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88 Commits

Author SHA1 Message Date
0cfba040f1 Merge branch 'hotfix/v1.18' into main 2021-07-26 18:19:56 +02:00
2a5a0fa394 bump version + readme 2021-07-26 18:19:29 +02:00
a1387f8ecd castbarfont hotfix 2021-07-26 18:17:37 +02:00
90b146e433 Merge branch 'release/v1.17' into main 2021-07-26 17:47:22 +02:00
61f79adda2 bump version and update readme 2021-07-26 17:46:32 +02:00
9b8c6a1426 allow import of values not in db... will be ignored anyways 2021-07-26 17:34:36 +02:00
d44ac29f43 cleanup 2021-07-26 17:32:25 +02:00
751e84c61d added single background for all frames 2021-07-26 17:30:46 +02:00
f92b3a4964 fix taint (Gladdy show in combat) 2021-07-26 17:01:04 +02:00
c2fec39202 update Klimp BLP 2021-07-26 14:55:38 +02:00
9f1bda3e80 ArenaX to X 2021-07-26 14:55:23 +02:00
fdeea258be Rukk1 profile added to XiconProfiles 2021-07-26 14:35:46 +02:00
960a98d244 Rukk1 profile added to XiconProfiles 2021-07-26 14:35:37 +02:00
82ec1460f8 fix feign death 2021-07-26 14:35:20 +02:00
23b9e2dfae buffs debuffs updated testmode - only show auras that are enabled 2021-07-26 14:35:01 +02:00
755a3e52b5 fix entering arena in combat bug 2021-07-26 12:58:40 +02:00
5767bc7ae3 updated klimp profile + added rukk1 profile 2021-07-26 12:51:23 +02:00
b1070d070a added banish to auras 2021-07-26 12:50:52 +02:00
5f4ab71a5a enhanced totemplates functionality 2021-07-26 11:46:30 +02:00
c43228f0b9 hide blizzard frames 2021-07-26 11:30:24 +02:00
b54ed1cda1 add evasion to auras 2021-07-26 11:28:57 +02:00
19d0460501 add all modifier to clicks module 2021-07-26 11:28:41 +02:00
cb6e519afe add MSBT to Announcements 2021-07-26 11:28:04 +02:00
d9f0c1491a option show seconds or milliseconds added 2021-07-26 11:27:32 +02:00
17a983fad6 Shadowshight timer lockable 2021-07-26 11:20:54 +02:00
4e0ea70bfa Merge tag 'ci-disable' into develop
ci-disable hotfix
2021-06-22 12:19:19 +02:00
da54c659bc Merge branch 'hotfix/ci-disable' into main 2021-06-22 12:19:11 +02:00
6be94215b9 CI disable hotfix 2021-06-22 12:18:45 +02:00
964a4b4f88 Merge tag 'v1.16' into develop
v1.16
2021-06-22 12:08:00 +02:00
03a55395b8 Merge branch 'release/v1.16' into main 2021-06-22 12:07:50 +02:00
8409ac1b96 bump version + readme 2021-06-22 12:07:15 +02:00
d653c76e37 stealth unit when rangecheck disabled 2021-06-22 12:04:59 +02:00
984c22a861 Merge tag 'entangling-roots-ng' into develop
v1.15-Beta hotfix nature's grasp
2021-06-20 14:03:06 +02:00
ede4b93ad8 Merge branch 'hotfix/entangling-roots-ng' into main 2021-06-20 14:02:49 +02:00
ca211e047f bump version and readme 2021-06-20 14:02:26 +02:00
8121cf3c6c nature's grasp added to auras 2021-06-20 14:01:03 +02:00
5b348b760c Merge tag 'button-fix-up' into develop
v1.14-Beta hotfix
2021-06-20 13:16:05 +02:00
6a66bcb0ca Merge branch 'hotfix/button-fix-up' into main 2021-06-20 13:15:51 +02:00
50716f3f63 fix button secure grow direction up 2021-06-20 13:15:27 +02:00
9dab6b7299 Merge tag 'miraage-mention' into develop
miraage readme
2021-06-20 11:12:43 +02:00
43bd5af2cc Merge branch 'hotfix/miraage-mention' into main 2021-06-20 11:12:32 +02:00
9780922fec readme - miraage 2021-06-20 11:12:06 +02:00
2c21a6e770 Merge tag 'v1.13-Beta' into develop
v1.13-Beta
2021-06-20 02:57:50 +02:00
88b769c12d Merge branch 'release/v1.13-Beta' into main 2021-06-20 02:57:40 +02:00
4ff3ed487b bump version and edit readme 2021-06-20 02:57:04 +02:00
92dc847909 show xiconprofiles on first login 2021-06-20 02:46:52 +02:00
fa01d38989 add interrupts to auras 2021-06-20 02:30:28 +02:00
326af8e796 fix cooldowns trigger 2021-06-20 02:30:03 +02:00
af17c7e1b9 fix clicks 2021-06-20 02:27:27 +02:00
4148e775a9 shadowsight announce option added 2021-06-20 01:00:55 +02:00
0d7bd3c688 clicks fix 2021-06-20 00:55:06 +02:00
2988177128 adding cooldowns Swiftmend & Berserker Rage 2021-06-20 00:54:31 +02:00
b17e58f558 pets mouseover macros enabled 2021-06-20 00:50:06 +02:00
9edb632efc compressed blps 2021-06-17 19:15:24 +02:00
56de506ef1 buffs debuffs force test auras 2021-06-17 16:59:22 +02:00
6c471a0fad RangeCheck added ENEMY_SPOTTED 2021-06-17 16:43:28 +02:00
6f5cb0498b DR bigger icons possible 2021-06-17 16:40:19 +02:00
df2ff4c9e7 castbar arena4-5 2021-06-17 16:40:02 +02:00
b03b05b2bb classic profile no pet added 2021-06-17 16:39:40 +02:00
09a07c7201 safe unit death on UNIT_HEALTH events 2021-06-16 14:34:17 +02:00
152573124f reset powerType on Gladdy:Reset 2021-06-16 14:33:48 +02:00
3378cfcd0b import string classic profile updated 2021-06-16 14:12:49 +02:00
53228a0e39 leader highlight commented out 2021-06-16 14:12:11 +02:00
cbf8c1a13b totem plates fix UpdateFrameOnce 2021-06-16 14:11:34 +02:00
993de572cd range check fix class colors 2021-06-16 14:10:49 +02:00
f0c0286708 cooldowns enable/disable in testmode 2021-06-16 14:10:09 +02:00
20a654c810 Merge tag 'classic-profile' into develop
v1.12-Beta
2021-06-16 10:07:15 +02:00
bc1a617b6e Clicks description example for macro 2021-06-16 02:08:00 +02:00
505154e699 adding Clicks module again 2021-06-16 01:14:11 +02:00
5776dde270 fix aura UpdateFrame 2021-06-16 00:14:18 +02:00
0b9c33b867 mouseover macros now possible 2021-06-15 17:10:31 +02:00
d7f31dbdab Merge branch 'feature/totemplates-compatibility' into develop 2021-06-15 17:09:51 +02:00
b363df73a3 TotemPlates compatible with:
- Plater
- KUI Nameplates
- NeatPlates
- TidyPlates ThreatPlates
- TukUI
- ElvUI
2021-06-15 17:09:25 +02:00
54e0aa4a47 Auras sorting by name and alt textures 2021-06-15 12:20:33 +02:00
c970fe576f Auras add altName, altTexture and
- Blackout Stun
- Charge Stun
- Intercept Stun
- Improved Hamstring
- Mace Stun
- Storm Herald Stun
- Shadowsight Buff
2021-06-15 12:19:55 +02:00
2be103fb88 readme 2021-06-15 11:01:15 +02:00
4cd4ff982c Merge tag 'totemplates-fix' into develop
v1.11-Beta
2021-06-15 09:11:04 +02:00
5cad55e91a honorable mentions 2021-06-15 09:07:23 +02:00
5972ef8c05 cleanup 2021-06-15 09:06:50 +02:00
779e81727c performance tweaks 2021-06-15 09:06:40 +02:00
0c4409fe16 hide blizzard 2021-06-15 09:06:32 +02:00
85f63e590b fix aura border hide in testmode 2021-06-15 09:06:21 +02:00
da5a8ea67d powerbar enable/disable 2021-06-15 09:06:05 +02:00
4f370f4e63 send version check by group type 2021-06-15 09:05:50 +02:00
06884ae043 shadowsight timer added 2021-06-15 09:05:32 +02:00
7b0bf921c4 Range Check added 2021-06-15 09:05:20 +02:00
a83c1ad0c2 castbar enable/disable 2021-06-15 09:05:07 +02:00
8ba1f84047 Merge tag 'v1.10-Beta' into develop
v1.10-Beta
2021-05-24 13:12:19 +02:00
43 changed files with 3374 additions and 1346 deletions

31
Bindings.xml Normal file
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@ -0,0 +1,31 @@
<Bindings>
<Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" Category="Gladdy"/>
<Binding name="GLADDYBUTTON2_LEFT" Category="Gladdy"/>
<Binding name="GLADDYBUTTON3_LEFT" Category="Gladdy"/>
<Binding name="GLADDYBUTTON4_LEFT" Category="Gladdy"/>
<Binding name="GLADDYBUTTON5_LEFT" Category="Gladdy"/>
<Binding name="GLADDYBUTTON1_RIGHT" Category="Gladdy"/>
<Binding name="GLADDYBUTTON2_RIGHT" Category="Gladdy"/>
<Binding name="GLADDYBUTTON3_RIGHT" Category="Gladdy"/>
<Binding name="GLADDYBUTTON4_RIGHT" Category="Gladdy"/>
<Binding name="GLADDYBUTTON5_RIGHT" Category="Gladdy"/>
<Binding name="GLADDYBUTTON1_MIDDLE" Category="Gladdy"/>
<Binding name="GLADDYBUTTON2_MIDDLE" Category="Gladdy"/>
<Binding name="GLADDYBUTTON3_MIDDLE" Category="Gladdy"/>
<Binding name="GLADDYBUTTON4_MIDDLE" Category="Gladdy"/>
<Binding name="GLADDYBUTTON5_MIDDLE" Category="Gladdy"/>
<Binding name="GLADDYBUTTON1_BUTTON4" Category="Gladdy"/>
<Binding name="GLADDYBUTTON2_BUTTON4" Category="Gladdy"/>
<Binding name="GLADDYBUTTON3_BUTTON4" Category="Gladdy"/>
<Binding name="GLADDYBUTTON4_BUTTON4" Category="Gladdy"/>
<Binding name="GLADDYBUTTON5_BUTTON4" Category="Gladdy"/>
<Binding name="GLADDYBUTTON1_BUTTON5" Category="Gladdy"/>
<Binding name="GLADDYBUTTON2_BUTTON5" Category="Gladdy"/>
<Binding name="GLADDYBUTTON3_BUTTON5" Category="Gladdy"/>
<Binding name="GLADDYBUTTON4_BUTTON5" Category="Gladdy"/>
<Binding name="GLADDYBUTTON5_BUTTON5" Category="Gladdy"/>
</Bindings>

View File

@ -1,13 +1,18 @@
local tbl_sort, select = table.sort, select
local GetSpellInfo = GetSpellInfo
local GetLocale = GetLocale
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
function Gladdy:GetSpecBuffs()
return {
Gladdy.CLASSES = {"MAGE", "PRIEST", "DRUID", "SHAMAN", "PALADIN", "WARLOCK", "WARRIOR", "HUNTER", "ROGUE"}
tbl_sort(Gladdy.CLASSES)
Gladdy.RACES = {"Scourge", "BloodElf", "Tauren", "Orc", "Troll", "NightElf", "Draenei", "Human", "Gnome", "Dwarf"}
tbl_sort(Gladdy.RACES)
local specBuffs = {
-- DRUID
[GetSpellInfo(45283)] = L["Restoration"], -- Natural Perfection
[GetSpellInfo(16880)] = L["Restoration"], -- Nature's Grace; Dreamstate spec in TBC equals Restoration
@ -69,11 +74,12 @@ function Gladdy:GetSpecBuffs()
[GetSpellInfo(29838)] = L["Arms"], -- Second Wind
[GetSpellInfo(12292)] = L["Arms"], -- Death Wish
}
}
function Gladdy:GetSpecBuffs()
return specBuffs
end
function Gladdy:GetSpecSpells()
return {
local specSpells = {
-- DRUID
[GetSpellInfo(33831)] = L["Balance"], -- Force of Nature
[GetSpellInfo(33983)] = L["Feral"], -- Mangle (Cat)
@ -145,11 +151,12 @@ function Gladdy:GetSpecSpells()
[GetSpellInfo(30335)] = L["Fury"], -- Bloodthirst
[GetSpellInfo(12809)] = L["Protection"], -- Concussion Blow
[GetSpellInfo(30022)] = L["Protection"], -- Devastation
}
}
function Gladdy:GetSpecSpells()
return specSpells
end
function Gladdy:GetImportantAuras()
return {
local importantAuras = {
-- Cyclone
[GetSpellInfo(33786)] = {
track = AURA_TYPE_DEBUFF,
@ -175,6 +182,13 @@ function Gladdy:GetImportantAuras()
root = true,
spellID = 26989,
},
[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 30,
spellID = 27010,
altName = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
},
-- Feral Charge
[GetSpellInfo(16979)] = {
track = AURA_TYPE_DEBUFF,
@ -408,6 +422,14 @@ function Gladdy:GetImportantAuras()
magic = true,
spellID = 605,
},
--Blackout Stun 15269
[GetSpellInfo(15269)] = {
track = AURA_TYPE_DEBUFF,
duration = 3,
priority = 40,
spellSchool = "magic",
spellID = 15269,
},
-- Silence
[GetSpellInfo(15487)] = {
track = AURA_TYPE_DEBUFF,
@ -486,6 +508,13 @@ function Gladdy:GetImportantAuras()
priority = 20,
spellID = 31224,
},
-- Evasion
[GetSpellInfo(26669)] = {
track = AURA_TYPE_BUFF,
duration = 15,
priority = 10,
spellID = 26669,
},
-- Fear
@ -505,6 +534,13 @@ function Gladdy:GetImportantAuras()
priority = 40,
spellID = 27223,
},
--Banish
[GetSpellInfo(710)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
priority = 40,
spellID = 710,
},
-- Shadowfury
[GetSpellInfo(30283)] = {
track = AURA_TYPE_DEBUFF,
@ -545,6 +581,7 @@ function Gladdy:GetImportantAuras()
-- Unstable Affliction Silence
["Unstable Affliction Silence"] = { -- GetSpellInfo returns "Unstable Affliction"
track = AURA_TYPE_DEBUFF,
altName = select(1, GetSpellInfo(31117)) .. " Silence",
duration = 5,
priority = 15,
magic = true,
@ -574,6 +611,15 @@ function Gladdy:GetImportantAuras()
duration = 3,
priority = 40,
spellID = 25274,
texture = select(3, GetSpellInfo(25272))
},
-- Charge Stun
[GetSpellInfo(7922)] = {
track = AURA_TYPE_DEBUFF,
duration = 1,
priority = 40,
spellID = 7922,
texture = select(3, GetSpellInfo(100))
},
-- Spell Reflection
[GetSpellInfo(23920)] = {
@ -614,7 +660,33 @@ function Gladdy:GetImportantAuras()
spellSchool = "physical",
spellID = 3411,
},
--Improved Hamstring
[GetSpellInfo(23694)] = {
track = AURA_TYPE_DEBUFF,
duration = 5,
priority = 40,
spellSchool = "physical",
spellID = 23694,
},
-- Mace Stun Effect
[GetSpellInfo(5530)] = {
track = AURA_TYPE_DEBUFF,
duration = 3,
priority = 40,
spellSchool = "physical",
texture = select(3, GetSpellInfo(12284)),
spellID = 5530,
},
-- Storm Herald Stun effect
[GetSpellInfo(34510)] = {
track = AURA_TYPE_DEBUFF,
duration = 4,
priority = 40,
spellSchool = "physical",
spellID = 34510,
},
-- War Stomp
[GetSpellInfo(20549)] = {
@ -631,16 +703,63 @@ function Gladdy:GetImportantAuras()
magic = true,
spellID = 28730,
},
}
-- Shadowsight Buff
[GetSpellInfo(34709)] = {
track = AURA_TYPE_BUFF,
duration = 15,
priority = 15,
magic = true,
spellID = 34709,
},
}
function Gladdy:GetImportantAuras()
return importantAuras
end
Gladdy.CLASSES = {"MAGE", "PRIEST", "DRUID", "SHAMAN", "PALADIN", "WARLOCK", "WARRIOR", "HUNTER", "ROGUE"}
tbl_sort(Gladdy.CLASSES)
Gladdy.RACES = {"Scourge", "BloodElf", "Tauren", "Orc", "Troll", "NightElf", "Draenei", "Human", "Gnome", "Dwarf"}
tbl_sort(Gladdy.RACES)
local interrupts = {
[GetSpellInfo(19675)] = {duration = 4, spellID = 19675, track = AURA_TYPE_DEBUFF, texture = select(3, GetSpellInfo(19675)), priority = 15}, -- Feral Charge Effect (Druid)
[GetSpellInfo(2139)] = {duration = 8, spellID = 2139, track = AURA_TYPE_DEBUFF, texture = select(3, GetSpellInfo(2139)), priority = 15}, -- Counterspell (Mage)
[GetSpellInfo(1766)] = {duration = 5, spellID = 1766, track = AURA_TYPE_DEBUFF, texture = select(3, GetSpellInfo(1766)), priority = 15}, -- Kick (Rogue)
[GetSpellInfo(6552)] = {duration = 4, spellID = 6552, track = AURA_TYPE_DEBUFF, texture = select(3, GetSpellInfo(6552)), priority = 15}, -- Pummel (Warrior)
[GetSpellInfo(72)] = {duration = 6, spellID = 72, track = AURA_TYPE_DEBUFF, texture = select(3, GetSpellInfo(72)), priority = 15}, -- Shield Bash (Warrior)
[GetSpellInfo(8042)] = {duration = 2, spellID = 8042, track = AURA_TYPE_DEBUFF, texture = select(3, GetSpellInfo(8042)), priority = 15}, -- Earth Shock (Shaman)
[GetSpellInfo(19244)] = {duration = 5, spellID = 19244, track = AURA_TYPE_DEBUFF, texture = select(3, GetSpellInfo(19244)), priority = 15}, -- Spell Lock (Warlock
[GetSpellInfo(32747)] = {duration = 3, spellID = 32747, track = AURA_TYPE_DEBUFF, texture = select(3, GetSpellInfo(32747)), priority = 15}, -- Deadly Throw Interrupt
}
function Gladdy:GetInterrupts()
return interrupts
end
function Gladdy:GetCooldownList()
return {
local auraTypeColor = {}
auraTypeColor["none"] = { r = 0.80, g = 0, b = 0 , a = 1}
auraTypeColor["magic"] = { r = 0.20, g = 0.60, b = 1.00, a = 1}
auraTypeColor["curse"] = { r = 0.60, g = 0.00, b = 1.00, a = 1 }
auraTypeColor["disease"] = { r = 0.60, g = 0.40, b = 0, a = 1 }
auraTypeColor["poison"] = { r = 0.00, g = 0.60, b = 0, a = 1 }
auraTypeColor["immune"] = { r = 1.00, g = 0.02, b = 0.99, a = 1 }
auraTypeColor["form"] = auraTypeColor["none"]
auraTypeColor["aura"] = auraTypeColor["none"]
auraTypeColor[""] = auraTypeColor["none"]
function Gladdy:GetAuraTypeColor()
return auraTypeColor
end
local spellSchoolColors = {}
spellSchoolColors[1] = {r = 1, g = 1, b = 0, a = 1, type = "Physical"} --- "physical" 255, 255, 0
spellSchoolColors[2] = {r = 1, g = 0.901, b = 0.501, a = 1, type = "Holy"} ---"holy" -- 255, 230, 128
spellSchoolColors[4] = {r = 1, g = 0.501, b = 0, a = 1, type = "Fire"} ---"fire" -- 255, 128, 0
spellSchoolColors[8] = {r = 0.302, g = 1, b = 0.302, a = 1, type = "Nature"} ---"nature" -- 77, 255, 77
spellSchoolColors[16] = {r = 0.501, g = 1, b = 1, a = 1, type = "Frost"} ---"frost" -- 128, 255, 255
spellSchoolColors[32] = {r = 0.501, g = 0.501, b = 1, a = 1, type = "Shadow"} ---"shadow" --128, 128, 255
spellSchoolColors[64] = {r = 1, g = 0.501, b = 1, a = 1, type = "Arcane"} ---"arcane" -- 255, 128, 255
spellSchoolColors["unknown"] = {r = 0, g = 0, b = 0, a = 1, type = "Unknown"} ---"unknown spell school"
function Gladdy:GetSpellSchoolColors()
return spellSchoolColors
end
local cooldownList = {
-- Spell Name Cooldown[, Spec]
-- Mage
["MAGE"] = {
@ -686,6 +805,7 @@ function Gladdy:GetCooldownList()
[29166] = 360, -- Innervate
[8983] = 60, -- Bash
[16689] = 60, -- Natures Grasp
[18562] = { cd = 15, spec = L["Restoration"], }, -- Swiftmend
[17116] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
[33831] = { cd = 180, spec = L["Balance"], }, -- Force of Nature
},
@ -753,6 +873,7 @@ function Gladdy:GetCooldownList()
[3411] = 30, -- Intervene
[676] = 60, -- Disarm
[5246] = 180, -- Intimidating Shout
[18499] = 30, -- Berserker Rage
--[2565] = 60, -- Shield Block
[12292] = { cd = 180, spec = L["Arms"], }, -- Death Wish
[12975] = { cd = 180, spec = L["Protection"], }, -- Last Stand
@ -841,11 +962,12 @@ function Gladdy:GetCooldownList()
["Dwarf"] = {
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
},
}
}
function Gladdy:GetCooldownList()
return cooldownList
end
function Gladdy:Racials()
return {
local racials = {
["Scourge"] = {
[7744] = true, -- Will of the Forsaken
duration = 120,
@ -910,5 +1032,78 @@ function Gladdy:Racials()
spellName = select(1, GetSpellInfo(20594)),
texture = select(3, GetSpellInfo(20594))
},
}
}
function Gladdy:Racials()
return racials
end
local arenaTimer = {
["default"] = {
[61] = "One minute until the Arena battle begins!",
[31] = "Thirty seconds until the Arena battle begins!",
[16] = "Fifteen seconds until the Arena battle begins!",
[0] = "The Arena battle has begun!",
},
["esES"] = {
[61] = "¡Un minuto hasta que dé comienzo la batalla en arena!",
[31] = "¡Treinta segundos hasta que comience la batalla en arena!",
[16] = "¡Quince segundos hasta que comience la batalla en arena!",
[0] = "¡La batalla en arena ha comenzado!",
},
["ptBR"] = {
[61] = "Um minuto até a batalha na Arena começar!",
[31] = "Trinta segundos até a batalha na Arena começar!",
[16] = "Quinze segundos até a batalha na Arena começar!",
[0] = "A batalha na Arena começou!",
},
["deDE"] = {
[61] = "Noch eine Minute bis der Arenakampf beginnt!",
[31] = "Noch dreißig Sekunden bis der Arenakampf beginnt!",
[16] = "Noch fünfzehn Sekunden bis der Arenakampf beginnt!",
[0] = "Der Arenakampf hat begonnen!",
},
["frFR"] = {
[60] = "Le combat d'arène commence dans une minute\194\160!",
[30] = "Le combat d'arène commence dans trente secondes\194\160!",
[15] = "Le combat d'arène commence dans quinze secondes\194\160!",
[0] = "Le combat d'arène commence\194\160!",
},
["ruRU"] = {
[61] = "Одна минута до начала боя на арене!",
[31] = "Тридцать секунд до начала боя на арене!",
[16] = "До начала боя на арене осталось 15 секунд.",
[0] = "Бой начался!",
},
["itIT"] = { -- TODO
-- Beta has no itIT version available?
},
["koKR"] = {
[61] = "투기장 전투 시작 1분 전입니다!",
[31] = "투기장 전투 시작 30초 전입니다!",
[16] = "투기장 전투 시작 15초 전입니다!",
[0] = "투기장 전투가 시작되었습니다!",
},
["zhCN"] = {
[61] = "竞技场战斗将在一分钟后开始!",
[31] = "竞技场战斗将在三十秒后开始!",
[16] = "竞技场战斗将在十五秒后开始!",
[0] = "竞技场的战斗开始了!",
},
["zhTW"] = {
[61] = "1分鐘後競技場戰鬥開始!",
[31] = "30秒後競技場戰鬥開始!",
[16] = "15秒後競技場戰鬥開始!",
[0] = "競技場戰鬥開始了!",
},
}
arenaTimer["esMX"] = arenaTimer["esES"]
arenaTimer["ptPT"] = arenaTimer["ptBR"]
function Gladdy:GetArenaTimer()
if arenaTimer[GetLocale()] then
return arenaTimer[GetLocale()]
else
return arenaTimer["default"]
end
end

View File

@ -1,7 +1,6 @@
local select, string_gsub, tostring = select, string.gsub, tostring
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
local AURA_TYPE_BUFF = AURA_TYPE_BUFF
@ -34,7 +33,6 @@ function EventListener:JOINED_ARENA()
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
self:SetScript("OnEvent", EventListener.OnEvent)
Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
end
function EventListener:Reset()
@ -76,21 +74,10 @@ end
function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
-- timestamp,eventType,hideCaster,sourceGUID,sourceName,sourceFlags,sourceRaidFlags,destGUID,destName,destFlags,destRaidFlags,spellId,spellName,spellSchool
local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool = CombatLogGetCurrentEventInfo()
local srcUnit = Gladdy.guids[sourceGUID]
local destUnit = Gladdy.guids[destGUID]
if Gladdy.specSpells[spellName] and srcUnit then
--Gladdy:Print(eventType, spellName, Gladdy.specSpells[spellName], srcUnit)
end
if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
if destUnit then
--Gladdy:Print(eventType, "destUnit", destUnit)
elseif srcUnit then
--Gladdy:Print(eventType, "srcUnit", srcUnit)
end
end
if destUnit then
-- diminish tracker
if (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
@ -104,8 +91,13 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
if not Gladdy.buttons[destUnit].class then
Gladdy:SpotEnemy(destUnit, true)
end
--interrupt detection
if eventType == "SPELL_INTERRUPT" then
Gladdy:SendMessage("SPELL_INTERRUPT", destUnit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
end
end
if srcUnit then
if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
local unitRace = Gladdy.buttons[srcUnit].race
-- cooldown tracker
if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
@ -125,6 +117,7 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
Gladdy:SendMessage("RACIAL_USED", srcUnit)
end
end
if not Gladdy.buttons[srcUnit].class then
Gladdy:SpotEnemy(srcUnit, true)
@ -143,12 +136,11 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
if button or pet then
if updateReason == "seen" then
-- ENEMY_SPOTTED
if button and not button.class then
if button then
Gladdy:SendMessage("ENEMY_STEALTH", unit, false)
if not button.class then
Gladdy:SpotEnemy(unit, true)
end
if button and button.stealthed then
local class = Gladdy.buttons[unit].class
button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[class].r, RAID_CLASS_COLORS[class].g, RAID_CLASS_COLORS[class].b, 1)
end
if pet then
Gladdy:SendMessage("PET_SPOTTED", unit)
@ -156,9 +148,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
elseif updateReason == "unseen" then
-- STEALTH
if button then
Gladdy:SendMessage("ENEMY_STEALTH", unit)
button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
button.stealthed = true
Gladdy:SendMessage("ENEMY_STEALTH", unit, true)
end
if pet then
Gladdy:SendMessage("PET_STEALTH", unit)
@ -213,7 +203,7 @@ function EventListener:UNIT_AURA(unit)
end
if not button.spec and Gladdy.specBuffs[spellName] then
local unitPet = string_gsub(unit, "%d$", "pet%1")
if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
end
end
@ -252,7 +242,3 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
end
end
end
function EventListener:GetOptions()
return nil
end

View File

@ -26,10 +26,18 @@ Gladdy.BUTTON_DEFAULTS = {
damaged = 0,
click = false,
stealthed = false,
classColors = {},
lastState = 0,
}
function Gladdy:CreateFrame()
self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
self.frame.background = CreateFrame("Frame", nil, self.frame, BackdropTemplateMixin and "BackdropTemplate")
self.frame.background:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = false, tileSize = 16})
self.frame.background:SetFrameStrata("BACKGROUND")
self.frame.background:SetBackdropColor(self.db.backgroundColor.r, self.db.backgroundColor.g, self.db.backgroundColor.b, self.db.backgroundColor.a)
self.frame.background:SetAllPoints(self.frame)
--self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY")
--self.frame.texture:SetAllPoints(self.frame)
--self.frame.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
@ -102,17 +110,22 @@ function Gladdy:CreateFrame()
self.anchor:Hide()
end
self.frame:Hide()
self.frame:SetAlpha(0)
end
function Gladdy:UpdateFrame()
if (InCombatLockdown()) then
return
end
if (not self.frame) then
self:CreateFrame()
end
local teamSize = self.curBracket or 0
local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
local powerBarHeight = self.db.powerBarEnabled and (self.db.powerBarHeight + 1) or 0
local leftSize = 0
local rightSize = 0
--Trinket + Racial
@ -140,9 +153,9 @@ function Gladdy:UpdateFrame()
rightSize = rightSize + self.db.highlightBorderSize
end
local margin = self.db.powerBarHeight + 1
local margin = powerBarHeight
local width = self.db.barWidth + leftSize + rightSize
local height = (self.db.healthBarHeight + self.db.powerBarHeight + 1) * teamSize
local height = (self.db.healthBarHeight + powerBarHeight) * teamSize
+ (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
+ self.db.bottomMargin * (teamSize - 1)
@ -173,12 +186,14 @@ function Gladdy:UpdateFrame()
-- GrowDirection
if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
width = self.db.barWidth * teamSize + (leftSize + rightSize) * teamSize + self.db.bottomMargin * (teamSize - 1)
height = self.db.healthBarHeight + self.db.powerBarHeight + 1
height = self.db.healthBarHeight + powerBarHeight
end
self.frame:SetScale(self.db.frameScale)
self.frame:SetWidth(width)
self.frame:SetHeight(height)
self.frame:ClearAllPoints()
self.frame.background:SetBackdropColor(self.db.backgroundColor.r, self.db.backgroundColor.g, self.db.backgroundColor.b, self.db.backgroundColor.a)
--self.frame:SetBackdropColor(self.db.frameColor.r, self.db.frameColor.g, self.db.frameColor.b, self.db.frameColor.a)
self.frame:ClearAllPoints()
if (self.db.x == 0 and self.db.y == 0) then
@ -214,17 +229,17 @@ function Gladdy:UpdateFrame()
button:SetWidth(self.db.barWidth)
button:SetHeight(self.db.healthBarHeight)
button.secure:SetWidth(self.db.barWidth)
button.secure:SetHeight(self.db.healthBarHeight + self.db.powerBarHeight + 1)
button.secure:SetHeight(self.db.healthBarHeight + powerBarHeight)
button:ClearAllPoints()
button.secure:ClearAllPoints()
if (self.db.growDirection == "TOP") then
if (i == 1) then
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, self.db.powerBarHeight + 1)
button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, powerBarHeight)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end
elseif (self.db.growDirection == "BOTTOM") then
if (i == 1) then
@ -254,7 +269,7 @@ function Gladdy:UpdateFrame()
for _, v in self:IterModules() do
self:Call(v, "UpdateFrame", button.unit)
self:Call(v, "UpdateFrame", "arena" .. i)
end
end
for _, v in self:IterModules() do
@ -264,14 +279,13 @@ end
function Gladdy:HideFrame()
if (self.frame) then
self.frame:Hide()
self.frame:SetAlpha(0)
self.frame.testing = nil
end
end
function Gladdy:ToggleFrame(i)
self:Reset()
if (self.frame and self.frame:IsShown() and i == self.curBracket) then
self:HideFrame()
else
@ -287,9 +301,11 @@ function Gladdy:ToggleFrame(i)
self:CreateButton(o)
end
end
self:Reset()
self.curBracket = i
self:UpdateFrame()
self:Test()
self.frame:Show()
self.frame:SetAlpha(1)
end
end
@ -305,28 +321,38 @@ function Gladdy:CreateButton(i)
--button.texture:SetAllPoints(button)
--button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
secure:RegisterForClicks("AnyUp")
secure:RegisterForClicks("AnyUp")
secure:SetAttribute("*type1", "target")
secure:SetAttribute("*type2", "focus")
secure:RegisterForClicks("AnyDown")
secure:SetAttribute("target", "arena" .. i)
secure:SetAttribute("focus", "arena" .. i)
secure:SetAttribute("unit", "arena" .. i)
--[[
secure:SetAttribute("target", i == 1 and "player" or "focus")
secure:SetAttribute("focus", i == 1 and "player" or "focus")
secure:SetAttribute("unit", i == 1 and "player" or "focus")
--]]
--secure.texture = secure:CreateTexture(nil, "OVERLAY")
--secure.texture:SetAllPoints(secure)
--secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
button.id = i
--button.unit = i == 1 and "player" or "focus"
button.unit = "arena" .. i
button.secure = secure
self:ResetButton(button.unit)
self:ResetButton("arena" .. i)
self.buttons[button.unit] = button
self.buttons["arena" .. i] = button
for _, v in self:IterModules() do
self:Call(v, "CreateFrame", button.unit)
self:Call(v, "CreateFrame", "arena" .. i)
end
self:ResetButton("arena" .. i)
end
function Gladdy:GetAnchor(unit, position)

View File

@ -25,7 +25,7 @@ local MAJOR, MINOR = "Gladdy", 4
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
local L
Gladdy.version_major_num = 1
Gladdy.version_minor_num = 0.12
Gladdy.version_minor_num = 0.18
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
Gladdy.version_releaseType = RELEASE_TYPES.beta
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
@ -200,11 +200,12 @@ function Gladdy:OnInitialize()
self.LSM:Register("border", "Gladdy Tooltip round", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_round_selfmade")
self.LSM:Register("border", "Gladdy Tooltip squared", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_square_selfmade")
self.LSM:Register("font", "DorisPP", "Interface\\AddOns\\Gladdy\\Images\\DorisPP.TTF")
self.LSM:Register("border", "Square Full White", "Interface\\AddOns\\Gladdy\\Images\\Square_FullWhite.tga")
L = self.L
self.testData = {
["arena1"] = { name = "Swift", raceLoc = L["Tauren"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "Tauren" },
["arena1"] = { name = "Swift", raceLoc = L["NightElf"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "NightElf" },
["arena2"] = { name = "Vilden", raceLoc = L["Undead"], classLoc = L["Mage"], class = "MAGE", health = 10969, healthMax = 11023, power = 7833, powerMax = 10460, powerType = 0, testSpec = L["Frost"], race = "Scourge" },
["arena3"] = { name = "Krymu", raceLoc = L["Human"], classLoc = L["Rogue"], class = "ROGUE", health = 1592, healthMax = 11740, power = 45, powerMax = 110, powerType = 3, testSpec = L["Subtlety"], race = "Human" },
["arena4"] = { name = "Talmon", raceLoc = L["Human"], classLoc = L["Warlock"], class = "WARLOCK", health = 10221, healthMax = 14960, power = 9855, powerMax = 9855, powerType = 0, testSpec = L["Demonology"], race = "Human" },
@ -227,6 +228,15 @@ function Gladdy:OnInitialize()
self:Call(v, "Initialize") -- B.E > A.E :D
end
self:DeleteUnknownOptions(self.db, self.defaults.profile)
if Gladdy.db.hideBlizzard == "always" then
if IsAddOnLoaded("Blizzard_ArenaUI") then
ArenaEnemyFrame1:SetAlpha(0)
ArenaEnemyFrame2:SetAlpha(0)
ArenaEnemyFrame3:SetAlpha(0)
ArenaEnemyFrame4:SetAlpha(0)
ArenaEnemyFrame5:SetAlpha(0)
end
end
end
function Gladdy:OnProfileChanged()
@ -241,11 +251,15 @@ function Gladdy:OnEnable()
self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
if (IsAddOnLoaded("Clique")) then
self:CreateFrame()
for i = 1, 5 do
self:CreateButton(i)
end
self.curBracket = 5
self:UpdateFrame()
self:Reset()
if (IsAddOnLoaded("Clique")) then
ClickCastFrames = ClickCastFrames or {}
ClickCastFrames[self.buttons.arena1.secure] = true
ClickCastFrames[self.buttons.arena2.secure] = true
@ -266,6 +280,7 @@ function Gladdy:OnEnable()
self:HideFrame()
self:ToggleFrame(3)
self.showConfig = true
end
end
@ -285,7 +300,7 @@ end
---------------------------
function Gladdy:Test()
Gladdy.frame.testing = true
self.frame.testing = true
for i = 1, self.curBracket do
local unit = "arena" .. i
if (not self.buttons[unit]) then
@ -312,6 +327,10 @@ end
---------------------------
function Gladdy:PLAYER_ENTERING_WORLD()
if self.showConfig then
LibStub("AceConfigDialog-3.0"):Open("Gladdy", nil, LibStub("AceConfigDialog-3.0"):SelectGroup("Gladdy", "XiconProfiles"))
self.showConfig = nil
end
local instance = select(2, IsInInstance())
if (instance ~= "arena" and self.frame and self.frame:IsVisible() and not self.frame.testing) then
self:Reset()
@ -355,6 +374,15 @@ function Gladdy:Reset()
for unit in pairs(self.buttons) do
self:ResetUnit(unit)
end
if Gladdy.db.hideBlizzard == "never" or Gladdy.db.hideBlizzard == "arena" then
if IsAddOnLoaded("Blizzard_ArenaUI") then
ArenaEnemyFrame1:SetAlpha(1)
ArenaEnemyFrame2:SetAlpha(1)
ArenaEnemyFrame3:SetAlpha(1)
ArenaEnemyFrame4:SetAlpha(1)
ArenaEnemyFrame5:SetAlpha(1)
end
end
end
function Gladdy:ResetUnit(unit)
@ -381,7 +409,7 @@ function Gladdy:ResetButton(unit)
button[k1] = nil
elseif (type(v1) == "number") then
button[k1] = 0
elseif (type(v1) == "array") then
elseif (type(v1) == "table") then
button[k1] = {}
elseif (type(v1) == "boolean") then
button[k1] = false
@ -400,16 +428,18 @@ function Gladdy:JoinedArena()
self.curBracket = 2
end
for i = 1, self.curBracket do
if (not self.buttons["arena" .. i]) then
self:CreateButton(i)
end
end
self:SendMessage("JOINED_ARENA")
self:UpdateFrame()
self.frame:Show()
Gladdy:SendMessage("JOINED_ARENA")
self.frame:SetAlpha(1)
for i=1, self.curBracket do
self.buttons["arena" .. i]:SetAlpha(1)
end
if Gladdy.db.hideBlizzard == "arena" or Gladdy.db.hideBlizzard == "always" then
if IsAddOnLoaded("Blizzard_ArenaUI") then
ArenaEnemyFrame1:SetAlpha(0)
ArenaEnemyFrame2:SetAlpha(0)
ArenaEnemyFrame3:SetAlpha(0)
ArenaEnemyFrame4:SetAlpha(0)
ArenaEnemyFrame5:SetAlpha(0)
end
end
end

View File

@ -1,6 +1,6 @@
## Interface: 20501
## Title: Gladdy - TBC
## Version: 1.12-Beta
## Version: 1.18-Beta
## Notes: The most powerful arena AddOn for WoW 2.5.1
## Author: XiconQoo, DnB_Junkee, Knall
## X-Email: contact me on discord Knall#1751
@ -22,6 +22,7 @@ Modules\Powerbar.lua
Modules\Auras.lua
Modules\Castbar.lua
Modules\Classicon.lua
Modules\Clicks.lua
Modules\Diminishings.lua
Modules\Highlight.lua
Modules\TotemPlates.lua
@ -35,4 +36,6 @@ Modules\XiconProfiles.lua
Modules\Pets.lua
Modules\ExportImport.lua
Modules\CombatIndicator.lua
Modules\RangeCheck.lua
Modules\ShadowsightTimer.lua
EventListener.lua

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Images/Square_FullWhite.tga Normal file

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@ -427,7 +427,7 @@ elseif GetLocale() == "deDE" then
L["Show name text"] = "Namen zeigen"
L["Show the units name"] = "Zeige den Namen des Gegners"
L["Show ArenaX"] = "ArenaX zeigen"
L["Show Arena1-5 as name instead"] = "Zeigt Arena1-5 anstatt des Namens"
L["Show 1-5 as name instead"] = "Zeigt 1-5 anstatt des Namens"
L["Show the actual health"] = "Zeige die momentane Gesundheit"
L["Show the actual health on the health bar"] = "Zeigt die momentane Gesundheit"
L["Show max health"] = "Zeige maximale Gesundheit"

View File

@ -0,0 +1,232 @@
--- = Background =
-- Blizzard's IsSpellInRange API has always been very limited - you either must have the name of the spell, or its spell book ID. Checking directly by spellID is simply not possible.
-- Now, in Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work - instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
-- = Usage =
-- **LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
-- * Allows ranged checking based on both spell name and spellID.
-- * Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
--
-- @class file
-- @name LibSpellRange-1.0.lua
local major = "SpellRange-1.0"
local minor = 15
assert(LibStub, format("%s requires LibStub.", major))
local Lib = LibStub:NewLibrary(major, minor)
if not Lib then return end
local tonumber = _G.tonumber
local strlower = _G.strlower
local wipe = _G.wipe
local type = _G.type
local GetSpellTabInfo = _G.GetSpellTabInfo
local GetNumSpellTabs = _G.GetNumSpellTabs
local GetSpellBookItemInfo = _G.GetSpellBookItemInfo
local GetSpellBookItemName = _G.GetSpellBookItemName
local GetSpellLink = _G.GetSpellLink
local GetSpellInfo = _G.GetSpellInfo
local IsSpellInRange = _G.IsSpellInRange
local SpellHasRange = _G.SpellHasRange
-- isNumber is basically a tonumber cache for maximum efficiency
Lib.isNumber = Lib.isNumber or setmetatable({}, {
__mode = "kv",
__index = function(t, i)
local o = tonumber(i) or false
t[i] = o
return o
end})
local isNumber = Lib.isNumber
-- strlower cache for maximum efficiency
Lib.strlowerCache = Lib.strlowerCache or setmetatable(
{}, {
__index = function(t, i)
if not i then return end
local o
if type(i) == "number" then
o = i
else
o = strlower(i)
end
t[i] = o
return o
end,
}) local strlowerCache = Lib.strlowerCache
-- Matches lowercase player spell names to their spellBookID
Lib.spellsByName_spell = Lib.spellsByName_spell or {}
local spellsByName_spell = Lib.spellsByName_spell
-- Matches player spellIDs to their spellBookID
Lib.spellsByID_spell = Lib.spellsByID_spell or {}
local spellsByID_spell = Lib.spellsByID_spell
-- Matches lowercase pet spell names to their spellBookID
Lib.spellsByName_pet = Lib.spellsByName_pet or {}
local spellsByName_pet = Lib.spellsByName_pet
-- Matches pet spellIDs to their spellBookID
Lib.spellsByID_pet = Lib.spellsByID_pet or {}
local spellsByID_pet = Lib.spellsByID_pet
-- Updates spellsByName and spellsByID
local function UpdateBook(bookType)
local max = 0
for i = 1, GetNumSpellTabs() do
local _, _, offs, numspells, _, specId = GetSpellTabInfo(i)
if specId == 0 then
max = offs + numspells
end
end
local spellsByName = Lib["spellsByName_" .. bookType]
local spellsByID = Lib["spellsByID_" .. bookType]
wipe(spellsByName)
wipe(spellsByID)
for spellBookID = 1, max do
local type, baseSpellID = GetSpellBookItemInfo(spellBookID, bookType)
if type == "SPELL" or type == "PETACTION" then
local currentSpellName = GetSpellBookItemName(spellBookID, bookType)
local link = GetSpellLink(currentSpellName)
local currentSpellID = tonumber(link and link:gsub("|", "||"):match("spell:(%d+)"))
-- For each entry we add to a table,
-- only add it if there isn't anything there already.
-- This prevents weird passives from overwriting real, legit spells.
-- For example, in WoW 7.3.5 the ret paladin mastery
-- was coming back with a base spell named "Judgement",
-- which was overwriting the real "Judgement".
-- Passives usually come last in the spellbook,
-- so this should work just fine as a workaround.
-- This issue with "Judgement" is gone in BFA because the mastery changed.
if currentSpellName and not spellsByName[strlower(currentSpellName)] then
spellsByName[strlower(currentSpellName)] = spellBookID
end
if currentSpellID and not spellsByID[currentSpellID] then
spellsByID[currentSpellID] = spellBookID
end
if type == "SPELL" then
-- PETACTION (pet abilities) don't return a spellID for baseSpellID,
-- so base spells only work for proper player spells.
local baseSpellName = GetSpellInfo(baseSpellID)
if baseSpellName and not spellsByName[strlower(baseSpellName)] then
spellsByName[strlower(baseSpellName)] = spellBookID
end
if baseSpellID and not spellsByID[baseSpellID] then
spellsByID[baseSpellID] = spellBookID
end
end
end
end
end
-- Handles updating spellsByName and spellsByID
if not Lib.updaterFrame then
Lib.updaterFrame = CreateFrame("Frame")
end
Lib.updaterFrame:UnregisterAllEvents()
Lib.updaterFrame:RegisterEvent("SPELLS_CHANGED")
local function UpdateSpells()
UpdateBook("spell")
UpdateBook("pet")
end
Lib.updaterFrame:SetScript("OnEvent", UpdateSpells)
UpdateSpells()
--- Improved spell range checking function.
-- @name SpellRange.IsSpellInRange
-- @paramsig spell, unit
-- @param spell Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
-- @param unit UnitID of the spell that you wish to check the range on.
-- @return Exact same returns as http://wowprogramming.com/docs/api/IsSpellInRange
-- @usage
-- -- Check spell range by spell name on unit "target"
-- local SpellRange = LibStub("SpellRange-1.0")
-- local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
--
-- -- Check spell range by spellID on unit "mouseover"
-- local SpellRange = LibStub("SpellRange-1.0")
-- local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
function Lib.IsSpellInRange(spellInput, unit)
if isNumber[spellInput] then
local spell = spellsByID_spell[spellInput]
if spell then
return IsSpellInRange(spell, "spell", unit)
else
local spell = spellsByID_pet[spellInput]
if spell then
return IsSpellInRange(spell, "pet", unit)
end
end
else
local spellInput = strlowerCache[spellInput]
local spell = spellsByName_spell[spellInput]
if spell then
return IsSpellInRange(spell, "spell", unit)
else
local spell = spellsByName_pet[spellInput]
if spell then
return IsSpellInRange(spell, "pet", unit)
end
end
return IsSpellInRange(spellInput, unit)
end
end
--- Improved SpellHasRange.
-- @name SpellRange.SpellHasRange
-- @paramsig spell
-- @param spell Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
-- @return Exact same returns as http://wowprogramming.com/docs/api/SpellHasRange
-- @usage
-- -- Check if a spell has a range by spell name
-- local SpellRange = LibStub("SpellRange-1.0")
-- local hasRange = SpellRange.SpellHasRange("Stormstrike")
--
-- -- Check if a spell has a range by spellID
-- local SpellRange = LibStub("SpellRange-1.0")
-- local hasRange = SpellRange.SpellHasRange(17364)
function Lib.SpellHasRange(spellInput)
if isNumber[spellInput] then
local spell = spellsByID_spell[spellInput]
if spell then
return SpellHasRange(spell, "spell")
else
local spell = spellsByID_pet[spellInput]
if spell then
return SpellHasRange(spell, "pet")
end
end
else
local spellInput = strlowerCache[spellInput]
local spell = spellsByName_spell[spellInput]
if spell then
return SpellHasRange(spell, "spell")
else
local spell = spellsByName_pet[spellInput]
if spell then
return SpellHasRange(spell, "pet")
end
end
return SpellHasRange(spellInput)
end
end

View File

@ -0,0 +1,61 @@
# LibSpellRange-1.0
## Background
Blizzard's `IsSpellInRange` API has always been very limited - you either must have the name of the spell,
or its spell book ID. Checking directly by spellID is simply not possible.
Now, since Mists of Pandaria, Blizzard changed the way that many talents and specialization spells work -
instead of giving you a new spell when leaned, they replace existing spells. These replacement spells do
not work with Blizzard's IsSpellInRange function whatsoever; this limitation is what prompted the creation of this lib.
## Usage
**LibSpellRange-1.0** exposes an enhanced version of IsSpellInRange that:
* Allows ranged checking based on both spell name and spellID.
* Works correctly with replacement spells that will not work using Blizzard's IsSpellInRange method alone.
### `SpellRange.IsSpellInRange(spell, unit)` - Improved `IsSpellInRange`
#### Parameters
- `spell` - Name or spellID of a spell that you wish to check the range of. The spell must be a spell that you have in your spellbook or your pet's spellbook.
- `unit` - UnitID of the spell that you wish to check the range on.
#### Return value
Exact same returns as [the built-in `IsSpellInRange`](http://wowprogramming.com/docs/api/IsSpellInRange.html)
#### Usage
``` lua
-- Check spell range by spell name on unit "target"
local SpellRange = LibStub("SpellRange-1.0")
local inRange = SpellRange.IsSpellInRange("Stormstrike", "target")
-- Check spell range by spellID on unit "mouseover"
local SpellRange = LibStub("SpellRange-1.0")
local inRange = SpellRange.IsSpellInRange(17364, "mouseover")
```
### `SpellRange.SpellHasRange(spell)` - Improved `SpellHasRange`
#### Parameters
- `spell` - Name or spellID of a spell that you wish to check for a range. The spell must be a spell that you have in your spellbook or your pet's spellbook.
#### Return value
Exact same returns as [the built-in `SpellHasRange`](http://wowprogramming.com/docs/api/SpellHasRange.html)
#### Usage
``` lua
-- Check if a spell has a range by spell name
local SpellRange = LibStub("SpellRange-1.0")
local hasRange = SpellRange.SpellHasRange("Stormstrike")
-- Check if a spell has a range by spellID
local SpellRange = LibStub("SpellRange-1.0")
local hasRange = SpellRange.SpellHasRange(17364)
```

View File

@ -0,0 +1,3 @@
<Ui>
<Script file="LibSpellRange-1.0.lua"/>
</Ui>

View File

@ -47,6 +47,7 @@ function Announcements:Initialize()
self:RegisterMessage("UNIT_HEALTH")
self:RegisterMessage("TRINKET_USED")
self:RegisterMessage("TRINKET_READY")
self:RegisterMessage("SHADOWSIGHT")
end
function Announcements:Reset()
@ -148,6 +149,10 @@ function Announcements:CheckDrink(unit, aura)
end
end
function Announcements:SHADOWSIGHT(msg)
self:Send(msg, 2)
end
function Announcements:Send(msg, throttle, color)
if (throttle and throttle > 0) then
if (not self.throttled[msg]) then
@ -172,9 +177,9 @@ function Announcements:Send(msg, throttle, color)
RaidNotice_AddMessage(RaidBossEmoteFrame, msg, color)
elseif (dest == "fct" and IsAddOnLoaded("Blizzard_CombatText")) then
CombatText_AddMessage(msg, nil, color.r, color.g, color.b, "crit", 1)
--[[elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
MikSBT.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
elseif (dest == "sct" and IsAddOnLoaded("sct")) then
elseif (dest == "msbt" and IsAddOnLoaded("MikScrollingBattleText")) then
MikSBT.Animations.DisplayMessage(msg, MikSBT.DISPLAYTYPE_NOTIFICATION, true, color.r * 255, color.g * 255, color.b * 255)
--[[elseif (dest == "sct" and IsAddOnLoaded("sct")) then
SCT:DisplayText(msg, color, true, "event", 1)
elseif (dest == "parrot" and IsAddOnLoaded("parrot")) then
Parrot:ShowMessage(msg, "Notification", true, color.r, color.g, color.b)--]]
@ -206,6 +211,7 @@ function Announcements:GetOptions()
["party"] = L["Party"],
["rw"] = L["Raid Warning"],
["fct"] = L["Blizzard's Floating Combat Text"],
["msbt"] = L["MikScrollingBattleText"],
}
return {

View File

@ -15,11 +15,7 @@ function ACDFrame:OnEvent(event, ...)
end
function ACDFrame:Initialize()
if ACDFrame.locales[GetLocale()] then
self.locale = ACDFrame.locales[GetLocale()]
else
self.locale = ACDFrame.locales["default"]
end
self.locale = Gladdy:GetArenaTimer()
self.hidden = false
self.countdown = -1
self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
@ -178,69 +174,7 @@ function ACDFrame:GetOptions()
min = 64,
max = 512,
step = 16,
width = "full",
}),
}
end
ACDFrame.locales = {
["default"] = {
[61] = "One minute until the Arena battle begins!",
[31] = "Thirty seconds until the Arena battle begins!",
[16] = "Fifteen seconds until the Arena battle begins!",
[0] = "The Arena battle has begun!",
},
["esES"] = {
[61] = "¡Un minuto hasta que dé comienzo la batalla en arena!",
[31] = "¡Treinta segundos hasta que comience la batalla en arena!",
[16] = "¡Quince segundos hasta que comience la batalla en arena!",
[0] = "¡La batalla en arena ha comenzado!",
},
["ptBR"] = {
[61] = "Um minuto até a batalha na Arena começar!",
[31] = "Trinta segundos até a batalha na Arena começar!",
[16] = "Quinze segundos até a batalha na Arena começar!",
[0] = "A batalha na Arena começou!",
},
["deDE"] = {
[61] = "Noch eine Minute bis der Arenakampf beginnt!",
[31] = "Noch dreißig Sekunden bis der Arenakampf beginnt!",
[16] = "Noch fünfzehn Sekunden bis der Arenakampf beginnt!",
[0] = "Der Arenakampf hat begonnen!",
},
["frFR"] = {
[60] = "Le combat d'arène commence dans une minute\194\160!",
[30] = "Le combat d'arène commence dans trente secondes\194\160!",
[15] = "Le combat d'arène commence dans quinze secondes\194\160!",
[0] = "Le combat d'arène commence\194\160!",
},
["ruRU"] = {
[61] = "Одна минута до начала боя на арене!",
[31] = "Тридцать секунд до начала боя на арене!",
[16] = "До начала боя на арене осталось 15 секунд.",
[0] = "Бой начался!",
},
["itIT"] = { -- TODO
-- Beta has no itIT version available?
},
["koKR"] = {
[61] = "투기장 전투 시작 1분 전입니다!",
[31] = "투기장 전투 시작 30초 전입니다!",
[16] = "투기장 전투 시작 15초 전입니다!",
[0] = "투기장 전투가 시작되었습니다!",
},
["zhCN"] = {
[61] = "竞技场战斗将在一分钟后开始!",
[31] = "竞技场战斗将在三十秒后开始!",
[16] = "竞技场战斗将在十五秒后开始!",
[0] = "竞技场的战斗开始了!",
},
["zhTW"] = {
[61] = "1分鐘後競技場戰鬥開始!",
[31] = "30秒後競技場戰鬥開始!",
[16] = "15秒後競技場戰鬥開始!",
[0] = "競技場戰鬥開始了!",
},
}
ACDFrame.locales["esMX"] = ACDFrame.locales["esES"]
ACDFrame.locales["ptPT"] = ACDFrame.locales["ptBR"]

View File

@ -18,6 +18,16 @@ local function defaultSpells(auraType)
end
return spells
end
local function defaultInterrupts()
local spells = {}
for k,v in pairs(Gladdy:GetInterrupts()) do
spells[tostring(v.spellID)] = {}
spells[tostring(v.spellID)].enabled = true
spells[tostring(v.spellID)].priority = v.priority
end
return spells
end
local Auras = Gladdy:NewModule("Auras", nil, {
auraFont = "DorisPP",
auraFontSizeScale = 1,
@ -27,7 +37,10 @@ local Auras = Gladdy:NewModule("Auras", nil, {
auraDebuffBorderColor = { r = 0, g = 1, b = 0, a = 1 },
auraDisableCircle = false,
auraCooldownAlpha = 1,
auraListDefault = defaultSpells()
auraListDefault = defaultSpells(),
auraListInterrupts = defaultInterrupts(),
auraInterruptColorsEnabled = true,
auraInterruptColors = Gladdy:GetSpellSchoolColors()
})
function Auras:Initialize()
@ -39,6 +52,7 @@ function Auras:Initialize()
self:RegisterMessage("UNIT_DEATH")
self:RegisterMessage("AURA_GAIN")
self:RegisterMessage("AURA_FADE")
self:RegisterMessage("SPELL_INTERRUPT")
end
function Auras:CreateFrame(unit)
@ -83,16 +97,92 @@ function Auras:CreateFrame(unit)
auraFrame:SetScript("OnUpdate", function(self, elapsed)
if (self.active) then
if (self.interruptFrame.priority and self.priority < self.interruptFrame.priority) then
self:SetAlpha(0.01)
else
self:SetAlpha(1)
end
if (self.timeLeft <= 0) then
Auras:AURA_FADE(self.unit, self.track)
else
self.timeLeft = self.timeLeft - elapsed
self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 10)
end
else
self:SetAlpha(0.01)
end
end)
Gladdy.buttons[unit].aura = auraFrame
self.frames[unit] = auraFrame
self:CreateInterrupt(unit)
self:ResetUnit(unit)
end
function Auras:CreateInterrupt(unit)
local interruptFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit])
interruptFrame:EnableMouse(false)
interruptFrame:SetFrameStrata("MEDIUM")
interruptFrame:SetFrameLevel(3)
interruptFrame.cooldown = CreateFrame("Cooldown", nil, interruptFrame, "CooldownFrameTemplate")
interruptFrame.cooldown.noCooldownCount = true
interruptFrame.cooldown:SetFrameStrata("MEDIUM")
interruptFrame.cooldown:SetFrameLevel(4)
interruptFrame.cooldown:SetReverse(true)
interruptFrame.cooldown:SetHideCountdownNumbers(true)
interruptFrame.cooldownFrame = CreateFrame("Frame", nil, interruptFrame)
interruptFrame.cooldownFrame:ClearAllPoints()
interruptFrame.cooldownFrame:SetAllPoints(interruptFrame)
interruptFrame.cooldownFrame:SetFrameStrata("MEDIUM")
interruptFrame.cooldownFrame:SetFrameLevel(5)
interruptFrame.icon = interruptFrame:CreateTexture(nil, "BACKGROUND")
interruptFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
interruptFrame.icon:SetAllPoints(interruptFrame)
interruptFrame.icon.overlay = interruptFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
interruptFrame.icon.overlay:SetAllPoints(interruptFrame)
interruptFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
local classIcon = Gladdy.modules["Class Icon"].frames[unit]
interruptFrame:ClearAllPoints()
interruptFrame:SetAllPoints(classIcon)
interruptFrame.text = interruptFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
--auraFrame.text:SetShadowOffset(1, -1)
--auraFrame.text:SetShadowColor(0, 0, 0, 1)
interruptFrame.text:SetJustifyH("CENTER")
interruptFrame.text:SetPoint("CENTER")
interruptFrame.unit = unit
interruptFrame:SetScript("OnUpdate", function(self, elapsed)
if (self.active) then
if (Auras.frames[self.unit].priority and self.priority <= Auras.frames[self.unit].priority) then
self:SetAlpha(0.01)
else
self:SetAlpha(1)
end
if (self.timeLeft <= 0) then
self.active = false
self.priority = nil
self.spellSchool = nil
self.cooldown:Clear()
self:SetAlpha(0.01)
else
self.timeLeft = self.timeLeft - elapsed
Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 10)
end
else
self:SetAlpha(0.01)
end
end)
Gladdy.buttons[unit].interruptFrame = interruptFrame
self.frames[unit].interruptFrame = interruptFrame
self:ResetUnit(unit)
end
@ -125,10 +215,48 @@ function Auras:UpdateFrame(unit)
else
auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
end
if not auraFrame.active then
auraFrame.icon.overlay:Hide()
end
if Gladdy.db.auraDisableCircle then
auraFrame.cooldown:SetAlpha(0)
end
self:UpdateInterruptFrame(unit)
end
function Auras:UpdateInterruptFrame(unit)
local interruptFrame = self.frames[unit] and self.frames[unit].interruptFrame
if (not interruptFrame) then
return
end
local width, height = Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor, Gladdy.db.classIconSize
interruptFrame:SetWidth(width)
interruptFrame:SetHeight(height)
interruptFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit])
interruptFrame.cooldown:SetWidth(width - width/16)
interruptFrame.cooldown:SetHeight(height - height/16)
interruptFrame.cooldown:ClearAllPoints()
interruptFrame.cooldown:SetPoint("CENTER", interruptFrame, "CENTER")
interruptFrame.cooldown:SetAlpha(Gladdy.db.auraCooldownAlpha)
interruptFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), (width/2 - 1) * Gladdy.db.auraFontSizeScale, "OUTLINE")
interruptFrame.text:SetTextColor(Gladdy.db.auraFontColor.r, Gladdy.db.auraFontColor.g, Gladdy.db.auraFontColor.b, Gladdy.db.auraFontColor.a)
interruptFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
if interruptFrame.spellSchool then
interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(interruptFrame.spellSchool))
else
interruptFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
end
if not interruptFrame.active then
interruptFrame.icon.overlay:Hide()
end
if Gladdy.db.auraDisableCircle then
interruptFrame.cooldown:SetAlpha(0)
end
end
function Auras:ResetUnit(unit)
@ -141,22 +269,25 @@ function Auras:Test(unit)
local spellName, _, icon
if (unit == "arena1") then
spellName, _, icon = GetSpellInfo(12826)
spellName, _, icon = GetSpellInfo(7922)
self:AURA_FADE(unit, AURA_TYPE_BUFF)
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 12826, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 7922, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
elseif (unit == "arena2") then
spellName, _, icon = GetSpellInfo(6770)
spellName = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))
_, _, icon = GetSpellInfo(27010)
self:AURA_FADE(unit, AURA_TYPE_BUFF)
self:AURA_FADE(unit,AURA_TYPE_DEBUFF)
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 6770, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 27010, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
self:SPELL_INTERRUPT(unit,19244, select(1, GetSpellInfo(19244)), "physical", 25396, select(1, GetSpellInfo(25396)), 64)
elseif (unit == "arena3") then
spellName, _, icon = GetSpellInfo(31224)
spellName, _, icon = GetSpellInfo(34709)
self:AURA_FADE(unit, AURA_TYPE_BUFF)
self:AURA_GAIN(unit,AURA_TYPE_BUFF, 31224, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
self:AURA_GAIN(unit,AURA_TYPE_BUFF, 34709, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
spellName, _, icon = GetSpellInfo(18425)
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
--self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
--self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
end
end
@ -173,6 +304,10 @@ function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, exp
return
end
if spellID == 31117 then
spellName = "Unstable Affliction Silence"
end
if not self.auras[spellName] then
return
end
@ -189,7 +324,7 @@ function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, exp
auraFrame.name = spellName
auraFrame.timeLeft = expirationTime - GetTime()
auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority
auraFrame.icon:SetTexture(icon)
auraFrame.icon:SetTexture(Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)] and Gladdy:GetImportantAuras()[GetSpellInfo(self.auras[spellName].spellID)].texture or icon)
auraFrame.track = auraType
auraFrame.active = true
auraFrame.icon.overlay:Show()
@ -213,9 +348,9 @@ function Auras:AURA_FADE(unit, auraType)
return
end
if auraFrame.active then
auraFrame.cooldown:SetCooldown(GetTime(), 0)
auraFrame.cooldown:Clear()
end
auraFrame.cooldown:Hide()
--auraFrame.cooldown:Hide()
auraFrame.active = false
auraFrame.name = nil
auraFrame.timeLeft = 0
@ -224,11 +359,123 @@ function Auras:AURA_FADE(unit, auraType)
auraFrame.endTime = nil
auraFrame.icon:SetTexture("")
auraFrame.text:SetText("")
auraFrame.icon.overlay:Hide()
auraFrame.cooldownFrame:Hide()
--auraFrame.icon.overlay:Hide()
--auraFrame.cooldownFrame:Hide()
end
function Auras:GetInterruptColor(extraSpellSchool)
if not Gladdy.db.auraInterruptColorsEnabled then
return Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a
else
local color = Gladdy.db.auraInterruptColors[extraSpellSchool] or Gladdy.db.auraInterruptColors["unknown"]
return color.r, color.g, color.b, color.a
end
end
function Auras:SPELL_INTERRUPT(unit,spellID,spellName,spellSchool,extraSpellId,extraSpellName,extraSpellSchool)
local auraFrame = self.frames[unit]
local interruptFrame = auraFrame and auraFrame.interruptFrame
local button = Gladdy.buttons[unit]
if (not interruptFrame) then
return
end
if not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)] or not Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].enabled then
return
end
if (interruptFrame.priority and interruptFrame.priority > Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority) then
return
end
local multiplier = ((button.spec == L["Restoration"] and button.class == "SHAMAN") or (button.spec == L["Holy"] and button.class == "PALADIN")) and 0.7 or 1
local duration = Gladdy:GetInterrupts()[spellName].duration * multiplier
interruptFrame.startTime = GetTime()
interruptFrame.endTime = GetTime() + duration
interruptFrame.name = spellName
interruptFrame.timeLeft = duration
interruptFrame.priority = Gladdy.db.auraListInterrupts[tostring(Gladdy:GetInterrupts()[spellName].spellID)].priority
interruptFrame.icon:SetTexture(Gladdy:GetInterrupts()[spellName].texture)
interruptFrame.spellSchool = extraSpellSchool
interruptFrame.active = true
interruptFrame.icon.overlay:Show()
interruptFrame.cooldownFrame:Show()
interruptFrame.icon.overlay:SetVertexColor(self:GetInterruptColor(extraSpellSchool))
if not Gladdy.db.auraDisableCircle then
interruptFrame.cooldown:Show()
interruptFrame.cooldown:SetCooldown(interruptFrame.startTime, duration)
end
--interruptFrame:SetAlpha(1)
end
function Auras:GetOptions()
local borderArgs = {
headerAuras = {
type = "header",
name = L["Border"],
order = 2,
},
auraBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 9,
values = Gladdy:GetIconStyles(),
}),
auraBuffBorderColor = Gladdy:colorOption({
type = "color",
name = L["Buff color"],
desc = L["Color of the text"],
order = 10,
hasAlpha = true,
width = "0.8",
}),
auraDebuffBorderColor = Gladdy:colorOption({
type = "color",
name = L["Debuff color"],
desc = L["Color of the text"],
order = 11,
hasAlpha = true,
width = "0.8",
}),
headerColors = {
type = "header",
name = L["Interrupt Spells School Colors"],
order = 12,
},
auraInterruptColorsEnabled = Gladdy:option({
type = "toggle",
name = L["Enable Interrupt Spell School Colors"],
width = "full",
desc = L["Will use Debuff Color if disabled"],
order = 13,
}),
}
local list = {}
for k,v in pairs(Gladdy:GetSpellSchoolColors()) do
tinsert(list, { key = k, val = v})
end
tbl_sort(list, function(a, b) return a.val.type < b.val.type end)
for i,v in ipairs(list) do
borderArgs["auraSpellSchool" .. v.key] = {
type = "color",
name = v.val.type,
order = i + 13,
hasAlpha = true,
width = "0.8",
set = function(info, r, g, b, a)
Gladdy.db.auraInterruptColors[v.key].r = r
Gladdy.db.auraInterruptColors[v.key].g = g
Gladdy.db.auraInterruptColors[v.key].b = b
Gladdy.db.auraInterruptColors[v.key].a = a
end,
get = function()
local color = Gladdy.db.auraInterruptColors[v.key]
return color.r, color.g, color.b, color.a
end
}
end
return {
header = {
type = "header",
@ -264,6 +511,7 @@ function Auras:GetOptions()
max = 1,
step = 0.1,
order = 4,
width = "full",
}),
}
},
@ -293,6 +541,7 @@ function Auras:GetOptions()
min = 0.1,
max = 2,
step = 0.1,
width = "full",
}),
auraFontColor = Gladdy:colorOption({
type = "color",
@ -307,35 +556,7 @@ function Auras:GetOptions()
type = "group",
name = L["Border"],
order = 3,
args = {
headerAuras = {
type = "header",
name = L["Border"],
order = 2,
},
auraBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 9,
values = Gladdy:GetIconStyles(),
}),
auraBuffBorderColor = Gladdy:colorOption({
type = "color",
name = L["Buff color"],
desc = L["Color of the text"],
order = 10,
hasAlpha = true,
width = "0.8",
}),
auraDebuffBorderColor = Gladdy:colorOption({
type = "color",
name = L["Debuff color"],
desc = L["Color of the text"],
order = 11,
hasAlpha = true,
width = "0.8",
}),
}
args = borderArgs
}
}
},
@ -352,6 +573,13 @@ function Auras:GetOptions()
name = "Buffs",
order = 5,
args = Auras:GetAuraOptions(AURA_TYPE_BUFF)
},
interruptList = {
type = "group",
childGroups = "tree",
name = "Interrupts",
order = 6,
args = Auras:GetInterruptOptions()
}
}
end
@ -387,19 +615,25 @@ function Auras:GetAuraOptions(auraType)
tinsert(auras, v.spellID)
end
end
tbl_sort(auras)
tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
for i,k in ipairs(auras) do
options[tostring(k)] = {
type = "group",
name = GetSpellInfo(k),
name = (Gladdy:GetImportantAuras()["Unstable Affliction Silence"]
and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].spellID == k
and Gladdy:GetImportantAuras()["Unstable Affliction Silence"].altName)
or (Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))]
and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].spellID == k
and Gladdy:GetImportantAuras()[select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689))].altName)
or GetSpellInfo(k),
order = i+2,
icon = select(3, GetSpellInfo(k)),
icon = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
args = {
enabled = {
order = 1,
name = L["Enabled"],
type = "toggle",
image = select(3, GetSpellInfo(k)),
image = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
width = "2",
set = function(info, value)
Gladdy.db.auraListDefault[tostring(k)].enabled = value
@ -422,6 +656,82 @@ function Auras:GetAuraOptions(auraType)
set = function(info, value)
Gladdy.db.auraListDefault[tostring(k)].priority = value
end,
width = "full",
}
}
}
end
return options
end
function Auras:GetInterruptOptions()
local options = {
ckeckAll = {
order = 1,
width = "0.7",
name = L["Check All"],
type = "execute",
func = function(info)
for k,v in pairs(defaultInterrupts()) do
Gladdy.db.auraListInterrupts[k].enabled = true
end
end,
},
uncheckAll = {
order = 2,
width = "0.7",
name = L["Uncheck All"],
type = "execute",
func = function(info)
for k,v in pairs(defaultInterrupts()) do
Gladdy.db.auraListInterrupts[k].enabled = false
end
end,
},
}
local auras = {}
for k,v in pairs(Gladdy:GetInterrupts()) do
tinsert(auras, v.spellID)
end
tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
for i,k in ipairs(auras) do
options[tostring(k)] = {
type = "group",
name = Gladdy:GetInterrupts()["Unstable Affliction Silence"]
and Gladdy:GetInterrupts()["Unstable Affliction Silence"].spellID == k
and Gladdy:GetInterrupts()["Unstable Affliction Silence"].altName
or GetSpellInfo(k),
order = i+2,
icon = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
args = {
enabled = {
order = 1,
name = L["Enabled"],
type = "toggle",
image = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
width = "2",
set = function(info, value)
Gladdy.db.auraListInterrupts[tostring(k)].enabled = value
end,
get = function(info)
return Gladdy.db.auraListInterrupts[tostring(k)].enabled
end
},
priority = {
order = 2,
name = L["Priority"],
type = "range",
min = 0,
max = 50,
width = "2",
step = 1,
get = function(info)
return Gladdy.db.auraListInterrupts[tostring(k)].priority
end,
set = function(info, value)
Gladdy.db.auraListInterrupts[tostring(k)].priority = value
end,
width = "full",
}
}
}

View File

@ -1,21 +1,10 @@
local GetSpellInfo = GetSpellInfo
local CreateFrame = CreateFrame
local GetTime = GetTime
local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring
local auraTypeColor = { }
local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring, random = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring, math.random
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
local auraTypes = {AURA_TYPE_BUFF, AURA_TYPE_DEBUFF}
auraTypeColor["none"] = { r = 0.80, g = 0, b = 0 , a = 1}
auraTypeColor["magic"] = { r = 0.20, g = 0.60, b = 1.00, a = 1}
auraTypeColor["curse"] = { r = 0.60, g = 0.00, b = 1.00, a = 1 }
auraTypeColor["disease"] = { r = 0.60, g = 0.40, b = 0, a = 1 }
auraTypeColor["poison"] = { r = 0.00, g = 0.60, b = 0, a = 1 }
auraTypeColor["immune"] = { r = 1.00, g = 0.02, b = 0.99, a = 1 }
auraTypeColor["form"] = auraTypeColor["none"]
auraTypeColor["aura"] = auraTypeColor["none"]
auraTypeColor[""] = auraTypeColor["none"]
---------------------------
-- Module init
---------------------------
@ -55,14 +44,14 @@ local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
buffsBorderColorsEnabled = true,
trackedDebuffs = defaultTrackedDebuffs,
trackedBuffs = defaultTrackedBuffs,
buffsBorderColorCurse = auraTypeColor["curse"],
buffsBorderColorMagic = auraTypeColor["magic"],
buffsBorderColorPoison = auraTypeColor["poison"],
buffsBorderColorPhysical = auraTypeColor["none"],
buffsBorderColorImmune = auraTypeColor["immune"],
buffsBorderColorDisease = auraTypeColor["disease"],
buffsBorderColorForm = auraTypeColor["form"],
buffsBorderColorAura = auraTypeColor["aura"]
buffsBorderColorCurse = Gladdy:GetAuraTypeColor()["curse"],
buffsBorderColorMagic = Gladdy:GetAuraTypeColor()["magic"],
buffsBorderColorPoison = Gladdy:GetAuraTypeColor()["poison"],
buffsBorderColorPhysical = Gladdy:GetAuraTypeColor()["none"],
buffsBorderColorImmune = Gladdy:GetAuraTypeColor()["immune"],
buffsBorderColorDisease = Gladdy:GetAuraTypeColor()["disease"],
buffsBorderColorForm = Gladdy:GetAuraTypeColor()["form"],
buffsBorderColorAura = Gladdy:GetAuraTypeColor()["aura"]
})
local spellSchoolToOptionValueTable
@ -145,24 +134,30 @@ end
function BuffsDebuffs:Test(unit)
if Gladdy.db.buffsEnabled then
if unit == "arena1" or unit == "arena3" then
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 18647, select(1, GetSpellInfo(18647)), select(3, GetSpellInfo(18647)), 10, GetTime() + 10, 1, "immune")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27218, select(1, GetSpellInfo(27218)), select(3, GetSpellInfo(27218)), 24, GetTime() + 20, 1, "curse")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27216, select(1, GetSpellInfo(27216)), select(3, GetSpellInfo(27216)), 18, GetTime() + 18, 1, "magic")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27189, select(1, GetSpellInfo(27189)), select(3, GetSpellInfo(27189)), 12, GetTime() + 12, 5, "poison")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 33076, select(1, GetSpellInfo(33076)), select(3, GetSpellInfo(33076)), 20, GetTime() + 20, 1, "magic")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 26980, select(1, GetSpellInfo(26980)), select(3, GetSpellInfo(26980)), 20, GetTime() + 20, 5, "magic")
elseif unit == "arena2" then
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1, select(1, GetSpellInfo(1)), select(3, GetSpellInfo(1)), 20, GetTime() + 20, 5, "poison")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 27009, select(1, GetSpellInfo(27009)), select(3, GetSpellInfo(27009)), 20, GetTime() + 15, 1, "magic")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 11426, select(1, GetSpellInfo(11426)), select(3, GetSpellInfo(11426)), 10, GetTime() + 10, 1, "magic")
local spellSchools = { "physical", "magic", "curse", "poison", "disease", "immune" }
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
local i = 1
for spellID, enabled in pairs(Gladdy.db.trackedDebuffs) do
if i > 4 then
break
end
if enabled then
BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_DEBUFF, 15, 15, random(1,5), spellSchools[random(1,6)], select(3, GetSpellInfo(spellID)), i)
i = i + 1
end
end
i = 1
for spellID, enabled in pairs(Gladdy.db.trackedBuffs) do
if i > 4 then
break
end
if enabled then
BuffsDebuffs:AddOrRefreshAura(unit, spellID, AURA_TYPE_BUFF, 15, 15, random(1,5), spellSchools[random(1,6)], select(3, GetSpellInfo(spellID)), i)
i = i + 1
end
end
end
end
@ -280,6 +275,7 @@ function BuffsDebuffs:UpdateFrame(unit)
self.frames[unit].debuffFrame:ClearAllPoints()
--DEBUFFS
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
if Gladdy.db.buffsCooldownPos == "TOP" then
@ -298,9 +294,9 @@ function BuffsDebuffs:UpdateFrame(unit)
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
end
if Gladdy.db.buffsCooldownGrowDirection == "LEFT" then
self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
self.frames[unit].debuffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
else
self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin - powerBarHeight)
end
elseif Gladdy.db.buffsCooldownPos == "LEFT" then
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
@ -342,9 +338,9 @@ function BuffsDebuffs:UpdateFrame(unit)
verticalMargin = verticalMargin + Gladdy.db.cooldownSize
end
if Gladdy.db.buffsBuffsCooldownGrowDirection == "LEFT" then
self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].powerBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
self.frames[unit].buffFrame:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "BOTTOMRIGHT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
else
self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin)
self.frames[unit].buffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "BOTTOMLEFT", Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset -verticalMargin - powerBarHeight)
end
elseif Gladdy.db.buffsBuffsCooldownPos == "LEFT" then
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
@ -476,28 +472,23 @@ local function iconTimer(auraFrame, elapsed)
local timeLeftMilliSec = auraFrame.endtime - GetTime()
local timeLeftSec = ceil(timeLeftMilliSec)
auraFrame.timeLeft = timeLeftMilliSec
--auraFrame.cooldowncircle:SetCooldown(auraFrame.startTime, auraFrame.endtime)
if Gladdy.db.buffsDynamicColor then
if timeLeftSec >= 60 then
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
auraFrame.cooldown:SetFormattedText("%dm", ceil(timeLeftSec / 60))
auraFrame.cooldown:SetTextColor(0.7, 1, 0)
elseif timeLeftSec < 60 and timeLeftSec >= 11 then
--if it's less than 60s
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(0.7, 1, 0) end
auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
auraFrame.cooldown:SetTextColor(0.7, 1, 0)
elseif timeLeftSec <= 10 and timeLeftSec >= 5 then
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0.7, 0) end
auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
auraFrame.cooldown:SetTextColor(1, 0.7, 0)
elseif timeLeftSec <= 4 and timeLeftSec >= 3 then
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
auraFrame.cooldown:SetTextColor(1, 0, 0)
elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec >= 0.0 and timeLeftMilliSec or 0.0)
elseif timeLeftMilliSec <= 0 and timeLeftMilliSec > -0.05 then -- 50ms ping max wait for SPELL_AURA_REMOVED event
auraFrame.cooldown:SetText("")
else -- fallback in case SPELL_AURA_REMOVED is not fired
auraFrame.cooldown:SetTextColor(1, 0, 0)
end
end
if timeLeftMilliSec < 0 then
auraFrame:Hide()
end
Gladdy:FormatTimer(auraFrame.cooldown, timeLeftMilliSec, timeLeftMilliSec <= 3)
else
auraFrame.cooldown:SetText("")
end
@ -662,6 +653,7 @@ function BuffsDebuffs:GetOptions()
min = 5,
max = 50,
step = 1,
width = "full",
}),
buffsBuffsWidthFactor = Gladdy:option({
type = "range",
@ -671,6 +663,7 @@ function BuffsDebuffs:GetOptions()
min = 0.5,
max = 2,
step = 0.05,
width = "full",
}),
buffsBuffsIconPadding = Gladdy:option({
type = "range",
@ -680,6 +673,7 @@ function BuffsDebuffs:GetOptions()
min = 0,
max = 10,
step = 0.1,
width = "full",
}),
},
},
@ -722,6 +716,7 @@ function BuffsDebuffs:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
buffsBuffsYOffset = Gladdy:option({
type = "range",
@ -730,6 +725,7 @@ function BuffsDebuffs:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
},
},
@ -750,6 +746,7 @@ function BuffsDebuffs:GetOptions()
min = 0,
max = 1,
step = 0.05,
width = "full",
}),
}
}
@ -778,6 +775,7 @@ function BuffsDebuffs:GetOptions()
min = 5,
max = 50,
step = 1,
width = "full",
}),
buffsWidthFactor = Gladdy:option({
type = "range",
@ -787,6 +785,7 @@ function BuffsDebuffs:GetOptions()
min = 0.5,
max = 2,
step = 0.05,
width = "full",
}),
buffsIconPadding = Gladdy:option({
type = "range",
@ -796,6 +795,7 @@ function BuffsDebuffs:GetOptions()
min = 0,
max = 10,
step = 0.1,
width = "full",
}),
},
},
@ -838,6 +838,7 @@ function BuffsDebuffs:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
buffsYOffset = Gladdy:option({
type = "range",
@ -846,6 +847,7 @@ function BuffsDebuffs:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
},
},
@ -866,6 +868,7 @@ function BuffsDebuffs:GetOptions()
min = 0,
max = 1,
step = 0.05,
width = "full",
}),
}
}
@ -894,6 +897,7 @@ function BuffsDebuffs:GetOptions()
max = 1,
step = 0.1,
order = 10,
width = "full",
}),
},
},
@ -923,6 +927,7 @@ function BuffsDebuffs:GetOptions()
min = 0.1,
max = 2,
step = 0.1,
width = "full",
}),
buffsDynamicColor = Gladdy:option({
type = "toggle",

View File

@ -19,6 +19,7 @@ local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
local Castbar = Gladdy:NewModule("Cast Bar", 70, {
castBarEnabled = true,
castBarHeight = 20,
castBarWidth = 160,
castBarIconSize = 22,
@ -183,10 +184,10 @@ function Castbar:UpdateFrame(unit)
end
end
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.castBarFont), Gladdy.db.castBarFontSize)
castBar.spellText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
castBar.timeText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.castBarFont), Gladdy.db.castBarFontSize)
castBar.timeText:SetTextColor(Gladdy.db.castBarFontColor.r, Gladdy.db.castBarFontColor.g, Gladdy.db.castBarFontColor.b, Gladdy.db.castBarFontColor.a)
castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
@ -439,6 +440,7 @@ end
---------------------------
function Castbar:JOINED_ARENA()
if Gladdy.db.castBarEnabled then
for i=1, Gladdy.curBracket do
local unit = "arena" .. i
local castBar = self.frames[unit]
@ -457,24 +459,22 @@ function Castbar:JOINED_ARENA()
self:CAST_STOP(unit)
--Castbar.OnEvent(castBar, "PLAYER_ENTERING_WORLD")
end
end
end
function Castbar:ResetUnit(unit)
local castBar = self.frames[unit]
castBar:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED")
castBar:UnregisterEvent("UNIT_SPELLCAST_DELAYED")
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START")
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
castBar:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
castBar:UnregisterEvent("UNIT_SPELLCAST_START")
castBar:UnregisterEvent("UNIT_SPELLCAST_STOP")
castBar:UnregisterEvent("UNIT_SPELLCAST_FAILED")
castBar:UnregisterAllEvents()
castBar:SetScript("OnEvent", nil)
castBar:SetScript("OnUpdate", nil)
castBar.fadeOut = nil
self:CAST_STOP(unit)
end
function Castbar:Reset()
self.test = nil
end
---------------------------
-- TEST
@ -482,6 +482,8 @@ end
---------------------------
function Castbar:Test(unit)
self.test = true
if Gladdy.db.castBarEnabled then
local spell, _, icon, value, maxValue, event, endTime, startTime
if (unit == "arena2") then
@ -494,7 +496,7 @@ function Castbar:Test(unit)
value = (endTime / 1000) - GetTime()
maxValue = (endTime - startTime) / 1000
event = "channel"
elseif (unit == "arena3") then
else
spell, _, icon = GetSpellInfo(20770)
value, maxValue, event = 0, 60, "cast"
end
@ -502,6 +504,9 @@ function Castbar:Test(unit)
if (spell) then
self:CAST_START(unit, spell, icon, value, maxValue, event)
end
else
self:CAST_STOP(unit)
end
end
---------------------------
@ -541,11 +546,17 @@ function Castbar:GetOptions()
name = L["Cast Bar"],
order = 2,
},
castBarEnabled = option({
type = "toggle",
name = L["Enabled"],
desc = L["If test is running, type \"/gladdy test\" again"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = L["Frame"],
order = 3,
order = 4,
args = {
barFrame = {
type = "group",
@ -565,6 +576,7 @@ function Castbar:GetOptions()
min = 0,
max = 50,
step = 1,
width = "full",
}),
castBarWidth = option({
type = "range",
@ -574,6 +586,7 @@ function Castbar:GetOptions()
min = 0,
max = 300,
step = 1,
width = "full",
}),
headerTexture = {
type = "header",
@ -614,6 +627,7 @@ function Castbar:GetOptions()
min = 0.5,
max = Gladdy.db.castBarHeight/2,
step = 0.5,
width = "full",
}),
castBarBorderStyle = option({
type = "select",
@ -647,6 +661,7 @@ function Castbar:GetOptions()
min = 0,
max = 100,
step = 1,
width = "full",
}),
headerBorder = {
type = "header",
@ -723,6 +738,7 @@ function Castbar:GetOptions()
order = 4,
min = 1,
max = 20,
width = "full",
}),
headerFormat = {
type = "header",
@ -781,6 +797,7 @@ function Castbar:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
castBarYOffset = option({
type = "range",
@ -789,6 +806,7 @@ function Castbar:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
}
},

View File

@ -215,6 +215,7 @@ function Classicon:GetOptions()
max = 100,
step = 1,
order = 3,
width = "full",
}),
classIconWidthFactor = Gladdy:option({
type = "range",
@ -223,6 +224,7 @@ function Classicon:GetOptions()
max = 2,
step = 0.05,
order = 4,
width = "full",
}),
},
},

217
Modules/Clicks.lua Normal file
View File

@ -0,0 +1,217 @@
local tinsert = table.insert
local pairs = pairs
local tonumber = tonumber
local tostring = tostring
local GetBindingKey = GetBindingKey
local ClearOverrideBindings = ClearOverrideBindings
local SetOverrideBindingClick = SetOverrideBindingClick
local MACRO, TARGET, FOCUS, ADDON_DISABLED = MACRO, TARGET, FOCUS, ADDON_DISABLED
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local attributes = {
{ name = "Target", button = "1", modifier = "", action = "target", spell = "" },
{ name = "Focus", button = "2", modifier = "", action = "focus", spell = "" },
}
for i = 3, 10 do
tinsert(attributes, { name = L["Action #%d"]:format(i), button = "", modifier = "", action = "disabled", spell = "" })
end
local Clicks = Gladdy:NewModule("Clicks", nil, {
attributes = attributes,
})
BINDING_HEADER_GLADDY = "Gladdy"
BINDING_NAME_GLADDYBUTTON1_LEFT = L["Left Click Enemy 1"]
BINDING_NAME_GLADDYBUTTON2_LEFT = L["Left Click Enemy 2"]
BINDING_NAME_GLADDYBUTTON3_LEFT = L["Left Click Enemy 3"]
BINDING_NAME_GLADDYBUTTON4_LEFT = L["Left Click Enemy 4"]
BINDING_NAME_GLADDYBUTTON5_LEFT = L["Left Click Enemy 5"]
BINDING_NAME_GLADDYBUTTON1_RIGHT = L["Right Click Enemy 1"]
BINDING_NAME_GLADDYBUTTON2_RIGHT = L["Right Click Enemy 2"]
BINDING_NAME_GLADDYBUTTON3_RIGHT = L["Right Click Enemy 3"]
BINDING_NAME_GLADDYBUTTON4_RIGHT = L["Right Click Enemy 4"]
BINDING_NAME_GLADDYBUTTON5_RIGHT = L["Right Click Enemy 5"]
BINDING_NAME_GLADDYBUTTON1_MIDDLE = L["Middle Click Enemy 1"]
BINDING_NAME_GLADDYBUTTON2_MIDDLE = L["Middle Click Enemy 2"]
BINDING_NAME_GLADDYBUTTON3_MIDDLE = L["Middle Click Enemy 3"]
BINDING_NAME_GLADDYBUTTON4_MIDDLE = L["Middle Click Enemy 4"]
BINDING_NAME_GLADDYBUTTON5_MIDDLE = L["Middle Click Enemy 5"]
BINDING_NAME_GLADDYBUTTON1_BUTTON4 = L["Button4 Click Enemy 1"]
BINDING_NAME_GLADDYBUTTON2_BUTTON4 = L["Button4 Click Enemy 2"]
BINDING_NAME_GLADDYBUTTON3_BUTTON4 = L["Button4 Click Enemy 3"]
BINDING_NAME_GLADDYBUTTON4_BUTTON4 = L["Button4 Click Enemy 4"]
BINDING_NAME_GLADDYBUTTON5_BUTTON4 = L["Button4 Click Enemy 5"]
BINDING_NAME_GLADDYBUTTON1_BUTTON5 = L["Button5 Click Enemy 1"]
BINDING_NAME_GLADDYBUTTON2_BUTTON5 = L["Button5 Click Enemy 2"]
BINDING_NAME_GLADDYBUTTON3_BUTTON5 = L["Button5 Click Enemy 3"]
BINDING_NAME_GLADDYBUTTON4_BUTTON5 = L["Button5 Click Enemy 4"]
BINDING_NAME_GLADDYBUTTON5_BUTTON5 = L["Button5 Click Enemy 5"]
function Clicks:Initialize()
--
end
function Clicks:Reset()
--
end
function Clicks:ResetUnit(unit)
--
end
function Clicks:UpdateFrame(unit)
self:SetupAttributes(unit)
end
function Clicks:UpdateFrameOnce()
for k, v in pairs(Gladdy.buttons) do
local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id))
local button4 = GetBindingKey(("GLADDYBUTTON%d_BUTTON4"):format(v.id))
local button5 = GetBindingKey(("GLADDYBUTTON%d_BUTTON5"):format(v.id))
ClearOverrideBindings(v.secure)
if (left) then
SetOverrideBindingClick(v.secure, false, left, v.secure:GetName(), "LeftButton")
end
if (right) then
SetOverrideBindingClick(v.secure, false, right, v.secure:GetName(), "RightButton")
end
if (middle) then
SetOverrideBindingClick(v.secure, false, middle, v.secure:GetName(), "MiddleButton")
end
if (button4) then
SetOverrideBindingClick(v.secure, false, button4, v.secure:GetName(), "Button4")
end
if (button5) then
SetOverrideBindingClick(v.secure, false, button5, v.secure:GetName(), "Button5")
end
end
end
function Clicks:SetupAttributes(unit)
local button = Gladdy.buttons[unit]
if (not button) then
return
end
for k, v in pairs(Gladdy.db.attributes) do
self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell)
end
end
function Clicks:SetupAttribute(button, key, mod, action, spell)
local attr = ""
local text = ""
if (action == "macro") then
attr = mod .. "macrotext" .. key
text = spell:gsub("%*arena%*", button.unit)
button.secure:SetAttribute(mod .. "type" .. key, "macro")
elseif (action ~= "disabled") then
if (action == "target") then
attr = mod .. "type" .. key
text = "target"
elseif (action == "focus") then
attr = mod .. "type" .. key
text = "focus"
elseif (action == "spell") then
attr = mod .. "type" .. key
text = "spell"
button.secure:SetAttribute(mod .. "spell" .. key, spell)
end
end
button.secure:SetAttribute(attr, text)
end
local buttons = { ["1"] = L["Left button"], ["2"] = L["Right button"], ["3"] = L["Middle button"], ["4"] = L["Button 4"], ["5"] = L["Button 5"] }
local modifiers = { [""] = L["None"], ["*"] = L["All"], ["ctrl-"] = L["CTRL"], ["shift-"] = L["SHIFT"], ["alt-"] = L["ALT"] }
local clickValues = { ["macro"] = MACRO, ["target"] = TARGET, ["focus"] = FOCUS, ["spell"] = L["Cast Spell"], ["disabled"] = ADDON_DISABLED }
local function SetupAttributeOption(i)
return {
type = "group",
name = Gladdy.dbi.profile.attributes[i].name,
desc = Gladdy.dbi.profile.attributes[i].name,
order = i + 1,
get = function(info)
return Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]]
end,
set = function(info, value)
Gladdy.dbi.profile.attributes[tonumber(info[#info - 1])][info[#info]] = value
if (info[#info] == "name") then
Gladdy.options.args.Clicks.args[info[#info - 1]].name = value
end
Gladdy:UpdateFrame()
end,
args = {
name = {
type = "input",
name = L["Name"],
desc = L["Select the name of the click option"],
order = 1,
},
button = {
type = "select",
name = L["Button"],
desc = L["Select which mouse button to use"],
order = 2,
values = buttons,
},
modifier = {
type = "select",
name = L["Modifier"],
desc = L["Select which modifier to use"],
order = 3,
values = modifiers,
},
action = {
type = "select",
name = L["Action"],
desc = L["Select what action this mouse button does"],
order = 4,
values = clickValues,
},
spell = {
type = "input",
name = L["Cast Spell / Macro"],
desc = L["\n|cff1ac742Cast Spell:|r\n" ..
"Type in the spell name.\n" ..
"For example:\n" ..
"|cff17d1c8Polymorph|r\n" ..
"\n" ..
"|cff1ac742Macro:|r\n" ..
"Use *arena* as placeholder.\n" ..
"For example:\n" ..
"|cff17d1c8/cast [@*arena*] Blind\n" ..
"/run SendChatMessage(\"Blinding \" .. UnitName(\"*arena*\"), \"PARTY\")|r"],
order = 5,
width = "full",
multiline = 10,
},
},
}
end
function Clicks:GetOptions()
local options = {}
for i = 1, 10 do
options[tostring(i)] = SetupAttributeOption(i)
end
return options
end

View File

@ -95,7 +95,7 @@ function CombatIndicator.OnEvent(self, elapsed)
if (self.lastTimeUpdated > self.updateInterval) then
for i=1,Gladdy.curBracket do
local unit = "arena" .. i
if CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit)) then
if Gladdy.db.ciEnabled and (CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit))) then
CombatIndicator.frames[unit]:Show()
else
CombatIndicator.frames[unit]:Hide()
@ -141,6 +141,7 @@ function CombatIndicator:GetOptions()
max = 100,
step = 1,
order = 2,
width = "full",
}),
ciWidthFactor = Gladdy:option({
type = "range",
@ -149,6 +150,7 @@ function CombatIndicator:GetOptions()
max = 2,
step = 0.05,
order = 3,
width = "full",
}),
ciAlpha = Gladdy:option({
type = "range",
@ -157,6 +159,7 @@ function CombatIndicator:GetOptions()
max = 1,
step = 0.05,
order = 4,
width = "full",
}),
},
},
@ -201,6 +204,7 @@ function CombatIndicator:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
ciYOffset = Gladdy:option({
type = "range",
@ -209,6 +213,7 @@ function CombatIndicator:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
},
},

View File

@ -134,7 +134,7 @@ function Cooldowns:UpdateFrame(unit)
-- Cooldown frame
if (Gladdy.db.cooldown) then
button.spellCooldownFrame:ClearAllPoints()
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
if Gladdy.db.cooldownYPos == "TOP" then
if Gladdy.db.cooldownXPos == "RIGHT" then
@ -144,9 +144,9 @@ function Cooldowns:UpdateFrame(unit)
end
elseif Gladdy.db.cooldownYPos == "BOTTOM" then
if Gladdy.db.cooldownXPos == "RIGHT" then
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.healthBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
else
button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
button.spellCooldownFrame:SetPoint("TOPLEFT", button.healthBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset - powerBarHeight)
end
elseif Gladdy.db.cooldownYPos == "LEFT" then
local anchor = Gladdy:GetAnchor(unit, "LEFT")
@ -238,9 +238,16 @@ end
function Cooldowns:Test(unit)
local button = Gladdy.buttons[unit]
if Gladdy.db.cooldown then
button.spellCooldownFrame:Show()
button.lastCooldownSpell = 1
self:UpdateTestCooldowns(unit)
else
button.spellCooldownFrame:Hide()
button.lastCooldownSpell = 1
self:UpdateTestCooldowns(unit)
end
end
function Cooldowns:UpdateTestCooldowns(unit)
@ -288,19 +295,13 @@ function Cooldowns:CooldownStart(button, spellId, duration)
self.timeLeft = self.timeLeft - elapsed
local timeLeft = ceil(self.timeLeft)
if timeLeft >= 540 then
self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
elseif timeLeft < 540 and timeLeft >= 60 then
-- more than 1 minute
self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft > 0 then
-- between 60s and 21s (green)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
self.cooldownFont:SetText(timeLeft)
else
self.cooldownFont:SetText("")
end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 0)
if (self.timeLeft <= 0) then
Cooldowns:CooldownReady(button, spellId, frame)
end
@ -603,6 +604,7 @@ function Cooldowns:GetOptions()
order = 4,
min = 5,
max = 50,
width = "full",
}),
cooldownWidthFactor = Gladdy:option({
type = "range",
@ -612,6 +614,7 @@ function Cooldowns:GetOptions()
min = 0.5,
max = 2,
step = 0.05,
width = "full",
}),
cooldownIconPadding = Gladdy:option({
type = "range",
@ -621,6 +624,7 @@ function Cooldowns:GetOptions()
min = 0,
max = 10,
step = 0.1,
width = "full",
}),
cooldownMaxIconsPerLine = Gladdy:option({
type = "range",
@ -629,6 +633,7 @@ function Cooldowns:GetOptions()
min = 3,
max = 14,
step = 1,
width = "full",
}),
},
},
@ -655,6 +660,7 @@ function Cooldowns:GetOptions()
max = 1,
step = 0.1,
order = 9,
width = "full",
}),
},
},
@ -684,6 +690,7 @@ function Cooldowns:GetOptions()
min = 0.1,
max = 2,
step = 0.1,
width = "full",
}),
cooldownFontColor = Gladdy:colorOption({
type = "color",
@ -738,6 +745,7 @@ function Cooldowns:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
cooldownYOffset = Gladdy:option({
type = "range",
@ -746,6 +754,7 @@ function Cooldowns:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
},
},

View File

@ -93,11 +93,7 @@ function Diminishings:CreateFrame(unit)
Diminishings:Positionate(unit)
else
self.timeLeft = self.timeLeft - elapsed
if self.timeLeft >=5 then
self.timeText:SetFormattedText("%d", self.timeLeft)
else
self.timeText:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
end
Gladdy:FormatTimer(self.text, self.timeLeft, self.timeLeft < 5)
end
end
end)
@ -385,8 +381,9 @@ function Diminishings:GetOptions()
desc = L["Size of the DR Icons"],
order = 5,
min = 5,
max = 50,
max = 80,
step = 1,
width = "full",
}),
drWidthFactor = Gladdy:option({
type = "range",
@ -396,6 +393,7 @@ function Diminishings:GetOptions()
min = 0.5,
max = 2,
step = 0.05,
width = "full",
}),
drIconPadding = Gladdy:option({
type = "range",
@ -405,6 +403,7 @@ function Diminishings:GetOptions()
min = 0,
max = 10,
step = 0.1,
width = "full",
}),
},
},
@ -431,6 +430,7 @@ function Diminishings:GetOptions()
max = 1,
step = 0.1,
order = 9,
width = "full",
}),
},
},
@ -467,6 +467,7 @@ function Diminishings:GetOptions()
min = 0.1,
max = 2,
step = 0.1,
width = "full",
}),
}
},
@ -502,6 +503,7 @@ function Diminishings:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
drYOffset = Gladdy:option({
type = "range",
@ -510,6 +512,7 @@ function Diminishings:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
},
},

View File

@ -21,8 +21,6 @@ end
local ExportImport = Gladdy:NewModule("Export Import", nil, {
})
local export = AceGUI:Create("Frame")
export:SetWidth(550)
export.sizer_se:Hide()
@ -102,7 +100,7 @@ function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
end
for k,v in pairs(tbl) do
if refTbl[k] == nil then
return false, str .. "." .. k .. " does not exist"
--return false, str .. "." .. k .. " does not exist"
else
if type(v) ~= type(refTbl[k]) then
return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)

View File

@ -1,6 +1,6 @@
local pairs = pairs
local floor = math.floor
local UnitHealth, UnitHealthMax, UnitName, UnitExists = UnitHealth, UnitHealthMax, UnitName, UnitExists
local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
local CreateFrame = CreateFrame
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
@ -95,13 +95,22 @@ function Healthbar:CreateFrame(unit)
end
function Healthbar.OnEvent(self, event, unit)
local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit)
if event == "UNIT_HEALTH" then
if isDead then
Gladdy:SendMessage("UNIT_DEATH", unit)
return
end
local health = UnitHealth(unit)
local healthMax = UnitHealthMax(unit)
self.hp:SetMinMaxValues(0, healthMax)
self.hp:SetValue(UnitHealth(unit))
Healthbar:SetHealthText(self, health, healthMax)
elseif event == "UNIT_MAXHEALTH" then
if isDead then
Gladdy:SendMessage("UNIT_DEATH", unit)
return
end
local health = UnitHealth(unit)
local healthMax = UnitHealthMax(unit)
self.hp:SetMinMaxValues(0, healthMax)
@ -123,7 +132,7 @@ function Healthbar:SetHealthText(healthBar, health, healthMax)
local healthText
local healthPercentage = floor(health * 100 / healthMax)
if health == 0 then
if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) then
self:UNIT_DEATH(healthBar.unit)
return
end
@ -225,7 +234,7 @@ function Healthbar:JOINED_ARENA()
if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
for i=1,Gladdy.curBracket do
local healthBar = self.frames["arena" .. i]
healthBar.nameText:SetText("Arena" .. i)
healthBar.nameText:SetText(i)
end
end
end
@ -368,6 +377,7 @@ function Healthbar:GetOptions()
min = 10,
max = 100,
step = 1,
width = "full",
}),
healthBarTexture = option({
type = "select",
@ -419,6 +429,7 @@ function Healthbar:GetOptions()
step = 0.1,
min = 0,
max = 20,
width = "full",
}),
healthBarHealthFontSize = option({
type = "range",
@ -428,6 +439,7 @@ function Healthbar:GetOptions()
step = 0.1,
min = 0,
max = 20,
width = "full",
}),
},
},
@ -456,6 +468,7 @@ function Healthbar:GetOptions()
min = 0.5,
max = Gladdy.db.healthBarHeight/2,
step = 0.5,
width = "full",
}),
healthBarBorderColor = Gladdy:colorOption({
type = "color",
@ -486,7 +499,7 @@ function Healthbar:GetOptions()
healthNameToArenaId = option({
type = "toggle",
name = L["Show ArenaX"],
desc = L["Show Arena1-5 as name instead"],
desc = L["Show 1-5 as name instead"],
order = 3,
width = "full",
disabled = function() return not Gladdy.db.healthName end

View File

@ -89,18 +89,19 @@ function Highlight:UpdateFrame(unit)
return
end
local powerBarHeight = Gladdy.db.powerBarEnabled and (Gladdy.db.powerBarHeight + 1) or 0
local borderSize = Gladdy.db.highlightBorderSize
local borderOffset = borderSize
local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
local hpAndPowerHeight = Gladdy.db.healthBarHeight + powerBarHeight
local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
local height = iconSize + (Gladdy.db.highlightInset and 0 or borderSize * 2)
local height = hpAndPowerHeight + (Gladdy.db.highlightInset and 0 or borderSize * 2)
button.targetBorder:SetWidth(width)
button.targetBorder:SetHeight(height)
button.targetBorder:ClearAllPoints()
if Gladdy.db.highlightInset then
button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
button.targetBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
button.targetBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
else
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
end
@ -113,7 +114,7 @@ function Highlight:UpdateFrame(unit)
button.focusBorder:ClearAllPoints()
if Gladdy.db.highlightInset then
button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
button.focusBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
button.focusBorder:SetPoint("BOTTOMRIGHT", Gladdy.db.powerBarEnabled and button.powerBar or button.healthBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
else
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
end
@ -156,7 +157,7 @@ function Highlight:Test(unit)
elseif (unit == "arena2") then
self:Toggle(unit, "target", true)
elseif (unit == "arena3") then
self:Toggle(unit, "leader", true)
--self:Toggle(unit, "leader", true)
end
end
@ -214,6 +215,7 @@ function Highlight:GetOptions()
min = 1,
max = 20,
step = 1,
width = "full",
}),
highlightBorderStyle = Gladdy:option({
type = "select",

View File

@ -137,9 +137,9 @@ function Pets:CreateFrame(unitId)
--button:SetAlpha(0)
button:SetPoint("LEFT", Gladdy.buttons[unitId].healthBar, "RIGHT", Gladdy.db.petXOffset, Gladdy.db.petYOffset)
local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate")
secure:RegisterForClicks("AnyUp")
local secure = CreateFrame("Button", "GladdyButton" .. unit, button, "SecureActionButtonTemplate, SecureHandlerEnterLeaveTemplate")
secure:RegisterForClicks("AnyUp")
secure:RegisterForClicks("AnyDown")
secure:SetAttribute("*type1", "target")
secure:SetAttribute("*type2", "focus")
secure:SetAttribute("unit", unit)
@ -156,7 +156,7 @@ function Pets:CreateFrame(unitId)
healthBar:SetAllPoints(button)
healthBar:SetAlpha(0)
healthBar.portrait = healthBar:CreateTexture(nil, "OVERLAY")
healthBar.portrait = healthBar:CreateTexture(nil, "BACKGROUND")
healthBar.portrait:SetPoint("LEFT", healthBar, "RIGHT")
healthBar.portrait:SetTexCoord(0.1, 0.9, 0.1, 0.9)
SetPortraitTexture(healthBar.portrait, "player")
@ -368,6 +368,7 @@ function Pets:GetOptions()
min = 10,
max = 100,
step = 1,
width = "full",
}),
petWidth = option({
type = "range",
@ -377,6 +378,7 @@ function Pets:GetOptions()
min = 10,
max = 300,
step = 1,
width = "full",
}),
petHealthBarTexture = option({
type = "select",
@ -458,6 +460,7 @@ function Pets:GetOptions()
order = 13,
min = 0,
max = 20,
width = "full",
}),
},
},
@ -486,6 +489,7 @@ function Pets:GetOptions()
min = 0.5,
max = Gladdy.db.petHeight/2,
step = 0.5,
width = "full",
}),
petHealthBarBorderColor = Gladdy:colorOption({
type = "color",
@ -513,6 +517,7 @@ function Pets:GetOptions()
min = -600,
max = 600,
step = 0.1,
width = "full",
}),
petYOffset = Gladdy:option({
type = "range",
@ -521,6 +526,7 @@ function Pets:GetOptions()
min = -600,
max = 600,
step = 0.1,
width = "full",
}),
}
},

View File

@ -7,6 +7,7 @@ local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
local Powerbar = Gladdy:NewModule("Power Bar", 90, {
powerBarEnabled = true,
powerBarFont = "DorisPP",
powerBarHeight = 20,
powerBarTexture = "Smooth",
@ -113,17 +114,24 @@ function Powerbar:SetPower(powerBar, power, powerMax, powerType)
end
end
if (powerType == 1) then
if (powerType == 1 and powerBar.powerType ~= powerType) then
powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
elseif (powerType == 3) then
powerBar.powerColor = {r = 1, g = 0, b = 0}
powerBar.powerType = powerType
elseif (powerType == 3 and powerBar.powerType ~= powerType) then
powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
else
powerBar.powerColor = {r = 1, g = 1, b = 0}
powerBar.powerType = powerType
elseif powerBar.powerType ~= powerType then
powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
powerBar.powerColor = {r = .18, g = .44, b = .75}
powerBar.powerType = powerType
end
powerBar.powerText:SetText(powerText)
powerBar.energy:SetMinMaxValues(0, powerMax)
powerBar.energy:SetValue(power)
end
function Powerbar:UpdateFrame(unit)
@ -135,6 +143,12 @@ function Powerbar:UpdateFrame(unit)
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
if not Gladdy.db.powerBarEnabled then
powerBar:Hide()
return
else
powerBar:Show()
end
powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
powerBar.bg:SetVertexColor(Gladdy.db.powerBarBgColor.r, Gladdy.db.powerBarBgColor.g, Gladdy.db.powerBarBgColor.b, Gladdy.db.powerBarBgColor.a)
@ -169,6 +183,8 @@ function Powerbar:ResetUnit(unit)
powerBar.raceText:SetText("")
powerBar.powerText:SetText("")
powerBar.energy:SetValue(0)
powerBar.powerType = ""
powerBar.powerColor = {r = 1, g = 1, b = 1}
end
function Powerbar:Test(unit)
@ -252,10 +268,13 @@ function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
if (powerType == 1) then
powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
powerBar.powerColor = {r = 1, g = 0, b = 0}
elseif (powerType == 3) then
powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
powerBar.powerColor = {r = 1, g = 1, b = 0}
else
powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
powerBar.powerColor = {r = .18, g = .44, b = .75}
end
powerBar.powerText:SetText(powerText)
@ -315,11 +334,16 @@ function Powerbar:GetOptions()
name = L["Power Bar"],
order = 2,
},
powerBarEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = L["Frame"],
order = 3,
order = 4,
args = {
general = {
type = "group",
@ -339,6 +363,7 @@ function Powerbar:GetOptions()
min = 0,
max = 50,
step = 1,
width = "full",
}),
powerBarTexture = option({
type = "select",
@ -390,6 +415,7 @@ function Powerbar:GetOptions()
step = 0.1,
min = 1,
max = 20,
width = "full",
}),
},
},
@ -418,6 +444,7 @@ function Powerbar:GetOptions()
min = 0.5,
max = Gladdy.db.powerBarHeight/2,
step = 0.5,
width = "full",
}),
powerBarBorderColor = Gladdy:colorOption({
type = "color",

View File

@ -45,33 +45,22 @@ local function iconTimer(self,elapsed)
local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then
-- more than 1 minute
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 21 then
-- between 60s and 21s (green)
self.cooldownFont:SetTextColor(0.7, 1, 0)
self.cooldownFont:SetText(timeLeft)
elseif timeLeft < 60 and timeLeft >= 30 then
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 20.9 and timeLeft >= 11 then
-- between 20s and 11s (green)
self.cooldownFont:SetTextColor(0, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft <= 10 and timeLeft >= 5 then
-- between 10s and 5s (orange)
elseif timeLeft < 30 and timeLeft >= 11 then
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 10 and timeLeft >= 5 then
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then
-- between 5s and 1s (red)
self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
else
self.cooldownFont:SetText("")
end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
end
end
@ -246,6 +235,7 @@ function Racial:GetOptions()
max = 100,
step = 1,
order = 2,
width = "full",
}),
racialWidthFactor = Gladdy:option({
type = "range",
@ -254,6 +244,7 @@ function Racial:GetOptions()
max = 2,
step = 0.05,
order = 3,
width = "full",
}),
},
},
@ -280,6 +271,7 @@ function Racial:GetOptions()
max = 1,
step = 0.1,
order = 8,
width = "full",
}),
},
},
@ -309,6 +301,7 @@ function Racial:GetOptions()
min = 0.1,
max = 2,
step = 0.1,
width = "full",
}),
},
},
@ -353,6 +346,7 @@ function Racial:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
racialYOffset = Gladdy:option({
type = "range",
@ -361,6 +355,7 @@ function Racial:GetOptions()
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
},
},

421
Modules/RangeCheck.lua Normal file
View File

@ -0,0 +1,421 @@
local UnitIsConnected = UnitIsConnected
local UnitInPhase = UnitInPhase
local UnitInRaid = UnitInRaid
local UnitInParty = UnitInParty
local UnitInRange = UnitInRange
local CheckInteractDistance = CheckInteractDistance
local C_Timer = C_Timer
local UnitIsUnit = UnitIsUnit
local UnitClass = UnitClass
local GetSpellInfo = GetSpellInfo
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
local select, ipairs, type, tonumber, tostring, format = select, ipairs, type, tonumber, tostring, format
local LibStub = LibStub
local Gladdy = LibStub("Gladdy")
local LSR = LibStub("SpellRange-1.0")
local L = Gladdy.L
local classSpells = {
["MAGE"] = 118,
["PRIEST"] = 32379,
["DRUID"] = 33786,
["SHAMAN"] = 10414,
["PALADIN"] = 10308,
["WARLOCK"] = 5782,
["WARRIOR"] = 20252,
["HUNTER"] = 27018,
["ROGUE"] = 36554,
}
local function defaultSpells()
local defaults = {}
for _,class in ipairs(Gladdy.CLASSES) do
defaults[class] = { min = classSpells[class] }
end
return defaults
end
local RangeCheck = Gladdy:NewModule("Range Check", nil, {
rangeCheckEnabled = true,
rangeCheckDefaultSpells = defaultSpells(),
rangeCheckOorFactor = 1.5,
rangeCheckHealthBar = true,
rangeCheckHealthBarText = true,
rangeCheckPowerBar = true,
rangeCheckPowerBarText = true,
rangeCheckClassIcon = false,
rangeCheckTrinket = false,
rangeCheckRacial = false,
})
function RangeCheck:Initialize()
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_STEALTH")
self:RegisterMessage("ENEMY_SPOTTED")
self.playerClass = select(2, UnitClass("player"))
end
function RangeCheck:Reset()
self.test = nil
end
function RangeCheck:ResetUnit(unit)
local button = Gladdy.buttons[unit]
self:CancelTimer(button)
self:SetColor(button, 1)
button.classColors = {}
end
function RangeCheck:Test(unit)
local button = Gladdy.buttons[unit]
if not button then
return
end
self:ENEMY_SPOTTED(unit)
self.test = true
button.lastState = 0
if Gladdy.db.rangeCheckEnabled then
if unit == "arena1" then
--button.unit = "target"
--self:CreateTimer(button)
self:SetRangeAlpha(button, nil)
else
self:SetRangeAlpha(button, true)
end
else
self:SetRangeAlpha(button, true)
end
end
function RangeCheck:UpdateFrame(unit)
if self.test then
self:Test(unit)
end
end
function RangeCheck:SetColor(button, oorFac)
if button.lastState == oorFac then
return
end
if not button.classColors.r then
if button.class then
button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
else
button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
end
end
if Gladdy.db.rangeCheckHealthBar then
button.healthBar.hp:SetStatusBarColor(button.classColors.r/oorFac, button.classColors.g/oorFac, button.classColors.b/oorFac, 1)
else
button.healthBar.hp:SetStatusBarColor(button.classColors.r, button.classColors.g, button.classColors.b, 1)
end
if Gladdy.db.rangeCheckHealthBarText then
button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r/oorFac, Gladdy.db.healthBarFontColor.g/oorFac, Gladdy.db.healthBarFontColor.b/oorFac, Gladdy.db.healthBarFontColor.a)
else
button.healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
button.healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
end
if Gladdy.db.rangeCheckPowerBar then
button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r/oorFac, button.powerBar.powerColor.g/oorFac, button.powerBar.powerColor.b/oorFac, 1)
else
button.powerBar.energy:SetStatusBarColor(button.powerBar.powerColor.r, button.powerBar.powerColor.g, button.powerBar.powerColor.b, 1)
end
if Gladdy.db.rangeCheckPowerBarText then
button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r/oorFac, Gladdy.db.powerBarFontColor.g/oorFac, Gladdy.db.powerBarFontColor.b/oorFac, Gladdy.db.powerBarFontColor.a)
else
button.powerBar.raceText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
button.powerBar.powerText:SetTextColor(Gladdy.db.powerBarFontColor.r, Gladdy.db.powerBarFontColor.g, Gladdy.db.powerBarFontColor.b, Gladdy.db.powerBarFontColor.a)
end
if Gladdy.db.rangeCheckTrinket then
button.trinket.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
else
button.trinket.texture:SetVertexColor(1, 1, 1)
end
if Gladdy.db.rangeCheckClassIcon then
button.classIcon.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
button.aura.icon:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
else
button.classIcon.texture:SetVertexColor(1, 1, 1)
button.aura.icon:SetVertexColor(1, 1, 1)
end
if Gladdy.db.rangeCheckRacial then
button.racial.texture:SetVertexColor(1/oorFac, 1/oorFac, 1/oorFac)
else
button.racial.texture:SetVertexColor(1, 1, 1)
end
button.lastState = oorFac
end
function RangeCheck:SetRangeAlpha(button, inRange)
local oorFac = Gladdy.db.rangeCheckOorFactor
if inRange then
RangeCheck:SetColor(button, 1)
else
RangeCheck:SetColor(button, oorFac)
end
end
function RangeCheck:JOINED_ARENA()
self.test = nil
if Gladdy.db.rangeCheckEnabled then
for i = 1, Gladdy.curBracket do
local button = Gladdy.buttons["arena"..i]
--if i == 1 then button.unit = "focus" end
self:CreateTimer(button)
end
end
end
function RangeCheck:ENEMY_STEALTH(unit, stealth)
local button = Gladdy.buttons[unit]
if not button then
return
end
button.lastState = 0
if stealth then
button.classColors = { r = 0.66, g = 0.66, b = 0.66 }
if not Gladdy.db.rangeCheckEnabled then
button.healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
end
else
if button.class then
button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
if not Gladdy.db.rangeCheckEnabled then
button.healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
end
end
end
end
function RangeCheck:ENEMY_SPOTTED(unit)
local button = Gladdy.buttons[unit]
if (not button) then
return
end
button.classColors = { r = RAID_CLASS_COLORS[button.class].r, g = RAID_CLASS_COLORS[button.class].g, b = RAID_CLASS_COLORS[button.class].b }
end
function RangeCheck.CheckRange(self)
local button = self.parent
local spell = Gladdy.db.rangeCheckDefaultSpells[RangeCheck.playerClass].min
if( not UnitIsConnected(button.unit) or not UnitInPhase(button.unit) ) then
RangeCheck:SetRangeAlpha(button, false)
elseif( spell ) then
RangeCheck:SetRangeAlpha(button, LSR.IsSpellInRange(spell, button.unit) == 1)
-- That didn't work, but they are grouped lets try the actual API for this, it's a bit flaky though and not that useful generally
elseif( UnitInRaid(button.unit) or UnitInParty(button.unit) ) then
RangeCheck:SetRangeAlpha(button, UnitInRange(button.unit, "player"))
-- Nope, fall back to interaction :(
else
RangeCheck:SetRangeAlpha(button, CheckInteractDistance(button.unit, 4))
end
end
function RangeCheck:CreateTimer(frame)
if not frame.range then
frame.range = C_Timer.NewTicker(0.05, RangeCheck.CheckRange)
frame.range.parent = frame
end
end
function RangeCheck:CancelTimer(frame)
if frame.range then
frame.range:Cancel()
frame.range = nil
end
end
function RangeCheck:ForceUpdate(frame)
if( UnitIsUnit(frame.unit, "player") ) then
frame.healthBar:SetAlpha(1)
frame.powerBar:SetAlpha(1)
self:CancelTimer(frame)
else
self:CreateTimer(frame)
self.CheckRange(frame.parent)
end
end
function RangeCheck:GetOptions()
return {
header = {
type = "header",
name = L["Range Check"],
order = 2,
},
rangeCheckEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
desc = L["Enable racial icon"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = L["General"],
order = 5,
args = {
general = {
type = "group",
name = L["General"],
order = 1,
args = {
header = {
type = "header",
name = L["General"],
order = 1,
},
rangeCheckOorFactor = Gladdy:option({
type = "range",
name = L["Out of Range Darkening Level"],
desc = L["Higher is darker"],
min = 1.1,
max = 5,
step = 0.1,
width = "full",
order = 2,
}),
rangeCheckHealthBar = Gladdy:option({
type = "toggle",
name = L["Fade"] .. " " .. L["Health Bar"],
width = "full",
order = 3,
}),
rangeCheckHealthBarText = Gladdy:option({
type = "toggle",
name = L["Fade"] .. " " .. L["Health Bar Text"],
width = "full",
order = 4,
}),
rangeCheckPowerBar = Gladdy:option({
type = "toggle",
name = L["Fade"] .. " " .. L["Power Bar"],
width = "full",
order = 5,
}),
rangeCheckPowerBarText = Gladdy:option({
type = "toggle",
name = L["Fade"] .. " " .. L["Power Bar Text"],
width = "full",
order = 6,
}),
rangeCheckClassIcon = Gladdy:option({
type = "toggle",
name = L["Fade"] .. " " .. L["Class Icon"],
width = "full",
order = 7,
}),
rangeCheckTrinket = Gladdy:option({
type = "toggle",
name = L["Fade"] .. " " .. L["Trinket"],
width = "full",
order = 8,
}),
rangeCheckRacial = Gladdy:option({
type = "toggle",
name = L["Fade"] .. " " .. L["Racial"],
width = "full",
order = 9,
}),
},
},
},
},
oorSpells = {
type = "group",
childGroups = "tree",
name = L["Spells"],
order = 5,
args = RangeCheck:GetSpells(),
},
}
end
function RangeCheck:GetSpells()
local group = {
description = {
type = "description",
name = "Changing the spellID only applies to your player class!\n\nExample: If you are a Paladin and wish to change your range check spell to Repentance, edit the Paladin spellID to 20066.",
order = 1,
},
}
for i,class in ipairs(Gladdy.CLASSES) do
group[class] = {
type = "group",
name = LOCALIZED_CLASS_NAMES_MALE[class],
order = i + 1,
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
iconCoords = CLASS_ICON_TCOORDS[class],
args = {
headerMin = {
type = "header",
name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %dyds", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
or "nil",
order = 1,
},
min = {
type = "input",
name = "Spell ID", --format("|T%s:20|t %s", select(3, GetSpellInfo(k)), select(1, GetSpellInfo(k)))
order = 2,
width = "full",
pattern = "%d+",
validate = function(_, value)
LibStub("AceConfigRegistry-3.0"):NotifyChange("Gladdy")
return type(tonumber(value)) == "number"
end,
--image = select(3, GetSpellInfo(defaultSpells()[class].min)),
get = function(_)
return tostring(Gladdy.db.rangeCheckDefaultSpells[class].min)
end,
set = function(_, value)
Gladdy.db.rangeCheckDefaultSpells[class].min = tonumber(value)
--Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.min.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
-- or "nil"
Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.headerMin.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min) and format("|T%s:20|t %s - %dyds", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)), select(6, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].min)))
or "nil"
end
},
--[[headerMax = {
type = "header",
name = L["Max"],
order = 3,
},
max = {
type = "input",
name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
or "nil",
order = 4,
width = "full",
pattern = "%d+",
validate = function(_, value)
return type(tonumber(value)) == "number"
end,
--image = select(3, GetSpellInfo(defaultSpells()[class].max)),
get = function(_)
return tostring(Gladdy.db.rangeCheckDefaultSpells[class].max)
end,
set = function(_, value)
Gladdy.db.rangeCheckDefaultSpells[class].max = tonumber(value)
Gladdy.options.args["Range Check"].args.oorSpells.args[class].args.max.name = GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max) and format("|T%s:20|t %s", select(3, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)), select(1, GetSpellInfo(Gladdy.db.rangeCheckDefaultSpells[class].max)))
or "nil"
end
}--]]
}
}
end
return group
end

View File

@ -0,0 +1,178 @@
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
local CreateFrame = CreateFrame
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local ShadowsightTimer = Gladdy:NewModule("Shadowsight Timer", nil, {
shadowsightTimerEnabled = true,
shadowsightTimerLocked = false,
shadowsightTimerScale = 1,
shadowsightTimerRelPoint1 = "CENTER",
shadowsightTimerRelPoint2 = "CENTER",
shadowsightTimerX = 0,
shadowsightTimerY = 0,
shadowsightAnnounce = true,
})
function ShadowsightTimer:OnEvent(event, ...)
self[event](self, ...)
end
function ShadowsightTimer:Initialize()
self.locale = Gladdy:GetArenaTimer()
self:RegisterMessage("JOINED_ARENA")
self:CreateTimerFrame()
end
function ShadowsightTimer:JOINED_ARENA()
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
self:SetScript("OnEvent", ShadowsightTimer.OnEvent)
self.timerFrame.font:SetText("1:30")
self.timerFrame.font:SetTextColor(1, 0.8, 0)
self.timerFrame:Show()
end
function ShadowsightTimer:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
for k,v in pairs(self.locale) do
if str_find(msg, v) then
if k == 0 then
self:Start()
end
end
end
end
function ShadowsightTimer:Test()
if Gladdy.db.shadowsightTimerEnabled then
self.timerFrame:Show()
self:Start()
end
end
function ShadowsightTimer:Reset()
self.timerFrame:Hide()
self.timerFrame:SetScript("OnUpdate", nil)
self.timerFrame.font:SetTextColor(1, 0.8, 0)
end
function ShadowsightTimer:CreateTimerFrame()
self.timerFrame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
local backdrop = {
bgFile = "Interface/Tooltips/UI-Tooltip-Background",
edgeFile = "",
tile = true, tileSize = 16, edgeSize = 10,
insets = {left = 0, right = 0, top = 0, bottom = 0}
}
self.timerFrame:SetBackdrop(backdrop)
self.timerFrame:SetBackdropColor(0,0,0,0.8)
self.timerFrame:SetHeight(17)
self.timerFrame:SetWidth(35)
self.timerFrame:SetMovable(true)
self.timerFrame:EnableMouse(true)
self.timerFrame.texture = self.timerFrame:CreateTexture(nil,"OVERLAY")
self.timerFrame.texture:SetWidth(16)
self.timerFrame.texture:SetHeight(16)
self.timerFrame.texture:SetTexture("Interface\\Icons\\Spell_Shadow_EvilEye")
self.timerFrame.texture:SetTexCoord(0.125,0.875,0.125,0.875)
self.timerFrame.texture:SetPoint("RIGHT", self.timerFrame, "LEFT")
self.timerFrame.font = self.timerFrame:CreateFontString(nil,"OVERLAY","GameFontNormal")
self.timerFrame.font:SetPoint("LEFT", 5, 0)
self.timerFrame.font:SetJustifyH("LEFT")
self.timerFrame.font:SetTextColor(1, 0.8, 0)
self.timerFrame:SetScript("OnMouseDown",function(self) self:StartMoving() end)
self.timerFrame:SetScript("OnMouseUp",function(self)
self:StopMovingOrSizing()
Gladdy.db.shadowsightTimerRelPoint1,_,Gladdy.db.shadowsightTimerRelPoint2,Gladdy.db.shadowsightTimerX,Gladdy.db.shadowsightTimerY = self:GetPoint()
end)
self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
self.timerFrame:Hide()
end
function ShadowsightTimer:UpdateFrameOnce()
self.timerFrame:EnableMouse(not Gladdy.db.shadowsightTimerLocked)
if Gladdy.db.shadowsightTimerEnabled then
self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
self.timerFrame:ClearAllPoints()
self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
self.timerFrame:Show()
else
self.timerFrame:SetScale(Gladdy.db.shadowsightTimerScale)
self.timerFrame:ClearAllPoints()
self.timerFrame:SetPoint(Gladdy.db.shadowsightTimerRelPoint1, nil, Gladdy.db.shadowsightTimerRelPoint2, Gladdy.db.shadowsightTimerX, Gladdy.db.shadowsightTimerY)
self.timerFrame:Hide()
end
end
function ShadowsightTimer:Start()
self.timerFrame.endTime = 91
self.timerFrame.timeSinceLastUpdate = 0
self.timerFrame:SetScript("OnUpdate", ShadowsightTimer.OnUpdate)
end
function ShadowsightTimer.OnUpdate(self, elapsed)
self.timeSinceLastUpdate = self.timeSinceLastUpdate + elapsed;
self.endTime = self.endTime - elapsed
if (self.timeSinceLastUpdate > 0.1) then
self.font:SetFormattedText(floor(self.endTime / 60) .. ":" .. "%02d", self.endTime - floor(self.endTime / 60) * 60)
self.timeSinceLastUpdate = 0;
if floor(self.endTime) == 15 and Gladdy.db.shadowsightAnnounce then
Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up in %ds"]:format(15))
end
end
if self.endTime <= 0 then
if Gladdy.db.shadowsightAnnounce then
Gladdy:SendMessage("SHADOWSIGHT", L["Shadowsight up!"])
end
self:SetScript("OnUpdate", nil)
self.font:SetText("0:00")
self.font:SetTextColor(0, 1, 0)
end
end
function ShadowsightTimer:GetOptions()
return {
headerArenaCountdown = {
type = "header",
name = L["Shadowsight Timer"],
order = 2,
},
shadowsightTimerEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
--desc = L["Turns countdown before the start of an arena match on/off."],
order = 3,
width = "full",
}),
shadowsightTimerLocked = Gladdy:option({
type = "toggle",
name = L["Locked"],
--desc = L["Turns countdown before the start of an arena match on/off."],
order = 4,
width = "full",
}),
shadowsightAnnounce = Gladdy:option({
type = "toggle",
name = L["Announce"],
--desc = L["Turns countdown before the start of an arena match on/off."],
order = 5,
width = "full",
}),
shadowsightTimerScale = Gladdy:option({
type = "range",
name = L["Scale"],
order = 6,
min = 0.1,
max = 5,
step = 0.1,
width = "full",
}),
}
end

View File

@ -227,6 +227,7 @@ function TotemPlates:Initialize()
self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
self:RegisterEvent("PLAYER_TARGET_CHANGED")
self:RegisterEvent("UNIT_NAME_UPDATE")
self:SetScript("OnEvent", TotemPlates.OnEvent)
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
--GetCVar("nameplateShowEnemyTotems")
@ -236,12 +237,26 @@ function TotemPlates:Initialize()
--GetCVar("nameplateShowFriendlyTotems")
--SetCVar("nameplateShowFriendlyTotems", true);
end
--NeatPlates
--ELVUI
--Plater
--KUI
--threatplates
self.addon = "Blizzard"
if (IsAddOnLoaded("Plater")) then
self.addon = "Plater"
elseif (IsAddOnLoaded("Kui_Nameplates")) then
self.addon = "Kui_Nameplates"
elseif (IsAddOnLoaded("NeatPlates")) then
self.addon = "NeatPlates"
elseif (IsAddOnLoaded("TidyPlates_ThreatPlates")) then
self.addon = "TidyPlates_ThreatPlates"
elseif (IsAddOnLoaded("Tukui")) then
local _, C, _ = Tukui:unpack()
if C.NamePlates.Enable then
self.addon = "Tukui"
end
elseif (IsAddOnLoaded("ElvUI")) then
local E = unpack(ElvUI)
if E.private.nameplates.enable then
self.addon = "ElvUI"
end
end
end
function TotemPlates:PLAYER_ENTERING_WORLD()
@ -268,10 +283,31 @@ function TotemPlates:UpdateFrameOnce()
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
self:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
if not Gladdy.db.npTotems then
nameplate.gladdyTotemFrame:Hide()
self:ToggleAddon(nameplate, true)
else
nameplate.gladdyTotemFrame:Show()
self:ToggleAddon(nameplate)
end
for i,gladdyTotemFrame in ipairs(self.totemPlateCache) do
local isEnemy = UnitIsEnemy("player", nameplate.gladdyTotemFrame.unitID)
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy and isEnemy then
nameplate.gladdyTotemFrame:Show()
self:ToggleAddon(nameplate)
elseif Gladdy.db.npTotems and not Gladdy.db.npTotemsShowEnemy and isEnemy then
nameplate.gladdyTotemFrame:Hide()
self:ToggleAddon(nameplate, true)
end
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly and not isEnemy then
nameplate.gladdyTotemFrame:Show()
self:ToggleAddon(nameplate)
elseif not Gladdy.db.npTotemsShowFriendly and not isEnemy then
nameplate.gladdyTotemFrame:Hide()
self:ToggleAddon(nameplate, true)
end
end
for _,gladdyTotemFrame in ipairs(self.totemPlateCache) do
gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
gladdyTotemFrame.totemBorder:SetTexture(Gladdy.db.npTotemPlatesBorderStyle)
@ -282,38 +318,12 @@ end
---------------------------------------------------
-- Nameplate functions
-- TotemPlates Frame
---------------------------------------------------
function TotemPlates:PLAYER_TARGET_CHANGED()
for k,nameplate in pairs(self.activeTotemNameplates) do
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
end
end
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
local unitID = ...
local isEnemy = UnitIsEnemy("player", unitID)
if not Gladdy.db.npTotemsShowEnemy and isEnemy then
return
end
if not Gladdy.db.npTotemsShowFriendly and not isEnemy then
return
end
local nameplateName = UnitName(unitID)
local totemName = string_gsub(nameplateName, "^%s+", "") --trim
totemName = string_gsub(totemName, "%s+$", "") --trim
totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
totemName = string_lower(totemName)
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
local totemDataEntry = localizedTotemData["default"][totemName] or localizedTotemData["frFR"][totemName] or localizedTotemData["ruRU"][totemName]
if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
if #self.totemPlateCache > 0 then
nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
else
nameplate.gladdyTotemFrame = CreateFrame("Frame", nil)
function TotemPlates:CreateTotemFrame(nameplate)
nameplate.gladdyTotemFrame = CreateFrame("Frame")
nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
@ -330,7 +340,113 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
nameplate.gladdyTotemFrame.totemName = nameplate.gladdyTotemFrame:CreateFontString(nil, "OVERLAY")
nameplate.gladdyTotemFrame.totemName:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.npTremorFont), Gladdy.db.npTremorFontSize, "OUTLINE")
nameplate.gladdyTotemFrame.totemName:SetPoint("TOP", nameplate.gladdyTotemFrame, "BOTTOM", Gladdy.db.npTremorFontXOffset, Gladdy.db.npTremorFontYOffset)
nameplate.gladdyTotemFrame.selectionHighlight = nameplate.gladdyTotemFrame:CreateTexture(nil, "OVERLAY")
nameplate.gladdyTotemFrame.selectionHighlight:SetTexture("Interface/TargetingFrame/UI-TargetingFrame-BarFill")
nameplate.gladdyTotemFrame.selectionHighlight:SetAlpha(0)
nameplate.gladdyTotemFrame.selectionHighlight:SetBlendMode("ADD")
nameplate.gladdyTotemFrame.selectionHighlight:SetIgnoreParentAlpha(true)
nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
nameplate.gladdyTotemFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
nameplate.gladdyTotemFrame:SetScript('OnUpdate', TotemPlates.OnUpdate)
nameplate.gladdyTotemFrame:SetScript("OnHide", function(self)
self.parent = nil
self:SetParent(nil)
end)
end
---------------------------------------------------
-- Nameplate functions
---------------------------------------------------
function TotemPlates:GetAddonFrame(nameplate)
if self.addon == "Blizzard" then
if nameplate.UnitFrame then
return nameplate.UnitFrame
end
elseif self.addon == "Plater" or self.addon == "Tukui" or self.addon == "ElvUI" then
if nameplate.unitFrame then
return nameplate.unitFrame
end
elseif self.addon == "Kui_Nameplates" then
if nameplate.kui then
return nameplate.kui
end
elseif self.addon == "NeatPlates" then
if nameplate.extended or nameplate.carrier then
return nameplate.extended , nameplate.carrier
end
elseif self.addon == "TidyPlates_ThreatPlates" then
if nameplate.TPFrame then
return nameplate.TPFrame
end
end
end
function TotemPlates:PLAYER_TARGET_CHANGED()
for k,nameplate in pairs(self.activeTotemNameplates) do
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
end
end
function TotemPlates:ToggleAddon(nameplate, show)
local addonFrames = { self:GetAddonFrame(nameplate) }
if addonFrames and #addonFrames > 0 then
if show then
for i,v in ipairs(addonFrames) do
v:Show()
end
else
for i,v in ipairs(addonFrames) do
v:Hide()
end
end
end
end
function TotemPlates.OnUpdate(self)
if (UnitIsUnit("mouseover", self.unitID) or UnitIsUnit("target", self.unitID)) then
self.selectionHighlight:SetAlpha(.25)
else
self.selectionHighlight:SetAlpha(0)
end
if (TotemPlates.addon == "Plater" or TotemPlates.addon == "Tukui" or TotemPlates.addon == "ElvUI") and self.parent and self.parent.unitFrame then
self.parent.unitFrame:Hide()
end
end
function TotemPlates:OnUnitEvent(unitID)
local isEnemy = UnitIsEnemy("player", unitID)
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
if not nameplate then
return
end
if not Gladdy.db.npTotems then
self:ToggleAddon(nameplate, true)
return
end
if not Gladdy.db.npTotemsShowEnemy and isEnemy then
self:ToggleAddon(nameplate, true)
return
end
if not Gladdy.db.npTotemsShowFriendly and not isEnemy then
self:ToggleAddon(nameplate, true)
return
end
local nameplateName = UnitName(unitID)
local totemName = string_gsub(nameplateName, "^%s+", "") --trim
totemName = string_gsub(totemName, "%s+$", "") --trim
totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
totemName = string_lower(totemName)
local totemDataEntry = localizedTotemData["default"][totemName] or localizedTotemData["frFR"][totemName] or localizedTotemData["ruRU"][totemName]
if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
if #self.totemPlateCache > 0 then
nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
else
self:CreateTotemFrame(nameplate)
end
nameplate.gladdyTotemFrame.unitID = unitID
nameplate.gladdyTotemFrame.totemDataEntry = totemDataEntry
nameplate.gladdyTotemFrame.parent = nameplate
nameplate.gladdyTotemFrame:SetParent(nameplate)
@ -342,28 +458,29 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
nameplate.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
nameplate.gladdyTotemFrame.parent = nameplate
nameplate.gladdyTotemFrame:Show()
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
nameplate.UnitFrame:SetAlpha(0)
nameplate.UnitFrame.selectionHighlight:ClearAllPoints()
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
nameplate.UnitFrame:SetScript("OnHide", function(unitFrame)
unitFrame:SetAlpha(1)
unitFrame.selectionHighlight:ClearAllPoints()
unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.healthBar.barTexture, "TOPLEFT")
unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.healthBar.barTexture, "BOTTOMRIGHT")
unitFrame:SetScript("OnHide", nil)
end)
self:ToggleAddon(nameplate)
self.activeTotemNameplates[unitID] = nameplate
else
self:ToggleAddon(nameplate, true)
end
end
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
self:OnUnitEvent(...)
end
function TotemPlates:UNIT_NAME_UPDATE(...)
self:OnUnitEvent(...)
end
function TotemPlates:NAME_PLATE_UNIT_REMOVED(...)
local unitID = ...
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
self.activeTotemNameplates[unitID] = nil
--self:ToggleAddon(nameplate, true)
if nameplate.gladdyTotemFrame then
nameplate.gladdyTotemFrame:Hide()
nameplate.gladdyTotemFrame:SetParent(nil)

View File

@ -39,33 +39,22 @@ local function iconTimer(self, elapsed)
local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then
-- more than 1 minute
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 21 then
-- between 60s and 21s (green)
self.cooldownFont:SetTextColor(0.7, 1, 0)
self.cooldownFont:SetText(timeLeft)
elseif timeLeft < 60 and timeLeft >= 30 then
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 20.9 and timeLeft >= 11 then
-- between 20s and 11s (green)
self.cooldownFont:SetTextColor(0, 1, 0)
self.cooldownFont:SetText(timeLeft)
elseif timeLeft < 30 and timeLeft >= 11 then
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft <= 10 and timeLeft >= 5 then
-- between 10s and 5s (orange)
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then
-- between 5s and 1s (red)
self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
else
self.cooldownFont:SetText("")
end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
end
end
@ -249,6 +238,7 @@ function Trinket:GetOptions()
max = 100,
step = 1,
order = 4,
width = "full",
}),
trinketWidthFactor = Gladdy:option({
type = "range",
@ -257,6 +247,7 @@ function Trinket:GetOptions()
max = 2,
step = 0.05,
order = 6,
width = "full",
}),
},
},
@ -283,6 +274,7 @@ function Trinket:GetOptions()
max = 1,
step = 0.1,
order = 8,
width = "full",
}),
},
},
@ -312,6 +304,7 @@ function Trinket:GetOptions()
min = 0.1,
max = 2,
step = 0.1,
width = "full",
}),
},
},

View File

@ -1,6 +1,8 @@
local str_match, tonumber, tostring = string.match, tonumber, tostring
local UnitName = UnitName
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
@ -21,6 +23,13 @@ end
function VersionCheck:JOINED_ARENA()
self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
if IsInRaid(LE_PARTY_CATEGORY_HOME) then
self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
elseif IsInGroup(LE_PARTY_CATEGORY_INSTANCE) or IsInRaid(LE_PARTY_CATEGORY_INSTANCE) then
self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "INSTANCE_CHAT", self.playerName)
elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then
self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "PARTY", self.playerName)
end
end
function VersionCheck:Test(unit)
@ -39,7 +48,7 @@ function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
else
Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
Gladdy:Warn("Please download the latest Gladdy version at:")
Gladdy:Warn("https://github.com/XiconQoo/Gladdy-TBC")
Gladdy:Warn("https://www.curseforge.com/wow/addons/gladdy-tbc or https://github.com/XiconQoo/Gladdy-TBC")
end
end
end

View File

@ -34,6 +34,16 @@ function XiconProfiles:ApplyClassic()
Gladdy:ToggleFrame(3)
end
function XiconProfiles:ApplyClassicNoPet()
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetClassicProfileNoPet())
if deserialized then
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
end
Gladdy:Reset()
Gladdy:HideFrame()
Gladdy:ToggleFrame(3)
end
function XiconProfiles:ApplyBlizz()
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetBlizzardProfile())
if deserialized then
@ -44,6 +54,16 @@ function XiconProfiles:ApplyBlizz()
Gladdy:ToggleFrame(3)
end
function XiconProfiles:ApplyRukk()
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetRukkProfile())
if deserialized then
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
end
Gladdy:Reset()
Gladdy:HideFrame()
Gladdy:ToggleFrame(3)
end
function XiconProfiles:GetOptions()
return {
headerProfileBlizzard = {
@ -84,10 +104,29 @@ function XiconProfiles:GetOptions()
width = "full",
order = 5,
},
headerProfileClassicNoPet = {
type = "header",
name = "Classic " .. L["Profile"] .. " No Pet",
order = 6,
},
classicProfileNoPet = {
type = "execute",
func = function()
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
XiconProfiles:ApplyClassicNoPet()
end,
name = " ",
desc = "Classic " .. L["Profile"] .. " No Pet",
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic2.blp",
imageWidth = 350,
imageHeight = 175,
width = "full",
order = 7,
},
headerProfileKnall = {
type = "header",
name = "Knall's " .. L["Profile"],
order = 6,
order = 8,
},
knallProfile = {
type = "execute",
@ -101,12 +140,12 @@ function XiconProfiles:GetOptions()
imageWidth = 350,
imageHeight = 175,
width = "full",
order = 7,
order = 9,
},
headerProfileKlimp = {
type = "header",
name = "Klimp's " .. L["Profile"],
order = 8,
order = 10,
},
klimpProfiles = {
type = "execute",
@ -120,8 +159,26 @@ function XiconProfiles:GetOptions()
name = " ",
desc = "Klimp's " .. L["Profile"],
width = "full",
order = 9,
order = 11,
},
headerProfileRukk = {
type = "header",
name = "Rukk1's " .. L["Profile"],
order = 12,
},
rukkProfile = {
type = "execute",
func = function()
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
XiconProfiles:ApplyRukk()
end,
name = " ",
desc = "Rukk1's " .. L["Profile"],
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Rukk1.blp",
imageWidth = 350,
imageHeight = 175,
width = "full",
order = 13,
},
}
end

View File

@ -1,4 +1,6 @@
local type, pairs, tinsert, tsort, tostring, str_match, tonumber = type, pairs, table.insert, table.sort, tostring, string.match, tonumber
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
local tostring, str_match, tonumber, string_format = tostring, string.match, tonumber, string.format
local ceil, floor = ceil, floor
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
local GetSpellInfo = GetSpellInfo
@ -6,13 +8,42 @@ local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
local Gladdy = LibStub("Gladdy")
local LibClassAuras = LibStub("LibClassAuras-1.0")
local L = Gladdy.L
Gladdy.TIMER_FORMAT = { tenths = "tenths", seconds = "seconds",
values = {
["tenths"] = "xx:xx Miliseconds",
["seconds"] = "xx Seconds"
}}
function Gladdy:FormatTimer(fontString, timeLeft, milibreakpoint, showSeconds)
if timeLeft < 0 then
fontString:SetText("")
return
end
local time = timeLeft >= 0.0 and timeLeft or 0.0
if Gladdy.db.timerFormat == Gladdy.TIMER_FORMAT.tenths and milibreakpoint then
fontString:SetFormattedText("%.1f", time)
else
if time >= 60 then
if showSeconds then
fontString:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
else
fontString:SetText(ceil(ceil(time / 60)) .. "m")
end
else
fontString:SetFormattedText("%d", ceil(time))
end
end
end
Gladdy.defaults = {
profile = {
locked = false,
hideBlizzard = "arena",
x = 0,
y = 0,
growUp = false,
@ -22,6 +53,8 @@ Gladdy.defaults = {
barWidth = 180,
bottomMargin = 2,
statusbarBorderOffset = 6,
timerFormat = Gladdy.TIMER_FORMAT.tenths,
backgroundColor = {r = 0, g = 0, b = 0, a = 0},
},
}
@ -97,6 +130,11 @@ local function setOpt(info, value)
local key = info.arg or info[#info]
Gladdy.dbi.profile[key] = value
Gladdy:UpdateFrame()
if Gladdy.db.hideBlizzard == "always" then
SetCVar("showArenaEnemyFrames", 0)
elseif Gladdy.db.hideBlizzard == "never" then
SetCVar("showArenaEnemyFrames", 1)
end
end
local function getColorOpt(info)
local key = info.arg or info[#info]
@ -188,12 +226,6 @@ function Gladdy:SetupOptions()
desc = L["Toggle if frame can be moved"],
order = 1,
},
growUp = {
type = "toggle",
name = L["Grow frame upwards"],
desc = L["If enabled the frame will grow upwards instead of downwards"],
order = 2,
},
growDirection = {
type = "select",
name = L["Grow Direction"],
@ -205,10 +237,20 @@ function Gladdy:SetupOptions()
["RIGHT"] = L["Right"],
}
},
hideBlizzard = {
type = "select",
name = L["Hide Blizzard"],
values = {
["arena"] = L["Arena only"],
["never"] = L["Never"],
["always"] = L["Always"],
},
order = 4,
},
group = {
type = "group",
name = L["General"],
order = 4,
order = 5,
childGroups = "tree",
args = {
frameGeneral = {
@ -257,6 +299,15 @@ function Gladdy:SetupOptions()
max = 200,
step = 1,
},
backgroundColor = {
type = "color",
name = L["Background color"],
desc = L["Background Color of the frame"],
order = 8,
hasAlpha = true,
get = getColorOpt,
set = setColorOpt,
},
}
},
cooldownGeneral = {
@ -327,6 +378,12 @@ function Gladdy:SetupOptions()
Gladdy:UpdateFrame()
end
},
timerFormat = Gladdy:option({
type = "select",
name = L["Timer Format"],
order = 11,
values = Gladdy.TIMER_FORMAT.values
})
},
},
fontGeneral = {

106
README.md
View File

@ -1,35 +1,47 @@
# Gladdy - TBC
### The most powerful arena addon for WoW TBC 2.5.1
## [v1.12-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.12-Beta/Gladdy_TBC-Classic_v1.12-Beta.zip)
## [v1.18-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.18-Beta/Gladdy_TBC-Classic_v1.18-Beta.zip)
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
### Origin
Based on https://github.com/Schaka/gladdy
Based on https://github.com/miraage/gladdy
### Motivation for this edit
The goal is to make Gladdy highly configurable in it's appearance. Everything can be arranged left or right independently. Also I gave Gladdy a new look with black borders. A lot can be configured.
### Modules:
- Announcement (drink, trinket usage, spec detection ...)
- ArenaCountDown
- Auras (show important (de)buffs in the class icon)
- BuffsDebuffs (show buffs and debuffs on arena frames - can be filtered)
- ClassIcon (or specicon, once detected)
- CombatIndicator
- Cooldown (tracks important cooldowns)
- Diminishing (tracks DRs)
- ExportImport (share your profile with your friends in the form of a string, which can be imported)
- Highlight (highlights focus and target)
- Pets (show arena pets)
- Racial Spells
- TotemPlates (show totem icons instead of normal nameplates)
- Trinket (tracks trinket usage)
- VersionCheck (checks if you use an older version that your teammate)
- XiconProfiles (predefined profiles to start your configuration from)
- **Announcement** (drink, trinket usage, spec detection ...)
- **ArenaCountDown**
- **Auras** (show important (de)buffs as well as interrupts on the class icon)
- **BuffsDebuffs** (show buffs and debuffs on arena frames - can be filtered)
- **CastBar** (shows a castbar, can be disabled)
- **ClassIcon** (or specicon, once detected)
- **Clicks** (bind spells or macros to click actions)
- **CombatIndicator** (shows a sword icon if unit is in combat)
- **Cooldown** (tracks important cooldowns)
- **Diminishing** (tracks DRs)
- **ExportImport** (share your profile with your friends in the form of a string, which can be imported)
- **Highlight** (highlights focus and target)
- **Pets** (show arena pets)
- **Racial** (show arena racial cooldowns)
- **Range Check** (checks the range to a unit by a configurable spell)
- **Shadowsight Timer** (shows a little movable frame with time left until Shadow Eyes spawn)
- **TotemPlates** (show totem icons instead of normal nameplates, compatible with **Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI**)
- **Trinket** (tracks trinket usage)
- **VersionCheck** (checks if you use an older version that your teammate)
- **XiconProfiles** (predefined profiles to start your configuration from)
### Valid Slash commands
- **/gladdy ui** (shows config)
- **/gladdy test** (standard 3v3 test mode)
- **/gladdy test1** to **/gladdy test5** (test mode with 1-5 frames active)
- **/gladdy hide** (hides the frames)
- **/gladdy reset** (resets current profile to default settings)
## Screenshots
@ -37,8 +49,66 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample2.jpg" align="right" width="48.5%">
<img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/sample3.png" width="48.5%">
## Special Thanks
- **miraage** - the origininal author of Gladdy! Your work set the foundation for this edit. Thanks!
- **Schaka** - the maintainer of Gladdy! (thanks for letting me continue Gladdy and all the work you put into the TBC community)
- **Macumba** (thanks for all the support, your feedback and your dedication for the TBC community)
- **RMO** (without you I would not have modified Gladdy at all and thanks for all the suggestions and active feedback)
- **Ur0b0r0s aka DrainTheLock** (thanks for testing, giving feedback and correcting/adding wrong CDs)
- **Klimp** (thanks for all the suggestions and active feedback)
- **the whole TBC addons 2.4.3 discord** (thanks for the support and great community, especially the MVPs)
- **Hydra** (thanks for constructive feedback and suggestions)
### Changes
### v1.18-Beta
- castbar font now working properly
### v1.17-Beta
- option TimerFormat added (seconds or seconds + milliseconds) (General > Cooldown General > Timer Format)
- hide blizzard arena frames without cvars
- fix Gladdy bugging out on arena join when in combat
- fix some TotemPlates issues
- fix Feign Death causing to reset DR and Aura tracking
- ArenaX option in Healthbar module now only shows the number
- add background for all frames (General > Frame General > Background Color)
- add evasion and banish to Aura
- add MSBT to Announcement module
- Shadowsight timer can be locked now
- add "All" modifier to Clicks module
- updated testmode for BuffsDebuffs (show only from enabled set)
- updated Klimp's profile
- added a new Profile in XiconProfiles -> Rukk1
### v1.16-Beta
- unit gray in stealth when rangecheck module disabled
### v1.15-Beta
- hotfix added entangling roots nature's grasp
### v1.14-Beta
- hotfix for secure button grow direction up
### v1.13-Beta
- frames behave now to mouseover macros
- added Range Check module (configurable which spell is used for range check)
- added Shadowsight Timer module (with announce)
- added Clicks module
- added Interrupt Tracker in Aura module (border color by spell school locked)
- TotemPlates compatible with Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI
- added a new Classic Profile in XiconProfiles
- hide blizzard arena frames option added in General
- castbar enable/disable
- powerbar enable/disable
- added some auras (Blackout, Improved Hamstring, Mace Stun, Stormherald Stun, Shadowsight Buff)
- added Swiftmend and Berserker Rage cooldowns
- changed textures for Mace Stun, Charge Stun and Intercept Stun
- reduced BLP size by 80%
- show XiconProfiles on first login
- DR bigger icons possible
- minor fixes
### v1.12-Beta
- fix classic profile

View File

@ -14,4 +14,5 @@
<Include file="libs\AceGUI-3.0-SharedMediaWidgets\widget.xml"/>
<Include file="libs\DRData-1.0\DRData-1.0.xml"/>
<Include file="libs\LibClassAuras-1.0\lib.xml"/>
<Include file="libs\LibSpellRange-1.0\lib.xml"/>
</Ui>