init v1.0.3-Beta
This commit is contained in:
987
Modules/Cooldowns.lua
Normal file
987
Modules/Cooldowns.lua
Normal file
@ -0,0 +1,987 @@
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local type, pairs, ceil, tonumber, mod = type, pairs, ceil, tonumber, mod
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local GetTime = GetTime
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local CreateFrame = CreateFrame
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local GetSpellInfo = GetSpellInfo
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local Gladdy = LibStub("Gladdy")
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local L = Gladdy.L
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local Cooldowns = Gladdy:NewModule("Cooldowns", nil, {
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cooldownFont = "DorisPP",
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cooldownFontScale = 1,
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cooldownFontColor = { r = 1, g = 1, b = 0, a = 1 },
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cooldown = true,
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cooldownYPos = "TOP",
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cooldownXPos = "LEFT",
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cooldownYOffset = 0,
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cooldownXOffset = 0,
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cooldownSize = 30,
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cooldownWidthFactor = 1,
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cooldownIconPadding = 1,
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cooldownMaxIconsPerLine = 10,
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cooldownBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_Gloss",
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cooldownBorderColor = { r = 1, g = 1, b = 1, a = 1 },
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cooldownDisableCircle = false,
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cooldownCooldownAlpha = 1
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})
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function Cooldowns:Initialize()
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self.cooldownSpellIds = {}
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self.spellTextures = {}
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for class, t in pairs(self.cooldownSpells) do
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for k, v in pairs(t) do
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local spellName, _, texture = GetSpellInfo(k)
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if spellName then
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self.cooldownSpellIds[spellName] = k
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self.spellTextures[k] = texture
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else
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Gladdy:Print("spellid does not exist " .. k)
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end
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end
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end
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("SPEC_DETECTED")
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self:RegisterMessage("UNIT_DEATH")
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end
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function Cooldowns:CreateFrame(unit)
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local button = Gladdy.buttons[unit]
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-- Cooldown frame
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local spellCooldownFrame = CreateFrame("Frame", nil, button)
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for x = 1, 14 do
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local icon = CreateFrame("Frame", nil, spellCooldownFrame)
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icon:EnableMouse(false)
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icon:SetFrameLevel(3)
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icon.texture = icon:CreateTexture(nil, "BACKGROUND")
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icon.texture:SetAllPoints(icon)
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icon.cooldown = CreateFrame("Cooldown", nil, icon, "CooldownFrameTemplate")
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icon.cooldown.noCooldownCount = true
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icon.cooldown:SetFrameLevel(4)
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icon.cooldown:SetReverse(false)
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icon.cooldown:SetHideCountdownNumbers(true)
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icon.cooldownFrame = CreateFrame("Frame", nil, icon)
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icon.cooldownFrame:ClearAllPoints()
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icon.cooldownFrame:SetAllPoints(icon)
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icon.cooldownFrame:SetFrameLevel(5)
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icon.border = icon.cooldownFrame:CreateTexture(nil, "OVERLAY")
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icon.border:SetAllPoints(icon)
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icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
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icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a)
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icon.cooldownFont = icon.cooldownFrame:CreateFontString(nil, "OVERLAY")
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icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
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icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
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icon.cooldownFont:SetAllPoints(icon)
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spellCooldownFrame["icon" .. x] = icon
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end
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button.spellCooldownFrame = spellCooldownFrame
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end
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function Cooldowns:UpdateFrame(unit)
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local button = Gladdy.buttons[unit]
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-- Cooldown frame
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if (Gladdy.db.cooldown) then
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button.spellCooldownFrame:ClearAllPoints()
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local verticalMargin = -(Gladdy.db.powerBarHeight)/2
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if Gladdy.db.cooldownYPos == "TOP" then
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if Gladdy.db.cooldownXPos == "RIGHT" then
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button.spellCooldownFrame:SetPoint("BOTTOMRIGHT", button.healthBar, "TOPRIGHT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
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else
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button.spellCooldownFrame:SetPoint("BOTTOMLEFT", button.healthBar, "TOPLEFT", Gladdy.db.cooldownXOffset, Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
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end
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elseif Gladdy.db.cooldownYPos == "BOTTOM" then
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if Gladdy.db.cooldownXPos == "RIGHT" then
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button.spellCooldownFrame:SetPoint("TOPRIGHT", button.powerBar, "BOTTOMRIGHT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset) -- needs to be properly anchored after trinket
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else
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button.spellCooldownFrame:SetPoint("TOPLEFT", button.powerBar, "BOTTOMLEFT", Gladdy.db.cooldownXOffset, -Gladdy.db.highlightBorderSize + Gladdy.db.cooldownYOffset)
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end
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elseif Gladdy.db.cooldownYPos == "LEFT" then
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local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "LEFT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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end
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elseif (Gladdy.db.classIconPos == "LEFT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "LEFT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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end
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end
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if (Gladdy.db.drCooldownPos == "LEFT" and Gladdy.db.drEnabled) then
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verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
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end
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if (Gladdy.db.castBarPos == "LEFT") then
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verticalMargin = verticalMargin -
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((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
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or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
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end
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if (Gladdy.db.buffsCooldownPos == "LEFT" and Gladdy.db.buffsEnabled) then
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verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
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end
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button.spellCooldownFrame:SetPoint("RIGHT", button.healthBar, "LEFT", -horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
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elseif Gladdy.db.cooldownYPos == "RIGHT" then
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verticalMargin = -(Gladdy.db.powerBarHeight)/2
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local horizontalMargin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "RIGHT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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end
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elseif (Gladdy.db.classIconPos == "RIGHT") then
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horizontalMargin = horizontalMargin + (Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor) + Gladdy.db.padding
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if (Gladdy.db.trinketPos == "RIGHT" and Gladdy.db.trinketEnabled) then
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horizontalMargin = horizontalMargin + (Gladdy.db.trinketSize * Gladdy.db.trinketWidthFactor) + Gladdy.db.padding
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end
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end
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if (Gladdy.db.drCooldownPos == "RIGHT" and Gladdy.db.drEnabled) then
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verticalMargin = verticalMargin + Gladdy.db.drIconSize/2 + Gladdy.db.padding/2
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end
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if (Gladdy.db.castBarPos == "RIGHT") then
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verticalMargin = verticalMargin -
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((Gladdy.db.castBarHeight < Gladdy.db.castBarIconSize) and Gladdy.db.castBarIconSize
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or Gladdy.db.castBarHeight)/2 + Gladdy.db.padding/2
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end
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if (Gladdy.db.buffsCooldownPos == "RIGHT" and Gladdy.db.buffsEnabled) then
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verticalMargin = verticalMargin - (Gladdy.db.buffsIconSize/2 + Gladdy.db.padding/2)
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end
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button.spellCooldownFrame:SetPoint("LEFT", button.healthBar, "RIGHT", horizontalMargin + Gladdy.db.cooldownXOffset, Gladdy.db.cooldownYOffset + verticalMargin)
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end
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button.spellCooldownFrame:SetHeight(Gladdy.db.cooldownSize)
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button.spellCooldownFrame:SetWidth(1)
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button.spellCooldownFrame:Show()
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-- Update each cooldown icon
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local o = 1
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for j = 1, 14 do
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local icon = button.spellCooldownFrame["icon" .. j]
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icon:SetHeight(Gladdy.db.cooldownSize)
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icon:SetWidth(Gladdy.db.cooldownSize * Gladdy.db.cooldownWidthFactor)
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icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2 * Gladdy.db.cooldownFontScale, "OUTLINE")
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icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
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icon:ClearAllPoints()
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if (Gladdy.db.cooldownXPos == "RIGHT") then
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if (j == 1) then
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icon:SetPoint("RIGHT", button.spellCooldownFrame, "RIGHT", 0, 0)
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elseif (mod(j-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
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if (Gladdy.db.cooldownYPos == "BOTTOM" or Gladdy.db.cooldownYPos == "LEFT" or Gladdy.db.cooldownYPos == "RIGHT") then
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icon:SetPoint("TOP", button.spellCooldownFrame["icon" .. o], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
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else
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icon:SetPoint("BOTTOM", button.spellCooldownFrame["icon" .. o], "TOP", 0, Gladdy.db.cooldownIconPadding)
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end
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o = o + tonumber(Gladdy.db.cooldownMaxIconsPerLine)
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else
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icon:SetPoint("RIGHT", button.spellCooldownFrame["icon" .. j - 1], "LEFT", -Gladdy.db.cooldownIconPadding, 0)
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end
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end
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if (Gladdy.db.cooldownXPos == "LEFT") then
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if (j == 1) then
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icon:SetPoint("LEFT", button.spellCooldownFrame, "LEFT", 0, 0)
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elseif (mod(j-1,Gladdy.db.cooldownMaxIconsPerLine) == 0) then
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if (Gladdy.db.cooldownYPos == "BOTTOM" or Gladdy.db.cooldownYPos == "LEFT" or Gladdy.db.cooldownYPos == "RIGHT") then
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icon:SetPoint("TOP", button.spellCooldownFrame["icon" .. o], "BOTTOM", 0, -Gladdy.db.cooldownIconPadding)
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else
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icon:SetPoint("BOTTOM", button.spellCooldownFrame["icon" .. o], "TOP", 0, Gladdy.db.cooldownIconPadding)
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end
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o = o + tonumber(Gladdy.db.cooldownMaxIconsPerLine)
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else
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icon:SetPoint("LEFT", button.spellCooldownFrame["icon" .. j - 1], "RIGHT", Gladdy.db.cooldownIconPadding, 0)
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end
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end
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if (icon.active) then
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icon.active = false
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icon.cooldown:SetCooldown(GetTime(), 0)
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icon.cooldownFont:SetText("")
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icon:SetScript("OnUpdate", nil)
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end
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icon.spellId = nil
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icon:SetAlpha(1)
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icon.texture:SetTexture("Interface\\Icons\\Spell_Holy_PainSupression")
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icon.cooldown:SetWidth(icon:GetWidth() - icon:GetWidth()/16)
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icon.cooldown:SetHeight(icon:GetHeight() - icon:GetHeight()/16)
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icon.cooldown:ClearAllPoints()
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icon.cooldown:SetPoint("CENTER", icon, "CENTER")
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icon.cooldown:SetAlpha(Gladdy.db.cooldownCooldownAlpha)
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icon.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), (icon:GetWidth()/2 - 1) * Gladdy.db.cooldownFontScale, "OUTLINE")
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icon.cooldownFont:SetTextColor(Gladdy.db.cooldownFontColor.r, Gladdy.db.cooldownFontColor.g, Gladdy.db.cooldownFontColor.b, Gladdy.db.cooldownFontColor.a)
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icon.border:SetTexture(Gladdy.db.cooldownBorderStyle)
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icon.border:SetVertexColor(Gladdy.db.cooldownBorderColor.r, Gladdy.db.cooldownBorderColor.g, Gladdy.db.cooldownBorderColor.b, Gladdy.db.cooldownBorderColor.a)
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icon:Hide()
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end
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button.spellCooldownFrame:Show()
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else
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button.spellCooldownFrame:Hide()
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end
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if (Gladdy.frame.testing) then
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self:Test(unit)
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end
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end
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function Cooldowns:Test(unit)
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if Gladdy.db.cooldown then
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local button = Gladdy.buttons[unit]
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button.spellCooldownFrame:Show()
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button.lastCooldownSpell = 1
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self:UpdateTestCooldowns(unit)
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end
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end
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function Cooldowns:UpdateTestCooldowns(unit)
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local button = Gladdy.buttons[unit]
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if (button.testSpec and button.testSpec == Gladdy.testData[unit].testSpec) then
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button.lastCooldownSpell = 1
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self:UpdateCooldowns(button)
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button.spec = nil
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self:DetectSpec(unit, button.testSpec)
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button.test = true
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-- use class spells
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for k, v in pairs(self.cooldownSpells[button.class]) do
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--k is spellId
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self:CooldownUsed(unit, button.class, k, nil)
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end
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-- use race spells
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for k, v in pairs(self.cooldownSpells[button.race]) do
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self:CooldownUsed(unit, button.race, k, nil)
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end
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end
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end
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function Cooldowns:ENEMY_SPOTTED(unit)
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self:UpdateCooldowns(Gladdy.buttons[unit])
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end
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function Cooldowns:SPEC_DETECTED(unit, spec)
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self:DetectSpec(unit, spec)
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end
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function Cooldowns:CooldownStart(button, spellId, duration)
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-- starts timer frame
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if not duration or duration == nil or type(duration) ~= "number" then
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return
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end
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for i = 1, button.lastCooldownSpell + 1 do
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if (button.spellCooldownFrame["icon" .. i].spellId == spellId) then
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local frame = button.spellCooldownFrame["icon" .. i]
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frame.active = true
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frame.timeLeft = duration
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if (not Gladdy.db.cooldownDisableCircle) then frame.cooldown:SetCooldown(GetTime(), duration) end
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frame:SetScript("OnUpdate", function(self, elapsed)
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self.timeLeft = self.timeLeft - elapsed
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local timeLeft = ceil(self.timeLeft)
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if timeLeft >= 540 then
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self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 3.1 * Gladdy.db.cooldownFontScale, "OUTLINE")
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elseif timeLeft < 540 and timeLeft >= 60 then
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-- more than 1 minute
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self.cooldownFont:SetText(ceil(timeLeft / 60) .. "m")
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
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elseif timeLeft < 60 and timeLeft > 0 then
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-- between 60s and 21s (green)
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self.cooldownFont:SetFont(Gladdy.LSM:Fetch("font", Gladdy.db.cooldownFont), Gladdy.db.cooldownSize / 2.15 * Gladdy.db.cooldownFontScale, "OUTLINE")
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self.cooldownFont:SetText(timeLeft)
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else
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self.cooldownFont:SetText("")
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end
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if (self.timeLeft <= 0) then
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Cooldowns:CooldownReady(button, spellId, frame)
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end
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if (self.timeLeft <= 0) then
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Cooldowns:CooldownReady(button, spellId, frame)
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end
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end)
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end
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end
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end
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function Cooldowns:CooldownReady(button, spellId, frame)
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if (frame == false) then
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for i = 1, button.lastCooldownSpell do
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frame = button.spellCooldownFrame["icon" .. i]
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if (frame.spellId == spellId) then
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frame.active = false
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frame.cooldown:Hide()
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frame.cooldownFont:SetText("")
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frame:SetScript("OnUpdate", nil)
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end
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end
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else
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frame.active = false
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frame.cooldown:Hide()
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frame.cooldownFont:SetText("")
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frame:SetScript("OnUpdate", nil)
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end
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end
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function Cooldowns:DetectSpec(unit, spec)
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local button = Gladdy.buttons[unit]
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if (not button or not spec or button.spec) then
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return
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end
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button.spec = spec
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if not button.test then
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Gladdy:SendMessage("UNIT_SPEC", unit, spec)
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end
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-- update cooldown tracker
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--[[
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All of this could possibly be handled in a "once they're used, they show up"-manner
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but I PERSONALLY prefer it this way. It also meant less work and makes spec-specific cooldowns easier
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]]
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if (Gladdy.db.cooldown) then
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local class = Gladdy.buttons[unit].class
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local race = Gladdy.buttons[unit].race
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for k, v in pairs(self.cooldownSpells[class]) do
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--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
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if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
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local sharedCD = false
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if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
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for spellId, _ in pairs(v.sharedCD) do
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for i = 1, button.lastCooldownSpell do
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local icon = button.spellCooldownFrame["icon" .. i]
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if (icon.spellId == spellId) then
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sharedCD = true
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end
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end
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end
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end
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if sharedCD then
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return
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end
|
||||
|
||||
local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
|
||||
icon:Show()
|
||||
icon.texture:SetTexture(self.spellTextures[k])
|
||||
icon.spellId = k
|
||||
button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
|
||||
button.lastCooldownSpell = button.lastCooldownSpell + 1
|
||||
end
|
||||
end
|
||||
--end
|
||||
end
|
||||
----------------------
|
||||
--- RACE FUNCTIONALITY
|
||||
----------------------
|
||||
local race = Gladdy.buttons[unit].race
|
||||
if self.cooldownSpells[race] then
|
||||
for k, v in pairs(self.cooldownSpells[race]) do
|
||||
--if (self.db.cooldownList[k] ~= false and self.db.cooldownList[class] ~= false) then
|
||||
if (type(v) == "table" and ((v.spec ~= nil and v.spec == spec) or (v.notSpec ~= nil and v.notSpec ~= spec))) then
|
||||
local sharedCD = false
|
||||
if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
|
||||
for spellId, _ in pairs(v.sharedCD) do
|
||||
for i = 1, button.lastCooldownSpell do
|
||||
local icon = button.spellCooldownFrame["icon" .. i]
|
||||
if (icon.spellId == spellId) then
|
||||
sharedCD = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if sharedCD then
|
||||
return
|
||||
end
|
||||
|
||||
local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
|
||||
icon:Show()
|
||||
icon.texture:SetTexture(self.spellTextures[k])
|
||||
icon.spellId = k
|
||||
button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
|
||||
button.lastCooldownSpell = button.lastCooldownSpell + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Cooldowns:ResetUnit(unit)
|
||||
Gladdy.buttons[unit].lastCooldownSpell = nil
|
||||
Gladdy.buttons[unit].test = nil
|
||||
end
|
||||
|
||||
function Cooldowns:UpdateCooldowns(button)
|
||||
local class = button.class
|
||||
local race = button.race
|
||||
if ( not button.lastCooldownSpell) then
|
||||
button.lastCooldownSpell = 1
|
||||
end
|
||||
|
||||
if (Gladdy.db.cooldown) then
|
||||
for k, v in pairs(self.cooldownSpells[class]) do
|
||||
if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
|
||||
-- see if we have shared cooldowns without a cooldown defined
|
||||
-- e.g. hunter traps have shared cooldowns, so only display one trap instead all of them
|
||||
local sharedCD = false
|
||||
if (type(v) == "table" and v.sharedCD ~= nil and v.sharedCD.cd == nil) then
|
||||
for spellId, _ in pairs(v.sharedCD) do
|
||||
for i = 1, button.lastCooldownSpell do
|
||||
local icon = button.spellCooldownFrame["icon" .. i]
|
||||
if (icon.spellId == spellId) then
|
||||
sharedCD = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (not sharedCD) then
|
||||
local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
|
||||
icon:Show()
|
||||
icon.spellId = k
|
||||
icon.texture:SetTexture(self.spellTextures[k])
|
||||
button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
|
||||
button.lastCooldownSpell = button.lastCooldownSpell + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
----
|
||||
-- RACE FUNCTIONALITY
|
||||
----
|
||||
|
||||
for k, v in pairs(self.cooldownSpells[race]) do
|
||||
if (type(v) ~= "table" or (type(v) == "table" and v.spec == nil and v.notSpec == nil)) then
|
||||
local icon = button.spellCooldownFrame["icon" .. button.lastCooldownSpell]
|
||||
icon:Show()
|
||||
icon.spellId = k
|
||||
icon.texture:SetTexture(self.spellTextures[k])
|
||||
button.spellCooldownFrame["icon" .. button.lastCooldownSpell] = icon
|
||||
button.lastCooldownSpell = button.lastCooldownSpell + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Cooldowns:CooldownUsed(unit, unitClass, spellId, spellName)
|
||||
local button = Gladdy.buttons[unit]
|
||||
if not button then
|
||||
return
|
||||
end
|
||||
-- if (self.db.cooldownList[spellId] == false) then return end
|
||||
|
||||
local cooldown = self.cooldownSpells[unitClass][spellId]
|
||||
local cd = cooldown
|
||||
if (type(cooldown) == "table") then
|
||||
-- return if the spec doesn't have a cooldown for this spell
|
||||
--if (arenaSpecs[unit] ~= nil and cooldown.notSpec ~= nil and arenaSpecs[unit] == cooldown.notSpec) then return end
|
||||
if (button.spec ~= nil and cooldown.notSpec ~= nil and button.spec == cooldown.notSpec) then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if we need to reset other cooldowns because of this spell
|
||||
if (cooldown.resetCD ~= nil) then
|
||||
for k, v in pairs(cooldown.resetCD) do
|
||||
self:CooldownReady(button, k, false)
|
||||
end
|
||||
end
|
||||
|
||||
-- check if there is a special cooldown for the units spec
|
||||
--if (arenaSpecs[unit] ~= nil and cooldown[arenaSpecs[unit]] ~= nil) then
|
||||
if (button.spec ~= nil and cooldown[button.spec] ~= nil) then
|
||||
cd = cooldown[button.spec]
|
||||
else
|
||||
cd = cooldown.cd
|
||||
end
|
||||
|
||||
-- check if there is a shared cooldown with an other spell
|
||||
if (cooldown.sharedCD ~= nil) then
|
||||
local sharedCD = cooldown.sharedCD.cd and cooldown.sharedCD.cd or cd
|
||||
|
||||
for k, v in pairs(cooldown.sharedCD) do
|
||||
if (k ~= "cd") then
|
||||
self:CooldownStart(button, k, sharedCD)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (Gladdy.db.cooldown) then
|
||||
-- start cooldown
|
||||
self:CooldownStart(button, spellId, cd)
|
||||
end
|
||||
|
||||
--[[ announcement
|
||||
if (self.db.cooldownAnnounce or self.db.cooldownAnnounceList[spellId] or self.db.cooldownAnnounceList[unitClass]) then
|
||||
self:SendAnnouncement(string.format(L["COOLDOWN USED: %s (%s) used %s - %s sec. cooldown"], UnitName(unit), UnitClass(unit), spellName, cd), RAID_CLASS_COLORS[UnitClass(unit)], self.db.cooldownAnnounceList[spellId] and self.db.cooldownAnnounceList[spellId] or self.db.announceType)
|
||||
end]]
|
||||
|
||||
--[[ sound file
|
||||
if (db.cooldownSoundList[spellId] ~= nil and db.cooldownSoundList[spellId] ~= "disabled") then
|
||||
PlaySoundFile(LSM:Fetch(LSM.MediaType.SOUND, db.cooldownSoundList[spellId]))
|
||||
end ]]
|
||||
end
|
||||
|
||||
local function option(params)
|
||||
local defaults = {
|
||||
get = function(info)
|
||||
local key = info.arg or info[#info]
|
||||
return Gladdy.dbi.profile[key]
|
||||
end,
|
||||
set = function(info, value)
|
||||
local key = info.arg or info[#info]
|
||||
Gladdy.dbi.profile[key] = value
|
||||
if Gladdy.db.cooldownYPos == "LEFT" then
|
||||
Gladdy.db.cooldownXPos = "RIGHT"
|
||||
elseif Gladdy.db.cooldownYPos == "RIGHT" then
|
||||
Gladdy.db.cooldownXPos = "LEFT"
|
||||
end
|
||||
Gladdy:UpdateFrame()
|
||||
end,
|
||||
}
|
||||
|
||||
for k, v in pairs(params) do
|
||||
defaults[k] = v
|
||||
end
|
||||
|
||||
return defaults
|
||||
end
|
||||
|
||||
function Cooldowns:GetOptions()
|
||||
return {
|
||||
headerCooldown = {
|
||||
type = "header",
|
||||
name = L["Cooldown"],
|
||||
order = 2,
|
||||
},
|
||||
cooldown = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["Enable"],
|
||||
desc = L["Enabled cooldown module"],
|
||||
order = 2,
|
||||
}),
|
||||
group = {
|
||||
type = "group",
|
||||
childGroups = "tree",
|
||||
name = "Frame",
|
||||
order = 3,
|
||||
args = {
|
||||
icon = {
|
||||
type = "group",
|
||||
name = L["Icon"],
|
||||
order = 1,
|
||||
args = {
|
||||
headerIcon = {
|
||||
type = "header",
|
||||
name = L["Icon"],
|
||||
order = 2,
|
||||
},
|
||||
cooldownSize = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Cooldown size"],
|
||||
desc = L["Size of each cd icon"],
|
||||
order = 4,
|
||||
min = 5,
|
||||
max = (Gladdy.db.healthBarHeight + Gladdy.db.castBarHeight + Gladdy.db.powerBarHeight + Gladdy.db.bottomMargin) / 2,
|
||||
}),
|
||||
cooldownWidthFactor = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Icon Width Factor"],
|
||||
desc = L["Stretches the icon"],
|
||||
order = 5,
|
||||
min = 0.5,
|
||||
max = 2,
|
||||
step = 0.05,
|
||||
}),
|
||||
cooldownIconPadding = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Icon Padding"],
|
||||
desc = L["Space between Icons"],
|
||||
order = 6,
|
||||
min = 0,
|
||||
max = 10,
|
||||
step = 0.1,
|
||||
}),
|
||||
cooldownMaxIconsPerLine = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Max Icons per row"],
|
||||
order = 7,
|
||||
min = 3,
|
||||
max = 14,
|
||||
step = 1,
|
||||
}),
|
||||
},
|
||||
},
|
||||
cooldown = {
|
||||
type = "group",
|
||||
name = L["Cooldown"],
|
||||
order = 2,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Cooldown"],
|
||||
order = 2,
|
||||
},
|
||||
cooldownDisableCircle = Gladdy:option({
|
||||
type = "toggle",
|
||||
name = L["No Cooldown Circle"],
|
||||
order = 8,
|
||||
}),
|
||||
cooldownCooldownAlpha = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Cooldown circle alpha"],
|
||||
min = 0,
|
||||
max = 1,
|
||||
step = 0.1,
|
||||
order = 9,
|
||||
}),
|
||||
},
|
||||
},
|
||||
font = {
|
||||
type = "group",
|
||||
name = L["Font"],
|
||||
order = 3,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Font"],
|
||||
order = 2,
|
||||
},
|
||||
cooldownFont = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Font"],
|
||||
desc = L["Font of the cooldown"],
|
||||
order = 11,
|
||||
dialogControl = "LSM30_Font",
|
||||
values = AceGUIWidgetLSMlists.font,
|
||||
}),
|
||||
cooldownFontScale = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Font scale"],
|
||||
desc = L["Scale of the font"],
|
||||
order = 12,
|
||||
min = 0.1,
|
||||
max = 2,
|
||||
step = 0.1,
|
||||
}),
|
||||
cooldownFontColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Font color"],
|
||||
desc = L["Color of the text"],
|
||||
order = 13,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
},
|
||||
},
|
||||
position = {
|
||||
type = "group",
|
||||
name = L["Position"],
|
||||
order = 4,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Position"],
|
||||
order = 2,
|
||||
},
|
||||
cooldownYPos = option({
|
||||
type = "select",
|
||||
name = L["Anchor"],
|
||||
desc = L["Anchor of the cooldown icons"],
|
||||
order = 3,
|
||||
values = {
|
||||
["TOP"] = L["Top"],
|
||||
["BOTTOM"] = L["Bottom"],
|
||||
["LEFT"] = L["Left"],
|
||||
["RIGHT"] = L["Right"],
|
||||
},
|
||||
}),
|
||||
cooldownXPos = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Grow Direction"],
|
||||
desc = L["Grow Direction of the cooldown icons"],
|
||||
order = 4,
|
||||
values = {
|
||||
["LEFT"] = L["Right"],
|
||||
["RIGHT"] = L["Left"],
|
||||
},
|
||||
}),
|
||||
headerOffset = {
|
||||
type = "header",
|
||||
name = L["Offset"],
|
||||
order = 5,
|
||||
},
|
||||
cooldownXOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Horizontal offset"],
|
||||
order = 6,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
}),
|
||||
cooldownYOffset = Gladdy:option({
|
||||
type = "range",
|
||||
name = L["Vertical offset"],
|
||||
order = 7,
|
||||
min = -400,
|
||||
max = 400,
|
||||
step = 0.1,
|
||||
}),
|
||||
},
|
||||
},
|
||||
border = {
|
||||
type = "group",
|
||||
name = L["Border"],
|
||||
order = 5,
|
||||
args = {
|
||||
header = {
|
||||
type = "header",
|
||||
name = L["Border"],
|
||||
order = 2,
|
||||
},
|
||||
cooldownBorderStyle = Gladdy:option({
|
||||
type = "select",
|
||||
name = L["Border style"],
|
||||
order = 31,
|
||||
values = Gladdy:GetIconStyles()
|
||||
}),
|
||||
cooldownBorderColor = Gladdy:colorOption({
|
||||
type = "color",
|
||||
name = L["Border color"],
|
||||
desc = L["Color of the border"],
|
||||
order = 32,
|
||||
hasAlpha = true,
|
||||
}),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
function Gladdy:UpdateTestCooldowns(i)
|
||||
local unit = "arena" .. i
|
||||
local button = Gladdy.buttons[unit]
|
||||
|
||||
if (button.testSpec and button.testSpec == Gladdy.testData[unit].testSpec) then
|
||||
button.lastCooldownSpell = 1
|
||||
Cooldowns:UpdateCooldowns(button)
|
||||
button.spec = nil
|
||||
Cooldowns:DetectSpec(unit, button.testSpec)
|
||||
|
||||
-- use class spells
|
||||
for k, v in pairs(Cooldowns.cooldownSpells[button.class]) do
|
||||
--k is spellId
|
||||
Cooldowns:CooldownUsed(unit, button.class, k, nil)
|
||||
end
|
||||
-- use race spells
|
||||
for k, v in pairs(Cooldowns.cooldownSpells[button.race]) do
|
||||
Cooldowns:CooldownUsed(unit, button.race, k, nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Cooldowns.cooldownSpells = {
|
||||
-- Spell Name Cooldown[, Spec]
|
||||
-- Mage
|
||||
["MAGE"] = {
|
||||
[1953] = 15, -- Blink
|
||||
--[122] = 22, -- Frost Nova
|
||||
--[12051] = 480, --Evocation
|
||||
[2139] = 24, -- Counterspell
|
||||
[45438] = { cd = 300, [L["Frost"]] = 240, }, -- Ice Block
|
||||
[12472] = { cd = 180, spec = L["Frost"], }, -- Icy Veins
|
||||
[31687] = { cd = 180, spec = L["Frost"], }, -- Summon Water Elemental
|
||||
[12043] = { cd = 180, spec = L["Arcane"], }, -- Presence of Mind
|
||||
[11129] = { cd = 180, spec = L["Fire"] }, -- Combustion
|
||||
[120] = { cd = 10,
|
||||
sharedCD = {
|
||||
[31661] = true, -- Cone of Cold
|
||||
}, spec = L["Fire"] }, -- Dragon's Breath
|
||||
[31661] = { cd = 20,
|
||||
sharedCD = {
|
||||
[120] = true, -- Cone of Cold
|
||||
}, spec = L["Fire"] }, -- Dragon's Breath
|
||||
[12042] = { cd = 180, spec = L["Arcane"], }, -- Arcane Power
|
||||
[11958] = { cd = 384, spec = L["Frost"], -- Coldsnap
|
||||
resetCD = {
|
||||
[12472] = true,
|
||||
[45438] = true,
|
||||
[31687] = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
-- Priest
|
||||
["PRIEST"] = {
|
||||
[10890] = { cd = 27, [L["Shadow"]] = 23, }, -- Psychic Scream
|
||||
[15487] = { cd = 45, spec = L["Shadow"], }, -- Silence
|
||||
[10060] = { cd = 180, spec = L["Discipline"], }, -- Power Infusion
|
||||
[33206] = { cd = 120, spec = L["Discipline"], }, -- Pain Suppression
|
||||
[34433] = 300, -- Shadowfiend
|
||||
},
|
||||
|
||||
-- Druid
|
||||
["DRUID"] = {
|
||||
[22812] = 60, -- Barkskin
|
||||
[29166] = 360, -- Innervate
|
||||
[8983] = 60, -- Bash
|
||||
[16689] = 60, -- Natures Grasp
|
||||
[17116] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
|
||||
[33831] = { cd = 180, spec = L["Balance"], }, -- Force of Nature
|
||||
},
|
||||
|
||||
-- Shaman
|
||||
["SHAMAN"] = {
|
||||
[8042] = { cd = 6, -- Earth Shock
|
||||
sharedCD = {
|
||||
[8056] = true, -- Frost Shock
|
||||
[8050] = true, -- Flame Shock
|
||||
},
|
||||
},
|
||||
[30823] = { cd = 120, spec = L["Enhancement"], }, -- Shamanistic Rage
|
||||
[16166] = { cd = 180, spec = L["Elemental"], }, -- Elemental Mastery
|
||||
[16188] = { cd = 180, spec = L["Restoration"], }, -- Natures Swiftness
|
||||
[16190] = { cd = 300, spec = L["Restoration"], }, -- Mana Tide Totem
|
||||
},
|
||||
|
||||
-- Paladin
|
||||
["PALADIN"] = {
|
||||
[10278] = 180, -- Blessing of Protection
|
||||
[1044] = 25, -- Blessing of Freedom
|
||||
[10308] = { cd = 60, [L["Retribution"]] = 40, }, -- Hammer of Justice
|
||||
[642] = { cd = 300, -- Divine Shield
|
||||
sharedCD = {
|
||||
cd = 60, -- no actual shared CD but debuff
|
||||
[31884] = true,
|
||||
},
|
||||
},
|
||||
[31884] = { cd = 180, spec = L["Retribution"], -- Avenging Wrath
|
||||
sharedCD = {
|
||||
cd = 60,
|
||||
[642] = true,
|
||||
},
|
||||
},
|
||||
[20066] = { cd = 60, spec = L["Retribution"], }, -- Repentance
|
||||
[31842] = { cd = 180, spec = L["Holy"], }, -- Divine Illumination
|
||||
[31935] = { cd = 30, spec = L["Protection"], }, -- Avengers Shield
|
||||
|
||||
},
|
||||
|
||||
-- Warlock
|
||||
["WARLOCK"] = {
|
||||
[17928] = 40, -- Howl of Terror
|
||||
[27223] = 120, -- Death Coil
|
||||
--[19647] = { cd = 24 }, -- Spell Lock; how will I handle pet spells?
|
||||
[30414] = { cd = 20, spec = L["Destruction"], }, -- Shadowfury
|
||||
[17877] = { cd = 15, spec = L["Destruction"], }, -- Shadowburn
|
||||
[18708] = { cd = 900, spec = L["Demonology"], }, -- Feldom
|
||||
},
|
||||
|
||||
-- Warrior
|
||||
["WARRIOR"] = {
|
||||
--[[6552] = { cd = 10, -- Pummel
|
||||
sharedCD = {
|
||||
[72] = true,
|
||||
},
|
||||
},
|
||||
[72] = { cd = 12, -- Shield Bash
|
||||
sharedCD = {
|
||||
[6552] = true,
|
||||
},
|
||||
}, ]]
|
||||
--[23920] = 10, -- Spell Reflection
|
||||
[3411] = 30, -- Intervene
|
||||
[676] = 60, -- Disarm
|
||||
[5246] = 180, -- Intimidating Shout
|
||||
--[2565] = 60, -- Shield Block
|
||||
[12292] = { cd = 180, spec = L["Arms"], }, -- Death Wish
|
||||
[12975] = { cd = 180, spec = L["Protection"], }, -- Last Stand
|
||||
[12809] = { cd = 30, spec = L["Protection"], }, -- Concussion Blow
|
||||
|
||||
},
|
||||
|
||||
-- Hunter
|
||||
["HUNTER"] = {
|
||||
[19503] = 30, -- Scatter Shot
|
||||
[19263] = 300, -- Deterrence; not on BM but can't do 2 specs
|
||||
[14311] = { cd = 30, -- Freezing Trap
|
||||
sharedCD = {
|
||||
[13809] = true, -- Frost Trap
|
||||
[34600] = true, -- Snake Trap
|
||||
},
|
||||
},
|
||||
[13809] = { cd = 30, -- Frost Trap
|
||||
sharedCD = {
|
||||
[14311] = true, -- Freezing Trap
|
||||
[34600] = true, -- Snake Trap
|
||||
},
|
||||
},
|
||||
[34600] = { cd = 30, -- Snake Trap
|
||||
sharedCD = {
|
||||
[14311] = true, -- Freezing Trap
|
||||
[13809] = true, -- Frost Trap
|
||||
},
|
||||
},
|
||||
[34490] = { cd = 20, spec = L["Marksmanship"], }, -- Silencing Shot
|
||||
[19386] = { cd = 60, spec = L["Survival"], }, -- Wyvern Sting
|
||||
[19577] = { cd = 60, spec = L["Beast Mastery"], }, -- Intimidation
|
||||
[38373] = { cd = 120, spec = L["Beast Mastery"], }, -- The Beast Within
|
||||
},
|
||||
|
||||
-- Rogue
|
||||
["ROGUE"] = {
|
||||
[1766] = 10, -- Kick
|
||||
[8643] = 20, -- Kidney Shot
|
||||
[31224] = 60, -- Cloak of Shadow
|
||||
[26889] = { cd = 300, [L["Subtlety"]] = 180, }, -- Vanish
|
||||
[2094] = { cd = 180, [L["Subtlety"]] = 90, }, -- Blind
|
||||
[11305] = { cd = 300, [L["Combat"]] = 180, }, -- Sprint
|
||||
[26669] = { cd = 300, [L["Combat"]] = 180, }, -- Evasion
|
||||
[14177] = { cd = 180, spec = L["Assassination"], }, -- Cold Blood
|
||||
[13750] = { cd = 300, spec = L["Combat"], }, -- Adrenaline Rush
|
||||
[13877] = { cd = 120, spec = L["Combat"], }, -- Blade Flurry
|
||||
[36554] = { cd = 30, spec = L["Subtlety"], }, -- Shadowstep
|
||||
[14185] = { cd = 600, spec = L["Subtlety"], -- Preparation
|
||||
resetCD = {
|
||||
[26669] = true,
|
||||
[11305] = true,
|
||||
[26889] = true,
|
||||
[14177] = true,
|
||||
[36554] = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
["Scourge"] = {
|
||||
[7744] = 120, -- Will of the Forsaken
|
||||
},
|
||||
["BloodElf"] = {
|
||||
[28730] = 120, -- Arcane Torrent
|
||||
},
|
||||
["Tauren"] = {
|
||||
[20549] = 120, -- War Stomp
|
||||
},
|
||||
["Orc"] = {
|
||||
|
||||
},
|
||||
["Troll"] = {
|
||||
|
||||
},
|
||||
["NightElf"] = {
|
||||
[2651] = { cd = 180, spec = L["Discipline"], }, -- Elune's Grace
|
||||
[10797] = { cd = 30, spec = L["Discipline"], }, -- Star Shards
|
||||
},
|
||||
["Draenei"] = {
|
||||
[32548] = { cd = 300, spec = L["Discipline"], }, -- Hymn of Hope
|
||||
},
|
||||
["Human"] = {
|
||||
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
|
||||
[20600] = 180, -- Perception
|
||||
},
|
||||
["Gnome"] = {
|
||||
[20589] = 105, -- Escape Artist
|
||||
},
|
||||
["Dwarf"] = {
|
||||
[20594] = 180, -- Stoneform
|
||||
[13908] = { cd = 600, spec = L["Discipline"], }, -- Desperate Prayer
|
||||
},
|
||||
}
|
Reference in New Issue
Block a user