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					ea44a9d5f2 | 
							
								
								
									
										291
									
								
								Constants.lua
									
									
									
									
									
								
							
							
						
						
									
										291
									
								
								Constants.lua
									
									
									
									
									
								
							@@ -1,3 +1,5 @@
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		||||
local tbl_sort, select = table.sort, select
 | 
			
		||||
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		||||
local GetSpellInfo = GetSpellInfo
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		||||
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		||||
local Gladdy = LibStub("Gladdy")
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		||||
@@ -155,7 +157,7 @@ function Gladdy:GetImportantAuras()
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		||||
            priority = 40,
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		||||
            spellID = 33786,
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		||||
        },
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		||||
        -- Hibername
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		||||
        -- Hibernate
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		||||
        [GetSpellInfo(18658)] = {
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		||||
            track = AURA_TYPE_DEBUFF,
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		||||
            duration = 10,
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		||||
@@ -581,6 +583,14 @@ function Gladdy:GetImportantAuras()
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		||||
            spellSchool = "magic",
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		||||
            spellID = 18498,
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		||||
        },
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		||||
        -- Death Wish
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		||||
        [GetSpellInfo(12292)] = {
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		||||
            track = AURA_TYPE_BUFF,
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		||||
            duration = 3,
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		||||
            priority = 15,
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		||||
            spellSchool = "magic",
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		||||
            spellID = 12292,
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		||||
        },
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		||||
 | 
			
		||||
        -- Grounding Totem Effect
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		||||
        [GetSpellInfo(8178)] = {
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		||||
@@ -607,4 +617,283 @@ function Gladdy:GetImportantAuras()
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		||||
            spellID = 28730,
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		||||
        },
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		||||
    }
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		||||
end
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		||||
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		||||
Gladdy.CLASSES = {"MAGE", "PRIEST", "DRUID", "SHAMAN", "PALADIN", "WARLOCK", "WARRIOR", "HUNTER", "ROGUE"}
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		||||
tbl_sort(Gladdy.CLASSES)
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		||||
Gladdy.RACES = {"Scourge", "BloodElf", "Tauren", "Orc", "Troll", "NightElf", "Draenei", "Human", "Gnome", "Dwarf"}
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		||||
tbl_sort(Gladdy.RACES)
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		||||
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		||||
function Gladdy:GetCooldownList()
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		||||
    return {
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		||||
        -- Spell Name			   Cooldown[, Spec]
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		||||
        -- Mage
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		||||
        ["MAGE"] = {
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		||||
            [1953] = 15, -- Blink
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		||||
            --[122] 	= 22,    -- Frost Nova
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		||||
            --[12051] = 480, --Evocation
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		||||
            [2139] = 24, -- Counterspell
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		||||
            [45438] = { cd = 300, [L["Frost"]] = 240, }, -- Ice Block
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		||||
            [12472] = { cd = 180, spec = L["Frost"], }, -- Icy Veins
 | 
			
		||||
            [31687] = { cd = 180, spec = L["Frost"], }, -- Summon Water Elemental
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		||||
            [12043] = { cd = 180, spec = L["Arcane"], }, -- Presence of Mind
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		||||
            [11129] = { cd = 180, spec = L["Fire"] }, -- Combustion
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		||||
            [120] = { cd = 10,
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		||||
                      sharedCD = {
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		||||
                          [31661] = true, -- Cone of Cold
 | 
			
		||||
                      }, spec = L["Fire"] }, -- Dragon's Breath
 | 
			
		||||
            [31661] = { cd = 20,
 | 
			
		||||
                        sharedCD = {
 | 
			
		||||
                            [120] = true, -- Cone of Cold
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		||||
                        }, spec = L["Fire"] }, -- Dragon's Breath
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		||||
            [12042] = { cd = 180, spec = L["Arcane"], }, -- Arcane Power
 | 
			
		||||
            [11958] = { cd = 384, spec = L["Frost"], -- Coldsnap
 | 
			
		||||
                        resetCD = {
 | 
			
		||||
                            [12472] = true,
 | 
			
		||||
                            [45438] = true,
 | 
			
		||||
                            [31687] = true,
 | 
			
		||||
                        },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
        -- Priest
 | 
			
		||||
        ["PRIEST"] = {
 | 
			
		||||
            [10890] = { cd = 27, [L["Shadow"]] = 23, }, -- Psychic Scream
 | 
			
		||||
            [15487] = { cd = 45, spec = L["Shadow"], }, -- Silence
 | 
			
		||||
            [10060] = { cd = 180, spec = L["Discipline"], }, -- Power Infusion
 | 
			
		||||
            [33206] = { cd = 120, spec = L["Discipline"], }, -- Pain Suppression
 | 
			
		||||
            [34433] = 300, -- Shadowfiend
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
        -- Druid
 | 
			
		||||
        ["DRUID"] = {
 | 
			
		||||
            [22812] = 60, -- Barkskin
 | 
			
		||||
            [29166] = 360, -- Innervate
 | 
			
		||||
            [8983] = 60, -- Bash
 | 
			
		||||
            [16689] = 60, -- Natures Grasp
 | 
			
		||||
            [17116] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
 | 
			
		||||
            [33831] = { cd = 180, spec = L["Balance"], }, -- Force of Nature
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
        -- Shaman
 | 
			
		||||
        ["SHAMAN"] = {
 | 
			
		||||
            [8042] = { cd = 6, -- Earth Shock
 | 
			
		||||
                       sharedCD = {
 | 
			
		||||
                           [8056] = true, -- Frost Shock
 | 
			
		||||
                           [8050] = true, -- Flame Shock
 | 
			
		||||
                       },
 | 
			
		||||
            },
 | 
			
		||||
            [30823] = { cd = 120, spec = L["Enhancement"], }, -- Shamanistic Rage
 | 
			
		||||
            [16166] = { cd = 180, spec = L["Elemental"], }, -- Elemental Mastery
 | 
			
		||||
            [16188] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
 | 
			
		||||
            [16190] = { cd = 300, spec = L["Restoration"], }, -- Mana Tide Totem
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
        -- Paladin
 | 
			
		||||
        ["PALADIN"] = {
 | 
			
		||||
            [10278] = 180, -- Blessing of Protection
 | 
			
		||||
            [1044] = 25, -- Blessing of Freedom
 | 
			
		||||
            [10308] = { cd = 60, [L["Retribution"]] = 40, }, -- Hammer of Justice
 | 
			
		||||
            [642] = { cd = 300, -- Divine Shield
 | 
			
		||||
                      sharedCD = {
 | 
			
		||||
                          cd = 60, -- no actual shared CD but debuff
 | 
			
		||||
                          [31884] = true,
 | 
			
		||||
                      },
 | 
			
		||||
            },
 | 
			
		||||
            [31884] = { cd = 180, spec = L["Retribution"], -- Avenging Wrath
 | 
			
		||||
                        sharedCD = {
 | 
			
		||||
                            cd = 60,
 | 
			
		||||
                            [642] = true,
 | 
			
		||||
                        },
 | 
			
		||||
            },
 | 
			
		||||
            [20066] = { cd = 60, spec = L["Retribution"], }, -- Repentance
 | 
			
		||||
            [31842] = { cd = 180, spec = L["Holy"], }, -- Divine Illumination
 | 
			
		||||
            [31935] = { cd = 30, spec = L["Protection"], }, -- Avengers Shield
 | 
			
		||||
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
        -- Warlock
 | 
			
		||||
        ["WARLOCK"] = {
 | 
			
		||||
            [17928] = 40, -- Howl of Terror
 | 
			
		||||
            [27223] = 120, -- Death Coil
 | 
			
		||||
            --[19647] 	= { cd = 24 },	-- Spell Lock; how will I handle pet spells?
 | 
			
		||||
            [30414] = { cd = 20, spec = L["Destruction"], }, -- Shadowfury
 | 
			
		||||
            [17877] = { cd = 15, spec = L["Destruction"], }, -- Shadowburn
 | 
			
		||||
            [18708] = { cd = 900, spec = L["Demonology"], }, -- Feldom
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
        -- Warrior
 | 
			
		||||
        ["WARRIOR"] = {
 | 
			
		||||
            --[[6552] 	= { cd = 10,                              -- Pummel
 | 
			
		||||
               sharedCD = {
 | 
			
		||||
                  [72] = true,
 | 
			
		||||
               },
 | 
			
		||||
            },
 | 
			
		||||
            [72] 	   = { cd = 12,                              -- Shield Bash
 | 
			
		||||
               sharedCD = {
 | 
			
		||||
                  [6552] = true,
 | 
			
		||||
               },
 | 
			
		||||
            }, ]]
 | 
			
		||||
            --[23920] 	= 10,    -- Spell Reflection
 | 
			
		||||
            [3411] = 30, -- Intervene
 | 
			
		||||
            [676] = 60, -- Disarm
 | 
			
		||||
            [5246] = 180, -- Intimidating Shout
 | 
			
		||||
            --[2565] 	= 60,    -- Shield Block
 | 
			
		||||
            [12292] = { cd = 180, spec = L["Arms"], }, -- Death Wish
 | 
			
		||||
            [12975] = { cd = 180, spec = L["Protection"], }, -- Last Stand
 | 
			
		||||
            [12809] = { cd = 30, spec = L["Protection"], }, -- Concussion Blow
 | 
			
		||||
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
        -- Hunter
 | 
			
		||||
        ["HUNTER"] = {
 | 
			
		||||
            [19503] = 30, -- Scatter Shot
 | 
			
		||||
            [19263] = 300, -- Deterrence; not on BM but can't do 2 specs
 | 
			
		||||
            [14311] = { cd = 30, -- Freezing Trap
 | 
			
		||||
                        sharedCD = {
 | 
			
		||||
                            [13809] = true, -- Frost Trap
 | 
			
		||||
                            [34600] = true, -- Snake Trap
 | 
			
		||||
                        },
 | 
			
		||||
            },
 | 
			
		||||
            [13809] = { cd = 30, -- Frost Trap
 | 
			
		||||
                        sharedCD = {
 | 
			
		||||
                            [14311] = true, -- Freezing Trap
 | 
			
		||||
                            [34600] = true, -- Snake Trap
 | 
			
		||||
                        },
 | 
			
		||||
            },
 | 
			
		||||
            [34600] = { cd = 30, -- Snake Trap
 | 
			
		||||
                        sharedCD = {
 | 
			
		||||
                            [14311] = true, -- Freezing Trap
 | 
			
		||||
                            [13809] = true, -- Frost Trap
 | 
			
		||||
                        },
 | 
			
		||||
            },
 | 
			
		||||
            [34490] = { cd = 20, spec = L["Marksmanship"], }, -- Silencing Shot
 | 
			
		||||
            [19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting
 | 
			
		||||
            [19577] = { cd = 60, spec = L["Beast Mastery"], }, -- Intimidation
 | 
			
		||||
            [38373] = { cd = 120, spec = L["Beast Mastery"], }, -- The Beast Within
 | 
			
		||||
        },
 | 
			
		||||
 | 
			
		||||
        -- Rogue
 | 
			
		||||
        ["ROGUE"] = {
 | 
			
		||||
            [1766] 	= 10,    -- Kick
 | 
			
		||||
            [8643] 	= 20,    -- Kidney Shot
 | 
			
		||||
            [31224] = 60, -- Cloak of Shadow
 | 
			
		||||
            [26889] = { cd = 300, [L["Subtlety"]] = 180, }, -- Vanish
 | 
			
		||||
            [2094] = { cd = 180, [L["Subtlety"]] = 90, }, -- Blind
 | 
			
		||||
            [11305] = { cd = 300, [L["Combat"]] = 180, }, -- Sprint
 | 
			
		||||
            [26669] = { cd = 300, [L["Combat"]] = 180, }, -- Evasion
 | 
			
		||||
            [14177] = { cd = 180, spec = L["Assassination"], }, -- Cold Blood
 | 
			
		||||
            [13750] = { cd = 300, spec = L["Combat"], }, -- Adrenaline Rush
 | 
			
		||||
            [13877] = { cd = 120, spec = L["Combat"], }, -- Blade Flurry
 | 
			
		||||
            [36554] = { cd = 30, spec = L["Subtlety"], }, -- Shadowstep
 | 
			
		||||
            [14185] = { cd = 600, spec = L["Subtlety"], -- Preparation
 | 
			
		||||
                        resetCD = {
 | 
			
		||||
                            [26669] = true,
 | 
			
		||||
                            [11305] = true,
 | 
			
		||||
                            [26889] = true,
 | 
			
		||||
                            [14177] = true,
 | 
			
		||||
                            [36554] = true,
 | 
			
		||||
                        },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
        ["Scourge"] = {
 | 
			
		||||
 | 
			
		||||
        },
 | 
			
		||||
        ["BloodElf"] = {
 | 
			
		||||
 | 
			
		||||
        },
 | 
			
		||||
        ["Tauren"] = {
 | 
			
		||||
 | 
			
		||||
        },
 | 
			
		||||
        ["Orc"] = {
 | 
			
		||||
 | 
			
		||||
        },
 | 
			
		||||
        ["Troll"] = {
 | 
			
		||||
 | 
			
		||||
        },
 | 
			
		||||
        ["NightElf"] = {
 | 
			
		||||
            [2651] = { cd = 180, spec = L["Discipline"], }, -- Elune's Grace
 | 
			
		||||
            [10797] = { cd = 30, spec = L["Discipline"], }, -- Star Shards
 | 
			
		||||
        },
 | 
			
		||||
        ["Draenei"] = {
 | 
			
		||||
            [32548] = { cd = 300, spec = L["Discipline"], }, -- Hymn of Hope
 | 
			
		||||
        },
 | 
			
		||||
        ["Human"] = {
 | 
			
		||||
            [13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
 | 
			
		||||
        },
 | 
			
		||||
        ["Gnome"] = {
 | 
			
		||||
        },
 | 
			
		||||
        ["Dwarf"] = {
 | 
			
		||||
            [13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:Racials()
 | 
			
		||||
    return {
 | 
			
		||||
        ["Scourge"] = {
 | 
			
		||||
            [7744] = true, -- Will of the Forsaken
 | 
			
		||||
            duration = 120,
 | 
			
		||||
            spellName = select(1, GetSpellInfo(7744)),
 | 
			
		||||
            texture = select(3, GetSpellInfo(7744))
 | 
			
		||||
        },
 | 
			
		||||
        ["BloodElf"] = {
 | 
			
		||||
            [28730] = true, -- Arcane Torrent
 | 
			
		||||
            duration = 120,
 | 
			
		||||
            spellName = select(1, GetSpellInfo(28730)),
 | 
			
		||||
            texture = select(3, GetSpellInfo(28730))
 | 
			
		||||
        },
 | 
			
		||||
        ["Tauren"] = {
 | 
			
		||||
            [20549] = true, -- War Stomp
 | 
			
		||||
            duration = 120,
 | 
			
		||||
            spellName = select(1, GetSpellInfo(20549)),
 | 
			
		||||
            texture = select(3, GetSpellInfo(20549))
 | 
			
		||||
        },
 | 
			
		||||
        ["Orc"] = {
 | 
			
		||||
            [20572] = true,
 | 
			
		||||
            [33697] = true,
 | 
			
		||||
            [33702] = true,
 | 
			
		||||
            duration = 120,
 | 
			
		||||
            spellName = select(1, GetSpellInfo(20572)),
 | 
			
		||||
            texture = select(3, GetSpellInfo(20572))
 | 
			
		||||
        },
 | 
			
		||||
        ["Troll"] = {
 | 
			
		||||
            [20554] = true,
 | 
			
		||||
            [26296] = true,
 | 
			
		||||
            [26297] = true,
 | 
			
		||||
            duration = 180,
 | 
			
		||||
            spellName = select(1, GetSpellInfo(20554)),
 | 
			
		||||
            texture = select(3, GetSpellInfo(20554))
 | 
			
		||||
        },
 | 
			
		||||
        ["NightElf"] = {
 | 
			
		||||
            [20580] = true,
 | 
			
		||||
            duration = 10,
 | 
			
		||||
            spellName = select(1, GetSpellInfo(20580)),
 | 
			
		||||
            texture = select(3, GetSpellInfo(20580))
 | 
			
		||||
        },
 | 
			
		||||
        ["Draenei"] = {
 | 
			
		||||
            [28880] = true,
 | 
			
		||||
            duration = 180,
 | 
			
		||||
            spellName = select(1, GetSpellInfo(28880)),
 | 
			
		||||
            texture = select(3, GetSpellInfo(28880))
 | 
			
		||||
        },
 | 
			
		||||
        ["Human"] = {
 | 
			
		||||
            [20600] = true, -- Perception
 | 
			
		||||
            duration = 180,
 | 
			
		||||
            spellName = select(1, GetSpellInfo(20600)),
 | 
			
		||||
            texture = select(3, GetSpellInfo(20600))
 | 
			
		||||
        },
 | 
			
		||||
        ["Gnome"] = {
 | 
			
		||||
            [20589] = true, -- Escape Artist
 | 
			
		||||
            duration = 105,
 | 
			
		||||
            spellName = select(1, GetSpellInfo(20589)),
 | 
			
		||||
            texture = select(3, GetSpellInfo(20589))
 | 
			
		||||
        },
 | 
			
		||||
        ["Dwarf"] = {
 | 
			
		||||
            [20594] = true, -- Stoneform
 | 
			
		||||
            duration = 180,
 | 
			
		||||
            spellName = select(1, GetSpellInfo(20594)),
 | 
			
		||||
            texture = select(3, GetSpellInfo(20594))
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
local select, string_gsub = select, string.gsub
 | 
			
		||||
local select, string_gsub, tostring = select, string.gsub, tostring
 | 
			
		||||
 | 
			
		||||
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
 | 
			
		||||
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
 | 
			
		||||
@@ -34,7 +34,7 @@ function EventListener:JOINED_ARENA()
 | 
			
		||||
    self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
 | 
			
		||||
    self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
 | 
			
		||||
    self:SetScript("OnEvent", EventListener.OnEvent)
 | 
			
		||||
    Gladdy:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", UnitName("player"))
 | 
			
		||||
    Gladdy:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", UnitName("player"))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function EventListener:Reset()
 | 
			
		||||
@@ -106,17 +106,24 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    if srcUnit then
 | 
			
		||||
        local unitRace = Gladdy.buttons[srcUnit].race
 | 
			
		||||
        -- cooldown tracker
 | 
			
		||||
        if Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName] then
 | 
			
		||||
            local unitClass
 | 
			
		||||
            local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
 | 
			
		||||
            if (Cooldowns.cooldownSpells[Gladdy.buttons[srcUnit].class][spellId]) then
 | 
			
		||||
                unitClass = Gladdy.buttons[srcUnit].class
 | 
			
		||||
            else
 | 
			
		||||
                unitClass = Gladdy.buttons[srcUnit].race
 | 
			
		||||
            if Gladdy.db.cooldownCooldowns[tostring(spellId)] then
 | 
			
		||||
                if (Gladdy:GetCooldownList()[Gladdy.buttons[srcUnit].class][spellId]) then
 | 
			
		||||
                    unitClass = Gladdy.buttons[srcUnit].class
 | 
			
		||||
                else
 | 
			
		||||
                    unitClass = Gladdy.buttons[srcUnit].race
 | 
			
		||||
                end
 | 
			
		||||
                Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
 | 
			
		||||
                Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
 | 
			
		||||
            end
 | 
			
		||||
            Cooldowns:CooldownUsed(srcUnit, unitClass, spellId, spellName)
 | 
			
		||||
            Gladdy:DetectSpec(srcUnit, Gladdy.specSpells[spellName])
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if Gladdy.db.racialEnabled and Gladdy:Racials()[unitRace].spellName == spellName and Gladdy:Racials()[unitRace][spellID] then
 | 
			
		||||
            Gladdy:SendMessage("RACIAL_USED", srcUnit)
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        if not Gladdy.buttons[srcUnit].class then
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										14
									
								
								Frame.lua
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								Frame.lua
									
									
									
									
									
								
							@@ -284,4 +284,18 @@ function Gladdy:CreateButton(i)
 | 
			
		||||
    for k, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "CreateFrame", button.unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:GetAnchor(unit, position)
 | 
			
		||||
    local anchor = "healthBar"
 | 
			
		||||
    if Gladdy.db.classIconPos == position then
 | 
			
		||||
        anchor = "classIcon"
 | 
			
		||||
    end
 | 
			
		||||
    if Gladdy.db.trinketPos == position then
 | 
			
		||||
        anchor = "trinket"
 | 
			
		||||
    end
 | 
			
		||||
    if anchor == Gladdy.db.racialAnchor and Gladdy.db.racialPos == position then
 | 
			
		||||
        anchor = "racial"
 | 
			
		||||
    end
 | 
			
		||||
    return Gladdy.buttons[unit][anchor]
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										33
									
								
								Gladdy.lua
									
									
									
									
									
								
							
							
						
						
									
										33
									
								
								Gladdy.lua
									
									
									
									
									
								
							@@ -11,6 +11,9 @@ local IsAddOnLoaded = IsAddOnLoaded
 | 
			
		||||
local IsInInstance = IsInInstance
 | 
			
		||||
local GetBattlefieldStatus = GetBattlefieldStatus
 | 
			
		||||
local IsActiveBattlefieldArena = IsActiveBattlefieldArena
 | 
			
		||||
local RELEASE_TYPES = { alpha = "Alpha", beta = "Beta", release = "Release"}
 | 
			
		||||
local PREFIX = "TBC-Classic_v"
 | 
			
		||||
local VERSION_REGEX = PREFIX .. "(%d+%.%d+)%-(%a)"
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
@@ -21,9 +24,12 @@ local IsActiveBattlefieldArena = IsActiveBattlefieldArena
 | 
			
		||||
local MAJOR, MINOR = "Gladdy", 4
 | 
			
		||||
local Gladdy = LibStub:NewLibrary(MAJOR, MINOR)
 | 
			
		||||
local L
 | 
			
		||||
Gladdy.version_major = "TBC-Classic_v1"
 | 
			
		||||
Gladdy.version_minor = "0.4-Beta"
 | 
			
		||||
Gladdy.version = Gladdy.version_major .. "." .. Gladdy.version_minor
 | 
			
		||||
Gladdy.version_major_num = 1
 | 
			
		||||
Gladdy.version_minor_num = 0.06
 | 
			
		||||
Gladdy.version_num = Gladdy.version_major_num + Gladdy.version_minor_num
 | 
			
		||||
Gladdy.version_releaseType = RELEASE_TYPES.beta
 | 
			
		||||
Gladdy.version = PREFIX .. Gladdy.version_num .. "-" .. Gladdy.version_releaseType
 | 
			
		||||
Gladdy.VERSION_REGEX = VERSION_REGEX
 | 
			
		||||
 | 
			
		||||
LibStub("AceTimer-3.0"):Embed(Gladdy)
 | 
			
		||||
LibStub("AceComm-3.0"):Embed(Gladdy)
 | 
			
		||||
@@ -160,6 +166,25 @@ end
 | 
			
		||||
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
function Gladdy:DeleteUnknownOptions(tbl, refTbl, str)
 | 
			
		||||
    if str == nil then
 | 
			
		||||
        str = "Gladdy.db"
 | 
			
		||||
    end
 | 
			
		||||
    for k,v in pairs(tbl) do
 | 
			
		||||
        if refTbl[k] == nil then
 | 
			
		||||
            --Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "not found!")
 | 
			
		||||
            tbl[k] = nil
 | 
			
		||||
        else
 | 
			
		||||
            if type(v) ~= type(refTbl[k]) then
 | 
			
		||||
                --Gladdy:Print("SavedVariable deleted:", str .. "." .. k, "type error!", "Expected", type(refTbl[k]), "but found", type(v))
 | 
			
		||||
                tbl[k] = nil
 | 
			
		||||
            elseif type(v) == "table" then
 | 
			
		||||
                Gladdy:DeleteUnknownOptions(v, refTbl[k], str .. "." .. k)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:OnInitialize()
 | 
			
		||||
    self.dbi = LibStub("AceDB-3.0"):New("GladdyXZ", self.defaults)
 | 
			
		||||
    self.dbi.RegisterCallback(self, "OnProfileChanged", "OnProfileChanged")
 | 
			
		||||
@@ -201,10 +226,12 @@ function Gladdy:OnInitialize()
 | 
			
		||||
    for k, v in self:IterModules() do
 | 
			
		||||
        self:Call(v, "Initialize") -- B.E > A.E :D
 | 
			
		||||
    end
 | 
			
		||||
    self:DeleteUnknownOptions(self.db, self.defaults.profile)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:OnProfileChanged()
 | 
			
		||||
    self.db = self.dbi.profile
 | 
			
		||||
    self:DeleteUnknownOptions(self.db, self.defaults.profile)
 | 
			
		||||
 | 
			
		||||
    self:HideFrame()
 | 
			
		||||
    self:ToggleFrame(3)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,6 +1,6 @@
 | 
			
		||||
## Interface: 20501
 | 
			
		||||
## Title: Gladdy - TBC
 | 
			
		||||
## Version: 1.0.4-Beta
 | 
			
		||||
## Version: 1.06-Beta
 | 
			
		||||
## Notes: The most powerful arena AddOn for WoW 2.5.1
 | 
			
		||||
## Author: XiconQoo, DnB_Junkee, Knall
 | 
			
		||||
## X-Email: contact me on discord Knall#1751
 | 
			
		||||
@@ -14,6 +14,7 @@ Lang.lua
 | 
			
		||||
Frame.lua
 | 
			
		||||
Options.lua
 | 
			
		||||
Constants.lua
 | 
			
		||||
ImportStrings.lua
 | 
			
		||||
 | 
			
		||||
Modules\Announcements.lua
 | 
			
		||||
Modules\Healthbar.lua
 | 
			
		||||
@@ -25,6 +26,7 @@ Modules\Diminishings.lua
 | 
			
		||||
Modules\Highlight.lua
 | 
			
		||||
Modules\TotemPlates.lua
 | 
			
		||||
Modules\Trinket.lua
 | 
			
		||||
Modules\Racial.lua
 | 
			
		||||
Modules\Cooldowns.lua
 | 
			
		||||
Modules\ArenaCountDown.lua
 | 
			
		||||
Modules\BuffsDebuffs.lua
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										13
									
								
								ImportStrings.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								ImportStrings.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,13 @@
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
 | 
			
		||||
function Gladdy:GetKlimpProfile()
 | 
			
		||||
    return "4XzRBL1CBBKe(xKvn3hpAzhz7QIL1gQu7Uv5IoqKqICnjGwaW1r5H8BF7z6EWbVaKLEiMqaZ0tp910FDpzoF(TZND3U7VV(YW)8PfLf3KTC56IhMFnN(s4LZw)x5ZVwO6p43U5XvzZVsRykj3R1cNsP9M53)gTC(Sfz1nxMvDzz1Y8Q3vUPSkSuzizNFnB(ShI)Bv4FBMpBjmOYnll)rbs32LFVxZUWnFwXJ3wLVTS6QYIM)9xGbL3ej2YQ3VUo7Un5VBD1In5ZVRJpEOppWUqDCUGg9hZx)WkGKIWNYwSoBZVuei7Y5xoF2J5nFmpBtZQEd0WImvzt(2B2K1KJcN3U5hzpvFBw1d5nWCVJ2rZwv(J3URk795X)m8ECrUPSE(SF7tF4J3g2k)Z1lBwDv2IgGTVMFbitxLw2BZ)ZMDv5ZN951fR3MTzDDucgehWwa24bP3ss4pR5j4nZ(urtE19zlY)6BxU8lf1F9dBan9tF9tBZEiV(R4y)2h2uwdmXkyBTjU12BdFknjVtgUQt4eEiYurZhURV5tsV(HQYF8(1v5lAwxw0U9rI85S)miD6RUNp79LvRRV5gGfcYW913aZ2Ar8gPDFRBYqwMEFN55N2UDxr(WT2fEpAHCbte3G8Egji3Cv16)6V)J)XUSLvznz)9FCBYH6F1ZU8XYFKxDtE1I8IgqAheQDSv7atw8dv8bfz7qEJ9qg)QYQTN23cCxcS8MS64()a)XR0AWV1i1oMZ5H)J8FpQ3bPYsc4RScM2Q9kM06fwqyD)BuEuX8ty7vvURyz(YVD3MhhiKjRhrqsC0iu92ub)QXeg9MZZI)Q)V7YQs8xuL2lcGnzZounNgw3(aCcYkkGT6I8TW4QdCBt16IVN38B5zlFkyex)y(IWSZlY3gFbnGFVgdbHRu4dlZdU(pMv18eSfZR3vrEs1HXTmmT6UzC7kyiRaLym0wdXEbVmyi)V8QAyIFBB2)PS6Bf72IE1Xit755boz3uw1uLTU5NqooqpFFv228UGwDlx37I6R(H53xPx3l6CB0NbmgYhG3jyb3S(X)(pI8WWqBtAci)TVh6(lAurR37iHxQK6Um8ibyf9SJX6t4u2bmeYMQUJUINm9lrBUlB9aVD928ymMmy()6VCv8SPEc8Uaz7lva7JfFpFz6yoyIoMMfMdNz92WdcHx7JVXjeXxinEv4bR0zc)k16WpARjotHxjJJp9RsO5Hh8mzCGCPaoNjqGi9CCIUCUlobiqv8fAUmom67CFA9slOqH)nlTqEEKXemlYjmo(GuHeYjXbcjcfNPX6CifKkCaaVIBAnotopoqUrZJ7bHZIKcyo874F61S4FlfetAKitjvSO0Z5frcWTwAtyvXLYLwBTW4P9jZqRnUnugfYmATf5cT3hhRItmmqoCD1U4hmoIwgB87wgjdb1z8bji2XTSWehHNXWTUIlrovGlQijU1YKufxkbJzIp4DOuMZ5wCkoCtRf4VCTYf)IZOS0ly4dEfhPQdLKbQJYdGVWh8ECpWTolojjzBAqHUWiT0ErGVWBJtvNuFGXmoqd(GfNiSuOmxXIlo8vCLmKjih2iTgZrsA4sYIWPJlQozPiK4I704matiuvyrDbPXWVcs74SLggoBlN8nsczboqldfcC89wl9d6YOTKbbZtcnRNm1v0dCtCesgh3JcWIXtK0q2zC0ywOKezq)eHvGgXKdpeBGMGGCRu(4dHCtWLxqea5pqTJ6bRJm)iVhAEWOjhwUlU9nOnOLtcfPj(DjNmRbNeCLKss2ImKLtMkeD4cvRaj631eJgtbNHObTN6)CJlhpQUjIxaNA4VdztDi2O(H)BHdmBBzjWdP0f2pG8(NBoGN49YJN3NNchkaz5MxSCt8CbihOcGH2v0e4ikHAq3LoWiKnY3p4aIUvfszppRo)ycKaSSyEAME5z3LoFBA7jXreW0TF5MUdRogWi8053UOzx2MiKqA2bMRxAMtqKSScs0VQ5mQ0lShGtiDODaJyAP3pnwAOFyxEDDEVe2G3DnKFuVSGndv9tKX7JGIieRDvJsr8K9e)bPegyXAiz2FDnGk66KKVNETdXEpceh0EzlgF3ba1iBukjeFhE1jSD23K6D7Q2ZGIpiT)O50MYq2irLEcn0r25NGhUsdHVmkiZl40DjhHjPclYP(s1P(sd6sFA4Jjw5ar2YQR3TzZ5dN0jFoUPb7CMg9XS23BEcQK)C(vWHSALxZfW5pojeCgqdkPGHDEF7R7Uz1t1RHC9hd1wtaPZLDsNjU9URSPPC7NHyQRlcHq4ZpsniI2bx(LBV9lFU)NBJ8GMNFmBZ9tyftk3GLDhiM(r1pD0d3qYe4IPCgcFqDxMymHyyee8kKEqYFSFnOAX73)LPT3eKelptnsiZRynz(PHeHB5qeYGLXga(C(iN5Y7oZ9UjufQuzW6JRJ3kREPi6AttyVItArgouYVhOFRWFBokKvme6fDkXH4NhmJPvh0b2shxbgz(qUb)gSNBpNV3khTM77T2(E8mSEhL03yaZNGnyVC(4KjDyeIjKsgMPClgtjG5bHXWnP0vD0ysyjAXqesfghScXKLsc0qGEeIe2grczOxtihAHqWWmpLkkb8qWFk3xAisN0sZob8mGpm8qc5jKsnMilKKn9GxtW(uewt4nyoV2eyeNfZe3XuTSjHagZQvc5rJ5f75uk6spBiqtUf)IuOjWTaAmmPAJEiMaPnbPxyBttNwzfMOUe2SOChW1GciLeLUWwJwPu2(aEBkDBfLUTW4O8ZnChLHpNe0Ie6nzsrc47jOjCemQukqeVopwbGwKLk48zezMkHF1qMossiAiC2gncxeW4r4OJGucUJPS4osDP(C2dRxCS0scEarpAbwwvkx6aHhcDyKQrDylhiIt(ohcB4unPORjeh2bfIiTjhi2pBPNveWbvrTF4HJ7KN12OKjhyVn9UUClXuqFQiB76fifUSnQZrOiOxo484EXO(jlFE)ZN6K3)eIWbhIGub3QYJ0xJBkxxdhPDSSnmD82YtK1WbNPpOVEtQyP9RCBqB(RaOS3NFF2UnnHLYeQ6WTHAD31HTQ1a2HMNIfNSjwxm5PhdK8sZCQssNNoOF9iJjwLUZVw4bjJrhJES1cdfFQXiOXeQ7155hms(jhdYpXy7JWZXtbhzTSbJ8tngjshJ36hBmXJEhrVB8UXOJGbyogtolL(tRtj(ju60repYrTcJNXmgd7pTohxOyLTo)qukM60QQKioCs8iUnHuvg1YXE6LczN4bLJi9eoXys4y16hrxQmNztH(mq6fJABH5RC(DUqlSJPiWkEos8IyYnJ5xfYBDSykHkkpIcnwB2rgtmNZZVwHILoIvAip1rwOyPUhrak9ItlC04sfkX7y(4H08oV(e7JXi7B5OHTX8gpVjyiLYZpcSlqNFLITnzK9ntCMqoj3QZyQtCtmP4Xm)KJSsn9BfAFKMxzysfa6cqpWymqvDM0KWSgom1vkN2bvGSn3cZHWbFg3pP2g22ljVE1gC1(x3NqpthuUY6dbZo4oBmOGb)KPp2RP7PvlCFxi8chTY3Ty0NrxOaIpoih)6MSMD13LKhjwpDBt6ucRE2TCgvNdQSiPG2V9e9Zh(WcWAywTsPemzOrpkDxbypXxQo1xqzzN(reuN7xu9OjXvAUia6Mb2UEBaolEbxAryC4v15DaWQhaFI8y1iQ3KN)4E(m3xwTipm5GGFD43R5sdZhLwlAQ2u3SRykZbmMJveQQy5KNIZGlZQm8sdn2emHOQWe(E9ugnKWrSwT1lYAaGmtBoCDCxSeGPe6YuZuMeOyXkmUysJMRIhhDFEw1ugF4YcefSLLtIBaFyhPiEgtjI9Vk)XWLfQyr(KMLhNfGp(HYI67QYZAwnLjQiH8USPmADOQkb5vvE(FLdrCMKjS2jJ(wR3(i8MjPyAnhFAXMYIjjcm8iV10ZJD4nUQTCf9cG3)wyD8Ymq1fbdMh4JMWFkT4b9lgpmxwVQV0ThAicXHZ9SVkuYXTNIqx4tLTqlNk5KmlM20RaJH54(YjKtQFviKr5FDieNPFLOKwIG)EXeYjeVo2tccR5XSN0jZjQAL6XjNuAmYxfgZXpjJ98iKoClLEniea0J96eoWXvNsiDrQeX(UAUncXcNf(AWvAQkBVyc5G0Mo12dcd2Jwx4nJto48i)RdFXTVsBqU71rKlHeMoLO65rjSjrNYMYmWOkOfCJtsWW61XXXrLN8ftiilMxkhbF6P5x5mXAl6KoMwXvXRQGAE6gREz6(QkHJhXBJyOSkHhayKHF40Dxt4WBWNrs3wuPZJxhvt6g9LU(OwCMcQluh2qrHHOTK66NZqx3nS)vwCIyVRS0DqKOoJ6xLhV)GcLhVbGA6gzQXgNPLyBiJaAIt0XPB3OYIKYAORGQc7pzBJrXUhYvylYaUwL4ASHGWeXlFikX0c86AkLwCgXIqeOq46WG8e29XuBcXXdNhPh2YrLH4qswl5ux50cSlGaccd1OrQvFbPDQ)IuldT0DIeGcGIDPnDtfvI0nvK6yimB6oiJxSvH1H3HX2ogYDyxpvAq7L2(y)IPRujjg5iTn4LxTzVgWDi8XU2wbAsid4f7o5f2RVjpEHog26qKkdt(DcxlKiG)dUFAus1iQylN5msqpAKHlwSm49e6uwe)(BlwScwJuPgMV))VN8Z3PR9HO37kM1tqfe3puv(JF)ra2qZ85))Vz1LDS"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:GetClassicProfile()
 | 
			
		||||
    return "4XzRB12CBBJe(x05H4DGpg3uNKzAs9v5oxVzYOuAjABErI0hj1L6(H(B)wGDbjeLOOCQYhmPiawS7I91hYSKT8ULlw3CDDZ6IMFOEtDJ)b5l)eB5I7d)9XWFB8)TdE2UhEO9dRQRwu(Nfl)exqp6A)FEZMNFcx6Q82URZNKSzbYMfiBMNSRHjvVzD93QiAKDLLO8XgO657Ak2w3CtDv3)(NHjv0fi36M3w2MF)MIFOSz1MIL3VCXZ1FRO5nR62LVz51lx01uw91IUdMwt(QY8n)yL)PR9t85IU3xKVP7jqmEFr5Jpb7GolS11DfBVDtExbkWVzZ3YFP9U8Mhl6G1EpX3lEQ(BVzxt(Blc)CytUTUD5IF5dV79bn))QCD3t3KVQRoOIx8uCtVR4p621uSCXhlRk3MVPSnON8ImOEbUgufUHZUfDVapBXhQ6kAEiFvXNFZ61)Cv7NF3M81RF5ZFyB(JfTFgN7xA)V7YBkw)L738mSJGWTjiG3psLh40F6hV5Ue2cvkbUiybW4PwaXv(UM6V92YMIvDL1v7tJpM)hE9B6r4YfVTUPS92BbteVg7GZWIHt5)HEptUbtrMl(8bJUpSD7UQI9n9UY5qRVRY4d21KblYn30u(N)1V)p3LVUjVl)V(97UBF7HJE0em0UTOzvrvhOR98nzR06L3aRn(WEDZV1lxSdz)BQB2oTFd4i4z8n5TbTWe(A3OvANtzyzcPYYeQLp8pucpDMAKMPgXVB05B)XbldpZ(7AeMO)hSRw34fSBH1wwHHHgRH8oyZPHswZ3p)foDtcfW0dhVEp9FSQy7lH4g0e7LKBugPntyLwzMZLzYaLPembZRQQ3vTQylyV06Lbk00VuKV(fV1t7ZfR8xlcK(((j8RTyek0DYpW6IGbyEt3lGGx0URH88cwER9lRDyf39emLNGZri8Di4BGLj3Y)xrtlSWVSn))u38LQDBXO)HaxJCvt9ioW47gqM1go3kDwTYWTKXfyqQ4CJjZyZ4gftlKdgKtmsZuJaCZdn5BlO4H7XOdplC(pe)aK5dmJAtc8)0(YezYGwiqOaWbOR85)63jRdGdQxTJOLF5ihmzuDIObtC5OSjFh2OnGj06On695y2eFSWS4EMer66r7hXfz9EF0Q5Av)JURCBriouExmm(6MeT1qK4XIChOj(AX6y6pyH2mvMFnSmJZ4VHZDkx4jwop8aH2j93yewT)QqP8xugDyLCNueMF8QKRy(BCzIWezcoZgiqGEwgrxgZgwGXHpqXeHPrJZCX9lUHCj(7S4g5ybgJ7DGdxz4ncjsiRaNOIJusBSwKccjobGxrHwHRKXctKPvSGmWTgKuaZHJJ)0PYc)wWjMeS)XhabucsPJhiaZyiHWidBLnU3kU2rYzMM2BumKAjYmkiCF4jkNlmxjJyyGC4(QSHb0wIwAtyCtgPdHJZWncqTJIS3s6A)Ptgk6sMa5uoUP8O6wjIAvCR4zz6WnolQLzmMbxIffAfhVYusByeRwAOhKH34KmKQwut6PoQpa(cVX5qzGzSgCrcY2uJkDUwyizHJpWzclvfp(aJzCIA8gdUqyRqDUmlS5WO4oPjtqgii9gZbsQzcYIWQcBQkAPWf4MBv4kati8OWGNf0jgokOTdRwOZWvByKVrujZXjAYqLadFUXqxqxgLHmiYCKsZ4itDjDdthMHiJHYihSyCej1KDgdnM5sbrg0pHB4Orm5WdXgOfWj3kPlCJwOIEQebq(do2XZbJLm)iVhADWSjhwMni(A0g0WiLIqhgxWiZAWjb3jHG0TidzyKPcrhgx2Rqc(DDHuHXiVGoVVgGZU9NqiY9kfetJmQ3hgwR1Hpnww2EnhOJfqHX5bpppFEBDdezUS77izZEfeLw8duVCr16nH6FGzubC4UQopdrDjcNTXekdjIbJ(fpc9j8Rpt143xBLlk)P92ftiDSAVXuDuxE3pOp8musLLNr)TRBGY(B6oXP2vMKUgs07hVTH4mgxilvl3KfTlH0iAWJuiScJ2Ku0(XhPzQr663RZO3MdkwOVfnQO8HZHKEdJYiucPxmBbQ8tLvEtoYYoPEHHg9tiqysJQUCtTV6HKdWRFmT8sdpZxuqMV0AitRZlSsu1bz00GtpK7ZPe8Sev3XhPzQrguDuLsMdRC8h210wCetQyhi6KMl7DWHm9dATPmbuqetTeQKdovfmRLKWhNCKMPgPlT(Z90IAPvbvUaXXG)bjHt0IxYUg9bTM3f5yT933GXz6(2fqHzOA8ut4FljyYllVX6Sqkdi1RuL50oV7cKXyXFaJKXD(CBwOGQqnvWiIyiPVJ4M7xK(idOBF6L2siK9CDX257X76PXFkaEtDxx92pc6GYkSW(drMzSB3173DKKh07jESjrpI9uDLyS57RsFSxEKa4bapCo5kz7zkFMMe9aKmUbfqmhs5c1wNGUrkeDKZBcMNzrC4oU9mANmeYaz4pb9PgIMr7r)wh7q90qNfXOlT)r2qLgtJi1H(8cOnmHhjcluQmx27ZJqR(iDDWY7W(8XTxFOX8Ppj2JqP8eStYJxy0Eh2hxDVpwGhaw0GDBuYLgleBu7IrU2lv8RYqEph7u7Kxdr2ZByDZ7Z38WuEbP6YeyMELQ(ttDerOOwmBWGD)QoHunqRXqVPq)UqeuNMuMRhkWZoUq4zHs5WyBuDS0r0Hf(MuqBsil0d8G8jeIexhXJa6hcRXN7BPj0mHItL4JnPyXo0GgUPgRToeUbDSJTi8agCLChIZattDjZ5uZWqlNiTXMTGE80u7myh5gCHyBtgQhtI6zy7va3GSl0Id2Fi1XTcHAqjWwIeqvrulMmQ7vPbjLrtqmincChSuBVypqsTG4AzKRXMaHfInxIAmfhBhxafAIDMYO2V81EG8e2(exI9RHZNdfCyjzcrGqQjoK01cMgzvfh7iNZuAoUxCc8cqBJWiOzOKdkrQNFj2akxyIDIk5XorrLLawnHXecCbhceg2rjOVPoCrGQKGXDV4hUrtTmtQrgsBncor3HbebBWI8rfig7JqMwI46MpTBZMZi9hfMXJ27xpdh)(SFu(i7O3n3S(K0SNGZUXivq7)kRs4H)ry7RgCpU1ZahHcxjhPkc1QUPihymQgU7hQE0lbJq19ax8dQUQUSfYIEm1VEzYBF84HrpiQlUPVuLVTCfo9R3VMZP7A0EGs5D7kABlcaZtX3sl7ik1NlxDMZnV)nsEAgojzWyD6hZFSC1XA5jQsVINiLJa8oXG44VDrecariXdbIGxdL2P9ziMHepEOj(fi9RF9TD5D7AVpYpXCuMrV870wv7PXc)lI569nmpd924eNHCoCdHJypi4qsue7AiYxepnlnNiyN9GC6XQdNSebnoIs1b5By8i01qlz4A7X4mdHgdYQLrORAjGrf0u8iiqRoImoJsjeHgNLzDuQmgDJtr4sljWWHNqXNJOLAnuUSmzpBsq0JPGemohbUZXimefUS9rcNzWreCLC)Sj95RIGwc5bO35a30JJymjVHYRyruPHdasldv2etWq7ueosi3kHhOKWdKRTeaI9zJKmsrZJWllIhKghNsDethfZQzPsh6H(UpDKwgbyxtMocsjsPkfAfMsJR1eq)buuJoVd1l90KVWo0k(gJXK58PtLzqMCTBa1HjgPzQr6I1HL23D0NyCVyP9wFe0WeoHas0OeGKYmPGrC8rAMAK0mIjXFgJ0WWRGMIxfJl579Rxh6BPB8lS(hGsxFSUPSi4T3UPO4z)nfdHvEOUzvHF)95Rk9x)etObnxG56A202TR6Cwdu0DqGAQwF2lXQXT5PC8llyUfO9gNWc(A75mBW1k0Xy7Q8oO1NZBnm8yznKO2dJC35SiDMbrRD1znBOQq)SFOiV5CMV)TfguS11Nf3OSslDq8kwsijztXZE8wRwvCwRYHRc6(9X6Q27BkY7E6CwOKuY7YpNzR8rT86RMII)Sa6A6SmHvwrWPVC7ZWtoRdMEZXxwTPU6SubAwG3ssV(BP(XjDfFC0cOwmXK9(nSZ)tizN1)JvNS(7aVMN0w6aZ2reIPG86xek5bFCccDfKadl4Ik1(mih0Ql4jFzymiu1fHqwOUNlbH0s3LHqSm1fIsk)B78sqilNFzSN4(3x6e2tQO5ev)UAEYbzvHSpxcgZYMKXEDes5)EeUeeIR8fCEjOK1Jp0ek9yttUKMZonX8j9UeCLYiUqEWkOONjepimycTUYPNNCqIh3LHV8FBoxgczVmQCbuz0uQQxhLWUTMYMsVNrL)uWopjbdRlJJJ13T0LGqq5k)D5OUL7bvwsF9Eiq(PY2U3w8q(UnHY18V1C)1KQpEUPeQhT7LW7rRZJfm51C05WcHmXVNPtthS5TzMt4Bf707fIwWC0rRMBVW(TNAoCAoEaopn)GTRp5Cq(j0a)m8CaQJz2ltMDA5sG0r7mU5MtaFLzo31o7C0HNPKZrhHq4M(mL4h)lBEg1JywRWaqcZXWUPpZXnsr1lCIPiLzYPpQIQypClZ424XJAwlhZ0BfYob0qMr7XT850WHVz0zolL6tiuOpdK5FwBleuQtl5Cf3m3bb(D3nt8IacwZ5x5bNCUyk(VRXzoqdFHGZmNaWINEV8FYEZyL6bJCMnk8bxoJcu44tRCu4wzSZrgelVtFEIFnTZi3IzdBJGdEAtqpUHNEg43I8P3PWhV7mYDg)eHCIUvNWuN4MaYNZz(jMzN6g9EKp87sp8Uwg)4KpJ)Z4TWn6fBhF7geTh)9Xp(dticDb()pedlZQfEKtf(puB)hHL)10HqI(MQvpbmtKYlh))3Nx1NAWEFVcJX88K)p7y2xt4WxHr6NXA3YL)))SydmWc"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:GetKnallProfile()
 | 
			
		||||
    return "4XzRA12CBJJd(xuZW3j1hBA302z2(YTo7CBNPJ7QyRe7R2s5KKVUz)W(B)ajaLPKJIuA9xIvKabbabbEaixYxE9YfRRVSQEDr9RQ2vv7Fr(YpWxU4MWFVl83A)FBxUyvv1U1vFVC2d4Md3EBZL()8YD3VbPBvEt7L5JoPSapybEW88ynqeoTipUYizAMmtzDsUZKPxE7l0sGV7YBAE3QQYpv1SCXV(lxbCT8(RRl2xvFvvz7N)iigfTbEVU(1BBYVzxXR2wVAxXYBwU4(QVxu)YvThY3T8YoP8TfBVBdmgHbeO8vBZ39lL(XT2tZ9fTVTiFx7MecnSWSw1wS)t7YBlqf)L7(E(dnxNxFxrlm2BilZInvF)LhQZFDr4F9VhNKGk8BV7nV9AsW8u(B5Rk8t7M4CEDXF1EOUy5If7RQA3KiqFQOEvrzB(DHbexHx0(aORlExzBr9TaZ(YlxV(JLnF5n7YxV(HV8U9a9nFbP9RVzxvdieBa1Axq1UKe64QrqgV(JFkrGWj3BSxS9VlGvurQlqCGVPU67VEBDXQ2TvLDQjYK3N)xERq662YfVUQEBZNGjk3BRozHR44s7l0CKQFDBt7RlUn)WUwV3LXAz(Flsw8Q3cST9HLFqfCZeoRCCA4ApnCHuRNGpCMK5MIgNsmoFW5sYng(K8XONAUKCHqnkncIgo3oH8iYabACAq5jd2yoLmRvUjNllZnUEjr(yYSztrJWXgNgAD3K5MIpcMwnfFKsz24RPK8yTJBcjZJCsVqxMBCJCuGZgFnhNiyzyksukMA8LQOjwKjMABdtn(u155yhFQqXXzut6CjCIPSWoqKNATuzEcLc3ZWvYj9T4mHDC)yuZfAHDQfcbeUy85IIxOuzt55iScXKMqhO8tTG6uzpHEH0KjDtTuyytfnvluprqhnfiyYfuHmtmUXrJtL1nfBKsbBQyGsPDA9wozyBLwjhNg0f0OMYjvi0tM4lJn5QGKjEIqoXTvpHRojnm2tKcj6(jNyMAJykocG8D73FOSWpSJWiVildrsEbtKGGfH1naxrkqUtavHiYqanG43bcoaZzvoacbMdhju)7TRbaq5RARcZia96psGDouUVQQEFFPof8lW02eyTZgWCuatb86Xe9dacSU6q56I1F9MD33Z2DeE366aKBySBlbXqCQs6b4oLsMmMNL818FpKxhLVaqzsaNrTjek9ai8FPSy)dbFTeEGkjSYMxwc2Hvf7bi1nEM2wVT8BfT)wr(6h8qqBUVyL)3IaBUPJGFVb9GrST(pSUObM6Bxb)PUO5qnHcUXt1A)GAos)1Bas2aRLX9pbHZJqgi5)vu3ad8R7Z)pv1FT8WEu3c(Qd9UjDkwIchi82689fDEVzPJKElNwvoITwAoDXTzKYHMTZ6TvRoqm0Zdum6TlkiEB6ZyAP5c9GIT(bCH65IVzy1t3CQkdfGuK3u8yQ1fkYP2K4GHsgkXqaS42Of3Nx)Tz4MsKF929fH4f5TXIBxxNy8pwM1WqqTGn9BfRJ1ycd0b1p7hdNzZS(hamCa(c)BCqQu)lKgaaj8G1Neh(1x3ZL(CKMWifzaump9XFbakC)dzmzGqUuWDbge4xaZLFCCi(E41z4l0CzGm67iOb)8fNqF(F))ZItugpiycMfLeghFqQqg5ZF4)vlqozSohYbPcjWx71LXCJ(3WdeYnAEqhGkbrwbch(D8Fdf345KGesJefkPIfSEUmrGbby(bLWQctLlo3AOAdspzgAUr1qzuOWO1wuk0zzbAvCsGrKfWdAx4dghXlJn8DlJSHWYz4bjy2rvwycues1hMnUeLuboPIO5wlJwvCQWu2(H6qRCOsXWqCOsRf4VyDDxgGPBPxWWhYuCKRo0s65oApa5cFild1baeHfhKK8nnOrxyKwsxe4lYSHHQJlFGZmsObFWIdeXZcpOyHjh(kotgYfKdksNZCGLgUK8iC6WKQJEkcjo5onocWfcxkS4AbTIHFfS2HrlnmC0woT3iAKfiHwgAe447Tw6hClduye6qWYiJMnJC1v0dCtGcjJJ6iwVaYsd5NXrNzHssSb3NaLeGoX0gEi2anabTTYxwXLeM1W0ligGYxOoYlj4Z(xNr7EOXbutBy5UG6BqFqlNmkst47so5wdBsWzckOoqpUzcSEKRcXhUq1zqc77I4i6biH7ZreZao7Ssb(0HC7fW(fIj9tn4rv1V5KEg(WYRCWUgdtPbDhICbk4TVaScrybNMEdsD(PQAis922F2uyPWAUQEBr56DbKnaoPsqypu26LwmDKqB6sWeZZF1lGapAfevLjZG0agHx4buq3vx99F)EQJBD9fL1t4tsifZBneonMILA06nhrRMmMzcGBD9)cq)1(elOxypjpAW2dVcuRUPUVdJNXdZHEm7AkC(oqjFaatLalMr4s6AHz89DsrslQJcbGRZlhnGh2VUTKipmVjg1J9cpHdbIgG5BxLpNFyDh8rh8XETXL8BpwctYMKxDOEaqhEpS7ME75qTeY)NyUgAAPDaN0ex69NwL1J1U3ouMZ0rPn039JGmtxAsxpjKsxgXjbXPXypcFO2qqoTGc9GbpDyMdaiaLW3LHWGmXmjrylwCKIme)d3qzVfckjnKke5nMeaY9yOWSisbloqmCULY9rCNHH9bPbfxi0lM3IqcOriqAjgQgcjrXQDCkRQYISYAiOpkReNbhLogJnRmssQvrPgtobdet6HwmTaHjaywWreApGNdzmbkmiadWuI5rq6fkhLMbaEemekdjHKTwYnOOQfisbbxBe4CjiqvG1gH3y4OM7JMrSbtmkK2ygsLiMHenwsy0e2xeqLW6WCNypz806qa0kaKzN6hEWqPYjZih5TbbnbUI)fKBW34AJgsRPYaNaJp8QSBhWZlfvc1FAZdnBHs3MQu7wFfOx2fjQx7jQABR2)Ey3Y2sF9E92j3lWZLF86R)47t)CAZgsRWjj4vmsKFt(XImt3CoEGC3XDZHwzat5CSuHbS5zgUGe)3COOPPiupoeZPZoLK34ZhpcmAmhdd6pWW1d7Z0W1S3NF32vpw81lm0sM4Oc4tYew4OzVtI4dIOp481WKeDNJxAb08bUD)4Oo6qyDxQboKao0mojPxssVKH(zCsdd6A5cjw9oh0uQtNMRGsauaClOEjUudq0Pde(X210ZxyWjl(4UhSh9mTp2OKXoo6oYMblbvlzFYWEDGlk4AW)8NxdRYTBV)F(ZG9p2XKppSlJNM3mMfM1zD73TN1Dqadqp6JzEcH40t8MCIPz6uqY9HieHJgvNtK(11VnF3TZWuUkIWnjgxyg(HDTt737CeGy)ApILbxqEOmF)2vihokBpchHn9Ne0lrtMrUHDf5GAqaEUzWv8OpEYhTl2PPvQ22arrESyYMLj3rJ5ADsV8ht4ufn8rNNaMm8iS85wJnVsYZWEoHNyU)bMJOj2KIUMt4RXgjwHn7jwD5j4XG6FJ94stTKOR3emSKwa1hJ6kIJAOHKir6KwA0XoAXjitXwAb1QNrq940dzAQFskQjwWBi8lXUC4SewpMQtmPwRHq0WZ73)IWb2heQmw)oyXT4xKcTQpARo8CXMna4KOEfkSD1)hbbBjCxoSBsWcazLvsEeagntX2iaypP64vuD8cJJk8VdTgu9j1KPyBHKXfsBMGGwfHRfr95iO1DTSQdUMrfBmMHCDKKrKGsknAeYNakBhNNq3pA7V7pjFr)Bc1Zk4cDXAg7scD8sa9dW7EbUY7Uzrpnuj(Yto6Ob34kTc2laEpaCxfaG2eVXv92mhtDNeQkPi1ndVOuGbpjt3aydQhpUgAxonzcLLjjWwtBE7HMBIcxmXM9yETtV8uX7z1c)P5CzVSKPvwNeBDgw0q80Js6MN9bKG6Ckm94I0WMuK61mdghx9MNPFyz3PNa4hoSB3mWH3Lz80(FTU(vW2G7aBCrikFZUII79pKCmW3wvVQWpC)oKT(F)axcO(qLPTExt7HY5mgWboa)SUC9ShIZGtZMC8eBNAagFqjyaFRzoudHud1M1SkVf2MpVXW1bTynKF23MV25midZIToB1SOgQw2t9Tf51ZHE)P7emSWgQ5qV2PC0cXZyiHsIQlU33g2YvfZAuz4OwxNFxvzZn1f5Wo(zmqfzKpKphQ1(SvE7vDrXFx0wNplxyTtQ8JA7(7H3mRfMo3XhwTRQCwMadpiBjX4)JKOZPh79i3lIzeRJsPHOm9K26)xaiu4IHSA6qs5jvoCuHAjgX1aMVZcNCC7ym6ISi6BTCUStYS41c6miy4D46NNroP(SWiJk78WiotFM4KwIxUXFAg5eIZJ)KGUlLpM)Ko6oHm7c90Stkng5zrWC8rfSNhJ0(Zy(CWiHoJDEch44QXmsxWjJE2r0htWmFIXZHuPPBr(pnJCAUym1dcdMWRlYmtZoi5u25rU42ZKcYDNhtUeqpnMP65XjSs8X8Pm9CQ8RcUPzj4yDE244ORF)pnJain)Sse8PBoEuQo2GQzp9sqMC8GME35Rzu2WGgrg4Io5MFf7qFuCySJyCO50ZTqXrVSC1gy(IL2TC4TR8hVy7H1hnckQz14RH9GRN9HNG6Ihwlw())l6WhMj"
 | 
			
		||||
end
 | 
			
		||||
@@ -1,5 +1,6 @@
 | 
			
		||||
local type, ipairs, pairs, tinsert = type, ipairs, pairs, tinsert
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
			
		||||
 | 
			
		||||
local LibClassAuras = LibStub:NewLibrary("LibClassAuras-1.0", 1)
 | 
			
		||||
LibClassAuras.debuffs = {}
 | 
			
		||||
@@ -71,4 +72,14 @@ local function getClassBuffs(class)
 | 
			
		||||
    end
 | 
			
		||||
    return classSpells
 | 
			
		||||
end
 | 
			
		||||
LibClassAuras.GetClassBuffs = getClassBuffs
 | 
			
		||||
LibClassAuras.GetClassBuffs = getClassBuffs
 | 
			
		||||
 | 
			
		||||
local function getSpellNameToId(auraType)
 | 
			
		||||
    if auraType == AURA_TYPE_DEBUFF then
 | 
			
		||||
        return LibClassAuras.debuffToId
 | 
			
		||||
    else
 | 
			
		||||
        return LibClassAuras.buffToId
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
LibClassAuras.GetSpellNameToId = getSpellNameToId
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
local pairs, ipairs, select, tinsert, tbl_sort = pairs, ipairs, select, tinsert, table.sort
 | 
			
		||||
local pairs, ipairs, select, tinsert, tbl_sort, tostring = pairs, ipairs, select, tinsert, table.sort, tostring
 | 
			
		||||
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local CreateFrame, GetTime = CreateFrame, GetTime
 | 
			
		||||
@@ -10,9 +10,9 @@ local function defaultSpells(auraType)
 | 
			
		||||
    local spells = {}
 | 
			
		||||
    for k,v in pairs(Gladdy:GetImportantAuras()) do
 | 
			
		||||
        if not auraType or auraType == v.track then
 | 
			
		||||
            spells[k] = {}
 | 
			
		||||
            spells[k].enabled = true
 | 
			
		||||
            spells[k].priority = v.priority
 | 
			
		||||
            spells[tostring(v.spellID)] = {}
 | 
			
		||||
            spells[tostring(v.spellID)].enabled = true
 | 
			
		||||
            spells[tostring(v.spellID)].priority = v.priority
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return spells
 | 
			
		||||
@@ -74,7 +74,7 @@ function Auras:CreateFrame(unit)
 | 
			
		||||
                Auras:AURA_FADE(unit)
 | 
			
		||||
            else
 | 
			
		||||
                self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
                self.text:SetFormattedText("%.1f", self.timeLeft)
 | 
			
		||||
                self.text:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
@@ -136,16 +136,13 @@ function Auras:Test(unit)
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena1") then
 | 
			
		||||
        aura, _, icon = GetSpellInfo(12826)
 | 
			
		||||
    elseif (unit == "arena4") then
 | 
			
		||||
        self:AURA_GAIN(unit,nil, 12826, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
 | 
			
		||||
    elseif (unit == "arena2") then
 | 
			
		||||
        aura, _, icon = GetSpellInfo(6770)
 | 
			
		||||
        self:AURA_GAIN(unit,nil, 6770, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
 | 
			
		||||
    elseif (unit == "arena3") then
 | 
			
		||||
        aura, _, icon = GetSpellInfo(31224)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (aura) then
 | 
			
		||||
        --(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType)
 | 
			
		||||
        self:AURA_GAIN(unit,nil, nil, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
 | 
			
		||||
        --self:AURA_FADE(unit)
 | 
			
		||||
        self:AURA_GAIN(unit,nil, 31224, aura, icon, self.auras[aura].duration, GetTime() + self.auras[aura].duration)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -157,22 +154,26 @@ function Auras:JOINED_ARENA()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Auras:AURA_GAIN(unit, auraType, spellID, aura, icon, duration, expirationTime, count, debuffType)
 | 
			
		||||
    if not Gladdy.db.auraListDefault[aura] or not Gladdy.db.auraListDefault[aura].enabled then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local auraFrame = self.frames[unit]
 | 
			
		||||
    if (not auraFrame) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not self.auras[aura] then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    -- don't use spellId from combatlog, in case of different spellrank
 | 
			
		||||
    if not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)] or not Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].enabled then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[aura].priority) then
 | 
			
		||||
    if (auraFrame.priority and auraFrame.priority > Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    auraFrame.startTime = expirationTime - duration
 | 
			
		||||
    auraFrame.endTime = expirationTime
 | 
			
		||||
    auraFrame.name = aura
 | 
			
		||||
    auraFrame.timeLeft = expirationTime - GetTime()
 | 
			
		||||
    auraFrame.priority = Gladdy.db.auraListDefault[aura].priority
 | 
			
		||||
    auraFrame.priority = Gladdy.db.auraListDefault[tostring(self.auras[aura].spellID)].priority
 | 
			
		||||
    auraFrame.icon:SetTexture(icon)
 | 
			
		||||
    auraFrame.track = self.auras[aura].track
 | 
			
		||||
    auraFrame.active = true
 | 
			
		||||
@@ -356,28 +357,28 @@ function Auras:GetAuraOptions(auraType)
 | 
			
		||||
    local auras = {}
 | 
			
		||||
    for k,v in pairs(Gladdy:GetImportantAuras()) do
 | 
			
		||||
        if v.track == auraType then
 | 
			
		||||
            tinsert(auras, k)
 | 
			
		||||
            tinsert(auras, v.spellID)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    tbl_sort(auras)
 | 
			
		||||
    for i,k in ipairs(auras) do
 | 
			
		||||
        options[k] = {
 | 
			
		||||
        options[tostring(k)] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = k,
 | 
			
		||||
            name = GetSpellInfo(k),
 | 
			
		||||
            order = i+2,
 | 
			
		||||
            icon = select(3, GetSpellInfo(Gladdy:GetImportantAuras()[k].spellID)),
 | 
			
		||||
            icon = select(3, GetSpellInfo(k)),
 | 
			
		||||
            args = {
 | 
			
		||||
                enabled = {
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    name = L["Enabled"],
 | 
			
		||||
                    type = "toggle",
 | 
			
		||||
                    image = select(3, GetSpellInfo(Gladdy:GetImportantAuras()[k].spellID)),
 | 
			
		||||
                    image = select(3, GetSpellInfo(k)),
 | 
			
		||||
                    width = "2",
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                        Gladdy.db.auraListDefault[k].enabled = value
 | 
			
		||||
                        Gladdy.db.auraListDefault[tostring(k)].enabled = value
 | 
			
		||||
                    end,
 | 
			
		||||
                    get = function(info)
 | 
			
		||||
                        return Gladdy.db.auraListDefault[k].enabled
 | 
			
		||||
                        return Gladdy.db.auraListDefault[tostring(k)].enabled
 | 
			
		||||
                    end
 | 
			
		||||
                },
 | 
			
		||||
                priority = {
 | 
			
		||||
@@ -389,10 +390,10 @@ function Auras:GetAuraOptions(auraType)
 | 
			
		||||
                    width = "2",
 | 
			
		||||
                    step = 1,
 | 
			
		||||
                    get = function(info)
 | 
			
		||||
                        return Gladdy.db.auraListDefault[k].priority
 | 
			
		||||
                        return Gladdy.db.auraListDefault[tostring(k)].priority
 | 
			
		||||
                    end,
 | 
			
		||||
                    set = function(info, value)
 | 
			
		||||
                        Gladdy.db.auraListDefault[k].priority = value
 | 
			
		||||
                        Gladdy.db.auraListDefault[tostring(k)].priority = value
 | 
			
		||||
                    end,
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
local select, lower, ceil, tremove, tinsert, pairs, ipairs = select, string.lower, ceil, tremove, tinsert, pairs, ipairs
 | 
			
		||||
local select, lower, ceil, tremove, tinsert, pairs, ipairs, tostring = select, string.lower, ceil, tremove, tinsert, pairs, ipairs, tostring
 | 
			
		||||
local auraTypeColor = { }
 | 
			
		||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
			
		||||
local auraTypes = {AURA_TYPE_BUFF, AURA_TYPE_DEBUFF}
 | 
			
		||||
@@ -21,9 +21,10 @@ auraTypeColor[""]         = auraTypeColor["none"]
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local LibClassAuras = LibStub("LibClassAuras-1.0")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local defaultTrackedDebuffs = select(2, Gladdy:GetAuras("debuff"))
 | 
			
		||||
local defaultTrackedBuffs = select(2, Gladdy:GetAuras("buff"))
 | 
			
		||||
local defaultTrackedDebuffs = select(2, Gladdy:GetAuras(AURA_TYPE_DEBUFF))
 | 
			
		||||
local defaultTrackedBuffs = select(2, Gladdy:GetAuras(AURA_TYPE_BUFF))
 | 
			
		||||
local BuffsDebuffs = Gladdy:NewModule("BuffsDebuffs", nil, {
 | 
			
		||||
    buffsEnabled = true,
 | 
			
		||||
    buffsShowAuraDebuffs = false,
 | 
			
		||||
@@ -87,6 +88,8 @@ function BuffsDebuffs:Initialize()
 | 
			
		||||
    self.trackedCC = {}
 | 
			
		||||
    self.framePool = {}
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
    self:RegisterMessage("AURA_FADE")
 | 
			
		||||
    self:RegisterMessage("AURA_GAIN")
 | 
			
		||||
    self:RegisterMessage("AURA_GAIN_LIMIT")
 | 
			
		||||
@@ -126,6 +129,14 @@ function BuffsDebuffs:ResetUnit(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:UNIT_DESTROYED(unit)
 | 
			
		||||
    BuffsDebuffs:ResetUnit(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:UNIT_DEATH(unit)
 | 
			
		||||
    BuffsDebuffs:ResetUnit(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:Reset()
 | 
			
		||||
    for i=1,#self.framePool do
 | 
			
		||||
        self.framePool[i]:Hide()
 | 
			
		||||
@@ -135,18 +146,23 @@ end
 | 
			
		||||
function BuffsDebuffs:Test(unit)
 | 
			
		||||
    if Gladdy.db.buffsEnabled then
 | 
			
		||||
        if unit == "arena1" or unit == "arena3" then
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1943, AURA_TYPE_DEBUFF, 10, 10, 1,"physical", select(3, GetSpellInfo(1943)), 1)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 18647, AURA_TYPE_DEBUFF, 10, 10,1, "immune", select(3, GetSpellInfo(18647)), 2)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 27218, AURA_TYPE_DEBUFF, 24, 20,1, "curse", select(3, GetSpellInfo(27218)), 3)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 27216, AURA_TYPE_DEBUFF, 18, 18,1, "magic", select(3, GetSpellInfo(27216)), 4)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 27189, AURA_TYPE_DEBUFF, 12, 12,5, "poison", select(3, GetSpellInfo(27189)), 5)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(32999)), 1)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(25389)), 2)
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 18647, select(1, GetSpellInfo(18647)), select(3, GetSpellInfo(18647)), 10, GetTime() + 10, 1, "immune")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27218, select(1, GetSpellInfo(27218)), select(3, GetSpellInfo(27218)), 24, GetTime() + 20, 1, "curse")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27216, select(1, GetSpellInfo(27216)), select(3, GetSpellInfo(27216)), 18, GetTime() + 18, 1, "magic")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 27189, select(1, GetSpellInfo(27189)), select(3, GetSpellInfo(27189)), 12, GetTime() + 12, 5, "poison")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 33076, select(1, GetSpellInfo(33076)), select(3, GetSpellInfo(33076)), 20, GetTime() + 20, 1, "magic")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 26980, select(1, GetSpellInfo(26980)), select(3, GetSpellInfo(26980)), 20, GetTime() + 20, 5, "magic")
 | 
			
		||||
        elseif unit == "arena2" then
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1943, AURA_TYPE_DEBUFF, 10, 10, 1, "physical", select(3, GetSpellInfo(1943)), 1)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_DEBUFF, 20, 20,5, "poison", select(3, GetSpellInfo(1)), 2)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(32999)), 1)
 | 
			
		||||
            self:AddOrRefreshAura(unit, 1, AURA_TYPE_BUFF, 20, 20,5, "magic", select(3, GetSpellInfo(25389)), 2)
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_DEBUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_FADE(unit, AURA_TYPE_BUFF)
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1943, select(1, GetSpellInfo(1943)), select(3, GetSpellInfo(1943)), 10, GetTime() + 10, 1, "physical")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_DEBUFF, 1, select(1, GetSpellInfo(1)), select(3, GetSpellInfo(1)), 20, GetTime() + 20, 5, "poison")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 27009, select(1, GetSpellInfo(27009)), select(3, GetSpellInfo(27009)), 20, GetTime() + 15, 1, "magic")
 | 
			
		||||
            BuffsDebuffs:AURA_GAIN(unit, AURA_TYPE_BUFF, 11426, select(1, GetSpellInfo(11426)), select(3, GetSpellInfo(11426)), 10, GetTime() + 10, 1, "magic")
 | 
			
		||||
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -186,11 +202,13 @@ function BuffsDebuffs:AURA_GAIN(unit, auraType, spellID, spellName, texture, dur
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local auraFrame = self.frames[unit]
 | 
			
		||||
    local aura = Gladdy.db.auraListDefault[spellName] and Gladdy.db.auraListDefault[spellName].enabled
 | 
			
		||||
    local aura = Gladdy:GetImportantAuras()[spellName] and Gladdy.db.auraListDefault[tostring(Gladdy:GetImportantAuras()[spellName].spellID)].enabled
 | 
			
		||||
    if aura and Gladdy.db.buffsShowAuraDebuffs then
 | 
			
		||||
        aura = false
 | 
			
		||||
    end
 | 
			
		||||
    if not aura and spellID and expirationTime and (Gladdy.db.trackedBuffs[spellName] or Gladdy.db.trackedDebuffs[spellName]) then
 | 
			
		||||
    local auraNames = LibClassAuras.GetSpellNameToId(auraType)
 | 
			
		||||
    local spellId = auraNames[spellName] and auraNames[spellName].id[1]
 | 
			
		||||
    if not aura and spellID and spellId and expirationTime and (Gladdy.db.trackedBuffs[tostring(spellId)] or Gladdy.db.trackedDebuffs[tostring(spellId)]) then
 | 
			
		||||
        local index
 | 
			
		||||
        if auraType == AURA_TYPE_DEBUFF then
 | 
			
		||||
            auraFrame.numDebuffs = auraFrame.numDebuffs + 1
 | 
			
		||||
@@ -282,55 +300,22 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("TOPRIGHT", Gladdy.buttons[unit].powerBar, "BOTTOMLEFT", Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset -verticalMargin)
 | 
			
		||||
        end
 | 
			
		||||
    elseif Gladdy.db.buffsCooldownPos == "LEFT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        elseif (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.castBarPos == "LEFT") then
 | 
			
		||||
            verticalMargin = verticalMargin -
 | 
			
		||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
			
		||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        self.frames[unit].debuffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
 | 
			
		||||
 | 
			
		||||
    elseif Gladdy.db.buffsCooldownPos == "RIGHT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        elseif (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].debuffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.castBarPos == "RIGHT") then
 | 
			
		||||
            verticalMargin = verticalMargin -
 | 
			
		||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
			
		||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        self.frames[unit].debuffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsXOffset, Gladdy.db.buffsYOffset + verticalMargin)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    self.frames[unit].buffFrame:SetHeight(Gladdy.db.buffsBuffsIconSize)
 | 
			
		||||
@@ -381,7 +366,16 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
        --self.frames[unit].buffFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
    elseif Gladdy.db.buffsBuffsCooldownPos == "RIGHT" then
 | 
			
		||||
        horizontalMargin = horizontalMargin - 1 + Gladdy.db.padding
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
@@ -406,7 +400,15 @@ function BuffsDebuffs:UpdateFrame(unit)
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.buffsBuffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
        --self.frames[unit].buffFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset + verticalMargin)
 | 
			
		||||
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        horizontalMargin = Gladdy.db.highlightBorderSize - 1 + Gladdy.db.padding
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            self.frames[unit].buffFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.buffsBuffsXOffset, Gladdy.db.buffsBuffsYOffset)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    for i=1, #self.frames[unit].auras[AURA_TYPE_BUFF] do
 | 
			
		||||
        styleIcon(self.frames[unit].auras[AURA_TYPE_BUFF][i], AURA_TYPE_BUFF)
 | 
			
		||||
@@ -465,10 +467,6 @@ function BuffsDebuffs:UpdateAurasOnUnit(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function BuffsDebuffs:UNIT_DEATH(destUnit)
 | 
			
		||||
    self:RemoveAuras(destUnit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function iconTimer(auraFrame, elapsed)
 | 
			
		||||
    if auraFrame.endtime ~= "undefined" then
 | 
			
		||||
        local timeLeftMilliSec = auraFrame.endtime - GetTime()
 | 
			
		||||
@@ -490,7 +488,7 @@ local function iconTimer(auraFrame, elapsed)
 | 
			
		||||
            auraFrame.cooldown:SetFormattedText("%d", timeLeftSec)
 | 
			
		||||
        elseif timeLeftMilliSec <= 3 and timeLeftMilliSec > 0 then
 | 
			
		||||
            if Gladdy.db.buffsDynamicColor then auraFrame.cooldown:SetTextColor(1, 0, 0) end
 | 
			
		||||
            auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec)
 | 
			
		||||
            auraFrame.cooldown:SetFormattedText("%.1f", timeLeftMilliSec >= 0.0 and timeLeftMilliSec or 0.0)
 | 
			
		||||
        elseif timeLeftMilliSec <= 0 and timeLeftMilliSec > -0.05 then -- 50ms ping max wait for SPELL_AURA_REMOVED event
 | 
			
		||||
            auraFrame.cooldown:SetText("")
 | 
			
		||||
        else -- fallback in case SPELL_AURA_REMOVED is not fired
 | 
			
		||||
@@ -1027,7 +1025,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
            type = "group",
 | 
			
		||||
            order = 11,
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            args = select(1, Gladdy:GetAuras("debuff")),
 | 
			
		||||
            args = select(1, Gladdy:GetAuras(AURA_TYPE_DEBUFF)),
 | 
			
		||||
            set = function(info, state)
 | 
			
		||||
                local optionKey = info[#info]
 | 
			
		||||
                Gladdy.dbi.profile.trackedDebuffs[optionKey] = state
 | 
			
		||||
@@ -1042,7 +1040,7 @@ function BuffsDebuffs:GetOptions()
 | 
			
		||||
            type = "group",
 | 
			
		||||
            order = 12,
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            args = select(1, Gladdy:GetAuras("buffs")),
 | 
			
		||||
            args = select(1, Gladdy:GetAuras(AURA_TYPE_BUFF)),
 | 
			
		||||
            set = function(info, state)
 | 
			
		||||
                local optionKey = info[#info]
 | 
			
		||||
                Gladdy.dbi.profile.trackedBuffs[optionKey] = state
 | 
			
		||||
 
 | 
			
		||||
@@ -164,52 +164,21 @@ function Castbar:UpdateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    castBar:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
    if (Gladdy.db.castBarPos == "LEFT") then
 | 
			
		||||
        if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        elseif (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            castBar:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            castBar:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
 | 
			
		||||
        end
 | 
			
		||||
        castBar:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin - leftMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
 | 
			
		||||
    end
 | 
			
		||||
    if (Gladdy.db.castBarPos == "RIGHT") then
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        elseif (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            castBar:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            castBar:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin + (Gladdy.db.drIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin + Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2
 | 
			
		||||
        end
 | 
			
		||||
        castBar:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + rightMargin + Gladdy.db.castBarXOffset, Gladdy.db.castBarYOffset + verticalMargin)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    castBar.spellText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.auraFont), Gladdy.db.castBarFontSize)
 | 
			
		||||
@@ -515,7 +484,7 @@ function Castbar:Test(unit)
 | 
			
		||||
 | 
			
		||||
    if (unit == "arena2") then
 | 
			
		||||
        spell, _, icon = GetSpellInfo(27072)
 | 
			
		||||
        value, maxValue, event = 0, 2, "cast"
 | 
			
		||||
        value, maxValue, event = 0, 40, "cast"
 | 
			
		||||
    elseif (unit == "arena1") then
 | 
			
		||||
        spell, _, icon = GetSpellInfo(27220)
 | 
			
		||||
        endTime = GetTime() * 1000 + 60*1000
 | 
			
		||||
 
 | 
			
		||||
@@ -1,12 +1,54 @@
 | 
			
		||||
local type, pairs, ceil, tonumber, mod = type, pairs, ceil, tonumber, mod
 | 
			
		||||
local type, pairs, ceil, tonumber, mod, tostring, upper, select = type, pairs, ceil, tonumber, mod, tostring, string.upper, select
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local RACE_ICON_TCOORDS = {
 | 
			
		||||
    ["HUMAN_MALE"]		= {0, 0.125, 0, 0.25},
 | 
			
		||||
    ["DWARF_MALE"]		= {0.125, 0.25, 0, 0.25},
 | 
			
		||||
    ["GNOME_MALE"]		= {0.25, 0.375, 0, 0.25},
 | 
			
		||||
    ["NIGHTELF_MALE"]	= {0.375, 0.5, 0, 0.25},
 | 
			
		||||
 | 
			
		||||
    ["TAUREN_MALE"]		= {0, 0.125, 0.25, 0.5},
 | 
			
		||||
    ["SCOURGE_MALE"]	= {0.125, 0.25, 0.25, 0.5},
 | 
			
		||||
    ["TROLL_MALE"]		= {0.25, 0.375, 0.25, 0.5},
 | 
			
		||||
    ["ORC_MALE"]		= {0.375, 0.5, 0.25, 0.5},
 | 
			
		||||
 | 
			
		||||
    ["HUMAN_FEMALE"]	= {0, 0.125, 0.5, 0.75},
 | 
			
		||||
    ["DWARF_FEMALE"]	= {0.125, 0.25, 0.5, 0.75},
 | 
			
		||||
    ["GNOME_FEMALE"]	= {0.25, 0.375, 0.5, 0.75},
 | 
			
		||||
    ["NIGHTELF_FEMALE"]	= {0.375, 0.5, 0.5, 0.75},
 | 
			
		||||
 | 
			
		||||
    ["TAUREN_FEMALE"]	= {0, 0.125, 0.75, 1.0},
 | 
			
		||||
    ["SCOURGE_FEMALE"]	= {0.125, 0.25, 0.75, 1.0},
 | 
			
		||||
    ["TROLL_FEMALE"]	= {0.25, 0.375, 0.75, 1.0},
 | 
			
		||||
    ["ORC_FEMALE"]		= {0.375, 0.5, 0.75, 1.0},
 | 
			
		||||
 | 
			
		||||
    ["BLOODELF_MALE"]	= {0.5, 0.625, 0.25, 0.5},
 | 
			
		||||
    ["BLOODELF_FEMALE"]	= {0.5, 0.625, 0.75, 1.0},
 | 
			
		||||
 | 
			
		||||
    ["DRAENEI_MALE"]	= {0.5, 0.625, 0, 0.25},
 | 
			
		||||
    ["DRAENEI_FEMALE"]	= {0.5, 0.625, 0.5, 0.75},
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
 | 
			
		||||
local function getDefaultCooldown()
 | 
			
		||||
    local cooldowns = {}
 | 
			
		||||
    for class, t in pairs(Gladdy:GetCooldownList()) do
 | 
			
		||||
        for spellId, v in pairs(t) do
 | 
			
		||||
            local spellName, _, texture = GetSpellInfo(spellId)
 | 
			
		||||
            if spellName then
 | 
			
		||||
                cooldowns[tostring(spellId)] = true
 | 
			
		||||
            else
 | 
			
		||||
                Gladdy:Print("spellid does not exist  " .. spellId)
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return cooldowns
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
 | 
			
		||||
    cooldownFont = "DorisPP",
 | 
			
		||||
    cooldownFontScale = 1,
 | 
			
		||||
@@ -23,13 +65,14 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
 | 
			
		||||
    cooldownBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_Gloss",
 | 
			
		||||
    cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    cooldownDisableCircle = false,
 | 
			
		||||
    cooldownCooldownAlpha = 1
 | 
			
		||||
    cooldownCooldownAlpha = 1,
 | 
			
		||||
    cooldownCooldowns = getDefaultCooldown()
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
function Cooldowns:Initialize()
 | 
			
		||||
    self.cooldownSpellIds = {}
 | 
			
		||||
    self.spellTextures = {}
 | 
			
		||||
    for class, t in pairs(self.cooldownSpells) do
 | 
			
		||||
    for class, t in pairs(Gladdy:GetCooldownList()) do
 | 
			
		||||
        for k, v in pairs(t) do
 | 
			
		||||
            local spellName, _, texture = GetSpellInfo(k)
 | 
			
		||||
            if spellName then
 | 
			
		||||
@@ -43,6 +86,7 @@ function Cooldowns:Initialize()
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("SPEC_DETECTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
    self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:CreateFrame(unit)
 | 
			
		||||
@@ -102,56 +146,19 @@ function Cooldowns:UpdateFrame(unit)
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "LEFT" then
 | 
			
		||||
            local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
                if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
                    horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
                end
 | 
			
		||||
            elseif (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
                if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                    horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
                end
 | 
			
		||||
            local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
            if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -(Gladdy.db.highlightBorderSize + Gladdy.db.padding) + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
            if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
 | 
			
		||||
                verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
			
		||||
            end
 | 
			
		||||
            if (Gladdy.db.castBarPos == "LEFT") then
 | 
			
		||||
                verticalMargin = verticalMargin -
 | 
			
		||||
                        ((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
			
		||||
                                or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
 | 
			
		||||
            end
 | 
			
		||||
            if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
 | 
			
		||||
                verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
            end
 | 
			
		||||
            button.spellCooldownFrame:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
 | 
			
		||||
        elseif Gladdy.db.cooldownYPos == "RIGHT" then
 | 
			
		||||
            verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
            local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
                if (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
                    horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
                end
 | 
			
		||||
            elseif (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
                if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                    horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
                end
 | 
			
		||||
            local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
            if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.highlightBorderSize + Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            else
 | 
			
		||||
                button.spellCooldownFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset)
 | 
			
		||||
            end
 | 
			
		||||
            if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
 | 
			
		||||
                verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
 | 
			
		||||
            end
 | 
			
		||||
            if (Gladdy.db.castBarPos == "RIGHT") then
 | 
			
		||||
                verticalMargin = verticalMargin -
 | 
			
		||||
                        ((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
			
		||||
                                or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
 | 
			
		||||
            end
 | 
			
		||||
            if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
 | 
			
		||||
                verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
            end
 | 
			
		||||
            button.spellCooldownFrame:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
 | 
			
		||||
        end
 | 
			
		||||
        button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
 | 
			
		||||
        button.spellCooldownFrame:SetWidth(1)
 | 
			
		||||
@@ -227,12 +234,10 @@ function Cooldowns:UpdateFrame(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:Test(unit)
 | 
			
		||||
    if Gladdy.db.cooldown then
 | 
			
		||||
        local button = Gladdy.buttons[unit]
 | 
			
		||||
        button.spellCooldownFrame:Show()
 | 
			
		||||
        button.lastCooldownSpell = 1
 | 
			
		||||
        self:UpdateTestCooldowns(unit)
 | 
			
		||||
    end
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    button.spellCooldownFrame:Show()
 | 
			
		||||
    button.lastCooldownSpell = 1
 | 
			
		||||
    self:UpdateTestCooldowns(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:UpdateTestCooldowns(unit)
 | 
			
		||||
@@ -246,12 +251,12 @@ function Cooldowns:UpdateTestCooldowns(unit)
 | 
			
		||||
        button.test = true
 | 
			
		||||
 | 
			
		||||
        -- use class spells
 | 
			
		||||
        for k, v in pairs(self.cooldownSpells[button.class]) do
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
 | 
			
		||||
            --k is spellId
 | 
			
		||||
            self:CooldownUsed(unit, button.class, k, nil)
 | 
			
		||||
        end
 | 
			
		||||
        -- use race spells
 | 
			
		||||
        for k, v in pairs(self.cooldownSpells[button.race]) do
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
 | 
			
		||||
            self:CooldownUsed(unit, button.race, k, nil)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
@@ -345,30 +350,32 @@ function Cooldowns:DetectSpec(unit, spec)
 | 
			
		||||
    if (Gladdy.db.cooldown) then
 | 
			
		||||
        local class = Gladdy.buttons[unit].class
 | 
			
		||||
        local race = Gladdy.buttons[unit].race
 | 
			
		||||
        for k, v in pairs(self.cooldownSpells[class]) do
 | 
			
		||||
            --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
 | 
			
		||||
            if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
 | 
			
		||||
                local sharedCD = false
 | 
			
		||||
                if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
			
		||||
                    for spellId, _ in pairs(v.sharedCD) do
 | 
			
		||||
                        for i = 1, button.lastCooldownSpell do
 | 
			
		||||
                            local icon = button.spellCooldownFrame["icon" .. i]
 | 
			
		||||
                            if (icon.spellId == spellId) then
 | 
			
		||||
                                sharedCD = true
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[class]) do
 | 
			
		||||
            if Gladdy.db.cooldownCooldowns[tostring(k)] then
 | 
			
		||||
                --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
 | 
			
		||||
                if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
 | 
			
		||||
                    local sharedCD = false
 | 
			
		||||
                    if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
			
		||||
                        for spellId, _ in pairs(v.sharedCD) do
 | 
			
		||||
                            for i = 1, button.lastCooldownSpell do
 | 
			
		||||
                                local icon = button.spellCooldownFrame["icon" .. i]
 | 
			
		||||
                                if (icon.spellId == spellId) then
 | 
			
		||||
                                    sharedCD = true
 | 
			
		||||
                                end
 | 
			
		||||
                            end
 | 
			
		||||
                        end
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
                if sharedCD then
 | 
			
		||||
                    return
 | 
			
		||||
                end
 | 
			
		||||
                    if sharedCD then
 | 
			
		||||
                        return
 | 
			
		||||
                    end
 | 
			
		||||
 | 
			
		||||
                local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
			
		||||
                icon:Show()
 | 
			
		||||
                icon.texture:SetTexture(self.spellTextures[k])
 | 
			
		||||
                icon.spellId = k
 | 
			
		||||
                button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
			
		||||
                button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
			
		||||
                    local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
			
		||||
                    icon:Show()
 | 
			
		||||
                    icon.texture:SetTexture(self.spellTextures[k])
 | 
			
		||||
                    icon.spellId = k
 | 
			
		||||
                    button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
			
		||||
                    button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
        --end
 | 
			
		||||
@@ -377,31 +384,33 @@ function Cooldowns:DetectSpec(unit, spec)
 | 
			
		||||
    --- RACE FUNCTIONALITY
 | 
			
		||||
    ----------------------
 | 
			
		||||
    local race = Gladdy.buttons[unit].race
 | 
			
		||||
    if self.cooldownSpells[race] then
 | 
			
		||||
        for k, v in pairs(self.cooldownSpells[race]) do
 | 
			
		||||
            --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
 | 
			
		||||
            if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
 | 
			
		||||
                local sharedCD = false
 | 
			
		||||
                if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
			
		||||
                    for spellId, _ in pairs(v.sharedCD) do
 | 
			
		||||
                        for i = 1, button.lastCooldownSpell do
 | 
			
		||||
                            local icon = button.spellCooldownFrame["icon" .. i]
 | 
			
		||||
                            if (icon.spellId == spellId) then
 | 
			
		||||
                                sharedCD = true
 | 
			
		||||
    if Gladdy:GetCooldownList()[race] then
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[race]) do
 | 
			
		||||
            if Gladdy.db.cooldownCooldowns[tostring(k)] then
 | 
			
		||||
                --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
 | 
			
		||||
                if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
 | 
			
		||||
                    local sharedCD = false
 | 
			
		||||
                    if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
			
		||||
                        for spellId, _ in pairs(v.sharedCD) do
 | 
			
		||||
                            for i = 1, button.lastCooldownSpell do
 | 
			
		||||
                                local icon = button.spellCooldownFrame["icon" .. i]
 | 
			
		||||
                                if (icon.spellId == spellId) then
 | 
			
		||||
                                    sharedCD = true
 | 
			
		||||
                                end
 | 
			
		||||
                            end
 | 
			
		||||
                        end
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
                if sharedCD then
 | 
			
		||||
                    return
 | 
			
		||||
                end
 | 
			
		||||
                    if sharedCD then
 | 
			
		||||
                        return
 | 
			
		||||
                    end
 | 
			
		||||
 | 
			
		||||
                local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
			
		||||
                icon:Show()
 | 
			
		||||
                icon.texture:SetTexture(self.spellTextures[k])
 | 
			
		||||
                icon.spellId = k
 | 
			
		||||
                button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
			
		||||
                button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
			
		||||
                    local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
			
		||||
                    icon:Show()
 | 
			
		||||
                    icon.texture:SetTexture(self.spellTextures[k])
 | 
			
		||||
                    icon.spellId = k
 | 
			
		||||
                    button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
			
		||||
                    button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
@@ -412,6 +421,10 @@ function Cooldowns:ResetUnit(unit)
 | 
			
		||||
    Gladdy.buttons[unit].test = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:UNIT_DESTROYED(unit)
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:UpdateCooldowns(button)
 | 
			
		||||
    local class = button.class
 | 
			
		||||
    local race = button.race
 | 
			
		||||
@@ -420,29 +433,31 @@ function Cooldowns:UpdateCooldowns(button)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.cooldown) then
 | 
			
		||||
        for k, v in pairs(self.cooldownSpells[class]) do
 | 
			
		||||
            if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
 | 
			
		||||
                -- see if we have shared cooldowns without a cooldown defined
 | 
			
		||||
                -- e.g. hunter traps have shared cooldowns, so only display one trap instead all of them
 | 
			
		||||
                local sharedCD = false
 | 
			
		||||
                if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
			
		||||
                    for spellId, _ in pairs(v.sharedCD) do
 | 
			
		||||
                        for i = 1, button.lastCooldownSpell do
 | 
			
		||||
                            local icon = button.spellCooldownFrame["icon" .. i]
 | 
			
		||||
                            if (icon.spellId == spellId) then
 | 
			
		||||
                                sharedCD = true
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[class]) do
 | 
			
		||||
            if Gladdy.db.cooldownCooldowns[tostring(k)] then
 | 
			
		||||
                if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
 | 
			
		||||
                    -- see if we have shared cooldowns without a cooldown defined
 | 
			
		||||
                    -- e.g. hunter traps have shared cooldowns, so only display one trap instead all of them
 | 
			
		||||
                    local sharedCD = false
 | 
			
		||||
                    if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
 | 
			
		||||
                        for spellId, _ in pairs(v.sharedCD) do
 | 
			
		||||
                            for i = 1, button.lastCooldownSpell do
 | 
			
		||||
                                local icon = button.spellCooldownFrame["icon" .. i]
 | 
			
		||||
                                if (icon.spellId == spellId) then
 | 
			
		||||
                                    sharedCD = true
 | 
			
		||||
                                end
 | 
			
		||||
                            end
 | 
			
		||||
                        end
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
 | 
			
		||||
                if (not sharedCD) then
 | 
			
		||||
                    local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
			
		||||
                    icon:Show()
 | 
			
		||||
                    icon.spellId = k
 | 
			
		||||
                    icon.texture:SetTexture(self.spellTextures[k])
 | 
			
		||||
                    button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
			
		||||
                    button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
			
		||||
                    if (not sharedCD) then
 | 
			
		||||
                        local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
			
		||||
                        icon:Show()
 | 
			
		||||
                        icon.spellId = k
 | 
			
		||||
                        icon.texture:SetTexture(self.spellTextures[k])
 | 
			
		||||
                        button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
			
		||||
                        button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
@@ -450,14 +465,16 @@ function Cooldowns:UpdateCooldowns(button)
 | 
			
		||||
        -- RACE FUNCTIONALITY
 | 
			
		||||
        ----
 | 
			
		||||
 | 
			
		||||
        for k, v in pairs(self.cooldownSpells[race]) do
 | 
			
		||||
            if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
 | 
			
		||||
                local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
			
		||||
                icon:Show()
 | 
			
		||||
                icon.spellId = k
 | 
			
		||||
                icon.texture:SetTexture(self.spellTextures[k])
 | 
			
		||||
                button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
			
		||||
                button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[race]) do
 | 
			
		||||
            if Gladdy.db.cooldownCooldowns[tostring(k)] then
 | 
			
		||||
                if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
 | 
			
		||||
                    local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
 | 
			
		||||
                    icon:Show()
 | 
			
		||||
                    icon.spellId = k
 | 
			
		||||
                    icon.texture:SetTexture(self.spellTextures[k])
 | 
			
		||||
                    button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
 | 
			
		||||
                    button.lastCooldownSpell = button.lastCooldownSpell + 1
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
@@ -470,7 +487,7 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
 | 
			
		||||
    end
 | 
			
		||||
    -- if (self.db.cooldownList[spellId] == false) then return end
 | 
			
		||||
 | 
			
		||||
    local cooldown = self.cooldownSpells[unitClass][spellId]
 | 
			
		||||
    local cooldown = Gladdy:GetCooldownList()[unitClass][spellId]
 | 
			
		||||
    local cd = cooldown
 | 
			
		||||
    if (type(cooldown) == "table") then
 | 
			
		||||
        -- return if the spec doesn't have a cooldown for this spell
 | 
			
		||||
@@ -755,9 +772,80 @@ function Cooldowns:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
        cooldowns = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Cooldowns",
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = Cooldowns:GetCooldownOptions(),
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Cooldowns:GetCooldownOptions()
 | 
			
		||||
    local group = {}
 | 
			
		||||
 | 
			
		||||
    local p = 1
 | 
			
		||||
    for i,class in ipairs(Gladdy.CLASSES) do
 | 
			
		||||
        group[class] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = LOCALIZED_CLASS_NAMES_MALE[class],
 | 
			
		||||
            order = i,
 | 
			
		||||
            icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes",
 | 
			
		||||
            iconCoords = CLASS_ICON_TCOORDS[class],
 | 
			
		||||
            args = {}
 | 
			
		||||
        }
 | 
			
		||||
        local o = 1
 | 
			
		||||
        for spellId,cooldown in pairs(Gladdy:GetCooldownList()[class]) do
 | 
			
		||||
            group[class].args[tostring(spellId)] = {
 | 
			
		||||
                type = "toggle",
 | 
			
		||||
                name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
 | 
			
		||||
                order = o,
 | 
			
		||||
                width = "full",
 | 
			
		||||
                image = select(3, GetSpellInfo(spellId)),
 | 
			
		||||
                get = function(info)
 | 
			
		||||
                    return Gladdy.db.cooldownCooldowns[tostring(spellId)]
 | 
			
		||||
                end,
 | 
			
		||||
                set = function(info, value)
 | 
			
		||||
                    Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
 | 
			
		||||
                    Gladdy:UpdateFrame()
 | 
			
		||||
                end
 | 
			
		||||
            }
 | 
			
		||||
            o = o + 1
 | 
			
		||||
        end
 | 
			
		||||
        p = p + i
 | 
			
		||||
    end
 | 
			
		||||
    for i,race in ipairs(Gladdy.RACES) do
 | 
			
		||||
        group[race] = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            name = L[race],
 | 
			
		||||
            order = i + p,
 | 
			
		||||
            icon = "Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races",
 | 
			
		||||
            iconCoords = RACE_ICON_TCOORDS[upper(race) .. "_FEMALE"],
 | 
			
		||||
            args = {}
 | 
			
		||||
        }
 | 
			
		||||
        local o = 1
 | 
			
		||||
        for spellId,cooldown in pairs(Gladdy:GetCooldownList()[race]) do
 | 
			
		||||
            group[race].args[tostring(spellId)] = {
 | 
			
		||||
                type = "toggle",
 | 
			
		||||
                name = select(1, GetSpellInfo(spellId)) .. (type(cooldown) == "table" and cooldown.spec and (" - " .. cooldown.spec) or ""),
 | 
			
		||||
                order = o,
 | 
			
		||||
                width = "full",
 | 
			
		||||
                image = select(3, GetSpellInfo(spellId)),
 | 
			
		||||
                get = function(info)
 | 
			
		||||
                    return Gladdy.db.cooldownCooldowns[tostring(spellId)]
 | 
			
		||||
                end,
 | 
			
		||||
                set = function(info, value)
 | 
			
		||||
                    Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
 | 
			
		||||
                    Gladdy:UpdateFrame()
 | 
			
		||||
                end
 | 
			
		||||
            }
 | 
			
		||||
            o = o + 1
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    return group
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Gladdy:UpdateTestCooldowns(i)
 | 
			
		||||
    local unit = "arena" .. i
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
@@ -769,219 +857,13 @@ function Gladdy:UpdateTestCooldowns(i)
 | 
			
		||||
        Cooldowns:DetectSpec(unit, button.testSpec)
 | 
			
		||||
 | 
			
		||||
        -- use class spells
 | 
			
		||||
        for k, v in pairs(Cooldowns.cooldownSpells[button.class]) do
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
 | 
			
		||||
            --k is spellId
 | 
			
		||||
            Cooldowns:CooldownUsed(unit, button.class, k, nil)
 | 
			
		||||
        end
 | 
			
		||||
        -- use race spells
 | 
			
		||||
        for k, v in pairs(Cooldowns.cooldownSpells[button.race]) do
 | 
			
		||||
        for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
 | 
			
		||||
            Cooldowns:CooldownUsed(unit, button.race, k, nil)
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
Cooldowns.cooldownSpells = {
 | 
			
		||||
    -- Spell Name			   Cooldown[, Spec]
 | 
			
		||||
    -- Mage
 | 
			
		||||
    ["MAGE"] = {
 | 
			
		||||
        [1953] = 15, -- Blink
 | 
			
		||||
        --[122] 	= 22,    -- Frost Nova
 | 
			
		||||
        --[12051] = 480, --Evocation
 | 
			
		||||
        [2139] = 24, -- Counterspell
 | 
			
		||||
        [45438] = { cd = 300, [L["Frost"]] = 240, }, -- Ice Block
 | 
			
		||||
        [12472] = { cd = 180, spec = L["Frost"], }, -- Icy Veins
 | 
			
		||||
        [31687] = { cd = 180, spec = L["Frost"], }, -- Summon Water Elemental
 | 
			
		||||
        [12043] = { cd = 180, spec = L["Arcane"], }, -- Presence of Mind
 | 
			
		||||
        [11129] = { cd = 180, spec = L["Fire"] }, -- Combustion
 | 
			
		||||
        [120] = { cd = 10,
 | 
			
		||||
                  sharedCD = {
 | 
			
		||||
                      [31661] = true, -- Cone of Cold
 | 
			
		||||
                  }, spec = L["Fire"] }, -- Dragon's Breath
 | 
			
		||||
        [31661] = { cd = 20,
 | 
			
		||||
                    sharedCD = {
 | 
			
		||||
                        [120] = true, -- Cone of Cold
 | 
			
		||||
                    }, spec = L["Fire"] }, -- Dragon's Breath
 | 
			
		||||
        [12042] = { cd = 180, spec = L["Arcane"], }, -- Arcane Power
 | 
			
		||||
        [11958] = { cd = 384, spec = L["Frost"], -- Coldsnap
 | 
			
		||||
                    resetCD = {
 | 
			
		||||
                        [12472] = true,
 | 
			
		||||
                        [45438] = true,
 | 
			
		||||
                        [31687] = true,
 | 
			
		||||
                    },
 | 
			
		||||
        },
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
    -- Priest
 | 
			
		||||
    ["PRIEST"] = {
 | 
			
		||||
        [10890] = { cd = 27, [L["Shadow"]] = 23, }, -- Psychic Scream
 | 
			
		||||
        [15487] = { cd = 45, spec = L["Shadow"], }, -- Silence
 | 
			
		||||
        [10060] = { cd = 180, spec = L["Discipline"], }, -- Power Infusion
 | 
			
		||||
        [33206] = { cd = 120, spec = L["Discipline"], }, -- Pain Suppression
 | 
			
		||||
        [34433] = 300, -- Shadowfiend
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
    -- Druid
 | 
			
		||||
    ["DRUID"] = {
 | 
			
		||||
        [22812] = 60, -- Barkskin
 | 
			
		||||
        [29166] = 360, -- Innervate
 | 
			
		||||
        [8983] = 60, -- Bash
 | 
			
		||||
        [16689] = 60, -- Natures Grasp
 | 
			
		||||
        [17116] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
 | 
			
		||||
        [33831] = { cd = 180, spec = L["Balance"], }, -- Force of Nature
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
    -- Shaman
 | 
			
		||||
    ["SHAMAN"] = {
 | 
			
		||||
        [8042] = { cd = 6, -- Earth Shock
 | 
			
		||||
                   sharedCD = {
 | 
			
		||||
                       [8056] = true, -- Frost Shock
 | 
			
		||||
                       [8050] = true, -- Flame Shock
 | 
			
		||||
                   },
 | 
			
		||||
        },
 | 
			
		||||
        [30823] = { cd = 120, spec = L["Enhancement"], }, -- Shamanistic Rage
 | 
			
		||||
        [16166] = { cd = 180, spec = L["Elemental"], }, -- Elemental Mastery
 | 
			
		||||
        [16188] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
 | 
			
		||||
        [16190] = { cd = 300, spec = L["Restoration"], }, -- Mana Tide Totem
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
    -- Paladin
 | 
			
		||||
    ["PALADIN"] = {
 | 
			
		||||
        [10278] = 180, -- Blessing of Protection
 | 
			
		||||
        [1044] = 25, -- Blessing of Freedom
 | 
			
		||||
        [10308] = { cd = 60, [L["Retribution"]] = 40, }, -- Hammer of Justice
 | 
			
		||||
        [642] = { cd = 300, -- Divine Shield
 | 
			
		||||
                  sharedCD = {
 | 
			
		||||
                      cd = 60, -- no actual shared CD but debuff
 | 
			
		||||
                      [31884] = true,
 | 
			
		||||
                  },
 | 
			
		||||
        },
 | 
			
		||||
        [31884] = { cd = 180, spec = L["Retribution"], -- Avenging Wrath
 | 
			
		||||
                    sharedCD = {
 | 
			
		||||
                        cd = 60,
 | 
			
		||||
                        [642] = true,
 | 
			
		||||
                    },
 | 
			
		||||
        },
 | 
			
		||||
        [20066] = { cd = 60, spec = L["Retribution"], }, -- Repentance
 | 
			
		||||
        [31842] = { cd = 180, spec = L["Holy"], }, -- Divine Illumination
 | 
			
		||||
        [31935] = { cd = 30, spec = L["Protection"], }, -- Avengers Shield
 | 
			
		||||
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
    -- Warlock
 | 
			
		||||
    ["WARLOCK"] = {
 | 
			
		||||
        [17928] = 40, -- Howl of Terror
 | 
			
		||||
        [27223] = 120, -- Death Coil
 | 
			
		||||
        --[19647] 	= { cd = 24 },	-- Spell Lock; how will I handle pet spells?
 | 
			
		||||
        [30414] = { cd = 20, spec = L["Destruction"], }, -- Shadowfury
 | 
			
		||||
        [17877] = { cd = 15, spec = L["Destruction"], }, -- Shadowburn
 | 
			
		||||
        [18708] = { cd = 900, spec = L["Demonology"], }, -- Feldom
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
    -- Warrior
 | 
			
		||||
    ["WARRIOR"] = {
 | 
			
		||||
        --[[6552] 	= { cd = 10,                              -- Pummel
 | 
			
		||||
           sharedCD = {
 | 
			
		||||
              [72] = true,
 | 
			
		||||
           },
 | 
			
		||||
        },
 | 
			
		||||
        [72] 	   = { cd = 12,                              -- Shield Bash
 | 
			
		||||
           sharedCD = {
 | 
			
		||||
              [6552] = true,
 | 
			
		||||
           },
 | 
			
		||||
        }, ]]
 | 
			
		||||
        --[23920] 	= 10,    -- Spell Reflection
 | 
			
		||||
        [3411] = 30, -- Intervene
 | 
			
		||||
        [676] = 60, -- Disarm
 | 
			
		||||
        [5246] = 180, -- Intimidating Shout
 | 
			
		||||
        --[2565] 	= 60,    -- Shield Block
 | 
			
		||||
        [12292] = { cd = 180, spec = L["Arms"], }, -- Death Wish
 | 
			
		||||
        [12975] = { cd = 180, spec = L["Protection"], }, -- Last Stand
 | 
			
		||||
        [12809] = { cd = 30, spec = L["Protection"], }, -- Concussion Blow
 | 
			
		||||
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
    -- Hunter
 | 
			
		||||
    ["HUNTER"] = {
 | 
			
		||||
        [19503] = 30, -- Scatter Shot
 | 
			
		||||
        [19263] = 300, -- Deterrence; not on BM but can't do 2 specs
 | 
			
		||||
        [14311] = { cd = 30, -- Freezing Trap
 | 
			
		||||
                    sharedCD = {
 | 
			
		||||
                        [13809] = true, -- Frost Trap
 | 
			
		||||
                        [34600] = true, -- Snake Trap
 | 
			
		||||
                    },
 | 
			
		||||
        },
 | 
			
		||||
        [13809] = { cd = 30, -- Frost Trap
 | 
			
		||||
                    sharedCD = {
 | 
			
		||||
                        [14311] = true, -- Freezing Trap
 | 
			
		||||
                        [34600] = true, -- Snake Trap
 | 
			
		||||
                    },
 | 
			
		||||
        },
 | 
			
		||||
        [34600] = { cd = 30, -- Snake Trap
 | 
			
		||||
                    sharedCD = {
 | 
			
		||||
                        [14311] = true, -- Freezing Trap
 | 
			
		||||
                        [13809] = true, -- Frost Trap
 | 
			
		||||
                    },
 | 
			
		||||
        },
 | 
			
		||||
        [34490] = { cd = 20, spec = L["Marksmanship"], }, -- Silencing Shot
 | 
			
		||||
        [19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting
 | 
			
		||||
        [19577] = { cd = 60, spec = L["Beast Mastery"], }, -- Intimidation
 | 
			
		||||
        [38373] = { cd = 120, spec = L["Beast Mastery"], }, -- The Beast Within
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
    -- Rogue
 | 
			
		||||
    ["ROGUE"] = {
 | 
			
		||||
        [1766] 	= 10,    -- Kick
 | 
			
		||||
        [8643] 	= 20,    -- Kidney Shot
 | 
			
		||||
        [31224] = 60, -- Cloak of Shadow
 | 
			
		||||
        [26889] = { cd = 300, [L["Subtlety"]] = 180, }, -- Vanish
 | 
			
		||||
        [2094] = { cd = 180, [L["Subtlety"]] = 90, }, -- Blind
 | 
			
		||||
        [11305] = { cd = 300, [L["Combat"]] = 180, }, -- Sprint
 | 
			
		||||
        [26669] = { cd = 300, [L["Combat"]] = 180, }, -- Evasion
 | 
			
		||||
        [14177] = { cd = 180, spec = L["Assassination"], }, -- Cold Blood
 | 
			
		||||
        [13750] = { cd = 300, spec = L["Combat"], }, -- Adrenaline Rush
 | 
			
		||||
        [13877] = { cd = 120, spec = L["Combat"], }, -- Blade Flurry
 | 
			
		||||
        [36554] = { cd = 30, spec = L["Subtlety"], }, -- Shadowstep
 | 
			
		||||
        [14185] = { cd = 600, spec = L["Subtlety"], -- Preparation
 | 
			
		||||
                    resetCD = {
 | 
			
		||||
                        [26669] = true,
 | 
			
		||||
                        [11305] = true,
 | 
			
		||||
                        [26889] = true,
 | 
			
		||||
                        [14177] = true,
 | 
			
		||||
                        [36554] = true,
 | 
			
		||||
                    },
 | 
			
		||||
        },
 | 
			
		||||
    },
 | 
			
		||||
    ["Scourge"] = {
 | 
			
		||||
        [7744] = 120, -- Will of the Forsaken
 | 
			
		||||
    },
 | 
			
		||||
    ["BloodElf"] = {
 | 
			
		||||
        [28730] = 120, -- Arcane Torrent
 | 
			
		||||
    },
 | 
			
		||||
    ["Tauren"] = {
 | 
			
		||||
        [20549] = 120, -- War Stomp
 | 
			
		||||
    },
 | 
			
		||||
    ["Orc"] = {
 | 
			
		||||
 | 
			
		||||
    },
 | 
			
		||||
    ["Troll"] = {
 | 
			
		||||
 | 
			
		||||
    },
 | 
			
		||||
    ["NightElf"] = {
 | 
			
		||||
        [2651] = { cd = 180, spec = L["Discipline"], }, -- Elune's Grace
 | 
			
		||||
        [10797] = { cd = 30, spec = L["Discipline"], }, -- Star Shards
 | 
			
		||||
    },
 | 
			
		||||
    ["Draenei"] = {
 | 
			
		||||
        [32548] = { cd = 300, spec = L["Discipline"], }, -- Hymn of Hope
 | 
			
		||||
    },
 | 
			
		||||
    ["Human"] = {
 | 
			
		||||
        [13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
 | 
			
		||||
        [20600] = 180, -- Perception
 | 
			
		||||
    },
 | 
			
		||||
    ["Gnome"] = {
 | 
			
		||||
        [20589] = 105, -- Escape Artist
 | 
			
		||||
    },
 | 
			
		||||
    ["Dwarf"] = {
 | 
			
		||||
        [20594] = 180, -- Stoneform
 | 
			
		||||
        [13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
end
 | 
			
		||||
@@ -62,7 +62,7 @@ end
 | 
			
		||||
 | 
			
		||||
function Diminishings:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH", "ResetUnit", "AURA_FADE", "UNIT_DESTROYED")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Diminishings:CreateFrame(unit)
 | 
			
		||||
@@ -94,7 +94,7 @@ function Diminishings:CreateFrame(unit)
 | 
			
		||||
                    if self.timeLeft >=5 then
 | 
			
		||||
                        self.timeText:SetFormattedText("%d", self.timeLeft)
 | 
			
		||||
                    else
 | 
			
		||||
                        self.timeText:SetFormattedText("%.1f", self.timeLeft)
 | 
			
		||||
                        self.timeText:SetFormattedText("%.1f", self.timeLeft >= 0.0 and self.timeLeft or 0.0)
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end
 | 
			
		||||
@@ -161,56 +161,21 @@ function Diminishings:UpdateFrame(unit)
 | 
			
		||||
 | 
			
		||||
    drFrame:ClearAllPoints()
 | 
			
		||||
    local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local verticalMargin = -(Gladdy.db.powerBarHeight)/2
 | 
			
		||||
    if (Gladdy.db.drCooldownPos == "LEFT") then
 | 
			
		||||
        if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        elseif (Gladdy.db.classIconPos == "LEFT") then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "LEFT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            drFrame:SetPoint("RIGHT", anchor, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            drFrame:SetPoint("RIGHT", anchor, "LEFT", -Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.castBarPos == "LEFT") then
 | 
			
		||||
            verticalMargin = verticalMargin -
 | 
			
		||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
			
		||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "LEFT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        drFrame:SetPoint("RIGHT", Gladdy.buttons[unit].healthBar, "LEFT", -horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
 | 
			
		||||
    end
 | 
			
		||||
    if (Gladdy.db.drCooldownPos == "RIGHT") then
 | 
			
		||||
        if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        elseif (Gladdy.db.classIconPos == "RIGHT") then
 | 
			
		||||
            horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
 | 
			
		||||
                horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
 | 
			
		||||
            end
 | 
			
		||||
        local anchor = Gladdy:GetAnchor(unit, "RIGHT")
 | 
			
		||||
        if anchor == Gladdy.buttons[unit].healthBar then
 | 
			
		||||
            drFrame:SetPoint("LEFT", anchor, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        else
 | 
			
		||||
            drFrame:SetPoint("LEFT", anchor, "RIGHT", Gladdy.db.padding + Gladdy.db.drXOffset, Gladdy.db.drYOffset)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.castBarPos == "RIGHT") then
 | 
			
		||||
            verticalMargin = verticalMargin -
 | 
			
		||||
                    (((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
 | 
			
		||||
                            or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.cooldownYPos == "RIGHT" and Gladdy.db.cooldown) then
 | 
			
		||||
            verticalMargin = verticalMargin - (Gladdy.db.cooldownSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
 | 
			
		||||
            verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
 | 
			
		||||
        end
 | 
			
		||||
        drFrame:SetPoint("LEFT", Gladdy.buttons[unit].healthBar, "RIGHT", horizontalMargin + Gladdy.db.drXOffset, Gladdy.db.drYOffset + verticalMargin)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    drFrame:SetWidth(Gladdy.db.drIconSize * 16)
 | 
			
		||||
@@ -289,6 +254,10 @@ function Diminishings:ResetUnit(unit)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Diminishings:UNIT_DESTROYED(unit)
 | 
			
		||||
    Diminishings:ResetUnit(unit)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Diminishings:Test(unit)
 | 
			
		||||
    if Gladdy.db.drEnabled then
 | 
			
		||||
        local spells = { 33786, 118, 8643, 8983 }
 | 
			
		||||
 
 | 
			
		||||
@@ -64,9 +64,11 @@ importButton:SetText("Import\n(this will overwrite your current profile!)")
 | 
			
		||||
importButton:SetWidth(200)
 | 
			
		||||
importButton:SetHeight(50)
 | 
			
		||||
importButton:SetCallback("OnClick", function(widget)
 | 
			
		||||
    ExportImport:ApplyImport(import.deserializedTable)
 | 
			
		||||
    Gladdy:UpdateFrame()
 | 
			
		||||
    ExportImport:ApplyImport(import.deserializedTable, Gladdy.db)
 | 
			
		||||
    import:Hide()
 | 
			
		||||
    Gladdy:Reset()
 | 
			
		||||
    Gladdy:HideFrame()
 | 
			
		||||
    Gladdy:ToggleFrame(3)
 | 
			
		||||
end)
 | 
			
		||||
import:AddChild(importButton)
 | 
			
		||||
import.button = importButton
 | 
			
		||||
@@ -84,25 +86,24 @@ import:AddChild(importClearButton)
 | 
			
		||||
import.clearButton = importClearButton
 | 
			
		||||
 | 
			
		||||
function ExportImport:CheckDeserializedOptions(tbl, refTbl, str)
 | 
			
		||||
    if str == nil and not tbl.version_major then
 | 
			
		||||
        return false, "Version conflict: version_major not seen"
 | 
			
		||||
    if str == nil and not tbl.version_major_num then
 | 
			
		||||
        return false, "Version conflict: version_major_num not seen"
 | 
			
		||||
    end
 | 
			
		||||
    if str == nil and tbl.version_major ~= Gladdy.version_major then
 | 
			
		||||
        return false, "Version conflict: " .. tbl.version_major .. " ~= " .. Gladdy.version_major
 | 
			
		||||
    if str == nil and tbl.version_major_num ~= Gladdy.version_major_num then
 | 
			
		||||
        return false, "Version conflict: " .. tbl.version_major_num .. " ~= " .. Gladdy.version_major_num
 | 
			
		||||
    end
 | 
			
		||||
    if str == nil then
 | 
			
		||||
        str = "Gladdy.db"
 | 
			
		||||
        tbl.version_major = nil
 | 
			
		||||
        tbl.version_major_num = nil
 | 
			
		||||
    end
 | 
			
		||||
    if type(tbl) == "table" then
 | 
			
		||||
        for k,v in pairs(tbl) do
 | 
			
		||||
            if refTbl[k] ~= nil then
 | 
			
		||||
                if type(v) ~= type(refTbl[k]) then
 | 
			
		||||
                    return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
 | 
			
		||||
                end
 | 
			
		||||
    for k,v in pairs(tbl) do
 | 
			
		||||
        if refTbl[k] == nil then
 | 
			
		||||
            return false, str .. "." .. k .. " does not exist"
 | 
			
		||||
        else
 | 
			
		||||
            if type(v) ~= type(refTbl[k]) then
 | 
			
		||||
                return false, str .. "." .. k .. " type error. Expected " .. type(refTbl[k]) .. " found " .. type(v)
 | 
			
		||||
            elseif type(v) == "table" then
 | 
			
		||||
                ExportImport:CheckDeserializedOptions(v, refTbl[k], str .. "." .. k)
 | 
			
		||||
            else
 | 
			
		||||
                return false, str .. "." .. k .. " does not exist"
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
@@ -122,7 +123,7 @@ function ExportImport:GetOptions()
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function()
 | 
			
		||||
                local db = table_copy(Gladdy.db)
 | 
			
		||||
                db.version_major = Gladdy.version_major
 | 
			
		||||
                db.version_major_num = Gladdy.version_major_num
 | 
			
		||||
                dump = AceSerializer:Serialize(db)
 | 
			
		||||
                local compress_deflate = LibDeflate:CompressZlib(dump)
 | 
			
		||||
                printable_compressed = LibDeflate:EncodeForPrint(compress_deflate)
 | 
			
		||||
@@ -164,14 +165,11 @@ function ExportImport:GetOptions()
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function ExportImport:ApplyImport(t, table)
 | 
			
		||||
    if table == nil then
 | 
			
		||||
        table = Gladdy.dbi.profile
 | 
			
		||||
    end
 | 
			
		||||
    for k,v in pairs(t) do
 | 
			
		||||
        if type(v) == "table" then
 | 
			
		||||
            ExportImport:ApplyImport(v, table[k])
 | 
			
		||||
        else
 | 
			
		||||
            table[k] = v;
 | 
			
		||||
            table[k] = v
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
@@ -204,7 +202,7 @@ function ExportImport:Decode(str, showError)
 | 
			
		||||
        end
 | 
			
		||||
        return nil
 | 
			
		||||
    end
 | 
			
		||||
    local statusOption, error = ExportImport:CheckDeserializedOptions(deserialized, Gladdy.db)
 | 
			
		||||
    local statusOption, error = ExportImport:CheckDeserializedOptions(deserialized, Gladdy.defaults.profile)
 | 
			
		||||
    if not statusOption then
 | 
			
		||||
        if showError then
 | 
			
		||||
            import.statustext:SetTextColor(1,0,0)
 | 
			
		||||
 
 | 
			
		||||
@@ -17,7 +17,9 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
			
		||||
    healthBarBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    healthBarBgColor = { r = 0, g = 0, b = 0, a = 0.4 },
 | 
			
		||||
    healthBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    healthBarFontSize = 12,
 | 
			
		||||
    healthBarNameFontSize = 12,
 | 
			
		||||
    healthBarHealthFontSize = 12,
 | 
			
		||||
    healthName = true,
 | 
			
		||||
    healthActual = false,
 | 
			
		||||
    healthMax = true,
 | 
			
		||||
    healthPercentage = true,
 | 
			
		||||
@@ -26,6 +28,7 @@ local Healthbar = Gladdy:NewModule("Healthbar", 100, {
 | 
			
		||||
function Healthbar:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -51,11 +54,11 @@ function Healthbar:CreateFrame(unit)
 | 
			
		||||
    healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
 | 
			
		||||
 | 
			
		||||
    healthBar.nameText = healthBar:CreateFontString(nil, "LOW", "GameFontNormalSmall")
 | 
			
		||||
    if (Gladdy.db.healthBarFontSize < 1) then
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
 | 
			
		||||
    if (Gladdy.db.healthBarNameFontSize < 1) then
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
 | 
			
		||||
        healthBar.nameText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
 | 
			
		||||
        healthBar.nameText:Show()
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
@@ -65,11 +68,11 @@ function Healthbar:CreateFrame(unit)
 | 
			
		||||
    healthBar.nameText:SetPoint("LEFT", 5, 0)
 | 
			
		||||
 | 
			
		||||
    healthBar.healthText = healthBar:CreateFontString(nil, "LOW")
 | 
			
		||||
    if (Gladdy.db.healthBarFontSize < 1) then
 | 
			
		||||
    if (Gladdy.db.healthBarHealthFontSize < 1) then
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
@@ -166,17 +169,24 @@ function Healthbar:UpdateFrame(unit)
 | 
			
		||||
    healthBar.hp:SetPoint("TOPLEFT", healthBar, "TOPLEFT", (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
    healthBar.hp:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", -(Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset), (Gladdy.db.healthBarBorderSize/Gladdy.db.statusbarBorderOffset))
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.healthBarFontSize < 1) then
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
 | 
			
		||||
    if (Gladdy.db.healthBarHealthFontSize < 1) then
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), 1)
 | 
			
		||||
        healthBar.nameText:Hide()
 | 
			
		||||
        healthBar.healthText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
 | 
			
		||||
        healthBar.nameText:Show()
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarFontSize)
 | 
			
		||||
        healthBar.healthText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarHealthFontSize)
 | 
			
		||||
        healthBar.healthText:Show()
 | 
			
		||||
    end
 | 
			
		||||
    if (Gladdy.db.healthBarNameFontSize < 1) then
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarNameFont), 1)
 | 
			
		||||
        healthBar.nameText:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        healthBar.nameText:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.healthBarFont), Gladdy.db.healthBarNameFontSize)
 | 
			
		||||
        if Gladdy.db.healthName then
 | 
			
		||||
            healthBar.nameText:Show()
 | 
			
		||||
        else
 | 
			
		||||
            healthBar.nameText:Hide()
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
    healthBar.nameText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
    healthBar.healthText:SetTextColor(Gladdy.db.healthBarFontColor.r, Gladdy.db.healthBarFontColor.g, Gladdy.db.healthBarFontColor.b, Gladdy.db.healthBarFontColor.a)
 | 
			
		||||
end
 | 
			
		||||
@@ -270,6 +280,17 @@ function Healthbar:UNIT_DEATH(unit)
 | 
			
		||||
    healthBar.healthText:SetText(L["DEAD"])
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Healthbar:UNIT_DESTROYED(unit)
 | 
			
		||||
    local healthBar = self.frames[unit]
 | 
			
		||||
    if (not healthBar) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    healthBar.hp:SetValue(0)
 | 
			
		||||
    healthBar.healthText:SetText(L["LEAVE"])
 | 
			
		||||
    healthBar.nameText:SetText("")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function option(params)
 | 
			
		||||
    local defaults = {
 | 
			
		||||
        get = function(info)
 | 
			
		||||
@@ -283,6 +304,9 @@ local function option(params)
 | 
			
		||||
            if Gladdy.db.healthBarBorderSize > Gladdy.db.healthBarHeight/2 then
 | 
			
		||||
                Gladdy.db.healthBarBorderSize = Gladdy.db.healthBarHeight/2
 | 
			
		||||
            end
 | 
			
		||||
            for i=1,Gladdy.curBracket do
 | 
			
		||||
                Healthbar:Test("arena" .. i)
 | 
			
		||||
            end
 | 
			
		||||
            Gladdy:UpdateFrame()
 | 
			
		||||
        end,
 | 
			
		||||
    }
 | 
			
		||||
@@ -368,11 +392,21 @@ function Healthbar:GetOptions()
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthBarFontSize = option({
 | 
			
		||||
                        healthBarNameFontSize = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Font size"],
 | 
			
		||||
                            desc = L["Size of the text"],
 | 
			
		||||
                            name = L["Name font size"],
 | 
			
		||||
                            desc = L["Size of the name text"],
 | 
			
		||||
                            order = 13,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthBarHealthFontSize = option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Health font size"],
 | 
			
		||||
                            desc = L["Size of the health text"],
 | 
			
		||||
                            order = 14,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                        }),
 | 
			
		||||
@@ -415,14 +449,20 @@ function Healthbar:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                healthValues = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Health Values"],
 | 
			
		||||
                    name = L["Health Bar Text"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Health Values"],
 | 
			
		||||
                            name = L["Health Bar Text"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        healthName = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show the name"],
 | 
			
		||||
                            desc = L["Show the units name"],
 | 
			
		||||
                            order = 30,
 | 
			
		||||
                        }),
 | 
			
		||||
                        healthActual = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show the actual health"],
 | 
			
		||||
 
 | 
			
		||||
@@ -500,20 +500,25 @@ function Pets:GetOptions()
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 5,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        petXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Horizontal offset"],
 | 
			
		||||
                            order = 22,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            min = -600,
 | 
			
		||||
                            max = 600,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                        }),
 | 
			
		||||
                        petYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Vertical offset"],
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            min = -600,
 | 
			
		||||
                            max = 600,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                        }),
 | 
			
		||||
                    }
 | 
			
		||||
 
 | 
			
		||||
@@ -16,6 +16,8 @@ local Powerbar = Gladdy:NewModule("Powerbar", 90, {
 | 
			
		||||
    powerBarFontColor = { r = 1, g = 1, b = 1, a = 1 },
 | 
			
		||||
    powerBarBgColor = { r = 0.3, g = 0.3, b = 0.3, a = 0.7 },
 | 
			
		||||
    powerBarFontSize = 10,
 | 
			
		||||
    powerShowSpec = true,
 | 
			
		||||
    powerShowRace = true,
 | 
			
		||||
    powerActual = true,
 | 
			
		||||
    powerMax = true,
 | 
			
		||||
    powerPercentage = false,
 | 
			
		||||
@@ -27,6 +29,7 @@ function Powerbar:Initialize()
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("UNIT_SPEC")
 | 
			
		||||
    self:RegisterMessage("UNIT_DEATH")
 | 
			
		||||
    self:RegisterMessage("UNIT_DESTROYED")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:CreateFrame(unit)
 | 
			
		||||
@@ -185,9 +188,9 @@ function Powerbar:ENEMY_SPOTTED(unit)
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local raceText = button.raceLoc
 | 
			
		||||
    local raceText = Gladdy.db.powerShowRace and button.raceLoc or ""
 | 
			
		||||
 | 
			
		||||
    if (button.spec) then
 | 
			
		||||
    if (button.spec and Gladdy.db.powerShowSpec) then
 | 
			
		||||
        raceText = button.spec .. " " .. raceText
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
@@ -263,6 +266,15 @@ function Powerbar:UNIT_DEATH(unit)
 | 
			
		||||
    powerBar.powerText:SetText("0%")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Powerbar:UNIT_DESTROYED(unit)
 | 
			
		||||
    local powerBar = self.frames[unit]
 | 
			
		||||
    if (not powerBar) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    powerBar.energy:SetValue(0)
 | 
			
		||||
    powerBar.powerText:SetText("0%")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function option(params)
 | 
			
		||||
    local defaults = {
 | 
			
		||||
        get = function(info)
 | 
			
		||||
@@ -272,10 +284,13 @@ local function option(params)
 | 
			
		||||
        set = function(info, value)
 | 
			
		||||
            local key = info.arg or info[#info]
 | 
			
		||||
            Gladdy.dbi.profile[key] = value
 | 
			
		||||
            Gladdy.options.args.Powerbar.args.group.args.border.arg.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
 | 
			
		||||
            Gladdy.options.args.Powerbar.args.group.args.border.args.powerBarBorderSize.max = Gladdy.db.powerBarHeight/2
 | 
			
		||||
            if Gladdy.db.powerBarBorderSize > Gladdy.db.powerBarHeight/2 then
 | 
			
		||||
                Gladdy.db.powerBarBorderSize = Gladdy.db.powerBarHeight/2
 | 
			
		||||
            end
 | 
			
		||||
            for i=1,Gladdy.curBracket do
 | 
			
		||||
                Powerbar:Test("arena" .. i)
 | 
			
		||||
            end
 | 
			
		||||
            Gladdy:UpdateFrame()
 | 
			
		||||
        end,
 | 
			
		||||
    }
 | 
			
		||||
@@ -366,6 +381,7 @@ function Powerbar:GetOptions()
 | 
			
		||||
                            name = L["Font size"],
 | 
			
		||||
                            desc = L["Size of the text"],
 | 
			
		||||
                            order = 13,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            min = 1,
 | 
			
		||||
                            max = 20,
 | 
			
		||||
                        }),
 | 
			
		||||
@@ -408,14 +424,26 @@ function Powerbar:GetOptions()
 | 
			
		||||
                },
 | 
			
		||||
                powerValues = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Power Values"],
 | 
			
		||||
                    name = L["Power Bar Text"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Power Values"],
 | 
			
		||||
                            name = L["Power Texts"],
 | 
			
		||||
                            order = 1,
 | 
			
		||||
                        },
 | 
			
		||||
                        powerShowRace = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show race"],
 | 
			
		||||
                            desc = L["Show race"],
 | 
			
		||||
                            order = 2,
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerShowSpec= option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show spec"],
 | 
			
		||||
                            desc = L["Show spec"],
 | 
			
		||||
                            order = 3,
 | 
			
		||||
                        }),
 | 
			
		||||
                        powerActual = option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["Show the actual power"],
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										392
									
								
								Modules/Racial.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										392
									
								
								Modules/Racial.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,392 @@
 | 
			
		||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
 | 
			
		||||
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
local Racial = Gladdy:NewModule("Racial", nil, {
 | 
			
		||||
    racialFont = "DorisPP",
 | 
			
		||||
    racialFontScale = 1,
 | 
			
		||||
    racialEnabled = true,
 | 
			
		||||
    racialSize = 60 + 20 + 1,
 | 
			
		||||
    racialWidthFactor = 0.9,
 | 
			
		||||
    racialAnchor = "trinket",
 | 
			
		||||
    racialPos = "RIGHT",
 | 
			
		||||
    racialXOffset = 0,
 | 
			
		||||
    racialYOffset = 0,
 | 
			
		||||
    racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
    racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
 | 
			
		||||
    racialDisableCircle = false,
 | 
			
		||||
    racialCooldownAlpha = 1,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
 | 
			
		||||
 | 
			
		||||
function Racial:Initialize()
 | 
			
		||||
    self.frames = {}
 | 
			
		||||
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
    self:RegisterMessage("ENEMY_SPOTTED")
 | 
			
		||||
    self:RegisterMessage("RACIAL_USED")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function iconTimer(self,elapsed)
 | 
			
		||||
    if (self.active) then
 | 
			
		||||
        if (self.timeLeft <= 0) then
 | 
			
		||||
            self.active = false
 | 
			
		||||
            self.cooldown:Clear()
 | 
			
		||||
        else
 | 
			
		||||
            self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        local timeLeft = ceil(self.timeLeft)
 | 
			
		||||
 | 
			
		||||
        if timeLeft >= 60 then
 | 
			
		||||
            -- more than 1 minute
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 60 and timeLeft >= 21 then
 | 
			
		||||
            -- between 60s and 21s (green)
 | 
			
		||||
            self.cooldownFont:SetTextColor(0.7, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 20.9 and timeLeft >= 11 then
 | 
			
		||||
            -- between 20s and 11s (green)
 | 
			
		||||
            self.cooldownFont:SetTextColor(0, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft <= 10 and timeLeft >= 5 then
 | 
			
		||||
            -- between 10s and 5s (orange)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 5 and timeLeft > 0 then
 | 
			
		||||
            -- between 5s and 1s (red)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
 | 
			
		||||
        else
 | 
			
		||||
            self.cooldownFont:SetText("")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:CreateFrame(unit)
 | 
			
		||||
    local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    racial.texture = racial:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
    racial.texture:SetAllPoints(racial)
 | 
			
		||||
    --racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
 | 
			
		||||
 | 
			
		||||
    racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
 | 
			
		||||
    racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC
 | 
			
		||||
    racial.cooldown:SetHideCountdownNumbers(true)
 | 
			
		||||
 | 
			
		||||
    racial.cooldownFrame = CreateFrame("Frame", nil, racial)
 | 
			
		||||
    racial.cooldownFrame:ClearAllPoints()
 | 
			
		||||
    racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT")
 | 
			
		||||
    racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
 | 
			
		||||
 | 
			
		||||
    racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
 | 
			
		||||
    racial.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), 20, "OUTLINE")
 | 
			
		||||
    --trinket.cooldownFont:SetAllPoints(trinket.cooldown)
 | 
			
		||||
    racial.cooldownFont:SetJustifyH("CENTER")
 | 
			
		||||
    racial.cooldownFont:SetPoint("CENTER")
 | 
			
		||||
 | 
			
		||||
    racial.borderFrame = CreateFrame("Frame", nil, racial)
 | 
			
		||||
    racial.borderFrame:SetAllPoints(racial)
 | 
			
		||||
    racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY")
 | 
			
		||||
    racial.texture.overlay:SetAllPoints(racial)
 | 
			
		||||
    racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
 | 
			
		||||
 | 
			
		||||
    racial:SetScript("OnUpdate", iconTimer)
 | 
			
		||||
 | 
			
		||||
    Gladdy.buttons[unit].racial = racial
 | 
			
		||||
    self.frames[unit] = racial
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:UpdateFrame(unit)
 | 
			
		||||
    local racial = self.frames[unit]
 | 
			
		||||
    if (not racial) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize
 | 
			
		||||
 | 
			
		||||
    racial:SetWidth(width)
 | 
			
		||||
    racial:SetHeight(height)
 | 
			
		||||
    racial.cooldown:SetWidth(width - width/16)
 | 
			
		||||
    racial.cooldown:SetHeight(height - height/16)
 | 
			
		||||
    racial.cooldown:ClearAllPoints()
 | 
			
		||||
    racial.cooldown:SetPoint("CENTER", racial, "CENTER")
 | 
			
		||||
    racial.cooldown.noCooldownCount = true -- Gladdy.db.racialDisableOmniCC
 | 
			
		||||
    racial.cooldown:SetAlpha(Gladdy.db.racialCooldownAlpha)
 | 
			
		||||
 | 
			
		||||
    racial.texture:ClearAllPoints()
 | 
			
		||||
    racial.texture:SetAllPoints(racial)
 | 
			
		||||
 | 
			
		||||
    racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
 | 
			
		||||
    racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
 | 
			
		||||
 | 
			
		||||
    racial:ClearAllPoints()
 | 
			
		||||
    local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
 | 
			
		||||
    local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
 | 
			
		||||
    if (Gladdy.db.racialPos == "RIGHT") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
 | 
			
		||||
    elseif (Gladdy.db.racialPos == "LEFT") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
 | 
			
		||||
    elseif (Gladdy.db.racialPos == "TOP") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
 | 
			
		||||
    elseif (Gladdy.db.racialPos == "BOTTOM") then
 | 
			
		||||
        racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
 | 
			
		||||
    end
 | 
			
		||||
 | 
			
		||||
    if (Gladdy.db.racialEnabled == false) then
 | 
			
		||||
        racial:Hide()
 | 
			
		||||
    else
 | 
			
		||||
        racial:Show()
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:JOINED_ARENA()
 | 
			
		||||
    self:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
 | 
			
		||||
    self:SetScript("OnEvent", function(self, event, ...)
 | 
			
		||||
        if self[event] then
 | 
			
		||||
            self[event](self, ...)
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:RACIAL_USED(unit)
 | 
			
		||||
    local racial = self.frames[unit]
 | 
			
		||||
    local button = Gladdy.buttons[unit]
 | 
			
		||||
    if (not racial or not button or not button.race) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    Racial:Used(unit, GetTime(), Gladdy:Racials()[button.race].duration)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:Used(unit, startTime, duration)
 | 
			
		||||
    local racial = self.frames[unit]
 | 
			
		||||
    if (not racial) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not racial.active then
 | 
			
		||||
        racial.timeLeft = duration
 | 
			
		||||
        if not Gladdy.db.trinketDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
 | 
			
		||||
        racial.active = true
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:ENEMY_SPOTTED(unit)
 | 
			
		||||
    local racial = self.frames[unit]
 | 
			
		||||
    if (not racial) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:ResetUnit(unit)
 | 
			
		||||
    local racial = self.frames[unit]
 | 
			
		||||
    if (not racial) then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    racial.texture:SetTexture(nil)
 | 
			
		||||
    racial.timeLeft = nil
 | 
			
		||||
    racial.active = false
 | 
			
		||||
    racial.cooldown:Clear()
 | 
			
		||||
    racial.cooldownFont:SetText("")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:Test(unit)
 | 
			
		||||
    Racial:ENEMY_SPOTTED(unit)
 | 
			
		||||
    if (unit == "arena1" or unit == "arena3") then
 | 
			
		||||
        Racial:Used(unit, GetTime(), Gladdy:Racials()[Gladdy.buttons[unit].race].duration)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Racial:GetOptions()
 | 
			
		||||
    return {
 | 
			
		||||
        headerTrinket = {
 | 
			
		||||
            type = "header",
 | 
			
		||||
            name = L["Racial"],
 | 
			
		||||
            order = 2,
 | 
			
		||||
        },
 | 
			
		||||
        racialEnabled = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Enabled"],
 | 
			
		||||
            desc = L["Enable racial icon"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
            childGroups = "tree",
 | 
			
		||||
            name = "Frame",
 | 
			
		||||
            order = 4,
 | 
			
		||||
            args = {
 | 
			
		||||
                general = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Size"],
 | 
			
		||||
                    order = 1,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Size"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialSize = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon size"],
 | 
			
		||||
                            min = 5,
 | 
			
		||||
                            max = 100,
 | 
			
		||||
                            step = 1,
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialWidthFactor = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Icon width factor"],
 | 
			
		||||
                            min = 0.5,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.05,
 | 
			
		||||
                            order = 6,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                cooldown = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Cooldown"],
 | 
			
		||||
                    order = 2,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Cooldown"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialDisableCircle = Gladdy:option({
 | 
			
		||||
                            type = "toggle",
 | 
			
		||||
                            name = L["No Cooldown Circle"],
 | 
			
		||||
                            order = 7,
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialCooldownAlpha = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Cooldown circle alpha"],
 | 
			
		||||
                            min = 0,
 | 
			
		||||
                            max = 1,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                            order = 8,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                font = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Font"],
 | 
			
		||||
                    order = 3,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialFont = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Font"],
 | 
			
		||||
                            desc = L["Font of the cooldown"],
 | 
			
		||||
                            order = 11,
 | 
			
		||||
                            dialogControl = "LSM30_Font",
 | 
			
		||||
                            values = AceGUIWidgetLSMlists.font,
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialFontScale = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Font scale"],
 | 
			
		||||
                            desc = L["Scale of the font"],
 | 
			
		||||
                            order = 12,
 | 
			
		||||
                            min = 0.1,
 | 
			
		||||
                            max = 2,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                position = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Position"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialAnchor = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Anchor"],
 | 
			
		||||
                            desc = L["This changes the anchor of the racial icon"],
 | 
			
		||||
                            order = 20,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["trinket"] = L["Trinket"],
 | 
			
		||||
                                ["classIcon"] = L["Class Icon"],
 | 
			
		||||
                                ["healthBar"] = L["Health Bar"],
 | 
			
		||||
                                ["powerBar"] = L["Power Bar"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialPos = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Position"],
 | 
			
		||||
                            desc = L["This changes position relative to its anchor of the racial icon"],
 | 
			
		||||
                            order = 21,
 | 
			
		||||
                            values = {
 | 
			
		||||
                                ["LEFT"] = L["Left"],
 | 
			
		||||
                                ["RIGHT"] = L["Right"],
 | 
			
		||||
                                ["TOP"] = L["Top"],
 | 
			
		||||
                                ["BOTTOM"] = L["Bottom"],
 | 
			
		||||
                            },
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialXOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Horizontal offset"],
 | 
			
		||||
                            order = 23,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialYOffset = Gladdy:option({
 | 
			
		||||
                            type = "range",
 | 
			
		||||
                            name = L["Vertical offset"],
 | 
			
		||||
                            order = 24,
 | 
			
		||||
                            min = -400,
 | 
			
		||||
                            max = 400,
 | 
			
		||||
                            step = 0.1,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
                border = {
 | 
			
		||||
                    type = "group",
 | 
			
		||||
                    name = L["Border"],
 | 
			
		||||
                    order = 4,
 | 
			
		||||
                    args = {
 | 
			
		||||
                        header = {
 | 
			
		||||
                            type = "header",
 | 
			
		||||
                            name = L["Border"],
 | 
			
		||||
                            order = 4,
 | 
			
		||||
                        },
 | 
			
		||||
                        racialBorderStyle = Gladdy:option({
 | 
			
		||||
                            type = "select",
 | 
			
		||||
                            name = L["Border style"],
 | 
			
		||||
                            order = 31,
 | 
			
		||||
                            values = Gladdy:GetIconStyles()
 | 
			
		||||
                        }),
 | 
			
		||||
                        racialBorderColor = Gladdy:colorOption({
 | 
			
		||||
                            type = "color",
 | 
			
		||||
                            name = L["Border color"],
 | 
			
		||||
                            desc = L["Color of the border"],
 | 
			
		||||
                            order = 32,
 | 
			
		||||
                            hasAlpha = true,
 | 
			
		||||
                        }),
 | 
			
		||||
                    },
 | 
			
		||||
                },
 | 
			
		||||
            },
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
end
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
local select, pairs, string_lower, tremove, tinsert, format, string_gsub, ipairs = select, pairs, string.lower, tremove, tinsert, format, string.gsub, ipairs
 | 
			
		||||
local UnitExists, UnitIsUnit, UnitName = UnitExists, UnitIsUnit, UnitName
 | 
			
		||||
local UnitExists, UnitIsUnit, UnitName, UnitIsEnemy = UnitExists, UnitIsUnit, UnitName, UnitIsEnemy
 | 
			
		||||
local C_NamePlate = C_NamePlate
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local L = Gladdy.L
 | 
			
		||||
@@ -222,6 +222,8 @@ end
 | 
			
		||||
 | 
			
		||||
local TotemPlates = Gladdy:NewModule("TotemPlates", nil, {
 | 
			
		||||
    npTotems = true,
 | 
			
		||||
    npTotemsShowFriendly = true,
 | 
			
		||||
    npTotemsShowEnemy = true,
 | 
			
		||||
    npTotemPlatesBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
 | 
			
		||||
    npTotemPlatesSize = 40,
 | 
			
		||||
    npTotemPlatesWidthFactor = 1,
 | 
			
		||||
@@ -303,6 +305,13 @@ end
 | 
			
		||||
 | 
			
		||||
function TotemPlates:NAME_PLATE_UNIT_ADDED(...)
 | 
			
		||||
    local unitID = ...
 | 
			
		||||
    local isEnemy = UnitIsEnemy("player", unitID)
 | 
			
		||||
    if not Gladdy.db.npTotemsShowEnemy and isEnemy then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    if not Gladdy.db.npTotemsShowFriendly and not isEnemy then
 | 
			
		||||
        return
 | 
			
		||||
    end
 | 
			
		||||
    local nameplateName = UnitName(unitID)
 | 
			
		||||
    local totemName = string_gsub(nameplateName, "^%s+", "") --trim
 | 
			
		||||
    totemName = string_gsub(totemName, "%s+$", "") --trim
 | 
			
		||||
@@ -414,6 +423,21 @@ function TotemPlates:GetOptions()
 | 
			
		||||
            name = L["Totem icons on/off"],
 | 
			
		||||
            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
			
		||||
            order = 3,
 | 
			
		||||
            width = 0.9,
 | 
			
		||||
        }),
 | 
			
		||||
        npTotemsShowFriendly = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show friendly"],
 | 
			
		||||
            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
			
		||||
            order = 4,
 | 
			
		||||
            width = 0.65,
 | 
			
		||||
        }),
 | 
			
		||||
        npTotemsShowEnemy = Gladdy:option({
 | 
			
		||||
            type = "toggle",
 | 
			
		||||
            name = L["Show enemy"],
 | 
			
		||||
            desc = L["Turns totem icons instead of nameplates on or off. (Requires reload)"],
 | 
			
		||||
            order = 5,
 | 
			
		||||
            width = 0.6,
 | 
			
		||||
        }),
 | 
			
		||||
        group = {
 | 
			
		||||
            type = "group",
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
 | 
			
		||||
local C_PvP = C_PvP
 | 
			
		||||
 | 
			
		||||
local CreateFrame = CreateFrame
 | 
			
		||||
local GetTime = GetTime
 | 
			
		||||
@@ -25,6 +26,49 @@ function Trinket:Initialize()
 | 
			
		||||
    self:RegisterMessage("JOINED_ARENA")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function iconTimer(self, elapsed)
 | 
			
		||||
    if (self.active) then
 | 
			
		||||
        if (self.timeLeft <= 0) then
 | 
			
		||||
            self.active = false
 | 
			
		||||
            self.cooldown:Clear()
 | 
			
		||||
            Gladdy:SendMessage("TRINKET_READY", self.unit)
 | 
			
		||||
        else
 | 
			
		||||
            self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
        end
 | 
			
		||||
 | 
			
		||||
        local timeLeft = ceil(self.timeLeft)
 | 
			
		||||
 | 
			
		||||
        if timeLeft >= 60 then
 | 
			
		||||
            -- more than 1 minute
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 60 and timeLeft >= 21 then
 | 
			
		||||
            -- between 60s and 21s (green)
 | 
			
		||||
            self.cooldownFont:SetTextColor(0.7, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 20.9 and timeLeft >= 11 then
 | 
			
		||||
            -- between 20s and 11s (green)
 | 
			
		||||
            self.cooldownFont:SetTextColor(0, 1, 0)
 | 
			
		||||
            self.cooldownFont:SetText(timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft <= 10 and timeLeft >= 5 then
 | 
			
		||||
            -- between 10s and 5s (orange)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0.7, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        elseif timeLeft < 5 and timeLeft > 0 then
 | 
			
		||||
            -- between 5s and 1s (red)
 | 
			
		||||
            self.cooldownFont:SetTextColor(1, 0, 0)
 | 
			
		||||
            self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
 | 
			
		||||
            self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
        else
 | 
			
		||||
            self.cooldownFont:SetText("")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Trinket:CreateFrame(unit)
 | 
			
		||||
    local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
 | 
			
		||||
    trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
 | 
			
		||||
@@ -52,55 +96,12 @@ function Trinket:CreateFrame(unit)
 | 
			
		||||
    trinket.texture.overlay:SetAllPoints(trinket)
 | 
			
		||||
    trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
 | 
			
		||||
 | 
			
		||||
    local function formatTimer(num, numDecimalPlaces)
 | 
			
		||||
        return tonumber(string_format("%." .. (numDecimalPlaces or 0) .. "f", num))
 | 
			
		||||
    end
 | 
			
		||||
    trinket.unit = unit
 | 
			
		||||
 | 
			
		||||
    trinket:SetScript("OnUpdate", function(self, elapsed)
 | 
			
		||||
        if (self.active) then
 | 
			
		||||
            if (self.timeLeft <= 0) then
 | 
			
		||||
                self.active = false
 | 
			
		||||
                self.cooldown:Clear()
 | 
			
		||||
                Gladdy:SendMessage("TRINKET_READY", unit)
 | 
			
		||||
            else
 | 
			
		||||
                self.timeLeft = self.timeLeft - elapsed
 | 
			
		||||
            end
 | 
			
		||||
 | 
			
		||||
            local timeLeft = ceil(self.timeLeft)
 | 
			
		||||
            local timeLeftMilliSec = formatTimer(self.timeLeft, 1)
 | 
			
		||||
 | 
			
		||||
            if timeLeft >= 60 then
 | 
			
		||||
                -- more than 1 minute
 | 
			
		||||
                self.cooldownFont:SetTextColor(1, 1, 0)
 | 
			
		||||
                self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
 | 
			
		||||
                self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 0.15*trinket:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
            elseif timeLeft < 60 and timeLeft >= 21 then
 | 
			
		||||
                -- between 60s and 21s (green)
 | 
			
		||||
                self.cooldownFont:SetTextColor(0.7, 1, 0)
 | 
			
		||||
                self.cooldownFont:SetText(timeLeft)
 | 
			
		||||
                self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
            elseif timeLeft < 20.9 and timeLeft >= 11 then
 | 
			
		||||
                -- between 20s and 11s (green)
 | 
			
		||||
                self.cooldownFont:SetTextColor(0, 1, 0)
 | 
			
		||||
                self.cooldownFont:SetText(timeLeft)
 | 
			
		||||
                self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
            elseif timeLeftMilliSec <= 10 and timeLeftMilliSec >= 5 then
 | 
			
		||||
                -- between 10s and 5s (orange)
 | 
			
		||||
                self.cooldownFont:SetTextColor(1, 0.7, 0)
 | 
			
		||||
                self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
 | 
			
		||||
                self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
            elseif timeLeftMilliSec < 5 and timeLeftMilliSec > 0 then
 | 
			
		||||
                -- between 5s and 1s (red)
 | 
			
		||||
                self.cooldownFont:SetTextColor(1, 0, 0)
 | 
			
		||||
                self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
 | 
			
		||||
                self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
 | 
			
		||||
            else
 | 
			
		||||
                self.cooldownFont:SetText("")
 | 
			
		||||
            end
 | 
			
		||||
        end
 | 
			
		||||
    end)
 | 
			
		||||
    trinket:SetScript("OnUpdate", iconTimer)
 | 
			
		||||
 | 
			
		||||
    self.frames[unit] = trinket
 | 
			
		||||
    Gladdy.buttons[unit].trinket = trinket
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function Trinket:UpdateFrame(unit)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,5 @@
 | 
			
		||||
local str_match, tonumber, tostring = string.match, tonumber, tostring
 | 
			
		||||
 | 
			
		||||
local UnitName = UnitName
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
@@ -24,19 +26,20 @@ end
 | 
			
		||||
function VersionCheck:Test(unit)
 | 
			
		||||
    if unit == "arena1" then
 | 
			
		||||
        self:RegisterComm("GladdyVCheck", VersionCheck.OnCommReceived)
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", Gladdy.version, "RAID", self.playerName)
 | 
			
		||||
        self:SendCommMessage("GladdyVCheck", tostring(Gladdy.version_num), "RAID", self.playerName)
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function VersionCheck.OnCommReceived(prefix, message, distribution, sender)
 | 
			
		||||
    if sender ~= VersionCheck.playerName then
 | 
			
		||||
        local addonVersion = Gladdy.version
 | 
			
		||||
        if (message == addonVersion) then
 | 
			
		||||
        local addonVersion = Gladdy.version_num
 | 
			
		||||
        message = tonumber(message)
 | 
			
		||||
        if message and message <= Gladdy.version_num then
 | 
			
		||||
            --Gladdy:Print("Version", "\"".. addonVersion.."\"", "is up to date")
 | 
			
		||||
        else
 | 
			
		||||
            Gladdy:Warn("Current version", "\"".. addonVersion.."\"", "is outdated. Most recent version is", "\"".. message.."\"")
 | 
			
		||||
            Gladdy:Warn("Please download the latest Gladdy version at:")
 | 
			
		||||
            Gladdy:Warn("https://github.com/XiconQoo/Gladdy")
 | 
			
		||||
            Gladdy:Warn("https://github.com/XiconQoo/Gladdy-TBC")
 | 
			
		||||
        end
 | 
			
		||||
    end
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										34
									
								
								Options.lua
									
									
									
									
									
								
							
							
						
						
									
										34
									
								
								Options.lua
									
									
									
									
									
								
							@@ -1,9 +1,10 @@
 | 
			
		||||
local type, pairs, tinsert, tsort = type, pairs, table.insert, table.sort
 | 
			
		||||
local type, pairs, tinsert, tsort, tostring = type, pairs, table.insert, table.sort, tostring
 | 
			
		||||
 | 
			
		||||
local InterfaceOptionsFrame_OpenToFrame = InterfaceOptionsFrame_OpenToFrame
 | 
			
		||||
local GetSpellInfo = GetSpellInfo
 | 
			
		||||
local LOCALIZED_CLASS_NAMES_MALE = LOCALIZED_CLASS_NAMES_MALE
 | 
			
		||||
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
 | 
			
		||||
local AURA_TYPE_DEBUFF, AURA_TYPE_BUFF = AURA_TYPE_DEBUFF, AURA_TYPE_BUFF
 | 
			
		||||
 | 
			
		||||
local Gladdy = LibStub("Gladdy")
 | 
			
		||||
local LibClassAuras = LibStub("LibClassAuras-1.0")
 | 
			
		||||
@@ -597,8 +598,14 @@ function Gladdy:GetAuras(auraType)
 | 
			
		||||
            name = "Check All",
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function(info)
 | 
			
		||||
                for k,v in pairs(Gladdy.dbi.profile.trackedDebuffs) do
 | 
			
		||||
                    Gladdy.dbi.profile.trackedDebuffs[k] = true
 | 
			
		||||
                if auraType == AURA_TYPE_DEBUFF then
 | 
			
		||||
                    for k,v in pairs(Gladdy.defaults.profile.trackedDebuffs) do
 | 
			
		||||
                        Gladdy.dbi.profile.trackedDebuffs[k] = true
 | 
			
		||||
                    end
 | 
			
		||||
                else
 | 
			
		||||
                    for k,v in pairs(Gladdy.defaults.profile.trackedBuffs) do
 | 
			
		||||
                        Gladdy.dbi.profile.trackedBuffs[k] = true
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end,
 | 
			
		||||
        },
 | 
			
		||||
@@ -608,8 +615,14 @@ function Gladdy:GetAuras(auraType)
 | 
			
		||||
            name = "Uncheck All",
 | 
			
		||||
            type = "execute",
 | 
			
		||||
            func = function(info)
 | 
			
		||||
                for k,v in pairs(Gladdy.dbi.profile.trackedDebuffs) do
 | 
			
		||||
                    Gladdy.dbi.profile.trackedDebuffs[k] = false
 | 
			
		||||
                if auraType == AURA_TYPE_DEBUFF then
 | 
			
		||||
                    for k,v in pairs(Gladdy.defaults.profile.trackedDebuffs) do
 | 
			
		||||
                        Gladdy.dbi.profile.trackedDebuffs[k] = false
 | 
			
		||||
                    end
 | 
			
		||||
                else
 | 
			
		||||
                    for k,v in pairs(Gladdy.defaults.profile.trackedBuffs) do
 | 
			
		||||
                        Gladdy.dbi.profile.trackedBuffs[k] = false
 | 
			
		||||
                    end
 | 
			
		||||
                end
 | 
			
		||||
            end,
 | 
			
		||||
        },
 | 
			
		||||
@@ -689,25 +702,24 @@ function Gladdy:GetAuras(auraType)
 | 
			
		||||
    local defaultDebuffs = {}
 | 
			
		||||
    local assignForClass = function(class)
 | 
			
		||||
        local args = {}
 | 
			
		||||
        local classSpells = auraType == "debuff" and LibClassAuras.GetClassDebuffs(class) or LibClassAuras.GetClassBuffs(class)
 | 
			
		||||
        local classSpells = auraType == AURA_TYPE_DEBUFF and LibClassAuras.GetClassDebuffs(class) or LibClassAuras.GetClassBuffs(class)
 | 
			
		||||
        table.sort(classSpells, function(a, b)
 | 
			
		||||
            return a.name:upper() < b.name:upper()
 | 
			
		||||
        end)
 | 
			
		||||
        for i=1, #classSpells do
 | 
			
		||||
            local spellName, _, texture = GetSpellInfo(classSpells[i].id[#classSpells[i].id])
 | 
			
		||||
            --spellName = (classSpells[i].id[#classSpells[i].id] == 31117 or classSpells[i].id[#classSpells[i].id] ==  43523) and "Unstable Affliction Silence" or spellName
 | 
			
		||||
            local _, _, texture = GetSpellInfo(classSpells[i].id[#classSpells[i].id])
 | 
			
		||||
            if classSpells[i].texture then
 | 
			
		||||
                texture = classSpells[i].texture
 | 
			
		||||
            end
 | 
			
		||||
            args[classSpells[i].name] = {
 | 
			
		||||
            args[tostring(classSpells[i].id[1])] = {
 | 
			
		||||
                order = i,
 | 
			
		||||
                name = classSpells[i].name,
 | 
			
		||||
                type = "toggle",
 | 
			
		||||
                image = texture,
 | 
			
		||||
                width = "2",
 | 
			
		||||
                arg = classSpells[i].name
 | 
			
		||||
                arg = tostring(classSpells[i].id[1])
 | 
			
		||||
            }
 | 
			
		||||
            defaultDebuffs[classSpells[i].name] = true
 | 
			
		||||
            defaultDebuffs[tostring(classSpells[i].id[1])] = true
 | 
			
		||||
        end
 | 
			
		||||
        return args
 | 
			
		||||
    end
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										21
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										21
									
								
								README.md
									
									
									
									
									
								
							@@ -1,7 +1,7 @@
 | 
			
		||||
# Gladdy - TBC
 | 
			
		||||
 | 
			
		||||
### The most powerful arena addon for WoW TBC 2.5.1
 | 
			
		||||
## [v1.0.4-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.0.4-Beta/Gladdy_TBC-Classic_v1.0.4-Beta.zip)
 | 
			
		||||
## [v1.06-Beta Download Here](https://github.com/XiconQoo/Gladdy-TBC/releases/download/v1.06-Beta/Gladdy_TBC-Classic_v1.06-Beta.zip)
 | 
			
		||||
 | 
			
		||||
###### <a target="_blank" rel="noopener noreferrer" href="https://www.paypal.me/xiconqoo/10"><img src="https://raw.githubusercontent.com/XiconQoo/Gladdy/readme-media/Paypal-Donate.png" height="30" style="margin-top:-30px;position:relative;top:20px;"></a> Please consider donating if you like my work
 | 
			
		||||
 | 
			
		||||
@@ -35,6 +35,25 @@ The goal is to make Gladdy highly configurable in it's appearance. Everything ca
 | 
			
		||||
 | 
			
		||||
### Changes
 | 
			
		||||
 | 
			
		||||
#### v1.06-Beta
 | 
			
		||||
- fixed BuffsDebuff module
 | 
			
		||||
- fix racial texture reset
 | 
			
		||||
- minor bugfixes
 | 
			
		||||
 | 
			
		||||
#### v1.0.5-Beta
 | 
			
		||||
- fixed Aura-Module
 | 
			
		||||
- Racial module added to EventListener and Version check updated
 | 
			
		||||
- constants for auras/cooldowns/racials updated
 | 
			
		||||
- anchoring for modules rewritten
 | 
			
		||||
- fix Aura module options (localization independent for profile export)
 | 
			
		||||
- Power-/HealthBar customize texts added and UNIT_DESTROYED added
 | 
			
		||||
- Racial module added and trinket modified
 | 
			
		||||
- XiconProfiles import strings
 | 
			
		||||
- Pets position extended
 | 
			
		||||
- delete unused saved variables
 | 
			
		||||
- ExportImport, VersionCheck & XiconProfiles fix
 | 
			
		||||
- TotemPlates add option to show friendly/enemy icons
 | 
			
		||||
 | 
			
		||||
#### v1.0.4-Beta
 | 
			
		||||
- XiconProfiles fixed
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
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