adjust countdown numbers
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parent
776464f551
commit
75d4dfe9fe
@ -30,13 +30,13 @@ function ACDFrame:Initialize()
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local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
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local ACDNumTens = ACDNumFrame:CreateTexture("ACDNumTens", "HIGH")
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ACDNumTens:SetWidth(256)
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ACDNumTens:SetWidth(256)
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ACDNumTens:SetHeight(256)
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ACDNumTens:SetHeight(256)
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ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -48, 0)
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ACDNumTens:SetPoint("CENTER", ACDNumFrame, "CENTER", -50, 0)
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self.ACDNumTens = ACDNumTens
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self.ACDNumTens = ACDNumTens
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local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
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local ACDNumOnes = ACDNumFrame:CreateTexture("ACDNumOnes", "HIGH")
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ACDNumOnes:SetWidth(256)
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ACDNumOnes:SetWidth(256)
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ACDNumOnes:SetHeight(256)
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ACDNumOnes:SetHeight(256)
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ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 48, 0)
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ACDNumOnes:SetPoint("CENTER", ACDNumFrame, "CENTER", 50, 0)
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self.ACDNumOnes = ACDNumOnes
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self.ACDNumOnes = ACDNumOnes
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local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
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local ACDNumOne = ACDNumFrame:CreateTexture("ACDNumOne", "HIGH")
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