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			6 Commits
		
	
	
		
			v2.21-Rele
			...
			v2.22-Rele
		
	
	| Author | SHA1 | Date | |
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					ff703a0bc8 | ||
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					16d5541ad9 | ||
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					b8f004033b | ||
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					3b285efa9e | ||
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					e4cc5568ce | ||
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					fc7042ca87 | 
@@ -134,7 +134,7 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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            end
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        end
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        -- death detection
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        if (Gladdy.buttons[destUnit] and eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
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        if (eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
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            if not Gladdy:isFeignDeath(destUnit) then
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                Gladdy:SendMessage("UNIT_DEATH", destUnit)
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            end
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@@ -167,7 +167,7 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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                if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman)
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                    spellId = spellID
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                end
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                if Gladdy.db.cooldownCooldowns[tostring(spellId)] and (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_MISSED") then
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                if Gladdy.db.cooldownCooldowns[tostring(spellId)] and (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_MISSED" or eventType == "SPELL_DODGED") then
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                    if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
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                        unitClass = Gladdy.buttons[srcUnit].class
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                    else
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@@ -393,6 +393,18 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(...)
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            Gladdy:Debug("INFO", "UNIT_SPELLCAST_SUCCEEDED - RACIAL_USED", unit, spellID)
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            Gladdy:SendMessage("RACIAL_USED", unit)
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        end
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        --cooldown
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        local unitClass
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        if (Gladdy:GetCooldownList()[Gladdy.buttons[unit].class][unit]) then
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            unitClass = Gladdy.buttons[unit].class
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        else
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            unitClass = Gladdy.buttons[unit].race
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        end
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        if spellID ~= 16188 and spellID ~= 17116 and spellID ~= 16166 and spellID ~= 12043 and spellID ~= 5384 then -- Nature's Swiftness CD starts when buff fades
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            Gladdy:Debug("INFO", "UNIT_SPELLCAST_SUCCEEDED", "- CooldownUsed", unit, "spellID:", spellID)
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            Cooldowns:CooldownUsed(unit, unitClass, spellID)
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        end
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    end
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end
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@@ -27,11 +27,11 @@ local LibStub = LibStub
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---------------------------
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local MAJOR, MINOR = "Gladdy", 9
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local MAJOR, MINOR = "Gladdy", 10
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local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
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local L
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Gladdy.version_major_num = 2
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Gladdy.version_minor_num = 0.20
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Gladdy.version_minor_num = 0.21
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Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
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Gladdy.version_releaseType = RELEASE_TYPES.release
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Gladdy.version = PREFIX .. string.format("%.2f", Gladdy.version_num) .. "-" .. Gladdy.version_releaseType
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@@ -1,5 +1,5 @@
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## Title: Gladdy |cFFFF0000 game client not supported|r
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## Version: 2.20-Release
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## Version: 2.21-Release
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## Notes: The most powerful arena AddOn for WoW Classic TBC/WotLK
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## Author: XiconQoo, DnB_Junkee, Knall
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## X-Email: contact me on discord Knall#1751
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@@ -1,6 +1,6 @@
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## Interface: 20504
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## Title: Gladdy - TBC
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## Version: 2.20-Release
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## Version: 2.21-Release
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## Notes: The most powerful arena AddOn for WoW 2.5.4
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## Author: XiconQoo, DnB_Junkee, Knall
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## X-Email: contact me on discord Knall#1751
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@@ -1,6 +1,6 @@
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## Interface: 30400
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## Title: Gladdy - WotLK
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## Version: 2.20-Release
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## Version: 2.21-Release
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## Notes: The most powerful arena AddOn for WoW 3.4.0
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## Author: XiconQoo, DnB_Junkee, Knall
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## X-Email: contact me on discord Knall#1751
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@@ -347,7 +347,7 @@ function Cooldowns:ClearIcon(button, index, spellId, icon)
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        end
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    end
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    icon:Show()
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    LCG:PixelGlow_Stop(icon.glow)
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    LCG.PixelGlow_Stop(icon.glow)
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    if icon.timer then
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        icon.timer:Cancel()
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    end
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@@ -366,6 +366,8 @@ end
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-- Test
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---------------------
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-- /run LibStub("Gladdy").modules["Cooldowns"]:AURA_GAIN(_, AURA_TYPE_BUFF, 22812, "Barkskin", _, 20, _, _, _, _, "arena1", true)
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-- /run LibStub("Gladdy").modules["Cooldowns"]:AURA_FADE("arena1", 22812)
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function Cooldowns:Test(unit)
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    if Gladdy.frame.testing then
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        self:UpdateTestCooldowns(unit)
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@@ -1,6 +1,6 @@
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local string_gsub, floor, pairs = string.gsub, math.floor, pairs
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local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
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local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
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local UnitHealthMax, UnitHealth, UnitGUID, UnitExists = UnitHealthMax, UnitHealth, UnitGUID, UnitExists
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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@@ -47,6 +47,7 @@ function Pets:UpdateFrameOnce()
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        self:RegisterMessage("PET_DESTROYED")
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        self:RegisterMessage("PET_STEALTH")
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        self:RegisterMessage("ENEMY_SPOTTED")
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        self:RegisterMessage("UNIT_DEATH")
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    else
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        self:UnregisterAllMessages()
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    end
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@@ -56,6 +57,11 @@ function Pets:JOINED_ARENA()
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    for _,v in pairs(self.frames) do
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        v.healthBar:SetAlpha(0)
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    end
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    for i=1,Gladdy.curBracket do
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        if UnitExists("arenapet" .. i) then
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            Gladdy:SendMessage("PET_SPOTTED", "arenapet" .. i)
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        end
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    end
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    if Gladdy.db.petEnabled then
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        self:RegisterEvent("UNIT_PET")
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        self:SetScript("OnEvent", function(_, event, unitId)
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@@ -91,15 +97,20 @@ function Pets:PET_SPOTTED(unit)
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            Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit))
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        end)
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    end
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    Gladdy:Print(self.frames[unit].healthBar:GetAlpha())
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end
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function Pets:PET_DESTROYED(unit)
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    if Gladdy.db.petEnabled then
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    if Gladdy.db.petEnabled and self.frames[unit] then
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        self.frames[unit].healthBar:SetAlpha(0)
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        self.frames[unit].healthBar:SetScript("OnUpdate", nil)
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    end
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end
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function Pets:UNIT_DEATH(unit)
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    self:PET_DESTROYED(unit)
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end
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function Pets:PET_STEALTH(unit)
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    if Gladdy.db.petEnabled then
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        self.frames[unit].healthBar.hp:SetStatusBarColor(0.66, 0.66, 0.66, 1)
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@@ -123,6 +134,7 @@ function Pets:CheckUnitPet(unitId)
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        petFrame.healthBar.hp:SetMinMaxValues(0, UnitHealthMax(unit))
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        petFrame.healthBar.hp:SetValue(UnitHealth(unit))
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        Pets:SetHealthText(petFrame.healthBar, UnitHealth(unit), UnitHealthMax(unit))
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        SetPortraitTexture(petFrame.healthBar.portrait, unit)
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        petFrame.healthBar:SetScript("OnUpdate", function(self)
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            self.hp:SetValue(UnitHealth(self.unit))
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            Pets:SetHealthText(self, UnitHealth(unit), UnitHealthMax(unit))
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										10
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								README.md
									
									
									
									
									
								
							@@ -4,7 +4,7 @@
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---
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## [v2.20-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v2.20-Release/Gladdy_Classic_v2.20-Release.zip)
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## [v2.21-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v2.21-Release/Gladdy_Classic_v2.21-Release.zip)
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###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
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@@ -79,6 +79,14 @@ Thank you!
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### Changes
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### v2.21-Release
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- **Cooldowns**
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  - glows minor fix again...
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  - more tracking
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- **Pets**
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  - death detection improved
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  - detection improved
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### v2.20-Release
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- **Cooldowns**
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  - glow changed to PixelGlow
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