Localization
This commit is contained in:
593
Lang.lua
593
Lang.lua
@ -1,33 +1,34 @@
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local setmetatable = setmetatable
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local C_CreatureInfo = C_CreatureInfo
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local GetLocale = GetLocale
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local L = {}
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-- Classes
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L["Druid"] = C_CreatureInfo.GetClassInfo(11).className
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L["Hunter"] = C_CreatureInfo.GetClassInfo(3).className
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L["Mage"] = C_CreatureInfo.GetClassInfo(8).className
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L["Paladin"] = C_CreatureInfo.GetClassInfo(2).className
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L["Priest"] = C_CreatureInfo.GetClassInfo(5).className
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L["Rogue"] = C_CreatureInfo.GetClassInfo(4).className
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L["Shaman"] = C_CreatureInfo.GetClassInfo(7).className
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L["Warlock"] = C_CreatureInfo.GetClassInfo(9).className
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L["Warrior"] = C_CreatureInfo.GetClassInfo(1).className
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-- Races
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L["Human"] = C_CreatureInfo.GetRaceInfo(1).raceName
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L["Orc"] = C_CreatureInfo.GetRaceInfo(2).raceName
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L["Dwarf"] = C_CreatureInfo.GetRaceInfo(3).raceName
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L["Night Elf"] = C_CreatureInfo.GetRaceInfo(4).raceName
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L["Undead"] = C_CreatureInfo.GetRaceInfo(5).raceName
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L["Tauren"] = C_CreatureInfo.GetRaceInfo(6).raceName
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L["Gnome"] = C_CreatureInfo.GetRaceInfo(7).raceName
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L["Troll"] = C_CreatureInfo.GetRaceInfo(8).raceName
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L["Blood Elf"] = C_CreatureInfo.GetRaceInfo(10).raceName
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L["Draenei"] = C_CreatureInfo.GetRaceInfo(11).raceName
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if (GetLocale() == "ruRU") then
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-- Races
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L["Human"] = "Человек"
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L["Dwarf"] = "Дворф"
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L["Night Elf"] = "Ночной эльф"
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L["Gnome"] = "Гном"
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L["Draenei"] = "Дреней"
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L["Orc"] = "Орк"
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L["Undead"] = "Нежить"
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L["Tauren"] = "Таурен"
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L["Troll"] = "Тролль"
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L["Blood Elf"] = "Эльф крови"
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-- Classes
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L["Druid"] = "Друид"
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L["Hunter"] = "Охотник"
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L["Mage"] = "Маг"
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L["Paladin"] = "Паладин"
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L["Priest"] = "Жрец"
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L["Rogue"] = "Разбойник"
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L["Shaman"] = "Шаман"
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L["Warlock"] = "Чернокнижник"
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L["Warrior"] = "Воин"
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-- Specs
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L["Balance"] = "Баланс"
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L["Feral"] = "Сила зверя"
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@ -157,40 +158,7 @@ if (GetLocale() == "ruRU") then
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L["Color of the cast bar"] = "Цвет полосы применений"
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L["Background color"] = "Цвет фона полосы"
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L["Color of the cast bar background"] = "Цвет фона полосы применений"
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L["Icon position"] "Расположение значка трансляции"
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-- Clicks.lua
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L["Action #%d"] = "Действие #%d"
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L["Left Click Enemy 1"] = "Левый клик по цели 1"
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L["Left Click Enemy 2"] = "Левый клик по цели 2"
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L["Left Click Enemy 3"] = "Левый клик по цели 3"
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L["Left Click Enemy 4"] = "Левый клик по цели 4"
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L["Left Click Enemy 5"] = "Левый клик по цели 5"
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L["Right Click Enemy 1"] = "Правый клик по цели 1"
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L["Right Click Enemy 2"] = "Правый клик по цели 2"
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L["Right Click Enemy 3"] = "Правый клик по цели 3"
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L["Right Click Enemy 4"] = "Правый клик по цели 4"
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L["Right Click Enemy 5"] = "Правый клик по цели 5"
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L["Left button"] = "Левая кнопка"
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L["Right button"] = "Правая кнопка"
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L["Middle button"] = "Средняя кнопка"
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L["Button 4"] = "Кнопка 4"
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L["Button 5"] = "Кнопка 5"
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L["None"] = "Не назначено"
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L["CTRL"] = "CTRL"
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L["SHIFT"] = "SHIFT"
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L["ALT"] = "ALT"
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L["Cast Spell"] = "Применить заклинание"
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L["Name"] = "Название"
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L["Select the name of the click option"] = "Выбрать название опции клика"
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L["Button"] = "Кнопка"
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L["Select which mouse button to use"] = "Выбрать кнопку мыши для использования"
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L["Modifier"] = "Модификатор"
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L["Select which modifier to use"] = "Выбрать модификатор для использования"
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L["Action"] = "Действите"
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L["Select what action this mouse button does"] = "Выбрать действие, производимое данной кнопкой мыши"
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L["Spell name / Macro text"] = "Название заклинания / Текст макроса"
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L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Используйте *name* в качестве имени игрока. Например, '/rofl *name*'"
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L["Icon position"] = "Расположение значка трансляции"
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-- Diminishings.lua
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L["DR Cooldown position"] = "Позиция ДР таймеров"
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@ -237,31 +205,146 @@ if (GetLocale() == "ruRU") then
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-- Trinket.lua
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L["No cooldown count (OmniCC)"] = "Не показывать кулдаун (OmniCC)"
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L["Disable cooldown timers by addons (reload UI to take effect)"] = "Отключить таймер кулдаунов для аддонов (необходима перезагрузка интерфейса)"
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elseif (GetLocale() == "deDE") then
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-- Races
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L["Human"] = "Mensch"
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L["Dwarf"] = "Zwerg"
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L["Night Elf"] = "Nachtelf"
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L["Gnome"] = "Gnom"
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L["Draenei"] = "Draenei"
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L["Orc"] = "Ork"
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L["Undead"] = "Untoter"
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L["Tauren"] = "Taure"
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L["Troll"] = "Тroll"
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L["Blood Elf"] = "Blutelf"
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elseif GetLocale() == "deDE" then
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-- Announcements.lua
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L["Announcements"] = "Meldungen"
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L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) "
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L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)"
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L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)"
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L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)"
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L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)"
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L["DRINKING: %s (%s)"] = "Trinken: %s (%s)"
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L["Self"] = "Selbst"
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L["Party"] = "Gruppe"
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L["Raid Warning"] = "Schlachtzugwarnung"
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L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext"
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L["Trinket used"] = "Insignie benutzt"
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L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt"
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L["Trinket ready"] = "Insignie bereit"
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L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist"
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L["Drinking"] = "Trinken"
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L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen"
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L["Resurrection"] = "Wiederbelebung"
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L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
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L["New enemies"] = "Neue Gegner"
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L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden"
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L["Spec Detection"] = "Talent Entdeckung"
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L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden"
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L["Low health"] = "Wenig Leben"
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L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
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L["Low health threshold"] = "Prozentwert: Wenig Leben"
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L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
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L["Destination"] = "Ziel"
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L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden"
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-- Classes
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L["Druid"] = "Druide"
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L["Hunter"] = "Jäger"
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L["Mage"] = "Magier"
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L["Paladin"] = "Paladin"
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L["Priest"] = "Priester"
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L["Rogue"] = "Schurke"
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L["Shaman"] = "Schamane"
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L["Warlock"] = "Hexenmeister"
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L["Warrior"] = "Krieger"
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-- ArenaCountDown.lua
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L["Arena Countdown"] = "Arena Countdown"
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L["Turns countdown before the start of an arena match on/off."] = ""
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L["Size"] = "Größe"
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-- Specs
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-- Auras.lua
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L["Auras"] = "Auren"
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L["Frame"] = "Frame"
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L["Cooldown"] = "Abklingzeit"
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L["No Cooldown Circle"] = "Verstecke Abklingzeitzirkel"
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L["Cooldown circle alpha"] = "Abklingzeitzirkel Alpha"
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L["Font"] = "Schrift"
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L["Font of the cooldown"] = "Schrift der Abklingzeit"
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L["Font scale"] = "Schriftskalierung"
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L["Scale of the text"] = "Skalierungfaktor des Texts"
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L["Font color"] = "Schriftfarbe"
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L["Color of the text"] = "Farbe des Texts"
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L["Border"] = "Rahmen"
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L["Border style"] = "Rahmen Stil"
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L["Buff color"] = "Buff Farbe"
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L["Debuff color"] = "Debuff Farbe"
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L["Check All"] = "Alle auswählen"
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L["Uncheck All"] = "Alle abwählen"
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L["Enabled"] = "Eingeschaltet"
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L["Priority"] = "Priorität"
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-- BuffsDebuffs.lua
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L["Buffs and Debuffs"] = "Buffs und Debuffs"
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L["Enabled Buffs and Debuffs module"] = "Buffs und Debuffs Modul einschalten"
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L["Show CC"] = "Zeige Crowdcontrol"
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L["Shows all debuffs, which are displayed on the ClassIcon as well"] = "Zeigt alle Buffs & Debuffs, die auch auf dem Klassensymbol dargestellt werden"
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L["Buffs"] = "Buffs"
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L["Size & Padding"] = "Größe und Abstand"
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L["Icon Size"] = "Symbol Größe"
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L["Size of the DR Icons"] = "Größe der DR Symbole"
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L["Icon Width Factor"] = "Symbol Breitenfaktor"
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L["Stretches the icon"] = "Streckt das Symbol"
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L["Icon Padding"] = "Symbol Abstand"
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L["Space between Icons"] = "Abstand zwischen den Symbolen"
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L["Position"] = "Position"
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L["Aura Position"] = "Aura Position"
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L["Position of the aura icons"] = "Position der Aura Symbole"
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L["Top"] = "Oben"
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L["Bottom"] = "Unten"
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L["Left"] = "Links"
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L["Right"] = "Rechts"
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L["Grow Direction"] = "Richtung"
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L["Grow Direction of the aura icons"] = "In welche Richtung die Symbole wachsen"
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L["Horizontal offset"] = "Horizontaler Offset"
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L["Vertical offset"] = "Vertikaler Offset"
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L["Alpha"] = "Alpha"
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L["Debuffs"] = "Debuffs"
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L["Dynamic Timer Color"] = "Dynamische Textfarbe"
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L["Show dynamic color on cooldown numbers"] = "Verändert die Farbe des Textes dynamisch"
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L["Color of the cooldown timer and stacks"] = "Farbe der Abklingzeit und Stapel"
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L["Spell School Colors"] = "Zauberart Farbe"
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L["Spell School Colors Enabled"] = "Zauberart Farbe Eingeschaltet"
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L["Show border colors by spell school"] = "Färbt den Rahmen entspechend der Zauberart"
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L["Curse"] = "Fluch"
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L["Color of the border"] = "Farbe des Rahmens"
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L["Magic"] = "Magie"
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L["Poison"] = "Gift"
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L["Physical"] = "Physisch"
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L["Immune"] = "Immun"
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L["Disease"] = "Erkrankung"
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L["Aura"] = "Aura"
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L["Form"] = "Form"
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-- Castbar.lua
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L["Cast Bar"] = "Zauberleiste"
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L["Bar"] = "Balken"
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L["Bar Size"] = "Balken Größe"
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L["Bar height"] = "Balken Höhe"
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L["Height of the bar"] = "Höhe des Balken"
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L["Bar width"] = "Balken Weite"
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L["Width of the bars"] = "Weite des Balken"
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L["Texture"] = "Textur"
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L["Bar texture"] = "Balken Textur"
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L["Texture of the bar"] = "Textur des Balken"
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L["Bar color"] = "Balken Farbe"
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L["Color of the cast bar"] = "Farbe des Balken"
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L["Background color"] = "Hintergrundfarbe"
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L["Color of the cast bar background"] = "Hinergrundfarbe des Zauberbalkens"
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L["Border size"] = "Rahmen Größe"
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L["Status Bar border"] = "Balken Rahmen"
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L["Status Bar border color"] = "Balken Rahmen Farbe"
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L["Icon"] = "Symbol"
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L["Icon size"] = "Symbolgröße"
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L["Icon border"] = "Symbolrahmen"
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L["Icon border color"] = "Farbe Symbolrahmen"
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L["Spark"] = "Funke"
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L["Spark enabled"] = "Funke eingeschaltet"
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L["Spark color"] = "Funkenfarbe"
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L["Color of the cast bar spark"] = "Farbe des Zauberleisten Funke"
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L["Font of the castbar"] = "Schriftart der Zauberleiste"
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L["Font size"] = "Schriftgröße"
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L["Size of the text"] = "Schriftgröße"
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L["Format"] = "Darstellung"
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L["Timer Format"] = "Zeitdarstellung"
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L["Remaining"] = "Verbleibend"
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L["Total"] = "Total"
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L["Both"] = "Beides"
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L["Castbar position"] = "Zauberleistenposition"
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L["Icon position"] = "Symbolposition"
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L["Offsets"] = "Offsets"
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-- Classicon.lua
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L["Class Icon"] = "Klassensymbol"
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L["Balance"] = "Gleichgewicht"
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L["Feral"] = "Wilder Kampf"
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L["Restoration"] = "Wiederherstellung"
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@ -286,6 +369,145 @@ elseif (GetLocale() == "deDE") then
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L["Destruction"] = "Zerstörung"
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L["Arms"] = "Waffen"
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L["Fury"] = "Furor"
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L["Show Spec Icon"] = "Zeige Spezialisierungssymbol"
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L["Shows Spec Icon once spec is detected"] = "Zeigt das Talentspezialisierungs Symbol sobald die Spezialisierung erkannt wurde"
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L["Icon width factor"] = "Symbol Breitenfaktor"
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L["This changes positions with trinket"] = "Das tauscht die Position mit dem Trinket, wenn auf der gleichen Seite."
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L["Border color"] = "Rahmenfarbe"
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--CombatIndicator.lua
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L["Combat Indicator"] = "Kampfindikator"
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L["Enable Combat Indicator icon"] = "Schalte Kampfindikator ein"
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L["Anchor"] = "Anker"
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L["This changes the anchor of the ci icon"] = "Dies ändert den Anker des Kampfindikatorsymbols"
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L["This changes position relative to its anchor of the ci icon"] = "Dies ändert die Position relativ zum Anker"
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-- Cooldowns.lua
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L["Cooldowns"] = "Abklingzeiten"
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L["Enabled cooldown module"] = ""
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L["Cooldown size"] = "Abklingzeit Größe"
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L["Size of each cd icon"] = "Größe eines einzelnen Symbols"
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L["Max Icons per row"] = "Maximale Anzahl an Symbolen pro Reihe"
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L["Scale of the font"] = "Skalierung der Schrift"
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L["Anchor of the cooldown icons"] = "Anker der Abklingzeiten Symbole"
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L["Grow Direction of the cooldown icons"] = "Richtung der Abklingzeiten Symbole"
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L["Offset"] = "Offset"
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-- Diminishings.lua
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L["Diminishings"] = "DR"
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L["Enabled DR module"] = "DR einschalten"
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L["DR Cooldown position"] = "DR Position"
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L["Position of the cooldown icons"] = "Position der Symbole"
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L["DR Border Colors"] = "DR Rahmen Farbe"
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L["Dr Border Colors Enabled"] = "DR Rahmen Farben eingeschaltet"
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L["Colors borders of DRs in respective DR-color below"] = "Färbt die Rahmen der DR Symbole je nach Stärke der Verminderung"
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L["Half"] = "Hälfte"
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L["Quarter"] = "Viertel"
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L["Categories"] = "Kategorien"
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L["Force Icon"] = "Erzwinge Symbol"
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L["Icon of the DR"] = "Symbol des DR"
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-- ExportImport.lua
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L["Export Import"] = "Exportieren Importieren"
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L["Profile Export Import"] = "Profile Exportieren Importieren"
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-- Healthbar.lua
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L["Health Bar"] = "Lebensbalken"
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L["DEAD"] = "TOT"
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L["LEAVE"] = "VERLASSEN"
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L["General"] = "Allgemein"
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L["Color of the status bar background"] = "Farbe des Balkenhintergrunds"
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L["Font of the bar"] = "Schriftart des Balken"
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L["Name font size"] = "Schriftgröße des Namen"
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L["Size of the name text"] = "Schriftgröße des Namen"
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L["Health font size"] = "Schriftgröße der Gesundheit"
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L["Size of the health text"] = "Schriftgröße der Gesundheit"
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L["Size of the border"] = "Rahmengröße"
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L["Health Bar Text"] = "Lebensbalken Text"
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L["Show name text"] = "Namen zeigen"
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L["Show the units name"] = "Zeige den Namen des Gegners"
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L["Show ArenaX"] = "ArenaX zeigen"
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L["Show Arena1-5 as name instead"] = "Zeigt Arena1-5 anstatt des Namens"
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L["Show the actual health"] = "Zeige die momentane Gesundheit"
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L["Show the actual health on the health bar"] = "Zeigt die momentane Gesundheit"
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L["Show max health"] = "Zeige maximale Gesundheit"
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L["Show max health on the health bar"] = "Zeige maximale Gesundheit"
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L["Show health percentage"] = "Zeige Prozentwert"
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L["Show health percentage on the health bar"] = "Zeige Prozentwert der Gesundheit"
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-- Highlight.lua
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L["Highlight"] = "Hervorhebung"
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L["Show Inside"] = "Zeige innen"
|
||||
L["Show Highlight border inside of frame"] = "Zeige die Hervorhebung innerhalb des Frames"
|
||||
L["Colors"] = "Farben"
|
||||
L["Target border color"] = "Rahmenfarbe deines Ziels"
|
||||
L["Color of the selected targets border"] = "Rahmenfarbe deines momentanen Ziels"
|
||||
L["Focus border color"] = "Rahmenfarbe deines Fokus"
|
||||
L["Color of the focus border"] = "Rahmenfarbe deines momentanen Fokus"
|
||||
L["Highlight target"] = "Hervorhebung des Ziels"
|
||||
L["Toggle if the selected target should be highlighted"] = "Ziel hervorheben ein/ausschalten"
|
||||
L["Show border around target"] = "Zeige Rahmen um dein Ziel"
|
||||
L["Toggle if a border should be shown around the selected target"] = "Zeigt Rahmen um dein momentanes Ziel"
|
||||
L["Show border around focus"] = "Zeige Rahmen um dein Fokus"
|
||||
L["Toggle of a border should be shown around the current focus"] = "Zeigt Rahmen um dein Fokusziel"
|
||||
|
||||
-- Pets.lua
|
||||
L["Pets"] = "Begleiter"
|
||||
L["Enables Pets module"] = "Schaltet das Begleiter Modul ein"
|
||||
L["Width of the bar"] = "Breite des Balkens"
|
||||
L["Health color"] = "Gesundheitsfarbe"
|
||||
L["Color of the status bar"] = "Farbe des Balkens"
|
||||
L["Portrait"] = "Portrait"
|
||||
L["Health Values"] = "Gesundheitswerte"
|
||||
|
||||
-- Powerbar.lua
|
||||
L["Power Bar"] = "Mana/Energie Balken"
|
||||
L["Power Bar Text"] = "Mana/Energie Balken Text"
|
||||
L["Power Texts"] = "Mana/Energie Balken Texte"
|
||||
L["Show race"] = "Rasse zeigen"
|
||||
L["Show spec"] = "Spezialisierung zeigen"
|
||||
L["Show the actual power"] = "Zeige das momentane Mana"
|
||||
L["Show the actual power on the power bar"] = "Zeige das momentane Mana"
|
||||
L["Show max power"] = "Zeige das maximale Mana"
|
||||
L["Show max power on the power bar"] = "Zeige das maximale Mana"
|
||||
L["Show power percentage"] = "Zeige Prozentwert"
|
||||
L["Show power percentage on the power bar"] = "Zeige Prozentwert"
|
||||
|
||||
-- Racial.lua
|
||||
L["Racial"] = "Rassenfertigkeit"
|
||||
L["Enable racial icon"] = "Rassenfertigkeit einschalten"
|
||||
L["This changes the anchor of the racial icon"] = "Dies ändert den Anker des Rassenfertigkeitssymbols"
|
||||
L["This changes position relative to its anchor of the racial icon"] = "Dies ändert doe Position relativ zu seinem Anker"
|
||||
|
||||
-- TotemPlates.lua
|
||||
L["Totem Plates"] = "Totem Symbole"
|
||||
L["Customize Totems"] = "Individuelle Totemeinstellungen"
|
||||
L["Custom totem name"] = "Individueller Totem Name"
|
||||
L["Totem General"] = "Totems Allgemein"
|
||||
L["Turns totem icons instead of nameplates on or off. (Requires reload)"] = ""
|
||||
L["Show friendly"] = "Zeige für freundliche"
|
||||
L["Show enemy"] = "Zeige für feindliche"
|
||||
L["Totem size"] = "Totem Größe"
|
||||
L["Size of totem icons"] = "Größe der Totemsymbole"
|
||||
L["Font of the custom totem name"] = "Schriftart der benutzerdefinierten Totem Namen"
|
||||
L["Apply alpha when no target"] = "Wende den Alpha-Wert an, wenn kein Ziel anvisiert ist"
|
||||
L["Always applies alpha, even when you don't have a target. Else it is 1."] = "Alpha immer anwenden, auch wenn man kein Ziel anvisiert hat. Sonst ist der Alpha-Wert 1"
|
||||
L["Apply alpha when targeted"] = "Wende den Alpha-Wert an, wenn das Totem als Ziel anvisiert ist"
|
||||
L["Always applies alpha, even when you target the totem. Else it is 1."] = "Alpha immer anwenden, auch wenn das Totem als Ziel anvisiert ist. Sonst ist der Alpha-Wert 1"
|
||||
L["All totem border alphas (configurable per totem)"] = "Alpha aller Totems"
|
||||
L["Totem icon border style"] = "Totem Rahmenstil"
|
||||
L["All totem border color"] = "Rahmenfarbe aller Totems"
|
||||
|
||||
-- Trinket.lua
|
||||
L["Trinket"] = "Insignie"
|
||||
L["Enable trinket icon"] = "Insignie einschalten"
|
||||
L["This changes positions of the trinket"] = "Dies ändert die Position der Insignie"
|
||||
|
||||
-- XiconProfiles.lua
|
||||
L["Profile"] = "Profil"
|
||||
|
||||
-- Frame.lua
|
||||
L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen"
|
||||
|
||||
-- Gladdy.lua
|
||||
L["Welcome to Gladdy!"] = "Willkommen bei Gladdy!"
|
||||
@ -293,185 +515,50 @@ elseif (GetLocale() == "deDE") then
|
||||
L["Valid slash commands are:"] = "Gültige slash Befehle sind:"
|
||||
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Wenn dies nicht dein erster Start ist, sperre oder bewege das Bild um diese Meldung zu verhindern."
|
||||
|
||||
-- Frame.lua
|
||||
L["Gladdy - drag to move"] = "Gladdy - ziehe um zu bewegen"
|
||||
|
||||
-- Options.lua
|
||||
L["Announcements"] = "Meldungen"
|
||||
L["Announcement settings"] = "Meldungseinstellungen"
|
||||
L["Auras"] = "Auren"
|
||||
L["Auras settings"] = "Aureneinstellungen"
|
||||
L["Castbar"] = "Zauberleiste"
|
||||
L["Castbar settings"] = "Zauberleisteneinstellungen"
|
||||
L["Classicon"] = "Klassensymbol"
|
||||
L["Classicon settings"] = "Klassensymboleinstellungen"
|
||||
L["Clicks"] = "Klicks"
|
||||
L["Clicks settings"] = "Klickeinstellungen"
|
||||
L["Diminishings"] = "DR"
|
||||
L["Diminishings settings"] = "DR Einstellungen"
|
||||
L["Healthbar"] = "Lebensleiste"
|
||||
L["Healthbar settings"] = "Lebensleisteneinstellungen"
|
||||
L["Highlight"] = "warnung"
|
||||
L["Highlight settings"] = "Warnungseinstellungen"
|
||||
L["Nameplates"] = "Namensplaketten"
|
||||
L["Nameplates settings"] = "Namensplaketteneinstellungen"
|
||||
L["Powerbar"] = "Powerleiste"
|
||||
L["Powerbar settings"] = "Powerleisteneinstellungen"
|
||||
L["Score"] = "Score"
|
||||
L["Score settings"] = "Scoreeinstellungen"
|
||||
L["Trinket"] = "Insignie"
|
||||
L["Trinket settings"] = "Insignieneinstellungen"
|
||||
L["Reset module"] = "Model zurücksetzen"
|
||||
L["Reset module to defaults"] = "Modul auf Standardeinstellungen zurücksetzen"
|
||||
L["settings"] = "Einstellungen"
|
||||
L["Reset module"] = "Modul zurücksetzen"
|
||||
L["Reset module to defaults"] = "Setze das Modul auf seine Standardwerte zurück"
|
||||
L["No settings"] = "Keine Einstellungen"
|
||||
L["Module has no settings"] = "Modul hat keine Einstellungen"
|
||||
L["General"] = "ОAllgemein"
|
||||
L["General settings"] = "Allgemeine Einstellungen"
|
||||
L["Lock frame"] = "Sperre Bild"
|
||||
L["Toggle if frame can be moved"] = "Aktivieren falls das Bild bewegt werden kann"
|
||||
L["Grow frame upwards"] = "Bild von unten nach oben aufbauen"
|
||||
L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Bild von unten nach oben aufgebaut"
|
||||
L["Frame scale"] = "Bildskalierung"
|
||||
L["Scale of the frame"] = "Skalierung des Bildes"
|
||||
L["Frame padding"] = "Bild Unterlage"
|
||||
L["Padding of the frame"] = "Unterlage des Bildes"
|
||||
L["Frame color"] = "Bildfarbe"
|
||||
L["Color of the frame"] = "Farbe des Bildes"
|
||||
L["Bar width"] = "Leistenbreite"
|
||||
L["Width of the bars"] = "Breite der Leisten"
|
||||
L["Bottom margin"] = "Unterer Abstand"
|
||||
L["Margin between each button"] = "Abstand zwischen jedem Buttom"
|
||||
|
||||
-- Announcements.lua
|
||||
L["RESURRECTING: %s (%s)"] = "Wiederbeleben: %s (%s) "
|
||||
L["SPEC DETECTED: %s - %s (%s)"] = "Talenspezalisierung entdeckt: %s - %s (%s)"
|
||||
L["LOW HEALTH: %s (%s)"] = "Niedriges Leben: %s (%s)"
|
||||
L["TRINKET USED: %s (%s)"] = "Insiginie benutzt: %s (%s)"
|
||||
L["TRINKET READY: %s (%s)"] = "Insignie bereit: %s (%s)"
|
||||
L["DRINKING: %s (%s)"] = "Trinken: %s (%s)"
|
||||
L["Self"] = "Selbst"
|
||||
L["Party"] = "Gruppe"
|
||||
L["Raid Warning"] = "Schlachtzugwarnung"
|
||||
L["Blizzard's Floating Combat Text"] = "Blizzard Kampftext"
|
||||
L["MikScrollingBattleText"] = "MikScrollingBattleText"
|
||||
L["Scrolling Combat Text"] = "Scrolling Combat Text"
|
||||
L["Parrot"] = "Parrot"
|
||||
L["Drinking"] = "Trinken"
|
||||
L["Announces when enemies sit down to drink"] = "Warnt wenn Gegner sich zum Trinken hinsetzen"
|
||||
L["Resurrection"] = "Wiederbelebung"
|
||||
L["Announces when an enemy tries to resurrect a teammate"] = "Warnt wenn Gegner versuchen Teammitglieder wiederzubeleben"
|
||||
L["New enemies"] = "Neue Gegner"
|
||||
L["Announces when new enemies are discovered"] = "Gibt an, wenn neue Gegner entdeckt wurden"
|
||||
L["Spec Detection"] = "Talent Entdeckung"
|
||||
L["Announces when the spec of an enemy was detected"] = "Gibt an, wenn Talente eines Gegners entdeckt wurden"
|
||||
L["Low health"] = "Wenig Leben"
|
||||
L["Announces when an enemy drops below a certain health threshold"] = "Warnt, wenn das Leben eines Gegners unter einen bestimmten Prozentwert fällt"
|
||||
L["Low health threshold"] = "Prozentwert: Wenig Leben"
|
||||
L["Choose how low an enemy must be before low health is announced"] = "Bestimme wie wenig Leben ein Gegner haben muss, damit vor wenig Leben gewarnt wird"
|
||||
L["Trinket used"] = "Insignie benutzt"
|
||||
L["Announce when an enemy's trinket is used"] = "Warnt, wenn ein Gegner seine Insignie benutzt"
|
||||
L["Trinket ready"] = "Insignie bereit"
|
||||
L["Announce when an enemy's trinket is ready again"] = "Warnt wenn die Insignie eines Gegner wieder bereit ist"
|
||||
L["Destination"] = "Ziel"
|
||||
L["Choose how your announcements are displayed"] = "Bestimme wo Warnungen dargestellt werden"
|
||||
|
||||
-- Auras.lua
|
||||
L["Font color"] = "Schriftfarbe"
|
||||
L["Color of the text"] = "Farbe der Schrift"
|
||||
L["Font size"] = "Schriftgröße"
|
||||
L["Size of the text"] = "Größe der Schrift"
|
||||
|
||||
-- Castbar.lua
|
||||
L["Bar height"] = "Leistenhöhe"
|
||||
L["Height of the bar"] = "Höhe der Leiste"
|
||||
L["Bar texture"] = "Leistentextur"
|
||||
L["Texture of the bar"] = "Textur der Leiste"
|
||||
L["Bar color"] = "Leistenfarbe"
|
||||
L["Color of the cast bar"] = "Farbe der Zauberleiste"
|
||||
L["Background color"] = "Hintergrundfarbe"
|
||||
L["Color of the cast bar background"] = "Hintergrundfarbe der Zauberleiste"
|
||||
L["Icon position"] "Position des Zauberleistensymbols"
|
||||
|
||||
-- Clicks.lua
|
||||
L["Action #%d"] = "Aktion #%d"
|
||||
L["Left Click Enemy 1"] = "Linksklick Gegner 1"
|
||||
L["Left Click Enemy 2"] = "Linksklick Gegner 2"
|
||||
L["Left Click Enemy 3"] = "Linksklick Gegner 3"
|
||||
L["Left Click Enemy 4"] = "Linksklick Gegner 4"
|
||||
L["Left Click Enemy 5"] = "Linksklick Gegner 5"
|
||||
L["Right Click Enemy 1"] = "Rechtsklick Gegner 1"
|
||||
L["Right Click Enemy 2"] = "Rechtsklick Gegner 2"
|
||||
L["Right Click Enemy 3"] = "Rechtsklick Gegner 3"
|
||||
L["Right Click Enemy 4"] = "Rechtsklick Gegner 4"
|
||||
L["Right Click Enemy 5"] = "Rechtsklick Gegner 5"
|
||||
L["Left button"] = "Linke Taste"
|
||||
L["Right button"] = "Rechte Taste"
|
||||
L["Middle button"] = "Mittlere Taste"
|
||||
L["Button 4"] = "Maus 4"
|
||||
L["Button 5"] = "Maus 5"
|
||||
L["None"] = "Keine"
|
||||
L["CTRL"] = "STRG"
|
||||
L["SHIFT"] = "SHIFT"
|
||||
L["ALT"] = "ALT"
|
||||
L["Cast Spell"] = "Wirke Zauber"
|
||||
L["Name"] = "Name"
|
||||
L["Select the name of the click option"] = "Wähle einen Namen für die Klickoption"
|
||||
L["Button"] = "Taste"
|
||||
L["Select which mouse button to use"] = "Wähle welche Maustaste genutzt werden soll"
|
||||
L["Modifier"] = "Modifier"
|
||||
L["Select which modifier to use"] = "Wähle welcher Modifier benutzt werdne soll"
|
||||
L["Action"] = "Aktion"
|
||||
L["Select what action this mouse button does"] = "Wähle welche Aktion die Maustaste durchführt"
|
||||
L["Spell name / Macro text"] = "Zaubername / Makrotext"
|
||||
L["Use *name* as unit's name. Like a '/rofl *name*'"] = "Benutzt *name* als Gegnername. Zum Beispiel '/rofl *name*'"
|
||||
|
||||
-- Diminishings.lua
|
||||
L["DR Cooldown position"] = "Position des DR Cooldowns"
|
||||
L["Position of the cooldown icons"] = "Position des DR Cooldowns"
|
||||
L["Left"] = "Links"
|
||||
L["Right"] = "Rechts"
|
||||
L["Icon Size"] = "Symbolgröße"
|
||||
L["Size of the DR Icons"] = "Größe des DR Symbols"
|
||||
|
||||
-- Healthbar.lua
|
||||
L["Show the actual health"] = "Zeige das Leben an"
|
||||
L["Show the actual health on the health bar"] = "Zeige das Leben auf der Lebensanzeige an"
|
||||
L["Show max health"] = "Zeige Maximalleben an"
|
||||
L["Show max health on the health bar"] = "Zeige Maximalleben auf der Lebensanzeige an"
|
||||
L["Show health percentage"] = "Zeige prozentuales Leben"
|
||||
L["Show health percentage on the health bar"] = "Zeige prozentuales Leben auf der Lebensanzeige an"
|
||||
|
||||
-- Highlight.lua
|
||||
L["Border size"] = "Rahmengröße"
|
||||
L["Target border color"] = "Zielrahmenfarbe"
|
||||
L["Color of the selected targets border"] = "Farbe des Rahmens des gewählten Ziels"
|
||||
L["Focus border color"] = "Focusrahmenfarbe"
|
||||
L["Color of the focus border"] = "Farbe des Focusrahmens"
|
||||
L["Raid leader border color"] = "Schlachtzugleiterrahmenfarbe"
|
||||
L["Color of the raid leader border"] = "Farbe des Rahmens für den Schlachtzugleiter"
|
||||
L["Highlight target"] = "Highlight Ziel"
|
||||
L["Toggle if the selected target should be highlighted"] = "Включите, если необходима подсветка цели"
|
||||
L["Show border around target"] = "Zeige Rahmen um das Ziel an"
|
||||
L["Toggle if a border should be shown around the selected target"] = "Auswählen wenn ein Ramhen um das ausgewählte Ziel angezeigt werden soll"
|
||||
L["Show border around focus"] = "Zeige Rahmen um Focus"
|
||||
L["Toggle of a border should be shown around the current focus"] = "Auswählen wenn ein Ramhen um das ausgewählte Focusziel angezeigt werden soll"
|
||||
L["Show border around raid leader"] = "Zeige Rahmen um Schlachtzugleiter"
|
||||
L["Toggle if a border should be shown around the raid leader"] = "Auswählen wenn ein Ramhen um den ausgewählten SChlachtzugleiter angezeigt werden soll"
|
||||
|
||||
-- Powerbar.lua
|
||||
L["Show the actual power"] = "Zeige genaue Power"
|
||||
L["Show the actual power on the power bar"] = "Zeige die genaue Power in der Powerleiste "
|
||||
L["Show max power"] = "Zeige Maximalpower"
|
||||
L["Show max power on the power bar"] = "Zeige Maximalpower in der Powerbau"
|
||||
L["Show power percentage"] = "Zeige prozentuale Power"
|
||||
L["Show power percentage on the power bar"] = "Zeige prozentuale Power in der Powerbau"
|
||||
L["Color of the status bar background"] = "Hintergrundfarbe der Statusleiste"
|
||||
|
||||
-- Trinket.lua
|
||||
L["No cooldown count (OmniCC)"] = "Keine Cooldownanzeige (OmniCC)"
|
||||
L["Disable cooldown timers by addons (reload UI to take effect)"] = "Deaktiviere Cooldownanzeige durch Addons (UI neu laden um zu wirken)"
|
||||
L["Lock frame"] = "Sperre Frame"
|
||||
L["Toggle if frame can be moved"] = "Aktivieren falls das Frame bewegt werden kann"
|
||||
L["Grow frame upwards"] = "Frame von unten nach oben aufbauen"
|
||||
L["If enabled the frame will grow upwards instead of downwards"] = "Falls aktiviert, wird das Frame von unten nach oben aufgebaut"
|
||||
L["Down"] = "Runter"
|
||||
L["Up"] = "Hoch"
|
||||
L["Frame General"] = "Frame Allgemein"
|
||||
L["Frame scale"] = "Frame Skalierung"
|
||||
L["Scale of the frame"] = "Skalierung des Frames"
|
||||
L["Frame padding"] = "Symbolabstand"
|
||||
L["Padding of the frame"] = "Abstand zwischen den Elementen des Frames"
|
||||
L["Frame width"] = "Frame Breite"
|
||||
L["Margin"] = "Frame Abstand"
|
||||
L["Margin between each button"] = "Abstand zwischen den Arena Einheiten"
|
||||
L["Cooldown General"] = "Abklingzeiten Allgemein"
|
||||
L["Font General"] = "Schriftart Allgemein"
|
||||
L["General Font"] = "Allgemeine Schriftart"
|
||||
L["Font color text"] = "Schriftfarbe von text"
|
||||
L["Font color timer"] = "Schriftfarbe von Abklingzeiten"
|
||||
L["Color of the timers"] = "Farbe der Abklingzeiten"
|
||||
L["Icons General"] = "Symbol Allgemein"
|
||||
L["Icon border style"] = "Rahmenstil"
|
||||
L["This changes the border style of all icons"] = "Dies ändert den Rahmenstil aller Symbole"
|
||||
L["This changes the border color of all icons"] = "Dies ändert die Rahmenfarbe aller Symbole"
|
||||
L["Statusbar General"] = "Balken Allgemein"
|
||||
L["Statusbar texture"] = "Balken Textur"
|
||||
L["This changes the texture of all statusbar frames"] = "Dies ändert die Textur aller Balken"
|
||||
L["Statusbar border style"] = "Balken Rahmenstil"
|
||||
L["This changes the border style of all statusbar frames"] = "Dies ändert den Rahmenstil aller Balken"
|
||||
L["Statusbar border offset divider (smaller is higher offset)"] = "Rahmenstil offset Quotient"
|
||||
L["Offset of border to statusbar (in case statusbar shows beyond the border)"] = "Offset des Rahmens zur Statusbar (falls der Balken hinter dem Rahmen erscheint)"
|
||||
L["Statusbar border color"] = "Balken Rahmenfarbe"
|
||||
L["This changes the border color of all statusbar frames"] = "Dies ändert die Rahmenfarbe aller Balken"
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Superhack allowing use key as value if not present in table
|
||||
LibStub("Gladdy").L = setmetatable(L, {
|
||||
__index = function(t, k)
|
||||
|
Reference in New Issue
Block a user