cooldowns glow + diminish eventhandler update

This commit is contained in:
Sumsebrum 2022-07-31 06:03:51 +02:00
parent cacf464818
commit 7c3906533b

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@ -70,9 +70,11 @@ function Gladdy:SpotEnemy(unit, auraScan)
Gladdy:SendMessage("ENEMY_SPOTTED", unit)
end
if auraScan and not button.spec then
Gladdy:SendMessage("AURA_FADE", unit, "HELPFUL")
for n = 1, 30 do
local spellName,_,_,_,_,expirationTime,unitCaster = UnitAura(unit, n, "HELPFUL")
local spellName, texture, count, dispelType, duration, expirationTime, unitCaster, _, _, spellID = UnitAura(unit, n, "HELPFUL")
if ( not spellName ) then
Gladdy:SendMessage("AURA_GAIN_LIMIT", unit, AURA_TYPE_BUFF, n - 1)
break
end
if Gladdy.specBuffs[spellName] and unitCaster then -- Check for auras that detect a spec
@ -92,6 +94,7 @@ function Gladdy:SpotEnemy(unit, auraScan)
if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then
Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
end
Gladdy:SendMessage("AURA_GAIN", unit, AURA_TYPE_BUFF, spellID, spellName, texture, duration, expirationTime, count, dispelType, n, unitCaster)
end
end
end
@ -106,9 +109,26 @@ function EventListener:COMBAT_LOG_EVENT_UNFILTERED()
end
if destUnit then
-- cooldown
if (Gladdy.db.cooldown and Cooldowns.cooldownSpellIds[spellName]) then
local spellId = Cooldowns.cooldownSpellIds[spellName] -- don't use spellId from combatlog, in case of different spellrank
if spellID == 16188 or spellID == 17116 then -- Nature's Swiftness (same name for druid and shaman)
spellId = spellID
end
Cooldowns:AURA_FADE(destUnit, spellID)
end
-- diminish tracker
if Gladdy.buttons[destUnit] and (Gladdy.db.drEnabled and (eventType == "SPELL_AURA_REMOVED" or eventType == "SPELL_AURA_REFRESH")) then
Diminishings:AuraFade(destUnit, spellID)
if Gladdy.buttons[destUnit] and Gladdy.db.drEnabled and extraSpellId == AURA_TYPE_DEBUFF then
if (eventType == "SPELL_AURA_REMOVED") then
Diminishings:AuraFade(destUnit, spellID)
end
if (eventType == "SPELL_AURA_REFRESH") then
Diminishings:AuraGain(destUnit, spellID)
--Diminishings:AuraFade(destUnit, spellID)
end
if (eventType == "SPELL_AURA_APPLIED") then
Diminishings:AuraGain(destUnit, spellID)
end
end
-- death detection
if (Gladdy.buttons[destUnit] and eventType == "UNIT_DIED" or eventType == "PARTY_KILL" or eventType == "SPELL_INSTAKILL") then
@ -214,6 +234,8 @@ Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
[24134] = select(1, GetSpellInfo(19386)) .. " Dot",
[24135] = select(1, GetSpellInfo(19386)) .. " Dot",
[27069] = select(1, GetSpellInfo(19386)) .. " Dot",
[49009] = select(1, GetSpellInfo(19386)) .. " Dot",
[49010] = select(1, GetSpellInfo(19386)) .. " Dot",
[19975] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)), -- Entangling Roots Nature's Grasp
[19974] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
[19973] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
@ -221,6 +243,7 @@ Gladdy.exceptionNames = { -- TODO MOVE ME TO CLASSBUFFS LIB
[19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
[19971] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
[27010] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
[53312] = select(1, GetSpellInfo(27010)) .. " " .. select(1, GetSpellInfo(16689)),
}
Gladdy.cooldownBuffs = {
@ -245,8 +268,10 @@ Gladdy.cooldownBuffs = {
end, spellId = 20600 }, -- Perception
}
}
function EventListener:UNIT_AURA(unit)
--[[
/run local f,sn,dt for i=1,2 do f=(i==1 and "HELPFUL"or"HARMFUL")for n=1,30 do sn,_,_,dt=UnitAura("player",n,f) if(not sn)then break end print(sn,dt,dt and dt:len())end end
--]]
function EventListener:UNIT_AURA(unit, isFullUpdate, updatedAuras)
local button = Gladdy.buttons[unit]
if not button then
return
@ -278,13 +303,13 @@ function EventListener:UNIT_AURA(unit)
end
end
end
if Gladdy.cooldownBuffs.racials[spellName] and Gladdy.cooldownBuffs.racials[spellName] then
if Gladdy.cooldownBuffs.racials[spellName] then
Gladdy:SendMessage("RACIAL_USED", unit, spellName, Gladdy.cooldownBuffs.racials[spellName].cd(expirationTime - GetTime()), spellName)
end
if Gladdy.exceptionNames[spellID] then
spellName = Gladdy.exceptionNames[spellID]
end
Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, dispelType, i)
Gladdy:SendMessage("AURA_GAIN", unit, auraType, spellID, spellName, texture, duration, expirationTime, count, dispelType, i, unitCaster)
end
end
end