Compare commits

...

76 Commits

Author SHA1 Message Date
c5f2ee1eff Merge branch 'hotfix/classic-profile' into main 2021-06-16 10:07:06 +02:00
4eda8cea8f bump version 2021-06-16 10:06:33 +02:00
fb953530b6 fix classic profile 2021-06-16 10:05:33 +02:00
9d26713dc1 Merge branch 'hotfix/totemplates-fix' into main 2021-06-15 09:10:55 +02:00
db1e3da6fc totemplates fix & bump version 2021-06-15 09:10:27 +02:00
4721324a2a Merge branch 'release/v1.10-Beta' into main 2021-05-24 13:12:12 +02:00
51e484eadd minor fixes module names 2021-05-24 13:11:36 +02:00
46f379c1e4 bump version v1.10-Beta 2021-05-24 12:54:36 +02:00
5e42a9b51f fix ArenaX option being overwritten by unit name 2021-05-24 12:53:33 +02:00
df58544f6e cleanup 2021-05-24 12:44:23 +02:00
43518055f0 Localization 2021-05-24 12:41:21 +02:00
9ef174e290 Merge tag 'v1.09-Beta' into develop
v1.09-Beta
2021-05-22 15:02:42 +02:00
a60119caa2 Merge branch 'release/v1.09-Beta' into main 2021-05-22 15:02:35 +02:00
1546e3db6e bump version 2021-05-22 15:02:12 +02:00
82a9a014e4 - fix Blizzard Profile 2021-05-22 15:00:35 +02:00
a9a1a77dd3 Merge tag 'v1.08-Beta' into develop
v1.08-Beta
2021-05-22 14:25:00 +02:00
084fad0074 Merge branch 'release/v1.08-Beta' into main 2021-05-22 14:24:51 +02:00
2b9e219839 - added blizzard profile
- bump version
2021-05-22 14:24:20 +02:00
ba8ea87863 klimp profile aura border colors reset to default 2021-05-22 13:52:59 +02:00
f498a0dde1 TODO 2021-05-22 13:42:55 +02:00
673dc72b3b minor bugfixes 2021-05-22 13:42:47 +02:00
6da33b6c68 grow direction added 2021-05-22 13:41:42 +02:00
0c6cae0b04 highlight inset option added 2021-05-22 13:41:31 +02:00
ded321e772 fix AuraModule not showing Buffs 2021-05-22 13:29:48 +02:00
7015bb989e Announcement default options changed 2021-05-22 13:28:46 +02:00
eaeccf5595 CombatIndicator set border properly 2021-05-22 13:28:27 +02:00
c7d07c62ee Merge tag 'v1.07-Beta' into develop
v1.07-Beta
2021-05-20 01:32:45 +02:00
cf804546c2 Merge branch 'release/v1.07-Beta' into main 2021-05-20 01:32:35 +02:00
467b459898 bump version and update readme 2021-05-20 01:32:08 +02:00
0d9cbc8f45 DRData cleanup 2021-05-20 01:24:20 +02:00
2c858e1c84 XiconProfile image update 2021-05-20 01:23:55 +02:00
ffc5d32b80 delete Bindings.xml 2021-05-20 01:11:03 +02:00
1956b3a568 BuffDebuff options width for icons updated 2021-05-20 01:07:20 +02:00
84f542b3b8 add a couple buffs to LibClassAuras 2021-05-20 01:06:42 +02:00
ccf7d08832 add blessing of sacrifice and intervene to auras 2021-05-20 01:06:03 +02:00
2e093950e2 cleanup 2021-05-20 00:16:18 +02:00
2f9356f8de classicon warrior slight change 2021-05-20 00:16:09 +02:00
8c4a70fd04 general options updated to apply font/borders/etc for all frames 2021-05-20 00:15:50 +02:00
cac0124f1a XiconProfiles updated 2021-05-20 00:15:06 +02:00
cef9de3819 cleanup 2021-05-19 19:33:22 +02:00
a84178edbf /gladdy test1-5 now possible 2021-05-19 19:33:13 +02:00
c05fab9454 spec icon option added to Classicon module 2021-05-19 19:32:31 +02:00
be54619576 arena1-5 for name option added 2021-05-19 19:31:13 +02:00
c70560e66a Highlight remove framestrata 2021-05-19 19:30:54 +02:00
de4adaec16 fix PowerBar text updates 2021-05-19 19:30:46 +02:00
01d748f37e combat indicator fix anchoring 2021-05-19 19:30:40 +02:00
ad130af188 click through frames health/power bar 2021-05-19 19:30:32 +02:00
67edecf8d1 arena countdown refactor 2021-05-19 19:29:59 +02:00
e01b86e1e6 cleanup Totemplates 2021-05-19 16:35:45 +02:00
8b69f5ef93 CombatIndicator module added 2021-05-19 16:35:26 +02:00
4f774b1ddb mask applied to icons 2021-05-19 14:57:29 +02:00
3a846add3b totem icons removed and mask applied 2021-05-19 14:56:38 +02:00
9dfec29f16 add mask texture for icons 2021-05-19 13:55:55 +02:00
28d33d2f9a Merge tag 'aura-fix' into develop
v1.06-Beta hotfix
2021-05-18 18:31:33 +02:00
2d53df2b5f Merge branch 'hotfix/aura-fix' into main 2021-05-18 18:31:22 +02:00
cddea2e094 v1.06-Beta hotfix BuffDebuff module 2021-05-18 18:31:03 +02:00
ee1a78000e Merge tag 'v1.05-Beta' into develop
v1.05-Beta
2021-05-18 16:47:54 +02:00
57036a77c1 Merge branch 'release/v1.05-Beta' into main 2021-05-18 16:47:45 +02:00
fb46b97e73 toc v1.0.5-Beta 2021-05-18 16:45:54 +02:00
35d49b61ee toc added ImportStrings and Racial 2021-05-18 16:42:04 +02:00
f2bfbe3211 Racial module added to Eventlistener and Version check updated 2021-05-18 16:41:25 +02:00
8a27f88014 constants for auras/cooldowns/racials updated 2021-05-18 16:40:54 +02:00
2db3db21ec anchoring for modules rewritten 2021-05-18 16:39:43 +02:00
eaf8129143 fix Aura module options (localization independent for profile export) 2021-05-18 16:39:07 +02:00
1fb3fce980 Power-/HealthBar customize texts added and UNIT_DESTROYED added 2021-05-18 16:38:17 +02:00
a152cb6045 Racial module added and trinket modified 2021-05-18 16:37:22 +02:00
267d37b32e XiconProfiles import strings 2021-05-18 16:35:20 +02:00
7bdc417b30 Pets position extended 2021-05-18 16:35:02 +02:00
af6eb61c56 delete unused saved variables 2021-05-18 16:34:45 +02:00
fd5183cf5d ExportImport, VersionCheck & XiconProfiles fix 2021-05-18 16:34:10 +02:00
edb5608a38 fixed auras 2021-05-18 16:14:11 +02:00
f640f6fa6a TotemPlates add option to show friendly/enemy icons 2021-05-17 23:22:07 +02:00
cf8b961a1b Merge tag 'profiles' into develop
xiconprofiles fix
2021-05-17 18:23:08 +02:00
03d127fd39 Merge branch 'hotfix/profiles' into main 2021-05-17 18:23:01 +02:00
4722bbc9bd hotfix profiles 2021-05-17 18:22:31 +02:00
ea44a9d5f2 Merge tag 'readme-v-fix' into develop
v1.0.3-Beta-readme-fix
2021-05-17 17:11:46 +02:00
43 changed files with 3035 additions and 1706 deletions

View File

@ -1,38 +0,0 @@
<Bindings>
<Binding name="GLADDYBUTTON1_LEFT" header="GLADDY" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_LEFT" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_RIGHT" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_MIDDLE" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_BUTTON4" category="ADDONS"/>
<Binding name="GLADDYBUTTON1_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON2_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON3_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON4_BUTTON5" category="ADDONS"/>
<Binding name="GLADDYBUTTON5_BUTTON5" category="ADDONS"/>
<Binding header="GLADDYTRINKET" name="GLADDYTRINKET1" category="ADDONS"/>
<Binding name="GLADDYTRINKET2" category="ADDONS"/>
<Binding name="GLADDYTRINKET3" category="ADDONS"/>
<Binding name="GLADDYTRINKET4" category="ADDONS"/>
<Binding name="GLADDYTRINKET5" category="ADDONS"/>
</Bindings>

View File

@ -1,3 +1,5 @@
local tbl_sort, select = table.sort, select
local GetSpellInfo = GetSpellInfo
local Gladdy = LibStub("Gladdy")
@ -155,7 +157,7 @@ function Gladdy:GetImportantAuras()
priority = 40,
spellID = 33786,
},
-- Hibername
-- Hibernate
[GetSpellInfo(18658)] = {
track = AURA_TYPE_DEBUFF,
duration = 10,
@ -364,6 +366,13 @@ function Gladdy:GetImportantAuras()
priority = 10,
spellID = 1044,
},
-- Blessing of Sacrifice
[GetSpellInfo(6940)] = {
track = AURA_TYPE_BUFF,
duration = 30,
priority = 12,
spellID = 6940,
},
-- Divine Shield
[GetSpellInfo(642)] = {
track = AURA_TYPE_BUFF,
@ -581,6 +590,14 @@ function Gladdy:GetImportantAuras()
spellSchool = "magic",
spellID = 18498,
},
-- Death Wish
[GetSpellInfo(12292)] = {
track = AURA_TYPE_BUFF,
duration = 3,
priority = 15,
spellSchool = "magic",
spellID = 12292,
},
-- Grounding Totem Effect
[GetSpellInfo(8178)] = {
@ -589,6 +606,14 @@ function Gladdy:GetImportantAuras()
priority = 20,
spellID = 8178
},
--Intervene
[GetSpellInfo(3411)] = {
track = AURA_TYPE_BUFF,
duration = 10,
priority = 10,
spellSchool = "physical",
spellID = 3411,
},
-- War Stomp
@ -608,3 +633,282 @@ function Gladdy:GetImportantAuras()
},
}
end
Gladdy.CLASSES = {"MAGE", "PRIEST", "DRUID", "SHAMAN", "PALADIN", "WARLOCK", "WARRIOR", "HUNTER", "ROGUE"}
tbl_sort(Gladdy.CLASSES)
Gladdy.RACES = {"Scourge", "BloodElf", "Tauren", "Orc", "Troll", "NightElf", "Draenei", "Human", "Gnome", "Dwarf"}
tbl_sort(Gladdy.RACES)
function Gladdy:GetCooldownList()
return {
-- Spell Name Cooldown[, Spec]
-- Mage
["MAGE"] = {
[1953] = 15, -- Blink
--[122] = 22, -- Frost Nova
--[12051] = 480, --Evocation
[2139] = 24, -- Counterspell
[45438] = { cd = 300, [L["Frost"]] = 240, }, -- Ice Block
[12472] = { cd = 180, spec = L["Frost"], }, -- Icy Veins
[31687] = { cd = 180, spec = L["Frost"], }, -- Summon Water Elemental
[12043] = { cd = 180, spec = L["Arcane"], }, -- Presence of Mind
[11129] = { cd = 180, spec = L["Fire"] }, -- Combustion
[120] = { cd = 10,
sharedCD = {
[31661] = true, -- Cone of Cold
}, spec = L["Fire"] }, -- Dragon's Breath
[31661] = { cd = 20,
sharedCD = {
[120] = true, -- Cone of Cold
}, spec = L["Fire"] }, -- Dragon's Breath
[12042] = { cd = 180, spec = L["Arcane"], }, -- Arcane Power
[11958] = { cd = 384, spec = L["Frost"], -- Coldsnap
resetCD = {
[12472] = true,
[45438] = true,
[31687] = true,
},
},
},
-- Priest
["PRIEST"] = {
[10890] = { cd = 27, [L["Shadow"]] = 23, }, -- Psychic Scream
[15487] = { cd = 45, spec = L["Shadow"], }, -- Silence
[10060] = { cd = 180, spec = L["Discipline"], }, -- Power Infusion
[33206] = { cd = 120, spec = L["Discipline"], }, -- Pain Suppression
[34433] = 300, -- Shadowfiend
},
-- Druid
["DRUID"] = {
[22812] = 60, -- Barkskin
[29166] = 360, -- Innervate
[8983] = 60, -- Bash
[16689] = 60, -- Natures Grasp
[17116] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
[33831] = { cd = 180, spec = L["Balance"], }, -- Force of Nature
},
-- Shaman
["SHAMAN"] = {
[8042] = { cd = 6, -- Earth Shock
sharedCD = {
[8056] = true, -- Frost Shock
[8050] = true, -- Flame Shock
},
},
[30823] = { cd = 120, spec = L["Enhancement"], }, -- Shamanistic Rage
[16166] = { cd = 180, spec = L["Elemental"], }, -- Elemental Mastery
[16188] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
[16190] = { cd = 300, spec = L["Restoration"], }, -- Mana Tide Totem
},
-- Paladin
["PALADIN"] = {
[10278] = 180, -- Blessing of Protection
[1044] = 25, -- Blessing of Freedom
[10308] = { cd = 60, [L["Retribution"]] = 40, }, -- Hammer of Justice
[642] = { cd = 300, -- Divine Shield
sharedCD = {
cd = 60, -- no actual shared CD but debuff
[31884] = true,
},
},
[31884] = { cd = 180, spec = L["Retribution"], -- Avenging Wrath
sharedCD = {
cd = 60,
[642] = true,
},
},
[20066] = { cd = 60, spec = L["Retribution"], }, -- Repentance
[31842] = { cd = 180, spec = L["Holy"], }, -- Divine Illumination
[31935] = { cd = 30, spec = L["Protection"], }, -- Avengers Shield
},
-- Warlock
["WARLOCK"] = {
[17928] = 40, -- Howl of Terror
[27223] = 120, -- Death Coil
--[19647] = { cd = 24 }, -- Spell Lock; how will I handle pet spells?
[30414] = { cd = 20, spec = L["Destruction"], }, -- Shadowfury
[17877] = { cd = 15, spec = L["Destruction"], }, -- Shadowburn
[18708] = { cd = 900, spec = L["Demonology"], }, -- Feldom
},
-- Warrior
["WARRIOR"] = {
--[[6552] = { cd = 10, -- Pummel
sharedCD = {
[72] = true,
},
},
[72] = { cd = 12, -- Shield Bash
sharedCD = {
[6552] = true,
},
}, ]]
--[23920] = 10, -- Spell Reflection
[3411] = 30, -- Intervene
[676] = 60, -- Disarm
[5246] = 180, -- Intimidating Shout
--[2565] = 60, -- Shield Block
[12292] = { cd = 180, spec = L["Arms"], }, -- Death Wish
[12975] = { cd = 180, spec = L["Protection"], }, -- Last Stand
[12809] = { cd = 30, spec = L["Protection"], }, -- Concussion Blow
},
-- Hunter
["HUNTER"] = {
[19503] = 30, -- Scatter Shot
[19263] = 300, -- Deterrence; not on BM but can't do 2 specs
[14311] = { cd = 30, -- Freezing Trap
sharedCD = {
[13809] = true, -- Frost Trap
[34600] = true, -- Snake Trap
},
},
[13809] = { cd = 30, -- Frost Trap
sharedCD = {
[14311] = true, -- Freezing Trap
[34600] = true, -- Snake Trap
},
},
[34600] = { cd = 30, -- Snake Trap
sharedCD = {
[14311] = true, -- Freezing Trap
[13809] = true, -- Frost Trap
},
},
[34490] = { cd = 20, spec = L["Marksmanship"], }, -- Silencing Shot
[19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting
[19577] = { cd = 60, spec = L["Beast Mastery"], }, -- Intimidation
[38373] = { cd = 120, spec = L["Beast Mastery"], }, -- The Beast Within
},
-- Rogue
["ROGUE"] = {
[1766] = 10, -- Kick
[8643] = 20, -- Kidney Shot
[31224] = 60, -- Cloak of Shadow
[26889] = { cd = 300, [L["Subtlety"]] = 180, }, -- Vanish
[2094] = { cd = 180, [L["Subtlety"]] = 90, }, -- Blind
[11305] = { cd = 300, [L["Combat"]] = 180, }, -- Sprint
[26669] = { cd = 300, [L["Combat"]] = 180, }, -- Evasion
[14177] = { cd = 180, spec = L["Assassination"], }, -- Cold Blood
[13750] = { cd = 300, spec = L["Combat"], }, -- Adrenaline Rush
[13877] = { cd = 120, spec = L["Combat"], }, -- Blade Flurry
[36554] = { cd = 30, spec = L["Subtlety"], }, -- Shadowstep
[14185] = { cd = 600, spec = L["Subtlety"], -- Preparation
resetCD = {
[26669] = true,
[11305] = true,
[26889] = true,
[14177] = true,
[36554] = true,
},
},
},
["Scourge"] = {
},
["BloodElf"] = {
},
["Tauren"] = {
},
["Orc"] = {
},
["Troll"] = {
},
["NightElf"] = {
[2651] = { cd = 180, spec = L["Discipline"], }, -- Elune's Grace
[10797] = { cd = 30, spec = L["Discipline"], }, -- Star Shards
},
["Draenei"] = {
[32548] = { cd = 300, spec = L["Discipline"], }, -- Hymn of Hope
},
["Human"] = {
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
},
["Gnome"] = {
},
["Dwarf"] = {
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
},
}
end
function Gladdy:Racials()
return {
["Scourge"] = {
[7744] = true, -- Will of the Forsaken
duration = 120,
spellName = select(1, GetSpellInfo(7744)),
texture = select(3, GetSpellInfo(7744))
},
["BloodElf"] = {
[28730] = true, -- Arcane Torrent
duration = 120,
spellName = select(1, GetSpellInfo(28730)),
texture = select(3, GetSpellInfo(28730))
},
["Tauren"] = {
[20549] = true, -- War Stomp
duration = 120,
spellName = select(1, GetSpellInfo(20549)),
texture = select(3, GetSpellInfo(20549))
},
["Orc"] = {
[20572] = true,
[33697] = true,
[33702] = true,
duration = 120,
spellName = select(1, GetSpellInfo(20572)),
texture = select(3, GetSpellInfo(20572))
},
["Troll"] = {
[20554] = true,
[26296] = true,
[26297] = true,
duration = 180,
spellName = select(1, GetSpellInfo(20554)),
texture = select(3, GetSpellInfo(20554))
},
["NightElf"] = {
[20580] = true,
duration = 10,
spellName = select(1, GetSpellInfo(20580)),
texture = select(3, GetSpellInfo(20580))
},
["Draenei"] = {
[28880] = true,
duration = 180,
spellName = select(1, GetSpellInfo(28880)),
texture = select(3, GetSpellInfo(28880))
},
["Human"] = {
[20600] = true, -- Perception
duration = 180,
spellName = select(1, GetSpellInfo(20600)),
texture = select(3, GetSpellInfo(20600))
},
["Gnome"] = {
[20589] = true, -- Escape Artist
duration = 105,
spellName = select(1, GetSpellInfo(20589)),
texture = select(3, GetSpellInfo(20589))
},
["Dwarf"] = {
[20594] = true, -- Stoneform
duration = 180,
spellName = select(1, GetSpellInfo(20594)),
texture = select(3, GetSpellInfo(20594))
},
}
end

View File

@ -1,4 +1,4 @@
local select, string_gsub = select, string.gsub
local select, string_gsub, tostring = select, string.gsub, tostring
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
@ -34,7 +34,7 @@ function EventListener:JOINED_ARENA()
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
self:SetScript("OnEvent", EventListener.OnEvent)
Gladdy:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", UnitName("player"))
Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
end
function EventListener:Reset()
@ -106,11 +106,13 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
end
end
if srcUnit then
local unitRace = Gladdy.buttons[srcUnit].race
-- cooldown tracker
if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
local unitClass
local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
if (Cooldowns.cooldownSpells[Gladdy.buttons[srcUnit].class][spellId]) then
if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
unitClass = Gladdy.buttons[srcUnit].class
else
unitClass = Gladdy.buttons[srcUnit].race
@ -118,6 +120,11 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
end
end
if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
Gladdy:SendMessage("RACIAL_USED", srcUnit)
end
if not Gladdy.buttons[srcUnit].class then
Gladdy:SpotEnemy(srcUnit, true)
@ -170,7 +177,7 @@ function EventListener:ARENA_OPPONENT_UPDATE(unit, updateReason)
end
end
local exceptionNames = {
local exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
[31117] = GetSpellInfo(30405) .. " Silence", -- Unstable Affliction Silence
[43523] = GetSpellInfo(30405) .. " Silence",
[24131] = select(1, GetSpellInfo(19386)) .. " Dot", -- Wyvern Sting Dot

155
Frame.lua
View File

@ -30,9 +30,12 @@ Gladdy.BUTTON_DEFAULTS = {
function Gladdy:CreateFrame()
self.frame = CreateFrame("Frame", "GladdyFrame", UIParent)
--self.frame.texture = self.frame:CreateTexture(nil, "OVERLAY")
--self.frame.texture:SetAllPoints(self.frame)
--self.frame.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
self.frame:SetClampedToScreen(true)
self.frame:EnableMouse(true)
self.frame:EnableMouse(false)
self.frame:SetMovable(true)
self.frame:RegisterForDrag("LeftButton")
@ -109,48 +112,69 @@ function Gladdy:UpdateFrame()
end
local teamSize = self.curBracket or 0
local iconSize = self.db.healthBarHeight
local margin = 0
local width = self.db.barWidth + self.db.padding * 2 + 5
local height = self.db.healthBarHeight * teamSize + margin * (teamSize - 1) + self.db.padding * 2 + 5
local extraBarWidth = 0
local extraBarHeight = 0
local highlightBorderSize = (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2)
local leftSize = 0
local rightSize = 0
--Trinket + Racial
if self.db.trinketEnabled and self.db.trinketPos == "LEFT" then
leftSize = leftSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding
if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "LEFT" then
leftSize = leftSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding
end
end
if self.db.trinketEnabled and self.db.trinketPos == "RIGHT" then
rightSize = rightSize + self.db.trinketSize * self.db.trinketWidthFactor + self.db.padding
if self.db.racialEnabled and self.db.racialAnchor == "trinket" and self.db.racialPos == "RIGHT" then
rightSize = rightSize + self.db.racialSize * self.db.racialWidthFactor + self.db.padding
end
end
--ClassIcon
if self.db.classIconPos == "LEFT" then
leftSize = leftSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding
else
rightSize = rightSize + self.db.classIconSize * self.db.classIconWidthFactor + self.db.padding
end
--Highlight
if not self.db.highlightInset then
leftSize = leftSize + self.db.highlightBorderSize
rightSize = rightSize + self.db.highlightBorderSize
end
-- Powerbar
iconSize = iconSize + self.db.powerBarHeight
margin = margin + self.db.powerBarHeight
height = height + self.db.powerBarHeight * teamSize
extraBarHeight = extraBarHeight + self.db.powerBarHeight
local margin = self.db.powerBarHeight + 1
local width = self.db.barWidth + leftSize + rightSize
local height = (self.db.healthBarHeight + self.db.powerBarHeight + 1) * teamSize
+ (self.db.highlightInset and 0 or self.db.highlightBorderSize * 2 * teamSize)
+ self.db.bottomMargin * (teamSize - 1)
-- Cooldown
margin = margin + 1 + self.db.highlightBorderSize * 2 + 1 -- + 1 space between health and power bar
height = height + self.db.highlightBorderSize * teamSize
-- Highlight
margin = margin + highlightBorderSize
if (self.db.cooldownYPos == "TOP" or self.db.cooldownYPos == "BOTTOM") and self.db.cooldown then
margin = margin + self.db.cooldownSize
height = height + self.db.cooldownSize * teamSize
height = height + self.db.cooldownSize * (teamSize - 1)
end
if (self.db.buffsCooldownPos == "TOP" or self.db.buffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
margin = margin + self.db.buffsIconSize
height = height + self.db.buffsIconSize * teamSize
height = height + self.db.buffsIconSize * (teamSize - 1)
end
if (self.db.buffsBuffsCooldownPos == "TOP" or self.db.buffsBuffsCooldownPos == "BOTTOM") and self.db.buffsEnabled then
margin = margin + self.db.buffsBuffsIconSize
height = height + self.db.buffsBuffsIconSize * teamSize
height = height + self.db.buffsBuffsIconSize * (teamSize - 1)
end
if self.db.buffsCooldownPos == "TOP" and self.db.cooldownYPos == "TOP" and self.db.cooldown and self.db.buffsEnabled then
margin = margin + 1
height = height + (teamSize - 1)
end
if self.db.buffsCooldownPos == "BOTTOM" and self.db.cooldownYPos == "BOTTOM" and self.db.cooldown and self.db.buffsEnabled then
margin = margin + 1
height = height + (teamSize - 1)
end
-- Classicon
width = width + iconSize
extraBarWidth = extraBarWidth + iconSize
-- Trinket
width = width + iconSize
-- GrowDirection
if (self.db.growDirection == "LEFT" or self.db.growDirection == "RIGHT") then
width = self.db.barWidth * teamSize + (leftSize + rightSize) * teamSize + self.db.bottomMargin * (teamSize - 1)
height = self.db.healthBarHeight + self.db.powerBarHeight + 1
end
self.frame:SetScale(self.db.frameScale)
self.frame:SetWidth(width)
@ -161,61 +185,79 @@ function Gladdy:UpdateFrame()
self.frame:SetPoint("CENTER")
else
local scale = self.frame:GetEffectiveScale()
if (self.db.growUp) then
if (self.db.growDirection == "TOP") then
self.frame:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
else
self.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", self.db.x / scale, self.db.y / scale)
end
end
--Anchor
self.anchor:SetWidth(width)
self.anchor:ClearAllPoints()
if (self.db.growUp) then
if (self.db.growDirection == "TOP") then
self.anchor:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
else
elseif self.growDirection == "BOTTOM" or self.growDirection == "RIGHT" then
self.anchor:SetPoint("BOTTOMLEFT", self.frame, "TOPLEFT")
else
self.anchor:SetPoint("BOTTOMRIGHT", self.frame, "TOPRIGHT")
end
if (self.db.locked) then
self.anchor:Hide()
self.anchor:Hide()
else
self.anchor:Show()
end
for i = 1, teamSize do
local button = self.buttons["arena" .. i]
button:SetWidth(self.db.barWidth + extraBarWidth)
button:SetWidth(self.db.barWidth)
button:SetHeight(self.db.healthBarHeight)
button.secure:SetWidth(self.db.barWidth + extraBarWidth)
button.secure:SetHeight(self.db.healthBarHeight + extraBarHeight)
button.secure:SetWidth(self.db.barWidth)
button.secure:SetHeight(self.db.healthBarHeight + self.db.powerBarHeight + 1)
button:ClearAllPoints()
button.secure:ClearAllPoints()
if (self.db.growUp) then
if (self.db.growDirection == "TOP") then
if (i == 1) then
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
button.secure:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", self.db.padding + 2, 0)
button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", leftSize, self.db.powerBarHeight + 1)
button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
else
button:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
button.secure:SetPoint("BOTTOMLEFT", self.buttons["arena" .. (i - 1)], "TOPLEFT", 0, margin + self.db.bottomMargin)
button.secure:SetPoint("TOPLEFT", button.powerBar, "TOPLEFT")
end
else
elseif (self.db.growDirection == "BOTTOM") then
if (i == 1) then
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
button.secure:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.db.padding + 2, 0)
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
button.secure:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "BOTTOMLEFT", 0, -margin - self.db.bottomMargin)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end
elseif (self.db.growDirection == "LEFT") then
if (i == 1) then
button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -rightSize, 0)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else
button:SetPoint("TOPRIGHT", self.buttons["arena" .. (i - 1)], "TOPLEFT", -rightSize - leftSize - self.db.bottomMargin, 0)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end
elseif (self.db.growDirection == "RIGHT") then
if (i == 1) then
button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", leftSize, 0)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
else
button:SetPoint("TOPLEFT", self.buttons["arena" .. (i - 1)], "TOPRIGHT", leftSize + rightSize + self.db.bottomMargin, 0)
button.secure:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT")
end
end
for k, v in self:IterModules() do
for _, v in self:IterModules() do
self:Call(v, "UpdateFrame", button.unit)
end
end
for k, v in self:IterModules() do
for _, v in self:IterModules() do
self:Call(v, "UpdateFrameOnce")
end
end
@ -257,7 +299,11 @@ function Gladdy:CreateButton(i)
end
local button = CreateFrame("Frame", "GladdyButtonFrame" .. i, self.frame)
button:SetAlpha(0)
button:EnableMouse(false)
--button:SetAlpha(0)
--button.texture = button:CreateTexture(nil, "OVERLAY")
--button.texture:SetAllPoints(button)
--button.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
local secure = CreateFrame("Button", "GladdyButton" .. i, button, "SecureActionButtonTemplate")
secure:RegisterForClicks("AnyUp")
@ -265,12 +311,9 @@ function Gladdy:CreateButton(i)
secure:SetAttribute("*type1", "target")
secure:SetAttribute("*type2", "focus")
secure:SetAttribute("unit", "arena" .. i)
button:RegisterEvent("UNIT_NAME_UPDATE")
button:RegisterEvent("ARENA_OPPONENT_UPDATE")
button:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
button:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE")
button:RegisterUnitEvent("UNIT_CONNECTION", "arena" .. i)
--secure.texture = secure:CreateTexture(nil, "OVERLAY")
--secure.texture:SetAllPoints(secure)
--secure.texture:SetTexture("Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp")
button.id = i
button.unit = "arena" .. i
@ -281,7 +324,21 @@ function Gladdy:CreateButton(i)
self.buttons[button.unit] = button
for k, v in self:IterModules() do
for _, v in self:IterModules() do
self:Call(v, "CreateFrame", button.unit)
end
end
function Gladdy:GetAnchor(unit, position)
local anchor = "healthBar"
if Gladdy.db.classIconPos == position then
anchor = "classIcon"
end
if Gladdy.db.trinketPos == position then
anchor = "trinket"
end
if anchor == Gladdy.db.racialAnchor and Gladdy.db.racialPos == position then
anchor = "racial"
end
return Gladdy.buttons[unit][anchor]
end

View File

@ -11,6 +11,9 @@ local IsAddOnLoaded = IsAddOnLoaded
local IsInInstance = IsInInstance
local GetBattlefieldStatus = GetBattlefieldStatus
local IsActiveBattlefieldArena = IsActiveBattlefieldArena
local RELEASE_TYPES = { alpha = "Alpha", beta = "Beta", release = "Release"}
local PREFIX = "TBC-Classic_v"
local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)"
---------------------------
@ -21,9 +24,12 @@ local IsActiveBattlefieldArena = IsActiveBattlefieldArena
local MAJOR, MINOR = "Gladdy", 4
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
local L
Gladdy.version_major = "TBC-Classic_v1"
Gladdy.version_minor = "0.3-Beta"
Gladdy.version = Gladdy.version_major .. "." .. Gladdy.version_minor
Gladdy.version_major_num = 1
Gladdy.version_minor_num = 0.12
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
Gladdy.version_releaseType = RELEASE_TYPES.beta
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
Gladdy.VERSION_REGEX = VERSION_REGEX
LibStub("AceTimer-3.0"):Embed(Gladdy)
LibStub("AceComm-3.0"):Embed(Gladdy)
@ -160,6 +166,25 @@ end
---------------------------
function Gladdy:DeleteUnknownOptions(tbl, refTbl, str)
if str == nil then
str = "Gladdy.db"
end
for k,v in pairs(tbl) do
if refTbl[k] == nil then
--Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "not found!")
tbl[k] = nil
else
if type(v) ~= type(refTbl[k]) then
--Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "type error!", "Expected", type(refTbl[k]), "but found", type(v))
tbl[k] = nil
elseif type(v) == "table" then
Gladdy:DeleteUnknownOptions(v, refTbl[k], str .. "." .. k)
end
end
end
end
function Gladdy:OnInitialize()
self.dbi = LibStub("AceDB-3.0"):New("GladdyXZ", self.defaults)
self.dbi.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged")
@ -201,10 +226,12 @@ function Gladdy:OnInitialize()
for k, v in self:IterModules() do
self:Call(v, "Initialize") -- B.E > A.E :D
end
self:DeleteUnknownOptions(self.db, self.defaults.profile)
end
function Gladdy:OnProfileChanged()
self.db = self.dbi.profile
self:DeleteUnknownOptions(self.db, self.defaults.profile)
self:HideFrame()
self:ToggleFrame(3)

View File

@ -1,6 +1,6 @@
## Interface: 20501
## Title: Gladdy - TBC
## Version: 1.0.3-Beta
## Version: 1.12-Beta
## Notes: The most powerful arena AddOn for WoW 2.5.1
## Author: XiconQoo, DnB_Junkee, Knall
## X-Email: contact me on discord Knall#1751
@ -14,6 +14,7 @@ Lang.lua
Frame.lua
Options.lua
Constants.lua
ImportStrings.lua
Modules\Announcements.lua
Modules\Healthbar.lua
@ -25,6 +26,7 @@ Modules\Diminishings.lua
Modules\Highlight.lua
Modules\TotemPlates.lua
Modules\Trinket.lua
Modules\Racial.lua
Modules\Cooldowns.lua
Modules\ArenaCountDown.lua
Modules\BuffsDebuffs.lua
@ -32,4 +34,5 @@ Modules\VersionCheck.lua
Modules\XiconProfiles.lua
Modules\Pets.lua
Modules\ExportImport.lua
Modules\CombatIndicator.lua
EventListener.lua

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Images/mask.blp Normal file

Binary file not shown.

17
ImportStrings.lua Normal file

File diff suppressed because one or more lines are too long

593
Lang.lua
View File

@ -1,33 +1,34 @@
local setmetatable = setmetatable
local C_CreatureInfo = C_CreatureInfo
local GetLocale = GetLocale
local L = {}
-- Classes
L["Druid"] = C_CreatureInfo.GetClassInfo(11).className
L["Hunter"] = C_CreatureInfo.GetClassInfo(3).className
L["Mage"] = C_CreatureInfo.GetClassInfo(8).className
L["Paladin"] = C_CreatureInfo.GetClassInfo(2).className
L["Priest"] = C_CreatureInfo.GetClassInfo(5).className
L["Rogue"] = C_CreatureInfo.GetClassInfo(4).className
L["Shaman"] = C_CreatureInfo.GetClassInfo(7).className
L["Warlock"] = C_CreatureInfo.GetClassInfo(9).className
L["Warrior"] = C_CreatureInfo.GetClassInfo(1).className
-- Races
L["Human"] = C_CreatureInfo.GetRaceInfo(1).raceName
L["Orc"] = C_CreatureInfo.GetRaceInfo(2).raceName
L["Dwarf"] = C_CreatureInfo.GetRaceInfo(3).raceName
L["Night Elf"] = C_CreatureInfo.GetRaceInfo(4).raceName
L["Undead"] = C_CreatureInfo.GetRaceInfo(5).raceName
L["Tauren"] = C_CreatureInfo.GetRaceInfo(6).raceName
L["Gnome"] = C_CreatureInfo.GetRaceInfo(7).raceName
L["Troll"] = C_CreatureInfo.GetRaceInfo(8).raceName
L["Blood Elf"] = C_CreatureInfo.GetRaceInfo(10).raceName
L["Draenei"] = C_CreatureInfo.GetRaceInfo(11).raceName
if (GetLocale() == "ruRU") then
-- Races
L["Human"] = "Человек"
L["Dwarf"] = "Дворф"
L["Night Elf"] = "Ночной эльф"
L["Gnome"] = "Гном"
L["Draenei"] = "Дреней"
L["Orc"] = "Орк"
L["Undead"] = "Нежить"
L["Tauren"] = "Таурен"
L["Troll"] = "Тролль"
L["Blood Elf"] = "Эльф крови"
-- Classes
L["Druid"] = "Друид"
L["Hunter"] = "Охотник"
L["Mage"] = "Маг"
L["Paladin"] = "Паладин"
L["Priest"] = "Жрец"
L["Rogue"] = "Разбойник"
L["Shaman"] = "Шаман"
L["Warlock"] = "Чернокнижник"
L["Warrior"] = "Воин"
-- Specs
L["Balance"] = "Баланс"
L["Feral"] = "Сила зверя"
@ -157,40 +158,7 @@ if (GetLocale() == "ruRU") then
L["Color of the cast bar"] = "Цвет полосы применений"
L["Background color"] = "Цвет фона полосы"
L["Color of the cast bar background"] = "Цвет фона полосы применений"
L["Icon position"] "Расположение значка трансляции"
-- Clicks.lua
L["Action #%d"] = "Действие #%d"
L["Left Click Enemy 1"] = "Левый клик по цели 1"
L["Left Click Enemy 2"] = "Левый клик по цели 2"
L["Left Click Enemy 3"] = "Левый клик по цели 3"
L["Left Click Enemy 4"] = "Левый клик по цели 4"
L["Left Click Enemy 5"] = "Левый клик по цели 5"
L["Right Click Enemy 1"] = "Правый клик по цели 1"
L["Right Click Enemy 2"] = "Правый клик по цели 2"
L["Right Click Enemy 3"] = "Правый клик по цели 3"
L["Right Click Enemy 4"] = "Правый клик по цели 4"
L["Right Click Enemy 5"] = "Правый клик по цели 5"
L["Left button"] = "Левая кнопка"
L["Right button"] = "Правая кнопка"
L["Middle button"] = "Средняя кнопка"
L["Button 4"] = "Кнопка 4"
L["Button 5"] = "Кнопка 5"
L["None"] = "Не назначено"
L["CTRL"] = "CTRL"
L["SHIFT"] = "SHIFT"
L["ALT"] = "ALT"
L["Cast Spell"] = "Применить заклинание"
L["Name"] = "Название"
L["Select the name of the click option"] = "Выбрать название опции клика"
L["Button"] = "Кнопка"
L["Select which mouse button to use"] = "Выбрать кнопку мыши для использования"
L["Modifier"] = "Модификатор"
L["Select which modifier to use"] = "Выбрать модификатор для использования"
L["Action"] = "Действите"
L["Select what action this mouse button does"] = "Выбрать действие, производимое данной кнопкой мыши"
L["Spell name / Macro text"] = "Название заклинания / Текст макроса"
L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Используйте *name* в качестве имени игрока. Например, '/rofl *name*'"
L["Icon position"] = "Расположение значка трансляции"
-- Diminishings.lua
L["DR Cooldown position"] = "Позиция ДР таймеров"
@ -237,31 +205,146 @@ if (GetLocale() == "ruRU") then
-- Trinket.lua
L["No cooldown count (OmniCC)"] = "Не показывать кулдаун (OmniCC)"
L["Disable cooldown timers by addons (reload UI to take effect)"] = "Отключить таймер кулдаунов для аддонов (необходима перезагрузка интерфейса)"
elseif (GetLocale() == "deDE") then
-- Races
L["Human"] = "Mensch"
L["Dwarf"] = "Zwerg"
L["Night Elf"] = "Nachtelf"
L["Gnome"] = "Gnom"
L["Draenei"] = "Draenei"
L["Orc"] = "Ork"
L["Undead"] = "Untoter"
L["Tauren"] = "Taure"
L["Troll"] = "Тroll"
L["Blood Elf"] = "Blutelf"
elseif GetLocale() == "deDE" then
-- Announcements.lua
L["Announcements"] = "Meldungen"
L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) "
L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)"
L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)"
L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)"
L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)"
L["DRINKING: %s (%s)"] = "Trinken: %s (%s)"
L["Self"] = "Selbst"
L["Party"] = "Gruppe"
L["Raid Warning"] = "Schlachtzugwarnung"
L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext"
L["Trinket used"] = "Insignie benutzt"
L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt"
L["Trinket ready"] = "Insignie bereit"
L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist"
L["Drinking"] = "Trinken"
L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen"
L["Resurrection"] = "Wiederbelebung"
L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
L["New enemies"] = "Neue Gegner"
L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden"
L["Spec Detection"] = "Talent Entdeckung"
L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden"
L["Low health"] = "Wenig Leben"
L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
L["Low health threshold"] = "Prozentwert: Wenig Leben"
L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
L["Destination"] = "Ziel"
L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden"
-- Classes
L["Druid"] = "Druide"
L["Hunter"] = "Jäger"
L["Mage"] = "Magier"
L["Paladin"] = "Paladin"
L["Priest"] = "Priester"
L["Rogue"] = "Schurke"
L["Shaman"] = "Schamane"
L["Warlock"] = "Hexenmeister"
L["Warrior"] = "Krieger"
-- ArenaCountDown.lua
L["Arena Countdown"] = "Arena Countdown"
L["Turns countdown before the start of an arena match on/off."] = ""
L["Size"] = "Größe"
-- Specs
-- Auras.lua
L["Auras"] = "Auren"
L["Frame"] = "Frame"
L["Cooldown"] = "Abklingzeit"
L["No Cooldown Circle"] = "Verstecke Abklingzeitzirkel"
L["Cooldown circle alpha"] = "Abklingzeitzirkel Alpha"
L["Font"] = "Schrift"
L["Font of the cooldown"] = "Schrift der Abklingzeit"
L["Font scale"] = "Schriftskalierung"
L["Scale of the text"] = "Skalierungfaktor des Texts"
L["Font color"] = "Schriftfarbe"
L["Color of the text"] = "Farbe des Texts"
L["Border"] = "Rahmen"
L["Border style"] = "Rahmen Stil"
L["Buff color"] = "Buff Farbe"
L["Debuff color"] = "Debuff Farbe"
L["Check All"] = "Alle auswählen"
L["Uncheck All"] = "Alle abwählen"
L["Enabled"] = "Eingeschaltet"
L["Priority"] = "Priorität"
-- BuffsDebuffs.lua
L["Buffs and Debuffs"] = "Buffs und Debuffs"
L["Enabled Buffs and Debuffs module"] = "Buffs und Debuffs Modul einschalten"
L["Show CC"] = "Zeige Crowdcontrol"
L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "Zeigt alle Buffs & Debuffs, die auch auf dem Klassensymbol dargestellt werden"
L["Buffs"] = "Buffs"
L["Size & Padding"] = "Größe und Abstand"
L["Icon Size"] = "Symbol Größe"
L["Size of the DR Icons"] = "Größe der DR Symbole"
L["Icon Width Factor"] = "Symbol Breitenfaktor"
L["Stretches the icon"] = "Streckt das Symbol"
L["Icon Padding"] = "Symbol Abstand"
L["Space between Icons"] = "Abstand zwischen den Symbolen"
L["Position"] = "Position"
L["Aura Position"] = "Aura Position"
L["Position of the aura icons"] = "Position der Aura Symbole"
L["Top"] = "Oben"
L["Bottom"] = "Unten"
L["Left"] = "Links"
L["Right"] = "Rechts"
L["Grow Direction"] = "Richtung"
L["Grow Direction of the aura icons"] = "In welche Richtung die Symbole wachsen"
L["Horizontal offset"] = "Horizontaler Offset"
L["Vertical offset"] = "Vertikaler Offset"
L["Alpha"] = "Alpha"
L["Debuffs"] = "Debuffs"
L["Dynamic Timer Color"] = "Dynamische Textfarbe"
L["Show dynamic color on cooldown numbers"] = "Verändert die Farbe des Textes dynamisch"
L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel"
L["Spell School Colors"] = "Zauberart Farbe"
L["Spell School Colors Enabled"] = "Zauberart Farbe Eingeschaltet"
L["Show border colors by spell school"] = "Färbt den Rahmen entspechend der Zauberart"
L["Curse"] = "Fluch"
L["Color of the border"] = "Farbe des Rahmens"
L["Magic"] = "Magie"
L["Poison"] = "Gift"
L["Physical"] = "Physisch"
L["Immune"] = "Immun"
L["Disease"] = "Erkrankung"
L["Aura"] = "Aura"
L["Form"] = "Form"
-- Castbar.lua
L["Cast Bar"] = "Zauberleiste"
L["Bar"] = "Balken"
L["Bar Size"] = "Balken Größe"
L["Bar height"] = "Balken Höhe"
L["Height of the bar"] = "Höhe des Balken"
L["Bar width"] = "Balken Weite"
L["Width of the bars"] = "Weite des Balken"
L["Texture"] = "Textur"
L["Bar texture"] = "Balken Textur"
L["Texture of the bar"] = "Textur des Balken"
L["Bar color"] = "Balken Farbe"
L["Color of the cast bar"] = "Farbe des Balken"
L["Background color"] = "Hintergrundfarbe"
L["Color of the cast bar background"] = "Hinergrundfarbe des Zauberbalkens"
L["Border size"] = "Rahmen Größe"
L["Status Bar border"] = "Balken Rahmen"
L["Status Bar border color"] = "Balken Rahmen Farbe"
L["Icon"] = "Symbol"
L["Icon size"] = "Symbolgröße"
L["Icon border"] = "Symbolrahmen"
L["Icon border color"] = "Farbe Symbolrahmen"
L["Spark"] = "Funke"
L["Spark enabled"] = "Funke eingeschaltet"
L["Spark color"] = "Funkenfarbe"
L["Color of the cast bar spark"] = "Farbe des Zauberleisten Funke"
L["Font of the castbar"] = "Schriftart der Zauberleiste"
L["Font size"] = "Schriftgröße"
L["Size of the text"] = "Schriftgröße"
L["Format"] = "Darstellung"
L["Timer Format"] = "Zeitdarstellung"
L["Remaining"] = "Verbleibend"
L["Total"] = "Total"
L["Both"] = "Beides"
L["Castbar position"] = "Zauberleistenposition"
L["Icon position"] = "Symbolposition"
L["Offsets"] = "Offsets"
-- Classicon.lua
L["Class Icon"] = "Klassensymbol"
L["Balance"] = "Gleichgewicht"
L["Feral"] = "Wilder Kampf"
L["Restoration"] = "Wiederherstellung"
@ -286,6 +369,145 @@ elseif (GetLocale() == "deDE") then
L["Destruction"] = "Zerstörung"
L["Arms"] = "Waffen"
L["Fury"] = "Furor"
L["Show Spec Icon"] = "Zeige Spezialisierungssymbol"
L["Shows Spec Icon once spec is detected"] = "Zeigt das Talentspezialisierungs Symbol sobald die Spezialisierung erkannt wurde"
L["Icon width factor"] = "Symbol Breitenfaktor"
L["This changes positions with trinket"] = "Das tauscht die Position mit dem Trinket, wenn auf der gleichen Seite."
L["Border color"] = "Rahmenfarbe"
--CombatIndicator.lua
L["Combat Indicator"] = "Kampfindikator"
L["Enable Combat Indicator icon"] = "Schalte Kampfindikator ein"
L["Anchor"] = "Anker"
L["This changes the anchor of the ci icon"] = "Dies ändert den Anker des Kampfindikatorsymbols"
L["This changes position relative to its anchor of the ci icon"] = "Dies ändert die Position relativ zum Anker"
-- Cooldowns.lua
L["Cooldowns"] = "Abklingzeiten"
L["Enabled cooldown module"] = ""
L["Cooldown size"] = "Abklingzeit Größe"
L["Size of each cd icon"] = "Größe eines einzelnen Symbols"
L["Max Icons per row"] = "Maximale Anzahl an Symbolen pro Reihe"
L["Scale of the font"] = "Skalierung der Schrift"
L["Anchor of the cooldown icons"] = "Anker der Abklingzeiten Symbole"
L["Grow Direction of the cooldown icons"] = "Richtung der Abklingzeiten Symbole"
L["Offset"] = "Offset"
-- Diminishings.lua
L["Diminishings"] = "DR"
L["Enabled DR module"] = "DR einschalten"
L["DR Cooldown position"] = "DR Position"
L["Position of the cooldown icons"] = "Position der Symbole"
L["DR Border Colors"] = "DR Rahmen Farbe"
L["Dr Border Colors Enabled"] = "DR Rahmen Farben eingeschaltet"
L["Colors borders of DRs in respective DR-color below"] = "Färbt die Rahmen der DR Symbole je nach Stärke der Verminderung"
L["Half"] = "Hälfte"
L["Quarter"] = "Viertel"
L["Categories"] = "Kategorien"
L["Force Icon"] = "Erzwinge Symbol"
L["Icon of the DR"] = "Symbol des DR"
-- ExportImport.lua
L["Export Import"] = "Exportieren Importieren"
L["Profile Export Import"] = "Profile Exportieren Importieren"
-- Healthbar.lua
L["Health Bar"] = "Lebensbalken"
L["DEAD"] = "TOT"
L["LEAVE"] = "VERLASSEN"
L["General"] = "Allgemein"
L["Color of the status bar background"] = "Farbe des Balkenhintergrunds"
L["Font of the bar"] = "Schriftart des Balken"
L["Name font size"] = "Schriftgröße des Namen"
L["Size of the name text"] = "Schriftgröße des Namen"
L["Health font size"] = "Schriftgröße der Gesundheit"
L["Size of the health text"] = "Schriftgröße der Gesundheit"
L["Size of the border"] = "Rahmengröße"
L["Health Bar Text"] = "Lebensbalken Text"
L["Show name text"] = "Namen zeigen"
L["Show the units name"] = "Zeige den Namen des Gegners"
L["Show ArenaX"] = "ArenaX zeigen"
L["Show Arena1-5 as name instead"] = "Zeigt Arena1-5 anstatt des Namens"
L["Show the actual health"] = "Zeige die momentane Gesundheit"
L["Show the actual health on the health bar"] = "Zeigt die momentane Gesundheit"
L["Show max health"] = "Zeige maximale Gesundheit"
L["Show max health on the health bar"] = "Zeige maximale Gesundheit"
L["Show health percentage"] = "Zeige Prozentwert"
L["Show health percentage on the health bar"] = "Zeige Prozentwert der Gesundheit"
-- Highlight.lua
L["Highlight"] = "Hervorhebung"
L["Show Inside"] = "Zeige innen"
L["Show Highlight border inside of frame"] = "Zeige die Hervorhebung innerhalb des Frames"
L["Colors"] = "Farben"
L["Target border color"] = "Rahmenfarbe deines Ziels"
L["Color of the selected targets border"] = "Rahmenfarbe deines momentanen Ziels"
L["Focus border color"] = "Rahmenfarbe deines Fokus"
L["Color of the focus border"] = "Rahmenfarbe deines momentanen Fokus"
L["Highlight target"] = "Hervorhebung des Ziels"
L["Toggle if the selected target should be highlighted"] = "Ziel hervorheben ein/ausschalten"
L["Show border around target"] = "Zeige Rahmen um dein Ziel"
L["Toggle if a border should be shown around the selected target"] = "Zeigt Rahmen um dein momentanes Ziel"
L["Show border around focus"] = "Zeige Rahmen um dein Fokus"
L["Toggle of a border should be shown around the current focus"] = "Zeigt Rahmen um dein Fokusziel"
-- Pets.lua
L["Pets"] = "Begleiter"
L["Enables Pets module"] = "Schaltet das Begleiter Modul ein"
L["Width of the bar"] = "Breite des Balkens"
L["Health color"] = "Gesundheitsfarbe"
L["Color of the status bar"] = "Farbe des Balkens"
L["Portrait"] = "Portrait"
L["Health Values"] = "Gesundheitswerte"
-- Powerbar.lua
L["Power Bar"] = "Mana/Energie Balken"
L["Power Bar Text"] = "Mana/Energie Balken Text"
L["Power Texts"] = "Mana/Energie Balken Texte"
L["Show race"] = "Rasse zeigen"
L["Show spec"] = "Spezialisierung zeigen"
L["Show the actual power"] = "Zeige das momentane Mana"
L["Show the actual power on the power bar"] = "Zeige das momentane Mana"
L["Show max power"] = "Zeige das maximale Mana"
L["Show max power on the power bar"] = "Zeige das maximale Mana"
L["Show power percentage"] = "Zeige Prozentwert"
L["Show power percentage on the power bar"] = "Zeige Prozentwert"
-- Racial.lua
L["Racial"] = "Rassenfertigkeit"
L["Enable racial icon"] = "Rassenfertigkeit einschalten"
L["This changes the anchor of the racial icon"] = "Dies ändert den Anker des Rassenfertigkeitssymbols"
L["This changes position relative to its anchor of the racial icon"] = "Dies ändert doe Position relativ zu seinem Anker"
-- TotemPlates.lua
L["Totem Plates"] = "Totem Symbole"
L["Customize Totems"] = "Individuelle Totemeinstellungen"
L["Custom totem name"] = "Individueller Totem Name"
L["Totem General"] = "Totems Allgemein"
L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = ""
L["Show friendly"] = "Zeige für freundliche"
L["Show enemy"] = "Zeige für feindliche"
L["Totem size"] = "Totem Größe"
L["Size of totem icons"] = "Größe der Totemsymbole"
L["Font of the custom totem name"] = "Schriftart der benutzerdefinierten Totem Namen"
L["Apply alpha when no target"] = "Wende den Alpha-Wert an, wenn kein Ziel anvisiert ist"
L["Always applies alpha, even when you don't have a target. Else it is 1."] = "Alpha immer anwenden, auch wenn man kein Ziel anvisiert hat. Sonst ist der Alpha-Wert 1"
L["Apply alpha when targeted"] = "Wende den Alpha-Wert an, wenn das Totem als Ziel anvisiert ist"
L["Always applies alpha, even when you target the totem. Else it is 1."] = "Alpha immer anwenden, auch wenn das Totem als Ziel anvisiert ist. Sonst ist der Alpha-Wert 1"
L["All totem border alphas (configurable per totem)"] = "Alpha aller Totems"
L["Totem icon border style"] = "Totem Rahmenstil"
L["All totem border color"] = "Rahmenfarbe aller Totems"
-- Trinket.lua
L["Trinket"] = "Insignie"
L["Enable trinket icon"] = "Insignie einschalten"
L["This changes positions of the trinket"] = "Dies ändert die Position der Insignie"
-- XiconProfiles.lua
L["Profile"] = "Profil"
-- Frame.lua
L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen"
-- Gladdy.lua
L["Welcome to Gladdy!"] = "Willkommen bei Gladdy!"
@ -293,185 +515,50 @@ elseif (GetLocale() == "deDE") then
L["Valid slash commands are:"] = "Gültige slash Befehle sind:"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Wenn dies nicht dein erster Start ist, sperre oder bewege das Bild um diese Meldung zu verhindern."
-- Frame.lua
L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen"
-- Options.lua
L["Announcements"] = "Meldungen"
L["Announcement settings"] = "Meldungseinstellungen"
L["Auras"] = "Auren"
L["Auras settings"] = "Aureneinstellungen"
L["Castbar"] = "Zauberleiste"
L["Castbar settings"] = "Zauberleisteneinstellungen"
L["Classicon"] = "Klassensymbol"
L["Classicon settings"] = "Klassensymboleinstellungen"
L["Clicks"] = "Klicks"
L["Clicks settings"] = "Klickeinstellungen"
L["Diminishings"] = "DR"
L["Diminishings settings"] = "DR Einstellungen"
L["Healthbar"] = "Lebensleiste"
L["Healthbar settings"] = "Lebensleisteneinstellungen"
L["Highlight"] = "warnung"
L["Highlight settings"] = "Warnungseinstellungen"
L["Nameplates"] = "Namensplaketten"
L["Nameplates settings"] = "Namensplaketteneinstellungen"
L["Powerbar"] = "Powerleiste"
L["Powerbar settings"] = "Powerleisteneinstellungen"
L["Score"] = "Score"
L["Score settings"] = "Scoreeinstellungen"
L["Trinket"] = "Insignie"
L["Trinket settings"] = "Insignieneinstellungen"
L["Reset module"] = "Model zurücksetzen"
L["Reset module to defaults"] = "Modul auf Standardeinstellungen zurücksetzen"
L["settings"] = "Einstellungen"
L["Reset module"] = "Modul zurücksetzen"
L["Reset module to defaults"] = "Setze das Modul auf seine Standardwerte zurück"
L["No settings"] = "Keine Einstellungen"
L["Module has no settings"] = "Modul hat keine Einstellungen"
L["General"] = "ОAllgemein"
L["General settings"] = "Allgemeine Einstellungen"
L["Lock frame"] = "Sperre Bild"
L["Toggle if frame can be moved"] = "Aktivieren falls das Bild bewegt werden kann"
L["Grow frame upwards"] = "Bild von unten nach oben aufbauen"
L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Bild von unten nach oben aufgebaut"
L["Frame scale"] = "Bildskalierung"
L["Scale of the frame"] = "Skalierung des Bildes"
L["Frame padding"] = "Bild Unterlage"
L["Padding of the frame"] = "Unterlage des Bildes"
L["Frame color"] = "Bildfarbe"
L["Color of the frame"] = "Farbe des Bildes"
L["Bar width"] = "Leistenbreite"
L["Width of the bars"] = "Breite der Leisten"
L["Bottom margin"] = "Unterer Abstand"
L["Margin between each button"] = "Abstand zwischen jedem Buttom"
-- Announcements.lua
L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) "
L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)"
L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)"
L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)"
L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)"
L["DRINKING: %s (%s)"] = "Trinken: %s (%s)"
L["Self"] = "Selbst"
L["Party"] = "Gruppe"
L["Raid Warning"] = "Schlachtzugwarnung"
L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext"
L["MikScrollingBattleText"] = "MikScrollingBattleText"
L["Scrolling Combat Text"] = "Scrolling Combat Text"
L["Parrot"] = "Parrot"
L["Drinking"] = "Trinken"
L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen"
L["Resurrection"] = "Wiederbelebung"
L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
L["New enemies"] = "Neue Gegner"
L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden"
L["Spec Detection"] = "Talent Entdeckung"
L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden"
L["Low health"] = "Wenig Leben"
L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
L["Low health threshold"] = "Prozentwert: Wenig Leben"
L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
L["Trinket used"] = "Insignie benutzt"
L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt"
L["Trinket ready"] = "Insignie bereit"
L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist"
L["Destination"] = "Ziel"
L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden"
-- Auras.lua
L["Font color"] = "Schriftfarbe"
L["Color of the text"] = "Farbe der Schrift"
L["Font size"] = "Schriftgröße"
L["Size of the text"] = "Größe der Schrift"
-- Castbar.lua
L["Bar height"] = "Leistenhöhe"
L["Height of the bar"] = "Höhe der Leiste"
L["Bar texture"] = "Leistentextur"
L["Texture of the bar"] = "Textur der Leiste"
L["Bar color"] = "Leistenfarbe"
L["Color of the cast bar"] = "Farbe der Zauberleiste"
L["Background color"] = "Hintergrundfarbe"
L["Color of the cast bar background"] = "Hintergrundfarbe der Zauberleiste"
L["Icon position"] "Position des Zauberleistensymbols"
-- Clicks.lua
L["Action #%d"] = "Aktion #%d"
L["Left Click Enemy 1"] = "Linksklick Gegner 1"
L["Left Click Enemy 2"] = "Linksklick Gegner 2"
L["Left Click Enemy 3"] = "Linksklick Gegner 3"
L["Left Click Enemy 4"] = "Linksklick Gegner 4"
L["Left Click Enemy 5"] = "Linksklick Gegner 5"
L["Right Click Enemy 1"] = "Rechtsklick Gegner 1"
L["Right Click Enemy 2"] = "Rechtsklick Gegner 2"
L["Right Click Enemy 3"] = "Rechtsklick Gegner 3"
L["Right Click Enemy 4"] = "Rechtsklick Gegner 4"
L["Right Click Enemy 5"] = "Rechtsklick Gegner 5"
L["Left button"] = "Linke Taste"
L["Right button"] = "Rechte Taste"
L["Middle button"] = "Mittlere Taste"
L["Button 4"] = "Maus 4"
L["Button 5"] = "Maus 5"
L["None"] = "Keine"
L["CTRL"] = "STRG"
L["SHIFT"] = "SHIFT"
L["ALT"] = "ALT"
L["Cast Spell"] = "Wirke Zauber"
L["Name"] = "Name"
L["Select the name of the click option"] = "Wähle einen Namen für die Klickoption"
L["Button"] = "Taste"
L["Select which mouse button to use"] = "Wähle welche Maustaste genutzt werden soll"
L["Modifier"] = "Modifier"
L["Select which modifier to use"] = "Wähle welcher Modifier benutzt werdne soll"
L["Action"] = "Aktion"
L["Select what action this mouse button does"] = "Wähle welche Aktion die Maustaste durchführt"
L["Spell name / Macro text"] = "Zaubername / Makrotext"
L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Benutzt *name* als Gegnername. Zum Beispiel '/rofl *name*'"
-- Diminishings.lua
L["DR Cooldown position"] = "Position des DR Cooldowns"
L["Position of the cooldown icons"] = "Position des DR Cooldowns"
L["Left"] = "Links"
L["Right"] = "Rechts"
L["Icon Size"] = "Symbolgröße"
L["Size of the DR Icons"] = "Größe des DR Symbols"
-- Healthbar.lua
L["Show the actual health"] = "Zeige das Leben an"
L["Show the actual health on the health bar"] = "Zeige das Leben auf der Lebensanzeige an"
L["Show max health"] = "Zeige Maximalleben an"
L["Show max health on the health bar"] = "Zeige Maximalleben auf der Lebensanzeige an"
L["Show health percentage"] = "Zeige prozentuales Leben"
L["Show health percentage on the health bar"] = "Zeige prozentuales Leben auf der Lebensanzeige an"
-- Highlight.lua
L["Border size"] = "Rahmengröße"
L["Target border color"] = "Zielrahmenfarbe"
L["Color of the selected targets border"] = "Farbe des Rahmens des gewählten Ziels"
L["Focus border color"] = "Focusrahmenfarbe"
L["Color of the focus border"] = "Farbe des Focusrahmens"
L["Raid leader border color"] = "Schlachtzugleiterrahmenfarbe"
L["Color of the raid leader border"] = "Farbe des Rahmens für den Schlachtzugleiter"
L["Highlight target"] = "Highlight Ziel"
L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели"
L["Show border around target"] = "Zeige Rahmen um das Ziel an"
L["Toggle if a border should be shown around the selected target"] = "Auswählen wenn ein Ramhen um das ausgewählte Ziel angezeigt werden soll"
L["Show border around focus"] = "Zeige Rahmen um Focus"
L["Toggle of a border should be shown around the current focus"] = "Auswählen wenn ein Ramhen um das ausgewählte Focusziel angezeigt werden soll"
L["Show border around raid leader"] = "Zeige Rahmen um Schlachtzugleiter"
L["Toggle if a border should be shown around the raid leader"] = "Auswählen wenn ein Ramhen um den ausgewählten SChlachtzugleiter angezeigt werden soll"
-- Powerbar.lua
L["Show the actual power"] = "Zeige genaue Power"
L["Show the actual power on the power bar"] = "Zeige die genaue Power in der Powerleiste "
L["Show max power"] = "Zeige Maximalpower"
L["Show max power on the power bar"] = "Zeige Maximalpower in der Powerbau"
L["Show power percentage"] = "Zeige prozentuale Power"
L["Show power percentage on the power bar"] = "Zeige prozentuale Power in der Powerbau"
L["Color of the status bar background"] = "Hintergrundfarbe der Statusleiste"
-- Trinket.lua
L["No cooldown count (OmniCC)"] = "Keine Cooldownanzeige (OmniCC)"
L["Disable cooldown timers by addons (reload UI to take effect)"] = "Deaktiviere Cooldownanzeige durch Addons (UI neu laden um zu wirken)"
L["Lock frame"] = "Sperre Frame"
L["Toggle if frame can be moved"] = "Aktivieren falls das Frame bewegt werden kann"
L["Grow frame upwards"] = "Frame von unten nach oben aufbauen"
L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Frame von unten nach oben aufgebaut"
L["Down"] = "Runter"
L["Up"] = "Hoch"
L["Frame General"] = "Frame Allgemein"
L["Frame scale"] = "Frame Skalierung"
L["Scale of the frame"] = "Skalierung des Frames"
L["Frame padding"] = "Symbolabstand"
L["Padding of the frame"] = "Abstand zwischen den Elementen des Frames"
L["Frame width"] = "Frame Breite"
L["Margin"] = "Frame Abstand"
L["Margin between each button"] = "Abstand zwischen den Arena Einheiten"
L["Cooldown General"] = "Abklingzeiten Allgemein"
L["Font General"] = "Schriftart Allgemein"
L["General Font"] = "Allgemeine Schriftart"
L["Font color text"] = "Schriftfarbe von text"
L["Font color timer"] = "Schriftfarbe von Abklingzeiten"
L["Color of the timers"] = "Farbe der Abklingzeiten"
L["Icons General"] = "Symbol Allgemein"
L["Icon border style"] = "Rahmenstil"
L["This changes the border style of all icons"] = "Dies ändert den Rahmenstil aller Symbole"
L["This changes the border color of all icons"] = "Dies ändert die Rahmenfarbe aller Symbole"
L["Statusbar General"] = "Balken Allgemein"
L["Statusbar texture"] = "Balken Textur"
L["This changes the texture of all statusbar frames"] = "Dies ändert die Textur aller Balken"
L["Statusbar border style"] = "Balken Rahmenstil"
L["This changes the border style of all statusbar frames"] = "Dies ändert den Rahmenstil aller Balken"
L["Statusbar border offset divider (smaller is higher offset)"] = "Rahmenstil offset Quotient"
L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Offset des Rahmens zur Statusbar (falls der Balken hinter dem Rahmen erscheint)"
L["Statusbar border color"] = "Balken Rahmenfarbe"
L["This changes the border color of all statusbar frames"] = "Dies ändert die Rahmenfarbe aller Balken"
end
-- Superhack allowing use key as value if not present in table
LibStub("Gladdy").L = setmetatable(L, {
__index = function(t, k)

View File

@ -6,8 +6,6 @@ assert(LibStub, string.format("%s requires LibStub.", major))
local Data = LibStub:NewLibrary(major, minor)
if( not Data ) then return end
if( IS_WRATH_BUILD == nil ) then IS_WRATH_BUILD = (select(4, GetBuildInfo()) >= 30000) end
-- How long before DR resets
Data.RESET_TIME = 18
@ -234,42 +232,6 @@ Data.spells = {
[10912] = "charm",
}
-- Add WoTLK spells
if( IS_WRATH_BUILD ) then
-- Death Coil
Data.spells[47859] = "dc"
Data.spells[47860] = "dc"
-- Wyvern Sting
Data.spells[49011] = "sleep"
Data.spells[49012] = "sleep"
-- Entangling Roots
Data.spells[53308] = "root"
-- Frost Nova
Data.spells[42917] = "root"
-- Intercept (Remove all except this one come WoTLK)
Data.spells[20252] = "ctrlstun"
-- Pounce
Data.spells[49803] = "ctrlstun"
-- Polymorph
Data.spells[61305] = "disorient"
Data.spells[61025] = "disorient"
-- Sap
Data.spells[51724] = "disorient"
-- Maim
Data.spells[49802] = "disorient"
-- Hex (Guessing)
Data.spells[51514] = "disorient"
end
-- DR Category names
Data.typeNames = {
["disorient"] = "Disorients",

View File

@ -59,41 +59,107 @@ Buff({ 33891 }, { buffType = "form"}, "DRUID") -- Tree of Life
Buff({ 16864 }, { buffType = "magic"}, "DRUID") -- Omen of Clarity
Buff({ 16689, 16810, 16811, 16812, 16813, 17329, 27009 }, { buffType = "magic"}, "DRUID") -- Nature's Grasp
Buff({ 45281, 45282, 45283 }, { buffType = "magic"}, "DRUID") -- Natural Perfection
Buff({ 16188 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
Buff({ 17116 }, { buffType = "magic"}, "DRUID") -- Nature's Swiftness
Buff({ 17007 }, { buffType = "aura"}, "DRUID") -- Leader of the Pack
-------------
-- WARRIOR
-- WARRIOR -- TODO
-------------
--Buff({ 29703 }, { buffType = "physical"}, "WARRIOR") -- Dazed
Buff({ 29838 }, { buffType = "physical"}, "WARRIOR") -- Second Wind
Buff({ 12292 }, { buffType = "physical"}, "WARRIOR") -- Death Wish
Buff({ 6673 }, { buffType = "physical"}, "WARRIOR") -- Battle Shout
Buff({ 469 }, { buffType = "physical"}, "WARRIOR") -- Commanding Shout
Buff({ 12328 }, { buffType = "physical"}, "WARRIOR") -- Sweeping Strikes
Buff({ 30032 }, { buffType = "physical"}, "WARRIOR") -- Rampage
Buff({ 2687 }, { buffType = "physical"}, "WARRIOR") -- Blood Rage
Buff({ 20230 }, { buffType = "physical"}, "WARRIOR") -- Retaliation
Buff({ 871 }, { buffType = "physical"}, "WARRIOR") -- Shield Wall
Buff({ 18499 }, { buffType = "physical"}, "WARRIOR") -- Berserker Rage
Buff({ 23885 }, { buffType = "physical"}, "WARRIOR") -- Bloodthirst
Buff({ 3411 }, { buffType = "physical"}, "WARRIOR") -- Intervene
--------------
-- ROGUE
-- ROGUE -- TODO
--------------
Buff({ 2983 }, { buffType = "physical" }, "ROGUE") -- Sprint
Buff({ 5277 }, { buffType = "physical" }, "ROGUE") -- Evasion
Buff({ 31224 }, { buffType = "physical" }, "ROGUE") -- Cloak of Shadows
Buff({ 14278 }, { buffType = "physical" }, "ROGUE") -- Ghostly Strike
------------
-- WARLOCK
-- WARLOCK --TODO
------------
Buff({ 19028 }, { buffType = "immune"}, "WARLOCK") -- Soul Link
Buff({ 23759 }, { buffType = "immune"}, "WARLOCK") -- Master Demonologist
Buff({ 19028 }, { buffType = "aura"}, "WARLOCK") -- Soul Link
Buff({ 696 }, { buffType = "aura"}, "WARLOCK") -- Demon Skin
Buff({ 706 }, { buffType = "aura"}, "WARLOCK") -- Demon Armor
Buff({ 28176 }, { buffType = "aura"}, "WARLOCK") -- Fel Armor
Buff({ 23759 }, { buffType = "aura"}, "WARLOCK") -- Master Demonologist
Buff({ 34936 }, { buffType = "magic"}, "WARLOCK") -- Backlash
Buff({ 5697 }, { buffType = "magic"}, "WARLOCK") -- Unending Breath
Buff({ 132 }, { buffType = "magic"}, "WARLOCK") -- Detect Invisibility
Buff({ 1949 }, { buffType = "aura"}, "WARLOCK") -- Hellfire
Buff({ 6229 }, { buffType = "magic"}, "WARLOCK") -- Shadow Ward
Buff({ 19480 }, { buffType = "magic"}, "WARLOCK") -- Paranoia
Buff({ 7812 }, { buffType = "magic"}, "WARLOCK") -- Sacrifice
Buff({ 2947 }, { buffType = "magic"}, "WARLOCK") -- Fire Shield
---------------
-- SHAMAN
---------------
Buff({ 8178 } ,{ buffType = "magic" }, "SHAMAN") -- Grounding Totem Effect
Buff({ 30823 } ,{ buffType = "magic" }, "SHAMAN") -- Shamanistic Rage
Buff({ 32182 } ,{ buffType = "magic" }, "SHAMAN") -- Heroism
Buff({ 2825 } ,{ buffType = "magic" }, "SHAMAN") -- Bloodlust
Buff({ 974 } ,{ buffType = "magic" }, "SHAMAN") -- Earth Shield
Buff({ 24398 } ,{ buffType = "magic" }, "SHAMAN") -- Water Shield
Buff({ 324 } ,{ buffType = "magic" }, "SHAMAN") -- Lightning Shield
Buff({ 16188 } ,{ buffType = "magic" }, "SHAMAN") -- Nature's Swiftness
Buff({ 16166 } ,{ buffType = "magic" }, "SHAMAN") -- Elemental Mastery
--------------
-- PALADIN
-- PALADIN --TODO
--------------
--Buff( { 25771 }, { buffType = "immune"}, "PALADIN") -- Forbearance
--Blessings
Buff( { 1022, 5599, 10278 }, { buffType = "magic"}, "PALADIN") -- Blessing of Protection
Buff( { 6940 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sacrifice
Buff( { 1044 }, { buffType = "magic"}, "PALADIN") -- Blessing of Freedom
Buff( { 19740, 19834, 19835, 19836, 19837, 19838, 25291, 27140 }, { buffType = "magic"}, "PALADIN") -- Blessing of Might
Buff( { 19742 }, { buffType = "magic"}, "PALADIN") -- Blessing of Wisdom
Buff( { 20217 }, { buffType = "magic"}, "PALADIN") -- Blessing of Kings
Buff( { 19977 }, { buffType = "magic"}, "PALADIN") -- Blessing of Light
Buff( { 1038 }, { buffType = "magic"}, "PALADIN") -- Blessing of Salvation
Buff( { 20911 }, { buffType = "magic"}, "PALADIN") -- Blessing of Sanctuary
Buff( { 25898 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Kings
Buff( { 25890 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Light
Buff( { 25782 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Might
Buff( { 25895 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Salvation
Buff( { 25899 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Sanctuary
Buff( { 25894 }, { buffType = "magic"}, "PALADIN") -- Greater Blessing of Wisdom
Buff( { 642 }, { buffType = "magic"}, "PALADIN") -- Divine Shield
--Auras
Buff( { 465, 10290, 643, 10291, 1032, 10292, 10293, 27149 }, { buffType = "aura"}, "PALADIN") -- Devotion Aura
Buff( { 7294 }, { buffType = "aura"}, "PALADIN") -- Retribution Aura
Buff( { 19746 }, { buffType = "aura"}, "PALADIN") -- Concentration Aura
Buff( { 19876 }, { buffType = "aura"}, "PALADIN") -- Shadow Resistance Aura
Buff( { 20218 }, { buffType = "aura"}, "PALADIN") -- Sanctity Aura
Buff( { 19888 }, { buffType = "aura"}, "PALADIN") -- Frost Resistance Aura
Buff( { 19891 }, { buffType = "aura"}, "PALADIN") -- Fire Resistance Aura
Buff( { 32223 }, { buffType = "aura"}, "PALADIN") -- Crusader Aura
--Seals
Buff( { 20154, 20287, 20288, 20289, 20290, 20291, 20292, 20293, 27155 }, { buffType = "magic"}, "PALADIN") -- Seal of Righteousness
Buff( { 31892 }, { buffType = "magic"}, "PALADIN") -- Seal of Blood
Buff( { 20375 }, { buffType = "magic"}, "PALADIN") -- Seal of Command
Buff( { 20164 }, { buffType = "magic"}, "PALADIN") -- Seal of Justice
Buff( { 20165 }, { buffType = "magic"}, "PALADIN") -- Seal of Light
Buff( { 15277 }, { buffType = "magic"}, "PALADIN") -- Seal of Reckoning
Buff( { 31801 }, { buffType = "magic"}, "PALADIN") -- Seal of Vengeance
Buff( { 20166 }, { buffType = "magic"}, "PALADIN") -- Seal of Wisdom
Buff( { 21082 }, { buffType = "magic"}, "PALADIN") -- Seal of the Crusade
-------------

View File

@ -1,5 +1,6 @@
local type, ipairs, pairs, tinsert = type, ipairs, pairs, tinsert
local GetSpellInfo = GetSpellInfo
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
local LibClassAuras = LibStub:NewLibrary("LibClassAuras-1.0", 1)
LibClassAuras.debuffs = {}
@ -72,3 +73,13 @@ local function getClassBuffs(class)
return classSpells
end
LibClassAuras.GetClassBuffs = getClassBuffs
local function getSpellNameToId(auraType)
if auraType == AURA_TYPE_DEBUFF then
return LibClassAuras.debuffToId
else
return LibClassAuras.buffToId
end
end
LibClassAuras.GetSpellNameToId = getSpellNameToId

View File

@ -21,12 +21,12 @@ local Announcements = Gladdy:NewModule("Announcements", nil, {
drinks = true,
resurrections = true,
enemy = false,
spec = false,
spec = true,
health = false,
healthThreshold = 20,
trinketUsed = true,
trinketReady = false,
dest = "self",
dest = "party",
},
})
@ -206,9 +206,6 @@ function Announcements:GetOptions()
["party"] = L["Party"],
["rw"] = L["Raid Warning"],
["fct"] = L["Blizzard's Floating Combat Text"],
--["msbt"] = L["MikScrollingBattleText"],
--["sct"] = L["Scrolling Combat Text"],
--["parrot"] = L["Parrot"],
}
return {

View File

@ -1,54 +1,61 @@
local select, floor, str_len, tostring, str_sub, str_find = select, math.floor, string.len, tostring, string.sub, string.find
local IsInInstance = IsInInstance
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
local CreateFrame = CreateFrame
local GetLocale = GetLocale
local GetTime = GetTime
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local ACDFrame = Gladdy:NewModule("Countdown", nil, {
local ACDFrame = Gladdy:NewModule("Arena Countdown", nil, {
countdown = true,
arenaCountdownSize = 256
})
function ACDFrame:OnEvent(event, ...)
self[event](self, ...)
end
function ACDFrame:Initialize()
if ACDFrame.locales[GetLocale()] then
self.locale = ACDFrame.locales[GetLocale()]
else
self.locale = ACDFrame.locales["default"]
end
self.hidden = false
self.countdown = -1
self.texturePath = "Interface\\AddOns\\Gladdy\\Images\\Countdown\\";
ACDFrame:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
ACDFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
ACDNumFrame:EnableMouse(false)
ACDNumFrame:SetHeight(256)
ACDNumFrame:SetWidth(256)
ACDNumFrame:SetPoint("CENTER", 0, 128)
ACDNumFrame:Show()
self.ACDNumFrame = ACDNumFrame
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
ACDNumTens:SetWidth(256)
ACDNumTens:SetHeight(128)
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
self.ACDNumTens = ACDNumTens
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
ACDNumOnes:SetWidth(256)
ACDNumOnes:SetHeight(128)
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
self.ACDNumOnes = ACDNumOnes
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
ACDNumOne:SetWidth(256)
ACDNumOne:SetHeight(128)
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
self.ACDNumOne = ACDNumOne
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_SPEC")
end
function ACDFrame:OnEvent(event, ...)
-- functions created in "object:method"-style have an implicit first parameter of "self", which points to object
self[event](self, ...) -- route event parameters to LoseControl:event methods
end
ACDFrame:SetScript("OnEvent", ACDFrame.OnEvent)
local ACDNumFrame = CreateFrame("Frame", "ACDNumFrame", UIParent)
ACDNumFrame:SetHeight(256)
ACDNumFrame:SetWidth(256)
ACDNumFrame:SetPoint("CENTER", 0, 128)
ACDNumFrame:Show()
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
ACDNumTens:SetWidth(256)
ACDNumTens:SetHeight(128)
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
ACDNumOnes:SetWidth(256)
ACDNumOnes:SetHeight(128)
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
ACDNumOne:SetWidth(256)
ACDNumOne:SetHeight(128)
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
function ACDFrame:PLAYER_ENTERING_WORLD()
local instanceType = select(2, IsInInstance())
if (( instanceType == "arena" )) then
ACDFrame:SetScript("OnUpdate", function(self, elapse)
function ACDFrame.OnUpdate(self, elapse)
if (self.countdown > 0 and Gladdy.db.countdown) then
self.hidden = false;
@ -56,102 +63,98 @@ function ACDFrame:PLAYER_ENTERING_WORLD()
local str = tostring(floor(self.countdown - elapse));
if (floor(self.countdown - elapse) == 0) then
ACDNumTens:Hide();
ACDNumOnes:Hide();
ACDNumOne:Hide();
self.ACDNumTens:Hide();
self.ACDNumOnes:Hide();
self.ACDNumOne:Hide();
elseif (str_len(str) == 2) then
-- Display has 2 digits
ACDNumOne:Hide();
ACDNumTens:Show();
ACDNumOnes:Show();
self.ACDNumOne:Hide();
self.ACDNumTens:Show();
self.ACDNumOnes:Show();
ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
ACDNumFrame:SetScale(0.7)
self.ACDNumTens:SetTexture(self.texturePath .. str_sub(str, 0, 1));
self.ACDNumOnes:SetTexture(self.texturePath .. str_sub(str, 2, 2));
self.ACDNumFrame:SetScale(0.7)
elseif (str_len(str) == 1) then
-- Display has 1 digit
ACDNumOne:Show();
ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
ACDNumOnes:Hide();
ACDNumTens:Hide();
ACDNumFrame:SetScale(1.0)
self.ACDNumOne:Show();
self.ACDNumOne:SetTexture(self.texturePath .. str_sub(str, 0, 1));
self.ACDNumOnes:Hide();
self.ACDNumTens:Hide();
self.ACDNumFrame:SetScale(1.0)
end
end
self.countdown = self.countdown - elapse;
else
self.hidden = true;
ACDNumTens:Hide();
ACDNumOnes:Hide();
ACDNumOne:Hide();
self.ACDNumTens:Hide();
self.ACDNumOnes:Hide();
self.ACDNumOne:Hide();
end
end)
if (GetTime() > self.endTime) then
self:SetScript("OnUpdate", nil)
end
end
function ACDFrame:JOINED_ARENA()
self:RegisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
self:SetScript("OnEvent", ACDFrame.OnEvent)
self.endTime = GetTime() + 70
self:SetScript("OnUpdate", ACDFrame.OnUpdate)
end
function ACDFrame:ENEMY_SPOTTED()
ACDFrame:Reset()
end
function ACDFrame:UNIT_SPEC()
ACDFrame:Reset()
end
function ACDFrame:CHAT_MSG_BG_SYSTEM_NEUTRAL(msg)
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 60 secondes !")) then
self.countdown = 61
return
for k,v in pairs(self.locale) do
if str_find(msg, v) then
if k == 0 then
ACDFrame:Reset()
else
self.countdown = k
end
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 30 secondes !")) then
self.countdown = 31
return
end
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 15 secondes !")) then
self.countdown = 16
return
end
if (str_find(msg, "L'ar\195\168ne ouvre ses portes dans 10 secondes !")) then
self.countdown = 11
return
end
if (str_find(msg, "One minute until the Arena battle begins!")) then
self.countdown = 61
return
end
if (str_find(msg, "Thirty seconds until the Arena battle begins!")) then
self.countdown = 31
return
end
if (str_find(msg, "Fifteen seconds until the Arena battle begins!")) then
self.countdown = 16
return
end
if (str_find(msg, "Ten seconds until the Arena battle begins!")) then
self.countdown = 10
return
end
if (str_find(msg, "The Arena battle has begun!")) then
ACDFrame:SetScript("OnUpdate", nil)
return
end
end
function ACDFrame:UpdateFrame()
ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
ACDNumFrame:SetPoint("CENTER", 0, 128)
self.ACDNumFrame:SetHeight(Gladdy.db.arenaCountdownSize)
self.ACDNumFrame:SetWidth(Gladdy.db.arenaCountdownSize)
self.ACDNumFrame:SetPoint("CENTER", 0, 128)
ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
self.ACDNumTens:SetWidth(Gladdy.db.arenaCountdownSize)
self.ACDNumTens:SetHeight(Gladdy.db.arenaCountdownSize/2)
self.ACDNumTens:SetPoint("CENTER", self.ACDNumFrame, "CENTER", -(Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
self.ACDNumOnes:SetWidth(Gladdy.db.arenaCountdownSize)
self.ACDNumOnes:SetHeight(Gladdy.db.arenaCountdownSize/2)
self.ACDNumOnes:SetPoint("CENTER", self.ACDNumFrame, "CENTER", (Gladdy.db.arenaCountdownSize/8 + Gladdy.db.arenaCountdownSize/8/2), 0)
ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
ACDNumOne:SetPoint("CENTER", ACDNumFrame, "CENTER", 0, 0)
self.ACDNumOne:SetWidth(Gladdy.db.arenaCountdownSize)
self.ACDNumOne:SetHeight(Gladdy.db.arenaCountdownSize/2)
self.ACDNumOne:SetPoint("CENTER", self.ACDNumFrame, "CENTER", 0, 0)
end
function ACDFrame:Test()
self.countdown = 30
self:JOINED_ARENA()
end
function ACDFrame:Reset()
self.endTime = 0
self.countdown = 0
self:UnregisterEvent("CHAT_MSG_BG_SYSTEM_NEUTRAL")
self:SetScript("OnUpdate", nil)
self.hidden = true;
self.ACDNumTens:Hide();
self.ACDNumOnes:Hide();
self.ACDNumOne:Hide();
end
function ACDFrame:GetOptions()
@ -163,7 +166,7 @@ function ACDFrame:GetOptions()
},
countdown = Gladdy:option({
type = "toggle",
name = L["Turn on/off"],
name = L["Enabled"],
desc = L["Turns countdown before the start of an arena match on/off."],
order = 3,
width = "full",
@ -178,3 +181,66 @@ function ACDFrame:GetOptions()
}),
}
end
ACDFrame.locales = {
["default"] = {
[61] = "One minute until the Arena battle begins!",
[31] = "Thirty seconds until the Arena battle begins!",
[16] = "Fifteen seconds until the Arena battle begins!",
[0] = "The Arena battle has begun!",
},
["esES"] = {
[61] = "¡Un minuto hasta que dé comienzo la batalla en arena!",
[31] = "¡Treinta segundos hasta que comience la batalla en arena!",
[16] = "¡Quince segundos hasta que comience la batalla en arena!",
[0] = "¡La batalla en arena ha comenzado!",
},
["ptBR"] = {
[61] = "Um minuto até a batalha na Arena começar!",
[31] = "Trinta segundos até a batalha na Arena começar!",
[16] = "Quinze segundos até a batalha na Arena começar!",
[0] = "A batalha na Arena começou!",
},
["deDE"] = {
[61] = "Noch eine Minute bis der Arenakampf beginnt!",
[31] = "Noch dreißig Sekunden bis der Arenakampf beginnt!",
[16] = "Noch fünfzehn Sekunden bis der Arenakampf beginnt!",
[0] = "Der Arenakampf hat begonnen!",
},
["frFR"] = {
[60] = "Le combat d'arène commence dans une minute\194\160!",
[30] = "Le combat d'arène commence dans trente secondes\194\160!",
[15] = "Le combat d'arène commence dans quinze secondes\194\160!",
[0] = "Le combat d'arène commence\194\160!",
},
["ruRU"] = {
[61] = "Одна минута до начала боя на арене!",
[31] = "Тридцать секунд до начала боя на арене!",
[16] = "До начала боя на арене осталось 15 секунд.",
[0] = "Бой начался!",
},
["itIT"] = { -- TODO
-- Beta has no itIT version available?
},
["koKR"] = {
[61] = "투기장 전투 시작 1분 전입니다!",
[31] = "투기장 전투 시작 30초 전입니다!",
[16] = "투기장 전투 시작 15초 전입니다!",
[0] = "투기장 전투가 시작되었습니다!",
},
["zhCN"] = {
[61] = "竞技场战斗将在一分钟后开始!",
[31] = "竞技场战斗将在三十秒后开始!",
[16] = "竞技场战斗将在十五秒后开始!",
[0] = "竞技场的战斗开始了!",
},
["zhTW"] = {
[61] = "1分鐘後競技場戰鬥開始!",
[31] = "30秒後競技場戰鬥開始!",
[16] = "15秒後競技場戰鬥開始!",
[0] = "競技場戰鬥開始了!",
},
}
ACDFrame.locales["esMX"] = ACDFrame.locales["esES"]
ACDFrame.locales["ptPT"] = ACDFrame.locales["ptBR"]

View File

@ -1,4 +1,4 @@
local pairs, ipairs, select, tinsert, tbl_sort = pairs, ipairs, select, tinsert, table.sort
local pairs, ipairs, select, tinsert, tbl_sort, tostring = pairs, ipairs, select, tinsert, table.sort, tostring
local GetSpellInfo = GetSpellInfo
local CreateFrame, GetTime = CreateFrame, GetTime
@ -10,9 +10,10 @@ local function defaultSpells(auraType)
local spells = {}
for k,v in pairs(Gladdy:GetImportantAuras()) do
if not auraType or auraType == v.track then
spells[k] = {}
spells[k].enabled = true
spells[k].priority = v.priority
spells[tostring(v.spellID)] = {}
spells[tostring(v.spellID)].enabled = true
spells[tostring(v.spellID)].priority = v.priority
spells[tostring(v.spellID)].track = v.track
end
end
return spells
@ -41,7 +42,8 @@ function Auras:Initialize()
end
function Auras:CreateFrame(unit)
local auraFrame = CreateFrame("Frame", nil, Gladdy.modules.Classicon.frames[unit])
local auraFrame = CreateFrame("Frame", nil, Gladdy.modules["Class Icon"].frames[unit])
auraFrame:EnableMouse(false)
auraFrame:SetFrameStrata("MEDIUM")
auraFrame:SetFrameLevel(3)
@ -59,25 +61,16 @@ function Auras:CreateFrame(unit)
auraFrame.cooldownFrame:SetFrameLevel(5)
auraFrame.icon = auraFrame:CreateTexture(nil, "BACKGROUND")
auraFrame.icon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
auraFrame.icon:SetAllPoints(auraFrame)
auraFrame.icon.overlay = auraFrame.cooldownFrame:CreateTexture(nil, "OVERLAY")
auraFrame.icon.overlay:SetAllPoints(auraFrame)
auraFrame.icon.overlay:SetTexture(Gladdy.db.buttonBorderStyle)
local classIcon = Gladdy.modules.Classicon.frames[unit]
local classIcon = Gladdy.modules["Class Icon"].frames[unit]
auraFrame:ClearAllPoints()
auraFrame:SetAllPoints(classIcon)
auraFrame:SetScript("OnUpdate", function(self, elapsed)
if (self.active) then
if (self.timeLeft <= 0) then
Auras:AURA_FADE(unit)
else
self.timeLeft = self.timeLeft - elapsed
self.text:SetFormattedText("%.1f", self.timeLeft)
end
end
end)
auraFrame.text = auraFrame.cooldownFrame:CreateFontString(nil, "OVERLAY")
auraFrame.text:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), 10, "OUTLINE")
@ -88,6 +81,17 @@ function Auras:CreateFrame(unit)
auraFrame.text:SetPoint("CENTER")
auraFrame.unit = unit
auraFrame:SetScript("OnUpdate", function(self, elapsed)
if (self.active) then
if (self.timeLeft <= 0) then
Auras:AURA_FADE(self.unit, self.track)
else
self.timeLeft = self.timeLeft - elapsed
self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
end
end
end)
self.frames[unit] = auraFrame
self:ResetUnit(unit)
end
@ -102,7 +106,7 @@ function Auras:UpdateFrame(unit)
auraFrame:SetWidth(width)
auraFrame:SetHeight(height)
auraFrame:SetAllPoints(Gladdy.modules.Classicon.frames[unit])
auraFrame:SetAllPoints(Gladdy.modules["Class Icon"].frames[unit])
auraFrame.cooldown:SetWidth(width - width/16)
auraFrame.cooldown:SetHeight(height - height/16)
@ -121,6 +125,7 @@ function Auras:UpdateFrame(unit)
else
auraFrame.icon.overlay:SetVertexColor(0, 0, 0, 1)
end
auraFrame.icon.overlay:Hide()
if Gladdy.db.auraDisableCircle then
auraFrame.cooldown:SetAlpha(0)
end
@ -128,24 +133,30 @@ end
function Auras:ResetUnit(unit)
self.frames[unit]:UnregisterAllEvents()
self:AURA_FADE(unit)
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
self:AURA_FADE(unit, AURA_TYPE_BUFF)
end
function Auras:Test(unit)
local aura, _, icon
local spellName, _, icon
if (unit == "arena1") then
aura, _, icon = GetSpellInfo(12826)
elseif (unit == "arena4") then
aura, _, icon = GetSpellInfo(6770)
spellName, _, icon = GetSpellInfo(12826)
self:AURA_FADE(unit, AURA_TYPE_BUFF)
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 12826, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
elseif (unit == "arena2") then
spellName, _, icon = GetSpellInfo(6770)
self:AURA_FADE(unit, AURA_TYPE_BUFF)
self:AURA_FADE(unit,AURA_TYPE_DEBUFF)
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 6770, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
elseif (unit == "arena3") then
aura, _, icon = GetSpellInfo(31224)
end
if (aura) then
--(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType)
self:AURA_GAIN(unit,nil, nil, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
--self:AURA_FADE(unit)
spellName, _, icon = GetSpellInfo(31224)
self:AURA_FADE(unit, AURA_TYPE_BUFF)
self:AURA_GAIN(unit,AURA_TYPE_BUFF, 31224, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
spellName, _, icon = GetSpellInfo(18425)
self:AURA_FADE(unit, AURA_TYPE_DEBUFF)
self:AURA_GAIN(unit,AURA_TYPE_DEBUFF, 18425, spellName, icon, self.auras[spellName].duration, GetTime() + self.auras[spellName].duration)
end
end
@ -156,31 +167,36 @@ function Auras:JOINED_ARENA()
end
end
function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType)
if not Gladdy.db.auraListDefault[aura] or not Gladdy.db.auraListDefault[aura].enabled then
return
end
function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType)
local auraFrame = self.frames[unit]
if (not auraFrame) then
return
end
if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[aura].priority) then
if not self.auras[spellName] then
return
end
-- don't use spellId from combatlog, in case of different spellrank
if not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].enabled then
return
end
if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority) then
return
end
auraFrame.startTime = expirationTime - duration
auraFrame.endTime = expirationTime
auraFrame.name = aura
auraFrame.name = spellName
auraFrame.timeLeft = expirationTime - GetTime()
auraFrame.priority = Gladdy.db.auraListDefault[aura].priority
auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[spellName].spellID)].priority
auraFrame.icon:SetTexture(icon)
auraFrame.track = self.auras[aura].track
auraFrame.track = auraType
auraFrame.active = true
auraFrame.icon.overlay:SetTexture(Gladdy.db.auraBorderStyle)
auraFrame.icon.overlay:Show()
auraFrame.cooldownFrame:Show()
if auraFrame.track and auraFrame.track == AURA_TYPE_DEBUFF then
if auraType == AURA_TYPE_DEBUFF then
auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraDebuffBorderColor.r, Gladdy.db.auraDebuffBorderColor.g, Gladdy.db.auraDebuffBorderColor.b, Gladdy.db.auraDebuffBorderColor.a)
elseif auraFrame.track and auraFrame.track == AURA_TYPE_BUFF then
elseif auraType == AURA_TYPE_BUFF then
auraFrame.icon.overlay:SetVertexColor(Gladdy.db.auraBuffBorderColor.r, Gladdy.db.auraBuffBorderColor.g, Gladdy.db.auraBuffBorderColor.b, Gladdy.db.auraBuffBorderColor.a)
else
auraFrame.icon.overlay:SetVertexColor(Gladdy.db.frameBorderColor.r, Gladdy.db.frameBorderColor.g, Gladdy.db.frameBorderColor.b, Gladdy.db.frameBorderColor.a)
@ -191,9 +207,9 @@ function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirati
end
end
function Auras:AURA_FADE(unit)
function Auras:AURA_FADE(unit, auraType)
local auraFrame = self.frames[unit]
if (not auraFrame) then
if (not auraFrame or auraFrame.track ~= auraType) then
return
end
if auraFrame.active then
@ -208,7 +224,7 @@ function Auras:AURA_FADE(unit)
auraFrame.endTime = nil
auraFrame.icon:SetTexture("")
auraFrame.text:SetText("")
auraFrame.icon.overlay:SetTexture("")
auraFrame.icon.overlay:Hide()
auraFrame.cooldownFrame:Hide()
end
@ -222,12 +238,12 @@ function Auras:GetOptions()
group = {
type = "group",
childGroups = "tree",
name = "Frame",
name = L["Frame"],
order = 3,
args = {
cooldown = {
type = "group",
name = "Cooldown",
name = L["Cooldown"],
order = 1,
args = {
headerAuras = {
@ -249,6 +265,18 @@ function Auras:GetOptions()
step = 0.1,
order = 4,
}),
}
},
font = {
type = "group",
name = L["Font"],
order = 2,
args = {
headerAuras = {
type = "header",
name = L["Font"],
order = 1,
},
auraFont = Gladdy:option({
type = "select",
name = L["Font"],
@ -273,12 +301,12 @@ function Auras:GetOptions()
order = 7,
hasAlpha = true,
}),
}
},
},
border = {
type = "group",
name = "Border",
order = 2,
name = L["Border"],
order = 3,
args = {
headerAuras = {
type = "header",
@ -333,7 +361,7 @@ function Auras:GetAuraOptions(auraType)
ckeckAll = {
order = 1,
width = "0.7",
name = "Check All",
name = L["Check All"],
type = "execute",
func = function(info)
for k,v in pairs(defaultSpells(auraType)) do
@ -344,7 +372,7 @@ function Auras:GetAuraOptions(auraType)
uncheckAll = {
order = 2,
width = "0.7",
name = "Uncheck All",
name = L["Uncheck All"],
type = "execute",
func = function(info)
for k,v in pairs(defaultSpells(auraType)) do
@ -356,28 +384,28 @@ function Auras:GetAuraOptions(auraType)
local auras = {}
for k,v in pairs(Gladdy:GetImportantAuras()) do
if v.track == auraType then
tinsert(auras, k)
tinsert(auras, v.spellID)
end
end
tbl_sort(auras)
for i,k in ipairs(auras) do
options[k] = {
options[tostring(k)] = {
type = "group",
name = k,
name = GetSpellInfo(k),
order = i+2,
icon = select(3, GetSpellInfo(Gladdy:GetImportantAuras()[k].spellID)),
icon = select(3, GetSpellInfo(k)),
args = {
enabled = {
order = 1,
name = L["Enabled"],
type = "toggle",
image = select(3, GetSpellInfo(Gladdy:GetImportantAuras()[k].spellID)),
image = select(3, GetSpellInfo(k)),
width = "2",
set = function(info, value)
Gladdy.db.auraListDefault[k].enabled = value
Gladdy.db.auraListDefault[tostring(k)].enabled = value
end,
get = function(info)
return Gladdy.db.auraListDefault[k].enabled
return Gladdy.db.auraListDefault[tostring(k)].enabled
end
},
priority = {
@ -389,10 +417,10 @@ function Auras:GetAuraOptions(auraType)
width = "2",
step = 1,
get = function(info)
return Gladdy.db.auraListDefault[k].priority
return Gladdy.db.auraListDefault[tostring(k)].priority
end,
set = function(info, value)
Gladdy.db.auraListDefault[k].priority = value
Gladdy.db.auraListDefault[tostring(k)].priority = value
end,
}
}

View File

@ -1,7 +1,7 @@
local GetSpellInfo = GetSpellInfo
local CreateFrame = CreateFrame
local GetTime = GetTime
local select, lower, ceil, tremove, tinsert, pairs, ipairs = select, string.lower, ceil, tremove, tinsert, pairs, ipairs
local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring
local auraTypeColor = { }
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
local auraTypes = {AURA_TYPE_BUFF, AURA_TYPE_DEBUFF}
@ -21,10 +21,11 @@ auraTypeColor[""] = auraTypeColor["none"]
---------------------------
local Gladdy = LibStub("Gladdy")
local LibClassAuras = LibStub("LibClassAuras-1.0")
local L = Gladdy.L
local defaultTrackedDebuffs = select(2, Gladdy:GetAuras("debuff"))
local defaultTrackedBuffs = select(2, Gladdy:GetAuras("buff"))
local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
local defaultTrackedDebuffs = select(2, Gladdy:GetAuras(AURA_TYPE_DEBUFF))
local defaultTrackedBuffs = select(2, Gladdy:GetAuras(AURA_TYPE_BUFF))
local BuffsDebuffs = Gladdy:NewModule("Buffs and Debuffs", nil, {
buffsEnabled = true,
buffsShowAuraDebuffs = false,
buffsAlpha = 1,
@ -87,6 +88,8 @@ function BuffsDebuffs:Initialize()
self.trackedCC = {}
self.framePool = {}
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("UNIT_DESTROYED")
self:RegisterMessage("UNIT_DEATH")
self:RegisterMessage("AURA_FADE")
self:RegisterMessage("AURA_GAIN")
self:RegisterMessage("AURA_GAIN_LIMIT")
@ -126,6 +129,14 @@ function BuffsDebuffs:ResetUnit(unit)
end
end
function BuffsDebuffs:UNIT_DESTROYED(unit)
BuffsDebuffs:ResetUnit(unit)
end
function BuffsDebuffs:UNIT_DEATH(unit)
BuffsDebuffs:ResetUnit(unit)
end
function BuffsDebuffs:Reset()
for i=1,#self.framePool do
self.framePool[i]:Hide()
@ -135,18 +146,23 @@ end
function BuffsDebuffs:Test(unit)
if Gladdy.db.buffsEnabled then
if unit == "arena1" or unit == "arena3" then
self:AddOrRefreshAura(unit, 1943, AURA_TYPE_DEBUFF, 10, 10, 1,"physical", select(3, GetSpellInfo(1943)), 1)
self:AddOrRefreshAura(unit, 18647, AURA_TYPE_DEBUFF, 10, 10,1, "immune", select(3, GetSpellInfo(18647)), 2)
self:AddOrRefreshAura(unit, 27218, AURA_TYPE_DEBUFF, 24, 20,1, "curse", select(3, GetSpellInfo(27218)), 3)
self:AddOrRefreshAura(unit, 27216, AURA_TYPE_DEBUFF, 18, 18,1, "magic", select(3, GetSpellInfo(27216)), 4)
self:AddOrRefreshAura(unit, 27189, AURA_TYPE_DEBUFF, 12, 12,5, "poison", select(3, GetSpellInfo(27189)), 5)
self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(32999)), 1)
self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(25389)), 2)
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 18647, select(1, GetSpellInfo(18647)), select(3, GetSpellInfo(18647)), 10, GetTime() + 10, 1, "immune")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27218, select(1, GetSpellInfo(27218)), select(3, GetSpellInfo(27218)), 24, GetTime() + 20, 1, "curse")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27216, select(1, GetSpellInfo(27216)), select(3, GetSpellInfo(27216)), 18, GetTime() + 18, 1, "magic")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27189, select(1, GetSpellInfo(27189)), select(3, GetSpellInfo(27189)), 12, GetTime() + 12, 5, "poison")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 33076, select(1, GetSpellInfo(33076)), select(3, GetSpellInfo(33076)), 20, GetTime() + 20, 1, "magic")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 26980, select(1, GetSpellInfo(26980)), select(3, GetSpellInfo(26980)), 20, GetTime() + 20, 5, "magic")
elseif unit == "arena2" then
self:AddOrRefreshAura(unit, 1943, AURA_TYPE_DEBUFF, 10, 10, 1, "physical", select(3, GetSpellInfo(1943)), 1)
self:AddOrRefreshAura(unit, 1, AURA_TYPE_DEBUFF, 20, 20,5, "poison", select(3, GetSpellInfo(1)), 2)
self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(32999)), 1)
self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(25389)), 2)
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1, select(1, GetSpellInfo(1)), select(3, GetSpellInfo(1)), 20, GetTime() + 20, 5, "poison")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 27009, select(1, GetSpellInfo(27009)), select(3, GetSpellInfo(27009)), 20, GetTime() + 15, 1, "magic")
BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 11426, select(1, GetSpellInfo(11426)), select(3, GetSpellInfo(11426)), 10, GetTime() + 10, 1, "magic")
end
end
end
@ -186,11 +202,13 @@ function BuffsDebuffs:AURA_GAIN(unit, auraType, spellID, spellName, texture, dur
return
end
local auraFrame = self.frames[unit]
local aura = Gladdy.db.auraListDefault[spellName] and Gladdy.db.auraListDefault[spellName].enabled
local aura = Gladdy:GetImportantAuras()[spellName] and Gladdy.db.auraListDefault[tostring(Gladdy:GetImportantAuras()[spellName].spellID)].enabled
if aura and Gladdy.db.buffsShowAuraDebuffs then
aura = false
end
if not aura and spellID and expirationTime and (Gladdy.db.trackedBuffs[spellName] or Gladdy.db.trackedDebuffs[spellName]) then
local auraNames = LibClassAuras.GetSpellNameToId(auraType)
local spellId = auraNames[spellName] and auraNames[spellName].id[1]
if not aura and spellID and spellId and expirationTime and (Gladdy.db.trackedBuffs[tostring(spellId)] or Gladdy.db.trackedDebuffs[tostring(spellId)]) then
local index
if auraType == AURA_TYPE_DEBUFF then
auraFrame.numDebuffs = auraFrame.numDebuffs + 1
@ -208,15 +226,16 @@ end
---------------------------
function BuffsDebuffs:CreateFrame(unit)
local verticalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
local debuffFrame = CreateFrame("Frame", "GladdyDebuffs" .. unit, Gladdy.buttons[unit])
debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
debuffFrame:SetWidth(1)
debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
debuffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
debuffFrame.unit = unit
local buffFrame = CreateFrame("Frame", "GladdyBuffs" .. unit, Gladdy.buttons[unit])
buffFrame:SetHeight(Gladdy.db.buffsIconSize)
buffFrame:SetWidth(1)
buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, Gladdy.db.highlightBorderSize + Gladdy.db.padding)
buffFrame:SetPoint("BOTTOMLEFT", Gladdy.buttons[unit].healthBar, "TOPLEFT", 0, verticalMargin)
buffFrame.unit = unit
self.frames[unit] = {}
self.frames[unit].buffFrame = buffFrame
@ -259,7 +278,9 @@ end
function BuffsDebuffs:UpdateFrame(unit)
self.frames[unit].debuffFrame:SetHeight(Gladdy.db.buffsIconSize)
self.frames[unit].debuffFrame:ClearAllPoints()
local horizontalMargin = Gladdy.db.highlightBorderSize
--DEBUFFS
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
if Gladdy.db.buffsCooldownPos == "TOP" then
verticalMargin = horizontalMargin + 1
@ -283,59 +304,27 @@ function BuffsDebuffs:UpdateFrame(unit)
end
elseif Gladdy.db.buffsCooldownPos == "LEFT" then
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
end
elseif (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
end
if (Gladdy.db.castBarPos == "LEFT") then
verticalMargin = verticalMargin -
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
self.frames[unit].debuffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
end
elseif (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
end
if (Gladdy.db.castBarPos == "RIGHT") then
verticalMargin = verticalMargin -
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
self.frames[unit].debuffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
local anchor = Gladdy:GetAnchor(unit, "LEFT")
if anchor == Gladdy.buttons[unit].healthBar then
self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
else
self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
end
elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
if anchor == Gladdy.buttons[unit].healthBar then
self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
else
self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
end
end
--BUFFS
self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
self.frames[unit].buffFrame:ClearAllPoints()
horizontalMargin = Gladdy.db.highlightBorderSize
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
verticalMargin = -(Gladdy.db.powerBarHeight)/2
if Gladdy.db.buffsBuffsCooldownPos == "TOP" then
verticalMargin = horizontalMargin + 1
@ -381,7 +370,16 @@ function BuffsDebuffs:UpdateFrame(unit)
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
end
self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
--self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
local anchor = Gladdy:GetAnchor(unit, "LEFT")
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
if anchor == Gladdy.buttons[unit].healthBar then
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
else
self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
end
elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
@ -406,7 +404,15 @@ function BuffsDebuffs:UpdateFrame(unit)
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
end
self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
--self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) - 1 + Gladdy.db.padding
if anchor == Gladdy.buttons[unit].healthBar then
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
else
self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
end
end
for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF)
@ -465,10 +471,6 @@ function BuffsDebuffs:UpdateAurasOnUnit(unit)
end
end
function BuffsDebuffs:UNIT_DEATH(destUnit)
self:RemoveAuras(destUnit)
end
local function iconTimer(auraFrame, elapsed)
if auraFrame.endtime ~= "undefined" then
local timeLeftMilliSec = auraFrame.endtime - GetTime()
@ -490,7 +492,7 @@ local function iconTimer(auraFrame, elapsed)
auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec)
auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec >= 0.0 and timeLeftMilliSec or 0.0)
elseif timeLeftMilliSec <= 0 and timeLeftMilliSec > -0.05 then -- 50ms ping max wait for SPELL_AURA_REMOVED event
auraFrame.cooldown:SetText("")
else -- fallback in case SPELL_AURA_REMOVED is not fired
@ -508,8 +510,10 @@ function BuffsDebuffs:AddAura(unit, spellID, auraType, duration, timeLeft, stack
aura = tremove(self.framePool, #self.framePool)
else
aura = CreateFrame("Frame")
aura:EnableMouse(false)
aura:SetFrameLevel(3)
aura.texture = aura:CreateTexture(nil, "BACKGROUND")
aura.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
aura.texture:SetAllPoints(aura)
aura.cooldowncircle = CreateFrame("Cooldown", nil, aura, "CooldownFrameTemplate")
aura.cooldowncircle:SetFrameLevel(4)
@ -619,7 +623,7 @@ function BuffsDebuffs:GetOptions()
},
buffsEnabled = Gladdy:option({
type = "toggle",
name = L["Enable"],
name = L["Enabled"],
desc = L["Enabled Buffs and Debuffs module"],
order = 3,
}),
@ -632,7 +636,7 @@ function BuffsDebuffs:GetOptions()
group = {
type = "group",
childGroups = "tree",
name = "Frame",
name = L["Frame"],
order = 5,
args = {
buffs = {
@ -642,7 +646,7 @@ function BuffsDebuffs:GetOptions()
args = {
size = {
type = "group",
name = "Size & Padding",
name = L["Size & Padding"],
order = 1,
args = {
header = {
@ -681,7 +685,7 @@ function BuffsDebuffs:GetOptions()
},
position = {
type = "group",
name = "Position",
name = L["Position"],
order = 3,
args = {
header = {
@ -758,7 +762,7 @@ function BuffsDebuffs:GetOptions()
args = {
size = {
type = "group",
name = "Size & Padding",
name = L["Size & Padding"],
order = 1,
args = {
header = {
@ -797,7 +801,7 @@ function BuffsDebuffs:GetOptions()
},
position = {
type = "group",
name = "Position",
name = L["Position"],
order = 3,
args = {
header = {
@ -869,7 +873,7 @@ function BuffsDebuffs:GetOptions()
},
cooldown = {
type = "group",
name = "Cooldown",
name = L["Cooldown"],
order = 3,
args = {
header = {
@ -881,6 +885,7 @@ function BuffsDebuffs:GetOptions()
type = "toggle",
name = L["No Cooldown Circle"],
order = 9,
width = "full",
}),
buffsCooldownAlpha = Gladdy:option({
type = "range",
@ -1027,7 +1032,7 @@ function BuffsDebuffs:GetOptions()
type = "group",
order = 11,
childGroups = "tree",
args = select(1, Gladdy:GetAuras("debuff")),
args = select(1, Gladdy:GetAuras(AURA_TYPE_DEBUFF)),
set = function(info, state)
local optionKey = info[#info]
Gladdy.dbi.profile.trackedDebuffs[optionKey] = state
@ -1042,7 +1047,7 @@ function BuffsDebuffs:GetOptions()
type = "group",
order = 12,
childGroups = "tree",
args = select(1, Gladdy:GetAuras("buffs")),
args = select(1, Gladdy:GetAuras(AURA_TYPE_BUFF)),
set = function(info, state)
local optionKey = info[#info]
Gladdy.dbi.profile.trackedBuffs[optionKey] = state

View File

@ -18,7 +18,7 @@ local BackdropTemplateMixin = BackdropTemplateMixin
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
local Castbar = Gladdy:NewModule("Castbar", 70, {
local Castbar = Gladdy:NewModule("Cast Bar", 70, {
castBarHeight = 20,
castBarWidth = 160,
castBarIconSize = 22,
@ -57,6 +57,7 @@ end
function Castbar:CreateFrame(unit)
local castBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
castBar:EnableMouse(false)
castBar.unit = unit
castBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.castBarBorderStyle),
@ -85,6 +86,7 @@ function Castbar:CreateFrame(unit)
castBar.icon = CreateFrame("Frame", nil, castBar)
castBar.icon.texture = castBar.icon:CreateTexture(nil, "BACKGROUND")
castBar.icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
castBar.icon.texture:SetAllPoints(castBar.icon)
castBar.icon.texture.overlay = castBar.icon:CreateTexture(nil, "BORDER")
castBar.icon.texture.overlay:SetAllPoints(castBar.icon.texture)
@ -163,53 +165,22 @@ function Castbar:UpdateFrame(unit)
end
castBar:ClearAllPoints()
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
if (Gladdy.db.castBarPos == "LEFT") then
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
local anchor = Gladdy:GetAnchor(unit, "LEFT")
if anchor == Gladdy.buttons[unit].healthBar then
castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
else
castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
end
elseif (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
end
castBar:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
end
if (Gladdy.db.castBarPos == "RIGHT") then
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
if anchor == Gladdy.buttons[unit].healthBar then
castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
else
castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
end
elseif (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
end
castBar:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
end
castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
@ -515,7 +486,7 @@ function Castbar:Test(unit)
if (unit == "arena2") then
spell, _, icon = GetSpellInfo(27072)
value, maxValue, event = 0, 2, "cast"
value, maxValue, event = 0, 40, "cast"
elseif (unit == "arena1") then
spell, _, icon = GetSpellInfo(27220)
endTime = GetTime() * 1000 + 60*1000
@ -548,7 +519,7 @@ local function option(params)
set = function(info, value)
local key = info.arg or info[#info]
Gladdy.dbi.profile[key] = value
Gladdy.options.args.Castbar.args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
Gladdy.options.args["Cast Bar"].args.group.args.barFrame.args.castBarBorderSize.max = Gladdy.db.castBarHeight/2
if Gladdy.db.castBarBorderSize > Gladdy.db.castBarHeight/2 then
Gladdy.db.castBarBorderSize = Gladdy.db.castBarHeight/2
end
@ -573,12 +544,12 @@ function Castbar:GetOptions()
group = {
type = "group",
childGroups = "tree",
name = "Frame",
name = L["Frame"],
order = 3,
args = {
barFrame = {
type = "group",
name = "Bar",
name = L["Bar"],
order = 1,
args = {
headerSize = {
@ -661,7 +632,7 @@ function Castbar:GetOptions()
},
icon = {
type = "group",
name = "Icon",
name = L["Icon"],
order = 2,
args = {
headerSize = {
@ -698,7 +669,7 @@ function Castbar:GetOptions()
},
spark = {
type = "group",
name = "Spark",
name = L["Spark"],
order = 3,
args = {
header = {
@ -722,7 +693,7 @@ function Castbar:GetOptions()
},
font = {
type = "group",
name = "Font",
name = L["Font"],
order = 4,
args = {
header = {
@ -772,7 +743,7 @@ function Castbar:GetOptions()
},
position = {
type = "group",
name = "Position",
name = L["Position"],
order = 5,
args = {
header = {

View File

@ -1,27 +1,96 @@
local select = select
local Gladdy = LibStub("Gladdy")
local CreateFrame = CreateFrame
local GetSpellInfo = GetSpellInfo
local L = Gladdy.L
local Classicon = Gladdy:NewModule("Classicon", 80, {
local Classicon = Gladdy:NewModule("Class Icon", 80, {
classIconPos = "LEFT",
classIconSize = 60 + 20 + 1,
classIconWidthFactor = 0.9,
classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
classIconSpecIcon = false,
})
local classIconPath = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
local classIcons = {
["DRUID"] = classIconPath .. "inv_misc_monsterclaw_04",
["HUNTER"] = classIconPath .. "inv_weapon_bow_07",
["MAGE"] = classIconPath .. "inv_staff_13",
["PALADIN"] = classIconPath .. "inv_hammer_01",
["PRIEST"] = classIconPath .. "inv_staff_30",
["ROGUE"] = classIconPath .. "inv_throwingknife_04",
["SHAMAN"] = classIconPath .. "inv_jewelry_talisman_04",
["WARLOCK"] = classIconPath .. "spell_nature_drowsy",
["WARRIOR"] = classIconPath .. "inv_sword_27",
}
local specIcons = {
--DRUID
["DRUID"] = {
[L["Balance"]] = select(3, GetSpellInfo(8921)), -- Moonfire
[L["Feral"]] = select(3, GetSpellInfo(27545)), -- Cat Form
[L["Restoration"]] = select(3, GetSpellInfo(5185)), -- Healing Touch
},
["HUNTER"] = {
[L["Beast Mastery"]] = select(3, GetSpellInfo(1515)), -- Tame Beast
[L["Marksmanship"]] = select(3, GetSpellInfo(42243)), -- Volley
[L["Survival"]] = select(3, GetSpellInfo(1495)), -- Mongoose Bite
},
["MAGE"] = {
[L["Arcane"]] = select(3, GetSpellInfo(1459)), -- Arcane Intellect
[L["Fire"]] = select(3, GetSpellInfo(133)), -- Fireball
[L["Frost"]] = select(3, GetSpellInfo(116)), -- Frostbolt
},
["PALADIN"] = {
[L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
[L["Retribution"]] = select(3, GetSpellInfo(7294)), -- Retribution Aura
[L["Protection"]] = select(3, GetSpellInfo(32828)), -- Protection Aura
},
["PRIEST"] = {
[L["Discipline"]] = select(3, GetSpellInfo(1243)), -- Power Word: Fortitude
[L["Shadow"]] = select(3, GetSpellInfo(589)), -- Shadow Word: Pain
[L["Holy"]] = select(3, GetSpellInfo(635)), -- Holy Light
},
["ROGUE"] = {
[L["Assassination"]] = select(3, GetSpellInfo(1329)), -- Mutilate (Eviscerate? 2098)
[L["Combat"]] = select(3, GetSpellInfo(53)), -- Backstab
[L["Subtlety"]] = select(3, GetSpellInfo(1784)), -- Stealth
},
["SHAMAN"] = {
[L["Elemental"]] = select(3, GetSpellInfo(403)), -- Lightning Bolt
[L["Enhancement"]] = select(3, GetSpellInfo(324)), -- Lightning Shield
[L["Restoration"]] = select(3, GetSpellInfo(331)), -- Healing Wave
},
["WARLOCK"] = {
[L["Affliction"]] = select(3, GetSpellInfo(6789)), -- Affliction
[L["Demonology"]] = select(3, GetSpellInfo(5500)), -- Sense Demons
[L["Destruction"]] = select(3, GetSpellInfo(5740)), -- Rain of Fire
},
["WARRIOR"] = {
[L["Arms"]] = select(3, GetSpellInfo(12294)), -- Mortal Strike
[L["Fury"]] = select(3, GetSpellInfo(12325)), -- Inner Rage
[L["Protection"]] = select(3, GetSpellInfo(71)), -- Defensive Stance
},
}
function Classicon:Initialize()
self.frames = {}
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_DEATH")
self:RegisterMessage("UNIT_SPEC")
end
function Classicon:CreateFrame(unit)
local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
classIcon:EnableMouse(false)
classIcon:SetFrameStrata("MEDIUM")
classIcon:SetFrameLevel(1)
classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
classIcon.texture:SetAllPoints(classIcon)
classIcon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
classIcon.texture.overlay:SetAllPoints(classIcon)
@ -51,7 +120,7 @@ function Classicon:UpdateFrame(unit)
classIcon:SetHeight(Gladdy.db.classIconSize)
classIcon:ClearAllPoints()
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "LEFT") then
classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
else
@ -65,6 +134,25 @@ function Classicon:UpdateFrame(unit)
classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
end
function Classicon:ENEMY_SPOTTED(unit)
local classIcon = self.frames[unit]
if (not classIcon) then
return
end
classIcon.texture:SetTexture(classIcons[Gladdy.buttons[unit].class])
--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
classIcon.texture:SetAllPoints(classIcon)
end
function Classicon:UNIT_SPEC(unit, spec)
local classIcon = self.frames[unit]
if (not Gladdy.db.classIconSpecIcon or not classIcon) then
return
end
classIcon.texture:SetTexture(specIcons[Gladdy.buttons[unit].class][spec])
end
function Classicon:Test(unit)
self:ENEMY_SPOTTED(unit)
end
@ -85,17 +173,41 @@ function Classicon:GetOptions()
name = L["Class Icon"],
order = 2,
},
classIconSpecIcon = {
type = "toggle",
name = L["Show Spec Icon"],
desc = L["Shows Spec Icon once spec is detected"],
order = 3,
get = function(info) return Gladdy.db.classIconSpecIcon end,
set = function(info, value)
Gladdy.db.classIconSpecIcon = value
if Gladdy.curBracket and Gladdy.curBracket > 0 then
for i=1,Gladdy.curBracket do
local unit = "arena" .. i
if (Gladdy.buttons[unit] and Gladdy.buttons[unit].spec) then
self:ENEMY_SPOTTED(unit)
self:UNIT_SPEC(unit, Gladdy.buttons[unit].spec)
end
end
end
end
},
group = {
type = "group",
childGroups = "tree",
name = "Frame",
order = 3,
name = L["Frame"],
order = 4,
args = {
size = {
type = "group",
name = L["Icon size"],
order = 1,
args = {
header = {
type = "header",
name = L["Icon size"],
order = 1,
},
classIconSize = Gladdy:option({
type = "range",
name = L["Icon size"],
@ -165,38 +277,3 @@ function Classicon:GetOptions()
},
}
end
local function getClassIcon(class)
-- see https://wow.gamepedia.com/Class_icon
local classIcon = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
if class == "DRUID" then
return classIcon .. "inv_misc_monsterclaw_04"
elseif class == "HUNTER" then
return classIcon .. "inv_weapon_bow_07"
elseif class == "MAGE" then
return classIcon .. "inv_staff_13"
elseif class == "PALADIN" then
return classIcon .. "inv_hammer_01"
elseif class == "PRIEST" then
return classIcon .. "inv_staff_30"
elseif class == "ROGUE" then
return classIcon .. "inv_throwingknife_04"
elseif class == "SHAMAN" then
return classIcon .. "inv_jewelry_talisman_04"
elseif class == "WARLOCK" then
return classIcon .. "spell_nature_drowsy"
elseif class == "WARRIOR" then
return classIcon .. "inv_sword_27"
end
end
function Classicon:ENEMY_SPOTTED(unit)
local classIcon = self.frames[unit]
if (not classIcon) then
return
end
classIcon.texture:SetTexture(getClassIcon(Gladdy.buttons[unit].class))
--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
classIcon.texture:SetAllPoints(classIcon)
end

243
Modules/CombatIndicator.lua Normal file
View File

@ -0,0 +1,243 @@
local select = select
local UnitExists, UnitAffectingCombat, GetSpellInfo = UnitExists, UnitAffectingCombat, GetSpellInfo
local CreateFrame = CreateFrame
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local CombatIndicator = Gladdy:NewModule("Combat Indicator", nil, {
ciEnabled = true,
ciSize = 20,
ciAlpha = 1,
ciWidthFactor = 1,
ciAnchor = "healthBar",
ciPos = "TOP",
ciXOffset = 0,
ciYOffset = -31,
ciBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
ciBorderColor = { r = 0, g = 0, b = 0, a = 1 },
})
function CombatIndicator:Initialize()
self.frames = {}
self:RegisterMessage("JOINED_ARENA")
self.updateInterval = 0.05
self.combatIndicatorIcon = select(3, GetSpellInfo(674))
end
function CombatIndicator:JOINED_ARENA()
self:SetScript("OnUpdate", CombatIndicator.OnEvent)
self.lastTimeUpdated = 0
end
function CombatIndicator:CreateFrame(unit)
local button = Gladdy.buttons[unit]
if not button then
return
end
local ciFrame = CreateFrame("Frame", "GladdyCombatindicator" .. unit, button)
ciFrame:EnableMouse(false)
ciFrame:SetFrameStrata("HIGH")
ciFrame:SetHeight(Gladdy.db.ciSize)
ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
ciFrame.texture = ciFrame:CreateTexture(nil, "OVERLAY")
ciFrame.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
ciFrame.texture:SetTexture(self.combatIndicatorIcon)
ciFrame.texture:SetAllPoints(ciFrame)
ciFrame.border = ciFrame:CreateTexture(nil, "OVERLAY")
ciFrame.border:SetAllPoints(ciFrame)
ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
self.frames[unit] = ciFrame
button.ciFrame = ciFrame
end
function CombatIndicator:UpdateFrame(unit)
local button = Gladdy.buttons[unit]
local ciFrame = self.frames[unit]
if (not button or not ciFrame) then
return
end
ciFrame:SetHeight(Gladdy.db.ciSize)
ciFrame:SetWidth(Gladdy.db.ciSize * Gladdy.db.ciWidthFactor)
ciFrame.border:SetTexture(Gladdy.db.ciBorderStyle)
ciFrame.border:SetVertexColor(Gladdy.db.ciBorderColor.r, Gladdy.db.ciBorderColor.g, Gladdy.db.ciBorderColor.b, Gladdy.db.ciBorderColor.a)
ciFrame:ClearAllPoints()
ciFrame:SetPoint(ANCHORS[Gladdy.db.ciPos], Gladdy.buttons[unit][Gladdy.db.ciAnchor], Gladdy.db.ciPos, Gladdy.db.ciXOffset, Gladdy.db.ciYOffset)
ciFrame:SetAlpha(Gladdy.db.ciAlpha)
if (Gladdy.db.ciEnabled == false) then
ciFrame:Hide()
else
ciFrame:Show()
end
end
function CombatIndicator:Test()
self.test = true
self:JOINED_ARENA()
end
function CombatIndicator:Reset()
self:SetScript("OnUpdate", nil)
self.test = false
end
function CombatIndicator.OnEvent(self, elapsed)
self.lastTimeUpdated = self.lastTimeUpdated + elapsed
if (self.lastTimeUpdated > self.updateInterval) then
for i=1,Gladdy.curBracket do
local unit = "arena" .. i
if CombatIndicator.test or (UnitExists(unit) and UnitAffectingCombat(unit)) then
CombatIndicator.frames[unit]:Show()
else
CombatIndicator.frames[unit]:Hide()
end
end
self.lastTimeUpdated = 0
end
end
function CombatIndicator:GetOptions()
return {
header = {
type = "header",
name = L["Combat Indicator"],
order = 2,
},
ciEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
desc = L["Enable Combat Indicator icon"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = L["Frame"],
order = 4,
args = {
general = {
type = "group",
name = L["Frame"],
order = 1,
args = {
header = {
type = "header",
name = L["Frame"],
order = 1,
},
ciSize = Gladdy:option({
type = "range",
name = L["Icon size"],
min = 5,
max = 100,
step = 1,
order = 2,
}),
ciWidthFactor = Gladdy:option({
type = "range",
name = L["Icon width factor"],
min = 0.5,
max = 2,
step = 0.05,
order = 3,
}),
ciAlpha = Gladdy:option({
type = "range",
name = L["Alpha"],
min = 0,
max = 1,
step = 0.05,
order = 4,
}),
},
},
position = {
type = "group",
name = L["Position"],
order = 4,
args = {
header = {
type = "header",
name = L["Position"],
order = 4,
},
ciAnchor = Gladdy:option({
type = "select",
name = L["Anchor"],
desc = L["This changes the anchor of the ci icon"],
order = 20,
values = {
["trinket"] = L["Trinket"],
["classIcon"] = L["Class Icon"],
["healthBar"] = L["Health Bar"],
["powerBar"] = L["Power Bar"],
},
}),
ciPos = Gladdy:option({
type = "select",
name = L["Position"],
desc = L["This changes position relative to its anchor of the ci icon"],
order = 21,
values = {
["LEFT"] = L["Left"],
["RIGHT"] = L["Right"],
["TOP"] = L["Top"],
["BOTTOM"] = L["Bottom"],
},
}),
ciXOffset = Gladdy:option({
type = "range",
name = L["Horizontal offset"],
order = 23,
min = -400,
max = 400,
step = 0.1,
}),
ciYOffset = Gladdy:option({
type = "range",
name = L["Vertical offset"],
order = 24,
min = -400,
max = 400,
step = 0.1,
}),
},
},
border = {
type = "group",
name = L["Border"],
order = 4,
args = {
header = {
type = "header",
name = L["Border"],
order = 4,
},
ciBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 31,
values = Gladdy:GetIconStyles()
}),
ciBorderColor = Gladdy:colorOption({
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
order = 32,
hasAlpha = true,
}),
},
},
},
},
}
end

View File

@ -1,12 +1,54 @@
local type, pairs, ceil, tonumber, mod = type, pairs, ceil, tonumber, mod
local type, pairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ceil, tonumber, mod, tostring, string.upper, select
local GetTime = GetTime
local CreateFrame = CreateFrame
local RACE_ICON_TCOORDS = {
["HUMAN_MALE"] = {0, 0.125, 0, 0.25},
["DWARF_MALE"] = {0.125, 0.25, 0, 0.25},
["GNOME_MALE"] = {0.25, 0.375, 0, 0.25},
["NIGHTELF_MALE"] = {0.375, 0.5, 0, 0.25},
["TAUREN_MALE"] = {0, 0.125, 0.25, 0.5},
["SCOURGE_MALE"] = {0.125, 0.25, 0.25, 0.5},
["TROLL_MALE"] = {0.25, 0.375, 0.25, 0.5},
["ORC_MALE"] = {0.375, 0.5, 0.25, 0.5},
["HUMAN_FEMALE"] = {0, 0.125, 0.5, 0.75},
["DWARF_FEMALE"] = {0.125, 0.25, 0.5, 0.75},
["GNOME_FEMALE"] = {0.25, 0.375, 0.5, 0.75},
["NIGHTELF_FEMALE"] = {0.375, 0.5, 0.5, 0.75},
["TAUREN_FEMALE"] = {0, 0.125, 0.75, 1.0},
["SCOURGE_FEMALE"] = {0.125, 0.25, 0.75, 1.0},
["TROLL_FEMALE"] = {0.25, 0.375, 0.75, 1.0},
["ORC_FEMALE"] = {0.375, 0.5, 0.75, 1.0},
["BLOODELF_MALE"] = {0.5, 0.625, 0.25, 0.5},
["BLOODELF_FEMALE"] = {0.5, 0.625, 0.75, 1.0},
["DRAENEI_MALE"] = {0.5, 0.625, 0, 0.25},
["DRAENEI_FEMALE"] = {0.5, 0.625, 0.5, 0.75},
}
local GetSpellInfo = GetSpellInfo
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local function getDefaultCooldown()
local cooldowns = {}
for class, t in pairs(Gladdy:GetCooldownList()) do
for spellId, v in pairs(t) do
local spellName, _, texture = GetSpellInfo(spellId)
if spellName then
cooldowns[tostring(spellId)] = true
else
Gladdy:Print("spellid does not exist " .. spellId)
end
end
end
return cooldowns
end
local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
cooldownFont = "DorisPP",
cooldownFontScale = 1,
@ -23,13 +65,14 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
cooldownBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_Gloss",
cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 },
cooldownDisableCircle = false,
cooldownCooldownAlpha = 1
cooldownCooldownAlpha = 1,
cooldownCooldowns = getDefaultCooldown()
})
function Cooldowns:Initialize()
self.cooldownSpellIds = {}
self.spellTextures = {}
for class, t in pairs(self.cooldownSpells) do
for class, t in pairs(Gladdy:GetCooldownList()) do
for k, v in pairs(t) do
local spellName, _, texture = GetSpellInfo(k)
if spellName then
@ -43,17 +86,20 @@ function Cooldowns:Initialize()
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("SPEC_DETECTED")
self:RegisterMessage("UNIT_DEATH")
self:RegisterMessage("UNIT_DESTROYED")
end
function Cooldowns:CreateFrame(unit)
local button = Gladdy.buttons[unit]
-- Cooldown frame
local spellCooldownFrame = CreateFrame("Frame", nil, button)
spellCooldownFrame:EnableMouse(false)
for x = 1, 14 do
local icon = CreateFrame("Frame", nil, spellCooldownFrame)
icon:EnableMouse(false)
icon:SetFrameLevel(3)
icon.texture = icon:CreateTexture(nil, "BACKGROUND")
icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
icon.texture:SetAllPoints(icon)
icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
@ -89,69 +135,33 @@ function Cooldowns:UpdateFrame(unit)
if (Gladdy.db.cooldown) then
button.spellCooldownFrame:ClearAllPoints()
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize)
if Gladdy.db.cooldownYPos == "TOP" then
if Gladdy.db.cooldownXPos == "RIGHT" then
button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
else
button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, horizontalMargin + Gladdy.db.cooldownYOffset)
end
elseif Gladdy.db.cooldownYPos == "BOTTOM" then
if Gladdy.db.cooldownXPos == "RIGHT" then
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
else
button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -horizontalMargin + Gladdy.db.cooldownYOffset)
end
elseif Gladdy.db.cooldownYPos == "LEFT" then
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
local anchor = Gladdy:GetAnchor(unit, "LEFT")
if anchor == Gladdy.buttons[unit].healthBar then
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(horizontalMargin + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
else
button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
end
elseif (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end
if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
end
if (Gladdy.db.castBarPos == "LEFT") then
verticalMargin = verticalMargin -
((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
end
if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
button.spellCooldownFrame:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
elseif Gladdy.db.cooldownYPos == "RIGHT" then
verticalMargin = -(Gladdy.db.powerBarHeight)/2
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
if anchor == Gladdy.buttons[unit].healthBar then
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
else
button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
end
elseif (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end
if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
end
if (Gladdy.db.castBarPos == "RIGHT") then
verticalMargin = verticalMargin -
((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
end
if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
button.spellCooldownFrame:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
end
button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
button.spellCooldownFrame:SetWidth(1)
@ -227,12 +237,10 @@ function Cooldowns:UpdateFrame(unit)
end
function Cooldowns:Test(unit)
if Gladdy.db.cooldown then
local button = Gladdy.buttons[unit]
button.spellCooldownFrame:Show()
button.lastCooldownSpell = 1
self:UpdateTestCooldowns(unit)
end
end
function Cooldowns:UpdateTestCooldowns(unit)
@ -246,12 +254,12 @@ function Cooldowns:UpdateTestCooldowns(unit)
button.test = true
-- use class spells
for k, v in pairs(self.cooldownSpells[button.class]) do
for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
--k is spellId
self:CooldownUsed(unit, button.class, k, nil)
end
-- use race spells
for k, v in pairs(self.cooldownSpells[button.race]) do
for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
self:CooldownUsed(unit, button.race, k, nil)
end
end
@ -345,7 +353,8 @@ function Cooldowns:DetectSpec(unit, spec)
if (Gladdy.db.cooldown) then
local class = Gladdy.buttons[unit].class
local race = Gladdy.buttons[unit].race
for k, v in pairs(self.cooldownSpells[class]) do
for k, v in pairs(Gladdy:GetCooldownList()[class]) do
if Gladdy.db.cooldownCooldowns[tostring(k)] then
--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
local sharedCD = false
@ -371,14 +380,16 @@ function Cooldowns:DetectSpec(unit, spec)
button.lastCooldownSpell = button.lastCooldownSpell + 1
end
end
end
--end
end
----------------------
--- RACE FUNCTIONALITY
----------------------
local race = Gladdy.buttons[unit].race
if self.cooldownSpells[race] then
for k, v in pairs(self.cooldownSpells[race]) do
if Gladdy:GetCooldownList()[race] then
for k, v in pairs(Gladdy:GetCooldownList()[race]) do
if Gladdy.db.cooldownCooldowns[tostring(k)] then
--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
local sharedCD = false
@ -405,6 +416,7 @@ function Cooldowns:DetectSpec(unit, spec)
end
end
end
end
end
function Cooldowns:ResetUnit(unit)
@ -412,6 +424,10 @@ function Cooldowns:ResetUnit(unit)
Gladdy.buttons[unit].test = nil
end
function Cooldowns:UNIT_DESTROYED(unit)
end
function Cooldowns:UpdateCooldowns(button)
local class = button.class
local race = button.race
@ -420,7 +436,8 @@ function Cooldowns:UpdateCooldowns(button)
end
if (Gladdy.db.cooldown) then
for k, v in pairs(self.cooldownSpells[class]) do
for k, v in pairs(Gladdy:GetCooldownList()[class]) do
if Gladdy.db.cooldownCooldowns[tostring(k)] then
if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
-- see if we have shared cooldowns without a cooldown defined
-- e.g. hunter traps have shared cooldowns, so only display one trap instead all of them
@ -446,11 +463,13 @@ function Cooldowns:UpdateCooldowns(button)
end
end
end
end
----
-- RACE FUNCTIONALITY
----
for k, v in pairs(self.cooldownSpells[race]) do
for k, v in pairs(Gladdy:GetCooldownList()[race]) do
if Gladdy.db.cooldownCooldowns[tostring(k)] then
if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
icon:Show()
@ -461,6 +480,7 @@ function Cooldowns:UpdateCooldowns(button)
end
end
end
end
end
function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
@ -470,7 +490,7 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
end
-- if (self.db.cooldownList[spellId] == false) then return end
local cooldown = self.cooldownSpells[unitClass][spellId]
local cooldown = Gladdy:GetCooldownList()[unitClass][spellId]
local cd = cooldown
if (type(cooldown) == "table") then
-- return if the spec doesn't have a cooldown for this spell
@ -556,14 +576,14 @@ function Cooldowns:GetOptions()
},
cooldown = Gladdy:option({
type = "toggle",
name = L["Enable"],
name = L["Enabled"],
desc = L["Enabled cooldown module"],
order = 2,
}),
group = {
type = "group",
childGroups = "tree",
name = "Frame",
name = L["Frame"],
order = 3,
args = {
icon = {
@ -582,7 +602,7 @@ function Cooldowns:GetOptions()
desc = L["Size of each cd icon"],
order = 4,
min = 5,
max = (Gladdy.db.healthBarHeight + Gladdy.db.castBarHeight + Gladdy.db.powerBarHeight + Gladdy.db.bottomMargin) / 2,
max = 50,
}),
cooldownWidthFactor = Gladdy:option({
type = "range",
@ -626,6 +646,7 @@ function Cooldowns:GetOptions()
type = "toggle",
name = L["No Cooldown Circle"],
order = 8,
width = "full",
}),
cooldownCooldownAlpha = Gladdy:option({
type = "range",
@ -755,9 +776,80 @@ function Cooldowns:GetOptions()
},
},
},
cooldowns = {
type = "group",
childGroups = "tree",
name = L["Cooldowns"],
order = 4,
args = Cooldowns:GetCooldownOptions(),
},
}
end
function Cooldowns:GetCooldownOptions()
local group = {}
local p = 1
for i,class in ipairs(Gladdy.CLASSES) do
group[class] = {
type = "group",
name = LOCALIZED_CLASS_NAMES_MALE[class],
order = i,
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
iconCoords = CLASS_ICON_TCOORDS[class],
args = {}
}
local o = 1
for spellId,cooldown in pairs(Gladdy:GetCooldownList()[class]) do
group[class].args[tostring(spellId)] = {
type = "toggle",
name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
order = o,
width = "full",
image = select(3, GetSpellInfo(spellId)),
get = function(info)
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
end,
set = function(info, value)
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
Gladdy:UpdateFrame()
end
}
o = o + 1
end
p = p + i
end
for i,race in ipairs(Gladdy.RACES) do
group[race] = {
type = "group",
name = L[race],
order = i + p,
icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races",
iconCoords = RACE_ICON_TCOORDS[upper(race) .. "_FEMALE"],
args = {}
}
local o = 1
for spellId,cooldown in pairs(Gladdy:GetCooldownList()[race]) do
group[race].args[tostring(spellId)] = {
type = "toggle",
name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
order = o,
width = "full",
image = select(3, GetSpellInfo(spellId)),
get = function(info)
return Gladdy.db.cooldownCooldowns[tostring(spellId)]
end,
set = function(info, value)
Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
Gladdy:UpdateFrame()
end
}
o = o + 1
end
end
return group
end
function Gladdy:UpdateTestCooldowns(i)
local unit = "arena" .. i
local button = Gladdy.buttons[unit]
@ -769,219 +861,13 @@ function Gladdy:UpdateTestCooldowns(i)
Cooldowns:DetectSpec(unit, button.testSpec)
-- use class spells
for k, v in pairs(Cooldowns.cooldownSpells[button.class]) do
for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
--k is spellId
Cooldowns:CooldownUsed(unit, button.class, k, nil)
end
-- use race spells
for k, v in pairs(Cooldowns.cooldownSpells[button.race]) do
for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
Cooldowns:CooldownUsed(unit, button.race, k, nil)
end
end
end
Cooldowns.cooldownSpells = {
-- Spell Name Cooldown[, Spec]
-- Mage
["MAGE"] = {
[1953] = 15, -- Blink
--[122] = 22, -- Frost Nova
--[12051] = 480, --Evocation
[2139] = 24, -- Counterspell
[45438] = { cd = 300, [L["Frost"]] = 240, }, -- Ice Block
[12472] = { cd = 180, spec = L["Frost"], }, -- Icy Veins
[31687] = { cd = 180, spec = L["Frost"], }, -- Summon Water Elemental
[12043] = { cd = 180, spec = L["Arcane"], }, -- Presence of Mind
[11129] = { cd = 180, spec = L["Fire"] }, -- Combustion
[120] = { cd = 10,
sharedCD = {
[31661] = true, -- Cone of Cold
}, spec = L["Fire"] }, -- Dragon's Breath
[31661] = { cd = 20,
sharedCD = {
[120] = true, -- Cone of Cold
}, spec = L["Fire"] }, -- Dragon's Breath
[12042] = { cd = 180, spec = L["Arcane"], }, -- Arcane Power
[11958] = { cd = 384, spec = L["Frost"], -- Coldsnap
resetCD = {
[12472] = true,
[45438] = true,
[31687] = true,
},
},
},
-- Priest
["PRIEST"] = {
[10890] = { cd = 27, [L["Shadow"]] = 23, }, -- Psychic Scream
[15487] = { cd = 45, spec = L["Shadow"], }, -- Silence
[10060] = { cd = 180, spec = L["Discipline"], }, -- Power Infusion
[33206] = { cd = 120, spec = L["Discipline"], }, -- Pain Suppression
[34433] = 300, -- Shadowfiend
},
-- Druid
["DRUID"] = {
[22812] = 60, -- Barkskin
[29166] = 360, -- Innervate
[8983] = 60, -- Bash
[16689] = 60, -- Natures Grasp
[17116] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
[33831] = { cd = 180, spec = L["Balance"], }, -- Force of Nature
},
-- Shaman
["SHAMAN"] = {
[8042] = { cd = 6, -- Earth Shock
sharedCD = {
[8056] = true, -- Frost Shock
[8050] = true, -- Flame Shock
},
},
[30823] = { cd = 120, spec = L["Enhancement"], }, -- Shamanistic Rage
[16166] = { cd = 180, spec = L["Elemental"], }, -- Elemental Mastery
[16188] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
[16190] = { cd = 300, spec = L["Restoration"], }, -- Mana Tide Totem
},
-- Paladin
["PALADIN"] = {
[10278] = 180, -- Blessing of Protection
[1044] = 25, -- Blessing of Freedom
[10308] = { cd = 60, [L["Retribution"]] = 40, }, -- Hammer of Justice
[642] = { cd = 300, -- Divine Shield
sharedCD = {
cd = 60, -- no actual shared CD but debuff
[31884] = true,
},
},
[31884] = { cd = 180, spec = L["Retribution"], -- Avenging Wrath
sharedCD = {
cd = 60,
[642] = true,
},
},
[20066] = { cd = 60, spec = L["Retribution"], }, -- Repentance
[31842] = { cd = 180, spec = L["Holy"], }, -- Divine Illumination
[31935] = { cd = 30, spec = L["Protection"], }, -- Avengers Shield
},
-- Warlock
["WARLOCK"] = {
[17928] = 40, -- Howl of Terror
[27223] = 120, -- Death Coil
--[19647] = { cd = 24 }, -- Spell Lock; how will I handle pet spells?
[30414] = { cd = 20, spec = L["Destruction"], }, -- Shadowfury
[17877] = { cd = 15, spec = L["Destruction"], }, -- Shadowburn
[18708] = { cd = 900, spec = L["Demonology"], }, -- Feldom
},
-- Warrior
["WARRIOR"] = {
--[[6552] = { cd = 10, -- Pummel
sharedCD = {
[72] = true,
},
},
[72] = { cd = 12, -- Shield Bash
sharedCD = {
[6552] = true,
},
}, ]]
--[23920] = 10, -- Spell Reflection
[3411] = 30, -- Intervene
[676] = 60, -- Disarm
[5246] = 180, -- Intimidating Shout
--[2565] = 60, -- Shield Block
[12292] = { cd = 180, spec = L["Arms"], }, -- Death Wish
[12975] = { cd = 180, spec = L["Protection"], }, -- Last Stand
[12809] = { cd = 30, spec = L["Protection"], }, -- Concussion Blow
},
-- Hunter
["HUNTER"] = {
[19503] = 30, -- Scatter Shot
[19263] = 300, -- Deterrence; not on BM but can't do 2 specs
[14311] = { cd = 30, -- Freezing Trap
sharedCD = {
[13809] = true, -- Frost Trap
[34600] = true, -- Snake Trap
},
},
[13809] = { cd = 30, -- Frost Trap
sharedCD = {
[14311] = true, -- Freezing Trap
[34600] = true, -- Snake Trap
},
},
[34600] = { cd = 30, -- Snake Trap
sharedCD = {
[14311] = true, -- Freezing Trap
[13809] = true, -- Frost Trap
},
},
[34490] = { cd = 20, spec = L["Marksmanship"], }, -- Silencing Shot
[19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting
[19577] = { cd = 60, spec = L["Beast Mastery"], }, -- Intimidation
[38373] = { cd = 120, spec = L["Beast Mastery"], }, -- The Beast Within
},
-- Rogue
["ROGUE"] = {
[1766] = 10, -- Kick
[8643] = 20, -- Kidney Shot
[31224] = 60, -- Cloak of Shadow
[26889] = { cd = 300, [L["Subtlety"]] = 180, }, -- Vanish
[2094] = { cd = 180, [L["Subtlety"]] = 90, }, -- Blind
[11305] = { cd = 300, [L["Combat"]] = 180, }, -- Sprint
[26669] = { cd = 300, [L["Combat"]] = 180, }, -- Evasion
[14177] = { cd = 180, spec = L["Assassination"], }, -- Cold Blood
[13750] = { cd = 300, spec = L["Combat"], }, -- Adrenaline Rush
[13877] = { cd = 120, spec = L["Combat"], }, -- Blade Flurry
[36554] = { cd = 30, spec = L["Subtlety"], }, -- Shadowstep
[14185] = { cd = 600, spec = L["Subtlety"], -- Preparation
resetCD = {
[26669] = true,
[11305] = true,
[26889] = true,
[14177] = true,
[36554] = true,
},
},
},
["Scourge"] = {
[7744] = 120, -- Will of the Forsaken
},
["BloodElf"] = {
[28730] = 120, -- Arcane Torrent
},
["Tauren"] = {
[20549] = 120, -- War Stomp
},
["Orc"] = {
},
["Troll"] = {
},
["NightElf"] = {
[2651] = { cd = 180, spec = L["Discipline"], }, -- Elune's Grace
[10797] = { cd = 30, spec = L["Discipline"], }, -- Star Shards
},
["Draenei"] = {
[32548] = { cd = 300, spec = L["Discipline"], }, -- Hymn of Hope
},
["Human"] = {
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
[20600] = 180, -- Perception
},
["Gnome"] = {
[20589] = 105, -- Escape Artist
},
["Dwarf"] = {
[20594] = 180, -- Stoneform
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
},
}

View File

@ -62,11 +62,12 @@ end
function Diminishings:Initialize()
self.frames = {}
self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE")
self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE", "UNIT_DESTROYED")
end
function Diminishings:CreateFrame(unit)
local drFrame = CreateFrame("Frame", nil, Gladdy.buttons[unit])
drFrame:EnableMouse(false)
for i = 1, 16 do
local icon = CreateFrame("Frame", "GladdyDr" .. unit .. "Icon" .. i, drFrame)
@ -74,6 +75,7 @@ function Diminishings:CreateFrame(unit)
icon:EnableMouse(false)
icon:SetFrameLevel(3)
icon.texture = icon:CreateTexture(nil, "BACKGROUND")
icon.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
icon.texture:SetAllPoints(icon)
icon:SetScript("OnUpdate", function(self, elapsed)
if (self.active) then
@ -94,7 +96,7 @@ function Diminishings:CreateFrame(unit)
if self.timeLeft >=5 then
self.timeText:SetFormattedText("%d", self.timeLeft)
else
self.timeText:SetFormattedText("%.1f", self.timeLeft)
self.timeText:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
end
end
end
@ -160,57 +162,22 @@ function Diminishings:UpdateFrame(unit)
end
drFrame:ClearAllPoints()
local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
local verticalMargin = -(Gladdy.db.powerBarHeight)/2
local horizontalMargin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
if (Gladdy.db.drCooldownPos == "LEFT") then
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
local anchor = Gladdy:GetAnchor(unit, "LEFT")
if anchor == Gladdy.buttons[unit].healthBar then
drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
else
drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
end
elseif (Gladdy.db.classIconPos == "LEFT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end
if (Gladdy.db.castBarPos == "LEFT") then
verticalMargin = verticalMargin -
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
drFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
end
if (Gladdy.db.drCooldownPos == "RIGHT") then
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
local anchor = Gladdy:GetAnchor(unit, "RIGHT")
if anchor == Gladdy.buttons[unit].healthBar then
drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
else
drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
end
elseif (Gladdy.db.classIconPos == "RIGHT") then
horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
end
end
if (Gladdy.db.castBarPos == "RIGHT") then
verticalMargin = verticalMargin -
(((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
end
if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
end
drFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
end
drFrame:SetWidth(Gladdy.db.drIconSize * 16)
@ -264,9 +231,9 @@ function Diminishings:UpdateFrame(unit)
icon.border:SetTexture(Gladdy.db.drBorderStyle)
end
icon.texture:SetTexCoord(.1, .9, .1, .9)
icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
--icon.texture:SetTexCoord(.1, .9, .1, .9)
--icon.texture:SetPoint("TOPLEFT", icon, "TOPLEFT", 2, -2)
--icon.texture:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", -2, 2)
end
end
@ -289,6 +256,10 @@ function Diminishings:ResetUnit(unit)
end
end
function Diminishings:UNIT_DESTROYED(unit)
Diminishings:ResetUnit(unit)
end
function Diminishings:Test(unit)
if Gladdy.db.drEnabled then
local spells = { 33786, 118, 8643, 8983 }
@ -388,14 +359,14 @@ function Diminishings:GetOptions()
},
drEnabled = Gladdy:option({
type = "toggle",
name = L["Enable"],
name = L["Enabled"],
desc = L["Enabled DR module"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = "Frame",
name = L["Frame"],
order = 4,
args = {
icon = {
@ -451,6 +422,7 @@ function Diminishings:GetOptions()
type = "toggle",
name = L["No Cooldown Circle"],
order = 8,
width = "full",
}),
drCooldownAlpha = Gladdy:option({
type = "range",

View File

@ -18,19 +18,11 @@ local function table_copy(t)
return t2;
end
local function applyImport(t)
for k,v in pairs(t) do
if type(v) == "table" then
applyImport(v, Gladdy.dbi.profile[k]);
else
Gladdy.dbi.profile[k] = v;
end
end
end
local ExportImport = Gladdy:NewModule("ExportImport", nil, {
local ExportImport = Gladdy:NewModule("Export Import", nil, {
})
local export = AceGUI:Create("Frame")
export:SetWidth(550)
export.sizer_se:Hide()
@ -72,9 +64,11 @@ importButton:SetText("Import\n(this will overwrite your current profile!)")
importButton:SetWidth(200)
importButton:SetHeight(50)
importButton:SetCallback("OnClick", function(widget)
applyImport(import.deserializedTable)
Gladdy:UpdateFrame()
ExportImport:ApplyImport(import.deserializedTable, Gladdy.db)
import:Hide()
Gladdy:Reset()
Gladdy:HideFrame()
Gladdy:ToggleFrame(3)
end)
import:AddChild(importButton)
import.button = importButton
@ -91,26 +85,29 @@ end)
import:AddChild(importClearButton)
import.clearButton = importClearButton
local deletedOptions = { --TODO backward compatibility Imports on deleted options
growUp = true
}
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
if str == nil and not tbl.version_major then
return false, "Version conflict: version_major not seen"
if str == nil and not tbl.version_major_num then
return false, "Version conflict: version_major_num not seen"
end
if str == nil and tbl.version_major ~= Gladdy.version_major then
return false, "Version conflict: " .. tbl.version_major .. " ~= " .. Gladdy.version_major
if str == nil and tbl.version_major_num ~= Gladdy.version_major_num then
return false, "Version conflict: " .. tbl.version_major_num .. " ~= " .. Gladdy.version_major_num
end
if str == nil then
str = "Gladdy.db"
tbl.version_major = nil
tbl.version_major_num = nil
end
if type(tbl) == "table" then
for k,v in pairs(tbl) do
if refTbl[k] ~= nil then
if refTbl[k] == nil then
return false, str .. "." .. k .. " does not exist"
else
if type(v) ~= type(refTbl[k]) then
return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
end
elseif type(v) == "table" then
ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
else
return false, str .. "." .. k .. " does not exist"
end
end
end
@ -130,7 +127,7 @@ function ExportImport:GetOptions()
type = "execute",
func = function()
local db = table_copy(Gladdy.db)
db.version_major = Gladdy.version_major
db.version_major_num = Gladdy.version_major_num
dump = AceSerializer:Serialize(db)
local compress_deflate = LibDeflate:CompressZlib(dump)
printable_compressed = LibDeflate:EncodeForPrint(compress_deflate)
@ -154,35 +151,10 @@ function ExportImport:GetOptions()
import.statustext:SetTextColor(1,0,0)
import.eb:SetFocus()
import.eb:SetCallback("OnTextChanged", function(widget)
local decoded_string = LibDeflate:DecodeForPrint(widget:GetText())
if not decoded_string then
import.statustext:SetTextColor(1,0,0)
import:SetStatusText("Invalid Import String FAILED LibDeflate:DecodeForPrint")
import.button.frame:Disable()
local deserialized = ExportImport:Decode(widget:GetText(), true)
if not deserialized then
return
end
local decompress_deflate = LibDeflate:DecompressZlib(decoded_string)
if not decompress_deflate then
import.statustext:SetTextColor(1,0,0)
import:SetStatusText("Invalid Import String FAILED LibDeflate:DecompressZlib")
import.button.frame:Disable()
return
end
local success, deserialized = AceSerializer:Deserialize(decompress_deflate)
if not success then
import.statustext:SetTextColor(1,0,0)
import:SetStatusText("Invalid Import String FAILED AceSerializer:Deserialize")
import.button.frame:Disable()
return
end
local statusOption, error = ExportImport:CheckDeserializedOptions(deserialized, Gladdy.db)
if not statusOption then
import.statustext:SetTextColor(1,0,0)
import:SetStatusText(error)
import.button.frame:Disable()
return
end
import.statustext:SetTextColor(0,1,0)
import:SetStatusText("SUCCESS")
import.button.frame:Enable()
@ -195,3 +167,53 @@ function ExportImport:GetOptions()
},
}
end
function ExportImport:ApplyImport(t, table)
for k,v in pairs(t) do
if type(v) == "table" then
ExportImport:ApplyImport(v, table[k])
else
table[k] = v
end
end
end
function ExportImport:Decode(str, showError)
local decoded_string = LibDeflate:DecodeForPrint(str)
if not decoded_string then
if showError then
import.statustext:SetTextColor(1,0,0)
import:SetStatusText("Invalid Import String FAILED LibDeflate:DecodeForPrint")
import.button.frame:Disable()
end
return nil
end
local decompress_deflate = LibDeflate:DecompressZlib(decoded_string)
if not decompress_deflate then
if showError then
import.statustext:SetTextColor(1,0,0)
import:SetStatusText("Invalid Import String FAILED LibDeflate:DecompressZlib")
import.button.frame:Disable()
end
return nil
end
local success, deserialized = AceSerializer:Deserialize(decompress_deflate)
if not success then
if showError then
import.statustext:SetTextColor(1,0,0)
import:SetStatusText("Invalid Import String FAILED AceSerializer:Deserialize")
import.button.frame:Disable()
end
return nil
end
local statusOption, error = ExportImport:CheckDeserializedOptions(deserialized, Gladdy.defaults.profile)
if not statusOption then
if showError then
import.statustext:SetTextColor(1,0,0)
import:SetStatusText(error)
import.button.frame:Disable()
end
return nil
end
return deserialized
end

View File

@ -8,7 +8,7 @@ local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
local Healthbar = Gladdy:NewModule("Healthbar", 100, {
local Healthbar = Gladdy:NewModule("Health Bar", 100, {
healthBarFont = "DorisPP",
healthBarHeight = 60,
healthBarTexture = "Smooth",
@ -17,7 +17,10 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
healthBarFontSize = 12,
healthBarNameFontSize = 12,
healthBarHealthFontSize = 12,
healthNameToArenaId = false,
healthName = true,
healthActual = false,
healthMax = true,
healthPercentage = true,
@ -25,7 +28,9 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
function Healthbar:Initialize()
self.frames = {}
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_DESTROYED")
self:RegisterMessage("UNIT_DEATH")
end
@ -33,6 +38,7 @@ function Healthbar:CreateFrame(unit)
local button = Gladdy.buttons[unit]
local healthBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
healthBar:EnableMouse(false)
healthBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.healthBarBorderStyle),
edgeSize = Gladdy.db.healthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
@ -51,11 +57,11 @@ function Healthbar:CreateFrame(unit)
healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
if (Gladdy.db.healthBarFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
if (Gladdy.db.healthBarNameFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
healthBar.nameText:Hide()
else
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
healthBar.nameText:Show()
end
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
@ -65,11 +71,11 @@ function Healthbar:CreateFrame(unit)
healthBar.nameText:SetPoint("LEFT", 5, 0)
healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
if (Gladdy.db.healthBarFontSize < 1) then
if (Gladdy.db.healthBarHealthFontSize < 1) then
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
healthBar.healthText:Hide()
else
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
healthBar.healthText:Hide()
end
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
@ -92,8 +98,9 @@ function Healthbar.OnEvent(self, event, unit)
if event == "UNIT_HEALTH" then
local health = UnitHealth(unit)
local healthMax = UnitHealthMax(unit)
Healthbar:SetHealthText(self, health, healthMax)
self.hp:SetMinMaxValues(0, healthMax)
self.hp:SetValue(UnitHealth(unit))
Healthbar:SetHealthText(self, health, healthMax)
elseif event == "UNIT_MAXHEALTH" then
local health = UnitHealth(unit)
local healthMax = UnitHealthMax(unit)
@ -103,8 +110,10 @@ function Healthbar.OnEvent(self, event, unit)
elseif event == "UNIT_NAME_UPDATE" then
local name = UnitName(unit)
Gladdy.buttons[unit].name = name
if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
self.nameText:SetText(name)
end
end
if not Gladdy.buttons[unit].class then
Gladdy:SpotEnemy(unit, true)
end
@ -158,7 +167,7 @@ function Healthbar:UpdateFrame(unit)
edgeSize = Gladdy.db.healthBarBorderSize })
healthBar:SetBackdropBorderColor(Gladdy.db.healthBarBorderColor.r, Gladdy.db.healthBarBorderColor.g, Gladdy.db.healthBarBorderColor.b, Gladdy.db.healthBarBorderColor.a)
healthBar:ClearAllPoints()
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", iconSize, 0)
healthBar:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPLEFT", 0, 0)
healthBar:SetPoint("BOTTOMRIGHT", Gladdy.buttons[unit], "BOTTOMRIGHT")
healthBar.hp:SetStatusBarTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
@ -166,17 +175,24 @@ function Healthbar:UpdateFrame(unit)
healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
if (Gladdy.db.healthBarFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
if (Gladdy.db.healthBarHealthFontSize < 1) then
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
healthBar.nameText:Hide()
healthBar.healthText:Hide()
else
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
healthBar.nameText:Show()
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
healthBar.healthText:Show()
end
if (Gladdy.db.healthBarNameFontSize < 1) then
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
healthBar.nameText:Hide()
else
healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
if Gladdy.db.healthName then
healthBar.nameText:Show()
else
healthBar.nameText:Hide()
end
end
healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
end
@ -200,10 +216,20 @@ function Healthbar:Test(unit)
return
end
self:JOINED_ARENA()
self:ENEMY_SPOTTED(unit)
self:UNIT_HEALTH(unit, button.health, button.healthMax)
end
function Healthbar:JOINED_ARENA()
if Gladdy.db.healthNameToArenaId and Gladdy.db.healthName then
for i=1,Gladdy.curBracket do
local healthBar = self.frames["arena" .. i]
healthBar.nameText:SetText("Arena" .. i)
end
end
end
function Healthbar:ENEMY_SPOTTED(unit)
local healthBar = self.frames[unit]
local button = Gladdy.buttons[unit]
@ -218,7 +244,10 @@ function Healthbar:ENEMY_SPOTTED(unit)
healthBar.hp:SetValue(health)
Healthbar:SetHealthText(healthBar, health, healthMax)
end
if Gladdy.db.healthName and not Gladdy.db.healthNameToArenaId then
healthBar.nameText:SetText(button.name)
end
healthBar.hp:SetStatusBarColor(RAID_CLASS_COLORS[button.class].r, RAID_CLASS_COLORS[button.class].g, RAID_CLASS_COLORS[button.class].b, 1)
end
@ -270,6 +299,17 @@ function Healthbar:UNIT_DEATH(unit)
healthBar.healthText:SetText(L["DEAD"])
end
function Healthbar:UNIT_DESTROYED(unit)
local healthBar = self.frames[unit]
if (not healthBar) then
return
end
healthBar.hp:SetValue(0)
healthBar.healthText:SetText(L["LEAVE"])
healthBar.nameText:SetText("")
end
local function option(params)
local defaults = {
get = function(info)
@ -279,10 +319,13 @@ local function option(params)
set = function(info, value)
local key = info.arg or info[#info]
Gladdy.dbi.profile[key] = value
Gladdy.options.args.Healthbar.args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
Gladdy.options.args["Health Bar"].args.group.args.border.args.healthBarBorderSize.max = Gladdy.db.healthBarHeight/2
if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
end
for i=1,Gladdy.curBracket do
Healthbar:Test("arena" .. i)
end
Gladdy:UpdateFrame()
end,
}
@ -304,7 +347,7 @@ function Healthbar:GetOptions()
group = {
type = "group",
childGroups = "tree",
name = "Frame",
name = L["Frame"],
order = 3,
args = {
general = {
@ -368,11 +411,21 @@ function Healthbar:GetOptions()
order = 12,
hasAlpha = true,
}),
healthBarFontSize = option({
healthBarNameFontSize = option({
type = "range",
name = L["Font size"],
desc = L["Size of the text"],
name = L["Name font size"],
desc = L["Size of the name text"],
order = 13,
step = 0.1,
min = 0,
max = 20,
}),
healthBarHealthFontSize = option({
type = "range",
name = L["Health font size"],
desc = L["Size of the health text"],
order = 14,
step = 0.1,
min = 0,
max = 20,
}),
@ -415,31 +468,49 @@ function Healthbar:GetOptions()
},
healthValues = {
type = "group",
name = L["Health Values"],
name = L["Health Bar Text"],
order = 4,
args = {
header = {
type = "header",
name = L["Health Values"],
name = L["Health Bar Text"],
order = 1,
},
healthName = option({
type = "toggle",
name = L["Show name text"],
desc = L["Show the units name"],
order = 2,
width = "full",
}),
healthNameToArenaId = option({
type = "toggle",
name = L["Show ArenaX"],
desc = L["Show Arena1-5 as name instead"],
order = 3,
width = "full",
disabled = function() return not Gladdy.db.healthName end
}),
healthActual = option({
type = "toggle",
name = L["Show the actual health"],
desc = L["Show the actual health on the health bar"],
order = 31,
order = 4,
width = "full",
}),
healthMax = option({
type = "toggle",
name = L["Show max health"],
desc = L["Show max health on the health bar"],
order = 32,
order = 5,
width = "full",
}),
healthPercentage = option({
type = "toggle",
name = L["Show health percentage"],
desc = L["Show health percentage on the health bar"],
order = 33,
order = 6,
width = "full",
}),
},
},

View File

@ -3,10 +3,12 @@ local CreateFrame, UnitIsUnit = CreateFrame, UnitIsUnit
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local Highlight = Gladdy:NewModule("Highlight", nil, {
highlightBorderSize = 2,
highlightBorderSize = 1,
highlightInset = false,
targetBorderColor = { r = 1, g = 0.8, b = 0, a = 1 },
focusBorderColor = { r = 1, g = 0, b = 0, a = 1 },
leaderBorderColor = { r = 0, g = 1, b = 0, a = 1 },
highlightBorderStyle = "Square Full White",
highlight = true,
targetBorder = true,
focusBorder = true,
@ -50,21 +52,21 @@ function Highlight:CreateFrame(unit)
return
end
local healthBar = Gladdy.modules.Healthbar.frames[unit]
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
local targetBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
targetBorder:SetFrameStrata("HIGH")
targetBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
--targetBorder:SetFrameStrata("MEDIUM")
targetBorder:Hide()
local focusBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
focusBorder:SetFrameStrata("LOW")
focusBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
--focusBorder:SetFrameStrata("MEDIUM")
focusBorder:Hide()
local leaderBorder = CreateFrame("Frame", nil, button, BackdropTemplateMixin and "BackdropTemplate")
leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = Gladdy.db.highlightBorderSize })
leaderBorder:SetFrameStrata("MEDIUM")
leaderBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = Gladdy.db.highlightBorderSize })
--leaderBorder:SetFrameStrata("MEDIUM")
leaderBorder:Hide()
local highlight = healthBar:CreateTexture(nil, "OVERLAY")
@ -88,29 +90,48 @@ function Highlight:UpdateFrame(unit)
end
local borderSize = Gladdy.db.highlightBorderSize
local borderOffset = borderSize
local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight + 1
local width = Gladdy.db.barWidth + borderSize * 2
local height = iconSize + borderSize * 2
local width = Gladdy.db.barWidth + (Gladdy.db.highlightInset and 0 or borderSize * 2)
local height = iconSize + (Gladdy.db.highlightInset and 0 or borderSize * 2)
button.targetBorder:SetWidth(width)
button.targetBorder:SetHeight(height)
button.targetBorder:ClearAllPoints()
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
button.targetBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
if Gladdy.db.highlightInset then
button.targetBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
button.targetBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
else
button.targetBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
end
button.targetBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
button.targetBorder:SetBackdropBorderColor(Gladdy.db.targetBorderColor.r, Gladdy.db.targetBorderColor.g, Gladdy.db.targetBorderColor.b, Gladdy.db.targetBorderColor.a)
button.focusBorder:SetWidth(width)
button.focusBorder:SetHeight(height)
button.focusBorder:ClearAllPoints()
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
button.focusBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
if Gladdy.db.highlightInset then
button.focusBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
button.focusBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
else
button.focusBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
end
button.focusBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
button.focusBorder:SetBackdropBorderColor(Gladdy.db.focusBorderColor.r, Gladdy.db.focusBorderColor.g, Gladdy.db.focusBorderColor.b, Gladdy.db.focusBorderColor.a)
button.leaderBorder:SetWidth(width)
button.leaderBorder:SetHeight(height)
button.leaderBorder:ClearAllPoints()
button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, borderSize)
button.leaderBorder:SetBackdrop({ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = borderSize })
if Gladdy.db.highlightInset then
button.leaderBorder:SetPoint("TOPLEFT", button.healthBar, "TOPLEFT", -(borderOffset/Gladdy.db.statusbarBorderOffset), (borderOffset/Gladdy.db.statusbarBorderOffset))
button.leaderBorder:SetPoint("BOTTOMRIGHT", button.powerBar, "BOTTOMRIGHT", (borderOffset/Gladdy.db.statusbarBorderOffset), -(borderOffset/Gladdy.db.statusbarBorderOffset))
else
button.leaderBorder:SetPoint("TOP", button.healthBar, "TOP", 0, (Gladdy.db.highlightInset and 0 or borderSize))
end
button.leaderBorder:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.highlightBorderStyle), edgeSize = borderSize })
button.leaderBorder:SetBackdropBorderColor(Gladdy.db.leaderBorderColor.r, Gladdy.db.leaderBorderColor.g, Gladdy.db.leaderBorderColor.b, Gladdy.db.leaderBorderColor.a)
if Gladdy.frame.testing then
Highlight:Test(unit)
@ -179,39 +200,50 @@ function Highlight:GetOptions()
name = L["Highlight"],
order = 2,
},
highlightBorderSize = {
highlightInset = Gladdy:option({
type = "toggle",
name = L["Show Inside"],
desc = L["Show Highlight border inside of frame"],
order = 3,
}),
highlightBorderSize = Gladdy:option({
type = "range",
name = L["Border size"],
desc = L["Border size"],
order = 3,
order = 4,
min = 1,
max = 10,
max = 20,
step = 1,
}),
highlightBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 5,
dialogControl = "LSM30_Border",
values = AceGUIWidgetLSMlists.border,
}),
headerColor = {
type = "header",
name = L["Colors"],
order = 6,
},
targetBorderColor = Gladdy:colorOption({
type = "color",
name = L["Target border color"],
desc = L["Color of the selected targets border"],
order = 4,
order = 7,
hasAlpha = true,
}),
focusBorderColor = Gladdy:colorOption({
type = "color",
name = L["Focus border color"],
desc = L["Color of the focus border"],
order = 5,
hasAlpha = true,
}),
leaderBorderColor = Gladdy:colorOption({
type = "color",
name = L["Raid leader border color"],
desc = L["Color of the raid leader border"],
order = 6,
order = 8,
hasAlpha = true,
}),
headerEnable = {
type = "header",
name = L["Enable/Disable"],
name = L["Enabled"],
order = 10,
},
highlight = Gladdy:option({
@ -219,24 +251,21 @@ function Highlight:GetOptions()
name = L["Highlight target"],
desc = L["Toggle if the selected target should be highlighted"],
order = 11,
width = "full",
}),
targetBorder = Gladdy:option({
type = "toggle",
name = L["Show border around target"],
desc = L["Toggle if a border should be shown around the selected target"],
order = 12,
width = "full",
}),
focusBorder = Gladdy:option({
type = "toggle",
name = L["Show border around focus"],
desc = L["Toggle of a border should be shown around the current focus"],
order = 13,
}),
leaderBorder = Gladdy:option({
type = "toggle",
name = L["Show border around raid leader"],
desc = L["Toggle if a border should be shown around the raid leader"],
order = 14,
width = "full",
}),
}
end

View File

@ -1,12 +1,12 @@
local string_gsub, floor, pairs = string.gsub, math.floor, pairs
local CreateFrame = CreateFrame
local CreateFrame, SetPortraitTexture = CreateFrame, SetPortraitTexture
local UnitHealthMax, UnitHealth, UnitGUID = UnitHealthMax, UnitHealth, UnitGUID
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local Pets = Gladdy:NewModule("Pets", nil, {
petEnabled = true,
petWidth = 100,
petWidth = 128,
petHeight = 20,
petPortraitEnabled = true,
petPortraitBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
@ -21,8 +21,8 @@ local Pets = Gladdy:NewModule("Pets", nil, {
petHealthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
petHealthBarFontSize = 12,
petHealthPercentage = true,
petXOffset = 50,
petYOffset = 0,
petXOffset = 1,
petYOffset = -62,
})
function Pets:Initialize()
@ -124,6 +124,7 @@ function Pets:Test(unitId)
petFrame.healthBar.hp:SetMinMaxValues(0, 6200)
petFrame.healthBar.hp:SetValue(2000)
Pets:SetHealthText(petFrame.healthBar, 2000, 6200)
SetPortraitTexture(petFrame.healthBar.portrait, "player")
end
end
@ -332,21 +333,21 @@ end
function Pets:GetOptions()
return {
headerHealthbar = {
header = {
type = "header",
name = L["Health Bar"],
name = L["Pets"],
order = 2,
},
petEnabled = Gladdy:option({
type = "toggle",
name = L["Enable"],
desc = L["Enabled Pets module"],
name = L["Enabled"],
desc = L["Enables Pets module"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = "Frame",
name = L["Frame"],
order = 3,
args = {
general = {
@ -374,7 +375,7 @@ function Pets:GetOptions()
desc = L["Width of the bar"],
order = 4,
min = 10,
max = 100,
max = 300,
step = 1,
}),
petHealthBarTexture = option({
@ -500,20 +501,25 @@ function Pets:GetOptions()
name = L["Position"],
order = 5,
args = {
header = {
type = "header",
name = L["Position"],
order = 1,
},
petXOffset = Gladdy:option({
type = "range",
name = L["Horizontal offset"],
order = 22,
min = -400,
max = 400,
min = -600,
max = 600,
step = 0.1,
}),
petYOffset = Gladdy:option({
type = "range",
name = L["Vertical offset"],
order = 23,
min = -400,
max = 400,
min = -600,
max = 600,
step = 0.1,
}),
}

View File

@ -6,7 +6,7 @@ local CreateFrame, UnitPower, UnitPowerType, UnitPowerMax, UnitExists = CreateFr
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local AceGUIWidgetLSMlists = AceGUIWidgetLSMlists
local Powerbar = Gladdy:NewModule("Powerbar", 90, {
local Powerbar = Gladdy:NewModule("Power Bar", 90, {
powerBarFont = "DorisPP",
powerBarHeight = 20,
powerBarTexture = "Smooth",
@ -16,6 +16,8 @@ local Powerbar = Gladdy:NewModule("Powerbar", 90, {
powerBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
powerBarBgColor = { r = 0.3, g = 0.3, b = 0.3, a = 0.7 },
powerBarFontSize = 10,
powerShowSpec = true,
powerShowRace = true,
powerActual = true,
powerMax = true,
powerPercentage = false,
@ -27,12 +29,14 @@ function Powerbar:Initialize()
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("UNIT_SPEC")
self:RegisterMessage("UNIT_DEATH")
self:RegisterMessage("UNIT_DESTROYED")
end
function Powerbar:CreateFrame(unit)
local button = Gladdy.buttons[unit]
local powerBar = CreateFrame("Frame", nil, Gladdy.buttons[unit], BackdropTemplateMixin and "BackdropTemplate")
powerBar:EnableMouse(false)
powerBar:SetBackdrop({ edgeFile = Gladdy.LSM:Fetch("border", Gladdy.db.powerBarBorderStyle),
edgeSize = Gladdy.db.powerBarBorderSize })
powerBar:SetBackdropBorderColor(Gladdy.db.powerBarBorderColor.r, Gladdy.db.powerBarBorderColor.g, Gladdy.db.powerBarBorderColor.b, Gladdy.db.powerBarBorderColor.a)
@ -128,7 +132,7 @@ function Powerbar:UpdateFrame(unit)
return
end
local healthBar = Gladdy.modules.Healthbar.frames[unit]
local healthBar = Gladdy.modules["Health Bar"].frames[unit]
powerBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.powerBarTexture))
@ -185,9 +189,9 @@ function Powerbar:ENEMY_SPOTTED(unit)
return
end
local raceText = button.raceLoc
local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
if (button.spec) then
if (button.spec and Gladdy.db.powerShowSpec) then
raceText = button.spec .. " " .. raceText
end
@ -203,8 +207,13 @@ function Powerbar:UNIT_SPEC(unit, spec)
if (not powerBar or not button) then
return
end
local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
powerBar.raceText:SetText(spec .. " " .. button.raceLoc)
if (button.spec and Gladdy.db.powerShowSpec) then
raceText = spec .. " " .. raceText
end
powerBar.raceText:SetText(raceText)
end
function Powerbar:UNIT_POWER(unit, power, powerMax, powerType)
@ -263,6 +272,15 @@ function Powerbar:UNIT_DEATH(unit)
powerBar.powerText:SetText("0%")
end
function Powerbar:UNIT_DESTROYED(unit)
local powerBar = self.frames[unit]
if (not powerBar) then
return
end
powerBar.energy:SetValue(0)
powerBar.powerText:SetText("0%")
end
local function option(params)
local defaults = {
get = function(info)
@ -272,10 +290,13 @@ local function option(params)
set = function(info, value)
local key = info.arg or info[#info]
Gladdy.dbi.profile[key] = value
Gladdy.options.args.Powerbar.args.group.args.border.arg.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
Gladdy.options.args["Power Bar"].args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
end
for i=1,Gladdy.curBracket do
Powerbar:Test("arena" .. i)
end
Gladdy:UpdateFrame()
end,
}
@ -297,7 +318,7 @@ function Powerbar:GetOptions()
group = {
type = "group",
childGroups = "tree",
name = "Frame",
name = L["Frame"],
order = 3,
args = {
general = {
@ -366,6 +387,7 @@ function Powerbar:GetOptions()
name = L["Font size"],
desc = L["Size of the text"],
order = 13,
step = 0.1,
min = 1,
max = 20,
}),
@ -408,14 +430,26 @@ function Powerbar:GetOptions()
},
powerValues = {
type = "group",
name = L["Power Values"],
name = L["Power Bar Text"],
order = 4,
args = {
header = {
type = "header",
name = L["Power Values"],
name = L["Power Texts"],
order = 1,
},
powerShowRace = option({
type = "toggle",
name = L["Show race"],
desc = L["Show race"],
order = 2,
}),
powerShowSpec= option({
type = "toggle",
name = L["Show spec"],
desc = L["Show spec"],
order = 3,
}),
powerActual = option({
type = "toggle",
name = L["Show the actual power"],

395
Modules/Racial.lua Normal file
View File

@ -0,0 +1,395 @@
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
local CreateFrame = CreateFrame
local GetTime = GetTime
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local Racial = Gladdy:NewModule("Racial", nil, {
racialFont = "DorisPP",
racialFontScale = 1,
racialEnabled = true,
racialSize = 60 + 20 + 1,
racialWidthFactor = 0.9,
racialAnchor = "trinket",
racialPos = "RIGHT",
racialXOffset = 0,
racialYOffset = 0,
racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
racialDisableCircle = false,
racialCooldownAlpha = 1,
})
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
function Racial:Initialize()
self.frames = {}
self:RegisterMessage("JOINED_ARENA")
self:RegisterMessage("ENEMY_SPOTTED")
self:RegisterMessage("RACIAL_USED")
end
local function iconTimer(self,elapsed)
if (self.active) then
if (self.timeLeft <= 0) then
self.active = false
self.cooldown:Clear()
else
self.timeLeft = self.timeLeft - elapsed
end
local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then
-- more than 1 minute
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 21 then
-- between 60s and 21s (green)
self.cooldownFont:SetTextColor(0.7, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 20.9 and timeLeft >= 11 then
-- between 20s and 11s (green)
self.cooldownFont:SetTextColor(0, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft <= 10 and timeLeft >= 5 then
-- between 10s and 5s (orange)
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then
-- between 5s and 1s (red)
self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
else
self.cooldownFont:SetText("")
end
end
end
function Racial:CreateFrame(unit)
local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
racial:EnableMouse(false)
racial.texture = racial:CreateTexture(nil, "BACKGROUND")
racial.texture:SetAllPoints(racial)
racial.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
--racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC
racial.cooldown:SetHideCountdownNumbers(true)
racial.cooldownFrame = CreateFrame("Frame", nil, racial)
racial.cooldownFrame:ClearAllPoints()
racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT")
racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
racial.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), 20, "OUTLINE")
--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
racial.cooldownFont:SetJustifyH("CENTER")
racial.cooldownFont:SetPoint("CENTER")
racial.borderFrame = CreateFrame("Frame", nil, racial)
racial.borderFrame:SetAllPoints(racial)
racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY")
racial.texture.overlay:SetAllPoints(racial)
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
racial:SetScript("OnUpdate", iconTimer)
Gladdy.buttons[unit].racial = racial
self.frames[unit] = racial
end
function Racial:UpdateFrame(unit)
local racial = self.frames[unit]
if (not racial) then
return
end
local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize
racial:SetWidth(width)
racial:SetHeight(height)
racial.cooldown:SetWidth(width - width/16)
racial.cooldown:SetHeight(height - height/16)
racial.cooldown:ClearAllPoints()
racial.cooldown:SetPoint("CENTER", racial, "CENTER")
racial.cooldown.noCooldownCount = true -- Gladdy.db.racialDisableOmniCC
racial.cooldown:SetAlpha(Gladdy.db.racialCooldownAlpha)
racial.texture:ClearAllPoints()
racial.texture:SetAllPoints(racial)
racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
racial:ClearAllPoints()
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
if (Gladdy.db.racialPos == "RIGHT") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "LEFT") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "TOP") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
elseif (Gladdy.db.racialPos == "BOTTOM") then
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
end
if (Gladdy.db.racialEnabled == false) then
racial:Hide()
else
racial:Show()
end
end
function Racial:JOINED_ARENA()
self:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
self:SetScript("OnEvent", function(self, event, ...)
if self[event] then
self[event](self, ...)
end
end)
end
function Racial:RACIAL_USED(unit)
local racial = self.frames[unit]
local button = Gladdy.buttons[unit]
if (not racial or not button or not button.race) then
return
end
Racial:Used(unit, GetTime(), Gladdy:Racials()[button.race].duration)
end
function Racial:Used(unit, startTime, duration)
local racial = self.frames[unit]
if (not racial) then
return
end
if not racial.active then
racial.timeLeft = duration
if not Gladdy.db.trinketDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
racial.active = true
end
end
function Racial:ENEMY_SPOTTED(unit)
local racial = self.frames[unit]
if (not racial) then
return
end
racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
end
function Racial:ResetUnit(unit)
local racial = self.frames[unit]
if (not racial) then
return
end
racial.texture:SetTexture(nil)
racial.timeLeft = nil
racial.active = false
racial.cooldown:Clear()
racial.cooldownFont:SetText("")
end
function Racial:Test(unit)
Racial:ENEMY_SPOTTED(unit)
if (unit == "arena1" or unit == "arena3") then
Racial:Used(unit, GetTime(), Gladdy:Racials()[Gladdy.buttons[unit].race].duration)
end
end
function Racial:GetOptions()
return {
headerTrinket = {
type = "header",
name = L["Racial"],
order = 2,
},
racialEnabled = Gladdy:option({
type = "toggle",
name = L["Enabled"],
desc = L["Enable racial icon"],
order = 3,
}),
group = {
type = "group",
childGroups = "tree",
name = L["Frame"],
order = 4,
args = {
general = {
type = "group",
name = L["Size"],
order = 1,
args = {
header = {
type = "header",
name = L["Size"],
order = 1,
},
racialSize = Gladdy:option({
type = "range",
name = L["Icon size"],
min = 5,
max = 100,
step = 1,
order = 2,
}),
racialWidthFactor = Gladdy:option({
type = "range",
name = L["Icon width factor"],
min = 0.5,
max = 2,
step = 0.05,
order = 3,
}),
},
},
cooldown = {
type = "group",
name = L["Cooldown"],
order = 2,
args = {
header = {
type = "header",
name = L["Cooldown"],
order = 4,
},
racialDisableCircle = Gladdy:option({
type = "toggle",
name = L["No Cooldown Circle"],
order = 7,
width = "full",
}),
racialCooldownAlpha = Gladdy:option({
type = "range",
name = L["Cooldown circle alpha"],
min = 0,
max = 1,
step = 0.1,
order = 8,
}),
},
},
font = {
type = "group",
name = L["Font"],
order = 3,
args = {
header = {
type = "header",
name = L["Font"],
order = 4,
},
racialFont = Gladdy:option({
type = "select",
name = L["Font"],
desc = L["Font of the cooldown"],
order = 11,
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
}),
racialFontScale = Gladdy:option({
type = "range",
name = L["Font scale"],
desc = L["Scale of the font"],
order = 12,
min = 0.1,
max = 2,
step = 0.1,
}),
},
},
position = {
type = "group",
name = L["Position"],
order = 4,
args = {
header = {
type = "header",
name = L["Icon position"],
order = 4,
},
racialAnchor = Gladdy:option({
type = "select",
name = L["Anchor"],
desc = L["This changes the anchor of the racial icon"],
order = 20,
values = {
["trinket"] = L["Trinket"],
["classIcon"] = L["Class Icon"],
["healthBar"] = L["Health Bar"],
["powerBar"] = L["Power Bar"],
},
}),
racialPos = Gladdy:option({
type = "select",
name = L["Icon position"],
desc = L["This changes position relative to its anchor of the racial icon"],
order = 21,
values = {
["LEFT"] = L["Left"],
["RIGHT"] = L["Right"],
["TOP"] = L["Top"],
["BOTTOM"] = L["Bottom"],
},
}),
racialXOffset = Gladdy:option({
type = "range",
name = L["Horizontal offset"],
order = 23,
min = -400,
max = 400,
step = 0.1,
}),
racialYOffset = Gladdy:option({
type = "range",
name = L["Vertical offset"],
order = 24,
min = -400,
max = 400,
step = 0.1,
}),
},
},
border = {
type = "group",
name = L["Border"],
order = 4,
args = {
header = {
type = "header",
name = L["Border"],
order = 4,
},
racialBorderStyle = Gladdy:option({
type = "select",
name = L["Border style"],
order = 31,
values = Gladdy:GetIconStyles()
}),
racialBorderColor = Gladdy:colorOption({
type = "color",
name = L["Border color"],
desc = L["Color of the border"],
order = 32,
hasAlpha = true,
}),
},
},
},
},
}
end

View File

@ -1,5 +1,5 @@
local select, pairs, string_lower, tremove, tinsert, format, string_gsub, ipairs = select, pairs, string.lower, tremove, tinsert, format, string.gsub, ipairs
local UnitExists, UnitIsUnit, UnitName = UnitExists, UnitIsUnit, UnitName
local UnitExists, UnitIsUnit, UnitName, UnitIsEnemy = UnitExists, UnitIsUnit, UnitName, UnitIsEnemy
local C_NamePlate = C_NamePlate
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
@ -26,7 +26,7 @@ local totemData = {
[string_lower("Disease Cleansing Totem")] = {id = 8170,texture = select(3, GetSpellInfo(8170)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Disease Cleansing Totem
[string_lower("Healing Stream Totem")] = {id = 5394,texture = select(3, GetSpellInfo(5394)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Healing Stream Totem
[string_lower("Mana Tide Totem")] = {id = 16190,texture = select(3, GetSpellInfo(16190)), color = {r = 0.078, g = 0.9, b = 0.16, a = 1}, enabled = true, priority = 3}, -- Mana Tide Totem
[string_lower("Mana Spring Totem")] = {id = 5675,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_ManaRegenTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
[string_lower("Mana Spring Totem")] = {id = 5675,texture = select(3, GetSpellInfo(5675)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 1}, -- Mana Spring Totem
-- Earth
[string_lower("Earthbind Totem")] = {id = 2484,texture = select(3, GetSpellInfo(2484)), color = {r = 0.5, g = 0.5, b = 0.5, a = 1}, enabled = true, priority = 1}, -- Earthbind Totem
[string_lower("Stoneclaw Totem")] = {id = 5730,texture = select(3, GetSpellInfo(5730)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Stoneclaw Totem
@ -36,13 +36,13 @@ local totemData = {
[string_lower("Tremor Totem")] = {id = 8143,texture = select(3, GetSpellInfo(8143)), color = {r = 1, g = 0.9, b = 0.1, a = 1}, enabled = true, priority = 3}, -- Tremor Totem
-- Air
[string_lower("Grounding Totem")] = {id = 8177,texture = select(3, GetSpellInfo(8177)), color = {r = 0, g = 0.53, b = 0.92, a = 1}, enabled = true, priority = 3}, -- Grounding Totem
[string_lower("Grace of Air Totem")] = {id = 8835,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_InvisibilityTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
[string_lower("Grace of Air Totem")] = {id = 8835,texture = select(3, GetSpellInfo(8835)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Grace of Air Totem
[string_lower("Nature Resistance Totem")] = {id = 10595,texture = select(3, GetSpellInfo(10595)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Nature Resistance Totem
[string_lower("Windfury Totem")] = {id = 8512,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_Windfury_edit", color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
[string_lower("Sentry Totem")] = {id = 6495, texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_RemoveCurse_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
[string_lower("Windfury Totem")] = {id = 8512,texture = select(3, GetSpellInfo(8512)), color = {r = 0.96, g = 0, b = 0.07, a = 1}, enabled = true, priority = 2}, -- Windfury Totem
[string_lower("Sentry Totem")] = {id = 6495, texture = select(3, GetSpellInfo(6495)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Sentry Totem
[string_lower("Windwall Totem")] = {id = 15107,texture = select(3, GetSpellInfo(15107)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Windwall Totem
[string_lower("Wrath of Air Totem")] = {id = 3738,texture = "Interface\\AddOns\\Gladdy\\Images\\Totems\\Spell_Nature_SlowingTotem_edit", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
[string_lower("Tranquil Air Totem")] = {id = 25908,texture = "Interface\\Icons\\INV_Staff_07", color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
[string_lower("Wrath of Air Totem")] = {id = 3738,texture = select(3, GetSpellInfo(3738)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Wrath of Air Totem
[string_lower("Tranquil Air Totem")] = {id = 25908,texture = select(3, GetSpellInfo(25908)), color = {r = 0, g = 0, b = 0, a = 1}, enabled = true, priority = 0}, -- Tranquil Air Totem
}
local localizedTotemData = {
["default"] = {
@ -78,36 +78,11 @@ local localizedTotemData = {
[string_lower(select(1, GetSpellInfo(25908)))] = totemData[string_lower("Tranquil Air Totem")], -- Tranquil Air Totem
},
["frFR"] = {
[string_lower("Totem incendiaire")] = totemData[string_lower("Searing Totem")],
[string_lower("Totem Langue de feu")] = totemData[string_lower("Flametongue Totem")],
[string_lower("Totem de lien terrestre")] = totemData[string_lower("Earthbind Totem")],
[string_lower("Totem de Griffes de pierre")] = totemData[string_lower("Stoneclaw Totem")],
[string_lower("Totem Nova de feu")] = totemData[string_lower("Fire Nova Totem")],
[string_lower("Totem de Magma")] = totemData[string_lower("Magma Totem")],
[string_lower("Totem de courroux")] = totemData[string_lower("Totem of Wrath")],
[string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
[string_lower("Totem d'\195\169l\195\169mentaire de feu")] = totemData[string_lower("Fire Elemental Totem")],
[string_lower("Totem de Peau de pierre")] = totemData[string_lower("Stoneskin Totem")],
[string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
[string_lower("Totem d'\195\169l\195\169mentaire de terre")] = totemData[string_lower("Earth Elemental Totem")],
[string_lower("Totem de Force de la Terre")] = totemData[string_lower("Strength of Earth Totem")],
[string_lower("Totem de r\195\169sistance au Givre")] = totemData[string_lower("Frost Resistance Totem")],
[string_lower("Totem de r\195\169sistance au Feu")] = totemData[string_lower("Fire Resistance Totem")],
[string_lower("Totem de Gl\195\168be")] = totemData[string_lower("Grounding Totem")],
[string_lower("Totem de Gr\195\162ce a\195\169rienne")] = totemData[string_lower("Grace of Air Totem")],
[string_lower("Totem de R\195\169sistance \195\160 la Nature")] = totemData[string_lower("Nature Resistance Totem")],
[string_lower("Totem Furie-des-vents")] = totemData[string_lower("Windfury Totem")],
[string_lower("Totem Sentinelle")] = totemData[string_lower("Sentry Totem")],
[string_lower("Totem de Mur des vents")] = totemData[string_lower("Windwall Totem")],
[string_lower("Totem de courroux de l'air")] = totemData[string_lower("Wrath of Air Totem")],
[string_lower("Totem de S\195\169isme")] = totemData[string_lower("Tremor Totem")],
[string_lower("Totem gu\195\169risseur")] = totemData[string_lower("Healing Stream Totem")],
[string_lower("Totem de Purification du poison")] = totemData[string_lower("Poison Cleansing Totem")],
[string_lower("Totem Fontaine de mana")] = totemData[string_lower("Mana Spring Totem")],
[string_lower("Totem de Purification des maladies")] = totemData[string_lower("Disease Cleansing Totem")],
[string_lower("Totem de purification")] = totemData[string_lower("Disease Cleansing Totem")],
[string_lower("Totem de Vague de mana")] = totemData[string_lower("Mana Tide Totem")],
[string_lower("Totem de Tranquillit\195\169 de l'air")] = totemData[string_lower("Tranquil Air Totem")],
[string_lower("Totem d'\195\169lementaire de terre")] = totemData[string_lower("Earth Elemental Totem")], -- Earth Elemental Totem
[string_lower("Totem d'\195\169lementaire de feu")] = totemData[string_lower("Fire Elemental Totem")], -- Fire Elemental Totem
},
["ruRU"] = {
[string_lower("")] = totemData[string_lower("Sentry Totem")], -- Sentry Totem
}
}
@ -122,7 +97,7 @@ local function GetTotemColorDefaultOptions()
return a.name < b.name
end)
for i=1,#indexedList do
defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6}
defaultDB["totem" .. indexedList[i].id] = {color = indexedList[i].color, enabled = indexedList[i].enabled, alpha = 0.6, customText = ""}
options["totem" .. indexedList[i].id] = {
order = i+1,
name = select(1, GetSpellInfo(indexedList[i].id)),
@ -138,7 +113,7 @@ local function GetTotemColorDefaultOptions()
},
enabled = {
order = 2,
name = "Enabled",
name = L["Enabled"],
desc = "Enable " .. format("|T%s:20|t %s", indexedList[i].texture, select(1, GetSpellInfo(indexedList[i].id))),
type = "toggle",
width = "full",
@ -192,8 +167,8 @@ local function GetTotemColorDefaultOptions()
name = L["Custom totem name"],
order = 5,
width = "full",
get = function(info) return Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText end,
set = function(info, value) Gladdy.dbi.profile.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
get = function(info) return Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText end,
set = function(info, value) Gladdy.db.npTotemColors["totem" .. indexedList[i].id].customText = value Gladdy:UpdateFrame() end
},
}
}
@ -220,8 +195,10 @@ end
---------------------------------------------------
local TotemPlates = Gladdy:NewModule("TotemPlates", nil, {
local TotemPlates = Gladdy:NewModule("Totem Plates", nil, {
npTotems = true,
npTotemsShowFriendly = true,
npTotemsShowEnemy = true,
npTotemPlatesBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
npTotemPlatesSize = 40,
npTotemPlatesWidthFactor = 1,
@ -251,6 +228,20 @@ function TotemPlates:Initialize()
self:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
self:RegisterEvent("PLAYER_TARGET_CHANGED")
self:SetScript("OnEvent", TotemPlates.OnEvent)
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowEnemy then
--GetCVar("nameplateShowEnemyTotems")
--SetCVar("nameplateShowEnemyTotems", true);
end
if Gladdy.db.npTotems and Gladdy.db.npTotemsShowFriendly then
--GetCVar("nameplateShowFriendlyTotems")
--SetCVar("nameplateShowFriendlyTotems", true);
end
--NeatPlates
--ELVUI
--Plater
--KUI
--threatplates
end
function TotemPlates:PLAYER_ENTERING_WORLD()
@ -303,13 +294,20 @@ end
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
local unitID = ...
local isEnemy = UnitIsEnemy("player", unitID)
if not Gladdy.db.npTotemsShowEnemy and isEnemy then
return
end
if not Gladdy.db.npTotemsShowFriendly and not isEnemy then
return
end
local nameplateName = UnitName(unitID)
local totemName = string_gsub(nameplateName, "^%s+", "") --trim
totemName = string_gsub(totemName, "%s+$", "") --trim
totemName = string_gsub(totemName, "%s+[I,V,X]+$", "") --trim rank
totemName = string_lower(totemName)
local nameplate = C_NamePlate.GetNamePlateForUnit(unitID)
local totemDataEntry = localizedTotemData["default"][totemName]
local totemDataEntry = localizedTotemData["default"][totemName] or localizedTotemData["frFR"][totemName] or localizedTotemData["ruRU"][totemName]
if totemDataEntry and Gladdy.db.npTotemColors["totem" .. totemDataEntry.id].enabled then-- modify this nameplates
if #self.totemPlateCache > 0 then
@ -320,6 +318,7 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
nameplate.gladdyTotemFrame:SetWidth(Gladdy.db.npTotemPlatesSize * Gladdy.db.npTotemPlatesWidthFactor)
nameplate.gladdyTotemFrame:SetHeight(Gladdy.db.npTotemPlatesSize)
nameplate.gladdyTotemFrame.totemIcon = nameplate.gladdyTotemFrame:CreateTexture(nil, "BACKGROUND")
nameplate.gladdyTotemFrame.totemIcon:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
nameplate.gladdyTotemFrame.totemIcon:ClearAllPoints()
nameplate.gladdyTotemFrame.totemIcon:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT")
nameplate.gladdyTotemFrame.totemIcon:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT")
@ -347,15 +346,14 @@ function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
TotemPlates:SetTotemAlpha(nameplate.gladdyTotemFrame, unitID)
nameplate.UnitFrame:SetAlpha(0)
nameplate.UnitFrame.point = select(2, nameplate.UnitFrame.selectionHighlight:GetPoint())
nameplate.UnitFrame.selectionHighlight:ClearAllPoints()
nameplate.UnitFrame.selectionHighlight:SetPoint("TOPLEFT", nameplate.gladdyTotemFrame, "TOPLEFT", Gladdy.db.npTotemPlatesSize/16, -Gladdy.db.npTotemPlatesSize/16)
nameplate.UnitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", nameplate.gladdyTotemFrame, "BOTTOMRIGHT", -Gladdy.db.npTotemPlatesSize/16, Gladdy.db.npTotemPlatesSize/16)
nameplate.UnitFrame:SetScript("OnHide", function(unitFrame)
unitFrame:SetAlpha(1)
unitFrame.selectionHighlight:ClearAllPoints()
unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.point, "TOPLEFT")
unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.point, "BOTTOMRIGHT")
unitFrame.selectionHighlight:SetPoint("TOPLEFT", unitFrame.healthBar.barTexture, "TOPLEFT")
unitFrame.selectionHighlight:SetPoint("BOTTOMRIGHT", unitFrame.healthBar.barTexture, "BOTTOMRIGHT")
unitFrame:SetScript("OnHide", nil)
end)
self.activeTotemNameplates[unitID] = nameplate
@ -406,19 +404,34 @@ function TotemPlates:GetOptions()
return {
headerTotems = {
type = "header",
name = L["Totem General"],
name = L["Totem Plates"],
order = 2,
},
npTotems = Gladdy:option({
type = "toggle",
name = L["Totem icons on/off"],
name = L["Enabled"],
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
order = 3,
width = 0.9,
}),
npTotemsShowFriendly = Gladdy:option({
type = "toggle",
name = L["Show friendly"],
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
order = 4,
width = 0.65,
}),
npTotemsShowEnemy = Gladdy:option({
type = "toggle",
name = L["Show enemy"],
desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
order = 5,
width = 0.6,
}),
group = {
type = "group",
childGroups = "tree",
name = "Frame",
name = L["Frame"],
order = 4,
args = {
icon = {
@ -439,6 +452,7 @@ function TotemPlates:GetOptions()
min = 20,
max = 100,
step = 1,
width = "full",
}),
npTotemPlatesWidthFactor = Gladdy:option({
type = "range",
@ -448,6 +462,7 @@ function TotemPlates:GetOptions()
min = 0.5,
max = 2,
step = 0.05,
width = "full",
}),
},
},
@ -458,7 +473,7 @@ function TotemPlates:GetOptions()
args = {
header = {
type = "header",
name = L["Icon"],
name = L["Font"],
order = 1,
},
npTremorFont = Gladdy:option({
@ -477,6 +492,7 @@ function TotemPlates:GetOptions()
min = 1,
max = 50,
step = 0.1,
width = "full",
}),
npTremorFontXOffset = Gladdy:option({
type = "range",
@ -486,6 +502,7 @@ function TotemPlates:GetOptions()
min = -300,
max = 300,
step = 1,
width = "full",
}),
npTremorFontYOffset = Gladdy:option({
type = "range",
@ -495,6 +512,7 @@ function TotemPlates:GetOptions()
min = -300,
max = 300,
step = 1,
width = "full",
}),
},
},
@ -528,7 +546,7 @@ function TotemPlates:GetOptions()
min = 0,
max = 1,
step = 0.1,
width = "double",
width = "full",
order = 23,
get = function(info)
local alphas = GetTotemOptions()
@ -597,7 +615,7 @@ function TotemPlates:GetOptions()
},
npTotemColors = {
order = 50,
name = "Customize Totems",
name = L["Customize Totems"],
type = "group",
childGroups = "tree",
args = select(2, Gladdy:GetTotemColors())

View File

@ -1,4 +1,5 @@
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
local C_PvP = C_PvP
local CreateFrame = CreateFrame
local GetTime = GetTime
@ -25,11 +26,56 @@ function Trinket:Initialize()
self:RegisterMessage("JOINED_ARENA")
end
local function iconTimer(self, elapsed)
if (self.active) then
if (self.timeLeft <= 0) then
self.active = false
self.cooldown:Clear()
Gladdy:SendMessage("TRINKET_READY", self.unit)
else
self.timeLeft = self.timeLeft - elapsed
end
local timeLeft = ceil(self.timeLeft)
if timeLeft >= 60 then
-- more than 1 minute
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 21 then
-- between 60s and 21s (green)
self.cooldownFont:SetTextColor(0.7, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 20.9 and timeLeft >= 11 then
-- between 20s and 11s (green)
self.cooldownFont:SetTextColor(0, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft <= 10 and timeLeft >= 5 then
-- between 10s and 5s (orange)
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 5 and timeLeft > 0 then
-- between 5s and 1s (red)
self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
else
self.cooldownFont:SetText("")
end
end
end
function Trinket:CreateFrame(unit)
local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
trinket:EnableMouse(false)
trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
trinket.texture:SetAllPoints(trinket)
trinket.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
trinket.texture:SetMask("Interface\\AddOns\\Gladdy\\Images\\mask")
trinket.cooldown = CreateFrame("Cooldown", nil, trinket, "CooldownFrameTemplate")
trinket.cooldown.noCooldownCount = true --Gladdy.db.trinketDisableOmniCC
@ -52,55 +98,12 @@ function Trinket:CreateFrame(unit)
trinket.texture.overlay:SetAllPoints(trinket)
trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
local function formatTimer(num, numDecimalPlaces)
return tonumber(string_format("%." .. (numDecimalPlaces or 0) .. "f", num))
end
trinket.unit = unit
trinket:SetScript("OnUpdate", function(self, elapsed)
if (self.active) then
if (self.timeLeft <= 0) then
self.active = false
self.cooldown:Clear()
Gladdy:SendMessage("TRINKET_READY", unit)
else
self.timeLeft = self.timeLeft - elapsed
end
local timeLeft = ceil(self.timeLeft)
local timeLeftMilliSec = formatTimer(self.timeLeft, 1)
if timeLeft >= 60 then
-- more than 1 minute
self.cooldownFont:SetTextColor(1, 1, 0)
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 0.15*trinket:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 60 and timeLeft >= 21 then
-- between 60s and 21s (green)
self.cooldownFont:SetTextColor(0.7, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeft < 20.9 and timeLeft >= 11 then
-- between 20s and 11s (green)
self.cooldownFont:SetTextColor(0, 1, 0)
self.cooldownFont:SetText(timeLeft)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeftMilliSec <= 10 and timeLeftMilliSec >= 5 then
-- between 10s and 5s (orange)
self.cooldownFont:SetTextColor(1, 0.7, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
elseif timeLeftMilliSec < 5 and timeLeftMilliSec > 0 then
-- between 5s and 1s (red)
self.cooldownFont:SetTextColor(1, 0, 0)
self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
else
self.cooldownFont:SetText("")
end
end
end)
trinket:SetScript("OnUpdate", iconTimer)
self.frames[unit] = trinket
Gladdy.buttons[unit].trinket = trinket
end
function Trinket:UpdateFrame(unit)
@ -127,7 +130,7 @@ function Trinket:UpdateFrame(unit)
trinket.texture.overlay:SetVertexColor(Gladdy.db.trinketBorderColor.r, Gladdy.db.trinketBorderColor.g, Gladdy.db.trinketBorderColor.b, Gladdy.db.trinketBorderColor.a)
trinket:ClearAllPoints()
local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
if (Gladdy.db.classIconPos == "LEFT") then
if (Gladdy.db.trinketPos == "RIGHT") then
trinket:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", margin, 0)
@ -226,7 +229,7 @@ function Trinket:GetOptions()
group = {
type = "group",
childGroups = "tree",
name = "Frame",
name = L["Frame"],
order = 4,
args = {
general = {
@ -237,11 +240,11 @@ function Trinket:GetOptions()
header = {
type = "header",
name = L["Size"],
order = 4,
order = 1,
},
trinketSize = Gladdy:option({
type = "range",
name = L["Trinket size"],
name = L["Size"],
min = 5,
max = 100,
step = 1,
@ -271,6 +274,7 @@ function Trinket:GetOptions()
type = "toggle",
name = L["No Cooldown Circle"],
order = 7,
width = "full",
}),
trinketCooldownAlpha = Gladdy:option({
type = "range",
@ -318,12 +322,12 @@ function Trinket:GetOptions()
args = {
header = {
type = "header",
name = L["Position"],
name = L["Icon position"],
order = 4,
},
trinketPos = Gladdy:option({
type = "select",
name = L["Trinket position"],
name = L["Icon position"],
desc = L["This changes positions of the trinket"],
order = 21,
values = {

View File

@ -1,3 +1,5 @@
local str_match, tonumber, tostring = string.match, tonumber, tostring
local UnitName = UnitName
local Gladdy = LibStub("Gladdy")
@ -24,19 +26,20 @@ end
function VersionCheck:Test(unit)
if unit == "arena1" then
self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
self:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", self.playerName)
self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
end
end
function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
if sender ~= VersionCheck.playerName then
local addonVersion = Gladdy.version
if (message == addonVersion) then
local addonVersion = Gladdy.version_num
message = tonumber(message)
if message and message <= Gladdy.version_num then
--Gladdy:Print("Version", "\"".. addonVersion.."\"", "is up to date")
else
Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
Gladdy:Warn("Please download the latest Gladdy version at:")
Gladdy:Warn("https://github.com/XiconQoo/Gladdy")
Gladdy:Warn("https://github.com/XiconQoo/Gladdy-TBC")
end
end
end

View File

@ -5,232 +5,70 @@ local XiconProfiles = Gladdy:NewModule("XiconProfiles", nil, {
})
function XiconProfiles:ApplyKlimp()
Gladdy.db.castBarXOffset = -7
Gladdy.db.powerActual = false
Gladdy.db.npCastbarsBorderSize = 4
Gladdy.db.healthBarTexture = "Minimalist"
Gladdy.db.highlight = false
Gladdy.db.healthMax = false
Gladdy.db.castBarYOffset = -24
Gladdy.db.castBarFont = "Friz Quadrata TT"
Gladdy.db.drXOffset = -7
Gladdy.db.classIconBorderColor.a = 0.6200000047683716
Gladdy.db.auraBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp"
Gladdy.db.powerBarHeight = 7
Gladdy.db.powerBarFontSize = 8
Gladdy.db.announcements.dest = "party"
Gladdy.db.powerMax = false
Gladdy.db.healthBarFontSize = 17
Gladdy.db.healthBarBorderSize = 5
Gladdy.db.npCastbarsWidth = 85
Gladdy.db.npCastbarsTexture = "Minimalist"
Gladdy.db.cooldown = false
Gladdy.db.barWidth = 190
Gladdy.db.healthBarBgColor.a = 0.6700000166893005
Gladdy.db.drCooldownPos = "LEFT"
Gladdy.db.npCastbarsFont = "Friz Quadrata TT"
Gladdy.db.trinketSize = 40
Gladdy.db.y = 501.7654729182068
Gladdy.db.x = 1048.626941536808
Gladdy.db.bottomMargin = 2
Gladdy.db.npCastbarsIconSize = 14
Gladdy.db.castBarTexture = "Minimalist"
Gladdy.db.drFont = "Friz Quadrata TT"
Gladdy.db.highlightBorderSize = 1
Gladdy.db.healthBarFont = "Friz Quadrata TT"
Gladdy.db.padding = 0
Gladdy.db.castBarBorderSize = 5
Gladdy.db.powerBarFontColor.a = 0
Gladdy.db.classIconSize = 40
Gladdy.db.npCastbarsHeight = 14
Gladdy.db.castBarIconColor.a = 0.6200000047683716
Gladdy.db.trinketFontScale = 1.3
Gladdy.db.trinketBorderColor.a = 0.6200000047683716
Gladdy.db.leaderBorder = false
Gladdy.db.powerPercentage = true
Gladdy.db.drYOffset = 33
Gladdy.db.healthBarHeight = 40
Gladdy.db.powerBarTexture = "Minimalist"
Gladdy.db.cooldownFont = "Friz Quadrata TT"
Gladdy.db.powerBarFont = "Friz Quadrata TT"
Gladdy.db.auraFont = "Friz Quadrata TT"
Gladdy.db.powerBarBorderSize = 3
Gladdy.db.trinketFont = "Friz Quadrata TT"
Gladdy.db.castBarIconSize = 20
Gladdy.db.cooldownYOffset = 15.10000000000002
Gladdy.db.cooldownXOffset = 5
Gladdy.db.cooldownMaxIconsPerLine = 4
Gladdy.db.cooldownBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp"
Gladdy.db.cooldownYPos = "RIGHT"
Gladdy.db.cooldownCooldownAlpha = 0.6000000000000001
Gladdy.db.cooldownSize = 25.25495910644531
Gladdy.db.cooldownFontScale = 0.6
Gladdy.db.cooldownBorderColor = {
b = 0.3019607843137255,
g = 0.3019607843137255,
r = 0.3019607843137255,
}
Gladdy.db.locked = true
Gladdy.db.classIconWidthFactor = 1
Gladdy.db.buffsFontScale = 0.8
Gladdy.db.buffsIconSize = 24
Gladdy.db.buffsCooldownAlpha = 0.8
Gladdy.db.trinketWidthFactor = 1
Gladdy.db.frameScale = 1
Gladdy.db.drWidthFactor = 1.3
Gladdy:UpdateFrame()
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetKlimpProfile())
if deserialized then
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
end
Gladdy:Reset()
Gladdy:HideFrame()
Gladdy:ToggleFrame(3)
end
function XiconProfiles:ApplyKnall()
Gladdy.db["cooldownCooldownAlpha"] = 0.6000000000000001
Gladdy.db["buffsIconPadding"] = 1.5
Gladdy.db["powerBarBorderSize"] = 5.5
Gladdy.db["trinketSize"] = 66
Gladdy.db["cooldownFontScale"] = 0.8
Gladdy.db["healthBarHeight"] = 54
Gladdy.db["drYOffset"] = -14
Gladdy.db["classIconSize"] = 70
Gladdy.db["padding"] = 0
Gladdy.db["buffsFontScale"] = 0.8
Gladdy.db["healthBarFontColor"]["a"] = 0
Gladdy.db["buffsCooldownGrowDirection"] = "LEFT"
Gladdy.db["cooldownXOffset"] = 1
Gladdy.db["castBarIconSize"] = 26
Gladdy.db["bottomMargin"] = -35
Gladdy.db["y"] = 457.111085058903
Gladdy.db["x"] = 993.110763706718
Gladdy.db["locked"] = true
Gladdy.db["drCooldownPos"] = "LEFT"
Gladdy.db["castBarWidth"] = 162
Gladdy.db["healthBarBorderSize"] = 8.5
Gladdy.db["buffsYOffset"] = -47
Gladdy.db["frameScale"] = 0.9
Gladdy.db["announcements"]["dest"] = "fct"
Gladdy.db["powerBarFontSize"] = 8.576186180114746
Gladdy.db["powerBarHeight"] = 11
Gladdy.db["drIconPadding"] = 2
Gladdy.db["buffsXOffset"] = -245.7
Gladdy.db["castBarYOffset"] = -13.59999999999997
Gladdy.db["drFontScale"] = 0.8
Gladdy.db["castBarHeight"] = 26
Gladdy.db["castBarHeight"] = 26
Gladdy.db["buffsCooldownAlpha"] = 0.8
Gladdy.db["drCooldownAlpha"] = 0.7000000000000001
Gladdy.db["buffsIconSize"] = 35
Gladdy:UpdateFrame()
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetKnallProfile())
if deserialized then
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
end
Gladdy:Reset()
Gladdy:HideFrame()
Gladdy:ToggleFrame(3)
end
function XiconProfiles:ApplyClassic()
Gladdy.db["buffsIconSize"] = 29
Gladdy.db["drCooldownAlpha"] = 0.8
Gladdy.db["castBarBgColor"] = {
["a"] = 0.4000000357627869,
["b"] = 0.7372549019607844,
["g"] = 0.7372549019607844,
["r"] = 0.7372549019607844,
}
Gladdy.db["npCastbarsBorderSize"] = 4
Gladdy.db["healthBarTexture"] = "Minimalist"
Gladdy.db["drFontScale"] = 0.9
Gladdy.db["highlight"] = false
Gladdy.db["buffsCooldownPos"] = "LEFT"
Gladdy.db["castBarYOffset"] = -67
Gladdy.db["castBarFont"] = "Friz Quadrata TT"
Gladdy.db["buffsXOffset"] = -1
Gladdy.db["drXOffset"] = -1
Gladdy.db["classIconBorderColor"]["a"] = 0
Gladdy.db["cooldownYOffset"] = 10
Gladdy.db["auraBorderStyle"] = "Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp"
Gladdy.db["powerBarHeight"] = 16
Gladdy.db["powerBarFontSize"] = 10.21056747436523
Gladdy.db["announcements"]["dest"] = "party"
Gladdy.db["healthBarFontSize"] = 13.42293167114258
Gladdy.db["buffsYOffset"] = -2.099999999999966
Gladdy.db["healthBarBorderSize"] = 4
Gladdy.db["healthBarBorderStyle"] = "Gladdy Tooltip squared"
Gladdy.db["barWidth"] = 190
Gladdy.db["castBarWidth"] = 265
Gladdy.db["cooldownMaxIconsPerLine"] = 4
Gladdy.db["drCooldownPos"] = "LEFT"
Gladdy.db["locked"] = true
Gladdy.db["npCastbarsFont"] = "Friz Quadrata TT"
Gladdy.db["cooldownFontScale"] = 0.6
Gladdy.db["auraFont"] = "Friz Quadrata TT"
Gladdy.db["y"] = 511.0100769632991
Gladdy.db["x"] = 912.8048284050892
Gladdy.db["bottomMargin"] = 20
Gladdy.db["trinketFont"] = "Friz Quadrata TT"
Gladdy.db["npCastbarsIconSize"] = 14
Gladdy.db["trinketFontScale"] = 1.3
Gladdy.db["cooldownBorderStyle"] = "Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp"
Gladdy.db["castBarTexture"] = "Minimalist"
Gladdy.db["classIconWidthFactor"] = 1
Gladdy.db["cooldownYPos"] = "RIGHT"
Gladdy.db["castBarIconSize"] = 20
Gladdy.db["drFont"] = "Friz Quadrata TT"
Gladdy.db["buffsCooldownAlpha"] = 0.8
Gladdy.db["cooldownXOffset"] = 1
Gladdy.db["buffsCooldownGrowDirection"] = "LEFT"
Gladdy.db["highlightBorderSize"] = 1
Gladdy.db["drIconSize"] = 34
Gladdy.db["powerBarBgColor"] = {
["a"] = 0.3500000238418579,
["r"] = 0.8,
["g"] = 0.8,
["b"] = 0.8,
}
Gladdy.db["castBarXOffset"] = 287
Gladdy.db["healthBarFont"] = "Friz Quadrata TT"
Gladdy.db["buffsFontScale"] = 0.8
Gladdy.db["castBarIconStyle"] = "Interface\\AddOns\\Gladdy\\Images\\Border_squared_blp"
Gladdy.db["padding"] = 0
Gladdy.db["powerBarBorderStyle"] = "Gladdy Tooltip squared"
Gladdy.db["castBarBorderSize"] = 4
Gladdy.db["classIconSize"] = 48
Gladdy.db["castBarColor"]["g"] = 0.8274509803921568
Gladdy.db["castBarColor"]["b"] = 0
Gladdy.db["castBarIconColor"]["a"] = 0.6200000047683716
Gladdy.db["leaderBorder"] = false
Gladdy.db["castBarBorderStyle"] = "Gladdy Tooltip squared"
Gladdy.db["drYOffset"] = -3
Gladdy.db["cooldownCooldownAlpha"] = 0.6000000000000001
Gladdy.db["healthBarHeight"] = 30
Gladdy.db["healthBarBgColor"] = {
["a"] = 0.3600000143051148,
["r"] = 0.7294117647058823,
["g"] = 0.7294117647058823,
["b"] = 0.7294117647058823,
}
Gladdy.db["powerBarTexture"] = "Minimalist"
Gladdy.db["healthBarBorderColor"] = {
["r"] = 0.4313725490196079,
["g"] = 0.4313725490196079,
["b"] = 0.4313725490196079,
["a"] = 1,
}
Gladdy.db["powerBarFont"] = "Friz Quadrata TT"
Gladdy.db["cooldownFont"] = "Friz Quadrata TT"
Gladdy.db["cooldownBorderColor"] = {
["r"] = 0.3019607843137255,
["g"] = 0.3019607843137255,
["b"] = 0.3019607843137255,
["a"] = 1,
}
Gladdy.db["trinketWidthFactor"] = 1
Gladdy.db["powerBarBorderSize"] = 4
Gladdy.db["trinketSize"] = 47
Gladdy.db["cooldownSize"] = 25.25495910644531
Gladdy.db["trinketBorderColor"]["a"] = 0
Gladdy.db["npCastbarsTexture"] = "Minimalist"
Gladdy:UpdateFrame()
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetClassicProfile())
if deserialized then
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
end
Gladdy:Reset()
Gladdy:HideFrame()
Gladdy:ToggleFrame(3)
end
function XiconProfiles:ApplyBlizz()
local deserialized = Gladdy.modules["Export Import"]:Decode(Gladdy:GetBlizzardProfile())
if deserialized then
Gladdy.modules["Export Import"]:ApplyImport(deserialized, Gladdy.db)
end
Gladdy:Reset()
Gladdy:HideFrame()
Gladdy:ToggleFrame(3)
end
function XiconProfiles:GetOptions()
return {
headerProfileBlizzard = {
type = "header",
name = "Blizzard " .. L["Profile"],
order = 2,
},
blizzardProfile = {
type = "execute",
func = function()
Gladdy.dbi:ResetProfile(Gladdy.dbi:GetCurrentProfile())
XiconProfiles:ApplyBlizz()
end,
name = " ",
desc = "Blizzard " .. L["Profile"],
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Blizz1.blp",
imageWidth = 350,
imageHeight = 175,
width = "full",
order = 3,
},
headerProfileClassic = {
type = "header",
name = L["Classic Profile"],
order = 2,
name = "Classic " .. L["Profile"],
order = 4,
},
classicProfile = {
type = "execute",
@ -239,17 +77,17 @@ function XiconProfiles:GetOptions()
XiconProfiles:ApplyClassic()
end,
name = " ",
desc = "Classic Profile",
desc = "Classic " .. L["Profile"],
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Classic1.blp",
imageWidth = 256,
imageHeight = 128,
imageWidth = 350,
imageHeight = 175,
width = "full",
order = 3,
order = 5,
},
headerProfileKnall = {
type = "header",
name = L["Knall's Profile"],
order = 4,
name = "Knall's " .. L["Profile"],
order = 6,
},
knallProfile = {
type = "execute",
@ -258,17 +96,17 @@ function XiconProfiles:GetOptions()
XiconProfiles:ApplyKnall()
end,
name = " ",
desc = "Knall's Profile",
desc = "Knall's " .. L["Profile"],
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Knall1.blp",
imageWidth = 256,
imageHeight = 128,
imageWidth = 350,
imageHeight = 175,
width = "full",
order = 5,
order = 7,
},
headerProfileKlimp = {
type = "header",
name = L["Klimp's Profile"],
order = 6,
name = "Klimp's " .. L["Profile"],
order = 8,
},
klimpProfiles = {
type = "execute",
@ -277,12 +115,13 @@ function XiconProfiles:GetOptions()
XiconProfiles:ApplyKlimp()
end,
image = "Interface\\AddOns\\Gladdy\\Images\\BasicProfiles\\Klimp1.blp",
imageWidth = 256,
imageHeight = 128,
imageWidth = 350,
imageHeight = 175,
name = " ",
desc = "Klimp's Profile",
desc = "Klimp's " .. L["Profile"],
width = "full",
order = 7,
order = 9,
},
}
end

View File

@ -1,9 +1,10 @@
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
local type, pairs, tinsert, tsort, tostring, str_match, tonumber = type, pairs, table.insert, table.sort, tostring, string.match, tonumber
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
local GetSpellInfo = GetSpellInfo
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
local Gladdy = LibStub("Gladdy")
local LibClassAuras = LibStub("LibClassAuras-1.0")
@ -15,25 +16,24 @@ Gladdy.defaults = {
x = 0,
y = 0,
growUp = false,
growDirection = "BOTTOM",
frameScale = 1,
padding = 3,
padding = 1,
barWidth = 180,
bottomMargin = 10,
statusbarBorderOffset = 7,
bottomMargin = 2,
statusbarBorderOffset = 6,
},
}
SLASH_GLADDY1 = "/gladdy"
SlashCmdList["GLADDY"] = function(msg)
if (msg == "test2") then
Gladdy:ToggleFrame(2)
elseif (msg == "test5") then
Gladdy:ToggleFrame(5)
elseif (msg:find("test")) then
if (str_match(msg, "test[1-5]")) then
local _, num = str_match(msg, "(test)([1-5])")
Gladdy:ToggleFrame(tonumber(num))
elseif (msg == "test") then
Gladdy:ToggleFrame(3)
elseif (msg == "ui" or msg == "options" or msg == "config") then
LibStub("AceConfigDialog-3.0"):Open("Gladdy")
--Gladdy:ShowOptions()
elseif (msg == "reset") then
Gladdy.dbi:ResetProfile()
elseif (msg == "hide") then
@ -42,7 +42,8 @@ SlashCmdList["GLADDY"] = function(msg)
else
Gladdy:Print(L["Valid slash commands are:"])
Gladdy:Print("/gladdy ui")
Gladdy:Print("/gladdy test2-5")
Gladdy:Print("/gladdy test")
Gladdy:Print("/gladdy test1-5")
Gladdy:Print("/gladdy hide")
Gladdy:Print("/gladdy reset")
end
@ -113,7 +114,7 @@ function Gladdy:SetupModule(name, module, order)
self.options.args[name] = {
type = "group",
name = L[name],
desc = L[name .. " settings"],
desc = L[name] .. " " .. L["settings"],
childGroups = "tab",
order = order,
args = {},
@ -151,7 +152,7 @@ local function pairsByKeys(t)
for k in pairs(t) do
tinsert(a, k)
end
tsort(a)
tsort(a, function(a, b) return L[a] < L[b] end)
local i = 0
return function()
@ -193,10 +194,21 @@ function Gladdy:SetupOptions()
desc = L["If enabled the frame will grow upwards instead of downwards"],
order = 2,
},
growDirection = {
type = "select",
name = L["Grow Direction"],
order = 3,
values = {
["BOTTOM"] = L["Down"],
["TOP"] = L["Up"],
["LEFT"] = L["Left"],
["RIGHT"] = L["Right"],
}
},
group = {
type = "group",
name = "General",
order = 3,
name = L["General"],
order = 4,
childGroups = "tree",
args = {
frameGeneral = {
@ -238,11 +250,11 @@ function Gladdy:SetupOptions()
},
bottomMargin = {
type = "range",
name = L["Bottom margin"],
name = L["Margin"],
desc = L["Margin between each button"],
order = 7,
min = -100,
max = 100,
min = -200,
max = 200,
step = 1,
},
}
@ -267,7 +279,8 @@ function Gladdy:SetupOptions()
local c = Gladdy.db.trinketDisableCircle
local d = Gladdy.db.drDisableCircle
local e = Gladdy.db.buffsDisableCircle
if (a == b and a == c and a == d and a == e) then
local f = Gladdy.db.racialDisableCircle
if (a == b and a == c and a == d and a == e and a == f) then
return a
else
return ""
@ -279,6 +292,7 @@ function Gladdy:SetupOptions()
Gladdy.db.trinketDisableCircle = value
Gladdy.db.drDisableCircle = value
Gladdy.db.buffsDisableCircle = value
Gladdy.db.racialDisableCircle = value
Gladdy:UpdateFrame()
end,
width= "full",
@ -296,7 +310,8 @@ function Gladdy:SetupOptions()
local c = Gladdy.db.auraCooldownAlpha
local d = Gladdy.db.trinketCooldownAlpha
local e = Gladdy.db.buffsCooldownAlpha
if (a == b and a == c and a == d and a == e) then
local f = Gladdy.db.racialCooldownAlpha
if (a == b and a == c and a == d and a == e and a == f) then
return a
else
return ""
@ -308,6 +323,7 @@ function Gladdy:SetupOptions()
Gladdy.db.auraCooldownAlpha = value
Gladdy.db.trinketCooldownAlpha = value
Gladdy.db.buffsCooldownAlpha = value
Gladdy.db.racialCooldownAlpha = value
Gladdy:UpdateFrame()
end
},
@ -331,33 +347,42 @@ function Gladdy:SetupOptions()
dialogControl = "LSM30_Font",
values = AceGUIWidgetLSMlists.font,
get = function(info)
local a = Gladdy.db.castBarFont
local b = Gladdy.db.healthBarFont
local c = Gladdy.db.powerBarFont
local a = Gladdy.db.auraFont
local b = Gladdy.db.buffsFont
local c = Gladdy.db.castBarFont
local d = Gladdy.db.cooldownFont
local e = Gladdy.db.drFont
local f = Gladdy.db.auraFont
local g = Gladdy.db.buffsFont
if (a == b and a == c and a == d and a == e and a == f and a == g) then
local f = Gladdy.db.healthBarFont
local g = Gladdy.db.petHealthBarFont
local h = Gladdy.db.powerBarFont
local i = Gladdy.db.racialFont
local j = Gladdy.db.npTremorFont
local k = Gladdy.db.trinketFont
if (a == b and a == c and a == d and a == e and a == f
and a == g and a == h and a == i and a == j and a == k) then
return a
else
return ""
end
end,
set = function(info, value)
Gladdy.db.castBarFont = value
Gladdy.db.healthBarFont = value
Gladdy.db.powerBarFont = value
Gladdy.db.cooldownFont = value
Gladdy.db.drFont = value
Gladdy.db.auraFont = value
Gladdy.db.buffsFont = value
Gladdy.db.castBarFont = value
Gladdy.db.cooldownFont = value
Gladdy.db.drFont = value
Gladdy.db.healthBarFont = value
Gladdy.db.petHealthBarFont = value
Gladdy.db.powerBarFont = value
Gladdy.db.racialFont = value
Gladdy.db.npTremorFont = value
Gladdy.db.trinketFont = value
Gladdy:UpdateFrame()
end,
},
fontColor = {
type = "color",
name = L["Font color"],
name = L["Font color text"],
desc = L["Color of the text"],
order = 12,
hasAlpha = true,
@ -365,8 +390,10 @@ function Gladdy:SetupOptions()
local a = Gladdy.db.healthBarFontColor
local b = Gladdy.db.powerBarFontColor
local c = Gladdy.db.castBarFontColor
local d = Gladdy.db.petHealthBarFontColor
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
return a.r, a.g, a.b, a.a
else
return { r = 0, g = 0, b = 0, a = 0 }
@ -377,6 +404,35 @@ function Gladdy:SetupOptions()
Gladdy.db.healthBarFontColor = rgb
Gladdy.db.powerBarFontColor = rgb
Gladdy.db.castBarFontColor = rgb
Gladdy.db.petHealthBarFontColor = rgb
Gladdy:UpdateFrame()
end,
},
fontColorCD = {
type = "color",
name = L["Font color timer"],
desc = L["Color of the timers"],
order = 12,
hasAlpha = true,
get = function(info)
local a = Gladdy.db.auraFontColor
local b = Gladdy.db.buffsFontColor
local c = Gladdy.db.cooldownFontColor
local d = Gladdy.db.drFontColor
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
return a.r, a.g, a.b, a.a
else
return { r = 0, g = 0, b = 0, a = 0 }
end
end,
set = function(info, r, g, b, a)
local rgb = {r = r, g = g, b = b, a = a}
Gladdy.db.auraFontColor = rgb
Gladdy.db.buffsFontColor = rgb
Gladdy.db.cooldownFontColor = rgb
Gladdy.db.drFontColor = rgb
Gladdy:UpdateFrame()
end,
},
@ -399,27 +455,34 @@ function Gladdy:SetupOptions()
order = 14,
values = Gladdy:GetIconStyles(),
get = function(info)
if (Gladdy.db.classIconBorderStyle == Gladdy.db.trinketBorderStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.castBarIconStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.auraBorderStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.cooldownBorderStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.buffsBorderStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.drBorderStyle
and Gladdy.db.classIconBorderStyle == Gladdy.db.npTotemPlatesBorderStyle) then
return Gladdy.db.classIconBorderStyle
if (Gladdy.db.auraBorderStyle == Gladdy.db.buffsBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.castBarIconStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.classIconBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.ciBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.cooldownBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.drBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.racialBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.npTotemPlatesBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.petPortraitBorderStyle
and Gladdy.db.auraBorderStyle == Gladdy.db.trinketBorderStyle) then
return Gladdy.db.auraBorderStyle
else
return ""
end
end,
set = function(info, value)
Gladdy.db.classIconBorderStyle = value
Gladdy.db.trinketBorderStyle = value
Gladdy.db.castBarIconStyle = value
Gladdy.db.auraBorderStyle = value
Gladdy.db.npTotemPlatesBorderStyle = value
Gladdy.db.cooldownBorderStyle = value
Gladdy.db.buffsBorderStyle = value
Gladdy.db.castBarIconStyle = value
Gladdy.db.classIconBorderStyle = value
Gladdy.db.ciBorderStyle = value
Gladdy.db.cooldownBorderStyle = value
Gladdy.db.drBorderStyle = value
Gladdy.db.racialBorderStyle = value
Gladdy.db.npTotemPlatesBorderStyle = value
Gladdy.db.petPortraitBorderStyle = value
Gladdy.db.trinketBorderStyle = value
Gladdy:UpdateFrame()
end,
},
@ -430,11 +493,25 @@ function Gladdy:SetupOptions()
order = 15,
hasAlpha = true,
get = function(info)
local a = Gladdy.db.classIconBorderColor
local b = Gladdy.db.trinketBorderColor
local c = Gladdy.db.castBarIconColor
local a = Gladdy.db.auraBuffBorderColor
local b = Gladdy.db.auraDebuffBorderColor
local c = Gladdy.db.buffsBorderColor
local d = Gladdy.db.castBarIconColor
local e = Gladdy.db.classIconBorderColor
local f = Gladdy.db.ciBorderColor
local g = Gladdy.db.cooldownBorderColor
local h = Gladdy.db.drBorderColor
local i = Gladdy.db.trinketBorderColor
local j = Gladdy.db.racialBorderColor
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a
and a.r == e.r and a.g == e.g and a.b == e.b and a.a == e.a
and a.r == f.r and a.g == f.g and a.b == f.b and a.a == f.a
and a.r == g.r and a.g == g.g and a.b == g.b and a.a == g.a
and a.r == h.r and a.g == h.g and a.b == h.b and a.a == h.a
and a.r == i.r and a.g == i.g and a.b == i.b and a.a == i.a
and a.r == j.r and a.g == j.g and a.b == j.b and a.a == j.a) then
return a.r, a.g, a.b, a.a
else
return { r = 0, g = 0, b = 0, a = 0 }
@ -442,13 +519,16 @@ function Gladdy:SetupOptions()
end,
set = function(info, r, g, b, a)
local rgb = {r = r, g = g, b = b, a = a}
Gladdy.db.classIconBorderColor = rgb
Gladdy.db.trinketBorderColor = rgb
Gladdy.db.castBarIconColor = rgb
Gladdy.db.npTotemPlatesBorderColor = rgb
Gladdy.db.drBorderColor = rgb
Gladdy.db.cooldownBorderColor = rgb
Gladdy.db.auraBuffBorderColor = rgb
Gladdy.db.auraDebuffBorderColor = rgb
Gladdy.db.buffsBorderColor = rgb
Gladdy.db.castBarIconColor = rgb
Gladdy.db.classIconBorderColor = rgb
Gladdy.db.ciBorderColor = rgb
Gladdy.db.cooldownBorderColor = rgb
Gladdy.db.drBorderColor = rgb
Gladdy.db.trinketBorderColor = rgb
Gladdy.db.racialBorderColor = rgb
Gladdy:UpdateFrame()
end,
},
@ -475,7 +555,8 @@ function Gladdy:SetupOptions()
local a = Gladdy.db.healthBarTexture
local b = Gladdy.db.powerBarTexture
local c = Gladdy.db.castBarTexture
if (a == b and a == c) then
local d = Gladdy.db.petHealthBarTexture
if (a == b and a == c and a == d) then
return a
else
return ""
@ -485,6 +566,7 @@ function Gladdy:SetupOptions()
Gladdy.db.healthBarTexture = value
Gladdy.db.powerBarTexture = value
Gladdy.db.castBarTexture = value
Gladdy.db.petHealthBarTexture = value
Gladdy:UpdateFrame()
end,
width= "full",
@ -500,7 +582,8 @@ function Gladdy:SetupOptions()
local a = Gladdy.db.healthBarBorderStyle
local b = Gladdy.db.powerBarBorderStyle
local c = Gladdy.db.castBarBorderStyle
if (a == b and a == c) then
local d = Gladdy.db.petHealthBarBorderStyle
if (a == b and a == c and a == d) then
return a
else
return ""
@ -510,6 +593,7 @@ function Gladdy:SetupOptions()
Gladdy.db.healthBarBorderStyle = value
Gladdy.db.powerBarBorderStyle = value
Gladdy.db.castBarBorderStyle = value
Gladdy.db.petHealthBarBorderStyle = value
Gladdy:UpdateFrame()
end,
},
@ -531,8 +615,10 @@ function Gladdy:SetupOptions()
local a = Gladdy.db.castBarBorderColor
local b = Gladdy.db.healthBarBorderColor
local c = Gladdy.db.powerBarBorderColor
local d = Gladdy.db.petHealthBarBorderColor
if (a.r == b.r and a.g == b.g and a.b == b.b and a.a == b.a
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a) then
and a.r == c.r and a.g == c.g and a.b == c.b and a.a == c.a
and a.r == d.r and a.g == d.g and a.b == d.b and a.a == d.a) then
return a.r, a.g, a.b, a.a
else
return { r = 0, g = 0, b = 0, a = 0 }
@ -543,6 +629,7 @@ function Gladdy:SetupOptions()
Gladdy.db.castBarBorderColor = rgb
Gladdy.db.healthBarBorderColor = rgb
Gladdy.db.powerBarBorderColor = rgb
Gladdy.db.petHealthBarBorderColor = rgb
Gladdy:UpdateFrame()
end,
},
@ -597,9 +684,15 @@ function Gladdy:GetAuras(auraType)
name = "Check All",
type = "execute",
func = function(info)
for k,v in pairs(Gladdy.dbi.profile.trackedDebuffs) do
if auraType == AURA_TYPE_DEBUFF then
for k,v in pairs(Gladdy.defaults.profile.trackedDebuffs) do
Gladdy.dbi.profile.trackedDebuffs[k] = true
end
else
for k,v in pairs(Gladdy.defaults.profile.trackedBuffs) do
Gladdy.dbi.profile.trackedBuffs[k] = true
end
end
end,
},
uncheckAll = {
@ -608,9 +701,15 @@ function Gladdy:GetAuras(auraType)
name = "Uncheck All",
type = "execute",
func = function(info)
for k,v in pairs(Gladdy.dbi.profile.trackedDebuffs) do
if auraType == AURA_TYPE_DEBUFF then
for k,v in pairs(Gladdy.defaults.profile.trackedDebuffs) do
Gladdy.dbi.profile.trackedDebuffs[k] = false
end
else
for k,v in pairs(Gladdy.defaults.profile.trackedBuffs) do
Gladdy.dbi.profile.trackedBuffs[k] = false
end
end
end,
},
druid = {
@ -689,25 +788,24 @@ function Gladdy:GetAuras(auraType)
local defaultDebuffs = {}
local assignForClass = function(class)
local args = {}
local classSpells = auraType == "debuff" and LibClassAuras.GetClassDebuffs(class) or LibClassAuras.GetClassBuffs(class)
local classSpells = auraType == AURA_TYPE_DEBUFF and LibClassAuras.GetClassDebuffs(class) or LibClassAuras.GetClassBuffs(class)
table.sort(classSpells, function(a, b)
return a.name:upper() < b.name:upper()
end)
for i=1, #classSpells do
local spellName, _, texture = GetSpellInfo(classSpells[i].id[#classSpells[i].id])
--spellName = (classSpells[i].id[#classSpells[i].id] == 31117 or classSpells[i].id[#classSpells[i].id] == 43523) and "Unstable Affliction Silence" or spellName
local _, _, texture = GetSpellInfo(classSpells[i].id[#classSpells[i].id])
if classSpells[i].texture then
texture = classSpells[i].texture
end
args[classSpells[i].name] = {
args[tostring(classSpells[i].id[1])] = {
order = i,
name = classSpells[i].name,
type = "toggle",
image = texture,
width = "2",
arg = classSpells[i].name
width = "full",
arg = tostring(classSpells[i].id[1])
}
defaultDebuffs[classSpells[i].name] = true
defaultDebuffs[tostring(classSpells[i].id[1])] = true
end
return args
end

View File

@ -1,7 +1,7 @@
# Gladdy - TBC
### The most powerful arena addon for WoW TBC 2.5.1
## [v1.0.3-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.0.3-Beta/Gladdy_TBC-Classic_v1.0.3-Beta.zip)
## [v1.12-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.12-Beta/Gladdy_TBC-Classic_v1.12-Beta.zip)
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
@ -17,11 +17,15 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
- Announcement (drink, trinket usage, spec detection ...)
- ArenaCountDown
- Auras (show important (de)buffs in the class icon)
- BuffsDebuffs (show buffs and debuffs on arena frames - can be filtered)
- ClassIcon (or specicon, once detected)
- CombatIndicator
- Cooldown (tracks important cooldowns)
- Diminishing (tracks DRs)
- ExportImport (share your profile with your friends in the form of a string, which can be imported)
- Highlight (highlights focus and target)
- Pets (show arena pets)
- Racial Spells
- TotemPlates (show totem icons instead of normal nameplates)
- Trinket (tracks trinket usage)
- VersionCheck (checks if you use an older version that your teammate)
@ -35,5 +39,63 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
### Changes
### v1.12-Beta
- fix classic profile
### v1.11-Beta
- TotemPlates fix after blizzard update
### v1.10-Beta
- fix german and russian client not working
- ArenaCountdown loacalization now working for all languages (except itIT...beta has no option to select italian)
- Race and Class localization working for all languages
- Localization finished for German
#### v1.09-Beta
- fix Blizzard profile not having all modules preconfigured
#### v1.08-Beta
- fix Buffs not showing on class icon
- added option highlight to be inside
- added option to grow frames vertically
- added new profile to XiconProfile (Blizzard raid style)
- minor bugfixes
#### v1.07-Beta
- CombatIndicator module added
- spec icon option added to Classicon module
- arena1-5 for name option added
- add a couple buffs to LibClassAuras
- add blessing of sacrifice and intervene to auras
- general options updated to apply font/borders/etc for all frames
- XiconProfiles updated
- /gladdy test1-5 now possible
- fix PowerBar text updates
- click through frames exept health/power bar
- add mask texture for icons
#### v1.06-Beta
- fixed BuffsDebuff module
- fix racial texture reset
- minor bugfixes
#### v1.0.5-Beta
- fixed Aura-Module
- Racial module added to EventListener and Version check updated
- constants for auras/cooldowns/racials updated
- anchoring for modules rewritten
- fix Aura module options (localization independent for profile export)
- Power-/HealthBar customize texts added and UNIT_DESTROYED added
- Racial module added and trinket modified
- XiconProfiles import strings
- Pets position extended
- delete unused saved variables
- ExportImport, VersionCheck & XiconProfiles fix
- TotemPlates add option to show friendly/enemy icons
#### v1.0.4-Beta
- XiconProfiles fixed
#### v1.0.0-Beta
- port form 2.4.3