init v1.0.3-Beta
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202
Modules/Classicon.lua
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202
Modules/Classicon.lua
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local Gladdy = LibStub("Gladdy")
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local CreateFrame = CreateFrame
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local L = Gladdy.L
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local Classicon = Gladdy:NewModule("Classicon", 80, {
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classIconPos = "LEFT",
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classIconSize = 60 + 20 + 1,
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classIconWidthFactor = 0.9,
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classIconBorderStyle = "Interface\\AddOns\\Gladdy\\Images\\Border_rounded_blp",
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classIconBorderColor = { r = 0, g = 0, b = 0, a = 1 },
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})
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function Classicon:Initialize()
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self.frames = {}
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self:RegisterMessage("ENEMY_SPOTTED")
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self:RegisterMessage("UNIT_DEATH")
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end
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function Classicon:CreateFrame(unit)
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local classIcon = CreateFrame("Frame", nil, Gladdy.buttons[unit])
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classIcon:SetFrameStrata("MEDIUM")
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classIcon:SetFrameLevel(1)
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classIcon.texture = classIcon:CreateTexture(nil, "BACKGROUND")
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classIcon.texture:SetAllPoints(classIcon)
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classIcon.texture.overlay = classIcon:CreateTexture(nil, "BORDER")
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classIcon.texture.overlay:SetAllPoints(classIcon)
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classIcon.texture.overlay:SetTexture(Gladdy.db.classIconBorderStyle)
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classIcon:SetFrameStrata("MEDIUM")
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classIcon:SetFrameLevel(2)
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classIcon:ClearAllPoints()
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if (Gladdy.db.classIconPos == "RIGHT") then
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classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit].healthBar, "TOPRIGHT", 2, 2)
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else
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classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -2, 2)
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end
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Gladdy.buttons[unit].classIcon = classIcon
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self.frames[unit] = classIcon
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end
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function Classicon:UpdateFrame(unit)
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local classIcon = self.frames[unit]
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if (not classIcon) then
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return
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end
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classIcon:SetWidth(Gladdy.db.classIconSize * Gladdy.db.classIconWidthFactor)
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classIcon:SetHeight(Gladdy.db.classIconSize)
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classIcon:ClearAllPoints()
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local margin = Gladdy.db.highlightBorderSize + Gladdy.db.padding
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if (Gladdy.db.classIconPos == "LEFT") then
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classIcon:SetPoint("TOPRIGHT", Gladdy.buttons[unit].healthBar, "TOPLEFT", -margin, 0)
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else
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classIcon:SetPoint("TOPLEFT", Gladdy.buttons[unit], "TOPRIGHT", margin, 0)
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end
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classIcon.texture:ClearAllPoints()
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classIcon.texture:SetAllPoints(classIcon)
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classIcon.texture.overlay:SetTexture(Gladdy.db.classIconBorderStyle)
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classIcon.texture.overlay:SetVertexColor(Gladdy.db.classIconBorderColor.r, Gladdy.db.classIconBorderColor.g, Gladdy.db.classIconBorderColor.b, Gladdy.db.classIconBorderColor.a)
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end
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function Classicon:Test(unit)
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self:ENEMY_SPOTTED(unit)
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end
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function Classicon:ResetUnit(unit)
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local classIcon = self.frames[unit]
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if (not classIcon) then
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return
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end
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classIcon.texture:SetTexture("")
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end
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function Classicon:GetOptions()
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return {
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headerClassicon = {
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type = "header",
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name = L["Class Icon"],
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order = 2,
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},
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group = {
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type = "group",
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childGroups = "tree",
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name = "Frame",
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order = 3,
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args = {
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size = {
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type = "group",
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name = L["Icon size"],
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order = 1,
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args = {
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classIconSize = Gladdy:option({
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type = "range",
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name = L["Icon size"],
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min = 1,
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max = 100,
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step = 1,
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order = 3,
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}),
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classIconWidthFactor = Gladdy:option({
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type = "range",
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name = L["Icon width factor"],
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min = 0.5,
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max = 2,
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step = 0.05,
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order = 4,
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}),
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},
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},
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position = {
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type = "group",
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name = L["Position"],
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order = 1,
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args = {
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headerPosition = {
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type = "header",
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name = L["Position"],
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order = 5,
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},
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classIconPos = Gladdy:option({
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type = "select",
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name = L["Icon position"],
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desc = L["This changes positions with trinket"],
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order = 6,
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values = {
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["LEFT"] = L["Left"],
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["RIGHT"] = L["Right"],
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},
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}),
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},
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},
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border = {
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type = "group",
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name = L["Border"],
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order = 1,
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args = {
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headerBorder = {
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type = "header",
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name = L["Border"],
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order = 10,
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},
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classIconBorderStyle = Gladdy:option({
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type = "select",
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name = L["Border style"],
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order = 11,
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values = Gladdy:GetIconStyles()
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}),
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classIconBorderColor = Gladdy:colorOption({
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type = "color",
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name = L["Border color"],
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desc = L["Color of the border"],
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order = 12,
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hasAlpha = true,
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}),
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},
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},
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},
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},
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}
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end
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local function getClassIcon(class)
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-- see https://wow.gamepedia.com/Class_icon
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local classIcon = "Interface\\Addons\\Gladdy\\Images\\Classes\\"
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if class == "DRUID" then
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return classIcon .. "inv_misc_monsterclaw_04"
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elseif class == "HUNTER" then
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return classIcon .. "inv_weapon_bow_07"
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elseif class == "MAGE" then
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return classIcon .. "inv_staff_13"
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elseif class == "PALADIN" then
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return classIcon .. "inv_hammer_01"
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elseif class == "PRIEST" then
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return classIcon .. "inv_staff_30"
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elseif class == "ROGUE" then
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return classIcon .. "inv_throwingknife_04"
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elseif class == "SHAMAN" then
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return classIcon .. "inv_jewelry_talisman_04"
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elseif class == "WARLOCK" then
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return classIcon .. "spell_nature_drowsy"
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elseif class == "WARRIOR" then
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return classIcon .. "inv_sword_27"
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end
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end
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function Classicon:ENEMY_SPOTTED(unit)
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local classIcon = self.frames[unit]
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if (not classIcon) then
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return
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end
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classIcon.texture:SetTexture(getClassIcon(Gladdy.buttons[unit].class))
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--classIcon.texture:SetTexCoord(unpack(CLASS_BUTTONS[Gladdy.buttons[unit].class]))
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classIcon.texture:SetAllPoints(classIcon)
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end
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