clean up
This commit is contained in:
parent
720e5b63ec
commit
51cd2b7311
22
Gladdy.lua
22
Gladdy.lua
@ -131,8 +131,8 @@ function Gladdy:Call(module, func, ...)
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end
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end
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function Gladdy:SendMessage(message, ...)
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for k, v in self:IterModules() do
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self:Call(v, v.messages[message], ...)
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for _, module in self:IterModules() do
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self:Call(module, module.messages[message], ...)
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end
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end
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@ -224,8 +224,8 @@ function Gladdy:OnInitialize()
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self:SetupOptions()
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for k, v in self:IterModules() do
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self:Call(v, "Initialize") -- B.E > A.E :D
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for _, module in self:IterModules() do
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self:Call(module, "Initialize") -- B.E > A.E :D
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end
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self:DeleteUnknownOptions(self.db, self.defaults.profile)
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if Gladdy.db.hideBlizzard == "always" then
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@ -304,8 +304,8 @@ function Gladdy:Test()
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button[k] = v
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end
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for k, v in self:IterModules() do
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self:Call(v, "Test", unit)
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for _, module in self:IterModules() do
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self:Call(module, "Test", unit)
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end
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button:SetAlpha(1)
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@ -369,7 +369,7 @@ end
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function Gladdy:Reset()
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if type(self.guids) == "table" then
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for k, v in pairs(self.guids) do
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for k,_ in pairs(self.guids) do
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self.guids[k] = nil
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end
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end
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@ -377,8 +377,8 @@ function Gladdy:Reset()
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self.curBracket = nil
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self.curUnit = 1
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for k1, v1 in self:IterModules() do
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self:Call(v1, "Reset")
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for _, module in self:IterModules() do
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self:Call(module, "Reset")
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end
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for unit in pairs(self.buttons) do
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@ -398,8 +398,8 @@ function Gladdy:ResetUnit(unit)
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button:SetAlpha(0)
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self:ResetButton(unit)
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for k2, v2 in self:IterModules() do
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self:Call(v2, "ResetUnit", unit)
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for _, module in self:IterModules() do
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self:Call(module, "ResetUnit", unit)
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end
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end
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@ -1,6 +1,5 @@
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local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
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local CreateFrame = CreateFrame
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local GetLocale = GetLocale
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local GetTime = GetTime
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local Gladdy = LibStub("Gladdy")
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@ -8,7 +8,7 @@ local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local function defaultSpells(auraType)
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local spells = {}
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for k,v in pairs(Gladdy:GetImportantAuras()) do
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for _,v in pairs(Gladdy:GetImportantAuras()) do
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if not auraType or auraType == v.track then
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spells[tostring(v.spellID)] = {}
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spells[tostring(v.spellID)].enabled = true
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@ -20,7 +20,7 @@ local function defaultSpells(auraType)
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end
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local function defaultInterrupts()
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local spells = {}
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for k,v in pairs(Gladdy:GetInterrupts()) do
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for _,v in pairs(Gladdy:GetInterrupts()) do
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spells[tostring(v.spellID)] = {}
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spells[tostring(v.spellID)].enabled = true
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spells[tostring(v.spellID)].priority = v.priority
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@ -327,10 +327,10 @@ function Auras:Test(unit)
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end
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function Auras:JOINED_ARENA()
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for i=1, Gladdy.curBracket do
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--self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i)
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--self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent)
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end
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--[[for i=1, Gladdy.curBracket do
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self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i)
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self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent)
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end--]]
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end
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function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType)
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@ -498,7 +498,7 @@ function Auras:GetOptions()
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order = i + 13,
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hasAlpha = true,
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width = "0.8",
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set = function(info, r, g, b, a)
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set = function(_, r, g, b, a)
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Gladdy.db.auraInterruptColors[v.key].r = r
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Gladdy.db.auraInterruptColors[v.key].g = g
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Gladdy.db.auraInterruptColors[v.key].b = b
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@ -626,8 +626,8 @@ function Auras:GetAuraOptions(auraType)
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width = "0.7",
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name = L["Check All"],
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type = "execute",
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func = function(info)
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for k,v in pairs(defaultSpells(auraType)) do
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func = function()
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for k,_ in pairs(defaultSpells(auraType)) do
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Gladdy.db.auraListDefault[k].enabled = true
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end
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end,
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@ -637,15 +637,15 @@ function Auras:GetAuraOptions(auraType)
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width = "0.7",
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name = L["Uncheck All"],
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type = "execute",
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func = function(info)
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for k,v in pairs(defaultSpells(auraType)) do
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func = function()
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for k,_ in pairs(defaultSpells(auraType)) do
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Gladdy.db.auraListDefault[k].enabled = false
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end
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end,
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},
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}
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local auras = {}
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for k,v in pairs(Gladdy:GetImportantAuras()) do
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for _,v in pairs(Gladdy:GetImportantAuras()) do
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if v.track == auraType then
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tinsert(auras, v.spellID)
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end
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@ -670,10 +670,10 @@ function Auras:GetAuraOptions(auraType)
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type = "toggle",
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image = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
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width = "2",
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set = function(info, value)
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set = function(_, value)
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Gladdy.db.auraListDefault[tostring(k)].enabled = value
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end,
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get = function(info)
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get = function()
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return Gladdy.db.auraListDefault[tostring(k)].enabled
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end
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},
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@ -685,10 +685,10 @@ function Auras:GetAuraOptions(auraType)
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max = 50,
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width = "2",
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step = 1,
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get = function(info)
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get = function()
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return Gladdy.db.auraListDefault[tostring(k)].priority
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end,
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set = function(info, value)
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set = function(_, value)
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Gladdy.db.auraListDefault[tostring(k)].priority = value
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end,
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width = "full",
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@ -706,8 +706,8 @@ function Auras:GetInterruptOptions()
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width = "0.7",
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name = L["Check All"],
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type = "execute",
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func = function(info)
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for k,v in pairs(defaultInterrupts()) do
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func = function()
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for k,_ in pairs(defaultInterrupts()) do
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Gladdy.db.auraListInterrupts[k].enabled = true
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end
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end,
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@ -717,15 +717,15 @@ function Auras:GetInterruptOptions()
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width = "0.7",
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name = L["Uncheck All"],
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type = "execute",
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func = function(info)
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for k,v in pairs(defaultInterrupts()) do
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func = function()
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for k,_ in pairs(defaultInterrupts()) do
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Gladdy.db.auraListInterrupts[k].enabled = false
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end
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end,
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},
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}
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local auras = {}
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for k,v in pairs(Gladdy:GetInterrupts()) do
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for _,v in pairs(Gladdy:GetInterrupts()) do
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tinsert(auras, v.spellID)
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end
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tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end)
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@ -745,10 +745,10 @@ function Auras:GetInterruptOptions()
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type = "toggle",
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image = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)),
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width = "2",
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set = function(info, value)
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set = function(_, value)
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Gladdy.db.auraListInterrupts[tostring(k)].enabled = value
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end,
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get = function(info)
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get = function()
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return Gladdy.db.auraListInterrupts[tostring(k)].enabled
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end
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},
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@ -760,10 +760,10 @@ function Auras:GetInterruptOptions()
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max = 50,
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width = "2",
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step = 1,
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get = function(info)
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get = function()
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return Gladdy.db.auraListInterrupts[tostring(k)].priority
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end,
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set = function(info, value)
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set = function(_, value)
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Gladdy.db.auraListInterrupts[tostring(k)].priority = value
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end,
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width = "full",
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@ -178,8 +178,8 @@ function Classicon:GetOptions()
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name = L["Show Spec Icon"],
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desc = L["Shows Spec Icon once spec is detected"],
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order = 3,
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get = function(info) return Gladdy.db.classIconSpecIcon end,
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set = function(info, value)
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get = function() return Gladdy.db.classIconSpecIcon end,
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set = function(_, value)
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Gladdy.db.classIconSpecIcon = value
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if Gladdy.curBracket and Gladdy.curBracket > 0 then
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for i=1,Gladdy.curBracket do
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@ -70,7 +70,7 @@ function Clicks:UpdateFrame(unit)
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end
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function Clicks:UpdateFrameOnce()
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for k, v in pairs(Gladdy.buttons) do
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for _, v in pairs(Gladdy.buttons) do
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local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id))
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local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id))
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local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id))
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@ -107,7 +107,7 @@ function Clicks:SetupAttributes(unit)
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return
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end
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for k, v in pairs(Gladdy.db.attributes) do
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for _, v in pairs(Gladdy.db.attributes) do
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self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell)
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end
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end
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@ -36,9 +36,9 @@ local L = Gladdy.L
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local function getDefaultCooldown()
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local cooldowns = {}
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for class, t in pairs(Gladdy:GetCooldownList()) do
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for spellId, v in pairs(t) do
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local spellName, _, texture = GetSpellInfo(spellId)
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for _,spellTable in pairs(Gladdy:GetCooldownList()) do
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for spellId,_ in pairs(spellTable) do
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local spellName = GetSpellInfo(spellId)
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if spellName then
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cooldowns[tostring(spellId)] = true
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else
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@ -72,14 +72,14 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
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function Cooldowns:Initialize()
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self.cooldownSpellIds = {}
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self.spellTextures = {}
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for class, t in pairs(Gladdy:GetCooldownList()) do
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for k, v in pairs(t) do
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local spellName, _, texture = GetSpellInfo(k)
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for _,spellTable in pairs(Gladdy:GetCooldownList()) do
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for spellId,_ in pairs(spellTable) do
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local spellName, _, texture = GetSpellInfo(spellId)
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if spellName then
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self.cooldownSpellIds[spellName] = k
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self.spellTextures[k] = texture
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self.cooldownSpellIds[spellName] = spellId
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self.spellTextures[spellId] = texture
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else
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Gladdy:Print("spellid does not exist " .. k)
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Gladdy:Print("spellid does not exist " .. spellId)
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end
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end
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end
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@ -261,13 +261,12 @@ function Cooldowns:UpdateTestCooldowns(unit)
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button.test = true
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-- use class spells
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for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
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--k is spellId
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self:CooldownUsed(unit, button.class, k, nil)
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for spellId,_ in pairs(Gladdy:GetCooldownList()[button.class]) do
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self:CooldownUsed(unit, button.class, spellId)
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end
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-- use race spells
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for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
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self:CooldownUsed(unit, button.race, k, nil)
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for spellId,_ in pairs(Gladdy:GetCooldownList()[button.race]) do
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self:CooldownUsed(unit, button.race, spellId)
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end
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end
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end
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@ -353,7 +352,6 @@ function Cooldowns:DetectSpec(unit, spec)
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]]
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if (Gladdy.db.cooldown) then
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local class = Gladdy.buttons[unit].class
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local race = Gladdy.buttons[unit].race
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for k, v in pairs(Gladdy:GetCooldownList()[class]) do
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if Gladdy.db.cooldownCooldowns[tostring(k)] then
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--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
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@ -484,7 +482,7 @@ function Cooldowns:UpdateCooldowns(button)
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end
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end
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function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
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function Cooldowns:CooldownUsed(unit, unitClass, spellId)
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local button = Gladdy.buttons[unit]
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if not button then
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return
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@ -502,8 +500,8 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
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-- check if we need to reset other cooldowns because of this spell
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if (cooldown.resetCD ~= nil) then
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for k, v in pairs(cooldown.resetCD) do
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self:CooldownReady(button, k, false)
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for spellID,_ in pairs(cooldown.resetCD) do
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self:CooldownReady(button, spellID, false)
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end
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end
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@ -519,9 +517,9 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
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if (cooldown.sharedCD ~= nil) then
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local sharedCD = cooldown.sharedCD.cd and cooldown.sharedCD.cd or cd
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for k, v in pairs(cooldown.sharedCD) do
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if (k ~= "cd") then
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self:CooldownStart(button, k, sharedCD)
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for spellID,_ in pairs(cooldown.sharedCD) do
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if (spellID ~= "cd") then
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self:CooldownStart(button, spellID, sharedCD)
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end
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end
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end
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@ -816,10 +814,10 @@ function Cooldowns:GetCooldownOptions()
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order = o,
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width = "full",
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image = select(3, GetSpellInfo(spellId)),
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get = function(info)
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get = function()
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return Gladdy.db.cooldownCooldowns[tostring(spellId)]
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end,
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set = function(info, value)
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set = function(_, value)
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Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
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Gladdy:UpdateFrame()
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end
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@ -845,10 +843,10 @@ function Cooldowns:GetCooldownOptions()
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order = o,
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width = "full",
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image = select(3, GetSpellInfo(spellId)),
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get = function(info)
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get = function()
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return Gladdy.db.cooldownCooldowns[tostring(spellId)]
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end,
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set = function(info, value)
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set = function(_, value)
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Gladdy.db.cooldownCooldowns[tostring(spellId)] = value
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Gladdy:UpdateFrame()
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end
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@ -870,13 +868,13 @@ function Gladdy:UpdateTestCooldowns(i)
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Cooldowns:DetectSpec(unit, button.testSpec)
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-- use class spells
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for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do
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for spellID,_ in pairs(Gladdy:GetCooldownList()[button.class]) do
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--k is spellId
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Cooldowns:CooldownUsed(unit, button.class, k, nil)
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Cooldowns:CooldownUsed(unit, button.class, spellID)
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end
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-- use race spells
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for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do
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Cooldowns:CooldownUsed(unit, button.race, k, nil)
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for spellID,_ in pairs(Gladdy:GetCooldownList()[button.race]) do
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Cooldowns:CooldownUsed(unit, button.race, spellID)
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end
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end
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end
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@ -15,7 +15,7 @@ local function defaultCategories()
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tinsert(indexList, {spellID = k, category = v})
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end
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tbl_sort(indexList, function(a, b) return a.spellID < b.spellID end)
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for i,v in ipairs(indexList) do
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for _,v in ipairs(indexList) do
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if not categories[v.category] then
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categories[v.category] = {
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enabled = true,
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@ -596,7 +596,7 @@ end
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function Diminishings:CategoryOptions()
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local categories = {}
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local indexList = {}
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for k,v in pairs(DRData:GetCategories()) do
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for k,_ in pairs(DRData:GetCategories()) do
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tinsert(indexList, k)
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end
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tbl_sort(indexList)
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@ -611,10 +611,10 @@ function Diminishings:CategoryOptions()
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type = "toggle",
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name = L["Enabled"],
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order = 1,
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get = function(info)
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get = function()
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return Gladdy.db.drCategories[k].enabled
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end,
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set = function(info, value)
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set = function(_, value)
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Gladdy.db.drCategories[k].enabled = value
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end,
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},
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@ -622,10 +622,10 @@ function Diminishings:CategoryOptions()
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type = "toggle",
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name = L["Force Icon"],
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order = 2,
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get = function(info)
|
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get = function()
|
||||
return Gladdy.db.drCategories[k].forceIcon
|
||||
end,
|
||||
set = function(info, value)
|
||||
set = function(_, value)
|
||||
Gladdy.db.drCategories[k].forceIcon = value
|
||||
end,
|
||||
},
|
||||
@ -635,10 +635,10 @@ function Diminishings:CategoryOptions()
|
||||
desc = L["Icon of the DR"],
|
||||
order = 4,
|
||||
values = Diminishings:GetDRIcons(k),
|
||||
get = function(info)
|
||||
get = function()
|
||||
return Gladdy.db.drCategories[k].icon
|
||||
end,
|
||||
set = function(info, value)
|
||||
set = function(_, value)
|
||||
Gladdy.db.drCategories[k].icon = value
|
||||
Gladdy.options.args.Diminishings.args.categories.args[k].icon = value
|
||||
end,
|
||||
|
@ -167,8 +167,6 @@ function Healthbar:UpdateFrame(unit)
|
||||
return
|
||||
end
|
||||
|
||||
local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight
|
||||
|
||||
healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture))
|
||||
healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a)
|
||||
|
||||
|
@ -35,12 +35,12 @@ function Pets:Initialize()
|
||||
end
|
||||
|
||||
function Pets:JOINED_ARENA()
|
||||
for k,v in pairs(self.frames) do
|
||||
for _,v in pairs(self.frames) do
|
||||
v.healthBar:SetAlpha(0)
|
||||
end
|
||||
if Gladdy.db.petEnabled then
|
||||
self:RegisterEvent("UNIT_PET")
|
||||
self:SetScript("OnEvent", function(self, event, unitId)
|
||||
self:SetScript("OnEvent", function(_, event, unitId)
|
||||
if event == "UNIT_PET" then
|
||||
local unit = Gladdy.guids[UnitGUID(unitId)]
|
||||
if unit then
|
||||
|
@ -1,10 +1,8 @@
|
||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
|
||||
local ceil = ceil
|
||||
|
||||
local CreateFrame = CreateFrame
|
||||
local GetTime = GetTime
|
||||
|
||||
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
local Racial = Gladdy:NewModule("Racial", nil, {
|
||||
@ -123,7 +121,6 @@ function Racial:UpdateFrame(unit)
|
||||
racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a)
|
||||
|
||||
racial:ClearAllPoints()
|
||||
local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding
|
||||
local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor]
|
||||
if (Gladdy.db.racialPos == "RIGHT") then
|
||||
racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset)
|
||||
|
@ -1,4 +1,4 @@
|
||||
local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs
|
||||
local floor, str_find, pairs = math.floor, string.find, pairs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
|
@ -1,4 +1,4 @@
|
||||
local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber
|
||||
local ceil = ceil
|
||||
local C_PvP = C_PvP
|
||||
|
||||
local CreateFrame = CreateFrame
|
||||
|
@ -1,11 +1,11 @@
|
||||
local str_match, tonumber, tostring = string.match, tonumber, tostring
|
||||
local tonumber, tostring = tonumber, tostring
|
||||
|
||||
local UnitName = UnitName
|
||||
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
|
||||
local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE
|
||||
|
||||
local Gladdy = LibStub("Gladdy")
|
||||
local L = Gladdy.L
|
||||
|
||||
local VersionCheck = Gladdy:NewModule("VersionCheck", 1, {
|
||||
})
|
||||
LibStub("AceComm-3.0"):Embed(VersionCheck)
|
||||
|
Loading…
Reference in New Issue
Block a user