debug messages Eventlistener
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@ -172,12 +172,14 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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unitClass = Gladdy.buttons[srcUnit].race
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unitClass = Gladdy.buttons[srcUnit].race
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end
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end
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if spellID ~= 16188 and spellID ~= 17116 then -- Nature's Swiftness CD starts when buff fades
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if spellID ~= 16188 and spellID ~= 17116 then -- Nature's Swiftness CD starts when buff fades
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Gladdy:Debug("INFO", "SPELL_CAST_SUCCESS - CooldownUsed", srcUnit, "spellID:", spellID)
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Cooldowns:CooldownUsed(srcUnit, unitClass, spellId)
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Cooldowns:CooldownUsed(srcUnit, unitClass, spellId)
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end
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end
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end
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end
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end
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end
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end
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end
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if (eventType == "SPELL_AURA_REMOVED" and (spellID == 16188 or spellID == 17116) and Gladdy.buttons[srcUnit].class) then
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if (eventType == "SPELL_AURA_REMOVED" and (spellID == 16188 or spellID == 17116) and Gladdy.buttons[srcUnit].class) then
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Gladdy:Debug("INFO", "SPELL_AURA_REMOVED - CooldownUsed", srcUnit, "spellID:", spellID)
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Cooldowns:CooldownUsed(srcUnit, Gladdy.buttons[srcUnit].class, spellID)
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Cooldowns:CooldownUsed(srcUnit, Gladdy.buttons[srcUnit].class, spellID)
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end
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end
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end
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end
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@ -189,6 +191,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
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unit = Gladdy:GetArenaUnit(unit)
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unit = Gladdy:GetArenaUnit(unit)
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local button = Gladdy.buttons[unit]
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local button = Gladdy.buttons[unit]
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local pet = Gladdy.modules["Pets"].frames[unit]
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local pet = Gladdy.modules["Pets"].frames[unit]
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Gladdy:Debug("INFO", "ARENA_OPPONENT_UPDATE", unit, updateReason)
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if button or pet then
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if button or pet then
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if updateReason == "seen" then
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if updateReason == "seen" then
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-- ENEMY_SPOTTED
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-- ENEMY_SPOTTED
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