Gladdy-TBC/Libs/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidgets/AceGUI-3.0-SharedMediaWidge...

795 lines
20 KiB
Lua

-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
do
local function readOnly (t)
local proxy = {}
local mt = { -- create metatable
__index = t,
__newindex = function (t,k,v)
error("attempt to update a read-only table", 2)
end
}
setmetatable(proxy, mt)
return proxy
end
local lists = readOnly{}
rawset(lists, 'font', readOnly{})
rawset(lists, 'sound', readOnly{})
rawset(lists, 'statusbar', readOnly{})
rawset(lists, 'border', readOnly{})
rawset(lists, 'background', readOnly{})
Media:RegisterCallback("LibSharedMedia_Registered", function(event, mediatype, key)
if lists[mediatype] then
rawset(lists[mediatype], key, key)
end
end)
for k, v in pairs(Media:List("font")) do
rawset(lists.font, v, v)
end
for k, v in pairs(Media:List("sound")) do
rawset(lists.sound, v, v)
end
for k, v in pairs(Media:List("statusbar")) do
rawset(lists.statusbar, v, v)
end
for k, v in pairs(Media:List("border")) do
rawset(lists.border, v, v)
end
for k, v in pairs(Media:List("background")) do
rawset(lists.background, v, v)
end
local min, max, floor = math.min, math.max, math.floor
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
else
if checked then
self:SetValue(this.userdata.value)
self:Fire("OnValueChanged", this.userdata.value)
else
this:SetValue(true)
end
self.pullout:Close()
end
end
do
local widgetType = "LSM30_Font_Item_Select"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
local _, size, outline= self.text:GetFont()
self.text:SetFont(Media:Fetch('font',text),size,outline)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Statusbar_Item_Select"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('statusbar',text))
self.texture:SetVertexColor(.5,.5,.5)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local texture = self.frame:CreateTexture(nil, "BACKGROUND")
texture:SetTexture(0,0,0,0)
texture:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-4,1)
texture:SetPoint("TOPLEFT",self.frame,"TOPLEFT",6,-1)
self.texture = texture
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Background_Item_Select"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
self.texture:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.texture:Hide()
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('background',text))
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local textureframe = CreateFrame('Frame')
textureframe:SetFrameStrata("TOOLTIP")
textureframe:SetWidth(128)
textureframe:SetHeight(128)
textureframe:SetPoint("LEFT",self.frame,"RIGHT",5,0)
self.textureframe = textureframe
local texture = textureframe:CreateTexture(nil, "OVERLAY")
texture:SetTexture(0,0,0,0)
texture:SetAllPoints(textureframe)
texture:Hide()
self.texture = texture
self.frame:SetScript("OnEnter", Frame_OnEnter)
self.frame:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Sound_Item_Select"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
local function OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
local function OnRelease(self)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
local function SetPullout(self, pullout)
self.pullout = pullout
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
local function SetText(self, text)
self.sound = text or ''
self.text:SetText(text or "")
end
local function GetText(self)
return self.text:GetText()
end
local function SetPoint(self, ...)
self.frame:SetPoint(...)
end
local function Show(self)
self.frame:Show()
end
local function Hide(self)
self.frame:Hide()
end
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
local function SetOnLeave(self, func)
self.specialOnLeave = func
end
local function SetOnEnter(self, func)
self.specialOnEnter = func
end
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
end
local function Frame_OnClick(this, button)
local self = this.obj
self.value = not self.value
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
local function Speaker_OnClick(this, button)
local self = this.obj
PlaySoundFile(Media:Fetch('sound',self.sound))
end
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
local function Constructor()
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Frame", "LSM30_Sound_DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
self.useHighlight = true
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
local button = CreateFrame("Button", nil, frame)
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-22,0)
button:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
self.button = button
button.obj = self
local speakerbutton = CreateFrame("Button", nil, frame)
speakerbutton:SetWidth(16)
speakerbutton:SetHeight(16)
speakerbutton:SetPoint("RIGHT",frame,"RIGHT",-6,0)
self.speakerbutton = speakerbutton
speakerbutton.obj = self
local speaker = frame:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(speakerbutton)
self.speaker = speaker
local speakeron = speakerbutton:CreateTexture(nil, "HIGHLIGHT")
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
speakeron:SetAllPoints(speakerbutton)
self.speakeron = speakeron
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-24,0)
self.text = text
local highlight = button:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-19,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
self.check = check
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
sub:Hide()
self.sub = sub
button:SetScript("OnEnter", Frame_OnEnter)
button:SetScript("OnLeave", Frame_OnLeave)
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
self.SetPullout = SetPullout
self.GetText = GetText
self.SetText = SetText
self.SetDisabled = SetDisabled
self.SetPoint = SetPoint
self.Show = Show
self.Hide = Hide
self.SetOnLeave = SetOnLeave
self.SetOnEnter = SetOnEnter
self.button:SetScript("OnClick", Frame_OnClick)
self.speakerbutton:SetScript("OnClick", Speaker_OnClick)
self.SetValue = SetValue
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Border_Item_Select"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
if self.useHighlight then
self.highlight:Show()
self.border:Show()
end
self:Fire("OnEnter")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.border:Hide()
self.highlight:Hide()
self:Fire("OnLeave")
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
local function SetText(self, text)
if text and text ~= '' then
local backdropTable = self.border:GetBackdrop()
backdropTable.edgeFile = Media:Fetch('border',text)
self.border:SetBackdrop(backdropTable)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local border = CreateFrame('Frame')
border:SetFrameStrata("TOOLTIP")
border:SetWidth(64)
border:SetHeight(32)
border:SetPoint("LEFT",self.frame,"RIGHT",5,0)
border:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
self.border = border
border:Hide()
self.frame:SetScript("OnEnter", Frame_OnEnter)
self.frame:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Font"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
local _, size, outline= self.text:GetFont()
self.text:SetFont(Media:Fetch('font',text),size,outline)
end
self.text:SetText(text or "")
end
local function SetValue(self, value)
if value then
if value ~= '' then
local _, size, outline= self.text:GetFont()
self.text:SetFont(Media:Fetch('font',value),size,outline)
end
self:SetText(value or "")
end
self.value = value
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Font_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.font
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetValue = SetValue
self.SetList = SetList
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Statusbar"
local widgetVersion = 11
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('statusbar',text))
self.texture:SetVertexColor(.5,.5,.5)
end
self.text:SetText(text or "")
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Statusbar_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.statusbar
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetList = SetList
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
local texture = self.dropdown:CreateTexture(nil, "ARTWORK")
texture:SetPoint("BOTTOMRIGHT", right, "BOTTOMRIGHT" ,-39, 26)
texture:SetPoint("TOPLEFT", left, "TOPLEFT", 24, -24)
self.texture = texture
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Background"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
local text = self.text:GetText()
if text ~= nil and text ~= '' then
self.textureframe:Show()
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.textureframe:Hide()
end
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('background',text))
end
self.text:SetText(text or "")
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Background_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.background
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetList = SetList
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
local textureframe = CreateFrame('Frame')
textureframe:SetFrameStrata("TOOLTIP")
textureframe:SetWidth(128)
textureframe:SetHeight(128)
textureframe:SetPoint("LEFT",right,"RIGHT",-15,0)
self.textureframe = textureframe
local texture = textureframe:CreateTexture(nil, "OVERLAY")
texture:SetTexture(0,0,0,0)
texture:SetAllPoints(textureframe)
textureframe:Hide()
self.texture = texture
self.dropdown:EnableMouse(true)
self.dropdown:SetScript("OnEnter", Frame_OnEnter)
self.dropdown:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Sound"
local widgetVersion = 11
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Sound_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.sound
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetList = SetList
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
do
local widgetType = "LSM30_Border"
local widgetVersion = 11
local function Frame_OnEnter(this)
local self = this.obj
local text = self.text:GetText()
if text ~= nil and text ~= '' then
self.borderframe:Show()
end
end
local function Frame_OnLeave(this)
local self = this.obj
self.borderframe:Hide()
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Border_Item_Select")
item:SetText(value)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
local sortlist = {}
local function SetList(self, list)
self.list = list or lists.border
self.pullout:Clear()
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, self.list[value])
sortlist[i] = nil
end
if self.multiselect then
AddCloseButton()
end
end
local function SetText(self, text)
if text and text ~= '' then
local backdropTable = self.borderframe:GetBackdrop()
backdropTable.edgeFile = Media:Fetch('border',text)
self.borderframe:SetBackdrop(backdropTable)
end
self.text:SetText(text or "")
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetList = SetList
self.SetText = SetText
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
local borderframe = CreateFrame('Frame')
borderframe:SetFrameStrata("TOOLTIP")
borderframe:SetWidth(64)
borderframe:SetHeight(32)
borderframe:SetPoint("LEFT",right,"RIGHT",-15,0)
borderframe:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
self.borderframe = borderframe
borderframe:Hide()
self.dropdown:EnableMouse(true)
self.dropdown:SetScript("OnEnter", Frame_OnEnter)
self.dropdown:SetScript("OnLeave", Frame_OnLeave)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
AceGUIWidgetLSMlists = lists
end