From fed5d1c3416835836b159622115934cdf268d7b4 Mon Sep 17 00:00:00 2001 From: Sumsebrum Date: Mon, 10 Jan 2022 23:59:33 +0100 Subject: [PATCH] reload during arena --- EventListener.lua | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/EventListener.lua b/EventListener.lua index 4d87a28..7d96b78 100644 --- a/EventListener.lua +++ b/EventListener.lua @@ -33,6 +33,16 @@ function EventListener:JOINED_ARENA() self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START") self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") self:SetScript("OnEvent", EventListener.OnEvent) + + -- in case arena has started already we check for units + for i=1,Gladdy.curBracket do + if UnitExists("arena" .. i) then + Gladdy:SpotEnemy("arena" .. i, true) + end + if UnitExists("arenapet" .. i) then + Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i) + end + end end function EventListener:Reset()