detect spelllock and devour magic
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@ -112,6 +112,10 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
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end
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end
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end
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end
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if srcUnit then
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if srcUnit then
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srcUnit = string_gsub(srcUnit, "pet", "")
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if (not UnitExists(srcUnit)) then
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return
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end
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if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
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if (eventType == "SPELL_CAST_SUCCESS" or eventType == "SPELL_AURA_APPLIED") then
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local unitRace = Gladdy.buttons[srcUnit].race
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local unitRace = Gladdy.buttons[srcUnit].race
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-- cooldown tracker
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-- cooldown tracker
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@ -65,6 +65,7 @@ function Pets:ResetUnit(unitId)
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end
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end
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function Pets:PET_SPOTTED(unit)
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function Pets:PET_SPOTTED(unit)
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Gladdy.guids[UnitGUID(unit)] = unit
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if Gladdy.db.petEnabled then
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if Gladdy.db.petEnabled then
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self.frames[unit].healthBar:SetAlpha(1)
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self.frames[unit].healthBar:SetAlpha(1)
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self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
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self.frames[unit].healthBar.hp:SetStatusBarColor(Gladdy.db.petHealthBarColor.r, Gladdy.db.petHealthBarColor.g, Gladdy.db.petHealthBarColor.b, Gladdy.db.petHealthBarColor.a)
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