Gladdy-TBC/Modules/Diminishings.lua

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local select = select
local pairs,ipairs,tbl_sort,tinsert,format,rand = pairs,ipairs,table.sort,tinsert,format,math.random
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local str_gsub = string.gsub
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local GetSpellInfo = GetSpellInfo
local CreateFrame = CreateFrame
local GetTime = GetTime
local Gladdy = LibStub("Gladdy")
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local DRData = LibStub("DRList-1.0")
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local L = Gladdy.L
local function defaultCategories()
local categories = {}
local indexList = {}
for k,v in pairs(DRData:GetSpells()) do
tinsert(indexList, {spellID = k, category = v})
end
tbl_sort(indexList, function(a, b) return a.spellID < b.spellID end)
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for _,v in ipairs(indexList) do
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if not categories[v.category] then
categories[v.category] = {
enabled = true,
forceIcon = false,
icon = select(3, GetSpellInfo(v.spellID))
}
end
end
return categories
end
local Diminishings = Gladdy:NewModule("Diminishings", nil, {
drFont = "DorisPP",
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drFontColorsEnabled = false,
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drFontColor = { r = 1, g = 1, b = 0, a = 1 },
drFontScale = 1,
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drGrowDirection = "RIGHT",
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drXOffset = 0,
drYOffset = 0,
drIconSize = 36,
drIconZoomed = false,
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drEnabled = true,
drBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_Gloss",
drBorderColor = { r = 1, g = 1, b = 1, a = 1 },
drDisableCircle = false,
drCooldownAlpha = 1,
drBorderColorsEnabled = true,
drIconPadding = 1,
drHalfColor = {r = 1, g = 1, b = 0, a = 1 },
drQuarterColor = {r = 1, g = 0.7, b = 0, a = 1 },
drNullColor = {r = 1, g = 0, b = 0, a = 1 },
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drLevelTextEnabled = true,
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drLevelTextFont = "DorisPP",
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drLevelTextScale = 0.8,
drLevelTextColor = { r = 1, g = 1, b = 0, a = 1 },
drLevelTextColorsEnabled = true,
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drWidthFactor = 1,
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drCategories = defaultCategories(),
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drDuration = 18,
drFrameStrata = "MEDIUM",
drFrameLevel = 3,
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drGroup = false,
drGroupDirection = "DOWN"
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})
local function getDiminishColor(dr)
if dr == 0.5 then
return Gladdy:SetColor(Gladdy.db.drHalfColor)
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elseif dr == 0.25 then
return Gladdy:SetColor(Gladdy.db.drQuarterColor)
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else
return Gladdy:SetColor(Gladdy.db.drNullColor)
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end
end
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local function getDiminishText(dr)
if dr == 0.5 then
return "½"
elseif dr == 0.25 then
return "¼"
else
return "ø"
end
end
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function Diminishings:Initialize()
self.frames = {}
self:RegisterMessage("UNIT_DESTROYED")
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end
function Diminishings:CreateFrame(unit)
local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit])
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drFrame:EnableMouse(false)
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drFrame:SetMovable(true)
drFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
drFrame:SetFrameLevel(Gladdy.db.drFrameLevel)
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for i = 1, 16 do
local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame)
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icon.drFrame = drFrame
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icon:Hide()
icon:EnableMouse(false)
icon:SetFrameStrata(Gladdy.db.drFrameStrata)
icon:SetFrameLevel(Gladdy.db.drFrameLevel)
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icon.texture = icon:CreateTexture(nil, "BACKGROUND")
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icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
icon.texture.masked = true
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icon.texture:SetAllPoints(icon)
icon:SetScript("OnUpdate", function(self, elapsed)
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if (self.running) then
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if (self.timeLeft <= 0) then
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self.drFrame.tracked[self.dr] = nil
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self.active = false
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self.running = false
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self.dr = nil
self.diminishing = 1.0
self.texture:SetTexture("")
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self.timeText:SetText("")
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self:Hide()
Diminishings:Positionate(unit)
else
self.timeLeft = self.timeLeft - elapsed
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Gladdy:FormatTimer(self.timeText, self.timeLeft, self.timeLeft < 5)
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end
end
end)
icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
icon.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
icon.cooldown:SetHideCountdownNumbers(true)
icon.cooldown:SetFrameStrata(Gladdy.db.drFrameStrata)
icon.cooldown:SetFrameLevel(Gladdy.db.drFrameLevel + 1)
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icon.cooldownFrame = CreateFrame("Frame", nil, icon)
icon.cooldownFrame:ClearAllPoints()
icon.cooldownFrame:SetPoint("TOPLEFT", icon, "TOPLEFT")
icon.cooldownFrame:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT")
icon.cooldownFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
icon.cooldownFrame:SetFrameLevel(Gladdy.db.drFrameLevel + 2)
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--icon.overlay = CreateFrame("Frame", nil, icon)
--icon.overlay:SetAllPoints(icon)
icon.border = icon.cooldownFrame:CreateTexture(nil, "OVERLAY")
icon.border:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
icon.border:SetAllPoints(icon)
icon.timeText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
icon.timeText:SetDrawLayer("OVERLAY")
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icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), 10, "OUTLINE")
icon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor))
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icon.timeText:SetShadowOffset(1, -1)
icon.timeText:SetShadowColor(0, 0, 0, 1)
icon.timeText:SetJustifyH("CENTER")
icon.timeText:SetPoint("CENTER", icon, "CENTER", 0, 1)
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icon.drLevelText = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
icon.drLevelText:SetDrawLayer("OVERLAY")
icon.drLevelText:SetFont(Gladdy:SMFetch("font", "drLevelTextFont"), 10, "OUTLINE")
icon.drLevelText:SetTextColor(getDiminishColor(1))
icon.drLevelText:SetShadowOffset(1, -1)
icon.drLevelText:SetShadowColor(0, 0, 0, 1)
icon.drLevelText:SetJustifyH("CENTER")
icon.drLevelText:SetPoint("BOTTOM", icon, "BOTTOM", 0, 0)
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icon.diminishing = 1
drFrame["icon" .. i] = icon
end
drFrame.tracked = {}
Gladdy.buttons[unit].drFrame = drFrame
self.frames[unit] = drFrame
self:ResetUnit(unit)
end
function Diminishings:UpdateFrame(unit)
local drFrame = self.frames[unit]
if (not drFrame) then
return
end
if (Gladdy.db.drEnabled == false) then
drFrame:Hide()
return
else
drFrame:Show()
end
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drFrame:SetWidth(Gladdy.db.drIconSize)
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drFrame:SetHeight(Gladdy.db.drIconSize)
drFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
drFrame:SetFrameLevel(Gladdy.db.drFrameLevel)
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Gladdy:SetPosition(drFrame, unit, "drXOffset", "drYOffset", Diminishings:LegacySetPosition(drFrame, unit), Diminishings)
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if (Gladdy.db.drGroup) then
if (unit ~= "arena1") then
local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
self.frames[unit]:ClearAllPoints()
if Gladdy.db.classIconGroupDirection == "RIGHT" then
self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
elseif Gladdy.db.classIconGroupDirection == "LEFT" then
self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
elseif Gladdy.db.classIconGroupDirection == "UP" then
self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
elseif Gladdy.db.classIconGroupDirection == "DOWN" then
self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
end
end
end
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if (unit == "arena1") then
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Gladdy:CreateMover(drFrame,"drXOffset", "drYOffset", L["Diminishings"],
Gladdy.db.drGrowDirection == "RIGHT" and {"TOPLEFT", "TOPLEFT"} or {"TOPRIGHT", "TOPRIGHT"},
Gladdy.db.drIconSize * Gladdy.db.drWidthFactor,
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Gladdy.db.drIconSize,
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0,
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0, "drEnabled")
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end
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local testAgain = false
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for i = 1, 16 do
local icon = drFrame["icon" .. i]
icon:SetWidth(Gladdy.db.drIconSize * Gladdy.db.drWidthFactor)
icon:SetHeight(Gladdy.db.drIconSize)
icon:SetFrameStrata(Gladdy.db.drFrameStrata)
icon:SetFrameLevel(Gladdy.db.drFrameLevel)
icon.cooldown:SetFrameStrata(Gladdy.db.drFrameStrata)
icon.cooldown:SetFrameLevel(Gladdy.db.drFrameLevel + 1)
icon.cooldownFrame:SetFrameStrata(Gladdy.db.drFrameStrata)
icon.cooldownFrame:SetFrameLevel(Gladdy.db.drFrameLevel + 2)
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icon.timeText:SetFont(Gladdy:SMFetch("font", "drFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drFontScale, "OUTLINE")
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if Gladdy.db.drFontColorsEnabled then
icon.timeText:SetTextColor(getDiminishColor(icon.diminishing))
else
icon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor))
end
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icon.drLevelText:SetFont(Gladdy:SMFetch("font", "drLevelTextFont"), (Gladdy.db.drIconSize/2 - 1) * Gladdy.db.drLevelTextScale, "OUTLINE")
if Gladdy.db.drLevelTextColorsEnabled then
icon.drLevelText:SetTextColor(getDiminishColor(icon.diminishing))
else
icon.drLevelText:SetTextColor(Gladdy:SetColor(Gladdy.db.drLevelTextColor))
end
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if Gladdy.db.drIconZoomed then
icon.cooldown:SetWidth(icon:GetWidth())
icon.cooldown:SetHeight(icon:GetHeight())
else
icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16)
icon.cooldown:SetHeight(icon:GetHeight() - icon:GetHeight()/16)
end
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icon.cooldown:ClearAllPoints()
icon.cooldown:SetPoint("CENTER", icon, "CENTER")
if Gladdy.db.drDisableCircle then
icon.cooldown:SetAlpha(0)
else
icon.cooldown:SetAlpha(Gladdy.db.drCooldownAlpha)
end
if Gladdy.db.drBorderColorsEnabled then
icon.border:SetVertexColor(getDiminishColor(icon.diminishing))
else
icon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.drBorderColor))
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end
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if Gladdy.db.drLevelTextEnabled then
icon.drLevelText:Show()
else
icon.drLevelText:Hide()
end
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icon:ClearAllPoints()
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if (Gladdy.db.drGrowDirection == "LEFT") then
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if (i == 1) then
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icon:SetPoint("TOPRIGHT", drFrame, "TOPRIGHT")
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else
icon:SetPoint("RIGHT", drFrame["icon" .. (i - 1)], "LEFT", -Gladdy.db.drIconPadding, 0)
end
else
if (i == 1) then
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icon:SetPoint("TOPLEFT", drFrame, "TOPLEFT")
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else
icon:SetPoint("LEFT", drFrame["icon" .. (i - 1)], "RIGHT", Gladdy.db.drIconPadding, 0)
end
end
if Gladdy.db.drBorderStyle == "Interface\\AddOns\\Gladdy\\Images\\Border_Gloss" then
icon.border:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
else
icon.border:SetTexture(Gladdy.db.drBorderStyle)
end
if Gladdy.db.drIconZoomed then
if icon.texture.masked then
icon.texture:SetMask(nil)
icon.texture:SetTexCoord(0.1,0.9,0.1,0.9)
icon.texture.masked = nil
end
else
if not icon.texture.masked then
icon.texture:SetMask(nil)
icon.texture:SetTexCoord(0,1,0,1)
icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
icon.texture.masked = true
if Gladdy.frame.testing then
testAgain = true
end
end
end
end
if testAgain then
Diminishings:ResetUnit(unit)
Diminishings:Test(unit)
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end
end
function Diminishings:ResetUnit(unit)
local drFrame = self.frames[unit]
if (not drFrame) then
return
end
drFrame.tracked = {}
for i = 1, 16 do
local icon = drFrame["icon" .. i]
icon.active = false
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icon.running = false
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icon.timeLeft = 0
icon.texture:SetTexture("")
icon.timeText:SetText("")
icon:Hide()
end
end
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function Diminishings:UNIT_DESTROYED(unit)
Diminishings:ResetUnit(unit)
end
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function Diminishings:Test(unit)
if Gladdy.db.drEnabled then
local enabledCategories = {}
for cat,val in pairs(Gladdy.db.drCategories) do
if (val.enabled) then
tinsert(enabledCategories, {cat = cat , spellIDs = {}})
enabledCategories[cat] = #enabledCategories
end
end
for spellId,cat in pairs(DRData:GetSpells()) do
if enabledCategories[cat] then
tinsert(enabledCategories[enabledCategories[cat]].spellIDs, spellId)
end
end
--shuffle
for i = #enabledCategories, 2, -1 do
local j = rand(i)
enabledCategories[i], enabledCategories[j] = enabledCategories[j], enabledCategories[i]
end
--execute test
local index, amount = 0,0
for i=1, (#enabledCategories < 4 and #enabledCategories) or 4 do
amount = rand(1,3)
index = rand(1, #enabledCategories[i].spellIDs)
for _=1, amount do
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self:AuraGain(unit, enabledCategories[i].spellIDs[index])
self:AuraFade(unit, enabledCategories[i].spellIDs[index])
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end
end
end
end
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--[[ testcases for show icon with icon.active = true and icon.running = false and no cooldown. Only when AuraFade start set icon.running = true and start cooldown
SPELL_AURA_APPLIED
Script: /run local a=LibStub("Gladdy").modules["Diminishings"] a:AuraGain("arena1", 10890)
Script: /run local a=LibStub("Gladdy").modules["Diminishings"] a:AuraGain("arena1", 2637)
Script: /run local a=LibStub("Gladdy").modules["Diminishings"] a:AuraGain("arena1", 10890) a:AuraGain("arena1", 2637)
expected: stale icon AND 1/2 dr
SPELL_AURA_REMOVED
Script: /run local a=LibStub("Gladdy").modules["Diminishings"] a:AuraFade("arena1", 10890)
Script: /run local a=LibStub("Gladdy").modules["Diminishings"] a:AuraFade("arena1", 2637)
Script: /run local a=LibStub("Gladdy").modules["Diminishings"] a:AuraFade("arena1", 2637) a:AuraFade("arena1", 10890)
expected: icon 1/2 AND 1/2 dr
SPELL_AURA_REFRESH
Script: /run local a=LibStub("Gladdy").modules["Diminishings"] a:AuraGain("arena1", 10890) a:AuraGain("arena1", 10890)
expected: icon 1/4 AND 1/4 dr
two different spells with same DR applied and one fades
Script: /run local a=LibStub("Gladdy").modules["Diminishings"] a:AuraGain("arena1", 10890) a:AuraGain("arena1", 2094) a:AuraFade("arena1", 10890)
expected: icon 1/4 AND 1/4 dr
two different spells with same DR applied and both fade
Script: /run local a=LibStub("Gladdy").modules["Diminishings"] a:AuraGain("arena1", 10890) a:AuraGain("arena1", 2094) a:AuraFade("arena1", 10890) a:AuraFade("arena1", 2094)
expected: icon 1/4 AND 1/4 dr
three different spells with same DR applied and two fade
Script: /run local a=LibStub("Gladdy").modules["Diminishings"] a:AuraGain("arena1", 10890) a:AuraGain("arena1", 2094) a:AuraGain("arena1", 5484) a:AuraFade("arena1", 10890) a:AuraFade("arena1", 2094)
expected: icon 0 AND 0 dr
--]]
function Diminishings:FindLastIcon(unit, drCat)
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local drFrame = self.frames[unit]
if (not drFrame or not drCat) then
return
end
if not Gladdy.db.drCategories[drCat].enabled then
return
end
local lastIcon
for i = 1, 16 do
local icon = drFrame["icon" .. i]
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if ((icon.active) and icon.dr and icon.dr == drCat) then
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lastIcon = icon
break
elseif not icon.active and not lastIcon then
lastIcon = icon
end
end
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return lastIcon
end
function Diminishings:PrepareIcon(unit, lastIcon, drCat, spellID)
local drFrame = self.frames[unit]
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lastIcon.dr = drCat
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lastIcon.diminishing = drFrame.tracked[drCat]
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if Gladdy.db.drBorderColorsEnabled then
lastIcon.border:SetVertexColor(getDiminishColor(lastIcon.diminishing))
else
lastIcon.border:SetVertexColor(Gladdy:SetColor(Gladdy.db.drBorderColor))
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end
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if Gladdy.db.drCategories[drCat].forceIcon then
lastIcon.texture:SetTexture(Gladdy.db.drCategories[drCat].icon)
else
lastIcon.texture:SetTexture(select(3, GetSpellInfo(spellID)))
end
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if Gladdy.db.drFontColorsEnabled then
lastIcon.timeText:SetTextColor(getDiminishColor(lastIcon.diminishing))
else
lastIcon.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.drFontColor))
end
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lastIcon.drLevelText:SetText("")
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if Gladdy.db.drLevelTextColorsEnabled then
lastIcon.drLevelText:SetTextColor(getDiminishColor(lastIcon.diminishing))
else
lastIcon.drLevelText:SetTextColor(Gladdy:SetColor(Gladdy.db.drLevelTextColor))
end
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lastIcon.drLevelText:SetText(getDiminishText(lastIcon.diminishing))
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lastIcon.active = true
self:Positionate(unit)
lastIcon:Show()
end
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function Diminishings:AuraGain(unit, spellID)
local drFrame = self.frames[unit]
local drCat = DRData:GetSpellCategory(spellID)
if (not drFrame or not drCat) then
return
end
if not Gladdy.db.drCategories[drCat].enabled then
return
end
-- due to dynamic DR we reset the DR here if dr == 0
if not drFrame.tracked[drCat] or drFrame.tracked[drCat] == 0 then
drFrame.tracked[drCat] = DRData:NextDR(1)
else
drFrame.tracked[drCat] = DRData:NextDR(drFrame.tracked[drCat] == 1.0 and 1 or drFrame.tracked[drCat] == 0.5 and 2 or 3)
end
-- add icon with no timer
local lastIcon = Diminishings:FindLastIcon(unit, drCat)
if not lastIcon then return end
Diminishings:PrepareIcon(unit, lastIcon, drCat, spellID)
lastIcon.running = false
lastIcon.cooldown:Hide()
lastIcon.cooldown:SetCooldown(0, 0)
lastIcon.timeText:SetText("")
end
function Diminishings:AuraFade(unit, spellID)
local drFrame = self.frames[unit]
local drCat = DRData:GetSpellCategory(spellID)
if (not drFrame or not drCat) then
return
end
if not Gladdy.db.drCategories[drCat].enabled then
return
end
-- find icon and start timer
local lastIcon = Diminishings:FindLastIcon(unit, drCat)
if not lastIcon then return end
Diminishings:PrepareIcon(unit, lastIcon, drCat, spellID)
lastIcon.timeLeft = Gladdy.db.drDuration
lastIcon.cooldown:Show()
lastIcon.cooldown:SetCooldown(GetTime(), Gladdy.db.drDuration)
lastIcon.running = true
end
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function Diminishings:Positionate(unit)
local drFrame = self.frames[unit]
if (not drFrame) then
return
end
local lastIcon
for i = 1, 16 do
local icon = drFrame["icon" .. i]
if (icon.active) then
icon:ClearAllPoints()
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if (Gladdy.db.newLayout and Gladdy.db.drGrowDirection == "LEFT"
or not Gladdy.db.newLayout and Gladdy.db.drCooldownPos == "LEFT") then
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if (not lastIcon) then
icon:SetPoint("TOPRIGHT")
else
icon:SetPoint("RIGHT", lastIcon, "LEFT", -Gladdy.db.drIconPadding, 0)
end
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elseif (Gladdy.db.newLayout and Gladdy.db.drGrowDirection == "RIGHT"
or not Gladdy.db.newLayout and Gladdy.db.drCooldownPos == "RIGHT") then
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if (not lastIcon) then
icon:SetPoint("TOPLEFT")
else
icon:SetPoint("LEFT", lastIcon, "RIGHT", Gladdy.db.drIconPadding, 0)
end
end
lastIcon = icon
end
end
end
function Diminishings:GetOptions()
return {
headerDiminishings = {
type = "header",
name = L["Diminishings"],
order = 2,
},
drEnabled = Gladdy:option({
type = "toggle",
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name = L["Enabled"],
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desc = L["Enabled DR module"],
order = 3,
}),
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drDuration = Gladdy:option({
type = "range",
name = L["DR Duration"],
desc = L["Change the DR Duration in seconds (DR is dynamic between 15-20s)"],
order = 4,
disabled = function() return not Gladdy.db.drEnabled end,
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min = 15,
max = 20,
step = .1,
}),
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drGroup = Gladdy:option({
type = "toggle",
name = L["Group"] .. " " .. L["Class Icon"],
order = 5,
disabled = function() return not Gladdy.db.drEnabled end,
}),
drGroupDirection = Gladdy:option({
type = "select",
name = L["Group direction"],
order = 6,
values = {
["RIGHT"] = L["Right"],
["LEFT"] = L["Left"],
["UP"] = L["Up"],
["DOWN"] = L["Down"],
},
disabled = function()
return not Gladdy.db.drGroup or not Gladdy.db.drEnabled
end,
}),
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group = {
type = "group",
childGroups = "tree",
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name = L["Frame"],
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order = 5,
disabled = function() return not Gladdy.db.drEnabled end,
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args = {
icon = {
type = "group",
name = L["Icon"],
order = 1,
args = {
headerDiminishingsFrame = {
type = "header",
name = L["Icon"],
order = 4,
},
drIconZoomed = Gladdy:option({
type = "toggle",
name = L["Zoomed Icon"],
desc = L["Zoomes the icon to remove borders"],
order = 5,
width = "full",
}),
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drIconSize = Gladdy:option({
type = "range",
name = L["Icon Size"],
desc = L["Size of the DR Icons"],
order = 6,
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min = 5,
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max = 80,
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step = 1,
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width = "full",
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}),
drWidthFactor = Gladdy:option({
type = "range",
name = L["Icon Width Factor"],
desc = L["Stretches the icon"],
order = 7,
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min = 0.5,
max = 2,
step = 0.05,
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width = "full",
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}),
drIconPadding = Gladdy:option({
type = "range",
name = L["Icon Padding"],
desc = L["Space between Icons"],
order = 8,
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min = 0,
max = 10,
step = 0.1,
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width = "full",
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}),
},
},
cooldown = {
type = "group",
name = L["Cooldown"],
order = 2,
args = {
headerDiminishingsFrame = {
type = "header",
name = L["Cooldown"],
order = 4,
},
drDisableCircle = Gladdy:option({
type = "toggle",
name = L["No Cooldown Circle"],
order = 8,
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width = "full",
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}),
drCooldownAlpha = Gladdy:option({
type = "range",
name = L["Cooldown circle alpha"],
min = 0,
max = 1,
step = 0.1,
order = 9,
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width = "full",
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}),
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drCooldownNumberAlpha = {
type = "range",
name = L["Cooldown number alpha"],
min = 0,
max = 1,
step = 0.1,
order = 10,
width = "full",
set = function(info, value)
Gladdy.db.drFontColor.a = value
Gladdy:UpdateFrame()
end,
get = function(info)
return Gladdy.db.drFontColor.a
end,
},
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},
},
font = {
type = "group",
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name = L["Cooldown Font"],
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order = 3,
args = {
headerFont = {
type = "header",
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name = L["Cooldown Font"],
order = 1,
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},
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drFontColorsEnabled = Gladdy:option({
type = "toggle",
name = L["Enable DR Colors as Font Color"],
desc = L["Shows the current DR Level on the DR icon."],
order = 2,
width = "full",
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}),
drFontColor = Gladdy:colorOption({
type = "color",
name = L["Font color"],
desc = L["Color of the text"],
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order = 3,
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hasAlpha = true,
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width = "full",
}),
drFont = Gladdy:option({
type = "select",
name = L["Font"],
desc = L["Font of the cooldown"],
order = 4,
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
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}),
drFontScale = Gladdy:option({
type = "range",
name = L["Font scale"],
desc = L["Scale of the text"],
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order = 5,
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min = 0.1,
max = 2,
step = 0.1,
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width = "full",
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}),
}
},
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levelText = {
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type = "group",
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name = L["DR Font"],
order = 4,
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args = {
headerBorder = {
type = "header",
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name = L["DR Font"],
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order = 1,
},
drLevelTextEnabled = Gladdy:option({
type = "toggle",
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name = L["Enable DR Font"],
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desc = L["Shows the current DR Level on the DR icon."],
order = 2,
width = "full",
}),
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drLevelTextColorsEnabled = Gladdy:option({
type = "toggle",
name = L["Enable DR Colors as Font Color"],
desc = L["Shows the current DR Level on the DR icon."],
order = 3,
width = "full",
disabled = function()
return not Gladdy.db.drLevelTextEnabled
end,
}),
drLevelTextColor = Gladdy:colorOption({
type = "color",
name = L["DR Font color"],
desc = L["Color of the font"],
order = 4,
hasAlpha = true,
disabled = function()
return not Gladdy.db.drLevelTextEnabled
end,
}),
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drLevelTextFont = Gladdy:option({
type = "select",
name = L["Font"],
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desc = L["Font of the DR Font"],
order = 5,
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dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
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width = "full",
disabled = function()
return not Gladdy.db.drLevelTextEnabled
end,
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}),
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drLevelTextScale = Gladdy:option({
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type = "range",
name = L["Font scale"],
desc = L["Scale of the text"],
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order = 6,
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min = 0.1,
max = 2,
step = 0.1,
width = "full",
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disabled = function()
return not Gladdy.db.drLevelTextEnabled
end,
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}),
},
},
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border = {
type = "group",
name = L["Border"],
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order = 5,
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args = {
headerBorder = {
type = "header",
name = L["Border"],
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order = 1,
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},
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drBorderColorsEnabled = Gladdy:option({
type = "toggle",
name = L["Enable DR Colors as Border Color"],
desc = L["Colors borders of DRs in respective DR Colors"],
order = 2,
width = "full",
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}),
drBorderColor = Gladdy:colorOption({
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
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order = 3,
disabled = function()
return Gladdy.db.drBorderColorsEnabled
end,
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hasAlpha = true,
}),
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drBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 4,
values = Gladdy:GetIconStyles()
}),
}
},
levelColors = {
type = "group",
name = L["DR Colors"],
order = 6,
args = {
headerColors = {
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type = "header",
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name = L["DR Colors"],
order = 10,
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},
drHalfColor = Gladdy:colorOption({
type = "color",
name = L["Half"],
desc = L["Color of the border"],
order = 42,
hasAlpha = true,
}),
drQuarterColor = Gladdy:colorOption({
type = "color",
name = L["Quarter"],
desc = L["Color of the border"],
order = 43,
hasAlpha = true,
}),
drNullColor = Gladdy:colorOption({
type = "color",
name = L["Immune"],
desc = L["Color of the border"],
order = 44,
hasAlpha = true,
}),
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},
},
position = {
type = "group",
name = L["Position"],
order = 7,
args = {
headerPosition = {
type = "header",
name = L["Position"],
order = 20,
},
drGrowDirection = Gladdy:option({
type = "select",
name = L["DR Grow Direction"],
desc = L["Grow Direction of the dr icons"],
order = 21,
values = {
["LEFT"] = L["Left"],
["RIGHT"] = L["Right"],
},
}),
drXOffset = Gladdy:option({
type = "range",
name = L["Horizontal offset"],
order = 23,
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
drYOffset = Gladdy:option({
type = "range",
name = L["Vertical offset"],
order = 24,
min = -400,
max = 400,
step = 0.1,
width = "full",
}),
},
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},
frameStrata = {
type = "group",
name = L["Frame Strata and Level"],
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order = 8,
args = {
headerAuraLevel = {
type = "header",
name = L["Frame Strata and Level"],
order = 1,
},
drFrameStrata = Gladdy:option({
type = "select",
name = L["Frame Strata"],
order = 2,
values = Gladdy.frameStrata,
sorting = Gladdy.frameStrataSorting,
width = "full",
}),
drFrameLevel = Gladdy:option({
type = "range",
name = L["Frame Level"],
min = 0,
max = 500,
step = 1,
order = 3,
width = "full",
}),
},
},
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},
},
categories = {
type = "group",
name = L["Categories"],
order = 6,
disabled = function() return not Gladdy.db.drEnabled end,
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args = Diminishings:CategoryOptions(),
},
}
end
function Diminishings:CategoryOptions()
local categories = {
checkAll = {
order = 1,
width = "0.7",
name = L["Check All"],
type = "execute",
func = function()
for k,_ in pairs(defaultCategories()) do
Gladdy.db.drCategories[k].enabled = true
end
end,
},
uncheckAll = {
order = 2,
width = "0.7",
name = L["Uncheck All"],
type = "execute",
func = function()
for k,_ in pairs(defaultCategories()) do
Gladdy.db.drCategories[k].enabled = false
end
end,
},
}
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local indexList = {}
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for k,_ in pairs(DRData:GetCategories()) do
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tinsert(indexList, k)
end
tbl_sort(indexList)
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for i,k in ipairs(indexList) do
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categories[k] = {
type = "group",
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name = L[DRData:GetCategoryName(k)],
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order = i,
icon = Gladdy.db.drCategories[k].icon,
args = {
enabled = {
type = "toggle",
name = L["Enabled"],
order = 1,
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get = function()
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return Gladdy.db.drCategories[k].enabled
end,
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set = function(_, value)
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Gladdy.db.drCategories[k].enabled = value
end,
},
forceIcon = {
type = "toggle",
name = L["Force Icon"],
order = 2,
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get = function()
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return Gladdy.db.drCategories[k].forceIcon
end,
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set = function(_, value)
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Gladdy.db.drCategories[k].forceIcon = value
end,
},
icon = {
type = "select",
name = L["Icon"],
desc = L["Icon of the DR"],
order = 4,
values = Diminishings:GetDRIcons(k),
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get = function()
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return Gladdy.db.drCategories[k].icon
end,
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set = function(_, value)
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Gladdy.db.drCategories[k].icon = value
Gladdy.options.args.Diminishings.args.categories.args[k].icon = value
end,
}
}
}
end
return categories
end
function Diminishings:GetDRIcons(category)
local icons = {}
for k,v in pairs(DRData:GetSpells()) do
if v == category then
icons[select(3, GetSpellInfo(k))] = format("|T%s:20|t %s", select(3, GetSpellInfo(k)), select(1, GetSpellInfo(k)))
end
end
return icons
end
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---------------------------
-- LAGACY HANDLER
---------------------------
function Diminishings:LegacySetPosition(drFrame, unit)
if Gladdy.db.newLayout then
return Gladdy.db.newLayout
end
drFrame:ClearAllPoints()
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
if (Gladdy.db.drCooldownPos == "LEFT") then
Gladdy.db.drGrowDirection = "LEFT"
local anchor = Gladdy:GetAnchor(unit, "LEFT")
if anchor == Gladdy.buttons[unit].healthBar then
drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
else
drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
end
end
if (Gladdy.db.drCooldownPos == "RIGHT") then
Gladdy.db.drGrowDirection = "RIGHT"
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
if anchor == Gladdy.buttons[unit].healthBar then
drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
else
drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
end
end
return Gladdy.db.newLayout
end