diff --git a/Modules/Racial.lua b/Modules/Racial.lua new file mode 100644 index 0000000..9d6725d --- /dev/null +++ b/Modules/Racial.lua @@ -0,0 +1,392 @@ +local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber + +local CreateFrame = CreateFrame +local GetTime = GetTime + + + +local Gladdy = LibStub("Gladdy") +local L = Gladdy.L +local Racial = Gladdy:NewModule("Racial", nil, { + racialFont = "DorisPP", + racialFontScale = 1, + racialEnabled = true, + racialSize = 60 + 20 + 1, + racialWidthFactor = 0.9, + racialAnchor = "trinket", + racialPos = "RIGHT", + racialXOffset = 0, + racialYOffset = 0, + racialBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp", + racialBorderColor = { r = 0, g = 0, b = 0, a = 1 }, + racialDisableCircle = false, + racialCooldownAlpha = 1, +}) + +local ANCHORS = { ["LEFT"] = "RIGHT", ["RIGHT"] = "LEFT", ["BOTTOM"] = "TOP", ["TOP"] = "BOTTOM"} + +function Racial:Initialize() + self.frames = {} + + self:RegisterMessage("JOINED_ARENA") + self:RegisterMessage("ENEMY_SPOTTED") + self:RegisterMessage("RACIAL_USED") +end + +local function iconTimer(self,elapsed) + if (self.active) then + if (self.timeLeft <= 0) then + self.active = false + self.cooldown:Clear() + else + self.timeLeft = self.timeLeft - elapsed + end + + local timeLeft = ceil(self.timeLeft) + + if timeLeft >= 60 then + -- more than 1 minute + self.cooldownFont:SetTextColor(1, 1, 0) + self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60))) + self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 0.15* self:GetWidth()) * Gladdy.db.racialFontScale, "OUTLINE") + elseif timeLeft < 60 and timeLeft >= 21 then + -- between 60s and 21s (green) + self.cooldownFont:SetTextColor(0.7, 1, 0) + self.cooldownFont:SetText(timeLeft) + self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") + elseif timeLeft < 20.9 and timeLeft >= 11 then + -- between 20s and 11s (green) + self.cooldownFont:SetTextColor(0, 1, 0) + self.cooldownFont:SetText(timeLeft) + self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") + elseif timeLeft <= 10 and timeLeft >= 5 then + -- between 10s and 5s (orange) + self.cooldownFont:SetTextColor(1, 0.7, 0) + self.cooldownFont:SetFormattedText("%.1f", timeLeft) + self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") + elseif timeLeft < 5 and timeLeft > 0 then + -- between 5s and 1s (red) + self.cooldownFont:SetTextColor(1, 0, 0) + self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0) + self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), (self:GetWidth()/2 - 1) * Gladdy.db.racialFontScale, "OUTLINE") + else + self.cooldownFont:SetText("") + end + end +end + +function Racial:CreateFrame(unit) + local racial = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit]) + racial.texture = racial:CreateTexture(nil, "BACKGROUND") + racial.texture:SetAllPoints(racial) + --racial.texture:SetTexture("Interface\\Icons\\INV_Jewelry_TrinketPVP_02") + + racial.cooldown = CreateFrame("Cooldown", nil, racial, "CooldownFrameTemplate") + racial.cooldown.noCooldownCount = true --Gladdy.db.racialDisableOmniCC + racial.cooldown:SetHideCountdownNumbers(true) + + racial.cooldownFrame = CreateFrame("Frame", nil, racial) + racial.cooldownFrame:ClearAllPoints() + racial.cooldownFrame:SetPoint("TOPLEFT", racial, "TOPLEFT") + racial.cooldownFrame:SetPoint("BOTTOMRIGHT", racial, "BOTTOMRIGHT") + + racial.cooldownFont = racial.cooldownFrame:CreateFontString(nil, "OVERLAY") + racial.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.racialFont), 20, "OUTLINE") + --trinket.cooldownFont:SetAllPoints(trinket.cooldown) + racial.cooldownFont:SetJustifyH("CENTER") + racial.cooldownFont:SetPoint("CENTER") + + racial.borderFrame = CreateFrame("Frame", nil, racial) + racial.borderFrame:SetAllPoints(racial) + racial.texture.overlay = racial.borderFrame:CreateTexture(nil, "OVERLAY") + racial.texture.overlay:SetAllPoints(racial) + racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle) + + racial:SetScript("OnUpdate", iconTimer) + + Gladdy.buttons[unit].racial = racial + self.frames[unit] = racial +end + +function Racial:UpdateFrame(unit) + local racial = self.frames[unit] + if (not racial) then + return + end + + local width, height = Gladdy.db.racialSize * Gladdy.db.racialWidthFactor, Gladdy.db.racialSize + + racial:SetWidth(width) + racial:SetHeight(height) + racial.cooldown:SetWidth(width - width/16) + racial.cooldown:SetHeight(height - height/16) + racial.cooldown:ClearAllPoints() + racial.cooldown:SetPoint("CENTER", racial, "CENTER") + racial.cooldown.noCooldownCount = true -- Gladdy.db.racialDisableOmniCC + racial.cooldown:SetAlpha(Gladdy.db.racialCooldownAlpha) + + racial.texture:ClearAllPoints() + racial.texture:SetAllPoints(racial) + + racial.texture.overlay:SetTexture(Gladdy.db.racialBorderStyle) + racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a) + + racial:ClearAllPoints() + local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding + local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor] + if (Gladdy.db.racialPos == "RIGHT") then + racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset) + elseif (Gladdy.db.racialPos == "LEFT") then + racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, -Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset) + elseif (Gladdy.db.racialPos == "TOP") then + racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, Gladdy.db.padding + Gladdy.db.racialYOffset) + elseif (Gladdy.db.racialPos == "BOTTOM") then + racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.racialXOffset, -Gladdy.db.padding + Gladdy.db.racialYOffset) + end + + if (Gladdy.db.racialEnabled == false) then + racial:Hide() + else + racial:Show() + end +end + +function Racial:JOINED_ARENA() + self:RegisterEvent("ARENA_COOLDOWNS_UPDATE") + self:SetScript("OnEvent", function(self, event, ...) + if self[event] then + self[event](self, ...) + end + end) +end + +function Racial:RACIAL_USED(unit) + local racial = self.frames[unit] + local button = Gladdy.buttons[unit] + if (not racial or not button or not button.race) then + return + end + Racial:Used(unit, GetTime(), Gladdy:Racials()[button.race].duration) +end + +function Racial:Used(unit, startTime, duration) + local racial = self.frames[unit] + if (not racial) then + return + end + if not racial.active then + racial.timeLeft = duration + if not Gladdy.db.trinketDisableCircle then racial.cooldown:SetCooldown(startTime, duration) end + racial.active = true + end +end + +function Racial:ENEMY_SPOTTED(unit) + local racial = self.frames[unit] + if (not racial) then + return + end + racial.texture:SetTexture(Gladdy:Racials()[Gladdy.buttons[unit].race].texture) +end + +function Racial:ResetUnit(unit) + local racial = self.frames[unit] + if (not racial) then + return + end + + racial.timeLeft = nil + racial.active = false + racial.cooldown:Clear() + racial.cooldownFont:SetText("") +end + +function Racial:Test(unit) + Racial:ENEMY_SPOTTED(unit) + if (unit == "arena1" or unit == "arena3") then + Racial:Used(unit, GetTime(), Gladdy:Racials()[Gladdy.buttons[unit].race].duration) + end +end + +function Racial:GetOptions() + return { + headerTrinket = { + type = "header", + name = L["Racial"], + order = 2, + }, + racialEnabled = Gladdy:option({ + type = "toggle", + name = L["Enabled"], + desc = L["Enable racial icon"], + order = 3, + }), + group = { + type = "group", + childGroups = "tree", + name = "Frame", + order = 4, + args = { + general = { + type = "group", + name = L["Size"], + order = 1, + args = { + header = { + type = "header", + name = L["Size"], + order = 4, + }, + racialSize = Gladdy:option({ + type = "range", + name = L["Icon size"], + min = 5, + max = 100, + step = 1, + order = 4, + }), + racialWidthFactor = Gladdy:option({ + type = "range", + name = L["Icon width factor"], + min = 0.5, + max = 2, + step = 0.05, + order = 6, + }), + }, + }, + cooldown = { + type = "group", + name = L["Cooldown"], + order = 2, + args = { + header = { + type = "header", + name = L["Cooldown"], + order = 4, + }, + racialDisableCircle = Gladdy:option({ + type = "toggle", + name = L["No Cooldown Circle"], + order = 7, + }), + racialCooldownAlpha = Gladdy:option({ + type = "range", + name = L["Cooldown circle alpha"], + min = 0, + max = 1, + step = 0.1, + order = 8, + }), + }, + }, + font = { + type = "group", + name = L["Font"], + order = 3, + args = { + header = { + type = "header", + name = L["Font"], + order = 4, + }, + racialFont = Gladdy:option({ + type = "select", + name = L["Font"], + desc = L["Font of the cooldown"], + order = 11, + dialogControl = "LSM30_Font", + values = AceGUIWidgetLSMlists.font, + }), + racialFontScale = Gladdy:option({ + type = "range", + name = L["Font scale"], + desc = L["Scale of the font"], + order = 12, + min = 0.1, + max = 2, + step = 0.1, + }), + }, + }, + position = { + type = "group", + name = L["Position"], + order = 4, + args = { + header = { + type = "header", + name = L["Position"], + order = 4, + }, + racialAnchor = Gladdy:option({ + type = "select", + name = L["Anchor"], + desc = L["This changes the anchor of the racial icon"], + order = 20, + values = { + ["trinket"] = L["Trinket"], + ["classIcon"] = L["Class Icon"], + ["healthBar"] = L["Health Bar"], + ["powerBar"] = L["Power Bar"], + }, + }), + racialPos = Gladdy:option({ + type = "select", + name = L["Position"], + desc = L["This changes position relative to its anchor of the racial icon"], + order = 21, + values = { + ["LEFT"] = L["Left"], + ["RIGHT"] = L["Right"], + ["TOP"] = L["Top"], + ["BOTTOM"] = L["Bottom"], + }, + }), + racialXOffset = Gladdy:option({ + type = "range", + name = L["Horizontal offset"], + order = 23, + min = -400, + max = 400, + step = 0.1, + }), + racialYOffset = Gladdy:option({ + type = "range", + name = L["Vertical offset"], + order = 24, + min = -400, + max = 400, + step = 0.1, + }), + }, + }, + border = { + type = "group", + name = L["Border"], + order = 4, + args = { + header = { + type = "header", + name = L["Border"], + order = 4, + }, + racialBorderStyle = Gladdy:option({ + type = "select", + name = L["Border style"], + order = 31, + values = Gladdy:GetIconStyles() + }), + racialBorderColor = Gladdy:colorOption({ + type = "color", + name = L["Border color"], + desc = L["Color of the border"], + order = 32, + hasAlpha = true, + }), + }, + }, + }, + }, + } +end \ No newline at end of file diff --git a/Modules/Trinket.lua b/Modules/Trinket.lua index ca1fa4c..5338494 100644 --- a/Modules/Trinket.lua +++ b/Modules/Trinket.lua @@ -1,4 +1,5 @@ local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber +local C_PvP = C_PvP local CreateFrame = CreateFrame local GetTime = GetTime @@ -25,6 +26,49 @@ function Trinket:Initialize() self:RegisterMessage("JOINED_ARENA") end +local function iconTimer(self, elapsed) + if (self.active) then + if (self.timeLeft <= 0) then + self.active = false + self.cooldown:Clear() + Gladdy:SendMessage("TRINKET_READY", self.unit) + else + self.timeLeft = self.timeLeft - elapsed + end + + local timeLeft = ceil(self.timeLeft) + + if timeLeft >= 60 then + -- more than 1 minute + self.cooldownFont:SetTextColor(1, 1, 0) + self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60))) + self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 0.15*self:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE") + elseif timeLeft < 60 and timeLeft >= 21 then + -- between 60s and 21s (green) + self.cooldownFont:SetTextColor(0.7, 1, 0) + self.cooldownFont:SetText(timeLeft) + self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") + elseif timeLeft < 20.9 and timeLeft >= 11 then + -- between 20s and 11s (green) + self.cooldownFont:SetTextColor(0, 1, 0) + self.cooldownFont:SetText(timeLeft) + self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") + elseif timeLeft <= 10 and timeLeft >= 5 then + -- between 10s and 5s (orange) + self.cooldownFont:SetTextColor(1, 0.7, 0) + self.cooldownFont:SetFormattedText("%.1f", timeLeft) + self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") + elseif timeLeft < 5 and timeLeft > 0 then + -- between 5s and 1s (red) + self.cooldownFont:SetTextColor(1, 0, 0) + self.cooldownFont:SetFormattedText("%.1f", timeLeft >= 0.0 and timeLeft or 0.0) + self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (self:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") + else + self.cooldownFont:SetText("") + end + end +end + function Trinket:CreateFrame(unit) local trinket = CreateFrame("Button", "GladdyTrinketButton" .. unit, Gladdy.buttons[unit]) trinket.texture = trinket:CreateTexture(nil, "BACKGROUND") @@ -52,55 +96,12 @@ function Trinket:CreateFrame(unit) trinket.texture.overlay:SetAllPoints(trinket) trinket.texture.overlay:SetTexture(Gladdy.db.trinketBorderStyle) - local function formatTimer(num, numDecimalPlaces) - return tonumber(string_format("%." .. (numDecimalPlaces or 0) .. "f", num)) - end + trinket.unit = unit - trinket:SetScript("OnUpdate", function(self, elapsed) - if (self.active) then - if (self.timeLeft <= 0) then - self.active = false - self.cooldown:Clear() - Gladdy:SendMessage("TRINKET_READY", unit) - else - self.timeLeft = self.timeLeft - elapsed - end - - local timeLeft = ceil(self.timeLeft) - local timeLeftMilliSec = formatTimer(self.timeLeft, 1) - - if timeLeft >= 60 then - -- more than 1 minute - self.cooldownFont:SetTextColor(1, 1, 0) - self.cooldownFont:SetText(floor(timeLeft / 60) .. ":" .. string_format("%02.f", floor(timeLeft - floor(timeLeft / 60) * 60))) - self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 0.15*trinket:GetWidth()) * Gladdy.db.trinketFontScale, "OUTLINE") - elseif timeLeft < 60 and timeLeft >= 21 then - -- between 60s and 21s (green) - self.cooldownFont:SetTextColor(0.7, 1, 0) - self.cooldownFont:SetText(timeLeft) - self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") - elseif timeLeft < 20.9 and timeLeft >= 11 then - -- between 20s and 11s (green) - self.cooldownFont:SetTextColor(0, 1, 0) - self.cooldownFont:SetText(timeLeft) - self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") - elseif timeLeftMilliSec <= 10 and timeLeftMilliSec >= 5 then - -- between 10s and 5s (orange) - self.cooldownFont:SetTextColor(1, 0.7, 0) - self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec) - self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") - elseif timeLeftMilliSec < 5 and timeLeftMilliSec > 0 then - -- between 5s and 1s (red) - self.cooldownFont:SetTextColor(1, 0, 0) - self.cooldownFont:SetFormattedText("%.1f", timeLeftMilliSec) - self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.trinketFont), (trinket:GetWidth()/2 - 1) * Gladdy.db.trinketFontScale, "OUTLINE") - else - self.cooldownFont:SetText("") - end - end - end) + trinket:SetScript("OnUpdate", iconTimer) self.frames[unit] = trinket + Gladdy.buttons[unit].trinket = trinket end function Trinket:UpdateFrame(unit)