init v1.0.3-Beta

This commit is contained in:
Sumsebrum
2021-05-17 16:49:54 +02:00
commit 07b87b2c12
138 changed files with 31713 additions and 0 deletions

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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
do
local function readOnly (t)
local proxy = {}
local mt = { -- create metatable
__index = t,
__newindex = function (t,k,v)
error("attempt to update a read-only table", 2)
end
}
setmetatable(proxy, mt)
return proxy
end
local lists = readOnly{}
rawset(lists, 'font', readOnly{})
rawset(lists, 'sound', readOnly{})
rawset(lists, 'statusbar', readOnly{})
rawset(lists, 'border', readOnly{})
rawset(lists, 'background', readOnly{})
Media:RegisterCallback("LibSharedMedia_Registered", function(event, mediatype, key)
if lists[mediatype] then
rawset(lists[mediatype], key, key)
end
end)
for k, v in pairs(Media:List("font")) do
rawset(lists.font, v, v)
end
for k, v in pairs(Media:List("sound")) do
rawset(lists.sound, v, v)
end
for k, v in pairs(Media:List("statusbar")) do
rawset(lists.statusbar, v, v)
end
for k, v in pairs(Media:List("border")) do
rawset(lists.border, v, v)
end
for k, v in pairs(Media:List("background")) do
rawset(lists.background, v, v)
end
local min, max, floor = math.min, math.max, math.floor
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
else
if checked then
self:SetValue(this.userdata.value)
self:Fire("OnValueChanged", this.userdata.value)
else
this:SetValue(true)
end
self.pullout:Close()
end
end
do
local widgetType = "LSM30_Font_Item_Select"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
local _, size, outline= self.text:GetFont()
self.text:SetFont(Media:Fetch('font',text),size,outline)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Statusbar_Item_Select"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('statusbar',text))
self.texture:SetVertexColor(.5,.5,.5)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local texture = self.frame:CreateTexture(nil, "BACKGROUND")
texture:SetTexture(0,0,0,0)
texture:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-4,1)
texture:SetPoint("TOPLEFT",self.frame,"TOPLEFT",6,-1)
self.texture = texture
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Background_Item_Select"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
self.texture:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.texture:Hide()
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('background',text))
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local textureframe = CreateFrame('Frame')
textureframe:SetFrameStrata("TOOLTIP")
textureframe:SetWidth(128)
textureframe:SetHeight(128)
textureframe:SetPoint("LEFT",self.frame,"RIGHT",5,0)
self.textureframe = textureframe
local texture = textureframe:CreateTexture(nil, "OVERLAY")
texture:SetTexture(0,0,0,0)
texture:SetAllPoints(textureframe)
texture:Hide()
self.texture = texture
self.frame:SetScript("OnEnter", Frame_OnEnter)
self.frame:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Sound_Item_Select"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
local function OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
local function OnRelease(self)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetPullout(self, pullout)
self.pullout = pullout
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
local function SetText(self, text)
self.sound = text or ''
self.text:SetText(text or "")
end
local function GetText(self)
return self.text:GetText()
end
local function SetPoint(self, ...)
self.frame:SetPoint(...)
end
local function Show(self)
self.frame:Show()
end
local function Hide(self)
self.frame:Hide()
end
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
local function SetOnLeave(self, func)
self.specialOnLeave = func
end
local function SetOnEnter(self, func)
self.specialOnEnter = func
end
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
end
local function Frame_OnClick(this, button)
local self = this.obj
self.value = not self.value
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
local function Speaker_OnClick(this, button)
local self = this.obj
PlaySoundFile(Media:Fetch('sound',self.sound))
end
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
local function Constructor()
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Frame", "LSM30_Sound_DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
self.useHighlight = true
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local button = CreateFrame("Button", nil, frame)
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-22,0)
button:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
self.button = button
button.obj = self
local speakerbutton = CreateFrame("Button", nil, frame)
speakerbutton:SetWidth(16)
speakerbutton:SetHeight(16)
speakerbutton:SetPoint("RIGHT",frame,"RIGHT",-6,0)
self.speakerbutton = speakerbutton
speakerbutton.obj = self
local speaker = frame:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(speakerbutton)
self.speaker = speaker
local speakeron = speakerbutton:CreateTexture(nil, "HIGHLIGHT")
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
speakeron:SetAllPoints(speakerbutton)
self.speakeron = speakeron
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-24,0)
self.text = text
local highlight = button:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-19,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
self.check = check
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
sub:Hide()
self.sub = sub
button:SetScript("OnEnter", Frame_OnEnter)
button:SetScript("OnLeave", Frame_OnLeave)
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
self.SetPullout = SetPullout
self.GetText = GetText
self.SetText = SetText
self.SetDisabled = SetDisabled
self.SetPoint = SetPoint
self.Show = Show
self.Hide = Hide
self.SetOnLeave = SetOnLeave
self.SetOnEnter = SetOnEnter
self.button:SetScript("OnClick", Frame_OnClick)
self.speakerbutton:SetScript("OnClick", Speaker_OnClick)
self.SetValue = SetValue
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Border_Item_Select"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
self.border:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.border:Hide()
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
local function SetText(self, text)
if text and text ~= '' then
local backdropTable = self.border:GetBackdrop()
backdropTable.edgeFile = Media:Fetch('border',text)
self.border:SetBackdrop(backdropTable)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local border = CreateFrame('Frame')
border:SetFrameStrata("TOOLTIP")
border:SetWidth(64)
border:SetHeight(32)
border:SetPoint("LEFT",self.frame,"RIGHT",5,0)
border:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
self.border = border
border:Hide()
self.frame:SetScript("OnEnter", Frame_OnEnter)
self.frame:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Font"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
local _, size, outline= self.text:GetFont()
self.text:SetFont(Media:Fetch('font',text),size,outline)
end
self.text:SetText(text or "")
end
local function SetValue(self, value)
if value then
if value ~= '' then
local _, size, outline= self.text:GetFont()
self.text:SetFont(Media:Fetch('font',value),size,outline)
end
self:SetText(value or "")
end
self.value = value
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Font_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.font
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetValue = SetValue
self.SetList = SetList
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Statusbar"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('statusbar',text))
self.texture:SetVertexColor(.5,.5,.5)
end
self.text:SetText(text or "")
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Statusbar_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.statusbar
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetList = SetList
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
local texture = self.dropdown:CreateTexture(nil, "ARTWORK")
texture:SetPoint("BOTTOMRIGHT", right, "BOTTOMRIGHT" ,-39, 26)
texture:SetPoint("TOPLEFT", left, "TOPLEFT", 24, -24)
self.texture = texture
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Background"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
local text = self.text:GetText()
if text ~= nil and text ~= '' then
self.textureframe:Show()
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.textureframe:Hide()
end
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('background',text))
end
self.text:SetText(text or "")
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Background_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.background
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetList = SetList
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
local textureframe = CreateFrame('Frame')
textureframe:SetFrameStrata("TOOLTIP")
textureframe:SetWidth(128)
textureframe:SetHeight(128)
textureframe:SetPoint("LEFT",right,"RIGHT",-15,0)
self.textureframe = textureframe
local texture = textureframe:CreateTexture(nil, "OVERLAY")
texture:SetTexture(0,0,0,0)
texture:SetAllPoints(textureframe)
textureframe:Hide()
self.texture = texture
self.dropdown:EnableMouse(true)
self.dropdown:SetScript("OnEnter", Frame_OnEnter)
self.dropdown:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Sound"
local widgetVersion = 11
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Sound_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.sound
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetList = SetList
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Border"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
local text = self.text:GetText()
if text ~= nil and text ~= '' then
self.borderframe:Show()
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.borderframe:Hide()
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Border_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.border
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function SetText(self, text)
if text and text ~= '' then
local backdropTable = self.borderframe:GetBackdrop()
backdropTable.edgeFile = Media:Fetch('border',text)
self.borderframe:SetBackdrop(backdropTable)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetList = SetList
self.SetText = SetText
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
local borderframe = CreateFrame('Frame')
borderframe:SetFrameStrata("TOOLTIP")
borderframe:SetWidth(64)
borderframe:SetHeight(32)
borderframe:SetPoint("LEFT",right,"RIGHT",-15,0)
borderframe:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
self.borderframe = borderframe
borderframe:Hide()
self.dropdown:EnableMouse(true)
self.dropdown:SetScript("OnEnter", Frame_OnEnter)
self.dropdown:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
AceGUIWidgetLSMlists = lists
end

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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Background"
local widgetVersion = 13
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function ContentOnEnter(this, button)
local self = this.obj
local text = this.text:GetText()
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
self.dropdown.bgTex:SetTexture(background)
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
frame:SetScript("OnEnter", ContentOnEnter)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
local font, size = text:GetFont()
text:SetFont(font,size,"OUTLINE")
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("background")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local background = self.list[text] ~= text and self.list[text] or Media:Fetch('background',text)
self.frame.displayButton:SetBackdrop({bgFile = background,
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
else
self.frame:Enable()
self.frame.displayButton:SetBackdropColor(1,1,1,1)
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
local width = self.frame:GetWidth()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrameWithWindow()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Border"
local widgetVersion = 13
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function ContentOnEnter(this, button)
local self = this.obj
local text = this.text:GetText()
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
this.dropdown:SetBackdrop({edgeFile = border,
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
frame:SetScript("OnEnter", ContentOnEnter)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("border")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local border = self.list[text] ~= text and self.list[text] or Media:Fetch('border',text)
self.frame.displayButton:SetBackdrop({edgeFile = border,
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
local width = self.frame:GetWidth()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrameWithWindow()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Font"
local widgetVersion = 13
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("font")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local font = self.list[text] ~= text and self.list[text] or Media:Fetch('font',text)
local _, size, outline= self.frame.text:GetFont()
self.frame.text:SetFont(font,size,outline)
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
local width = self.frame:GetWidth()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
local _, size, outline= f.text:GetFont()
local font = self.list[k] ~= k and self.list[k] or Media:Fetch('font',k)
f.text:SetFont(font,size,outline)
f.text:SetText(k)
if k == self.value then
f.check:Show()
end
f.obj = self
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Sound"
local widgetVersion = 13
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function ContentSpeakerOnClick(this, button)
local self = this.frame.obj
local sound = this.frame.text:GetText()
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local soundbutton = CreateFrame("Button", nil, frame)
soundbutton:SetWidth(16)
soundbutton:SetHeight(16)
soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
soundbutton.frame = frame
soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
frame.soundbutton = soundbutton
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(soundbutton)
frame.speaker = speaker
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
speakeron:SetAllPoints(soundbutton)
frame.speakeron = speakeron
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 1, 0)
text:SetPoint("BOTTOMRIGHT", soundbutton, "BOTTOMLEFT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("sound")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
self.speaker:SetDesaturated(true)
self.speakeron:SetDesaturated(true)
else
self.frame:Enable()
self.speaker:SetDesaturated(false)
self.speakeron:SetDesaturated(false)
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
local width = self.frame:GetWidth()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
if k == self.value then
f.check:Show()
end
f.obj = self
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function WidgetPlaySound(this)
local self = this.obj
local sound = self.frame.text:GetText()
PlaySoundFile(self.list[sound] ~= sound and self.list[sound] or Media:Fetch('sound',sound), "Master")
end
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
local soundbutton = CreateFrame("Button", nil, frame)
soundbutton:SetWidth(16)
soundbutton:SetHeight(16)
soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
soundbutton:SetScript("OnClick", WidgetPlaySound)
soundbutton.obj = self
self.soundbutton = soundbutton
frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(soundbutton)
self.speaker = speaker
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
speakeron:SetAllPoints(soundbutton)
self.speakeron = speakeron
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

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-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
do
local widgetType = "LSM30_Statusbar"
local widgetVersion = 13
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local bar = frame:CreateTexture("ARTWORK")
bar:SetHeight(16)
bar:SetPoint("LEFT",check,"RIGHT",1,0)
bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
frame.bar = bar
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
local font, size = text:GetFont()
text:SetFont(font,size,"OUTLINE")
text:SetPoint("TOPLEFT", check, "TOPRIGHT", 3, 0)
text:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
end
frame:Show()
return frame
end
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
end
self.value = value
end
local function GetValue(self)
return self.value
end
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("statusbar")
end
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local statusbar = self.list[text] ~= text and self.list[text] or Media:Fetch('statusbar',text)
self.bar:SetTexture(statusbar)
end
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
AceGUI:SetFocus(self)
self.dropdown = AGSMW:GetDropDownFrame()
local width = self.frame:GetWidth()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
self.dropdown:SetPoint("TOPRIGHT", self.frame, "BOTTOMRIGHT", width < 160 and (160 - width) or 0, 0)
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
local statusbar = self.list[k] ~= k and self.list[k] or Media:Fetch('statusbar',k)
f.bar:SetTexture(statusbar)
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
end
wipe(sortedlist)
end
end
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
local bar = frame:CreateTexture(nil, "OVERLAY")
bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
bar:SetAlpha(0.5)
self.bar = bar
self.alignoffset = 31
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end

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-- Widget created by Yssaril
local DataVersion = 9004
local AGSMW = LibStub:NewLibrary("AceGUISharedMediaWidgets-1.0", DataVersion)
if not AGSMW then
return -- already loaded and no upgrade necessary
end
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
AGSMW = AGSMW or {}
AceGUIWidgetLSMlists = {
['font'] = Media:HashTable("font"),
['sound'] = Media:HashTable("sound"),
['statusbar'] = Media:HashTable("statusbar"),
['border'] = Media:HashTable("border"),
['background'] = Media:HashTable("background"),
}
do
local function disable(frame)
frame.label:SetTextColor(.5,.5,.5)
frame.text:SetTextColor(.5,.5,.5)
frame.dropButton:Disable()
if frame.displayButtonFont then
frame.displayButtonFont:SetTextColor(.5,.5,.5)
frame.displayButton:Disable()
end
end
local function enable(frame)
frame.label:SetTextColor(1,.82,0)
frame.text:SetTextColor(1,1,1)
frame.dropButton:Enable()
if frame.displayButtonFont then
frame.displayButtonFont:SetTextColor(1,1,1)
frame.displayButton:Enable()
end
end
local displayButtonBackdrop = {
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 },
}
-- create or retrieve BaseFrame
function AGSMW:GetBaseFrame()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetHeight(44)
frame:SetWidth(200)
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
label:SetJustifyH("LEFT")
label:SetHeight(18)
label:SetText("")
frame.label = label
local DLeft = frame:CreateTexture(nil, "ARTWORK")
DLeft:SetWidth(25)
DLeft:SetHeight(64)
DLeft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", -17, -21)
DLeft:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
DLeft:SetTexCoord(0, 0.1953125, 0, 1)
frame.DLeft = DLeft
local DRight = frame:CreateTexture(nil, "ARTWORK")
DRight:SetWidth(25)
DRight:SetHeight(64)
DRight:SetPoint("TOP", DLeft, "TOP")
DRight:SetPoint("RIGHT", frame, "RIGHT", 17, 0)
DRight:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
DRight:SetTexCoord(0.8046875, 1, 0, 1)
frame.DRight = DRight
local DMiddle = frame:CreateTexture(nil, "ARTWORK")
DMiddle:SetHeight(64)
DMiddle:SetPoint("TOP", DLeft, "TOP")
DMiddle:SetPoint("LEFT", DLeft, "RIGHT")
DMiddle:SetPoint("RIGHT", DRight, "LEFT")
DMiddle:SetTexture([[Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame]])
DMiddle:SetTexCoord(0.1953125, 0.8046875, 0, 1)
frame.DMiddle = DMiddle
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlightSmall")
text:SetPoint("RIGHT",DRight,"RIGHT",-43,1)
text:SetPoint("LEFT",DLeft,"LEFT",26,1)
text:SetJustifyH("RIGHT")
text:SetHeight(18)
text:SetText("")
frame.text = text
local dropButton = CreateFrame("Button", nil, frame)
dropButton:SetWidth(24)
dropButton:SetHeight(24)
dropButton:SetPoint("TOPRIGHT", DRight, "TOPRIGHT", -16, -18)
dropButton:SetNormalTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up]])
dropButton:SetPushedTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down]])
dropButton:SetDisabledTexture([[Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled]])
dropButton:SetHighlightTexture([[Interface\Buttons\UI-Common-MouseHilight]], "ADD")
frame.dropButton = dropButton
frame.Disable = disable
frame.Enable = enable
return frame
end
function AGSMW:GetBaseFrameWithWindow()
local frame = self:GetBaseFrame()
local displayButton = CreateFrame("Button", nil, frame, BackdropTemplateMixin and "BackdropTemplate")
displayButton:SetHeight(42)
displayButton:SetWidth(42)
displayButton:SetPoint("TOPLEFT", frame, "TOPLEFT", 1, -2)
displayButton:SetBackdrop(displayButtonBackdrop)
displayButton:SetBackdropBorderColor(.5, .5, .5)
frame.displayButton = displayButton
frame.label:SetPoint("TOPLEFT",displayButton,"TOPRIGHT",1,2)
frame.DLeft:SetPoint("BOTTOMLEFT", displayButton, "BOTTOMRIGHT", -17, -20)
return frame
end
end
do
local sliderBackdrop = {
["bgFile"] = [[Interface\Buttons\UI-SliderBar-Background]],
["edgeFile"] = [[Interface\Buttons\UI-SliderBar-Border]],
["tile"] = true,
["edgeSize"] = 8,
["tileSize"] = 8,
["insets"] = {
["left"] = 3,
["right"] = 3,
["top"] = 3,
["bottom"] = 3,
},
}
local frameBackdrop = {
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
tile = true, tileSize = 32, edgeSize = 32,
insets = { left = 11, right = 12, top = 12, bottom = 9 },
}
local function OnMouseWheel(self, dir)
self.slider:SetValue(self.slider:GetValue()+(15*dir*-1))
end
local function AddFrame(self, frame)
frame:SetParent(self.contentframe)
frame:SetFrameStrata(self:GetFrameStrata())
frame:SetFrameLevel(self:GetFrameLevel() + 100)
if next(self.contentRepo) then
frame:SetPoint("TOPLEFT", self.contentRepo[#self.contentRepo], "BOTTOMLEFT", 0, 0)
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
self.contentframe:SetHeight(self.contentframe:GetHeight() + frame:GetHeight())
self.contentRepo[#self.contentRepo+1] = frame
else
self.contentframe:SetHeight(frame:GetHeight())
frame:SetPoint("TOPLEFT", self.contentframe, "TOPLEFT", 0, 0)
frame:SetPoint("RIGHT", self.contentframe, "RIGHT", 0, 0)
self.contentRepo[1] = frame
end
if self.contentframe:GetHeight() > UIParent:GetHeight()*2/5 - 20 then
self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -28, 12)
self:SetHeight(UIParent:GetHeight()*2/5)
self.slider:Show()
self:SetScript("OnMouseWheel", OnMouseWheel)
self.slider:SetMinMaxValues(0, self.contentframe:GetHeight()-self.scrollframe:GetHeight())
else
self.scrollframe:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", -14, 12)
self:SetHeight(self.contentframe:GetHeight()+25)
self.slider:Hide()
self:SetScript("OnMouseWheel", nil)
self.slider:SetMinMaxValues(0, 0)
end
self.contentframe:SetWidth(self.scrollframe:GetWidth())
end
local function ClearFrames(self)
for i, frame in ipairs(self.contentRepo) do
frame:ReturnSelf()
self.contentRepo[i] = nil
end
end
local function slider_OnValueChanged(self, value)
self.frame.scrollframe:SetVerticalScroll(value)
end
local DropDownCache = {}
function AGSMW:GetDropDownFrame()
local frame
if next(DropDownCache) then
frame = table.remove(DropDownCache)
else
frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
frame:SetClampedToScreen(true)
frame:SetWidth(188)
frame:SetBackdrop(frameBackdrop)
frame:SetFrameStrata("TOOLTIP")
frame:EnableMouseWheel(true)
local contentframe = CreateFrame("Frame", nil, frame)
contentframe:SetWidth(160)
contentframe:SetHeight(0)
frame.contentframe = contentframe
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
scrollframe:SetWidth(160)
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 14, -13)
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 12)
scrollframe:SetScrollChild(contentframe)
frame.scrollframe = scrollframe
contentframe:SetPoint("TOPLEFT", scrollframe)
contentframe:SetPoint("TOPRIGHT", scrollframe)
local bgTex = frame:CreateTexture(nil, "ARTWORK")
bgTex:SetAllPoints(scrollframe)
frame.bgTex = bgTex
frame.AddFrame = AddFrame
frame.ClearFrames = ClearFrames
frame.contentRepo = {} -- store all our frames in here so we can get rid of them later
local slider = CreateFrame("Slider", nil, scrollframe, BackdropTemplateMixin and "BackdropTemplate")
slider:SetOrientation("VERTICAL")
slider:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -14, -10)
slider:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -14, 10)
slider:SetBackdrop(sliderBackdrop)
slider:SetThumbTexture([[Interface\Buttons\UI-SliderBar-Button-Vertical]])
slider:SetMinMaxValues(0, 1)
--slider:SetValueStep(1)
slider:SetWidth(12)
slider.frame = frame
slider:SetScript("OnValueChanged", slider_OnValueChanged)
frame.slider = slider
end
frame:SetHeight(UIParent:GetHeight()*2/5)
frame.slider:SetValue(0)
frame:Show()
return frame
end
function AGSMW:ReturnDropDownFrame(frame)
ClearFrames(frame)
frame:ClearAllPoints()
frame:Hide()
frame:SetBackdrop(frameBackdrop)
frame.bgTex:SetTexture(nil)
table.insert(DropDownCache, frame)
return nil
end
end

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="prototypes.lua" />
<Script file="FontWidget.lua" />
<Script file="SoundWidget.lua" />
<Script file="StatusbarWidget.lua" />
<Script file="BorderWidget.lua" />
<Script file="BackgroundWidget.lua" />
</Ui>