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			v2.00
			...
			v2.1-Relea
		
	
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					874d8471e8 | 
							
								
								
									
										420
									
								
								Constants.lua
									
									
									
									
									
								
							
							
						
						
									
										420
									
								
								Constants.lua
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
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local tbl_sort, select = table.sort, select
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local tbl_sort, select, string_lower = table.sort, select, string.lower
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local GetSpellInfo = GetSpellInfo
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local GetItemInfo = GetItemInfo
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@@ -13,6 +13,34 @@ tbl_sort(Gladdy.CLASSES)
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Gladdy.RACES = {"Scourge", "BloodElf", "Tauren", "Orc", "Troll", "NightElf", "Draenei", "Human", "Gnome", "Dwarf"}
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tbl_sort(Gladdy.RACES)
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local RACE_ICON_TCOORDS = {
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    ["HUMAN_MALE"]		= {0, 0.125, 0, 0.25},
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    ["DWARF_MALE"]		= {0.125, 0.25, 0, 0.25},
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    ["GNOME_MALE"]		= {0.25, 0.375, 0, 0.25},
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    ["NIGHTELF_MALE"]	= {0.375, 0.5, 0, 0.25},
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    ["TAUREN_MALE"]		= {0, 0.125, 0.25, 0.5},
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    ["SCOURGE_MALE"]	= {0.125, 0.25, 0.25, 0.5},
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    ["TROLL_MALE"]		= {0.25, 0.375, 0.25, 0.5},
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    ["ORC_MALE"]		= {0.375, 0.5, 0.25, 0.5},
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    ["HUMAN_FEMALE"]	= {0, 0.125, 0.5, 0.75},
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    ["DWARF_FEMALE"]	= {0.125, 0.25, 0.5, 0.75},
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    ["GNOME_FEMALE"]	= {0.25, 0.375, 0.5, 0.75},
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    ["NIGHTELF_FEMALE"]	= {0.375, 0.5, 0.5, 0.75},
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    ["TAUREN_FEMALE"]	= {0, 0.125, 0.75, 1.0},
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    ["SCOURGE_FEMALE"]	= {0.125, 0.25, 0.75, 1.0},
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    ["TROLL_FEMALE"]	= {0.25, 0.375, 0.75, 1.0},
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    ["ORC_FEMALE"]		= {0.375, 0.5, 0.75, 1.0},
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    ["BLOODELF_MALE"]	= {0.5, 0.625, 0.25, 0.5},
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    ["BLOODELF_FEMALE"]	= {0.5, 0.625, 0.75, 1.0},
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    ["DRAENEI_MALE"]	= {0.5, 0.625, 0, 0.25},
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    ["DRAENEI_FEMALE"]	= {0.5, 0.625, 0.5, 0.75},
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}
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local specBuffs = {
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    -- DRUID
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    [GetSpellInfo(45283)] = L["Restoration"], -- Natural Perfection
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@@ -20,6 +48,7 @@ local specBuffs = {
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    [GetSpellInfo(24858)] = L["Restoration"], -- Moonkin Form; Dreamstate spec in TBC equals Restoration
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    [GetSpellInfo(17007)] = L["Feral"], -- Leader of the Pack
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    [GetSpellInfo(16188)] = L["Restoration"], -- Nature's Swiftness
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    [GetSpellInfo(33891)] = L["Restoration"], -- Tree of Life
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    -- HUNTER
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    [GetSpellInfo(34692)] = L["Beast Mastery"], -- The Beast Within
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@@ -97,6 +126,7 @@ local specSpells = {
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    [GetSpellInfo(33987)] = L["Feral"], -- Mangle (Bear)
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    [GetSpellInfo(18562)] = L["Restoration"], -- Swiftmend
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    [GetSpellInfo(16188)] = L["Restoration"], -- Nature's Swiftness
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    [GetSpellInfo(33891)] = L["Restoration"], -- Tree of Life
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    -- HUNTER
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    [GetSpellInfo(19577)] = L["Beast Mastery"], -- Intimidation
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@@ -549,7 +579,13 @@ local importantAuras = {
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        priority = 10,
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        spellID = 26669,
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    },
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    -- Riposte
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    [GetSpellInfo(14251)] = {
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        track = AURA_TYPE_DEBUFF,
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        duration = 6,
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        priority = 20,
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        spellID = 14251,
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    },
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    -- Fear
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    [GetSpellInfo(5782)] = {
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@@ -678,6 +714,13 @@ local importantAuras = {
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        spellSchool = "magic",
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        spellID = 12292,
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    },
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    --Disarm
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    [GetSpellInfo(676)] = {
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        track = AURA_TYPE_DEBUFF,
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        duration = 10,
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        priority = 20,
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        spellID = 676,
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    },
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    -- Grounding Totem Effect
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    [GetSpellInfo(8178)] = {
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@@ -775,6 +818,13 @@ local importantAuras = {
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        spellID = 5024,
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        altName = select(1, GetSpellInfo(5024)) .. " - " .. (select(1, GetItemInfo(4984)) or "Skull of Impending Doom"),
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    },
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    -- Will of the Forsaken
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    [GetSpellInfo(7744)] = {
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        track = AURA_TYPE_BUFF,
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        duration = 5,
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        priority = 15,
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        spellID = 7744,
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    },
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}
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function Gladdy:GetImportantAuras()
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    return importantAuras
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@@ -922,6 +972,7 @@ local cooldownList = {
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        [27277] = 8,	-- Devour Magic
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        [30414] = { cd = 20, spec = L["Destruction"], }, -- Shadowfury
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        [17877] = { cd = 15, spec = L["Destruction"], }, -- Shadowburn
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        [30912] = { cd = 10, spec = L["Destruction"], }, -- Conflagrate
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        [18708] = { cd = 900, spec = L["Demonology"], }, -- Feldom
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    },
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@@ -955,23 +1006,28 @@ local cooldownList = {
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        [19503] = 30, -- Scatter Shot
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        [14327] = 30, -- Scare Beast
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        [19263] = 300, -- Deterrence; not on BM but can't do 2 specs
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        [14311] = { cd = 30, -- Freezing Trap
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                    sharedCD = {
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                        [13809] = true, -- Frost Trap
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                        [34600] = true, -- Snake Trap
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                    },
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        },
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        [13809] = { cd = 30, -- Frost Trap
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                    sharedCD = {
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                        [14311] = true, -- Freezing Trap
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                        [34600] = true, -- Snake Trap
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                    },
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                    icon = select(3, GetSpellInfo(14311)),
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        },
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        [14311] = { cd = 30, -- Freezing Trap
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                    sharedCD = {
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                        [13809] = true, -- Frost Trap
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                        [34600] = true, -- Snake Trap
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                    },
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                    icon = select(3, GetSpellInfo(14311)),
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        },
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        [34600] = { cd = 30, -- Snake Trap
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                    sharedCD = {
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                        [14311] = true, -- Freezing Trap
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                        [13809] = true, -- Frost Trap
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                    },
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                    icon = select(3, GetSpellInfo(14311)),
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        },
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        [34490] = { cd = 20, spec = L["Marksmanship"], }, -- Silencing Shot
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        [19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting
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@@ -1021,19 +1077,19 @@ local cooldownList = {
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    },
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    ["NightElf"] = {
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        [2651] = { cd = 180, spec = L["Discipline"], }, -- Elune's Grace
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        [10797] = { cd = 30, spec = L["Discipline"], }, -- Star Shards
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        [2651] = { cd = 180, spec = L["Discipline"], class = "PRIEST"}, -- Elune's Grace
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        [10797] = { cd = 30, spec = L["Discipline"], class = "PRIEST"}, -- Star Shards
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    },
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    ["Draenei"] = {
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        [32548] = { cd = 300, spec = L["Discipline"], }, -- Hymn of Hope
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        [32548] = { cd = 300, spec = L["Discipline"], class = "PRIEST"}, -- Hymn of Hope
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    },
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    ["Human"] = {
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        [13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
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        [13908] = { cd = 600, spec = L["Discipline"], class = "PRIEST"}, -- Desperate Prayer
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    },
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    ["Gnome"] = {
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    },
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    ["Dwarf"] = {
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        [13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
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        [13908] = { cd = 600, spec = L["Discipline"], class = "PRIEST"}, -- Desperate Prayer
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    },
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}
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function Gladdy:GetCooldownList()
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@@ -1257,3 +1313,341 @@ Gladdy.frameStrataSorting = {
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    [7] = "FULLSCREEN_DIALOG",
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    [8] = "TOOLTIP",
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}
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---------------------
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-- TOTEM STUFF
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---------------------
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local totemData = {
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    -- Fire
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    [string_lower("Searing Totem")] = {id = 3599,texture = select(3, GetSpellInfo(3599)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Flametongue Totem")] = {id = 8227,texture = select(3, GetSpellInfo(8227)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Magma Totem")] = {id = 8190,texture = select(3, GetSpellInfo(8190)), color = {r = 0, g = 0, b = 0, a = 1}, pulse = 2},
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    [string_lower("Fire Nova Totem")] = {id = 1535,texture = select(3, GetSpellInfo(1535)), color = {r = 0, g = 0, b = 0, a = 1}, pulse = { cd = 4, once = true }},
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    [string_lower("Totem of Wrath")] = {id = 30706,texture = select(3, GetSpellInfo(30706)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Fire Elemental Totem")] = {id = 32982,texture = select(3, GetSpellInfo(32982)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Frost Resistance Totem")] = {id = 8181,texture = select(3, GetSpellInfo(8181)), color = {r = 0, g = 0, b = 0, a = 1}},
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    -- Water
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    [string_lower("Fire Resistance Totem")] = {id = 8184,texture = select(3, GetSpellInfo(8184)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Poison Cleansing Totem")] = {id = 8166,texture = select(3, GetSpellInfo(8166)), color = {r = 0, g = 0, b = 0, a = 1}, pulse = 4},
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    [string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, pulse = 4},
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    [string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, pulse = 2},
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    [string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}},
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    [string_lower("Mana Spring Totem")] = {id = 5675,texture = select(3, GetSpellInfo(5675)), color = {r = 0, g = 0, b = 0, a = 1}, pulse = 2},
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    -- Earth
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    [string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, pulse = 3},
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    [string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, pulse = 2},
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    [string_lower("Stoneskin Totem")] = {id = 8071,texture = select(3, GetSpellInfo(8071)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Strength of Earth Totem")] = {id = 8075,texture = select(3, GetSpellInfo(8075)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Earth Elemental Totem")] = {id = 33663,texture = select(3, GetSpellInfo(33663)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, pulse = 3},
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    -- Air
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    [string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}},
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    [string_lower("Grace of Air Totem")] = {id = 8835,texture = select(3, GetSpellInfo(8835)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Windfury Totem")] = {id = 8512,texture = select(3, GetSpellInfo(8512)), color = {r = 0.96, g = 0, b = 0.07, a = 1}},
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    [string_lower("Sentry Totem")] = {id = 6495, texture = select(3, GetSpellInfo(6495)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Wrath of Air Totem")] = {id = 3738,texture = select(3, GetSpellInfo(3738)), color = {r = 0, g = 0, b = 0, a = 1}},
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    [string_lower("Tranquil Air Totem")] = {id = 25908,texture = select(3, GetSpellInfo(25908)), color = {r = 0, g = 0, b = 0, a = 1}},
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}
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local totemSpellIdToPulse = {
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    [GetSpellInfo(totemData[string_lower("Earthbind Totem")].id)] = totemData[string_lower("Earthbind Totem")].pulse,
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    [2484] = totemData[string_lower("Earthbind Totem")].pulse,
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    [GetSpellInfo(totemData[string_lower("Tremor Totem")].id)] = totemData[string_lower("Tremor Totem")].pulse,
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    [8143] = totemData[string_lower("Tremor Totem")].pulse,
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    [GetSpellInfo(totemData[string_lower("Poison Cleansing Totem")].id)] = totemData[string_lower("Poison Cleansing Totem")].pulse,
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    [8166] = totemData[string_lower("Poison Cleansing Totem")].pulse,
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    [GetSpellInfo(totemData[string_lower("Disease Cleansing Totem")].id)] = totemData[string_lower("Disease Cleansing Totem")].pulse,
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    [8170] = totemData[string_lower("Disease Cleansing Totem")].pulse,
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    [GetSpellInfo(totemData[string_lower("Fire Nova Totem")].id)] = totemData[string_lower("Fire Nova Totem")].pulse,
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    [1535] = totemData[string_lower("Fire Nova Totem")].pulse, -- Rank 1
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		||||
    [8498] = totemData[string_lower("Fire Nova Totem")].pulse, -- Rank 2
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		||||
    [8499] = totemData[string_lower("Fire Nova Totem")].pulse, -- Rank 3
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		||||
    [11314] = totemData[string_lower("Fire Nova Totem")].pulse, -- Rank 4
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		||||
    [11315] = totemData[string_lower("Fire Nova Totem")].pulse, -- Rank 5
 | 
			
		||||
    [25546] = totemData[string_lower("Fire Nova Totem")].pulse, -- Rank 6
 | 
			
		||||
    [25547] = totemData[string_lower("Fire Nova Totem")].pulse, -- Rank 7
 | 
			
		||||
    [GetSpellInfo(totemData[string_lower("Magma Totem")].id)] = totemData[string_lower("Magma Totem")].pulse,
 | 
			
		||||
    [8190] = totemData[string_lower("Magma Totem")].pulse, -- Rank 1
 | 
			
		||||
    [10585] = totemData[string_lower("Magma Totem")].pulse, -- Rank 2
 | 
			
		||||
    [10586] = totemData[string_lower("Magma Totem")].pulse, -- Rank 3
 | 
			
		||||
    [10587] = totemData[string_lower("Magma Totem")].pulse, -- Rank 4
 | 
			
		||||
    [25552] = totemData[string_lower("Magma Totem")].pulse, -- Rank 5
 | 
			
		||||
    [GetSpellInfo(totemData[string_lower("Healing Stream Totem")].id)] = totemData[string_lower("Healing Stream Totem")].pulse,
 | 
			
		||||
    [5394] = totemData[string_lower("Healing Stream Totem")].pulse, -- Rank 1
 | 
			
		||||
    [6375] = totemData[string_lower("Healing Stream Totem")].pulse, -- Rank 2
 | 
			
		||||
    [6377] = totemData[string_lower("Healing Stream Totem")].pulse, -- Rank 3
 | 
			
		||||
    [10462] = totemData[string_lower("Healing Stream Totem")].pulse, -- Rank 4
 | 
			
		||||
    [10463] = totemData[string_lower("Healing Stream Totem")].pulse, -- Rank 5
 | 
			
		||||
    [25567] = totemData[string_lower("Healing Stream Totem")].pulse, -- Rank 6
 | 
			
		||||
    [GetSpellInfo(totemData[string_lower("Mana Spring Totem")].id)] = totemData[string_lower("Mana Spring Totem")].pulse,
 | 
			
		||||
    [5675] = totemData[string_lower("Mana Spring Totem")].pulse, -- Rank 1
 | 
			
		||||
    [10495] = totemData[string_lower("Mana Spring Totem")].pulse, -- Rank 2
 | 
			
		||||
    [10496] = totemData[string_lower("Mana Spring Totem")].pulse, -- Rank 3
 | 
			
		||||
    [10497] = totemData[string_lower("Mana Spring Totem")].pulse, -- Rank 4
 | 
			
		||||
    [25570] = totemData[string_lower("Mana Spring Totem")].pulse, -- Rank 5
 | 
			
		||||
    [GetSpellInfo(totemData[string_lower("Stoneclaw Totem")].id)] = totemData[string_lower("Stoneclaw Totem")].pulse,
 | 
			
		||||
    [5730] = totemData[string_lower("Stoneclaw Totem")].pulse, -- Rank 1
 | 
			
		||||
    [6390] = totemData[string_lower("Stoneclaw Totem")].pulse, -- Rank 2
 | 
			
		||||
    [6391] = totemData[string_lower("Stoneclaw Totem")].pulse, -- Rank 3
 | 
			
		||||
    [6392] = totemData[string_lower("Stoneclaw Totem")].pulse, -- Rank 4
 | 
			
		||||
    [10427] = totemData[string_lower("Stoneclaw Totem")].pulse, -- Rank 5
 | 
			
		||||
    [10428] = totemData[string_lower("Stoneclaw Totem")].pulse, -- Rank 6
 | 
			
		||||
    [25525] = totemData[string_lower("Stoneclaw Totem")].pulse, -- Rank 7
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local totemNpcIdsToTotemData = {
 | 
			
		||||
    --fire
 | 
			
		||||
    [2523] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [3902] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [3903] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [3904] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [7400] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [7402] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [15480] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [31162] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [31164] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [31165] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [21995] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [22209] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [22895] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [22896] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [34687] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [36532] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [43423] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [67380] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [73477] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [79238] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [22896] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [84519] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [110730] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
    [132178] = totemData[string_lower("Searing Totem")],
 | 
			
		||||
 | 
			
		||||
    [5950] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
    [6012] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
    [7423] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
    [10557] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
    [15485] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
    [31132] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
    [31133] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
    [31158] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
    [42605] = totemData[string_lower("Flametongue Totem")],
 | 
			
		||||
 | 
			
		||||
    [5929] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [7464] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [7465] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [7466] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [15484] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [31166] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [31167] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [32887] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [42211] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [71335] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [71925] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [73085] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [73093] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [73268] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [88971] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [97369] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
    [98676] = totemData[string_lower("Magma Totem")],
 | 
			
		||||
 | 
			
		||||
    [5879] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
    [6110] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
    [6111] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
    [7844] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
    [7845] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
    [14662] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
    [15482] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
    [15483] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
    [24320] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
    [32775] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
    [32776] = totemData[string_lower("Fire Nova Totem")],
 | 
			
		||||
 | 
			
		||||
    [17539] = totemData[string_lower("Totem of Wrath")],
 | 
			
		||||
    [22970] = totemData[string_lower("Totem of Wrath")],
 | 
			
		||||
    [22971] = totemData[string_lower("Totem of Wrath")],
 | 
			
		||||
    [30652] = totemData[string_lower("Totem of Wrath")],
 | 
			
		||||
    [30653] = totemData[string_lower("Totem of Wrath")],
 | 
			
		||||
    [30654] = totemData[string_lower("Totem of Wrath")],
 | 
			
		||||
 | 
			
		||||
    [15439] = totemData[string_lower("Fire Elemental Totem")],
 | 
			
		||||
    [40830] = totemData[string_lower("Fire Elemental Totem")],
 | 
			
		||||
    [41337] = totemData[string_lower("Fire Elemental Totem")],
 | 
			
		||||
    [41346] = totemData[string_lower("Fire Elemental Totem")],
 | 
			
		||||
    [72301] = totemData[string_lower("Fire Elemental Totem")],
 | 
			
		||||
 | 
			
		||||
    [5926] = totemData[string_lower("Frost Resistance Totem")],
 | 
			
		||||
    [7412] = totemData[string_lower("Frost Resistance Totem")],
 | 
			
		||||
    [7413] = totemData[string_lower("Frost Resistance Totem")],
 | 
			
		||||
    [15486] = totemData[string_lower("Frost Resistance Totem")],
 | 
			
		||||
    [31171] = totemData[string_lower("Frost Resistance Totem")],
 | 
			
		||||
    [31172] = totemData[string_lower("Frost Resistance Totem")],
 | 
			
		||||
 | 
			
		||||
    -- Water
 | 
			
		||||
    [5927] = totemData[string_lower("Fire Resistance Totem")],
 | 
			
		||||
    [7424] = totemData[string_lower("Fire Resistance Totem")],
 | 
			
		||||
    [7425] = totemData[string_lower("Fire Resistance Totem")],
 | 
			
		||||
    [15487] = totemData[string_lower("Fire Resistance Totem")],
 | 
			
		||||
    [31169] = totemData[string_lower("Fire Resistance Totem")],
 | 
			
		||||
    [31170] = totemData[string_lower("Fire Resistance Totem")],
 | 
			
		||||
 | 
			
		||||
    [5923] = totemData[string_lower("Poison Cleansing Totem")],
 | 
			
		||||
    [22487] = totemData[string_lower("Poison Cleansing Totem")],
 | 
			
		||||
 | 
			
		||||
    [5924] = totemData[string_lower("Disease Cleansing Totem")],
 | 
			
		||||
 | 
			
		||||
    [3527] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [3906] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [3907] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [3908] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [3909] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [14664] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [15488] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [18235] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [31181] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [31182] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [31185] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [34686] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [36542] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [37810] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [38428] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [47077] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [72309] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [72457] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [73890] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [74433] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [97508] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [112567] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [120357] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [128539] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
    [132049] = totemData[string_lower("Healing Stream Totem")],
 | 
			
		||||
 | 
			
		||||
    [10467] = totemData[string_lower("Mana Tide Totem")],
 | 
			
		||||
    [11100] = totemData[string_lower("Mana Tide Totem")],
 | 
			
		||||
    [11101] = totemData[string_lower("Mana Tide Totem")],
 | 
			
		||||
    [17061] = totemData[string_lower("Mana Tide Totem")],
 | 
			
		||||
 | 
			
		||||
    [3573] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
    [7414] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
    [7415] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
    [7416] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
    [15304] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
    [15489] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
    [31186] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
    [31189] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
    [31190] = totemData[string_lower("Mana Spring Totem")],
 | 
			
		||||
 | 
			
		||||
    -- Earth
 | 
			
		||||
    [2630] = totemData[string_lower("Earthbind Totem")],
 | 
			
		||||
    [22486] = totemData[string_lower("Earthbind Totem")],
 | 
			
		||||
    [40233] = totemData[string_lower("Earthbind Totem")],
 | 
			
		||||
    [74737] = totemData[string_lower("Earthbind Totem")],
 | 
			
		||||
    [79155] = totemData[string_lower("Earthbind Totem")],
 | 
			
		||||
 | 
			
		||||
    [3579] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [3911] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [3912] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [3913] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [7398] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [7399] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [14870] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [15478] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [31120] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [31121] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [31122] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [40258] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
    [102402] = totemData[string_lower("Stoneclaw Totem")],
 | 
			
		||||
 | 
			
		||||
    [5873] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [5919] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [5920] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [7366] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [7367] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [7368] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [14663] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [15470] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [15474] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [18177] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [21994] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [31175] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [31176] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [36550] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [40267] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
    [41967] = totemData[string_lower("Stoneskin Totem")],
 | 
			
		||||
 | 
			
		||||
    [5874] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
    [5921] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
    [5922] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
    [7403] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
    [15464] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
    [15479] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
    [21992] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
    [30647] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
    [31129] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
    [40266] = totemData[string_lower("Strength of Earth Totem")],
 | 
			
		||||
 | 
			
		||||
    [15430] = totemData[string_lower("Earth Elemental Totem")],
 | 
			
		||||
    [24649] = totemData[string_lower("Earth Elemental Totem")],
 | 
			
		||||
    [39387] = totemData[string_lower("Earth Elemental Totem")],
 | 
			
		||||
    [40247] = totemData[string_lower("Earth Elemental Totem")],
 | 
			
		||||
    [72307] = totemData[string_lower("Earth Elemental Totem")],
 | 
			
		||||
 | 
			
		||||
    [5913] = totemData[string_lower("Tremor Totem")],
 | 
			
		||||
    [41938] = totemData[string_lower("Tremor Totem")],
 | 
			
		||||
    [41939] = totemData[string_lower("Tremor Totem")],
 | 
			
		||||
 | 
			
		||||
    -- Air
 | 
			
		||||
    [5925] = totemData[string_lower("Grounding Totem")],
 | 
			
		||||
    [128537] = totemData[string_lower("Grounding Totem")],
 | 
			
		||||
    [136251] = totemData[string_lower("Grounding Totem")],
 | 
			
		||||
 | 
			
		||||
    [7486] = totemData[string_lower("Grace of Air Totem")],
 | 
			
		||||
    [7487] = totemData[string_lower("Grace of Air Totem")],
 | 
			
		||||
    [15463] = totemData[string_lower("Grace of Air Totem")],
 | 
			
		||||
 | 
			
		||||
    [7467] = totemData[string_lower("Nature Resistance Totem")],
 | 
			
		||||
    [7468] = totemData[string_lower("Nature Resistance Totem")],
 | 
			
		||||
    [7469] = totemData[string_lower("Nature Resistance Totem")],
 | 
			
		||||
    [15490] = totemData[string_lower("Nature Resistance Totem")],
 | 
			
		||||
    [31173] = totemData[string_lower("Nature Resistance Totem")],
 | 
			
		||||
    [31174] = totemData[string_lower("Nature Resistance Totem")],
 | 
			
		||||
 | 
			
		||||
    [6112] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
    [7483] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
    [7484] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
    [14666] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
    [15496] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
    [15497] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
    [22897] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
    [41940] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
    [41941] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
    [80703] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
    [105690] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
    [133684] = totemData[string_lower("Windfury Totem")],
 | 
			
		||||
 | 
			
		||||
    [3968] = totemData[string_lower("Sentry Totem")],
 | 
			
		||||
    [28938] = totemData[string_lower("Sentry Totem")],
 | 
			
		||||
    [40187] = totemData[string_lower("Sentry Totem")],
 | 
			
		||||
    [69505] = totemData[string_lower("Sentry Totem")],
 | 
			
		||||
    [70413] = totemData[string_lower("Sentry Totem")],
 | 
			
		||||
    [71145] = totemData[string_lower("Sentry Totem")],
 | 
			
		||||
    [147410] = totemData[string_lower("Sentry Totem")],
 | 
			
		||||
 | 
			
		||||
    [9687] = totemData[string_lower("Windwall Totem")],
 | 
			
		||||
    [9688] = totemData[string_lower("Windwall Totem")],
 | 
			
		||||
    [9689] = totemData[string_lower("Windwall Totem")],
 | 
			
		||||
    [15492] = totemData[string_lower("Windwall Totem")],
 | 
			
		||||
 | 
			
		||||
    [15447] = totemData[string_lower("Wrath of Air Totem")],
 | 
			
		||||
    [36556] = totemData[string_lower("Wrath of Air Totem")],
 | 
			
		||||
 | 
			
		||||
    [15803] = totemData[string_lower("Tranquil Air Totem")],
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function Gladdy:GetTotemData()
 | 
			
		||||
    return totemData, totemNpcIdsToTotemData, totemSpellIdToPulse
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
local select, string_gsub, tostring, pairs = select, string.gsub, tostring, pairs
 | 
			
		||||
local select, string_gsub, tostring, pairs, ipairs = select, string.gsub, tostring, pairs, ipairs
 | 
			
		||||
 | 
			
		||||
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
 | 
			
		||||
local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
 | 
			
		||||
@@ -11,10 +11,11 @@ local FindAuraByName = AuraUtil.FindAuraByName
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Cooldowns = Gladdy.modules["Cooldowns"]
 | 
			
		||||
local Diminishings = Gladdy.modules["Diminishings"]
 | 
			
		||||
 | 
			
		||||
local EventListener = Gladdy:NewModule("EventListener", nil, {
 | 
			
		||||
local EventListener = Gladdy:NewModule("EventListener", 101, {
 | 
			
		||||
    test = true,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
@@ -51,12 +52,6 @@ function EventListener:Reset()
 | 
			
		||||
    self:SetScript("OnEvent", nil)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:DetectSpec(unit, spec)
 | 
			
		||||
    if spec then
 | 
			
		||||
        self.modules["Cooldowns"]:DetectSpec(unit, spec)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:SpotEnemy(unit, auraScan)
 | 
			
		||||
    local button = self.buttons[unit]
 | 
			
		||||
    if not unit or not button then
 | 
			
		||||
@@ -78,18 +73,21 @@ function Gladdy:SpotEnemy(unit, auraScan)
 | 
			
		||||
            if ( not spellName ) then
 | 
			
		||||
                break
 | 
			
		||||
            end
 | 
			
		||||
            if Gladdy.cooldownBuffs[spellName] then -- Check for auras that detect used CDs (like Fear Ward)
 | 
			
		||||
            if Gladdy.cooldownBuffs[spellName] and unitCaster then -- Check for auras that detect used CDs (like Fear Ward)
 | 
			
		||||
                for arenaUnit,v in pairs(self.buttons) do
 | 
			
		||||
                    if (UnitIsUnit(arenaUnit, unitCaster)) then
 | 
			
		||||
                        Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime())
 | 
			
		||||
                        Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, Gladdy.cooldownBuffs[spellName].cd(expirationTime - GetTime()))
 | 
			
		||||
                        -- /run LibStub("Gladdy").modules["Cooldowns"]:CooldownUsed("arena5", "PRIEST", 6346, 10)
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            if Gladdy.specBuffs[spellName] then -- Check for auras that detect a spec
 | 
			
		||||
            if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then
 | 
			
		||||
                Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
 | 
			
		||||
            end
 | 
			
		||||
            if Gladdy.specBuffs[spellName] and unitCaster then -- Check for auras that detect a spec
 | 
			
		||||
                local unitPet = string_gsub(unit, "%d$", "pet%1")
 | 
			
		||||
                if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
 | 
			
		||||
                    Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
 | 
			
		||||
                    EventListener:DetectSpec(unit, Gladdy.specBuffs[spellName])
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
@@ -141,7 +139,7 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
 | 
			
		||||
                        unitClass = Gladdy.buttons[srcUnit].race
 | 
			
		||||
                    end
 | 
			
		||||
                    Cooldowns:CooldownUsed(srcUnit, unitClass, spellId)
 | 
			
		||||
                    Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
 | 
			
		||||
                    self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
@@ -154,7 +152,7 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
 | 
			
		||||
            Gladdy:SpotEnemy(srcUnit, true)
 | 
			
		||||
        end
 | 
			
		||||
        if not Gladdy.buttons[srcUnit].spec then
 | 
			
		||||
            Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
 | 
			
		||||
            self:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -215,7 +213,23 @@ Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Gladdy.cooldownBuffs = {
 | 
			
		||||
    [GetSpellInfo(6346)] = { cd = 180, spellId = 6346 }, -- Fear Ward
 | 
			
		||||
    [GetSpellInfo(6346)] = { cd = function(expTime) -- 180s uptime == cd
 | 
			
		||||
        return expTime
 | 
			
		||||
    end, spellId = 6346 }, -- Fear Ward
 | 
			
		||||
    [GetSpellInfo(11305)] = { cd = function(expTime) -- 15s uptime
 | 
			
		||||
        return 180 - (15 - expTime)
 | 
			
		||||
    end, spellId = 11305 }, -- Sprint
 | 
			
		||||
    [GetSpellInfo(36554)] = { cd = function(expTime) -- 3s uptime
 | 
			
		||||
        return 30 - (3 - expTime)
 | 
			
		||||
    end, spellId = 36554 }, -- Shadowstep
 | 
			
		||||
    [GetSpellInfo(26889)] = { cd = function(expTime) -- 3s uptime
 | 
			
		||||
        return 180 - (10 - expTime)
 | 
			
		||||
    end, spellId = 26889 }, -- Vanish
 | 
			
		||||
    racials = {
 | 
			
		||||
        [GetSpellInfo(20600)] = { cd = function(expTime) -- 20s uptime
 | 
			
		||||
            return GetTime() - (20 - expTime)
 | 
			
		||||
        end, spellId = 20600 }, -- Perception
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function EventListener:UNIT_AURA(unit)
 | 
			
		||||
@@ -236,24 +250,26 @@ function EventListener:UNIT_AURA(unit)
 | 
			
		||||
                Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, auraType, n - 1)
 | 
			
		||||
                break
 | 
			
		||||
            end
 | 
			
		||||
            if Gladdy.cooldownBuffs[spellName] then -- Check for auras that hint used CDs (like Fear Ward)
 | 
			
		||||
            if Gladdy.cooldownBuffs[spellName] and unitCaster then -- Check for auras that hint used CDs (like Fear Ward)
 | 
			
		||||
                for arenaUnit,v in pairs(Gladdy.buttons) do
 | 
			
		||||
                    if (UnitIsUnit(arenaUnit, unitCaster)) then
 | 
			
		||||
                        Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, expirationTime - GetTime())
 | 
			
		||||
                        Cooldowns:CooldownUsed(arenaUnit, v.class, Gladdy.cooldownBuffs[spellName].spellId, Gladdy.cooldownBuffs[spellName].cd(expirationTime - GetTime()))
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            if not button.spec and Gladdy.specBuffs[spellName] then
 | 
			
		||||
            if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then
 | 
			
		||||
                Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
 | 
			
		||||
            end
 | 
			
		||||
            if not button.spec and Gladdy.specBuffs[spellName] and unitCaster then
 | 
			
		||||
                local unitPet = string_gsub(unit, "%d$", "pet%1")
 | 
			
		||||
                if unitCaster and (UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster)) then
 | 
			
		||||
                    Gladdy:DetectSpec(unit, Gladdy.specBuffs[spellName])
 | 
			
		||||
                    self:DetectSpec(unit, Gladdy.specBuffs[spellName])
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            if Gladdy.exceptionNames[spellID] then
 | 
			
		||||
                spellName = Gladdy.exceptionNames[spellID]
 | 
			
		||||
            end
 | 
			
		||||
            Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, debuffType, i)
 | 
			
		||||
            Gladdy:Call("Announcements", "CheckDrink", unit, spellName)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -262,7 +278,7 @@ function EventListener:UNIT_SPELLCAST_START(unit)
 | 
			
		||||
    if Gladdy.buttons[unit] then
 | 
			
		||||
        local spellName = UnitCastingInfo(unit)
 | 
			
		||||
        if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
 | 
			
		||||
            Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName])
 | 
			
		||||
            self:DetectSpec(unit, Gladdy.specSpells[spellName])
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -271,7 +287,7 @@ function EventListener:UNIT_SPELLCAST_CHANNEL_START(unit)
 | 
			
		||||
    if Gladdy.buttons[unit] then
 | 
			
		||||
        local spellName = UnitChannelInfo(unit)
 | 
			
		||||
        if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
 | 
			
		||||
            Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName])
 | 
			
		||||
            self:DetectSpec(unit, Gladdy.specSpells[spellName])
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -280,7 +296,46 @@ function EventListener:UNIT_SPELLCAST_SUCCEEDED(unit)
 | 
			
		||||
    if Gladdy.buttons[unit] then
 | 
			
		||||
        local spellName = UnitCastingInfo(unit)
 | 
			
		||||
        if Gladdy.specSpells[spellName] and not Gladdy.buttons[unit].spec then
 | 
			
		||||
            Gladdy:DetectSpec(unit, Gladdy.specSpells[spellName])
 | 
			
		||||
            self:DetectSpec(unit, Gladdy.specSpells[spellName])
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function notIn(spec, list)
 | 
			
		||||
    for _,v in ipairs(list) do
 | 
			
		||||
        if spec == v then
 | 
			
		||||
            return false
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function EventListener:DetectSpec(unit, spec)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button or not spec or button.spec) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if button.class == "PALADIN" and notIn(spec, {L["Holy"], L["Retribution"], L["Protection"]})
 | 
			
		||||
            or button.class == "SHAMAN" and notIn(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]})
 | 
			
		||||
            or button.class == "ROGUE" and notIn(spec, {L["Subtlety"], L["Assassination"], L["Combat"]})
 | 
			
		||||
            or button.class == "WARLOCK" and notIn(spec, {L["Demonology"], L["Destruction"], L["Affliction"]})
 | 
			
		||||
            or button.class == "PRIEST" and notIn(spec, {L["Shadow"], L["Discipline"], L["Holy"]})
 | 
			
		||||
            or button.class == "MAGE" and notIn(spec, {L["Frost"], L["Fire"], L["Arcane"]})
 | 
			
		||||
            or button.class == "DRUID" and notIn(spec, {L["Restoration"], L["Feral"], L["Balance"]})
 | 
			
		||||
            or button.class == "HUNTER" and notIn(spec, {L["Beast Mastery"], L["Marksmanship"], L["Survival"]})
 | 
			
		||||
            or button.class == "WARRIOR" and notIn(spec, {L["Arms"], L["Protection"], L["Fury"]}) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not button.spec then
 | 
			
		||||
        button.spec = spec
 | 
			
		||||
        Gladdy:SendMessage("UNIT_SPEC", unit, spec)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function EventListener:Test(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (Gladdy.testData[unit].testSpec) then
 | 
			
		||||
        button.spec = nil
 | 
			
		||||
        self:DetectSpec(unit, button.testSpec)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										13
									
								
								Frame.lua
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								Frame.lua
									
									
									
									
									
								
							@@ -134,6 +134,8 @@ function Gladdy:UpdateFrame()
 | 
			
		||||
    local height = (self.db.healthBarHeight + powerBarHeight) * teamSize
 | 
			
		||||
            + (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
 | 
			
		||||
            + self.db.bottomMargin * (teamSize - 1)
 | 
			
		||||
    local singleFrameHeight = self.db.healthBarHeight + powerBarHeight +
 | 
			
		||||
            (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2) + self.db.bottomMargin
 | 
			
		||||
 | 
			
		||||
    -- Highlight
 | 
			
		||||
    margin = margin + highlightBorderSize
 | 
			
		||||
@@ -155,10 +157,13 @@ function Gladdy:UpdateFrame()
 | 
			
		||||
        self.frame:SetPoint("CENTER")
 | 
			
		||||
    else
 | 
			
		||||
        local scale = self.frame:GetEffectiveScale()
 | 
			
		||||
        local growMiddle = self.db.growMiddle and teamSize > 0 and teamSize / 2 >= 1 and (teamSize - 1) * (singleFrameHeight / 2) or 0
 | 
			
		||||
        if (self.db.growDirection == "TOP") then
 | 
			
		||||
            self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
 | 
			
		||||
            self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, (self.db.y / scale) - growMiddle)
 | 
			
		||||
        elseif self.db.growDirection == "BOTTOM" then
 | 
			
		||||
            self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, (self.db.y / scale) + growMiddle)
 | 
			
		||||
        else
 | 
			
		||||
            self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
 | 
			
		||||
            self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, (self.db.y / scale))
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
@@ -368,6 +373,10 @@ function Gladdy:SetPosition(frame, unit, xOffsetDB, yOffsetDB, newLayout, module
 | 
			
		||||
    if (not newLayout) then
 | 
			
		||||
        --Gladdy:Debug("INFO", name, "old X/Y:", frame:GetCenter())
 | 
			
		||||
        local xOffset, yOffset = frame:GetLeft(), frame:GetTop()
 | 
			
		||||
        if not xOffset or not yOffset then
 | 
			
		||||
            xOffset = frame:GetCenter()-- - frame:GetWidth()/2
 | 
			
		||||
            yOffset = select(2, frame:GetCenter())-- + frame:GetHeight()/2
 | 
			
		||||
        end
 | 
			
		||||
        local x,y = button.healthBar:GetLeft(), button.healthBar:GetTop()
 | 
			
		||||
        local newXOffset = math_abs(x - xOffset) * (x > xOffset and -1 or 1)
 | 
			
		||||
        local newYOffset = math_abs(y - yOffset) * (y > yOffset and -1 or 1)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										34
									
								
								Gladdy.lua
									
									
									
									
									
								
							
							
						
						
									
										34
									
								
								Gladdy.lua
									
									
									
									
									
								
							@@ -17,7 +17,7 @@ local IsActiveBattlefieldArena = IsActiveBattlefieldArena
 | 
			
		||||
local IsInInstance = IsInInstance
 | 
			
		||||
local GetNumArenaOpponents = GetNumArenaOpponents
 | 
			
		||||
local RELEASE_TYPES = { alpha = "Alpha", beta = "Beta", release = "Release"}
 | 
			
		||||
local PREFIX = "TBC-Classic_v"
 | 
			
		||||
local PREFIX = "Gladdy v"
 | 
			
		||||
local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)"
 | 
			
		||||
local LibStub = LibStub
 | 
			
		||||
 | 
			
		||||
@@ -27,14 +27,14 @@ local LibStub = LibStub
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
local MAJOR, MINOR = "Gladdy", 5
 | 
			
		||||
local MAJOR, MINOR = "Gladdy", 6
 | 
			
		||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
 | 
			
		||||
local L
 | 
			
		||||
Gladdy.version_major_num = 2
 | 
			
		||||
Gladdy.version_minor_num = 0.00
 | 
			
		||||
Gladdy.version_minor_num = 0.10
 | 
			
		||||
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
 | 
			
		||||
Gladdy.version_releaseType = RELEASE_TYPES.release
 | 
			
		||||
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
 | 
			
		||||
Gladdy.version = PREFIX .. string.format("%.2f", Gladdy.version_num) .. "-" .. Gladdy.version_releaseType
 | 
			
		||||
Gladdy.VERSION_REGEX = VERSION_REGEX
 | 
			
		||||
 | 
			
		||||
Gladdy.debug = false
 | 
			
		||||
@@ -187,6 +187,12 @@ function Gladdy:NewModule(name, priority, defaults)
 | 
			
		||||
    module.defaults = defaults or {}
 | 
			
		||||
    module.messages = {}
 | 
			
		||||
 | 
			
		||||
    module.RegisterMessages = function(self, ...)
 | 
			
		||||
        for _,message in pairs({...}) do
 | 
			
		||||
            self.messages[message] = message
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    module.RegisterMessage = function(self, message, func)
 | 
			
		||||
        self.messages[message] = func or message
 | 
			
		||||
    end
 | 
			
		||||
@@ -195,6 +201,12 @@ function Gladdy:NewModule(name, priority, defaults)
 | 
			
		||||
        self.messages[message] = nil
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    module.UnregisterMessages = function(self, ...)
 | 
			
		||||
        for _,message in pairs({...}) do
 | 
			
		||||
            self.messages[message] = nil
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    module.UnregisterAllMessages = function(self)
 | 
			
		||||
        for msg,_ in pairs(self.messages) do
 | 
			
		||||
            self.messages[msg] = nil
 | 
			
		||||
@@ -268,6 +280,7 @@ function Gladdy:OnInitialize()
 | 
			
		||||
    self.LSM:Register("statusbar", "Smooth", "Interface\\AddOns\\Gladdy\\Images\\Smooth")
 | 
			
		||||
    self.LSM:Register("statusbar", "Minimalist", "Interface\\AddOns\\Gladdy\\Images\\Minimalist")
 | 
			
		||||
    self.LSM:Register("statusbar", "LiteStep", "Interface\\AddOns\\Gladdy\\Images\\LiteStep.tga")
 | 
			
		||||
    self.LSM:Register("statusbar", "Flat", "Interface\\AddOns\\Gladdy\\Images\\UI-StatusBar")
 | 
			
		||||
    self.LSM:Register("border", "Gladdy Tooltip round", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_round_selfmade")
 | 
			
		||||
    self.LSM:Register("border", "Gladdy Tooltip squared", "Interface\\AddOns\\Gladdy\\Images\\UI-Tooltip-Border_square_selfmade")
 | 
			
		||||
    self.LSM:Register("font", "DorisPP", "Interface\\AddOns\\Gladdy\\Images\\DorisPP.TTF")
 | 
			
		||||
@@ -276,11 +289,11 @@ function Gladdy:OnInitialize()
 | 
			
		||||
    L = self.L
 | 
			
		||||
 | 
			
		||||
    self.testData = {
 | 
			
		||||
        ["arena1"] = { name = "Swift", raceLoc = L["NightElf"], classLoc = L["Warrior"], class = "WARRIOR", health = 9635, healthMax = 14207, power = 76, powerMax = 100, powerType = 1, testSpec = L["Arms"], race = "NightElf" },
 | 
			
		||||
        ["arena2"] = { name = "Vilden", raceLoc = L["Undead"], classLoc = L["Mage"], class = "MAGE", health = 10969, healthMax = 11023, power = 7833, powerMax = 10460, powerType = 0, testSpec = L["Frost"], race = "Scourge" },
 | 
			
		||||
        ["arena3"] = { name = "Krymu", raceLoc = L["Human"], classLoc = L["Rogue"], class = "ROGUE", health = 1592, healthMax = 11740, power = 45, powerMax = 110, powerType = 3, testSpec = L["Subtlety"], race = "Human" },
 | 
			
		||||
        ["arena4"] = { name = "Talmon", raceLoc = L["Human"], classLoc = L["Warlock"], class = "WARLOCK", health = 10221, healthMax = 14960, power = 9855, powerMax = 9855, powerType = 0, testSpec = L["Demonology"], race = "Human" },
 | 
			
		||||
        ["arena5"] = { name = "Hydra", raceLoc = L["Undead"], classLoc = L["Priest"], class = "PRIEST", health = 11960, healthMax = 11960, power = 2515, powerMax = 10240, powerType = 0, testSpec = L["Discipline"], race = "Human" },
 | 
			
		||||
        ["arena1"] = { name = "Swift", raceLoc = L["NightElf"], classLoc = L["Hunter"], class = "HUNTER", health = 67, healthMax = 100, power = 76, powerMax = 100, powerType = 1, testSpec = L["Marksmanship"], race = "NightElf" },
 | 
			
		||||
        ["arena2"] = { name = "Vilden", raceLoc = L["Undead"], classLoc = L["Mage"], class = "MAGE", health = 99, healthMax = 100, power = 7833, powerMax = 10460, powerType = 0, testSpec = L["Frost"], race = "Scourge" },
 | 
			
		||||
        ["arena3"] = { name = "Krymu", raceLoc = L["Human"], classLoc = L["Rogue"], class = "ROGUE", health = 13, healthMax = 100, power = 45, powerMax = 110, powerType = 3, testSpec = L["Subtlety"], race = "Human" },
 | 
			
		||||
        ["arena4"] = { name = "Talmon", raceLoc = L["Human"], classLoc = L["Warlock"], class = "WARLOCK", health = 68, healthMax = 100, power = 9855, powerMax = 9855, powerType = 0, testSpec = L["Demonology"], race = "Human" },
 | 
			
		||||
        ["arena5"] = { name = "Hydra", raceLoc = L["Undead"], classLoc = L["Priest"], class = "PRIEST", health = 100, healthMax = 100, power = 2515, powerMax = 10240, powerType = 0, testSpec = L["Discipline"], race = "Human" },
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    self.cooldownSpellIds = {}
 | 
			
		||||
@@ -394,6 +407,9 @@ function Gladdy:Test()
 | 
			
		||||
 | 
			
		||||
            button:SetAlpha(1)
 | 
			
		||||
        end
 | 
			
		||||
        for _, module in self:IterModules() do
 | 
			
		||||
            self:Call(module, "TestOnce")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
## Interface: 20503
 | 
			
		||||
## Interface: 20504
 | 
			
		||||
## Title: Gladdy - TBC
 | 
			
		||||
## Version: 2.00-Release
 | 
			
		||||
## Notes: The most powerful arena AddOn for WoW 2.5.3
 | 
			
		||||
## Version: 2.10-Release
 | 
			
		||||
## Notes: The most powerful arena AddOn for WoW 2.5.4
 | 
			
		||||
## Author: XiconQoo, DnB_Junkee, Knall
 | 
			
		||||
## X-Email: contact me on discord Knall#1751
 | 
			
		||||
## SavedVariables: GladdyXZ
 | 
			
		||||
@@ -15,6 +15,7 @@ Frame.lua
 | 
			
		||||
Options.lua
 | 
			
		||||
Constants.lua
 | 
			
		||||
ImportStrings.lua
 | 
			
		||||
Util.lua
 | 
			
		||||
 | 
			
		||||
Modules\Announcements.lua
 | 
			
		||||
Modules\Healthbar.lua
 | 
			
		||||
@@ -26,6 +27,7 @@ Modules\Clicks.lua
 | 
			
		||||
Modules\Diminishings.lua
 | 
			
		||||
Modules\Highlight.lua
 | 
			
		||||
Modules\TotemPlates.lua
 | 
			
		||||
Modules\TotemPulse.lua
 | 
			
		||||
Modules\Trinket.lua
 | 
			
		||||
Modules\Racial.lua
 | 
			
		||||
Modules\Cooldowns.lua
 | 
			
		||||
 
 | 
			
		||||
										
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								Images/UI-StatusBar.blp
									
									
									
									
									
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										381
									
								
								Lang.lua
									
									
									
									
									
								
							
							
						
						
									
										381
									
								
								Lang.lua
									
									
									
									
									
								
							@@ -28,6 +28,34 @@ L["Troll"] = C_CreatureInfo.GetRaceInfo(8).raceName
 | 
			
		||||
L["Blood Elf"] = C_CreatureInfo.GetRaceInfo(10).raceName
 | 
			
		||||
L["Draenei"] = C_CreatureInfo.GetRaceInfo(11).raceName
 | 
			
		||||
 | 
			
		||||
--Specs
 | 
			
		||||
--[[
 | 
			
		||||
L["Balance"] = BALANCE
 | 
			
		||||
L["Combat"] = COMBAT_LABEL
 | 
			
		||||
L["Fire"] = STRING_SCHOOL_FIRE
 | 
			
		||||
L["Arcane"] = STRING_SCHOOL_ARCANE
 | 
			
		||||
L["Shadow"] = STRING_SCHOOL_SHADOW
 | 
			
		||||
L["Holy"] = STRING_SCHOOL_HOLY
 | 
			
		||||
L["Elemental"] = STRING_SCHOOL_ELEMENTAL
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
--Modules
 | 
			
		||||
--L["Announcements"] = CHAT_ANNOUNCE
 | 
			
		||||
L["Auras"] = COMBAT_TEXT_SHOW_AURAS_TEXT
 | 
			
		||||
L["Cast Bar"] = SHOW_ENEMY_CAST
 | 
			
		||||
L["Buffs and Debuffs"] = BUFFOPTIONS_LABEL
 | 
			
		||||
--L["Class Icon"] = CLASS .. " " .. EMBLEM_SYMBOL
 | 
			
		||||
--L["Clicks"] =
 | 
			
		||||
L["Cooldowns"] = CAPACITANCE_SHIPMENT_COOLDOWN:gsub(": %%s", "")
 | 
			
		||||
--L["Export Import"] =
 | 
			
		||||
--L["Healthbar"]
 | 
			
		||||
L["Highlight"] = HIGHLIGHTING:gsub(":", "")
 | 
			
		||||
L["Pet"] = PET_TYPE_PET
 | 
			
		||||
--L["Racial"] = RACE .. " " .. ABILITIES
 | 
			
		||||
--L["Range Check"] =
 | 
			
		||||
L["Trinket"] = TRINKET0SLOT
 | 
			
		||||
--]]
 | 
			
		||||
 | 
			
		||||
if (GetLocale() == "ruRU") then
 | 
			
		||||
    -- Specs
 | 
			
		||||
    L["Balance"] = "Баланс"
 | 
			
		||||
@@ -1413,6 +1441,359 @@ elseif GetLocale() == "zhCN" then
 | 
			
		||||
    L["Background Color of the frame"] = "框架的背景顏色"
 | 
			
		||||
 | 
			
		||||
    L["Gladdy"] = "Gladdy框架"  --Line 210, 709, 727
 | 
			
		||||
elseif GetLocale() == "frFR" then
 | 
			
		||||
    -- Announcements.lua
 | 
			
		||||
    L["Announcements"] = "ANNONCE"
 | 
			
		||||
    L["RESURRECTING: %s (%s)"] = "EN TRAIN DE RESSUSCITER: %s (%s)"
 | 
			
		||||
    L["SPEC DETECTED: %s - %s (%s)"] = "SPEC DETECTÉ: %s - %s (%s)"
 | 
			
		||||
    L["LOW HEALTH: %s (%s)"] = "VIE BASSE: %s (%s)"
 | 
			
		||||
    L["TRINKET USED: %s (%s)"] = "TRINKET UTILISÉ: %s (%s)"
 | 
			
		||||
    L["TRINKET READY: %s (%s)"] = "TRINKET PRÊT: %s (%s)"
 | 
			
		||||
    L["DRINKING: %s (%s)"] = "EN TRAIN DE BOIRE: %s (%s)"
 | 
			
		||||
    L["Self"] = "Soi"
 | 
			
		||||
    L["Party"] = "Groupe"
 | 
			
		||||
    L["Raid Warning"] = "Avertissement de raid"
 | 
			
		||||
    L["Blizzard's Floating Combat Text"] = "Texte de combat flottant de Blizzard"
 | 
			
		||||
    L["Trinket used"] = "Trinket utilisé"
 | 
			
		||||
    L["Announce when an enemy's trinket is used"] = "Annonce quand un trinket ennemie est utilisé"
 | 
			
		||||
    L["Trinket ready"] = "Trinket prêt"
 | 
			
		||||
    L["Announce when an enemy's trinket is ready again"] = "Annonce quand un trinket ennemie est prêt de nouveau"
 | 
			
		||||
    L["Drinking"] = "En train de boire"
 | 
			
		||||
    L["Announces when enemies sit down to drink"] = "Annonce quand les ennemies s'assoient pour boire"
 | 
			
		||||
    L["Resurrection"] = "Resurrection"
 | 
			
		||||
    L["Announces when an enemy tries to resurrect a teammate"] = "Annonce quand un ennemie essaie de ressusciter un membre de son groupe"
 | 
			
		||||
    L["New enemies"] = "Nouveaux ennemis"
 | 
			
		||||
    L["Announces when new enemies are discovered"] = "Annonce quand les ennemies sont découverts"
 | 
			
		||||
    L["Spec Detection"] = "Détection des SPEC"
 | 
			
		||||
    L["Announces when the spec of an enemy was detected"] = "Annonce quand une spec d'un ennemie est détecté"
 | 
			
		||||
    L["Low health"] = "Vie Basse"
 | 
			
		||||
    L["Announces when an enemy drops below a certain health threshold"] = "Annonce quand un ennemie tombe en dessous d'un certain seuil de points de vie"
 | 
			
		||||
    L["Low health threshold"] = "Seuil de points de vie bas"
 | 
			
		||||
    L["Choose how low an enemy must be before low health is announced"] = "Choisissez à quel point un ennemi doit être bas avant d'annoncer une santé faible"
 | 
			
		||||
    L["Destination"] = "Destination"
 | 
			
		||||
    L["Choose how your announcements are displayed"] = "Choisissez comment vos annonces sont affichées"
 | 
			
		||||
 | 
			
		||||
    -- ArenaCountDown.lua
 | 
			
		||||
    L["Arena Countdown"] = "Compte à rebours de l'arène"
 | 
			
		||||
    L["Turn on/off"] = "Activer / désactiver"
 | 
			
		||||
    L["Turns countdown before the start of an arena match on/off."] = "Active / désactive le compte à rebours avant le début d'un match d'arène"
 | 
			
		||||
    L["Size"] = "Taille"
 | 
			
		||||
 | 
			
		||||
    -- Auras.lua
 | 
			
		||||
    L["Auras"] = "Auras"
 | 
			
		||||
    L["Frame"] = "Cadre"
 | 
			
		||||
    L["Cooldown"] = "Temps de recharge"
 | 
			
		||||
    L["No Cooldown Circle"] = "Pas de Balayage du temps de recharge"
 | 
			
		||||
    L["Cooldown circle alpha"] = "Alpha du Balayage du temps de recharge"
 | 
			
		||||
    L["Font"] = "Police de caractère"
 | 
			
		||||
    L["Font of the cooldown"] = "Police du temps de recharge"
 | 
			
		||||
    L["Font scale"] = "Échelle de police"
 | 
			
		||||
    L["Scale of the text"] = "Échelle du texte"
 | 
			
		||||
    L["Font color"] = "Couleur de la police"
 | 
			
		||||
    L["Color of the text"] = "Couleur du texte"
 | 
			
		||||
    L["Border"] = "Bordure"
 | 
			
		||||
    L["Border style"] = "Style de bordure"
 | 
			
		||||
    L["Buff color"] = "Couleur des buff"
 | 
			
		||||
    L["Debuff color"] = "Couleur des Debuff"
 | 
			
		||||
    L["Check All"] = "Vérifie tout"
 | 
			
		||||
    L["Uncheck All"] = "Décocher tout"
 | 
			
		||||
    L["Enabled"] = "Activé"
 | 
			
		||||
    L["Priority"] = "Priorité"
 | 
			
		||||
 | 
			
		||||
    -- BuffsDebuffs.lua
 | 
			
		||||
    L["Buffs and Debuffs"] = "Buffs et Debuffs"
 | 
			
		||||
    L["Enable"] = "Activé"
 | 
			
		||||
    L["Enabled Buffs and Debuffs module"] = "Module de buffs et debuffs activés"
 | 
			
		||||
    L["Show CC"] = "Montrer les CC"
 | 
			
		||||
    L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "Montrer tout les debuffs, qui sont affichés sur l'icone de classe aussi"
 | 
			
		||||
    L["Buffs"] = "Buffs"
 | 
			
		||||
    L["Size & Padding"] = "Taille et remplissage"
 | 
			
		||||
    L["Icon Size"] = "Taille de l'icône"
 | 
			
		||||
    L["Size of the DR Icons"] = "Taille des icones de DR"
 | 
			
		||||
    L["Icon Width Factor"] = "Facteur de largeur d'icône"
 | 
			
		||||
    L["Stretches the icon"] = "Étire l'icône"
 | 
			
		||||
    L["Icon Padding"] = "Remplissage d'icônes"
 | 
			
		||||
    L["Space between Icons"] = "Espace entre les icônes"
 | 
			
		||||
    L["Position"] = "Position"
 | 
			
		||||
    L["Aura Position"] = "Position de l'aura"
 | 
			
		||||
    L["Position of the aura icons"] = "Position de l'icône de l'aura"
 | 
			
		||||
    L["Top"] = "Haut"
 | 
			
		||||
    L["Bottom"] = "Bas"
 | 
			
		||||
    L["Left"] = "Gauche"
 | 
			
		||||
    L["Right"] = "Droite"
 | 
			
		||||
    L["Grow Direction"] = "Direction de croissance"
 | 
			
		||||
    L["Grow Direction of the aura icons"] = "Direction de croissance de l'icônr de l'aura"
 | 
			
		||||
    L["Horizontal offset"] = "Décalage horizontal"
 | 
			
		||||
    L["Vertical offset"] = "Décalage verticale"
 | 
			
		||||
    L["Alpha"] = "Alpha"
 | 
			
		||||
    L["Debuffs"] = "Debuffs"
 | 
			
		||||
    L["Dynamic Timer Color"] = "Couleur de la minuterie dynamique"
 | 
			
		||||
    L["Show dynamic color on cooldown numbers"] = "Afficher la couleur dynamique sur les numéros de recharge"
 | 
			
		||||
    L["Color of the cooldown timer and stacks"] = "Couleur du temps de recharge et des piles"
 | 
			
		||||
    L["Spell School Colors"] = "Couleurs de l'école de sorts"
 | 
			
		||||
    L["Spell School Colors Enabled"] = "Couleurs de l'école de sorts"
 | 
			
		||||
    L["Show border colors by spell school"] = "Afficher les couleurs des bordures par école de sorts"
 | 
			
		||||
    L["Curse"] = "Malédiction"
 | 
			
		||||
    L["Color of the border"] = "Couleur de la bordure"
 | 
			
		||||
    L["Magic"] = "Magique"
 | 
			
		||||
    L["Poison"] = "Poison"
 | 
			
		||||
    L["Physical"] = "Physique"
 | 
			
		||||
    L["Immune"] = "Immunisé"
 | 
			
		||||
    L["Disease"] = "Maladie"
 | 
			
		||||
    L["Aura"] = "Aura"
 | 
			
		||||
    L["Form"] = "Forme"
 | 
			
		||||
 | 
			
		||||
    -- Castbar.lua
 | 
			
		||||
    L["Cast Bar"] = "Barre d'incantation"
 | 
			
		||||
    L["Bar"] = "Barre"
 | 
			
		||||
    L["Bar Size"] = "Taille de la barre"
 | 
			
		||||
    L["Bar height"] = "Hauteur de la barre"
 | 
			
		||||
    L["Height of the bar"] = "Hauteur de la barre"
 | 
			
		||||
    L["Bar width"] = "Largeur de la barre"
 | 
			
		||||
    L["Width of the bars"] = "Largeur de la barre"
 | 
			
		||||
    L["Texture"] = "Texture"
 | 
			
		||||
    L["Bar texture"] = "Texture de la barre"
 | 
			
		||||
    L["Texture of the bar"] = "Texture de la barre"
 | 
			
		||||
    L["Bar color"] = "Couleur de la barre"
 | 
			
		||||
    L["Color of the cast bar"] = "Couleur de la barre d'incantation"
 | 
			
		||||
    L["Background color"] = "Couleur de l'Arrière plan"
 | 
			
		||||
    L["Color of the cast bar background"] = "Couleur de l'Arrière plan de la barre d'incantation"
 | 
			
		||||
    L["Border size"] = "taille de la bordure"
 | 
			
		||||
    L["Status Bar border"] = "Bordure de la barre de statut"
 | 
			
		||||
    L["Status Bar border color"] = "Couleur de la bordure de la barre de statut"
 | 
			
		||||
    L["Icon"] = "Icone"
 | 
			
		||||
    L["Icon size"] = "Taille de l'icone"
 | 
			
		||||
    L["Icon border"] = "Bordure de l'icone"
 | 
			
		||||
    L["Icon border color"] = "Couleur de la bordure de l'icone"
 | 
			
		||||
    L["Spark"] = "Etincelle"
 | 
			
		||||
    L["Spark enabled"] = "Etincelle activé"
 | 
			
		||||
    L["Spark color"] = "Couleur de l'étincelle"
 | 
			
		||||
    L["Color of the cast bar spark"] = "Couleur de l'étincelle de la barre d'incantation"
 | 
			
		||||
    L["Font of the castbar"] = "Police de la barre d'incantation"
 | 
			
		||||
    L["Font size"] = "Taille de la police"
 | 
			
		||||
    L["Size of the text"] = "Taille du texte"
 | 
			
		||||
    L["Format"] = "Format"
 | 
			
		||||
    L["Timer Format"] = "Format du timer"
 | 
			
		||||
    L["Remaining"] = "Restant"
 | 
			
		||||
    L["Total"] = "Total"
 | 
			
		||||
    L["Both"] = "Les deux"
 | 
			
		||||
    L["Castbar position"] = "Position de la barre d'incantation"
 | 
			
		||||
    L["Icon position"] = "Position de l'icone"
 | 
			
		||||
    L["Offsets"] = "Décalage"
 | 
			
		||||
 | 
			
		||||
    -- Classicon.lua
 | 
			
		||||
    L["Class Icon"] = "Icone de la classe"
 | 
			
		||||
    L["Balance"] = "Equilibre"
 | 
			
		||||
    L["Feral"] = "Combat farouche"
 | 
			
		||||
    L["Restoration"] = "Restauration"
 | 
			
		||||
    L["Beast Mastery"] = "Maîtrise des bêtes"
 | 
			
		||||
    L["Marksmanship"] = "Précision"
 | 
			
		||||
    L["Survival"] = "Survie"
 | 
			
		||||
    L["Arcane"] = "Arcane"
 | 
			
		||||
    L["Fire"] = "Feu"
 | 
			
		||||
    L["Frost"] = "Givre"
 | 
			
		||||
    L["Holy"] = "Sacré"
 | 
			
		||||
    L["Retribution"] = "Vindicte"
 | 
			
		||||
    L["Protection"] = "Protection"
 | 
			
		||||
    L["Discipline"] = "Discipline"
 | 
			
		||||
    L["Shadow"] = "Ombre"
 | 
			
		||||
    L["Assassination"] = "Assassinat"
 | 
			
		||||
    L["Combat"] = "Combat"
 | 
			
		||||
    L["Subtlety"] = "Finesse"
 | 
			
		||||
    L["Elemental"] = "Elementaire"
 | 
			
		||||
    L["Enhancement"] = "Amélioration"
 | 
			
		||||
    L["Affliction"] = "Affliction"
 | 
			
		||||
    L["Demonology"] = "Démonologie"
 | 
			
		||||
    L["Destruction"] = "Destruction"
 | 
			
		||||
    L["Arms"] = "Armes"
 | 
			
		||||
    L["Fury"] = "Fureur"
 | 
			
		||||
    L["Show Spec Icon"] = "Afficher l'icone des spécialisations"
 | 
			
		||||
    L["Shows Spec Icon once spec is detected"] = "Afficher l'icone des spécialisations une fois que les spé sont détectés"
 | 
			
		||||
    L["Icon width factor"] = "Facteur de largeur d'icône"
 | 
			
		||||
    L["This changes positions with trinket"] = "Cela change de position avec le trinket"
 | 
			
		||||
    L["Border color"] = "Couleur de la bordure"
 | 
			
		||||
 | 
			
		||||
    --CombatIndicator.lua
 | 
			
		||||
    L["Combat Indicator"] = "Indicateur de combat"
 | 
			
		||||
    L["Enable Combat Indicator icon"] = "Activer l'icone de l'indicateur de combat"
 | 
			
		||||
    L["Anchor"] = "Ancre"
 | 
			
		||||
    L["This changes the anchor of the ci icon"] = "Cela change l'ancre de l'icône de l'indicateur de combat"
 | 
			
		||||
    L["This changes position relative to its anchor of the ci icon"] = "Cela change la position par rapport à son ancre de l'icône de l'indicateur de combat"
 | 
			
		||||
 | 
			
		||||
    -- Cooldowns.lua
 | 
			
		||||
    L["Cooldowns"] = "Temps de recharge (CD)"
 | 
			
		||||
    L["COOLDOWN USED: %s (%s) used %s - %s sec. cooldown"] = "CD utilisé : %s (%s) utilisé %s - %s sec. cd"
 | 
			
		||||
    L["Enabled cooldown module"] = "Module du temps de recharge activé"
 | 
			
		||||
    L["Cooldown size"] = "Taille du temps de recharge"
 | 
			
		||||
    L["Size of each cd icon"] = "Taille de chaque icone de CD"
 | 
			
		||||
    L["Max Icons per row"] = "Nombre maximal d'icônes par ligne"
 | 
			
		||||
    L["Scale of the font"] = "Échelle de la police"
 | 
			
		||||
    L["Anchor of the cooldown icons"] = "Ancre de l'icone du temps de recharge"
 | 
			
		||||
    L["Grow Direction of the cooldown icons"] = "Direction de croissance des icônes de temps de recharge"
 | 
			
		||||
    L["Offset"] = "Décalage"
 | 
			
		||||
 | 
			
		||||
    -- Diminishings.lua
 | 
			
		||||
    L["Diminishings"] = "Rendements décroissants (DR)"
 | 
			
		||||
    L["Enabled DR module"] = "Activer le module DR"
 | 
			
		||||
    L["DR Cooldown position"] = "Position du temps de recharge des DR"
 | 
			
		||||
    L["Position of the cooldown icons"] = "Position des icones de temps de recharge"
 | 
			
		||||
    L["DR Border Colors"] = "Couleur de la bordure des DR"
 | 
			
		||||
    L["Dr Border Colors Enabled"] = "Couleur de la bordure des DR activé"
 | 
			
		||||
    L["Colors borders of DRs in respective DR-color below"] = "Couleurs des bordures des DR dans la couleur DR respective ci-dessous"
 | 
			
		||||
    L["Half"] = "Demi"
 | 
			
		||||
    L["Quarter"] = "Quart"
 | 
			
		||||
    L["Categories"] = "Catégories"
 | 
			
		||||
    L["Force Icon"] = "Forcer les icones"
 | 
			
		||||
    L["Icon of the DR"] = "Icones des DR"
 | 
			
		||||
 | 
			
		||||
    -- ExportImport.lua
 | 
			
		||||
    L["Export Import"] = "Exporter Importer"
 | 
			
		||||
    L["Profile Export Import"] = "Profile de l'Exporter Importer"
 | 
			
		||||
 | 
			
		||||
    -- Healthbar.lua
 | 
			
		||||
    L["Health Bar"] = "Barre de vie"
 | 
			
		||||
    L["DEAD"] = "MORT"
 | 
			
		||||
    L["LEAVE"] = "QUITTER"
 | 
			
		||||
    L["General"] = "Général"
 | 
			
		||||
    L["Color of the status bar background"] = "Couleur de l'arrière-plan de la barre d'état"
 | 
			
		||||
    L["Font of the bar"] = "Police de la barre"
 | 
			
		||||
    L["Name font size"] = "Taille de la police du nom"
 | 
			
		||||
    L["Size of the name text"] = "Taille du texte du nom"
 | 
			
		||||
    L["Health font size"] = "Taille de la police de la santé"
 | 
			
		||||
    L["Size of the health text"] = "Taille du texte de la santé"
 | 
			
		||||
    L["Size of the border"] = "Taille de la bordure"
 | 
			
		||||
    L["Health Bar Text"] = "Texte de la barre de santé"
 | 
			
		||||
    L["Show name text"] = "Afficher le texte du nom"
 | 
			
		||||
    L["Show the units name"] = "Afficher le nom des unités"
 | 
			
		||||
    L["Show ArenaX"] = "Afficher ArenaX"
 | 
			
		||||
    L["Show Arena1-5 as name instead"] = "Afficher Arena1-5 comme nom à la place"
 | 
			
		||||
    L["Show the actual health"] = "Afficher la santé réelle"
 | 
			
		||||
    L["Show the actual health on the health bar"] = "Afficher la santé réelle sur la barre de santé"
 | 
			
		||||
    L["Show max health"] = "Afficher la santé maximale"
 | 
			
		||||
    L["Show max health on the health bar"] = "Afficher la santé maximale sur la barre de santé"
 | 
			
		||||
    L["Show health percentage"] = "Afficher le pourcentage de santé"
 | 
			
		||||
    L["Show health percentage on the health bar"] = "Afficher le pourcentage de santé sur la barre de santé"
 | 
			
		||||
 | 
			
		||||
    -- Highlight.lua
 | 
			
		||||
    L["Highlight"] = "Surbrillance"
 | 
			
		||||
    L["Show Inside"] = "Afficher dedans"
 | 
			
		||||
    L["Show Highlight border inside of frame"] = "Afficher la bordure de surbrillance à l'intérieur du cadre"
 | 
			
		||||
    L["Colors"] = "Couleurs"
 | 
			
		||||
    L["Target border color"] = "Couleur de la bordure cible"
 | 
			
		||||
    L["Color of the selected targets border"] = "Couleur de la bordure des cibles sélectionnées"
 | 
			
		||||
    L["Focus border color"] = "Couleur de la bordure du Focus"
 | 
			
		||||
    L["Color of the focus border"] = "Couleur de la bordure du Focus"
 | 
			
		||||
    L["Highlight target"] = "Mettre la cible en surbrillance"
 | 
			
		||||
    L["Toggle if the selected target should be highlighted"] = "Basculer si la cible sélectionnée doit être mise en surbrillance"
 | 
			
		||||
    L["Show border around target"] = "Afficher la bordure autour de la cible"
 | 
			
		||||
    L["Toggle if a border should be shown around the selected target"] = "Basculer si une bordure doit être affichée autour de la cible sélectionnée"
 | 
			
		||||
    L["Show border around focus"] = "Afficher la bordure autour du focus"
 | 
			
		||||
    L["Toggle of a border should be shown around the current focus"] = "La bascule d'une bordure doit être affichée autour du focus actuel"
 | 
			
		||||
 | 
			
		||||
    -- Pets.lua
 | 
			
		||||
    L["Pets"] = "Familier"
 | 
			
		||||
    L["Enables Pets module"] = "Activer le module familier (pet)"
 | 
			
		||||
    L["Width of the bar"] = "Largeur de la barre"
 | 
			
		||||
    L["Health color"] = "Couleur de la santé"
 | 
			
		||||
    L["Color of the status bar"] = "Couleur de la barre d'état"
 | 
			
		||||
    L["Portrait"] = "Portrait"
 | 
			
		||||
    L["Health Values"] = "Valeurs de santé"
 | 
			
		||||
 | 
			
		||||
    -- Powerbar.lua
 | 
			
		||||
    L["Power Bar"] = "Barre de puissance"
 | 
			
		||||
    L["Power Bar Text"] = "Texte de la barre de puissance"
 | 
			
		||||
    L["Power Texts"] = "Textes de puissance"
 | 
			
		||||
    L["Show race"] = "Afficher la race"
 | 
			
		||||
    L["Show spec"] = "Afficher la spé"
 | 
			
		||||
    L["Show the actual power"] = "Afficher la puissance actuelle"
 | 
			
		||||
    L["Show the actual power on the power bar"] = "Afficher la puissance actuelle sur la barre de puissance"
 | 
			
		||||
    L["Show max power"] = "Afficher la puissance maximale"
 | 
			
		||||
    L["Show max power on the power bar"] = "Afficher la puissance maximale sur la barre de puissance"
 | 
			
		||||
    L["Show power percentage"] = "Afficher le pourcentage de puissance"
 | 
			
		||||
    L["Show power percentage on the power bar"] = "Afficher le pourcentage de puissance sur la barre de puissance"
 | 
			
		||||
 | 
			
		||||
    -- Racial.lua
 | 
			
		||||
    L["Racial"] = "Raciale"
 | 
			
		||||
    L["Enable racial icon"] = "Activer l'icone du raciale"
 | 
			
		||||
    L["This changes the anchor of the racial icon"] = "Cela change l'ancre de l'icône du raciale"
 | 
			
		||||
    L["This changes position relative to its anchor of the racial icon"] = "Cela change de position par rapport à son ancre de l'icône du raciale"
 | 
			
		||||
 | 
			
		||||
    -- TotemPlates.lua
 | 
			
		||||
    L["Totem Plates"] = "Totem Plates"
 | 
			
		||||
    L["Customize Totems"] = "Personnaliser les totems"
 | 
			
		||||
    L["Custom totem name"] = "Personnaliser le nom des totems"
 | 
			
		||||
    L["Totem General"] = "Totem Général"
 | 
			
		||||
    L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = "Active ou désactive les icônes totem au lieu des nameplates. (Nécessite un rechargement)"
 | 
			
		||||
    L["Show friendly"] = "Montrer les amis"
 | 
			
		||||
    L["Show enemy"] = "Montrer les ennemies"
 | 
			
		||||
    L["Totem size"] = "Taille du totem"
 | 
			
		||||
    L["Size of totem icons"] = "Taille de l'icone du totem"
 | 
			
		||||
    L["Font of the custom totem name"] = "Police du nom du totem personnalisé"
 | 
			
		||||
    L["Apply alpha when no target"] = "Appliquer l'alpha en l'absence de cible"
 | 
			
		||||
    L["Always applies alpha, even when you don't have a target. Else it is 1."] = "Applique toujours l'alpha, même lorsque vous n'avez pas de cible. Sinon c'est 1."
 | 
			
		||||
    L["Apply alpha when targeted"] = "Appliquer l'alpha lorsque ciblé"
 | 
			
		||||
    L["Always applies alpha, even when you target the totem. Else it is 1."] = "Applique toujours l'alpha, même lorsque vous ciblez le totem. Sinon c'est 1."
 | 
			
		||||
    L["All totem border alphas (configurable per totem)"] = "Tous les alphas de bordure de totem (configurables par totem)"
 | 
			
		||||
    L["Totem icon border style"] = "Style de bordure d'icône totem"
 | 
			
		||||
    L["All totem border color"] = "Toutes les couleurs de bordure de totem"
 | 
			
		||||
 | 
			
		||||
    -- Trinket.lua
 | 
			
		||||
    L["Trinket"] = "Trinket (Bijoux PvP)"
 | 
			
		||||
    L["Enable trinket icon"] = "Activer l'icone du trinket"
 | 
			
		||||
    L["This changes positions of the trinket"] = "Cela change les positions du trinket"
 | 
			
		||||
 | 
			
		||||
    -- XiconProfiles.lua
 | 
			
		||||
    L["Profile"] = "Profile"
 | 
			
		||||
 | 
			
		||||
    -- Frame.lua
 | 
			
		||||
    L["Gladdy - drag to move"] = "Gladdy - faites glisser pour déplacer"
 | 
			
		||||
 | 
			
		||||
    -- Gladdy.lua
 | 
			
		||||
    L["Welcome to Gladdy!"] = "Bienvenue chez Gladdy !"
 | 
			
		||||
    L["First run has been detected, displaying test frame."] = "La première exécution a été détectée, affichant la trame de test."
 | 
			
		||||
    L["Valid slash commands are:"] = "Les commandes de slash valides sont :"
 | 
			
		||||
    L["If this is not your first run please lock or move the frame to prevent this from happening."] = "S'il ne s'agit pas de votre première utilisation, veuillez verrouiller ou déplacer le cadre pour éviter que cela ne se produise."
 | 
			
		||||
 | 
			
		||||
    -- Options.lua
 | 
			
		||||
    L["settings"] = "paramètres"
 | 
			
		||||
    L["Reset module"] = "Réinitialiser le module"
 | 
			
		||||
    L["Reset module to defaults"] = "Réinitialiser le module"
 | 
			
		||||
    L["No settings"] = "Pas de paramètres"
 | 
			
		||||
    L["Module has no settings"] = "Le module n'a pas de paramètres"
 | 
			
		||||
    L["General settings"] = "Paramètres général"
 | 
			
		||||
    L["Lock frame"] = "Verouiller le cadre"
 | 
			
		||||
    L["Toggle if frame can be moved"] = "Cliquez si le cadre peut être bougé"
 | 
			
		||||
    L["Grow frame upwards"] = "Agrandir le cadre vers le haut"
 | 
			
		||||
    L["If enabled the frame will grow upwards instead of downwards"] = "Si activé, le cadre grandira vers le haut au lieu de vers le bas"
 | 
			
		||||
    L["Down"] = "Vers la bas"
 | 
			
		||||
    L["Up"] = "Vers le haut"
 | 
			
		||||
    L["Frame General"] = "Cadre général"
 | 
			
		||||
    L["Frame scale"] = "Taille du cadre"
 | 
			
		||||
    L["Scale of the frame"] = "Taille du cadre"
 | 
			
		||||
    L["Frame padding"] = "Remplissage du cadre"
 | 
			
		||||
    L["Padding of the frame"] = "Remplissage du cadre"
 | 
			
		||||
    L["Frame width"] = "Largeur du cadre"
 | 
			
		||||
    L["Margin"] = "Marge"
 | 
			
		||||
    L["Margin between each button"] = "Marge entre chaque bouton"
 | 
			
		||||
    L["Cooldown General"] = "Temps de recharge Général"
 | 
			
		||||
    L["Font General"] = "Police Général"
 | 
			
		||||
    L["General Font"] = "Police Général"
 | 
			
		||||
    L["Font color text"] = "Texte de la couleur de la police"
 | 
			
		||||
    L["Font color timer"] = "Texte de la couleur de la police"
 | 
			
		||||
    L["Color of the timers"] = "Couleur des minuteurs"
 | 
			
		||||
    L["Icons General"] = "Icônes Général"
 | 
			
		||||
    L["Icon border style"] = "Style de bordure d'icône"
 | 
			
		||||
    L["This changes the border style of all icons"] = "Cela change le style de bordure de toutes les icônes"
 | 
			
		||||
    L["This changes the border color of all icons"] = "Cela change la couleur de bordure de toutes les icônes"
 | 
			
		||||
    L["Statusbar General"] = "Barre d'état Général"
 | 
			
		||||
    L["Statusbar texture"] = "Texture de la Barre d'état"
 | 
			
		||||
    L["This changes the texture of all statusbar frames"] = "Cela change la texture de tous les cadres de la barre d'état"
 | 
			
		||||
    L["Statusbar border style"] = "Style de bordure de la barre d'état"
 | 
			
		||||
    L["This changes the border style of all statusbar frames"] = "Cela modifie le style de bordure de tous les cadres de la barre d'état"
 | 
			
		||||
    L["Statusbar border offset divider (smaller is higher offset)"] = "Diviseur de décalage de bordure de barre d'état (le plus petit est le décalage le plus élevé)"
 | 
			
		||||
    L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Décalage de la bordure par rapport à la barre d'état (au cas où la barre d'état s'afficherait au-delà de la bordure)"
 | 
			
		||||
    L["Statusbar border color"] = "Couleur de la bordure de la barre d'état"
 | 
			
		||||
    L["This changes the border color of all statusbar frames"] = "Cela change la couleur de la bordure de tous les cadres de la barre d'état"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -183,6 +183,12 @@ Data.spells = {
 | 
			
		||||
	-- Improved Hamstring
 | 
			
		||||
	[23694] = "rndroot",
 | 
			
		||||
 | 
			
		||||
	-- Entrapment (Hunter Talent)
 | 
			
		||||
	[19185] = "rndroot",
 | 
			
		||||
 | 
			
		||||
	-- Improved Wingclip
 | 
			
		||||
	[19229] = "rndroot",
 | 
			
		||||
 | 
			
		||||
	-- Frostbite
 | 
			
		||||
	[12494] = "rndroot",
 | 
			
		||||
 | 
			
		||||
@@ -244,7 +250,11 @@ Data.spells = {
 | 
			
		||||
	[10912] = "charm",
 | 
			
		||||
 | 
			
		||||
	-- Counterattack
 | 
			
		||||
	[19306] = "counterattack"
 | 
			
		||||
	[19306] = "counterattack",
 | 
			
		||||
 | 
			
		||||
	-- Disarm
 | 
			
		||||
	[676] = "disarm",
 | 
			
		||||
	[14251] = "disarm",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- DR Category names
 | 
			
		||||
@@ -267,7 +277,8 @@ Data.typeNames = {
 | 
			
		||||
	["repentance"] = "Repentance",
 | 
			
		||||
	["dragonsbreath"] = "Dragon's Breath",
 | 
			
		||||
	["ua"] = "Unstable Affliction Silence",
 | 
			
		||||
	["counterattack"] = "Counterattack Immobilize"
 | 
			
		||||
	["counterattack"] = "Counterattack Immobilize",
 | 
			
		||||
	["disarm"] = "Disarm"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
-- Categories that have DR in PvE as well as PvP
 | 
			
		||||
 
 | 
			
		||||
@@ -16,7 +16,7 @@ local UnitName = UnitName
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Announcements = Gladdy:NewModule("Announcements", nil, {
 | 
			
		||||
local Announcements = Gladdy:NewModule("Announcements", 101, {
 | 
			
		||||
    announcements = {
 | 
			
		||||
        drinks = true,
 | 
			
		||||
        resurrections = true,
 | 
			
		||||
@@ -42,18 +42,20 @@ function Announcements:Initialize()
 | 
			
		||||
        [GetSpellInfo(20777)] = true,
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    self:RegisterMessage("CAST_START")
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
    self:RegisterMessage("UNIT_HEALTH")
 | 
			
		||||
    self:RegisterMessage("TRINKET_USED")
 | 
			
		||||
    self:RegisterMessage("TRINKET_READY")
 | 
			
		||||
    self:RegisterMessage("SHADOWSIGHT")
 | 
			
		||||
    self:RegisterMessage("SPELL_INTERRUPT")
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:Reset()
 | 
			
		||||
    self:UnregisterAllMessages()
 | 
			
		||||
    self:UnregisterMessages(
 | 
			
		||||
            "CAST_START",
 | 
			
		||||
            "ENEMY_SPOTTED",
 | 
			
		||||
            "UNIT_SPEC",
 | 
			
		||||
            "AURA_GAIN",
 | 
			
		||||
            "UNIT_HEALTH",
 | 
			
		||||
            "TRINKET_USED",
 | 
			
		||||
            "TRINKET_READY",
 | 
			
		||||
            "SHADOWSIGHT",
 | 
			
		||||
            "SPELL_INTERRUPT")
 | 
			
		||||
    self.enemy = {}
 | 
			
		||||
    self.throttled = {}
 | 
			
		||||
end
 | 
			
		||||
@@ -63,17 +65,25 @@ function Announcements:Test(unit)
 | 
			
		||||
    if (not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        self:UNIT_SPEC(unit, button.testSpec)
 | 
			
		||||
    elseif (unit == "arena2") then
 | 
			
		||||
        self:CheckDrink(unit, self.DRINK_AURA)
 | 
			
		||||
    elseif (unit == "arena3") then
 | 
			
		||||
        self:UNIT_HEALTH(unit, button.health, button.healthMax)
 | 
			
		||||
        self:ENEMY_SPOTTED(unit)
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
    if unit == "arena1" then
 | 
			
		||||
        self:AURA_GAIN(unit, nil, nil, self.DRINK_AURA)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:JOINED_ARENA()
 | 
			
		||||
    self:RegisterMessages(
 | 
			
		||||
            "CAST_START",
 | 
			
		||||
            "ENEMY_SPOTTED",
 | 
			
		||||
            "UNIT_SPEC",
 | 
			
		||||
            "AURA_GAIN",
 | 
			
		||||
            "UNIT_HEALTH",
 | 
			
		||||
            "TRINKET_USED",
 | 
			
		||||
            "TRINKET_READY",
 | 
			
		||||
            "SHADOWSIGHT",
 | 
			
		||||
            "SPELL_INTERRUPT")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:CAST_START(unit, spell)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button or not Gladdy.db.announcements.resurrections) then
 | 
			
		||||
@@ -149,13 +159,13 @@ function Announcements:SPELL_INTERRUPT(destUnit,spellID,spellName,spellSchool,ex
 | 
			
		||||
    self:Send(L["INTERRUPTED: %s (%s)"]:format(extraSpellName, button.name or ""), nil, RAID_CLASS_COLORS[button.class])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Announcements:CheckDrink(unit, aura)
 | 
			
		||||
function Announcements:AURA_GAIN(unit, auraType, spellID, spellName)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not button or not Gladdy.db.announcements.drinks) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (aura == self.DRINK_AURA) then
 | 
			
		||||
    if (spellName == self.DRINK_AURA) then
 | 
			
		||||
        self:Send(L["DRINKING: %s (%s)"]:format(button.name, button.classLoc), 3, RAID_CLASS_COLORS[button.class])
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -22,46 +22,71 @@ function ACDFrame:Initialize()
 | 
			
		||||
    self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
 | 
			
		||||
 | 
			
		||||
    local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
 | 
			
		||||
    ACDNumFrame:EnableMouse(false)
 | 
			
		||||
    ACDNumFrame:SetHeight(512)
 | 
			
		||||
    ACDNumFrame:SetWidth(512)
 | 
			
		||||
    ACDNumFrame:SetPoint("CENTER", 0, 256)
 | 
			
		||||
    ACDNumFrame:Show()
 | 
			
		||||
    self.ACDNumFrame = ACDNumFrame
 | 
			
		||||
    self.ACDNumFrame:EnableMouse(false)
 | 
			
		||||
    self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
    self.ACDNumFrame:Hide()
 | 
			
		||||
 | 
			
		||||
    local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
 | 
			
		||||
    ACDNumTens:SetWidth(256)
 | 
			
		||||
    ACDNumTens:SetHeight(256)
 | 
			
		||||
    ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -50, 0)
 | 
			
		||||
    self.ACDNumTens = ACDNumTens
 | 
			
		||||
    self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
 | 
			
		||||
    ACDNumOnes:SetWidth(256)
 | 
			
		||||
    ACDNumOnes:SetHeight(256)
 | 
			
		||||
    ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 50, 0)
 | 
			
		||||
    self.ACDNumOnes = ACDNumOnes
 | 
			
		||||
    self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
 | 
			
		||||
    ACDNumOne:SetWidth(256)
 | 
			
		||||
    ACDNumOne:SetHeight(256)
 | 
			
		||||
    ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
    self.ACDNumOne = ACDNumOne
 | 
			
		||||
    self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.countdown then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
        self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
    end
 | 
			
		||||
    self.faction = UnitFactionGroup("player")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.countdown then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
        self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterAllMessages()
 | 
			
		||||
    end
 | 
			
		||||
    self.ACDNumFrame:SetFrameStrata(Gladdy.db.arenaCountdownFrameStrata)
 | 
			
		||||
    self.ACDNumFrame:SetFrameLevel(Gladdy.db.arenaCountdownFrameLevel)
 | 
			
		||||
 | 
			
		||||
    self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
 | 
			
		||||
    self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame.OnUpdate(self, elapse)
 | 
			
		||||
    if (self.countdown > 0 and Gladdy.db.countdown) then
 | 
			
		||||
        self.hidden = false;
 | 
			
		||||
 | 
			
		||||
        self.ACDNumFrame:Show()
 | 
			
		||||
        if ((floor(self.countdown) ~= floor(self.countdown - elapse)) and (floor(self.countdown - elapse) >= 0)) then
 | 
			
		||||
            local str = tostring(floor(self.countdown - elapse));
 | 
			
		||||
 | 
			
		||||
@@ -88,6 +113,7 @@ function ACDFrame.OnUpdate(self, elapse)
 | 
			
		||||
        self.countdown = self.countdown - elapse;
 | 
			
		||||
    else
 | 
			
		||||
        self.hidden = true;
 | 
			
		||||
        self.ACDNumFrame:Hide()
 | 
			
		||||
        self.ACDNumTens:Hide();
 | 
			
		||||
        self.ACDNumOnes:Hide();
 | 
			
		||||
        self.ACDNumOne:Hide();
 | 
			
		||||
@@ -99,7 +125,6 @@ end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:JOINED_ARENA()
 | 
			
		||||
    if Gladdy.db.countdown then
 | 
			
		||||
        self.ACDNumFrame:Show()
 | 
			
		||||
        self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
        self:SetScript("OnEvent", ACDFrame.OnEvent)
 | 
			
		||||
        self.endTime = GetTime() + 70
 | 
			
		||||
@@ -131,25 +156,7 @@ function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:UpdateFrame()
 | 
			
		||||
    self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumFrame:SetPoint("CENTER", 0, 128)
 | 
			
		||||
 | 
			
		||||
    self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
 | 
			
		||||
 | 
			
		||||
    self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize)
 | 
			
		||||
    self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ACDFrame:Test()
 | 
			
		||||
function ACDFrame:TestOnce()
 | 
			
		||||
    self.countdown = 30
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
@@ -188,6 +195,7 @@ function ACDFrame:GetOptions()
 | 
			
		||||
            max = 512,
 | 
			
		||||
            step = 16,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            disabled = function() return not Gladdy.db.countdown end,
 | 
			
		||||
        }),
 | 
			
		||||
        headerAuraLevel = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
@@ -200,6 +208,7 @@ function ACDFrame:GetOptions()
 | 
			
		||||
            order = 6,
 | 
			
		||||
            values = Gladdy.frameStrata,
 | 
			
		||||
            sorting = Gladdy.frameStrataSorting,
 | 
			
		||||
            disabled = function() return not Gladdy.db.countdown end,
 | 
			
		||||
        }),
 | 
			
		||||
        arenaCountdownFrameLevel = Gladdy:option({
 | 
			
		||||
            type = "range",
 | 
			
		||||
@@ -209,6 +218,7 @@ function ACDFrame:GetOptions()
 | 
			
		||||
            step = 1,
 | 
			
		||||
            order = 7,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            disabled = function() return not Gladdy.db.countdown end,
 | 
			
		||||
        }),
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
local pairs, ipairs, select, tinsert, tbl_sort, tostring, tonumber, rand = pairs, ipairs, select, tinsert, table.sort, tostring, tonumber, math.random
 | 
			
		||||
 | 
			
		||||
local str_gsub = string.gsub
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local GetSpellDescription = GetSpellDescription
 | 
			
		||||
local CreateFrame, GetTime = CreateFrame, GetTime
 | 
			
		||||
@@ -56,6 +56,10 @@ local Auras = Gladdy:NewModule("Auras", nil, {
 | 
			
		||||
    auraFrameLevel = 5,
 | 
			
		||||
    auraInterruptFrameStrata = "MEDIUM",
 | 
			
		||||
    auraInterruptFrameLevel = 5,
 | 
			
		||||
    auraGroup = false,
 | 
			
		||||
    auraGroupDirection = "DOWN",
 | 
			
		||||
    auraInterruptGroup = false,
 | 
			
		||||
    auraInterruptGroupDirection = "DOWN",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Auras:Initialize()
 | 
			
		||||
@@ -239,6 +243,23 @@ function Auras:UpdateFrame(unit)
 | 
			
		||||
 | 
			
		||||
        auraFrame:ClearAllPoints()
 | 
			
		||||
        Gladdy:SetPosition(auraFrame, unit, "auraXOffset", "auraYOffset", true, Auras)
 | 
			
		||||
 | 
			
		||||
        if (Gladdy.db.auraGroup) then
 | 
			
		||||
            if (unit ~= "arena1") then
 | 
			
		||||
                local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
 | 
			
		||||
                self.frames[unit]:ClearAllPoints()
 | 
			
		||||
                if Gladdy.db.auraGroupDirection == "RIGHT" then
 | 
			
		||||
                    self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
 | 
			
		||||
                elseif Gladdy.db.auraGroupDirection == "LEFT" then
 | 
			
		||||
                    self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
 | 
			
		||||
                elseif Gladdy.db.auraGroupDirection == "UP" then
 | 
			
		||||
                    self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
 | 
			
		||||
                elseif Gladdy.db.auraGroupDirection == "DOWN" then
 | 
			
		||||
                    self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (unit == "arena1") then
 | 
			
		||||
            Gladdy:CreateMover(auraFrame, "auraXOffset", "auraYOffset", L["Auras"],
 | 
			
		||||
                    {"TOPLEFT", "TOPLEFT"},
 | 
			
		||||
@@ -321,6 +342,23 @@ function Auras:UpdateInterruptFrame(unit)
 | 
			
		||||
 | 
			
		||||
        interruptFrame:ClearAllPoints()
 | 
			
		||||
        Gladdy:SetPosition(interruptFrame, unit, "auraInterruptXOffset", "auraInterruptYOffset", true, Auras)
 | 
			
		||||
 | 
			
		||||
        if (Gladdy.db.auraInterruptGroup) then
 | 
			
		||||
            if (unit ~= "arena1") then
 | 
			
		||||
                local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
 | 
			
		||||
                self.frames[unit].interruptFrame:ClearAllPoints()
 | 
			
		||||
                if Gladdy.db.auraInterruptGroupDirection == "RIGHT" then
 | 
			
		||||
                    self.frames[unit].interruptFrame:SetPoint("LEFT", self.frames[previousUnit].interruptFrame, "RIGHT", 0, 0)
 | 
			
		||||
                elseif Gladdy.db.auraInterruptGroupDirection == "LEFT" then
 | 
			
		||||
                    self.frames[unit].interruptFrame:SetPoint("RIGHT", self.frames[previousUnit].interruptFrame, "LEFT", 0, 0)
 | 
			
		||||
                elseif Gladdy.db.auraInterruptGroupDirection == "UP" then
 | 
			
		||||
                    self.frames[unit].interruptFrame:SetPoint("BOTTOM", self.frames[previousUnit].interruptFrame, "TOP", 0, 0)
 | 
			
		||||
                elseif Gladdy.db.auraInterruptGroupDirection == "DOWN" then
 | 
			
		||||
                    self.frames[unit].interruptFrame:SetPoint("TOP", self.frames[previousUnit].interruptFrame, "BOTTOM", 0, 0)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if (unit == "arena1") then
 | 
			
		||||
            Gladdy:CreateMover(interruptFrame, "auraInterruptXOffset", "auraInterruptYOffset", L["Interrupts"],
 | 
			
		||||
                    {"TOPLEFT", "TOPLEFT"},
 | 
			
		||||
@@ -472,7 +510,7 @@ function Auras:Test(unit)
 | 
			
		||||
            local extraSpellSchool = spellSchools[rand(1, #spellSchools)]
 | 
			
		||||
            spellid = tonumber(enabledInterrupts[rand(1, #enabledInterrupts)])
 | 
			
		||||
            spellName = select(1, GetSpellInfo(spellid))
 | 
			
		||||
            self:SPELL_INTERRUPT(unit,spellid, spellName, "physical", spellid, spellName, extraSpellSchool)
 | 
			
		||||
            Gladdy:SendMessage("SPELL_INTERRUPT", unit,spellid, spellName, "physical", spellid, spellName, extraSpellSchool)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -682,10 +720,63 @@ function Auras:GetOptions()
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            args = {
 | 
			
		||||
                groupOptions = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Group"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerAuras = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Auras"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        auraGroup = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Group"] .. " " .. L["Auras"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            disabled = function() return not Gladdy.db.auraDetached end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        auraGroupDirection = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Group direction"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["UP"] = L["Up"],
 | 
			
		||||
                                ["DOWN"] = L["Down"],
 | 
			
		||||
                            },
 | 
			
		||||
                            disabled = function() return not Gladdy.db.auraGroup or not Gladdy.db.auraDetached end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerInterrupts = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Interrupts"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        auraInterruptGroup = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Group"] .. " " .. L["Interrupts"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            disabled = function() return not Gladdy.db.auraInterruptDetached end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        auraInterruptGroupDirection = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Group direction"],
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["UP"] = L["Up"],
 | 
			
		||||
                                ["DOWN"] = L["Down"],
 | 
			
		||||
                            },
 | 
			
		||||
                            disabled = function() return not Gladdy.db.auraInterruptGroup or not Gladdy.db.auraInterruptDetached end,
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
                },
 | 
			
		||||
                detachedAuraMode = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Detached Aura"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerDetachedMode = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
@@ -789,7 +880,7 @@ function Auras:GetOptions()
 | 
			
		||||
                detachedInterruptMode = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Detached Interrupt"],
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    order = 6,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerDetachedMode = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
 
 | 
			
		||||
@@ -76,13 +76,16 @@ function BuffsDebuffs:Initialize()
 | 
			
		||||
    self.icons = {}
 | 
			
		||||
    self.trackedCC = {}
 | 
			
		||||
    self.framePool = {}
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
    self:RegisterMessage("AURA_FADE")
 | 
			
		||||
    self:RegisterMessage("AURA_GAIN")
 | 
			
		||||
    self:RegisterMessage("AURA_GAIN_LIMIT")
 | 
			
		||||
    if Gladdy.db.buffsEnabled then
 | 
			
		||||
        self:RegisterMessages(
 | 
			
		||||
                "JOINED_ARENA",
 | 
			
		||||
                "UNIT_DESTROYED",
 | 
			
		||||
                "UNIT_DEATH",
 | 
			
		||||
                "AURA_FADE",
 | 
			
		||||
                "AURA_GAIN",
 | 
			
		||||
                "AURA_GAIN_LIMIT")
 | 
			
		||||
        self:SetScript("OnEvent", BuffsDebuffs.OnEvent)
 | 
			
		||||
    end
 | 
			
		||||
    spellSchoolToOptionValueTable = {
 | 
			
		||||
        curse = Gladdy.db.buffsBorderColorCurse,
 | 
			
		||||
        magic = Gladdy.db.buffsBorderColorMagic,
 | 
			
		||||
@@ -290,6 +293,22 @@ local function styleIcon(aura, auraType)
 | 
			
		||||
    aura.stacks:SetTextColor(Gladdy.db.buffsFontColor.r, Gladdy.db.buffsFontColor.g, Gladdy.db.buffsFontColor.b, 1)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.buffsEnabled then
 | 
			
		||||
        self:RegisterMessages(
 | 
			
		||||
                "JOINED_ARENA",
 | 
			
		||||
                "UNIT_DESTROYED",
 | 
			
		||||
                "UNIT_DEATH",
 | 
			
		||||
                "AURA_FADE",
 | 
			
		||||
                "AURA_GAIN",
 | 
			
		||||
                "AURA_GAIN_LIMIT")
 | 
			
		||||
        self:SetScript("OnEvent", BuffsDebuffs.OnEvent)
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterAllMessages()
 | 
			
		||||
        self:SetScript("OnEvent", nil)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
    --DEBUFFS
 | 
			
		||||
    self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
 | 
			
		||||
@@ -485,12 +504,14 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
            name = L["Show CC"],
 | 
			
		||||
            desc = L["Shows all debuffs, which are displayed on the ClassIcon as well"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            disabled = function() return not Gladdy.db.buffsEnabled end,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            disabled = function() return not Gladdy.db.buffsEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                buffs = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -919,6 +940,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
            name = L["Debuff Lists"],
 | 
			
		||||
            type = "group",
 | 
			
		||||
            order = 11,
 | 
			
		||||
            disabled = function() return not Gladdy.db.buffsEnabled end,
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            args = select(1, Gladdy:GetAuras(AURA_TYPE_DEBUFF)),
 | 
			
		||||
            set = function(info, state)
 | 
			
		||||
@@ -934,6 +956,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
            name = L["Buff Lists"],
 | 
			
		||||
            type = "group",
 | 
			
		||||
            order = 12,
 | 
			
		||||
            disabled = function() return not Gladdy.db.buffsEnabled end,
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            args = select(1, Gladdy:GetAuras(AURA_TYPE_BUFF)),
 | 
			
		||||
            set = function(info, state)
 | 
			
		||||
 
 | 
			
		||||
@@ -25,6 +25,7 @@ local Castbar = Gladdy:NewModule("Cast Bar", 70, {
 | 
			
		||||
    castBarIconSize = 22,
 | 
			
		||||
    castBarBorderSize = 8,
 | 
			
		||||
    castBarFontSize = 12,
 | 
			
		||||
    castBarFontOutline = false,
 | 
			
		||||
    castBarTexture = "Smooth",
 | 
			
		||||
    castBarIconStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
    castBarBorderStyle = "Gladdy Tooltip round",
 | 
			
		||||
@@ -48,9 +49,11 @@ local Castbar = Gladdy:NewModule("Cast Bar", 70, {
 | 
			
		||||
 | 
			
		||||
function Castbar:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    if Gladdy.db.castBarEnabled then
 | 
			
		||||
        self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
@@ -113,7 +116,7 @@ function Castbar:CreateFrame(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    castBar.spellText = castBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    castBar.spellText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.spellText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize, Gladdy.db.castBarFontOutline and "OUTLINE")
 | 
			
		||||
    castBar.spellText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
 | 
			
		||||
    castBar.spellText:SetShadowOffset(1, -1)
 | 
			
		||||
    castBar.spellText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
@@ -121,7 +124,7 @@ function Castbar:CreateFrame(unit)
 | 
			
		||||
    castBar.spellText:SetPoint("LEFT", 7, 0) -- Text of the spell
 | 
			
		||||
 | 
			
		||||
    castBar.timeText = castBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    castBar.timeText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.timeText:SetFont(Gladdy:SMFetch("font", "auraFont"), Gladdy.db.castBarFontSize, Gladdy.db.castBarFontOutline and "OUTLINE")
 | 
			
		||||
    castBar.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
 | 
			
		||||
    castBar.timeText:SetShadowOffset(1, -1)
 | 
			
		||||
    castBar.timeText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
@@ -133,6 +136,15 @@ function Castbar:CreateFrame(unit)
 | 
			
		||||
    self:ResetUnit(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Castbar:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.castBarEnabled then
 | 
			
		||||
        self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterAllMessages()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Castbar:UpdateFrame(unit)
 | 
			
		||||
    local castBar = self.frames[unit]
 | 
			
		||||
    if (not castBar) then
 | 
			
		||||
@@ -192,10 +204,10 @@ function Castbar:UpdateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    Gladdy:SetPosition(castBar, unit, "castBarXOffset", "castBarYOffset", Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin), Castbar)
 | 
			
		||||
 | 
			
		||||
    castBar.spellText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.spellText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize, Gladdy.db.castBarFontOutline and "OUTLINE")
 | 
			
		||||
    castBar.spellText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
 | 
			
		||||
 | 
			
		||||
    castBar.timeText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize)
 | 
			
		||||
    castBar.timeText:SetFont(Gladdy:SMFetch("font", "castBarFont"), Gladdy.db.castBarFontSize, Gladdy.db.castBarFontOutline and "OUTLINE")
 | 
			
		||||
    castBar.timeText:SetTextColor(Gladdy:SetColor(Gladdy.db.castBarFontColor))
 | 
			
		||||
 | 
			
		||||
    castBar.icon.texture.overlay:SetTexture(Gladdy.db.castBarIconStyle)
 | 
			
		||||
@@ -584,6 +596,7 @@ function Castbar:GetOptions()
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            disabled = function() return not Gladdy.db.castBarEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                barFrame = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -773,6 +786,12 @@ function Castbar:GetOptions()
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        castBarFontOutline = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Outline"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerFormat = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Format"],
 | 
			
		||||
@@ -879,6 +898,12 @@ function Castbar:LegacySetPosition(castBar, unit, leftMargin, rightMargin)
 | 
			
		||||
        return Gladdy.db.newLayout
 | 
			
		||||
    end
 | 
			
		||||
    castBar:ClearAllPoints()
 | 
			
		||||
    if Gladdy.db.castBarWidth <= 0 then
 | 
			
		||||
        castBar:SetWidth(0.1)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.castBarHeight <= 0 then
 | 
			
		||||
        castBar:SetHeight(0.1)
 | 
			
		||||
    end
 | 
			
		||||
    local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
 | 
			
		||||
    if (Gladdy.db.castBarPos == "LEFT") then
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
local select = select
 | 
			
		||||
local select, str_gsub = select, string.gsub
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
@@ -15,6 +15,8 @@ local Classicon = Gladdy:NewModule("Class Icon", 81, {
 | 
			
		||||
    classIconYOffset = 0,
 | 
			
		||||
    classIconFrameStrata = "MEDIUM",
 | 
			
		||||
    classIconFrameLevel = 5,
 | 
			
		||||
    classIconGroup = false,
 | 
			
		||||
    classIconGroupDirection = "DOWN"
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
 | 
			
		||||
@@ -82,10 +84,22 @@ local specIcons = {
 | 
			
		||||
function Classicon:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.classIconEnabled then
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
        self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
        self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.classIconEnabled then
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
        self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
        self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterAllMessages()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Classicon:CreateFrame(unit)
 | 
			
		||||
    local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
 | 
			
		||||
@@ -121,6 +135,22 @@ function Classicon:UpdateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    Gladdy:SetPosition(classIcon, unit, "classIconXOffset", "classIconYOffset", Classicon:LegacySetPosition(classIcon, unit), Classicon)
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.classIconGroup) then
 | 
			
		||||
        if (unit ~= "arena1") then
 | 
			
		||||
            local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
 | 
			
		||||
            self.frames[unit]:ClearAllPoints()
 | 
			
		||||
            if Gladdy.db.classIconGroupDirection == "RIGHT" then
 | 
			
		||||
                self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
 | 
			
		||||
            elseif Gladdy.db.classIconGroupDirection == "LEFT" then
 | 
			
		||||
                self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
 | 
			
		||||
            elseif Gladdy.db.classIconGroupDirection == "UP" then
 | 
			
		||||
                self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
 | 
			
		||||
            elseif Gladdy.db.classIconGroupDirection == "DOWN" then
 | 
			
		||||
                self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        Gladdy:CreateMover(classIcon, "classIconXOffset", "classIconYOffset", L["Class Icon"],
 | 
			
		||||
                {"TOPLEFT", "TOPLEFT"},
 | 
			
		||||
@@ -191,6 +221,7 @@ function Classicon:GetOptions()
 | 
			
		||||
            name = L["Show Spec Icon"],
 | 
			
		||||
            desc = L["Shows Spec Icon once spec is detected"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            disabled = function() return not Gladdy.db.classIconEnabled end,
 | 
			
		||||
            get = function() return Gladdy.db.classIconSpecIcon end,
 | 
			
		||||
            set = function(_, value)
 | 
			
		||||
                Gladdy.db.classIconSpecIcon = value
 | 
			
		||||
@@ -205,11 +236,32 @@ function Classicon:GetOptions()
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        },
 | 
			
		||||
        classIconGroup = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Group"] .. " " .. L["Class Icon"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            disabled = function() return not Gladdy.db.classIconEnabled end,
 | 
			
		||||
        }),
 | 
			
		||||
        classIconGroupDirection = Gladdy:option({
 | 
			
		||||
            type = "select",
 | 
			
		||||
            name = L["Group direction"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            values = {
 | 
			
		||||
                ["RIGHT"] = L["Right"],
 | 
			
		||||
                ["LEFT"] = L["Left"],
 | 
			
		||||
                ["UP"] = L["Up"],
 | 
			
		||||
                ["DOWN"] = L["Down"],
 | 
			
		||||
            },
 | 
			
		||||
            disabled = function()
 | 
			
		||||
                return not Gladdy.db.classIconGroup or not Gladdy.db.classIconEnabled
 | 
			
		||||
            end,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            order = 7,
 | 
			
		||||
            disabled = function() return not Gladdy.db.classIconEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                size = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
 
 | 
			
		||||
@@ -20,7 +20,9 @@ local CombatIndicator = Gladdy:NewModule("Combat Indicator", nil, {
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    if Gladdy.db.ciEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    end
 | 
			
		||||
    self.updateInterval = 0.05
 | 
			
		||||
    self.combatIndicatorIcon = select(3, GetSpellInfo(674))
 | 
			
		||||
end
 | 
			
		||||
@@ -57,6 +59,14 @@ function CombatIndicator:CreateFrame(unit)
 | 
			
		||||
    button.ciFrame = ciFrame
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.ciEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterAllMessages()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function CombatIndicator:UpdateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    local ciFrame = self.frames[unit]
 | 
			
		||||
@@ -133,6 +143,7 @@ function CombatIndicator:GetOptions()
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            disabled = function() return not Gladdy.db.ciEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
 
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -79,7 +79,7 @@ end
 | 
			
		||||
 | 
			
		||||
function Diminishings:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE", "UNIT_DESTROYED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Diminishings:CreateFrame(unit)
 | 
			
		||||
@@ -434,6 +434,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
            name = L["DR Duration"],
 | 
			
		||||
            desc = L["Change the DR Duration in seconds (DR is dynamic between 15-20s)"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            disabled = function() return not Gladdy.db.drEnabled end,
 | 
			
		||||
            min = 15,
 | 
			
		||||
            max = 20,
 | 
			
		||||
            step = .1,
 | 
			
		||||
@@ -443,6 +444,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            disabled = function() return not Gladdy.db.drEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                icon = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -781,6 +783,7 @@ function Diminishings:GetOptions()
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = L["Categories"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            disabled = function() return not Gladdy.db.drEnabled end,
 | 
			
		||||
            args = Diminishings:CategoryOptions(),
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -111,6 +111,7 @@ local deletedOptions = { -- backwards compatibility
 | 
			
		||||
    trinketPos = true,
 | 
			
		||||
    padding = true,
 | 
			
		||||
    growUp = true,
 | 
			
		||||
    powerBarFontSize = true,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local function checkIsDeletedOption(k, str, msg, errorFound, errorMsg)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
local pairs = pairs
 | 
			
		||||
local pairs, ipairs = pairs, ipairs
 | 
			
		||||
local floor = math.floor
 | 
			
		||||
local str_find, str_gsub, str_sub, tinsert = string.find, string.gsub, string.sub, table.insert
 | 
			
		||||
local UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost = UnitHealth, UnitHealthMax, UnitName, UnitExists, UnitIsDeadOrGhost
 | 
			
		||||
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
@@ -26,12 +27,22 @@ local Healthbar = Gladdy:NewModule("Health Bar", 100, {
 | 
			
		||||
    healthPercentage = true,
 | 
			
		||||
    healthFrameStrata = "MEDIUM",
 | 
			
		||||
    healthFrameLevel = 1,
 | 
			
		||||
    healthCustomTagsEnabled = false,
 | 
			
		||||
    healthTextLeft = "[name]",
 | 
			
		||||
    healthTextRight = "[percent|status]",
 | 
			
		||||
    healthTextLeftOutline = false,
 | 
			
		||||
    healthTextRightOutline = false,
 | 
			
		||||
    healthTextLeftVOffset = 0,
 | 
			
		||||
    healthTextLeftHOffset = 5,
 | 
			
		||||
    healthTextRightVOffset = 0,
 | 
			
		||||
    healthTextRightHOffset = -5,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Healthbar:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
    self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
end
 | 
			
		||||
@@ -65,34 +76,34 @@ function Healthbar:CreateFrame(unit)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
 | 
			
		||||
        healthBar.nameText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE")
 | 
			
		||||
        healthBar.nameText:Show()
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
 | 
			
		||||
    healthBar.nameText:SetShadowOffset(1, -1)
 | 
			
		||||
    healthBar.nameText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    healthBar.nameText:SetJustifyH("CENTER")
 | 
			
		||||
    healthBar.nameText:SetPoint("LEFT", 5, 0)
 | 
			
		||||
    healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset)
 | 
			
		||||
 | 
			
		||||
    healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    if (Gladdy.db.healthBarHealthFontSize < 1) then
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE")
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
 | 
			
		||||
    healthBar.healthText:SetShadowOffset(1, -1)
 | 
			
		||||
    healthBar.healthText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    healthBar.healthText:SetJustifyH("CENTER")
 | 
			
		||||
    healthBar.healthText:SetPoint("RIGHT", -5, 0)
 | 
			
		||||
    healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset)
 | 
			
		||||
 | 
			
		||||
    healthBar.unit = unit
 | 
			
		||||
    self.frames[unit] = healthBar
 | 
			
		||||
    button.healthBar = healthBar
 | 
			
		||||
    self:ResetUnit(unit)
 | 
			
		||||
    healthBar:RegisterUnitEvent("UNIT_HEALTH", unit)
 | 
			
		||||
    healthBar:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", unit)
 | 
			
		||||
    healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit)
 | 
			
		||||
    healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit)
 | 
			
		||||
    healthBar:SetScript("OnEvent", Healthbar.OnEvent)
 | 
			
		||||
@@ -100,17 +111,7 @@ end
 | 
			
		||||
 | 
			
		||||
function Healthbar.OnEvent(self, event, unit)
 | 
			
		||||
    local isDead = UnitExists(unit) and UnitIsDeadOrGhost(unit)
 | 
			
		||||
    if event == "UNIT_HEALTH" then
 | 
			
		||||
        if isDead then
 | 
			
		||||
            Gladdy:SendMessage("UNIT_DEATH", unit)
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        local health = UnitHealth(unit)
 | 
			
		||||
        local healthMax = UnitHealthMax(unit)
 | 
			
		||||
        self.hp:SetMinMaxValues(0, healthMax)
 | 
			
		||||
        self.hp:SetValue(UnitHealth(unit))
 | 
			
		||||
        Healthbar:SetHealthText(self, health, healthMax)
 | 
			
		||||
    elseif event == "UNIT_MAXHEALTH" then
 | 
			
		||||
    if event == "UNIT_HEALTH_FREQUENT" or event == "UNIT_MAXHEALTH" then
 | 
			
		||||
        if isDead then
 | 
			
		||||
            Gladdy:SendMessage("UNIT_DEATH", unit)
 | 
			
		||||
            return
 | 
			
		||||
@@ -119,13 +120,14 @@ function Healthbar.OnEvent(self, event, unit)
 | 
			
		||||
        local healthMax = UnitHealthMax(unit)
 | 
			
		||||
        self.hp:SetMinMaxValues(0, healthMax)
 | 
			
		||||
        self.hp:SetValue(health)
 | 
			
		||||
        Healthbar:SetHealthText(self, health, healthMax)
 | 
			
		||||
        self.hp.current = health
 | 
			
		||||
        self.hp.max = healthMax
 | 
			
		||||
        Healthbar:SetText(unit, health, healthMax)
 | 
			
		||||
        --Healthbar:SetHealthText(self, health, healthMax)
 | 
			
		||||
    elseif event == "UNIT_NAME_UPDATE" then
 | 
			
		||||
        local name = UnitName(unit)
 | 
			
		||||
        Gladdy.buttons[unit].name = name
 | 
			
		||||
        if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
 | 
			
		||||
            self.nameText:SetText(name)
 | 
			
		||||
        end
 | 
			
		||||
        Healthbar:SetText(unit, self.hp.current, self.hp.max)
 | 
			
		||||
    end
 | 
			
		||||
    if not Gladdy.buttons[unit].class then
 | 
			
		||||
        Gladdy:SpotEnemy(unit, true)
 | 
			
		||||
@@ -134,20 +136,42 @@ end
 | 
			
		||||
 | 
			
		||||
function Healthbar:SetHealthText(healthBar, health, healthMax)
 | 
			
		||||
    local healthText = ""
 | 
			
		||||
    local healthPercentage = floor(health * 100 / healthMax)
 | 
			
		||||
    local healthPercentage = health and healthMax and floor(health * 100 / healthMax)
 | 
			
		||||
 | 
			
		||||
    if health == 0 and UnitExists(healthBar.unit) and UnitIsDeadOrGhost(healthBar.unit) then
 | 
			
		||||
        self:UNIT_DEATH(healthBar.unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.healthPercentage) then
 | 
			
		||||
    if (Gladdy.db.healthPercentage and healthPercentage) then
 | 
			
		||||
        healthText = ("%d%%"):format(healthPercentage)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    healthBar.healthText:SetText(healthText)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:SetText(unit, health, healthMax, status)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not Gladdy.buttons[unit] then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.healthCustomTagsEnabled then
 | 
			
		||||
        button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, health, healthMax, status))
 | 
			
		||||
        button.healthBar.healthText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextRight, health, healthMax, status))
 | 
			
		||||
    else
 | 
			
		||||
        if Gladdy.db.healthName then
 | 
			
		||||
            if Gladdy.db.healthNameToArenaId then
 | 
			
		||||
                button.healthBar.nameText:SetText(str_gsub(unit, "arena", ""))
 | 
			
		||||
            else
 | 
			
		||||
                button.healthBar.nameText:SetText(Gladdy.buttons[unit].name)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        if status then
 | 
			
		||||
            button.healthBar.healthText:SetText(status)
 | 
			
		||||
        else
 | 
			
		||||
            Healthbar:SetHealthText(button.healthBar, health, healthMax)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:UpdateFrame(unit)
 | 
			
		||||
    local healthBar = self.frames[unit]
 | 
			
		||||
    if (not healthBar) then
 | 
			
		||||
@@ -178,14 +202,14 @@ function Healthbar:UpdateFrame(unit)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), 1)
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarHealthFontSize, Gladdy.db.healthTextRightOutline and "OUTLINE")
 | 
			
		||||
        healthBar.healthText:Show()
 | 
			
		||||
    end
 | 
			
		||||
    if (Gladdy.db.healthBarNameFontSize < 1) then
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarNameFont"), 1)
 | 
			
		||||
        healthBar.nameText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy:SMFetch("font", "healthBarFont"), Gladdy.db.healthBarNameFontSize, Gladdy.db.healthTextLeftOutline and "OUTLINE")
 | 
			
		||||
        if Gladdy.db.healthName then
 | 
			
		||||
            healthBar.nameText:Show()
 | 
			
		||||
        else
 | 
			
		||||
@@ -194,6 +218,8 @@ function Healthbar:UpdateFrame(unit)
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy:SetColor(Gladdy.db.healthBarFontColor))
 | 
			
		||||
    healthBar.nameText:SetPoint("LEFT", Gladdy.db.healthTextLeftHOffset, Gladdy.db.healthTextLeftVOffset)
 | 
			
		||||
    healthBar.healthText:SetPoint("RIGHT", Gladdy.db.healthTextRightHOffset, Gladdy.db.healthTextRightVOffset)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:ResetUnit(unit)
 | 
			
		||||
@@ -206,6 +232,7 @@ function Healthbar:ResetUnit(unit)
 | 
			
		||||
    healthBar.nameText:SetText("")
 | 
			
		||||
    healthBar.healthText:SetText("")
 | 
			
		||||
    healthBar.hp:SetValue(0)
 | 
			
		||||
    healthBar.hp.current = 0
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:Test(unit)
 | 
			
		||||
@@ -215,17 +242,31 @@ function Healthbar:Test(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    self:JOINED_ARENA()
 | 
			
		||||
    --self:JOINED_ARENA()
 | 
			
		||||
    Gladdy:SendMessage("UNIT_HEALTH", unit, button.health, button.healthMax)
 | 
			
		||||
    healthBar.hp.current = button.health
 | 
			
		||||
    healthBar.hp.max = button.healthMax
 | 
			
		||||
    self:ENEMY_SPOTTED(unit)
 | 
			
		||||
    self:UNIT_HEALTH(unit, button.health, button.healthMax)
 | 
			
		||||
    self:SetText(unit, button.health, button.healthMax)
 | 
			
		||||
    healthBar.hp:SetValue(button.health)
 | 
			
		||||
    if unit == "arena1" then
 | 
			
		||||
        self:UNIT_DEATH(unit)
 | 
			
		||||
        --self:SetText(unit, button.health, button.healthMax, L["DEAD"])
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:UNIT_SPEC(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    self:SetText(unit, button.healthBar.hp.current, button.healthBar.hp.max)
 | 
			
		||||
    --button.healthBar.nameText:SetText(Gladdy:SetTag(unit, Gladdy.db.healthTextLeft, button.health, button.healthMax))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:JOINED_ARENA()
 | 
			
		||||
    if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
 | 
			
		||||
    for i=1,Gladdy.curBracket do
 | 
			
		||||
            local healthBar = self.frames["arena" .. i]
 | 
			
		||||
            healthBar.nameText:SetText(i)
 | 
			
		||||
        end
 | 
			
		||||
        self:SetText("arena" .. i, nil, nil)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -241,10 +282,10 @@ function Healthbar:ENEMY_SPOTTED(unit)
 | 
			
		||||
        local healthMax = UnitHealthMax(unit)
 | 
			
		||||
        healthBar.hp:SetMinMaxValues(0, healthMax)
 | 
			
		||||
        healthBar.hp:SetValue(health)
 | 
			
		||||
        Healthbar:SetHealthText(healthBar, health, healthMax)
 | 
			
		||||
    end
 | 
			
		||||
    if button.name and Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
 | 
			
		||||
        healthBar.nameText:SetText(button.name)
 | 
			
		||||
        healthBar.hp.current = health
 | 
			
		||||
        healthBar.hp.max = healthMax
 | 
			
		||||
        Healthbar:SetText(unit, health, healthMax)
 | 
			
		||||
        --Healthbar:SetHealthText(healthBar, health, healthMax)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if button.class then
 | 
			
		||||
@@ -252,27 +293,6 @@ function Healthbar:ENEMY_SPOTTED(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:UNIT_HEALTH(unit, health, healthMax)
 | 
			
		||||
    local healthBar = self.frames[unit]
 | 
			
		||||
    if (not healthBar) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not Gladdy.buttons[unit].class then
 | 
			
		||||
        Gladdy:SpotEnemy(unit, true)
 | 
			
		||||
    end
 | 
			
		||||
    Gladdy:SendMessage("UNIT_HEALTH", unit, health, healthMax)
 | 
			
		||||
 | 
			
		||||
    local healthPercentage = floor(health * 100 / healthMax)
 | 
			
		||||
    local healthText = ""
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.healthPercentage) then
 | 
			
		||||
        healthText = ("%d%%"):format(healthPercentage)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    healthBar.healthText:SetText(healthText)
 | 
			
		||||
    healthBar.hp:SetValue(healthPercentage)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:UNIT_DEATH(unit)
 | 
			
		||||
    local healthBar = self.frames[unit]
 | 
			
		||||
    if (not healthBar) then
 | 
			
		||||
@@ -280,7 +300,8 @@ function Healthbar:UNIT_DEATH(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    healthBar.hp:SetValue(0)
 | 
			
		||||
    healthBar.healthText:SetText(L["DEAD"])
 | 
			
		||||
    healthBar.hp.current = 0
 | 
			
		||||
    Healthbar:SetText(unit, 0, 100, L["DEAD"])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:UNIT_DESTROYED(unit)
 | 
			
		||||
@@ -290,8 +311,8 @@ function Healthbar:UNIT_DESTROYED(unit)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    healthBar.hp:SetValue(0)
 | 
			
		||||
    healthBar.healthText:SetText(L["LEAVE"])
 | 
			
		||||
    healthBar.nameText:SetText("")
 | 
			
		||||
    healthBar.hp.current = 0
 | 
			
		||||
    Healthbar:SetText(unit, 0, 100, L["LEAVE"])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function option(params)
 | 
			
		||||
@@ -307,9 +328,11 @@ local function option(params)
 | 
			
		||||
            if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
 | 
			
		||||
                Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
 | 
			
		||||
            end
 | 
			
		||||
            if Gladdy.frame.testing then
 | 
			
		||||
                for i=1,Gladdy.curBracket do
 | 
			
		||||
                    Healthbar:Test("arena" .. i)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            Gladdy:UpdateFrame()
 | 
			
		||||
        end,
 | 
			
		||||
    }
 | 
			
		||||
@@ -396,11 +419,28 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthTextLeftOutline = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Left Font Outline"],
 | 
			
		||||
                            order = 13,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthTextRightOutline = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Right Font Outline"],
 | 
			
		||||
                            order = 14,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerSize = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            order = 20,
 | 
			
		||||
                        },
 | 
			
		||||
                        healthBarNameFontSize = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Name font size"],
 | 
			
		||||
                            desc = L["Size of the name text"],
 | 
			
		||||
                            order = 13,
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
@@ -410,12 +450,53 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Health font size"],
 | 
			
		||||
                            desc = L["Size of the health text"],
 | 
			
		||||
                            order = 14,
 | 
			
		||||
                            order = 22,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerOffsets = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Offsets"],
 | 
			
		||||
                            order = 30,
 | 
			
		||||
                        },
 | 
			
		||||
                        healthTextLeftVOffset = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Left Text Vertical Offset"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = -200,
 | 
			
		||||
                            max = 200,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthTextLeftHOffset = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Left Text Horizontal Offset"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = -200,
 | 
			
		||||
                            max = 200,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthTextRightVOffset = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Right Text Vertical Offset"],
 | 
			
		||||
                            order = 33,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = -200,
 | 
			
		||||
                            max = 200,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthTextRightHOffset = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Right Text Horizontal Offset"],
 | 
			
		||||
                            order = 34,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = -200,
 | 
			
		||||
                            max = 200,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
@@ -499,6 +580,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            desc = L["Show the units name"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            disabled = function() return Gladdy.db.healthCustomTagsEnabled end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthNameToArenaId = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
@@ -506,7 +588,7 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            desc = L["Show 1-5 as name instead"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            disabled = function() return not Gladdy.db.healthName end
 | 
			
		||||
                            disabled = function() return not Gladdy.db.healthName or Gladdy.db.healthCustomTagsEnabled end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthPercentage = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
@@ -514,7 +596,16 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            desc = L["Show health percentage on the health bar"],
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                            disabled = function() return Gladdy.db.healthCustomTagsEnabled end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Custom Tags"],
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                        },
 | 
			
		||||
                        healthCustomTagsEnabled = Gladdy:GetTagOption(L["Custom Tags Enabled"], 11, nil, option, true),
 | 
			
		||||
                        healthTextLeft = Gladdy:GetTagOption(L["Left Text"], 12, "healthCustomTagsEnabled", option),
 | 
			
		||||
                        healthTextRight = Gladdy:GetTagOption(L["Right Text"], 13, "healthCustomTagsEnabled", option),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
 
 | 
			
		||||
@@ -31,12 +31,26 @@ local Pets = Gladdy:NewModule("Pets", nil, {
 | 
			
		||||
 | 
			
		||||
function Pets:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    if Gladdy.db.petEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
        self:RegisterMessage("PET_SPOTTED")
 | 
			
		||||
        self:RegisterMessage("PET_DESTROYED")
 | 
			
		||||
        self:RegisterMessage("PET_STEALTH")
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Pets:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.petEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
        self:RegisterMessage("PET_SPOTTED")
 | 
			
		||||
        self:RegisterMessage("PET_DESTROYED")
 | 
			
		||||
        self:RegisterMessage("PET_STEALTH")
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterAllMessages()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Pets:JOINED_ARENA()
 | 
			
		||||
    for _,v in pairs(self.frames) do
 | 
			
		||||
@@ -219,7 +233,7 @@ function Pets:CreateFrame(unitId)
 | 
			
		||||
    healthBar.unit = unit
 | 
			
		||||
    button.healthBar = healthBar
 | 
			
		||||
 | 
			
		||||
    healthBar:RegisterUnitEvent("UNIT_HEALTH", unit)
 | 
			
		||||
    healthBar:RegisterUnitEvent("UNIT_HEALTH_FREQUENT", unit)
 | 
			
		||||
    healthBar:RegisterUnitEvent("UNIT_MAXHEALTH", unit)
 | 
			
		||||
    healthBar:RegisterUnitEvent("UNIT_PORTRAIT_UPDATE", unit)
 | 
			
		||||
    healthBar:RegisterUnitEvent("UNIT_NAME_UPDATE", unit)
 | 
			
		||||
@@ -375,11 +389,17 @@ function Pets:GetOptions()
 | 
			
		||||
            desc = L["Enables Pets module"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        petGroup = option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Group Pets"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            disabled = function() return not Gladdy.db.petEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -411,11 +431,6 @@ function Pets:GetOptions()
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        petGroup = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Group Pets"],
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                        }),
 | 
			
		||||
                        petMargin = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Margin"],
 | 
			
		||||
 
 | 
			
		||||
@@ -16,7 +16,8 @@ local Powerbar = Gladdy:NewModule("Power Bar", 90, {
 | 
			
		||||
    powerBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    powerBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    powerBarBgColor = { r = 0.3, g = 0.3, b = 0.3, a = 0.7 },
 | 
			
		||||
    powerBarFontSize = 10,
 | 
			
		||||
    powerBarRaceFontSize = 10,
 | 
			
		||||
    powerBarPowerFontSize = 10,
 | 
			
		||||
    powerShowSpec = true,
 | 
			
		||||
    powerShowRace = true,
 | 
			
		||||
    powerActual = true,
 | 
			
		||||
@@ -24,16 +25,38 @@ local Powerbar = Gladdy:NewModule("Power Bar", 90, {
 | 
			
		||||
    powerPercentage = false,
 | 
			
		||||
    powerFrameStrata = "MEDIUM",
 | 
			
		||||
    powerFrameLevel = 1,
 | 
			
		||||
    powerCustomTagsEnabled = false,
 | 
			
		||||
    powerTextLeft = "[spec] [race]",
 | 
			
		||||
    powerTextRight = "[current]/[max]",
 | 
			
		||||
    powerTextLeftOutline = false,
 | 
			
		||||
    powerTextRightOutline = false,
 | 
			
		||||
    powerTextLeftVOffset = 1,
 | 
			
		||||
    powerTextLeftHOffset = 5,
 | 
			
		||||
    powerTextRightVOffset = 1,
 | 
			
		||||
    powerTextRightHOffset = -5,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Powerbar:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.powerBarEnabled then
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
        self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
        self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
        self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.powerBarEnabled then
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
        self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
        self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
        self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterAllMessages()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:CreateFrame(unit)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
@@ -59,85 +82,31 @@ function Powerbar:CreateFrame(unit)
 | 
			
		||||
    powerBar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.powerBarBgColor))
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText = powerBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarRaceFontSize, Gladdy.db.powerTextLeftOutline and "OUTLINE")
 | 
			
		||||
    powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
 | 
			
		||||
    powerBar.raceText:SetShadowOffset(1, -1)
 | 
			
		||||
    powerBar.raceText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    powerBar.raceText:SetJustifyH("CENTER")
 | 
			
		||||
    powerBar.raceText:SetPoint("LEFT", 5, 1)
 | 
			
		||||
    powerBar.raceText:SetPoint("LEFT", Gladdy.db.powerTextLeftHOffset, Gladdy.db.powerTextLeftVOffset)
 | 
			
		||||
 | 
			
		||||
    powerBar.powerText = powerBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarPowerFontSize, Gladdy.db.powerTextRightOutline and "OUTLINE")
 | 
			
		||||
    powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
 | 
			
		||||
    powerBar.powerText:SetShadowOffset(1, -1)
 | 
			
		||||
    powerBar.powerText:SetShadowColor(0, 0, 0, 1)
 | 
			
		||||
    powerBar.powerText:SetJustifyH("CENTER")
 | 
			
		||||
    powerBar.powerText:SetPoint("RIGHT", -5, 1)
 | 
			
		||||
    powerBar.powerText:SetPoint("RIGHT", Gladdy.db.powerTextRightHOffset, Gladdy.db.powerTextRightVOffset)
 | 
			
		||||
 | 
			
		||||
    button.powerBar = powerBar
 | 
			
		||||
    self.frames[unit] = powerBar
 | 
			
		||||
    self:ResetUnit(unit)
 | 
			
		||||
    powerBar.unit = unit
 | 
			
		||||
    powerBar:RegisterUnitEvent("UNIT_POWER_UPDATE", unit)
 | 
			
		||||
    powerBar:RegisterUnitEvent("UNIT_MAXPOWER", unit)
 | 
			
		||||
    powerBar:RegisterUnitEvent("UNIT_DISPLAYPOWER", unit)
 | 
			
		||||
    powerBar:SetScript("OnEvent", Powerbar.OnEvent)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar.OnEvent(powerBar, event, unit)
 | 
			
		||||
    if event == "UNIT_POWER_UPDATE" then
 | 
			
		||||
        Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
 | 
			
		||||
    elseif event == "UNIT_MAXPOWER" then
 | 
			
		||||
        Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
 | 
			
		||||
    elseif event == "UNIT_DISPLAYPOWER" then
 | 
			
		||||
        Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:SetPower(powerBar, power, powerMax, powerType)
 | 
			
		||||
    local powerPercentage = floor(power * 100 / powerMax)
 | 
			
		||||
    local powerText
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.powerActual) then
 | 
			
		||||
        powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.powerMax) then
 | 
			
		||||
        local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
 | 
			
		||||
        if (powerText) then
 | 
			
		||||
            powerText = ("%s/%s"):format(powerText, text)
 | 
			
		||||
        else
 | 
			
		||||
            powerText = text
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.powerPercentage) then
 | 
			
		||||
        if (powerText) then
 | 
			
		||||
            powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
 | 
			
		||||
        else
 | 
			
		||||
            powerText = ("%d%%"):format(powerPercentage)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (powerType == 1 and powerBar.powerType ~= powerType) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 0, b = 0}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    elseif (powerType == 3 and powerBar.powerType ~= powerType) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 1, b = 0}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    elseif powerBar.powerType ~= powerType then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
			
		||||
        powerBar.powerColor = {r = .18, g = .44, b = .75}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.powerText:SetText(powerText)
 | 
			
		||||
    powerBar.energy:SetMinMaxValues(0, powerMax)
 | 
			
		||||
    powerBar.energy:SetValue(power)
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UpdateFrame(unit)
 | 
			
		||||
    local powerBar = self.frames[unit]
 | 
			
		||||
    if (not powerBar) then
 | 
			
		||||
@@ -147,8 +116,16 @@ function Powerbar:UpdateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    if not Gladdy.db.powerBarEnabled then
 | 
			
		||||
        powerBar:Hide()
 | 
			
		||||
        powerBar:UnregisterEvent("UNIT_POWER_UPDATE")
 | 
			
		||||
        powerBar:UnregisterEvent("UNIT_MAXPOWER")
 | 
			
		||||
        powerBar:UnregisterEvent("UNIT_DISPLAYPOWER")
 | 
			
		||||
        powerBar:SetScript("OnEvent", nil)
 | 
			
		||||
        return
 | 
			
		||||
    else
 | 
			
		||||
        powerBar:RegisterUnitEvent("UNIT_POWER_UPDATE", unit)
 | 
			
		||||
        powerBar:RegisterUnitEvent("UNIT_MAXPOWER", unit)
 | 
			
		||||
        powerBar:RegisterUnitEvent("UNIT_DISPLAYPOWER", unit)
 | 
			
		||||
        powerBar:SetScript("OnEvent", Powerbar.OnEvent)
 | 
			
		||||
        powerBar:Show()
 | 
			
		||||
    end
 | 
			
		||||
    powerBar.bg:SetTexture(Gladdy:SMFetch("statusbar", "powerBarTexture"))
 | 
			
		||||
@@ -169,10 +146,13 @@ function Powerbar:UpdateFrame(unit)
 | 
			
		||||
    powerBar.energy:SetPoint("TOPLEFT", powerBar, "TOPLEFT", (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    powerBar.energy:SetPoint("BOTTOMRIGHT", powerBar, "BOTTOMRIGHT", -(Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.powerBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.raceText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarRaceFontSize, Gladdy.db.powerTextLeftOutline and "OUTLINE")
 | 
			
		||||
    powerBar.raceText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
 | 
			
		||||
    powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarFontSize)
 | 
			
		||||
    powerBar.raceText:SetPoint("LEFT", Gladdy.db.powerTextLeftHOffset, Gladdy.db.powerTextLeftVOffset)
 | 
			
		||||
 | 
			
		||||
    powerBar.powerText:SetFont(Gladdy:SMFetch("font", "powerBarFont"), Gladdy.db.powerBarPowerFontSize, Gladdy.db.powerTextRightOutline and "OUTLINE")
 | 
			
		||||
    powerBar.powerText:SetTextColor(Gladdy:SetColor(Gladdy.db.powerBarFontColor))
 | 
			
		||||
    powerBar.powerText:SetPoint("RIGHT", Gladdy.db.powerTextRightHOffset, Gladdy.db.powerTextRightVOffset)
 | 
			
		||||
 | 
			
		||||
    powerBar:SetFrameStrata(Gladdy.db.powerFrameStrata)
 | 
			
		||||
    powerBar:SetFrameLevel(Gladdy.db.powerFrameLevel)
 | 
			
		||||
@@ -180,6 +160,83 @@ function Powerbar:UpdateFrame(unit)
 | 
			
		||||
    powerBar.energy:SetFrameLevel(Gladdy.db.powerFrameLevel - 1)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar.OnEvent(powerBar, event, unit)
 | 
			
		||||
    if event == "UNIT_POWER_UPDATE" then
 | 
			
		||||
        Powerbar:SetPower(powerBar, unit, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
 | 
			
		||||
    elseif event == "UNIT_MAXPOWER" then
 | 
			
		||||
        Powerbar:SetPower(powerBar, unit, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
 | 
			
		||||
    elseif event == "UNIT_DISPLAYPOWER" then
 | 
			
		||||
        Powerbar:SetPower(powerBar, unit, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:SetText(unit, power, powerMax, status)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not Gladdy.buttons[unit] then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local powerBar = button.powerBar
 | 
			
		||||
    if Gladdy.db.powerCustomTagsEnabled then
 | 
			
		||||
        powerBar.powerText:SetText(Gladdy:SetTag(unit, Gladdy.db.powerTextRight, power, powerMax, status))
 | 
			
		||||
        powerBar.raceText:SetText(Gladdy:SetTag(unit, Gladdy.db.powerTextLeft, power, powerMax, status))
 | 
			
		||||
    else
 | 
			
		||||
        if power then
 | 
			
		||||
            local powerPercentage = floor(power * 100 / powerMax)
 | 
			
		||||
            local powerText
 | 
			
		||||
            if (Gladdy.db.powerActual) then
 | 
			
		||||
                powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
 | 
			
		||||
            end
 | 
			
		||||
            if (Gladdy.db.powerMax) then
 | 
			
		||||
                local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
 | 
			
		||||
                if (powerText) then
 | 
			
		||||
                    powerText = ("%s/%s"):format(powerText, text)
 | 
			
		||||
                else
 | 
			
		||||
                    powerText = text
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            if (Gladdy.db.powerPercentage) then
 | 
			
		||||
                if (powerText) then
 | 
			
		||||
                    powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
 | 
			
		||||
                else
 | 
			
		||||
                    powerText = ("%d%%"):format(powerPercentage)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            powerBar.powerText:SetText(powerText)
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
 | 
			
		||||
        if (button.spec and Gladdy.db.powerShowSpec) then
 | 
			
		||||
            raceText = button.spec .. " " .. raceText
 | 
			
		||||
        end
 | 
			
		||||
        powerBar.raceText:SetText(raceText)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:SetPower(powerBar, unit, power, powerMax, powerType, status)
 | 
			
		||||
    Powerbar:SetText(unit, power, powerMax, status)
 | 
			
		||||
    powerBar.energy.current = power
 | 
			
		||||
    powerBar.energy.max = powerMax
 | 
			
		||||
    powerBar.energy.powerType = powerType
 | 
			
		||||
 | 
			
		||||
    if (powerType == 1 and powerBar.powerType ~= powerType) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 0, b = 0}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    elseif (powerType == 3 and powerBar.powerType ~= powerType) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 1, b = 0}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    elseif powerBar.powerType ~= powerType then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
			
		||||
        powerBar.powerColor = {r = .18, g = .44, b = .75}
 | 
			
		||||
        powerBar.powerType = powerType
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.energy:SetMinMaxValues(0, powerMax)
 | 
			
		||||
    powerBar.energy:SetValue(power)
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:ResetUnit(unit)
 | 
			
		||||
    local powerBar = self.frames[unit]
 | 
			
		||||
    if (not powerBar) then
 | 
			
		||||
@@ -201,8 +258,14 @@ function Powerbar:Test(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.energy.current = button.power
 | 
			
		||||
    powerBar.energy.max = button.powerMax
 | 
			
		||||
    powerBar.energy.powerType = button.powerType
 | 
			
		||||
    self:ENEMY_SPOTTED(unit)
 | 
			
		||||
    self:UNIT_POWER(unit, button.power, button.powerMax, button.powerType)
 | 
			
		||||
    if unit == "arena1" then
 | 
			
		||||
        self:UNIT_DEATH(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:ENEMY_SPOTTED(unit)
 | 
			
		||||
@@ -212,13 +275,6 @@ function Powerbar:ENEMY_SPOTTED(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
 | 
			
		||||
 | 
			
		||||
    if (button.spec and Gladdy.db.powerShowSpec) then
 | 
			
		||||
        raceText = button.spec .. " " .. raceText
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText:SetText(raceText)
 | 
			
		||||
    if UnitExists(unit) then
 | 
			
		||||
        Powerbar:SetPower(powerBar, UnitPower(unit, UnitPowerType(unit), true), UnitPowerMax(unit, UnitPowerType(unit), true), UnitPowerType(unit))
 | 
			
		||||
    end
 | 
			
		||||
@@ -230,13 +286,10 @@ function Powerbar:UNIT_SPEC(unit, spec)
 | 
			
		||||
    if (not powerBar or not button) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
 | 
			
		||||
 | 
			
		||||
    if (button.spec and Gladdy.db.powerShowSpec) then
 | 
			
		||||
        raceText = spec .. " " .. raceText
 | 
			
		||||
    if UnitExists(unit) then
 | 
			
		||||
        Powerbar:SetPower(powerBar, unit, powerBar.energy.current, powerBar.energy.max, powerBar.energy.powerType)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.raceText:SetText(raceText)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
 | 
			
		||||
@@ -248,44 +301,7 @@ function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
 | 
			
		||||
    if not Gladdy.buttons[unit].class then
 | 
			
		||||
        Gladdy:SpotEnemy(unit, true)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local powerPercentage = floor(power * 100 / powerMax)
 | 
			
		||||
    local powerText
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.powerActual) then
 | 
			
		||||
        powerText = powerMax > 999 and ("%.1fk"):format(power / 1000) or power
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.powerMax) then
 | 
			
		||||
        local text = powerMax > 999 and ("%.1fk"):format(powerMax / 1000) or powerMax
 | 
			
		||||
        if (powerText) then
 | 
			
		||||
            powerText = ("%s/%s"):format(powerText, text)
 | 
			
		||||
        else
 | 
			
		||||
            powerText = text
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.powerPercentage) then
 | 
			
		||||
        if (powerText) then
 | 
			
		||||
            powerText = ("%s (%d%%)"):format(powerText, powerPercentage)
 | 
			
		||||
        else
 | 
			
		||||
            powerText = ("%d%%"):format(powerPercentage)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (powerType == 1) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 0, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 0, b = 0}
 | 
			
		||||
    elseif (powerType == 3) then
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(1, 1, 0, 1)
 | 
			
		||||
        powerBar.powerColor = {r = 1, g = 1, b = 0}
 | 
			
		||||
    else
 | 
			
		||||
        powerBar.energy:SetStatusBarColor(.18, .44, .75, 1)
 | 
			
		||||
        powerBar.powerColor = {r = .18, g = .44, b = .75}
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.powerText:SetText(powerText)
 | 
			
		||||
    powerBar.energy:SetValue(powerPercentage)
 | 
			
		||||
    Powerbar:SetPower(powerBar, unit, power, powerMax, powerType)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UNIT_DEATH(unit)
 | 
			
		||||
@@ -293,9 +309,7 @@ function Powerbar:UNIT_DEATH(unit)
 | 
			
		||||
    if (not powerBar) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    powerBar.energy:SetValue(0)
 | 
			
		||||
    powerBar.powerText:SetText("0%")
 | 
			
		||||
    Powerbar:SetPower(powerBar, unit, 0, powerBar.energy.max, powerBar.energy.powerType, L["DEAD"])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UNIT_DESTROYED(unit)
 | 
			
		||||
@@ -303,8 +317,7 @@ function Powerbar:UNIT_DESTROYED(unit)
 | 
			
		||||
    if (not powerBar) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    powerBar.energy:SetValue(0)
 | 
			
		||||
    powerBar.powerText:SetText("0%")
 | 
			
		||||
    Powerbar:SetPower(powerBar, unit, 0, powerBar.energy.max, powerBar.energy.powerType, L["LEAVE"])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function option(params)
 | 
			
		||||
@@ -320,9 +333,11 @@ local function option(params)
 | 
			
		||||
            if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
 | 
			
		||||
                Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
 | 
			
		||||
            end
 | 
			
		||||
            if Gladdy.frame.testing then
 | 
			
		||||
                for i=1,Gladdy.curBracket do
 | 
			
		||||
                    Powerbar:Test("arena" .. i)
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
            Gladdy:UpdateFrame()
 | 
			
		||||
        end,
 | 
			
		||||
    }
 | 
			
		||||
@@ -351,6 +366,7 @@ function Powerbar:GetOptions()
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            disabled = function() return not Gladdy.db.powerBarEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -414,16 +430,84 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerBarFontSize = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Font size"],
 | 
			
		||||
                            desc = L["Size of the text"],
 | 
			
		||||
                        powerTextLeftOutline = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Left Font Outline"],
 | 
			
		||||
                            order = 13,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerTextRightOutline = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Right Font Outline"],
 | 
			
		||||
                            order = 14,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerSize = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            order = 20,
 | 
			
		||||
                        },
 | 
			
		||||
                        powerBarRaceFontSize = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Race font size"],
 | 
			
		||||
                            desc = L["Size of the race text"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerBarPowerFontSize = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Power font size"],
 | 
			
		||||
                            desc = L["Size of the power text"],
 | 
			
		||||
                            order = 22,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerOffsets = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Offsets"],
 | 
			
		||||
                            order = 30,
 | 
			
		||||
                        },
 | 
			
		||||
                        powerTextLeftVOffset = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Left Text Vertical Offset"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = -200,
 | 
			
		||||
                            max = 200,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerTextLeftHOffset = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Left Text Horizontal Offset"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = -200,
 | 
			
		||||
                            max = 200,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerTextRightVOffset = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Right Text Vertical Offset"],
 | 
			
		||||
                            order = 33,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = -200,
 | 
			
		||||
                            max = 200,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerTextRightHOffset = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Right Text Horizontal Offset"],
 | 
			
		||||
                            order = 34,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = -200,
 | 
			
		||||
                            max = 200,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
@@ -506,31 +590,44 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            name = L["Show race"],
 | 
			
		||||
                            desc = L["Show race"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                            disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerShowSpec= option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show spec"],
 | 
			
		||||
                            desc = L["Show spec"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                            disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerActual = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show the actual power"],
 | 
			
		||||
                            desc = L["Show the actual power on the power bar"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                            disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerMax = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show max power"],
 | 
			
		||||
                            desc = L["Show max power on the power bar"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            order = 5,
 | 
			
		||||
                            disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerPercentage = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show power percentage"],
 | 
			
		||||
                            desc = L["Show power percentage on the power bar"],
 | 
			
		||||
                            order = 33,
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                            disabled = function() return Gladdy.db.powerCustomTagsEnabled end,
 | 
			
		||||
                        }),
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Custom Tags"],
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                        },
 | 
			
		||||
                        powerCustomTagsEnabled = Gladdy:GetTagOption(L["Custom Tags Enabled"], 11, nil, option, true),
 | 
			
		||||
                        powerTextLeft = Gladdy:GetTagOption(L["Left Text"], 12, "powerCustomTagsEnabled", option),
 | 
			
		||||
                        powerTextRight = Gladdy:GetTagOption(L["Right Text"], 13, "powerCustomTagsEnabled", option),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
local ceil = ceil
 | 
			
		||||
local ceil, str_gsub = ceil, string.gsub
 | 
			
		||||
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
@@ -20,16 +20,30 @@ local Racial = Gladdy:NewModule("Racial", 79, {
 | 
			
		||||
    racialCooldownNumberAlpha = 1,
 | 
			
		||||
    racialFrameStrata = "MEDIUM",
 | 
			
		||||
    racialFrameLevel = 5,
 | 
			
		||||
    racialGroup = false,
 | 
			
		||||
    racialGroupDirection = "DOWN",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function Racial:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.racialEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
        self:RegisterMessage("RACIAL_USED")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.racialEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
        self:RegisterMessage("RACIAL_USED")
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterAllMessages()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function iconTimer(self,elapsed)
 | 
			
		||||
    if (self.active) then
 | 
			
		||||
@@ -141,6 +155,22 @@ function Racial:UpdateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    Gladdy:SetPosition(racial, unit, "racialXOffset", "racialYOffset", Racial:LegacySetPosition(racial, unit), Racial)
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.racialGroup) then
 | 
			
		||||
        if (unit ~= "arena1") then
 | 
			
		||||
            local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
 | 
			
		||||
            self.frames[unit]:ClearAllPoints()
 | 
			
		||||
            if Gladdy.db.racialGroupDirection == "RIGHT" then
 | 
			
		||||
                self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
 | 
			
		||||
            elseif Gladdy.db.racialGroupDirection == "LEFT" then
 | 
			
		||||
                self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
 | 
			
		||||
            elseif Gladdy.db.racialGroupDirection == "UP" then
 | 
			
		||||
                self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
 | 
			
		||||
            elseif Gladdy.db.racialGroupDirection == "DOWN" then
 | 
			
		||||
                self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        Gladdy:CreateMover(racial,"racialXOffset", "racialYOffset", L["Racial"],
 | 
			
		||||
                {"TOPLEFT", "TOPLEFT"},
 | 
			
		||||
@@ -157,7 +187,6 @@ function Racial:UpdateFrame(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:JOINED_ARENA()
 | 
			
		||||
    self:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
 | 
			
		||||
    self:SetScript("OnEvent", function(self, event, ...)
 | 
			
		||||
        if self[event] then
 | 
			
		||||
            self[event](self, ...)
 | 
			
		||||
@@ -165,13 +194,17 @@ function Racial:JOINED_ARENA()
 | 
			
		||||
    end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:RACIAL_USED(unit)
 | 
			
		||||
function Racial:RACIAL_USED(unit, expirationTime, spellName)
 | 
			
		||||
    local racial = self.frames[unit]
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not racial or not button or not button.race) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    Racial:Used(unit, GetTime(), Gladdy:Racials()[button.race].duration)
 | 
			
		||||
    if expirationTime and Gladdy:Racials()[button.race].spellName ~= spellName then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local startTime = expirationTime or GetTime()
 | 
			
		||||
    Racial:Used(unit, startTime, Gladdy:Racials()[button.race].duration)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:Used(unit, startTime, duration)
 | 
			
		||||
@@ -226,11 +259,32 @@ function Racial:GetOptions()
 | 
			
		||||
            desc = L["Enable racial icon"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        racialGroup = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Group"] .. " " .. L["Racial"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            disabled = function() return not Gladdy.db.racialEnabled end,
 | 
			
		||||
        }),
 | 
			
		||||
        racialGroupDirection = Gladdy:option({
 | 
			
		||||
            type = "select",
 | 
			
		||||
            name = L["Group direction"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            values = {
 | 
			
		||||
                ["RIGHT"] = L["Right"],
 | 
			
		||||
                ["LEFT"] = L["Left"],
 | 
			
		||||
                ["UP"] = L["Up"],
 | 
			
		||||
                ["DOWN"] = L["Down"],
 | 
			
		||||
            },
 | 
			
		||||
            disabled = function()
 | 
			
		||||
                return not Gladdy.db.racialGroup or not Gladdy.db.racialEnabled
 | 
			
		||||
            end,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            order = 6,
 | 
			
		||||
            disabled = function() return not Gladdy.db.racialEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
 
 | 
			
		||||
@@ -52,12 +52,24 @@ local RangeCheck = Gladdy:NewModule("Range Check", nil, {
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function RangeCheck:Initialize()
 | 
			
		||||
    if Gladdy.db.rangeCheckEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
        self:RegisterMessage("ENEMY_STEALTH")
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    end
 | 
			
		||||
    self.playerClass = select(2, UnitClass("player"))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.rangeCheckEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
        self:RegisterMessage("ENEMY_STEALTH")
 | 
			
		||||
        self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterAllMessages()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function RangeCheck:Reset()
 | 
			
		||||
    self.test = nil
 | 
			
		||||
end
 | 
			
		||||
@@ -268,6 +280,7 @@ function RangeCheck:GetOptions()
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["General"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            disabled = function() return not Gladdy.db.rangeCheckEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
@@ -340,6 +353,7 @@ function RangeCheck:GetOptions()
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Spells"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            disabled = function() return not Gladdy.db.rangeCheckEnabled end,
 | 
			
		||||
            args = RangeCheck:GetSpells(),
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -34,8 +34,10 @@ end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Initialize()
 | 
			
		||||
    self.locale = Gladdy:GetArenaTimer()
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:CreateAnchor()
 | 
			
		||||
    if Gladdy.db.shadowsightTimerEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:Reset()
 | 
			
		||||
@@ -106,6 +108,12 @@ function ShadowsightTimer:CreateAnchor()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.shadowsightTimerEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterAllMessages()
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    self.anchor:EnableMouse(not Gladdy.db.shadowsightTimerLocked)
 | 
			
		||||
 | 
			
		||||
    self.anchor:SetFrameStrata(Gladdy.db.shadowsightTimerFrameStrata)
 | 
			
		||||
@@ -148,6 +156,7 @@ end
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:JOINED_ARENA()
 | 
			
		||||
    if Gladdy.db.shadowsightTimerEnabled then
 | 
			
		||||
        self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
 | 
			
		||||
        self:SetScript("OnEvent", ShadowsightTimer.OnEvent)
 | 
			
		||||
        for i=1,2 do
 | 
			
		||||
@@ -156,6 +165,7 @@ function ShadowsightTimer:JOINED_ARENA()
 | 
			
		||||
        end
 | 
			
		||||
        self.anchor:Show()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ShadowsightTimer:AURA_GAIN(unit, auraType, spellID)
 | 
			
		||||
    if (spellID == 34709 and Gladdy.db.shadowsightTimerEnabled) then
 | 
			
		||||
@@ -297,23 +307,27 @@ function ShadowsightTimer:GetOptions()
 | 
			
		||||
            name = L["Locked"],
 | 
			
		||||
            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            disabled = function() return not Gladdy.db.shadowsightTimerEnabled end,
 | 
			
		||||
        }),
 | 
			
		||||
        shadowsightTimerShowTwoTimer = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show two timers"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            disabled = function() return not Gladdy.db.shadowsightTimerEnabled end,
 | 
			
		||||
        }),
 | 
			
		||||
        shadowsightAnnounce = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Announce"],
 | 
			
		||||
            --desc = L["Turns countdown before the start of an arena match on/off."],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            disabled = function() return not Gladdy.db.shadowsightTimerEnabled end,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 7,
 | 
			
		||||
            disabled = function() return not Gladdy.db.shadowsightTimerEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
 
 | 
			
		||||
@@ -1,103 +1,41 @@
 | 
			
		||||
local select, pairs, string_lower, tremove, tinsert, format, string_gsub, ipairs = select, pairs, string.lower, tremove, tinsert, format, string.gsub, ipairs
 | 
			
		||||
local UnitExists, UnitIsUnit, UnitName, UnitIsEnemy = UnitExists, UnitIsUnit, UnitName, UnitIsEnemy
 | 
			
		||||
local select, pairs, tremove, tinsert, format, strsplit, tonumber, ipairs = select, pairs, tremove, tinsert, format, strsplit, tonumber, ipairs
 | 
			
		||||
local UnitExists, UnitIsUnit, UnitIsEnemy, UnitGUID = UnitExists, UnitIsUnit, UnitIsEnemy, UnitGUID
 | 
			
		||||
local C_NamePlate = C_NamePlate
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame
 | 
			
		||||
local totemData, npcIdToTotemData = Gladdy:GetTotemData()
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Constants
 | 
			
		||||
-- Option Helpers
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
local totemData = {
 | 
			
		||||
    -- Fire
 | 
			
		||||
    [string_lower("Searing Totem")] = {id = 3599,texture = select(3, GetSpellInfo(3599)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Searing Totem
 | 
			
		||||
    [string_lower("Flametongue Totem")] = {id = 8227,texture = select(3, GetSpellInfo(8227)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Flametongue Totem
 | 
			
		||||
    [string_lower("Magma Totem")] = {id = 8190,texture = select(3, GetSpellInfo(8190)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Magma Totem
 | 
			
		||||
    [string_lower("Fire Nova Totem")] = {id = 1535,texture = select(3, GetSpellInfo(1535)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Fire Nova Totem
 | 
			
		||||
    [string_lower("Totem of Wrath")] = {id = 30706,texture = select(3, GetSpellInfo(30706)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Totem of Wrath
 | 
			
		||||
    [string_lower("Fire Elemental Totem")] = {id = 32982,texture = select(3, GetSpellInfo(32982)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Fire Elemental Totem
 | 
			
		||||
    [string_lower("Frost Resistance Totem")] = {id = 8181,texture = select(3, GetSpellInfo(8181)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Frost Resistance Totem
 | 
			
		||||
    -- Water
 | 
			
		||||
    [string_lower("Fire Resistance Totem")] = {id = 8184,texture = select(3, GetSpellInfo(8184)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Fire Resistance Totem
 | 
			
		||||
    [string_lower("Poison Cleansing Totem")] = {id = 8166,texture = select(3, GetSpellInfo(8166)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Poison Cleansing Totem
 | 
			
		||||
    [string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem
 | 
			
		||||
    [string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem
 | 
			
		||||
    [string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem
 | 
			
		||||
    [string_lower("Mana Spring Totem")] = {id = 5675,texture = select(3, GetSpellInfo(5675)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
 | 
			
		||||
    -- Earth
 | 
			
		||||
    [string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem
 | 
			
		||||
    [string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem
 | 
			
		||||
    [string_lower("Stoneskin Totem")] = {id = 8071,texture = select(3, GetSpellInfo(8071)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneskin Totem
 | 
			
		||||
    [string_lower("Strength of Earth Totem")] = {id = 8075,texture = select(3, GetSpellInfo(8075)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Strength of Earth Totem
 | 
			
		||||
    [string_lower("Earth Elemental Totem")] = {id = 33663,texture = select(3, GetSpellInfo(33663)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Earth Elemental Totem
 | 
			
		||||
    [string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem
 | 
			
		||||
    -- Air
 | 
			
		||||
    [string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem
 | 
			
		||||
    [string_lower("Grace of Air Totem")] = {id = 8835,texture = select(3, GetSpellInfo(8835)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
 | 
			
		||||
    [string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem
 | 
			
		||||
    [string_lower("Windfury Totem")] = {id = 8512,texture = select(3, GetSpellInfo(8512)), color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
 | 
			
		||||
    [string_lower("Sentry Totem")] = {id = 6495, texture = select(3, GetSpellInfo(6495)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
 | 
			
		||||
    [string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem
 | 
			
		||||
    [string_lower("Wrath of Air Totem")] = {id = 3738,texture = select(3, GetSpellInfo(3738)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
 | 
			
		||||
    [string_lower("Tranquil Air Totem")] = {id = 25908,texture = select(3, GetSpellInfo(25908)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
 | 
			
		||||
}
 | 
			
		||||
local localizedTotemData = {
 | 
			
		||||
    ["default"] = {
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(3599)))] = totemData[string_lower("Searing Totem")], -- Searing Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8227)))] = totemData[string_lower("Flametongue Totem")], -- Flametongue Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8190)))] = totemData[string_lower("Magma Totem")], -- Magma Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(1535)))] = totemData[string_lower("Fire Nova Totem")], -- Fire Nova Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(30706)))] = totemData[string_lower("Totem of Wrath")], -- Totem of Wrath
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(32982)))] = totemData[string_lower("Fire Elemental Totem")], -- Fire Elemental Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8181)))] = totemData[string_lower("Frost Resistance Totem")], -- Frost Resistance Totem
 | 
			
		||||
        -- Water
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8184)))] = totemData[string_lower("Fire Resistance Totem")], -- Fire Resistance Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8166)))] = totemData[string_lower("Poison Cleansing Totem")], -- Poison Cleansing Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8170)))] = totemData[string_lower("Disease Cleansing Totem")], -- Disease Cleansing Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(5394)))] = totemData[string_lower("Healing Stream Totem")], -- Healing Stream Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(16190)))] = totemData[string_lower("Mana Tide Totem")], -- Mana Tide Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(5675)))] = totemData[string_lower("Mana Spring Totem")], -- Mana Spring Totem
 | 
			
		||||
        -- Earth
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(2484)))] = totemData[string_lower("Earthbind Totem")], -- Earthbind Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(5730)))] = totemData[string_lower("Stoneclaw Totem")], -- Stoneclaw Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8071)))] = totemData[string_lower("Stoneskin Totem")], -- Stoneskin Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8075)))] = totemData[string_lower("Strength of Earth Totem")], -- Strength of Earth Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(33663)))] = totemData[string_lower("Earth Elemental Totem")], -- Earth Elemental Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8143)))] = totemData[string_lower("Tremor Totem")], -- Tremor Totem
 | 
			
		||||
        -- Air
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8177)))] = totemData[string_lower("Grounding Totem")], -- Grounding Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8835)))] = totemData[string_lower("Grace of Air Totem")], -- Grace of Air Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(10595)))] = totemData[string_lower("Nature Resistance Totem")], -- Nature Resistance Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(8512)))] = totemData[string_lower("Windfury Totem")], -- Windfury Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(6495)))] = totemData[string_lower("Sentry Totem")], -- Sentry Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(15107)))] = totemData[string_lower("Windwall Totem")], -- Windwall Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(3738)))] = totemData[string_lower("Wrath of Air Totem")], -- Wrath of Air Totem
 | 
			
		||||
        [string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
 | 
			
		||||
    },
 | 
			
		||||
    ["frFR"] = {
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")], -- Earth Elemental Totem
 | 
			
		||||
        [string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")], -- Fire Elemental Totem
 | 
			
		||||
    },
 | 
			
		||||
    ["ruRU"] = {
 | 
			
		||||
        [string_lower("")] = totemData[string_lower("Sentry Totem")], -- Sentry Totem
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local function GetTotemColorDefaultOptions()
 | 
			
		||||
    local defaultDB = {}
 | 
			
		||||
    local options = {}
 | 
			
		||||
    local indexedList = {}
 | 
			
		||||
    for k,v in pairs(totemData) do
 | 
			
		||||
        tinsert(indexedList, {name = k, id = v.id, color = v.color, texture = v.texture, enabled = v.enabled})
 | 
			
		||||
        tinsert(indexedList, {name = k, id = v.id, color = v.color, texture = v.texture})
 | 
			
		||||
    end
 | 
			
		||||
    table.sort(indexedList, function (a, b)
 | 
			
		||||
        return a.name < b.name
 | 
			
		||||
    end)
 | 
			
		||||
    for i=1,#indexedList do
 | 
			
		||||
        defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6, customText = ""}
 | 
			
		||||
        defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = true, alpha = 0.6, customText = ""}
 | 
			
		||||
        options["npTotemsHideDisabledTotems"] = {
 | 
			
		||||
            order = 1,
 | 
			
		||||
            name = L["Hide Disabled Totem Plates"],
 | 
			
		||||
            desc = L["Hide Disabled Totem Plates"],
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            width = "full",
 | 
			
		||||
            get = function() return Gladdy.dbi.profile.npTotemsHideDisabledTotems end,
 | 
			
		||||
            set = function(_, value)
 | 
			
		||||
                Gladdy.dbi.profile.npTotemsHideDisabledTotems = value
 | 
			
		||||
                Gladdy:UpdateFrame()
 | 
			
		||||
            end
 | 
			
		||||
        }
 | 
			
		||||
        options["totem" .. indexedList[i].id] = {
 | 
			
		||||
            order = i+1,
 | 
			
		||||
            name = select(1, GetSpellInfo(indexedList[i].id)),
 | 
			
		||||
@@ -174,17 +112,13 @@ local function GetTotemColorDefaultOptions()
 | 
			
		||||
    return defaultDB, options, indexedList
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:GetTotemColors()
 | 
			
		||||
    return GetTotemColorDefaultOptions()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Core
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
local TotemPlates = Gladdy:NewModule("Totem Plates", nil, {
 | 
			
		||||
local TotemPlates = Gladdy:NewModule("Totem Plates", 2, {
 | 
			
		||||
    npTotems = true,
 | 
			
		||||
    npTotemsShowFriendly = true,
 | 
			
		||||
    npTotemsShowEnemy = true,
 | 
			
		||||
@@ -198,12 +132,10 @@ local TotemPlates = Gladdy:NewModule("Totem Plates", nil, {
 | 
			
		||||
    npTotemPlatesAlpha = 0.6,
 | 
			
		||||
    npTotemPlatesAlphaAlways = false,
 | 
			
		||||
    npTotemPlatesAlphaAlwaysTargeted = false,
 | 
			
		||||
    npTotemColors = select(1, GetTotemColorDefaultOptions())
 | 
			
		||||
    npTotemColors = select(1, GetTotemColorDefaultOptions()),
 | 
			
		||||
    npTotemsHideDisabledTotems = false,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
LibStub("AceHook-3.0"):Embed(TotemPlates)
 | 
			
		||||
LibStub("AceTimer-3.0"):Embed(TotemPlates)
 | 
			
		||||
 | 
			
		||||
function TotemPlates.OnEvent(self, event, ...)
 | 
			
		||||
    TotemPlates[event](self, ...)
 | 
			
		||||
end
 | 
			
		||||
@@ -212,19 +144,18 @@ function TotemPlates:Initialize()
 | 
			
		||||
    self.numChildren = 0
 | 
			
		||||
    self.activeTotemNameplates = {}
 | 
			
		||||
    self.totemPlateCache = {}
 | 
			
		||||
    if Gladdy.db.npTotems then
 | 
			
		||||
        self:RegisterEvent("PLAYER_ENTERING_WORLD")
 | 
			
		||||
        self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
 | 
			
		||||
        self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
 | 
			
		||||
        self:RegisterEvent("PLAYER_TARGET_CHANGED")
 | 
			
		||||
    self:RegisterEvent("UNIT_NAME_UPDATE")
 | 
			
		||||
        self:SetScript("OnEvent", TotemPlates.OnEvent)
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
 | 
			
		||||
        --GetCVar("nameplateShowEnemyTotems")
 | 
			
		||||
        --SetCVar("nameplateShowEnemyTotems", true);
 | 
			
		||||
        SetCVar("nameplateShowEnemyTotems", true);
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
 | 
			
		||||
        --GetCVar("nameplateShowFriendlyTotems")
 | 
			
		||||
        --SetCVar("nameplateShowFriendlyTotems", true);
 | 
			
		||||
        SetCVar("nameplateShowFriendlyTotems", true);
 | 
			
		||||
    end
 | 
			
		||||
    self.addon = "Blizzard"
 | 
			
		||||
    if (IsAddOnLoaded("Plater")) then
 | 
			
		||||
@@ -248,17 +179,67 @@ function TotemPlates:Initialize()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Events
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPlates:PLAYER_ENTERING_WORLD()
 | 
			
		||||
    self.numChildren = 0
 | 
			
		||||
    self.activeTotemNameplates = {}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:Reset()
 | 
			
		||||
    --self:CancelAllTimers()
 | 
			
		||||
    --self:UnhookAll()
 | 
			
		||||
function TotemPlates:PLAYER_TARGET_CHANGED()
 | 
			
		||||
    for k,nameplate in pairs(self.activeTotemNameplates) do
 | 
			
		||||
        TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(unitID)
 | 
			
		||||
    self:OnUnitEvent(unitID)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:NAME_PLATE_UNIT_REMOVED(unitID)
 | 
			
		||||
    local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
 | 
			
		||||
    self.activeTotemNameplates[unitID] = nil
 | 
			
		||||
    --self:ToggleAddon(nameplate, true)
 | 
			
		||||
    if nameplate.gladdyTotemFrame then
 | 
			
		||||
        nameplate.gladdyTotemFrame:Hide()
 | 
			
		||||
        nameplate.gladdyTotemFrame:SetParent(nil)
 | 
			
		||||
        tinsert(self.totemPlateCache, nameplate.gladdyTotemFrame)
 | 
			
		||||
        nameplate.gladdyTotemFrame = nil
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Gladdy Call
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPlates:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.npTotems then
 | 
			
		||||
        self:RegisterEvent("PLAYER_ENTERING_WORLD")
 | 
			
		||||
        self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
 | 
			
		||||
        self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
 | 
			
		||||
        self:RegisterEvent("PLAYER_TARGET_CHANGED")
 | 
			
		||||
        self:SetScript("OnEvent", TotemPlates.OnEvent)
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterEvent("PLAYER_ENTERING_WORLD")
 | 
			
		||||
        self:UnregisterEvent("NAME_PLATE_UNIT_ADDED")
 | 
			
		||||
        self:UnregisterEvent("NAME_PLATE_UNIT_REMOVED")
 | 
			
		||||
        self:UnregisterEvent("PLAYER_TARGET_CHANGED")
 | 
			
		||||
        self:SetScript("OnEvent", nil)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
 | 
			
		||||
        SetCVar("nameplateShowEnemyTotems", true);
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
 | 
			
		||||
        SetCVar("nameplateShowFriendlyTotems", true);
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    for k,nameplate in pairs(self.activeTotemNameplates) do
 | 
			
		||||
        local totemDataEntry = nameplate.gladdyTotemFrame.totemDataEntry
 | 
			
		||||
        nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
@@ -295,6 +276,18 @@ function TotemPlates:UpdateFrameOnce()
 | 
			
		||||
            nameplate.gladdyTotemFrame:Hide()
 | 
			
		||||
            self:ToggleAddon(nameplate, true)
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.npTotems and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then
 | 
			
		||||
            nameplate.gladdyTotemFrame:Show()
 | 
			
		||||
            self:ToggleAddon(nameplate)
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.npTotems and not Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then
 | 
			
		||||
            nameplate.gladdyTotemFrame:Hide()
 | 
			
		||||
            self:ToggleAddon(nameplate, true)
 | 
			
		||||
        end
 | 
			
		||||
        if Gladdy.db.npTotems and not Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled and Gladdy.db.npTotemsHideDisabledTotems then
 | 
			
		||||
            nameplate.gladdyTotemFrame:Hide()
 | 
			
		||||
            self:ToggleAddon(nameplate)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    for _,gladdyTotemFrame in ipairs(self.totemPlateCache) do
 | 
			
		||||
        gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
@@ -313,6 +306,7 @@ end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:CreateTotemFrame(nameplate)
 | 
			
		||||
    nameplate.gladdyTotemFrame = CreateFrame("Frame")
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetFrameLevel(1)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetIgnoreParentAlpha(true)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
 | 
			
		||||
    nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
 | 
			
		||||
@@ -373,11 +367,7 @@ function TotemPlates:GetAddonFrame(nameplate)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:PLAYER_TARGET_CHANGED()
 | 
			
		||||
    for k,nameplate in pairs(self.activeTotemNameplates) do
 | 
			
		||||
        TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, k)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function TotemPlates:ToggleAddon(nameplate, show)
 | 
			
		||||
    local addonFrames = { self:GetAddonFrame(nameplate) }
 | 
			
		||||
@@ -395,7 +385,7 @@ function TotemPlates:ToggleAddon(nameplate, show)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates.OnUpdate(self)
 | 
			
		||||
    if (UnitIsUnit("mouseover", self.unitID) or UnitIsUnit("target", self.unitID)) then
 | 
			
		||||
    if (UnitIsUnit("mouseover", self.unitID) or UnitIsUnit("target", self.unitID)) and Gladdy.db.npTotemColors["totem" .. self.totemDataEntry.id].alpha > 0 then
 | 
			
		||||
        self.selectionHighlight:SetAlpha(.25)
 | 
			
		||||
    else
 | 
			
		||||
        self.selectionHighlight:SetAlpha(0)
 | 
			
		||||
@@ -423,12 +413,14 @@ function TotemPlates:OnUnitEvent(unitID)
 | 
			
		||||
        self:ToggleAddon(nameplate, true)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local nameplateName = UnitName(unitID)
 | 
			
		||||
    local totemName = string_gsub(nameplateName, "^%s+", "") --trim
 | 
			
		||||
    totemName = string_gsub(totemName, "%s+$", "") --trim
 | 
			
		||||
    totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
 | 
			
		||||
    totemName = string_lower(totemName)
 | 
			
		||||
    local totemDataEntry = localizedTotemData["default"][totemName] or localizedTotemData["frFR"][totemName] or localizedTotemData["ruRU"][totemName]
 | 
			
		||||
    local npcType, _, _, _, _, npcId = strsplit("-", UnitGUID(unitID))
 | 
			
		||||
    if npcType ~= "Creature" then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local totemDataEntry = npcIdToTotemData[tonumber(npcId)]
 | 
			
		||||
    if not totemDataEntry then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
 | 
			
		||||
        if #self.totemPlateCache > 0 then
 | 
			
		||||
            nameplate.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
 | 
			
		||||
@@ -452,30 +444,17 @@ function TotemPlates:OnUnitEvent(unitID)
 | 
			
		||||
        TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
 | 
			
		||||
        self:ToggleAddon(nameplate)
 | 
			
		||||
        self.activeTotemNameplates[unitID] = nameplate
 | 
			
		||||
    else
 | 
			
		||||
        self:ToggleAddon(nameplate, true)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
    self:OnUnitEvent(...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:UNIT_NAME_UPDATE(...)
 | 
			
		||||
    self:OnUnitEvent(...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:NAME_PLATE_UNIT_REMOVED(...)
 | 
			
		||||
    local unitID = ...
 | 
			
		||||
    local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
 | 
			
		||||
    self.activeTotemNameplates[unitID] = nil
 | 
			
		||||
    --self:ToggleAddon(nameplate, true)
 | 
			
		||||
    elseif totemDataEntry and not Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled and Gladdy.db.npTotemsHideDisabledTotems then
 | 
			
		||||
        if nameplate.gladdyTotemFrame then
 | 
			
		||||
            nameplate.gladdyTotemFrame:Hide()
 | 
			
		||||
            nameplate.gladdyTotemFrame:SetParent(nil)
 | 
			
		||||
            tinsert(self.totemPlateCache, nameplate.gladdyTotemFrame)
 | 
			
		||||
            nameplate.gladdyTotemFrame = nil
 | 
			
		||||
        end
 | 
			
		||||
        self:ToggleAddon(nameplate)
 | 
			
		||||
    else
 | 
			
		||||
        self:ToggleAddon(nameplate, true)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:SetTotemAlpha(gladdyTotemFrame, unitID)
 | 
			
		||||
@@ -502,6 +481,65 @@ end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Test
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPlates:TestOnce()
 | 
			
		||||
    if not self.testFrame then
 | 
			
		||||
        self.testFrame = CreateFrame("Frame", nil, UIParent)
 | 
			
		||||
        self.testFrame:SetWidth(1)
 | 
			
		||||
        self.testFrame:SetHeight(32)
 | 
			
		||||
        self.testFrame:SetPoint("CENTER", UIParent, "CENTER", 0, -140)
 | 
			
		||||
        self.testFrame:SetIgnoreParentScale(true)
 | 
			
		||||
    end
 | 
			
		||||
    local totemDataEntry = npcIdToTotemData[5913]
 | 
			
		||||
    self.testFrame:Show()
 | 
			
		||||
    if not self.testFrame.gladdyTotemFrame then
 | 
			
		||||
        if #self.totemPlateCache > 0 then
 | 
			
		||||
            self.testFrame.gladdyTotemFrame = tremove(self.totemPlateCache, #self.totemPlateCache)
 | 
			
		||||
        else
 | 
			
		||||
            self:CreateTotemFrame(self.testFrame)
 | 
			
		||||
            self.testFrame.gladdyTotemFrame:SetScript("OnHide", nil)
 | 
			
		||||
            self.testFrame.gladdyTotemFrame:SetScript("OnUpdate", nil)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.npTotems then
 | 
			
		||||
        self.testFrame.gladdyTotemFrame.unitID = "player"
 | 
			
		||||
        self.testFrame.gladdyTotemFrame.totemDataEntry = totemDataEntry
 | 
			
		||||
        self.testFrame.gladdyTotemFrame.parent = self.testFrame
 | 
			
		||||
        self.testFrame.gladdyTotemFrame:SetParent(self.testFrame)
 | 
			
		||||
        self.testFrame.gladdyTotemFrame:ClearAllPoints()
 | 
			
		||||
        self.testFrame.gladdyTotemFrame:SetPoint("CENTER", self.testFrame, "CENTER", 0, 0)
 | 
			
		||||
        self.testFrame.gladdyTotemFrame.totemIcon:SetTexture(totemDataEntry.texture)
 | 
			
		||||
        self.testFrame.gladdyTotemFrame.totemBorder:SetVertexColor(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.r,
 | 
			
		||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.g,
 | 
			
		||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.b,
 | 
			
		||||
                Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].color.a)
 | 
			
		||||
        self.testFrame.gladdyTotemFrame.totemName:SetText(Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].customText or "")
 | 
			
		||||
        self.testFrame.gladdyTotemFrame.parent = self.testFrame
 | 
			
		||||
        self.testFrame.gladdyTotemFrame:Show()
 | 
			
		||||
        self.activeTotemNameplates["player"] = self.testFrame
 | 
			
		||||
    else
 | 
			
		||||
        self.testFrame.gladdyTotemFrame:Hide()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:Reset()
 | 
			
		||||
    if self.testFrame then
 | 
			
		||||
        if self.testFrame.gladdyTotemFrame then
 | 
			
		||||
            self.testFrame.gladdyTotemFrame:Hide()
 | 
			
		||||
            self.testFrame.gladdyTotemFrame:SetParent(nil)
 | 
			
		||||
            tinsert(self.totemPlateCache, self.testFrame.gladdyTotemFrame)
 | 
			
		||||
            self.testFrame.gladdyTotemFrame = nil
 | 
			
		||||
        end
 | 
			
		||||
        self.testFrame:Hide()
 | 
			
		||||
        self.activeTotemNameplates["player"] = nil
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Interface options
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
@@ -516,21 +554,23 @@ function TotemPlates:GetOptions()
 | 
			
		||||
        npTotems = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
			
		||||
            desc = L["Turns totem icons instead of nameplates on or off."],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            width = 0.9,
 | 
			
		||||
        }),
 | 
			
		||||
        npTotemsShowFriendly = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show friendly"],
 | 
			
		||||
            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
			
		||||
            desc = L["Turns totem icons instead of nameplates on or off."],
 | 
			
		||||
            disabled = function() return not Gladdy.db.npTotems end,
 | 
			
		||||
            order = 4,
 | 
			
		||||
            width = 0.65,
 | 
			
		||||
        }),
 | 
			
		||||
        npTotemsShowEnemy = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show enemy"],
 | 
			
		||||
            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
			
		||||
            desc = L["Turns totem icons instead of nameplates on or off."],
 | 
			
		||||
            disabled = function() return not Gladdy.db.npTotems end,
 | 
			
		||||
            order = 5,
 | 
			
		||||
            width = 0.6,
 | 
			
		||||
        }),
 | 
			
		||||
@@ -538,6 +578,7 @@ function TotemPlates:GetOptions()
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            disabled = function() return not Gladdy.db.npTotems end,
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                icon = {
 | 
			
		||||
@@ -732,7 +773,8 @@ function TotemPlates:GetOptions()
 | 
			
		||||
            name = L["Customize Totems"],
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            args = select(2, Gladdy:GetTotemColors())
 | 
			
		||||
            disabled = function() return not Gladdy.db.npTotems end,
 | 
			
		||||
            args = select(2, GetTotemColorDefaultOptions())
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										783
									
								
								Modules/TotemPulse.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										783
									
								
								Modules/TotemPulse.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,783 @@
 | 
			
		||||
local select, pairs, tremove, tinsert, format, strsplit, tonumber = select, pairs, tremove, tinsert, format, strsplit, tonumber
 | 
			
		||||
local type = type
 | 
			
		||||
local C_NamePlate = C_NamePlate
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local GetSpellInfo, CreateFrame = GetSpellInfo, CreateFrame
 | 
			
		||||
local GetTime, UnitIsEnemy, UnitGUID = GetTime, UnitIsEnemy, UnitGUID
 | 
			
		||||
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
 | 
			
		||||
local UIParent = UIParent
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Helper
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
local totemData, npcIdToTotemData, cooldowns = Gladdy:GetTotemData()
 | 
			
		||||
local ninetyDegreeInRad = 90 * math.pi / 180
 | 
			
		||||
 | 
			
		||||
local function TotemOptions()
 | 
			
		||||
    local defaultDB = {}
 | 
			
		||||
    local options = {}
 | 
			
		||||
    local indexedList = {}
 | 
			
		||||
    for k,v in pairs(totemData) do
 | 
			
		||||
        if v.pulse then
 | 
			
		||||
            tinsert(indexedList, {name = k, id = v.id, color = v.color, texture = v.texture})
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    table.sort(indexedList, function (a, b)
 | 
			
		||||
        return a.name < b.name
 | 
			
		||||
    end)
 | 
			
		||||
    for i=1,#indexedList do
 | 
			
		||||
        defaultDB["totem" .. indexedList[i].id] = {enabled = true, attachToGladdyTotemFrame = true, style = "COOLDOWN", reverse = false}
 | 
			
		||||
        options["totem" .. indexedList[i].id] = {
 | 
			
		||||
            order = i+1,
 | 
			
		||||
            name = select(1, GetSpellInfo(indexedList[i].id)),
 | 
			
		||||
            --inline = true,
 | 
			
		||||
            width  = "3.0",
 | 
			
		||||
            type = "group",
 | 
			
		||||
            icon = indexedList[i].texture,
 | 
			
		||||
            args = {
 | 
			
		||||
                headerTotemConfig = {
 | 
			
		||||
                    type = "header",
 | 
			
		||||
                    name = format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                },
 | 
			
		||||
                enabled = {
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    name = L["Enabled"],
 | 
			
		||||
                    desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled end,
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled = value
 | 
			
		||||
                        Gladdy:UpdateFrame()
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                attachToGladdyTotemFrame = {
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    disabled = function() return not Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled end,
 | 
			
		||||
                    name = L["Attach To TotemPlate"],
 | 
			
		||||
                    desc = "Attach " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))) .. "  To TotemPlate",
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].attachToGladdyTotemFrame end,
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].attachToGladdyTotemFrame = value
 | 
			
		||||
                        Gladdy:UpdateFrame()
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                style = {
 | 
			
		||||
                    type = "select",
 | 
			
		||||
                    name = L["Style"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    values = {
 | 
			
		||||
                        COOLDOWN = L["Cooldown"],
 | 
			
		||||
                        Vertical = L["Bar vertical"],
 | 
			
		||||
                        Horizontal = L["Bar horizontal"]
 | 
			
		||||
                    },
 | 
			
		||||
                    get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].style end,
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].style = value
 | 
			
		||||
                        Gladdy:UpdateFrame()
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                reverse = {
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    disabled = function() return not Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].enabled end,
 | 
			
		||||
                    name = L["Reverse"],
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    width = "full",
 | 
			
		||||
                    get = function() return Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].reverse end,
 | 
			
		||||
                    set = function(_, value)
 | 
			
		||||
                        Gladdy.dbi.profile.totemPulseTotems["totem" .. indexedList[i].id].reverse = value
 | 
			
		||||
                        Gladdy:UpdateFrame()
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    end
 | 
			
		||||
    return options,defaultDB
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Core
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
local TotemPulse = Gladdy:NewModule("Totem Pulse", 1, {
 | 
			
		||||
    totemPulseEnabled = true,
 | 
			
		||||
    totemPulseEnabledShowFriendly = true,
 | 
			
		||||
    totemPulseEnabledShowEnemy = true,
 | 
			
		||||
    totemPulseStyle = "", -- "COOLDOWN", "COOLDOWNREVERSE", "BARVERTICAL", "BARHORIZONTAL"
 | 
			
		||||
    --text
 | 
			
		||||
    totemPulseTextColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    totemPulseTextSize = 14,
 | 
			
		||||
    totemPulseTextFont = "DorisPP",
 | 
			
		||||
    --bar
 | 
			
		||||
    totemPulseBarWidth = 40,
 | 
			
		||||
    totemPulseBarHeight = 20,
 | 
			
		||||
    totemPulseBarColor =  { r = 1, g = 0, b = 0, a = .5 },
 | 
			
		||||
    totemPulseBarBgColor =  { r = 0, g = 1, b = 0, a = .5 },
 | 
			
		||||
    totemPulseBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    totemPulseBarBorderSize = 4,
 | 
			
		||||
    totemPulseBarBorderStyle = "Gladdy Tooltip squared",
 | 
			
		||||
    totemPulseBarTexture = "Flat",
 | 
			
		||||
    totemPulseBarReverse = false,
 | 
			
		||||
    --cooldown
 | 
			
		||||
    totemPulseCooldownWidth = 40,
 | 
			
		||||
    totemPulseCooldownHeight = 20,
 | 
			
		||||
    totemPulseCooldownAlpha = 1,
 | 
			
		||||
    totemPulseCooldownReverse = true,
 | 
			
		||||
    --totems
 | 
			
		||||
    totemPulseTotems = select(2, TotemOptions())
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function TotemPulse.OnEvent(self, event, ...)
 | 
			
		||||
    TotemPulse[event](self, ...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:Initialize()
 | 
			
		||||
    self.timeStamps = {}
 | 
			
		||||
    self.cooldownCache = {}
 | 
			
		||||
    self.barCache = {}
 | 
			
		||||
    self.activeFrames = { bars = {}, cooldowns = {} }
 | 
			
		||||
    if Gladdy.db.totemPulseEnabled then
 | 
			
		||||
        self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
 | 
			
		||||
        self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
 | 
			
		||||
        self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
 | 
			
		||||
        self:RegisterEvent("UNIT_NAME_UPDATE")
 | 
			
		||||
        self:SetScript("OnEvent", self.OnEvent)
 | 
			
		||||
    end
 | 
			
		||||
    self:RegisterEvent("PLAYER_ENTERING_WORLD")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- EVENTS
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPulse:PLAYER_ENTERING_WORLD()
 | 
			
		||||
    self.timeStamps = {}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:COMBAT_LOG_EVENT_UNFILTERED()
 | 
			
		||||
    local _,eventType,_,sourceGUID,_,_,_,destGUID,_,_,_,spellID,spellName = CombatLogGetCurrentEventInfo()
 | 
			
		||||
    local pulse = cooldowns[spellID] or cooldowns[spellName]
 | 
			
		||||
    local npcId = tonumber(select(6, strsplit("-", destGUID)), 10)
 | 
			
		||||
    if eventType == "UNIT_DESTROYED" and self.timeStamps[destGUID] then
 | 
			
		||||
        self.timeStamps[destGUID] = nil
 | 
			
		||||
    end
 | 
			
		||||
    if (eventType == "SWING_DAMAGE" or eventType == "SPELL_DAMAGE") and self.timeStamps[destGUID] and npcIdToTotemData[npcId] then
 | 
			
		||||
        self.timeStamps[destGUID] = nil
 | 
			
		||||
    end
 | 
			
		||||
    if not pulse then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if eventType == "SPELL_CAST_SUCCESS" then
 | 
			
		||||
        self.timeStamps[sourceGUID] = { timeStamp = GetTime(), pulse = pulse }
 | 
			
		||||
    end
 | 
			
		||||
    if eventType == "SPELL_SUMMON" then
 | 
			
		||||
        if not npcIdToTotemData[npcId] then
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        if not Gladdy.dbi.profile.totemPulseTotems["totem" .. npcIdToTotemData[npcId].id].enabled then
 | 
			
		||||
            return
 | 
			
		||||
        end
 | 
			
		||||
        if self.timeStamps[sourceGUID] then
 | 
			
		||||
            self.timeStamps[destGUID] = self.timeStamps[sourceGUID]
 | 
			
		||||
            self.timeStamps[destGUID].id = npcIdToTotemData[npcId].id
 | 
			
		||||
            self.timeStamps[sourceGUID] = nil
 | 
			
		||||
        else
 | 
			
		||||
            self.timeStamps[destGUID] = { timeStamp = GetTime(), pulse = pulse, id = npcIdToTotemData[npcId].id }
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:NAME_PLATE_UNIT_REMOVED(unitId)
 | 
			
		||||
    local nameplate = C_NamePlate.GetNamePlateForUnit(unitId)
 | 
			
		||||
    if nameplate.totemTick then
 | 
			
		||||
        nameplate.totemTick:SetScript("OnUpdate", nil)
 | 
			
		||||
        nameplate.totemTick:Hide()
 | 
			
		||||
        nameplate.totemTick:SetParent(nil)
 | 
			
		||||
        tinsert(nameplate.totemTick.bar and self.barCache or self.cooldownCache, nameplate.totemTick)
 | 
			
		||||
        self.activeFrames.bars[nameplate.totemTick] = nil
 | 
			
		||||
        self.activeFrames.cooldowns[nameplate.totemTick] = nil
 | 
			
		||||
        nameplate.totemTick = nil
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:NAME_PLATE_UNIT_ADDED(unitId)
 | 
			
		||||
    self:OnUnitAdded(unitId, "NAME_PLATE_UNIT_ADDED")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:UNIT_NAME_UPDATE(unitId)
 | 
			
		||||
    self:OnUnitAdded(unitId, "UNIT_NAME_UPDATE")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:OnUnitAdded(unitId)
 | 
			
		||||
    local isEnemy = UnitIsEnemy("player", unitId)
 | 
			
		||||
    local guid = UnitGUID(unitId)
 | 
			
		||||
    if strsplit("-", guid) ~= "Creature" then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local nameplate = C_NamePlate.GetNamePlateForUnit(unitId)
 | 
			
		||||
 | 
			
		||||
    if nameplate and (isEnemy and Gladdy.db.totemPulseEnabledShowEnemy or not isEnemy and Gladdy.db.totemPulseEnabledShowFriendly) then
 | 
			
		||||
        if self.timeStamps[guid] and strsplit("-", guid) then
 | 
			
		||||
            self:AddTimerFrame(nameplate, self.timeStamps[guid])
 | 
			
		||||
        else
 | 
			
		||||
            if nameplate.totemTick then
 | 
			
		||||
                nameplate.totemTick:SetScript("OnUpdate", nil)
 | 
			
		||||
                nameplate.totemTick:Hide()
 | 
			
		||||
                nameplate.totemTick:SetParent(nil)
 | 
			
		||||
                tinsert(nameplate.totemTick.bar and self.barCache or self.cooldownCache, nameplate.totemTick)
 | 
			
		||||
                self.activeFrames.bars[nameplate.totemTick] = nil
 | 
			
		||||
                self.activeFrames.cooldowns[nameplate.totemTick] = nil
 | 
			
		||||
                nameplate.totemTick = nil
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- FRAMES
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPulse:CreateCooldownFrame(style)
 | 
			
		||||
    local totemTick
 | 
			
		||||
 | 
			
		||||
    if style == "COOLDOWN" then
 | 
			
		||||
        if #self.cooldownCache > 0 then
 | 
			
		||||
            totemTick = tremove(self.cooldownCache, #self.cooldownCache)
 | 
			
		||||
        else
 | 
			
		||||
            totemTick = CreateFrame("Frame")
 | 
			
		||||
            totemTick:SetWidth(Gladdy.db.totemPulseCooldownWidth)
 | 
			
		||||
            totemTick:SetHeight(Gladdy.db.totemPulseCooldownHeight)
 | 
			
		||||
            totemTick.cd = CreateFrame("Cooldown", nil, totemTick, "CooldownFrameTemplate")
 | 
			
		||||
            totemTick.cd:SetAllPoints(totemTick)
 | 
			
		||||
            totemTick.cd.noCooldownCount = true
 | 
			
		||||
            totemTick:SetFrameStrata("MEDIUM")
 | 
			
		||||
            totemTick:SetFrameLevel(4)
 | 
			
		||||
            totemTick.cd:SetReverse(Gladdy.db.totemPulseCooldownReverse)
 | 
			
		||||
            totemTick.cd:SetHideCountdownNumbers(true)
 | 
			
		||||
            totemTick.cd:SetAlpha(Gladdy.db.totemPulseCooldownAlpha)
 | 
			
		||||
 | 
			
		||||
            totemTick.textFrame = CreateFrame("Frame", nil, totemTick)
 | 
			
		||||
            totemTick.textFrame:SetAllPoints(totemTick)
 | 
			
		||||
            totemTick.text = totemTick.textFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
            totemTick.text:SetPoint("CENTER", totemTick.textFrame, "CENTER")
 | 
			
		||||
            totemTick.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
 | 
			
		||||
            totemTick.text:SetJustifyH("CENTER")
 | 
			
		||||
            totemTick.text:SetShadowOffset(1, -1)
 | 
			
		||||
            totemTick.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        if #self.barCache > 0 then
 | 
			
		||||
            totemTick = tremove(self.barCache, #self.barCache)
 | 
			
		||||
            totemTick.bar:SetOrientation(style)
 | 
			
		||||
            totemTick.spark:SetRotation(style == "Vertical" and ninetyDegreeInRad or 0)
 | 
			
		||||
            totemTick.spark:SetHeight(style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
 | 
			
		||||
        else
 | 
			
		||||
            totemTick = CreateFrame("Frame", nil)
 | 
			
		||||
 | 
			
		||||
            totemTick:SetWidth(Gladdy.db.totemPulseBarWidth)
 | 
			
		||||
            totemTick:SetHeight(Gladdy.db.totemPulseBarHeight)
 | 
			
		||||
 | 
			
		||||
            totemTick.backdrop = CreateFrame("Frame", nil, totemTick, BackdropTemplateMixin and "BackdropTemplate")
 | 
			
		||||
            totemTick.backdrop:SetAllPoints(totemTick)
 | 
			
		||||
            totemTick.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "totemPulseBarBorderStyle"),
 | 
			
		||||
                                             edgeSize = Gladdy.db.totemPulseBarBorderSize })
 | 
			
		||||
            totemTick.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBorderColor))
 | 
			
		||||
            totemTick.backdrop:SetFrameLevel(1)
 | 
			
		||||
 | 
			
		||||
            totemTick.bar = CreateFrame("StatusBar", nil, totemTick)
 | 
			
		||||
            totemTick.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
 | 
			
		||||
            totemTick.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.totemPulseBarColor))
 | 
			
		||||
            totemTick.bar:SetOrientation(style)
 | 
			
		||||
            totemTick.bar:SetFrameLevel(0)
 | 
			
		||||
            totemTick.bar:SetAllPoints(totemTick)
 | 
			
		||||
 | 
			
		||||
            totemTick.spark = totemTick.bar:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
            totemTick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
 | 
			
		||||
            totemTick.spark:SetBlendMode("ADD")
 | 
			
		||||
            totemTick.spark:SetWidth(8)
 | 
			
		||||
            totemTick.spark:SetHeight(style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
 | 
			
		||||
            totemTick.spark.position = 0
 | 
			
		||||
            totemTick.spark:SetRotation(style == "Vertical" and ninetyDegreeInRad or 0)
 | 
			
		||||
 | 
			
		||||
            totemTick.bg = totemTick.bar:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
            totemTick.bg:SetTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
 | 
			
		||||
            totemTick.bg:SetAllPoints(totemTick.bar)
 | 
			
		||||
            totemTick.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBgColor))
 | 
			
		||||
 | 
			
		||||
            totemTick.text = totemTick.bar:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
            totemTick.text:SetPoint("CENTER", totemTick, "CENTER", 0, 0)
 | 
			
		||||
            totemTick.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
 | 
			
		||||
            totemTick.text:SetJustifyH("CENTER")
 | 
			
		||||
            totemTick.text:SetShadowOffset(1, -1)
 | 
			
		||||
            totemTick.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return totemTick
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:AddTimerFrame(nameplate, timestamp, test)
 | 
			
		||||
    if (nameplate:IsShown() or test) and timestamp then
 | 
			
		||||
        if not nameplate.totemTick then
 | 
			
		||||
            nameplate.totemTick = TotemPulse:CreateCooldownFrame(Gladdy.db.totemPulseTotems["totem" .. timestamp.id].style)
 | 
			
		||||
        end
 | 
			
		||||
        nameplate.totemTick:SetParent(nameplate)
 | 
			
		||||
 | 
			
		||||
        local cd = type(timestamp.pulse) == "table" and timestamp.pulse.cd or timestamp.pulse
 | 
			
		||||
        local once = type(timestamp.pulse) == "table"
 | 
			
		||||
        local cooldown = (timestamp.timeStamp - GetTime()) % cd
 | 
			
		||||
 | 
			
		||||
        nameplate.totemTick.timestamp = timestamp.timeStamp
 | 
			
		||||
        nameplate.totemTick.maxValue = cd
 | 
			
		||||
        nameplate.totemTick.value = cooldown
 | 
			
		||||
        nameplate.totemTick.once = once
 | 
			
		||||
        nameplate.totemTick.id = timestamp.id
 | 
			
		||||
 | 
			
		||||
        if nameplate.totemTick.bar then
 | 
			
		||||
            self:UpdateBarPartial(nameplate.totemTick)
 | 
			
		||||
            nameplate.totemTick.bar:SetMinMaxValues(0, cd)
 | 
			
		||||
            nameplate.totemTick.bar:SetValue(cooldown)
 | 
			
		||||
            self.activeFrames.bars[nameplate.totemTick] = nameplate.totemTick
 | 
			
		||||
        else
 | 
			
		||||
            self:UpdateCooldown(nameplate.totemTick)
 | 
			
		||||
            self.activeFrames.cooldowns[nameplate.totemTick] = nameplate.totemTick
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if once and GetTime() - timestamp.timeStamp > cd then
 | 
			
		||||
            nameplate.totemTick:SetScript("OnUpdate", nil)
 | 
			
		||||
            nameplate.totemTick:Hide()
 | 
			
		||||
        else
 | 
			
		||||
            nameplate.totemTick:SetScript("OnUpdate", TotemPulse.TotemPulseOnUpdate)
 | 
			
		||||
            nameplate.totemTick:Show()
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        if nameplate.totemTick then
 | 
			
		||||
            nameplate.totemTick:SetScript("OnUpdate", nil)
 | 
			
		||||
            nameplate.totemTick:Hide()
 | 
			
		||||
            nameplate.totemTick:SetParent(nil)
 | 
			
		||||
            tinsert(nameplate.totemTick.bar and self.barCache or self.cooldownCache, nameplate.totemTick)
 | 
			
		||||
            self.activeFrames.bars[nameplate.totemTick] = nil
 | 
			
		||||
            self.activeFrames.cooldowns[nameplate.totemTick] = nil
 | 
			
		||||
            nameplate.totemTick = nil
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:SetSparkPosition(totemTick, referenceSize, vertical)
 | 
			
		||||
    if not Gladdy.db.totemPulseTotems["totem" .. totemTick.id].reverse then
 | 
			
		||||
        totemTick.bar:SetValue(totemTick.maxValue - totemTick.value)
 | 
			
		||||
        totemTick.spark.position = referenceSize / 2 - (totemTick.value / totemTick.maxValue) * referenceSize
 | 
			
		||||
        if ( totemTick.spark.position < -referenceSize / 2 ) then
 | 
			
		||||
            totemTick.spark.position = -referenceSize / 2
 | 
			
		||||
        end
 | 
			
		||||
    else
 | 
			
		||||
        totemTick.bar:SetValue(totemTick.value)
 | 
			
		||||
        totemTick.spark.position = referenceSize / 2 - ((totemTick.maxValue - totemTick.value) / totemTick.maxValue) * referenceSize
 | 
			
		||||
        if ( totemTick.spark.position > referenceSize / 2 ) then
 | 
			
		||||
            totemTick.spark.position = referenceSize / 2
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    totemTick.spark:SetPoint("CENTER", totemTick.bar, "CENTER", vertical and 0 or totemTick.spark.position, vertical and totemTick.spark.position or 0)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse.TotemPulseOnUpdate(totemTick)
 | 
			
		||||
    totemTick.now = GetTime()
 | 
			
		||||
    totemTick.value = (totemTick.timestamp - totemTick.now) % totemTick.maxValue
 | 
			
		||||
    if totemTick.once and totemTick.now - totemTick.timestamp >= totemTick.maxValue then
 | 
			
		||||
        totemTick:SetScript("OnUpdate", nil)
 | 
			
		||||
        totemTick:Hide()
 | 
			
		||||
    end
 | 
			
		||||
    if not totemTick.bar and not (totemTick.once and totemTick.now - totemTick.timestamp >= totemTick.maxValue) then
 | 
			
		||||
        if Gladdy.db.totemPulseTotems["totem" .. totemTick.id].reverse then
 | 
			
		||||
            totemTick.cd:SetCooldown(totemTick.now - totemTick.value, totemTick.maxValue)
 | 
			
		||||
        else
 | 
			
		||||
            totemTick.cd:SetCooldown(totemTick.now - (totemTick.maxValue - totemTick.value), totemTick.maxValue)
 | 
			
		||||
        end
 | 
			
		||||
    elseif totemTick.bar then
 | 
			
		||||
        if Gladdy.db.totemPulseTotems["totem" .. totemTick.id].style == "Vertical" then
 | 
			
		||||
            TotemPulse:SetSparkPosition(totemTick, totemTick.bar:GetHeight(), true)
 | 
			
		||||
        else
 | 
			
		||||
            TotemPulse:SetSparkPosition(totemTick, totemTick.bar:GetWidth(), false)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    totemTick.text:SetFormattedText("%.1f", totemTick.value)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Update Styles
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPulse:UpdateBarPartial(bar)
 | 
			
		||||
    local style = bar.id and Gladdy.db.totemPulseTotems["totem" .. bar.id].style
 | 
			
		||||
 | 
			
		||||
    bar:SetWidth(Gladdy.db.totemPulseBarWidth)
 | 
			
		||||
    bar:SetHeight(Gladdy.db.totemPulseBarHeight)
 | 
			
		||||
 | 
			
		||||
    bar.spark:SetWidth(8)
 | 
			
		||||
    bar.spark:SetHeight(style == "Vertical" and Gladdy.db.totemPulseBarWidth or Gladdy.db.totemPulseBarHeight)
 | 
			
		||||
    bar.spark:SetRotation(style == "Vertical" and ninetyDegreeInRad or 0)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    if bar:GetParent() and bar:GetParent() ~= UIParent then
 | 
			
		||||
        local gladdyTotemFrame = bar:GetParent().gladdyTotemFrame and bar:GetParent().gladdyTotemFrame
 | 
			
		||||
        local nameplate = bar:GetParent()
 | 
			
		||||
        bar:ClearAllPoints()
 | 
			
		||||
        if bar.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and Gladdy.db.totemPulseTotems["totem" .. bar.id].attachToGladdyTotemFrame then
 | 
			
		||||
            bar:SetPoint("TOPLEFT", gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
            bar:SetPoint("BOTTOMRIGHT", gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
            if style then
 | 
			
		||||
                bar.spark:SetHeight(style == "Vertical" and gladdyTotemFrame:GetWidth() or gladdyTotemFrame:GetHeight())
 | 
			
		||||
            end
 | 
			
		||||
        elseif bar.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and not Gladdy.db.totemPulseTotems["totem" .. bar.id].attachToGladdyTotemFrame then
 | 
			
		||||
            bar:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", 0, -0.5)
 | 
			
		||||
        else
 | 
			
		||||
            bar:SetPoint("TOP", nameplate, "BOTTOM", 0, -0.5)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    bar.bar:SetOrientation(style ~= "COOLDOWN" and style or bar.bar:GetOrientation())
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:UpdateBar(bar)
 | 
			
		||||
    self:UpdateBarPartial(bar)
 | 
			
		||||
 | 
			
		||||
    bar.backdrop:SetBackdrop({ edgeFile = Gladdy:SMFetch("border", "totemPulseBarBorderStyle"),
 | 
			
		||||
                               edgeSize = Gladdy.db.totemPulseBarBorderSize })
 | 
			
		||||
    bar.backdrop:SetBackdropBorderColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBorderColor))
 | 
			
		||||
 | 
			
		||||
    bar.bar:SetStatusBarTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
 | 
			
		||||
    bar.bar:SetStatusBarColor(Gladdy:SetColor(Gladdy.db.totemPulseBarColor))
 | 
			
		||||
    bar.bar:SetAllPoints(bar)
 | 
			
		||||
 | 
			
		||||
    bar.bg:SetTexture(Gladdy:SMFetch("statusbar", "totemPulseBarTexture"))
 | 
			
		||||
    bar.bg:SetVertexColor(Gladdy:SetColor(Gladdy.db.totemPulseBarBgColor))
 | 
			
		||||
 | 
			
		||||
    bar.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
 | 
			
		||||
    bar.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:UpdateCooldown(cooldown)
 | 
			
		||||
    cooldown:SetWidth(Gladdy.db.totemPulseCooldownWidth)
 | 
			
		||||
    cooldown:SetHeight(Gladdy.db.totemPulseCooldownHeight)
 | 
			
		||||
 | 
			
		||||
    cooldown.cd:SetCooldown(0,0)
 | 
			
		||||
    cooldown.cd:SetReverse(Gladdy.db.totemPulseCooldownReverse)
 | 
			
		||||
    cooldown.cd:SetAlpha(Gladdy.db.totemPulseCooldownAlpha)
 | 
			
		||||
 | 
			
		||||
    cooldown.text:SetFont(Gladdy:SMFetch("font", "totemPulseTextFont"), Gladdy.db.totemPulseTextSize, "OUTLINE")
 | 
			
		||||
    cooldown.text:SetTextColor(Gladdy:SetColor(Gladdy.db.totemPulseTextColor))
 | 
			
		||||
 | 
			
		||||
    if cooldown:GetParent() and cooldown:GetParent() ~= UIParent then
 | 
			
		||||
        local gladdyTotemFrame = cooldown:GetParent().gladdyTotemFrame and cooldown:GetParent().gladdyTotemFrame
 | 
			
		||||
        local nameplate = cooldown:GetParent()
 | 
			
		||||
        cooldown:ClearAllPoints()
 | 
			
		||||
        if cooldown.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and Gladdy.db.totemPulseTotems["totem" .. cooldown.id].attachToGladdyTotemFrame then
 | 
			
		||||
            cooldown:SetPoint("TOPLEFT", gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
            cooldown:SetPoint("BOTTOMRIGHT", gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
 | 
			
		||||
        elseif cooldown.id and gladdyTotemFrame and gladdyTotemFrame:IsShown() and not Gladdy.db.totemPulseTotems["totem" .. cooldown.id].attachToGladdyTotemFrame then
 | 
			
		||||
            cooldown:SetPoint("TOP", gladdyTotemFrame, "BOTTOM", 0, -0.5)
 | 
			
		||||
        else
 | 
			
		||||
            cooldown:SetPoint("TOP", nameplate, "BOTTOM", 0, -0.5)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.frame.testing then
 | 
			
		||||
        TotemPulse:TestOnce()
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.totemPulseEnabled then
 | 
			
		||||
        self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
 | 
			
		||||
        self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
 | 
			
		||||
        self:RegisterEvent("NAME_PLATE_UNIT_ADDED")
 | 
			
		||||
        self:RegisterEvent("UNIT_NAME_UPDATE")
 | 
			
		||||
        self:SetScript("OnEvent", self.OnEvent)
 | 
			
		||||
    else
 | 
			
		||||
        for _,bar in pairs(self.activeFrames.bars) do
 | 
			
		||||
            bar:SetScript("OnUpdate", nil)
 | 
			
		||||
            bar:Hide()
 | 
			
		||||
            bar:SetParent(nil)
 | 
			
		||||
            tinsert(self.barCache, bar)
 | 
			
		||||
            self.activeFrames.bars[bar] = nil
 | 
			
		||||
        end
 | 
			
		||||
        for _,cooldown in pairs(self.activeFrames.cooldowns) do
 | 
			
		||||
            cooldown:SetScript("OnUpdate", nil)
 | 
			
		||||
            cooldown:Hide()
 | 
			
		||||
            cooldown:SetParent(nil)
 | 
			
		||||
            tinsert(self.cooldownCache, cooldown)
 | 
			
		||||
            self.activeFrames.cooldowns[cooldown] = nil
 | 
			
		||||
        end
 | 
			
		||||
        self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
 | 
			
		||||
        self:UnregisterEvent("NAME_PLATE_UNIT_REMOVED")
 | 
			
		||||
        self:UnregisterEvent("NAME_PLATE_UNIT_ADDED")
 | 
			
		||||
        self:UnregisterEvent("UNIT_NAME_UPDATE")
 | 
			
		||||
        self:SetScript("OnEvent", nil)
 | 
			
		||||
    end
 | 
			
		||||
    for _,bar in pairs(self.activeFrames.bars) do
 | 
			
		||||
        self:UpdateBar(bar)
 | 
			
		||||
    end
 | 
			
		||||
    for _,cooldown in pairs(self.activeFrames.cooldowns) do
 | 
			
		||||
        self:UpdateCooldown(cooldown)
 | 
			
		||||
    end
 | 
			
		||||
    for _,bar in pairs(self.barCache) do
 | 
			
		||||
        self:UpdateBar(bar)
 | 
			
		||||
    end
 | 
			
		||||
    for _,cooldown in pairs(self.cooldownCache) do
 | 
			
		||||
        self:UpdateCooldown(cooldown)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- TEST
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPulse:TestOnce()
 | 
			
		||||
    local totemPlatesTestFrame = Gladdy.modules["Totem Plates"].testFrame
 | 
			
		||||
    if totemPlatesTestFrame then
 | 
			
		||||
        if totemPlatesTestFrame.totemTick
 | 
			
		||||
                and (Gladdy.db.totemPulseTotems["totem" .. npcIdToTotemData[5913].id].style == "COOLDOWN" and totemPlatesTestFrame.totemTick.bar
 | 
			
		||||
                or Gladdy.db.totemPulseTotems["totem" .. npcIdToTotemData[5913].id].style ~= "COOLDOWN" and not totemPlatesTestFrame.totemTick.bar) then
 | 
			
		||||
            totemPlatesTestFrame.totemTick:SetScript("OnUpdate", nil)
 | 
			
		||||
            totemPlatesTestFrame.totemTick:Hide()
 | 
			
		||||
            totemPlatesTestFrame.totemTick:SetParent(nil)
 | 
			
		||||
            totemPlatesTestFrame.totemTick.id = nil
 | 
			
		||||
            tinsert(totemPlatesTestFrame.totemTick.bar and self.barCache or self.cooldownCache, totemPlatesTestFrame.totemTick)
 | 
			
		||||
            self.activeFrames.bars[totemPlatesTestFrame.totemTick] = nil
 | 
			
		||||
            self.activeFrames.cooldowns[totemPlatesTestFrame.totemTick] = nil
 | 
			
		||||
            totemPlatesTestFrame.totemTick = nil
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        local timestamp = { timeStamp = GetTime(), pulse = npcIdToTotemData[5913].pulse, id = npcIdToTotemData[5913].id }
 | 
			
		||||
        TotemPulse:AddTimerFrame(totemPlatesTestFrame, timestamp, true)
 | 
			
		||||
        self.testFrame = totemPlatesTestFrame.totemTick
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function TotemPulse:Reset()
 | 
			
		||||
    if self.testFrame then
 | 
			
		||||
        self.testFrame:SetScript("OnUpdate", nil)
 | 
			
		||||
        self.testFrame:Hide()
 | 
			
		||||
        self.testFrame:SetParent(nil)
 | 
			
		||||
        tinsert(self.testFrame.bar and self.barCache or self.cooldownCache, self.testFrame)
 | 
			
		||||
        self.activeFrames.bars[self.testFrame] = nil
 | 
			
		||||
        self.activeFrames.cooldowns[self.testFrame] = nil
 | 
			
		||||
        self.testFrame = nil
 | 
			
		||||
        Gladdy.modules["Totem Plates"].testFrame.totemTick = nil
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- OPTIONS
 | 
			
		||||
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
 | 
			
		||||
function TotemPulse:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerClassicon = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Totem Pulse"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        totemPulseEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Totem Pulse Enabled"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            disabled = function() return not Gladdy.db.totemPulseEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                barFrame = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Bar"],
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerSize = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                        },
 | 
			
		||||
                        totemPulseBarHeight = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Bar height"],
 | 
			
		||||
                            desc = L["Height of the bar"],
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 200,
 | 
			
		||||
                            step = .1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        totemPulseBarWidth = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Bar width"],
 | 
			
		||||
                            desc = L["Width of the bar"],
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 600,
 | 
			
		||||
                            step = .1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerTexture = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Texture"],
 | 
			
		||||
                            order = 20,
 | 
			
		||||
                        },
 | 
			
		||||
                        totemPulseBarTexture = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Bar texture"],
 | 
			
		||||
                            desc = L["Texture of the bar"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            dialogControl = "LSM30_Statusbar",
 | 
			
		||||
                            values = AceGUIWidgetLSMlists.statusbar,
 | 
			
		||||
                        }),
 | 
			
		||||
                        totemPulseBarColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Bar color"],
 | 
			
		||||
                            desc = L["Color of the cast bar"],
 | 
			
		||||
                            order = 22,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                        totemPulseBarBgColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Background color"],
 | 
			
		||||
                            desc = L["Color of the cast bar background"],
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                        headerBorder = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Border"],
 | 
			
		||||
                            order = 30,
 | 
			
		||||
                        },
 | 
			
		||||
                        totemPulseBarBorderSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Border size"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = Gladdy.db.castBarHeight/2,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        totemPulseBarBorderStyle = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Status Bar border"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            dialogControl = "LSM30_Border",
 | 
			
		||||
                            values = AceGUIWidgetLSMlists.border,
 | 
			
		||||
                        }),
 | 
			
		||||
                        totemPulseBarBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Status Bar border color"],
 | 
			
		||||
                            order = 33,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                cooldownFrame = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Cooldown"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerSize = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Frame"],
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                        },
 | 
			
		||||
                        totemPulseCooldownHeight = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Height"],
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 200,
 | 
			
		||||
                            step = .1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        totemPulseCooldownWidth = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Width"],
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 600,
 | 
			
		||||
                            step = .1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        totemPulseCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Alpha"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = .1,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                text = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Text"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        headerSize = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Text"],
 | 
			
		||||
                            order = 10,
 | 
			
		||||
                        },
 | 
			
		||||
                        totemPulseTextSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 30,
 | 
			
		||||
                            step = 0.5,
 | 
			
		||||
                            width = "full",
 | 
			
		||||
                        }),
 | 
			
		||||
                        totemPulseTextFont = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            desc = L["Font of the bar"],
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            dialogControl = "LSM30_Font",
 | 
			
		||||
                            values = AceGUIWidgetLSMlists.font,
 | 
			
		||||
                        }),
 | 
			
		||||
                        totemPulseTextColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Font color"],
 | 
			
		||||
                            desc = L["Color of the text"],
 | 
			
		||||
                            order = 13,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
        customizeTotems = {
 | 
			
		||||
            order = 50,
 | 
			
		||||
            name = L["Customize Totems"],
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            disabled = function() return not Gladdy.db.totemPulseEnabled end,
 | 
			
		||||
            args = select(1, TotemOptions())
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
local ceil = ceil
 | 
			
		||||
local ceil, str_gsub = ceil, string.gsub
 | 
			
		||||
local C_PvP = C_PvP
 | 
			
		||||
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
@@ -25,13 +25,24 @@ local Trinket = Gladdy:NewModule("Trinket", 80, {
 | 
			
		||||
    trinketColored = false,
 | 
			
		||||
    trinketColoredCd = { r = 1, g = 0, b = 0, a = 1 },
 | 
			
		||||
    trinketColoredNoCd = { r = 0, g = 1, b = 0, a = 1 },
 | 
			
		||||
    trinketGroup = false,
 | 
			
		||||
    trinketGroupDirection = "DOWN",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Trinket:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
 | 
			
		||||
    if Gladdy.db.trinketEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Trinket:UpdateFrameOnce()
 | 
			
		||||
    if Gladdy.db.trinketEnabled then
 | 
			
		||||
        self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    else
 | 
			
		||||
        self:UnregisterAllMessages()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function iconTimer(self, elapsed)
 | 
			
		||||
    if (self.active) then
 | 
			
		||||
@@ -166,6 +177,22 @@ function Trinket:UpdateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    Gladdy:SetPosition(trinket, unit, "trinketXOffset", "trinketYOffset", Trinket:LegacySetPosition(trinket, unit), Trinket)
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.trinketGroup) then
 | 
			
		||||
        if (unit ~= "arena1") then
 | 
			
		||||
            local previousUnit = "arena" .. str_gsub(unit, "arena", "") - 1
 | 
			
		||||
            self.frames[unit]:ClearAllPoints()
 | 
			
		||||
            if Gladdy.db.trinketGroupDirection == "RIGHT" then
 | 
			
		||||
                self.frames[unit]:SetPoint("LEFT", self.frames[previousUnit], "RIGHT", 0, 0)
 | 
			
		||||
            elseif Gladdy.db.trinketGroupDirection == "LEFT" then
 | 
			
		||||
                self.frames[unit]:SetPoint("RIGHT", self.frames[previousUnit], "LEFT", 0, 0)
 | 
			
		||||
            elseif Gladdy.db.trinketGroupDirection == "UP" then
 | 
			
		||||
                self.frames[unit]:SetPoint("BOTTOM", self.frames[previousUnit], "TOP", 0, 0)
 | 
			
		||||
            elseif Gladdy.db.trinketGroupDirection == "DOWN" then
 | 
			
		||||
                self.frames[unit]:SetPoint("TOP", self.frames[previousUnit], "BOTTOM", 0, 0)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        Gladdy:CreateMover(trinket,"trinketXOffset", "trinketYOffset", L["Trinket"],
 | 
			
		||||
                {"TOPLEFT", "TOPLEFT"},
 | 
			
		||||
@@ -272,6 +299,7 @@ function Trinket:GetOptions()
 | 
			
		||||
            name = L["Colored trinket"],
 | 
			
		||||
            desc = L["Shows a solid colored icon when off/off CD."],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            disabled = function() return not Gladdy.db.trinketEnabled end,
 | 
			
		||||
        }),
 | 
			
		||||
        trinketColoredCd = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
@@ -279,9 +307,7 @@ function Trinket:GetOptions()
 | 
			
		||||
            desc = L["Color of the border"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
            disabled = function()
 | 
			
		||||
                return not Gladdy.db.trinketColored
 | 
			
		||||
            end,
 | 
			
		||||
            disabled = function() return not Gladdy.db.trinketEnabled end,
 | 
			
		||||
        }),
 | 
			
		||||
        trinketColoredNoCd = Gladdy:colorOption({
 | 
			
		||||
            type = "color",
 | 
			
		||||
@@ -289,8 +315,26 @@ function Trinket:GetOptions()
 | 
			
		||||
            desc = L["Color of the border"],
 | 
			
		||||
            order = 6,
 | 
			
		||||
            hasAlpha = true,
 | 
			
		||||
            disabled = function() return not Gladdy.db.trinketEnabled end,
 | 
			
		||||
        }),
 | 
			
		||||
        trinketGroup = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Group Class Icons"],
 | 
			
		||||
            order = 7,
 | 
			
		||||
            disabled = function() return not Gladdy.db.trinketEnabled end,
 | 
			
		||||
        }),
 | 
			
		||||
        trinketGroupDirection = Gladdy:option({
 | 
			
		||||
            type = "select",
 | 
			
		||||
            name = L["Group direction"],
 | 
			
		||||
            order = 8,
 | 
			
		||||
            values = {
 | 
			
		||||
                ["RIGHT"] = L["Right"],
 | 
			
		||||
                ["LEFT"] = L["Left"],
 | 
			
		||||
                ["UP"] = L["Up"],
 | 
			
		||||
                ["DOWN"] = L["Down"],
 | 
			
		||||
            },
 | 
			
		||||
            disabled = function()
 | 
			
		||||
                return not Gladdy.db.trinketColored
 | 
			
		||||
                return not Gladdy.db.trinketGroup or not Gladdy.db.trinketEnabled
 | 
			
		||||
            end,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
@@ -298,6 +342,7 @@ function Trinket:GetOptions()
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = L["Frame"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            disabled = function() return not Gladdy.db.trinketEnabled end,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
local tonumber, tostring = tonumber, tostring
 | 
			
		||||
local tonumber, tostring, str_format = tonumber, tostring, string.format
 | 
			
		||||
 | 
			
		||||
local UnitName = UnitName
 | 
			
		||||
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
 | 
			
		||||
@@ -24,11 +24,11 @@ end
 | 
			
		||||
function VersionCheck:JOINED_ARENA()
 | 
			
		||||
    self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
 | 
			
		||||
    if IsInRaid(LE_PARTY_CATEGORY_HOME) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", str_format("%.2f", Gladdy.version_num), "RAID", self.playerName)
 | 
			
		||||
    elseif IsInGroup(LE_PARTY_CATEGORY_INSTANCE) or IsInRaid(LE_PARTY_CATEGORY_INSTANCE) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "INSTANCE_CHAT", self.playerName)
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", str_format("%.2f", Gladdy.version_num), "INSTANCE_CHAT", self.playerName)
 | 
			
		||||
    elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "PARTY", self.playerName)
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", str_format("%.2f", Gladdy.version_num), "PARTY", self.playerName)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -41,9 +41,9 @@ end
 | 
			
		||||
 | 
			
		||||
function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
 | 
			
		||||
    if sender ~= VersionCheck.playerName then
 | 
			
		||||
        local addonVersion = Gladdy.version_num
 | 
			
		||||
        message = tonumber(message)
 | 
			
		||||
        if message and message <= Gladdy.version_num then
 | 
			
		||||
        local addonVersion = str_format("%.2f", Gladdy.version_num)
 | 
			
		||||
        local message_num = tonumber(message) or 0
 | 
			
		||||
        if message and message_num <= Gladdy.version_num then
 | 
			
		||||
            --Gladdy:Print("Version", "\"".. addonVersion.."\"", "is up to date")
 | 
			
		||||
        else
 | 
			
		||||
            Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										15
									
								
								Options.lua
									
									
									
									
									
								
							
							
						
						
									
										15
									
								
								Options.lua
									
									
									
									
									
								
							@@ -1,5 +1,5 @@
 | 
			
		||||
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
 | 
			
		||||
local tostring, str_match, tonumber, string_format = tostring, string.match, tonumber, string.format
 | 
			
		||||
local tostring, str_match, tonumber, str_format = tostring, string.match, tonumber, string.format
 | 
			
		||||
local ceil, floor = ceil, floor
 | 
			
		||||
local ReloadUI = ReloadUI
 | 
			
		||||
 | 
			
		||||
@@ -31,7 +31,7 @@ function Gladdy:FormatTimer(fontString, timeLeft, milibreakpoint, showSeconds)
 | 
			
		||||
    else
 | 
			
		||||
        if time >= 60 then
 | 
			
		||||
            if showSeconds then
 | 
			
		||||
                fontString:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
 | 
			
		||||
                fontString:SetText(floor(timeLeft / 60) .. ":" .. str_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
 | 
			
		||||
            else
 | 
			
		||||
                fontString:SetText(ceil(ceil(time / 60)) .. "m")
 | 
			
		||||
            end
 | 
			
		||||
@@ -48,6 +48,7 @@ Gladdy.defaults = {
 | 
			
		||||
        x = 0,
 | 
			
		||||
        y = 0,
 | 
			
		||||
        growDirection = "BOTTOM",
 | 
			
		||||
        growMiddle = false,
 | 
			
		||||
        frameScale = 1,
 | 
			
		||||
        pixelPerfect = false,
 | 
			
		||||
        barWidth = 180,
 | 
			
		||||
@@ -278,7 +279,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                order = 5,
 | 
			
		||||
                width = 1,
 | 
			
		||||
                type = "description",
 | 
			
		||||
                name = "     Gladdy v" .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
 | 
			
		||||
                name = "     " .. Gladdy.version
 | 
			
		||||
            },
 | 
			
		||||
            general = {
 | 
			
		||||
                type = "group",
 | 
			
		||||
@@ -311,7 +312,7 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                    group = {
 | 
			
		||||
                        type = "group",
 | 
			
		||||
                        name = L["General"],
 | 
			
		||||
                        order = 5,
 | 
			
		||||
                        order = 6,
 | 
			
		||||
                        childGroups = "tree",
 | 
			
		||||
                        args = {
 | 
			
		||||
                            frameGeneral = {
 | 
			
		||||
@@ -322,6 +323,12 @@ function Gladdy:SetupOptions()
 | 
			
		||||
                                    headerFrame = {
 | 
			
		||||
                                        type = "header",
 | 
			
		||||
                                        name = L["Frame General"],
 | 
			
		||||
                                        order = 2,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    growMiddle = {
 | 
			
		||||
                                        type = "toggle",
 | 
			
		||||
                                        name = L["Grow Middle"],
 | 
			
		||||
                                        desc = L["Frames expand along a centric anchor"],
 | 
			
		||||
                                        order = 3,
 | 
			
		||||
                                    },
 | 
			
		||||
                                    pixelPerfect = {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										37
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										37
									
								
								README.md
									
									
									
									
									
								
							@@ -1,10 +1,10 @@
 | 
			
		||||
# Gladdy - TBC
 | 
			
		||||
 | 
			
		||||
### The most powerful arena addon for WoW TBC 2.5.1
 | 
			
		||||
### The most powerful arena addon for WoW TBC 2.5.4
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
## [v2.00-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v2.00-Release/Gladdy_TBC-Classic_v2.00-Release.zip)
 | 
			
		||||
## [v2.10-Release Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v2.10-Release/Gladdy_TBC-Classic_v2.10-Release.zip)
 | 
			
		||||
 | 
			
		||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
 | 
			
		||||
 | 
			
		||||
@@ -34,6 +34,7 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
 | 
			
		||||
- **Range Check** (checks the range to a unit by a configurable spell)
 | 
			
		||||
- **Shadowsight Timer** (shows a little movable frame with time left until Shadow Eyes spawn)
 | 
			
		||||
- **TotemPlates** (show totem icons instead of normal nameplates, compatible with **Plater, NeatPlates, KUI, ThreatPlates, ElvUI, TukUI**)
 | 
			
		||||
- **TotemPulse** (shows pulse on TotemPlate icon or beneath nameplate)
 | 
			
		||||
- **Trinket** (tracks trinket usage)
 | 
			
		||||
- **VersionCheck** (checks if you use an older version that your teammate)
 | 
			
		||||
- **XiconProfiles** (predefined profiles to start your configuration from)
 | 
			
		||||
@@ -78,6 +79,38 @@ Thank you!
 | 
			
		||||
 | 
			
		||||
### Changes
 | 
			
		||||
 | 
			
		||||
### v2.10-Release
 | 
			
		||||
 | 
			
		||||
- **Totems**:
 | 
			
		||||
  - added new module **TotemPulse** (sorry Shamans)
 | 
			
		||||
    - displays pulse ticks on all totems that have a pulse mechanic (e.g. tremor totem)
 | 
			
		||||
    - either cooldown or bar style
 | 
			
		||||
    - attaches to TotemPlates if enabled (con be configured individually by totem)
 | 
			
		||||
  - completely hide totem nameplate option added
 | 
			
		||||
  - added a dummy totemplate in config mode
 | 
			
		||||
  - totem detection is completely localization independent now
 | 
			
		||||
- **Cooldowns**:
 | 
			
		||||
  - completely refactored to fix general bugs
 | 
			
		||||
  - can now be ordered individually
 | 
			
		||||
  - some cooldown tracking improved for units coming out of stealth (e.g. perception, sprint, shadowstep)
 | 
			
		||||
- **Custom Text Tags**
 | 
			
		||||
  - PowerBar and HealthBar can now have custom tags. Check it out
 | 
			
		||||
  - also the texts can be moved to achieve a Blizzlike style with names above HealthBar
 | 
			
		||||
- general improvements to spec detection
 | 
			
		||||
  - no more restoration warlocks :D
 | 
			
		||||
  - tree of life spec detection should work now
 | 
			
		||||
- fix Announcements
 | 
			
		||||
- added grouping option for Auras (+ Interrupts) in detached mode, ClassIcon, Cooldowns, Trinket, Racial
 | 
			
		||||
- added a "Grow Middle" option, which aligns the gladdy frames on a centric point
 | 
			
		||||
- added frFR localization by Macumba
 | 
			
		||||
- added Flat statusbar texture
 | 
			
		||||
- added some auras (e.g. disarm)
 | 
			
		||||
- added disarm DRs
 | 
			
		||||
- improved some class icons
 | 
			
		||||
- added font OUTLINE option for Health-/Power-/CastBar texts
 | 
			
		||||
- fixed health bug since 2.5.4
 | 
			
		||||
- updated Mir Profile
 | 
			
		||||
 | 
			
		||||
### v2.00-Release
 | 
			
		||||
 | 
			
		||||
This is a packed release with new features and bugfixes. Most importantly, positioning of all elements has been redone with movable frames.
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										144
									
								
								Util.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										144
									
								
								Util.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,144 @@
 | 
			
		||||
local pairs, ipairs = pairs, ipairs
 | 
			
		||||
local floor = math.floor
 | 
			
		||||
local str_find, str_gsub, str_sub, tinsert = string.find, string.gsub, string.sub, table.insert
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- TAGS
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
local tags = {
 | 
			
		||||
    ["current"] = true,
 | 
			
		||||
    ["max"] = true,
 | 
			
		||||
    ["percent"] = true,
 | 
			
		||||
    ["race"] = "race",
 | 
			
		||||
    ["class"] = "class",
 | 
			
		||||
    ["arena"] = true,
 | 
			
		||||
    ["name"] = "name",
 | 
			
		||||
    ["status"] = true,
 | 
			
		||||
    ["spec"] = "spec",
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local function str_extract(s, pattern)
 | 
			
		||||
    local t = {} -- table to store the indices
 | 
			
		||||
    local i, j = 0,0
 | 
			
		||||
    while true do
 | 
			
		||||
        i, j = str_find(s, pattern, i+1) -- find 'next' occurrence
 | 
			
		||||
        if i == nil then break end
 | 
			
		||||
        tinsert(t, str_sub(s, i, j))
 | 
			
		||||
    end
 | 
			
		||||
    return t
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--TODO optimize this function as it's being called often!
 | 
			
		||||
local function getTagText(unit, tag, current, max, status)
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if str_find(tag, "percent") then
 | 
			
		||||
        return current and max and floor(current * 100 / max) .. "%%" or ""
 | 
			
		||||
    elseif str_find(tag, "current") then
 | 
			
		||||
        return current and max > 999 and ("%.1fk"):format(current / 1000) or current or ""
 | 
			
		||||
    elseif str_find(tag, "max") then
 | 
			
		||||
        return max and max > 999 and ("%.1fk"):format(max / 1000) or max or ""
 | 
			
		||||
    elseif str_find(tag, "status") then
 | 
			
		||||
        if str_find(tag, "%|") and status == nil then
 | 
			
		||||
            return nil
 | 
			
		||||
        else
 | 
			
		||||
            return status or ""
 | 
			
		||||
        end
 | 
			
		||||
    elseif str_find(tag, "name") then
 | 
			
		||||
        return button.name or ""
 | 
			
		||||
    elseif str_find(tag, "class") then
 | 
			
		||||
        return button.classLoc or ""
 | 
			
		||||
    elseif str_find(tag, "race") then
 | 
			
		||||
        return button.raceLoc or ""
 | 
			
		||||
    elseif str_find(tag, "arena") then
 | 
			
		||||
        local str,found = str_gsub(unit, "arena", "")
 | 
			
		||||
        return found == 1 and str or ""
 | 
			
		||||
    elseif str_find(tag, "spec") then
 | 
			
		||||
        if str_find(tag, "%|") and button.spec == nil then
 | 
			
		||||
            return nil
 | 
			
		||||
        else
 | 
			
		||||
            return button.spec or ""
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:SetTag(unit, tagOption, current, max, status)
 | 
			
		||||
    local button = self.buttons[unit]
 | 
			
		||||
    if not button then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local returnStr = tagOption
 | 
			
		||||
 | 
			
		||||
    local t = str_extract(returnStr, "%[[^%[].-%]")
 | 
			
		||||
    for _, tag in ipairs(t) do
 | 
			
		||||
        local replace
 | 
			
		||||
        if str_find(tag, "|") then -- or operator
 | 
			
		||||
            local indicators = str_extract(tag, "[%[|%|]%a+[%||%]]")
 | 
			
		||||
            local replaces = {}
 | 
			
		||||
            for _, indicator in ipairs(indicators) do
 | 
			
		||||
                tinsert(replaces, getTagText(unit, indicator, current, max, status))
 | 
			
		||||
            end
 | 
			
		||||
            replace = replaces[#replaces]
 | 
			
		||||
        else
 | 
			
		||||
            replace = getTagText(unit, tag, current, max, status)
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if replace then
 | 
			
		||||
            local find = str_gsub(tag, "%[", "%%[")
 | 
			
		||||
            find = str_gsub(find, "%]", "%%]")
 | 
			
		||||
            find = str_gsub(find, "%|", "%%|")
 | 
			
		||||
            returnStr = str_gsub(returnStr, find, replace)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return returnStr
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:GetTagOption(name, order, enabledOption, func, toggle)
 | 
			
		||||
    if toggle then
 | 
			
		||||
        return func({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = name,
 | 
			
		||||
            order = order,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            desc = L["Custom Tags:\n"..
 | 
			
		||||
                    "\n|cff1ac742[current]|r - Shows current\n" ..
 | 
			
		||||
                    "\n|cff1ac742[max]|r - Shows max\n" ..
 | 
			
		||||
                    "\n|cff1ac742[percent]|r - Shows percent\n" ..
 | 
			
		||||
                    "\n|cff1ac742[name]|r - Shows name\n" ..
 | 
			
		||||
                    "\n|cff1ac742[arena]|r - Shows arena number\n" ..
 | 
			
		||||
                    "\n|cff1ac742[status]|r - Shows status (eg DEATH)\n" ..
 | 
			
		||||
                    "\n|cff1ac742[race]|r - Shows race\n" ..
 | 
			
		||||
                    "\n|cff1ac742[class]|r - Shows class\n" ..
 | 
			
		||||
                    "\n|cff1ac742[spec]|r - Shows spec\n\n" ..
 | 
			
		||||
                    "Can be combined with OR operator like |cff1ac742[percent|status]|r. The last valid option will be used.\n"],
 | 
			
		||||
        })
 | 
			
		||||
    else
 | 
			
		||||
        return func({
 | 
			
		||||
            type = "input",
 | 
			
		||||
            name = name,
 | 
			
		||||
            order = order,
 | 
			
		||||
            width = "full",
 | 
			
		||||
            disabled = function() return not Gladdy.db[enabledOption] end,
 | 
			
		||||
            desc = L["Custom Tags:\n"..
 | 
			
		||||
                    "\n|cff1ac742[current]|r - Shows current\n" ..
 | 
			
		||||
                    "\n|cff1ac742[max]|r - Shows max\n" ..
 | 
			
		||||
                    "\n|cff1ac742[percent]|r - Shows percent\n" ..
 | 
			
		||||
                    "\n|cff1ac742[name]|r - Shows name\n" ..
 | 
			
		||||
                    "\n|cff1ac742[arena]|r - Shows arena number\n" ..
 | 
			
		||||
                    "\n|cff1ac742[status]|r - Shows status (eg DEATH)\n" ..
 | 
			
		||||
                    "\n|cff1ac742[race]|r - Shows race\n" ..
 | 
			
		||||
                    "\n|cff1ac742[class]|r - Shows class\n" ..
 | 
			
		||||
                    "\n|cff1ac742[spec]|r - Shows spec\n\n" ..
 | 
			
		||||
                    "Can be combined with OR operator like |cff1ac742[percent|status]|r. The last valid option will be used.\n"],
 | 
			
		||||
        })
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
		Reference in New Issue
	
	Block a user