636 lines
26 KiB
Lua
636 lines
26 KiB
Lua
local pairs = pairs
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local floor = math.floor
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local CreateFrame, UnitPower, UnitPowerType, UnitPowerMax, UnitExists = CreateFrame, UnitPower, UnitPowerType, UnitPowerMax, UnitExists
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
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local Powerbar = Gladdy:NewModule("Power Bar", 90, {
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powerBarEnabled = true,
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powerBarFont = "DorisPP",
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powerBarHeight = 20,
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powerBarTexture = "Smooth",
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powerBarBorderStyle = "Gladdy Tooltip round",
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powerBarBorderSize = 9,
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powerBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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powerBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
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powerBarBgColor = { r = 0.3, g = 0.3, b = 0.3, a = 0.7 },
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powerBarRaceFontSize = 10,
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powerBarPowerFontSize = 10,
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powerShowSpec = true,
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powerShowRace = true,
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powerActual = true,
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powerMax = true,
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powerPercentage = false,
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powerFrameStrata = "MEDIUM",
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powerFrameLevel = 1,
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powerCustomTagsEnabled = false,
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powerTextLeft = "[spec] [race]",
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powerTextRight = "[current]/[max]",
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powerTextLeftOutline = false,
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powerTextRightOutline = false,
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powerTextLeftVOffset = 1,
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powerTextLeftHOffset = 5,
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powerTextRightVOffset = 1,
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powerTextRightHOffset = -5,
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})
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function Powerbar:Initialize()
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self.frames = {}
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if Gladdy.db.powerBarEnabled then
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_SPEC")
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self:RegisterMessage("UNIT_DEATH")
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self:RegisterMessage("UNIT_DESTROYED")
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end
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end
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function Powerbar:UpdateFrameOnce()
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if Gladdy.db.powerBarEnabled then
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_SPEC")
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self:RegisterMessage("UNIT_DEATH")
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self:RegisterMessage("UNIT_DESTROYED")
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else
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self:UnregisterAllMessages()
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end
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end
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function Powerbar:CreateFrame(unit)
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local button = Gladdy.buttons[unit]
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local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
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powerBar:EnableMouse(false)
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powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
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edgeSize = Gladdy.db.powerBarBorderSize })
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powerBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.powerBarBorderColor))
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powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata)
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powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel)
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powerBar.energy = CreateFrame("StatusBar", nil, powerBar)
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powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
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powerBar.energy:SetMinMaxValues(0, 100)
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powerBar.energy:SetFrameStrata(Gladdy.db.powerFrameStrata)
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powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1)
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powerBar.bg = powerBar.energy:CreateTexture(nil, "BACKGROUND")
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powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
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powerBar.bg:ClearAllPoints()
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powerBar.bg:SetAllPoints(powerBar.energy)
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powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor))
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powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
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powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarRaceFontSize, Gladdy.db.powerTextLeftOutline and "OUTLINE")
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powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
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powerBar.raceText:SetShadowOffset(1, -1)
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powerBar.raceText:SetShadowColor(0, 0, 0, 1)
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powerBar.raceText:SetJustifyH("CENTER")
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powerBar.raceText:SetPoint("LEFT", Gladdy.db.powerTextLeftHOffset, Gladdy.db.powerTextLeftVOffset)
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powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
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powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarPowerFontSize, Gladdy.db.powerTextRightOutline and "OUTLINE")
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powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
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powerBar.powerText:SetShadowOffset(1, -1)
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powerBar.powerText:SetShadowColor(0, 0, 0, 1)
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powerBar.powerText:SetJustifyH("CENTER")
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powerBar.powerText:SetPoint("RIGHT", Gladdy.db.powerTextRightHOffset, Gladdy.db.powerTextRightVOffset)
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button.powerBar = powerBar
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self.frames[unit] = powerBar
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self:ResetUnit(unit)
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powerBar.unit = unit
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powerBar:RegisterUnitEvent("UNIT_POWER_UPDATE", unit)
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powerBar:RegisterUnitEvent("UNIT_MAXPOWER", unit)
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powerBar:RegisterUnitEvent("UNIT_DISPLAYPOWER", unit)
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powerBar:SetScript("OnEvent", Powerbar.OnEvent)
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end
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function Powerbar:UpdateFrame(unit)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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return
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end
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local healthBar = Gladdy.modules["Health Bar"].frames[unit]
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if not Gladdy.db.powerBarEnabled then
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powerBar:Hide()
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powerBar:UnregisterEvent("UNIT_POWER_UPDATE")
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powerBar:UnregisterEvent("UNIT_MAXPOWER")
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powerBar:UnregisterEvent("UNIT_DISPLAYPOWER")
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powerBar:SetScript("OnEvent", nil)
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return
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else
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powerBar:RegisterUnitEvent("UNIT_POWER_UPDATE", unit)
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powerBar:RegisterUnitEvent("UNIT_MAXPOWER", unit)
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powerBar:RegisterUnitEvent("UNIT_DISPLAYPOWER", unit)
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powerBar:SetScript("OnEvent", Powerbar.OnEvent)
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powerBar:Show()
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end
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powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
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powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor))
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powerBar:SetWidth(healthBar:GetWidth())
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powerBar:SetHeight(Gladdy.db.powerBarHeight)
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powerBar:ClearAllPoints()
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powerBar:SetPoint("TOPLEFT", healthBar, "BOTTOMLEFT", 0, -1)
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powerBar:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "powerBarBorderStyle"),
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edgeSize = Gladdy.db.powerBarBorderSize })
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powerBar:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.powerBarBorderColor))
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powerBar.energy:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
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powerBar.energy:ClearAllPoints()
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powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
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powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
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powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarRaceFontSize, Gladdy.db.powerTextLeftOutline and "OUTLINE")
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powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
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powerBar.raceText:SetPoint("LEFT", Gladdy.db.powerTextLeftHOffset, Gladdy.db.powerTextLeftVOffset)
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powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarPowerFontSize, Gladdy.db.powerTextRightOutline and "OUTLINE")
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powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
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powerBar.powerText:SetPoint("RIGHT", Gladdy.db.powerTextRightHOffset, Gladdy.db.powerTextRightVOffset)
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powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata)
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powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel)
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powerBar.energy:SetFrameStrata(Gladdy.db.powerFrameStrata)
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powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1)
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end
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function Powerbar.OnEvent(powerBar, event, unit)
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if event == "UNIT_POWER_UPDATE" then
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Powerbar:SetPower(powerBar, unit, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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elseif event == "UNIT_MAXPOWER" then
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Powerbar:SetPower(powerBar, unit, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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elseif event == "UNIT_DISPLAYPOWER" then
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Powerbar:SetPower(powerBar, unit, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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end
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end
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function Powerbar:SetText(unit, power, powerMax, status)
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local button = Gladdy.buttons[unit]
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if not Gladdy.buttons[unit] then
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return
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end
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local powerBar = button.powerBar
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if Gladdy.db.powerCustomTagsEnabled then
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powerBar.powerText:SetText(Gladdy:SetTag(unit, Gladdy.db.powerTextRight, power, powerMax, status))
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powerBar.raceText:SetText(Gladdy:SetTag(unit, Gladdy.db.powerTextLeft, power, powerMax, status))
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else
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if power then
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local powerPercentage = floor(power * 100 / powerMax)
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local powerText
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if (Gladdy.db.powerActual) then
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powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
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end
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if (Gladdy.db.powerMax) then
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local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
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if (powerText) then
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powerText = ("%s/%s"):format(powerText, text)
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else
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powerText = text
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end
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end
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if (Gladdy.db.powerPercentage) then
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if (powerText) then
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powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
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else
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powerText = ("%d%%"):format(powerPercentage)
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end
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end
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powerBar.powerText:SetText(powerText)
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end
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local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
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if (button.spec and Gladdy.db.powerShowSpec) then
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raceText = button.spec .. " " .. raceText
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end
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powerBar.raceText:SetText(raceText)
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end
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end
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function Powerbar:SetPower(powerBar, unit, power, powerMax, powerType, status)
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Powerbar:SetText(unit, power, powerMax, status)
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powerBar.energy.current = power
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powerBar.energy.max = powerMax
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powerBar.energy.powerType = powerType
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if (powerType == 1 and powerBar.powerType ~= powerType) then
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powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
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powerBar.powerColor = {r = 1, g = 0, b = 0}
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powerBar.powerType = powerType
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elseif (powerType == 3 and powerBar.powerType ~= powerType) then
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powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
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powerBar.powerColor = {r = 1, g = 1, b = 0}
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powerBar.powerType = powerType
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elseif powerBar.powerType ~= powerType then
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powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
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powerBar.powerColor = {r = .18, g = .44, b = .75}
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powerBar.powerType = powerType
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end
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powerBar.energy:SetMinMaxValues(0, powerMax)
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powerBar.energy:SetValue(power)
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end
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function Powerbar:ResetUnit(unit)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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return
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end
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powerBar.energy:SetStatusBarColor(1, 1, 1, 1)
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powerBar.raceText:SetText("")
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powerBar.powerText:SetText("")
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powerBar.energy:SetValue(0)
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powerBar.powerType = ""
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powerBar.powerColor = {r = 1, g = 1, b = 1}
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end
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function Powerbar:Test(unit)
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local powerBar = self.frames[unit]
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local button = Gladdy.buttons[unit]
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if (not powerBar or not button) then
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return
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end
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powerBar.energy.current = button.power
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powerBar.energy.max = button.powerMax
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powerBar.energy.powerType = button.powerType
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self:ENEMY_SPOTTED(unit)
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self:UNIT_POWER(unit, button.power, button.powerMax, button.powerType)
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if unit == "arena1" then
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self:UNIT_DEATH(unit)
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end
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end
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function Powerbar:ENEMY_SPOTTED(unit)
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local powerBar = self.frames[unit]
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local button = Gladdy.buttons[unit]
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if (not powerBar or not button) then
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return
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end
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if UnitExists(unit) then
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Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
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end
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end
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function Powerbar:UNIT_SPEC(unit, spec)
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local powerBar = self.frames[unit]
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local button = Gladdy.buttons[unit]
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if (not powerBar or not button) then
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return
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end
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if UnitExists(unit) then
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Powerbar:SetPower(powerBar, unit, powerBar.energy.current, powerBar.energy.max, powerBar.energy.powerType)
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end
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end
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function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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return
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end
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if not Gladdy.buttons[unit].class then
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Gladdy:SpotEnemy(unit, true)
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end
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Powerbar:SetPower(powerBar, unit, power, powerMax, powerType)
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end
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function Powerbar:UNIT_DEATH(unit)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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return
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end
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Powerbar:SetPower(powerBar, unit, 0, powerBar.energy.max, powerBar.energy.powerType, L["DEAD"])
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end
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function Powerbar:UNIT_DESTROYED(unit)
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local powerBar = self.frames[unit]
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if (not powerBar) then
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return
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end
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Powerbar:SetPower(powerBar, unit, 0, powerBar.energy.max, powerBar.energy.powerType, L["LEAVE"])
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end
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local function option(params)
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local defaults = {
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get = function(info)
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local key = info.arg or info[#info]
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return Gladdy.dbi.profile[key]
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end,
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set = function(info, value)
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local key = info.arg or info[#info]
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Gladdy.dbi.profile[key] = value
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Gladdy.options.args["Power Bar"].args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
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if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
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Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
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end
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if Gladdy.frame.testing then
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for i=1,Gladdy.curBracket do
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Powerbar:Test("arena" .. i)
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end
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end
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Gladdy:UpdateFrame()
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end,
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}
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for k, v in pairs(params) do
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defaults[k] = v
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end
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return defaults
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end
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function Powerbar:GetOptions()
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return {
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headerPowerbar = {
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type = "header",
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name = L["Power Bar"],
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order = 2,
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},
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powerBarEnabled = Gladdy:option({
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type = "toggle",
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name = L["Enabled"],
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order = 3,
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}),
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group = {
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type = "group",
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childGroups = "tree",
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name = L["Frame"],
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order = 4,
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disabled = function() return not Gladdy.db.powerBarEnabled end,
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args = {
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general = {
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type = "group",
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name = L["General"],
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order = 1,
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args = {
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header = {
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type = "header",
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name = L["General"],
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order = 1,
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},
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powerBarHeight = option({
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type = "range",
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name = L["Bar height"],
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desc = L["Height of the bar"],
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order = 3,
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min = 0,
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max = 50,
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step = 1,
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width = "full",
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}),
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powerBarTexture = option({
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type = "select",
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name = L["Bar texture"],
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desc = L["Texture of the bar"],
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order = 4,
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dialogControl = "LSM30_Statusbar",
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values = AceGUIWidgetLSMlists.statusbar,
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}),
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powerBarBgColor = Gladdy:colorOption({
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type = "color",
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name = L["Background color"],
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desc = L["Color of the status bar background"],
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order = 5,
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hasAlpha = true,
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}),
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},
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},
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font = {
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type = "group",
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name = L["Font"],
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order = 2,
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args = {
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header = {
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type = "header",
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name = L["Font"],
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order = 1,
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},
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powerBarFont = option({
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type = "select",
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name = L["Font"],
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desc = L["Font of the bar"],
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order = 11,
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dialogControl = "LSM30_Font",
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values = AceGUIWidgetLSMlists.font,
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}),
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powerBarFontColor = Gladdy:colorOption({
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type = "color",
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name = L["Font color"],
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desc = L["Color of the text"],
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order = 12,
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hasAlpha = true,
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}),
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powerTextLeftOutline = option({
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type = "toggle",
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name = L["Left Font Outline"],
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order = 13,
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width = "full",
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}),
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powerTextRightOutline = option({
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type = "toggle",
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name = L["Right Font Outline"],
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order = 14,
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width = "full",
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}),
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headerSize = {
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type = "header",
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name = L["Size"],
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order = 20,
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},
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powerBarRaceFontSize = option({
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type = "range",
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name = L["Race font size"],
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desc = L["Size of the race text"],
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order = 21,
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step = 0.1,
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min = 0,
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max = 20,
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width = "full",
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}),
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powerBarPowerFontSize = option({
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type = "range",
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name = L["Power font size"],
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desc = L["Size of the power text"],
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order = 22,
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step = 0.1,
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min = 0,
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max = 20,
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width = "full",
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}),
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headerOffsets = {
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type = "header",
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name = L["Offsets"],
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order = 30,
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},
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powerTextLeftVOffset = option({
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type = "range",
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name = L["Left Text Vertical Offset"],
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order = 31,
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step = 0.1,
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min = -200,
|
|
max = 200,
|
|
width = "full",
|
|
}),
|
|
powerTextLeftHOffset = option({
|
|
type = "range",
|
|
name = L["Left Text Horizontal Offset"],
|
|
order = 32,
|
|
step = 0.1,
|
|
min = -200,
|
|
max = 200,
|
|
width = "full",
|
|
}),
|
|
powerTextRightVOffset = option({
|
|
type = "range",
|
|
name = L["Right Text Vertical Offset"],
|
|
order = 33,
|
|
step = 0.1,
|
|
min = -200,
|
|
max = 200,
|
|
width = "full",
|
|
}),
|
|
powerTextRightHOffset = option({
|
|
type = "range",
|
|
name = L["Right Text Horizontal Offset"],
|
|
order = 34,
|
|
step = 0.1,
|
|
min = -200,
|
|
max = 200,
|
|
width = "full",
|
|
}),
|
|
},
|
|
},
|
|
border = {
|
|
type = "group",
|
|
name = L["Border"],
|
|
order = 3,
|
|
args = {
|
|
header = {
|
|
type = "header",
|
|
name = L["Border"],
|
|
order = 1,
|
|
},
|
|
powerBarBorderStyle = option({
|
|
type = "select",
|
|
name = L["Border style"],
|
|
order = 21,
|
|
dialogControl = "LSM30_Border",
|
|
values = AceGUIWidgetLSMlists.border,
|
|
}),
|
|
powerBarBorderSize = option({
|
|
type = "range",
|
|
name = L["Border size"],
|
|
desc = L["Size of the border"],
|
|
order = 22,
|
|
min = 0.5,
|
|
max = Gladdy.db.powerBarHeight/2,
|
|
step = 0.5,
|
|
width = "full",
|
|
}),
|
|
powerBarBorderColor = Gladdy:colorOption({
|
|
type = "color",
|
|
name = L["Border color"],
|
|
desc = L["Color of the border"],
|
|
order = 23,
|
|
hasAlpha = true,
|
|
}),
|
|
},
|
|
},
|
|
frameStrata = {
|
|
type = "group",
|
|
name = L["Frame Strata and Level"],
|
|
order = 4,
|
|
args = {
|
|
headerAuraLevel = {
|
|
type = "header",
|
|
name = L["Frame Strata and Level"],
|
|
order = 1,
|
|
},
|
|
powerFrameStrata = Gladdy:option({
|
|
type = "select",
|
|
name = L["Frame Strata"],
|
|
order = 2,
|
|
values = Gladdy.frameStrata,
|
|
sorting = Gladdy.frameStrataSorting,
|
|
width = "full",
|
|
}),
|
|
powerFrameLevel = Gladdy:option({
|
|
type = "range",
|
|
name = L["Frame Level"],
|
|
min = 1,
|
|
max = 500,
|
|
step = 1,
|
|
order = 3,
|
|
width = "full",
|
|
}),
|
|
},
|
|
},
|
|
powerValues = {
|
|
type = "group",
|
|
name = L["Power Bar Text"],
|
|
order = 5,
|
|
args = {
|
|
header = {
|
|
type = "header",
|
|
name = L["Power Texts"],
|
|
order = 1,
|
|
},
|
|
powerShowRace = option({
|
|
type = "toggle",
|
|
name = L["Show race"],
|
|
desc = L["Show race"],
|
|
order = 2,
|
|
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
|
}),
|
|
powerShowSpec= option({
|
|
type = "toggle",
|
|
name = L["Show spec"],
|
|
desc = L["Show spec"],
|
|
order = 3,
|
|
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
|
}),
|
|
powerActual = option({
|
|
type = "toggle",
|
|
name = L["Show the actual power"],
|
|
desc = L["Show the actual power on the power bar"],
|
|
order = 4,
|
|
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
|
}),
|
|
powerMax = option({
|
|
type = "toggle",
|
|
name = L["Show max power"],
|
|
desc = L["Show max power on the power bar"],
|
|
order = 5,
|
|
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
|
}),
|
|
powerPercentage = option({
|
|
type = "toggle",
|
|
name = L["Show power percentage"],
|
|
desc = L["Show power percentage on the power bar"],
|
|
order = 6,
|
|
disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
|
|
}),
|
|
header = {
|
|
type = "header",
|
|
name = L["Custom Tags"],
|
|
order = 10,
|
|
},
|
|
powerCustomTagsEnabled = Gladdy:GetTagOption(L["Custom Tags Enabled"], 11, nil, option, true),
|
|
powerTextLeft = Gladdy:GetTagOption(L["Left Text"], 12, "powerCustomTagsEnabled", option),
|
|
powerTextRight = Gladdy:GetTagOption(L["Right Text"], 13, "powerCustomTagsEnabled", option),
|
|
},
|
|
},
|
|
},
|
|
},
|
|
}
|
|
end |