367 lines
14 KiB
Lua
367 lines
14 KiB
Lua
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
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local C_PvP = C_PvP
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local CreateFrame = CreateFrame
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local GetTime = GetTime
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local Trinket = Gladdy:NewModule("Trinket", nil, {
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trinketFont = "DorisPP",
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trinketFontScale = 1,
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trinketEnabled = true,
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trinketSize = 60 + 20 + 1,
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trinketWidthFactor = 0.9,
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trinketPos = "RIGHT",
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trinketBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
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trinketBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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trinketDisableCircle = false,
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trinketCooldownAlpha = 1,
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})
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LibStub("AceComm-3.0"):Embed(Trinket)
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function Trinket:Initialize()
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self.frames = {}
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self:RegisterMessage("JOINED_ARENA")
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end
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local function iconTimer(self, elapsed)
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if (self.active) then
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if (self.timeLeft <= 0) then
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self.active = false
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self.cooldown:Clear()
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Gladdy:SendMessage("TRINKET_READY", self.unit)
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else
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self.timeLeft = self.timeLeft - elapsed
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end
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local timeLeft = ceil(self.timeLeft)
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if timeLeft >= 60 then
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-- more than 1 minute
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self.cooldownFont:SetTextColor(1, 1, 0)
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self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
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elseif timeLeft < 60 and timeLeft >= 21 then
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-- between 60s and 21s (green)
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self.cooldownFont:SetTextColor(0.7, 1, 0)
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self.cooldownFont:SetText(timeLeft)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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elseif timeLeft < 20.9 and timeLeft >= 11 then
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-- between 20s and 11s (green)
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self.cooldownFont:SetTextColor(0, 1, 0)
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self.cooldownFont:SetText(timeLeft)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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elseif timeLeft <= 10 and timeLeft >= 5 then
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-- between 10s and 5s (orange)
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self.cooldownFont:SetTextColor(1, 0.7, 0)
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self.cooldownFont:SetFormattedText("%.1f", timeLeft)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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elseif timeLeft < 5 and timeLeft > 0 then
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-- between 5s and 1s (red)
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self.cooldownFont:SetTextColor(1, 0, 0)
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self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
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else
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self.cooldownFont:SetText("")
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end
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end
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end
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function Trinket:CreateFrame(unit)
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local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
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trinket:EnableMouse(false)
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trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
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trinket.texture:SetAllPoints(trinket)
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trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
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trinket.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
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trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate")
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trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
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trinket.cooldown:SetHideCountdownNumbers(true)
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trinket.cooldownFrame = CreateFrame("Frame", nil, trinket)
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trinket.cooldownFrame:ClearAllPoints()
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trinket.cooldownFrame:SetPoint("TOPLEFT", trinket, "TOPLEFT")
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trinket.cooldownFrame:SetPoint("BOTTOMRIGHT", trinket, "BOTTOMRIGHT")
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trinket.cooldownFont = trinket.cooldownFrame:CreateFontString(nil, "OVERLAY")
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trinket.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), 20, "OUTLINE")
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--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
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trinket.cooldownFont:SetJustifyH("CENTER")
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trinket.cooldownFont:SetPoint("CENTER")
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trinket.borderFrame = CreateFrame("Frame", nil, trinket)
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trinket.borderFrame:SetAllPoints(trinket)
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trinket.texture.overlay = trinket.borderFrame:CreateTexture(nil, "OVERLAY")
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trinket.texture.overlay:SetAllPoints(trinket)
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trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
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trinket.unit = unit
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trinket:SetScript("OnUpdate", iconTimer)
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self.frames[unit] = trinket
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Gladdy.buttons[unit].trinket = trinket
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end
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function Trinket:UpdateFrame(unit)
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local trinket = self.frames[unit]
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if (not trinket) then
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return
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end
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local width, height = Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor, Gladdy.db.trinketSize
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trinket:SetWidth(width)
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trinket:SetHeight(height)
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trinket.cooldown:SetWidth(width - width/16)
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trinket.cooldown:SetHeight(height - height/16)
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trinket.cooldown:ClearAllPoints()
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trinket.cooldown:SetPoint("CENTER", trinket, "CENTER")
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trinket.cooldown.noCooldownCount = true -- Gladdy.db.trinketDisableOmniCC
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trinket.cooldown:SetAlpha(Gladdy.db.trinketCooldownAlpha)
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trinket.texture:ClearAllPoints()
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trinket.texture:SetAllPoints(trinket)
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trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
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trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a)
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trinket:ClearAllPoints()
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local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "LEFT") then
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if (Gladdy.db.trinketPos == "RIGHT") then
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trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
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else
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trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].classIcon, "TOPLEFT", -Gladdy.db.padding, 0)
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end
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else
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if (Gladdy.db.trinketPos == "RIGHT") then
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trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].classIcon, "TOPRIGHT", Gladdy.db.padding, 0)
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else
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trinket:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
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end
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end
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if (Gladdy.db.trinketEnabled == false) then
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trinket:Hide()
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else
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trinket:Show()
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end
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end
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function Trinket:Reset()
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self:UnregisterEvent("ARENA_COOLDOWNS_UPDATE")
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self:SetScript("OnEvent", nil)
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end
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function Trinket:ResetUnit(unit)
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local trinket = self.frames[unit]
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if (not trinket) then
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return
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end
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trinket.timeLeft = nil
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trinket.active = false
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trinket.cooldown:Clear()
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trinket.cooldownFont:SetText("")
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end
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function Trinket:Test(unit)
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local trinket = self.frames[unit]
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if (not trinket) then
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return
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end
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if (unit == "arena2" or unit == "arena3") then
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self:Used(unit, GetTime() * 1000, 120000)
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end
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end
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function Trinket:JOINED_ARENA()
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self:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
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self:SetScript("OnEvent", function(self, event, ...)
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if self[event] then
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self[event](self, ...)
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end
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end)
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end
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function Trinket:ARENA_COOLDOWNS_UPDATE()
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for i=1, Gladdy.curBracket do
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local unit = "arena" .. i
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local spellID, itemID, startTime, duration = C_PvP.GetArenaCrowdControlInfo(unit);
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if (spellID) then
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if (startTime ~= 0 and duration ~= 0) then
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self:Used(unit, startTime, duration)
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end
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end
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end
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end
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function Trinket:Used(unit, startTime, duration)
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local trinket = self.frames[unit]
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if (not trinket) then
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return
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end
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if not trinket.active then
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trinket.timeLeft = (startTime/1000.0 + duration/1000.0) - GetTime()
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if not Gladdy.db.trinketDisableCircle then trinket.cooldown:SetCooldown(startTime/1000.0, duration/1000.0) end
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trinket.active = true
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Gladdy:SendMessage("TRINKET_USED", unit)
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end
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end
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function Trinket:GetOptions()
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return {
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headerTrinket = {
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type = "header",
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name = L["Trinket"],
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order = 2,
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},
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trinketEnabled = Gladdy:option({
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type = "toggle",
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name = L["Enabled"],
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desc = L["Enable trinket icon"],
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order = 3,
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}),
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group = {
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type = "group",
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childGroups = "tree",
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name = "Frame",
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order = 4,
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args = {
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general = {
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type = "group",
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name = L["Size"],
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order = 1,
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args = {
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header = {
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type = "header",
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name = L["Size"],
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order = 4,
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},
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trinketSize = Gladdy:option({
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type = "range",
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name = L["Trinket size"],
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min = 5,
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max = 100,
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step = 1,
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order = 4,
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}),
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trinketWidthFactor = Gladdy:option({
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type = "range",
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name = L["Icon width factor"],
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min = 0.5,
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max = 2,
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step = 0.05,
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order = 6,
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}),
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},
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},
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cooldown = {
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type = "group",
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name = L["Cooldown"],
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order = 2,
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args = {
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header = {
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type = "header",
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name = L["Cooldown"],
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order = 4,
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},
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trinketDisableCircle = Gladdy:option({
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type = "toggle",
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name = L["No Cooldown Circle"],
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order = 7,
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}),
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trinketCooldownAlpha = Gladdy:option({
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type = "range",
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name = L["Cooldown circle alpha"],
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min = 0,
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max = 1,
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step = 0.1,
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order = 8,
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}),
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},
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},
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font = {
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type = "group",
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name = L["Font"],
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order = 3,
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args = {
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header = {
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type = "header",
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name = L["Font"],
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order = 4,
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},
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trinketFont = Gladdy:option({
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type = "select",
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name = L["Font"],
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desc = L["Font of the cooldown"],
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order = 11,
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dialogControl = "LSM30_Font",
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values = AceGUIWidgetLSMlists.font,
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}),
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trinketFontScale = Gladdy:option({
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type = "range",
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name = L["Font scale"],
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desc = L["Scale of the font"],
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order = 12,
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min = 0.1,
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max = 2,
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step = 0.1,
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}),
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},
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},
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position = {
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type = "group",
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name = L["Position"],
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order = 4,
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args = {
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header = {
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type = "header",
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name = L["Position"],
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order = 4,
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},
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trinketPos = Gladdy:option({
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type = "select",
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name = L["Trinket position"],
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desc = L["This changes positions of the trinket"],
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order = 21,
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values = {
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["LEFT"] = L["Left"],
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["RIGHT"] = L["Right"],
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},
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}),
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},
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},
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border = {
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type = "group",
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name = L["Border"],
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order = 4,
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args = {
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header = {
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type = "header",
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name = L["Border"],
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order = 4,
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},
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trinketBorderStyle = Gladdy:option({
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type = "select",
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name = L["Border style"],
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order = 31,
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values = Gladdy:GetIconStyles()
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}),
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trinketBorderColor = Gladdy:colorOption({
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type = "color",
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name = L["Border color"],
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desc = L["Color of the border"],
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order = 32,
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hasAlpha = true,
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}),
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},
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},
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},
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},
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}
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end |