Racial module added and trinket modified
This commit is contained in:
parent
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392
Modules/Racial.lua
Normal file
392
Modules/Racial.lua
Normal file
@ -0,0 +1,392 @@
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local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
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local CreateFrame = CreateFrame
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local GetTime = GetTime
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local Racial = Gladdy:NewModule("Racial", nil, {
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racialFont = "DorisPP",
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racialFontScale = 1,
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racialEnabled = true,
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racialSize = 60 + 20 + 1,
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racialWidthFactor = 0.9,
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racialAnchor = "trinket",
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racialPos = "RIGHT",
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racialXOffset = 0,
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racialYOffset = 0,
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racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
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racialBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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racialDisableCircle = false,
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racialCooldownAlpha = 1,
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})
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local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"}
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function Racial:Initialize()
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self.frames = {}
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self:RegisterMessage("JOINED_ARENA")
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("RACIAL_USED")
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end
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local function iconTimer(self,elapsed)
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if (self.active) then
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if (self.timeLeft <= 0) then
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self.active = false
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self.cooldown:Clear()
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else
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self.timeLeft = self.timeLeft - elapsed
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end
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local timeLeft = ceil(self.timeLeft)
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if timeLeft >= 60 then
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-- more than 1 minute
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self.cooldownFont:SetTextColor(1, 1, 0)
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self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft < 60 and timeLeft >= 21 then
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-- between 60s and 21s (green)
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self.cooldownFont:SetTextColor(0.7, 1, 0)
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self.cooldownFont:SetText(timeLeft)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft < 20.9 and timeLeft >= 11 then
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-- between 20s and 11s (green)
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self.cooldownFont:SetTextColor(0, 1, 0)
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self.cooldownFont:SetText(timeLeft)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft <= 10 and timeLeft >= 5 then
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-- between 10s and 5s (orange)
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self.cooldownFont:SetTextColor(1, 0.7, 0)
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self.cooldownFont:SetFormattedText("%.1f", timeLeft)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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elseif timeLeft < 5 and timeLeft > 0 then
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-- between 5s and 1s (red)
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self.cooldownFont:SetTextColor(1, 0, 0)
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self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE")
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else
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self.cooldownFont:SetText("")
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end
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end
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end
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function Racial:CreateFrame(unit)
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local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
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racial.texture = racial:CreateTexture(nil, "BACKGROUND")
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racial.texture:SetAllPoints(racial)
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--racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02")
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racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate")
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racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC
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racial.cooldown:SetHideCountdownNumbers(true)
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racial.cooldownFrame = CreateFrame("Frame", nil, racial)
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racial.cooldownFrame:ClearAllPoints()
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racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT")
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racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT")
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racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY")
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racial.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), 20, "OUTLINE")
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--trinket.cooldownFont:SetAllPoints(trinket.cooldown)
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racial.cooldownFont:SetJustifyH("CENTER")
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racial.cooldownFont:SetPoint("CENTER")
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racial.borderFrame = CreateFrame("Frame", nil, racial)
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racial.borderFrame:SetAllPoints(racial)
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racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY")
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racial.texture.overlay:SetAllPoints(racial)
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racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
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racial:SetScript("OnUpdate", iconTimer)
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Gladdy.buttons[unit].racial = racial
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self.frames[unit] = racial
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end
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function Racial:UpdateFrame(unit)
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local racial = self.frames[unit]
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if (not racial) then
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return
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end
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local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize
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racial:SetWidth(width)
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racial:SetHeight(height)
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racial.cooldown:SetWidth(width - width/16)
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racial.cooldown:SetHeight(height - height/16)
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racial.cooldown:ClearAllPoints()
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racial.cooldown:SetPoint("CENTER", racial, "CENTER")
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racial.cooldown.noCooldownCount = true -- Gladdy.db.racialDisableOmniCC
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racial.cooldown:SetAlpha(Gladdy.db.racialCooldownAlpha)
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racial.texture:ClearAllPoints()
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racial.texture:SetAllPoints(racial)
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racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle)
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racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
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racial:ClearAllPoints()
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local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
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local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
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if (Gladdy.db.racialPos == "RIGHT") then
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racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
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elseif (Gladdy.db.racialPos == "LEFT") then
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racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
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elseif (Gladdy.db.racialPos == "TOP") then
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racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset)
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elseif (Gladdy.db.racialPos == "BOTTOM") then
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racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset)
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end
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if (Gladdy.db.racialEnabled == false) then
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racial:Hide()
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else
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racial:Show()
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end
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end
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function Racial:JOINED_ARENA()
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self:RegisterEvent("ARENA_COOLDOWNS_UPDATE")
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self:SetScript("OnEvent", function(self, event, ...)
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if self[event] then
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self[event](self, ...)
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end
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end)
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end
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function Racial:RACIAL_USED(unit)
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local racial = self.frames[unit]
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local button = Gladdy.buttons[unit]
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if (not racial or not button or not button.race) then
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return
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end
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Racial:Used(unit, GetTime(), Gladdy:Racials()[button.race].duration)
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end
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function Racial:Used(unit, startTime, duration)
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local racial = self.frames[unit]
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if (not racial) then
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return
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end
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if not racial.active then
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racial.timeLeft = duration
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if not Gladdy.db.trinketDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end
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racial.active = true
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end
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end
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function Racial:ENEMY_SPOTTED(unit)
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local racial = self.frames[unit]
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if (not racial) then
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return
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end
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racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture)
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end
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function Racial:ResetUnit(unit)
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local racial = self.frames[unit]
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if (not racial) then
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return
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end
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racial.timeLeft = nil
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racial.active = false
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racial.cooldown:Clear()
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racial.cooldownFont:SetText("")
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end
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function Racial:Test(unit)
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Racial:ENEMY_SPOTTED(unit)
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if (unit == "arena1" or unit == "arena3") then
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Racial:Used(unit, GetTime(), Gladdy:Racials()[Gladdy.buttons[unit].race].duration)
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end
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end
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function Racial:GetOptions()
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return {
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headerTrinket = {
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type = "header",
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name = L["Racial"],
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order = 2,
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},
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racialEnabled = Gladdy:option({
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type = "toggle",
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name = L["Enabled"],
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desc = L["Enable racial icon"],
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order = 3,
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}),
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group = {
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type = "group",
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childGroups = "tree",
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name = "Frame",
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order = 4,
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args = {
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general = {
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type = "group",
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name = L["Size"],
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order = 1,
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args = {
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header = {
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type = "header",
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name = L["Size"],
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order = 4,
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},
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racialSize = Gladdy:option({
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type = "range",
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name = L["Icon size"],
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min = 5,
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max = 100,
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step = 1,
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order = 4,
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}),
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racialWidthFactor = Gladdy:option({
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type = "range",
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name = L["Icon width factor"],
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min = 0.5,
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max = 2,
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step = 0.05,
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order = 6,
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}),
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},
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},
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cooldown = {
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type = "group",
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name = L["Cooldown"],
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order = 2,
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args = {
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header = {
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type = "header",
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name = L["Cooldown"],
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order = 4,
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},
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racialDisableCircle = Gladdy:option({
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type = "toggle",
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name = L["No Cooldown Circle"],
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order = 7,
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}),
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racialCooldownAlpha = Gladdy:option({
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type = "range",
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name = L["Cooldown circle alpha"],
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min = 0,
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max = 1,
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step = 0.1,
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order = 8,
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}),
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},
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},
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font = {
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type = "group",
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name = L["Font"],
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order = 3,
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args = {
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header = {
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type = "header",
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name = L["Font"],
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order = 4,
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},
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racialFont = Gladdy:option({
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type = "select",
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name = L["Font"],
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desc = L["Font of the cooldown"],
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order = 11,
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dialogControl = "LSM30_Font",
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values = AceGUIWidgetLSMlists.font,
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}),
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racialFontScale = Gladdy:option({
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type = "range",
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name = L["Font scale"],
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desc = L["Scale of the font"],
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order = 12,
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min = 0.1,
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max = 2,
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step = 0.1,
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}),
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},
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},
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position = {
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type = "group",
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name = L["Position"],
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order = 4,
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args = {
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header = {
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type = "header",
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name = L["Position"],
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order = 4,
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},
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racialAnchor = Gladdy:option({
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type = "select",
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name = L["Anchor"],
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desc = L["This changes the anchor of the racial icon"],
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order = 20,
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values = {
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["trinket"] = L["Trinket"],
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["classIcon"] = L["Class Icon"],
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["healthBar"] = L["Health Bar"],
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["powerBar"] = L["Power Bar"],
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},
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}),
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racialPos = Gladdy:option({
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type = "select",
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name = L["Position"],
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desc = L["This changes position relative to its anchor of the racial icon"],
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order = 21,
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values = {
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["LEFT"] = L["Left"],
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["RIGHT"] = L["Right"],
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["TOP"] = L["Top"],
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["BOTTOM"] = L["Bottom"],
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},
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}),
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racialXOffset = Gladdy:option({
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type = "range",
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name = L["Horizontal offset"],
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order = 23,
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min = -400,
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max = 400,
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step = 0.1,
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}),
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racialYOffset = Gladdy:option({
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type = "range",
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name = L["Vertical offset"],
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order = 24,
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min = -400,
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max = 400,
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step = 0.1,
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}),
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},
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},
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border = {
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type = "group",
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name = L["Border"],
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order = 4,
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args = {
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header = {
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type = "header",
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name = L["Border"],
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order = 4,
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},
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racialBorderStyle = Gladdy:option({
|
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|
type = "select",
|
||||||
|
name = L["Border style"],
|
||||||
|
order = 31,
|
||||||
|
values = Gladdy:GetIconStyles()
|
||||||
|
}),
|
||||||
|
racialBorderColor = Gladdy:colorOption({
|
||||||
|
type = "color",
|
||||||
|
name = L["Border color"],
|
||||||
|
desc = L["Color of the border"],
|
||||||
|
order = 32,
|
||||||
|
hasAlpha = true,
|
||||||
|
}),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
end
|
@ -1,4 +1,5 @@
|
|||||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
|
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
|
||||||
|
local C_PvP = C_PvP
|
||||||
|
|
||||||
local CreateFrame = CreateFrame
|
local CreateFrame = CreateFrame
|
||||||
local GetTime = GetTime
|
local GetTime = GetTime
|
||||||
@ -25,6 +26,49 @@ function Trinket:Initialize()
|
|||||||
self:RegisterMessage("JOINED_ARENA")
|
self:RegisterMessage("JOINED_ARENA")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function iconTimer(self, elapsed)
|
||||||
|
if (self.active) then
|
||||||
|
if (self.timeLeft <= 0) then
|
||||||
|
self.active = false
|
||||||
|
self.cooldown:Clear()
|
||||||
|
Gladdy:SendMessage("TRINKET_READY", self.unit)
|
||||||
|
else
|
||||||
|
self.timeLeft = self.timeLeft - elapsed
|
||||||
|
end
|
||||||
|
|
||||||
|
local timeLeft = ceil(self.timeLeft)
|
||||||
|
|
||||||
|
if timeLeft >= 60 then
|
||||||
|
-- more than 1 minute
|
||||||
|
self.cooldownFont:SetTextColor(1, 1, 0)
|
||||||
|
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
|
||||||
|
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||||
|
elseif timeLeft < 60 and timeLeft >= 21 then
|
||||||
|
-- between 60s and 21s (green)
|
||||||
|
self.cooldownFont:SetTextColor(0.7, 1, 0)
|
||||||
|
self.cooldownFont:SetText(timeLeft)
|
||||||
|
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||||
|
elseif timeLeft < 20.9 and timeLeft >= 11 then
|
||||||
|
-- between 20s and 11s (green)
|
||||||
|
self.cooldownFont:SetTextColor(0, 1, 0)
|
||||||
|
self.cooldownFont:SetText(timeLeft)
|
||||||
|
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||||
|
elseif timeLeft <= 10 and timeLeft >= 5 then
|
||||||
|
-- between 10s and 5s (orange)
|
||||||
|
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
||||||
|
self.cooldownFont:SetFormattedText("%.1f", timeLeft)
|
||||||
|
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||||
|
elseif timeLeft < 5 and timeLeft > 0 then
|
||||||
|
-- between 5s and 1s (red)
|
||||||
|
self.cooldownFont:SetTextColor(1, 0, 0)
|
||||||
|
self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0)
|
||||||
|
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
||||||
|
else
|
||||||
|
self.cooldownFont:SetText("")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function Trinket:CreateFrame(unit)
|
function Trinket:CreateFrame(unit)
|
||||||
local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
|
local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit])
|
||||||
trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
|
trinket.texture = trinket:CreateTexture(nil, "BACKGROUND")
|
||||||
@ -52,55 +96,12 @@ function Trinket:CreateFrame(unit)
|
|||||||
trinket.texture.overlay:SetAllPoints(trinket)
|
trinket.texture.overlay:SetAllPoints(trinket)
|
||||||
trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
|
trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle)
|
||||||
|
|
||||||
local function formatTimer(num, numDecimalPlaces)
|
trinket.unit = unit
|
||||||
return tonumber(string_format("%." .. (numDecimalPlaces or 0) .. "f", num))
|
|
||||||
end
|
|
||||||
|
|
||||||
trinket:SetScript("OnUpdate", function(self, elapsed)
|
trinket:SetScript("OnUpdate", iconTimer)
|
||||||
if (self.active) then
|
|
||||||
if (self.timeLeft <= 0) then
|
|
||||||
self.active = false
|
|
||||||
self.cooldown:Clear()
|
|
||||||
Gladdy:SendMessage("TRINKET_READY", unit)
|
|
||||||
else
|
|
||||||
self.timeLeft = self.timeLeft - elapsed
|
|
||||||
end
|
|
||||||
|
|
||||||
local timeLeft = ceil(self.timeLeft)
|
|
||||||
local timeLeftMilliSec = formatTimer(self.timeLeft, 1)
|
|
||||||
|
|
||||||
if timeLeft >= 60 then
|
|
||||||
-- more than 1 minute
|
|
||||||
self.cooldownFont:SetTextColor(1, 1, 0)
|
|
||||||
self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60)))
|
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 0.15*trinket:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE")
|
|
||||||
elseif timeLeft < 60 and timeLeft >= 21 then
|
|
||||||
-- between 60s and 21s (green)
|
|
||||||
self.cooldownFont:SetTextColor(0.7, 1, 0)
|
|
||||||
self.cooldownFont:SetText(timeLeft)
|
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
|
||||||
elseif timeLeft < 20.9 and timeLeft >= 11 then
|
|
||||||
-- between 20s and 11s (green)
|
|
||||||
self.cooldownFont:SetTextColor(0, 1, 0)
|
|
||||||
self.cooldownFont:SetText(timeLeft)
|
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
|
||||||
elseif timeLeftMilliSec <= 10 and timeLeftMilliSec >= 5 then
|
|
||||||
-- between 10s and 5s (orange)
|
|
||||||
self.cooldownFont:SetTextColor(1, 0.7, 0)
|
|
||||||
self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
|
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
|
||||||
elseif timeLeftMilliSec < 5 and timeLeftMilliSec > 0 then
|
|
||||||
-- between 5s and 1s (red)
|
|
||||||
self.cooldownFont:SetTextColor(1, 0, 0)
|
|
||||||
self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec)
|
|
||||||
self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE")
|
|
||||||
else
|
|
||||||
self.cooldownFont:SetText("")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
self.frames[unit] = trinket
|
self.frames[unit] = trinket
|
||||||
|
Gladdy.buttons[unit].trinket = trinket
|
||||||
end
|
end
|
||||||
|
|
||||||
function Trinket:UpdateFrame(unit)
|
function Trinket:UpdateFrame(unit)
|
||||||
|
Loading…
Reference in New Issue
Block a user