227 lines
7.4 KiB
Lua
227 lines
7.4 KiB
Lua
local str_find, pairs = string.find, pairs
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local CreateFrame = CreateFrame
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, {
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countdown = true,
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arenaCountdownSize = 256,
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arenaCountdownFrameStrata = "HIGH",
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arenaCountdownFrameLevel = 50,
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})
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function ACDFrame:OnEvent(event, ...)
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self[event](self, ...)
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end
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function ACDFrame:Initialize()
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self.locale = Gladdy:GetArenaTimer()
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self.countdown = -1
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self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
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local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
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self.ACDNumFrame = ACDNumFrame
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self.ACDNumFrame:EnableMouse(false)
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self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumFrame:SetPoint("CENTER", 0, 128)
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self.ACDNumFrame:Hide()
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local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "OVERLAY")
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self.ACDNumTens = ACDNumTens
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self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "OVERLAY")
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self.ACDNumOnes = ACDNumOnes
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self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "OVERLAY")
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self.ACDNumOne = ACDNumOne
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self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
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if Gladdy.db.countdown then
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self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_SPEC")
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end
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self.faction = UnitFactionGroup("player")
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self:SetScript("OnEvent", ACDFrame.OnEvent)
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end
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function ACDFrame:UpdateFrameOnce()
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if Gladdy.db.countdown then
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self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_SPEC")
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else
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self:UnregisterAllMessages()
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end
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self.ACDNumFrame:SetFrameStrata(Gladdy.db.arenaCountdownFrameStrata)
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self.ACDNumFrame:SetFrameLevel(Gladdy.db.arenaCountdownFrameLevel)
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self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumFrame:SetPoint("CENTER", 0, 128)
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self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
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self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
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self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
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self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
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end
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function ACDFrame:HideAll()
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self.ACDNumFrame:Hide()
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self.ACDNumTens:Hide()
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self.ACDNumOnes:Hide()
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self.ACDNumOne:Hide()
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end
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function ACDFrame:CreateTicker(countdown)
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self.countdown = countdown
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if self.ticker and not self.ticker:IsCancelled() then
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self.ticker:Cancel()
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end
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self.ticker = C_Timer.NewTicker(1, ACDFrame.Ticker)
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end
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function ACDFrame.Ticker()
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local self = ACDFrame
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if (Gladdy.db.countdown) then
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self.ACDNumFrame:Show()
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if (self.countdown and self.countdown >= 10 and self.countdown <= 60) then
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-- Display has 2 digits
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local ones = self.countdown % 10
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local tens = (self.countdown / 10) % 10
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self.ACDNumOne:Hide()
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self.ACDNumTens:Show()
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self.ACDNumOnes:Show()
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self.ACDNumTens:SetTexture(self.texturePath .. tens)
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self.ACDNumOnes:SetTexture(self.texturePath .. ones)
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self.ACDNumFrame:SetScale(0.7)
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elseif (self.countdown and self.countdown < 10 and self.countdown > -1) then
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-- Display has 1 digit
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local path = self.countdown <= 0 and self.faction or self.countdown
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self.ACDNumOne:Show()
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self.ACDNumOne:SetTexture(self.texturePath .. path)
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self.ACDNumOnes:Hide()
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self.ACDNumTens:Hide()
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self.ACDNumFrame:SetScale(1.0)
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else
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ACDFrame:HideAll()
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if (self.countdown and self.countdown < -1) then
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self.ticker:Cancel()
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end
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end
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self.countdown = self.countdown and self.countdown - 1
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else
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ACDFrame:HideAll()
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end
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end
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function ACDFrame:JOINED_ARENA()
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if Gladdy.db.countdown then
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self:CreateTicker(nil)
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self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
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end
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end
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function ACDFrame:Reset()
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if self.ticker and not self.ticker:IsCancelled() then
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self.ticker:Cancel()
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end
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self.countdown = nil
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self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
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ACDFrame:HideAll()
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end
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function ACDFrame:ENEMY_SPOTTED()
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if not Gladdy.frame.testing then
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ACDFrame:Reset()
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end
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end
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function ACDFrame:UNIT_SPEC()
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if not Gladdy.frame.testing then
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ACDFrame:Reset()
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end
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end
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function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
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for k,v in pairs(self.locale) do
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if str_find(msg, v) then
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if self.countdown and self.countdown == 0 then
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return
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end
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self.countdown = k
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end
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end
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end
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function ACDFrame:TestOnce()
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self:CreateTicker(30)
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end
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function ACDFrame:GetOptions()
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return {
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headerArenaCountdown = {
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type = "header",
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name = L["Arena Countdown"],
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order = 2,
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},
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countdown = Gladdy:option({
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type = "toggle",
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name = L["Enabled"],
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desc = L["Turns countdown before the start of an arena match on/off."],
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order = 3,
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width = "full",
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}),
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arenaCountdownSize = Gladdy:option({
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type = "range",
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name = L["Size"],
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order = 4,
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min = 64,
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max = 512,
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step = 16,
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width = "full",
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disabled = function() return not Gladdy.db.countdown end,
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}),
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headerAuraLevel = {
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type = "header",
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name = L["Frame Strata and Level"],
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order = 5,
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},
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arenaCountdownFrameStrata = Gladdy:option({
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type = "select",
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name = L["Frame Strata"],
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order = 6,
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values = Gladdy.frameStrata,
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sorting = Gladdy.frameStrataSorting,
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disabled = function() return not Gladdy.db.countdown end,
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}),
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arenaCountdownFrameLevel = Gladdy:option({
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type = "range",
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name = L["Frame Level"],
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min = 0,
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max = 500,
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step = 1,
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order = 7,
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width = "full",
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disabled = function() return not Gladdy.db.countdown end,
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}),
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}
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end
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