detect spelllock and devour magic
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		| @@ -112,6 +112,10 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED() | ||||
|         end | ||||
|     end | ||||
|     if srcUnit then | ||||
|         srcUnit = string_gsub(srcUnit, "pet", "") | ||||
|         if (not UnitExists(srcUnit)) then | ||||
|             return | ||||
|         end | ||||
|         if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then | ||||
|             local unitRace = Gladdy.buttons[srcUnit].race | ||||
|             -- cooldown tracker | ||||
|   | ||||
| @@ -65,6 +65,7 @@ function Pets:ResetUnit(unitId) | ||||
| end | ||||
|  | ||||
| function Pets:PET_SPOTTED(unit) | ||||
|     Gladdy.guids[UnitGUID(unit)] = unit | ||||
|     if Gladdy.db.petEnabled then | ||||
|         self.frames[unit].healthBar:SetAlpha(1) | ||||
|         self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a) | ||||
|   | ||||
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