fixed spec detection

This commit is contained in:
Sumsebrum 2022-01-11 00:00:17 +01:00
parent fed5d1c341
commit b2c8ed9c44

View File

@ -338,13 +338,24 @@ function Cooldowns:CooldownReady(button, spellId, frame)
end end
end end
local function notIn(spec, list)
for _,v in ipairs(list) do
if spec == v then
return false
end
end
return true
end
function Cooldowns:DetectSpec(unit, spec) function Cooldowns:DetectSpec(unit, spec)
local button = Gladdy.buttons[unit] local button = Gladdy.buttons[unit]
if (not button or not spec or button.spec) then if (not button or not spec or button.spec) then
return return
end end
if button.class == "PALADIN" and (spec ~= L["Holy"] or spec ~= L["Retribution"]) then if button.class == "PALADIN" and notIn(spec, {L["Holy"], L["Retribution"], L["Protection"]})
or button.class == "SHAMAN" and notIn(spec, {L["Restoration"], L["Enhancement"], L["Elemental"]})
or button.class == "WARRIOR" and notIn(spec, {L["Arms"], L["Protection"], L["Fury"]}) then
return return
end end