Gladdy-TBC/Modules/Racial.lua

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local ceil, str_gsub = ceil, string.gsub
local CreateFrame = CreateFrame
local GetTime = GetTime
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
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local Racial = Gladdy:NewModule("Racial", 79, {
racialFont = "DorisPP",
racialFontScale = 1,
racialEnabled = true,
racialSize = 60 + 20 + 1,
racialWidthFactor = 0.9,
racialIconZoomed = false,
racialXOffset = 0,
racialYOffset = 0,
racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
racialDisableCircle = false,
racialCooldownAlpha = 1,
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racialCooldownNumberAlpha = 1,
racialFrameStrata = "MEDIUM",
racialFrameLevel = 5,
racialGroup = false,
racialGroupDirection = "DOWN",
})
function Racial:Initialize()
self.frames = {}
if Gladdy.db.racialEnabled then
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("RACIAL_USED")
if Gladdy.expansion == "Wrath" then
self:RegisterMessage("TRINKET_USED")
end
end
end
function Racial:UpdateFrameOnce()
if Gladdy.db.racialEnabled then
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("RACIAL_USED")
if Gladdy.expansion == "Wrath" then
self:RegisterMessage("TRINKET_USED")
end
else
self:UnregisterAllMessages()
end
end
local function iconTimer(self,elapsed)
if (self.active) then
if (self.timeLeft <= 0) then
self.active = false
self.cooldown:Clear()
else
self.timeLeft = self.timeLeft - elapsed
end
local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then
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self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
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self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 30 then
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self.cooldownFont:SetTextColor(1, 1, 0, Gladdy.db.racialCooldownNumberAlpha)
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self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 30 and timeLeft >= 11 then
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self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
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self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 10 and timeLeft >= 5 then
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self.cooldownFont:SetTextColor(1, 0.7, 0, Gladdy.db.racialCooldownNumberAlpha)
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self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then
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self.cooldownFont:SetTextColor(1, 0, 0, Gladdy.db.racialCooldownNumberAlpha)
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self.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
end
Gladdy:FormatTimer(self.cooldownFont, self.timeLeft, self.timeLeft < 10, true)
end
end
function Racial:CreateFrame(unit)
local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
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racial:EnableMouse(false)
racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
racial.texture = racial:CreateTexture(nil, "BACKGROUND")
racial.texture:SetAllPoints(racial)
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racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
racial.texture.masked = true
--racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC
racial.cooldown:SetHideCountdownNumbers(true)
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racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata)
racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
racial.cooldownFrame = CreateFrame("Frame", nil, racial)
racial.cooldownFrame:ClearAllPoints()
racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT")
racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
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racial.cooldownFont:SetFont(Gladdy:SMFetch("font", "racialFont"), 20, "OUTLINE")
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
racial.cooldownFont:SetJustifyH("CENTER")
racial.cooldownFont:SetPoint("CENTER")
racial.borderFrame = CreateFrame("Frame", nil, racial)
racial.borderFrame:SetAllPoints(racial)
racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3)
racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY")
racial.texture.overlay:SetAllPoints(racial)
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
racial:SetScript("OnUpdate", iconTimer)
Gladdy.buttons[unit].racial = racial
self.frames[unit] = racial
end
function Racial:UpdateFrame(unit)
local racial = self.frames[unit]
if (not racial) then
return
end
local testAgain = false
local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize
racial:SetFrameStrata(Gladdy.db.racialFrameStrata)
racial:SetFrameLevel(Gladdy.db.racialFrameLevel)
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racial.cooldown:SetFrameStrata(Gladdy.db.racialFrameStrata)
racial.cooldown:SetFrameLevel(Gladdy.db.racialFrameLevel + 1)
racial.cooldownFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial.cooldownFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 2)
racial.borderFrame:SetFrameStrata(Gladdy.db.racialFrameStrata)
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racial.borderFrame:SetFrameLevel(Gladdy.db.racialFrameLevel + 3)
racial:SetWidth(width)
racial:SetHeight(height)
if Gladdy.db.racialIconZoomed then
racial.cooldown:SetWidth(width)
racial.cooldown:SetHeight(height)
else
racial.cooldown:SetWidth(width - width/16)
racial.cooldown:SetHeight(height - height/16)
end
racial.cooldown:ClearAllPoints()
racial.cooldown:SetPoint("CENTER", racial, "CENTER")
racial.cooldown.noCooldownCount = true -- Gladdy.db.racialDisableOmniCC
racial.cooldown:SetAlpha(Gladdy.db.racialCooldownAlpha)
racial.texture:ClearAllPoints()
racial.texture:SetAllPoints(racial)
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
racial.texture.overlay:SetVertexColor(Gladdy:SetColor(Gladdy.db.racialBorderColor))
if Gladdy.db.racialIconZoomed then
if racial.texture.masked then
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racial.texture:SetMask("")
racial.texture:SetTexCoord(0.1,0.9,0.1,0.9)
racial.texture.masked = nil
end
else
if not racial.texture.masked then
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racial.texture:SetMask("")
racial.texture:SetTexCoord(0,1,0,1)
racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
racial.texture.masked = true
if Gladdy.frame.testing then
testAgain = true
end
end
end
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Gladdy:SetPosition(racial, unit, "racialXOffset", "racialYOffset", Racial:LegacySetPosition(racial, unit), Racial)
if (Gladdy.db.racialGroup) then
if (unit ~= "arena1") then
local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
self.frames[unit]:ClearAllPoints()
if Gladdy.db.racialGroupDirection == "RIGHT" then
self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
elseif Gladdy.db.racialGroupDirection == "LEFT" then
self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
elseif Gladdy.db.racialGroupDirection == "UP" then
self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
elseif Gladdy.db.racialGroupDirection == "DOWN" then
self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
end
end
end
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if (unit == "arena1") then
Gladdy:CreateMover(racial,"racialXOffset", "racialYOffset", L["Racial"],
{"TOPLEFT", "TOPLEFT"},
Gladdy.db.racialSize * Gladdy.db.racialWidthFactor,
Gladdy.db.racialSize,
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0, 0, "racialEnabled")
end
if (Gladdy.db.racialEnabled == false) then
racial:Hide()
else
racial:Show()
if testAgain then
Racial:ResetUnit(unit)
Racial:Test(unit)
end
end
end
function Racial:JOINED_ARENA()
self:SetScript("OnEvent", function(self, event, ...)
if self[event] then
self[event](self, ...)
end
end)
end
function Racial:RACIAL_USED(unit, expirationTime, spellName)
local racial = self.frames[unit]
local button = Gladdy.buttons[unit]
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if (not racial or not button or not button.race or not Gladdy.db.racialEnabled) then
return
end
if expirationTime and Gladdy:Racials()[button.race].spellName ~= spellName then
return
end
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local startTime = expirationTime or GetTime()
Racial:Used(unit, startTime, Gladdy:Racials()[button.race].duration)
end
function Racial:TRINKET_USED(unit) -- Wrath only
local racial = self.frames[unit]
local button = Gladdy.buttons[unit]
if (not racial or not button or not button.race) then
return
end
if button.race == "Scourge" then
if racial.active and racial.timeLeft >= 45 then
-- do nothing
else
self:Used(unit, GetTime(), 45)
end
elseif button.race == "Human" then
self:Used(unit, GetTime(), 120)
end
end
function Racial:Used(unit, startTime, duration)
local racial = self.frames[unit]
if (not racial) then
return
end
if not racial.active then
racial.timeLeft = duration
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if not Gladdy.db.racialDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
racial.active = true
end
end
function Racial:ENEMY_SPOTTED(unit)
local racial = self.frames[unit]
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if (not racial or not Gladdy.buttons[unit].race) then
return
end
racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
end
function Racial:ResetUnit(unit)
local racial = self.frames[unit]
if (not racial) then
return
end
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racial.texture:SetTexture(nil)
racial.timeLeft = nil
racial.active = false
racial.cooldown:Clear()
racial.cooldownFont:SetText("")
end
function Racial:Test(unit)
Racial:ENEMY_SPOTTED(unit)
if (unit == "arena2" or unit == "arena3") then
Gladdy:SendMessage("RACIAL_USED", unit)
end
end
function Racial:GetOptions()
return {
headerTrinket = {
type = "header",
name = L["Racial"],
order = 2,
},
racialEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
desc = L["Enable racial icon"],
order = 3,
}),
racialGroup = Gladdy:option({
type = "toggle",
name = L["Group"] .. " " .. L["Racial"],
order = 4,
disabled = function() return not Gladdy.db.racialEnabled end,
}),
racialGroupDirection = Gladdy:option({
type = "select",
name = L["Group direction"],
order = 5,
values = {
["RIGHT"] = L["Right"],
["LEFT"] = L["Left"],
["UP"] = L["Up"],
["DOWN"] = L["Down"],
},
disabled = function()
return not Gladdy.db.racialGroup or not Gladdy.db.racialEnabled
end,
}),
group = {
type = "group",
childGroups = "tree",
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name = L["Frame"],
order = 6,
disabled = function() return not Gladdy.db.racialEnabled end,
args = {
general = {
type = "group",
name = L["Icon"],
order = 1,
args = {
header = {
type = "header",
name = L["Icon"],
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order = 1,
},
racialIconZoomed = Gladdy:option({
type = "toggle",
name = L["Zoomed Icon"],
desc = L["Zoomes the icon to remove borders"],
order = 2,
width = "full",
}),
racialSize = Gladdy:option({
type = "range",
name = L["Icon size"],
min = 5,
max = 100,
step = 1,
order = 3,
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width = "full",
}),
racialWidthFactor = Gladdy:option({
type = "range",
name = L["Icon width factor"],
min = 0.5,
max = 2,
step = 0.05,
order = 4,
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width = "full",
}),
},
},
cooldown = {
type = "group",
name = L["Cooldown"],
order = 2,
args = {
header = {
type = "header",
name = L["Cooldown"],
order = 4,
},
racialDisableCircle = Gladdy:option({
type = "toggle",
name = L["No Cooldown Circle"],
order = 7,
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width = "full",
}),
racialCooldownAlpha = Gladdy:option({
type = "range",
name = L["Cooldown circle alpha"],
min = 0,
max = 1,
step = 0.1,
order = 8,
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width = "full",
}),
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racialCooldownNumberAlpha = Gladdy:option({
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 9,
width = "full",
}),
},
},
font = {
type = "group",
name = L["Font"],
order = 3,
args = {
header = {
type = "header",
name = L["Font"],
order = 4,
},
racialFont = Gladdy:option({
type = "select",
name = L["Font"],
desc = L["Font of the cooldown"],
order = 11,
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
}),
racialFontScale = Gladdy:option({
type = "range",
name = L["Font scale"],
desc = L["Scale of the font"],
order = 12,
min = 0.1,
max = 2,
step = 0.1,
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width = "full",
}),
},
},
position = {
type = "group",
name = L["Position"],
order = 5,
args = {
header = {
type = "header",
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name = L["Icon position"],
order = 4,
},
racialXOffset = Gladdy:option({
type = "range",
name = L["Horizontal offset"],
order = 23,
min = -400,
max = 400,
step = 0.1,
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width = "full",
}),
racialYOffset = Gladdy:option({
type = "range",
name = L["Vertical offset"],
order = 24,
min = -400,
max = 400,
step = 0.1,
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width = "full",
}),
},
},
border = {
type = "group",
name = L["Border"],
order = 4,
args = {
header = {
type = "header",
name = L["Border"],
order = 4,
},
racialBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 31,
values = Gladdy:GetIconStyles()
}),
racialBorderColor = Gladdy:colorOption({
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
order = 32,
hasAlpha = true,
}),
},
},
frameStrata = {
type = "group",
name = L["Frame Strata and Level"],
order = 6,
args = {
headerAuraLevel = {
type = "header",
name = L["Frame Strata and Level"],
order = 1,
},
racialFrameStrata = Gladdy:option({
type = "select",
name = L["Frame Strata"],
order = 2,
values = Gladdy.frameStrata,
sorting = Gladdy.frameStrataSorting,
width = "full",
}),
racialFrameLevel = Gladdy:option({
type = "range",
name = L["Frame Level"],
min = 0,
max = 500,
step = 1,
order = 3,
width = "full",
}),
},
},
},
},
}
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end
---------------------------
-- LAGACY HANDLER
---------------------------
function Racial:LegacySetPosition(racial, unit)
if Gladdy.db.newLayout then
return Gladdy.db.newLayout
end
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
racial:ClearAllPoints()
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
if (Gladdy.db.racialPos == "RIGHT") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "LEFT") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "TOP") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "BOTTOM") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
end
return Gladdy.db.newLayout
end