diff --git a/Gladdy.lua b/Gladdy.lua index 32b0e1f..1957227 100644 --- a/Gladdy.lua +++ b/Gladdy.lua @@ -131,8 +131,8 @@ function Gladdy:Call(module, func, ...) end end function Gladdy:SendMessage(message, ...) - for k, v in self:IterModules() do - self:Call(v, v.messages[message], ...) + for _, module in self:IterModules() do + self:Call(module, module.messages[message], ...) end end @@ -224,8 +224,8 @@ function Gladdy:OnInitialize() self:SetupOptions() - for k, v in self:IterModules() do - self:Call(v, "Initialize") -- B.E > A.E :D + for _, module in self:IterModules() do + self:Call(module, "Initialize") -- B.E > A.E :D end self:DeleteUnknownOptions(self.db, self.defaults.profile) if Gladdy.db.hideBlizzard == "always" then @@ -304,8 +304,8 @@ function Gladdy:Test() button[k] = v end - for k, v in self:IterModules() do - self:Call(v, "Test", unit) + for _, module in self:IterModules() do + self:Call(module, "Test", unit) end button:SetAlpha(1) @@ -369,7 +369,7 @@ end function Gladdy:Reset() if type(self.guids) == "table" then - for k, v in pairs(self.guids) do + for k,_ in pairs(self.guids) do self.guids[k] = nil end end @@ -377,8 +377,8 @@ function Gladdy:Reset() self.curBracket = nil self.curUnit = 1 - for k1, v1 in self:IterModules() do - self:Call(v1, "Reset") + for _, module in self:IterModules() do + self:Call(module, "Reset") end for unit in pairs(self.buttons) do @@ -398,8 +398,8 @@ function Gladdy:ResetUnit(unit) button:SetAlpha(0) self:ResetButton(unit) - for k2, v2 in self:IterModules() do - self:Call(v2, "ResetUnit", unit) + for _, module in self:IterModules() do + self:Call(module, "ResetUnit", unit) end end diff --git a/Modules/ArenaCountDown.lua b/Modules/ArenaCountDown.lua index 8a38b5e..ca404d1 100644 --- a/Modules/ArenaCountDown.lua +++ b/Modules/ArenaCountDown.lua @@ -1,6 +1,5 @@ local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs local CreateFrame = CreateFrame -local GetLocale = GetLocale local GetTime = GetTime local Gladdy = LibStub("Gladdy") diff --git a/Modules/Auras.lua b/Modules/Auras.lua index 5813418..3f88fd6 100644 --- a/Modules/Auras.lua +++ b/Modules/Auras.lua @@ -8,7 +8,7 @@ local Gladdy = LibStub("Gladdy") local L = Gladdy.L local function defaultSpells(auraType) local spells = {} - for k,v in pairs(Gladdy:GetImportantAuras()) do + for _,v in pairs(Gladdy:GetImportantAuras()) do if not auraType or auraType == v.track then spells[tostring(v.spellID)] = {} spells[tostring(v.spellID)].enabled = true @@ -20,7 +20,7 @@ local function defaultSpells(auraType) end local function defaultInterrupts() local spells = {} - for k,v in pairs(Gladdy:GetInterrupts()) do + for _,v in pairs(Gladdy:GetInterrupts()) do spells[tostring(v.spellID)] = {} spells[tostring(v.spellID)].enabled = true spells[tostring(v.spellID)].priority = v.priority @@ -327,10 +327,10 @@ function Auras:Test(unit) end function Auras:JOINED_ARENA() - for i=1, Gladdy.curBracket do - --self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i) - --self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent) - end + --[[for i=1, Gladdy.curBracket do + self.frames["arena" .. i]:RegisterUnitEvent("UNIT_AURA", "arena" .. i) + self.frames["arena" .. i]:SetScript("OnEvent", Auras.OnEvent) + end--]] end function Auras:AURA_GAIN(unit, auraType, spellID, spellName, icon, duration, expirationTime, count, debuffType) @@ -498,7 +498,7 @@ function Auras:GetOptions() order = i + 13, hasAlpha = true, width = "0.8", - set = function(info, r, g, b, a) + set = function(_, r, g, b, a) Gladdy.db.auraInterruptColors[v.key].r = r Gladdy.db.auraInterruptColors[v.key].g = g Gladdy.db.auraInterruptColors[v.key].b = b @@ -626,8 +626,8 @@ function Auras:GetAuraOptions(auraType) width = "0.7", name = L["Check All"], type = "execute", - func = function(info) - for k,v in pairs(defaultSpells(auraType)) do + func = function() + for k,_ in pairs(defaultSpells(auraType)) do Gladdy.db.auraListDefault[k].enabled = true end end, @@ -637,15 +637,15 @@ function Auras:GetAuraOptions(auraType) width = "0.7", name = L["Uncheck All"], type = "execute", - func = function(info) - for k,v in pairs(defaultSpells(auraType)) do + func = function() + for k,_ in pairs(defaultSpells(auraType)) do Gladdy.db.auraListDefault[k].enabled = false end end, }, } local auras = {} - for k,v in pairs(Gladdy:GetImportantAuras()) do + for _,v in pairs(Gladdy:GetImportantAuras()) do if v.track == auraType then tinsert(auras, v.spellID) end @@ -670,10 +670,10 @@ function Auras:GetAuraOptions(auraType) type = "toggle", image = Gladdy:GetImportantAuras()[GetSpellInfo(k)] and Gladdy:GetImportantAuras()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)), width = "2", - set = function(info, value) + set = function(_, value) Gladdy.db.auraListDefault[tostring(k)].enabled = value end, - get = function(info) + get = function() return Gladdy.db.auraListDefault[tostring(k)].enabled end }, @@ -685,10 +685,10 @@ function Auras:GetAuraOptions(auraType) max = 50, width = "2", step = 1, - get = function(info) + get = function() return Gladdy.db.auraListDefault[tostring(k)].priority end, - set = function(info, value) + set = function(_, value) Gladdy.db.auraListDefault[tostring(k)].priority = value end, width = "full", @@ -706,8 +706,8 @@ function Auras:GetInterruptOptions() width = "0.7", name = L["Check All"], type = "execute", - func = function(info) - for k,v in pairs(defaultInterrupts()) do + func = function() + for k,_ in pairs(defaultInterrupts()) do Gladdy.db.auraListInterrupts[k].enabled = true end end, @@ -717,15 +717,15 @@ function Auras:GetInterruptOptions() width = "0.7", name = L["Uncheck All"], type = "execute", - func = function(info) - for k,v in pairs(defaultInterrupts()) do + func = function() + for k,_ in pairs(defaultInterrupts()) do Gladdy.db.auraListInterrupts[k].enabled = false end end, }, } local auras = {} - for k,v in pairs(Gladdy:GetInterrupts()) do + for _,v in pairs(Gladdy:GetInterrupts()) do tinsert(auras, v.spellID) end tbl_sort(auras, function(a, b) return GetSpellInfo(a) < GetSpellInfo(b) end) @@ -745,10 +745,10 @@ function Auras:GetInterruptOptions() type = "toggle", image = Gladdy:GetInterrupts()[GetSpellInfo(k)] and Gladdy:GetInterrupts()[GetSpellInfo(k)].texture or select(3, GetSpellInfo(k)), width = "2", - set = function(info, value) + set = function(_, value) Gladdy.db.auraListInterrupts[tostring(k)].enabled = value end, - get = function(info) + get = function() return Gladdy.db.auraListInterrupts[tostring(k)].enabled end }, @@ -760,10 +760,10 @@ function Auras:GetInterruptOptions() max = 50, width = "2", step = 1, - get = function(info) + get = function() return Gladdy.db.auraListInterrupts[tostring(k)].priority end, - set = function(info, value) + set = function(_, value) Gladdy.db.auraListInterrupts[tostring(k)].priority = value end, width = "full", diff --git a/Modules/Classicon.lua b/Modules/Classicon.lua index 7f44842..839b52f 100644 --- a/Modules/Classicon.lua +++ b/Modules/Classicon.lua @@ -178,8 +178,8 @@ function Classicon:GetOptions() name = L["Show Spec Icon"], desc = L["Shows Spec Icon once spec is detected"], order = 3, - get = function(info) return Gladdy.db.classIconSpecIcon end, - set = function(info, value) + get = function() return Gladdy.db.classIconSpecIcon end, + set = function(_, value) Gladdy.db.classIconSpecIcon = value if Gladdy.curBracket and Gladdy.curBracket > 0 then for i=1,Gladdy.curBracket do diff --git a/Modules/Clicks.lua b/Modules/Clicks.lua index ae9b9a3..2e20924 100644 --- a/Modules/Clicks.lua +++ b/Modules/Clicks.lua @@ -70,7 +70,7 @@ function Clicks:UpdateFrame(unit) end function Clicks:UpdateFrameOnce() - for k, v in pairs(Gladdy.buttons) do + for _, v in pairs(Gladdy.buttons) do local left = GetBindingKey(("GLADDYBUTTON%d_LEFT"):format(v.id)) local right = GetBindingKey(("GLADDYBUTTON%d_RIGHT"):format(v.id)) local middle = GetBindingKey(("GLADDYBUTTON%d_MIDDLE"):format(v.id)) @@ -107,7 +107,7 @@ function Clicks:SetupAttributes(unit) return end - for k, v in pairs(Gladdy.db.attributes) do + for _, v in pairs(Gladdy.db.attributes) do self:SetupAttribute(button, v.button, v.modifier, v.action, v.spell) end end diff --git a/Modules/Cooldowns.lua b/Modules/Cooldowns.lua index aa6b984..181c029 100644 --- a/Modules/Cooldowns.lua +++ b/Modules/Cooldowns.lua @@ -36,9 +36,9 @@ local L = Gladdy.L local function getDefaultCooldown() local cooldowns = {} - for class, t in pairs(Gladdy:GetCooldownList()) do - for spellId, v in pairs(t) do - local spellName, _, texture = GetSpellInfo(spellId) + for _,spellTable in pairs(Gladdy:GetCooldownList()) do + for spellId,_ in pairs(spellTable) do + local spellName = GetSpellInfo(spellId) if spellName then cooldowns[tostring(spellId)] = true else @@ -72,14 +72,14 @@ local Cooldowns = Gladdy:NewModule("Cooldowns", nil, { function Cooldowns:Initialize() self.cooldownSpellIds = {} self.spellTextures = {} - for class, t in pairs(Gladdy:GetCooldownList()) do - for k, v in pairs(t) do - local spellName, _, texture = GetSpellInfo(k) + for _,spellTable in pairs(Gladdy:GetCooldownList()) do + for spellId,_ in pairs(spellTable) do + local spellName, _, texture = GetSpellInfo(spellId) if spellName then - self.cooldownSpellIds[spellName] = k - self.spellTextures[k] = texture + self.cooldownSpellIds[spellName] = spellId + self.spellTextures[spellId] = texture else - Gladdy:Print("spellid does not exist " .. k) + Gladdy:Print("spellid does not exist " .. spellId) end end end @@ -261,13 +261,12 @@ function Cooldowns:UpdateTestCooldowns(unit) button.test = true -- use class spells - for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do - --k is spellId - self:CooldownUsed(unit, button.class, k, nil) + for spellId,_ in pairs(Gladdy:GetCooldownList()[button.class]) do + self:CooldownUsed(unit, button.class, spellId) end -- use race spells - for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do - self:CooldownUsed(unit, button.race, k, nil) + for spellId,_ in pairs(Gladdy:GetCooldownList()[button.race]) do + self:CooldownUsed(unit, button.race, spellId) end end end @@ -353,7 +352,6 @@ function Cooldowns:DetectSpec(unit, spec) ]] if (Gladdy.db.cooldown) then local class = Gladdy.buttons[unit].class - local race = Gladdy.buttons[unit].race for k, v in pairs(Gladdy:GetCooldownList()[class]) do if Gladdy.db.cooldownCooldowns[tostring(k)] then --if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then @@ -484,7 +482,7 @@ function Cooldowns:UpdateCooldowns(button) end end -function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName) +function Cooldowns:CooldownUsed(unit, unitClass, spellId) local button = Gladdy.buttons[unit] if not button then return @@ -502,8 +500,8 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName) -- check if we need to reset other cooldowns because of this spell if (cooldown.resetCD ~= nil) then - for k, v in pairs(cooldown.resetCD) do - self:CooldownReady(button, k, false) + for spellID,_ in pairs(cooldown.resetCD) do + self:CooldownReady(button, spellID, false) end end @@ -519,9 +517,9 @@ function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName) if (cooldown.sharedCD ~= nil) then local sharedCD = cooldown.sharedCD.cd and cooldown.sharedCD.cd or cd - for k, v in pairs(cooldown.sharedCD) do - if (k ~= "cd") then - self:CooldownStart(button, k, sharedCD) + for spellID,_ in pairs(cooldown.sharedCD) do + if (spellID ~= "cd") then + self:CooldownStart(button, spellID, sharedCD) end end end @@ -816,10 +814,10 @@ function Cooldowns:GetCooldownOptions() order = o, width = "full", image = select(3, GetSpellInfo(spellId)), - get = function(info) + get = function() return Gladdy.db.cooldownCooldowns[tostring(spellId)] end, - set = function(info, value) + set = function(_, value) Gladdy.db.cooldownCooldowns[tostring(spellId)] = value Gladdy:UpdateFrame() end @@ -845,10 +843,10 @@ function Cooldowns:GetCooldownOptions() order = o, width = "full", image = select(3, GetSpellInfo(spellId)), - get = function(info) + get = function() return Gladdy.db.cooldownCooldowns[tostring(spellId)] end, - set = function(info, value) + set = function(_, value) Gladdy.db.cooldownCooldowns[tostring(spellId)] = value Gladdy:UpdateFrame() end @@ -870,13 +868,13 @@ function Gladdy:UpdateTestCooldowns(i) Cooldowns:DetectSpec(unit, button.testSpec) -- use class spells - for k, v in pairs(Gladdy:GetCooldownList()[button.class]) do + for spellID,_ in pairs(Gladdy:GetCooldownList()[button.class]) do --k is spellId - Cooldowns:CooldownUsed(unit, button.class, k, nil) + Cooldowns:CooldownUsed(unit, button.class, spellID) end -- use race spells - for k, v in pairs(Gladdy:GetCooldownList()[button.race]) do - Cooldowns:CooldownUsed(unit, button.race, k, nil) + for spellID,_ in pairs(Gladdy:GetCooldownList()[button.race]) do + Cooldowns:CooldownUsed(unit, button.race, spellID) end end end \ No newline at end of file diff --git a/Modules/Diminishings.lua b/Modules/Diminishings.lua index 915f138..7cb8903 100644 --- a/Modules/Diminishings.lua +++ b/Modules/Diminishings.lua @@ -15,7 +15,7 @@ local function defaultCategories() tinsert(indexList, {spellID = k, category = v}) end tbl_sort(indexList, function(a, b) return a.spellID < b.spellID end) - for i,v in ipairs(indexList) do + for _,v in ipairs(indexList) do if not categories[v.category] then categories[v.category] = { enabled = true, @@ -596,11 +596,11 @@ end function Diminishings:CategoryOptions() local categories = {} local indexList = {} - for k,v in pairs(DRData:GetCategories()) do + for k,_ in pairs(DRData:GetCategories()) do tinsert(indexList, k) end tbl_sort(indexList) - for i, k in ipairs(indexList) do + for i,k in ipairs(indexList) do categories[k] = { type = "group", name = DRData:GetCategoryName(k), @@ -611,10 +611,10 @@ function Diminishings:CategoryOptions() type = "toggle", name = L["Enabled"], order = 1, - get = function(info) + get = function() return Gladdy.db.drCategories[k].enabled end, - set = function(info, value) + set = function(_, value) Gladdy.db.drCategories[k].enabled = value end, }, @@ -622,10 +622,10 @@ function Diminishings:CategoryOptions() type = "toggle", name = L["Force Icon"], order = 2, - get = function(info) + get = function() return Gladdy.db.drCategories[k].forceIcon end, - set = function(info, value) + set = function(_, value) Gladdy.db.drCategories[k].forceIcon = value end, }, @@ -635,10 +635,10 @@ function Diminishings:CategoryOptions() desc = L["Icon of the DR"], order = 4, values = Diminishings:GetDRIcons(k), - get = function(info) + get = function() return Gladdy.db.drCategories[k].icon end, - set = function(info, value) + set = function(_, value) Gladdy.db.drCategories[k].icon = value Gladdy.options.args.Diminishings.args.categories.args[k].icon = value end, diff --git a/Modules/Healthbar.lua b/Modules/Healthbar.lua index a9d9d96..870bee4 100644 --- a/Modules/Healthbar.lua +++ b/Modules/Healthbar.lua @@ -167,8 +167,6 @@ function Healthbar:UpdateFrame(unit) return end - local iconSize = Gladdy.db.healthBarHeight + Gladdy.db.powerBarHeight - healthBar.bg:SetTexture(Gladdy.LSM:Fetch("statusbar", Gladdy.db.healthBarTexture)) healthBar.bg:SetVertexColor(Gladdy.db.healthBarBgColor.r, Gladdy.db.healthBarBgColor.g, Gladdy.db.healthBarBgColor.b, Gladdy.db.healthBarBgColor.a) diff --git a/Modules/Pets.lua b/Modules/Pets.lua index 7ab729f..3994492 100644 --- a/Modules/Pets.lua +++ b/Modules/Pets.lua @@ -35,12 +35,12 @@ function Pets:Initialize() end function Pets:JOINED_ARENA() - for k,v in pairs(self.frames) do + for _,v in pairs(self.frames) do v.healthBar:SetAlpha(0) end if Gladdy.db.petEnabled then self:RegisterEvent("UNIT_PET") - self:SetScript("OnEvent", function(self, event, unitId) + self:SetScript("OnEvent", function(_, event, unitId) if event == "UNIT_PET" then local unit = Gladdy.guids[UnitGUID(unitId)] if unit then diff --git a/Modules/Racial.lua b/Modules/Racial.lua index cf988c6..acfcaa1 100644 --- a/Modules/Racial.lua +++ b/Modules/Racial.lua @@ -1,10 +1,8 @@ -local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber +local ceil = ceil local CreateFrame = CreateFrame local GetTime = GetTime - - local Gladdy = LibStub("Gladdy") local L = Gladdy.L local Racial = Gladdy:NewModule("Racial", nil, { @@ -123,7 +121,6 @@ function Racial:UpdateFrame(unit) racial.texture.overlay:SetVertexColor(Gladdy.db.racialBorderColor.r, Gladdy.db.racialBorderColor.g, Gladdy.db.racialBorderColor.b, Gladdy.db.racialBorderColor.a) racial:ClearAllPoints() - local margin = (Gladdy.db.highlightInset and 0 or Gladdy.db.highlightBorderSize) + Gladdy.db.padding local parent = Gladdy.buttons[unit][Gladdy.db.racialAnchor] if (Gladdy.db.racialPos == "RIGHT") then racial:SetPoint(ANCHORS[Gladdy.db.racialPos], parent, Gladdy.db.racialPos, Gladdy.db.padding + Gladdy.db.racialXOffset, Gladdy.db.racialYOffset) diff --git a/Modules/ShadowsightTimer.lua b/Modules/ShadowsightTimer.lua index 1785e4e..1a3d542 100644 --- a/Modules/ShadowsightTimer.lua +++ b/Modules/ShadowsightTimer.lua @@ -1,4 +1,4 @@ -local floor, str_len, tostring, str_sub, str_find, pairs = math.floor, string.len, tostring, string.sub, string.find, pairs +local floor, str_find, pairs = math.floor, string.find, pairs local CreateFrame = CreateFrame local Gladdy = LibStub("Gladdy") diff --git a/Modules/Trinket.lua b/Modules/Trinket.lua index 2b4bd2d..28e24c1 100644 --- a/Modules/Trinket.lua +++ b/Modules/Trinket.lua @@ -1,4 +1,4 @@ -local ceil, floor, string_format, tonumber = ceil, floor, string.format, tonumber +local ceil = ceil local C_PvP = C_PvP local CreateFrame = CreateFrame diff --git a/Modules/VersionCheck.lua b/Modules/VersionCheck.lua index 45bd3da..9bbe922 100644 --- a/Modules/VersionCheck.lua +++ b/Modules/VersionCheck.lua @@ -1,11 +1,11 @@ -local str_match, tonumber, tostring = string.match, tonumber, tostring +local tonumber, tostring = tonumber, tostring local UnitName = UnitName local IsInGroup, IsInRaid = IsInGroup, IsInRaid local LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE = LE_PARTY_CATEGORY_HOME, LE_PARTY_CATEGORY_INSTANCE local Gladdy = LibStub("Gladdy") -local L = Gladdy.L + local VersionCheck = Gladdy:NewModule("VersionCheck", 1, { }) LibStub("AceComm-3.0"):Embed(VersionCheck)