reload during arena
This commit is contained in:
		@@ -33,6 +33,16 @@ function EventListener:JOINED_ARENA()
 | 
				
			|||||||
    self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
					    self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
				
			||||||
    self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
 | 
					    self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
 | 
				
			||||||
    self:SetScript("OnEvent", EventListener.OnEvent)
 | 
					    self:SetScript("OnEvent", EventListener.OnEvent)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    -- in case arena has started already we check for units
 | 
				
			||||||
 | 
					    for i=1,Gladdy.curBracket do
 | 
				
			||||||
 | 
					        if UnitExists("arena" .. i) then
 | 
				
			||||||
 | 
					            Gladdy:SpotEnemy("arena" .. i, true)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					        if UnitExists("arenapet" .. i) then
 | 
				
			||||||
 | 
					            Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i)
 | 
				
			||||||
 | 
					        end
 | 
				
			||||||
 | 
					    end
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function EventListener:Reset()
 | 
					function EventListener:Reset()
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user