Compare commits
	
		
			43 Commits
		
	
	
		
			aura-fix
			...
			v1.09-Beta
		
	
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					ee1a78000e | 
							
								
								
									
										38
									
								
								Bindings.xml
									
									
									
									
									
								
							
							
						
						
									
										38
									
								
								Bindings.xml
									
									
									
									
									
								
							@@ -1,38 +0,0 @@
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		||||
<Bindings>
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		||||
    <Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON2_LEFT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON3_LEFT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON4_LEFT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON5_LEFT" category="ADDONS"/>
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		||||
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    <Binding name="GLADDYBUTTON1_RIGHT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON2_RIGHT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON3_RIGHT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON4_RIGHT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON5_RIGHT" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON1_MIDDLE" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON2_MIDDLE" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON3_MIDDLE" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON4_MIDDLE" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON5_MIDDLE" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON1_BUTTON4" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON2_BUTTON4" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON3_BUTTON4" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON4_BUTTON4" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON5_BUTTON4" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON1_BUTTON5" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON2_BUTTON5" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON3_BUTTON5" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON4_BUTTON5" category="ADDONS"/>
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    <Binding name="GLADDYBUTTON5_BUTTON5" category="ADDONS"/>
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	<Binding header="GLADDYTRINKET" name="GLADDYTRINKET1" category="ADDONS"/>
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	<Binding name="GLADDYTRINKET2"  category="ADDONS"/>
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	<Binding name="GLADDYTRINKET3"  category="ADDONS"/>
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	<Binding name="GLADDYTRINKET4"  category="ADDONS"/>
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	<Binding name="GLADDYTRINKET5"  category="ADDONS"/>
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</Bindings>
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@@ -366,6 +366,13 @@ function Gladdy:GetImportantAuras()
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            priority = 10,
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            spellID = 1044,
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        },
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        -- Blessing of Sacrifice
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        [GetSpellInfo(6940)] = {
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            track = AURA_TYPE_BUFF,
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            duration = 30,
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            priority = 12,
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            spellID = 6940,
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        },
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        -- Divine Shield
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        [GetSpellInfo(642)] = {
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            track = AURA_TYPE_BUFF,
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@@ -599,6 +606,14 @@ function Gladdy:GetImportantAuras()
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            priority = 20,
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            spellID = 8178
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        },
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        --Intervene
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        [GetSpellInfo(3411)] = {
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            track = AURA_TYPE_BUFF,
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            duration = 10,
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            priority = 10,
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            spellSchool = "physical",
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            spellID = 3411,
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        },
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        -- War Stomp
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@@ -177,7 +177,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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    end
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end
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local exceptionNames = {
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local exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
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    [31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
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    [43523] = GetSpellInfo(30405) .. " Silence",
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    [24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot
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		||||
							
								
								
									
										141
									
								
								Frame.lua
									
									
									
									
									
								
							
							
						
						
									
										141
									
								
								Frame.lua
									
									
									
									
									
								
							@@ -30,9 +30,12 @@ Gladdy.BUTTON_DEFAULTS = {
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function Gladdy:CreateFrame()
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    self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
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    --self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY")
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    --self.frame.texture:SetAllPoints(self.frame)
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    --self.frame.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
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    self.frame:SetClampedToScreen(true)
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    self.frame:EnableMouse(true)
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    self.frame:EnableMouse(false)
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    self.frame:SetMovable(true)
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    self.frame:RegisterForDrag("LeftButton")
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@@ -109,48 +112,69 @@ function Gladdy:UpdateFrame()
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    end
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    local teamSize = self.curBracket or 0
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    local iconSize = self.db.healthBarHeight
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    local margin = 0
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    local width = self.db.barWidth + self.db.padding * 2 + 5
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    local height = self.db.healthBarHeight * teamSize + margin * (teamSize - 1) + self.db.padding * 2 + 5
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    local extraBarWidth = 0
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    local extraBarHeight = 0
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    local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
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    local leftSize = 0
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    local rightSize = 0
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    --Trinket + Racial
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    if self.db.trinketEnabled and self.db.trinketPos == "LEFT" then
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        leftSize = leftSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding
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        if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "LEFT" then
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            leftSize = leftSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding
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        end
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    end
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    if self.db.trinketEnabled and self.db.trinketPos == "RIGHT" then
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        rightSize = rightSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding
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        if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "RIGHT" then
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            rightSize = rightSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding
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        end
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    end
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    --ClassIcon
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    if self.db.classIconPos == "LEFT" then
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        leftSize = leftSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding
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    else
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        rightSize = rightSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding
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    end
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    --Highlight
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    if not self.db.highlightInset then
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        leftSize = leftSize + self.db.highlightBorderSize
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        rightSize = rightSize + self.db.highlightBorderSize
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    end
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    -- Powerbar
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    iconSize = iconSize + self.db.powerBarHeight
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    margin = margin + self.db.powerBarHeight
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    height = height + self.db.powerBarHeight * teamSize
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    extraBarHeight = extraBarHeight + self.db.powerBarHeight
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    local margin = self.db.powerBarHeight + 1
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    local width = self.db.barWidth + leftSize + rightSize
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    local height = (self.db.healthBarHeight + self.db.powerBarHeight + 1) * teamSize
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            + (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
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            + self.db.bottomMargin * (teamSize - 1)
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    -- Cooldown
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    margin = margin + 1 + self.db.highlightBorderSize * 2 + 1 -- + 1 space between health and power bar
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    height = height + self.db.highlightBorderSize * teamSize
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    -- Highlight
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    margin = margin + highlightBorderSize
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    if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
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        margin = margin + self.db.cooldownSize
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        height = height + self.db.cooldownSize * teamSize
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        height = height + self.db.cooldownSize * (teamSize - 1)
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    end
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    if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
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        margin = margin + self.db.buffsIconSize
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        height = height + self.db.buffsIconSize * teamSize
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        height = height + self.db.buffsIconSize * (teamSize - 1)
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    end
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    if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
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        margin = margin + self.db.buffsBuffsIconSize
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        height = height + self.db.buffsBuffsIconSize * teamSize
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        height = height + self.db.buffsBuffsIconSize * (teamSize - 1)
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    end
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    if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
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        margin = margin + 1
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        height = height + (teamSize - 1)
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    end
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    if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
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        margin = margin + 1
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        height = height + (teamSize - 1)
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    end
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    -- Classicon
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    width = width + iconSize
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    extraBarWidth = extraBarWidth + iconSize
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    -- Trinket
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    width = width + iconSize
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    -- GrowDirection
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    if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
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        width = self.db.barWidth * teamSize + (leftSize + rightSize) * teamSize + self.db.bottomMargin * (teamSize - 1)
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        height = self.db.healthBarHeight + self.db.powerBarHeight + 1
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    end
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    self.frame:SetScale(self.db.frameScale)
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    self.frame:SetWidth(width)
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@@ -161,61 +185,79 @@ function Gladdy:UpdateFrame()
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        self.frame:SetPoint("CENTER")
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    else
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        local scale = self.frame:GetEffectiveScale()
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        if (self.db.growUp) then
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        if (self.db.growDirection == "TOP") then
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            self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
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        else
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            self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
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        end
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    end
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    --Anchor
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    self.anchor:SetWidth(width)
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    self.anchor:ClearAllPoints()
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    if (self.db.growUp) then
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    if (self.db.growDirection == "TOP") then
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        self.anchor:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
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    else
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    elseif self.growDirection == "BOTTOM" or self.growDirection == "RIGHT" then
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        self.anchor:SetPoint("BOTTOMLEFT", self.frame, "TOPLEFT")
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    else
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        self.anchor:SetPoint("BOTTOMRIGHT", self.frame, "TOPRIGHT")
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    end
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    if (self.db.locked) then
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        self.anchor:Hide()
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        self.anchor:Hide()
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    else
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        self.anchor:Show()
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    end
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    for i = 1, teamSize do
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        local button = self.buttons["arena" .. i]
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        button:SetWidth(self.db.barWidth + extraBarWidth)
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        button:SetWidth(self.db.barWidth)
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        button:SetHeight(self.db.healthBarHeight)
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        button.secure:SetWidth(self.db.barWidth + extraBarWidth)
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        button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight)
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        button.secure:SetWidth(self.db.barWidth)
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        button.secure:SetHeight(self.db.healthBarHeight + self.db.powerBarHeight + 1)
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        button:ClearAllPoints()
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        button.secure:ClearAllPoints()
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        if (self.db.growUp) then
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        if (self.db.growDirection == "TOP") then
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            if (i == 1) then
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                button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
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                button.secure:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
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                button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, self.db.powerBarHeight + 1)
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                button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
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            else
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                button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
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                button.secure:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
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                button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
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            end
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        else
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        elseif (self.db.growDirection == "BOTTOM") then
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            if (i == 1) then
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                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
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                button.secure:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
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                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
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                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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            else
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                button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
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                button.secure:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
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                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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            end
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        elseif (self.db.growDirection == "LEFT") then
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            if (i == 1) then
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                button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -rightSize, 0)
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                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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            else
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                button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", -rightSize - leftSize - self.db.bottomMargin, 0)
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                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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            end
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        elseif (self.db.growDirection == "RIGHT") then
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		||||
            if (i == 1) then
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		||||
                button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
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		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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            else
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                button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", leftSize + rightSize + self.db.bottomMargin, 0)
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		||||
                button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
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            end
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		||||
        end
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		||||
 | 
			
		||||
 | 
			
		||||
        for k, v in self:IterModules() do
 | 
			
		||||
        for _, v in self:IterModules() do
 | 
			
		||||
            self:Call(v, "UpdateFrame", button.unit)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    for k, v in self:IterModules() do
 | 
			
		||||
    for _, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "UpdateFrameOnce")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -257,7 +299,11 @@ function Gladdy:CreateButton(i)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
 | 
			
		||||
    button:SetAlpha(0)
 | 
			
		||||
    button:EnableMouse(false)
 | 
			
		||||
    --button:SetAlpha(0)
 | 
			
		||||
    --button.texture = button:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    --button.texture:SetAllPoints(button)
 | 
			
		||||
    --button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
			
		||||
 | 
			
		||||
    local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
 | 
			
		||||
    secure:RegisterForClicks("AnyUp")
 | 
			
		||||
@@ -265,12 +311,9 @@ function Gladdy:CreateButton(i)
 | 
			
		||||
    secure:SetAttribute("*type1", "target")
 | 
			
		||||
    secure:SetAttribute("*type2", "focus")
 | 
			
		||||
    secure:SetAttribute("unit", "arena" .. i)
 | 
			
		||||
 | 
			
		||||
    button:RegisterEvent("UNIT_NAME_UPDATE")
 | 
			
		||||
    button:RegisterEvent("ARENA_OPPONENT_UPDATE")
 | 
			
		||||
    button:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
 | 
			
		||||
    button:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
 | 
			
		||||
    button:RegisterUnitEvent("UNIT_CONNECTION", "arena" .. i)
 | 
			
		||||
    --secure.texture = secure:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    --secure.texture:SetAllPoints(secure)
 | 
			
		||||
    --secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
 | 
			
		||||
 | 
			
		||||
    button.id = i
 | 
			
		||||
    button.unit = "arena" .. i
 | 
			
		||||
@@ -281,7 +324,7 @@ function Gladdy:CreateButton(i)
 | 
			
		||||
 | 
			
		||||
    self.buttons[button.unit] = button
 | 
			
		||||
 | 
			
		||||
    for k, v in self:IterModules() do
 | 
			
		||||
    for _, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "CreateFrame", button.unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -25,7 +25,7 @@ local MAJOR, MINOR = "Gladdy", 4
 | 
			
		||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
 | 
			
		||||
local L
 | 
			
		||||
Gladdy.version_major_num = 1
 | 
			
		||||
Gladdy.version_minor_num = 0.06
 | 
			
		||||
Gladdy.version_minor_num = 0.09
 | 
			
		||||
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
 | 
			
		||||
Gladdy.version_releaseType = RELEASE_TYPES.beta
 | 
			
		||||
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
## Interface: 20501
 | 
			
		||||
## Title: Gladdy - TBC
 | 
			
		||||
## Version: 1.06-Beta
 | 
			
		||||
## Version: 1.08-Beta
 | 
			
		||||
## Notes: The most powerful arena AddOn for WoW 2.5.1
 | 
			
		||||
## Author: XiconQoo, DnB_Junkee, Knall
 | 
			
		||||
## X-Email: contact me on discord Knall#1751
 | 
			
		||||
@@ -34,4 +34,5 @@ Modules\VersionCheck.lua
 | 
			
		||||
Modules\XiconProfiles.lua
 | 
			
		||||
Modules\Pets.lua
 | 
			
		||||
Modules\ExportImport.lua
 | 
			
		||||
Modules\CombatIndicator.lua
 | 
			
		||||
EventListener.lua
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								Images/BasicProfiles/Blizz1.blp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
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								Images/BasicProfiles/Blizz1.blp
									
									
									
									
									
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											BIN
										
									
								
								Images/mask.blp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Images/mask.blp
									
									
									
									
									
										Normal file
									
								
							
										
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												File diff suppressed because one or more lines are too long
											
										
									
								
							@@ -6,8 +6,6 @@ assert(LibStub, string.format("%s requires LibStub.", major))
 | 
			
		||||
local Data = LibStub:NewLibrary(major, minor)
 | 
			
		||||
if( not Data ) then return end
 | 
			
		||||
 | 
			
		||||
if( IS_WRATH_BUILD == nil ) then IS_WRATH_BUILD = (select(4, GetBuildInfo()) >= 30000) end
 | 
			
		||||
 | 
			
		||||
-- How long before DR resets
 | 
			
		||||
Data.RESET_TIME = 18
 | 
			
		||||
 | 
			
		||||
@@ -234,42 +232,6 @@ Data.spells = {
 | 
			
		||||
	[10912] = "charm",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Add WoTLK spells
 | 
			
		||||
if( IS_WRATH_BUILD ) then
 | 
			
		||||
	-- Death Coil
 | 
			
		||||
	Data.spells[47859] = "dc"
 | 
			
		||||
	Data.spells[47860] = "dc"
 | 
			
		||||
	
 | 
			
		||||
	-- Wyvern Sting
 | 
			
		||||
	Data.spells[49011] = "sleep"
 | 
			
		||||
	Data.spells[49012] = "sleep"
 | 
			
		||||
	
 | 
			
		||||
	-- Entangling Roots
 | 
			
		||||
	Data.spells[53308] = "root"
 | 
			
		||||
	
 | 
			
		||||
	-- Frost Nova
 | 
			
		||||
	Data.spells[42917] = "root"
 | 
			
		||||
	
 | 
			
		||||
	-- Intercept (Remove all except this one come WoTLK)
 | 
			
		||||
	Data.spells[20252] = "ctrlstun"
 | 
			
		||||
	
 | 
			
		||||
	-- Pounce
 | 
			
		||||
	Data.spells[49803] = "ctrlstun"
 | 
			
		||||
	
 | 
			
		||||
	-- Polymorph
 | 
			
		||||
	Data.spells[61305] = "disorient"
 | 
			
		||||
	Data.spells[61025] = "disorient"
 | 
			
		||||
	
 | 
			
		||||
	-- Sap
 | 
			
		||||
	Data.spells[51724] = "disorient"
 | 
			
		||||
	
 | 
			
		||||
	-- Maim
 | 
			
		||||
	Data.spells[49802] = "disorient"
 | 
			
		||||
	
 | 
			
		||||
	-- Hex (Guessing)
 | 
			
		||||
	Data.spells[51514] = "disorient"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- DR Category names
 | 
			
		||||
Data.typeNames = {
 | 
			
		||||
	["disorient"] = "Disorients",
 | 
			
		||||
 
 | 
			
		||||
@@ -59,41 +59,107 @@ Buff({ 33891 }, { buffType = "form"}, "DRUID") -- Tree of Life
 | 
			
		||||
Buff({ 16864 }, { buffType = "magic"}, "DRUID") -- Omen of Clarity
 | 
			
		||||
Buff({ 16689, 16810, 16811, 16812, 16813, 17329, 27009 }, { buffType = "magic"}, "DRUID") -- Nature's Grasp
 | 
			
		||||
Buff({ 45281, 45282, 45283 }, { buffType = "magic"}, "DRUID") -- Natural Perfection
 | 
			
		||||
Buff({ 16188 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
 | 
			
		||||
Buff({ 17116 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
 | 
			
		||||
Buff({ 17007 }, { buffType = "aura"}, "DRUID") -- Leader of the Pack
 | 
			
		||||
 | 
			
		||||
-------------
 | 
			
		||||
-- WARRIOR
 | 
			
		||||
-- WARRIOR -- TODO
 | 
			
		||||
-------------
 | 
			
		||||
--Buff({ 29703 }, { buffType = "physical"}, "WARRIOR") -- Dazed
 | 
			
		||||
Buff({ 29838 }, { buffType = "physical"}, "WARRIOR") -- Second Wind
 | 
			
		||||
Buff({ 12292 }, { buffType = "physical"}, "WARRIOR") -- Death Wish
 | 
			
		||||
Buff({ 6673 }, { buffType = "physical"}, "WARRIOR") -- Battle Shout
 | 
			
		||||
Buff({ 469 }, { buffType = "physical"}, "WARRIOR") -- Commanding Shout
 | 
			
		||||
Buff({ 12328 }, { buffType = "physical"}, "WARRIOR") -- Sweeping Strikes
 | 
			
		||||
Buff({ 30032 }, { buffType = "physical"}, "WARRIOR") -- Rampage
 | 
			
		||||
Buff({ 2687 }, { buffType = "physical"}, "WARRIOR") -- Blood Rage
 | 
			
		||||
Buff({ 20230 }, { buffType = "physical"}, "WARRIOR") -- Retaliation
 | 
			
		||||
Buff({ 871 }, { buffType = "physical"}, "WARRIOR") -- Shield Wall
 | 
			
		||||
Buff({ 18499 }, { buffType = "physical"}, "WARRIOR") -- Berserker Rage
 | 
			
		||||
Buff({ 23885 }, { buffType = "physical"}, "WARRIOR") -- Bloodthirst
 | 
			
		||||
Buff({ 3411 }, { buffType = "physical"}, "WARRIOR") -- Intervene
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
--------------
 | 
			
		||||
-- ROGUE
 | 
			
		||||
-- ROGUE -- TODO
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
Buff({ 2983 }, { buffType = "physical" }, "ROGUE") -- Sprint
 | 
			
		||||
Buff({ 5277 }, { buffType = "physical" }, "ROGUE") -- Evasion
 | 
			
		||||
Buff({ 31224 }, { buffType = "physical" }, "ROGUE") -- Cloak of Shadows
 | 
			
		||||
Buff({ 14278 }, { buffType = "physical" }, "ROGUE") -- Ghostly Strike
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
------------
 | 
			
		||||
-- WARLOCK
 | 
			
		||||
-- WARLOCK --TODO
 | 
			
		||||
------------
 | 
			
		||||
Buff({ 19028 }, { buffType = "immune"}, "WARLOCK") -- Soul Link
 | 
			
		||||
Buff({ 23759 }, { buffType = "immune"}, "WARLOCK") -- Master Demonologist
 | 
			
		||||
Buff({ 19028 }, { buffType = "aura"}, "WARLOCK") -- Soul Link
 | 
			
		||||
Buff({ 696 }, { buffType = "aura"}, "WARLOCK") -- Demon Skin
 | 
			
		||||
Buff({ 706 }, { buffType = "aura"}, "WARLOCK") -- Demon Armor
 | 
			
		||||
Buff({ 28176 }, { buffType = "aura"}, "WARLOCK") -- Fel Armor
 | 
			
		||||
Buff({ 23759 }, { buffType = "aura"}, "WARLOCK") -- Master Demonologist
 | 
			
		||||
Buff({ 34936 }, { buffType = "magic"}, "WARLOCK") -- Backlash
 | 
			
		||||
Buff({ 5697 }, { buffType = "magic"}, "WARLOCK") -- Unending Breath
 | 
			
		||||
Buff({ 132 }, { buffType = "magic"}, "WARLOCK") -- Detect Invisibility
 | 
			
		||||
Buff({ 1949 }, { buffType = "aura"}, "WARLOCK") -- Hellfire
 | 
			
		||||
Buff({ 6229 }, { buffType = "magic"}, "WARLOCK") -- Shadow Ward
 | 
			
		||||
Buff({ 19480 }, { buffType = "magic"}, "WARLOCK") -- Paranoia
 | 
			
		||||
Buff({ 7812 }, { buffType = "magic"}, "WARLOCK") -- Sacrifice
 | 
			
		||||
Buff({ 2947 }, { buffType = "magic"}, "WARLOCK") -- Fire Shield
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
---------------
 | 
			
		||||
-- SHAMAN
 | 
			
		||||
---------------
 | 
			
		||||
 | 
			
		||||
Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
 | 
			
		||||
 | 
			
		||||
Buff({ 30823 } ,{ buffType = "magic" }, "SHAMAN") -- Shamanistic Rage
 | 
			
		||||
Buff({ 32182 } ,{ buffType = "magic" }, "SHAMAN") -- Heroism
 | 
			
		||||
Buff({ 2825 } ,{ buffType = "magic" }, "SHAMAN") -- Bloodlust
 | 
			
		||||
Buff({ 974 } ,{ buffType = "magic" }, "SHAMAN") -- Earth Shield
 | 
			
		||||
Buff({ 24398 } ,{ buffType = "magic" }, "SHAMAN") -- Water Shield
 | 
			
		||||
Buff({ 324 } ,{ buffType = "magic" }, "SHAMAN") -- Lightning Shield
 | 
			
		||||
Buff({ 16188 } ,{ buffType = "magic" }, "SHAMAN") -- Nature's Swiftness
 | 
			
		||||
Buff({ 16166 } ,{ buffType = "magic" }, "SHAMAN") -- Elemental Mastery
 | 
			
		||||
 | 
			
		||||
--------------
 | 
			
		||||
-- PALADIN
 | 
			
		||||
-- PALADIN --TODO
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
--Buff( { 25771 }, { buffType = "immune"}, "PALADIN") -- Forbearance
 | 
			
		||||
--Blessings
 | 
			
		||||
Buff( { 1022, 5599, 10278 }, { buffType = "magic"}, "PALADIN") -- Blessing of Protection
 | 
			
		||||
Buff( { 6940 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sacrifice
 | 
			
		||||
Buff( { 1044 }, { buffType = "magic"}, "PALADIN") -- Blessing of Freedom
 | 
			
		||||
Buff( { 19740, 19834, 19835, 19836, 19837, 19838, 25291, 27140 }, { buffType = "magic"}, "PALADIN") -- Blessing of Might
 | 
			
		||||
Buff( { 19742 }, { buffType = "magic"}, "PALADIN") -- Blessing of Wisdom
 | 
			
		||||
Buff( { 20217 }, { buffType = "magic"}, "PALADIN") -- Blessing of Kings
 | 
			
		||||
Buff( { 19977 }, { buffType = "magic"}, "PALADIN") -- Blessing of Light
 | 
			
		||||
Buff( { 1038 }, { buffType = "magic"}, "PALADIN") -- Blessing of Salvation
 | 
			
		||||
Buff( { 20911 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sanctuary
 | 
			
		||||
Buff( { 25898 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Kings
 | 
			
		||||
Buff( { 25890 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Light
 | 
			
		||||
Buff( { 25782 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Might
 | 
			
		||||
Buff( { 25895 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Salvation
 | 
			
		||||
Buff( { 25899 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Sanctuary
 | 
			
		||||
Buff( { 25894 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Wisdom
 | 
			
		||||
Buff( { 642 }, { buffType = "magic"}, "PALADIN") -- Divine Shield
 | 
			
		||||
--Auras
 | 
			
		||||
Buff( { 465, 10290, 643, 10291, 1032, 10292, 10293, 27149 }, { buffType = "aura"}, "PALADIN") -- Devotion Aura
 | 
			
		||||
Buff( { 7294 }, { buffType = "aura"}, "PALADIN") -- Retribution Aura
 | 
			
		||||
Buff( { 19746 }, { buffType = "aura"}, "PALADIN") -- Concentration Aura
 | 
			
		||||
Buff( { 19876 }, { buffType = "aura"}, "PALADIN") -- Shadow Resistance Aura
 | 
			
		||||
Buff( { 20218 }, { buffType = "aura"}, "PALADIN") -- Sanctity Aura
 | 
			
		||||
Buff( { 19888 }, { buffType = "aura"}, "PALADIN") -- Frost Resistance Aura
 | 
			
		||||
Buff( { 19891 }, { buffType = "aura"}, "PALADIN") -- Fire Resistance Aura
 | 
			
		||||
Buff( { 32223 }, { buffType = "aura"}, "PALADIN") -- Crusader Aura
 | 
			
		||||
--Seals
 | 
			
		||||
Buff( { 20154, 20287, 20288, 20289, 20290, 20291, 20292, 20293, 27155 }, { buffType = "magic"}, "PALADIN") -- Seal of Righteousness
 | 
			
		||||
Buff( { 31892 }, { buffType = "magic"}, "PALADIN") -- Seal of Blood
 | 
			
		||||
Buff( { 20375 }, { buffType = "magic"}, "PALADIN") -- Seal of Command
 | 
			
		||||
Buff( { 20164 }, { buffType = "magic"}, "PALADIN") -- Seal of Justice
 | 
			
		||||
Buff( { 20165 }, { buffType = "magic"}, "PALADIN") -- Seal of Light
 | 
			
		||||
Buff( { 15277 }, { buffType = "magic"}, "PALADIN") -- Seal of Reckoning
 | 
			
		||||
Buff( { 31801 }, { buffType = "magic"}, "PALADIN") -- Seal of Vengeance
 | 
			
		||||
Buff( { 20166 }, { buffType = "magic"}, "PALADIN") -- Seal of Wisdom
 | 
			
		||||
Buff( { 21082 }, { buffType = "magic"}, "PALADIN") -- Seal of the Crusade
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-------------
 | 
			
		||||
 
 | 
			
		||||
@@ -21,12 +21,12 @@ local Announcements = Gladdy:NewModule("Announcements", nil, {
 | 
			
		||||
        drinks = true,
 | 
			
		||||
        resurrections = true,
 | 
			
		||||
        enemy = false,
 | 
			
		||||
        spec = false,
 | 
			
		||||
        spec = true,
 | 
			
		||||
        health = false,
 | 
			
		||||
        healthThreshold = 20,
 | 
			
		||||
        trinketUsed = true,
 | 
			
		||||
        trinketReady = false,
 | 
			
		||||
        dest = "self",
 | 
			
		||||
        dest = "party",
 | 
			
		||||
    },
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
local select, floor, str_len, tostring, str_sub, str_find = select, math.floor, string.len, tostring, string.sub, string.find
 | 
			
		||||
local IsInInstance = IsInInstance
 | 
			
		||||
local floor, str_len, tostring, str_sub, str_find = math.floor, string.len, tostring, string.sub, string.find
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
@@ -8,87 +8,88 @@ local ACDFrame = Gladdy:NewModule("Countdown", nil, {
 | 
			
		||||
    arenaCountdownSize = 256
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function ACDFrame:OnEvent(event, ...)
 | 
			
		||||
    self[event](self, ...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:Initialize()
 | 
			
		||||
    self.hidden = false
 | 
			
		||||
    self.countdown = -1
 | 
			
		||||
    self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
 | 
			
		||||
    ACDFrame:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    ACDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
 | 
			
		||||
 | 
			
		||||
    local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
 | 
			
		||||
    ACDNumFrame:EnableMouse(false)
 | 
			
		||||
    ACDNumFrame:SetHeight(256)
 | 
			
		||||
    ACDNumFrame:SetWidth(256)
 | 
			
		||||
    ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
    ACDNumFrame:Show()
 | 
			
		||||
    self.ACDNumFrame = ACDNumFrame
 | 
			
		||||
 | 
			
		||||
    local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
 | 
			
		||||
    ACDNumTens:SetWidth(256)
 | 
			
		||||
    ACDNumTens:SetHeight(128)
 | 
			
		||||
    ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
 | 
			
		||||
    self.ACDNumTens = ACDNumTens
 | 
			
		||||
 | 
			
		||||
    local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
 | 
			
		||||
    ACDNumOnes:SetWidth(256)
 | 
			
		||||
    ACDNumOnes:SetHeight(128)
 | 
			
		||||
    ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
 | 
			
		||||
    self.ACDNumOnes = ACDNumOnes
 | 
			
		||||
 | 
			
		||||
    local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
 | 
			
		||||
    ACDNumOne:SetWidth(256)
 | 
			
		||||
    ACDNumOne:SetHeight(128)
 | 
			
		||||
    ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
    self.ACDNumOne = ACDNumOne
 | 
			
		||||
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:OnEvent(event, ...)
 | 
			
		||||
    -- functions created in "object:method"-style have an implicit first parameter of "self", which points to object
 | 
			
		||||
    self[event](self, ...) -- route event parameters to LoseControl:event methods
 | 
			
		||||
end
 | 
			
		||||
ACDFrame:SetScript("OnEvent", ACDFrame.OnEvent)
 | 
			
		||||
function ACDFrame.OnUpdate(self, elapse)
 | 
			
		||||
    if (self.countdown > 0 and Gladdy.db.countdown) then
 | 
			
		||||
        self.hidden = false;
 | 
			
		||||
 | 
			
		||||
        if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
 | 
			
		||||
            local str = tostring(floor(self.countdown - elapse));
 | 
			
		||||
 | 
			
		||||
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
 | 
			
		||||
ACDNumFrame:SetHeight(256)
 | 
			
		||||
ACDNumFrame:SetWidth(256)
 | 
			
		||||
ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
ACDNumFrame:Show()
 | 
			
		||||
            if (floor(self.countdown - elapse) == 0) then
 | 
			
		||||
                self.ACDNumTens:Hide();
 | 
			
		||||
                self.ACDNumOnes:Hide();
 | 
			
		||||
                self.ACDNumOne:Hide();
 | 
			
		||||
            elseif (str_len(str) == 2) then
 | 
			
		||||
                -- Display has 2 digits
 | 
			
		||||
                self.ACDNumOne:Hide();
 | 
			
		||||
                self.ACDNumTens:Show();
 | 
			
		||||
                self.ACDNumOnes:Show();
 | 
			
		||||
 | 
			
		||||
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
 | 
			
		||||
ACDNumTens:SetWidth(256)
 | 
			
		||||
ACDNumTens:SetHeight(128)
 | 
			
		||||
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
 | 
			
		||||
 | 
			
		||||
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
 | 
			
		||||
ACDNumOnes:SetWidth(256)
 | 
			
		||||
ACDNumOnes:SetHeight(128)
 | 
			
		||||
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
 | 
			
		||||
 | 
			
		||||
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
 | 
			
		||||
ACDNumOne:SetWidth(256)
 | 
			
		||||
ACDNumOne:SetHeight(128)
 | 
			
		||||
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
 | 
			
		||||
function ACDFrame:PLAYER_ENTERING_WORLD()
 | 
			
		||||
 | 
			
		||||
    local instanceType = select(2, IsInInstance())
 | 
			
		||||
    if (( instanceType == "arena" )) then
 | 
			
		||||
        ACDFrame:SetScript("OnUpdate", function(self, elapse)
 | 
			
		||||
            if (self.countdown > 0 and Gladdy.db.countdown) then
 | 
			
		||||
                self.hidden = false;
 | 
			
		||||
 | 
			
		||||
                if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
 | 
			
		||||
                    local str = tostring(floor(self.countdown - elapse));
 | 
			
		||||
 | 
			
		||||
                    if (floor(self.countdown - elapse) == 0) then
 | 
			
		||||
                        ACDNumTens:Hide();
 | 
			
		||||
                        ACDNumOnes:Hide();
 | 
			
		||||
                        ACDNumOne:Hide();
 | 
			
		||||
                    elseif (str_len(str) == 2) then
 | 
			
		||||
                        -- Display has 2 digits
 | 
			
		||||
                        ACDNumOne:Hide();
 | 
			
		||||
                        ACDNumTens:Show();
 | 
			
		||||
                        ACDNumOnes:Show();
 | 
			
		||||
 | 
			
		||||
                        ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
			
		||||
                        ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
 | 
			
		||||
                        ACDNumFrame:SetScale(0.7)
 | 
			
		||||
                    elseif (str_len(str) == 1) then
 | 
			
		||||
                        -- Display has 1 digit
 | 
			
		||||
                        ACDNumOne:Show();
 | 
			
		||||
                        ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
			
		||||
                        ACDNumOnes:Hide();
 | 
			
		||||
                        ACDNumTens:Hide();
 | 
			
		||||
                        ACDNumFrame:SetScale(1.0)
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
                self.countdown = self.countdown - elapse;
 | 
			
		||||
            else
 | 
			
		||||
                self.hidden = true;
 | 
			
		||||
                ACDNumTens:Hide();
 | 
			
		||||
                ACDNumOnes:Hide();
 | 
			
		||||
                ACDNumOne:Hide();
 | 
			
		||||
                self.ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
			
		||||
                self.ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
 | 
			
		||||
                self.ACDNumFrame:SetScale(0.7)
 | 
			
		||||
            elseif (str_len(str) == 1) then
 | 
			
		||||
                -- Display has 1 digit
 | 
			
		||||
                self.ACDNumOne:Show();
 | 
			
		||||
                self.ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
 | 
			
		||||
                self.ACDNumOnes:Hide();
 | 
			
		||||
                self.ACDNumTens:Hide();
 | 
			
		||||
                self.ACDNumFrame:SetScale(1.0)
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
        end)
 | 
			
		||||
        end
 | 
			
		||||
        self.countdown = self.countdown - elapse;
 | 
			
		||||
    else
 | 
			
		||||
        self.hidden = true;
 | 
			
		||||
        self.ACDNumTens:Hide();
 | 
			
		||||
        self.ACDNumOnes:Hide();
 | 
			
		||||
        self.ACDNumOne:Hide();
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:JOINED_ARENA()
 | 
			
		||||
    self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    self:SetScript("OnEvent", ACDFrame.OnEvent)
 | 
			
		||||
    self:SetScript("OnUpdate", ACDFrame.OnUpdate)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
 | 
			
		||||
    if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 60 secondes !")) then
 | 
			
		||||
        self.countdown = 61
 | 
			
		||||
@@ -129,29 +130,36 @@ function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:UpdateFrame()
 | 
			
		||||
    ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
    self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
 | 
			
		||||
    ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
    self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
    self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
    self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
 | 
			
		||||
    self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:Test()
 | 
			
		||||
    self.countdown = 30
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:Reset()
 | 
			
		||||
    self.countdown = 0
 | 
			
		||||
    self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
    self:SetScript("OnUpdate", nil)
 | 
			
		||||
    self.hidden = true;
 | 
			
		||||
    self.ACDNumTens:Hide();
 | 
			
		||||
    self.ACDNumOnes:Hide();
 | 
			
		||||
    self.ACDNumOne:Hide();
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:GetOptions()
 | 
			
		||||
 
 | 
			
		||||
@@ -13,6 +13,7 @@ local function defaultSpells(auraType)
 | 
			
		||||
            spells[tostring(v.spellID)] = {}
 | 
			
		||||
            spells[tostring(v.spellID)].enabled = true
 | 
			
		||||
            spells[tostring(v.spellID)].priority = v.priority
 | 
			
		||||
            spells[tostring(v.spellID)].track = v.track
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return spells
 | 
			
		||||
@@ -42,6 +43,7 @@ end
 | 
			
		||||
 | 
			
		||||
function Auras:CreateFrame(unit)
 | 
			
		||||
    local auraFrame = CreateFrame("Frame", nil, Gladdy.modules.Classicon.frames[unit])
 | 
			
		||||
    auraFrame:EnableMouse(false)
 | 
			
		||||
    auraFrame:SetFrameStrata("MEDIUM")
 | 
			
		||||
    auraFrame:SetFrameLevel(3)
 | 
			
		||||
 | 
			
		||||
@@ -59,6 +61,7 @@ function Auras:CreateFrame(unit)
 | 
			
		||||
    auraFrame.cooldownFrame:SetFrameLevel(5)
 | 
			
		||||
 | 
			
		||||
    auraFrame.icon = auraFrame:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    auraFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    auraFrame.icon:SetAllPoints(auraFrame)
 | 
			
		||||
 | 
			
		||||
    auraFrame.icon.overlay = auraFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
@@ -68,16 +71,6 @@ function Auras:CreateFrame(unit)
 | 
			
		||||
    local classIcon = Gladdy.modules.Classicon.frames[unit]
 | 
			
		||||
    auraFrame:ClearAllPoints()
 | 
			
		||||
    auraFrame:SetAllPoints(classIcon)
 | 
			
		||||
    auraFrame:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
        if (self.active) then
 | 
			
		||||
            if (self.timeLeft <= 0) then
 | 
			
		||||
                Auras:AURA_FADE(unit)
 | 
			
		||||
            else
 | 
			
		||||
                self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
                self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
 | 
			
		||||
    auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
    auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
 | 
			
		||||
@@ -88,6 +81,17 @@ function Auras:CreateFrame(unit)
 | 
			
		||||
    auraFrame.text:SetPoint("CENTER")
 | 
			
		||||
    auraFrame.unit = unit
 | 
			
		||||
 | 
			
		||||
    auraFrame:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
        if (self.active) then
 | 
			
		||||
            if (self.timeLeft <= 0) then
 | 
			
		||||
                Auras:AURA_FADE(self.unit, self.track)
 | 
			
		||||
            else
 | 
			
		||||
                self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
                self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
 | 
			
		||||
    self.frames[unit] = auraFrame
 | 
			
		||||
    self:ResetUnit(unit)
 | 
			
		||||
end
 | 
			
		||||
@@ -121,6 +125,7 @@ function Auras:UpdateFrame(unit)
 | 
			
		||||
    else
 | 
			
		||||
        auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
 | 
			
		||||
    end
 | 
			
		||||
    auraFrame.icon.overlay:Hide()
 | 
			
		||||
    if Gladdy.db.auraDisableCircle then
 | 
			
		||||
        auraFrame.cooldown:SetAlpha(0)
 | 
			
		||||
    end
 | 
			
		||||
@@ -128,21 +133,30 @@ end
 | 
			
		||||
 | 
			
		||||
function Auras:ResetUnit(unit)
 | 
			
		||||
    self.frames[unit]:UnregisterAllEvents()
 | 
			
		||||
    self:AURA_FADE(unit)
 | 
			
		||||
    self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
    self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:Test(unit)
 | 
			
		||||
    local aura, _, icon
 | 
			
		||||
    local spellName, _, icon
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        aura, _, icon = GetSpellInfo(12826)
 | 
			
		||||
        self:AURA_GAIN(unit,nil, 12826, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
 | 
			
		||||
        spellName, _, icon = GetSpellInfo(12826)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 12826, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
    elseif (unit == "arena2") then
 | 
			
		||||
        aura, _, icon = GetSpellInfo(6770)
 | 
			
		||||
        self:AURA_GAIN(unit,nil, 6770, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
 | 
			
		||||
        spellName, _, icon = GetSpellInfo(6770)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
        self:AURA_FADE(unit,AURA_TYPE_DEBUFF)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 6770, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
    elseif (unit == "arena3") then
 | 
			
		||||
        aura, _, icon = GetSpellInfo(31224)
 | 
			
		||||
        self:AURA_GAIN(unit,nil, 31224, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
 | 
			
		||||
        spellName, _, icon = GetSpellInfo(31224)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_BUFF, 31224, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
        spellName, _, icon = GetSpellInfo(18425)
 | 
			
		||||
        self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
        self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -153,35 +167,36 @@ function Auras:JOINED_ARENA()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType)
 | 
			
		||||
function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType)
 | 
			
		||||
    local auraFrame = self.frames[unit]
 | 
			
		||||
    if (not auraFrame) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not self.auras[aura] then
 | 
			
		||||
 | 
			
		||||
    if not self.auras[spellName] then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    -- don't use spellId from combatlog, in case of different spellrank
 | 
			
		||||
    if not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].enabled then
 | 
			
		||||
    if not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].enabled then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority) then
 | 
			
		||||
    if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    auraFrame.startTime = expirationTime - duration
 | 
			
		||||
    auraFrame.endTime = expirationTime
 | 
			
		||||
    auraFrame.name = aura
 | 
			
		||||
    auraFrame.name = spellName
 | 
			
		||||
    auraFrame.timeLeft = expirationTime - GetTime()
 | 
			
		||||
    auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority
 | 
			
		||||
    auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority
 | 
			
		||||
    auraFrame.icon:SetTexture(icon)
 | 
			
		||||
    auraFrame.track = self.auras[aura].track
 | 
			
		||||
    auraFrame.track = auraType
 | 
			
		||||
    auraFrame.active = true
 | 
			
		||||
    auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
 | 
			
		||||
    auraFrame.icon.overlay:Show()
 | 
			
		||||
    auraFrame.cooldownFrame:Show()
 | 
			
		||||
    if auraFrame.track and auraFrame.track == AURA_TYPE_DEBUFF then
 | 
			
		||||
    if auraType == AURA_TYPE_DEBUFF then
 | 
			
		||||
        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a)
 | 
			
		||||
    elseif auraFrame.track and auraFrame.track == AURA_TYPE_BUFF then
 | 
			
		||||
    elseif auraType == AURA_TYPE_BUFF then
 | 
			
		||||
        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a)
 | 
			
		||||
    else
 | 
			
		||||
        auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a)
 | 
			
		||||
@@ -192,9 +207,9 @@ function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirati
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:AURA_FADE(unit)
 | 
			
		||||
function Auras:AURA_FADE(unit, auraType)
 | 
			
		||||
    local auraFrame = self.frames[unit]
 | 
			
		||||
    if (not auraFrame) then
 | 
			
		||||
    if (not auraFrame or auraFrame.track ~= auraType) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if auraFrame.active then
 | 
			
		||||
@@ -209,7 +224,7 @@ function Auras:AURA_FADE(unit)
 | 
			
		||||
    auraFrame.endTime = nil
 | 
			
		||||
    auraFrame.icon:SetTexture("")
 | 
			
		||||
    auraFrame.text:SetText("")
 | 
			
		||||
    auraFrame.icon.overlay:SetTexture("")
 | 
			
		||||
    auraFrame.icon.overlay:Hide()
 | 
			
		||||
    auraFrame.cooldownFrame:Hide()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -250,6 +265,13 @@ function Auras:GetOptions()
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
                font = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Font"],
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        auraFont = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
@@ -274,12 +296,12 @@ function Auras:GetOptions()
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = "Border",
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuras = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
 
 | 
			
		||||
@@ -226,15 +226,16 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:CreateFrame(unit)
 | 
			
		||||
    local verticalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
			
		||||
    debuffFrame:SetWidth(1)
 | 
			
		||||
    debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
 | 
			
		||||
    debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
 | 
			
		||||
    debuffFrame.unit = unit
 | 
			
		||||
    local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    buffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
			
		||||
    buffFrame:SetWidth(1)
 | 
			
		||||
    buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
 | 
			
		||||
    buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
 | 
			
		||||
    buffFrame.unit = unit
 | 
			
		||||
    self.frames[unit] = {}
 | 
			
		||||
    self.frames[unit].buffFrame = buffFrame
 | 
			
		||||
@@ -277,7 +278,9 @@ end
 | 
			
		||||
function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
    self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
			
		||||
    self.frames[unit].debuffFrame:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = Gladdy.db.highlightBorderSize
 | 
			
		||||
 | 
			
		||||
    --DEBUFFS
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
			
		||||
    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
    if Gladdy.db.buffsCooldownPos == "TOP" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
@@ -300,7 +303,7 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.buffsCooldownPos == "LEFT" then
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
			
		||||
@@ -318,9 +321,10 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    --BUFFS
 | 
			
		||||
    self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
 | 
			
		||||
    self.frames[unit].buffFrame:ClearAllPoints()
 | 
			
		||||
    horizontalMargin = Gladdy.db.highlightBorderSize
 | 
			
		||||
    horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
			
		||||
    verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
    if Gladdy.db.buffsBuffsCooldownPos == "TOP" then
 | 
			
		||||
        verticalMargin = horizontalMargin + 1
 | 
			
		||||
@@ -369,7 +373,7 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
        --self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
@@ -403,7 +407,7 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
        --self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
@@ -506,8 +510,10 @@ function BuffsDebuffs:AddAura(unit, spellID, auraType, duration, timeLeft, stack
 | 
			
		||||
            aura = tremove(self.framePool, #self.framePool)
 | 
			
		||||
        else
 | 
			
		||||
            aura = CreateFrame("Frame")
 | 
			
		||||
            aura:EnableMouse(false)
 | 
			
		||||
            aura:SetFrameLevel(3)
 | 
			
		||||
            aura.texture = aura:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
            aura.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
            aura.texture:SetAllPoints(aura)
 | 
			
		||||
            aura.cooldowncircle = CreateFrame("Cooldown", nil, aura, "CooldownFrameTemplate")
 | 
			
		||||
            aura.cooldowncircle:SetFrameLevel(4)
 | 
			
		||||
 
 | 
			
		||||
@@ -57,6 +57,7 @@ end
 | 
			
		||||
 | 
			
		||||
function Castbar:CreateFrame(unit)
 | 
			
		||||
    local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    castBar:EnableMouse(false)
 | 
			
		||||
    castBar.unit = unit
 | 
			
		||||
 | 
			
		||||
    castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
 | 
			
		||||
@@ -85,6 +86,7 @@ function Castbar:CreateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    castBar.icon = CreateFrame("Frame", nil, castBar)
 | 
			
		||||
    castBar.icon.texture = castBar.icon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    castBar.icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    castBar.icon.texture:SetAllPoints(castBar.icon)
 | 
			
		||||
    castBar.icon.texture.overlay = castBar.icon:CreateTexture(nil, "BORDER")
 | 
			
		||||
    castBar.icon.texture.overlay:SetAllPoints(castBar.icon.texture)
 | 
			
		||||
@@ -163,7 +165,7 @@ function Castbar:UpdateFrame(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    castBar:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.castBarPos == "LEFT") then
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,8 @@
 | 
			
		||||
local select = select
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Classicon = Gladdy:NewModule("Classicon", 80, {
 | 
			
		||||
    classIconPos = "LEFT",
 | 
			
		||||
@@ -7,21 +10,87 @@ local Classicon = Gladdy:NewModule("Classicon", 80, {
 | 
			
		||||
    classIconWidthFactor = 0.9,
 | 
			
		||||
    classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
    classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    classIconSpecIcon = false,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
 | 
			
		||||
local classIcons = {
 | 
			
		||||
    ["DRUID"] = classIconPath .. "inv_misc_monsterclaw_04",
 | 
			
		||||
    ["HUNTER"] = classIconPath .. "inv_weapon_bow_07",
 | 
			
		||||
    ["MAGE"] = classIconPath .. "inv_staff_13",
 | 
			
		||||
    ["PALADIN"] = classIconPath .. "inv_hammer_01",
 | 
			
		||||
    ["PRIEST"] = classIconPath .. "inv_staff_30",
 | 
			
		||||
    ["ROGUE"] = classIconPath .. "inv_throwingknife_04",
 | 
			
		||||
    ["SHAMAN"] = classIconPath .. "inv_jewelry_talisman_04",
 | 
			
		||||
    ["WARLOCK"] = classIconPath .. "spell_nature_drowsy",
 | 
			
		||||
    ["WARRIOR"] = classIconPath .. "inv_sword_27",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local specIcons = {
 | 
			
		||||
    --DRUID
 | 
			
		||||
    ["DRUID"] = {
 | 
			
		||||
        [L["Balance"]] = select(3, GetSpellInfo(8921)), -- Moonfire
 | 
			
		||||
        [L["Feral"]] = select(3, GetSpellInfo(27545)), -- Cat Form
 | 
			
		||||
        [L["Restoration"]] = select(3, GetSpellInfo(5185)), -- Healing Touch
 | 
			
		||||
    },
 | 
			
		||||
    ["HUNTER"] = {
 | 
			
		||||
        [L["Beast Mastery"]] = select(3, GetSpellInfo(1515)), -- Tame Beast
 | 
			
		||||
        [L["Marksmanship"]] = select(3, GetSpellInfo(42243)), -- Volley
 | 
			
		||||
        [L["Survival"]] = select(3, GetSpellInfo(1495)), -- Mongoose Bite
 | 
			
		||||
    },
 | 
			
		||||
    ["MAGE"] = {
 | 
			
		||||
        [L["Arcane"]] = select(3, GetSpellInfo(1459)), -- Arcane Intellect
 | 
			
		||||
        [L["Fire"]] = select(3, GetSpellInfo(133)), -- Fireball
 | 
			
		||||
        [L["Frost"]] = select(3, GetSpellInfo(116)), -- Frostbolt
 | 
			
		||||
    },
 | 
			
		||||
    ["PALADIN"] = {
 | 
			
		||||
        [L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
 | 
			
		||||
        [L["Retribution"]] = select(3, GetSpellInfo(7294)), -- Retribution Aura
 | 
			
		||||
        [L["Protection"]] = select(3, GetSpellInfo(32828)), -- Protection Aura
 | 
			
		||||
    },
 | 
			
		||||
    ["PRIEST"] = {
 | 
			
		||||
        [L["Discipline"]] = select(3, GetSpellInfo(1243)), -- Power Word: Fortitude
 | 
			
		||||
        [L["Shadow"]] = select(3, GetSpellInfo(589)), -- Shadow Word: Pain
 | 
			
		||||
        [L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
 | 
			
		||||
    },
 | 
			
		||||
    ["ROGUE"] = {
 | 
			
		||||
        [L["Assassination"]] = select(3, GetSpellInfo(1329)), -- Mutilate (Eviscerate? 2098)
 | 
			
		||||
        [L["Combat"]] = select(3, GetSpellInfo(53)), -- Backstab
 | 
			
		||||
        [L["Subtlety"]] = select(3, GetSpellInfo(1784)), -- Stealth
 | 
			
		||||
    },
 | 
			
		||||
    ["SHAMAN"] = {
 | 
			
		||||
        [L["Elemental"]] = select(3, GetSpellInfo(403)), -- Lightning Bolt
 | 
			
		||||
        [L["Enhancement"]] = select(3, GetSpellInfo(324)), -- Lightning Shield
 | 
			
		||||
        [L["Restoration"]] = select(3, GetSpellInfo(331)), -- Healing Wave
 | 
			
		||||
    },
 | 
			
		||||
    ["WARLOCK"] = {
 | 
			
		||||
        [L["Affliction"]] = select(3, GetSpellInfo(6789)), -- Affliction
 | 
			
		||||
        [L["Demonology"]] = select(3, GetSpellInfo(5500)), -- Sense Demons
 | 
			
		||||
        [L["Destruction"]] = select(3, GetSpellInfo(5740)), -- Rain of Fire
 | 
			
		||||
    },
 | 
			
		||||
    ["WARRIOR"] = {
 | 
			
		||||
        [L["Arms"]] = select(3, GetSpellInfo(12294)), -- Mortal Strike
 | 
			
		||||
        [L["Fury"]] = select(3, GetSpellInfo(12325)), -- Inner Rage
 | 
			
		||||
        [L["Protection"]] = select(3, GetSpellInfo(71)), -- Defensive Stance
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function Classicon:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
    self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:CreateFrame(unit)
 | 
			
		||||
    local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
			
		||||
    classIcon:EnableMouse(false)
 | 
			
		||||
    classIcon:SetFrameStrata("MEDIUM")
 | 
			
		||||
    classIcon:SetFrameLevel(1)
 | 
			
		||||
    classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
			
		||||
    classIcon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
 | 
			
		||||
    classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
 | 
			
		||||
    classIcon.texture.overlay:SetAllPoints(classIcon)
 | 
			
		||||
@@ -51,7 +120,7 @@ function Classicon:UpdateFrame(unit)
 | 
			
		||||
    classIcon:SetHeight(Gladdy.db.classIconSize)
 | 
			
		||||
 | 
			
		||||
    classIcon:ClearAllPoints()
 | 
			
		||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
        classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
 | 
			
		||||
    else
 | 
			
		||||
@@ -65,6 +134,25 @@ function Classicon:UpdateFrame(unit)
 | 
			
		||||
    classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local classIcon = self.frames[unit]
 | 
			
		||||
    if (not classIcon) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    classIcon.texture:SetTexture(classIcons[Gladdy.buttons[unit].class])
 | 
			
		||||
    --classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
 | 
			
		||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:UNIT_SPEC(unit, spec)
 | 
			
		||||
    local classIcon = self.frames[unit]
 | 
			
		||||
    if (not Gladdy.db.classIconSpecIcon or not classIcon) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    classIcon.texture:SetTexture(specIcons[Gladdy.buttons[unit].class][spec])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:Test(unit)
 | 
			
		||||
    self:ENEMY_SPOTTED(unit)
 | 
			
		||||
end
 | 
			
		||||
@@ -85,17 +173,41 @@ function Classicon:GetOptions()
 | 
			
		||||
            name = L["Class Icon"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        classIconSpecIcon = {
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show Spec Icon"],
 | 
			
		||||
            desc = L["Shows Spec Icon once spec is detected"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            get = function(info) return Gladdy.db.classIconSpecIcon end,
 | 
			
		||||
            set = function(info, value)
 | 
			
		||||
                Gladdy.db.classIconSpecIcon = value
 | 
			
		||||
                if Gladdy.curBracket and Gladdy.curBracket > 0 then
 | 
			
		||||
                    for i=1,Gladdy.curBracket do
 | 
			
		||||
                        local unit = "arena" .. i
 | 
			
		||||
                        if (Gladdy.buttons[unit] and Gladdy.buttons[unit].spec) then
 | 
			
		||||
                            self:ENEMY_SPOTTED(unit)
 | 
			
		||||
                            self:UNIT_SPEC(unit, Gladdy.buttons[unit].spec)
 | 
			
		||||
                        end
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        },
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            order = 3,
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                size = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Icon size"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Icon size"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        classIconSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon size"],
 | 
			
		||||
@@ -164,39 +276,4 @@ function Classicon:GetOptions()
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function getClassIcon(class)
 | 
			
		||||
    -- see https://wow.gamepedia.com/Class_icon
 | 
			
		||||
    local classIcon = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
 | 
			
		||||
    if class == "DRUID" then
 | 
			
		||||
        return classIcon .. "inv_misc_monsterclaw_04"
 | 
			
		||||
    elseif class == "HUNTER" then
 | 
			
		||||
        return classIcon .. "inv_weapon_bow_07"
 | 
			
		||||
    elseif class == "MAGE" then
 | 
			
		||||
        return classIcon .. "inv_staff_13"
 | 
			
		||||
    elseif class == "PALADIN" then
 | 
			
		||||
        return classIcon .. "inv_hammer_01"
 | 
			
		||||
    elseif class == "PRIEST" then
 | 
			
		||||
        return classIcon .. "inv_staff_30"
 | 
			
		||||
    elseif class == "ROGUE" then
 | 
			
		||||
        return classIcon .. "inv_throwingknife_04"
 | 
			
		||||
    elseif class == "SHAMAN" then
 | 
			
		||||
        return classIcon .. "inv_jewelry_talisman_04"
 | 
			
		||||
    elseif class == "WARLOCK" then
 | 
			
		||||
        return classIcon .. "spell_nature_drowsy"
 | 
			
		||||
    elseif class == "WARRIOR" then
 | 
			
		||||
        return classIcon .. "inv_sword_27"
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local classIcon = self.frames[unit]
 | 
			
		||||
    if (not classIcon) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    classIcon.texture:SetTexture(getClassIcon(Gladdy.buttons[unit].class))
 | 
			
		||||
    --classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
 | 
			
		||||
    classIcon.texture:SetAllPoints(classIcon)
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										243
									
								
								Modules/CombatIndicator.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										243
									
								
								Modules/CombatIndicator.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,243 @@
 | 
			
		||||
local select = select
 | 
			
		||||
local UnitExists, UnitAffectingCombat, GetSpellInfo = UnitExists, UnitAffectingCombat, GetSpellInfo
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local CombatIndicator = Gladdy:NewModule("CombatIndicator", nil, {
 | 
			
		||||
    ciEnabled = true,
 | 
			
		||||
    ciSize = 20,
 | 
			
		||||
    ciAlpha = 1,
 | 
			
		||||
    ciWidthFactor = 1,
 | 
			
		||||
    ciAnchor = "healthBar",
 | 
			
		||||
    ciPos = "TOP",
 | 
			
		||||
    ciXOffset = 0,
 | 
			
		||||
    ciYOffset = -31,
 | 
			
		||||
    ciBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
    ciBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self.updateInterval = 0.05
 | 
			
		||||
    self.combatIndicatorIcon = select(3, GetSpellInfo(674))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:JOINED_ARENA()
 | 
			
		||||
    self:SetScript("OnUpdate", CombatIndicator.OnEvent)
 | 
			
		||||
    self.lastTimeUpdated = 0
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local ciFrame = CreateFrame("Frame", "GladdyCombatindicator" .. unit, button)
 | 
			
		||||
    ciFrame:EnableMouse(false)
 | 
			
		||||
    ciFrame:SetFrameStrata("HIGH")
 | 
			
		||||
    ciFrame:SetHeight(Gladdy.db.ciSize)
 | 
			
		||||
    ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
 | 
			
		||||
 | 
			
		||||
    ciFrame.texture = ciFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    ciFrame.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    ciFrame.texture:SetTexture(self.combatIndicatorIcon)
 | 
			
		||||
    ciFrame.texture:SetAllPoints(ciFrame)
 | 
			
		||||
 | 
			
		||||
    ciFrame.border = ciFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    ciFrame.border:SetAllPoints(ciFrame)
 | 
			
		||||
    ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
 | 
			
		||||
    ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    self.frames[unit] = ciFrame
 | 
			
		||||
    button.ciFrame = ciFrame
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:UpdateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    local ciFrame = self.frames[unit]
 | 
			
		||||
    if (not button or not ciFrame) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    ciFrame:SetHeight(Gladdy.db.ciSize)
 | 
			
		||||
    ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
 | 
			
		||||
    ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
 | 
			
		||||
    ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    ciFrame:ClearAllPoints()
 | 
			
		||||
    ciFrame:SetPoint(ANCHORS[Gladdy.db.ciPos], Gladdy.buttons[unit][Gladdy.db.ciAnchor], Gladdy.db.ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset)
 | 
			
		||||
 | 
			
		||||
    ciFrame:SetAlpha(Gladdy.db.ciAlpha)
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.ciEnabled == false) then
 | 
			
		||||
        ciFrame:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        ciFrame:Show()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:Test()
 | 
			
		||||
    self.test = true
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:Reset()
 | 
			
		||||
    self:SetScript("OnUpdate", nil)
 | 
			
		||||
    self.test = false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator.OnEvent(self, elapsed)
 | 
			
		||||
    self.lastTimeUpdated = self.lastTimeUpdated + elapsed
 | 
			
		||||
 | 
			
		||||
    if (self.lastTimeUpdated > self.updateInterval) then
 | 
			
		||||
        for i=1,Gladdy.curBracket do
 | 
			
		||||
            local unit = "arena" .. i
 | 
			
		||||
            if CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit)) then
 | 
			
		||||
                CombatIndicator.frames[unit]:Show()
 | 
			
		||||
            else
 | 
			
		||||
                CombatIndicator.frames[unit]:Hide()
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        self.lastTimeUpdated = 0
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerTrinket = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Racial"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        ciEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enable ci icon"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Frame"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        ciSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon size"],
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon width factor"],
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Alpha"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                position = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        ciAnchor = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Anchor"],
 | 
			
		||||
                            desc = L["This changes the anchor of the ci icon"],
 | 
			
		||||
                            order = 20,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["trinket"] = L["Trinket"],
 | 
			
		||||
                                ["classIcon"] = L["Class Icon"],
 | 
			
		||||
                                ["healthBar"] = L["Health Bar"],
 | 
			
		||||
                                ["powerBar"] = L["Power Bar"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciPos = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            desc = L["This changes position relative to its anchor of the ci icon"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                                ["TOP"] = L["Top"],
 | 
			
		||||
                                ["BOTTOM"] = L["Bottom"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Horizontal offset"],
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Vertical offset"],
 | 
			
		||||
                            order = 24,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Border"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Border"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        ciBorderStyle = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Border style"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                            values = Gladdy:GetIconStyles()
 | 
			
		||||
                        }),
 | 
			
		||||
                        ciBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Border color"],
 | 
			
		||||
                            desc = L["Color of the border"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
@@ -93,11 +93,13 @@ function Cooldowns:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    -- Cooldown frame
 | 
			
		||||
    local spellCooldownFrame = CreateFrame("Frame", nil, button)
 | 
			
		||||
    spellCooldownFrame:EnableMouse(false)
 | 
			
		||||
    for x = 1, 14 do
 | 
			
		||||
        local icon = CreateFrame("Frame", nil, spellCooldownFrame)
 | 
			
		||||
        icon:EnableMouse(false)
 | 
			
		||||
        icon:SetFrameLevel(3)
 | 
			
		||||
        icon.texture = icon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
        icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
        icon.texture:SetAllPoints(icon)
 | 
			
		||||
 | 
			
		||||
        icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
 | 
			
		||||
@@ -133,29 +135,30 @@ function Cooldowns:UpdateFrame(unit)
 | 
			
		||||
    if (Gladdy.db.cooldown) then
 | 
			
		||||
        button.spellCooldownFrame:ClearAllPoints()
 | 
			
		||||
        local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
        local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
 | 
			
		||||
        if Gladdy.db.cooldownYPos == "TOP" then
 | 
			
		||||
            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "BOTTOM" then
 | 
			
		||||
            if Gladdy.db.cooldownXPos == "RIGHT" then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "LEFT" then
 | 
			
		||||
            local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
            if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(Gladdy.db.highlightBorderSize + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "RIGHT" then
 | 
			
		||||
            local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
            if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.highlightBorderSize + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
@@ -599,7 +602,7 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                            desc = L["Size of each cd icon"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = (Gladdy.db.healthBarHeight + Gladdy.db.castBarHeight + Gladdy.db.powerBarHeight + Gladdy.db.bottomMargin) / 2,
 | 
			
		||||
                            max = 50,
 | 
			
		||||
                        }),
 | 
			
		||||
                        cooldownWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
 
 | 
			
		||||
@@ -67,6 +67,7 @@ end
 | 
			
		||||
 | 
			
		||||
function Diminishings:CreateFrame(unit)
 | 
			
		||||
    local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
			
		||||
    drFrame:EnableMouse(false)
 | 
			
		||||
 | 
			
		||||
    for i = 1, 16 do
 | 
			
		||||
        local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame)
 | 
			
		||||
@@ -74,6 +75,7 @@ function Diminishings:CreateFrame(unit)
 | 
			
		||||
        icon:EnableMouse(false)
 | 
			
		||||
        icon:SetFrameLevel(3)
 | 
			
		||||
        icon.texture = icon:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
        icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
        icon.texture:SetAllPoints(icon)
 | 
			
		||||
        icon:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
            if (self.active) then
 | 
			
		||||
@@ -160,7 +162,7 @@ function Diminishings:UpdateFrame(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    drFrame:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.drCooldownPos == "LEFT") then
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
@@ -229,9 +231,9 @@ function Diminishings:UpdateFrame(unit)
 | 
			
		||||
            icon.border:SetTexture(Gladdy.db.drBorderStyle)
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        icon.texture:SetTexCoord(.1, .9, .1, .9)
 | 
			
		||||
        icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
 | 
			
		||||
        icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
 | 
			
		||||
        --icon.texture:SetTexCoord(.1, .9, .1, .9)
 | 
			
		||||
        --icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
 | 
			
		||||
        --icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -85,6 +85,10 @@ end)
 | 
			
		||||
import:AddChild(importClearButton)
 | 
			
		||||
import.clearButton = importClearButton
 | 
			
		||||
 | 
			
		||||
local deletedOptions = { --TODO backward compatibility Imports on deleted options
 | 
			
		||||
    growUp = true
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
 | 
			
		||||
    if str == nil and not tbl.version_major_num then
 | 
			
		||||
        return false, "Version conflict: version_major_num not seen"
 | 
			
		||||
 
 | 
			
		||||
@@ -19,6 +19,7 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
			
		||||
    healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    healthBarNameFontSize = 12,
 | 
			
		||||
    healthBarHealthFontSize = 12,
 | 
			
		||||
    healthNameToArenaId = false,
 | 
			
		||||
    healthName = true,
 | 
			
		||||
    healthActual = false,
 | 
			
		||||
    healthMax = true,
 | 
			
		||||
@@ -27,6 +28,7 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
			
		||||
 | 
			
		||||
function Healthbar:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
@@ -36,6 +38,7 @@ function Healthbar:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
 | 
			
		||||
    local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    healthBar:EnableMouse(false)
 | 
			
		||||
    healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
 | 
			
		||||
                                   edgeSize = Gladdy.db.healthBarBorderSize })
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
 | 
			
		||||
@@ -161,7 +164,7 @@ function Healthbar:UpdateFrame(unit)
 | 
			
		||||
                            edgeSize = Gladdy.db.healthBarBorderSize })
 | 
			
		||||
    healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
 | 
			
		||||
    healthBar:ClearAllPoints()
 | 
			
		||||
    healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", iconSize, 0)
 | 
			
		||||
    healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
 | 
			
		||||
    healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
 | 
			
		||||
 | 
			
		||||
    healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
 | 
			
		||||
@@ -210,10 +213,20 @@ function Healthbar:Test(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
    self:ENEMY_SPOTTED(unit)
 | 
			
		||||
    self:UNIT_HEALTH(unit, button.health, button.healthMax)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:JOINED_ARENA()
 | 
			
		||||
    if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
 | 
			
		||||
        for i=1,Gladdy.curBracket do
 | 
			
		||||
            local healthBar = self.frames["arena" .. i]
 | 
			
		||||
            healthBar.nameText:SetText("Arena" .. i)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local healthBar = self.frames[unit]
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
@@ -228,7 +241,10 @@ function Healthbar:ENEMY_SPOTTED(unit)
 | 
			
		||||
        healthBar.hp:SetValue(health)
 | 
			
		||||
        Healthbar:SetHealthText(healthBar, health, healthMax)
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.nameText:SetText(button.name)
 | 
			
		||||
    if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
 | 
			
		||||
        healthBar.nameText:SetText(button.name)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -459,27 +475,34 @@ function Healthbar:GetOptions()
 | 
			
		||||
                        },
 | 
			
		||||
                        healthName = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show the name"],
 | 
			
		||||
                            name = L["Show name text"],
 | 
			
		||||
                            desc = L["Show the units name"],
 | 
			
		||||
                            order = 30,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthNameToArenaId = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show ArenaX"],
 | 
			
		||||
                            desc = L["Show Arena1-5 as name instead"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            disabled = function() return not Gladdy.db.healthName end
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthActual = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show the actual health"],
 | 
			
		||||
                            desc = L["Show the actual health on the health bar"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthMax = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show max health"],
 | 
			
		||||
                            desc = L["Show max health on the health bar"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthPercentage = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show health percentage"],
 | 
			
		||||
                            desc = L["Show health percentage on the health bar"],
 | 
			
		||||
                            order = 33,
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -3,10 +3,12 @@ local CreateFrame, UnitIsUnit = CreateFrame, UnitIsUnit
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Highlight = Gladdy:NewModule("Highlight", nil, {
 | 
			
		||||
    highlightBorderSize = 2,
 | 
			
		||||
    highlightBorderSize = 1,
 | 
			
		||||
    highlightInset = false,
 | 
			
		||||
    targetBorderColor = { r = 1, g = 0.8, b = 0, a = 1 },
 | 
			
		||||
    focusBorderColor = { r = 1, g = 0, b = 0, a = 1 },
 | 
			
		||||
    leaderBorderColor = { r = 0, g = 1, b = 0, a = 1 },
 | 
			
		||||
    highlightBorderStyle = "Square Full White",
 | 
			
		||||
    highlight = true,
 | 
			
		||||
    targetBorder = true,
 | 
			
		||||
    focusBorder = true,
 | 
			
		||||
@@ -53,18 +55,18 @@ function Highlight:CreateFrame(unit)
 | 
			
		||||
    local healthBar = Gladdy.modules.Healthbar.frames[unit]
 | 
			
		||||
 | 
			
		||||
    local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    targetBorder:SetFrameStrata("HIGH")
 | 
			
		||||
    targetBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    --targetBorder:SetFrameStrata("MEDIUM")
 | 
			
		||||
    targetBorder:Hide()
 | 
			
		||||
 | 
			
		||||
    local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    focusBorder:SetFrameStrata("LOW")
 | 
			
		||||
    focusBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    --focusBorder:SetFrameStrata("MEDIUM")
 | 
			
		||||
    focusBorder:Hide()
 | 
			
		||||
 | 
			
		||||
    local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    leaderBorder:SetFrameStrata("MEDIUM")
 | 
			
		||||
    leaderBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
 | 
			
		||||
    --leaderBorder:SetFrameStrata("MEDIUM")
 | 
			
		||||
    leaderBorder:Hide()
 | 
			
		||||
 | 
			
		||||
    local highlight = healthBar:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
@@ -88,29 +90,48 @@ function Highlight:UpdateFrame(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local borderSize = Gladdy.db.highlightBorderSize
 | 
			
		||||
    local borderOffset = borderSize
 | 
			
		||||
    local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
 | 
			
		||||
    local width = Gladdy.db.barWidth + borderSize * 2
 | 
			
		||||
    local height = iconSize + borderSize * 2
 | 
			
		||||
    local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
 | 
			
		||||
    local height = iconSize + (Gladdy.db.highlightInset and 0 or borderSize * 2)
 | 
			
		||||
 | 
			
		||||
    button.targetBorder:SetWidth(width)
 | 
			
		||||
    button.targetBorder:SetHeight(height)
 | 
			
		||||
    button.targetBorder:ClearAllPoints()
 | 
			
		||||
    button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
			
		||||
    button.targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
			
		||||
    if Gladdy.db.highlightInset then
 | 
			
		||||
        button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.targetBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    else
 | 
			
		||||
        button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.targetBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
 | 
			
		||||
    button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    button.focusBorder:SetWidth(width)
 | 
			
		||||
    button.focusBorder:SetHeight(height)
 | 
			
		||||
    button.focusBorder:ClearAllPoints()
 | 
			
		||||
    button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
			
		||||
    button.focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
			
		||||
    if Gladdy.db.highlightInset then
 | 
			
		||||
        button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.focusBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    else
 | 
			
		||||
        button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.focusBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
 | 
			
		||||
    button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    button.leaderBorder:SetWidth(width)
 | 
			
		||||
    button.leaderBorder:SetHeight(height)
 | 
			
		||||
    button.leaderBorder:ClearAllPoints()
 | 
			
		||||
    button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
 | 
			
		||||
    button.leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
 | 
			
		||||
    if Gladdy.db.highlightInset then
 | 
			
		||||
        button.leaderBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
        button.leaderBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    else
 | 
			
		||||
        button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    button.leaderBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
 | 
			
		||||
    button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
 | 
			
		||||
    if Gladdy.frame.testing then
 | 
			
		||||
        Highlight:Test(unit)
 | 
			
		||||
@@ -179,34 +200,52 @@ function Highlight:GetOptions()
 | 
			
		||||
            name = L["Highlight"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        highlightBorderSize = {
 | 
			
		||||
        highlightInset = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show Inside"],
 | 
			
		||||
            desc = L["Show Highlight border inside of frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        highlightBorderSize = Gladdy:option({
 | 
			
		||||
            type = "range",
 | 
			
		||||
            name = L["Border size"],
 | 
			
		||||
            desc = L["Border size"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            order = 4,
 | 
			
		||||
            min = 1,
 | 
			
		||||
            max = 10,
 | 
			
		||||
            max = 20,
 | 
			
		||||
            step = 1,
 | 
			
		||||
        }),
 | 
			
		||||
        highlightBorderStyle = Gladdy:option({
 | 
			
		||||
            type = "select",
 | 
			
		||||
            name = L["Border style"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            dialogControl = "LSM30_Border",
 | 
			
		||||
            values = AceGUIWidgetLSMlists.border,
 | 
			
		||||
        }),
 | 
			
		||||
        headerColor = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Colors"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
        },
 | 
			
		||||
        targetBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Target border color"],
 | 
			
		||||
            desc = L["Color of the selected targets border"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            order = 7,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
        }),
 | 
			
		||||
        focusBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Focus border color"],
 | 
			
		||||
            desc = L["Color of the focus border"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            order = 8,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
        }),
 | 
			
		||||
        leaderBorderColor = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
            name = L["Raid leader border color"],
 | 
			
		||||
            desc = L["Color of the raid leader border"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            order = 9,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
        }),
 | 
			
		||||
        headerEnable = {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,12 +1,12 @@
 | 
			
		||||
local string_gsub, floor, pairs = string.gsub, math.floor, pairs
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
 | 
			
		||||
local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Pets = Gladdy:NewModule("Pets", nil, {
 | 
			
		||||
    petEnabled = true,
 | 
			
		||||
    petWidth = 100,
 | 
			
		||||
    petWidth = 128,
 | 
			
		||||
    petHeight = 20,
 | 
			
		||||
    petPortraitEnabled = true,
 | 
			
		||||
    petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
@@ -21,8 +21,8 @@ local Pets = Gladdy:NewModule("Pets", nil, {
 | 
			
		||||
    petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    petHealthBarFontSize = 12,
 | 
			
		||||
    petHealthPercentage = true,
 | 
			
		||||
    petXOffset = 50,
 | 
			
		||||
    petYOffset = 0,
 | 
			
		||||
    petXOffset = 1,
 | 
			
		||||
    petYOffset = -62,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Pets:Initialize()
 | 
			
		||||
@@ -124,6 +124,7 @@ function Pets:Test(unitId)
 | 
			
		||||
        petFrame.healthBar.hp:SetMinMaxValues(0, 6200)
 | 
			
		||||
        petFrame.healthBar.hp:SetValue(2000)
 | 
			
		||||
        Pets:SetHealthText(petFrame.healthBar, 2000, 6200)
 | 
			
		||||
        SetPortraitTexture(petFrame.healthBar.portrait, "player")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -374,7 +375,7 @@ function Pets:GetOptions()
 | 
			
		||||
                            desc = L["Width of the bar"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            min = 10,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            max = 300,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                        }),
 | 
			
		||||
                        petHealthBarTexture = option({
 | 
			
		||||
 
 | 
			
		||||
@@ -36,6 +36,7 @@ function Powerbar:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
 | 
			
		||||
    local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
    powerBar:EnableMouse(false)
 | 
			
		||||
    powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
 | 
			
		||||
                                  edgeSize = Gladdy.db.powerBarBorderSize })
 | 
			
		||||
    powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
 | 
			
		||||
@@ -206,8 +207,13 @@ function Powerbar:UNIT_SPEC(unit, spec)
 | 
			
		||||
    if (not powerBar or not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText:SetText(spec .. " " .. button.raceLoc)
 | 
			
		||||
    if (button.spec and Gladdy.db.powerShowSpec) then
 | 
			
		||||
        raceText = spec .. " " .. raceText
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText:SetText(raceText)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
 | 
			
		||||
 
 | 
			
		||||
@@ -77,8 +77,10 @@ end
 | 
			
		||||
 | 
			
		||||
function Racial:CreateFrame(unit)
 | 
			
		||||
    local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    racial:EnableMouse(false)
 | 
			
		||||
    racial.texture = racial:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    racial.texture:SetAllPoints(racial)
 | 
			
		||||
    racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
    --racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
 | 
			
		||||
 | 
			
		||||
    racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
 | 
			
		||||
@@ -132,7 +134,7 @@ function Racial:UpdateFrame(unit)
 | 
			
		||||
    racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    racial:ClearAllPoints()
 | 
			
		||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
 | 
			
		||||
    if (Gladdy.db.racialPos == "RIGHT") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
 | 
			
		||||
@@ -235,7 +237,7 @@ function Racial:GetOptions()
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -243,7 +245,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
@@ -251,7 +253,7 @@ function Racial:GetOptions()
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
 
 | 
			
		||||
@@ -26,7 +26,7 @@ local totemData = {
 | 
			
		||||
    [string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem
 | 
			
		||||
    [string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem
 | 
			
		||||
    [string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem
 | 
			
		||||
    [string_lower("Mana Spring Totem")] = {id = 5675,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_ManaRegenTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
 | 
			
		||||
    [string_lower("Mana Spring Totem")] = {id = 5675,texture = select(3, GetSpellInfo(5675)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
 | 
			
		||||
    -- Earth
 | 
			
		||||
    [string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem
 | 
			
		||||
    [string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem
 | 
			
		||||
@@ -36,13 +36,13 @@ local totemData = {
 | 
			
		||||
    [string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem
 | 
			
		||||
    -- Air
 | 
			
		||||
    [string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem
 | 
			
		||||
    [string_lower("Grace of Air Totem")] = {id = 8835,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_InvisibilityTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
 | 
			
		||||
    [string_lower("Grace of Air Totem")] = {id = 8835,texture = select(3, GetSpellInfo(8835)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
 | 
			
		||||
    [string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem
 | 
			
		||||
    [string_lower("Windfury Totem")] = {id = 8512,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_Windfury_edit", color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
 | 
			
		||||
    [string_lower("Sentry Totem")] = {id = 6495, texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_RemoveCurse_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
 | 
			
		||||
    [string_lower("Windfury Totem")] = {id = 8512,texture = select(3, GetSpellInfo(8512)), color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
 | 
			
		||||
    [string_lower("Sentry Totem")] = {id = 6495, texture = select(3, GetSpellInfo(6495)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
 | 
			
		||||
    [string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem
 | 
			
		||||
    [string_lower("Wrath of Air Totem")] = {id = 3738,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_SlowingTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
 | 
			
		||||
    [string_lower("Tranquil Air Totem")] = {id = 25908,texture = "Interface\\Icons\\INV_Staff_07", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
 | 
			
		||||
    [string_lower("Wrath of Air Totem")] = {id = 3738,texture = select(3, GetSpellInfo(3738)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
 | 
			
		||||
    [string_lower("Tranquil Air Totem")] = {id = 25908,texture = select(3, GetSpellInfo(25908)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
 | 
			
		||||
}
 | 
			
		||||
local localizedTotemData = {
 | 
			
		||||
    ["default"] = {
 | 
			
		||||
@@ -77,38 +77,6 @@ local localizedTotemData = {
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(3738)))] = totemData[string_lower("Wrath of Air Totem")], -- Wrath of Air Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
 | 
			
		||||
    },
 | 
			
		||||
    ["frFR"] = {
 | 
			
		||||
        [string_lower("Totem incendiaire")] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
        [string_lower("Totem Langue de feu")] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
        [string_lower("Totem de lien terrestre")] = totemData[string_lower("Earthbind Totem")],
 | 
			
		||||
        [string_lower("Totem de Griffes de pierre")] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
        [string_lower("Totem Nova de feu")] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
        [string_lower("Totem de Magma")] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
        [string_lower("Totem de courroux")] = totemData[string_lower("Totem of Wrath")],
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
 | 
			
		||||
		[string_lower("Totem d'\195\169l\195\169mentaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
 | 
			
		||||
        [string_lower("Totem de Peau de pierre")] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
 | 
			
		||||
		[string_lower("Totem d'\195\169l\195\169mentaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
 | 
			
		||||
        [string_lower("Totem de Force de la Terre")] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
        [string_lower("Totem de r\195\169sistance au Givre")] = totemData[string_lower("Frost Resistance Totem")],
 | 
			
		||||
        [string_lower("Totem de r\195\169sistance au Feu")] = totemData[string_lower("Fire Resistance Totem")],
 | 
			
		||||
        [string_lower("Totem de Gl\195\168be")] = totemData[string_lower("Grounding Totem")],
 | 
			
		||||
        [string_lower("Totem de Gr\195\162ce a\195\169rienne")] = totemData[string_lower("Grace of Air Totem")],
 | 
			
		||||
        [string_lower("Totem de R\195\169sistance \195\160 la Nature")] = totemData[string_lower("Nature Resistance Totem")],
 | 
			
		||||
        [string_lower("Totem Furie-des-vents")] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
        [string_lower("Totem Sentinelle")] = totemData[string_lower("Sentry Totem")],
 | 
			
		||||
        [string_lower("Totem de Mur des vents")] = totemData[string_lower("Windwall Totem")],
 | 
			
		||||
        [string_lower("Totem de courroux de l'air")] = totemData[string_lower("Wrath of Air Totem")],
 | 
			
		||||
        [string_lower("Totem de S\195\169isme")] = totemData[string_lower("Tremor Totem")],
 | 
			
		||||
        [string_lower("Totem gu\195\169risseur")] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
        [string_lower("Totem de Purification du poison")] = totemData[string_lower("Poison Cleansing Totem")],
 | 
			
		||||
        [string_lower("Totem Fontaine de mana")] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
        [string_lower("Totem de Purification des maladies")] = totemData[string_lower("Disease Cleansing Totem")],
 | 
			
		||||
        [string_lower("Totem de purification")] = totemData[string_lower("Disease Cleansing Totem")],
 | 
			
		||||
        [string_lower("Totem de Vague de mana")] = totemData[string_lower("Mana Tide Totem")],
 | 
			
		||||
        [string_lower("Totem de Tranquillit\195\169 de l'air")] = totemData[string_lower("Tranquil Air Totem")],
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local function GetTotemColorDefaultOptions()
 | 
			
		||||
@@ -329,6 +297,7 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
 | 
			
		||||
            nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
 | 
			
		||||
@@ -482,7 +451,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Icon"],
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        npTremorFont = Gladdy:option({
 | 
			
		||||
 
 | 
			
		||||
@@ -71,9 +71,11 @@ end
 | 
			
		||||
 | 
			
		||||
function Trinket:CreateFrame(unit)
 | 
			
		||||
    local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    trinket:EnableMouse(false)
 | 
			
		||||
    trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    trinket.texture:SetAllPoints(trinket)
 | 
			
		||||
    trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
 | 
			
		||||
    trinket.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
 | 
			
		||||
 | 
			
		||||
    trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate")
 | 
			
		||||
    trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
 | 
			
		||||
@@ -128,7 +130,7 @@ function Trinket:UpdateFrame(unit)
 | 
			
		||||
    trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    trinket:ClearAllPoints()
 | 
			
		||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT") then
 | 
			
		||||
            trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
 | 
			
		||||
 
 | 
			
		||||
@@ -34,12 +34,41 @@ function XiconProfiles:ApplyClassic()
 | 
			
		||||
    Gladdy:ToggleFrame(3)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:ApplyBlizz()
 | 
			
		||||
    local deserialized = Gladdy.modules["ExportImport"]:Decode(Gladdy:GetBlizzardProfile())
 | 
			
		||||
    if deserialized then
 | 
			
		||||
        Gladdy.modules["ExportImport"]:ApplyImport(deserialized, Gladdy.db)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
    Gladdy:ToggleFrame(3)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function XiconProfiles:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerProfileBlizzard = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Blizzard Profile"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        blizzardProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
 | 
			
		||||
                XiconProfiles:ApplyBlizz()
 | 
			
		||||
            end,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Blizzard Profile",
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Blizz1.blp",
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 3,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileClassic = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Classic Profile"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
            order = 4,
 | 
			
		||||
        },
 | 
			
		||||
        classicProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
@@ -50,15 +79,15 @@ function XiconProfiles:GetOptions()
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Classic Profile",
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic1.blp",
 | 
			
		||||
            imageWidth = 256,
 | 
			
		||||
            imageHeight = 128,
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 3,
 | 
			
		||||
            order = 5,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileKnall = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Knall's Profile"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            order = 6,
 | 
			
		||||
        },
 | 
			
		||||
        knallProfile = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
@@ -69,15 +98,15 @@ function XiconProfiles:GetOptions()
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Knall's Profile",
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Knall1.blp",
 | 
			
		||||
            imageWidth = 256,
 | 
			
		||||
            imageHeight = 128,
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 5,
 | 
			
		||||
            order = 7,
 | 
			
		||||
        },
 | 
			
		||||
        headerProfileKlimp = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Klimp's Profile"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            order = 8,
 | 
			
		||||
        },
 | 
			
		||||
        klimpProfiles = {
 | 
			
		||||
            type = "execute",
 | 
			
		||||
@@ -86,12 +115,13 @@ function XiconProfiles:GetOptions()
 | 
			
		||||
                XiconProfiles:ApplyKlimp()
 | 
			
		||||
            end,
 | 
			
		||||
            image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Klimp1.blp",
 | 
			
		||||
            imageWidth = 256,
 | 
			
		||||
            imageHeight = 128,
 | 
			
		||||
            imageWidth = 350,
 | 
			
		||||
            imageHeight = 175,
 | 
			
		||||
            name = " ",
 | 
			
		||||
            desc = "Klimp's Profile",
 | 
			
		||||
            width = "full",
 | 
			
		||||
            order = 7,
 | 
			
		||||
            order = 9,
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										200
									
								
								Options.lua
									
									
									
									
									
								
							
							
						
						
									
										200
									
								
								Options.lua
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
 | 
			
		||||
local type, pairs, tinsert, tsort, tostring = type, pairs, table.insert, table.sort, tostring
 | 
			
		||||
local type, pairs, tinsert, tsort, tostring, str_match, tonumber = type, pairs, table.insert, table.sort, tostring, string.match, tonumber
 | 
			
		||||
 | 
			
		||||
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
@@ -16,25 +16,24 @@ Gladdy.defaults = {
 | 
			
		||||
        x = 0,
 | 
			
		||||
        y = 0,
 | 
			
		||||
        growUp = false,
 | 
			
		||||
        growDirection = "BOTTOM",
 | 
			
		||||
        frameScale = 1,
 | 
			
		||||
        padding = 3,
 | 
			
		||||
        padding = 1,
 | 
			
		||||
        barWidth = 180,
 | 
			
		||||
        bottomMargin = 10,
 | 
			
		||||
        statusbarBorderOffset = 7,
 | 
			
		||||
        bottomMargin = 2,
 | 
			
		||||
        statusbarBorderOffset = 6,
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SLASH_GLADDY1 = "/gladdy"
 | 
			
		||||
SlashCmdList["GLADDY"] = function(msg)
 | 
			
		||||
    if (msg == "test2") then
 | 
			
		||||
        Gladdy:ToggleFrame(2)
 | 
			
		||||
    elseif (msg == "test5") then
 | 
			
		||||
        Gladdy:ToggleFrame(5)
 | 
			
		||||
    elseif (msg:find("test")) then
 | 
			
		||||
    if (str_match(msg, "test[1-5]")) then
 | 
			
		||||
        local _, num = str_match(msg, "(test)([1-5])")
 | 
			
		||||
        Gladdy:ToggleFrame(tonumber(num))
 | 
			
		||||
    elseif (msg == "test") then
 | 
			
		||||
        Gladdy:ToggleFrame(3)
 | 
			
		||||
    elseif (msg == "ui" or msg == "options" or msg == "config") then
 | 
			
		||||
        LibStub("AceConfigDialog-3.0"):Open("Gladdy")
 | 
			
		||||
        --Gladdy:ShowOptions()
 | 
			
		||||
    elseif (msg == "reset") then
 | 
			
		||||
        Gladdy.dbi:ResetProfile()
 | 
			
		||||
    elseif (msg == "hide") then
 | 
			
		||||
@@ -43,7 +42,8 @@ SlashCmdList["GLADDY"] = function(msg)
 | 
			
		||||
    else
 | 
			
		||||
        Gladdy:Print(L["Valid slash commands are:"])
 | 
			
		||||
        Gladdy:Print("/gladdy ui")
 | 
			
		||||
        Gladdy:Print("/gladdy test2-5")
 | 
			
		||||
        Gladdy:Print("/gladdy test")
 | 
			
		||||
        Gladdy:Print("/gladdy test1-5")
 | 
			
		||||
        Gladdy:Print("/gladdy hide")
 | 
			
		||||
        Gladdy:Print("/gladdy reset")
 | 
			
		||||
    end
 | 
			
		||||
@@ -194,10 +194,21 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                        desc = L["If enabled the frame will grow upwards instead of downwards"],
 | 
			
		||||
                        order = 2,
 | 
			
		||||
                    },
 | 
			
		||||
                    growDirection = {
 | 
			
		||||
                        type = "select",
 | 
			
		||||
                        name = L["Grow Direction"],
 | 
			
		||||
                        order = 3,
 | 
			
		||||
                        values = {
 | 
			
		||||
                            ["BOTTOM"] = L["Down"],
 | 
			
		||||
                            ["TOP"] = L["Up"],
 | 
			
		||||
                            ["LEFT"] = L["Left"],
 | 
			
		||||
                            ["RIGHT"] = L["Right"],
 | 
			
		||||
                        }
 | 
			
		||||
                    },
 | 
			
		||||
                    group = {
 | 
			
		||||
                        type = "group",
 | 
			
		||||
                        name = "General",
 | 
			
		||||
                        order = 3,
 | 
			
		||||
                        order = 4,
 | 
			
		||||
                        childGroups = "tree",
 | 
			
		||||
                        args = {
 | 
			
		||||
                            frameGeneral = {
 | 
			
		||||
@@ -239,11 +250,11 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                    },
 | 
			
		||||
                                    bottomMargin = {
 | 
			
		||||
                                        type = "range",
 | 
			
		||||
                                        name = L["Bottom margin"],
 | 
			
		||||
                                        name = L["Margin"],
 | 
			
		||||
                                        desc = L["Margin between each button"],
 | 
			
		||||
                                        order = 7,
 | 
			
		||||
                                        min = -100,
 | 
			
		||||
                                        max = 100,
 | 
			
		||||
                                        min = -200,
 | 
			
		||||
                                        max = 200,
 | 
			
		||||
                                        step = 1,
 | 
			
		||||
                                    },
 | 
			
		||||
                                }
 | 
			
		||||
@@ -268,7 +279,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local c = Gladdy.db.trinketDisableCircle
 | 
			
		||||
                                            local d = Gladdy.db.drDisableCircle
 | 
			
		||||
                                            local e = Gladdy.db.buffsDisableCircle
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e) then
 | 
			
		||||
                                            local f = Gladdy.db.racialDisableCircle
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -280,6 +292,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.trinketDisableCircle = value
 | 
			
		||||
                                            Gladdy.db.drDisableCircle = value
 | 
			
		||||
                                            Gladdy.db.buffsDisableCircle = value
 | 
			
		||||
                                            Gladdy.db.racialDisableCircle = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        width= "full",
 | 
			
		||||
@@ -297,7 +310,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local c = Gladdy.db.auraCooldownAlpha
 | 
			
		||||
                                            local d = Gladdy.db.trinketCooldownAlpha
 | 
			
		||||
                                            local e = Gladdy.db.buffsCooldownAlpha
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e) then
 | 
			
		||||
                                            local f = Gladdy.db.racialCooldownAlpha
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -309,6 +323,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.auraCooldownAlpha = value
 | 
			
		||||
                                            Gladdy.db.trinketCooldownAlpha = value
 | 
			
		||||
                                            Gladdy.db.buffsCooldownAlpha = value
 | 
			
		||||
                                            Gladdy.db.racialCooldownAlpha = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -332,33 +347,42 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        dialogControl = "LSM30_Font",
 | 
			
		||||
                                        values = AceGUIWidgetLSMlists.font,
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            local a = Gladdy.db.castBarFont
 | 
			
		||||
                                            local b = Gladdy.db.healthBarFont
 | 
			
		||||
                                            local c = Gladdy.db.powerBarFont
 | 
			
		||||
                                            local a = Gladdy.db.auraFont
 | 
			
		||||
                                            local b = Gladdy.db.buffsFont
 | 
			
		||||
                                            local c = Gladdy.db.castBarFont
 | 
			
		||||
                                            local d = Gladdy.db.cooldownFont
 | 
			
		||||
                                            local e = Gladdy.db.drFont
 | 
			
		||||
                                            local f = Gladdy.db.auraFont
 | 
			
		||||
                                            local g = Gladdy.db.buffsFont
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f and a == g) then
 | 
			
		||||
                                            local f = Gladdy.db.healthBarFont
 | 
			
		||||
                                            local g = Gladdy.db.petHealthBarFont
 | 
			
		||||
                                            local h = Gladdy.db.powerBarFont
 | 
			
		||||
                                            local i = Gladdy.db.racialFont
 | 
			
		||||
                                            local j = Gladdy.db.npTremorFont
 | 
			
		||||
                                            local k = Gladdy.db.trinketFont
 | 
			
		||||
                                            if (a == b and a == c and a == d and a == e and a == f
 | 
			
		||||
                                                    and a == g and a == h and a == i and a == j and a == k) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
                                            end
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, value)
 | 
			
		||||
                                            Gladdy.db.castBarFont = value
 | 
			
		||||
                                            Gladdy.db.healthBarFont = value
 | 
			
		||||
                                            Gladdy.db.powerBarFont = value
 | 
			
		||||
                                            Gladdy.db.cooldownFont = value
 | 
			
		||||
                                            Gladdy.db.drFont = value
 | 
			
		||||
                                            Gladdy.db.auraFont = value
 | 
			
		||||
                                            Gladdy.db.buffsFont = value
 | 
			
		||||
                                            Gladdy.db.castBarFont = value
 | 
			
		||||
                                            Gladdy.db.cooldownFont = value
 | 
			
		||||
                                            Gladdy.db.drFont = value
 | 
			
		||||
                                            Gladdy.db.healthBarFont = value
 | 
			
		||||
                                            Gladdy.db.petHealthBarFont = value
 | 
			
		||||
                                            Gladdy.db.powerBarFont = value
 | 
			
		||||
                                            Gladdy.db.racialFont = value
 | 
			
		||||
                                            Gladdy.db.npTremorFont = value
 | 
			
		||||
                                            Gladdy.db.trinketFont = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    fontColor = {
 | 
			
		||||
                                        type = "color",
 | 
			
		||||
                                        name = L["Font color"],
 | 
			
		||||
                                        name = L["Font color text"],
 | 
			
		||||
                                        desc = L["Color of the text"],
 | 
			
		||||
                                        order = 12,
 | 
			
		||||
                                        hasAlpha = true,
 | 
			
		||||
@@ -366,8 +390,10 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.healthBarFontColor
 | 
			
		||||
                                            local b = Gladdy.db.powerBarFontColor
 | 
			
		||||
                                            local c = Gladdy.db.castBarFontColor
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarFontColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
@@ -378,6 +404,35 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.healthBarFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.powerBarFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.castBarFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.petHealthBarFontColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    fontColorCD = {
 | 
			
		||||
                                        type = "color",
 | 
			
		||||
                                        name = L["Font color timer"],
 | 
			
		||||
                                        desc = L["Color of the timers"],
 | 
			
		||||
                                        order = 12,
 | 
			
		||||
                                        hasAlpha = true,
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            local a = Gladdy.db.auraFontColor
 | 
			
		||||
                                            local b = Gladdy.db.buffsFontColor
 | 
			
		||||
                                            local c = Gladdy.db.cooldownFontColor
 | 
			
		||||
                                            local d = Gladdy.db.drFontColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
                                            end
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, r, g, b, a)
 | 
			
		||||
                                            local rgb = {r = r, g = g, b = b, a = a}
 | 
			
		||||
                                            Gladdy.db.auraFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.buffsFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.cooldownFontColor = rgb
 | 
			
		||||
                                            Gladdy.db.drFontColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -400,27 +455,34 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        order = 14,
 | 
			
		||||
                                        values = Gladdy:GetIconStyles(),
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            if (Gladdy.db.classIconBorderStyle == Gladdy.db.trinketBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.castBarIconStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.auraBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.buffsBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.drBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.classIconBorderStyle == Gladdy.db.npTotemPlatesBorderStyle) then
 | 
			
		||||
                                                return Gladdy.db.classIconBorderStyle
 | 
			
		||||
                                            if (Gladdy.db.auraBorderStyle == Gladdy.db.buffsBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.castBarIconStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.classIconBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.ciBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.drBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.racialBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.npTotemPlatesBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.petPortraitBorderStyle
 | 
			
		||||
                                                    and Gladdy.db.auraBorderStyle == Gladdy.db.trinketBorderStyle) then
 | 
			
		||||
                                                return Gladdy.db.auraBorderStyle
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
                                            end
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, value)
 | 
			
		||||
                                            Gladdy.db.classIconBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.trinketBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.castBarIconStyle = value
 | 
			
		||||
                                            Gladdy.db.auraBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.npTotemPlatesBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.cooldownBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.buffsBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.castBarIconStyle = value
 | 
			
		||||
                                            Gladdy.db.classIconBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.ciBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.cooldownBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.drBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.racialBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.npTotemPlatesBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.petPortraitBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.trinketBorderStyle = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -431,11 +493,25 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        order = 15,
 | 
			
		||||
                                        hasAlpha = true,
 | 
			
		||||
                                        get = function(info)
 | 
			
		||||
                                            local a = Gladdy.db.classIconBorderColor
 | 
			
		||||
                                            local b = Gladdy.db.trinketBorderColor
 | 
			
		||||
                                            local c = Gladdy.db.castBarIconColor
 | 
			
		||||
                                            local a = Gladdy.db.auraBuffBorderColor
 | 
			
		||||
                                            local b = Gladdy.db.auraDebuffBorderColor
 | 
			
		||||
                                            local c = Gladdy.db.buffsBorderColor
 | 
			
		||||
                                            local d = Gladdy.db.castBarIconColor
 | 
			
		||||
                                            local e = Gladdy.db.classIconBorderColor
 | 
			
		||||
                                            local f = Gladdy.db.ciBorderColor
 | 
			
		||||
                                            local g = Gladdy.db.cooldownBorderColor
 | 
			
		||||
                                            local h = Gladdy.db.drBorderColor
 | 
			
		||||
                                            local i = Gladdy.db.trinketBorderColor
 | 
			
		||||
                                            local j = Gladdy.db.racialBorderColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a
 | 
			
		||||
                                                    and a.r == e.r and a.g == e.g and a.b == e.b and a.a == e.a
 | 
			
		||||
                                                    and a.r == f.r and a.g == f.g and a.b == f.b and a.a == f.a
 | 
			
		||||
                                                    and a.r == g.r and a.g == g.g and a.b == g.b and a.a == g.a
 | 
			
		||||
                                                    and a.r == h.r and a.g == h.g and a.b == h.b and a.a == h.a
 | 
			
		||||
                                                    and a.r == i.r and a.g == i.g and a.b == i.b and a.a == i.a
 | 
			
		||||
                                                    and a.r == j.r and a.g == j.g and a.b == j.b and a.a == j.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
@@ -443,13 +519,16 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        set = function(info, r, g, b, a)
 | 
			
		||||
                                            local rgb = {r = r, g = g, b = b, a = a}
 | 
			
		||||
                                            Gladdy.db.classIconBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.trinketBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.castBarIconColor = rgb
 | 
			
		||||
                                            Gladdy.db.npTotemPlatesBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.drBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.cooldownBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.auraBuffBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.auraDebuffBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.buffsBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.castBarIconColor = rgb
 | 
			
		||||
                                            Gladdy.db.classIconBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.ciBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.cooldownBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.drBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.trinketBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.racialBorderColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -476,7 +555,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.healthBarTexture
 | 
			
		||||
                                            local b = Gladdy.db.powerBarTexture
 | 
			
		||||
                                            local c = Gladdy.db.castBarTexture
 | 
			
		||||
                                            if (a == b and a == c) then
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarTexture
 | 
			
		||||
                                            if (a == b and a == c and a == d) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -486,6 +566,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.healthBarTexture = value
 | 
			
		||||
                                            Gladdy.db.powerBarTexture = value
 | 
			
		||||
                                            Gladdy.db.castBarTexture = value
 | 
			
		||||
                                            Gladdy.db.petHealthBarTexture = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                        width= "full",
 | 
			
		||||
@@ -501,7 +582,8 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.healthBarBorderStyle
 | 
			
		||||
                                            local b = Gladdy.db.powerBarBorderStyle
 | 
			
		||||
                                            local c = Gladdy.db.castBarBorderStyle
 | 
			
		||||
                                            if (a == b and a == c) then
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarBorderStyle
 | 
			
		||||
                                            if (a == b and a == c and a == d) then
 | 
			
		||||
                                                return a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return ""
 | 
			
		||||
@@ -511,6 +593,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.healthBarBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.powerBarBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.castBarBorderStyle = value
 | 
			
		||||
                                            Gladdy.db.petHealthBarBorderStyle = value
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -532,8 +615,10 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            local a = Gladdy.db.castBarBorderColor
 | 
			
		||||
                                            local b = Gladdy.db.healthBarBorderColor
 | 
			
		||||
                                            local c = Gladdy.db.powerBarBorderColor
 | 
			
		||||
                                            local d = Gladdy.db.petHealthBarBorderColor
 | 
			
		||||
                                            if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
 | 
			
		||||
                                                    and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
 | 
			
		||||
                                                    and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
 | 
			
		||||
                                                return a.r, a.g, a.b, a.a
 | 
			
		||||
                                            else
 | 
			
		||||
                                                return { r = 0, g = 0, b = 0, a = 0 }
 | 
			
		||||
@@ -544,6 +629,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                            Gladdy.db.castBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.healthBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.powerBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy.db.petHealthBarBorderColor = rgb
 | 
			
		||||
                                            Gladdy:UpdateFrame()
 | 
			
		||||
                                        end,
 | 
			
		||||
                                    },
 | 
			
		||||
@@ -716,7 +802,7 @@ function Gladdy:GetAuras(auraType)
 | 
			
		||||
                name = classSpells[i].name,
 | 
			
		||||
                type = "toggle",
 | 
			
		||||
                image = texture,
 | 
			
		||||
                width = "2",
 | 
			
		||||
                width = "full",
 | 
			
		||||
                arg = tostring(classSpells[i].id[1])
 | 
			
		||||
            }
 | 
			
		||||
            defaultDebuffs[tostring(classSpells[i].id[1])] = true
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										30
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										30
									
								
								README.md
									
									
									
									
									
								
							@@ -1,7 +1,7 @@
 | 
			
		||||
# Gladdy - TBC
 | 
			
		||||
 | 
			
		||||
### The most powerful arena addon for WoW TBC 2.5.1
 | 
			
		||||
## [v1.06-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.06-Beta/Gladdy_TBC-Classic_v1.06-Beta.zip)
 | 
			
		||||
## [v1.09-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.09-Beta/Gladdy_TBC-Classic_v1.09-Beta.zip)
 | 
			
		||||
 | 
			
		||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
 | 
			
		||||
 | 
			
		||||
@@ -17,11 +17,15 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
 | 
			
		||||
- Announcement (drink, trinket usage, spec detection ...)
 | 
			
		||||
- ArenaCountDown
 | 
			
		||||
- Auras (show important (de)buffs in the class icon)
 | 
			
		||||
- BuffsDebuffs (show buffs and debuffs on arena frames - can be filtered)
 | 
			
		||||
- ClassIcon (or specicon, once detected)
 | 
			
		||||
- CombatIndicator 
 | 
			
		||||
- Cooldown (tracks important cooldowns)
 | 
			
		||||
- Diminishing (tracks DRs)
 | 
			
		||||
- ExportImport (share your profile with your friends in the form of a string, which can be imported)
 | 
			
		||||
- Highlight (highlights focus and target)
 | 
			
		||||
- Pets (show arena pets)
 | 
			
		||||
- Racial Spells
 | 
			
		||||
- TotemPlates (show totem icons instead of normal nameplates)
 | 
			
		||||
- Trinket (tracks trinket usage)
 | 
			
		||||
- VersionCheck (checks if you use an older version that your teammate)
 | 
			
		||||
@@ -35,6 +39,30 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
 | 
			
		||||
 | 
			
		||||
### Changes
 | 
			
		||||
 | 
			
		||||
#### v1.09-Beta
 | 
			
		||||
- fix Blizzard profile not having all modules preconfigured
 | 
			
		||||
 | 
			
		||||
#### v1.08-Beta
 | 
			
		||||
- fix Buffs not showing on class icon
 | 
			
		||||
- added option highlight to be inside
 | 
			
		||||
- added option to grow frames vertically
 | 
			
		||||
- added new profile to XiconProfile (Blizzard raid style)
 | 
			
		||||
- minor bugfixes
 | 
			
		||||
 | 
			
		||||
#### v1.07-Beta
 | 
			
		||||
 | 
			
		||||
- CombatIndicator module added
 | 
			
		||||
- spec icon option added to Classicon module
 | 
			
		||||
- arena1-5 for name option added
 | 
			
		||||
- add a couple buffs to LibClassAuras
 | 
			
		||||
- add blessing of sacrifice and intervene to auras
 | 
			
		||||
- general options updated to apply font/borders/etc for all frames
 | 
			
		||||
- XiconProfiles updated
 | 
			
		||||
- /gladdy test1-5 now possible
 | 
			
		||||
- fix PowerBar text updates
 | 
			
		||||
- click through frames exept health/power bar
 | 
			
		||||
- add mask texture for icons
 | 
			
		||||
 | 
			
		||||
#### v1.06-Beta
 | 
			
		||||
- fixed BuffsDebuff module
 | 
			
		||||
- fix racial texture reset
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user