adjust countdown numbers

This commit is contained in:
Sumsebrum 2021-09-03 01:39:21 +02:00
parent 776464f551
commit 75d4dfe9fe

View File

@ -30,13 +30,13 @@ function ACDFrame:Initialize()
local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH") local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
ACDNumTens:SetWidth(256) ACDNumTens:SetWidth(256)
ACDNumTens:SetHeight(256) ACDNumTens:SetHeight(256)
ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0) ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -50, 0)
self.ACDNumTens = ACDNumTens self.ACDNumTens = ACDNumTens
local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH") local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
ACDNumOnes:SetWidth(256) ACDNumOnes:SetWidth(256)
ACDNumOnes:SetHeight(256) ACDNumOnes:SetHeight(256)
ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0) ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 50, 0)
self.ACDNumOnes = ACDNumOnes self.ACDNumOnes = ACDNumOnes
local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH") local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")