo tanto digitando um nome na caixa de texto, quanto escolher um dos perfis já existentes."
L["choose_sub"] = "Selecione um de seus perfis atualmente disponíveis."
L["copy"] = "Copiar De"
L["copy_desc"] = "Copia as definições de um perfil existente no perfil atualmente ativo."
L["current"] = "Perfil Autal:"
L["default"] = "Padrão"
L["delete"] = "Remover um Perfil"
L["delete_confirm"] = "Tem certeza que deseja remover o perfil selecionado?"
L["delete_desc"] = "Remove perfis existentes e inutilizados do banco de dados para economizar espaço, e limpar o arquivo SavedVariables."
L["delete_sub"] = "Remove um perfil do banco de dados."
L["intro"] = "Você pode alterar o perfil do banco de dados ativo, para que possa ter definições diferentes para cada personagem."
L["new"] = "Novo"
L["new_sub"] = "Cria um novo perfil vazio."
L["profiles"] = "Perfis"
L["profiles_sub"] = "Gerenciar Perfis"
L["reset"] = "Resetar Perfil"
L["reset_desc"] = "Reseta o perfil atual para os valores padrões, no caso de sua configuração estar quebrada, ou simplesmente se deseja começar novamente."
L["reset_sub"] = "Resetar o perfil atual ao padrão"
end
local defaultProfiles
local tmpprofiles = {}
-- Get a list of available profiles for the specified database.
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
-- @param db The db object to retrieve the profiles from
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
local function getProfileList(db, common, nocurrent)
local profiles = {}
-- copy existing profiles into the table
local currentProfile = db:GetCurrentProfile()
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
if not (nocurrent and v == currentProfile) then
profiles[v] = v
end
end
-- add our default profiles to choose from ( or rename existing profiles)
for k,v in pairs(defaultProfiles) do
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
profiles[k] = v
end
end
return profiles
end
--[[
OptionsHandlerPrototype
prototype class for handling the options in a sane way
]]
local OptionsHandlerPrototype = {}
--[[ Reset the profile ]]
function OptionsHandlerPrototype:Reset()
self.db:ResetProfile()
end
--[[ Set the profile to value ]]
function OptionsHandlerPrototype:SetProfile(info, value)
self.db:SetProfile(value)
end
--[[ returns the currently active profile ]]
function OptionsHandlerPrototype:GetCurrentProfile()
return self.db:GetCurrentProfile()
end
--[[
List all active profiles
you can control the output with the .arg variable
currently four modes are supported
(empty) - return all available profiles
"nocurrent" - returns all available profiles except the currently active profile
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
"both" - common except the active profile
]]
function OptionsHandlerPrototype:ListProfiles(info)
local arg = info.arg
local profiles
if arg == "common" and not self.noDefaultProfiles then
profiles = getProfileList(self.db, true, nil)
elseif arg == "nocurrent" then
profiles = getProfileList(self.db, nil, true)
elseif arg == "both" then -- currently not used
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
else
profiles = getProfileList(self.db)
end
return profiles
end
function OptionsHandlerPrototype:HasNoProfiles(info)
local profiles = self:ListProfiles(info)
return ((not next(profiles)) and true or false)
end
--[[ Copy a profile ]]
function OptionsHandlerPrototype:CopyProfile(info, value)
self.db:CopyProfile(value)
end
--[[ Delete a profile from the db ]]
function OptionsHandlerPrototype:DeleteProfile(info, value)
self.db:DeleteProfile(value)
end
--[[ fill defaultProfiles with some generic values ]]
local function generateDefaultProfiles(db)
defaultProfiles = {
["Default"] = L["default"],
[db.keys.char] = db.keys.char,
[db.keys.realm] = db.keys.realm,
[db.keys.class] = UnitClass("player")
}
end
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
local function getOptionsHandler(db, noDefaultProfiles)
if not defaultProfiles then
generateDefaultProfiles(db)
end
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
for k,v in pairs(OptionsHandlerPrototype) do
handler[k] = v
end
AceDBOptions.handlers[db] = handler
return handler
end
--[[
the real options table
]]
local optionsTable = {
desc = {
order = 1,
type = "description",
name = L["intro"] .. "\n",
},
descreset = {
order = 9,
type = "description",
name = L["reset_desc"],
},
reset = {
order = 10,
type = "execute",
name = L["reset"],
desc = L["reset_sub"],
func = "Reset",
},
current = {
order = 11,
type = "description",
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
width = "default",
},
choosedesc = {
order = 20,
type = "description",
name = "\n" .. L["choose_desc"],
},
new = {
name = L["new"],
desc = L["new_sub"],
type = "input",
order = 30,
get = false,
set = "SetProfile",
},
choose = {
name = L["choose"],
desc = L["choose_sub"],
type = "select",
order = 40,
get = "GetCurrentProfile",
set = "SetProfile",
values = "ListProfiles",
arg = "common",
},
copydesc = {
order = 50,
type = "description",
name = "\n" .. L["copy_desc"],
},
copyfrom = {
order = 60,
type = "select",
name = L["copy"],
desc = L["copy_desc"],
get = false,
set = "CopyProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
},
deldesc = {
order = 70,
type = "description",
name = "\n" .. L["delete_desc"],
},
delete = {
order = 80,
type = "select",
name = L["delete"],
desc = L["delete_sub"],
get = false,
set = "DeleteProfile",
values = "ListProfiles",
disabled = "HasNoProfiles",
arg = "nocurrent",
confirm = true,
confirmText = L["delete_confirm"],
},
}
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
-- @param db The database object to create the options table for.
-- @return The options table to be used in AceConfig-3.0
-- @usage
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
local tbl = AceDBOptions.optionTables[db] or {
type = "group",
name = L["profiles"],
desc = L["profiles_sub"],
}
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
tbl.args = optionsTable
AceDBOptions.optionTables[db] = tbl
return tbl
end
-- upgrade existing tables
for db,tbl in pairs(AceDBOptions.optionTables) do
tbl.handler = getOptionsHandler(db)
tbl.args = optionsTable
end

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@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceDBOptions-3.0.lua"/>
</Ui>

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@ -0,0 +1,16 @@
## Interface: 90001
## Title: Lib: AceGUI-3.0-SharedMediaWidgets
## Notes: Enables AceGUI-3.0 widgets for the 5 basic SharedMedia-3.0 types
## Author: Yssaril
## OptionalDeps: Ace3, LibSharedMedia-3.0
## X-Category: Library
#@no-lib-strip@
Libs\Libstub\Libstub.lua
Libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
Libs\AceGUI-3.0\AceGUI-3.0.xml
Libs\LibSharedMedia-3.0\lib.xml
#@end-no-lib-strip@
widget.xml

View File

@ -0,0 +1,794 @@
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
do
local function readOnly (t)
local proxy = {}
local mt = { -- create metatable
__index = t,
__newindex = function (t,k,v)
error("attempt to update a read-only table", 2)
end
}
setmetatable(proxy, mt)
return proxy
end
local lists = readOnly{}
rawset(lists, 'font', readOnly{})
rawset(lists, 'sound', readOnly{})
rawset(lists, 'statusbar', readOnly{})
rawset(lists, 'border', readOnly{})
rawset(lists, 'background', readOnly{})
Media:RegisterCallback("LibSharedMedia_Registered", function(event, mediatype, key)
if lists[mediatype] then
rawset(lists[mediatype], key, key)
end
end)
for k, v in pairs(Media:List("font")) do
rawset(lists.font, v, v)
end
for k, v in pairs(Media:List("sound")) do
rawset(lists.sound, v, v)
end
for k, v in pairs(Media:List("statusbar")) do
rawset(lists.statusbar, v, v)
end
for k, v in pairs(Media:List("border")) do
rawset(lists.border, v, v)
end
for k, v in pairs(Media:List("background")) do
rawset(lists.background, v, v)
end
local min, max, floor = math.min, math.max, math.floor
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
else
if checked then
self:SetValue(this.userdata.value)
self:Fire("OnValueChanged", this.userdata.value)
else
this:SetValue(true)
end
self.pullout:Close()
end
end
do
local widgetType = "LSM30_Font_Item_Select"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
local _, size, outline= self.text:GetFont()
self.text:SetFont(Media:Fetch('font',text),size,outline)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Statusbar_Item_Select"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('statusbar',text))
self.texture:SetVertexColor(.5,.5,.5)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local texture = self.frame:CreateTexture(nil, "BACKGROUND")
texture:SetTexture(0,0,0,0)
texture:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-4,1)
texture:SetPoint("TOPLEFT",self.frame,"TOPLEFT",6,-1)
self.texture = texture
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Background_Item_Select"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
self.texture:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.texture:Hide()
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('background',text))
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local textureframe = CreateFrame('Frame')
textureframe:SetFrameStrata("TOOLTIP")
textureframe:SetWidth(128)
textureframe:SetHeight(128)
textureframe:SetPoint("LEFT",self.frame,"RIGHT",5,0)
self.textureframe = textureframe
local texture = textureframe:CreateTexture(nil, "OVERLAY")
texture:SetTexture(0,0,0,0)
texture:SetAllPoints(textureframe)
texture:Hide()
self.texture = texture
self.frame:SetScript("OnEnter", Frame_OnEnter)
self.frame:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Sound_Item_Select"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
local function OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
local function OnRelease(self)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetPullout(self, pullout)
self.pullout = pullout
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
local function SetText(self, text)
self.sound = text or ''
self.text:SetText(text or "")
end
local function GetText(self)
return self.text:GetText()
end
local function SetPoint(self, ...)
self.frame:SetPoint(...)
end
local function Show(self)
self.frame:Show()
end
local function Hide(self)
self.frame:Hide()
end
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
local function SetOnLeave(self, func)
self.specialOnLeave = func
end
local function SetOnEnter(self, func)
self.specialOnEnter = func
end
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
end
local function Frame_OnClick(this, button)
local self = this.obj
self.value = not self.value
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
local function Speaker_OnClick(this, button)
local self = this.obj
PlaySoundFile(Media:Fetch('sound',self.sound))
end
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
local function Constructor()
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Frame", "LSM30_Sound_DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
self.useHighlight = true
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local button = CreateFrame("Button", nil, frame)
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-22,0)
button:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
self.button = button
button.obj = self
local speakerbutton = CreateFrame("Button", nil, frame)
speakerbutton:SetWidth(16)
speakerbutton:SetHeight(16)
speakerbutton:SetPoint("RIGHT",frame,"RIGHT",-6,0)
self.speakerbutton = speakerbutton
speakerbutton.obj = self
local speaker = frame:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(speakerbutton)
self.speaker = speaker
local speakeron = speakerbutton:CreateTexture(nil, "HIGHLIGHT")
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
speakeron:SetAllPoints(speakerbutton)
self.speakeron = speakeron
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-24,0)
self.text = text
local highlight = button:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-19,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
self.check = check
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
sub:Hide()
self.sub = sub
button:SetScript("OnEnter", Frame_OnEnter)
button:SetScript("OnLeave", Frame_OnLeave)
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
self.SetPullout = SetPullout
self.GetText = GetText
self.SetText = SetText
self.SetDisabled = SetDisabled
self.SetPoint = SetPoint
self.Show = Show
self.Hide = Hide
self.SetOnLeave = SetOnLeave
self.SetOnEnter = SetOnEnter
self.button:SetScript("OnClick", Frame_OnClick)
self.speakerbutton:SetScript("OnClick", Speaker_OnClick)
self.SetValue = SetValue
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Border_Item_Select"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
self.border:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.border:Hide()
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
local function SetText(self, text)
if text and text ~= '' then
local backdropTable = self.border:GetBackdrop()
backdropTable.edgeFile = Media:Fetch('border',text)
self.border:SetBackdrop(backdropTable)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local border = CreateFrame('Frame')
border:SetFrameStrata("TOOLTIP")
border:SetWidth(64)
border:SetHeight(32)
border:SetPoint("LEFT",self.frame,"RIGHT",5,0)
border:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
self.border = border
border:Hide()
self.frame:SetScript("OnEnter", Frame_OnEnter)
self.frame:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Font"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
local _, size, outline= self.text:GetFont()
self.text:SetFont(Media:Fetch('font',text),size,outline)
end
self.text:SetText(text or "")
end
local function SetValue(self, value)
if value then
if value ~= '' then
local _, size, outline= self.text:GetFont()
self.text:SetFont(Media:Fetch('font',value),size,outline)
end
self:SetText(value or "")
end
self.value = value
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Font_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.font
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetValue = SetValue
self.SetList = SetList
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Statusbar"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('statusbar',text))
self.texture:SetVertexColor(.5,.5,.5)
end
self.text:SetText(text or "")
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Statusbar_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.statusbar
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetList = SetList
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
local texture = self.dropdown:CreateTexture(nil, "ARTWORK")
texture:SetPoint("BOTTOMRIGHT", right, "BOTTOMRIGHT" ,-39, 26)
texture:SetPoint("TOPLEFT", left, "TOPLEFT", 24, -24)
self.texture = texture
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Background"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
local text = self.text:GetText()
if text ~= nil and text ~= '' then
self.textureframe:Show()
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.textureframe:Hide()
end
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('background',text))
end
self.text:SetText(text or "")
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Background_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.background
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetList = SetList
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
local textureframe = CreateFrame('Frame')
textureframe:SetFrameStrata("TOOLTIP")
textureframe:SetWidth(128)
textureframe:SetHeight(128)
textureframe:SetPoint("LEFT",right,"RIGHT",-15,0)
self.textureframe = textureframe
local texture = textureframe:CreateTexture(nil, "OVERLAY")
texture:SetTexture(0,0,0,0)
texture:SetAllPoints(textureframe)
textureframe:Hide()
self.texture = texture
self.dropdown:EnableMouse(true)
self.dropdown:SetScript("OnEnter", Frame_OnEnter)
self.dropdown:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Sound"
local widgetVersion = 11
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Sound_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.sound
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetList = SetList
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Border"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
local text = self.text:GetText()
if text ~= nil and text ~= '' then
self.borderframe:Show()
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.borderframe:Hide()
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Border_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.border
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function SetText(self, text)
if text and text ~= '' then
local backdropTable = self.borderframe:GetBackdrop()
backdropTable.edgeFile = Media:Fetch('border',text)
self.borderframe:SetBackdrop(backdropTable)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetList = SetList
self.SetText = SetText
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
local borderframe = CreateFrame('Frame')
borderframe:SetFrameStrata("TOOLTIP")
borderframe:SetWidth(64)
borderframe:SetHeight(32)
borderframe:SetPoint("LEFT",right,"RIGHT",-15,0)
borderframe:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
self.borderframe = borderframe
borderframe:Hide()
self.dropdown:EnableMouse(true)
self.dropdown:SetScript("OnEnter", Frame_OnEnter)
self.dropdown:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
AceGUIWidgetLSMlists = lists
end

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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Background"
local widgetVersion = 13
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function ContentOnEnter(this, button)
local self = this.obj
local text = this.text:GetText()
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
self.dropdown.bgTex:SetTexture(background)
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
frame:SetScript("OnEnter", ContentOnEnter)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
local font, size = text:GetFont()
text:SetFont(font,size,"OUTLINE")
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("background")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
self.frame.displayButton:SetBackdrop({bgFile = background,
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
else
self.frame:Enable()
self.frame.displayButton:SetBackdropColor(1,1,1,1)
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
local width = self.frame:GetWidth()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrameWithWindow()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Border"
local widgetVersion = 13
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function ContentOnEnter(this, button)
local self = this.obj
local text = this.text:GetText()
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
this.dropdown:SetBackdrop({edgeFile = border,
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
frame:SetScript("OnEnter", ContentOnEnter)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("border")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
self.frame.displayButton:SetBackdrop({edgeFile = border,
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
local width = self.frame:GetWidth()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrameWithWindow()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Font"
local widgetVersion = 13
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("font")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
local _, size, outline= self.frame.text:GetFont()
self.frame.text:SetFont(font,size,outline)
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
local width = self.frame:GetWidth()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
local _, size, outline= f.text:GetFont()
local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
f.text:SetFont(font,size,outline)
f.text:SetText(k)
if k == self.value then
f.check:Show()
end
f.obj = self
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Sound"
local widgetVersion = 13
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function ContentSpeakerOnClick(this, button)
local self = this.frame.obj
local sound = this.frame.text:GetText()
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local soundbutton = CreateFrame("Button", nil, frame)
soundbutton:SetWidth(16)
soundbutton:SetHeight(16)
soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
soundbutton.frame = frame
soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
frame.soundbutton = soundbutton
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(soundbutton)
frame.speaker = speaker
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
speakeron:SetAllPoints(soundbutton)
frame.speakeron = speakeron
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("sound")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
self.speaker:SetDesaturated(true)
self.speakeron:SetDesaturated(true)
else
self.frame:Enable()
self.speaker:SetDesaturated(false)
self.speakeron:SetDesaturated(false)
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
local width = self.frame:GetWidth()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
if k == self.value then
f.check:Show()
end
f.obj = self
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function WidgetPlaySound(this)
local self = this.obj
local sound = self.frame.text:GetText()
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
end
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
local soundbutton = CreateFrame("Button", nil, frame)
soundbutton:SetWidth(16)
soundbutton:SetHeight(16)
soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
soundbutton:SetScript("OnClick", WidgetPlaySound)
soundbutton.obj = self
self.soundbutton = soundbutton
frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(soundbutton)
self.speaker = speaker
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
speakeron:SetAllPoints(soundbutton)
self.speakeron = speakeron
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Statusbar"
local widgetVersion = 13
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local bar = frame:CreateTexture("ARTWORK")
bar:SetHeight(16)
bar:SetPoint("LEFT",check,"RIGHT",1,0)
bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
frame.bar = bar
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
local font, size = text:GetFont()
text:SetFont(font,size,"OUTLINE")
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("statusbar")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
self.bar:SetTexture(statusbar)
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
local width = self.frame:GetWidth()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
f.bar:SetTexture(statusbar)
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
local bar = frame:CreateTexture(nil, "OVERLAY")
bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
bar:SetAlpha(0.5)
self.bar = bar
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

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-- Widget created by Yssaril
local DataVersion = 9004
local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
if not AGSMW then
return -- already loaded and no upgrade necessary
end
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
AGSMW = AGSMW or {}
AceGUIWidgetLSMlists = {
['font'] = Media:HashTable("font"),
['sound'] = Media:HashTable("sound"),
['statusbar'] = Media:HashTable("statusbar"),
['border'] = Media:HashTable("border"),
['background'] = Media:HashTable("background"),
}
do
local function disable(frame)
frame.label:SetTextColor(.5,.5,.5)
frame.text:SetTextColor(.5,.5,.5)
frame.dropButton:Disable()
if frame.displayButtonFont then
frame.displayButtonFont:SetTextColor(.5,.5,.5)
frame.displayButton:Disable()
end
end
local function enable(frame)
frame.label:SetTextColor(1,.82,0)
frame.text:SetTextColor(1,1,1)
frame.dropButton:Enable()
if frame.displayButtonFont then
frame.displayButtonFont:SetTextColor(1,1,1)
frame.displayButton:Enable()
end
end
local displayButtonBackdrop = {
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 },
}
-- create or retrieve BaseFrame
function AGSMW:GetBaseFrame()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetHeight(44)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("LEFT")
label:SetHeight(18)
label:SetText("")
frame.label = label
local DLeft = frame:CreateTexture(nil, "ARTWORK")
DLeft:SetWidth(25)
DLeft:SetHeight(64)
DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
DLeft:SetTexCoord(0, 0.1953125, 0, 1)
frame.DLeft = DLeft
local DRight = frame:CreateTexture(nil, "ARTWORK")
DRight:SetWidth(25)
DRight:SetHeight(64)
DRight:SetPoint("TOP", DLeft, "TOP")
DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
DRight:SetTexCoord(0.8046875, 1, 0, 1)
frame.DRight = DRight
local DMiddle = frame:CreateTexture(nil, "ARTWORK")
DMiddle:SetHeight(64)
DMiddle:SetPoint("TOP", DLeft, "TOP")
DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
DMiddle:SetPoint("RIGHT", DRight, "LEFT")
DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
frame.DMiddle = DMiddle
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
text:SetPoint("LEFT",DLeft,"LEFT",26,1)
text:SetJustifyH("RIGHT")
text:SetHeight(18)
text:SetText("")
frame.text = text
local dropButton = CreateFrame("Button", nil, frame)
dropButton:SetWidth(24)
dropButton:SetHeight(24)
dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
frame.dropButton = dropButton
frame.Disable = disable
frame.Enable = enable
return frame
end
function AGSMW:GetBaseFrameWithWindow()
local frame = self:GetBaseFrame()
local displayButton = CreateFrame("Button", nil, frame, BackdropTemplateMixin and "BackdropTemplate")
displayButton:SetHeight(42)
displayButton:SetWidth(42)
displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
displayButton:SetBackdrop(displayButtonBackdrop)
displayButton:SetBackdropBorderColor(.5, .5, .5)
frame.displayButton = displayButton
frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
return frame
end
end
do
local sliderBackdrop = {
["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
["tile"] = true,
["edgeSize"] = 8,
["tileSize"] = 8,
["insets"] = {
["left"] = 3,
["right"] = 3,
["top"] = 3,
["bottom"] = 3,
},
}
local frameBackdrop = {
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 11, right = 12, top = 12, bottom = 9 },
}
local function OnMouseWheel(self, dir)
self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
end
local function AddFrame(self, frame)
frame:SetParent(self.contentframe)
frame:SetFrameStrata(self:GetFrameStrata())
frame:SetFrameLevel(self:GetFrameLevel() + 100)
if next(self.contentRepo) then
frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
self.contentRepo[#self.contentRepo+1] = frame
else
self.contentframe:SetHeight(frame:GetHeight())
frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
self.contentRepo[1] = frame
end
if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12)
self:SetHeight(UIParent:GetHeight()*2/5)
self.slider:Show()
self:SetScript("OnMouseWheel", OnMouseWheel)
self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
else
self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12)
self:SetHeight(self.contentframe:GetHeight()+25)
self.slider:Hide()
self:SetScript("OnMouseWheel", nil)
self.slider:SetMinMaxValues(0, 0)
end
self.contentframe:SetWidth(self.scrollframe:GetWidth())
end
local function ClearFrames(self)
for i, frame in ipairs(self.contentRepo) do
frame:ReturnSelf()
self.contentRepo[i] = nil
end
end
local function slider_OnValueChanged(self, value)
self.frame.scrollframe:SetVerticalScroll(value)
end
local DropDownCache = {}
function AGSMW:GetDropDownFrame()
local frame
if next(DropDownCache) then
frame = table.remove(DropDownCache)
else
frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
frame:SetClampedToScreen(true)
frame:SetWidth(188)
frame:SetBackdrop(frameBackdrop)
frame:SetFrameStrata("TOOLTIP")
frame:EnableMouseWheel(true)
local contentframe = CreateFrame("Frame", nil, frame)
contentframe:SetWidth(160)
contentframe:SetHeight(0)
frame.contentframe = contentframe
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
scrollframe:SetWidth(160)
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12)
scrollframe:SetScrollChild(contentframe)
frame.scrollframe = scrollframe
contentframe:SetPoint("TOPLEFT", scrollframe)
contentframe:SetPoint("TOPRIGHT", scrollframe)
local bgTex = frame:CreateTexture(nil, "ARTWORK")
bgTex:SetAllPoints(scrollframe)
frame.bgTex = bgTex
frame.AddFrame = AddFrame
frame.ClearFrames = ClearFrames
frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
local slider = CreateFrame("Slider", nil, scrollframe, BackdropTemplateMixin and "BackdropTemplate")
slider:SetOrientation("VERTICAL")
slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
slider:SetBackdrop(sliderBackdrop)
slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
slider:SetMinMaxValues(0, 1)
--slider:SetValueStep(1)
slider:SetWidth(12)
slider.frame = frame
slider:SetScript("OnValueChanged", slider_OnValueChanged)
frame.slider = slider
end
frame:SetHeight(UIParent:GetHeight()*2/5)
frame.slider:SetValue(0)
frame:Show()
return frame
end
function AGSMW:ReturnDropDownFrame(frame)
ClearFrames(frame)
frame:ClearAllPoints()
frame:Hide()
frame:SetBackdrop(frameBackdrop)
frame.bgTex:SetTexture(nil)
table.insert(DropDownCache, frame)
return nil
end
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="prototypes.lua" />
<Script file="FontWidget.lua" />
<Script file="SoundWidget.lua" />
<Script file="StatusbarWidget.lua" />
<Script file="BorderWidget.lua" />
<Script file="BackgroundWidget.lua" />
</Ui>

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------------------------------------------------------------------------
r64 | nevcairiel | 2020-10-19 22:06:38 +0000 (Mon, 19 Oct 2020) | 1 line
Changed paths:
M /trunk/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
M /trunk/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
M /trunk/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
M /trunk/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
M /trunk/AceGUI-3.0-SharedMediaWidgets.toc
Bump all widget versions to ensure the new prototype is used everywhere
------------------------------------------------------------------------

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------------------------------------------------------------------------
r7 | yssaril | 2008-10-11 23:20:40 +0000 (Sat, 11 Oct 2008) | 1 line
Changed paths:
M /trunk/AceGUI-3.0-SharedMediaWidgets.toc
remove LoD so it will load in 3.0
------------------------------------------------------------------------
r6 | yssaril | 2008-10-11 04:40:30 +0000 (Sat, 11 Oct 2008) | 1 line
Changed paths:
M /trunk/AceGUI-3.0-SharedMediaWidgets/SharedFunctions.lua
remove leftover stuff
------------------------------------------------------------------------
r5 | yssaril | 2008-10-11 04:34:50 +0000 (Sat, 11 Oct 2008) | 2 lines
Changed paths:
M /trunk/AceGUI-3.0-SharedMediaWidgets/SharedFunctions.lua
M /trunk/AceGUI-3.0-SharedMediaWidgets.toc
update toc to be LoD
force load LibSharedMedia-3.0 to make sure LSM is running first in WOTLK
------------------------------------------------------------------------
r4 | yssaril | 2008-10-11 04:16:25 +0000 (Sat, 11 Oct 2008) | 2 lines
Changed paths:
D /trunk/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.lua
M /trunk/AceGUI-3.0-SharedMediaWidgets.toc
delete old file
update toc
------------------------------------------------------------------------
r3 | yssaril | 2008-10-11 04:13:38 +0000 (Sat, 11 Oct 2008) | 4 lines
Changed paths:
A /trunk/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
A /trunk/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
A /trunk/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
A /trunk/AceGUI-3.0-SharedMediaWidgets/SharedFunctions.lua
A /trunk/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
A /trunk/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
M /trunk/AceGUI-3.0-SharedMediaWidgets/widget.xml
simplified widgets internal working
backwards compatible if you use the AceGUIWidgetLSMlists
for values use the LSM HashTable(...) or the old AceGUIWidgetLSMlists still work
HashTable was a lot easier to work with
------------------------------------------------------------------------
r2 | root | 2008-09-29 22:00:26 +0000 (Mon, 29 Sep 2008) | 1 line
Changed paths:
A /trunk/.pkgmeta
Facilitate WowAce-on-CurseForge transition
------------------------------------------------------------------------
r1 | root | 2008-09-29 21:18:51 +0000 (Mon, 29 Sep 2008) | 1 line
Changed paths:
A /branches
A /tags
A /trunk
A /trunk/AceGUI-3.0-SharedMediaWidgets
A /trunk/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets.lua
A /trunk/AceGUI-3.0-SharedMediaWidgets/widget.xml
A /trunk/AceGUI-3.0-SharedMediaWidgets.toc
A /trunk/widget.xml
Initial import of HEAD
------------------------------------------------------------------------

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Include file="AceGUI-3.0-SharedMediaWidgets\widget.xml" />
</Ui>

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceGUI-3.0.lua"/>
<!-- Container -->
<Script file="widgets\AceGUIContainer-BlizOptionsGroup.lua"/>
<Script file="widgets\AceGUIContainer-DropDownGroup.lua"/>
<Script file="widgets\AceGUIContainer-Frame.lua"/>
<Script file="widgets\AceGUIContainer-InlineGroup.lua"/>
<Script file="widgets\AceGUIContainer-ScrollFrame.lua"/>
<Script file="widgets\AceGUIContainer-SimpleGroup.lua"/>
<Script file="widgets\AceGUIContainer-TabGroup.lua"/>
<Script file="widgets\AceGUIContainer-TreeGroup.lua"/>
<Script file="widgets\AceGUIContainer-Window.lua"/>
<!-- Widgets -->
<Script file="widgets\AceGUIWidget-Button.lua"/>
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
<Script file="widgets\AceGUIWidget-Heading.lua"/>
<Script file="widgets\AceGUIWidget-Icon.lua"/>
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
<Script file="widgets\AceGUIWidget-Label.lua"/>
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
<Script file="widgets\AceGUIWidget-Slider.lua"/>
</Ui>

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--[[-----------------------------------------------------------------------------
BlizOptionsGroup Container
Simple container widget for the integration of AceGUI into the Blizzard Interface Options
-------------------------------------------------------------------------------]]
local Type, Version = "BlizOptionsGroup", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame = CreateFrame
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function OnShow(frame)
frame.obj:Fire("OnShow")
end
local function OnHide(frame)
frame.obj:Fire("OnHide")
end
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function okay(frame)
frame.obj:Fire("okay")
end
local function cancel(frame)
frame.obj:Fire("cancel")
end
local function default(frame)
frame.obj:Fire("default")
end
local function refresh(frame)
frame.obj:Fire("refresh")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetName()
self:SetTitle()
end,
-- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 63
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 26
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["SetName"] = function(self, name, parent)
self.frame.name = name
self.frame.parent = parent
end,
["SetTitle"] = function(self, title)
local content = self.content
content:ClearAllPoints()
if not title or title == "" then
content:SetPoint("TOPLEFT", 10, -10)
self.label:SetText("")
else
content:SetPoint("TOPLEFT", 10, -40)
self.label:SetText(title)
end
content:SetPoint("BOTTOMRIGHT", -10, 10)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame")
frame:Hide()
-- support functions for the Blizzard Interface Options
frame.okay = okay
frame.cancel = cancel
frame.default = default
frame.refresh = refresh
frame:SetScript("OnHide", OnHide)
frame:SetScript("OnShow", OnShow)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
label:SetPoint("TOPLEFT", 10, -15)
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
label:SetJustifyH("LEFT")
label:SetJustifyV("TOP")
--Container Support
local content = CreateFrame("Frame", nil, frame)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
label = label,
frame = frame,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
DropdownGroup Container
Container controlled by a dropdown on the top.
-------------------------------------------------------------------------------]]
local Type, Version = "DropdownGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local assert, pairs, type = assert, pairs, type
-- WoW APIs
local CreateFrame = CreateFrame
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function SelectedGroup(self, event, value)
local group = self.parentgroup
local status = group.status or group.localstatus
status.selected = value
self.parentgroup:Fire("OnGroupSelected", value)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.dropdown:SetText("")
self:SetDropdownWidth(200)
self:SetTitle("")
end,
["OnRelease"] = function(self)
self.dropdown.list = nil
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end,
["SetTitle"] = function(self, title)
self.titletext:SetText(title)
self.dropdown.frame:ClearAllPoints()
if title and title ~= "" then
self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
else
self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
end
end,
["SetGroupList"] = function(self,list,order)
self.dropdown:SetList(list,order)
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
end,
["SetGroup"] = function(self,group)
self.dropdown:SetValue(group)
local status = self.status or self.localstatus
status.selected = group
self:Fire("OnGroupSelected", group)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 26
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 63
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["LayoutFinished"] = function(self, width, height)
self:SetHeight((height or 0) + 63)
end,
["SetDropdownWidth"] = function(self, width)
self.dropdown:SetWidth(width)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame")
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", 4, -5)
titletext:SetPoint("TOPRIGHT", -4, -5)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
local dropdown = AceGUI:Create("Dropdown")
dropdown.frame:SetParent(frame)
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
dropdown:SetCallback("OnValueChanged", SelectedGroup)
dropdown.frame:SetPoint("TOPLEFT", -1, 0)
dropdown.frame:Show()
dropdown:SetLabel("")
local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
border:SetPoint("TOPLEFT", 0, -26)
border:SetPoint("BOTTOMRIGHT", 0, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1,0.1,0.1,0.5)
border:SetBackdropBorderColor(0.4,0.4,0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
localstatus = {},
titletext = titletext,
dropdown = dropdown,
border = border,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
dropdown.parentgroup = widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
Frame Container
-------------------------------------------------------------------------------]]
local Type, Version = "Frame", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs, assert, type = pairs, assert, type
local wipe = table.wipe
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame)
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
frame.obj:Hide()
end
local function Frame_OnShow(frame)
frame.obj:Fire("OnShow")
end
local function Frame_OnClose(frame)
frame.obj:Fire("OnClose")
end
local function Frame_OnMouseDown(frame)
AceGUI:ClearFocus()
end
local function Title_OnMouseDown(frame)
frame:GetParent():StartMoving()
AceGUI:ClearFocus()
end
local function MoverSizer_OnMouseUp(mover)
local frame = mover:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
local function SizerSE_OnMouseDown(frame)
frame:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
local function SizerS_OnMouseDown(frame)
frame:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
local function SizerE_OnMouseDown(frame)
frame:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
local function StatusBar_OnEnter(frame)
frame.obj:Fire("OnEnterStatusBar")
end
local function StatusBar_OnLeave(frame)
frame.obj:Fire("OnLeaveStatusBar")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:SetTitle()
self:SetStatusText()
self:ApplyStatus()
self:Show()
self:EnableResize(true)
end,
["OnRelease"] = function(self)
self.status = nil
wipe(self.localstatus)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["SetTitle"] = function(self, title)
self.titletext:SetText(title)
self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
end,
["SetStatusText"] = function(self, text)
self.statustext:SetText(text)
end,
["Hide"] = function(self)
self.frame:Hide()
end,
["Show"] = function(self)
self.frame:Show()
end,
["EnableResize"] = function(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end,
-- called to set an external table to store status in
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end,
["ApplyStatus"] = function(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
frame:ClearAllPoints()
if status.top and status.left then
frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
else
frame:SetPoint("CENTER")
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local FrameBackdrop = {
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 8, right = 8, top = 8, bottom = 8 }
}
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
frame:Hide()
frame:EnableMouse(true)
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetBackdrop(FrameBackdrop)
frame:SetBackdropColor(0, 0, 0, 1)
frame:SetMinResize(400, 200)
frame:SetToplevel(true)
frame:SetScript("OnShow", Frame_OnShow)
frame:SetScript("OnHide", Frame_OnClose)
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
closebutton:SetScript("OnClick", Button_OnClick)
closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
closebutton:SetHeight(20)
closebutton:SetWidth(100)
closebutton:SetText(CLOSE)
local statusbg = CreateFrame("Button", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
statusbg:SetPoint("BOTTOMLEFT", 15, 15)
statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
statusbg:SetHeight(24)
statusbg:SetBackdrop(PaneBackdrop)
statusbg:SetBackdropColor(0.1,0.1,0.1)
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
statusbg:SetScript("OnEnter", StatusBar_OnEnter)
statusbg:SetScript("OnLeave", StatusBar_OnLeave)
local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
statustext:SetPoint("TOPLEFT", 7, -2)
statustext:SetPoint("BOTTOMRIGHT", -7, 2)
statustext:SetHeight(20)
statustext:SetJustifyH("LEFT")
statustext:SetText("")
local titlebg = frame:CreateTexture(nil, "OVERLAY")
titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
titlebg:SetPoint("TOP", 0, 12)
titlebg:SetWidth(100)
titlebg:SetHeight(40)
local title = CreateFrame("Frame", nil, frame)
title:EnableMouse(true)
title:SetScript("OnMouseDown", Title_OnMouseDown)
title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
title:SetAllPoints(titlebg)
local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
titlebg_l:SetWidth(30)
titlebg_l:SetHeight(40)
local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
titlebg_r:SetWidth(30)
titlebg_r:SetHeight(40)
local sizer_se = CreateFrame("Frame", nil, frame)
sizer_se:SetPoint("BOTTOMRIGHT")
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame", nil, frame)
sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
sizer_s:SetPoint("BOTTOMLEFT")
sizer_s:SetHeight(25)
sizer_s:EnableMouse(true)
sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
local sizer_e = CreateFrame("Frame", nil, frame)
sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
sizer_e:SetPoint("TOPRIGHT")
sizer_e:SetWidth(25)
sizer_e:EnableMouse(true)
sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
--Container Support
local content = CreateFrame("Frame", nil, frame)
content:SetPoint("TOPLEFT", 17, -27)
content:SetPoint("BOTTOMRIGHT", -17, 40)
local widget = {
localstatus = {},
titletext = titletext,
statustext = statustext,
titlebg = titlebg,
sizer_se = sizer_se,
sizer_s = sizer_s,
sizer_e = sizer_e,
content = content,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
closebutton.obj, statusbg.obj = widget, widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
InlineGroup Container
Simple container widget that creates a visible "box" with an optional title.
-------------------------------------------------------------------------------]]
local Type, Version = "InlineGroup", 22
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(300)
self:SetHeight(100)
self:SetTitle("")
end,
-- ["OnRelease"] = nil,
["SetTitle"] = function(self,title)
self.titletext:SetText(title)
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
titletext:SetPoint("TOPLEFT", 14, 0)
titletext:SetPoint("TOPRIGHT", -14, 0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
border:SetPoint("TOPLEFT", 0, -17)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
content = content,
titletext = titletext,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
ScrollFrame Container
Plain container that scrolls its content and doesn't grow in height.
-------------------------------------------------------------------------------]]
local Type, Version = "ScrollFrame", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs, assert, type = pairs, assert, type
local min, max, floor = math.min, math.max, math.floor
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function FixScrollOnUpdate(frame)
frame:SetScript("OnUpdate", nil)
frame.obj:FixScroll()
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function ScrollFrame_OnMouseWheel(frame, value)
frame.obj:MoveScroll(value)
end
local function ScrollFrame_OnSizeChanged(frame)
frame:SetScript("OnUpdate", FixScrollOnUpdate)
end
local function ScrollBar_OnScrollValueChanged(frame, value)
frame.obj:SetScroll(value)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetScroll(0)
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end,
["OnRelease"] = function(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.scrollframe:SetPoint("BOTTOMRIGHT")
self.scrollbar:Hide()
self.scrollBarShown = nil
self.content.height, self.content.width, self.content.original_width = nil, nil, nil
end,
["SetScroll"] = function(self, value)
local status = self.status or self.localstatus
local viewheight = self.scrollframe:GetHeight()
local height = self.content:GetHeight()
local offset
if viewheight > height then
offset = 0
else
offset = floor((height - viewheight) / 1000.0 * value)
end
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", 0, offset)
status.offset = offset
status.scrollvalue = value
end,
["MoveScroll"] = function(self, value)
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
if self.scrollBarShown then
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end,
["FixScroll"] = function(self)
if self.updateLock then return end
self.updateLock = true
local status = self.status or self.localstatus
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
local offset = status.offset or 0
-- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
-- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
if viewheight < height + 2 then
if self.scrollBarShown then
self.scrollBarShown = nil
self.scrollbar:Hide()
self.scrollbar:SetValue(0)
self.scrollframe:SetPoint("BOTTOMRIGHT")
if self.content.original_width then
self.content.width = self.content.original_width
end
self:DoLayout()
end
else
if not self.scrollBarShown then
self.scrollBarShown = true
self.scrollbar:Show()
self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
if self.content.original_width then
self.content.width = self.content.original_width - 20
end
self:DoLayout()
end
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.scrollbar:SetValue(value)
self:SetScroll(value)
if value < 1000 then
self.content:ClearAllPoints()
self.content:SetPoint("TOPLEFT", 0, offset)
self.content:SetPoint("TOPRIGHT", 0, offset)
status.offset = offset
end
end
self.updateLock = nil
end,
["LayoutFinished"] = function(self, width, height)
self.content:SetHeight(height or 0 + 20)
-- update the scrollframe
self:FixScroll()
-- schedule another update when everything has "settled"
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
if not status.scrollvalue then
status.scrollvalue = 0
end
end,
["OnWidthSet"] = function(self, width)
local content = self.content
content.width = width - (self.scrollBarShown and 20 or 0)
content.original_width = width
end,
["OnHeightSet"] = function(self, height)
local content = self.content
content.height = height
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
local num = AceGUI:GetNextWidgetNum(Type)
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
scrollframe:SetPoint("TOPLEFT")
scrollframe:SetPoint("BOTTOMRIGHT")
scrollframe:EnableMouseWheel(true)
scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
scrollbar:SetMinMaxValues(0, 1000)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:Hide()
-- set the script as the last step, so it doesn't fire yet
scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetColorTexture(0, 0, 0, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, scrollframe)
content:SetPoint("TOPLEFT")
content:SetPoint("TOPRIGHT")
content:SetHeight(400)
scrollframe:SetScrollChild(content)
local widget = {
localstatus = { scrollvalue = 0 },
scrollframe = scrollframe,
scrollbar = scrollbar,
content = content,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
scrollframe.obj, scrollbar.obj = widget, widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
SimpleGroup Container
Simple container widget that just groups widgets.
-------------------------------------------------------------------------------]]
local Type, Version = "SimpleGroup", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(300)
self:SetHeight(100)
end,
-- ["OnRelease"] = nil,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight(height or 0)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
content:SetWidth(width)
content.width = width
end,
["OnHeightSet"] = function(self, height)
local content = self.content
content:SetHeight(height)
content.height = height
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
--Container Support
local content = CreateFrame("Frame", nil, frame)
content:SetPoint("TOPLEFT")
content:SetPoint("BOTTOMRIGHT")
local widget = {
frame = frame,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
TabGroup Container
Container that uses tabs on top to switch between groups.
-------------------------------------------------------------------------------]]
local Type, Version = "TabGroup", 37
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-- local upvalue storage used by BuildTabs
local widths = {}
local rowwidths = {}
local rowends = {}
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function UpdateTabLook(frame)
if frame.disabled then
PanelTemplates_SetDisabledTabState(frame)
elseif frame.selected then
PanelTemplates_SelectTab(frame)
else
PanelTemplates_DeselectTab(frame)
end
end
local function Tab_SetText(frame, text)
frame:_SetText(text)
local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
end
local function Tab_SetSelected(frame, selected)
frame.selected = selected
UpdateTabLook(frame)
end
local function Tab_SetDisabled(frame, disabled)
frame.disabled = disabled
UpdateTabLook(frame)
end
local function BuildTabsOnUpdate(frame)
local self = frame.obj
self:BuildTabs()
frame:SetScript("OnUpdate", nil)
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Tab_OnClick(frame)
if not (frame.selected or frame.disabled) then
PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
frame.obj:SelectTab(frame.value)
end
end
local function Tab_OnEnter(frame)
local self = frame.obj
self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
end
local function Tab_OnLeave(frame)
local self = frame.obj
self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
end
local function Tab_OnShow(frame)
_G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetTitle()
end,
["OnRelease"] = function(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
self.tablist = nil
for _, tab in pairs(self.tabs) do
tab:Hide()
end
end,
["CreateTab"] = function(self, id)
local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
tab.obj = self
tab.id = id
tab.text = _G[tabname .. "Text"]
tab.text:ClearAllPoints()
tab.text:SetPoint("LEFT", 14, -3)
tab.text:SetPoint("RIGHT", -12, -3)
tab:SetScript("OnClick", Tab_OnClick)
tab:SetScript("OnEnter", Tab_OnEnter)
tab:SetScript("OnLeave", Tab_OnLeave)
tab:SetScript("OnShow", Tab_OnShow)
tab._SetText = tab.SetText
tab.SetText = Tab_SetText
tab.SetSelected = Tab_SetSelected
tab.SetDisabled = Tab_SetDisabled
return tab
end,
["SetTitle"] = function(self, text)
self.titletext:SetText(text or "")
if text and text ~= "" then
self.alignoffset = 25
else
self.alignoffset = 18
end
self:BuildTabs()
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
end,
["SelectTab"] = function(self, value)
local status = self.status or self.localstatus
local found
for i, v in ipairs(self.tabs) do
if v.value == value then
v:SetSelected(true)
found = true
else
v:SetSelected(false)
end
end
status.selected = value
if found then
self:Fire("OnGroupSelected",value)
end
end,
["SetTabs"] = function(self, tabs)
self.tablist = tabs
self:BuildTabs()
end,
["BuildTabs"] = function(self)
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
local tablist = self.tablist
local tabs = self.tabs
if not tablist then return end
local width = self.frame.width or self.frame:GetWidth() or 0
wipe(widths)
wipe(rowwidths)
wipe(rowends)
--Place Text into tabs and get thier initial width
for i, v in ipairs(tablist) do
local tab = tabs[i]
if not tab then
tab = self:CreateTab(i)
tabs[i] = tab
end
tab:Show()
tab:SetText(v.text)
tab:SetDisabled(v.disabled)
tab.value = v.value
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
end
for i = (#tablist)+1, #tabs, 1 do
tabs[i]:Hide()
end
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
local numtabs = #tablist
local numrows = 1
local usedwidth = 0
for i = 1, #tablist do
--If this is not the first tab of a row and there isn't room for it
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = i - 1
numrows = numrows + 1
usedwidth = 0
end
usedwidth = usedwidth + widths[i]
end
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
rowends[numrows] = #tablist
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
if numrows > 1 then
--if the last row has only one tab
if rowends[numrows-1] == numtabs-1 then
--if there are more than 2 tabs in the 2nd last row
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
--move 1 tab from the second last row to the last, if there is enough space
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
rowends[numrows-1] = rowends[numrows-1] - 1
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
end
end
end
end
--anchor the rows as defined and resize tabs to fill thier row
local starttab = 1
for row, endtab in ipairs(rowends) do
local first = true
for tabno = starttab, endtab do
local tab = tabs[tabno]
tab:ClearAllPoints()
if first then
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
first = false
else
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
end
end
-- equal padding for each tab to fill the available width,
-- if the used space is above 75% already
-- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
-- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
local padding = 0
if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
padding = (width - rowwidths[row]) / (endtab - starttab+1)
end
for i = starttab, endtab do
PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
end
starttab = endtab + 1
end
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local contentwidth = width - 60
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
self:BuildTabs(self)
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - (self.borderoffset + 23)
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + (self.borderoffset + 23))
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame",nil,UIParent)
frame:SetHeight(100)
frame:SetWidth(100)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
titletext:SetPoint("TOPLEFT", 14, 0)
titletext:SetPoint("TOPRIGHT", -14, 0)
titletext:SetJustifyH("LEFT")
titletext:SetHeight(18)
titletext:SetText("")
local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
border:SetPoint("TOPLEFT", 1, -27)
border:SetPoint("BOTTOMRIGHT", -1, 3)
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -7)
content:SetPoint("BOTTOMRIGHT", -10, 7)
local widget = {
num = num,
frame = frame,
localstatus = {},
alignoffset = 18,
titletext = titletext,
border = border,
borderoffset = 27,
tabs = {},
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
TreeGroup Container
Container that uses a tree control to switch between groups.
-------------------------------------------------------------------------------]]
local Type, Version = "TreeGroup", 45
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
local math_min, math_max, floor = math.min, math.max, floor
local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: FONT_COLOR_CODE_CLOSE
-- Recycling functions
local new, del
do
local pool = setmetatable({},{__mode='k'})
function new()
local t = next(pool)
if t then
pool[t] = nil
return t
else
return {}
end
end
function del(t)
for k in pairs(t) do
t[k] = nil
end
pool[t] = true
end
end
local DEFAULT_TREE_WIDTH = 175
local DEFAULT_TREE_SIZABLE = true
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function GetButtonUniqueValue(line)
local parent = line.parent
if parent and parent.value then
return GetButtonUniqueValue(parent).."\001"..line.value
else
return line.value
end
end
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
local self = button.obj
local toggle = button.toggle
local text = treeline.text or ""
local icon = treeline.icon
local iconCoords = treeline.iconCoords
local level = treeline.level
local value = treeline.value
local uniquevalue = treeline.uniquevalue
local disabled = treeline.disabled
button.treeline = treeline
button.value = value
button.uniquevalue = uniquevalue
if selected then
button:LockHighlight()
button.selected = true
else
button:UnlockHighlight()
button.selected = false
end
button.level = level
if ( level == 1 ) then
button:SetNormalFontObject("GameFontNormal")
button:SetHighlightFontObject("GameFontHighlight")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
else
button:SetNormalFontObject("GameFontHighlightSmall")
button:SetHighlightFontObject("GameFontHighlightSmall")
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
end
if disabled then
button:EnableMouse(false)
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
else
button.text:SetText(text)
button:EnableMouse(true)
end
if icon then
button.icon:SetTexture(icon)
button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
else
button.icon:SetTexture(nil)
end
if iconCoords then
button.icon:SetTexCoord(unpack(iconCoords))
else
button.icon:SetTexCoord(0, 1, 0, 1)
end
if canExpand then
if not isExpanded then
toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
else
toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
end
toggle:Show()
else
toggle:Hide()
end
end
local function ShouldDisplayLevel(tree)
local result = false
for k, v in ipairs(tree) do
if v.children == nil and v.visible ~= false then
result = true
elseif v.children then
result = result or ShouldDisplayLevel(v.children)
end
if result then return result end
end
return false
end
local function addLine(self, v, tree, level, parent)
local line = new()
line.value = v.value
line.text = v.text
line.icon = v.icon
line.iconCoords = v.iconCoords
line.disabled = v.disabled
line.tree = tree
line.level = level
line.parent = parent
line.visible = v.visible
line.uniquevalue = GetButtonUniqueValue(line)
if v.children then
line.hasChildren = true
else
line.hasChildren = nil
end
self.lines[#self.lines+1] = line
return line
end
--fire an update after one frame to catch the treeframes height
local function FirstFrameUpdate(frame)
local self = frame.obj
frame:SetScript("OnUpdate", nil)
self:RefreshTree(nil, true)
end
local function BuildUniqueValue(...)
local n = select('#', ...)
if n == 1 then
return ...
else
return (...).."\001"..BuildUniqueValue(select(2,...))
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Expand_OnClick(frame)
local button = frame.button
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
local function Button_OnClick(frame)
local self = frame.obj
self:Fire("OnClick", frame.uniquevalue, frame.selected)
if not frame.selected then
self:SetSelected(frame.uniquevalue)
frame.selected = true
frame:LockHighlight()
self:RefreshTree()
end
AceGUI:ClearFocus()
end
local function Button_OnDoubleClick(button)
local self = button.obj
local status = (self.status or self.localstatus).groups
status[button.uniquevalue] = not status[button.uniquevalue]
self:RefreshTree()
end
local function Button_OnEnter(frame)
local self = frame.obj
self:Fire("OnButtonEnter", frame.uniquevalue, frame)
if self.enabletooltips then
local tooltip = AceGUI.tooltip
tooltip:SetOwner(frame, "ANCHOR_NONE")
tooltip:ClearAllPoints()
tooltip:SetPoint("LEFT",frame,"RIGHT")
tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
tooltip:Show()
end
end
local function Button_OnLeave(frame)
local self = frame.obj
self:Fire("OnButtonLeave", frame.uniquevalue, frame)
if self.enabletooltips then
AceGUI.tooltip:Hide()
end
end
local function OnScrollValueChanged(frame, value)
if frame.obj.noupdate then return end
local self = frame.obj
local status = self.status or self.localstatus
status.scrollvalue = floor(value + 0.5)
self:RefreshTree()
AceGUI:ClearFocus()
end
local function Tree_OnSizeChanged(frame)
frame.obj:RefreshTree()
end
local function Tree_OnMouseWheel(frame, delta)
local self = frame.obj
if self.showscroll then
local scrollbar = self.scrollbar
local min, max = scrollbar:GetMinMaxValues()
local value = scrollbar:GetValue()
local newvalue = math_min(max,math_max(min,value - delta))
if value ~= newvalue then
scrollbar:SetValue(newvalue)
end
end
end
local function Dragger_OnLeave(frame)
frame:SetBackdropColor(1, 1, 1, 0)
end
local function Dragger_OnEnter(frame)
frame:SetBackdropColor(1, 1, 1, 0.8)
end
local function Dragger_OnMouseDown(frame)
local treeframe = frame:GetParent()
treeframe:StartSizing("RIGHT")
end
local function Dragger_OnMouseUp(frame)
local treeframe = frame:GetParent()
local self = treeframe.obj
local treeframeParent = treeframe:GetParent()
treeframe:StopMovingOrSizing()
--treeframe:SetScript("OnUpdate", nil)
treeframe:SetUserPlaced(false)
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
treeframe:SetHeight(0)
treeframe:ClearAllPoints()
treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
local status = self.status or self.localstatus
status.treewidth = treeframe:GetWidth()
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
-- recalculate the content width
treeframe.obj:OnWidthSet(status.fullwidth)
-- update the layout of the content
treeframe.obj:DoLayout()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
self:EnableButtonTooltips(true)
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
end,
["OnRelease"] = function(self)
self.status = nil
self.tree = nil
self.frame:SetScript("OnUpdate", nil)
for k, v in pairs(self.localstatus) do
if k == "groups" then
for k2 in pairs(v) do
v[k2] = nil
end
else
self.localstatus[k] = nil
end
end
self.localstatus.scrollvalue = 0
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
end,
["EnableButtonTooltips"] = function(self, enable)
self.enabletooltips = enable
end,
["CreateButton"] = function(self)
local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
button.obj = self
local icon = button:CreateTexture(nil, "OVERLAY")
icon:SetWidth(14)
icon:SetHeight(14)
button.icon = icon
button:SetScript("OnClick",Button_OnClick)
button:SetScript("OnDoubleClick", Button_OnDoubleClick)
button:SetScript("OnEnter",Button_OnEnter)
button:SetScript("OnLeave",Button_OnLeave)
button.toggle.button = button
button.toggle:SetScript("OnClick",Expand_OnClick)
button.text:SetHeight(14) -- Prevents text wrapping
return button
end,
["SetStatusTable"] = function(self, status)
assert(type(status) == "table")
self.status = status
if not status.groups then
status.groups = {}
end
if not status.scrollvalue then
status.scrollvalue = 0
end
if not status.treewidth then
status.treewidth = DEFAULT_TREE_WIDTH
end
if status.treesizable == nil then
status.treesizable = DEFAULT_TREE_SIZABLE
end
self:SetTreeWidth(status.treewidth,status.treesizable)
self:RefreshTree()
end,
--sets the tree to be displayed
["SetTree"] = function(self, tree, filter)
self.filter = filter
if tree then
assert(type(tree) == "table")
end
self.tree = tree
self:RefreshTree()
end,
["BuildLevel"] = function(self, tree, level, parent)
local groups = (self.status or self.localstatus).groups
for i, v in ipairs(tree) do
if v.children then
if not self.filter or ShouldDisplayLevel(v.children) then
local line = addLine(self, v, tree, level, parent)
if groups[line.uniquevalue] then
self:BuildLevel(v.children, level+1, line)
end
end
elseif v.visible ~= false or not self.filter then
addLine(self, v, tree, level, parent)
end
end
end,
["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
local buttons = self.buttons
local lines = self.lines
for i, v in ipairs(buttons) do
v:Hide()
end
while lines[1] do
local t = tremove(lines)
for k in pairs(t) do
t[k] = nil
end
del(t)
end
if not self.tree then return end
--Build the list of visible entries from the tree and status tables
local status = self.status or self.localstatus
local groupstatus = status.groups
local tree = self.tree
local treeframe = self.treeframe
status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
self:BuildLevel(tree, 1)
local numlines = #lines
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
if maxlines <= 0 then return end
if self.frame:GetParent() == UIParent and not fromOnUpdate then
self.frame:SetScript("OnUpdate", FirstFrameUpdate)
return
end
local first, last
scrollToSelection = status.scrollToSelection
status.scrollToSelection = nil
if numlines <= maxlines then
--the whole tree fits in the frame
status.scrollvalue = 0
self:ShowScroll(false)
first, last = 1, numlines
else
self:ShowScroll(true)
--scrolling will be needed
self.noupdate = true
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
--check if we are scrolled down too far
if numlines - status.scrollvalue < maxlines then
status.scrollvalue = numlines - maxlines
end
self.noupdate = nil
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
--show selection?
if scrollToSelection and status.selected then
local show
for i,line in ipairs(lines) do -- find the line number
if line.uniquevalue==status.selected then
show=i
end
end
if not show then
-- selection was deleted or something?
elseif show>=first and show<=last then
-- all good
else
-- scrolling needed!
if show<first then
status.scrollvalue = show-1
else
status.scrollvalue = show-maxlines
end
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
end
end
if self.scrollbar:GetValue() ~= status.scrollvalue then
self.scrollbar:SetValue(status.scrollvalue)
end
end
local buttonnum = 1
for i = first, last do
local line = lines[i]
local button = buttons[buttonnum]
if not button then
button = self:CreateButton()
buttons[buttonnum] = button
button:SetParent(treeframe)
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
button:ClearAllPoints()
if buttonnum == 1 then
if self.showscroll then
button:SetPoint("TOPRIGHT", -22, -10)
button:SetPoint("TOPLEFT", 0, -10)
else
button:SetPoint("TOPRIGHT", 0, -10)
button:SetPoint("TOPLEFT", 0, -10)
end
else
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
end
end
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
button:Show()
buttonnum = buttonnum + 1
end
end,
["SetSelected"] = function(self, value)
local status = self.status or self.localstatus
if status.selected ~= value then
status.selected = value
self:Fire("OnGroupSelected", value)
end
end,
["Select"] = function(self, uniquevalue, ...)
self.filter = false
local status = self.status or self.localstatus
local groups = status.groups
local path = {...}
for i = 1, #path do
groups[tconcat(path, "\001", 1, i)] = true
end
status.selected = uniquevalue
self:RefreshTree(true)
self:Fire("OnGroupSelected", uniquevalue)
end,
["SelectByPath"] = function(self, ...)
self:Select(BuildUniqueValue(...), ...)
end,
["SelectByValue"] = function(self, uniquevalue)
self:Select(uniquevalue, ("\001"):split(uniquevalue))
end,
["ShowScroll"] = function(self, show)
self.showscroll = show
if show then
self.scrollbar:Show()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
end
else
self.scrollbar:Hide()
if self.buttons[1] then
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
end
end
end,
["OnWidthSet"] = function(self, width)
local content = self.content
local treeframe = self.treeframe
local status = self.status or self.localstatus
status.fullwidth = width
local contentwidth = width - status.treewidth - 20
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
local maxtreewidth = math_min(400, width - 50)
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
self:SetTreeWidth(maxtreewidth, status.treesizable)
end
treeframe:SetMaxResize(maxtreewidth, 1600)
end,
["OnHeightSet"] = function(self, height)
local content = self.content
local contentheight = height - 20
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end,
["SetTreeWidth"] = function(self, treewidth, resizable)
if not resizable then
if type(treewidth) == 'number' then
resizable = false
elseif type(treewidth) == 'boolean' then
resizable = treewidth
treewidth = DEFAULT_TREE_WIDTH
else
resizable = false
treewidth = DEFAULT_TREE_WIDTH
end
end
self.treeframe:SetWidth(treewidth)
self.dragger:EnableMouse(resizable)
local status = self.status or self.localstatus
status.treewidth = treewidth
status.treesizable = resizable
-- recalculate the content width
if status.fullwidth then
self:OnWidthSet(status.fullwidth)
end
end,
["GetTreeWidth"] = function(self)
local status = self.status or self.localstatus
return status.treewidth or DEFAULT_TREE_WIDTH
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 20)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local DraggerBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true, tileSize = 16, edgeSize = 1,
insets = { left = 3, right = 3, top = 7, bottom = 7 }
}
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local treeframe = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
treeframe:SetPoint("TOPLEFT")
treeframe:SetPoint("BOTTOMLEFT")
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
treeframe:EnableMouseWheel(true)
treeframe:SetBackdrop(PaneBackdrop)
treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
treeframe:SetResizable(true)
treeframe:SetMinResize(100, 1)
treeframe:SetMaxResize(400, 1600)
treeframe:SetScript("OnUpdate", FirstFrameUpdate)
treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
local dragger = CreateFrame("Frame", nil, treeframe, BackdropTemplateMixin and "BackdropTemplate" or nil)
dragger:SetWidth(8)
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
dragger:SetBackdrop(DraggerBackdrop)
dragger:SetBackdropColor(1, 1, 1, 0)
dragger:SetScript("OnEnter", Dragger_OnEnter)
dragger:SetScript("OnLeave", Dragger_OnLeave)
dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
scrollbar:SetScript("OnValueChanged", nil)
scrollbar:SetPoint("TOPRIGHT", -10, -26)
scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
scrollbar:SetMinMaxValues(0,0)
scrollbar:SetValueStep(1)
scrollbar:SetValue(0)
scrollbar:SetWidth(16)
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
scrollbg:SetAllPoints(scrollbar)
scrollbg:SetColorTexture(0,0,0,0.4)
local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
border:SetPoint("BOTTOMRIGHT")
border:SetBackdrop(PaneBackdrop)
border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
border:SetBackdropBorderColor(0.4, 0.4, 0.4)
--Container Support
local content = CreateFrame("Frame", nil, border)
content:SetPoint("TOPLEFT", 10, -10)
content:SetPoint("BOTTOMRIGHT", -10, 10)
local widget = {
frame = frame,
lines = {},
levels = {},
buttons = {},
hasChildren = {},
localstatus = { groups = {}, scrollvalue = 0 },
filter = false,
treeframe = treeframe,
dragger = dragger,
scrollbar = scrollbar,
border = border,
content = content,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
return AceGUI:RegisterAsContainer(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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@ -0,0 +1,336 @@
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local pairs, assert, type = pairs, assert, type
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontNormal
----------------
-- Main Frame --
----------------
--[[
Events :
OnClose
]]
do
local Type = "Window"
local Version = 6
local function frameOnShow(this)
this.obj:Fire("OnShow")
end
local function frameOnClose(this)
this.obj:Fire("OnClose")
end
local function closeOnClick(this)
PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
this.obj:Hide()
end
local function frameOnMouseDown(this)
AceGUI:ClearFocus()
end
local function titleOnMouseDown(this)
this:GetParent():StartMoving()
AceGUI:ClearFocus()
end
local function frameOnMouseUp(this)
local frame = this:GetParent()
frame:StopMovingOrSizing()
local self = frame.obj
local status = self.status or self.localstatus
status.width = frame:GetWidth()
status.height = frame:GetHeight()
status.top = frame:GetTop()
status.left = frame:GetLeft()
end
local function sizerseOnMouseDown(this)
this:GetParent():StartSizing("BOTTOMRIGHT")
AceGUI:ClearFocus()
end
local function sizersOnMouseDown(this)
this:GetParent():StartSizing("BOTTOM")
AceGUI:ClearFocus()
end
local function sizereOnMouseDown(this)
this:GetParent():StartSizing("RIGHT")
AceGUI:ClearFocus()
end
local function sizerOnMouseUp(this)
this:GetParent():StopMovingOrSizing()
end
local function SetTitle(self,title)
self.titletext:SetText(title)
end
local function SetStatusText(self,text)
-- self.statustext:SetText(text)
end
local function Hide(self)
self.frame:Hide()
end
local function Show(self)
self.frame:Show()
end
local function OnAcquire(self)
self.frame:SetParent(UIParent)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
self:ApplyStatus()
self:EnableResize(true)
self:Show()
end
local function OnRelease(self)
self.status = nil
for k in pairs(self.localstatus) do
self.localstatus[k] = nil
end
end
-- called to set an external table to store status in
local function SetStatusTable(self, status)
assert(type(status) == "table")
self.status = status
self:ApplyStatus()
end
local function ApplyStatus(self)
local status = self.status or self.localstatus
local frame = self.frame
self:SetWidth(status.width or 700)
self:SetHeight(status.height or 500)
if status.top and status.left then
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
else
frame:SetPoint("CENTER",UIParent,"CENTER")
end
end
local function OnWidthSet(self, width)
local content = self.content
local contentwidth = width - 34
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end
local function OnHeightSet(self, height)
local content = self.content
local contentheight = height - 57
if contentheight < 0 then
contentheight = 0
end
content:SetHeight(contentheight)
content.height = contentheight
end
local function EnableResize(self, state)
local func = state and "Show" or "Hide"
self.sizer_se[func](self.sizer_se)
self.sizer_s[func](self.sizer_s)
self.sizer_e[func](self.sizer_e)
end
local function Constructor()
local frame = CreateFrame("Frame",nil,UIParent)
local self = {}
self.type = "Window"
self.Hide = Hide
self.Show = Show
self.SetTitle = SetTitle
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.SetStatusText = SetStatusText
self.SetStatusTable = SetStatusTable
self.ApplyStatus = ApplyStatus
self.OnWidthSet = OnWidthSet
self.OnHeightSet = OnHeightSet
self.EnableResize = EnableResize
self.localstatus = {}
self.frame = frame
frame.obj = self
frame:SetWidth(700)
frame:SetHeight(500)
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
frame:EnableMouse()
frame:SetMovable(true)
frame:SetResizable(true)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnMouseDown", frameOnMouseDown)
frame:SetScript("OnShow",frameOnShow)
frame:SetScript("OnHide",frameOnClose)
frame:SetMinResize(240,240)
frame:SetToplevel(true)
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
titlebg:SetPoint("TOPLEFT", 9, -6)
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
dialogbg:SetPoint("TOPLEFT", 8, -24)
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
dialogbg:SetVertexColor(0, 0, 0, .75)
local topleft = frame:CreateTexture(nil, "BORDER")
topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
topleft:SetWidth(64)
topleft:SetHeight(64)
topleft:SetPoint("TOPLEFT")
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
local topright = frame:CreateTexture(nil, "BORDER")
topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
topright:SetWidth(64)
topright:SetHeight(64)
topright:SetPoint("TOPRIGHT")
topright:SetTexCoord(0.625, 0.75, 0, 1)
local top = frame:CreateTexture(nil, "BORDER")
top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
top:SetHeight(64)
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
top:SetTexCoord(0.25, 0.369140625, 0, 1)
local bottomleft = frame:CreateTexture(nil, "BORDER")
bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottomleft:SetWidth(64)
bottomleft:SetHeight(64)
bottomleft:SetPoint("BOTTOMLEFT")
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
local bottomright = frame:CreateTexture(nil, "BORDER")
bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottomright:SetWidth(64)
bottomright:SetHeight(64)
bottomright:SetPoint("BOTTOMRIGHT")
bottomright:SetTexCoord(0.875, 1, 0, 1)
local bottom = frame:CreateTexture(nil, "BORDER")
bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
bottom:SetHeight(64)
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
local left = frame:CreateTexture(nil, "BORDER")
left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
left:SetWidth(64)
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
left:SetTexCoord(0.001953125, 0.125, 0, 1)
local right = frame:CreateTexture(nil, "BORDER")
right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
right:SetWidth(64)
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
close:SetPoint("TOPRIGHT", 2, 1)
close:SetScript("OnClick", closeOnClick)
self.closebutton = close
close.obj = self
local titletext = frame:CreateFontString(nil, "ARTWORK")
titletext:SetFontObject(GameFontNormal)
titletext:SetPoint("TOPLEFT", 12, -8)
titletext:SetPoint("TOPRIGHT", -32, -8)
self.titletext = titletext
local title = CreateFrame("Button", nil, frame)
title:SetPoint("TOPLEFT", titlebg)
title:SetPoint("BOTTOMRIGHT", titlebg)
title:EnableMouse()
title:SetScript("OnMouseDown",titleOnMouseDown)
title:SetScript("OnMouseUp", frameOnMouseUp)
self.title = title
local sizer_se = CreateFrame("Frame",nil,frame)
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
sizer_se:SetWidth(25)
sizer_se:SetHeight(25)
sizer_se:EnableMouse()
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_se = sizer_se
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line1 = line1
line1:SetWidth(14)
line1:SetHeight(14)
line1:SetPoint("BOTTOMRIGHT", -8, 8)
line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 14/17
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
self.line2 = line2
line2:SetWidth(8)
line2:SetHeight(8)
line2:SetPoint("BOTTOMRIGHT", -8, 8)
line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
local x = 0.1 * 8/17
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
local sizer_s = CreateFrame("Frame",nil,frame)
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
sizer_s:SetHeight(25)
sizer_s:EnableMouse()
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_s = sizer_s
local sizer_e = CreateFrame("Frame",nil,frame)
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
sizer_e:SetWidth(25)
sizer_e:EnableMouse()
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
self.sizer_e = sizer_e
--Container Support
local content = CreateFrame("Frame",nil,frame)
self.content = content
content.obj = self
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
AceGUI:RegisterAsContainer(self)
return self
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)
end

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--[[-----------------------------------------------------------------------------
Button Widget
Graphical Button.
-------------------------------------------------------------------------------]]
local Type, Version = "Button", 24
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local _G = _G
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...)
AceGUI:ClearFocus()
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.obj:Fire("OnClick", ...)
end
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
self:SetDisabled(false)
self:SetAutoWidth(false)
self:SetText()
end,
-- ["OnRelease"] = nil,
["SetText"] = function(self, text)
self.text:SetText(text)
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
["SetAutoWidth"] = function(self, autoWidth)
self.autoWidth = autoWidth
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
local text = frame:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
local widget = {
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
Checkbox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "CheckBox", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local select, pairs = select, pairs
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: SetDesaturation, GameFontHighlight
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function AlignImage(self)
local img = self.image:GetTexture()
self.text:ClearAllPoints()
if not img then
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
self.text:SetPoint("RIGHT")
else
self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
self.text:SetPoint("RIGHT")
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function CheckBox_OnMouseDown(frame)
local self = frame.obj
if not self.disabled then
if self.image:GetTexture() then
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
else
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
end
end
AceGUI:ClearFocus()
end
local function CheckBox_OnMouseUp(frame)
local self = frame.obj
if not self.disabled then
self:ToggleChecked()
if self.checked then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else -- for both nil and false (tristate)
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end
self:Fire("OnValueChanged", self.checked)
AlignImage(self)
end
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetType()
self:SetValue(false)
self:SetTriState(nil)
-- height is calculated from the width and required space for the description
self:SetWidth(200)
self:SetImage()
self:SetDisabled(nil)
self:SetDescription(nil)
end,
-- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
if self.desc then
self.desc:SetWidth(width - 30)
if self.desc:GetText() and self.desc:GetText() ~= "" then
self:SetHeight(28 + self.desc:GetStringHeight())
end
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5)
SetDesaturation(self.check, true)
if self.desc then
self.desc:SetTextColor(0.5, 0.5, 0.5)
end
else
self.frame:Enable()
self.text:SetTextColor(1, 1, 1)
if self.tristate and self.checked == nil then
SetDesaturation(self.check, true)
else
SetDesaturation(self.check, false)
end
if self.desc then
self.desc:SetTextColor(1, 1, 1)
end
end
end,
["SetValue"] = function(self, value)
local check = self.check
self.checked = value
if value then
SetDesaturation(check, false)
check:Show()
else
--Nil is the unknown tristate value
if self.tristate and value == nil then
SetDesaturation(check, true)
check:Show()
else
SetDesaturation(check, false)
check:Hide()
end
end
self:SetDisabled(self.disabled)
end,
["GetValue"] = function(self)
return self.checked
end,
["SetTriState"] = function(self, enabled)
self.tristate = enabled
self:SetValue(self:GetValue())
end,
["SetType"] = function(self, type)
local checkbg = self.checkbg
local check = self.check
local highlight = self.highlight
local size
if type == "radio" then
size = 16
checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
checkbg:SetTexCoord(0, 0.25, 0, 1)
check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
check:SetTexCoord(0.25, 0.5, 0, 1)
check:SetBlendMode("ADD")
highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
highlight:SetTexCoord(0.5, 0.75, 0, 1)
else
size = 24
checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
checkbg:SetTexCoord(0, 1, 0, 1)
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
check:SetTexCoord(0, 1, 0, 1)
check:SetBlendMode("BLEND")
highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
highlight:SetTexCoord(0, 1, 0, 1)
end
checkbg:SetHeight(size)
checkbg:SetWidth(size)
end,
["ToggleChecked"] = function(self)
local value = self:GetValue()
if self.tristate then
--cycle in true, nil, false order
if value then
self:SetValue(nil)
elseif value == nil then
self:SetValue(false)
else
self:SetValue(true)
end
else
self:SetValue(not self:GetValue())
end
end,
["SetLabel"] = function(self, label)
self.text:SetText(label)
end,
["SetDescription"] = function(self, desc)
if desc then
if not self.desc then
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
desc:ClearAllPoints()
desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
desc:SetWidth(self.frame.width - 30)
desc:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
desc:SetJustifyH("LEFT")
desc:SetJustifyV("TOP")
self.desc = desc
end
self.desc:Show()
--self.text:SetFontObject(GameFontNormal)
self.desc:SetText(desc)
self:SetHeight(28 + self.desc:GetStringHeight())
else
if self.desc then
self.desc:SetText("")
self.desc:Hide()
end
--self.text:SetFontObject(GameFontHighlight)
self:SetHeight(24)
end
end,
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
if image:GetTexture() then
local n = select("#", ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
end
AlignImage(self)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
local checkbg = frame:CreateTexture(nil, "ARTWORK")
checkbg:SetWidth(24)
checkbg:SetHeight(24)
checkbg:SetPoint("TOPLEFT")
checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
local check = frame:CreateTexture(nil, "OVERLAY")
check:SetAllPoints(checkbg)
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
text:SetJustifyH("LEFT")
text:SetHeight(18)
text:SetPoint("LEFT", checkbg, "RIGHT")
text:SetPoint("RIGHT")
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg)
local image = frame:CreateTexture(nil, "OVERLAY")
image:SetHeight(16)
image:SetWidth(16)
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
local widget = {
checkbg = checkbg,
check = check,
text = text,
highlight = highlight,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
ColorPicker Widget
-------------------------------------------------------------------------------]]
local Type, Version = "ColorPicker", 25
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ColorPickerFrame, OpacitySliderFrame
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function ColorCallback(self, r, g, b, a, isAlpha)
if not self.HasAlpha then
a = 1
end
self:SetColor(r, g, b, a)
if ColorPickerFrame:IsVisible() then
--colorpicker is still open
self:Fire("OnValueChanged", r, g, b, a)
else
--colorpicker is closed, color callback is first, ignore it,
--alpha callback is the final call after it closes so confirm now
if isAlpha then
self:Fire("OnValueConfirmed", r, g, b, a)
end
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function ColorSwatch_OnClick(frame)
ColorPickerFrame:Hide()
local self = frame.obj
if not self.disabled then
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
ColorPickerFrame:SetClampedToScreen(true)
ColorPickerFrame.func = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a)
end
ColorPickerFrame.hasOpacity = self.HasAlpha
ColorPickerFrame.opacityFunc = function()
local r, g, b = ColorPickerFrame:GetColorRGB()
local a = 1 - OpacitySliderFrame:GetValue()
ColorCallback(self, r, g, b, a, true)
end
local r, g, b, a = self.r, self.g, self.b, self.a
if self.HasAlpha then
ColorPickerFrame.opacity = 1 - (a or 0)
end
ColorPickerFrame:SetColorRGB(r, g, b)
ColorPickerFrame.cancelFunc = function()
ColorCallback(self, r, g, b, a, true)
end
ColorPickerFrame:Show()
end
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetHeight(24)
self:SetWidth(200)
self:SetHasAlpha(false)
self:SetColor(0, 0, 0, 1)
self:SetDisabled(nil)
self:SetLabel(nil)
end,
-- ["OnRelease"] = nil,
["SetLabel"] = function(self, text)
self.text:SetText(text)
end,
["SetColor"] = function(self, r, g, b, a)
self.r = r
self.g = g
self.b = b
self.a = a or 1
self.colorSwatch:SetVertexColor(r, g, b, a)
end,
["SetHasAlpha"] = function(self, HasAlpha)
self.HasAlpha = HasAlpha
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if self.disabled then
self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5)
else
self.frame:Enable()
self.text:SetTextColor(1, 1, 1)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnClick", ColorSwatch_OnClick)
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
colorSwatch:SetWidth(19)
colorSwatch:SetHeight(19)
colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
colorSwatch:SetPoint("LEFT")
local texture = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.background = texture
texture:SetWidth(16)
texture:SetHeight(16)
texture:SetColorTexture(1, 1, 1)
texture:SetPoint("CENTER", colorSwatch)
texture:Show()
local checkers = frame:CreateTexture(nil, "BACKGROUND")
colorSwatch.checkers = checkers
checkers:SetWidth(14)
checkers:SetHeight(14)
checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
checkers:SetTexCoord(.25, 0, 0.5, .25)
checkers:SetDesaturated(true)
checkers:SetVertexColor(1, 1, 1, 0.75)
checkers:SetPoint("CENTER", colorSwatch)
checkers:Show()
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
text:SetHeight(24)
text:SetJustifyH("LEFT")
text:SetTextColor(1, 1, 1)
text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
text:SetPoint("RIGHT")
--local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
--highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
--highlight:SetBlendMode("ADD")
--highlight:SetAllPoints(frame)
local widget = {
colorSwatch = colorSwatch,
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[ $Id: AceGUIWidget-DropDown-Items.lua 1202 2019-05-15 23:11:22Z nevcairiel $ ]]--
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local select, assert = select, assert
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame = CreateFrame
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
-- ItemBase is the base "class" for all dropdown items.
-- Each item has to use ItemBase.Create(widgetType) to
-- create an initial 'self' value.
-- ItemBase will add common functions and ui event handlers.
-- Be sure to keep basic usage when you override functions.
local ItemBase = {
-- NOTE: The ItemBase version is added to each item's version number
-- to ensure proper updates on ItemBase changes.
-- Use at least 1000er steps.
version = 1000,
counter = 0,
}
function ItemBase.Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
function ItemBase.Frame_OnLeave(this)
local self = this.obj
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
-- exported, AceGUI callback
function ItemBase.OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
-- exported, AceGUI callback
function ItemBase.OnRelease(self)
self:SetDisabled(false)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetPullout(self, pullout)
self.pullout = pullout
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
-- exported
function ItemBase.SetText(self, text)
self.text:SetText(text or "")
end
-- exported
function ItemBase.GetText(self)
return self.text:GetText()
end
-- exported
function ItemBase.SetPoint(self, ...)
self.frame:SetPoint(...)
end
-- exported
function ItemBase.Show(self)
self.frame:Show()
end
-- exported
function ItemBase.Hide(self)
self.frame:Hide()
end
-- exported
function ItemBase.SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnLeave(self, func)
self.specialOnLeave = func
end
-- exported
-- NOTE: this is called by a Dropdown-Pullout.
-- Do not call this method directly
function ItemBase.SetOnEnter(self, func)
self.specialOnEnter = func
end
function ItemBase.Create(type)
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
self.useHighlight = true
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
self.text = text
local highlight = frame:CreateTexture(nil, "OVERLAY")
highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
check:Hide()
self.check = check
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
sub:Hide()
self.sub = sub
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
self.OnAcquire = ItemBase.OnAcquire
self.OnRelease = ItemBase.OnRelease
self.SetPullout = ItemBase.SetPullout
self.GetText = ItemBase.GetText
self.SetText = ItemBase.SetText
self.SetDisabled = ItemBase.SetDisabled
self.SetPoint = ItemBase.SetPoint
self.Show = ItemBase.Show
self.Hide = ItemBase.Hide
self.SetOnLeave = ItemBase.SetOnLeave
self.SetOnEnter = ItemBase.SetOnEnter
return self
end
-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
if IBLib then
IBLib.GetItemBase = function() return ItemBase end
end
--[[
Template for items:
-- Item:
--
do
local widgetType = "Dropdown-Item-"
local widgetVersion = 1
local function Constructor()
local self = ItemBase.Create(widgetType)
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
--]]
-- Item: Header
-- A single text entry.
-- Special: Different text color and no highlight
do
local widgetType = "Dropdown-Item-Header"
local widgetVersion = 1
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function OnLeave(this)
local self = this.obj
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
if not disabled then
self.text:SetTextColor(1, 1, 0)
end
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.SetDisabled = SetDisabled
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnLeave", OnLeave)
self.text:SetTextColor(1, 1, 0)
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Execute
-- A simple button
do
local widgetType = "Dropdown-Item-Execute"
local widgetVersion = 1
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self:Fire("OnClick")
if self.pullout then
self.pullout:Close()
end
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.frame:SetScript("OnClick", Frame_OnClick)
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Toggle
-- Some sort of checkbox for dropdown menus.
-- Does not close the pullout on click.
do
local widgetType = "Dropdown-Item-Toggle"
local widgetVersion = 4
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
end
local function OnRelease(self)
ItemBase.OnRelease(self)
self:SetValue(nil)
end
local function Frame_OnClick(this, button)
local self = this.obj
if self.disabled then return end
self.value = not self.value
if self.value then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
-- exported
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
-- exported
local function GetValue(self)
return self.value
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.frame:SetScript("OnClick", Frame_OnClick)
self.SetValue = SetValue
self.GetValue = GetValue
self.OnRelease = OnRelease
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Menu
-- Shows a submenu on mouse over
-- Does not close the pullout on click
do
local widgetType = "Dropdown-Item-Menu"
local widgetVersion = 2
local function OnEnter(this)
local self = this.obj
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
self.highlight:Show()
if not self.disabled and self.submenu then
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
end
end
local function OnHide(this)
local self = this.obj
if self.submenu then
self.submenu:Close()
end
end
-- exported
local function SetMenu(self, menu)
assert(menu.type == "Dropdown-Pullout")
self.submenu = menu
end
-- exported
local function CloseMenu(self)
self.submenu:Close()
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.sub:Show()
self.frame:SetScript("OnEnter", OnEnter)
self.frame:SetScript("OnHide", OnHide)
self.SetMenu = SetMenu
self.CloseMenu = CloseMenu
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end
-- Item: Separator
-- A single line to separate items
do
local widgetType = "Dropdown-Item-Separator"
local widgetVersion = 2
-- exported, override
local function SetDisabled(self, disabled)
ItemBase.SetDisabled(self, disabled)
self.useHighlight = false
end
local function Constructor()
local self = ItemBase.Create(widgetType)
self.SetDisabled = SetDisabled
local line = self.frame:CreateTexture(nil, "OVERLAY")
line:SetHeight(1)
line:SetColorTexture(.5, .5, .5)
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
self.text:Hide()
self.useHighlight = false
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
end

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@ -0,0 +1,737 @@
--[[ $Id: AceGUIWidget-DropDown.lua 1239 2020-09-20 10:22:02Z nevcairiel $ ]]--
local AceGUI = LibStub("AceGUI-3.0")
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
local tsort = table.sort
-- WoW APIs
local PlaySound = PlaySound
local UIParent, CreateFrame = UIParent, CreateFrame
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
local function fixstrata(strata, parent, ...)
local i = 1
local child = select(i, ...)
parent:SetFrameStrata(strata)
while child do
fixstrata(strata, child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
do
local widgetType = "Dropdown-Pullout"
local widgetVersion = 5
--[[ Static data ]]--
local backdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
edgeSize = 32,
tileSize = 32,
tile = true,
insets = { left = 11, right = 12, top = 12, bottom = 11 },
}
local sliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
local defaultWidth = 200
local defaultMaxHeight = 600
--[[ UI Event Handlers ]]--
-- HACK: This should be no part of the pullout, but there
-- is no other 'clean' way to response to any item-OnEnter
-- Used to close Submenus when an other item is entered
local function OnEnter(item)
local self = item.pullout
for k, v in ipairs(self.items) do
if v.CloseMenu and v ~= item then
v:CloseMenu()
end
end
end
-- See the note in Constructor() for each scroll related function
local function OnMouseWheel(this, value)
this.obj:MoveScroll(value)
end
local function OnScrollValueChanged(this, value)
this.obj:SetScroll(value)
end
local function OnSizeChanged(this)
this.obj:FixScroll()
end
--[[ Exported methods ]]--
-- exported
local function SetScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset
if height > viewheight then
offset = 0
else
offset = floor((viewheight - height) / 1000 * value)
end
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
status.offset = offset
status.scrollvalue = value
end
-- exported
local function MoveScroll(self, value)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
if height > viewheight then
self.slider:Hide()
else
self.slider:Show()
local diff = height - viewheight
local delta = 1
if value < 0 then
delta = -1
end
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
end
end
-- exported
local function FixScroll(self)
local status = self.scrollStatus
local frame, child = self.scrollFrame, self.itemFrame
local height, viewheight = frame:GetHeight(), child:GetHeight()
local offset = status.offset or 0
if viewheight < height then
self.slider:Hide()
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
self.slider:SetValue(0)
else
self.slider:Show()
local value = (offset / (viewheight - height) * 1000)
if value > 1000 then value = 1000 end
self.slider:SetValue(value)
self:SetScroll(value)
if value < 1000 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
status.offset = offset
end
end
end
-- exported, AceGUI callback
local function OnAcquire(self)
self.frame:SetParent(UIParent)
--self.itemFrame:SetToplevel(true)
end
-- exported, AceGUI callback
local function OnRelease(self)
self:Clear()
self.frame:ClearAllPoints()
self.frame:Hide()
end
-- exported
local function AddItem(self, item)
self.items[#self.items + 1] = item
local h = #self.items * 16
self.itemFrame:SetHeight(h)
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
item:SetPullout(self)
item:SetOnEnter(OnEnter)
end
-- exported
local function Open(self, point, relFrame, relPoint, x, y)
local items = self.items
local frame = self.frame
local itemFrame = self.itemFrame
frame:SetPoint(point, relFrame, relPoint, x, y)
local height = 8
for i, item in pairs(items) do
item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
item:Show()
height = height + 16
end
itemFrame:SetHeight(height)
fixstrata("TOOLTIP", frame, frame:GetChildren())
frame:Show()
self:Fire("OnOpen")
end
-- exported
local function Close(self)
self.frame:Hide()
self:Fire("OnClose")
end
-- exported
local function Clear(self)
local items = self.items
for i, item in pairs(items) do
AceGUI:Release(item)
items[i] = nil
end
end
-- exported
local function IterateItems(self)
return ipairs(self.items)
end
-- exported
local function SetHideOnLeave(self, val)
self.hideOnLeave = val
end
-- exported
local function SetMaxHeight(self, height)
self.maxHeight = height or defaultMaxHeight
if self.frame:GetHeight() > height then
self.frame:SetHeight(height)
elseif (self.itemFrame:GetHeight() + 34) < height then
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
end
end
-- exported
local function GetRightBorderWidth(self)
return 6 + (self.slider:IsShown() and 12 or 0)
end
-- exported
local function GetLeftBorderWidth(self)
return 6
end
--[[ Constructor ]]--
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
local self = {}
self.count = count
self.type = widgetType
self.frame = frame
frame.obj = self
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
self.AddItem = AddItem
self.Open = Open
self.Close = Close
self.Clear = Clear
self.IterateItems = IterateItems
self.SetHideOnLeave = SetHideOnLeave
self.SetScroll = SetScroll
self.MoveScroll = MoveScroll
self.FixScroll = FixScroll
self.SetMaxHeight = SetMaxHeight
self.GetRightBorderWidth = GetRightBorderWidth
self.GetLeftBorderWidth = GetLeftBorderWidth
self.items = {}
self.scrollStatus = {
scrollvalue = 0,
}
self.maxHeight = defaultMaxHeight
frame:SetBackdrop(backdrop)
frame:SetBackdropColor(0, 0, 0)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetClampedToScreen(true)
frame:SetWidth(defaultWidth)
frame:SetHeight(self.maxHeight)
--frame:SetToplevel(true)
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
self.scrollFrame = scrollFrame
self.itemFrame = itemFrame
scrollFrame.obj = self
itemFrame.obj = self
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, BackdropTemplateMixin and "BackdropTemplate" or nil)
slider:SetOrientation("VERTICAL")
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(sliderBackdrop)
slider:SetWidth(8)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
slider:SetFrameStrata("FULLSCREEN_DIALOG")
self.slider = slider
slider.obj = self
scrollFrame:SetScrollChild(itemFrame)
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
scrollFrame:EnableMouseWheel(true)
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:SetToplevel(true)
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
itemFrame:SetHeight(400)
itemFrame:SetToplevel(true)
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
slider:SetScript("OnValueChanged", OnScrollValueChanged)
slider:SetMinMaxValues(0, 1000)
slider:SetValueStep(1)
slider:SetValue(0)
scrollFrame:Show()
itemFrame:Show()
slider:Hide()
self:FixScroll()
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "Dropdown"
local widgetVersion = 35
--[[ Static data ]]--
--[[ UI event handler ]]--
local function Control_OnEnter(this)
this.obj.button:LockHighlight()
this.obj:Fire("OnEnter")
end
local function Control_OnLeave(this)
this.obj.button:UnlockHighlight()
this.obj:Fire("OnLeave")
end
local function Dropdown_OnHide(this)
local self = this.obj
if self.open then
self.pullout:Close()
end
end
local function Dropdown_TogglePullout(this)
local self = this.obj
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
if self.open then
self.open = nil
self.pullout:Close()
AceGUI:ClearFocus()
else
self.open = true
self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
AceGUI:SetFocus(self)
end
end
local function OnPulloutOpen(this)
local self = this.userdata.obj
local value = self.value
if not self.multiselect then
for i, item in this:IterateItems() do
item:SetValue(item.userdata.value == value)
end
end
self.open = true
self:Fire("OnOpened")
end
local function OnPulloutClose(this)
local self = this.userdata.obj
self.open = nil
self:Fire("OnClosed")
end
local function ShowMultiText(self)
local text
for i, widget in self.pullout:IterateItems() do
if widget.type == "Dropdown-Item-Toggle" then
if widget:GetValue() then
if text then
text = text..", "..widget:GetText()
else
text = widget:GetText()
end
end
end
end
self:SetText(text)
end
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
ShowMultiText(self)
else
if checked then
self:SetValue(this.userdata.value)
self:Fire("OnValueChanged", this.userdata.value)
else
this:SetValue(true)
end
if self.open then
self.pullout:Close()
end
end
end
--[[ Exported methods ]]--
-- exported, AceGUI callback
local function OnAcquire(self)
local pullout = AceGUI:Create("Dropdown-Pullout")
self.pullout = pullout
pullout.userdata.obj = self
pullout:SetCallback("OnClose", OnPulloutClose)
pullout:SetCallback("OnOpen", OnPulloutOpen)
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
self:SetHeight(44)
self:SetWidth(200)
self:SetLabel()
self:SetPulloutWidth(nil)
self.list = {}
end
-- exported, AceGUI callback
local function OnRelease(self)
if self.open then
self.pullout:Close()
end
AceGUI:Release(self.pullout)
self.pullout = nil
self:SetText("")
self:SetDisabled(false)
self:SetMultiselect(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
-- exported
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.text:SetTextColor(0.5,0.5,0.5)
self.button:Disable()
self.button_cover:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.button_cover:Enable()
self.label:SetTextColor(1,.82,0)
self.text:SetTextColor(1,1,1)
end
end
-- exported
local function ClearFocus(self)
if self.open then
self.pullout:Close()
end
end
-- exported
local function SetText(self, text)
self.text:SetText(text or "")
end
-- exported
local function SetLabel(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
self:SetHeight(40)
self.alignoffset = 26
else
self.label:SetText("")
self.label:Hide()
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
self:SetHeight(26)
self.alignoffset = 12
end
end
-- exported
local function SetValue(self, value)
self:SetText(self.list[value] or "")
self.value = value
end
-- exported
local function GetValue(self)
return self.value
end
-- exported
local function SetItemValue(self, item, value)
if not self.multiselect then return end
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
if widget.SetValue then
widget:SetValue(value)
end
end
end
ShowMultiText(self)
end
-- exported
local function SetItemDisabled(self, item, disabled)
for i, widget in self.pullout:IterateItems() do
if widget.userdata.value == item then
widget:SetDisabled(disabled)
end
end
end
local function AddListItem(self, value, text, itemType)
if not itemType then itemType = "Dropdown-Item-Toggle" end
local exists = AceGUI:GetWidgetVersion(itemType)
if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
local item = AceGUI:Create(itemType)
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local function AddCloseButton(self)
if not self.hasClose then
local close = AceGUI:Create("Dropdown-Item-Execute")
close:SetText(CLOSE)
self.pullout:AddItem(close)
self.hasClose = true
end
end
-- exported
local sortlist = {}
local function sortTbl(x,y)
local num1, num2 = tonumber(x), tonumber(y)
if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
return num1 < num2
else -- compare everything else tostring'ed
return tostring(x) < tostring(y)
end
end
local function SetList(self, list, order, itemType)
self.list = list or {}
self.pullout:Clear()
self.hasClose = nil
if not list then return end
if type(order) ~= "table" then
for v in pairs(list) do
sortlist[#sortlist + 1] = v
end
tsort(sortlist, sortTbl)
for i, key in ipairs(sortlist) do
AddListItem(self, key, list[key], itemType)
sortlist[i] = nil
end
else
for i, key in ipairs(order) do
AddListItem(self, key, list[key], itemType)
end
end
if self.multiselect then
ShowMultiText(self)
AddCloseButton(self)
end
end
-- exported
local function AddItem(self, value, text, itemType)
self.list[value] = text
AddListItem(self, value, text, itemType)
end
-- exported
local function SetMultiselect(self, multi)
self.multiselect = multi
if multi then
ShowMultiText(self)
AddCloseButton(self)
end
end
-- exported
local function GetMultiselect(self)
return self.multiselect
end
local function SetPulloutWidth(self, width)
self.pulloutWidth = width
end
--[[ Constructor ]]--
local function Constructor()
local count = AceGUI:GetNextWidgetNum(widgetType)
local frame = CreateFrame("Frame", nil, UIParent)
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
local self = {}
self.type = widgetType
self.frame = frame
self.dropdown = dropdown
self.count = count
frame.obj = self
dropdown.obj = self
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.SetPulloutWidth = SetPulloutWidth
self.alignoffset = 26
frame:SetScript("OnHide",Dropdown_OnHide)
dropdown:ClearAllPoints()
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
dropdown:SetScript("OnHide", nil)
local left = _G[dropdown:GetName() .. "Left"]
local middle = _G[dropdown:GetName() .. "Middle"]
local right = _G[dropdown:GetName() .. "Right"]
middle:ClearAllPoints()
right:ClearAllPoints()
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
local button = _G[dropdown:GetName() .. "Button"]
self.button = button
button.obj = self
button:SetScript("OnEnter",Control_OnEnter)
button:SetScript("OnLeave",Control_OnLeave)
button:SetScript("OnClick",Dropdown_TogglePullout)
local button_cover = CreateFrame("BUTTON",nil,self.frame)
self.button_cover = button_cover
button_cover.obj = self
button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
button_cover:SetScript("OnEnter",Control_OnEnter)
button_cover:SetScript("OnLeave",Control_OnLeave)
button_cover:SetScript("OnClick",Dropdown_TogglePullout)
local text = _G[dropdown:GetName() .. "Text"]
self.text = text
text.obj = self
text:ClearAllPoints()
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
text:SetPoint("LEFT", left, "LEFT", 25, 2)
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("LEFT")
label:SetHeight(18)
label:Hide()
self.label = label
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

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@ -0,0 +1,263 @@
--[[-----------------------------------------------------------------------------
EditBox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "EditBox", 28
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local tostring, pairs = tostring, pairs
-- WoW APIs
local PlaySound = PlaySound
local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
if not AceGUIEditBoxInsertLink then
-- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
function _G.AceGUIEditBoxInsertLink(text)
for i = 1, AceGUI:GetWidgetCount(Type) do
local editbox = _G["AceGUI-3.0EditBox"..i]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
return true
end
end
end
local function ShowButton(self)
if not self.disablebutton then
self.button:Show()
self.editbox:SetTextInsets(0, 20, 3, 3)
end
end
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0, 0, 3, 3)
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Frame_OnShowFocus(frame)
frame.obj.editbox:SetFocus()
frame:SetScript("OnShow", nil)
end
local function EditBox_OnEscapePressed(frame)
AceGUI:ClearFocus()
end
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
local cancel = self:Fire("OnEnterPressed", value)
if not cancel then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
HideButton(self)
end
end
local function EditBox_OnReceiveDrag(frame)
local self = frame.obj
local type, id, info = GetCursorInfo()
local name
if type == "item" then
name = info
elseif type == "spell" then
name = GetSpellInfo(id, info)
elseif type == "macro" then
name = GetMacroInfo(id)
end
if name then
self:SetText(name)
self:Fire("OnEnterPressed", name)
ClearCursor()
HideButton(self)
AceGUI:ClearFocus()
end
end
local function EditBox_OnTextChanged(frame)
local self = frame.obj
local value = frame:GetText()
if tostring(value) ~= tostring(self.lasttext) then
self:Fire("OnTextChanged", value)
self.lasttext = value
ShowButton(self)
end
end
local function EditBox_OnFocusGained(frame)
AceGUI:SetFocus(frame.obj)
end
local function Button_OnClick(frame)
local editbox = frame.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- height is controlled by SetLabel
self:SetWidth(200)
self:SetDisabled(false)
self:SetLabel()
self:SetText()
self:DisableButton(false)
self:SetMaxLetters(0)
end,
["OnRelease"] = function(self)
self:ClearFocus()
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5,0.5,0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0)
end
end,
["SetText"] = function(self, text)
self.lasttext = text or ""
self.editbox:SetText(text or "")
self.editbox:SetCursorPosition(0)
HideButton(self)
end,
["GetText"] = function(self, text)
return self.editbox:GetText()
end,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
self:SetHeight(44)
self.alignoffset = 30
else
self.label:SetText("")
self.label:Hide()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
self:SetHeight(26)
self.alignoffset = 12
end
end,
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
HideButton(self)
end
end,
["SetMaxLetters"] = function (self, num)
self.editbox:SetMaxLetters(num or 0)
end,
["ClearFocus"] = function(self)
self.editbox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
["SetFocus"] = function(self)
self.editbox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", Frame_OnShowFocus)
end
end,
["HighlightText"] = function(self, from, to)
self.editbox:HighlightText(from, to)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEnter", Control_OnEnter)
editbox:SetScript("OnLeave", Control_OnLeave)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
editbox:SetTextInsets(0, 0, 3, 3)
editbox:SetMaxLetters(256)
editbox:SetPoint("BOTTOMLEFT", 6, 0)
editbox:SetPoint("BOTTOMRIGHT")
editbox:SetHeight(19)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("TOPLEFT", 0, -2)
label:SetPoint("TOPRIGHT", 0, -2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT", -2, 0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
local widget = {
alignoffset = 30,
editbox = editbox,
label = label,
button = button,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
editbox.obj, button.obj = widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
Heading Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Heading", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetText()
self:SetFullWidth()
self:SetHeight(18)
end,
-- ["OnRelease"] = nil,
["SetText"] = function(self, text)
self.label:SetText(text or "")
if text and text ~= "" then
self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
self.right:Show()
else
self.left:SetPoint("RIGHT", -3, 0)
self.right:Hide()
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
label:SetPoint("TOP")
label:SetPoint("BOTTOM")
label:SetJustifyH("CENTER")
local left = frame:CreateTexture(nil, "BACKGROUND")
left:SetHeight(8)
left:SetPoint("LEFT", 3, 0)
left:SetPoint("RIGHT", label, "LEFT", -5, 0)
left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
left:SetTexCoord(0.81, 0.94, 0.5, 1)
local right = frame:CreateTexture(nil, "BACKGROUND")
right:SetHeight(8)
right:SetPoint("RIGHT", -3, 0)
right:SetPoint("LEFT", label, "RIGHT", 5, 0)
right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
right:SetTexCoord(0.81, 0.94, 0.5, 1)
local widget = {
label = label,
left = left,
right = right,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
Icon Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Icon", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local select, pairs, print = select, pairs, print
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Button_OnClick(frame, button)
frame.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetHeight(110)
self:SetWidth(110)
self:SetLabel()
self:SetImage(nil)
self:SetImageSize(64, 64)
self:SetDisabled(false)
end,
-- ["OnRelease"] = nil,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:Show()
self.label:SetText(text)
self:SetHeight(self.image:GetHeight() + 25)
else
self.label:Hide()
self:SetHeight(self.image:GetHeight() + 10)
end
end,
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
if image:GetTexture() then
local n = select("#", ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
end
end,
["SetImageSize"] = function(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
--self.frame:SetWidth(width + 30)
if self.label:IsShown() then
self:SetHeight(height + 25)
else
self:SetHeight(height + 10)
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.label:SetTextColor(0.5, 0.5, 0.5)
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
else
self.frame:Enable()
self.label:SetTextColor(1, 1, 1)
self.image:SetVertexColor(1, 1, 1, 1)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnClick", Button_OnClick)
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
label:SetPoint("BOTTOMLEFT")
label:SetPoint("BOTTOMRIGHT")
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetHeight(18)
local image = frame:CreateTexture(nil, "BACKGROUND")
image:SetWidth(64)
image:SetHeight(64)
image:SetPoint("TOP", 0, -5)
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetAllPoints(image)
highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
highlight:SetTexCoord(0, 1, 0.23, 0.77)
highlight:SetBlendMode("ADD")
local widget = {
label = label,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
InteractiveLabel Widget
-------------------------------------------------------------------------------]]
local Type, Version = "InteractiveLabel", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local select, pairs = select, pairs
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Label_OnClick(frame, button)
frame.obj:Fire("OnClick", button)
AceGUI:ClearFocus()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:LabelOnAcquire()
self:SetHighlight()
self:SetHighlightTexCoord()
self:SetDisabled(false)
end,
-- ["OnRelease"] = nil,
["SetHighlight"] = function(self, ...)
self.highlight:SetTexture(...)
end,
["SetHighlightTexCoord"] = function(self, ...)
local c = select("#", ...)
if c == 4 or c == 8 then
self.highlight:SetTexCoord(...)
else
self.highlight:SetTexCoord(0, 1, 0, 1)
end
end,
["SetDisabled"] = function(self,disabled)
self.disabled = disabled
if disabled then
self.frame:EnableMouse(false)
self.label:SetTextColor(0.5, 0.5, 0.5)
else
self.frame:EnableMouse(true)
self.label:SetTextColor(1, 1, 1)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
-- create a Label type that we will hijack
local label = AceGUI:Create("Label")
local frame = label.frame
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnMouseDown", Label_OnClick)
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture(nil)
highlight:SetAllPoints()
highlight:SetBlendMode("ADD")
label.highlight = highlight
label.type = Type
label.LabelOnAcquire = label.OnAcquire
for method, func in pairs(methods) do
label[method] = func
end
return label
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
Keybinding Widget
Set Keybindings in the Config UI.
-------------------------------------------------------------------------------]]
local Type, Version = "Keybinding", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: NOT_BOUND
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Keybinding_OnClick(frame, button)
if button == "LeftButton" or button == "RightButton" then
local self = frame.obj
if self.waitingForKey then
frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
else
frame:EnableKeyboard(true)
frame:EnableMouseWheel(true)
self.msgframe:Show()
frame:LockHighlight()
self.waitingForKey = true
end
end
AceGUI:ClearFocus()
end
local ignoreKeys = {
["BUTTON1"] = true, ["BUTTON2"] = true,
["UNKNOWN"] = true,
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
}
local function Keybinding_OnKeyDown(frame, key)
local self = frame.obj
if self.waitingForKey then
local keyPressed = key
if keyPressed == "ESCAPE" then
keyPressed = ""
else
if ignoreKeys[keyPressed] then return end
if IsShiftKeyDown() then
keyPressed = "SHIFT-"..keyPressed
end
if IsControlKeyDown() then
keyPressed = "CTRL-"..keyPressed
end
if IsAltKeyDown() then
keyPressed = "ALT-"..keyPressed
end
end
frame:EnableKeyboard(false)
frame:EnableMouseWheel(false)
self.msgframe:Hide()
frame:UnlockHighlight()
self.waitingForKey = nil
if not self.disabled then
self:SetKey(keyPressed)
self:Fire("OnKeyChanged", keyPressed)
end
end
end
local function Keybinding_OnMouseDown(frame, button)
if button == "LeftButton" or button == "RightButton" then
return
elseif button == "MiddleButton" then
button = "BUTTON3"
elseif button == "Button4" then
button = "BUTTON4"
elseif button == "Button5" then
button = "BUTTON5"
end
Keybinding_OnKeyDown(frame, button)
end
local function Keybinding_OnMouseWheel(frame, direction)
local button
if direction >= 0 then
button = "MOUSEWHEELUP"
else
button = "MOUSEWHEELDOWN"
end
Keybinding_OnKeyDown(frame, button)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200)
self:SetLabel("")
self:SetKey("")
self.waitingForKey = nil
self.msgframe:Hide()
self:SetDisabled(false)
self.button:EnableKeyboard(false)
self.button:EnableMouseWheel(false)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.button:Disable()
self.label:SetTextColor(0.5,0.5,0.5)
else
self.button:Enable()
self.label:SetTextColor(1,1,1)
end
end,
["SetKey"] = function(self, key)
if (key or "") == "" then
self.button:SetText(NOT_BOUND)
self.button:SetNormalFontObject("GameFontNormal")
else
self.button:SetText(key)
self.button:SetNormalFontObject("GameFontHighlight")
end
end,
["GetKey"] = function(self)
local key = self.button:GetText()
if key == NOT_BOUND then
key = nil
end
return key
end,
["SetLabel"] = function(self, label)
self.label:SetText(label or "")
if (label or "") == "" then
self.alignoffset = nil
self:SetHeight(24)
else
self.alignoffset = 30
self:SetHeight(44)
end
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local ControlBackdrop = {
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 3, bottom = 3 }
}
local function keybindingMsgFixWidth(frame)
frame:SetWidth(frame.msg:GetWidth() + 10)
frame:SetScript("OnUpdate", nil)
end
local function Constructor()
local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
button:EnableMouse(true)
button:EnableMouseWheel(false)
button:RegisterForClicks("AnyDown")
button:SetScript("OnEnter", Control_OnEnter)
button:SetScript("OnLeave", Control_OnLeave)
button:SetScript("OnClick", Keybinding_OnClick)
button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
button:SetPoint("BOTTOMLEFT")
button:SetPoint("BOTTOMRIGHT")
button:SetHeight(24)
button:EnableKeyboard(false)
local text = button:GetFontString()
text:SetPoint("LEFT", 7, 0)
text:SetPoint("RIGHT", -7, 0)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
label:SetPoint("TOPLEFT")
label:SetPoint("TOPRIGHT")
label:SetJustifyH("CENTER")
label:SetHeight(18)
local msgframe = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
msgframe:SetHeight(30)
msgframe:SetBackdrop(ControlBackdrop)
msgframe:SetBackdropColor(0,0,0)
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
msgframe:SetFrameLevel(1000)
msgframe:SetToplevel(true)
local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
msgframe.msg = msg
msg:SetPoint("TOPLEFT", 5, -5)
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
msgframe:SetPoint("BOTTOM", button, "TOP")
msgframe:Hide()
local widget = {
button = button,
label = label,
msgframe = msgframe,
frame = frame,
alignoffset = 30,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
button.obj = widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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--[[-----------------------------------------------------------------------------
Label Widget
Displays text and optionally an icon.
-------------------------------------------------------------------------------]]
local Type, Version = "Label", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local max, select, pairs = math.max, select, pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function UpdateImageAnchor(self)
if self.resizing then return end
local frame = self.frame
local width = frame.width or frame:GetWidth() or 0
local image = self.image
local label = self.label
local height
label:ClearAllPoints()
image:ClearAllPoints()
if self.imageshown then
local imagewidth = image:GetWidth()
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
-- image goes on top centered when less than 200 width for the text, or if there is no text
image:SetPoint("TOP")
label:SetPoint("TOP", image, "BOTTOM")
label:SetPoint("LEFT")
label:SetWidth(width)
height = image:GetHeight() + label:GetStringHeight()
else
-- image on the left
image:SetPoint("TOPLEFT")
if image:GetHeight() > label:GetStringHeight() then
label:SetPoint("LEFT", image, "RIGHT", 4, 0)
else
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
end
label:SetWidth(width - imagewidth - 4)
height = max(image:GetHeight(), label:GetStringHeight())
end
else
-- no image shown
label:SetPoint("TOPLEFT")
label:SetWidth(width)
height = label:GetStringHeight()
end
-- avoid zero-height labels, since they can used as spacers
if not height or height == 0 then
height = 1
end
self.resizing = true
frame:SetHeight(height)
frame.height = height
self.resizing = nil
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- set the flag to stop constant size updates
self.resizing = true
-- height is set dynamically by the text and image size
self:SetWidth(200)
self:SetText()
self:SetImage(nil)
self:SetImageSize(16, 16)
self:SetColor()
self:SetFontObject()
self:SetJustifyH("LEFT")
self:SetJustifyV("TOP")
-- reset the flag
self.resizing = nil
-- run the update explicitly
UpdateImageAnchor(self)
end,
-- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
UpdateImageAnchor(self)
end,
["SetText"] = function(self, text)
self.label:SetText(text)
UpdateImageAnchor(self)
end,
["SetColor"] = function(self, r, g, b)
if not (r and g and b) then
r, g, b = 1, 1, 1
end
self.label:SetVertexColor(r, g, b)
end,
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
if image:GetTexture() then
self.imageshown = true
local n = select("#", ...)
if n == 4 or n == 8 then
image:SetTexCoord(...)
else
image:SetTexCoord(0, 1, 0, 1)
end
else
self.imageshown = nil
end
UpdateImageAnchor(self)
end,
["SetFont"] = function(self, font, height, flags)
self.label:SetFont(font, height, flags)
UpdateImageAnchor(self)
end,
["SetFontObject"] = function(self, font)
self:SetFont((font or GameFontHighlightSmall):GetFont())
end,
["SetImageSize"] = function(self, width, height)
self.image:SetWidth(width)
self.image:SetHeight(height)
UpdateImageAnchor(self)
end,
["SetJustifyH"] = function(self, justifyH)
self.label:SetJustifyH(justifyH)
end,
["SetJustifyV"] = function(self, justifyV)
self.label:SetJustifyV(justifyV)
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
local image = frame:CreateTexture(nil, "BACKGROUND")
-- create widget
local widget = {
label = label,
image = image,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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local Type, Version = "MultiLineEditBox", 29
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: ACCEPT, ChatFontNormal
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
if not AceGUIMultiLineEditBoxInsertLink then
-- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
end
function _G.AceGUIMultiLineEditBoxInsertLink(text)
for i = 1, AceGUI:GetWidgetCount(Type) do
local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
return true
end
end
end
local function Layout(self)
self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
if self.labelHeight == 0 then
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
else
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
end
if self.disablebutton then
self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
else
self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function OnClick(self) -- Button
self = self.obj
self.editBox:ClearFocus()
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
self.button:Disable()
end
end
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
self, y = self.obj.scrollFrame, -y
local offset = self:GetVerticalScroll()
if y < offset then
self:SetVerticalScroll(y)
else
y = y + cursorHeight - self:GetHeight()
if y > offset then
self:SetVerticalScroll(y)
end
end
end
local function OnEditFocusLost(self) -- EditBox
self:HighlightText(0, 0)
self.obj:Fire("OnEditFocusLost")
end
local function OnEnter(self) -- EditBox / ScrollFrame
self = self.obj
if not self.entered then
self.entered = true
self:Fire("OnEnter")
end
end
local function OnLeave(self) -- EditBox / ScrollFrame
self = self.obj
if self.entered then
self.entered = nil
self:Fire("OnLeave")
end
end
local function OnMouseUp(self) -- ScrollFrame
self = self.obj.editBox
self:SetFocus()
self:SetCursorPosition(self:GetNumLetters())
end
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
local type, id, info = GetCursorInfo()
if type == "spell" then
info = GetSpellInfo(id, info)
elseif type ~= "item" then
return
end
ClearCursor()
self = self.obj
local editBox = self.editBox
if not editBox:HasFocus() then
editBox:SetFocus()
editBox:SetCursorPosition(editBox:GetNumLetters())
end
editBox:Insert(info)
self.button:Enable()
end
local function OnSizeChanged(self, width, height) -- ScrollFrame
self.obj.editBox:SetWidth(width)
end
local function OnTextChanged(self, userInput) -- EditBox
if userInput then
self = self.obj
self:Fire("OnTextChanged", self.editBox:GetText())
self.button:Enable()
end
end
local function OnTextSet(self) -- EditBox
self:HighlightText(0, 0)
self:SetCursorPosition(self:GetNumLetters())
self:SetCursorPosition(0)
self.obj.button:Disable()
end
local function OnVerticalScroll(self, offset) -- ScrollFrame
local editBox = self.obj.editBox
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
end
local function OnShowFocus(frame)
frame.obj.editBox:SetFocus()
frame:SetScript("OnShow", nil)
end
local function OnEditFocusGained(frame)
AceGUI:SetFocus(frame.obj)
frame.obj:Fire("OnEditFocusGained")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self.editBox:SetText("")
self:SetDisabled(false)
self:SetWidth(200)
self:DisableButton(false)
self:SetNumLines()
self.entered = nil
self:SetMaxLetters(0)
end,
["OnRelease"] = function(self)
self:ClearFocus()
end,
["SetDisabled"] = function(self, disabled)
local editBox = self.editBox
if disabled then
editBox:ClearFocus()
editBox:EnableMouse(false)
editBox:SetTextColor(0.5, 0.5, 0.5)
self.label:SetTextColor(0.5, 0.5, 0.5)
self.scrollFrame:EnableMouse(false)
self.button:Disable()
else
editBox:EnableMouse(true)
editBox:SetTextColor(1, 1, 1)
self.label:SetTextColor(1, 0.82, 0)
self.scrollFrame:EnableMouse(true)
end
end,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:SetText(text)
if self.labelHeight ~= 10 then
self.labelHeight = 10
self.label:Show()
end
elseif self.labelHeight ~= 0 then
self.labelHeight = 0
self.label:Hide()
end
Layout(self)
end,
["SetNumLines"] = function(self, value)
if not value or value < 4 then
value = 4
end
self.numlines = value
Layout(self)
end,
["SetText"] = function(self, text)
self.editBox:SetText(text)
end,
["GetText"] = function(self)
return self.editBox:GetText()
end,
["SetMaxLetters"] = function (self, num)
self.editBox:SetMaxLetters(num or 0)
end,
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
self.button:Hide()
else
self.button:Show()
end
Layout(self)
end,
["ClearFocus"] = function(self)
self.editBox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
["SetFocus"] = function(self)
self.editBox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", OnShowFocus)
end
end,
["HighlightText"] = function(self, from, to)
self.editBox:HighlightText(from, to)
end,
["GetCursorPosition"] = function(self)
return self.editBox:GetCursorPosition()
end,
["SetCursorPosition"] = function(self, ...)
return self.editBox:SetCursorPosition(...)
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local backdrop = {
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
insets = { left = 4, right = 3, top = 4, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local widgetNum = AceGUI:GetNextWidgetNum(Type)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
label:SetJustifyH("LEFT")
label:SetText(ACCEPT)
label:SetHeight(10)
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
button:SetPoint("BOTTOMLEFT", 0, 4)
button:SetHeight(22)
button:SetWidth(label:GetStringWidth() + 24)
button:SetText(ACCEPT)
button:SetScript("OnClick", OnClick)
button:Disable()
local text = button:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
text:SetJustifyV("MIDDLE")
local scrollBG = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
scrollBG:SetBackdrop(backdrop)
scrollBG:SetBackdropColor(0, 0, 0)
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
scrollBar:ClearAllPoints()
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
scrollFrame:SetScript("OnEnter", OnEnter)
scrollFrame:SetScript("OnLeave", OnLeave)
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
editBox:SetAllPoints()
editBox:SetFontObject(ChatFontNormal)
editBox:SetMultiLine(true)
editBox:EnableMouse(true)
editBox:SetAutoFocus(false)
editBox:SetCountInvisibleLetters(false)
editBox:SetScript("OnCursorChanged", OnCursorChanged)
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
editBox:SetScript("OnEnter", OnEnter)
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
editBox:SetScript("OnLeave", OnLeave)
editBox:SetScript("OnMouseDown", OnReceiveDrag)
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
editBox:SetScript("OnTextChanged", OnTextChanged)
editBox:SetScript("OnTextSet", OnTextSet)
editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
scrollFrame:SetScrollChild(editBox)
local widget = {
button = button,
editBox = editBox,
frame = frame,
label = label,
labelHeight = 10,
numlines = 4,
scrollBar = scrollBar,
scrollBG = scrollBG,
scrollFrame = scrollFrame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)

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@ -0,0 +1,284 @@
--[[-----------------------------------------------------------------------------
Slider Widget
Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]]
local Type, Version = "Slider", 23
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local tonumber, pairs = tonumber, pairs
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: GameFontHighlightSmall
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function UpdateText(self)
local value = self.value or 0
if self.ispercent then
self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
else
self.editbox:SetText(floor(value * 100 + 0.5) / 100)
end
end
local function UpdateLabels(self)
local min, max = (self.min or 0), (self.max or 100)
if self.ispercent then
self.lowtext:SetFormattedText("%s%%", (min * 100))
self.hightext:SetFormattedText("%s%%", (max * 100))
else
self.lowtext:SetText(min)
self.hightext:SetText(max)
end
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Frame_OnMouseDown(frame)
frame.obj.slider:EnableMouseWheel(true)
AceGUI:ClearFocus()
end
local function Slider_OnValueChanged(frame, newvalue)
local self = frame.obj
if not frame.setup then
if self.step and self.step > 0 then
local min_value = self.min or 0
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
end
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
end
if self.value then
UpdateText(self)
end
end
end
local function Slider_OnMouseUp(frame)
local self = frame.obj
self:Fire("OnMouseUp", self.value)
end
local function Slider_OnMouseWheel(frame, v)
local self = frame.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = min(value + (self.step or 1), self.max)
else
value = max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
end
local function EditBox_OnEscapePressed(frame)
frame:ClearFocus()
end
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
if self.ispercent then
value = value:gsub('%%', '')
value = tonumber(value) / 100
else
value = tonumber(value)
end
if value then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
self.slider:SetValue(value)
self:Fire("OnMouseUp", value)
end
end
local function EditBox_OnEnter(frame)
frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
end
local function EditBox_OnLeave(frame)
frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200)
self:SetHeight(44)
self:SetDisabled(false)
self:SetIsPercent(nil)
self:SetSliderValues(0,100,1)
self:SetValue(0)
self.slider:EnableMouseWheel(false)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.slider:EnableMouse(false)
self.label:SetTextColor(.5, .5, .5)
self.hightext:SetTextColor(.5, .5, .5)
self.lowtext:SetTextColor(.5, .5, .5)
--self.valuetext:SetTextColor(.5, .5, .5)
self.editbox:SetTextColor(.5, .5, .5)
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
else
self.slider:EnableMouse(true)
self.label:SetTextColor(1, .82, 0)
self.hightext:SetTextColor(1, 1, 1)
self.lowtext:SetTextColor(1, 1, 1)
--self.valuetext:SetTextColor(1, 1, 1)
self.editbox:SetTextColor(1, 1, 1)
self.editbox:EnableMouse(true)
end
end,
["SetValue"] = function(self, value)
self.slider.setup = true
self.slider:SetValue(value)
self.value = value
UpdateText(self)
self.slider.setup = nil
end,
["GetValue"] = function(self)
return self.value
end,
["SetLabel"] = function(self, text)
self.label:SetText(text)
end,
["SetSliderValues"] = function(self, min, max, step)
local frame = self.slider
frame.setup = true
self.min = min
self.max = max
self.step = step
frame:SetMinMaxValues(min or 0,max or 100)
UpdateLabels(self)
frame:SetValueStep(step or 1)
if self.value then
frame:SetValue(self.value)
end
frame.setup = nil
end,
["SetIsPercent"] = function(self, value)
self.ispercent = value
UpdateLabels(self)
UpdateText(self)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local SliderBackdrop = {
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
tile = true, tileSize = 8, edgeSize = 8,
insets = { left = 3, right = 3, top = 6, bottom = 6 }
}
local ManualBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
tile = true, edgeSize = 1, tileSize = 5,
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:EnableMouse(true)
frame:SetScript("OnMouseDown", Frame_OnMouseDown)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
label:SetPoint("TOPLEFT")
label:SetPoint("TOPRIGHT")
label:SetJustifyH("CENTER")
label:SetHeight(15)
local slider = CreateFrame("Slider", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(15)
slider:SetHitRectInsets(0, 0, -10, 0)
slider:SetBackdrop(SliderBackdrop)
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
slider:SetPoint("TOP", label, "BOTTOM")
slider:SetPoint("LEFT", 3, 0)
slider:SetPoint("RIGHT", -3, 0)
slider:SetValue(0)
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
slider:SetScript("OnEnter", Control_OnEnter)
slider:SetScript("OnLeave", Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
local editbox = CreateFrame("EditBox", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
editbox:SetAutoFocus(false)
editbox:SetFontObject(GameFontHighlightSmall)
editbox:SetPoint("TOP", slider, "BOTTOM")
editbox:SetHeight(14)
editbox:SetWidth(70)
editbox:SetJustifyH("CENTER")
editbox:EnableMouse(true)
editbox:SetBackdrop(ManualBackdrop)
editbox:SetBackdropColor(0, 0, 0, 0.5)
editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
editbox:SetScript("OnEnter", EditBox_OnEnter)
editbox:SetScript("OnLeave", EditBox_OnLeave)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
local widget = {
label = label,
slider = slider,
lowtext = lowtext,
hightext = hightext,
editbox = editbox,
alignoffset = 25,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
slider.obj, editbox.obj = widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)

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@ -0,0 +1,511 @@
--- **AceHook-3.0** offers safe Hooking/Unhooking of functions, methods and frame scripts.
-- Using AceHook-3.0 is recommended when you need to unhook your hooks again, so the hook chain isn't broken
-- when you manually restore the original function.
--
-- **AceHook-3.0** can be embeded into your addon, either explicitly by calling AceHook:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceHook itself.\\
-- It is recommended to embed AceHook, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceHook.
-- @class file
-- @name AceHook-3.0
-- @release $Id: AceHook-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
local ACEHOOK_MAJOR, ACEHOOK_MINOR = "AceHook-3.0", 8
local AceHook, oldminor = LibStub:NewLibrary(ACEHOOK_MAJOR, ACEHOOK_MINOR)
if not AceHook then return end -- No upgrade needed
AceHook.embeded = AceHook.embeded or {}
AceHook.registry = AceHook.registry or setmetatable({}, {__index = function(tbl, key) tbl[key] = {} return tbl[key] end })
AceHook.handlers = AceHook.handlers or {}
AceHook.actives = AceHook.actives or {}
AceHook.scripts = AceHook.scripts or {}
AceHook.onceSecure = AceHook.onceSecure or {}
AceHook.hooks = AceHook.hooks or {}
-- local upvalues
local registry = AceHook.registry
local handlers = AceHook.handlers
local actives = AceHook.actives
local scripts = AceHook.scripts
local onceSecure = AceHook.onceSecure
-- Lua APIs
local pairs, next, type = pairs, next, type
local format = string.format
local assert, error = assert, error
-- WoW APIs
local issecurevariable, hooksecurefunc = issecurevariable, hooksecurefunc
local _G = _G
-- functions for later definition
local donothing, createHook, hook
local protectedScripts = {
OnClick = true,
}
-- upgrading of embeded is done at the bottom of the file
local mixins = {
"Hook", "SecureHook",
"HookScript", "SecureHookScript",
"Unhook", "UnhookAll",
"IsHooked",
"RawHook", "RawHookScript"
}
-- AceHook:Embed( target )
-- target (object) - target object to embed AceHook in
--
-- Embeds AceEevent into the target object making the functions from the mixins list available on target:..
function AceHook:Embed( target )
for k, v in pairs( mixins ) do
target[v] = self[v]
end
self.embeded[target] = true
-- inject the hooks table safely
target.hooks = target.hooks or {}
return target
end
-- AceHook:OnEmbedDisable( target )
-- target (object) - target object that is being disabled
--
-- Unhooks all hooks when the target disables.
-- this method should be called by the target manually or by an addon framework
function AceHook:OnEmbedDisable( target )
target:UnhookAll()
end
function createHook(self, handler, orig, secure, failsafe)
local uid
local method = type(handler) == "string"
if failsafe and not secure then
-- failsafe hook creation
uid = function(...)
if actives[uid] then
if method then
self[handler](self, ...)
else
handler(...)
end
end
return orig(...)
end
-- /failsafe hook
else
-- all other hooks
uid = function(...)
if actives[uid] then
if method then
return self[handler](self, ...)
else
return handler(...)
end
elseif not secure then -- backup on non secure
return orig(...)
end
end
-- /hook
end
return uid
end
function donothing() end
function hook(self, obj, method, handler, script, secure, raw, forceSecure, usage)
if not handler then handler = method end
-- These asserts make sure AceHooks's devs play by the rules.
assert(not script or type(script) == "boolean")
assert(not secure or type(secure) == "boolean")
assert(not raw or type(raw) == "boolean")
assert(not forceSecure or type(forceSecure) == "boolean")
assert(usage)
-- Error checking Battery!
if obj and type(obj) ~= "table" then
error(format("%s: 'object' - nil or table expected got %s", usage, type(obj)), 3)
end
if type(method) ~= "string" then
error(format("%s: 'method' - string expected got %s", usage, type(method)), 3)
end
if type(handler) ~= "string" and type(handler) ~= "function" then
error(format("%s: 'handler' - nil, string, or function expected got %s", usage, type(handler)), 3)
end
if type(handler) == "string" and type(self[handler]) ~= "function" then
error(format("%s: 'handler' - Handler specified does not exist at self[handler]", usage), 3)
end
if script then
if not obj or not obj.GetScript or not obj:HasScript(method) then
error(format("%s: You can only hook a script on a frame object", usage), 3)
end
if not secure and obj.IsProtected and obj:IsProtected() and protectedScripts[method] then
error(format("Cannot hook secure script %q; Use SecureHookScript(obj, method, [handler]) instead.", method), 3)
end
else
local issecure
if obj then
issecure = onceSecure[obj] and onceSecure[obj][method] or issecurevariable(obj, method)
else
issecure = onceSecure[method] or issecurevariable(method)
end
if issecure then
if forceSecure then
if obj then
onceSecure[obj] = onceSecure[obj] or {}
onceSecure[obj][method] = true
else
onceSecure[method] = true
end
elseif not secure then
error(format("%s: Attempt to hook secure function %s. Use `SecureHook' or add `true' to the argument list to override.", usage, method), 3)
end
end
end
local uid
if obj then
uid = registry[self][obj] and registry[self][obj][method]
else
uid = registry[self][method]
end
if uid then
if actives[uid] then
-- Only two sane choices exist here. We either a) error 100% of the time or b) always unhook and then hook
-- choice b would likely lead to odd debuging conditions or other mysteries so we're going with a.
error(format("Attempting to rehook already active hook %s.", method))
end
if handlers[uid] == handler then -- turn on a decative hook, note enclosures break this ability, small memory leak
actives[uid] = true
return
elseif obj then -- is there any reason not to call unhook instead of doing the following several lines?
if self.hooks and self.hooks[obj] then
self.hooks[obj][method] = nil
end
registry[self][obj][method] = nil
else
if self.hooks then
self.hooks[method] = nil
end
registry[self][method] = nil
end
handlers[uid], actives[uid], scripts[uid] = nil, nil, nil
uid = nil
end
local orig
if script then
orig = obj:GetScript(method) or donothing
elseif obj then
orig = obj[method]
else
orig = _G[method]
end
if not orig then
error(format("%s: Attempting to hook a non existing target", usage), 3)
end
uid = createHook(self, handler, orig, secure, not (raw or secure))
if obj then
self.hooks[obj] = self.hooks[obj] or {}
registry[self][obj] = registry[self][obj] or {}
registry[self][obj][method] = uid
if not secure then
self.hooks[obj][method] = orig
end
if script then
if not secure then
obj:SetScript(method, uid)
else
obj:HookScript(method, uid)
end
else
if not secure then
obj[method] = uid
else
hooksecurefunc(obj, method, uid)
end
end
else
registry[self][method] = uid
if not secure then
_G[method] = uid
self.hooks[method] = orig
else
hooksecurefunc(method, uid)
end
end
actives[uid], handlers[uid], scripts[uid] = true, handler, script and true or nil
end
--- Hook a function or a method on an object.
-- The hook created will be a "safe hook", that means that your handler will be called
-- before the hooked function ("Pre-Hook"), and you don't have to call the original function yourself,
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
-- This type of hook is typically used if you need to know if some function got called, and don't want to modify it.
-- @paramsig [object], method, [handler], [hookSecure]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
-- self:Hook("ActionButton_UpdateHotkeys", true)
-- end
--
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
-- print(button:GetName() .. " is updating its HotKey")
-- end
function AceHook:Hook(object, method, handler, hookSecure)
if type(object) == "string" then
method, handler, hookSecure, object = object, method, handler, nil
end
if handler == true then
handler, hookSecure = nil, true
end
hook(self, object, method, handler, false, false, false, hookSecure or false, "Usage: Hook([object], method, [handler], [hookSecure])")
end
--- RawHook a function or a method on an object.
-- The hook created will be a "raw hook", that means that your handler will completly replace
-- the original function, and your handler has to call the original function (or not, depending on your intentions).\\
-- The original function will be stored in `self.hooks[object][method]` or `self.hooks[functionName]` respectively.\\
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
-- or want to control execution of the original function.
-- @paramsig [object], method, [handler], [hookSecure]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
-- @param hookSecure If true, AceHook will allow hooking of secure functions.
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook ActionButton_UpdateHotkeys, overwriting the secure status
-- self:RawHook("ActionButton_UpdateHotkeys", true)
-- end
--
-- function MyAddon:ActionButton_UpdateHotkeys(button, type)
-- if button:GetName() == "MyButton" then
-- -- do stuff here
-- else
-- self.hooks.ActionButton_UpdateHotkeys(button, type)
-- end
-- end
function AceHook:RawHook(object, method, handler, hookSecure)
if type(object) == "string" then
method, handler, hookSecure, object = object, method, handler, nil
end
if handler == true then
handler, hookSecure = nil, true
end
hook(self, object, method, handler, false, false, true, hookSecure or false, "Usage: RawHook([object], method, [handler], [hookSecure])")
end
--- SecureHook a function or a method on an object.
-- This function is a wrapper around the `hooksecurefunc` function in the WoW API. Using AceHook
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
-- required anymore, or the addon is being disabled.\\
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
-- and taint would block execution. Secure Hooks are always called after the original function was called
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
-- @paramsig [object], method, [handler]
-- @param object The object to hook a method from
-- @param method If object was specified, the name of the method, or the name of the function to hook.
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked function)
function AceHook:SecureHook(object, method, handler)
if type(object) == "string" then
method, handler, object = object, method, nil
end
hook(self, object, method, handler, false, true, false, false, "Usage: SecureHook([object], method, [handler])")
end
--- Hook a script handler on a frame.
-- The hook created will be a "safe hook", that means that your handler will be called
-- before the hooked script ("Pre-Hook"), and you don't have to call the original function yourself,
-- however you cannot stop the execution of the function, or modify any of the arguments/return values.\\
-- This is the frame script equivalent of the :Hook safe-hook. It would typically be used to be notified
-- when a certain event happens to a frame.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook the OnShow of FriendsFrame
-- self:HookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
-- end
--
-- function MyAddon:FriendsFrameOnShow(frame)
-- print("The FriendsFrame was shown!")
-- end
function AceHook:HookScript(frame, script, handler)
hook(self, frame, script, handler, true, false, false, false, "Usage: HookScript(object, method, [handler])")
end
--- RawHook a script handler on a frame.
-- The hook created will be a "raw hook", that means that your handler will completly replace
-- the original script, and your handler has to call the original script (or not, depending on your intentions).\\
-- The original script will be stored in `self.hooks[frame][script]`.\\
-- This type of hook can be used for all purposes, and is usually the most common case when you need to modify arguments
-- or want to control execution of the original script.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
-- @usage
-- -- create an addon with AceHook embeded
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("HookDemo", "AceHook-3.0")
--
-- function MyAddon:OnEnable()
-- -- Hook the OnShow of FriendsFrame
-- self:RawHookScript(FriendsFrame, "OnShow", "FriendsFrameOnShow")
-- end
--
-- function MyAddon:FriendsFrameOnShow(frame)
-- -- Call the original function
-- self.hooks[frame].OnShow(frame)
-- -- Do our processing
-- -- .. stuff
-- end
function AceHook:RawHookScript(frame, script, handler)
hook(self, frame, script, handler, true, false, true, false, "Usage: RawHookScript(object, method, [handler])")
end
--- SecureHook a script handler on a frame.
-- This function is a wrapper around the `frame:HookScript` function in the WoW API. Using AceHook
-- extends the functionality of secure hooks, and adds the ability to unhook once the hook isn't
-- required anymore, or the addon is being disabled.\\
-- Secure Hooks should be used if the secure-status of the function is vital to its function,
-- and taint would block execution. Secure Hooks are always called after the original function was called
-- ("Post Hook"), and you cannot modify the arguments, return values or control the execution.
-- @paramsig frame, script, [handler]
-- @param frame The Frame to hook the script on
-- @param script The script to hook
-- @param handler The handler for the hook, a funcref or a method name. (Defaults to the name of the hooked script)
function AceHook:SecureHookScript(frame, script, handler)
hook(self, frame, script, handler, true, true, false, false, "Usage: SecureHookScript(object, method, [handler])")
end
--- Unhook from the specified function, method or script.
-- @paramsig [obj], method
-- @param obj The object or frame to unhook from
-- @param method The name of the method, function or script to unhook from.
function AceHook:Unhook(obj, method)
local usage = "Usage: Unhook([obj], method)"
if type(obj) == "string" then
method, obj = obj, nil
end
if obj and type(obj) ~= "table" then
error(format("%s: 'obj' - expecting nil or table got %s", usage, type(obj)), 2)
end
if type(method) ~= "string" then
error(format("%s: 'method' - expeting string got %s", usage, type(method)), 2)
end
local uid
if obj then
uid = registry[self][obj] and registry[self][obj][method]
else
uid = registry[self][method]
end
if not uid or not actives[uid] then
-- Declining to error on an unneeded unhook since the end effect is the same and this would just be annoying.
return false
end
actives[uid], handlers[uid] = nil, nil
if obj then
registry[self][obj][method] = nil
registry[self][obj] = next(registry[self][obj]) and registry[self][obj] or nil
-- if the hook reference doesnt exist, then its a secure hook, just bail out and dont do any unhooking
if not self.hooks[obj] or not self.hooks[obj][method] then return true end
if scripts[uid] and obj:GetScript(method) == uid then -- unhooks scripts
obj:SetScript(method, self.hooks[obj][method] ~= donothing and self.hooks[obj][method] or nil)
scripts[uid] = nil
elseif obj and self.hooks[obj] and self.hooks[obj][method] and obj[method] == uid then -- unhooks methods
obj[method] = self.hooks[obj][method]
end
self.hooks[obj][method] = nil
self.hooks[obj] = next(self.hooks[obj]) and self.hooks[obj] or nil
else
registry[self][method] = nil
-- if self.hooks[method] doesn't exist, then this is a SecureHook, just bail out
if not self.hooks[method] then return true end
if self.hooks[method] and _G[method] == uid then -- unhooks functions
_G[method] = self.hooks[method]
end
self.hooks[method] = nil
end
return true
end
--- Unhook all existing hooks for this addon.
function AceHook:UnhookAll()
for key, value in pairs(registry[self]) do
if type(key) == "table" then
for method in pairs(value) do
self:Unhook(key, method)
end
else
self:Unhook(key)
end
end
end
--- Check if the specific function, method or script is already hooked.
-- @paramsig [obj], method
-- @param obj The object or frame to unhook from
-- @param method The name of the method, function or script to unhook from.
function AceHook:IsHooked(obj, method)
-- we don't check if registry[self] exists, this is done by evil magicks in the metatable
if type(obj) == "string" then
if registry[self][obj] and actives[registry[self][obj]] then
return true, handlers[registry[self][obj]]
end
else
if registry[self][obj] and registry[self][obj][method] and actives[registry[self][obj][method]] then
return true, handlers[registry[self][obj][method]]
end
end
return false, nil
end
--- Upgrade our old embeded
for target, v in pairs( AceHook.embeded ) do
AceHook:Embed( target )
end

View File

@ -0,0 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="AceHook-3.0.lua"/>
</Ui>

View File

@ -0,0 +1,287 @@
--- **AceSerializer-3.0** can serialize any variable (except functions or userdata) into a string format,
-- that can be send over the addon comm channel. AceSerializer was designed to keep all data intact, especially
-- very large numbers or floating point numbers, and table structures. The only caveat currently is, that multiple
-- references to the same table will be send individually.
--
-- **AceSerializer-3.0** can be embeded into your addon, either explicitly by calling AceSerializer:Embed(MyAddon) or by
-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
-- and can be accessed directly, without having to explicitly call AceSerializer itself.\\
-- It is recommended to embed AceSerializer, otherwise you'll have to specify a custom `self` on all calls you
-- make into AceSerializer.
-- @class file
-- @name AceSerializer-3.0
-- @release $Id: AceSerializer-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
local MAJOR,MINOR = "AceSerializer-3.0", 5
local AceSerializer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not AceSerializer then return end
-- Lua APIs
local strbyte, strchar, gsub, gmatch, format = string.byte, string.char, string.gsub, string.gmatch, string.format
local assert, error, pcall = assert, error, pcall
local type, tostring, tonumber = type, tostring, tonumber
local pairs, select, frexp = pairs, select, math.frexp
local tconcat = table.concat
-- quick copies of string representations of wonky numbers
local inf = math.huge
local serNaN -- can't do this in 4.3, see ace3 ticket 268
local serInf, serInfMac = "1.#INF", "inf"
local serNegInf, serNegInfMac = "-1.#INF", "-inf"
-- Serialization functions
local function SerializeStringHelper(ch) -- Used by SerializeValue for strings
-- We use \126 ("~") as an escape character for all nonprints plus a few more
local n = strbyte(ch)
if n==30 then -- v3 / ticket 115: catch a nonprint that ends up being "~^" when encoded... DOH
return "\126\122"
elseif n<=32 then -- nonprint + space
return "\126"..strchar(n+64)
elseif n==94 then -- value separator
return "\126\125"
elseif n==126 then -- our own escape character
return "\126\124"
elseif n==127 then -- nonprint (DEL)
return "\126\123"
else
assert(false) -- can't be reached if caller uses a sane regex
end
end
local function SerializeValue(v, res, nres)
-- We use "^" as a value separator, followed by one byte for type indicator
local t=type(v)
if t=="string" then -- ^S = string (escaped to remove nonprints, "^"s, etc)
res[nres+1] = "^S"
res[nres+2] = gsub(v,"[%c \94\126\127]", SerializeStringHelper)
nres=nres+2
elseif t=="number" then -- ^N = number (just tostring()ed) or ^F (float components)
local str = tostring(v)
if tonumber(str)==v --[[not in 4.3 or str==serNaN]] then
-- translates just fine, transmit as-is
res[nres+1] = "^N"
res[nres+2] = str
nres=nres+2
elseif v == inf or v == -inf then
res[nres+1] = "^N"
res[nres+2] = v == inf and serInf or serNegInf
nres=nres+2
else
local m,e = frexp(v)
res[nres+1] = "^F"
res[nres+2] = format("%.0f",m*2^53) -- force mantissa to become integer (it's originally 0.5--0.9999)
res[nres+3] = "^f"
res[nres+4] = tostring(e-53) -- adjust exponent to counteract mantissa manipulation
nres=nres+4
end
elseif t=="table" then -- ^T...^t = table (list of key,value pairs)
nres=nres+1
res[nres] = "^T"
for k,v in pairs(v) do
nres = SerializeValue(k, res, nres)
nres = SerializeValue(v, res, nres)
end
nres=nres+1
res[nres] = "^t"
elseif t=="boolean" then -- ^B = true, ^b = false
nres=nres+1
if v then
res[nres] = "^B" -- true
else
res[nres] = "^b" -- false
end
elseif t=="nil" then -- ^Z = nil (zero, "N" was taken :P)
nres=nres+1
res[nres] = "^Z"
else
error(MAJOR..": Cannot serialize a value of type '"..t.."'") -- can't produce error on right level, this is wildly recursive
end
return nres
end
local serializeTbl = { "^1" } -- "^1" = Hi, I'm data serialized by AceSerializer protocol rev 1
--- Serialize the data passed into the function.
-- Takes a list of values (strings, numbers, booleans, nils, tables)
-- and returns it in serialized form (a string).\\
-- May throw errors on invalid data types.
-- @param ... List of values to serialize
-- @return The data in its serialized form (string)
function AceSerializer:Serialize(...)
local nres = 1
for i=1,select("#", ...) do
local v = select(i, ...)
nres = SerializeValue(v, serializeTbl, nres)
end
serializeTbl[nres+1] = "^^" -- "^^" = End of serialized data
return tconcat(serializeTbl, "", 1, nres+1)
end
-- Deserialization functions
local function DeserializeStringHelper(escape)
if escape<"~\122" then
return strchar(strbyte(escape,2,2)-64)
elseif escape=="~\122" then -- v3 / ticket 115: special case encode since 30+64=94 ("^") - OOPS.
return "\030"
elseif escape=="~\123" then
return "\127"
elseif escape=="~\124" then
return "\126"
elseif escape=="~\125" then
return "\94"
end
error("DeserializeStringHelper got called for '"..escape.."'?!?") -- can't be reached unless regex is screwed up
end
local function DeserializeNumberHelper(number)
--[[ not in 4.3 if number == serNaN then
return 0/0
else]]if number == serNegInf or number == serNegInfMac then
return -inf
elseif number == serInf or number == serInfMac then
return inf
else
return tonumber(number)
end
end
-- DeserializeValue: worker function for :Deserialize()
-- It works in two modes:
-- Main (top-level) mode: Deserialize a list of values and return them all
-- Recursive (table) mode: Deserialize only a single value (_may_ of course be another table with lots of subvalues in it)
--
-- The function _always_ works recursively due to having to build a list of values to return
--
-- Callers are expected to pcall(DeserializeValue) to trap errors
local function DeserializeValue(iter,single,ctl,data)
if not single then
ctl,data = iter()
end
if not ctl then
error("Supplied data misses AceSerializer terminator ('^^')")
end
if ctl=="^^" then
-- ignore extraneous data
return
end
local res
if ctl=="^S" then
res = gsub(data, "~.", DeserializeStringHelper)
elseif ctl=="^N" then
res = DeserializeNumberHelper(data)
if not res then
error("Invalid serialized number: '"..tostring(data).."'")
end
elseif ctl=="^F" then -- ^F<mantissa>^f<exponent>
local ctl2,e = iter()
if ctl2~="^f" then
error("Invalid serialized floating-point number, expected '^f', not '"..tostring(ctl2).."'")
end
local m=tonumber(data)
e=tonumber(e)
if not (m and e) then
error("Invalid serialized floating-point number, expected mantissa and exponent, got '"..tostring(m).."' and '"..tostring(e).."'")
end
res = m*(2^e)
elseif ctl=="^B" then -- yeah yeah ignore data portion
res = true
elseif ctl=="^b" then -- yeah yeah ignore data portion
res = false
elseif ctl=="^Z" then -- yeah yeah ignore data portion
res = nil
elseif ctl=="^T" then
-- ignore ^T's data, future extensibility?
res = {}
local k,v
while true do
ctl,data = iter()
if ctl=="^t" then break end -- ignore ^t's data
k = DeserializeValue(iter,true,ctl,data)
if k==nil then
error("Invalid AceSerializer table format (no table end marker)")
end
ctl,data = iter()
v = DeserializeValue(iter,true,ctl,data)
if v==nil then
error("Invalid AceSerializer table format (no table end marker)")
end
res[k]=v
end
else
error("Invalid AceSerializer control code '"..ctl.."'")
end
if not single then
return res,DeserializeValue(iter)
else
return res
end
end
--- Deserializes the data into its original values.
-- Accepts serialized data, ignoring all control characters and whitespace.
-- @param str The serialized data (from :Serialize)
-- @return true followed by a list of values, OR false followed by an error message
function AceSerializer:Deserialize(str)
str = gsub(str, "[%c ]", "") -- ignore all control characters; nice for embedding in email and stuff
local iter = gmatch(str, "(^.)([^^]*)") -- Any ^x followed by string of non-^
local ctl,data = iter()
if not ctl or ctl~="^1" then
-- we purposefully ignore the data portion of the start code, it can be used as an extension mechanism
return false, "Supplied data is not AceSerializer data (rev 1)"
end
return pcall(DeserializeValue, iter)
end
----------------------------------------
-- Base library stuff
----------------------------------------
AceSerializer.internals = { -- for test scripts
SerializeValue = SerializeValue,
SerializeStringHelper = SerializeStringHelper,
}
local mixins = {
"Serialize",
"Deserialize",
}
AceSerializer.embeds = AceSerializer.embeds or {}
function AceSerializer:Embed(target)
for k, v in pairs(mixins) do
target[v] = self[v]
end
self.embeds[target] = true
return target
end
-- Update embeds
for target, v in pairs(AceSerializer.embeds) do
AceSerializer:Embed(target)
end

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